JP4891965B2 - Game machine - Google Patents

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Publication number
JP4891965B2
JP4891965B2 JP2008252956A JP2008252956A JP4891965B2 JP 4891965 B2 JP4891965 B2 JP 4891965B2 JP 2008252956 A JP2008252956 A JP 2008252956A JP 2008252956 A JP2008252956 A JP 2008252956A JP 4891965 B2 JP4891965 B2 JP 4891965B2
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game
time
short
special
winning
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JP2010082077A (en
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彰芳 佐藤
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京楽産業.株式会社
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Description

  The present invention relates to a gaming machine provided with a variable entrance that is controlled to a first state in which a game ball cannot be entered or difficult to enter, and a second state in which a game ball can easily enter.

  Conventionally, a lottery of lottery is made by entering a game ball at the start opening, and if the winner is won, the attacker (big prize opening) is opened, and a lot of prize balls can be obtained in a short time The machine is known. In such a gaming machine, multiple types of jackpot games and small hit games are set to be playable, and even in the jackpot game, a large amount of prize balls can be expected and most prize balls are expected Something that cannot be done.

  The jackpot game for the purpose of winning a prize game is a round game in which an attacker is released until a predetermined number (for example, 9) of game balls enter or a predetermined time (for example, 30 seconds) elapses. Is, for example, a game controlled to continue for a maximum of 15 rounds. On the other hand, a jackpot game that does not aim to win a prize ball, that is, a player who can hardly expect a prize ball, opens and closes the attacker for a very short time (for example, the accumulated time of the attacker opening time in a round game of 15 rounds). 1 to 2 seconds), the game state is changed from a normal gaming state with a low probability of winning the jackpot (for example, about 1/300) to a high probability of winning the jackpot with a high probability (for example, about 1/30). A game that triggers a transition to a probabilistic gaming state (hereinafter sometimes referred to as a “probability changing gaming state”) or, conversely, a transition from a high probability gaming state to a low probability gaming state equivalent to the normal gaming state. . In addition, in order to increase the number of opportunities to enter the starting point of the game ball, the addition of a normal symbol variation time shortening game state (hereinafter referred to as “time-short game state”) that shortens the variation time of the normal symbol is started, or A game that triggers the end of the short-time gaming state.

  In addition, the small hit game is a game in which the attacker performs the same operation as the big hit game that is not intended to acquire the above-mentioned prize ball, but the game state according to the winning probability of the big hit is not changed before and after the game. is there. In other words, when a small hit game is won in the normal gaming state (low probability gaming state), the gaming state after the small hit game is the normal gaming state, and similarly, the small hit game is won in the probability variation gaming state. In this case, the probability variation gaming state is continued even after the small hitting game ends.

  In this way, by providing a small hit game in which an attacker performs the same operation as a big hit game that does not aim for a prize ball, the subsequent game state (for example, whether it is a normal game state or a probability change game state) is identified. Since it can be made difficult, the interest of the game can be enhanced. For example, Patent Document 1 discloses a gaming machine that enhances the fun of a game by providing a plurality of types of jackpot games having different opening / closing patterns of attackers (big prize opening).

  In addition, the time required to change the normal symbol is shorter than that in the normal game state, and the chance that the variable entrance is controlled to the open state that facilitates the entry of the game ball is increased compared to the normal game state. For example, Patent Document 2 discloses a gaming machine that controls the progress of a game according to a state.

  In a gaming machine having a short-time gaming function as disclosed in Patent Document 2, in a normal gaming state, only one or less of 100 gaming balls launched on the gaming board can be changed to a variable entrance. However, in the short-time gaming state, it is controlled so that about 1 out of 3 to 5 game balls launched on the game board enters the variable entrance. The Therefore, by setting the number of prize balls to be paid out by entering one game ball into the variable entrance, the player can hardly reduce the number of balls in the short game state at that time. The game value that the game can be continued can be acquired.

JP 2007-125320 A JP 2002-119688 A

However, in the conventional gaming machine having the function of the short-time game as described in Patent Document 2, there is only one type of game value for the short-time game, and the opportunity to be given the game value of the short-time game. Since most of the winners are winning jackpot games for the purpose of winning the above-mentioned prize balls, until the player wins the game value of short-time games, in other words, until winning the jackpot game There is a problem that a large amount of investment is often required.
The present invention has been made to solve the above-described problems, and an object of the present invention is to provide a gaming machine capable of reducing the investment burden of a player.

In order to solve the above-described problems, the invention according to claim 1 is a control means for controlling the progress of a game in a normal game state or a special game state that gives a game value more advantageous to the player than the normal game state. And a special symbol variation display means for displaying the subsequent game state by variably displaying the special symbol and stopping the variation display after a lapse of a predetermined time, and the special symbol variation display means triggered by the entry of the game ball. And a game machine having a start opening for generating a right to start a variable display of symbols, wherein the start opening includes at least a first state in which the game ball cannot enter or is difficult to enter, and the game A variable start port that is displaceable to a second state in which a ball can easily enter is provided, and the control means is a first time reduction in which the variable start port is more easily controlled to the second state than in the normal gaming state. Control gaming state A first time-reduction game control unit, and a second time reduction game control means for the further said variable starting opening than the first time reduction gaming state to control the second time reduction gaming state which is easily controlled in the second state that, A game data control means for acquiring game data triggered by a game ball entering the start opening, and based on the game data, the large winning opening provided in the game board is opened, thereby allowing the large winning opening A first winning game in which a game that allows a game ball to enter is executed, and a second winning game in which the total opening time of the big prize opening is shorter than the total opening time of the first winning game And a low-probability gaming state in which the winning probability of acquiring the right to execute the first hit game is controlled to a preset probability, or the winning probability is higher than the low-probability gaming state Game progress in high probability gaming state Comprises a gaming state control means for controlling, the,
The first short-time game control means is predetermined after the second winning game ends when the game state control means controls the progress of the game in the high probability gaming state after the second winning game ends. When the first short-time gaming state is controlled during the period of time and the progress of the game is controlled in the low-probability gaming state, the first time is shorter than the predetermined period after the second winning game is over. It is characterized by controlling the short game state at the time of .

The starting port is provided in the game board, and the game ball launched on the game board is configured to enter or pass. The configuration of the start port is not particularly limited as long as it can detect that a game ball has entered or passed. However, the starting port of the gaming machine according to the present invention includes at least a first state (closed state) in which game balls cannot be entered or difficult to enter and a second state (open state) in which game balls can be easily entered. ) And a variable start port that can be displaced.
When a game ball enters or passes through the start opening, a random number generated by random number generation means or the like is acquired. Then, the determination means determines whether the big hit, the small hit or the loss by comparing the random number with a predetermined determination table. The special symbol is a symbol for notifying the player of the lottery result, that is, whether the game result is a big win, a small win or a loss.

  Fluctuation display means notifying the player of the special symbol, and it takes a predetermined time from the start of the lottery until the special symbol is finally notified to the player. As for the special symbol, it is only necessary that the lottery result is finally notified to the player. Therefore, when the special symbol is finally notified to the player after the lottery is started, that is, notification to the player during the change is not essential, and no notification is given to the player during the change. Is also included in the variable display referred to in the present invention.

The special symbol variation display is started by a lottery of winning or losing. Therefore, the start port generates a right to make a lottery of winning or losing. The game data includes random numbers obtained by the game data lottery means and a command based on the random number values when the game balls enter the starting port among random numbers generated by the random number generating means. .
When a game ball enters or passes through the starting port, a lottery is performed to determine whether it is a big hit, a small hit or a miss. This lottery result must be notified to the player every time. The notification of the lottery result is a special symbol variation display, but for each special symbol variation display, some effect is produced by an image display including a decorative symbol, an operation of a lamp, or an accessory.

  The grand prize opening is provided in the game board, and a first mode (open state) that allows the game ball to enter the grand prize port and a second mode (blocking) that prevents the game ball from entering. For example, a structure including an opening / closing plate driven by a solenoid or the like. Normally, the special winning opening is controlled in a second mode (blocked state) in which game balls cannot enter. On the other hand, when execution of the special game is determined, a round game is started in which the big prize opening is controlled to the first mode (open state) in which a game ball can be entered. However, the special winning opening may be controlled from the first mode to the second mode or from the second mode to the first mode in cases other than special games. In addition, the configuration of the special winning opening is not particularly limited as long as it can detect that a game ball has entered or passed.

  The control means controls the progress of the game, and controls the progress of the normal game in the normal game state and the progress of the special game executed by satisfying a predetermined condition. For example, when a game ball enters or passes through a start port provided in the game board, a lottery is performed, and whether or not a special game is to be executed is determined based on the result of the lottery. Although the detailed contents of the special game are not particularly limited, in the following description, at least the first special game in which a round game in which the big prize opening is opened is executed a plurality of times and a large number of prize balls can be obtained. A second special game in which the above round game is executed a plurality of times, and the upper limit value of the time during which all of the round games are controlled to be open is set to be shorter than that of the first special game; An example will be described in which the operation mode is provided with the second special game and the third special game controlled to be indistinguishable or difficult to distinguish. The first special game is a jackpot game for the purpose of obtaining a so-called prize ball, and is a game capable of obtaining a large number of prize balls as the greatest objective when the game is progressed.

  Then, in the second special game, the upper limit value of the accumulated time during which the big winning opening in the all-round game is controlled in the first mode is set shorter than that in the first special game. Yes. That is, the total opening time of the special winning opening is set shorter in the second special game than in the first special game. In other words, the total of the maximum opening time of the big winning opening for each round game is set to, for example, about 450 seconds in the first special game, and about 1 to 2 seconds in the second special game. Is set. That is, the second special game is a jackpot game that does not aim to obtain a so-called prize ball, and can be a game state that is advantageous to the player after the game ends.

For example, in the first special game, if the round game that opens the grand prize opening once is performed 15 times, and the maximum opening time of each big prize opening is 30 seconds, the big prize opening in the first special game The total opening time is 450 seconds.
In this case, in the second special game, if the round game that opens the grand prize opening once is performed 15 times, the maximum opening time of each big prize opening may be 0.1 seconds or 29 seconds. . Also, among 15 round games, for example, even if a round game with a maximum winning opening of 40 seconds is provided, if the total maximum opening time of 15 winning openings is less than 450 seconds, this It is included in the second special game of the invention.
Further, in the first and second special games, the maximum opening time of the grand prize opening may be different depending on the number of round games to be continued, or the number of opening of the big prize opening may be different depending on the number of round games to be continued. It may be.

As one form of the second special game, a “small hit game” can be provided (hereinafter, this “small hit game” may be referred to as a “third special game”). In this small hit game, the opening / closing operation of the big prize opening by the small hit game may be the same as the opening / closing operation of the big prize opening by the second special game. In other words, as long as the operation of the special winning opening is visually recognized, it may be configured such that it is difficult to identify whether the second special game is won or the third special game is won. It should be noted that the gaming state relating to the winning probability of the first special game and the second special game is configured so as not to change before and after the small hit game. The “first win game” according to claim 1 is the first special game described above, and the “second win game” is the second special game and the third special game. It is a game.

  The control means of the gaming machine according to the present invention is a variable start by variably displaying the normal symbol triggered by detection of the game ball by the normal symbol variation starting means provided on the game board, and stopping the variation display after a predetermined time has elapsed. Normal symbol lottery means for determining whether to control the mouth to the second state (open state) by lottery, and the first short-time gaming state in which the variation time of the normal symbol by the normal symbol lottery means is shorter than the normal gaming state First short-time game control means for controlling the second short-time game control means for controlling the second short-time game state in which the normal symbol lottery means has a shorter variation time than the first short-time game state; It has.

  For example, the variation time of the normal symbol by the normal symbol lottery means in the normal gaming state is set to about 30 seconds to 1 minute, and the variation time of the normal symbol by the normal symbol lottery means in the first short-time gaming state is 10 seconds to 15 seconds. The normal symbol variation time by the normal symbol lottery means in the second short-time gaming state can be set to about 1 to 3 seconds. With this configuration, in the normal gaming state, control is performed so that only one or less of 100 game balls launched on the game board can enter the variable entrance. In the short-time gaming state, control is performed so that about one game ball is launched into the variable entrance for every 30 to 50 gaming balls launched on the game board. In the second short-time gaming state, It is controlled so that about 1 out of 3-5 game balls launched on the board enters the variable entrance.

According to the first aspect of the present invention, the variable start port is provided that is displaceable at least between a first state in which a game ball cannot enter or difficult to enter, and a second state in which a game ball can easily enter. In the gaming machine, the variable start port is more easily controlled to the second state than the normal game state, and the variable start port is more easily controlled to the second state than the first short time game state. 2 with a short game state, a first winning game that allows a game ball to enter the big winning opening, and a second that has a total opening time shorter than the total opening time of the first winning game big winning opening A winning game game, a low-probability gaming state in which the winning probability of acquiring the right to execute the first winning game is controlled by a preset probability, and the right acquisition of the first winning game to be executed than the low-probability gaming state And controlling the high probability gaming state where the winning probability of the When the high probability gaming state is reached after the end of the winning game, the first short-time gaming state is controlled during a predetermined period. Therefore, when the player enters the high probability gaming state after the second winning game, The game balls consumed by the game can be relaxed, and the loss of the player can be mitigated and the operation can be promoted. Further, in the case of a low probability gaming state after the end of the second winning game, the benefit given to the player after the end of the second winning game while having the effect of relaxing the game balls consumed by the above game Can be prevented from becoming excessive.

Hereinafter, embodiments of the present invention will be specifically described with reference to the drawings.
FIG. 1 is a front view showing an example of the gaming machine of the present invention, FIG. 2 is a partially enlarged view of a start opening provided in the gaming machine, and FIG. 3 is a partially enlarged view of a big prize opening provided in the gaming machine. is there. The gaming machine 1 includes a game board 101. At the lower position of the game board 101, an operation handle 113 having a launching unit (see reference numeral 292 in FIG. 4) is provided. The game ball launched by driving the launching unit 292 rises between the rails 102 a and 102 b and reaches the upper position of the game board 101, and then falls within the game area 103. The game area 103 is provided with a plurality of nails (not shown), a windmill that changes the falling direction of the game ball, and a entrance, so that the game ball can be dropped in various directions. Yes.

  A symbol display unit 104 is arranged at the center of the game area 103 of the game board 101. For example, a liquid crystal display (LCD) is used as the symbol display unit 104. Below the symbol display unit 104, a first start port 105 capable of receiving a game ball driven toward the game area 103 is disposed. Below the first start port 105, as shown in FIG. 2, a second start port 120 having a pair of movable pieces 120a is arranged. As shown in FIG. 2A, when the pair of movable pieces 120a are in the closed state, the second starting port 120 is unable or impossible to receive the game ball, and FIG. As shown in FIG. 5, when the pair of movable pieces 120a are in the open state, the game ball can be received more easily than the first starting port 105. The pair of movable pieces 120a are often controlled in a first state in which a game ball is less likely to enter than in the first start port 105 in a normal game state, and in a special game state such as a short-time game state. There are more opportunities to be controlled to the second state in which the game ball is easier to enter than the starting port 105. The second start port 120 is a variable start port in the present embodiment.

A winning gate 106 is arranged on the left side of the symbol display unit 104.
The winning gate 106 is provided to detect the passing of the game ball and to draw a normal symbol for opening the second start port 120 for a predetermined time. The winning gate 106 is provided with a winning gate detection unit 222 (see FIG. 5) for detecting the passage of a game ball. The winning gate detection unit 222 is a normal symbol variation start detection means in the present embodiment. . A normal winning opening 107 is disposed on the side of the symbol display unit 104 or below. When a game ball enters the normal winning opening 107, a predetermined number of winning balls (for example, 10) are paid out. At the bottom of the game area 103, a collection port 108 is provided for collecting game balls that have not entered any of the entrances.

  In the lower right of the symbol display unit 104, a first special symbol display 84 for displaying a lottery result by a first special symbol lottery means 300 described later, and a second special for displaying a lottery result by a second special symbol lottery means 320. A symbol display 86 is provided. On both of these indicators 84 and 86, the special symbol is displayed in a variable manner, and the predetermined symbol is stopped and displayed after a lapse of a predetermined time, and the result of the lottery when the game ball enters the starting port is displayed. Is done. In the present embodiment, both the indicators 84 and 86 are constituted by a plurality of LEDs, and the LEDs blink as the special symbol variation display starts, as if the lottery is currently being drawn. Impression is given to the player. And when predetermined time passes, LED preset according to the lottery result will light-display, and a lottery result will be alert | reported to a player.

  If a game ball enters the first start port 105 or the second start port 120 during the special symbol variation display, the right of the special symbol variation display (hereinafter referred to as “holding ball”) obtained by the entry is reserved. Is done. The number of reserved balls thus reserved is displayed on the first special symbol hold indicator 88 and the second special symbol hold indicator 90.

  Similarly to the above, when a game ball enters the winning gate 106, the normal symbol lottery means 360 performs a lottery, and a normal symbol display 82 for displaying the lottery result is provided. The normal symbol change display right obtained by the game ball entering the winning gate 106 during the normal symbol change display, that is, the number of the reserved balls is displayed on the normal symbol hold indicator 92.

  When the game ball enters the first start port 105 or the second start port 120, the symbol display unit 104 described above starts a variation display of a plurality of decoration symbols, and displays the variation of the decoration symbol after a predetermined time has elapsed. Stop. When a specific symbol (for example, “777”, etc.) is prepared at the time of this stop, it means that the right to execute the first special game (a jackpot game for the purpose of winning a prize ball) is acquired, and then the first special game is obtained. Is started. When the first special game is started, the large winning opening opening / closing door 109a in the large winning opening / closing device 109 located below the gaming area 103 repeats a predetermined period (for example, 15 times) opening operation for a predetermined period, A prize ball corresponding to the game ball that has entered is paid out.

The special prize opening / closing device 109 includes a special prize opening / closing door 109a, and the special prize opening / closing door 109a normally closes the special prize opening 109c as shown in FIG. 3A (second mode). ) Is maintained. It should be noted that when the special winning opening 109c is in the closed state, it is natural that a game ball cannot enter the special winning opening 109c. On the other hand, when the first special game is started, a prize winning opening / closing solenoid 109b described later is energized, and the prize winning opening / closing door 109a is opened by the prize winning opening / closing solenoid 109b as shown in FIG. It is controlled to the state (first mode), and the special winning opening 109c is opened. In this way, when the special prize opening / closing door 109a is opened, the special prize opening / closing door 109a functions as a tray for guiding the game ball into the big prize opening 109c. You can enter the ball.
In addition, a light-emitting device 130 made up of LEDs (light-emitting diodes) that are turned on under the control of a sub-control board 202 (lamp control board 206), which will be described later, is provided in the special winning opening 109c. Note that the light-emitting device 130 is visible to the player only when the game ball entering the grand prize opening 109c is not in contact and the special prize opening / closing door 109a is opened. It is provided at the position.

Further, a frame member 110 is provided on the outer peripheral portion of the game area 103 of the game board 101. The frame member 110 has a shape that surrounds the periphery of the game area 103 on the four sides of the game board 101 in the vertical and horizontal directions. Further, the frame member 110 has a shape protruding from the board surface of the game board 101 toward the player side.
In the frame member 110, effect lights 111 (lamp units) are provided on the two sides on the upper side and the lower side of the game area 103. The effect lights 111 each include a plurality of lights 112. Each light 112 irradiates a player who is in front of the gaming machine 1, and the light irradiation direction can be changed in the vertical direction so that the irradiation position moves along the abdomen from the top of the player. Each light 112 is driven by a motor (not shown) provided in the effect light 111 so as to change the light irradiation direction in the vertical direction.

In addition, each light 112 can irradiate the surroundings of the gaming machine, and the light irradiation direction can be rotated so that the irradiation position forms a circle with respect to the gaming machine 1. Each light 112 is driven by a motor provided in the effect light 111 so as to rotate the light irradiation direction. The motor that is driven to rotate the direction of light irradiation from each light 112 is a motor different from the motor that changes the direction of light irradiation from each light 112 in the vertical direction.
The effect light 111 can change the irradiation direction of the light irradiated from the entire effect light 111 in three dimensions by rotating the irradiation direction of the light irradiated from each light 112 while changing the vertical direction.

Furthermore, a tray unit 119 to which game balls are supplied is provided on the lower side of the game area 103 in the frame member 110. The tray unit 119 is supplied with game balls lent out from a rental ball device (not shown).
An operation handle 113 is disposed at a lower position of the frame member 110. The operation handle 113 is operated by the player when the game ball is fired by driving the launching unit. Similar to the frame member 110 described above, the operation handle 113 has a shape protruding from the board surface of the game board 101 to the player side.

  The operation handle 113 includes a firing instruction member 114 that drives the above-described launching unit to launch a game ball. The firing instruction member 114 is provided on the outer peripheral portion of the operation handle 113 so as to rotate clockwise as viewed from the player. The launcher causes the game ball to be launched when the firing instruction member 114 is directly operated by the player. Although not described because it is a known technique, the operation handle 113 is provided with a sensor that detects that the player directly operates the firing instruction member 114.

  On the upper side and the side of the symbol display unit 104 (on the right side in FIG. 1), there are provided effects (hereinafter referred to as “effects”) 115 and 116. The directors 115 and 116 in the gaming machine of the present embodiment schematically represent a part of the Japanese sword (the vicinity of the samurai). The directors 115 and 116 are provided so as to be movable along the longitudinal direction of the directors 115 and 116, as if the blades are removed from the sheath and the pulled blades are returned to the sheath again.

The director 110 is driven by a solenoid, and the director 116 is driven by a motor. By driving the similar directors 115 and 116 with different types of driving sources, the directors 115 and 116 can each have their own movements, thereby enhancing the stage effect.
In addition, a chance button 117 that accepts an operation by the player is provided on the lower side of the game area 103 in the frame member 110. The operation of the chance button 117 is effective while guidance for prompting the operation of the chance button 117 is displayed, for example, in a specific reach effect during the game.

  In addition, the frame member 110 incorporates a speaker (see reference numeral 277 in FIG. 4) that outputs a production effect sound or a sound that informs fraud. This speaker 277 is of a type that can output high / mid / low sounds, and outputs high / mid / low sounds in a balanced manner during normal performance. Is controlled to output a high sound region high so that it can be heard well around.

(Internal structure of control means)
FIG. 4 is a block diagram showing the internal configuration of the control means of the gaming machine 1. The control means 200 is composed of a plurality of control boards. In the illustrated example, the main control board 201, the sub control board 202, the prize ball control board 203, and the lamp control board 206 are configured.

The main control board 201 controls the basic operation related to the game of the gaming machine 1, and based on the program stored in the ROM 201b, the CPU 201a that executes the basic processing accompanying the progress of the game content, and the data work during the arithmetic processing of the CPU 201a A RAM 201c functioning as an area is provided.
In the main control board 201, a big hit lottery is performed in response to a game ball entering the first start port 105 or the second start port 120, and the effect stored in the ROM 201b is based on the lottery result. Select the related command.

  On the input side of the main control board 201, a first start port detection unit 221 that detects that a game ball has entered the first start port 105, and a game ball that has entered the second start port 120 are detected. A second start port detecting unit 225 for detecting, a gate detecting unit 222 for detecting that a game ball has passed through the winning gate 106, and a normal winning port detecting unit 223 for detecting a game ball that has entered the normal winning port 107; A special winning opening detection unit 224 that detects a game ball that has entered the special winning opening / closing device 109 is connected.

Further, an accessory operating device 231 and an external output device 232 are connected to the output side of the main control board 201. In the present embodiment, the accessory actuating device 231 is constituted by a large winning opening / closing solenoid 109b for opening / closing the large winning opening / closing door 109a and a second starting opening / closing solenoid 120b for opening / closing the second starting opening 120. (See FIG. 5).
The accessory actuating device 231 is controlled by the main control board 201 and energizes the special prize opening / closing solenoid 109b to open the special prize opening / closing door 109a when the first, second and third special games are executed. In addition, the second starting port 120 is opened and closed by energizing the second starting port opening / closing solenoid 120b by winning the normal symbol.

On the other hand, on the input side of the sub control board 202, a chance button detection unit 220 for detecting that the chance button 117 is operated is connected.
The sub-control board 202 mainly controls the effects during the game. The CPU 202a executes the effect lottery and effect processing based on the commands transmitted from the main control board 201, the program and the past effect patterns. And a RAM 202c that functions as a data work area when the CPU 202a performs arithmetic processing.

When the sub-control board 202 receives a command related to the effect transmitted from the main control board 201, the sub-control board 202 performs a lottery based on the command to determine the effect such as the effect background pattern, the reach effect pattern, the appearance character, The determined effect is controlled.
In addition, a symbol display unit 104 is connected to the output side of the sub-control board 202, and a decorative symbol effect is developed in the symbol display unit 104 according to the contents determined by lottery. The sub-control board 202 is provided with a VRAM 202d for writing image data to be displayed on the symbol display unit 104.

Normally, the CPU 202a reads a program stored in the ROM 202b, executes various image processing such as background image display processing, symbol image display and variation processing, and character image display processing. The necessary image data is read from the ROM 202b and stored in the VRAM 202d. Write. The background image, the design image, and the character image are superimposed and displayed on the design display unit 104 on the display screen.
That is, the design image and the character image are displayed so as to be seen in front of the background image. At this time, if the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM 202d by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. .

Further, a speaker 277 is connected to the output side of the sub control board 202 so that sound is output as determined in the sub control board 202.
On the output side of the sub-control board 202, a lamp 262, an effect light 111, an effect actor actuating device 254, and a lamp control board 206 for controlling the light emitting device 130 are provided. The stage effect actuating device 254 is configured by a motor, a solenoid, and the like that actuate stage effects such as the stage plays 115 and 116.
The lamp control board 206 operates a program based on a command transmitted from the sub-control board 202 to execute an effect process, a ROM 206b that stores various effect pattern data, and a data work area at the time of arithmetic processing by the CPU 206a. The RAM 206c and the like functioning as

The lamp control board 206 performs lighting control for various lamps 262 provided on the game board 101, the base frame, etc., and performs lighting control for a plurality of lights 112 in the effect light 111. In order to change the irradiation direction of the light, drive control for the motor is performed.
In addition, the lamp control board 206 performs drive control for a solenoid that operates the effect actor 115 based on a command transmitted from the sub control board 202, and performs drive control for a motor that operates the effect actor 116, and the like.

  Further, a prize ball control board 203 is connected to the main control board 201 so as to be able to transmit in both directions. The prize ball control board 203 performs prize ball control based on a program stored in the ROM 203a. The prize ball control board 203 includes a CPU 203a that executes a prize ball control process by operating a program stored in the ROM 203a, and a RAM 203c that functions as a data work area when the CPU 203a performs arithmetic processing. .

  The prize ball control board 203 performs control for paying out the number of prize balls at the time of entering the ball to the connected payout unit 291. In addition, an operation of launching a game ball with respect to the launch unit 292 is detected, and the launch of the game ball is controlled. The payout unit 291 includes a motor for paying out a predetermined number from the game ball storage unit.

  The prize ball control board 203 is a game ball that has entered the respective entrances (the first start opening 105, the second start opening 120, the normal winning opening 107, and the big winning opening opening / closing device 109) with respect to the payout unit 291. Control to pay out the number of prize balls corresponding to. The launching unit 292 launches a game ball for gaming, and includes a sensor (not shown) that detects a game operation by the player, a solenoid that launches the game ball, and the like (not shown). When the game operation is detected by the sensor of the launching unit 292, the prize ball control board 203 drives a solenoid or the like in response to the detected game operation to intermittently fire the game ball, thereby playing the game area 103 of the game board 101. A game ball is sent out.

(Functional configuration of main control board and sub control board)
FIG. 5 is a functional block diagram schematically showing a functional configuration of the control means 200 for controlling the progress of the game.

  As shown in FIG. 5, the ROM 201b of the main control board 201 mainly includes a first special symbol lottery means 300 and a first special symbol display as means for functioning when a game ball enters the first starting port 105. A control unit 301, a first special symbol variation control unit 302, and a first random number determination unit 303 are provided.

The ROM 201b mainly functions as a trigger when a game ball enters the second starting port 120. The second special symbol lottery means 320, the second special symbol display control means 321, the second special symbol variation control, and the like. Means 322 and second random number judgment means 323 are provided.
In addition, the ROM 201b has a first special game control means 340, a second special game control means 341, a high probability game control means 342, a normal game control means 344, a third special game control means 345, as means for controlling the progress of the game. First short-time game control means 346, second short-time game control means 347, and effect execution command transmission means 333 are provided.
Further, the ROM 201b functions as an opportunity to enter a game ball into the winning gate 106 as a normal symbol lottery means 360, a normal symbol display control means 361, a normal symbol variation control means 362, a normal symbol lottery result determination means 363. It has.

The RAM 201c of the main control board 201 includes a first special symbol hold storage unit 401, a second special symbol hold storage unit 402, a normal symbol hold storage unit 403, a game state storage unit 404, and a round number storage unit 405. .
On the other hand, the ROM 202b of the sub-control board 202 includes effect lottery means 501, effect control means 502, probability change suggestion flag control means 503, and release notification control means 504.
The RAM 202c of the sub control board 202 includes a game state storage unit 510 and a probability change suggestion flag storage unit 511.

  The first special game control means 340, the second special game control means 341, the high-probability game control means 342, the first short-time game control means 346, and the second short-time game control means 347 advance the game when winning a big hit. It is a program that controls. In the present embodiment, a plurality of types of jackpots are provided, and when a jackpot is won, a jackpot type is further determined, and based on this determination, the CPU 201a operates each program and stores each game state. And control the progress of the game. On the other hand, the normal game control means 344 is a program for controlling the progress of the game in a normal game state where the jackpot is not won, that is, in the same state as the initial state when the game is started.

  The first special game control means 340 executes the long hit game (first special game) as a result of the big win lottery triggered by the game ball entering the first start port 105 or the second start port 120. When the right is acquired, the progress of the game per length is controlled. In the present embodiment, the “long win game” is a type of jackpot game, which is a game in which a round game opened and closed by the big prize opening and closing device 109 is performed a total of 15 times.

  The opening / closing operation of the special prize opening / closing device 109 is performed by the special prize opening / closing solenoid 109b. Specifically, when the CPU 201a operates the first special game control means 340 to control the long winning game, first, the big prize opening opening / closing solenoid 109b is energized to open the big prize opening opening / closing door 109a (the first prize opening / closing door 109a). 1). Thereby, a round game is started. When the special winning opening detection unit 224 detects that a predetermined number (for example, nine) of gaming balls have entered the special winning opening / closing device 109, the CPU 201a activates the first special game control means 340. The energization of the special prize opening / closing solenoid 109b is stopped, the special prize opening / closing door 109a is closed (second mode), and the round game is ended. Even if a predetermined number of game balls have not entered the grand prize opening opening / closing device 109, when the predetermined time (for example, 30 seconds) elapses after the grand prize opening opening / closing door 109a is opened, the big prize opening opening / closing device 109 is opened. The energization of the solenoid 109b is stopped. As described above, when either of the two conditions is satisfied, the energization to the big prize opening / closing solenoid 109b is stopped, the first round game is ended, and the big prize opening / closing apparatus 109 is closed. .

  Then, when a predetermined time (for example, 2 seconds) elapses after the special prize opening opening / closing device 109 is closed, the CPU 201a operates the long hit game control means 340 to turn the special prize opening opening / closing solenoid 109b again. Energize to open the special prize opening / closing door 109a. As a result, the second round game is started. In this way, the opening / closing operation of the special winning opening / closing device 109 is repeatedly performed for 15 rounds. When a game ball enters the special winning opening / closing device 109, the payout unit 291 receives a winning ball corresponding to the winning combination. To be paid out. Therefore, by executing the long hit game (first special game), the player can acquire a large amount of prize balls.

  On the other hand, the second special game control means 341 causes the short win game (second special game) as a result of the big win lottery triggered by the game ball entering the first start port 105 or the second start port 120. When the right to execute is acquired, the progress of the short hit game is controlled. In this embodiment, “short win game” is a kind of big win game, and the big prize opening / closing device 109 opens and closes 15 times as in the above “long win game”, and the round game is executed 15 times. It is a game. However, in this “short win game”, the cumulative open time of all the rounds of the big prize opening / closing door 109a is set shorter than the “long win game”.

  The opening / closing operation of the special prize opening / closing device 109 is performed by the special prize opening / closing solenoid 109b, as in the case of the long winning game. Specifically, when the CPU 201a operates the second special game control means 341 to control the short hit game, first, the big prize opening opening / closing solenoid 109b is energized to open the big prize opening opening / closing door 109a. . Thereby, a round game is started. However, in the present embodiment, energization of the special winning opening / closing solenoid 109b is stopped instantaneously (0.1 second), and such control is repeated 15 times at a predetermined interval. Therefore, the time for which the big winning opening / closing device 109 is in the open state is extremely short as compared to the above long game, and the possibility that the game ball enters the big winning port opening / closing device 109 is extremely high compared to the long winning game. Lower. Further, since the special winning opening opening / closing door 109a returns to the closed state in an instant, it is difficult for the player to recognize that the special winning opening opening / closing device 109 has been opened. As is clear from this, the “short win game” is not intended to pay out a prize ball to the player, but is intended to improve the game and enhance the interest. However, even in the “short win game”, when a game ball enters the large winning opening / closing device 109, a prize ball corresponding to the winning ball is paid out.

  The high-probability game control means 342 controls the game in a high-probability game state in which the game is progressed in a state where the winning probability of the jackpot (including both long and short wins) is higher than that in the normal game state. In the present embodiment, the high probability gaming state is executed after the long winning game or the short winning game is completed. Specifically, when a game ball enters the first start opening 105 or the second start opening 120, the first special symbol lottery means 300 or the second special symbol lottery means 320 acquires a winning random number. Then, the first random number determination unit 303 or the second random number determination unit 323 determines the acquired winning random number based on a predetermined table. At this time, in the normal gaming state (including the first or second short time gaming state that is not the high probability gaming state, hereinafter referred to as the low probability gaming state), the hit random number is determined based on the normal hour hit determination table. In the high probability gaming state, the hit random number is determined based on the high probability hourly random number determination table. In the high probability hourly random number determination table, the number (type) of random numbers determined to be big hits is set larger than that in the normal hour random number determination table. The jackpot determination and type will be described later in detail.

The first short-time game control means 346 is a program for controlling the first short-time game state, but the first short-time game in the present embodiment is that the normal symbol change time by the normal symbol fluctuation control means 362 is short. A game that is shorter than a normal game state that is not in a game and has a winning probability in a normal symbol equivalent to that in the normal game state.
Specifically, when the game ball passes the winning gate 106, a normal symbol lottery is performed. The normal symbol lottery is performed by the CPU 201a operating the normal symbol lottery means 360 to randomly extract random numbers when the game ball passes through the winning gate 106. The random number obtained in this way is determined based on the normal symbol normal hour determination table in the normal gaming state (including the high probability gaming state that is not the time-saving gaming state), and the first time-saving time is determined. In the gaming state, the determination is made based on the normal symbol first short time per determination table.

  In the first short-time game state, the normal symbol variation time is shortened compared to the normal game state. That is, when the game ball passes through the winning gate 106, random numbers are acquired and the acquired random numbers are determined. At this time, the player is informed whether the result of the normal symbol lottery is a win or a loss. A predetermined time is required until notification. The time required for the player to be notified of the result of the normal symbol lottery is set to be shorter in the first short-time game state than in the normal game state. In the present embodiment, the variation time of the normal symbol in the normal gaming state is set to 30 seconds, whereas the variation time of the normal symbol in the first short-time gaming state is set to 10 seconds. As a result, in the first short-time gaming state, the lottery result of the normal symbol is notified to the player about three times faster than the normal gaming state, and the second start port 120 is frequently opened. It becomes. As is clear from this, the first short-time gaming state means that the number of opportunities for the game ball to enter the second starting port 120 is increased, thereby reducing the consumption of the game ball than in the normal gaming state. It is a gaming state that progresses in a state where it is possible to obtain a jackpot lottery right.

The second short-time game control means 347 is a program for controlling the second short-time game state, but the second short-time game in this embodiment is the normal symbol variation time by the normal symbol variation control means 362 described above. The game is shorter than the first short-time game state, and the winning probability of winning in the normal symbol is set higher than that in the normal game state.
Specifically, when the game ball passes the winning gate 106, a normal symbol lottery is performed. The normal symbol lottery is performed by the CPU 201a operating the normal symbol lottery means 360 to randomly extract random numbers when the game ball passes through the winning gate 106. The random number obtained in this way is determined based on the normal symbol normal time determination table in the normal gaming state (including the high probability gaming state that is not the short-time gaming state), and the second shortening In the gaming state, the determination is made based on the normal symbol second short time determination table.

  At this time, in the normal symbol second short time per hour determination table, more random numbers that are determined to be hit are set than the normal symbol normal time per hour determination table. In this way, the winning probability of the normal symbol in the second short-time gaming state is as high as 90%, for example, but when the normal symbol is won, the pair of movable pieces 120a of the second start port 120 are open for a predetermined time. Thus, it becomes easier for the game ball to enter the second starting port 120.

  Further, in the second short time gaming state, the fluctuation time of the normal symbol is shortened compared to the first short time gaming state. That is, when the game ball passes through the winning gate 106, random numbers are acquired and the acquired random numbers are determined. At this time, the player is informed whether the result of the normal symbol lottery is a win or a loss. A predetermined time is required until notification. The time required for the player to be notified of the result of the normal symbol lottery is set shorter in the second short time gaming state than in the first short time gaming state. In this embodiment, the variation time of the normal symbol in the first short time gaming state is set to 10 seconds, whereas the variation time of the normal symbol in the second short time gaming state is set to 1 second. . Thus, in the second short time gaming state, the player is notified of the normal symbol lottery result at a speed about 30 times that of the normal gaming state and about 10 times as fast as the first short time gaming state. At the same time, the second start port 120 is frequently opened one after another. As is clear from this, the second short-time gaming state means that it is easy to enter a game ball into the second starting port 120, so that the right to win a big hit without spending much game balls. It is a gaming state that progresses in a state where it is possible to acquire.

  Then, the normal game control means 344 controls the progress of the normal game that does not correspond to either the big hit game (long win game, short win game) or the special game state (high probability game state, short-time game state). As described above, the CPU 201a has the first special game control means 340, the second special game control means 341, the high probability game control means 342, the first short time game control means 346, the second short time game control means 347, and the normal game. One of the control means 344 is operated to control the progress of the game. The current game state controlled by each control means is written in the game state storage means 404 of the RAM 201c.

  The third special game control means 345 executes the small hit game (third special game) as a result of the big win lottery triggered by the game ball entering the first start port 105 or the second start port 120. When the right is acquired, the progress of the small hit game is controlled. In the small hit game, as in the short win game, the round opening / closing operation of the big prize opening / closing device 109 is performed 15 rounds. This small hit game is a game in which the number of times that the special prize opening / closing door 109a is opened, the opening time, and the opening timing are exactly the same as the above “short win game”. However, the opening / closing operation of the big prize opening / closing device 109 by the small hit game may be controlled so as to be indistinguishable or difficult to distinguish from the opening / closing operation of the big winning opening / closing device 109 by the short hit game, and the number of opening / closing operations of both of them is not necessarily limited. It does not have to be the same. In the present embodiment, when a small hit game is won in the normal game state, the game state after the small hit game is shifted to the first short-time game state. With this configuration, it is possible to suppress the consumption of game balls. In addition, if the small hit game is won in the first short game state, the game state after the small hit game shifts to the normal game state.

In this embodiment, a game is performed in any one of the above gaming states, and on the assumption of each of these gaming states, the progress of the game related to the normal symbol and the progress of the game related to the special symbol will be described in detail below. explain.
First, the normal symbol lottery means 360, the normal symbol display control means 361, the normal symbol variation control means 362, the normal symbol lottery result determination means 363, and the normal symbol hold memory that start control when the game ball passes the winning gate 106. The means 403 will be described.

When the gate detection unit 222 detects that the game ball has passed the winning gate 106, the normal symbol lottery means 360 acquires a random number of 1 from a random number prepared in advance (for example, 0 to 250). When the random number is acquired by the normal symbol lottery means 360, the normal symbol lottery result determination means 363 determines whether or not the winning is based on the table stored in the ROM 201b. At this time, if it is the normal gaming state, the winning is determined based on the normal symbol normal hour hit determination table, and if it is in the first time short gaming state, the hit is determined based on the normal symbol first hour short hit determining table. If it is determined and the game is in the second short time gaming state, the winning is determined based on the normal symbol second short time per hit determination table.
If the result of the determination by the normal symbol lottery result determination means 363 is a win, the second start port opening / closing solenoid 120b is operated to open the movable piece 120a and maintain the open state. The control is terminated while the second start port opening / closing solenoid 120b is maintained in the closed state without being operated. The result of determination by the normal symbol lottery result determination means 363 is displayed on the normal symbol display 82 by the normal symbol display control means 361.

It should be noted that a predetermined time is required until the determination result is displayed on the normal symbol display 82 after the game ball passes through the winning gate 106.
In other words, when the game ball passes through the winning gate 106, the normal symbol display 82 is displayed with a lamp lit or blinking as if the lottery is currently being performed, and such lighting or blinking is predetermined. After the time is over, the lottery result is finally displayed. This is a normal symbol variation display, and the variation display time is preset for each gaming state as described above.

  Specifically, in the first short-time gaming state, the variation time of the normal symbol is set to 10 seconds, and in the second short-time gaming state, the variation time of the normal symbol is set to be as short as 1 second and hit. The probability of winning is set as high as 90%. Therefore, in the second short-time game state, as long as the game ball passes through the winning gate 106, the normal symbol lottery and the fluctuation display are performed one after another, and the time during which the second start port 120 is kept open. Becomes longer.

On the other hand, in the normal game state other than the short-time game state, the variation time of the normal symbol is set to be as long as, for example, 30 seconds, and the probability of winning in the win is also set as low as 10%. This winning probability is set similarly in the first short-time gaming state.
In addition, when the normal symbol is won in the second time-short game state, the second start port 120 is opened four times for 1.2 seconds, whereas the normal game state or the first time-short game is performed. Even if the normal symbol is won in the gaming state, the opening operation of 0.2 seconds is performed only once.
As is clear from this, in the second short-time gaming state, the time that the second starting port 120 is in the open state is much longer than in the normal gaming state, and the second starting port 120 has a gaming ball. The possibility of entering will be much higher.

  If the game ball further passes through the winning gate 106 during the normal symbol fluctuation display, the normal symbol lottery means 360 has the right to draw, that is, the normal symbol fluctuation display right, in the normal symbol hold storage means 403. Reserved. The maximum number of reserved rights for the lottery is four, and is displayed on the normal symbol hold display 92 by the normal symbol display control means 361.

  The normal symbol variation start processing will be described below with reference to the flowcharts of FIGS.

(Step S101)
As shown in FIG. 6, when the game ball passes the winning gate 106, the winning gate detection unit 222 detects the passage of the gaming ball.
When the winning gate detection unit 222 detects a signal, the detection signal is transmitted to the main control board 201, and the CPU 201a operates the normal symbol lottery means 360 including random number generating means and the like, and one random number from 0 to 250 is selected. Get at random.

(Step S102)
When the random number is acquired, the CPU 201a operates the normal symbol fluctuation control means 362 to determine whether or not the normal symbol is currently fluctuating. If it is determined that the normal symbol is not fluctuating, the fluctuation starting process of FIG. 7 described later is immediately performed based on the passage of the game ball.

(Step S103)
On the other hand, if the normal symbol is fluctuating when the random number is acquired, it is determined in step S103 whether or not the normal symbol hold is less than 4 which is the upper limit reserved number, that is, the normal symbol fluctuation display. It is determined whether the right can be reserved.

(Step S104)
If it is determined in step S103 that the right to display the fluctuation of the normal symbol can be reserved, the random number acquired in step S101 is stored in the normal symbol holding storage unit 403. Further, in the above-described step S103, when the hold is the upper limit reserved number 4, the right to change the display of the normal symbol is not reserved, so the control based on the passing of the game ball to the winning gate 106 ends. .

  Next, in the state where there is no hold in the normal symbol hold storage unit 403, the right to display the variable of the normal symbol acquired by the game ball passing through the winning gate 106, and the normal symbol reserved in the normal symbol hold storage unit 403 The processing of the right of variable display will be described with reference to FIG.

(Step S201)
When performing the variation start process, first, the CPU 201a operates the normal symbol variation control means 362 to determine whether the gaming state stored in the gaming state storage unit 404 is the first short-time gaming state or other gaming state. It is determined whether it is. When the gaming state is the first short time gaming state, the process proceeds to step S211. When the gaming state is any other gaming state, the process proceeds to step S202.

(Step S202)
In step S202, the CPU 201a operates the normal symbol variation control means 362 to determine whether or not the gaming state stored in the gaming state storage means 404 is the second short-time gaming state.

(Step S203) (Step S204)
When it is determined in step S202 that the game state (normal game state, high probability game state) other than the second short time game state is determined, the normal symbol normal time determination table is selected. Then, the CPU 201a operates the normal symbol lottery result determination means 363, and performs the above-described acquisition random number hit determination based on the normal symbol normal hour hit determination table. Note that, according to the normal symbol normal hour determination table, among random numbers from 0 to 250, for example, random numbers from 0 to 24 are determined to be winning, and other random numbers are determined to be lost. That is, according to the normal symbol normal hour determination table, a random number is determined to be a hit with a probability of about 10%.

  Further, when digesting the hold reserved in the normal symbol hold storage unit 403, the random number stored in the normal symbol hold storage unit 403 is read into a predetermined processing area and the above determination process is performed. On the other hand, when the game ball passes through the winning gate 106 with no hold, the acquired random number is directly written in the predetermined processing area.

(Step S205)
As a result of performing the hit determination in step S204, if it is determined that a win is detected, a normal variation process is performed in step S205. Here, the normal variation processing is processing for stopping and displaying a predetermined winning symbol after the normal symbol variation display is performed for a preset time (30 seconds).
The fluctuation display of the normal symbol is performed by the CPU 201a operating the normal symbol display control means 361. In other words, the normal symbol display control means 361 causes the normal symbol display 82 to turn on or blink the LED or the like for 30 seconds, and then stop and display a predetermined winning symbol.

(Step S231)
On the other hand, if it is determined in step S204 that a loss has occurred, a loss variation process is performed in step S231. Here, the loss variation process is a process of stopping and displaying a predetermined symbol for losing after the normal symbol variation is displayed for a preset time (30 seconds). In this way, when the symbol for losing is stopped and displayed, the processing in the main control board 201 is ended, and the variation processing is performed based on the standby state or the next hold.

(Step S206)
On the other hand, if it is determined in step S204 that the winning symbol is a win, after the normal symbol is stopped and displayed in step S205, the CPU 201a activates a predetermined program and transmits a signal for controlling the second start port opening / closing solenoid 120b. Then, the second start port 120 is opened based on the signal. At this time, the second starting port 120 is controlled to be closed again after being opened for 0.2 seconds.

(Step S211) (Step S212)
If it is determined in step S201 that the game is in the first short-time game state, the normal symbol first short-time time determination table is selected. Then, the CPU 201a operates the normal symbol lottery result determination means 363, and determines the acquired random number based on the normal symbol first short time per determination table.

(Step S213)
As a result of performing the hit determination in step S212, if it is determined that the win is determined, the first time variation process is performed in step S213. Here, the first short time variation process is a process for stopping and displaying a predetermined winning symbol after the normal symbol variation display is performed for a preset time (10 seconds).
The normal symbol variation display is also performed by the normal symbol display control means 361. That is, the normal symbol display control means 361 causes the normal symbol display 82 to turn on or blink an LED or the like for 10 seconds, and then stop and display a predetermined winning symbol.

  On the other hand, if it is determined in step S212 that a loss has occurred, a loss variation process is performed in step S231. However, in the loss variation process in the first short-time gaming state, after a normal symbol variation display is performed for a preset time (10 seconds), a predetermined loss symbol is stopped and displayed.

(Step S221) (Step S222)
If it is determined in step S202 that the game is in the second short time gaming state, the normal symbol second short time per hour determination table is selected. Then, the CPU 201a operates the normal symbol lottery result determination unit 363, and determines the acquired random number based on the normal symbol second short time determination table.

(Step S223)
As a result of performing the hit determination in step S222, if it is determined that the win is determined, the second time variation processing is performed in step S223. Here, the second short time variation process is a process for stopping and displaying a predetermined winning symbol after the normal symbol variation display is performed for a preset time (1 second).
The normal symbol variation display is also performed by the normal symbol display control means 361. That is, the normal symbol display control means 361 causes the normal symbol display 82 to turn on or blink the LED or the like for 1 second, and then stop and display a predetermined winning symbol.

  On the other hand, if it is determined in step S222 that a loss has occurred, a loss variation process is performed in step S231. However, in the loss variation process in the second short-time gaming state, after a normal symbol variation display is performed for a preset time (1 second), a predetermined loss symbol is stopped and displayed.

(Step S206)
As described above, the CPU 201a operates a predetermined program at a timing at which the normal symbol starts to change and stops after a lapse of a predetermined time, and transmits a signal for controlling the second start opening / closing solenoid 120b. The second start port 120 is controlled based on the above. In the second short game state, the second start port 120 repeats the opening operation for 1.2 seconds four times.
Note that the control when the game ball passes the winning gate 106 is controlled by the normal game control means 344 in the normal game state, and the first short time game control means 346 in the first or second short time game state. Alternatively, the second short time game control means 347 is in charge.

Next, control when a game ball enters the first start port 105 or the second start port 120 will be described.
For example, when the first start port detecting unit 221 detects that a game ball has entered the first start port 105, the detection signal is transmitted to the main control board 201. When the signal is received, the first special symbol lottery means 300 extracts any random number (game data of the present invention) from random numbers (for example, 0 to 600) prepared in advance. The random numbers extracted here include a hit random number, a design random number, and a reach random number. The winning random number is a random number for determining whether or not a big hit, that is, whether or not a right to execute the big hit game is acquired. The symbol random number is the type of jackpot (long hit, short hit, presence / absence of transition to the high probability gaming state, presence / absence of transition to the first or second short-time gaming state), that is, when winning the jackpot It is a random number for determining what game value is given. The reach random number is a random number for determining whether or not to perform reach production.

  The RAM 201c of the main control board 201 is provided with a game state storage unit 404, and the current game state is stored in the game state storage unit 404. Then, when the first special symbol lottery means 300 or the second special symbol lottery means 320 obtains a random number, the first random number determination means 303 or the second special symbol lottery means 303 or the second special symbol lottery means 320 based on the gaming state stored in the gaming state storage means 404. The random number determination means 323 determines the random number.

  Specifically, if the gaming state is low probability, the acquired random number is determined based on the special symbol normal hour determination table, and if the gaming state is high probability, the acquired random number is determined based on the special symbol high probability hourly determination. Judgment is made based on the table. In the present embodiment, the same determination table is used when a game ball enters the first start port 105 and when a game ball enters the second start port 120. Different determination tables may be used depending on the start opening into which the game ball has entered.

The random numbers acquired by the first special symbol lottery means 300 or the second special symbol lottery means 320 and the determination table used when determining the acquired random numbers are as shown in FIG.
FIG. 8A shows an example of a jackpot winning probability and a winning random number, and FIG. 8B shows an example of the type of game value given when winning a jackpot, its winning probability, and a design random number. FIG. 8C shows an example of the presence / absence of reach effect, its appearance probability, and an example of reach random numbers.

  As shown in FIG. 8A, one winning random number is acquired from 601 random numbers from 0 to 600. In the low-probability gaming state, the hit random number is determined based on the special symbol normal hour hit determination table. According to the special symbol normal hour hit determination table, the two random numbers 7 and 317 are big hits. It is determined. On the other hand, in the high-probability gaming state, the hit random number is determined based on the special symbol high-probability hourly determination table. According to this special symbol high probability per hour determination table, 7, 37, 67, 97, 127, 157, 187, 217, 247, 277, 307, 337, 367, 397, 427, 457, 487, 517, Twenty random numbers 547 and 577 are determined to be big hits.

  For example, when a game ball enters the first starting port 105, the CPU 201a operates the first special symbol lottery means 300 to acquire the winning random number. At this time, in the normal gaming state, the CPU 201a operates the first random number determination unit 303 to determine whether or not the winning random number is hit or lost based on the special symbol normal time determining table. That is, if the winning random number acquired by entering the game ball into the first starting port 105 is 7 or 317, it is determined to be a winning, and if it is any other random number, it is determined to be lost. Further, in the high probability gaming state, it is determined whether or not it is a win based on a special symbol high probability per hour determination table.

  In this embodiment, in addition to the above-mentioned “big hit (first special game and second special game)”, “small hit (third special game)” is provided. "" Is also determined by a random number. In the present embodiment, “small hit” means that “short hit game” in which the instant opening operation of the big prize opening / closing device 109 is performed for 15 rounds is executed in the same manner as the short win game (second special game). To earn the right to. Therefore, as shown in FIG. 8A, regardless of the gaming state, when the winning random number is 50, 100, 250, 300, or 450, the special prize opening / closing device 109 is opened for 15 rounds. A small hit game will be executed. The small hit game is controlled by the CPU 201a operating the third special game control means 345. Further, as will be described in detail later, this small hit game is not intended for paying out a prize ball, and the player recognizes that the gaming state has shifted to the high probability gaming state, as will be described later. It is provided for the purpose of making it difficult.

  As a result of the determination of the winning random number, when it is determined that the winning random number is a random number for acquiring the right to execute the jackpot game, the CPU 201a operates the first random number determining means 303, and FIG. ) To determine (determine) the type of jackpot. The types of jackpots determined here are "per length with high probability second time", "per length with normal second time", "short per time with high probability second time", ”,“ Short per hit with high probability first time ”, and“ Short per hit with first normal time ”. Note that the game executed by winning the “per probability with a long time with a second time” and “usually with a long time with a second time” is the “first special game” of the present invention. In addition, “Short per chance with 2nd short time”, “Short per time with 2nd short time”, “Short per time with 1st short time”, “Short per time with 1st short time” will be selected and executed The game is the “second special game” of the present invention.

  “High probability per second with a short time” means that three game values are given. When this “high probability second per short-length long” is won, the first game value is a condition that the game ball is controlled to open / close the prize winning opening / closing device 109 for 15 rounds and the round ends. A long hit game (first special game) is executed in which a predetermined number (9) of balls are entered or a predetermined time (30 seconds) elapses. Thereby, the player can acquire a large amount of prize balls. When the long hit game is completed, the game progresses in the high-probability gaming state as the second gaming value, and the game proceeds in the second short-time gaming state as the third gaming value. . As a result, the player can win a large number of prize balls, and after winning the prize balls, can reduce the consumption of the game balls and realize a big win again early. Note that the second short-time gaming state, which is the third gaming value given here, will continue until the next jackpot is won.

“Normally per second with a short time” is given two game values. This “ordinary per second with a short time” is different from the above “per second with a short time with a high probability” in that the winning probability of the jackpot becomes a low probability gaming state after the end of the long per game. Further, in “normally per second with a short time”, the second short time gaming state after the end of the long game is displayed when a special symbol variable display is performed a predetermined number of times (for example, 100 times). finish.
As described above, in the present embodiment, after the end of the long hit game in which a large amount of prize balls can be obtained, the long win in which the game progresses in the high probability game state where the winning probability of the big win is high, There is provided a long win in which the game progresses in a low-probability gaming state in which the winning probability is low.

  “Short win with high probability second time” is one form of the second special game in the present embodiment, and after 15 rounds of the operation that the winning opening opening / closing device 109 opens momentarily, The game progresses in a high-probability gaming state in which the winning probability of is high. If this “high probability second short with short time” is won, a large number of prize balls cannot be obtained immediately by opening the special prize opening / closing device 109, but the subsequent gaming state is a high probability gaming state. Therefore, the possibility of winning the first special game that can obtain a large amount of prize balls in the subsequent games is increased. In addition, if you win “Short win with high probability of 2nd short time”, it will be in a high probability gaming state at the same time as the winning or after the short winning game ends, and it will be in the second short time gaming state, so it will be won once again It becomes possible to reduce the consumption of the game ball until it is done. This “short win with high probability second short time” is the high probability second special game with second short time in the present embodiment.

  “Normally with a short time with a second time” is another form of the second special game in the present embodiment, and after the round opening operation of the special opening / closing device 109 is repeated 15 rounds, The game progresses in a low-probability gaming state in which the winning probability of winning the jackpot is low. However, since the subsequent gaming state is the second short-time gaming state in the same manner as the above “high probability second short-term hitting”, it is possible to reduce the consumption of the game ball only a predetermined number of times. In the normal game state, if the “normal short with short time” is won, the game value that enables the execution of the second short time game is only given thereafter, but the high probability game If the player wins the “usually short win with the second short time” in the state, there is a demerit that the winning probability of the jackpot subsequently falls from a high probability to a low probability.

  In the present embodiment, both the “normal short with short time” and “high probability short with short time” both open / close operation of the prize opening opening / closing device 109 and shift to the second short time gaming state. The opening / closing operation of the subsequent second start port 120 is made the same. In addition, as will be described later, the production contents are the same for “normal short hit with second short time” and “high probability second short with short time”. Therefore, for the player, after the short win game (15 round opening / closing operation of the big prize opening / closing device 109) is finished, it is determined whether the winning probability of winning the jackpot is high or low. It has become very difficult to do. In this way, the reason for providing “usually a short win with the second short time” is that if the second short time game state is reached after the short hit game ends, whether the winning probability of the jackpot is a high probability or a low probability This is to increase the interest of the next and subsequent games by making the player have a sense of expectation.

  “High probability first win with short time” is yet another form of the second special game in the present embodiment, and will be described later as “normal first short cut with short time” and “small hit”. In the same manner, after the round-opening operation of the special winning opening / closing device 109 is repeated for 15 rounds, a transition is made to a high-probability gaming state (so-called latent probability changing state) in which the winning probability of winning the jackpot is high. However, this “high probability first short-term short win” is different from the above “high probability second short-term short hit” in that the first short-time game is started after the short hit game ends. Even when this “high chance first win with short time” is won, it is not possible to immediately obtain a large amount of prize balls by opening the special prize opening / closing device 109. In addition, since the game does not enter the second short-time game state thereafter, the consumption of the game ball is larger than the “high probability second short-time hit short”. However, since the subsequent gaming state is a high-probability gaming state, there is a high possibility of winning a large number of prize balls by winning the long winning game (first special game) in the subsequent games. This “high probability first short with short time” is the second special game with the first short time in the present embodiment.

  The “usually short win with the first time reduction” is yet another form of the second special game in the present embodiment, and after the round opening operation of the special prize opening / closing device 109 is repeated for 15 rounds. The game proceeds in the normal gaming state. That is, even if this “normal first short time without short wins” is won, only the first short time gaming state is given, and there is no transition to the high probability gaming state. Moreover, since it is impossible to acquire a large number of prize balls by opening the round 15 of the special prize opening / closing device 109, the player is hardly given the game value due to the big win. . The reason for providing such “usually short win with first time reduction” is mainly to return the gaming state from the high probability gaming state to the low probability gaming state without paying out a prize ball. In addition, even if the “normal short with short time” is won in the normal gaming state, only the first short time gaming state is given. Therefore, if the player cannot distinguish between “short win with high probability 1st time” and “usually short win with 1st short time”, the winning probability of jackpot will be high after the short win game ends. It is possible to make the player have a sense of expectation as to whether it is a low probability. In addition, this "normally short hit with the first time reduction" is also the second special game with the first time reduction in the present embodiment.

  Further, in the present embodiment, in order to give the player a sense of expectation that the winning probability of the jackpot is high due to the winning of “short win with high probability first time shortening”, “normal first 1 In addition to “short hit with time reduction”, “small hit” which is the third special game in the present embodiment is provided. However, since this “small hit” is not a kind of big hit, a small hit game is started when a hit random number (50, 100, 250, 300, 450) is acquired instead of a design random number. In the “small win game”, as in the case of winning the “usually short win with the first time reduction”, the operation for the momentary opening and closing device 109 to open for a moment is repeated 15 rounds. However, this “small hit” gives the gaming value of the first short-time gaming state after the opening / closing operation of the big prize opening / closing device 109, but the gaming state related to the winning probability of winning the jackpot does not change at all. It is different from “usually a short hit with the first hour”. In other words, if you win “Short win with normal 1st time” in the high probability gaming state, the gaming state will become the normal gaming state after the short winning game ends, but you will win “Small win” in the high probability gaming state. However, the high probability gaming state continues thereafter. This “small hit” is also included in the second special game with the first time reduction in the present embodiment.

When a game ball enters the first starting port 105, the CPU 201a operates the first special symbol lottery means 300 to acquire a reach random number together with the winning random number and the symbol random number. One reach random number is randomly acquired from 0 to 250 random numbers. The reach random number is determined as follows.
That is, when the CPU 201a operates the first random number determination unit 303 to determine that the winning random number is a loss, the reach random number is determined based on the reach random number determination table at the time of the loss, and is determined to be a big hit. In this case, the reach random number is determined based on the reach random number determination table for the big hit. In the reach random number determination table at the time of losing, a random number from 0 to 24 is determined as a reach effect, and other random numbers are determined as a reachless effect.

Therefore, at the time of losing, the probability that the non-reach effect is executed is increased, while the so-called gas reasure effect that gives the player a sense of expectation is executed with a probability of about 10%. At the time of a big hit, a reach effect is always executed.
Here, the reach effect determined by the reach random number and the reach-less effect indicate an aspect of the decorative symbol effect performed in the symbol display unit 104. In other words, during the special symbol variation display, the symbols consisting of several sequences in which the numbers “1” to “9” are continuously written in the vertical direction are displayed in three columns, and the special symbol variation display starts. At the same time, these symbols begin to scroll.

Then, in the effect with reach, when the scrolling is stopped and the symbols are stopped and displayed after a predetermined time has elapsed after the start of the scrolling, any two symbols (sequences) are stopped first. At this time, the same number stops and is displayed on a straight line extending horizontally or diagonally, and the last one row gradually decreases the scrolling speed, and the expectation that three identical numbers may be aligned on the straight line. To the player. Such reach effects include so-called super reach effects in which various characters appear or stories develop before the last row of scrolling stops.
On the other hand, in the non-reach effect, the design is stopped and displayed in a state where the same numbers are not aligned on a straight line extending horizontally or diagonally without giving an effect that gives the player a sense of expectation as described above. .

  As described above, the reach random number is used to determine whether to perform the reach effect or the non-reach effect in the symbol display unit 104. For the player, the reach effect appears with a predetermined probability. To give a reasonable expectation. If you win a jackpot, you will always have the reach described above, and finally the decorative symbols will stop and display with the same numbers on a straight line that extends horizontally or diagonally. The decorative symbols are stopped and displayed in a state where the same numbers are not aligned on the straight line.

  Further, even when a game ball enters the second start port 120, the same control as described above is performed by the second special symbol lottery means 320 and the second random number determination means 323.

  On the other hand, when a game ball enters the first start port 105 or the second start port 120, if a special symbol change display is performed based on the previous game ball, it is acquired. The random number (game data) is stored in the first special symbol hold storage unit 401 or the second special symbol hold storage unit 402 of the RAM 201c. The first special symbol reservation storage unit 401 and the second special symbol reservation storage unit 402 are configured as shown in FIG.

  That is, FIG. 9 is a diagram showing an example of the storage area related to the holding ball. As is clear from this figure, the first special symbol holding storage means 401 is configured such that the gaming ball is the first start port detecting unit 221. Random numbers (hit random numbers, design random numbers, reach random numbers) acquired based on the detection of the game balls are stored in association with the order in which the game balls are detected as the holding balls. In other words, when a game ball enters the first start opening 105, the right of the special symbol change display is stored in the first special symbol hold storage means 401 as a so-called hold ball. The reserved balls retained in the storage unit 401 are digested and processed in the storage unit 401 in the order stored.

  Specifically, the first special symbol storage unit 401 includes four storage areas from the first storage area 401 a to the fourth storage area 401 d, each time a game ball enters the first start port 105. The reserved balls are retained in order from the first storage area 401a. That is, when a game ball enters the first start port 105 in a state where the reserve ball is retained in the first storage area 401a, the reserve ball is retained in the second storage area 401b. In this way, up to four reserved balls are reserved in the first special symbol storage unit 401.

  On the other hand, when a game ball enters the first start port 105 in a state where the reserve ball is retained in all of the first storage area 401a to the fourth storage area 401d, a special symbol by the entry is displayed. The right to change is not reserved. In other words, if the number of reserved balls is retained up to the upper limit number of reserves in the first special symbol storage unit 401, even if a game ball enters the first start port 105, the big hit lottery by the entered ball is Not done. However, even in this case, a predetermined number of prize balls for the game balls entering the first start port 105 are paid out.

  Further, the reserved ball retained in the first special symbol storage unit 401 is always digested (processed) from the first storage area 401 a by the first special symbol variation control unit 302. When the reserved sphere stored in the first storage area 401a is digested, the reserved sphere retained from the second storage area 401b to the fourth storage area 401d moves from the storage area to the previous area. That is, when the reserved sphere retained in the first storage area 401a is digested, the retained sphere retained in the second storage area 401b moves to the first storage area 401a. Similarly, the reserved ball retained in the third storage area 401c moves to the second storage area 401b, and the retained ball retained in the fourth storage area 401d shifts to the third storage area 401c. Therefore, the fourth storage area 401d can accept the reserved ball again, that is, can reserve it.

  On the other hand, when a game ball enters the second start port 120, if the variation display based on the previous game ball is being displayed, the second special symbol storage unit 402 stores the game ball. Random numbers (hit random numbers, symbol random numbers, reach random numbers) acquired based on the detection by the second start-up port detection unit 225 are stored in association with the order in which game balls are detected as reserved balls. That is, when a game ball enters the second start port 120, the right to display the special symbol, that is, the right to win the big prize is stored in the second special symbol storage unit 402 as a reserved ball. The right to display the variation of the special symbol reserved in the storage area 402 is digested and processed in the storage area 402 by the second special symbol variation control means 322 in the stored order.

  Specifically, the second special symbol storage unit 402 includes four storage areas from the fifth storage area 402a to the eighth storage area 402d, and each time a game ball enters the second start port 120, The reserved balls are retained in order from the fifth storage area 402a. That is, when a game ball enters the second start port 120 in a state where it is retained in the fifth storage area 402a, a reserved ball is retained in the sixth storage area 402b. In this way, up to four reserved balls are reserved in the second special symbol storage unit 402. On the other hand, when a game ball enters the second starting port 120 in a state in which the reserve ball is retained in all of the fifth storage area 402a to the eighth storage area 402d, the change display of the special symbol is displayed. Rights are not reserved. In other words, if the number of reserved balls is retained up to the upper limit number of reserves in the second special symbol storage unit 402, even if a game ball enters the second start port 120, Not done. However, even in this case, a predetermined number of prize balls for the game balls entering the second start port 120 are paid out.

  In addition, when a plurality of reserved balls are reserved in the second special symbol storage unit 402, it is digested from the fifth storage area 402a, but the reserved balls stored in the fifth storage area 402a are digested. Then, the reserved ball retained from the sixth storage area 402b to the eighth storage area 402d moves from the storage area to the previous area. That is, when the reserved sphere retained in the fifth storage area 402a is digested, the retained sphere retained in the sixth storage area 402b moves to the fifth storage area 402a. Similarly, the reserved sphere retained in the seventh storage area 402c moves to the sixth storage area 402b, and the retained sphere retained in the eighth storage area 402d moves to the seventh storage area 402c. Therefore, the eighth storage area 402d can accept the reserved ball again, that is, can reserve it.

  In this way, in this embodiment, the storage area is divided for each start opening into which the game ball has entered, and the holding balls are reserved. Therefore, the random numbers related to these holding balls, the start opening into which the game balls have entered, Are stored in association with each other. However, as described above, the reserved balls may not be stored separately in the two storage units 401 and 402 but may be stored by other methods. For example, the reserved balls are retained in one storage means in the order in which the game balls enter the start opening. At this time, it may be stored in association with the holding ball which starting ball the game ball has entered, and the holding ball associated with the preset starting port may be preferentially processed.

As shown in FIG. 9C, the eight storage areas from the first storage area 401a to the eighth storage area 402d are all hit random number storage areas, symbol random number storage areas, and reach random number storage areas. have. The winning random number storage area stores the winning random number, the symbol random number storage area stores the symbol random number, and the reach random number storage area stores the reach random number.
Then, as described above, when the reserved ball is retained in the first special symbol storage unit 401, the CPU 201a operates the first special symbol display control unit 301 to determine the number of retained balls retained. 1 is displayed on the special symbol hold display 88.

  Note that the second special symbol lottery means 320 and the second special symbol display control means 321 also when a game ball enters the second start port 120 and the second start port detector 225 detects a game ball. The second special symbol variation control means 322 and the second random number determination means 323 perform the same processing as described above. However, the extracted random number is stored in any of the fifth storage area 402a to the eighth storage area 402d.

When a plurality of reserved balls are reserved in the special symbol storage means 401, 402, the reserved balls are digested in the following order. That is, when the reserved ball is retained in both the first special symbol storage unit 401 and the second special symbol storage unit 402, the retained ball retained in the second special symbol storage unit 402 has priority. Digested.
For example, as shown in FIG. 10 (a), the reserved balls are retained in the first storage area 401 a to the third storage area 401 c of the first special symbol storage unit 401, and the fifth special symbol storage unit 402 It is assumed that the holding ball is reserved in the storage area 402a and the sixth storage area 402b.

In addition, the order in which the game balls enter the first start port 105 and the second start port 120 is, as illustrated, the first start port 105 → the second start port 120 → the first start port 105 → the second. It is assumed that the start port 120 → the first start port 105.
In the present embodiment, since the second start port 120 is a priority start port, in this case, the hold balls in the fifth storage area 402a are processed preferentially, and hold is performed in the order of the arrows shown in FIG. 10B. The ball is digested.

  Further, for example, as shown in FIG. 10C, it is assumed that three reserved balls are reserved in the first special symbol storage unit 401 that performs non-priority processing. In this case, the three reserved balls retained in the first special symbol storage unit 401 are digested successively in the order indicated by the dotted lines in the figure. However, when the first reserved ball is digested, in other words, when the first special symbol variation display is performed, the reserved ball is stored in the second special symbol holding storage unit 402 to which priority processing is performed. Is retained (when the ball enters the second starting port 120), the reserved ball is interrupted, and the reserved balls are digested in the order indicated by the solid line in the figure.

  As is apparent from this, when a plurality of reserved balls are reserved in the first storage area 401a in which the non-priority processing is performed in both storage means 401 and 402, the fifth storage area in which the priority processing is performed. There is a high possibility that an interruption process will be performed by holding the reserved ball at 402a. On the other hand, when a game ball enters the second start port 120, which is the priority start port, and a plurality of holding balls are reserved, no interruption processing is performed, and the plurality of holding balls are always continuous. To be digested.

  The retained balls are sequentially digested as described above. The CPU 201a controls the digestion of the retained balls, and the first special symbol variation control means 302 and the second special symbol variation control means of the ROM 201b. 322. Both of these fluctuation control means 302 and 322 monitor the first storage area 401a or the fifth storage area 402a to determine which reserved ball is to be processed.

Next, the control when a game ball enters the start port will be specifically described with reference to FIG.
As shown in FIG. 11, first, the first start port detection unit 221 or the second start port detection unit 225 detects that a game ball has entered the first start port 105 or the second start port 120.

(Step S301)
Then, the CPU 201a of the main control board 201 operates a variation determination program (not shown) to determine whether or not the special symbol is being displayed in a variation manner. At this time, if it is determined that the special symbol is not in a variable display, the special symbol based on the incoming ball is immediately displayed, so that the variation start process of FIG. 12 described later is performed.

(Step S302)
On the other hand, if it is determined in step S301 that the change is in progress, the first special symbol storage unit 401 or the second special symbol storage unit 402 stores a random number in the fourth storage area 401d or the eighth storage area 402d. Determine whether it is stored. Specifically, when a ball entry signal is received from the first start port detector 221, it is determined whether the number of reserved balls retained in the first special symbol storage unit 401 is less than 4, and the second start When the incoming signal is received from the mouth detector 225, it is determined whether or not the number of reserved balls in the second special symbol storage unit 402 is less than 4.

  If it is determined in step S302 that there are four reserved balls, a special symbol variation display, that is, a jackpot lottery is not performed depending on the game ball's entry, so a predetermined number of prize balls And the control on the main control board 201 is terminated.

(Step S303)
On the other hand, if it is determined in step S302 that the number of reserved balls is less than 4, that is, it is determined that the reserved balls are reserved, the first storage area 401a to the fourth storage area 401d or the fifth storage area 402a to the eighth storage area. Game data (a hit random number, a design random number, a reach random number) is stored in 402d, and the reserved ball is reserved.
At this time, the CPU 201a operates a predetermined program, and the reserved number of reserved balls is lit and displayed on the special symbol hold indicators 88 and 90. Thereby, the control in the main control board 201 is completed.

(Variation start processing)
Next, FIG. 12 shows the control related to the special symbol variation display performed based on the game data, and the control related to the special game (long win game, short win game, small hit game) performed after the special symbol variation display. This will be described with reference to FIG.

(Step S401)
First, when starting the special symbol variation display, game data (a winning random number, a design random number, a reach random number) is stored in a predetermined processing area of the RAM 201c in the main control board 201. Here, when the game ball enters the start opening when the special symbol variation display is not performed, the CPU 201a operates the first special symbol lottery means 300 or the second special symbol lottery means 320 to play the game. Data is acquired, and this game data is stored in the processing area. On the other hand, when game data is stored in the first special symbol hold storage unit 401 or the second special symbol hold storage unit 402, the CPU 201a operates a predetermined program to store the first storage area 401a or the fifth storage. The game data stored in the area 402a is stored in the processing area.

(Step S402)
Further, when game data is stored in the first special symbol storage unit 401 or the second special symbol storage unit 402, each game data is shifted to the previous storage area. Specifically, in the above step S401, when the game data stored in the fifth storage area 402a of the second special symbol storage means 402 is stored in the processing area, the sixth storage area 402b to the eighth storage. The game data stored in the area 402d is shifted to the previous storage area. On the other hand, when the game data stored in the first storage area 401a of the first special symbol holding storage means 401 is stored in the processing area in the above step S401, it is stored in the second storage area 401b to the fourth storage area 401d. The stored game data is shifted to the previous storage area. However, if no game data is stored in the first special symbol hold storage unit 401 or the second special symbol hold storage unit 402, the process in step S402 is not performed.

(Step S403)
In step S401, when game data is stored in the processing area, the CPU 201a operates a predetermined program to determine whether or not the game state stored in the game state storage unit 404 is a high probability game state. However, here, there is no distinction between the high probability gaming state after the end of the long hit game and the high probability gaming state after the end of the short hit game.

(Step S404) (Step S405)
If it is determined in step S403 that the game state is not the high probability game state (low probability game state), the special symbol normal time determination table is selected. On the other hand, if it is determined in step S403 that the game state is a high-probability gaming state (regardless of the presence or absence of the first or second short-time gaming state), the special symbol high-probability determination table is selected. The three tables selected here are a winning determination table for determining a winning random number, a symbol determining table for determining a symbol random number, and a reach random number determining table for determining a reach random number.

(Step S406)
Then, the CPU 201a operates the first random number determination unit 303 or the second random number determination unit 323 to determine each random number based on the table selected in step S404 or step S405. Accordingly, whether or not the jackpot can be won, the type of jackpot when the jackpot is won, and the aspect of the effect made during the variable symbol display are determined. Since each random number determination process is as described above, a description thereof is omitted here.

(Step S407)
In step S407, as a result of determining the reach random number, it is determined whether the effect mode is an effect with reach or an effect without reach.

(Step S408)
If it is determined that the effect mode is a reachable effect, the CPU 201a further operates the first special symbol lottery means 300 or the second special symbol lottery means 320 to acquire an effect random number. This effect random number is used to determine the time for displaying the special symbol, that is, the reach effect time (scale). For example, one random number is randomly selected from 0 to 250 effect random numbers. .

(Step S409)
When the effect random number is acquired, the effect random number is determined based on the effect random number determination table stored in the ROM 201b. For example, if the effect random number determination table is an effect random number of 0 to 50, the reach effect time is determined to be 20 seconds. If the effect random number is 51 to 150, the reach effect time is determined. Is determined to be 30 seconds, and when the production random number is 151 to 250, the reach production time is determined to be 60 seconds. Therefore, in this step S409, the time for the special symbol variation display, that is, the time for the reach effect is determined.

(Step S410)
On the other hand, if it is determined in step S407 that the effect is not an effect with reach (effect without reach), the CPU 201a activates a predetermined program to store the first special symbol hold means 401 and the second special symbol hold memory. The total reserved number of reserved balls of the means 402 is determined.

(Step S411)
Then, the CPU 201a operates a variation time determination program (not shown) to determine the variation time (effect time) of the special symbol based on the total number of reserved balls. For example, when the total number of reserved balls is 0 or 1 during the change start process, the change time is determined to be 12 seconds. Further, when the total number of reserved balls is 2, the variation time is determined to be 8 seconds and 3 or more to 4 seconds.
In addition, when starting the variable display of the special symbol related to the reserved ball retained in the first special symbol storage unit 401, the variation time according to the number of reserved balls retained in the first special symbol storage unit 401 Is determined, and the variable symbol display of the reserved ball retained in the second special symbol storage unit 402 is started, according to the number of reserved balls retained in the second special symbol storage unit 402. The fluctuation time may be determined.

(Step S412)
When the time of special symbol variation display (reach effect time, non-reach effect time) is determined as described above, the CPU 201a operates the effect execution command transmission means 333 to send the effect execution command to the sub-control board 202. Send. Each information based on the game data is attached to the effect execution command. Specifically, whether or not you win a jackpot (including a jackpot), if you win a jackpot, the type (long win, short win), the type of production (reach with reach or non-reach production Information about the time of the special symbol variation display, and information on the current gaming state stored in the gaming state storage means 404.

(Step S413)
As described above, when the effect execution command is transmitted, the CPU 201a operates the first special symbol display control unit 301 to start the special symbol display on the special symbol indicators 84 and 86. Note that the special symbol variation display time is set to the time determined in step S409 or step S411. After the time has elapsed, the special symbol indicators 84 and 86 have a symbol corresponding to the type of jackpot. Finally stop display.

(Step S414)
In addition, when the game data is won by “big jackpot (long win, short win)”, the jackpot game is started after the special symbol change display is finished. Processing necessary for starting the second special game) is performed. Therefore, here, it is determined whether or not the game data wins the “big hit”.

(Step S415)
If it is determined in step S414 that the “big hit” has not been won, it is further determined whether or not the “small win (third special game)” has been won. Then, when the “small hit” is won, processing for starting the small hit game is performed after the special symbol variation display is completed. On the other hand, when neither “big hit” nor “small win” is won, the processing in the main control board 201 is ended.

  In the special symbol variation start process controlled as described above, when the jackpot is won, after the jackpot special symbol is stopped and displayed, the “long winning game (first special game)” Or “short win game (second special game)” is started. If it is determined in step S414 that a big win is won, is it won in the RAM 201c for a long win or a short win? In the case of winning per long, the “game per long” is controlled as shown in FIG.

(Step S501)
First, at the start of control of a long hit game, the CPU 201 a operates the first special game control means 340 and transmits a long hit effect start signal to the sub-control board 202. In the sub-control board 202, the effect during the long game is started by receiving the long effect production start signal. In the present embodiment, a movie is displayed on the symbol display unit 104 during a long game, the effect light 111 is lit corresponding to the movie, and music is output from the speaker 277. Such effects are consistently performed from the start to the end of the long hit game, but are controlled by the CPU 202a of the sub-control board 202 operating the effect control means 502.

(Step S502)
As described above, when an effect dedicated to a long game is started, the CPU 201a activates the first special game control means 340 to start energization of the big prize opening / closing solenoid 109b, and opens the big prize opening / closing door 109a. As a result, a game ball can enter the special winning opening 109c.
Further, at the same time as energizing the special prize opening / closing solenoid 109b, a round start signal is transmitted from the main control board 201 to the sub control board 202. When the sub control board 202 receives the round start signal, the CPU 202a operates the effect control means 502 to control the effect for each round. For example, in the symbol display unit 104, a movie dedicated to a long game is already displayed, and a message such as “start one round” is displayed together with this movie.

(Step S503) (Step S504) (Step S505)
In step S502, when the special winning opening opening / closing door 109a is opened, the time counter provided on the main control board 201 starts measuring time. When a predetermined time (30 seconds) elapses, the CPU 201a operates the first special game control means 340 to stop energization of the special prize opening / closing solenoid 109b (step S505), and closes the special prize opening / closing door 109a. . Similarly, the energization of the special prize opening / closing solenoid 109b is also stopped when the special prize opening detection unit 224 detects the entry of a predetermined number (9) of game balls. Therefore, the control in steps S503 and S504 is performed within a predetermined time after the special winning opening opening / closing door 109a is opened and the number of game balls detected by the special winning opening detection unit 224 is less than the predetermined number. Is repeatedly performed, and the special winning opening opening / closing door 109a is maintained in the open state.

(Step S506)
Then, in step S505, when energization of the special winning opening opening / closing solenoid 109b is stopped because the predetermined time elapses or the predetermined winning opening detecting unit 224 detects a predetermined number of game balls, the CPU 201a performs the first operation. The special game control means 340 is operated, and “1” is counted and stored in the round number storage means 405. The count value stored in the round number storage means 405 is used to determine how many rounds of the game per game have been played.

(Step S507)
Further, the CPU 201a operates the first special game control means 340 to determine the count value stored in the round number storage means 405. If the count value is not 15, the processes in steps S502 to S506 are repeated.

(Step S508)
On the other hand, when the number of rounds reaches 15 as a result of repeating the processes of steps S502 to S507, the count value stored in the round number storage unit 405 is cleared.

(Step S509)
In addition, when the opening / closing operation of the special prize opening / closing device 109 is performed a predetermined number of times (15 rounds), the long winning game ends, and the CPU 201a operates the first special game control means 340 to hit the sub control board 202 for a long time. A game end signal is transmitted. Then, when the sub control board 202 receives the long hit game end signal, the CPU 202b operates the effect control means 502 to perform the ending effect related to the so-called long hit game end.

(Step S510)
Further, the CPU 201 a operates the first special game control means 340, and the subsequent game state is stored in the game state storage means 404. In the present embodiment, since the gaming state becomes the second short-time gaming state after the long hit game, the gaming state storage unit 404 stores a flag indicating the second short-time gaming state. . Further, when the long winning game related to the winning of “high probability second short with long” is completed, a flag indicating the high probability gaming state is stored in the gaming state storage means 404, and “normal second When the long winning game relating to the winning “long with time” ends, a flag indicating a low probability gaming state is stored.
In this way, when the process for proceeding with the subsequent game is performed, the control of the long hit game on the main control board 201 is finished.

  On the other hand, in the case of winning a short win, the “short win game” is controlled as shown in FIG.

(Step S601)
First, in starting the control of the short hit game, the CPU 201 a operates the second special game control means 341 and transmits a short hit effect start signal to the sub control board 202. In the sub control board 202, the effect during the short hit game is started by receiving the short hit effect start signal (step S601a). In the present embodiment, a movie is displayed on the symbol display unit 104 during the short hit game, the effect light 111 is turned on corresponding to the movie, and music is output from the speaker 277. Such effects are consistently performed from the start to the end of the short hit game, and are controlled by the CPU 202a of the sub control board 202 operating the effect control means 502.
The short hit game (second special game) has a preset time from the start to the end, and the short hit game-specific production is set to the short hit game from the start to the end. Yes. As an effect dedicated to the short hit game, for example, an effect related to the opening at the time of starting a “probability change suggestion effect mode” described later is suitable.

  In the sub control board 202, when the short hit effect start signal is received, the CPU 202a operates the probability variation suggestion flag control means 503, and stores the probability variation suggestion flag in the probability variation suggestion flag storage means 511 (step S601b). This probability change suggestion flag is used for performing the effect during the subsequent variation display of the special symbol in the probability change suggestion effect mode described later after the short hit game is completed.

(Step S602)
As described above, when an effect dedicated to a short hit game is started, the CPU 201a activates the second special game control means 341 to energize the big prize opening / closing solenoid 109b and open the big prize opening / closing door 109a. However, in this short win game, since the energizing time of the special winning opening / closing solenoid 109b is set to be as short as 0.1 second, the special winning opening / closing door 109a returns to the closed state immediately after opening for a moment. However, due to the fact that the weight of the special prize opening / closing door 109a acts, the time from the opening of the special prize opening / closing door 109a until it is completely closed is longer than 0.1 seconds.

Further, the CPU 201a of the main control board 201 operates the opening notification signal transmission means, which is one of the programs constituting the second special game control means 341, at the same time as energizing the special winning opening opening / closing solenoid 109b. An open notification signal is transmitted to the control board 202.
When the sub control board 202 receives the opening notification signal, the CPU 202a operates the opening notification control means 504 to control the light emitting device 130, the speaker 277, and the symbol display unit 104.

(Step S602a)
Specifically, when the sub control board 202 receives the opening notification signal, the CPU 202a operates the opening notification control means 504 to control the lighting of the light emitting device 130 provided in the special winning opening 109c. This control is performed almost simultaneously with the start of energization of the special prize opening / closing solenoid 109b, and the opening of the special prize opening / closing door 109a and the lighting of the light emitting device 130 are started in synchronization.
The light emitting device 130 is set to 0.2 seconds from the start of lighting until the light emitting device 130 is turned off. The energizing time of the big prize opening / closing solenoid 109b is 0.1 seconds, while the lighting time of the light emitting device 130 is set to be as long as 0.2 seconds. This is to prevent the light emitting device 130 from being turned off before it is fully closed.

  In the present embodiment, the light emitting device 130 is turned on every time the special winning opening opening / closing solenoid 109b is energized. For example, during the period from the start of the short hit game to the end thereof, the light emitting device. 130 may continue to be lit. Even in this case, when the special winning opening opening / closing door 109a is maintained in the closed state, the player does not know that the light emitting device 130 is turned on, and the large winning opening opening / closing door 109a is opened, so that the player The light emission is visually recognized. However, when the interval at which the special winning opening opening / closing door 109a is opened is lengthened, it is desirable from the viewpoint of energy saving to turn on the light emitting device 130 each time the special winning opening opening / closing solenoid 109b is energized.

(Step S602b)
Further, the open notification control means 504 controls the sound output from the speaker 277 simultaneously with the lighting control of the light emitting device 130. At this time, every time the special winning opening opening / closing door 109a is opened from the speaker 277, a pseudo sound for opening the door is output. Accordingly, the player can recognize that the special winning opening opening door 109a is opened by sound. Note that the sound output from the speaker 277 is not limited to a pseudo sound, and may be any sound as long as the player can recognize the opening of the big prize opening opening door 109a.

(Step S602c)
Further, the opening notification control unit 504 displays an image on the symbol display unit 104 simultaneously with the lighting control of the light emitting device 130. The image displayed at this time represents, for example, the opening operation of the special prize opening opening / closing door 109a, and even if the player is looking at the symbol display unit 104, the big winning opening opening / closing door is displayed depending on the image. The opening of 109a can be recognized. However, since the opening of the special prize opening / closing door 109a is instantaneous, even if the opening operation on the image in the symbol display unit 104 is displayed in accordance with the actual opening operation of the special winning opening / closing door 109a, It may be difficult for a person to recognize the image. Therefore, in this embodiment, the opening time of the door on the image in the symbol display unit 104 is set to be displayed longer than the actual opening time of the special winning opening opening / closing door 109a.
If the door on the image is displayed on the symbol display unit 104 at the start of the short hit game, and the image is controlled so that the door on the image is opened in response to the reception of the opening notification signal, the big prize opening The actual opening operation of the opening / closing door 109a and the opening operation of the door on the image in the symbol display unit 104 can be displayed in synchronization.

(Step S603)
In step S602, when the special prize opening / closing solenoid 109b is energized, the time counter provided on the main control board 201 starts measuring time.

(Step S604)
In step S603, when a predetermined time (1.5 seconds) elapses, the CPU 201a operates the second special game control unit 341 to count and store “1” in the round number storage unit 405. As a result, it is determined how many rounds the short hit game has been played.

(Step S605)
Further, the CPU 201 a operates the second special game control unit 341 to determine the count value stored in the round number storage unit 405. If the count value is not 15, the processes in steps S602 to S604 are repeated. Note that the time until the process of step S602 is repeated is the predetermined time (1.5 seconds). That is, in the short hit game, the time during which the special winning opening opening / closing door 109a is opened is set to 1.5 seconds.

(Step S606)
On the other hand, when the processes in steps S602 to S604 are performed 15 times, the count value stored in the round number storage unit 405 is cleared.

(Step S607)
Further, the CPU 201 a operates the second special game control unit 341, and the subsequent game state is stored in the game state storage unit 404. Specifically, since the gaming state becomes the first or second short-time gaming state after the end of the short hit game, the flag indicating the first or second short-time gaming state in the gaming state storage means 404 Is memorized. In addition, when the short win game related to the winning of “high probability second short with short time” or “high probability first short with short time” is over, the game state storage means 404 has a high probability game state. Is stored. On the other hand, when the short winning game related to the winning of “usually short with short time” or “normal first short with short time” is completed, a flag indicating a low probability gaming state is stored.
In this way, when the process for proceeding with the subsequent game is performed, the control of the short hit game on the main control board 201 is finished.

  On the other hand, in the special symbol variation start process controlled as described above, if the small hit (the third special game) is won, after the special symbol for the small hit is stopped and displayed, "Winning game" is started. When winning a small hit, the “small hit game” is controlled as shown in FIG.

(Step S701)
First, at the start of control of the small hit game, the CPU 201 a operates the third special game control means 345 and transmits a small hit effect start signal to the sub-control board 202. In the sub control board 202, the effect during the small hit game is started by receiving the small hit effect start signal (step S701a). In the present embodiment, a movie is displayed on the symbol display unit 104 during the small hit game, the effect light 111 is lit corresponding to the movie, and music is output from the speaker 277. Such effects are consistently performed from the start to the end of the small hit game, but are controlled by the CPU 202a of the sub control board 202 operating the effect control means 502.
Note that the time from the start to the end of the small hit game is set in advance, and the effect dedicated to the small hit game is set to the time from the start to the end of the small hit game. Further, the special effect for the small hit game is set to the same content as the special effect for the short hit game. In this way, the player does not know whether the small hit game is being executed or the short hit game is being executed simply by looking at the effect.

  In the sub control board 202, when the small hit effect start signal is received, the CPU 202a operates the probability variation suggestion flag control means 503 to store the probability variation suggestion flag in the probability variation suggestion flag storage means 511 (step S701b).

(Step S702)
As described above, at the same time as the special effect for the small hit game starts, the CPU 201a activates the third special game control means 345 to intermittently energize the big prize opening / closing solenoid 109b. That is, the small hit game control means 345 is programmed to energize the special prize opening / closing solenoid 109b for 0.1 seconds 15 times with an interval of 1.5 seconds. Therefore, when the CPU 201a operates the third special game control means 345, the opening / closing operation of the special prize opening / closing door 109a is continuously performed 15 times.
Note that this small hit game control method is different from the short win game control method described above, but the opening / closing operation of the big prize opening / closing device 109 is set in the same manner for the short win game and the small hit game. ing. Accordingly, not only the production as described above, but also whether the small winning game (third special game) is being executed or whether the short winning game (second game) is performed even if the opening / closing operation of the special winning opening / closing device 109 is seen. The player cannot distinguish whether the special game is being executed.

(Step S701a)
Also, in the small win game, similarly to the short win game, the large winning opening opening / closing door 109a is opened by the light emitting device 130, the speaker 277, and the symbol display unit 104 in accordance with the opening of the large winning opening opening / closing door 109a. Informed. However, in the small hit game, a signal is not transmitted to the sub control board 202 every time the large winning opening / closing solenoid 109b is energized, but only a signal is transmitted once in the above-described step S701. Therefore, the sub-control board 202 controls the light emitting device 130, the speaker 277, and the symbol display unit 104 at a predetermined interval when this signal is received.

  That is, in the small hit game, the light emitting device 130, the speaker 277, and the symbol display unit 104 are controlled as one aspect of the effect started in step S701a. However, the control of the light emitting device 130, the speaker 277, and the symbol display unit 104 is set in advance so as to be performed in synchronization with the energization of the special winning opening / closing solenoid 109b. The light emitting device 130 is controlled to emit light for 0.2 seconds at intervals of 1.4 seconds, and the start of opening of the special prize opening / closing door 109a and the start of light emission of the light emitting device 130 are synchronized. To be done.

If the light-emitting device 130 is configured by a full-color LED capable of emitting a plurality of colors and the light-emitting device 130 notifies the expectation to the high probability gaming state, the grand prize opening opening / closing door 109a is opened. The player's line of sight can be further directed toward the operation. For example, in a short win game that is won by winning “short per short with high probability second time” or “short per short with high probability first time”, the light emitting device 130 is changed to red with a probability of 30%, 50% The blue light is emitted with a probability of 20% and the white light is emitted with a probability of 20%. On the other hand, in the short win game or the small hit game that is won by winning the “usually short per second with short time” or “usually per first short with a short time”, the light emitting device 130 is turned red with a probability of 5%. The light is emitted blue with a probability of 25% and white with a probability of 70%.
In this way, the player's expectation that the subsequent gaming state will be a high-probability gaming state can be changed according to the emission color of the light-emitting device 130. Also, instead of performing all 15 flashes in the same color, for example, if the flash is normally emitted in white, and if it is flashed in red or blue even once in 15 times, the subsequent gaming state is a high probability game. If the probability of shifting to the state is high, it is possible to concentrate the player's line of sight on the special prize opening / closing device 109.

Next, control of effects performed during the special symbol variation display will be described with reference to FIG. As described above, when the special symbol variation start process is performed, an effect execution command is transmitted from the main control board 201 to the sub control board 202 (step S412 in FIG. 12).
In the present embodiment, when the sub control board 202 receives the effect execution command, the effect related to either the “normal effect mode” or the “probability change suggestion effect mode” is executed.

  Here, the “normal effect mode” is an effect mode mainly performed in the normal game state. In addition, the “probability change suggestion effect mode” is an effect mode that is performed after the end of the “small hit game” and the “short hit game”. In the “probability change suggestion effect mode”, for example, in the symbol display unit 104, a character that does not appear in the “normal effect mode” appears, or a different background image is displayed. In addition, an audio production that is different from the “normal production mode” is developed such that music different from the “normal production mode” is output. In any case, the content of the “probable change suggestion effect mode” is not particularly limited as long as it is an effect mode different from the “normal effect mode” at first glance. In this way, by making an effect mode different from the “normal effect mode”, the player is expected to have a high probability game state.

  The ROM 202b of the sub-control board 202 stores two tables, a “normal effect mode table” and a “probability change suggestion effect mode table”. Both tables store a plurality of effect commands having contents corresponding to the respective modes. For example, in the “normal effect mode”, one effect command is selected from the “normal effect mode table”. . In the following, a flow from when an effect command is selected from both tables until the effect is controlled based on the effect command will be described.

(Step S801)
When the sub control board 202 receives the effect execution command, the CPU 202a operates a predetermined program to determine whether or not the probability variation suggestion flag control means 503 stores the probability variation suggestion flag. Here, the case where the probability variation suggestion flag is stored is a case where either “short win game” or “small hit game” is performed before the special symbol change start processing (see FIG. 14). Step S601b, Step S701b in FIG. 15).

(Step S802)
If it is determined in step S801 that the probability variation suggestion flag is not stored, the “normal effect mode table” is selected.

(Step S803)
On the other hand, if it is determined in step S801 that the probability variation suggestion flag storage unit 511 stores the probability variation suggestion flag, the “probability variation suggestion effect mode table” is selected. In other words, after the “short hit game” or the “small hit game” is ended, an effect related to the “probable change suggestion effect mode” is performed during the special symbol variation display.

(Step S804)
As described above, when one of the “normal effect mode table” and the “probable change suggestion effect mode table” is selected, the CPU 202a operates the effect lottery means 501 to perform the effect lottery.
In addition, the tables when winning the “long win game (first special game)”, the table when winning the “short win game (second special game)”, and “small” A table for winning the “winning game (third special game)” and a table for “losing” are provided. Moreover, each table is further provided with a reach effect table and a non-reach effect table, and is further provided with tables corresponding to effect times that can be executed for each effect mode. Then, the corresponding table is selected based on the information related to the effect time information included in the received effect execution command and the effect mode (the effect with reach and the effect without reach). Each of these tables stores a plurality of commands in which the decorative design effect mode in the design display unit 104, the accessory effect mode in the effect roles 115 and 116, or the voice effect mode and the lamp effect mode are combined. One command is determined from the plurality of commands.

(Step S805)
If one command is determined in step S804, it is determined whether or not the received effect execution command is an effect execution command related to “long hit game”. As a result, when it is determined that the received effect execution command is not related to “long game”, the effect is controlled based on the confirmed command in step S808 described later.

(Step S806)
On the other hand, if it is determined in step S805 that the received effect execution command is related to “long game”, the probability variation suggestion flag stored in the probability variation suggestion flag storage unit 511 is turned OFF. To. As a result, the production by the “probable change suggestion production mode” executed after the “short win game” or “small win game” is finished, and the production is controlled in the “normal production mode” after the big game is finished. The Rukoto.

(Step S807)
When each control is performed as described above, the CPU 202a activates the effect control means 502 and starts control of the symbol display unit 104, the effect actors 115 and 116, the speaker 277, and the effect light 111 based on the determined command. To do. Thus, various effects are performed during the special symbol variation display, and the player's expectation is enhanced by such effects.

  As described above, according to the gaming machine of the present invention, at least the first state where the game ball cannot be entered or difficult to enter (closed state) and the second state where the game ball can easily enter (open state). In the gaming machine 1 having a variable start port (second start port 120) that can be displaced at the same time, the control means 200 of the gaming machine 1 detects the game ball by the normal symbol variation start detection means (winning gate detection unit 222). The normal symbol lottery means 360 for deciding whether to control the variable start port 120 to the second state by variably displaying the normal symbol after a predetermined time and stopping the variable display after a predetermined time, and the normal gaming state The first short time game control means 346 for controlling the first short time game state in which the normal symbol variation time by the normal symbol lottery means 360 is shortened, and the normal symbol lottery means 360 further than the first short time game state. Since the second short-time game control means 347 for controlling the second short-time game state in which the variation time of the normal symbol is shortened, the game value of two types of short-time games can be given to the player. Can reduce the burden of investment.

It is a front view of the gaming machine of the present embodiment. It is the elements on larger scale of Drawing 1, and is a figure showing the opening-and-closing state of a starting mouth. It is the elements on larger scale of Drawing 1, and is a figure showing the opening and closing state of a special winning opening. It is a block diagram of a control means. It is a detailed block diagram in a main control board and a sub control board. It is a flowchart which shows the control at the time of memorize | storing hold in a normal symbol hold | maintenance memory | storage means. It is a flowchart which shows the change start process of the normal symbol in a main control board. It is an example of the random number acquired when a game ball enters a starting port, and the determination table which determines this random number. It is a conceptual diagram of a 1st special symbol reservation storage means and a 2nd special symbol reservation storage means. It is a figure explaining the digestion order of holding | maintenance. It is a flowchart which shows the process in the main control board | substrate at the time of a holding ball having entered into the starting port. It is a flowchart which shows the change start process of the special symbol in a main control board. It is a flowchart which shows the process in the main control board at the time of performing a game per long. It is a flowchart which shows the process in the main control board at the time of performing a short hit game. It is a flowchart which shows the process in the main control board at the time of performing a small hit game. It is a flowchart which shows the effect process in a sub control board.

Explanation of symbols

DESCRIPTION OF SYMBOLS 1 Game machine 105 1st starting opening 106 Winning gate 109 Large winning opening opening / closing device 109a Large winning opening opening / closing door 109c Large winning opening 120 Second starting opening (variable entrance)
200 Control Unit 222 Winning Gate Detection Unit (Normal Symbol Variation Start Detection Unit)
300 1st special symbol lottery means (game data lottery means)
301 first special symbol display control means 302 first special symbol fluctuation control means 303 first random number judgment means 320 second special symbol lottery means (game data lottery means)
321 Second special symbol display control means 322 Second special symbol variation control means 323 Second random number determination means 340 First special game control means 341 Second special game control means 345 Third special game control means 346 First short-time game control means 347 Second short-time game control means 360 Normal symbol lottery means

Claims (2)

  1. Control means for controlling the progress of the game in the normal game state or in a special game state that gives a player a more advantageous game value than the normal game state, and the special symbol is variably displayed, and the variability display is stopped after a predetermined time has elapsed. A special symbol variation display means for displaying the game state after that, and a start opening for generating a right to start the variation display of the special symbol by the special symbol variation display means when the game ball enters. A gaming machine,
    The starting port is
    At least a variable start opening that is displaceable between a first state in which the game ball cannot enter or difficult to enter and a second state in which the game ball can easily enter;
    The control means includes
    A first short-time game control means for controlling a first short-time game state in which the variable start port is more easily controlled to the second state than the normal game state;
    A second short-time game control means for controlling a second short-time game state in which the variable start port is more easily controlled to the second state than in the first short-time game state;
    Game data control means for acquiring game data triggered by the game ball entering the start opening,
    Based on the game data, a first winning game in which a game that allows a game ball to enter the big prize opening is executed by opening a big prize opening provided in the game board; And a second winning game in which the total opening time of the big winning opening is shorter than the total opening time of the first winning game, and a winning probability of acquiring the right to execute the first winning game is preset. A game state control means for controlling the progress of the game in a low probability gaming state controlled by the probability, or a high probability gaming state in which the winning probability is higher than the low probability gaming state;
    Equipped with a,
    The first short-time game control means is predetermined after the second winning game ends when the game state control means controls the progress of the game in the high probability gaming state after the second winning game ends. When the first short-time gaming state is controlled during the period of time and the progress of the game is controlled in the low-probability gaming state, the first time is shorter than the predetermined period after the second winning game is over. A gaming machine characterized by controlling a short game state at the time .
  2. The gaming machine is
    A large winning opening controlled by a first mode in which the game ball can enter and a second mode in which the game ball cannot enter,
    The control means includes
    Game data lottery means for acquiring game data by lottery when the game ball enters the start opening,
    First special game control means for controlling a first special game in which a round game in which the big prize opening is controlled in the first mode based on the game data is executed a plurality of times;
    Based on the game data, the round game in which the big prize opening is controlled in the first mode is executed a plurality of times, and the upper limit value of the time in which the big prize opening is controlled in the first mode in all round games A second special game control means for controlling a second special game set shorter than the first special game,
    The second special game is provided with at least a second special game with a first time shift that shifts a game state after the second special game to the first time-short game state. Item 1. A gaming machine according to Item 1.
JP2008252956A 2008-09-30 2008-09-30 Game machine Expired - Fee Related JP4891965B2 (en)

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