JP2024060837A - Game hall system - Google Patents

Game hall system Download PDF

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JP2024060837A
JP2024060837A JP2022168382A JP2022168382A JP2024060837A JP 2024060837 A JP2024060837 A JP 2024060837A JP 2022168382 A JP2022168382 A JP 2022168382A JP 2022168382 A JP2022168382 A JP 2022168382A JP 2024060837 A JP2024060837 A JP 2024060837A
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balls
card
gaming
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member information
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雄一郎 加藤
Yuichiro Kato
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

To make it possible to appropriately deal with a fraudulence in which a member recording medium of a so-called ghost member is reissued and acquired game values of the member recording medium are paid out.SOLUTION: A game hall system 1 extracts a member and makes a notification of member information of the extracted member, the member being extracted under extraction conditions that a membership card is reissued within a first target period (e.g., within 14 days) and a final usage date of the reissued original membership card is not within a second target period (e.g., within 365 days). In this way, it is possible to appropriately deal with a fraudulence in which the membership card of a so-called ghost member is reissued and stored balls of the membership card are paid out.SELECTED DRAWING: Figure 1

Description

本発明は、遊技場用システムに関する。 The present invention relates to a system for amusement parks.

遊技場では従業員による不正がしばしば見受けられる。例えば特許文献1では残高のある会員カード(会員記録媒体)を従業員が会員の承諾を得ることなく再発行し、当該再発行した会員カードの残高を精算して残高分の金額を取得するといった不正が挙げられている。 Fraud by employees is often seen in amusement arcades. For example, Patent Document 1 lists a case of fraud where an employee reissues a membership card (membership recording medium) with a balance without the member's consent, and then settles the balance on the reissued membership card to obtain the amount of the balance.

特開2003-159474号公報JP 2003-159474 A

このような不正に対応すべく当該公知例では、再発行した会員カードの承継分の残高について、貸出処理のような遊技への利用を可能とする一方、精算は禁止することが提案されている。つまり、残高は比較的短期間(例えば入金した当日限りや1週間以内)しか精算できない運用とする遊技場が多く、仮に通常の会員が再発行した場合に精算できなくとも大きな問題へと発展し難いので、当該不正への対応を優先することが提案されている。 In order to deal with this type of fraud, the known example proposes that the inherited balance of a reissued membership card can be used for gaming, such as for loan processing, but that it cannot be settled. In other words, many gaming centers operate in a way that allows balances to be settled only for a relatively short period of time (for example, only on the day of deposit or within one week), and even if a regular member is unable to settle the balance when the card is reissued, this is unlikely to develop into a major problem, so it is proposed that dealing with this fraud should be prioritized.

ところで、従業員の中には残高ではなく、貯玉や貯メダル等のある会員カードを再発行して不正な景品交換を目論む従業員もいる。この場合、会員からのクレームによる発覚を考慮し、例えば1年といった比較的長期間、来店していない所謂幽霊会員の貯玉や貯メダル等が狙われる場合もあるので、その発覚が遅れる場合もある。 However, some employees reissue membership cards with saved balls or medals instead of a balance, with the aim of illegally exchanging them for prizes. In this case, it may take some time for the problem to be discovered, as it is possible that the saved balls or medals of so-called ghost members who have not visited the store for a relatively long period of time, such as a year, will be targeted.

このような不正に対して、公知例と同様に再プレイのような遊技への利用は許容する一方、景品交換のような精算処理は禁止することで対応することも想定できる。しかしながら、貯玉や貯メダル等は残高のような比較的短期間ではなく例えば5年といった比較的長期間、或いは有効期限なく精算可能とする運用の遊技場が多いことから、通常の会員が再発行した場合に景品交換を禁止すると大きな問題に発展する虞がある。 One possible way to deal with this type of fraud is to allow use in games such as replays, as in known cases, but prohibit settlement processes such as exchanging for prizes. However, since many gaming centers operate in such a way that saved balls and medals can be settled for a relatively long period of time, such as five years, rather than a relatively short period like the remaining balance, or even without an expiration date, there is a risk that prohibiting prize exchange when a regular member reissues a card could develop into a major problem.

本発明は、上記した事情に鑑みてなされたもので、その目的は、所謂幽霊会員の会員記録媒体を再発行して当該会員記録媒体の獲得遊技価値を精算する不正に適切に対応可能な遊技場用システムを提供することにある。 The present invention was made in consideration of the above circumstances, and its purpose is to provide an arcade system that can appropriately deal with fraudulent activities such as reissuing the membership recording medium of a so-called ghost member and settling the gaming value acquired on that membership recording medium.

請求項1に記載した発明は、遊技場に会員登録された遊技者を示す会員IDと、遊技者が遊技により獲得した遊技価値である獲得遊技価値(例えば貯玉)と、を対応付け可能な会員記録媒体(例えば会員カード)に関する会員情報であって、先に発行された旧会員記録媒体を対象とした旧会員情報(例えば旧会員ID)と、再発行された新会員記録媒体を対象とした新会員情報(例えば新会員ID)と、を同じ会員の会員情報として対応付けて管理する管理手段(例えば管理装置5)と、第1対象期間内(例えば14日以内)に再発行されたことが示されることに加え、前記旧会員記録媒体の最終利用が第2対象期間内(例えば365日以内)でないことが示される抽出条件を満たす会員を抽出する抽出手段(例えば管理装置5)と、前記抽出手段により抽出された会員の会員情報を報知する報知手段(例えば管理装置5)と、を備える。 The invention described in claim 1 is membership information related to a membership recording medium (e.g., a membership card) that can associate a member ID indicating a player registered as a member at an amusement facility with acquired gaming value (e.g., balls), which is gaming value acquired by a player through playing, and includes management means (e.g., a management device 5) that associates and manages old member information (e.g., old member ID) for a previously issued old member recording medium and new member information (e.g., new member ID) for a reissued new member recording medium as membership information of the same member, extraction means (e.g., a management device 5) that extracts members who satisfy extraction conditions that indicate that the old member recording medium was reissued within a first target period (e.g., within 14 days) and that the last use of the old member recording medium was not within a second target period (e.g., within 365 days), and notification means (e.g., a management device 5) that notifies the member information of the member extracted by the extraction means.

このような構成によれば、第1対象期間内に再発行され、再発行元の会員記録媒体の最終利用が第2対象期間内にないことを抽出条件として会員を抽出し、その抽出した会員の会員情報を報知するので、所謂幽霊会員の会員記録媒体を再発行して当該会員記録媒体の獲得遊技価値を精算する不正に適切に対応可能となる。 With this configuration, a member is extracted based on the extraction condition that the member recording medium was reissued within the first target period and the final use of the original reissued member recording medium was not within the second target period, and the member information of the extracted member is notified, so that it is possible to appropriately respond to fraudulent acts such as reissuing the member recording medium of a so-called ghost member and settling the acquired gaming value of that member recording medium.

一実施形態における遊技場用システムの全体構成を示す図FIG. 1 is a diagram showing the overall configuration of an amusement park system according to an embodiment. 会員DBを示す図A diagram showing the member database 会員DBを示す図A diagram showing the member database カード利用履歴を示す図A chart showing card usage history カード利用履歴(抽出)を示す図Diagram showing card usage history (extraction) 異常検知条件を示す図Diagram showing abnormality detection conditions 再発行会員一覧を示す図A diagram showing the list of reissued members

以下、本発明の一実施形態について図面を参照して説明する。図1は、遊技場用システムの全体構成を示す概略図である。遊技場内には多数の遊技機1が設置されており、各遊技機1に対応して遊技装置2が設置されている。これら遊技機1及び遊技装置2は中継装置3及びLAN4を介して管理装置5(管理手段、抽出手段、報知手段に相当する)と接続されている。管理装置5は、遊技機側(遊技機1、遊技装置2等)から送信される遊技信号を受信することにより遊技機1毎の遊技データを管理する共に、会員登録された会員毎の個人データも管理する。 One embodiment of the present invention will be described below with reference to the drawings. FIG. 1 is a schematic diagram showing the overall configuration of an amusement arcade system. A large number of gaming machines 1 are installed in the amusement arcade, and a gaming device 2 is installed corresponding to each gaming machine 1. These gaming machines 1 and gaming devices 2 are connected to a management device 5 (corresponding to a management means, extraction means, and notification means) via a relay device 3 and a LAN 4. The management device 5 receives game signals transmitted from the gaming machines (gaming machine 1, gaming device 2, etc.) to manage the game data for each gaming machine 1, and also manages the personal data of each registered member.

遊技場には景品交換装置(以下、POSと称する)6及び残高精算機7も設置されており、POS6及び残高精算機7もLAN4を介して管理装置5と接続されている。POS6は、タッチパネル式のモニタを備えており、付属するカードリーダライタにより読取ったICカード8、或いはバーコードリーダにより読取ったレシートに対応する遊技価値に基づいて特定される景品交換価値に基づいて景品交換処理を行う。尚、POS6においてICカード8、或いはレシートに対応する遊技価値の大きさを取扱うときは、管理装置5により管理されるICカード8、或いはレシートに対応する遊技価値の大きさと照合し、真であると判定したことを条件として遊技価値の取扱いを有効とする。残高精算機7は、ICカード8がカード挿入口9に挿入されたときは、当該ICカード8に対応する残高(残有価価値)を返却口10から返却する。 A prize exchange device (hereinafter referred to as POS) 6 and a balance settlement machine 7 are also installed in the gaming center, and the POS 6 and the balance settlement machine 7 are also connected to the management device 5 via the LAN 4. The POS 6 is equipped with a touch panel monitor, and performs a prize exchange process based on a prize exchange value determined based on the gaming value corresponding to an IC card 8 read by an attached card reader/writer or a receipt read by a barcode reader. When the POS 6 handles the amount of gaming value corresponding to an IC card 8 or a receipt, it checks it against the amount of gaming value corresponding to an IC card 8 or a receipt managed by the management device 5, and validates the handling of the gaming value on the condition that it is determined to be true. When an IC card 8 is inserted into the card insertion slot 9, the balance settlement machine 7 returns the balance (remaining valuable value) corresponding to the IC card 8 from the return slot 10.

管理装置5は、遊技場内の例えば事務室等に設置されており、遊技場の管理者が操作するキーボード11、モニタ12、図示しないプリンタ等が接続されている。管理装置5は、遊技場内に設置された遊技機1、遊技装置2等の稼動状況を管理すると共に、遊技機側からの信号に基づいて遊技者毎の遊技価値の大きさ(持玉数や貯玉数)を記憶管理する。尚、持玉とは当日貯玉であり、前日以前に預入れた玉やメダルのような前日貯玉(以下、便宜的に貯玉と称する)ではなく、当日獲得した玉やメダルを意味する。貯玉と持玉は管理が異なるため、例えば持玉を貯玉に含めて管理する一方、両者を区別すべく別途持玉を管理し、営業終了後に持玉を消去することで両者を統合(区別なき管理と)している。図1では図示を省略したが、実際には例えば数百台の遊技機1が管理装置5の管理対象となっている。 The management device 5 is installed in, for example, an office in the amusement facility, and is connected to a keyboard 11 operated by the manager of the amusement facility, a monitor 12, a printer (not shown), and the like. The management device 5 manages the operating status of the gaming machines 1, gaming devices 2, and the like installed in the amusement facility, and also stores and manages the size of the gaming value (number of balls held and number of saved balls) of each player based on signals from the gaming machines. Note that the "held balls" are balls saved on the day, and do not refer to balls saved the day before (hereinafter referred to as saved balls for convenience) such as balls and medals deposited the day before, but balls and medals acquired on the day. Since saved balls and held balls are managed differently, for example, held balls are managed by including them in saved balls, while held balls are managed separately to distinguish between the two, and the two are integrated (managed without distinction) by deleting held balls after the business hours are closed. Although not shown in FIG. 1, in reality, for example, several hundred gaming machines 1 are managed by the management device 5.

遊技機1は、CR(カードリーダ)パチンコ機であり、盤面13に玉を発射する発射装置を構成する操作ハンドル14、上部受皿15、下部受皿16を有すると共に、盤面13に、液晶表示部17、始動口18、大入賞口19を有する。 The gaming machine 1 is a CR (card reader) pachinko machine, and has an operating handle 14, an upper tray 15, and a lower tray 16 that constitute a launching device that launches balls onto a board 13, and also has an LCD display 17, a start opening 18, and a big prize opening 19 on the board 13.

遊技機1は以下に示すように動作する。
(1)操作ハンドル14が操作されたことにより盤面13に発射された玉が始動口18に入賞(始動入賞)することに応じて大当り抽選を行い、抽選結果に基づいて所謂特別図柄(特図)による図柄変動を液晶表示部17にて実行し、その結果に応じて大当りを発生させる。尚、所謂保留玉の上限は各4個ずつであり、保留中に始動入賞した場合は上限まで保留し、図柄変動終了後に順次保留した図柄変動を実行する。
The gaming machine 1 operates as follows.
(1) When the control handle 14 is operated and the balls shot onto the board 13 enter the starting hole 18 (starting winning), a lottery is held for a big win, and based on the lottery result, a pattern change based on a so-called special pattern (special pattern) is executed on the liquid crystal display 17, and a big win is generated according to the result. The upper limit of so-called reserved balls is four each, and if a starting winning occurs during the reservation, the balls are reserved up to the upper limit, and the reserved pattern changes are executed in sequence after the pattern change is completed.

(2)大当り抽選の当選確率(大当り確率)は1/300であり、大当りのうち大当り後に確変状態(確変)となる大当りの割合は66.6%(2/3)である。大当りが発生すると対応するラウンド数(R)に応じた分だけ大入賞口19を開放する。尚、1Rの上限入賞数(上限数)は8個、上限開放時間は30秒であり、上限数又は上限開放時間の何れかが満たされた場合に1Rを終了する。
(3)大当りに対応するラウンド数は5Rと16Rとがあり、その振分割合は5Rが25%であり、16Rが75%である。
(2) The probability of winning the jackpot lottery (jackpot probability) is 1/300, and the percentage of jackpots that go into a probability variable state (probability variable) after the jackpot is 66.6% (2/3). When a jackpot occurs, the large prize opening 19 is opened for an amount corresponding to the corresponding number of rounds (R). The upper limit of the number of prizes (upper limit number) in 1R is 8, the upper limit opening time is 30 seconds, and 1R ends when either the upper limit number or the upper limit opening time is met.
(3) The number of rounds corresponding to a jackpot is 5R or 16R, and the distribution ratio is 25% for 5R and 75% for 16R.

(4)確変中は大当り確率が1/30に向上する。確変は次回大当りまで継続するため、大当り後に通常状態(通常)となる大当り(通常大当り)が発生するまで継続し、通常大当りが発生した場合は通常状態へと戻る。 (4) During the special mode, the probability of a jackpot increases to 1/30. The special mode will continue until the next jackpot, and will continue until a jackpot occurs that returns to the normal state (normal) after the jackpot (normal jackpot), and if a normal jackpot occurs, the state will return to normal.

遊技機1及び当該遊技機1に付設された周辺機器は、遊技者による玉の打込みや始動口18への始動入賞等の遊技の進行に伴って、以下に示す遊技信号を出力する。
アウト信号=使用玉を回収するアウトBOX(図示せず)から出力される使用媒体数(アウト)を特定可能な信号を示す。回収玉(使用玉、打込玉)10個に対して1パルスが出力されるので、アウト信号数×10をアウトとして特定する。尚、遊技機1から直接出力される信号であっても良い。アウト信号により特定されるアウトは、遊技に使用された遊技価値の量に相当する。
The gaming machine 1 and the peripheral devices attached to the gaming machine 1 output the following game signals as the game progresses, such as when the player shoots a ball or when a starting ball enters the starting hole 18.
Out signal = a signal capable of identifying the number of used media (out) output from an out box (not shown) that collects used balls. Since one pulse is output for every 10 collected balls (used balls, shot-in balls), the number of out signals x 10 is identified as out. Note that this may also be a signal output directly from the gaming machine 1. The out identified by the out signal corresponds to the amount of game value used in the game.

セーフ信号=遊技機1から出力される払出遊技価値(払出媒体数、セーフ)を特定可能な信号を示す。払出玉10個に対して1パルスが出力されるので、セーフ信号数×10をセーフとして特定する。尚、補給装置(図示せす)から出力される補給信号をセーフ信号としても良い。セーフ信号により特定されるセーフは、入賞により付与された遊技価値の量に相当する。 Safe signal = A signal that can identify the payout game value (number of payout media, safe) output from gaming machine 1. Since one pulse is output for every 10 paid balls, the number of safe signals x 10 is identified as safe. Note that a resupply signal output from a resupply device (not shown) may also be used as a safe signal. The safe identified by the safe signal corresponds to the amount of game value awarded by winning.

始動入賞信号=遊技機1から出力される始動口18への入賞(始動入賞)を特定可能な信号を示す。始動口18への入賞1回につき1パルスが出力されるので、始動入賞信号の受信に応じて始動入賞を特定する。 Start winning signal = A signal output from the gaming machine 1 that can identify a win at the start port 18 (start winning). One pulse is output for each win at the start port 18, so the start winning is identified depending on the reception of the start winning signal.

図柄変動信号(スタート信号)=遊技機1から出力される始動口18への始動入賞により変動(作動)を開始する図柄変動(役物作動)を特定可能な信号を示す。図柄変動の確定時(終了時)に出力されるので、図柄変動信号の受信に応じて図柄変動(スタート)を特定し、スタート信号数×1を図柄変動回数(スタート回数)として特定する。尚、図柄変動の開始時に出力される信号であっても良く、更に始動入賞信号をスタート信号として採用しても良い。 Pattern change signal (start signal) = A signal that can identify a pattern change (operation of a gadget) that begins to change (operate) when a start winning is made into the start port 18 and is output from the gaming machine 1. Since it is output when the pattern change is confirmed (when it ends), the pattern change (start) is identified according to the reception of the pattern change signal, and the number of start signals x 1 is identified as the number of pattern changes (number of starts). Note that it may be a signal that is output when the pattern change begins, and the start winning signal may also be used as the start signal.

大当り信号=遊技機1から出力される大当り状態である期間を特定可能な信号を示す。大当り状態中にレベル出力されるので、大当り信号受信中を大当り状態中として特定する。
確率変動信号=遊技機1から出力される大当りの当選確率が高い確変状態中である期間を特定可能な信号を示す。確変状態中にレベル出力されるので、確率変動信号受信中を確変状態中として特定する。尚、大当り信号、及び確率変動信号の何れも受信していない期間は通常状態として特定する。
Jackpot signal: indicates a signal capable of identifying a period during which a jackpot state is occurring, output from the gaming machine 1. Since a level is output during a jackpot state, the period during which the jackpot signal is being received is identified as the jackpot state.
Probability fluctuation signal = A signal output from the gaming machine 1 that can identify a period in a probability variable state where the probability of winning a jackpot is high. Since a level is output during a probability variable state, the period during which the probability variable signal is being received is identified as a probability variable state. Note that a period during which neither a jackpot signal nor a probability fluctuation signal is being received is identified as a normal state.

遊技装置2は、紙幣(貨幣、遊技有価価値)が投入される紙幣投入口20、遊技者からの操作入力を受付けると共に遊技の進行に伴って図柄変動回数(スタート回数)や大当り確率等の遊技データや後述する残高、持玉数等を表示するタッチパネル式の液晶表示部21、貯玉を払出すための払出釦22、払出された玉が通過する払出ノズル23、ICカード8が挿入されるカード挿入口24、ICカード8を発行するための発行釦25、遊技機1の下部受皿16の下方に位置する着脱可能な計数受皿26等を備えている。 The gaming device 2 is equipped with a bill insertion slot 20 into which bills (coins, gaming value) are inserted, a touch panel type liquid crystal display unit 21 that accepts operational input from the player and displays game data such as the number of pattern changes (number of starts) and the probability of a jackpot as the game progresses, as well as the balance and number of balls held (described below), a payout button 22 for paying out stored balls, a payout nozzle 23 through which the paid out balls pass, a card insertion slot 24 into which an IC card 8 is inserted, an issue button 25 for issuing an IC card 8, and a removable counting tray 26 located below the lower tray 16 of the gaming machine 1.

遊技装置2は所謂各台計数機能付の貸出機であり、受付(価値受付処理)けた貨幣の内、貸出(対価付与処理)の対価を減じた残高(残有価価値)、及び計数(価値受付処理)した持玉の内、再プレイ(対価付与処理)により払戻した残りの持玉(残有価価値)を特定可能なICカード8を発行(発行処理)可能な装置である。残高とは遊技者が入金した貨幣額から貸出処理を行った対価額を除いた遊技者の利用可能額を示している。持玉とは上述した通り当日貯玉であり、遊技者が獲得した遊技価値を示し、計数した獲得遊技価値から再プレイ処理により付与した遊技価値や交換した景品の対価となった遊技価値を除いた遊技価値を示している。 The gaming device 2 is a so-called lending machine with a counting function for each machine, and is a device that can issue (issuance process) an IC card 8 that can identify the balance (remaining value) of the currency received (value receiving process) minus the value of the loan (value giving process), and the remaining held balls (remaining value) that have been paid back through replay (value giving process) from the held balls counted (value receiving process). The balance indicates the amount available to the player, calculated by subtracting the value of the loan process from the amount of currency deposited by the player. As mentioned above, held balls are balls saved for the day, and indicate the game value acquired by the player, and indicate the game value calculated by subtracting the game value granted through the replay process and the game value used as the value of exchanged prizes from the counted acquired game value.

遊技装置2は、以下に示す機能を備えている。
(1)紙幣投入口20に投入された紙幣の金額をICカード8に記録すると共に、投入金額(残高)を液晶表示部21に表示する。
(2)遊技機1に設けられた図示しない貸出釦の操作に応じて残高の範囲内で1度数に相当する数の玉(遊技価値)を遊技機1内部の払出機構から払出すCR機能を備えている。このとき、遊技機1から遊技装置2に1度数分の125玉を払出したことを示す信号が出力されるので、液晶表示部21に表示されている残高から1度数に相当する単位金額である500円を減額すると共に売上信号を出力する。売上信号は1度数の玉の払出し毎に1パルスが出力されるので、1パルスに相当する単位金額を売上額として特定する。
The gaming device 2 has the following functions.
(1) The value of the bills inserted into the bill insertion slot 20 is recorded on the IC card 8, and the inserted amount (balance) is displayed on the liquid crystal display unit 21.
(2) It is equipped with a CR function that pays out a number of balls (game value) equivalent to one degree within the balance range from a payout mechanism inside the gaming machine 1 in response to the operation of a loan button (not shown) provided on the gaming machine 1. At this time, a signal indicating that 125 balls equivalent to one degree have been paid out is output from the gaming machine 1 to the gaming device 2, so that 500 yen, which is the unit amount equivalent to one degree, is deducted from the balance displayed on the liquid crystal display unit 21 and a sales signal is output. The sales signal outputs one pulse for each payout of balls for one degree, so the unit amount equivalent to one pulse is specified as the sales amount.

(3)遊技機1の下部受皿16から落下して計数受皿26で受けられた玉数を計数して液晶表示部21に表示する。
(4)払出釦22の操作に応じて計数玉数(持玉数)又は貯玉数(会員の場合)の範囲内で1度数ずつ払出す。
(3) The number of balls that have fallen from the lower tray 16 of the gaming machine 1 and been received in the counting tray 26 is counted and displayed on the LCD display 21.
(4) Depending on the operation of the payout button 22, the balls are paid out one at a time within the range of the counted number of balls (number of balls held) or the number of balls saved (for members).

(5)遊技機1に設けられた図示しない返却釦が操作されたときは、一般カードが挿入されている場合は、残高及び持玉数等の情報を一般カードに記録して発行し、会員カードが挿入されている場合は、残高を会員カードに記録して持玉数を管理装置5に送信してから会員カードを発行する。ICカード8を発行する場合は、カードIDを含む発行情報を管理装置5へ送信し、管理装置5側にも記憶する。尚、ICカードが挿入されていない場合は、図示しないカードストック部にストックしている一般カードをカード挿入口24に繰出して残高及び持玉数を記録して発行する。 (5) When a return button (not shown) on the gaming machine 1 is operated, if a general card is inserted, information such as the balance and number of balls held is recorded on the general card and the card is issued, and if a member's card is inserted, the balance is recorded on the member's card and the number of balls held is sent to the management device 5, and the member's card is then issued. When an IC card 8 is issued, issuance information including the card ID is sent to the management device 5 and is also stored on the management device 5 side. If an IC card is not inserted, a general card stored in a card stock section (not shown) is advanced to the card insertion port 24, the balance and number of balls held are recorded, and the card is issued.

(6)一般カードがカード挿入口24に挿入された場合は、一般カードに記録されている残高及び持玉数を読出して液晶表示部21に表示する。会員カードがカード挿入口24に挿入された場合は、会員カードに記録されている残高を読出して液晶表示部21に表示すると共に暗証番号の入力を条件として管理装置5の会員口座に会員IDに対応して記憶されている貯玉数(持玉数や貯玉数)も表示する。上述した通り、営業終了後に持玉数は貯玉数に統合される。遊技者による払出操作に応じて貯玉数或いは持玉数の範囲内で玉を払出ノズル23から払出す。尚、貯玉と持玉との管理方法として、営業終了後の処理負荷は高まるが、貯玉に持玉を含めず別々の管理としても良く、この場合、営業終了後に持玉を貯玉に合算するといった処理を行うことで統合することになる。 (6) When a general card is inserted into the card insertion slot 24, the balance and number of balls held recorded on the general card are read out and displayed on the LCD display 21. When a member's card is inserted into the card insertion slot 24, the balance recorded on the member's card is read out and displayed on the LCD display 21, and the number of balls stored in the member's account in the management device 5 corresponding to the member's ID (number of balls held and number of saved balls) is also displayed if the PIN is entered. As described above, the number of balls held is integrated into the number of saved balls after the business hours are over. Depending on the player's payout operation, balls are paid out from the payout nozzle 23 within the number of saved balls or the number of balls held. In addition, as a method of managing saved balls and held balls, although the processing load increases after the business hours are over, the saved balls may not be included in the held balls and they may be managed separately. In this case, the balls held are integrated by performing a process such as adding them to the saved balls after the business hours are over.

(7)液晶表示部21に対する操作入力に応じて対応する遊技機1或いは指定された他の遊技機1の遊技データを表示したり、遊技場からのメッセージを表示したり、遊技者が会員であることが特定された場合は遊技機1の遊技データを表示する。 (7) In response to operational input to the liquid crystal display unit 21, it displays the game data of the corresponding gaming machine 1 or another specified gaming machine 1, displays messages from the gaming facility, and displays the game data of the gaming machine 1 if it is determined that the player is a member.

管理装置5は、記憶しているコンピュータプログラムにしたがって作動し、遊技機1の稼動状況を示す遊技データを表示する遊技情報表示サービス、及び遊技者が遊技により獲得した遊技媒体を一旦貯蓄し、当日或いは後日遊技に再利用できるようにする貯玉サービスを実行可能となっている。これらのサービスを実行するために、遊技機1や遊技装置2等から入出力部に入力される遊技信号に基づいて遊技機1の稼動状態を特定して遊技機1毎に遊技情報を管理するようになっている。 The management device 5 operates according to a stored computer program and is capable of executing a game information display service that displays game data showing the operating status of the gaming machine 1, and a ball storage service that temporarily stores gaming media acquired by the player through play and allows them to be reused for play on the same day or at a later date. In order to execute these services, the management device 5 is adapted to identify the operating status of the gaming machine 1 based on game signals input to the input/output section from the gaming machine 1, gaming device 2, etc., and manage the gaming information for each gaming machine 1.

又、管理装置5は、遊技場外に設置されているサーバ27とインターネットを含む公衆回線28を介して通信可能に接続されており、サーバ27は、公衆回線28を介して遊技場外のスマートフォン29及びタブレット端末30と通信可能に接続されている。又、遊技場内では、後述するように従業員が会員カードを再発行する際に操作するタブレット端末31が用意されている。図1では図示を省略したが、複数の遊技場に設置されている複数の管理装置5がサーバ27の管理対象となっている。 The management device 5 is also communicatively connected to a server 27 installed outside the amusement facility via a public line 28 including the Internet, and the server 27 is communicatively connected to a smartphone 29 and a tablet terminal 30 outside the amusement facility via the public line 28. In addition, a tablet terminal 31 is provided in the amusement facility for employees to operate when reissuing a membership card, as described below. Although not shown in FIG. 1, multiple management devices 5 installed in multiple amusement facilities are managed by the server 27.

本実施形態では、ICカード8に記録する情報として残高については一般カードと会員カードの双方に直接記録するのに対して、持玉については一般カードのみに記録し、会員カードには貯玉も含み直接記録せず、記録されるカードIDに基づき管理装置5に問合わせて特定可能となるようになっているが、残高及び持玉等、後述される会員DBにより管理される情報も含み会員に関する情報は会員カードに直接記録しても良いし、何れかのみを記録するようにしても良い。即ち、残高や持玉や貯玉等の会員情報を特定可能な情報を会員カードに記録し、或いは残高や持玉等を対応付け可能であれば、直接的に残高や持玉等を記録しても、カードIDを記録するだけであっても、どのように情報を記録しても良い。尚、上記では会員カードを例示したが一般カードも同様である。 In this embodiment, the balance is recorded directly on both the general card and the member card as information to be recorded on the IC card 8, whereas the balls held are recorded only on the general card, and the balls stored are not recorded directly on the member card, but can be identified by querying the management device 5 based on the recorded card ID. However, information about the member, including the balance, balls held, and information managed by the member DB described below, may be recorded directly on the member card, or only one of them may be recorded. In other words, as long as information that can identify the member information, such as the balance, balls held, and stored balls, can be recorded on the member card, or the balance, balls held, etc. can be associated, the information may be recorded in any way, whether it is by directly recording the balance, balls held, etc., or by simply recording the card ID. Note that the above is an example of a member card, but the same applies to a general card.

管理装置5は、遊技場に会員登録した会員について図2及び図3に示す会員DBを管理している。会員IDに対応付けて会員の電話番号、生年月日、最終利用日、暗証番号の他に、会員カードに対応付けられた残高、貯玉(獲得遊技価値に相当する)、持玉が管理されている。尚、図示しないが会員のメールアドレスが管理されても良い。最終利用日は会員カードが受付けられたことに応じて更新される。貯玉及び持玉は、それぞれレート及び遊技媒体(遊技価値)の玉(パチンコ)やメダル(パチスロ)といった種類により区分され、後述する図6に示すサーバ27にて管理される異常検知条件に対応し、パチンコについては4円、2.5円、2円、1.25円、1円、0.5円の区分で管理され、パチスロについては20円、10円、5円、2円の区分で管理される。尚、図3では、パチンコについては4円、2.5円、2円を図示し、パチスロについては20円、10円、5円を図示している。尚、図2及び後述する図7に示す再発行会員一覧の電話番号の「*」は任意の数字を示す。 The management device 5 manages the member DB shown in Figures 2 and 3 for members who have registered with the gaming facility. In addition to the member's phone number, date of birth, last date of use, and PIN number associated with the member ID, the balance, saved balls (corresponding to acquired gaming value), and held balls associated with the member card are managed. Although not shown, the member's email address may also be managed. The last date of use is updated when the member card is accepted. The saved balls and held balls are classified by rate and type of gaming medium (gaming value), such as balls (pachinko) and medals (pachislot), and correspond to the abnormality detection conditions managed by the server 27 shown in Figure 6 described later. For pachinko, they are managed in categories of 4 yen, 2.5 yen, 2 yen, 1.25 yen, 1 yen, and 0.5 yen, and for pachislot, they are managed in categories of 20 yen, 10 yen, 5 yen, and 2 yen. In addition, in FIG. 3, 4 yen, 2.5 yen, and 2 yen are shown for pachinko, and 20 yen, 10 yen, and 5 yen are shown for pachislot. Note that the "*" in the phone number of the reissue member list shown in FIG. 2 and FIG. 7 described later indicates an arbitrary number.

ICカード8に記録されている残高は残高精算機7にて現金の精算が可能である一方、持玉や貯玉はPOS6にて景品交換することで精算可能であることから、管理装置5は、精算される価値情報を照合可能とするために、遊技者による処理に対応した残高や持玉等の最新の値をカード利用履歴として管理している。 The balance recorded on the IC card 8 can be settled in cash at the balance settlement machine 7, while the balls held and saved balls can be settled by exchanging them for prizes at the POS 6. Therefore, in order to be able to verify the value information to be settled, the management device 5 manages the latest values of the balance, balls held, etc. corresponding to the player's transactions as the card usage history.

図4は、カードの利用履歴を示しており、処理時刻設定部32aに対象となる期間、端末設定部32bに端末の種類及び端末の号番、カードID/会員番号設定部32cに全ID/番号又は指定ID/番号、履歴設定部32dに「プリペイド利用履歴」、持玉に関わる「持玉利用履歴」、カードの内、持玉が精算済みでない「持玉未精算履歴」、貯玉(貯玉処理や再プレイ処理)を利用した「貯玉履歴」、エラー等が発生した処理に対応する「システム履歴」の内、何れを対象とするか(全てを対象とすることも可)を入力すると、対象となる利用履歴を抽出して利用履歴欄32eに表示する。 Figure 4 shows the card usage history. When the target period is input in the processing time setting section 32a, the type of terminal and terminal number in the terminal setting section 32b, all IDs/numbers or a specified ID/number in the card ID/membership number setting section 32c, and which of the following is to be targeted (all can also be targeted) in the history setting section 32d: "prepaid usage history", "held ball usage history" related to held balls, "held ball unsettled history" on the card where held balls have not yet been settled, "saved ball history" using saved balls (saved ball processing and replay processing), or "system history" corresponding to processing in which an error or the like occurred, the target usage history is extracted and displayed in the usage history column 32e.

利用履歴欄32eには、処理時刻(降順)(図面では2行目以降省略)、端末名称、(端末の)号機、(パチンコやパチスロの貸単価や交換単価により区別される)種別(Pは貸単価4円のパチンコ)、カードID/会員番号、処理内容、残金(残高)、持玉/メダルが対応付けて表示されており、残高と持玉/メダルについては、処理前の値と処理対象となった値と処理後の値が表示されている。 The usage history column 32e displays the processing time (in descending order) (the second line and subsequent lines are omitted in the drawing), terminal name, (terminal) model number, type (distinguished by the unit loan price or exchange price of pachinko or pachislot) (P is a pachinko machine with a loan price of 4 yen), card ID/member number, processing details, remaining balance, and held balls/medals, and for the balance and held balls/medals, the values before processing, the values subject to processing, and the values after processing are displayed.

処理内容は、利用履歴を作成する条件に対応しており、持玉を計数する等して増加させる「預入」、持玉を貯玉処理する「会員貯玉」、入金や残高による貸出処理を行う「返却」、持玉による再プレイ処理である「持玉遊技」、カードの残高等を合算する「合算」等があり、この条件は残高や持玉が更新されたことを特定可能な内容が予め設定されている。図4では、カードID/会員番号として全ID/番号を選択した表示を例示している。 The process contents correspond to the conditions for creating a usage history, and include "deposit" which counts and increases the number of balls held, "member ball storage" which stores the balls held, "return" which performs lending processing based on deposits and balances, "play with held balls" which is a replay process using held balls, and "addition" which adds up the card balance, etc., and these conditions are preset with contents that can identify that the balance or held balls have been updated. Figure 4 shows an example of a display when all IDs/numbers are selected as the card ID/member number.

図5は、図4においてカードID/会員番号にて指定ID/番号を選択してカードのIDを入力した上で絞り込み設定部32fをチェックして抽出した場合の利用履歴の表示例であり、入力されたIDに対応する抽出されたカードの利用履歴が処理時刻順(降順)に表示されている。 Figure 5 shows an example of the usage history displayed when the user selects the specified ID/number from the card ID/membership number in Figure 4, inputs the card ID, and then checks the narrowing down setting section 32f to extract the usage history. The usage history of the extracted card corresponding to the input ID is displayed in descending order of processing time.

図5では、図4におけるカードID「80000020」のICカード8の利用履歴を抽出した場合を例示している。尚、備考欄に「明細」が記載されたレコードは図4に記載されていないレコードを示し、ICカード8の挿入、貸玉等の図4では特定されない他の処理を特定するものである。又、「明細」が記載されたレコードの数値は括弧内に表示される。図5では、残金の記憶される最上位のレコードの残金が現在の残金となり、残玉(持玉)の記憶される最上位のレコードの残玉が現在の持玉となり、最上位のレコードがカード照会した際の最後に利用した日時に対応したレコードとなる。図5では、現在の残高2700円全てが精算されて0円であり、現在の残玉が710玉であることを示している。 Figure 5 shows an example of an extracted usage history of IC card 8 with card ID "80000020" in Figure 4. Records with "details" in the remarks column indicate records not shown in Figure 4, and specify other processes not specified in Figure 4, such as inserting IC card 8 and distributing balls. The numerical values of records with "details" are displayed in parentheses. In Figure 5, the balance in the top record that stores the remaining balance is the current balance, the remaining balls in the top record that stores the remaining balls (held balls) are the current held balls, and the top record is the record corresponding to the date and time of the last use when the card was inquired. Figure 5 shows that the current balance of 2700 yen has been settled and is now 0 yen, and the current remaining balls are 710 balls.

[発明が解決しようとする課題]で説明した通り、従業員により所謂幽霊会員の会員カードを再発行して当該会員カードの貯玉を精算する不正が行われる虞がある。上記した会員DBは従業員が管理装置5にて確認可能であることから、不正を目論む従業員は、最終利用日、つまり、最終来店日がかなり以前(例えば1年前以上)で、それなりの貯玉(例えば5000円相当以上)の会員が存在するか否かを検討し、該当する会員が存在すれば、当該会員の会員カードを例えばタブレット端末31を操作して不正に再発行することが可能である。図2及び図3の例示では、例えば会員ID「01234333」の会員の最終利用日(2021年08月30日)がかなり以前であり、それなりの貯玉(パチンコ2.5円の貯玉が「5,666」、パチンコ2円の貯玉が「3,654」)であるので、会員ID「01234333」の会員は、不正を目論む従業員が会員カードを不正に再発行する対象となり得る。一方、例えば会員ID「01234555」の会員の最終利用日(2021年06月08日)もかなり以前であるが、貯玉がないので、会員ID「01234555」の会員は、会員カードを不正に再発行する対象にはなり難い。 As explained in [Problem to be solved by the invention], there is a risk that an employee may commit fraud by reissuing a membership card for a so-called ghost member and then settling the balls on that membership card. Since the above-mentioned member DB can be checked by employees on the management device 5, an employee intending to commit fraud can check whether there are any members whose last usage date, i.e., last visit date, was quite some time ago (e.g., more than a year ago) and who have a reasonable amount of balls saved (e.g., more than 5,000 yen worth), and if such a member is found, he or she can fraudulently reissue the membership card of that member by operating, for example, the tablet terminal 31. In the examples of Figures 2 and 3, for example, the last usage date (August 30, 2021) of the member with member ID "01234333" was quite some time ago, and the member has a reasonable number of saved balls (5,666 saved balls for 2.5 yen pachinko, 3,654 saved balls for 2 yen pachinko), so the member with member ID "01234333" could be a target for fraudulent employees to fraudulently reissue the member card. On the other hand, for example, the last usage date (June 8, 2021) of the member with member ID "01234555" was also quite some time ago, but since there are no saved balls, the member with member ID "01234555" is unlikely to be a target for fraudulently reissuing the member card.

不正を目論む従業員は、例えば会員DBから確認した情報に基づいて会員申込書に必要事項を記載(虚偽記載)し、遊技場内のタブレット端末31を操作して該当する会員の会員カードを不正に再発行する。具体的には、不正を目論む従業員は、カード読取画面にて新規カードの磁気又はICを読み取り、再発行対象の会員の生年月日を入力し、必要事項を記載した会員申込書をタブレット端末31にセットし、登録操作を行うことで該当する会員の会員カードを不正に再発行する。尚、会員カードの再発行は、タブレット端末31以外の装置で可能であっても良い。 For example, an employee attempting fraud may fill in required information (false information) on a membership application form based on information confirmed from a membership DB, and then operate a tablet terminal 31 in the amusement arcade to fraudulently reissue a membership card for the relevant member. Specifically, an employee attempting fraud reads the magnetic or IC of a new card on the card reading screen, enters the birthdate of the member to be reissued, places the membership application form with the required information filled in on tablet terminal 31, and performs a registration operation to fraudulently reissue a membership card for the relevant member. Note that the reissuance of membership cards may be possible using a device other than tablet terminal 31.

会員カードを再発行した場合、暗証番号も引継がれるが、当該従業員は会員DBから確認した暗証番号を把握可能である。尚、再発行時に暗証番号を変更可能としても良いが、その場合も当該従業員が暗証番号を把握可能である。景品交換に関わる処理を行うPOS6では暗証番号の入力を条件として会員カードに対応付けられた貯玉の景品交換を許容するが、上記した当該従業員は暗証番号も把握しているため不正な景品交換を行うことが可能である。尚、景品交換自体は当該従業員本人が行わなくとも例えば家族や友人のような別人に頼む場合も想定し得る。このような従業員による不正を検出するため、本実施形態では以下の構成を採用している。 When a membership card is reissued, the PIN number is also carried over, but the employee in question can know the PIN number confirmed from the member DB. The PIN number may be changeable when the card is reissued, but in that case the employee in question can still know the PIN number. The POS 6 which processes the prize exchange allows the balls associated with the membership card to be exchanged for prizes on the condition that the PIN number is entered, but as the employee in question knows the PIN number, it is possible to carry out an illegal prize exchange. It is also possible that the employee does not have to exchange the prizes themselves, but may ask someone else, such as a family member or friend, to do it. In order to detect such illegal acts by employees, this embodiment employs the following configuration.

サーバ27は、図6に示す異常検知条件を設定し、上記した図4のような処理情報を管理装置5から受信して該当する会員カードがあるか否かを、例えば異常検知条件の成立(管理装置5から処理情報を受信した場合や所定時刻となった場合等により成立)に応じて判定する。具体的には、図7に示す再発行会員一覧にて再発行先となった新会員カードと再発行元となった旧会員カードとを対応付けて管理し(両者は同一の会員で破線での仕切り)、図6の異常検知条件の「再発行処理」を確認すべく新会員カードを対象として第1対象期間内(例えば14日以内)に再発行された会員カード、即ち、図7に示す再発行会員一覧にて「区分」が「最新」であり、「入会日」が第1対象期間内の会員を抽出する(新会員情報により第1対象期間内に再発行されたことが示される)。尚、図7に示す再発行会員一覧にて「発行従業員」は会員カードを発行した従業員のIDであり、リモコンや電子キー等により会員カードを発行した従業員が特定可能であれば、当該特定した従業員のIDが記録され、会員カードを発行した従業員が特定不能であれば、「-」が記録される。 The server 27 sets the abnormality detection conditions shown in FIG. 6, receives the processing information as shown in FIG. 4 from the management device 5, and judges whether or not there is a corresponding member card, for example, depending on whether the abnormality detection conditions are met (when the processing information is received from the management device 5 or when a specified time has arrived, etc.). Specifically, the new member card to which the card was reissued and the old member card from which the card was reissued are managed in association with each other in the reissue member list shown in FIG. 7 (both are the same member and are separated by a dashed line), and in order to confirm the "reissue processing" of the abnormality detection conditions in FIG. 6, the server 27 extracts member cards that have been reissued within the first target period (for example, within 14 days) as the target for the new member card, that is, members whose "category" is "latest" in the reissue member list shown in FIG. 7 and whose "joining date" is within the first target period (the new member information indicates that the card was reissued within the first target period). In addition, in the reissue member list shown in Figure 7, "issuing employee" is the ID of the employee who issued the membership card. If the employee who issued the membership card can be identified using a remote control, electronic key, etc., the ID of the identified employee is recorded, and if the employee who issued the membership card cannot be identified, "-" is recorded.

サーバ27は、抽出した会員に対応する旧会員カードを特定し、その旧会員カードの最終来店日、即ち、最終利用日が第2対象期間内(例えば365日以内)にない会員を抽出する(旧会員情報により旧会員記録媒体の最終利用が第2対象期間内でないことが示される)。図7に例示される再発行会員一覧について、図2に例示した会員DBを参照すると、例えば会員ID「01234333」の会員の最終利用日(2021年08月30日)と、会員ID「01234555」の会員の最終利用日(2021年06月08日)が該当する。尚、再発行する際に旧会員カードを受付ける必要はないことから再発行しても旧会員カードの最終来店日は更新されない(新会員カードの最終来店日だけ更新される)。 The server 27 identifies the old member card corresponding to the extracted member, and extracts members whose last visit date, i.e., last use date, of the old member card is not within the second target period (e.g., within 365 days) (the old member information indicates that the last use of the old member recording medium is not within the second target period). For the reissue member list illustrated in FIG. 7, when referring to the member DB illustrated in FIG. 2, for example, the last use date (August 30, 2021) of the member with member ID "01234333" and the last use date (June 8, 2021) of the member with member ID "01234555" match. Note that since it is not necessary to accept the old member card when reissuing, the last visit date of the old member card will not be updated even if it is reissued (only the last visit date of the new member card is updated).

サーバ27は、抽出した会員の内、新会員カードを対象として第1対象期間内(例えば14日以内)に図6の異常検知条件に見合う再プレイ操作(図6の例示では、全種別にて再プレイ操作を受付けていない)の会員を上記した図4のような処理情報に基づいて抽出する。尚、基準値を設定して設定回数分の再プレイがないことを例示したが、再プレイ玉数が基準値分ないこと、或いは再プレイ処理自体がないこと等を異常検知条件の対象としても良い。 The server 27 extracts from the extracted members, using new member cards, members who have performed replay operations that meet the abnormality detection conditions in FIG. 6 during the first target period (for example, within 14 days) (in the example in FIG. 6, replay operations are not accepted for any type). Based on the processing information shown in FIG. 4 above. Note that, although an example has been given of a reference value being set and no replays being performed the set number of times, the abnormality detection conditions may also be when the number of replay balls is less than the reference value, or when no replay processing has been performed at all.

更に、サーバ27は、抽出した会員の内、新会員カードを対象として第1対象期間内(例えば14日以内)に図6の異常検知条件に見合うPOS交換操作を受付けた会員を上記した図4のような処理情報に基づいて抽出する。尚、POS交換操作としては景品交換した玉数やメダル数を対象とすれば良いが、処理候補となった(受付けた)玉数を対象としても良い。 Furthermore, the server 27 extracts, from among the extracted members, those who have accepted a POS exchange operation that meets the abnormality detection conditions in FIG. 6 for the new member card within the first target period (e.g., within 14 days) based on the processing information as shown in FIG. 4 above. Note that, although the number of balls exchanged for prizes or the number of medals may be the target for the POS exchange operation, the number of balls that have become candidates for processing (accepted) may also be the target.

サーバ27は、再プレイ操作やPOS交換操作の異常検知条件により抽出した会員がいる場合、当該会員の会員カードの番号や関連する処理状況等の会員の会員情報を、別途登録されている遊技場のオーナーや本部等を宛先とした報告先(例えばメールアドレスやLINEID)のスマートフォン29やタブレット端末30へ送信する。即ち、上記したように例えば会員ID「01234333」の会員の最終利用日(2021年08月30日)が第2対象期間内(例えば365日以内)でなく、それなりの貯玉(パチンコ2.5円の貯玉が「5,666」、パチンコ2円の貯玉が「3,654」)であるので、不正を目論む従業員が旧会員ID「01234333」に対応する新会員ID「05678333」の会員カードを不正に再発行すると、当該会員カードの番号や関連する処理状況等の会員の会員情報をスマートフォン29やタブレット端末30へ送信する。尚、会員情報の送信先は簡易的に遊技場(例えば管理装置5)としても良いが、不正をした従業員が当該報告を見つけて報告情報を削除する虞もあるので、上記したように会員情報の送信先は遊技場外のスマートフォン29やタブレット端末30であることが望ましい。 When a member is extracted based on the abnormality detection conditions of the replay operation or POS exchange operation, the server 27 transmits the member's member information such as the member's member card number and related processing status to the smartphone 29 or tablet terminal 30 of the separately registered report destination (e.g., email address or LINE ID) of the owner or headquarters of the amusement facility. That is, as described above, for example, the last use date (August 30, 2021) of the member with member ID "01234333" is not within the second target period (e.g., within 365 days) and the member has a reasonable number of saved balls (saved balls for 2.5 yen pachinko are "5,666" and saved balls for 2 yen pachinko are "3,654"), so when an employee with fraudulent intent fraudulently reissues a member card with new member ID "05678333" corresponding to the old member ID "01234333", the member's member information such as the member card number and related processing status is transmitted to the smartphone 29 or tablet terminal 30. The destination of the member information may simply be the amusement facility (e.g., the management device 5), but since there is a risk that a fraudulent employee may find the report and delete it, it is preferable that the destination of the member information is a smartphone 29 or tablet terminal 30 outside the amusement facility, as described above.

尚、サーバ27にて異常検知処理を行うことを例示したが、管理装置5のような遊技場内の端末だけで上記した異常検知処理を行っても良い。この場合、例えばオーナーしか操作できないといった特別状況下での報知が望ましい(例えばオーナー用のIDでログインした場合に報知情報を参照した場合に閲覧できるような報知)。又、遊技場内の端末により異常検知処理を行う場合、景品交換を抑制しても良い。この場合、景品交換を禁止することで抑制しても良いし、例えば別途店長による特別な承認を必要とするといったことで抑制しても良い。新会員カードの再発行や再プレイ操作等について同一の対象期間である14日を例示したが、異なる対象期間としても良い。 Although the above example shows that the server 27 performs the abnormality detection process, the abnormality detection process may be performed only by a terminal in the amusement facility, such as the management device 5. In this case, it is preferable to notify the user under special circumstances, such as when only the owner can operate the device (for example, a notification that can be viewed when logging in with the owner's ID and referring to the notification information). Furthermore, when the abnormality detection process is performed by a terminal in the amusement facility, prize exchange may be suppressed. In this case, prize exchange may be suppressed by prohibiting it, or may be suppressed by requiring special approval from the store manager. Although the same target period of 14 days has been shown for the reissue of new member cards and replay operations, different target periods may be used.

景品交換に関わる玉数が図6の設定値(基準値)に達することを条件とした抽出を例示したが、玉数に関わらず景品交換した場合に抽出条件を成立させても良い。景品交換することを抽出条件に含めることを例示したが、再発行した時点の貯玉数が図6の設定値に対応する場合に抽出条件を成立させても良い。又、異常検知条件に見合う再プレイ操作の会員を抽出する場合、再プレイ操作を受付けていない会員を抽出することを例示したが、再プレイ操作を受付けた会員を抽出し、当該会員を再発行にかかる抽出対象から除外するといった抽出方法を採用しても良い。又、図4や図5に示す全ての操作を対象としたカード利用履歴をサーバ27へ送信し、当該カード利用履歴に基づきサーバ27にて会員を抽出する構成を例示したが、例えば再プレイ操作や交換操作といった操作単位で、利用履歴に基づき抽出条件に見合う会員を抽出可能な情報を管理装置5にてある程度取りまとめ、当該取りまとめた会員情報に基づきサーバ27にて会員を抽出するといったように送受信対象となる会員情報はどのように構成しても良い。更に、検出精度は若干低下するが、複数例示した条件により構成される抽出条件の内、適宜、一部の条件だけを抽出条件として採用しても良い。 Although the extraction is conditioned on the number of balls involved in the prize exchange reaching the set value (reference value) in FIG. 6, the extraction condition may be satisfied when the prize is exchanged regardless of the number of balls. Although the extraction condition is conditioned on the prize exchange, the extraction condition may be satisfied when the number of balls stored at the time of reissue corresponds to the set value in FIG. 6. In addition, when extracting a member who has performed a replay operation that meets the abnormality detection condition, the extraction method of extracting a member who has not accepted a replay operation and excluding the member from the extraction target for reissue may be adopted. In addition, the configuration in which the card usage history for all operations shown in FIG. 4 and FIG. 5 is transmitted to the server 27 and the server 27 extracts members based on the card usage history is exemplified, but the member information to be transmitted and received may be configured in any way, for example, by collating information that can extract members who meet the extraction condition based on the usage history in operation units such as replay operations and exchange operations to a certain extent in the management device 5, and extracting members based on the member information that has been compiled. Furthermore, although the detection accuracy will be somewhat reduced, it is also possible to adopt only some of the extraction conditions, as appropriate, from among the multiple example conditions.

以上に説明したように本実施形態によれば、次に示す作用効果を得ることができる。
遊技場用システム1において、第1対象期間内(例えば14日以内)に再発行され、再発行元の会員カードの最終利用日が第2対象期間内(例えば365日以内)にないことを抽出条件として会員を抽出し、その抽出した会員の会員情報を報知するので、所謂幽霊会員の会員カードを再発行して当該会員カードの貯玉を精算する不正に適切に対応可能となる。
As described above, according to this embodiment, the following advantageous effects can be obtained.
In the gaming facility system 1, members are extracted based on the extraction criteria that the membership card was reissued within a first target period (e.g. within 14 days) and the last usage date of the original reissued membership card is not within a second target period (e.g. within 365 days), and the membership information of the extracted member is notified, so that it is possible to appropriately deal with fraudulent practices of reissuing membership cards of so-called ghost members and settling the balls on those membership cards.

抽出条件として、第1対象期間内に再プレイ処理が行われていないこと、第1対象期間内に再プレイ処理が行われたが再プレイ玉数が所定数に達していないことを含むので、例えば他の条件が偶然成立した会員(久しぶりに来場したが会員カードを紛失)が再発行後に遊技することで不正と判定される虞を軽減可能となる。 The extraction conditions include that a replay process has not been performed within the first target period, and that a replay process has been performed within the first target period but the number of replay balls has not reached a specified number. This reduces the risk that a member who happens to meet other conditions (such as a member who visits for the first time in a long time but has lost their membership card) will be judged to be committing fraud when playing after a reissue.

レート及び遊技価値の種類により貯玉を区分する種別が複数設けられ、抽出条件として、複数設けられる種別単位で設定される基準値に達する貯玉が景品交換に関わること、再発行時点の貯玉が基準値に達することを含むので、実際に被害が出た不正を適切に検出可能となる。
景品交換の対象となる会員が抽出条件を満たす場合に景品交換を抑制するので、例示した不正が行われる虞を低減可能となる。
A plurality of types are provided to classify the stored balls according to the rate and the type of game value, and the extraction conditions include that the stored balls that reach a standard value set for each of the plurality of types are involved in prize exchange, and that the stored balls at the time of reissue reach the standard value, so that fraud that has actually caused damage can be appropriately detected.
Since prize exchange is restricted when a member eligible for prize exchange satisfies the extraction conditions, the risk of the fraudulent acts described above can be reduced.

抽出した会員の会員情報を遊技場外のスマートフォン29やタブレット端末30へ送信するので、不正した従業員が遊技場内の管理装置5にて報告情報を削除するような対応を排除可能となる。 The extracted member information of the members is sent to a smartphone 29 or tablet terminal 30 outside the amusement facility, which makes it possible to prevent a dishonest employee from deleting the reported information on the management device 5 inside the amusement facility.

本発明は、上記した実施形態にのみ限定されるものではなく、以下のように変形又は拡張したり、各変形例を上記した実施形態と組み合わせたり各変形例を組み合わせたりしてどのように組み合わせても良いし、適宜、採用しない構成を設けても良い。
記録媒体として残高や持玉を記録するICカード8や会員カードを例示したが、コイン等、どのような記録媒体を対象としても良い。
例示した条件等の設定情報は、予め設定されていれば遊技場の管理者が任意に設定しても、予め管理装置5の製造メーカにて設定しても、外部(例えばチェーン店本部等)の管理サーバからダウンロードして設定しても良い。
The present invention is not limited to the above-described embodiments, but may be modified or extended as described below, or each modified embodiment may be combined with the above-described embodiments or each modified embodiment may be combined in any manner, or configurations may be omitted as appropriate.
Although an IC card 8 for recording the balance and balls held and a membership card have been exemplified as recording media, any recording media such as coins may be used.
The setting information such as the exemplified conditions may be set arbitrarily by the manager of the amusement facility if it is set in advance, may be set in advance by the manufacturer of the management device 5, or may be downloaded and set from an external management server (e.g., a chain store headquarters, etc.).

例示した全ての遊技情報は入力した信号により直接的に特定しても演算式を利用して間接的に特定しても良い。又、数値、桁数、項目等は例示であり、どのような数値を採用しても良い。 All of the game information shown as examples may be determined directly by the input signal or indirectly by using an arithmetic formula. Also, the numbers, digits, items, etc. are examples, and any numbers may be used.

対象となる遊技機としては遊技価値をデータのみで管理する所謂封入式等の例示したパチンコ遊技機以外のパチンコ遊技機や、スロットマシン等も採用できる。尚、所謂封入式やクレジット式を考慮して遊技媒体は必要に応じて遊技価値と表現する。 Target gaming machines include pachinko gaming machines other than the pachinko gaming machines exemplified above, such as the so-called sealed type, which manages gaming value only by data, and slot machines. Note that, taking into account the so-called sealed type and credit type, gaming media will be expressed as gaming value as necessary.

サーバ27が行う処理の一部、或いは全部を管理装置5、中継装置3、或いは遊技装置2等にて行っても良いし、管理装置5が行う処理の一部を、或いは全部をサーバ27、中継装置3、或いは遊技装置2にて行っても良く、例示した処理をどのような端末で行っても良い。 A part or all of the processing performed by the server 27 may be performed by the management device 5, the relay device 3, or the gaming device 2, etc., or a part or all of the processing performed by the management device 5 may be performed by the server 27, the relay device 3, or the gaming device 2, and the exemplified processing may be performed by any terminal.

図面中、1は遊技場用システム、5は管理装置(管理手段、抽出手段、報知手段)である。 In the drawing, 1 is an amusement park system, and 5 is a management device (management means, extraction means, notification means).

Claims (5)

遊技場に会員登録された遊技者を示す会員IDと、遊技者が遊技により獲得した遊技価値である獲得遊技価値と、を対応付け可能な会員記録媒体に関する会員情報であって、先に発行された旧会員記録媒体を対象とした旧会員情報と、再発行された新会員記録媒体を対象とした新会員情報と、を同じ会員の会員情報として対応付けて管理する管理手段と、
第1対象期間内に再発行されたことが示されることに加え、前記旧会員記録媒体の最終利用が第2対象期間内でないことが示される抽出条件を満たす会員を抽出する抽出手段と、
前記抽出手段により抽出された会員の会員情報を報知する報知手段と、を備える遊技場用システム。
a management means for managing member information relating to a member recording medium that can associate a member ID indicating a player registered as a member at the gaming facility with an acquired gaming value, which is gaming value acquired by the player through playing, by associating old member information for a previously issued old member recording medium with new member information for a reissued new member recording medium as member information of the same member;
an extraction means for extracting members who satisfy an extraction condition that indicates that the card was reissued within a first target period and that the last use of the former member recording medium was not within a second target period;
and a notification means for notifying the member information of the member extracted by the extraction means.
前記抽出条件は、前記新会員情報により前記第1対象期間内に再プレイ処理が行われていないこと、及び前記第1対象期間内に再プレイ処理が行われたが再プレイ玉数が所定数に達していないことの内、少なくとも何れかが示されることを含む請求項1に記載した遊技場用システム。 The gaming facility system of claim 1, wherein the extraction conditions include at least one of the following: the new member information indicates that a replay process has not been performed within the first target period, and the new member information indicates that a replay process has been performed within the first target period but the number of replay balls has not reached a predetermined number. レート又は遊技価値の種類により前記獲得遊技価値を区分する種別が複数設けられ、
前記抽出条件は、前記新会員情報により複数設けられる種別単位で設定される基準値に達する獲得遊技価値が景品交換に関わること、及び再発行時点の前記獲得遊技価値が前記基準値に達することの内、少なくとも何れかが示されることを含む請求項1に記載した遊技場用システム。
A plurality of types are provided for classifying the acquired gaming value according to the rate or the type of gaming value,
The amusement park system of claim 1, wherein the extraction conditions include at least one of the following: the acquired gaming value reaching a standard value set by the new member information, which is set for each type, is related to prize exchange, and the acquired gaming value at the time of reissue reaches the standard value.
景品交換の対象となる会員が前記抽出条件を満たす場合に景品交換を抑制する抑制手段を備える請求項1から3の何れか一項に記載した遊技場用システム。 The game center system according to any one of claims 1 to 3, further comprising a suppression means for suppressing prize exchange when a member eligible for prize exchange satisfies the extraction conditions. 前記報知手段は、前記会員情報を遊技場内に設けられる管理装置以外の情報端末へ送信することで、当該会員情報を報知する請求項1から3の何れか一項に記載した遊技場用システム。 The amusement facility system according to any one of claims 1 to 3, wherein the notification means notifies the member information by transmitting the member information to an information terminal other than the management device installed in the amusement facility.
JP2022168382A 2022-10-20 2022-10-20 Game hall system Pending JP2024060837A (en)

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