JP5376548B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP5376548B2
JP5376548B2 JP2012134522A JP2012134522A JP5376548B2 JP 5376548 B2 JP5376548 B2 JP 5376548B2 JP 2012134522 A JP2012134522 A JP 2012134522A JP 2012134522 A JP2012134522 A JP 2012134522A JP 5376548 B2 JP5376548 B2 JP 5376548B2
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movable accessory
game
movable
accessory
control means
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JP2012166095A (en
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章 花田
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サミー株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide safe design necessary for a person in charge of developing software for controlling a movable generator to avoid troubles in advance while various restriction should be sufficiently considered. <P>SOLUTION: In the Pachinko game machine 10, the play is staged with prescribed motions by a first movable generator and a second movable generator. The second movable generator mechanically interrupts the motion of the first movable generator if the motion of the second movable generator is left stopped. When a generator controlling means receives a command to drive both the first and second movable generators, the generator controlling means drives both the first and second movable generators; and even if the generator controlling means receives a command to drive the first movable generator alone, the generator controlling means drives both the first and second movable generators by restraining the drive based on the command. <P>COPYRIGHT: (C)2012,JPO&amp;INPIT

Description

  The present invention relates to a ball game machine such as a pachinko game machine, and more particularly to a technology for controlling mechanical elements in a ball game machine.

  In recent years, various interesting pachinko machines have been developed, and the number of machines in which a mechanically acting production structure called a so-called movable accessory is provided on a game board surface or around a liquid crystal screen is increasing. While constantly pursuing innovative gameplay and production by each manufacturer, it is an attempt to realize not only the display contents on the LCD screen but also mechanical elements to achieve such novelty. is there. In fact, the use of mechanical elements has expanded the range of production in each stage.

  When developing an effect using a movable accessory, in addition to designing the movable accessory itself, it is necessary to simultaneously develop a mechanism and a control program related to the control. These may be developed comprehensively by the same developer at a developer maker, or may be developed in cooperation with a plurality of developers. In any case, the development of such a complex element needs to be advanced with sufficient consideration of the cooperation of various elements.

JP 2006-158832 A

  Here, while development of software such as production using video and music can be created relatively freely, development of mechanical elements is often restricted by mechanical or electrical constraints. Especially in recent years, the production has become enormous, and the risk that the mechanical elements themselves will become larger and more complex will be exposed to such restrictions. In addition, along with an increase in the size of the liquid crystal display used, it is difficult to secure a storage space for the mechanical elements. From the current situation of development, as a real problem, software developers who control these mechanical elements must take full care so that the control of mechanical elements does not touch various restrictions. A safe design concept that can be avoided is required.

  This invention is made | formed in view of such a subject, The objective is to provide the technique which ensures the appropriate operation | movement of a mechanical element in a ball game machine.

  In order to solve the above-described problems, a ball game machine according to an aspect of the present invention includes a game board on which a game area is formed, a start prize opening provided at a predetermined position in the game area and into which a game ball can enter. , A special game control means for executing a special game that is advantageous to the player over the normal game when a predetermined condition is satisfied by entering the starting winning opening, and a predetermined position in the game area The first movable combination that is provided in the game area and produces a game by a predetermined operation, and the first movable combination that is provided at a predetermined position in the game area and produces a game by the predetermined operation, and the operation remains stopped. A second movable accessory that mechanically interferes with the movement of the object, and an accessory control means that controls driving of the first movable accessory and the second movable accessory. The combination control means drives both the first movable combination and the second movable combination when receiving an instruction to drive both the first movable combination and the second movable combination. Even when an instruction to drive the first movable accessory alone is received, the driving by the command is restricted and both the first movable accessory and the second movable accessory are driven.

  Here, the second movable accessory has a mechanism capable of interfering with the first movable accessory. For example, even if the first movable accessory is forcibly driven, the second movable accessory is used. In addition to the case where the first movable combination cannot be driven due to being blocked by the first movable combination, the first movable combination pushes out the second movable combination and the both are forced to drive. In any case, a relationship is assumed that may cause a mechanical failure if the first movable combination is driven while the second movable combination is not operating. The “command for driving both the first movable combination and the second movable combination” receives a command for driving the first movable combination and a command for driving the second movable combination almost simultaneously. In addition to receiving a command to drive the first movable combination after receiving a command to drive the second movable combination first, a command that can instruct the simultaneous driving of both at the same time, or microscopically The first movable combination is driven after the second movable combination is driven first, and the second movable combination is always in operation while the first movable combination is operating. It also includes instructions that can indicate this at once. The “command to drive the first movable accessory alone” corresponds to any command that results in a period for driving the first movable accessory alone, for example, only the first movable accessory. In addition to receiving a command for driving the second movable accessory, when receiving a drive command for the first movable accessory before receiving a drive command for the second movable accessory, or before the second movable accessory, A command for instructing to drive the movable accessory is also included. The “motion” here is not limited to a state where the movement is physically continued in a strict sense, but includes a state where the movement does not return to the reference position, for example.

  According to this aspect, the control program does not mistakenly drive the first movable accessory by mistake when the second movable accessory is not operating, and it is possible to prevent the movable accessory from being damaged or malfunctioned due to malfunction. It can be avoided. Normally, it is necessary not to create a control program that causes such malfunctions, but in reality, even if the developer does such incorrect programming, the program itself Since the operation is restricted, safe operation can be realized with certainty.

  When the command for controlling the first movable accessory is received, the accessory control means confirms the driving state of the second movable accessory and drives the first movable accessory only when it is driven. It may be driven. As a method of confirming the driving state of the second movable accessory, a method of providing a sensor for detecting the driving state may be used, or the control program side may use a flag indicating the issuance and termination of a driving command to drive It is also possible to use a method of managing the URL and confirming it by referring to the flag. Since it is not necessary to limit the driving of the first movable accessory until the second movable accessory is operating, in this aspect, the driving can be controlled more accurately by suppressing excessive limitation. it can.

  The accessory control means confirms the driving state of the second movable accessory when receiving a command to drive the first movable accessory alone, and if the second movable accessory is not operating, the second movable accessory is operated. The first movable combination may be driven together with the movable combination. Since it is not necessary to limit the driving of the first movable combination until the second movable combination is in operation, both can be operated as long as the second movable combination is not operating. Thus, it is possible to control the drive accurately by further suppressing excessive restrictions.

  The accessory control means drives the second movable accessory when receiving an instruction that the second movable accessory is driven in the order of driving after the first movable accessory is driven. After that, it may be replaced with a process in which it is determined that the first movable combination is driven in the order of driving. According to this aspect, even when an instruction for instructing driving of the first movable accessory and the second movable accessory is received in an unscheduled order, the driving is executed in the correct order. Excessive restriction due to an appropriate order can be suppressed, and driving can be controlled more accurately.

  It should be noted that any combination of the above-described constituent elements, or the constituent elements and expressions of the present invention may be mutually replaced between methods, apparatuses, systems, computer programs, recording media storing computer programs, data structures, etc. This is effective as an embodiment of the present invention.

  According to the ball game machine of the present invention, it is possible to ensure appropriate control of the movable accessory in the game machine.

It is a figure which shows the basic structure in the front side of a pachinko game machine. It is a figure which shows the basic structure in the back side of a pachinko game machine. An operation of the opening / closing mechanism is schematically shown. It is a figure which shows the sliding state of a 1st door body and a 2nd door body. The left side surface of a 1st door body and a 2nd door body is shown typically. The cross section which looked at the 1st door and the 2nd door from the plane side is shown typically. It is a figure which shows the functional block of the pachinko game machine in a present Example. It is a flowchart which shows the basic operation | movement process in a pachinko game machine. It is a flowchart which shows the normal game control process of S14 in FIG. 8 in detail. It is a flowchart which shows S16 in FIG. 8 in detail. It is a flowchart which shows in detail the accessory control process of S19 in FIG.

  FIG. 1 shows a basic structure on the front side of a pachinko gaming machine. Hereinafter, a so-called first type pachinko gaming machine, which is conventionally known as a bullet ball gaming machine, will be described as an example. The pachinko gaming machine 10 is mainly composed of a gaming machine frame and a gaming board. The gaming machine frame of the pachinko gaming machine 10 includes an outer frame 11, a front frame 12, a transparent plate 13, a door 14, an upper ball dish 15, a lower ball dish 16, and a launch handle 17. The outer frame 11 has an opening and is a frame for fixing the pachinko gaming machine 10 to a position where it should be installed. The front frame 12 is a frame body that aligns with the opening portion of the outer frame 11, and is attached to the outer frame 11 so as to be opened and closed by a hinge mechanism (not shown). The front frame 12 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like.

  The transparent plate 13 is made of glass or the like and is supported by the door 14. The door 14 is attached to the front frame 12 so as to be openable and closable by a hinge mechanism (not shown). The upper ball tray 15 has a mechanism for storing game balls, sending out the game balls to the launch rail, and extracting the game balls to the lower ball tray 16. The lower ball tray 16 has a mechanism for storing and extracting game balls. A speaker 18 is provided between the upper ball tray 15 and the lower ball tray 16, and a sound effect corresponding to the gaming state is output.

  The game board 50 has an out port 58, a special symbol display device 61, an effect display device 60, and a start winning port (hereinafter referred to as “start port”) 62 on a game area 52 defined by the outer rail 54 and the inner rail 56. , A center ornament 64, a grand prize opening 66, an operation opening 68, and a general prize opening 72. Furthermore, in the game area 52, a plurality of mechanisms such as a game nail and a windmill (not shown) are installed. The start port 62 includes a start winning detection device 74 for detecting the entrance of a game ball and a normal electric accessory solenoid 76 for expanding the expanding mechanism of the start port 62. When the expansion mechanism of the start port 62 is expanded, the opening width of the start port 62 is expanded and the ease of entering the ball is improved. The start winning detection device 74 is a sensor that detects the entry of a game ball into the start port 62, and generates start win information indicating the winning at the time of entering. The general winning opening 72 includes a general winning detecting device 73 for detecting the entering of a game ball. The general winning detection device 73 is a sensor that detects the entry of a game ball into the general winning opening 72, and generates general winning information indicating the winning at the time of winning. The special winning opening 66 includes a winning detection device 78 for detecting the entry of a game ball and a special winning opening solenoid 80 for expanding the special winning opening 66. The winning detection device 78 is a sensor that detects the entry of a game ball into the big winning opening 66, and generates big winning opening winning information indicating the winning at the time of winning.

  The big winning opening 66 is a horizontal rectangular winning opening that is opened as a “big hit” when the special symbol 192 stops in a predetermined manner. The big winning opening 66 is provided above the out opening 58 and the like. The winning detection device 78 of the big winning opening 66 includes a sensor that detects the passage of a game ball.

  The special symbol display device 61 provided on the left side of the game area 52 and the effect display device 60 provided in the approximate center of the game area 52 have a variation of the special symbol 192 on each screen and a decoration linked to the special symbol 192. The variation of the effect image including the symbol 190 is displayed (hereinafter, such display is referred to as “symbol variation” or “variation display”). Here, the special symbol 192 is a symbol corresponding to the result of the lottery performed when the game ball is dropped into the start port 62, and the symbol mode when the change display is stopped is determined to be the winning symbol. When the symbol is a symbol, the timing at which the stop symbol is displayed is the jackpot occurrence timing. The special symbol display device 61 is display means composed of, for example, 7 segment LEDs. The effect display device 60 is a liquid crystal display that variably displays the decorative symbol 190 in a manner interlocked with the variation display of the special symbol 192. The decorative symbol 190 is a symbol for visually rendering the lottery result display indicated by the special symbol 192. The effect display device 60 displays, as the decorative symbol 190, for example, a plurality of rows of moving images of symbol variation simulating a slot machine game in the central area of the screen. The effect display device 60 is constituted by a liquid crystal display in this embodiment, but may be constituted by a mechanical rotating device such as a drum or other display means such as an LED. Since the special symbol 192 does not necessarily have a role of production, in this embodiment, the special symbol 192 is displayed in an inconspicuous size on the special symbol display device 61 at the lower left of the production display device 60. In the case of adopting a technique in which a decorative role is not displayed and a decorative symbol is not displayed, the special symbol may be displayed on a liquid crystal display such as the effect display device 60. The operation port 68 is provided at the left side position of the game board 50. The operation port 68 includes a passage detection device 69. The passage detection device 69 is a sensor that detects the passage of the game ball to the operation port 68, and generates passage information indicating the passage at the time of passage. The passage of the game ball to the operation port 68 triggers an open lottery for determining whether or not to expand the expansion mechanism of the start port 62. When the game ball passes through the operation port 68, a normal symbol, which is a symbol indicating the result of the open lottery, is variably displayed on the normal symbol display device 59. The normal symbol display device 59 is provided on the lower right side of the effect display device 60. When the normal symbol variation display is stopped after a predetermined time has elapsed, the start port 62 is normally expanded for a predetermined time with a probability of about 50% to 80%.

  A center ornament 64 is provided around the effect display device 60. The center decoration 64 has functions such as a flow path of the game ball, protection of the special symbol display device 61 and the effect display device 60, and decoration. An opening / closing mechanism 200 is provided above the center decoration 64. The opening / closing mechanism 200 includes two door bodies, a storage case 202, and an opening / closing solenoid 204. The two doors overlap in a direction perpendicular to the game board 50, and in the state of the figure, only the first door 210 located on the front side is exposed, but is hidden by the first door 210. A second door body (not shown) is provided at the position. The two door bodies are stored in the storage case 202, and perform an effect function by opening and closing. The two door bodies are opened and closed by the driving force of the opening / closing solenoid 204. When the first door 210 is opened, the second door is exposed, and when the second door is further opened, the object behind it is exposed. By changing the state in three states: a state in which the first door body 210 is closed, a state in which only the first door body 210 is opened, and a state in which both the first door body 210 and the second door body are opened, its surface The design drawn on can be switched, and the function of production by such change is achieved. Details regarding the operation of the opening and closing mechanism 200 will be described later.

  A lottery hold lamp 20 is provided at the lower left of the effect display device 60, and an operation hold lamp 22 is provided below the normal symbol display device 59 at the lower right of the game area 52, which is a symmetrical position. Yes. The lottery hold lamp 20 is composed of four lamps, and displays the number of lottery holds depending on the number of lights. The number of lottery holds is the number of lottery results won to the start port 62 during symbol variation or special game, and indicates the number of winning balls for which symbol variation has not yet been executed. The operation hold lamp 22 is also composed of four lamps, and displays the number of hold of normal symbol fluctuations depending on the number of lights. The number of normal symbol fluctuations held is the number of game balls that have passed through the operation port 68 during the fluctuation of the normal symbol, and indicates the number of normal symbol lotteries for which the fluctuation of the normal symbol has not yet been executed. The operation button 82 is a button that the player operates to input a predetermined instruction to the gaming machine. The operation button 82 is provided on the outer wall surface near the upper ball tray 15.

  When the player turns the launch handle 17 by hand, the game balls stored in the upper ball tray 15 are guided one by one to the inner rail 56 and the outer rail 54 with a strength corresponding to the turning angle, thereby playing the game area. To 52. When the player fixes the rotation position of the firing handle 17 by hand, the game ball is repeatedly fired at regular time intervals. The game ball launched to the upper part of the game area 52 falls in a direction according to the way of hitting while hitting a plurality of game nails and windmills. When a game ball is dropped into each of the general winning port 72, the start port 62, and the big winning port 66, the winning ball corresponding to the type of the winning port is paid out to the upper ball plate 15 or the lower ball plate 16. A game ball dropped into each winning hole such as the general winning hole 72 is processed as a safe ball, and a game ball dropped into the out hole 58 is processed as an out ball. Each winning opening includes a gate type through which a game ball passes. In this application, “incoming”, “entering”, and “winning” include “passing”.

  When the game ball falls into the start port 62, the special symbol 192 and the decorative symbol 190 are variably displayed on the special symbol display device 61 and the effect display device 60. The variable display of the special symbol 192 and the decorative symbol 190 is stopped after the elapse of the display time determined prior to the display. When the special symbol 192 and the decorative symbol 190 at the time of the stop are symbols indicating a big hit, the game shifts to a special game that is more advantageous to the player than the normal game, and the opening / closing operation of the big prize opening 66 is started. At this time, the decorative pattern 190 simulating the game of the slot machine takes a display mode in which the three patterns are matched. In the special game, the grand prize winning slot 66 is temporarily closed after being opened for about 30 seconds or after nine or more game balls are dropped. Such opening / closing of the big prize opening 66 is repeated a predetermined number of times, for example, 15 times.

  In the normal game after the end of the special game, a variable shortening game (hereinafter referred to as “time reduction” as appropriate) that is one of the specific games is started. In the variation shortening game, the variation time of the special symbol and the decorative symbol is shorter than usual. The variation time of the special symbol and the decorative symbol is returned to the original variation time after the variation display of a predetermined variation number is performed. When a special game occurs and the winning stop pattern at that time is in a specific mode, a probability variation game (hereinafter referred to as “probability change” as appropriate) that is one of the specific games after the special game ends Be started. In the probability variation game, a lottery with a higher win probability than the normal probability state is performed, and a new special game is generated relatively early.

  FIG. 2 shows a basic structure on the back side of the pachinko gaming machine. The power switch 40 is a switch for turning on / off the power of the pachinko gaming machine 10. The main board 102 controls the overall operation of the pachinko gaming machine 10 and processes all game operations such as a lottery when a winning is made to the start port 62. The sub-board 104 includes a liquid crystal unit 42 and controls display contents on the effect display device 60, operation of the opening / closing mechanism 200, and lighting of the game effect lamp 90, and in particular, changes display contents according to the lottery result by the main board 102. The operation of the opening / closing mechanism 200 and the lighting of the game effect lamp 90 are activated along with the progress of the presentation. The main board 102 and the sub board 104 constitute a game control device 100. The set base 39 includes a prize ball tank 44, a flow path for prize balls, a payout unit 43 for delivering prize balls. The payout unit 43 pays out the game balls supplied from the winning ball tank 44 to the upper ball tray 15 in accordance with winning in each winning opening. The payout control board 45 controls the payout operation by the payout unit 43. The launching device 46 launches the stored balls in the upper ball tray 15 to the game area 52 one by one. The launch control board 47 controls the launch operation of the launch device 46. The power supply unit 48 supplies power to each part of the pachinko gaming machine 10.

  FIG. 3 schematically shows the operation of the opening / closing mechanism 200. In this figure, in order to assist in understanding the stunning or decorative function of the opening / closing mechanism 200, letters of the alphabet are drawn on each member, but in reality, stylistic and decorative are used instead of these letters. Assume that an object is drawn. This figure (a) shows the state in which the 1st door body 210 was closed. A letter “A” is drawn on the surface of the first door 210, and a letter “B” is drawn on the right side of the surface of the storage case 202. The storage case 202 has an opening on the left side, and the surface of the first door 210 is exposed through the opening. The first door 210 is located on the left side toward the storage case 202 in the closed state, but when opened, it slides to the right and is stored and hidden on the right side inside the storage case 202. This figure (b) shows the state by which the 1st door body 210 was opened. When the first door 210 is opened, the second door 212 is exposed from the same opening. The letter “C” is drawn on the surface of the second door 212. When the second door 212 is also closed, it is positioned on the left side toward the storage case 202, but when opened, it slides to the right and is stored and hidden on the right side inside the storage case 202. This figure (c) shows the state in which both the 1st door body 210 and the 2nd door body 212 were opened. In this state, both the first door body 210 and the second door body 212 are stored and hidden on the right side inside the storage case 202. Instead, the inner surface 214 of the storage case 202 is exposed from the left opening of the storage case 202. On the inner surface 214, the letter “D” is drawn. Here, an example in which the inner surface 214 is exposed is given, but as a modification, the inner surface is not exposed, and an object having a three-dimensional shape is installed behind the first door body 210 and the second door body 212. Alternatively, the object may be configured to be exposed. As described above, by changing the open / closed state of the first door body 210 and the second door body 212, at least three states of objects can be displayed, and a dynamic rendering function can be provided.

  FIG. 4 shows the sliding state of the first door body 210 and the second door body 212. This figure shows a state in which the first door body 210 and the second door body 212 are not housed in the housing case 202, and a state in which the first door body 210 is opened and slid rightward, and the second door body. A state in which 212 is stopped on the left side while being closed is shown. Opening and closing of the first door body 210 and the second door body 212 is driven by an opening / closing solenoid 204.

  FIG. 5 schematically shows the left side surfaces of the first door body 210 and the second door body 212. The first door body 210 has a hollow portion having a slit cross section inside, and the second door body 212 is slidably fitted into the hollow portion. The storage case 202 and the opening / closing solenoid 204 are indicated by broken lines.

  FIG. 6 schematically shows a cross section of the first door body 210 and the second door body 212 as viewed from above. The storage case 202 is indicated by a broken line. As shown in this figure, the hollow portion of the first door body 210 is provided with a slit only on the left side surface, and has a hollow portion in the form of a U-shaped cross section. Therefore, the slide to the right of only the first door body 210 and the slide to the right of both the first door body 210 and the second door body 212 are physically possible. However, when the first door body 210 is closed and stopped on the left side, the operation of the second door body 212 is mechanically interfered. Therefore, the second door body 212 cannot be slid to the right and opened alone. . When the second door 212 is forcibly driven, it is not impossible to forcibly operate by pushing the first door 210 rightward, but an extra load is generated on the opening / closing solenoid 204, There is a risk of insufficient driving force and mechanical damage due to insufficient voltage. Therefore, in order to properly open the second door body 212, it is essential to open the first door body 210 at the same time, and a predetermined control program controls driving under such a policy.

  FIG. 7 shows functional blocks of the pachinko gaming machine 10 in this embodiment. In the pachinko gaming machine 10, the game control device 100 includes a start port 62, a big winning port 66, a general winning port 72, an operating port 68, a special symbol display device 61, an effect display device 60, a normal symbol display device 59, and operation buttons 82. The speaker 18, the game effect lamp 90, and the opening / closing mechanism 200 are electrically connected to each other, and can transmit and receive various control signals. The game control device 100 controls not only the basic operation of the game but also the staging operations such as the symbol variation display, the opening / closing mechanism 200, and electrical decoration. The game control device 100 is configured in such a manner that functions are shared between a main board 102 that controls the overall operation of the pachinko gaming machine 10 including basic operations of the game, and a sub board 104 that controls design effects and the like. The game control device 100 is configured by hardware including elements such as a ROM and a RAM for storing data and programs, and a CPU used for arithmetic processing.

  In the present embodiment, the main board 102 is a ball determination unit 110, a winning / failing lottery unit 112, a symbol determination unit 114, a hold control unit 116, a main display control unit 118, a special game control unit 120, a specific game execution unit 122, and an opening / closing control. Means 124 are provided. The sub-board 104 in this embodiment includes a pattern storage unit 130, an effect determination unit 132, an effect display control unit 134, and an accessory control unit 136. Each functional block included in the main board 102 may be configured such that any one of the functional blocks is mounted on the sub board 104 instead of the main board 102. Similarly, each functional block included in the sub-board 104 may be configured such that any one of them is mounted on the main board 102 instead of the sub-board 104.

  The entrance determination means 110 determines whether or not a game ball has entered each winning opening. When receiving the start winning information, the winning determination means 110 determines that the game ball has won the start opening 62, and when receiving the big winning opening winning information, determines that the game ball has won the big winning opening 66, and the general winning is obtained. When the information is received, it is determined that the game ball has won the general winning opening 72. When receiving the passage information, the ball entering determination unit 110 determines that the game ball has passed through the operation port 68.

  The success / failure lottery means 112 accepts a random number value to determine whether or not to shift to a special game that is more advantageous to the player than the normal game when the game ball enters the start port 62. Get as a value. For example, the success / failure lottery value is acquired from a value range from “0” to “65535”. The “random number” in the present application may not be a mathematically generated random number, but may be a pseudo-random number generated by a hardware random number, a software random number, or the like. The success / failure lottery means 112 holds a plurality of success / failure tables to be referred to in the success / failure determination. In the plurality of success / failure tables, the determination result of winning or losing is associated with the winning / losing lottery value, and the success / failure probability is determined according to the associated winning range setting. The success / failure lottery means 112 refers to a success / failure table for determination of success / failure based on a normal probability in normal times, and refers to a success / failure table in which the winning probability is higher than the normal probability when the probability changes. The success / failure lottery means 112 refers to any of the plurality of success / failure tables and determines whether or not the success / failure lottery value is a win. The determination result by the success / failure lottery means 112 is variably displayed in a special symbol form on the special symbol display device 61. In addition, a decorative symbol that shows the determination result by the success / failure lottery means 112 in an effect manner is variably displayed on the effect display device 60.

  The symbol determination unit 114 determines the stop symbol and the variation pattern of the special symbol to be displayed on the special symbol display device 61 according to the lottery result by the success / failure lottery unit 112. Moreover, the symbol determination means 114 determines the stop symbol of the normal symbol displayed on the normal symbol display device 59 by lottery. The stop symbol is a symbol to be displayed at the end of symbol variation. The symbol determination means 114 holds a symbol range table to be referred to in order to determine a special symbol or a normal symbol stop symbol, or a pattern determination table to be referred to in order to determine a variation pattern.

  The symbol determination means 114 acquires a symbol determination lottery value for determining a special symbol, and determines the stop symbol of the special symbol according to the determination result of the success / failure lottery means 112 and the symbol determination lottery value. The symbol determination unit 114 selects one of a plurality of variation patterns in accordance with the determination result of the success / failure lottery unit 112. The symbol determination unit 114 sends data indicating the determined stop symbol and variation pattern to the main display control unit 118 and the effect determination unit 132.

  The symbol determination means 114 stores a plurality of types of variation patterns in which variation modes from the variation start to the stop when the special symbol is variably displayed are defined. Multiple types of variation patterns have various variation times. That is, for each variation pattern, a variation display time is defined for each pattern as an end condition of the symbol variation, and the variation of the special symbol is stopped when the variation display time elapses.

  The symbol determining means 114 acquires a lottery random number for determining a normal symbol when the game ball passes through the operation port 68, and determines a stop symbol of the normal symbol according to the lottery random number. When the stop symbol of the normal symbol is a specific symbol, the opening / closing control means 124 expands the normal electric accessory at the start port 62 for a predetermined time.

  The hold control means 116 holds the winning / losing lottery value acquired by the winning / failing lottery means 112 as a holding ball. The success / failure lottery value is accumulated until the number of holds reaches a predetermined upper limit. The upper limit of the number of holds is 4.

  The main display control means 118 causes the special symbol display device 61 to display the lottery result by the success / failure lottery means 112 as a special symbol variation display according to the variation pattern determined by the symbol determination unit 114. The main display control means 118 transmits the change start command and the change stop command to the effect display control means 134 at the timing of starting and stopping the change display of the special symbol, so that the main display control means 118 and the effect display are displayed. The fluctuation display by the control means 134 is synchronized and interlocked. The main display control means 118 displays the normal symbol variation on the normal symbol display device 59.

  The special game control means 120 controls the execution process of the special game when the result of the lottery determination by the success / failure lottery means 112 is a win. The special game is a game in which the opening / closing operation of the special winning opening 66 is continuously continued a plurality of times, and is constituted by one or a plurality of unit games with one opening / closing as a unit. The unit game is repeated up to 15 times, for example, and the grand prize opening 66 is opened for about 30 seconds in one unit game. If the number of continuations of the unit game has not reached the upper limit number, the special game control means 120 starts the next unit game after the end of the current unit game. When the upper limit number of unit games is exhausted, the special game is terminated.

  The specific game execution means 122 executes control for shifting the game state from the normal state to the specific game state, and control for returning the specific game state to the normal state. The specific game in the present embodiment has a probability change in which the winning probability of the winning / failing lottery is switched from a normal probability state to a high probability state, and a short time in which the symbol variation time is switched from a normal time to a short time.

  The specific game executing means 122 shifts the gaming state after the special game to the probability changing state when the winning / failing lottery value is a value to be shifted to the probability changing state. The probability variation state is continued until the next jackpot is generated in principle, and during that time, the probability of the hit determination by the success / failure lottery means 112 is maintained at a high value. In addition, the specific game executing means 122 shifts the game state to the time-shortened state after the special game regardless of the winning lottery value. The short time is continued until the number of changes in the special symbol after the special game reaches a predetermined number, for example, 100 times.

  The opening / closing control means 124 controls the opening / closing of the ordinary electric accessory at the start opening 62 and the special winning opening 66. When the normal symbol is stopped at a specific symbol, the opening / closing control unit 124 sends an opening instruction to the ordinary electric accessory solenoid 76 to open the start port 62. Further, the opening / closing control means 124 sends an opening instruction to the special winning opening solenoid 80 during the special game, and opens the special winning opening 66.

  The pattern storage unit 130 holds a plurality of variation pattern data in which a variation process from variation start to stop in variation display is defined as a variation pattern of the effect image including the decorative design. The fluctuation pattern displays a pattern for displaying a normal out symbol, a pattern for displaying a symbol out of reach after reaching a big win if one more symbols are aligned, and a jackpot symbol through a reach state. When the pattern is included. In particular, the pattern that passes through the reach state includes patterns having various fluctuation times. Each variation pattern has a variation time for each pattern as an end condition of the symbol variation, and the symbol variation is stopped when the variation time elapses. The effect determining means 132 selects the variation pattern of the effect image having the same variation time as that of the special symbol according to the variation pattern of the special symbol.

  The effect determining means 132 determines the combination of the stop symbols of the decorative symbols and their arrangement and variation pattern according to the result of the lottery by the success / failure lottery means 112, according to the stop symbol of the special symbol and the variation pattern of the special symbol. The effect determining unit 132 holds a symbol range table to be referred to in order to determine a stop symbol of a decorative symbol and a pattern table to be referred to in order to determine a variation pattern.

  The stop symbol of the decorative symbol is formed as a combination of three symbols. For example, when the determination result by the success / failure lottery means 112 indicates a shift to a special game, three symbols such as “777” and “111” are arranged. A combination is selected. In this case, it is preferable that the same numbers as the special symbols are selected as the numbers arranged as the decorative symbols. For example, when the special symbol is “3”, the decorative symbol is “333”. In the case where the determination result by the success / failure lottery means 112 indicates that the game does not shift to the special game, a combination that does not have three symbols such as “312” and “946” is selected. However, if the determination result is that the game does not shift to a special game, and a variation pattern of a special symbol indicating a loss with reach is selected, only one such as “191” or “727” is selected. Select a combination that does not have the same pattern. The effect determining unit 132 sends information about the stop symbol of the decorative symbol and the variation pattern of the effect image to the effect display control unit 134.

  The effect display control means 134 displays the effect image on the effect display device 60 in accordance with the selected variation pattern data as a result of the success / failure lottery by the success / failure lottery means 112. The effect display control means 134 further controls effect processing such as lighting and extinguishing of the game effect lamp 90 and sound output from the speaker 18.

  In accordance with the instruction received from the effect display control means 134, the accessory control means 136 operates the opening / closing mechanism 200 in an effect manner in accordance with the effect contents in the effect display device 60 and the blinking process of the game effect lamp 90. The accessory control means 136 controls the driving of the first door body 210 and the second door body 212 by applying a voltage to the opening / closing solenoid 204. Upon receiving a command for driving the first door body 210 or the second door body 212 from the effect display control means 134, the accessory control means 136 applies a voltage required to open the door body to the opening / closing solenoid 204. The door body is closed by switching to a voltage necessary for maintaining the open state of the door body and stopping the application. By performing such control on each of the first door body 210 and the second door body 212, the opening and closing of the first door body 210 and the second door body 212 are controlled.

  When the accessory control means 136 receives an instruction to drive both the first door body 210 and the second door body 212 from the effect display control means 134, the accessory control means 136 controls both the first door body 210 and the second door body 212. Drive. At this time, as a control program, the first door body 210 is driven first and the second door body 212 is driven later, but in appearance, the first door body 210 and the second door body 212 are It appears to open almost simultaneously.

  Here, as described with reference to FIG. 6, in the state where the first door body 210 is stopped, the operation of the second door body 212 is mechanically interfered, so the accessory control means 136 restricts the driving of the second door body 212. As a rule, it is assumed that the control program is organized in a way that does not cause problems due to interference. However, the following control is performed assuming that a control program that may cause a malfunction due to such interference is erroneously set. That is, the accessory control means 136 is configured to drive both the first door body 210 and the second door body 212 by restricting the driving by the command even if the command to drive the second door body 212 alone is received. regulate. Specifically, the accessory control unit 136 checks the current state of the first door 210 when receiving a command to drive the second door 212 alone. The accessory control means 136 holds a flag indicating a voltage application state to the opening / closing solenoid 204. If the flag state is confirmed, the operating states of the first door body 210 and the second door body 212 can be confirmed. The accessory control means 136 drives the second door 212 only when it can be confirmed that the first door 210 is in an operating state, that is, in an opening operation. As a result, the second door body 212 is not forcibly operated even when the first door body 210 is stopped, and such a state is realized regardless of the content of the instruction received from the effect display control means 134. To do. Further, the accessory control means 136 determines that the first door 210 should be operated first when it receives a command to drive the second door 212 alone with the first door 210 stopped. The second door 212 is driven together with the first door 210. Accordingly, the operation of the second door body 212 is not simply stopped, but can be driven in a state in which an appropriate operation is ensured, and excessive regulation can be prevented.

  As a control program, when viewed microscopically, the order in which the first door 210 is operated and then the second door 212 is operated is taken. Therefore, the control in that order is expressed by one command. You can also. This instruction is herein referred to as “instruction A”. The accessory control means 136 must receive the “command A” from the effect display control means 134. However, if the second door body 212 is operated first, then the first door body 210 is operated later. If a “command B” is received or if a “command C” is received that causes the second door 212 to operate alone while the first door 210 is not operating, this is forcibly “ Processing to read as “instruction A” may be executed programmatically. Alternatively, a process of replacing with another “instruction D” that operates in substantially the same manner as “instruction A” may be executed. In this way, when an inappropriate instruction is received, it is forcibly replaced with an appropriate instruction. It can be prevented in advance. In particular, it is possible to ensure safer control by solving such troubles at the software level before solving them in terms of mechanisms such as improving the durability of movable objects.

  FIG. 8 is a flowchart showing a basic operation process in the pachinko gaming machine. First, processing is performed when a game ball has won the start port 62, the general winning port 72, the big winning port 66, or when the game ball has passed through the operation port 68 (S10). (N in S12), control processing for normal games such as winning / failing lottery is executed (S14), and if a special game is in progress (Y in S12), control processing for special game is executed (S16), from S10 to S16 In step S18, award ball payout corresponding to various winnings is processed (S18), and control of the opening / closing mechanism 200 is processed (S19).

  FIG. 9 is a flowchart showing in detail the normal game control process of S14 in FIG. In the normal game control process, if the winning / losing lottery value is on hold (Y in S30) and the symbol variation is not being displayed (N in S32), the winning / losing lottery means 112 executes the determining process. (S34). In accordance with the determination result, the main display control means 118 starts changing display, transmits a change start command to the effect display control means 134, and the effect display control means 134 that receives the command displays the effect image according to the change pattern data. The fluctuation display is started (S36). If the winning or failing lottery value is not held in S30 (N in S30), the processing from S32 to S36 is skipped, and if the symbol variation is being displayed in S32 (Y in S32), S34 and S36 Is skipped. Subsequently, if the symbol variation display has already started (Y in S38), the symbol variation display process is executed (S40). If the symbol variation display has not started (N in S38), S40 is skipped. .

  FIG. 10 is a flowchart showing in detail S16 in FIG. First, if the big prize opening 66 has not been opened (N in S70), the production display control means 134 starts the special game production process (S72), and the open / close control means 124 opens the special prize opening 66 (S74). ). If the big winning opening 66 has been opened, S72 and S74 are skipped (Y in S70). When the predetermined opening time has elapsed since the grand prize opening 66 was opened (Y in S76), or the opening time has not elapsed (N in S76), there are nine or more game balls to the big winning opening 66 When the player has entered the ball (Y in S78), the opening / closing control means 124 closes the special winning opening 66 (S80). If the opening time has not elapsed (N in S76) and the number of balls entered into the grand prize winning opening 66 has not reached nine or more (N in S78), the processing after S80 is skipped and the flow of S16 Exit.

  If the number of rounds of the unit game has reached 15 after closing the special winning opening 66 in S80 (Y in S82), the effect display control means 134 ends the effect processing of the special game (S84), and the special game control means 120 ends the special game (S86). If the number of rounds has not reached 15 (N in S82), 1 is added to the number of rounds and the flow of S16 is terminated (S90).

  FIG. 11 is a flowchart showing in detail the accessory control process of S19 in FIG. When the accessory control means 136 receives a drive command for the first door body 210 or the second door body 212 from the effect display control means 134 (Y in S20), the command means that the second door body 212 is driven alone. If it is an instruction to perform (Y in S22), the operating state of the first door 210 is confirmed (S24). Therefore, when the first door 210 is stopped (Y in S26), the accessory control means 136 is read as a command for operating the first door 210 and the second door 212 almost simultaneously (S27). If the first door 210 is not stopped (N in S26), the replacement process in S27 is skipped. In S22, when the received command is not a command that means single drive of the second door body 212 (N in S22), S24 to S27 are skipped. After executing the pre-processing for guaranteeing the operation as described above, control of applying voltage to the open / close solenoid 204 according to the command is started (S28), and the voltage is held according to the command (S29). When no command is received in S20, S22 to S28 are skipped and only the voltage holding is processed (S29).

  In the above, this invention was demonstrated based on the Example. This embodiment is merely an example, and it will be understood by those skilled in the art that various modifications can be made to the combination of each component and each processing process, and such modifications are within the scope of the present invention. is there.

  In the present specification, “second door 212” is exemplified as the “first movable accessory” in the claims, and “first movable accessory” in the present specification is exemplified as “first movable accessory” in the claims. The door body 210 "is exemplified. However, the present invention is not limited to the form having such a shape, and the present invention can be applied to any form as long as a plurality of movable accessories such that one interferes with the other.

  In the above embodiment, the so-called first-type pachinko gaming machine has been mainly described as an example, but it is naturally not limited to such a model. Therefore, for example, the present invention may be realized by a model in which the first type pachinko gaming machine and the second type pachinko gaming machine are combined, or a plurality of first type pachinko gaming machines are integrated. You may implement | achieve this invention with the model which was made to do. You may implement | achieve this invention in other models, such as a 2nd kind pachinko game machine and a 3rd kind pachinko game machine conventionally. In any case, when a plurality of movable accessories are provided and one of them is in a relationship that mechanically interferes with the other, an appropriate operation can be secured by applying the present invention.

  In the above embodiment, an example in which an inappropriate instruction is replaced with an appropriate instruction has been shown. In the modified example, as a more specific process, when an inappropriate instruction is issued, the instruction is rewritten into an appropriate instruction on the memory, thereby causing the same effect as the above-described replacement process. May be.

  DESCRIPTION OF SYMBOLS 10 Pachinko game machine, 50 game board, 52 game area, 100 game control apparatus, 136 accessory control means, 200 opening / closing mechanism, 202 storage case, 204 opening / closing solenoid, 210 1st door body, 212 2nd door body, 214 Inside.

Claims (3)

  1. A game board in which a game area is formed;
    A start prize opening provided at a predetermined position in the game area, into which a game ball can enter;
    A special game control means for executing a special game that is a game that is advantageous to the player over a normal game when a predetermined condition is satisfied by entering into the starting winning opening;
    A first movable accessory that is driven at a predetermined position in the game area and produces a game by a predetermined operation;
    A second movable accessory that is driven at a predetermined position in the game area and produces a game by a predetermined operation;
    An accessory control means for controlling the driving of the first movable accessory and the second movable accessory;
    Even when the second movable accessory is in a stopped state that mechanically interferes with the operation of the first movable accessory, the first movable accessory can be forcibly driven. When the second movable accessory is in a driving state, a larger driving load is generated in the first movable accessory,
    The accessory control means receives both the first movable accessory and the second movable accessory when receiving an instruction to drive both the first movable accessory and the second movable accessory. And when a command to drive the first movable accessory is received, the driving state of the second movable accessory is confirmed, and the second movable accessory is moved to the first movable accessory. A bullet ball game machine, wherein the first movable accessory is driven together with the second movable accessory in a stopped state that mechanically interferes with the operation of the accessory.
  2.   The said accessory control means hold | maintains the flag which shows the voltage application state to the mechanism which drives the said 1st movable accessory and the said 2nd movable accessory, and said 2nd movable object based on the state of the said flag 2. The ball game machine according to claim 1, wherein a driving state of the accessory is confirmed.
  3.   When the accessory control means receives the command that drives the second movable accessory in the order of driving after the first movable accessory is driven, the second movable accessory is received. The bullet ball game machine according to claim 1 or 2, wherein the ball game machine is replaced with a process of driving the first movable combination after driving the combination.
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JP3188484B2 (en) * 1991-02-21 2001-07-16 日産自動車株式会社 Interference preventing method of the automatic processing apparatus
JPH06214624A (en) * 1992-12-07 1994-08-05 Yoshida Kogyo Kk <Ykk> Long sized work machining system
JP4599750B2 (en) * 2001-04-27 2010-12-15 三菱電機株式会社 Numerical control method and apparatus
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