JP4137168B2 - Game device and information storage medium - Google Patents

Game device and information storage medium Download PDF

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Publication number
JP4137168B2
JP4137168B2 JP2007264218A JP2007264218A JP4137168B2 JP 4137168 B2 JP4137168 B2 JP 4137168B2 JP 2007264218 A JP2007264218 A JP 2007264218A JP 2007264218 A JP2007264218 A JP 2007264218A JP 4137168 B2 JP4137168 B2 JP 4137168B2
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player
game
action
similarity
means
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JP2008018287A (en
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明生 恩田
一 渡部
今日子 遠藤
俊男 鈴木
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株式会社バンダイナムコゲームス
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  The present invention relates to a game device and an information storage medium.

  Various game devices have an input device for a player to give various operation instructions, and the input device includes an operation unit operated by the player. For example, the input device of the game device includes an operation unit such as a joy hand or a joystick, and the player operates the operation unit to input an instruction so that the operation instruction of the player is input from the input device to the game device body. Is sent. Then, the game apparatus main body performs a game process such that an operation target in the game image moves or operates in accordance with the operation instruction. In a game device having such a conventional input device, a player plays a game by operating the operation unit with his / her hands and feet, so that the game can be enjoyed sensibly using the whole body. There wasn't.

  As a conventional technique for solving such a problem, a video game apparatus including an imaging apparatus such as a CCD camera is known. In such a video game device, the player is imaged by the imaging device. Then, the background is removed from the photographed image, and feature extraction processing for extracting only the player is performed. The shape (body shape) and movement of the player are recognized using the image subjected to the feature extraction processing.

  One such video game apparatus is disclosed in Patent Document 1. In the video game apparatus disclosed in Patent Document 1, the player in front of the screen is imaged with a CCD camera. The captured image is converted into a digital image signal, a feature extraction process is performed on the digital image signal, only the player is extracted, and the background image is removed. That is, only the player is extracted using the hue difference between the screen color and the player color in the captured image. In this case, paying attention to the color of the screen (blue), the screen (background image) is removed by a blue removal circuit.

  In this video game apparatus, an instruction pattern with white or red is displayed near the four corners of the screen. A flag-raising game is performed in which the player who sees the instruction pattern raises and lowers the white or red flag held in his left and right hands and determines whether the instruction pattern and the flag color raised or lowered by the player match or disagree. That is, the player's flag raising / lowering recognition (pattern recognition) is performed depending on whether or not the flag color data is greater than or equal to a predetermined (area) in a predetermined area. Therefore, the match / mismatch is determined by the color of the flag.

JP-A-7-155467

  However, the video game device disclosed in Patent Document 1 described above requires very complicated image processing in order to capture the player's movement and specify the movement. Furthermore, the player's pattern is recognized by the color of the flag holding the player's movement in his hand. Therefore, the player cannot play the game unless he / she has the designated flag, and cannot always enjoy the game using his / her whole body. That is, in the end, the game is played only by the movement of the hand with the flag serving as the operation unit.

Further, the player simply raises or lowers the white or red flag held by the player so as to match the instruction pattern with white or red displayed near the four corners of the screen. Therefore, there is a problem that the game content is monotonous.
An object of the present invention is to realize a game suitable for a player to enjoy using the whole body.

  A first invention for solving the above problems is a storage means (for example, the information storage medium 500 shown in FIG. 7) for storing a given questioning action for a player, and a questioning question for displaying the questioning action. Operation display means (for example, the game calculation unit 110, the game image generation unit 132, and the information storage medium 500 illustrated in FIG. 7) and operation detection means (for example, the operation detection illustrated in FIG. 7) for detecting the operation of the player. Unit 20) and player action display means for displaying the action of the player detected by the action detecting means (for example, the game calculation part 110, the player image generation part 134, and the information storage medium 500 shown in FIG. 7). And similarity determination means (for example, in FIG. 7) for determining similarity by comparing the questioning action and the action of the player detected by the action detection means. And a game calculation means (for example, the game calculation section 110 and the information storage medium 500 shown in FIG. 7) for performing a scoring process based on the determination result by the similarity determination means. , A game device provided with

As described above, according to the first aspect of the present invention, the game proceeds by causing the player to perform the questioning action displayed by the questioning action display means in accordance with the questioning action. Then, the player's motion is detected by the motion detection means, the questioning motion is compared with the player's own motion by the similarity determination means, and the score calculation processing is performed by the game calculation means based on the determination result. A game is played by processing. For example, if the score processing result is displayed, the player can enjoy comparison with the questioning action. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Furthermore, the player can play the game while confirming the player's own motion detected by the motion detection means by the player motion display means. Therefore, the player can enjoy watching his / her actions.
In addition, since the motion detection unit is configured to detect the motion of the player, the motion of the player can be detected without performing complicated image processing. That is, unlike the conventional flag-lifting video game device, the player's movement is not detected by the flag held in his hand, but the whole body movement of the player is directly detected. Therefore, the player can enjoy the game by moving his / her whole body. Throughout this specification, the term “score” does not mean a strict score, but an objective object for the determined degree of similarity.

  Further, the second invention is a storage means (for example, the information storage medium 500 shown in FIG. 7) for storing a given questioning action for the player, and a questioning action display means (for example, for displaying the questioning action). The game calculation unit 110, the game image generation unit 132, and the information storage medium 500 illustrated in FIG. 7 and sound generation means (for example, illustrated in FIG. 7) for generating at least one of voice, music, and sound effects. Game calculation unit 110, music generation unit 140, information storage medium 500), operation detection means for detecting the operation of the player (for example, the operation detection unit 20 shown in FIG. 7), the questioning operation, Similarity determination means for comparing the player's motion detected by the motion detection means to determine similarity (for example, similarity determination unit 116, information storage medium 500 shown in FIG. 7) The game calculation means for performing a scoring process based on the determination result by the similarity determination unit (for example, the game calculation section 110 shown in FIG. 7, the information storage medium 500) and is a game device provided with.

As described above, according to the second aspect of the present invention, the game proceeds by causing the player to perform the questioning action displayed by the questioning action display means in accordance with the questioning action. Then, the player's motion is detected by the motion detection means, the questioning motion is compared with the player's own motion by the similarity determination means, and the score calculation processing is performed by the game calculation means based on the determination result. A game is played by processing. For example, if the score processing result is displayed, the player can enjoy comparison with the questioning action. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Further, since at least one of music, sound and sound effects is generated by the sound generating means, the player can play the game while viewing the sound, sound and sound effects. Furthermore, the player can operate in accordance with the rhythm and tempo of voice and music, and can perform a rhythmic operation. In addition, if the player is performing rhythmic movements in accordance with voice, music, and sound effects, the surrounding people who see these movements can enjoy the movements and motivate them to participate in the game. It becomes.
In addition, since the motion detection unit is configured to detect the motion of the player, the motion of the player can be detected without performing complicated image processing. That is, unlike the conventional flag-lifting video game device, the player's movement is not detected by the flag held in his hand, and the player's whole body movement can be detected. You can enjoy the experience.
The voice may be not only a human voice but also an animal call.

  Further, the third invention is a storage means (for example, the information storage medium 500 shown in FIG. 7) for storing a given questioning action for the player, and a questioning action display means (for example, for displaying the questioning action). The game calculation unit 110 and the information storage medium 500 illustrated in FIG. 7 and sound generation means for generating at least one of voice, music, and sound effects (for example, the game calculation unit 110 illustrated in FIG. 7, Music generation unit 140, information storage medium 500), motion detection means for detecting the motion of the player (for example, motion detection unit 20 shown in FIG. 7), and the motion of the player detected by the motion detection means. Player operation display means (for example, the game calculation unit 110, player image generation unit 134, information storage medium 500 shown in FIG. 7), the questioning action, and the action detection means Accordingly, similarity determination means (for example, similarity determination unit 116 and information storage medium 500 shown in FIG. 7) for determining similarity by comparing the detected movement of the player, and similarity determination means. The game apparatus includes a game calculation means (for example, the game calculation unit 110 and the information storage medium 500 illustrated in FIG. 7) that performs a score process based on the determination result of the above.

As described above, according to the third aspect of the present invention, the game proceeds by causing the player to perform the questioning action displayed by the questioning action display means in accordance with the questioning action. Then, the player's motion is detected by the motion detection means, the questioning motion is compared with the player's own motion by the similarity determination means, and the score calculation processing is performed by the game calculation means based on the determination result. A game is played by processing. For example, if the score processing result is displayed, the player can enjoy comparison with the questioning action. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Further, since at least one of music, sound and sound effects is generated by the sound generating means, the player can play the game while viewing the sound, sound and sound effects. Furthermore, the player can operate in accordance with the rhythm and tempo of voice and music, and can perform a rhythmic operation. In addition, if the player is performing rhythmic movements in accordance with voice, music, and sound effects, the surrounding people who see these movements can enjoy the movements and motivate them to participate in the game. It becomes.
In addition, the player can play the game while confirming the player's own motion detected by the motion detection means by the player motion display means. Therefore, the player can enjoy watching his / her actions. Furthermore, the player can confirm whether or not the rhythm and tempo of the sound or music generated by the sound generating means matches the player's own rhythm and tempo.
In addition, since the motion detection unit is configured to detect the motion of the player, the motion of the player can be detected without performing complicated image processing. That is, unlike the conventional flag-lifting video game device, the player's movement is not detected by the flag held in his hand, and the player's whole body movement can be detected. You can enjoy the experience.

  Further, as a fourth invention, the game device according to the first invention, comprising an image display device (for example, the display unit 30 shown in FIG. 7 and the display 730 shown in FIG. 1), and the motion detecting means is Detecting an action of the player, and outputting the detected action as input data to the player action display means. The player action display means sends the detected image to the image display device based on the input data input from the action detection means. A game device that displays the operation of the player may be configured.

  As described above, according to the fourth aspect, the player's motion detected by the motion detection means is input as input data. That is, the player's motion detected by the motion detection means is output to the player motion display means as input data, not as an image (moving image). The player operation display means displays the player operation on the image display device based on the input data. Thus, since the player's operation is output as input data to the player operation display means, processing related to the player's operation display can be reduced. The input data is, for example, vector data of movements of each part of the player (for example, limbs, torso and head).

  According to a fifth aspect of the present invention, in the game device of the first or fourth aspect, the player action display means displays a character that moves based on the action of the player detected by the action detection means. Thus, a game device that displays the operation of the player may be configured.

  As described above, according to the fifth aspect, since the player's own motion is displayed by the character, the player can check his / her motion with interest.

  According to a sixth invention, there is provided the game device according to any one of the second to fourth inventions, wherein the questioning action is an action in accordance with music, sound or sound effect generated by the sound generating means. A certain game device may be configured.

  As described above, according to the sixth aspect, the questioning action is matched with the generated music, voice, or sound effect, so that the player can confirm the tempo and rhythm of the questioning action by voice. It can operate easily. Therefore, even a beginner player can enjoy game play. In addition, the player can imitate the rhythmical operation of the question according to music, voice or music.

  Further, as a seventh invention, a game device according to the sixth invention, wherein the tempo of the questioning action and the music, sound or sound effect generated by the sound generating means is configured, is configured. It is good as well.

  As described above, according to the seventh aspect, since the tempo of the questioning operation matches the tempo of the music, voice, or sound effect, the player matches the tempo of the music, voice, or sound effect. Can work. Therefore, even a beginner player can enjoy game play.

  Further, as an eighth invention, there is provided a game apparatus according to any one of the first to seventh inventions, wherein a tempo display means for displaying the tempo of the questioning operation (for example, the game calculation unit shown in FIG. 7). 110, a game device including a game image generation unit 132) may be configured.

  As described above, according to the eighth aspect, since the tempo of the questioning action is displayed by the tempo display means, the player can operate according to the tempo of the questioning action. Therefore, even a beginner player can enjoy a game.

  The ninth invention is a game apparatus according to any one of the first to eighth inventions, wherein the game level setting means for setting the game difficulty level (for example, the game level setting shown in FIG. 7). 122), and based on the game difficulty level set by the game level setting means, any one of the tempo of the questioning action, the type of the questioning action, and the determination result by the similarity determination means It is good also as comprising the game device which changes one.

As described above, according to the ninth aspect, depending on the difficulty level set by the game level setting means, any one of the tempo of the questioning action, the type of the questioning action, and the determination result by the similarity determination means is Since it is changed, it is possible to expand the number of players that can play the game. For example, if the player thinks that “I am not good at exercising”, the difficulty level is lowered, and if the player thinks “I am good at exercising”, the difficulty level may be increased.
If it is difficult to perform the questioning action if the tempo of the questioning action is fast, it is desirable to increase the tempo if the difficulty level of the game is high and to decrease the tempo if the difficulty level of the game is low. Conversely, if it is difficult to perform the questioning action if the tempo of the questioning action is slow, it is desirable to slow down the tempo if the difficulty level of the game is high, and to increase the tempo if the difficulty level of the game is low.
Also, if the difficulty of the game is high, it is desirable to change the type of the questioning action and make the questioning action relatively difficult to operate. Conversely, if the difficulty of the game is low, it is desirable to change the type of the questioning action and make the questioning action relatively easy to operate.
Further, if the difficulty level of the game is high, it is desirable to change the determination result by the similarity determination means to obtain a stricter determination result. On the other hand, if the difficulty level of the game is low, it is desirable to change the determination result by the similarity determination means to make a looser determination result.

  The tenth invention is the game device according to any one of the first to ninth inventions, wherein the tempo of the questioning action and the questioning action are determined based on the similarity determined by the similarity determination means. A game device that changes any one of the type and the determination result by the similarity determination unit may be configured.

As described above, according to the tenth aspect, the player who has become accustomed to the game to change the tempo of the questioning action, the type of the questioning action, and the determination result by the similarity determination means based on the similarity. But you can enjoy the game. In other words, since the player does not have a monotonous tempo questioning action or a monotonous questioning action type, the player can continue to play the game.
In addition, since the determination result is changed, even if the player performs the same operation, the scoring process by the game calculation unit is different, and the game content does not become monotonous. Therefore, the player can continue to play the game eagerly.

  According to an eleventh aspect of the present invention, in the game device according to any one of the first to tenth aspects, the similarity determination unit includes the questioning action and the action at a given timing in the questioning action. Timing notification means (for example, as shown in FIG. 7) is used to determine similarity by comparing the movement of the player detected by the detection means and to notify the given timing by a visual effect or an audio effect. A game device including the illustrated game calculation unit 110, the question dance setting unit 114, the game image generation unit 132, and the music generation unit 140) may be configured.

  As described above, according to the eleventh aspect, since the timing for determining the similarity is notified by the timing means, the player can check the timing for determining the similarity. Then, the player can take an action at a given timing and can operate rhythmically. Therefore, the player can play the game with more fun.

  According to a twelfth aspect of the invention, there is provided the game device according to any one of the first to tenth aspects, wherein the similarity determination unit is configured to output the questioning action and the action at a given timing in the questioning action. Evaluation display means for comparing the player's motion detected by the detection means to determine a similarity and displaying an evaluation according to the similarity at the given timing determined by the similarity determination means (For example, it is good also as comprising a game device provided with the game calculating part 110, the question dance setting part 114, and the game image generation part 132 which are shown in FIG.

  As described above, according to the twelfth aspect, since the evaluation according to the similarity at a given timing is displayed, the player can confirm the comparison between the action taken by the player and the questioning action. Therefore, the player plays a game in order to improve the evaluation, so that the player can enjoy the game.

  According to a thirteenth aspect of the present invention, in the game device according to any one of the first to tenth aspects of the invention, the similarity determination means includes the questioning action and the action at a given timing in the questioning action. A similarity is determined by comparing the movement of the player detected by the detection means, and an indicator that varies according to the evaluation of the similarity at the given timing determined by the similarity determination means is displayed. A game device including an indicator display means (for example, the game calculation unit 110 and the game image generation unit 132 illustrated in FIG. 7) may be configured.

  As described above, according to the thirteenth aspect, it is possible to play a game while checking an indicator that varies in accordance with the evaluation of the degree of similarity at a given timing. That is, the player can play the game while confirming the comparison between the action taken by the player and the questioning action. Therefore, the player plays the game in order to increase the similarity with the questioning action, and enthusiastically plays the game.

  According to a fourteenth aspect of the present invention, there is provided the game device according to any one of the eleventh to thirteenth aspects, wherein the given timing is determined according to a tempo of music, sound or sound effect generated by the sound generating means. It is characterized by changing the interval.

  As described above, according to the fourteenth aspect, since the timing interval is changed according to the tempo of music, sound, or sound effect, the rhythm of the questioning action and the timing for determining the similarity are matched with the similarity. be able to.

  According to a fifteenth aspect of the present invention, in the game device according to any one of the first to fourteenth aspects, the scoring process performed by the game calculation means is based on the similarity determined by the similarity determination means. A game device that is a process for calculating a score may be configured.

  As described above, according to the fifteenth aspect, since the score is calculated based on the similarity determined by the similarity determination means, the player scores the comparison between the action taken and the questioned action. It can be measured objectively.

  According to a sixteenth aspect of the present invention, in the game device according to the first to fifteenth aspects, the scoring process performed by the game calculation means calculates a score based on the similarity determined by the similarity determination means. , A process for calculating a score obtained by accumulating the calculated score, and a score display means for displaying the accumulated score (for example, the game calculation unit 110 and the game image generation unit 132 shown in FIG. 7). It is good also as comprising the game device provided.

  As described above, according to the sixteenth aspect, since the accumulated score is displayed, the player can determine how similar the confident action is to the questioning action. That is, the player can check his / her score during game play. Therefore, the player can play the game with a greater sense of improvement.

  According to a seventeenth aspect of the present invention, in the game device according to any one of the first to sixteenth aspects, the questioning action display means performs the questioning action before the similarity determination means determines the similarity. It is good also as comprising the game device to display.

  As described above, according to the seventeenth aspect, since the questioning action is displayed before the similarity determination unit determines the similarity, that is, before the game calculation unit performs the scoring process, The action can be performed after grasping the questioning action. That is, after the player remembers the questioning action once, the action is imitated, and the similarity of the action of the player is determined. Therefore, the game is not a reflex game requiring simple reflexes, and the player can enjoy the game.

  According to an eighteenth aspect of the invention, there is provided the game device according to any one of the first to seventeenth aspects, wherein the player is notified of an operation start instruction by a visual effect or an auditory effect. A game device including start notification means (for example, the game calculation unit 110, the game image generation unit 132, and the music generation unit 140 illustrated in FIG. 7) may be configured.

As described above, according to the eighteenth aspect, since the player's operation start instruction is notified, the player can start the operation relatively easily.
The operation start timing is, for example, the timing at which the similarity determination unit starts determining the similarity.

  Further, as a nineteenth aspect of the invention, a game apparatus according to any one of the first to eighteenth aspects of the invention may be configured, wherein the questioning action is a dance.

  As described above, according to the nineteenth aspect, since the questioning action is dancing, that is, dancing, the player can move rhythmically. Therefore, the player can enjoy the game.

  Further, as a twentieth invention, the game device according to any one of the first to nineteenth inventions, wherein the motion detection means may constitute a game device having an artificial retina chip.

  As described above, according to the twentieth invention, the artificial retina chip can perform image processing such as image detection, edge detection, pattern matching, variable resolution, and gaze on-chip without using another image processing device. The structure of the game device can be simplified and the manufacturing cost can be reduced.

  The twenty-first invention is the game device according to any one of the first to twentieth inventions, wherein the motion detection means is a visible light cut filter (for example, a visible light cut filter 740 shown in FIG. 1). A game device that detects the operation of the player by receiving light through the camera may be configured.

  As described above, according to the twenty-first aspect, since the player's motion is detected by receiving light through the visible light cut filter, the motion detector receives the light whose visible light range is blocked. In other words, the player's movement may not have been detected due to flickering of disturbance light or the like, but processing that removes flickering of disturbance light or the like by receiving light through the visible light cut filter as in the present invention. Even without the player, only the operation of the player can be detected. Therefore, in the game device according to the present invention, it is possible to detect the action of the player without hindering the progress of the game and to determine the similarity based on the detection result. Note that it is desirable to provide a visible light filter immediately before the light receiving unit between the light receiving unit and the player. By doing so, it is possible to detect only the operation of the player without being reliably affected by flickering due to ambient disturbance light or the like.

  According to a twenty-second aspect of the present invention, there is provided the game device according to any one of the first to twenty-first aspects of the present invention, in which a surface portion (for example, as shown in FIG. 1) is erected on an extension line connecting the motion detecting means and the player. A game device including the illustrated back panel 780) may be configured.

  As described above, according to the twenty-second aspect, since the surface portion is erected on the extended line connecting the motion detection means and the player, the motion detection means does not detect the movement of the movable object behind the surface portion. That is, the motion detection means reliably detects only the motion of the player. Therefore, there is no hindrance to the game play, and the player can concentrate on the game with peace of mind.

  As a twenty-third aspect, the game apparatus according to the twenty-second aspect may be configured to include a projection suppression unit that suppresses projection of the player's shadow on the surface portion.

  As described above, according to the twenty-third aspect, the shadow of the player is projected onto the surface portion by ambient illumination light or natural light, but the projection deterring means prevents the player's shadow from being projected. The motion detection means can reliably detect only the motion of the player. Therefore, there is no hindrance to the game play, and the player can concentrate on the game with peace of mind. Note that, as the projection suppression means, for example, the projection of the shadow of the player on the surface portion is realized by setting the surface color of the surface portion to a dark color such as gray, black, and amber. In addition, by irradiating the player with linear light from the side of the player, that is, in a direction perpendicular to the line connecting the player and the motion detector, so that the surface is not irradiated with light rays, It is possible to suppress the projection of. Note that such projection suppression means can prevent shadows of not only the player but also the surrounding people from being projected onto the surface portion.

  According to a twenty-fourth aspect of the present invention, there is provided an information storage medium storing software executable by a computer including a motion detection means for detecting a motion of a player, and information for executing a given game ( For example, the game program 510 illustrated in FIG. 7, information related to a given question operation (for example, the question data 530 illustrated in FIG. 7), and question operation display information for displaying the question operation (for example, 7), operation input information for inputting the operation of the player as input data by the operation detecting means (for example, the operation input program 540 illustrated in FIG. 7), and the operation input information. Player action display information (for example, the game shown in FIG. 7) for displaying the action of the player based on the input data inputted by the player. Similarity determination information (for example, the game program 510 and determination criterion data 536 shown in FIG. 7) for comparing the program 510), the questioning action, and the input data to determine the similarity, and the similarity The information storage medium includes information (for example, the game program 510 illustrated in FIG. 7) for performing scoring processing based on the determination result based on the degree determination information.

As described above, according to the twenty-fourth aspect, by executing the software stored in the information storage medium, the player operates the questioning action displayed by the questioning action display information in accordance with the questioning action. The game proceeds. Then, the player's action is input as input data by the action input information, the questioning action and the input data are compared by the similarity determination information, and the scoring process is performed by the game calculation information based on the determination result. A game is played by scoring. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Further, since the player's operation is displayed based on the input data by the player operation display information, the player can play the game while checking his / her own operation. Therefore, the player can enjoy watching his / her actions.

  According to a twenty-fifth aspect of the present invention, there is provided an information storage medium storing software executable by a computer including a motion detection means for detecting a motion of a player, and information for executing a given game ( For example, the game program 510 illustrated in FIG. 7, information related to a given question operation (for example, the question data 530 illustrated in FIG. 7), and question operation display information for displaying the question operation (for example, 7), operation input information (for example, the operation input program 540 shown in FIG. 7) for inputting the operation of the player as input data by the operation detecting means, voice, music and Sound generation information for generating at least one of sound effects (for example, the game program 510 and the music data 532 shown in FIG. 7); Similarity determination information (for example, the game program 510 and the determination reference data 536 shown in FIG. 7) for determining the similarity by comparing the written operation and the input data, and the determination based on the similarity determination information It is an information storage medium including information (for example, the game program 510 illustrated in FIG. 7) for performing score processing based on the result.

As described above, according to the twenty-fifth aspect, by executing the software stored in the information storage medium, the player operates the questioning action displayed by the questioning action display information in accordance with the questioning action. The game proceeds. Then, the player's action is input as input data by the action input information, the questioning action and the input data are compared by the similarity determination information, and the scoring process is performed by the game calculation information based on the determination result. A game is played by scoring. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Further, since at least one of voice, music, and sound effects is generated by the sound generation information, the player can play the game while watching the sound, music, and sound effects. Furthermore, the player can operate in accordance with the rhythm and tempo of voice, music, and sound effects, and can perform rhythmical operations. In addition, when the player performs a rhythmic motion in accordance with voice or music, the surrounding people who see this motion can enjoy the motion, which is a motivation for the surrounding people to participate in the game.

  According to a twenty-sixth aspect of the present invention, there is provided an information storage medium storing software executable by a computer including a motion detection means for detecting a motion of a player, and information for executing a given game ( For example, the game program 510 illustrated in FIG. 7, information related to a given question operation (for example, the question data 530 illustrated in FIG. 7), and question operation display information for displaying the question operation (for example, 7), operation input information (for example, the operation input program 540 shown in FIG. 7) for inputting the operation of the player as input data by the operation detecting means, voice, music and Sound generation information for generating at least one of sound effects (for example, the game program 510 and the music data 532 shown in FIG. 7); The player action display information (for example, the game program 510 shown in FIG. 7) for displaying the action of the player based on the input data input by the action input information, the questioning action, and the input data. Information for performing similarity score determination information (for example, the game program 510 and determination reference data 536 shown in FIG. 7) and score processing based on the determination result based on the similarity determination information for determining similarity by comparison. (For example, the game program 510 shown in FIG. 7).

As described above, according to the twenty-sixth aspect, by executing the software stored in the information storage medium, the player operates the questioning action displayed by the questioning action display information in accordance with the questioning action. The game proceeds. Then, the player's action is input as input data by the action input information, the questioning action and the input data are compared by the similarity determination information, and the scoring process is performed by the game calculation information based on the determination result. A game is played by scoring. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.
Further, since the player's operation is displayed based on the input data by the player operation display information, the player can play the game while checking his / her own operation. Therefore, the player can enjoy watching his / her actions.
Further, since at least one of voice, music, and sound effects is generated by the sound generation information, the player can play the game while watching the sound, music, and sound effects. Furthermore, the player can operate in accordance with the rhythm and tempo of voice, music, and sound effects, and can perform rhythmical operations. In addition, when the player performs a rhythmic motion in accordance with voice or music, the surrounding people who see this motion can enjoy the motion, which is a motivation for the surrounding people to participate in the game.

  As described above, according to the present invention, the game proceeds by causing the player to perform the questioning action displayed by the questioning action display means in accordance with the questioning action. Then, the player's motion is detected by the motion detection means, the questioning motion is compared with the player's own motion by the similarity determination means, and the score calculation processing is performed by the game calculation means based on the determination result. A game is played by processing. For example, if the score processing result is displayed, the player can enjoy comparison with the questioning action. In this way, the player operates in accordance with the questioning action displayed by the questioning action display means, and therefore can move the body using the whole body and enjoy the game sensibly.

  Further, since at least one of music, sound and sound effects is generated by the sound generating means, the player can play the game while viewing the sound, sound and sound effects. Furthermore, the player can operate in accordance with the rhythm and tempo of voice and music, and can perform a rhythmic operation. In addition, if the player is performing rhythmic movements in accordance with voice, music, and sound effects, the surrounding people who see these movements can enjoy the movements and motivate them to participate in the game. It becomes.

  In addition, the player can play the game while confirming the player's own motion detected by the motion detection means by the player motion display means. Therefore, the player can enjoy watching his / her actions. Furthermore, the player can confirm whether or not the rhythm and tempo of the sound or music generated by the sound generating means matches the player's own rhythm and tempo.

  In addition, since the motion detection unit is configured to detect the motion of the player, the motion of the player can be detected without performing complicated image processing. That is, unlike the conventional flag-lifting video game device, the player's movement is not detected by the flag held in the hand, and the player's whole body movement can be detected. You can enjoy the experience.

Hereinafter, preferred embodiments of the present invention will be described with reference to the drawings.
In the following, a case where the present invention is applied to a dance game will be described as an example. However, the present invention is not limited to a dance game.

  FIG. 1 shows an example of an external view of a business dance game apparatus according to the present embodiment. FIG. 1A is a front view showing the appearance of the dance game apparatus 700, and FIG. 1B is a longitudinal sectional view showing the dance game apparatus 700 from the side. As shown in FIG. 1, the dance game apparatus 700 includes a dance stage 770 that is substantially horizontal, a housing 750 that stands at the front end of the dance stage 770, a back panel 780 that stands at the rear end of the dance stage 770, An artificial retinal camera 720 provided in the housing 750, a display (image display device) 730 provided in the housing 750, an operation button 710 provided in the housing 750, and a housing 750 are provided. And the speaker 760 and the like. The artificial retinal camera 720 serves as a motion detection unit that detects the motion of the player 800.

  On the dance stage 770, the player 800 dances (motions) and enjoys a dance game. On the dance stage 770, a position where the player 800 dances is shown. That is, the position where the player 800 dances is a range in which an artificial retinal camera 720 (to be described later) can detect an operation. Note that an operation button 710 may be provided in the vicinity of the position where the player 800 dances. Further, a foot button or the like may be provided on the surface of the dance stage 770 so that the player 800 can step on the foot button during the dance at a given timing. Further, a touch button or the like may be provided in the vicinity of the position where the player 800 dances so that the player 800 can press the touch button at a given timing during the dance.

  The artificial retinal camera 720 and the display 730 are provided in front of the player 800, and the artificial retinal camera 720 is provided above the display 730. The artificial retinal camera may be provided at the lower part of the display, or may be provided on the left and right of the display. Further, a half mirror and an artificial retina camera may be installed in front of the player 800, and the operation of the player 800 may be detected via the half mirror. That is, if the player 800 can detect the operation of the player 800 with the artificial retina camera and the player 800 can visually observe the display during the game play, the configuration of the display and artificial retina camera mounting positions is arbitrary. The attachment position of the speaker 760 is also arbitrary, and may be provided on the dance stage 770 or the back panel 780, for example.

  The artificial retina camera 720 has an artificial retina chip that detects the player 800. This artificial retinal chip detects an image, performs a feature extraction process of the detected image (for example, an edge detection process for detecting a contour line of an object in the image, a variable resolution process by collectively reading out pixels) Pattern matching processing for extracting an object from an image, random access processing for detecting only an arbitrary portion in an image, and the like). The artificial retinal camera 720 detects the operation of the player 800 based on the processed image processed by the artificial retinal chip (details will be described later). Since the artificial retina chip can perform on-chip image processing such as image detection, edge detection, pattern matching, variable resolution, and gaze without any other image processing, the configuration of the dance game apparatus 700 of this embodiment is simplified. In addition, the manufacturing cost of the dance game device 700 can be reduced.

  In addition, a visible light cut filter is interposed between the light receiving unit of the artificial retinal camera 720 and the player 800, and the light receiving element of the artificial retinal chip receives light with light having a wavelength in the visible light region blocked. It is configured as follows. This is realized by providing a visible light cut filter 740 between the player 800 of the artificial retinal camera 720 in the housing 750, for example. As described above, the artificial retinal camera 720 is configured to detect the operation of the player by receiving light through the visible light cut filter 740. Since the light having a wavelength in the visible light region is removed by the visible light cut filter 740, the artificial retinal camera 720 performs only the player operation without erroneously detecting the player operation due to flickering of disturbance light or the like. Can be detected. Note that the visible light cut filter 740 may be provided so as to cover the light receiving portion of the artificial retinal camera 720.

  The back panel 780 stands up behind the player 800 on an extension line connecting the artificial retinal camera 720 and the player 800. The artificial retinal camera 720 is configured not to detect the movement of a person or a moving object passing behind the back panel 780 by the surface portion 782 on the housing 750 side of the back panel 780. Further, the back panel 780 is mainly arranged in a deep color such as gray or amber, and prevents the shadow of the player 800 from being projected onto the back panel 780 by ambient illumination light or natural light. Therefore, the artificial retinal camera 720 does not detect the shadow movement of the player 800. Note that the back panel 780 need not be a panel, and may be a screen, a curtain, or the like, for example.

The dance game device 700 is a game device that performs the progress and score processing of the dance game by comparing and determining the movement of the player 800 detected by the artificial retina camera 720 and the questioned dance.
FIG. 2 is a flowchart showing a game flow of the dance game apparatus 700.
According to this embodiment, a game is started by inserting coins into the game device or pressing a start button (not shown) (step S1). Next, the progress of the game is described by displaying on the display 730 or by sound flowing from the speaker 760 (step S2). Next, a sound setting screen is displayed on the display 730 (step S3). FIG. 3 is an example of a screen for selecting dance voice, music, and sound effects. When the player 800 clicks the next button 950 or the back button 952 on the display screen, the sound, music, and sound effects that flow during the dance flow one after another. Then, by clicking the play button 954 at the time of desired voice, music, or sound effect, the voice, music, or sound effect is determined. Note that clicking of the next button 950, the back button 952, and the play button 954 is realized by detecting the operation of the operation button 710 or the operation of the player by the artificial retina camera 720.

  Next, a screen for selecting a character is displayed on the display 730 (step S4). FIG. 4 is a character selection screen displayed on the display 730. On this screen, a player character (hereinafter referred to as a player character) and an instructor character (hereinafter referred to as an instructor character) are selected. First, the player 800 is notified from the display 730 and the speaker 760 such as “Please determine your character”. Then, when the player 800 clicks the next button 950 or the back button 952, characters are displayed one after another on the display 730. By pressing the play button 954 when a desired character is displayed, the player character is determined. Next, the player 800 is notified from the display 730 and the speaker 760 such as “Please decide your instructor”. Then, when the player 800 clicks the next button 950 or the back button 952, characters are displayed one after another on the display 730. The instructor character is determined by clicking the play button 954 when a desired character is displayed.

  Next, a screen for selecting the difficulty level of the game is displayed on the display 730 (step S5). FIG. 5 is an example of a game level setting screen. When the player 800 clicks the next button 950 or the back button 952, the game level is selected, and the game level is determined by the play button 954.

  Next, game play related to the dance game by the player 800 is started (step S6). FIG. 6 is an example of a play screen for playing a game. The player 800 moves the body and enjoys the dance game by dancing on the dance stage 770 while matching the rhythm and tempo of music, sound, or sound effects flowing from the speaker 760.

  In addition, the player 800 moves the body and enjoys the dance game by dancing on the dance stage 770 while adjusting the motion to the instructor character 956 displayed on the display 730.

  Further, the dance of the player 800 itself is detected by the artificial retina camera 720, and the detected dance is displayed on the window 958 of the screen by the action of the player character 960. The player 800 looks at the action of the player character 960 and enjoys the dance game while confirming his / her dance. Thus, the player 800 moves the whole body and enjoys the dance game.

  Further, the dance of the instructor character 956 and the dance of the player 800 detected by the artificial retina camera 720 are compared by the dance game device 700, and the similarity is determined, so that the player 800 enjoys the dance game. Further, the player 800 enjoys the game by displaying the comparison result of the similarity score.

  When the dance game ends, a screen for inputting information (for example, initials and name) of the player 800 is displayed on the display 730, and the information of the player 800 is input by operating the operation button 710 (step S7). Then, the score result and the player 800 information are displayed on the display 730, and the game ends.

  FIG. 7 shows an example of a functional block diagram of the dance game device of the present embodiment. The functional block includes an operation unit 10, an operation detection unit 20, a processing unit 100, a display unit 30, a speaker 40, and an information storage medium 500.

  The operation unit 10 is for inputting operation data by pressing the operation button 710 of FIG. 1, the stepping button, or the touch button. The operation data obtained by the operation unit 10 is The data is output to the processing unit 100.

  The motion detection unit 20 is realized by the function of the artificial retinal camera 720 in FIG. 1, and detects the motion of the player. The motion detection unit 20 includes a light receiving unit 22, a light reception control unit 24, and an image analysis unit 26. The light receiving unit 22 includes a plurality of light receiving elements arranged in a two-dimensional array (lattice form), and the light detection sensitivity of each light receiving element is controlled by the light receiving control unit 24. That is, since the light detection sensitivity of the light receiving unit 22 is controlled by the light receiving control unit 24, the light receiving unit 22 performs processing images subjected to each processing such as edge detection processing for detecting only the contour line of the image object, It can be obtained with light reception. The processed image obtained by the light receiving unit 22 is output to the image analysis unit 26 as a processed image signal.

  The image analysis unit 26 receives the processed image signal output from the light receiving unit 22 and detects a two-dimensional movement by optical flow or the like for each input processed image signal. That is, based on temporal and spatial changes in the brightness of each pixel, the direction, intensity and magnitude of movement for each pixel are detected. Then, the image analysis unit 26 identifies a region having strong motion from the detected optical flow, and calculates the direction and strength of the two-dimensional motion as the entire region. Specifically, it is obtained by a vector average of optical flows included in each region.

  FIG. 8 is a diagram showing an example of a detection result related to the motion of the player 800, and shows a result of detecting the movement of the player's arm. The arrows shown in FIG. 8 indicate the movement of the arm of the player 800 as a vector, and indicate how the image signal corresponding to the arm has changed. As described above, the motion detection unit 20 always detects the movement of an object (mainly a player). Then, the motion detection unit 20 outputs the detected player motion as input data to the processing unit 100 and outputs the player image data to the processing unit 100.

  In this manner, the motion detection unit 20 acquires the player's image and processes the obtained image. Further, the motion detection unit 20 detects the player's motion from the processed image. That is, since the processing unit 100 does not perform image processing and motion detection, the processing capability can be directed to other processing, and the overall processing capability of the processing unit 100 is improved.

  Then, the motion of the player 800 detected by the motion detection unit 20 is output to the processing unit 100 as input data as shown in FIG. 9, for example. FIG. 9 is an example of input data of the player 800 output from the motion detection unit 20 (image analysis unit 26) to the processing unit 100, and is an example of input data at a given timing in the input data continuously input. is there. Accordingly, FIG. 9 shows data related to one player motion, but for example, two or more data such as when both hands are moved may be output from the motion detection unit 20, and the number of data or The contents dynamically change according to the movement of the player. In FIG. 9, the input data of the player 800 is input as vector data composed of a direction α1, a size β1, and a speed γ1.

  In FIG. 7, an information storage medium 500 stores various data and programs for performing various processes. This can be realized by hardware such as an IC card, MO, FD, DVD, hard disk, and memory. The information storage medium 500 includes a game program 510, question data 530, character data 520, and an action input program 540.

  The game program 510 is a program for performing various processes for playing a game, such as a process for progressing a game, a process for calculating a score of a game, and a process for setting an object space.

  The question data 530 is data for setting a question dance and voice, music, and sound effects during the dance, and generates sound, music, and sound effects (hereinafter collectively referred to as music for the sake of simplicity). Music data 532, character action data 534 for setting the action of the character, and determination reference data 536 for determining the similarity between the dance of the player 800 and the question dance.

  Character data 520 stores one or a plurality of character types, characteristic posture data (key frames) of various characters, and the like.

  The motion input program 540 detects a motion of an object by the motion detection unit 20 and inputs the motion as input data, and processes for inputting / outputting various data between the motion detection unit 20 and the processing unit 100 This is a program for performing various processes related to the motion detection unit 20.

  The determination reference data 536 is data used for processing for setting the question dance in the question dance setting unit 114 and processing for comparing the operation of the player 800 and the question dance by the similarity determination unit 116 as described later. . FIG. 10 is a diagram illustrating a data configuration of the determination reference data 536 and an example of the data. The type of dance and the criterion data at a given timing of the type of dance are stored in association with each other. Furthermore, each part of the body and the determination reference data in that part in the type of dance are stored in association with each other. The determination data includes a direction α, a magnitude β, and a speed γ. For example, in the dance (1), the determination reference data at the timing t1 of the part a is the direction α11, the size β11, and the speed γ11.

  The character action data 534 is data used in a setting process in which the game calculation unit 110 causes the instructor character 956 to perform a given question dance as will be described later. FIG. 11 is a diagram showing a data structure of character motion data 534 and an example of data in dance (1). Character action data in a given dance is stored by associating various character parts (for example, the character's hand, foot, face, arm, leg, torso, etc.) and the position of the part in a given key frame. is doing. For example, the part a of the character A in the dance (1) is at the position (Xa1, Ya1, Za1) in the first frame, and is at the position (Xb1, Yb1, Zb1) in the second frame. A data table as shown in FIG. 11 is stored in the information storage medium 500 corresponding to each type of dance.

  In FIG. 7, the processing unit 100 inputs and outputs data to and from the operation unit 10, the motion detection unit 20, the display unit 30, the speaker 40, and the information storage medium 500. Further, the processing unit 100 is based on detection data (the image data and the input data) by the operation detection unit 20, the operation data by the operation unit 10, various data stored in the information storage medium 500, various programs, and the like. Various processes are performed, data is output to the display unit 30, and data is output to the speaker 40. Further, the processing unit 100 performs processing for inputting / outputting various data to / from the motion detection unit 20 based on the motion input program 540. The function of the processing unit 100 is realized by hardware such as a CISC type or RISC type CPU, a DSP, an image capture dedicated IC, and a clock circuit.

  The display unit 30 displays a game screen based on data from the processing unit 100. In addition, the speaker 40 generates a game sound based on data from the processing unit 100.

  Further, the processing unit 100 includes a game calculation unit 110, an image generation unit 130, and a music generation unit 140. The game calculation unit 110 performs a process of progressing a game based on the game program 510, a process of setting an object space based on the game program 510, a process of setting an object in the object space based on the game program 510, and character action data 534. The instructor character 956 is operated (danced) in the object space based on the above, and the player character 960 is operated based on the detection data (mainly the input data) of the player 800 detected by the motion detection unit 20 ( Processing), processing for setting the difficulty level of the question dance, and the like.

  Processing for operating the instructor character 956 will be described. Based on the character action data 534 described above, the action is performed. A character motion is created by interpolating the converted value of the position from the frame at a given timing of the character motion data 534 to the next frame of the frame by the game computing unit 110. For example, by linearly interpolating the converted value of the position from the first frame to the second frame by the game calculation unit 110, an animation of a character that continuously moves the action from the first frame to the second frame is created.

  The player character 960 operates the player character 960 based on the character data 520 and the input data input from the motion detection unit 20. Here, since the input data is a motion related to a two-dimensional motion, the player character 960 is expressed as a motion detected by the motion detection unit 20, that is, a motion as if the player is viewed from the front. Note that an image of a player operating may be generated from the image data.

  The game calculation unit 110 includes a character setting unit 112, a question dance setting unit 114, a similarity determination unit 116, a music setting unit 118, and a game level setting unit 122. The character setting unit 112 performs processing for setting the instructor character 956 and the player character 960 based on the data input by the operation unit 10 or the motion detection unit 20 and the character data 520. Further, the game level setting unit 122 performs a process of setting a game level (game difficulty level) based on data input by the operation unit 10 or the motion detection unit 20. The question dance setting unit 114 performs a process of setting a question dance based on the determination reference data 536 and a process of setting the type of the question dance based on the game level set by the game level setting unit 122.

The music setting unit 118 performs processing for setting music from the music data 532 based on data input from the operation unit 10 or the motion detection unit 20.
The tempo adjustment unit 120 adjusts the tempo of the question dance set by the question dance setting unit 114 based on the game difficulty level set by the game level setting unit 122 or the game calculation unit 110. Further, the tempo adjustment unit 120 sets the music tempo set by the music setting unit 118 based on the game difficulty level set by the game level setting unit 122 or the game calculation unit 110. That is, the tempo adjustment unit 120 adjusts the tempo of the music and the question dance, adjusts the tempo to change according to the progress of the game, or makes the tempo of the music and the question dance different. It plays a role in making the game difficult and interesting.

  Processing of the similarity determination unit 116 will be described. The similarity determination unit 116 inputs the same time of the determination data at a given timing of the determination reference data 536 and the input data (shown in FIG. 9) of the player 800 motion detected at any time by the motion detection unit 20. The similarity is determined by comparing with the data. For example, if the input data of the player's part a at the timing t1 is the direction α1, the size β1, and the speed γ1, as shown in FIG. 9, the determination data at the timing t1 is the direction α11, the size β11, The degree of similarity is determined by comparing each with the speed γ11. The similarity increases as the difference between the input data and the determination data decreases, and the similarity decreases as the difference increases. Such comparison determination of similarity is performed at each timing t2, t3,. It is not necessary to compare and determine the similarity at all timings t1, t2, t3..., And the similarity may be compared and determined at several timings. Further, the similarity determination unit 116 changes the determination result based on the game level set by the game level setting unit 122. That is, with respect to input data of the same operation of the player 800, it is determined that the similarity is lowered when the game level is high, and the similarity is increased when the game level is low. When the tempo adjustment unit 120 adjusts the tempo of the question dance, the tempo of the question dance is adjusted by adjusting the timing interval according to the tempo of the music, and the similarity determination unit 116 determines the similarity. The determination timing interval is adjusted according to the music tempo.

  In FIG. 7, the game calculation unit 110 performs scoring processing based on the comparison determination by the similarity determination unit 116 and the game program 510. Further, based on this scoring process, the game proceeds (continuation of game play, end of game play, etc.).

  The image generation unit 130 includes a game image generation unit 132 and a player image generation unit 134. The game image generation unit 132 is a process for generating an image of an instructor character 956 dancing in the object space set by the game calculation unit 110 as viewed from a given viewpoint (hereinafter referred to as a virtual camera for simplicity), a game A process of generating an image of the object set in the object space by the calculation unit 110 is performed. Note that the game image generation unit 132 may change the viewpoint by turning a virtual camera in the object space or changing the field of view range. As a result, the game image generation unit 132 generates an image such that the instructor character 956 turns or touches and leaves.

  Further, the game image generation unit 132 generates an image for displaying the timing for determining the similarity by the similarity determination unit 116, and generates an image for displaying the tempo adjusted by the tempo adjustment unit 120. Processing for generating an image for displaying the result of the score processing by the processing and game calculation unit 110 is performed.

  In addition, the player image generation unit 134 generates an image of the player character 960 that moves (dances) set by the game calculation unit 110 or image data (motion image) of the player 800 detected by the motion detection unit 20. To process. These generated images are displayed on the display unit 30.

  The music generation unit 140 notifies the timing of determining the degree of similarity by the process of generating the music set by the music setting unit 118 (the music whose tempo has been adjusted by the tempo adjustment unit 120) and the similarity determination unit 116. Processing for generating a notification sound is performed. The generated music is output from the speaker 40.

  The game device according to the present embodiment has the above-described configuration. Next, game play will be described in detail. FIG. 12 is a flowchart showing a flow of operations of the game device during game play.

  The game calculation is started based on the data input from the operation unit 10 or the motion detection unit 20 and the data or program stored in the information storage medium 500 (step S11). That is, the question dance setting unit 114 sets the question dance, and the music setting unit 118 sets the music. Note that as the game level set by the game level setting unit 122 increases, the dance is set to a question that requires a complex action or a quick action. Further, as the game level set by the game level setting unit 122 increases, the similarity determination unit 116 is set to determine to decrease the similarity.

  Then, the tempo adjustment unit 120 adjusts the tempo of the question dance and adjusts the tempo of the music. For example, an adjustment is made such that the set tempo increases as the game level set by the game level setting unit 122 increases.

  When the settings in these game calculations are completed, game play is started (step S12). When the game play is started, a storage mode is first started (step S13). The storage mode is a mode for allowing the player to store the question dance. In other words, in the memory mode, the instructor character 956 dances the question dance so that the player can learn the question dance. In the storage mode, the music set by the music setting unit 118 flows from the speaker 40 at the tempo adjusted by the tempo adjustment unit 120. In addition, the dance of the instructor character 956 controlled by the game calculation unit 110 is displayed on the display unit 30, and the instructor character 956 is displayed as if it is rhythmically dancing to the music.

  In the storage mode, the motion of the player 800 is detected by the motion detection unit 20 and the motion (dance) is displayed on the display unit 30. The operation of the player 800 is displayed by the operation of the player character 960. Note that the player character 960 may be displayed as a projected image (for example, dot display) of the player 800.

  The dance mode starts following the storage mode (step S14). The dance mode is a mode for comparing and determining the player's operation (dance) and the question dance. Even in dance mode, the music that was played in the previous memory mode plays. The instructor character 956 dances the same dance as the dance performed in the memory mode. Further, the similarity determination unit 116 starts comparing the similarity between the questioned dance and the dance of the player 800. Specifically, the similarity is determined by comparing the determination data at a given timing of the determination reference data 536 with the input data at the same timing among the input data of the player 800 output from the motion detection unit 20. . Based on the comparison determination result, the game calculation unit 110 performs score processing.

  The dance game device of the present embodiment advances the game by repeatedly executing the above memory mode and dance mode (step S15: No). By repeating these steps a given number of times, the stage is completed (step S15: Yes). Here, if the result of the scoring process of the game calculation unit 110 satisfies a given condition, the game calculation unit 110 determines that the game proceeds to the next stage, otherwise the game is over. When proceeding to the next stage, the difficulty of the question dance may be made difficult by increasing the tempo of the question dance or changing the type of the question dance. Also, when proceeding to the next stage, the dance by the instructor character 956 in the dance mode and the question dance by the instructor character 956 in the memory mode may be made different to make the game difficulty difficult. . Thus, by making the difficulty level difficult, even advanced players who have become accustomed to game play can enjoy the game.

  FIG. 13 is an example of a storage mode display screen, and FIG. 14 is an example of a dance mode display screen. One feature of this embodiment is that, as shown in FIGS. 13 and 14, the operation of the player 800 is displayed in a window 958 at the lower right of the screen in the storage mode or the dance mode. In other words, the motion detection unit 20 detects the motion of the player 800 and outputs the detected motion to the processing unit 100 as input data (vector data). When the processing unit 100 inputs the input data, the game calculation unit 110 displays the operation of the player 800 by some method based on the input data. Then, the player 800 plays the dance game while checking its own operation displayed on the screen. Therefore, the player 800 can enjoy watching its own operation. Further, the player 800 can correct his / her dance by comparing his / her motion displayed on the screen with the motion of the instructor character 956. Thereby, the player 800 dances in a manner similar to the questioned dance, and the progress of the game becomes quick.

  In the present embodiment, the operation of the player 800 is displayed by the movement of the player character 960. That is, based on the input data output from the motion detection unit 20 to the processing unit 100, the game calculation unit 110 sets the operation of the player character 960 and displays the operation of the player character 960 on the screen. Since the operation of the player character 960 displays the operation of the player 800 itself, the player 800 can instantly confirm the operation of the player 800. That is, by displaying with the action of the player character 960, it is possible to instantly confirm its own action. Further, since the player's action is displayed by the player character 960, the player 800 can check the action of the player with interest. Note that the operation of the player 800 may be displayed by directly displaying the image data detected by the operation detector 20 on the screen. That is, the operation of the player 800 may be displayed in a live-action manner.

  In the present embodiment, music flows in the dance mode and the memory mode. That is, the music setting unit 118 sets the music data 532 and the set music is output from the speaker 40. Therefore, the player 800 can play a dance game while viewing the music. Furthermore, the player 800 can dance according to the rhythm and tempo of the output music, and can perform a rhythmic dance. In addition, when the player 800 is performing a rhythmical dance to music, the surrounding people who see this motion can enjoy watching the dance and have the motivation to want to participate in the game of the surrounding people. Can be made.

  In addition, the tempo of the questioned dance is matched with the tempo of the music output by the tempo adjustment unit 120. Since the tempo of the question dance and the music match, the player can operate in accordance with the question dance. Therefore, even a beginner player can enjoy a dance game.

  For example, when the game difficulty level set by the game level setting unit 120 is set high, the tempo of the question dance may not match the tempo of the music. In other words, the tempo of the music set by the music setting unit 118 may be adjusted by the tempo adjustment unit 120 so that the tempo of the question dance and the music may not match. Since the tempo of the questioning action and the music do not match, the player 800 cannot grasp the tempo of the questioning dance from the tempo of the music. Therefore, even an advanced player who plays the game continuously and remembers the question dance becomes difficult to operate in accordance with the question dance. Therefore, even advanced players will not get bored.

  In this embodiment, as shown in FIGS. 13 and 14, the tempo of the question dance is displayed by a tempo meter 902. The tempo meter 902 is configured such that the indicator hand 904 is rotated and displayed at a speed corresponding to the tempo. The tempo meter 902 is for displaying the tempo of the question dance adjusted by the tempo adjustment unit 120, and is displayed on the screen when the game image generation unit 132 generates it. Since the tempo of the question dance is displayed by the tempo meter 902, the player can operate in accordance with the tempo of the question dance. Therefore, even a beginner player can enjoy a game. Also, as described above, even if the tempo of the music and the question dance does not match, the player 800 can grasp the tempo of the question dance by viewing the display of the tempo meter 902.

  The tempo meter 902 also displays the timing at which the similarity determination unit 116 determines the similarity. For example, the color of the panel unit 906 of the tempo meter 902 changes at the timing for determining the similarity. Note that the timing at which the scale 908 of the tempo meter 902 and the rotating indicator hand 904 overlap may be matched with the timing for determining the similarity. Further, the color of the background portion of the screen may change at the timing of determining the similarity. Since the similarity determination unit 116 displays the timing for determining the similarity on the screen, the player 800 can confirm the timing for determining the similarity based on the visual effect. Then, the player 800 can take action at the timing of determining the similarity, and can dance rhythmically. Therefore, the player can play the dance game with more fun. Note that, for example, a sound “1, 2, 3” may be played in accordance with the timing for determining the similarity, and this timing may be notified by an auditory effect. That is, the music generation unit 140 generates sound at the timing for determining the similarity. Of course, the notification may be made with a sound effect such as “Tan, Tan, Tan” instead of the voice.

  In the present embodiment, as shown in FIGS. 13 and 14, a score 910 is displayed at the top of the display screen. A score 910 indicates a cumulative score from the start of game play to the present. That is, the game calculation unit 110 calculates the score of each timing based on the comparison determination of each timing by the similarity determination unit 116 (for example, the similarity of a given timing is calculated with a score out of 100 points) To do). And the game calculating part 110 accumulates the score of each timing, and the game image production | generation part 132 produces | generates an accumulation score as an image. Thereby, the score 910 is displayed. As described above, since the score 910 indicates the accumulated score from the start of the game play to the present, the player 800 can determine how similar the dance performed from the start of the game play to the present is similar to the questioned dance. . Therefore, it is possible to give the player 800 the feeling of obtaining more points, and the player 800 can play the dance game with a greater sense of improvement.

  In addition, it is possible to give an impression that the surrounding people who have confirmed the score 910 can obtain a better score by themselves. Therefore, it is possible to give a strong motivation to participate in the game to surrounding people.

  In the present embodiment, as shown in FIG. 14, the evaluation result is displayed on the right side of the display screen in the dance mode. In other words, in FIG. 14, the character “Pole” is displayed as the evaluation display 912, and evaluation of the determination result of the similarity between the action at a given timing of the question dance and the action of the player 800 at that timing Is displayed. In this embodiment, the evaluation of similarity is displayed in four stages. When the word “pole” is displayed, the operation at a given timing of the question dance is almost similar to the operation of the player. Displayed when In addition, as the evaluation display 912, “good” characters indicating that they are somewhat similar, “difficult” characters indicating that they are hardly similar, and “no” characters indicating that they are not similar at all are displayed. Is done.

  An example of the calculation of the evaluation will be described below, but the calculation of the evaluation is not limited to this. In the present embodiment, the evaluation display 912 is displayed based on the determination result of the similarity determination unit 116. That is, the game calculation unit 110 calculates a score based on the similarity determination unit 116, and the game calculation unit 110 sets evaluations divided into stages according to the score. For example, when the score is divided into four levels of 0 to 25 points, 26 to 50 points, 51 to 75 points, and 76 to 100 points, the calculated score is 76 to 100 points. "Is set as" good "when the calculated score is 51 to 75 points, and is set as" difficult "when the calculated score is 26 to 50 points, the calculated score is When it is 0 to 25 points, it is set as “no”. Then, the set evaluation is generated as an image by the game image generation unit 132. In the present embodiment, the evaluation of similarity is displayed in four stages. However, if there are a plurality of stages, there is no need for four stages. Further, the evaluation need not be displayed as characters, but may be displayed as numerals “1”, “2”, “3”, or may be displayed as symbols “◯”, “Δ”, “×”. Further, the calculated score may be displayed as an evaluation as it is.

  As described above, since the evaluation display 912 displays the evaluation according to the degree of similarity at a given timing, the correctness of the action of the player 800 at that timing can be recognized. Therefore, the player 800 can confirm the comparison result, and the player 800 plays a dance game with an eagerness to improve the evaluation even during the dance.

  In this embodiment, as shown in FIGS. 13 and 14, a level gauge 914 is displayed on the left part of the display screen. The level gauge 914 is an indicator needle that moves up and down on the screen according to the evaluation of the similarity determination result, and determines the similarity between the action at a given timing of the question dance and the action of the player 800 at that timing. It varies depending on the result. That is, if the player's action is similar to the question dance action, the level gauge 914 will increase, and if not similar, the level gauge 914 will decrease.

  An example of the fluctuation of the level gauge 914 will be described below, but the fluctuation of the level gauge 914 is not limited to this. Similar to the above-described evaluation calculation, the game calculation unit 110 calculates a score, and based on the calculated score, the game calculation unit 110 performs a process of changing the level gauge. Based on the processing, the game image generation unit 132 generates an image. For example, when the game calculation unit 110 is set to “pole”, the level of the level gauge 914 is increased by two, and when the game calculation unit 110 is set to “good”, the level of the level gauge 914 is increased by one. When the game calculation unit 110 is set to “suffer”, the level of the level gauge 914 is lowered by one. When the game calculation unit 110 is set to “no”, two levels of the level gauge 914 are set. Lower. The level of the level gauge 914 may be increased when the score calculated by the game calculation unit 110 is higher than a given score, and the level of the level gauge 914 may be decreased when the score is lower.

  As described above, since the level gauge 914 fluctuates according to the degree of similarity between the action at a given timing of the question dance and the player's dance, the player 800 confirms the comparison between the player's action and the question dance. You can dance while. Therefore, the present dance game device can give the player 800 the feeling of improving the dance, and the player can enthusiastically play the game.

  Further, the tempo of the question dance may be set according to the fluctuation of the level gauge 914. For example, when the level of the level gauge 914 decreases and becomes close to the bottom dead center, the tempo of the question dance may be slowed down. That is, since the level gauge 914 moves up and down based on the determination result of the similarity determination unit 116, the tempo of the question dance is changed based on the determination result of the similarity determination unit 116. When the level gauge 914 reaches the bottom dead center, the dance game may end and the game may be over.

  Further, the type of the question dance may be changed according to the fluctuation of the level gauge 914. For example, when the level gauge 914 becomes higher than a given level, the question dance set in the next memory mode or dance mode is set to a question dance that requires complex action or quick action. If it becomes lower than the level, it will be set as a simple dance question. That is, since the bell gauge 914 moves up and down based on the determination result of the similarity determination unit 116, the type of the question dance is changed based on the determination result of the similarity determination unit 116.

  Further, the determination result by the similarity determination unit 116 may be changed according to the fluctuation of the level gauge 914. For example, when the level gauge 914 becomes lower than a given level, the similarity determination unit 116 determines to increase the similarity with respect to input data of the same action of the player 800, and becomes higher than the given level. If so, it is determined to lower the similarity. That is, since the bell gauge 914 moves up and down based on the determination result of the similarity determination unit 116, the type of the question dance is changed based on the determination result of the similarity determination unit 116.

  By the way, in this embodiment, there are two modes, the storage mode and the dance mode, as described above. In the storage mode, as shown in FIG. 13, the letters “sense” are displayed on the right side of the screen. By displaying this character, the player 800 is notified of the storage mode.

  In addition, the word “sense” is displayed blinking, and the blinking speed matches the tempo of the question dance. In other words, as the tempo of the question dance increases, the blinking speed of “Kaku” increases, and as the tempo of the question dance decreases, the blinking speed of “Kan” decreases. As described above, the tempo of the question dance is notified to the player 800 in the storage mode.

  By the way, in this embodiment, when moving from the memory mode to the dance mode and when moving from the dance mode to the memory mode, the dance and music of the instructor character 956 are continuously shifted without stopping. Therefore, unless the player 800 knows the moment when the mode changes, the player 800 does not know the timing for starting the dance. Therefore, as shown in FIG. 15, in the storage mode, a dance start notification 916 is displayed on the upper right of the display screen to notify the player 800 of the start of the dance mode. In FIG. 15, by displaying “Now your turn!”, The start of the dance mode is notified by a visual effect. That is, the player 800 is notified of the start of the comparison between the dance of the player 800 and the questioned dance by the similarity determination unit 116. The dance start notification 916 is displayed immediately before the dance mode starts, that is, immediately before the similarity determination unit 116 starts the similarity determination. This display is set by the game calculation unit 110, and the game image generation unit 132 generates an image. Even if the image is not displayed, the start of the dance mode may be notified by an auditory effect by generating a sound from the speaker 40 "Next is your turn". As described above, the dance start notification 918 is displayed immediately before the dance mode, so that the player 800 can easily start dancing in the dance mode.

  Similarly, the player 800 may be notified that the storage mode is started immediately before the transition from the dance mode to the storage mode. FIG. 16 shows an example of notification of the start of the storage mode, and a storage mode start notification 918 is displayed in the upper right part of the display screen. In FIG. 16, “Follow me !!” is displayed. Note that the speaker 40 may output a voice saying “Come with my dance”. In this manner, the storage mode start notification 918 is displayed immediately before the storage mode in the dance mode, so that the player 800 can easily grasp that the storage mode starts.

  As described above, in the present embodiment, the dance mode starts after the storage mode. That is, after the instructor character 956 dances in the memory mode to display the question dance once, the similarity is determined based on the same question dance in the dance mode. Therefore, the player 800 can grasp the question dance once and then perform a dance similar to the question dance in the dance mode. Therefore, it is not a reflex game that requires simple reflexes, and the player can enjoy a dance game.

  In addition, in the memory mode or the dance mode, the operation of the instructor character 956 may not be displayed, and the question dance may not be displayed. By not displaying the question dance, it becomes difficult for the advanced player who is used to the question dance to dance the question dance. Therefore, even an advanced player is motivated to enjoy the game.

  Next, an example of a hardware configuration capable of realizing the present embodiment will be described with reference to FIG. In the apparatus shown in FIG. 17, a CPU 1000, a ROM 1002, a RAM 1004, an information storage medium 1006, a sound generation IC 1008, an image generation IC 1010, and I / O ports 1012, 1014, and 1026 are connected to each other via a system bus 1016 so as to be able to input and output data. ing. A display 1018 is connected to the image generation IC 1010, a speaker 1020 is connected to the sound generation IC 1008, a control device 1022 is connected to the I / O port 1012, and a communication device 1024 is connected to the I / O port 1014. The I / O port 1026 is connected with an operation detection device 1028.

  The information storage medium 1006 mainly stores programs, data for representing display objects, play data, and the like. For example, in a home game device, a CD-ROM, game cassette, DVD, or the like is used as an information storage medium for storing a game program or the like, and a memory card or the like is used as an information storage medium for storing play data. In addition, the arcade game device of this embodiment uses a memory such as a ROM or a hard disk. In this case, the information storage medium 1006 is the ROM 1002. In the present embodiment, the game program 510, the character data 520, the question data 530, the music data 532, the character action data 534, the determination reference data 536, and the action input program 540 are stored in the memory.

  The control device 1022 corresponds to an operation button, a game controller, an operation panel, and the like, and is a device for inputting a result of determination made by the user in accordance with the progress of the game to the device main body. In the embodiment, the operation button 710 corresponds to the control device 1022.

  The motion detection device 1028 detects the player's motion and image, and outputs detection data. The artificial retina camera 720 shown in FIG. 1 corresponds to this. Note that image processing such as edge detection may be performed by a CCD camera and a separate processing device, and two-dimensional motion may be detected for the processed image by optical flow or the like. That is, since the CPU 1000 performs image processing and motion detection separately, the processing capacity of the CPU 1000 does not decrease.

  In accordance with a program stored in the information storage medium 1006, a system program stored in the ROM 1002 (such as device initialization information), a signal input by the control device 1022, the CPU 1000 controls the entire device and performs various data processing. . The RAM 1004 is a storage means used as a work area of the CPU 1000 and stores the given contents of the information storage medium 1006 and the ROM 1002 or the calculation result of the CPU 1000.

  Further, this type of apparatus is provided with a sound generation IC 1008 and an image generation IC 1010 so that game sounds and game images can be suitably output. The sound generation IC 1008 is an integrated circuit that generates game sounds such as sound effects and background music based on information stored in the information storage medium 1006 and the ROM 1002, and the generated game sounds are output by the speaker 1020. The image generation IC 1010 is an integrated circuit that generates pixel information to be output to the display 1018 based on image information sent from the RAM 1004, the ROM 1002, the information storage medium 1006, and the like. Note that the display 1018 needs to have a light emitting function, and for example, a CRT, LCD, plasma display, or the like is suitable.

  The communication device 1024 exchanges various types of information used inside the game device with the outside. The communication device 1024 is connected to other game devices to send and receive given information according to the game program, and to connect a communication line. It is used for sending and receiving information such as game programs.

  In addition, various processes such as a process for detecting a motion, a process for calculating a score, and a process for moving a character are information storage storing a game program 510, a motion input program 540, character data 520, question data 530, and the like. It is realized by a medium 1006, a CPU 1000 that operates according to the program, an image generation IC 1010, a sound generation IC 1008, and the like. The processing performed by the image generation IC 1010, the sound generation IC 1008, and the like may be performed by software using the CPU 1000 or a general-purpose DSP.

  FIGS. 1A and 1B described above show an example in which the present invention is applied to a game machine for business use. In this case, a CPU, an image generation IC, a sound generation IC, and the like are mounted on a system board built in the apparatus. Information relating to the dance game such as the game program 510 and the question data 530 in FIG. 6 is stored in a memory which is an information storage medium on the system board. Hereinafter, information related to the dance game is referred to as stored information.

  FIG. 18A shows an example in which the present invention is applied to a computer system. The player enjoys the dance game by dancing (operating) toward the artificial retina camera 1220 while viewing the image displayed on the display 1200. In this case, the stored information is stored in a CD-ROM or DVD, which is an information storage medium that can be attached to and detached from the main unit.

  FIG. 18B shows an example in which the present invention is applied to a game system including a host device 1300 and terminals 1304-1 to 1304-n connected to the host device 1300 via a communication line 1302. In this case, the stored information is stored in an information storage medium 1306 such as a magnetic disk device, a magnetic tape device, or a memory that can be controlled by the host device 1300, for example. If the terminal 1304-1 to 1304-n have a CPU, an image generation IC, a sound IC, and an artificial retina camera and can generate game images and game sounds (such as BGM) in a stand-alone manner, the host device 1300 , A game image, a game program for generating a game sound, and the like are delivered to the terminals 1304-1 to 1304-n. On the other hand, if it cannot be generated stand-alone, the host device 1300 generates a game image and a game sound, which are transmitted to the terminals 1304-1 to 1304-n and output at the terminal.

  An example of a game system will be described. FIG. 19 is an example of a game screen displayed on the display of each terminal. That is, the operation of the player who plays the dance game on each terminal is displayed on one game screen at the bottom of the game screen. In FIG. 19, the action of the first player is displayed by the player character 982 on the window 970, the action of the second player is displayed by the player character 984 on the window 972, and the action of the third player is displayed on the window 974. The action is displayed by the player character 986. Also, the cumulative score of the first player is displayed with a score 976, the cumulative score of the second player is displayed with a score 978, and the cumulative score of the third player is displayed with a score 980. ing. The operation of a player who plays a dance game on each terminal is displayed. That is, the operation of a player who plays a dance game on another terminal is displayed on one screen.

  According to such a game system, each player remembers the question dance that the instructor character 956 dances in the memory mode, and the similarity between the question dance and the dance that each player dances in the dance mode is compared and determined. Based on the comparison result of the similarity, the scores 976, 978, and 980 change. Each player can enjoy the dance game while comparing with the score of another player. Further, since all the operations of the player who is playing the game are displayed on one screen, the dance of another player can be confirmed during the game play. Furthermore, the comparison between the dances of other players and their own dance can be directly visually confirmed. As described above, in this game system, a large number of players can compete for dance and play a game.

  As described above, in the present embodiment, the motion detection unit 20 directly detects the motion of the player 800, and a configuration in which the motion of the player is detected by a flag held in a hand like a conventional flag-lifting video game device. In other words, since the movement of the whole body of the player is directly detected, the player can enjoy the game by moving the whole body. Further, since the player's operation (dance) is displayed during the game play, the player can directly play his / her own dance and play the game. In addition, since music is played during game play, the player can perform rhythmical movement (dance) according to the music.

The present invention is not limited to the above-described embodiment, and various improvements and design changes may be made without departing from the spirit of the present invention.
For example, the operation of the player 800 is displayed in a window at the lower right of the display screen of the display 730. For example, another sub monitor is provided on the back panel 780, and the operation of the player 800 is displayed on the sub monitor. good. In this way, the surrounding people can also appreciate the player's operation from this sub-monitor. Further, the operation of the instructor character 956 may be displayed on the sub monitor.

  Further, illumination light may be provided on the side portion of the dance stage 770 so as to be irradiated from the side of the player 800. Furthermore, it is desirable that the light emitted from the illumination light is a linear light so that the light is not applied to the back panel 780. By doing so, the shadow of the player 800 is not projected on the back panel 780, and the artificial retina camera 720 does not detect the movement of the shadow.

  Further, the artificial retinal camera 720 is not necessarily one, and a plurality of artificial retinal cameras may be provided. For example, an artificial retinal camera is provided in two different directions to detect the three-dimensional movement of the player. That is, it may be possible to detect a three-dimensional motion including the depth by using the difference in the detection angle of the artificial retinal camera. By detecting the three-dimensional movement of the player, a more realistic dance game can be realized.

  In the above embodiment, the player character 960 is operated based on the input data obtained by the artificial retinal camera 720. For example, the player character 960 is provided near the stepping button provided on the dance stage 770 or the dance position of the player 800. The player character 960 may be operated by operating the touch panel. For example, the player character 960 may turn his arm or play an instrument such as a tambourine by pressing a touch panel.

  Moreover, although the case where the game was mainly played alone was demonstrated, you may make it a several person play simultaneously. When a game is played by a plurality of people, a plurality of artificial retinal cameras may be provided, and each artificial retinal camera may detect each person's movement. Moreover, you may make it detect operation | movement of several persons with one artificial retinal camera. When dancing with multiple people, many variations of dance can be considered, and the fun of the game can be increased.

  In the above-described embodiment, the dance game has been mainly described. However, the operation to be asked may be an operation other than dance. For example, an operation of playing an instrument such as a drum, a pitching operation, a batting operation, an operation of imitating an animal, an operation of imitating a celebrity's kite may be used.

It is drawing which shows an example of the business use dance game apparatus of this embodiment. It is a flowchart which shows the flow of operation | movement of a dance game apparatus. It is drawing which shows an example of the sound setting screen displayed on a dance game device. It is drawing which shows an example of the character setting screen displayed on a dance game device. It is drawing which shows an example of the level setting screen displayed on a dance game device. It is drawing which shows an example of the screen during game play displayed on a dance game device. It is an example of the functional block diagram in the dance game apparatus of this Embodiment. It is drawing which shows an example of the detection result regarding the operation | movement of a player. It is drawing which shows the data of the detection result regarding operation | movement of a player. It is drawing which shows an example of criteria data. It is drawing which shows an example of character action data. It is a flowchart which shows the process of the dance game apparatus of this Embodiment. It is drawing which shows an example of the memory | storage mode displayed on the dance game device of this Embodiment. It is drawing which shows an example of the dance mode displayed on the dance game device of this Embodiment. It is drawing which shows an example of the memory | storage mode displayed on the dance game device of this Embodiment. It is drawing which shows an example of the dance mode displayed on the dance game device of this Embodiment. It is drawing which shows an example of the structure of the hardware for implement | achieving the dance game apparatus of this Embodiment. It is drawing which shows the various apparatuses with which this invention is applied. It is drawing which shows an example of the screen displayed on the game system to which this invention is applied.

Explanation of symbols

DESCRIPTION OF SYMBOLS 10 Operation part 20 Motion detection part 30 Display part 100 Processing part 110 Game calculating part 112 Character setting part 114 Question setting part 114 Similarity determination part 118 Music setting part 120 Tempo adjustment part 122 Game level setting part 130 Image generation part 132 Game Image generation unit 134 Player image generation unit 140 Music generation unit 500 Information storage medium 510 Game program 520 Character data 530 Questions data 532 Music data 534 Character action data 536 Judgment reference data 540 Action input program 740 Visible light cut filter 780 Back panel

Claims (7)

  1. Music output control means for controlling output of given music;
    Motion detection means for outputting detection values detected by the movement direction, magnitude and speed detection elements of the player as input data ;
    Data for determining the question motion in which a value of an element corresponding to the detection element for determining the similarity between a given question motion and the player's motion is determined, and a character indicating the motion of the question motion Storage means for storing control data of the question operation for controlling;
    Questioning action display means for displaying the questioning action by controlling a character based on the control data ;
    Input timing display control for controlling display of a predetermined back display body and a predetermined indicator displayed so as to move on the back display body, and notifying an input timing at which the player inputs an operation for the questioning operation Means,
    The degree of similarity for determining the degree of similarity of the player's action with respect to the questioning action by comparing the input data output from the action detecting means and the data for determination between corresponding elements and determining the degree of similarity A determination means;
    Score processing means for performing score processing based on a determination result by the similarity determination means;
    A game device comprising:
  2.   The storage means stores the value of the element corresponding to the detection element at each time point of the unit time interval in time series as the determination data.
      The similarity determination means compares the input data detected by the motion detection means at the time of the input timing with data corresponding to the time of the input timing of the determination data, and determines the similarity. judge,
      The game device according to claim 1.
  3.   The game apparatus according to claim 1, wherein the similarity determination unit determines the similarity at a predetermined time interval.
  4.   The game apparatus according to claim 3, wherein the similarity determination unit includes a determination timing variable unit that variably adjusts the certain time interval.
  5.   Indicator display means for displaying an indicator that varies according to the result of the score processing by the score processing means;
      Tempo control means for controlling the display of the tempo of the music output controlled by the music output control means according to the value indicated by the indicator and the questioning action display by the output action display means;
      The game device according to any one of claims 1 to 4, further comprising:
  6.   The motion detection means comprises detection means for each player that detects the motion of each player,
      Player action display means for performing control for arranging and displaying a character associated with each player in advance in the left-right direction in the display screen for performing an action corresponding to the action of each player detected by the action detecting means. In addition,
      The similarity determination means determines the similarity of the action of each player with respect to the questioning action,
      The score processing means performs score processing for each player based on the determination result by the similarity determination means.
      The game device according to any one of claims 1 to 5.
  7. An information storage medium storing a computer- executable program comprising a motion detection means for outputting, as input data, a detection value detected by a motion direction, magnitude, and speed detection element .
    Data for determining the questioning action in which a value of an element corresponding to the detection element for determining the degree of similarity between a given questioning action and the action of the player is determined;
    Data for controlling the question motion for controlling a character indicating the motion of the question motion;
    And remember
    The computer,
    Music output control means for controlling the output of given music;
    Questioning action display means for displaying the questioning action by controlling a character based on the control data ,
    Input timing display control for controlling display of a predetermined back display body and a predetermined indicator displayed so as to move on the back display body, and notifying an input timing at which the player inputs an operation for the questioning operation means,
    The output input data and said determination data from said operation detecting means, corresponding by compared with between elements to determine the similarity, the similarity determining the similarity of operation of the player for said question operation Determination means,
    Score processing means for performing score processing based on the determination result by the similarity determination means;
    A computer-readable information storage medium storing a program for functioning as a computer.
JP2007264218A 2007-10-10 2007-10-10 Game device and information storage medium Expired - Lifetime JP4137168B2 (en)

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EP2206540A1 (en) 2007-06-14 2010-07-14 Harmonix Music Systems, Inc. System and method for simulating a rock band experience
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
JP2009277195A (en) * 2008-04-18 2009-11-26 Panasonic Electric Works Co Ltd Information display system
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US10357714B2 (en) 2009-10-27 2019-07-23 Harmonix Music Systems, Inc. Gesture-based user interface for navigating a menu
JP5177453B2 (en) * 2010-02-03 2013-04-03 株式会社コナミデジタルエンタテインメント Game device, game processing method, and program
US8550908B2 (en) 2010-03-16 2013-10-08 Harmonix Music Systems, Inc. Simulating musical instruments
CA2802348A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Dance game and tutorial
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
JP5256269B2 (en) * 2010-10-28 2013-08-07 株式会社コナミデジタルエンタテインメント Data generation apparatus, data generation apparatus control method, and program
JP5241807B2 (en) * 2010-12-02 2013-07-17 株式会社コナミデジタルエンタテインメント Game device, game device control method, and program

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