JP4776365B2 - Game machine - Google Patents

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JP4776365B2
JP4776365B2 JP2005358830A JP2005358830A JP4776365B2 JP 4776365 B2 JP4776365 B2 JP 4776365B2 JP 2005358830 A JP2005358830 A JP 2005358830A JP 2005358830 A JP2005358830 A JP 2005358830A JP 4776365 B2 JP4776365 B2 JP 4776365B2
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display
state
variation
big hit
variation display
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JP2007159765A5 (en
JP2007159765A (en
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英法 竹澤
慎悟 高林
詔八 鵜川
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株式会社三共
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The present invention relates to a gaming machine such as a pachinko gaming machine and a coin gaming machine, and in particular, a first execution condition that is provided in a game area and enters a game medium and a second different from the first execution condition. a starting region either execution conditions of the execution condition is satisfied, the start and displays the results variable display of identification information when the first starting condition of the first execution condition is determined by and previously established is established When the second start condition different from the first start condition is satisfied, and the first change display section for derivation display is started, the change display of the identification information is started and the display result is derived. A display unit for displaying a variation display of the identification information in any one of the first variation display unit and the second variation display unit . Specific display result When the, it relates to a gaming machine that is controlled to an advantageous specific game state for the player.

As generally known as this type of gaming machine, a first execution condition that is provided in a game area and a game medium enters and a second execution condition that is different from the first execution condition are predetermined. deriving display a starting area either execution condition is satisfied, the start and displays the results variable display of identification information when the first starting condition of the first execution condition is determined by and previously established is established among the And when the second execution condition is satisfied and the second start condition different from the first start condition is satisfied, the variation display of the identification information is started and the display result is derived and displayed. There is a pachinko gaming machine provided with a second variation display unit. In such a gaming machine, the display result of the variation display of the identification information in any one of the first variation display unit and the second variation display unit is a predetermined specific display result (a jackpot symbol) ), It is controlled to a specific gaming state (big hit gaming state) advantageous to the player, and when a predetermined condition is satisfied, there is a probability that the display result of the variable display becomes the specific display result. It is controlled to a probability variation state that is improved from a normal game state different from the specific game state.

As such a gaming machine, as shown below, there is one in which a plurality of gaming states are provided as a gaming state that shifts after the end of the big hit gaming state. As a first example, a plurality of gaming states such as a low probability state, a medium probability state, and a high probability state with different probabilities of being a jackpot gaming state are provided. There is a gaming machine in which control to shift to either is performed (Patent Document 1). As a second example, there are provided a plurality of gaming states such as a low probability state and a high probability state with different probabilities of becoming a big hit gaming state, and a variation shortening state that shortens the variation time of symbols such as normal symbols. There is a gaming machine in which the game state is controlled to shift to the high probability state after the end of the big hit gaming state, and then to shift to the variation shortened state when the variation display is executed a predetermined number of times (Patent Document 2).
JP 2002-253797 A (paragraphs 0069 and 0070) Japanese Patent Laying-Open No. 2005-118469 (paragraph 0051)

  In the gaming machine of the first example described above, there is no difference in the gaming state other than the probability that the plurality of gaming states become the big hit gaming state. As a result, in the game until the big hit gaming state occurs, the player cannot realize whether the gaming state is advantageous or disadvantageous. In addition, in the gaming machine of the second example described above, the jackpot game is always shifted to the high probability state after the jackpot gaming state is finished, and is always shifted to the variation shortening state when the variation display is executed a predetermined number of times. Regardless of what gaming state the game state is when the state occurs, the relationship between the game state transition source and the transition destination is constant. As a result, it has not been possible to give the player much interest in how the gaming state shifts.

  The present invention has been conceived in view of such a situation, and an object of the present invention is to improve the interest of the player with respect to the transition of the gaming state caused by the specific gaming state.

Specific examples of means for solving the problems and their effects

(1) A first execution condition that is set in advance when a game medium (game ball) provided in a game area (game area 7) enters (a start winning valid by the first start port switch 62 is detected) Start in which one of the execution conditions is satisfied: a condition that is satisfied) and a second execution condition that is different from the first execution condition (a condition that is satisfied when a valid start prize is detected by the second start port switch 67) Areas (a variable winning ball device 15 provided with a first starting winning port 14 and a winning ball device 17 provided with a second starting winning port 16), and the first execution condition established and predetermined When the start condition (the condition established by determining that the first reserved memory number is not “0” in S32 in a state where each random number can be read in S34), the variable information identification display is started and displayed. result A first variation display unit (first special symbol display 8, first decoration variation display unit 8k) for derivation and display, and a second start condition that satisfies the second execution condition and is different from the first start condition And a second variation display unit (second special symbol display 9 and second decoration variation display unit 9k) for starting the variation display of the identification information and deriving and displaying the display result when the first is established. The display result of the variation display of the identification information in any one of the variation display unit and the second variation display unit is a predetermined specific display result (normal jackpot symbol, short time bonus symbol, first certain variation A game machine (pachinko gaming machine 1) that is controlled to a specific gaming state (big hit gaming state) that is advantageous to the player when the jackpot symbol, the second probability variation jackpot symbol),
Predetermining means for determining whether or not to control to the specific gaming state before deriving and displaying the display result of the variation display of the identification information (game controlling microcomputer 53, S35b to S39 in FIG. 2 special symbol process processing)
A normal state (low probability low base state) different from the specific gaming state, a first high probability state (high high) that the probability that the display result of the variation display of the identification information becomes the specific display result is higher than the normal state And the probability that the display result of the variation display of the identification information is the specific display result is the same as the first high probability state, and the game is started from the first high probability state to the start area. Game state setting means (game control) for setting a game state to be controlled after the end of the specific game state from a plurality of types of game states including a second high probability state (highly accurate high base state) in which a medium is likely to enter Microcomputer 53, S41 to S42i in FIG. 14, and the same steps in the second special symbol process)
The gaming state setting means is when the gaming state is determined to be controlled to the specific gaming state by the prior determination means when the gaming state is the first high probability state and when the gaming state is the second high probability state, Referring to the ratio and the second Rutotomoni with different proportions to control the high-probability state (FIG. 8 for controlling the first high-probability state after the specific game state ends, the current gaming state high確低base state In this case, the proportion controlled to the high probability low base state is 40%, and the proportion controlled to the high probability high base state is 30%, while the current gaming state is the high probability high base state. in some case, the ratio is controlled to a high確低base state was 20%, the ratio being controlled in the high確高base state is 60%), when controlled to the specific game state by the pre-determination means The game state when it was decided is before In the second high probability state, the gaming state after the end of the specific gaming state becomes the second high probability state at a higher rate (see FIG. 8, the current gaming state is the normal state) When the current gaming state is the high probability low base state, the proportion controlled to the high probability high base state is 30%. When the current gaming state is the high-accuracy base state, the percentage controlled to the high-accuracy base state is 60%, that is, when the current gaming state is the normal state or the high-accuracy low base state. In the high-accuracy high-base state, the rate of control to the high-accuracy high-base state is higher), setting the gaming state to be controlled after the end of the specific gaming state,
When the specific gaming state is controlled to the first high probability state or the second high probability state, the specific display result that triggers the control to the specific gaming state is the first variation display unit and the Regardless of which of the second variation display units is derived and displayed, the identification information variation display result is the specified in both the first variation display unit and the second variation display unit. The probability of a display result is improved as compared with the normal state.

  According to such a configuration, as a gaming state that transitions after the end of the specific gaming state, the normal state, the first high probability state, and the ease of entering the starting area or the probability of becoming a specific display result are different, and A second high probability state is provided. For this reason, according to the game state which shifts after the end of the specific game state, it is possible to make the player feel an advantage or disadvantage in the game until the next game state is controlled.

In addition, when controlled to the first high probability state and when controlled to the second high probability state, the ratio to control to the first high probability state after the end of the specific gaming state, 2 The ratio of controlling to the high probability state can be made different. For this reason, a player can be strongly interested in which game state is controlled.
Also, once controlled to the second high probability state, the ratio of being controlled again to the second high probability state after the end of the specific gaming state is high. For this reason, it is possible to further increase the player's expectation and to improve the interest of the game in contrast to being controlled from the normal state or the first high probability state to the second high probability state.

(2) A first execution condition that is set in advance when a game medium (game ball) provided in the game area (game area 7) enters (when a valid start winning is detected by the first start port switch 62) Start in which one of the execution conditions is satisfied: a condition that is satisfied) and a second execution condition that is different from the first execution condition (a condition that is satisfied when a valid start prize is detected by the second start port switch 67) Areas (a variable winning ball device 15 provided with a first starting winning port 14 and a winning ball device 17 provided with a second starting winning port 16), and the first execution condition established and predetermined When the start condition (the condition established by determining that the first reserved memory number is not “0” in S32 in a state where each random number can be read in S34), the variable information identification display is started and displayed. result A first variation display unit (first special symbol display 8, first decoration variation display unit 8k) for derivation and display, and a second start condition that satisfies the second execution condition and is different from the first start condition And a second variation display unit (second special symbol display 9 and second decoration variation display unit 9k) for starting the variation display of the identification information and deriving and displaying the display result when the first is established. The display result of the variation display of the identification information in any one of the variation display unit and the second variation display unit is a predetermined specific display result (normal jackpot symbol, short time bonus symbol, first certain variation A game machine (pachinko gaming machine 1) that is controlled to a specific gaming state (big hit gaming state) that is advantageous to the player when the jackpot symbol, the second probability variation jackpot symbol),
Predetermining means for determining whether or not to control to the specific gaming state before deriving and displaying the display result of the variation display of the identification information (game controlling microcomputer 53, S35b to S39 in FIG. 2 special symbol process processing)
A normal state (low probability low base state) different from the specific gaming state, a first high probability state (high high) that the probability that the display result of the variation display of the identification information becomes the specific display result is higher than the normal state And the probability that the display result of the variation display of the identification information is the specific display result is the same as the first high probability state, and the game is started from the first high probability state to the start area. Game state setting means (game control) for setting a game state to be controlled after the end of the specific game state from a plurality of types of game states including a second high probability state (highly accurate high base state) in which a medium is likely to enter Microcomputer 53, S41 to S42i in FIG. 14, and the same steps in the second special symbol process)
The gaming state setting means is when the gaming state is determined to be controlled to the specific gaming state by the prior determination means when the gaming state is the first high probability state and when the gaming state is the second high probability state, Referring to Rutotomoni (Figure 8 by varying the proportion of controlling the rate and the second high-probability state control to the normal state after the specific game state ends when the current playing state is high確低base state In addition, the ratio of control to the low probability low base state is 20%, and the ratio of control to the high probability high base state is 30%, while the current gaming state is the high probability high base state. The ratio controlled to the low probability low base state is 5%, and the ratio controlled to the high probability high base state is 60%) . When the gaming state is the second high When the rate state is higher, the gaming state after the end of the specific gaming state becomes the second high probability state (see FIG. 8, when the current gaming state is the normal state) The ratio that is controlled to the high-accuracy base state is 5%, and when the current gaming state is the high-accuracy low-base state, the ratio that is controlled to the high-accuracy-base state is 30%. When the state is the high-accuracy base state, the rate of control to the high-accuracy base state is 60%, which means that the current gaming state is higher than the normal state or the high-accuracy low base state. When in the high base state, the rate of control to the high probability high base state is higher)
When the specific gaming state is controlled to the first high probability state or the second high probability state, the specific display result that triggers the control to the specific gaming state is the first variation display unit and the Regardless of which of the second variation display units is derived and displayed, the identification information variation display result is the specified in both the first variation display unit and the second variation display unit. The probability of a display result is improved as compared with the normal state.

  According to such a configuration, as a gaming state that transitions after the end of the specific gaming state, the normal state, the first high probability state, and the ease of entering the starting area or the probability of becoming a specific display result are different, and A second high probability state is provided. For this reason, according to the game state which shifts after the end of the specific game state, it is possible to make the player feel an advantage or disadvantage in the game until the next game state is controlled.

In addition, the ratio of controlling to the normal state after the end of the specific gaming state, the second high probability after the end of the specific gaming state, when being controlled to the first high probability state and when being controlled to the second high probability state The rate of control to the state can be made different. For this reason, a player can be strongly interested in which game state is controlled.
Also, once controlled to the second high probability state, the ratio of being controlled again to the second high probability state after the end of the specific gaming state is high. For this reason, it is possible to further increase the player's expectation and to improve the interest of the game in contrast to being controlled from the normal state or the first high probability state to the second high probability state.

( 3 ) Fluctuation time measuring means for measuring the fluctuation time after the fluctuation display of the identification information is started (S81, S82 in the first special symbol fluctuation process of FIG. 17 in the first special symbol process process, 2 special symbol process processing)
When the variation display time set as the time from the start of the variation display of the identification information to the derivation display of the display result is measured as the variation time by the variation time measuring means (S82 in the first special symbol variation processing and Display result deriving and displaying means (first display) for deriving and displaying the display result based on the determination by the predetermining means as the display result of the variable display when it is determined that a time-out has occurred in the same step in the second special symbol process S90 in the first special symbol stop process of FIG. 18 in the special symbol process, and the same step in the second special symbol process)
The fluctuation time measuring means includes
When the specific display result is derived and displayed on the first fluctuation display section and the identification information is displayed on the second fluctuation display section, the first fluctuation display section displays At the first time point when the specific display result is derived and displayed, measurement interruption means for interrupting the measurement of the fluctuation time in the second fluctuation display section (Y in S87 of the first special symbol fluctuation process in FIG. 17) A portion in which the first interruption flag is set and the first special symbol process timer is not subtracted, or, for example, a big hit symbol is derived and displayed on the first ornament variation display portion 8k, and a decoration is displayed on the second ornament variation display portion 9k. When the variation display of symbols 9a to 9c is being executed, the first special symbol of FIG. 17 is set when the first big hit execution flag is set in S84 in the first special symbol variation processing of the first special symbol process. Fluctuation And similar steps) in the second special symbol process processing corresponding to the first not perform subtraction of the special symbols process timer section by setting the first interruption flag is in the sense of S87 and Y,
A second time point when the specific gaming state is ended based on the display of the specific display result in the first variation display unit (for example, S111 to S111 in the first big hit end process of the first special symbol process) Fluctuation time interrupted by the measurement interrupting means at the time when the second big hit execution flag, the first interruption flag, and the first big hit flag are reset in the same step in the second special symbol process corresponding to S113) Measurement restarting means (for example, S80 of the first special symbol variation process of the first special symbol process, and the same step in the second special symbol process).

  According to such a configuration, when the specific display result is derived and displayed on the first fluctuation display section, the measurement of the fluctuation display time in the second fluctuation display section is interrupted, whereby the first and second fluctuations are displayed. It is possible to prevent the specific gaming state from occurring on the display unit. In addition, since the identification information is displayed on the first variation display unit until the specific display result is derived and displayed on the first variation display unit, the specific display result is derived and displayed on the first variation display unit. Can be made difficult for the player to grasp.

( 4 ) A first start area (variable winning ball device 15 provided with a first start winning port 14) that establishes the first execution condition by entering a game medium, and the game medium entering the first start area A second starting area (a winning ball device 17 provided with a second starting winning port 16) for establishing the second execution condition is provided in the gaming area;
The pre-determining means includes
Whether the specific display result is derived and displayed as a display result of the variation display of the identification information in the first variation display unit on the condition that the first execution condition is satisfied, and is controlled to the specific game state. First predetermining means for determining (S35b to S39 in FIG. 13);
Whether the specific display result is derived and displayed as a display result of the variation display of the identification information in the second variation display unit on the condition that the second execution condition is satisfied, and is controlled to the specific game state. Second pre-determining means for determining (the same steps as S35b to S39 in FIG. 13 among the steps of the second special symbol process),
The first pre-determining unit is a specific period from the time when the second pre-determining unit determines to control to the specific gaming state until the end of the specific gaming state based on the determination. Among these, a specific period from when the second jackpot flag is set by the same step as S39 in FIG. 13 to when the second jackpot flag is reset by the same step as S113 in FIG. 19 among the steps of the second special symbol process. ), The display result of the variation display of the identification information is not used as the specific display result in the first variation display unit (when it is determined that the second big hit flag is set in S35b of FIG. 13), S36 To S35c so as not to perform the processes of .about.S39).

  According to such a configuration, the specific gaming state is not displayed in the first and second variation display units by not changing the display result of the variation display of the identification information to the specific display result in the first variation display unit during the specific period. It can be prevented from occurring. In addition, since the identification information is displayed on the first variation display unit until the specific display result is derived and displayed on the first variation display unit, the specific display result is derived and displayed on the first variation display unit. Can be made difficult for the player to grasp.

( 5 ) A plurality of types of variation patterns from the start of the variation display of the identification information to the derivation display of the display result (normal A to F variation pattern, reach A to F variation pattern, jackpot A to F variation pattern shown in FIG. ) Variation pattern storage means (ROM 54) for storing;
Fluctuation pattern selection means for selecting one fluctuation pattern from a plurality of types of fluctuation patterns stored in the fluctuation pattern storage means (the first fluctuation pattern setting process of FIG. 15 in the first special symbol process, and the second And the same process in the special symbol process)
The fluctuation pattern storage means is a non-control that is a fluctuation pattern when the display result of the fluctuation display of the identification information is not used as the specific display result in the first fluctuation display section in the specific period by the first predetermining means. Non-control variation pattern storage means (a region storing forced deviation variation patterns shown in FIG. 9C) that stores a plurality of types of variation patterns.
The variation pattern selection unit is configured to change the display result of the variation display of the identification information to the specific display result in the first variation display unit during the specific period by the first predetermining unit (first variation pattern setting process). When it is determined in S61a that the forcible deviation flag is set, and when it is further determined that the forcible deviation flag is set in the same step in the second special symbol process)), the non-control variation pattern memory is stored. One non-control time variation pattern is selected from a plurality of types of non-control time variation patterns stored in the means (S61b in the first variation pattern setting process, and the same steps in the second special symbol process).

  According to such a configuration, it is possible to display the variation of the identification information with the non-control variation pattern selected from a plurality of types of non-control variation patterns even during the specific period.

  Hereinafter, an embodiment of the present invention will be described with reference to the drawings. Here, a pachinko gaming machine is shown as an example of a gaming machine, but the present invention is not limited to a pachinko gaming machine, and may be another gaming machine such as a coin gaming machine or a slot machine, and is provided in a gaming area. A start area where any one of a first execution condition and a second execution condition different from the first execution condition set in advance when the game medium enters, and the first execution condition is satisfied. And a first variation display section for starting the variation display of the identification information and deriving and displaying the display result when a predetermined first start condition is satisfied, and the second execution condition is satisfied and the first start is established. And a second variation display unit for starting the variation display of the identification information and deriving and displaying the display result when a second start condition different from the condition is satisfied, and any one of the variation display units In the above When variable display of the display results of another information becomes specific display results to a predetermined, or may be a game machine that is controlled to an advantageous specific game state for the player.

  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of the pachinko gaming machine 1 as seen from the front.

  The pachinko gaming machine 1 includes an outer frame (not shown) formed in a vertically long rectangular shape and a game frame attached to the inside of the outer frame so as to be openable and closable. Further, the pachinko gaming machine 1 has a glass door frame 2 formed in a frame shape that is provided in the game frame so as to be opened and closed. The game frame includes a front frame (not shown) installed to be openable and closable with respect to the outer frame, a mechanism plate (not shown) to which mechanism parts and the like are attached, and various parts (games to be described later) attached to them. A structure including the board 6).

  As shown in FIG. 1, the pachinko gaming machine 1 has a glass door frame 2 formed in a frame shape. On the lower surface of the glass door frame 2 is a hitting ball supply tray (upper plate) 3. Under the hitting ball supply tray 3, there are provided an extra ball receiving tray 4 for storing game balls that cannot be accommodated in the hitting ball supply tray 3, and a hitting operation handle 5 that is operated to fire the game balls. A game board 6 is detachably attached to the back surface of the glass door frame 2. The game board 6 is a structure including a plate-like body constituting the game board 6 and various components attached to the plate-like body. In addition, a game area 7 is formed on the front surface of the game board 6 in which a game ball that has been struck can flow down.

  On the side of the pachinko machine 1, a prepaid card (game card) as a recording medium owned by the player is received, and a record for lending a game ball as a game medium to the player (also referred to as lending or lending) A card unit 50 which is a medium processing apparatus is attached.

  In this pachinko gaming machine 1, based on the use of the remaining amount (also referred to as the balance) owned by the player specified by the record information of the prepaid card as the recording medium owned by the player received by the card unit 50, When a certain rental ball is paid out, the game ball is lent out (lent) to the player. In the pachinko gaming machine 1, a game ball, which is a game medium stored in the hitting ball supply tray 3 as an upper plate, is ejected according to the operation of the hitting operation handle 5, and the game board 6 is released. A game is played by driving into the formed game area 7. Then, if a prize is generated by the game, a payout condition is established, and based on the establishment of the payout condition, a prize ball as a prize game medium is paid out as a prize.

  In the game area 7, a first special symbol display 8 and a second special symbol display 9 are arranged at a predetermined interval. The first special symbol display 8 has a plurality of types of identification information (for example, all ten types of “0” to “9”) that can each be identified on the condition that the game ball has won the first start winning opening 14. It is a display unit that starts a variable display (also referred to as a variable display) of numerical figures and derives and displays a display result. The second special symbol display 9 has a plurality of types of identification information (for example, all ten types of “0” to “9”) that can each be identified on the condition that the game ball has won the second start winning opening 16. It is a display unit for starting display of fluctuations of numerical symbols) and deriving and displaying the display results. Each of the 1st special symbol display 8 and the 2nd special symbol display 9 is comprised by the 7 segment display. The variable display on each of the first special symbol display 8 and the second special symbol display 9 means that the above-described update display is performed while blinking the symbols.

  Moreover, the 1st special symbol storage memory indicator 10 is provided so that the 1st special symbol indicator 8 may be pinched | interposed from right and left. Similarly, a second special symbol storage memory indicator 11 is provided so as to sandwich the second special symbol indicator 9 from the left and right. Each of the first special symbol reserved memory display 10 and the second special symbol reserved memory display 11 displays up to four reserved memory numbers in order of winning.

  The first special symbol storage memory display 10 increases the number of LEDs in the lit state by 1 each time there is a start winning in the first start winning opening 14. Each time the first special symbol display memory 10 starts the variable display on the first special symbol display device 8, the first special symbol storage memory indicator 10 decreases the number of LEDs in the lit state (that is, turns off one LED). Specifically, the first special symbol storage memory display 10 shifts the lighting state every time the first special symbol display 8 starts the variable display. In this example, the upper limit number (up to 4) is provided for the number of start memories by winning to the first start winning opening 14, but the upper limit number may be 4 or more. Similarly, for the second special symbol storage memory display 11, every time there is a start winning in the second start winning opening 16, the number of LEDs in the lit state is increased by 1, and the second special symbol display 9 starts to display fluctuation. Each time it is done, the number of lit LEDs is reduced by one. In this example, the upper limit number (up to 4) is provided for the number of start memories by winning in the second start winning opening 16, but the upper limit number may be 4 or more.

  In this embodiment, the case where the special symbol is a numeric symbol is shown as an example. However, the present invention is not limited to this, and the special symbol is other identification information such as characters, figures, patterns, etc. other than the numeric symbol. It may be a symbol shown. The special symbol variation display may be updated by scrolling the symbol in a predetermined direction, or may be updated by switching the symbol, and updated while rotating the symbol around the virtual axis. It may be a thing. In addition, the first special symbol display 8 and the second special symbol display 9 are not limited to the 7-segment display, but use liquid crystal display devices, CRTs, plasma displays, electroluminescence, or dot matrix displays. Alternatively, an image display type that displays an image may be used. The first special symbol display 8 and the second special symbol display 9 may be mechanical, such as a rotary drum type display device. Deriving and displaying the display result allows the player to recognize that “variable display” is being performed and that the display of the display is derived after “variable display” has ended. Any aspect that can be used.

  Below the first special symbol display 8, a plurality of types of identification information (for example, all 10 types of numbers “0” to “9”) that can be identified, corresponding to the first special symbol display 8. Is provided with a first ornament variation display portion 8k for performing a variation display (also referred to as a variable display) of a decorative pattern composed of the above and deriving and displaying the display result. Below the second special symbol display 9, a plurality of types of identification information (for example, all 10 types of numbers “0” to “9”) that can be identified, corresponding to the second special symbol display 9. The second ornament variation display unit 9k is provided for performing a variation display of the decorative pattern configured from the above and deriving and displaying the display result. Each of the first decoration variation display unit 8k and the second decoration variation display unit 9k is configured by a liquid crystal display device (LCD), and can display the decoration pattern in a predetermined variation display mode such as scroll display. . In each of the first decoration variation display portion 8k and the second decoration variation display portion 9k, the decoration symbols are variably displayed in the three display areas of left, middle, and right. The decorative symbols variably displayed in the three display areas of the left, middle, and right are called a left symbol, a middle symbol, and a right symbol.

  Since the first special symbol display 8 and the first decoration variation display portion 8k have a correspondence relationship in which the variation display result will be described later, in the following description, these may be collectively referred to as a first variation display portion. In addition, since the second special symbol display 9 and the second decoration variation display unit 9k have a correspondence relationship in which the variation display result will be described later, in the following description, these may be collectively referred to as a second variation display unit. .

  In this embodiment, an example in which a decorative symbol is composed of numerals will be described. However, the decorative symbol is not limited to this, and the decorative symbol may be a symbol, a human, It may be a character symbol composed of characters representing animals or things, a symbol composed of a combination thereof, or the like. In addition, there are various display modes for decorative symbols, such as those that are updated by scrolling the symbols in a predetermined direction, those that are updated by switching the symbols, and those that are updated while rotating the symbols around the virtual axis. The fluctuation display mode is included. The first decoration variation display unit 8k and the second decoration variation display unit 9k are not limited to the liquid crystal display device, and perform variable display using other display methods such as those using CRT and plasma display. There may be.

  Below the first decoration variation display portion 8k, a variable winning ball device 15 that forms a first start winning opening 14 is provided. When a game ball wins the first start winning opening 14, numerical data (for example, a big hit determination random number) is extracted in a first special symbol process described later. The numerical data extracted in this way is stored in a first hold storage buffer (for example, a RAM 55 (see FIG. 3) mounted on the main board 31) as a hold storage means so that the extraction order can be specified. The number of numerical data stored in the first reserved storage buffer is notified to the player by the number of lighting of the LED of the first special symbol storage memory display 10 described above. The numerical data stored in this way is also called first reserved storage data. The first special symbol hold memory display 10 is composed of four LEDs, and is effective start winning (in this embodiment, the number of numerical data stored in the first hold memory buffer is less than 4). Whenever a game ball is awarded to the first start winning opening 14), the number of lighting of the LED is increased by 1, and every time the variable display of the first special symbol display 8 is started, the number of lighting of the LED is increased by one. Decrease by increments.

  The winning ball that has entered the first start winning opening 14 is guided to the back of the game board 6 and detected by the first start opening switch 62. The variable winning ball device 15 is provided with a pair of left and right movable pieces that perform an opening and closing operation. The movable piece of the variable winning ball apparatus 15 is opened by the solenoid 71. When the movable piece of the variable winning ball apparatus 15 is opened by the solenoid 71, it becomes easy for the game ball to win the first start winning opening 14 (to make it easy to start winning), which is advantageous to the player.

  A winning ball apparatus 17 that forms a second start winning opening 16 is provided below the second decoration variation display portion 9k. When a game ball wins the second start winning opening 16, numerical data (for example, a big hit determination random number) is extracted in the second special symbol process described later. The numerical data extracted in this way is stored in a second reserved storage buffer (for example, a storage area provided in the RAM 55 (see FIG. 3) mounted on the main board 31) as the reserved storage means so that the extraction order can be specified. Is done. The number of numerical data stored in the second reserved storage buffer is notified to the player by the number of lighting of the LEDs of the second special symbol storage memory display 11 described above. The numerical data stored in this way is also called second reserved storage data. The second special symbol hold memory display 11 is composed of four LEDs, and is effective start winning (in this embodiment, the number of numerical data stored in the second hold memory buffer is less than 4). Whenever a game ball is awarded to the second start winning opening 16), the number of lit LEDs is increased by one, and the number of lit LEDs is increased by one each time the second special symbol display 9 starts to display fluctuation. Decrease by increments. The winning ball that has entered the second start winning opening 16 is guided to the back of the game board 6 and detected by the second start opening switch 67. Further, the winning ball device 17 is not provided with a movable piece like the variable winning ball device 15. For this reason, as compared with the variable winning ball device 15, the winning ball device 17 does not change the ease of winning the game ball. In the winning ball apparatus 17, a movable piece such as the variable winning ball apparatus 15 may be provided.

  The numerical data (random number) stored in the first hold storage buffer is data indicating that the first execution condition for executing the variable display of the first variable display unit is satisfied. The first execution condition is a condition that is established when a valid start winning is detected by the first start opening switch 62 that detects a winning of a game ball to the first start winning opening 14. The numerical data stored in the second reserved storage buffer is data indicating that the execution condition for executing the variable display of the second variable display unit is satisfied. The second execution condition is a condition that is established when a valid start winning is detected by the second start opening switch 67 that detects the winning of the game ball to the second start winning opening 16.

  In this embodiment, each of the first reserved storage buffer and the second reserved storage buffer includes a first start condition or a second one that is still described later among the extracted numerical data (for example, a big hit determination random number). Up to four pieces of numerical data that do not satisfy the start condition are stored as a predetermined upper limit number. The upper limit number of numerical data that can be stored in the first hold storage buffer and the second hold storage buffer is not limited to the above, and for example, the upper limit number may be 20 (arbitrary integer). Further, the upper limit value is changed (for example, changed from 4 to 20) based on the fact that the predetermined condition is satisfied (for example, the display result is changed to the specific gaming state based on the special display result). It may be configured.

  Below the first start winning opening 14 is a first special that is opened by the solenoid 72 in the big hit based on the fact that the big win symbol as a specific display result predetermined in the first variation display section is derived and displayed. A variable winning device 20 is provided. The first special variable winning device 20 includes a first big winning opening 21 inside. The solenoid 72 is means for opening and closing an opening / closing door provided on the front surface of the first special variable winning device 20.

  The first special winning opening 21 of the first special variable winning device 20 is provided with a V winning area and a 10-count winning area different from the V winning area. Of the winning balls led from the first grand prize opening 21 and led to the back of the game board 6, the winning ball that has entered one (V winning area) is detected by the first V winning switch 64 and the other (10 The winning ball that has entered the (count winning area) is detected by the first count switch 63. On the back of the game board 6, a solenoid (not shown here and shown as a solenoid 73 in FIG. 3) for driving a path switching member (seesaw) for switching the path in the first big prize opening 21 is also provided. ing.

  Below the winning ball apparatus 17, a second special variable prize that is opened by the solenoid 75 in the big hit based on the fact that the big win symbol as a specific display result predetermined in the second variation display unit is derived and displayed. A device 22 is provided. The second special variable winning device 22 includes a second large winning opening 23 inside. The solenoid 75 is means for opening and closing an opening / closing door provided on the front surface of the second special variable winning device 22.

  The second special winning opening 23 of the second special variable winning device 22 is provided with a V winning area and a 10-count winning area different from the V winning area. Of the winning balls led to the back of the game board 6 from the second grand prize opening 23, the winning ball that has entered one (V winning area) is detected by the second V winning switch 69 and the other (10 The winning ball that has entered the (count winning area) is detected by the second count switch 68. On the back of the game board 6, there is also provided a solenoid (not shown here and shown as a solenoid 76 in FIG. 3) for driving a path switching member (seesaw) for switching the path in the second big prize opening 23. ing.

  In this embodiment, the first special variable winning device 20 that opens and closes based on the fact that the big win symbol is derived and displayed on the first fluctuation display portion, and the big hit symbol is derived and displayed on the second fluctuation display portion. The example provided with the 2nd special variable prize-winning apparatus 22 opened and closed based on this was shown. However, the present invention is not limited to this, and the special variable winning device may be configured to include only one. That is, a special variable winning device that is controlled to open / close based on the derivation and display of the jackpot symbol on the first variation display unit, and the opening / closing control based on the derivation and display of the jackpot symbol on the second variation display unit. The special variable winning device may be configured using the same (common) special variable winning device.

  In this embodiment, the variable winning ball apparatus 15 related to establishment of the first execution condition of the first special symbol display 8 and the winning ball apparatus 17 related to establishment of the second execution condition of the second special symbol display 9 However, the present invention is not limited thereto, and there is one winning device related to the establishment of the first and second execution conditions, and this winning device is a first variation display unit and a second variation display unit. You may make it relate to establishment of the 1st and 2nd execution conditions of two fluctuation | variation display parts. In that case, when the game ball wins the winning device, it is configured to select which variation display unit (either the first variation display unit or the second variation display unit) is to perform the variation display. In addition, the variable display may be executed in a predetermined order (for example, the first variable display unit and the second variable display unit are alternately displayed as variable displays) for the two variable display units. It may be configured.

  On the lower left side of the first decoration variation display portion 8k, there is provided a first normal symbol display 12 composed of a pair of LEDs marked with “◯” and “X”. The first normal symbol display 12 is capable of variably displaying a plurality of types of identification information (for example, “◯” and “x”) called normal symbols.

  When a game ball passes through the first gate 28 and is detected by the first gate switch 61, a random number for normal symbol determination is extracted and a first normal symbol which is a storage area provided in the RAM 55 mounted on the main board 31. Stored in buffer. In this embodiment, the upper limit of the number of random numbers for determination per normal symbol that can be stored in the first normal symbol buffer of the RAM 55 is four. If the number of random numbers for normal symbol determination stored in the first normal symbol buffer has not reached the upper limit, that is, the number of random numbers for determination per normal symbol stored in the first normal symbol buffer is 4 If the number has not been reached, a random number for normal symbol determination is extracted. If the display state of the normal symbol on the first normal symbol display 12 can be changed (“◯” and “x” are alternately lit), the normal display on the first normal symbol display 12 is normal. The symbol variation display is started. If the first normal symbol display 12 is not in a state where it is possible to start the variable display in which the display state changes, the random number for determination per normal symbol is stored in the first normal symbol buffer so that the number of random numbers for determination per normal symbol can be stored. Increase by one. Further, below the first normal symbol display 12, a first normal symbol hold storage indicator having a predetermined number (four in this embodiment) of LEDs for displaying the number of random numbers for determination per normal symbol. 18 is provided. The first normal symbol storage memory display 18 increases the number of LEDs that are turned on each time a game ball passes through the first gate 28 and is detected by the first gate switch 61. Then, the number of LEDs that are lit is reduced by one each time the first normal symbol display 12 starts the variable display of the normal symbols (for example, “◯” and “x”).

  In this embodiment, the left and right lamps marked with “◯” and “x” (the symbols become visible when lit) are alternately lit on the first normal symbol display 12 so that the normal symbol is displayed. The fluctuation display is performed, and the fluctuation display continues in a standard fluctuation time (for example, 29.2 seconds) in a non-time-short state. Then, if the upper lamp with “◯” is turned on at the end of the variable display, it is a win. Whether or not to win is determined based on the value of numerical data (normal random number for symbol determination) extracted when the game ball passes through the first gate 28 and the first gate switch 61 detects the game ball. It is determined by whether or not it matches the judgment value per ordinary symbol. If the display result of the variable display on the first normal symbol display 12 is a win, the variable winning ball apparatus 15 is opened for a predetermined number of times for a predetermined time, and the game ball wins the first start winning opening 14. It becomes easy. That is, the state of the variable winning ball device 15 changes from a disadvantageous state to a player's advantageous state when the normal symbol is a winning symbol.

  The first normal symbol display unit 12 and the first normal symbol hold storage display unit 18 have been described above. The second normal symbol display unit 13 and the second normal symbol hold storage display unit are displayed at the lower right of the second decoration variation display unit 9k. A container 19 is provided. As with the first normal symbol display 12, the second normal symbol display 13 can also variably display a plurality of types of identification information (for example, “◯” and “x”) called normal symbols. When a game ball passes through the second gate 29 and is detected by the second gate switch 66, a random number for normal symbol determination is extracted and is a storage area provided in the RAM 55 mounted on the main board 31. Usually stored in the symbol buffer. In this embodiment, the upper limit of the number of random numbers for determination per ordinary symbol that can be stored in the second ordinary symbol buffer of the RAM 55 is four. Based on this stored number, the second normal symbol display 13 performs a variable display. Further, based on this stored number, the LED is turned on in the second normal symbol holding storage display 19. If the display result of the variable display on the second normal symbol display 13 is a win, the variable winning ball apparatus 15 is opened for a predetermined number of times for a predetermined time, and the game ball wins the first start winning opening 14. It becomes easy. That is, the state of the variable winning ball device 15 changes from a disadvantageous state to a player's advantageous state when the normal symbol is a winning symbol.

  On the left and right periphery of the game area 7 of the game board 6, there are provided decorative lamps 25 that are blinked during the game. In the lower part of the game area 7 of the game board 6, an out port 26 is provided for taking in game balls that have not won a prize. In addition, two speakers 27 that utter sound effects and sounds as predetermined sound outputs are provided on the left and right upper portions outside the game area 7. A plurality of game effect lamps 40 are provided on the left outer periphery and the right outer periphery of the game area 7 in the front frame. Also, in the vicinity of the left and right game effect lamps 40, a prize ball lamp (not shown in FIG. 1 and shown in FIG. 3, etc.) that lights when there is a remaining number of prize balls, and lights when the supply ball runs out. A ball break lamp (not shown in FIG. 1 and shown in FIG. 3 and the like) is provided.

  Next, a specific game in the pachinko gaming machine 1 will be described. The pachinko gaming machine 1 is provided with a ball striking device (not shown) that drives a driving motor by operating a ball striking operation handle 5 and uses the rotational force of the driving motor to launch a game ball to the game area 7. Yes. A game ball launched from the ball striking device enters the game area 7 through a ball striking rail mounted in a circular shape on the game board 6 so as to surround the game area 7, and then descends the game area 7.

  When the game ball enters the first start winning opening 14 and is detected by the first start opening switch 62, it is in a state where the variation display of the first variation display unit can be started (for example, the big hit game end or the previous variation display END), the fluctuation display of the first fluctuation display section is started. If the variable display of the first variable display unit is not ready to start, the number of numerical data stored in the first reserved memory buffer (for example, a big hit determination random number) is increased by 1, and the first special symbol reserved memory is stored. The lighting number of LEDs of the display 10 is increased.

  Further, when the game ball enters the second start winning opening 16 and is detected by the second start port switch 67, if the variation display of the second variation display section can be started (for example, the big hit game end or the previous variation End of display), the variable display of the second variable display unit is started. If the variable display on the second variable display unit is not ready to start, the number of numerical data (eg, big hit determination random number) stored in the second reserved memory buffer is incremented by 1, and the second special symbol reserved memory is stored. The lighting number of LEDs of the display 11 is increased.

  The variation display of the first variation display unit is stopped when the variation display time set every time the variation display is performed, and the display result is derived and displayed. When the display result derived and displayed by the first variation display unit becomes a big hit symbol generated by a big hit as a specific gaming state (big hit gaming state), the state shifts to the first big hit gaming state. In the first big hit gaming state, the first special winning prize opening 20 is used by the first special variable prize winning device 20 until a predetermined time elapses or until a predetermined number (for example, ten) of game balls win the first big winning prize opening 21. 21 is opened. It should be noted that a predetermined number (for example, 10) of game balls remains until the first large winning award 21 is opened by the first special variable winning device 20 until a certain period (for example, 30 seconds) elapses, or a predetermined number (for example, 10) of game balls. Until the winning opening 21 is won, it is one round in the big hit gaming state. When the first special prize winning device 20 opens the first big prize opening 21, the game ball wins the V prize area in the first big prize opening 21, and when it is detected by the first V prize switch 64, the game continues. A right is generated, and the first special variable winning device 20 opens the first big winning opening 21 again. The generation of the continuation right is allowed a predetermined number of times (for example, 15 rounds). Note that without providing the V winning area, the opening of the first special variable winning ball device 20 may always be permitted up to the maximum allowable number of times (for example, 15 times) corresponding to the big hit.

  The variable display of the second variable display unit stops when the variable display time set every time the variable display is performed, and the display result is derived and displayed. When the display result derived and displayed by the second variation display unit becomes a big hit symbol, the state shifts to the second big hit gaming state as the second specific gaming state. In the second big hit game state, the second special variable prize winning device 22 makes the second big prize opening until a predetermined time elapses or until a predetermined number (for example, 10) of game balls wins the second big prize opening 23. 23 is opened. It should be noted that a predetermined number (for example, 10) of game balls wins the second big prize opening 23 after the second special prize winning device 22 opens and closes the second big prize opening 23 or until a predetermined period elapses. Is one round in the jackpot gaming state. When the second special prize-winning device 22 opens the second big prize opening 23, the game ball wins the V prize area in the second big prize opening 23, and when it is detected by the second V prize switch 69, the game continues. The right is generated and the second special prize winning device 22 opens the second big prize opening 23 again. The generation of the continuation right is allowed a predetermined number of times (for example, 15 rounds). It should be noted that without providing the V winning area, the opening of the second special variable winning ball device 22 may always be permitted up to the maximum allowable number of times (for example, 15 times) corresponding to the big hit.

  When the display result derived (stopped) by the first special symbol display 8 or the second special symbol display 9 is a jackpot symbol with a probability variation, the probability variation state (hereinafter referred to as a probability variation state). ) In a more advantageous state for the player. When controlled to the probability variation state, the probability of the next big hit is higher than the probability of the normal state. The normal state refers to a gaming state other than the big hit gaming state and other than the probability variation state. In the present embodiment, a jackpot symbol with a probability variation is referred to as a probability variation jackpot symbol, and a jackpot symbol without a probability variation is referred to as a non-probable variation jackpot symbol. In the case of this embodiment, for example, a probability variation state having a higher probability of being a big hit than a non-probability variation state is also referred to as a high probability state, and conversely, such as a normal state having a lower probability of a big hit than such a high probability state. A non-probable change state is also called a low-probability state.

  In this embodiment, the jackpot symbol which is advantageous for the player generated by the big hit symbol being derived and displayed on the first special symbol display 8 and the big hit symbol being derived and displayed on the first decoration variation display portion 8k is displayed. The game state (hereinafter referred to as the first jackpot or the first jackpot game state), the jackpot symbol is derived and displayed on the second special symbol display 9, and the jackpot symbol is derived and displayed on the second decoration variation display portion 9k. The value of the jackpot gaming state (hereinafter referred to as the second jackpot or the second jackpot gaming state) that is advantageous to the player generated by the same (for example, the number of jackpot rounds, the number of winnings and payouts, etc. are the same) It is in the jackpot gaming state that is granted. However, the present invention is not limited thereto, and one big hit game state may be configured to be more advantageous than the other big hit game state.

  In this embodiment, the identification information is displayed by two systems of display units including the first special symbol display unit 8 and the first decoration variation display unit 8k, and the second special symbol display unit 9 and the second decoration variation display unit 9k. It is the structure which performs the fluctuation display of. However, the present invention is not limited to this, and a configuration in which three or more display units of a plurality of systems are provided and the identification information is displayed in a variable manner on three or more (arbitrary natural number) display units.

  Furthermore, when the display result derived and displayed by the first special symbol display 8 or the second special symbol display 9 is a big hit symbol with variable time reduction control for reducing the fluctuation time among the probability variable big hit symbols In addition, the state is controlled to the probability variation state and the variation time shortening state (hereinafter referred to as the time shortening state) in which the variation time shortening control is performed. Compared to the normal state, the short time state means that the first fluctuation display unit, the second fluctuation display unit, the first normal symbol display unit 12 and the second normal symbol display unit 13 have their respective fluctuation times (displayed from the start of the change). This is a control state in which the display result is derived and displayed at an early stage by shortening the time until the result is derived and displayed. The probability variation jackpot symbol in the present embodiment includes a first probability variation jackpot symbol that is controlled to a probability variation state but not controlled to a short-time state, and a second probability variable jackpot symbol controlled to a probability variation state and controlled to a time-shortening state. . In addition, the non-probable variation big hit symbol in the present embodiment includes a normal big hit symbol that is not controlled to the probability variation state and the short time state, and a short time big hit symbol that is not controlled to the probability variation state but is controlled to the short time state.

  During the time-short state, the variation time of the symbols variably displayed on the first variation display unit, the second variation display unit, the first normal symbol display unit 12 and the second normal symbol display unit 13 is shortened, so that the reserved memory is stored. As the number is consumed early, the number of start winnings that have exceeded the upper limit (for example, “4”) of the reserved memory can be reduced. The winning display result can be easily derived and displayed. For this reason, the display result of the variable display is likely to be the display result of the big hit symbol from the viewpoint of time efficiency, and the gaming state is advantageous to the player.

  Further, when the time-short state is controlled, the following control is further performed. In the time-short state, the variation time of the special symbol, the decorative symbol, and the normal symbol is shortened compared to that in the non-time-short state, and the stop symbols in the first normal symbol display 12 and the second normal symbol display 13 are reduced. The probability of winning a winning symbol is increased, the opening time of the variable winning ball device 15 at the time of winning is lengthened, and the number of times of opening the variable winning ball device 15 at the time of hitting is increased. For this reason, since the variable winning ball device 15 is more likely to be in the open state during the short-time state than in the non-time-short state, from the viewpoint of paying out the game ball according to the winning, Including both cases where the start winning is valid and invalid). As a result, the number of game balls to be paid out as award balls according to the winnings (in the number of shots) in the short-time state is less than the non-time-short state in relation to the number of game balls that have been struck into the game area 7 The ratio of the number of balls to be paid out can be increased. In general, the ratio of the number of paid-out balls by winning a prize to the number of shot balls is called “base”. For example, when there are 40 payout balls with respect to 100 shot balls, the base is 40 (%). In the case of this embodiment, for example, a time-short state having a higher base than a non-time-short state such as a normal state is also referred to as a high base state, and conversely, such a normal state has a lower base compared to such a high base state. Such a non-time-short state is also referred to as a low base state.

  The normal state that is controlled when the display result on the first special symbol display 8 or the second special symbol display 9 at the time of the stop becomes a normal big hit symbol is called a low probability low base state, and becomes a short and long big hit symbol. The short-time state that is controlled in this case is referred to as the low-accuracy high-base state. A state that is controlled to a state of change to a short time and a state of control to a short time state is called a highly accurate and high base state. In the present embodiment, when controlled to the low accuracy high base state, the high accuracy low base state, or the high accuracy high base state, as will be described later, a predetermined number of end times (for example, (100 times) of fluctuation display is performed, or a normal big hit symbol is achieved, so that the low probability and low base state is controlled.

  The decorative symbols displayed in the first decorative variation display section 8k are displayed in a variable manner with a predetermined relationship with the special symbol variation display in order to enhance the decoration effect of the special symbol variation display on the first special symbol display 8. There are decorative implications. Similarly, the decorative symbol displayed in the second decorative variation display portion 9k has a predetermined relationship with the special symbol variation display in order to enhance the decoration effect of the special symbol variation display in the second special symbol display 9. There is a decorative meaning that is displayed in a variable manner. The predetermined relationship with respect to such a symbol includes, for example, a relationship in which the variation display of the decorative symbol is started when the variation display of the special symbol is started, the variation display of the special symbol is finished, and the display result is displayed. In some cases, the display of the display result is displayed after the decorative symbol variation display ends. Further, when the display result of the first special symbol display unit 8 becomes a big hit symbol, the display result of the first decoration variation display unit 8k is controlled so as to become a big hit symbol in which a big hit occurs, whereby both displays The relationship controlled so that the consistency of the result is maintained is included. When the display result of the second special symbol display unit 9 is a big hit symbol, the display result of the second decoration variation display unit 9k is controlled so as to be a big hit symbol generated by the big hit, so that both display results The relationship controlled so that consistency is maintained is included.

  Here, referring to FIG. 2, in special symbols variably displayed on first special symbol display 8 and second special symbol display 9, and in first ornament variation display portion 8k and second ornament variation display portion 9k. The relationship with the decorative display that is displayed in a variable manner will be specifically described. FIG. 2 is a diagram for explaining the relationship between a special symbol and a decorative symbol.

  The special symbol includes a jackpot symbol and a miss symbol. The jackpot symbol includes a normal jackpot symbol, a short-time jackpot symbol, a first probability variable jackpot symbol, and a second probability variable jackpot symbol. The normal jackpot symbol for the special symbol corresponds to “0” or “1”. In addition, the normal jackpot symbol for the decorative symbol corresponds to a set of three even symbols. When "0" or "1" is derived and displayed as the display result of the variable display on the first special symbol display 8 or the second special symbol display 9, the first decoration corresponding to the special symbol display that has been derived and displayed Three sets of even symbols are derived and displayed as display results on the variation display portion 8k or the second decoration variation display portion 9k.

  “2” or “3” corresponds to the time and college winning symbol for the special symbol. In addition, as for the hourly and junior big hit symbols for decorative symbols, a set of three “0” s corresponds. When “2” or “3” is derived and displayed as the display result of the variable display on the first special symbol display 8 or the second special symbol display 9, the first decoration corresponding to the special symbol display that is derived and displayed. A set of three “0” s is derived and displayed as a display result on the variation display portion 8k or the second decoration variation display portion 9k.

  The first probability variation jackpot symbol for the special symbol corresponds to “4” or “5”. Further, the first probability variation big hit symbol for the decorative symbol corresponds to a set of three “1” or “3”. When “4” or “5” is derived and displayed as the display result of the variable display on the first special symbol display 8 or the second special symbol display 9, the first decoration corresponding to the special symbol display that is derived and displayed. A set of three “1” or “3” is derived and displayed as a display result on the variation display portion 8k or the second decoration variation display portion 9k.

  “6” or “7” corresponds to the second probability variation jackpot symbol for the special symbol. Further, the second probability variation big hit symbol for the decorative symbol corresponds to a set of three of “5”, “7”, or “9”. When “6” or “7” is derived and displayed as the display result of the variable display on the first special symbol display 8 or the second special symbol display 9, the first decoration corresponding to the special symbol display that is derived and displayed. A set of three “5”, “7”, or “9” is derived and displayed as a display result on the variation display portion 8k or the second decoration variation display portion 9k.

  “8” or “9” corresponds to the outlier design for the special design. Moreover, all the combinations other than a set of three correspond to the outliers for the decorative symbols. When either “8” or “9” is derived and displayed as the display result of the variable display on the first special symbol display 8 or the second special symbol display 9, it corresponds to the special symbol display that is derived and displayed. Combinations other than the three are derived and displayed as display results in the first decoration variation display portion 8k or the second decoration variation display portion 9k.

  Next, the reach display mode (reach) will be described. In the present embodiment, the reach display mode (reach) means that the symbols that have not been stopped when the stopped symbols constitute a part of the jackpot symbol, and that all or one of them is displayed. This is a state in which the symbols of the parts are displayed in a synchronized manner while constituting all or part of the jackpot symbol.

  For example, in the first decoration variation display unit 8k and the second decoration variation display unit 9k, an effective line (one effective line in the case of the present embodiment) that is a winning when the symbol stops is determined in advance. When a predetermined symbol is stopped in a part of the display area on the effective line, a state in which the variable display is performed in the display area on the effective line that has not been stopped yet (for example, the first decoration change) Among the left, middle, and right display areas in the display unit 8k and the second decoration variation display unit 9k, the left and middle display areas are still displayed with the same symbol stopped, and the right display area is still in a variable display. In a state where all or a part of the display area on the active line is synchronously displayed while constituting all or part of the jackpot symbol (for example, the first decoration variation display) Part 8 , Reach display in a state in which the variable display is performed on all of the left, middle and right display areas in the second decoration variable display portion 9k, and the variable display is always performed in a state where the same symbols are aligned. Aspect or reach.

  In addition, during the reach, an unusual performance may be performed with a lamp or sound. This production is called reach production. Further, in the case of reach, a character (an effect display imitating a person or the like, which is different from a design (decorative design etc.)), a first ornament variation display unit 8k and / or a second ornament variation display is displayed. The display mode (for example, color etc.) of the background of the part 9k may be changed. This change in character display and background display mode is called reach effect display.

  In addition, for each of the first variation display unit and the second variation display unit, when a big hit is determined, a big hit announcement may be performed, which is a announcement effect for notifying that a big hit has occurred. is there.

  FIG. 3 is a block diagram showing an outline of the circuit configuration of the pachinko gaming machine 1. A game control microcomputer 53 for controlling the pachinko gaming machine 1 according to a program is mounted on the main board 31. The game control microcomputer 53 is controlled by a ROM 54 for storing a game control program, a RAM 55 as storage means used as a work memory, a CPU 56 for controlling a game signal according to the program, a display control board 80, and the like. An I / O port unit 57 for transmitting signals is included. In this embodiment, the ROM 54 and RAM 55 are built in the CPU 56. That is, the game control microcomputer 53 is a one-chip microcomputer.

  In the game control microcomputer 53, the CPU 56 executes control in accordance with the program stored in the ROM 54. Therefore, hereinafter, the game control microcomputer 53 or the CPU 56 executes (or performs processing). Specifically, the game control microcomputer 53 or the CPU 56 executes control according to a program. The same applies to a game control microcomputer or CPU mounted on a board other than the main board 31.

  On the main board 31, a switch circuit 32, a solenoid circuit 33, an LED drive circuit 77, and an information output circuit 34 are mounted. The switch circuit 32 includes a first gate switch 61, a first start port switch 62, a first count switch 63, a first V winning switch 64, a clear switch 65, a second gate switch 66, a second start port switch 67, and a second count. Signals from various detection means such as the switch 68, the second V winning switch 69, and the normal winning switch (not shown) are given to the game control microcomputer 53. The normal winning switch refers to a switch that detects a game ball that has won a winning area called a normal winning opening provided in the gaming area 7.

  The solenoid circuit 33 includes a solenoid 71 that opens and closes the variable winning ball device 15, a solenoid 72 that opens and closes the first special variable winning device 20, a solenoid 73 that drives a path switching member in the first big winning opening 21, and a second special variable. The solenoid 75 for opening and closing the winning device 22 and the solenoid 76 for driving the path switching member in the second large winning port 23 are driven in accordance with instructions from the game control microcomputer 53. In response to a control signal from the game control microcomputer 53, the LED drive circuit 77 has a first special symbol display 8, a second special symbol display 9, a first special symbol hold storage display 10, and a second special symbol. Drive signals are output to the hold memory display 11, the first normal symbol display 12, the second normal symbol display 13, the first normal symbol hold storage display 18, and the second normal symbol hold storage display 19, respectively. To do. The information output circuit 34 outputs an information output signal such as jackpot information indicating the occurrence of a jackpot gaming state to an external device such as a hall computer in accordance with the data supplied from the game control microcomputer 53.

  The main board 31 is formed with a circuit for performing display control for deriving and displaying the display result after starting the variable display in each of the first special symbol display 8 and the second special symbol display 9. The game control microcomputer 53 performs display control by outputting a drive signal to each of the first special symbol display 8 and the second special symbol display 9 in accordance with the program. Thereby, a control board for a special symbol display equipped with a driver circuit and a microcomputer is provided between the main board 31 and the first special symbol display 8 and the second special symbol display 9. Compared with the case where the display control of the first special symbol display 8 and the second special symbol display 9 is performed by the control board or the like based on the command signal, the result of the big hit determination can be surely displayed.

  In addition, the main board 31 notifies the number of numerical data stored in the corresponding reserved memory buffer in each of the first special symbol reserved memory display 10 and the second special symbol reserved memory display 11. A circuit is formed. The game control microcomputer 53 outputs a drive signal corresponding to the number of reserved memories in the reserved memory buffer to each of the first special symbol reserved memory display 10 and the second special symbol reserved memory display 11 according to the program, and performs control. Do.

  The main board 31 is formed with a circuit for performing display control for deriving and displaying the display result after starting the variable display in each of the first normal symbol display 12 and the second normal symbol display 13. . The game control microcomputer 53 performs display control by outputting a drive signal to each of the first normal symbol display 12 and the second normal symbol display 13 in accordance with the program. Accordingly, a control board for a normal symbol display equipped with a driver circuit and a microcomputer is provided between the main board 31 and the first normal symbol display 12 and the second normal symbol display 13. Compared with the case where the display control of the first normal symbol display 12 and the second normal symbol display 13 is performed by the control board or the like based on the command signal, the result of the normal symbol hit determination can be surely displayed. it can.

  Moreover, in order to notify the main board 31 of the number of numerical data stored in the corresponding reserved storage buffer in each of the first normal symbol reserved memory display 18 and the second normal symbol reserved memory display 19. This circuit is formed. In accordance with the program, the game control microcomputer 53 outputs a drive signal corresponding to the number of reserved memories in the reserved memory buffer to each of the first ordinary symbol reserved memory display 18 and the second ordinary symbol reserved memory display 19 for control. Do.

  The RAM 55 is a backup RAM as a storage means that is partly or entirely backed up by a backup power source created on a power supply board (not shown). That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 55 is stored for a predetermined period (until the backup power supply cannot be supplied because the capacitor as the backup power supply is discharged). The At least data (a special symbol process flag or the like) according to the game state, that is, the control state of the game control microcomputer 53 is stored in the backup RAM.

  The game control microcomputer 53 pays out a ball in response to a ball lending request signal from a card unit 50 that enables lending by inserting a prepaid card or the like, and is provided on the game board 6. A payout control signal is transmitted to a payout control board 36 that controls a ball payout device 44 that is a device for paying out a winning ball when a winning of a game ball is detected at each winning opening. Further, the game control microcomputer 53 operates the hitting operation handle 5 to drive and control the hitting ball launching device 45 to transmit a launch control signal to the launch control board 37 that controls the launching of the game ball toward the game area 7. To do.

  Further, the game control microcomputer 53 transmits an effect control command (effect control signal) including functions as a display control command, a light emission control command, and a sound control command to the display control board 80. The display control board 80 is equipped with a display control microcomputer 800 as effect control means for performing various effect controls. The display control microcomputer 800 includes a display control CPU, RAM, ROM, and I / O port unit (not shown). In response to the effect control command transmitted from the main board 31, the display control microcomputer 800 performs display control of the first decoration variation display unit 8k and the second decoration variation display unit 9k, control of various light emitting means, and Various effects such as game sound generation control using the speaker 27 are controlled. The light emitting means controlled by the display control microcomputer 800 includes a decoration lamp 25, a game effect lamp 40, a prize ball lamp 51, and a ball break lamp 52.

  The effect control commands include a first effect control command for designating display of the first decoration variation display unit 8k and a second effect control command for designating display of the second decoration variation display unit 9k. The microcomputer 800 controls the display of the fluctuation display unit (the first decoration fluctuation display part 8k or the second decoration fluctuation display part 9k) according to the received command.

  The display control CPU operates in accordance with a program stored in the ROM, and when receiving an effect control command from the main board 31, according to the received effect control command, a variable display unit (first decoration) according to the received command. Display control of the fluctuation display part 8k or the second decoration fluctuation display part 9k) is performed. Specifically, the following control is performed. In addition to the display control microcomputer 800, the display control board 80 includes a video display processor (hereinafter referred to as VDP), a video ROM, and a VRAM (Video Ram) (specifically, (Shown in FIG. 4).

  The VDP is a processing device having a display control function for performing image display and a high-speed drawing function, generates image data, and performs display control of the variable display unit. The video ROM is for storing in advance the image data to be displayed on the first decoration variation display section 8k and the second decoration variation display section 9k. VRAM is a frame buffer memory for expanding image data generated by VDP. The display control CPU reads necessary data from the video ROM in accordance with the received effect control command and outputs the data to the VDP. The VDP operates based on data input from the display control CPU. The VDP is an image to be displayed on the variation display unit (first decoration variation display unit 8k or second decoration variation display unit 9k) according to the received effect control command according to the data input from the display control CPU. Data is generated, the image data is developed in the VRAM, and a process for displaying the image on the variable display unit according to the effect control command is performed. These specific configurations will be described later with reference to FIG.

  Further, the display control microcomputer 800 outputs a drive signal for the speaker 27 to the sound output board 70 to control the sound output of the speaker 27 and outputs a drive signal for the various light emitting means described above to the lamp driver board 35. The light emission control of the lamp / LED provided in the pachinko gaming machine 1 is performed. The display control microcomputer 800 mounted on the display control board 80 displays effects on the first decoration change display unit 8k and the second decoration change display part 9k based on the effect control command transmitted from the main board 31. Correspondingly, control for performing sound output and light emission by the speaker 27 and the above-described light emitting means is also performed.

  FIG. 4 is a block diagram illustrating a configuration example of a circuit that performs processing for image display in the display control board 80. As shown in FIG. 4, the display control board 80 is provided with VDPs 81 and 91, video ROMs 82 and 92, VRAMs 83 and 93, and LCD drive circuits 84 and 94 in addition to the display control microcomputer 800. The display control microcomputer 800 includes a display control CPU 803, a control ROM 801, a RAM 802, and the like. The VDP 81, the video ROM 82, the VRAM 83, and the LCD drive circuit 84 are provided corresponding to the first decoration variation display unit 8k, and are provided for displaying an image on the first decoration variation display unit 8k. The VDP 91, the video ROM 92, the VRAM 93, and the LCD drive circuit 94 are provided corresponding to the second decoration variation display unit 9k, and are provided for displaying an image on the second decoration variation display unit 9k.

  The control ROM 801 is a semiconductor memory that stores various control programs and control data used by the CPU 803. Specifically, the control ROM 801 stores, for example, a control program as shown in FIGS.

  When the CPU 803 receives an effect control command for instructing display control from the main board 31, the control ROM 801 uses the RAM 802 as a work area in order to display an image on the decoration variation display unit designated by the effect control command. The display control data for performing display control is read out from.

  For example, the CPU 803 reads display control data corresponding to the variation pattern instructed by the effect control command when performing the variation display of the decorative symbol. Then, based on the read display control data, the CPU 803 displays an image to be displayed (expanded) (sprite number in the case of a sprite image; moving image number and frame number in the case of a moving image), an expansion layer, a position, a size, Create a drawing command that includes attributes that are various setting parameters that specify transparency (setting value that makes the image semi-transparent), drawing order, type of effect to be applied (enlargement / reduction ratio, rotation angle, palette number), etc. The drawing command is sent to the VDP corresponding to the decoration variation display unit that displays the image.

  The VDP 81 is a VDP provided for displaying an image on the first decoration variation display unit 8k. The VDP 91 is a VDP provided to display an image on the second decoration variation display unit 9k. Each VDP creates an attribute table as a data table used when generating an image based on a drawing command sent from the CPU 803. Further, such a VDP has a display control function and a high-speed drawing function for displaying an image, and performs functions such as deformation (enlargement / reduction, trimming) and composition of various images in accordance with attribute table data. Have Each VDP also has a function of decompressing compressed moving image data.

  The VRAM 83 is a frame buffer memory for expanding image data when the VDP 81 generates an image. The VRAM 93 is a frame buffer memory for expanding image data when the VDP 91 generates an image. Each VDP creates an attribute table based on a drawing command transmitted from the CPU 803, reads necessary image data from a video ROM having a corresponding relationship, and uses a frame buffer in the corresponding VRAM as a drawing area. Thus, image data for display corresponding to the gaming state of the pachinko gaming machine 1 is generated, and the image data is expanded in the VRAM and temporarily stored in a frame buffer in the VRAM.

  The video ROM 82 stores various image data used for displaying an image on the first decoration variation display unit 8k. The video ROM 92 stores various image data used to display an image on the second decoration variation display unit 9k. The image data stored in each video ROM is data for displaying various images including, for example, a person, an animal, or a character (number), a figure, or a symbol. Such image data includes sprite image data for displaying a sprite image and frame image data for displaying a moving image.

  In addition, as various images, you may use the image by 3D object instead of the sprite which is a planar image. The data of the 3D object includes a plurality of coordinate data in the virtual three-dimensional space. For example, when the 3D object has a pyramid shape having five vertices, the data of the 3D object is coordinate data of the five vertices. As moving pictures, for example, MPEG1 (Moving Picture Experts Group phase 1) used for video CD (Video Compact Disk), DVD (Digital Video Disc), MPEG2 (Moving Picture) used for digital broadcasting, etc. Experts Group phase 2), MPEG4 (Moving Picture Experts Group phase 4), which is used in some digital home appliances, and H.B. H.264, other encoding methods using the principle of inter-frame compression, JPEG (Joint Photographic Experts Group) compression of each frame image, JPEG (Motion-JPEG), encoding using other principles of intra-frame compression It may be compressed by any one of the conversion methods. Further, as a moving image, a moving image composed of a plurality of uncompressed frame images may be used.

  The LCD drive circuit 84 is a circuit that converts image data into a video signal and outputs the video signal to the first decoration variation display unit 8k. The LCD drive circuit 94 is a circuit that converts image data into a video signal and outputs the video signal to the second decoration variation display unit 9k. Each VDP reads out and outputs the image data developed from the corresponding VRAM in order to display the image on the corresponding decoration variation display unit based on the image data developed by the corresponding VRAM. Image data output from each VDP is converted into a video signal by a corresponding LCD drive circuit, and the video signal is output to a corresponding decoration variation display unit.

  When there are three decoration variation display units, three VDPs are provided. That is, the number of VDPs corresponding to the number of decoration variation display units is provided. Moreover, it is good also as a structure which controls the display of a some decoration fluctuation | variation display part with one VDP. For example, it is good also as a structure provided with one VDP which performs display control of both the 1st decoration fluctuation display part 8k and the 2nd decoration fluctuation display part 9k.

  Next, a random counter for generating random numbers used for control in the pachinko gaming machine 1 of this embodiment will be described. FIG. 5 is a diagram for explaining various random counters used by the game control microcomputer 53 for game control. FIG. 5 shows random counters R1 to R6 as an example of the random counter.

  R1 is for generating random numbers used to randomly determine in advance whether or not to generate a jackpot gaming state for each variable display of the first special symbol display 8 and the second special symbol display 9 This is a big hit determination random counter, which is configured to count up from “0”, count up to the upper limit “400”, and count up from “0” again. This R1 is added and updated by 1 every 2 msec.

  When a valid start winning is detected by the first start port switch 62, the first execution condition is established, R1 is extracted and stored in the RAM 55 as first reserved storage data. Similarly, when a valid start winning is detected by the second start port switch 67, the second execution condition is satisfied, and R1 is extracted and stored in the RAM 55 as the second reserved storage data. And about each of the 1st special symbol display 8 and the 2nd special symbol display 9, the extraction value memorize | stored in RAM55 in that way is the stage before starting the fluctuation | variation display of a special symbol. It is determined whether or not it matches the determination value. In this determination, if they match, the jackpot symbol corresponding to the gaming state controlled after the jackpot game ends is determined as the display result of the variable display, and the aforementioned jackpot gaming state control is performed. If they do not match, it is determined that the display result of the variable display is out of play, and the gaming state does not change.

  R2 is a low-probability low base state or a low-probability high-base state, which is a gaming state to be controlled after the big-hit game ends when it is determined in advance that a big-hit is generated by the big-hit determination using R1. It is a random counter for generating a random number used for determining whether the base state is high or low or whether the base state is high or high (game state determination). R2 is configured to count up from “0”, count up to its upper limit “99”, and count up again from “0”, and is incremented and updated by 1 every 2 msec. R2 is extracted at the same timing as R1, and stored in the RAM 55 as first reserved storage data or second reserved storage data. The extracted value of R2 is read at a predetermined timing before the special symbol variation display is started, and the gaming state to be controlled after the big hit game is finished is determined using a gaming state determination table described later.

  R3 is a random counter for generating a random number used to randomly determine a special symbol to be stopped as a display result of the variable display on the first special symbol display 8 and the second special symbol display 9. R3 is configured to count up from “0”, count up to “5”, which is the upper limit thereof, and count up again from “0”, and once every 2 msec and interrupt processing surplus time. Added and updated. R3 is extracted at a predetermined timing before starting the variable symbol display of the special symbol, and based on the extracted value of R3, the gaming state, and the like, the first special symbol indicator 8 and the second special symbol indicator 9 A special symbol to be stopped is determined as a display result of the variable display at.

  Here, the count-up operation in the remaining interrupt processing time performed in a predetermined random counter such as R3 will be described. The CPU 56 of the game control microcomputer 53 performs various controls by periodically executing interrupt processing. For a certain interrupt processing, after the interrupt processing is executed, a period until the next execution start of the interrupt processing is performed. Waiting for interrupt processing. Repeating the random counter addition update process using an infinite loop during the interrupt process surplus time waiting for such interrupt process is called counting up the interrupt process surplus time.

  In the present embodiment, an example is described in which the game state determination is performed using the value of R2, and the special symbol determination is performed in which the stop symbol of the special symbol is determined using the value of R3. The game state determination and special symbol determination may be performed using the count value of one random counter. When it is determined that a big hit is determined by the big hit determination, a special symbol determination is made to determine a stop symbol from the big hit symbol based on the count value from the random counter, and the determined stop symbol is the first probability variable big hit symbol. It may be configured such that the game state determination is performed according to whether the symbol is a second probability variation big hit symbol, a short-time big hit symbol, or a normal big hit symbol.

  R4 is a variation of the first variation display unit (first special symbol display 8, first decoration variation display unit 8k) and second variation display unit (second special symbol display 9, second decoration variation display unit 9k). It is a random counter for generating a random number used to randomly determine a variation pattern that is a display pattern. R4 is configured to count up from “0”, count up to its upper limit “99”, and then count up again from “0”, and once every 2 msec and interrupt processing surplus time. Added and updated. Based on the value of the counter extracted from R4 at a predetermined timing such as at the start of special symbol variation, based on the relationship between the predetermined count value and the variation pattern, from among a plurality of predetermined variation patterns The variation pattern used for variation display is selected and determined. Each fluctuation pattern has a predetermined fluctuation display time (the time from the start of fluctuation display until the display result is derived and displayed, also called the fluctuation time). The variable display time is selected and determined.

  R5 forms the above-described reach display mode during the variable display when it is determined that each of the first decorative variation display unit 8k and the second decorative variation display unit 9k is out of the jackpot determination ( A random counter for reach determination for generating a random number used to randomly determine whether the reach display mode is not used (hereinafter referred to as “reach out”) or the reach display mode is not formed (hereinafter referred to as “non-reach out”). It is. R5 is configured to count up from “0”, count up to its upper limit “39”, and then count up again from “0”, and add 1 every 2 msec and interrupt processing surplus time. Updated. Before the variable display is performed, the value of R5 is extracted, and it is determined whether or not the extracted value of R5 matches a predetermined reach determination value. If these values match, it is determined that the reach is out of control, and the reach state is controlled during the variable display where the display result is out of control. On the other hand, if these values do not match, it is determined that the non-reach is out of control, and control is performed so as not to reach the reach state during the variable display where the display result is out of place.

  R6 is a random counter for generating a random number used to randomly determine in advance whether or not to generate a hit for each variable display of the first normal symbol display 12 and the second normal symbol display 13 It is. R6 is configured to count up from an initial value such as “0”, count up to its upper limit “11”, and then count up again from the initial value such as “0”, and every 2 msec. One is added and updated. When a valid start passage is detected by the first gate switch 61 or the second gate switch 66, the R6 random number is extracted and stored in the RAM 55 as passage storage data. Then, at the stage before starting the fluctuation display of the normal symbol, it is determined whether or not the extracted value matches a predetermined hit determination value. The above-described control is performed, and in the case of a mismatch, it is determined to be off and the above-described control is not performed.

  FIG. 6 is a diagram for explaining an example of various random counters used by the display control microcomputer 800 for display control. FIG. 6 shows, as an example of a random counter, random counters RU-1 to RU-3 for determining decorative symbol stop symbols.

  RU-1 to RU-3 are for generating random numbers used to randomly determine a stop symbol of a decorative symbol in advance for each of the first decorative variation display unit 8k and the second decorative variation display unit 9k. This is a random counter for determining a decorative symbol stop symbol. RU-1 is used to determine the stop symbol of the left symbol. RU-2 is used to determine the stop symbol of the middle symbol. RU-3 is used to determine the stop symbol of the right symbol. For each of RU-1 to RU-3, RU-1 is updated every 33 msec, RU-2 is updated every carry of RU-1, and RU-3 is added and updated every carry of RU-2. After being updated and updated to 9 which is the upper limit, it is updated again from 0.

  The decorative symbols are changed (updated) and displayed in accordance with a predetermined symbol arrangement order. Each of the plural types of decorative symbols is associated with numerical data for determining a decorative symbol stop symbol, and when the big hit determination (determination by R1) by the game control microcomputer 53 is determined to be a deviation. When it is determined that the reach state is not reached by the reach determination, the symbols corresponding to the random numbers extracted from each of RU-1 to RU-3 at the predetermined timing are the left, middle, and right decorative symbols, respectively. It is determined as a stop symbol to be the final display result. In addition, when it is determined that the jackpot is determined to be out of order, if the stop symbol corresponding to the extracted random number coincides with the symbol of the jackpot accidentally, correction is made so that the symbol is out of place (for example, the middle symbol is changed). Each symbol is determined by one symbol shift correction). In addition, when it is determined that the big hit determination is a shift and the reach determination determines that the reach state is reached, the random number extracted at the above-described timing is extracted from RU-1. The symbol corresponding to the random number is determined as the stop symbol of each of the left and middle decorative symbols forming the reach state, and the symbol corresponding to the numerical data corresponding to the counter value extracted from RU-3 is the stop symbol of the right symbol As determined. Also in this case, when a big hit symbol combination is accidentally made, each stop symbol is determined by correcting the symbol so that it becomes an off symbol (for example, correcting the right symbol by one symbol).

  Further, when it is determined that the big hit is determined by the big hit determination by the gaming control microcomputer 53 and it is determined that the low probability and high base state is set by the gaming state determination (determination by R2), a predetermined amount is determined. At this timing, the short and large winning symbol corresponding to the numerical data extracted from RU-1 is determined as the stop symbol that is the display result of each of the left, middle, and right decorative symbols. Further, when it is determined that the big hit is determined by the big hit determination by the game control microcomputer 53 and it is determined that the highly accurate and high base state is set by the gaming state determination (determination by R2), a predetermined amount is determined. The second big hit symbol corresponding to the numerical data extracted from RU-1 at the timing is determined as a stop symbol that is a display result of each of the left, middle, and right decorative symbols. Similarly, when the big hit determination is made by the game control microcomputer 53, the big hit symbol corresponding to the state determined in the game state determination (determination by R2) is left, middle, right Is determined as a stop symbol that is a display result of each decorative symbol.

  FIG. 7 is a diagram for explaining a jackpot determination table that stores jackpot determination values used for jackpot determination (determination based on R1). The big hit determination table includes a normal big hit determination table used in a normal state and a probable change big hit determination table used in a probability change state, and is stored in the ROM 54 in advance.

  The normal big hit determination table is configured in such a manner that values that can be extracted from R1 are preliminarily distributed into a big hit determination value for determining a big hit as a value that is normally looked up, and a value for determining a loss. ing. In the normal big hit determination table, a decision is made to make a big hit when the value from the random R1 is any one of “7”, and a decision to make a shift is made when the value is other than “7”. Minutes are set.

  Further, the probability change big hit determination table is configured such that a value that can be extracted from the random R1 is preliminarily distributed into a value for determining a big hit as a value to be looked up at the time of probability change and a value for determining a loss. Has been. The probability change big hit determination table makes a decision to make a big hit when the value from the random R1 is one of “0 to 9”, and makes a decision to make a shift when the value is other than “0 to 9”. Distribution is set to do.

  FIG. 8 is a diagram for explaining a game state determination table used for game state determination (determination by R2). The gaming state determination table in the present embodiment is stored in advance in the ROM 54 described above.

  The gaming state determination table is a low probability low base state table used for determining a gaming state to be controlled after the big hit game generated in the low probability low base state is completed, and the big hit game generated in the low probability high base state. Low probability high base state table used to determine the gaming state to be controlled after the end, high probability low base state used to determine the gaming state to be controlled after the big hit game that occurred in the high probability low base state A time table, and a high-accuracy base state table used for determining a game state to be controlled after the big hit game generated in the high-accuracy base state is completed. In FIG. 8, as the gaming state determination table, the tables used for the respective probabilities and base states are collectively shown in a comparable state.

  When it is determined that the big hit is in the low probability low base state, the gaming state to be controlled after the big hit game is ended is selected and determined using the low probability low base state table. More specifically, when the extracted value of R2 is any one of “0” to “59”, it is determined to control to the low probability low base state. When the extracted value of R2 is any one of “60” to “79”, it is determined to control the low-accuracy base state. When the extracted value of R2 is any one of “80” to “94”, it is determined to control to the highly accurate low base state. When the extraction value of R2 is any one of “95” to “99”, it is determined to control to the high-accuracy base state. In the low and low base state, the selection probability of the low and low base state is 60%, the selection probability of the low and high base state is 20%, the selection probability of the high and low base state is 15%, and the high probability and high base state is selected. Probability is 5%.

  When it is determined that a big hit is made in the low-accuracy base state, a gaming state to be controlled after the big-hit game is ended is selected and determined using the low-accuracy base state table. More specifically, when the extracted value of R2 is any one of “0” to “29”, it is determined to control to the low probability low base state. When the extracted value of R2 is any one of “30” to “69”, it is determined to control the low-accuracy base state. When the extracted value of R2 is any one of “70” to “79”, it is determined to control to the highly accurate low base state. When the extracted value of R2 is any of “80” to “99”, it is determined to control to the highly accurate base state. In the low and high base state, the selection probability of the low and low base state is 30%, the selection probability of the low and high base state is 40%, the selection probability of the high and low base state is 10%, and the high probability and high base state is selected. The probability is 20%.

  When it is determined that the big hit is made in the high probability low base state, the gaming state to be controlled after the big hit game is ended is selected and determined using the high probability low base state table. More specifically, when the extracted value of R2 is any one of “0” to “19”, it is determined to control to the low probability low base state. When the extracted value of R2 is any one of “20” to “29”, it is determined to control the low-accuracy base state. When the extracted value of R2 is any one of “30” to “69”, it is determined to control to the highly accurate low base state. When the extracted value of R2 is any one of “70” to “99”, it is determined to control to the highly accurate base state. In the high accuracy low base state, the selection probability of the low accuracy low base state is 20%, the selection probability of the low accuracy high base state is 10%, the selection probability of the high accuracy low base state is 40%, the selection of the high accuracy high base state The probability is 30%.

  When it is determined that a big hit is made in the high-accuracy base state, a gaming state to be controlled after the big-hit game is ended is selected and determined using the high-accuracy high-base state table. More specifically, when the extracted value of R2 is any one of “0” to “4”, it is determined to control to the low probability low base state. When the extracted value of R2 is any one of “5” to “19”, it is determined to control the low-accuracy base state. When the extracted value of R2 is any one of “20” to “39”, it is determined to control to the highly accurate low base state. When the extracted value of R2 is any one of “40” to “99”, it is determined to control to the highly accurate base state. In the high accuracy and high base state, the selection probability of the low accuracy and low base state is 5%, the selection probability of the low accuracy and high base state is 15%, the selection probability of the high accuracy and low base state is 20%, and the selection of the high accuracy and high base state Probability is 60%.

  As described above, when the big hit is made, the ratio at which the game state after each big hit game is selected is set to be different depending on the probability and the base state when the big hit is determined.

  In FIG. 8, the following settings are made for the selection ratio of the gaming state controlled after the big hit game for each probability / base state.

  The relationship between the probability state when the jackpot is hit and the jackpot that becomes the high base state is as follows. Taking the low base state as an example, in the low base state, the probability of entering the high base state after the jackpot gaming state is finished in the high probability low base state controlled to the high probability state is controlled to the low probability state. The probability of entering the high base state after the big hit gaming state in the low probability low base state is 25%, and the big hit gaming state is controlled when the high probability state is controlled than when the low probability state is controlled. The rate at which it is decided to control to the high base state later is high. Taking the high base state as an example, in the high base state, the probability of entering the high base state after the big hit gaming state is controlled in the high probability high base state that is controlled to the high probability state, and the low base state is controlled. The probability of becoming a high base state after the end of the big hit gaming state in the low probability high base state is 60%, and it is a big hit when being controlled to the high probability state than when being controlled to the low probability state The ratio of determining to control to the high base state after the gaming state is high. As described above, in the data table of FIG. 8, the rate of determining to control to the high base state after the big hit gaming state is higher when the high probability state is controlled than when the low probability state is controlled. The settings are as follows.

  In addition, the relationship between the base state when the jackpot is hit and the jackpot that becomes the high base state is as follows. Taking the low probability state as an example, in the low probability state, the probability of becoming a high base after the end of the big hit gaming state in the low probability high base state that is controlled to the high base state is controlled to the low base state. The probability of becoming a high base after the big hit gaming state in the low probability low base state is 25%, and when being controlled to the high base state, it is after the big hit gaming state than when being controlled to the low base state. The ratio to be determined when controlling to the high base state is different. Taking the high probability state as an example, in the high probability state, the probability of becoming a high base after the big hit gaming state in the high probability high base state controlled to the high base state is controlled to the low base state. The probability of becoming a high base after the big hit gaming state is finished in the high-probability low base state is 40%, and the big hit game is controlled when the high base state is controlled than when the low base state is controlled. The ratio of determining to control to the high base state after the state is different. As described above, in the data table of FIG. 8, it is determined that the high base state is controlled after the big hit gaming state when the high base state is controlled than when the low base state is controlled. The ratio is set to be high.

  Further, the relationship between the probability state when the jackpot is hit and the jackpot that becomes a high probability state is as follows. Taking the low base state as an example, in the low base state, the probability of becoming a high probability state after the big hit gaming state in the high probability low base state controlled to the high probability state is controlled to 70%, the low probability state. The probability of becoming a high probability state after the big hit gaming state is finished in the low probability low base state is 20%, and the big hit game is controlled when the high probability state is controlled than when the low probability state is controlled. The ratio of determining to control to a high probability state after the state is high. Taking the high base state as an example, in the high base state, the probability of entering the high probability state after the jackpot gaming state is controlled in the high probability high base state that is controlled to the high probability state, and is controlled to the low probability state. The probability of becoming a high probability state after the big hit gaming state in the low probability high base state that is being done is 30%, and when being controlled to the high probability state than when being controlled to the low probability state The ratio of determining to control to a high probability state after the big hit gaming state is high. In this way, in the data table of FIG. 8, the ratio of determining to control to the high probability state after the big hit gaming state is higher when controlled to the high probability state than to controlling to the low probability state. It is set to become.

  The relationship between the base state when the jackpot is hit and the jackpot that is a high probability state is as follows. Taking the low-probability state as an example, in the low-probability state, the probability of becoming a high-probability state after the big hit gaming state in the low-probability high-base state controlled to the high-base state is controlled to the low-base state. The probability of becoming a high probability state after the big hit gaming state is finished in the low probability low base state is 20%, and the big hit game is controlled when the high base state is controlled than when the low base state is controlled. A high ratio is determined to control to a high probability state after the state. Taking the high probability state as an example, in the high probability state, the probability of becoming a high probability state after the big hit gaming state is controlled in the high probability high base state controlled to the high base state, and the low base state is controlled. The probability of becoming a high probability state after the big hit gaming state is completed in the high probability low base state is 70%, and when being controlled to the high base state than when being controlled to the low base state, The ratio of determining to control to a high probability state after the big hit gaming state is high. In this way, in the data table of FIG. 8, the ratio of determining to control to the high probability state after the big hit gaming state is higher in the case of being controlled to the high base state than in the case of being controlled to the low probability state. It is set to become.

  FIG. 9 shows the first variation display unit (first special symbol display unit 8, first decoration variation display unit 8k) and the second variation display unit (second special symbol display unit 9, second decoration variation display unit 9k). It is a figure for demonstrating the data table for the fluctuation | variation pattern selection which memorize | stored the data used in selecting and deciding a fluctuation pattern. The data table for selecting a variation pattern is used for selecting and determining a shortened variation pattern data table used for selecting and determining a shortened variation pattern used in the short-time state and a non-shortening variation pattern used in the non-short-time state. A non-shortening variation pattern data table and a forced deviation variation pattern data table used for forced deviation are stored in advance in the ROM 54 described above.

  FIG. 9A is a non-shortening variation pattern data table that is looked up when the time is short as described above. In the non-shortening variation pattern data table, based on the result of jackpot determination using R1 and the result of reach determination using R5, the non-reach shift determination data table, the reach shift determination data table, and the jackpot determination Different data tables are used.

  When the jackpot determination result using R1 is out of the range and the reach determination result using R5 is a non-reach out determination that does not cause reach, it is selected as the extracted value of R4 and the variation pattern used for variation display A non-reach deviation determination data table is used in which the relationship with the determined variation pattern is determined as follows. The information referred to as the variation pattern in this case includes information that can specify the type of the variation pattern and the time for performing the variation display (variation display time).

  When the extracted value of R4 is in the range of “0 to 49”, the “normal A fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined. When the extracted value of R4 is within the range of “50 to 99”, the “normal B fluctuation pattern” having a fluctuation display time of 15 seconds is selected and determined.

  In addition, when the big hit determination result using R1 is out of the range and the reach determination result using R5 is the reach outage determination for generating reach, the extracted value of R4 and the fluctuation used for the fluctuation display are displayed. A reach-offset determination data table is used in which the relationship with the variation pattern selected and determined as a pattern is determined as follows. When the extracted value of R4 is within the range of “0 to 49”, the “reach A fluctuation pattern” with a fluctuation display time of 15 seconds is selected and determined. When the extracted value of R4 is within the range of “50 to 79”, the “reach B fluctuation pattern” with a fluctuation display time of 20 seconds is selected and determined. When the extracted value of R4 is in the range of “80 to 99”, the “reach C fluctuation pattern” with a fluctuation display time of 25 seconds is selected and determined.

  When the big hit determination result using R1 is the big hit determination time when the big hit is determined, the relationship between the extracted value of R4 and the fluctuation pattern selected and determined as the fluctuation pattern used for the fluctuation display is determined as follows. The determined jackpot data table is used. When the extracted value of R4 is in the range of “0 to 19”, the “big hit A fluctuation pattern” having a fluctuation display time of 15 seconds is selected and determined. When the extracted value of R4 is in the range of “20 to 49”, the “big hit B fluctuation pattern” with a fluctuation display time of 20 seconds is selected and determined. When the extracted value of R4 is in the range of “50 to 99”, the “big hit C fluctuation pattern” with a fluctuation display time of 25 seconds is selected and determined.

  FIG. 9B is a shortened variation pattern data table that is looked up when the time-short state is controlled as described above. In the shortened variation pattern data table, as in the case of the non-shortened variation pattern data table, based on the result of the jackpot determination using R1 and the result of reach determination using R5, the non-reach deviation determination data table, reach A data table for determining a loss and a data table for determining a jackpot are properly used.

  When the jackpot determination result using R1 is out of the range and the reach determination result using R5 is a non-reach out determination that does not generate reach, the fluctuation pattern used for the extracted value of R4 and the fluctuation display A non-reach deviation determination data table is used in which the relationship with the variation pattern to be selected is determined as follows. When the extracted value of R4 is in the range of “0 to 49”, a “normal C fluctuation pattern” with a fluctuation display time of 5 seconds is selected and determined. When the extracted value of R4 is in the range of “50 to 99”, the “normal D fluctuation pattern” with a fluctuation display time of 5 seconds is selected and determined.

  In addition, when the big hit determination result using R1 is out of order and the reach determination result using R5 is at the time of reaching out determination that generates reach, the fluctuation pattern used for the extracted value of R4 and the fluctuation display A reach-offset determination data table is used in which the relationship with the variation pattern selected and determined as follows is determined as follows. When the extracted value of R4 is in the range of “0 to 49”, the “reach D fluctuation pattern” with a fluctuation display time of 10 seconds is selected and determined. When the extracted value of R4 is in the range of “50 to 79”, the “reach E fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined. When the extracted value of R4 is in the range of “80 to 99”, the “reach F fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined.

  Also, when the big hit determination result using R1 is the big hit determination time when the big hit is determined, the relationship between the extracted value of R4 and the fluctuation pattern selected and determined as the fluctuation pattern used for fluctuation display is determined as follows. A data table is used when determining the jackpot. When the extracted value of R4 is in the range of “0 to 19”, the “big hit D fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined. When the extracted value of R4 is in the range of “20 to 49”, the “big hit E fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined. When the extracted value of R4 is within the range of “50 to 99”, the “big hit F fluctuation pattern” having a fluctuation display time of 10 seconds is selected and determined.

  FIG. 9C is a forced deviation variation pattern data table that is looked up when the deviation is forced. In the present embodiment, forcible disengagement refers to the time from when the big hit determination is made by the big hit determination in the other variation display section until the big hit game is finished. Unlike the non-shortened / shortened variation pattern data table, the forced deviation variation pattern data table uses the extracted value of R4 regardless of the result of jackpot determination using R1 and the result of reach determination using R5. Based on this, the variation pattern is determined.

  When the extracted value of R4 is in the range of “0 to 49”, the “normal E fluctuation pattern” with a fluctuation display time of 5 seconds is selected and determined. When the extracted value of R4 is in the range of “50 to 99”, the “normal E fluctuation pattern” with a fluctuation display time of 15 seconds is selected and determined.

  As will be described later, the variation pattern used for variation display in the present embodiment is the first variation display unit (first special symbol display 8, first decoration variation display unit 8k) or second variation display unit (first variation display unit). 2 When the variable display is started on the special symbol display 9 and the second decoration variation display unit 9k), S142 in the first special symbol process described later with reference to FIG. 12 and the same in the second special symbol process In step, the data table described in FIG. 9 is looked up and determined.

  Next, the first variation display unit (first special symbol display unit 8, first decoration variation display unit 8k) and the second variation display unit (second special symbol display unit 9, second decoration variation) in the probability variation state and the short time state. The operation of the display unit 9k) will be described.

  In FIG. 10, after the second accuracy variation big hit and controlled to the high accuracy high base state, the high accuracy high base state is terminated by reaching the predetermined number of times of variation display, and the low accuracy low base is reached. The operation of the first variation display unit and the second variation display unit when controlled to the state will be described. FIG. 10 is a timing chart for explaining the state of the pachinko gaming machine according to the display states of the first variation display unit and the second variation display unit.

  In FIG. 10, (a) shows whether the state is controlled to the probability variation state or the non-probability variation state, (b) shows whether the state is controlled to the time-short state or the non-time-short state, and (c ) Shows whether the big hit gaming state or the non-big hit gaming state is controlled, and (d) shows that the big hit flag indicating that the big hit determination is made by the big hit determination, and that the big hit game is in progress The state of the big hit execution flag shown is shown, (e) shows whether the first fluctuation display part is controlled to the fluctuation state or the stopped state, and (f) shows the second fluctuation display part in the fluctuation state. It is shown whether it is controlled to be in a stopped state. In addition, the numbers with circles shown in the lower column in FIG. 10 indicate the timing in each of (a) to (f), and are simply expressed as timing 1 to timing 4 below.

  Timing 1 shows the timing when the variation display is started when the display result of the variation display becomes the second probability variation big hit symbol in the first variation display section. Timing 2 shows the timing when the variation display started in the first variation display unit at timing 1 ends, the second probability variation big hit symbol is derived and displayed as a display result, and the big hit gaming state occurs. Timing 3 shows the timing when the big hit gaming state started at timing 2 ends. Timing 4 shows a timing when a predetermined number of times (for example, 100 times) of change display is executed, which is one of the end conditions for ending the probability variation state and the time reduction state.

  Prior to the timing 3, since the probability variation flag and the time reduction flag are not set and neither the probability variation state nor the time reduction state is set, the big hit determination described later is performed based on the normal big hit occurrence probability, and FIG. The variation pattern is determined using the non-shortened variation pattern data table described in (1). Therefore, for the fluctuation display started before the timing 3, the big hit determination is performed with the big hit occurrence probability in the normal state (normal big hit occurrence probability), and the non-shortened fluctuation pattern data described with reference to FIG. A variation pattern is determined using a table.

  Timing 1 is a timing at which the first variation display unit starts variation display in which the display result of the variation display to be started from now on becomes the second probability variation big hit symbol. In the present embodiment, as shown in (d), the big hit flag is set at timing 1.

  Timing 2 is the timing when the variation display started at timing 1 is finished and the second probability variation big hit symbol is derived and displayed as a display result. In the present embodiment, as shown in (d), the big hit execution flag is set at timing 2. Moreover, as shown in (c), it is controlled to the big hit gaming state. Note that the variation pattern used for the variation display started in the second variation display unit between the timing 1 and the timing 2 is the variation pattern determined using the forced deviation variation pattern data table described in FIG. It is. Further, as shown in (f), the measurement of the variation display variation time in the second variation display section is interrupted from the timing 2 to the timing 3 indicating the end of the big hit game.

  Timing 3 is the timing when the big hit gaming state started at timing 2 ends, as shown in (c). In the present embodiment, as shown in (d), the big hit flag and the big hit execution flag are reset. In addition, the measurement of the variation time in the second variation display unit that was interrupted at the timing 2 is resumed.

  Further, as shown in (a) and (b), the probability variation flag and the time reduction flag are set at timing 3. The probability change flag is state data indicating a gaming state, and indicates that the flag data is controlled to the probability change state when the flag data is in the set state, and is controlled to the probability change state when the flag data is in the reset state. Indicates not. The time reduction flag is state data indicating the gaming state, and indicates that the time reduction state is controlled when the flag data is in the set state, and the time reduction flag is set when the flag data is in the reset state. Indicates that it is not controlled. Thereby, the pachinko gaming machine 1 performs the jackpot determination and the variation pattern determination in the highly accurate high-base state for the variation display to be started thereafter. The data of various flags used in the game control microcomputer 53 such as the probability variation flag and the time reduction flag are stored in the RAM 55 and updated.

  The state of the probability variation flag and the time reduction flag is set to a predetermined number of times (for example, 100 times) after the timing 3 until the first end condition established when it is determined that the big hit is determined to be a big hit or after the timing 3 This is continued until the second end condition is satisfied, which is established by executing the fluctuation display. When the first end condition is satisfied, as shown in the timing 4 of FIG. 10, the probability change is displayed when the variation display is started a predetermined number of times (for example, 100 times) without displaying the big hit symbol. The flag and hourly flag are reset. As described above, the probability variation flag and the time reduction flag are used to establish the first end condition or the second end condition when the first end condition or the second end condition is satisfied in the high-accuracy high-base state. It is reset at the start of the fluctuation display.

  The fluctuation display started from timing 3 to timing 4 is controlled to a high probability state, so that the big hit determination is performed with the big hit occurrence probability (high probability big hit occurrence probability) in the probability variation state. . Since the fluctuation display started from timing 3 to timing 4 is in the time-short state by being controlled to the high base state, the fluctuation pattern is described using the shortened fluctuation pattern data table described with reference to FIG. Is determined.

  Timing 4 is a timing at which the variable display is started a predetermined number of times (for example, 100 times) after being controlled to the high-accuracy base state. As shown in (a) and (b), the probability variation flag and the time reduction flag are reset. As a result, the high-accuracy high-base state ends and the low-accuracy low-base state is controlled. Further, as shown in (e), the variation pattern used for the variation display started at timing 4 is a variation pattern determined using the shortened variation pattern data table described with reference to FIG. As shown in (f), in the fluctuation display started after timing 4, the fluctuation pattern determined using the non-shortened fluctuation pattern data table described with reference to FIG. 9A is used.

  The case where the high-accuracy high-base state is controlled, the high-accuracy high-base state is terminated, and the low-accuracy low-base state is controlled has been described above, but the same applies to other game states. For example, if a time-short-hit symbol is derived and displayed in the fluctuation display on one of the first fluctuation display part and the second fluctuation display part, the time-shortage flag is set after the time-hit game ends. Controlled to a low-accuracy base state. When the first probability variation big hit symbol is derived and displayed in the variation display in either the first variation display portion or the second variation display portion, the probability variation flag is set after the time shortage hit game ends. Controlled to high accuracy and low base state. As a result, for the variable display started after the end of the big hit game generated by the variable display, the big hit determination and the change pattern determination are performed based on the corresponding states. If the second end condition (the predetermined number of fluctuation display is performed) is satisfied before the first end condition (determined to be a big hit by the big hit determination) is satisfied, the probability variation flag and the time reduction flag It is reset at the start of variable display where the second end condition is satisfied. In addition, when the first end condition is satisfied, the probability variation flag and the time reduction flag are reset at the start of the variable display in which the first end condition is satisfied (see timing 4).

  Next, the control operation in the pachinko gaming machine 1 will be described. FIG. 11 is a flowchart for explaining a game control main process and a timer interrupt process executed by the game control microcomputer 53. In FIG. 11, (a) shows the game control main process, and (b) shows the timer interrupt process. This timer interruption process is executed once every 2 msec, for example.

  In the game control main process shown in (a), first, an initialization process for initializing a built-in device register or the like is performed in step S (hereinafter simply referred to as S) 1, and a random number for updating the random counter in S2. Update processing is performed. In the random number update process in S2, the values of R3 to R5 described above are updated. In the present embodiment, after the interrupt process is executed every 2 msec, the process of S2 is repeatedly performed during the remaining interrupt waiting process time until the next interrupt process is executed.

  In the timer interrupt process shown in (b), first, a power-off process (S11) is performed in which it is confirmed whether or not a power-off signal is output from the power supply board and a predetermined backup operation is performed as necessary. Then, the game control process which is the interruption process of S12-S25 is performed.

  In the game control process, first, the first gate switch 61, the first start port switch 62, the first count switch 63, the first V winning switch 64, the second gate switch 66, the second start port switch are connected via the switch circuit 32. 67, detection signals of various switches such as the second count switch 68 and the second V winning switch 69 are input, and a switch process for determining the state thereof is performed (S12).

  Then, the first special symbol process is performed (S13). In the first special symbol process process, a process corresponding to the first special symbol process flag for controlling the first special symbol display 8, the first special variable winning device 20 and the like in a predetermined order according to the gaming state. Selected and executed. The value of the first special symbol process flag is updated during each process according to the gaming state.

  Next, in S14, a random number update process for updating the value of the random counter is performed. In the random number update process of S14, each of R1 to R6 described above is updated.

  Next, the second special symbol process is performed (S15). In the second special symbol process, the processing corresponding to the second special symbol process flag for controlling the second special symbol display 9, the second special variable winning device 22 and the like in a predetermined order according to the gaming state. Selected and executed. The value of the second special symbol process flag is updated during each process according to the gaming state.

  Also, the first normal symbol process is performed (S16). In the first normal symbol process, a corresponding process is selected and executed according to a first normal symbol process flag for controlling the display state of the first normal symbol display 12 in a predetermined order. The value of the first normal symbol process flag is updated during each process according to the gaming state. Next, the second normal symbol process is performed (S17). In the second normal symbol process, the corresponding process is selected and executed according to the second normal symbol process flag for controlling the display state of the second normal symbol display 13 in a predetermined order. The value of the second normal symbol process flag is updated during each process according to the gaming state. By executing the first normal symbol process, the display control of the first normal symbol display 12 and the open / close control of the variable winning ball apparatus 15 are executed, and by executing the second normal symbol process, the second normal symbol display is performed. The display control of the device 13 is executed.

  Next, an effect control command related to the first decorative symbol variably displayed on the first decorative variable display unit 8k and the second decorative symbol variably displayed on the second decorative variable display unit 9k is set in a predetermined area of the RAM 55, A decorative design command control process for sending an effect control command is performed (S18). Further, for example, information output processing for outputting data such as jackpot information, starting information, probability variation information supplied to the hall management computer is performed (S19).

  The first start port switch 62, the first count switch 63, the first V winning switch 64, the second starting port switch 67, the second count switch 68, the second V winning switch 69, etc. Prize ball processing for setting the number of prize balls based on the detection signal is executed (S20). Specifically, one of the first start port switch 62, the first count switch 63, the first V winning switch 64, the second starting port switch 67, the second count switch 68, the second V winning switch 69, etc. is turned on. In response to the winning detection based on, a winning ball control signal indicating the number of winning balls is output to the payout control board 36. The payout control microcomputer mounted on the payout control board 36 drives the ball payout device 44 in accordance with the prize ball control signal indicating the number of prize balls, and performs control for paying out the prize balls.

  Then, a storage process for checking increase / decrease in the number of reserved storage is executed (S21). Further, a test terminal process, which is a process of outputting a test signal for enabling the control state of the pachinko gaming machine 1 to be confirmed outside the gaming machine, is executed (S22). Further, a solenoid output process (S23) is executed for instructing the solenoid circuit 33 to drive the various solenoids when a predetermined condition is satisfied. The variable winning ball device 15, the first special variable winning device 20, and the second special variable winning device 22 are opened or closed, and the game ball passages in the first big winning port 21 and the second big winning port 23 are switched. Therefore, the solenoid circuit 33 drives the solenoids 71 to 73, 75, and 76 according to the drive command.

  Next, a special symbol display control process is performed (S24). In the special symbol display control process, a process of setting a drive signal for controlling the display state of the first special symbol display 8 and the second special symbol display 9 is performed. Further, a normal symbol display control process is performed (S25). In the normal symbol display control process, a process of setting a drive signal for controlling the display state of the first normal symbol display 12 and the second normal symbol display 13 is performed. Thereafter, the interrupt permission state is set (S26).

  With the above control, in this embodiment, the game control process is started every 2 msec. In this embodiment, the game control process is executed by the timer interrupt process. However, in the timer interrupt process, for example, only a flag indicating that an interrupt has occurred is set, and the game control process is performed by the main process. May be executed.

  In this embodiment, the change display of the special symbol is performed by two indicators, the first special symbol display 8 constituting the first fluctuation display unit and the second special symbol display 9 constituting the second fluctuation display unit. The variation display of the decorative pattern is executed by the two variation display units of the first variation variation display unit 8k constituting the first variation display unit and the second ornament variation display unit 9k constituting the second variation display unit. The Then, in either one of the first variation display unit and the second variation display unit, a control for shifting to the big hit gaming state is executed when the big hit symbol is derived and displayed as the display result of the variable display. The As described above, in a gaming machine that includes a plurality of change display units and displays the change display of symbols in each change display unit, there is a possibility that a big hit gaming state may occur at the same time. For this reason, in this embodiment, control is performed so that the big hit gaming state does not occur at the same time in the two variation display units. Hereinafter, display control in the first variation display unit and the second variation display unit including these controls will be mainly described. In the following description, processing for mainly controlling the first special symbol display 8 and the first decoration variation display unit 8k will be described. However, the second special symbol display unit 9 and the second decoration variation display unit 9k will be described. The same control is executed for the process to be controlled.

  Next, processing contents of the first special symbol process (S13) and the second special symbol process (S15) will be described. The processing contents of the first special symbol process and the second special symbol process are as follows: the first special symbol process performs the first variation display unit, and the second special symbol process performs the second variation display unit. Although different in that the processing is performed as a target, the processing contents for controlling the variable display unit to be processed are the same. Therefore, here, the first special symbol process will be described as a representative example of these special symbol process, and repeated description of the processing content of the second special symbol process will not be repeated. The processing content of the first special symbol process described below is the same as that of the first special symbol process, except that the processing target of the first variation display unit is replaced with the processing target of the second variation display unit. By replacing data such as various flags used in the symbol process with data such as various flags used in the second special symbol process, the processing contents of the second special symbol process are obtained.

  FIG. 12 is a flowchart showing an example of a program of the first special symbol process (S13) executed by the game control microcomputer 53. In the first special symbol process, a process for controlling the first variation display unit is executed. The game control microcomputer 53 performs the following processing in the first special symbol process. First, if the first start port switch 62 is turned on, that is, if a start winning that causes the game ball to win the first start winning port 14 is generated (S131), a first start port switch passing process (S132) is performed. After that, any one of S140 to S147 is performed according to the internal state.

  In the first start port switch passing process, it is confirmed whether or not the number of numerical data stored in the first hold storage buffer of the RAM 55 (the upper limit is four hold storage numbers) has reached the upper limit, and the first hold If the number of numerical data stored in the storage buffer has not reached the maximum value, the count value of the first reserved storage counter indicating the number of reserved memories is incremented by one. Then, numerical data (random numbers) is extracted from the above-mentioned jackpot determination random counter R1 and gaming state determination random counter R2, and they correspond to the extraction order of the first reservation storage buffer (of the first reservation storage counter). The process of storing in the storage area (corresponding to the value) is executed. Conditions for extracting numerical data when the first start port switch 62 is turned on and the number of numerical data stored in the first reserved storage buffer (the number of stored storage) has not reached the upper limit value. Is established. The extraction of numerical data means that the numerical data is read from a counter for generating the numerical data and the read numerical data is used as a random value.

  First special symbol normal processing (S140): Wait until the first special symbol display 8 is ready to start variable display. When the variable display of the first special symbol display 8 can be started, the number of numerical data stored in the first reserved memory buffer (first reserved memory number) is confirmed. The number of numerical data stored in the first hold storage buffer can be confirmed by the count value of the first hold storage counter. If the count value of the first reserved storage counter is not 0, it is determined whether or not the jackpot is determined as a result of the variable display on the first special symbol display 8. In the case of a big hit, the first big hit flag is set. Then, the first special symbol process flag is updated to shift to S141. Further, when the first variable display section does not perform the variable display for a predetermined time (60 seconds), it is a demo display start timing, and a demo display process for displaying a so-called demo screen on the first decoration variable display section 8k (for example, Set demo display command).

  First special symbol stop symbol setting process (S141): The stop symbol of the first special symbol indicator 8 after the variable display is determined using the extracted value of the random counter R3. Further, a first stop symbol information command for specifying information of the first decorative symbol to be derived and displayed is set. The first stop symbol information command set here is output to the display control board 80 in S18 of FIG. Then, the first special symbol process flag is updated to shift to S142.

  First variation pattern setting process (S142): The value of the random counter R4 for determining the variation pattern is extracted, and a plurality of types of variation patterns determined in advance according to the value of R4 using the data table described in FIG. By selecting and determining from among these, the variation pattern of variation display on the first special symbol display 8 is selected and determined.

  Further, based on the selected variation pattern, the variation display time (the time from the start of variation until the display result derivation display) for the variation display on the first special symbol display 8 is set to the first special symbol process timer. After setting, the first special symbol process timer is started. In addition, a drive signal for starting the variable display of the first special symbol is set. The drive signal set here is output in S24 of FIG. In addition, a first variation pattern command which is a command for commanding a variation pattern including information on the variation display time of the first decorative symbol is set. The first variation pattern command set here is output to the display control board 80 in S18 of FIG. Then, the first special symbol process flag is updated to shift to S143.

  First special symbol variation process (S143): When the variation time in the variation pattern selected and determined in the first variation pattern setting process elapses (the first special symbol process timer set in S142 times out), the first special symbol variation process The process flag is updated to shift to S144.

  First special symbol stop process (S144): Control is performed so that the symbols that are variably displayed on each of the first special symbol indicator 8 and the first decoration variation display portion 8k are stopped. Specifically, a drive signal for stopping the first special symbol is set. The drive signal set here is output in S24 of FIG. Then, a first symbol stop command for stopping the first decorative symbol is set. The first symbol stop command set here is output to the display control board 80 in S18 of FIG. When the first jackpot flag is set, a first jackpot start command indicating that the first jackpot gaming state is started is set. The first big hit start command set here is output to the display control board 80 in S18 of FIG. When the first big hit gaming state is started, the first special symbol process flag is updated to shift to S145. Otherwise, the first special symbol process flag is updated to shift to S140.

  First big prize opening pre-processing (S145): Control for opening the first big prize opening 21 is started. The first special winning opening 21 is opened by driving the solenoid 72 to open the first special variable winning device 20. In addition, the execution time of the first big prize opening opening process is set in the first special symbol process timer, and the first special symbol process flag is updated to shift to S146.

  Processing during opening of first big winning opening (S146): Control for sending an effect control command instructing a round display during the first big winning game state to display control board 80 and establishment of closing condition for first big winning opening 21 Processing to confirm is performed. When the closing condition of the first big winning opening 21 is established, the presence or absence of passage of the first V winning switch 64 provided in the first big winning opening 21 is monitored to confirm that the continuation condition of the big hit gaming state is established. Perform processing. If the conditions for continuation of the big hit gaming state are satisfied and there are still remaining rounds, the first special symbol process flag is updated to shift to S145. Also, if the continuation condition of the big hit gaming state is not satisfied within a predetermined effective time, or when all rounds are finished, that is, when the first big hit gaming state is finished, the first big hit end command described above is used. Is set. As the first jackpot end command, the hourly jackpot end command is ended when the hourly and jackpot hit gaming state is ended, the first probability variable jackpot end command is ended when the first probability variable jackpot gaming state is ended, and the second probability variable jackpot end gaming state is ended. When the normal probability big hit end command is set, the normal big hit end command is set. The first big hit end command set here is output to the display control board 80 in S18 of FIG. Then, the first special symbol process flag is updated to shift to S147.

  First jackpot end process (S147): Control is performed to cause the display control microcomputer 800 to display when the first jackpot gaming state ends. Then, the first special symbol process flag is updated to shift to S140.

  In the first big hit end process, when the gaming state after the big hit game ends is controlled to the low probability high base state, a processing for setting the short time flag to the on state is performed. Thereby, the control to the low-accuracy base state can be started. In the first big hit end process, when the gaming state after the big hit game ends is controlled to the high probability low base state, the probability changing flag is set to the on state. Thereby, the control to a highly accurate low base state can be started. In the first big hit end process, when the gaming state after the big hit game is controlled to the high-accuracy high-base state, the time-short flag and the probability change flag are set to an on state. Thereby, the control to a highly accurate base state can be started. In the first big hit end process, when the gaming state after the big hit game is controlled to the low probability low base state, a process for resetting the time reduction flag and the probability change flag is performed. As a result, the low-accuracy base state, the high-accuracy-low base state, or the high-accuracy-base state can be terminated and the control to the low-accuracy-low base state can be started.

  FIG. 13 is a flowchart showing the first special symbol normal process (S140) in the first special symbol process. The game control microcomputer 53 performs the following processing in the first special symbol normal processing. The first special symbol normal process is executed when the special symbol variable display is not performed on the first special symbol display 8 and the game is not a big hit game.

  First, it is confirmed whether or not the second big hit execution flag is set (S31). The second big-hit execution flag is the second special symbol process process (S15) when the second big-hit gaming state (specific game state) starts when the big-hit symbol is derived and displayed on the second special symbol display 9. It is set in a special symbol variation process (not shown), and is reset in a second jackpot end process (not shown) when the second jackpot game state (specific game state) ends.

  When the second big hit execution flag is not set, the value of the first reserved memory counter is checked to determine whether or not the first reserved memory number is “0” (S32). If it is determined in S31 that the second big hit execution flag is set, or if it is determined in S32 that the first reserved storage number is 0, the first special symbol normal processing is terminated.

  On the other hand, when it is determined in S32 that the first reserved memory number is not 0, each random number (1) stored in the first reserved memory buffer corresponding to the first reserved memory number = 1 in the first reserved memory buffer of the RAM 55 (Numerical data) is read and stored in the random number buffer area of the RAM 55 (S34), the value of the first reserved memory number is decreased by 1 (the count value of the first reserved memory counter is decremented by 1), and each storage area The contents are shifted (S35a). That is, each random number stored in the storage area corresponding to the first reserved memory number = n (n = 2, 3, 4) in the first reserved memory buffer of the RAM 55 is set to the first reserved memory number = n−1. Store in the corresponding storage area. Therefore, the order in which the random numbers stored in the respective storage areas corresponding to the numbers of reserved memories are extracted always matches the order of the numbers of reserved memories = 1, 2, 3, and 4. . That is, in this example, the contents of each storage area are shifted each time the start condition of the variable display is satisfied, so that the order in which the random numbers are extracted can be specified. Here, the first start condition, which is the start condition of the variable display in the first variable display section, is a state in which each random number can be read out in S34, and it is determined in S32 that the first reserved storage number is not “0”. This is a condition that is satisfied. The second start condition, which is the start condition of the variable display in the second variable display section, is a state in which each random number can be read in the process corresponding to S34 in the second special symbol normal process, and in the second special symbol normal process. This is a condition that is satisfied by determining that the second reserved storage number is not “0” in the processing corresponding to S32.

  Next, it is confirmed whether or not the second big hit flag is set (S35b). The second big hit flag is determined in the second special symbol process (S15) when it is determined by the big hit determination that the second special symbol display 9 is made to display and display the big hit symbol to start the second big hit gaming state. It is set in the 2 special symbol normal process (not shown), and is reset in the second big hit end process (not shown) when the second big hit game state (specific game state) ends.

  When it is determined that the second jackpot flag is set, a process of setting a forced miss flag for forcibly making a miss is performed (S35c, timing 1 in FIG. 10 (f)), and the process proceeds to S40. As described above, when it is determined in S35b that the second big hit flag is set, the control that shifts to S35c so that the processing of S36 to S39 described later is not performed is referred to as non-specific gaming state control. As a result, it is possible to forcibly display the off symbol as a display result of the variable display.

  On the other hand, when it is determined that the second jackpot flag is not set, the jackpot determination random number (R1 extracted data) is read from the random number buffer area (S36), and the jackpot determination process is executed (S37). In the big hit determination process, the following process is performed. First, it is determined whether or not the probability variation flag is set to the on state in the first big hit end process or the second big hit end process. When the probability change flag is set to the on state, it is determined that the gaming state is a high probability state, and a table used for determining whether or not the display result is a big hit symbol is a probability change big hit determination table ( (See FIG. 7). On the other hand, when the probability change flag is not set to the on state, it is determined that the gaming state is in a low probability state, and a table used to determine whether or not the display result is a jackpot symbol is used for a normal jackpot determination The big hit judgment value of the table (see FIG. 7) is set. Then, the jackpot determination random number read in S34 of the first special symbol normal process is compared with the jackpot determination value, and when the jackpot determination random number and the jackpot determination value match, a determination is made that the jackpot is successful. Make a decision not to make a big hit when it is not.

  As a result of the big hit determination process, when it is determined to be the first big hit (Y in S38), the first big hit flag is set (S39, timing 1 in FIG. 10 (d)). On the other hand, when it is determined not to enter the first big hit gaming state (N in S38), the first big hit flag is not set. Then, the value of the first special symbol process flag is updated to a value corresponding to the first special symbol stop symbol setting process (S141) (S40), and the first special symbol normal process is terminated.

  In the first special symbol normal process described above, when the big hit symbol is derived and displayed on the second variation display portion and the second big hit gaming state occurs, the second big hit running flag is set, and the big hit gaming state is displayed. Since the second big hit execution flag is not reset until the end, the Y is selected in S31 in the first special symbol normal process (S140) until the big hit gaming state is ended, and the processes after S31 are not executed. As described above, when the big hit symbol is derived and displayed on the second fluctuation display portion and the second big hit gaming state is generated, the first fluctuation display portion is controlled not to start the special symbol fluctuation display.

  Also, in the second special symbol normal process, it is determined that the big hit symbol is derived and displayed on the second variation display unit to generate the second big hit gaming state, and the second big hit flag is set, and then the big hit gaming state is ended. In a specific period until the second big hit flag is reset, Y is selected in S35b in the first special symbol normal process (S140), and the forced off flag is set in S35c. As described above, during the specific period, the forced deviation control is performed so that the display result of the variation display of the special symbol is not the big hit symbol in the first variation display unit.

  FIG. 14 is a flowchart showing the first special symbol stop symbol setting process (S141) in the first special symbol process. In the first special symbol stop symbol setting process, the game control microcomputer 53 performs the following processing.

  First, it is determined whether or not the first big hit flag is set (S41). When the first big hit flag is not set, a random number is extracted from R3, and the off symbol of the first special symbol is determined based on the extracted value (S46). That is, based on the random number extracted from R3, the first special symbol to be derived and displayed as the display result from “8” or “9” is determined. When the forced off flag is set, the processing of S39 is not performed and the first big hit flag is not set, so that the off symbol is forcibly determined. And it progresses to S47 mentioned later.

  On the other hand, when the first jackpot flag is set, processing for setting a gaming state determination table corresponding to the current gaming state is performed (S42a). A process of looking up the gaming state determination table set in S42a based on the extracted value of R2 extracted from R2 at the time of starting winning and read out in S34, and determining a gaming state to be controlled after the big hit gaming state is completed. Performed (S42b).

  Then, in S42c, it is determined whether or not it has been determined in S42b that the high-accuracy and low-base state is to be controlled. When it is determined in S42b that control is to be performed in the high probability low base state, a random number is extracted from R3, and based on the extracted value, a big hit symbol is determined from "4" or "5" which is the first probability variable big hit symbol, A process of setting a first probability variable big hit flag indicating the first probability variable big hit as the one big hit flag is performed (S42d). For example, when the extracted random R3 value is 0, 2, or 4, the first probability variation big hit symbol “4” is determined as the big hit symbol, and the extracted random R3 value is 1, 3, or 5. Sometimes, a process of determining “5” which is the first probability variation big hit symbol as the big hit symbol is performed. After that, it progresses to S47 mentioned later.

  On the other hand, if it is not determined in S42c that the high-accuracy and low-base state is to be controlled, a process for determining whether or not it is determined in S42e to control the high-accuracy and high-base state is performed. When it is determined in S42e that the control is to be performed with a high probability and high base state, a random number is extracted from R3, and based on the extracted value, a big hit symbol is determined from "6" or "7" that is the second probability variable big hit symbol, A process of setting a second probability variable big hit flag indicating the second probability variable big hit as the one big hit flag is performed (S42f). For example, when the extracted random R3 value is either 0, 2, or 4, the second probability variation big hit symbol “6” is determined as the big hit symbol, and the extracted random R3 value is 1, 3, or 5. Sometimes, a process of determining “7”, which is the second probability variation big hit symbol, as the big hit symbol is performed. After that, it progresses to S47 mentioned later.

  On the other hand, if it is not determined in S42e that the high accuracy base state is to be controlled, a process of determining whether or not it is determined in S42g to control in the low accuracy base state is performed. When it is determined in S42g that the low-accuracy base state is to be controlled, a random number is extracted from R3, and based on the extracted value, a big hit symbol is determined from “2” or “3” which is a short-term big hit symbol, and the first big hit symbol is determined. A process of setting a time and big hit flag indicating a time and big hit as a flag is performed (S42h). For example, when the value of the extracted random R3 is 0, 2, or 4, the “2” that is the short-term big hit symbol is determined as the big hit symbol, and when the extracted random R3 value is 1, 3, or 5, A process of determining “3”, which is a short-time big hit symbol, as a big hit symbol is performed. After that, it progresses to S47 mentioned later.

  On the other hand, when it is not determined in S42g that the low-accuracy and high-base state is to be controlled, the low-accuracy and low-base state is controlled. Therefore, a random number is extracted from R3, and based on the extracted value, the normal big hit symbol “ The big hit symbol is determined from “0” or “1”, and the normal big hit flag indicating the normal big hit is set as the first big hit flag (S42i). For example, when the value of the extracted random R3 is 0, 2, or 4, the normal jackpot symbol “0” is determined as the jackpot symbol, and when the extracted random R3 value is 1, 3, or 5, A process of determining “1”, which is a normal jackpot symbol, as a jackpot symbol is performed. After that, it progresses to S47 mentioned later.

  In S47, processing for selecting the first stop symbol information command to be transmitted is performed. Specifically, when the off symbol is determined in S46, that is, when the first big hit flag is not set, a command for designating the off symbol is selected as the first stop symbol information command. On the other hand, when the first big hit flag is set, the first stop symbol information command is selected as follows. When the first probability variation jackpot flag is set, a command that designates that the first probability variation jackpot symbol is selected is selected as the first stop symbol information command. Further, when the second probability variation big hit flag is set, a command for designating the second probability variation big hit symbol as the first stop symbol information command is selected. When the hour / short jackpot flag is set, as the first stop symbol information command, a command designating that the hour / short jackpot symbol is selected is selected. When the normal jackpot flag is set, a command for designating the normal jackpot symbol is selected as the first stop symbol information command.

  Next, a setting (command set) for transmitting the first stop symbol information command selected in S47 is performed (S48). When the first stop symbol information command is set in this way, the first stop symbol information command is output in S18 of FIG. Then, the value of the first special symbol process flag is updated to a value corresponding to the first variation pattern setting process (S142) (S49), and the first special symbol stop symbol setting process is terminated.

  FIG. 15 is a flowchart showing the first variation pattern setting process (S142) in the first special symbol process. The game control microcomputer 53 performs the following process in the first variation pattern setting process.

  First, a process for determining whether or not the forcible deviation flag is set is performed (S61a). As described above, the forced loss flag is set in the first or second special symbol normal process when the first or second big hit flag is set. When it is determined that the forced deviation flag is set, the forced deviation fluctuation pattern data table for forced deviation shown in FIG. 9C is selected as the data table used to determine the fluctuation pattern (S61b, FIG. 10). (Fluctuation pattern started before timing 2 in (f)) After resetting the forcible flag (S61c), the process proceeds to S69. As a result, in the case of forcibly shifting, it is possible to determine the variation pattern using the forced displacement variation pattern data table dedicated for forced displacement.

  On the other hand, when it is determined that the forced off flag is not set, it is determined whether or not the big display is determined for the fluctuation display on the first fluctuation display unit side, that is, whether or not the first big hit flag is set. Judgment is made (S61d). When it is determined that the big hit is not determined, the process proceeds to S65 described later. On the other hand, when it is determined that the big hit is determined, it is determined whether or not the time reduction flag is set (S62).

  When it is determined that the time reduction flag is not set, it is a normal state that is not controlled to the time reduction state. Therefore, as the data table used to determine the fluctuation pattern, the non-shortening fluctuation pattern data of FIG. The big hit determination data table is selected from the tables (S63), and the process proceeds to S69. On the other hand, when it is determined that the time reduction flag is set, the time reduction state is set. Therefore, as the data table used for determining the fluctuation pattern, when the big hit is determined in the shortened fluctuation pattern data table of FIG. 9B. A data table is selected (S64), and the process proceeds to S69.

  When the process proceeds to S65, since it is determined that the fluctuation display result is out of the range, a random number is extracted from R5, and reach determination is performed based on the extracted value (S65). The reach determination result in this case is stored as data such as a reach flag. Then, it is determined whether or not the time reduction flag is set (S66).

  When it is determined that the time reduction flag is not set, it is in a normal state, so that the non-reach fluctuation pattern data table in FIG. 9A is not out of reach as the data table used to determine the fluctuation pattern. Either the data table at the time of determination or the data table at the time of determination of reach divergence is selected (S67), and the process proceeds to S69. On the other hand, when it is determined that the time reduction flag is set, the time reduction state is set. Therefore, as the data table used for determining the fluctuation pattern, the non-reach among the shortened fluctuation pattern data table of FIG. 9B. Either the data table at the time of determination of detachment or the data table at the time of determination of detachment is selected (S68), and the process proceeds to S69. In each of S67 and S68, when it is determined not to reach in S65, the non-reach deviation determination data table is selected. When it is determined to reach, the reach deviation determination data table is determined. Selected.

  In S69, a random number is extracted from R4, and based on the extracted value, a variation pattern is selected using the variation pattern table selected in S61b, S63, S64, S67, and S68. Then, a special game process is performed as a process for managing the probability variation flag and the time reduction flag (S70). The contents of the special game process will be described later with reference to FIG.

  Next, the first special symbol display 8 performs a process for starting the variable display of the first special symbol (S71). Specifically, a drive signal for starting the variable display of the first special symbol is set on the first special symbol display 8, and the drive signal is output in S24 of FIG. Then, a setting (command set) for transmitting the first variation pattern command corresponding to the variation pattern selected in S69 is performed (S72). When the variation pattern command is set in this way, the first variation pattern command is output in S18 of FIG. Then, based on the selected variation pattern, the variation display time for the first special symbol display 8 is set in the first special symbol process timer, and then the first special symbol process timer is started (S73). The first special symbol process timer is a timer used for managing the variable display time on the first special symbol display 8. Then, the value of the first special symbol process flag is updated to a value corresponding to the first special symbol variation process (S143) (S74), and the first variation pattern setting process is terminated.

  FIG. 16 is a flowchart showing the special game process (S70). In the special game process, the game control microcomputer 53 performs the following process.

  First, a process for determining whether or not at least one of the time reduction flag and the probability variation flag is set is performed (S710). When it is determined that at least one of the time-short flag or the time-varying flag is set, since it is controlled to at least one of the time-varying state or the time-short state, 1 is added to the number of fluctuations based on the fluctuation display executed this time ( S711). And it is discriminate | determined whether the frequency | count of fluctuation | variation reached | attained the preset end frequency (100 times) (S712). In S712, a predetermined number of end times is read from the ROM 54, the number of end times is set, and used for discrimination. The establishment of the second end condition is determined by S712. If not reached, it is determined whether or not the big hit flag is set (S714). If it is determined in S714 that the big hit flag is not set, the special game process is terminated. S714 determines whether the first end condition is satisfied. On the other hand, when it is determined in S712 that it has been reached, or when it is determined in S714 that the big hit flag has been set, the set short time flag and probability change flag are reset (S713, FIG. 10 (a)). And the timing 4) of (b) ends the special game process.

  As described above, when the state is controlled to the probability variation state or the time-short state in the present embodiment, that is, when the low accuracy high base state, the high accuracy low base state, or the high accuracy high base state is controlled, the first Each time the special symbol variation display and the second special symbol variation display are started, the variation count is incremented by one in S711. When it is determined in S712 that the number of fluctuations has reached the number of end times, or even if it has not reached, if it is determined in S714 that the big hit flag is set, it is set in S713. The time reduction flag and the probability change flag are reset. In this embodiment, an example has been described in which the low-accuracy base state, the high-accuracy low-base state, or the high-accuracy base state is terminated when the first termination condition or the second termination condition is satisfied. However, the present invention is not limited to this, and it is determined that only one of the first end condition and the second end condition is satisfied, and if it is satisfied, the low accuracy high base state, the high accuracy low base state, or the high accuracy high You may comprise so that a base state may be complete | finished.

  As described above, in the present embodiment, when controlled to the probability variation state or the time reduction state, the probability variation flag and the time reduction flag are reset when the deviation variation display is executed a predetermined number of times, thereby reducing the accuracy. The high base state, the high accuracy low base state, or the high accuracy high base state can be terminated and controlled to the low accuracy low base state.

  FIG. 17 is a flowchart showing the first special symbol variation process (S143) in the first special symbol process. In the first special symbol variation process, the game control microcomputer 53 performs the following process.

  First, it is confirmed whether or not the second big hit flag is set (S80). If the second big hit flag is not set, the first special symbol process timer is decremented by 1 (S81). If the first special symbol process timer times out (S82), whether or not the first big hit flag is set. (S83). If the first big hit flag is set, the first big hit execution flag is set (S84), and the value of the first special symbol process flag is updated to a value corresponding to the first special symbol stop process (S144) ( S85). If the first special symbol process timer has not timed out in S82, the first special symbol variation process is terminated without updating the value of the first special symbol process flag. That is, when the first special symbol process is executed again, the first special symbol variation process is performed. Moreover, the process which interrupts the fluctuation | variation display of the special symbol in the 2nd special symbol display device 9 is performed by the 2nd special symbol process process (S15) by setting a 1st big hit execution flag in S84.

  On the other hand, if the second big hit flag is set in S80, it is confirmed whether or not the first interruption flag is set (S86). If the first interruption flag is not set, it is checked whether or not the second big hit execution flag is set (S87). If the second big hit execution flag is not set, the process proceeds to S81 described above. On the other hand, if the second big hit execution flag is set, the first interruption flag is set (S88). And the process for interrupting the variable display of a 1st special symbol is performed (S89). Specifically, a drive signal for interrupting the variable display of the first special symbol that is performing the variable display on the first special symbol display 8 is set, and the drive signal is the special symbol display control process (S24) of FIG. Is output. Further, the address of the command transmission table corresponding to the first interruption command is set in the pointer (S89a), and the first special symbol variation process is terminated. The first interruption command is a command for instructing to interrupt the variable display of the first decorative symbol that is performing the variable display in the first decorative variable display portion 8k. Further, the first interruption command set in S89a is transmitted to the display control board 80 in the decorative symbol command control process (S18) of FIG. That is, if it is determined in S87 that the second big hit execution flag is set, the process of S81 is not executed, so the first special symbol process timer is not subtracted, the first interruption flag is set, and the first interruption command is set. Is transmitted to the display control board 80. When the display control microcomputer 800 receives the first interruption command, the display control microcomputer 800 executes control for interrupting the variation display of the first decoration symbol in the first ornament variation display unit 8k.

  Thus, in this embodiment, when the first special symbol display 8 is executing the variable display of the first special symbol (when the first special symbol process timer has not timed out), the second big hit When the in-execution flag is set, the subtraction of the first special symbol process timer for measuring the variation time is interrupted, and a command instructing the display control board 80 to interrupt the variation display of the first ornament symbol is transmitted. The process of interrupting the symbol variation display in the first variation display section after the jackpot gaming state based on the fact that the jackpot symbol is derived and displayed on the second variation display section until the jackpot gaming state ends. (See timings 2 and 3 in FIG. 10 (f)).

  FIG. 18 is a flowchart showing the first special symbol stop process (S144) in the first special symbol process. In the first special symbol stop process, the game control microcomputer 53 performs the following process.

  First, a process for stopping the variable display of the first special symbol is performed (S90). Specifically, a drive signal for stopping the variation display of the special symbol that is performing the variation display on the first special symbol display 8 is set, and the drive signal is output in the special symbol display control process (S24) of FIG. Is done. Thereby, the first special symbol is stopped and displayed at the stop symbol determined as described above. Further, the address of the command transmission table corresponding to the first symbol stop command is set in the pointer (S91). The first symbol stop command is a command for instructing to stop the variation display of the first ornament symbol on the first ornament variation display portion 8k. The first symbol stop command set in S91 is transmitted to the display control board 80 in the decorative symbol command control process (S18) of FIG. When the display control microcomputer 800 receives the first symbol stop command, the display control microcomputer 800 executes control for deriving and displaying the display result by stopping the variation display of the first ornament symbol on the first ornament variation display unit 8k.

  Next, it is confirmed whether or not the first big hit flag is set (S92). If the first big hit flag is set in S92, that is, if the first big hit flag is set in step S38 in the first special symbol normal process (S140), the first big hit is started. Is set in the pointer of the command transmission table corresponding to the first big hit start command indicating (S93). The first jackpot start command set in S93 is transmitted to the display control board 80 by the decorative symbol command control process (S18) of FIG. Then, the value of the first special symbol process flag is updated to a value corresponding to the first big prize opening pre-processing (S145) (S94), and the first special symbol stop process is terminated.

  When the display control microcomputer 800 receives the first jackpot start command, the display control microcomputer 800 displays an image in the jackpot gaming state such as a display indicating that the jackpot gaming state is started and a display for opening when the first decoration variation display unit 8k is opened. Control for

  When it is determined in S92 that the first big hit flag is not set, the value of the first special symbol process flag is updated to a value corresponding to the first special symbol normal process (S140) (S95). The first special symbol stop process is terminated.

  FIG. 19 is a flowchart showing the first big hit end process (S147) in the first special symbol process. In the first jackpot ending process, the game control microcomputer 53 performs the following process.

  First, the type of big hit flag (first positive variable big hit flag, second positive variable big hit flag, short time big hit flag, normal big hit flag) set in the first special symbol stop symbol setting process or the second special symbol stop symbol setting process Processing for setting the corresponding probability variation flag and time reduction flag is performed (S110, timing 3 in FIGS. 10A and 10B). For example, when the first probability variation big hit flag is set, the probability variation flag is set to the on state. When the second probability variation big hit flag is set, the probability variation flag and the time reduction flag are set to the on state. When the hour / hour big hit flag is set, the hour / hour flag is set to ON. Usually, when the big hit flag is set, the probability variation flag and the hourly flag are reset.

  Next, the first big hit execution flag is reset (S111). A process of starting the variation of the special symbol in the second special symbol display 9 by executing the second special symbol normal processing in the second special symbol process (S15) by resetting the first big hit execution flag in S111. Then, the second special symbol variation process is executed, and a special symbol process timer subtraction process for measuring the variation time of the special symbol becomes executable.

  Then, the second interruption flag set in the second special symbol variation process in the second special symbol process (S15) is reset (S112), and the first big hit flag is reset (S113). Then, in the second special symbol variation process in which the same process as the first special symbol variation process of FIG. 17 is performed, the second special symbol variation display suspended as described above due to the occurrence of the first big hit is resumed. The process is performed (S114). Specifically, a drive signal for restarting the variable display of the second special symbol that is performing the variable display on the second special symbol display 9 is set, and the drive signal is the special symbol display control process (S24) of FIG. Is output.

  Further, the address of the command transmission table corresponding to the second restart command is set in the pointer (S115). Here, the second resume command is a command for instructing to resume the variation display of the second decorative symbol suspended in the second ornament variation display portion 9k. The reason why the second restart command is transmitted is to restart the variation display on the second variation display unit side interrupted by the big hit gaming state generated on the first variation display unit side. The second restart command set in S115 is transmitted to the display control board 80 in the decorative symbol command control process (S18) of FIG. When the display control microcomputer 800 receives the restart command, the display control microcomputer 800 performs control to restart the variable display of the second decorative symbol in the second decorative variable display unit 9k. Then, the value of the first special symbol process flag is updated to a value corresponding to the first special symbol normal process (S140) (S116), and the first big hit end process is terminated.

  Next, the operation of the display control microcomputer 800 will be described. FIG. 20 is a flowchart showing the effect control main process executed by the display control microcomputer 800. In the effect control main process, first, an initialization process is performed for clearing the RAM area, setting various initial values, initializing a timer for determining the activation control activation interval, and the like (S201).

  When the initialization process is completed, the display control microcomputer 800 monitors the timer interrupt flag (S202). When a timer interrupt occurs, the display control microcomputer 800 sets “1” as the value of the timer interrupt flag in the timer interrupt process. If “1” is set as the value of the timer interrupt flag in S202, the display control microcomputer 800 clears the value of the timer interrupt flag (S203), and executes the following effect control processing.

  A timer interrupt occurs every 33 ms, for example. That is, the effect control process is activated every 33 ms, for example. Further, in the timer interrupt process in this embodiment, only the process of setting “1” as the value of the timer interrupt flag is performed, and the specific effect control process is executed in the main process. The effect control process may be executed.

  In the effect control process, first, a timer interruption flag is cleared, and a power-off process for monitoring whether a power-off signal is output is executed (S204). Next, command analysis processing for analyzing the received effect control command is executed (S205). The contents of the command analysis process will be described later with reference to FIG. Next, a first effect control process is performed (S206). The contents of the first effect control process will be described later with reference to FIG. In the first effect control process, the process corresponding to the current control state (first effect control process flag) is selected from the processes corresponding to the control state, and the display control of the first decoration variation display unit 8k is included. Perform production control. Next, a second effect control process is performed (S207). In the second effect control process, a process corresponding to the current control state (second effect control process flag) is selected from the processes corresponding to the control state, and the display control of the second decoration variation display unit 9k is included. Perform production control.

  Next, a random number update process for updating a predetermined random counter is executed (S210). In the random number update process, for example, various random counters such as random counters RU-1 to RU-3 used to determine a combination of decorative symbols to be derived and displayed as a variation display result are updated. Thereafter, the process returns to the process of checking the timer interrupt flag in S202. An INT signal for effect control from the main board 31 is input to an interrupt terminal of the microcomputer 800 for display control. For example, when the INT signal from the main board 31 is turned on, an INT interrupt is generated in the display control microcomputer 800. Then, the display control microcomputer 800 executes an effect control command reception process in the interrupt process. In the effect control command reception process, the display control microcomputer 800 stores the received effect control command data in a command reception buffer provided in the RAM.

  Next, the command analysis processing in S205 of FIG. 20 will be described. FIG. 21 is a flowchart showing command analysis processing. In the command analysis process, it is determined whether or not there is a reception command in the command reception buffer (S211). If there is no reception command, the command analysis process is terminated. On the other hand, when there is a reception command, the reception command is read (S212). The command data read here is erased in the command reception buffer. Then, it is determined whether or not the read reception command is the above-described stop symbol information command (first stop symbol information command, second stop symbol information command) (S213). When the received command is a stop symbol information command, data indicating stop symbol information indicated by the stop symbol information command is stored in a stop symbol information storage area provided in the RAM 802 (S214). Then, in response to the received command, a stop symbol information reception flag, which is a reception flag that can identify the received stop symbol information command, is set (S215), and the process returns to S211.

  If the received command is not a stop symbol information command, it is determined whether or not the read received command is the aforementioned variation pattern command (first variation pattern command, second variation pattern command) (S216). If it is a variation pattern command, data specifying the variation pattern indicated by the variation pattern command is stored in a variation pattern data storage area provided in the RAM 802 (S217). Then, in response to the received command, a variation pattern reception flag that is a reception flag that can identify the received variation pattern command is set (S218). Then, for each of the first decorative symbol and the second decorative symbol, symbol determination processing for determining a combination of symbols to be derived and displayed as a display result is performed (S219). The contents of the symbol determination process will be described later with reference to FIG. Then, the symbol data determined in the symbol determination process is stored in the determined symbol data storage area provided in the RAM 802 (S220), and the process returns to S211.

  If the received command is not a variation pattern command, it is determined whether or not the read received command is the aforementioned big hit start command (first big hit start command, second big hit start command) (S223). If it is a big hit start command, a big hit start command reception flag, which is a reception flag capable of specifying the received big hit start command, is set (S224), and the process returns to S211.

  Further, when it is determined in S223 that the received command is not a big hit start command (when it is another command other than the command described above), it is determined what other received command is, and it corresponds to the received command. The received command reception flag is set (S225), and the process returns to S211. That is, S225 collectively shows processing corresponding to reception of various commands other than the stop symbol information command, the variation pattern command, and the big hit start command described above.

  FIG. 22 is a flowchart showing the symbol determination process (S219) in the command analysis process. In the symbol determination process, first, it is determined whether or not the display result of the variable display performed according to the received effect control command is a combination of jackpot symbols (S231). Specifically, when the first stop symbol information command for designating the jackpot symbol is received, it is determined that the display result is a combination of the jackpot symbol. On the other hand, when the first stop symbol information command designating that the symbol is to be an off symbol is received, it is determined that the display result is not a combination of the jackpot symbol. If it is determined in S231 that the winning combination is not a combination of symbols, depending on whether or not to reach, the combination of outliers as a display result of the variable display is randomly determined (S232), and the symbol determination process is terminated. To do. In S232, the combination of shift symbols is determined as follows.

  First, the values of RU-1 to RU-3 are extracted. When a variation pattern command specifying a variation pattern that is out of reach, such as reach A variation pattern, is received as a variation pattern command, a reach symbol determination data table in which the relationship between the value of RU-1 and the reach symbol is determined in advance. The corresponding reach symbol is selected from the extracted values of RU-1, and the combination of the reach symbols is determined as the combination of the left and middle symbols (reach symbol). Then, the right symbol corresponding to the extracted value of RU-3 is selected using the right symbol determination data table in which the relationship between the predetermined RU-3 and the right symbol is predetermined. However, when the right symbol corresponding to the extracted value of RU-3 matches the reach symbol, the right symbol is corrected so as not to match the reach symbol. When a variation pattern command that designates a variation pattern that is non-reachable, such as a normal A variation pattern, is received as the variation pattern command, the left symbol determination is for a predetermined relationship between the value of RU-1 and the left symbol. Using the data table, the right symbol determination data table described above, and the middle symbol determination data table in which the relationship between the value of RU-2 and the middle symbol is determined in advance, the respective extracted values of RU-1 to RU-3 Then, the corresponding decorative design is selected, and the combination of the decorative design is determined as the combination of the stop design of the decorative design. However, when the combination of decorative symbols corresponding to the extracted values of RU-1 to RU-3 matches, correction is performed to change the middle symbol so as not to match.

  Further, when the combination of jackpot symbols is determined according to the determination in S231, whether or not the display result of the variable display performed according to the received effect control command is the combination of the first probability variable jackpot symbols that is controlled to a highly accurate low base state. Is determined (S233). Specifically, when a stop symbol information command specifying that the first probability variation big hit symbol is to be received, it is determined that the combination is the first probability variation big hit symbol. When it is determined in S233 that the combination of the first probability variable big hit symbol is selected, the first probability variable big hit symbol corresponding to the extracted value of RU-1 is selected from the first probability variable big hit symbol combination as the display result of the variation display, The first probable big hit symbol is determined as a combination of left, middle, and right symbol stop symbols (S234), and the symbol determination process is terminated.

  When it is determined in S233 that the high-accuracy low base state is not controlled, the display result of the variable display performed in response to the received effect control command is combined with the second probable big hit symbol combination that controls the high-accuracy high-base state. It is determined whether or not to perform (S235). Specifically, when a stop symbol information command designating that the second probability variation big hit symbol is to be received, it is determined that the combination is the second probability variation big hit symbol. When it is determined in S235 that the combination of the second probability variation jackpot symbol is selected, the second probability variation jackpot symbol corresponding to the extracted value of RU-1 is selected from the combination of the second probability variation jackpot symbol as the display result of the variation display, The second probable big hit symbol is determined as a combination of the left, middle and right symbol stop symbols (S236), and the symbol determination process is terminated.

  If it is determined in S235 that the high-accuracy base state is not to be controlled, whether the display result of the variable display performed in response to the received effect control command is a combination of a short and large hit symbol for controlling the low-accuracy base state It is determined whether or not (S236). Specifically, when a stop symbol information command designating that the symbol is to be used as a time-short-hit symbol is received, it is determined that the combination of time-short-hit symbol is a combination. If it is determined in S236 that the combination of time and short-term winning symbols is a combination, the time / short-term winning symbol is determined as a combination of stop symbols of left, middle and right symbols as the display result of the variable display (S238), and the symbol determination processing is terminated. .

  When it is determined not to control the low-accuracy and high-base state according to the determination in S237, it is the time to control to the low-accuracy and low-base state. Is selected as a combination of the left, middle and right symbols (S238), and the symbol determination process is terminated.

  Next, the first effect control process according to S206 in FIG. 20 and the second effect control process according to S207 in FIG. 20 will be described. The processing contents of the first effect control process and the second effect control process are as follows: the first effect control process is performed on the first decoration change display unit 8k, and the second effect control process is the second effect change. Although different in that the processing is performed on the display unit 9k, the processing contents for controlling the variable display unit to be processed are the same. For this reason, here, the first effect control process will be described as a representative example of these effect control process, and the description of the process details of the second effect control process will not be repeated. In addition, the processing content of the 1st effect control process demonstrated below is processing object called the 1st decoration fluctuation display part 8k and its related apparatus in the 1st effect control process process in the 2nd decoration fluctuation display part 9k and it. The second effect control process is performed by replacing the data such as various flags used in the first effect control process with the data of various flags used in the second effect control process. It becomes processing contents.

  FIG. 23 is a flowchart showing the first effect control process according to S206 of FIG. In the first effect control process, one of S241 to S246 is executed according to the value of the first effect control process flag. In each process, the following process is executed.

  First variation pattern command reception waiting process (S241): It is confirmed whether or not the first variation pattern command has been received, and when it is confirmed that the first variation pattern command has been received, the value of the first effect control process flag Is updated to a value according to S242. The contents of the first variation pattern command reception waiting process will be described later with reference to FIG.

  First symbol variation start processing (S242): The variation pattern of the decorative symbol corresponding to the first variation pattern command is determined as a variation pattern that is actually used for variation display on the first ornament variation display portion 8k. Further, the variation time is set according to the determined variation pattern, and the variation of the first decorative symbol (left, right, middle symbol) in the first decorative variation display portion 8k is started. Thereafter, the value of the first effect control process flag is updated to a value according to S243. The contents of the first symbol variation start process will be described later with reference to FIG.

  First symbol variation processing (S243): Controls the switching timing of each variation state (variation speed, etc.) constituting the variation pattern of the ornament symbol in the first ornament variation display section 8k, and ends the set variation time. To monitor. Then, when the set variation time is over, the left, right, and middle symbols of the first decorative symbol are temporarily stopped, and control is performed so as to change to a shaking variation state in which the symbol is swaying without confirming the display result. Thereafter, the value of the first effect control process flag is updated to a value corresponding to S244. The contents of the first symbol variation processing will be described later with reference to FIG.

  First symbol stop waiting process (S244): If a command (first symbol stop command) for instructing stop of all symbols of the first decorative symbol has been received after the variation time specified by the first variation pattern command has elapsed, FIG. The combination of the decorative symbols determined in the symbol determining process is stopped and displayed as a display result of the variable display in the first decorative variable display unit 8k. Thereafter, when the stop pattern of the first decoration symbol on the first decoration variation display unit 8k is a combination of the big hit symbol, the value of the first effect control process flag is updated to a value according to S245, and the first decoration variation When the stop symbol of the first decorative symbol on the display unit 8k is a combination of symbols that are out of sync, the value of the first effect control process flag is updated to a value according to S241.

  First jackpot display process (S245): After the decoration symbol variation time in the first decoration variation display section 8k is over, a display is made to notify that the jackpot has been won. Specifically, in response to the reception of the first jackpot start command, a display for notifying that a jackpot has been made is performed. Thereafter, the value of the first effect control process flag is updated to a value according to S246.

  First big hit game processing (S246): Display control during the big hit game state is performed. For example, the image for opening is displayed in response to receiving the first big hit start command as described above. When the solenoid 72 receives an indication before opening the big winning opening indicating that the first special variable winning apparatus 20 is opened or an effect control command indicating that the big winning opening is open, Perform display control. After that, when the big hit game is finished, the big hit end display as an effect when the big hit game state is finished is performed, and the value of the production control process flag is updated to a value according to S241.

  FIG. 24 is a flowchart showing the first variation pattern command reception waiting process in S241 of FIG. In the first variation pattern command reception waiting process, the display control microcomputer 800 performs the following process.

  In the first variation pattern command reception waiting process, first, it is determined whether or not the first variation pattern command is received by determining whether or not a reception flag that is set when the first variation pattern command is received is set. Is determined (S251). If it is determined that the first variation pattern command has been received, the reception flag is reset (S252). The value of the first effect control process flag is updated to a value corresponding to the first symbol variation start process (S242) (S253), and the first variation pattern command reception waiting process is terminated.

  If it is determined in S251 that the first fluctuation pattern command has been received, the first fluctuation pattern command reception waiting process is terminated.

  Next, the first symbol variation start process in S242 of FIG. 23 will be described. FIG. 25 is a flowchart showing the first symbol variation start process (S242) of FIG. In the first symbol variation start process, the display control microcomputer 800 performs the following process.

  First, data for performing a variation display with a variation pattern corresponding to the received variation pattern command is set (S261). Specifically, in S261, the variation pattern is set by selecting and setting data used for variation display in the variation pattern corresponding to the received variation pattern command. Then, the first variation time timer for measuring the variation display time in the first decoration variation display unit 8k is set to the variation display time corresponding to the variation pattern, and the time measurement is started (S262).

  Next, the variation display of the 1st decoration symbol for deriving and displaying a display result in the 1st decoration variation display part 8k is started by the variation pattern set by S261 (S263). Then, the first effect control process flag is updated to a value corresponding to the first symbol variation processing (S243) (S264), and the first symbol variation start process is terminated.

  FIG. 26 is a flowchart showing the first symbol variation processing (S243) of FIG. In the first symbol variation processing, the display control microcomputer 800 performs the following processing.

  First, it is confirmed whether or not the first fluctuation interruption flag is set (S271). If the first fluctuation interruption flag is not set, it is confirmed whether or not the first interruption command is received (S275). Here, the variation interruption flag is a flag indicating that the variation display of the decorative symbol is suspended in accordance with the interruption of the variation display of the special symbol described above. In addition, the interruption command includes a first interruption command for instructing interruption of fluctuation display in the first decoration fluctuation display section 8k, and a second interruption command for instructing interruption of fluctuation display in the second decoration fluctuation display section 9k. There is.

  If the first interruption command is received in S275, the first fluctuation interruption flag is set (S276), and the first decoration fluctuation display section 8k interrupts (stops) the progress of the first decoration symbol fluctuation display. In addition, the variable interruption display for displaying the changing message 100 indicating that the progress of the variable display is interrupted but the variable display is in progress is displayed. (S277) and return. In this variation interruption display, the first decorative symbol is temporarily stopped by the combination of the off symbol, whereby the variable display of the first decorative symbol is interrupted. Such a change interruption display is also a display that means that the update of the timer for measuring the change time in the change display unit on which the change interruption display is performed is interrupted.

  If the first fluctuation interruption flag is set in S271, it is confirmed whether or not the first restart command has been received (S272). If the first restart command is received in S272, the first change interruption flag is reset (S273), and the change restart display indicating that the first decoration change display unit 8k restarts the change display of the first decoration symbol. (S274), the process proceeds to S278. If the first restart command has not been received in S272, the process returns. If the first interruption command is not received in S275 described above, the process proceeds to S278.

  In S278, the aforementioned first variation time timer and the process timer used for managing display control in the first variation processing are updated. Then, it is confirmed whether or not the process timer has timed out (S279), and if it has timed out, the effect control execution data is switched (S280). In this embodiment, process data indicating the variation pattern of the decorative design is provided (stored) for each variation pattern. The process data is composed of data obtained by collecting a plurality of combinations of process timers and presentation control execution data. The display control microcomputer 800 selects the process data corresponding to the variation pattern command and refers to the process data in the variation mode set in the presentation control execution data for the time set in the process timer. Controls to display the variable.

  Then, it is determined whether or not the first variation time timer has timed out (S281). If the first variation time timer has not timed out, the first symbol variation process is terminated. On the other hand, if the first variation time timer has timed out, the monitoring timer is started (S282), the first effect control process flag is updated to a value corresponding to the first symbol stop waiting process (S244) (S283), The first symbol variation processing is terminated.

  With the above processing, when the big hit symbol combination is derived and displayed on the second ornament fluctuation display portion 9k and the big hit gaming state is set, the first fluctuation interruption flag is set based on the reception of the first interruption command. In the first decoration fluctuation display section 8k, fluctuation interruption display is performed. And it controls so that the process of S278-S283 is not performed until a 1st restart command is received. That is, control for interrupting the variable display of the first decorative symbols 8a to 8c is performed.

  As described above, in the above-described embodiment, when the big hit symbol is derived and displayed on one of the fluctuation display units, the interruption command is transmitted from the game control microcomputer 53 to the display control board 80 and the interruption command is received. Based on the above, control for interrupting the fluctuation display in the other fluctuation display section is performed. Further, when the above-described big hit gaming state is finished in a state where control for interrupting such variable display is performed, a restart command is transmitted from the game control microcomputer 53 to the display control board 80, and the restart command is executed. Based on the reception, the display control microcomputer 800 controls to resume the interrupted variable display.

  Next, display modes of the first decoration variation display unit 8k and the second decoration variation display unit 9k when the control of the embodiment described above is performed will be described. FIG. 27 is an explanatory diagram showing an example of effect display of the first decoration variation display unit 8k and the second decoration variation display unit 9k. As described above, from the main board 31, the first fluctuation pattern command for instructing the display control board 80 to change the first special symbols 8a to 8c in the first decoration fluctuation display section 8k, and the second decoration fluctuation display section 9k. And a second variation pattern command for instructing the variation mode of the second special symbols 9a to 9c. The display control microcomputer 800 performs control so that the decorative symbols are displayed in a variable display section according to the received variation pattern command. That is, two variation display units, a first decoration variation display unit 8k and a second decoration variation display unit 9k, are provided, and the variation display unit performs variation display of the decoration symbol in parallel.

  In this embodiment, the effect control command transmitted from the main board 31 has a 2-byte structure, and the first byte represents MODE (command classification), and the second byte represents EXT (command type). The command for instructing the variation pattern of the first decorative symbols 8a to 8c in the first ornament variation display portion 8k and the command for instructing the variation pattern of the second ornament symbols 9a to 9c in the second ornament variation display portion 9k are MODE. Alternatively, by changing EXT, it is possible to specify which variation display command the variation pattern command transmitted from the main board 31 is the variation pattern of the special symbol in which variation display unit. Note that such a command form is an example, and other command forms may be used. For example, a control command composed of 1 byte or 3 bytes or more may be used.

  FIG. 27A is a diagram for explaining a display screen in which the display result of the variable display is stopped and displayed in the first decoration fluctuation display unit 8k and the variable display is executed in the second decoration fluctuation display unit 9k. . In the first decoration variation display portion 8k, “591” is stopped and displayed as the display result of the first decoration symbols 8a to 8c. Here, in the variation display executed in the second decoration variation display unit 9k shown in FIG. 27A, the second big hit flag is set in the second special symbol normal process (see S39 in FIG. 13), and the second A case where a decoration variation pattern corresponding to the variation pattern selected and determined in the variation pattern setting process (see S69 in FIG. 15) is used will be described. Therefore, in the first special symbol normal process for the variation display to be started next in the first decoration variation display portion 8k, the second big hit flag is set, and therefore the forcible deviation flag is set (S35c in FIG. 13). ), Non-specific gaming state control for forcibly leaving is performed.

  FIG. 27B illustrates a display screen in which the variation display that is forcibly removed from the first decoration variation display unit 8k is started and the variation display is continuously performed in the second decoration variation display unit 9k. FIG.

  FIG. 27C is a diagram for explaining a display screen in which the display result of the variable display is stopped and displayed in the first decoration variation display unit 8k, and reach is generated in the variation display in the second decoration variation display unit 9k. . In the first decoration variation display portion 8k, “486” is stopped and displayed as the display result of the first decoration symbols 8a to 8c. In the second decoration variation display section 9k, the same “7” is stopped and displayed as the display result of the second decoration symbols 9a and 9b. Note that, as described above, in the first special symbol normal processing for the next variable display to be started next in the first decoration change display unit 8k, the second big hit flag is still set, so that the forced miss flag is set. (S35c in FIG. 13), non-specific gaming state control is performed again.

  FIG. 27 (D) shows a case where a combination of jackpot symbols is displayed as a display result of the variation display in the second decoration variation display unit 9k while the variation display forcibly shifting is started in the first decoration variation display unit 8k. It is a figure for demonstrating the display screen currently stopped and displayed. As shown in FIG. 27 (D), while the variable display of the first decorative symbols 8a to 8c is being executed in the first decorative variable display portion 8k, that is, S82 in the first special symbol variable processing shown in FIG. When the first special symbol process timer has not timed out, the second special symbol variation process (or the second special symbol stop process) in the second special symbol process (S15) is a combination of the second probability variation big hit symbol. Based on the fact that “777” is derived and displayed, the second big hit execution flag is set, and the second special symbol stop process is performed to send a second big hit start command to the display control board 80.

  If the second big hit execution flag is set, it is determined in S87 that the second big hit execution flag is set when the first special symbol variation process (S143) is executed, and the first interruption flag is set in S88. Is set, and a process for transmitting the first interruption command to the display control board 80 is performed in S89a. The display control microcomputer 800 sets the first fluctuation interruption flag in S276 when the first interruption command is received in S275 in the first symbol fluctuation processing of FIG. 26, and performs the fluctuation interruption display in S277.

  FIGS. 27E to 27G are diagrams for explaining display screens in which the variation display is interrupted in the first decoration variation display section 8k and the big hit game is performed in the second decoration variation display section 9k. . As shown in FIG. 27 (E), when the display control microcomputer 800 receives the first interruption command, it displays a message such as “being changed” on the first decoration change display portion 8k, and displays a combination of off-set symbols. The variable interruption display for temporary stop display is performed. In other words, the shifted design is stopped and displayed on the first decoration variation display portion 8k that interrupts the variation display. As described above, the variation display unit that interrupts the variation display can stop the variation display of the decorative symbol without giving distrust to the player by stopping the display of the shifted symbol. At this time, in the second decoration variation display section 9k, after the big hit symbol is derived and displayed, a display for notifying that the big hit gaming state has occurred is performed.

  Further, as shown in FIGS. 27 (F) and (G), a message display such as “Fluctuating” is displayed until the big hit gaming state is completed. For this reason, it is possible to interrupt the display of the decorative symbols without giving distrust to the player until the big hit gaming state is completed.

  When the big hit gaming state is ended, a second big hit end command (time / short big hit end command, first certain variation big hit end command, second certain variation big hit end command, normal big hit end command) is sent to the display control board 80 from the main board 31. Sent. In FIG. 27 (G), in response to the reception of the second probability variable jackpot end command as the second jackpot end command, the display control microcomputer 800 displays the second probability variable jackpot game state on the second decoration variation display portion 9k. Is displayed and a message such as “Highly accurate base!” Is displayed to notify that the highly accurate and high base state has been reached. At this time, a first restart command is further transmitted from the main board 31 to the display control board 80.

  FIG. 27H is a diagram for explaining a display screen in which the variation display that has been interrupted in the first decoration variation display section 8k is resumed and a new variation display is started in the second decoration variation display section 9k. It is. As shown in FIG. 27H, the display control microcomputer 800 receives “change restart” as the change restart display 103 in S274 of FIG. 26 based on the reception of the first restart command from the main board 31. In addition to the display, the control after S278 in FIG. 26 is executed to resume the variable display.

  In this way, when the big win symbol is derived and displayed on the other fluctuation display part while the special symbol and the decorative design are displayed on the one fluctuation display part, the fluctuation on the one fluctuation display part A message indicating that the display will be interrupted is displayed and the off symbol is displayed temporarily, and then the special symbol and the decorative symbol on one of the variable display units are resumed when the big hit gaming state ends. Since the displayed change resumption display 103 is performed, the change display of the special symbol and the decorative symbol can be interrupted without causing distrust to the player.

  FIG. 27I shows a display in which the display result of the change display that is forcibly removed from the first decoration change display section 8k is stopped and the change display is continuously executed in the second decoration change display section 9k. It is a figure for demonstrating a screen. In the first decoration variation display portion 8k, “634” is stopped and displayed as the display result of the first decoration symbols 8a to 8c. In the second decoration variation display portion 9k, “1” is stopped and displayed as the display result of the second decoration symbol 9a.

Next, main effects obtained by the embodiment described above will be described.
(1) As shown in FIG. 8 and the like, a low-accuracy low base state, a high-accuracy low base state, and a high-accuracy high-base state are provided as gaming states that are shifted when controlled to the big hit gaming state. Therefore, there are a plurality of gaming states with different bases based on different settings of the ease of starting winning. In this way, by having a plurality of gaming states with different bases, the player can realize whether the gaming state is advantageous or unfavorable in the game until the big hit gaming state occurs. Become.

  Further, in FIG. 8, when a big hit occurs in the high accuracy and low base state, the proportion of the high accuracy and low base state is 40%, and the proportion of the high accuracy and high base state is 30%. On the other hand, when a big hit occurs in the highly accurate and high base state, the ratio of the highly accurate and low base state is 20%, and the ratio of the highly accurate and high base state is 60%. In this way, the ratio of determining to control to the high-accuracy low base state after the big hit gaming state and the big hit game when the high-accuracy low base state is controlled and when the high-accuracy high base state is controlled. It is possible to change the ratio determined to be controlled to the high-accuracy base state after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (2) In FIG. 8, when a big hit occurs in the high-accuracy and low base state, the ratio of the low-accuracy and low-base state is 20% and the ratio of the high-accuracy and high-base state is 30%. On the other hand, when a big hit occurs in the high-accuracy high-base state, the ratio of the low-accuracy low-base state is 5%, and the ratio of the high-accuracy high-base state is 60%. In this way, the ratio of determining to control to the low-accuracy low base state after the big hit gaming state ends when the high-accuracy low base state is controlled and when controlled to the high-accuracy high base state, and the big hit game It is possible to change the ratio determined to be controlled to the high-accuracy base state after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (3) In FIG. 8, when a big hit occurs in the low-accuracy and low base state, the ratio of the high-accuracy and low-base state is 15% and the ratio of the high-accuracy and high-base state is 5%. On the other hand, when a big hit occurs in the highly accurate and low base state, the proportion of the highly accurate and low base state is 40%, and the proportion of the highly accurate and high base state is 30%. In this way, when the control is made to the low probability low base state and when the control is made to the high probability low base state, the ratio of determining to control the high probability low base state after the big hit gaming state, and the big hit game It is possible to change the ratio determined to be controlled to the high-accuracy base state after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (4) In FIG. 8, when a big hit occurs in the low-accuracy and low base state, the ratio of the low-accuracy and low-base state is 60%, and the ratio of the high-accuracy and high-base state is 5%. On the other hand, when a big hit occurs in the high accuracy and low base state, the ratio of the low accuracy and low base state is 20%, and the ratio of the high accuracy and high base state is 30%. In this way, when the control is made to the low probability low base state and when the control is made to the high probability low base state, the ratio of determining to control the low probability low base state after the big hit gaming state ends, and the big hit game It is possible to change the ratio determined to be controlled to the high-accuracy base state after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (5) Referring to FIG. 8, after the big hit game is finished, the ratio that is controlled to the high-accuracy high base state is higher than that when the gaming state is controlled to the low-accuracy low base state or the high-accuracy low base state. It is set to be higher when it is controlled to the high-accuracy base state. For this reason, it is possible to further increase the player's expectation and to improve the interest of the game in contrast to being controlled from the low accuracy low base state or the high accuracy low base state to the high accuracy high base state. .

  (6) In the above-described embodiment, for example, when the big hit symbol is derived and displayed on the second ornament variation display portion 9k and the first ornament variation display portion 8k is performing the variation display of the first ornament symbol, In S87 of the 17th first special symbol variation process, Y is set to indicate that the first interruption flag is set and the first special symbol process timer is not subtracted. In the above-described embodiment, for example, when the big hit symbol is derived and displayed on the first ornament variation display portion 8k and the second ornament symbol variation display is performed on the second ornament variation display portion 9k, At the time when the first big hit running flag is set in S84 in the first special symbol variation process of the special symbol process, the steps corresponding to S87 to S88 of the first special symbol variation process in the second special symbol variation process, It is determined that the first big hit execution flag is set and the second interruption flag is set to indicate that the second special symbol process timer is not subtracted. In this way, when the big hit symbol is derived and displayed on one of the fluctuation display parts, the measurement of the fluctuation display time on the other fluctuation display part is interrupted, so that a big hit gaming state occurs simultaneously on a plurality of fluctuation display parts. Can be prevented. In addition, the player will know that the big hit symbol is derived and displayed on the one variation display unit because the symbol variation display is performed on the other variation display unit until the big hit symbol is derived and displayed on one fluctuation display unit. Can be made difficult.

  (7) In the embodiment described above, for example, after the second big symbol flag is set by the same step as S39 of FIG. 13 among the steps of the second special symbol process, the second special symbol process step Among them, in a specific period until the second big hit flag is reset by the same step as S113 in FIG. 19, it is determined that the second big hit flag is set in S35b in FIG. 13, and the processing of S36 to S39 is performed. The non-specific gaming state control is shifted to S35c so as not to be performed. Further, in a specific period from when the first big hit flag is set at S39 in FIG. 13 to when the first big hit flag is reset at S113 in FIG. 19, among the steps of the second special symbol process, FIG. It is determined that the first big hit flag is set by the same step as S35b, and the non-specific game state control is shifted to S35c so as not to perform the processes of S36 to S39. In this way, when it is decided to make a big hit in the big hit determination for one of the fluctuation display parts, the other fluctuation display part is forcibly disengaged, so that the big hit gaming state can be simultaneously made in a plurality of fluctuation display parts. It can be prevented from occurring. In addition, the player will know that the big hit symbol is derived and displayed on the one variation display unit because the symbol variation display is performed on the other variation display unit until the big hit symbol is derived and displayed on one fluctuation display unit. Can be made difficult.

  (8) In the above-described embodiment, for example, when it is determined in S61a in the first variation pattern setting process that the forcible deviation flag is set, in S61b, forcible deviation for forcible deviation in FIG. A variation pattern data table is selected, and one variation pattern is selected in S69. In addition, among the steps of the second special symbol process, when it is determined that the forcible deviation flag is set in the step similar to S61a in the first variation pattern setting process, the step similar to S61b in FIG. The forced deviation fluctuation pattern data table for forced deviation in c) is selected, and one fluctuation pattern is selected in the same step as S69. For this reason, even when the non-specific gaming state control for forcibly making a shift is performed, it is possible to perform a variation display with a variation pattern selected from a plurality of types of variation patterns dedicated to forcible departure. .

Next, modifications and feature points of the embodiment described above are listed below.
(1) In the above-described embodiment, the jackpot determination is performed in the same steps in S35b to S39 and the second special symbol process in FIG. 13, and the same steps in S41 to S42b and the second special symbol process in FIG. Determines whether to control to a low accuracy low base state, to control to a low accuracy high base state, to control to a high accuracy low base state, or to control to a high accuracy high base state An example was described. That is, whether to control to a specific gaming state and whether to control to a high probability state in which the probability that the display result of the variable display becomes the specific display result is higher than the normal state different from the specific gaming state after the specific gaming state ends And a pre-determining unit that determines whether or not to control to a high entry state in which a game medium is likely to enter the starting area more easily than the normal state after the specific gaming state is finished before deriving and displaying the display result of the variable display Explained.

  However, the present invention is not limited to this, and jackpot determination is performed in the same steps in S35b to S39 and the second special symbol process in FIG. 13, and low in the same steps in S41 to S42b and the second special symbol process in FIG. You may comprise so that it may determine whether it controls to a low accuracy base state, a low accuracy high base state, or a high accuracy high base state. Specifically, whether or not to control to a specific gaming state, control to a normal state different from the specific gaming state after the end of the specific gaming state, or the probability that the display result of the variable display becomes the specific display result after the end of the specific gaming state The probability that the display result of the variable display becomes the specific display result after the end of the specific gaming state is the same as the first high probability state and the first high probability state is improved. It may be configured to include a pre-determining unit that determines whether to control the second high probability state in which a game medium easily enters the start area before deriving and displaying the display result of the variable display.

  (2) The jackpot determination is performed in the same steps in S35b to S39 and the second special symbol process in FIG. 13, and the low probability is low in the same steps in S41 to S42b and the second special symbol process in FIG. It may be configured to determine whether to control to the base state, to control to the low-accuracy high-base state, or to control to the high-accuracy low-base state. Specifically, whether or not to control to a specific gaming state, control to a normal state different from the specific gaming state after the end of the specific gaming state, or the probability that the display result of the variable display becomes the specific display result after the end of the specific gaming state Whether to control to the first high probability state improved from the normal state or to control to the high base state in which the game medium is likely to enter the starting area from the normal state after the end of the specific gaming state is derived and displayed. You may comprise so that the predetermination means to determine previously may be provided. In this case, as described with reference to FIG. 8, the pre-determining means determines the gaming state at a rate described below.

  (2-1) When a big hit occurs in the highly accurate and low base state, the proportion of the highly accurate and low base state is 40%, and the proportion of the low accuracy and high base state is 10%. On the other hand, when a big hit occurs in the low accuracy and high base state, the proportion of the high accuracy and low base state is 10%, and the proportion of the low accuracy and high base state is 40%. That is, the pre-determining means controls the ratio of controlling to the first high probability state after the end of the specific gaming state and the specific gaming state when controlled to the first high probability state and when controlled to the high base state. After the end, the ratio to control to the high base state is determined differently. In this way, the ratio of determining to control to the high-accuracy low base state after the big hit gaming state is finished, and the big hit game when being controlled to the high probability low base state and when being controlled to the low probability high base state It is possible to vary the ratio that is determined when the low-accuracy base state is controlled after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (2-2) When a big hit occurs in the highly accurate and low base state, the proportion of the low accuracy and low base state is 20%, and the proportion of the low accuracy and high base state is 10%. On the other hand, when a big hit occurs in the low-accuracy base state, the ratio of the low-accuracy low-base state is 30%, and the ratio of the low-accuracy base state is 40%. That is, the pre-determining means determines the ratio of controlling to the normal state after the end of the specific gaming state and the high level after the end of the specific gaming state when the first high probability state is controlled and when the high base state is controlled. Decide the ratio to control the base state differently. In this way, the ratio of determining to control to the low-accuracy low base state after the big hit gaming state ends when the high-accuracy low base state is controlled and when the low-accuracy high-base state is controlled, and the big hit game It is possible to vary the ratio that is determined when the low-accuracy base state is controlled after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (2-3) When a big hit occurs in the low-accuracy and low base state, the ratio of the high-accuracy and low-base state is 15%, and the ratio of the low-accuracy and high-base state is 20%. On the other hand, when a big hit occurs in the high accuracy and low base state, the ratio of the high accuracy and low base state is 40%, and the ratio of the low accuracy and high base state is 10%. That is, the pre-determining means controls the ratio of controlling to the first high probability state after the end of the specific gaming state and the end of the specific gaming state when controlled to the normal state and when controlled to the first high probability state. It is determined by changing the rate of control to the high base state later. In this way, when the control is made to the low probability low base state and when the control is made to the high probability low base state, the ratio of determining to control the high probability low base state after the big hit gaming state, and the big hit game It is possible to vary the ratio that is determined when the low-accuracy base state is controlled after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (2-4) When a big hit occurs in the low-accuracy and low base state, the ratio of the low-accuracy and low-base state is 60%, and the ratio of the low-accuracy and high-base state is 20%. On the other hand, when a big hit occurs in the high accuracy and low base state, the ratio of the low accuracy and low base state is 20%, and the ratio of the low accuracy and high base state is 10%. That is, the pre-determining means determines when the normal state is controlled and when the first high-probability state is controlled, the ratio of controlling to the normal state after the specific gaming state ends, and the high base after the specific gaming state ends. The ratio to control the state is determined differently. In this way, when the control is made to the low probability low base state and when the control is made to the high probability low base state, the ratio of determining to control the low probability low base state after the big hit gaming state ends, and the big hit game It is possible to vary the ratio that is determined when the low-accuracy base state is controlled after the state ends. For this reason, it is possible to give a strong interest to the player as to how the gaming state shifts. And by obtaining such an effect, it is possible to improve the interest of the player with respect to the transition of the gaming state due to the big hit gaming state.

  (3) In addition to the above, the player is controlled to the low-accuracy and low-base state, to the first low-accuracy and high-base state, or to the player than the first low-accuracy and high-base state. It may be configured to be controlled to an advantageous second low-accuracy base state. Specifically, whether or not to control to a specific gaming state, control to a normal state different from the specific gaming state after the end of the specific gaming state, or after the specific gaming state ends Whether to control to 1 high base state or to control to 2nd high base state where game media easily enter the starting area from the first high base state after the end of the specific gaming state is derived and displayed. You may comprise so that the predetermination means to determine previously may be provided. The second high base state is a state in which the probability that the stop symbol in the normal symbol display 10 becomes a winning symbol is further increased than the first high base state, and the opening time of the variable winning ball apparatus 15 at the time of winning is longer. Or the state where the number of times of opening of the variable winning ball device 15 at the time of winning is increased, or a state in which these are selectively combined.

  (4) In addition to the above, the player is controlled to the low accuracy low base state, the first high accuracy low base state, or to the player than the first high accuracy low base state. You may comprise so that it may be controlled by the advantageous 2nd high precision low base state. Specifically, whether to control to a specific gaming state, control to a normal state different from the specific gaming state after completion of the specific gaming state, or display a variable display than the normal state different from the specific gaming state after completion of the specific gaming state Control is made to the first highly accurate state in which the probability that the result becomes the specific display result is improved, or the probability that the display result of the variable display becomes the specific display result after the end of the specific gaming state is improved. It may be configured to include a pre-determining unit that determines whether to control the highly accurate state before deriving and displaying the display result of the variable display.

  (5) In the embodiment described above, when it is determined that the second big hit flag is set in S35b as the non-specific gaming state control, the processing of S36 to S39 is not performed, and the process proceeds to S35c. An example of performing control has been described. However, the present invention is not limited to this, and the non-specific gaming state control may be any control that is not determined to be controlled to the big hit gaming state. For example, the big hit determination is performed using the big hit determination table that is always determined to be out of place. It may be configured.

  (6) In the above-described embodiment, when it is determined that the first or second big hit flag is set as described in S35b to S39 in FIG. 13, the big hit determination process such as S36 to S39 is performed. If the non-specific gaming state control to shift to S35c is performed and it is determined that the first or second big hit execution flag is set as described in S86 to S88 of FIG. Alternatively, an example has been described in which the second interruption flag is set and the interruption control is performed so that the process of S81 is not performed by the determination process of S86. However, the present invention is not limited to this, and either non-specific gaming state control or interruption control may be performed.

  (7) In the above-described embodiment, the example in which the first end condition and the second end condition are combined as the end condition in the probability variation state and the short time state has been described. However, the present invention is not limited to this, and the end conditions of the probability variation state and the short time state may be a plurality of variation display units (first variation display unit and second variation display) instead of or in addition to these conditions. Each time the variable display is executed, it is randomly determined whether or not to end the probability variation state and the short time state by lottery (for example, the numerical data is extracted from a predetermined random counter, and the numerical data ends. A lottery end condition may be employed in which it is determined that the time-short state is to be ended when it matches the determination value, so-called punk lottery, and that the end condition is satisfied by the lottery.

  (8) In the above-described embodiment, an example in which two display devices configured separately are provided as the first ornament variation display portion 8k and the second ornament variation display portion 9k constituting the plurality of variation display portions. Indicated. However, the present invention is not limited to this, and the first decoration variation display unit 8k and the second decoration variation display unit 9k that constitute a plurality of variation display units include a plurality of display areas (for example, two display areas) of one display device. The display control microcomputer 800 may perform various kinds of display control as described above for the display area divided into a plurality of areas on the screen.

  (9) In the embodiment described above, a display control microcomputer capable of comprehensively controlling display control, sound control, and lamp control is provided as means for controlling the effects of the game. However, the present invention is not limited to this, and a microcomputer that performs display control, a microcomputer that performs sound control, and a microcomputer that performs lamp control are provided. A configuration may be employed in which a command, a sound control command, and a lamp control command are given, and each microcomputer individually executes each control in accordance with the command.

  (10) In addition, as the gaming machine shown in the above-described embodiment, for example, a gaming machine with a probability setting function called a general electric machine or a pachikon, etc., as long as it has a display unit. It doesn't matter. Furthermore, the present invention can be applied not only to a CR type ball game machine that lends a ball using a prepaid card, but also to a game machine that lends a ball using cash. In other words, any type of gaming machine may be used as long as it has a display device including an LCD or the like and can variably display symbols as identification information. In addition, the game is not limited to a payout type game machine that pays out a predetermined number of prize balls in response to detection of a winning ball, but an enclosed game that encloses a game ball and gives points in response to detection of the winning ball It can also be applied to machines.

  (11) The embodiment described above can also be applied to a game machine that simulates the operation of the pachinko gaming machine 1. The program and data for realizing the above-described embodiment are not limited to a form distributed and provided to a computer apparatus or the like by a detachable recording medium, but a storage apparatus that the computer apparatus or the like has in advance. You may take the form that is distributed by pre-installing. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter. The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Further, the game can be executed by exchanging data with other computer devices or the like via a network.

  (12) In the above-described embodiment, an example in which each of the first variation display unit and the second variation display unit includes a special symbol display and a decoration variation display unit has been described. However, the present invention is not limited to this, and each of the first variation display unit and the second variation display unit may be configured only by a special symbol display device that displays a special symbol. In that case, a special symbol display device is configured by a display device capable of displaying the same image as the decorative variation display unit, and the same symbol as the above-mentioned decorative symbol is displayed as the special symbol displayed by the special symbol display device. At the same time, control is performed so that various images other than the decorative design such as the background image described above are displayed in the same manner.

  (13) In the above-described embodiment, as explained in S110 of FIG. 19, when controlling to the highly accurate and high base state, the probability variation state and the time shortening are set by setting the probability variation flag and the time reduction flag. The example which shows that it is controlled by both states is described. However, the present invention is not limited to this, and when controlling to a high-accuracy base state, by setting only one flag, for example, by setting a high-accuracy base flag, both the probability variation state and the short-time state You may make it show that it is controlled.

(14) It should be understood that the embodiment disclosed this time is illustrative in all respects and not restrictive. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

It is the front view which looked at the pachinko game machine from the front. It is a figure for demonstrating the relationship between a special design and a decoration design. It is a block diagram showing the outline | summary of the circuit structure of a pachinko gaming machine. It is a block diagram which shows the structural example of the circuit which performs the process for an image display in a display control board. It is a figure for demonstrating the various random counters which the microcomputer for game control uses for game control. It is a figure for demonstrating an example of the various random counters which the microcomputer for display control uses for display control. It is a figure for demonstrating the jackpot determination table which memorize | stored the jackpot determination value used for jackpot determination. It is a figure for demonstrating the game state determination table used for a game state determination. It is a figure for demonstrating the data table for the variation pattern selection which memorize | stored the data used in order to select and determine the variation pattern in a 1st variation display part and a 2nd variation display part. It is a timing chart explaining the state of a pachinko game machine according to the display state of the 1st fluctuation display part and the 2nd fluctuation display part. It is a flowchart for demonstrating the game control main process and timer interruption process which are performed by the microcomputer for game control. It is a flowchart which shows an example of the program of the 1st special symbol process process which the microcomputer for game control performs. It is a flowchart which shows the 1st special symbol normal process in a 1st special symbol process process. It is a flowchart which shows the 1st special symbol stop symbol setting process in a 1st special symbol process process. It is a flowchart which shows the 1st fluctuation pattern setting process in a 1st special symbol process process. It is a flowchart which shows special game processing. It is a flowchart which shows the 1st special symbol fluctuation | variation process in a 1st special symbol process process. It is a flowchart which shows the 1st special symbol stop process in a 1st special symbol process process. It is a flowchart which shows the 1st big hit end process in a 1st special symbol process process. It is a flowchart which shows the presentation control main process which the microcomputer for display control performs. It is a flowchart which shows a command analysis process. It is a flowchart which shows the symbol determination process in a command analysis process. It is a flowchart which shows a 1st effect control process process. It is a flowchart which shows a 1st fluctuation pattern command reception waiting process. It is a flowchart which shows a 1st symbol variation start process. It is a flowchart which shows the 1st symbol variation process. It is explanatory drawing which shows an example of the effect display of a 1st decoration fluctuation display part and a 2nd decoration fluctuation display part.

Explanation of symbols

  DESCRIPTION OF SYMBOLS 1 Pachinko machine, 8 1st special symbol display, 8k 1st decoration fluctuation display part, 9 2nd special symbol display, 9k 2nd decoration fluctuation display part, 53 Game control microcomputer, 800 Display control microcomputer 54 ROM.

Claims (5)

  1. A start area in which any one of a first execution condition and a second execution condition different from the first execution condition set in advance when the game medium is provided in the game area and the first execution condition is satisfied; A first fluctuation display unit for starting the fluctuation display of the identification information and deriving and displaying the display result when the execution condition is satisfied and the first predetermined start condition is satisfied; and the second execution condition is satisfied and A second variation display unit for starting a variation display of the identification information and deriving and displaying a display result when a second start condition different from the first start condition is satisfied, the first variation display unit, When the display result of the variation display of the identification information in any one of the second variation display units becomes a predetermined specific display result, it is controlled to a specific gaming state advantageous to the player. A game machine Te,
    Predetermining means for deciding whether to control to the specific gaming state before deriving and displaying the display result of the variation display of the identification information;
    A normal state different from the specific gaming state, a first high probability state in which the display result of the variation display of the identification information becomes the specific display result, and a display result of the variation display of the identification information Is the same as the first high probability state, and a plurality of types of gaming states including a second high probability state in which a game medium is likely to enter the starting area from the first high probability state. A game state setting means for setting a game state to be controlled after completion of the specific game state,
    The gaming state setting means is when the gaming state is determined to be controlled to the specific gaming state by the prior determination means when the gaming state is the first high probability state and when the gaming state is the second high probability state, Rutotomoni with different proportions to control the rate and the second high-probability state is controlled to the first high-probability state after the specific game state ends, when it is determined to control the specific game state by the pre-determination means A game to be controlled after the end of the specific gaming state so that the gaming state after the end of the specific gaming state becomes the second high probability state at a higher rate when the gaming state is the second high probability state Set the state,
    When the specific gaming state is controlled to the first high probability state or the second high probability state, the specific display result that triggers the control to the specific gaming state is the first variation display unit and the Regardless of which of the second variation display units is derived and displayed, the identification information variation display result is the specified in both the first variation display unit and the second variation display unit. A gaming machine, wherein a probability of a display result is improved as compared with the normal state.
  2. A start area in which any one of a first execution condition and a second execution condition different from the first execution condition set in advance when the game medium is provided in the game area and the first execution condition is satisfied; A first fluctuation display unit for starting the fluctuation display of the identification information and deriving and displaying the display result when the execution condition is satisfied and the first predetermined start condition is satisfied; and the second execution condition is satisfied and A second variation display unit for starting a variation display of the identification information and deriving and displaying a display result when a second start condition different from the first start condition is satisfied, the first variation display unit, When the display result of the variation display of the identification information in any one of the second variation display units becomes a predetermined specific display result, it is controlled to a specific gaming state advantageous to the player. A game machine Te,
    Predetermining means for deciding whether to control to the specific gaming state before deriving and displaying the display result of the variation display of the identification information;
    A normal state different from the specific gaming state, a first high probability state in which the display result of the variation display of the identification information becomes the specific display result, and a display result of the variation display of the identification information Is the same as the first high probability state, and a plurality of types of gaming states including a second high probability state in which a game medium is likely to enter the starting area from the first high probability state. A game state setting means for setting a game state to be controlled after completion of the specific game state,
    The gaming state setting means is when the gaming state is determined to be controlled to the specific gaming state by the prior determination means when the gaming state is the first high probability state and when the gaming state is the second high probability state, Rutotomoni with different proportions to control the rate and the second high-probability state control to the normal state after the specific game state ends, the game state when a determination is made to control the specific game state by the pre-determination means The game state to be controlled after the end of the specific gaming state is set so that the game state after the end of the specific gaming state becomes the second high probability state at a higher rate when the player is in the second high probability state. And
    When the specific gaming state is controlled to the first high probability state or the second high probability state, the specific display result that triggers the control to the specific gaming state is the first variation display unit and the Regardless of which of the second variation display units is derived and displayed, the identification information variation display result is the specified in both the first variation display unit and the second variation display unit. A gaming machine, wherein a probability of a display result is improved as compared with the normal state.
  3. Fluctuation time measuring means for measuring a fluctuation time from the start of the fluctuation display of the identification information,
    When the variation display time set as the time from the start of the variation display of the identification information to the derivation display of the display result is measured as the variation time by the variation time measurement unit, based on the determination by the prior determination unit A display result deriving and displaying means for deriving and displaying the display result as the display result of the variable display;
    The fluctuation time measuring means includes
    When the specific display result is derived and displayed on the first fluctuation display section and the identification information is displayed on the second fluctuation display section, the first fluctuation display section displays A measurement interruption means for interrupting measurement of the fluctuation time in the second fluctuation display section at the first time point when the specific display result is derived and displayed;
    Measurement for resuming measurement of the variation time interrupted by the measurement interruption means at a second time point when the specific game state based on the specific display result being derived and displayed on the first variation display unit characterized in that it comprises a resuming unit, gaming machine according to claim 1 or claim 2.
  4. A first start area in which the first execution condition is satisfied when a game medium enters and a second start area in which the second execution condition is satisfied when a game medium enters are provided in the game area. And
    The pre-determining means includes
    Whether the specific display result is derived and displayed as a display result of the variation display of the identification information in the first variation display unit on the condition that the first execution condition is satisfied, and is controlled to the specific game state. First predetermining means for determining;
    Whether the specific display result is derived and displayed as a display result of the variation display of the identification information in the second variation display unit on the condition that the second execution condition is satisfied, and is controlled to the specific game state. Second predetermining means for determining,
    The first pre-determining unit is configured to display the first variation display unit during a specific period from when the second pre-determining unit determines to control to the specific gaming state until the specific gaming state based on the determination ends. wherein characterized in that the display result of the variation display is not in the specific display result of the identification information, gaming machine according to any of claims 1 to 3 in.
  5. A variation pattern storage means for storing a plurality of types of variation patterns indicating from the start of variation display of the identification information to the derivation display of display results;
    A variation pattern selecting unit that selects one variation pattern from a plurality of types of variation patterns stored in the variation pattern storage unit;
    The fluctuation pattern storage means is a non-control that is a fluctuation pattern when the display result of the fluctuation display of the identification information is not used as the specific display result in the first fluctuation display section in the specific period by the first predetermining means. Including non-control variation pattern storage means storing a plurality of types of variation patterns;
    The variation pattern selecting means stores a variation pattern storage pattern at the time of non-control when the display result of the variation display of the identification information is not used as the specific display result in the first variation display section during the specific period by the first predetermining means. The gaming machine according to claim 4 , wherein one non-control variation pattern is selected from a plurality of types of non-control variation patterns stored in the means.
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JP4911775B2 (en) * 2007-08-08 2012-04-04 豊丸産業株式会社 Game machine
JP4911776B2 (en) * 2007-08-08 2012-04-04 豊丸産業株式会社 Game machine
JP4905897B2 (en) * 2007-09-27 2012-03-28 豊丸産業株式会社 Game machine
JP5120855B2 (en) * 2009-02-18 2013-01-16 サミー株式会社 Pachinko machine
JP5120854B2 (en) * 2009-02-18 2013-01-16 サミー株式会社 Pachinko machine
JP5263961B2 (en) * 2009-02-18 2013-08-14 サミー株式会社 Pachinko machine
JP2010233982A (en) * 2009-03-31 2010-10-21 Sammy Corp Pachinko game machine
JP5120856B2 (en) * 2009-03-31 2013-01-16 サミー株式会社 Pachinko machine
JP2010233984A (en) * 2009-03-31 2010-10-21 Sammy Corp Pachinko game machine
JP5274411B2 (en) * 2009-08-20 2013-08-28 株式会社藤商事 Bullet ball machine
JP5368372B2 (en) * 2010-05-28 2013-12-18 株式会社ニューギン Game machine
JP5513548B2 (en) * 2012-05-09 2014-06-04 株式会社藤商事 Bullet ball machine
JP2012183446A (en) * 2012-07-06 2012-09-27 Sankyo Co Ltd Game machine
JP5605873B2 (en) * 2013-08-08 2014-10-15 サミー株式会社 Pachinko machine
JP6053043B2 (en) * 2014-08-20 2016-12-27 サミー株式会社 Pachinko machine
JP6169223B2 (en) * 2016-06-02 2017-07-26 株式会社平和 Game machine

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JP3998273B2 (en) * 1995-06-01 2007-10-24 株式会社三共 Bullet ball machine
JP2003210741A (en) * 1998-05-26 2003-07-29 Sanyo Product Co Ltd Game machine
JPH11333089A (en) * 1998-05-27 1999-12-07 Sankyo Kk Pachinko game machine
JP4727164B2 (en) * 2004-04-20 2011-07-20 高砂電器産業株式会社 Bullet ball machine
JP2005312834A (en) * 2004-04-30 2005-11-10 Sankyo Kk Game machine
JP4249083B2 (en) * 2004-05-17 2009-04-02 株式会社三共 Game machine

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