JP3520263B2 - Game system and game reward distribution program - Google Patents

Game system and game reward distribution program

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Publication number
JP3520263B2
JP3520263B2 JP2001044285A JP2001044285A JP3520263B2 JP 3520263 B2 JP3520263 B2 JP 3520263B2 JP 2001044285 A JP2001044285 A JP 2001044285A JP 2001044285 A JP2001044285 A JP 2001044285A JP 3520263 B2 JP3520263 B2 JP 3520263B2
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Prior art keywords
reward
character
share
data
information
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JP2002239237A (en
Inventor
克典 山田
陽 梅垣
正 齊藤
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株式会社ナムコ
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Description

Description: BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game system in which a plurality of players can form a party and play in a common game space, and a reward distribution program in the game. [0002] In a network game in which a plurality of players can play simultaneously in the same game space, acquaintances can participate in the game at the same time to play games while helping each other. Some teams play games against other parties. In this type of network game, rewards (for example, fictitious prizes, scoring, etc.) are given when an enemy is defeated or when a predetermined purpose (for example, defeating an enemy boss or destroying an enemy base) is achieved. Although it can be obtained, this reward is given only to the player who defeated the enemy or to the party. In addition, there are games in which a plurality of players cooperate to achieve a predetermined purpose even in a conventional arcade game machine.
A typical example of this type of game is a shooting game. In a shooting game, when a common enemy displayed on the screen is shot down, a reward is given to a player who knocks down the enemy. It was. [0004] As in a shooting game, it is possible to distribute the reward for defeating a boss among players according to the number of hits to an enemy boss. One player is dedicated to defeating the boss,
If the player is devoted to supporting the first player and defeats an enemy other than the boss, the reward for defeating the boss is usually higher than the reward for defeating an enemy other than the boss. Because it is expensive, the role can cause unfairness. In particular, in a game in which a player who has received damage is recovered by using an item or magic and battles the enemy, the player with high attack power is dedicated to attack, and the other players recover damage from the player with high attack power. In many cases, you can attack yourself or recover your damage, and if you distribute rewards based on the damage you give to the enemy, it will be quite unfair. On the other hand, in the case of simply distributing evenly, the player of the attacker who is easily damaged is not worth the money, and the unfairness has not been resolved. The present invention has been made in view of the above problems, and its object is to distribute rewards fairly when a game is played by a plurality of players.
It is an object of the present invention to provide a game system and a reward distribution program in a game that can further enhance the sense of fellowship to achieve a common purpose while helping each other. In order to solve the above problems, claims 1 and 4 are provided.
The invention described in the above is a game system in which a plurality of players can play a game by operating each character in a common game space, the character information in the common game space, the action of the character, and a predetermined action Storage means for storing reward-related information for associating reward-sharing data, reward-related information for associating reward acquisition conditions with predetermined reward data, and the party of the character
Affiliation party that creates and stores affiliation information about genera
Reward share for extracting the corresponding reward share data from the reward share related information based on the setting means and the action of the character, and calculating the reward share for each character based on the extracted reward share data Based on the calculation means and the achieved reward acquisition condition, the corresponding reward data is extracted from the reward related information, and the extracted reward data is used to achieve the reward acquisition condition.
Characters and characters belonging to this character
Based on the reward share of the Kuta
Reward distribution processing means for updating the earned reward data of these characters is provided. With the above configuration, when a plurality of players operate a character to achieve the same purpose in a common game space and a reward is obtained when the purpose is achieved, the character's action (player operation) Based on the above, the reward to be obtained is distributed, so the reward that each character gets will reflect the experience and skill of the player,
Along with being able to raise the friendship of all players,
A game in which actions based on team play can be actively performed can be provided. In addition, it is possible to enhance the friendship among the players who made the party, and to prepare an environment in which actions based on team play can be actively performed. The invention according to claims 2 and 5 is a game system in which a plurality of players can play a game by operating each character in a common game space, the character information in the common game space, Storage means for storing reward-related information that associates the behavior of the character with predetermined reward-sharing data, reward-related information that associates the achieved reward acquisition condition with predetermined reward data, and the character Is the place where other characters recover
The damage that the recovered character gave to the enemy character
The reward value calculation means for calculating the reward share of each character based on the extracted reward share data, and the reward related based on the achieved reward acquisition condition Remuneration processing means for extracting the corresponding remuneration data from the information and performing the distribution processing on the extracted remuneration data based on the reward share of the character output by the reward share calculation means. Features. The invention described in claims 3 and 6 is a game system in which a plurality of players can play a game by operating each character in a common game space, the character information in the common game space, Storage means for storing reward-related information that associates the behavior of the character with predetermined reward-sharing data, reward-related information that associates the achieved reward acquisition condition with predetermined reward data, and the character If the action is a character summon,
Damage done to the enemy character by the summoned character
A reward share calculating means for extracting a value as reward share data , calculating a reward share for each character based on the extracted reward share data, and the reward related information based on the achieved reward acquisition condition And reward distribution processing means for performing distribution processing based on the reward share of the character output from the reward share calculation means. And DESCRIPTION OF THE PREFERRED EMBODIMENTS Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 shows a block diagram of a configuration example of a game system to which the present invention is applied.
Host device 10 and a plurality of player operation terminals 100-
1, 100-2,..., 100-n (hereinafter referred to as “100”) are connected to the network 1 so that a plurality of players can use the terminal 100 to connect a plurality of players in a common game space. A multiplayer game can be played simultaneously. As shown in FIG.
It is comprised by PU11, ROM12, RAM13, the data transmitter / receiver 14, and the memory | storage device 15, CPU11 is R
Various processes (control of the entire host device 10, game progress processing, etc.) are performed by programs stored in the OM 12, the RAM 13, and the storage device 15. The RAM 13 stores programs and data necessary for the CPU 11 to perform various processes.
1. The storage device 15 and the data transmission / reception device 14 are appropriately received and stored. The data transmitter / receiver 14
Processing for transmitting / receiving data to / from the network 1 is performed. The storage device 15 includes an optical disk device, a magneto-optical disk device, a hard disk device, an IC card device,
It consists of a magnetic card device, a non-volatile memory device, etc., and stores data managed by the host device 10 and data related to a common game space. The terminal 100 includes a CPU 101, an RO
M102, RAM103, data transmission / reception device 104, storage device 105, image generation unit 106, sound generation unit 107, input device 108, image display device 109, audio output device 11
0, the CPU 101 is a ROM 102, a RAM
103, various processes (terminal 10) according to programs stored in the storage device 105 and data from the input device 108.
0 control, game calculation processing, and the like). The RAM 103 stores programs and data necessary for the CPU 101 to perform various processes.
101, the storage device 105, and the data transmission / reception device 104 are appropriately received and stored. The data transmission / reception device 104 performs processing for transmitting / receiving data to / from the network 1. The storage device 105 comprises an optical disk device, a magneto-optical disk device, a hard disk device, an IC card device, a magnetic card device, a non-volatile memory device, etc., and stores programs and data necessary for executing a game on the terminal 100. It is remembered. The image generation unit 106 performs processing for generating various images based on data stored in the ROM 101 or the storage device 105 in accordance with an instruction from the CPU 101. For example, the image generation unit 106 It consists of a graphic board including this. It is also possible to realize image generation with graphic software. The sound generation unit 107 performs processing for generating various sounds based on data stored in the ROM 101 or the storage device 105 in accordance with instructions from the CPU 101. For example, the sound generation unit 107 It consists of a sound board that includes this. The input device 108 is, for example, a keyboard,
A voice input device including a joystick, a mouse, a voice recognition circuit, and the like are used to input data necessary for the game such as game settings and character operations. The image display device 109 is, for example, a CRT, LC
D, HMD (head mounted display), etc. are provided, and an image is displayed when an image signal is transmitted.
The audio output device 110 includes a speaker, and outputs a sound when a sound signal is transmitted. In the game system of this embodiment,
As shown in the functional block shown in FIG.
Functions as reception means 21, game progress management means 22, party affiliation setting means 23, reward share calculation means 24, reward distribution processing means 25, and the CPU 101 on the terminal 100 side includes ROM 102, R
It functions as the game calculation means 121 by the program stored in the AM 103 and the storage device 105. The accepting means 21 accepts players participating in the game in the same game space as needed. If the received player information is not registered, the player information (terminal / game software information, player name, player code, password) The charging method, etc.) and the character information (character code, character name, character ability value, possessed item information, acquired reward data, etc.) operated by the player are stored in the RAM 13 / storage device 15 in association with each other. If the received player information is already registered, data necessary for the progress of the game is extracted from the registered player information, and the extracted player information and character information operated by the player are associated with each other as appropriate.
The data is stored in the storage device 15. The game progress management means 22 transmits / receives data to / from the terminal 100 via the data transmitter / receiver 14 and the network 1 to acquire / destroy character behavior (attack, defense, spell, damage, item) in the game space.・ Use, character position / orientation management, etc., various event and enemy character occurrence management, item position management, movement area and stage transition restrictions, reward management, etc. Manage. Based on the party formation request received from the terminal, the party affiliation setting means 23 transmits data for recruiting players to participate in the party to other terminals, and in response to this, the party participation request When there is a reply, the RAM 13 stores information associating the character information of the player who requested the party participation and the character information of the player who requested the party formation as the same party.
Store in the storage device 15. Note that all players playing a game in a common game space may be set as the same party. In this case, the party affiliation setting means 2
3 can be omitted. Based on the shared information received from the terminal 100, the reward share calculation means 24 evaluates the behavior of the character belonging to the party (ie, the player's operation).
When the reward acquisition condition is achieved, the reward distribution processing means 25 distributes the reward between the achieved character and the character belonging to the same party based on the reward share data output by the reward share calculating means 24. The character information (acquisition reward data) stored in the RAM 13 and the storage device 15 is updated. The game calculation means 121 is input from the input device 108.
Based on the operation information from the host or shared information sent from the host device 10, initial setting of the game (character selection, network connection setting, etc.), game progress processing,
Processing to determine the viewpoint position and line-of-sight direction, processing to determine the position and direction of the object (character, item, background, etc.), processing to reproduce the motion of the object, arithmetic processing to move the character in the game space, party formation processing (party Processing such as formation request, party participation request, etc., various event generation processing, processing for calculating battles with enemy characters, processing for multiple players to play in a common game space (such as receiving and sending shared information), etc. Various game calculation processes are performed. Based on the calculation by the game calculation means 121, the image generation unit 10
6 and the sound generator 107 appropriately generate image data and sound data, and output them to the image display device 109 and the sound output device 110. In the host device 10, the reward share calculating means 24 and the reward distribution processing means 25 are connected to the terminal device 100.
It is also possible to function with the PU 101. in this case,
A program for causing the CPU 101 to function as a reward share calculation means and a reward distribution processing means is stored in the RAM of the terminal 100.
103. Stored in the storage device 105 in advance, and the terminal 1
At 00, the reward share data is extracted based on the player's operation, the reward share data of the character operated at each terminal is accumulated, and is transmitted to the host device 10 as shared information when the reward acquisition condition is achieved. At the same time, the reward share data of other players (characters) is received, the reward is distributed at each terminal based on these reward share data, and the reward data of each character is updated. Further, as shown in FIGS. 2 and 3, by connecting other terminals 200-2,..., 200-n to the terminal 200-1 having the function of the host device 10 described above, It is also possible to realize the game system of the invention. The configuration of the game system is not limited to the configuration described above, and various configurations can be adopted by distributing the functions of the host device 10 to the terminals 100. In this case, an appropriate program may be stored in the terminal 100 in advance. Hereinafter, an embodiment up to the reward distribution process will be described in detail with reference to FIG. When the reception process of the terminal 100-1 connected to the host device 10 via the network is completed and the character A is placed in the game space, the position information of the character A in the game space is stored and the game is started. When a party formation request operation is performed at the terminal 100-1 during the game, the data is transmitted to the host device 10, and the host device 10 that has received the data receives the character information existing in the same game space. The party formation request information is transmitted to the other terminals 100-2 to 100-n extracted based on the information. The terminal 100- receiving this
On the 2 to 100-n image display devices, party organization recruitment guidance (including character information of the request source) is displayed. In response to the recruitment of the party, the terminal 100-
2, when the party participation request operation is performed, data is transmitted to the host device 10, and the host device 10 that has received the request transmits the terminal 10 by the party affiliation setting unit 23.
The affiliation information that associates the character information operated at 0-2 and the character information operated at the terminal 100-1 as the same party is created. As this affiliation information, a record for each party may be created, or a character affiliation item may be included in the character information, and this item may be updated. Whether or not a party has been formed (whether there is a party record or party affiliation data) is monitored (step S1), and if a party has been formed, for each character belonging to the party, the behavior of the character is determined. Calculation processing of reward share is started (step S
2). Specifically, since the operation information of the terminals 100-1 and 100-2 is transmitted to the host device 10, a reward share for the action of the character is determined in advance for each character based on this operation information. The corresponding reward share data is extracted from the reward share table, and the extracted reward share data is stored. Then, it is monitored whether or not the reward acquisition condition has been achieved due to any action of the character belonging to the party (step S3). And characters belonging to the same party (step S4),
Compensation share calculation processing for these characters is terminated, and reward share data for each character is determined (step S5). Further, based on the extracted reward share data,
Reward share ratio of each character (Reward share of each character /
The sum of the reward share of the characters belonging to the same party is calculated (step S6). Reward data corresponding to the achieved reward acquisition condition is extracted from a reward table in which reward data for the reward acquisition condition is previously determined (step S7), and the reward data calculated in step S5 is extracted. Based on the split ratio, the reward share of each character is calculated (step S8), and the calculated reward share is added to the reward data stored as character information for each character and updated. The process is performed (step S9), and the reward share data of each character for which the reward distribution process has been performed is reset (step S10). Then, until the game ends or the party is not established (belongs to one character), step S
Return to 2 and repeat the process. As described above, when all of the characters existing in the common game space are handled as the same party, the processes after step 2 may be repeated. Next, an example of setting reward share data for an action will be described with reference to the drawings. FIG. 5 is an example of a table in which a reward share for an action is digitized and set, and a reward share ratio can be calculated each time reward share data is extracted from an action. When this table is referenced, for example, until the reward acquisition condition is achieved, character A performs “attack” 10 times, “recover other character” 3 times,
“Defense Magic” twice, Character B “attack” 20
Times, “Recover other character” twice, the reward share data of character A is 5 * 10 + 8 * 3 + 10 *
2 = 94, Character B reward share data is 5 * 20 +
8 * 2 = 116, and the reward share ratio of character A is 9
4/210, the reward share ratio of Character B is 116/21
0. FIG. 6 is an example of a table in which the reward share for the action is set so as to refer to the damage value given to the enemy character, and the value of damage given to the enemy character is used as shared information. This is an example. Here, the reward share data “Damage value due to recovery character” corresponding to the action of “Recover other character” is the damage value when the ally character after recovery damaged the enemy character. It is set to be the share data, and the reward share calculation means 24 uses the shared information related to the recovered character to determine the damage value initially given to the enemy character by the recovered friendly character,
A process of adding to the reward share data of both the recovered character and the recovered character is performed. In addition, the reward share data “damage value by the summoning character” corresponding to the action of “summoning the fellow character” is that the summoned character (acting by the game progress management means 22 or the game calculation means 121) is the enemy character. When the damage is given, the damage value is set to be accumulated as the reward share data of the character that summons the fellow character. As soon as the reward acquisition conditions are met, the reward share data accumulated by the fellow character is added to the sum of the rewards for the summoned character. Processing to calculate the ratio is performed. Next, an example of setting reward acquisition conditions will be described.
In this embodiment, the progress of the game is divided for each stage,
The enemy character's boss is placed at the end of the stage, and if it is defeated, the stage is cleared, and this stage clear is a condition for earning the reward. However, the enemy character is defeated and the item is carried to a predetermined position in the game space. about,
Examples include setting the reward acquisition condition to reach the destination in the game space and combining the conditions as appropriate, and to achieve these conditions for all characters belonging to the same party. In the game system of the present invention described in detail above, the reward (game reward) is a game result such as a fictitious currency on the game, a currency on the network, points converted into game coins, tokens or prizes. What is necessary is just to be obtained. In addition, the host device 10
The shared information transmitted and received between the terminal 100 and the terminal 100 is pre-defined common data such as a code relating to a character or item, a code relating to a character's action, world coordinates, local coordinates, and the like.

BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a diagram showing an example of a game system configuration according to the present embodiment. FIG. 2 is a diagram showing another example of the game system configuration of the present embodiment. FIG. 3 is a diagram showing another example of the game system configuration of the present embodiment. FIG. 4 is a flowchart illustrating a processing example of the present embodiment. FIG. 5 is a diagram showing an example of a reward share table that defines reward shares for character actions according to the present embodiment. FIG. 6 is a diagram showing an example of a reward share table that defines reward shares for character actions according to the present embodiment. [Explanation of Symbols] 10 Host device 11 CPU 12 ROM 13 RAM 14 Data transmission / reception device 15 Storage device 22 Game progress management means 23 Party affiliation setting means 24 Reward share calculation means 25 Reward distribution processing means 100 Terminal 101 CPU 102 ROM 103 RAM 104 data transmission / reception device 105 storage device 121 game calculation means

──────────────────────────────────────────────────── ─── Continued from the front page (56) References JP 9-164272 (JP, A) JP 11-76621 (JP, A) JP 2000-229178 (JP, A) Jikkyou Powerful Pro Baseball '99 Opening Edition Perfect Guide, Konami Co., Ltd., August 21, 1999, first edition, 182 (58) Fields surveyed (Int.Cl. 7 , DB name) A63F 9/24 A63F 13/00-13/12

Claims (1)

  1. (57) Claims 1. A game system in which a plurality of players can play a game by operating each character in a common game space, and the character information in the common game space is a table for associating the predetermined behavior and predetermined reward share data of the character compensation share relevant information and, <br/> reward-related information is a table associating the predetermined reward winning conditions and predetermined reward data And storing the plurality of character information as the same party.
    The party setting means for creating and storing the affiliation information for creating the character, and when the character performs a predetermined action,
    Reward share data is extracted from the reward share related information
    And store the extracted reward share data for each character
    Whether the affiliation information created by the affiliation party setting means when the reward acquisition calculation means and the reward acquisition conditions are achieved
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    And a reward distribution processing means for performing the game system. 2. A game system in which a plurality of players can play a game by operating each character in a common game space, the character information in the common game space, a predetermined action of the character and a predetermined remuneration share related information is a table for associating the reward share data, storage means for storing the <br/> reward-related information and a table for associating the predetermined reward winning conditions and predetermined reward data, wherein Associating multiple character information as the same party
    And affiliation party setting means for creating and storing affiliation information for kicking the case behavior of the character of another character recovery,
    The damage value that the recovered character gave to the enemy character is extracted as reward share data, and the extracted reward share data
    Remuneration share calculation means for accumulating data for each character, and the affiliation information created by the affiliation party setting means when the reward acquisition condition is achieved .
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    And a reward distribution processing means for performing the game system. 3. A game system in which a plurality of players can play a game by operating each character in a common game space, the character information in the common game space, a predetermined action of the character and a predetermined remuneration share related information is a table for associating the reward share data, storage means for storing the <br/> reward-related information and a table for associating the predetermined reward winning conditions and predetermined reward data, wherein Associating multiple character information as the same party
    Kicking and affiliation party setting means for creating and storing affiliation information for, when action of the character is summoned character, to extract the damage value summoned character is given to the enemy character as a reward share data, extracting Compensation share data
    And reward share calculating means for storing for each character Kuta, if compensation acquisition condition has been achieved, or affiliation information created by the Member party setting means
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    And a reward distribution processing means for performing the game system. 4. A computer for distributing a game reward to each character operated in a common game space by a plurality of players, character information in the common game space, a predetermined action of the character, and a predetermined remuneration share related information is a table for associating the reward share data, storage means for storing the <br/> reward-related information and a table for associating the predetermined reward winning conditions and predetermined reward data, said plurality Character information of the same party
    The party setting means for creating and storing the affiliation information for creating the character, and when the character performs a predetermined action,
    Reward share data is extracted from the reward share related information
    And store the extracted reward share data for each character
    Whether the affiliation information created by the affiliation party setting means when the reward acquisition calculation means and the reward acquisition conditions are achieved
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    Program to function as a reward distribution processing means
    Lamb . 5. A computer for distributing a game reward to each character operated in a common game space by a plurality of players, character information in the common game space, a predetermined action of the character, and a predetermined remuneration share related information is a table for associating the reward share data, storage means for storing the <br/> reward-related information and a table for associating the predetermined reward winning conditions and predetermined reward data, said plurality Character information of the same party
    And affiliation party setting means for creating and storing affiliation information for kicking the case behavior of the character of another character recovery,
    The damage value that the recovered character gave to the enemy character is extracted as reward share data, and the extracted reward share data
    Remuneration share calculation means for accumulating data for each character, and the affiliation information created by the affiliation party setting means when the reward acquisition condition is achieved .
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    Program to function as a reward distribution processing means
    Lamb . 6. A computer for distributing a game reward to each character operated in a common game space by a plurality of players, character information in the common game space, a predetermined action of the character, and a predetermined remuneration share related information is a table for associating the reward share data, storage means for storing the <br/> reward-related information and a table for associating the predetermined reward winning conditions and predetermined reward data, said plurality Character information of the same party
    Kicking and affiliation party setting means for creating and storing affiliation information for, when action of the character is summoned character, to extract the damage value summoned character is given to the enemy character as a reward share data, extracting Compensation share data
    A reward share calculation means for storing each character, and whether the affiliation information created by the affiliation party setting means when the reward acquisition condition is achieved .
    The character that achieved the reward acquisition condition and this key
    Extract characters belonging to the same party as the character,
    Reward of each character for all extracted characters
    Reward share data in which the share ratio is accumulated by the reward share calculation means
    Reward data corresponding to the achieved reward acquisition conditions
    It is extracted from remuneration-related information, and each character is calculated from the remuneration data and the calculated remuneration share ratio.
    Calculate the reward share of the Lacta reward data for each character
    The process of adding and updating the reward data stored in
    Program to function as a reward distribution processing means
    Lamb .
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