JP3165790B2 - Amusement vehicle equipment - Google Patents

Amusement vehicle equipment

Info

Publication number
JP3165790B2
JP3165790B2 JP05408897A JP5408897A JP3165790B2 JP 3165790 B2 JP3165790 B2 JP 3165790B2 JP 05408897 A JP05408897 A JP 05408897A JP 5408897 A JP5408897 A JP 5408897A JP 3165790 B2 JP3165790 B2 JP 3165790B2
Authority
JP
Japan
Prior art keywords
animal
head
torso
player
reins
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP05408897A
Other languages
Japanese (ja)
Other versions
JPH10235020A (en
Inventor
利也 小原
澄人 織田
崇志 大脇
秀明 山本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP05408897A priority Critical patent/JP3165790B2/en
Priority to US09/026,160 priority patent/US6059666A/en
Publication of JPH10235020A publication Critical patent/JPH10235020A/en
Priority to US09/474,089 priority patent/US6210286B1/en
Application granted granted Critical
Publication of JP3165790B2 publication Critical patent/JP3165790B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、遊戯用乗物を操作
してゲームを楽しむ遊戯用乗物装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game vehicle device for operating a game vehicle and enjoying a game.

【0002】[0002]

【発明の背景】車、オートバイ又は自転車など様々な乗
物を模した装置を操作して、ディスプレイに表示される
仮想空間で、乗物を操縦するゲームが知られている。こ
のようなゲーム装置は、仮想空間における乗物も機械的
なものであったため、模造することが比較的簡単であっ
た。
2. Description of the Related Art There is known a game in which a vehicle, a motorcycle, a bicycle, or the like is operated to operate a vehicle in a virtual space displayed on a display by operating devices simulating various vehicles. Such a game device was relatively easy to imitate because the vehicle in the virtual space was also mechanical.

【0003】しかしながら、例えば乗馬のように動物に
乗るゲームを行うには、動物を模した装置が必要である
が、実際の動物を操るのに近い感覚をプレーヤに与える
ことは難しかった。
[0003] However, for example, in order to play a game of riding an animal such as horse riding, a device imitating an animal is required, but it has been difficult to give a player a feeling close to operating an actual animal.

【0004】本発明は、この従来技術の問題を解決する
ためになされたもので、その目的は、実際の動物に乗っ
て操っているのに近い感覚を与えられる遊戯用乗物装置
を提供することにある。
SUMMARY OF THE INVENTION The present invention has been made to solve the problems of the prior art, and an object of the present invention is to provide an amusement vehicle apparatus which can give a feeling similar to operating a real animal. It is in.

【0005】[0005]

【課題を解決するための手段】上記目的を達成するため
に、請求項1記載の発明は、頭部及び胴部を有する動物
を模した形状をなし、プレーヤが前記胴部にまたがり、
前記頭部に設けられた手綱部を手でつかみ、該胴部に設
けられた一対の足掛部に足を載せて、仮想空間における
動物を操るように操作する模擬動物装置と、前記仮想空
間を表示する表示手段と、を有し、前記胴部は前後に揺
動し、前記胴部の前後の揺動が検出されて、この検出さ
れた情報に従って、前記仮想空間で前記動物が操られる
ことを特徴とする。
In order to achieve the above object, the invention according to claim 1 has a shape imitating an animal having a head and a torso, and a player straddles the torso,
A simulated animal device for grasping the reins provided on the head by hand, placing a foot on a pair of footrests provided on the body, and operating to manipulate an animal in a virtual space, and the virtual space Display means for displaying, the torso swings back and forth, the swinging back and forth of the torso is detected, and the animal is manipulated in the virtual space according to the detected information. It is characterized by the following.

【0006】本発明によれば、模擬動物装置の胴部が動
くことで、プレーヤは、実際の動物を操っているような
感覚を得ることができる。
According to the present invention, by moving the trunk of the simulated animal device, the player can obtain a feeling as if he / she is manipulating an actual animal.

【0007】請求項2記載の発明は、頭部及び胴部を有
する動物を模した形状をなし、プレーヤが前記胴部にま
たがり、前記頭部に設けられた手綱部を手でつかみ、該
胴部に設けられた一対の足掛部に足を載せて、仮想空間
における動物を操るように操作する模擬動物装置と、前
記仮想空間を表示する表示手段と、を有し、前記頭部は
上下に傾動するとともに左右に回動し、前記胴部は前後
に揺動し、前記足掛部は前後に揺動し、前記頭部の左右
の回転及び前記胴部の前後の揺動が検出されて、この検
出された情報に従って、前記仮想空間で前記動物が操ら
れることを特徴とする。
According to a second aspect of the present invention, the player has a shape imitating an animal having a head and a torso, and a player straddles the torso and grasps the reins provided on the head by hand. A simulated animal device that puts feet on a pair of footrests provided in the unit and operates to manipulate animals in the virtual space, and display means for displaying the virtual space, and the head is vertically The body part swings back and forth, the footrest swings back and forth, and the left and right rotation of the head and the back and forth swing of the torso are detected. The animal is manipulated in the virtual space according to the detected information.

【0008】本発明によれば、模擬動物装置の頭部、胴
部及び足掛部が動くことで、プレーヤは、実際の動物を
操っているような感覚を得ることができる。
According to the present invention, the head, the torso, and the footrests of the simulated animal device move, so that the player can feel as if he / she is manipulating an actual animal.

【0009】特に、請求項3記載の発明のように、前記
頭部の左右の回転及び前記胴部の前後の揺動のみが検出
され、前記頭部の左右の回転によって前記動物の走行方
向が決定され、前記胴部の前後の揺動によって前記動物
の走行速度が決定されることが好ましい。
[0009] In particular, as in the third aspect of the present invention, only the left and right rotation of the head and the back and forth swing of the torso are detected, and the running direction of the animal is determined by the left and right rotation of the head. Preferably, the running speed of the animal is determined by the swing of the torso back and forth.

【0010】こうすることで、頭部を前後に傾動させた
り、足掛部を前後に揺動させるだけでは、仮想空間での
動物を操ることにならず、特に胴部を前後に揺動させる
ことが必要となり、そのときのプレーヤの動きは、実際
の動物を操っているときに近いものとなる。
In this way, simply tilting the head back and forth or swinging the footrest back and forth does not mean manipulating the animal in the virtual space, and in particular swings the torso back and forth. Is required, and the movement of the player at that time is close to that when manipulating the actual animal.

【0011】請求項4記載の発明は、請求項2又は請求
項3記載の遊戯用乗物装置において、前記手綱部を上下
させることで、前記胴部が後前に揺動し、前記足掛部は
前記プレーヤの体勢に応じて前後に揺動することを特徴
とする。
According to a fourth aspect of the present invention, in the game vehicle apparatus according to the second or third aspect, by moving the reins up and down, the trunk swings forward and backward, and Swings back and forth according to the posture of the player.

【0012】本発明によれば、手綱部を動かすことで胴
部が揺動する。特に、胴部の揺動によって動物の走行速
度決定される場合には、手綱を操ることで動物の速さを
調整することができ、実際の動物を操るときに近いもの
となる。
According to the present invention, the trunk is swung by moving the reins. In particular, when the running speed of the animal is determined by the swing of the torso, the speed of the animal can be adjusted by manipulating the reins, which is close to that of manipulating an actual animal.

【0013】[0013]

【発明の実施の形態】以下、本発明の実施形態について
図を参照して説明する。図2は、本実施形態に係る遊戯
用乗物装置を示す図である。この遊戯用乗物装置は、2
つのディスプレイ10及び2つの模擬動物装置20を有
する。ディスプレイ10には、模擬動物装置20からの
情報に従って、競馬の光景が表示される(図4参照)。
これに対応して、模擬動物装置20は、競走馬を模して
構成されている。
Embodiments of the present invention will be described below with reference to the drawings. FIG. 2 is a diagram showing a game vehicle device according to the present embodiment. This amusement vehicle device has 2
It has one display 10 and two simulated animal devices 20. The display 10 displays a scene of a horse race in accordance with information from the simulated animal device 20 (see FIG. 4).
Correspondingly, the simulated animal device 20 is configured to imitate a racehorse.

【0014】図1は、模擬動物装置の概略を示す図であ
る。この模擬動物装置20は、頭部22及び胴部24か
らなる本体と、胴部24を揺動可能に支持する基台26
と、を有する。図3は、頭部の平面図である。
FIG. 1 is a diagram schematically showing a simulated animal device. The simulated animal device 20 includes a main body including a head 22 and a torso 24, and a base 26 for swingably supporting the torso 24.
And FIG. 3 is a plan view of the head.

【0015】頭部22には、金属の棒状部材を曲げて形
成された手綱部28が設けられている。また、手綱部2
8は、頭部22の内部に設けられた取付部30を介し
て、約30度の範囲で回動するようになっている。ここ
で、頭部22は、手綱部28に固定されており、手綱部
28とともに上下に動く。なお、取付部30は、手綱部
28に反力を与えながら回動を許容するようになってい
る。
The head 22 is provided with a bridle 28 formed by bending a metal rod. In addition, reins 2
Numeral 8 is configured to rotate within a range of about 30 degrees via a mounting portion 30 provided inside the head 22. Here, the head 22 is fixed to the reins 28 and moves up and down together with the reins 28. In addition, the attachment portion 30 allows the rotation while giving a reaction force to the reins 28.

【0016】頭部22は、図3に示すように、手綱部2
8とともに左右にも回動する。また、手綱部28は、図
1に示すように、取付部30に固定された回転軸32を
介して、回転式抵抗器34を回転させるようになってい
る。この回転式抵抗器34によって、手綱部28及び頭
部22の向きを検出することができる。さらに、回転軸
32には、反力発生器36を介して、回転させられる方
向とは逆に回転するように、反力が与えられる。
The head 22 is, as shown in FIG.
It rotates to the left and right along with 8. In addition, as shown in FIG. 1, the reins 28 rotate a rotary resistor 34 via a rotation shaft 32 fixed to a mounting portion 30. The direction of the reins 28 and the head 22 can be detected by the rotary resistor 34. Further, a reaction force is applied to the rotating shaft 32 via a reaction force generator 36 so as to rotate in a direction opposite to the direction of rotation.

【0017】次に、胴部24には、足掛部38が設けら
れている。足掛部38は、自転車のペダルのように、ク
ランクアーム40の一方の端部に直角方向にペダル42
が取り付けられてなる。ペダル42は、約20度の範囲
に限定されて回転する。また、クランクアーム40は、
真下に下ろされた状態を基準として、前方に約45度で
後方に約70度の範囲で揺動するようになっている。さ
らに、胴部24の内部において、クランクアーム40の
他方の端部に、リンク44の一方の端部が回動自在に連
結され、リンク44の他方の端部にはレバー46の一方
の端部が回動自在に連結されている。レバー46の他方
の端部は、取付部48に取り付けられている。取付部4
8は、レバー46に反力を与えながら、このレバー46
を回転可能に支持している。
Next, a footrest 38 is provided on the body 24. The footrest 38 has a pedal 42 perpendicular to one end of the crank arm 40, like a bicycle pedal.
Will be attached. The pedal 42 rotates only in a range of about 20 degrees. Also, the crank arm 40
Based on the state of being lowered directly below, the rocker swings in a range of about 45 degrees forward and about 70 degrees backward. Further, inside the trunk 24, one end of a link 44 is rotatably connected to the other end of the crank arm 40, and the other end of the link 44 is connected to one end of a lever 46. Are rotatably connected. The other end of the lever 46 is attached to an attachment 48. Mounting part 4
8 gives the lever 46 a reaction force,
Is rotatably supported.

【0018】こうして、クランクアーム40、リンク4
4及びレバー46によってクランク機構が構成され、ク
ランクアーム40の揺動運動はレバー46の揺動運動と
なるように伝達される。そして、取付部48がレバー4
6に反力を与えるので、クランクアーム40を揺動させ
ようとすると、その反対方向に戻そうとする力が加えら
れる。
Thus, the crank arm 40, the link 4
A crank mechanism is constituted by the lever 4 and the lever 46, and the swinging motion of the crank arm 40 is transmitted so as to be the swinging motion of the lever 46. And, the mounting part 48 is the lever 4
Since a reaction force is applied to 6, when the crank arm 40 is to be swung, a force for returning the same in the opposite direction is applied.

【0019】また、胴部24にはシート50が設けられ
ている。ただし、プレーヤはシート50には座らずに中
腰になってゲームを行うようになっている。そして、胴
部24は、揺動できるように基台26に取り付けられて
いる。すなわち、基台26に設けられた軸受52が、胴
部24の下端部に設けられた回転軸54を回転自在に支
持しているので、胴部24が揺動するようになってい
る。さらに、胴部24と基台26との間には、ゴムから
なる弾性部56が介在しており、胴部24の揺動に反力
を与えるようになっている。
A sheet 50 is provided on the body 24. However, the player is not seated on the seat 50 and plays the game while sitting on the center. The body 24 is attached to the base 26 so as to be swingable. That is, since the bearing 52 provided on the base 26 rotatably supports the rotating shaft 54 provided at the lower end of the body 24, the body 24 swings. Further, an elastic portion 56 made of rubber is interposed between the trunk portion 24 and the base 26 so as to apply a reaction force to the swing of the trunk portion 24.

【0020】さらに、胴部24の揺動は、基台26に固
定された回転式抵抗器58によって検出できるようにな
っている。すなわち、回転式抵抗器58の回転軸(図示
せず)に揺動レバー62が固定され、胴部24にはピン
60が設けられている。ピン60は、揺動レバー62に
形成された溝62a内に配置され、胴部24の揺動とと
もにピン60がほぼ上下動くと、これに対応して揺動レ
バー62も上下に揺動し、この揺動を回転式抵抗器58
が検出するようになっている。
Further, the swing of the body 24 can be detected by a rotary resistor 58 fixed to the base 26. That is, the swing lever 62 is fixed to a rotating shaft (not shown) of the rotary resistor 58, and the pin 60 is provided on the body 24. The pin 60 is arranged in a groove 62a formed in the swing lever 62. When the pin 60 almost moves up and down with the swing of the body 24, the swing lever 62 also swings up and down correspondingly, This swing is applied to the rotary resistor 58.
Is to be detected.

【0021】本実施形態は、上記のように構成されてお
り、以下その作用について説明する。図4は、本実施形
態におけるゲーム中のディスプレイの画面を示す図であ
り、図5(A)〜図5(C)は、本実施形態における模
擬動物装置の操作方法を示す図である。
The present embodiment is configured as described above, and its operation will be described below. FIG. 4 is a diagram illustrating a screen of a display during a game according to the present embodiment, and FIGS. 5A to 5C are diagrams illustrating a method of operating the simulated animal device according to the present embodiment.

【0022】まず、図5(A)に示すように、プレーヤ
は足掛部38のペダル42に乗って手綱部28をつか
む。このとき、ディスプレイ10には、シート50に座
らないように注意を促す表示が出される。そして、ゲー
ムが開始されると競馬が始まる。ディスプレイ10に
は、図4に示すように、第三者の視点としてプレーヤが
操る馬100の後ろ姿が表示される。プレーヤは、手綱
部28を引っ張り上げたり押し下げて、胴部24を揺動
させて、仮想空間の馬100を操る。
First, as shown in FIG. 5A, the player rides on the pedal 42 of the footrest 38 and grasps the reins 28. At this time, a display is displayed on the display 10 to warn the user not to sit on the seat 50. Then, when the game is started, horse racing starts. As shown in FIG. 4, on the display 10, a back view of the horse 100 operated by the player is displayed as the viewpoint of the third party. The player operates the horse 100 in the virtual space by swinging the trunk 24 by pulling up or pushing down the reins 28.

【0023】具体的には、馬の進行方向は、図3に示す
ように手綱部28を左右に曲げて頭部22を任意の方向
に向けることで決められる。その方向は、図1に示す回
転式抵抗器34によって検出される。
More specifically, the traveling direction of the horse is determined by bending the reins 28 right and left and turning the head 22 in an arbitrary direction as shown in FIG. The direction is detected by the rotary resistor 34 shown in FIG.

【0024】また、馬の速度は、胴部24の揺動の大き
さによって決まる。つまり、手綱28を上下に動かし
て、胴部24を前後に揺らすときの揺れの角度によって
決まる。揺れの角度が大きいほど馬の速度が速くなる。
詳しくは、図5(A)に示すように胴部24が中立の状
態から、図5(B)に示すように手綱部28を押し下げ
るようにして胴部24を前方に傾かせ、次に、図5
(C)に示すように手綱部28を引っ張り上げるように
して胴部24を後方に傾かせるという動きを繰り返し
て、胴部24を揺らす。このとき、頭部22は、常に一
定の方向を見るように、胴部24が傾く方向とは反対方
向に傾動するようになっている。つまり、首を上げると
あごを引き、首を下げるとあごを突き出すという、本物
の馬のような動きをするようになっている。なお、揺動
の角度は、図1に示す回転式抵抗器58によって検出さ
れる。
The speed of the horse is determined by the magnitude of the swing of the trunk 24. That is, it is determined by the swing angle when the reins 28 are moved up and down to swing the trunk 24 back and forth. The greater the angle of the sway, the faster the speed of the horse.
More specifically, from the neutral state of the trunk 24 as shown in FIG. 5A, the trunk 24 is tilted forward by pushing down the reins 28 as shown in FIG. FIG.
As shown in (C), the trunk 24 is shaken by repeating the movement of inclining the trunk 24 by pulling up the reins 28. At this time, the head 22 tilts in a direction opposite to the direction in which the trunk 24 tilts so that the head 22 always looks in a certain direction. In other words, it moves like a real horse, raising the neck and pulling the chin, and lowering the neck to protrude the chin. The angle of the swing is detected by the rotary resistor 58 shown in FIG.

【0025】また、胴部24を揺らすときに、プレーヤ
の体勢に応じて、足掛部38も揺れるようになってい
る。ただし、足掛部38の揺れる角度は、馬の速度には
関係がない。
When swinging the trunk 24, the footrest 38 also swings according to the player's posture. However, the swing angle of the footrest 38 has nothing to do with the speed of the horse.

【0026】本実施形態では、図4に示すように、ディ
スプレイ10にいろいろな情報が表示される。例えば、
ディスプレイ10の中央上部には順位表示12が示さ
れ、その右側にはコース及び現在位置を示すナビゲーシ
ョン部14が示される。また、順位表示12の左側に
は、所定の地点を通過したときに、先頭の馬の通過タイ
ム及びペースが速いか遅いかを示す中間表示16が示さ
れる。そして、中間表示16の左側には、他の馬の中で
の自分の馬の位置を示す位置表示18が示される。さら
に、ディスプレイ10の右下には、自分の馬のスタミナ
の消耗を示すスタミナメータが示され、中央下部には自
分の馬のスピードが加速されているか減速されているか
を示す加速メータ13が示される。その左側には、馬の
状況を知らせる馬メッセージ15が示される。同図にお
いては馬が下り坂を走っている状況が示されている。そ
の左側には自分の馬のゼッケンと名前を表示する識別表
示17が示される。さらに、先頭の馬がゴールに近い所
定地点を通過すると、そのことを知らせる表示がされ
る。
In this embodiment, various information is displayed on the display 10 as shown in FIG. For example,
A ranking display 12 is shown in the upper center of the display 10, and a navigation unit 14 showing the course and the current position is shown on the right side. On the left side of the ranking display 12, an intermediate display 16 indicating whether the passing time and pace of the leading horse is fast or slow when passing a predetermined point is shown. Then, on the left side of the intermediate display 16, a position display 18 indicating the position of the own horse among other horses is shown. Further, a stamina meter indicating the depletion of the stamina of the horse is shown at the lower right of the display 10, and an acceleration meter 13 indicating whether the speed of the horse is being accelerated or decelerated is shown at the lower center. It is. On its left side is shown a horse message 15 that informs the status of the horse. In the figure, a situation where a horse is running downhill is shown. On its left side, an identification display 17 displaying the number and name of its own horse is shown. Further, when the leading horse passes a predetermined point close to the goal, a display notifying the fact is displayed.

【0027】こうして、本実施形態によれば、模擬動物
装置20を操作することで、ディスプレイ10の馬10
0を操ることができる。ここで、模擬動物装置20の操
作は、実際の馬を操るのに近い感覚を与え、実際に乗馬
している感覚で競馬ゲームを行うことができる。
As described above, according to the present embodiment, by operating the simulated animal device 20, the horse 10
You can control 0. Here, the operation of the simulated animal device 20 gives a feeling similar to operating a real horse, and the horse racing game can be played with the feeling of actually riding a horse.

【0028】なお、本発明は、上記実施形態に限定され
ず、種々の変形実施が可能である。例えば、上記実施形
態では、2つのディスプレイ10及び模擬動物装置20
を有して二人でプレイできるものであるが、さらに多数
のディスプレイ10及び模擬動物装置20を組み合わせ
て、大勢でプレイすることもできる。
The present invention is not limited to the above embodiment, and various modifications can be made. For example, in the above embodiment, the two displays 10 and the simulated animal device 20
, And can be played by two people. However, a large number of displays 10 and the simulated animal devices 20 can be combined to play with many people.

【0029】[0029]

【図面の簡単な説明】[Brief description of the drawings]

【図1】図1は、模擬動物装置の概略を示す図である。FIG. 1 is a diagram schematically showing a simulated animal device.

【図2】図2は、本実施形態に係る遊戯用乗物装置を示
す図である。
FIG. 2 is a view showing a game vehicle device according to the embodiment.

【図3】図3は、頭部の平面図である。FIG. 3 is a plan view of a head.

【図4】図4は、本実施形態におけるゲーム中のディス
プレイの画面を示す図である。
FIG. 4 is a diagram showing a screen of a display during a game in the embodiment.

【図5】図5(A)〜図5(C)は、本実施形態におけ
る模擬動物装置の操作方法を示す図である。
FIGS. 5A to 5C are diagrams showing a method of operating the simulated animal device according to the present embodiment.

【符号の説明】[Explanation of symbols]

10 ディスプレイ(表示手段) 20 模擬動物装置 22 頭部 24 胴部 28 手綱部 38 足掛部 100 馬(仮想空間における動物) Reference Signs List 10 display (display means) 20 simulated animal device 22 head 24 torso 28 bridle 38 footrest 100 horse (animal in virtual space)

───────────────────────────────────────────────────── フロントページの続き (72)発明者 山本 秀明 東京都大田区多摩川2丁目8番5号 株 式会社ナムコ内 (56)参考文献 特開 平5−76658(JP,A) 欧州特許出願公開712650(EP,A 2) (58)調査した分野(Int.Cl.7,DB名) A63F 13/00 - 13/12 A63F 9/24 A63G 31/00 - 31/04 ──────────────────────────────────────────────────続 き Continuation of front page (72) Inventor Hideaki Yamamoto 2-8-5 Tamagawa, Ota-ku, Tokyo Namco Co., Ltd. (56) References JP-A-5-76658 (JP, A) European Patent Application Publication 712650 (EP, A2) (58) Fields investigated (Int. Cl. 7 , DB name) A63F 13/00-13/12 A63F 9/24 A63G 31/00-31/04

Claims (4)

(57)【特許請求の範囲】(57) [Claims] 【請求項1】 動物が登場する仮想空間を表示する表示
手段と、 頭部及び胴部を有する動物を模した形状をなし、前記
部に設けられた一対の足掛部に足を載せたプレーヤが前
記胴部にまたがり、前記頭部に設けられた手綱部を手で
つかみ、前記仮想空間における動物を操るように操作す
る模擬動物装置と、 を有し、 プレーヤが前記足掛部に足を載せて前記胴部に中腰で
たがった状態で前記手綱部を操作することで、前記胴部
は前後に揺動するように基台に支持され、この胴部の前
の揺動に弾性部で反力が与えられ、 前記胴部の揺動が検出されて、この検出された情報に従
って、前記仮想空間で前記動物が操られることを特徴と
する遊戯用乗物装置。
A display means for displaying a virtual space in which an animal appears ; and a body imitating an animal having a head and a torso.
A simulated animal in which a player who puts his feet on a pair of footrests provided in the section straddles the trunk, grasps the reins provided on the head with his hand, and operates to manipulate animals in the virtual space. And a device, wherein the player operates the reins in a state where the player rests his / her feet on the footrests and leans on the torso with the waist in the middle , whereby the torso swings back and forth. is supported on the base so that, before the barrel portion
A reaction force is given to the later swing by the elastic portion, the swing of the trunk is detected, and the animal is manipulated in the virtual space according to the detected information. .
【請求項2】 動物が登場する仮想空間を表示する表示
手段と、 頭部及び胴部を有する動物を模した形状をなし、前記
部に設けられた一対の足掛部に足を載せたプレーヤが前
記胴部にまたがり、前記頭部に設けられた手綱部を手で
つかみ、前記仮想空間における動物を操るように操作す
る模擬動物装置と、 を有し、 前記足掛部は前記胴部に対し前後に揺動自在に形成さ
、 プレーヤが前記足掛部に足を載せて前記胴部に中腰で
たがった状態で前記手綱部を所与の反力に抗し上下に
作することにより、前記頭部は前記胴部に対し上下に傾
動するとともに、前記胴部は後前に揺動するように基台
に支持され、またプレーヤが前記手綱部を所与の反力に
抗し左右に操作することにより、前記頭部は前記胴部に
対し左右に回動し、 前記胴部の前後の揺動には弾性部で反力が与えられ、 前記頭部の左右の回転及び前記胴部の前後の揺動が検出
されて、この検出された情報に従って、前記仮想空間で
前記動物が操られることを特徴とする遊戯用乗物装置。
2. A display means for displaying a virtual space in which an animal appears , and said body having a shape imitating an animal having a head and a torso.
A simulated animal in which a player who puts his feet on a pair of footrests provided in the section straddles the trunk, grasps the reins provided on the head with his hand, and operates to manipulate animals in the virtual space. a device and, a, the footrests are swingably formed of back and forth against the barrel
The player operates the reins up and down against a given reaction force in a state where the player rests his feet on the footrests and leans on the torso with the waist in the middle. Accordingly, together with the head tilted up and down relative to the body portion, the base so as to swing before later said barrel portion
Is supported on, and the player the reins to a given reaction force
By operating counter to left and right, the head is attached to the torso
On the other hand , the body rotates right and left, and a reaction force is given to the front and rear swing of the torso by an elastic portion, and the left and right rotation of the head and the back and forth swing of the torso are detected. The animal is manipulated in the virtual space in accordance with the information.
【請求項3】 請求項2記載の遊戯用乗物装置におい
て、 前記頭部の左右の回転及び前記胴部の前後の揺動のみが
検出され、 前記頭部の左右の回転によって前記動物の走行方向が決
定され、 前記胴部の前後の揺動によって前記動物の走行速度が決
定されることを特徴とする遊戯用乗物装置。
3. The game vehicle device according to claim 2, wherein only the left and right rotation of the head and the back and forth swinging of the torso are detected, and the running direction of the animal is determined by the left and right rotation of the head. Is determined, and the running speed of the animal is determined by swinging the torso back and forth.
【請求項4】 請求項2又は請求項3記載の遊戯用乗物
装置において、 前記手綱部を上下させることで、前記胴部が後前に揺動
し、前記頭部は前記胴部と反対方向に傾動し、 前記足掛部は前記プレーヤの体勢に応じて前後に揺動す
ることを特徴とする遊戯用乗物装置。
4. The amusement vehicle device according to claim 2, wherein the trunk is pivoted forward and backward by moving the reins up and down, and the head is in a direction opposite to the trunk. amusement ride system, characterized in that the rocking back and forth in response to tilting, the footrests in posture of the player.
JP05408897A 1997-02-21 1997-02-21 Amusement vehicle equipment Expired - Lifetime JP3165790B2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP05408897A JP3165790B2 (en) 1997-02-21 1997-02-21 Amusement vehicle equipment
US09/026,160 US6059666A (en) 1997-02-21 1998-02-19 Riding game system
US09/474,089 US6210286B1 (en) 1997-02-21 1999-12-29 Riding game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP05408897A JP3165790B2 (en) 1997-02-21 1997-02-21 Amusement vehicle equipment

Publications (2)

Publication Number Publication Date
JPH10235020A JPH10235020A (en) 1998-09-08
JP3165790B2 true JP3165790B2 (en) 2001-05-14

Family

ID=12960875

Family Applications (1)

Application Number Title Priority Date Filing Date
JP05408897A Expired - Lifetime JP3165790B2 (en) 1997-02-21 1997-02-21 Amusement vehicle equipment

Country Status (1)

Country Link
JP (1) JP3165790B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005105240A1 (en) * 2004-04-28 2005-11-10 Konami Digital Entertainment Co., Ltd. Image producing device, acceleration displaying method, and program

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101328689B1 (en) * 2012-11-28 2013-11-14 제주한라대학교산학협력단 Equestrian motor skill apparatus

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005105240A1 (en) * 2004-04-28 2005-11-10 Konami Digital Entertainment Co., Ltd. Image producing device, acceleration displaying method, and program
KR100871274B1 (en) * 2004-04-28 2008-11-28 가부시키가이샤 코나미 데지타루 엔타테인멘토 Image producing device, acceleration displaying method, and computer-readable information recording medium having a program recorded thereon

Also Published As

Publication number Publication date
JPH10235020A (en) 1998-09-08

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