JP5046246B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5046246B2
JP5046246B2 JP2009088418A JP2009088418A JP5046246B2 JP 5046246 B2 JP5046246 B2 JP 5046246B2 JP 2009088418 A JP2009088418 A JP 2009088418A JP 2009088418 A JP2009088418 A JP 2009088418A JP 5046246 B2 JP5046246 B2 JP 5046246B2
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game
special
main
state
symbol
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JP2010234015A (en
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泰文 仲谷
和樹 北川
拓也 池田
良一 香取
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サミー株式会社
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  The present invention is a pachinko gaming machine having a normal mode and a specific mode internally, and when a special game is won in the specific mode, it is continuously special compared to a case where the special game is won in the normal mode. The present invention relates to an unprecedented novel pachinko gaming machine that easily shifts to a state where it is easy to win a game.

  The most popular pachinko gaming machine at present is a conventional type 1 gaming machine (a model called a “digipachi”). Here, the game contents of the first type gaming machine will be explained. First, when a game ball enters the start opening, identification information such as a special symbol or a decorative symbol is displayed on the identification information display unit for a predetermined time. Do and stop. Then, when the stopped identification information is in a predetermined mode, the game shifts to a special game in which the variable prize opening that is closed during the normal game is opened. In such a special game, there are usually a plurality of unit games (one round) in which the variable prize opening is opened or closed until a predetermined number of balls (for example, 10 balls) is reached or a predetermined time (for example, 30 seconds) is reached. It is executed once (for example, 15 times). Therefore, since many current gaming machines have a function of firing about 100 shots per minute, it is possible to obtain about 1500 to 2000 shots in a single hit.

Furthermore, in order to be able to win more special games in a short time, recent pachinko machines will shift to special games in two states with different jackpot winning probabilities {predetermined probabilities (eg 1/300) There is a normal gaming state, a probability-changing gaming state that shifts to a special game with a probability higher than the predetermined probability (for example, 1/30). Then, the transition from the normal gaming state to the probability variation gaming state is executed in response to the transition to the special game. Under what conditions the transition to the probability variation gaming state can be roughly classified into the following patterns. The most frequent patterns are divided into a probability variation symbol and a non-probability variation symbol depending on the type of the special symbol that has caused the transition to the special game. For example, when the probability variation symbol and the non-probability variation symbol are in a one-to-one relationship, n consecutive jackpots can be expected at a rate of 100 × (½) n %. In addition, after the special game is over, there is also a model (ST machine) that shifts to the probability variation gaming state until the special symbol fluctuates a predetermined number of times regardless of the type of the special symbol. Furthermore, there is a model in which whether or not to shift to the probability variation gaming state is separately determined by lottery regardless of the type of special game.

  Thus, in order to be able to win more special games in a short time, the probability variation function has been adopted in the conventional machine. However, if the winning probability at the time of the probability variation game is remarkably increased as compared with that at the normal game, the number of balls to be obtained per short time becomes too large, resulting in enthusiasm. Therefore, normally, it is set to about 10 times that in the normal gaming state. As a result, even if the player enters the probability-changing game, it takes time to win the next jackpot, causing the player to become frustrated.

  Therefore, in recent years, a novel model as described in Patent Document 1 has been proposed. The model described in this document is the same as the conventional machine, and is a special symbol start opening that triggers the open lottery of the special prize opening, and a variable member attached to the special symbol start opening is an open lottery trigger. And a design start port. Here, in the normal conventional machine described above, the main game is executed based on the game ball entering the special symbol start opening, and the game ball entering the normal symbol start opening supports the normal game. However, in the model described in the document, the main game is executed based on the game ball entering the normal symbol start port, and the game to the special symbol start port is contrary to the conventional machine. The ball entry is positioned as to whether or not the continuous big hit state is continued. As described above, in the model described in the document, since the main game is executed based on the game ball entering the normal symbol start port, the winning probability at the time of the probability variation game related to the normal symbol is determined at the normal game time. Even if it is significantly improved over that of the game, the degree of gambling will be relatively low as compared with the case where the winning probability at the time of the probability variation game regarding the special symbol is remarkably improved than that at the time of the normal game. Therefore, after linking the probability variation gaming state related to the special symbol and the probability variation gaming state related to the normal symbol, the probability variation state entry rate of the special symbol is set high (for example, 90%), and the probability variation of the normal symbol By significantly increasing the winning probability in the gaming state than in the normal gaming state (for example, 1/300 in the normal gaming state and 1/1 in the probability varying gaming state), it is useless until the next jackpot is won Without taking time, it is possible to demonstrate outstanding ball-out performance in a continuous big hit state.

JP 2008-173279 A JP2005312791

  However, in the gaming machine described in Patent Document 1, when the gaming state in the normal symbol shifts from the probability variation game to the normal game, the variable member that has been repeatedly opened and closed in a short time does not suddenly open. Since it is obvious at a glance that there is no continuous jackpot state, there is a drawback that it is easy to understand when to stop the game.

  On the other hand, as described in Patent Document 2, in the field of slot machines, apart from the probability variation state, a mode that easily shifts to a continuous jackpot (so-called “high-accuracy mode”) and a mode that hardly shifts (so-called “low-accuracy mode”). Mode "). And, the winning of a specific small role triggers a continuous jackpot. At this time, the former mode is easier to shift to a jackpot. Here, in the slot machine, since it is difficult to know which mode is currently staying, it is difficult to know when to stop the game, and it is possible to improve the operating rate and the fun of the game.

  Therefore, the present invention is a pachinko gaming machine that can shift to a special gaming state advantageous to the player, and a mode that makes it easy to acquire a continuous special game of a type different from the probability variation function, as existed in a slot machine. By installing a mode that is difficult to acquire and making it difficult to recognize the mode, for example, it is difficult to understand when the game is stopped, improving the operating rate, and even in pachinko gaming machines so far The first object is to provide means capable of improving the fun of the game by realizing new specifications that did not exist.

  Furthermore, in order to achieve the first object described above, it has been realized by assembling special specifications as will be described in detail below, but there are also problems caused by the special specifications. First, in the pachinko machines related to the special specifications, as described below, it is difficult or impossible to enter the starting port related to a “special symbol” during normal times, but only during a specific period. Sphere easy or possible. Then, during the “specific period”, it is set to end the execution of the special game when the symbol variation of “a special symbol” and the variation result are successful. At this time, when it is assumed that the game state after the “specific period” is ended on the effect display device within the specific period, one game ball that has entered the start port within the specific period is one. If it is a ball or does not have a hold function, it can be suggested or notified accurately by grasping the change result (and the current gaming state in some cases) of “a special symbol”. However, if there are multiple game balls that have entered the starting port at a specific time and have a holding function, simply grasping the first “special symbol” variation results, after the “specific period” has ended. It is impossible to grasp the game state of the game. Therefore, in the present invention, the game state after the “specific period” is ended during the “specific period” in a situation where there is a starting port with a holding function that is easy or possible to enter only during the “specific period”. It is a second object to provide means capable of accurately informing or suggesting.

The pachinko gaming machine according to the present invention (1)
The first main game side start opening where game balls can enter,
A starting port provided with a variable member capable of taking an open state and a closed state, wherein a game ball can enter when the variable member is in an open state and compared with an open state when the variable member is in a closed state A second main game side start opening configured such that the game ball is difficult to enter or the game ball is not allowed to enter;
Auxiliary game side start opening where game balls can enter,
A variable winning opening that can be open and closed;
A second main game side identification information display unit capable of variably displaying and stopping the second main game identification information;
In a pachinko gaming machine comprising a main game part that controls a main game that is a game related to opening / closing control of a variable prize opening and an auxiliary game part that controls an auxiliary game that is a game related to opening / closing control of a variable member,
The main game department
First main game side lottery execution means for executing the lottery lottery based on the entrance of the game ball into the first main game side start opening;
If the winning lottery is won, the first main game side special game execution control means for executing the first special game for displacing the variable winning opening from the closed state to the open state;
When the execution of the first special game ends, the main gaming part side gaming state is switched to either the main gaming side first gaming state or the main gaming side second gaming state different from the main gaming side first gaming state. Possible first main game side game state control means and
A first main gaming department having
A second main game random number acquisition means for acquiring a second main game random number for determining the content of the second main game based on the game ball entering the second main game start port;
If the second main game identification information variation start condition is not satisfied when the second main game random number is acquired, the second main game is limited to the predetermined number until the second main game identification information variation start condition is satisfied. A second main game side holding means for temporarily storing game random numbers in the order of entry;
When the second main game identification information variation start condition is satisfied, the stop identification information of the second main game identification information is determined based on the second main game random number in the order in the second main game side holding means. Second main game side identification information display content determination means;
In accordance with the display content determined by the second main game side identification information display content determination means, the second main game side identification information display unit displays the second main game identification information in a variable manner for a predetermined time, and then displays stop identification information. Second main game side identification information display control means for controlling
A second main game side special game execution control means for executing a second special game for displacing the variable prize opening from the closed state to the open state when the second main game identification information is stopped in a predetermined manner;
When the execution of the second special game ends, the game state on the main game part side is switched to either the main game side first game state or the main game side second game state different from the main game side first game state. A second main game side game state control means;
A second main game section having
The auxiliary game department
Auxiliary game side lottery execution means for executing a lottery lottery based on a game ball entering the auxiliary game side start port;
An auxiliary game side variable member drive control means for driving and controlling the variable member to be in an open state when the winning lottery by the auxiliary game side winning lottery executing means is won;
When the auxiliary game side predetermined condition is satisfied, the variable member tends to be relatively opened from the auxiliary game side first game state to the auxiliary game side first game state when compared to the auxiliary game side first game state. Auxiliary gaming side game state control means for shifting to the auxiliary gaming side second gaming state;
Have
The auxiliary game side game state control means is configured such that when the game state on the main game unit side is the main game side second game state and the second main game unit side shifts to the second special game, the game on the main game unit side Compared with the case where the second main game part side has shifted to the second special game in the situation where the state is the main game side first game state, it is determined that the auxiliary game side predetermined condition is satisfied with high probability,
Pachinko machines
A main control unit that manages the main game unit and the auxiliary game unit;
Information output section,
Hold information receiving means for receiving information on the second main game random number temporarily stored in the second main game side hold means from the main control unit side,
The second main game received by the hold information receiving means after the variable member is changed from the open state to the closed state or after the second main game random number in the second main game side hold means reaches the predetermined number. Based on the information on the second main game random number temporarily stored in the game side holding means, all the second main game random numbers temporarily stored in the second main game side holding means are stored. Auxiliary gaming side game state pre-reading means for confirming in advance the auxiliary gaming side gaming state after two special games have been executed, and
Information output control means for controlling the information output section to output information indicating or suggesting the prefetching result by the auxiliary game side game state prefetching means
A sub-control unit that manages
This is a pachinko gaming machine characterized by having In addition, the following aspect is mentioned as another aspect which this invention and technical thought overlap. The technical scope of the present invention is not limited to the following embodiments.
In this aspect , a first game side start port (second special figure start port 2110) into which a game ball can enter,
A first game-side variable winning opening (big winning opening 2120) that can take an open state and a closed state;
First game side lottery execution means (win / no lottery means 1135) for executing a lottery determination based on the game ball entering the first game side start port (second special figure start port 2110);
First game side special game execution control means for executing a first special game for displacing the first game side variable winning award (large winning award 2120) from the closed state to the open state when the winning / losing lottery is won. (Special game control means 1170),
The first game side in which the game state in the non-special game on the first game side is different from the first game side first game state or the first game side first game state, triggered by the transition to the first special game A first game side game state control means (special symbol specific game control means 1181) capable of switching from the second game state to the first game side second game state or the first game side first game state; One game club,
It is a start port provided with a variable member (first special figure start opening electric accessory 2212) that can take an open state and a closed state, and the variable member (first special figure start opening electric accessory 2212) is The game ball can enter when in the open state, and the game ball is difficult to enter or cannot enter in the closed state when compared to the open state. A game side start port (first special figure start port 2210),
A second game side variable winning opening (big winning opening 2120) that can take an open state and a closed state;
A second game side identification information display unit (first special symbol display device 2130) capable of variably displaying and stopping the second game identification information (first special symbol);
Second game random number acquisition means for acquiring a second game random number for determining the content of the second game based on the game ball entering the second game start port (first special figure start port 2210). First special figure random number acquisition determination execution means 1121),
If the second game identification information variation start condition is not satisfied at the time of obtaining the second game random number, the second game is limited to a predetermined number until the second game identification information variation start condition is satisfied. A second game side holding means (first special figure holding means 1131) for temporarily storing random numbers for use in the order of entry;
When the second game identification information variation start condition is satisfied, based on the second game random number in the order in the second game side holding means (first special figure holding means 1131), Second game side identification information display content determination means (first special figure content determination means 1141) for determining stop identification information of the identification information;
According to the display content determined by the second game side identification information display content determination means (first special figure content determination means 1141), the second game side identification information display unit (first special symbol display device 2130) performs the first Second game side identification information display control means (first special figure display control means 1151) for controlling to display the stop identification information after the two game identification information (first special symbol) is variably displayed for a predetermined time;
When the second game identification information (first special symbol) is stopped in the predetermined mode, the second special variable prize winning opening (large winning opening 2120) is displaced from the closed state to the open state. The second game side special game execution control means (special game control means 1170) that executes the game and the transition to the second special game as a trigger, the game state in the non-special game on the second game side, Switching from the second gaming side second gaming state different from the gaming side first gaming state or the second gaming side first gaming state to the second gaming side second gaming state or the second gaming side first gaming state; A second game unit having two game side game state control means (special symbol specific game control means 1181);
A third game start port (a general start port 2410) in which a game ball can enter;
Third game side lottery execution means (win / fail lottery means 1135) for executing a lottery determination based on the entrance of the game ball into the third game side start port (normal start port 2410);
Third winning side variable member drive control means (first special figure start port) for controlling the variable member (first special figure start port electric accessory 2212) to be in the open state when the winning / losing lottery is won. Electric accessory opening and closing control means 1160),
When the third game side predetermined condition is satisfied, the variable member (first special figure starting port electric accessory 2212) is more likely to be in the open state than in the third game side first game state. In a pachinko gaming machine having a third game part having third game side game state control means (ordinary symbol specific game control means 1182) that shifts to the game side second game state,
The first game side game state control means (special symbol specific game control means 1181) is the second game side, the second game side first game state (normal game state) or the second game side second game. When the state (probability variation game state) is switched to the second game side second game state (probability variation game state) or the second game side first game state (normal game state), the first game side The first gaming side first gaming state (normal gaming state) or the first gaming side second gaming state (probability varying gaming state) to the first gaming side second gaming state (probability varying gaming state) or the first Switch to the first game state (normal game state),
The second game side game state control means is configured to change the first game side from the first game side first game state (normal game state) or the first game side second game state (probability varying game state). When switched to one game side second game state (probability variation game state) or the first game side first game state (normal game state), the second game side first game state also on the second game side (Normal game state) or the second game side second game state (probability variation game state) to the second game side second game state (probability variation game state) or the second game side first game state (normal game) Status)
The third game side game state control means (ordinary symbol specific game control means 1182) shifts to the second special game in a situation where the game state on the first game side is the first game side second game state. If the game state on the first game side is the first game side first game state, the third game side predetermined condition is set with high probability as compared with the case where the game state is shifted to the second special game. Judge that it was satisfied,
The pachinko machine is
A main control unit (main board) for managing the first game unit, the second game unit, and the third game unit;
Information output unit (production display device 2310),
On-hold information receiving means for receiving information on the second game random number temporarily stored in the second game-side holding means (first special figure holding means 1131) from the main control unit (main board) side ( Display information receiving means 2321),
Received by the hold information receiving means (display information receiving means 2321), after the variable member (first special figure starting port electric accessory 2212) is changed from the open state to the closed state or the second game side hold. Temporarily stored in the second game side holding means (first special figure holding means 1131) after the second gaming random number in the means (first special figure holding means 1131) reaches the predetermined number. Based on the information relating to the second game random number, all the special effects caused by all the second game random numbers temporarily stored in the second game side holding means (first special figure holding means 1131) Third game side game state prefetching means (game state prefetching means 2322e-3 after jackpot end) for confirming in advance the third game side game state after the game has been performed, and the information output unit (effect display device 2310) )so, An information output control means (a jackpot display control means 2322e) which controls to output information indicating or suggesting a prefetching result by the third gaming side gaming state prefetching means (a gaming state prefetching means 2322e-3 after the jackpot end)
A pachinko gaming machine having a sub-control unit (sub-board) for managing the game.

According to the present invention (2), the auxiliary game side game state prefetching means (after the jackpot game state prefetching means 2322e-3) is temporarily stored in the second main game side reservation means (first special figure reservation means 1131). second main gaming identification information change start condition in accordance with some second main gaming random number that is the light of a gaming state of the main game unit side at the time of assuming that satisfies the gaming state of the auxiliary game side, based on information on the second main gaming random number with the, if you run a lottery with a second main gaming random number with the, and whether the pre-verification process proceeds to the second special game, the second preliminary confirmation process and the said second main gaming identification information change start condition with the gaming state of the main game unit side after the second special game ends when the game state of the auxiliary game side in the case of transition to a special game the second of the earlier of the order to satisfy the Sequentially executed from the information regarding the game random number, a pachinko game machine of the invention (1).

According to the present invention (3), the auxiliary game side game state prefetching means (the game state prefetching means 2322e-3 after the end of jackpot)
For all patterns assumed as combinations of information on the second main game random numbers, there is further provided an auxiliary game side game state determination table in which the game state on the auxiliary game unit side is assigned in a form corresponding to each combination. And
The auxiliary game side game state prefetching means (after the jackpot game state prefetching means 2322e-3) refers to the auxiliary game side game state determination table, and thereby the second main game received by the hold information receiving means. The pachinko gaming machine according to the invention (1), wherein the gaming state on the side of the auxiliary gaming unit corresponding to the information is grasped based on a combination of information on random numbers for use.

  Here, the more suitable form of this invention has the following restrictions in addition to the said invention (1)-(3).

  First, in the preferred embodiment 1, the first game side special game execution control means (special game control means 1170) is the first special game, and the variable member (first special figure starting port electric accessory 2212) is A low-profit special game is executed that has fewer prize balls than the number of prize balls that can be obtained in the open state.

In the preferred embodiment 2, the first game unit is
A first game side identification information display unit (second special diagram display unit 2231) capable of variably displaying and stopping display of first game identification information (second special symbol);
First game side random number acquisition means for acquiring a first game random number for determining the content of the first game based on a game ball entering the first game side start port (second special figure start port 2110). Second special figure random number acquisition determination execution means 1122),
First game side identification information display content determination means (second special figure content determination means 1142) for determining stop identification information of the first game identification information (second special symbol) based on the first game random number; ,
In accordance with the display content determined by the first game side identification information display content determination unit (second special figure content determination unit 1142), the first game side identification information display unit (second special figure display unit 2231) First game side identification information display control means (second special figure control means 1152) for controlling to display the stop identification information after the identification information for one game (second special symbol) is variably displayed for a predetermined time;
When the first game identification information (second special symbol) stops in the predetermined mode, it is determined that the condition for transition to the first special game is satisfied. Determination means 1171),
The third game side game state control means (ordinary symbol specific game control means 1182) is configured to identify the second game identification information in a situation where the first game side game state is the first game side second game state. When the (first special symbol) stops in the first mode of the predetermined mode, it is determined that the third game side predetermined condition is satisfied, and the game state on the first game side is the first game side When the second game identification information (first special symbol) is stopped in the first mode among the predetermined modes under the situation of one game state, it is determined that the third game side predetermined condition is not satisfied.

In preferred embodiment 3, the first game side game state control means (special symbol specific game control means 1181)
A first game side game state transition lottery execution means for executing a lottery for determining or switching the game state at the time of non-special game on the first game side when the transition decision to the first special game is made or a transition is made; And / or
The third game side game state control means (ordinary symbol specific game control means 1182)
If the transition to the second special game is determined or the transition is made, a third game side second game state transition lottery execution means is further provided for executing a transition lottery to the third game side second game state. ,
Here, the third game side second game state transition lottery executing means, when the first game side game state is the first game side second game state, when the transition to the second special game The lottery is executed so as to win the game with a high probability as compared with the case where the game state on the first game side is shifted to the second special game in the situation where the game state on the first game side is the first game state on the first game side.

  Here, the meaning of each term in the claims and the specification will be described. First, the term “entered ball” includes both a player who does not pay out a prize ball such as a so-called “through chucker” and a player who pays out a prize ball such as a winning opening. The “open state” refers to a state in which game balls can flow in or can easily flow in, and the “closed state” refers to a state in which game balls cannot flow in or a state in which game balls are difficult to flow in. “Executing the lottery decision” is not limited to the case where the lottery decision is directly executed. For example, identification information (for example, “7” is hit and “−” is lost) is determined by lottery. This also includes the case where the winning lottery is executed indirectly. “First Game Side First Game State”, “First Game Side Second Game State”, “Second Game Side First Game State”, “Second Game Side Second Game State” Refers to any gaming state in two games, for example, a probability variation gaming state in which a lottery to transition to a special game is performed with a higher probability than the normal gaming state, the variation time of identification information (average time of all variations) A short time-saving gaming state. The first gaming side first gaming state (or second gaming side first gaming state) and the first gaming side second gaming state (or second gaming side second gaming state) must be advantageous. In the best mode, the first gaming side first gaming state is the probability variation gaming state and the first gaming side second gaming state is the normal gaming state, but the reverse is also possible. “The third gaming side second gaming state in which the variable member is relatively likely to be in the open state as compared with the third gaming side first gaming state” is compared with the third gaming side first gaming state. The variable member when the winning probability is high, the third game identification information is frequently stopped in a predetermined mode, the variation time of the third game identification information is short, and the third game identification information is stopped in a predetermined mode The open time of is long, or a combination of two or more thereof. The “identification information” is not particularly limited as long as it is visually recognizable, and includes, for example, numbers, characters, symbols, and the like (for example, special symbols, normal symbols). “Random number” is a random number (game content determination random number) used in a lottery (a lottery by an electronic computer) for determining some game content in a pachinko game machine. For example, the first game random number and the second game With regard to random numbers for use, the so-called “basic random numbers” that affect the outcome of the game, specifically, “winning random numbers” related to the transition of special games, the variation mode (or variation time) of the identification symbol “Variation mode determination random number”, “symbol determination random number” for determining a stop symbol, “hit symbol determination random number” for determining whether or not to shift to a specific game (for example, probability variation game) after a special game, Regarding the third game random number, the “winning random number” related to the opening and closing of the variable member, the “symbol determination random number” for determining the stop symbol of the third game identification information, and the variation mode (or variation of the third game identification symbol) Time ) May include "fluctuation mode determination random number" or the like to determine. “Based on random number” includes not only the case where the variation content of the identification information and the stop identification information are determined directly from the random number, but also the case where the identification information is indirectly determined from matters determined directly from the random number ( For example, when determining a stop symbol directly from a random number and determining the variation content from the stop symbol). In the claims and the present specification, the number of random numbers may be displayed in the form of the number of random numbers or a plurality of random numbers (particularly on hold). The random number acquired by one entry at the starting entrance is referred to as one (ie, in the above example, a random number bundle of winning random number + variation mode determining random number + design determining random number... Called a random number). The “identification information variation start condition” indicates, for example, that the previous identification information variation or other identification information is not being executed or is not in a special game. In the case of “one-in-one combination machine” (especially in the first-in-order type), the “in-order” means literally the first-in-one combination machine {especially the first-in-one type (one type of priority) In the case of the type in which the suspension of the first is digested in preference to the other one kind of suspension)}, the order of entry is not related to the other, and the order of entry is only for each side. Even if they are defined as different elements in the claims, they do not necessarily mean different members, and the pachinko gaming machine has a function related to the elements defined in the claims. Judgment should be made based on whether or not For example, when a certain variable winning opening is opened in both the first special game and the second special game, the certain variable winning opening is “the first gaming variable winning opening” or “the second gaming variable winning opening”. But there is. Furthermore, even if it is defined as one element, when there are a plurality of members having the same function, these members all correspond to the one element.

  The pachinko gaming machine according to the present invention (1) is provided with two special game transition lottery start ports directly connected to the special game and one special game transition support start port for supporting the transition to the special game. The special game transition lottery start opening is further provided with a variable member (opened only when a lottery executed based on the game ball entering the special game transition support start opening is won). The pachinko gaming machine according to the present invention (1) is based on the state transition (first game side first game state, first game side second based on the game ball entering the other special game transition lottery start port. (Game state) is realized, and in the first game side second game state, the first game side first game state when the transition to special game based on the entrance to one special game transition lottery start opening Compared with the bottom, it has a control system that makes it easier to enter the state (the third game side second game state) in which the variable member is easily opened. Thus, the “other special game transition lottery start port” in the pachinko gaming machine according to the present invention (1) is in a state in which the variable member is easily opened, in other words, a continuous special game (“one special game” “High probability mode” (that is, the first gaming side second gaming state) that is easy to shift to a state that makes it easy to draw a special game based on “game transition lottery start opening” and “low probability mode” that is difficult to transition (that is, It functions as a special start port for mode switching (start port for mode transition) in the first game side first game state). As a result, according to the present invention (1), by installing such a special start port for mode transition, it is possible to give a gaming machine a realistic mode function that is not pretending. By making the staying mode unrecognizable or difficult, it is difficult for the player to understand when the game is stopped, and the operation rate can be improved. Furthermore, according to the pachinko gaming machine according to the present invention (1), it becomes an advantageous situation for the next winning (special game) such that the winning probability itself is improved like the probability variation function of the conventional machine. Rather than being in a more advantageous "high-accuracy mode", if the next hit (special game) is drawn, there is a high possibility of shifting to a mode in which a continuous special game can be acquired. New specs that did not exist in pachinko will be realized, so it is possible to enhance the fun of the game. In addition, according to the present invention (1), the pre-reading is performed at the timing when the reserved content is solidified, and the gaming state after the jackpot is finished (after the period when the variable member is in the open state) is displayed during the jackpot period { It is configured to notify or suggest (may be in the form of production) during the period of the open state or during the period + end demonstration time (during the period until the next third identification information starts to fluctuate)}. Therefore, even if it has a holding | maintenance function, there exists an effect that the game state after the end of jackpot can be notified or suggested correctly.

  According to the present invention (2), in addition to the above-described effect, the same process as that at the time of the on-hold digestion is executed in advance and the process is repeated for the number of the on-hold game. There is an effect that the state can be surely grasped.

  According to the present invention (3), in addition to the above-described effect, the third game side gaming state after the on-hold digestion is determined at a time by referring to the table using all the on-hold information. It is possible to reduce the burden and improve the processing speed.

FIG. 1 is a front view of a pachinko gaming machine according to the best mode of the present invention. FIG. 2 is a rear view of the pachinko gaming machine according to the best mode of the present invention. FIG. 3 is a functional block diagram of the pachinko gaming machine according to the best mode of the present invention. FIG. 4 is a main flowchart on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 5 is a flowchart of normal symbol random number acquisition processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 6 is a flowchart of a normal symbol display control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 7 is a flowchart of the first special figure start-up electric accessory drive determination process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 8 is a flowchart of the first special figure starting port electric accessory drive control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 9 is a flowchart of the normal game control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 10 is a flowchart of the first special symbol random number acquisition processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 11 is a flowchart of the hold prefetch process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 12 is a flowchart of the first special symbol display process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 13 is a flowchart of the second special symbol display process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 14 is a flowchart of special game operating condition determination processing on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 15 is a flowchart of the special game control process on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 16 is a flowchart of the game state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the best mode of the present invention. FIG. 17 is a main flowchart on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 18 is a main flowchart of the hold prefetch information management process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 19 is a flowchart of the decorative symbol display content determination process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 20 is a flowchart of mode notification availability determination / notification content determination processing on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 21 is a flowchart of the decorative symbol display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 22 is a flowchart of the mode notification control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 23 is a flowchart of the jackpot display control process on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 24 is a flowchart of the game state prefetching process after the jackpot on the display control device side in the pachinko gaming machine according to the best mode of the present invention. FIG. 25 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 26 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 27 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 28 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 29 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 30 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 31 is a diagram showing an operation in the pachinko gaming machine according to the best mode of the present invention (an example of a screen display displayed on an effect display device). FIG. 32 is a timing chart showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 33 is a diagram showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 34 is a diagram showing the operation in the pachinko gaming machine according to the best mode of the present invention. FIG. 35 is a flowchart of the decorative symbol display content determination process on the display control device side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 36 is a flowchart of special game operating condition determination processing on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 37 is a timing chart showing the operation of the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 38 is a flowchart of the first special symbol display process (second special symbol display process) on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 39 is a flowchart of a normal symbol display control process on the main control device side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 40 is a flowchart of the first special figure starting port electric accessory drive determination process on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 41 is a flowchart of a normal symbol display control process on the main control device side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 42 is a flowchart of the first special figure starting port electric accessory drive determination process on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 43 is a flowchart of the gaming state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 44 is a flowchart of the gaming state determination process after the end of the special game on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 45 is a front view of a pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 46 is an enlarged view of a storage device for a pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 47 is a functional block diagram of a pachinko gaming machine according to the best mode (modified example) of the present invention. FIG. 48 is a flowchart of the first special figure starter electric accessory drive control process on the main controller side in the pachinko gaming machine according to the best mode (modified example) of the present invention.

  The best mode of the present invention will be described below. In the best mode described below, the main game is performed at a support start port (typically a through-chucker without a ball, which is generally called a symbol start port), and a ball is entered into the support start port. Only when the variable member is in the open state, the special game based on entering the main starting port (typically, a winning opening with a ball called a special symbol starting port) is not executed. This is a model in which two conventional type 1 pachinko machines are mixed. In addition, it is the best mode, and the following aspects regarding the order of each step regarding various processes, the timing of flag on / off, the name of the means responsible for each step, etc. It is not limited to.

  Here, before describing each component, general characteristics (processing outline, etc.) in the gaming machine of this type (conventional machine) and characteristics (outline) of the gaming machine according to the best mode will be described.

  First, general characteristics of the gaming machine of this type (conventional machine) will be described. In the gaming machine of this type, when the game ball passes through the normal symbol start port (normal symbol start gate), the normal symbol hit determination is performed. Here, for example, the normal symbol hit determination is determined as “1/100” to “1/200” in the normal symbol normal gaming state, and “1 / 1.001” in the normal symbol probability variation gaming state. "Is determined to be a win. Next, when the result of the normal symbol hit determination is a win, it becomes a normal symbol hit state, a normal electric accessory (a closed state in which a game ball cannot enter the special symbol start opening and an open in which a game ball can enter) The member that can be changed to a state) is released, and the game ball can enter the normal electric accessory (special symbol start opening). Note that the ordinary electric accessory is closed when a predetermined time (for example, 6 seconds) has elapsed since the opening of the ordinary electric accessory or when a predetermined number (for example, five) of game balls have entered the special symbol starting port. . Next, when a game ball enters the ordinary electric accessory (special symbol start opening), a special game transition determination is performed. For example, the special game transition determination is determined to be a big win at “1 / 1.001” regardless of the gaming state, and the special game transition determination process is performed in a short time (for example, 1 second). Next, when the result of the special game transition determination is a big win, a special game in which a special symbol hit state (special game state) is entered and the big prize opening is opened is executed. Since a predetermined number (for example, a maximum of 4) of game balls can be held when the ordinary electric game object is released, if the game balls enter 5 or more when the normal electric game object is opened, the special game Is executed at most (number of reserves + 1) times (for example, up to 5 times) per hit of a normal symbol. Next, the gaming state after the end of the special game is usually determined according to the attribute of the special symbol that triggered the special game. For example, when the special symbol is “7”, the game shifts to the special symbol probability variation, and when the special symbol is “4”, the program shifts to the special symbol non-probability variation. If the special symbol probability variation jackpot, the special symbol probability variation gaming state until the next special game starts (until the next special symbol variation stop display time ends) after the special game ends. (Note that there is also a type called a ST machine, in which a special symbol probability variation gaming state continues until a predetermined number of special symbols fluctuate). On the other hand, the gaming state related to the normal symbol is usually linked to the gaming state of the special symbol. Specifically, if the game state related to the special symbol is a probability variation game, the game state of the normal symbol is also a probability variation game, and normal if the game state related to the special symbol is a non-probability variation game (normal game). The game state of the symbol is also a non-stochastic game (normal game). Here, as described above, a special game is executed a plurality of times per one normal symbol. And it is designed so that the winning lottery of the next normal symbol may be performed after the special game of the plurality of times is completed. Therefore, it is the gaming state of the special symbol after the final special game is completed among the plurality of special games that determines the gaming state at the time of the success / failure lottery of the next normal symbol. If the game state related to the normal symbol after the end of the last special game is the normal symbol probability variation gaming state, the next normal symbol per determination is determined to be “1 / 1.001”, so immediately Next, the next game per normal symbol (maximum of 5 special games) will be played. That is, a game per normal symbol continues (hereinafter, such a state is referred to as “continuous mode”). Note that this type of gaming machine eliminates the difficulty of sticking by making the game per normal symbol (up to five special games) appear as one big hit (special game) (for example, with a liquid crystal effect). ing.

  Next, features (outline) of the gaming machine according to the best mode will be described focusing on differences from the general features. The gaming machine according to the best mode is a “high-accuracy mode” in which it is easy to shift to the continuous mode {a state in which games per ordinary symbol are easily executed continuously (a normal symbol probability variation gaming state in which a normal symbol winning probability is extremely high)} ”And a“ low accuracy mode ”that is difficult to shift to the continuous mode, and a ball entrance (a winning port in this best mode) for switching the mode (high accuracy mode and low accuracy mode). Yes. Specifically, the gaming state of the normal symbol in the conventional gaming machine has transitioned in a form completely linked to the gaming state of the special symbol, but the gaming machine according to this best mode is the gaming state of the special game It is configured so that the game state of the normal symbol is not completely linked. The gaming machine according to the best mode is (1) special symbol normal gaming state and normal symbol normal gaming state, (2) special symbol probability variation gaming state and normal symbol normal gaming state, and (3) special symbol normal gaming state and normal. There are four game states: a symbol probability variation gaming state, and (4) a special symbol probability variation gaming state and a normal symbol probability variation gaming state. The gaming machine according to this best mode is easy to shift to the normal symbol probability variation gaming state (continuous change mode) when it is a big hit in the special symbol probability variation gaming state, and hit a big hit in the special symbol normal gaming state In some cases, it is difficult to shift to the normal symbol probability variation gaming state (continuous change mode). That is, the special symbol probability variation gaming state is the “high probability mode”, and the special symbol normal gaming state is the “low probability mode”. In addition, the gaming machine according to the best mode has two functions of the conventional first type, and switches the mode (“high accuracy mode” and “low accuracy mode”) at one special figure starting port. As well as other elements (for example, other special figure starting port, normal symbol starting port, large winning port, etc.) as in the conventional game machine of the type It is configured to function. Hereinafter, each component will be described in detail with reference to the drawings.

  First, the basic structure of the front side of the pachinko gaming machine according to the best mode will be described with reference to FIG. Pachinko machines are mainly composed of a gaming machine frame and a gaming board. Hereinafter, these will be described in order.

  First, the gaming machine frame of the pachinko gaming machine includes an outer frame 102, a front frame 104, a transparent plate 106, a door 108, an upper ball dish 110, a lower ball dish 112, and a launch handle 116. First, the outer frame 102 is a frame for fixing the pachinko gaming machine to a position where it should be installed. The front frame 104 is a frame body aligned with the opening portion of the outer frame 102, and is attached to the outer frame 102 through a hinge mechanism (not shown) so as to be opened and closed. The front frame 104 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 106 is made of glass or the like and is supported by the door 108. The door 108 is attached to the front frame 104 through an unillustrated hinge mechanism so as to be opened and closed. The upper ball tray 110 has mechanisms for storing game balls, sending out game balls to the launch rail, and extracting the game balls to the lower ball tray 112. The lower ball tray 112 has a mechanism for storing and extracting game balls. Further, a speaker 114 is provided between the upper ball tray 110 and the lower ball tray 112, and a sound effect corresponding to the gaming state or the like is output.

  Next, the game board 120 has a game area 120 defined by an outer rail 122 and an inner rail 124. The game area 120 includes a plurality of game nails and windmills (not shown), various general winning holes, a first special figure start port 2210, a second special figure start port 2110, a general figure start port 2410, A big prize opening 2120, a first special symbol display device 2130, a second special symbol display device 2230, a normal symbol display device 2420, an effect display device 2310, a center decoration 192, and an out port 142 are provided. Hereinafter, each element will be described in detail.

  Next, the first special figure starting port 2210 is installed as a starting winning port corresponding to the first game. Specifically, the first special figure starting port 2210 includes a first special figure starting port incoming ball detecting device 2211, a first special figure starting port electric member 2212, and a first special figure starting port electric member 2212. And a first special figure start opening electric accessory solenoid 2212a for opening and closing. Here, the first special figure starting port entrance detection device 2211 is a sensor for detecting the entrance of a game ball into the first special figure starting port 2210, and the first special figure start indicating the entrance at the time of entering the ball. The entrance ball information is generated. Next, the first special figure starting port electric accessory 2212 has a so-called attacker shape, and is changed into a closed state in which a game ball cannot be won in the first special figure start port 2210 and an open state in which the game ball can be won. Here, the reason why the first special figure starting port electric accessory 2212 is not an electric tulip shape but an attacker shape will be described. When special specifications such as the pachinko gaming machine according to this best mode are adopted, the progress of the game becomes unclear as a result of being significantly different from the board configuration of the most popular type 1 pachinko gaming machine currently in widespread use. There is a fear. Therefore, in the pachinko gaming machine according to the best mode, the shape of the first special figure start opening electric accessory 2212 is made into an attacker shape, and the opening of the first special figure start opening electric accessory 2212 is opened of the big prize opening 2120. It is pretending to be. By doing so, the game progression method of the pachinko gaming machine according to the best mode is simulated to be similar to the conventional game progression method of the first type pachinko gaming machine. As a result, the problem (the game progression method becomes unclear). (Fear) will be resolved. In addition, in order to eliminate such a problem, the shape of the special prize opening 2120 described later is further changed to an electric tulip. In addition, based on these, the pachinko gaming machine according to the best mode obtains an exit ball by entering a game ball into the first special figure start opening electric accessory 2212 (first special figure start opening 2210). (For example, when a game ball enters the first special figure starting port 2210, 15 prize balls, and when a game ball enters the big prize opening 2120, six prize balls, etc.) .

  Next, the second special figure starting port 2110 is installed as a starting winning port corresponding to the second game, which is arranged in the center of the stage portion exit above the general figure starting port 2410. As a specific configuration, the second special figure start port 2110 includes a second special figure start port entrance detection device 2111. Here, the second special figure start opening entrance detection device 2111 is a sensor that detects the entrance of a game ball into the second special figure start opening 2110, and the second special figure start indicating the entrance at the time of entry. Generate entrance ball information. As described above, the second special figure starting port 2110 is arranged at the center of the stage portion outlet above the general drawing starting port 2410. Here, in this best mode, although the ball is normally hit into the stage portion, the frequency is not high, and as a result of the distribution at the stage portion, there are still fewer game balls guided to the center of the stage portion exit. As a result, it is extremely difficult for a game ball to enter the second special figure starting port 2110. Further, although not shown in the drawing, near the entrance of the stage portion, members such as nails and windmills that affect the entry into the stage portion are provided. Then, by adjusting the members, it is possible to construct a state in which it is difficult for the game ball to easily enter the stage portion. As a result, the frequency of entering the second special figure starting port 2110 can be adjusted.

  Here, the 2nd special figure starting port 2110 which is one of the characteristic elements of this best form is demonstrated in detail. The second special figure starting port 2110 is a starting port related to the game state transition of the special symbol (that is, two mode transitions of “high accuracy mode” that is easy to shift to the continuous mode and “low accuracy mode” that is difficult to shift). is there. Specifically, when a game ball enters the second special figure starting port 2110, the second special symbol starts to change. Here, as will be described later, since the second special symbol is won almost certainly (see Table 1), the game shifts to the second special game almost certainly after the symbol change. Then, after the end of the second special game, with a predetermined probability (see Tables 4 and 8), the “special symbol probability variation game state” or the first After the special game is over, the game shifts to the “special symbol normal game state” where it is difficult to shift to the normal symbol probability variation gaming state. In addition, as described above, the pachinko gaming machine according to the best mode obtains an outgoing ball by entering a game ball into the first special figure starting port electric accessory 2212 (first special figure starting port 2210). Therefore, the second special game can hardly get a ball (specifically, as will be described later, since the number of rounds of the special game is small and the opening time of one round is short, the special game) (The number of prize balls paid out by is small). For this reason, the second special figure starting port 2110 is not positioned as a starting port that triggers the acquisition of a prize ball by a special game, but is positioned as a starting port that triggers a transition to a gaming state of a special symbol.

  Here, the rate of entry of game balls into the second special figure starting port 2110 will be described. As described above, the second special figure starting port 2110 mainly functions as a starting port for transitioning the gaming state of the special symbol, and therefore has different game characteristics depending on the rate of game balls entering the starting port. It is possible to build. Specifically, when the entrance rate of game balls to the second special figure starting port 2110 is high, the special symbol probability variation gaming state (high accuracy mode) that is easy to transition to the normal symbol probability variation gaming state is entered. On the other hand, if it becomes a gameability (gameability with modest explosive power) that is easy to get out of the mode, and if the entrance rate of game balls to the second special figure starting port 2110 is low, the normal symbol probability variation game While it is difficult to shift to the special symbol probability variation gaming state (high-accuracy mode) that is easy to shift to a state, it becomes a gameability (gameability with high explosive power) that is difficult to exit the mode.

  Next, the general-purpose start opening 2410 has a gate structure without so-called prize ball payout, and is provided with a general-purpose start opening entrance detection device 2411. Here, the general-purpose entrance entrance detection device 2411 is a sensor that detects the entrance of a game ball into the general-purpose entrance 2410, and generates general-use entrance entrance information indicating the entrance at the time of entry. To do. It should be noted that the entry of the game ball into the general figure starting port 2410 triggers a lottery for expanding the first special figure starting port electric accessory 2212 of the first special figure starting port 2210.

  Next, the grand prize winning opening 2120 is a main tulip that is in the shape of a so-called electric tulip that is opened as a big hit when the first special symbol or the second special symbol stops at the big hit symbol, It is a prize opening corresponding to a game. Specifically, the special winning opening 2120 opens and closes the special winning opening winning detection device 2121 for detecting the entry of a game ball, the large winning opening electric accessory 2122, and the big winning opening electric combination 2122. And a large prize opening electric accessory solenoid 2122a. Here, the grand prize opening prize detection device 2121 is a sensor that detects the entry of a game ball into the big prize opening 2120, and generates the big prize opening entry information indicating the entry at the time of the entry. The grand prize opening electrical accessory 2122 changes the big prize opening 2120 between a normal state where the game ball cannot be won or difficult to win and an open state where the game ball is easy to win. In this best mode, the special game based on the first game and the special game based on the second game are configured to be executed in one grand prize opening. Also good. Note that the terms “main game” and “auxiliary game” in this specification are not terms related to actual game play, the former refers to a game directly connected to a special game, and the latter refers to a game that supports the main game. . In other words, in consideration of the actual game play, only the game based on the usual symbol starting point is normally executed, and the game based on the special symbol is executed only when the normal symbol is won. Although the game based on the game can be regarded as a “main game”, the term is used in this specification in terms of whether or not the game is directly connected to the special game.

  Next, the first special symbol display device 2130 (second special symbol display device 2230) performs variable display and stop display of the first special symbol (second special symbol) corresponding to the first game (second game). . Specifically, the first special symbol display device 2130 (second special symbol display device 2230) includes a first special symbol display unit 2131 (second special symbol display unit 2231) and a first special symbol display unit 2132. With. Here, the first special figure hold display unit 2132 is composed of four lamps, and the number of the lamps that are turned on corresponds to the number of random numbers held in the first game (the number of special symbols that have not been executed). To do. The first special symbol display device 2130 (second special symbol display device 2230) is composed of, for example, a 7-segment LED, and the first special symbol (second special symbol) has 10 types of “0” to “9”. The number and the “-” of the loss are displayed. In the best mode, the second special symbol does not have the random number hold function, but the symbol may have the function.

  Since the first special symbol (second special symbol) does not necessarily have an effect role, in the best mode, the size of the first special symbol display device 2130 (second special symbol display device 2230) is It is set to be inconspicuous. However, in the case of adopting a technique in which the first special symbol (second special symbol) itself has an effect role, the first special symbol (first (2 special symbols) may be displayed.

  Next, the normal symbol display device 2420 performs normal symbol variation display and stop display. As a specific configuration, the normal symbol display device 2420 includes a general map display unit 2421 and a general map hold display unit 2422. Here, the general symbol hold display unit 2422 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of normal symbol fluctuations held (the number of normal symbol fluctuations not executed).

  In addition, since a normal symbol does not necessarily need to have an effect role, in this best mode, the size of the normal symbol display device 2220 is set to an inconspicuous level. However, in the case of adopting a technique in which the ordinary symbol itself has an effect role, the ordinary symbol may be displayed on a liquid crystal display such as an effect display device 2140 described later.

  Next, the effect display device 2310 performs change display and stop display of the effect image including the decorative symbols that change and stop in conjunction with the normal symbols. As a specific configuration, the effect display device 2310 includes a drawing display unit 2311 and a drawing hold display unit 2312. Here, the figure display unit 2311 displays, for example, a plurality of rows of decorative symbol variation moving images simulating a slot machine game in the central area of the screen. The effect display device 2310 is configured by a liquid crystal display in the best mode, but may be configured by other display means such as a mechanical drum or LED. Next, the drawing hold display unit 2312 is composed of four lamps, and the lamps are linked to the normal design hold lamps.

  Finally, the center decoration 192 is installed around the effect display device 2310 and has functions such as a flow path of the game ball, protection of the effect display device 2310, and decoration. In addition, the game effect lamp 190 is provided in the game area 120 or an area other than the game area 120 and plays a role of effect by blinking or the like.

  Next, the basic structure on the back side of the pachinko gaming machine will be described with reference to FIG. The pachinko gaming machine controls the overall operation of the pachinko gaming machine, and in particular, the lottery when the player enters the general figure starting port 2410, the first special figure starting port 2210, the second special figure starting port 2110, etc. Main control device (main board) 1000 that performs control (that is, control directly related to the player's profit), and display related to various effects and information notifications on the drawing display unit 2311 that gives the game content interest Production display control means (sub-board) 2320 for performing control, production display device 2310 for displaying production that enhances the fun of the game, the prize ball tank 212, the prize ball rail 214, and the winning prizes according to each prize opening A prize ball payout mechanism (set base) 210 including a payout unit 216 for paying out game balls supplied from the prize ball tank 212 to the upper ball tray 110, and a prize ball for controlling a payout operation by the payout unit 216. A launching device 3000, a launching device 232 that launches game balls (reserved balls) of the upper ball tray 110 to the game area 120 one by one, a launch control board 230 that controls the launching operation of the launching device 232, and a pachinko game machine A power supply unit 290 that supplies power to each unit, a power switch 292 that is a switch for turning on and off the power of the pachinko gaming machine, and the like are provided on the back of the front frame 104 (on the opposite side to the game side).

  Next, various functions of the pachinko gaming machine according to the best mode will be described with reference to the block diagram of FIG. First, the main control device 1000 is connected to a gaming peripheral device 2000 related to the game and a prize ball payout device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000 so that information can be transmitted. ing. In addition, although not shown, various game effect lamps 190 (for example, side lamps), a speaker 114, and the like are also electrically connected. The main controller 1000 and the like are configured by hardware such as ROM and RAM for storing data and programs, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, in the best mode, the main controller 1000 is provided with a payout control function, but may be configured so as to be provided in the prize ball payout device 3000, for example. Similarly, each means included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 includes a game control means 1100 for controlling the main game (first game, second game, special game), auxiliary game, and general game, and various game information {e.g. , Stop symbol information, stop symbol attribute information {e.g., normal jackpot, specific game (probability variation game in this best mode) transition jackpot, loss}, information on the variation mode (e.g., variation time), special game start signal Information transmission means 1300 for transmitting status information / end signal, hold information, etc., and control the prize ball payout device 3000 so as to pay out predetermined prize balls based on the winning of game balls to various winning ports. A prize ball payout determination means 1400.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). Random number acquisition determination execution means 1120 for acquiring each random number, and a ball entering each start port (first special figure start port 2210 and general map start port 2410 in the best mode) during fluctuation display is used as a holding ball. The hold control means 1130 for temporarily storing within the upper limit number and the special figure random numbers held in the first special figure hold means 1131 (the special figure hold information temporary storage means 1131a) are read out, and the result of success / failure is obtained for all the hold. Hold prefetch control means 1134 for making a prior check (hereinafter referred to as “hold prefetch information”) and a winning random number (first special symbol winning random number, second special symbol winning random number, A winning / no-go lottery means 1135 for lottering whether or not it is a win based on a symbol winning random number), and a symbol content determining means 1140 for determining a stop symbol and a variation mode (variation time, etc.) of each symbol based on each random number; In order to perform various processes directly related to the opening / closing determination of the first special figure starting opening 2212 of the first special figure starting opening 2210 and the display control means 1150 for performing the control of the change and stop display of each symbol. The first special figure start opening electric accessory opening / closing control means 1160, the special game control means 1170 for controlling each special game advantageous to the player over the normal game, the first game, the second game, and the auxiliary game , A determination as to which gaming state the current gaming state is to be transferred to, a specific game control means 1180 for performing a process for shifting the gaming state based on the determination, and a current gaming state [e.g. For example, states relating to the main game {normal game state, specific game state (probability varying game state), special game state}, states relating to auxiliary games (easy-open state, non-easy-open state), stop symbols and variation modes relating to special symbols And a game state temporary storage means 1190 for temporarily storing information, on / off status of various flags, game state during special game (for example, information on the number of rounds and winning prizes) and the like. Hereinafter, each means will be described in detail.

  First, the entry determination means 1110 is directed to the first special figure start opening entrance determination means 1111 and the second special figure start opening 2110 for determining whether or not a game ball has entered the first special figure start opening 2210. 2nd special figure start opening entrance judging means 1112 for judging whether or not a game ball has entered, and a general figure start entrance entrance judging means for judging whether or not a game ball has flowed into the general start opening 2410 1113.

  Next, the random number acquisition determination execution means 1120 determines whether or not to acquire the first special symbol random number based on the game ball entering the first special figure starting port 2210, and according to the determination result, First special symbol random number acquisition determination execution means 1121 for acquiring random numbers (for example, a first special symbol winning random number, a first special symbol variation mode determining random number, a first special symbol determining random number, etc.), and a second special symbol starting port 2110 It is determined whether or not the second special symbol random number is acquired based on the game ball entering the game, and the random number (for example, the second special symbol winning random number, the second special symbol variation mode determination is determined according to the determination result) A second special symbol random number acquisition determination execution means 1122 for acquiring a random number, a second special symbol determination random number, and the like, and whether or not to acquire a normal symbol random number is determined. Based on the determination result, the random number (for example, a normal symbol winning) Random number, normal symbol variation mode determination Number, and a widely view the random number acquisition determination execution means 1123 for acquiring a normal symbol decision random number, etc.). In addition, unlike a normal first type gaming machine, a symbol that is linked to a decorative symbol for imparting an interest in gaming is a normal symbol. The first special symbol plays a role in determining whether or not the normal symbol is likely to be won. Whether the second special symbol is likely to win the normal symbol when the first special symbol is won. It is a role that determines whether or not to shift to a state of “no”, and unlike a normal symbol, it does not have a directing role in conjunction with a decorative symbol. Therefore, it is not always necessary to change the variation mode (or variation time) as in the case of normal symbols. Therefore, the first special symbol and the second special symbol may be configured to have a uniform time without determining the variation mode (or variation time).

  Here, the “random numbers” in the claims and the specification including the above are, for example, “0” to “65535” (winning random number) or “0” to “255” ( It is a value randomly selected from a predetermined range such as (variation mode determination random number). The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the hold control unit 1130 determines whether or not to temporarily store the first special symbol random number acquired in a situation where the first special symbol variation permission has not been granted, and based on the determination result, the random number is subjected to symbol variation. Whether to temporarily store the first special figure holding means 1131 for holding in the first special figure holding information temporary storage means 1131a until permission is granted and the normal symbol random number acquired in a situation where the normal symbol change permission is not given It is determined whether or not, and based on the determination result, the random number hold means 1133 for holding the random number in the temporary figure hold information temporary storage means 1133a until the symbol variation permission is granted. Here, the first special figure reservation means 1131 has first special figure reservation information temporary storage means 1131a for temporarily storing the random numbers combined with the reservation order, which can store up to four. . Further, the usual figure holding means 1133 has a usual figure holding information temporary storage means 1133a for temporarily storing the random numbers combined with the holding order, which can store up to four. In the best mode, the second special symbol random number holding function is not installed, but the holding function may be installed.

  Next, if the result of the first special symbol winning lottery (the second special symbol winning lottery) is a win, the winning / failing lottery means 1135 determines to shift to the special game {for example, internally per the first special symbol Turn on the flag (flag per second special symbol)} The special game transition determining means 1135a and the result of the normal symbol winning / losing lottery, if it is a win, the opening of the first special diagram start opening electrical accessory 2212 is determined (For example, the normal special symbol flag is turned on internally) The first special figure start lottery means 1135b and the first special figure success lottery referred to when performing the first special symbol success lottery Table 1135c, a second special symbol success / failure lottery table 1135d that is referred to when performing a second special symbol success / failure lottery, and a normal symbol success / failure lottery table 1135 that is referred to when performing a normal symbol success / failure lottery. And, the has. Each lottery table has a different table for each gaming state. For example, each lottery table has a low probability lottery table used in the normal gaming state and a high probability lottery table used in the probability varying gaming state.

  Next, the hold prefetch control means 1134 has a hold prefetch information transmission means 1134a for sending the hold prefetch information to the effect display control means 2320 side. The details of the hold prefetching process will be described later.

Here, Table 1 is an example of the first special figure winning lottery table 1135c and the second special figure winning lottery table 1135d, and Table 2 is an example of the normal special figure winning lottery table 1135e.

  Next, the symbol content determination means 1140, based on the acquired first special symbol random number (first special symbol determination random number, first special symbol variation mode determination random number), the stop symbol and variation mode (variation) of the first special symbol Stop the second special symbol based on the first special symbol content determining means 1141 for determining the time etc. and the acquired second special symbol random number (second special symbol determining random number, second special symbol variation mode determining random number) The second special symbol content determining means 1142 for determining the symbol and variation mode (variation time, etc.), and the normal symbol stop symbol and variation based on the acquired normal symbol random number (normal symbol determination random number, normal symbol variation mode determination random number) It has general figure content determination means 1143 for determining the mode (variation time, etc.).

  Here, the 1st special figure content determination means 1141 has the 1st special figure content determination lottery table 1141a referred when determining the stop symbol and fluctuation mode which concern on a 1st special symbol, The 1 special figure content determination lottery table 1141a includes various lottery tables that differ depending on the result of the success / failure and the gaming state (for example, regarding the gaming state, the special drawing normal game → the first special figure normal gaming state lottery table). , Special figure probability variation game → first special figure probability variation game state lottery table). The second special figure content determination means 1142 has a second special figure content determination lottery table 1142a that is referred to when determining the stop symbol and the variation mode related to the second special symbol. The special figure content determination lottery table 1142a includes various lottery tables that differ depending on the result of the success / failure and the gaming state (for example, regarding the gaming state, the special drawing normal game → the second special figure normal gaming state lottery table, Special figure probability variation game → second special figure probability variation game state lottery table). Further, the common figure content determination means 1143 has a general figure content determination lottery table 1143a which is referred to when determining a stop symbol or a variation mode related to a normal symbol, and the general figure content determination lottery table 1143a. Is equipped with various winning tables that differ depending on the result of success / failure, gaming status, and the number of reserved balls (general normal game → general drawing normal game lottery table, general figure probability variation game → general probability variation game state Lottery table).

Here, Table 3 is an example (first special symbol determination) for the first special figure content determination lottery table 1141a, and Table 4 is an example (second special figure content determination lottery table 1142a). Table 5 is an example of a general symbol content determination lottery table 1143a (for normal symbol determination), and Table 6 is an example of a general symbol content determination lottery table 1143a (for variation mode determination). It is.

  Next, the display control unit 1150 performs first control on the first special symbol display unit 2131 of the first special symbol display device 2130 to stop and display after changing the first special symbol for a predetermined time. 1151, second special symbol control means 1152 for controlling to stop display after changing the second special symbol for a predetermined time on the second special symbol display unit 2231 of the second special symbol display device 2230, and normal symbol display There is a universal symbol control means 1154 for performing a control to stop and display after changing the normal symbol for a predetermined time on the universal symbol display unit 2421 of the device 2420.

  Here, the first special figure control means 1151 further includes a first special figure fluctuation time management means 1151a for managing the fluctuation time according to the fluctuation mode determined by the first special figure content determination means 1141. Yes. The first special figure fluctuation time management means 1151a further includes a first special figure fluctuation management timer 1151a-1 (decrement counter) that can be cleared to zero. Next, the second special figure control means 1152 further comprises second special figure fluctuation time management means 1152a for managing the fluctuation time according to the fluctuation mode determined by the second special figure content determination means 1142. Yes. The second special figure fluctuation time management means 1152a further includes a second special figure fluctuation management timer 1152a-1 (decrement counter) that can be cleared to zero. Further, the universal symbol control means 1154 has an ordinary symbol fluctuation time management means 1154a for managing the fluctuation time of the ordinary symbol on the ordinary symbol display unit 2421 of the ordinary symbol display device 2420. Further, the common figure change time management means 1154a further includes a normal figure change management timer 1154a-1 capable of measuring time.

  Next, does the first special figure starting port electric accessory opening / closing control means 1160 satisfy the conditions for performing the process of opening and closing the first special figure starting port electric accessory 2212 of the first special figure starting port 2210? A condition determining means 1161 for determining whether or not (ordinary symbol winning flag flag is ON) and an opening pattern (opening mode) when opening the first special figure starting port electric accessory 2212. A first special figure starting port electric accessory opening / closing content determination means 1164 for measuring, an opening timer 1162 for measuring the driving (opening) time of the first special figure starting port electric accessory 2212 of the first special figure starting port 2210, And a normal symbol fluctuation waiting time timer 1163 for measuring the normal symbol fluctuation waiting time. Here, the first special figure starting port electric accessory opening / closing content determining means 1164 is a first special figure starting port that is referred to when determining the opening pattern for opening the first special figure starting port electric accessory 2212. An electric accessory opening / closing content determination table 1164a is further provided. In addition, the variation waiting time of the normal symbol is a special symbol variation / stop and the special game related to the special symbol, which is performed up to 5 times per normal symbol, and the special game related to the special symbol is completed in the longest time. It is set longer than the time. Therefore, the normal symbol is not normally changed during the change of the special symbol or the special game.

Here, Table 7 is an example of the table 1164a for determining the opening / closing contents of the first special figure starting port electric accessory. As can be understood from the table, the best mode is configured to determine the release pattern (open mode) based on the stop symbol of the normal symbol. In addition, when the number of consecutive loses of the normal symbol reaches the predetermined number, and when it hits with the normal symbol after that, it is the most advantageous as the opening pattern of the first special figure starting port electric accessory based on the hit A thing is selected (see table at ceiling). In this best mode, the open pattern is determined so as to be linked to the normal symbol hit pattern. However, the present invention is not limited to this. For example, after determining the random number for determination, it is determined by lottery. It may be. In addition, in this best mode, for ease of understanding, different opening patterns have different opening patterns, but are not limited to this. There are various varieties such as one that performs multiple times of opening and closing even if they are the same (including those that are opened and closed multiple times).

  Next, the special game control means 1170 determines whether or not the condition for shifting to the special game is satisfied. Specifically, the special game control means 1170 wins the winning flag {first special symbol per flag (per second special symbol Flag)} and the condition determination means 1171 for determining whether or not the special game transition condition is satisfied, the contents of the special game (specifically, the number of rounds, the time between rounds, etc.) Special game content determination means 1172 set in the temporary storage means 1194, special game execution means 1173 for executing a special game in which the special prize opening 2120 is opened under a predetermined condition, and various processing times related to the special game Special game time management means 1174 for performing management (for example, opening / closing time of the special prize opening 2120). Here, the special game time management means 1174 further includes a special game timer 1174a capable of measuring time. The special game content determination unit 1172 further includes a special game content reference table 1172a that is referred to when specifying the content of the special game to be set in the special game related information temporary storage unit 1194.

  Next, the specific game control means 1180 includes a special symbol specific game control means 1181 for controlling the game state transition of the special symbol, a normal symbol specific game control means 1182 for controlling the game state transition of the normal symbol, and the normal symbol. Ceiling control means 1184 for managing whether or not the number of consecutive lost games has reached a predetermined number of times, and information relating to a specific game for temporarily storing information related to the specific game (for example, the game state immediately before the special game) Information temporary storage means 1183. Here, the special symbol specific game control means 1181 has a special symbol specific game transition determination table 1181a to be referred to when determining the game state transition of the special symbol. A normal symbol specific game transition determination table 1182a is provided for reference when determining the game state transition of the normal symbol. Furthermore, the ceiling control means 1184 has a fluctuation number counter 1184a for counting the number of times of continuous loss of normal symbols. The specific game in the best mode is a probability variation for both the special symbol and the normal symbol, but is not limited to this. For example, in the special symbol, the time-saving gaming state in which the variation time is short and the variation time is long. In a normal symbol such as a time extension game state, a time reduction game state, an open time extension state and the like can be mentioned.

Here, Table 8 is an example of the special symbol specific game transition determination table 1181a, and Table 9 is an example of the normal symbol specific game transition determination table 1182a. Here, as can be seen from Table 9, the transition probability and the continuation probability of the normal symbol to the probability variation game state are different depending on the game state of the special symbol. Moreover, even if it is a case where it stops with the same special symbol, the 1st special symbol is comprised so that it may differ from the game state of a special symbol whether it transfers to a normal symbol probability fluctuation | variation game state. Specifically, when the first special symbol is “c1” and a transition is made to a special game, if the game state immediately before the special game is the special symbol probability variation game state, the normal symbol probability variation game after the end of the special game. However, when the game state immediately before the special game is the special symbol normal game state, the state does not shift to the normal symbol probability variation game state after the special game ends. Therefore, it is difficult to determine the game state of the normal symbol after the special game is ended only by referring to the special symbol stop symbol that has triggered the special game. In this best mode, it is configured so that it can shift to the normal symbol specific game only when the first special symbol is won, but it is not limited to this, and when the second special symbol is won. May also be configured to migrate.

  Next, the game state temporary storage means 1190 includes first game state temporary storage means 1191 for temporarily storing the current game state in the first game (game from the change of the first special symbol to the stop), Second game state temporary storage means 1192 for temporarily storing the current game state in the second game (game from the change of the second special symbol to the stop), and temporarily stores the current game state in the auxiliary game Auxiliary game state temporary storage means 1193 for special game and special game for temporarily storing the current game state in the special game (for example, the number of rounds, the number of winning game balls in an arbitrary round, on / off of various flags related to the special game, etc.) Game-related information temporary storage means 1194.

  Here, the first game state temporary storage means 1191 includes first flag temporary storage means 1191a for temporarily storing ON / OFF information of various flags in various game states relating to the first game, and a first special symbol ( The first special symbol information temporary storage means 1191b for temporarily storing the stop symbol and the variation mode information relating to the first special symbol in which the variation start condition is established.

  The second gaming state temporary storage unit 1192 includes second flag temporary storage unit 1192a for temporarily storing on / off information of various flags in various gaming states related to the second game, and a second special symbol (variation) And a second special symbol information temporary storage means 1192b for temporarily storing the stop symbol and the variation mode information related to the second special symbol for which the start condition is satisfied.

  In addition, the auxiliary game state temporary storage means 1193 includes information related to the auxiliary game (for example, a normal symbol winning flag, a normal symbol changing flag, an open extension flag, a first special figure starting port electric agent opening flag, a time reduction flag, etc. Auxiliary game related information temporary storage means 1193a for temporarily storing information on various types of flags), and temporarily storing information such as stop symbols related to the currently changing normal symbol (the normal symbol satisfying the change start condition) A temporary information temporary storage means 1193b.

  Next, the gaming peripheral device 2000 will be described. Since some of the peripheral devices have already been described in detail, the remaining configuration will be briefly described. First, the gaming peripheral device 2000 includes a first gaming peripheral device that is a peripheral device on the first game side, a second gaming peripheral device that is a peripheral device on the second gaming side, and a first gaming side and a second gaming side. The first and second game shared peripheral devices, which are shared peripheral devices, and the auxiliary game peripheral device 2400 related to the auxiliary game are included. Hereinafter, these peripheral devices will be described in order.

  First, the first gaming peripheral device includes a first special symbol start port 2210 that triggers the transition to a special game, and a first special symbol display device 2130 capable of displaying stoppage and variation of the first special symbol. Yes.

  Next, the second gaming peripheral device has a second special symbol starting port 2110 that triggers the transition to the special game, and a second special symbol display device 2230 capable of displaying stop and changing display of the second special symbol. ing.

  Next, the first and second game shared peripheral devices have a special winning opening 2120 that is in a closed state during a normal game and is open under a predetermined condition during a special game.

  Lastly, the auxiliary game peripheral device 2400 displays a normal figure start port 2410 that triggers the opening of the first special figure start port electric accessory 2212 of the first special figure start port 2210, and a normal symbol stop display and change display. A normal symbol display device 2420 that can be displayed, an effect display device 2310 that performs display related to effects, including a stop display and change display of decorative symbols, and a display that indicates the progress of the game during a special game, and any display control related to effects Production display control means 2320 for managing It should be noted that the effects relate to displaying only information that does not affect the game result, including changes in decoration symbols in a time synchronized manner with changes in normal symbols.

  Here, the effect display control means 2320 produces effects on the effect display device 2310 based on the display information receiving means 2321 for receiving various information from the main control device 1000 side and the information from the main control device 1000 side. Display control means 2322 for performing display control. Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2321 has main-side information temporary storage means 2321a for temporarily storing information (for example, normal symbol information) regarding the game state of the main game and the auxiliary game from the main controller 1000 side. Yes. Note that the symbol information temporarily stored in the main-side information temporary storage unit 2321a is appropriately referred to as necessary by various units described later in each process described below.

  Next, the display control means 2322 includes a decoration symbol display control means 2322a for controlling the decorative symbol change display and stop display on the decoration display unit 2311 of the effect display device 2310, and the drawing display reservation of the effect display device 2310. The drawing hold information display control means 2322b that manages all the control related to the display processing of the hold information on the display unit 2312, and the notification control process of the current mode (game state of the special drawing) on the effect display device 2310 Mode notification control means 2322d for controlling the control, jackpot display control means 2322e for controlling all processes related to display processing of the jackpot effect on the effect display device 2310, and information related to the effect at the time of the effect are temporarily stored. Effect display related information temporary storage means 2322c. In this specification, “special game” has the same meaning as in the past, and “big hit” is the maximum (1 + number of reserves of the first special symbol) times per normal symbol (this best mode) This is a special game to be played 5 times. Therefore, the jackpot effect in this best mode is the content of the effect as if the special game played five times at the maximum is one hit.

  Here, the decorative symbol display control means 2322a is for determining the stop symbol and the variation mode of the decorative symbol based on the normal symbol information from the main controller 1000 side temporarily stored in the main side information temporary storage unit 2321a. The drawing display content determination means 2322a-1 and the drawing change mode for storing all data relating to the production including data (various object data, moving image data, audio data, etc.) related to the decorative design and the change mode of the decorative design Storage means 2322a-2. Here, the drawing display content determination means 2322a-1 further includes a drawing variation content determination lottery table 2322a-1-1 for reference when determining the variation mode of the decorative symbol.

  Next, the drawing hold information display control means 2322b has a drawing hold information temporary storage means 2322b-1 for temporarily storing the current number of held balls.

  Next, the mode notification control means 2322d includes a mode notification availability determination means 2322d-1 for determining whether or not to notify the current mode, and a mode notification content determination means 2322d-2 for determining the mode notification content. have. Here, the mode notification availability determination unit 2322d-1 further includes a mode notification availability determination lottery table 2322d-1-1 for reference when determining whether to notify the current mode. The mode notification content determination means 2322d-2 further includes a mode notification content determination lottery table 2322d-2-1 for reference when determining the mode notification content.

  Next, the jackpot display control means 2322e receives the hold prefetch information receiving means 2322e-2 for receiving the hold prefetch information received from the main controller 1000 (hold prefetch information transmission means 1134a), and the main control apparatus 1000. Based on the prefetching results by the jackpot-finished gaming state prefetching means 2322e-3 for prefetching the gaming state related to the normal symbol and the special symbol after the jackpot ending, and the jackpot ending gaming state prefetching means 2322e-3 Jackpot effect content determining means 2322e-1 for determining the effect content of the time. Here, the hold prefetch information receiving unit 2322e-2 has a hold prefetch information temporary storage unit 2322e-2-1 for temporarily storing the hold prefetch information transmitted from the main controller 1000. The jackpot-finished gaming state prefetching means 2322e-3 prefetches the jackpot-finished gaming state prefetching table 2322e-3-1 to be referred to when prefetching the gaming state related to the normal symbol and the special symbol after the jackpot is terminated. It has a game state prefetch information temporary storage means 2322e-3-2 for temporarily storing the result. The game state prefetching table 2322e-3-1 after the jackpot in the best mode is a table having substantially the same contents as Tables 8 and 9 on the main control device side. The jackpot effect content determination means 2322e-1 has a jackpot effect content determination table 2322e-1-1 that is referred to in order to determine the contents of the jackpot effect displayed on the effect display device 2140 at the time of the jackpot. Yes.

Here, Table 10 is an example of the jackpot effect content determination table 2322e-1-1. As can be seen from the table, the best mode is configured such that different jackpot effects are selected even with the same random number value, according to the combination of the gaming state of the normal symbol and the special symbol after the jackpot. In the best mode, even if the same random number is used, different performance patterns are selected depending on the gaming state. However, the present invention is not limited to this.・ Regarding two or more game state patterns (normal patterns, normal figures, special figures, special figures, normal figures, special figures, and special patterns) You may comprise so that the same production pattern may be selected about all. For example, in the case where the profit state given to the player is approximate (for example, in the case of special figure normal / normal figure certain change and special figure certain change / general figure certain change), for example, when the random value is 0 to 63 The production pattern 21 that is the same production pattern may be selected.

  In addition, the effect display control means 2150 further controls all control related to effects other than image display, such as effect processing such as lighting and extinguishing of the game effect lamp 190 and sound output from the speaker 114. In the best mode, the effect display control means 2150 is configured to integrally control the decorative symbol, the game lamp, and the voice, but is configured to be separated as a functionally separate peripheral device. May be. In this case, the peripheral devices may be connected to each other with a board-to-board connector.

  The first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are connected to the main control device 1000 so as to be able to communicate information, and the remaining effect display device 2310 is an effect display control means. 2320 is connected to be able to transmit information. That is, the first special symbol display device 2130, the second special symbol display device 2230, and the normal symbol display device 2420 are controlled by the main control device 1000, and the effect display device 2310 is controlled by the effect display control means 2320, respectively. Means. Note that another peripheral device may be controlled via the main controller 1000 and another peripheral device controlled by one-way communication.

  Next, the flow of processing of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, the flow of processing on the main board side of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, FIG. 4 is a main flowchart showing a flow of general processing performed by the main controller 1000. First, at step 1100, main controller 1000 executes a normal symbol random number acquisition process, which will be described later. Next, at step 1200, main controller 1000 executes a normal symbol display process described later. Next, at step 1800, main controller 1000 executes a first special figure starting port electric accessory drive determination / content determination process described later. Next, at step 1900, main controller 1000 executes a first special figure starting port electric accessory drive control process described later. Next, in step 12, main controller 1000 determines whether or not a special game is in progress {that is, whether or not a special game related flag (special game transition permission flag, special game execution flag) is off}. . In the case of Yes in Step 12, in Step 14, the main controller 1000 executes a normal game control process described later, and proceeds to Step 5000. On the other hand, in the case of No in step 12, in step 1600, main controller 1000 executes a special game control process described later, and proceeds to step 5000. In step 5000, the main controller 1000 (especially the prize ball payout determining means 1400) drives the prize ball payout apparatus 3000 based on the winning opening where the game ball has won to perform a predetermined number of prize ball payout processing. Return to Step 10 again. Hereinafter, processing related to each subroutine will be described in detail.

  Next, FIG. 5 is a flowchart of normal symbol random number acquisition processing according to the subroutine of step 1100 in FIG. First, in step 1102, the general-purpose start entrance ball determining unit 1113 determines whether or not a game ball enters (inflow, passes) the general-purpose start entrance 2410. In the case of Yes in step 1102, in step 1104, the common random number acquisition determination execution means 1123 refers to the general figure hold information temporary storage means 1133a, and determines whether or not the number of held balls is not the upper limit (for example, four). In the case of Yes in step 1104, in step 1106, the normal symbol random number acquisition determination execution unit 1123 acquires a normal symbol random number {normal symbol winning random number, normal symbol variation mode determining random number, normal symbol determining random number, etc.}. Next, in step 1108, the ordinary figure holding means 1133 adds 1 to the holding ball in the form of setting the random number in the ordinary figure holding information temporary storage means 1133a together with the order information indicating the number of the holding. Then, in step 1110, the information transmission means 1300 refers to the ordinary-pending information temporary storage means 1133a, acquires information on what number of the random number is stored, and controls the display of the information. It transmits to the means 2320 side and shifts to the next processing (normal symbol display processing 1200). In the case of No in step 1102 and step 1104, the process proceeds to the next process (normal symbol display process 1200).

  Next, FIG. 6 is a flowchart of the normal symbol display control process according to the subroutine of step 1200 in FIG. First, in step 1202, the general game content determination unit 1143 refers to the auxiliary game related information temporary storage unit 1193a to determine whether or not the normal symbol variation standby flag is off. In the case of Yes in step 1202, in step 1204, the ordinary figure content determination means 1143 refers to the auxiliary game related information temporary storage means 1193a, and determines whether or not the first special figure starting port motorized object opening flag is off. Determine whether. In the case of Yes in step 1204, in step 1206, the general game content determination unit 1143 refers to the auxiliary game related information temporary storage unit 1193a and determines whether or not the normal symbol changing flag is off. In the case of Yes in step 1206, in step 1208, the common figure content determining means 1143 refers to the common figure holding information temporary storage means 1133a and determines whether or not there is a holding ball related to the normal symbol. In the case of Yes in step 1208, in step 1210, the general symbol content determination unit 1143 is a normal symbol random number (normal symbol winning random number, which is temporarily stored in the general symbol hold information temporary storage unit 1133 a) related to the current symbol variation. Normal symbol variation mode determination random number, normal symbol determination random number, etc.) are read out. Next, in step 1238, the usual game content determination unit 1143 refers to the auxiliary game related information temporary storage unit 1193a and determines whether or not the usual game probability variation flag is on. In the case of Yes in step 1238, in step 1240, the general content determination unit 1143 sets a table for the probability variation gaming state as various reference tables. On the other hand, in the case of No in step 1238, in step 1242, the general content determination means 1143 sets a table for the normal gaming state as various reference tables. Next, at step 1212, the winning / bad lottery means 1135 refers to the normal symbol random number table 1135e based on the normal symbol random number (ordinary symbol winning random number) and the gaming state, and executes the normal symbol random lottery. Next, in Step 1214, the first special figure starting port electric accessory release determining means 1135b determines whether or not the lottery result is a win. In the case of Yes in step 1214, in step 1216, the first special figure starting port electric accessory release determining means 1135b turns on the normal symbol hit flag in the auxiliary game related information temporary storage means 1193a. On the other hand, if No at step 1214, step 1216 is skipped. Next, in step 1218, the general symbol content determination means 1143 selects each lottery table in the general symbol content determination lottery table 1143 a based on the normal symbol random number (for example, the normal symbol determination random number, the normal symbol variation mode determination random number). , The stop symbol and the variation mode related to the normal symbol are determined, and these are temporarily stored in the common symbol information temporary storage unit 1193b. The referenced table is determined based on the normal symbol success / failure result, the gaming state, and the number of reserved balls (and so on). Next, in step 1220, the information transmitting means 1300 obtains information on the normal symbol (stop symbol information, variation mode information, etc.) and current gaming state (special symbol and normal symbol gaming state) information determined in step 1218. It transmits to the production display control means 2320 side. The current game state information is used in a mode notification availability determination / notification content determination process 6300 on the effect display control means 2320 side described later. Next, in step 1222, the common figure fluctuation time management means 1154 a sets a predetermined time (fluctuation time related to the fluctuation mode determined in step 1218) in the common figure fluctuation management timer 1154 a-1. Next, in step 1224, the universal symbol control means 1153 starts the normal symbol fluctuation display on the universal symbol display unit 2421 of the normal symbol display device 2420 according to the fluctuation mode stored in the universal symbol information temporary storage means 1193b. To do. Next, in step 1226, the general symbol control means 1153 turns on the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1228, the common figure fluctuation time management means 1154a refers to the common figure fluctuation management timer 1154a-1 and determines whether or not the predetermined time has been reached. In the case of Yes in step 1228, in step 1230, the information transmission unit 1300 transmits a command (definite display command) indicating that the predetermined time has been reached to the effect display control unit 2420 side. Next, in step 1232, the universal symbol control means 1153 stops the normal symbol variable display on the ordinary symbol display unit 2421 of the ordinary symbol display device 2420, and the stop stored in the ordinary symbol information temporary storage means 1193b. The display is controlled as a fixed stop symbol. Next, in step 1234, the general symbol control means 1153 turns off the normal symbol changing flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1236, the common figure fluctuation time management means 1153a resets the common figure fluctuation management timer 1153a-1. Next, in step 1240, the ceiling control unit 1184 refers to the auxiliary game related information temporary storage unit 1193a and determines whether or not the ceiling flag is off. In the case of Yes in step 1240, in step 1242, the ceiling control means 1184 adds “1” to the variation counter value of the variation counter 1184a. Next, in step 1244, the ceiling control unit 1184 refers to the variation counter 1184a and determines whether or not the variation counter value is a predetermined value (for example, 1000). In the case of Yes in step 1244, in step 1246, the ceiling control means 1184 resets the variation counter 1184a (sets the variation counter value to “0”). Then, in step 1248, the ceiling control means 1184 turns on the ceiling flag in the auxiliary game related information temporary storage means 1193a, and proceeds to the next process (first special figure start opening electric accessory drive determination / content determination process 1800). Transition. If No in Step 1202, Step 1204, Step 1208, and Step 1228, the process proceeds to the next process (first special figure starting port electric accessory drive determination / content determination process 1800). If No in Step 1206, Control goes to step 1228.

  Next, FIG. 7 is a flowchart of the first special figure starting port electric accessory drive determination / content determination process according to the subroutine of step 1800 in FIG. First, in step 1802, the condition determination means 1161 refers to the auxiliary game related information temporary storage means 1193a to determine whether or not the normal symbol hit flag is on. In the case of Yes in step 1802, in step 1804, the condition determining means 1161 determines whether or not the normal symbol displayed on the normal symbol display unit 2421 of the normal symbol display device 2420 has stopped in a predetermined manner. In the case of Yes in step 1804, in step 1812, the first special figure starting port electric accessory opening / closing content determination means 1164 refers to the auxiliary game related information temporary storage means 1193a, and determines whether or not the ceiling flag is off. To do. In the case of Yes in step 1812, in step 1814, the first special figure starting port electric accessory opening / closing content determining means 1164 refers to the first special figure starting port electric accessory opening / closing content determining table 1164a based on the predetermined mode. Then, an opening pattern of the first special figure starting port electric accessory 2212 is determined, and the process proceeds to Step 1808. On the other hand, in the case of No in Step 1812, in Step 1816, the first special figure starting port electric accessory opening / closing content determination means 1164 turns off the ceiling flag in the auxiliary game related information temporary storage means 1193a. Then, in step 1818, the first special figure starting port electric accessory opening / closing content determination means 1164 refers to the first special figure starting port electric accessory opening / closing content determination table 1164a and starts the first special figure for ceiling use. The opening pattern of the mouthpieces 2212 is determined, and the process proceeds to Step 1808. Next, in Step 1808 and Step 1810, the first special figure start port electric accessory opening / closing control means 1160 turns on the first special figure start port electric accessory opening permission flag in the auxiliary game related information temporary storage means 1193a. At the same time, the normal symbol hitting flag is turned off, and the process proceeds to the next process (first special figure starting port electric accessory drive control process 1900). In addition, also when it is No in step 1802 and step 1804, it transfers to the following process (1st special figure starting port electric accessory drive control process 1900).

  Next, FIG. 8 is a flowchart of the first special figure starting port electric accessory drive control process according to the subroutine of step 1900 in FIG. First, in step 1902, the first special figure start port electric accessory opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193 a, and whether the first special figure start port electric accessory opening permission flag is on. Determine whether or not. In the case of Yes in step 1902, in step 1904, the first special figure starting port electric player opening / closing control means 1160 turns off the first special figure starting port electric player opening permission flag in the auxiliary game related information temporary storage means 1193 a. To. Next, in step 1906, the first special figure starting port electric accessory opening / closing control means 1160 sets the opening timer 1162 for a predetermined time (for example, opening) based on the determined opening pattern of the first special figure starting port electric accessory 2212. If the pattern is 4, set 6 seconds). Next, in step 1908, the information transmission means 1300 transmits the first special figure start opening electric accessory release signal to the effect display control means 2150 side. Next, in step 1910, the first special figure starting port electric player opening / closing control means 1160 turns on the first special figure starting port electric player opening flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1912, the first special figure start port electric accessory opening / closing control means 1160 starts opening / closing the first special figure start port electric accessory 2212, and proceeds to step 1916. On the other hand, in the case of No in step 1902, in step 1914, the first special figure start port electric accessory opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193 a, and the first special figure start port electric accessory opening is performed. It is determined whether or not the middle flag is on. If Yes in step 1914, the process proceeds to step 1916. Next, in step 1916, the first special figure starting port electric accessory opening / closing control means 1160 refers to the opening timer 1163 and determines whether or not the predetermined time has been reached. If Yes in step 1916, the process proceeds to step 1920. On the other hand, in the case of No in step 1916, in step 1918, the first special figure start port electric accessory opening / closing control means 1160 refers to the main game state temporary storage means 1191, and the first special figure start port 2210 (first special figure It is determined whether or not a predetermined number of balls have entered the starting port electric accessory 2212). If Yes in step 1918, the process proceeds to step 1920. If No in step 1918, the process proceeds to the next process (step 12). Next, in step 1920, the first special figure start port electric accessory opening / closing control means 1160 closes the first special figure start port electric accessory 2212 of the first special figure start port 2210. Next, in step 1922, the first special figure start port electric accessory opening / closing control means 1160 transmits a first special figure start port electric accessory closing signal to the effect display control means 2320 side. Then, in step 1924, the first special figure start port electric accessory opening / closing control means 1160 turns off the first special figure start port electric accessory open flag in the auxiliary game related information temporary storage means 1193a.

  Next, in steps 1926 to 1936, normal symbol variation waiting processing is executed. Specifically, first, in step 1926, the first special figure starting port electric accessory opening / closing control means 1160 sets a predetermined time (for example, 10 seconds) in the normal symbol variation time waiting timer 1163. Next, in step 1928, the first special figure starting port electric accessory opening / closing control means 1160 turns on the normal symbol variation standby flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1930, the first special figure starting port electric accessory opening / closing control means 1160 refers to the normal symbol variation time waiting timer 1163 to determine whether or not the predetermined time has been reached. In the case of Yes in step 1930, in step 1932, the information transmission unit 1300 transmits a normal symbol variation standby end signal to the effect display control unit 2320 side. Then, in step 1934, the first special figure starting port electric accessory opening / closing control means 1160 turns off the normal symbol variation standby flag in the auxiliary game related information temporary storage means 1193a, and proceeds to the next processing (step 12). . On the other hand, in the case of No in step 1914, in step 1936, the first special figure starting port electric accessory opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193a, and whether the normal symbol variation standby flag is on. Determine whether or not. If Yes in step 1936, the process proceeds to step 1930. If No in step 1936, the process proceeds to the next process (step 12). In the case of No in step 1930, the process proceeds to the next process (step 12).

  Next, FIG. 9 is a flowchart of the normal game control process according to the subroutine of step 14 in FIG. First, at step 1300, main controller 1000 executes a first special symbol random number acquisition process described later. Next, in step 1350, main controller 1000 executes a hold prefetch control process described later. In step 1400 (1), main controller 1000 executes a first special symbol display process which will be described later. Next, at step 1400 (2), main controller 1000 executes a second special symbol display process described later. In step 1500, main controller 1000 executes a special game operating condition determination process described later, and proceeds to the next process (prize ball payout process 5000).

  FIG. 10 is a flowchart of the first special symbol random number acquisition process according to the subroutine of step 1300 in FIG. First, in step 1302, the first special figure start port entrance judging means 1111 receives the first special figure start entrance entrance information from the first special figure start entrance entrance detection device 2211 of the first special figure start port 2210. Determine whether or not. In the case of Yes in step 1302, in step 1304, the first special figure random number acquisition determination execution means 1121 refers to the first special figure reservation information temporary storage means 1131a, and determines whether or not the number of reserved balls is not the upper limit (for example, four). Determine. In the case of Yes in step 1304, in step 1306, the first special symbol random number acquisition determination execution means 1121 acquires a first special symbol random number (winning random number, variation mode determining random number, special symbol determining random number, etc.). Next, in step 1308, the first special figure holding means 1131 sets the random number in the first special figure holding information temporary storage means 1131a together with the order information indicating what number is held. In step 1310, the information transmission unit 1200 refers to the special figure hold information temporary storage unit 1131 a to obtain information on what number the hold is stored as the random number, and controls the display of the information. It transmits to the means 2150 side and shifts to the next processing (holding prefetch control processing 1350). In the case of No in step 1302 and step 1304, the process proceeds to the next process (holding prefetch control process 1350).

  Next, FIG. 11 is a flowchart of the hold prefetch control process, which is one of the characteristic processes of the present invention, related to the subroutine of step 1350 in FIG. First, in step 1352, the hold prefetch control unit 1134 determines whether or not the hold prefetching condition is satisfied. Here, the holding prefetching condition is not particularly limited, but it is preferable that the holding ball reaches the timing when it is determined that the holding ball will no longer increase. For example, (1) the first special figure motor Immediately after the object 2122 is closed (or after a predetermined time has passed since the closing), (2) when the hold is full. Next, in step 1354, the hold prefetch control unit 1133 reads the first special symbol random number for all holds temporarily stored in the first special figure hold information temporary storage unit 1131a. Next, in step 1356, the hold prefetch control means 1133 prefetches the result of the special hold based on the winning result, the stopped special symbol, and the special game based on the win if each winning random number is won. . At this time, when prefetching a certain random number, first, based on the special figure game state at the time when the random number is digested, the first special figure winning / not-lotting table 1135c is referred to and the random number (winning random number) is set. Based on the first special symbol, it is prefetched. Then, based on the determination result and the random number (design determining random number), the lottery table in the first special figure content determining lottery table 1141a is referred to, and the stop symbol relating to the first special symbol is prefetched. Finally, based on the stop symbol, the special figure game state after the special game executed based on the random number is grasped. In step 1360, the hold prefetch information transmission unit 1133a transmits the prefetch information (all hold) to the effect display control unit 2320, and proceeds to the next process {first special symbol display process 1400 (1)}. . Even in the case of No in step 1352, the process proceeds to the next process {first special symbol display process 1400 (1)}.

  Here, the prefetch information transmitted to the effect display control means 2320 side is not particularly limited as long as it is necessary and sufficient information for executing the hold prefetch notice on the received effect display control means 2320 side. A value obtained by grouping each random number value, success / failure information, symbol information, attribute information, and game state information can be listed. However, when each random number value and the grouped value are transmitted to the effect display control means 2320 side, the effect display control means 2320 side needs to be provided with means for prefetching the result or the like from the random number value or the like. Furthermore, in this best mode, the pre-read information is transmitted to the effect display control means 2320 when the hold pre-read condition is satisfied. For example, a game ball enters the first special figure starting port 2210. Even if it is configured so that (1) prefetch information is transmitted to the effect display control means 2150 each time a ball is played, (2) the first special symbol random number is transmitted to the effect display control means 2320 side, and the effect display control means On the 2320 side, the processing from Step 1352 to Step 1356 (similar processing) may be executed.

  Next, FIG. 12 is a flowchart of the first special symbol display process according to the subroutine of step 1400 (1) in FIG. FIG. 13 is a flowchart of the second special symbol display process according to Step 1400 (2) in FIG. Here, the latter process is the same as the former process except that step 1401 exists. Therefore, the difference will be described later, and the common part will be described first.

  First, in step 1402, the first special figure content determination unit 1141 (second special figure content determination unit 1142) determines whether or not a variation start condition is satisfied. Here, the change start condition is that the special game or the special symbol change is not in progress. In this best mode, since the second special symbol random number hold function is not installed, when a game ball enters the second special figure start port 2110 when the variation start condition is not satisfied, , The ball is invalid (random number is not acquired, random number is acquired but discarded, etc. However, payout of prize balls is not invalid).

  In the case of Yes in step 1402, in step 1404, the first special figure random number acquisition determination execution means 1121 (second special figure random number acquisition determination execution means 1122) performs the first special symbol random number (first special symbol winning random number, first random number, 1 special symbol variation mode determination random number, first special symbol determination random number, etc.) {2nd special symbol random number (second special symbol winning random number, second special symbol variation mode determination random number, second special symbol determination random number)} To do. Next, in step 1434, the first special figure content determination means 1141 (second special figure content determination means 1142) refers to the first flag temporary storage means 1191a (second flag temporary storage means 1192a), and the special figure probability. It is determined whether or not the fluctuation flag is on. In the case of Yes in step 1434, in step 1436, the first special figure content determination unit 1141 (second special figure content determination unit 1142) sets a table for the probability variation gaming state as various reference tables. On the other hand, in the case of No in step 1434, in step 1438, the first special figure content determining unit 1141 (second special figure content determining unit 1142) sets a table for the normal gaming state as various reference tables. Next, in step 1406, the winning / not-lotting means 1135 determines the first special symbol random number (first special symbol winning random number) {second special symbol random number (second special symbol winning random number)} and the gaming state. The first special symbol winning lottery (second special symbol winning lottery) is executed with reference to the 1 special symbol winning lottery table 1135c (second special symbol winning lottery table 1135d). Next, in step 1408, the special game transition determining means 1135a determines whether or not the lottery result is a win. In the case of Yes in step 1408, in step 1410, the special game transition determining means 1135a causes the first special symbol per flag (second special symbol per flag) in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). ) On the other hand, if step 1408 is No, step 1410 is skipped.

  In step 1412, the first special figure content determination unit 1141 (second special figure content determination unit 1142) in the first special figure content determination lottery table 1141 a (second special figure content determination lottery table 1142 a). With reference to each lottery table, the first special symbol random number (for example, the first special symbol determination random number, the first special symbol variation mode determination random number) {the second special symbol random number (for example, the second special symbol determination random number, the first 2 special symbol variation mode determination random number)} is determined based on the first special symbol (second special symbol) and the variation mode, and these are determined as first special symbol information temporary storage means 1191b (second special symbol information temporary). Temporarily store in storage means 1192b). The table to be referred to is determined based on the result of success / failure and the gaming state (the same applies to the following). Next, in step 1414, the information transmitting unit 1300 transmits information on the special symbol determined in step 1412 (particularly stop symbol information) to the effect display control unit 2320 side. Next, in step 1416, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) sets the predetermined time {the fluctuation time according to the fluctuation mode determined in step 1412} to the first special figure. It is set to the fluctuation management timer 1151a-1 (second special figure fluctuation management timer 1152a-1). Then, in step 1418, the first special symbol control means 1151 (second special symbol control means 1152) makes the first special symbol display unit 2131 (second special symbol display device 2230 second of the second special symbol display device 2230) of the first special symbol display device 2130. On the special figure display unit 2231), the first special symbol (second special symbol) is displayed in a variable manner in accordance with the variation mode stored in the first special figure information temporary storage means 1191b (second special figure information temporary storage means 1192b). To start. Next, in step 1420, the first special figure control means 1151 (second special figure control means 1152) makes the first special symbol changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). (2nd special symbol changing flag) is turned on. In step 1422, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) determines whether or not a predetermined time has been reached. Here, in the case of No in step 1422, the process proceeds to the next process {second special symbol display process 1400 (2)}. On the other hand, in the case of Yes in step 1422, in step 1426, the first special figure control means 1151 (second special figure control means 1152) displays the first special figure display unit 2131 (second special figure display unit 2130) of the first special symbol display device 2130. The variable display of the first special symbol (second special symbol) on the second special symbol display unit 2231) of the symbol display device 2230 is stopped, and the first special symbol information temporary storage means 1191b (second special symbol information temporary storage). The stop symbol stored in the means 1192b) is displayed and controlled as a fixed stop symbol. Next, in step 1440, the specific game control means 1180 displays the game state information at the time of the special symbol stop (current) (whether the game state of the special symbol is a probability variation game state, whether the game state of the normal symbol is a probability) Whether or not the game is in a variable game state) is temporarily stored in the specific game related information temporary storage means 1183. Here, the reason for temporarily storing the gaming state at the time of the special symbol stop is that, in the pachinko gaming machine according to the best mode, whether or not to shift to the normal symbol probability variation gaming state after the special game is finished, immediately before the special game. This is because it is determined based on the gaming state of the game. The temporary storage content is used under predetermined conditions in a game state determination process after the end of the special game in step 9000 described later. Next, in step 1428, the first special figure control means 1151 (second special figure control means 1152) is in step 1428, and the first special figure control means 1151 (second special figure control means 1152) is the first flag. The first special symbol changing flag (second special symbol changing flag) in the temporary storage unit 1191a (second flag temporary storage unit 1192a) is turned off. Then, in step 1430, the first special figure fluctuation time management means 1151a (second special figure fluctuation time management means 1152a) performs first special figure fluctuation management timer 1151a-1 (second special figure fluctuation management timer 1152a-). 1) is reset, and the process proceeds to the next process {second special symbol display process 1400 (2)}.

  In the case of No in step 1402, in step 1432 the first special figure control means 1151 (second special figure control means 1152) sets the first flag temporary storage means 1191a (second flag temporary storage means 1192a). It is determined whether or not the first special symbol changing flag (second special symbol changing flag) is ON. If Yes in step 1432, the process proceeds to step 1422, and if No, the process proceeds to the next process {second special symbol display process 1400 (2)}.

  Next, differences from the above-described process of FIG. 12 in the second special symbol display process according to FIG. 13 will be described. As described above, this difference is due to the fact that the best mode does not have a holding function for the second special symbol. Specifically, in step 1401, the second special figure starting port entrance judging means 1112 enters the second special figure starting entrance ball detection device 2111 of the second special figure starting entrance 2110. It is determined whether or not information has been received. If YES in step 1401, the process proceeds to step 1402. If NO in step 1401, the process proceeds to step 1432.

  Next, FIG. 14 is a flowchart of special game operation condition determination processing according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination means 1171 refers to the special game related information temporary storage means 1194, and determines whether or not the first special symbol per flag (second special symbol per flag) is on. In the case of Yes in step 1502, in step 1504, the condition determining means 1171 is on the first special symbol display unit 2131 of the first special symbol display device 2130 (second special symbol display unit 2231 of the second special symbol display device 2230). It is determined whether or not the first special symbol (second special symbol) displayed in is stopped in a predetermined manner. In the case of Yes in step 1504, in step 1506, the special figure specific game control means 1181 temporarily turns off the special figure probability variation flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). Next, in step 1508, the special figure specific game control means 1182 temporarily turns off the common figure probability variation flag in the auxiliary game related information temporary storage means 1193a. In step 1510 and step 1512, the condition determination unit 1171 turns off the first special symbol flag (second special symbol flag) in the special game related information temporary storage unit 1194 and sets the special game transition permission flag. Turn on and proceed to the next process (prize ball payout process 5000). In the case of No in step 1502 and step 1504, the process proceeds to the next process (prize ball payout process 5000).

  Next, FIG. 15 is a flowchart of the special game control process according to the subroutine of step 1600 in FIG. First, in step 1602, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game transition permission flag is on. In the case of Yes in step 1602, in step 1604 and step 1606, the special game execution means 1173 turns off the special game transition permission flag in the special game related information temporary storage means 1194 and turns on the special game execution flag. 1612. On the other hand, in the case of No in step 1602, in step 1610, the special game execution means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the special game execution flag is on. If YES in step 1610, the process proceeds to step 1612. In the case of No in step 1610, the special game executing means 1173 determines that the special game permission has not been granted, and proceeds to the next process (prize ball payout process 5000).

  Next, in step 1612, the special game executing means 1173 refers to the special game related information temporary storage means 1194, and whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. Determine. If Yes in step 1612, that is, if the round is in the middle, the process proceeds to step 1626 without performing the processes of steps 1614 to 1622 described in detail below. On the other hand, in the case of No in step 1612, that is, immediately before the start of the round, first, in step 1614, the special game executing means 1173 sets a predetermined release pattern (for example, 1.5 second release). Next, in step 1616, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. Next, in step 1618, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194. Note that the number of rounds stored in the special game related information temporary storage unit 1194 is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time a round is repeated thereafter. Next, in step 1620, the special game executing means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. In step 1622, the special game execution means 1173 refers to the special game related information temporary storage means 1194, drives the big prize opening electric accessory 2122 of the big prize opening 2120, and opens the big prize opening 2120, Control goes to step 1626.

  Next, in step 1626, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194 and determines whether or not a predetermined ball (for example, one ball) has been won in the round. If Yes in step 1626, the process proceeds to step 1630. On the other hand, in the case of No in step 1626, in step 1628, the special game executing means 1173 refers to the special game timer 1174a (especially the open time timer) to determine whether or not a predetermined time (for example, 1 second) has elapsed. To do. Also in the case of Yes in step 1628, the process proceeds to step 1630, and in the case of No, the process proceeds to the next process (prize ball payout process 5000).

  Next, in step 1630, the special game executing means 1173 stops driving the big prize opening electric accessory 2122 of the big prize opening 2120 and closes the big prize opening 2120. In step 1632, the special game executing means 1173 resets a special game timer 1174a (particularly, an opening time timer). Next, in step 1634, the special game executing means 1173 turns off the round continuation flag in the special game related information temporary storage means 1194. Next, in step 1636, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not the round is the final round (for example, two rounds). In the case of Yes in step 1636, in step 1638, the special game execution means 1173 turns off the special game execution flag in the special game related information temporary storage means 1194. In step 9000, the game control means 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (prize ball payout process 5000). Even in the case of No in step 1636, the process proceeds to the next process (prize ball payout process 5000).

  Next, FIG. 16 is a flowchart of the game state determination process after the end of the special game, which is one of the characteristic processes of the present invention, related to the subroutine of Step 9000 in FIG. First, in step 9002, the specific game control unit 1180 refers to the game state temporary storage unit 1190, and determines whether or not the special game is a special game based on “predetermined modes a1 to p1”. If Yes in step 9002, that is, if the special game is a special game related to the first special symbol, the game state transition determination process for the normal symbol is executed in steps 9004 to 9016, and special in step 9018 to step 9022. The symbol game state transition determination process is executed. On the other hand, in the case of No in step 9002, that is, when the special game is a special game related to the second special symbol, only the game state transition determination process of the special symbol is executed. Hereinafter, the game state transition determination process for the normal symbol and the game state transition determination process for the special symbol will be described in detail.

  First, the game state determination process for a normal symbol will be described. First, in step 9004, the special figure specific game control means 1182 refers to the specific game related information temporary storage means 1183 to determine whether or not the normal figure game state immediately before the special game is a probability variation game state. In the case of Yes in step 9004, in step 9006, the special figure specific game control means 1182 refers to the specific game related information temporary storage means 1183, and whether or not the special figure game state immediately before the special game is a probability variation game state. Determine. In the case of Yes in step 9006, in step 9008, the special figure specific game control means 1182 turns on the common figure probability variation flag in the auxiliary game related information temporary storage means 1193a and performs the next processing (steps 9018 to 9020 described later). The game state transition determination process of the special symbol of (1). In this way, when both the ordinary game state and the special figure game state immediately before the special game are the probability variation game state, the game always shifts to the normal symbol probability variation game state regardless of the type of the first special symbol ( (See Table 9).

  On the other hand, in the case of No in step 9006, in step 9010, the special game control means 1182 refers to the game state temporary storage means 1190, and the special game is based on “predetermined modes a1 to i1, k1 to o1”. It is determined whether or not it is one special game. If YES in step 9010, the process proceeds to step 9008. As described above, when the normal game state immediately before the special game is the probability variation game state and the special game state is the normal game state, the state shifts (continues) to the normal symbol probability variation game state with a high probability (Table). 9).

  On the other hand, in the case of No in step 9004, that is, when the normal game state immediately before the special game is the normal game state, in step 9012, the normal game specific game control means 1182 stores the specific game related information temporary storage means 1183. It is determined whether or not the special figure gaming state immediately before the special game is a probability variation gaming state. In the case of Yes in step 9012, in step 9014, the special figure specific game control means 1182 refers to the game state temporary storage means 1190, and is the special game a first special game based on the “predetermined modes a1 to h1”? Determine whether or not. If YES in step 9014, the process proceeds to step 9008. On the other hand, if No in step 9012, that is, if the special figure game state immediately before the special game is the normal game state, the special figure specific game control means 1182 refers to the game state temporary storage means 1190 in step 9016. Then, it is determined whether or not the special game is the first special game based on the “predetermined aspect a1”. If Yes in step 9016, the process proceeds to step 9008.

  Next, the special symbol gaming state determination process will be described. This process is a process that is executed after the above-described normal symbol game state determination process is completed, or when the answer is No in Step 9002 (that is, when the special game is a special game related to the second special symbol). Specifically, first, in step 9018, the special figure specific game control means 1181 refers to the game state temporary storage means 1190, and the special game is “predetermined modes a1 to b1, i1 to j1, a2 to b2, i2”. It is determined whether it is the first special game or the second special game based on “˜j2”. In the case of Yes in step 9018, in step 9020, the special figure specific game control means 1181 turns on the special figure probability variation flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a), and the next process The process proceeds to (Prize ball payout processing 5000). In the case of No in step 9020, the process is skipped and the process proceeds to the next process (prize ball payout process 5000).

  As described above, in the pachinko gaming machine according to the best mode, the transition probability and the continuation probability of the normal symbol to the probability variation gaming state differ depending on the gaming state of the special symbol (the first special symbol, the second special symbol). It is configured. Moreover, even if it is a case where it stops with the same special symbol, the 1st special symbol is comprised so that it may differ from the game state of a special symbol whether it transfers to a normal symbol probability fluctuation | variation game state. Further, the second special symbol is present in order to shift only the gaming state of the special symbol. In the best mode, the game state of the special symbol and the normal symbol is changed based on the special symbol mode (stop symbol). However, the present invention is not limited to this. For example, the second special symbol is used. After the special game is over, the normal symbol game state transition determination process itself may not be performed.

  Next, the flow of processing on the sub-board side of the pachinko gaming machine according to the best mode will be described with reference to the flowcharts of FIGS. First, FIG. 17 is a main flowchart showing the flow of general processing performed by the effect display control means 2320. First, in step 7100, the effect display control means 2320 executes a hold prefetch information management process described later. Next, in step 6100, the effect display control means 2320 executes a decorative symbol display content determination process described later. Next, in step 6300, the effect display control means 2320 executes a mode notification availability determination / notification content determination process described later. Next, in step 6200, the effect display control means 2320 executes a decorative symbol display control process to be described later. Next, in step 6400, the effect display control means 2320 executes a mode notification control process described later. In step 6500, effect display control means 2320 executes a jackpot display control process described later, and repeats the process of returning to step 6100. Hereinafter, processing related to each subroutine will be described in detail.

  First, FIG. 18 is a flowchart of the hold prefetch information management process, which is one of the characteristic processes of the present invention, related to the subroutine of step 7100 in FIG. First, in step 7102, the jackpot display control means 2322e (hold prefetch information receiving means 2322e-2) refers to the hold prefetch information temporary storage means 2322e-2-1 and receives the hold prefetch information from the main controller 1000 side. It is determined whether or not. In the case of Yes in Step 7102, in Step 7104, the jackpot display control means 2322e (holding pre-read information receiving means 2322e-2) holds the pre-read information for each category (presence / absence information, stop symbol information, game state information). The information is temporarily stored in the temporary information storage unit 2322e-2-1 and the process proceeds to the next process (decorative symbol display content determination process 6100). Note that, also in the case of No in step 7102, the process proceeds to the next process (decorated symbol display content determination process 6100).

  Next, FIG. 19 is a flowchart of the decorative symbol display content determination process according to the subroutine of step 6100 in FIG. First, in step 6102, the drawing display content determination means 2322a-1 refers to the main-side information temporary storage means 2321a, and receives new normal symbol information and the like (information related to normal symbols and information related to gaming state) from the main controller 1000 side. ) Is received. In the case of Yes in step 6102, in step 6104, the drawing display content determination unit 2322 a-1 is based on the normal symbol information from the main controller 1000 side temporarily stored in the main side information temporary storage unit 2321 a. With reference to the variation content determination table 2322a-1-1, the variation mode and stop symbol of the decorative symbol are determined, and the determination information is temporarily stored in the symbol related information area of the effect display related information temporary storage unit 2322c. It should be noted that the stop symbol / variation mode from the main controller 1000 side (that is, the stop symbol / variation mode of the normal symbol) and the stop symbol / variation mode (ie, the stop symbol The variation mode may not have a one-to-one correspondence. For example, the variation display ratio on the effect display control means 2320 side may have a plurality of patterns with respect to one variation mode from the main controller 1000 side. Next, in step 6106, the decorative symbol display control unit 2322a turns on the symbol content determination flag in the flag area of the effect display related information temporary storage unit 2322c, and performs the next processing (mode notification availability determination / notification content determination processing 6300). ). In the case of No in step 6102, the process proceeds to the next process (mode notification availability determination / notification content determination processing 6300).

  Next, FIG. 20 is a flowchart of a mode notification availability determination / notification content determination process, which is one of the characteristic processes of the present invention, related to the subroutine of step 6300 in FIG. First, in step 6302, mode notification availability determination means 2322d-1 refers to the flag area of effect display related information temporary storage means 2322c, and determines whether or not the symbol content determination flag is on. In the case of Yes in step 6302, in step 6304, the mode notification availability determination unit 2322d-1 turns off the symbol content determination flag in the flag area of the effect display related information temporary storage unit 2322c. Next, in step 6306, the mode notification availability determination unit 2322d-1 acquires a mode notification availability lottery random number and, based on the random number and the current mode, sets the mode notification availability determination lottery table 2322d-1-1. The lottery with reference to whether or not to notify the current mode (effect suggesting the current mode) is executed. Next, in step 6308, the mode notification availability determination unit 2322d-1 determines whether or not the lottery has been won. In the case of Yes in step 6308, in step 6310, the mode notification content determination unit 2322d-2 acquires the random number for mode notification content determination, and the gaming state temporarily stored in the random number and main-side information temporary storage unit 2321a. The mode notification content is determined with reference to the mode notification content determination lottery table 2322d-2-1 based on the information, and the determined content is temporarily stored in the mode notification related information area of the effect display related information temporary storage unit 2322c. In step 6312 and step 6314, the mode notification availability determination unit 2322d-1 turns on the mode notification determination flag and the mode notification availability determination processing end flag in the flag area of the presentation display related information temporary storage unit 2322c, respectively. The process proceeds to (decorated symbol display control process 6200). If NO in step 6302, the process proceeds to the next process (decorative symbol display control process 6200). If NO in step 6308, the process proceeds to step 6312.

  Next, FIG. 21 is a flowchart of the decorative symbol display control process according to the subroutine of step 6200 in FIG. First, in step 6202, the decorative symbol display control means 2322a refers to the flag area of the effect display related information temporary storage means 2322c and determines whether or not the symbol changing flag is off. In the case of Yes in step 6202, in step 6204, the decorative symbol display control means 2322a refers to the flag area of the effect display related information temporary storage means 2322a, and determines whether or not the mode notification availability determination processing end flag is on. To do. In the case of Yes in step 6204, in step 6206 and step 6208, the decorative symbol display control means 2322a turns on the symbol changing flag in the flag area of the effect display related information temporary storage means 2322c, and mode notification availability determination processing Turn off the end flag. Next, in step 6210, the decorative symbol display control means 2322a follows the determined contents temporarily stored in the symbol related information area of the effect display related information temporary storage means 2322c on the drawing display unit 2311 of the effect display device 2310. Starts variable display of decorative symbols.

  In step 6212, the decorative symbol display control unit 2322 a refers to the main-side information temporary storage unit 2121 a and determines whether or not a fixed display command has been received from the main control device 1000 side. In the case of Yes in step 6212, in step 6214, the decoration symbol display control means 2322a follows the determination contents (stop symbols) temporarily stored in the symbol related information area of the effect display related information temporary storage means 2322c. The stop symbol of the decorative symbol is fixedly displayed on the display unit 2311. In step 6216, the decorative symbol display control means 2322a turns off the symbol changing flag in the flag area of the effect display related information temporary storage means 2322c, and proceeds to the next processing (mode notification control processing 6400).

  In the case of No in step 6202, the process proceeds to step 6212, and in the case of No in steps 6204 and 6212, the process proceeds to the next process (mode notification control process 6400).

  Next, FIG. 22 is a flowchart of the mode notification control process, which is one of the characteristic processes of the present invention, according to the subroutine of step 6400 in FIG. First, in step 6402, the mode notification control unit 2322d refers to the flag area of the effect display related information temporary storage unit 2322c and determines whether or not the symbol changing flag is on. In the case of Yes in step 6402, in step 6404, the mode notification control unit 2322d refers to the flag area of the effect display related information temporary storage unit 2322c and determines whether or not the mode notification determination flag is on. In the case of Yes in step 6404, in step 6406, the mode notification control means 2322d turns off the mode notification determination flag in the flag area of the effect display related information temporary storage means 2322c. In step 6408, the mode notification control means 2322d notifies the current mode on the effect display device 2310 according to the mode notification contents temporarily stored in the mode notification related information area of the effect display related information temporary storage means 2322c ( Improving effect display is executed, and the process proceeds to the next process (big hit display control process 6500). Note that, also in the case of No in step 6502 and step 6504, the processing shifts to the next processing (big hit display control processing 6500).

  Next, FIG. 23 is a flowchart of the jackpot display control process, which is one of the characteristic processes of the present invention, related to the subroutine of step 6500 in FIG. First, in step 6502, the jackpot display control means 2322e refers to the flag area of the effect display related information temporary storage means 2322c, and determines whether or not the jackpot effect display flag is off. In the case of Yes in step 6502, in step 6504, the jackpot display control means 2322e refers to the flag area of the effect display related information temporary storage means 2322c and determines whether or not the jackpot start demonstration display flag is off. In the case of Yes in Step 6504, in Step 6506, the jackpot display control means 2322e refers to the main-side information temporary storage means 2321a, and has received the first special figure start-opening electrical accessory release signal from the main controller 1000 side? Determine whether or not. In the case of Yes in step 6506, in step 6508, the jackpot display control means 2322e executes a jackpot start demonstration display on the effect display device 2310. Next, in step 6510, the jackpot display control means 2322e turns on the jackpot start demonstration display flag in the flag area of the effect display related information temporary storage means 2322c. Next, in step 6512, the jackpot display control means 2322e refers to the main-side information temporary storage means 2321a, and determines whether or not the first special figure start-opening electrical accessory closing signal has been received from the main controller 1000 side. To do. In the case of Yes in step 6512, in step 6514, the jackpot display control means 2322e turns off the jackpot start demonstration display flag in the flag area of the effect display related information temporary storage means 2322c. Next, in step 6550, the after-hit jackpot gaming state prefetching means 2322e-3 executes after-hit jackpot after gaming state prefetching processing. Next, in step 6516, the jackpot effect content determination means 2322e-1 is based on the game state prefetching information and the jackpot effect content determination random number in the post-hit game state prefetching process described later and the jackpot effect content determination table 2322e-. 1-1, the contents of the jackpot effect are determined, and the determined information is temporarily stored in the jackpot display area of the effect display related information temporary storage unit 2322c. Next, in step 6518, the jackpot display control means 2322e executes a jackpot effect display on the effect display device 2310 according to the determination information temporarily stored in the jackpot display area of the effect display related information temporary storage means 2322c. Next, in step 6520, the jackpot display control means 2322e turns on the jackpot presentation display flag in the flag area of the presentation display related information temporary storage means 2322c. Next, in step 6522, the jackpot display control means 2322e refers to the main-side information temporary storage means 2321a and determines whether or not a normal symbol variation standby end signal has been received from the main controller 1000 side. In the case of Yes in step 6522, in step 6524, the jackpot display control means 2322e executes a jackpot end display on the effect display device 2310. In step 6526, the jackpot display control means 2322e turns off the jackpot effect display flag and proceeds to the next process (holding prefetch information management process 7100). If NO in step 6502, the process proceeds to step 6522. If NO in step 6504, the process proceeds to step 6512. If NO in step 6506, step 6512, and step 6522, the next process (pending prefetch information management process) is performed. 7100).

  Next, FIG. 24 is a flowchart of the after-hit gaming state prefetching process, which is one of the characteristic processes of the present invention, related to the subroutine of step 6550 in FIG. First, in step 6552, the post-hit gaming state prefetching means 2322e-3 refers to the main side information temporary storage means 2321a and determines whether or not the first special symbol is currently changing. In the case of Yes in Step 6552, in Step 6554, the gaming state prefetching means 2322e-3 after the jackpot ends is based on the current gaming state (special symbol gaming state, normal symbol gaming state) and the first special symbol information being changed, Referring to the game state prefetching table 2322e-3-1 after the jackpot end, the game state after the end of the first special symbol change (more precisely, after the special game if the game shifts to the special game as a result of the symbol change) The special symbol game state / ordinary symbol game state) is prefetched, and the game state information is temporarily stored in the game state prefetch information temporary storage means 2322e-3-2, and the process proceeds to step 6558. On the other hand, in the case of No in step 6552, in step 6556, the game state pre-reading means 2322e-3 after the jackpot ends, the current special symbol gaming state / normal symbol gaming state, the game state pre-reading information temporary storage means 2322e-3-2 Is temporarily stored, and the flow shifts to step 6558.

  Next, in step 6558, the after-hit gaming state prefetching means 2322e-3 refers to the hold prefetch information temporary storage means 2322e-2-1 and sets the number of holds of the first special symbol in the C value. Next, in step 6560, the game state prefetching means 2322e-3 after the jackpot ends sets “1” to the i value. Next, in step 6562, the game state pre-reading means 2322e-3 after the jackpot ends is not pre-read in the hold pre-read information temporary storage means 2322e-2-1 whether or not the C value is i value or more. It is determined whether or not the first special symbol hold information exists. In the case of Yes in step 6562, in step 6564, the game state pre-reading means 2322e-3 after the jackpot end refers to the hold pre-read information temporary storage means 2322e-2-1 and the i-th first special symbol hold information is won. It is determined whether or not it is related to. In the case of Yes in step 6564, in step 6566, the game state prefetching means 2322e-3 after the jackpot end temporarily stores the game state information and the pending prefetch information temporarily stored in the game state prefetch information temporary storage means 2322e-3-2. Based on the stop symbol information of the i-th first special symbol temporarily stored in the means 2322e-2-1, after referring to the game state prefetching table 2322e-3-1 after the jackpot, based on the i-th hold The special symbol gaming state / ordinary symbol gaming state after the end of the special game is prefetched. Next, in step 6568, the after-hit gaming state prefetching means 2322e-3 temporarily stores (overwrites) the prefetched gaming state information in the gaming state prefetching information temporary storage means 2322e-3-2. Next, in step 6570, the after-hit gaming state prefetching means 2322e-3 adds “1” to the i value, and proceeds to step 6562.

  On the other hand, in the case of No in step 6564, that is, when the first special symbol is lost, the gaming state does not shift, so the processing of step 6566 and step 6568 is skipped and the process shifts to step 6570. On the other hand, if No in step 6562, that is, if the pre-reading process of the first special symbol hold information is completed, the process proceeds to the next process (step 6516).

  Next, the characteristic operation of the pachinko gaming machine according to the best mode will be described with reference to FIGS.

  First, with reference to the timing charts of FIGS. 25 to 29, an operation related to the game state determination processing 9000 after the end of the special game will be described. Here, FIG. 25 shows that the first special game is executed in the special symbol normal game state and the normal symbol normal game state, and FIG. 26 shows the second special game in the special symbol normal game state and the normal symbol normal game state. When executed, FIG. 27 shows the case where the first special game is executed in the special symbol probability varying gaming state and the normal symbol normal gaming state, and FIG. 28 shows the first in the special symbol normal gaming state and the normal symbol probability varying state. When the special game is executed, FIG. 29 shows the game states after the special game in the special symbol probability variation gaming state and when the first special game is executed in the normal symbol probability variation state. In these examples, it is premised that only one game ball has entered when the first special figure starting port electric accessory 2212 is opened. Hereinafter, each aspect will be described.

  First, the case where the first special game is executed in the special symbol normal game state and in the normal symbol normal game state will be described with reference to FIG. First, (1) shows a case where the first special game based on the “predetermined aspect c1” is executed. In this case, the game state after the end of the special game is the normal game state for both the special symbol and the normal symbol. Next, (2) shows a case where the first special game based on the “predetermined aspect b1” is executed. In this case, the gaming state after the special game is ended, the gaming state of the special symbol is the probability variation gaming state, and the gaming state of the normal symbol is the normal gaming state. And (3) has shown the case where the 1st special game based on "predetermined aspect a1" is performed. In this case, the gaming state after the end of the special game is a probability variation gaming state for both the special symbol and the normal symbol.

  Next, a case where the second special game is executed in the special symbol normal game state and in the normal symbol normal game state will be described with reference to FIG. First, (1) shows a case where the second special game based on the “predetermined aspect c2” is executed. In this case, the game state of the special symbol after the special game ends is the normal game state. And (2) has shown the case where the 2nd special game based on "predetermined aspect b2" is performed. In this case, the game state of the special symbol after the end of the special game is a probability variation game state.

  Next, the case where the first special game is executed in the special symbol probability variation gaming state and the normal symbol normal gaming state will be described with reference to FIG. First, (1) shows a case where the first special game based on the “predetermined aspect p1” is executed. In this case, the game state after the end of the special game is the normal game state for both the special symbol and the normal symbol. Next, (2) shows a case where the first special game based on the “predetermined aspect j1” is executed. In this case, the gaming state after the special game is ended, the gaming state of the special symbol is the probability variation gaming state, and the gaming state of the normal symbol is the normal gaming state. Next, (3) shows a case where the first special game based on the “predetermined aspect c1” is executed. In this case, even if the special symbol is the same as in the case of FIG. 25 (1), the gaming state after the end of the special game is that the gaming state of the special symbol is the normal gaming state, and the gaming state of the normal symbol is the probability variation. It becomes a gaming state. And (4) has shown the case where the 1st special game based on "predetermined aspect a1" is performed. In this case, the gaming state after the end of the special game is a probability variation gaming state for both the special symbol and the normal symbol.

  Next, a case where the first special game is executed in the special symbol normal game state and the normal symbol probability variation game state will be described with reference to FIG. First, (1) shows a case where the first special game based on the “predetermined aspect p1” is executed. In this case, the game state after the end of the special game is the normal game state for both the special symbol and the normal symbol. Next, (2) shows a case where the first special game based on the “predetermined aspect o1” is executed. In this case, the gaming state after the end of the special game is the normal gaming state for the special symbol gaming state and the probability varying gaming state for the normal symbol gaming state. Next, (3) shows a case where the first special game based on the “predetermined aspect j1” is executed. In this case, the gaming state after the special game is ended, the gaming state of the special symbol is the probability variation gaming state, and the gaming state of the normal symbol is the normal gaming state. And (4) has shown the case where the 1st special game based on "predetermined aspect i1" is performed. In this case, the gaming state after the end of the special game is a probability variation gaming state for both the special symbol and the normal symbol. In this way, when the normal symbol gaming state falls from the probability variation gaming state to the normal gaming state, the special symbol gaming state falls in the probability variation gaming state, and the special symbol gaming state is the normal gaming state. There is a case of falling.

  A case where the first special game is executed in the special symbol probability variation state and in the normal symbol probability variation game state will be described with reference to FIG. First, (1) shows a case where the first special game based on the “predetermined aspect p1” is executed. In this case, the gaming state after the end of the special game is the normal gaming state for the special symbol gaming state and the probability varying gaming state for the normal symbol gaming state. Next, (2) shows a case where the first special game based on the “predetermined aspect j1” is executed. In this case, the gaming state after the end of the special game is a probability variation gaming state for both the special symbol and the normal symbol. As described above, when the game state immediately before the special game is the probability variation game state for both the special symbol and the normal symbol, the game state of the normal symbol does not fall into the normal game state.

  Next, with reference to the timing chart of FIG. 30 and a screen display example on the effect display device 2310 of FIG. 31, operations related to the mode notification availability determination / content determination processing 6300 and the mode notification control processing 6400 will be described. First, FIG. 30 (1) shows a case where the gaming state of the special symbol is the normal gaming state and the mode notification is not executed. Next, FIG. 30 (2) shows a case where the mode notification is executed when the gaming state of the special symbol is the normal gaming state. Here, FIG. 31 (1) is a screen display example on the effect display device 2310 in this case. Next, FIG. 30 (3) shows a case where the gaming state of the special symbol is the probability variation gaming state and the mode notification is not executed. FIG. 30 (4) shows a case where the mode notification is executed when the gaming state of the special symbol is the probability variation gaming state. Here, FIG. 31 (2) is a screen display example on the effect display device 2310 in this case. Thus, the game state of the current special symbol can be estimated from the contents of the mode notification.

  Next, with reference to the timing chart of FIG. 32, a description will be given of different game characteristics depending on the rate of game balls entering the second special figure starting port 2110. First, (1) shows the playability of the pachinko gaming machine when the entrance rate of the game balls into the second special figure starting port 2110 is high. As can be seen from the figure, when the entrance rate is high, the second special game is frequently executed, and as a result, the transition to the special symbol probability variation gaming state (high accuracy mode) that is easy to transition to the normal symbol probability variation gaming state. On the other hand, the gameability (gameability with modest explosive power) is easily achieved. And (2) has shown the game nature of the said pachinko game machine when the entrance rate of the game ball to the 2nd special figure starting opening 2110 is low. As can be seen from the figure, when the entrance rate is high, the second special game is difficult to be executed, and as a result, the normal symbol probability variation game state is easily shifted to the normal symbol probability variation game state (high accuracy mode). On the other hand, the gameability (gameability with high explosive power) is difficult to exit the mode.

  Next, FIG. 33 is a diagram showing the operation of a plurality of cases in which the opening pattern of the special-purpose start opening electric accessory 2112 is different. First, FIG. 33 (1) is an example in which “open pattern 1” is selected as a result of winning when the winning symbol of the normal symbol is “A” in a situation where the ceiling flag is off (see Table 7). Here, since the opening pattern is as short as 3 seconds, only two balls enter the first special figure starting port 2210. Next, FIG. 33 (2) is an example in which “open pattern 4” is selected as a result of winning when the winning symbol of the normal symbol is “D” in a situation where the ceiling flag is off (see Table 7). . Here, since the opening pattern is as long as 6 seconds, five balls enter the first special figure starting port 2210. Finally, FIG. 33 (3) shows an example in which “Open pattern 11” is selected because the ceiling flag is on, although the winning symbol of the normal symbol is “A”, as in FIG. 33 (1). (See Table 7). For this reason, the opening pattern is as long as 6 seconds, and five balls enter the first special figure starting port 2210.

  Next, FIG. 34 is a timing chart when the jackpot effect reflecting the result of prefetching at the time of jackpot (opening of the special figure start opening electric accessory 2112) is executed. Here, FIG. 34 (1) shows that the game state after the jackpot is normal special figure / normal figure, and FIG. 34 (2) shows that the game state after the jackpot end is special figure certain change / universal figure change. If you are showing. Hereinafter, it will be described in order.

  First, FIG. 34 (1) will be described over time. After the special figure starting port electric accessory 2112 is opened, the first game ball enters the first special figure starting port 2210. The random number values acquired at this time are “winning random number value: 1000, symbol determining random number value: 180”. Then, the second game ball enters. The random number values acquired at this time are “winning random number value: 500, symbol determining random number value: 100”. Next, the third game ball enters. The random number values acquired at this time are “winning random number value: 900, symbol determining random number value: 650”. Next, the fourth game ball enters. The random number values acquired at this time are “winning random number value: 800, symbol determining random number value: 600”. Finally, the fifth game ball enters. The random value acquired at this time is “winning random value: 600, symbol determining random value: 800”. Under such circumstances, in the present best mode, the hold information is transmitted from the main side to the sub side when the hold is full (four) (see FIG. 11). Then, on the sub-side that has received it, the pre-reading process is executed after the first special figure starting port electric accessory 2112 is closed (in the case of Yes in step 6512 in FIG. 23, the process proceeds to step 6550). Hereinafter, a description will be given of the progress of internal processing until the above-described prefetching result (the gaming state after the jackpot ends is special figure normal / normal figure normal) is reached.

(First ball: “Winning random value: 1000, Symbol determining random value: 180”)
Current gaming state: special figure side = normal, common figure side = normal success / failure result: winning game state after hitting: special figure side = normal, universal figure side = normal

(Second ball: “Winning random value: 500, Symbol determining random value: 100”)
Current gaming state: special figure side = normal, common figure side = normal success / failure result: winning game state after hitting: special figure side = certain change, universal figure side = normal

(Third ball: “Winning random number: 900, Symbol determining random number: 650”)
Current gaming state: Special figure side = Probable change, Common figure side = Normal success / failure result: Winning game state after hitting: Special figure side = Normal, Universal figure side = Normal

(The fourth ball: “Winning random number: 800, Symbol determining random number: 600”)
Current gaming state: special figure side = normal, common figure side = normal success / failure result: winning game state after hitting: special figure side = certain change, universal figure side = normal

(The fifth ball: “Winning random value: 600, Symbol determining random value: 800”)
Current gaming state: Special figure side = Probable change, Common figure side = Normal success / failure result: Winning game state after hitting: Special figure side = Normal, Universal figure side = Normal

  Based on the fact that the result of the pre-reading regarding the first special symbol as described above is “the gaming state after the jackpot is normal special figure / normal figure normal”, refer to the jackpot effect content determination table for that time, After obtaining a random number (random value = 50), “effect pattern 1” is determined as the jackpot effect.

  On the other hand, FIG. 34 (2) is different except that the random number value obtained when the fifth game ball enters is “winning random number value: 600, symbol determining random number value: 50”. This is the same as FIG. 34 (1). Therefore, only the fifth ball will be explained.

(The fifth ball: “Winning random value: 600, Symbol determining random value: 50”)
Current gaming state: Special figure side = Probable change, Normal figure side = Normal success / failure result: Winning game state: Special figure side = Probable change, Universal figure side = Probable change

  Based on the fact that the result of the pre-reading related to the first special symbol as described above is “the gaming state after the jackpot is special figure certain change / universal figure certain change”, refer to the jackpot performance content determination table for that time, After obtaining a random number (random number = 50), “effect pattern 31” is determined as a jackpot effect.

  The pachinko gaming machine according to the best mode is provided with two special game transition lottery start ports that are directly connected to the special game, one special game transition support start port that supports the transition to the special game, and one special game transition support start port. It is a board surface configuration in which a variable member (opened only when a lottery executed based on a game ball entering the special game transfer support start port is won) is further installed at the game transfer lottery start port. And the pachinko gaming machine according to the best mode is based on the state transition (first game side first game state, first game side second game state) based on the entrance of the game ball to the other special game transition lottery start port ) Is realized, and in the first game side in the second game state, when the transition to the special game is made based on the entrance to one special game transition lottery start port, the first game side in the first game state In comparison, the control system has a control system that makes it easier to enter a state (third game side second game state) in which the variable member is easily opened. Thus, in the pachinko gaming machine according to the best mode, the “other special game transition lottery start port” is in a state in which the variable member can be easily opened, in other words, a continuous special game (“one special game transition”). “High probability mode” (that is, the first gaming side second gaming state) that is easy to shift to a state that makes it easy to draw a special game based on the “lottery start opening” and “low probability mode” that is difficult to shift (that is, the first game) It functions as a special start port for mode switching (start port for mode transition) in the game side first gaming state). As a result, according to the best mode, by installing such a special start port for mode transition, it is possible to give the gaming machine a realistic mode function that is not pretending. By making the current mode unrecognizable or difficult, it is difficult for the player to understand when the game is stopped and the operation rate can be improved. Furthermore, according to the pachinko gaming machine according to the best mode, the winning probability itself is improved as in the probability fluctuation function of the conventional machine, which is not an advantageous situation when the next win (special game) is drawn. In the situation of staying in the more advantageous “high accuracy mode”, when the next hit (special game) is drawn, the possibility of shifting to a mode in which a continuous special game can be acquired is increased, so far Since new specs that did not exist in the game will be realized, there is an effect that the fun of the game can be enhanced. In addition, according to the best mode, the pre-reading is performed at the timing when the holding mode is solidified, and the gaming state after the jackpot is finished (after the period when the variable member is in the open state) is displayed during the jackpot period {the variable member is in the open state Or during the period or during the period + end demo time (during the period until the next third identification information starts to fluctuate)} is configured to notify or suggest (may be in the form of production). Therefore, even if it has a holding | maintenance function, there exists an effect that the game state after the end of jackpot can be notified or suggested correctly.

  Furthermore, since it is configured to execute in advance the same process as the pending digest and repeat the process as many times as the number of pending, it is possible to reliably grasp the third game side gaming state after the pending digest There is an effect.

  Furthermore, since it is configured to have a plurality of opening modes of the variable member, it becomes possible to make a difference in the number of balls that can be obtained by one jackpot, thereby eliminating the monotony of the game and improving the game performance. There is an effect that can be done.

  Further, since the predetermined release mode is forcibly selected when the predetermined number of loses continues, by selecting an open mode advantageous to the player as the predetermined release mode, Even in a situation where the jackpot cannot be obtained, there is an effect that it is possible to give the player motivation to continue the game.

  Next, a first modification of the pachinko gaming machine according to the best mode will be described. In this best mode, when prefetching is performed, the prefetching is performed in order from the random number that is digested earlier in time series, but the hold information from the main side {for example, the hold random number (or the currently changing first random number) Based on the random number related to one special symbol + holding random number)}, it may be pre-read once (by one shot) by referring to the table. More specifically, after the jackpot, the gaming state prefetching means 2333e-3 assigns the game state side gaming state in a form corresponding to each combination for all patterns assumed as combinations of information on the first special symbol random number. It further has a general game side game state determination table. Then, after the jackpot, the gaming state prefetching means 2333e-3 refers to the general game side judgment table, and based on the combination of information on the first special symbol random number received by the display information receiving means 2321, It is configured so as to grasp the game state corresponding to the information.

  According to this modified example, it is configured to determine the third gaming side gaming state after the pending digestion at a time by referring to the table using all the pending information, so that the processing load can be reduced and the processing speed can be reduced. It is possible to improve the effect.

  Next, a second modification of the best mode will be described with reference to FIG. The pachinko gaming machine according to this modified example includes first game identification information (second special symbol), second game identification information (first special symbol), third game side identification information (ordinary symbol), and performance identification. With respect to at least one piece of identification information (decorative symbol), a visual display form (for example, a plurality of patterns of colors and gradations is prepared) can be used to suggest a gaming state.

  In this case, when executing this for the identification information managed on the main control device side, for example, (1) the symbol content determination means 1140 refers to the gaming state temporary storage means 1190 and grasps the current gaming state. In consideration of the game state in addition to the acquired random number, a method for determining the display content of the identification information based on the visual display form, or (2) the display control means 1150 can visually identify the identification information based on the game state. Visual display form changing means (for example, switching to blue in the normal gaming state and red in the probability variation gaming state) capable of changing the target display form, A method of changing the visual display form based on the game state information temporarily stored in the game state temporary storage means 1190 can be mentioned.

Here, FIG. 35 is a flowchart in the case of executing this for the identification information managed on the sub-control device side. The flowchart is the same as FIG. 19 except that step 6103 exists. Here, in step 6103 which is a difference, the drawing display content determination means 2322a-1 is based on the game state information from the main controller 1000 side temporarily stored in the main side information temporary storage means 2321a. The visual display form (color) is determined, and the determined information is temporarily stored in the symbol related information area of the effect display related information temporary storage means 2322c. Here, Table 11 is an example of the drawing mode determination lottery table 2322a-1-2 that is referred to when determining the visual display form.

  Next, a third modification of the best mode will be described with reference to FIGS. In this best mode, there is a problem that the opening of the variable member may interfere with the winning of the big winning opening. Therefore, in this modified example, it is configured to control the opening timing of the special winning opening.

  Here, FIG. 36 is a flowchart of a special game operating condition determination process according to this modification. The flowchart is the same as FIG. 14 except that step 1505 exists. Here, in step 1505 which is a difference, the condition determination means 1171 refers to the auxiliary game related information temporary storage means 1193a, and determines whether or not the first special figure starting port electric player opening flag is off. To do. Then, in the case of No in this step, that is, when the variable member is being opened, a process that does not shift to the step of Step 1512 (the step of turning on the special game transfer permission flag) is executed.

  Next, FIG. 37 is a timing chart showing the operation of this modification. As can be seen from the figure, as a result of the normal symbol being stopped by hitting, the variable member (the first special figure starting port electric accessory) is opened. Then, during the opening, it is assumed that the ball enters the first special figure starting port, and the first special symbol fluctuates based on the incoming ball and stops at the winning symbol. Here, in the best mode, the big winning opening is immediately opened. However, in this modified example, the variable member is still open when the first special symbol is hit, so the big winning opening based on the winning symbol is opened. Do not perform the action. Then, when the opening of the variable member is completed, the opening operation of the special winning opening is executed.

  Next, a fourth modification of the best mode will be described. In the pachinko gaming machine according to the best mode, unauthorized damage to the variable member is large. Therefore, in this modified example, as countermeasures against unauthorized damage, detection / notification processing such as unauthorized opening of variable members, unauthorized monitoring processing, and winning invalidation processing can be executed. Hereinafter, with reference to FIG. 38, the description will focus on the parts that are different from the best mode.

  First, functional features of the pachinko gaming machine according to the present modification will be described. In addition to the configuration shown in FIG. 3, the main controller 1000 according to the present modification example includes a fraud monitoring control unit 1500 that determines whether or not the variable member is open in a situation where the permission to open the variable member is not lowered. It has further.

  Next, FIG. 38 is a flowchart of the first special symbol display process, which is one of the characteristic processes of the present modification, relating to the subroutine of step 1400 in FIG. Here, FIG. 38 is the same as FIG. 12 except that Step 1440 and Step 1442 are different. To explain these processes, in step 1440, the fraud monitoring control means 1500 refers to the auxiliary game related information temporary storage means 1193a, and determines whether or not the first special figure starting port electric player opening flag is on. Determine. If Yes in step 1440, it is determined that the operation is normal, and the process proceeds to step 1402. On the other hand, in the case of No in step 1440, in step 1442, the fraud monitoring control unit 1500 notifies the error such as turning on the side lamp of the gaming machine or transmitting an error signal to the hall computer. Execute the process.

  Next, a fifth modification of the best mode will be described. In this best mode, when the second special symbol is won in a predetermined manner (substantially, when a game ball enters the second special figure starting port in the normal game state), the state shifts to the probability variation game state. It is configured as follows. On the other hand, in this modified example, if the lottery on the third game side is not won for a predetermined number of times (that is, if the normal symbol is a lost symbol for a predetermined number of times), the game state is forcibly Is switched to the probability variation gaming state.

  In the following, a description will be given focusing on the parts different from the best mode with reference to FIGS. 39 to 43. Here, FIG. 39 and FIG. 40 are flowcharts relating to processing for obtaining a special figure immediately after reaching the ceiling, and FIGS. 41 to 43 are flowcharts relating to processing for obtaining a special figure after completion of the special game when reaching the ceiling. . Hereinafter, the former will be described.

  First, FIG. 39 is a flowchart of a normal symbol display control process, which is one of characteristic processes of the present modification example, related to the subroutine of step 1200 in FIG. Here, FIG. 39 is the same as FIG. 6 except that steps 1243 to 1247 are different. Therefore, the different processing will be described. First, in step 1243, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190, and determines whether or not the second ceiling flag is off. Determine. In the case of Yes in step 1243, in step 1244, the special symbol specific game control means 1181 adds “1” to the usual figure variation number counter value in the game state temporary storage means 1190. Next, in step 1245, the special symbol specific game control means 1181 accesses the game state temporary storage means 1190, and determines whether or not the normal figure variation number counter value has reached a predetermined value (for example, 500). In the case of Yes in step 1245, in step 1246, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190 and sets the special figure probability variation flags on the first game side and the second game side. Turn on each one. Then, in step 1247, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190, turns on the second ceiling flag, and performs the next process (first special figure start port electric accessory). The process proceeds to drive determination processing 1800). In addition, also in the case of No in steps 1243 and 1245, the process proceeds to the next process (the first special figure starting port electric accessory drive determination process 1800).

  Next, FIG. 40 is a flowchart of the first special figure starting port electric accessory driving determination process, which is one of the characteristic processes of the present modification, relating to the subroutine of step 1800 in FIG. Here, FIG. 40 is the same as FIG. 7 except that Steps 1812 to 1814 are different. Therefore, these different processes will be described. In step 1812, the special symbol specific game control means 1181 clears the common figure variation number counter value in the game state temporary storage means 1190. Then, in step 1814, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190, turns off the second ceiling flag, and performs the next process (first special figure start port electric accessory). The process proceeds to drive control processing 1900).

  Next, a flowchart relating to the latter process of obtaining a special figure after the special game when reaching the ceiling will be described. First, FIG. 41 is the same as FIG. 44 except that step 1246 in FIG. 39 does not exist. Next, FIG. 42 is the same as FIG. 40 except that step 1814 does not exist.

  Next, FIG. 43 is a flowchart of the game state determination process after the end of the special game, which is one of the characteristic processes of the present modification, according to the subroutine of Step 9000 in FIG. Here, FIG. 48 is the same as FIG. 16 except that Step 9022 to Step 9024 are different. To explain these processes, in step 9022, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190 and determines whether or not the second ceiling flag is off. If Yes in step 9022, that is, if the ceiling has not been reached, the process proceeds to step 9018. On the other hand, in the case of No in step 9022, in step 9024, the special symbol specific game control means 1181 accesses the flag area in the game state temporary storage means 1190, turns off the second ceiling flag, and proceeds to step 9020. To do.

Next, a sixth modification of the best mode will be described. In this best mode, when the second special game is executed in the first game side second game state, the game is configured to shift to the continuous jackpot mode (the specific game state of the normal symbol). On the other hand, in the seventh modified example, even when the first special game is executed on the first game side (the second special figure side), it is configured to shift to the continuous jackpot mode. Here, Table 12 is an example of the normal symbol specific game transition determination table 1182a according to this modification. As can be seen from the table, when the second special symbol is a win in the normal symbol normal gaming state / special symbol normal gaming state, if the winning symbol is “a2”, the transition to the probability variable gaming state of the normal symbol To do. In this modified example, even if the second special symbol is winning in the normal symbol normal gaming state / special symbol probability variation gaming state, if the winning symbol is “a2, b2”, the probability variation of the normal symbol Transition to gaming state.

  Thus, according to this modified example, when the second special game is won under the first game side second gaming state, the second special game is won under the first game side first gaming state and In addition to shifting to the continuous jackpot mode with a high probability of comparison, it is configured to shift to the continuous jackpot mode even when the predetermined mode of the first identification information is a specific mode, so the range of gameplay is expanded. There is an effect that it is possible to enhance the interest of the game without getting the player bored.

  Next, FIG. 44 is a flowchart of the game state determination process after the end of the special game, which is one of characteristic processes of the present modification example, according to the subroutine of step 9000 in FIG. Here, FIG. 44 is the same as FIG. 16 except that Step 9002 does not exist and Step 9010, Step 9014, and Step 9016 are different. Note that the difference in step 9010, step 9014 and step 9016 is only the difference in the predetermined mode when satisfying the condition.

  Next, a seventh modification of the best mode will be described. In this best mode, when the third game side (ordinary symbol side) is won, the variable member (first special figure start port electric role) attached to the second game side start port (first special figure start port 2210) The object 2212) is released, but if the game ball does not enter during the opening operation, not only the out-going ball can be acquired but also the subsequent consecutive jackpot is not given (so-called puncture). This modified example is intended to solve this problem of the best mode. Hereinafter, this modified example will be described with reference to the drawings.

  First, as shown in FIG. 45 and FIG. 46, the pachinko gaming machine according to this modified example can store a game ball provided above the second special figure starting port 2110 (directly above in the figure). It has a storage device 4000. Here, as shown in FIG. 46, the storage device 4000 is capable of storing a plurality of game balls and opens a storage part that is open at the top and bottom, and a game ball that is provided in a lower opening part of the storage part. And an opening / closing member capable of adopting an “open state” that can be released to the inside and a “closed state” that prevents the game ball from being released from the storage portion. Note that, in a situation where the opening / closing member is in a closed state, the game ball enters the storage portion and is stocked from the upper opening.

  Next, functional features of the pachinko gaming machine according to the present modification will be described with reference to the block diagram of FIG. The pachinko gaming machine according to the present modification has a storage device drive control means 1165 that controls the opening / closing of the opening / closing member of the storage device 4000 in addition to the configuration of FIG. 3 in the best mode.

  Next, FIG. 48 is a flowchart of the first special figure starting port electric accessory drive control process, which is one of the characteristic processes of the present modification, relating to the subroutine of step 1900 in FIG. Here, FIG. 48 is the same as FIG. 8 except that step 1913 is different. Therefore, the process will be described. In step 1913, the storage device drive control unit 1165 performs a process of opening the open / close member in the closed state and releasing the game ball existing in the storage unit to the game area 120. By executing such processing, it is possible to suppress puncture even if the game ball cannot be normally launched due to, for example, the condition of the launching device becoming worse at the time of a big hit.

  Next, an eighth modification of the best mode will be described. In this modified example, when a game state transition (mode transition) opportunity is given after entering the first game side start opening (second special figure start opening 2110), a lottery is performed by executing a ball effect. It is structured to make it easier to understand what is happening. Specifically, for example, a ball effect execution unit that executes a ball effect using an out ball or a pre-installed game ball is provided in an area that does not affect the starting ball. As a specific example, there is a spinning two-hole cloon, and after releasing a ball effect game ball in the circumferential direction of the cron and rotating it around the cron, there are two game balls that lose momentum. A ball production execution unit having a mechanism for entering a hole is provided. The control of the ball effect execution unit is executed by the sub control unit. Then, when a game ball enters the second special figure starting port 2110, the effect display control means 2320 on the sub-control unit side releases one game ball toward the 2-hole croon in the ball effect unit and When the game state of the game is a probability variation game state, the 2-hole crew is controlled so that the game ball enters the probability variation hole. On the other hand, if the internal game state is the normal game state, the game ball enters the normal hole. Control the two-hole croon (for example, control so as to enter the other hole by closing one hole). By adopting such a configuration, it is possible to visually enjoy the process up to the mode transition.

1122 Second special figure random number acquisition determination execution means 1123 Normal figure random number acquisition determination execution means 1135 Success / failure lottery means 1142 Second special figure content determination means 1143 Universal figure content determination means 1152 Second special figure control means 1154 Universal figure control means 1160 1 special figure start opening / closing control means 1170 special game control means 1172 special game content determination means 1181 special symbol specific game control means 1182 normal symbol specific game control means 2110 2nd special figure start opening 2120 big prize opening 2121 big prize Mouth winning detection device 2210 first special figure starting port 2211 first special figure starting port incoming ball detecting device 2212 first special figure starting port electric accessory 2231 second special figure display unit 2310 effect display device 2322a decorative symbol display control means 2322a -1 Drawing display content determination means 2410 Universal drawing start port 2421 Universal drawing display unit

Claims (3)

  1. The first main game side start opening where game balls can enter,
    A starting port provided with a variable member capable of taking an open state and a closed state, wherein a game ball can enter when the variable member is in an open state and compared with an open state when the variable member is in a closed state A second main game side start opening configured such that the game ball is difficult to enter or the game ball is not allowed to enter;
    Auxiliary game side start opening where game balls can enter,
    And the variable winning hole which may take the open and closed states,
    A second main game side identification information display unit capable of variably displaying and stopping the second main game identification information;
    In a pachinko gaming machine comprising a main game part that controls a main game that is a game related to opening / closing control of a variable prize opening and an auxiliary game part that controls an auxiliary game that is a game related to opening / closing control of a variable member,
    The main game department
    Based on the game ball entering the sphere to the first main player side starting opening, the first main player side spruce lottery execution means for executing the advisability lottery,
    If it wins the spruce lottery, a first main game side special game execution control means for executing a first special game for displacing the variable winning opening from a closed state to an open state,
    Triggered by the completion of execution of the first special game, the Yu technique condition of the main game unit side, to one of the different main gaming side second game condition than the main gaming side first game condition and the main player side first gaming state a first main game unit and a switchable first main gaming side gaming state control means,
    Based on the incoming ball game balls to the second main player side starting opening, a second main player side random number acquisition means for acquiring a second main gaming random number to determine the contents of the second main game,
    If it does not satisfy the second main gaming identification information change start condition during the random number for obtaining the second main game, the second main until satisfying the second main gaming identification information change start condition, a predetermined number as an upper limit A second main game side holding means for temporarily storing game random numbers in the order of entry;
    If satisfied the second main gaming identification information change start condition, based on the second main game random number of the order of the second main player side Suspended means determines stop identification information of the second major gaming identification information Second main game side identification information display content determination means;
    In accordance with the display contents determined by the second main player side identification information display determining means, after a second main gaming identification information varies displayed for a predetermined time, the second main player side identification information display section, displays a stop identification information Second main game side identification information display control means for controlling to do,
    If the second main gaming identification information is stopped Jo Tokoro manner, the second main player side special game execution control means for executing a second special game for displacing the variable winning opening from a closed state to an open state,
    Triggered by the completion of execution of the second special game, the Yu technique condition of the main game unit side, to one of the different main gaming side second game condition than the main gaming side first game condition and the main player side first gaming state A second main game side game state control means for switching;
    A second main game unit with, provided with a,
    The auxiliary game department
    Based on the game ball entering the sphere to the auxiliary game side starting opening, the auxiliary game side spruce lottery execution means for executing the advisability lottery,
    If you win a spruce drawing by the auxiliary game side spruce lottery execution means, and an auxiliary game side variable member driving control means for driving and controlling so as to state release to open the variable member,
    If satisfied auxiliary game side predetermined condition, the gaming state of the auxiliary game side, the auxiliary game side first game condition, in comparison with the auxiliary game side when the first gaming state variable member becomes relatively open and it possesses a supplementary game-side gaming state control means shifts to easily auxiliary game side second game state,
    The auxiliary game side game state control means is configured such that when the game state on the main game unit side is the main game side second game state and the second main game unit side shifts to the second special game, the game on the main game unit side Compared with the case where the second main game part side has shifted to the second special game in the situation where the state is the main game side first game state, it is determined that the auxiliary game side predetermined condition is satisfied with high probability,
    Pachinko gaming machine,
    A main control unit for managing the main game unit beauty aid gaming unit,
    Information output section,
    Pending information receiving means for receiving information on the second main gaming random number that is temporarily stored in the second main player side hold the unit from the main control part side,
    Pending information receiving unit receives, from the variable member opens released state in after the second main gaming random in or second main game side holding means after in the closed chain state reaches the predetermined number, based on information on the second main gaming random number that is temporarily stored in the second main player side suspended means, due to all of the second major gaming random number temporarily stored in the second main player side suspended means Auxiliary game side game state prefetching means for confirming in advance the auxiliary game side game state after all the second special games have been executed, and
    In information output unit, pachinko machines, characterized in that it comprises a sub control unit that manages the information output control means for controlling to output the broadcast or information suggesting lookahead result by the auxiliary game side gaming state prefetch unit .
  2. Auxiliary gaming side gaming state prefetch means, when it is assumed that the second main gaming identification information change start condition in accordance with some second main gaming random number temporarily stored in the second main player side Suspended means has satisfied the main game unit side light and Yu skill state the gaming state of the auxiliary game side, based on the information about the second main gaming random number with the, if you run a lottery with a second main gaming random number in the relevant , a second special game to migrate whether preliminary confirmation processing, game state of the second after the special game ends when the game state of the main game unit side auxiliary game unit side when moving to the second special game The pachinko gaming machine according to claim 1 , wherein the prior confirmation processing is sequentially executed from information on the second main game random number that is earlier in order to satisfy the second main game identification information variation start condition.
  3. Auxiliary game side game state pre-reading means,
    For all patterns assumed as combinations of information on the second main game random numbers, there is further provided an auxiliary game side game state determination table in which the game state on the auxiliary game unit side is assigned in a form corresponding to each combination. And
    Auxiliary gaming side gaming state prefetch means, by referring to the auxiliary game side gaming state determination table, based on a combination of information on the second main gaming random pending information received by the receiving means, corresponding to the information supplementary The pachinko gaming machine according to claim 1, wherein a gaming state on the gaming part side is grasped.
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