JP4898198B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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JP4898198B2
JP4898198B2 JP2005342333A JP2005342333A JP4898198B2 JP 4898198 B2 JP4898198 B2 JP 4898198B2 JP 2005342333 A JP2005342333 A JP 2005342333A JP 2005342333 A JP2005342333 A JP 2005342333A JP 4898198 B2 JP4898198 B2 JP 4898198B2
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combination
winning
game
corresponding
bonus
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JP2007143854A (en
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潤 橋元
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株式会社大都技研
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Description

  The present invention relates to a gaming machine represented by a slot machine or a gaming machine (such as a pachinko machine).

  In recent game tables, the reels rotate by inserting a medal and operating the start lever, the reels stop by operating the stop button, the role is determined internally by internal lottery, When a predetermined combination of symbols is displayed in accordance with the determination, a winning combination is established, and when a winning combination with a medal payout is established, a prescribed number of medals are paid out.

  In such an internal lottery, it is common to determine whether or not a winning combination has been made by comparing the counter value acquired under predetermined conditions with the lottery data. When a bonus such as a regular bonus is won internally (hereinafter referred to as a bonus internal winning state), the player is notified of the bonus internal winning state using a display device, a lamp, or the like.

  By the way, in a conventional game stand, when a bonus combination is won in a bonus internal winning state, the reels are controlled so as to align the winning combinations in the internal winning state. Even if a bonus symbol is aimed at, the bonus symbols are not aligned. For this reason, there is a problem that even if the player performs “push”, the bonus is not won, and the player feels frustration and annoyance.

In order to deal with such a problem, there has been proposed a gaming table in which an internal winning combination is notified to a player with a predetermined probability even in a bonus internal winning state (see, for example, Patent Document 1).
JP 2005-66006 A

  However, in the gaming machine described in Patent Document 1, the player can grasp the internal winning combination with a predetermined probability. However, as in the case of the conventional gaming machine, the player performs “aim” and the bonus symbol. Even if you aim for a bonus, the bonus issue will not be prepared, and the conventional problem that the bonus winning will be avoided by the internal winning of the small role has not been solved yet, and the player's intention to operate can be reflected in the game Can not.

  In addition, in the bonus internal winning state, if a small role with a payout of game media is won internally, profits are obtained by paying out the game media by winning the small role, and if the bonus pattern is aligned, the game will result The player may feel frustrated that the bonus symbol cannot be arranged as desired despite being advantageous to the player, and the player who wants to quickly advance the game by arranging the bonus symbol is bothersome. There was also a risk of feeling.

  The present invention has been made to solve such problems, and allows a player to advance a game while grasping useful information related to the progress of the game, and to perform an operation based on the useful information. By doing so, it is possible to reflect the intention of the player to play the game, and to provide a gaming table in which the player is less likely to feel frustrated or bothered during the progress of the game.

  The gaming machine according to the present invention includes a plurality of reels having a plurality of types of symbols, a bonus combination, a plurality of types of small combinations each having a different payout predetermined, and a plurality of types of combinations including at least a lose. A lottery for performing a lottery process for performing a lottery process for establishing a winning flag corresponding to an internal winning combination, and a notification mode corresponding to a lottery result by the lottery process are performed. The symbol displayed by the reel at the time of stop, comprising: a notification means; and a reel stop control means capable of stopping the reel by moving the reel within a predetermined range based on an operation of the stop means. Is a gaming machine in which the combination is established when the combination is a predetermined combination of symbols corresponding to the internal winning combination, and the notification means further includes the bonus combination during the internal winning combination When at least one of a plurality of kinds of small roles is won internally, the small role is notified in a notification mode corresponding to the small number of internal winning when the dividend of the internal winning winning combination satisfies a predetermined condition. By performing the notification, the above-described problems are solved.

  In the “reel stop control means” according to the present invention, the reel stop control for moving and stopping the reel within the “predetermined range” from the current reel position based on the detection of the stop means (for example, stop button). However, in this reel stop control, a symbol within “predetermined range” is drawn into the active line and stopped (so-called pull-in control), or within a predetermined range so as not to stop the predetermined symbol on the active line. Generally, the reel is moved and stopped (so-called kicking control).

  In addition, the “production” according to the present invention refers to a determination that is advantageous for the player (lottery result), an anticipation effect that suggests control for shifting to an advantageous gaming state, and the like. And, as means for performing such effects, for example, output of video from the display device, driving of the device for the effect, lighting of the decorative lamp, audio output from the speaker, etc. can be cited as an example, As the notification of the lottery result, one that suggests the lottery result visually or auditorily by outputting video, outputting sound, turning on the light emitting means, moving the decorative body, or the like can be considered.

  Furthermore, “internally winning” according to the present invention means both a game in which the bonus combination is won internally in the lottery process of the game and a game after the next game in which the internal winning state for the bonus combination is carried over. Means.

  According to the gaming machine according to the present invention, the player can advance the game while grasping useful information related to the progress of the game, and the player's intention to operate is reflected in the game by performing an operation based on the useful information. In addition, the player is less likely to feel frustrated or bothered during the progress of the game.

  Moreover, in the conventional gaming machine described in Patent Document 1, the presence or absence of the small role is simply determined by lottery regardless of the dividend to the player (for example, the amount of game media paid out). The player who operated according to the small role notification may suffer disadvantages, but in the gaming machine according to the present invention, when the payout of the small winning combination internally meets a predetermined condition (internal winning) If the formation of a small role is advantageous to the player), it is possible to provide only useful information to the player, and the player who operates according to the notification of the small role is disadvantageous. There is no risk of suffering.

  Note that the case where the payout of the internal winning winning combination fulfills a predetermined condition means that the amount of game media paid out as the payout of the internal winning winning combination is the game at the time of the internal winning of the small winning combination. This indicates a case where the amount of game media used is greater than the amount used, and the player can easily acquire more game media by performing an operation in accordance with the small role notification.

  In addition, the notifying means performs bonus notification in the notification mode corresponding to the bonus combination that has been won internally and the bonus combination that has been won internally, and arranges a combination of symbols corresponding to either the small combination or the bonus combination. If the player is informed that the game can be performed, the player can aim for either a small role or a bonus role according to his / her preference. For example, a player who wants to quickly advance the game with a bonus pattern. Aims for a bonus role, and a player who wants to earn even a little can aim for a small role.

  Further, when the notification means is performing bonus notification in a notification mode corresponding to the internally winning bonus combination, the bonus notification is once ended and the small combination notification is performed, and the internal winning small combination is If the bonus notification once ended is performed again if it is not established, the player only needs to aim for the symbol according to the content of the notification, and efficiently acquire the game medium within a limited number of games. In addition to being able to play, the game can proceed easily.

  Furthermore, the bonus combination is constituted by a plurality of types of bonus combinations, and the notification means performs the small combination notification when a specific bonus combination among the plurality of types of bonus combinations is won internally. Then, the player can obtain a special benefit of small role notification on the condition that a specific bonus combination is won internally, and can increase the interest of the player.

  In addition, the reel stop control means, when the winning flag corresponding to the bonus combination is carried over, and when the lose is an internal winning and there is a special symbol with no payout within the predetermined range, the special symbol It is possible to determine the stop position at which the reels are stopped so that is displayed, and the informing means is provided on the condition that the special symbol combination is displayed by the reels when stopped. If the small role notification is performed thereafter, the player can obtain the benefit of small role notification by aligning a special symbol combination by his / her own operation, and can further enhance the interest of the player. .

  Further, the gaming machine according to the present invention has a plurality of types of roles including at least a plurality of reels provided with a plurality of types of symbols, a bonus combination, a plurality of types of small combinations each having a different payout predetermined, and a loser. Among them, a lottery means for performing a lottery process for performing a lottery process for establishing a winning flag corresponding to the internal winning combination, and a lottery result by the lottery process and a gaming state A stop position table in which the stop position of the reel is determined; a reel stop position determining means that determines the stop position of the reel by referring to the stop position table based on an operation of the stop means; and a predetermined position of the reel. The reel stop control means for moving within the range and stopping at the stop position determined by the reel stop position determining means, and the bonus combination is won internally, If the symbol combination corresponding to the eggplant combination is not displayed, carry-over means for carrying over the winning flag corresponding to the bonus combination after the next game and whether or not to notify the player of the lottery result by the lottery process A lottery result notification is performed in which a notification lottery is performed, and when the notification lottery is won, a notification is made in a notification manner corresponding to the internal winning flag and a bonus notification corresponding to the winning combination is established. A game in which the combination is established when the combination of symbols displayed by the reel at the time of stopping is a combination of symbols predetermined corresponding to the internal winning combination The winning flag corresponding to the bonus combination is carried over by the carry-over means, and while the winning flag of the bonus combination is carried over, the lottery means further When the winning flag corresponding to is established, the reel stop position determining means determines that the bonus corresponding to the bonus combination and the symbol corresponding to the small combination are included within the predetermined range. Determine the stop position to stop the symbol corresponding to the winning role over the symbol corresponding to the small role, or there is no symbol corresponding to the bonus role within the predetermined range, and the symbol corresponding to the small role is In some cases, a stop position for stopping the symbol corresponding to the small combination is determined, and the lottery result notifying means, when the payout of the small combination for which the winning flag is satisfied satisfies a predetermined condition, Having the carry-over notification means for notifying the small combination that the small combination has been internally won solves the same problem as described above.

  According to the gaming machine according to the present invention, the player can advance the game while grasping useful information related to the progress of the game, and the player's intention to operate is reflected in the game by performing an operation based on the useful information. In addition, the player is less likely to feel frustrated or bothered during the progress of the game.

  Note that when the payout of the small role for which the winning flag is satisfied satisfies a predetermined condition, the payout amount of the game medium to be paid out as the payout for the small role for which the winning flag is satisfied is equal to the winning flag for the small role. This indicates a case where the amount of game media used in the game at the time of establishment of the game is larger, and the player can easily acquire more game media by performing an operation in accordance with the small role notification. .

  In addition, the notification means may indicate to the player that the combination of symbols corresponding to either the small combination or the bonus combination can be made by performing the small combination notification and the bonus notification. For example, a player can aim for either a small role or a bonus role according to his / her preference. For example, a player who wants to quickly advance a game with a bonus pattern can aim for a bonus role and make a little profit. A player who wants to win can aim for a small role.

  Further, when the bonus notification is performed, the notification means temporarily stops the bonus notification and performs the small role notification, and once ends when the small combination for which the winning flag is not established is established. If the bonus notification is performed again, the player only needs to aim for the symbol according to the content of the notification, and the game medium can be efficiently acquired within a limited number of games. Can proceed easily.

  Further, the carryover time notification means is such that a winning flag corresponding to the small combination is established by the lottery means, and at least one of the plurality of reels is stopped by the reel stop control means, If the symbol corresponding to the bonus combination is displayed by the reel at the time of stoppage and the symbol corresponding to the small combination for which the winning flag is established is not displayed, the combination of symbols corresponding to the bonus combination If the symbol corresponding to the small combination for which the winning flag is established is displayed by the reel at the stop, and the symbol corresponding to the bonus combination is not displayed. If it is informed that the combination of symbols corresponding to the small combination for which the winning flag is established can be aligned, the alignment is made according to the state of the stopped reels. Since it is possible to know the combinations of symbols that can be played, it is possible for the player to eliminate wasteful operations such as aiming for symbols that cannot be aligned, and the symbols can be efficiently used within a limited number of games. You can aim.

  In addition, there is further provided an effect control means for controlling a special effect indicating to the player that the bonus combination winning flag has been established, and the special effect controlled by the effect control means is controlled by the lottery means. The game is continuously performed from the game in which the winning flag corresponding to the bonus combination is established until the combination of symbols corresponding to the bonus combination in which the corresponding selection flag is established, and the winning flag corresponding to the losing by the lottery means. If the winning combination corresponding to the bonus combination is established by the lottery means, it is notified that the combination of symbols corresponding to the bonus combination can be aligned. Informing that the combination of symbols corresponding to the role can be prepared, the special interest can enhance the player's interest, and the special notification Since even a possible notification of the small winning combination, the player can acquire a large number of game media.

  In this case, if the winning flag corresponding to the bonus combination is not established by the lottery process in the lottery means, the player may indicate that the bonus combination winning flag is established in the same or substantially the same manner as the special effect. If the control of the expectation effect suggested in the above is performed by winning the predetermined effect execution lottery, the expectation effect (so-called gusset display) is made even in normal times, so that the player is expected to establish a bonus Can be improved.

  In addition, the plurality of types of combinations further includes a duplicate combination in which a plurality of different types of small combinations are won at the same time, and a combination of symbols corresponding to at least one of the plurality of small combinations constituting the overlapping combination Can be displayed on the reel at the time of stopping by the reel stop control means only when the operation of the stopping means conforms to a predetermined operation condition, and the carryover time notification means is the lottery process of the lottery means If a double combination is won internally, the player can easily know the combination that can be aimed by notifying the player that the small combination that constitutes the internal winning combination can be prepared. .

  Further, the plurality of types of roles further include a duplicate role in which a plurality of different types of small roles are simultaneously elected, and the carryover time notification means is configured to recognize a duplicate role when the duplicate role is internally elected by the lottery means. If the player is informed that the combination of symbols corresponding to the winning combination with the highest payout can be prepared among the multiple winning combinations, the player can easily grasp the winning combination with the greatest profit. it can.

  The plurality of types of winning combinations further include a re-playing bonus that can start the game without inserting gaming media, and a predetermined period of time elapses from the game in which the bonus winning flag is established. Until the game state is redrawn from the normal game state using the re-gamer high probability lottery data in which the winning probability higher than the winning probability of the re-gamer of the lottery data used in the normal game state is set. And a gaming state transition means for transitioning to a gaming high probability state, wherein the reel stop position determination means carries a winning flag corresponding to a bonus combination by the carryover means, and corresponds to a re-playing combination by the lottery means. When the winning flag is established, the stop position of the reel is determined so that a combination of symbols corresponding to the re-gamer is displayed, and the effect control means In the probability state, the player performs a special effect that suggests to the player that the bonus combination has been won internally, and the carry-over notification means, when the winning flag corresponding to the small combination is established by the lottery means, To inform the player that the combination of symbols corresponding to the game is completed, and to match the symbols corresponding to the bonus combination for which the winning flag has been carried over by the carryover means in the game where the re-play high probability state ends. If the player is informed that the game can be performed, the transition to the replay probability state allows the player to obtain the benefit of greatly reducing the amount of game media consumed, and the internal winning in the replay probability state. The role can be easily grasped, and further profit can be obtained by the establishment of the internal winning combination.

  Further, the reel stop position determining means carries over the winning flag corresponding to the bonus combination by the carryover means, and the winning flag is carried over when the winning flag corresponding to the specific small combination is established by the lottery means. If the stop position of the reel can be determined so that a combination of symbols corresponding to the bonus combination and a combination of symbols corresponding to the specific small combination for which a winning flag is established are displayed at the same time In spite of the fact that a bonus combination which is an operating combination without paying out game media is displayed, the player can receive a payout of the game medium upon establishment of a specific small role, "Can be simulated.

  The game stand according to the present invention allows the player to advance the game while grasping useful information regarding the progress of the game, and reflects his intention to operate the game by performing an operation based on the useful information. In addition, it has an excellent effect that the player is less likely to feel frustrated or bothered during the progress of the game.

  Hereinafter, a slot machine (game table) according to Embodiment 1 of the present invention will be described in detail with reference to the drawings.

  <Overall configuration>

  First, the overall configuration of the slot machine 100 according to the first embodiment will be described with reference to FIG. FIG. 1 is an external perspective view of the slot machine 100. FIG.

  The slot machine 100 includes a substantially box-shaped main body 101 and a front door 102 attached to the front opening of the main body 101. Inside the center of the main body 101 of the slot machine 100, three reels (left reel 110, middle reel 111, and right reel 112) having a plurality of types of symbols arranged on the outer peripheral surface for a predetermined number of frames are stored. It is configured to be able to rotate inside. In the first embodiment, an appropriate number of symbols are printed on the belt-like member at equal intervals, and the reels 110 to 112 are configured by affixing the belt-like member to a predetermined circular frame material. When viewed from the player, three symbols on the reels 110 to 112 are displayed in the vertical direction from the symbol display window 113 so that a total of nine symbols can be seen. Then, by rotating the reels 110 to 112, the combination of symbols that can be seen by the player varies. In the first embodiment, three reels are provided in the center of the slot machine 100. However, the number of reels and the installation position of the reels are not limited to this.

  In addition, a line display LED (not shown) for notifying an effective line and a winning line, which will be described later, is arranged on the outer frame of the symbol display window 113 by lighting control such as blinking and lighting.

  Further, in the slot machine 100, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each of the reels 110 to 112. The light projecting unit and the light receiving unit of the optical sensor. A light-shielding piece of a certain length provided on the reel passes between them. Based on the detection result of the sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 110 to 112 are stopped so that the target symbol is displayed on the winning line 114.

  The winning line display lamp 120 is a lamp that indicates an effective winning line. An effective winning line is determined in advance by the number of medals inserted into the slot machine 100. Of the five winning lines 114, for example, when one medal is inserted, the middle horizontal winning line is valid, and when two medals are inserted, the upper horizontal winning line and the lower horizontal winning line are added. When three medals are inserted and three medals are inserted, the five added with the right-down winning line and the upper-right winning line become effective as the winning line. Note that the number of winning lines 114 is not limited to five.

  The start lamp 121 is a lamp that informs the player that the reels 110 to 112 are in a state of being able to rotate. The replay lamp 122 informs the player that the current game can be replayed (the medal insertion is not required) when a replay game that is one of the winning games in the previous game is won. It is a lamp to inform. The notification lamp 123 is a lamp that informs the player that a specific winning combination (for example, a bonus such as BB (Big Bonus) or RB (Regular Bonus)) is won internally in the internal lottery. The medal insertion lamp 124 is a lamp that notifies that a medal can be inserted. The payout number display 125 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination. The game number display 126 is an indicator for displaying an error display at the time of inserting a medal, the number of games during the big bonus game (in the BB game), the number of winnings of a predetermined winning combination, and the like. The stored number display 127 is a display for displaying the number of medals electronically stored in the slot machine 100. The reel panel lamp 128 is an effect lamp.

  The medal insertion buttons 130 and 131 are buttons for inserting a predetermined number of medals stored electronically in the slot machine 100. In the first embodiment, every time the medal insertion button 130 is pressed, a maximum of three are inserted one by one, and when the medal insertion button 131 is pressed, three are inserted. The medal slot 134 is an slot for a player to insert a medal when starting a game. That is, the medal can be inserted electronically by the medal insertion button 130 or 131, or an actual medal can be inserted from the medal insertion slot 134. The payment button 132 is a button for adjusting the medals electronically stored in the slot machine 100 and the bet medals and discharging them to the medal tray 156 from the medal payout opening 155. The medal return button 133 is a button that is pressed to remove a medal when the inserted medal is jammed.

  The start lever 135 is a lever-type switch for performing a game start operation. That is, when a desired number of medals are inserted into the medal insertion slot 134 and the start lever 135 is operated, the reels 110 to 112 are rotated as a trigger, and the game is started. The stop buttons 137 to 139 are buttons for performing a stop operation on the reels 110 to 112 that have started rotating by operating the start lever 135, and are provided corresponding to the reels 110 to 112. When any one of the stop buttons 137 to 139 is operated, any one of the corresponding reels 110 to 112 is stopped.

  The door key 140 is a hole into which a key for unlocking the front door 102 of the slot machine 100 is inserted. The medal payout exit 155 is a payout exit for paying out medals. The medal tray 156 is a container for collecting medals paid out from the medal payout opening 155. The medal tray 156 employs a tray that can emit light in the first embodiment, and may be hereinafter referred to as a tray lamp.

  The upper lamp 150, the side lamp 151, the center lamp 152, the waist lamp 153, the lower lamp 154, and the saucer lamp 156 are decorative lamps for exciting the game. The effect device 157 includes, for example, a liquid crystal display device having a door (shutter) 163 that can be freely opened and closed attached to the front surface. The effect device 157 displays various information such as a small role notification. The sound hole 160 is a hole for outputting the sound of a speaker provided inside the slot machine 100 to the outside. On the title panel 162, a pattern for decorating the slot machine 100 is drawn.

  <Control unit>

  Next, the circuit configuration of the control unit of the slot machine 100 will be described in detail with reference to FIGS.

  The control unit of the slot machine 100 is roughly divided into a main control unit 300 that controls the central part of the game, and a sub control unit 400 that controls various devices in accordance with commands transmitted from the main control unit 300. Has been.

  <Main control unit>

  First, the main control unit 300 of the slot machine 100 will be described with reference to FIG. FIG. 2 shows a circuit block diagram of the main control unit 300.

  The main control unit 300 includes a CPU 310 that is an arithmetic processing unit for controlling the entire main control unit 300, a data bus and an address bus for the CPU 310 to transmit and receive signals to and from each IC and each circuit, It has the structure described below. The clock correction circuit 314 is a circuit that divides the clock oscillated from the crystal oscillator 311 and supplies it to the CPU 310. For example, when the frequency of the crystal oscillator 311 is 12 MHz, the divided clock is 6 MHz. The CPU 310 operates by receiving the clock divided by the clock correction circuit 314 as a system clock.

  The CPU 310 is connected to a timer circuit 315 for setting a timer interrupt processing cycle for constantly monitoring the state of sensors and switches and a motor drive pulse transmission cycle via a bus. When the power is turned on, the CPU 310 transmits the frequency dividing data stored in the predetermined area of the ROM 312 to the timer circuit 315 via the data bus. The timer circuit 315 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 310 at each interrupt time. In response to this interrupt request, the CPU 310 executes monitoring of each sensor and transmission of drive pulses. For example, when the system clock of the CPU 310 is set to 6 MHz, the frequency division value of the timer circuit 315 is set to 1/256, and the data for frequency division of the ROM 312 is set to 44, the reference time for this interrupt is 256 × 44 ÷ 6 MHz = 1. 877 ms.

  Further, the CPU 310 stores a ROM 312 for storing various data such as a program for controlling each IC, lottery data used in the internal lottery of a winning combination, and a reel stop position, and for storing temporary data. A RAM 313 is connected. Other storage means may be used for these ROM 312 and RAM 313, and this is the same in the sub-control unit 400 described later. The CPU 310 is connected to an input interface 360 for receiving an external signal, and a start lever sensor 321, a stop button sensor 322, a medal insertion button sensor 323, a checkout button via the input interface 360 every interrupt time. The state of the sensor 324 and the medal payout sensor 326 is detected, and each sensor is monitored.

  The medal insertion sensor 320 is a sensor for detecting a medal inserted into the medal insertion slot 134. The start lever sensor 321 is a sensor for detecting the operation of the start lever 135. The stop button sensor 322 is a sensor for detecting which stop button is pressed when any one of the stop buttons 137 to 139 is pressed. The medal insertion button sensor 323 is a sensor for detecting which medal insertion button is pressed when one of the medal insertion buttons 130 and 131 is pressed. The settlement button sensor 324 is provided on the settlement button 132, and when the settlement button 132 is pressed once, the stored medals and the bet medals are settled and paid out. The medal payout sensor 326 is a sensor for detecting a payout medal.

  Further, an input interface 361 and output interfaces 370 and 371 are connected to the CPU 310 via the address decoding circuit 350 to the address bus. The CPU 310 exchanges signals with external devices via these interfaces. An index sensor 325 is connected to the input interface 361. The index sensor 325 is installed at a predetermined position on the mounting base of each of the reels 110 to 112, and becomes a high level every time the light shielding piece provided on the reels 110 to 112 passes through the index sensor 325. When detecting this signal, the CPU 310 determines that the reel has made one rotation, and resets the rotational position information of the reel to zero. The output interface 370 includes a reel motor driving unit 330 that controls a motor for driving the reel, and a motor for a hopper (a device for paying out medals accumulated in the bucket from the medal payout outlet 155, not shown). A hopper motor driving unit 331 for driving, a game lamp 340 (specifically, a winning line display lamp 120, a start lamp 121, a re-playing lamp 122, an announcement lamp 123, a medal insertion lamp 124, etc.) and 7 segments ( A SEG) display 341 (a payout number display 125, a game number display 126, a stored number display 127, etc.) is connected.

  A random number generation circuit 317 is connected to the CPU 310 via a data bus.

The random number generation circuit 317 is an increment counter capable of incrementing a value within a certain range based on a clock oscillated from the crystal oscillator 311 and the crystal oscillator 316 and outputting the count value to the CPU 310, which will be described later. Used for various lottery processes, including internal lottery for winning positions. An output interface 371 for transmitting a command to the sub control unit 400 is connected to the data bus of the CPU 310. Information communication between the main control unit 300 and the sub control unit 400 is a one-way communication, and the main control unit 300 transmits a command to the sub control unit 400. Cannot be sent.

  <Sub control unit>

  Next, the sub-control unit 400 of the slot machine 100 will be described with reference to FIG. FIG. 3 is a circuit block diagram of the sub-control unit 400.

  The sub-control unit 400 is an arithmetic processing unit that controls the entire sub-control unit 400 based on a main control command or the like transmitted from the main control unit 300, and the CPU 410 transmits and receives signals to and from each IC and each circuit. It has a data bus and an address bus for performing, and has a configuration described below. The clock correction circuit 414 is a circuit that corrects the clock oscillated from the crystal oscillator 411 and supplies the corrected clock to the CPU 410 as a system clock.

  A timer circuit 415 is connected to the CPU 410 via a bus. The CPU 410 transmits the frequency dividing data stored in the predetermined area of the ROM 412 to the timer circuit 415 via the data bus at a predetermined timing. The timer circuit 415 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 410 at each interrupt time. The CPU 410 controls each IC and each circuit based on the interrupt request timing.

  Further, the CPU 410 temporarily stores a ROM 412 in which commands and data for controlling the entire sub-control unit 400, lighting patterns of line display LEDs, data for controlling various indicators, and the like are stored. A RAM 413 for storage is connected via each bus.

  Further, an input / output interface 460 for transmitting and receiving external signals is connected to the CPU 410. The input / output interface 460 has a backlight 420 for illuminating the symbols of the reels 110 to 112 from the back, a front surface. A door sensor 421 for detecting opening / closing of the door 102 and a reset switch 422 for clearing data in the RAM 413 are connected.

  An input interface 461 for receiving a main control command from the main control unit 300 is connected to the CPU 410 via a data bus, and an effect process that excites the entire game based on the command received via the input interface 461. Etc. are executed. A sound source IC 480 is connected to the data bus and address bus of the CPU 410. The sound source IC 480 controls sound according to a command from the CPU 410. The sound source IC 480 is connected to a ROM 481 that stores sound data. The sound source IC 480 amplifies the sound data acquired from the ROM 481 by the amplifier 482 and outputs the sound data from the speaker 483. The CPU 410 is connected to an address decoding circuit 450 for selecting an external IC, similar to the main control unit 300, and the input interface for receiving a command from the main control unit 300 is connected to the address decoding circuit 450. 461, an input interface 471 for inputting a signal from the door / liquid crystal screen control unit 490, a clock IC 423, an output interface 472 for outputting a signal to the 7-segment display 440, and the like are connected.

  The CPU 410 can acquire the current time by connecting the clock IC 423. The 7-segment display 440 is provided inside the slot machine 100 so that, for example, predetermined information set in the sub-control unit 400 can be confirmed by an attendant of a game store or the like. Further, a demultiplexer 419 is connected to the output interface 470. The demultiplexer 419 distributes the signal transmitted from the output interface 470 to each display unit and the like. That is, the demultiplexer 419 receives the upper lamp 150, the side lamp 151, the center lamp 152, the waist lamp 153, the lower lamp 154, the reel panel lamp 128, the title panel lamp 170, the saucer lamp 156, according to the data received from the CPU 410. The outlet strobe 171 is controlled. The title panel lamp 170 is a lamp that illuminates the title panel 162, and the payout outlet strobe 171 is a strobe type lamp installed inside the payout opening. The CPU 410 performs signal transmission to the door / liquid crystal screen control unit 490 via the demultiplexer 419. The door / liquid crystal screen control unit 490 is a control unit that controls the liquid crystal display device 157 and the door 163.

  <Pattern arrangement>

  Next, the symbol arrangement applied to each of the reels 110 to 112 will be described with reference to FIG. This figure is a diagram in which the arrangement of symbols applied to each reel (left reel 110, middle reel 111, right reel 112) is developed in a plane.

  As shown in FIG. 4, each reel 110-112 has a plurality of types of symbols arranged in a predetermined number of frames (21 frames numbered 0-20 in the first embodiment). Also, numbers 0 to 20 shown at the left end of the figure are numbers indicating the arrangement positions of symbols on the reels 110 to 112. For example, in the first embodiment, the symbol “俵” is assigned to the number 0 frame of the left reel 110, the symbol “Replay” is assigned to the number 1 frame of the middle reel 111, and the number 1 frame of the right reel 112 is assigned to the number 1 frame. "Watermelon" design is arranged respectively.

  <Type of winning prize>

  Next, the types of winning combinations of the slot machine 100 will be described with reference to FIG.

  The slot machine 100 employs a winning combination described below for each gaming state. It should be noted that the type of winning combination in each gaming state is not limited to the winning combination shown in the first embodiment, and it goes without saying that it can be arbitrarily adopted. Among the winning combinations in the first embodiment, the big bonuses (BB1 to BB3), the regular bonus (RB), and the shift regular bonus (SRB) are used as a pattern for shifting to the bonus game, and the replay (replay) is a new one. The symbols that can be replayed without inserting medals are sometimes referred to as “acting roles” in distinction from the winning combinations, but the “winning combinations” according to the present invention include a big bonus and a regular bonus. , Shift regular bonus, and replay are included, and “winning” according to the present invention includes big bonus, regular bonus, shift regular bonus, and replay winning.

  <Normal game>

  FIG. 5A shows the types of winning combinations in a normal game, the corresponding winning symbol combinations, the number of medals to be paid out (payout), and symbol lottery data (when three medals are inserted, setting 6). It is.

  The symbol lottery data indicates the number of appearances of each winning combination in a predetermined number of games. The actual internal winning probability of each winning combination is a value obtained by dividing the numerical value of each symbol lottery data by the size of the range of random numbers acquired during the internal lottery of the winning combination (65536 in the first embodiment). The random number value is divided into several numerical ranges (winning probability data) in advance, and each winning combination or lose is associated with each numerical range. The symbol lottery data exists from setting 1 to setting 6 (only the symbol lottery data in setting 6 is shown in FIG. 5), and the staff of the game shop can arbitrarily select and set any of them. it can.

  There are big bonuses (BB1 to BB3), regular bonuses (RB), small roles (small roles 1 to 4), duplicate small roles, replay (replay), chances There is a role.

  “Big Bonus (BB1 to BB3)” is a special combination (operating combination) in which a big bonus game (BB game) as a special game is started by winning. In the case of Example 1, the corresponding winning symbol combinations are BB1 “White Seven-White Seven-White Seven”, BB2 “Red Seven-Red Seven-Red Seven”, and BB3 “Blue Seven-Blue Seven-Blue”. Seven ". In the first embodiment, the flag is carried over for BB1 to BB3. That is, when BB1 to BB3 are internally won, a winning flag indicating this is set (stored in a predetermined area of the RAM 313 of the main control unit 300), but even if BB1 to BB3 are not won in that game, The state where the winning flag is raised until winning is also carried over to the next game transition (the winning flag is maintained), and even after the next game, BB1 to BB3 are being internally won.

  The “regular bonus (RB)” is a special combination (operating combination) in which a regular bonus game (RB game) is started by winning. The corresponding winning symbol combination is “BAR-BAR-BAR” in the case of the first embodiment. In the first embodiment, flag carryover is performed for RB as well as BB1 to BB3 described above.

  The “small role (small role 1 to small role 4)” is a winning combination in which a predetermined number of medals are paid out by winning. In the case of the first embodiment, the corresponding winning symbol combinations are “Cherry-ANY-ANY” for the small part 1, “俵-俵-俵” for the small part 2, “Watermelon-Watermelon-Watermelon” for the small part 3, The small role 4 is “bell-bell-replay”. The number of payouts corresponding to each small combination is as shown in FIG. When the winning symbol combination is “Cherry-ANY-ANY”, the symbol of the left reel 110 may be “Cherry”, and the symbol of the middle reel 111 and the right reel 112 may be any symbol.

  The “overlapping small combination” is a winning combination formed by combining two or more types of combinations. In the first embodiment, the combination is composed of the above-described two types of small combination 2 and small combination 3. It is possible to win any one of the combination 2 and the small combination 3. Note that the “duplicate combination” according to the present invention is not limited to the “duplicate combination” according to the first embodiment, and may be configured by combining three or more types of combinations, for example.

  “Replay” is a winning combination (operating combination) that allows a game to be played without winning a medal in the next game by winning, and no medal is paid out. The corresponding winning symbol combination is “replay-replay-replay” in the case of the first embodiment.

  The “chance combination”, which will be described in detail later, is a special combination that can be won only when the winning combination of BB1 to BB3 and RB is carried out while the winner is carried over. In the case of Example 1, “chance-chance-chance”.

  <BB general game>

  FIG. 5B shows the types of winning combinations in the BB general game, the corresponding winning symbol combinations, the number of medals to be paid out (payout), and symbol lottery data (when 6 medals are inserted, setting 6). FIG.

  The special game winning combination in the first embodiment includes a small combination (small combination 1 to small combination 4), a duplicate small combination, a replay (replay), and a shift regular bonus (SRB).

  The “small role (small role 1 to small role 4)”, “overlapping small role”, and “replay” are the same as the above-described normal game. Note that for the small combination and the overlapping small combination, the number of medals paid out and the symbol lottery data may be different from those of the normal game.

The “shift regular bonus (SRB)” is a winning combination (operating combination) in which a shift regular bonus game (SRB game) which is a special game is started by winning. “SRB” according to the first embodiment has no corresponding winning symbol combination and is a winning combination triggered by the number of games, lottery, etc. For example, in the fifth, tenth, and 25th games in the BB game Each of them may win automatically. The opportunity for winning the “SRB” is not limited to this. For example, the winning combination may be configured when a predetermined winning symbol combination is prepared during the BB game. Note that the SRB has a much higher internal winning probability than the above-mentioned RB. That is, in the BB game, the player can obtain a larger profit by making it easy to win the SRB. Note that the SRB may carry over the flag as in the case of the BB.

  <RB (SRB) game>

  FIG. 5C shows the types of winning combinations in RB (SRB) games, the corresponding winning symbol combinations, the number of medals to be paid out (payout), and symbol lottery data (when one medal is inserted, setting 6). FIG.

  The winning combination of the RB (SRB) game in the first embodiment includes a small combination (small combination 1 to small combination 3), a duplicate small combination, and a replay (replay).

  The “small role (small role 1 to small role 3)”, “overlapping small role”, and “replay” are substantially the same as the above-described normal game, but only the payout of the small role 2 is different. Note that for the small combination and the overlapping small combination, the number of medals paid out and the symbol lottery data may be different from those of the normal game.

  <Type of gaming state>

  Next, the types of gaming state of the slot machine 100 will be described.

  The gaming state of the slot machine 100 is roughly divided into a normal game, a BB game, and an RB (SRB) game.

  Although the content of the BB game can be a plurality of types, in the first embodiment, it is possible to win an SRB during the BB game, and when this is won, the SRB game is started. In the first embodiment, the BB game ends when a predetermined number of medals is acquired (for example, when the number of medals acquired by winning a prize reaches 465). In addition, other conditions may be added as end conditions for the BB game. For example, when the SRB game is played a predetermined number of times (for example, when the SRB game is ended three times), the BB game is ended. May be. In this case, when the SRB game ends, the game returns to the BB general game, or the BB game ends (when the SRB is won at the 30th time of the BB general game and the SRB is started).

  There can be a plurality of types of RB (SRB) game contents. In the first embodiment, the game is played a predetermined number of times (12 times in the first embodiment), or the number of times the character is predetermined ( In the first embodiment, this is a game whose end condition is that any of the conditions of winning eight times) is established.

  <Main processing>

  Next, the main process of the main control unit 300 will be described with reference to FIG. FIG. 3 is a flowchart showing the flow of main processing of the main control unit 300.

  Basic control of the game is performed mainly by the Main CPU 310 of the main control unit 300, and the Main CPU 310 repeatedly executes the main processing of FIG.

  When power is turned on to the slot machine 100, first, various initialization processes are executed, and then a game start process (details will be described later) is performed in step S101 of the main process.

  In step S102, a valid pay line 114 is determined.

  In step S103, the random number generated by the random number generator 317 is acquired.

  In step S104, an internal lottery of a winning combination is performed using the random number acquired in step S103 and the winning combination lottery table stored in the ROM 312. As a result of the internal lottery, when any winning combination is won internally, a winning flag corresponding to the winning combination is established (internally turned ON). Further, a lottery result command is transmitted to the sub-control unit 400 to notify the result of the internal lottery. Note that the random number value acquired in step S103 may be used not only for winning combination internal lottery but also for lottery when selecting a reel stop control table described later.

  In step S105, rotation of all reels 110 to 112 is started by reel rotation start processing.

  In step S106, the reels 110 to 112 corresponding to the pressed stop buttons 137 to 139 are stopped by a reel stop control process (details will be described later).

  In step S107, the winning determination of the symbols stopped when the stop buttons 137 to 139 are pressed is performed. Here, it is determined that a winning combination has been won when a winning symbol combination corresponding to an internally winning winning combination or a winning combination with a flag carryover is arranged (displayed) on the activated winning line 114. . For example, if “Replay-Replay-Replay” is arranged on the validated winning line 114, it is determined that the player wins the replay. In addition, the flag corresponding to the winning combination won is reset. Then, a winning result command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the type of winning combination by receiving this winning result command.

  In step S107, a winning determination command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the end of the game by receiving this winning determination command.

  In step S108, a medal payout process is performed. In this medal payout process, if a winning combination with a payout is won, the number of medals corresponding to the winning combination is paid out.

  In step S109, game state update processing is performed. In this game state update process, control for updating the game state is performed. For example, at the time of replaying, a medal is automatically set for the next game, a BB prize or an SRB prize is awarded. In such a case, preparation is made so that the BB game or SRB game can be started from the next time, and in the final game, preparation is made so that the normal game can be started from the next time. Furthermore, even if BB or SRB is not won in the game during the internal winning of BB or SRB, the winning flag is carried over until winning, and BB or SRB is still in the internal winning after the next game.

  As described above, one game is completed, and thereafter, the main control unit 300 repeats the main process, and the game proceeds.

  <Game start processing>

  Next, the game start process (step S101) in the main process will be described with reference to FIG. In addition, the figure is a flowchart which shows the flow of a game start process.

  In step S201, a game start command is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the start of the game by receiving this game start command.

  In step S202, the prescribed number of medals is set. Here, the prescribed number means the maximum number of medals that can be bet in one game. The prescribed number depends on the game specifications of the slot machine 100, but is set to 3 for normal games and 1 for RB games, for example.

  In step S203, it is determined whether or not a replay is won in the previous game. If the player has won the replay, the process proceeds to step S204. If not, the process proceeds to step S205.

  In step S204, a predetermined number of medals are automatically bet (regardless of the player's medal insertion).

  In step S205, a flag indicating that the betting process is in progress is set and notified to the sub-control unit 400 by a command. The flag is stored in a predetermined storage area in the RAM 313.

  In step S206, it is determined whether or not the number of bets (the number of bets) has reached a specified number. If the number has reached a specified number, the process proceeds to step S207. If not, the process of step S206 is repeated, and the process waits until the bet number reaches the specified number.

  In step S207, it is determined whether or not the start lever 135 has been operated. If it has been operated, the process proceeds to step S208. If not, the process of step S207 is repeated, and the operation of the start lever 135 is awaited.

  In step S208, the flag indicating that the betting process is being performed is cleared, and a medal insertion command is transmitted to the sub-control unit 400. The sub-control unit 400 recognizes that the medal insertion is completed and the game is started by receiving this medal insertion command.

  <Reel stop control process>

  Next, the reel stop control process (step S106) in the main process will be described with reference to FIG. This figure is a flowchart showing the flow of the reel stop control process.

  In step S301, it is determined whether or not the reels 110 to 112 have been stopped (whether or not the stop buttons 137 to 139 have been pressed). If the reels 110 to 112 have been stopped, the process proceeds to step S302. If not, the process in step S301 is repeated, and a stop operation for the reels 110 to 112 is awaited.

  In step S302, for example, with reference to a stop position data selection table as shown in FIG. 8B, the current game state (during normal game, during BB general game, during RB (SRB), etc.) and the above step S104. Based on the information such as the internal lottery result, one of the reel stop control tables (for example, data tables BB1Ta, BB2Ta,..., RepTa, HazureTa in the figure) is selected. select.

  In the first embodiment, when a plurality of winning combinations are won internally, a table in which stop priorities for each winning combination are defined as shown in FIG. The reel stop control table corresponding to the winning combination with the highest priority is selected from the above. The priority in the first embodiment is the order of replay → BB / RB → small combination / overlapping small combination from the highest.

  In addition, when an internal winning is made for a duplicate small combination, a reel stop control table corresponding to a combination having the largest number of payout medals (payout) is selected from a plurality of combinations constituting the overlapping small combination. . In the first embodiment, since the payout of the small combination 2 constituting the overlapping small combination is 10 and the payout of the small combination 3 is 15, the reel stop control table corresponding to the small combination 3 having a high payout has priority. Selected.

  Returning to FIG. 8A, in step S303, table selection information is set based on the reel stop control table selected in step S302.

  In step S304, the reels 110 to 112 corresponding to the pressed stop buttons 137 to 139 are stopped based on the table selection information set in step S303. In step S304, based on detection of the stop buttons 137 to 139, reel stop control is performed to stop the reels 110 to 112 by moving them within “predetermined range” from the current positions of the reels 110 to 112. More specifically, a symbol within “predetermined range” is drawn into the active line and stopped (so-called pull-in control), or a symbol within “predetermined range” is kicked into the active line so as not to stop. (So-called kicking control) to stop the reels 110 to 112.

  In step S305, a stop position command including the table selection information set in step S303 is transmitted to the sub-control unit 400. The sub-control unit 400 grasps the stop positions of the reels 110 to 112 by receiving this stop position command.

  In step S306, it is determined whether all the reels 110 to 112 have stopped. Then, when all the reels 110 to 112 are stopped, the process is ended. Otherwise, the process proceeds to step S301, and the reel stop control process is continued.

  <Sub-control unit interrupt processing>

  Next, interrupt processing of the sub control unit 400 will be described with reference to FIG. This figure is a flowchart showing the flow of sub-control unit interrupt processing.

  The CPU 410 of the sub control unit 400 periodically executes the sub control unit interrupt process based on the timing of the interrupt request from the timer circuit 415.

  In step S401, it is determined whether a command is received from the main control unit 300 or not. If any command has been received, the process proceeds to step S402. If no command has been received, command reception is waited for.

  In step S402, the command received from the main control unit 300 is stored in a predetermined storage area of the RAM 413, and the process ends.

  <Sub control section main processing>

  Next, the main process of the sub-control unit 400 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the sub-control unit 400.

  In step S501, the command from the main control unit 300 received in the sub-control unit interrupt process is acquired and analyzed.

  In step S502, it is determined whether the received command is a medal insertion command. If it is a medal insertion command, the process proceeds to step S503, where the management process 1 (details will be described later) is performed. Otherwise, the process proceeds to step S504.

  In step S504, it is determined whether the received command is an internal lottery result command. And if it is an internal lottery result command, it will progress to step S505 and will perform an internal lottery alerting | reporting process (details are mentioned later), and if that is not right, it will progress to step S506.

  In step S506, it is determined whether the received command is a reel stop position information command. And if it is a reel stop position information command, it will progress to step S507 and will perform an information selection process (it mentions later for details), and if that is not right, it will progress to step S508.

  In step S508, it is determined whether the received command is a winning result command. If it is a winning result command, the process proceeds to step S509 to perform a winning effect process, and if not, the process proceeds to step S510.

  In step S509, a winning effect process is performed. In this winning effect process, the effect is performed in a notification mode corresponding to the lottery result. It should be noted that the “production” according to the present invention refers to a production (lottery result) that is advantageous to the player, an anticipation effect that suggests a transition control to an advantageous gaming state, and the like. Examples of means for performing such effects include outputting video from the liquid crystal display device 157, driving the device for effects, lighting various decorative lamps, outputting audio from the speaker 483, and the like. In addition, the lottery result notification may be one that suggests the lottery result visually or auditorily by outputting video, outputting sound, turning on the light emitting means, or moving the decorative body.

  In step S510, it is determined whether or not the received command is a winning determination command, that is, whether or not the game has ended. If the game is over, the process proceeds to step S511 to perform management process 2 (details will be described later), and if not, the process proceeds to step S512.

  In step S512, after other processing is performed, the processing ends.

  The SubCPU 410 of the sub-control unit 400 repeatedly executes the above processing unless it detects a power failure or the like.

  <Management processing 1 and 2>

  Next, the management process 1 (step S503) and the management process 2 (step S511) in the sub-control unit main process will be described with reference to FIG. 2A is a flowchart showing the flow of the management process 1, and FIG. 2B is a flowchart showing the flow of the management process 2.

  In step S601 of the management process 1, after adding one medal insertion counter, the process ends.

  On the other hand, in step S701 of the management process 2, the medal insertion counter is cleared to 0, and then the process ends. In the first embodiment, the medal insertion counter is cleared to 0 for each game, but the present invention is not limited to this. For example, a medal is performed over a plurality of games. The addition of the insertion counter may be continued, and it may be configured to determine whether or not to make a small role notification for each of a plurality of games. With this configuration, it is not necessary to clear the medal insertion counter for each game, and the processing can be simplified.

  <Internal lottery notification process>

  Next, the internal lottery notification process (step S505) in the sub-control unit main process will be described with reference to FIG. This figure is a flowchart showing the flow of the internal lottery notification process.

  In step S801, it is determined whether the bonus is won internally. If the bonus is won internally, the process proceeds to step S807, and if not, the process proceeds to step S802.

  In step S802, it is determined whether a notification flag is set. If the notification flag is set, the process proceeds to step S803. If not, the process proceeds to step S804.

  In step S803, the internal lottery result is notified based on the internal lottery result acquired from the main control unit 300. The notification mode will be described later.

  In step S804, a notification lottery is performed.

  In step S805, it is determined whether or not the notification lottery in step S804 has been won. If the notification lottery is won, the process proceeds to step S806, and if not, the process ends.

  In step S806, a winning flag indicating that the notification lottery is won is set, and the process proceeds to step S808.

  In step S807, a bonus winning flag indicating that the bonus is internally won is set, and the process proceeds to step S808.

  In step S808, notification flag setting processing (details will be described later) is performed.

  <Notification flag setting process>

  Next, the notification flag setting process (step S808) in the internal lottery notification process will be described with reference to FIG. In addition, the figure is a flowchart which shows the flow of a notification flag setting process.

  In step S901, it is determined whether or not a bonus winning flag is set, that is, whether or not the bonus is internally won. If the bonus is won internally, the process proceeds to step S902; otherwise, the process proceeds to step S903.

  In step S902, after bonus type determination is performed, the process proceeds to step S905. In this bonus type determination, it is determined which of the bonuses BB1 to BB3 has been won internally.

  In step S903, it is determined whether or not a winning flag is set, that is, whether or not a notification lottery is won. If the notification lottery is won, the process proceeds to step S904, and if not, the process ends.

  In step S904, the notification flag is set and the process is terminated.

  In step S905, as a result of the bonus type determination in step S902, it is determined whether or not BB1 is internally won. If BB1 is won internally, the process proceeds to step S906, and if not, the process ends.

  In step S906, a special notification flag indicating that BB1 is internally won is set, and the process ends.

  <Notification selection process>

  Next, the notification selection process (step S507) in the sub-control unit main process will be described with reference to FIG. This figure is a flowchart showing the flow of notification selection processing.

  In step S1001, it is determined whether a notification flag is set. If the notification flag is set, the process proceeds to step S1003. Otherwise, the process proceeds to step S1002.

  In step S1002, it is determined whether a bonus winning flag is set. If the bonus winning flag is set, the process proceeds to step S1003.

  In step S1003, a special notification process (details will be described later) is performed, and the process ends.

  In step S1004, a normal notification process (details will be described later) is performed, and the process ends.

  <Special notification process>

  Next, the special notification process (step S1003) in the notification flag setting process will be described with reference to FIG. In addition, the figure is a flowchart which shows the flow of a special alerting | reporting process.

  In step S1101, stop position information of the reels 110 to 112 is acquired based on the reel stop position information command from the main control unit 300.

  In step S1102, it is determined whether or not a winning combination is won. If the winning combination has been won, in step S1103, information on the number of payouts corresponding to the winning combination with the largest number of payout medals out of a plurality of winning roles constituting the overlapping winning combination (the expected payout number). Information) is set.

  In step S1104, it is determined whether or not a special notification flag is set, that is, whether or not BB1 is internally won. If BB1 is won internally, the process proceeds to step S1111, and if not set, the process proceeds to step S1105.

  As described above, the special notification process (notification means according to the present invention) is an internal winning combination of a plurality of types of bonus combinations (BB1 to BB3 in the first embodiment) for a specific bonus combination (BB1 in the first embodiment). If the small role notification is made when the player is playing, the player can obtain a special benefit of small role notification on the condition that a specific bonus combination is won internally, and enhance the player's interest be able to.

  In step S1105, the notification period is determined by lottery.

  In step S1106, the notification period determined by the lottery in step S1105 is set in the notification counter.

  In step S1107, the number of medals inserted is confirmed.

  In step S1108, the number of medals to be paid out is calculated.

  In step S1109, it is determined whether or not the medal insertion number confirmed in step S1107 is smaller than the medal payout planned number calculated in step S1108. If the number of medals inserted is smaller than the number of medals to be paid out, the process proceeds to step S1110. Otherwise, the process proceeds to step S1113.

  In step S1110, it is determined whether or not there is a symbol corresponding to the winning combination in the stop position. If there is a symbol corresponding to the internal winning combination, the process proceeds to step S1111. Otherwise, the process proceeds to step S1113.

  In step S1111, the type of the small winning combination is notified.

  In step S1112, the notification counter is checked, and in step S1113, it is determined whether or not the notification period has ended based on the value of the notification counter. If the notification period has ended, the process proceeds to step S1114. If the notification period has not ended, the process ends. In the first embodiment, whether or not notification is performed is determined based on whether or not the notification period has elapsed. However, the present invention is not limited to this, and for example, a notification lottery is performed. You may comprise so that it may alert | report when winning.

  In step S1114, the notification flag indicating that the notification period has elapsed is cleared, and the process ends.

  In the special notification process in the first embodiment, it is determined whether or not a duplicate small combination is won in step S1102, and whether or not a special notification flag is set in step S1104 (inside a specific bonus combination). In addition, in step S1110, whether or not there is a symbol corresponding to the internal winning at the stop position of the reels 110 to 112 is determined. It is not limited, and all of these determinations may not be performed, and any one or two of these determinations may be performed.

  <Normal notification processing>

  Next, the normal notification process (step S1004) in the notification flag setting process will be described with reference to FIG. In addition, the figure is a flowchart which shows the flow of a normal alerting | reporting process.

  In step S1201, the type of the small combination won internally is notified.

  In step S1202, the winning flag is deleted, and the process ends.

  In the normal notification process, as in the special notification process, it is determined whether or not there is a symbol corresponding to the internal winning at the stop position of the reels 110 to 112. Only when there is a symbol, the small step S1201 is performed. You may comprise so that a role notification may be performed.

  Next, the notification process (special notification process and normal notification process) in the sub-control unit 400 will be described more specifically with reference to the drawings.

  (1) When the small role 4 is won internally during the internal winning of the bonus (BB2).

  In the slot machine 100 according to the first embodiment, BB2 is being internally selected, but the winning symbol combination (red seven-red seven-red seven) corresponding to BB2 could not be displayed on the symbol display window 113. In this case, a screen that suggests confirmation of the bonus as shown in FIG. 18A is displayed on the liquid crystal display device 163. In this state, consider a case where the start lever 135 is operated and the small combination 4 is won internally by an internal lottery.

  First, the sub-control unit 400 grasps the winning combination (BB2 and small combination 4 in this example) by the internal lottery result command received from the main control unit 300.

  Next, in step S801 of the internal lottery notification process (FIG. 13 above), it is determined that a bonus internal winning is being performed, and a bonus winning flag is set in step S807.

  Then, it is determined that the bonus winning flag is set in step S1002 of the notification selection process (FIG. 15 above), and the special notification process (FIG. 16 above) is executed in step S1003.

  In step S1109 of the special notification process, the number of medals inserted and the number of medals to be paid out are compared. In this example, the number of inserted medals is three, which is a prescribed number, while the planned number of medals to be paid out is one of the number of payouts corresponding to the small role 4. Accordingly, the number of medals inserted (3)> the planned number of medals to be paid out (1), and if the winning symbol combination corresponding to the small role 4 is aligned in the symbol display window 113, the number of medals to be paid out for the player ( 1)-number of inserted medals (3) = 2 losses. Therefore, in the slot machine 100 according to the first embodiment, when the number of medals to be paid out is smaller than the number of medals inserted, “7” is aligned on the liquid crystal display device 163 as shown in FIG. ”Is displayed, and the player is notified that the winning symbol combination corresponding to the bonus (BB2) is aligned in the symbol display window 113.

  (2) When small role 3 is won internally during bonus (BB2) internal winning.

  Next, consider a case where the small role 3 is internally won during the internal winning of the bonus (BB2).

  In this example, the number of inserted medals is a prescribed number of 3, whereas the planned number of medals to be paid out is 15 of the number of payouts corresponding to the small role 3. Therefore, if the number of medals inserted (3) <the number of medals to be paid out (15), and the winning symbol combination (watermelon-watermelon-watermelon) corresponding to the small role 3 is aligned in the symbol display window 113, the player will see The number of medals to be paid out (15) -the number of medals inserted (3) = 12. Therefore, in the slot machine 100 according to the first embodiment, when the planned medal payout number is larger than the medal insertion number, as shown in FIG. 18B, the liquid crystal display device 163 displays “watermelon (in the drawing). ”Are displayed, and the player is informed so that the winning symbol combination corresponding to the small role 3 is aligned in the symbol display window 113 (step S1111 of the special notification process).

  As described above, the slot machine 100 according to the first embodiment has a plurality of reels 110 to 112 with a plurality of types of symbols, bonus combinations (BB1 to BB3 and RB in the first embodiment), and different payouts. A lottery is performed to determine which of the plurality of types of small roles (small portion 1 to small portion 4 in the first embodiment) and a plurality of types of roles including at least a winning combination are won internally. In addition, a lottery means (in the first embodiment, an internal lottery process of the main control unit 300) that performs a lottery process that establishes a winning flag corresponding to an internal winning combination, and a notification manner corresponding to a lottery result by the lottery process are performed. The reels 110 to 112 are moved within a predetermined range based on the operation of the notification means (the special notification process of the sub-control unit 400 in the first embodiment) and the stop means (the stop buttons 137 to 139 in the first embodiment). And a reel stop control means that can be stopped (in this embodiment, the reel stop control process of the main control unit 300), and is displayed on the symbol display window 113 by the reels 110 to 112 when stopped. A game machine in which a combination is established when the combination of symbols is a combination of symbols determined in advance corresponding to the winning combination (in this embodiment, the combination of symbols shown in FIG. 5 above), The informing means further selects at least one of a plurality of kinds of small roles (small role 2 in the example of FIG. 18 (b) above) during the internal winning of the bonus combination. (In the example of FIG. 18 (b) above, the amount of game media to be paid out as the payout for the small winning combination internally (the number of medals to be paid out) is the internal winning of the small combination. Game media used in the game at the time (In the case of FIG. 18 (b), the watermelon symbol corresponding to the small combination 2 is displayed) corresponding to the small winning combination in the inside (in the case of FIG. 18B) is small. Since the role notification is performed, the player can advance the game while grasping useful information related to the progress of the game, and the player's intention to operate can be reflected in the game by performing an operation based on the useful information. In addition, the player is less likely to feel frustrated or bothered when the game progresses.

  Moreover, in the conventional gaming machine described in Patent Document 1, the presence or absence of the small role is simply determined by lottery regardless of the dividend to the player (for example, the amount of game media paid out). The player who operated according to the small role notification may suffer disadvantages, but in the gaming machine according to the present invention, when the payout of the small winning combination internally meets a predetermined condition (internal winning) If the formation of a small role is advantageous to the player), it is possible to provide only useful information to the player, and the player who operates according to the notification of the small role is disadvantageous. There is no risk of suffering.

  In other words, in the gaming machine according to the present invention, when at least one of a plurality of kinds of small roles is won internally during the internal winning of the bonus combination, the game medium to be paid out as a payout of the small winning combination internally won Based on the relationship between the amount paid out and the amount of game media used in the game at the time of the internal winning of the small role, in a notification manner that suggests the lottery result of the internal winning so as to benefit the player It is a game stand characterized by.

  In particular, the notifying means according to the first embodiment has a game medium payout amount (scheduled number of medals) to be paid out as a payout for a small role that is internally won (a winning flag is established). Since the small role notification is made when the usage amount of the game media used in the game (the number of inserted medals) is larger, the player can easily make more game media by performing an operation according to the small role notification. Can be earned.

  Further, the slot machine 100 according to the first embodiment includes at least a plurality of reels 110 to 112 on which a plurality of types of symbols are provided, a bonus combination, a plurality of types of small combinations in which different payouts are predetermined, and a lose. A lottery means for performing lottery processing for establishing a winning flag corresponding to the internal winning combination among lots of types and determining whether or not the internal winning combination is won, and the lottery result and game by this lottery processing Based on the stop position table in which the stop positions of the reels 110 to 113 are determined corresponding to the state (in the first embodiment, the data table shown in FIG. 8B) and the operation of the stop means, Reel stop position determination means (reel stop control processing in the first embodiment) for determining the stop positions of the reels 110 to 112 with reference to the table, and the reels 110 to 112 within a predetermined range If the bonus combination is won internally and the symbol combination corresponding to the bonus combination won is not displayed In addition, carry-over means to carry over the winning flag corresponding to the bonus combination after the next game and a notice lottery to determine whether or not to notify the player of the lottery result by the lottery process, and when winning this notice lottery, internal winning A lottery result notifying means (in the first embodiment, winning effect processing) for notifying in a notification manner corresponding to the winning flag and notifying a bonus that the winning flag corresponding to the bonus combination has been established is configured. The combination of symbols displayed (in the symbol display window 113) by the reels 110 to 112 at the time of stop is a symbol of a predetermined symbol corresponding to the winning combination internally. A winning table corresponding to a bonus combination is carried over by means of carryover, and a winning flag corresponding to a small combination by means of a lottery means during carryover of the bonus combination. If the symbol is established, the reel stop position determining means reduces the symbol corresponding to the bonus combination when the symbol corresponding to the bonus combination and the symbol corresponding to the small combination are included within the predetermined range. Decide the stop position to stop in preference to the symbol corresponding to the combination, or if there is no symbol corresponding to the bonus combination within the predetermined range, there is a symbol corresponding to the small role, corresponding to the small role The stop position for stopping the symbol to be determined is determined, and the lottery result notifying means continuously performs the bonus notification while the bonus combination winning flag is carried over, and the payout of the small combination for which the winning flag is established is predetermined. When the conditions are met, there is a carry-over notification means that notifies the small role that the small role has been won internally, so that the player can advance the game while grasping useful information regarding the progress of the game In addition, the player can reflect his / her intention to operate the game by performing an operation based on useful information (a small role can be established by an operation in accordance with the small role notification), and the player However, there is little feeling of irritation and annoyance as the game progresses.

  Note that the notification mode by the slot machine of the present invention is not limited to the notification mode shown in FIG. 18B. For example, as shown in FIG. / Watermelon (watermelon picture in the figure) will be displayed. "To the player, either the winning symbol combination corresponding to the bonus (BB2) or the winning symbol combination corresponding to the small role 3 It may be informed that such a combination can be aligned with the symbol display window 113.

  In this manner, the bonus notification and the small combination notification are performed, and the combination of symbols corresponding to either the small combination or the bonus combination can be aligned (can be displayed) in the symbol display window 113. The player can aim for either a small role or a bonus role according to his / her preference. For example, a player who wants to quickly advance a game with a bonus pattern is given a bonus role. A player who wants to earn a little profit can aim for a small role.

  Although not shown, by alternately displaying “7” and “Watermelon” on the liquid crystal display device 163, either a winning symbol combination corresponding to the bonus (BB2) or a winning symbol combination corresponding to the small role 3 is selected. Even if it is informed that such a combination can be arranged in the symbol display window 113, the same effect can be obtained. Also, when the bonus notification is performed in the notification mode corresponding to the internally winning bonus combination, the bonus notification is once ended and the small combination notification is made, and the internal winning combination (the winning flag is established) is established. In such a case, the bonus notification once ended may be performed again. In this case, the player may aim for a symbol according to the content of the notification, and the game medium can be efficiently used within a limited number of games. In addition to being able to win, the game can easily proceed. Further, in FIG. 18B and FIG. 19A, “watermelon” is represented by a picture, but any notification mode may be used so long as the player can grasp the winning symbol combination corresponding to the winning combination. "Watermelon" may be represented by letters.

  (3) When a duplicate small role is won internally during bonus (BB2) internal winning.

  Next, consider a case where a duplicate small combination is won internally during the bonus (BB2) internal winning.

  In this example, it is determined in step S1102 of the special notification process that the internal winning combination is given to the duplicate small combination, and in step S1103, among the multiple combinations (small combination 2 and small combination 3 in the first embodiment). The stop control information corresponding to the combination with the largest number of medals paid out is set. In this example, since the payout number of medals at the time of winning a small role 2 is 10, and the payout number of medals at the time of winning a small role 3 is 15, stop control information corresponding to the small role 3 is set.

  Thereafter, the same processing as in the above (2) is performed, and as shown in FIG. 19B, the liquid crystal display device 163 displays “Watermelon (watermelon picture in the figure) can be aligned.” The winning symbol combination corresponding to the small role 3 is notified to the user so that the symbol display window 113 is aligned.

  In this way, when a double combination (in this example, a duplicate small combination) is won internally by the lottery means, among a plurality of small combinations (in this example, small combination 2 and small combination 3), the most payout The player is informed that a combination of symbols (in this example, “watermelon-watermelon-watermelon”) corresponding to a small role (in this example, small role 3) having a large amount of money (a lot of game media payout) can be prepared. Thus, the player can easily grasp the most profitable role.

  Note that the notification mode by the slot machine of the present invention is not limited to the notification mode shown in FIG. 19B. For example, as shown in FIG. (The picture of a frog in the figure) / Watermelon (the picture of a watermelon in the figure) is displayed. ”And a winning symbol combination corresponding to the small role 2 (俵-俵-俵) is displayed to the player. Then, it may be notified that any of the winning symbol combinations (watermelon-watermelon-watermelon) corresponding to the small combination 3 can be arranged in the symbol display window 113. As described above, when a duplicate combination (in this example, a duplicate combination) is elected internally, it is possible to align the small combinations (in this example, small combination 2 and small combination 3) that constitute the internal combination. Is notified to the player, the player can easily grasp the role that can be aimed. Also, in this case, if the watermelon picture showing the small role 3 with a large number of medals paid out is displayed larger than the picture of the small character showing the small role 2 with a small number of medals paid out, then the player can It can be easily understood that it is more profitable to arrange watermelon pictures.

  Furthermore, in the case of a combination of symbols corresponding to small roles (in this example, “俵-俵-俵” and “watermelon-watermelon-watermelon”), when the operation of the stop buttons 137 to 139 meets a predetermined operation condition ( For example, it may be possible to display on the reels 110 to 112 at the time of stoppage only when the pressing order of the stop buttons 137 to 139 matches a predetermined pressing order).

  (4) During the internal winning of the bonus (BB2), the small role 3 is won internally, and the winning symbol “7” corresponding to the bonus is stopped on the left reel 110, and the winning symbol corresponding to the small role 3 is displayed. “Watermelon” is not stopped.

  When the screen suggesting the confirmation of the bonus (BB2) as shown in FIG. 20 (a) is displayed on the liquid crystal display device 163, the start lever 135 is operated, and an internal lottery 43 is won by internal lottery. Consider the case where the left reel 110 is stopped by the stop button 137.

  In this example, in step S1110 of the special notification process, there is a symbol corresponding to the winning combination in the reel (in this example, the left reel 110) (in this example, the winning symbol “7” corresponding to the bonus) corresponding to the winning combination. It is determined.

  Then, as shown in FIG. 20A, “Let's align 7” is displayed on the liquid crystal display device 163, and the winning symbol combination corresponding to the bonus (BB2) is displayed in the symbol display window 113 to the player. Notification is made so that they are aligned (step S1111 of the special notification process).

  (5) During the internal winning of the bonus (BB2), the small role 3 is won internally, and the winning symbol “watermelon” corresponding to the small role 3 is stopped on the left reel 110, and the winning symbol corresponding to the bonus is displayed. “7” is not stopped.

  In this example, in step S1110 of the special notification process, the symbol corresponding to the winning combination internally at the stop position of the reel (in this example, the left reel 110) (in this example, the winning symbol “watermelon” corresponding to the small role 3). It is determined that there is.

  Then, as shown in FIG. 20 (b), the liquid crystal display device 163 displays "Watermelon (in the figure, watermelon picture)" and a winning symbol corresponding to the small role 3 for the player. Notification is made so that the combination is aligned with the symbol display window 113 (step S1111 of the special notification process).

  In this way, the special notification process (the carry-over notification means according to the present invention) establishes the winning flag corresponding to the small role by the internal lottery process (the lottery means according to the present invention), and the reel stop control process (according to the present invention). In the state where at least one of the plurality of reels 110 to 112 is stopped by this reel stop control means) (in this example, the left reel 110 is stopped), the reel at the time of stopping (in this example, the left reel) 110), the symbol corresponding to the bonus combination (in this example, “7”) is displayed (in the symbol display window 113), and the symbol corresponding to the small combination for which the winning flag is established (in this example, “watermelon”). Is not displayed (in the symbol display window 113), it is informed that the symbol combinations corresponding to the bonus combination can be aligned (in the example of FIG. 20A, the liquid crystal display If the symbol corresponding to the small combination for which the winning flag is established is displayed and the symbol corresponding to the bonus combination is not displayed by the reel at the time of stoppage. Is notified that the combination of symbols corresponding to the winning combination for which the winning flag is established (in the example of FIG. 20 (b) above, the liquid crystal display device 163 displays “watermelon (watermelon picture in the figure)). ”Is displayed), the player can know the combinations of symbols that can be aligned according to the state of the reels that have been stopped. Operation can be eliminated, and the symbol can be efficiently aimed at within a limited number of games.

  In FIGS. 20A and 20B, the case where the left reel 110 is stopped is given as an example. However, the present invention is not limited to this. For example, only the middle reel 111 is stopped. The same notification can be performed even when only the right reel 112 is stopped.

  Although not shown, the “game table” according to the present invention further includes effect control means for controlling a special effect that suggests to the player that the winning flag for the bonus combination has been established. The special effects controlled by the means are continuously performed from the game in which the winning flag corresponding to the bonus combination is established by the lottery means until the combination of symbols corresponding to the bonus combination in which the winning flag is established is displayed, When the winning flag corresponding to the loss is established by the lottery means, the fact that the combination of symbols corresponding to the bonus combination can be prepared is notified, and when the winning flag corresponding to the small part is established by the lottery means, You may alert | report that the combination of the symbol corresponding to the small combination in which the flag was materialized can be prepared. In this case, it is possible to enhance the player's interest by special effects, and also, since the small role can be notified even during the special notification, the player can acquire a lot of game media. . If the winning flag corresponding to the bonus combination is not established by the lottery process in the lottery means, it is suggested to the player that the bonus combination winning flag is established in the same or almost the same manner as the special effect. By controlling the expectation effect by winning a predetermined effect execution lottery, the expectation effect (so-called gusset display) is made even during normal times, so that the player can have a sense of expectation for establishing a bonus, Gameability can be improved.

  In addition, as shown in FIG. 21, the “game table” according to the present invention starts from a game (fourth game in this example) in which a winning combination (bonus flag) of a bonus combination (BB1 to BB3 in this example) is established. The game state is changed from the normal game state until the elapse of a predetermined period (in this example, a period of 10 games from 4 to 13), and the winning probability of the re-playing combination of the lottery data used in this normal game state Transition to a re-playing high probability state (so-called replay time) in which a lottery is performed using re-playing role high-probability lottery data set with a winning probability (32768/65536 in this example) higher than (8980/65536 in this example) You may further provide the game state transfer means to make it.

  Then, the “reel stop position determining means” according to the present invention, when the winning flag corresponding to the bonus combination is carried over by the carryover means, and when the winning flag corresponding to the replaying combination is established by the lottery means, The stop positions of the reels 110 to 112 are determined so that a combination of symbols corresponding to “(Replay-Replay-Replay” in the first embodiment) is displayed, and the “production control means” according to the present invention is shown in FIG. As shown in FIG. 4, in the re-playing high probability state, a special effect (in this example, “Bonus confirmed” is displayed on the liquid crystal display device 157) is provided to suggest to the player that the bonus combination has been won internally. When the winning flag corresponding to the small role is established by the lottery means, the “carry-over notification means” notifies the player that the combination of symbols corresponding to the small role is prepared ( In the example of FIG. 21, a game in which an internal winning combination is notified by displaying an image in which the hawk catches the symbol “俵” corresponding to the small role 2 and the replay high probability state ends (the example of FIG. 21 above). In the 14th game), the player is notified that the combination of symbols corresponding to the bonus combination for which the winning flag has been carried over by the carryover means can be prepared (in FIG. 22, the bonus symbol “7” corresponding to the bonus combination). ), The player can obtain the benefit that the game medium consumption can be greatly suppressed by the transition to the replay probability state, and the internal winning combination can be easily performed in the replay probability state. Can be grasped, and further profits can be obtained by establishing an internal winning combination.

  A special effect (notification of bonus confirmation) may be always performed, or a lottery for notification may be performed, and a bonus confirmation may be notified only when the lottery is won. Further, if the notification of the liquid crystal display device 157 as shown in FIG. 22 is switched in conjunction with the opening and closing of the door 163, the player's interest can be further attracted and the player's interest can be enhanced. Furthermore, there is little possibility that the player will miss various notifications.

  Further, as shown in FIG. 23, the “reel stop position determining means” according to the present invention carries a winning flag corresponding to a bonus combination (BB2 in this example) by the carryover means, and a specific small combination by the lottery means. When the winning flag corresponding to (small role 2 in this example) is established, a combination of symbols corresponding to the bonus combination whose winning flag is carried over (in this example, “red seven-red seven-red seven”), Stop positions of the reels 110 to 112 so that a combination of symbols (in this example, “俵-俵-俵”) corresponding to the specific small combination for which the winning flag is established is displayed simultaneously (in the symbol display window 113). Can be determined, the symbol display window 113 displays a bonus combination which is an operating combination without paying out game media, but the player can play a game by establishing a specific small combination. Media payment It can receive, it is possible to create a "working role with a payout" in a pseudo manner. Only the winning line on which the bonus combination is displayed may be controlled to be lit or blinked by a line display LED or the like, and notification that makes one stand out may be performed.

  Furthermore, the “reel stop control means” according to the present invention has a special winning flag corresponding to the bonus combination carried over, internal winning in losing, and no payout within a predetermined range (no payout of game media). When there is a symbol (for example, the symbol of “chance” shown in FIG. 4 above), a stop position for stopping the reels 110 to 112 is determined so that this special symbol is displayed (in the symbol display window 113). The “notification means” according to the present invention is a special symbol combination (for example, “chance-chance-chance” shown in FIG. 5A) by the reels 110 to 112 when stopped. Is displayed on the symbol display window 113, if the small role notification is made in the next game or later, the player can make a small combination notification by aligning a special symbol combination by his / her own operation. Can benefit referred, it is possible to further enhance the interest of the player.

  The gaming machine according to the present invention is not limited to the structure of the slot machine according to the above embodiment. Therefore, for example, in the above embodiment, an example of a slot machine using medals (coins) as a game medium has been shown, but the present invention is not limited to this, and for example, a game ball (for example, a pachinko ball) The present invention can also be applied to a slot machine (so-called parrot) using a game medium.

  The present invention can be applied to game machines represented by slot machines and game machines (such as pachinko machines).

1 is an external perspective view of a slot machine according to Embodiment 1 of the present invention. Circuit block diagram of main controller in the slot machine Circuit block diagram of sub-control unit in the slot machine A diagram showing the pattern arrangement applied to each reel in the same slot machine in a flat development In the case of normal game (a), the case of BB general game (b), the case of RB (SRB) game (c), the type of winning combination, the combination of symbols corresponding to the winning combination, and the dividend (the number of medals to be paid out) ) And lottery data Flowchart showing main processing in the slot machine Flow chart showing game start processing in the slot machine (A) A flowchart showing a reel stop control process in the slot machine, (b) a view showing an example of a stop position data selection table in the slot machine. The figure which showed an example of the table in which the stop priority according to the winning combination in the slot machine was prescribed Flowchart showing sub-control unit interrupt processing in the slot machine Flow chart showing the sub-control unit main process in the slot machine (A) Flow chart showing management process 1 in the slot machine, (b) Flow chart showing management process 2 in the slot machine Flow chart showing internal lottery notification processing in the slot machine Flowchart showing notification flag setting processing in the slot machine Flowchart showing notification selection processing in the slot machine Flowchart showing special notification processing in the slot machine Flowchart showing normal notification processing in the slot machine (A) The figure which showed an example of the alerting | reporting mode in case the small combination 4 was won internally during the bonus internal winning, (b) An example of the alerting mode in the case of the small winning combination 3 being won internally during the bonus internal winning Illustration shown (A) The figure which showed the other example of the alerting | reporting mode in case the small combination 3 was won internally during the bonus internal winning, (b) The notification mode in the case where the duplicate small winning was internal winning during the bonus internal winning The figure which showed an example, (c) The figure which showed the other example of the alerting | reporting aspect in case a duplication small part wins an internal winning during the internal winning of a bonus (A) During the internal winning of the bonus, the small role 3 is won internally, and the winning symbol “7” corresponding to the bonus is stopped on the left reel, and the winning symbol “watermelon” corresponding to the small role 3 is The figure which showed an example of the alerting | reporting aspect when not stopped, (b) "Watermelon" of the winning symbol corresponding to the small combination 3 on the left reel, and the small combination 3 is internal winning during the bonus internal winning Is a diagram showing an example of a notification mode when “7” of the winning symbol corresponding to the bonus is not stopped Timing chart showing timing of notification mode change in replay high probability state The figure which showed an example of the change of the alerting | reporting aspect in a replay high probability state A diagram showing an example in which a combination of symbols corresponding to a bonus combination and a combination of symbols corresponding to a specific small combination are simultaneously displayed in the symbol display window

Explanation of symbols

DESCRIPTION OF SYMBOLS 100 ... Slot machine 110, 111, 112 ... Reel 113 ... Symbol display window 135 ... Start lever 137, 138, 139 ... Stop button 300 ... Main control part 400 ... Sub control part

Claims (2)

  1. Multiple reels with multiple types of designs,
    A bonus combination, multiple types of small roles for which different payouts are determined in advance, and multiple types of combinations including at least losers, which lots are selected for internal winning and corresponding to the internal winning combination Lottery means for performing a lottery process for establishing a winning flag to be established;
    A stop position table in which stop positions of the reels are determined corresponding to the lottery result and the gaming state by the lottery process;
    Reel stop position determining means for determining the stop position of the reel by referring to the stop position table based on the operation of the stop means;
    Reel stop control means for moving the reel within a predetermined range and stopping the reel at the stop position determined by the reel stop position determination means;
    A carry-over means for carrying over the winning flag corresponding to the bonus combination after the next game when the bonus combination is won internally and a combination of symbols corresponding to the bonus combination won is not displayed.
    The lottery result by the lottery processing is notified to the player whether or not to notify the player, and when the notification lottery is won, the information is notified in a notification manner corresponding to the internal winning flag, and the bonus combination Lottery result notifying means for notifying a bonus that the corresponding winning flag has been established,
    The lottery means can establish a winning flag corresponding to a simultaneous winning small combination in which the plural types of small combinations are simultaneously winning,
    A game stand in which the combination is established when the combination of symbols displayed by the reel at the time of stoppage is a combination of symbols predetermined corresponding to the internal winning combination,
    The winning flag corresponding to the bonus combination is carried over by the carryover means, and the winning flag corresponding to the small combination by the lottery means corresponds to the simultaneous winning small combination during the carryover of the bonus combination winning flag. If the winning flag is established,
    When the symbol corresponding to the bonus combination and the symbol corresponding to the small combination are included within the predetermined range, the reel stop position determination means determines the symbol corresponding to the bonus combination as the symbol corresponding to the small combination. The stop position to be stopped with higher priority is determined, or there are no symbols corresponding to the bonus combination within the predetermined range, and two types of small combinations included in the simultaneous winning combination within the predetermined range If there are both symbols corresponding to the winning combination, the symbol corresponding to the smaller combination with the larger amount of game media to be paid out as the dividend among the two types of small combinations included in the simultaneous winning combination is stopped. Determine the stop position ,
    The lottery result notifying means is configured such that the amount of game media to be paid out as the payout of the small combination for which the winning flag is established is larger than the amount of game media used in the game when the winning flag for the small combination is established. If it is larger, a small role notification is made to urge the stoppage of the symbol corresponding to the small role for which the winning flag is established, and the amount of game media to be paid out as a payout for the small role is the winning flag of the small role. is smaller than the amount of the game medium used in a game at the time of establishment performs bonus combination notification of prompting the stop of symbols corresponding to the bonus combination in which the winning flag is established, the simultaneous winning Both of the payout amounts of the game media to be paid out as the dividends of the two included small roles are larger than the usage amount of the game media used in the game when the winning flag of the simultaneous winning combination is established. If have, the line intends carryover at the time notification means the emphasis to co-winning Small Win alarm prompting a stop than the symbols corresponding the symbols corresponding to the small win with the larger payout amount to the small role of the lesser of the payout amount A game stand characterized by having.
  2. In claim 1 ,
    In the state where the carry-over time notification means has established a winning flag corresponding to the small role by the lottery means, and at least one of the plurality of reels has been stopped by the reel stop control means,
    If the symbol corresponding to the bonus combination is displayed by the reel at the time of stoppage and the symbol corresponding to the small combination for which the winning flag is established is not displayed, the combination of symbols corresponding to the bonus combination That you can align
    If the symbol corresponding to the small combination for which the winning flag is established is displayed by the reel at the time of stoppage and the symbol corresponding to the bonus combination is not displayed, the small combination for which the winning flag is established is displayed. A game stand that notifies that a combination of corresponding symbols can be prepared.
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JP5642921B2 (en) * 2007-12-07 2014-12-17 株式会社三共 Slot machine
JP5697837B2 (en) * 2008-03-06 2015-04-08 株式会社三共 Slot machine
JP5393050B2 (en) * 2008-04-28 2014-01-22 株式会社ユニバーサルエンターテインメント Game machine
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