JP5036842B2 - Game machine - Google Patents

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JP5036842B2
JP5036842B2 JP2010084963A JP2010084963A JP5036842B2 JP 5036842 B2 JP5036842 B2 JP 5036842B2 JP 2010084963 A JP2010084963 A JP 2010084963A JP 2010084963 A JP2010084963 A JP 2010084963A JP 5036842 B2 JP5036842 B2 JP 5036842B2
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probability
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JP2011212363A (en
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充宏 竹田
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株式会社藤商事
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Description

  The present invention relates to a gaming machine such as a pachinko machine, an arrange ball machine, and a slot machine.

  For example, in a gaming machine such as a pachinko machine, in order to increase the interest of the player in the game and increase the interest, the player's operation, such as a push button switch that can detect the pressing operation, other than the launch handle, etc. Based on the fact that an operation detecting means is provided, and the player operates the operation detecting means such as a push button switch during the effective period of operation such as symbol variation, and the operation is detected by the operation detecting means, for example, the jackpot trust A device having a function of executing a predetermined process based on the degree or the like is known (for example, Patent Document 1).

JP 2004-313653 A

  For example, in the invention described in Patent Document 1, only one operation detection unit is mounted, but it is also conceivable to mount a plurality of operation detection units in order to further diversify the production and improve the game playability. However, even if a plurality of operation detection means are provided, if there is no great difference in the contents of the effects corresponding to them, the gameability cannot be improved truly simply because it becomes complicated.

  The present invention has been made in view of the above circumstances, and it is possible to improve the gameability as a whole while differentiating the characteristics of each operation effect corresponding to a plurality of operation detection means and complementing each other's deficiencies. An object is to provide a gaming machine.

  The present invention is based on the condition that a profit state lottery means 76 for lottering for each unit effect period whether or not a predetermined profit state is to be generated, and winning in the lottery by the profit state lottery means 76. Profit state generating means 79 and 81 for generating any of a plurality of types of profit states after the completion, operation detecting means 12 and 13 capable of detecting a predetermined operation by the player, and detection results by the operation detecting means 12 and 13 The operation effect control means 103 for controlling the operation effect based on the operation effect control means 103, the operation effect control means 103, the operation effect lottery means 104a for lottering for each unit effect period whether to perform the operation effect, and the operation On the condition that the lottery is performed by the effect lottery means 104a, the operation guidance notification control means 105a for performing the operation guidance notification for prompting the predetermined operation and the operation guidance notification are performed. And a special processing control means 107 for executing special processing at a predetermined operation detection execution probability on condition that the predetermined operation is detected by the operation detection means 12, 13 within a predetermined operation effective period. The machine includes a plurality of the operation detection units 12 and 13, and the plurality of the operation detection units 12 and 13 are the same as the first operation detection unit 12 corresponding to the first operation effect among the operation effects. The second operation detecting means 13 corresponding to the operation effect, and among the first operation effect and the second operation effect, the special process is executed when the appearance rate for each unit effect period is lower. The special process execution reliability that is the probability of occurrence of the profit state in the case is configured to be higher, and for the one with a lower appearance rate for each unit effect period, among the plurality of types of profit state, The operation detection runtime probability as those greater benefits technique's obtained are those configured such increases.

  According to the present invention, the appearance rate is high for one operation effect, but it is unlikely that a profit state will occur even if special processing is executed at the time of detecting the operation, and the operation rate is detected for the other operation effect, although the appearance rate is low. The characteristics of each operation effect corresponding to the two operation detection means 12 and 13 can be greatly different so that a profit state is likely to occur if special processing is sometimes executed, and the shortage of each other is complemented. However, it is possible to improve the playability as a whole.

  In addition, the operation effects having a lower appearance rate for each unit effect period are configured such that, among the plurality of types of profit states, the greater the profit that the player can obtain, the higher the execution probability at the time of operation detection. Therefore, although the appearance rate of the operation effect is low, if special processing is executed at the time of operation, not only is there a high possibility that a profit state will occur, but a profit state more advantageous to the player will occur with a high probability. In other words, the characteristics of the operation effects corresponding to the two operation buttons 12 and 13 can be made more distinct.

1 is an overall front view of a pachinko machine showing an embodiment of the present invention. It is a top view of a front board similarly. It is side surface sectional drawing of the attachment site | part of the operation means for 1st effect similarly. It is also a block diagram of the control system. It is a figure which similarly shows the opening probability of a normal symbol for every gaming state, variation time, and the opening / closing pattern of a lower special starting port. It is a figure which similarly shows the correspondence of jackpot determination random number value, jackpot design random number value, special profit state, and special game state in the case of jackpot determination and outage determination. Similarly, it is an example of the setting of the distribution rate and the appearance rate for each variation pattern in lottery such as presence / absence of effects related to the first and second operation effects. It is a flowchart of operation effect decision processing similarly. It is a flowchart of operation effect management processing similarly. It is a flowchart of the 1st (2nd) operation guidance information start processing similarly. It is a flowchart of operation input management processing similarly. It is a flowchart of a special process control process similarly. Similarly, it is an example of the history of each flag, timer, etc. in the first (second) operation effect. It is an example of the 1st, 2nd operation guidance image similarly displayed on an effect image display means.

  Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. 1-14 has illustrated one Embodiment which employ | adopted this invention for the pachinko machine. In FIG. 1, a gaming machine main body 1 includes a rectangular outer frame 2 and a front frame 4 pivotally attached to a front side of the outer frame 2 by a hinge 3 on one side, for example, the left side. . On the front side of the front frame 4, a glass door 5 and a front plate 6 are arranged vertically and are pivotally supported by the front frame 4 by hinges 7 on the same side as the hinges 3.

  As shown in FIGS. 1 and 2, on the front side of the front plate 6, there is an upper plate 8 that stores the game balls paid out from the paying-out means (not shown) and supplies them to the firing means (not shown). Further, for example, when the upper plate 8 is full, a lower plate 9 for storing the surplus balls is placed on the left end side, and a firing handle 10 for operating the firing means is placed on the right side. It is provided on each side. Further, on the upper plate cover 11 that covers the upper plate 8 and the like from the front side, for example, a first operation button (first operation detecting means) 12 is provided on the left end side in the left-right direction, and a second operation button (second operation button) is provided in the approximate center. Detection means) 13 and ball lending operation means 14 are respectively arranged on the right end side.

  The first operation button 12 is a push button type operation detecting means capable of detecting a player's pressing operation (an example of a predetermined operation). For example, as shown in FIGS. 15, and when the operation button unit 15 is pressed against the urging force of the internal elastic member, the internal detection switch (not shown) is turned ON by the movement of the operation button unit 15. It is configured. The first operation button 12 is used in a first operation effect to be described later, and a first operation guidance notification is made to prompt the user to operate the first operation button 12 when the first operation effect is started. A first special process, which will be described later, is executed with a predetermined probability on the condition that the first operation button 12 is pressed during the operation valid period.

  The second operation button 13 is a push button type operation detecting means capable of detecting a player's pressing operation (an example of a predetermined operation), and has, for example, a dome type operation button portion 16 as shown in FIGS. When the operation button portion 16 is pressed against the urging force of the internal return spring 33, the internal detection switch (not shown) is turned on by the movement of the operation button portion 16. ing. The second operation button 13 is used in a second operation effect to be described later, and a second operation guidance notification that prompts an operation of the second operation button 13 is performed when the second operation effect is started. A second special process, which will be described later, is executed with a predetermined probability on the condition that the second operation button 13 is pressed during the operation valid period.

  As shown in FIG. 3, the second operation button 13 is fixed to the rotating lamp 20, the operation button section 16 that also serves as a light emitting cover that covers the rotating lamp 20, and the upper plate cover 11, and rotates the operation button section 16. A support frame 22 that is held so as to be capable of being pressed in the direction of the rotation axis 21 of the lamp 20; a reflective cover 24 that is fitted over the outer periphery of the operation button portion 16 and whose upper end outer periphery is fitted into the opening 23 of the upper plate cover 11; And the operation button portion 16 is disposed in the upper plate cover 11 in a state where the operation button portion 16 protrudes obliquely upward.

  The rotating lamp 20 is fixedly disposed so as to surround the rotating shaft 21 and has an LED substrate 26 on which a plurality of LEDs 25 as light emitters are disposed on the front side (operation button unit 16 side), and the front side of the LED substrate 26 The rotary lens unit 27 is disposed along the rotary shaft 21 and is rotatably supported via the rotary shaft 21. The rotary lens unit 27 is fixed to the vicinity of the outer peripheral portion on the front side of the rotary lens unit 27 and is emitted from the LED 25. A reflecting plate 28 that reflects the light transmitted in the direction toward the outside in the radial direction, and a driving means 29 such as a stepping motor that rotationally drives the rotating lens portion 27 and the reflecting plate 28 via the rotating shaft 21, the gear 29 a, and the like; A support case 30 that supports the LED substrate 26, the rotating lens unit 27, the driving means 29, and the like is provided, and the support case 30 is, for example, an upper plate cover via the support frame 22. It has been fixed at 1.

  The rotating lens portion 27 is made of a transparent synthetic resin. For example, a convex lens portion 27a protruding to the front side is formed in a ring shape continuous in the circumferential direction of the rotating shaft 21, and the back side of the convex lens portion 27a is formed on the LED substrate 26. For example, the LEDs 25 are arranged at a regular pitch in the circumferential direction. The reflecting plate 28 is disposed on the outer peripheral side of the convex lens portion 27a, is gradually curved toward the center side of the rotating lens portion 27 from the base portion side to the distal end portion side, and its inner surface is a concave reflecting surface 28a. . When the light emitted from the LED 25 passes through the rotating lens unit 27, most of the light is collected by the convex lens unit 27 a and proceeds in the axial direction, and a part of the light is reflected by the reflecting plate 28 that rotates together with the rotating lens unit 27. It strikes the surface 28a and is reflected radially outward. Note that a substantially funnel-shaped reflection surface 24 a that opens upward in the axial direction is formed on the inner surface side of the reflection cover 24 disposed on the outer peripheral side of the operation button portion 16, and is reflected radially outward by the reflection plate 28. The light passes through the operation button portion 16 and is reflected in the axial direction by the reflection surface 24 a of the reflection cover 24.

  The operation button portion 16 is made of, for example, colored transparent synthetic resin, is formed in a substantially hemispherical shape that covers the rotating lens portion 27 and the reflecting plate 28 of the rotating lamp 20, and the reflecting cover 24 so that a part of the tip side protrudes. It fits outwards inward. The operation button unit 16 has a rotary shaft 21 with respect to the support frame 22 via a movable ring 31 disposed on the outer peripheral side of the rotary lens unit 27 and a plurality of sliding guide shafts 32 fixed to the back side of the movable ring 31. And is elastically biased outward in the axial direction by the return spring 33 and moved by a predetermined distance in the axial direction by being pressed against the biasing force of the return spring 33. The detection switch (not shown) is turned on.

  A game board 41 is detachably attached to the front frame 4 corresponding to the rear side of the glass door 5. On the front side of the game board 41, as shown in FIG. 1, a guide rail 42 for guiding a game ball fired from the launching means is annularly mounted, and in the game area 43 inside the guide rail 42, Various game parts such as a center case 44, a normal symbol starting means 45, a special symbol starting means 46, a big winning means 47, and a normal winning means 48 are arranged.

  The center case 44 is provided with a movable body 50, a normal symbol display unit 51, a special symbol display unit 52, a normal reserved number display unit 53 and the like in addition to the liquid crystal type image display unit 35. The image display means 35 constitutes an effect symbol display means 54, a special reserved number display means 55, an effect image display means 56, and the like.

  The normal symbol display means 51 is for variably displaying the normal symbol, and is composed of, for example, two light emitters (for example, LEDs) corresponding to two types of normal symbols “O” and “X”. On condition that the normal symbol starting means 45 consisting of a gate or the like detects a game ball, the two light emitters blink alternately for a predetermined time, and the hit determination random number value acquired when the normal symbol starting means 45 detects the game ball In the state where the “◯” side illuminant corresponding to the hit mode emits light when it matches the predetermined hit determination value, and the “×” side illuminant corresponding to the off mode otherwise The flashing stops when is emitted.

  In addition, when the normal symbol starting means 45 detects a game ball during the fluctuation display of the normal symbol display means 51 or during the normal profit state described later, a hit determination random number value acquired at the time of detection is determined in advance. The upper limit number, for example, four is stored as a limit, and the normal number-of-holds display means 53 made up of, for example, the same number of light emitters as the upper limit number is used to determine the number of stored random number values (hereinafter referred to as normal number). Is displayed, and the player is notified of the number of normally reserved items at that time.

  The special symbol starting means 46 is for starting the symbol variation by the special symbol display means 52, and includes two upper and lower special starting ports 46a and 46b and an opening / closing means 58 for opening and closing the lower special starting port 46b. It is arranged below the center case 44. The upper special start port 46a is a non-actuated winning port that does not have an opening / closing means or the like. The lower special start opening 46b is an actuated winning opening that can be switched between an open state in which a game ball can win a prize and a closed state in which a prize cannot be won by the opening / closing means 58. When the normal profit state occurs in the form, the opening / closing means 58 is configured to change from the closed state to the open state for a predetermined time and a predetermined number of times.

  The special symbol display means 52 is composed of one or a plurality of display means such as a 7-segment type capable of variably displaying one special symbol, for example, and the special symbol starting means 46 detects a game ball, In other words, a special symbol is displayed in a variable manner for a predetermined time on the condition that a game ball wins in one of the two upper and lower special start openings 46a and 46b, and the jackpot determination random number value acquired when winning the special start openings 46a and 46b. Is in a predetermined jackpot mode when it coincides with a predetermined jackpot determination value, and in other cases it is stopped in a losing mode. The special symbol is provided with, for example, one or more types of jackpots and disengages. Each of these aspects may be assigned a numerical symbol or the like, or a special combination of arbitrary lines and points so that the player cannot easily distinguish the type of the special symbol. You may assign a design that has no meaning.

  In addition, when a game ball wins a special start opening 46a, 46b during a special symbol change display or a special profit state to be described later, the jackpot determination random number obtained at the time of the winning is retained at a predetermined upper limit. The number of pieces, for example, four each is stored as a limit, and the special reserved number display means 55 displays the stored number of jackpot determination random numbers (hereinafter referred to as special reserved number), and the special reserved number at that time is played. The person is notified.

  The effect symbol display means 54 displays, for example, a variety of effect symbols in parallel with the change display of the special symbol by the special symbol display means 52, for example, one or more, for example, three effect symbols in the left-right direction. The display image 35a of the image display means 35 is variably displayed together with the effect image, and the special symbol starting means 46 detects a game ball, that is, a game is played in one of the two upper and lower special starting openings 46a, 46b. On the condition that the ball wins the prize, the design of the effect is changed to the left, right, middle, etc. Are stopped in a predetermined order.

  For example, 10 kinds of numerical symbols from “0” to “9” are used for the production symbol, and all three symbols, such as “6, 6, 6” and “7, 7, 7”, are all in the same pattern. Is a big hit mode, and at least one pattern is different. In the present embodiment, when the special symbol is a jackpot mode, the effect symbol is also a jackpot mode, and when the special symbol is a miss mode, the effect symbol is also a miss mode. The effect symbol display means 54 may perform an effect that is not directly related to the variation content of the special symbol.

  The effect image display means 56 performs a first operation guide notification during the first operation effect, a second operation guide notification during the second operation effect, and the like, for example, at a predetermined position on the display screen 35a of the image display means 35. For example, during a predetermined first operation valid period during the first operation effect, for example, a first operation guide for displaying a first operation guide image made up of an animation image or the like in which the first operation button 12 is pressed, for example. Second operation guidance notification for displaying a second operation guidance image including, for example, an animation image or the like in which the second operation button 13 is pressed during a predetermined second operation effective period during the second operation effect. Is configured to do.

  The big winning means 47 is an open / close-type winning means provided with an open / close plate 59 that can be switched between an open state in which a game ball can be won and a closed state in which a prize cannot be won. When a special profit state is generated based on the big hit mode, the opening / closing plate 59 opens to the front side according to a predetermined opening pattern, and the game ball dropped thereon is awarded to the inside. .

  FIG. 4 is a block diagram of the control system of the pachinko machine. In FIG. 4, 61 is a main control board, 62 is an effect control board, and each of these control boards 61, 62 collects the center case 44 mounted on the game board 41 and a plurality of other game parts from the back side. Each of them is housed in a substrate case that is detachably mounted at appropriate positions on the back side of the gaming machine main body 1 including the front frame 4 and the game board 41 such as the back side of the back cover to be covered.

  The main control board 61 mainly performs control related to the game operation on the game board 41 side, and includes a normal profit state lottery means 71 composed of a CPU, ROM, RAM, etc., a normal stop symbol selection means 72, a variable Time selection means 73, normal profit state generation means 74, normal symbol display control means 75, special profit state lottery means 76, special stop symbol selection means 77, variation pattern selection means 78, special profit state generation means 79, special symbol display control Means 80, special gaming state generation means 81, control command transmission means 82, and the like are provided.

  The normal profit state lottery means 71 determines whether or not to generate a normal profit state by a random number lottery, and every time the normal symbol starting means 45 detects a game ball, a hit determination random number value from a predetermined random number generation means. And a predetermined upper limit reserved number (for example, 4) is stored as a limit, the normal symbol display means 51 is in a state in which it can be variably displayed, and at least one hit determination random number value is stored. On the condition that the number of normal holdings is 1 or more, a winning determination random number value stored earliest among those stored at that time is taken out, and the winning determination random number value is a predetermined hit determination value. It is configured to make a hit / miss determination according to whether or not they match.

  In the present embodiment, the number of hit determination values is made different between a special gaming state (to be described later) and a normal gaming state other than that, as shown in FIG. /1.3) is set higher than the hit probability (for example, 1/10) in the normal gaming state.

  The normal stop symbol selection means 72 selects the type of stop symbol after the normal symbol fluctuates. In this embodiment, only one type of symbol corresponds to the hit mode and the miss mode. Therefore, based on the hit / miss judgment result by the hit judgment function, “○” In the case of determination of detachment, “×” is selected uniformly. The variation time selection means 73 is for selecting the variation time of the normal symbol.

  The normal profit state generation means 74 is the lower special start port 46b when the winning / losing lottery result by the normal profit state lottery means 71 is a win and the stop symbol after the fluctuation of the normal symbol display means 51 is in a win mode. The opening / closing means 58 is changed to an open state according to any of a plurality of types of opening / closing patterns. In the present embodiment, as shown in FIG. 5, the normal opening / closing pattern (for example, 0.2 seconds × opening once) and the opening time and / or the number of opening times are set to be longer than the normal opening / closing pattern. Two types of opening / closing patterns (for example, 2 seconds × 3 times opening) are set, and the normal opening / closing pattern is selected during the normal gaming state, and the special opening / closing pattern is selected during the special gaming state. Yes.

  The normal symbol display control means 75 controls the display of the normal symbol display means 51. The normal symbol display means 51 is provided on the condition that the normal symbol display means 51 can be variably displayed and the number of normal holdings is 1 or more. The normal symbol variation by 51 is started, and the variation of the normal symbol is stopped at the stop symbol selected by the normal stop symbol selecting unit 72 based on the passage of the variation time selected by the variation time selecting unit 73. It has become.

  The special profit state lottery means (profit state lottery means) 76 determines whether or not to generate a special profit state (profit state) by random number lottery. Every time a game ball wins the special symbol starting means 46, The jackpot determination random number value and the jackpot symbol random number value are obtained one by one from a predetermined random number generator, and stored as a limit to a predetermined upper limit reserved number (for example, four each), and the special symbol display unit 52 displays a variable display. Under the condition that it is possible and one or more jackpot determination random numbers are stored (the number of special hold is 1 or more), the jackpot determination stored earliest among those stored at that time It is configured to take out a random number value and determine whether or not to hit the jackpot depending on whether or not the jackpot determination random number value matches a predetermined jackpot determination value.

  In this embodiment, as shown in FIG. 6, as a jackpot determination value, for example, “7” out of 0 to 99 in a normal probability state other than the high probability state described later, In addition to “7”, a plurality of numbers (for example, a total of 10) such as “17” and “27” are set.

  The special stop symbol selection means 77 selects the stop symbol after the change of the special symbol. For example, when the lottery result of the big hit / off by the special profit state lottery means 76 is a big hit (winning), the big hit determination If one of a plurality of types of jackpots is selected based on the jackpot symbol random number value stored together with the random number value, and the lottery result of jackpot / losing is unsuccessful, the unsuccessfulness obtained from the predetermined random number generating means Based on the design random number value, any one of a plurality of types of outliers is selected.

  The variation pattern selection unit 78 selects a variation pattern of the production symbol. For example, when the lottery result of the big hit / off by the special profit state lottery unit 76 is a big hit (winning), one or more types of reach big hits If one of the fluctuation patterns is out of the lottery / out of lottery result, one or more types of reach depending on whether or not the stop symbol selected by the special stop symbol selection means 77 is in the reach mode Either a deviation variation pattern or a reach variation variation pattern is selected based on a variation pattern random value acquired from a predetermined random number generation unit.

  The special profit state generating means (profit state generating means) 79 is for generating a special profit state in which the big winning means 47 is opened according to a predetermined opening pattern, and the lottery result of the big hit / loss by the special profit state lottery means 76. Is a jackpot (winning), and a special profit state is generated based on the fact that the stop symbol after the special symbol is changed by the special symbol display means 52 becomes a jackpot mode.

  In the present embodiment, a plurality of types of special profit states (profit states) having different opening patterns of the special winning means 47 are provided. As shown in FIG. 6, there are two types of opening patterns of the big winning means 47, for example, A and B, and the special profit state generating means 79, when the special symbol stops in the big win mode, One of the open patterns A and B is selected according to the type, that is, the jackpot symbol random value.

  The opening pattern A is set so that the operation of releasing the special winning means 47 for 0.2 seconds is performed for two rounds. In this opening pattern A, since the opening time of one time is as short as 0.2 seconds and the number of rounds is as small as two rounds, the possibility that a game ball wins during the opening is very small. On the other hand, the opening pattern B is an operation of closing the big winning means 47 on condition that a predetermined time (for example, 28 seconds) elapses after opening or a predetermined number (for example, 9) of game balls have won. Is set to perform a predetermined number of rounds (for example, 15 rounds). In the case of this open pattern B, if there are 15 winning balls for one winning to the big winning means 47, 9 × 15 × 15 = 2025 in most cases when the player just keeps firing normally. The direct profit that the player can expect compared to the opening pattern A can be expected to be greatly increased.

  In the following description, the special profit state of the opening pattern A is referred to as “special profit state A”, and the special profit state of the opening pattern B is referred to as “special profit state B”. As described above, in this embodiment, when paying attention to the type of the opening pattern, the special profit state A in which the big winning means 47 is opened according to the opening pattern A and the special profit state B in which the big winning means 47 is opened according to the opening pattern B. The special profit state B has a larger profit that the player can obtain than the special profit state A.

  The special symbol display control means 80 controls the display of the special symbol display means 52. The special symbol display means 52 is provided on the condition that the special symbol display means 52 can be variably displayed and the number of special reserved numbers is 1 or more. 52, the special symbol is changed by the stop symbol selected by the special stop symbol selection unit 77 based on the fact that the variation time corresponding to the variation pattern selected by the variation pattern selection unit 78 elapses. The fluctuation is stopped.

  The special gaming state generating means (profit state generating means) 81 is for generating a special gaming state advantageous to the player during a predetermined period after the jackpot state occurs, and a short time state generating means 81a for generating a short time state, High probability state generating means 81b for generating a high probability state.

  The short-time state generating means 81a is in the special profit state when the jackpot determination random number value stored in the special profit state lottery means 76 matches the jackpot determination value and the jackpot symbol random number value does not match the predetermined high probability determination value. As one of the special game states after the end, the short time state is generated for a predetermined period, for example, until the special symbol fluctuates a predetermined number of times, for example, 50 times or until the next special profit state occurs. In the present embodiment, as shown in FIG. 6, for example, 1, 3, 5, 7, and 9 are set as the high probability determination values, and the jackpot symbol random numbers are 0, 2, 4, 6, and 8 other than that. If it matches any of the above, a short time state is generated as a special game state.

  During the short time state, the fluctuation time of the special symbol display means 52 is switched to a shortened fluctuation time shorter than the normal fluctuation time for the special symbol, and the hit probability for the normal symbol is from a normal probability (for example, 1/10) to a high probability (for example, 1/10). For example, from 1 / 1.3), the fluctuation time is changed from the normal fluctuation time (for example, 27 seconds) to the shortened fluctuation time (for example, 2.7 seconds). For example, it can be switched to a special opening / closing pattern (for example, 2 seconds × 3 times open), respectively (FIG. 5).

  The high probability state generating means 81b has the jackpot determination random number value stored in the special profit state lottery means 76 coincides with the jackpot determination value and the jackpot symbol random number value is a predetermined high probability determination value, for example, 1, 3, 5, 7 , 9, a high probability state is generated as one of the special gaming states after the special profit state is ended for a predetermined period, for example, until the next special profit state occurs.

  In the high probability state, the number of jackpot determination values is increased from 1 to 10, for example, compared to other normal probability states, so that the probability that the special symbol becomes a jackpot mode is a normal probability (for example, 1/100). ) Higher than (for example, 1/10). Further, during the high probability state of the present embodiment, the same processing as that in the time reduction state is performed in parallel.

  In the present embodiment, the special game state when the jackpot symbol random number value is 0, 2, that is, the short time state that enters after the end of the special profit state A corresponds to the so-called “sudden shortening”, and the jackpot symbol random number value is 1, The special gaming state in the case of 3, that is, the high probability state that rushes after the end of the special profit state A corresponds to the so-called “suddenly probable change”, as if it suddenly entered the short time state or the high probability state from the player It can be seen (FIG. 6).

  As described above, in this embodiment, if attention is paid to the type of special gaming state that occurs after the end of the special profit state, there are two types of normal special profit state with a short-time state and a probabilistic special profit state with a high probability state. The special profit state (profit state) is provided, and the profit obtained by the player is larger in the probabilistic special profit state than in the normal special profit state.

  The control command transmission means 82 is for transmitting a predetermined control command to the sub-control board side such as the effect control board 62 by one-way communication to give a control command, and the fluctuation pattern selected by the fluctuation pattern selection means 78. A function for transmitting to the effect control board 62 a variation pattern designation command for designating, a special stop design designation command for designating the special stop design selected by the special stop design selection means 77, a variation stop command for instructing the special design to be stopped, etc. , A function of transmitting a special reserved number designation command for designating a special reserved number to the effect control board 62, a special gaming state generation command according to the special gaming state when the special gaming state is generated and ended by the special gaming state generation means 81 In addition, a special game state end command or the like is provided to the effect control board 62 side.

  The effect control board 62 is for controlling various effect means such as effect symbol display means 54, special reserved number display means 55, effect image display means 56, rotating lamp 20, voice output means 91, lamp means 92, etc. Special reserve number display control means 101, effect design control means 102, operation effect control means 103, etc. are provided.

  The special reserved number display control means 101 controls the display of the special reserved number display means 55, and a new game ball is detected by the special symbol starting means 46 and a special reserved number designation command is received from the main control board 61. Sometimes, one symbol X is additionally displayed at a predetermined position on the display screen 35a of the image display means 35 based on the number of the reserved storage corresponding to the special reserved number designation command. For example, when a variation pattern designation command is received from the main control board 61, the first symbol X being displayed is erased, and if the second and subsequent symbols X are displayed, they are displayed one by one. Shifts to the front side.

  The effect symbol control means 102 controls the display of the effect symbol display means 54 and the accompanying sound output means 91 and lamp means 92. The effect symbol control means 102 is designated when a variation pattern designation command is received from the main control board 61. Based on the variation pattern, the variation of the representation symbol by the representation symbol display means 54 and the accompanying voice output and lamp emission are started, and when the variation stop command is received, the special stop symbol designation command and the variation pattern designation command are Based on the stop symbol selected on the basis, the variation of the effect symbol is stopped and fixed, and the accompanying voice output and lamp emission are performed.

  The operation effect control means 103 controls an operation effect accompanied by a predetermined operation by the player, and includes an operation effect determination means 104, an operation effect management means 105, an operation input management means 106, a special process control means 107, and the like. . The operation effect is executed with a predetermined probability for each symbol variation (unit effect period), for example, with each period during the symbol variation of the special symbol and the effect symbol as a unit effect period, and a predetermined operation effective period during the operation effect. When the player performs a predetermined operation, a predetermined special process is executed with a predetermined probability in accordance with, for example, the result of the symbol variation.

  In the present embodiment, it is assumed that two types of operation effects, a first operation effect and a second operation effect, can be executed. The first operation effect is an operation effect involving the operation of the first operation button 12 by the player, and when the player operates the first operation button 12 during a predetermined operation valid period during the first operation effect, One of multiple types of first special processing, for example, either “blue background processing” for changing the background color of the effect design to blue or “red background processing” for changing to red is the result of the variation of the special design. It is executed with a predetermined probability according to the above. On the other hand, the second operation effect is an operation effect involving the operation of the second operation button 13 by the player, and the player operates the second operation button 13 during a predetermined operation valid period during the second operation effect. In addition, one type of second special process, for example, a “rotating lamp operating process” for operating the rotating lamp 20 is executed with a predetermined probability according to the variation result of the special symbol.

  The operation effect determining means 104 determines whether or not to perform the first and second operation effects for each unit effect period, that is, for each symbol variation of the special symbol, and includes an operation effect lottery means 104a, etc. For example, the operation effect determination process shown in FIG. 8 is executed on condition that a variation pattern designation command and a special stop symbol designation command are received from the main control board 61. That is, the operation effect determining process by the operation effect determining means 104 is executed every time the special symbol changes.

  In this operation effect determination process (FIG. 8), first, whether or not the first operation effect is performed by the operation effect lottery means 104a, and the type of the first special process (here, the blue background) is performed. Either of the process and the red background process) is determined by lottery (S1). In the lottery in S1, for example, one first operation effect determination random number value repeatedly generated between 0 and 99 is acquired, and “no effect”, “with effect: blue background process”, according to the random value, One of the three types of “presentation: red background processing” is selected. As described above, in the present embodiment, when there is an effect, either the blue background process or the red background process is always selected. Therefore, the first operation button 12 is operated when the first operation button 12 is operated during the operation effective period. The execution probability at the time of operation detection, which is the probability that the special process is executed, is 100%.

  Here, as shown in FIG. 7 (a), the distribution ratios for these “no production”, “production: blue background processing”, and “production: red background processing” are as follows. In the case of becoming a jackpot mode, it is determined in advance according to the special profit state and the type of the special gaming state), for example, in the case of a losing mode, it becomes a jackpot mode It is set to 80: 5: 15 when the special profit state A and the short-time state occur, and 20:10:70 when the special profit state B and the high probability state occur in the big hit mode.

  As is clear from the setting of the allocation rate in FIG. 7A, when the out-of-focus mode is set, the blue background processing has a higher allocation rate than the red background processing, whereas the big hit mode is set. On the other hand, since the distribution ratio of the red background processing is higher than that of the blue background processing, the reliability of the big hit is higher in the red background processing than in the blue background processing.

  When winning in the lottery of S1, that is, when either “with effect: blue background processing” or “with effect: red background processing” for performing the first operation effect is selected (S2: Yes) Subsequently, the processing from S3 onward is executed. That is, as shown in P1 of FIG. 13, the time until the first operation effect execution flag F1a indicating whether or not to execute the first operation effect is switched ON (S3) and the first effect guidance notification is executed. An initial value is set in the first management timer T1a for measuring the time (S4).

  In S4, for example, when the first effect guidance notification is executed 5 seconds after the start of the change of the special symbol, the count value corresponding to 5 seconds is set as the initial value in the first management timer T1a. The time until execution of the first effect guidance notification is set in advance for each variation pattern, for example, but may be selected from a plurality of times by lottery or the like each time. Note that the value corresponding to the elapsed time is successively subtracted from the value of the first management timer T1a by a predetermined subtracting means every predetermined time.

  Further, when the first special processing flag F2a is a value corresponding to the type of the first special processing selected in the lottery of S1, for example, 0 is selected when the blue background processing is selected, and the red background processing is selected. Is set to 1 (S5 to S7).

  When these S3 to S7 processes are completed, or when “no effect” is selected in the lottery of S1 (S2: No), whether or not to perform the second operation effect by the operation effect lottery means 104a, When performing the second operation effect, whether or not to execute the second special process is determined by lottery (S8). In addition, you may perform the process of S8 substantially simultaneously with the process of S1 before S3-S7. In the lottery in S8, for example, one second operation effect determination random number value repeatedly generated between 0 and 99 is acquired, and “no effect”, “with effect: no special process”, according to the random value, One of the three types of “with production: with special processing” is selected.

  Here, as shown in FIG. 7 (b), the distribution ratios for “no effect”, “with effect: no special process”, and “with effect: special process” are shown in advance according to the variation result of the special symbol. For example, 90: 10: 0 in the case of losing mode, special profit state A in case of big hit and 80: 20: 0 in case of short-time state, special benefit in big hit mode When the state B and the high probability state are generated, 0: 0: 100 is set, respectively.

  As is clear from the setting of the distribution ratio in FIG. 7B, in the second operation effect, the probability that there is a special process when there is an effect, that is, the second operation button 13 is operated during the operation effective period. In this case, the operation detection execution probability, which is the probability of executing the second special process, is 50%, which is lower than 100% of the first operation effect.

  Further, if the operation detection execution probability is calculated for each profit state type based on FIG. 7B, the operation detection execution probability in the case of the special game state A is 40%, while the special game state B In this case, the execution probability at the time of operation detection is 56%, and the execution probability at the time of operation detection is higher in the special gaming state B in which the player can obtain a larger profit. Similarly, the execution probability at the time of operation detection in the special game state that is in the short-time state is 0%, whereas the execution probability at the time of operation detection in the special game state that is in the high-probability state is 92%. The execution probability at the time of operation detection is higher in the special gaming state where the profit obtained by the player is higher and the probability state is higher.

  When winning in the lottery of S8, that is, when either “with effect: without special processing” or “with effect: with special processing” for effecting the second operation effect is selected (S9: Yes) Subsequently, the processing from S11 onward is executed. That is, as shown in P1 of FIG. 13, the time until the second operation effect execution flag F1b indicating whether or not to execute the second operation effect is switched ON (S10) and the second effect guidance notification is executed. An initial value is set in the second management timer T1b for measuring the time (S11).

  A value corresponding to the lottery result indicating whether or not to execute the second special processing in S8 is set in the second special processing flag F2b, for example, 0 when the second special processing is not executed, and 1 when the second special processing is executed. Is set (S12 to S14), and the operation effect determination process ends.

  7A and 7B, the appearance rate for each unit effect period is 50.070% for the first operation effect (in the normal probability state) and 50.700% (in the high probability state). On the other hand, the second operation effect is 10.540% (in the normal probability state) and 15.400% (in the high probability state), and the first operation effect is overwhelmingly higher. When the process is executed, the special process execution reliability, which is the probability that the symbol variation will be a big hit, is 1.1% for the first operation effect (in the normal probability state), 11.2% (in the high probability state) ), The second operation effect is 100% (during the normal probability state and during the high probability state), and conversely, the second operation effect is overwhelmingly higher.

  The operation effect management unit 105 manages the start timing of the first and second operation guide notifications in the first and second operation effects, and includes an operation guide notification control unit 105a for performing the operation guide notification. The operation effect management process shown in FIG. 9 is executed at predetermined time intervals by, for example, periodic interruption.

  In this operation effect management process (FIG. 9), the first operation effect execution flag F1a is first determined (S21). When it is determined in S21 that the first operation effect execution flag F1a is ON, that is, it is determined that a lottery result indicating that the first operation effect is executed (S21: ON), the value of the first management timer T1a Is determined to be 0, that is, whether or not a predetermined time has elapsed from the start of the variation of the special symbol and the timing for starting the first effect guidance notification is reached (S22).

  When it is determined in S22 that the value of the first management timer T1a is 0, that is, when a predetermined time has elapsed from the start of the variation of the special symbol and the timing for starting the first operation guidance notification has been reached (S22: Yes), As shown in P2 of FIG. 13, the first operation effect execution flag F1a is switched to OFF (S23), and the first operation guidance notification start process (S24) by the operation guidance notification control means 105a is executed.

  In the first operation guidance notification start process (FIG. 10), as shown at P2 in FIG. 13, the first operation valid flag F3a indicating that the operation of the first operation button 12 is in the valid first operation valid period. Is turned ON (S31), an initial value is set in the first effective timer T2a for measuring the time until the end of the first operation effective period (S32), and the first operation guidance notification is started (S33). ). As described above, in the present embodiment, when a lottery result indicating that the first operation effect is performed is obtained, the first operation effective period starts at a predetermined timing during the unit effect period (when the special symbol is changing). At the same time, the first operation guidance notification is started.

  In S32, when the duration of the first operation valid period is, for example, 10 seconds, a count value corresponding to 10 seconds is set as an initial value in the first valid timer T2a. The duration of the first operation effective period is set in advance for each variation pattern, for example. Note that the value corresponding to the elapsed time is successively subtracted from the value of the first valid timer T2a by a predetermined subtracting means every predetermined time.

  The first operation guidance notification in S33 is for urging the player to operate the first operation button 12. For example, an animation image in which the first operation button 12 is pressed as shown in FIG. Is displayed on the effect image display means 56, and a predetermined sound effect or lamp emission with a predetermined pattern is performed accordingly.

  In this embodiment, even if both the first operation effect and the second operation effect are won (S1, S8 in FIG. 8), the first operation effective period and the operation of the second operation button 13 are effective. It is assumed that the second operation valid period is set so as not to overlap each other. Therefore, after the first operation guidance notification start process (S24) described above is executed, the operation effect management process ends without performing the processes of S25 and subsequent steps.

  When it is determined in S21 that the first operation effect execution flag F1a is OFF (S21: OFF), and in S22, the value of the first management timer T1a is not 0, that is, when the first effect guidance notification is started. When it is determined that it has not yet reached (S22: No), the second operation effect execution flag F1b is determined (S25). If it is determined in S25 that the second operation effect execution flag F1b is OFF, that is, it is determined that a lottery result indicating that the second operation effect is not executed is obtained (S25: OFF), the operation effect management process is performed here. finish.

  If it is determined in S25 that the second operation effect execution flag F1b is ON, that is, it is determined that a lottery result indicating that the second operation effect is to be executed (S25: ON), the value of the second management timer T1b is It is determined whether or not it is 0, that is, whether or not a predetermined time has elapsed since the start of the variation of the special symbol and the timing for starting the second effect guidance notification has been reached (S26). If it is determined in S26 that the value of the second management timer T1b is not 0, that is, it has not yet reached the timing for starting the second effect guidance notification (S26: No), the operation effect management process is performed here. Ends.

  When it is determined in S26 that the value of the second management timer T1b is 0, that is, when the predetermined time has elapsed from the start of the variation of the special symbol and the timing for starting the second effect guidance notification is reached (S26: Yes), As shown in P2 of FIG. 13, the second operation effect execution flag F1b is switched OFF (S27), and the second operation guidance notification start process (S28) by the operation guidance notification control means 105a is executed.

  In the second operation guidance notification start process (FIG. 10), as shown in P2 of FIG. 13, during the second operation valid period in which the operation of the second operation button 13 is valid, as in the first operation guidance notification start process. The second operation valid flag F3b indicating the presence is switched ON (S31), and an initial value is set in the second valid timer T2b for measuring the time until the second operation valid period ends (S32). Two-operation guidance notification is started (S33). As described above, in the present embodiment, when a lottery result indicating that the second operation effect is to be obtained is obtained, the second operation effective period starts at a predetermined timing during the unit effect period (when the special symbol is changing). At the same time, the second operation guidance notification is started.

  In S32, when the duration of the second operation valid period is, for example, 10 seconds, the count value corresponding to 10 seconds is set as the initial value in the second valid timer T2b. The duration of the second operation valid period is set in advance for each variation pattern, for example. Here, the duration of the second operation valid period may be different from the duration of the first operation valid period. Note that the value corresponding to the elapsed time is successively subtracted from the value of the second effective timer T2b by a predetermined subtracting means every predetermined time.

  The second operation guidance notification in S33 is for urging the player to operate the second operation button 13. For example, as shown in FIG. 14B, an animation image in which the second operation button 13 is pressed. Is displayed on the effect image display means 56, and in accordance with the second operation guidance image, lamp light emission with a predetermined sound effect or a predetermined pattern is performed.

  The operation input management means 106 manages the operation statuses of the first and second operation buttons 12 and 13 during the first and second operation valid periods. The operation input management process shown in FIG. Is executed at predetermined time intervals.

  In the operation input management process (FIG. 11), first, the first operation valid flag F3a is determined (S41). If it is determined in S41 that the first operation validity flag F3a is ON, that is, it is determined that the first operation validity period is in effect (S41: ON), whether or not the value of the first validity timer T2a is 0 or not. That is, it is determined whether a predetermined time has elapsed from the start of the first operation effective period and the end time has been reached (S42).

  If it is determined in S42 that the value of the first effective timer T2a is not 0, that is, the end time of the first operation effective period has not yet been reached (S42: ≠ 0), the operation of the first operation button 12 is performed. Whether or not is detected is determined (S43). And when it determines with operation of the 1st operation button 12 not being detected (S43: No), an operation input management process is complete | finished here.

  If it is determined in S43 that the operation of the first operation button 12 has been detected (S43: Yes), the first operation button 12 has been operated during the first operation valid period as shown in P3 of FIG. Is turned ON (S44), the first operation valid flag F3a is turned OFF (S45), the first valid timer T2a is cleared (S46), and the first operation guidance notification is made. Is stopped (S47), and the operation input management process ends. That is, when the first operation button 12 is operated during the first operation effective period, the first operation effective period ends at that time, and the first operation guidance notification ends.

  On the other hand, as indicated by P3a in FIG. 13, it is determined in S42 that the value of the first effective timer T2a is 0, that is, it has been determined that a predetermined time has elapsed from the start of the first operation effective period and that the end time has been reached. In this case (S42: = 0), S43 and S44 are skipped and the processes of S45 to S47 are executed. That is, when the first operation effective period has passed without the first operation button 12 being operated, the first operation guidance notification is stopped simultaneously with the end of the first operation effective period, and the first special process (blue) The first operation effect is ended without executing the background process or the red background process.

  If it is determined in S41 that the first operation valid flag F3a is OFF, that is, it is not in the first operation valid period (S41: OFF), then the second operation valid flag F3b is determined (S48). . If it is determined in S48 that the second operation valid flag F3b is OFF, that is, it is not in the second operation valid period (S48: OFF), the operation input management process ends here.

  If it is determined in S48 that the second operation valid flag F3b is ON, that is, it is determined that the second operation valid period is in effect (S48: ON), whether or not the value of the second valid timer T2b is 0, That is, it is determined whether a predetermined time has elapsed from the start of the second operation effective period and the end time has been reached (S49).

  When it is determined in S49 that the value of the second effective timer T2b is not 0, that is, the end time of the second operation effective period has not yet been reached (S49: ≠ 0), the operation of the second operation button 13 is performed. Whether or not is detected is determined (S50). And when it determines with operation of the 2nd operation button 13 not being detected (S50: No), an operation input management process is complete | finished here.

  When it is determined in S50 that the operation of the second operation button 13 is detected (S50: Yes), the second operation button 13 is operated during the second operation effective period as shown in P3 of FIG. Is turned ON (S51), the second operation valid flag F3b is turned OFF (S52), the second valid timer T2b is cleared (S53), and the second operation guidance notification is made. Is stopped (S54), and the operation input management process ends. That is, when the second operation button 13 is operated during the second operation effective period, the second operation effective period ends at that time, and the second operation guidance notification ends.

  On the other hand, as indicated by P3a in FIG. 13, it is determined in S49 that the value of the second effective timer T2b is 0, that is, it has been determined that a predetermined time has elapsed from the start of the second operation effective period and the end time has been reached. In this case (S49: = 0), S50 and S51 are skipped and the processing of S52 to S54 is executed. That is, when the second operation valid period has passed without the second operation button 13 being operated, the second operation guidance notification is stopped simultaneously with the end of the second operation valid period, and the second special process (rotation) The second operation effect is finished without executing the lamp operation process.

  The special process control means 107 controls the first and second special processes when the first and second operation buttons 12 and 13 are operated during the first and second operation effective periods, as shown in FIG. The special process control process is executed at predetermined time intervals by, for example, a periodic interrupt.

  In the special process control process (FIG. 12), the first operation flag F4a is first determined (S61). When it is determined in S61 that the first operation flag F4a is ON, that is, it is determined that the first operation button 12 has been operated during the first operation valid period (S61: ON), as shown in P3 of FIG. The first operation flag F4a is switched to OFF (S62), and the first special process corresponding to the value of the first special process flag F2a is executed (S63 to S65). That is, when it is determined in S63 that the value of the first special process flag F2a is 0, a blue background process in which the background color of the effect symbol display means 54 changes to blue is executed (S64), and the first special process flag F2a is determined. When it is determined that the value of the process flag F2a is 1, a red background process is performed in which the background color of the effect symbol display means 54 changes to red (S65).

  Thus, in the first operation effect, if the player operates the first operation button 12 during the first operation valid period, the first special process, that is, either the red background process or the blue background process is always executed. However, since the reliability of the blue background process is higher than the red background process, the player's expectation is higher in the red background process than in the blue background process.

  On the other hand, if it is determined in S61 that the first operation flag F4a is OFF, that is, that an effective operation of the first operation button 12 has not been detected (S61: OFF), then the second operation flag F4b is set. A determination is made (S66). If it is determined in S66 that the second operation flag F4b is OFF, that is, it is determined that a valid operation of the second operation button 13 has not been detected (S66: OFF), the special process control process ends here. .

  When it is determined in S66 that the second operation flag F4b is ON, that is, it is determined that the second operation button 13 has been operated during the second operation valid period (S66: ON), as shown in P3 of FIG. The second operation flag F4b is switched to OFF (S67), and for example, on the condition that the value of the second special process flag F2b is 1, a rotating lamp operation process as an example of the second special process is performed (S68, S69), the special process control process ends. When the value of the second special process flag F2b is 0, the second special process such as the rotating lamp operation process is not executed even when the second operation button 13 is operated during the second operation valid period.

  In the revolving light operation process, for example, the revolving light 20 in the second operation button 13 is activated (light emission and rotation), and an animation image indicating the operating state of the revolving light is displayed on the effect image display means 56, and accordingly. Thus, the lamps are emitted with a predetermined sound effect or a predetermined pattern.

  In the second operation effect, the special process execution reliability is 100%. Therefore, when the second operation button 13 is operated during the second operation valid period and the rotating lamp is activated thereby, the symbol fluctuations occur. It ’s definitely a big hit.

  In the second operation effect, the operation detection execution probability in the special game state A is 40%, while the operation detection execution probability in the special game state B is 56%, which is higher than that. In addition, the execution probability at the time of operation detection in the special game state in which the time is short is 0%, whereas the execution probability at the time of operation detection in the special game state in which the state is a high probability state is 92%, which is higher than that. Therefore, when the second operation button 13 is operated during the second operation effective period and the rotating lamp is activated thereby, there is a high possibility that a profit state more advantageous to the player will occur.

  As described above, in the pachinko machine according to the present embodiment, the two operation buttons 12 and 13 including the first operation button 12 corresponding to the first operation effect and the second operation button 13 corresponding to the second operation effect are provided. In addition, among the first operation effect and the second operation effect, the second operation effect having a lower appearance rate for each symbol variation (each unit effect period) causes a special profit state when the special process is executed. The special process execution reliability, which is the probability of performing, is high so that the appearance rate of one of the first operation effects is high, but even if the special process is executed during button operation, Although the appearance rate of the other second operation effect is low, the character of each operation effect corresponding to the two operation buttons 12 and 13 is likely to be a big hit if special processing is executed during button operation. Greatly different Can cause et al., It is possible to improve the game as a whole while complementing the deficiency of each other.

  Furthermore, in the pachinko machine of the present embodiment, for the second operation effect having a low appearance rate for each symbol variation (for each unit effect period), among the plurality of types of profit states, the player can obtain a large profit (for example, special Since the gaming state A and the special gaming state B in the special gaming state B, the probability variation special profit state in the normal special profit state and the probability variation special profit state), the execution probability at the time of operation detection is higher, so the second Although the appearance rate is low for operation effects, if special processing is executed at the time of button operation, not only is it likely to be a big hit, but a profit state more advantageous to the player will occur with a high probability, The character of each operation effect corresponding to the operation buttons 12 and 13 can be made more clearly different.

  As mentioned above, although embodiment of this invention was explained in full detail, this invention is not limited to these embodiment, A various change is possible in the range which does not deviate from the meaning of this invention. For example, the first operation detection unit 12 and the second operation detection unit 13 may be any device that can be operated by the player and can detect the operation by the player, and may be a joystick, a non-contact sensor, a touch panel, or the like. In the case of a non-contact sensor, an operation in which a player moves a part of the body corresponds to “operation”.

  In the embodiment, the special process execution reliability in the second operation effect is set to 100% in both the normal probability state and the high probability state, but of course, special processing in at least one of the normal probability state and the high probability state is performed. The runtime reliability may be less than 100%.

  In addition, the special process execution reliability may be changed in a plurality of stages according to, for example, a gaming state. A plurality of types of special processing may be provided for one operation effect. For example, in the second operation effect of the embodiment, a plurality of types of operation modes of the revolving light 20 are provided depending on combinations of the revolving speed of the revolving light 20, the lighting pattern of the LED 25, the types of sound effects, etc. The execution probability may be different.

  In the embodiment, among the first operation effect and the second operation effect, the second operation effect having a lower appearance rate for each symbol variation (each unit effect period) is in the special profit state when the special process is executed. When the operation button is operated during the operation effective period in the second operation effect, which has a higher reliability at the time of execution of special processing, which is the probability of occurrence, and has a lower appearance rate for each symbol variation (per unit effect period) As for the second operation effect, the execution probability at the time of detecting the operation, which is the probability of executing the special process, is set low and the appearance rate for each symbol variation (per unit effect period) is low. An example is shown in which the higher the profit that the player can obtain, the higher the execution probability at the time of detecting the operation. However, the relationship may be reversed during a predetermined performance mode.

  You may comprise so that operation guidance alerting | reporting and the operation effective period corresponding to it may appear in multiple times during operation presentation. Further, the special process may be executed on condition that the operation button operation is detected a predetermined number of times during the operation effective period. In this case, of the first operation effect and the second operation effect, for example, the second operation effect having a lower appearance rate may be configured such that the operation button operation detection count for executing the special process is smaller.

  As in the embodiment, when the second operation guidance image including an animation image or the like in which the second operation button 13 is pressed is displayed as the second operation guidance notification, the player will not mistakenly be a special process. Thus, it is desirable to use an image showing a state different from the special processing, for example, an image of the second operation button 13 in a state where the rotary lamp 20 is not activated (light emission and rotation). When there is a low possibility that the player mistakes the first operation guidance notification as a special process as in the first operation effect, the first operation guidance using an image or the like indicating the state in which the first operation button 12 emits light. Notification may be performed.

  You may make it perform the notification effect which suggests the possibility that operation guidance alerting | reporting (namely, operation effect) will be performed over multiple symbol fluctuations (so-called continuous notification), for example. In this case, the operation guidance notification may or may not be performed whenever the symbol variation to be notified is started. Since the value of the notice effect is low when the appearance frequency of the operation effect is high, for example, the appearance rate of the notice effect may be higher in the second operation effect than in the first operation effect.

  There may be a case where at least a part of the first operation effective period and the second operation effective period overlap. In this case, either the first operation effect or the second operation effect is prioritized based on a predetermined priority order, and only one of the first operation button 12 and the second operation button 13 is enabled. Good. For example, when the first operation effective period and the second operation effective period overlap during the symbol variation due to the jackpot variation pattern, and both the first operation button 12 and the second operation button 13 are operated, Prioritizing the second operation effect may be considered. Further, for example, when the first operation effective period and the second operation effective period partially overlap, it is conceivable that priority is given to an operation effect corresponding to the operation effective period that occurs later.

  You may provide the operation effective period which does not perform operation guidance alerting | reporting. In this case, regardless of the appearance rate of the operation effect, the execution probability at the time of operation detection may be 100%, or whether or not the special process can be executed by performing a predetermined lottery based on the operation detection signal. It may be determined.

  The operation guidance notification may be other than by displaying an image. Moreover, you may comprise so that the aspect of operation guidance alerting | reporting may be provided and one of them may be selected according to arbitrary conditions. For example, when “with effect during operation” is selected, a larger operation guide notification image than usual may be displayed or configured to be easily displayed.

  Even if the first operation detection means 12 is operated, the second operation effect specifying process is executed, or the second operation detection means 13 is operated to execute the first operation effect specifying process. Good. Further, by operating the first operation detecting means 12, the first operation effect and the second operation effect may be executed in duplicate.

  Further, a predetermined effect may be performed by a combination of a plurality of operation means. For example, a specific effect may be performed when the first operating means and the second operating means are operated in a predetermined order.

  Further, the present invention can be similarly implemented in game machines other than ball game machines such as slot machines, in addition to various ball game machines such as arrange ball machines and sparrow ball game machines.

12 1st operation button (1st operation detection means)
13 Second operation button (second operation detection means)
47 Large winning means 76 Special profit status lottery means (profit status lottery means)
79 Special profit status generating means (profit status generating means)
81 Special gaming state generating means (profit state generating means)
103 Operation effect control means 104a Operation effect lottery means 105a Operation guidance notification control means 107 Special processing control means

Claims (3)

  1. Profit state lottery means (76) for lottery for each unit effect period whether or not to generate a predetermined profit state, and winning in the lottery by the profit state lottery means (76), the condition of the unit effect period Profit state generating means (79, 81) for generating one of a plurality of types of profit states after the completion, operation detecting means (12, 13) capable of detecting a predetermined operation by the player, and the operation detecting means (12 , 13), and an operation effect control means (103) for controlling an operation effect based on the detection result, and the operation effect control means (103) randomly selects whether to perform the operation effect for each unit effect period. The operation effect notification lottery means (104a) to be operated and the operation guide notification control means (105a) for performing the operation guide notification for prompting the predetermined operation on condition that the operation effect lottery means (104a) wins the lottery. And a special process is executed with a predetermined operation detection execution probability on condition that the operation guidance notification is performed and the predetermined operation is detected by the operation detection means (12, 13) within a predetermined operation effective period. In the gaming machine provided with the special processing control means (107) to be provided, a plurality of the operation detection means (12, 13) are provided, and the plurality of the operation detection means (12, 13) A first operation detecting means (12) corresponding to one operation effect, and a second operation detecting means (13) corresponding to the second operation effect, and the first operation effect and the second operation effect. In addition, it is configured such that the lower the appearance rate for each unit presentation period is, the higher the special process execution reliability, which is the probability that the profit state occurs when the special process is executed, and the unit Out of each production period For better rate is low, the plurality of types of the benefits state, a game machine, wherein the player is configured so that the operation detection runtime probability as those greater benefits to be obtained becomes high.
  2. The profit state includes a special profit state in which a special winning means (47) is opened, and a plurality of types of the special profit states having different opening patterns of the special winning means (47) are provided. Item 1. A gaming machine according to Item 1.
  3. The profit state includes a special game state that occurs in a predetermined period after the end of the special profit state in which the special winning means (47) is opened according to a predetermined release pattern, and the occurrence probability of the special profit state is higher than usual. The gaming machine according to claim 1, wherein a plurality of types of special game states including a high probability state are provided.
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JP5827115B2 (en) * 2011-12-19 2015-12-02 株式会社三共 Game machine
JP5701232B2 (en) * 2012-02-22 2015-04-15 株式会社平和 Game machine
JP5637159B2 (en) * 2012-03-06 2014-12-10 タイヨーエレック株式会社 Game machine
JP5767165B2 (en) * 2012-05-22 2015-08-19 株式会社三共 Game machine
JP2013248016A (en) * 2012-05-30 2013-12-12 Sankyo Co Ltd Game machine
JP2013248017A (en) * 2012-05-30 2013-12-12 Sankyo Co Ltd Game machine
JP5480408B1 (en) * 2013-01-25 2014-04-23 株式会社サンセイアールアンドディ Game machine
JP5643411B1 (en) * 2013-11-05 2014-12-17 京楽産業.株式会社 Game machine
JP6577164B2 (en) * 2013-12-27 2019-09-18 株式会社三共 Game machine
JP6545927B2 (en) * 2013-12-27 2019-07-17 株式会社三共 Gaming machine
JP5905498B2 (en) * 2014-01-30 2016-04-20 株式会社三共 Game machine
JP5937655B2 (en) * 2014-10-21 2016-06-22 京楽産業.株式会社 Game machine
JP6239549B2 (en) * 2015-03-23 2017-11-29 京楽産業.株式会社 Game machine
JP5996041B2 (en) * 2015-06-10 2016-09-21 株式会社三共 Game machine
JP5996042B2 (en) * 2015-06-10 2016-09-21 株式会社三共 Game machine
JP2015211898A (en) * 2015-07-17 2015-11-26 株式会社藤商事 Game machine
JP2017051245A (en) * 2015-09-07 2017-03-16 京楽産業.株式会社 Game machine
JP2017051246A (en) * 2015-09-07 2017-03-16 京楽産業.株式会社 Game machine
JP2017051243A (en) * 2015-09-07 2017-03-16 京楽産業.株式会社 Game machine
JP2017051244A (en) * 2015-09-07 2017-03-16 京楽産業.株式会社 Game machine
JP2017051242A (en) * 2015-09-07 2017-03-16 京楽産業.株式会社 Game machine
JP6425270B2 (en) * 2015-10-06 2018-11-21 株式会社大一商会 Gaming machine
JP6169145B2 (en) * 2015-10-15 2017-07-26 株式会社三共 Game machine
JP2016064169A (en) * 2015-12-16 2016-04-28 株式会社大一商会 Game machine
JP6322224B2 (en) * 2016-05-31 2018-05-09 株式会社三共 Game machine
JP6322223B2 (en) * 2016-05-31 2018-05-09 株式会社三共 Game machine
JP2016198628A (en) * 2016-09-06 2016-12-01 京楽産業.株式会社 Game machine

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