JP2020198950A - 情報処理装置および画像表示方法 - Google Patents
情報処理装置および画像表示方法 Download PDFInfo
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- 230000010365 information processing Effects 0.000 title claims abstract description 43
- 238000000034 method Methods 0.000 title claims description 18
- 230000006870 function Effects 0.000 description 26
- 238000004891 communication Methods 0.000 description 17
- 238000012545 processing Methods 0.000 description 14
- 238000012546 transfer Methods 0.000 description 3
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000003825 pressing Methods 0.000 description 2
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000004590 computer program Methods 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/0219—Special purpose keyboards
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
図2は、入力装置上面の外観構成を示す。ユーザは左手で左側把持部78bを把持し、右手で右側把持部78aを把持して、入力装置6を操作する。入力装置6の筐体上面には、方向キー71、アナログスティック77a、77bと、4種の操作ボタン76が設けられている。4種のボタン72〜75には、それぞれを区別するために、異なる色で異なる図形が記されており、○ボタン72には赤色の丸、×ボタン73には青色のバツ、□ボタン74には紫色の四角形、△ボタン75には緑色の三角形が記されている。
(手順1)ユーザAは、ゲームプレイ中に機能ボタン80を短押し操作し、表示画面の下段に機能アイコンを表示させる。
(手順2)ユーザAは、フレンドアイコン202を選択操作して、フレンドウィンドウ210をゲーム画像上に重畳表示させる。
(手順3)ユーザAは、フレンドウィンドウ210内でユーザBを選択し、詳細ウィンドウ214をゲーム画像上に重畳表示させる。
(手順4)ユーザAは、詳細ウィンドウ214内でセッションボタン224を押下する。
Claims (6)
- 情報処理装置であって、
コンテンツ画像を表示するコンテンツ画像表示部と、
ユーザ操作に応じて、システム画像をコンテンツ画像に重畳して表示するシステム画像表示部と、を備え、
前記システム画像表示部は、
特定のユーザを招待する機能を実行するための機能ボタンを表示するボタン表示部を有し、
前記ボタン表示部は、特定のユーザをゲームセッションに招待するためのセッションボタンを表示する、
ことを特徴とする情報処理装置。 - 前記システム画像表示部は、
セッションボタンが選択されると、起動済みのゲームのゲームセッションに招待するための項目と、起動前のゲームのゲームセッションに招待するための項目を含む選択肢を表示する選択項目表示部を有する、
ことを特徴とする請求項1に記載の情報処理装置。 - 前記ボタン表示部は、特定のユーザをチャットに招待するためのチャットボタンと、セッションボタンとを並べて表示する、
ことを特徴とする請求項1または2に記載の情報処理装置。 - 特定のユーザに関する情報を表示するユーザ情報表示部をさらに備え、
前記ボタン表示部は、特定のユーザに関する情報と同じ画面に、前記機能ボタンを表示する、
ことを特徴とする請求項1から3のいずれかに記載の情報処理装置。 - コンテンツ画像に別の画像を重畳表示する方法であって、
コンテンツ画像を表示するステップと、
複数のユーザに関する情報を含む第1ウィンドウをコンテンツ画像に重畳して表示するステップと、
第1ウィンドウに含まれる1人のユーザに関する情報と、当該ユーザをゲームセッションに招待するためのセッションボタンを含む第2ウィンドウをコンテンツ画像に重畳して表示するステップと、
を含む画像表示方法。 - コンピュータに、
コンテンツ画像を表示する機能と、
複数のユーザに関する情報を含む第1ウィンドウをコンテンツ画像に重畳して表示する機能と、
第1ウィンドウに含まれる1人のユーザに関する情報と、当該ユーザをゲームセッションに招待するためのセッションボタンを含む第2ウィンドウをコンテンツ画像に重畳して表示する機能と、
を実現させるためのプログラム。
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019106244A JP2020198950A (ja) | 2019-06-06 | 2019-06-06 | 情報処理装置および画像表示方法 |
TW109115683A TW202101191A (zh) | 2019-06-06 | 2020-05-12 | 資訊處理裝置及影像顯示方法 |
PCT/JP2020/021314 WO2020246379A1 (ja) | 2019-06-06 | 2020-05-29 | 情報処理装置および画像表示方法 |
EP20819485.2A EP3981483A4 (en) | 2019-06-06 | 2020-05-29 | INFORMATION PROCESSING DEVICE AND IMAGE DISPLAY METHOD |
US17/610,259 US12076646B2 (en) | 2019-06-06 | 2020-05-29 | Information processing device and image display method |
KR1020217038751A KR20220016836A (ko) | 2019-06-06 | 2020-05-29 | 정보 처리 장치 및 이미지 표시 방법 |
CN202080040095.3A CN113891753A (zh) | 2019-06-06 | 2020-05-29 | 信息处理设备和图像显示方法 |
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JP2019106244A JP2020198950A (ja) | 2019-06-06 | 2019-06-06 | 情報処理装置および画像表示方法 |
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JP2020198950A true JP2020198950A (ja) | 2020-12-17 |
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JP2019106244A Pending JP2020198950A (ja) | 2019-06-06 | 2019-06-06 | 情報処理装置および画像表示方法 |
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Country | Link |
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EP (1) | EP3981483A4 (ja) |
JP (1) | JP2020198950A (ja) |
KR (1) | KR20220016836A (ja) |
CN (1) | CN113891753A (ja) |
TW (1) | TW202101191A (ja) |
WO (1) | WO2020246379A1 (ja) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120178536A1 (en) * | 2011-01-11 | 2012-07-12 | Ncsoft Corporation | Method for inviting users to game through chatting in mobile platform |
JP2014079528A (ja) * | 2012-10-18 | 2014-05-08 | Square Enix Co Ltd | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP2017046992A (ja) * | 2015-09-03 | 2017-03-09 | 株式会社セガゲームス | プログラム及び記録媒体 |
US20170291111A1 (en) * | 2016-04-06 | 2017-10-12 | Roblox Corporation | Parties from Chat |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US7828661B1 (en) * | 2004-12-21 | 2010-11-09 | Aol Inc. | Electronic invitations for an on-line game |
JP2016042338A (ja) | 2014-08-19 | 2016-03-31 | キヤノン株式会社 | 情報処理システム、情報処理装置、情報処理装置の制御方法、及びプログラム |
-
2019
- 2019-06-06 JP JP2019106244A patent/JP2020198950A/ja active Pending
-
2020
- 2020-05-12 TW TW109115683A patent/TW202101191A/zh unknown
- 2020-05-29 KR KR1020217038751A patent/KR20220016836A/ko not_active Application Discontinuation
- 2020-05-29 WO PCT/JP2020/021314 patent/WO2020246379A1/ja active Application Filing
- 2020-05-29 CN CN202080040095.3A patent/CN113891753A/zh active Pending
- 2020-05-29 EP EP20819485.2A patent/EP3981483A4/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20120178536A1 (en) * | 2011-01-11 | 2012-07-12 | Ncsoft Corporation | Method for inviting users to game through chatting in mobile platform |
JP2014079528A (ja) * | 2012-10-18 | 2014-05-08 | Square Enix Co Ltd | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP2017046992A (ja) * | 2015-09-03 | 2017-03-09 | 株式会社セガゲームス | プログラム及び記録媒体 |
US20170291111A1 (en) * | 2016-04-06 | 2017-10-12 | Roblox Corporation | Parties from Chat |
Non-Patent Citations (1)
Title |
---|
デッドライジング2 オフィシャルコンプリートガイド, vol. 初版, JPN6020028205, 30 October 2010 (2010-10-30), JP, pages 025, ISSN: 0005202618 * |
Also Published As
Publication number | Publication date |
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TW202101191A (zh) | 2021-01-01 |
EP3981483A1 (en) | 2022-04-13 |
EP3981483A4 (en) | 2023-07-05 |
US20220241694A1 (en) | 2022-08-04 |
KR20220016836A (ko) | 2022-02-10 |
CN113891753A (zh) | 2022-01-04 |
WO2020246379A1 (ja) | 2020-12-10 |
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