JP2019030744A5 - - Google Patents
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- JP2019030744A5 JP2019030744A5 JP2018216546A JP2018216546A JP2019030744A5 JP 2019030744 A5 JP2019030744 A5 JP 2019030744A5 JP 2018216546 A JP2018216546 A JP 2018216546A JP 2018216546 A JP2018216546 A JP 2018216546A JP 2019030744 A5 JP2019030744 A5 JP 2019030744A5
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- game program
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Claims (11)
前記ゲームプログラムは、プロセッサ及びメモリを備えるコンピュータにより実行されるものであり、
前記ゲームプログラムに基づくゲームにおいて、第1の条件が満たされた場合に、前記ゲームを有利に進めるために利用可能な1以上のオブジェクトを取得する権利を示す情報を、ユーザが保有するものとして当該ユーザに付与し、前記権利は、消費されることにより当該権利に応じたオブジェクトを前記ユーザに付与するものであり、
前記ゲームプログラムは、前記プロセッサに、
前記第1の条件が満たされることに応答して、前記権利を示す情報を前記ユーザに付与する都度、前記ユーザが保有する前記権利の保有状況を示す情報を更新し、更新した情報を前記メモリに記憶させるステップと、
前記ゲームにおいて第2の条件が満たされることに応答して、前記ユーザが保有する1つ以上の前記権利の何れかを消費し、消費された前記権利を示す情報を、前記保有状況を示す情報から削除する第1のステップと、
前記保有状況を示す情報を読み出すことにより、前記ユーザが保有する前記権利の保有状況を表す画像を含む第1の画面を表示部に表示するステップと、
前記第1の画面において、前記ユーザに関連付けられた消費アイテムの消費を指示する第1入力操作を前記ユーザから受け付けるステップと、
前記第1入力操作に応答して、前記消費アイテムと引き換えに、前記ユーザが保有する前記権利のうち何れかを抽選により決定し、決定した権利を消費し、消費された前記権利を示す情報を、前記保有状況を示す情報から削除する第2のステップと、を実行させるゲームプログラム。 A game program,
The game program is executed by a computer comprising a processor and a memory,
In a game based on the game program , the user holds information indicating a right to obtain one or more objects available to advance the game in an advantageous manner when the first condition is satisfied. The right is given to the user, and the right is used to give the user an object according to the right.
The game program may include the processor
Each time the information indicating the right is given to the user in response to the first condition being satisfied, the information indicating the holding status of the right held by the user is updated, and the updated information is stored in the memory Storing in
In response to Rukoto second condition is satisfied in the game, consume any one or more of the rights the user's information indicating the consumed the right, indicating the prevalence The first step of removing information from
Displaying on the display unit a first screen including an image representing the holding status of the right held by the user by reading out the information indicating the holding status;
Receiving from the user a first input operation instructing consumption of a consumption item associated with the user on the first screen;
In response to the first input operation, in exchange for the consumer items, the determined by lottery any of the rights owned by the user consumes the determined rights, the information indicating the consumed the right A second step of deleting the information indicating the holding status .
前記第2のステップは、前記消費アイテムと引き換えに、前記ユーザが保有する前記権利のうち前記希少度が設定された前記権利の何れかを抽選により決定し、決定した権利を消費する、請求項1に記載のゲームプログラム。 The step of storing in the memory is the value of the object obtained when the right is consumed as the information indicating the holding status, and the degree of rarity indicating the value of the value in advancing the game advantageously Storing information including the set right and the right whose rare degree is not set ;
In the second step, in exchange for the consumption item, any one of the rights to which the rarity is set among the rights held by the user is determined by lottery, and the determined rights are consumed. The game program described in 1.
前記第1の画面において、前記ユーザに関連付けられた消費アイテムの消費を指示する第2入力操作を前記ユーザから受け付けるステップと、
前記第2入力操作に応答して、前記消費アイテムと引き換えに、前記ユーザが保有する複数の前記権利を一括して消費し、消費された複数の前記権利を示す情報を、前記保有状況を示す情報から一括して削除する第3のステップをさらに実行させる、請求項1から5の何れか1項に記載のゲームプログラム。 The game program may include the processor
Receiving from the user a second input operation instructing consumption of a consumption item associated with the user on the first screen;
In response to the second input operation, in exchange for the consumption item, a plurality of the rights held by the user are collectively consumed, and information indicating the consumed plurality of rights indicates the holding status The game program according to any one of claims 1 to 5, further causing a third step of collectively deleting information from information to be executed.
前記第1の画面において、前記ユーザに関連付けられた消費アイテムの消費を指示する第3入力操作を前記ユーザから受け付けるステップと、 Accepting from the user a third input operation instructing consumption of a consumption item associated with the user on the first screen;
前記第3入力操作に応答して、前記消費アイテムと引き換えに、前記ユーザが保有する複数の前記権利を一括して、消費することなく破棄し、破棄した複数の前記権利を示す情報を、前記保有状況を示す情報から一括して削除する第4のステップをさらに実行させる、請求項1から7の何れか1項に記載のゲームプログラム。 In response to the third input operation, a plurality of the rights held by the user are collectively discarded without consumption, and information indicating the plurality of rights discarded is replaced in exchange for the consumption item, The game program according to any one of claims 1 to 7, further executing a fourth step of collectively deleting from the information indicating the holding status.
前記コンピュータは、プロセッサおよびメモリを備え、 The computer comprises a processor and a memory,
前記プロセッサが請求項1に記載のゲームプログラムにおける各ステップを実行する方法。 A method of performing each step in the game program according to claim 1 by the processor.
前記コンピュータは、 The computer is
請求項1に記載のゲームプログラムを記憶するメモリと、 A memory for storing the game program according to claim 1;
該ゲームプログラムを実行することにより、前記コンピュータの動作を制御するプロセッサとを備えている、コンピュータ。 A computer comprising: a processor that controls the operation of the computer by executing the game program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2018216546A JP7061956B2 (en) | 2018-11-19 | 2018-11-19 | Game programs, methods, and information processing equipment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018216546A JP7061956B2 (en) | 2018-11-19 | 2018-11-19 | Game programs, methods, and information processing equipment |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017154680A Division JP6453953B1 (en) | 2017-08-09 | 2017-08-09 | GAME PROGRAM, METHOD, AND INFORMATION PROCESSING DEVICE |
Publications (3)
Publication Number | Publication Date |
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JP2019030744A JP2019030744A (en) | 2019-02-28 |
JP2019030744A5 true JP2019030744A5 (en) | 2019-06-20 |
JP7061956B2 JP7061956B2 (en) | 2022-05-02 |
Family
ID=65523850
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2018216546A Active JP7061956B2 (en) | 2018-11-19 | 2018-11-19 | Game programs, methods, and information processing equipment |
Country Status (1)
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JP (1) | JP7061956B2 (en) |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002366852A (en) | 2001-06-11 | 2002-12-20 | Hiitoshinku:Kk | Method, system, and program for information acquisition, and information storage medium |
JP5325315B1 (en) | 2012-04-23 | 2013-10-23 | 株式会社コナミデジタルエンタテインメント | GAME MANAGEMENT DEVICE, GAME SYSTEM, GAME MANAGEMENT METHOD, AND PROGRAM |
JP5789588B2 (en) | 2012-11-02 | 2015-10-07 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM |
JP6260993B2 (en) | 2014-02-12 | 2018-01-17 | 株式会社コナミデジタルエンタテインメント | Information processing apparatus, program, information processing system |
JP6083030B2 (en) | 2015-03-12 | 2017-02-22 | 株式会社コナミデジタルエンタテインメント | GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM, INFORMATION PROCESSING DEVICE |
JP6011894B1 (en) | 2015-09-14 | 2016-10-25 | 株式会社セガゲームス | program |
JP6128246B1 (en) | 2016-03-09 | 2017-05-17 | 株式会社セガゲームス | Information processing apparatus and program |
JP6061051B1 (en) | 2016-07-20 | 2017-01-18 | 株式会社セガゲームス | Information processing apparatus and program |
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2018
- 2018-11-19 JP JP2018216546A patent/JP7061956B2/en active Active
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