JP5294222B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

Info

Publication number
JP5294222B2
JP5294222B2 JP2011095269A JP2011095269A JP5294222B2 JP 5294222 B2 JP5294222 B2 JP 5294222B2 JP 2011095269 A JP2011095269 A JP 2011095269A JP 2011095269 A JP2011095269 A JP 2011095269A JP 5294222 B2 JP5294222 B2 JP 5294222B2
Authority
JP
Japan
Prior art keywords
game
special
special game
time
predetermined
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2011095269A
Other languages
Japanese (ja)
Other versions
JP2011167533A (en
Inventor
裕美子 沢田
正人 ▲高▼内
Original Assignee
サミー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to JP2007062498 priority Critical
Priority to JP2007062498 priority
Application filed by サミー株式会社 filed Critical サミー株式会社
Priority to JP2011095269A priority patent/JP5294222B2/en
Publication of JP2011167533A publication Critical patent/JP2011167533A/en
Application granted granted Critical
Publication of JP5294222B2 publication Critical patent/JP5294222B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine with which its player can expect to win game balls if the player wins a low-profit win in the probability-changing playing status. <P>SOLUTION: A special play control means has a special play executing means which controls a variable winning inlet to be in its open status or closed status according to the decision by a special play content deciding means, which decides which play is to be executed, a first special play, a second special play, or a third special play. If the special play content deciding means selects the third special play, for the unit plays in the third special play from its first play for a second predetermined number of times, a third predetermined condition is roughly the same in its content with a second predetermined condition. For the unit plays in the rest of times, the third predetermined condition is more advantageous for the player in its content than the second predetermined condition. The specific unit play interval between the unit plays for the second predetermined number of times and the unit plays for rest of times are set to be longer than intervals between other unit plays. The pachinko game machine of this invention can decide the pseudo-second special play. <P>COPYRIGHT: (C)2009,JPO&amp;INPIT

Description

  The present invention performs stop display after fluctuating the identification information for a predetermined time on the effect display device (display), and when the stop identification information is in a predetermined mode, a transition is made to a special game state advantageous to the player. It relates to a pachinko machine that can be obtained. In particular, the present invention relates to a pachinko gaming machine of a type in which there are a high profit-giving special game that can acquire a lot of balls and a low profit-giving special game that hardly obtains a ball as special game states.

  In recent years, on a display such as a liquid crystal display, a symbol referred to as identification information is variably displayed for a predetermined time, and then the symbol is stopped. When the stop symbol is in a predetermined mode (for example, “777”), The type that shifts to an advantageous special gaming state is the most popular pachinko gaming machine at present. Here, the pachinko machine of that type performs a random lottery internally based on the flow of game balls into the winning port called the starting winning port, and transitions to a special gaming state when the lottery is won. The mechanism of letting you adopt is adopted.

By the way, the above-mentioned special game is composed of a “unit game” in which the variable winning opening is kept open until a predetermined time elapses or a predetermined number of balls are entered. Here, many current models have a plurality of patterns of unit games executed during a special game. For example, in addition to high profits such as 15 times, the main purpose is to change the game state after the end of the special game. “Per change” and “Sudden time reduction”), and even the game state after the end of the special game is not changed, and it is per low profit (so-called “small hit”) that is executed only a few times. Regarding the low profit per unit, not only the number of unit games is small, but also the opening time is significantly shorter than the high profit per unit (for example, 30 seconds for high profit per unit). In the case of low profit per 0.5 seconds), the profit given per low profit is further reduced. In this case, if the player is elected per the low profit at the time of normal gaming, the player is expected to move from the normal gaming state to the specific gaming state (for example, the probability variation gaming state) after the low profit. I don't mind that low profit. On the other hand, if you win a specific gaming state (especially a probability-variable gaming state) per low profit, you are staying in a specific gaming state where you cannot expect any higher profit state transition. The player first has anxiety that he may later shift to a low-profit state (for example, a probability-variable gaming state → a time-saving gaming state). In such anxiety, almost no ball is expected per low profit as described above, so even a profit that offsets the anxiety is not given, and the player Emotions tend to be negative only.
JP2001-218912

  Accordingly, an object of the present invention is to provide a pachinko gaming machine that can be expected to win a ball due to a low profit even when winning per low profit in a probability variation gaming state.

The present invention (1)
A starting opening where game balls can enter,
An effect display unit capable of displaying effects, including a change display and a stop display of identification information,
A variable winning opening that can be open and closed;
Random number acquisition means for acquiring a random number for determining the content of the game based on the game ball entering the starting port;
Based on the random number, including the variation mode of the identification information and the stop identification information, production content determination means for determining the production content,
When the variation start condition of the identification information is satisfied, after the identification information is variably displayed on the effect display unit according to the variation mode determined by the effect content determination unit, the stop identification information determined by the effect content determination unit is confirmed. Effect display control means for controlling display of effect contents, including displaying as a stop mode;
When the identification information stop identification information is in a predetermined mode, it is an open state continuation mode in which the variable prize opening is kept in an open state with a predetermined time and a predetermined number of winnings as upper limits, or an open / close mode in which the open state and the closed state are repeated. Special game control means for controlling execution of a special game in which a unit game is performed one or more times;
A game state control means for controlling the transition to a high probability variation gaming state in which the transition lottery probability to the special game based on the random number is higher than the normal gaming state after the special game is completed when the specific condition is satisfied;
In the pachinko gaming machine having one of the identification information variation start conditions that a predetermined waiting time has elapsed after the last unit game in the special game has ended,
Special game control means
A first special game that executes a first predetermined number of unit games under a first predetermined condition in which the unit game time is only the first time, and a second time in which the unit game time is shorter than the first time The second special game that executes the unit game of the second predetermined number of times less than the first predetermined number of times under the second predetermined condition is different from the first special game and the second special game. Special game content determining means for determining which of the third special games to execute the third predetermined number of unit games greater than the second predetermined number of times,
Special game execution means for controlling the variable prize opening in an open state and a closed state in accordance with the determination content of the special game content determination means;
And having
When the third special game is selected in the high probability variation gaming state, the special game content determination means determines the maximum unit game time for the second predetermined number of unit games from the first time as the content of the third special game. As for the unit game related to the remaining number of times, the maximum unit game time is longer than the second time at the second predetermined condition. In addition, it is possible to decide to be a pseudo second special game that provides a specific unit game time between the last unit game of the second predetermined number of times and the first unit game of the remaining number of times. In addition to being
When the pseudo second special game is determined by the special game content determining means, the effect content determining means is a variable prize opening at the first time as the effect content of the specific unit game time in the pseudo second special game. A pachinko gaming machine characterized by selecting one incorporating a suggestion or notification that the game will be released .
In addition, although another aspect is listed below, it can implement without being limited to these at all.
A special game in which the special game control means (special game control means 1170) performs a unit game a plurality of times to open the variable winning awards (first big prize opening 2120, second big prize opening 2220) under a predetermined condition. It may be configured to control the execution control.
When the pseudo second special game is determined by the special game content determination unit (special game content determination unit 1172), the effect content determination unit (display content determination unit 2322) is configured to execute the pseudo second special game. At least a part of the demonstration content after the end of the second special game when the transition content of the specific unit game time is shifted from the probability variation gaming state to the second special game is substantially the same or similar. It may be configured.

According to the present invention (1) , even if it seems that the second special game that is low per profit at first glance is won in the probability variation game state, the special game is only a true second special game. Since it is configured to have the possibility of being a pseudo second special game that is a high profit perceived as a second special game, even if it is won per low profit under the probability fluctuation game state, As a result of being able to give the player a sense of expectation for winning the ball due to winning, it is possible to improve the interest of the game.

According to the present invention ( 1 ), in addition to the above-mentioned effects, the suggestion or notification of shifting to the special game is executed between the specific unit games in the pseudo second special game. There is an effect that it is possible to increase the frequency at which the player thinks that there is a big hit immediately after the second special game with a low state is over and that there is a stick.

Here, the meaning of each term in this specification is explained. First, “winning” is a concept including not only winnings in which a winning ball is paid out but also anything that can cause some profit to the player, and includes so-called “through chucker” and winning holes. “Direction” refers to display content that enhances the fun of the game. For example, identification information fluctuates / stops, notices, etc., moving images such as animation and live action, still images such as pictures, photos, characters, etc. Combinations can be mentioned. The “open state” refers to a state in which game balls can flow in or can easily flow in, and the “closed state” refers to a state in which game balls cannot flow in or a state in which game balls are difficult to flow in. “Winning” is a concept related to award ball payout. “Random number for determining game content” refers to a random number directly or indirectly related to game content determination. Here, the “random number” is a random number (game content determination random number) used in a lottery (a lottery by an electronic computer) for determining some game content in a pachinko game machine, and affects, for example, the game result. The so-called “basic random number” to be given, specifically, “winning random number” related to the transition of the special game, “variation mode determination random number” for determining the variation mode (or variation time) of the identification symbol, determining the stop symbol “Symbol determined random number” to be performed, “hit symbol determined random number” for determining whether or not to shift to a specific game (for example, probability variation game) after a special game, and the like. It is not necessary to use all these random numbers when determining the contents of the variation mode, the contents of the definite identification information, etc., and it is sufficient to use at least one random number that is the same or different from each other. Further, for example, one random number (for example, a winning random number) may also serve as another random number (for example, a symbol determining random number). “Based on random numbers” means not only when the contents of the presentation (for example, fluctuation contents of the identification information and stop identification information) are determined directly from the random numbers, but also indirectly from matters determined directly from the random numbers. (For example, when determining a stop symbol directly from a random number and determining the contents of change from the stop symbol, determining a special symbol directly from a random number, and determining a decorative symbol from the special symbol, In the case of determining whether or not a notice is required and its content based on the variation mode of the identification information and the stop identification information, or in the case of determining the special game content based on the stop mode of the identification information). “Production content” refers to, for example, the variation mode or stop mode of identification information, the presence or absence of a notice, the content thereof, the display content during a special game, the demonstration display content after the special game ends, and the like. The “identification information” is not particularly limited as long as it is visually recognizable, and can include, for example, numbers, letters, symbols, and the like (for example, decorative symbols, special symbols, blank symbols). “Variation start condition” means, for example, that the identification information is not changing or is not in a special game. The phrase “disadvantageous to the player than the first predetermined condition” means, for example, that the opening time of the variable prize opening is shorter or the upper limit of the number of winning prizes is smaller than the first predetermined condition. Can do. “Advantageous to the player over the second predetermined condition” means, for example, that the opening time of the variable prize opening is longer or the upper limit of the number of winning prizes is larger than the second predetermined condition. Can do. “Non-special games” can include normal games and specific games (probability games and time-saving games). “Special game” refers to a state in which the variable prize opening that is closed during non-special games is opened under specified conditions. It also includes so-called “small hits” where the device does not work. The best mode of the present invention will be described below. The following best mode is a model in which two conventional first-class pachinko machines are mixed, but is not limited to this. For example, other game machines (for example, conventional first-class, conventional It is also within the scope of the present invention to be applied to a gaming machine having two first type functions and one conventional second type function. In addition, it is the best mode, and the following aspects regarding the order of each step regarding various processes, the timing of flag on / off, the name of the means responsible for each step, etc. It is not limited to.

  First, the basic structure of the front side of the pachinko gaming machine according to the best mode will be described with reference to FIG. Pachinko machines are mainly composed of a gaming machine frame and a gaming board. Hereinafter, these will be described in order.

  First, the gaming machine frame of the pachinko gaming machine includes an outer frame 102, a front frame 104, a transparent plate 106, a door 108, an upper ball dish 110, a lower ball dish 112, and a launch handle 116. First, the outer frame 102 is a frame for fixing the pachinko gaming machine to a position where it should be installed. The front frame 104 is a frame body aligned with the opening portion of the outer frame 102, and is attached to the outer frame 102 through a hinge mechanism (not shown) so as to be opened and closed. The front frame 104 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 106 is made of glass or the like and is supported by the door 108. The door 108 is attached to the front frame 104 through an unillustrated hinge mechanism so as to be opened and closed. The upper ball tray 110 has mechanisms for storing game balls, sending the game balls to the launch rail, and extracting the game balls to the lower ball tray 112. The lower ball tray 112 has a mechanism for storing and extracting game balls. Further, a speaker 114 is provided between the upper ball tray 110 and the lower ball tray 112, and a sound effect corresponding to the gaming state or the like is output.

  Next, the game board 120 has a game area 120 defined by an outer rail 122 and an inner rail 124. The game area 120 includes a first special figure start port 2210, a second special figure start port 2110, and a general game entrance 2410, in addition to a plurality of game nails and windmills (not shown) and various general winning ports. A first grand prize opening 2120, a second grand prize opening 2220, a first special symbol display device 2130, a second special symbol display device 2230, an effect display device 2310, a normal symbol display device 2420, a center decoration 192, and an out port 142. is set up. Hereinafter, each element will be described in detail.

  First, the first special figure starting port 2210 is installed as a starting winning port corresponding to the first game. As a specific configuration, the first special figure starting port 2210 includes a first incoming ball detection device 2211. Here, the first entrance detection device 2211 is a sensor that detects the entrance of a game ball into the first special figure start port 2210, and the first special figure start port entrance information indicating the entrance at the time of entrance. Is generated.

  Next, the second special figure starting port 2110 is installed as a starting winning port corresponding to the second game. As a specific configuration, the second special figure starting port 2110 includes a second entrance detection device 2111, an electric accessory 2112, and an electric accessory solenoid 132 for opening and closing the electric accessory 2112. Here, the second entrance detection device 2111 is a sensor for detecting the entrance of a game ball into the second special figure start opening 2110, and the second special figure start entrance entrance information indicating the entrance at the time of entry. Is generated. Next, the electric accessory 2112 changes to a closed state in which it is difficult for a game ball to win the second special figure starting port 2110 and an open state in which the game ball is more likely to win than the normal state.

  Here, as shown in FIG. 1, the first special figure starting port 2210 and the second special figure starting port 2110 are arranged in a position overlapping vertically, and the presence of the first special figure starting port 2210 is normal. As a result, the upper part of the second special figure starting port 2110 is closed. As will be described later, during normal gaming, the second special figure starting port 2110 is configured so that almost no gaming ball enters it.

  Next, the general entrance entrance 2410 includes an entrance detection device 2411. Here, the entrance detection device 2411 is a sensor that detects the entrance of a game ball into the general entrance entrance 2410, and generates general entrance entrance information indicating the entrance at the time of entrance. Incidentally, the entry of a game ball into the general entrance entrance 2410 triggers a lottery to expand the electric accessory 2112 of the second special figure start entrance 2110.

  Next, the first big prize opening 2120 and the second big prize opening 2220 have a horizontal rectangular shape that is opened as a “big hit” when the first special symbol or the second special symbol) is stopped in a predetermined manner. This is a winning opening located at the upper left (upper right) of the outer outlet 142. Specifically, the first grand prize opening 2120 (second big prize opening 2220) includes a first prize detection device 2121 (second prize detection device 2221) for detecting a game ball entry, An electric combination 2122 (second electric combination 2222) and a big prize opening solenoid 2330 (large prize opening solenoid 12330) for opening and closing the first electric combination 2122 (second electric combination 2222) are provided. Here, the first winning detection device 2121 (second winning detection device 2221) is a sensor that detects the entry of a game ball into the first big winning port 2120 (second big winning port 2220). The first grand prize entry information (second big prize entry information) indicating the entry is generated. The first electric accessory 2122 (second electric accessory 2222) is an open state in which a game ball cannot enter or is difficult to win in the first grand prize opening 2120 (second big prize opening 2220) and the game ball is easy to win. The first big prize opening 2120 (second big prize opening 2220) is varied in the state. In this best mode, there are two special winning openings. However, a special game based on the first game and a special game based on the second game may be executed with a single special winning opening.

  Next, the first special symbol display device 2130 (second special symbol display device 2230) performs variable display and stop display of the first special symbol (second special symbol) corresponding to the first game (second game). . Specifically, the first special symbol display device 2130 (second special symbol display device 2230) includes a first special symbol display unit 2131 (second special symbol display unit 2231) and a first special symbol display unit 2132. (Second special figure hold display unit 2232). Here, the first special figure hold display part 2132 (second special figure hold display part 2232) is composed of four lamps, and the number of lighting of the lamps is a random number related to the first game (second game). This corresponds to the number of reservations (the number of fluctuations in special symbols that have not been executed). The first special symbol display device 2130 (second special symbol display device 2230) is composed of, for example, a 7-segment LED, and the first special symbol (second special symbol) has 10 types of “0” to “9”. The number and the “-” of the loss are displayed.

  Since the first special symbol (second special symbol) does not necessarily have an effect role, in the best mode, the size of the first special symbol display device 2130 (second special symbol display device 2230) is It is set to be inconspicuous. However, in the case of adopting a technique in which the first decorative symbol (second decorative symbol) is not displayed by giving the first special symbol (second special symbol) itself a directing role, an effect display device to be described later You may comprise so that a 1st special symbol (2nd special symbol) may be displayed on a liquid crystal display like 2310. FIG.

  Next, the effect display device 2310 mainly performs change display and stop display of effect images including decorative symbols that change and stop in conjunction with the first special symbol and the second special symbol. Specifically, the display control of the display control means 2323 forms an effect display area for decorative symbols and a reserved ball number display region related to both symbols on the screen. The effect display device 2310 is configured by a liquid crystal display in the best mode, but may be configured by other display means such as a mechanical drum or LED.

  Next, the normal symbol display device 2420 performs normal symbol variation display and stop display. As a specific configuration, the normal symbol display device 2420 includes a general map display unit 2421 and a general map hold display unit 2422. Here, the universal symbol hold display unit 2422 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of normal symbol fluctuations held (the number of normal symbol fluctuations not executed).

  Finally, the center decoration 192 is installed around the effect display device 2310 and has functions such as a flow path of the game ball, protection of the effect display device 2310, and decoration. In addition, the game effect lamp 190 is provided in the game area 120 and plays a role of effect by blinking or the like.

  Next, the basic structure on the back side of the pachinko gaming machine will be described with reference to FIG. The pachinko gaming machine controls the overall operation of the pachinko gaming machine, and in particular controls overall gaming operations such as lottery when entering the first special figure starting port 2210 (second special figure starting port 2110) (ie, game Main control device 1000 that performs control directly related to the interests of the player), effect display control means 2320 that performs display control related to various effects on the effect display device 2310 that gives interest to the game contents, and game entertainment An effect display device 2310 for displaying an effect that enhances the performance, and a game ball supplied from the prize ball tank 212 in accordance with the prize winning to the prize ball tank 212, the prize ball rail 214, and each prize opening to the upper ball tray 110 A prize ball payout mechanism (set base) 210 including a payout unit 216 and the like, a prize ball payout device 3000 for controlling a payout operation by the payout unit 216, and a game ball (storage ball) of the upper ball tray 110 are provided. A launching device 232 that launches one ball at a time into the work area 120, a launch control board 230 that controls the launching operation of the launching device 232, a power supply unit 290 that supplies power to each part of the pachinko gaming machine, and a power source for the pachinko gaming machine A power switch 292 which is an on / off switch is provided on the back surface of the front frame 104 (on the opposite side to the game side).

  Next, various functions of the pachinko gaming machine according to the best mode will be described with reference to the block diagram of FIG. First, the main control device 1000 is connected to a gaming peripheral device 2000 related to the game and a prize ball payout device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000 so that information can be transmitted. Yes. In addition, although not shown, various game effect lamps 190 (for example, side lamps), a speaker 114, and the like are also electrically connected. The main controller 1000 includes hardware such as ROM and RAM for storing data and programs, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, in the present best mode, the main controller 1000 has a payout control function, but may be configured to have the prize ball payout device 3000, for example. Similarly, each means included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 includes a game control means 1100 for controlling the first game, second game, special game, auxiliary game, and general game, and various game information {eg, stop symbol information on the game peripheral device 2000 side. , Stop symbol attribute information (eg, probability variation jackpot, sudden probability variation jackpot, sudden time reduction variation jackpot, normal jackpot, small hit, loss), information on the variation mode (eg, variation time), special game start signal Information transmission means 1300 for transmitting status information / end signal, hold information, etc., and control the prize ball payout device 3000 so as to pay out predetermined prize balls based on the winning of game balls to various winning ports. A prize ball payout determination means 1400.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). Random number acquisition means 1120 for acquiring each random number, hold control means 1130 for temporarily storing the ball entering each start port during the variable display as a hold ball within the upper limit number, and a game content determination random number to be described later A winning lottery means 1135 for lottering whether or not it is a win based on (winning random number), and a symbol content determining means 1140 for determining a stop symbol and a variation mode (variation time, etc.) of each symbol based on each random number; , Display control means 1150 for performing control to display and stop the change of each symbol, and electric tuner for performing various processes directly related to the opening / closing determination of the electric accessory 2112 of the second special figure starting port 2110 The closing control means 1160, the special game control means 1170 for controlling each special game which is more advantageous to the player than the normal game, and the game state to which the current game state is to be transferred with respect to the first game and the second game And a specific game control means 1180 for performing a process of shifting the game state based on the determination, and a current game state {eg, a state related to the main game (a normal game state, a probability variation game state, a time-reduced game state , Special game status), auxiliary game status (easy release state, non-easy release state), stop symbol and variation mode information related to special symbols, on / off status of various flags, game status during special game (for example, number of rounds and winnings) Game state temporary storage means 1190 for temporarily storing (number information)} and the like. Hereinafter, each means will be described in detail.

  First, the entry determination means 1110 is directed to the first special figure start opening entrance determination means 1111 and the second special figure start opening 2110 for determining whether or not a game ball has entered the first special figure start opening 2210. The second special figure start entrance entrance judging means 1112 for judging whether or not a game ball has entered, and the general entrance entrance entrance for judging whether or not a game ball has flowed into the general entrance entrance 2410 Determination means 1113.

  Next, the random number acquisition means 1120 determines whether or not to acquire a game content determination random number (first random number) based on the game ball entering the first special figure starting port 2210 and according to the determination result. Based on the first special figure random number acquisition determination execution means 1121 for acquiring the random number (for example, winning random number, variation mode determination random number, special symbol determination random number, etc.) and the entrance of the game ball to the second special figure start port 2110 A second feature that determines whether or not to acquire a game content determination random number (second random number) and acquires the random number (for example, a winning random number, a variation mode determination random number, a special symbol determination random number, etc.) according to the determination result It has figure random number acquisition judgment execution means 1122, and normal figure random number acquisition judgment execution means 1123 for judging whether or not the normal symbol winning random number can be obtained and obtaining the random number based on the judgment result.

  Here, the “random numbers” in the claims and the present specification including the above are, for example, “0” to “65535” (winning random numbers) or “0” to “255” ( It is a value randomly selected from a predetermined range such as (variation mode determination random number). The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the hold control means 1130 determines whether or not to temporarily store the game content determination random number acquired in a situation where the first special symbol variation permission has not been granted, and based on the determination result, the random number is permitted to vary. The first special figure holding means 1131 for holding in the first special figure hold information temporary storage means 1131a until the game goes down, and the game content determination random number acquired in a situation where the second special symbol variation permission is not down is temporarily stored. The second special figure holding means 1132 for holding the random number in the second special figure holding information temporary storage means 1132a until the symbol fluctuation permission is given based on the determination result, and the normal symbol fluctuation permission is A regular figure holding hand to determine whether or not to temporarily store the normal symbol winning random number acquired in a situation where it has not been downloaded, and to hold the random number based on the determination result until the symbol variation permission is granted 1133 and a. Here, the first special figure holding means 1131, the second special figure holding means 1132 and the universal figure holding means 1133 are capable of storing up to four, and for temporarily storing the random numbers combined with the holding order. The first special figure hold information temporary storage means 1131a, the second special figure hold information temporary storage means 1132a, and the general figure hold information temporary storage means 1133a are provided.

  Next, the success / failure lottery means 1135 makes a decision to shift to a special game when the result of the success / failure lottery is a win (for example, internally turns on the winning flag), and the success / failure lottery means A determination table 1135b for determining whether or not the lottery is referred to. Here, the success / failure lottery table 1135b is used when the first special symbol jackpot lottery table 1135b-1 referred to when performing the big hit lottery regarding the first special symbol and the small bonus lottery regarding the first special symbol. The first special figure jackpot lottery table 1135b-2 referred to in FIG. 1, the second special figure jackpot lottery table 1135b-3 referred to when performing the big hit lottery with respect to the second special symbol, and the second special symbol And a second special figure small hitting lottery table 1135b-4 which is referred to when the small hitting lottery is performed.

  Next, the symbol content determination means 1140 determines the stop symbol and variation mode (variation time, etc.) of the first special symbol based on the acquired game content determination random number (first random number). And a second special symbol content determination means 1142 for determining a stop symbol and a variation mode (variation time, etc.) of the second special symbol based on the acquired game content determination random number (second random number), and the acquired normal symbol winning random number And a normal figure content determining means 1143 for determining the stop symbol of the normal symbol based on the above.

  Here, the 1st special figure content determination means 1141 has the 1st special figure content determination lottery table 1141a referred when determining the stop symbol and fluctuation mode which concern on a 1st special symbol, The 1 special figure content determination lottery table 1141a includes various lottery tables that differ depending on the result of the success / failure, the gaming state, and the number of reserved balls (for example, for the gaming state, for the normal gaming → the first special figure normal gaming state) Lottery table 1141a-1, probability variation game → first special figure probability variation gaming state lottery table 1141a-2, time shortening game → first special figure time shortening gaming state lottery table 1141a-3). The second special figure content determination means 1142 has a second special figure content determination lottery table 1142a that is referred to when determining the stop symbol and the variation mode related to the second special symbol. The special figure content determination lottery table 1142a includes various lottery tables that differ depending on the result of the success / failure, the gaming state, and the number of reserved balls (for example, for the gaming state, the normal game → the second special figure normal gaming state lottery). Table 1142a-1, probability variation game → second special figure probability variation gaming state lottery table 1142a-2, time shortening game → second special figure time shortening gaming state lottery table 1142a-3). Further, the general content determination means 1143 has a general content determination lottery table 1143a that is referred to when determining a stop symbol related to a normal symbol, and the general content determination lottery table 1143a is a game. Various winning tables that differ depending on the state are provided (normal game → usual drawing normal lottery table 1143a-1, probability variation game and time shortening game → usual drawing time shortening lottery table 1143a-2).

  In the best mode, the lottery table (the first special figure content determination lottery table 1141a) included in the first special figure content determination unit 1141 and the lottery table (second special figure content determination unit 1142) included in the second special figure content determination unit 1142 described above. The drawing content determination lottery table 1142a) has substantially the same characteristics. In other words, the lottery probabilities for the big hits and the small hits and the fluctuation times related to the selected fluctuation modes are basically the same. Although not shown, each lottery table of the first special figure content determination lottery table 1141a (the first special figure normal gaming state lottery table 1141a-1, the first special figure probability variation gaming state lottery table 1141a- 2. Each lottery table (second special figure normal gaming state lottery table 1142a-1, second special figure game lottery table 1141a-3) and second special figure content determination lottery table 1142a The figure probability variation gaming state lottery table 1142a-2 and the second special figure time reduction gaming state lottery table 1142a-3) each have a plurality of lottery tables when determining the variation mode, and a predetermined condition Is satisfied (for example, the number of holding balls is a predetermined number or more), a lottery table in which a short variation mode is easily selected is selected, and on the other hand, a predetermined condition is not satisfied. If the (for example, less than hold ball predetermined number), easily lottery table long fluctuation mode is selected is configured to be selected. In this embodiment, the lottery table related to the first special symbol and the lottery table related to the second special symbol are configured separately, but the lottery table related to the first special symbol and the lottery table related to the second special symbol are shared. You may comprise. Further, a lottery table (first special figure content determination lottery table 1141a) included in the first special figure content determination unit 1141 and a lottery table (second special figure content determination lottery table included in the second special figure content determination unit 1142). 1142a) may be different in content. For example, the latter lottery table may be set such that the winning probability is higher.

  Next, the display control unit 1150 performs first control on the first special symbol display unit 2131 of the first special symbol display device 2130 to stop and display after changing the first special symbol for a predetermined time. 1152, a second special symbol control means 1152 for controlling to stop and display the second special symbol on the second special symbol display unit 2231 of the second special symbol display device 2230 for a predetermined time, and a first special symbol When random numbers are temporarily stored in both the figure hold information temporary storage means 1131a and the second special figure hold information temporary storage means 1132a, the special symbol changes based on the random numbers temporarily stored in any random number hold means On the special figure hold cancellation control means 1154 for determining whether to give priority to the normal symbol display unit 2421 of the normal symbol display device 2420, the normal symbol display unit 2421 performs a control to stop and display after changing the normal symbol for a predetermined time. And a control unit 1153.

  Here, the first special figure control means 1151 further includes a first special figure fluctuation time management means 1151a for managing the fluctuation time according to the fluctuation mode determined by the first special figure content determination means 1141. Yes. The first special figure fluctuation time management means 1151a further includes a first special figure fluctuation management timer 1151a-1 (decrement counter) that can be cleared to zero. Next, the second special figure control means 1152 further comprises second special figure fluctuation time management means 1152a for managing the fluctuation time according to the fluctuation mode determined by the second special figure content determination means 1142. Yes. The second special figure fluctuation time management means 1152a further includes a second special figure fluctuation management timer 1152a-1 (decrement counter) that can be cleared to zero. Further, the universal symbol control means 1153 has an ordinary symbol fluctuation time management means 1153a for managing the fluctuation time of the ordinary symbol on the ordinary symbol display unit 2421 of the ordinary symbol display device 2420. Further, the common figure fluctuation time management means 1153a further includes a common figure fluctuation management timer 1153a-1 capable of measuring time.

  Next, the electric chew opening / closing control means 1160 includes a condition determining means 1161 for determining whether or not a condition for performing a process for opening and closing the electric accessory 2112 of the second special figure starting port 2110 is satisfied, An opening timer 1162 for measuring the driving (opening) time of the electric accessory 2112 in the second special figure starting port 2110.

Next, the special game control means 1170 determines whether or not the condition for shifting to the special game is satisfied, specifically, whether or not the winning is won (the winning flag is generated). Together with the determination, it is determined whether or not the first special symbol has stopped in a predetermined manner (predetermined embodiments A 1 to A 7 ) or whether the second special symbol has stopped in a predetermined manner (predetermined embodiments B 1 to B 8 ). If the condition determination means 1171 to perform and the special game transition conditions are satisfied, the special game-related information indicates the contents of the special game (specifically, the big winning opening to be opened, the number of rounds, the time between rounds, etc.) Special game content determination means 1172 set in the temporary storage means 1194, special game execution means 1173 for executing a special game in which the first big prize opening 2122 or the second big prize opening 2220 is opened under a predetermined condition, and , Special games And a special game time management means 1174 for performing time management of various processes related. Here, the special game time management means 1174 further includes a special game timer 1174a capable of measuring time. The special game content determination unit 1172 further includes a special game content reference table 1172a that is referred to when specifying the content of the special game to be set in the special game related information temporary storage unit 1194.

Here, an example of the special game content reference table 1172a used in the best mode is shown in the following table. In the table, a portion particularly relevant to the present invention is a case where a big hit is made in the predetermined mode B 2 and the predetermined mode B 3 . In detail about this, firstly, certain embodiments B 2 and special game due to certain embodiments B 3 is the normal game hardly be ball entrance, to the specific game (when the probability change game, during time saving game) This is based on the entrance of a game ball into the second special figure starting port 2110 that is easy to enter. Specifically, if a special game resulting from the predetermined mode B 2 and the predetermined mode B 3 is won, and if the winning time is a normal game, a high profit special game (predetermined except for the difference in the number of rounds) It is almost the same as the aspects A 1 , A 2 , A 3 , A 4 , A 6 , B 1 , B 4, B 5 ) (round time, time between rounds, demonstration performance time during special game) , The big prize opening to open). On the other hand, the winning time is the time specified game (the probability at change, time saving during the game) in the case of, with respect to certain embodiments B 2, 2 rounds of the first half low income special game (e.g., certain embodiments A 5, B 6, B 7 and special game) due to a substantially identical (round number, round time, inter-round time, special winning opening to open), then across the long inter-round time between 2 rounds / 3 rounds (10 s), 3 rounds after (remaining 5 rounds), similarly to the a 4 and B 5 is originally 5 rounds, profitable special game that special winning opening which opens is a second special winning opening 2220 it is executed. On the other hand, with respect to certain embodiments B 3, 1 round low profit special game in the first half (e.g., special game due to certain embodiments A 7, B 8) and are substantially the same (the manner of opening and closing the special winning hole), one round / 2 after sandwiching the long inter-round time between rounds (10 seconds), 2 rounds after (remaining six rounds), similarly to a 3 and B 4 is originally round 6, special winning opening that opens the second The high profit special game which is the big prize opening 2220 is executed. However, such a configuration is merely an example, and any configuration may be used. For example, in this embodiment, although the round time certain embodiments B 2 are configured so different game state, it may be a special game that combines a high profit state and the low income status regardless of the game state. In addition, when a special game of 7R is won at the time of a specific game, a special game combining a low profit state and a high profit state is always selected, but all are in a high profit state (ie, A special game with a long round time) may be selected. Furthermore, when winning at B 2 (B 3 ) at the time of a specific game, the first 2R (1R) and the subsequent 5R (6R) open winning prizes are different, but either one {e.g. B 2 identical may be winning opening} and if the player wins the game with (B 3).

  Next, the specific game control means 1180 has specific game end condition determination means 1181 for determining whether or not the end condition for the specific game state is satisfied. Here, the specific game end condition determining means 1181 further includes a time-shortening counter 1181a capable of counting the time-shortening times. Here, the “specific game” refers to, for example, a probability variation game in which a lottery probability for a special game is higher than that in a normal game, or a time shortening game in which the variation time of a special symbol is relatively shorter than that in a normal game. .

  Here, in the best mode, the fluctuation time of the first special symbol and the second special symbol is relatively shortened during the time reduction compared to the non-time reduction (time reduction function). Further, the fluctuation time of the normal symbol is also relatively shortened, and the opening extension time of the electric accessory 2112 of the second special figure starting port 2110 is relatively extended (opening time extension function). The time saving in the best mode ends when the total value of the number of changes in the first special symbol and the number of changes in the second special symbol exceeds a predetermined number. That is, the number of time reductions is subtracted for each change (stop) of the first special symbol and the second special symbol. The above-mentioned specific game end condition determining means 1181 has a function of determining whether or not the number of ends has been reached in a probability variation game with a limited number of times, for example (has a number variation probability variation game function). (In the case of a pachinko machine), it may have a function of performing a lottery transition from a specific game (for example, a probability variation game or a time-reduced game) to a normal game with a predetermined probability every time a symbol changes (has a falling lottery function) For pachinko machines).

  Next, the game state temporary storage means 1190 includes first game state temporary storage means 1191 for temporarily storing the current game state in the first game (game from the change of the first special symbol to the stop), Second game state temporary storage means 1192 for temporarily storing the current game state in the second game (game from the change of the second special symbol to the stop), and temporarily stores the current game state in the auxiliary game Auxiliary game state temporary storage means 1193 for special game and special game for temporarily storing the current game state in the special game (for example, the number of rounds, the number of winning game balls in an arbitrary round, on / off of various flags related to the special game, etc.) Game-related information temporary storage means 1194.

  Here, the first game state temporary storage means 1191 includes first flag temporary storage means 1191a for temporarily storing on / off information of various flags in various game states relating to the first game, and a first special symbol ( The first special symbol information temporary storage means 1191b for temporarily storing the stop symbol and the variation mode information relating to the first special symbol in which the variation start condition is established.

  The second gaming state temporary storage unit 1192 includes a second flag temporary storage unit 1192a for temporarily storing on / off information of various flags in various gaming states related to the second game, and a second special symbol (variation) And a second special symbol information temporary storage unit 1192b for temporarily storing the stop symbol and the variation mode information related to the second special symbol for which the start condition is satisfied.

  The auxiliary game state temporary storage means 1193 temporarily stores auxiliary game related information for temporarily storing information related to the auxiliary game (for example, on / off information of various flags such as a normal symbol winning flag, a release extension flag, and a time reduction flag). Means 1193a and temporary figure information temporary storage means 1193b for temporarily storing information such as stop symbols and the like related to the currently changing normal symbol (normal symbol for which the change start condition is satisfied).

  Next, the gaming peripheral device 2000 will be described. Since some of the peripheral devices have already been described in detail, the remaining configuration will be briefly described. First, the gaming peripheral device 2000 includes a first gaming peripheral device 2100 that is a peripheral device on the first game side, a second gaming peripheral device 2200 that is a peripheral device on the second gaming side, and a first gaming side and a second gaming device. The first and second game shared peripheral devices 2300 which are shared peripheral devices on the side, and the auxiliary game peripheral device 2400 related to the auxiliary game are provided. Hereinafter, these peripheral devices will be described in order.

  First, the first gaming peripheral device includes a first special symbol start port 2210 that triggers the transition to a special game, and a first special symbol display device 2130 capable of displaying stoppage and variation of the first special symbol. Yes.

  Next, the second gaming peripheral device has a second special symbol starting port 2110 that triggers the transition to the special game, and a second special symbol display device 2230 that can display the stop and change display of the second special symbol. ing.

  Next, the first / second game shared peripheral device 2300 is in a closed state during a normal game, and is opened under a predetermined condition during a special game. In the case of a special game, the second grand prize winning port 2220 which is open under a predetermined condition in a special game, a stop display and a change display of decorative symbols, and a display showing the progress of the game during the special game Including an effect display device 2310 that performs display related to the effect, and effect display control means 2320 that controls all display control related to the effect. The production is related to the display of only the information that does not affect the game result, including the variation of the decorative symbol in a form synchronized with the variation of the first special symbol and the second special symbol in time. is there.

  Here, the effect display control means 2320 includes the display information receiving means 2321 for receiving various types of information from the main control apparatus 1000 side, and the above-mentioned display from the main control apparatus 1000 side, including the decorative pattern variation mode and stop pattern. Based on the information, display content determining means 2322 for determining the content of the effect, and display control means 2323 for performing effect display control on the effect display device 2310 according to the determination content of the display content determining means 2322. . Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2321 has main-side information temporary storage means 2321a for temporarily storing symbol information relating to the first game and the second game from the main controller 1000 side.

  Next, the display content determination means 2322, in addition to the above, particularly in relation to the present invention, an inter-round effect during a special game, or an effect after the end of all rounds after all unit games in the special game have ended. Also determine the contents.

  Next, the display control means 2323 controls the display of the decorative symbol on the effect display device 2310 and the stop display, displays the hold information related to the decorative symbol on the effect display device 2310, and various information related to the effect. It manages execution of temporary storage and the like (for example, various types of information regarding decorative designs that are changing, and on / off information of various flags).

  Lastly, the auxiliary game peripheral device 2400 has a general symbol entrance 2410 that triggers the opening of the electric accessory 2112 of the second special diagram starting port 2110, and a normal symbol display capable of stopping and displaying normal symbols. Device 2420.

  The first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are connected to the main control device 1000 so as to be able to communicate information, and the remaining effect display device 2310 is an effect display control means. 2320 is connected to be able to transmit information. That is, the first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are controlled by the main control device 1000, and the effect display device 2310 is controlled by the effect display control means 2320. means. Note that another peripheral device may be controlled via the main controller 1000 and another peripheral device controlled by one-way communication.

  Next, the flow of processing according to the best mode will be described. First, FIG. 4 is a main flowchart showing a flow of general processing performed by the main controller 1000. As shown in FIG. 4, first, at step 10, main controller 1000 performs a winning process 10 for performing a process related to winning at a start gate (including a indirectly-entered baseball entrance gate) related to special game transition. Execute. Next, at step 12, main controller 1000 determines whether or not special game is in progress (that is, special game-related flags (special game transition permission flag, special game content determination flag, special game execution flag) are off). NO} is determined. In the case of Yes in step 12, the main control device 1000 executes a normal game control process in step 14 and proceeds to step 5000. On the other hand, in the case of No in Step 12, in Step 16, main controller 1000 executes a special game control process and proceeds to Step 5000. In step 5000, the main controller 1000 (especially the prize ball payout determining means 1400) drives the prize ball payout apparatus 3000 to perform a predetermined prize ball payout process based on the winning opening where the game ball has won. Return to Step 10 again.

  Next, FIG. 5 is a flowchart of the winning process according to the subroutine of step 10 in FIG. First, in step 1100, main controller 1000 executes a normal symbol winning random number acquisition process. In step 1300, main controller 1000 executes special game content determination random number acquisition processing.

  Next, FIG. 6 is a flowchart of the normal symbol winning random number acquisition process according to the subroutine of step 1100 in FIG. First, in Step 1102, the general entrance entrance entrance determination unit 1113 determines whether or not a game ball enters (inflow, passes) the entrance entrance entrance 2410. In the case of Yes in step 1102, in step 1104, the common random number acquisition determination execution means 1123 refers to the general figure hold information temporary storage means 1133a, and determines whether or not the number of held balls is not the upper limit (for example, four). In the case of Yes in step 1104, in step 1106, the normal random number acquisition determination execution means 1123 acquires the normal symbol winning random number. Next, in step 1108, the general-purpose holding means 1133 adds 1 to the holding ball in the form of setting the random number in the general-purpose holding information temporary storage means 1133a together with the information on what number is the holding. The process proceeds to (game content determination random number acquisition process 1300). In addition, also when it is No in step 1102 and step 1104, it transfers to the following process (game content determination random number acquisition process 1300).

  Next, FIG. 7 is a flowchart of the game content determination random number acquisition process according to the subroutine of step 1300 in FIG. First, at step 1302, whether or not the first special figure starting port entrance judging means 1111 receives the first special figure starting port entrance information from the first entrance detecting device 2211 of the first special figure starting port 2210. Determine. In the case of Yes in step 1302, in step 1304, the first special figure random number acquisition determination execution means 1121 refers to the first special figure reservation information temporary storage means 1131a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). Determine. In the case of Yes in step 1304, in step 1306, the first special figure random number acquisition determination execution means 1121 acquires a game content determination random number (first random number). Next, in step 1312, the first special figure reservation means 1131 stores the game content determination random number in the first special figure reservation information temporary storage means 1131a. Next, at step 1314, whether or not the second special figure starting port entrance judging means 1112 has received the second special figure starting port entrance information from the second entrance detecting device 2111 of the second special figure starting port 2110. Determine whether. In the case of Yes in step 1314, in step 1316, the second special figure random number acquisition determination execution means 1122 refers to the second special figure reservation information temporary storage means 1132a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). Determine. In the case of Yes in step 1316, in step 1318, the second special figure random number acquisition determination execution means 1122 acquires a game content determination random number (second random number). Next, in step 1324, the second special figure holding means 1132 stores the game content determination random number in the second special figure holding information temporary storage means 1132a, and proceeds to the next processing (step 12). In the case of No in step 1302 and step 1304, the process proceeds to step 1314, and in the case of No in step 1314 and step 1316, the process proceeds to the next process (step 12).

  Next, FIG. 8 is a flowchart of the normal game control process according to the subroutine of step 14 in FIG. First, in step 102, the special figure hold release control means 1154 refers to the first special figure hold information temporary storage means 1131a, and confirms whether there is no hold of the first special symbol. In the case of Yes in step 102, main controller 1000 executes a second special symbol display process described later in step 1400 (2), and proceeds to step 1500. On the other hand, in the case of No in step 102, in step 1400 (1), main controller 1000 executes a first special symbol display process described later, and proceeds to step 1500. Thus, in this best mode, when there is a holding ball of the first special symbol, regardless of the holding ball of the second special symbol (even if the winning order is the holding of the second special symbol) (Also), priority is given to the suspension of the first special symbol. However, it may be configured such that the suspension is digested in the order of winning, not such priority digestion.

  Next, at step 1500, main controller 1000 executes special game operating condition determination processing described later. Next, at step 1200, main controller 1000 executes electric chew drive determination processing described later, and proceeds to the next processing (prize ball payout processing at step 5000).

  Next, FIG. 9 is a flowchart of the first special symbol display process (second special symbol display process) according to the subroutine of step 1400 (1) {step 1400 (2)} in FIG. First, in step 1402, the first special figure content determination unit 1141 (second special figure content determination unit 1142) determines whether or not a variation start condition is satisfied. Here, the condition for starting the change is that the special game or the design is not changing.

  In the case of Yes in step 1402, in step 1414, the first special figure content determining means 1141 (second special figure content determining means 1142) is first special figure reservation information temporary storage means 1131a (second special figure reservation information temporary storage). The game content determination random number related to the current symbol variation, which is temporarily stored in the means 1132a), is read. Next, at step 1403, the success / failure lottery means 1135 includes a first special figure jackpot lottery table 1135b-1 and a first special figure jackpot lottery table 1135b-2 (second special figure jackpot lottery table 1135b-3 and The special symbol winning lottery is executed based on the game content determination random number (winning random number) with reference to the second special figure small hitting lottery table 1135b-4). In the case of winning / not-winning lottery, the big hit lottery is first executed with reference to the big hit lottery table. When the big hit lottery is shifted, the small hit lottery is executed with reference to the small hit lottery table. In step 1417, the special game transition determining unit 1135a determines whether or not the lottery result is a win. In the case of Yes in step 1417, in step 1418, the special game transition determining unit 1135a turns on the “win flag” in the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a). On the other hand, if step 1417 is No, step 1418 is skipped.

  Next, in step 1404, the first special figure content determination unit 1141 (second special figure content determination unit 1142) refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a), and changes the probability. It is determined whether or not the flag is on. In the case of Yes in step 1404, in step 1406, the first special figure content determination means 1141 (second special figure content determination means 1142) serves as a reference table for the first special figure probability variation gaming state lottery table 1141a-2 (first 2 special figure probability variation gaming state lottery table 1142a-2) is set, and the process proceeds to step 1416. The table to be set is determined based on the success / failure number (the same applies hereinafter). As for winning, there are big hits and small hits, but as long as they are configured so that stop symbols and fluctuation modes are selected in a differentiated manner, display contents are determined using separate tables. Alternatively, the display content may be determined using the same table (the same applies to the following).

  On the other hand, in the case of No in step 1404, in step 1408, the first special figure content determination unit 1141 (second special figure content determination unit 1142) sets the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a). Referring to it, it is determined whether or not the time reduction flag is on. In the case of Yes in step 1408, in step 1410, the first special figure content determination means 1141 (second special figure content determination means 1142) serves as a reference table for the first special figure time reduction gaming state lottery table 1141a-3 (first 2 Special drawing time reduction gaming state lottery table 1142a-3) is set, and the process proceeds to step 1416.

  On the other hand, in the case of No in step 1408, in step 1412, the first special figure content determination means 1141 (second special figure content determination means 1142) serves as the first special figure normal gaming state lottery table 1141a-1 ( The second special figure normal gaming state lottery table 1142a-1) is set, and the process proceeds to Step 1416.

  In step 1416, the first special figure content determination unit 1141 (second special figure content determination unit 1142) refers to each set lottery table and specially determines the game content determination random number (for example, special symbol determination random number). In addition to determining the stop symbol for the symbol, the variation mode of the special symbol is determined based on the game content determination random number (for example, the variation mode determination random number), and these are changed to the first special symbol information temporary storage unit 1191b (second special symbol information temporary). Temporarily store in storage means 1192b). Next, in step 1419, the information transmission unit 1300 displays the symbol information (stop symbol information, stop symbol attribute information, variation mode information, etc.) related to the special symbol determined in step 1416, and the current game state. To the side. Next, in step 1420, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) sets the predetermined time (the fluctuation time according to the fluctuation mode determined in step 1416) to the first special figure. It is set to the fluctuation management timer 1151a-1 (second special figure fluctuation management timer 1152a-1). In step 1422, the first special symbol control unit 1151 (second special symbol control unit 1152) first special symbol display unit 2131 (second special symbol display device 2230) of the first special symbol display device 2130 (second special symbol display device 2230). 2 special figure display section 2231), the special symbol fluctuation display is started in accordance with the fluctuation mode stored in the first special figure information temporary storage means 1191b (second special figure information temporary storage means 1192b). Next, in step 1446, the first special figure control means 1151 (second special figure control means 1152) turns on the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). In step 1434, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) determines whether or not the predetermined time has been reached. Here, in the case of No in step 1434, the process proceeds to the next process (special game operation condition determination process in step 1500). On the other hand, in the case of Yes in step 1434, in step 1436, the information transmission unit 1300 transmits a command indicating that the predetermined time has been reached to the effect display control unit 2320 side. Next, in step 1438, the first special symbol control unit 1151 (second special symbol control unit 1152) displays the first special symbol display unit 2131 (first special symbol display device 2130). The special symbol variation display on the second special figure display unit 2231) is stopped, and the stop symbol stored in the first special figure information temporary storage means 1191b (second special figure information temporary storage means 1192b) is confirmed and stopped. Display control as a symbol. Next, in step 1440, the first special figure control means 1151 (second special figure control means 1152) turns off the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). . In step 1442, the first special figure fluctuation time management means 1151 a (second special figure fluctuation time management means 1152 a) is changed to a first special figure fluctuation management timer 1151 a-1 (second special figure fluctuation management timer 1152 a- 1) is reset. Next, in step 1450, main controller 1000 executes a specific game end determination process, which will be described later, and proceeds to the next process (special game operation condition determination process in step 1500).

  If NO in step 1402, the first special figure control means 1151 (second special figure control means 1152) in step 1444 sets the first flag temporary storage means 1191a (second flag temporary storage means 1192a). With reference to, it is determined whether or not the changing flag is ON. If yes in step 1444, the process proceeds to step 1434, and if no, the process proceeds to the next process (special game operation condition determination process in step 1500).

  Next, FIG. 10 is a flowchart of the specific game end determination according to the subroutine of steps 1450 (1) and (2) in FIG. First, in step 1452, the specific game control means 1180 refers to the time / count counter 1181a to determine whether or not the time / count counter value is greater than zero. In the case of Yes in step 1452, in step 1454, the specific game control means 1180 subtracts 1 from the time-count counter value of the time-count counter 1181a. Next, in step 1456, the specific game control means 1180 refers to the time reduction counter 1181a and determines whether or not the time reduction is zero. In the case of Yes in step 1456, in step 1460, the specific game control means 1180 turns off the time reduction flag in the first flag temporary storage means 1191a and the time reduction flag in the second flag temporary storage means 1192a, and the next process The process proceeds to (special game operation condition determination processing 1500). In addition, also when it is No by step 1452 and step 1456, it transfers to the following process (special game operation condition determination process 1500).

Next, FIG. 11 is a flowchart of the special game operation condition determination process according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination unit 1171 refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a) and determines whether or not the hit flag is on. In the case of Yes in step 1502, in step 1504, the condition determination means 1171 causes the first special symbol display unit 2131 (second special symbol display unit 2231) of the first special symbol display device 2130 (second special symbol display device 2230). It is determined whether or not the special symbol displayed above has stopped in a predetermined manner. In the case of Yes in step 1504, in step 1505, the special game content determination means 1172 refers to the special game content reference table 1172a (refer to the above table) based on the predetermined mode and the current game state, and thereby Set the contents of the game. Next, in step 1551, the specific game control means 1180 determines whether the predetermined mode is “predetermined mode A 1 to A 6 ” or “predetermined mode B 1 to B 7 ”. In the case of Yes in step 1551, in steps 1552 and 1554, the specific game control unit 1180 sets the specific game flag (probability variation flag / time reduction flag) in the first flag temporary storage unit 1191a and the second flag temporary storage unit 1192a. The power is temporarily turned off, and the time reduction counter 1181a is reset (time reduction counter value = 0). On the other hand, in the case of No in step 1551, that is, in the case of small hit (the predetermined mode is “predetermined mode A 7 ” or “predetermined mode B 8 ”), the processing in steps 1552 and 1554 is skipped. Then, in step 1506 and step 1508, the condition determination means 1171 turns on the special game transition permission flag in the special game related information temporary storage means 1194, and the first flag temporary storage means 1191a (second flag temporary storage means). 1192a), the winning flag is turned off, and the process proceeds to the next process (electric chew drive determination process in step 1200). It should be noted that also in the case of No in step 1502 and step 1504, the process proceeds to the next process (electric chew drive determination process in step 1200).

  Next, FIG. 12 is a flowchart of the electric drive driving determination process according to the subroutine of step 1200 in FIG. First, in step 1202, the electric chew opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the electric chewing-opening flag is off. In the case of Yes in step 1202, in step 1204, the normal chart control means 1153 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the normal symbol changing flag is off. In the case of Yes in step 1204, in step 1206, the general figure content determining unit 1143 accesses the general figure holding information temporary storage unit 1133a and determines whether or not there is a holding ball related to the normal symbol. In the case of Yes in step 1206, in step 1210, the general contents determination unit 1143 refers to the game state temporary storage unit 1190 to determine whether or not the current game state is in the easy release state (time reduction flag is on). . In the case of Yes in step 1210, in FIG. 1212, in the step 1212, the general drawing content determination means 1143 sets the drawing time reduction lottery table 1143a-2, while in the case of No in step 1210, in the step 1214, The general map content determining means 1143 sets the general map lottery table 1143a-1. It should be noted that the drawing time reduction lottery table 1143a-2 is set to have a higher win probability (probability of selecting the third predetermined mode) than the normal drawing lottery table 1143a-1 (for example, The former winning probability is 9/10 and the latter winning probability is 1/10). In step 1216, the general symbol content determination means 1143 determines a stop symbol based on the normal symbol random number based on the reserved ball. Next, in step 1218, the usual figure fluctuation time management means 1153a sets the usual figure fluctuation management timer 1153a-1 for a predetermined time (for example, 5 seconds in the case of a short-time game, in the case of a normal game) based on the set table. Is set to 30 seconds). Then, in step 1220, the general symbol control means 1153 turns on the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1222, the general-purpose holding means 1133 updates the holding information recorded in the general-purpose holding information temporary storage means 1133 a after subtracting 1 from the holding ball related to the normal symbol, and the normal-picture control means. 1153 starts normal symbol variation display on the general diagram display unit 2421 after starting the common diagram variation management timer 1153a-1. Next, in step 1224, the normal time fluctuation time management unit 1153a refers to the normal time fluctuation management timer 1153a-1 and determines whether or not the predetermined time has been reached. In the case of Yes in step 1224, in step 1226, the universal map control unit 1153 finalizes and displays the stop symbol determined by the universal map content determination unit 1143 in the step 1216 on the universal map display unit 2421. In step 1228, the normal symbol control means 1153 turns off the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1230, the condition determination means 1161 determines whether or not the stop symbol is “winning” (third predetermined mode). In the case of Yes in Step 1230, in Step 1232, the electric chew opening / closing control means 1160 sets the opening timer 1162 to a predetermined time (for example, 5 seconds for a short-time game, 0 for a normal game) based on the set table. .5 seconds) set. Next, in step 1234, the electric chew opening / closing control means 1160 turns on the electric chew-opening flag in the auxiliary game related information temporary storage means 1193a. In step 1236, the electric chew opening / closing control means 1160 opens the electric accessory 2112 of the second special figure starting port 2110. Next, in step 1238, the electric chew opening / closing control means 1160 refers to the opening timer 1162, and determines whether or not the predetermined time has been reached. In the case of Yes in Step 1238, in Steps 1240 and 1242, the electric chew opening / closing control means 1160 closes the electric accessory 2112 of the second special figure starting port 2110 and at the same time the electric game related information temporary storage means 1193a. The Chu-opening flag is turned off, and the process proceeds to the next process (award ball payout process in step 5000).

  If NO in step 1202, the process proceeds to step 1238. If NO in step 1204, the process proceeds to step 1224. If NO in step 1206, step 1224, step 1230, and step 1238, the next process is performed. The process proceeds to (Prize ball payout processing in step 5000).

  FIG. 13 is a flowchart of the special game control process according to the subroutine of step 16 in FIG. First, in step 2101, the special game control means 1170 determines whether or not the end demonstration effect continuing flag is off. The “finishing demonstration effect continuation flag” is a flag that is turned on until a predetermined time elapses (until the demonstration effect ends) after all unit games in the special game are finished (see step 2174). ). If YES in step 2101, in step 2102, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194 and determines whether or not the special game transition permission flag is on. In the case of Yes in step 2102, in step 2104, the information transmission unit 1300 transmits a special game start signal to the effect display control unit 2320 side. Next, in step 2106 and step 2108, the special game execution means 1173 turns off the special game transition permission flag in the special game related information temporary storage means 1194 and turns on the special game execution flag. In step 2109, the special game execution unit 1173 sets “1” as the number of rounds, and proceeds to step 2112. On the other hand, in the case of No in step 2102, in step 2110, the special game execution means 1173 determines whether or not the special game execution flag is on. If YES in step 2110, the process proceeds to step 2112. In the case of No in step 2110, the special game execution means 1173 determines that the special game permission has not been granted, and proceeds to the next process (award ball payout process in step 5000).

Next, in step 2112, the special game executing means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. Determine. In the case of Yes in Step 2112, that is, when the round is in the middle, the process proceeds to Step 2156 without performing the processes of Steps 2150 to 2121 described in detail below. On the other hand, if No in step 2112, that is, if it is just before the start of the round, first, in step 2150, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and the inter-R continuing flag It is determined whether or not is off. Here, the “inter-R continuing flag” is a flag that is turned “ON” during a predetermined period (a predetermined period in which the big prize opening is closed) from the end of one round to the start of the next round. (See Step 2154). In the case of Yes in step 2150, in step 2152, the special game execution means 1173 obtains the time information between rounds set in the special game related information temporary storage means 1194, and the special game timer 1174a (particularly between R) Set the time in (Time timer). For example, assuming that the winning symbol that triggered the special game is “predetermined aspect B 2 ” at the time of probability variation game, for example, “0.8 seconds” is set before the start of two rounds. Before the start of the third round, “10 seconds” is set (see Table 1). Then, in step 2154, the special game executing means 1173 turns on the ongoing R flag in the special game related information temporary storage means 1194. Next, in step 2156, the information transmission means 1300 transmits the start signal between R to the sub side. The sub-side receives the signal and executes an inter-round effect as necessary. In particular, (1) In the round-to-round time between round 2 and round 3 when a big win is made in “predetermined aspect B 2 ” at the time of probability varying games, as described later, “predetermined aspect B” When6 ” or “predetermined aspect B 7 ” is a jackpot, the same or similar effect as the demonstration effect after the jackpot ends is executed halfway. (2) During “probability variation game”, “predetermined aspect B 3 ” As will be described later, in the time between rounds 1 and 2 when the big hit, as described later, the small hit when the small hit in “predetermined aspect A 7 ” or “predetermined aspect B 8 ” An effect that is the same as or similar to the demonstration effect after the hit is completed. Next, in step 2158, the special game execution means 1173 refers to the special game timer 1174a (particularly, the inter-R time timer) and determines whether or not the set inter-R time has expired. In the case of Yes in step 2158, in step 2160, the special game executing means 1173 turns off the inter-R continuing flag of the special game related information temporary storage means 1194, and proceeds to step 2114. In the case of No in step 2150, the process proceeds to step 2158, and in the case of No in step 2158, the process proceeds to the next process (prize ball payout process 5000).

Then, after the above R time has expired, in step 2114, the special game execution means 1173 clears the special game timer 1174a (particularly the opening time timer) to zero and sets it in the special game related information temporary storage means 1194. The maximum opening time of the round (for example, when a big hit is made with “predetermined mode B 2 ” in the probability variation game, for example, 0.5 seconds for the first round, 30 seconds for the third round, “predetermined mode” In the case of a big hit at “B 3 ”, for example, 1.8 seconds is set for the first round and 30 seconds is set for the second round. Next, in step 2115, the special game executing means 1173 sets an opening pattern in the round (for example, an opening pattern that keeps opening, a pattern that opens and closes). For example, as the opening pattern for the first round of the predetermined mode “B 3 ”, an opening pattern of 0.5 second opening → 0.8 second closing → 0.5 second opening is set. Next, in step 2116, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. Next, in step 2120, the special game executing means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. In step 2122, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194 and confirms which one of the first grand prize winning port 2120 and the second grand prize winning port 2220 is to be opened. The first electric winning combination 2122 or the second electric winning combination 2222 of the first big winning opening 2120 or the second big winning opening 2220 is driven to open the first big winning opening 2120 or the second big winning opening 2220. In step 2121, the information transmission unit 1300 transmits a round start signal to the sub side, and proceeds to step 2156.

  Next, in step 2156, the information transmission means 1300 transmits the current game state information (for example, the current number of rounds, the number of winning game balls, etc.) to the effect display control means 2320 side. In step 2124, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not a predetermined ball (for example, 10 balls) has been won in the round. If Yes in step 2124, the process proceeds to step 2128. On the other hand, in the case of No in step 2124, in step 2126, the special game executing means 1173 refers to the special game timer 1174a (particularly, the opening time timer) and determines whether or not a predetermined time has elapsed. Also in the case of Yes in step 2126, the process proceeds to step 2128, and in the case of No, the process proceeds to the next process (prize ball payout process 5000).

  Next, in step 2128, the special game executing means 1173 stops the driving of the first electric combination 2122 or the second electric combination 2222 in the first big prize opening 2120 or the second big prize opening 2220, and the first The big prize opening 2120 or the second big prize opening 2220 is closed. In step 2130, the special game executing means 1173 resets the special game timer 1174a. Next, in step 2132, the special game execution unit 1173 turns off the round continuation flag in the special game related information temporary storage unit 1194. Next, in step 2134, the special game execution means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the round is the final round. Here, in the case of No in step 2134, in step 2118, the special game execution means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194, and performs the next process (prize ball payout process). 5000).

On the other hand, in the case of Yes in step 2134, in step 2170, the information transmission unit 1300 transmits an end demonstration effect instruction signal to the sub side. The sub-side receives the signal and executes an end demonstration effect after the end of the special game. In particular, (1) the end demonstration effect after the jackpot when the jackpot is made in “predetermined mode B 6 ” or “predetermined mode B 7 ” during the probability variation game is “predetermined mode B 2 ” during the probability variation game. The performance at the time between rounds between round 2 and round 3 at the time of the big hit is the same or similar at least partway, and (2) “predetermined aspect A 7 ” or “predetermined aspect B 8 ” during probability variation games ”Is the end demo performance after the end of the small hit, in the time between rounds between round 1 and round 2 when the big hit in“ predetermined mode B 3 ”at the probability variation game It is the same or similar to the production at least halfway. Next, in step 2172, the special game control means 1170 acquires the end demo performance time information after the special game set in the special game related information temporary storage means 1194, and the special game timer 1174a (particularly the end demo). The time is set in the production time timer. For example, assuming that the winning symbol that triggered the special game this time is “predetermined mode B 6 ” in the probability variation game, “10 seconds” is set as the end demonstration performance time (see Table 1). ). In step 2174, the special game control unit 1170 turns on the ending demo effect ongoing flag in the special game related information temporary storage unit 1194. Next, in step 2176, the special game control means 1170 refers to the special game timer 1174a (particularly the end demo performance time timer) and determines whether or not the set end demo performance time has expired. In the case of Yes in step 2176, in step 2178, the special game execution unit 1173 turns off the ending demonstration effect ongoing flag in the special game related information temporary storage unit 1194, and proceeds to step 2136. In the case of No in step 2176, the process proceeds to the next process (prize ball payout process 5000).

  Then, after the end demonstration effect time waiting process after all the unit games in the special game are completed, the special game execution means 1173 displays the special game execution flag in the special game related information temporary storage means 1194 in step 2136. Turn off. Next, in step 2138, the information transmission means 1300 transmits a special game end signal to the effect display control means 2320 side. In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (prize ball payout process 5000).

Next, FIG. 14 is a flowchart of the game state determination process after the end of the special game according to the subroutine of step 1650 in FIG. First, in step 1656, the specific game control means 1180 refers to the game state temporary storage means 1191 and the current special game is a winning symbol in any of the predetermined modes A 1 to A 5 and B 1 to B 6. It is determined whether or not it was caused by this. In the case of Yes in step 1656, in step 1660 and step 1662, the specific game control unit 1180 turns on the probability variation flag and the time reduction flag in the first flag temporary storage unit 1191a and the second flag temporary storage unit 1192a, respectively. Then, the process proceeds to the next process (award ball payout process in step 5000). The reason for setting the specific game flag (probability variation flag / time reduction flag) on each of the first game side and the second game side is to ensure that the first game and the second game are in the same game state. It is. That is, in the case where the first game and the second game are in the normal game state, when the first game side is near the probability variation, the second game side is also in the probability variation game state after the special game ends.

On the other hand, in the case of No in step 1656, in step 1678, the specific game control means 1180 refers to the game state temporary storage means 1191 and the current special game is in a winning pattern in any of the predetermined modes A 6 and B 7. It is determined whether or not it was caused by what happened. In the case of Yes in step 1678, in step 1680 and step 1682, the specific game control means 1180 turns on the time shortening flag in the first flag temporary storage means 1191a and the second flag temporary storage means 1192a and also relates to the auxiliary game. “10 times” is set as the time reduction count value in the temporary information storage means 1193a, and the process proceeds to the next process (award ball payout process in step 5000). In the case of No in step 1678, that is, when the special game this time is caused by the winning symbol (small winning symbol) of any of the predetermined modes A 7 and B 8 , (The prize ball payout process in step 5000).

  Next, a control process executed on the sub-board side will be described with reference to FIGS. First, FIG. 15 is a main flowchart on the sub-board side in the pachinko gaming machine according to the best mode. First, in step 6200, the effect display control means 2320 executes a decoration symbol display content determination process described later. Next, in step 6700, the effect display control means 2320 executes a decorative symbol display control process to be described later. Next, in step 6900, the effect display control means 2320 executes a special game display control process described later, and repeats the process of returning to step 6100.

  FIG. 16 is a flowchart of the decorative symbol design display content determination process according to the subroutine of step 6200 in FIG. First, in step 6202, the effect display control means 2320 refers to the main side information temporary storage means and determines whether or not new symbol information has been received from the main control apparatus 1000 side. In the case of Yes in step 6202, in step 6204, the display content determination means 2322 is based on the symbol information from the main controller 1000 side temporarily stored in the main side information temporary storage means, and the lottery table for determining the figure variation content. Referring to FIG. 5, the decoration pattern variation mode and stop symbol are determined, and the effect display control means 2320 temporarily stores the determined information in the corresponding area of the effect display related information temporary storage means.

  It should be noted that the stop symbol / variation mode from the main controller 1000 side (that is, the special symbol stop symbol / variation mode) and the stop symbol / variation mode determined by the effect display control means 2320 side (that is, the decorative symbol stop symbol / The variation mode may not have a one-to-one correspondence. For example, the variation display ratio on the effect display control means 2320 side may have a plurality of patterns with respect to one variation mode from the main controller 1000 side. Next, in step 6206, the effect display control means 2320 turns on the “symbol content determination flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next processing. In addition, also in the case of No in step 6202, the process proceeds to the next process.

  FIG. 17 is a flowchart of the decorative symbol display control process according to the subroutine of step 6700 in FIG. First, in step 6702, the effect display control means 2320 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “symbol changing flag” is off. In the case of Yes in step 6702, in step 6704, the effect display control means 2320 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “symbol content determination flag” is on. In the case of Yes in step 6704, in step 6706 and step 6708, the effect display control means 2320 turns on the “symbol changing flag” in the flag area of the effect display related information temporary storage means, and “design content determination flag” Turn off. Next, in step 6710, the effect display control means 2320 starts the variable display of the decorative symbols on the effect display device 2310 in accordance with the determination contents temporarily stored in the decorative symbol information area of the effect display related information temporary storage means. .

  Then, in step 6730, effect display control means 2320 refers to the main-side information temporary storage means and determines whether or not a confirmed display command has been received from main controller 1000 side. In the case of Yes in step 6730, in step 6732, the effect display control means 2320 displays the stop symbol of the decoration symbol in accordance with the determined content (stop symbol) temporarily stored in the decoration symbol information area of the effect display related information temporary storage means. Confirm display. In step 6734, the effect display control means 2320 turns off the “symbol changing flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next process (special game display control process 6900). .

  If No in step 6702, the process proceeds to step 6730. If No in steps 6704 and 6730, the process proceeds to the next process (special game display control process 6900).

  FIG. 18 is a flowchart of the display control process during special game according to the subroutine of step 6900 in FIG. First, in step 6902, the display control means 2323 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “special gaming flag” is off. In the case of Yes in step 6902, in step 6904, the display control means 2323 refers to the main-side information temporary storage means and has received a special game start signal (see step 2104 in FIG. 13) from the main controller 1000 side. Determine whether. In the case of Yes in step 6904, in step 6906 and step 6908, the display control means 2323 turns on the “special gaming flag” in the flag area of the effect display related information temporary storage means, and on the effect display device 2310. Make a jackpot start display.

Next, in Step 6930, the display control means 2323 refers to the main-side information temporary storage means, and determines whether or not an inter-R start signal (see Step 2156 in FIG. 13) has been received from the main controller 1000 side. . In the case of Yes in step 6930, in step 6932, the display control unit 2323 performs predetermined R demonstration effect display on the effect display device 2310, and the process proceeds to step 6934. Here, the effect between rounds between Round 2 and Round 3 when the big hit with the “predetermined aspect B 2 ” during the probability variation game is the “predetermined aspect B 6 ” or the “predetermined aspect B” during the probability variation game. 7 ”is the same as or similar to the demonstration performance after the jackpot ends. In addition, the round-to-round production between round 1 and round 2 when the big hit with “predetermined aspect B 3 ” during the probability variation game is “predetermined aspect A 7 ” or “predetermined aspect B 8 ” during the probability variation game. ”Is the same as or similar to the demonstration performance after the small hit is completed. Furthermore, (1) remaining when hit by certain embodiments B 2 5R, (2) 5R when hit by certain embodiments A 4, with respect 5R when hit by (3) a predetermined aspect B 5 is, R between demo Make all productions common. Accordingly, the player, when a high profit unit game of 5R was executed after the low income unit game of 2R, what it due to certain embodiments A 4 or B 5 or those caused by certain embodiments B 2 It becomes difficult to determine whether it is. Further, (1) remaining when hit a predetermined manner B 3 6R, (2) 6R when hit by certain embodiments A 3, with regard 6R when hit by (3) a predetermined aspect B 4, R between demo Make all productions common. Accordingly, the player, when a high profit unit game of 6R is performed after low-income unit game of 1R, what it due to certain embodiments A 3 or B 4 or those caused by certain embodiments B 3 It becomes difficult to determine whether it is. In the case of No in step 6930, the process proceeds to step 6934.

Next, in step 6934, the display control means 2323 refers to the main side information temporary storage means and determines whether or not a round start signal (see step 2121 in FIG. 13) has been received from the main control apparatus 1000 side. In the case of Yes in step 6934, the number of rounds of the unit game to be started is displayed in steps 6936-6948. Here, in this best mode, 3 rounds or more when “predetermined mode B 2 ” is a big win at the probability variation game, and 2 rounds when “predetermined mode B 3 ” is a big win at the probability variation game The subsequent display is configured so that the remaining number of rounds is displayed. Specifically, in step 6936, the display control means 2323 determines whether or not the “predetermined aspect B 2 ” has been a big win during the probability variation game. If YES in step 6936, in step 6938, the display control unit 2323 determines whether or not the round to be started is greater than 2 rounds. In the case of Yes in step 6938, in step 6940, the display control means 2323 displays the remaining number of rounds, and proceeds to step 6910. On the other hand, in the case of No in step 6936, in step 6944, the display control means 2323 determines whether or not the “predetermined aspect B 3 ” has been a big hit during the probability variation game. In the case of Yes in step 6944, in step 6946, the display control means 2323 determines whether or not the round to be started is larger than one round. If Yes in step 6946, the process proceeds to step 6940 (the remaining number of rounds is displayed). On the other hand, in the case of No in step 6944, in step 6948, the display control means 2323 causes “predetermined aspect A 4 ” or “predetermined aspect B 5 ” related to 5R or “predetermined aspect” related to 6R at the probability variation game. It is determined whether or not a big hit is made in “A 3 ” or “predetermined mode B 4 ”. In the case of Yes in step 6948, the process proceeds to step 6940 (the remaining number of rounds is displayed). In the case of No in step 6938, step 6946, and step 6948, in step 6942, the display control means 2323 displays the current number of rounds as usual, and proceeds to step 6910. Thus, when the change probability, (1) remaining when hit by certain embodiments B 2 5R, when hit (2) 5R when hit by certain embodiments A 4, (3) a predetermined aspect B 5 5R , (4) remaining when hit a predetermined manner B 3 6R, (5) 6R when hit by certain embodiments a 3, (6) 6R when hit by certain embodiments B 4, in the current round display The remaining round is displayed. Thus, (1) With respect to - (3), the player, given either when a high profit unit game after low income unit game of 5R of 2R is executed, in which it is due to certain embodiments B 2 determination difficult or those resulting from the embodiment a 4 or B 5, (4) regarding to (6), the player, when a high profit unit game of 6R is performed after low-income unit game of 1R It becomes difficult to determine whether it is caused by the predetermined mode B 3 or the predetermined mode A 3 or B 4 .

After the start of the round, in step 6910, the display control means 2323 is based on the game information (see step 2156 in FIG. 13) sequentially transmitted from the main controller 1000 side in step 2123 on the effect display device 2310. The winning number and a predetermined big hit effect are sequentially displayed. Here, (1) remaining when hit by certain embodiments B 2 5R, (2) when struck by certain embodiments A 4 5R, when hit by (3) a predetermined aspect B 5 5R, (4) a predetermined the remaining 6R when hit in the manner B 3, (5) when hit by certain embodiments a 3 6R, (6) with respect 6R, when hit by the predetermined manner B 4 is common all the effect during the round . Thus, (1) With respect to - (3), the player, given either when a high profit unit game after low income unit game of 5R of 2R is executed, in which it is due to certain embodiments B 2 determination difficult or those resulting from the embodiment a 4 or B 5, (4) regarding to (6), the player, when a high profit unit game of 6R is performed after low-income unit game of 1R It becomes difficult to determine whether it is caused by the predetermined mode B 3 or the predetermined mode A 3 or B 4 . In step 6912, the display control means 2323 refers to the main side information temporary storage means and determines whether or not a special game end signal has been received from the main control apparatus 1000 side. In the case of Yes in step 6912, in step 6914, the display control means 2323 performs jackpot end display on the effect display device 2310 and proceeds to step 6950. Note that if the result of step 6912 is No, the process moves to step 6950.

In step 6950, the display control means 2323 refers to the main-side information temporary storage means and determines whether or not a demonstration effect instruction signal has been received from the main control apparatus 1000 side. In the case of Yes in step 6950, in step 6952, the display control means 2323 performs a predetermined end demonstration effect display on the effect display device 2310, and proceeds to step 6916. Here, in the case of winning a big hit with “predetermined aspect B 6 ” or “predetermined aspect B 7 ” during the probability variation game, the end demonstration effect after the end of the jackpot is a big hit with “predetermined aspect B 2 ” during the probability variation game. It is the same or similar up to the midway between the round 2 and the round 3 when it becomes. In addition, the end demonstration effect after the end of the small hit when the “predetermined aspect A 7 ” or “predetermined aspect B 8 ” is a big hit in the probability variable game is a big hit in the “predetermined aspect B 3 ”. It is the same or similar to the mid-round production between round 1 and round 2 at the time. In the case of No in step 6950, the process proceeds to the next process {decorated symbol display content determination process 6200}. .

  In step 6916, the display control means 2323 turns off the “special gaming flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next process {decorated symbol display content determination process 6200}. If NO in step 6902, the process proceeds to step 6930. If NO in step 6904, the process proceeds to the next process {decorated symbol display content determination process 6200}.

Next, the operation of the pachinko gaming machine according to the best mode will be described. FIG. 19 is a timing chart showing a situation in which winning is made per low profit (predetermined aspect B 7 ) and winning per high profit (predetermined aspect B 2 ) during high probability variation games. First, the case of winning in the predetermined mode B 7 will be described. After the transition from the probability variation state to the special gaming state (see the item “gaming state”), a demonstration before starting a predetermined time (3 seconds) on the effect display device 2310 , And then the second grand opening 2120 is opened twice for a short time (0.5 seconds) (see the item “Large Winning Port”), and then on the effect display device 2310. Demos run after all rounds of time (10 seconds). Then, after the demonstration is over after the completion of all rounds, the special gaming state is shifted to the time-saving gaming state (see the item “gaming state”), and the time-saving gaming is started.

Here, in FIG. 21, when winning at a low profit (predetermined aspect B 7 ) during a high-probability fluctuation game, it starts from the normal (precisely, the time of the start of symbol fluctuation that triggered the win) An example of a series of effect contents executed during a period until the winning symbol restarts changing is shown. First, immediately after the start of the symbol change that triggered the hit, the screen shifts to a screen in which two characters (a friend character and an enemy character) appear {FIG. 21 (a)}. Then, the two characters start a battle {FIG. 21 (b)}, and the teammate character is defeated {FIG. 21 (c)}. At this time, the opening operation of the first big prize opening 2120 is performed twice as described above. The defeat screen of the ally character is continuously displayed for a while after the release operation is completed. After that, “Sorry” is displayed on the screen {FIG. 21 (d)}, and the demonstration ends after all rounds are completed. Then, the effect that the decorative design starts to change is executed {FIG. 21 (e)}.

Next, explaining the case of winning in a predetermined manner B 2, (see the item "game state") after the transition from the probability change state to a special game state, before the start of the predetermined time on the effect display device 2310 (3 seconds) After performing the demonstration and subsequently performing the operation of opening the first grand prize opening 2120 for a short time (0.5 seconds) twice (refer to the item of “large prize opening”), on the effect display device 2310 A demonstration between rounds for a predetermined time (10 seconds) is executed. After the round-to-round demonstration is finished, the special game is performed after performing the operation of opening the second grand prize opening 2220 different from the first big prize opening 2120 for a long time (maximum 30 seconds). Transition from the state to the probability variation gaming state (see “gaming state” item), the probability variation game is started.

Here, in FIG. 22, when winning at a high profit (predetermined aspect B 2 ) during a high probability variable game, it starts from the normal (precisely, the start of the symbol fluctuation that triggered the win) An example of a series of production contents executed during a period until the end of the round-to-round demonstration after the end of 2R at the time of hit is shown. First, immediately after the start of the symbol change that triggered the hit, the screen shifts to a screen in which two characters (a friend character and an enemy character) appear {FIG. 22 (a)}. Then, the two characters start a battle {FIG. 22 (b)}, and the ally character is defeated {FIG. 22 (c)}. At this time, the opening operation of the first big prize opening 2120 is performed twice as described above. The defeat screen of the ally character is continuously displayed for a while after the release operation is completed. Thereafter, a display of “sorry” is made on the screen {FIG. 22 (d)}. Then, an effect that the decorative design starts to change is executed {FIG. 22 (e)}. Thus, the player recognizes that the normal game has started. Thus, so far, it is the same as the effect in the case of winning at a low profit per unit (predetermined mode B 7 ) during the high probability variation game. However, after this, there is a difference, and first, after a revival display “Still More!” Is made {FIG. 22 (f)}, the battle starts again, and the ally character wins {FIG. 22 (g)}. After that, “congratulations” is displayed on the screen {FIG. 22 (h)}, and the inter-round demonstration ends. In the above example, after “unfortunately” is displayed {FIG. 22 (d)}, the decorative design variation effect {FIG. 22 (e)} is executed so that the player can recognize that the normal game has started. Instead of performing such an effect, it may be configured such that the revival display {FIG. 22 (f)} of “still more!” Is executed after “unfortunate” is displayed. Furthermore, instead of the decorative design variation effect {FIG. 22 (e)}, a display similar to the normal screen (for example, background display during normal gaming) may be executed without changing the decorative design. Good.

In addition, after the inter-round demonstration (between 2 and 3 rounds) over a long period (10 seconds) compared to the other round-to-round demonstrations (3 seconds), as described above, the second grand prize opening 3-7 rounds (5 rounds) with a long open time of 2220 are executed. Here, although it is actually 3 to 7 rounds, the opening time of the big prize opening is significantly different from the 1st to 2nd rounds. Therefore, in this best mode, the remaining number of rounds is displayed in the effect display device after the 3rd round. 2310 (item of “round number display” in FIG. 18). Here, as described above, since it is configured to display the remaining number of rounds even when winning in the predetermined mode A 3 and the predetermined mode B 3 at the time of the high probability variation game, it is assumed that a new special game is won. Illusion can be made.

Next, FIG. 20 is a timing diagram showing a situation in which winning is made per low profit (predetermined aspects B 8 and B 7 ) and winning per high profit (predetermined aspect B 3 ) during high probability variation games. It is a chart. First, explaining the low income per after transition from the probability change state to special game state (Note that probability change flag internally with respect to when elected in certain embodiments B 8 remains on, certain embodiments B 7 In the case of winning, the probability variation flag is turned off internally), a demonstration before starting for a predetermined time (3 seconds) is executed on the effect display device 2310, and then the first big prize opening 2120 is shortened. After performing the opening / closing operation twice for a time (0.5 seconds) (see the item “Large Winner”), the demonstration is executed on the effect display device 2310 after the end of all rounds for a predetermined time (10 seconds). To do. It should be noted that any special game based on low profits is completely or substantially identical in appearance before starting demonstration, opening operation, and after finishing all rounds. However, internally in case of winning in a predetermined manner B 8 while a special game for one round, in that in case of winning in a predetermined manner B 7 is a special game for two rounds internally Is different. After the full-round ends after the demonstration has been completed, it proceeds from a special gaming state in the probability change gaming state (Note that the probability change flag Internally respect when elected in certain embodiments B 8 remain ON , with respect to when elected in certain embodiments B 7 to turn on the probability change flag internally), the time savings game is started.

Next, the case of winning in the predetermined mode B 3 will be described. After the transition from the probability variation state to the special game state (in this case, the probability variation flag is internally turned off), a predetermined time (3 Second), followed by opening and closing operations that are the same as per low profit, with the first grand prize opening 2120 open for a short time (0.5 seconds) (" (Refer to the item of “Big Winner”), a demonstration between rounds for a predetermined time (10 seconds) is executed on the effect display device 2310. After the round-to-round demonstration is completed, the special game is performed after performing the operation of opening the second grand prize opening 2220 different from the first big prize opening 2120 for a long time (maximum 30 seconds). Transition from the state to the probability variation gaming state (see “gaming state” item), the probability variation game is started. Here, compared with “B 2 ” in FIG. 19, the first two open / close operations are completely or substantially the same, but the first open / close operation in FIG. It is. Therefore, in the case of winning in the "B 3" is usually round and round six opening time is a long period of time, for one round more than five rounds in the "B 2", often out, but the ball than the "B 2" Can be earned.

  According to this best mode, even if it seems that the second special game that is low per profit at first glance is won in the probability variation game state, the special game is not only a true second special game, Since it is configured to have the possibility of being a pseudo second special game that is a high profit perceived as a second special game, even if it is won per low profit under the probability fluctuation game state, As a result of providing the player with a sense of expectation for acquiring the resulting ball, it is possible to improve the interest of the game.

  Furthermore, since at least a part of the production contents during the specific unit game in the pseudo second special game is substantially the same as the demonstration production after the end of the second special game, which is per low profit, the player As a result of being able to construct a situation in which it is difficult to recognize which jackpot is, it is possible to give excitement to the player during the period in which the effect is displayed immediately after the end of the second special game .

  Furthermore, since the suggestion or notification of the transition to the special game is executed between the specific unit games in the pseudo second special game, immediately after the second special game with a low profit state ends. There is an effect that it is possible to increase the frequency at which the player thinks that there is a jackpot and has a stick.

FIG. 1 is a front view of a pachinko gaming machine according to the best mode of the present invention. FIG. 2 is a rear view of the pachinko gaming machine according to the best mode of the present invention. FIG. 3 is a functional block diagram of the pachinko gaming machine according to the best mode of the present invention. FIG. 4 is a main flowchart on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 5 is a flowchart of the winning process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 6 is a flowchart of the normal symbol winning random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 7 is a flowchart of a special game content determination random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 8 is a flowchart of the normal game control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 9 is a flowchart of the first special symbol display process (second special symbol display process) on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 10 is a flowchart of the specific game end determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 11 is a flowchart of the special game operating condition determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 12 is a flowchart of electric Chu drive determination processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 13 is a flowchart of special game control processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 14 is a flowchart of the gaming state determination process after the end of the special game on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 15 is a main flowchart on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 16 is a flowchart of a decoration symbol display content determination process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 17 is a flowchart of the decorative symbol display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 18 is a flowchart of display control processing during special game on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 19 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 20 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 21 is a display content example on the effect display device showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 22 is a display content example on the effect display device showing the operation in the pachinko gaming machine according to the best mode of the present invention.

1120 Random Number Acquisition Unit 1170 Special Game Control Unit 1171 Condition Determination Unit 1172 Special Game Content Determination Unit 1173 Special Game Execution Unit 1180 Specific Game Control Unit 2110 Second Special Figure Starting Port 2120 First Special Winning Port 2210 First Special Figure Start Port 2220 Second grand prize opening 2310 Production display device 2322 Display content determination means 2323 Display control means

Claims (1)

  1. A starting opening where game balls can enter,
    An effect display unit capable of displaying effects, including a change display and a stop display of identification information,
    A variable winning opening that can be open and closed;
    Random number acquisition means for acquiring a random number for determining the content of the game based on the game ball entering the starting port ;
    Based on the random number, it includes a variation mode and stop identification information of the effect determining means for determining the effect contents,
    If you meet the change start condition identification information, determined in accordance with variation mode determined by the effect determining unit, after displaying varying identification information in the effect display unit, a stop identification information determined by the effect determining means Effect display control means for controlling display of effect contents, including displaying as a stop mode ;
    When the identification information stop identification information is in a predetermined mode, it is an open state continuation mode in which the variable prize opening is kept in an open state with a predetermined time and a predetermined number of winnings as upper limits, or an open / close mode in which the open state and the closed state are repeated. Special game control means for controlling execution of a special game in which a unit game is performed one or more times;
    When a specific condition is satisfied, a pachinko game having a game state control means for controlling to shift to a high probability variation gaming state in which a lottery probability of transition to a special game based on the random number is higher than a normal gaming state after the end of the special game In a pachinko gaming machine in which a predetermined waiting time has elapsed after completion of the final unit game in a special game as one of the variation start conditions of the identification information ,
    Special game control means
    A first special game that executes a first predetermined number of unit games under a first predetermined condition in which the unit game time is only the first time, and a second time in which the unit game time is shorter than the first time a second special game to perform a second second unit game a predetermined number of times only less than the first predetermined number of times under predetermined conditions is a different content from the first special game and the second special game, Special game content determining means for determining which of the third special games to execute the third predetermined number of unit games greater than the second predetermined number of times,
    In accordance with the content determined by the special game content determination means , the variable prize opening is controlled to be in an open state and a closed state.
    When the third special game is selected in the high probability variation gaming state, the special game content determination means determines the maximum unit game time for the second predetermined number of unit games from the first time as the content of the third special game. in a second set equal to a second time at the time of a predetermined condition, the remaining terms are unit game according to number of times, up to the unit the second as a game time of the second period of time longer than at the time a predetermined condition with a, can be determined to be the second providing the particular unit game between the time between the inner first unit game of the remaining number of times the inner end of the unit game a predetermined number, pseudo-second special game In addition to being
    When the pseudo second special game is determined by the special game content determining means, the effect content determining means is a variable prize opening at the first time as the effect content of the specific unit game time in the pseudo second special game. A pachinko gaming machine characterized by selecting one that incorporates a suggestion or notification that the game will be released .
JP2011095269A 2007-03-12 2011-04-21 Pachinko machine Active JP5294222B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2007062498 2007-03-12
JP2007062498 2007-03-12
JP2011095269A JP5294222B2 (en) 2007-03-12 2011-04-21 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011095269A JP5294222B2 (en) 2007-03-12 2011-04-21 Pachinko machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2007324050 Division 2007-12-14

Publications (2)

Publication Number Publication Date
JP2011167533A JP2011167533A (en) 2011-09-01
JP5294222B2 true JP5294222B2 (en) 2013-09-18

Family

ID=39977945

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2007324050A Expired - Fee Related JP4761226B2 (en) 2007-03-12 2007-12-14 Pachinko machine
JP2011095269A Active JP5294222B2 (en) 2007-03-12 2011-04-21 Pachinko machine

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2007324050A Expired - Fee Related JP4761226B2 (en) 2007-03-12 2007-12-14 Pachinko machine

Country Status (1)

Country Link
JP (2) JP4761226B2 (en)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009066317A (en) * 2007-09-14 2009-04-02 Newgin Corp Game machine
JP5084417B2 (en) * 2007-09-14 2012-11-28 株式会社ニューギン Game machine
JP5084416B2 (en) * 2007-09-14 2012-11-28 株式会社ニューギン Game machine
JP5165312B2 (en) * 2007-09-14 2013-03-21 株式会社ニューギン Game machine
JP5231940B2 (en) * 2008-10-28 2013-07-10 株式会社ニューギン Game machine
JP5231939B2 (en) * 2008-10-28 2013-07-10 株式会社ニューギン Game machine
JP5231941B2 (en) * 2008-10-28 2013-07-10 株式会社ニューギン Game machine
JP5231938B2 (en) * 2008-10-28 2013-07-10 株式会社ニューギン Game machine
JP5041377B2 (en) * 2009-03-31 2012-10-03 サミー株式会社 Bullet ball machine
JP5408712B2 (en) * 2009-07-17 2014-02-05 株式会社大一商会 Game machine
JP5181255B2 (en) * 2009-12-28 2013-04-10 株式会社大都技研 Amusement stand
JP5670706B2 (en) * 2010-11-17 2015-02-18 ダイコク電機株式会社 Game information display device
JP5431387B2 (en) * 2011-02-25 2014-03-05 株式会社ニューギン Game machine
JP2014000202A (en) * 2012-06-18 2014-01-09 Sanyo Product Co Ltd Game machine
JP5791114B2 (en) * 2012-07-03 2015-10-07 サミー株式会社 Bullet ball machine
JP6056080B2 (en) * 2013-05-30 2017-01-11 株式会社藤商事 Bullet ball machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006174927A (en) * 2004-12-21 2006-07-06 Heiwa Corp Game machine
JP4737390B2 (en) * 2005-06-03 2011-07-27 タイヨーエレック株式会社 Game machine
JP4739121B2 (en) * 2006-06-05 2011-08-03 エスアイアイ・ナノテクノロジー株式会社 Scanning probe microscope
JP4730745B2 (en) * 2007-12-13 2011-07-20 サミー株式会社 Pachinko machine

Also Published As

Publication number Publication date
JP4761226B2 (en) 2011-08-31
JP2008253730A (en) 2008-10-23
JP2011167533A (en) 2011-09-01

Similar Documents

Publication Publication Date Title
JP6172035B2 (en) Game machine
JP5419053B1 (en) Pachinko machine
JP5046246B2 (en) Pachinko machine
JP4716515B2 (en) Pachinko machine
JP5800342B2 (en) Pachinko machine
JP4911638B2 (en) Pachinko machine
JP5283083B2 (en) Pachinko machine
JP4743546B2 (en) Pachinko machine
JP5737711B2 (en) Pachinko machine
JP2008054766A (en) Pachinko game machine
JP5392716B2 (en) Pachinko machine
JP4947549B2 (en) Pachinko machine
JP4947538B2 (en) Pachinko machine
JP5867909B2 (en) Pachinko machine
JP4986022B2 (en) Pachinko machine
JP4743497B2 (en) Pachinko machine
JP4993474B2 (en) Pachinko machine
JP4877767B2 (en) Pachinko machine
JP5570021B2 (en) Pachinko machine
JP2008036139A (en) Pachinko game machine
JP2007267946A (en) Pachinko game machine
JP5234944B2 (en) Pachinko machine
JP2008125785A (en) Pachinko game machine
JP2012100870A (en) Pachinko game machine
JP2009082238A (en) Pinball game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20110422

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20120703

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120828

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130521

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130604

R150 Certificate of patent or registration of utility model

Ref document number: 5294222

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250