JP4169222B2 - 画像生成装置及び情報記憶媒体 - Google Patents
画像生成装置及び情報記憶媒体 Download PDFInfo
- Publication number
- JP4169222B2 JP4169222B2 JP13138898A JP13138898A JP4169222B2 JP 4169222 B2 JP4169222 B2 JP 4169222B2 JP 13138898 A JP13138898 A JP 13138898A JP 13138898 A JP13138898 A JP 13138898A JP 4169222 B2 JP4169222 B2 JP 4169222B2
- Authority
- JP
- Japan
- Prior art keywords
- motion
- character
- axis
- foot
- field surface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
Landscapes
- Processing Or Creating Images (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP13138898A JP4169222B2 (ja) | 1998-04-24 | 1998-04-24 | 画像生成装置及び情報記憶媒体 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP13138898A JP4169222B2 (ja) | 1998-04-24 | 1998-04-24 | 画像生成装置及び情報記憶媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH11306388A JPH11306388A (ja) | 1999-11-05 |
| JPH11306388A5 JPH11306388A5 (enrdf_load_stackoverflow) | 2005-09-29 |
| JP4169222B2 true JP4169222B2 (ja) | 2008-10-22 |
Family
ID=15056803
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP13138898A Expired - Fee Related JP4169222B2 (ja) | 1998-04-24 | 1998-04-24 | 画像生成装置及び情報記憶媒体 |
Country Status (1)
| Country | Link |
|---|---|
| JP (1) | JP4169222B2 (enrdf_load_stackoverflow) |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4656622B2 (ja) * | 2001-08-23 | 2011-03-23 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
| JP2007058709A (ja) * | 2005-08-26 | 2007-03-08 | Light Weight:Kk | 画像処理装置、画像処理方法及びプログラム |
| JP4718622B2 (ja) * | 2009-03-24 | 2011-07-06 | 株式会社スクウェア・エニックス | ゲーム装置、ゲームの進行方法、ゲームプログラム及び記録媒体 |
| US20100302253A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Real time retargeting of skeletal data to game avatar |
| EP2266673B1 (en) | 2009-06-24 | 2018-12-12 | Nintendo Co., Ltd. | Computer readable storage medium and information processing apparatus |
| JP5234809B2 (ja) | 2009-06-24 | 2013-07-10 | 任天堂株式会社 | 情報処理プログラムおよび情報処理装置 |
| JP5641922B2 (ja) * | 2010-12-21 | 2014-12-17 | 三菱プレシジョン株式会社 | 3次元コンピュータグラフィックスの物体の動作を補正する方法、そのような方法を用いる装置及びそのような方法をコンピュータに実行させるプログラム |
| TWI473036B (zh) * | 2012-06-29 | 2015-02-11 | Reallusion Inc | The system and method of automatic adaptation of terrain to virtual terrain |
| JP6444950B2 (ja) * | 2016-08-18 | 2018-12-26 | 株式会社カプコン | ゲームプログラム及びゲームシステム |
| JP6310516B2 (ja) * | 2016-08-18 | 2018-04-11 | 株式会社カプコン | ゲームプログラム及びゲームシステム |
| CN107928678B (zh) * | 2017-12-06 | 2020-08-28 | 中北大学 | 基于微惯性测量阵列的可穿戴髌骨不稳定测试装置及方法 |
-
1998
- 1998-04-24 JP JP13138898A patent/JP4169222B2/ja not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| JPH11306388A (ja) | 1999-11-05 |
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