JP5234945B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5234945B2
JP5234945B2 JP2008230344A JP2008230344A JP5234945B2 JP 5234945 B2 JP5234945 B2 JP 5234945B2 JP 2008230344 A JP2008230344 A JP 2008230344A JP 2008230344 A JP2008230344 A JP 2008230344A JP 5234945 B2 JP5234945 B2 JP 5234945B2
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game
identification information
special
random
special game
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JP2010063502A (en
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祥久 金子
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サミー株式会社
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  The present invention is a pachinko gaming machine of a type that obtains a random number based on a game ball entering the starting port and shifts to a special gaming state advantageous to the player when the random number is a winning value, In particular, the present invention relates to a pachinko gaming machine that can shift to a specific gaming state (for example, a probability-changing game or a time-reduced game) that is easier to shift to a special game than a normal gaming state after completion of the special game under a predetermined condition.

  2. Description of the Related Art Conventionally, as a ball game machine, a pachinko game machine (hereinafter referred to as a type 1 game machine) called a fever machine (type 1 special electric machine) is known. This type 1 gaming machine has a symbol starting port for starting symbol variation, and the symbol that fluctuates when a ball hits the symbol starting port stops in a predetermined jackpot mode (for example, 777) In addition, a game state advantageous to the player is formed by changing a variable winning opening (attacker) provided in a predetermined area of the game board to a state in which a hitting ball is easy to win. In addition, when the predetermined jackpot mode is divided into two types (even numbered and odd numbered eyes) and one mode (for example, odd numbered eyes) is a big hit, Those having a so-called “probability changing function” for increasing the appearance probability of a predetermined jackpot mode are widely played.

Here, in a conventional pachinko gaming machine, whether or not to shift to a specific game (for example, a probability variation game) after a big hit is basically determined at the moment when a game ball enters the starting port. Specifically, for example, the transition decision of the probability variation game is executed by the following procedure. First, on the basis of the random number acquired when the game ball enters the start opening, the winning / not-finding lottery is executed by referring to the winning / losing lottery table. If the winning / losing lottery is won, the winning symbol is further determined by referring to the stop symbol determining table. In this way, when a game ball enters the start port, the probability of transitioning to the probability-variable game state based on the ball is always constant under a situation where the game state is constant (for example, in the normal game state) Is 1/600, and 1/60 in the probability variation gaming state. In this case, if the probability of transition to an internally determined probability variation game state is low, the player does not feel like winning the lottery for transition to probability variation game, and the willingness to play is diminished There is. Therefore, in this type of gaming machine, it has been proposed to perform symbol re-variation after a big hit stop in order to raise the bodily sensation winning probability of the probability-changing game above the actual winning probability. To give a specific example, as described above, if the jackpot is an odd number of hits, it becomes a probability-changing gaming state after the jackpot, and if the jackpot is an even number of hits, the jackpot Assume a type of gaming machine that will not become a probability-changing gaming state later. In such a gaming machine, even if it is determined that the game will not shift to a probability-variable game after a big hit internally, it can be temporarily stopped at an even number and then changed to an odd number Execute a re-variation with the characteristic, and stop again at an even number of eyes and confirm it. By performing such an effect, it is possible to give the player a sense of expectation that even-numbered eyes may change to odd-numbered eyes, and as a result, the probability of winning the probability variation game experience Can be raised above the actual winning probability.
JP 2003-230714 A

  However, the re-change of the jackpot symbol is merely an effect, and it is internally determined whether or not to shift to the probability-changing game after the jackpot at the start of the symbol change. Therefore, for a player who is familiar with this principle, even if such a re-variation effect is executed, there is no effect of making the bodily sensation winning probability of the probability varying game higher than the actual winning probability. Therefore, the present invention provides a pachinko gaming machine that can shift to a special game advantageous to the player when the stop identification information is in a predetermined mode, even for a player who is familiar with the principle of the model. It is an object of the present invention to provide means for making the experience winning probability feel higher than the actual winning probability.

The present invention (1)
A first start opening where game balls can enter,
A second starting port where a game ball can enter,
A first identification information display unit capable of variable display and stop display of the first identification information;
A second identification information display unit capable of variable display and stop display of the second identification information;
First random number acquisition means for acquiring a first random number for determining the content of the first game based on the game ball entering the first start port;
Second random number acquisition means for acquiring a second random number for determining the content of the second game based on the game ball entering the second starting port;
First identification information display content determination means for determining stop identification information of the first identification information based on the first random number;
A second identification information display content determination means for determining stop identification information of the second identification information based on the second random number;
When the variation start condition of the first identification information is satisfied, the first identification information display unit displays the first identification information in a variable manner in accordance with the display content determined by the first identification information display content determination means, First identification information display control means for controlling to display the stop identification information of the identification information;
If the variation start condition of the second identification information is satisfied, the second identification information display unit displays the second identification information in a variable manner according to the display content determined by the second identification information display content determination means, Second identification information display control means for controlling to display the stop identification information of the identification information;
A plurality of variable winning openings that can be open and closed;
When the stop identification information of the first identification information or the second identification information is in a predetermined mode, special game control means for carrying out a special game with the variable prize opening opened,
After the special game is over, there is a high probability that the first identification information or the stop identification information of the second identification information is in the predetermined mode than the normal game state in which the game state is easier to shift to the special game than the normal game state. Specific game state transition determining means for determining whether or not to transition to a specific game state,
When the transition to the specific gaming state is determined by the specific gaming state transition determining means, the gaming state control means for shifting to the specific gaming state after the end of the special game;
A third start opening where game balls can enter,
A third identification information display unit capable of variable display and stop display of the third identification information;
A variable member attached to the second starting port and capable of taking an open state and a closed state. A game ball can enter the second starting port in the open state and a second in the closed state. A variable member configured such that a game ball cannot enter or is difficult to enter at the start port;
Third random number acquisition means for acquiring a third random number related to the open driving of the variable member based on the game ball entering the third start port,
Third identification information display content determination means for determining stop identification information of the third identification information based on the third random number;
Third identification information display control means for controlling to display the stop identification information of the third identification information after the third identification information is variably displayed for a predetermined time in the third identification information display unit,
When the stop identification information of the third identification information is in a specific mode, an open state availability determination execution unit that drives and controls the variable member to the open state;
Have
The gaming state control means shifts to the variable member easy opening state in which it is easy to enter the second starting port when in the specific gaming state or in the normal gaming state depending on circumstances or always.
In a pachinko machine configured as follows,
At least one of the variable winning openings is a special variable winning opening having a normal area and a specific area inside, and a game with a first launch intensity and a second launch intensity greater than the first launch intensity. In a situation where the ball can be launched, the special variable prize opening is located at a position where the game ball launched at the second launch strength is easier to flow than the game ball launched at the first launch strength. It is provided in
When the predetermined mode of the stop identification information of the first identification information is a special mode, or when the predetermined mode of the stop identification information of the second identification information is a special mode, the special game control means can easily enter the specific area. Open the special variable prize opening so that
The specific game state transition determining means is configured to be able to determine to shift to the specific game state after the special game ends when a game ball enters the specific area of the special variable winning award,
The first game side and the second game are made different by changing the ratio at which the predetermined aspect of the stop identification information of the first identification information is a special aspect and the ratio at which the predetermined aspect of the stop identification information of the second identification information is a special aspect. It is configured to make the ease of transition to a specific gaming state different on the side
This is a pachinko machine characterized by this.
The present invention (2)
The specific game state transition determining means shifts to the specific game state after the special game is finished when the special ball is entered in the specific area in the low profit special game in which the unit game with the variable winning opening is opened once. It is the pachinko gaming machine of the invention (1) that can be decided to do.
The present invention (3)
The special game control means, when a game ball enters the specific area at the time of a low profit special game that executes a unit game with the variable prize opening in the open state once, further plays a unit game with the variable prize opening in the open state. Add one or more times to make a high profit special game,
The specific game state transition determining means may determine that, when a game ball enters the specific area during the high profit special game, the specific game state transition is determined after the special game ends. ) Pachinko machines.
The present invention (4)
The first random number holding means for temporarily storing the first random number acquired by the first random number acquisition means until the change start condition of the first identification information is satisfied when the change start condition of the first identification information is not satisfied When,
Second random number holding means for temporarily storing the second random number acquired by the second random number acquisition means until the change start condition of the second identification information is satisfied when the change start condition of the second identification information is not satisfied When,
When the identification information of either the first identification information or the second identification information is variably displayed, the fluctuation of the identification information based on any random number temporarily stored in the first random number holding means and the second random number holding means When the variable display is finished and the random number is temporarily stored in both the first random number holding unit and the second random number holding unit, the random number temporarily stored in any random number holding unit is stored. A hold release control means for deciding whether to prioritize fluctuations in identification information based on
The pachinko gaming machine according to any one of the inventions (1) to (3).
The present invention (5)
The gaming state control means shifts to the variable member easy opening state after the end of the special gaming state, and ends the variable member easy opening state when the total number of fluctuations of the first identification information and the second identification information reaches a predetermined number. The pachinko gaming machine according to any one of the inventions (1) to (4).
In addition, although the different aspect from this invention mentioned above shall be listed below, it supplements that it can implement without being limited to these at all.
This alternative embodiment (1), the first start hole playing ball capable ball entrance (first Japanese FIG starting opening 2210),
A second starting port (second special drawing starting port 2110) into which a game ball can enter;
A first identification information display unit (first special diagram display unit 2131) capable of variably displaying and stopping the first identification information (first special symbol);
A second identification information display part (second special figure display part 2231) capable of variably displaying and stopping the second identification information (second special symbol);
First random number obtaining means (first special figure lottery means) for obtaining a first random number for determining the content of the first game based on the game ball entering the first start opening (first special figure start opening 2210) 1121),
Second random number acquisition means (second special figure lottery means for acquiring a second random number for determining the content of the second game based on the game ball entering the second start opening (second special figure start opening 2110) 1122),
First identification information display content determination means (first special figure content determination means 1141) for determining stop identification information of the first identification information (first special symbol) based on the first random number;
Second identification information display content determination means (second special figure content determination means 1142) for determining stop identification information of the second identification information (second special symbol) based on the second random number;
When the variation start condition of the first identification information (first special symbol) is satisfied, according to the display content determined by the first identification information display content determination unit (first special diagram content determination unit 1141), First identification information display control means for controlling to display the stop identification information after the first identification information (first special symbol) is variably displayed on the first identification information display unit (first special figure display unit 2131). (First special figure control means 1151),
When the variation start condition of the second identification information (second special symbol) is satisfied, the display content determined by the second identification information display content determination unit (second special diagram content determination unit 1142) Second identification information display control means for controlling to display the stop identification information after the second identification information (second special symbol) is variably displayed on the second identification information display unit (second special figure display unit 2231). (Second special figure control means 1152);
Variable prize opening (first big prize opening 2120, second big prize opening 2220) that can take an open state and a closed state,
When the stop identification information of the first identification information (first special symbol) or the second identification information (second special symbol) is in a predetermined mode, the variable prize opening (first big prize opening 2120, second big prize winning) Special game control means (special game control means 1170) for carrying out a special game with the mouth 2220) open;
Specific game state transition determination means (specific game transition determination means 1182) for determining whether or not to shift to a specific game state in which the transition to the special game is easier than the normal game state after the special game ends;
When the transition to the specific game state is determined by the specific game state transition determination unit (specific game transition determination unit 1182), the game state control unit (specific game control unit 1180) that shifts to the specific game state after the special game ends. )When,
A third starting opening (game opening 2410) where game balls can enter;
A third identification information display unit (ordinary map display unit 2421) capable of variably displaying and stopping the third identification information (ordinary symbol);
A variable member attached to the second starting port (second special figure starting port 2110) and capable of taking an open state and a closed state, and in the open state, the second starting port (second special figure starting point) The mouth 2110) can enter a game ball, and in the closed state, the variable member is configured so that the game ball cannot enter or is difficult to enter the second start port (second special-purpose start port 2110). (Electric accessory 2112),
Third random number acquisition means for acquiring a third random number related to driving of the variable member (electric accessory 2112) in an open state based on the game ball entering the third starting port (general entrance 2410). Ordinary drawing lottery means 1123),
Third identification information display content determination means (common figure content determination means 1143) for determining stop identification information of the third identification information (ordinary symbol) based on the third random number;
Third identification information display control means for controlling to display the stop identification information after the third identification information (ordinary symbol) is variably displayed on the third identification information display unit (common symbol display unit 2421) for a predetermined time. Ordinary control means 1153),
When the stop identification information of the third identification information (ordinary symbol) is in a predetermined mode, an open state availability determination execution means (electrical chew opening / closing control means 1160) that drives and controls the variable member (electric accessory 2112) to an open state. And
The game state control means (specific game control means 1180) may or may not always enter the second start opening (second special figure start opening 2110) in the specific game state compared to the normal game state. In a pachinko gaming machine configured to shift to an easily openable variable member state,
At least one of the variable winning awards (the first grand prize winning port 2120 and the second grand prize winning port 2220) is a special variable winning award having a normal area (normal area 174) and a specific area (specific area 172) inside ( 2nd prize opening 2220),
The special game control means (special game control means 1170) executes a low-profit special game that executes a unit game once with the variable prize opening (first big prize opening 2120, second big prize opening 2220) open. When it is executable and the predetermined form of the stop identification information of the first identification information (first special symbol) is the first aspect, the special variable winning opening (second large winning opening 2220) is set to the open state. Unit game to be executed once,
The specific game state transition determination means (specific game transition determination means 1182) includes a case where a game ball enters the specific area (specific area 172) of the special variable winning opening (second large winning opening 2220); When the predetermined mode of the second identification information (second special symbol) is the second mode, the pachinko gaming machine can be determined to shift to the specific game state after the special game ends.
According to the present aspect (2), the specific game state transition determination means (specific game transition determination means 1182) is configured such that when a game ball enters the specific area (specific area 172) during the low profit special game, The pachinko gaming machine according to another aspect (1), which can decide to shift to a specific gaming state after the game ends.
According to the present aspect (3), the special game control means (special game control means 1170) is configured such that when a game ball enters the specific area (specific area 173) during the low profit special game, the variable prize opening Add one or more unit games that open (first grand prize opening 2120, second grand prize opening 2220) to a high profit special game,
The specific game state transition determination means (specific game transition determination means 1182) shifts to a specific game state after the special game is completed when a game ball enters the specific area (specific area 172) during the high profit special game. The pachinko gaming machine according to the other aspect (1) or (2), which can be determined.
When this variation mode (4) does not satisfy the variation start condition of the first identification information (first special symbol), the first random number acquisition means (first special diagram) is satisfied until the variation start condition is satisfied. First random number holding means (first special figure holding means 1131) for temporarily storing the first random number acquired by the lottery means 1121);
When the variation start condition of the second identification information (second special symbol) is not satisfied, the second random number acquisition unit (second special drawing lottery unit 1122) acquired until the variation start condition is satisfied Second random number holding means (second special figure holding means 1132) for temporarily storing the second random number;
When the identification information of any one of the first identification information (first special symbol) and the second identification information (second special symbol) is variably displayed, the first random number holding means (first special symbol holding) 1131) and the second random number holding means (second special figure holding means 1132) wait for a change in the identification information based on any random number temporarily stored, and when the change display ends, the first random number When random numbers are temporarily stored in both the holding means (first special figure holding means 1131) and the second random number holding means (second special figure holding means 1132), any random number holding means (first The above-mentioned different mode (1), further comprising: a hold release control means for deciding whether to prioritize a change in identification information based on a random number temporarily stored in the special figure hold means 1131 and the second special figure hold means 1132) ) To (3) Dick is a game machine.
In this different mode (5), the gaming state control means (specific gaming control means 1180) shifts to the variable member easy opening state after the special gaming state ends, and the first identification information (first special symbol) and When the total number of fluctuations with the second identification information (second special symbol) reaches a predetermined number, the pachinko according to any one of the other aspects (1) to (4), which ends the variable member easy opening state. It is a gaming machine.
In this separate aspect (6), the special game control means (special game control means 1170) is configured such that when the predetermined aspect of the stop identification information of the first identification information (first special symbol) is the first aspect, Including a plurality of unit games in which the special variable prize opening (second grand prize opening 2220) is opened, and a unit game in which the variable prize opening (first big prize opening 2120) is in the open state is executed a plurality of times.
The specific game state transition determination means (specific game transition determination means 1182) is configured to select at least one unit game among the plurality of unit games in which the special variable winning opening (second large winning opening 2220) is opened. , When a game ball enters the specific area (specific area 172) of the special variable winning opening (second large winning opening 2220), it is determined to shift to a specific gaming state after the special game ends. A pachinko gaming machine according to any one of modes (1) to (5).

In the present invention (1), upon transfer determination to JP Teiyugi adopts a method of mechanically decisions using the sorting device having a specific area and normal area. Therefore, according to the present invention (1), it is possible to increase the frequency of opportunities to shift to a specific game on the premise that the game will be off by allocation, and as a result, even for players who are familiar with the principle of the model. There is an effect that it is possible to make the experience winning probability of a specific game feel higher than the actual winning probability. Further, according to the invention (1), may also change the transition probability of a particular game in the first identification information side and the second identification information side (e.g., a particular game migration in the second identification information side As a result, it is possible to construct various game contents .

  According to the present invention (2), in addition to the above-mentioned effect, when entering a specific area at the time of a small hit, since it is configured to shift to a specific game after the end of the small hit, it is almost impossible to acquire the ball Until now, it is possible to give players a sense of expectation that they may shift to a specific game during the small hits execution, compared to the small hits that have had little effect on enhancing the fun of the game. There is an effect that the interest can be further enhanced.

  According to the present invention (3), in addition to the above-mentioned effects, when the player hits a specific area at the time of jackpot development jackpot, it is configured to shift to a specific game after the jackpot ends, so the jackpot has evolved from jackpot After that, it is possible to give the player a sense of expectation that they may shift to a specific game during the jackpot execution, compared to the conventional case of simply watching the game digest until the jackpot ends. There is an effect that the interest of the can be further enhanced.

  In the present invention (4), for both the first identification information and the second identification information, when the identification information variation permission is not given, the random number is suspended, and when both are suspended, either one is retained. It is configured to be preferentially digested. Therefore, for example, when the second identification information is configured to be preferentially digested, the second identification information is prioritized in addition to being easy to enter the second starting port in the specific gaming state + the variable member easy opening state. As a result, the possibility that the second identification information becomes a predetermined mode is improved. As a result, once the player enters the specific gaming state + the variable member easy opening state, the jackpot of the specific gaming state can be continuously acquired. On the other hand, for example, when the second identification information is preferentially digested, but the first identification information is regularly digested (for example, the second identification information is changed three times → the first identification information is changed by one. Basically, in the same way as described above, although the possibility of consecutively obtaining a jackpot of a specific gaming state can be improved, the fall opportunity (ie, the first identification information is won in a predetermined manner) When a special game is executed in which the special variable winning opening is opened, and a game ball does not enter a specific area in the special variable winning opening at the time of the special game, the game returns to the normal game after the special game ends) As a result, it is possible to suppress to some extent the jackpot acquisition of consecutive specific gaming states due to cheating. Thus, according to the present invention (4), it is possible to provide pachinko gaming machines with various game contents by appropriately determining the order of priority digestion.

  The present invention (5) shifts to the variable member easy opening state after the special gaming state ends, and ends the variable member easy opening state when the total number of fluctuations of the first identification information and the second identification information reaches a predetermined number of times. It is configured to Therefore, while the variable member easy-opening state continues, the jackpot of the continuous specific gaming state resulting from the second identification information being stopped in a predetermined manner can be obtained, while the variable member easy-opening state is ended. After that, the big hit with the second identification information can not be expected, and instead, there is a risk of falling from the specific gaming state to the normal gaming state due to the first identification information stopping in a predetermined manner It will be. As a result, according to the present invention (5), in addition to the above effects, even when the special game state is entered after the special game is finished, the game content is played in the duration and after the variable member easy-open state. As a result, it is possible to further improve the fun of the game.

Here, the definition of each term in this specification is demonstrated. First, “entering a ball” is a concept including everything that can cause a player to have some profit state, and includes a so-called “through chucker” and a winning opening. The “identification information” is not particularly limited as long as it is visually recognizable, and examples thereof include numbers, characters, designs, and the like (for example, special designs). “Random number” of “first random number” to “third random number” is a random number (game content determination random number) used for lottery (lottery by electronic computer) for determining some game content in a pachinko game machine. For example, with respect to the first random number and the second random number, so-called “basic random numbers” that affect the outcome of the game, specifically, “winning random numbers” associated with the transition of special games, variation modes of the identification pattern (or "Variation mode determination random number" to determine the (variation time), "symbol determination random number" to determine the stop symbol, "decision symbol determination to determine whether to shift to a specific game (for example, probability variation game) after a special game" As for the third random number, a “winning random number” related to the opening / closing of the variable member, a “design determining random number” for determining the stop symbol of the normal symbol, and the like can be cited. It is not necessary to use all these random numbers when determining the contents of the variation mode, the contents of the definite identification information, etc., and it is sufficient to use at least one random number that is the same or different from each other. Further, for example, one random number (for example, a winning random number) may also serve as another random number (for example, a symbol determining random number). “Based on random number” includes not only the case where the variation content of the identification information and the stop identification information are determined directly from the random number, but also the case where the identification information is indirectly determined from matters determined directly from the random number ( For example, when determining the stop symbol directly from a random number and determining the variation content from the stop symbol, determining the special symbol directly from the random number and determining the decorative symbol from the special symbol). The “identification information variation start condition” indicates that the identification information or other identification information is not changing or is not in a special game. “Specific gaming state” means a state in which a lottery for special games is executed with a higher probability of winning than in the normal gaming state (so-called probability variation gaming state), and the variation time of the first identification information and the second identification information Indicates a state that is generally shorter than a normal gaming state (so-called time-saving gaming state), alone or in combination. “The variable member easy-open state in which the ball can enter the second starting port more easily than in the normal game state in the specific game state” means, for example, (1) Stop identification information in the third identification information is a normal game “High probability lottery function” which becomes a predetermined mode with higher probability than in the state, (2) “Time reduction function” in which the variation time of the third identification information stops in a shorter time than in the normal gaming state, (3) No. When the three identification information is in a predetermined mode, it indicates one of “open extension function” in which the variable member is open for a longer time than in the normal gaming state, or any combination thereof. The “open state” includes not only a mode in which the variable prize opening is kept open, but also a mode in which opening and closing is repeated regularly or irregularly. “Unit game” is a so-called one round, and refers to a game during the period when the round continuation flag is raised, until the total number of winning balls reaches a predetermined number of balls or in an open state. It means a gaming state in which the open state is continued until the total time reaches a predetermined time. `` Specific area '' refers to an area that can give a higher profit state to the player compared to the normal area, and in relation to the present invention, transition to a specific game, transition to small development jackpot, Can be mentioned. When there are multiple specific areas, it is not necessary for all the specific areas to have the same function, one specific area only has a function of shifting to a specific game, and another specific area has a small hit. You may have only the function of the development jackpot. The best mode of the present invention will be described below. The following best mode is a model in which two conventional first-class pachinko machines are mixed, but is not limited to this. For example, other game machines (for example, conventional first-class functions) It is also within the scope of the present invention to be applied to two gaming machines having two functions and a conventional second type function. In addition, it is the best mode, and the following aspects regarding the order of each step regarding various processes, the timing of flag on / off, the name of the means responsible for each step, etc. It is not limited to.

  First, the basic structure of the front side of the pachinko gaming machine according to the best mode will be described with reference to FIG. Pachinko machines are mainly composed of a gaming machine frame and a gaming board. Hereinafter, these will be described in order.

  First, the gaming machine frame of the pachinko gaming machine includes an outer frame 102, a front frame 104, a transparent plate 106, a door 108, an upper ball dish 110, a lower ball dish 112, and a launch handle 116. First, the outer frame 102 is a frame for fixing the pachinko gaming machine to a position where it should be installed. The front frame 104 is a frame body aligned with the opening portion of the outer frame 102, and is attached to the outer frame 102 through a hinge mechanism (not shown) so as to be opened and closed. The front frame 104 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 106 is made of glass or the like and is supported by the door 108. The door 108 is attached to the front frame 104 through a hinge mechanism (not shown) so as to be opened and closed. The upper ball tray 110 has mechanisms for storing game balls, sending the game balls to the launch rail, and extracting the game balls to the lower ball tray 112. The lower ball tray 112 has a mechanism for storing and extracting game balls. Further, a speaker 114 is provided between the upper ball tray 110 and the lower ball tray 112, and a sound effect corresponding to the gaming state or the like is output.

  Next, the game board 120 has a game area 120 defined by an outer rail 122 and an inner rail 124. The game area 120 includes a first special figure start port 2210, a second special figure start port 2110, and a general game entrance 2410, in addition to a plurality of game nails and windmills (not shown) and various general winning ports. A first grand prize opening 2120, a second grand prize opening 2220, a first special symbol display device 2130, a second special symbol display device 2230, an effect display device 2310, a normal symbol display device 2420, a center decoration 192, and an out port 142. is set up. Hereinafter, each element will be described in detail.

  First, the first special figure starting port 2210 is installed as a starting winning port corresponding to the first game. As a specific configuration, the first special figure starting port 2210 includes a first incoming ball detection device 2211. Here, the first entrance detection device 2211 is a sensor that detects the entrance of a game ball into the first special figure start port 2210, and the first special figure start port entrance information indicating the entrance at the time of entrance. Is generated.

  Next, the second special figure starting port 2110 is installed as a starting winning port corresponding to the second game. As a specific configuration, the second special figure starting port 2110 includes a second entrance detection device 2111, an electric accessory 2112 that can be displaced between a closed state and an open state, and an electric motor for opening and closing the electric accessory 2112. And an accessory solenoid 132. Here, the second entrance detection device 2111 is a sensor for detecting the entrance of a game ball into the second special figure start opening 2110, and the second special figure start entrance entrance information indicating the entrance at the time of entry. Is generated.

  Here, the first start port 2210 is disposed on the opening so as to close the opening of the second start port 2110. As a result, when the electric accessory 2112 is in the closed state, the game ball cannot enter the second start port 2110, and when the electric accessory 2112 is in the open state, the game ball can enter the second start port 2110. Become.

  Next, the general entrance entrance 2410 includes an entrance detection device 2411. Here, the entrance detection device 2411 is a sensor that detects the entrance of a game ball into the general entrance entrance 2410, and generates general entrance entrance information indicating the entrance at the time of entrance. Incidentally, the entry of a game ball into the general entrance entrance 2410 triggers a lottery to expand the electric accessory 2112 of the second special figure start entrance 2110.

  Next, the first big winning opening 2120 is a winning opening that is in a horizontal rectangular shape and is located above the out opening 142, which is opened when a special game B described later is executed. As a specific configuration, the first grand prize opening 2120 opens and closes the first incoming ball detection device 2121 for detecting the incoming ball of the game ball, the first electric combination 2122, and the first electric combination 2122. And a prize winning solenoid 2330 for the purpose. Here, the first entry detection device 2121 is a sensor that detects the entry of a game ball into the first grand prize opening 2120, and generates the first big prize entrance entry information indicating the entry at the time of entry. To do. The first electric accessory 2122 changes the first big prize opening 2120 in a normal state where the game ball cannot be won or difficult to win in the first big prize opening 2120 and in an open state where the game ball is easy to win. In this best mode, there are two special winning openings, but it may be configured to be executed with one special winning opening that is opened in the special games A to C. In this case, a “specific area” to be activated at least during special games A and C is required in the special winning opening.

  Next, the second big winning opening 2220 is a winning opening that is opened when a special game A or C described later is executed. As a specific configuration, the second grand prize opening 2220 includes a first specific area 172, a second specific area 173, a normal area 174 provided in the second big prize opening 2220, and a game ball as a first specific area. 172, a guidance device 170 for guiding to any one of the second specific region 173 and the normal region 174, a ball entry detection device 2221 for detecting the entry of a game ball into the second big prize opening 2220, A first specific area winning detection device 2222 for detecting a game ball entering the specific area 172 and a second specific area winning detection device 2224 for detecting a game ball entering the second specific area 173. A normal area winning detection device 2223 for detecting the entry of a game ball into the normal area 174, an electric accessory 2224 called a honey section, and a second grand prize for opening and closing the electric accessory 2224 Mouth Solenoy And a 138. Each component installed in the second grand prize opening 2220 described above can be reached only by a game ball that has been won when the electric accessory 2224 is in an open state, and when the electric accessory 2224 is in a closed state. It is configured to be unreachable. Here, the guidance device 170 includes two rotating bodies each having a plurality of long and short rotating blades. These two rotating bodies are always rotating, and when the long rotating blades come close to each other, the game balls that have dropped onto the rotating blades are guided to the first specific area 172 or the second specific area 173. When the long rotating blades are not close to each other, the game ball that has fallen onto it enters the normal area 174. Next, the entrance detection device 2221 is a sensor that detects the entrance of a game ball into the second grand prize opening 2220, and generates second grand prize entrance entrance information indicating the entrance at the time of entry. Next, the electric accessory 2224 is variable in the second grand prize opening 2220 between a normal state where a game ball cannot be won or difficult to win (a solid line in the figure) and an open state where a game ball is easy to win (a dotted line in the figure). To do.

  Next, the first special symbol display device 2130 (second special symbol display device 2230) performs variable display and stop display of the first special symbol (second special symbol) corresponding to the first game (second game). . Specifically, the first special symbol display device 2130 (second special symbol display device 2230) includes a first special symbol display unit 2131 (second special symbol display unit 2231) and a first special symbol display unit 2132. (Second special figure hold display unit 2232). Here, the first special figure hold display part 2132 (second special figure hold display part 2232) is composed of four lamps, and the number of lighting of the lamps is a random number related to the first game (second game). This corresponds to the number of reservations (the number of fluctuations in special symbols that have not been executed). The first special symbol display device 2130 (second special symbol display device 2230) is composed of, for example, a 7-segment LED, and the first special symbol (second special symbol) has 10 types of “0” to “9”. The number and the “-” of the loss are displayed.

  Since the first special symbol (second special symbol) does not necessarily have an effect role, in the best mode, the size of the first special symbol display device 2130 (second special symbol display device 2230) is It is set to be inconspicuous. However, in the case of adopting a technique in which the first decorative symbol (second decorative symbol) is not displayed by giving the first special symbol (second special symbol) itself a directing role, an effect display device to be described later You may comprise so that a 1st special symbol (2nd special symbol) may be displayed on a liquid crystal display like 2310. FIG.

  Next, the effect display device 2310 mainly performs change display and stop display of effect images including decorative symbols that change and stop in conjunction with the first special symbol and the second special symbol. Specifically, the display control of the display control means 2323 forms an effect display area for decorative symbols and a reserved ball number display region related to both symbols on the screen. The effect display device 2310 is configured by a liquid crystal display in the best mode, but may be configured by other display means such as a mechanical drum or LED.

  Next, the normal symbol display device 2420 performs normal symbol variation display and stop display. As a specific configuration, the normal symbol display device 2420 includes a general map display unit 2421 and a general map hold display unit 2422. Here, the universal symbol hold display unit 2422 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of normal symbol fluctuations held (the number of normal symbol fluctuations not executed).

  Finally, the center decoration 192 is installed around the effect display device 2310 and has functions such as a flow path of the game ball, protection of the effect display device 2310, and decoration. In addition, the game effect lamp 190 is provided in the game area 120 and plays a role of effect by blinking or the like.

  Next, the basic structure on the back side of the pachinko gaming machine will be described with reference to FIG. The pachinko gaming machine controls the overall operation of the pachinko gaming machine, and in particular controls overall gaming operations such as lottery when entering the first special figure starting port 2210 (second special figure starting port 2110) (ie, game Main control device 1000 that performs control directly related to the interests of the player), effect display control means 2320 that performs display control related to various effects on the effect display device 2310 that gives interest to the game contents, and game entertainment An effect display device 2310 for displaying an effect that enhances the performance, and a game ball supplied from the prize ball tank 212 in accordance with the prize winning to the prize ball tank 212, the prize ball rail 214, and each prize opening to the upper ball tray 110 A prize ball payout mechanism (set base) 210 including a payout unit 216 and the like, a prize ball payout device 3000 for controlling a payout operation by the payout unit 216, and a game ball (storage ball) of the upper ball tray 110 are provided. A launching device 232 that launches one ball at a time into the work area 120, a launch control board 230 that controls the launching operation of the launching device 232, a power supply unit 290 that supplies power to each part of the pachinko gaming machine, and a power source for the pachinko gaming machine A power switch 292 which is an on / off switch is provided on the back surface of the front frame 104 (on the opposite side to the game side).

  Next, various functions of the pachinko gaming machine according to the best mode will be described with reference to the block diagram of FIG. First, the main control device 1000 is connected to a gaming peripheral device 2000 related to the game and a prize ball payout device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000 so that information can be transmitted. Yes. In addition, although not shown, various game effect lamps 190 (for example, side lamps), a speaker 114, and the like are also electrically connected. The main controller 1000 includes hardware such as ROM and RAM for storing data and programs, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, in the best mode, the main controller 1000 is provided with a payout control function, but may be configured so as to be provided in the prize ball payout device 3000, for example. Similarly, each means that is included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 includes a game control means 1100 for controlling the first game, second game, special game, auxiliary game, and general game, and various game information {eg, stop symbol information on the game peripheral device 2000 side. , Stop symbol attribute information (for example, probability fluctuation high profit jackpot, normal high profit jackpot, probability fluctuation low profit jackpot, normal low profit jackpot, jackpot, loss), information on fluctuation mode (eg, fluctuation time), special game Information transmitting means 1300 for transmitting a start signal / status information / end signal, hold information, etc.} and a prize ball payout device for paying out predetermined prize balls based on winning of game balls to various prize openings And a prize ball payout determining means 1400 for controlling 3000.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). The lottery means 1120 for acquiring each random number, the hold control means 1130 for temporarily storing the ball entering each start port during the variable display as a hold ball within the upper limit number, and each symbol based on each random number The symbol content determining means 1140 for determining the stop symbol and variation mode (variation time, etc.), display control means 1150 for controlling the variation and stop display of each symbol, and the second special diagram starting port 2110 An electric chew opening / closing control means 1160 for performing various processes directly related to the opening / closing determination of the electric accessory 2112 and a special game control means 11 for controlling each special game which is more advantageous to the player than a normal game. 0, a specific game control means 1180 for performing a process of transitioning the game state based on the determination of which game state is to be shifted to the current game state with respect to the first game and the second game, Game state {e.g., state related to main game (normal game state, probability variation game state, time-saving game state, special game state), state related to auxiliary game (easy release state, non-easy release state), special symbol stop Game state temporary storage means 1190 for temporarily storing symbols and variation mode information, on / off status of various flags, game state during special game (for example, information on the number of rounds and winning prizes), and the like. Hereinafter, each means will be described in detail.

  First, the entry determination means 1110 is directed to the first special figure start opening entrance determination means 1111 and the second special figure start opening 2110 for determining whether or not a game ball has entered the first special figure start opening 2210. The second special figure start entrance entrance judging means 1112 for judging whether or not a game ball has entered, and the general entrance entrance entrance for judging whether or not a game ball has flowed into the general entrance entrance 2410 Determination means 1113.

  Next, the lottery means 1120 determines whether or not to acquire a game content determination random number (first random number) based on the game ball entering the first special figure starting port 2210, and according to the determination result, A game content determination random number based on the first special figure lottery means 1121 for obtaining a random number (for example, a winning random number, a variation mode determination random number, a special symbol determination random number, etc.) and a game ball entering the second special figure start port 2110 The second special figure lottery means 1122 for determining whether or not to acquire (second random number) and acquiring the random number (for example, winning random number, variation mode determining random number, special symbol determining random number, etc.) according to the determination result And a normal lottery means 1123 for determining whether or not the normal symbol winning random number can be acquired and acquiring the random number based on the determination result.

  Here, the “random numbers” in the claims and the present specification including the above are, for example, “0” to “65535” (winning random numbers) or “0” to “255” ( It is a value randomly selected from a predetermined range such as (variation mode determination random number). The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the hold control means 1130 determines whether or not to temporarily store the game content determination random number acquired in a situation where the first special symbol variation permission has not been granted, and based on the determination result, the random number is permitted to vary. The first special figure holding means 1131 for holding in the first special figure hold information temporary storage means 1131a until the game goes down, and the game content determination random number acquired in a situation where the second special symbol variation permission is not down is temporarily stored. The second special figure holding means 1132 for holding the random number in the second special figure holding information temporary storage means 1132a until the symbol fluctuation permission is given based on the determination result, and the normal symbol fluctuation permission is A regular figure holding hand to determine whether or not to temporarily store the normal symbol winning random number acquired in a situation where it has not been downloaded, and to hold the random number based on the determination result until the symbol variation permission is granted 1133 and a. Here, the first special figure holding means 1131, the second special figure holding means 1132 and the universal figure holding means 1133 are capable of storing up to four, and for temporarily storing the random numbers combined with the holding order. The first special figure hold information temporary storage means 1131a, the second special figure hold information temporary storage means 1132a, and the general figure hold information temporary storage means 1133a are provided.

  Next, the symbol content determination means 1140 determines the stop symbol and variation mode (variation time, etc.) of the first special symbol based on the acquired game content determination random number (first random number). And the second special symbol content determination means 1142 for determining the stop symbol and the variation mode (variation time, etc.) of the second special symbol based on the acquired game content determination random number (second random number), and the acquired normal symbol winning random number And a normal figure content determining means 1143 for determining the stop symbol of the normal symbol based on the above.

  Here, the 1st special figure content determination means 1141 has the 1st special figure content determination lottery table 1141a referred when determining the stop symbol and fluctuation mode which concern on a 1st special symbol, The 1 special figure content determination lottery table 1141a includes various lottery tables that differ depending on the gaming state (normal game → first special figure normal gaming state lottery table 1141a-1, probability variation game → first special figure. Probability game state lottery table 1141a-3). The second special figure content determination means 1142 has a second special figure content determination lottery table 1142a that is referred to when determining the stop symbol and the variation mode related to the second special symbol. The special figure content determination lottery table 1142a includes various lottery tables that differ depending on the gaming state (normal game → second special figure normal gaming state lottery table 1142a-1, probability variation game → second special figure time. Probability game state lottery table 1142a-3). Further, the general content determination means 1143 has a general content determination lottery table 1143a that is referred to when determining a stop symbol related to a normal symbol, and the general content determination lottery table 1143a is a game. Various winning tables that differ depending on the state are provided (when the time flag is off → the normal drawing lottery table 1143a-1 and when the time reduction flag is on → the normal drawing time shortening lottery table 1143a-2).

Here, in the best mode, the lottery table for big hits and the lottery table for small hits are respectively separated on the first game side and the second game side. First, regarding the jackpot lottery table, under the same gaming state, the jackpot winning lottery probability is designed to be the same on the first game side and the second game side. However, the number of rounds in special games, the opening time (the number of winning balls that can be obtained at the time of a big hit), the selection rate of the probability variation confirmed symbol, the probability variation probability grant symbol selection rate, and the like are different. On the other hand, the small lottery table for small hits is designed so that the first lottery game side and the second game side have different winning / failure probabilities even in the same gaming state. As an example, the aspect which designs the 1st game side higher than the 2nd game side can be mentioned. By designing in this way, in a normal game state, it is easy to win a small hit, and as a result, it is possible to expect a specific game transition by a small win + allocation win. On the other hand, in a specific gaming state, it is difficult to win a small hit, and as a result, the risk of falling into a normal game due to a small hit + distribution loss can be reduced. As another example, a mode in which the first game side is designed to be lower than the second game side can be exemplified. By designing in this way, in a specific gaming state, as a result of being easy to win a small hit, there is an increased risk of falling into a normal game due to a small hit + distribution loss. As a result, since it is possible to construct a situation that easily falls even after shifting from the normal game to the specific game, it is possible to increase the winning probability of the specific game big win (for example, the probability variation big win) in the normal game state. Note that this is merely an example, and for example, the winning probability for small hits may be the same on the first game side and the second game side. In the best mode, the big win lottery table and the small hit lottery table are separated, but the two may be combined into one lottery table, and the big hit / small win winning / no lottery may be performed simultaneously. Table 1 below (top row, second row) shows the difference in the distribution ratio of winning symbols (big hit symbols) in the first special figure content determination lottery table and the second special figure content determination lottery table (at the time of big hit) It is an example. In addition, Table 1 below (third stage, fourth stage) shows the difference in winning probability of the small hit symbol in the first special figure content determination lottery table and the second special figure content determination lottery table (at the time of a small hit). It is an example. In addition, with regard to the small win, if the lottery is lost, the winning lottery is executed with reference to the lottery table for small hits (or the lottery table combined with the big win lottery table is used to The winning lottery may be performed at the same time), but the present invention is not limited to this. The same table may be used to simultaneously draw the big win and the small win.

  Next, the display control unit 1150 performs first control on the first special symbol display unit 2131 of the first special symbol display device 2130 to stop and display after changing the first special symbol for a predetermined time. 1151, second special symbol control means 1152 for controlling to stop display after changing the second special symbol for a predetermined time on the second special symbol display unit 2231 of the second special symbol display device 2230, and normal symbol display There is a universal figure control means 1153 for performing control to stop and display after changing the normal symbol for a predetermined time on the universal figure display unit 2421 of the device 2420.

  Here, the first special figure control means 1151 further includes a first special figure fluctuation time management means 1151a for managing the fluctuation time according to the fluctuation mode determined by the first special figure content determination means 1141. Yes. The first special figure fluctuation time management means 1151a further includes a first special figure fluctuation management timer 1151a-1 (decrement counter) that can be cleared to zero. Next, the second special figure control means 1152 further comprises second special figure fluctuation time management means 1152a for managing the fluctuation time according to the fluctuation mode determined by the second special figure content determination means 1142. Yes. The second special figure fluctuation time management means 1152a further includes a second special figure fluctuation management timer 1152a-1 (decrement counter) that can be cleared to zero. Further, the universal symbol control means 1153 has an ordinary symbol fluctuation time management means 1153a for managing the fluctuation time of the ordinary symbol on the ordinary symbol display unit 2421 of the ordinary symbol display device 2420. Further, the common figure fluctuation time management means 1153a further includes a common figure fluctuation management timer 1153a-1 capable of measuring time.

  Next, the electric chew opening / closing control means 1160 includes a condition determining means 1161 for determining whether or not a condition for performing a process for opening and closing the electric accessory 2112 of the second special figure starting port 2110 is satisfied, An opening timer 1162 for measuring the driving (opening) time of the electric accessory 2112 in the second special figure starting port 2110.

  Next, whether or not the special game control means 1170 satisfies the conditions for shifting to the special game, specifically, whether (1) is won (the win flag is generated). In addition to determining whether or not the first special symbol has stopped in a predetermined manner or whether or not the second special symbol has stopped in a predetermined manner, (2) special game A (small hit) The condition determining means 1171 for determining whether or not the game ball entered at the time has passed the specific area 172 in the second big prize opening 2220 within the effective time and the special game transition condition are satisfied. In this case, special game content determining means 1172 for determining the contents of the special game (specifically, the big winning opening and the number of rounds to be opened) and the first big winning opening 2122 (at the time of the special game B) or the second large Winning entry 2220 (special game A or special game C) as prescribed In a special game execution means 1173 for executing a special game that the open state, and a special game time management means 1174 for performing time management of various processes related to a special game. Here, the special game time management means 1174 further includes a special game timer 1174a capable of measuring time.

Further, the special game content determination means 1172 has a special game content determination reference table 1172a referred to when determining the content of the special game. Table 2 below is an example of the special game content determination reference table 1172a. In addition, in the table, only the information based on the stop symbol is described, but in addition to this, information in the case of small hitting development jackpot (open winning opening: second winning opening, number of rounds: 1, a flag to be turned on: special game C flag) and the like are also stored.

  Next, the specific game control unit 1180 determines whether or not the specific game transition determination unit 1182 that determines whether or not the transition condition to the specific game state is satisfied, and whether or not the end condition of the specific game state is satisfied. Specific game end condition determining means 1181. Here, the specific game end condition determining means 1181 further includes a time reduction counter 1181a capable of counting the time reduction.

Furthermore, the specific game transition determination means 1182 further includes a probability change possibility determination reference table 1182 referred to for determining whether or not the probability variation game transition condition is satisfied. Table 3 below is an example of the reference table 1182 for determining the possibility of change.

  Here, in the best mode, the fluctuation time of the first special symbol and the second special symbol is relatively shortened during the time reduction compared to the non-time reduction (time reduction function). Further, the fluctuation time of the normal symbol is also relatively shortened, and the opening extension time of the electric accessory 2112 of the second special figure starting port 2110 is relatively extended (opening time extension function). The time saving in the best mode ends when the total value of the number of changes in the first special symbol and the number of changes in the second special symbol exceeds a predetermined number. That is, the number of time reductions is subtracted for each change (stop) of the first special symbol and the second special symbol. The above-mentioned specific game end condition determining means 1181 may have, for example, a function of performing a lottery for transition from a specific game to a normal game at a predetermined probability every time a symbol changes (pachinko game having a falling lottery function). Machine).

  Next, the game state temporary storage means 1190 includes first game state temporary storage means 1191 for temporarily storing the current game state in the first game (game from the change of the first special symbol to the stop), Second game state temporary storage means 1192 for temporarily storing the current game state in the second game (game from the change of the second special symbol to the stop), and temporarily stores the current game state in the auxiliary game Auxiliary game state temporary storage means 1193 for special game and special game for temporarily storing the current game state in the special game (for example, the number of rounds, the number of winning game balls in an arbitrary round, on / off of various flags related to the special game, etc.) Game-related information temporary storage means 1194.

  Here, the first game state temporary storage means 1191 includes first flag temporary storage means 1191a for temporarily storing ON / OFF information of various flags in various game states relating to the first game, and a first special symbol ( The first special symbol information temporary storage means 1191b for temporarily storing the stop symbol and the variation mode information relating to the first special symbol in which the variation start condition is established.

  The second gaming state temporary storage unit 1192 includes a second flag temporary storage unit 1192a for temporarily storing on / off information of various flags in various gaming states related to the second game, and a second special symbol (variation) And a second special symbol information temporary storage unit 1192b for temporarily storing the stop symbol and the variation mode information related to the second special symbol for which the start condition is satisfied.

  The auxiliary game state temporary storage means 1193 temporarily stores auxiliary game related information for temporarily storing information related to the auxiliary game (for example, on / off information of various flags such as a normal symbol winning flag, a release extension flag, and a time reduction flag). Means 1193a and temporary figure information temporary storage means 1193b for temporarily storing information such as stop symbols and the like related to the currently changing normal symbol (normal symbol for which the change start condition is satisfied).

  Next, the gaming peripheral device 2000 will be described. Since some of the peripheral devices have already been described in detail, the remaining configuration will be briefly described. First, the gaming peripheral device 2000 includes a first gaming peripheral device 2100 that is a peripheral device on the first game side, a second gaming peripheral device 2200 that is a peripheral device on the second gaming side, and a first gaming side and a second gaming device. The first and second game shared peripheral devices 2300 which are shared peripheral devices on the side, and the auxiliary game peripheral device 2400 related to the auxiliary game are provided. Hereinafter, these peripheral devices will be described in order.

  First, the first gaming peripheral device includes a first special symbol start port 2210 that triggers the transition to a special game, and a first special symbol display device 2130 capable of displaying stoppage and variation of the first special symbol. Yes.

  Next, the second gaming peripheral device has a second special symbol starting port 2110 that triggers the transition to the special game, and a second special symbol display device 2230 capable of displaying stop and changing display of the second special symbol. ing.

  Next, the first / second game shared peripheral device 2300 is in a closed state during a normal game, and is opened under a predetermined condition during a special game. In the case of a special game, the second grand prize winning port 2220 which is open under a predetermined condition in a special game, a stop display and a change display of decorative symbols, and a display showing the progress of the game during the special game Including an effect display device 2310 that performs display related to the effect, and effect display control means 2320 that controls all display control related to the effect. The production is related to the display of only the information that does not affect the game result, including the variation of the decorative symbol in a form synchronized with the variation of the first special symbol and the second special symbol in time. is there.

  Here, the effect display control means 2320 is based on the display information receiving means 2321 for receiving various information from the main control apparatus 1000 side and the effect display apparatus 2310 mainly based on the information from the main control apparatus 1000 side. Display control means 2323 for performing the effect display control. Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2321 has main side information temporary storage means 2321a for temporarily storing symbol information related to the first game and the second game from the main controller 1000 side.

  Next, the display control unit 2323 controls the display of the decorative symbols on the effect display device 2310 and displays them on stop, displays the hold information related to the decorative symbols on the effect display device 2310, and various information related to the effects. It manages execution of temporary storage and the like (for example, various types of information regarding decorative designs that are changing, and on / off information of various flags).

  Lastly, the auxiliary gaming peripheral device 2400 has a general symbol entrance 2410 that triggers the opening of the electric accessory 2112 of the second special diagram starting port 2110, and a normal symbol display capable of stopping and displaying a normal symbol. Device 2420.

  The first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are connected to the main controller 1000 so as to be able to transmit information, and the remaining effect display device 2310 is an effect display control means. 2320 is connected to be able to transmit information. That is, the first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are controlled by the main control device 1000, and the effect display device 2310 is controlled by the effect display control means 2320. means. In addition, you may comprise so that another peripheral device may be controlled via the main controller 1000 and the other peripheral device controlled by one-way communication.

  Next, the flow of processing according to the best mode will be described. First, FIG. 4 is a main flowchart showing a flow of general processing performed by the main controller 1000. As shown in FIG. 4, first, at step 10, main controller 1000 performs a winning process 10 for performing a process related to winning at a start gate (including a indirectly-entered baseball entrance gate) related to special game transition. Execute. Next, at step 12, main controller 1000 determines whether or not special game is in progress (that is, special game-related flags (special game transition permission flag, special game content determination flag, special game execution flag) are off). NO} is determined. In the case of Yes in Step 12, in Step 14, the main control device 1000 executes a normal game control process and proceeds to Step 1200. On the other hand, if the answer is No in Step 12, the main controller 1000 executes a special game control process in Step 16 and proceeds to Step 1200. Then, at step 1200, main controller 1000 executes electric chew drive determination processing described later. Next, at step 5000, the main controller 1000 (especially the prize ball payout determining means 1400) drives the prize ball payout apparatus 3000 based on the winning opening where the game ball has won to perform a payout process for a predetermined number of prize balls. And return to step 10 again.

  Next, FIG. 5 is a flowchart of the winning process according to the subroutine of step 10 in FIG. First, in step 1100, main controller 1000 executes a normal symbol winning random number acquisition process. In step 1300, main controller 1000 executes special game content determination random number acquisition processing.

  Next, FIG. 6 is a flowchart of the normal symbol winning random number acquisition process according to the subroutine of step 1100 in FIG. First, in Step 1102, the general entrance entrance entrance determination unit 1113 determines whether or not a game ball enters (inflow, passes) the entrance entrance entrance 2410. In the case of Yes in step 1102, in step 1104, the ordinary drawing lottery means 1123 refers to the ordinary figure holding information temporary storage means 1133a, and determines whether or not the number of holding balls is not the upper limit (for example, four). In the case of Yes in step 1104, in step 1106, the normal symbol lottery means 1123 acquires the normal symbol winning random number. Next, in step 1108, the ordinary figure holding means 1133 adds 1 to the holding ball in the form that the random number is set in the ordinary figure holding information temporary storage means 1133a together with information on what number is held. The process proceeds to (game content determination random number acquisition process 1300). In addition, also when it is No in step 1102 and step 1104, it transfers to the following process (game content determination random number acquisition process 1300).

  Next, FIG. 7 is a flowchart of the game content determination random number acquisition process according to the subroutine of step 1300 in FIG. First, at step 1302, whether or not the first special figure starting port entrance judging means 1111 receives the first special figure starting port entrance information from the first entrance detecting device 2211 of the first special figure starting port 2210. Determine. In the case of Yes in step 1302, in step 1304, the first special figure lottery means 1121 refers to the first special figure reservation information temporary storage means 1131a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). . In the case of Yes in step 1304, in step 1306, the first special figure lottery means 1121 acquires a game content determination random number (first random number). Next, in step 1312, the first special figure reservation means 1131 stores the game content determination random number in the first special figure reservation information temporary storage means 1131a. Next, at step 1314, whether or not the second special figure starting port entrance judging means 1112 has received the second special figure starting port entrance information from the second entrance detecting device 2111 of the second special figure starting port 2110. Determine whether. In the case of Yes in step 1314, in step 1316, the second special figure lottery means 1122 refers to the second special figure holding information temporary storage means 1132a, and determines whether or not the holding ball is not the upper limit (for example, four pieces). . In the case of Yes in step 1316, in step 1318, the second special figure lottery means 1122 acquires a game content determination random number (second random number). Next, in step 1324, the second special figure holding means 1132 stores the game content determination random number in the second special figure holding information temporary storage means 1132a, and proceeds to the next processing (step 12). In the case of No in step 1302 and step 1304, the process proceeds to step 1314, and in the case of No in step 1314 and step 1316, the process proceeds to the next process (step 12).

  Next, FIG. 8 is a flowchart of the normal game control process according to the subroutine of step 14 in FIG. First, in step 102, the display control means 1150 refers to the second special figure hold information temporary storage means 1132a and confirms whether there is no hold of the second special symbol. If Yes in step 102, main controller 1000 executes a first special symbol display process described later in step 1400 (1), and proceeds to step 1500. On the other hand, in the case of No in step 102, in step 1400 (2), main controller 1000 executes a second special symbol display process described later and proceeds to step 1500. Thus, in the best mode, when there is a second special symbol holding ball, regardless of the existence of the first special symbol holding ball (even if the winning order is the first special symbol holding). Even before), priority is given to the reservation of the second special symbol.

  Next, at step 1500, main controller 1000 executes special game operating condition determination processing described later, and proceeds to the next processing (prize ball payout processing at step 5000).

  Next, FIG. 9 is a flowchart of the first special symbol display process (second special symbol display process) according to the subroutine of step 1400 (1) {step 1400 (2)} in FIG. First, in step 1402, the first special figure content determination unit 1141 (second special figure content determination unit 1142) determines whether or not a variation start condition is satisfied. Here, the condition for starting the change is that the special game or the design is not changing.

  In the case of Yes in step 1402, in step 1408, the first special figure content determining unit 1141 (second special figure content determining unit 1142) refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a). Then, it is determined whether or not the probability variation game flag is on. In the case of Yes in step 1408, in step 1410, the first special figure content determination means 1141 (second special figure content determination means 1142) serves as a reference table for the first special figure probability variable gaming state lottery table 1141a-3 (second The special figure probability variable gaming state lottery table 1142a-3) is set, and the process proceeds to step 1414.

  On the other hand, in the case of No in step 1408, in step 1412, the first special figure content determination means 1141 (second special figure content determination means 1142) serves as the first special figure normal gaming state lottery table 1141a-1 ( The second special figure normal gaming state lottery table 1142a-1) is set, and the process proceeds to step 1414.

  Next, in step 1414, the first special figure content determination unit 1141 (second special figure content determination unit 1142) stores the first special figure reservation information temporary storage unit 1131a (second special figure reservation information temporary storage unit 1132a). The game content determination random number related to the current symbol variation stored temporarily is read out. In step 1416, the first special figure content determination unit 1141 (second special figure content determination unit 1142) refers to each set lottery table, and game content determination random numbers (for example, winning random numbers and special symbol determination random numbers). The stop symbol related to the special symbol is determined based on the game, and the variation mode of the special symbol is determined based on the game content determination random number (for example, the winning random number and the variation mode determination random number). 1191b (second special figure information temporary storage means 1192b) is temporarily stored. In step 1417, the game control means 1100 determines whether or not the lottery result is a win (big hit, small win). In the case of Yes in step 1417, in step 1418, the game control means 1100 turns on the winning flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). On the other hand, if step 1417 is No, step 1418 is skipped. Next, in step 1419, the information transmission unit 1300 displays the symbol information (stop symbol information, stop symbol attribute information, variation mode information, etc.) related to the special symbol determined in step 1416 and the current game state in the effect display control unit 2320. To the side. Next, in step 1420, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) sets the predetermined time (the fluctuation time according to the fluctuation mode determined in step 1416) to the first special figure. It is set to the fluctuation management timer 1151a-1 (second special figure fluctuation management timer 1152a-1). In step 1422, the first special symbol control unit 1151 (second special symbol control unit 1152) first special symbol display unit 2131 (second special symbol display device 2230) of the first special symbol display device 2130 (second special symbol display device 2230). 2 special figure display section 2231), the special symbol fluctuation display is started in accordance with the fluctuation mode stored in the first special figure information temporary storage means 1191b (second special figure information temporary storage means 1192b). Next, in step 1446, the first special figure control means 1151 (second special figure control means 1152) turns on the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). In step 1434, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) determines whether or not the predetermined time has been reached. Here, in the case of No in step 1434, the process proceeds to the next process (special game operation condition determination process in step 1500). On the other hand, in the case of Yes in step 1434, in step 1436, the information transmission unit 1300 transmits a command indicating that the predetermined time has been reached to the effect display control unit 2320 side. Next, in step 1438, the first special symbol control unit 1151 (second special symbol control unit 1152) displays the first special symbol display unit 2131 (first special symbol display device 2130). The special symbol variation display on the second special figure display unit 2231) is stopped, and the stop symbol stored in the first special figure information temporary storage means 1191b (second special figure information temporary storage means 1192b) is confirmed and stopped. Display control as a symbol. Next, in step 1440, the first special figure control means 1151 (second special figure control means 1152) turns off the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). . In step 1442, the first special figure fluctuation time management means 1151 a (second special figure fluctuation time management means 1152 a) is changed to a first special figure fluctuation management timer 1151 a-1 (second special figure fluctuation management timer 1152 a- 1) is reset. Next, at step 1450, main controller 1000 executes a specific game end determination process described later, and proceeds to the next process (special game operation condition determination process at step 1500).

  If NO in step 1402, the first special figure control means 1151 (second special figure control means 1152) in step 1444 sets the first flag temporary storage means 1191a (second flag temporary storage means 1192a). It is determined whether or not the changing flag is on. If yes in step 1444, the process proceeds to step 1434, and if no, the process proceeds to the next process (special game operation condition determination process in step 1500).

  Next, FIG. 10 is a flowchart of the specific game end determination according to the subroutine of steps 1450 (1) and (2) in FIG. First, in step 1452, the specific game control means 1180 refers to the time / count counter 1181a to determine whether or not the time / count counter value is greater than zero. In the case of Yes in step 1452, in step 1454, the specific game control unit 1180 subtracts 1 from the time-count counter value of the time-count counter 1181a. Next, in step 1456, the specific game end condition determining means 1181 refers to the time reduction counter 1181a and determines whether or not the time reduction is zero. In the case of Yes in step 1456, in step 1460, the specific game control means 1180 turns off the time reduction flag in the first flag temporary storage means 1191a and the time reduction flag in the second flag temporary storage means 1192a, and the next process The process proceeds to (special game operation condition determination processing 1500). In addition, also when it is No by step 1452 and step 1456, it transfers to the following process (special game operation condition determination process 1500).

  Next, FIG. 11 is a flowchart of the special game operation condition determination process according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination unit 1171 refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a) and determines whether or not the hit flag is on. In the case of Yes in step 1502, in step 1504, the condition determination means 1171 causes the first special symbol display unit 2131 (second special symbol display unit 2231) of the first special symbol display device 2130 (second special symbol display device 2230). It is determined whether or not the special symbol displayed above has stopped in a predetermined manner. In the case of Yes in step 1504, in step 1506 and step 1508, the condition determination means 1171 turns on the special game transition permission flag in the special game related information temporary storage means 1194, and the first flag temporary storage means 1191a (the first flag). The winning flag in the two-flag temporary storage means 1192a) is turned off. Next, in step 1560, the condition determination means 1171 is displayed on the first special symbol display unit 2131 (second special symbol display unit 2231) of the first special symbol display device 2130 (second special symbol display device 2230). It is determined whether or not the special symbol is a “predetermined aspect related to jackpot”, in other words, whether or not it is not “small jackpot”. In the case of Yes in step 1560, in steps 1552 and 1554, the specific game control means 1180 temporarily turns off the probability variation game flag and the short-time game flag in the first flag temporary storage means 1191a and the second flag temporary storage means 1192a. Then, the time reduction number counter 1181a is reset (time reduction number counter value = 0), and the process proceeds to the next process (electricity Chu drive determination process in step 1200). It should be noted that also in the case of No in step 1502 and step 1504, the process proceeds to the next process (electric chew drive determination process in step 1200).

  Next, FIG. 12 is a flowchart of the electric chew drive determination process according to the subroutine of step 1200 in FIG. First, in step 1202, the electric chew opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the electric chewing-opening flag is off. In the case of Yes in step 1202, in step 1204, the normal chart control means 1153 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the normal symbol changing flag is off. In the case of Yes in step 1204, in step 1206, the general figure content determining unit 1143 accesses the general figure holding information temporary storage unit 1133a and determines whether or not there is a holding ball related to the normal symbol. In the case of Yes in step 1206, in step 1210, the general contents determination unit 1143 refers to the game state temporary storage unit 1190 to determine whether or not the current game state is in the easy release state (time-short game flag on). . In the case of Yes in step 1210, in FIG. 1212, in the step 1212, the general drawing content determination means 1143 sets the drawing time reduction lottery table 1143a-2, while in the case of No in step 1210, in the step 1214, The general map content determining means 1143 sets the general map lottery table 1143a-1. Note that the drawing time reduction lottery table 1143a-2 has a higher win probability than the normal drawing lottery table 1143a-1 (for example, the former win probability is 9/10, and the latter The winning probability is 1/10). In step 1216, the general symbol content determination means 1143 determines a stop symbol based on the normal symbol random number based on the reserved ball. Next, in step 1218, the usual figure change time management means 1153a sets the normal figure change management timer 1153a-1 for a predetermined time (for example, 5 seconds in the case of a short-time game, and the normal game) based on the current game state. In this case, set 30 seconds). Then, in step 1220, the general symbol control means 1153 turns on the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1222, the general-purpose holding means 1133 updates the holding information recorded in the general-purpose holding information temporary storage means 1133 a after subtracting 1 from the holding ball related to the normal symbol, and the normal-picture control means. 1153 starts normal symbol variation display on the general diagram display unit 2421 after starting the common diagram variation management timer 1153a-1. Next, in step 1224, the normal time fluctuation time management unit 1153a refers to the normal time fluctuation management timer 1153a-1 and determines whether or not the predetermined time has been reached. In the case of Yes in step 1224, in step 1226, the universal map control unit 1153 finalizes and displays the stop symbol determined by the universal map content determination unit 1143 in the step 1216 on the universal map display unit 2421. In step 1228, the normal symbol control means 1153 turns off the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1230, the condition determination means 1161 determines whether or not the stop symbol is “winning”. In the case of Yes in Step 1230, in Step 1232, the electric chew opening / closing control means 1160 sets the opening timer 1162 for a predetermined time (for example, 5 seconds for a short-time game, and for a normal game) based on the current game state. 0.5 seconds). Next, in step 1234, the electric chew opening / closing control means 1160 turns on the electric chew-opening flag in the auxiliary game related information temporary storage means 1193a. In step 1236, the electric chew opening / closing control means 1160 opens the electric accessory 2112 of the second special figure starting port 2110. Next, in step 1238, the electric chew opening / closing control means 1160 refers to the opening timer 1162, and determines whether or not the predetermined time has been reached. In the case of Yes in Step 1238, in Steps 1240 and 1242, the electric chew opening / closing control means 1160 closes the electric accessory 2112 of the second special figure starting port 2110 and at the same time the electric game related information temporary storage means 1193a. The Chu-opening flag is turned off, and the process proceeds to the next process (award ball payout process in step 5000).

  If NO in step 1202, the process proceeds to step 1238. If NO in step 1204, the process proceeds to step 1224. If NO in step 1206, step 1224, step 1230, and step 1238, the next process is performed. The process proceeds to (Prize ball payout processing in step 5000).

  FIG. 13 is a flowchart of the special game control process according to the subroutine of step 16 in FIG. First, in step 50, the special game control means 1170 refers to the special game related information temporary storage means 1194 and determines whether or not the special game transition permission flag is on. In the case of Yes in step 50, in step 54, the special game content determination means 1172 refers to the special game content determination reference table 1172a based on which special symbol is stopped in which predetermined mode, and the content of the special game Is specified, and the contents (open winning opening, number of rounds to be opened) are set in the special game related information temporary storage means 1194. Then, in step 70, the special game content determination means 1172 refers to the special game content determination reference table 1172a based on which special symbol is stopped in which predetermined mode, and the special game A flag / special game B flag Specify which special game C flag should be turned on and refer to the probability change possibility determination reference table 1182 to determine whether or not the probability change reservation flag is turned on, and then access the game state temporary storage means 1190 And turn on the flag that should be turned on. In step 66, the special game control means 1170 accesses the special game related information temporary storage means 1194, turns off the special game transition permission flag, executes special game B execution processing (step 2100), and special game A execution which will be described later. After executing the process (step 500) and the special game C execution process (step 600), the process proceeds to the next process (electric chew drive determination process of step 1200). Even in the case of No in step 50, the process proceeds to a special game B execution process (step 2100) described later.

  FIG. 14 is a flowchart of special game execution processing according to the subroutine of step 2100 in FIG. First, in step 2102, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game B flag is on. In the case of Yes in step 2102, in step 2104, the information transmission unit 1300 transmits a special game start signal to the effect display control unit 2320 side. Next, in step 2106 and step 2108, the special game execution means 1173 turns off the special game B flag in the special game related information temporary storage means 1194 and turns on the special game B execution flag, and proceeds to step 2112. . On the other hand, in the case of No in step 2102, in step 2110, the special game execution means 1173 determines whether or not the special game execution flag is on. If YES in step 2110, the process proceeds to step 2112. In the case of No in step 2110, the special game execution means 1173 determines that the special game permission is not granted, and proceeds to the next process (special game A execution process in step 500).

  Next, in step 2112, the special game executing means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. Determine. In the case of Yes in Step 2112, that is, when the round is in the middle, the process proceeds to Step 2123 without performing the processes of Steps 2114 to 2122 described in detail below. On the other hand, in the case of No in step 2112, that is, immediately before the start of the round, first, in step 2114, the special game execution means 1173 clears the special game timer 1174 a to zero and sets a predetermined value {for example, per round 2 Set to 0.5 seconds in the case, 30 seconds in the case of 15 rounds}. Next, in step 2116, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. In step 2118, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194. Note that the number of rounds stored in the special game related information temporary storage unit 1194 is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time a round is repeated thereafter. Next, in step 2120, the special game executing means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. In step 2122, the special game executing means 1173 drives the first electric accessory 2122 of the first big prize opening 2120 to open the first big prize opening 2120, and proceeds to step 2123.

  Next, in step 2123, the information transmission means 1300 transmits the current game state information (for example, the current number of rounds, the number of winning game balls, etc.) to the effect display control means 2320 side. In step 2124, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not a predetermined ball (for example, 10 balls) has been won in the round. If Yes in step 2124, the process proceeds to step 2128. On the other hand, in the case of No in step 2124, in step 2126, the special game executing means 1173 determines whether or not a predetermined time has elapsed with reference to the special game timer 1174a. Also in the case of Yes in step 2126, the process proceeds to step 2128, and in the case of No, the process proceeds to the next process (special game A execution process in step 500).

  Next, in step 2128, the special game executing means 1173 stops driving the first electric accessory 2122 of the first big prize opening 2120 and closes the first big prize opening 2120. In step 2130, the special game executing means 1173 resets the special game timer 1174a. Next, in step 2132, the special game execution unit 1173 turns off the round continuation flag in the special game related information temporary storage unit 1194. Next, in step 2134, the special game execution means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the round is the final round. In the case of Yes in step 2134, in step 2136, the special game execution means 1173 turns off the special game B execution flag in the special game related information temporary storage means 1194. Next, in step 2138, the information transmission means 1300 transmits a special game end signal to the effect display control means 2320 side. In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (special game A execution process in step 500). Even in the case of No in step 2134, the process proceeds to the next process (special game A execution process in step 500).

  FIG. 15 is a flowchart of the special game A (small hit) execution process according to the subroutine of step 500 in FIG. First, in step 502, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game A flag is on. In the case of Yes in step 502, in step 504, the information transmission unit 1300 transmits a special game A start signal to the effect display control unit 2320 side. Next, in step 506 and step 508, the special game execution means 1173 turns off the special game A flag in the special game related information temporary storage means 1194 and turns on the special game A execution flag, and proceeds to step 512. . On the other hand, in the case of No in step 502, in step 510, the special game execution means 1173 determines whether or not the special game A execution flag is on. If YES in step 510, the process proceeds to step 512. In the case of No in step 510, the special game execution means 1173 determines that the special game A is not permitted and proceeds to the next process (special game C execution process in step 600).

  Next, in step 512, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the round continuation flag is on, in other words, whether or not it is in the middle of the round. judge. In the case of Yes in step 512, that is, when the round is in the middle, the process proceeds to step 526 without performing the processes of steps 514 to 522 described in detail below. On the other hand, in the case of No in step 512, that is, immediately before the start of the round, first, in step 514, the special game execution means 1173 clears the special game timer 1174a to zero and a predetermined value (for example, 0.5 seconds × 2 times open and close). Next, in step 516, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. Next, in step 520, the special game execution means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. In step 522, the special game executing means 1173 drives the second electric accessory 2224 of the second big prize opening 2220 to open the second big prize opening 2220, and proceeds to step 526.

  Next, in step 526, the game control unit 1100 (specific game transition determination unit 1182, condition determination unit 1171) determines whether or not a game ball has flowed into the first specific area 172 in the second big prize opening 2220. To do. In the case of Yes in step 526, in step 528, the specific game transition determination unit 1182 accesses the game state temporary storage unit 1190 and determines whether or not the probability change reservation flag is off. In the case of Yes in step 528, in step 530, the specific game transition determination unit 1182 accesses the game state temporary storage unit 1190 again, and turns on the probability change reservation flag. Next, in step 556 and step 558, the specific game control means 1180 temporarily turns off the probability-changing game flag and the short-time game flag in the first flag temporary storage means 1191a and the second flag temporary storage means 1192a and The counter 1181a is reset (counter count value is 0). In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to step 536. In the case of No in 528, the process proceeds to step 536.

  On the other hand, in the case of No in step 526, in step 550, the game control means 1100 (specific game transition determination means 1182, condition determination means 1171) flows into the second specific area 173 in the second big prize opening 2220. Determine whether or not. In the case of Yes in step 550, in step 552, the condition determination means 1171 accesses the gaming state temporary storage means 1190 again and turns on the special game C flag. Next, in step 534, the special game content determination means 1172 sets a predetermined number as the number of rounds {for example, a predetermined value (for example, 1) may be always set, or a value to be set by lottery is determined. May} Next, in step 560 and step 562, the specific game control means 1180 temporarily turns off the probability variation game flag and the short-time game flag in the first flag temporary storage means 1191a and the second flag temporary storage means 1192a, and the number of time reductions. The counter 1181a is reset (counter value of counter value of time reduction = 0), and the process proceeds to step 536. In the case of No in step 550, the process proceeds to step 536.

  Next, in step 536, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not a predetermined ball (for example, 10 balls) has been won in the round. If “Yes” in step 536, the process proceeds to step 540. On the other hand, in the case of No in step 536, in step 538, the special game execution means 1173 refers to the special game timer 1174a to determine whether or not a predetermined time has elapsed. Also in the case of Yes in step 538, the process proceeds to step 540, and in the case of No, the process proceeds to the next process (special game C execution process in step 600).

  Next, in step 540, the special game executing means 1173 stops driving the second electric accessory 2224 of the second big prize opening 2220 and closes the second big prize opening 2220. In step 542, the special game executing means 1173 resets the special game timer 1174a. Next, in step 544, the special game execution means 1173 turns off the round continuation flag in the special game related information temporary storage means 1194. Next, in step 546, the special game execution means 1173 turns off the special game A execution flag in the special game related information temporary storage means 1194. Next, in step 548, the information transmission means 1300 transmits a special game A end signal and result information to the effect display control means 2320 side, and proceeds to the next process (special game C execution process in step 600).

  FIG. 16 is a flowchart of the special game C (big hit) execution process according to the subroutine of step 600 in FIG. First, in step 602, the special game executing means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game C flag is on. In the case of Yes in step 602, in step 604, the information transmission unit 1300 transmits a special game C start signal to the effect display control unit 2320 side. Next, in step 606 and step 608, the special game execution means 1173 turns off the special game C flag in the special game related information temporary storage means 1194 and turns on the special game C execution flag, and the process proceeds to step 612. . On the other hand, in the case of No in step 602, in step 610, the special game execution means 1173 determines whether or not the special game C execution flag is on. If Yes in step 610, the process proceeds to step 612. In the case of No in step 610, the special game execution unit 1173 determines that the special game C is not permitted, and proceeds to the next process (electric chew drive determination process in step 1200).

  Next, in step 612, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the round continuation flag is on, in other words, whether or not it is in the middle of the round. judge. If Yes in step 612, that is, if the round is in the middle, the process proceeds to step 624 without performing the processes of steps 614 to 622 described in detail below. On the other hand, in the case of No in step 612, that is, immediately before the start of the round, first, in step 614, the special game execution means 1173 clears the special game timer 1174a to zero and a predetermined value (for example, 0.5 seconds × 18 times open / close). Next, in step 616, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. In step 618, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194. Note that the number of rounds stored in the special game related information temporary storage unit 1194 is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time a round is repeated thereafter. Next, in step 620, the special game execution means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. Then, in step 622, the special game executing means 1173 drives the second electric accessory 2224 of the second big prize opening 2220, opens the second big prize opening 2220, and proceeds to step 626.

  Next, in step 626, the game control unit 1100 (specific game transition determination unit 1182, condition determination unit 1171) determines whether or not a game ball has flowed into the first specific area 172 in the second big prize opening 2220. To do. In the case of Yes in step 626, in step 628, the specific game transition determination unit 1182 accesses the game state temporary storage unit 1190 and determines whether or not the probability change reservation flag is off. In the case of Yes in step 628, the specific game transition determination unit 1182 accesses the game state temporary storage unit 1190 again and turns on the probability change reservation flag. It should be noted that the process proceeds to step 632 also in the case of No in steps 626 and 628.

  Next, in step 632, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not a predetermined ball (for example, 10 balls) has been won in the round. If Yes in step 632, the process proceeds to step 636. On the other hand, in the case of No in step 632, in step 634, the special game execution means 1173 refers to the special game timer 1174a to determine whether or not a predetermined time has elapsed. Also in the case of Yes in step 634, the process proceeds to step 636, and in the case of No, the process proceeds to the next process (electric chew drive determination process in step 1200).

  Next, in step 636, the special game executing means 1173 stops driving the second electric accessory 2224 of the second big prize opening 2220 and closes the second big prize opening 2220. In step 638, the special game executing means 1173 resets the special game timer 1174a. Next, in step 640, the special game execution means 1173 turns off the round continuation flag in the special game related information temporary storage means 1194. Next, in step 642, the special game executing means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the round is the final round. In the case of Yes in step 642, in step 644, the special game execution means 1173 turns off the special game C execution flag in the special game related information temporary storage means 1194. Next, in step 646, the information transmission unit 1300 transmits a special game C end signal and result information to the effect display control unit 2320 side. In step 1650, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (electric chew drive determination process in step 1200). Even in the case of No in step 642, the process proceeds to the next process (electric chew drive determination process in step 1200).

  Next, FIG. 17 is a flowchart of the game state determination process after the special game according to the subroutine of step 1650 in FIGS. 14 and 16. First, in step 1652, the specific game transition determination unit 1182 accesses the game state temporary storage unit 1191 and determines whether or not the probability variation reservation flag is on. In the case of Yes in step 1652, in step 1654, the specific game control means 1180 accesses the game state temporary storage means 1191 again and turns off the probability change reservation flag. Next, in Steps 1656 to 1660, the specific game control means 1180 accesses the game state temporary storage means 1191 again to turn on the probability variation game flag and the hourly game flag, and the counter value in the hourly number counter 1181a. Is set to a predetermined value (for example, 50 times), and the process proceeds to the next process (electricity Chu drive determination process in step 1200). Even in the case of No in step 1652, the process proceeds to the next process (electric chew drive determination process in step 1200).

  Next, control processing executed on the sub-board side will be described with reference to FIGS. First, FIG. 18 is a main flowchart on the sub-board side in the pachinko gaming machine according to the best mode. First, in step 6200, the effect display control means 2320 executes a decoration symbol display content determination process described later. Next, in step 6700, the effect display control means 2320 executes a decorative symbol display control process to be described later. Next, in step 6900, the effect display control means 2320 executes a special game display control process described later, and repeats the process of returning to step 6100.

  FIG. 19 is a flowchart of the decorative symbol design display content determination process according to the subroutine of step 6200 in FIG. First, in step 6202, the effect display control means 2320 refers to the main side information temporary storage means and determines whether or not new symbol information has been received from the main control apparatus 1000 side. In the case of Yes in step 6202, in step 6204, the effect display control means 2320 is based on the symbol information from the main controller 1000 side temporarily stored in the main side information temporary storage means, and the drawing variation content determination lottery table. Referring to FIG. 5, the decoration pattern variation mode and stop symbol are determined, and the effect display control means 2320 temporarily stores the determined information in the corresponding area of the effect display related information temporary storage means.

  It should be noted that the stop symbol / variation mode from the main controller 1000 side (that is, the special symbol stop symbol / variation mode) and the stop symbol / variation mode determined by the effect display control means 2320 side (that is, the decorative symbol stop symbol / The variation mode may not have a one-to-one correspondence. For example, the variation display ratio on the effect display control means 2320 side may have a plurality of patterns with respect to one variation mode from the main controller 1000 side. Next, in step 6206, the effect display control means 2320 turns on the “symbol content determination flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next processing. In addition, also in the case of No in step 6202, the process proceeds to the next process.

  FIG. 20 is a flowchart of the decorative symbol display control process according to the subroutine of step 6700 in FIG. First, in step 6702, the effect display control means 2320 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “symbol changing flag” is off. In the case of Yes in step 6702, in step 6704, the effect display control means 2320 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “symbol content determination flag” is on. In the case of Yes in step 6704, in step 6706 and step 6708, the effect display control means 2320 turns on the “symbol changing flag” in the flag area of the effect display related information temporary storage means, and “design content determination flag” Turn off. Next, in step 6710, the effect display control means 2320 starts the variable display of the decorative symbols on the effect display device 2310 in accordance with the determination contents temporarily stored in the decorative symbol information area of the effect display related information temporary storage means. .

  Next, in step 6730, the effect display control means 2320 refers to the main-side information temporary storage means and determines whether or not a confirmed display command has been received from the main control apparatus 1000 side. In the case of Yes in step 6730, in step 6732, the effect display control means 2320 displays the stop symbol of the decoration symbol in accordance with the determined content (stop symbol) temporarily stored in the decoration symbol information area of the effect display related information temporary storage means. Confirm display. In step 6734, the effect display control means 2320 turns off the “symbol changing flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next process (special game display control process 6900). .

  If No in step 6702, the process proceeds to step 6730. If No in steps 6704 and 6730, the process proceeds to the next process (special game display control process 6900).

  FIG. 21 is a flowchart of the display control process during special game according to the subroutine of step 6900 in FIG. First, in step 6902, the display control means 2323 refers to the flag area of the effect display related information temporary storage means, and determines whether or not the “special gaming flag” is off. In the case of Yes in step 6902, in step 6904, the display control means 2323 refers to the main-side information temporary storage means and determines whether or not a special game start signal has been received from the main controller 1000 side. In the case of Yes in step 6904, in step 6906 and step 6908, the display control means 2323 turns on the “special gaming flag” in the flag area of the effect display related information temporary storage means, and on the effect display device 2310. Make a jackpot start display. In step 6918, the display control means 2323 enters the probability change promotion information (specifically, a game ball has entered a specific area during execution of the special game A or the special game B in the main side information temporary storage means 2321a. In this case, it is determined whether or not the information sent from the main side has been received. In the case of Yes in step 6918, in step 6920, the display control means 2323 executes the display “Congratulations on the probable change promotion” on the effect display device 2310. Next, in step 6910, the display control means 2323 sequentially displays the number of rounds and the number of winnings on the effect display device 2310 based on the game information sequentially transmitted from the main control device 1000 side in step 2123. In step 6912, the display control means 2323 refers to the main side information temporary storage means and determines whether or not a special game end signal has been received from the main control apparatus 1000 side. In the case of Yes in step 6912, in step 6914, the display control means 2323 performs a jackpot end display on the effect display device 2310. In step 6916, the display control means 2323 turns off the “special gaming flag” in the flag area of the effect display related information temporary storage means, and proceeds to the next process {decorated symbol display content determination process 6200}. If NO in step 6902, the process proceeds to step 6918. If NO in step 6918, the process proceeds to step 6910. If NO in step 6904 and step 6912, the next process {decoration symbol display content determination]. Move to processing 6200}.

  Next, the operation of the pachinko gaming machine according to the present invention (the special game and the game state after completion of the special game) will be described with reference to FIGS. Here, FIG. 22 shows the operation in the case of the special game B, and FIG. 23 shows the operation in the case of the special games A and C, respectively. Specifically, FIG. 22 (1) shows the case where the stop symbol is the first predetermined mode, FIG. 22 (2) shows the case where the stop symbol is the second predetermined mode, and FIG. 22 (3) shows that the stop symbol is the fourth type. 22 (4) shows the case where the stop symbol is the fifth predetermined mode, FIGS. 23 (1) and (2) show the case where the stop symbol is the third predetermined mode, FIG. 23 (3) and FIG. (4) shows the special game and the game state after the end of the special game when the stop symbol is the sixth predetermined mode, and FIGS. 23 (5) and (6) show the special game and the game state after the special game, respectively, when the stop symbol is the seventh predetermined mode. ing. In the figure, the “big hit flag” is a flag that is turned on only at the big hit, and in this best mode, the special game B flag and the special game C flag correspond to this. Hereinafter, each aspect will be described.

  First, the aspect of FIG. 22 (1) is demonstrated. First, when the stop symbol is “first predetermined mode”, the probability variation reservation flag is turned on, and a special game B (high profit jackpot) in which the first big winning opening 2120 is opened and closed is executed. After the special game B ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game B is finished, the game proceeds to the probability variation game state.

  Next, the aspect of FIG. 22 (2) is demonstrated. First, when the stop symbol is “second predetermined mode”, the special game B (high profit jackpot) that opens and closes the first big prize opening 2120 is executed without turning on the probability variation reservation flag. . Then, after the special game B ends, the probability variation reservation flag is not turned on, so that the probability variation flag is not turned on and the normal gaming state is entered.

  Next, the aspect of FIG. 22 (3) is demonstrated. First, when the stop symbol is the “fourth predetermined mode”, the probability variation reservation flag is turned on, and the special game B (low profit jackpot) in which the first big winning opening 2120 is opened and closed is executed. After the special game B ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game B is finished, the game proceeds to the probability variation game state.

  Next, the aspect of FIG. 22 (4) is demonstrated. First, when the stop symbol is “fifth predetermined mode”, the special game B (low profit jackpot) that opens and closes the first big prize opening 2120 is executed without turning on the probability variation reservation flag. . Then, after the special game B ends, the probability variation reservation flag is not turned on, so that the probability variation flag is not turned on and the normal gaming state is entered.

  Next, the aspect of FIG. 23 (1) is demonstrated. First, when the stop symbol is “third predetermined mode”, the special game C (high profit jackpot) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. . Then, since the game ball did not pass through the first specific area 172 in the second big prize opening 2220 during the special game C, the probability variation flag is not turned on after the special game C is finished, and the normal game state is set. Will be migrated.

  Next, the aspect of FIG. 23 (2) is demonstrated. First, when the stop symbol is “sixth predetermined mode”, the special game C (low profit jackpot) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. . Then, since the game ball has passed through the first specific area 172 in the second big prize opening 2220 during the special game C, the probability variation reservation flag is turned on. After the special game C ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game C is completed, the game proceeds to the probability variation game state.

  Next, the aspect of FIG. 23 (3) is demonstrated. First, when the stop symbol is “sixth predetermined mode”, the special game C (low profit jackpot) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. . Then, since the game ball did not pass through the first specific area 172 in the second big prize opening 2220 during the special game C, the probability variation flag is not turned on after the special game C is finished, and the normal game state is set. Will be migrated.

  Next, the aspect of FIG. 23 (4) is demonstrated. First, when the stop symbol is “third predetermined mode”, the special game C (high profit jackpot) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. . When the game ball passes through the first specific area 172 in the second grand prize winning port 2220 during the special game C, the probability variation reservation flag is turned on. After the special game C ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game C is completed, the game proceeds to the probability variation game state.

  Next, the aspect of FIG. 23 (5) is demonstrated. First, when the stop symbol is “seventh predetermined mode”, the special game A (small hit) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. And, since the game ball did not pass through either the first specific area 172 or the second specific area 173 in the second big prize opening 2220 during the special game A, the probability variation flag is turned on after the special game A is finished. Without going to the normal gaming state.

  Next, the aspect of FIG. 23 (6) is demonstrated. First, when the stop symbol is “seventh predetermined mode”, the special game A (small hit) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. And since the game ball passed the 1st specific area | region 172 in the 2nd big winning opening 2220 during the said special game A, a probability change reservation flag is set to ON. After the special game A ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game A is completed, the game proceeds to the probability variation game state.

  Next, the aspect of FIG. 23 (7) is demonstrated. First, when the stop symbol is “seventh predetermined mode”, the special game A (small hit) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. And since the game ball passed through the second specific area 173 in the second big prize opening 2220 during the special game A, the special game C (small hit development jackpot) that the second big prize opening 2220 opens and closes is executed. . Then, since the game ball did not pass through the first specific area 172 in the second big prize opening 2220 during the special game C, the probability variation flag is not turned on after the special game C is finished, and the normal game state is set. Will be migrated.

  Next, the aspect of FIG. 23 (8) is demonstrated. First, when the stop symbol is “seventh predetermined mode”, the special game A (small hit) in which the second big prize opening 2220 is opened and closed is executed without turning on the probability variation reservation flag. And since the game ball passed through the second specific area 173 in the second big prize opening 2220 during the special game A, the special game C (small hit development jackpot) that the second big prize opening 2220 opens and closes is executed. . Then, since the game ball has passed through the first specific area 172 in the second big prize opening 2220 during the special game C, the probability variation reservation flag is turned on. After the special game C ends, the probability variation reservation flag is turned off and the probability variation flag is turned on. As a result, after the special game C is completed, the game proceeds to the probability variation game state.

  In this best mode, first, when deciding to shift to a specific game, not only a method of making a software decision based on stop identification information, but also a mechanical decision using a distribution device having a specific area and a normal area The technique to do is adopted. Therefore, according to this best mode, it is possible to increase the frequency of opportunities to shift to a specific game on the premise that it will be out of the distribution, so even for players who are familiar with the principle of the model There is an effect that it is possible to make the game experience winning probability feel higher than the actual winning probability. Further, in the best mode, in the normal game state, the game centered on the first identification information is executed, and in the specific game state, the game centered on the second identification information is executed. The first identification information side makes a decision to move to a mechanical specific game using the device, and the second identification information side makes a decision to make a transition to a software specific game based on the stop identification information. . As described above, according to the best mode, in the normal game state, for a player who does not feel to shift to the specific game, the experience winning probability of the specific game is made higher than the actual winning probability, In the case of specific games where there is no need to do so, the conventional game content is provided, so that it is possible to achieve a novel game while following the main parts of the conventional specification and maintaining friendliness. There is an effect. Furthermore, according to this best mode, the decision to move to the specific game on the first identification information side and the decision to move to the specific game on the second identification information side are executed independently. It is also possible to change the transition probability to the specific game on the information side and the second identification information side (for example, the specific game transition probability on the second identification information side is higher than that on the first identification information side). The effect is that the contents can be constructed. Since the transition to the specific game state is made even in the special game (small win) in which the unit game is executed once, the transition probability to the special game (big hit) in which the unit game is executed multiple times Even if it is low, it is possible to shift from a small hit to a specific game. As a result, it is possible to increase the substantial jackpot transition probability without increasing the jackpot lottery probability.

  In addition, when entering a specific area at the time of a small hit, since it is configured to shift to a specific game after the end of the small hit, since it is hardly possible to acquire a ball, so far the effect of improving the fun of the game almost Since it is possible to give the player a sense of expectation that the game may be shifted to a specific game during the small hit, the game's interest can be further enhanced. .

  Furthermore, when the player hits a specific area at the time of jackpot development jackpot, it is configured to shift to a specific game after the jackpot ends. Compared to the conventional case of just staring at the game, it is possible to give the player a sense of expectation that it may shift to a specific game during the jackpot execution, so the effect of enhancing the fun of the game can be improved Play.

  Furthermore, for both the first identification information and the second identification information, if the identification information variation permission is not granted, a random number is suspended, and if both are suspended, one of them is preferentially digested. It is configured. Therefore, for example, when the second identification information is configured to be preferentially digested, the second identification information is prioritized in addition to being easy to enter the second starting port in the specific gaming state + the variable member easy opening state. As a result, the possibility that the second identification information becomes a predetermined mode is improved. As a result, once the player enters the specific gaming state + the variable member easy opening state, the jackpot of the specific gaming state can be continuously acquired. On the other hand, for example, when the second identification information is preferentially digested, but the first identification information is regularly digested (for example, the second identification information is changed three times → the first identification information is changed by one. Basically, in the same way as described above, although the possibility of consecutively obtaining a jackpot of a specific gaming state can be improved, the fall opportunity (ie, the first identification information is won in a predetermined manner) When a special game is executed in which the special variable winning opening is opened, and a game ball does not enter a specific area in the special variable winning opening at the time of the special game, the game returns to the normal game after the special game ends) As a result, it is possible to suppress to some extent the jackpot acquisition of consecutive specific gaming states due to cheating. Thus, according to this best mode, it is possible to provide pachinko gaming machines with various game contents by appropriately determining the order of priority digestion.

  Furthermore, this best mode shifts to the variable member easy opening state after the end of the special gaming state, and ends the variable member easy opening state when the total number of fluctuations of the first identification information and the second identification information reaches a predetermined number of times. It is configured to Therefore, while the variable member easy-opening state continues, the jackpot of the continuous specific gaming state resulting from the second identification information being stopped in a predetermined manner can be obtained, while the variable member easy-opening state is ended. After that, the big hit with the second identification information can not be expected, and instead, there is a risk of falling from the specific gaming state to the normal gaming state due to the first identification information stopping in a predetermined manner It will be. As a result, according to the best mode, even if the special game state is entered after the end of the special game, the game content can be changed dramatically between the duration of the variable member easy-open state and after the end. As a result, there is an effect that the interest of the game can be further improved.

  In addition, since it is configured to give a lottery opportunity to enter a specific gaming state by mechanical distribution at the special variable winning award multiple times during a special game, the unit game in which the special variable winning award is opened As the number of times increases, it is possible to improve the transition probability to the specific gaming state after the special game is finished.

FIG. 1 is a front view of a pachinko gaming machine according to the best mode of the present invention. FIG. 2 is a rear view of the pachinko gaming machine according to the best mode of the present invention. FIG. 3 is a functional block diagram of the pachinko gaming machine according to the best mode of the present invention. FIG. 4 is a main flowchart on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 5 is a flowchart of the winning process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 6 is a flowchart of the normal symbol winning random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 7 is a flowchart of a special game content determination random number acquisition process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 8 is a flowchart of the normal game control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 9 is a flowchart of the first special symbol display process (second special symbol display process) on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 10 is a flowchart of the specific game end determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 11 is a flowchart of special game operating condition determination processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 12 is a flowchart of electric Chu drive determination processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 13 is a flowchart of special game control processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 14 is a flowchart of the special game B execution process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 15 is a flowchart of a special game A execution process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 16 is a flowchart of the special game C execution process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 17 is a flowchart of the gaming state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 18 is a main flowchart on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 19 is a flowchart of the decorative symbol display content determination process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 20 is a flowchart of the decorative symbol display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 21 is a flowchart of the special game display control processing on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 22 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 23 is a timing chart showing the operation of the pachinko gaming machine according to the best mode of the present invention.

Explanation of symbols

172 1st specific area 173 2nd specific area 174 Normal area 1121 1st special figure lottery means 1122 2nd special figure lottery means 1123 1st special drawing lottery means 1131 1st special figure reservation means 1132 2nd special figure reservation means 1141 1st special area Figure content determining means 1142 Second special figure content determining means 1143 Universal figure content determining means 1151 First special figure control means 1152 Second special figure control means 1153 Universal figure control means 1160 Electric chew opening / closing control means 1170 Special game control means 1180 Specific Game control means 1182 Specific game transition judging means 2110 Second special figure starting port 2112 Electric accessory 2120 First big prize opening 2131 First special figure display part 2210 First special figure starting port 2220 Second big prize winning port 2231 Second special Figure display unit 2410 Universal map entrance 2421 Universal map display unit

Claims (5)

  1. A first start opening where game balls can enter,
    A second starting port where a game ball can enter,
    A first identification information display unit capable of variable display and stop display of the first identification information;
    A second identification information display unit capable of variable display and stop display of the second identification information;
    First random number acquisition means for acquiring a first random number for determining the content of the first game based on the game ball entering the first start port;
    Second random number acquisition means for acquiring a second random number for determining the content of the second game based on the game ball entering the second starting port;
    First identification information display content determination means for determining stop identification information of the first identification information based on the first random number;
    A second identification information display content determination means for determining stop identification information of the second identification information based on the second random number;
    If they meet the change condition for starting the first identification information, in accordance with the display contents determined by the first identification information display determining means, after the first identification information in the first identification information display unit displays variation, first First identification information display control means for controlling to display the stop identification information of the identification information;
    If you meet the change condition for starting the second identification information, in accordance with the display contents determined by the second identification information display determining means, after a second identification information in the second identification information display unit displays variations, the second Second identification information display control means for controlling to display the stop identification information of the identification information;
    A plurality of variable winning openings that can be open and closed;
    If stopping the identification information of the first identification information or the second identification information is the predetermined aspect, a special game control means for performing a special game for the variable winning opening open,
    Probability Oite after special game end, the first identification information or stop identification information of the second identification information than the normal game state a easy game state Shi transition to a special game than normal gaming state becomes the predetermined manner There the Japanese Teiyugi state transition determining means for determining whether to shift to the specific game state that a high probability,
    If the transition to a particular game state by JP Teiyugi state transition determining means is determined, and the game state control means shifts to the specific game state after special game end,
    A third start opening where game balls can enter,
    A third identification information display unit capable of variable display and stop display of the third identification information;
    A variable member attached to the second starting port and capable of taking an open state and a closed state. A game ball can enter the second starting port in the open state and a second in the closed state . A variable member configured such that a game ball cannot enter or is difficult to enter at the start port;
    Based on the game ball entering the sphere to the third start hole, and a third random number acquisition means for acquiring a third random number according to the open state drive of the variable member,
    Third identification information display content determination means for determining stop identification information of the third identification information based on the third random number;
    After the third identification information varies displayed for a predetermined time, the third identification information display section, and the third identification information display control means for controlling to display the stop identification information of the third identification information,
    If stopping the identification information of the third identification information is a specific embodiment, and a open state propriety determining execution means for controlling driving the variable member in the open state,
    Yu Technical state control means, optionally or always, especially Teiyugi the state when and ball entrance to the second start hole as compared with the time of normal gaming state easily variable member easily opened to migrate the configured pachinko game machine In
    At least one of the variable winning opening, inside a special variable winning hole and a normal area and a specific area, and, in a first radiation strength and the second radiation strength greater than the first radiation strength In a situation where game balls can be fired, the special variable winning opening makes it easier for a game ball fired at the second launch strength to flow in than a game ball fired at the first launch strength. In the position,
    Special game control unit, when a predetermined mode of stopping the identification information when the predetermined manner is a special aspect or the second identification information of the stop identification information of the first identification information is a special embodiment, ball entrance easily to the specific region and so as to the special variable winning opening open,
    JP Teiyugi state transition determination means, if the game ball to the specific area of the special variable winning opening has ball entrance being configured may decide to transition to a particular game state after special game end,
    The first game side and the second game are made different by changing the ratio at which the predetermined aspect of the stop identification information of the first identification information is a special aspect and the ratio at which the predetermined aspect of the stop identification information of the second identification information is a special aspect. A pachinko gaming machine characterized in that the ease of transition to a specific gaming state is made different between sides .
  2. JP Teiyugi state transition determining means, when the low profit game ball in the specific region during special game to run once the unit game that the variable winning opening the open state has ball entrance to a specific game state after the special game terminated The pachinko gaming machine according to claim 1, which can be determined to be transferred.
  3. Special game control unit, when the unit game that the variable winning opening an open state at low profit special game to be executed once a specific area in the game ball is ball entrance, further units of the variable winning opening open state Add one or more games to make a high profit special game,
    JP Teiyugi state transition determination means, if the game ball in the specific region during profitable special game has ball entrance may decide to transition to a particular game state after the special game terminated, according to claim 1 or 2, wherein Pachinko machine.
  4. If you do not meet the change condition for starting the first identification information, until satisfying the variation starting condition of the first identification information, the first random number holding means for temporarily storing the first random number first random number acquisition unit acquires When,
    If you do not meet the change condition for starting the second identification information, until satisfying the fluctuation start condition of the second identification information, the second random number holding means for temporarily storing a second random number is the second random number acquisition means has acquired When,
    When the identification information of either the first identification information or the second identification information is variably displayed, the fluctuation of the identification information based on any random number temporarily stored in the first random number holding means and the second random number holding means When the variable display is finished and the random number is temporarily stored in both the first random number holding unit and the second random number holding unit, the random number temporarily stored in any random number holding unit is stored. and a pending release control means for determining a preference of variation of the identification information based, pachinko machines of any one of claims 1 to 3.
  5. Yu Technical state control means shifts the variable member easily opened after special gaming state ends, if the total variation time count of the first identification information and second identification information reaches a predetermined number, variable member easy open The pachinko gaming machine according to any one of claims 1 to 4, wherein the state is terminated.
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JP5938262B2 (en) * 2012-04-23 2016-06-22 京楽産業.株式会社 Game machine
JP5938261B2 (en) * 2012-04-23 2016-06-22 京楽産業.株式会社 Game machine
JP5560299B2 (en) * 2012-04-23 2014-07-23 京楽産業.株式会社 Game machine
JP6075525B2 (en) * 2012-05-02 2017-02-08 株式会社三共 Game machine
JP6075524B2 (en) * 2012-05-02 2017-02-08 株式会社三共 Game machine
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JP2013236813A (en) * 2012-05-16 2013-11-28 Kyoraku Sangyo Kk Game machine
JP5489373B2 (en) * 2012-09-20 2014-05-14 京楽産業.株式会社 Game machine
JP2014166541A (en) * 2014-04-07 2014-09-11 Taiyo Elec Co Ltd Pinball game machine
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JP5008892B2 (en) * 2006-04-24 2012-08-22 株式会社三共 Game machine
JP4947549B2 (en) * 2006-11-21 2012-06-06 サミー株式会社 Pachinko machine

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JP2015231548A (en) * 2015-07-30 2015-12-24 サミー株式会社 Pachinko game machine

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