JP2019069260A5 - PROGRAM, GAME CONTROL METHOD, GAME CONTROL DEVICE, AND GAME SYSTEM - Google Patents
PROGRAM, GAME CONTROL METHOD, GAME CONTROL DEVICE, AND GAME SYSTEM Download PDFInfo
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Description
上記課題を解決するために、本発明の一態様に係るプログラムは、ゲームオブジェクトに対するユーザの操作が制限された第1状態で、前記ゲームオブジェクトに基づくゲームを進行させる第1進行処理と、前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行処理と、前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え処理と、をコンピュータに実行させることを特徴とする。 In order to solve the above-described problem, a program according to an aspect of the present invention includes a first progress process in which a game based on a game object is advanced in a first state in which a user operation on the game object is limited; Based on the game state of the game , a second progress process for switching the game object from the first state to a second state in which the game object operates in accordance with the user's operation and progressing the game in the second state, characterized in that to execute a switching process Ru switched to the first state from the second state, to the computer.
本発明の一態様に係るゲーム制御方法は、ゲームオブジェクトに対するユーザの操作が制限された第1状態で、前記ゲームオブジェクトに基づくゲームを進行させる第1進行ステップと、前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行ステップと、前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替えステップと、を有することを特徴とする。 A game control method according to an aspect of the present invention includes: a first progress step in which a game based on a game object is advanced in a first state in which a user operation on the game object is limited; The game object is switched to a second state in which the game object is operated in response to an operation of the second state, and a second progress step of progressing the game in the second state, and the second state from the second state based on the game situation of the game. And a switching step for switching to one state .
本発明の一態様に係るゲーム制御装置は、ゲームオブジェクトに対するユーザの操作が制限された第1状態で、前記ゲームオブジェクトに基づくゲームを進行させる第1進行手段と、前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行手段と、前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え手段と、を有することを特徴とする。 A game control device according to an aspect of the present invention includes: a first progress unit that advances a game based on a game object in a first state in which a user operation on the game object is limited; The game object is switched to the second state in which the game object is operated in response to the operation of the second object, and the second progression means for proceeding with the game in the second state, and the second state from the second state based on the game situation of the game . and switching means toggle its 1 state, and having a.
本発明の一態様に係るゲームシステムは、ゲームオブジェクトに対するユーザの操作が制限された第1状態で、前記ゲームオブジェクトに基づくゲームを進行させる第1進行手段と、前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行手段と、前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え手段と、を有することを特徴とする。 A game system according to an aspect of the present invention includes: a first progress unit that progresses a game based on the game object in a first state in which a user operation on the game object is restricted; In accordance with an operation , the game object is switched to a second state in which the game object is operated, and the second progress means for proceeding the game in the second state, and the first state is changed from the second state to the first state. Switching means for switching to a state .
Claims (14)
前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行処理と、
前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え処理と、
をコンピュータに実行させるためのプログラム。 A first progress process for advancing a game based on the game object in a first state in which a user operation on the game object is restricted;
A second progress process for switching from the first state to a second state in which the game object operates in accordance with an operation of the user and causing the game to progress in the second state;
Based on the game situation of the game, and the switching processing Ru switched to the first state from said second state,
A program that causes a computer to execute .
前記第2状態におけるゲーム状況に基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項1に記載のプログラム。The program according to claim 1, wherein the program is switched from the second state to the first state based on a game situation in the second state.
前記第2状態において、前記ユーザの操作によって前記ゲームオブジェクトが動作した結果に応じて更新された前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項2に記載のプログラム。The second state is switched from the second state to the first state on the basis of a game situation of the game updated according to a result of the game object moving by an operation of the user in the second state. Item 3. The program according to item 2.
仮想世界内を移動可能な移動オブジェクトが関連付けられているゲームオブジェクトに基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項2または3に記載のプログラム。4. The program according to claim 2, wherein the program is switched from the second state to the first state based on a game object associated with a moving object capable of moving in a virtual world.
仮想世界内を移動可能な移動オブジェクトが、前記ユーザの操作に応じて動作できないゲームオブジェクトに関連付けられている場合には前記第2状態から前記第1状態に切り替え、前記ユーザの操作に応じて動作できるゲームオブジェクトに関連付けられている場合には前記第2状態から前記第1状態に切り替えないことを特徴とする請求項2ないし4の何れか1項に記載のプログラム。When a moving object that can move in the virtual world is associated with a game object that cannot move according to the user's operation, the moving state is switched from the second state to the first state, and the moving object operates according to the user's operation. The program according to any one of claims 2 to 4, wherein the program is not switched from the second state to the first state when the game object is associated with a possible game object.
仮想世界内を移動可能な移動オブジェクトが、前記ユーザの操作に応じて動作できないゲームオブジェクトに関連付けられている場合であっても、前記移動オブジェクトが仮想世界内の予め定められた領域に位置する場合には前記第2状態から前記第1状態に切り替えないことを特徴とする請求項5に記載のプログラム。Even when a moving object that can move in the virtual world is associated with a game object that cannot move according to the user's operation, the moving object is located in a predetermined region in the virtual world. The program according to claim 5, wherein the second state is not switched to the first state.
仮想世界内を移動可能な移動オブジェクトの位置に基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項1ないし3の何れか1項に記載のプログラム。The program according to any one of claims 1 to 3, wherein the program is switched from the second state to the first state based on a position of a moving object that can move in the virtual world.
仮想世界内を移動可能な移動オブジェクトが予め定められた領域に位置する場合には前記第2状態から前記第1状態に切り替えることを特徴とする請求項7に記載のプログラム。8. The program according to claim 7, wherein when the moving object that can move in the virtual world is located in a predetermined area, the second state is switched to the first state.
仮想世界内を移動可能な移動オブジェクトが予め定められた領域に位置する場合には前記第2状態から前記第1状態に切り替えないことを特徴とする請求項7に記載のプログラム。The program according to claim 7, wherein when the moving object that can move in the virtual world is located in a predetermined area, the program is not switched from the second state to the first state.
前記第2状態におけるゲーム状況に加えて、前記第2進行処理において前記第1状態から前記第2状態に切り替えられたときのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項2ないし9の何れか1項に記載のプログラム。In addition to the game situation in the second state, switching from the second state to the first state is based on the game situation when the second state is switched from the first state to the second state. The program according to any one of claims 2 to 9, characterized by:
前記第2進行処理において前記第1状態から前記第2状態に切り替えられたときのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替えることを特徴とする請求項1に記載のプログラム。2. The program according to claim 1, wherein the program is switched from the second state to the first state based on a game situation when the second state is switched from the first state to the second state. .
前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行ステップと、A second progression step of switching from the first state to a second state in which the game object operates in accordance with the user's operation, and causing the game to proceed in the second state;
前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替えステップと、A switching step of switching from the second state to the first state based on the game situation of the game;
を有することを特徴とするゲーム制御方法。A game control method comprising:
前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行手段と、Switching from the first state to a second state in which the game object operates in response to an operation of the user, and a second progression means for proceeding the game in the second state;
前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え手段と、Switching means for switching from the second state to the first state based on the game situation of the game;
を有することを特徴とするゲーム制御装置。A game control device comprising:
前記第1状態から、前記ユーザの操作に応じて前記ゲームオブジェクトが動作する第2状態に切り替えて、前記第2状態で前記ゲームを進行させる第2進行手段と、Switching from the first state to a second state in which the game object operates in response to an operation of the user, and a second progression means for proceeding the game in the second state;
前記ゲームのゲーム状況に基づいて、前記第2状態から前記第1状態に切り替える切り替え手段と、Switching means for switching from the second state to the first state based on the game situation of the game;
を有することを特徴とするゲームシステム。A game system comprising:
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