JP4879256B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

Info

Publication number
JP4879256B2
JP4879256B2 JP2008315629A JP2008315629A JP4879256B2 JP 4879256 B2 JP4879256 B2 JP 4879256B2 JP 2008315629 A JP2008315629 A JP 2008315629A JP 2008315629 A JP2008315629 A JP 2008315629A JP 4879256 B2 JP4879256 B2 JP 4879256B2
Authority
JP
Japan
Prior art keywords
collision
obstacle
game
protrusion
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2008315629A
Other languages
Japanese (ja)
Other versions
JP2010136868A (en
Inventor
和彦 長尾
Original Assignee
株式会社藤商事
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社藤商事 filed Critical 株式会社藤商事
Priority to JP2008315629A priority Critical patent/JP4879256B2/en
Publication of JP2010136868A publication Critical patent/JP2010136868A/en
Application granted granted Critical
Publication of JP4879256B2 publication Critical patent/JP4879256B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Description

  The present invention relates to a pachinko machine, an arrange ball machine, and other ball game machines.
  On the game board of the pachinko machine, guide rails for guiding the game balls fired from the launching means are arranged in a substantially arc shape, and image display means, normal symbol starting means, special Various game parts such as a symbol starting means, a big winning means, and a normal winning means are arranged, and a lot of obstacles for obstacles are arranged between the game parts.
  In the game, a game ball is driven into the upper part of the game area through the guide rail by the launching means. Then, if the game ball wins the winning means while the game ball falls while being collided or guided by a game nail or the like, a predetermined number of game balls are paid out according to the winning number, and the symbol starting means If the ball is detected, the game symbol of the symbol display means, the effect image of the image display means, etc. fluctuate for a predetermined time and stop in either the big win mode or the off mode, and when the big win mode, the game ball is given to the big win means Makes it easier to win.
  In recent game boards, the image display means tends to be very large, and accordingly, the front decoration frame that decorates the outer peripheral side of the image display means is also enlarged, and this front decoration frame comes into contact with the front surface of the game board. Therefore, the space for arranging the game nails on the upper side of the game area is disappearing.
Therefore, instead of the game nails, a plurality of synthetic resin obstacle projections are integrally provided on the base plate of the front decoration frame, and the obstacle projections cause the falling direction of the game balls that are driven into the upper part of the game area to be irregular. There has been proposed one that is changed to (Patent Document 1).
JP 2005-192827 A
  When multiple obstacle projections are molded integrally with the base plate using a synthetic resin material, multiple collision walls can be molded at the same time when the front decoration frame is molded, which improves work efficiency during production and at the same time attaches to the game board There is an advantage that the work efficiency is improved.
  During the game, the game ball collides with the collision wall of the obstacle protrusion without interruption. However, since the obstacle protrusion is made of a synthetic resin, there is a problem that if a game ball driven into the game area continues to hit a specific portion of the obstacle protrusion intensively, that portion is damaged.
  The present invention has been made in view of such conventional problems, and an object of the present invention is to provide a ball game machine capable of preventing the damage protrusions from being damaged by the collision of game balls.
The present invention has an outer guide rails and the inner guide rail and the guide passage path through a game area synthetic resin in order to drop while irregularly changing the implanted game balls to the upper side of between in a fault collision caused pinball game machine placed on top of the game area, the fault projections typed a base plate which is fixed to the front surface of the game board, to and the game region projecting integrally from the base plate A collision wall with which a game ball collides, and a reinforcing portion provided inside the collision wall corresponding to the collision wall, wherein the thickness of at least the collision wall of the obstacle protrusion is larger than the thickness of the base plate, A decorative plate fixed to the front surface of the obstacle protrusion via a fixing means is provided, the fixing means being a fitting protrusion on the decorative plate side, and a fitting tube portion on the obstacle protrusion side to which the fitting protrusion is fitted. The fitting tube portion is adjacent to the collision wall and the collision wall Those which are molded in one piece.
According to the present invention, since the provided reinforcing portion inside the fault collision force, there is an advantage that it is possible to prevent the corruption of the collision caused by the game ball collisions.
  Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1-7 has illustrated the 1st Example which employ | adopted this invention for the pachinko machine. In FIG. 1, a gaming machine main body 1 includes a rectangular outer frame 2 and a front frame 4 pivotally attached to the front side of the outer frame 2 by a hinge 3 so as to be openable and closable around a vertical axis. A glass door 5 and a front plate 6 are arranged vertically on the front side of the front frame 4 and are pivotally supported by a hinge 7 on the same side as the hinge 3 with respect to the front frame 4 so as to be openable and closable around the vertical axis.
  On the front side of the front plate 6, a ball supply tray 8 for storing game balls for launch is disposed, and a launch handle 9 for launching means for launching game balls is provided on the side of the tray. A game board 10 (see FIG. 2) is detachably attached to the front frame 4 on the back side of the glass door 5 so as to correspond to the glass door 5.
  As shown in FIG. 2, an outer guide rail 11 and an inner guide rail 12 are arranged in a substantially arc shape on the front surface of the game board 10, and image display means is provided in the game area 13 inside the guide rails 11 and 12. 14. Various game parts such as a normal symbol starting means 15, a special symbol starting means 16, a big winning means 17, a normal winning means 18 and the like are arranged. The game area 13 corresponds to the window hole of the glass door 5.
  The outer guide rail 11 and the inner guide rail 12 constitute a guide passage 19, and guide the game ball fired from the launching means from the outlet 19 a of the guide passage 19 to the upper part of the game area 13. At the end of the inner guide rail 12, there is provided return ball blocking means 20 for blocking the game ball once driven into the game area 13 from returning to the outlet 19a.
  The return blocking means 20 has a blocking piece 21 that is disposed on the outlet 19a side at the tip of the inner guide rail 12 and opens and closes the outlet 19a, and the blocking piece 21 is discharged by a game ball that passes from the outlet 19a to the gaming area 13. 19a is opened, and after the passage, the blocking piece 21 closes the outlet 19a.
  For example, as shown in FIGS. 3 and 4, the image display unit 14 includes a liquid crystal image display unit 22 and a front decoration frame 23 that decorates the outer periphery of the image display unit 22. A decorative frame 23 is mounted on both the front and rear sides of the game board 10 in correspondence with the opening 24 (see FIG. 5). The image display unit 22 may be attached to the front decoration frame 23 and attached to the game board 10 from the front side so as to fit into the opening 24.
  The front decoration frame 23 includes a base plate 25 that contacts the front surface of the game board 10 on the outer periphery of the opening 24, and a protruding frame portion 26 that protrudes forward from the base plate 25. The base plate 25 has a first obstacle protrusion 27, a second obstacle protrusion 28, and a third obstacle protrusion from the guide passage 19 side to the range from the outlet 19a of the guide passage 19 to the uppermost side of the game area 13 as described later. 29 three obstacle protrusions 27 to 29 are provided along the outer guide rail 11.
  The projecting frame portion 26 is provided with an intrusion prevention wall 30 on the outer peripheral side, and prevents the game ball falling in the game area 13 from entering the image display portion 22 side. As shown in FIG. 5, a reinforcing peripheral wall portion 25 a is integrally provided on the back side of the base plate 25 on the outer peripheral side, and the peripheral wall portion 25 a is fitted in the opening 24.
  Between the image display means 14 and the guide rails 11, 12, the range from the upper part of the game area 13 to the lower out ball opening 31 is a ball drop area 32, and the ball above the end of the inner guide rail 12. Three obstacle protrusions 27 to 29 are arranged in the drop area 32, and the normal symbol start means 15, the special symbol start means 16, the big prize means 17, in the ball drop area 32 below the end of the inner guide rail 12; The normal winning means 18 and a large number of game nails 33 are arranged.
  In the upper part of the game area 13, one or a plurality of (for example, two) game nails are arranged in the vicinity of the third obstacle protrusion 29 on the opposite side of the guide passage 19. There are no game nails 33 other than this game nail above the outlet 19a.
  The special symbol starting means 16 is provided with a fixed winning opening 16a and a variable winning opening 16b such as an electric tulip on the upper and lower sides, and the big winning means 17 is provided with an opening / closing plate 17b for opening and closing the big winning opening 17a. Has a plurality of ordinary winning openings 18a.
  The base plate 25 and the protruding frame portion 26 of the front decorative frame 23 are made of synthetic resin, and the protruding frame portion 26 is fixed to the front surface of the base plate 25 as shown in FIGS. The base plate 25 is plate-shaped at least from the exit 19a side of the guide passage 19 to the vicinity of the upper end of the game area 13, and is in contact with the front surface of the game board 10 and is detachably fixed to the game board 10 with mounting screws. ing.
  The first obstacle protrusion 27, the second obstacle protrusion 28, and the third obstacle protrusion 29 are arranged at predetermined intervals from the vicinity of the outlet 19a of the guide passage 19 along the outer guide rail 11 and obliquely upward on the center side. A game ball can fall downward from between them.
  As shown in FIGS. 5 to 7, each of the obstacle protrusions 27 to 29 protrudes from the base plate 25 to the front side and has a hollow cylindrical shape whose front end is closed by the front wall portions 35 to 37, and the front wall portions 35 to 37 thereof. Decorative plates 38 to 40 are arranged on the front surface. The decorative plates 38 to 40 are detachably fixed to the obstacle protrusions 27 to 29 by fixing means 41 to 43 on the back side. The front surfaces of the obstacle protrusions 27 to 29 may be used for decoration.
  The first obstacle projections 27 are arranged in a substantially eight-shape on both sides of the top portion 44, and the front collision wall 45 and the rear collision wall 46, and the front collision wall 45 and the rear collision wall 46 on the side opposite to the outer guide rail 11 And a bottom wall 47 connected to each other at the top portion 44 so that a game ball, that is, a return ball, which attempts to return to the outer guide rail 11 side beyond the top portion 44 is prevented. Return ball blocking means 48 is provided.
  The second obstacle protrusion 28 has a rectangular tube shape including a front collision wall 50 and a rear collision wall 51 and a bottom wall 52 that connects the front collision wall 50 and the rear collision wall 51 on the side opposite to the outer guide rail 11. . The third obstacle protrusion 29 has a rectangular tube shape including a front collision wall 53 and an upper collision wall 54 and a bottom wall 55 that connects the front collision wall 53 and the upper collision wall 54 on the side opposite to the outer guide rail 11. .
  The return ball blocking means 48 includes a blocking portion 49 formed integrally with the top portion 44 of the first obstacle protrusion 27, and the interval W 1 between the blocking portion 49 and the outer guide rail 11 is adjacent to the first obstacle protrusion 27. 2 The distance W2 between the obstacle protrusion 28 and the outer guide rail 11 and the distance W3 between the third obstacle protrusion 29 and the outer guide rail 11 are smaller than each other, and are about 1.5 times the diameter of the game ball. . The distances W1 to W3 between the respective obstacle protrusions 27 to 29 and the outer guide rail 11 are the largest distances W2 on the second obstacle protrusion 28 side, and then the distance W3 on the third obstacle protrusion 29 side, the first obstacle protrusions. 27 in order of the interval W1.
  The front collision wall 45 of the first obstacle protrusion 27 is disposed on the upper side in the moving direction of the game ball driven along the outer guide rail 11, and the rear side collision wall 46 is provided on the lower side. The end of the first obstacle protrusion 27 on the outer guide rail 11 side is connected to the outer guide rail 11 so that a game ball from the guide passage 19 can easily move along the outer guide rail 11 into the game area 13. It is almost parallel.
  The blocking portion 49 is configured such that the game ball reflected and bounced off by the second obstacle protrusion 28 and the third obstacle protrusion 29 moves in the reverse direction along the back-side collision wall 46 toward the top portion 44 side. The rear collision wall 46 protrudes upward from the outer guide rail 11 side end to the second obstacle projection 28 side so as not to enter between the top guide portion 44 and the outer guide rail 11. In addition, the front end side of the blocking part 49 has an acute angle shape, and the game ball bounced back on the second obstacle protrusion 28 and the third obstacle protrusion 29 side is struck as much as possible and dropped downward.
  The front collision wall 45 is disposed on the guide passage 19 side of the blocking portion 49 of the first obstacle protrusion 27 so as to face the outlet 19a. The front collision wall 45 is formed long in the vertical direction so that the game ball stalls immediately after passing through the outlet 19a of the guide passage 19 and many of the game balls separated from the outer guide rail 11 to the inside of the game area 13 can easily collide. At the same time, the colliding game ball is inclined downward at an angle α with respect to the vertical line so that the game ball quickly falls. The back side collision wall 46 is inclined obliquely downward from the blocking portion 49 toward the side opposite to the outer guide rail 11 so that the game ball falls downward from between the second obstacle protrusions 28.
  The front collision wall 50 of the second obstacle protrusion 28 is arranged on the upper side in the moving direction of the game ball driven along the outer guide rail 11, and the rear side collision wall 51 is provided on the lower side. The front collision wall 53 of the third obstacle protrusion 29 includes an upper vertical collision wall 53a and a lower inclined collision wall 53b. The vertical collision wall 53a is provided in a substantially vertical shape that is short in the up-down direction, and the second obstacle protrusion is such that most of the game balls that have collided with the vertical collision wall 53a fall on the rear-side collision wall 51 of the second obstacle protrusion 28. 28 on the upper side of the rear side collision wall 51. The inclined collision wall 53b is inclined downward and obliquely downward at an angle β with respect to the vertical collision wall 53a, and the game ball flying from the outer guide rail 11 side, the rear-side collision wall 51 of the second obstacle projection 28. A game ball or the like reflected from the player is reflected downward.
  The upper collision wall 54 is formed in a substantially arc shape from the upper end of the vertical collision wall 53a to the upper center side of the game area 13, and the distance W3 from the outer guide rail 11 becomes smaller as the game area 13 becomes closer to the center side. Is arranged.
  Fixing means 41 to 43 for fixing the decorative plates 38 to 40 to the obstacle protrusions 27 to 29 are formed in the fitting protrusions 56 to 58 protruding from the back surface of the decorative plates 38 to 40 and in the respective obstacle protrusions 27 to 29. Further, the fitting projections 56 to 58 penetrate through the bottomed cylindrical fitting tube portions 59 to 61 into which the fitting projections 56 to 58 are detachably fitted from the front side and the rear end side wall portions of the fitting tube portions 59 to 61. And a screw 62 screwed into the fitting protrusions 56-58. The decorative plates 38 to 40 are positioned by positioning protrusions 63 to 65 and positioning holes 66 to 68 formed on the front wall portions 35 to 37 and into which the positioning protrusions 63 to 65 are fitted.
  The fitting cylinders 59 to 61 are close to the rear collision wall 46 in the first obstacle protrusion 27, approximately in the center between the rear collision wall 51 and the bottom wall 52 in the second obstacle protrusion 28, and in the third obstacle protrusion 29. The upper collision wall 54 and the bottom wall 55 are formed in close proximity to each other. The fitting cylinder portion 59 of the first obstacle protrusion 27 is integrally formed close to the inner side of the rear side collision wall 46 and is connected to the inner side of the front side collision wall 45 via a reinforcing rib 69. The fitting cylinder portion 60 of the second obstacle projection 28 is connected to the inside of the front collision wall 50 and the back collision wall 51 via the reinforcing rib 70, respectively. The fitting cylinder portions 59 to 61 of the third obstacle protrusion 29 are formed adjacent to the upper collision wall 54 and the bottom wall 55.
  Each obstacle protrusion 27 to 29 is not affected by the game ball that is driven from the guide passage 19 into the game area 13 during the game. Therefore, the thickness S1 is the base so that it can sufficiently withstand the collision of the game ball. The plate 25 is configured to be thicker than the plate thickness S2, and the inside thereof is partitioned into a plurality of independent spaces in a front view by fitting cylinder portions 59 to 61, reinforcing ribs 69 and 70, and the like. Reinforced from the inside by cylindrical portions 59 to 61 and reinforcing ribs 69 and 70.
  The obstacle protrusions 27 to 29 need only be thick on the side of the collision walls 45, 46, 50, 51, 53, 54, which is at least a portion where the game ball easily collides, and the game on the side opposite to the outer guide rail 11. The thickness of the bottom walls 47, 52, and 55 on which the ball is difficult to hit may be substantially the same as that of the base plate 25.
  When a game ball is fired from the launching means in the game, the game ball is guided to the game area 13 side through the guide passage 19 between the guide rails 11 and 12, and then passes through the blocking piece 21 from the outlet 19a to the outer guide. It is driven into the game area 13 along the rail 11.
  The inertial force of the game ball differs depending on the magnitude of the impact force of the game ball at the launching means, and the game ball collides with any of the plurality of obstacle projections 27 to 29 depending on the magnitude of the inertial force. The falling direction of the game ball can be irregularly changed by the obstacle protrusions 27 to 29.
  For example, when the inertial force of the game ball is weak, the game ball stalls on the front side of the first obstacle projection 27 through the blocking piece 21, and most of the game ball is placed on the front collision wall 45 of the first obstacle projection 27. It collides or falls downward without colliding with the front collision wall 45. Further, if the inertial force of the game ball is strong, the game ball passes on the first obstacle protrusion 27 along the outer guide rail 11 and reaches the second obstacle protrusion 28 side. Then, the game ball having a large inertial force moves toward the third obstacle protrusion 29, and the game ball having a small inertial force moves toward the second obstacle protrusion 28.
  For example, when a game ball moved to the third obstacle projection 29 side collides with the vertical collision wall 53a, the game ball is reflected to the second obstacle projection 28 side according to the magnitude of inertia force, the difference in the collision direction, and the like. Then, it falls while reflecting one or more times between the rear collision wall 51 and the inclined collision wall 53b, or exceeds the rear collision wall 51 of the second obstacle projection 28 and the front collision wall 50, or more than that. 1. Falling while reflecting toward the obstacle projection 27 side. In addition, the game ball that collides with the front collision wall 50 of the second obstacle projection 28 is reflected and falls from between the first obstacle projection 27 and the second obstacle projection 28, or falls on the rear collision wall 46 of the first obstacle projection 27. Collide and fall.
  The game ball that has collided with the front collision wall 50 of the second obstacle protrusion 28 and the vertical collision wall 53a of the third obstacle protrusion 29 is bounced off onto the rear collision wall 46 of the first obstacle protrusion 27, and then this rear side collision. While moving along the inclined surface of the wall 46, it may move in the direction indicated by the arrow a in FIG.
  However, even if there is a game ball that rolls in the reverse direction on the back side collision wall 46 of the first obstacle protrusion 27 in this way, the second obstacle protrusion 28 that is on the upper side from the end on the outer guide rail 11 side of the back side collision wall 46. Since there is the blocking portion 49 protruding to the side, the game ball is not guided by the outer guide rail 11 from the back side collision wall 46 and gets over the first obstacle protrusion 27. Further, since the gap W1 between the blocking portion 49 and the outer guide rail 11 is small, the game ball jumped off on the second obstacle protrusion 28 side is directly between the first obstacle protrusion 27 and the outer guide rail 11. It is possible to reduce the chance of entering a return ball.
  During the game, game balls collide with the obstacle protrusions 27 to 29 without interruption. However, the plate thickness S1 on the side of at least the collision walls 45, 46, 50, 51, 53, and 54 of the respective obstacle protrusions 27 to 29 is larger than the plate thickness S2 of the base plate 25, and the cylindrical obstacle projections 27 to 29 includes a reinforcing portion composed of fitting tube portions 59 to 61, reinforcing ribs 69 and 70, and the like, and the reinforcing protrusions 27 to 29 are reinforced from the inside by the reinforcing portions. Even if the game ball continues to hit 29 specific parts, the obstacle protrusions 27 to 29 are not damaged thereby. For this reason, durability of each obstacle protrusion 27-29 improves, and the fall direction of a game ball can be changed irregularly by this obstacle protrusion 27-29.
  Further, since the reinforcing portions such as the fitting cylinder portions 59 to 61 and the reinforcing ribs 69 and 70 are located inside the corresponding portions of the collision walls 45, 46, 50, 51, 53 and 54, the fitting cylinder portions 59 to 61 are provided. The reinforcing portions such as the reinforcing ribs 69 and 70 do not cause death or injury in the movement of the game ball.
  Further, since the obstacle protrusions 27 to 29 are partitioned into a plurality of independent spaces by the fitting cylinder portions 59 to 61, the reinforcing ribs 69 and 70, etc., the obstacle projections 27 to 29 are obstructed by the fitting cylinder portions 59 to 61, the reinforcing ribs 69 and 70, etc. The rigidity of the protrusions 27 to 29 is further improved.
  Therefore, even in the case of the second obstacle protrusion 28 having no reinforcing rib inside the front collision wall 50, damage to the front collision wall 50 can be prevented in advance. Further, the front collision wall 53 of the third obstacle projection 29 is bent in a square shape in the middle in the vertical direction to form a vertical collision wall 53a and an inclined collision wall 53b. The rigidity is improved. Therefore, it is not necessary to provide a reinforcing portion on all the back sides of the collision walls 45, 46, 50, 51, 53, 54 of the respective obstacle protrusions 27-29.
  FIG. 8 illustrates a second embodiment of the present invention. In this embodiment, the front collision wall 45 of the first obstacle protrusion 27 is inclined, so that when a game ball driven into the upper side of the game area 13 from the guide passage 19 collides, the game ball is inclined. It is comprised so that it may guide along the top part 44 side along.
  Even when the game ball is guided by the front collision wall 45 in this way, the game ball between the guide passage 19 and the first obstacle projection 27 is prevented by blocking the return ball by the return ball blocking means 48. Can reduce the collision.
  FIG. 9 illustrates a third embodiment of the present invention, and fitting cylinder portions 59 to 61 are provided on the inner side corresponding to all the collision walls 45, 46, 50, 51, 53 and 54 of the obstacle protrusions 27 to 29. Reinforcing portions such as reinforcing ribs 69, 70, 71 are provided.
  As described above, the collision walls 45, 46, 50, 51, 53, and 54 in which the game balls easily collide, except for the bottom walls 47, 52, and 55 near the intrusion prevention wall 30 portion among the obstacle protrusions 27 to 29. A reinforcing portion may be provided corresponding to all of the above.
  10A to 10D illustrate a fourth embodiment of the present invention. FIG. 10A shows an increased inclination angle of the back side collision wall 46 of the first obstacle protrusion 27. The rear side collision wall 46 of the first obstacle protrusion 27 can be similarly implemented in the case of such a steep inclination in addition to a gentle inclination with a gentle inclination angle.
  FIG. 10B shows the tip of the blocking portion 49 of the return ball blocking means 48 rounded in an arc shape. When emphasizing the prevention of the game ball moving to the outer guide rail 11 side along the back side collision wall 46 of the first obstacle protrusion 27, the tip of the blocking portion 49 is thus formed in an arc shape or other shape. In other words, the tip does not necessarily have to be acutely sharp.
  In FIG. 10C, the back side collision wall 46 of the first obstacle projection 27 includes a lower side inclined collision wall 46a and a standing collision wall 46b that stands from its upper end side, and the standing collision wall 46b is blocked by a blocking portion 49. It is said. Even if the rear side collision wall 46 is configured so as to be bent and recessed in the middle of the shape like this, the return ball blocking means 48 can be configured by the standing collision wall 46b. The back side collision wall 46 may be recessed in a circular arc shape when viewed from the front.
  In FIG. 10D, the back side collision wall 46 of the first obstacle protrusion 27 is formed in a step shape. The back side collision wall 46 is provided with a step 46e between its inclined portions 46c and 46d. Thus, the back side collision wall 46 may have inclined portions 46c and 46d and a step 46e.
  11 and 12 illustrate a fifth embodiment of the present invention. In this embodiment, one or a plurality of reinforcing ribs 69 in the front-rear direction protruding inward are integrally provided inside the front collision wall 45 and the rear collision wall 46 of the obstacle protrusion 27. The reinforcing rib 69 may be provided at least inside the collision walls 45 and 46 and may be provided inside the bottom wall 47.
  As described above, the reinforcing rib 69 may be integrally provided at least inside the front-side collision wall 45 and the back-side collision wall 46, and the collision walls 45 and 46 may be reinforced from the inside by the reinforcing rib 69. In this case, if the number of the reinforcing ribs 69 corresponding to each of the collision walls 45 and 46 is plural, the thickness of each of the collision walls 45 and 46 can be the same as the thickness of the base plate 25.
  13 and 14 illustrate a sixth embodiment of the present invention. In this embodiment, a blocking portion 49 of the return ball blocking means 48 is provided on the base plate 25 corresponding to the top 44 side of the first obstacle protrusion 27. The blocking portion 49 is provided so as to protrude forward from the base plate 25 plate in the vicinity of the inside of the game area 13 rather than on the extended line of the upper surface portion of the first obstacle protrusion 27. The protrusion height H1 of the blocking portion 49 may be substantially the same as the protrusion height H2 of the first obstacle protrusion 27, or may be slightly lower than the protrusion height H2 of the first obstacle protrusion 27.
  In this manner, the return ball blocking means 48 can be configured by providing the blocking portion 49 separately from the first blocking projection 27 in the vicinity of the top portion 44 of the first blocking projection 27.
  As mentioned above, although each Example of this invention was explained in full detail, this invention is not limited to this each Example, A various change is possible in the range which does not deviate from the meaning of this invention. For example, in the embodiment, the three obstacle protrusions 27 to 29 are provided along the outer guide rail 11 on the upper part of the game area 13, but the number of the obstacle protrusions 27 to 29 may be two or four. Further, when a plurality of obstacle protrusions 27 to 29 are provided, a part of the obstacle protrusions, for example, the uppermost obstacle protrusion 29 may be configured using a part of the front decoration frame 23 of the image display means 14.
  Further, the front ends of the plurality of obstacle protrusions 27 to 29 may be connected by a connection plate substantially parallel to the game board 10. The obstacle protrusions 27 to 29 may have any structure and shape that the game ball collides and bounces, and are not limited to the structures exemplified in the embodiments. In the embodiment, the obstacle projections 27 to 29 are integrally provided on the base plate 25 of other large game parts such as the front decoration frame 23 of the image display means 14, but the base plate 25 exclusively supports the obstacle projections 27 to 29. A dedicated one may be used.
  The obstacle projections 27 to 29 are desirably cylindrical in order to ensure rigidity, but the bottom walls 47, 52, and 55, which are the center side of the game area 13, may be configured to be open. You may comprise a reinforcement part with things other than a fitting cylinder part and a rib. In addition to pachinko machines, the present invention can be similarly applied to various ball game machines such as arrange ball machines.
1 is a perspective view of a pachinko machine showing a first embodiment of the present invention. It is a front view of the game board. It is a front view of the principal part of the game board. It is a perspective view of the principal part of the game board. It is a disassembled perspective view of the obstacle protrusion. It is sectional drawing of the game board of the obstacle protrusion part It is front sectional drawing of the game board of the obstruction protrusion part. It is a front view of the principal part which shows the 2nd Example of this invention. It is front sectional drawing of the principal part which shows the 3rd Example of this invention. It is front sectional drawing of the principal part which shows the 4th Example of this invention. It is front sectional drawing of the obstacle protrusion which shows the 5th Example of this invention. It is the XX sectional view taken on the line of FIG. It is front sectional drawing of the principal part which shows the 6th Example of this invention. It is side surface sectional drawing of the principal part.
Explanation of symbols
10 gaming board 11 outer guide rail 12 inner guide rail 13 game area 19 guide passage 27 first obstacle protrusion 28 second obstacle protrusion 29 third obstacle protrusion 45, 50, 53 front collision wall 46, 51 back collision wall 54 upper collision wall 59, 60, 61 Fitting cylinder (reinforcing part)
69,70 Reinforcement rib (reinforcement part)

Claims (2)

  1. The synthetic resin disorders impact force for dropping while irregularly changing the implanted game balls to the upper side through a guide passage path of the gaming area between the outer guide rails and the inner guide rail in pinball game machine placed on top of the game area, the fault projection and base plate which is fixed to the front surface of the game board, the game ball that is driven into and the game region projecting integrally from the base plate collision A collision wall and a reinforcing portion provided inside the collision wall so as to correspond to the collision wall, and at least the thickness of the collision wall of the obstacle projection is made larger than the thickness of the base plate, A decorative plate fixed to the front surface via a fixing means, and the fixing means includes a fitting protrusion on the decorative plate side, and a fitting tube portion on the obstacle protrusion side to which the fitting protrusion is fitted, The fitting tube portion is formed close to the collision wall and integrally with the collision wall. Pinball game machine, characterized in that it is.
  2. Before Symbol fitting tube is ball-shooting game machine according to claim 1, characterized in that it is molded to the collision wall integral through the reinforcement Li Bed inside of the impact wall.
JP2008315629A 2008-12-11 2008-12-11 Bullet ball machine Active JP4879256B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008315629A JP4879256B2 (en) 2008-12-11 2008-12-11 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008315629A JP4879256B2 (en) 2008-12-11 2008-12-11 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP2010136868A JP2010136868A (en) 2010-06-24
JP4879256B2 true JP4879256B2 (en) 2012-02-22

Family

ID=42347505

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008315629A Active JP4879256B2 (en) 2008-12-11 2008-12-11 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP4879256B2 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5331832B2 (en) * 2011-02-07 2013-10-30 京楽産業.株式会社 Game machine
JP6354089B2 (en) * 2013-07-30 2018-07-11 株式会社三共 Game machine
JP2015054110A (en) * 2013-09-12 2015-03-23 株式会社藤商事 Pinball game machine
JP6290607B2 (en) * 2013-11-20 2018-03-07 株式会社ニューギン Game machine
JP6420124B2 (en) * 2014-11-19 2018-11-07 株式会社ニューギン Game machine
JP5927448B1 (en) * 2014-12-10 2016-06-01 株式会社サンセイアールアンドディ Game machine
JP6592821B2 (en) * 2015-06-19 2019-10-23 株式会社大都技研 Amusement stand
JP2018121884A (en) * 2017-01-31 2018-08-09 株式会社三洋物産 Game machine
JP2018192133A (en) * 2017-05-19 2018-12-06 株式会社愛和ライト Game machine
JP2019037699A (en) * 2017-08-29 2019-03-14 株式会社サンセイアールアンドディ Game machine
JP2019213599A (en) * 2018-06-11 2019-12-19 株式会社サンセイアールアンドディ Game machine

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4485513B2 (en) * 2006-12-28 2010-06-23 株式会社サンセイアールアンドディ Bullet ball machine

Also Published As

Publication number Publication date
JP2010136868A (en) 2010-06-24

Similar Documents

Publication Publication Date Title
JP4587897B2 (en) Game machine
JP4719912B2 (en) Bullet ball machine
JP2011115414A (en) Pachinko game machine
JP2015054110A (en) Pinball game machine
JP2008295801A (en) Game machine
JP5126933B2 (en) Game machine
JP5309982B2 (en) Game machine
JP2013017748A (en) Game machine
JP4354798B2 (en) Game machine
JP4210084B2 (en) Game machine
JP2014018304A (en) Pachinko game machine
JP2014018306A (en) Pachinko game machine
JP4868860B2 (en) Game machine
JP2009284938A (en) Pachinko game machine
JP4442140B2 (en) Pachinko machine
JP2010246784A (en) Game machine
JP5250943B2 (en) Game machine
JP2016007501A (en) Game machine
JP4630324B2 (en) Bullet ball machine
JP4847895B2 (en) Game machine
JP2007282692A5 (en)
JP2005095488A (en) Pachinko game machine
JPH07250954A (en) Game machine
JP4148395B2 (en) Game machine
JP2008006027A (en) Game machine

Legal Events

Date Code Title Description
A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20110628

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20110825

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20111122

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20111129

R150 Certificate of patent or registration of utility model

Ref document number: 4879256

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20141209

Year of fee payment: 3

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250