JP2021094176A5 - - Google Patents

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Publication number
JP2021094176A5
JP2021094176A5 JP2019226857A JP2019226857A JP2021094176A5 JP 2021094176 A5 JP2021094176 A5 JP 2021094176A5 JP 2019226857 A JP2019226857 A JP 2019226857A JP 2019226857 A JP2019226857 A JP 2019226857A JP 2021094176 A5 JP2021094176 A5 JP 2021094176A5
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Japan
Prior art keywords
advantageous state
state
advantageous
lottery
predetermined condition
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Pending
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JP2019226857A
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Japanese (ja)
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JP2021094176A (en
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Publication date
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Priority to JP2019226857A priority Critical patent/JP2021094176A/en
Priority claimed from JP2019226857A external-priority patent/JP2021094176A/en
Publication of JP2021094176A publication Critical patent/JP2021094176A/en
Publication of JP2021094176A5 publication Critical patent/JP2021094176A5/ja
Priority to JP2023180947A priority patent/JP2023174935A/en
Pending legal-status Critical Current

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Description

しかしながら、有利状態の終了契機が複数存在する遊技機については、有利状態終了後の演出について、さらなる工夫の余地がある。そこで、本発明は、有利状態終了後の演出について工夫が施されていることにより、遊技興趣の低下を抑制することが可能な遊技機を提供することを目的とする。
However, there is room for further improvement with respect to the effect after the end of the advantageous state in a gaming machine having multiple opportunities to end the advantageous state . SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a gaming machine capable of suppressing a decrease in interest in a game by devising an effect after the end of an advantageous state .

手段1:所定条件の成立に基づいて当りであるか否かの抽選を行う抽選手段と、
前記抽選の結果に基づいて図柄を用いて変動表示を行う変動表示手段と、
演出を行う演出手段と、
少なくとも、通常状態、該通常状態よりも有利な第1有利状態、および、該第1有利状態よりも有利な第2有利状態に制御可能な遊技状態制御手段と、を備え、
前記第1有利状態と比較して、前記第2有利状態では、該状態中に当りが導出されない結果となる割合よりも該状態中に当りが導出される結果となる割合のほうが極めて高くなるように構成され、
前記第2有利状態中に当りが導出されない場合に当該有利状態が終了されることとなる変動表示において、前記第1有利状態中に当りが導出されない場合に当該有利状態が終了されることとなる変動表示において行われうる変動演出が実行されないようになされており、
さらに、前記所定条件が成立せず未だ抽選が行われていない情報を、所定数を上限として保留する保留手段を有し、
前記第1有利状態において保留された前記情報に関して前記通常状態に制御されてから前記所定条件が成立して行われる前記変動演出は、前記第2有利状態において保留された前記情報に関して前記通常状態に制御されてから前記所定条件が成立して行われる前記変動演出では行われない
ことを特徴とする遊技機。
Means 1: Lottery means for performing a lottery to determine whether or not it is a win based on the establishment of a predetermined condition;
variable display means for performing variable display using symbols based on the result of the lottery;
a directing means for directing;
game state control means capable of controlling at least a normal state, a first advantageous state more advantageous than the normal state, and a second advantageous state more advantageous than the first advantageous state;
Compared to the first advantageous state, in the second advantageous state, the rate at which a win is derived during the state is much higher than the rate at which a win is not derived during the state. configured to
In the variable display in which the advantageous state is terminated when no winning is derived during the second advantageous state, the advantageous state is terminated when the winning is not derived during the first advantageous state. It is designed so that the variable effect that can be performed in the variable display is not executed,
further comprising a holding means for holding up to a predetermined number of pieces of information for which the predetermined condition has not been met and the lottery has not yet been conducted;
The variable performance performed when the predetermined condition is satisfied after the information held in the first advantageous state is controlled to the normal state is changed to the normal state with respect to the information held in the second advantageous state. It is not performed in the variable performance that is performed after the predetermined condition is established after being controlled.
A gaming machine characterized by:

上記構成によると、当りが導出される割合のほうが極めて高いにもかかわらず当りが導出されなかった場合にストレスを感じる遊技者に対して、仮に第2有利状態の最終変動において第1有利状態の最終変動の変動演出と同一の変動演出を実行してしまうと、かえってストレスを増加させ感情を逆撫でしてしまうという事態も抑制することができ、遊技興趣の低下を抑制することができる(例えば、段落[2744]~[2827]、図288~296等の記載を参照)。
According to the above configuration, for a player who feels stress when a win is not derived even though the ratio of winning is extremely high, if the first advantageous state is changed in the final variation of the second advantageous state. If the same variable performance as the final variation variable performance is executed, it is possible to suppress the situation that the stress is increased and the emotion is reversed, and the decrease in the game interest can be suppressed (for example, See paragraphs [2744] to [2827], Figures 288 to 296, etc.).

Claims (1)

所定条件の成立に基づいて当りであるか否かの抽選を行う抽選手段と、
前記抽選の結果に基づいて図柄を用いて変動表示を行う変動表示手段と、
演出を行う演出手段と、
少なくとも、通常状態、該通常状態よりも有利な第1有利状態、および、該第1有利状態よりも有利な第2有利状態に制御可能な遊技状態制御手段と、を備え、
前記第1有利状態と比較して、前記第2有利状態では、該状態中に当りが導出されない結果となる割合よりも該状態中に当りが導出される結果となる割合のほうが極めて高くなるように構成され、
前記第2有利状態中に当りが導出されない場合に当該有利状態が終了されることとなる変動表示において、前記第1有利状態中に当りが導出されない場合に当該有利状態が終了されることとなる変動表示において行われうる変動演出が実行されないようになされており、
さらに、前記所定条件が成立せず未だ抽選が行われていない情報を、所定数を上限として保留する保留手段を有し、
前記第1有利状態において保留された前記情報に関して前記通常状態に制御されてから前記所定条件が成立して行われる前記変動演出は、前記第2有利状態において保留された前記情報に関して前記通常状態に制御されてから前記所定条件が成立して行われる前記変動演出では行われない
ことを特徴とする遊技機。
Lottery means for performing a lottery as to whether or not a win is achieved based on the establishment of a predetermined condition;
variable display means for performing variable display using symbols based on the result of the lottery;
a directing means for directing;
game state control means capable of controlling at least a normal state, a first advantageous state more advantageous than the normal state, and a second advantageous state more advantageous than the first advantageous state;
Compared to the first advantageous state, in the second advantageous state, the rate at which a win is derived during the state is much higher than the rate at which a win is not derived during the state. configured to
In the variable display in which the advantageous state is terminated when no winning is derived during the second advantageous state, the advantageous state is terminated when the winning is not derived during the first advantageous state. It is designed so that the variable effect that can be performed in the variable display is not executed,
further comprising a holding means for holding up to a predetermined number of pieces of information for which the predetermined condition has not been met and the lottery has not yet been conducted;
The variable performance performed when the predetermined condition is satisfied after the information held in the first advantageous state is controlled to the normal state is changed to the normal state with respect to the information held in the second advantageous state. A gaming machine characterized in that the variable performance which is performed after the predetermined condition is established after being controlled is not performed .
JP2019226857A 2019-12-16 2019-12-16 Game machine Pending JP2021094176A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2019226857A JP2021094176A (en) 2019-12-16 2019-12-16 Game machine
JP2023180947A JP2023174935A (en) 2019-12-16 2023-10-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019226857A JP2021094176A (en) 2019-12-16 2019-12-16 Game machine

Related Child Applications (1)

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JP2023180947A Division JP2023174935A (en) 2019-12-16 2023-10-20 Game machine

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JP2021094176A JP2021094176A (en) 2021-06-24
JP2021094176A5 true JP2021094176A5 (en) 2022-09-01

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JP2019226857A Pending JP2021094176A (en) 2019-12-16 2019-12-16 Game machine
JP2023180947A Pending JP2023174935A (en) 2019-12-16 2023-10-20 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7410582B2 (en) * 2021-10-29 2024-01-10 株式会社ニューギン gaming machine
JP7437781B2 (en) 2021-10-29 2024-02-26 株式会社ニューギン gaming machine
JP7437780B2 (en) 2021-10-29 2024-02-26 株式会社ニューギン gaming machine
JP7445990B2 (en) * 2021-10-29 2024-03-08 株式会社ニューギン gaming machine
JP7445991B2 (en) * 2021-10-29 2024-03-08 株式会社ニューギン gaming machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019005404A (en) * 2017-06-27 2019-01-17 京楽産業.株式会社 Game machine

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