JP5203886B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5203886B2
JP5203886B2 JP2008268583A JP2008268583A JP5203886B2 JP 5203886 B2 JP5203886 B2 JP 5203886B2 JP 2008268583 A JP2008268583 A JP 2008268583A JP 2008268583 A JP2008268583 A JP 2008268583A JP 5203886 B2 JP5203886 B2 JP 5203886B2
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game
image display
accessory
specific
optical sensor
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JP2010094347A (en
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敬大 濱田
政和 松井
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京楽産業.株式会社
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Description

  The present invention relates to a pachinko gaming machine, and in particular, a light-emitting / light-receiving optical sensor or a light-receiving infrared sensor that is operated by bringing a hand or a finger close to a glass plate on the front side of a movable specific accessory provided on a game board. And a pachinko gaming machine that outputs the detection signal to the effect control means.
  In the first type of pachinko machines, the game board can display various types of winning mouths, such as a start winning opening and an openable large winning opening, symbols, etc. on the board surface, and display effect images. A liquid crystal display (image display) that can be used, a number of obstacle nails, a windmill, and the like are provided.
When a game ball launched into the game area of the game board via the launch handle wins a start winning opening, the player is given a profit state determined by lottery. Control regarding the game are paid out and the random number lottery and the like of the detection and prize balls winning to winning opening is performed by the main control unit, speaker of the image display device and lamps and for the sound is controlled by the effect control device. In addition, the launch mechanism is controlled by the launch controller, and the payout of prize balls is controlled by the payout controller.
  In recent pachinko machines, in order to improve the playability and performance, the center role including the image display is so large that it occupies a wide area in the center of the game board. In many cases, movable specific actors (so-called gimmicks) such as characters are provided.
  In recent gaming machines, manual operation switches and the like are provided on the lower left side and the lower center of the front of the gaming machine to enhance the player's sense of participation and playability. An instruction message prompting the operation of the operation switch is displayed on the image display in association with the movement of the gimmick, and there are many things that change the effect image and the effect content by the gimmick according to the operation of the operation switch.
  In the ball game machine described in Patent Document 1, a movable specific accessory is provided in the central portion of the upper portion of the center accessory including a variable display (image display), A pair of light-emitting / light-receiving optical sensors are provided so as to protrude in the downwardly inclined direction. In response to an instruction message displayed on the variable display, when a player brings a finger close to the glass plate on the front side of the image display, reflected light reflected from the finger is received by the left or right optical sensor. Thus, the detection signal indicating the player's operation is output to the display control board, and the effect display is switched according to the player's operation.
  In the gaming machine described in Patent Document 2, a light emitting / receiving infrared sensor is provided on the upper part of the game board in a forward downward and inclined direction, and a plurality of rectangular frames as projection figures are provided on the projection surface of the upper plate. The animal mark corresponding to the display image is displayed in some way inside the projected rectangular frame. An infrared sensor detects that the player has operated his finger close to the projected rectangular frame and animal mark, and the detection signal is output to the accessory control board and display control board via the sub-integrated board. The effect control and effect display by the accessory are changed according to the operation by the person.
JP 2003-225373 A JP 2007-105235 A
  When the operation switch is provided in the lower left part or lower center part of the front of the gaming machine, the switch is operated at a position away from the image display or the specific accessory (gimmick), so that the effect display can be directly operated, Since the feeling of directly manipulating a specific role is diminished, it is difficult to improve the sense of participation and playability.
  In the gaming machine of Patent Document 1, since the optical sensor is provided on the left and right portions of the upper part of the inner space of the center accessory in the forward downward inclination direction, the upper center of the center accessory and the left and right side portions from the optical sensor. It is not possible to project light toward the glass plate in front of the specific accessory (gimmick) provided on the surface. For this reason, it is not possible to make the player feel the operation feeling of directly operating the specific combination by bringing the player's hand or finger close to the glass plate in front of the specific combination.
The gaming machine of Patent Document 2 has the same problem as the gaming machine of Patent Document 1 described above because the light emitting / receiving infrared sensor is provided on the upper part of the gaming board so as to be directed downward and inclined.
Moreover, since the projection light from the infrared sensor is projected from above to the upper plate, when the player causes the game ball in the upper plate to flow by hand, by detecting the player's hand, There is a risk of false detections occurring frequently. Therefore, the control for preventing the erroneous detection is complicated, and the configuration of the signal processing unit of the infrared sensor is complicated.
  Since the optical sensors and infrared sensors of Patent Documents 1 and 2 are light-emitting / light-receiving sensors, the incident light erroneously detects the reflected light reflected by the side wall portion of the center board of the game board or the specific board. There is a problem, and the position where the sensor is attached is restricted so as not to detect it erroneously. When an effective detection distance range is set as in the gaming machine of Patent Document 1, the configuration of the signal processing unit of the optical sensor that processes the detection signal is complicated.
  An object of the present invention is to provide an optical sensor or an infrared sensor that can be operated as if a specific accessory is manipulated by bringing a hand or a finger close to a glass plate on the front side of the movable specific accessory provided on the game board. It is to provide a gaming machine.
The pachinko gaming machine according to claim 1 has a game board, a plurality of types of winning holes, an image display, and a launching means for launching a game ball to the game area of the game board. In a pachinko gaming machine that gives a player a profit state determined by a lottery when triggered by a specific action that is provided on the game board and moves to be positioned in front of the image display, and the specific action is driven Drive control means for controlling the image display, and on the game board, the left and right sides of the image display toward the glass plate of the part located in front of the image display and the specified accessory Projection light can be projected toward the front of the image display so that it intersects with the front of the glass plate in a horizontal or near-horizontal direction from at least one side of the glass plate, and the reflected light can be received. And an optical sensor. The optical sensor is provided at a side portion of the image display so that the optical path of the projection light from the optical sensor and the reflected light toward the optical sensor does not enter the moving region of the specific accessory. The player's hand or finger approaching the glass plate is detected, and the detection signal is output to the effect control means.
An optical sensor is horizontally or nearly horizontal from at least one side of the left and right sides of the image display toward the glass plate of the part located on the front side of the image display and the specified accessory, and on the front surface of the glass plate. In a state in which light is projected toward the front position of the image display so as to cross obliquely with respect to the image display device, when the player brings his hand or finger closer to the glass plate, the reflected light reflected by the hand or finger is an optical sensor. And the detection signal is output to the effect control means.
The optical sensor is provided in a side part of the image display so that the optical path of the projection light and the reflected light from the optical sensor does not enter the moving region of the specific accessory, and at least one of the left and right sides of the image display for projected toward the front of the image display device so as to cross from the side at an angle with respect to the front surface of the horizontal or nearly horizontal direction and the glass plate, the image display device and the front side of the particular role thereof Light can be projected in the direction of the glass plate at the position . Since the detection signal detected by the optical sensor is output to the effect control means, the effect by the specific accessory can be changed according to the player's operation on the optical sensor.
Pachinko game machine according to claim 2 is the invention of claim 1, wherein the presentation control means, said when receiving the detection signal, Ru varied preset manner an effect by the specific combination thereof.
According to the present invention, by an optical science sensor, for detecting a hand or finger of the player is brought close to the glass plate, and outputs the detection signal to the presentation control means for controlling a particular role object, player Since it is possible to give a player a feeling that he / she is directly manipulating a specific accessory, it is possible to increase the player's sense of participation and enhance the interest of the game.
The pachinko gaming machine of the present invention has a game board, a plurality of types of winning holes, an image display, and a launching means for launching a game ball to the game area of the game board. As an opportunity, it is applied to a pachinko gaming machine that gives a player a profit state determined by lottery.
Hereinafter, the pachinko gaming machine of the present invention will be described based on examples.
  As shown in FIGS. 1 and 2, in the pachinko gaming machine 1, an open / close frame 2 is detachably attached to an outer frame attached to the game hall, and an open / close door 3 is detachably attached to the open / close frame 2. . A game board 4 is mounted on the open / close frame 2, and a game area 5 is formed on the front side of the game board 4. A window 3a is formed in the open / close door 3, and a transparent glass plate 3b is attached to the window 3a, and the front side of the game area 5 is covered with the glass plate 3b.
  A storage tray 6 for storing game balls and a launching handle 7 operated by the player are mounted below the window 3a of the open / close door 3. When the firing handle 7 is turned, the game balls introduced from the storage tray 6 to the launch position are launched, and when there are a plurality of game balls in the storage tray 6, for example, a plurality of games are played. Balls are fired continuously at intervals of approximately 0.6 seconds. The launched game ball is guided by the guide rail 8 and thrown into the upper part of the game area 5.
  As shown in FIG. 2 to FIG. 6, the game board 4 includes a number of obstacle nails 10, a start winning port device 11, a gate 12, a big winning port device 13, a normal winning port 15, an image display 16, and a center accessory. 17 is mounted on the game area 5, a game display board 18 is mounted outside the game area 5, and a control device 20 is mounted on the back side of the game board 4.
  The start winning port apparatus 11 is arranged below the center accessory 17 and includes an electric tulip (electrical chew), and opens and closes the upper start winning port 11a, the lower start winning port 11b, and the lower start winning port 11b. A member 11c, a start opening SW11d for detecting a game ball won in the start winning opening 11a, 11b, and an electric chew solenoid 11e for opening / closing the opening / closing member 11c. The open / close member 11c is configured such that two short symmetric wing members move around the axis perpendicular to the board surface, making it impossible to win a game ball to the lower start winning port 11b in the closed position, and in the open position. It is possible to win a game ball in the lower start winning opening 11b. The opening / closing member 11c in FIG. 2 is in the closed position.
  The gate 12 is arranged on the left side of the center accessory 17, and a gate SW12a for detecting a game ball that has passed through the gate 12 is additionally provided. When winning by a lottery performed when a game ball passes through the gate 12, the start winning opening device 11 is operated, and the opening / closing member 11c is normally operated so as to open and close under the closed state. Let
  The big prize opening device 13 is arranged below the starting prize opening device 11, and is a big prize opening 13a, an opening / closing member 13b for opening and closing the big prize opening 13a, and a big prize opening for detecting a game ball won in the big prize opening 13a. SW 13c and a large winning opening solenoid 13d for opening and closing the opening and closing member 13b. The opening / closing member 13b is configured to move about an axis parallel to the board surface, makes it impossible to win the game ball to the grand prize opening 13a at the closed position, and wins the game ball to the big prize opening 13a at the open position. Enable. The opening / closing member 13b in FIG. 2 is in the open position.
  When a winning game is won by winning a game ball at the start winning holes 11a and 11b, a big winning game is generated, the big winning hole device 13 is activated, and the normally closed big winning hole 13a is opened. The opening / closing member 13b is operated so as to open and close. A plurality of normal winning ports 15 are provided, and a normal winning port SW 15 a for detecting a game ball won in the normal winning port 15 is provided.
  The image display 16 is composed of a liquid crystal display, and is arranged in a region extending from the middle part to the lower part of the center accessory 17. This image display 16 displays an effect image that produces a big hit lottery performed when a game ball wins a winning winning opening 11a, 11b. In the effect, for example, three rectangular areas on the screen are displayed. The symbol variation and the lottery result using the effect symbols made up of numbers etc. displayed on 16a are displayed, and the jackpot effect is displayed in the jackpot game. The center accessory 17 is provided with various electrical decorations in addition to the image display 16.
  As shown in FIGS. 2 to 4, the upper part of the center accessory 17 includes a first specific accessory 36 that is a movable gimmick having a nickname of “Obotchamakun”, and a front side of the first specific accessory 36. And a second specific accessory 37 that is a title gimmick that can be opened and closed. The first specified combination 36 has a head portion 36a supported by the game board 4 and a body portion 36b connected to the lower side of the head portion 36a. The body portion 36b is relative to the head portion 36a. It can be moved up and down.
The first specific accessory 36 has an appearance position (see FIG. 3) where at least a part of the first specific accessory 36 appears greatly on the front side of the image display 16 and the body part 36b is relatively raised with respect to the head 36a. The upper part of the part 36b is configured to be switchable over a retracted position (see FIG. 4) hidden behind the head 36a.
The first specific accessory 36 is switched between the appearance position and the retracted position by the first solenoid 38 (see FIG. 6). The first specific accessory 36 is driven by a second solenoid 39 (see FIG. 6) so as to reciprocate for a predetermined time (for example, 5 seconds) around the vertical axis.
  The second specified accessory 37 has a left side member 37a and a right side member 37b, which can be switched between a closed position shown in FIG. 2 and an open position shown in FIGS. The right solenoid member 37b is driven to open and close by a fourth solenoid 41 (see FIG. 6). When the second specified combination 37 is in the closed position, most of the front surface of the head 36a of the first specified combination 36 is hidden, and when the second specified combination 37 is in the closed position, the first specified combination 36 The front side is open.
As shown in FIGS. 2 and 5, a pair of left and right optical sensors 23, 24 are provided on the outer peripheral member 17 a that defines the outer periphery of the center accessory 17 and is orthogonal to the surface of the game board 4. The optical sensors 23 and 24 are attached to the side portions of the first specific accessory 36, and the optical sensors 23 and 24 are located on the front side of the first specific accessory 36 (on the front portion of the image display 16 and the first specific accessory 36). This is a light-emitting / light-receiving type infrared sensor capable of projecting light toward the glass plate 3b horizontally or in a direction close to the horizontal and receiving the reflected light. The left and right optical sensors 23 and 24 are driven and controlled by an effect control board 27 (effect control means) to be described later, and detection signals from these sensors 23 and 24 are supplied to the effect control board 27.
As shown in FIG. 5, the right optical sensor 24 is configured to project infrared rays from a hole 17b having a predetermined size formed in the outer peripheral member 17a, and to receive the reflected external light. The sensor 24 is provided so as not to protrude into the inner space of the outer peripheral member 17a.
When the player brings his / her hand or finger closer to the glass plate 3b on the front side of the virtual operation area 24a shown in FIG. 2, the reflected light is detected by the optical sensor 24 as shown in FIG. The light paths of the projection light and the reflected light from the optical sensor 24 are not blocked by the first and second specific actors 36 and 37, and the light path is a moving region 42 of the first and second specific actors 36 and 37. It is supposed not to enter.
As the optical sensor 24, as shown in FIG. 5, a sensor that does not detect infrared rays other than the reflected light from the player's hand or finger is employed.
  The virtual operation area 24a corresponds to the front of the right part of the body part 36b of the first specific accessory 36, and when reflected light is detected by the optical sensor 24, the effect by the first specific accessory 36 is described later. Is changed in a preset manner, so that the player feels as if he / she directly operated the first specific combination 36, and the gameability is enhanced because he / she feels a sense of participation.
  The mounting structure of the left optical sensor 23, the virtual operation area 23a, and the optical path are the same as described above (however, the positional relationship is symmetrical). When the reflected light from the optical sensor 23 is detected, the effect by the first specific accessory 36 changes in a preset manner as will be described later. In this case, the reflected light from the right optical sensor 24 is detected. It is made to change in the mode different from the case where it was done.
  The game display board 18 is disposed on the lower right side of the game area 5 so as to face forward, and includes a 7-segment special symbol display 18a, a normal symbol display 18b indicated by XX, four special symbol holding lamps 18c, A normal symbol holding lamp 18d is provided, and these indicators 18a to 18d use LEDs as light emission sources. In the special symbol display 18a, the result of the jackpot lottery performed when the game ball is won at the start winning openings 11a and 11b is displayed as a stop symbol after the change of the effect symbol is displayed. In the normal symbol display 18b, the gate The result of the lottery performed when the game ball passes through 12 is displayed as a stop symbol after the change display.
  The number of game balls won in the start winning opening 11a, 11b during the variation display of the special symbol display 18a, and has not been used yet for the variation of the special symbol display 18a. The maximum number of special symbols held is four, and the special symbol hold lamp 18c displays the number of special symbols held. Similarly, during the fluctuation display of the normal symbol display 18b, the number of game balls that have passed through the gate 12 and not yet subjected to the fluctuation of the normal symbol display 18b (the result of the lottery used for the change later) The maximum number of normal symbols held is four, and the normal symbol hold lamp 18d displays the number of normal symbols held.
  By turning the launch handle 7, the game balls that are launched and thrown into the upper part of the game area 5 fall on the obstacle nails 10 while changing their direction, and the winning holes 11 a, 11 b, 13 a, 15 are dropped. If any of the winning areas is won, the game area 5 is discharged out of the game area 5 and if any of the winning holes 11a, 11b, 13a, 15 is not won, it is finally formed at the lower end of the gaming area 5. It is discharged out of the gaming area 5 from the out-port 19 that has been made.
Next, a control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 6, the control device 20 includes a main control device 21 and a sub control device 25. The main control device 21 includes a CPU, a ROM, and a RAM on a main control board 22. The sub-control device 25 includes a payout control board 26, an effect control board 27, an image control board 28, and a lamp control board 29. Each of the plurality of control boards 26 to 29 includes a CPU, a ROM, and a RAM.
  The main control board 22 receives the detection signal from the start opening SW11d, the gate SW12a, the big prize opening SW13c, and the normal prize opening SW15a, and receives the control information from the payout control board 26, and receives the electric chew solenoid 11e, the big prize opening. The solenoid 13d, the special symbol display 18a, the normal symbol display 18b, the special symbol hold lamp 18c, and the normal symbol hold lamp 18d are controlled.
  The main control device 21 performs a big hit lottery in response to the winning of the game ball at the start winning ports 11a and 11b, and when the big win lottery is won, the main control device 21 opens and closes the big winning port 13a as a big hit game with a predetermined opening / closing pattern. In this way, the winning device 13 is controlled, and the winning probability of the big win lottery is set to a predetermined low probability (for example, about 1/300) when it is lost in the probability variation lottery and is low in the case of winning in the probability variation lottery. It is configured to set a higher probability (for example, about 1/30) than that, and if the lottery is lost in the probability variation lottery, the big hit lottery after the big hit game is performed a predetermined number of times (for example, 100 times). Meanwhile, the start winning opening 11 is controlled to execute the short game when the opening time of the start winning opening 11b becomes longer than the normal game and the variation time of the effect symbol is shortened.
The payout control board 26 receives the control information from the main control board 22 and controls the payout drive motor 30, so that the winning mouths 11 a, 11 b, The number of game balls set for each of 13a and 15 is paid out to the storage tray 6.
The effect control board 27 basically receives control information from the main control board 22 and outputs control information for effect to the image control board 28 and the lamp control board 29, respectively. However, the effect control board 27 changes the control information for the effect according to the input signal received from the effect button 31. In addition, the effect control board 27 changes the manner in which the first to fourth solenoids 38 to 41, which are solenoid actuators, are driven and controlled in accordance with detection signals received from the optical sensors 23 and 24, as will be described later.
  The image control board 28 receives control information from the effect control board 27 and controls the image display 16 and the speaker 32. The lamp control board 29 receives the control information from the effect control board 27 and controls the frame lamp 33, the panel lamp 34, and the movable accessory 35 mainly in synchronization with the control by the image control board 28. For example, the speaker 32 and the frame lamp 33 are provided on the open / close door 3, and the board lamp 34 and the movable accessory 35 are provided on the game board 4.
  Next, processing and control executed by the main control device 21 will be described with reference to FIGS. First, as shown in FIG. 7, in the main process of the main controller 21, the random number update process (S1), the start port SW process (S2), the gate SW process (S3), the special symbol process (S4), and the normal symbol process. (S5), winning prize opening process (S6), electric chew process (S7), prize ball process (S8), and output process (S9) are sequentially executed, and then the initial value random number update in S10 and the fluctuation pattern in S11 are performed. The random number is updated repeatedly, and the processing of S1 to S11 is executed by interruption processing at every minute time interval.
  As shown in FIG. 8, in the start port SW process of S2, when the start port SW11d is turned on (S20; Yes), when the number U of special symbols is less than 4 (S21; Yes), the number of holds U is incremented to U + 1 (S22), the big hit random number, the big hit symbol random number, the reach random number and the fluctuation pattern random number are acquired and stored (S23), and the process returns. Each random number is sequentially updated within a predetermined range in the random number update process of S1, and in S23, a random number generated when the start port SW11d is turned on is acquired and stored.
  As shown in FIG. 9, in the special symbol processing of S4, when the big hit is not being hit (S30; No), when the special symbol is not fluctuating (S31; No), the reserved number U of the special symbol is 1 or more. In this case (S32; Yes), the number U of holdings is decremented to U-1 (S33), and the big hit determination process (S34) is executed.
  As shown in FIG. 10, in the jackpot determination process of S34, the oldest jackpot random number acquired and stored in S23 is determined (S50), and the jackpot random number is in the normal gaming state as shown in FIG. Matches a jackpot specific random number (for example, “3”) at a rate of 1/300, and in the case of a probabilistic gaming state, a jackpot specific random number (for example, “3”, “7”, “ 37 ”··), a big hit is determined, and a small hit specific random number (eg,“ 0 ”,“ 50 ”,“ 100 ”,...) Is determined to be a big hit.
  In the case of jackpot (S51; Yes), the oldest jackpot symbol random number acquired and stored in S23 is determined (S52), and the jackpot symbol random number is, for example, 4/10 as shown in FIG. When the ratio matches any of “4” to “7” (S53; Yes), probability variation symbol A is set (S54), and when it matches any of “8” to “9” at a ratio of 2/10 (S53; No, S55; Yes), probability variation B is set (S56), and when 4/10 matches any of “0” to “3” (S53; No, S55; No), normal The symbol is set (S57) and the process returns.
  On the other hand, S51; No, that is, if it is not a big hit, based on the big hit symbol random number, if it is a small hit (S58; Yes), a small hit symbol is set (S59), and if it is not a small hit (S58; No), the lost symbol is set (S60), and the process returns. Here, S23, S52, etc. correspond to the probability variation lottery, and when a normal symbol is selected, the probability variation lottery results in a loss and the normal gaming state is set after the big hit game, and the winning probability of the big hit lottery is low. When the probability variation symbol A or probability variation symbol B is selected, the probability variation lottery is won, and the probability variation gaming state is set after the jackpot game, and the winning probability of the jackpot lottery is 1/30 of a high probability. become.
  As shown in FIG. 9, after the jackpot determination process of S34, a variation pattern selection process (S35) is executed, based on the jackpot random number, jackpot symbol random number, reach random number, variation pattern random number, etc. acquired and stored in S23. A variation pattern (variation time) is selected, and then a variation pattern selected in S35, a symbol set in S34 and a variation start command including information on the gaming state are set (S36), and then a special symbol display is performed. The change of the special symbol is started by the device 18a (S37), the measurement of the change time is started (S38), and the process returns. Note that the command set in S36 and the command set in the following description are output to the sub-control device 25 in the output process of S9 in FIG.
  On the other hand, when S31: Yes, that is, when the special symbol is changing, the change time started from S38 reaches the predetermined time, and when the change time ends (S39; Yes), the change stop command is set. (S40) The special symbol is stopped by the special symbol display 18a (S41), the symbols set in S54, S56, and S57 are displayed as the lottery results, and the variation time is reset (S42). (S43) is executed and the process returns.
  Next, in the big winning opening process of S6 shown in FIG. 7, winning is made by the big hit lottery performed with the winning of the game balls to the starting winning openings 11a and 11b, and the symbol is changed by the big hit judging process of FIG. Or, in the case of a normal design, after opening the grand prize opening 13a as a big hit game, a predetermined number (for example, 10) of game balls to win the big prize opening 13a or a prescribed time (for example, about 30 seconds) The special prize opening device 13 is controlled so as to be an open / close pattern in which the round that closes and closes the special prize opening 13a is continued for 15 rounds.
  In addition, when the symbol becomes a probable change symbol B in the big hit determination process of FIG. 10, after the big winning opening 13a is opened as a big hit game, a predetermined number (for example, 10) of game balls to the big winning opening 13a is set. The big prize opening device 13 is controlled so as to form an opening / closing pattern in which the round that ends by closing the big prize opening 13a after a winning or a predetermined time (for example, about 1 second) has passed is controlled. The game is a massive hit game that opens and closes the special winning opening 13 where a ball (prize ball) cannot be obtained. If the winning winning lottery lottery is performed in response to the winning of the game ball to the start winning opening 11a, 11b, and the symbol becomes a small hit symbol in the big hit determination process of FIG. 10, the big winning opening 13a is opened and closed. The big prize opening device 13 is controlled so as to have an opening / closing pattern that is performed in the same manner as in the case of a big hit game.
  Next, with respect to the effect process executed by the CPU of the effect control board 27 (effect control means), which controls the drive of the image display 16 and the first and second specific actors 36 and 37, FIG. This will be described based on the flowchart of FIG. The control program for the effect control is stored in advance in the ROM of the effect control board 27, and the symbol Si (i = 70, 71,...) Indicates each step.
  The control shown in FIGS. 13 and 14 is repeatedly executed every predetermined minute time. First, it is determined whether or not the effect image is changing (S70). When the determination is No, it is determined whether or not a change start command is received from the main control board 22 (S71). Returns to S70, and when the determination is Yes, the variation of the effect image is started based on the variation pattern information received together with the variation start command (S72). At this time, the effect image fluctuates within the three rectangular areas 16a displayed at the bottom of the screen.
Next, in S73, the first and second specific actors 36 and 37 are set in the state shown in FIG.
In the state shown in FIG. 2, the first specific accessory 36 is not the “appearance position” but the “retracted position”, and the second specific accessory 37 is in the closed position.
Next, a random number lottery is executed as to whether or not to display on the screen an instruction message indicating that a hand or finger is to be displayed on the front side of the first specified accessory 36 (S74), and the instruction message is displayed as a result of the lottery. In (S74; Yes), an instruction message such as “Touch the first specified object!” Is displayed on the screen, and the flag F is set to “1” (S75). If the instruction message is not displayed as a result of the lottery, the process returns.
  If the result of the determination in S70 is that the effect image is changing, it is determined in S76 whether or not a change stop command has been received. If the determination is No, it is determined whether or not the flag F is “1”. When F = 1, the process proceeds to S78. In S78, it is determined whether or not the probability variation symbols A and B are set based on the control information received from the main control board 22 (main control means) when the variation start command is received.
  If the determination is Yes, it is determined whether or not a detection signal is received from the optical sensor 24 in S79, and if the determination is Yes (when the player's hand or finger is detected by the right optical sensor 24). In S80, the first and second specific combinations 36 and 37 are set to the state shown in FIG. In this case, the first solenoid 38 is driven and controlled to switch the first specified accessory 36 to the appearance position (the body part 36b is lowered), and the third and fourth solenoids 40 and 41 are driven and controlled. The specific accessory 37 is switched to the open position.
  Thus, the player is surprised because the second specified combination 37 is switched to the open position and the first specific combination 36 is switched to the appearance position in accordance with the operation of the player near the glass plate 3b. At the same time, it is possible to expect a big hit or a promising big hit, so that the player's sense of participation increases, the interest of the game increases, and the gameability improves. In addition, since the display of the instruction message and the operation by the player are executed through the lottery in S74, the randomness is ensured while exhibiting the notice function for announcing the big hit. Excellent.
  When the determination in S79 is No, it is determined whether or not a detection signal is received from the optical sensor 23 in S81. If the determination is Yes (when the player's hand or finger is detected by the left optical sensor 23). In step S82, the first and second specific actors 36 and 37 are set to the state shown in FIG. In this case, the third specified fourth solenoid 37 is switched to the open position by drivingly controlling the third and fourth solenoids 40 and 41. In this case, although the first specified combination 36 maintains the retracted position, since the second specified combination 37 is switched to the open position, the player's sense of participation is increased and the interest of the game is increased, as described above. Playability is improved. If the determination in S81 is No, the process returns, assuming that there was no operation by the player (the player did not participate).
  If the determination in S78 is No, it is determined whether or not the normal symbol is set in S83. If the determination is Yes, it is determined whether or not the detection signal of the optical sensor 23 or 24 is received in S84. When determination is Yes, it transfers to S85. In S85, the first specific accessory 36 is set to the appearance position, and then the process returns. In this case, the first solenoid 38 is driven and controlled to switch to the appearance position where the body part 36b of the first specific accessory 36 is lowered. However, in this case, the second specific accessory 37 is held in the closed position.
  Since the first specific combination 36 is switched to the appearance position in S85, the player has some expectation, but since the second specific combination 37 holds the closed position, there is no excessive expectation. In the same manner as described above, the sense of participation is enhanced and the game is enhanced. If the determination in S84 is No, it returns that there is no operation by the player.
  If the determination in S83 is No, it is determined in S86 whether a small hit or a loss has been set. If the determination is Yes, whether the detection signal of the optical sensor 23 or 24 has been received in S87. When the determination is Yes, the process proceeds to S88, and in S88, the first specific accessory 36 is vibrated. In this case, the second specific solenoid 36 is reciprocally oscillated around the vertical axis by turning on and off the second solenoid 39 for a predetermined time. If the determination at S87 is No, the process returns.
In this case, since the second specified combination 37 holds the closed position and the first specific combination 36 only vibrates for a predetermined time while holding the retracted position, the player has much expectation. However, as described above, it is possible to increase the sense of participation and enhance the playability.
On the other hand, if it is determined in S76 of FIG. 13 that the change stop command has been received, the effect image stop process is executed in S89, and then in S90, the flag F is reset to “0”. 2. Set the specific combination 36, 37 to the state shown in FIG. 2, and then return. In this case, necessary drive control signals are output to the first to fourth solenoids 38 to 41.
The operation and effect of the pachinko gaming machine 1 described above will be described.
When the player turns the launch handle 7, the game ball P is continuously thrown into the top of the game area 5, hits the obstacle nail 10 and the windmill 9, and falls while changing its direction. When the game ball passes through the gate 12, the normal symbol display 18b fluctuates, and when winning by lottery, the lower start winning port 11 starts operating, the opening and closing member 11c opens and closes, and the lower start winning port 11b. Is opened and closed, and when a game ball enters the lower start winning opening 11b, the special symbol display 18a changes. The special symbol display 18a also fluctuates when the game ball wins the upper start winning opening 11a. Since these actions and the subsequent actions are the same as those of the existing pachinko gaming machine, the detailed description thereof is omitted here, and the first and second specific actors 36 and 37 and the left and right optical sensors 23 and 24 are omitted. The operation related to is described below.
A random number lottery is made by entering the start winning holes 11a and 11b, and when the effect symbol changes in parallel with the change of the special symbol, the random number lottery in S74 of FIG. 3 It is decided by lottery whether or not to display an “instruction message” for operating the front of b. If it is decided to display the result of lottery, the above instruction message is displayed and the result of lottery When it is determined not to display, the above instruction message is not displayed, and no operation by the player is executed. In order to determine whether or not to display the instruction message by this random number lottery, it is possible to impart randomness to the effect control in FIG.
When the instruction message is displayed, when the player to approach a hand or fingers to any of the front glass plate 3 b of the left and right legs of the first specific combination thereof 36, it is detected by an optical sensor 23 or 24, The detection signal is supplied to the effect control board 27, and effect control for the first and second specific actors 36 and 37 according to the setting contents set in the jackpot determination process and the detection signal is performed. When the player's operation is detected by the optical sensors 23, 24, as shown in S80, S82, S85, S88 in FIG. In order to respond to the operation, the player learns a sense of participation as if he / she directly manipulated the first specific accessory 36, so that the sense of participation can be enhanced and the game performance can be enhanced.
In addition, according to the probability variation symbols A and B, the normal symbol, the small hit and the loss set in the big hit determination process, that is, the lower the winning grade, the first and second specific actors 36 and 37 Since the production operation is simplified, the production operation of the first and second specific actors 36 and 37 exhibits a notice function for announcing the types of small hits, normal big hits, and probable big hits. 2 Since the expectation can be enhanced by looking at the performance operations of the specific actors 36 and 37, the excitement is excellent.
As shown in S79 to S82 of FIG. 14, since the rendering operation is different between the case where the detection is performed by the optical sensor 24 and the case where the detection is performed by the optical sensor 23, it is advantageous in improving randomness.
  It is possible to project light in a horizontal or near horizontal direction toward the glass plate 3b on the front side of the first specific combination 36 on the side portion of the first specific combination 36 of the game board 4 and In order to provide the optical sensors 23 and 24 that can receive the reflected light, the optical sensors 23 and 24 detect the player's hand or finger that is close to the glass plate 3b on the front side of the first specified accessory 36, and Since the detection signal is output to the effect control board 27, it is possible to give the player a feeling that the player is directly manipulating the first specific accessory 36, so that the player's sense of participation is enhanced, and Can be increased.
Provided an optical science sensors 23 and 24 to the side portion of the first specific combination product 36, for projecting light in a direction nearly horizontal or horizontally directed towards the glass plate 3b on the front side of the first particular won game 36 Since light can be projected toward the glass plate 3b on the front side of the first specific accessory 36, the degree of freedom of arrangement of the first specific accessory 36 can be increased.
  Since the first specific combination 36 is configured to switch between an appearance position at least a part of which appears on the front side of the image display 16 and a retreat position at least a part of which is retracted from the appearance position. When the first specific accessory 36 is unexpectedly switched to the appearance position, the unexpectedness is high, and the movable specific accessory is excellent in performance. The effect control board 27 displays an instruction message on the screen of the image display 16 indicating that the hand or finger is brought closer to the first specific accessory 36 at the start of the change of the effect image, so that the player gives the instruction. It is possible to perform an operation of bringing a hand or a finger close at an appropriate time.
  When the effect control board 27 receives the detection signal, the effect of the first specific accessory 36 is changed in a preset manner, so that the player feels as if he has operated the first specific accessory 36 by himself. You can feel it. Since the two optical sensors 23 and 24 are provided in the left and right side portions of the first specific accessory 36, the two front portions of the glass plate 3b are associated with the two optical sensors 23 and 24. Therefore, it is possible to diversify the operations by the player and diversify the effects by the first specific accessory 36.
  The outer peripheral member 17a that defines the outer periphery of the center accessory 17 including the image display 16 and the first specific accessory 36 is provided with the outer peripheral member 17a orthogonal to the board surface of the game board 4, and the optical sensors 23 and 24 are provided at the outer periphery. Since it arrange | positions so that it may not protrude in the inner space of the member 17a, it is advantageous when using the inner space of the center accessory 17 effectively, and the external decoration (design) of the inner space of the center accessory 17 deteriorates. There is nothing to do.
  Since the optical sensors 23 and 24 are disposed at positions where the optical paths of the projection light from the optical sensors 23 and 24 and the reflected light toward the optical sensor are not blocked by the first specific accessory 36, the first specific accessory 36 is provided. Even if the optical sensor moves, the optical path is not blocked, and the functions of the optical sensors 23 and 24 can be maintained.
Next, an example in which the embodiment is partially changed will be briefly described.
1] A weak infrared ray emitted from the player's hand or finger instead of the optical sensors 23, 24, and horizontal or nearly horizontal direction from the glass plate on the front side of the leg portion of the first specified accessory You may provide the infrared sensor which can receive the infrared rays which inject into. As this infrared sensor, it is desirable to use a special infrared sensor having a very high infrared detection sensitivity.
2] The first and second specific roles 36 and 37 are merely examples, and instead of these specific roles 36 and 37, specific roles of one or more various shapes, arrangement positions, sizes, and functions. May be provided. 3] Instead of the optical sensors 23 and 24, various optical sensors may be employed.
4] In the above embodiment, the present invention is applied to the first type pachinko gaming machine as an example, but the present invention can also be applied to the second type pachinko gaming machine.
5] In addition, those skilled in the art can implement the present invention in a form in which various modifications are added without departing from the spirit of the present invention.
1 is a schematic front view of a pachinko gaming machine according to an embodiment of the present invention. It is a front view of a game board. It is a front view of a game board. It is a front view of a game board. It is a cross-sectional top view which shows a game machine, an image display, an optical sensor, etc. It is a block diagram of the control system of a pachinko gaming machine. It is a flowchart of a main process. It is a flowchart of a start port SW process. It is a flowchart of special symbol processing. It is a flowchart of a big hit determination process. It is explanatory drawing of the table which set the big hit and the small hit random number. It is explanatory drawing of the table which set the big hit symbol random number. It is a part of flowchart of the production control with respect to a specific accessory. It is the remainder of the flowchart of the production control with respect to a specific accessory.
DESCRIPTION OF SYMBOLS 1 Game machine 4 Game board 5 Game area | region 7 Launch handle 11 Start winning opening apparatus 11a Upper starting winning opening 11b Lower starting winning opening 13 Large winning opening apparatus 15 Normal winning opening 16 Image display 17 Center accessory 17a Outer peripheral members 23, 24 Optical sensor 27 Production control board 36 First specific accessory 36a Head 36b Body part 37 Second specific accessory 37a Left side member 37b Right side member 38 First solenoid 39 Second solenoid

Claims (2)

  1. It has a game board, multiple types of winning holes, an image display, and a launching means for launching a game ball into the game area of the game board. In a pachinko machine that gives a profitable state,
    A specific accessory provided on the game board and movable so as to be positioned in front of the image display;
    Production control means for controlling the drive means for driving the specific accessory and the image display;
    In the game board, a glass plate in a horizontal or near-horizontal direction from at least one side of the left and right sides of the image display toward the glass plate of a portion located on the front side of the image display and the specified accessory An optical sensor capable of projecting projection light toward the front position of the image display so as to cross obliquely with respect to the front surface, and receiving the reflected light,
    The optical sensor is provided at a side portion of the image display so that the optical path of the light projected from the optical sensor and the reflected light toward the optical sensor does not enter the moving region of the specific accessory,
    A pachinko gaming machine configured to detect a player's hand or finger approaching the glass plate by the optical sensor and to output a detection signal to the effect control means.
  2.   2. The pachinko gaming machine according to claim 1, wherein when the production control means receives the detection signal, the production control means changes the production by the specific accessory in a preset manner.
JP2008268583A 2008-10-17 2008-10-17 Pachinko machine Active JP5203886B2 (en)

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JP5435488B2 (en) * 2010-05-12 2014-03-05 京楽産業.株式会社 Game machine
JP5450243B2 (en) * 2010-05-12 2014-03-26 京楽産業.株式会社 Game machine
JP5435490B2 (en) * 2010-05-24 2014-03-05 京楽産業.株式会社 Game machine
JP5435491B2 (en) * 2010-06-14 2014-03-05 京楽産業.株式会社 Game machine
JP5435492B2 (en) * 2010-06-14 2014-03-05 京楽産業.株式会社 Game machine
JP5435496B2 (en) * 2010-07-15 2014-03-05 京楽産業.株式会社 Game machine
JP5435495B2 (en) * 2010-07-15 2014-03-05 京楽産業.株式会社 Game machine
JP5128651B2 (en) * 2010-11-17 2013-01-23 京楽産業.株式会社 Production control device and pachinko machine
JP5367856B2 (en) * 2012-01-30 2013-12-11 京楽産業.株式会社 Game machine
JP6001349B2 (en) * 2012-06-25 2016-10-05 株式会社平和 Game machine
JP5612651B2 (en) * 2012-10-31 2014-10-22 京楽産業.株式会社 Production control device
JP5709819B2 (en) * 2012-11-07 2015-04-30 株式会社ユニバーサルエンターテインメント Game machine
JP6443187B2 (en) * 2014-07-31 2018-12-26 株式会社三洋物産 Game machine
JP6414581B2 (en) * 2016-11-08 2018-10-31 豊丸産業株式会社 Game machine
JP6298875B2 (en) * 2016-12-06 2018-03-20 株式会社平和 Game machine

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JP4390420B2 (en) * 2002-03-08 2009-12-24 株式会社三共 Bullet ball machine
JP4118616B2 (en) * 2002-06-26 2008-07-16 株式会社ソフィア Bullet ball machine
JP2004049351A (en) * 2002-07-17 2004-02-19 Taiyo Elec Co Ltd Game machine
JP4543158B2 (en) * 2005-12-22 2010-09-15 タイヨーエレック株式会社 Game machine
JP2008035899A (en) * 2006-08-01 2008-02-21 Olympia:Kk Pinball game machine

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