JP5066758B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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Publication number
JP5066758B2
JP5066758B2 JP2008141699A JP2008141699A JP5066758B2 JP 5066758 B2 JP5066758 B2 JP 5066758B2 JP 2008141699 A JP2008141699 A JP 2008141699A JP 2008141699 A JP2008141699 A JP 2008141699A JP 5066758 B2 JP5066758 B2 JP 5066758B2
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moving
driving
image display
driven
movement
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JP2009285213A (en
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東洋志 原田
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株式会社大都技研
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Description

  The present invention relates to game machines such as pachinko machines and slot machines.

  In game consoles such as pachinko machines and slot machines, there have been proposed ones in which a movable member is arranged on the front side of the image display device to improve the effect. As such a game machine, Patent Document 1 discloses a game machine provided with a shutter device that opens and closes an image display device. In such a game machine, the display content of the image display device is hidden or exposed by opening and closing the shutter device, so that the effect of the display content can be improved.

JP 2007-98027 A

  However, in Patent Document 1, the form of each shutter, which is a movable member, is the same, and there is room for improvement in terms of variations in the production content.

  Accordingly, an object of the present invention is to provide a game machine that realizes a variety of effects when performing effects using a movable member.

According to the present invention, the first moving body, the second moving body, the first driving means capable of moving at least the first moving body, and at least moving the second moving body. Second driving means that can be operated, selection means for selecting a movement control pattern from a plurality of types of movement control patterns, and the driving means based on the movement control pattern selected by the selection means. At least controllable control means and image display means provided with a rectangular image display area, wherein the first and second moving bodies are provided movably in front of the image display area The control means is capable of executing a first drive control when the first movement control pattern is selected from the plurality of types of movement control patterns by the selection means, control The stage is capable of executing a second drive control when a second movement control pattern is selected from the plurality of types of movement control patterns by the selection means, and the first moving body is When driven by one of the first drive control and the second drive control, in the first direction from the outer front of the image display area to the inner front of the image display area It is possible to perform at least a moving operation, and when the second moving body is driven by drive control of any one of the first and second drive controls, It is possible to perform at least an operation of moving from the outer front side of the image display area to the inner front side of the image display area in a second direction that is opposite to the first direction. Mobile and said When the second moving body is driven by the first drive control, the second moving body is closest to the first position, and the first moving body and the second moving body are When driven by drive control, there is provided a gaming table characterized in that it can be closest to a second position different from the first position.
According to the present invention, an image display unit that displays an image, and first and second movements provided on the front side of the image display unit and movable on a plane parallel to the image display unit. a member, a position overlapped with the image display unit, in a position that does not overlap with the image display unit, and a driving means for moving the first and second movable members each independently, the first and the predetermined Selection means for selecting a movement pattern from movement patterns of two movement members; and control means for controlling the driving means based on the movement pattern selected by the selection means , the first and second Each of the moving members includes an exposed portion that always exposes the back thereof and a concealing portion that conceals the back thereof, and the concealing portion of the first moving member is different from the concealing portion of the second moving member. embodiment der is, the image display Is a square, and the first moving member is located on the image display unit from a first initial position outside the image display unit on one end side of the image display unit in the moving direction of the first and second moving members. The second moving member is movably provided on the image display unit from a second initial position outside the image display unit on the other end side in the moving direction of the image display unit. The moving pattern is a moving pattern for moving the first and second moving members so that one end of the first moving member and one end of the second moving member are closest to each other, There is provided a game table characterized in that it includes a plurality of types of movement patterns whose closest positions are different from each other .

ADVANTAGE OF THE INVENTION According to this invention, when performing the effect using a movable member, the game stand which implement | achieves a more various effect can be provided.

<First Embodiment>
<Overall configuration>
FIG. 1 is a front view of a gaming table A according to an embodiment of the present invention. The gaming table A is a pachinko machine and includes a front door 10 in front of it. The front door 10 can be opened and closed with respect to an inner frame (not shown in FIG. 1) of the game table A, and the inner frame supports the front door 10. A circular window portion 11 is formed in the approximate center of the front door 10. The window portion 11 is provided with a transparent member (glass plate or plastic plate) so that the game area 21 behind the front door 10 can be seen through the window portion 11.

  The game area 21 is formed in front of the game board 20. A plurality of nails 22 are erected in the game area 21, and the nails 22 protrude to the front side of the game area 21. The game area 21 is also provided with special drawing start winning ports 24 and 25, a general drawing starting winning port 26, a plurality of winning ports 27, and a big winning port 28. In the case of this embodiment, the normal start winning opening 26 is a gate type winning opening, and flows down the game area 21 even after a game ball (pachinko ball) has entered. On the other hand, each of the special drawing start winning ports 24 and 25, the big winning port 28, and the winning port 27 is a winning port in which the game ball 21 is discharged after the game ball has entered. Each of these winning holes is provided with a sensor (not shown) for detecting the entry of a game ball.

  The special figure start winning opening 25 is a so-called electric tulip type variable winning opening. The opening and closing of a movable opening / closing member provided in the winning opening restricts the entry of game balls, and the game is more restrictive than the restricted state. The state changes between an open state where the ball is easy to enter. When the special figure start winning opening 25 is in the open state, the opening / closing member of the special figure start winning opening 25 makes it easier for the game ball to be picked up, and therefore, it becomes easier to enter the game ball than in the restricted state. On the other hand, in the restricted state, the opening / closing member is obstructed and it becomes difficult for the game ball to enter.

  The grand prize opening 28 is also a variable prize opening. The big winning opening 28 is provided with a movable opening / closing member 28a for opening and closing the winning opening 28. The opening / closing member 28a is rotatable between a closed position and an open position rotated to the front side of the game area 21. FIG. 1 shows a case where the opening / closing member 28a is in the closed position. When the opening / closing member 28a is in the closed position, the big prize opening 28 is closed and the game ball cannot enter, and when the opening / closing member 28a is in the open position, the game ball can enter the big prize opening 28. Hereinafter, the case where the opening / closing member 28a is in the closed position is also referred to as closing the prize winning opening 28, and the case where the opening / closing member 28a is in the open position is also referred to as opening.

  In the game area 21, an out port 29 is also provided. The out mouth 29 is located at the lowermost part of the game area 21, and the game balls that have not entered any of the winning holes enter the out mouth 29 and are thereby excluded from the game area 21.

  Below the game area 21, a normal symbol display device 30 (hereinafter also referred to as a general symbol display device) and a special symbol display device 32 (hereinafter also referred to as a special symbol display device) are provided. In the present embodiment, these are all 7-segment LED displays. Further, a general drawing lottery storage number display device 31 is provided in the vicinity of the general drawing display device 30, and a special drawing lottery holding memory number display device 33 is provided in the vicinity of the special drawing display device 32. The general-purpose lottery hold memory number display device 31 displays the number of times of random number hold for winning judgment, and the special drawing lottery hold memory number display device 33 displays the number of times of random number hold for jackpot determination. In the case of the present embodiment, the ordinary drawing lottery hold memory number display device 31 and the special figure lottery hold memory number display device 33 are both configured by a plurality of LEDs, and the number of LEDs corresponding to the number of random numbers held is lit.

  An upper plate constituting member 40 and a lower plate constituting member 41 are provided at the lower part of the game table A, and a payout opening 42 is provided at the upper left portion of the upper plate constituting member 40. The upper plate constituting member 40 constitutes an upper plate (not shown) into which a game ball paid out from the payout outlet 43 flows. A certain amount of game balls can be stored in the upper plate. The lower plate constituting member 41 constitutes a lower plate (not shown) that stores a certain amount of game balls flowing from the upper plate by operating a lever (not shown).

  The launch handle 43 is a handle for accepting a player's ball launch operation. The gaming table A includes a game ball launching device 44 and a ball feeding device (not shown in FIG. 1) that supplies the game balls stored in the upper plate one by one to the launch position of the game ball launching device 44. Built-in. The game ball launching device 44 launches the game ball supplied from the upper plate 42 to the firing position by the above-described ball feeding device by its ballistic action with strength according to the amount of operation of the player with respect to the launch handle 43. The game ball jumps above the game area 21 through a passage between the inner rail 23 a and the outer rail 23 b provided in the game area 21.

  An effect unit 100 is provided in the approximate center of the game area 21. The effect unit 100 includes an image display device 110. In the present embodiment, the image display device 110 is a liquid crystal display device, and is also referred to as an LCD 110 hereinafter. Note that other types of display devices can be used as the image display device 110, for example, a segment display (7-segment), a dot matrix display, an organic EL display, a plasma display, a reel (drum), or a projector and a screen. A display device or the like consisting of A cover member 50 that covers the effect unit 100 is provided on the front side of the effect unit 100. The cover member 50 has an opening 51 so that the player can see only the portion exposed through the opening 51 from the player. In the case of the present embodiment, the opening 51 is set to a size that exposes only the entire LCD 100, but may be set to a size that exposes a moving member that is in a fully opened state, which will be described later, and a cover member. It is possible to always expose the entire production unit 100 without providing 50.

  In the case of the present embodiment, the display screen 111 of the LCD 110 has a rectangular shape, and constitutes an image display unit that is located behind the opening 51 and is visible to the player through the opening 51. In the present embodiment, the display screen 111 is rectangular, but may be square. In addition, a decorative object (not shown) may be provided on the periphery of the display screen 111 so that a part of the peripheral edge of the display screen 111 is hidden by the decorative object, so that the display screen 111 looks irregular. The display screen 111 is a flat surface in the present embodiment, but may be a curved surface. In the case of a curved surface, the plane parallel to the display screen is based on the plane including the square periphery of the display screen 111. When a reel (drum) is employed instead of the image display device 110, the plane parallel to the display screen is based on a plane passing through the rotation center of the reel. Hereinafter, the production unit 100 will be described in detail.

<Directing unit>
2 is a perspective view of the rendering unit 100 as viewed from the front side, FIG. 3 is a perspective view of the rendering unit 100 as viewed from the back side, FIG. 4 is an exploded perspective view of the rendering unit 100, and FIG. FIG. 2 is a vertical sectional view (excluding LCD 110, motor 131L, etc.). Hereinafter, left and right are referred to as left and right when viewed from the front.

  The effect unit 100 includes a frame 101, the LCD 110 described above, driving moving members 120R and 120L (hereinafter also collectively referred to as driving moving members 120), and driven moving members 121R and 121L (hereinafter collectively referred to as generic names). And a drive unit 130 that independently moves the drive moving members 120R and 120L.

  In the present embodiment, the moving member is configured with two members of the driving moving member and the driven moving member as one set, but it is also possible to configure the moving member with one member.

  Further, on the front side of the display screen 111 of the LCD 110, the driving moving member 120 and the driven moving member 121 are moved at positions close to the display screen 111. However, the driving moving member 120 and the driven moving member 121 are moved. May be moved at a position (for example, about 10 cm) far away from the display screen 111 on the front side of the display screen 111.

  An LCD 110 is assembled on the back of the frame 101, and a drive unit 130 is assembled on the top. A square opening 101a is formed at the center of the frame 101 so that the display screen 111 of the LCD 110 behind it is exposed to the front. Guide shafts 103 and 104 that are parallel to the display screen 111 and spaced apart in the depth direction and extending in the left-right direction are assembled to the upper front portion of the frame 101. In addition, a rail member 102 having a U-shaped cross section opened upward is assembled to the lower front portion of the frame 101.

  The driving moving member 120 includes a plate-like main body portion and a cylindrical attachment portion 120a formed integrally therewith. The main body includes an exposed portion 120OP that always exposes the back thereof and a concealing portion 120CL that conceals the back thereof. In the present embodiment, the exposed portion 120OP is an opening, but may be formed of a colorless transparent or colored transparent member. In the present embodiment, the exposed portion 120OP is square, and the driving moving member 120R and the driving moving member 120L are formed in the same shape and size at the same position. Note that a plurality of exposed portions 120OP may be provided. In that case, any exposed portion 120OP may be formed as an opening portion, or a part of the exposed portion 120OP may be formed of an opening portion and the rest may be formed of a colorless transparent or colored transparent member. Also good.

  The concealing part 120CL may be made of a material whose back cannot be seen through, or may be made transparent so that its back cannot be seen through by coloring a transparent member. The concealing part 120CL is desirably completely concealed so that the back thereof is completely invisible. However, the concealing part 120CL may be made of a material that slightly transmits light emitted from the LCD 110 in a state where the LCD 110 is positioned behind the concealing part 120CL.

  As will be described later, in the present embodiment, the concealing portion 120CL is composed of the driving moving member 120R and the driving moving member 120L by applying a picture to the surface of the concealing portion 120CL by applying a seal on which the picture is printed. Different forms. The picture can also be printed directly on the surface of the concealing part 120CL. In the present embodiment, the driving moving member 120R and the driving moving member 120L have different forms of the concealment portion 120CL depending on the picture. However, the form includes a shape and the like in addition to the picture.

  In addition, the picture includes both a flat one and a three-dimensional one. In the latter case, for example, the surface of the concealing portion 120CL can be formed and colored to form the concavity. In addition, the picture is preferably related to the effect image displayed on the LCD 110.

  The width in the left-right direction of the main body is approximately half the width in the left-right direction of the display screen 111, and the width in the vertical direction of the main body is larger than the width in the vertical direction of the display screen 111. Therefore, the driving moving member 120 can cover the left and right halves of the display screen 111.

  Metal bearings 120b are mounted on the left and right ends of the mounting portion 120a, respectively, and the guide shaft 104 is inserted through the mounting portion 120a. Thus, the driving moving members 120R and 120L are supported by the guide shaft 104 and arranged side by side, and are guided by the guide shaft 104 so as to be able to translate on a plane parallel to the display screen 111. In this embodiment, the driving moving members 120R and 120L are guided and moved by the common guide shaft 104. However, the guide shafts parallel to each other are individually provided and guided and moved by the respective guide shafts. But you can. In this case, the driving moving members 120R and 120L move on different surfaces parallel to each other.

  A connecting portion 120c with the drive unit 130 is formed in the attachment portion 120a. The connecting portion 120c of the driving moving member 120R is formed on the top of the mounting portion 120a, and the connecting portion 120c of the driving moving member 120L is formed on the back portion of the mounting portion 120a and passes through the slit 101b formed in the frame 101. And protrudes to the back side of the frame 101 (FIG. 3).

  The driving moving member 120 also has an engaged portion 120 d that engages with the driven moving member 121. The engaged portion 120d protrudes from the mounting portion 120a to the front side, and its tip end is recessed in an arc shape.

  A projecting portion 120 e projecting to the front side is formed at the lower portion of the main body of the driving moving member 120. The tip of the protrusion 120e abuts against the inner surface of the side wall of the rail member 102 (FIG. 5). The rail member 102 guides the movement of the lower part of the driving moving member 120.

  A detection piece 120f that protrudes to the back side is formed in the lower part of the main body of the driving moving member 120. The detected piece 120f passes through the gap between the frame 101 and the rail member 102 and protrudes to the back side of the frame 101 (FIGS. 3 and 5). Transmission type optical sensors 150 </ b> R and 150 </ b> L are attached to the lower back of the frame 101. The optical sensor 150R is arranged to detect the detected piece 120f of the driving moving member 120R, and to detect this when the driving moving member 120R is located at the initial position. Further, the optical sensor 150L is arranged so as to detect the detected piece 120f of the driving moving member 120L, and detect this when the driving moving member 120R is located at the initial position. The initial position will be described later.

  The drive unit 130 includes a set of a motor 131R, a pulley 132R, a pulley 133R, and an endless belt 134R for moving the driving moving member 120R, and a motor 131L, a pulley 132L, a pulley 133L, and the driving moving member 120L. A set of endless belts 134L.

  In this embodiment, the motor 131R and the motor 131L are stepping motors. The motor 131R is attached to the back surface of the right end portion of the frame 101, and its output shaft projects through the hole provided in the frame 101 to the front side. The motor 131L is attached to the rear surface of the left end portion of the frame 101, and its output shaft protrudes upward on the rear surface side of the frame 101.

  The pulleys 132R and 132L are respectively attached to the output shafts of the motors 131R and 131L. The pulley 132R is located on the front side of the frame 101, and the pulley 132L is located on the back side of the frame 101. The pulley 133R is rotatably attached to the front surface of the left end portion of the frame 101, and the pulley 133L is rotatably attached to the back surface of the right end portion of the frame 101.

  The endless belt 134R is wound between the pulley 132R and the pulley 133R, and the connecting portion 120c of the driving moving member 120R is fixed thereto. The endless belt 134L is wound between the pulley 132L and the pulley 133L, and the connecting portion 120c of the driving moving member 120L is fixed thereto.

  Accordingly, when the motor 131R is rotated, the driving moving member 120R is moved, and when the motor 131L is rotated, the driving moving member 120L is moved. The pulleys 132R and 132L and the pulleys 133R and 133L are separated from each other by a width wider than the horizontal width of the display screen 111, and the endless belts 134R and 134L extend in a range wider than the horizontal width of the display screen 111. Exist. For this reason, the driving moving member 120 is configured to be movable over substantially the entire area of the display screen 111. In addition, the structure of the drive unit 130 is not restricted to this, A various structure is employable.

  The driven moving member 121 includes a plate-like main body portion and a cylindrical attachment portion 121a formed integrally therewith. Similar to the main body of the driving moving member 120, the main body includes an exposed portion 121OP that always exposes the back thereof and a concealing portion 121CL that conceals the back thereof. The exposed portion 121OP is an opening as in the case of the driving moving member 120, but may be formed of a colorless transparent or colored transparent member. In the present embodiment, the exposed portion 121OP is also rectangular, and the driven moving member 121R and the driven moving member 121L are formed in the same shape and size at the same position. Further, the driving moving member 120 is also formed in the same position with the same shape and size.

  Further, the concealing part 121CL may be made of a material whose back is not visible, or may be transparent so that the back is not visible by coloring a transparent member. As will be described later, in the present embodiment, as in the case of the driving moving member 120, a sticker on which a picture is printed is put on the concealing portion 121CL so that a picture is applied to the surface of the member. The picture can also be printed directly on the surface of the concealing part 121CL. In addition to the picture, the concealing part 121CL may adopt other forms such as a specific shape.

  The width in the left-right direction of the main body is approximately half the width in the left-right direction of the display screen 111, and the width in the vertical direction of the main body is larger than the width in the vertical direction of the display screen 111. Therefore, the driven moving member 121 can cover the left and right halves of the display screen 111.

  Metal bearings 121b are mounted on the left and right ends of the mounting portion 121a, respectively, and the guide shaft 103 is inserted through the mounting portion 121a. Accordingly, the follower moving members 121R and 121L are supported by the guide shaft 103 and arranged side by side, and are guided by the guide shaft 103 so as to be movable in parallel on the plane parallel to the display screen 111.

  In the present embodiment, the guide shaft 103 is located on the front side of the guide shaft 104. Accordingly, the driving moving member 120 and the driven moving member 121 move on a surface shifted in the normal direction of the display screen 111, and in the present embodiment, the driven moving member 121 is the driving moving member. It is located on the front side of 120 and moves. By the relative position of the driving moving member 120 and the driven moving member 121, an arrangement relationship is formed in which the driving moving member 120 is hidden behind the driven moving member 121, thereby enhancing the effect.

  In contrast to this, the driven moving member 121 may be positioned and moved on the back side of the driving moving member 120. In the present embodiment, the follower moving members 121R and 121L are guided by the common guide shaft 103 to be movable. However, the guide shafts that are parallel to each other are individually provided and guided and moved by the respective guide shafts. But you can. In this case, the follower moving members 121R and 121L move on different surfaces parallel to each other.

  A protruding portion 121 d that protrudes downward is formed at the lower portion of the main body of the driven moving member 121. The tip of the protruding portion 121d can be brought into contact with the end of the protruding portion 120e of the driving moving member 121, and serves as a stopper that regulates the relative movement range of the driven moving member 121 with respect to the driving moving member 121. Yes. As for the driven moving member 121L, the driven moving member 121L and the main body of each other are substantially completely overlapped so that the driven moving member 121L does not move further to the right side than the driving moving member 120L. With regard to the driven moving member 121R, the driven moving member 121R does not move further to the left than the driving moving member 120R from the state in which the driving moving member 120R and the main body of each other substantially completely overlap each other. It is what you want to do.

  The driven moving member 121 has engaging portions 121e and 121f that engage with the engaged portion 120d of the driving moving member 120. The engaging portions 121e and 121f protrude from the mounting portion 121a to the back side, and are separated from each other in the moving direction (left-right direction) of the driving moving member 120 and the driven moving member 121. As the engaged portion 120d and the engaging portion 121e or 121f engage with each other, the driven moving member 121 moves following the driving moving member 120.

  FIGS. 6A to 6C are explanatory views of the driven movement of the driven moving member 121, and are views of the driving moving member 120L and the driven moving member 121L as viewed from above. The same applies to the driving moving member 120R and the driven moving member 121R.

  As shown in FIGS. 6A to 6C, the engaged portion 120d is always located between the engaging portion 121e and the engaging portion 121f. FIG. 6A shows a state in which the engaged portion 120d is engaged with the engaging portion 121f (the side surfaces are in contact with each other). When the driving moving member 120L is moved in the direction of the arrow as shown in FIG. 6B from this state, the engaged portion 120d does not engage with either of the engaging portions 121e and 121f, and the driving moving member 120L moves alone, and the follower moving member 121L remains stationary. When the driving moving member 120L is further moved in the direction of the arrow as shown in FIG. 6C, the engaged portion 120d eventually engages with the engaging portion 121e and is driven by the driving moving member 120L. The member 121L also moves in the direction of the arrow.

  As is apparent, when the driving moving member 120L is moved in the direction opposite to the arrow from the state of FIG. 6C, the driving moving member 120L moves alone, and the driven moving member 121L remains stationary. Become. Eventually, when the engaged portion 120d is engaged with the engaging portion 121f, the driven moving member 121L is moved and the driven moving member 121L is also moved to return to the state of FIG.

  In this way, the driven moving member 121 moves following the driving moving member 120, and the driving moving member 120 also moves alone. The range in which the driving moving member 120 moves independently depends on the relative positional relationship with the driven moving member 121, that is, depends on the arrangement of the engaged portion 120d and the engaging portions 121e and 121f. The distance that the driving moving member 120 can move independently moves to the interval between the engaging portion 121e and the engaging portion 121f. In the case of the present embodiment, the interval between the engaging portion 121e and the engaging portion 121f is set to approximately half the width of the display screen 111 in the left-right direction.

  Further, when the driven moving member 121 is driven, the relative positional relationship between the driving moving member 120 and the driven moving member 121 is the relative position between the engaged portion 120d and the engaging portion 121e, and the engaged position. It depends on the relative position between the mating part 120d and the engaging part 121f. In the case of the present embodiment, when the engaged portion 120d is engaged with the engaging portion 121e, the main body portions of the driving moving member 120 and the driven moving member 121 are almost completely overlapped with each other. When the engaged portion 120d is engaged with the engaging portion 121e, the main body portions of the driving moving member 120 and the driven moving member 121 do not substantially overlap each other (the end portions are slightly The relative position between the engaged portion 120d and the engaging portion 121e and the relative position between the engaged portion 120d and the engaging portion 121f are set.

  In the present embodiment, one engaged portion 120d is provided on the driving moving member 120, and two engaging portions 121e and 121f are provided on the driven moving member 121. On the contrary, the driving moving member is provided. The number of engaged portions of 120 may be two, and the number of engaging portions of the driven moving member 121 may be one.

  The driven moving member 121 will be further described with reference to FIGS. 2 to 5 again. On the upper surface of the attachment portion 121a of the driven moving member 121, a tooth mold for forming the rack portion 121c is formed. A pinion 141 of a resistance mechanism 140 that resists the movement of the driven moving member 121 meshes with the rack portion 121c. FIG. 7 is an exploded perspective view of the resistance mechanism 140.

  The resistance mechanism 140 includes a shaft 146 fixed to the frame 101, a spring 145 through which the shaft 146 passes, a pair of metal disks 143, a pair of felt disks 142, and a retaining ring 144 that engages with the tip of the shaft 146. . A part of the peripheral surface of the tip portion of the shaft 146 is surface-finished, and the pair of metal disks 143 has a center hole having a shape matching the cross-sectional shape of the tip portion of the shaft 146, Cannot rotate. On the other hand, a circular center hole is formed in the pinion 141 and the pair of felt discs 142 and can rotate around the shaft 146.

  The spring 145 is inserted between one metal disk 143 and the front surface of the frame 101 and presses the metal disk 143 on the spring 145 side toward the pinion 141 side. As a result, the pinion 141 is held between the metal disk 143 and the felt disk 142 and is difficult to rotate.

  For this reason, when the driven moving member 121 moves, the pinion 141 rotates due to the meshing of the rack portion 121c and the pinion 141, but the pinion 141 is difficult to rotate, and therefore the resistance mechanism 140 is driven by the driven moving member. Resist the movement of 121. If the rotational torque of the pinion 141 exceeds the frictional force between the side surface of the felt disk 142 and the side surface of the pinion 141, the pinion 141 rotates. If not, the pinion 141 does not rotate and the driven moving member 121 does not move. The felt disk 142 is provided to adjust the resistance force in this way.

  By providing such a resistance mechanism 140, when the engaged portion 120d and the engaging portion 121e or 121f are engaged, the engagement portion 120d is engaged by the momentum of movement of the driving moving member 120. It is possible to prevent the part 121e or 121f from colliding and suddenly moving as the driven moving member 121 is bounced off. Conversely, the resistance against the movement of the driven transition member 121 by the resistance mechanism 140 is in this range, and does not hinder the smooth movement of the driven moving member 121.

<Example of Movement of Driving Moving Member and Follower Moving Member>
8 to 11 are views showing examples of movement of the driving moving member 120 and the driven moving member 121, wherein (a) is a perspective view and (b) is a front view.

  FIG. 8 shows a state in which the driving moving member 120L and the driven moving members 121R and 121L are located at the initial position, and the driving moving member 120R is moved to a position covering the substantially right half of the display screen 111. Here, the initial position in the present embodiment will be described.

  As shown in FIG. 8, the initial position of the driving moving member 120L is a position where the entire main body of the driving moving member 120L is located outside the display screen 111 on the left side of the display screen 111 and does not overlap the display screen 111. . The right end portion 120RE of the driving moving member 120L is located near the left end of the display screen 111, and the driving moving member 120L does not cover the display screen 111. It should be noted that the position outside the display screen 111 is a position where it is sufficient for the player to grasp that the driving moving member 120 or the like does not cover the display screen 111, and the driving moving member 120 or the like is slightly different from the display screen 111. It may overlap.

  Although not shown in FIG. 8, the initial position of the driving moving member 120 </ b> R is the same, and the entire main body of the driving moving member 120 </ b> R is located outside the display screen 111 on the right side of the display screen 111. The position does not overlap. The left end portion 120LE of the driving moving member 120R is located near the right end of the display screen 111, and the driving moving member 120R does not cover the display screen 111.

  The initial position of the follower moving member 121L is also a position where the entire main body of the follower moving member 121L is located outside the display screen 111 on the left side of the display screen 111 and does not overlap the display screen 111, as shown in FIG. . The right end portion 121RE of the driven moving member 121L is located near the left end of the display screen 111, and the driven moving member 121L does not cover the display screen 111.

  The initial position of the driven moving member 121R is also a position where the entire main body of the driven moving member 121R is located outside the display screen 111 on the right side of the display screen 111 and does not overlap the display screen 111. The left end 121LE of the follower moving member 121R is located near the left end of the display screen 111, and the follower moving member 121R does not cover the display screen 111.

  When both the driving moving member 120L and the driven moving member 121L are in the initial position, the engaged portion 120d and the engaging portion 121f are engaged, and the main body portions overlap each other. That is, this is the state of FIG. The same applies to the case where both the driving moving member 120R and the driven moving member 121R are in the initial position, where the engaged portion 120d and the engaging portion 121f are engaged, and the main body portions overlap each other. . In the case of the present embodiment, when the main body portions of the driving moving member 120 and the driven moving member 121 overlap, the exposed portions 120OP and 121OP also overlap.

  Note that, in the initial position, the driving moving member 120 and the driven moving member overlap with each other, so that these occupied spaces can be reduced. In addition, the fact that all the driving moving members 120 and the driven moving members 121 are in the initial positions is also referred to as a fully opened state because the entire display screen 111 is exposed.

  FIG. 8 shows a state where the driving moving member 120R has moved from the initial position to the left until the left end 120LE is located at the center of the display screen 111. As described above, in this embodiment, the distance between the engaging portion 121e and the engaging portion 121f of the driven moving member 121R is set to approximately half of the width in the left-right direction of the display screen 111. While 120R moves from the initial position to the position of FIG. 8, the driving moving member 120R moves alone, and the driven moving member 121R remains stationary at the initial position without being driven (FIG. 6B). The same as the state of). Even when the driving moving member 120R is returned from the position of FIG. 8 to the initial position, the driving moving member 120R moves alone, and the driven moving member 121R remains stationary at the initial position without being driven. Is clear.

  The state of FIG. 8 is also referred to as a half-closed state (driving right) because the right half of the display screen 111 is covered with the driving moving member 120R.

  FIG. 9 shows a state in which the driving moving member 120L is moved from the initial position to the right from the state shown in FIG. 8 until the right end 120RE is located at the center of the display screen 111. In this case, again, the driving moving member 120L moves alone, and the driven moving member 121L remains stationary at the initial position without being driven. Even when the driving moving member 120L is returned from the position of FIG. 9 to the initial position, the driving moving member 120L moves alone, and the driven moving member 121L does not follow this but remains stationary at the initial position. Is clear.

  In the state of FIG. 9, the right half of the display screen 111 is covered with the driving moving member 120R, and the left half is covered with the driving moving member 120L. Since the entire display screen 111 is covered with the driving moving member 120, it is also referred to as a fully closed state (for driving).

  Further, as shown in FIG. 9, the driving moving member 120L covers the left half of the display screen 111, but when the driving moving member 120R and the driven moving member 121R are in the initial positions, the left half of the display screen 111 is Since it is covered with the driving moving member 120L, it is also referred to as a semi-closed state (driving left).

  FIG. 10 shows a state where the driving moving member 120R further moves from the state of FIG. 8 and the right end portion 120RE reaches the left end of the display screen 111 beyond the central portion of the display screen 111. When the right end portion 120RE of the driving moving member 120R moves to the left beyond the center portion of the display screen 111, the engaged portion 120d and the engaging portion 121e are engaged, and the driven moving member 121L becomes the driving moving member. It moves to the left following 120R (similar to the state of FIG. 6C).

  In the state of FIG. 10, the left half of the display screen 111 is covered with the driving moving member 120R, and the right half is covered with the driven moving member 121R. Since the entire display screen 111 is covered with the driving moving member 120R and the driving moving member 121R, it is also called a fully closed state (right).

  Although not shown, when the driving moving member 120L and the driven moving member 121R are positioned at the initial positions, the right end portion 120RE of the driving moving member 120L reaches the right end of the display screen 111. The right half of 111 is covered with the driving moving member 120L, and the left half is covered with the driven moving member 121L, thereby covering the entire display screen 111. This state is also referred to as a fully closed state (left).

  FIG. 11 shows a state in which the driving moving member 120 </ b> R has moved to the right and the right end 120 </ b> RE is located at the center of the display screen 111 in the state of FIG. 9. That is, the driving moving member 120R is at the position shown in FIG. While the driving moving member 120R returns from the position of FIG. 9 to the position of FIG. 11, the engaged portion 120d does not engage with either of the engaging portions 121e and 121f, and after returning, engages with the engaging portion 121f. start. Accordingly, the driving moving member 120R moves alone, and the driven moving member 121R is not driven and remains stationary at the position shown in FIG.

  In the state of FIG. 11, the driving moving member 120 </ b> R and the driven moving member 121 </ b> L are overlapped with each other and cover the right half of the display screen 111 as in the case where they are in the initial position. This state is also referred to as a semi-closed state (right). When the driving moving member 120R moves from the half-closed state (right) to the initial position, the driven moving member 121R also moves to the initial position. That is, it returns to the initial position while the main body portions overlap each other.

  Although not shown, when the driving moving member 120L returns to the position covering the left half of the display screen 111 from the above-described fully closed state (left), similarly, the driving moving member 120R and the driven moving member are used. In 121L, as in the case where these are in the initial position, these main body portions overlap each other and cover the left half of the display screen 111. This state is also referred to as a semi-closed state (left). When the driving moving member 120L moves from the semi-closed state (left) to the initial position, the driven moving member 121L also follows this and moves to the initial position. That is, it returns to the initial position while the main body portions overlap each other.

  As described above, in the present embodiment, the movement of the driving moving member 120 causes the driving moving member 120 and the driven moving member 121 to be fully opened, fully closed (for driving), fully closed (right), and fully closed. State (left), semi-closed state (right for driving), semi-closed state (left for driving), semi-closed state (right), semi-closed state (left), and an intermediate state between these states.

  Looking at the movable range of the driving moving member 120, the driving moving member 120R can move from the initial position to the left end of the display screen 111 from the initial position when the driving moving member 120L is at the initial position. Further, when the driving moving member 120R is in the initial position, the right end portion 120RE of the driving moving member 120L can move from the initial position to the right end of the display screen 111. Therefore, substantially the entire movable range on the display screen 111 of the driving moving member 120R and the driving moving member 120L overlaps.

  When the movable ranges overlap, an effect using the driving moving member 120R and the driving moving member 120L can be selectively performed in the overlapping range, and an effect using the driving moving member 120 and the driven moving member 121 is achieved. In doing so, it is possible to achieve more diverse productions. For example, when the display screen 111 is fully closed, it is possible to select any of the three modes of the fully closed state (for driving), the fully closed state (right), and the fully closed state (left), and more various effects. Can be realized. Further, by overlapping the movable range of the driving moving member 120, the movable range of the driving moving members 120R and 120L can be made larger, and in this respect, more various effects can be realized. Furthermore, if the movable range of the drive moving members 120R and 120L can be made larger, the movable range of the driven movable member 121 that follows the movable members becomes larger. In this respect as well, it is possible to realize a wider variety of effects.

  In the present embodiment, the driving moving members 120R and 120L have a size that covers approximately half of the display screen 111, and the driving moving member 120R has the right side of the display screen 111 as its initial position, The moving member 120L has the left side of the display screen 111 as its initial position. Therefore, the player is likely to be aware that the driving moving member 120R moves only the right half of the display screen 111 and the driving moving member 120L moves only the left half of the display screen 111. In the embodiment, the driving moving member 120R also moves to the left half area of the display screen 111, and the driving moving member 120L also moves to the right half area of the display screen 111. It can provide a certain production.

  In the present embodiment, substantially the entire movable ranges overlap each other, but at least a part of the movable ranges may overlap. Needless to say, it is possible to realize more various productions when substantially the whole overlaps.

  Next, looking at the movable range of the follower moving member 121, the follower moving member 121R can move from the initial position until its left end 121LE is positioned at the approximate center of the display screen 111, and the follower moving member 121L. Is movable from the initial position until its right end 121RE is located at the approximate center of the display screen 111. Accordingly, the movable ranges on the display screen 111 of the driven moving member 121R and the driven moving member 121L do not overlap each other. The movable range on the display screen 111 overlaps for the driving moving member 120, and the movable range on the display screen 111 does not overlap for the driven moving member 121, so that the moving range on the display screen 111 of the driving moving member 120 does not overlap. The overlapping of the movable ranges is recognized more strongly, and the player's interest in the movement mode of the driving moving member 120 can be increased.

  Next, looking at the movable range of the driving moving member 120 and the driven moving member 121 on the display screen 111, the driving moving member 120R and the driven moving member 121R are on the right half of the display screen 111. The movable range overlaps in the region, and the movable member 120L for driving and the movable member 121L for driving overlap the movable range in the left half region on the display screen 111, and the movable member for driving 120 and the driven moving member respectively. The movable range on the display screen 111 partially overlaps with the member 121. Therefore, for example, in the area on the right half of the display screen 111, the driving moving member 120R appears and disappears, and the driven moving member 121R appears and disappears. A certain production can be realized.

  Further, in the present embodiment, when the driving moving member 120 moves from the initial position onto the display screen 111, the driven moving member 121 is driven to move onto the display screen 111 after moving by a predetermined amount. Therefore (such as the above-described fully closed state (right) and fully closed state (left)), the driven moving member 121 can suddenly move or appear to appear on the display screen 111, and the effect can be improved.

  In the present embodiment, for example, when moving from the initial position to the fully closed state (right) or the fully closed state (left), the driving moving member 120 and the driven moving member 121 do not substantially overlap, and these It is possible to enhance the production effect by exposing substantially the entire main body. On the other hand, when moving from the fully closed state (right) or the fully closed state (left) to the initial position, the driving moving member 120 and the driven moving member 121 are overlapped with each other (particularly, in the present embodiment, the substantially whole is overlapped). After the moving member for driving 120 is hidden behind the driven moving member 121), the driven moving member 121 is driven and moved in an overlapping state, so that the driven moving member 121 is moved. Is not driven by the driving moving member 120 and can be seen as if it is moving alone, and the effect of production can be enhanced.

  Next, in the present embodiment, the driving member 120 for driving moves independently when the fully opened state is changed to the fully closed state (for driving). For this reason, the follower moving member 121 does not become a load and can move at a higher speed. In productions that require high speed, such as when the contents displayed on the LCD 110 are suddenly switched and the contents of the production are suddenly switched, the movable member moves at a high speed due to a change between the fully open state and the fully closed state (for driving). Since the display screen 111 is fully closed and fully opened, an effect can be provided over substantially the entire area of the display screen 111. Note that the drive member 120 for driving also moves independently and can move at a higher speed even in the fully open state ⇔ semi-closed state (left for driving) and the fully open state ⇔ half-closed state (right for driving). Further, in each of these changes, a case where the vehicle moves at a relatively low speed can be included.

  On the other hand, in the fully closed state (right), the fully closed state (left), the semi-closed state (right), and the semi-closed state (left), the driven member 121 appears on the display screen 111. In this case, since the driven moving member 121 becomes a load, the moving speed is inferior to the case where the driving driving member 120 moves alone, but more various effects can be realized. Therefore, the follower moving member 121 is used in the production where high speed is not required.

  Thus, in the present embodiment, it is possible to achieve an effect using the driving member and the driven member while ensuring the high-speed mobility of the movable member.

<Configuration of control circuit>
Next, the configuration of the control circuit of the gaming table A will be described. FIG. 12 is a block diagram of the main control board 60 and a configuration related thereto. FIG. 13 is a block diagram of the sub control board 80 and a configuration related thereto. These control circuits can be provided on the back side of the game board 20.

<Main control board>
Referring to FIG. 12, main control board 60 mounts main control circuit 61. The main control circuit 61 is a CPU 61a that controls the progress of the game, a ROM 61b that stores programs and data executed by the CPU 61a, a RAM 61c that stores temporary data, and an I / O that is an input / output interface between the CPU 61a and external devices. O61d, and a data bus and an address bus (not shown) are electrically connected to each other. The ROM 61b and RAM 61c may employ other types of storage means. Further, the stored contents of the RAM 61c are prevented from being lost even when the power is turned off by a backup circuit (not shown).

  The main control circuit 61 also includes a counter timer 61e. The counter timer 61e generates an interrupt signal at a predetermined cycle (for example, every 2 msec). When receiving the interrupt signal, the CPU 61a executes a predetermined interrupt process.

  The main control board 60 is equipped with a crystal oscillator 62 and a counter circuit 63. The crystal oscillator 62 generates a clock signal that becomes the system clock of the CPU 61a. The counter circuit 63 cyclically counts the clock signal generated by the crystal oscillator 62 in a constant numerical range at high speed, and generates a random number for the big hit lottery. In this embodiment, the counter circuit 63 is configured to count the clock signal generated by the crystal oscillator 62. However, another crystal oscillator is provided, and this periodically outputs a signal that is cyclically high-speed within a certain numerical range. It is good also as a structure which counts by.

  The sensor circuit 64a processes signals from various sensors 65a and outputs them to the I / O 61d. The CPU 61a can acquire the detection results of the various sensors 65a from the input port of the I / O 61d. The various sensors 65a are sensors for detecting the entrance of game balls provided in the special drawing start winning ports 24 and 25, the ordinary drawing starting winning port 26, the winning port 27, and the big winning port 28, respectively, and the power supply circuit 68 is powered off ( A sensor for detecting a voltage drop).

  The drive circuits 64b and 64c perform display control of the special map display device 32 and the general map display device 30 based on a control signal output from the I / O 61d. The drive circuit 64d drives and controls various solenoids 115 based on a control signal output from the I / O 61d. The various solenoids 115 include a solenoid that opens and closes the special drawing start winning opening 25 and a solenoid that opens and closes the opening and closing member 28a of the special winning opening 28. The drive circuits 64e and 64f perform display control of the special drawing lottery hold memory number display device 33 and the general drawing lottery hold memory number display device 31 based on a control signal output from the I / O 61d. The CPU 61a can control by outputting a control signal to each of these devices via the output port of the I / O 61d.

  The CPU 61a outputs a control command to the sub control board 80 via the I / O 61d. The CPU 61 a outputs a control signal to the information input circuit 67 via the information output circuit 66. The information input circuit 67 is, for example, a drive circuit for a display device arranged on the island where the game machine A is installed.

  The CPU 61a outputs a control signal to the dispensing device control board 74 via the I / O 61d. The payout device control board 74 controls the payout device 75 based on a control signal from the CPU 61a to perform a payout process of the game ball. The payout sensor 73 is a sensor that detects game balls paid out by the payout device 75, and counts the number of game balls to be paid out.

  The payout device control board 74 outputs a signal permitting the launch of the game ball to the launch device control board 71. The launching device control board 71 drives the launching motor 70 that constitutes the game ball launching device 44 in response to a signal from the handle sensor 69 that detects an operation amount for the launching handle 43. Further, the ball feeding device 72 for guiding the game ball from the upper plate formed by the upper plate constituting member 40 to the game ball launching device 44 is controlled.

<Sub control board>
Referring to FIG. 13, sub control board 80 has sub control circuit 81 mounted thereon. The sub-control circuit 81 is a CPU 81a that controls the contents of effects, a ROM 81b that stores programs and data executed by the CPU 81a, a RAM 81c that stores temporary data, and an I / O 81d that is an input / output interface between the CPU 81a and an external device. And a data bus and an address bus (not shown) are electrically connected to each other. The ROM 81b and RAM 81c may employ other types of storage means. Further, the stored contents of the RAM 81c are prevented from being lost even when the power is turned off by a backup circuit (not shown).

  The sub control circuit 81 also includes a counter timer 81e. The counter timer 81e generates an interrupt signal at a predetermined cycle (for example, every 2 msec). When the CPU 81a receives the interrupt signal, it executes a predetermined interrupt process in advance. The sub-control board 81 has a crystal oscillator 82 mounted thereon. The crystal oscillator 82 generates a clock signal that becomes a system clock of the CPU 81a.

  The sound source IC 83 stores sound data output from the speaker 86 provided on the gaming table A, and controls the sound output from the speaker 86 based on a control signal output from the I / O 81d. The drive circuit 84 performs drive control of the decorative LED 87 provided on the game table A based on a control signal output from the I / O 81d. The control circuit board 88 controls the motors 131R and 131L of the drive unit 130 based on the control signal output from the I / O 81d. The moving amount and moving direction of the driving moving member 120 are controlled by the number of driving pulses and the phase with respect to the motors 131R and 131L. The moving speed of the driving moving member 120 is controlled by the period of the driving pulse.

  The sensor circuit 85 processes signals from various sensors 89 and outputs them to the I / O 81d. The various sensors 218 include optical sensors 150R and 150L of the rendering unit 100 and sensors that detect power supply interruption (voltage drop) of the power supply circuit 90. As described above, the optical sensors 150R and 150L detect this when the driving moving member 120 is in the initial position. In controlling the movement amount of the driving moving member 120, the number of driving pulses for the motors 131R and 131L is reset every time the driving moving member 120 is in the initial position by the optical sensors 150R and 150L. You can avoid it. The LCD control board 91 performs display control of the LCD 110 based on a control signal output from the I / O 81d.

<Outline of the game>
When the player operates the launch handle 43, the game ball launch device 44 launches the game ball above the game area 21. Thereafter, the game ball flows down below the game area 21 while repeatedly colliding with the plurality of nails 22 erected in the game area 21. In the process of the game ball flowing down from the upper side of the game area 21, the game ball enters the special drawing start winning ports 24 and 25, the ordinary drawing start winning port 26, the winning port 27, or the big winning port 28 and wins a prize. A privilege is given to the player.

  As a privilege for the player, when a game ball enters the special drawing start winning ports 24 and 25 and the winning port 27, a predetermined number of prize balls, for example, three game balls are paid out from the payout opening 42. When a game ball enters the big winning opening 28, a predetermined number of prize balls, for example, 15 game balls are paid out. A game ball may be paid out when the player enters the normal start winning opening 26, but in this embodiment, there is no payout.

  Next, in the present embodiment, a normal game state, a jackpot state, a probability change state, and a special game state are set according to the game result as the game state. First, when a predetermined condition is satisfied in the normal gaming state, a jackpot state is set. When the jackpot state ends, the special game state is set. When the special game state ends, the normal game state is restored. Further, when a predetermined condition is established in the special game state, a big hit state is set. If the jackpot state is set by establishing a special jackpot, the probability variation state is set. When a predetermined condition is established in the probability variation state, the jackpot state is set, and the probability variation state continues until the jackpot state is set.

<Bonus>
The game board A performs a jackpot lottery on condition that a game ball has entered the special figure start winning opening 24 or 25. That is, whether or not to give the player a bonus of jackpot is drawn. The special drawing display device 32 displays the lottery result. The special symbol display device 32 variably displays the symbol (special symbol) for a predetermined time, and then stops and displays the special symbol corresponding to the lottery result. FIG. 14A is a diagram showing an example of a special symbol that the special figure display device 32 stops displaying. There are 8 types of special symbols, and 6 of them are symbols that indicate the success of jackpots. Of the six types of symbols indicating the success of the jackpot, three types are symbols indicating the establishment of the special jackpot. Of the jackpots, jackpots other than special jackpots are called normal jackpots.

  In the present embodiment, the jackpot lottery is performed by acquiring a random number and determining whether the acquired random number corresponds to a predetermined value (determining the jackpot). The jackpot winning probability is, for example, 1/350 for each lottery. In the case of this embodiment, the jackpot determination is not performed while the special symbol is changing. If there is a game ball entering the special symbol start winning opening 24 or 25 during the special symbol variation display, the random number corresponding to the pitch is held, and the special jackpot determination is made after the special symbol is stopped. . For example, the maximum number of random numbers held is four. Therefore, when the maximum number of holding times is exceeded and the special figure start winning opening 24 or 25 has entered a ballot, the jackpot lottery corresponding to the ball is not performed. It should be noted that the number of large-number random numbers held is referred to as a “special drawing lottery storage number” and is displayed on the special drawing lottery storage number display device 33.

  The result of the jackpot lottery is also displayed on the LCD 110. The LCD 110 starts to display the variation of each of the decorative symbols constituting a combination of symbols (decorative symbols) (here, a combination of three symbols) on condition that a game ball has entered the special symbol start winning opening 24 or 25. Then, each decorative symbol is stopped and displayed, and a combination of decorative symbols corresponding to the jackpot lottery result is displayed. The LCD 110 starts and ends the decorative symbol variation display substantially in synchronization with the special symbol variation start and variation end of the special symbol display device 32. FIG. 14B shows an example of a decorative symbol displayed on the LCD 110 and a display example of a combination thereof. There are 8 types of decorative designs. In addition, there are eight types of decorative symbol combinations that indicate the success of jackpots, and four of them are combinations that indicate the establishment of special jackpots.

  The gaming table A sets a jackpot state as a gaming state on condition that a jackpot lottery result is a jackpot until a predetermined condition is satisfied. While the big hit state is set, the opening / closing member 28a of the big winning opening 28 is opened a predetermined number of times (for example, 15 times), and a game ball can enter the big winning opening 28. One-time opening ends when there is a certain number of game balls (for example, nine) in the grand prize winning opening 28 or when a certain time has elapsed (for example, 30 seconds). That the opening / closing member 28a is in an open state is called a round. When the big prize opening 28 is opened for the predetermined number of times, that is, when the number of rounds reaches the predetermined number of times, the big hit state is terminated.

<Hit>
The game board A performs a winning lottery on condition that a game ball has entered the normal start winning opening 26. The lottery result is displayed on the general map display device 30. The normal symbol display device 30 variably displays the symbol (ordinary symbol) for a predetermined time, and then stops and displays the normal symbol corresponding to the lottery result. FIG. 14C is a diagram showing an example of a normal symbol that the general-purpose display device 30 stops and displays. There are two types of normal symbols, and one of them is a symbol indicating that the winning is established.

  In the present embodiment, the winning lottery is performed by acquiring a random number and determining whether or not the acquired random number corresponds to a predetermined value (winning determination). In the case of the present embodiment, the winning determination is not performed during normal symbol fluctuation. If a game ball enters the normal game start winning opening 26 while the normal symbol is changing, a random number corresponding to the entered ball is held, and the winning determination is performed after the normal symbol is stopped. For example, the maximum number of random numbers held is four. Therefore, when the maximum number of holding times is exceeded and there is a ball entering the normal start winning opening 26, the winning lottery corresponding to the ball is not performed. In addition, the number of holding random numbers for winning is referred to as a “general drawing lottery storage number”, and the general drawing lottery storage number display device 31 displays the number.

  The gaming table A opens the special drawing start winning opening 25 for a certain period of time (for example, 0.3 seconds) on condition that the winning lottery result is winning. Therefore, when the winning is achieved, it becomes easy for the game ball to enter the special drawing start winning opening 25.

<Special gaming state>
The gaming table A sets a special gaming state on condition that the jackpot state has ended. While the special game state is set, a privilege is given to the player. As the contents of the privilege, for example, in the special gaming state, the winning probability can be made higher than that in the normal gaming state. Further, in the special game state, the time for opening the special figure start winning opening 25 can be made longer than that in the normal game state. In addition, while the special game state is set, the variable display time of the general-purpose display device 30 may be shortened. Furthermore, the variation display time of the special figure display device 32 may be shortened while the special game state is set.

  In the case of the present embodiment, the special game state end condition is from the end of setting the jackpot state until the number of special symbol stop display times by the special figure display device 32 reaches a predetermined number of times (for example, 60 times) or the jackpot state In other words, until the special symbol display device 32 stops displaying the special symbol indicating that the jackpot has been established.

<Probability state>
The gaming table A sets a probability variation state on condition that a special jackpot is established. While setting the probable change state, increase the probability of winning the jackpot, making it easier to win the jackpot. The probability variation state ends on condition that a jackpot is established.

<Game progress control process>
Next, an example of processing executed by the CPU 61a of the main control circuit 61 will be described with reference to FIGS. FIG. 15A is a flowchart showing an example of main processing executed by the CPU 61a, and FIG. 15B is a flowchart showing an example of timer interrupt processing executed by the CPU 61a in response to an interrupt signal from the counter timer 61e.

<Main processing>
When the power is turned on, the CPU 61a performs an initial process in S1. Here, the data stored in the RAM 61c is checked for corruption, and the stored contents of the CPU 61a saved in the RAM 61c are restored when the power is turned off.

  In S2, the process of updating the initial value of the random number counter is performed, and then the process of S2 is repeated until the power is turned off. The random number counter is a software counter that is performed by storing a count value in a part of the storage area of the RAM 61c. The types of the random number counter are “special drawing lottery random number counter”, “special drawing variable time lottery random number counter”, “ There are “lottery random number counters” and “variable random time lottery counters”. These counters cyclically count numerical values within a certain numerical range, and are used to generate random numbers. The initial value means the value when the count starts next after the count is completed. For example, when a numerical value is counted in a numerical value range of 0 to 127 and the initial value is 50, the next count is 50, 51. . . 127, 0. . . 49.

  The “special lottery random number counter” is used to select the type of special symbol displayed on the special symbol display device 32 by lottery from the symbols shown in FIG. Used to generate random numbers. The “special figure fluctuation time lottery random number counter” is used to generate a random number for selecting the fluctuation time of the special symbol displayed on the special figure display device 32 by lottery. The “winning lottery random number counter” is used to generate a random number for making a winning determination. In the case of the present embodiment, as shown in FIG. 14C, the normal symbols displayed by the universal symbol display device 30 are two types, that is, a winning symbol and a miss symbol. The type of normal symbol displayed by 30 is also determined. The “variable random number random number counter for normal figure” is used to generate a random number for selecting the normal symbol variable time displayed on the general figure display device 30 by lottery.

<Timer interrupt processing>
In S11, the detection results of the various sensors 65a are acquired from the input port of the I / O 61d. In S12, the random number counter is updated. Random number counters are the above-mentioned “special drawing lottery random number counter”, “special drawing variable time lottery random number counter”, “win lottery random number counter”, and “general figure variable time lottery random number counter”. Add one count value. If the count is completed, the count value is updated to the initial value updated in S2.

  In S13, a start winning determination process is performed. Here, processing related to whether or not a game ball has entered the special figure start winning ports 24 and 25 or the general drawing start winning port 26 is performed. Details will be described later. In S14, special figure related processing is performed. Here, mainly the processing during jackpot determination and jackpot status setting is performed. Details will be described later. In S15, a general map related process is performed. Here, processing related mainly to the hit determination is performed. Details will be described later.

  In S16, a control command is transmitted to the sub control board 80 according to the processing results in S13 to S15. In S17, a control signal is output from the output port of the I / O 61d to each device according to the processing results in S13 to S15. In S18, a counter update process is performed.

  In the counter update process, the count values of various counters that measure time are updated. The types of counters that measure the time are: “Special figure fluctuation time counter”, “Normal figure fluctuation time counter”, “Variable winning opening opening time counter”, “Large winning opening opening time counter”, “Large winning opening open wait” Counter "and the like. These counters are software counters that are executed by storing count values in a partial storage area of the RAM 61c.

  The “special figure fluctuation time counter” is a counter that measures the fluctuation time of the special symbol displayed on the special figure display device 32. The “normal figure change time counter” is a counter that measures the change time of the normal symbol displayed on the normal figure display device 30. The “variable winning opening opening time counter” is a counter that measures the opening time of the special figure starting winning opening 25. The “big prize opening opening time counter” is a counter that measures the time when the open / close member 28a of the big prize opening 28 is in the open position. The “big prize opening opening wait counter” is a counter that measures the waiting time until the opening / closing member 28a of the big prize opening 28 is moved to the open position. The waiting time is set in order to secure a time for performing an effect on the LCD 110 or the like. Details of the counter update processing in S18 will be described later.

  In S19, the detection result of the above-mentioned sensor that detects the power-off is acquired from the data of the input port of the I / O 61d acquired in S11, and it is determined whether the power is off. If applicable, the process proceeds to S20. If not, one unit of timer interrupt processing is terminated. In S20, processing at power-off is performed. Here, for example, a process of saving the contents stored in the register of the CPU 61a to the RAM 61c is performed, and the process ends.

<Starting prize determination process>
Next, the start winning determination process in S13 will be described with reference to FIG. FIG. 16 is a flowchart of the start winning determination process. In S31, based on the data of the input port of the I / O 61d acquired in S11, it is determined whether or not a ball entering the special drawing start winning ports 24 and 25 has been detected. If applicable, the process proceeds to S32, and if not, the process proceeds to S36.

  In S32, it is determined whether or not the special figure lottery pending storage number is less than a prescribed number (for example, 4). If applicable, the process proceeds to S33, and if not, the process proceeds to S36. The special figure lottery hold storage number is stored in a partial storage area of the RAM 61c. In S33, the special figure lottery holding storage number is updated (one is added). Further, the display data of the special figure lottery pending storage number display device 33 is set in the I / O 61d according to the updated special figure lottery pending storage number. In S34, a random number for jackpot determination is acquired from the counter circuit 63. In S35, each of the random numbers (count values) of the jackpot determination random numbers, the “special drawing lottery random number counter”, and the “special drawing variable time lottery random counter” acquired in S34 are set as one set, and some special features of the RAM 61c are set. Stored in the figure random number storage area as a special figure lottery pending random number.

  In S36, based on the data of the input port of the I / O 61d acquired in S11, it is determined whether or not a ball entering the normal start winning opening 26 is detected. If applicable, the process proceeds to S37, and if not applicable, the start winning determination process for one unit is ended.

  In S37, it is determined whether or not the usual drawing lot storage number is less than a prescribed number (for example, 4). If applicable, the process proceeds to S38, and if not applicable, the start winning determination process for one unit is ended. It should be noted that the usual drawing lot storage number is stored in a partial storage area of the RAM 61c. In S38, the usual drawing lot storage number is updated (one is added). Further, the display data of the general drawing lottery storage number display device 31 is set in the I / O 61d according to the updated general lottery reservation memory number. In S30, each random number (count value) of “winning lottery random number counter” and “normal figure variable time lottery random number counter” is set as one set, and as a general lottery holding random number in a part of the random number storage area of the RAM 61c. Remember. Thereafter, the start winning determination process for one unit is completed.

<Special drawing related processing>
Next, the special figure related process of S14 will be described with reference to FIGS. 17 and 18 are flowcharts of special figure related processing. The processing of S41 to S50 is mainly processing when the jackpot state is set. In S41, it is determined whether or not the big hit state is being set as the gaming state. If applicable, the process proceeds to S42, and if not, the process proceeds to S51. The gaming state is set by turning on / off flags set in a part of the storage area of the RAM 61c.

  In S42, it is determined whether or not the special winning opening 28 is being opened. If applicable, the process proceeds to S43, and if not, the process proceeds to S49. Whether or not the special winning opening 28 is open is determined by whether the special winning opening open flag using a part of the storage area of the RAM 61c is ON or OFF. In S43, the number-of-winning prize winning number management process is performed. Here, a process of counting the number of game balls entering the special winning opening 28 is performed. In S44, it is determined whether or not the closing condition of the special winning opening 28 is established. If applicable, the process proceeds to S45, and if not, one unit of special figure related processing is ended. In S44, as a result of the processing in S43, when the number of game balls entering the big prize opening 28 has reached a certain value, or when the opening time of the big prize opening 28 has reached a certain time ("big prize opening" When the count value of the “opening time counter” is 0), it is determined that the closing condition is satisfied.

  In S45, a special winning opening closing process is performed. Here, processing such as setting data in the I / O 61d is performed in order to close the special winning opening 28. Further, the special winning opening open flag is turned OFF. In S46, a round management process is performed. Here, processing for counting the number of times the special winning opening 28 is opened, processing for determining whether or not the number of times of opening has reached a predetermined number, and the like are performed. If the number of times the special winning opening 28 is opened does not reach the predetermined number, an initial value is set in the “special winning opening release waiting counter”.

  In S47, it is determined whether or not to end the jackpot state according to the processing result of S46. When the number of times the special winning opening 28 is opened reaches a predetermined number, the big hit state is terminated. If applicable, the process proceeds to S48, and if not, one unit of special figure related processing is ended. In S48, game state management processing is performed. Here, the special gaming state is set as the gaming state. Also, settings are made according to the setting of the special game state. This includes setting an initial value of the number of times of stop display of special symbols, which is a condition for ending the special gaming state. The count value of the stop display count is managed by a “display count counter” using a part of the storage area of the RAM 61c. In S48, if a predetermined condition is satisfied as described later, a probability variation state is also set as the gaming state.

  In S49, it is determined whether or not the “big prize opening waiting counter” is zero. If applicable, the process proceeds to S50, and if not, one unit of special figure related processing is terminated. In S50, a special winning opening opening process is performed. Here, processing such as setting data in the I / O 61d is performed to open the special winning opening 28. In addition, an initial value is set in the “Large Winner Opening Time Counter”, and the Big Winner Opening Flag is turned ON. Thereafter, the special figure related process of one unit is finished.

  The processes of S51 to S69 are mainly related to special figure fluctuations and jackpot lotteries. In S51, it is determined whether or not the “special figure fluctuation time counter” is zero. If applicable, the process proceeds to S52, and if not, the process proceeds to S56. In S52, display data for stopping and displaying the special symbol on the special symbol display device 32 is set in the I / O 61d. In S56, display data for variably displaying special symbols on the special symbol display device 32 is set in the I / O 61d.

  In S53, it is determined whether or not the jackpot flag using a part of the storage area of the RAM 61c is ON. If applicable, the process proceeds to S54, and if not, the process proceeds to S61. In S54, the big hit flag is turned off. In S55, the jackpot state is set as the gaming state. Also, an initial value is set in the “Large Winner Open Waiting Counter”.

  In S61, it is determined whether or not the special drawing lottery pending random number is stored in the RAM 61c. If applicable, the process proceeds to S62, and if not, one unit of special figure related processing is ended. In S62, a special drawing lottery random number storage update process is performed. Here, the oldest special figure lottery pending random number is acquired and deleted from the special figure random number storage area. In addition, the special figure lottery hold storage number is decremented by one. Further, the display data of the special figure lottery hold storage number display device 33 is set in the I / O 61d according to the updated special figure lottery hold storage number.

  In S63, the jackpot is determined. The determination of the jackpot is performed based on the jackpot determination random number of the special drawing lottery pending random number acquired in S62 and the jackpot lottery data stored in the ROM 61b. Then, if the random number for determining the jackpot is included in the numerical range indicated by the jackpot lottery data, it is determined that the jackpot is established.

  FIG. 23A shows an example of jackpot lottery data. In the case of the example in the figure, it is assumed that the random number for jackpot determination takes any numerical value from 0 to 65535. In this embodiment, the establishment status of the jackpot lottery data is distinguished by whether or not the gaming state is a probable change state. If it is a probable change state, the lottery data at the time of probabilistic change, and otherwise the lottery data at the normal time select. The probability of winning the jackpot is set higher in the case of the probability variation state.

  Further, in the present embodiment, when the special figure start winning is established when the game ball enters the special figure start winning opening 24 and the special ball starting winning opening (variable winning opening) 25 is set as the jackpot lottery data. It is also distinguished from the case where it was established after entering the ball.

  Then, if the random number for jackpot determination is included in the range of random numbers in FIG. For example, if the random number for jackpot determination is 6001, the probability state is normal, and the special figure start winning is established when the game ball enters the special chart start winning opening 24, it is determined that the jackpot is big.

  In S64, if it is determined that the jackpot is established as a result of the jackpot determination in S63, the process proceeds to S65, and if not, the process proceeds to S66. In S65, the jackpot flag is turned ON. If the probability variation flag is ON, it is turned OFF. The probability change flag is a flag using a part of the storage area of the RAM 61c, and is set to ON when the probability change state is set as the gaming state, and is set to OFF when the game ends.

  In S66, a special drawing lottery is performed. The special drawing lottery differs depending on whether the jackpot flag is ON or OFF. When the jackpot flag is ON, the special drawing lottery is performed based on the random number extracted from the “special drawing lottery random number counter” of the oldest special drawing lottery pending random number and the special symbol lottery data stored in the ROM 61b. .

  FIG. 23B is a diagram showing an example of special symbol lottery data at the time of big hit. In the case of the example in the figure, it is assumed that the random number extracted from the “special drawing lottery random number counter” takes any numerical value from 0 to 255. Then, a special symbol corresponding to the case where the random number extracted from the “special drawing lottery random number counter” is included in the random number range shown in FIG. For example, when the random number is 10, the special figure 1 (see FIG. 14A) is selected. The type of the selected special symbol is stored in a part of the storage area of the RAM 10c until the jackpot ends, and if the selected special symbol is a special symbol of the special jackpot, the probability variation flag is turned on in the above-described S48, The probability variation state is set as the gaming state.

  The special drawing lottery when the jackpot flag is OFF is performed based on the random number extracted from the “special drawing lottery random number counter” of the oldest special drawing lottery holding random number and the special symbol lottery data at the time of disconnection stored in the ROM 10b. . FIG.23 (c) is a figure which shows the example of the special symbol lottery data at the time of detachment. In the case of the example in the figure, it is assumed that the random number extracted from the “special drawing lottery random number counter” takes any numerical value from 0 to 127. Then, a special symbol corresponding to the case where the random number extracted from the “special drawing lottery random number counter” is included in the random number range shown in FIG. For example, when the random number is 90, the special figure 7 (see FIG. 14A) is selected.

  Returning to FIG. 18, in S67, a variation pattern lottery process is performed. Here, the variation pattern is selected and determined by lottery. The variation pattern is performed based on the type of the special symbol selected in S66, the random number extracted from the "special diagram variation time lottery random number counter" of the oldest special diagram lottery pending random number, and the variation pattern lottery data stored in the ROM 61b. . FIG. 24 is a diagram showing an example of variation pattern lottery data.

  In the case of the example in the figure, it is assumed that the random number extracted from the “special drawing variable time lottery random number counter” takes any numerical value from 0 to 65535. Then, according to the type of the special symbol selected in S66, a variation pattern (variation pattern number) corresponding to the case where the random number extracted from the “random number counter for special diagram variation time lottery” is included in the random number range of FIG. select. For example, when the special symbol type is Special Fig. 7 and the random number is 60001, the variation pattern of variation 1 is selected. The selected variation pattern type (variation pattern number) is output to the sub-control board 80 in S16 of FIG.

  The variation pattern defines the variation display of the decorative symbols displayed on the LCD 110, the stop display, the effect image, and the movement mode of the door bodies 61 and 62. The variation pattern defines a variation display time (variation time) of the special symbol display device 32 and the LCD 110. Details will be described later.

  In S68, an initial value of the “special figure fluctuation time counter” is set according to the fluctuation time defined in the fluctuation pattern selected in S67. In S69, display data for variably displaying special symbols on the special symbol display device 32 is set in the I / O 61d.

  The processes of S70 to S73 are mainly related to the end of the special game state. In S70, it is determined whether or not the special gaming state is being set as the gaming state. If applicable, the process proceeds to S71, and if not, one unit of special figure related processing is terminated. In S71, the “display counter” is updated. Here, the count value of the “display counter” is decremented by 1 (however, until 0). In S72, it is determined whether or not the “display counter” is zero. If applicable, the process proceeds to S73, and if not applicable, one unit of special figure related processing is ended. In S73, game state management processing is executed. Here, the setting of the special game state is completed. Thereafter, the special figure related process of one unit ends.

<Common-related processing>
Next, referring to FIG. 19, the common map related process of S <b> 15 will be described. FIG. 19 is a flowchart of the common map related process. In S81, it is determined whether or not the special figure start winning opening (variable winning opening) 25 is open. If applicable, the process proceeds to S82, and if not, the process proceeds to S84. Whether or not the special figure start winning opening 25 is in an open state is determined based on whether the variable winning opening flag using a part of the storage area of the RAM 61c is ON or OFF.

  In S82, it is determined whether or not the “variable winning opening opening time counter” is zero. If applicable, the process proceeds to S83, and if not applicable, the unit-related general-purpose related processing is ended. In S83, variable winning opening closing processing is performed. Here, processing such as setting data in the I / O 61d is performed in order to place the special figure start winning opening 25 in the restricted state. In addition, the variable prize opening flag is turned OFF.

  In S84, it is determined whether or not the “normal map fluctuation time counter” is zero. If applicable, the process proceeds to S85, and if not, the process proceeds to S90. In S90, display data for variably displaying normal symbols on the general-purpose display device 30 is set in the I / O 61d, and thereafter, one-unit general-map related processing is terminated.

  In S85, it is determined whether or not the hit flag using a part of the storage area of the RAM 61c is ON. If applicable, the process proceeds to S86, and if not, the process proceeds to S91. In S86, the hit flag is turned OFF. In S87, an initial value is set in the “variable winning opening opening time counter”. In S88, display data for variably displaying normal symbols on the general-purpose display device 30 is set in the I / O 61d. In S89, a variable winning opening opening process is performed. Here, processing for setting data for changing the special figure start winning opening 25 to the open state is performed at the output port of the I / O 61d. Further, the variable winning a prize flag is turned ON.

  In S91, it is determined whether or not the random drawing lot random number is stored in the RAM 61c. If applicable, the process proceeds to S92, and if not applicable, the unit-related general drawing related process is terminated. In S92, a routine lottery random number storage update process is performed. Here, the oldest general drawing lottery holding random number is acquired and deleted from the general random number storage area. In addition, the number of usual lottery reservation storage is subtracted. Furthermore, the display data of the general drawing lottery holding memory number display device 31 is set in the I / O 61d in accordance with the updated general drawing lottery holding memory number.

  In S93, a win determination is performed. The winning determination is made based on the random number extracted from the “winning lottery random number counter” of the oldest regular drawing lottery pending random number and the winning lottery data stored in the ROM 61b. The lottery method is the same as in the big hit lottery. In S94, if the result of the determination in S93 is a win, the process proceeds to S95, and if not, the process proceeds to S96. In S95, the winning flag is turned ON.

  In S96, an initial value is set in the “general map variable time counter”. In addition, information indicating the hit determination result and the normal time change time is set in the I / O 61d. These pieces of information are output to the sub control board 80 in S16 of FIG. In S97, display data for variably displaying normal symbols on the general-purpose display device 30 is set in the I / O 61d. With the above, one unit of general map related processing is completed.

<Counter update processing>
Next, the counter update process in S18 will be described with reference to FIG. FIG. 20 is a flowchart of the counter update process. In S101, it is determined whether or not the “special figure fluctuation time counter” is zero. If applicable, the process proceeds to S105, and if not, the process proceeds to S102.

  In S102, one count value of the “special figure fluctuation time counter” is subtracted. In S103, it is determined whether or not the “special figure fluctuation time counter” is zero. If applicable, the process proceeds to S104, and if not, the process proceeds to S105. In S104, a symbol stop command is transmitted to the sub control board 80. In response to this command, the sub-control board 80 stops changing the decorative design displayed on the LCD 110.

  In S105, it is determined whether or not the “normal map fluctuation time counter” is zero. If applicable, the process proceeds to S107, and if not, the process proceeds to S106. In S106, one count value of the “normal map fluctuation time counter” is subtracted. In S107, it is determined whether or not the “variable winning opening opening time counter” is zero. If applicable, the process proceeds to S109, and if not, the process proceeds to S108. In S168, one “variable winning opening opening time counter” is subtracted.

  In S109, it is determined whether or not the “large winning opening opening time counter” is zero. If applicable, the process proceeds to S62, and if not, the process proceeds to S61. In S61, one "big prize opening opening time counter" is subtracted. In S62, it is determined whether or not the “Large Winner Open Waiting Counter” is zero. If applicable, the counter update process for one unit is terminated. If not, the process proceeds to S63. In S63, one “big prize opening waiting counter” is subtracted. Thus, the counter update process for one unit is completed.

<Direction control processing>
Next, an example of processing executed by the CPU 81a of the sub control circuit 81 will be described with reference to FIG. FIG. 21A is a flowchart showing an example of main processing executed by the CPU 81a, and FIG. 21B is a flowchart showing an example of timer interrupt processing executed by the CPU 81a in response to an interrupt signal from the counter timer 81e.

<Main processing>
When the power is turned on, the CPU 81a performs an initial process in S101. Here, various initial settings of the entire sub-control circuit 81, such as initial setting of the registers of the CPU 81a, are performed. In S102, processing according to the control command from the main control board 60 is executed. Details will be described later. In S103, a control signal is output from the output port of the I / O 81d to each device in accordance with the processing result in S102. Thereafter, the process returns to S102 and the same processing is repeated until the power is turned off.

<Timer interrupt processing>
In S111, it is determined whether or not a control command is received from the main control board 60. If applicable, the process proceeds to S112, and if not, the process proceeds to S113. In S112, the received control command is stored in the RAM 81c. In S113, the effect data is updated. Here, processing is performed to update the display content of LCD 110, the movement mode of drive moving member 120, and the like in accordance with the currently selected effect pattern. In S114, control signals for the LCD 110, the driving moving member 120, and the like are output from the I / O 81d. Thus, one unit of timer interrupt processing is completed.

<Command processing>
FIG. 22 is a flowchart illustrating an example of command processing in S102. In S121, with reference to the control command storage area in the RAM 81c, it is determined whether or not there is a control command from the unprocessed main control board 60. If there is an unprocessed control command, the oldest control command is acquired, and the process proceeds to S122. If not, the command processing for one unit is terminated.

  In S122, it is determined whether or not the control command is a command indicating a variation pattern number. If applicable, the process proceeds to S123, and if not, the process proceeds to S124. In S123, an effect pattern is selected according to the variation pattern number indicated in the control command. The effect pattern includes a display pattern of an image displayed on the LCD 110, a movement pattern of the driving moving member 120, a sound output pattern of the speaker 86, a light emission pattern of the LED 87, and the like. Here, the variation pattern number is based on the special drawing lottery result (FIG. 24), and the special drawing lottery is based on the jackpot lottery result (FIGS. 23B and 23C). Therefore, the selection of the production pattern is based on the jackpot lottery result. When the present embodiment is applied to a slot machine, an effect pattern can be selected based on a lottery result of whether or not an internal winning (internal winning) of winning combination such as a small role or bonus is won.

In S124, it is determined whether or not the control command is a symbol stop command. If applicable, the process proceeds to S125, and if not, the process proceeds to S126. In S125, setting is made so as to stop the change display of symbols on the LCD 110, and the command is output to the LCD control board 221 in S103 described above. In S126, other processing is performed. Here, processing according to other types of control commands is performed. Thus, one unit of command processing is completed. <Example of production>
Next, examples of effects that can be executed by the game machine A will be described. First, an outline of an effect form related to the decorative display of decorative symbols will be given.

<Outline of production form>
FIG. 25 is a diagram showing an effect form for each variation pattern number. In the figure, “decorative symbol combination” indicates a final decorative symbol combination that is stopped and displayed on the LCD 110, and is roughly divided into three types, that is, a normal jackpot and a special jackpot (see FIG. 14B). The “production form” is a broad classification of the types of production forms corresponding to each variation pattern, and there are six types: no reach, normal reach, normal reverse reach, and long reach 1 to 3. “Variation time” indicates the time from the start of variation display of special symbols and decorative symbols to the stop display of all symbols. The normal reverse reach is not selected when the lottery result is out of place. Accordingly, when the effect of normal reverse reach appears, it is usually a big jackpot or a reverse jackpot. The normal reverse reach is an effect form that temporarily displays a combination of unsuccessful decorative symbols and then displays a definite combination of decorative symbols in a definitive manner to make a normal jackpot or special jackpot.

  FIG. 29 is a diagram showing an example of a basic display pattern of the LCD 110 in each effect form. “Fluctuation start” in the upper left of the figure schematically shows a state in which the LCD 110 has started to display the decorative symbols in a variable manner. In the present embodiment, the three decorative symbols are variably displayed, and the combination of the decorative symbols is displayed by stopping display. The stop display is performed in the order of left → right → middle, and is also referred to as a first stop display, a second stop display, and a third stop display, respectively. Of course, the form of the stop display is not limited to this.

  In FIG. 29, “first stop display” indicates a mode in which the left decorative symbol is stopped and displayed. “Second stop display” and “second stop display (reach)” indicate a mode in which the right decorative symbol is stopped and displayed. “Third stop display” indicates a mode in which the decorative symbol in the middle is stopped and displayed, and thereby the combination of the decorative symbols is determined.

  In the present embodiment, in the process of stopping and displaying each of the decorative symbols, a case where a specific combination is established by the stopped decorative symbols before stopping and displaying all the decorative symbols is referred to as a reach state. In the present embodiment, as in the case of “second stop display (reach)” in FIG. 29, the combination of two stop-displayed decorative symbols is a reach state. On the other hand, as in the case of “second stop display” in FIG. 29, the combination where the two decorative symbols that are stopped and displayed are not in common is not in the reach state.

  When the reach state is reached, the reach effect is executed and the third stop display is reached. The reach production can be divided into, for example, a background image of a decorative design that is a production image of a character image (long reach) and a simple background image of a background image (normal reach, normal reverse reach). it can. When the effect image is a character image or the like, as shown in the long reach of FIG. 29, the display part of the decorative symbol variation display can be reduced and moved to the upper right.

<Selecting the production pattern>
Next, an example of selecting an effect pattern in S123 of FIG. 22 will be described. The effect pattern can be selected based on the effect pattern table stored in the ROM 81b. The effect pattern table includes, for example, information indicating each effect pattern corresponding to each variation pattern number and its lottery data. When a certain effect pattern is selected, data corresponding to the effect pattern is read, and each effect device is controlled based on the read data.

  26 to 28 are diagrams showing examples of effect patterns. FIG. 26 to FIG. 28 show, among the effect patterns, in particular, combinations at the time of stop display of decorative symbols, and movement patterns of the driving moving member 120. In addition to this, the effect pattern includes a background image displayed on the LCD 110 and information for operating other effect devices.

  The effect pattern table defines a plurality of effect patterns for each variation pattern number. For example, when the variation pattern number shown in FIG. 26 is variation 1, eight types of effect patterns are defined. FIG. 26 defines an effect pattern when the variation pattern number is variation 1 to 5, that is, the jackpot lottery result is out. FIG. 27 stipulates an effect pattern when the variation pattern number is variation 6 to 10, that is, the jackpot lottery result is a jackpot, and the special figure lottery is a regular jackpot. FIG. 28 stipulates an effect pattern when the variation pattern number is variation 11 to 15, that is, when the jackpot lottery result is a jackpot, and the special figure lottery is a special jackpot.

  26 to 28, “selection probability” indicates the selection probability of an effect pattern to be selected for a certain variation pattern number. For example, when the variation pattern number is variation 1, the combination of the decoration symbols of “decoration 1”-“decoration 7”-“decoration 8” is stopped and displayed with a probability of 16/128, and based on the movement pattern number 1 An effect pattern for performing movement control of the driving moving member 120 is selected.

  “Temporary stop symbol combination” refers to a temporary combination of decorative symbols after the temporary display of the decorative symbol combination is started, after temporarily displaying the decorative symbol combination as a reach state. A combination of decorative symbols to be displayed is shown, and a “combination of stop symbols” indicates a combination of decorative symbols to be displayed deterministically.

  For example, among the effect patterns of change pattern number: change 6 in FIG. 27, in the effect pattern at the uppermost stage, the combination of the decoration symbols “decoration 2”-“decoration 1”-“decoration 2” is temporarily displayed (disconnected). , “Decoration 2” — “decoration 2” —decorative combination of “decoration 2” is definitely displayed. Also, in the effect pattern of change pattern number: change 12 in FIG. 28, in the effect pattern at the uppermost stage, a combination of decoration patterns of “decoration 8”-“decoration 8”-“decoration 8” is temporarily displayed (usually a big hit ), “Decoration 1” — “decoration 1” —decorative combination of “decoration 1” is definitely displayed (special jackpot). An effect pattern in which the type of decorative symbol is not described in “Temporary stop symbol combination” is an effect pattern without a temporary stop.

<Movement pattern>
Next, an example of movement patterns of the driving moving member 120 and the driven moving member 121 will be described. As shown in FIGS. 26 to 28, in this embodiment, the type of movement pattern is defined for each effect pattern. FIG. 30 is a diagram showing an example of the contents of the movement pattern.

  In FIG. 30, “moving mode” indicates the contents of the moving state of the driving moving member 120 and the driven moving member 121. In the example of FIG. 30, for the sake of convenience, the driving moving member 120 and the driven moving member from “variation start” indicating the start of variation of the decorative symbol to “all stop” when the stop display of all the decorative symbols is completed. Although the content of the movement control 121 is shown, the movement mode of the driving moving member 120 and the driven moving member 121 controls the movement of the driving moving member 120 around the time in the variation time of the decorative symbol. To change.

  Further, the moving speed (target value for control) of the driving moving member 120 is also set in advance, and when the driving moving member 120 moves alone, the moving speed is set faster than when the driven moving member 121 follows. Is done. However, when the single movement of the driving moving member 120 and the driven movement of the driven moving member 121 are continuously performed, the moving speed is not set high. This is because a speed change occurs when changing from single movement to driven.

  For example, in the case of the change between the fully open state 開 fully closed state (for driving), the fully open state ⇔ semi-closed state (right for driving), or the fully open state 閉 half-closed state (left for driving), In the case of a change in ⇔ half-closed state (right) or full-closed state (left) ⇔ half-closed state (left), the moving speed is set fast. On the other hand, in the case of a change between the fully open state 変 化 fully closed state (right) and the fully open state ⇔ fully closed state (right), the moving speed is not set fast.

  Further, in some movement patterns, the same moving speed as that when the driven moving member 121 is driven may be set even when the driving moving member 120 moves alone.

  A plurality of types can be set for the moving speed when the driving moving member 120 moves alone and the moving speed when the driven moving member 121 follows, but in this case, the driving moving member 120 moves alone. The fastest moving speed is set faster than the fastest moving speed when the driven moving member 121 is driven.

  In FIG. 30, in the movement pattern 1, the driving moving member 120 and the driven moving member 121 are always fully open. In the movement pattern 2, the movement moving member 120 </ b> R is moved at a high speed to cover the right half of the display screen 111 immediately after the start of fluctuation, and is in a semi-closed state (right for driving). Then, it will be in a fully open state. It is an effect that gives a player a sense of expectation that something will happen (whether it is a big hit) by being in a semi-closed state (right for driving) immediately after the start of fluctuation.

  In the movement pattern 57, after the fully opened state, it becomes a fully closed state (for driving) and again becomes a fully opened state. In this case, for example, the decorative pattern on the display screen 111 is in a reach state. That is, the reach state is predicted as the fully closed state, and the reach state is indicated as the fully open state. In such a case, the display screen 111 is opened and closed at high speed (fully closed state (for driving)), and the effect of production is increased. Then, the combination of decorative symbols is displayed deterministically in a semi-closed state (right for driving) → fully opened state → half-opened state (right for driving) → fully opened state. During this time, the driving moving member 120R covers the right half of the display screen 111 → is not covered, so that the player's expectation on the final result can be improved.

  In the movement pattern 96, the fully opened state is followed by the fully closed state (left). Before entering the fully closed state (left), for example, the decorative symbols on the display screen 111 are in a reach state. After the fully closed state (left), the semi-closed state (left) and the fully open state (left) are repeated. During this time, the driven moving member 120L remains stationary while covering the left half of the display screen 111, and the driving moving member 120L covers the right half of the display screen 111 → does not cover. The expectation of the person can be improved. Then, the combination of decorative symbols is deterministically displayed in the fully open state → the fully closed state (for driving) → the fully open state. In such a case, the display screen 111 is opened and closed at high speed (fully closed state (for driving)), and the effect of production is increased.

  The movement modes of the driving moving member 120 and the driven moving member 121 are merely examples, and various movement modes can be employed. In addition, the timing of executing each movement mode of the driving moving member 120 and the driven moving member 121 can be set in various ways. For example, before the start of the change, at the start of the change, at the time of the first stop display, 3 When a stop effect is displayed, immediately before a reach effect is generated, when a reach effect is generated, and the like.

<Suggestion by movement pattern>
By selectively executing such a plurality of types of movement patterns of the driving moving member 120 and the driven moving member 121, the player can reach a player by combining with the display content of the LCD 110, or An effect that suggests the progress of the game and the game result, such as a big hit, becomes possible.

  In FIG. 26 to FIG. 28, the movement pattern numbers 1 to 96 are exemplified, but these may include the same movement pattern. And, for each variation pattern number, by deviating the selection probability of various movement patterns, or by including or not including a specific movement pattern in the choice, there is an effect that suggests the progress of the game and the game result It becomes possible. For example, by increasing the selection probability of a specific movement pattern at the time of a big hit and lowering the selection probability at the time of a loss, the presence or absence of the appearance of a specific movement pattern can be associated with the big hit, and the interest of the game can be improved.

<Type of moving member and production example>
In the case of this embodiment, a sticker on which a picture is printed is attached to the surfaces of the main body portions of the driving moving member 120 and the driven moving member 121. FIG. 31 shows an example of the seals 120RS, 120LS, 121RS, and 121LS attached to each driving moving member 120 and driven moving member 121. Each of the seals 120RS, 120LS, 121RS, and 121LS is provided with an opening 1 that matches the exposed portions 120OP and 121OP, and a picture 2 that is pasted on the concealing portions 120CL and 121CL is printed thereon.

  The seal 120RS and the seal 121RS are seals for the driving moving member 120R and the driven moving member 121R, respectively, and are printed with the same picture (audience). The seal 120LS is a seal for the drive moving member 120L, and unlike the seal 120RS, a picture of Tono-sama is printed. The seal 121LS is a seal for the driven moving member 121L, and a background picture that is continuous with the picture of the seal 120LS is printed thereon. Variations in production can be increased by making the pictures different between the driving moving member 120R and the driving moving member 120L.

  FIG. 32 shows an effect example when the respective seals 120RS, 120LS, 121RS, and 121LS of FIG. 31 are used. In FIG. 32A, the driving moving member 120 and the driven moving member 121 are in a fully opened state, and the decorative symbols displayed on the display screen 111 are in a reach state. From this state, the state shown in FIGS. 32B and 32C is obtained.

  FIG. 32B shows a fully closed state (left), in which the driving moving member 120L and the driven moving member 121L cover the display screen 111. In the portion behind the exposed portion 120OP of the driving moving member 120L, the display screen 111 displays a decorative pattern (reduced) and an image as a background. In the portion behind the exposed portion 121OP of the follower moving member 121L, the display screen 111 displays a “to” mark and a surrounding “out” image as the target of the fluent horse. In other words, the display is related in accordance with the picture of the seal 120LS of the driving moving member 120L located on the display screen 111.

  On the other hand, FIG. 32C shows a fully closed state (right), and the driving moving member 120R and the driven moving member 121R cover the display screen 111. The display screen 111 displays images in which characters are struggling on the display screen 111 behind the exposed portion 120OP of the driving moving member 120R and behind the exposed portion 121OP of the driven moving member 121R. Relevant displays are displayed according to the pictures of the seal 120RS of the driving moving member 120R and the seal 121RS of the driven moving member 121R (the audience is watching the brawl). The decorative design (reduction) is displayed behind the exposed portion 120OP of the driving moving member 120R.

  As described above, in the present embodiment, the concealing part 120CL of the driving moving member 120R and the concealing part 120CL of the driving moving member 120L are different from each other, and the exposed part 120OP is provided, thereby providing the exposed part. The image on the display screen 111 is partially visible from 120OP. For this reason, the combination of the form of the concealment part 120CL and the image exposed from the exposure part 120OP makes it possible to diversify the contents of the effects and realize more various effects.

  In addition, in the example of FIG. 32, the display is displayed on the display screen 111 when the driving moving member 120 </ b> R is at a position overlapping the display screen 111 and when the driven moving member 120 </ b> L is at a position overlapping the display screen 111. The images are different. As a result, the contents of the effects can be further diversified, and more various effects can be realized.

  Furthermore, in the present embodiment, the driven moving member 121 is also provided with the exposed portion 121OP and the concealing portion 121CL, so that the effect content can be diversified by the combination of the driving moving member 120 and the driven prepared same member 121. Various productions can be realized.

  Further, depending on whether the effect shown in FIG. 32 (b) appears or the effect shown in FIG. 32 (c) appears, an effect suggesting the progress of the game and the game result is possible, and the driving moving member 120R moves. In this case, the expectation can be set differently when the driving moving member 120L is moved. That is, the selection rate of the driving moving member 120R or the driving moving member 120L to be moved when a big hit can be varied. For example, at the time of big hit, the selection probability of the movement pattern in FIG. 32 (b) is increased and lowered at the time of loss, while at the time of big hit, the selection probability of the movement pattern of FIG. By doing so, the contents of the production and the jackpot are associated with each other, and the entertainment of the game can be improved.

<Closed position production>
In the present embodiment, when the end portion LE of the driving moving member 120R and the end portion RE of the driving moving member 120L are closest, the display screen 111 is fully closed. Here, the state in which the end portion LE and the end portion RE are closest to each other refers to a state in which the end portion LE and the end portion RE are in contact with each other. There may be.

  The fully closed state of the display screen 111 is not limited to the above-described fully closed state (for driving), fully closed state (right), and fully closed state (left). The moving position of the driving moving member 120 and the driven moving member 121 include closed position effects by a plurality of fully closed states having different closest positions. It is. This closed position effect will be described.

  FIG. 33A shows another example of the seals 120RS, 120LS, 121RS, and 121LS attached to the driving moving members 120 and the driven moving member 121. FIG. In the example shown in the figure, a picture of Tono-sama is printed on the seal 120RS. The other stickers 120LS, stickers 121RS, and stickers 121LS are printed with the same picture (background picture continuous with the picture of the sticker 120RS).

  FIGS. 33B to 33D show examples of effects when the respective seals 120RS, 120LS, 121RS, and 121LS of FIG. 33A are used. In FIG. 33B, the driving moving member 120 and the driven moving member 121 are in a fully open state, and the decorative symbols displayed on the display screen 111 are in a reach state. From this state, the state shown in FIGS. 33C and 33D is obtained.

  The states shown in FIGS. 33 (c) and 33 (d) are both fully closed, but the closest positions are different. FIG. 33 (c) shows a fully closed state (for driving), and the closest position is approximately the center of the display screen 111. In FIG. 33D, the closest position is located on the left side of the center of the display screen 111.

  As described above, in the present embodiment, there are those in which the closest positions are different even in the same fully closed state, and there are those in which the arrangement of the driving moving member 120 and the driven moving member 121 is different. In the present embodiment, the closest position can be set to an arbitrary position on the display screen 111. In this way, the player can be made aware that something will happen due to the difference in the closest position, that is, the closed position, and a variety of effects can be realized.

  Due to the difference in the closest position, it is possible to produce an effect that suggests the progress of the game and the game result. For example, in the example of FIGS. 33C and 33D, behind the exposed portion 120OP of each driving moving member 120, the display screen 111 is marked with a “to” mark and a surrounding area as a fluent horse. An “out of” image, a background image, and a decorative pattern (reduced) are displayed. Comparing the case of FIG. 33 (c) with the case of FIG. 33 (d), FIG. 33 (d) is a target of the fluency horse displayed on the display screen 111. It is a production that suggests that there is a high possibility of hitting a hit. Therefore, in the case of a big hit, the selection probability of the movement pattern in FIG. 33 (d) is increased and lowered in the case of a loss, while in the case of a big hit, the selection probability of the movement pattern in FIG. By doing so, the closest position can be associated with the jackpot, and the interest of the game can be improved.

  It is also possible to continuously change the closest position, for example, the progress of the game and the game result may be suggested by the closest position when the stop is finally made.

<Production based on the position of the follower moving member>
FIG. 34A shows another example of the seals 120RS, 120LS, 121RS, and 121LS attached to the driving moving members 120 and the driven moving member 121. FIG. In the example shown in the figure, a picture of Tono-sama is printed on the seal 120RS. A background picture that is continuous with the picture of the sticker 120RS is printed on the sticker 120LS, and the same picture (audience) is printed on the sticker 121RS and the sticker 121LS.

  FIGS. 34B to 34D show examples of effects when the respective seals 120RS, 120LS, 121RS, and 121LS of FIG. 34A are used. In FIG. 34B, the driving moving member 120 and the driven moving member 121 are in a fully open state, and the decorative symbols displayed on the display screen 111 are in a reach state. From this state, the state shown in FIG. 34 (c) or FIG. 34 (d) is obtained.

  34 (c) and 34 (d) are both fully closed, and the closest position is substantially the center of the display screen 111, but the position of the follower moving member 121 is different. ), The driven moving member 121 does not overlap the display screen 111. In the case of FIG. 34D, the driven moving member 121 partially overlaps the display screen 111. The image on the display screen 111 is the same as the example of FIG.

  When the case of FIG. 33 (c) is compared with the case of FIG. 33 (d), the distance between the picture of Tono-sama performing the fluting horse and the target of the fluting horse displayed on the display screen 111 is the same. In the case of FIG. 34 (d), the follower moving member 121 partially overlaps the display screen 111, so that the picture of the audience is exposed on the display screen 111, and Tono-sama is cheered and shot through the target. It is a highly likely production.

  Therefore, at the time of big hit, the selection probability of the movement pattern in FIG. 34 (d) is increased and lowered at the time of loss, while at the time of big hit, the selection probability of the movement pattern of FIG. By doing so, the closest position can be associated with the jackpot, and the interest of the game can be improved.

Second Embodiment
In the first embodiment, the image display unit that can be opened and closed by the driving moving member 120 and the driven moving member 121 is the entire display screen 111. The moving member 121 may be located at a position that always overlaps the display screen 111.

  FIG. 35 is a schematic diagram of the main part of the effect unit in the second embodiment of the present invention. The LCD 110 in the present embodiment is longer than the LCD 110 in the first embodiment. The frame 101 and its opening 101a are formed in accordance with the size of the LCD 110. In the case of this embodiment, the cover member 50 shown in FIG. 1 is not provided, or when provided, the entire display screen 111 is exposed from the opening 51.

  The driving moving members 120R and 120L and the driven moving members 121R and 121L have the main body portion (FIG. 35 shows only the main body portion) as in the case of the first embodiment, but the exposed portions 120OP and 121OP. And concealing portions 120CL and 121CL.

  In the case of the present embodiment, even when the driving moving member 120 and the driven moving member 121 are located at the initial positions, the image on the display screen 111 can be seen from the exposed portions 120OP and 121OP.

  FIG. 36 shows an example of effects in the present embodiment. FIG. 36A shows a case where the driving moving member 120 and the driven moving member 121 are located at the initial positions. A family crest picture is printed on the stickers 121RS and 121LS attached to the follower moving member 121.

  In the present embodiment, a portion of the display screen 111 exposed between the driving moving member 120R and the driven moving member 121R, and the driving moving member 120L and the driven moving member 121L is an image to be opened and closed. This is the display unit 111a. On the image display unit 111a, a decorative pattern (reach state, reduced) is displayed along with images of Tonosama and Elder.

  At the initial position, the driving moving member 120 and the driven moving member 121 overlap the display screen 111, and a portion 111b of the display screen 111 is exposed from the exposed portions 120OP and 121OP that overlap each other. Is displayed.

  FIG. 36 (b) shows the case of the fully closed state (for driving). A picture of a girl's ninja is printed on the seal 120RS affixed to the driving moving member 120, and a picture of a man's ninja is printed on the sticker 120LS, which appear on the image display unit 111a. Further, behind the exposed portion 120OP of the driving moving member 120, an image of Tono-sama and Ryugo, which is different from the image in FIG. 36A, is displayed. In the part 111b of the display screen 111, two types of decorative symbols are respectively displayed in order to suggest a confirmed symbol of an undecided decorative symbol (middle symbol). In FIG. 36C, the state shown in FIG. 36B is changed to the fully opened state, and the decorative symbols are displayed on the image display unit 111a (big hit).

  With such a configuration, the display image on the display screen 111 can be viewed from the exposed portions 120OP and 121OP even when the driving moving member 120 and the driven moving member 121 are in the initial positions, and variations in production Can be increased.

<Third Embodiment>
Various configurations can be adopted as the resistance mechanism 140 in addition to the configuration of FIG. FIG. 37 is a diagram showing an example of another resistance mechanism. In the figure, the resistance mechanism 140R resists the movement of the driven moving member 121R. The resistance mechanism for the follower moving member 121L has the same configuration.

  The resistance mechanism 140R in the present embodiment includes a roller 1401, an arm plate 1402 that rotatably supports the roller 1401 at one end, and is rotatably supported by the frame 101 (not shown) at the other end. A spring 1403 having one end attached to the plate 1402 and the other end attached to the frame 101 (not shown).

  The roller 1401 contacts the upper surface of the attachment portion 121a of the driven moving member 121R. In the case of this embodiment, it is not necessary to provide the rack part 121c. The spring 1403 biases the arm plate 1402 so that the roller 1401 always presses the upper surface of the mounting portion 121a obliquely downward. Due to the pressing of the roller 1401, it becomes difficult for the driven moving member 121 to move, and it is possible to prevent the driven moving member 121R from jumping and moving suddenly due to the moving momentum of the driving moving member 120R. .

<Fourth embodiment>
When the driven moving member 121 is continuously driven after the driving moving member 120 is moved alone, the motor 131R or 131L is caused by the impact of the collision between the engaged portion 120d and the engaging portion 121e or 121f. There is a risk of stepping out. Therefore, control can be performed to prevent step-out.

  As such control, for example, the moving speed of the driving moving member 120 immediately before the engaged portion 120d of the driving moving member 120 and the engaging portion 121e or 121f of the driven moving member 121 are engaged. Change to a slower movement speed. After the engagement, the moving speed may be kept low or may be returned to the original moving speed.

  In the case of this control, the position where the engaged portion 120d of the driving moving member 120 and the engaging portion 121e or 121f of the driven moving member 121 are engaged, in other words, the position of the driven moving member 121 is determined. It needs to be detected. The position of the driven moving member 121 can be detected by providing a sensor, but can also be detected by the position of the driving moving member 120, that is, the drive pulse to the motor 131 </ b> R or 131 </ b> L.

  For example, let X be the number of driving pulses corresponding to the maximum distance that the driving moving member 120 can move without following the driven moving member 121. The drive pulse number X corresponds to the separation distance between the engaging portion 121e and the engaging portion 121f. When both the driving moving member 120 and the driven moving member 121 are in the initial positions and the driving moving member 120 moves on the display screen 111, the driven moving member 121 does not move until the number of drive pulses X. . When the driving pulse number X is exceeded, as long as the driving moving member 120 moves in the same direction, the driven moving member 121 moves by the number of driving pulses exceeding the driving pulse number X. For example, when the number of driving pulses is Y (> X), the driven moving member 121 moves by a distance corresponding to the number of driving pulses: Y−X.

  When the number of driving pulses is Y (> X), when the driving moving member 120 thereafter moves in the reverse direction, the driven moving member 121 does not move until the number of driving pulses for movement in the reverse direction reaches X. . Therefore, for example, after moving the driving moving member 120 in one direction with the driving pulse number Y (> X), the driving moving member 120 is moved in the reverse direction with the driving pulse number Z (> X). In this case, the driven moving member 121 moves in one direction by a distance corresponding to the drive pulse number: Y-X, and then moves in the reverse direction by a distance corresponding to the drive pulse number: Z-X.

  Such a moving amount of the driven moving member 121 can be managed by a software counter. The software counter is reset, for example, when the driven moving member 121 is in the initial position (when the driving moving member 120 is in the initial position). Then, the number of drive pulses of the motor 131R or 131L is counted. At this time, when the number of driving pulses for moving the driving moving member 120 at the initial position in the same direction is within the range of X, the counter does not count the number of driving pulses, and when it exceeds X, the number of driving pulses is counted. (to add. After that, when the number of driving pulses for moving the driving moving member 120 in the reverse direction is within the range of X, the counter does not count (subtract) the number of driving pulses. (Subtract). Thereby, the position of the follower moving member 121 is managed by the counter.

  Next, the step-out of the motor 131R or 131L can be structurally prevented. Specifically, a buffer member is provided in at least one of the engaged portion 120d and the engaging portions 121e and 121f. As the buffer member, for example, a viscoelastic body is desirable. In addition, you may use together such a structural preventive measure and the preventive measure by said control.

  FIG. 38A is a diagram showing an example in which viscoelastic bodies 122 are provided on both side portions of the engaged portion 120d. By providing the viscoelastic body 122, the impact of the collision between the engaged portion 120d and the engaging portion 121e or 121f can be reduced, and the motor 131R or 131L can be prevented from stepping out.

  As another measure, when the engaged portion 120d and the engaging portion 121e or 121f are engaged, the engagement may be gradually performed. Specifically, as the shape of at least one of the engaged portion 120d and the engaging portions 121e and 121f, an inclination in which the amount of protrusion gradually increases in the moving direction of the driving moving member 120 and the driven moving member 121 is obtained. Adopt shape.

  FIG. 38B is an explanatory diagram of the engaged portion 120d ′ configured as an inclined shape in which the protruding amount gradually increases and the engaging portion 121e ′ configured in an inclined shape in which the protruding amount gradually increases. is there. As shown in the enlarged view of the round frame, the engagement between the two is started when the most projecting portion slides on the inclined surface, and finally the most projecting portions of each other are engaged. Since the engagement is gradually performed, it is possible to prevent the motor 131R or 131L from stepping out. In the case of this configuration example, the engaged portions 120d ′ and 121e ′ are displaced slightly away from each other as the engagement proceeds, but this may be achieved by utilizing elastic deformation of the member.

<Fifth Embodiment>
In each of the above embodiments, the exposed portions 120OP and 121OP have the same shape and are provided at the same position. However, the exposed portions 120OP and 121OP may be formed in different shapes or at different positions to form the concealing portions of the driving moving members 120R and 120L. It may be different. FIG. 39A shows another configuration example of the driving moving members 120 and 121.

  In the case of the example of FIG. 39A, only the driving moving member 120R has a different position of the exposed portion 120OP (the shape is common). In addition, the concealing portions of the driving moving member 120L and the driven moving member 121L are provided with pictures showing the continuous actions of the girl ninja.

  FIGS. 39B to 39D show examples of effects using the driving moving members 120 and 121 shown in FIG. In FIG. 39B, the driving moving member 120 and the driven moving member 121 are in a fully opened state, and the decorative symbols displayed on the display screen 111 are in a reach state. From this state, the state shown in FIGS. 39C and 39D is obtained.

  FIG. 39C shows a case where the valve is in a fully closed state (for driving). At this time, the position of the exposed portion 120OP on the display screen 111 is shifted vertically. FIG. 39 (d) shows a case where the fully closed state (left) is reached. At this time, the positions of the exposed portions 120OP and 121OP on the display screen 111 are arranged side by side. Even in the same fully closed state, the position of the exposed portion is different between the case of FIG. 39C and the case of FIG. Further, in the example of FIG. 39 (d), pictures showing the continuous movements of the girl's ninja applied to the driving moving member 120L and the driven moving member 121L appear on the display screen 111, like an animation. Can show.

  In this embodiment, the driving moving members 120R and 120L and the driven moving members 121R and 121L have substantially the same rectangular shape. However, for example, as a shape related to the production content (for example, a family crest, a scroll shape, etc.) It is also possible to have different shapes.

<Sixth Embodiment>
In the above embodiments, the initial positions of the driving moving members 120R and 120L are detected by the optical sensors 150R and 150L. Here, when the driving moving members 120R and 120L are in the fully closed state (for driving, right and left), the end portions thereof are closest to each other. At this time, when the end portions of the driving moving members 120R and 120L are in close contact with each other, the motor 131R Or 131L may step out. In order not to make a strong contact, it is preferable to maintain a predetermined small amount of gap (for example, 0.5 mm) even when the ends of the two abut each other. In order to ensure such a gap more reliably, it is desirable to detect and control the position of the driving moving member 120.

  Therefore, in the present embodiment, the position of the driving moving member 120 is detected for positions other than the initial position. FIG. 40 is an explanatory diagram thereof.

  FIG. 40A shows the sensor arrangement at the upper part of the frame 101. In the example of FIG. 40, the optical sensors 151R and 151L are arranged at the upper center part of the opening 101a, and each upper end of the opening 101a. The optical sensors 152R and 152L are arranged on the front.

  FIG. 40B shows the configuration of the driving moving member 120R in the present embodiment, and a detected piece 120g is formed on the upper left end thereof. Although the driving moving member 120L is not shown, similarly, a detected piece 120g is formed on the upper right end thereof.

  The optical sensor 151R and the optical sensor 152R detect the detected piece 120g of the driving moving member 120R. The optical sensor 151L and the optical sensor 152L detect the detection piece 120g of the driving moving member 120L.

  The optical sensors 151R and 151L are arranged so as to detect that the driving moving member 120R and the driving moving member 120L have moved to the fully closed position (for driving), and the driving moving member 120R. And the driving moving member 120L are arranged so as to detect them at a position close to each other with a predetermined small amount of gap.

  The optical sensor 152R is arranged so as to detect that the driving moving member 120R has moved to the fully closed (right) position, and the driving moving member 120R and the driving moving member 120L have a predetermined small amount. It arrange | positions so that these may be detected in the position which adjoined with the clearance gap.

  The optical sensor 152L is arranged so as to detect that the driving moving member 120L has moved to the fully closed (left) position, and the driving moving member 120R and the driving moving member 120L have a predetermined small amount. It arrange | positions so that these may be detected in the position which adjoined with the clearance gap.

  By adding an optical sensor in this way, it is possible to prevent the motor 131R or 131L from stepping out.

<Seventh embodiment>
In the first embodiment, a fully closed state (right) and a fully closed state (left) can be adopted as the movement mode of the driving moving member 120 and the driven moving member 121, but the exposed portions 120OP and 121OP are colorless. In the case of a transparent or colored transparent member, the image on the display screen 111 behind can be shown to the player. However, since the driving moving member 120 and the driven moving member 121 are configured to move on surfaces that are shifted from each other in the normal direction of the display screen 111, the distance from the display screen 111 is different. Yes. For this reason, the region behind the exposed portion 120OP and the region behind the exposed portion 121OP may have different image sharpness, which may give the player a sense of incongruity.

  41A shows a case where the driving moving member 120L and the driven moving member 121L are in a fully closed state (left), and FIG. 41B shows the driving moving member 120L and the driven moving member 121L. It is a top view which shows arrangement | positioning of each main-body part of this, and LCD110.

  As shown in FIG. 41B, the driving moving member 120L is separated from the display screen 111 by a distance d2, and the driven moving member 121L is separated from the display screen 111 by a distance d1 (> d2). For this reason, the image on the display screen 111 that can be seen through the exposed portion 121OP may appear more blurred than the image on the display screen 111 that appears through the exposed portion 120OP.

  Therefore, when the driving moving member 120 and the driven moving member 121 cover the display screen 111 as in the fully closed state (right) and the fully closed state (left), the distance from the display screen 111 is relatively large. The image to be displayed is displayed blurred behind the close exposure part. FIG. 41C shows a display example of the image on the display screen 111 in the fully closed state (left). In the display screen 111, the image is slightly blurred in the region 111R behind the exposed portion 120OP. Yes. Thereby, the sharpness of the image seen by the player can be made more uniform. Note that, even in a state other than the fully closed state (right) or the fully closed state (left), when the driving moving member 120 and the driven moving member 121 cover the display screen 111, the image sharpness can be increased by the same concept. It can be made more uniform.

<Other embodiments>
In the above embodiment, an example in which the present invention is applied to a pachinko machine has been described, but the present invention can also be applied to other game machines such as a slot machine. Examples of the slot machine include a slot machine that uses game medals and a slot machine that uses game balls. Other game tables include an arrange ball game table and a ball ball game table. Further, the present invention may be applied to a casino machine.

FIG. 1 is a front view of a gaming table A according to an embodiment of the present invention. FIG. 4 is a perspective view of the rendering unit 100 as viewed from the front side. FIG. 12 is a perspective view of the rendering unit 100 as viewed from the back side. 4 is an exploded perspective view of the effect unit 100. FIG. 4 is a vertical sectional view of the effect unit 100. FIG. (A) thru | or (c) are explanatory drawings of the driven movement of the driven moving member 121, and are the figures which looked at the driving moving member 120L and the driven moving member 121L from the top. 4 is an exploded perspective view of a resistance mechanism 140. FIG. It is a figure which shows the example of a movement of the drive moving member 120 and the driven moving member 121, (a) is a perspective view, (b) is a front view. It is a figure which shows the example of a movement of the drive moving member 120 and the driven moving member 121, (a) is a perspective view, (b) is a front view. It is a figure which shows the example of a movement of the drive moving member 120 and the driven moving member 121, (a) is a perspective view, (b) is a front view. It is a figure which shows the example of a movement of the drive moving member 120 and the driven moving member 121, (a) is a perspective view, (b) is a front view. It is a block diagram of the main control board 60 and the structure relevant to this. It is a block diagram of the sub control board | substrate 80 and the structure relevant to this. (A) is a figure which shows the example of the special symbol which the special figure display apparatus 32 stops display, (b) is a figure which shows the example of the decoration symbol which LCD110 displays, and the example of a display of the combination, (c) is a general figure display It is a figure which shows the example of the normal symbol which the apparatus 30 stops-displays. (A) And (b) is a flowchart which shows the example of the process which CPU61a of the main control circuit 61 performs. 4 is a flowchart illustrating an example of processing executed by a CPU 61a of a main control circuit 61. 4 is a flowchart illustrating an example of processing executed by a CPU 61a of a main control circuit 61. 4 is a flowchart illustrating an example of processing executed by a CPU 61a of a main control circuit 61. 4 is a flowchart illustrating an example of processing executed by a CPU 61a of a main control circuit 61. 4 is a flowchart illustrating an example of processing executed by a CPU 61a of a main control circuit 61. (A) And (b) is a flowchart which shows the example of the process which CPU80a of the sub control circuit 80 performs. 3 is a flowchart illustrating an example of processing executed by a CPU 80a of a sub control circuit 80. (A) is a figure which shows the example of jackpot lottery data, (b) is a figure which shows the example of the special symbol lottery data at the time of jackpot, (c) is a figure which shows the example of the special symbol lottery data at the time of losing. It is a figure which shows the example of fluctuation pattern lottery data. It is a figure which shows the production | presentation form for every fluctuation pattern number. It is a figure which shows the example of an effect pattern. It is a figure which shows the example of an effect pattern. It is a figure which shows the example of an effect pattern. It is a figure which shows the example of the basic display pattern of LCD110 in each effect form. It is a figure which shows the example of the content of a movement pattern. Examples of seals 120RS, 120LS, 121RS, and 121LS attached to each driving moving member 120 and driven moving member 121 are shown. (A) thru | or (c) show the example of an effect at the time of using each seal | sticker 120RS, 120LS, 121RS, and 121LS of FIG. (A) Another example of seals 120RS, 120LS, 121RS, and 121LS affixed to each driving moving member 120 and driven moving member 121 is shown, and (b) to (d) are seals shown in FIG. 33 (a). The example of the effect at the time of using 120RS, 120LS, 121RS, and 121LS is shown. (A) shows another example of seals 120RS, 120LS, 121RS, and 121LS attached to each driving moving member 120 and driven moving member 121, and (b) to (d) show each of FIG. 34 (a). The example of the effect at the time of using seal | sticker 120RS, 120LS, 121RS, and 121LS is shown. It is a schematic diagram of the principal part of the production | presentation unit in 2nd Embodiment of this invention. (A) thru | or (c) is a figure which shows the example of an effect in the said 2nd Embodiment. It is a figure which shows the example of another resistance mechanism. (A) is a figure which shows the example which each provided the viscoelastic body 122 in the both sides of the to-be-engaged part 120d, (b) is the to-be-engaged part 120d comprised as an inclined shape where the protrusion amount increases gradually. It is explanatory drawing of engagement part 121e 'comprised as' and the inclination shape which the protrusion amount increases gradually. (A) is a figure which shows the other structural example of the drive moving members 120 and 121, (b) thru | or (d) show the example of production using the drive moving members 120 and 121 of Fig.39 (a). FIG. (A) And (b) is explanatory drawing which shows the structural example at the time of adding an optical sensor. (A) is a figure which shows the case where the drive moving member 120L and the driven moving member 121L are in a fully-closed state (left), (b) is each main body of the driving moving member 120L and the driven moving member 121L. FIG. 6C is a plan view showing the arrangement of the LCD and the LCD 110, and FIG.

Explanation of symbols

A game machine

Claims (5)

  1. A first moving body;
    A second moving body,
    First driving means capable of moving at least the first moving body;
    Second driving means capable of moving at least the second moving body;
    A selection means for selecting a movement control pattern from a plurality of types of movement control patterns;
    Control means capable of controlling at least the drive means based on the movement control pattern selected by the selection means;
    Image display means provided with a rectangular image display area,
    The first and second moving bodies are provided so as to be movable in front of the image display area,
    The control means is capable of executing a first drive control when a first movement control pattern is selected from the plurality of types of movement control patterns by the selection means.
    The control means is capable of executing second drive control when a second movement control pattern is selected from the plurality of types of movement control patterns by the selection means.
    When the first moving body is driven by the drive control of any one of the first and second drive controls, the first moving body is moved from the outer front of the image display area to the inner front of the image display area. Until at least the movement in the first direction is possible,
    When the second moving body is driven by one of the first and second drive controls, the second moving body is moved from the outer front of the image display area to the inner front of the image display area. Until at least an operation of moving in a second direction that is opposite to the first direction is possible,
    When the first moving body and the second moving body are driven by the first drive control, they can be closest to each other at a first position;
    When the first moving body and the second moving body are driven by the second drive control, they can be closest to each other at a second position different from the first position.
    A game stand characterized by that.
  2. Furthermore, it has a lottery means for lottery whether to give a privilege to the player,
    The game machine according to claim 1 , wherein the selection unit selects the movement control pattern according to a lottery result of the lottery unit.
  3. Furthermore,
    It has a first engaging portion that engages the first movable body, a first follower moving body that moves by being driven by the movement of the first moving body by the engagement of the first engagement portion When,
    The second has a moving body and the second engagement portion engaging the second follower moving body that moves by being driven by the movement of the second engagement portion engaging with the second moving body gaming table according to claim 1 or 2, characterized in that example Bei when the.
  4. The first and second moving bodies and the first and second driven moving bodies each form a plate-like body that covers approximately half of the image display area ,
    When said one end of the first moving body is positioned at the other end of the image display region, substantially the entire area of the first mobile body and the first driven movable body and said image display area Covering
    When said one end of the second moving body is positioned at one end of the image display region, substantially the entire area of the second moving member and the second driven moving body and said image display region of the The game table according to claim 3 , wherein the game table is covered.
  5. An image display unit for displaying an image;
    First and second moving members provided on the front side of the image display unit and movable on a plane parallel to the image display unit;
    Driving means for independently moving the first and second moving members at a position overlapping the image display unit and a position not overlapping the image display unit;
    A selection means for selecting a movement pattern from movement patterns of the first and second movement members determined in advance;
    Control means for controlling the drive means based on the movement pattern selected by the selection means ,
    The first and second moving members are respectively
    An exposed part that always exposes the back,
    A concealing unit that conceals the back of the concealment unit,
    Ri said concealment unit and the different forms der of the said and the veils of the first moving member second moving member,
    The image display unit has a square shape,
    The first moving member is
    From the first initial position outside the image display unit on one end side in the moving direction of the first and second moving members of the image display unit, is provided movably on the image display unit,
    The second moving member is
    From the second initial position outside the image display unit on the other end side in the moving direction of the image display unit, provided to be movable on the image display unit,
    The movement pattern is:
    A plurality of movement patterns for moving the first and second moving members so that the one end of the first moving member and the one end of the second moving member are closest to each other, the positions of the closest being different from each other. A game stand characterized by including various movement patterns .
JP2008141699A 2008-05-29 2008-05-29 Amusement stand Active JP5066758B2 (en)

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JP5871567B2 (en) * 2011-11-10 2016-03-01 株式会社ソフイア Game machine
JP5807304B2 (en) * 2011-11-10 2015-11-10 株式会社ソフイア Game machine
JP5981187B2 (en) * 2012-03-27 2016-08-31 株式会社平和 Game machine
JP5976356B2 (en) * 2012-03-27 2016-08-23 株式会社平和 Game machine
JP5905793B2 (en) * 2012-07-30 2016-04-20 株式会社ニューギン Game machine
JP5905794B2 (en) * 2012-07-30 2016-04-20 株式会社ニューギン Game machine
JP5679474B2 (en) * 2013-01-28 2015-03-04 株式会社大一商会 Game machine
JP5679473B2 (en) * 2013-01-28 2015-03-04 株式会社大一商会 Game machine
JP2015188473A (en) * 2014-03-27 2015-11-02 株式会社大一商会 Game machine
JP6060470B2 (en) * 2016-01-12 2017-01-18 株式会社ソフイア Game machine
JP6416817B2 (en) * 2016-03-17 2018-10-31 株式会社ニューギン Game machine

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JP2003220239A (en) * 2002-01-31 2003-08-05 Sankyo Kk Game machine
JP2006280657A (en) * 2005-03-31 2006-10-19 Samii Kk Game machine
JP4664795B2 (en) * 2005-10-07 2011-04-06 株式会社ニューギン Game machine shutter device
JP4762777B2 (en) * 2006-04-28 2011-08-31 株式会社オリンピア Game machine
JP3990443B2 (en) * 2007-05-24 2007-10-10 株式会社大都技研 Amusement stand

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