JP5317152B2 - Game machine - Google Patents

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JP5317152B2
JP5317152B2 JP2007016512A JP2007016512A JP5317152B2 JP 5317152 B2 JP5317152 B2 JP 5317152B2 JP 2007016512 A JP2007016512 A JP 2007016512A JP 2007016512 A JP2007016512 A JP 2007016512A JP 5317152 B2 JP5317152 B2 JP 5317152B2
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decorative
rod
light
light emitting
game
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JP2008183024A5 (en
JP2008183024A (en
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高明 市原
英章 大上
睦 坪井
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株式会社大一商会
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine having a high reliability in a linked operation between a performance by a movable ornament member and a performance by a light emitting ornament member. <P>SOLUTION: The game machine includes: a movable accessory 87 having a lateral joystick 530 and a vertical joystick 531 movable in front of a performance display device; an upper strip-shaped light emitting part, a lower strip-shaped light emitting part, a right strip-shaped light emitting part and a light strip-shaped light emitting part disposed around the circumference of the movable generator 87; a first detector 556 detecting the rotation of a first motor 540 for actuating the lateral joy-stick 530; a second detector 557 detecting the rotation of a second motor 560 for actuating the vertical joystick 531; a first motor sensor 540a, a first limit sensor 581 and a first intermediate sensor 583 detecting the position of the lateral joystick 530; and a second motor sensor 540b, a second limit sensor 582 and a second intermediate sensor 584 detecting the position of the vertical joystick 531: and actuates the movable accessory 87 and the respective strip-shaped light emitting parts associated with one another. <P>COPYRIGHT: (C)2008,JPO&amp;INPIT

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine (generally also referred to as a “pachinko machine”) or a spinning-type gaming machine (generally also referred to as a “pachislot machine”).

  2. Description of the Related Art Conventionally, a gaming machine that includes a movable decorative member such as an accessory and a light emitting decorative portion that emits light by emitting an LED or the like is generally known. There is also known a gaming machine having a configuration in which the visual effect by the operation of the movable decorative member and the visual effect in the light-emitting decorative part are linked to increase the effect as a whole gaming machine (see Patent Document 1). ).

JP 2004-8477 A

  However, according to the technique disclosed in Patent Document 1, a gaming machine having a configuration that performs an effect by interlocking the movable decorative member and the light emitting decorative portion has a movable decorative member due to an error during assembly of the movable decorative member. Since it does not operate smoothly, the movable decorative member and the light-emitting decorative part do not work well, which reduces the design of the gaming machine, and the production does not correspond to the gaming state, so the player's understanding of the game content may be hindered. As a result, there was a risk of reducing the interest of the game.

  In view of the above situation, an object of the present invention is to provide a gaming machine having high reliability in interlocking with an effect by a movable decorative member and an effect by a light emitting decorative member.

Means 1: A game board having a game area on which a game medium rolls in front,
A movable decorative member supported so as to be movable within a predetermined movement range including an effect area visible from the player side;
Driving means for driving the movable decorative member;
Drive control means for controlling the drive state of the drive means;
A light emitting decorative portion for assisting decoration by the movable decorative member;
Comprising
The light-emitting decorative part has a shape corresponding to the movable decorative member, and when the light-emitting decorative part is lit with the movable decorative member approaching, the light-emitting decorative part extends the movable decorative member. It is characterized by presenting.
Detecting means for detecting the position of the movable decorative member;
It recognizes the relative position of the movable decorative element based on a detection result of the detection means and the light emitting decorative unit, the light emitting decorative unit as the movable decorative member includes a light emission control means for lighting in a state of close Also good.
There may be a plurality of the light emitting decoration portions, which may be arranged in order in the same direction as the moving direction of the movable decoration member.
“A game board having a game area on which a game medium rolls in the front and an opening provided in the front-rear direction;
A movable decorative member disposed behind the game board and supported so as to be movable within a predetermined movement range including an effect area visible from the player side through the opening;
Driving means for driving the movable decorative member;
Drive control means for controlling the drive state of the drive means;
Arranged in order in the same direction as the moving direction of the movable decorative member,
Each of them has a shape corresponding to the movable decorative member, and a plurality of light emitting decorative portions for assisting decoration,
Detecting means for detecting the position of the movable decorative member;
And a light emission control means for recognizing the relative position between the movable decorative member and the light emitting decorative portion based on the detection result of the detecting means and lighting the light emitting decorative portion corresponding to the position of the movable decorative member. It is good also as a characteristic.

  Here, “substantially on the same plane” indicates a state of being arranged in a plane in the overview. In other words, it means that the shape is uneven or the arrangement position is shifted in the front-rear direction or the up-down direction, and it can be recognized that it is arranged in a plane even if it is not strictly on the same plane. To do. The case where a part of the member overlaps at the peripheral edge portion is also included.

  The “detecting means” is a means for detecting the position of the movable decorative member or the member constituting the driving means in order to detect the position of the movable decorative member. An example is a linear encoder that measures the displacement of a portion that performs linear motion. Moreover, it is not limited to these, You may detect the position of a movable decoration member with another apparatus.

  According to the gaming machine of the present invention, when the movable decorative member moves within a predetermined range including the rear of the opening provided in the game board and performs a visual effect, the movable decorative member is movable along with the movement of the movable decorative member. The light emitting decorations corresponding to the decorative members are turned on in order to produce a light emission effect. As a result, the movable decorative member and the light emitting decorative portion can be linked to perform a visual effect that expands. Since the movable decorative member and the light emitting decorative part are disposed on substantially the same plane, it is possible to suppress the possibility that the production will feel uncomfortable due to the fact that they appear to be displaced in the front-rear direction. Further, since the light emitting decoration portion has a shape corresponding to the movable decoration member and assists the decoration, it is easy for the player to recognize that they are related to each other.

  Further, according to the present invention, the light emission control means controls the lighting state of the light emitting decorative portion based on the detection result of the position of the movable decorative member, and the light emitting decorative portion at the corresponding position is matched to the position of the movable decorative member. Can be lit. That is, since the corresponding light emitting decoration part is lit based on the movement of the movable decorative member, it is possible to make it difficult to cause a timing shift between the effect by the movable decorative member and the effect by the light emitting decorative part.

  In addition, as a light emission decoration part corresponding to the position of a movable decoration member, the thing in the position of the vicinity of a movable decoration member, the thing in the position aligned with a movable decoration member in a horizontal direction or a vertical direction, etc. are mentioned. Further, the control method of the light emission control means may be a control for determining a corresponding light emission decoration portion based on the position and moving direction of the movable decoration member. For example, as the movable decorative member moves up and down, only the light emitting decorative portion positioned below the movable decorative member in the vertical direction is turned on, and the light emitting decorative portion positioned above is turned off.

  Furthermore, according to this configuration, even when the movable decorative member does not move smoothly smoothly or when there is some error in the assembly position during assembly, the position of the movable decorative member is based on the detection result. And the lighting state of the light emitting decoration part can be made to correspond to each other, so that the visual effects are dispersed among the respective production devices, which reduces the interest in the design of the gaming machine, and the gaming state and the visual state. It is possible to reduce the possibility of inconsistency with the performance and confusing the player.

Means 2: “A game board having a game area where a game ball rolls on the front surface and an opening provided in the front-rear direction;
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
An obstacle nail disposed in the game area and changing a rolling direction of the game ball;
A winning opening through which a game ball rolling in the game area can enter;
Winning status detection means for detecting that a game ball has entered the winning opening;
A payout device for paying out a predetermined number of game balls based on detection of game balls by the winning state detection means;
A movable decorative member disposed behind the game board and supported so as to be movable within a predetermined movement range including an effect area visible from the player side through the opening;
Driving means for driving the movable decorative member;
Drive control means for controlling the drive state of the drive means;
A plurality of light emitting decoration portions that are arranged in order in the same direction as the moving direction of the movable decorative member and are arranged on substantially the same plane, all exhibiting a shape corresponding to the movable decorative member, and assisting decoration;
Detecting means for detecting the position of the movable decorative member;
And a light emission control means for recognizing the relative position between the movable decorative member and the light emitting decorative portion based on the detection result of the detecting means and lighting the light emitting decorative portion corresponding to the position of the movable decorative member. A gaming machine characterized by

  Here, “substantially on the same plane” indicates a state of being arranged in a plane in the overview. In other words, it means that the shape is uneven or the arrangement position is shifted in the front-rear direction or the up-down direction, and it can be recognized that it is arranged in a plane even if it is not strictly on the same plane. To do. The case where a part of the member overlaps at the peripheral edge portion and the like is also included.

  The “detecting means” detects the amount of change in the position of the movable decorative member or the member constituting the driving means in order to detect the position of the movable decorative member, and is connected to the rotating shaft to measure the amount of rotation. Examples include a rotary encoder and a linear encoder that measures the displacement of a portion that performs linear motion. Moreover, it is not limited to these, You may detect the position of a movable decoration member with another apparatus.

  According to the configuration of the means 2, when the game ball is ejected by the player's operation, the game ball rolls down and flows down the game area where the obstacle nail or the like is disposed. When the game ball enters the winning opening, it is detected by the winning state detecting means, and a predetermined number of game balls are paid out. In addition, the game board has an opening, and the movable decorative member moves to produce a visual effect within a range that is visible through the opening. Since the movable decorative member and the light emitting decorative part are disposed on substantially the same plane, it is possible to suppress the possibility that the production will feel uncomfortable due to the fact that they appear to be displaced in the front-rear direction. Further, since the light emitting decoration portion has a shape corresponding to the movable decoration member and assists the decoration, it is easy for the player to recognize that they are related to each other. At this time, the position of the movable decorative member is detected by the detecting means, and based on the detection result, the relative position between the movable decorative member and the light emitting decorative portion is recognized by the light emission control means, and the light emitting decorative portion corresponding to the position of the movable decorative member is detected. Illuminated. As the movable decorative member moves, the light emitting decorative portion is sequentially turned on, and a visual effect in which the movable decorative member and the light emitting decorative portion are interlocked can be performed.

  Further, according to the present invention, the light emission control means can control the lighting state of the light emitting decoration portion based on the detection result of the position of the movable decoration member, and the light emission decoration portion can be turned on according to the position of the movable decoration member. . That is, since the corresponding light emitting decoration part is lit based on the movement of the movable decorative member, it is possible to make it difficult to cause a timing shift between the effect by the movable decorative member and the effect by the light emitting decorative part.

  Furthermore, according to this configuration, even when the movable decorative member does not move smoothly smoothly or when there is some error in the assembly position during assembly, the position of the movable decorative member is based on the detection result. And the lighting state of the light emitting decoration part can be made to correspond to each other, so that the visual effects are dispersed among the respective production devices, which reduces the interest in the design of the gaming machine, and the gaming state and the visual state. It is possible to reduce the possibility of inconsistency with the performance and confusing the player.

  Means 3: In the constitution of Means 1 or 2, “Light projection that is rearward of the game board and disposed outside the effect area in a front view and projects light from the side onto the movable decorative member. The apparatus further includes a device, wherein the movable decorative member includes a reflecting surface that reflects light projected from the side to the player side.

  Here, the “front view” indicates an orthographic projection with respect to a plane facing the front of the game board. That is, it shows a hypothetical image projected on the player side. This corresponds to a visual recognition state when parallel viewing from a viewpoint perpendicular to the game board from the player side. Actually, when the player visually recognizes the gaming machine, there is an influence of human visual characteristics, so that the normal projection is not performed. Therefore, the “front view” referred to here does not represent the state of visual recognition by the player, but merely indicates the conditions regarding the description of the shape and structure.

  According to the structure of the means 3, light is projected from the side with respect to the movable decorative member by the light projection device, and the reflection surface of the movable decorative member appears to shine by reflection of the projected light. As a result, it is possible to enhance the beauty of the movable decorative member and enhance the effect of the visual effect performed using the movable decorative member in the effect area. Further, when the brightness of light reflected from the reflecting surface of the movable decorative member to the player side is increased, the movable decorative member itself can be seen to emit light with a built-in light source. It is possible to enhance the beauty of the image and to produce an effect as if a light emitter is disposed in the effect area.

  Means 4: The structure of means 3 is characterized in that “the light projection devices are provided in at least a pair, and are arranged to face each other with the effect region in between”.

  According to the structure of the means 4, the one or more light projection devices are arranged around the effect area, and light can be projected from a plurality of directions onto the movable decorative member. Light can be projected from multiple directions to make it difficult for the movable decorative member to be shaded, and the direction of the projected light can be made unclear to make it difficult to specify the position of the light source. Thereby, the movable decorative member can be seen as a whole, and the aesthetic appearance of the movable decorative member can be improved.

  Means 5: The constitution of means 3 or means 4 is characterized in that “a plurality of reflection surfaces of the movable decorative member are formed in a plurality of directions”.

  According to the structure of the means 5, the reflecting surfaces directed in a plurality of directions are formed respectively, and even if the light projection device is arranged in multiple directions around the movable decorative member, it is directed toward the player side. Can reflect light. Thereby, it becomes possible to further suppress the occurrence of shadows.

  Means 6: In any one of the constitutions of means 3 to 5, “the light emission color of the reflected light reflected from the movable decorative member to the player side is substantially the same as the light emission color of the light emission decoration portion”. It is characterized by.

  According to the configuration of the means 6, the light emission color of the reflected light reflected by the movable decorative member toward the player side is substantially the same as the light emission color of the light emitting decorative portion, and the movable decorative member is viewed from the player side. And the light emitting decoration part can be strongly felt. Since the light emitting decoration part emits light when the movable decoration member approaches within a predetermined range, the light emitting decoration part is constituted by a set of members that appear to shine in the same color or integrally by the effects of the movable decoration member and the light emission decoration part. It can appear as if the members are moving together. In addition, in order to make the light emission color of the reflected light from the movable decorative member toward the player side equal to the light emission color of the light emission decoration part, the light emission color of the transmitted light is changed by the member that transmits the light provided in the light emission decoration part. The emission color of the reflected light may be changed depending on the color or material of the reflecting surface. Moreover, the light emission color of the light emission decoration part and the light emission color of reflected light may be made equivalent by adjusting the light emission color of the light emission decoration part or the light projection device.

  Means 7: In any one of the constitutions of Means 1 to 6, “A player is provided with a display surface for effect display according to the progress of the game, and is behind the game board and the effect area and through the opening. It further comprises an effect display device arranged with the display surface facing the player at a position that can be viewed from the side. "

  Here, the “effect display device” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, and a CRT.

  According to the configuration of the means 7, the effect display device is arranged behind the effect region, and when viewed from the player side, the display surface can be visually recognized behind the effect region through the opening. As a result, the effect by the effect display device is superimposed behind the effect by the movable decorative member, the visual effect is layered, and the effect using the video is further added to the effect by the movable decorative member and the light emitting decorative part. Can enhance interest. Further, even when the movable decorative member is located outside the effect area, it is possible to display a visual effect or the like using the effect display device, so that the visual effect by the movable decorative member and the light emitting decoration part is stopped due to a failure or the like. Even in such a state, it is possible to warn about the occurrence of anomaly while displaying the demonstration video and the standby screen and performing the production.

  Means 8: In any one of the constitutions of Means 1 to 7, “The light emitting decorative portions are arranged at substantially equal intervals in the same direction as the moving direction of the movable decorative member”.

  According to the configuration of the means 8, the light emitting decoration portion is disposed at substantially equal intervals in the same direction as the moving direction of the movable decoration member, so that the light emission decoration portion is turned on in response to the approach of the movable decoration member. , Can be clearly recognized by the player. That is, when the light emitting decoration portions are arranged at substantially equal intervals, the player can easily recognize the relationship in which the light emitting decoration portions are turned on when the movable decorative member approaches the light emitting decoration portion at a predetermined distance. In particular, when the movable decorative member moves at a constant speed, the lighting timing of each light emitting decorative portion becomes regular, and the relationship between the movement of the movable decorative member and the lighting of the light emitting decorative portion becomes easy to understand. Accordingly, it is possible to easily recognize that a part of the movable decorative member is seen through the translucent member of the light emitting decorative portion.

  Means 9: In any one of the constitutions of means 1 to 8, "the game board is formed at least partially or entirely including a light-transmitting material including the vicinity of the opening". To do.

  According to the configuration of the means 9, since the player can see the back through the game board, the light emitting decoration portion is arranged behind the game board, or a three-dimensional decoration is provided behind the game board. By arranging, the gaming machine can be provided with a multi-layered design. In addition, by making it possible to dispose the light-emitting decorative part behind the game board, it is possible to reduce the deviation of the positional relationship in the front-rear direction with the movable decorative member, and the impression that it is continuous in a plane. The configuration to give can be taken. For example, a three-dimensional decorative body is provided behind the game board so as to surround the opening, and the three-dimensional decorative body is provided with a light-emitting decorative portion, and the end of the movable decorative member is behind the opaque member. If the cover is hidden, it is possible to give a stronger impression to the player of the mutual relationship than when the movable decorative member and the light emitting decorative part are separated from the front and rear of the game board.

  In addition, if the portion where the game area is formed is made transparent and the player can visually recognize the back of the game area, it gives an impression that the game medium is moving in the air when rolling in the game area. Can be exciting. Furthermore, since it is possible to provide a visual effect by arranging a decorative body and a light-emitting decorative part to the rear of the game area, the effect can be further expanded and powerful.

  In this configuration, since the rear of the game area can be seen through the game board, two-dimensional ornaments such as photographs and illustrations may be arranged behind the game area, An effect display device may be provided. Moreover, you may arrange | position another decoration body. Thereby, the designability of the gaming machine can be improved.

  By the way, when part or all of the game board has translucency as in this configuration, an effect display device that is larger than the opening of the game board is disposed behind the game board and transmitted through the game board. Although it is possible to make it visible from the player side, in that case, the movable decorative member is also increased in size, and the possibility that an error in the operation increases due to an increase in the size and weight of the member. However, according to the present invention, the position of the movable decorative member is detected, and the light emitting effect of the light emitting decorative portion is controlled based on the relative position between the light emitting decorative portion and the movable decorative member, so that there is a possibility that a positional shift may occur. Can be reduced.

Means 10: “A game area where a game ball rolls is provided on the front surface, an opening is provided in the front-rear direction, and at least a part or all of the area including the vicinity of the opening is formed of a light-transmitting material. Game board that has been
Provided with a display surface for effect display according to the progress of the game, the display surface is disposed toward the player side at a position behind the game board and visible from the player side through the opening. An effect display device,
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
An obstacle nail disposed in the game area and changing a rolling direction of the game ball;
A winning opening through which a game ball rolling in the game area can enter;
Winning status detection means for detecting that a game ball has entered the winning opening;
A payout device for paying out a predetermined number of game balls based on detection of game balls by the winning state detection means;
Provided with a reflecting surface that reflects light projected from the side to the player side, is disposed behind the game board, and moves within a predetermined movement range including an effect area that is visible from the player side through the opening. A movable decorative member supported in a possible manner;
Driving means for driving the movable decorative member;
Drive control means for controlling the drive state of the drive means;
At least a pair that is rearward of the game board, is disposed on the outer side of the effect area in a front view, is opposed to the effect area, and projects light from the side to the movable decorative member. A light projection device,
A plurality of light emitting decorations that are arranged on the substantially same plane in order in the same direction as the moving direction of the movable decorative member and are arranged on substantially the same plane, each of which has a shape corresponding to the movable decorative member. And
Detecting means for detecting the position of the movable decorative member;
And a light emission control means for recognizing the relative position between the movable decorative member and the light emitting decorative portion based on the detection result of the detecting means and lighting the light emitting decorative portion corresponding to the position of the movable decorative member. A gaming machine characterized by

  Here, “substantially on the same plane” indicates a state of being arranged in a plane in the overview. In other words, it means that the shape is uneven or the arrangement position is shifted in the front-rear direction or the up-down direction, and it can be recognized that it is arranged in a plane even if it is not strictly on the same plane. To do. The case where a part of the member overlaps at the peripheral edge portion is also included.

  The “front view” indicates an orthographic projection with respect to a plane facing the front of the game board. That is, it shows a hypothetical image projected on the player side. This corresponds to a visual recognition state when parallel viewing from a viewpoint perpendicular to the game board from the player side. Actually, when the player visually recognizes the gaming machine, there is an influence of human visual characteristics, so that the normal projection is not performed. Therefore, the “front view” referred to here does not represent the state of visual recognition by the player, but merely indicates the conditions regarding the description of the shape and structure.

  Further, the “effect display device” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, and a CRT.

  The “detecting means” detects the amount of change in the position of the movable decorative member or the member constituting the driving means in order to detect the position of the movable decorative member, and is connected to the rotating shaft to measure the amount of rotation. Examples include a rotary encoder and a linear encoder that measures the displacement of a portion that performs linear motion. Moreover, it is not limited to these, You may detect the position of a movable decoration member with another apparatus.

  According to the configuration of the means 10, when the game ball is ejected by the player's operation, the game ball rolls down and flows down the game area where the obstacle nail or the like is disposed. When the game ball enters the winning opening, it is detected by the winning state detecting means, and a predetermined number of game balls are paid out. In addition, the game board is formed of a material having translucency, and the back of the game board is visible from the player side. An opening is formed in the game board, and it is visible through the opening that the movable decorative member arranged behind the game board moves in the effect area. The movable decorative member is projected by a light projection device disposed on the side, and the reflective surface formed on the movable decorative member reflects the light, so that the movable decorative member appears to shine when viewed from the player side. . At this time, the position of the movable decorative member is detected by the detecting means. Based on the detection result, the light emission control means recognizes the relative position between the movable decorative member and the light emitting decorative portion, and the light emitting decorative portion corresponding to the movable decorative member is turned on. As the movable decorative member moves, the light emitting decorative portion is lit in order, so that the effect by the movable decorative member and the effect by the light emitting decorative portion appear to be linked.

  According to this configuration, the light emission control unit can control the lighting state of the light emitting decorative portion based on the detection result of the position of the movable decorative member, and the light emitting decorative portion can be turned on according to the position of the movable decorative member. That is, since the corresponding light emitting decoration part is lit based on the movement of the movable decorative member, it is possible to make it difficult to cause a timing shift between the effect by the movable decorative member and the effect by the light emitting decorative part.

  Further, according to this configuration, even when the movable decorative member does not move smoothly or when a slight error occurs in the assembly position during assembly, the position of the movable decorative member and the light emitting decoration are determined based on the detection result. It is possible to correspond to the lighting state of the part, so that the visual presentation is dispersed among the respective production devices, and the interest for the design of the gaming machine is reduced, or the gaming state and the visual presentation are It is possible to reduce the possibility of inconsistency between the players and confusing the player.

  Furthermore, according to this structure, a pair or more of several light projection apparatus is arrange | positioned around the production | presentation area | region, and it can project light from several directions with respect to a movable decoration member. Light is projected from the side to the movable decorative member, and the reflection surface of the movable decorative member appears to shine due to reflection of the projected light. In addition, light is projected from multiple directions and the movable decorative member is less likely to be shaded, and the directionality of the projected light is obscured to make it difficult to specify the position of the light source. As a result, the movable decorative member appears to shine as a whole, and the effect of visual presentation performed using the movable decorative member in the production area can be enhanced. Further, when the brightness of light reflected from the reflecting surface of the movable decorative member to the player side is increased, the movable decorative member itself can be seen to emit light with a built-in light source. It is possible to enhance the beauty of the image and to produce an effect as if a light emitter is disposed in the effect area. In addition, since the effect display device performs a visual effect behind the movable decorative member, if a shadow part appears on the movable decorative member and it looks dark, it will interfere with the effect or the stereoscopic effect will be overemphasized and visually Although there is a possibility that a sense of incongruity may occur, according to this configuration, the movable decorative member can be made to appear bright overall, and the occurrence of visual discomfort can be suppressed.

  Further, according to this configuration, the light emitting decoration portion is arranged at substantially equal intervals in the same direction as the moving direction of the movable decoration member, so that the light emission decoration portion is turned on when the movable decoration member approaches. , Can be clearly recognized by the player. That is, when the light emitting decoration portions are arranged at substantially equal intervals, the player can easily recognize the relationship in which the light emitting decoration portions are turned on when the movable decorative member approaches the light emitting decoration portion at a predetermined distance. In particular, when the movable decorative member moves at a constant speed, the lighting timing of each light emitting decorative portion becomes regular, and the relationship between the movement of the movable decorative member and the lighting of the light emitting decorative portion becomes easy to understand. Accordingly, it is possible to easily recognize that a part of the movable decorative member is seen through the translucent member of the light emitting decorative portion.

  Furthermore, according to the present configuration, the effect display device is disposed behind the effect region, and when viewed from the player side, the display surface is visible behind the effect region through the opening. As a result, the effect by the effect display device is superimposed behind the effect by the movable decorative member, the visual effect is layered, and the effect using the video is further added to the effect by the movable decorative member and the light emitting decorative part. Can enhance interest. Further, even when the movable decorative member is located outside the effect area, it is possible to display a visual effect or the like using the effect display device, so that the visual effect by the movable decorative member and the light emitting decoration part is stopped due to a failure or the like. Even in such a state, it is possible to warn about the occurrence of anomaly while displaying the demonstration video and the standby screen and performing the production.

  In addition, according to the present configuration, since the player can see the back through the game board, the light-emitting decorative portion is disposed behind the game board, or a three-dimensional decorative body is provided behind the game board. By arranging, the gaming machine can be provided with a multi-layered design. In addition, by making it possible to dispose the light-emitting decorative part behind the game board, it is possible to reduce the deviation of the positional relationship in the front-rear direction with the movable decorative member, and the impression that it is continuous in a plane. The configuration to give can be taken. For example, a three-dimensional decorative body is provided behind the game board so as to surround the opening, and the three-dimensional decorative body is provided with a light-emitting decorative portion, and the end of the movable decorative member is behind the opaque member. If the cover is hidden, it is possible to give a stronger impression to the player of the mutual relationship than when the movable decorative member and the light emitting decorative part are separated from the front and rear of the game board.

  In addition, according to this configuration, the rear of the game area can be seen through the game board, so that the impression that the game medium moves in the air when rolling in the game area is given. And excitement. Furthermore, since it is possible to provide a visual effect by arranging a decorative body and a light-emitting decorative part to the rear of the game area, the effect can be further expanded and powerful. Note that a two-dimensional ornament such as a photograph or an illustration may be provided behind the game area, or an effect display device may be provided. Moreover, you may arrange | position another decoration body. Thereby, the designability of the gaming machine can be improved.

  Means 11: In the constitution of means 9 or means 10, “behind the game board and in front of the effect display device and the movable decorative member, disposed around the opening, from front to back. And a three-dimensional decorative body having a decorative body inclined portion gradually approaching toward an end of the opening, and the light emitting decorative portion is provided on the front surface of the three-dimensional decorative body. .

  According to the structure of the means 11, the three-dimensional decoration body which has the decoration body inclination part which retreats so that it may approach the display surface of an effect display apparatus as it approaches the edge of an opening part is arrange | positioned in the back of a game board, It is possible to generate an impression that the movable decorative member and the light emitting decorative part are located closer to the actual positional relationship in the front-rear direction. That is, the three-dimensional decorative body is disposed in front of the effect display device and the movable decorative member, but the opening of the three-dimensional decorative body is rubbed toward the display surface and the movable decorative member disposed behind. Therefore, the impression that the three-dimensional decorative body and the movable decorative member are displaced in the front-rear direction is reduced, and the light-emitting decorative portion and the movable decorative member provided in the three-dimensional decorative body also approach in the front-rear direction. Can look like. Thereby, it is possible to suppress the possibility that the effect by the movable decorative member and the effect by the light emitting decoration part appear to be scattered and the effect of the visual effect is reduced.

  Further, according to this configuration, since the three-dimensional decorative body including the light emitting decoration portion is disposed behind the translucent game board, the light emission decoration portion is provided on the front side of the game board, It becomes possible to make the light emitting decoration part closer to the movable decoration member. If the light emitting decorative part and the movable decorative member are arranged on substantially the same plane, there is a problem that the light emitting decorative part and the movable decorative member are conspicuous when the position is shifted. According to the present invention, the position of the movable decorative member is detected and controlled. Therefore, it is possible to make it difficult for the position shift to occur, and to reduce the possibility of impairing the visual effect in which the light emitting decorative portion and the movable decorative member are substantially on the same plane.

  Means 12: In any one configuration of Means 3 to 11, “The movable decorative member has a rod shape and is disposed at least between one end and the other end in the front view of the effect area, and from the effect area. Is also a rod-shaped decorative member that is provided with a support portion at a portion extending outward and is supported by the support portion so as to be movable in a direction substantially perpendicular to the longitudinal direction within a predetermined range including at least the effect area. It is characterized by.

  According to the configuration of the means 12, the bar-shaped decorative member is disposed in the effect area, and a visual effect can be performed by moving in a direction substantially perpendicular to the longitudinal direction of the bar-shaped decorative member. The rod-shaped decorative member is a rod-shaped member disposed from one end to the other end of the effect area, and is projected when light is projected by the light projection device and is seen from the player side. When the light-emitting decorative part which has a shape corresponding to the bar-shaped decorative member and lights up as the bar-shaped decorative member is lit up to assist the decoration, it looks like an extension of the bar-shaped decorative member. Thereby, it becomes easy to understand the relationship between the rod-shaped decorative member and the light emitting decorative portion, and the sense of unity of the light emitting effect spreading around the effect region can be further enhanced.

  Moreover, since the rod-shaped decorative member can move in a direction substantially perpendicular to the longitudinal direction, the rod-shaped decorative member moves like a parallel ruler. Since the rod-shaped decorative member moves linearly, it becomes easy to regularly arrange the light-emitting decorative portions, and the relationship between the lighting order of the light-emitting decorative portions and the displacement of the rod-shaped decorative member can be clarified. Moreover, the effect of the light emission effect which linked the rod-shaped decorative member and the light-emitting decorative part can be further enhanced.

  Furthermore, according to this configuration, since the bar-shaped decorative member has a shape extending from end to end of the opening, the cross-shaped bar-shaped decorative body moves through the opening in front of the decorative device such as the decorative body and the effect display device. A visual element such as a shining straight line that divides a visual effect that is visible through the opening can be added. For example, in the case where the effect display device is arranged on the rear side, it is possible to perform an effect such that the display surface of the effect display device is divided into two parts with the rod-shaped decorative member as a boundary line.

Means 13: In the constitution of means 12, “two sets of the rod-shaped decorative member and the driving means are provided,
A plurality of the light emitting decorative portions are disposed at positions corresponding to the two sets of the rod-shaped decorative members,
The rod-shaped decorative members are arranged at front and rear positions that do not interfere with each other, with the longitudinal direction facing substantially the left-right direction and the substantially vertical direction, respectively.
Each of the drive means is controlled by the drive control means, and the corresponding bar-shaped decorative member can be driven separately. "

  According to the configuration of the means 13, the two sets of rod-shaped decorative members are arranged in the left-right direction and the vertical direction so as to intersect at a position shifted in the front-rear direction in the effect area, and each is perpendicular to the longitudinal direction. It is supported so as to be movable with respect to the direction. Each of the rod-shaped decorative members is provided with corresponding driving means and is disposed at a position where it does not interfere in the front-rear direction, so that it can move independently of each other. That is, the bar-shaped decorative members are arranged in directions substantially orthogonal to each other when viewed from the front, the horizontal bar-shaped decorative members are movable in the vertical direction, and the vertical bar-shaped decorative members are movable in the left-right direction. . In addition, a plurality of light emitting decoration portions disposed at positions corresponding to the respective bar-shaped decorative members are provided, and the detecting means detects the position of the bar-shaped decorative member as the bar-shaped decorative member moves, and based on the detection result. The light-emitting decoration part lights up and gives a visual effect.

  According to this configuration, the bar-shaped decorative members are arranged vertically and horizontally, and a plurality of light-emitting decorative portions corresponding to the rod-shaped decorative members are arranged vertically and horizontally around the effect area, and are turned on and visually in accordance with the movement of the bar-shaped decorative members. Produce. The combination of the two bar-shaped decorative members and the light-emitting decorative portions arranged in the vertical and horizontal directions can provide a visual effect having a two-dimensional spread, which can further enhance the interest.

  In addition, according to this configuration, the rod-shaped decorative members are arranged so as to be movable in the direction perpendicular to the longitudinal direction so as to intersect each other in the vertical and horizontal directions. Visual elements such as two shining straight lines can be added. For example, if the effect display device is disposed behind the bar-shaped decorative member, the display surface of the effect display device is effected as if it was divided into two or four parts with the bar-shaped decorative member as a boundary line. Is possible.

  Means 14: In the constitution of means 13, “when the light emission control means recognizes that an abnormality has occurred in the operation of any of the bar-shaped decorative members, all the bar-shaped decorative members are moved to a predetermined standby position. It further comprises an initialization means for making it possible.

  According to the configuration of the means 14, when an abnormality occurs in the operation of one of the rod-shaped decorative members, the initialization device prevents the other rod-shaped decorative member from continuing the operation and performing an effect together with the light-emitting decorative portion. In addition, it is possible to suppress the possibility of producing an incomplete state to confuse the player or causing a decrease in interest. If the standby position is provided outside the effect area, if an abnormality occurs, the effect using the bar-shaped decorative member and the light-emitting decorative part is stopped, and the bar-shaped decorative member is retreated to a place where it is difficult for the player to visually recognize it. be able to. Further, if the standby position is provided in the center portion of the effect area, the bar-shaped decorative members cross and remain stopped at the central portion, so that the occurrence of an abnormality can be clearly indicated using the bar-shaped decorative members. .

  Means 15: The structure of any one of Means 1 to 14 is characterized in that “the light emitting decoration part has a shape substantially similar to a part of the movable decoration member”.

  According to the configuration of the means 15, since the shape of the light emitting decoration part is visually related to a part of the movable decoration member, it is related to each other in the production and is a series of decoration elements. It is easy to be recognized. As a result, it is possible to produce an effect spreading over a wide range of the game board in which the movable decorative member and the light emitting decorative portion are combined.

  Examples of “substantially similar shapes” include a cylindrical movable decorative member laid horizontally and a rectangular light emitting decorative member having a horizontally long shape. In this case, both appear to be horizontally long from the player side.

  Means 16: In any one of the constitutions of means 1 to 15, “a gradual dimming means for gradually increasing the amount of light when the light emitting decoration portion is turned on and decreasing the amount of light gradually when the light emission decoration portion is turned off. It is further provided. ”

  According to the structure of the means 16, the light quantity of the light emission decoration part increases as the movable decoration member approaches, and the light quantity gradually decreases when the light emission decoration part is turned off. Thereby, it is possible to make the player imagine that the movable decorative member passes through the rear of the light emitting decoration part while emitting light, and it is possible to enhance the interest of the light emission effect.

  Means 17: In any one of the constitutions of means 1 to 16, “the light emitting decorative part includes a translucent member subjected to mosaic lens processing”.

  According to the structure of the means 17, the light emission decoration part is provided with the translucent member by which the mosaic-shaped lens process was given, and it looks like a mosaic. This makes it difficult to see the interior of the light-emitting decorative part, makes the light source appear indefinite, and is expected to have the effect of making the player imagine the rod-shaped decorative member passing through the back of the translucent member while emitting light. it can. In other words, a light-emitting effect that makes it appear as if the bar-shaped decorative member is moving due to a change in the light emission color or amount of light between the light-emitting decorative part and the bar-shaped decorative member, and at the same time, the light source of the light-emitting decorative part is not clearly visible By doing so, it is possible to suppress the possibility that the player grasps the mechanism of the production by the light emitting decorative portion and the rod-shaped decorative member and impairs the interest.

Means 18: “A game area where a game ball rolls is provided on the front surface, an opening is provided in the front-rear direction, and at least a part or all of the area including the vicinity of the opening is formed of a light-transmitting material. Game board that has been
Provided with a display surface for effect display according to the progress of the game, the display surface is disposed toward the player side at a position behind the game board and visible from the player side through the opening. An effect display device,
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
An obstacle nail disposed in the game area and changing a rolling direction of the game ball;
A winning opening through which a game ball rolling in the game area can enter;
Winning status detection means for detecting that a game ball has entered the winning opening;
A payout device for paying out a predetermined number of game balls based on detection of game balls by the winning state detection means;
Provided with a reflecting surface that reflects light projected from the side to the player side, is disposed behind the game board, and moves within a predetermined movement range including an effect area that is visible from the player side through the opening. A movable decorative member supported in a possible manner;
It has a reflecting surface that is formed in a plurality of directions in a plurality of directions and reflects the light projected from the side toward the player side, is directed in the longitudinal direction in substantially the left-right direction, and at least the left end to the right end of the effect area And a support portion provided at a location extending outward from the effect region, and supported by the support portion so as to be movable in a substantially vertical direction within a predetermined range including at least the effect region. A stick-shaped decorative member;
It has a rod-like shape and has a reflective surface that is formed in a plurality of directions and reflects the light projected from the side to the player side, and is long in a substantially vertical direction at a front-rear position that does not interfere with the first rod-shaped decorative member. A direction is provided, it is arrange | positioned from the upper end of the said production | presentation area | region at least to the lower end, and is provided with the support part in the location extended outside the said production | presentation area | region. A second bar-shaped decorative member supported by the support portion so as to be movable
First driving means for driving the first rod-shaped decorative member;
Second driving means for driving the second rod-shaped decorative member;
Drive control means for controlling the drive state of the first rod-shaped decorative member and the second rod-shaped decorative member;
A three-dimensional decorative body disposed around the effect area behind the game board and in front of the effect display device, the first rod-shaped decorative member, and the second decorative member;
The three-dimensional decorative body is provided with a light-transmitting member formed in a window shape and subjected to mosaic lens processing, and is arranged in a substantially vertical direction in the vicinity of the predetermined range in which the first rod-shaped decorative member moves. A plurality of first light-emitting decorative portions that are arranged at intervals, each of which has a substantially rectangular shape that is horizontally long;
A light-transmitting member formed in a window shape on the three-dimensional decorative body and provided with a mosaic-like lens processing, and substantially aligned in the left-right direction in the vicinity of the predetermined range in which the second rod-shaped decorative member moves. A plurality of second light-emitting decorative portions that are arranged at intervals, each of which has a vertically long, substantially rectangular shape;
Behind the three-dimensional decorative body and in front of the effect display device, are arranged to face each other with the effect region sandwiched in the substantially vertical direction, and emit light from the side to the first rod-shaped decorative member. At least a pair of first light projection devices for projecting;
Behind the three-dimensional decorative body and in front of the effect display device, are arranged to face each other with the effect region sandwiched substantially in the left-right direction, and emit light from the side to the second rod-shaped decorative member. At least a pair of second light projection devices for projecting;
First detection means for detecting the position of the first rod-shaped decorative member;
Second detection means for detecting the position of the second rod-shaped decorative member;
Based on the detection result of the first detection means, the relative position between the first bar-shaped decorative member and the corresponding first light-emitting decorative part is recognized, and the first light-emitting decorative part in the vicinity of the first bar-shaped decorative member is Turn on
Based on the detection result of the second detection means, the relative position between the second bar-shaped decorative member and the corresponding second light-emitting decorative part is recognized, and the second light-emitting decorative part in the vicinity of the second bar-shaped decorative member is Light emission control means for lighting;
Gradual dimming means for gradually increasing the amount of light when the first light-emitting decorative portion or the second light-emitting decorative portion emits light, and gradually decreasing the amount of light when the first light-emitting decorative portion or the second light-emitting decorative portion is turned off. When,
When the light emission control means recognizes that an abnormality has occurred in the operation of the first rod-shaped decorative member or the second rod-shaped decorative member, the first rod-shaped decorative member and the second rod-shaped decorative member are kept in a predetermined standby state. And an initialization means for moving it to a position. "

  Here, “substantially on the same plane” indicates a state of being arranged in a plane in the overview. In other words, it means that the shape is uneven or the arrangement position is shifted in the front-rear direction or the up-down direction, and it can be recognized that it is arranged in a plane even if it is not strictly on the same plane. To do. The case where a part of the member overlaps at the peripheral edge portion and the like is also included.

  The “front view” indicates an orthographic projection with respect to a plane facing the front of the game board. That is, it shows a hypothetical image projected on the player side. This corresponds to a visual recognition state when parallel viewing from a viewpoint perpendicular to the game board from the player side. Actually, when the player visually recognizes the gaming machine, there is an influence of human visual characteristics, so that the normal projection is not performed. Therefore, the “front view” referred to here does not represent the state of visual recognition by the player, but merely indicates the conditions regarding the description of the shape and structure.

  Further, the “effect display device” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, and a CRT.

  The “detecting means” detects the amount of change in the position of each bar-shaped decorative member or the member constituting each driving means in order to detect the positions of the first bar-shaped decorative member and the second bar-shaped decorative member. Examples include a rotary encoder that is connected to a shaft and measures the amount of rotation, and a linear encoder that measures the displacement of a portion that performs linear motion. Moreover, it is not limited to these, You may detect the position of a 1st rod-shaped decorative member and a 2nd rod-shaped decorative member with another apparatus.

  According to the configuration of the means 18, when the game ball is ejected by the player's operation, the game ball rolls and flows down in the game area where the obstacle nail or the like is disposed. When the game ball enters the winning opening, it is detected by the winning state detecting means, and a predetermined number of game balls are paid out. In addition, the game board is formed of a material having translucency, and the back of the game board is visible from the player side. An opening is formed in the game board, and it is visible through the opening that the first bar-shaped decorative member and the second bar-shaped decorative member arranged behind the game board move in the effect area. . The first rod-shaped decorative member and the second rod-shaped decorative member are projected with light by the first light projecting device and the second light projecting device disposed on the sides, and the reflection surface formed on each rod-shaped decorative member emits light. Since it reflects, each rod-like decorative member appears to shine when viewed from the player side. At this time, the position of each bar-shaped decorative member is detected by the first detection means and the second detection means. Based on the detection result, the light emission control means recognizes the relative position between each bar-shaped decorative member and each corresponding light-emitting decorative part, and the first light-emitting decorative part or the second light-emitting decorative part near each bar-shaped decorative member is turned on. . As the first rod-shaped decorative member and the second rod-shaped decorative member move, the corresponding light-emitting decorative portions are turned on in order, so that the production by the first rod-shaped decorative member and the second rod-shaped decorative member, and the first light-emitting decorative portion And the effect by the second light emitting decoration part appears to be linked.

  The first bar-shaped decorative member and the second bar-shaped decorative member are arranged vertically and horizontally, and a plurality of light-emitting decorative portions corresponding to the first rod-shaped decorative member are arranged vertically and horizontally around the effect area, and each corresponding rod-shaped decorative member is moved. It also lights up and gives a visual effect. The combination of the first rod-shaped decorative member and the second rod-shaped decorative member and the light-emitting decorative portions arranged in the vertical and horizontal directions can provide a visual effect having a two-dimensional spread, which can further enhance the interest.

  Further, according to the present configuration, the light emission control means controls the lighting state of the first light emitting decoration portion and the second light emitting decoration portion based on the detection results of the positions of the first rod decorative member and the second rod decorative member, and Corresponding light emitting decoration portions can be turned on according to the positions of the one-bar-shaped decorative member and the second bar-shaped decorative member. That is, since the corresponding light-emitting decorative part is lit based on the movement of the first bar-shaped decorative member and the second bar-shaped decorative member, the production by the first bar-shaped decorative member and the second bar-shaped decorative member, the first light-emitting decorative part, and the first It is possible to make it difficult to cause a timing shift from the production by the two light emitting decorations.

  Further, according to this configuration, even when the first rod-shaped decorative member or the second rod-shaped decorative member has not temporarily moved smoothly or when a slight error has occurred in the assembly position during assembly, the detection result Since the position of the first bar-shaped decorative member and the second bar-shaped decorative member can be made to correspond to the lighting state of the first light-emitting decorative portion and the second light-emitting decorative portion based on the It is possible to reduce the possibility that the interest in the design of the gaming machine will be reduced and the game state and the visual performance will be inconsistent and the player will be confused.

  Furthermore, according to this structure, two sets of light projection apparatuses, the 1st light projection apparatus and the 2nd light projection apparatus, are arrange | positioned around the production area, and the first rod-shaped decorative member and the second rod-shaped decorative member On the other hand, light can be projected from both sides. Light is projected from the side to the first rod-shaped decorative member and the second rod-shaped decorative member, and the reflection surface of each rod-shaped decorative member appears to shine by reflection of the projected light. In addition, light can be projected from multiple directions to make it difficult for the rod-shaped decorative members to be shaded, and the direction of the projected light can be made unclear to make it difficult to specify the position of the light source. Thereby, each bar-shaped decorative member can be seen as a whole, and it is possible to enhance the effect of visual effects performed using the first bar-shaped decorative member and the second bar-shaped decorative member in the effect area. Furthermore, when the brightness of light reflected from the reflecting surface of the first rod-shaped decorative member and the second rod-shaped decorative member to the player side is increased, the first rod-shaped decorative member and the second rod-shaped decorative member incorporate a light source in the player. Thus, it is possible to make it appear as if it is emitting light, and to enhance the aesthetics of the gaming machine, it is possible to produce an effect such as arranging a light emitter in the effect area. In addition, since the effect display device performs a visual effect behind the first bar-shaped decorative member and the second bar-shaped decorative member, when a shadowed part occurs in the first bar-shaped decorative member and the second bar-shaped decorative member, Although there is a risk that it may interfere with the production or the three-dimensional effect may be emphasized too much, resulting in a visually uncomfortable feeling. According to this configuration, the first rod-shaped decorative member and the second rod-shaped decorative member are shown bright overall. It is possible to suppress the occurrence of visual discomfort.

  Further, according to this configuration, the first bar-shaped decorative member and the second bar-shaped decorative member are arranged in the left-right direction and the vertical direction so as to intersect at a position shifted in the front-rear direction without interfering with each other in the effect area. Each is supported so as to be movable in a direction perpendicular to the longitudinal direction. Each of the first bar-shaped decorative member and the second bar-shaped decorative member includes a corresponding first driving means and second driving means, and can move independently of each other. That is, the first rod-shaped decorative member and the second rod-shaped decorative member are arranged in a direction substantially orthogonal to each other when viewed from the front, and the horizontally disposed first rod-shaped decorative member is the second rod-shaped vertically disposed in the vertical direction. The decorative member is movable in the left-right direction.

  Further, according to this configuration, the first rod-shaped decorative member and the second rod-shaped decorative member are rod-shaped members disposed from one end to the other end of the effect area, and the first light projection device or the second light projection device. The light is projected by the player and appears to shine when viewed from the player side. In addition, a first light-emitting decorative part and a second light-emitting decorative part disposed at positions corresponding to the respective bar-shaped decorative members are provided, and the first light-shaped decorative member and the second bar-shaped decorative member are moved along with the movement of the first bar-shaped decorative member. The detecting means or the second detecting means detects the position of each bar-shaped decorative member, and based on the detection result, the corresponding light-emitting decorative part is turned on, and a visual presentation can be performed. When the first light-emitting decorative part and the second light-emitting decorative part, which have a shape substantially similar to the first bar-shaped decorative member or the second bar-shaped decorative member, are lit as the corresponding bar-shaped decorative member approaches, the respective bar-shaped decorative members are extended. It looks like this. Thereby, it becomes easy to understand the relationship between each bar-shaped decorative member and the corresponding light-emitting decorative part, and it is possible to further enhance the sense of unity of the light-emitting effect spreading around the effect region. Since the first bar-shaped decorative member and the second bar-shaped decorative member have a shape extending from end to end of the effect area, the first bar-shaped decorative member and the second bar-shaped decorative member are visually visible through the opening. Visual elements such as shining lines that divide the production can be added. That is, it is also possible to perform an effect such that the display surface of the effect display device is divided into two or four parts with the first bar-shaped decorative member and the second bar-shaped decorative member as a boundary line.

  In addition, since both the first bar-shaped decorative member and the second bar-shaped decorative member are movable in a direction substantially perpendicular to the longitudinal direction, each bar-shaped decorative member moves like a parallel ruler. Since each bar-shaped decorative member moves linearly, it is easy to regularly arrange the first light-emitting decorative part and the second issue decorative part, and the order of the lighting of each light-emitting decorative part and the corresponding bar-shaped decorative member Since the relationship with the displacement can be clarified, the effect of the light emission effect obtained by interlocking the first bar-shaped decorative member and the second bar-shaped decorative member with the first light-emitting decorative part and the second light-emitting decorative part is further enhanced. Can do.

  Moreover, according to this structure, the 1st light emission decoration part and the 2nd light emission decoration part are arrange | positioned at substantially equal intervals in the same direction as the movement direction of a corresponding 1st bar-shaped decoration member or 2nd bar-shaped decoration member. Thus, the player can clearly recognize that the corresponding light-emitting decorative portion is turned on in response to the approach of the first rod-shaped decorative member or the second rod-shaped decorative member. In particular, when the first rod-shaped decorative member and the second rod-shaped decorative member move at a constant speed, the lighting timing of each corresponding light-emitting decorative portion becomes regular, and the first rod-shaped decorative member and the second rod-shaped decorative member The relationship between the movement and the lighting of the first light emitting decorative portion and the second light emitting decorative portion can be easily understood. Accordingly, it is possible to easily recognize that the first bar-shaped decorative member and a part of the second bar-shaped decorative member are visible through the light-transmitting members of the first light-emitting decorative part and the second light-emitting decorative part.

  Moreover, according to this structure, the light quantity of each light emission decoration part which respond | corresponds as the 1st rod-shaped decoration member or the 2nd rod-shaped decoration member approaches, and when turning off each light emission decoration part, light quantity decreases gradually. It has become. This makes it possible for the player to imagine that the first rod-shaped decorative member and the second rod-shaped decorative member are passing behind the light-emitting decorative portions while emitting light, thereby enhancing the interest of the light-emitting effect.

  Furthermore, according to this structure, the 1st light emission decoration part and the 2nd light emission decoration part are equipped with the translucent member to which the mosaic-shaped lens process was given, and it looks like a mosaic. This makes it difficult to see the interior of each light-emitting decorative part, makes the light source appear in an unclear shape, and makes the player imagine it as if each bar-shaped decorative member passes through the back of the translucent member while emitting light. Can be expected. That is, a rod-shaped decoration longer than the actual one that extends to the rear of the light-emitting decorative portion due to a change in light emission color or light quantity between the first light-emitting decorative portion and the second light-emitting decorative portion and the first rod-shaped decorative member and the second rod-shaped decorative member. By performing a light-emitting effect that makes it appear as if the member is moving, the player can not clearly see the light source of each light-emitting decorative part, so that the player can It is possible to suppress the possibility of compromising interest by grasping the mechanism of production by the first rod-shaped decorative member and the second rod-shaped decorative member.

  Furthermore, according to the present configuration, the effect display device is disposed behind the effect region, and when viewed from the player side, the display surface is visible behind the effect region through the opening. Thereby, the effect by the effect display device is overlapped behind the effect by the first bar-shaped decorative member and the second bar-shaped decorative member, the visual effect is multi-layered, and the first bar-shaped decorative member and the second bar-shaped decorative member In addition to the effects produced by the first light emitting decoration part and the second light emitting decoration part, it is possible to enhance the interest by adding an effect using video. Further, even when the first bar-shaped decorative member and the second bar-shaped decorative member are located outside the effect area, it is possible to display a visual effect using the effect display device. In addition, even if the visual production by the second bar-shaped decorative member, the first light-emitting decorative part, and the second light-emitting decorative part is stopped, the demonstration video and the standby screen are displayed and the notice is given while the production is performed. Can be aroused.

  Further, according to the present configuration, the player can visually recognize the rear through the game board, and the first light emitting decoration part, the second light emitting decoration part, and the three-dimensional decorative body are arranged behind the game board. The gaming machine can be provided with a multi-layered design. In addition, by allowing each light emitting decorative portion to be disposed behind the game board, it is possible to reduce the deviation in the positional relationship in the front-rear direction between the first rod-shaped decorative member and the second rod-shaped decorative member and each light emitting decorative portion. It becomes possible, and it can take the structure which gives the impression that it continues in a plane. For example, a three-dimensional decorative body is disposed behind the game board so as to surround the opening, and the three-dimensional decorative body is provided with a light-emitting decorative portion, and the end of the first rod-shaped decorative member and the second rod-shaped decorative member If the part is hidden behind the opaque member, the first bar-shaped decorative member, the second bar-shaped decorative member, and the light-emitting decorative part are separated from each other than when the front and rear of the game board are separated. Relevance can be impressed more strongly by the player.

  In addition, according to the present configuration, the rear of the game area can be seen through the game board, so that the game ball has the impression that it is moving in the air when rolling in the game area. Can be excited. Furthermore, since it is possible to provide a visual effect by arranging a decorative body and a light-emitting decorative part to the rear of the game area, the effect can be further expanded and powerful. Note that a two-dimensional ornament such as a photograph or an illustration may be provided behind the game area, or an effect display device may be provided. Moreover, you may arrange | position another decoration body. Thereby, the designability of the gaming machine can be improved.

  According to this configuration, when an abnormality occurs in the operation of one of the bar-shaped decorative members, the initialization unit prevents the other bar-shaped decorative member from continuing to perform an effect together with each light-emitting decorative portion. In addition, it is possible to suppress the possibility of producing an incomplete state to confuse the player or causing a decrease in interest. If the standby position is provided outside the effect area, if an abnormality occurs, the effect using the first bar-shaped decorative member, the second bar-shaped decorative member, the first light-emitting decorative part, and the second issue decorative part is stopped. The first rod-shaped decorative member and the second rod-shaped decorative member can be retracted to a place where it is difficult for the player to visually recognize. Also, if the standby position is provided in the center of the effect area, the first rod-shaped decorative member and the second rod-shaped decorative member cross and remain in the central portion, so that the occurrence of abnormalities is prevented. It can be specified using the member and the second bar-shaped decorative member.

  Means 19: In any one configuration of Means 1 to 18, “The gaming machine is a pachinko machine”. A pachinko machine is a gaming machine in which an input medium, which is a medium that a player inputs into the gaming machine, and a game medium, which is a medium used for a substantial game performed by the player, are the same. For example, it is a type of gaming machine in which a game is played using a medium such as a game ball. Specifically, “a launching device that launches a game ball in response to the operation of the operation handle, and appropriate equipment such as a number of obstacle nails, center objects, display means, etc. A game area provided with an appropriate entrance for a game ball such as a mouth, a passage opening, an arrival opening, etc., a rail for guiding the game ball from the launching device to the game area, and a game ball guided to the game area It has a payout means for paying out a predetermined number of game balls as prize balls according to the entrance to the entrance and according to the entrance mode of the game balls to a plurality of entrances.

  In addition, there are various types of pachinko machines, and “typical state detection means for detecting the state of entrance to the entrance (typically, game state detection) represented by what is generally called“ digipachi ” Means), a lottery means for performing a predetermined lottery when the entry is detected by the entrance state detecting means, and a special symbol display means for changing the special symbol according to the lottery result of the lottery means and stopping the fluctuation. "In addition, what further includes an effect display means for causing a decorative symbol sequence consisting of a plurality of decorative symbols to change and display characters etc. at a predetermined timing while the special symbols are changing", Generally represented by what is commonly referred to as “Honeymono” “Represented by those having lottery means for performing lottery by distributing game balls in the role”, generally represented by “Alepati” For example, one game is played with a predetermined number of game balls such as 16, and a predetermined number of game balls are paid out in accordance with the manner of entering the game balls into a plurality of entrances in one game. can do.

  According to the means 19, in the pachinko machine, any one of the effects from the means 1 to the means 18 can be achieved.

  Means 20: In any one of the means 1 to 18, the game machine is a pachislot machine. A pachislot machine is used to insert a medal, which is a game medium, and after a medal is inserted, a symbol string composed of a plurality of symbols is displayed in a variable manner in accordance with the operation of a starting operation means (for example, an operation lever), and then a stop This is a slot machine with a stop operation function that performs a substantial game of stopping the fluctuation of the symbol sequence in accordance with the operation of an operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of stopping the variation of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 20, any effect of the means 1 to means 18 can be achieved in the pachislot machine.

  Means 21: The structure of any one of Means 1 to 18 is characterized in that “the gaming machine is a gaming machine formed by combining a pachinko machine and a pachislot machine”. Here, “a game machine in which a pachinko machine and a pachislot machine are fused” means that a plurality of (for example, five) game balls are used as one unit of input medium, and after the input medium is input, the starting operation means A symbol string composed of a plurality of symbols is variably displayed in response to an operation of the operation lever (for example, an operation lever), and thereafter, the variation of the symbol string is stopped in response to an operation of a stop operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of stopping the variation of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 21, in the gaming machine formed by fusing the pachinko machine and the pachislot machine, any one of the effects from the means 1 to the means 18 can be achieved.

  At first glance, there is a game medium in a game machine that does not play a substantial game depending on the medium to be inserted, such as a pachislot machine exemplified above or a game machine in which a pachinko machine and a pachislot machine are fused. However, even with such a gaming machine, it can be assumed that a game played using a game ball or other appropriate article is included in the entire game content. Therefore, even such a gaming machine can be a target of a gaming machine in which a game is played using a gaming medium.

  Thus, according to the present invention, when performing a visual effect in which the movable decorative member that produces an effect by moving in the effect region and the light-emitting decorative member arranged around the effect region are performed, the detecting means The position of the movable decorative member is detected by the light emission control means to light the light emitting decorative portion corresponding to the position of the movable decorative member based on the detection result, so that the light emitting decorative portion emits light as the movable decorative member moves. It is possible to link a visual effect, and it is possible to provide a gaming machine with a high reliability of the interlock between the effect by the movable decorative member and the effect by the light emitting decorative member.

Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) according to an embodiment of the present invention will be described in detail with reference to the drawings. 1 to 9 show a general gaming machine, and a characteristic configuration of the pachinko machine 1 according to the present embodiment will be described with reference to FIGS.
[Overall Configuration of Pachinko Machine] A description will be given based on FIGS. 1 and 2.
FIG. 1 is a front view showing the entire front side of the pachinko machine, and FIG. 2 is a perspective view showing a state in which the main body frame is opened on one side of the outer frame of the pachinko machine and the front frame is opened on one side of the main body frame. It is. In FIG. 1 and FIG. 2, the decorative member in the game area is omitted.
The pachinko machine 1 includes an outer frame 2, a main body frame 3, a front frame 4, a game board 5, and the like. The outer frame 2 is formed into a vertically long rectangular frame shape by upper, lower, left, and right wooden frame members, and has a lower receiving plate 6 that receives the lower surface of the main body frame 3 at the front lower portion of the outer frame 2. On one side of the front surface of the outer frame 2, the main body frame 3 is attached by a hinge mechanism 7 so as to be opened and closed forward. The outer frame 2 may be formed of a light metal such as resin or aluminum.

[Configuration of Main Body Frame] A description will be given based on FIGS. 1 and 3.
FIG. 3 is a perspective view showing the main frame of the pachinko machine and the game board separated from the front right and diagonally.
The main body frame 3 is configured by integrally molding the front frame body 11, the game board mounting frame 12, and the mechanism mounting body 13 with a synthetic resin material. The front frame body 11 of the main body frame 3 is formed in a rectangular frame shape having a size corresponding to the outer shape excluding the support plate 6 on the front side of the outer frame 2 (see FIG. 2). A main body frame side hinge device 15 is fixed to the upper and lower portions on one side of the front frame body 11, and a hinge pin and a hinge are connected to the outer frame side hinge device 14 fixed to the upper and lower portions on one side of the outer frame 2. It is mounted so that it can be opened and closed by a hole. That is, the hinge mechanism 7 is configured by the outer frame side hinge tool 14, the main body frame side hinge tool 15, the hinge pin, and the hinge hole.

  On the front side of the front frame body 11, a speaker box portion 16 is integrally formed in the front lower left area of the front frame body 11 positioned below the game board mounting frame 12, and is formed in the front opening portion of the speaker box portion 16. The speaker mounting plate 17 is mounted so as to close the opening. A speaker 18 is mounted on the speaker mounting plate 17. In addition, in the lower region of the front surface of the front frame 11, a firing rail 19 is attached to the upper half of the front frame 11 in an inclined manner. A lower front plate 30 is mounted on the lower half of the lower area of the front surface of the front frame 11. A lower tray 31 capable of storing game balls is provided at a substantially central portion of the front surface of the lower front plate 30, an operation handle 32 is provided on the right side, and an ashtray 33 is provided on the left side. . The lower plate 31 is provided with a ball discharge lever 34 for discharging the game ball downward.

[Configuration of Front Frame] A description will be given based on FIGS. 1 and 2.
The front frame 4 is mounted on one side of the front surface of the front frame body 11 so as to cover a portion extending from the upper end of the front frame body 11 to the upper edge of the lower front plate 30 so as to be opened and closed forward by a hinge mechanism 36. Yes. In addition, a substantially circular opening window 38 through which the game area 37 of the game board 5 can be seen through from the front is formed at a substantially central portion of the front frame 4. Further, a window frame 39 having a rectangular frame shape larger than the opening window 38 is provided on the rear side of the front frame 4, and a transparent plate 50 such as a glass plate or a transparent resin plate is mounted on the window frame 39. . Further, substantially the entire front surface of the front frame 4 is decorated by a front decoration member in which a lamp or the like is provided, and an upper plate 51 is formed at the lower part of the front surface of the front frame 4. Specifically, around the opening window 38, a side decoration device 52 is mounted on the left and right sides, an upper plate 51 is mounted on the lower portion, and an acoustic decoration device 53 is mounted on the upper portion. The side decoration device 52 is mainly configured by a side decoration body 54 in which a lamp substrate is disposed and formed of a synthetic resin material. A plurality of slit-like opening holes that are long in the horizontal direction are arranged in the side decoration body 54 in the vertical direction, and a lens 55 corresponding to a light source disposed on the lamp substrate is incorporated in the opening hole. The acoustic illumination device 53 includes a transparent cover body 56, a speaker 57, a speaker cover 58, a reflector body (not shown), and the like, and these constituent members are assembled together to form a unit. A button 59 that can be operated by the player is provided on the left side of the upper plate 51.

[Configuration of Locking Device] A description will be given based on FIGS. 2 and 3.
A function of locking the main body frame 3 with respect to the outer frame 2 and a function of locking the front frame 4 with respect to the main body frame 3 on the rear side of the free end side opposite to the hinge mechanism 36 of the front frame body 11 The locking device 70 having both of the above is mounted. That is, in this embodiment, the locking device 70 includes a plurality of upper and lower body frame locking hooks 72 that detachably engage with a closing tool 71 provided on the outer frame 2 to lock the body frame 3 in a closed state, From the front of the pachinko machine 1, a plurality of upper and lower door locking hooks 74 that detachably engage with a closing tool 73 provided on the rear side of the front end of the front frame 4 to lock the front frame 4 in a closed state. A cylinder lock 75 that is exposed through the front frame 11 and the lower front plate 30 is provided so that the key can be inserted and unlocked. Then, a key is inserted into the key hole of the cylinder lock 75 and rotated in one direction, so that the engagement between the main body frame locking hook 72 and the closing tool 71 of the outer frame 2 is released, and the main body frame 3 is unlocked. By rotating in the opposite direction, the engagement between the door locking hook 74 and the closing tool 73 of the front frame 4 is released and the front frame 4 is unlocked.

[Configuration of Game Board Mounting Frame] A description will be given based on FIGS. 2 to 4.
FIG. 4 is a rear view showing the entire rear side of the pachinko machine.
As shown in FIGS. 2 and 3, the game board mounting frame 12 of the main body frame 3 is provided on the rear side of the front frame body 11, and the game board 5 is mounted so as to be attachable / detachable from the front. . The game board 5 is formed in a substantially square plate shape having a size to be fitted from the front of the game board mounting frame 12 (see FIG. 9). A guide rail 78 including an outer rail 76 and an inner rail 77 is provided on the board surface (front surface) of the game board 5, and a game area 37 is defined inside the guide rail 78. A predetermined gap is provided between the launch rail 19 and the guide rail 78, and when the launched game ball returns to the guide rail 78, the game ball is discharged from the gap. It is configured to be guided to the lower plate 31. Further, a front structural member 79 made of synthetic resin is attached to the front surface of the game board 5 in the outer region of the guide rail 78.

  On the other hand, as shown in FIG. 4, the lower part on the rear side of the game board 5 receives a game ball that has flowed into the various winning devices in a portion extending from the center part to the lower part, and serves as a collective bag for guiding the game ball to a predetermined position. A box mounting base 91 having both the above function and the function as a box mounting portion is provided. A sub-control board box 93 in which a sub-control board 92 such as a sound control board and a lamp control board is housed is mounted on the box mounting base 91 and is superposed on the rear side of the sub-control board box 93. A main control board box 95 in which the main control board 94 is accommodated is mounted. Further, in a state where the box mounting base 91, the sub control board box 93 and the main control board box 95 are respectively mounted on the rear side of the game board 5, the game board 5 is moved from the front of the game board mounting frame 12 of the main body frame 3. The box mounting base 91, the sub control board box 93, and the main control board box 95 are arranged so as not to protrude outward from the outline of the game board 5 so as to be fitted and mounted.

[Configuration of Main Body Frame Mechanism Mounted Body, Ball Tank, and Tank Rail] A description will be given based on FIGS. 7 and 8.
FIG. 7 is a perspective view showing the state in which various members are assembled to the main body frame of the pachinko machine from diagonally upper right rear, and FIG. 8 is a perspective view showing the main body frame from diagonally upper right rear.
A tank mounting portion 111, a rail mounting portion 112, a dispensing device mounting portion 113, and the like are formed on the mechanism mounting body 13 of the main body frame 3, and a ball tank 114 is mounted on the tank mounting portion 111. The ball tank 114 is made of a transparent synthetic resin material, and is formed in a box shape opening upward so that a large number of game balls supplied from the island facility can be stored. The storage state of the game balls in the ball tank 114 is visible through the rear side wall of the ball tank 114. In addition, a discharge port 116 for discharging a game ball is formed at the rear corner of the bottom plate portion 115 of the ball tank 114, and the bottom plate portion 115 is formed on an inclined surface inclined downward toward the discharge port 116. .

  The mechanism mounting body 13 of the main body frame 3 is integrally formed with a rail mounting portion 112 so as to approach the tank mounting portion 111 downward, and the rail component 117 is mounted on the rail mounting portion 112 so that the tank rail 118 is configured. That is, in this embodiment, the rail mounting portion 111 is formed in a state where the upper lateral direction portion of the main body frame 3 is recessed by a predetermined depth, and the rear side wall of the recess is used as the front wall portion 119 of the tank rail 118. An inclined rail shelf 120 that is inclined downward from one end (left end toward FIG. 8) to the other end (right end toward FIG. 8) is formed along the lower edge of the recess. An upward surface extending in the lateral direction of the rail shelf 120 is used as a rail receiving portion 121.

  A rail constituting member 117 which is mounted on the rail mounting portion 112 and constitutes the tank rail 118 includes a rear wall portion 122 which forms a rail passage between the rail mounting portion 112 and the front wall portion 119, and an inclined lower plate And a partition wall (both not shown) that project along the center in the front-rear direction of the upper surface of the lower plate part and divide the rail passage into front and rear rows (in this embodiment, front and rear rows). It is formed in preparation. The rail constituting member 117 is attached to the rail attaching portion 112 by an appropriate attachment means, thereby forming a tank rail 118 having a plurality of front and rear rows of rail passages. Then, after the game balls discharged from the discharge port 116 of the ball tank 114 (falling due to its own weight) are received at one end of the rail passages in the front and rear rows of the tank rail 118, the game balls follow the rail passage by their own weight. And rolling toward the other end of the rail passage. Further, in this embodiment, the rail constituent member 117 is formed of a transparent synthetic resin material, whereby the flow state of the game balls in the rail passage is visually recognized through the rear wall portion 122 of the rail constituent member 117. It is possible.

  The front wall portion 119 of the tank rail 118 (rail mounting portion 112) is separated from the first space portion in order to avoid interference with the upper end portion of the rear portion of the equipment (for example, an accessory) protruding to the rear side of the game board 5. It is provided in the state. In this embodiment, the rear end of the rail shelf 120 that is the rear end portion of the main body frame 3 and the rear wall portion of the tank rail 118 are substantially flush with the rear side wall of the ball tank 114. In other words, the tank rail 118 is arranged rearwardly from the rear surface of the game board 5 until the rear wall portion of the ball tank 114 is substantially flush with the rear wall portion of the ball tank 114. As a result, a first space portion is provided between the rear side of the game board 5 and the front wall portion 119 of the tank rail 118 to avoid interference with the rear portion of the equipment (for example, an accessory). .

  Above the tank rail 118, a rectifying body 123 for aligning the game balls flowing in the rail passage without overlapping each other is mounted on the upper portion thereof so as to be swingable about the shaft 124. The rectifier 123 is provided with a weight from the center to the bottom.

[Configurations of Dispensing Device Mounting Unit and Ball Dispensing Device] A description will be given based on FIGS. 7 and 8.
A vertically long paying device mounting portion 113 corresponding to a ball paying device (ball paying unit) 125 described below is formed in the vertical direction of one side of the mechanism mounting body 13 of the main body frame 3. The dispensing device mounting portion 113 is formed in a concave shape having an opening on the rear side. In addition, an opening 127 through which a payout motor 126 (see FIG. 3) of the ball payout device 125 can project is formed at a predetermined position of a back wall portion (not shown) having a stepped shape of the payout device mounting portion 113. Yes.

  In a state where the ball payout device 125 is mounted in the recess of the payout device mounting portion 113, a second space portion is provided between the game board 5 and the first space portion that is substantially at the same level in the front-rear direction. . Thus, the rail passage and the ball passage are arranged at substantially the same level in the front-rear direction. Further, the rear end of the body frame 3, that is, the rear end of the peripheral wall portion of the payout device mounting portion 113, the rear end of the rail shelf 120, the ball tank 114, the tank rail 118, and the ball payout device 125 are substantially the same surface. ing.

  The ball payout device 125 has a vertically long box shape that is substantially the same size as the recess of the payout device mounting portion 113, and is unitized by mounting various components related to payout. The ball payout device 125 is fitted from the rear opening of the recess of the payout device mounting portion 113 and is mounted by appropriate mounting means (for example, mounting means such as an elastic clip, a locking claw, and a screw). It has become.

  Although not shown, the ball payout device 125 is formed by dividing the ball passages having inflow ports respectively communicating with the outlets of the rail passages in the tank rail 118 into a plurality of front and rear rows (for example, front and rear rows). Also, the downstream portions of the front and rear rows of ball passages formed in the interior are bifurcated to form front and rear rows of prize balls, a ball rental ball passage and a ball removal ball passage. In addition, a payout member (not shown) made of a rotating body for distributing and paying out game balls to any of the passages is rotated in the forward and reverse directions at a branch portion between the winning ball and the ball passage for lending and the ball passage for ball removal. It is arranged to be possible.

[Equipment on the lower rear part of the main body frame] A description will be given based on FIGS.
On the rear side of the front frame 11 of the main body frame 3, on one side (left side in FIG. 4) of the rear lower region of the front frame 11 positioned below the game board mounting frame 12, A launching device unit 130 that is assembled with a launching hammer (not shown) for launching a game ball sent to the launching position of the tilted end, a launching motor 128 that operates the launching hammer, and the like, assembled on the mounting substrate 129. Is installed. In addition, a power supply board box 132 that accommodates the power supply board 131 is mounted at a substantially central portion of the rear lower region of the front frame body 11, and the dispensing control board 133 is placed in a state of being superimposed on the rear side of the power supply board box 132. A payout control board box 134 to be accommodated is mounted. The payout control board 133 includes a RAM for storing the number of game balls to be paid out, and transmits a control signal for paying out game balls in accordance with a payout signal transmitted from the main control board 94 to a relay circuit board (not shown). Thus, the operation of the payout motor 126 is controlled. Here, the launcher unit 130 corresponds to the launcher of the present invention.

[Configuration of Rear Cover Body] A description will be given based on FIGS. 4 and 5.
FIG. 5 is a perspective view showing the entire rear side of the pachinko machine from the upper right rear.
The rear end portions of the display device control board box 135 (see FIG. 9) and the main control board box 95 arranged on the rear surface of the game board 5 protrude toward the window opening portion opened in the center portion of the mechanism mounting body 13. . And between the side wall part which comprises one side wall of the window opening part of the mechanism mounting body 13, and the one side wall of the dispensing device mounting part 113 which comprises the other side wall, a substantially square box shape is formed by an opaque synthetic resin material. The formed rear cover body 136 is detachably mounted by a cover hinge mechanism 137.

  The rear cover body 136 is configured integrally with a substantially rectangular rear wall portion 138 and a peripheral wall portion 139 protruding forward from the outer peripheral edge of the rear wall portion 138. Of the peripheral wall portion 139 of the rear cover body 136, the wall portion 139 a on one side is attached and detached from above the hinge holes of the hinge body 140 formed at a total of three positions above and below the side wall portion of the mechanism mounting body 13. A hinge body 142 having a hinge pin 141 that can be fitted downward is integrally formed. Further, of the peripheral wall portion 139 of the rear cover body 136, the other wall portion 139 b has a locking claw that can be elastically engaged with a locking hole formed in one side wall of the dispensing device mounting portion 113. The elastic closing body 143 is integrally formed.

  That is, in the rear cover body 136, the hinge pins 141 of the upper and lower and intermediate hinge bodies 142 are respectively fitted from above the hinge holes of the hinge body 140 of the side wall portion of the mechanism mounting body 13. In this state, the rear cover body 136 is rotated toward the other side of the mechanism mounting body 13 around the hinge pin 141, and the elastic closing body 143 is inserted into the locking hole on one side wall of the dispensing device mounting portion 113. The rear cover body 136 is held in a closed state on the rear side of the mechanism mounting body 13 by being elastically engaged. Then, the rear cover body 136 covers the entire display device control board box 135 (see FIG. 9) on the rear surface of the game board 5 and a portion extending from the substantially middle portion to the upper end of the main control board box 95 by the rear cover body 136. ing. As a result, the board connector of the main control board 94 exposed to the upper part of the main control board box 95 (mainly a board connector for connecting to the display apparatus control board) is hidden from view from behind.

  Further, a portion from the substantially middle portion to the lower end of the main control board box 95 is exposed without being covered by the rear cover body 136. The inspection connector 144 arranged on the main control board 94 is exposed at the lower part of the main control board box 95, and the inspection connector on the main control board 94 is closed with the rear cover body 136 closed. A board inspection device (not shown) can be connected to the connector 144 for inspection.

  A large number of heat radiation holes 145, 146, 147, and 148 are provided in the rear cover body 136, and internal heat is released from the large number of heat radiation holes 145, 146, 147, and 148. . In this embodiment, the rear cover body 136 is provided with a number of slit-like heat radiation holes 145 extending from the peripheral wall portion 139 to the rear wall portion 138, and from the substantially middle height position of the rear wall portion 138 to the upper portion. A large number of elliptical, elliptical, etc. heat radiation holes 146 are provided therethrough, and a large number of elliptical, elliptical, etc. heat radiation holes 147 and a predetermined number of laterally rectangular heat radiation holes 148 pass through the lower portion of the rear wall 138. It is installed.

  Further, the horizontally elongated rectangular heat radiation hole 148 has a size corresponding to the size and arrangement position of a plurality of parallel seal portions 149 sealed by the seal screw (sealing member) of the main control board box 95. It penetrates the position. As a result, even when the opaque rear cover body 136 is closed, the plurality of parallel sealing portions 149 of the main control board box 95 are exposed so as to be visible at the portion of the heat radiation hole 148. For this reason, even when the rear cover body 136 is closed, the sealing state of the sealing portion 149 of the main control board box 95 can be easily visually confirmed. In addition, since the opaque synthetic resin material can be easily used as a synthetic resin material that is recycled compared to the transparent synthetic resin material, the rear cover body 136 can be manufactured at low cost.

  Of the peripheral wall portion 139 of the rear cover body 136, at a predetermined position (two places on the left and right in this embodiment) of the upper side wall portion 139c, a power cord (not shown) is held in a substantially folded state so as to be appropriately folded. An elastically deformable cord holder 150 extends toward the rear wall surface of the upper tank rail 118 (the rear wall surface of the rail component member 117). A knob for removing the power cord by elastically deforming the cord holder 150 is formed at the tip of the cord holder 150.

  One end of the power cord is detachably connected to the board connector 152 of the distribution board 151, and the power plug at the other end is inserted into a power outlet. As described above, by forming the cord holder 150 integrally with the rear cover body 136 and holding the power cord, the power cord hangs when the pachinko machine 1 is transported and stored, or it may become an obstacle. The trouble which is caught can be prevented.

[Configuration of Sphere Derivative for Lower Plate, etc. at Lower Lower Side of Main Body Frame] A description will be given based on FIGS. 1 and 6.
6 is a perspective view showing a state in which the rear cover body and various control boards are removed from the perspective view of the pachinko machine shown in FIG.
A lower dish ball derivative 153 is attached to the other side portion (hinge portion) of the rear lower region of the main body frame 3 in the recessed portion of the rear stepped portion of the speaker box portion 16. The lower tray ball derivative 153 is used when the game balls paid out to the upper plate 51 through the upper plate connection path (not shown) from the winning ball and rental ball passage of the ball dispensing device 125 are full. The game ball on the upper plate communication path is for guiding the game ball to the lower plate 31.

  In this embodiment, a board box 155 that houses the interface board 154 is mounted on the outer surface of the rear wall of the lower dish ball derivative 153. The interface board 154 is interposed between the ball lending machine installed adjacent to the pachinko machine 1 and the payout control board 133, and transmits / receives a signal related to ball lending between the ball lending machine and the payout control board 133. Electrical connection is possible.

[Configuration of Game Board] The game board will be described with reference to FIGS.
FIG. 10 is an enlarged front view showing the configuration of a pachinko main part in which a game board having a game area and a plurality of units mounted on the game board are assembled, and FIG. 11 shows the pachinko main part from the upper left front. FIG. 12 is a perspective view showing a pachinko main portion from the upper right front, FIG. 13 is a perspective view showing a game board having a game area from the upper right front, and FIG. 14 is an exploded pachinko main portion. It is a disassembled perspective view shown diagonally forward.

  As shown in FIG. 13, the game board 5 has a front component member 211 having a substantially circular opening 210, and a front component member 211 attached to the front side and an opening having the same shape as the front component member 211 (not shown). And a transparent game area plate 81 which is sandwiched between the front component member 211 and the game board base 212 and which closes the opening 210 of the front component member 211 and the opening of the game board base 212. Configured. On the surface of the game area plate 81, a guide rail 78 including an outer rail 76 and an inner rail 77 for guiding a game ball into the opening 210, a main winning port unit 214, a passing gate 69, and the like are attached. A main character 213 having a frame-shaped center character 230 is attached to the opening 82 in which the plate 81 is formed. That is, the game area 37 is defined on the surface of the game area plate 81 surrounded by the opening 210, and a number of obstacle nails (not shown) are provided in the game area 37 in a predetermined gauge arrangement. In addition, the above-mentioned main character 213, the passage gate 69, the main winning a prize opening unit 214, and the like are arranged at appropriate positions in the middle of the above. Note that an out-port 220 is provided at the lowermost center of the game area 37 to discharge game balls that have not won a prize-winning hole or the like from the game area 37. The passage gate 69 is provided with a gate sensor 990 (see FIG. 40) that detects that a game ball has passed through the passage gate 69.

  The game area plate 81 is formed by extruding a transparent resin containing a predetermined proportion of an elastic resin material (rubber in this embodiment) in a resin material such as polycarbonate resin, polyarylate resin, acrylic resin, methacrylic resin or the like. In addition, the extrusion direction is formed so as to intersect the vertical direction. By including an elastic resin material in the resin material constituting the game area board 81, cracks are prevented from entering even if obstacle nails or the like are driven into the game area board 81, and the damage caused by the game balls flowing down is also suppressed. It is possible to prevent the player's interest from deteriorating. In addition, it is desirable to form so that an extrusion direction may be about 45 degree | times with respect to an up-down direction. Further, the thickness of the game area plate 81 is set to a minimum necessary thickness (8 to 10 mm) that can sufficiently hold the obstacle nail to be placed, and the thickness of the game board base 212 The thickness is almost half.

  As a result, the direction in which the game area plate 81 is pushed out intersects the vertical direction, that is, the direction in which the push direction is a direction other than the vertical direction. When the device 101 (see FIG. 10), the decorative body 84 (see FIG. 14), etc. are arranged, the game area board 81 interferes with the dot matrix of the effect display device 101, the decorative body 84, etc., and moire occurs. Can be suppressed as much as possible, and it is possible to prevent the presentation display device 101 and the decorative body 84 from becoming difficult to see due to moire.

  Further, as shown in FIGS. 14 and 10 to 12, on the rear side of the game board 5, a frame-like base member 83 and a plurality of decorative bodies 84 attached to the surface of the base member 83 are provided. The electric decoration unit 85 in which the internal decoration body region 600 can be visually recognized through the transparent game area plate 81, the movable accessory 87 visible through the opening 82 in which the game region plate 81 is formed, and the movable accessory 87 A movable decorative unit 89 having a movable mechanism 88 for driving the frame and an effect display device 101 that is fitted from the rear to the frame opening 521 of the movable decorative unit 89 and visible through the opening 82 are assembled. Yes. Here, the decorative body 84 corresponds to the three-dimensional decorative body of the present invention.

(About the composition of the main character)
Next, a specific configuration of the main character 213 in the game board 5 will be described in detail with reference to FIGS. 15 is a perspective view showing the main character from the upper right front, FIG. 16 is an enlarged perspective view showing the stage of the center character from the upper right front, and FIG. 17 is an enlarged perspective view showing the stage of the center character from the upper left rear. It is.

  As shown in FIG. 15, the main character 213 in the game board 5 includes a center character 230 formed in a frame shape, a character display body 231 that is attached to the right front surface of the center character 230 and can transmit light, And a windmill 219 attached to the lower edge of the left side of the accessory 230.

  The center accessory 230 is made of a light-transmitting member, but a mirror-finished portion 104 that does not partially transmit light is formed on the surface thereof. The left side edge of the center accessory 230 has a first warp inlet 105 that opens to the outside of the center accessory 230 and a first warp outlet 106 that opens to the inside of the center accessory 230, A first warp passage 107 communicating with the first warp inlet 105 and the first warp outlet 106 is formed. Similarly, a second warp passage 162 having a second warp inlet 160 and a second warp outlet 161 is formed below the first warp passage 107 as a warp passage partitioned from the first warp passage 107. Yes. The first warp outlet 106 and the second warp outlet 161 are extended to the vicinity of the lower edge of the center accessory 230 by a warp passage forming member 163 attached to the lower back of the center accessory 230. The first warp outlet 106 is formed behind the second warp outlet 161 (that is, on the side opposite to the player). That is, when a game ball rolling in the game area 37 on the outer side (left side) of the center accessory 230 enters the upper first warp inlet 105, On the other hand, when the ball enters the second warp inlet 160 on the lower side, it is sent to the front side (player side) of the lower edge portion.

  Further, the center accessory 230 has a first shelf 165 that can roll a game ball supplied from the first warp outlet 106 of the first warp passage 107 in the left-right direction on the upper surface of the lower edge portion thereof. A stage 164 having a rolling surface 167 including a second shelf 166 capable of rolling the game ball supplied from the second warp outlet 161 of the second warp passage 162 in the left-right direction is provided. . A step 172 is formed between the first shelf 165 and the second shelf 166, and the second shelf 166 is lower than the first shelf 165. That is, the second shelf portion 166 is disposed on the player side with respect to the first shelf portion 165, and is disposed on the downstream side in the flow direction of the game ball with respect to the first shelf portion 165.

  As shown in FIGS. 16 and 17, the first shelf 165 includes a curved surface portion 168 that gradually decreases toward the center side, and a hill portion 169 that is provided at the center of the first shelf 165 and is raised upward. Thus, the game ball is repeatedly rolled in the left-right direction along the curved surface portion 168, and the concentration of the game ball having weakened momentum on the central portion of the first shelf portion 165 is avoided. In addition, a concave guide groove 170 that guides a game ball that rolls in the left-right direction in the first shelf 165 toward the rear is formed in the center of the hill portion 169. A dam portion 173 having a predetermined height that prevents the game ball from being discharged from the first shelf portion 165 toward the second shelf portion 166 is provided upright at the edge portion.

  In addition, a winning device receiving portion 177 that protrudes rearward from the first shelf portion 165 is formed integrally with the stage 164 at the center portion of the stage 164, and is located on the hill portion 169 of the first shelf portion 165. It is possible to accept the game ball that rolls at, and enter the first starter device 456 (described later). Thus, since the winning device receiving portion 177 is provided so as to protrude from the first shelf portion 165, the first starter device 456 and the stage 164 are associated with each other and roll on the first shelf portion 165. It is possible to enhance the interest as to whether or not the game ball is received by the winning device receiving unit 177. Further, at this time, since the game ball receiving into the winning device receiving unit 177 is not hindered by the game ball rolling outside the center accessory 230, it occurs when flowing down from the optimal position of the stage 164. It is possible to maintain a sense of expectation and to wipe away anxiety due to the loss of expectation.

  The winning device receiving portion 177 extends from the first shelf portion 165 rearward in a substantially horizontal direction and has an arch-shaped guide portion 178 whose bottom surface is open, and covers the guide portion 178 and extends obliquely upward. And a plate-shaped upper surface portion 179. For this reason, it is possible to reliably send the game ball that has entered the winning device receiving unit 177 along the guide unit 178. That is, even when the game ball that has entered the winning device receiving unit 177 has a strong momentum, it is possible to prevent the ball from deviating from or jumping over from the side surface in the left-right direction and smoothly enter the ball. In addition, the arch-shaped guide part 178 is provided so as to protrude upward from the first shelf part 165, but an upper surface part 179 is formed so as to cover the guide part 178, and extends obliquely upward. Since it is provided with an inclination, it is possible to impress a sense of unity with the first shelf 165 and to make the winning device receiving portion 177 large and conspicuous by the upper surface portion 179.

  On the other hand, the second shelf portion 166 is formed with a curved surface portion 182 that gradually decreases toward the center side, and the game ball can be repeatedly rolled in the left-right direction. The second shelf 166 may be supplied with game balls directly through the second warp passage 162 or may be supplied with game balls discharged from the first shelf 165. . In addition, a guide path 183 for guiding the game ball on the second shelf 166 to flow down directly above the center of the main winning opening unit 214 (see FIG. 13) is further provided in the central portion of the second shelf 166. I have. The guide path 183 is disposed substantially at the center of the second shelf 166 and guides the game ball to the rear side of the second shelf 166, and the second shelf below the ball guide 184 and the second shelf. A ball receiving portion 185 that extends to the rear side of 166 and can receive a game ball from above, and a game ball received by the ball receiving portion 185 is opened below the ball guide portion 184 and to the front side of the second shelf portion 166. It is comprised from the ball | bowl guidance | guide part 187 which guide | induces so that it may flow out from the ball | bowl outflow port 186. FIG. Note that the game ball deviates from the first shelf 165 or the second shelf 166 between the first shelf 165 and the second shelf 166 and at predetermined positions on the front edge of the second shelf 166. A weir portion 188 having a predetermined height that restricts this is partially provided.

  Further, the stage 164 is formed using an opaque member that does not transmit light as a basic member, but strip-shaped light transmitting portions (not shown) extending in the front-rear direction are arranged at predetermined intervals in the left-right direction. Light can be emitted from the transmission part. Further, the weir 188 (see FIG. 15) provided between the first shelf 165 and the second shelf 166 is also formed of a light transmissive member, and can transmit light emitted from the rear. It has become. In addition, the dam part 188 has a plurality of slits inside and is highly decorative.

(About the composition of the main prize opening unit)
Next, the configuration of the main winning a prize opening unit 214 will be described in detail with reference to FIG. First, the main winning opening unit 214 is disposed at a substantially central portion in the left-right direction of the game area 37 below the center accessory 230, and has a pocket-shaped second starting port device 330 that opens upward, and a second starting port device 330. A third starter device 332 that can be closed or opened by a second starter device 330 and a pair of movable pieces 331, and a rectangular shape that is disposed below the third starter device 332 and extends in the left-right direction. An attacker device 335 having an open / close door 334 whose upper side can be closed with a large winning opening (not shown) and a large winning opening being closed, and obliquely upward so as to be separated from each other on the left and right sides of the attacker device 335 And a general winning opening 336 that opens. Note that each of the second starter device 330 and the third starter device 332 includes a receiving part for receiving a game ball and a ball path for guiding the received game ball. Further, the general winning opening 336 is formed of a cylindrical member whose front end surface protruding to the player side is closed and whose upper surface is opened, and is provided through the game area plate 81.

  The main winning port unit 214 further includes a start port opening / closing drive unit (not shown) that opens and closes a pair of movable pieces 331 that open and close the third start port device 332. The start port opening / closing drive unit includes a start port solenoid having a plunger that can be moved back and forth in the front-rear direction, and in a horizontal direction and a left-right direction (a direction along the game board surface) as the plunger moves forward and backward in the start port solenoid. A transmission member that rotates around an extending axis and is capable of moving a protruding pin extending rearward from the pair of movable pieces 331 in the vertical direction.

  Further, a second start port sensor 358 (see FIG. 40) is provided below the start port solenoid, and a game ball won in the second start port device 330 or the third start port device 332 receives a second start. By passing through the through hole of the mouth sensor 358, it is detected by the second starting port sensor 358 and discharged from the outlet formed below the main winning port unit 214.

  Also, the attacker device 335 of the main winning opening unit 214 includes a large winning opening sensor 370 (see FIG. 40) that detects a game ball that has won a big winning opening, and a rectangular shape extending in the left-right direction that can close the large winning opening. An open / close door 334 that is pivotally supported on the lower side and is pivotable forward from an upright side, an attacker solenoid (not shown) having a plunger that can be advanced and retracted in the front-rear direction, and the front and rear of the plunger in the attacker solenoid A transmission member that rotates around an axis extending in the horizontal direction and the left-right direction (the direction along the game board surface) as the direction advances and retreats, a prize winning opening sensor 370, the opening / closing door 334, and A casing having a guiding path that supports an attacker solenoid and the like and guides a game ball that has won a prize-winning opening so as to be detected by the prize-winning opening sensor 370 ( Deviation also has a do not) and shown.

  The attacker device 335 has a wider width in the left-right direction than the width when the pair of movable pieces 331 are opened and the third starter device 332 is opened. The game balls are easier to win. In addition, the game ball that enters from the big prize opening and is detected by the big prize opening sensor 370 is discharged as it is below the main prize opening unit 214.

  Further, the main winning opening unit 214 is attached and fixed to the game board base 212 so that the second starting port device 330 is located immediately below the ball outlet 186 (see FIG. 16) in the guide path 183 of the main character 213. The game balls that have flowed out of the guide path 183 are arranged so as to increase the possibility that they will win the second starting port device 330 of the main winning port unit 214.

(About the lighting unit)
Next, the structure of the electrical decoration unit 85 will be described in detail with reference to FIGS. 18 is a perspective view showing the electric decoration unit from the upper right front, FIG. 19 is a perspective view showing the base member of the electric decoration unit from the upper right front, and FIG. 20 shows each decorative body provided in the electric decoration unit. 21 is a front view, FIG. 21 is an enlarged perspective view showing the stage and the light emitting decoration device from the upper right front, and FIG. 22 is a front view showing the light emitting substrate and the light emitting decoration mounted on the base member of the electric decoration unit, 23 is a cross-sectional view showing a cross-section between AA in FIG. 10, FIG. 24 is a cross-sectional view showing a cross-section between BB in FIG. 10, and FIG. 25 is a cross-section between CC in FIG. 26 is a rear view showing the electric decoration unit, FIG. 27 is an exploded perspective view showing the state where the partition plate and the center accessory are separated from the electric decoration unit from the upper left rear, and FIG. Is the center and the lighting unit Is a sectional view showing an assembled state of the.

  As shown in FIGS. 18 and 19, the base member 83 of the electric decoration unit 85 is formed in a substantially rectangular frame shape having an opening 454 in the center of the box shape, and a plurality of LEDs on which a large number of LEDs are mounted. An inner board housing portion 452 for housing a light emitting board 892a to 892e (see FIG. 22) and a light emission control board 450 that is connected to each of the light emitting boards 892a to 892e and emits an LED based on a gaming state, and a board housing The mounting unit 453 is formed to extend to the outside of the part 452 and attach the electrical decoration unit 85 to the back surface of the game board base 212 in the game board 5. The size of the board accommodating portion 452 substantially matches the size of the opening 210 in the front component member 79 of the game board 5, that is, the size of the game area 37, and the player side passes through the transparent game area plate 81. It is possible to see from. A transparent plate-like partition plate 461 is attached to the center of the base member 83 from the back side, and an opening 454 formed in the base member 83 is closed by the partition plate 461. In other words, the partition plate 461 closes the opening 82 (see FIG. 14) formed in the game area plate 81, and the game ball rolling on the game area 37 passes through the opening 82 to the rear. I try not to jump in. Further, in front of the opening 454, a display opening 97 is opened between the decorative bodies 84 arranged on the base member 83, so that the effect display device 101 can be viewed from the front.

  Further, a first entrance passage 457 of the first starter device 456 is formed on the lower inner peripheral edge of the base member 83. As shown in FIG. 28, the first ball entering path 457 is disposed below the stage 164, more specifically, below the winning device receiving portion 177 extending rearward from the second shelf portion 166. It is molded integrally with the member 83. Specifically, a bowl-shaped guide wall portion 460 that is open on the back side and protrudes toward the stage 164 is formed in the vertical direction with the inlet portion 459 as an upper end. The guide wall portion 460 is formed to be detoured to the left so as not to interfere with the main winning port unit 214 protruding backward from the game area plate 81 (see FIG. 26). In addition, the back surface side of the guide wall portion 460 is closed by a lid portion 462 extending downward from the lower end of the partition plate 461. That is, the first entrance passage 457 is formed by a combination of the guide wall portion 460 formed integrally with the base member 83 and the lid portion 462 formed integrally with the partition plate 461. The first entrance passage 457 is provided with a first start port sensor 416 (see FIG. 26) that detects that a game ball has entered the first entrance passage 457. Here, the first start port sensor 416 corresponds to a winning state detecting means of the present invention.

  In this manner, the first entrance passage 457 of the first starter device 456 is formed in the base member 83 of the electrical decoration unit 85, and communicates with the winning device receiving portion 177 extended from the stage 164 of the center accessory 230. Configuration is adopted. For this reason, the space for arranging the first entrance passage 457 can be secured without increasing the length of the center accessory 230 in the front-rear direction. By forming the first entrance passage 457 using the illumination unit 85, the first entrance passage 457 can be prevented from protruding from the back surface of the center accessory 230, and the first shelf portion 165 of the stage 164 can be prevented. The game ball that rolls above can enter the first entrance passage 457 disposed behind the stage 164.

  On the other hand, as shown in FIG. 19, at the lower part of the base member 83, there are a recess 464 and a notch 465 sized to accommodate the first starter device 456 protruding rearward from the back surface of the game area plate 81. The electrical decoration unit 85 and the first starter device 456 are configured so as not to interfere with each other. In addition, on both the left and right sides of the notch portion 465, outflow passages 466 are formed, and a general prize opening device 338 attached to the game area plate 81 of the game board 5 and extending rearward is disposed. ing. Further, as shown in FIG. 23, the general prize opening device 338 has mounting portions 341 extending on the left and right sides of a hollow cylindrical shape whose bottom surface is oriented in a direction substantially parallel to the board surface of the game area plate 81, An opening 342 (see FIG. 12) for receiving a game ball is formed on the upper portion by being cut out in a substantially rectangular shape in plan view, and the general winning opening 336 extends rearward and is integrated with the winning opening passage section 337. And an outflow portion 343 through which the game ball flows out is opened at the rear end of the winning opening passage portion 337. The general prize opening device 338 is attached to the game area board 81 by inserting a prize opening passage part 337 into the prize opening hole 478 of the game area board 81. The game ball that has entered the general winning opening 336 is sent to the outflow path 466 from the outflow section 343 behind the winning opening section 337. The general winning opening 336 is plated as a whole, and the surroundings such as the decorative body 84 and the obstacle nail are reflected on the side surface. The general prize opening 336 exhibits a cylindrical shape extending in the front-rear direction and a linear outline and a ridge line extending in the front-rear direction depending on the shape of the opening 342, but the surroundings reflected on the side cylindrical surface are also front-rear. It is distorted in a linear shape in the direction, and emphasizes the characteristics of the shape of the general winning opening 336. Note that a slight gap is formed between the outer periphery of the winning opening passage 337 and the peripheral surface of the winning opening 478, and the peripheral surface of the winning opening 478 and the winning opening passage 337 are not in contact with each other. . Further, the peripheral surface of the winning hole 478 is subjected to a rough polishing finish, and when viewed through the transparent board surface of the game area plate 81, the winning hole 478 is a cylindrical opaque surface. The side face of the winning opening passage section 337 is concealed. Although a plurality of the prize opening devices 338 are arranged, they are not close to each other and do not hinder the visibility of the decorative body 84. In the outflow passage 466, a winning state detecting means (not shown) is arranged so that it is detected that the player has entered the general winning opening device 338. Here, the general winning opening 336 corresponds to the winning opening of the present invention.

  As shown in FIG. 23, a gate hole 479 is formed in the game area plate 81, and a passing gate 69 including a gate sensor 990 with a gate frame member 440 is disposed in the gate hole 479. Has been. The gate frame member 440 has a box shape, accommodates the gate sensor 990 inside, and is opened so that the passage detection hole 476 is exposed. The passage gate 69 is installed by being partially fitted into the game area plate 81 at a position where the passage detection hole 476 through which the game ball of the gate sensor 990 passes is projected into the game area 37. . A gate attachment portion 441 extends from the gate frame member 440, and the passing gate 69 is screwed to the game area plate 81 at the gate attachment portion 441. An insertion hole 504 having a shape simulating a building window is formed in a projecting portion 351 (described later) of the decorative body 84, and an electric wiring 515 extending from the rear portion of the gate sensor 990 is passed through the insertion hole 504. It is possible to extend to the back of the. Further, a light emitting substrate through hole 475 is formed in the light emitting substrate 892 attached to the base member 83, and a wiring insertion portion 467 that penetrates the base member 83 is formed in the lower left portion of the base member 83. The electric wiring 515 is routed to the rear of the electric decoration unit 85 through the light emitting substrate through hole 475, the wiring insertion portion 467, and the guide portion 468. In other words, the wires are wired immediately behind the gate sensor 990 so that the electric wires are not seen by the player through the transparent game area plate 81. On the back surface of the base member 83, a cylindrical guide portion 468 (see FIGS. 26 and 27) communicating with the wiring insertion portion 467 is formed integrally with the base member 83 and extends rearward. 515 is disposed through the guide 468. The guide portion 468 has dimensions inside the cylinder so that the operator's finger can be inserted so that the work can be easily performed when the electric wiring 515 is passed through the wiring insertion portion 467. The electrical wiring 515 can be easily routed when connected to control boards located behind the electrical decoration unit 85 by being led out backward.

  As shown in FIG. 18, the base member 83 is provided with a special symbol display 470, a holding lamp 472, and a normal symbol display 928 (see FIG. 61). The special symbol display 470 is made up of a 7-segment LED, and lights up in response to winning of a game ball to the first starter device 456 and the second starter device 330 (or the third starter device 332). A special symbol corresponding to each starting port is displayed by a symbol (number or symbol).

  The hold lamp 472 is composed of four LEDs. Each LED is turned off and turned on, and the first start port device 456 and the second start port device 330 (or the third start port device 332). ), The number of start suspensions due to winning of game balls is displayed, and up to four start suspensions can be displayed. It should be noted that the special symbol display 470 and the holding lamp 472 protrude as a unit from the base member 83 to the player side and are fitted into a display window 471 (see FIG. 13) provided on the game area plate 81. ing. The display window 471 is formed of a mirror-like smooth surface with a metal plating on the side surface, and reflects a member or the like disposed on the side surface on the side surface.

  Hereinafter, a description will be given based on FIGS. As shown in the cross-sectional view of FIG. 23, the general prize opening device 338 is installed by inserting a prize opening passage portion 337 into a prize opening hole 478 formed in the game area plate 81. Further, a winning opening passage portion 337 protrudes behind. A base member 83 is disposed behind the game area plate 81, and a decorative body area 600 is formed between the game area plate 81 and the base member 83. In the decorative body region 600, a decorative body 84 and light emitting substrates 892a to 892e are disposed.

  The light emitting substrates 892a to 892e are divided into a frame-shaped substrate housing portion 452, and an upper decorative body 480, a right decorative body 481, and a decorative body 84 are provided on the front side of each of the light emitting substrates 892a to 892e. A left decorative body 482, a lower right decorative body 483, and a lower left decorative body 484 are attached. In these decorative bodies 84, an opening that transmits light and a transparent portion are formed, and by emitting light through these, three-dimensional electrical decoration is produced. Each of the decorative bodies 84 has a shape that undulates in the front-rear direction, and is combined as a whole so that it looks like a cityscape model that represents the design concept of the pachinko machine 1. Further, the decorative body 84 includes upper belt-like light emitting portions 490a to 490e, lower belt-like light emitting portions 499a to 499c, 505a and 505b, right belt-like light emitting portions 492a to 492e, and left belt-like light emitting portions 496a to 496e. The unit 89 is formed on substantially the same plane as the horizontal operation rod 530 and the vertical operation rod 531. As shown in FIGS. 21 and 23, the decorative body 84 has a plurality of protrusions 351 and depressions 353 and has a shape that is undulated in the front-rear direction, and the protrusion 351 is the back surface of the front game area plate 81. A through hole 503 is formed in one of the projecting portions 351. In the surrounding area where the general prize opening 336 is arranged, decorations that resemble a building are formed, and linear outlines, ridge lines, and valley lines appear in the up, down, front, back, left and right directions. The design is made with a lot of square solid shapes. Specifically, as shown in FIGS. 20 and 22, the upper decorative body 480 is disposed on the upper side of the base member 83, and has a three-dimensional protruding decorative portion 486 that protrudes toward the player side and causes light to emerge, A transparent decorative portion 488 having a slit portion 488a that spreads radially around the periphery and a lens portion 488b that diffuses light in the center, a cylindrical tubular light emitting portion 489 that protrudes toward the player side, and a vertically extending direction Translucent upper strip light emitting portions 490a to 490e formed in a strip shape and arranged at predetermined intervals in the left-right direction are formed. Lower row LEDs 423a to 423e are arranged in a line at substantially equal intervals corresponding to the shapes of the upper belt light emitters 490a to 490e behind the upper belt light emitters 490a to 490e. Lights in a band. Each of the upper belt-like light emitting portions 490a to 490e is formed in a shape in which the end portion on the opening 454 side reaches the edge of the member of the upper decorative body 480. All of the translucent members attached to the upper belt-like light emitting portions 490a to 490e are subjected to mosaic lens processing, and it is difficult to visually recognize the state of the light emitting substrate 892a from the front side. In addition, a lower portion of the upper decorative body 480 is formed with a sloped decorative body inclined portion 513 so that the end portion approaches the opening 454 of the base member 83. Note that the light-emitting substrates 892a to 892e are controlled by an electrical decoration control substrate 890 (see FIG. 41), and light adjustment such as blinking of the mounted LEDs and gradual increase / decrease in the amount of light is performed. Here, the illumination control board 890 corresponds to the light emission control means and the gradual dimming means of the present invention.

  As shown in FIGS. 19, 20, and 24, the lower left decorative body 484 is disposed at the lower left portion of the base member 83, and is decorated with a three-dimensional decoration imitating the shape of the building on the front surface. And a building light-emitting part 502 that has the shape of a building and can transmit light through a window, and semi-transparent lower belt-like light-emitting parts 505a and 505b that are formed in a strip shape so as to extend in the vertical direction and are arranged at predetermined intervals in the horizontal direction. And a transparent transparent light emitter 506 that projects toward the opening 454 and emits light when irradiated from below. Each of the lower belt-like light emitting portions 505a and 505b is formed in a shape in which the end on the opening 454 side reaches the edge of the member of the lower left decorative body 484. Further, the lower left decorative body 484 matches the through hole 503 into which the general winning port 336 of the general winning port device 338 is inserted and the wiring insertion portion 467 formed in the base member 83, and the electric wire of the gate sensor 990 is inserted therethrough. An insertion hole 504, a winning hole receiving part 508 that matches a general winning hole 336 provided in the main winning hole unit 214 (see FIG. 10), and a display insertion part 477 into which a holding lamp 472 is inserted are provided. Yes.

  As shown in FIG. 24, the through hole 503 is formed in a substantially circular shape at the center of the lower left decorative body 484, and the winning opening passage portion 337 of the general winning opening device 338 is inserted. The peripheral part of the through hole 503 on the front surface of the lower left decorative body 484 is decorated with a three-dimensional decoration imitating the shape of a building and protrudes forward to approach the vicinity of the back surface of the game area board 81. The ridgeline of the leading edge has a distorted shape. In addition, the through-hole 503 is slightly extended in a cylindrical shape on the back surface of the lower left decorative body 484, but the lower side of the extended portion is notched to allow the game ball to flow out to the outflow path 466. . The game ball that has flowed down the outflow path 466 flows into the downflow 466a (see FIG. 19).

  As shown in FIG. 25, the insertion hole 504 is formed in a rectangular shape similar to a part of the building light emitting portion 502 on the front surface of the lower left decorative body 484, and the electric wiring 515 extending behind the passage gate 69 (FIG. 23). See) is inserted. The electric wiring 515 extending to the rear of the insertion hole 504 passes through the light emitting substrate through hole 475 formed in the light emitting substrate 892e, and further, the wiring insertion portion 467 and the guide portion 468 formed in the base member 83 (see FIG. 25 and FIG. 25). 26) to the rear of the base member 83 (see FIG. 19).

  The winning opening accepting portion 508 is a hollow portion formed on the lower right side of the lower left decorative body 484 and has a shape that matches the general winning opening 336 installed in the main winning opening unit 214. The main winning hole unit 214 is fitted and fixed to the game area plate 81, and the rearward protruding portion 350 (see FIG. 23) of the rear portion of the winning hole unit 214 formed of an opaque member protrudes rearward. The decoration body 484 and the lower right decoration body 483 cover the periphery and shield the sides. Therefore, it is difficult to see the mechanism part through the game area plate 81. In addition, since the three-dimensional decoration and the light emission effect of the lower left decorative body 484 and the lower right decorative body 483 are conspicuous, the rearward projecting portion 350 of the main winning a prize opening unit 214 is inconspicuous.

  In addition, in the pachinko machine 1 of this example, in addition to the rear projecting portion 350 of the main winning port unit 214 described above, the mechanism portion includes an outflow passage 466 (see FIG. 19), a winning port passage portion 337 (hereinafter, FIG. 23), winning hole 478, electric wiring 515, through hole 503, gate hole 479, wiring hole 504, and light emitting substrates 892a to 892e.

  As shown in FIGS. 20, 22, 24, and 25, the forward LED 204 mounted on the light emitting board 892e installed behind the lower left decorative body 484 is located at the place where the window of the building light emitting unit 502 is formed. It is arranged accordingly. In addition, lower row LEDs 422a and 422b are arranged in a line at substantially equal intervals behind the lower belt-like light emitting portions 505a and 505b, and cause the lower belt-like light emitting portions 505a and 505b to emit light in a belt shape. The translucent members attached to the lower belt-like light emitting portions 505a and 505b are both subjected to mosaic lens processing, and it is difficult to visually recognize the state of the light emitting substrate 892e from the front side. A plurality of upward LEDs 203 are arranged in the upper right part of the light emitting substrate 892e so as to irradiate the light emitting decorative body 506 from below. Here, the lower belt-like light emitting portions 505a and 505b correspond to the light emitting decorative portion (second light emitting decorative portion) of the present invention.

  The interval between the lower left decorative body 484 and the light emitting substrate 892e is not uniform and varies depending on the undulation of the shape of the lower left decorative body 484. Further, the lower left corner of the lower left decorative body 484 corresponds to the peripheral edge of the game area board 81, but the forward LED 204 is not mounted on the portion of the light emitting board 892e corresponding to the lower left corner of the lower left decorative body 484, The portion of the game area board 81 that is closer to the center is rendered brighter than the peripheral edge.

  The right decorative body 481 is disposed on the right side of the base member 83, is formed in a strip shape extending in the left-right direction, and is formed with translucent right belt-shaped light emitting portions 492a to 492d disposed at predetermined intervals in the vertical direction. . Each of the right belt-like light emitting portions 492a to 492d is formed in a shape in which the end on the opening 454 side reaches the edge of the member of the right decorative body 481. The left decorative body 482 is disposed on the left side of the base member 83, and has a transparent decorative portion 494 having a slit portion 494a that spreads radially and a lens portion 494b that diffuses light in the center, and a cylindrical tubular shape that protrudes toward the player side. A light emitting portion 495 and semi-transparent left belt-like light emitting portions 496a to 496e formed in a strip shape extending in the left-right direction and arranged in the vertical direction at a predetermined interval are formed. Each of the left belt-like light emitting portions 496a to 496e is formed in a shape in which the end on the opening 454 side reaches the edge of the member of the left decorative body 482. The translucent members attached to the right belt-like light emitting portions 492a to 492e and the left belt-like light emitting portions 496a to 496e are all subjected to mosaic lens processing, and the state of the light emitting substrates 892b and 892c is visually recognized from the front side. It has become difficult to do. The left end portion of the right decorative body 481 is formed with a sloped decorative body inclined portion 512 so as to approach the opening portion 454 of the base member 83. Similarly, the right end portion of the left decorative body 482 has an opening portion 454. A slanted decorative body inclined portion 511 is formed so as to approach the center. All of the decorative body inclined portions 511, 512, and 513 are shaped so that the end portions approach the opening 454 toward the back side, and give the impression that the decorative body 84 approaches the display surface 98. Here, the right belt-like light emitting portions 492a to 492d and the left belt-like light emitting portions 496a to 496e correspond to the light emission decoration portion (first light emission decoration portion) of the present invention.

  As shown in FIGS. 20 and 22, the light emitting substrate 892b installed behind the right decorative body 481 has a right column LED 425a arranged in a line at substantially equal intervals corresponding to the shape of the right band light emitting units 492a to 492d. ˜425d are arranged. Similarly, on the light emitting substrate 892c installed behind the left decorative body 482, left column LEDs 424a to 424e are arranged in a line at substantially equal intervals corresponding to the shape of the left belt-like light emitting units 496a to 496e. Yes. Further, LEDs are arranged corresponding to the shapes of the slit portion 494a, the lens portion 494b, and the cylindrical light emitting portion 495. Note that the left belt-like light emitting portions 496a to 496d are vertically positioned corresponding to the right belt-like light emitting portions 492a to 492d, the left belt-like light emitting portion 496a is the right belt-like light emitting portion 492a, and the left belt-like light emitting portion 496b is the right belt-like light emitting portion. 492b, the left belt-like light-emitting portion 496c are level with the right belt-like light-emitting portion 492c, and the left belt-like light-emitting portion 496d is horizontal with the same height.

  Further, the lower right decorative body 483 is disposed at the lower right portion of the base member 83, and similarly to the lower left decorative body 484, the building light emitting unit 497, the lower belt-like light emitting units 499 a to 499 c, and the transparent light emitting body 500 are provided. Yes. The lower belt-like light emitting portions 499a to 499c are provided at the positions in the directly lower direction corresponding to the upper belt-like light emitting portions 490a to 490c, respectively. Each of the lower belt-like light emitting portions 499a to 499c is formed in a shape in which the end on the opening 454 side reaches the edge of the member of the lower right decorative body 483. The building light emitting portion 497 is provided with a through hole 498 that communicates with the outflow passage 466 (see FIG. 19) of the base member 83 and into which the general winning opening 336 is inserted. In addition, a dial irradiation unit 510 is provided in the lower part on the front side of the lower right decorative body 483 to irradiate the character display body 231 (see FIG. 15) attached to the game area board 81 from behind. It is like that. Here, the upper belt-like light emitting portions 490a to 490e and the lower belt-like light emitting portions 499a to 499c correspond to the light emission decoration portion (second light emission decoration portion) of the present invention.

  A forward LED 204 is disposed on the light emitting substrate 892d installed behind the lower right decorative body 483 in accordance with the shape of the window of the building light emitting unit 497. Lower row LEDs 421a to 421c are arranged in a line at substantially equal intervals respectively behind the lower strip light emitting portions 499a to 499c corresponding to the shape of the lower strip light emitting portions 499a to 499c. The translucent members attached to the lower belt-like light emitting portions 499a to 499c are all subjected to mosaic lens processing, and it is difficult to visually recognize the state of the light emitting substrate 892d from the front side. In addition, a number of upward LEDs 203 are arranged upward on the light emitting substrate 892d, and the light emitting decoration body 500 is irradiated from below. Here, the right belt-like light emitting portions 492a to 492d, the left belt-like light emitting portions 496a to 496e, the upper belt-like light emitting portions 490a to 490e, and the lower belt-like light emitting portions 499a to 499c, 505a, and 505b correspond to the translucent members of the present invention. To do.

  In this way, the decorative body 84 protrudes from the rear, and the prize winning passage passage portion 337 behind the general winning prize opening 336 is inserted into the through hole 503 formed in the decorative body 84 so as to be hidden from the player. At the same time, the design structure of the decorative body 84 and the design structure of the general winning opening 336 are related by the design concept of the pachinko machine 1, so that the decorative body 84 and the general winning opening 336 are associated with each other. The player recognizes that the object is a thing, and suppresses the possibility that the general winning opening 336 may cause a visual discomfort to the surroundings.

(About luminous decoration)
As shown in FIGS. 21 and 22, the light emitting decoration devices 200 and 201 are configured such that the front decoration body 202 located in the front and the light emission decoration body 506 located in the rear sandwich the first shelf 165 in the front-rear direction. It is arranged. Both the front decorative body 202 and the light emitting decorative body 506 are three-dimensional decorative bodies formed using a cable-stayed bridge as a motif, and are erected upward from the stage 164 to the opening 454. It protrudes. Both the front decorative body 202 and the light emitting decorative body 506 are formed using a colorless resin having high translucency.

  As shown in FIG. 21, the front decorative body 202 is erected so as to partition between the first shelf 165 and the second shelf 166. The front decoration body 202 imitates the left half of the side shape of the cable-stayed bridge, and four cable portions 209 linearly extend from the tower portion 208 to the lower left, and the other end of the cable portion 209 is The shape joined to the guide plate part 221 is exhibited. Note that the front decoration body 202 is integrally formed as a whole. On the right side of the front decorative body 202, a step 172 is formed at the boundary between the first shelf 165 and the second shelf 166, and the game ball passes through the outflow portion 224 and is behind the first shelf 165. To the second shelf 166 at the lower front.

  The light-emitting decorative body 506 is erected on the rear side of the first shelf 165 so that the longitudinal direction is substantially in the left-right direction and substantially parallel to the direction in which the game medium rolls. The light emitting decorative body 506 is similar to the front decorative body 202 in the shape of a side of a cable-stayed bridge. The cable portion 206 extends from the standing tower 205 to the lower left, and the tower 205 receives a lower right. A cable portion 207 extends to the end. The other ends of the cable portions 206 and 207 have a shape joined to the guide plate portion 222. The light emitting decorative body 506 is also integrally formed as a whole in the same manner as the front decorative body 202. The left rear part of the light emitting decorative body 506 extends rearward to form an extension part 223. The extending part 223 is similar in shape to the rear end standing upper part 225 of the stage 164, prevents the game ball from departing from the first shelf part 165, and forms the light emitting decorative body 506 and the stage 164. Giving rise to relevance.

  The tower portion 205 has a relatively thick columnar shape and extends in a substantially vertical direction, and receives light incident from below and emits light as a whole. Also, the cable portions 206, 207, and 208 are all curved in a round bar shape on the player side, and diffuse and emit light incident on the cable portions 206, 207, and 208.

  The cable portion 206 is composed of five rod-shaped portions, and the cable portion 209 is composed of four rod-shaped portions. However, as shown in FIG. Is overlapped with the cable portion 209 in a front view and has a substantially matching shape. Similarly, the tower part 205 and the tower part 208 substantially coincide with each other in a front view. As a result, the portion on the left side of the tower portion of the light-emitting decorative body 506 and the front decorative body 202 have a shape that is very similar to each other, and thus, when combined, the exterior looks like a three-dimensional model of a cable-stayed bridge.

  The right side of the front decorative body 202 has a shape in which the cable portion is omitted, so that the game ball can flow from the first shelf portion 165 to the second shelf portion 166 through the outflow portion 224. In addition, the game ball rolling to the right side of the tower 208 and moving toward the center of the stage 164 is easier to see.

  As shown in FIG. 22, the light emitting decorative body 506 is attached to the electrical decoration unit 85. A light emitting substrate 892e is disposed below the light emitting decorative body 506, and a plurality of upward LEDs 203 that emit light upward are close to the lower surface of the light emitting decorative body 506 at the upper right portion of the light emitting substrate 892e. And are intensively arranged. A light emitting decoration body 506 is disposed immediately above the upward LED 203, and the upward LED 203 disposed in a concentrated manner projects light around the tower portion 205. A decorative body 84 is mounted in front of the light emitting board 892e on which the upward LED 203 is mounted, and hides the light emitting board 892e so that it is difficult for the player to see. In addition, since the center accessory 230 covers the upper front of the light emitting board 892e so that it is difficult for the player to see, the upward LED 203 of the light emitting board 892e is not visible to the player. Thereby, it is possible to make the light emitting decoration body 506 and the front decoration body 202 appear to shine without being visually recognized.

  The light projected from the upward LED 203 toward the light emitting decorative body 506 enters the guide plate portion 222 from below, and causes the guide plate portion 222 and the tower portion 205 to emit light intensively. The cable portions 206 and 207 are also transmitted by the light transmitted through the guide plate portion 222 and applied to the upper cable portions 206 and 207 and the light that travels through the tower portion 205 and enters the cable portions 206 and 207. Further, light is emitted, and the light emitting decorative body 506 appears to shine as a whole around the tower 205. However, as compared with the guide plate part 222 and the tower part 205, the light emission is weak when viewed from the player side, and the brightness gradually decreases from the tower part 205 toward both ends. In addition, a large number of groove-shaped and hollow-shaped notches (not shown) are formed on the back surface of the tower portion 205, and light is diffused as compared with the case where the back surface is formed uniformly and smoothly. When viewed from the side, it appears to shine brighter and wider. Further, the light incident on the cable portions 206 and 207 is diffused in the cable portions 206 and 207, and the cable portions 206 and 207 appear to shine. As described above, the light emitting decorative body 506 diffuses the light projected from the upward LED 203 and appears to shine as a whole around the tower portion 205, and the appearance imitating the state where the cable-stayed bridge is lit up by the projector. Presents.

  As the light emitting decorative body 506 emits light, the front decorative body 202 appears to the player as if it is emitting light together with the light emitting decorative body 506. When the light emitting decoration body 506 blinks as the upward LED 203 blinks, the front decoration body 202 also appears to blink.

  In addition, since the light emitting board 892e is attached to the electrical decoration unit 85 and not attached to the center accessory 230, the light emitting decoration body 506 is attached to the center accessory 230. Is no longer needed. Similarly, the lower belt-like light emitting portions 505a and 505b are also made to emit light by the light emitting substrate 892e, and the upper end is formed so as to be applied to the center accessory 230, but electrical wiring to the center accessory 230 is unnecessary. .

  Further, as shown in FIG. 25, the front decoration body 202 is mounted between the first shelf 165 and the second shelf 166 through the stage 164. Thereby, the game area board 81 and the front decoration body 202 are joined below the stage 164, and the appearance as if the front decoration body 202 is extended from the game area board 81 is exhibited. Further, no light source such as an LED or a lamp is disposed below the front decorative body 202, so that the visibility of the decorative body 484 can be increased. Since the light-emitting board 892e is concealed behind the decorative body 484, the electrical wiring (not shown) can be guided backwards around a portion that is not visible to the player.

(About movable decoration unit)
Next, the movable decoration unit 89 will be described in detail with reference to FIGS. 29 is a perspective view showing the movable decorative unit 89 from the upper right front, FIG. 30 is an explanatory view showing the movable accessory 87 and the movable mechanism 88 in the movable decorative unit 89, and FIG. 31 is an exploded view of the movable decorative unit 89. 32 is a perspective view shown obliquely from the front, FIG. 32 is a perspective view showing the mechanism portion of the movable decorative unit 89 disassembled and shown obliquely from the front, and FIG. 33 is a cross-sectional view showing a cross section between DD in FIG. FIG. 34 is a cross-sectional view showing a cross section taken along line EE in FIG. FIG. 35 is a perspective view showing the horizontal operation rod, the vertical operation rod, and the movable decorative member from obliquely forward. FIG. 36 shows the horizontal operation rod, the vertical operation rod, and the movable decorative member obliquely from the rear. 37 is an explanatory perspective view and an enlarged perspective view, FIG. 37 is an explanatory view showing a configuration of a horizontal operation rod (vertical operation rod), and FIG. 38 is a cross-sectional view showing a cross section between FF in FIG. . FIG. 39 is an explanatory diagram illustrating the configuration of the display surface and the movable accessory.

  As shown in FIG. 29, the movable decorative unit 89 includes a movable accessory 87 disposed in an effect area 65 (see FIG. 11) visible through the opening 82 (see FIG. 14) of the game area board 81, A movable mechanism 88 for operating the movable accessory 87 and an irradiating means 570 for irradiating light to the movable accessory 87 from the side are provided, and is housed in a resin case 520. ing. The case 520 is a box-shaped housing having a rectangular frame opening 521 at the center and the front surface (that is, the player side) being opened, a movable object accommodating chamber 522 for accommodating the movable accessory 87, and a movable mechanism. A first mechanism storage chamber 523 and a second mechanism storage chamber 524 that separate and store a part of the portion 88; and a substrate storage chamber 526 that stores a light emission control substrate 525 for operating the irradiation means 570. Yes. Further, on the left side of the substrate housing chamber 526, a cylindrical guide portion 527 into which a guide portion 468 (see FIG. 27) protruding rearward from the back surface of the base member 83 is protruded forward and penetrates the case 520. Is formed. In addition, a black display device frame 528 serving as a screen frame of the effect display device 101 attached to the back surface of the movable decorative unit 89 is attached to the peripheral edge of the frame opening 521. The effect display device 101 performs effect display on the display surface 98 (see FIG. 10) that can be seen through the inside of the opening 454 of the illumination unit 85. Here, the irradiation means 570 corresponds to the light projection device (first light projection device, second light projection device) of the present invention.

  As shown in FIG. 30, FIG. 35 and FIG. 36, the movable accessory 87 is composed of a horizontal bar-shaped operation rod 530 extending in the horizontal direction and a vertical bar-shaped operation extending perpendicularly to the horizontal operation rod 530 and extending vertically. A cylindrical target indicator 532 that points to the effect image displayed on the effect display device 101 and the horizontal operation error 530 are driven at the intersection of the eaves 531, the horizontal operation eave 530, and the vertical operation eave 531. The first operating rod driving means 287 and the second operating rod driving means 288 for driving the vertical operating rod 531 are configured. The target indicator portion 532 is formed of a cylindrical movable main body portion 532a formed of a translucent white resin and a colorless resin having a diameter larger than that of the movable main body portion 532a and high in transparency. The indicator display part 532b which closes the front surface of 532a consists of a first insertion hole 534 through which the horizontal operation rod 530 is inserted and a second insertion hole 533 through which the vertical operation rod 531 is inserted. Are formed so that each pair is displaced in the front-rear direction. That is, the target indicator 532 is provided at the intersection of the horizontal operation rod 530 and the vertical operation rod 531 and can slide in the length direction with respect to the horizontal operation rod 530 and the vertical operation rod 531. Therefore, by moving the horizontal operation rod 530 and the vertical operation rod 531 separately in the Y-axis direction and the X-axis direction, the target indicator portion 532 can be moved to any position on the plane facing the player. (See FIG. 30). Here, the horizontal operation rod 530 and the vertical operation rod 531 correspond to the movable decorative member (bar-shaped decorative member) of the present invention, and the target indicator portion 532 corresponds to the driven decorative member of the present invention. The horizontal operation rod 530 corresponds to the first rod-shaped decorative member of the present invention, and the vertical operation rod 531 corresponds to the second rod-shaped decorative member of the present invention.

  As shown in FIG. 29 and FIG. 30 (a), as the first operating rod driving means 287 for operating the horizontal operating rod 530, the first motor 540 that is disposed in the first mechanism housing chamber 523 and can rotate forward and reverse. And a first rotating shaft 542 provided horizontally in the upper portion of the movable object storage chamber 522 and rotatably supported, and a first motor 540 and a first rotating shaft 542 are connected to rotate the first rotating shaft 542. One power transmission mechanism 541, a pair of first drive pulleys 543 that are fitted to both ends of the first rotation shaft 542 and rotate integrally with the first rotation shaft 542, and a pair of first auxiliary pulleys that are rotatably supported 544, a first drive pulley 543 and a first auxiliary pulley 544 arranged on the right side, and an endless first drive belt 54 wound around the first drive pulley 543 and the first auxiliary pulley 544 arranged on the left side, respectively. It is configured by including and. Further, on the inner peripheral surface of the first drive belt 545, strip-shaped protrusions (not shown) that cross the first drive belt 545 are formed at a predetermined interval, and a part of the first drive belt 545 is sandwiched. Thus, the left connecting member 283 and the right connecting member 284 (see FIG. 32) are attached. The engaging portions 283a and 284a of the left connecting member 283 and the right connecting member 284 engage with protrusions formed on the inner peripheral surface of the first drive belt 545 and slide in the feed direction of the first drive belt 545. It is installed so as not to. Here, the first operating rod driving means 287 corresponds to the driving means (first driving means) of the present invention.

  When the initial position of the horizontal operation rod 530 is detected by the first motor sensor 540a (see FIG. 41), the initial position is recognized by the accessory drive control board 891 (see FIG. 41) based on the detection result. Based on the recognition of the initial position of the horizontal operation rod 530, the accessory drive control board 891 drives the first motor 540 to move the horizontal operation rod 530. The rotation of the first motor 540 is detected by a first detector 556 that is a rotary encoder joined coaxially with the first motor 540. Based on the detection result of the first detector 556, the phase variable indicating the position information of the horizontal operation rod 530 is managed. Based on the phase variable, the position of the moving horizontal operation rod 530 is recognized by the accessory drive control board 891, and the horizontal operation rod 530 matches the target value held in a predetermined table. To be moved. Further, a first limit sensor 581 is disposed in the vicinity of the movable limit position on the opposite side to the initial position of the horizontal operation rod 530, and is positioned at a predetermined position in the middle portion between the first motor sensor 540a and the first limit sensor 581. The first intermediate sensor 583 is disposed, and the first detection piece 285 (FIGS. 35 and 36) is detected at the position where each sensor is disposed. Here, the first motor sensor 540a, the first detector 556, the first limit sensor 581 and the first intermediate sensor 583 correspond to the detection means (first detection means) of the present invention.

  Further, as shown in FIG. 35, receiving holes 283c and 284c into which the end portions 286 (see FIG. 37) of the horizontal operation rod 530 can be fitted are provided on the inner surfaces of the left connecting member 283 and the right connecting member 284. The horizontal operation rod 530 is formed at both ends by fitting the left and right end portions 286 into the receiving hole portions 283c and 284c of the left connecting member 283 and the right connecting member 284 arranged on the left and right sides, respectively. Is supported. Therefore, when the first rotating shaft 542 is rotated by the first motor 540, the left connecting member 283 and the right connecting member 284 move in the vertical direction in parallel via the first drive belts 545 disposed on the left and right. The horizontal operation rod 530 moves in parallel in the vertical direction (Y-axis direction) while maintaining the horizontal direction. Here, the end portion 286 corresponds to the support portion of the present invention.

  Hereinafter, a description will be given with reference to FIG. When the horizontal operation rod 530 moves and reaches the end of the movable range, the first motor sensor 540a reaches the limit of the movable range of the first detection piece 285 formed to protrude rearward from the right connecting member 284. (See FIG. 41) or the first limit sensor 581, and the first motor 540 is stopped. In the case where the first intermediate sensor 583 is disposed at a predetermined position in the intermediate portion between the first motor sensor 540a and the first limit sensor 581 and the horizontal operation rod 530 does not move to the end of the movable range. In addition, position detection is performed by the first intermediate sensor 583. When the horizontal operation rod 530 is detected by each sensor, if the phase variable of the horizontal operation rod 530 does not match the target value held in a predetermined table, the phase variable is corrected and The phase variable is made to coincide with a predetermined target value corresponding to the detected position of the operation rod 530, that is, the position of each sensor. When the phase variable is corrected, the accessory drive control board 891 monitors the reoccurrence of the correction of the phase variable over a predetermined monitoring time. Here, the accessory drive control board 891 corresponds to the drive control means of the present invention.

  The left connecting member 283 and the right connecting member 284 are slidable in the vertical direction in the guide fitting insertion holes 283b and 284b with respect to the pair of first guide rods 548 fixed to the right and left sides of the movable object storage chamber 522. This eliminates the back-and-forth swing in the horizontal operation rod 530 and enables stable movement. Further, the left connecting member 283 and the right connecting member 284 are fitted so as to be rotatable about the first guide rod 548 as a rotation axis, and the first driving is performed by rotating the left connecting member 283 and the right connecting member 284. It is easy to cope with deformations such as impact, bending of members, distortion, and the like that occur when the belt 545 and the horizontal operation rod 530 are assembled or operated.

  Further, a first tension mechanism 549 is provided in the vicinity of the first auxiliary pulley 544, and an appropriate tension is applied to the first drive belt 545 by urging the first auxiliary pulley 544 downward by a spring. It has become such a thing. Further, when the first motor 540 is being driven and the horizontal operation rod 530 reaches the limit of the movable range or stops for some reason such as coming into contact with another member, the first drive belt 545 The applied tension rises, the spring of the first tension mechanism 549 is contracted, and the first auxiliary pulley 544 moves to the first drive pulley 543 side, and the first and second connecting members 283 and 284 of the first drive belt 545 are connected to the first drive pulley 543. The tension in the portion between the auxiliary pulley 544 is reduced. As a result, the protrusion between the inner surface of the first drive belt 545 and the first auxiliary pulley 544 loosens and slips, causing the first drive belt 545 to idle, and the second operating rod driving means 288 and the laterally arranged operating rod. 530 should not be overloaded. The partial decrease in tension of the first drive belt 545 is eliminated by applying the driving force in the reverse direction by the reverse rotation of the first drive pulley 543.

  Further, as the second operating rod driving means 288 for operating the vertical operating rod 531, a mechanism similar to the above mechanism is provided. That is, as shown in FIG. 30B, the second motor 560 disposed in the second mechanism housing chamber 524, the second rotating shaft 562 provided in the vertical direction on the right side of the movable object housing chamber 522, and these A second power transmission mechanism 561 that rotates the second rotary shaft 562, a pair of second drive pulleys 563 that are fitted to both ends of the second rotary shaft 562 and rotate integrally with the second rotary shaft 562, A pair of second auxiliary pulleys 564 rotatably supported on the left part of the movable object storage chamber 522, a second driving pulley 563 and a second auxiliary pulley 564 arranged on the upper side, and a first auxiliary pulley arranged on the lower side. The second drive pulley 563 and the second auxiliary pulley 564, and the endless second drive belt 565 wound around each of the second drive pulley 563 and the second auxiliary pulley 564 are configured. Further, the upper connecting member 280 and the lower connecting member 281 are attached so that the engaging portions 280a and 281a sandwich a part of the second drive belt 565 (see FIG. 35). The inner surfaces of the upper connecting member 280 and the lower connecting member 281 are formed with receiving holes 280c and 281c into which the end portion 286 of the vertical operation rod 531 can be fitted. The upper connecting member 280 and the lower connecting member 281 that are disposed are supported by fitting both ends into the receiving hole portions 280c and 281c. For this reason, when the second rotating shaft 562 is rotated by the second motor 560, the upper connecting member 280 and the lower connecting member 281 move in parallel in the left-right direction via the second drive belts 565 arranged above and below. In other words, the vertical operation rod 531 moves in parallel in the horizontal direction (X-axis direction) while maintaining the vertical direction. When the vertical operation rod 531 moves and reaches the end of the movable range, the second motor sensor 540b detects the arrival of the second detection piece 282 provided to protrude to the rear side of the lower connecting member 281 and the second motor 560 is stopped. The insertion holes 280b and 281b of the upper connection member 280 and the lower connection member 281 are inserted into a pair of second guide rods 568 fixed to the upper side and the lower side of the movable object storage chamber 522. The vertical operation rod 531 eliminates the back-and-forth swing and enables stable movement. In addition, a second tension mechanism 569 is provided in the vicinity of the second auxiliary pulley 564. By urging the second auxiliary pulley 564 toward the left side, an appropriate tension is applied to the second drive belt 565. It has become. Similarly to the first tension mechanism 549, the second tension mechanism 569 causes the second drive belt 565 and the second auxiliary pulley 564 to slide when the vertical operation rod 531 stops while the second motor is operating. Thus, the second drive belt 565 is idled so that excessive force is not applied to each part. As shown in FIG. 32, each member of the movable decorative unit 89 is arranged in an upper frame 551, a lower frame 552, a left frame 553, and a right frame 554, and is configured in a frame shape with an open center. . Here, the second operating rod driving means 288 corresponds to the driving means (second driving means) of the present invention.

  When the initial position of the vertical operating rod 531 is detected by the second motor sensor 540b (see FIG. 41), the initial position is recognized by the accessory drive control board 891 (see FIG. 41) based on the detection result. Based on the recognition of the initial position of the horizontal operation rod 530, the accessory drive control board 891 drives the second motor 560 to move the vertical operation rod 531. The rotation of the second motor 560 is detected by a second detector 557 which is a rotary encoder joined coaxially with the second motor 560. Based on the detection result of the second detector 557, the phase variable indicating the position information of the vertical operating rod 531 is managed. Based on the phase variable, the position of the moving vertical operation rod 531 is recognized by the accessory drive control board 891, and the vertical operation rod 531 matches the target value held in a predetermined table. To be moved. Further, a second limit sensor 582 is disposed in the vicinity of the movable limit position on the opposite side to the initial position of the vertical operation rod 531, and is positioned at a predetermined position between the second motor sensor 540 b and the second limit sensor 582. Even when the second intermediate sensor 584 is provided and the vertical operation rod 531 does not move to the end of the movable range, the second intermediate sensor 584 detects the position. When the vertical operation rod 531 is detected by each sensor, if the phase variable of the vertical operation rod 531 does not match the target value held in a predetermined table, the phase variable is corrected and the vertical operation rod 531 is The phase variable is made to coincide with a predetermined target value corresponding to the detected position of the operation rod 531, that is, the position of each sensor. When the phase variable is corrected, the accessory drive control board 891 monitors the reoccurrence of the correction of the phase variable over a predetermined monitoring time. Here, the second motor sensor 540b, the second detector 557, the second limit sensor 582, and the second intermediate sensor 584 correspond to the detection means (second detection means) of the present invention.

  If the correction of the phase variable and the target value occurs during the monitoring time also by the correction to the horizontal operation rod 530 and the vertical operation rod 531, the accessory drive control board 891 has the first motor 540 and the first motor 540. The two motors 560 are controlled to move the horizontal operation rod 530 and the vertical operation rod 531 to a predetermined standby position, that is, the initial position, and stop. Here, the accessory drive control board 891 corresponds to the initialization means of the present invention.

  The first detection piece 285 and the second detection piece 282 are detected by the first motor sensor 540a and the second motor sensor 540b in a state at the lower right position of the effect display device 101 that is the initial position of the target indicator 532. Therefore, the position accuracy of the horizontal operation rod 530 and the vertical operation rod 531 can be increased. Thereby, the position accuracy of the target indicator 532 can also be improved. Further, a locking projection 278 is formed in the vicinity of the right end of the horizontal operation rod 530 and in the vicinity of the lower end of the vertical operation rod 531. When the target indicator 532 is moved with respect to the lower right side, the horizontal operation rod 530 is moved. The stability of 530 and the vertical operation rod 531 is enhanced. In addition, the locking projection 278 reduces the possibility that the horizontal operation rod 530 and the vertical operation rod 531 will fall off even when wear occurs in each part.

  FIG. 39A shows the pachinko machine 1 of the present embodiment in which the movable indicator 87 is provided with the target indicator portion 532, and FIG. 39B is a state where the movable indicator is not provided with the target indicator portion 532. Is shown. In both (a) and (b), the horizontal operation rod 530 and the vertical operation rod 531 are located in front of the display surface 98, and the movable accessory 87 is visible from the player side. Yes. As shown in (b), if the target indicator portion 532 is not provided, both the horizontal operation rod 530 and the vertical operation rod 531 may be visually recognized as a simple linear display at the end portion. . Furthermore, if the player is paying attention to the central portion of the display surface 98, the movable accessory 87 may be overlooked. Further, the vicinity of the intersection 535 is also low in visibility. On the other hand, as shown in (a), since the target indicator portion 532 is provided at the intersection 535 between the horizontal operation rod 530 and the vertical operation rod 531, the horizontal operation rod 530 is provided at the lower end of the effect area 65. Even when the vertical operation rod 531 is close to the right end of the effect area 65, the presence of the movable accessory 87 is easily recognized by the player by visually recognizing the target indicator 532, and attention is paid to the vicinity of the intersection 535. It can be easy to collect.

  Further, as shown in FIG. 29, the movable object storage chamber 522 is provided with an irradiation unit 570 that is disposed along the outer periphery of the movable object storage chamber 522 and emits light toward the movable accessory 87. Specifically, the irradiating means 570 includes a plurality of LEDs arranged in a row on the substrate, and an upper LED substrate 575 that emits light from above the horizontal operation rod 530 and a lower side of the horizontal operation rod 530. The lower LED substrate 576 that irradiates light, the right LED substrate 577 that irradiates light from the right side of the vertical operation rod 531, and the left LED substrate 578 that irradiates light from the left side of the vertical operation rod 531. Yes. Here, the upper LED board 575, the lower LED board 576, the right LED board 577, and the left LED board 578 correspond to the light projector of the present invention. The upper LED substrate 575 and the lower LED substrate 576 correspond to the first light projection device, and the right LED substrate 577 and the left LED substrate 578 correspond to the second light projection device.

  As shown in FIG. 33, the upper LED substrate 575 is disposed in the movable object storage chamber 522 inside the uppermost part of the case 520 so that the LED faces the movable main body 532 a of the target indicator portion 532. The upper LED board 575 is inside the ring of the second drive belt 565, and just projects light downward between the first rotation shaft 542 and the second guide rod 568, and the target indicator portion 532 and the horizontal operation Illuminate 杆 530. The lower LED substrate 576 is disposed in the movable object storage chamber 522 inside the lower portion of the case 520 so that the LED faces the movable main body 532a of the target indicator portion 532, and the second drive belt 565 is the same as the upper LED substrate 575. The target indicator 532 and the horizontal operation rod 530 are illuminated by projecting light upward from a position that is inside the ring and not blocked by the second guide rod 568. Since the upper LED board 575 and the lower LED board 576 illuminate the horizontal operation rod 530 with the LEDs arranged in a line from the top and bottom of the effect area 65, the horizontal operation rod 530 is entirely illuminated when viewed from the player side. Looks.

  As shown in FIGS. 33 and 34, the right LED substrate 577 is disposed in the movable object storage chamber 522 inside the right end portion of the case 520 so that the LED faces the movable main body portion 532a of the target indicator portion 532. ing. The right LED board 577 projects light leftward from a position that is inside the ring of the first drive belt 545 and is not obstructed by the second rotation shaft 562 and the first guide rod 548, and is vertically provided with the target indicator portion 532. Illuminate the operation pole 531. Similarly, the left LED substrate 578 is also disposed in the movable object storage chamber 522 inside the left end of the case 520 so that the LED faces the movable main body 532a of the target indicator 532. The left LED board 578 illuminates the target indicator portion 532 and the vertical operation rod 531 by projecting light to the right from a position inside the ring of the first drive belt 545 and not blocked by the first guide rod 548. . Since the right LED board 577 and the left LED board 578 illuminate the vertical operation rod 531 by LEDs arranged in a line from the left and right of the effect area 65, the vertical operation rod 531 shines as a whole when viewed from the player side. appear. In addition, since illumination is performed by the LED having strong directivity, even if the horizontal operation rod 530 and the vertical operation rod 531 move, the color rendering presented by the horizontal operation rod 530 and the vertical operation rod 531 does not change clearly. The player can make it appear as if each operation rod itself has a built-in light source and emits light.

  Also, as shown in FIGS. 37 and 38, the horizontal operation rod 530 and the vertical operation rod 531 are made of a white resin member, and the front protrusion 322 has a sharp cross-section toward the player side. Yes. As shown in FIG. 38, the cross-sectional shape is formed with side protrusions 323 and reflecting surfaces 321 on both sides of the front protrusion 322. The back side is recessed, and the back rib 324 is formed so as to protrude in the center. The reflection surface 321 is formed in a smooth cylindrical concave shape between the front protrusion 322 and the side protrusion 323. When light is irradiated from the irradiation means 570 disposed on the side, the light is reflected and reflected on the player side on the reflecting surface 321. The front protrusion 322 only slightly reflects light emitted from the side to the player side, but the front protrusion 322 is formed thinner than the reflection surface 321 and thus dark from the player. It does not look like a strip. On the other hand, the side protrusion 323 is formed to be thicker than the front protrusion 322, and the horizontal operation rod 530 and the vertical operation rod 531 have higher rigidity in the lateral direction perpendicular to the front-rear direction than in the front-rear direction. ing. For this reason, when an external force is applied to the ends of the horizontal operation rod 530 and the vertical operation rod 531, the external force is deflected in the front-rear direction. As shown in FIG. 37, the horizontal operation rod 530 and the vertical operation rod 531 have substantially symmetrical shapes in the longitudinal direction, but the above-described locking projection 278 is formed on one end portion 286. . Further, a substantially disc-shaped retaining portion 289 is formed at both ends for positioning the end portion 286. Further, the horizontal operation rod 530 and the vertical operation rod 531 are formed of a highly flexible resin, and the possibility of breakage or plastic deformation even when an external force is applied is reduced.

  Further, as described above, the movable main body 532a of the target indicator portion 532 is formed of a semi-transparent member, and by diffusing the light passing through the inside, it can be seen from the player side. Yes. The horizontal operation rod 530 and the vertical operation rod 531 are inserted through a pair of first insertion holes 534 and a pair of second insertion holes 533 formed in the movable main body 532a, respectively. The second insertion holes 533 are provided at upper and lower portions of the movable main body 532a so that the vertical operation rod 531 disposed in the vertical direction can be inserted, and the first insertion holes 534 are arranged in the left-right direction. It is provided at the left and right locations of the movable main body 532a so that the installed horizontal operation rod 530 is inserted. The first insertion hole 534 is formed in front of the second insertion hole 533 and prevents the horizontal operation rod 530 and the vertical operation rod 531 from interfering with each other or bending. .

  Since the horizontal operation rod 530 and the vertical operation rod 531 pass through the movable main body portion 532a, the movable main body portion 532a formed of a translucent material and the reflecting surface 321 when irradiated with light from the side. The horizontal operation rod 530 and the vertical operation rod 531 seem to shine continuously, and when viewed from the player side, the horizontal operation rod 530 and the vertical operation rod 531 are circular at the intersection. The target indicator portion 532 is positioned and appears to shine in a shape in which small circles are displayed in the vicinity of the cross-shaped intersection as in the display of the gun sight. The target indicator 532 moves in accordance with the movement of the horizontal operation rod 530 and the vertical operation rod 531 in a state where light is irradiated from the side, so that the aim of the firearm is moved on the display surface 98 of the effect display device 101. Visual presentation that makes it appear to move is possible.

  Further, when the horizontal operation rod 530 and the vertical operation rod 531 move, the illumination unit 85 performs a light emission effect in cooperation with the horizontal operation rod 530 and the vertical operation rod 531. The upper belt-like light emission portions 490a to 490e, the lower belt-like light emission portions 499a to 499c, 505a and 505b, the left belt-like light emission portions 496a to 492e, and the right belt-like light emission portions 492a to 492d emit light by the LEDs disposed rearward as described above. However, the color rendering of light emission is the same in both cases. Further, the color rendering is substantially the same as the color rendering when the horizontal operation rod 530 and the vertical operation rod 531 irradiated with light by the irradiation means 570 are reflected and reflected on the player side.

  When the horizontal operation rod 530 is raised from the lower limit position where it is lowered to the lower limit of the movable range, right belt-like light emitting portions 492a to 492d provided on the right decorative body 481 disposed on the left and right of the opening 454, and the left decorative body The left belt-like light emitting portions 496 a to 496 e provided on 482 are sequentially turned on according to the position of the horizontal operation rod 530. That is, when the horizontal operation rod 530 rises from the lower limit position and approaches the height of the left belt-like light emitting portion 496e, the left belt-like light emitting portion 496e starts to emit light, and gradually increases the amount of light as the horizontal operation rod 530 rises. increase. When the horizontal operation rod 530 is lifted and moved to a position higher than the height of the left belt-like light emitting unit 496e, the left belt-like light emitting unit 496e gradually decreases the light amount and turns off. On the other hand, the left belt-like light emitting unit 496d located above the left belt-like light emitting unit 496e starts to emit light similarly when the horizontal operation rod 530 rises and approaches, and gradually as the horizontal operation rod 530 rises. Increase the amount of light. Then, when the horizontal operation rod 530 is further raised and moved to a position higher than the left belt-like light emitting portion 496d, the left belt-like light emitting portion 496d gradually reduces the light amount and turns off. At this time, the right belt-like light emitting unit 492d that is in a horizontal position with the left belt-like light emitting unit 496d also starts to emit light at the same timing in conjunction with the left belt-like light emitting unit 496d, and changes the amount of light at the same rate of change. And it turns off at the same timing.

  Thus, as the horizontal operation rod 530 is raised, the left belt-like light emitting portion 496c and the right belt-like light emitting portion 492c, the left belt-like light emitting portion 496b and the right belt-like light emitting portion 492b, the left belt-like light emitting portion 496a and the right belt-like light emitting portion 492a. Similarly, it blinks in order from the bottom to the top. The accessory drive control board 891 transmits the phase variable of the horizontal operation rod 530 to the electrical decoration control board 890. In response to this, the lighting control board 890 refers to a predetermined table in which the relationship between the phase variable of the horizontal operation rod 530 and the light emission states of the right belt-like light emitting portions 492a to 492d and the left belt-like light emitting portions 496a to 496e is recorded. Then, the light emitters corresponding to the respective band-like light emitting units are controlled, and the light emission state of each of the band-like light emitting units and the phase of the horizontal operation rod 530 are interlocked as described above.

  At this time, the color rendering of the horizontal operation rod 530 and the color rendering of the left belt-like light emitting portions 496a to 496e and the right belt light emitting portions 492a to 492d are substantially the same, so the movement of the horizontal operation rod 530 and the left belt-like light emitting portion 496a. Rather than linking 496e and the right belt-like light emitting portions 492a to 492d, the horizontal operation rod 530 appears to move up behind the left decorative body 482 and the right decorative body 481 while emitting light. Can show.

  Conversely, when the horizontal operation rod 530 descends from the upper limit position of the movable range, the left belt-like light emitting portions 496a to 496e and the right belt-like light emitting portions 492a to 492d are blinked in the reverse order to the above. The horizontal operation rod 530 can move behind the left decorative body 482 and the right decorative body 481 so as to be lowered. That is, as the horizontal operation rod 530 descends from the upper limit position and approaches the left belt-like light emitting portion 496a and the right belt-like light emitting portion 492a, the left belt-like light emitting portion 496a and the right belt-like light emitting portion 492a gradually increase the amount of light. After moving to a position lower than the height of 496a and the right belt-like light-emitting portion 492a, the light amount of the left belt-like light-emitting portion 496a and the right belt-like light-emitting portion 492a is gradually decreased and turned off to turn off the horizontal operation rod 530. It is possible to produce an effect as if the light passes through the rear of the light emitting portion 496a and the right belt-like light emitting portion 492a. Hereinafter, similarly, the left belt-like light emitting portion 496b and the right belt-like light emitting portion 492b, the left belt-like light emitting portion 496c and the right belt-like light emitting portion 492c, the left belt-like light emitting portion 496d and the right belt-like light emitting portion 492d, and the left belt-like light emitting portion 496e sequentially flash. By doing so, it is possible to produce an effect in which the horizontal operation rod 530 appears to have passed through the rear of the left decorative body 482 and the right decorative body 481 and lowered.

  When the vertical operation rod 531 moves to the left and right, the upper belt-like light emitting portions 490a to 490e provided on the upper decorative body 480 and the lower belt light emitting portions 499a to 499c, 505a, and 505b move the vertical operation rod 531. It flickers with it. That is, the case where the vertical operation rod 531 moves from the limit position on the right side of the movable range to the left will be described. The vertical operation rod 531 moves to the left and approaches the upper belt-like light emitting portion 490a and the lower belt-like light emitting portion 499a. Accordingly, the upper belt-like light emitting portion 490a and the lower belt-like light emitting portion 499a start to emit light, and gradually increase the light amount according to the approach of the vertical operation rod 531. When the vertical operating rod 531 moves to the left of the upper strip light emitting portion 490a and the lower strip light emitting portion 499a, the upper strip light emitting portion 490a and the lower strip light emitting portion 499a gradually decrease the light amount and turn off. Similarly, with respect to the upper belt-like light emitting portions 490b to 490e and the lower belt-like light emitting portions 499b, 499c, 505a, and 505b, a light emission effect is performed by increasing or decreasing the light amount according to the movement of the vertical operation rod in order from the one located on the right side . Accordingly, it is possible to perform an effect that makes it appear as if the vertical operation rod 531 is moving while emitting light behind the upper decorative body 480, the lower right decorative body 483, and the lower left decorative body 484. The accessory drive control board 891 transmits the phase variable of the vertical operation rod 531 to the illumination control board 890. In response to this, the illumination control board 890 receives this and records the relationship between the phase variable of the vertical operation rod 531 and the light emission states of the upper belt-like light emitting portions 490b to 490e and the lower belt-like light emitting portions 499b, 499c, 505a, and 505b. The light emitters corresponding to the respective band-like light emitting units are controlled with reference to the table, and the light emission state of each band-like light emitting unit and the phase of the vertical operation rod 531 are linked as described above.

  As described above, the horizontal light-emitting portions 492a to 492d, 496a to 496e, 490a to 490e, 499a to 499e, 505a, and 505b, and the horizontal operation rod 530 and the vertical operation rod 531 are linked to each other. The eaves 530 and the vertical operation eaves 531 each extend as a single line of light to the outside of the effect area 65, and can be seen as if they move behind the decorative body 84. Each band-like light emitting portion is formed in a shape in which the end on the opening 454 side reaches the edge of the decorative body 484, and the player can see the horizontal operation rod 530 and the vertical operation rod 531 shining. It appears as if the boundary between each and the band-like light emitting portions is continuous without a break. Then, the effect area 65 and the decorative body 84 disposed around the effect area 65 are continuously expanded, and a visual effect can be produced in a wide range extending from the effect area 65 to the game area 37. The player is made to feel as if the decorative body 84 and the movable accessory 87 are continuously developed in front of the display surface 98 and a game is performed in the game area 37 prepared in front of the display body 98. It is possible to greatly improve the interest of the game.

  Further, even when an abnormality occurs in the horizontal operation rod 530 and the vertical operation rod 531 and an error occurs in the operation, the respective band-like light emitting portions 492a to 492d, 496a to 496e, 490a to 490e, 499a to 499e, 505a. 505b, and the operation is continued by correcting the shift of the production due to the linkage between the horizontal operation rod 530 and the vertical operation rod 531, and the possibility that the visual production becomes confused and the interest is impaired is reduced. Furthermore, when it is difficult to continue normal operation due to a failure or the like, the horizontal operation rod 530 and the vertical operation rod 531 can be returned to the standby position to prevent the interest from being lost by continuing the operation in the failure state.

[Functional Configuration of Main Substrate and Peripheral Substrate] A description will be given based on FIGS. 40 and 41.
40 and 41 are block diagrams schematically showing the control configuration. In these drawings, bold arrows indicate the connection and direction of the power source, and thin arrows indicate the connection and direction of the signal. The control of the pachinko machine 1 of this example is roughly divided into a group of main boards 810 (shown in FIG. 40) and a group of peripheral boards 811 (shown in FIG. 41). The group controls gaming operations (winning detection, winning judgment, special symbol display, prize ball payout, etc.), and the group of peripheral boards 811 performs staging operations (light emitting decoration, sound output, liquid crystal display, decoration body operation, etc.) ) Is controlling.

  As shown in FIG. 40, the main board 810 includes a main control board 94 and a payout control board 133. The main control board 94 includes a CPU 812 as a central processing unit, a ROM 813 as a read-only memory, and a RAM 814 as a readable / writable memory. The CPU 812 controls various games performed in the pachinko machine 1 by executing a control program stored in the ROM 813, and creates a command signal to be output to the peripheral board 811 and the payout control board 133. The RAM 814 temporarily stores various data generated in various processes executed by the main control board 94 and information such as input signals. The main board 810 is connected to the power supply board 131 via the power supply relay terminal plate 860, and operating power is supplied from the power supply board 131.

  The input interface of the main control board 94 includes an upper starter sensor 416 that detects a winning state with respect to the first starter device 456, a middle starter sensor 358 that detects a winning state with respect to the second starter device 330, and a first starter sensor 358. A lower start port sensor 340 for detecting a winning state to the three start port devices 332 and an all winning port winning number counting sensor 870 for counting the number of winnings for all winning ports are connected. Further, a gate sensor 990 that detects the passing of the game ball with respect to the passing gate 69 via the panel relay terminal board 866, and a right general winning that detects that the gaming ball has won the right general winning opening 336. A large winning port relay terminal plate connected to the upper left / lower left general winning port sensor 417b for detecting that a game ball has won the left general winning port 336 and further connected to the panel relay terminal plate 866 is connected to the mouth sensor 417a. A special prize opening sensor 370 is connected via 867. Detection signals from these sensors are input to the main control board 94. Also connected to the input interface of the main control board 94 are an inner frame opening switch 862 for detecting the opening state of the front frame body 11 and a door opening switch 863 for detecting the opening state of the front frame 4.

  On the other hand, a normal symbol / special symbol display board 869 is connected to the output interface of the panel relay terminal board 866 via a symbol limiting resistor board 868. The normal symbol display 928 (FIG. 61) is connected to the main control board 94. Reference) and a special symbol display 470 can output a drive signal. Further, an attacker solenoid 372 for driving the attacker device 335 and a starter solenoid 352 for driving the movable piece 331 are connected to the output interface of the special winning opening relay terminal plate 867. A drive signal is output.

  On the other hand, the payout control board 133 includes a CPU 815 as a central processing unit, a ROM 816 as a read-only memory, and a RAM 817 as a readable / writable memory. The payout control board 133 processes the command signal input from the main control board 94 and outputs a drive signal to the ball payout device 125 and the launch motor 128 connected to the launch control board 865. Thereby, the ball payout device 125 pays out the game ball according to the drive signal, and the launch motor 128 can fire the game ball according to the drive signal. Note that bi-directional communication is performed between the main control board 94 and the payout control board 133 via respective input / output interfaces. For example, when the main control board 94 transmits a prize ball command, in response thereto An ACK signal is returned from the payout control board 133 to the main control board 94. The payout control board 133 is also connected with a full tank switch 864 that detects that the game ball stored in the lower plate 31 is full. "Notice that it will be taken out from".

  In addition, an external terminal board 861 is connected to the main control board 94 and the payout control board 133, and the first start port device 456, the second start port device 330, the third start port device 332, and the prize winning port are connected. Various information such as a winning state, a variation state of a normal symbol / special symbol, and a gaming state based on a lottery result are output to a hall computer or the like provided in a gaming facility.

  On the other hand, the peripheral substrate 811 includes a peripheral control substrate 830 and a liquid crystal control substrate 832 as shown in FIG. Note that only one-way communication is performed between the input / output interface and the input interface between the main control board 94 and the peripheral control board 830, and the main control board 94 to the peripheral control board 830. The command is sent to, but not the other way around. In addition, the power for operation is supplied from the power supply board 131 to the peripheral board 811 via the power supply relay terminal plate 860.

  The peripheral control board 830 also has electronic components such as a CPU 834, a ROM 835, and a RAM 836, and a predetermined effect control program can be executed by these electronic components. In addition, the peripheral control board 830 is provided with a ROM 883 that stores a sound source that is the basis of sound and music, and a sound source IC 882 that outputs sound and music according to the contents of the production based on the sound source stored in the ROM 883. It has been. Note that bidirectional communication is performed between the peripheral control board 830 and the liquid crystal control board 832 with each input / output interface.

  On the other hand, a liquid crystal display (LCD) as an effect display device 101 is connected to the liquid crystal control board 832, and the liquid crystal control board 832 processes a command signal transmitted from the peripheral control board 830 to produce an effect display device. A drive signal is output to 101. More specifically, the liquid crystal control board 832 includes a CPU 851, a RAM 857, a ROM 854, a VDP 884, and an image ROM 885. The CPU 851 receives the command signal sent from the peripheral control board 830 via the input interface and performs arithmetic processing based on the command to control the VDP 884. The RAM 857 provides a work area for the CPU 851 and temporarily stores information included in the display command. The ROM 854 holds a program for the CPU 851 (for display control).

  A VDP (video display processor) 884 is a drawing circuit that directly operates an LCD driver (liquid crystal driving circuit) incorporated in the effect display device 101. A register is provided in the VDP 884 so that the operation mode of the VDP 884, setting information of various display functions, and the like can be held. Then, the CPU 851 rewrites various information held in the register, whereby the display mode in the effect display device 101 can be variously changed. The image ROM 885 is a nonvolatile memory that stores various image data, and stores bitmap image data of various display patterns, JPEG image data for a background image, and the like.

  In addition, an electrical decoration control board 890 is connected to the peripheral control board 830. Furthermore, the electrical decoration control board 890 includes a plurality of light emitting boards housed in the board housing portion 452 of the electrical decoration unit 85, specifically The upper light emitting substrate 892a provided corresponding to the upper decorative body 480, the right light emitting substrate 892b provided corresponding to the right decorative body 481, and the left light emitting substrate 892c provided corresponding to the left decorative body 482. The lower right light emitting substrate 892d provided corresponding to the lower right decorative body 483 and the lower left light emitting substrate 892e provided corresponding to the lower left decorative body 484 are connected. Further, an accessory drive control board 891 is connected to the electrical decoration control board 890, and further, the accessory drive control board 891 is connected to the first motor 540 housed in the case 520 of the movable decoration unit 89, Second motor 560, upper LED board 575, lower LED board 576, right LED board 577, left LED board 578, first motor sensor 540a, second motor sensor 540b, first limit sensor 581, second limit sensor 582 The first intermediate sensor 583, the second intermediate sensor 584, the first detector 556, and the second detector 557 are connected to each other.

  Next, an example of control processing executed by the main control board 94 (particularly the CPU 812) will be described with reference to FIGS. FIG. 42A is a flowchart illustrating an example of a main process executed by the CPU 812 mounted on the main control board 94, and FIG. FIG. 43 is a flowchart illustrating an example of timer interrupt processing. FIG. 44 is a flowchart showing an example of the special symbol / special electric accessory control process. FIG. 45 is a flowchart showing the start opening winning process. FIG. 46 is a flowchart showing the variation start process. FIG. 47 is a flowchart illustrating an example of the variable display pattern setting process. FIG. 48 is a flowchart illustrating an example of the changing process. FIG. 49 is a flowchart illustrating an example of the big hit game start process. FIG. 50 is a flowchart illustrating an example of the small hit game start process. FIG. 51 is a flowchart illustrating an example of the special electric utility jackpot control process. FIG. 52 is a flowchart illustrating an example of the special electric accessory small hit control process. The timer interrupt process is executed at a predetermined timing (every 4 ms in this embodiment) by the CPU 812 mounted on the main control board 94.

  As shown in FIG. 42A, when the supply of power to the pachinko machine 1 is started, the CPU 812 executes a power-on process (step S1). In this power-on process, it is determined whether or not the backup data stored in the RAM 814 is normal (a set value when a power failure occurs). If normal, the backup data stored in the RAM 814 is used. Executes processing to return to the power outage (power recovery processing), and if the backup data is abnormal, clears RAM814 and performs CPU peripheral device settings (normal initial settings: interrupt timing settings, etc.) . If the power supply to the pachinko machine 1 is stopped during the game, the current game state is stored in the RAM 814 as backup data. If the RAM erase switch for instructing clearing of backup data stored in the RAM 814 is turned on in the power-on process, the RAM 814 is cleared and normal initialization is performed. If no backup data is stored in the RAM 814 mounted on the main control board 94 in the power-on process, the RAM 814 is cleared and normal initial setting is performed. In the power-on process, a process of setting a power-on command indicating that the main control board 94 is activated to the peripheral control board 830 when normal initial setting is executed is also executed. The power-on command notifies the peripheral control board 830 that the main control board 94 has been activated. Note that the backup data is also stored in the RAM 814 when the power supply to the pachinko machine 1 is stopped (when the power is turned off) when the amusement store is closed or the like, and when the power supply to the pachinko machine 1 is started again, the power supply Processing at the time of execution is executed.

  When the power-on process ends, the CPU 812 starts a loop process that repeatedly executes each process for gaming. At the start of this loop processing, the CPU 812 first determines whether or not a power failure notice signal has been detected (step S2). In this embodiment, the power supply voltage used in the pachinko machine 1 is generated by a power supply board (not shown). That is, since the plurality of types of devices mounted on the pachinko machine 1 operate with different power supply voltages, the power supply voltage supplied from the external power supply to the pachinko machine 1 is converted into a predetermined power supply voltage on the power supply board, Supplying to the device. Therefore, when a power failure occurs and the power supply voltage supplied from the external power supply to the power supply board becomes equal to or lower than the predetermined power supply voltage, a power failure notice signal indicating that the supply of power supply voltage from the power supply board to the main control board 94 is stopped Sent. Then, when the power failure notice signal is detected by the CPU 812 mounted on the main control board 94 in step S2, a process at the time of occurrence of power interruption is executed (step S4). When the power interruption occurs, the processing of the gaming machine is in the state before the power failure when the power supply voltage (24V in this embodiment) supplied to the power supply board after the power failure is restored (hereinafter referred to as power recovery). This is a process of storing the state at the time of the power outage as backup data in the RAM 814 in order to start from the beginning. Although the processing content will be described later, in the present embodiment, as shown in the figure, the power failure occurrence processing is not interrupt processing, but as branch processing that is executed immediately after the start of the loop depending on whether or not a power failure warning signal is detected. It is incorporated in the main process (main control process).

  When the power failure warning signal is not detected in step S2, that is, when the power from the external power supply is normally supplied, random number update processing 2 for updating various random numbers used in the game is performed (step S3). . The random number updated in the random number update process 2 will be described later.

  FIG. 42B is a flowchart illustrating an example of the process when the power is cut off (step S4). As described above, the power-off occurrence process is a process executed when a power failure warning signal is detected in the main process. First, the CPU 812 performs an interrupt prohibition setting so that the interrupt process is not executed (step S4a). Then, the checksum of the RAM 814 is calculated and stored in a predetermined area of the RAM 814 (step S4b). This checksum is used to check whether or not the contents of the RAM 814 before the power failure is retained at the time of power recovery.

  Next, the CPU 812 sets a specified value indicating that the process at the time of power-off occurrence has been performed in a backup flag provided in a predetermined area of the RAM 814 (step S4c). When the above processing is completed, the CPU 812 prohibits access to the RAM 814 (step S4d) and enters an infinite loop to prepare for the stop of power supply. In this process, if the power supply voltage becomes unstable due to a very short power failure, etc. (hereinafter referred to as “instantaneous power interruption”), the process at the time of the occurrence of a power interruption has started. Since the power supply voltage is not stopped, there is a possibility that it is impossible to return from the infinite loop in the above processing. In order to avoid such an adverse effect, the CPU 812 of the present embodiment is provided with a watchdog timer, and is configured to be reset if the watchdog timer is not updated for a predetermined time. The watchdog timer is periodically updated while the process is normally performed. However, the watchdog timer enters the process when the power is cut off and is not updated. As a result, even when the power interruption occurs due to a momentary power failure and the infinite loop shown in FIG. 42A is entered, a reset is applied after a predetermined period of time, and the CPU 812 is started in the same process as when the power is turned on. Become.

  FIG. 43 is a flowchart illustrating an example of timer interrupt processing. As described above, in this embodiment, the timer interrupt process is executed every 4 ms by the CPU 812 mounted on the main control board 94 during the execution of the main process. In the timer interrupt process, the CPU 812 executes the process from step S11 to step S18 after executing the register saving process (step S10). In the switch input process of step S11, a process of monitoring the detection signals of the above-described switches (gate switch, start port sensor, count sensor, general winning switch, etc.) is executed. In the random number update process 1 in step S12, a process of updating various random numbers used in the game is executed. In this embodiment, the random number updated in the random number update process 1 is different from the random number updated in the random number update process 2 described above. Although the random number will be described later, the random number updated in the random number update process 2 may be updated in the random number update process 1 as well. In the payout operation process in step S13, a payout command for instructing the payout control board 133 to pay out the game ball is set based on the signal detected in the switch input process (step S11).

  In the normal symbol / ordinary electric accessory control process in step S14, the normal symbol is changed based on the progress of the game, and the ordinary electric accessory (that is, the movable piece 331 opened and closed by the start opening solenoid 352) is changed. The control is executed to change the open / close state of the third starter device 332. In the special symbol / special electric accessory control process in step S15, the special symbol display 470 displays the first special symbol and the second special symbol variably on the basis of the progress of the game, or the special electric accessory (that is, the attacker solenoid). The door 334 (the attacker device 335) that is opened and closed by the 372 is controlled to execute a process of changing the open / closed state of the special winning opening. In the output data setting process of step S16, a process of outputting a state signal indicating a gaming state to the outside of the pachinko machine 1 (for example, a management computer), a process of outputting a drive signal to a special figure start memory lamp (not shown), Etc. In the command transmission process of step S17, a process of transmitting the effect command to the peripheral control board 830 is executed. In the command transmission process, a process of transmitting the power-on command set in the power-on process (step S1) to the peripheral control board 830 when power supply to the pachinko machine 1 is started is also performed. When the process from step S11 to step S17 is executed, a register restoration process (step S18) is executed, and the process ends.

  Here, various random numbers that are updated by the CPU 812 mounted on the main control board 94 in the random number update process 1 (step S12) and the random number update process 2 (step S3) described above will be described. In this embodiment, as the various random numbers used in the game, the big hit determination random number used for determining whether or not to generate a big hit gaming state (including “small hit” described later) (big hit determination), the big hit determination Is a random number for a big hit symbol used to determine whether or not to make a promiscuous big hit when it is determined that a big hit gaming state will be generated (special change determination), special when a big hit gaming state is determined in the big hit determination Random for jackpot symbol used to determine the symbol to stop the symbol, used to determine whether or not to release with a reach mode when it is determined that the big hit gaming state does not occur in the jackpot determination (reach determination) Reach determination random number, fluctuation table used to determine the fluctuation display pattern (fluctuation time) of the special symbol displayed on the special symbol display 470 Pattern random (random number change time), whether or not the determination ordinary per determining random number used in the (usually lottery per determination) for controlling the movable piece 331 in an open state, and the like. In this example, a lottery is performed to determine whether or not to generate a small hit gaming state using a big hit determination random number. It is also determined whether or not to make a probability variation jackpot (the probability that a specific profit is given is set higher than usual) using a jackpot symbol random number. Note that the variable display pattern of the special symbol may be determined using the reach determination random number, and the variable display pattern of the decorative symbol controlled to be displayed by the effect display device 101 may be determined.

  Among these random numbers, in the random number update process 1, a jackpot determination random number related to the occurrence of the jackpot gaming state, a jackpot symbol random number, and a normal symbol determination random number related to whether or not the movable piece 331 is controlled to be opened. Update. That is, the random number used for the determination relating to the occurrence of the big hit gaming state and whether or not the movable piece 331 is controlled to the open state is updated every 4 ms as a predetermined timing. By doing in this way, the probability (probability to determine that a big hit gaming state is generated, probability to determine that the movable piece 331 is controlled to be opened) in a predetermined period with each random number can be made constant, It can be prevented that the person becomes disadvantageous. On the other hand, in the random number update process 2, the reach determination random number and the variable display pattern random number that are not related to the occurrence of the big hit gaming state and the normal lottery are updated.

  FIG. 44 is a flowchart showing an example of the special symbol / special electric accessory control process (step S15). In the special symbol / special electric accessory control process, the CPU 812 executes the processes from step S20 to step S90. In the start opening winning process of step S20, it is determined whether or not a game ball has won the first start opening device 456 (or the third start opening device 332), and a process of updating the lottery hold state when winning is made. Run. In the variation start process of step S30, the number of starting memories (holding number) in each big hit lottery is confirmed, and if the number of starting memories (total number of starting memories) is not 0, the corresponding special symbol variation display is started. Make settings for As will be described in detail later, specifically, it is determined whether or not a big hit gaming state is to be generated. In the variation pattern setting process in step S40, settings related to variation display of each special symbol and each decorative symbol are performed. More specifically, as will be described later, specifically, a variable display pattern of each special symbol is determined, and a variable time (first special symbol display 390a and second special symbol display) set in correspondence with the variable display pattern. In 390b, the time from when the special symbol variation display is started to when it is stopped is set in the timer.

  In the changing process of step S50, the timer set with the changing time in the changing display pattern setting process (step S40) is monitored, and the first special symbol display 390a or the second special symbol display is performed based on the time-out of the timer. A process for stopping the special symbol variation display in the device 390b (corresponding to the special symbol display 470) is performed. At this time, if it is determined in any one of the big win lotteries in the variation start process (step S30), the process selection flag is updated to “3”, and the small win game state is set in the same lottery. If the determination is made, the process selection flag is updated to “4”, and if it is not determined to be the big hit or small hit gaming state, the process selection flag is updated to “0”.

  In the jackpot game start process in step S60, settings for starting the jackpot game state are performed. Specifically, as described later, the number of times the attacker device 335 is opened, the opening time, and the like are set according to the type of jackpot. In addition, in the small hit game start process in step S70, setting for starting the small hit game state is performed. Specifically, as described later, the number of times the attacker device 335 is opened in a small hit, the opening time, and the like are set. In the special electric utility jackpot control process in step S80, the winning prize opening is opened, and the attacker device 335 is closed when a predetermined number of game balls have won the winning prize opening or when a predetermined period has elapsed. Process. In addition, if the number of rounds in the big hit gaming state has not reached the predetermined number, the processing for opening the attacker device 335 is performed again. When the number of rounds in the big hit gaming state has reached the predetermined number, the processing selection flag Is updated to “5”. In addition, after the number of rounds reaches a predetermined number, processing for generating a probability variation state and a short-time gaming state is executed. In the special electric accessory small hit control process in step S90, the big prize opening is opened, and the attacker device 335 is closed when a predetermined number of game balls have won the big prize opening or when a predetermined period has elapsed. Process to do. As will be described in detail later, the opening of the big prize opening in the special electric accessory small hit control process is such that the profit to the player is extremely low compared to the special electric accessory big hit control process (step S80). Is set. Next, specific processing in steps S20 to S90 will be described.

  As shown in FIG. 45, in the start opening prize process, first, it is determined whether or not a detection signal is output from the middle start opening sensor 358, and if the detection signal is output from the middle start opening sensor 358, It is determined that the game ball has won the second starter device 330 (or the third starter device 332) (YES in step S201), and if the detection signal from the middle starter sensor 358 is not output, the second starter port is determined. It is determined that the game ball has not won the device 330 (NO in step S201). When it is determined in step S201 that the game ball has won the second starter device 330, various random numbers for the second big hit lottery (random numbers for big hit determination, random numbers for big hit symbols, etc.) are acquired and provided in the RAM 814. It is determined whether or not the value of the second reserved ball number counter is less than 4 which is the upper limit value (step S202). Then, if the second reserved ball number counter is less than 4 in step S202, a second start hold storage process (step S203) and a hold history update process (step S204) are executed. These processes will be described later. If the value of the second reserved ball number counter is 4 in step S202, the second start hold storage process and the hold history update process are not executed.

  On the other hand, if the detection signal is not output from the middle start port sensor 358 in step S201 (NO in step S201), or if the value of the second reserved ball number counter is 4 (NO in step S202). Then, it is determined whether or not a game ball has won the first starter device 456 or the third starter device 332 (step S205). Specifically, it is determined whether or not a detection signal is output from the upper start port sensor 416 or the lower start port sensor 340. When it is determined in step S205 that a game ball has won the first starter device 456 or the third starter port 332 (YES), various random numbers for the first big hit lottery are obtained and the first provided in the RAM 814 is obtained. It is determined whether or not the value of the reserved ball number counter is less than 4 which is the upper limit value (step S206). If the first held ball number counter is less than 4 in step S206, the first start hold storage process (step S207) and the hold history update process (step S208) are executed. If the value of the first reserved ball number counter is 4 in step S206, the first start hold storage process and the hold history update process are not executed.

  As shown in FIG. 46, in the variation start process, first, it is determined whether or not the process flag is “0”. If it is “0” (YES in step S301), the processes after step S302 are executed. If it is not “0” (NO in step S301), the variation start process is terminated. In step S302, it is determined whether or not the values of the two reserved ball number counters (the first start memory number and the second start memory number) corresponding to the special symbol indicators 390a and 390b are “0”. . The sum of the values of the two reserved ball counters indicates the number of random numbers stored in the start memory storage area (special symbol random number storage means 940 (see FIG. 63)). If the value of both of the reserved ball number counters is “0” (YES), it is determined that the start condition regarding the first big hit lottery and the second big hit lottery is not satisfied, and the process proceeds to step S317.

  On the other hand, if the value of any of the held ball number counters is not “0” in step S302 (NO), the start memory transfer process is executed (steps S303 to S311). As shown in FIG. 63, the special symbol random number storage means 940 is provided with eight storage areas (storage area [1] 940a to storage area [8] 940h). That is, eight storage areas 940a to 940h are provided, which are respectively associated with the value of the total start memory number (“1” to “8”), which is the sum of the first start memory number and the second start memory number. It has been. Each of the storage areas 940a to 940h stores a big hit determination random number storage area 946 for storing a big hit determination random number, a big hit symbol random number storage area 947 for storing a big hit symbol random number, and a special symbol determination flag. And a special symbol determination flag storage area 948. As the special symbol determination flag, “0” indicating that the stored random number is a random number related to the first special symbol (first lottery) and “2” indicating that the random number is related to the second special symbol (second lottery) “ 1 "is set. In the start memory transfer process, first, the symbol to be changed next based on the special symbol determination flag stored in the special symbol determination flag storage region 948 of the storage area [1] 940a is the second special symbol. Whether or not (step S303). If it is not the second special symbol, that is, if it is the first special symbol (NO in step S303), each of the nth (n is a natural number of 2 or more) storage areas (storage area [2] 940b to storage area [8] Various random numbers stored in 940h) are shifted to the (n-1) th storage area (storage area [1] 940a to storage area [7] 940g) (step S304), and storage area [1 ] The process (step S305) which acquires the random number regarding the 1st special symbol memorize | stored in 940a is performed. In addition, “1” is set to the special symbol variation flag (step S306), and a process of subtracting “1” from the reserved ball number counter corresponding to the first special symbol is executed (step S307).

  On the other hand, if the next variable symbol that is determined based on the special symbol determination flag stored in the special symbol determination flag storage region 948 of the storage area [1] 940a is the second special symbol (step S303). As in step S304, various random numbers stored in the nth storage areas (storage area [2] 940b to storage area [8] 940h) are stored in the (n-1) th storage area (storage area [ 1] 940a to storage area [7] 940g) (step S308), and a process of acquiring random numbers related to the second special symbol stored in storage area [1] 940a (step S309). Run. Further, “2” is set to the special symbol variation flag (step S310), and a process of subtracting “1” from the reserved ball number counter corresponding to the second special symbol is executed (step S311).

  Thereafter, it is determined whether or not the probability variation function is in operation, that is, whether or not the probability variation state has a high probability (step S312). If not the probability variation state (NO in step S312), the probability variation is not activated. Jackpot determination table, that is, a table set with a low probability of being a jackpot, on the other hand, in the case of a probability variation state (YES in step S312), the table at the time of probability variation operation, that is, the probability of being a jackpot Select a highly set table. In this example, when the probability fluctuation is not activated (that is, normal), the probability that the jackpot is set to 1 / 315.5, and when the probability fluctuation is activated (that is, when the probability is high), the probability that the jackpot is won. Is set to 1 / 31.55.

  After any table is selected in step S313 or step S314, the random number related to any special symbol acquired in step S305 or step S309 based on the table is a random number corresponding to the big hit (big hit value) It is determined whether or not (step S315). If it is a big hit value (YES in step S315), the big hit flag is set to "ON" (step S316), and the process proceeds to step S317. On the other hand, if the acquired random number is not a big hit value (NO in step S315), it is determined whether or not the random number is a random number corresponding to a small hit (small hit value) (step S318). If it is a small hit value (YES in step S318), the small hit flag is set to “ON” (step S319), and the process proceeds to step S317. (NO in S318), the process proceeds to step S317 without going through step S319. In step S317, the process flag is updated to “1”, and the variation start process is terminated. Note that the ON / OFF states (set state and reset state) of the big hit flag and the small hit flag are stored in the RAM 814. The OFF state (reset state) of the big hit flag and the small hit flag means that a value of “0” is set, and the ON state (set state) of the big hit flag and the small hit flag is a value of “1”. Is set.

  In the variation pattern setting process shown in FIG. 47, first, it is determined whether or not the process flag is “1”. If the process flag is “1” in step S317 (YES in step S401), the process after step S402 is performed. If the process is not “1” (NO in step S401), the variation pattern setting process is terminated. In step S402, it is determined whether or not the big hit flag is “ON”. If it is “ON” in step S316 (YES in step S402), the probability variation big hit or It is determined which big hit is the normal big hit (step S403). If it is a big hit with probability fluctuation (YES in step S403), it is determined whether or not it is a special hit (step S404). As will be described in detail later, any of the probability fluctuation jackpots, “In the subsequent lottery, the probability that a specific profit will be granted is set to a probability fluctuation state higher than usual and fluctuates on any special symbol display. When the special symbol variation time to be shortened is shortened (relatively shorter than the normal time), and the ease of winning a prize to the third starter device 332 is increased more than usual, a short game state is generated. In other words, the probability variation jackpot that is a special hit and the general probability variation jackpot that is not a special hit are set so that the level of profit given to the player is greatly different. That is, in general probability fluctuation big hit, the opening time per attack device 335 is set to such a time that a plurality of (for example, 10) game balls can be won with a lot of time, and the attacker device It is controlled so that the opening / closing operation of 335 is performed a number of times (for example, 15 times) that gives many benefits. On the other hand, in the probability variation big hit which is a special hit, the opening time per time of the attacker device 335 is set to a time at which several (for example, one or two) game balls can barely win. The opening / closing operation of the attacker device 335 is controlled to be performed twice, for example.

  If it is determined in step S404 that it is not a special hit, that is, if it is determined that it is a general probability fluctuation big hit (NO), a probability variation big hit variation display pattern table is selected (step S405), while a special hit is determined. If it is determined that it is a hit (YES in step S404), the probability variation special hit fluctuation display pattern table is selected (step S406). If it is determined in step S403 that the probability variation is not big hit, that is, if it is decided that the normal big hit is made (YES), the normal big hit fluctuation display pattern table is selected (step S407).

  On the other hand, if it is determined in step S402 that the big hit flag is not “ON” (NO), it is determined whether or not the small hit flag is “ON” (step S408), and “ON” is determined in step S319. If YES (YES in step S408), the small hit change display pattern table is selected (step S409). When the small hit flag is not “ON” (NO in step S408), it is determined whether or not the acquired reach determination random number is a random number (reach value) corresponding to reach (step S410). ) If it is a reach value (YES in step S410), a deviation reach fluctuation display pattern table is selected (step 411). If it is not a reach value (NO in step S410), a deviation fluctuation display is performed. A pattern table is selected (step S412).

  As described above, when the variable display pattern table is selected in any step, the variable display pattern is calculated based on the variable display pattern table and the variable display random number acquired in either step S305 or step S309. Determine (step S413). Next, a selection value is set as an effect command for designating the variation display pattern determined in step S413 (step S414), and a variation time corresponding to the variation display pattern is set to a timer provided in the RAM 814 mounted on the main control board 94. (In this embodiment, the valid period timer) is set (step S415). In step S415, the variation time set in the variation display pattern determined in step S413 is set in the effective period timer. Note that the variable display pattern command set in step S414 is transmitted to the peripheral control board 830 by command transmission output processing. In addition, when a variable display pattern command is transmitted to the peripheral control board 830 by command transmission output processing, a drive signal is output to the first special symbol display 390a and the second special symbol display 390b, and the special symbol variation display is started. Let Thereafter, the processing flag is updated to “2” (step S416), and the variation pattern setting process is terminated.

  48, first, it is determined whether or not the processing flag is “2” (step S501). If it is “2” in step S416 (YES in step S501), the process proceeds to step S501. The processing after S502 is executed, and if it is not “2” (NO in step S501), the changing processing is ended. In step S502, the first special symbol indicator 390a or the second special symbol indicator 390b determines whether the first special symbol or the second special symbol is changing. It is determined whether or not the variation time of the symbol or the second special symbol is up (step S503). When the fluctuation time is up, that is, when the fluctuation time is ended (YES in step S503), the fluctuation is stopped (step S504). If none of the special symbols have changed (NO in step S502), or if the change time has not ended (NO in step S503), the special symbols are changing without being stopped. The process ends.

  After stopping the fluctuation of the special symbol in step S504, it is determined whether or not the big hit flag is “ON” (step S505). If the big hit flag is “ON”, the processing flag is updated to “3”. (Step S506). On the other hand, if the big hit flag is not “ON” (NO in step S505), it is determined whether or not the small hit flag is “ON” (step S507). Is updated to “0” (step S508). If not “ON”, the processing flag is updated to “0” (step S509). As described above, after the processing flag is updated in any of step S506, step S508, or step S509, the changing process is ended.

  In the big hit game start process shown in FIG. 49, first, it is determined whether or not the process flag is “3”. If the process flag is “3” in step S506 (YES in step S601), the process after step S602 If the process is not “3” (NO in step S601), the big hit game start process is terminated. In step S602, it is determined whether or not the probability variation function is operating, that is, whether or not it is in the probability variation state. If the probability variation state is present (YES), the operation of the probability variation function is temporarily stopped, and the process proceeds to step S604. To do. If the state is not the probability variation state, that is, if it is the normal low probability state (NO in step S602), the process proceeds to step S604 without executing the process of step S603. In step S604, it is determined whether or not the time saving function is operating, that is, whether or not the time saving gaming state is set. If the time saving gaming state is set (YES), the operation of the time saving function is stopped (step S605). The process proceeds to S606. On the other hand, if it is not the short-time gaming state (NO in step S604), the process proceeds to step S606 without executing the process in step S605.

  In step S606, it is determined whether the type of jackpot is a general jackpot or a special jackpot. If the jackpot is a general jackpot (NO in step S606), the condition for opening the jackpot by the attacker device 335 is determined. That is, the number of big hits to be released (for example, a maximum of 15 times), the opening time for each time (for example, a maximum of 18 seconds), and the number of winnings to be awarded to the big prize opening (for example, a maximum of 10 per time) are set (step S607). ). On the other hand, if the big hit is a special hit (YES in step S606), the special winning opening number (for example, twice) at the big winning opening (for example, twice), the winning limit number (for example, 6), and the opening time per time. (For example, 1.8 seconds) is set (step S608). Thereafter, the process flag is updated to “5” (step S609), and the big hit game start process is terminated.

  On the other hand, in the small hit game start processing shown in FIG. 50, first, it is determined whether or not the processing flag is “4”. If “4” is determined in step S508 (YES in step S701), step The processing of S702 and step S703 is executed, and if the processing flag is not “4” (NO in step S701), the small hit game start processing is ended without executing the processing of step S702 and step S703. In step S702, the condition for opening the big prize opening in the case of a small hit, that is, the number of small winning openings for the big prize opening by the attacker device 335, and the opening time per one are set. It should be noted that the number of times of opening in the small hit, the limited number of winnings, and the opening time are set to be the same as the conditions (step S608) set in the case of special hit. That is, the special hit and the small hit are set so that they cannot be visually discriminated. Thereafter, the process flag is updated to “6” (step S703), and the small hit game start process is terminated.

  In the special electric utility jackpot control process shown in FIG. 51, first, it is determined whether or not the processing flag is “5”, and if it is “5” in step S609 (YES in step S801), step The processing after S802 is executed, and if it is not “5” (NO in step S801), the special electric utility jackpot control processing is terminated. In step S802, it is determined whether or not the big prize opening is open. If it is open (YES), the opening time (elapsed time after opening) of the big prize opening reaches a predetermined time set in advance. It is determined whether or not (step S803), and if it has elapsed (YES in step S803), the attacker device 335 is operated to close the special winning opening (step S805). Even if the set opening time has not elapsed (NO in step S803), the number of game balls won in the big winning opening after the big winning opening is opened is the limited number set in step S607. If (for example, 10) is exceeded (YES in step S804), the process proceeds to step S805 to close the special winning opening. Also, if the opening time of the big prize opening has not reached the set time (NO in step S803) and the number of winning game balls has not reached the limit (NO in step S804), a special The electric utility jackpot control process is terminated.

  On the other hand, in step S802, if the big prize opening is not being opened (NO), the number of times the big prize opening is opened by the attacker device 335 is set in the number of big hits opened in step S607 or in step S608. It is determined whether or not the special hit opening number has been reached (step S806). If it has not been reached (NO in step S806), the attacker device 335 is controlled to open the special winning opening (step S807), and the special electric accessory big hit control process is terminated. As a result, a large amount of game balls can be awarded to the grand prize opening.

  In step S806, when the number of times of opening the big prize opening reaches the set number (YES), that is, when the big hit gaming state is finished, the processing of step S808 to step S813 is executed, and the subsequent lottery is performed. Set all game states. Specifically, first, the jackpot flag is set to “OFF” (step S808), and it is determined whether or not the current jackpot is a win that activates the probability variation function (step S809). That is, it is determined whether the probability variation big hit including the special hit or the normal big hit. If the winning is a probability variation jackpot (YES in step S809), the operation of the probability variation function is started and a probability variation state with a high probability is set (step S810). That is, the probability that the big hit is won in the subsequent lottery is set higher than the normal time. If the big hit is a special hit (YES in step S811), it is determined whether or not the probability variation function or the short-time function is in operation (step S814). If it is not a special hit, that is, if it is a general probability fluctuation big hit (NO in step S810), or if the special hit is won when the probability fluctuation function or the time reduction function is already activated, The operation is started (step S812), and then the processing flag is updated to “0” (step S813). In other words, the first special symbol display unit 390a or the second special symbol display unit 390b reduces the variation time of the first special symbol or the second special symbol, and the third starting port device 332 is operated by opening the movable piece 331. Makes it easier to win a prize than usual. On the other hand, if the probability variation function and the time reduction function are not in operation, that is, if neither the probability variation state nor the time reduction gaming state has occurred and the special win is won (NO in step S814), the time reduction function is activated. The process proceeds to step S813 without being operated.

  On the other hand, if it is not a win that activates the probability variation function in Step S809, that is, if it is a normal big hit (NO), the operation of the time-shortening function is started (Step S815), and the specified number of times of operation in the time-shortening function is set. (Step S816) Then, it transfers to step S813. That is, the time-shortening function is operated until the number of fluctuations of the first special symbol or the second special symbol due to the lottery reaches a predetermined number (specified number).

  In the special electric accessory small hitting control process shown in FIG. 52, first, it is determined whether or not the processing flag is “6”, and if it is “6” in step S703 (YES in step S901). The process after step S902 is executed, and if it is not “6” (NO in step S901), the special electric accessory small hit control process is terminated. In step S902, it is determined whether or not the number of winning game balls for the grand prize opening has reached a preset maximum number of winnings (step S902). If the maximum number of winnings has not been reached yet (NO). Then, it is determined whether or not the special winning opening is open (step S903). If it is determined in step S903 that the special winning opening is open (YES), whether the opening time of the special winning opening (elapsed time after opening) has reached a predetermined time set in advance. It is determined whether or not (step S904), and if it has elapsed (YES in step S904), the attacker device 335 is operated to close the special winning opening (step S905). After that, it is determined whether or not the number of times the special winning opening is opened has reached a predetermined number of times (for example, twice) (step S906). (Step S907), and the special electric accessory small hit control process is terminated. If the opening time of the special winning opening has not reached the predetermined time in step S904 (NO), or if the number of opening has not reached the predetermined number in step S906 (NO), the process of step S907 is executed. Then, the special electric accessory small hit control process is terminated. In step S903, if the big prize opening is not open (NO), the big prize opening is opened, and the game ball can be won (step S908). In step S902, if the number of game balls won for the big prize opening reaches the preset maximum number of prizes (YES), it is determined whether or not the big prize opening is open (step S909). If it is open (YES), the special winning opening is closed (step S910), and the process proceeds to step S907. On the other hand, when the special winning opening is not open (NO in step S909), the process proceeds to step S907 without executing the process of step S910. In step S907, the processing flag is updated to “0”.

  Next, processing executed by the integrated CPU 834 mounted on the peripheral control board 830 will be described. FIG. 53 is a flowchart showing an example of sub-main processing, and FIG. 54 is a flowchart showing an example of 16 ms steady processing.

  As shown in FIG. 53, when power supply to the pachinko machine 1 is started, the integrated CPU 834 performs an initial setting process (step S1001). In this initial setting process, a process of clearing the integrated RAM 836 mounted on the peripheral control board 830 is performed. Note that interrupts are prohibited during this initial setting process, and interrupts are permitted after the initial setting process. When the initial setting process (step S1001) is completed, a loop process for monitoring whether or not the 16 ms elapsed flag T is set is started (step S1002).

  In this embodiment, the integrated CPU 834 generates an interrupt every 2 ms and executes a 2 ms steady process. In the 2 ms steady process, a process of counting up the 16 ms progress monitoring counter (adding 1 to the 16 ms progress monitoring counter) is executed, and when the value of the 16 ms progress monitoring counter reaches 8, that is, 16 ms elapses. A process of setting the flag T and resetting (setting to 0) the 16 ms progress monitoring counter is executed. In this way, the 16 ms elapsed flag T is set (set) to “1” every 16 ms in the 2 ms steady process, and is normally set (reset) to “0”. If the 16 ms elapsed flag is set in step S1002 (the 16 ms elapsed flag T is “1”), the 16 ms elapsed flag is reset (step S1003), and then a 16 ms steady process is performed (step S1004).

  In the 16 ms steady process, a process for controlling the effect display device 101, the frame lamp, the game board lamp, the speaker and the like based on the effect command received from the main control board 94 is executed. When the 16 ms steady process ends, the process returns to step S1002 again, and the above-described steps S1003 to S1004 are repeated every time the 16 ms elapse flag T is set, that is, every 16 ms. On the other hand, if the 16 ms elapsed flag T is not set in step S1002 (the 16 ms elapsed flag T is “0”), loop processing is performed until the 16 ms elapsed flag T is set.

  FIG. 54 is a flowchart illustrating an example of a 16 ms steady process executed every 16 ms in the sub main process. In the 16 ms steady process, the sub-integrated CPU 834 executes the processes of steps S1100 to S1600. In the command analysis process in step S1100, the effect command received from the main control board 94 is analyzed. In the effect control process of step S1200, a control process related to the effect display device 101 is executed based on the variable display pattern command. Specifically, setting of a notice effect, determination of a stop symbol of a decorative symbol, and the like are performed.

  Moreover, in the sound control process of step S1300, the control process regarding a speaker for generating the sound effect (for example, BGM) which promotes a production effect is performed. In the lamp control process in step S1400, control processes related to the game board lamp and the frame lamp are executed. In the information output process of step S1500, a lamp effect command is transmitted to the electrical decoration control board 890 and the accessory peripheral control board 891, and a drive command for the movable accessory 87 is transmitted. In the random number update process of step S1600, a process of updating random numbers used for various settings in the effect control process (step S1200) is executed.

  In addition, the process of step S1100 to step S1600 in the 16 ms steady process ends within 16 ms. Even if it takes 16 ms or more from the start of the 16 ms steady processing to the end of the 16 ms steady processing, the 16 ms steady processing is started from the beginning immediately after the 16 ms has elapsed since the start of the 16 ms steady processing (step S1100 described later). Do not execute) That is, when 16 ms elapses during execution of the 16 ms steady process, only the 16 ms elapse flag is set. When it is determined in step S1002 that the 16 ms elapse flag is set after the end of the 16 ms steady process, the 16 ms elapse process is performed. To start.

  In this embodiment, the random number update process (step S1600) is executed in the 16 ms steady process to update various random numbers. However, the timing (timing) for updating the various random numbers is limited to this. It is not something that can be done. For example, various random numbers may be updated in one or both of the loop process in the sub-main process and the 16 ms steady process.

  FIG. 55 is a flowchart showing an example of command analysis processing (step S1100). In the command analysis process, the integrated CPU 834 first determines whether or not an effect command has been received from the main control board 94 (step S1101). In this embodiment, when an effect command is received from the main control board 94, other processes such as a 16 ms steady process are interrupted to generate a command reception interrupt process, and the received command is mounted on the peripheral control board 830. Are stored in the received command storage area in the integrated RAM 836. The reception command storage area is provided with a plurality of areas corresponding to the reception order of the production commands, and in the command reception interrupt process, the reception command storage areas are stored in the respective areas corresponding to the reception order of the production commands. In step S1101, the contents of the received command storage area are confirmed, and if the effect command is stored, the effect command in the reception order of the reception command storage area is read (step S1102).

  Then, it is determined whether or not the read effect command is a variable display pattern command (step S1103). If the read effect command is a variable display pattern command (YES in step S1103), a variable display pattern reception flag is set. Then, it is stored in the variable display pattern storage area in the integrated RAM 836 mounted on the peripheral control board 830 (step S1104).

  On the other hand, if the read effect command is not a variation display pattern command (NO in step S1103), it is determined whether the read effect command is a probability change jackpot command (step S1105), and the read effect command is a probability change jackpot command. If (YES in step S1105), a probability variation jackpot flag is set (step S1106). Further, if the read effect command is not a probability change big hit command (NO in step S1105), a flag corresponding to the received effect command is set (step S1107).

  FIG. 56 is a flowchart showing an example of the effect control process (step S1200). In the effect control process, the integrated CPU 834 performs one of steps S1210 to S1230 with reference to the value of the process selection flag indicating the progress state of the game.

  In the decorative symbol variation start process (step S1210) executed when the process selection flag is “0”, a setting for starting the decorative symbol variation display is performed if a variation display pattern command is received. Specifically, the decorative symbol stop symbol is determined according to the variable display pattern command and the probability variation jackpot command, and a notice effect is set.

  In the decorative symbol variation process (step S1220) executed when the process selection flag is “1”, when the variation stop command is received, the display command is transmitted to the electrical control board 832 to stop the variation display of the decorative symbol. To control.

  In the jackpot display process (step S1230) executed when the process selection flag is “2”, an indication indicating the start of the jackpot gaming state is displayed on the effect display device 101 in accordance with the jackpot start command transmitted from the main control board 94. Control is performed to display during the big hit gaming state (for example, round display).

  FIG. 57 is a flowchart showing an example of the decorative symbol variation start process (step S1210). In the decorative symbol variation start process, the integrated CPU 834 first determines whether or not the variation display pattern reception flag is set (step S1221). The variation display pattern reception flag is a flag that is set in step S1104 of the command analysis process (step S1100) described above and indicates that a variation display pattern command has been received from the main control board 94. If the variable display pattern reception flag is not set in step S1221, (NO), it is determined that the variable display pattern command has not been received, and the process ends.

  On the other hand, if the variable display pattern reception flag is set (YES in step S1221), the variable display pattern reception flag is reset (step S1222), and the variable display pattern based on the received variable display pattern command generates a big hit. It is determined whether it is a variable display pattern (whether it is a hit pattern) (step S1223a).

  If the variable display pattern is not a winning pattern (NO in step S1223a), a stop symbol for the off symbol is determined (step S1224). If the variation display pattern is a hit pattern (YES in step S1223a), it is determined whether the probability variation big hit flag is set (step S1223b). If the probability variation big hit flag is set (YES), the probability variation big hit symbol is determined. Is determined (step S1225). If the probability variation big hit flag is not set (NO in step S1223b), the stop symbol of the non-probable big hit symbol is determined (step S1226). In addition, the probability variation jackpot flag is reset when the jackpot gaming state is started in the jackpot display process (step S1230). The time when the probability variation big hit flag is reset is not limited to this. For example, when the variation display of the decorative symbol is stopped in the decorative symbol variation processing (step S1220), specifically, when the variation stop command is received. You may make it reset, and you may make it reset when ending a jackpot game state by jackpot display processing (step S1230).

  In this embodiment, the first decorative symbol corresponding 1: 1 with the first special symbol, the second decorative symbol corresponding 1: 1 with the second special symbol, the first decorative symbol, and the second decorative symbol. A common decorative symbol sequence (hereinafter referred to as “common decorative symbol sequence”) associated with both symbols and corresponding to the first special symbol and the second special symbol is displayed. The first decorative symbol and the second decorative symbol are composed of combinations of figures such as circles, crosses, sankaku, and the like. , And combinations that are out of place are set in advance. In other words, if the variable display pattern is a winning pattern, the combination symbol of the combination set as the probable big hit symbol of the first decorative symbol or the combination set as the non-probable big hit symbol is stopped. Determine as a symbol.

  On the other hand, the common decorative symbol sequence is composed of a plurality of symbol sequences having numbers (for example, three columns), and if the variable display pattern is a winning pattern, the symbol of any combination among the combinations of the same odd symbols is probable. The symbols are determined as symbols, and any combination of the same even symbols is determined as a non-probable variation big hit symbol. Further, when determining the stop symbol of the off symbol in step S1224, it is determined whether it is a variable display pattern with a reach mode, and if it is a variable display pattern with a reach mode, the left, middle and right common decorative symbols are determined. The left and right common decorative design sequences are the same design, and the middle decorative design sequence is determined to be a stop design that is different from the left and right decorative design sequences. On the other hand, in the case of a variable display pattern that does not involve the reach mode, the stop symbol is determined so that each of the left, middle, and right common decorative symbol sequences becomes a different symbol.

  Next, the integrated CPU 834 executes a notice selection process for determining whether or not to execute the notice effect based on the notice determination random number (step S1227), and then the variable display pattern and the notice stored in the notice type storage area. A display command corresponding to the pattern and the stop symbol of the common decorative symbol sequence determined in steps S1225, S1226, and S1227 is set (step S1228). Then, the process selection flag is updated to “1” and the process ends (step S1229). The display command set in step S1228 is transmitted to the liquid crystal control board 832 in the information output process (step S1500), and is based on the display CPU 851 mounted on the liquid crystal control board 832 receiving the display command. The effect display device 101 starts executing the variation display of the decorative symbols. When the notice pattern stored in the notice type storage area is read in step S1228, the contents of the notice type storage area are cleared after reading the notice pattern. Thereby, it is possible to prevent the notice effect based on the notice pattern determined when the previous decoration pattern change display is erroneously started in the next decoration design change display from being executed.

  Next, a functional configuration relating to the effect display including the special symbol, the first decorative symbol, the second decorative symbol, and the common decorative symbol sequence will be described based on the block diagrams of FIGS. 58 shows a functional configuration related to the first jackpot lottery on the main control board 94, FIG. 59 shows a functional configuration related to the second jackpot lottery on the main control board 94, and FIG. FIG. 61 shows a functional configuration related to a normal lottery on the main control board 94, and FIG. 62 shows a peripheral board 811 (mainly a main lottery). The functional structure regarding the production | presentation in the periphery control board 830, the electrical decoration control board 890, and the accessory peripheral control board 891) is shown.

  As shown in FIG. 58, the main control board 94 has a first hit determination table 911a, a first hit symbol table 912a, a first hit variation time setting table 913a, and a configuration related to the first big hit lottery. A first off time variation time setting table 914a is stored in advance, and based on these tables 911a to 914a, whether or not the lottery is selected in the first big hit lottery, the stop symbol in the first special symbol display 390a, and the variation time Is determined. The first hit determination table 911a shows the relationship between the big hit determination random number value and the success or failure of the big hit or the small hit, and the winning ratio is different between the normal time and the high probability. The first hit symbol table 912a shows the relationship between the big hit symbol random number and the stop symbol in the first special symbol indicator 390a, and each of the big hit symbol random values divided into a plurality of groups. The range is associated with the lighting state of the two LEDs (first special symbol). The first hit time variation time setting table 913a is used when the result of success or failure in the first big hit lottery is big hit or small hit, and the first random time random number and the first special symbol display 390a extracted. The first off time variation time setting table 914a is used when the result of the first big lottery lottery is out of the way and is extracted. It shows the relationship between the random time for variation time and the variation time of the first special symbol in the first special symbol display 390a. The first lottery probability selection means 920a performs processing for selecting one of the normal table and the high probability table based on the gaming state. Although not shown, the first winning symbol table 912a includes a probability variation big hit table, a special hit table, a normal big hit table, and a small hit table, respectively. A table corresponding to the type of winning determined by the first winning / failing determining means 930a described later is selected.

  Further, the main control board 94 has a random counter (random number generating means) when the first start port sensor 416 or the lower start port sensor 340 detects winning in the first start port device 456 or the third start port device 332. ), A first hit determination random number extraction means 916a for extracting the big hit determination random number and a first hit design random number extraction means 917a for extracting the big hit determination random number. In addition, first variation time random number extraction means 918a is provided for extracting variation time random numbers based on the determination random numbers and jackpot symbol random numbers. When the big hit determination random number is extracted by the first hit determination random number extraction means 916a, the first hit determination means 930a for determining whether or not the big hit is determined using the first hit determination table 911a, and the first hit symbol When the big hit symbol random number is extracted by the random number extracting unit 917a, the first stop symbol determining unit 931a for determining the stop symbol in the first special symbol display 390a using the first hit symbol table 912a is provided. Yes. Further, when the fluctuation time random number is extracted by the first fluctuation time random number extraction means 918a and the big hit determination is determined by the first winning / failing determination means 930a, the first hit time fluctuation time setting table 913a is used. When the variation time of the first special symbol is determined and the random number for the variation time is extracted and determined to be out of the range by the first success / failure determination means 930a, the variation time setting table 914a for the first out-of-range time is determined. The first variation time determining means 932a is provided for determining the variation time of the first special symbol using.

  The main control board 94 also starts the first special symbol change in the first special symbol display 390a and determines the first stop symbol after the variation time determined by the first variation time determination means 932a elapses. A special symbol fluctuation control means 934 for variably stopping at the stop symbol determined by the means 931a, a success / failure command related to the presence / absence of a big hit determined by the first success / failure determination means 930a before the start of fluctuation of the first special symbol, Command transmission means 935 for transmitting a control command including a variation display command corresponding to the variation mode (time) of the special symbol is provided. Further, the main control board 94 is connected to the first starter device 456 or the third starter device 332 by the upper starter sensor 416 or the lower starter sensor 340 during the variation of the first special symbol or the second special symbol. When a winning is detected, the first reserved digesting means for counting and storing the first starting memory number up to a certain number of balls (four times) as an upper limit, and repeatedly displaying the variation of the first special symbol by the starting memory number 922a is provided. In other words, the first holding digesting means 922a for waiting for execution of the first process based on the detection of the game ball by the upper start opening sensor 416 or the lower start opening sensor 340 is provided. The first reservation digesting means 922a will be described in more detail. The first reservation control means 941a and the first digestion control means 942a are provided in the first reservation digesting means 922a, and the first reservation control means 941a is in the process of changing the first special symbol or the second special symbol. When a winning to the first start port device 456 or the third start port device 332 is detected by the upper start port sensor 416 or the lower start port sensor 340, the first start memory number must reach the upper limit value “4”. For example, the value of the first start memory number is increased by “1”, the first big hit determination random number and the first big hit symbol random number are extracted, and each of the extracted random numbers is stored in the special symbol random number storage means 940. And stored in the highest storage area. On the other hand, when the change of the first special symbol or the second special symbol is stopped and the change of the new first special symbol becomes possible, the first digest control means 942a sets the start memory number related to the first special symbol to “ If not "0", the first big hit determination random number and the first big hit symbol random number are read from the storage area corresponding to the starting stored number [1], the first starting stored number is reduced by "1", and Each random number value stored in each storage area n is shifted to n-1 storage areas.

  Further, as shown in FIG. 60, the main control board 94 includes a second hit determination table 911b, a second hit symbol table 912b, and a second hit time variation time setting table 913b as configurations relating to the second big hit lottery. , And a second off-time variation time setting table 9414b are stored in advance. Based on these tables 911b to 414b, whether or not the lottery is selected in the second big hit lottery, the stop symbol in the second special symbol display 390b, and The variation time is determined. Since the configuration of each table is the same as the configuration of each table in the first big hit lottery, detailed description is omitted here.

  The main control board 94 also includes second hit determination random number extraction means for extracting a big hit determination random number related to the second big hit lottery when a winning to the second start port device 330 is detected by the middle start port sensor 358. 916b, a second hit random number extracting means 917b for extracting a big hit symbol random number related to the second big hit lottery, and a second variable random number for extracting a variable time random number based on the determination random number and the big hit symbol random number Extraction means 918b is provided. When the big hit determination random number is extracted by the second hit determination random number extracting means 916b, the second hit determination means 930b for determining whether or not the big hit is determined using the second hit determination table 911b, and the second hit symbol When the big hit symbol random number extraction means 917b extracts the big hit symbol random number, second stop symbol determination means 931b for determining the stop symbol in the second special symbol display 390b using the second hit symbol design table 912b is provided. Yes. Further, when the random time for variation time is extracted by the random number extraction means for second variation time 918b and the big hit is determined by the second determination unit 930b, the second variation time setting table 913b is used. When the variation time of the second special symbol is determined, and when the variation time random number is extracted and the second success / failure determination means 930b determines that the variation is out of place, the second variation time variation time setting table 914b is determined. A second variation time determining means 932b is provided for determining the variation time of the second special symbol using the.

  The special symbol variation control means 934 starts the variation of the second special symbol in the second special symbol display 390b, and after the lapse of the variation time determined by the second variation time determination unit 932b, The variation is stopped at the stop symbol determined by the stop symbol determining means 931b. That is, the special symbol variation control means 934 sequentially varies the first special symbol or the second special symbol in accordance with the detection order of the game balls by the upper start port sensor 416 (or the lower start port sensor 340) and the middle start port sensor 358. The change of the first special symbol or the second special symbol is stopped at the stop symbol determined by the first stop symbol determining means 931a or the second stop symbol determining means 931b. Further, the main control board 94 detects a winning to the second starting port device 330 (or the third starting port device 332) by the middle starting port sensor 358 during the fluctuation of the first special symbol or the second special symbol. In this case, the second reserved digesting means 922b is provided which counts and stores the second start memory number up to a fixed number of balls (four times), and repeatedly displays the second special symbol as many times as the start memory number. ing. In other words, the second on-hold digesting means 922b for waiting for the execution of the second process based on the detection of the game ball by the middle start port sensor 358 is provided. The second reservation digesting means 922b will be described in further detail. The second reservation control means 941b and the second digestion control means 942b are provided in the second reservation digestion means 922b, and the second reservation control means 941b is used during the fluctuation of the first special symbol or the second special symbol. When a winning to the second start opening device 330 is detected by the middle start opening sensor 358, if the second start stored number has not reached the upper limit value “4”, the value of the second start stored number is set to “1”. While increasing, the second big hit determination random number and the second big hit symbol random number are extracted, and each extracted random number is stored in the uppermost storage area in the special symbol random number storage means 940. On the other hand, when the first special symbol or the second special symbol stops changing and the second second special symbol can be changed, the second digestion control unit 942b sets the start memory number related to the second special symbol to “ If it is not “0”, the second big hit determination random number and the second big hit symbol random number are read from the storage area corresponding to the starting stored number [1], the second starting stored number is decreased by “1”, and Each random number value stored in each storage area n is shifted to n-1 storage areas.

  In addition, as shown in FIG. 60, the main control board 94 is provided with five advantageous games that give a game state advantageous to the player based on the lottery result by the first success / failure determination means 930a or the second success / failure determination means 930b. State control means is provided. Here, the advantageous gaming state includes opening the attacker device 335 and allowing a game ball to be awarded to the big winning opening. The attacker device 335 is controlled to be opened by either one.

  More specifically, the predetermined profit granting means 982 sets the opening time per time of the attacker device 335 as a first predetermined time enough to allow several (for example, 1 to 2) game balls to be won, By performing the opening / closing operation of the attacker device 335 at least once (in this example, twice), a predetermined profit is given to the player. This makes it possible to win a predetermined number of game balls in the big winning opening, but since the number that can be won is extremely small, the profit received by the player is relatively small. On the other hand, the specific profit granting means 981 sets the opening time per time of the attacker device 335 as a second predetermined time that allows a plurality of (for example, ten) game balls to win with a margin, and the attacker device. By performing the opening / closing operation 335 more times (15 times in this example) than the number of opening / closing operations in the case of giving a predetermined benefit, a specific benefit is given to the player. According to this, it becomes possible to make a large number of game balls enter the big winning opening, and the player can obtain a large profit.

  The main control board 94 is provided with a first advantageous gaming state control means 933a and a second advantageous gaming state control means 933b as means for giving a specific profit by the specific profit giving means 981, and a predetermined profit giving means 982 is provided. As a means for giving a predetermined profit, a third advantageous gaming state control means 933c, a fourth advantageous gaming state control means 933d, and a fifth advantageous gaming state control means 933e are provided.

  The first advantageous gaming state generated by the first advantageous gaming state control means 933a is a so-called “probability change big hit”, and the lottery result of the first success / failure determination means 930a or the second success / failure determination means 930b is the first result. Occur. At this time, the specific profit is given by the specific profit granting means 981, and the probability that the specific profit will be given in the subsequent lottery is set higher than the normal time by the high probability state setting means 983. That is, a probability variation state with a high probability is assumed. In this example, in the jackpot determination table at the time of high probability, out of 631 jackpot determination random numbers from 0 to 630, 20 jackpot determination values determined to generate the jackpot gaming state are set. The big hit probability, which is the probability of a big hit, is 20/631. On the other hand, in the normal big hit determination table, two big hit determination values are set out of 631 big hit determination random numbers from 0 to 630, and the big hit probability is 2/631. Further, in the first advantageous gaming state, the first temporary short state setting means 984 sets the variation time of the first special symbol or the second special symbol that varies on the first special symbol display 390a or the second special symbol display 390b. While shortening and increasing the frequency with which the movable piece 331 is opened and closed (that is, the probability of winning in the normal lottery), the ease of winning a prize to the third starter device 332 is increased more than usual. In other words, the short-time gaming state is set.

  The second advantageous gaming state generated by the second advantageous gaming state control means 933b is a so-called “ordinary big hit”, and occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the second result. To do. At this time, the specific profit is given by the specific profit granting means 981 in the same way as in the first advantageous gaming state, but in this case, the probability that the specific profit will be given in the subsequent lottery Remains a low probability. That is, the probability fluctuation state is not entered, and the normal probability is maintained. However, in this second advantageous gaming state, after giving a specific profit, until the number of fluctuations of the first special symbol or the second special symbol reaches a predetermined number (for example, 100 times), the second short time state setting means 985 enters the short-time gaming state, shortens the fluctuation time of the first special symbol or the second special symbol, and increases the frequency of opening and closing the movable piece 331 (that is, the probability of winning in the normal lottery) to increase the gaming ball Suppresses ball holding.

  The third advantageous gaming state generated by the third advantageous gaming state control means 933c is a so-called “special big hit”, and occurs when the lottery result of the first winning / deciding determination means 930a or the second winning / deciding determination means 930b is the third result. To do. At this time, first, a predetermined profit (profit lower than a specific profit) is given to the player by the predetermined profit giving means 982. For the subsequent lottery, the probability that a specific profit is given is increased. That is, as in the first advantageous gaming state, the probability variation state is set. However, the short-time gaming state is generated only when the gaming state before the advantageous gaming state is generated satisfies a predetermined condition. In other words, when the third advantageous gaming state occurs when the gaming state is neither the probability variation state nor the short-time gaming state (in other words, the normal gaming state), the short-time gaming state is not generated. The probability variation state. On the other hand, when the gaming state is the probability variation state or the short-time gaming state and the third advantageous gaming state is generated, the first short-time state setting unit 984 is operated by the short-time generating unit 989, and the short-time gaming state Is generated.

  The fourth advantageous gaming state generated by the fourth advantageous gaming state control means 933d occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the fourth result. At this time, as in the third advantageous gaming state, a predetermined profit is given to the player by the predetermined profit giving means 982. However, for the subsequent lottery, neither a probability fluctuation state nor a short-time gaming state is newly generated. In other words, the gaming state does not change before and after winning, and the level of profit to the player is extremely low compared to other advantageous gaming states. Therefore, in this example, such an unattractive hit is referred to as “small hit” in order to distinguish it from other hits (big hit). In this example, the probability of winning a small hit, that is, the probability of occurrence of the fourth advantageous gaming state is set to 1 / 78.875.

  The fifth advantageous gaming state generated by the fifth advantageous gaming state control means 933e occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the fifth result. At this time, giving a predetermined profit to the player by the predetermined profit granting means 982 and giving a predetermined profit by the high probability state setting means 983 are the same as in the third advantageous gaming state. In the advantageous gaming state, the short-time gaming state is generated by the first temporary short state setting means 984 regardless of the gaming state.

  In this example, the ratio of winning in each jackpot is distributed. Specifically, the first big hit generated by the first advantageous gaming state control means 933a, that is, the probability fluctuation big hit to which both the probability fluctuation state and the short-time gaming state are given is set to 35% of the whole big hit, The second big hit generated by the advantageous gaming state control means 933b, that is, the normal big hit in which the short-time gaming state is given a certain number of times without being given the probability variation state is set to 35%. Further, the third big hit generated by the third advantageous gaming state control means 933c, that is, the probability variation state and the special big hit to which the conditional short time gaming state is given is set to 27%, and the fifth advantageous gaming state control means 933e. Is set to 3%, that is, the special jackpot to which both the probability variation state and the short-time gaming state are given. In other words, the first big hit (probability variation big hit) and the second big hit (normal big hit) are generated at the same rate, and the third big hit (special big hit) is set at a slightly lower rate than them. . Further, the ratio of occurrence of the fourth big hit is set to about 1/9 of the third big hit, so that it occurs very rarely.

  By the way, as described above, the probability of occurrence of a big hit by the fourth advantageous gaming state control means 933d is set to 1 / 78.875, while the probability of occurrence of a big hit at normal time is set to 1 / 315.5. Therefore, the ratio between the probability of occurrence of a small hit and the probability of occurrence of a third big hit or a fourth big hit is 1: 0.075. Therefore, although these three types of hits are provided as predetermined profits given by the predetermined profit granting means 982, most of them are small hits, and the probability that the probability fluctuation state occurs is about 7%. Become. In other words, “small hits” that do not generate a probability variation state and are less attractive as hits frequently occur. For this reason, if these hits become distinct and recognizable, there is a concern that frustration will often be caused by the frequent occurrence of “small hits” that are less advantageous, and it is not a big hit. There is a risk that the willingness to play may be impaired by dissatisfaction with the game.

  Therefore, in this example, if the “third advantageous gaming state” occurs when the gaming state is neither the probability variation state nor the short-time gaming state (that is, the normal time), the probability does not occur without generating the short-time gaming state. It is in a fluctuating state. According to this, in any game state, the third start-up device 332 is open, that is, the operation state of the movable piece 331 is not different, and the “third advantageous game state (big hit)” Compared with “four advantageous game states (small hits)”, it becomes impossible to visually distinguish them. In other words, even if a “small hit” occurs, it is assumed that “it may be a third advantageous gaming state (big hit)”, that is, “it may have entered a probability variation state”. It is possible to increase the player's expectation. Therefore, the willingness to play is increased, and the end of the game due to dissatisfaction can be suppressed as much as possible.

  In the fifth advantageous gaming state, the short-time gaming state is generated regardless of the gaming state. That is, a big hit state that can be clearly distinguished from a “small hit” that does not become a short-time gaming state is generated. However, the fifth advantageous gaming state occurs less frequently than the third advantageous gaming state, and even if it is recognized that the fifth advantageous gaming state is not the fifth advantageous gaming state, the possibility of being the third advantageous gaming state remains. Therefore, the willingness to play is not reduced. On the contrary, when the 5th advantageous gaming state occurs, it is suggested that the state of probability change has occurred due to the occurrence of the short-time gaming state, which greatly increases the feeling of expectation for the lottery and raises the player's mood. Is possible.

  By the way, in the third advantageous gaming state, after giving a predetermined profit, it is in a probability variation state without generating a short-time gaming state, but if such control is executed regardless of the gaming state, there is a problem. May occur. For example, if the game state is already in the short-time game state and the above control is executed as it is, the short-time game state will end in the middle, giving unnaturalness and becoming a disadvantageous game state for the player. There is a risk of recognition. In addition, when a short-time gaming state has occurred without entering a probability fluctuation state, such as after a specific profit has been granted by the “second advantageous gaming state”, the “third advantageous gaming state” has been reached. In this case, it is possible to easily recognize that the “short advantage game state” (ie, the “fourth advantageous game state”) is not reached because the short-time game state ends in the middle. . In other words, the “third advantageous gaming state” and the “fourth advantageous gaming state” are clearly distinguished, and it is impossible to suppress a decrease in expectation due to the “fourth advantageous gaming state”.

  Therefore, in this example, the transition of the gaming state in the third advantageous gaming state is individually set corresponding to the gaming state before the occurrence. Specifically, when neither the probability variation state nor the short-time gaming state has occurred, as described above, the probability variation state is generated without generating the short-time gaming state. In other words, if at least one of the short-time gaming state and the probability variation state has already occurred, the short-time gaming state is generated (or continued) and the probability variation state is generated (or continued). ing.

  That is, when the “third advantageous game state” occurs in the short-time game state, the probability variation state is generated without stopping the short-game state at that time. That is, when the short-time gaming state has already occurred, a part of the functions in the third advantageous gaming state is changed and given to the player. According to this, it is possible to prevent the short-time gaming state from suddenly ending, to suppress distrust to the gaming machine, and to make a visual distinction between the “third advantageous gaming state” and the “fourth advantageous gaming state”. It can be made clear.

  In addition, even if the gaming state is not the short-time gaming state when the “third advantageous gaming state” is entered, if the probability-changing state is already maintained, the short-time gaming is maintained while maintaining the probability varying state. A state is generated. In other words, in the case where the probability variation state has been caused by the previous “third advantageous gaming state”, the “first advantageous gaming state” or the “second advantageous gaming state” is again given a “ In the case of “3rd advantageous game state”, the short-time game state is given, and the first special symbol or the second special symbol is changed by the first special symbol display 390a or the second special symbol display 390b. And the ease of winning a prize to the third starter device 332 is increased more than usual. As a result, it becomes possible to give a profit more than a predetermined profit (same profit as the fourth advantageous gaming state) as a profit by the “third advantageous gaming state” again, and further increase the expectation for the big hit. Can do. In this case, since the ease of winning a prize to the third starting opening device 332 increases, it can be distinguished from the “fourth advantageous game state”. Since the control is limited to the case where it occurs consecutively, it does not affect the decrease in expectation due to the “fourth advantageous gaming state”. This is because, in the previous time and the current time, the “fourth advantageous game state”, when the previous time was the “fourth advantageous game state”, but when this time became the “third advantageous game state” for the first time this time, This is because the time reduction state does not occur in any of the three advantageous game states and the current “fourth advantageous game state”.

  Incidentally, as shown in FIG. 61, the main control board 94 has a normal winning determination random number extracting means 924 as a configuration related to the normal lottery (lottery for increasing the easiness of winning the third start opening device 332). In addition, a normal hit determination table 926 and a normal hit determination unit 925 are provided. The normal hit determination random number extraction means 924 extracts a normal hit determination random number from a random counter (random number generation means) when the entrance to the passing gate 69 is detected by the incoming ball state detection means 990 (gate sensor). To do. The normal hit determination table 926 is divided into a high probability table and a normal probability table. In the high probability normal hit determination table, 100 normal hit determination random numbers from 0 to 99 are stored. Of these, five determination values for normal hit are set, and the probability of normal hit is 5/100. On the other hand, in the normal normal hit determination table, out of 100 normal hit determination random numbers from 0 to 99, 99 normal hit determination values are set, and the probability of normal hit is 99/100. ing. In the normal lottery at high probability, the variation time of the normal symbol is set to 1.136 seconds, the opening time of the movable piece 331 by the start port solenoid 352 is 1654 ms, the number of times of opening is 3, and the interval between opening is It is set to 856 ms. On the other hand, in the normal lottery at the normal time, the fluctuation time of the normal symbol is set to 14.7 seconds on average, the opening time of the movable piece 331 is set to 1650 ms, the number of times of opening is set to 2, and the interval between opening is set to 2600 ms.

  Further, when the normal hit determination random number extraction unit 924 extracts the normal hit determination random number, the normal hit determination unit 925 extracts the random number and the normal hit determination value stored in the normal hit determination table 926. Are determined to be normal hits if they match. At this time, the game state is determined by the game state determination means 923, that is, a specific game state, that is, a game state (probability variation state) after a probability change big hit or a game state (time saving game) in a certain period after a big hit (for example, a normal big hit). In the case of a specific gaming state, a table with a high probability is selected, and when it is not a specific gaming state, a normal table is selected.

  Further, when the normal lottery determination means 925 determines whether or not the normal lottery is successful, the normal symbol is displayed in the normal symbol display unit 928 in a variable manner and the change time (about 14 seconds or about 1 second). After the elapse of time, a normal symbol fluctuation control means 927 is provided for displaying the result of success / failure. In addition, if the normal hit is determined as a result of the determination by the normal success / failure determination means 925, the release control means for making it easy to win the game ball to the third starter device 332 by releasing the movable piece 331 after stopping the fluctuation of the normal symbol. 929 is provided.

  As shown in FIG. 62, when the control information command transmitted from the main control board 94 is received by the command receiving means 951, the peripheral board 811 has various functions for controlling the effect display device 101 based on this command. Is provided.

  That is, as the effect table corresponding to the first big hit lottery, the first hit effect mode table 952a and the first off-time effect mode table 953a are stored in advance, and based on these tables 952a, 953a, The production mode in the step production and the development production is determined.

  First, the production mode tables 952a and 953a will be described in detail. The first hit time effect mode table 952a is used in the case of big hit (or small hit), and shows the relationship between the random number for determining the effect (described later) and the effect mode (in this case, the effect pattern in the step effect and the development effect). It is shown. The first off-time effect mode table 953a is a table used in the case of a loss, and indicates the relationship between the effect determination random number and the effect pattern.

  The peripheral board 881 is provided with first effect random number extraction means 957a for extracting effect determination random numbers from a random counter (not shown) and first effect mode determination means 958a for determining effect patterns. When receiving the control command via the command receiving means 951, the first effect mode determining means 958a extracts the effect random number by the first effect random number extracting means 957a and the success / failure command included in the control command is a big hit (or In the case of a small hit), the effect pattern is determined from the effect random number extracted by the first effect random number extracting means 957a and the effect effect table 952a at the time of the first effect. In the case of indicating an outage, the effect pattern is determined from the effect random number extracted by the first effect random number extraction means 957a and the effect mode table 953a during the first effect. Since the development effects are developed step by step over a plurality of performances, when the third advantageous gaming state (big hit) or the fourth advantageous gaming state (small hit) occurs, the basics in the subsequent lottery The flow of production (that is, in what pattern until which production is developed) is determined.

  The effect pattern determined by the first effect mode determining means 958a is extracted from the effect pattern storage means (not shown) and sent to the first effect display control means 975a. The first effect display control means 975a reads out the images of those effects from the image storage means (not shown) to the effect display device 101.

  On the other hand, as a functional configuration related to the production of the first decorative symbol, a first decorative symbol variation control means 976a is provided. Based on the control command received by the command receiving unit 951, the first decorative symbol variation control unit 976a reads and varies the stop symbol from the first decorative symbol storage unit (not shown), and includes variations included in the control command. The decorative design is stopped based on the time, the success / failure command, etc. (that is, the lottery result).

  In the above description, the effects related to the first big hit lottery have been described, but the peripheral board 881 is also provided with a functional configuration for performing effects related to the second big hit lottery. Specifically, a second hit time effect mode table 952b and a second off time effect mode table 953b are stored in advance as effect tables corresponding to the second big hit lottery, and these tables 952b and 953b are stored in advance. Based on this, the production mode in the step production and the development production is determined. The production mode tables 952b and 953b have the same configuration as the production mode tables 952a and 953a corresponding to the first big hit lottery, and thus detailed description thereof is omitted here.

  Further, on the peripheral board 881, corresponding to the second big hit lottery, the second effect random number extraction means 957b, the second effect mode determination means 958b, the second effect display control means 975b, and the second decorative symbol variation control means. 976b is provided, but since these configurations also have the same functions as the functional configurations corresponding to the first big hit lottery, detailed description will be omitted.

  Further, the peripheral board 881 is provided with a decorative symbol sequence variation display means 960 and a big hit display means 964. The decorative symbol sequence fluctuation display means 960 is based on the outputs of the first decorative symbol fluctuation control means 976a and the second decorative symbol fluctuation control means 976b or based on the control command received by the command receiving means 951. While changing a row | line | column, based on the fluctuation | variation time contained in the control command, a success / failure command, etc. (namely, lottery result), a common decoration symbol row | line | column is stopped in order. In particular, a combination of decorative symbols (stopped symbols) that have already stopped on the active line at the stage before the last stopped symbol sequence that is stopped last among a plurality of common decorative symbol sequences is a specific decorative symbol When the above combination is satisfied, the reach state is established by using the already stopped decorative symbol as the reach formation symbol.

  The jackpot display means 964 performs the lottery when the lottery result of the first jackpot lottery or the second jackpot lottery is the first jackpot or the second jackpot, that is, when the “probable big hit” or “normal jackpot”. After stopping the variation of the common decorative design sequence, it is displayed that “big hit”. If the lottery result of the first big hit lottery or the second big hit lottery is the third big hit, the fourth big hit, or the small hit, the change of the common decorative symbol sequence is not displayed without displaying “winning” After the stop, the production related to the lottery is finished.

  Further, the peripheral board 881 is provided with a winning state implicit means 995 and a winning state indicating means 996. The winning state implied means 995 makes the player uncertain which of the winnings is given when a predetermined profit is given to the player by the third advantageous gaming state and the fourth advantageous gaming state. . On the other hand, the winning state indication means 996 is specified by the first advantageous gaming state or the second advantageous gaming state even if a predetermined number of lotteries have been carried out from the provision of the profit when the predetermined benefit is given by the third advantageous gaming state. It is clear that the probability fluctuation state is hidden when the benefit of is not granted. According to this, it is possible to suppress “a game is ended halfway because it is not noticed even though it is in a probability variation state”.

  As described above, according to the pachinko machine 1 of the present example, the strip-shaped light emitting units disposed at positions corresponding to the horizontal operation rods 530 and the vertical operation rods 531 are provided. Based on the detection result of the position of the vertical operation rod 531, the illumination control board 890 has the band-like light emitting parts 492a to 492d, the left band-like light emitting parts 496a to 496e, the upper band-like light emitting parts 490a to 490e, and the lower band-like light emitting parts 499a to 499c. , 505a and 505b can be controlled, and the corresponding band-like light emitting portions can be turned on according to the positions of the horizontal operation rod 530 and the vertical operation rod 531. That is, since the corresponding band-like light emitting units are turned on based on the movement of the horizontal operation rod 530 and the vertical operation rod 531, the production by the horizontal operation rod 530 and the vertical operation rod 531 and the production by each belt-like light emitting unit It is possible to make it difficult to cause a timing shift.

  In addition, when a band-like light emitting portion having a shape substantially similar to the horizontal operation rod 530 or the vertical operation rod 531 is lit as the corresponding horizontal operation rod 530 or the vertical operation rod 531 approaches, the horizontal operation rod 530 An appearance that is obtained by extending 530 or the vertical operation rod 531 is exhibited, and a wide visual presentation can be performed.

  Further, according to the pachinko machine 1 of the present example, when the horizontal operation rod 530 or the vertical operation rod 531 does not move smoothly due to member wear or the like, or when there is some error in the position during assembly, etc. In this case, the positions of the horizontal operation rod 530 and the vertical operation rod 531 can be made to correspond to the lighting states of the respective band-like light emitting units based on the position detection results of the sensors and the detectors. The visual effects are scattered between the operation lamps and the belt-like light emitting parts, which reduces the interest in the design of the pachinko machine 1, and there is a contradiction between the gaming state and the visual effects. It is possible to reduce the possibility of confusing a person.

  Furthermore, according to the pachinko machine 1 of the present example, the band-shaped light emitting units 492a to 492d, the left band-shaped light emitting units 496a to 496e, the upper band-shaped light emitting units 490a to 490e, and the lower band-shaped light emitting units 499a to 499c, 505a and 505b It is arranged so as to surround the area 65, and lights up in accordance with the movement of the corresponding horizontal operation rod 530 or vertical operation rod 531 to give a visual effect. The combination of the horizontal operation rod 530 and the vertical operation rod 531 and the band-like light emitting portions arranged in the vertical and horizontal directions can provide a visual effect that spreads in a plane and can enhance the interest.

  Further, according to the pachinko machine 1 of the present example, the first motor sensor 540a, the first limit sensor 581, the first intermediate sensor 583, and the position detection sensors arranged at three positions are used for the horizontal operation rod 530. Perform position detection. Similarly, the position of the vertical operation rod 531 is detected by the second motor sensor 540b, the second limit sensor 582, the second intermediate sensor 584, and three sensors. Thereby, the initial position of each operating rod, the movable limit positions of the end portions on both sides of the movable range, and the position detection at the intermediate portion of the movable range can be performed. That is, based on the detection of the initial position, the phase variable representing the position information of each operation rod is initialized, and in addition to increasing the accuracy of the position of each operation rod, the operation rod is detected by detecting each operation rod at the movable limit position. Since each operating rod can be moved without exceeding the range, the reliability can be improved. Further, by detecting the rotation of the first motor 540 and the second motor 560 by the first detector 556 and the second detector 557 and updating the phase variable, each operation rod in the section between the detection points of the sensors is detected. The accuracy of the movement can be improved. Further, since the position can be detected by the first intermediate sensor 583 and the second intermediate sensor 584 even in the middle part of the movable range of each operation rod, not only when each operation rod moves to the movable limit position, The phase variable can be corrected based on the comparison between the position of the kite and the phase variable, and the reliability of the operation of each operation kite can be improved.

  Furthermore, according to the pachinko machine 1 of the present example, the irradiation means 570 is disposed around the effect area 65, and the bar-like horizontal operation rod 530 disposed from one end to the other end of the effect area 65 and the vertical area. Light can be projected from both sides to the installation operation rod 531. Light is projected from the side to the horizontal operation rod 530 and the vertical operation rod 531, and the reflection surface 321 of each operation rod appears to shine due to reflection of the projected light. In addition, light is projected from multiple directions to make it difficult for the operation rods to be shaded, and the directionality of the projected light can be made unclear to make it difficult to specify the position of the light source. As a result, each operation rod appears to shine as a whole, and it is possible to enhance the effect of visual presentation performed using the horizontal operation rod 530 and the vertical operation rod 531 in the production area 65. Further, when the brightness of light reflected from the reflecting surface 321 of the horizontal operation rod 530 and the vertical operation rod 531 to the player side is increased, the horizontal operation rod 530 and the vertical operation rod 531 give the player a light source. It can be seen as if it is built in and emits light. This enhances the aesthetics of the pachinko machine 1 and can produce an effect such as arranging a light emitter in the effect area 65. In addition, since the effect display device 101 performs a visual effect behind the horizontal operation rod 530 and the vertical operation rod 531, if a shadow portion appears in the horizontal operation rod 530 and the vertical operation rod 531, it looks dark. The pachinko machine 1 according to this example may cause the horizontal operation rod 530 and the vertical operation rod 531 as a whole. It is possible to make it appear brighter and suppress the occurrence of visual discomfort.

  The horizontal operation rod 530 and the vertical operation rod 531 are both movable in a substantially vertical direction with respect to the longitudinal direction, and each operation rod moves linearly. Can be easily arranged, and the relationship between the turn-on order of each strip-like light emitting unit and the displacement of the corresponding horizontal operation rod 530 or vertical operation rod 531 can be clarified. And the effect of the light emission effect which linked the vertical operation rod 531 and each band-like light emission part can further be heightened.

  Further, according to the pachinko machine 1 of the present example, the respective band-like light emitting portions are arranged at substantially equal intervals in the same direction as the movement direction of the corresponding horizontal operation rod 530 or vertical operation rod 531. The state of lighting in response to the approach of the horizontal operation rod 530 or the vertical operation rod 531 can be clearly recognized by the player. In particular, when the horizontal operation rod 530 and the vertical operation rod 531 move at a constant speed, the lighting timing of the corresponding band-like light emitting portions becomes regular, and the horizontal operation rod 530 and the vertical operation rod 531 It becomes easy to understand the relationship between movement and lighting of each band-like light emitting unit. Accordingly, it is possible to easily recognize that a part of the horizontal operation rod 530 and the vertical operation rod 531 located behind can be seen through the translucent member of each band-like light emitting unit.

  Further, according to the pachinko machine 1 of the present example, the light amount of each band-shaped light emitting portion increases as the horizontal operation rod 530 or the vertical operation rod 531 approaches, and the light amount gradually increases when each band-shaped light emitting portion is turned off. Has come to decline. As a result, the player can imagine that the horizontal operation rod 530 and the vertical operation rod 531 are passing through the back of the three-dimensional decorative body 84 provided with the respective band-like light emitting portions while emitting light. Can be increased.

  Furthermore, according to the pachinko machine 1 of the present example, each band-like light emitting portion is provided with a translucent member that has been subjected to mosaic lens processing, and appears to shine in a mosaic shape. This makes it difficult to see the inside of each band-like light emitting part, makes the light source appear in an unclear shape, and whether each operation rod passes behind the translucent member provided in a window shape on the three-dimensional decorative body while emitting light. You can expect the effect that makes the player imagine like this. That is, a bar-like horizontal installation that extends to the rear of the light emitting decoration portion due to a change in the emission color and light amount of each strip light emitting portion and the light emission color and light amount of the horizontal operation rod 530 and the vertical operation rod 531. By providing an effect that makes it appear as if the operation rod 530 and the vertical operation rod 531 are moving, the player can clearly see the light source of each band-shaped light-emitting unit so that the player can It is possible to suppress the possibility of compromising interest by grasping the mechanism of production by the horizontal operation rod 530 and the vertical operation rod 531.

  Furthermore, according to the pachinko machine 1 of the present example, the effect display device 101 is disposed behind the effect area 65, and the display surface 98 is visually recognized behind the effect area 65 through the opening 82 when viewed from the player side. It is possible. Thereby, the effect by the effect display device 101 is superimposed behind the effect by the horizontal operation rod 530 and the vertical operation rod 531 to make the visual effect multi-layered, and the horizontal operation rod 530 and the vertical operation rod 531. In addition to the effects produced by each band-like light emitting section, an effect using video can be added to enhance the interest. Further, even when the horizontal operation rod 530 and the vertical operation rod 531 are located outside the effect area 65, it is possible to display a visual effect or the like using the effect display device 101. Even in the state where the visual production by the 杆 530, the vertical operation 杆 531 and each band-like light emitting unit is stopped, it is possible to alert the occurrence of the abnormality while performing the demonstration by displaying the demonstration video or the standby screen.

  Further, according to the pachinko machine 1 of the present example, the rear of the game board 5 is visible to the player, and a decorative body 84 having each band-like light emitting portion is disposed behind the game board. The machine can be equipped with a multi-layered design. In addition, each band-like light emitting portion is arranged behind the game board 5, and the positional relationship in the front-rear direction between the horizontal operation rod 530 and the vertical operation rod 531 and each band-like light emitting portion is reduced and continuously in a plane. It has a configuration that seems to be. That is, the decorative body 84 provided with each light emitting decorative portion in an arrangement surrounding the opening 82 and the effect area 65 is disposed behind the game board 5, and the horizontal operation rod 530 and the vertical operation rod 531. Are hidden behind the decorative body 84, so that it is possible to impress the player on the mutual relationship. In addition, each band-like light emitting unit and each operation rod are arranged so that they are close to each other and can be seen on the same plane. Since the light emission effect is controlled on the basis of this and the position is less likely to be displaced, the possibility of impairing the appearance with a sense of unity is reduced.

  Further, according to the pachinko machine 1 of the present example, the rear of the game area 37 can be seen through the game board 5, so that the game ball is moving in the air when rolling in the game area 37. You can make an impression by making an impression. Furthermore, a decorative body 84 is arranged to the rear of the game area 37, and it is possible to perform a visual effect accompanied by light emission from a belt-like light emitting portion or the like, so that the effect is further expanded and powerful. can do.

  According to the pachinko machine 1 of the present example, the predetermined standby position of the horizontal operation rod 530 or the vertical operation rod 531 is provided outside the effect area 65. It is possible to retract the operation rod 530 and the vertical operation rod 531 to the standby position and stop the effects linked to the belt-like light emitting units. That is, when an abnormality occurs in the operation of the horizontal operation rod 530 or the vertical operation rod 531, only the bar-shaped decorative member on the side having no abnormality in the operation is prevented from continuing the production, and the game is caused by the incomplete production. It is possible to suppress the possibility of causing confusion or causing a decrease in interest.

  In addition, even when each operating rod cannot be returned to the standby position normally due to friction of members, etc., the accessory driving control is performed based on the detection results of the first detector 556 and the second detector 557 and each sensor. Since the substrate 891 stops driving the first motor and the second motor, it is possible to prevent further failure due to overload.

  Further, after the horizontal operation rod 530 and the vertical operation rod 531 are stopped, a warning notice indicating a failure or a demonstration video is displayed on the effect display device 101 to alert the player. It is possible to suppress the possibility of trouble occurring when the player tries to play a game with the pachinko machine 1 that has failed.

  The present invention has been described with reference to preferred embodiments. However, the present invention is not limited to these embodiments, and various modifications can be made without departing from the spirit of the present invention as described below. And design changes are possible.

  That is, in the said embodiment, although what used a rotary encoder as the 1st detector 556 and the 2nd detector 557 was shown, it is not limited to this, For example, you may use a linear encoder. Thereby, the positions of the horizontal operation rod 530 and the vertical operation rod 531 can be directly and sequentially detected, and the accuracy can be further improved. Further, even in the case where it is difficult to dispose the rotary encoder, the linear encoder may be able to be disposed, so that restrictions on the configuration of the pachinko machine 1 can be reduced.

  Moreover, in the said embodiment, what showed a position using three sensors, the 1st motor sensor 540a, the 1st limit sensor 581, and the 1st intermediate | middle sensor 583 with respect to the horizontal operation rod 530 was shown. However, it is not limited to this, and the number of sensors may be four or more. As a result, it is possible to reduce the detection error by reducing the interval between the sensors and speed up the recognition of the occurrence of the abnormality.

  Further, one or two of the first motor sensor 540a, the first limit sensor 581 or the first intermediate sensor 583 may be omitted. Thereby, a structure can be simplified.

  Similarly to the horizontal operation rod 530, the number of sensors for detecting the position of the vertical operation rod 531 is not limited to three, and may be four or more, or one or two. Also good.

  Furthermore, in the above-described embodiment, the sensors for detecting the positions of the horizontal operation rod 530 and the vertical operation rod 531 are shown as being disposed at both ends and an intermediate portion of the movable range of each operation rod. It is not limited to this, You may arrange | position in a different location. For example, one sensor may be provided in the vicinity of each band-shaped light emitting unit, and each operation rod may be detected at a position corresponding to each band-shaped light emitting unit. As a result, it is possible to further prevent the positional deviation between each band-like light emitting unit and the operating rod.

  Further, the first detector 556 and the second detector 557 may be a means for detecting the rotation of a motor other than the rotary encoder, and examples thereof include a potentiometer and a tacho generator.

  Further, in the above embodiment, when an abnormality occurs, the horizontal operation rod 530 and the vertical operation rod 531 are moved to a position that is difficult to be visually recognized by the player outside the effect area 65, but the present invention is not limited thereto. For example, the horizontal operation rod 530 and the vertical operation rod 531 may be stopped in a state where they intersect at the center of the effect area 65. Thereby, even if it does not use the production | presentation display apparatus 101, the failure state of the pachinko machine 1 is specified, and the trouble that the player who played the game without noticing the failure suffers a disadvantage can be prevented.

  In the above-described embodiment, the horizontal operation rod 530 and the vertical operation rod 531 are shown not to come into contact with the game ball. However, the present invention is not limited to this, and the horizontal operation rod 530 and the vertical operation rod 531 are not provided. The operation rod 531 may also serve as a member such as a sorting device, and may come into contact with the game ball. Even when the operation of the horizontal operation rod 530 and the vertical operation rod 531 is disturbed by the contact of the game balls, the detection results of the first detector 556 and the second detector 557 are compared with the detection results of the respective sensors. By correcting the position, the position of the horizontal operation rod 530 and the vertical operation rod 531 can be aligned with the light emission state of each band-like light emitting portion. It is possible to reduce the possibility that the interest of visual production will be impaired.

  Further, in the pachinko machine 1 according to the above-described embodiment, the illumination control board 890 has the belt-like light emitting units 492a to 492d and the left belt-like light emitting units 496a to 496e based on the detection results of the positions of the horizontal operation rod 530 and the vertical operation rod 531. In the above description, the light emission of the upper belt-like light emitting portions 490a to 490e and the lower belt light emitting portions 499a to 499c, 505a, and 505b is shown, but the present invention is not limited to this. A display device may be provided, and an effect corresponding to the light emission effect by each band light emitting unit may be performed by display of the effect display device. Further, the effect display device 101 may be enlarged, and the display by the effect display device 101 may be used for effects linked to each operation rod.

  In the pachinko machine 1 according to the above embodiment, the crossing portion 535 of the horizontal operation rod 530 and the vertical operation rod 531 is provided with the target indicator portion 532. However, the present invention is not limited to this. The configuration may be simplified by omitting the indicator portion 532 or a member corresponding thereto.

  Furthermore, in the above-described embodiment, the upper band light emitting units 490a to 490e, the lower band light emitting units 499a to 499c, the lower band light emitting units 505a and 505b, the right band light emitting units 492a to 492d, and the left band light emitting units 496a to 496e Although the one arranged so as to surround 65 from four sides is shown, the present invention is not limited to this, and a light emitting part is partially arranged around the effect area 65 to perform a light effect. Also good. That is, only the light emitting portions corresponding to the right belt-like light emitting portions 492a to 492d and the left belt-like light emitting portions 496a to 496e may be provided, or only the light emitting portions corresponding to the upper belt-like light emitting portions 490a to 490e. May be provided. For example, a horizontally elongated light emitting portion disposed at a position where the horizontal operation rod 530 is extended to the left and right is blinked in conjunction with the movement of the horizontal operation rod 530, thereby emphasizing the shape extending in the horizontal direction. Examples are one that expresses the height of the water surface by the operating rod 530, the right belt-like light emitting portions 492a to 492d, and the left belt-like light emitting portions 496a to 496e.

  Moreover, in the said embodiment, although each strip | belt-shaped light emission part was formed in the some window shape on the decoration body 84, and what has an opaque part between each strip | belt-shaped light emission part was shown, For example, the belt-like light emitting portions may be in contact with each other and may not have an opaque portion at the boundary. Thereby, since each strip | belt-shaped light emission part can blink continuously, a light emission part enlarges and a more powerful effect is attained. In addition, it is possible to increase the variety of effects by causing a plurality of light emitting units to emit light simultaneously to emit light over a wide range. For example, if it expresses the height of the water surface, it can be expressed by distinguishing between the water surface and the water surface with the portion below the water surface as a whole emitting light.

  Further, in the above embodiment, each band-like light emitting part is shown as being opened in the window shape in the decorative body 84, but each band-like light emitting part has a shape that protrudes forward in the shape of a bay window. May be. Thereby, the three-dimensional effect of the decorative body 84 can be further emphasized, and the light emitting part can be made conspicuous in shape.

  Moreover, in the said embodiment, although each strip | belt-shaped light emission part showed what was exhibiting the elongate shape similar to the horizontal operation rod 530 and the vertical operation rod 531, respectively, it is not limited to this. That is, each light emitting decorative portion may not be linear, but may have a bent L shape or the like, and when the shape of the horizontal operation rod 530 and the vertical operation rod 531 is not a straight bar, It corresponds to the operation rod 530 and the vertical operation rod 531 and may have a shape similar to each member. As an example, one in which one end of the horizontal operation rod 530 bulges in a spherical shape, and the light emitting portion corresponding thereto has a circular window shape or a hemispherical three-dimensional window shape.

  In the above-described embodiment, the target indicator 532, the horizontal operation rod 530, and the vertical operation rod 531 are uniformly irradiated by the irradiation means 570 from the upper, lower, left, and right sides. However, the present invention is not limited to this. Instead, the irradiating means 570 may irradiate light only from a specific direction, such as only in the upper and lower directions, or only in the upper and left directions, or may change the light amount and color rendering. Thereby, light can be applied from one side to create a bright part and a dark part, so that the target indicator 532 and each operation rod can have a so-called half shadow state. In addition, the target indicator 532 and the operation rods can have various appearances by adjusting the amount of light projected by the irradiation unit 570 and the color rendering. In addition, if the light emission state of each operation rod is characteristic as described above, and each band-like light emitting portion is caused to emit light so as to exhibit the corresponding appearance, the association between each operation rod and each band-like light emission portion is established. It can be further strengthened.

  Moreover, in the said embodiment, the electrical decoration control board 890 recognizes the relative position of these operation rods and each light emission part based on the detection result of the position of the horizontal operation rod 530 and the vertical operation rod 531, and each operation The light emitting part at the position corresponding to the eyelid was made to shine. Instead of this, for example, the peripheral control board 830 recognizes the relative position between each operating rod and each light emitting part, and transmits a command for causing the light emitting part corresponding to the relative position to emit light to the above-mentioned lighting control board 890. Thus, the light emitting unit at the position corresponding to each operation rod may be illuminated. In this case, the peripheral control board 890 also constitutes the light emission control means. In short, the control mode is not particularly limited as long as the relative position between each operation rod and each light emitting unit is recognized and the light emitting unit at the position corresponding to each operation rod is illuminated.

  In the above embodiment, the irradiation unit 570 is provided with an LED as a light source. However, the present invention is not limited to this. For example, a light bulb that emits light using a filament may be used. Other types of light sources may be used. Thereby, various rendering effects can be brought about by the color rendering effect of the light source.

  Further, in the above embodiment, the pachinko machine 1 is shown as a gaming machine, but the gaming machine other than the pachinko machine, for example, a pachislot machine, a gaming machine that is a fusion of a pachinko machine and a pachislot machine, etc. The invention can be applied.

It is a front view which shows the whole front side of a pachinko machine. It is a perspective view which shows the state by which the main body frame was opened by the one side of the outer frame of a pachinko machine, and the front frame was opened by the one side of the main body frame. It is a perspective view which isolate | separates the main body frame and game board of a pachinko machine, and shows from diagonally upper right front. It is a rear view which shows the whole rear side of a pachinko machine. It is a perspective view which shows the whole rear side of a pachinko machine from upper right back. It is a perspective view which shows the state which removed the back cover body, various control boards, etc. from the perspective view of the pachinko machine shown in FIG. It is a perspective view which shows the state by which various members were assembled | attached to the main body frame of the pachinko machine from diagonally upper right back. It is a perspective view which shows a main-body frame simple substance from diagonally upper right back. It is a back perspective view of a game board. It is an enlarged front view showing a configuration of a main part of a pachinko machine in which a game board having a game area and a plurality of units mounted on the game board are assembled. It is a perspective view which shows the pachinko principal part from the upper left front. It is a perspective view which shows the pachinko principal part from the upper right front. It is a perspective view which shows the game board which has a game area | region from the upper right front. It is a perspective view which decomposes | disassembles the pachinko principal part and shows from diagonally forward. It is a perspective view which shows a center accessory from the upper right front. It is an expansion perspective view which shows the stage of a center accessory from the upper right front. It is an expansion perspective view which shows the stage of a center accessory from upper left back. It is a perspective view which shows an electrical decoration unit from the upper right front. It is a perspective view which shows the base member of an electrical decoration unit from the upper right front. It is a front view which shows each decoration provided in the electrical decoration unit. It is an expansion perspective view which shows a stage and a light emission decoration device from the upper right front. It is a front view which shows the light emission board | substrate and the light emission decoration body with which the base member of the electrical decoration unit was mounted | worn. It is sectional drawing which shows the cross section between AA in FIG. It is sectional drawing which shows the cross section between BB in FIG. It is sectional drawing which shows the cross section between CC in FIG. It is a rear view which shows an electrical decoration unit. It is a disassembled perspective view which shows the state which isolate | separated the partition board and the center role from the electrical decoration unit from upper left back. It is sectional drawing which shows the assembly | attachment state of a center accessory and an electrical decoration unit. It is a perspective view which shows a movable decoration unit from the upper right front. It is explanatory drawing which shows the structure of the mechanism part in a movable decoration unit. It is a perspective view which decomposes | disassembles a movable decoration unit and shows from diagonally forward. It is a perspective view which decomposes | disassembles the mechanism part in a movable decoration unit and shows from diagonally forward. It is sectional drawing which shows the cross section between DD in FIG. It is sectional drawing which shows the cross section between EE in FIG. It is a perspective view which shows a horizontal operation rod, a vertical operation rod, and a target index part from diagonally forward. FIG. 6 is a perspective view and an enlarged perspective view showing the horizontal operation rod, the vertical operation rod, and the target indicator portion from obliquely rearward. It is explanatory drawing which shows the structure of a horizontal operation rod (vertical operation rod). It is sectional drawing which shows the cross section between FF in FIG. It is explanatory drawing explaining the structure of a display surface and a movable accessory. It is a part of block diagram which shows a control structure roughly. It is another part of the block diagram which shows a control structure schematically. It is a flowchart which shows the main process performed by CPU mounted in a main board | substrate, and the process at the time of a power failure generation | occurrence | production. It is a flowchart which shows the timer interruption process performed by CPU mounted in a main board | substrate. It is a flowchart which shows the special symbol and special electric accessory control process performed by CPU mounted in a main board | substrate. It is a flowchart which shows the start opening prize process in a special symbol and a special electric accessory control process. It is a flowchart which shows the fluctuation | variation start process in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the fluctuation | variation pattern setting process in a special symbol and a special electric accessory control process. It is a flowchart which shows the process during the fluctuation | variation in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the big hit game start process in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the small hit game start process in a special symbol and a special electric accessory control process. It is a flowchart which shows the special electric utility jackpot control process in a special symbol and special electric accessory control process. It is a flowchart which shows the special electric accessory small hit control process in a special symbol and special electric accessory control process. It is a flowchart which shows the main process performed by the integrated CPU mounted in a periphery control board. It is a flowchart which shows the 16ms steady process performed by the integrated CPU mounted in a periphery control board. It is a flowchart which shows the command analysis process in a 16ms regular process. It is a flowchart which shows the effect control process in a 16 ms regular process. It is a flowchart which shows the decoration design change start process in an effect control process. It is a block diagram which shows the functional structure regarding the 1st lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding the 2nd lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding an advantageous game state. It is a block diagram which shows the functional structure regarding the normal lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding the production | presentation display control and decoration design variation control in an electrical decoration control board. It is explanatory drawing which shows the table structure in the random number memory means for special symbols.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Pachinko machine 5 Game board 32 Operation handle 37 Game area 65 Direction area 82 Opening part 84 Decoration body (three-dimensional decoration body)
98 display surface 101 effect display device 125 ball payout device 130 launch device unit (launch device)
286 End (support)
287 First operating rod driving means (first driving means, driving means)
288 Second operating rod driving means (second driving means, driving means)
321 Reflective surface 336 General prize opening (winning area)
416 First start sensor (winning state detection means)
492a-492d Right belt-like light emitting part (light emitting decorative part, first light emitting decorative part, translucent member)
496a to 496e Left belt-like light emitting part (light emitting decorative part, first light emitting decorative part, translucent member)
490a to 490e Upper band-like light emitting part (light emitting decorative part, second light emitting decorative part, translucent member)
499a to 499c Lower strip light emitting part (light emitting decorative part, second light emitting decorative part, translucent member)
505a, 505b Lower belt-like light emitting part (light emitting decorative part, second light emitting decorative part, translucent member)
511 to 513 Decorative body inclined portion 530 Horizontal operation rod (movable decorative member, bar-shaped decorative member, first bar-shaped decorative member)
531 Vertical operation rod (movable decorative member, rod-shaped decorative member, second rod-shaped decorative member)
540a First motor sensor 540b Second motor sensor 556 First detector 557 Second detector 570 Irradiation means (light projection device)
575 Upper LED board (light projection device, first light projection device)
576 Lower LED board (light projection device, first light projection device)
577 Right LED board (light projection device, second light projection device)
578 Left LED board (light projection device, second light projection device)
581 First limit sensor 582 Second limit sensor 583 First intermediate sensor 584 Second intermediate sensor 890 Lighting control board (gradual dimming means)
891 Accessory drive control board (drive control means, initialization means)

Claims (1)

  1. A game board having a game area on which a game medium rolls in front;
    A movable decorative member supported so as to be movable within a predetermined movement range including an effect area visible from the player side;
    Driving means for driving the movable decorative member;
    Drive control means for controlling the drive state of the drive means;
    A light emitting decorative portion for assisting decoration by the movable decorative member;
    Detecting means for detecting the position of the movable decorative member;
    Based on the detection result of the detection means, the relative position between the movable decorative member and the light emitting decorative portion is recognized.
    A light emission control means for lighting the light emitting decoration portion in a state in which the movable decorative member approaches,
    Comprising
    The light-emitting decorative part has a shape corresponding to the movable decorative member, and when the light-emitting decorative part is lit with the movable decorative member approaching, the light-emitting decorative part extends the movable decorative member. A gaming machine characterized by presenting.
JP2007016512A 2007-01-26 2007-01-26 Game machine Active JP5317152B2 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5024761B2 (en) * 2007-06-29 2012-09-12 株式会社大一商会 Game machine
JP5427530B2 (en) * 2009-09-28 2014-02-26 株式会社平和 Movable accessory device
JP5517208B2 (en) * 2010-08-27 2014-06-11 豊丸産業株式会社 Game machine
JP5667851B2 (en) * 2010-11-29 2015-02-12 京楽産業.株式会社 Pachinko machine
JP5894008B2 (en) * 2012-05-16 2016-03-23 京楽産業.株式会社 Game machine
JP5661149B2 (en) * 2013-06-19 2015-01-28 株式会社藤商事 Bullet ball machine
JP5637573B2 (en) * 2013-09-11 2014-12-10 京楽産業.株式会社 Pachinko machine
JP5637572B2 (en) * 2013-09-11 2014-12-10 京楽産業.株式会社 Pachinko machine
JP5786248B2 (en) * 2014-02-10 2015-09-30 株式会社大一商会 Game machine
JP5962735B2 (en) * 2014-10-28 2016-08-03 株式会社サンセイアールアンドディ Game machine
JP6647525B2 (en) * 2015-12-04 2020-02-14 株式会社サンセイアールアンドディ Gaming machine
JP6337305B2 (en) * 2016-11-10 2018-06-06 株式会社サンセイアールアンドディ Game machine
JP6497749B2 (en) * 2016-12-12 2019-04-10 株式会社サンセイアールアンドディ Game machine

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JP4112843B2 (en) * 2001-11-09 2008-07-02 株式会社藤商事 Bullet ball machine
JP2004049604A (en) * 2002-07-22 2004-02-19 Daikoku Denki Co Ltd Game machine
JP4529039B2 (en) * 2003-11-13 2010-08-25 株式会社大一商会 Game machine
JP4393185B2 (en) * 2003-12-24 2010-01-06 トヨタ自動車株式会社 Line light emitting device

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