JP2018138214A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2018138214A
JP2018138214A JP2018092762A JP2018092762A JP2018138214A JP 2018138214 A JP2018138214 A JP 2018138214A JP 2018092762 A JP2018092762 A JP 2018092762A JP 2018092762 A JP2018092762 A JP 2018092762A JP 2018138214 A JP2018138214 A JP 2018138214A
Authority
JP
Japan
Prior art keywords
effect
position
operation
operation lever
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2018092762A
Other languages
Japanese (ja)
Other versions
JP6473261B2 (en
Inventor
直樹 村山
Naoki Murayama
直樹 村山
祐仁 五十君
Sukehito Isokimi
祐仁 五十君
友和 旭
Tomokazu Asahi
友和 旭
雅之 谷口
Masayuki Taniguchi
雅之 谷口
Original Assignee
京楽産業.株式会社
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 京楽産業.株式会社, Kyoraku Sangyo Co Ltd filed Critical 京楽産業.株式会社
Priority to JP2018092762A priority Critical patent/JP6473261B2/en
Publication of JP2018138214A publication Critical patent/JP2018138214A/en
Application granted granted Critical
Publication of JP6473261B2 publication Critical patent/JP6473261B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game machine enhancing interest of a game.SOLUTION: A mobile rotating body 190 is provided for an upper part of a glass frame 150 of a game machine 100 so that the body can be displaced between an origin position shown in (A) and an advance position shown in (B), move, and emit light, operates in the manner that it jumps out from the game machine 100 toward a player side when displaced to the advance position, and at the advance position, is in the state in which at least a part protrudes from an upper end of the game machine 100 (the glass frame 150) (above a frame upper end in a frontal view and ahead of the frame front surface in a lateral surface and frontal surface view). The mobile rotating body 190 emits light in a first light emission mode at the origin position and, when moving from the origin position to the advance position, executes performance that changes the first light emission mode at the origin position to a second light emission mode lower in brightness than the first light emission mode or turns off the light for a prescribed period.SELECTED DRAWING: Figure 34

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.

  2. Description of the Related Art Conventionally, there is known a gaming machine in which a big hit is determined when a game ball enters a starting device provided on a game board and a special symbol is variably displayed on a display.

  In such a gaming machine, an effect using an accessory or the like is performed until the special symbol is stopped and displayed. (For example, refer to Patent Document 1).

JP 2014-023617 A

  However, the effects of moving the accessory also tend to be rutted. As a result, there is a concern that the interest of games will be reduced.

  The present invention has been made to solve the above-described problems, and an object thereof is to improve the interest of games.

  The present invention employs the following configuration in order to solve the above problems. Note that the reference numerals in parentheses and supplementary explanations in this column show the correspondence with the embodiments described later in order to help understanding of the present invention, and do not limit the present invention at all. .

  The gaming machine (100) of the present invention includes an operating means (180) that can move between a first position and a second position, which are the origin positions, and a first promotion display that prompts the operation means to operate or the first Display means (131) capable of displaying a second promotion display for prompting the operation of the operation means in a display mode different from the one promotion display; and when the operation means is at the second position, the operation means is vibrated. And an effect control means (320a, 340) capable of executing an effect effect using a movable accessory (190) based on an operation of the operation means, wherein the effect control means includes: Based on the fact that the operation means is moved by the player's manual operation from the first position to the second position, it is controllable to execute the vibration effect, and the display is displayed on the display means. If the first The second promotion display can be controlled such that the vibration effect is more easily executed or the jackpot expectation is higher than the decimal display, and the second promotion display when a predetermined condition is satisfied. The time from when the display is displayed until the execution of the predetermined combination effect using the movable combination is performed, and the movable combination after the second promotion display when the predetermined condition is not satisfied is displayed. It is possible to make it different from the time until execution of a predetermined accessory effect using an object, and the predetermined vibration by the operation means after the second promotion display when the predetermined condition is satisfied is displayed. It is possible to make the time until the effect is executed different from the time from when the second promotion display when the predetermined condition is not satisfied is displayed until when the predetermined vibration effect by the operation means is executed. That is And effect.

  According to this invention, the interest of the game can be improved.

1 is a front view of a gaming machine 100. FIG. 2 is a perspective view of the gaming machine 100 showing a state in which a glass frame 150 and an inner frame 170 are opened with respect to an outer frame 160. FIG. 3 is a diagram illustrating functional blocks of the gaming machine 100. FIG. 3 is an explanatory diagram for explaining a main ROM 301b and a main RAM 301c of the main control board 300. FIG. It is explanatory drawing which shows various determination tables. It is explanatory drawing which shows the jackpot symbol determination table T2 and the distribution ratio of the jackpot type. It is explanatory drawing which illustrates the special 1 normal time fluctuation pattern table T4A. It is the figure which looked at the frame gimmick mechanism 195 in case the operation lever 180 exists in an origin position from the substantially lower front. It is the figure which looked at the frame gimmick mechanism 195 in case the operation lever 180 exists in an origin position from the substantially lower right. It is a right side view of frame gimmick mechanism 195 when operation lever 180 is at the origin position. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in the 1st operation position or the 2nd operation position, and the moving rotary body 190 exists in an origin position from the front substantially lower direction. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in a 1st operation position and the moving rotary body 190 exists in an origin position from the lower right part. FIG. 11 is a right side view of the frame gimmick mechanism 195 when the operation lever 180 is at the first operation position or the second operation position and the movable rotating body 190 is at the origin position. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in the 1st operation position and the moving rotary body 190 exists in the advance position from the front substantially lower direction. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in a 1st operation position and the moving rotary body 190 exists in an advance position from the lower right substantially. It is a right side view of frame gimmick mechanism 195 when operation lever 180 is in the first operation position and moving rotator 190 is in the advanced position. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in a stowed position from the front substantially lower direction. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 exists in a stowed position from the lower right substantially. It is a right view of the frame gimmick mechanism 195 when the operation lever 180 is in the storage position. It is explanatory drawing which shows the structure of the operation lever. It is explanatory drawing which shows the gear structure etc. which are connected with the right arm part 181 in detail. FIG. 6 is an explanatory diagram schematically showing a drive force transmission structure of a motor 2113. It is explanatory drawing which shows the gear structure etc. which are connected with the left arm part 182 in detail. (A) is explanatory drawing which shows the light emission aspect of the holding part 183 of the operation lever 180, (B) is explanatory drawing which shows the light extinction aspect of the holding part 183. It is explanatory drawing which shows the internal structure of the holding part 183 of the operation lever 180. FIG. It is explanatory drawing which shows the interlocking mechanism of the operation lever 180 and retractable 137. FIG. It is explanatory drawing which expands and shows the interlocking mechanism of the operation lever 180 and retractable 137. FIG. It is explanatory drawing which shows the behavior of the operation lever 180 typically. It is explanatory drawing which shows typically the behavior of the moving rotary body 190 and the operation lever 180. FIG. (A) is explanatory drawing which shows typically the relationship between the operation lever 180 and the display area 2610, (B) is explanatory drawing which shows typically the storage position of the operation lever 180. FIG. It is explanatory drawing which shows the relationship between the lever sensor 2001 and a detection area. It is a general view of the moving rotator unit 2700 when the moving rotator 190 is located at the advanced position. It is a general view of the moving rotator unit 2700 when the moving rotator 190 is located at the origin position. FIG. 28 is a right side view of moving rotator unit 2700 in FIG. 27 (when moving rotator 190 is in the advanced position). It is explanatory drawing which shows the internal structure of the moving rotary body 190. FIG. It is explanatory drawing which shows the lighting state of the moving rotary body 190 when the 1st stop surface 3106 has stopped. It is explanatory drawing which shows the lighting state of the moving rotary body 190 when the 2nd stop surface 3107 has stopped. It is the typical front view and left view for demonstrating the production aspect of the moving rotary body 190. FIG. FIG. 10 is a schematic side view for explaining a rotation effect type of a moving rotator 190. It is a typical left view for demonstrating the rattling effect of the moving rotary body 190. FIG. It is explanatory drawing which shows the production | presentation aspect (a) of the moving rotary body 190. FIG. It is explanatory drawing which shows the production | presentation aspect (b) of the moving rotary body 190. FIG. It is explanatory drawing which shows the production | presentation aspect (c) of the moving rotary body 190. FIG. It is a figure for demonstrating the related production | presentation by the operation lever 180 and the moving rotary body 190. FIG. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 is located in an origin position from the top. It is the figure which looked at the frame gimmick mechanism 195 when the operation lever 180 is located in the 1st operation position from the top. 6 is a schematic diagram for explaining an operation locus of the operation lever 180. FIG. It is a figure explaining the light emission movement unit, Comprising: (A), (B) is a front view, (C) is a rear view. (A) is an exploded view of the left rotation light emitting unit, (B) is an enlarged view of the light guide plate, (C) is a cross-sectional view of 41B-41c of (B), and (D) is a left fixed light emitting unit. It is a figure explaining LED arrangement | positioning. It is a typical side view which shows the positional relationship of a main display apparatus, a right side rotation light emission part, and a left side rotation light emission part. (A)-(C) is a figure explaining the composite production | presentation by a right side gimmick and a left side gimmick, (D) is a schematic diagram explaining the orbit of light at the time of rotation. (A)-(C) is a figure explaining an effect pattern. (A)-(C) are front views of a sub display device and a sub display device decoration unit. (A)-(C) are side views which show a sub display apparatus and a sub display apparatus decoration unit typically. (A)-(I) are side views which show a main display apparatus, a sub display apparatus, and a sub display apparatus decoration unit typically. (A), (B) is a front view of a sub display device and a sub display device movable unit. It is a front view of the gaming machine 100 for explaining the movement of the sub display device. (A), (B) is a front view which shows typically a part of moving mechanism which moves a nail-like accessory. It is a figure explaining the mechanism which bends a nail | claw-shaped accessory, a 1st connection part, and a 2nd connection part, Comprising: (A) is a rear view of a 1st support part, (B), (C) is a rotary piece. It is an enlarged view. (A), (B) is a side view which shows a sub display apparatus and a sub display apparatus decoration unit typically, (C) is an enlarged view of a 1st connection part, (D) is a 2nd connection part. FIG. It is an external view of the 1st production button in the state where the button cover was removed. It is an external view of a button part and a button cover. It is an external view of a 1st board | substrate and a 2nd board | substrate. It is a figure which shows the structure of a mechanism part. FIG. 11 shows how the first effect button 135 is activated. It is a figure which shows a mode that light injects into the cover from LED of a 2nd board | substrate. It is an external view when a face gimmick develops. It is a structural diagram of the operating mechanism that operates the face gimmick, It is a figure which shows the mode of operation | movement of a face gimmick. FIG. 6 is an explanatory diagram showing a schematic flow of processing executed by a main control board 300. FIG. 38 is a block diagram showing details of the effect control board 320. FIG. 38 shows a list of processes executed on the effect control board 320. It is a flowchart of an effect pattern determination process. It is a figure for demonstrating a display effect. It is a figure for demonstrating the example 1 of a cooperation with a display effect and an accessory movable effect. It is a figure for demonstrating the example 2 of a cooperation with a display effect and an accessory movable effect. It is a figure for demonstrating a series of display effects including a resurrection effect. It is a figure for demonstrating the example 3 of a cooperation with a display effect and an accessory movable effect. It is a figure for demonstrating the example 4 of a cooperation with a display effect and an accessory movable effect.

Hereinafter, a gaming machine 100 as an embodiment of the gaming machine of the present invention will be described with reference to the drawings as appropriate.
[Configuration of gaming machine 100]
First, the configuration of the gaming machine 100 will be described with reference to FIGS. FIG. 1 is a front view of the gaming machine 100 of the present embodiment, and FIG. 2 is a perspective view of the gaming machine 100 showing a state in which the glass frame 150 and the inner frame 170 are opened with respect to the outer frame 160. Note that the gaming machine 100 fires a game ball based on a player's launch operation, and when a game ball wins a specific winning device, a pachinko game that pays out a predetermined number of game balls to the player based on the win. Machine.

  In the following description, the left-right direction of the gaming machine 100 is also referred to as “X direction”, particularly, the right direction of the gaming machine 100 is also referred to as “+ X direction”, and the left direction of the gaming machine 100 is referred to as “−X” as necessary. Also called “direction”. The up and down direction of the gaming machine 100 is also referred to as “Y direction”, in particular, the upward direction of the gaming machine 100 is also referred to as “+ Y direction”, and the downward direction of the gaming machine 100 is also referred to as “−Y direction”. Further, the depth direction of the gaming machine 100 is also referred to as “Z direction”, in particular, the direction toward the back side with respect to the gaming machine 100 is also referred to as “+ Z direction”, and the direction toward the near side with respect to the gaming machine 100 is “ Also referred to as “−Z direction”.

  The gaming machine 100 includes an outer frame 160 attached to an island facility of a game store, an inner frame 170 rotatably supported by the outer frame 160 on the front side of the outer frame 160, and a front side of the inner frame 170. The inner frame 170 and the glass frame 150 rotatably supported are provided. As shown in FIG. 2, a glass member 151 is detachably provided on the glass frame 150 from the back side. Further, a glass frame opening switch (not shown) for detecting that the glass frame 150 is opened is provided at a predetermined position of the glass frame 150, and that the inner frame 170 is opened at a predetermined position of the inner frame 170. An inner frame opening switch (not shown) for detection is provided.

  The inner frame 170 is provided with main mechanisms constituting the gaming machine 100, various components, a board, and the like, and a gaming board 102 is detachably provided. A game area 106 is provided between the glass member 151 and the game board 102. The game area 106 includes a game ball flow area (not shown) through which game balls flow down, a display screen area of the main display device 131, and a display screen area of the sub display device 139.

  On the lower side of the glass frame 150, an upper plate 128, a lower plate 129, and a firing handle device 103 are provided. The upper plate 128 is a plate for storing game balls to be launched into the game area 106. The lower plate 129 is a plate for storing game balls that cannot be stored in the upper plate 128. The game balls stored in the upper plate 128 are led to a launch rail (not shown), and are guided to a guide rail (not shown) through the launch rail by a launch handle device 103 with a predetermined launch strength. Launched in area 106 (game ball falling area). In this case, the game ball launched from the launch handle device 103 due to the rotation operation of the launch handle device 103 by the player passes through the left route 106 a or the right route 106 b in the game ball flow-down area included in the game region 106. To do. Specifically, when the player rotates the launch handle device 103 relatively weakly, the game ball launched from the launch handle device 103 can pass through the left route 106a. On the other hand, when the player rotates the launch handle device 103 with a comparatively strong force, the game ball launched from the launch handle device 103 can pass through the right route 106b.

  The upper plate 128 is provided with a first effect button 135 and a second effect button 136 for changing the effect mode by a pressing operation. The first effect button 135 mainly functions as a “decision button”, and the second effect button 136 mainly functions as a “select button”. Details of the first effect button 135 will be described later.

  On the other hand, on the upper front side of the glass frame 150, as shown in FIG. 1, an operation lever 180 that can be operated by the player, a movable rotating body 190 that can be moved and rotated, and left and right sides of the movable rotating body 190 are arranged. A pair of retractable 137 is provided which can be rotated in the directions indicated by arrows A and B in FIG. As will be described later, the operation lever 180 is a component of the operation lever unit 189, the moving rotator 190 is a component of the moving rotator unit 2700, and the retractable 137 is a component of the retractable unit 137u. . The operation lever unit 189, the movable rotating body unit 2700, and the retractable unit 137u are collectively referred to as a “frame gimmick mechanism 195”.

  A first starting device 112 having a starting area where a game ball can enter is provided in an area substantially below the center of the gaming area 106. The first starting device 112 is a general winning device type winning device. When a game ball is won, a big hit random number is acquired and a big hit determination is made, and a predetermined winning ball (for example, three) is paid out. .

  Further, below the first starter 112, a second starter 115 having a starter region where a game ball can enter is provided. The second starter 115 is a so-called tulip-type electric accessory having a pair of movable pieces 115b. The first mode in which the pair of movable pieces 115b is maintained in a closed state, and the pair of movable pieces 115b The second control is variably controlled in the open state. Note that when the second starter 115 is controlled to the first mode, it is impossible to receive a game ball (in FIG. 1, the second starter 115 is controlled to the first mode. Shown). On the other hand, when the second starting device 115 is controlled to the second mode, the pair of movable pieces 115b function as a receiving tray, and the winning of the game ball to the second starting device 115 is facilitated. That is, when the second starting device 115 is in the first mode, there is no opportunity for winning a game ball, and when it is in the second mode, the chance for winning a game ball is increased.

  When the game ball wins, the second starter 115 obtains a big hit random number and makes a big hit determination as in the first starter 112, and for example, the same award ball (three) as the first starter 112, for example. Will be paid out.

  In the area on the left side of the game area 106, a normal symbol operation gate 113a having a normal area through which a game ball can pass is provided. When the game ball passes through the normal symbol operation gate 113a, a hit random number is acquired and a hit determination is performed. Even if a game ball passes through the normal symbol operation gate 113a, a prize ball based on the passage is not paid out.

  In the area on the right side of the game area 106, in order from the top, the normal symbol operating gate 113b having a normal area through which the game ball can pass, the big winning device 117 into which the game ball can enter, and the second start of the game ball A guide plate 116 that guides to the device 115 is provided. The normal symbol operating gate 113b has the same function as the normal symbol operating gate 113a.

  The grand prize winning device 117 is a so-called attacker-type electric accessory, and has an open / close door 117b that can be erected on the glass board side from the game board surface side, and the open / close door 117b is on the game board surface side. It is controlled to move between an open state standing up to a closed state and a closed state buried in the game board surface (FIG. 1 shows the time when the open / close door 117b is controlled in the open state). When the open / close door 117b is erected on the game board surface, it functions as a tray that guides the game ball into the big prize device 117, and the game ball can win the big prize device 117. Further, when a game ball wins the grand prize winning device 117, a predetermined prize ball (for example, 15 balls) is paid out.

  The guide plate 116 is a plate-like member projecting on the game board surface side, and drops the game ball that has reached the guide plate 116 by dropping the region on the right side of the game area 106 in the direction of the second starting device 115. Has a downward slope so as to be guided by rolling. That is, the guide plate 116 is a member that facilitates winning of a game ball to the second starting device 115 when the second starting device 115 is in the second mode.

  At the bottom of the game area 106, an out port 111 is provided for discharging game balls that have not entered any of the first starter 112, the second starter 115, and the grand prize winning device 117. Yes.

  A main display device 131 made up of a liquid crystal display (LCD) or the like is provided in a substantially central portion of the game area 106, and this main display device 131 displays an image during standby when no game is being performed. Or displaying an image according to the progress of the game. Among them, a plurality of decorative symbols for informing the jackpot determination result are variably displayed based on the winning of the game balls of the first starting device 112 and the second starting device 115, and a combination of specific decorative symbols (for example, 777 etc.) is stopped and the fixed stop is displayed, so that the jackpot is notified as a jackpot determination result.

  In other words, the decorative symbol is a variation of the special symbol displayed on the first special symbol display device 120 and the second special symbol display device 122, which will be described later, when the game ball wins the first starting device 112 and the second starting device 115. A variable display is performed in accordance with the display, and a stop display is performed in accordance with the stop display of the special symbol after a predetermined fluctuation time has elapsed. In other words, the decorative symbol variation display by the main display device 131 and the special symbol variation display timing by the first special symbol display device 120 and the second special symbol display device 122 are synchronized. In addition, during the display of this decorative design, you may win a jackpot by displaying various images, characters, etc., or by displaying a pre-reading effect of the reserved display related to the special design. The high expectation that is given to the player.

  Further, as shown in FIG. 1, a sub display device 139 is provided in a substantially central lower portion of the main display device 131, and the sub display device 139 relates to an image displayed on the main display device 131. Thus, an auxiliary image of the display image of the main display device 131 is effect-displayed. Details of the sub display device 139 will be described later.

  In this embodiment, the main display device 131 and the sub display device 139 are used as a liquid crystal display device. However, a plasma display or an organic EL display may be used, a projector, a so-called 7-segment LED, or a dot matrix. Alternatively, a display device such as a rotating drum may be used.

  Further, the game area 106 includes a face gimmick 109, a right side gimmick 140, and a left side gimmick 141 as movable accessories that perform various effects by moving in a predetermined motion according to the progress of the game by the player. Is provided. The face gimmick 109, the right side gimmick 140, and the left side gimmick 141 are configured to be movable with respect to the game board 102, and the face gimmick 109 is positioned substantially at the upper center of the game area 106, and the right side gimmick 140 and the left side gimmick 141. 141 is provided to be arranged on the right and left sides of the game area 106. The details of the face gimmick 109, the right side gimmick 140, and the left side gimmick 141 will be described later.

  Here, a display 125 is provided below the guide plate 116 as shown in FIG. The display 125 includes a normal symbol display device 118, a first special symbol display device 120, a second special symbol display device 122, a normal symbol hold indicator 119, a first special symbol hold indicator 123, and a second And a special symbol hold indicator 124. Details of the display 125 will be described later.

  The main display device 131 is disposed substantially at the center of the game board 102, and three decorative symbols are variably displayed and various effects are displayed. Such an effect displayed on the main display device 131 is executed based on an effect pattern described later. Hereinafter, the effect displayed on the main display device 131 is also simply referred to as “display effect”. In the present embodiment, the decorative design includes numerals 1 to 9 and a special design.

  In the display effect in the main display device 131, when the jackpot determination to be described later is won, that is, in the case of a jackpot, finally, three decorative symbols are stopped and displayed, and a jackpot symbol array (for example, “ 7, 7, 7 ", etc.) are displayed. Further, in the case of a display effect, if the winning is determined in the jackpot determination to be described later, that is, in the case of losing, finally, three decorative symbols are stopped and displayed, and a losing symbol array (for example, “2, 5” representing losing) , 1 ”, etc.) are displayed. Thereby, the player can recognize the result of the jackpot determination.

  When the player performs so-called “left strike” in which the launch handle device 103 is rotated at a small rotation angle, the game ball is launched with a relatively weak hitting force. In this case, the game ball flows down the left area in the game area 106. On the other hand, when the player performs a so-called “right strike” in which the launch handle device 103 is rotated at a large rotation angle, the game ball is launched with a relatively strong hitting force. In this case, the game ball flows down the right area in the game area 106. Therefore, “right-handed” is required to win the gate 113b and the big winning device 117.

The first starter 112 is a starter that is always open. On the other hand, the second starter 115 is normally closed by the movable piece 115b. The movable piece 115b opens the second starter 115 based on the determination result on condition that the game ball enters the gates 113a and 113b. In this case, a state in which a game ball is easy to enter is created. When the game ball enters the first starter 112 or the second starter 115, the big hit random number, the big hit symbol random number, the reach random number, and the variation pattern random number are acquired, and the following four determinations are made. Can be executed.
(1) A determination as to whether or not to execute a jackpot game that is advantageous to the player (hereinafter also referred to as a jackpot determination).
(2) Determination of a symbol (hereinafter also referred to as a special symbol) for notifying the result of the jackpot determination on the display device 125 (hereinafter also referred to as a jackpot symbol determination).
(3) In this jackpot determination symbol determination, in the case of a jackpot, a symbol representing the type of jackpot (hereinafter also referred to as a jackpot symbol) is determined.
(4) Determination of whether or not to perform reach in the display effect on the main display device 131 (hereinafter, also referred to as reach determination) Determination of which variation pattern among a plurality of variation patterns (hereinafter, Also called variation pattern judgment)

The “hit game” is a special game that opens the grand prize winning device 117.
“Reach” means that, in the main display device 131, two decorative symbols among the three decorative symbols to be variably displayed are stopped and displayed, and the two decorative symbols are among the three decorative symbols constituting the jackpot symbol array. The case where it becomes the state which comprises these two. For example, in the main display device 131, two decorative symbols out of three decorative symbols to be variably displayed are stopped and displayed, and the two decorative symbols are in the same state. In this case, the decorative symbols constituting two of the three decorative symbols constituting the jackpot symbol arrangement are also referred to as reach symbols.
Further, in the following description, the above four determinations that are executed on condition that a winning game ball has passed through the first starting device 112 is also referred to as “first special symbol determination”. The above four determinations executed on the condition of winning are also referred to as “second special symbol determination”, and these determinations are collectively referred to as “special symbol determination”.

  Further, when the game ball passes through the gates 113a and 113b, a normal symbol random number is acquired, and it is determined whether or not the movable piece 115b is to be opened. Hereinafter, the determination executed on condition that the game ball passes through the gates 113a and 113b is also referred to as “ordinary symbol determination”. In the gaming machine 100 of the present embodiment, the probability of winning in normal symbol determination, that is, the probability of determining that the movable piece 115b is to be released is a specification that changes depending on the gaming state of the gaming machine 100.

  The big winning device 117 is opened according to the result of the jackpot symbol determination. A plate for opening and closing the big prize device 117 is provided at the opening of the big prize device 117. The big winning device 117 is normally closed by this plate. On the other hand, when the determination result of the jackpot determination is a jackpot, a jackpot game is executed in which the plate is operated to open the winning device 117. For this reason, the player can obtain more prize balls by performing “right-handed” during the jackpot game compared to when the jackpot game is not performed.

[Description of Display 125]
The display 125 shown in FIG. 1 mainly displays information related to jackpot symbol determination and normal symbol determination. The first special symbol display 120, the second special symbol display 122, the first special symbol hold display 123, the first 2 has a special symbol hold indicator 124, a normal symbol indicator 118, and a normal symbol hold indicator 119.

  When the first special symbol determination is performed, the first special symbol display unit 120 displays the special symbol in a variable manner and then stops and displays the special symbol on the first special symbol determination based on the stopped special display. Inform the results. On the first special symbol display 120, as a determination result of the jackpot symbol determination, a jackpot symbol indicating that it is a jackpot or a loss symbol indicating that the result of the first special symbol determination is a loss is displayed in a stopped manner. The

  When the second special symbol determination is performed, the second special symbol display 122 displays the special symbol in a variable manner and then stops the display. The special symbol displayed in the second special symbol determination determines the jackpot symbol determination in the second special symbol determination. Inform the results. On the second special symbol display 122, as a determination result of the jackpot symbol determination, a jackpot symbol indicating that it is a jackpot or a loss symbol indicating that the result of the first special symbol determination is a loss is stopped and displayed. .

  By the way, the gaming machine 100 according to the present embodiment, when a game ball is newly won in the first starting device 112, such as during a special symbol variation display or a big hit game related to the special symbol determination, is triggered by this winning. 1 Special symbol determination and symbol variation display are not immediately executed. Therefore, the gaming machine 100 has a hold function for holding the first special symbol determination and storing four random number information for the first special symbol determination as a set of hold information. The first special symbol hold indicator 123 displays the number of hold information for determining the first special symbol stored in this way.

  Similarly, when the gaming machine 100 wins a new game ball in the second starting device 115, such as during a special symbol variation display or a big hit game related to the special symbol determination, the gaming machine 100 receives the second special symbol as a trigger. It is configured not to immediately execute determination and symbol variation display. Therefore, the gaming machine 100 has a holding function for holding the second special symbol determination and storing four random number information for the second special symbol determination as a set of holding information. The second special symbol hold indicator 124 displays the number of hold information for determining the second special symbol stored in this way.

  When the normal symbol determination is performed, the normal symbol display 118 displays the normal symbol in a variable manner and then stops the display, and notifies the determination result of the normal symbol determination based on the stopped and displayed normal symbol. By the way, the normal symbol display and the normal symbol variation display related to the normal symbol determination are not immediately executed even when the game ball passes through the gates 113a and 113b, such as during the normal symbol variation display on the normal symbol display 118. ing. Therefore, the gaming machine 100 has a holding function for holding the normal symbol determination and storing the information of the normal symbol random number for the normal symbol determination as the hold information. The normal symbol hold indicator 119 displays the number of hold information for normal symbol determination stored in this way.

[Internal configuration of gaming machine 100]
FIG. 3 is a diagram illustrating functional blocks of the gaming machine 100. The gaming machine 100 includes a main control board 300, a payout control board 310, an effect control board 320, an image control board 330, a lamp control board 340, a launch control board 350, and a power supply board 360.

  The main control board 300 controls the basic operation of the gaming machine. The main control board 300 includes a one-chip microcomputer 301. The one-chip microcomputer 301 includes a main CPU 301a, a main ROM 301b, and a main RAM 301c. The main control board 300 includes an input port and an output port (both not shown) for main control.

  The main control input port includes a gate detection switch 303 that detects that a game ball has entered the gates 113a and 113b, and a first starter that detects that a game ball has entered the first starter 112. A detection switch 304, a second starter detection switch 305 that detects that a game ball has entered the second starter 115, a winning device detection switch 306 that detects that a game ball has entered the big winning device 117, and The payout control board 310 is connected. Various signals are input to the main control board 300 through the main control input port.

  The main control output port displays a starter opening / closing solenoid 307 for opening / closing the movable piece 115b, a big winning device opening / closing solenoid 308 for operating a plate for opening / closing the big winning device 117, a special symbol, and a normal symbol. Symbol displays 118, 120, 122, symbol hold indicators 119, 123, 124 for displaying the number of reserved information for special symbol determination and the number of reserved information for normal symbol determination, game information output for outputting an external information signal The terminal board 309, the payout control board 310, and the effect control board 320 are connected. Various signals are output from the main control output port.

  The game information output terminal board 309 is a board for outputting an external information signal generated in the main control board 300 to a hall computer or the like of the game shop. The game information output terminal board 309 is wired to the main control board 300, and the game information output terminal board 309 is provided with a connector for connecting to a hall computer of a game store.

  In the one-chip microcomputer 301 of the main control board 300, the main CPU 301a reads out the program stored in the main ROM 301b based on the input signals from the detection switches and timers, performs arithmetic processing, and directly controls each device. Alternatively, a command is transmitted to another board according to the result of the arithmetic processing.

  FIG. 4 is an explanatory diagram for explaining the main ROM 301 b and the main RAM 301 c of the main control board 300. 4A is a diagram for explaining storage information stored in the main ROM 301b, and FIG. 4B is a diagram for explaining a storage area in the main RAM 301c.

  The main ROM 301b stores game control programs and tables necessary for various games. For example, as shown in FIG. 4A, the main ROM 301b stores a jackpot determination table T1, a jackpot symbol determination table T2, a reach determination table T3, a variation pattern table T4, and a normal symbol determination table T5. ing.

The jackpot determination table T1 is a table for determining a jackpot based on a jackpot random number. The jackpot determination table T1 includes two jackpot determination tables, that is, a non-probable change jackpot determination table T1A and a probability change jackpot determination table T1B.
The jackpot symbol determination table T2 is a table for performing jackpot symbol determination based on the jackpot symbol random number. The jackpot symbol determination table T2 includes two jackpot symbol determination tables, that is, a special 1 jackpot symbol determination table T2A and a special 2 jackpot symbol determination table T2B.

The reach determination table T3 is a table for performing reach determination based on the reach determination random number. The reach determination table T3 includes four reach determination tables (not shown), that is, a special 1 normal time reach determination table, a special 1 probability change reach determination table, a special 2 normal time reach determination table, and a special 2 probability change time. And reach determination table. These four reach determination tables are selected depending on the gaming state and the type of special symbol. Specifically, the special 1 normal time reach determination table is a table for selecting whether or not to execute reach in the display effect based on the ball entering the first starting device 112 in the non-probability variable gaming state. The special 1 probability change reach determination table is a table for selecting whether or not to execute reach in a display effect based on entering the first starting device 112 in the probability change gaming state. The special 2 normal time reach determination table is a table for selecting whether or not to execute reach in the display effect based on the ball entering the second starting device 115 in the non-probability variable gaming state. The special 2 probability change reach determination table is a table for selecting whether or not to execute reach using a decorative symbol in a display effect based on the ball entering the second starter 115 in the probability change gaming state.
The details of various game states such as the non-probability change game state and the probability change game state will be described later.

  The variation pattern table T4 is a table for performing variation pattern determination based on variation pattern random numbers. The variation pattern table T4 includes four variation pattern tables, that is, a special 1 normal variation pattern table T4A, a special 1 variation variation pattern table T4B, a special 2 normal variation pattern table T4C, and a special 2 variation variation pattern. Table T4D. These four variation pattern tables are selected according to the gaming state and the special symbol type. Specifically, the special 1 normal time variation pattern table T4A is a table for selecting the variation pattern of the first special symbol based on the ball entering the first starting device 112 in the non-probability variation gaming state. The special 1 variation pattern table T4B is a table for selecting the variation pattern of the first special symbol based on the ball entering the first starting device 112 in the probability variation gaming state. The special 2 normal time variation pattern table T4C is a table for selecting the variation pattern of the second special symbol based on the ball entering the second starting device 115 in the non-probability variation gaming state. The special 2 probability variation time variation pattern table T4D is a table for selecting the variation pattern of the second special symbol based on the ball entering the second starting device 115 in the probability variation gaming state.

The normal symbol determination table T5 is a table for performing normal symbol determination based on the normal symbol random number.
Details of the jackpot determination table T1, the jackpot symbol determination table T2, the variation pattern table T4, and the normal symbol determination table T5 will be described later.

  The main RAM 301c functions as a data work area when the main CPU 301a performs arithmetic processing, and has a plurality of storage areas. For example, as shown in FIG. 4B, the main RAM 301c has a hold information storage area 301cx and a hold information determination area 301cy. Further, the main RAM 301c is a storage area (not shown) for storing various flags (probability changing game flag, short-time game flag, jackpot game flag, etc., which will be described later), various recorded values (variable K, constant Km, which will be described later) and the like. Z).

The hold information storage area 301cx has four hold information areas (first hold information area, second hold information area, third hold information area, and fourth hold information area) that can store hold information related to the first starter 112. And four hold information areas (first hold information area, second hold information area, third hold information area, and fourth hold information area) that can store hold information related to the second starter 115 are provided. ing. In the hold information area corresponding to the first special symbol in the hold information storage area 301cx, the hold information is stored in the first hold information area with the highest priority, and the hold information is stored in the first hold information area. If stored, then the second reserved information area is preferentially stored, the third reserved information area is preferentially stored, and finally the fourth reserved information area is stored. Selected. The same applies to the hold information area corresponding to the second special symbol.
The hold information determination area 301cy is a determination area in which special symbol determination is executed based on the hold information.

  The payout control board 310 performs game ball launch control and prize ball payout control. The payout control board 310 includes a one-chip microcomputer composed of a payout CPU, a payout ROM, and a payout RAM (not shown), and is connected to the main control board 300 so as to be capable of bidirectional communication. The payout CPU reads out a program stored in the payout ROM based on an input signal from the payout ball measuring switch 311, the door opening switch 312, and the timer that detects whether or not the game ball has been paid out, and performs arithmetic processing. And corresponding data is transmitted to the main control board 300 based on the processing. Further, a payout motor 313 of a prize ball payout device for paying out a predetermined number of prize balls from a game ball storage unit to a player is connected to the output side of the payout control board 310. The payout CPU reads out a predetermined program from the payout ROM based on the payout number designation command transmitted from the main control board 300, performs arithmetic processing, and controls the payout motor 313 of the prize ball payout device to control the predetermined prize. Pay the ball to the player. At this time, the payout RAM functions as a data work area at the time of calculation processing of the payout CPU.

The effect control board 320 mainly controls each effect such as during a game or standby. The effect control board 320 includes a sub CPU 320a, a sub ROM 320b, and a sub RAM 320c, and is connected to the main control board 300 so as to be communicable in one direction from the main control board 300 to the effect control board 320. . The sub CPU 320a reads out a program stored in the sub ROM 320b based on various commands received from the main control board 300, the first effect button 135, the second effect button 136, and an input signal from the timer, and performs arithmetic processing. At the same time, based on this processing, corresponding data is transmitted to the image control board 330 and the lamp control board 340.

  For example, when the sub CPU 320a in the effect control board 320 receives the change start command from the main control board 300, the main display device 131, the sub display device 139, the audio output device 331, the operation lever unit 189, the moving rotating body unit 2700, the light emission. An effect pattern for determining the effect pattern for causing the moving unit 4000, the sub display device movable unit 4801, the sub display device decoration unit 4501, and the first effect button 135 to execute the game effect, and executing the effect pattern. A designation command is transmitted to the image control board 330 and the lamp control board 340. Details of the determination of the effect pattern will be described later.

  The sub ROM 320b stores a program for effect control, data necessary for determining various games, and a plurality of tables. Details of these tables will be described later.

  The sub RAM 320c functions as a data work area during the arithmetic processing of the sub CPU 320a, and stores a gaming state, a production pattern, a decorative symbol, a counter, and firing operation information. The sub RAM 320c is provided with a plurality of storage areas. Details of these storage areas will be described later.

  The image control board 330 includes an image CPU (not shown), control ROM, control RAM, CGROM, VRAM, VDP, audio CPU, audio ROM, and audio RAM for performing image display control of the main display device 131. . The image control board 330 is connected to the effect control board 320 so as to be capable of bidirectional communication, and a main display device 131, a sub display device 139, and an audio output device 331 are connected to the output side thereof.

  The image CPU performs control to display a predetermined image on the VDP based on the command received from the effect control board 320. The control RAM functions as a data work area when the image CPU performs arithmetic processing, and temporarily stores data read from the control ROM. The control ROM stores a control processing program for the image CPU, an animation pattern for displaying an animation based on the effect pattern, animation scene information, and the like.

  The CGROM stores a large number of image data such as decorative symbols and backgrounds displayed on the main display device 131. The image CPU executes a predetermined program based on the effect pattern designation command transmitted from the effect control board 320. At the same time as reading, predetermined image data stored in the CGROM is developed in the VRAM, and the image data developed in the VRAM is controlled to be displayed on the main display device 131, thereby realizing a display effect.

  The audio ROM stores a large number of audio data to be output from the audio output device 331, and the audio CPU reads a predetermined program based on the effect pattern designation command transmitted from the effect control board 320. At the same time, audio output control is performed in the audio output device 331 to realize audio production.

  The lamp control board 340 controls lighting or blinking of lighting devices 342 such as a panel lamp 122 provided on the game board 102 and a frame lamp 103 provided on the frame member 101 to realize an illumination effect. The lamp control board 340 controls the operation of the driven unit (movable body) by controlling the operation of the operation lever unit 189, the light emission moving unit 4000, the sub display device movable unit 4801, and the sub display device decoration unit 4501. ) Can be moved.

  The firing control board 350 inputs a touch signal from the touch sensor 351 and performs energization control on the firing solenoid 353 and the ball feed solenoid 354 based on the voltage supplied from the firing volume 352.

  The touch sensor 351 includes a capacitance type proximity switch that uses a change in capacitance caused by the player touching the firing handle device 103, and detects that the player has touched the firing handle device 103. Then, a touch signal that permits energization of the firing solenoid 353 is output to the firing control board 350.

  The firing volume 352 includes a variable resistor, and a constant voltage (for example, 5 V) applied to the firing volume 352 is divided by the variable resistor, and the divided voltage is supplied to the firing control board 350.

  Here, the rotational speed of the firing solenoid 353 is set to about 99.9 (times / minute) based on the frequency based on the output period of the crystal oscillator provided on the firing control board 350. As a result, the number of game balls fired per minute is about 99.9 (pieces / minute) because one ball is fired every time the firing solenoid rotates. That is, one game ball is fired about every 0.6 seconds.

  Note that the touch signal from the touch sensor 351 and the voltage signal from the firing volume 352 are input to the effect control board 320. Thereby, it is possible to detect the launch of the game ball on the effect control board 320.

  The power supply board 360 includes a backup power supply including a capacitor and supplies a power supply voltage to the gaming machine 100. Specifically, the power supply voltage is supplied to the main control board 300, the payout control board 310, the effect control board 320, and the launch control board 350. Further, the power supply voltage supplied to the gaming machine 100 is monitored, and when the power supply voltage becomes a predetermined value or less, a power interruption detection signal is output to the main control board 300. More specifically, when the power interruption detection signal becomes high level, the main CPU 301a becomes operable, and when the power interruption detection signal becomes low level, the main CPU 301a becomes inactive state. The backup power source is not limited to a capacitor, and for example, a battery may be used, and a capacitor and a battery may be used in combination.

[Description of gaming state]
FIG. 5 is an explanatory diagram showing various determination tables and the like. Specifically, FIG. 5A shows a non-probable change jackpot determination table T1A, FIG. 5B shows a probability change jackpot determination table T1B, and FIG. 5C shows a normal symbol determination table T5. Indicates.

  In the gaming machine 100 of the present embodiment, the gaming state relating to the jackpot determination can be set to “non-probability changing gaming state” or “probability changing gaming state”. Further, in the gaming machine 100, the game state relating to the normal symbol determination can be set to “non-short game state” or “time-short game state”. These gaming states will be described below.

[Explanation of non-probability game state and probability change game state]
In the jackpot determination in the non-probability variable gaming state, the non-probability variable jackpot determination table T1A shown in FIG. 5A is used. In the non-probable change jackpot determination table T1A, the jackpot value determined as a jackpot in the jackpot determination is set to three numerical values “0” to “2”. In the jackpot determination using the non-probable change jackpot determination table T1A, a jackpot random number (a numerical value of “0” to “1199”) acquired when entering the first starter 112 or the second starter 115 is obtained. If it is one of the above three jackpot values, it is determined as “big hit”, and if it is not any of them, it is determined as “lost”. That is, in the case of the non-probability variable gaming state, the probability that the jackpot determination is determined to be a jackpot (also referred to as a jackpot probability) is 1/400.

  For jackpot determination in the probability variation state, a probability variation jackpot determination table T1B shown in FIG. 5B is used. In the probability change jackpot determination table T1B, the jackpot value determined to be a jackpot in the jackpot determination is set to 20 numbers from “0” to “19”. In the jackpot determination using the probability change jackpot determination table T1B, the jackpot random number (a numerical value of “0” to “1199”) acquired when entering the first starter 112 or the second starter 115 is If it is any of the above 20 jackpot values, it is determined as “big hit”, and if it is not any of them, it is determined as “lost”. That is, the jackpot probability in the probability variation gaming state is 1/60.

  Therefore, the probability variation gaming state is a gaming state in which the jackpot probability in the jackpot determination is set higher than that in the non-probability variation gaming state, and is more advantageous to the player than the non-probability variation gaming state. In the case of the probability variation game state, the probability variation game flag is set to “ON”, and in the case of the non-probability variation game state, the probability variation game flag is “OFF”. Further, the transition from the non-probability change gaming state to the probability change game state or the transition from the probability change game state to the non-probability change game state may be executed after the end of the jackpot game.

[Explanation of non-short-time gaming state and short-time gaming state]
As shown in FIG. 5C, in the normal symbol determination table T5, in the normal symbol determination in the non-time-saving gaming state, the winning value determined to be a winning is set only to “0”, and the normal symbol determination in the time-saving gaming state. In this case, 65535 hit values from “0” to “65534” are set.

  In the normal symbol determination in the non-time-saving gaming state, the normal symbol random number (a numerical value of “0” to “65535”) acquired when the game ball passes through the gates 113a and 113b is the only hit value “1”. When it is “0”, it is determined as “winning”, and when it is not “0”, it is determined as “lost”. That is, in the non-short-time gaming state, the probability of being determined to be a hit in the normal symbol determination is 1/65536.

  On the other hand, in the normal symbol determination in the short-time gaming state, the normal symbol random number (a numerical value of “0” to “65535”) acquired when the game ball passes through the gates 113a and 113b is the hit value of the above 65535. When it is either, it is determined as “winning”, and when it is neither, it is determined as “lost”. That is, in the non-short-time gaming state, the probability of being determined to be a hit in the normal symbol determination is 65535 / 65536≈1 / 1.00002.

  In the non-short-time gaming state, after the normal symbol determination is executed on the condition that the game ball has passed through the gates 113a and 113b, the fluctuation time from the start of the normal symbol change to the stop display is 12 The opening control time for moving the movable piece 115b to open the second starter 115 when the winning is won is set to be relatively short, 0.2 seconds. That is, in the non-short-time gaming state, when the game ball passes through the gates 113a and 113b, the normal symbol is determined, the normal symbol display is performed on the normal symbol display 118, and the normal symbol that is variably displayed is Stop display 12 seconds after starting the variable display. If the determination result is a win, the second starter 115 is opened for 0.2 seconds by the movement of the movable piece 115b after the normal symbol stop display.

  On the other hand, in the short-time gaming state, after the normal symbol determination performed on the condition that the game ball has passed through the gates 113a and 113b, the variation time from the start of normal symbol variation to the stop display. Is set to be relatively short as 3 seconds, and the opening control time for moving the movable piece 115b to open the second starter 115 when the winning is won is set as relatively long as 2.5 seconds. That is, in the short-time gaming state, when the game ball passes through the gates 113a and 113b, the normal symbol determination is performed, and the normal symbol display is performed on the normal symbol display 118. Stop display 3 seconds after the display starts. If the determination result is a win, the second starting device 115 is opened for 2.5 seconds by the movement of the movable piece 115b after the normal symbol stop display.

As described above, in the non-time-saving gaming state, the normal symbol determination hit probability is set to be relatively low as 1/65536, the normal symbol variation time is set to be relatively long as 12 seconds, and the movable piece The opening control time of 115b is set to be relatively short as 0.2 seconds.
On the other hand, in the short-time gaming state, the normal symbol determination hit probability is set to a relatively high value of 65535/65536, the variation time of the normal symbol is set to a relatively short value of 3 seconds, and the movable piece 115b is opened. The control time is set relatively long as 2.5 seconds.

  Therefore, when the same number of game balls have passed through the gates 113a and 113b, the time-saving gaming state is more easily controlled to the open state than the non-time-saving gaming state. Thereby, in the short-time gaming state, the consumption of the game ball is suppressed during the progress of the game, and the game can proceed more advantageously for the player than in the non-short-time gaming state. In the short-time game state, the short-time game flag is set to “ON”, and in the non-short-time game state, the short-time game flag is “OFF”. Further, the transition from the non-time-saving gaming state to the time-saving gaming state, or the transition from the time-saving gaming state to the non-time-saving gaming state can be executed after the jackpot game ends.

  In the short-time gaming state of the above embodiment, compared to the non-short-time state, the probability of normal symbol determination is high, the variation time of the normal symbol is short, and the opening control time of the movable piece 115b is set long. Although the consumption of game balls is suppressed in the progress of the game, the present invention is not limited to this. That is, in the short-time gaming state, as compared with the non-short-time gaming state, at least one of the normal symbol determination hit probability, the normal symbol variation time, and the opening control time of the movable piece 115b suppresses the consumption of the game ball. It may be set to be. For example, in the short-time gaming state, in order to suppress the consumption of the game ball, it may be set so that only the variation time of the normal symbol is shortened compared to the non-short-time gaming state.

Hereinafter, a gaming state that is a non-probability changing gaming state and a non-time-saving gaming state is also referred to as a normal gaming state. A gaming state that is a non-probability variable gaming state and a short-time gaming state is also referred to as a low-probability short-time gaming state. A gaming state that is a probable gaming state and a short-time gaming state is also referred to as a high-probability short-time gaming state.
Also, the short-time gaming state can be continuously performed for a predetermined number of fluctuations. The number of fluctuations in which the short-time gaming state is performed in this way is also referred to as a time-short fluctuation number.

[Description of jackpot game]
The jackpot game is executed when the jackpot game flag is ON, an opening effect until the big winning device 117 is first opened, a plurality of round games in which the big winning device 117 is repeatedly opened and closed, and the big winning device And an ending effect until the next change of the special symbol is started. The round game refers to a single opening period of the grand prize winning device 117, and includes a round game with a long opening and a round game with a short opening.

  In the long open round game, when a specified number (9 in this embodiment) of game balls enter the grand prize winning device 117, one round game is completed. Even if the specified number of game balls do not enter, one round game ends when the specified number of seconds (29.5 seconds in the present embodiment) elapses. In such a long open round game, it is easy for a game ball to enter the grand prize winning device 117, and a player can acquire a prize ball according to the winning game, so that a large amount of prize balls can be acquired. .

On the other hand, in a round game with a short opening, for example, the grand prize winning device 117 is released for 0.1 second, and one round game is completed. This is an open mode called “Paka”, which is an open mode in which a game ball is difficult to enter. Therefore, when the short is opened, it is not possible to expect a game ball to enter the grand prize winning device 117, and almost no prize ball can be expected.
Such a “big hit game” is digested by so-called “right-handed”. Even if it is short-opening, if a game ball enters, a winning ball is played, so “right-handed” may be instructed.

[Explanation of jackpot type]
FIG. 6 is an explanatory diagram showing the jackpot symbol determination table T2 and the distribution ratio of the jackpot type. 6A is an explanatory diagram showing the special 1 jackpot symbol determination table T2A, FIG. 6B is an explanatory diagram showing the special 2 jackpot symbol determination table T2B, and FIG. 6C is a jackpot. It is explanatory drawing which shows the distribution ratio of a classification.

As shown in FIGS. 6A and 6B, in the special 1 jackpot symbol determination table T2A and the special 2 jackpot symbol determination table T2B in the present embodiment, “special symbol A”, “specific symbol B” and “Specific symbol C” is set. In these jackpot symbol determination tables T2A and T2B, random numbers (numerical values) 0 to 9 are assigned to specific symbols A to C, and the selection ratio of the jackpot symbol is determined by the number of assigned random numbers (numeric values). ing.
Below, each jackpot symbol (jackpot type) and its selection ratio will be described.

(1) Specific symbol A: 16R probability variable jackpot The specific symbol A is a jackpot in which 16 long-open round games are executed in the jackpot game. In the case of a big win with the specific symbol A, in the display effect on the main display device 131, the three decorative symbols are stopped and displayed with a flat eye so that the big hit with the specific symbol A is notified. Further, when the big win is made with the specific symbol A, the gaming state is controlled to the high-probability short-time gaming state after the big winning game is finished. At this time, the number of short-time fluctuations is 100. As shown in FIGS. 6A and 6B, when the first special symbol is a big hit, it is selected at a ratio of 2/10 because the winning value is “1, 7”. On the other hand, if the second special symbol is a big hit, the winning value is “0, 1, 4, 6, 7, 9”, so it is selected at a ratio of 6/10.
(2) Specific symbol B: 4R probability variable jackpot The specific symbol B is a jackpot in which four long-open round games are executed in the jackpot game. In the case of a big win with the specific symbol B, in the display effect on the main display device 131, the three decorative symbols are stopped and displayed with a flat eye so that the big hit with the specific symbol B is notified. In addition, when the big win is made with the specific symbol B, the gaming state is controlled to the high-probability short-time gaming state after the big winning game is finished. At this time, the number of short-time fluctuations is 100. As shown in FIGS. 6A and 6B, when the first special symbol is a big hit, the winning value is “0, 2, 4, 5, 8, 9”, and the ratio is 6/10. Selected. On the other hand, if the second special symbol is a big hit, the winning value is “2, 5, 8”, so it is selected at a ratio of 3/10.
(3) Specific symbol C: 2R probability variable jackpot The specific symbol C is a jackpot in which two short-open round games are executed in the jackpot game. When the special symbol C is a big win, the special symbol stops at the middle symbol of the decorative symbol in the display effect in the main display device 131, and the big bonus at the specific symbol C is notified. The special symbol is, for example, a symbol described as “probability change”. In addition, when the big win is made with the specific symbol C, the gaming state is controlled to the high-probability short-time gaming state after the big winning game is finished. At this time, the number of short-time fluctuations is 100. As shown in FIGS. 6 (A) and 6 (B), when the first special symbol is a big hit, the winning value is “3, 6”, so 2/1
Selected at a rate of zero. On the other hand, if the second special symbol is a big hit, it is selected at a ratio of 1/10 because the winning value is “3”.
Hereinafter, the specific symbol A is also referred to as “special A”, the specific symbol B is also referred to as “special B”, and the specific symbol C is also referred to as “special C”.

  As shown in FIG. 6 (C), the distribution ratio of the jackpot type is different between the first special symbol and the second special symbol. In the first special symbol, the probability of allocation to the 16R probability variation jackpot is “20%”, the probability of allocation to the 4R probability variation jackpot is “60%”, and the probability of allocation to the 2R probability variation jackpot is “20%” In the second special symbol, the probability assigned to the 16R probability variation jackpot is “60%”, the probability assigned to the 4R probability variation jackpot is “30%”, and the probability assigned to the 2R probability variation jackpot is “10%”.

[Explanation of variation pattern table]
FIG. 7 is an explanatory diagram illustrating the special 1 normal time variation pattern table T4A. First, the special 1 normal time variation pattern table T4A will be described, and then the other variation pattern tables T4B, T4C, and T4D will be described.

As shown in FIG. 7, the special 1 normal time variation pattern table T4A has ten variation patterns (variation patterns 1 to 10). These fluctuation patterns 1 to 10 will be described.
[Variation pattern 1]
The variation pattern 1 is a variation pattern for executing a normal lose effect. This variation pattern 1 has a variation time of 5 seconds and is selected at a ratio of 21/30 in the case of loss. This normal loss effect is a lost symbol array (for example, “2” “5” “1” indicating that the main display device 131 does not perform the reach formation effect to form a reach and the result of the big hit determination is a loss. )) Is formed.

[Variation pattern 2]
The variation pattern 2 is a variation pattern for executing a normal reach (losing) effect. This fluctuation pattern 2 has a fluctuation time of 10 seconds and is selected by 4/30 in the case of loss. The normal reach (losing) effect is displayed on the main display device 131 after the reach formation effect for forming the reach is performed, and the development effect is not performed, and the decorative pattern that is being changed is stopped and displayed in a pattern different from the reach design. This is an effect in which a lost symbol array (for example, “7”, “6”, “7”) is formed.

[Variation pattern 3]
The variation pattern 3 is a variation pattern when a normal reach (per special C) effect is executed. This variation pattern 3 is selected when the variation time is 10 seconds and the jackpot of the specific symbol C is made. In this normal reach (per special C), after the reach formation effect is executed, the development effect is not performed, and the changing decorative symbol is stopped and displayed as a special symbol, and the jackpot symbol array representing the jackpot in the specific symbol C Is an effect that is formed.

[Variation pattern 4]
The variation pattern 4 is a variation pattern for executing an SP reach (losing) effect. This variation pattern 4 has a variation time of 30 seconds and is selected by 3/30 in the case of loss. The SP reach (losing) effect is an effect in which, after the reach formation effect is executed, the SP reach effect, which is one of the super reach effects, is executed as the development effect, thereby forming a lost symbol array.

[Variation pattern 5]
The variation pattern 5 is a variation pattern for executing the SP reach (special A, per special B) effect. This variation pattern 5 has a variation time of 30 seconds, and is selected at 5/30 in the case of a big win with the specific symbol A or the specific symbol B. The SP reach (special A, special B per) effect is executed after the reach formation effect is executed, and then the SP reach effect is executed, and a jackpot symbol array (for example, “7” representing the jackpot in the specific symbol A or the specific symbol B). "" 7 "" 7 ").

[Variation pattern 6]
The variation pattern 6 is a variation pattern for executing the SPSP reach (losing) effect 1. This variation pattern 6 has a variation time of 60 seconds, and is selected at 1/30 of the case of loss. In SPSP reach (losing) production 1, after the reach formation production and the SP reach production are executed, the SPSP reach production, which is one of the super reach productions, is executed as the development production, and a lost symbol array is formed. Production.

[Variation pattern 7]
The variation pattern 7 is a variation pattern for executing the SPSP reach (per special A, special B) effect 1. This variation pattern 7 has a variation time of 60 seconds, and is selected at 10/30 in the case of a big win with the specific symbol A or the specific symbol B. SPSP reach (special A, per special B) effect 1 is executed after the reach formation effect and the SP effect are executed, the SPSP reach effect is executed, and the jackpot symbol array representing the jackpot in the specific symbol A or the specific symbol B is It is an effect that is formed.

[Variation pattern 8]
The variation pattern 8 is a variation pattern for executing the SPSP reach (losing) effect 2. This variation pattern 8 has a variation time of 60 seconds, and is selected at 1/30 of the loss. In SPSP reach (losing) production 2, after the reach formation production and the SP reach production are executed, the SPSP reach production, which is one of the super reach productions, is executed as the development production, and the lost symbol array is formed. Production. In the SPSP reach effect when this variation pattern 8 is selected, an automatic operation lever effect described later is executed.

[Variation pattern 9]
The fluctuation pattern 9 is a fluctuation pattern for executing the SPSP reach (per special A, special B) effect 2. This variation pattern 9 has a variation time of 60 seconds, and is selected at 10/30 in the case of a big win with the specific symbol A or the specific symbol B. SPSP reach (special A, per special B) effect 2 is executed after the reach formation effect and the SP effect are executed, the SPSP reach effect is executed, and the jackpot symbol array representing the jackpot in the specific symbol A or the specific symbol B is It is an effect that is formed. In the SPSP reach effect when this variation pattern 8 is selected, an automatic operation lever effect described later is executed.

[Variation pattern 10]
The fluctuation pattern 10 is a fluctuation pattern for executing the SPSP reach revival (per special A, special B) effect. This variation pattern 10 has a variation time of 80 seconds, and is selected at 5/30 in the case of a big win with the specific symbol A or the specific symbol B. The SPSP reach revival (special A, special B per) effect is a revival effect in which a reach formation effect, an SP effect, and an SPSP reach effect are executed, temporarily displayed in a losing symbol array, and then the decorative symbol is changed again. Is executed, and the jackpot symbol array representing the jackpot in the specific symbol A or the specific symbol B is formed.

  In the present embodiment, as a display effect based on the variation pattern, an expectation degree in which the SP reach effect is performed is larger than the normal reach effect (hereinafter also referred to as a jackpot expectation factor). ) Is set so as to increase the variation pattern. In addition, the selection rate of the variation pattern is set so that the expectation degree of jackpot is higher when the SPSP reach effect is performed than when the SP reach effect is performed.

  In this embodiment, the variation pattern table T4B at the time of the special 1 probability variation has 10 variation patterns (variation patterns 11 to 20), and the variation patterns 12 to 20 of these variation patterns are the special 1 normal time. Each of the nine variation patterns (variation subpatterns 2 to 10) included in the variation pattern table T4A is the same. The variation pattern 11 included in the special 1 variation pattern table T4B is a variation pattern for executing a normal loss effect similar to the variation pattern 1 included in the special 1 variation pattern table T4A. The variation time is long and the variation time is set to 10 seconds.

  Further, the special 2 normal time fluctuation pattern table T4C has 10 fluctuation patterns (fluctuation patterns 21 to 30), and these fluctuation patterns 21 to 30 have 10 fluctuation patterns 21 to 30 which the special 1 normal time fluctuation pattern table T4A has. The variation patterns (variation patterns 1 to 10) are the same.

Further, the special two-variable variation pattern table T4D has ten variation patterns (variation patterns 31 to 40). Of these variation patterns, variation patterns 32 to 40 are the same as the nine variation patterns (variation patterns 2 to 10) included in the special normal variation pattern table T4A. The variation pattern 31 included in the variation pattern table T4D at the time of the special 2 probability variation is a variation pattern for executing a normal loss effect similar to the variation pattern 1 included in the variation pattern table T4A during the normal 1 time. Thus, the variation time is short and the variation time is set to 2 seconds.
[Operation of frame gimmick mechanism]
Next, the operation of the frame gimmick mechanism 195 including the operation lever unit 189, the movable rotating body unit 2700, and the retractable unit 137u will be described with reference to FIGS. As shown in FIG. 1, the frame gimmick mechanism 195 is provided on the upper side of the gaming machine 100 and on the upper front side of the glass frame 150, and when in a predetermined gaming state, the operation lever 180, the moving rotator 190, The retractable 137 performs a predetermined related operation.

  The operation lever 180 is operated based on a player's operation, and is configured to be movable between an upper position, an origin position, a first operation position, a second operation position, and a storage position, which will be described later. The moving rotator 190 is configured to be movable between an origin position described later and an advanced position. The retractable 137 is configured to be movable between a closed position (origin position), which will be described later, and an open position (advance position).

  First, a case where the operation lever 180 is at the origin position will be described with reference to FIGS. FIG. 8 is a view of the frame gimmick mechanism 195 when the operation lever 180 is at the origin position, as viewed from substantially below the front. FIG. FIG. 10 is a right side view of the frame gimmick mechanism 195 when the operation lever 180 is at the origin position.

  In the state where the operation lever 180 is located at the origin position, as shown in the figure, the movable rotating body 190 is fixed at the origin position, and the retractable 137 is fixed at the closed position. Further, the origin position of the operating lever 180 is diagonally forward and upward of the moving rotator 190, and when the retractable 137 is closed, the front end side of the retractable 137 substantially covers both end portions of the moving rotator 190 when viewed from the front. Yes.

  That is, the positional relationship between the operation lever 180, the moving rotator 190 and the retractable 137 in this state is a position where the operation lever 180 and the retractable 137 prevent the moving rotator 190 from advancing. However, even when the operation lever 180 is at the origin position and the retractable 137 is at the closed position, the movement rotator 190 is allowed to move to the predetermined position toward the advance position, and the movement rotator 190 is moved to the origin position. Is not completely fixed. Note that the operation lever 180 located at the origin position is located outside the glass frame 150 when viewed from the front.

  8 and 10, the operation lever 180 can be moved to an upper position above the origin position. Using this upper position, an operation lever turning effect described later is performed.

  Next, a case where the operation lever 180 is in the first operation position or the second operation position and the moving rotator 190 is in the origin position will be described with reference to FIGS. FIG. 11 is a view of the frame gimmick mechanism 195 when the operation lever 180 is at the first operation position or the second operation position and the movable rotating body 190 is at the origin position, and FIG. FIG. 13 is a view of the frame gimmick mechanism 195 when the lever 180 is in the first operation position and the movable rotator 190 is in the origin position. FIG. 13 shows the operation lever 180 in the first operation position or the second operation position. FIG. 11 is a right side view of the frame gimmick mechanism 195 when the moving rotator 190 is at the origin position at the operation position.

  The operation lever 180 is in the first operation position (the position of the solid operation lever 180 in FIGS. 11 and 13) or the second operation position (the position of the two-dot chain operation lever 180 in FIGS. 11 and 13 and omitted in FIG. 12). In the state located at, the retractable 137 is fixed in the open position as shown in the figure. When the operation lever 180 is located at the first operation position or the second operation position, the movable rotating body 190 can take an arbitrary position from the origin position to the advanced position (the origin position is illustrated in FIGS. 11 to 13). ).

  Here, the second operation position is the maximum movement position when the player pulls the operation lever 180 downward, and the first operation position is the second operation position where the player releases the hand from the operation lever 180. In some cases, the operation lever 180 automatically returns. That is, the play between the first operation position and the second operation position is play on the stroke of the operation lever 180. When the player operates the operation lever 180, the operation lever 180 is temporarily stopped at the second operation position. After that, it stops at the first operation position.

  When the moving rotator 190 is located at the origin position, the first operation position of the operation lever 180 is in front of the lower part of the moving rotator 190, and the opening position of the retractable 137 is the front end side of the retractable 137 when viewed from the front. It is spaced apart from both ends of 190 in the front left and right direction. Further, the second operation position of the operation lever 180 is positioned approximately two positions below the first operation position by about two operation levers 180.

  That is, the positional relationship between the operation lever 180, the movable rotating body 190, and the retractable 137 in these states is a position where the operating lever 180 and the retractable 137 do not hinder the advancement of the movable rotating body 190. The operation lever 180 located at the first operation position or the second operation position is located within the glass frame 150 when viewed from the front.

  Next, a case where the operation lever 180 is in the first operation position and the movable rotating body 190 is in the advanced position will be described with reference to FIGS. 14 is a view of the frame gimmick mechanism 195 when the operation lever 180 is in the first operation position and the movable rotating body 190 is in the advanced position, and FIG. 15 is a view of the operation lever 180 in the first position. FIG. 16 is a view of the frame gimmick mechanism 195 in the operation position when the moving rotator 190 is in the advanced position, as viewed from the lower right. FIG. 16 shows the operation lever 180 in the first operation position and the moving rotator 190. It is a right view of the frame gimmick mechanism 195 when is in the advanced position.

  In the state where the operation lever 180 is located at the first operation position, as described above, the retractable 137 is fixed at the open position, and the moving rotator 190 can take any position from the origin position to the advanced position (FIG. 14). ~ 16 shows the advance position). When the moving rotator 190 is located at the advanced position, the first operation position of the operation lever 180 is positioned substantially below the moving rotator 190 so as to be parallel to the moving rotator 190, and when viewed from the front, the tip of the retractable 137 The sides are spaced from the left and right ends of the moving rotator 190.

  In other words, the positional relationship between the operation lever 180, the moving rotator 190 and the retractable 137 in this state is a position where the operation lever 180 and the retractable 137 do not hinder the moving rotator 190 from moving backward. In addition, the moving rotary body 190 located in the advance position is located outside the glass frame 150 when viewed from the front.

  Next, a case where the operation lever 180 is in the storage position will be described with reference to FIGS. FIG. 17 is a view of the frame gimmick mechanism 195 when the operation lever 180 is in the retracted position, as viewed from substantially below the front. FIG. 18 illustrates the frame gimmick mechanism 195 when the operation lever 180 is in the retracted position. FIG. 19 is a right side view of the frame gimmick mechanism 195 when the operation lever 180 is in the storage position.

  In the state where the operation lever 180 is located at the storage position, as shown in the figure, the movable rotating body 190 is fixed at the origin position, and the retractable 137 is fixed at the closed position. That is, the positional relationship between the movable rotating body 190 and the retractable 137 in this state is the same as in the case of FIGS.

  Here, the storage position is to prevent the operation lever 180 from protruding out of the way when the gaming machine 100 is packed or transported, and is below the second operation position below the movable rotating body 190. As shown in FIG. 19, it is a position that does not protrude forward from the tip of the retractable 137. Moreover, it is located below the origin position.

  The operation lever 180 is moved to the storage position by operating a later-described switch provided on the back side of the gaming machine 100. Thereby, the operation lever 180 is fixed to the storage position by the lock mechanism. Therefore, the operation lever 180 does not move to the storage position while the gaming machine 100 is in operation. Further, in order to move the operation lever 180 from the storage position to the origin position side, the lock is released by applying a load to the origin position side. Needless to say, the operation lever 180 positioned at the storage position is positioned inside the glass frame 150 when viewed from the front.

[Structure of control lever 180]
Next, the structure of the operation lever unit 189 will be described. The operation lever unit 189 includes an operation lever 180, a right gear unit 2101 (see FIGS. 21 and 22) including a motor 2113, which will be described later, a left gear unit 2301 (see FIG. 23), and a lever sensor 2001. In the following description, as shown in FIG. 20, the left-right direction of the gaming machine 100 is referred to as “X direction”, the up-down direction of the gaming machine 100 is referred to as “Y direction”, and the depth direction of the gaming machine 100 is “ It is called “Z direction”.

  FIG. 20 is an explanatory view showing the structure of the operation lever 180, and FIG. 21 is an explanatory view showing in detail a gear configuration and the like connected to the right arm 181. FIG. 22 is an explanatory view schematically showing a structure for transmitting the driving force of the motor 2113, and FIG. 23 is an explanatory view showing in detail a gear configuration connected to the left arm portion 183. FIG. 24 is an explanatory view showing the gripping part 183 of the operation lever 180, and FIG. 25 is an explanatory view showing the internal structure of the gripping part 183. FIGS. 26A and 26B are explanatory diagrams illustrating an interlocking mechanism between the operation lever 180 and the retractable 137, and FIGS. 26-3 are explanatory diagrams schematically illustrating the behavior of the operation lever 180. FIGS. FIG. 26-4 is an explanatory view schematically showing the behavior of the movable rotating body 190 and the operation lever 180. FIG. 26-5 (A) is an explanatory diagram schematically illustrating the relationship between the operation lever 180 and the display area 2610, and FIG. 26-5 (B) is an explanatory diagram schematically illustrating the storage position of the operation lever 180. is there. FIG. 26-6 is an explanatory diagram illustrating the relationship between the lever sensor 2001 and the detection area.

The operation lever 180 includes a right arm 181, a left arm 182, and a grip 183 (see FIG. 20 and the like).
[Right arm 181]
The right arm portion 181 further includes a shaft support portion 181a, an extension portion 181b extending from the shaft support portion 181a, and a tip end portion 181c extending further from the extension portion 181b.

  As shown in FIG. 20, the extending portion 181b extends obliquely so as to bend inward from the shaft supporting portion 181a. And the front-end | tip part 181c is further extended from the extension part 181b so that it may become parallel with the axial support part 181a.

  As shown in FIG. 21A, the shaft support portion 181a is rotatably supported by the right gear unit 2101 fixed to the glass frame 150, as shown in FIG. Specifically, the right gear unit 2101 has a right metal plate 2102 as a base and a support shaft 2103 protruding from the right metal plate 2102. The shaft support portion 181a is rotatably supported by the support shaft 2103 together with the circular stopper 2104. The stopper 2104 has a protrusion 2105 that protrudes toward the right metal plate 2102 at the edge thereof, and the rotation of the shaft support 181 a is restricted by the protrusion 2105 being immersed in the groove 2102 a of the right metal plate 2102. It is supposed to be. As shown in FIG. 21C, the end portion of the shaft support portion 181a has a circular shape in side view, and a gear 181d is formed around the end portion. Further, the spiral spring 181f biases it in a predetermined rotational direction. Furthermore, as shown in FIG. 21 (A), a peak portion 181g protruding to the side for opening and closing the retractable 137 is formed at the end of the shaft support portion 181a.

The gear configuration in the right gear unit 2101 will be described later.
[Left arm 182]
The left arm portion 182 shown in FIG. 20 includes a shaft support portion 182a, an extension portion 182b extending from the shaft support portion 182a, and a tip end portion 182c extending further from the extension portion 182b, like the right arm portion 181. Have.

  As shown in FIG. 20, the extending portion 182b extends obliquely so as to bend inward from the shaft support portion 182a. And the front-end | tip part 182c is further extended from the extension part 182b so that it may become parallel to the axial support part 182a.

  As shown in FIG. 23A, the shaft support portion 182a is rotatably supported by the left gear unit 2301 fixed to the glass frame 150, as shown in FIG. Specifically, the left gear unit 2301 has a left metal plate 2302 as a base and has a support shaft 2303 protruding from the left metal plate 2302. The shaft support 182a is rotatably supported by the support shaft 2303. Similarly to the right shaft support portion 181a, the rotation of the left shaft support portion 182a is restricted by a stopper (not shown). Further, as shown in FIG. 23B, the end portion of the shaft support portion 182a has a circular shape in a side view, and a gear 182d is formed. A small groove 182e is formed in the vicinity of the gear 182d. Further, like the shaft support portion 181a, a spiral spring 182f is provided and is urged in a predetermined rotational direction. Further, as shown in FIG. 23A, similarly to the shaft support portion 181a, a mountain portion 182g projecting to the side for opening and closing the retractable 137 is formed.

[Rotation restriction by right sheet metal 2102 and left sheet metal 2302]
As described above, the rotation of the operation lever 180 is restricted at the second operation position in the relationship between the right sheet metal 2102 and the stopper 2104.

  The right metal plate 2102 and the left metal plate 2302 are weaker than the connecting portion between the outer frame 160 and the inner frame 170 and the connecting portion between the inner frame 170 and the glass frame 150. That is, when a large load is generated on the operation lever 180 at the second operation position, the right sheet metal 2102 is ahead of the connecting portion between the outer frame 160 and the inner frame 170 and the connecting portion between the inner frame 170 and the glass frame 150. The left sheet metal 2302 is deformed. Therefore, when a large load is generated at the second operation position (for example, when the operation lever 180 is hung), the inner frame 170 supported with respect to the outer frame 160 or the glass frame 150 supported with respect to the inner frame 170. Will never be released. Although the origin position, the first operation position, the second operation position, and the storage position of the operation lever 180 may be shifted downward due to the deformation of the right sheet metal 2102 and the left sheet metal 2302, the right sheet metal 2102 and the left sheet metal 2302, respectively. Depending on the degree of deformation, the game can be continued. In the present embodiment, the operation lever 180 is movable upward from the origin position, and this position is referred to as an “upward position”.

[Grip part 183]
The grip portion 183 shown in FIG. 20 has a rod shape extending in the X direction that is easy for a player to grip. The grip portion 183 is supported by the distal end portion 181c of the right arm portion 181 and the distal end portion 182c of the left arm portion 182, and connects both the distal end portions 181c and 182c.

[Right gear unit 2101]
As shown in FIG. 21A, the right metal plate 2102 is provided with a first gear shaft 2106 and a second gear shaft 2107 protruding in addition to the support shaft 2103. A clutch gear 2108 and a gear 2109 are rotatably supported on the first gear shaft 2106. A gear 2110 is rotatably supported on the second gear shaft 2107.

FIG. 22 is an explanatory view schematically showing the arrangement of the motor 2113.
As shown in FIG. 21B, a circular depression is formed on the right side of the gear 2110 as viewed from the side. In this recess, as shown in FIG. 22, a drive gear 2115 attached to the motor shaft 2114 of the motor 2113 is arranged. The driving force of the motor 2113 is transmitted from the driving gear 2115 to the gear 2110. Here, the motor shaft 2114 is provided with a torque limiter 2116, and slips so as not to rotate the motor shaft 2114 when a torque greater than a predetermined value acts on the drive gear 2115 from the gear 2110.

When the driving force of the motor 2113 is transmitted from the driving gear 2115 to the gear 2110, the driving force is transmitted to the gear 181d of the shaft support portion 181a via the gear 2109. Thereby, the movement of the operation lever 180 is realized.
Such movement of the operating lever 180 is detected by a lever sensor 2001 shown in FIG. The detection range of the lever sensor 2001 will be described later.

  Further, as shown in FIG. 21C, the gear 181d of the shaft support portion 181a is provided with a missing portion 181e having no gear. Thus, both the clutch gear 2108 and the gear 2109 are engaged with the gear 181d from the origin position to the first operation position, but only the clutch gear 2108 is the gear 181d between the first operation position and the second operation position. Will be engaged. On the other hand, the clutch gear 2108 is a one-way clutch and rotates together with the gear 2109 with respect to the clockwise rotation of the gear 2109 in the clockwise direction (rotation in the direction in which the operation lever 180 moves away from the origin position). With respect to the counterclockwise rotation (rotation in the direction in which the operation lever 180 moves to the origin position), the gear 2109 slides. Therefore, the driving force of the motor 2113 in the direction to return to the origin position between the first operation position and the second operation position is not transmitted to the shaft support portion 181a.

  Furthermore, a spiral spring 181f is provided at the end of the shaft support 181a as shown in FIG. As a result, the shaft support 181a is always urged counterclockwise when viewed from the right (the direction in which the operation lever 180 moves toward the origin position). Therefore, when there is no driving force by the motor 2113 between the first operation position and the second operation position, the shaft support portion 181 returns to the first operation position by the biasing force of the spiral spring 181f. At this time, when the first operation position is reached, not only the clutch gear 2108 but also the gear 2109 meshes with the gear 181d. Since the biasing force of the spiral spring 181f is smaller than the predetermined value of the torque limiter described above, the rotation of the shaft support portion 181a is restricted at the first operation position. Further, since the clutch gear 2108 is engaged with the gear 181d between the first operation position and the second operation position, the gear 2109 is smoothly engaged with the gear 181d at the first operation position.

  Further, as shown in FIG. 21B and the like, a switch 2111 is provided on the back side in the Z direction of the right gear unit 2101. The switch 2111 rotates with respect to the axis 2112 in the X direction and is operated upward. The switch 2111 can be operated from the back side of the glass frame 150 with the glass frame 150 opened. When the switch 2111 is operated upward, the rotation restriction at the second operation position of the shaft support portion 181a is released. It has become. As a result, the operation lever 180 can be pulled down from the second operation position to the storage position.

  The storage position is used when the gaming machine 100 is transported, and the position of the grip portion 183 of the operation lever 180 is a position closer to the game board 102 than the tip of the retractable 137 in the Z direction. Therefore, the forward protruding distance is reduced. Moreover, it is located below the origin position and the upward projecting distance is reduced.

[Left gear unit 2301]
As shown in FIG. 23A, the left metal plate 2302 is provided with a first gear shaft 2304, a second gear shaft 2305, and a third gear shaft 2306 in addition to the support shaft 2303. . A gear 2307 is rotatably supported on the first gear shaft 2304, a gear 2308 is rotatably supported on the second gear shaft 2305, and a gear 2309 is rotatably supported on the third gear shaft 2306.

The left gear unit 2301 mainly functions in the storage position.
When the operation lever 180 is moved from the second operation position to the storage position, the gear 182d of the shaft support portion 182a shown in FIG. Then, the gear 2309 rotates counterclockwise via the gear 2308. The gear 2309 is provided with a torque limiter (not shown), and holds the operation lever 180 biased toward the second operation position side toward the storage position side. Further, the gear 2307 is caught in the small groove 182e shown in FIG. 23B, and the operation lever 180 is locked at the storage position. When the operation lever 180 locked in the storage position is operated to the second operation position side, the gear 2307 caught in the small groove 182e is released, and the operation lever 180 is operated with a force exceeding the predetermined value of the torque limiter provided in the gear 2309. Thus, when the gear 2307 is disengaged from the gear 182d of the shaft support portion 182a, it returns to the first operation position by the biasing force of the spiral spring 182f.

[Grip part 183]
As described above, the grip portion 183 connects the right arm portion 181 and the left arm portion 182 and has a rod shape.

  FIG. 24 is a front view of the grip portion 183 (viewed in the Z direction). As shown in FIG. 24, the grip portion 183 has a cylindrical main body portion 2401. The main body portion 2401 is made of a resin whose surface is painted, and has a display portion 2402 at a part thereof. The display portion 2402 is a transparent resin with a color such as blue, for example, and “SUPER” is written on the display portion 2402.

  The distal end portion 181c of the right arm portion 181 and the distal end portion 182c of the left arm portion 182 have ring-shaped fixing portions (not shown) that are slightly larger in diameter than both ends of the main body portion 2401. The main body 2401 is held so as to be sandwiched. A first decorative portion 2403a is attached from the outside so as to cover the fixed portion. The 1st decoration part 2403a is truncated cone shape, and the diameter is large so that it may spread outside from the main-body part 2401. FIG. Furthermore, the 2nd decoration part 2403b is attached to the outer side. The second decorative portion 2403b has a truncated cone shape whose diameter gradually decreases from the end of the first decorative portion 2403a. A light emitting unit 2404 is attached to the outside of the second decorative portion 2403b. The light emitting unit 2404 has an egg shape, and is formed of a colored transparent resin such as red.

  A cylindrical transparent cover 2405 having a larger diameter than the main body part 2401 is provided outside the main body part 2401. The transparent cover 2405 is not fixed and is attached so as to be rotatable around the main body 2401.

[Internal configuration of gripping portion 183]
FIG. 25 is an explanatory view showing the cylindrical main body 2401 by cutting it out. Here, the transparent cover 2405 is omitted. A printed circuit board 2406 is disposed inside the cylindrical main body 2401. The printed circuit board 2406 has a length equivalent to that of the main body portion 2401 and a width slightly smaller than the inner diameter of the main body portion 2401. And it arrange | positions so that the surface may face diagonally downward, seeing from the front (to Z direction). This is because the surface of the printed circuit board 2401 is generally opposed to the player as viewed from the player. The display unit 2402 described above is formed in accordance with the surface of the printed circuit board 2401 and faces the player's line of sight. A plurality of LEDs 2407 are arranged on the surface of the printed circuit board 2406. In addition, a side LED 2408 having directivity in the horizontal direction (X direction) is provided at the end of the printed circuit board 2406.

  By turning on the LED 2407, as shown in FIG. 24A, the display portion 2402 of the main body portion 2401 shines brightly, and the characters “SUPER” emerge. An effect that changes the LED 2407 from the unlit state to the lit state is referred to as a “lit effect”. On the other hand, by turning off the LED 2407, as shown in FIG. 24B, the display portion 2402 of the main body portion 2401 becomes dark and the characters “SUPER” become inconspicuous. An effect of turning the LED 2407 from the on state to the off state is referred to as a “light off effect”. Further, an effect in which the LED 2407 is turned on and off is referred to as a “flashing effect”.

The light emitting unit 2404 is brightened by turning on the side LED 2408, and the light emitting unit 2404 is darkened by turning off the side LED 2408.
[Retractable 137 Opening / Closing Mechanism]
FIGS. 26A and 26B are explanatory diagrams illustrating an opening / closing mechanism of the retractable 137. FIGS.

  The retractable unit 137u includes a retractable 137 (see FIG. 8 and the like) and an opening / closing mechanism 137k. The opening / closing mechanism 137k includes a shaft rod 2601, a rotating piece 2602, a spring 2604, a mounting portion 2605, and an extruding piece 2606.

The glass frame 150 has a pair of shaft rods 2601 on the upper left and right. Only the structure on the right is shown here. The structure on the left side is the same.
The shaft rod 2601 is fixed to the glass frame 150, and its axial direction is the vertical direction (Y direction). A rotating piece 2602 is rotatably supported by the shaft rod 2601. The rotating piece 2602 is a member that is supported by the lower portion of the shaft 2601 and has a substantially triangular shape in a top view and protrudes to the front side (Z direction). And the protrusion part 2603 which protrudes upwards is formed in the protrusion part which protrudes to the front side. A spring 2604 is disposed below the rotating piece 2602. Further, an attachment portion 2605 to which the retractable 137 is attached is rotatably supported by the shaft rod 2601. The attachment portions 2605 are disposed on the upper and lower portions of the shaft 2601, respectively. The attachment portion 2605 has an attachment surface and is screwed to a predetermined location of the retractable 137 to support the retractable 137. The lower mounting portion 2605 rotates together with the rotating piece 2602.

  It has already been described that the peak portions 181g and 182g for opening and closing the retractable 137 are formed on the shaft support portions 181a and 182a of the right arm portion 181 and the left arm portion 182. When the peak portion 181g of the shaft support portion 181a reaches a predetermined position, the extruded piece 2606 is pushed out to the side. The pushing piece 2606 is slidable in the lateral direction (X direction) and is pushed out in accordance with the operation of the operation lever 180. Specifically, the maximum displacement is from the first operation position to the second operation position.

  Thereby, at the origin position, the rotating piece 2602 is urged clockwise by the spring 2604 as viewed from above. As a result, the retractable 137 is in a closed state. When the operation lever 180 approaches the first operation position from the origin position, the pushing piece 2606 shown in FIG. 26A is pushed out to the side by the mountain portion 181g of the shaft support portion 181a. The pushing piece 2606 pushes the protrusion 2603 of the rotating piece 2602 outward, and rotates the rotating piece 2602 counterclockwise as viewed from above. As a result, the retractable 137 is opened. Since the pushing piece 2606 has the maximum displacement from the first operation position to the second operation position, the retractable 137 is also most opened from the first operation position to the second operation position. When the second operation position is exceeded, the height of the peak portion 181g of the shaft support portion 181a is reduced, so that the rotating piece 2602 is returned to the original state by the biasing force of the spring 2604, and the retractable 137 is closed again.

[Behavior of control lever 180]
FIG. 26C is a schematic explanatory diagram for explaining the behavior of the operation lever 180. FIGS. 26-3 (A) and (B) show the case where the operation lever 180 is at the origin position, and corresponds to FIGS. 8 to 10 described above. FIGS. 26-3 (C) and (D) show a case where the operation lever 180 is in the first operation position or the second operation position, and corresponds to FIGS. 11 to 16 described above. FIG. 26-3 (E) shows a case where the operation lever 180 is in the storage position, and corresponds to FIGS. 17 to 19 described above.

[Operating lever strike effect]
FIG. 26-3 (A) is an explanatory diagram showing an operation lever turning effect. The operation lever 180 can be moved further upward at the origin position. Then, with the driving force of the motor 2113, an operation lever turning effect that reciprocates between the origin position and the upper position is realized. FIG. 26-4 (A) schematically illustrates the operation lever turning effect from the front. The reciprocating movement of the operation lever 180 is also referred to as “swing”.

[Manual operation of control lever 180]
FIG. 26-3 (B) shows a case where the operation lever 180 is at the origin position. FIG. 26C illustrates the case where the operation lever 180 is in the second operation position. FIG. 26-4 (B) shows a state where the operation lever 180 is moved from the origin position to the second operation position. For example, when the operation lever 180 is at the origin position, a lever effect during SPSP may be performed as a kind of display effect. This effect is to display a message such as “Pull the lever!” On the main display device 131. This SPSP lever effect is set to an effective period, and an effect related to the operation lever 180 is performed when the player moves the operation lever 180 during this effective period. For example, as will be described later, it is possible to produce an effect (rotating body pop-out effect) in which the moving rotator 190 moves to the advance position (FIG. 26-4 (B)).

The operation lever 180 is movable with the support shaft 2103 of the right gear unit 2101 and the support shaft 2303 of the left gear unit 2301 as axes. Accordingly, when the gripper 183 moves from the origin position to the second operation position, it moves to the lower side (Y direction) of the gaming machine 100 and also moves to the front side (Z direction) of the gaming machine 100. In the second operation position, the movement is restricted by the stopper 2104 inside the shaft support portion 181a.
Further, in the manual operation of the operation lever 180, a force for rotating the drive gear 2115 of the motor shaft 2114 is applied, but the motor shaft 2114 is provided with a torque limiter 2116 so that no load is applied to the motor 2113. .
On the contrary, when the operation lever 180 is moved manually from the second operation position to the origin position by the player, the motor 2113 is not loaded by the torque limiter 2116 described above.

[Operation lever fastening operation]
The operation lever 180 is returned to the first operation position by the action of the spiral springs 181f and 182f when the player releases the hand at the second operation position. However, when the moving rotator 190 has moved to the advanced position, there is a possibility of interfering with the moving rotator 190 when returning to the first operation position. Therefore, while the moving rotator 190 is moving to the advanced position, an operation lever fastening operation for fastening the operation lever 180 to the second operation position is performed by the driving force of the motor 2113.

[Automatic lever operation effect]
As described above, in the SPSP lever effect, an effective period in which manual operation of the operation lever 180 is effective is set. If the player does not move the operation lever 180 during this effective period, an automatic lever operation effect that moves the operation lever 180 from the origin position to the second operation position using the driving force of the motor 2113 under the control of the effect control board 320. Can be done. Even when an automatic lever operation effect is performed, it is possible to perform a rotating body pop-out effect (described later) (FIG. 26-4 (B)). Further, even after the automatic lever operation effect, while the moving rotator 190 is moved to the advanced position, an operation lever retaining operation for retaining the operation lever 180 at the second operation position is performed by the driving force of the motor 2113.

[Operation lever vibration effect]
FIG. 26-4 (C) is an explanatory view showing an operation lever vibration effect. An effect of vibrating the operation lever 180 moved to the second operation position is an operation lever vibration effect. The operation lever 180 can be vibrated by repeating forward and reverse rotations of the motor 2113 within a short time. The vibration is realized, for example, by performing forward rotation and reverse rotation of the motor 2113 30 times per second. That is, the operation lever vibration effect is an effect in which the operation lever 180 moves in small increments compared to the above-described operation lever turning effect. Note that, for example, another motor that generates vibration in the grip portion 183 or the like may be provided. At this time, it is conceivable to drive the motor using an LED driver or the like provided on the printed circuit board 2406. Further, the operation lever vibration effect may be performed at a position other than the second operation position.

[Return action by biasing force]
FIG. 26-3 (D) is an explanatory diagram illustrating a case where the operation lever is in the first operation position. When the movable rotating body 190 returns to the origin position, the operation lever fastening operation is finished. Then, the operation lever 180 moves from the second operation position to the first operation position by the urging force of the spiral springs 181f and 182f. FIG. 26-4 (D) shows the return operation by the urging force from the second operation position indicated by the two-dot chain line to the first operation position indicated by the solid line.

[Operation lever return effect]
An operation lever return effect for returning the operation lever 180 is performed from the first operation position shown in FIG. 26-3 (D) to the origin position shown in FIG. 26-3 (B). The timing of the operation lever return effect is determined based on the effect of the moving rotator 190, for example. Therefore, when the operation lever 180 is moved to the second operation position, the operation lever return effect execution timing is determined between the case where the moving rotator 190 moves to the advanced position and the case where the moving rotator 190 remains at the origin position. Is different. The operation lever return effect may be determined based on various effects related to the operation lever 180, and may be based on effects other than the effect of the moving rotator 190. For example, it may be based on a display effect.

[Operation of operation lever 180 not related to production]
When the operation lever 180 is moved from the origin position to the second operation position regardless of the effect, when the player releases the grip 183 of the operation lever 180, the spiral springs 181f and 182f are immediately attached. Return to the first operating position by the force. At this time, after detecting that the operation lever 180 is not at the origin position, the operation lever return effect is executed after a predetermined time (for example, 1 second) has elapsed.

[Operation lever 180 and display area]
FIG. 26-5 (A) is an explanatory diagram showing the relationship between the second operation position of the operation lever 180 and the display area 2610. A visible area of the main display device 131 in the gaming area of the gaming machine 100 is defined as a display area 2610. At this time, since the operation lever 180 moves in the Y direction of the gaming machine 100, the operation lever 180 moves in a direction approaching the display area 2610. In the second operation position, the grip 183 of the operation lever 180 is located in the vicinity of the display area 2610. However, the display of the display area 2610 is not hindered. Therefore, even when the operation lever 180 is manually operated and moved to the second operation position, or when the operation lever 180 is moved to the second operation position by the automatic lever operation effect, the display effect is not hindered.

[Storage position of operation lever 180]
The movement of the operation lever 180 is restricted by the stopper 2104 inside the shaft support portion 181a at the second operation position. As described above, the movement restriction by the stopper 2104 is released by operating the switch 2111. When the restriction at the second operation position is released, the operation lever 180 can be moved to the storage position.
FIG. 26-3 (E) is an explanatory diagram illustrating a case where the operation lever 180 is in the storage position. At this time, the distance by which the grip 183 of the operation lever 180 protrudes forward and upward is smaller than when the operation lever 180 is in another position. Further, at this time, as shown in FIG. 26-5 (B), when viewed in the Z direction, the grip portion is located on the front side of the display area 2610.

[Lever sensor 2001 and detection area]
The detection area of the lever sensor 2001 will be described with reference to FIG.
The lever sensor 2001 includes a lever sensor 2001a and a lever sensor 2001b.
The lever sensor 2001a is turned on when the operation lever 180 is located in the upper region including the upper position and the origin region including the origin position. That is, the lever sensor 2001a is turned on when the operation lever 180 is at the upper position or the origin position.
On the other hand, the lever sensor 2001b is turned on when the operation lever 180 is located in the origin area including the origin position and the lower area including the first operation position, the second operation position, and the storage position. That is, the lever sensor 2001b is turned on when the operation lever is at the origin position, the first operation position, the second operation position, or the storage position.
Therefore, in the above-described manual operation of the operation lever 180, it is determined whether or not the operation lever 180 has moved from the origin area to the lower area during the above-described effective period. Also in the automatic lever operation effect, it is determined whether or not the operation lever 180 has moved from the origin area to the lower area.

“Manual operation of the operating lever 180 before the effective period”
If the operation lever 180 is moved to the second operation position before the effective period described above, the operation lever 180 is positioned in the lower area from the beginning during the effective period, and the movement from the origin area to the lower area is not performed. I can't judge. At this time, it is assumed that the operation lever 180 is moved to the second position at the beginning of the above-described effective period, and the same effect is performed.

[Processing when the power is turned on in the storage position]
When the operation lever 180 is moved to the storage position, it is assumed that the gaming machine 100 is being transported or the like, and the power supply is cut off. Further, the return from the storage position is performed by manual operation toward the second operation position. Therefore, if the operation lever 180 is in the storage position when the gaming machine 100 is turned on, it cannot be automatically restored. Therefore, when it is detected that the operation lever 180 is not at the origin position when the power is turned on, an error notification regarding the operation lever 180 is performed.

[Configuration of moving rotating unit]
The configuration of the moving rotator unit 2700 will be described with reference to FIGS. 27 is an overall view of the moving rotator unit 2700 when the moving rotator 190 is located at the advanced position, and FIG. 28 is a moving rotator unit 2700 when the moving rotator 190 is located at the origin position. FIG.

  The moving rotator unit 2700 includes a moving rotator 190 that can be displaced between an origin position (position in FIG. 28) and an advancing position (position in FIG. 27), and a support member 2702 that supports the moving rotator 190. Have.

  The support member 2702 is formed in a substantially U shape by a metal plate or the like, and stands on the base plate 2704 attached in parallel to the front side (outside) of the glass frame 150 and the front side (outside) of the glass frame 150. As shown, side plates 2706a and 2706b that are provided on the left and right of the basic plate 2704 and support the moving rotator 190 are provided.

  As shown in FIG. 27, the basic plate 2704 is provided with a movement control mechanism for controlling the movement of the moving rotator 190 (movement between the origin position and the advance position). And a motor mechanism 2710 provided substantially at the center of the basic plate 2704 and wire tension adjusting mechanisms 2720a and 2720b provided on the left and right sides of the motor mechanism 2710. The configurations of the motor mechanism 2710 and the wire tension adjusting mechanisms 2720a and 2720b will be described later.

  In the figure, reference numeral 2725 denotes a moving rotator control board that is connected to the lamp control board 340 (see FIG. 3) and inputs the game information of the gaming machine 100 to control the moving rotator 190 in a predetermined manner. The moving rotator control board 2725 is provided so as to substantially cover the left wire tension adjusting mechanism 2720b in the moving rotator unit 2700. Accordingly, in FIGS. 2720b is substantially hidden by the moving rotor control board 2725.

  In FIG. 27, cylindrical fastening members 2732a and 2732b to which the lower ends (end portions on the origin side) of the basic coil springs 2730a and 2730b are fastened are provided on both the left and right ends of the basic plate 2704. On the front side of 2732a and 2732b, restriction plates 2736a and 2736b for restricting movement of the auxiliary coil springs 2735a and 2735b to the origin side are provided. The fastening members 2732a and 2732b and the restriction plates 2736a and 2736b are formed on the advance position side by a predetermined distance from the basic plate 2704, and are formed of rubber or the like at substantially the center of the surface of the restriction plates 2736a and 2736b. Buffer members 2737a and 2737b are provided. The basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b are formed in parallel with a slight gap so as to overlap in the front-rear direction, the auxiliary coil springs 2735a and 2735b are located on the front side, and the basic coil on the rear side. The springs 2730a and 2730b are provided so as to be positioned.

  As shown in FIG. 29, a groove 2940a is formed in the side plate 2706a in parallel with the direction in which the movable rotating body 190 advances. FIG. 29 is a right side view of the moving rotator unit 2700 in FIG. 27 (when the moving rotator 190 is located at the advanced position). Further, although a left side view of the moving rotating body unit 2700 is omitted, a groove 2940b similar to the groove 2940a is also formed in the side plate 2706b. Further, on the side plates 2706a and 2706b, the second guide member 2741a parallel to the grooves 2940a and 2940b, that is, parallel to the direction in which the movable rotating body 190 advances, is formed on the inner surfaces of the grooves 2940a and 2940b in FIG. , 2741b.

  The side cover 2902a, which is the right end portion of the moving rotator 190, is provided with a first guide member 2945a that is parallel to the groove 2940a, that is, parallel to the direction in which the moving rotator 190 advances. Further, as shown in FIG. 29, there is a covering member 2948a having a first stopper portion 2946a and a second stopper portion 2947a in a stepped shape (position where the first stopper portion 2946a is high) from the upper side to the lower side of the side cover 2902a. Is provided. A first storage groove 2943a for storing a first slide member 2951a, which will be described later, is provided below the first stopper portion 2946a, and a second storage member 2952a, which will be described later, is stored below the second stopper portion 2947a. Two storage grooves 2944a are respectively formed. Further, on the lower side of the side cover 2902a, a fastening portion 2749a having a hollow inside for fastening the upper end portion of the auxiliary coil spring 2735a is provided. Similarly, the side cover 2902b, which is the left end portion of the moving rotator 190, includes a first storage groove 2943b, a second storage groove 2944b, a first guide member 2945b, a first stopper portion 2946b, and a second stopper portion 2947b. A covering member 2948b and a fastening portion 2749b are provided.

  In the figure, reference numerals 2950a and 2950b denote slide mechanisms. The slide mechanisms 2950a and 2950b connect the movable rotating body 190 and the support member 2702 (the basic plate 2704 and the side plates 2706a and 2706b). That is, the slide mechanisms 2950a and 2950b have a function for defining the advance direction of the moving rotator 190 and its moving range.

  The slide mechanisms 2950a and 2950b include first slide members 2951a and 2951b that are engaged with the first guide members 2945a and 2945b provided on the movable rotating body 190, and second guide members 2741a and 2741a that are provided on the side plates 2706a and 2706b. Second slide members 2952a and 2952b engaging with 2741b.

  As shown in FIG. 29, the first slide members 2951a and 2951b and the second slide members 2952a and 2952b are integrally formed in a stepped shape (a position where the first slide members 2951a and 2951b are high), and the first slide member 2951a and 2951b are positioned in front of the second slide members 2952a and 2952b. Further, the surfaces of the first slide members 2951a and 2951b that engage with the first guide members 2945a and 2945b face inward, and the surfaces of the second slide members 2952a and 2952b that engage with the second guide members 2741a and 2741b. Is facing the outside. Further, the end of the first slide member 2951a, 2951b opposite to the engagement surface with the first guide member 2945a, 2945b is protruded outward and is slidably fitted into the grooves 2940a, 2940b. The slide projections 2953a and 2953b are projected. The slide protrusions 2953a and 2953b have a function for defining the movement range of the first slide members 2951a and 2951b and the second slide members 2952a and 2952b in the advancing direction, that is, a function for defining the movement range of the moving rotating body 190. Have

  Plate-like fastening members 2754a and 2754b projecting inward to fasten the lower ends of the auxiliary coil springs 2735a and 2735b are provided at the lower ends (ends on the origin side) of the first slide members 2951a and 2951b. Therefore, both ends of the auxiliary coil springs 2735a and 2735b are fixed by the fastening portions 2749a and 2749b and the fastening members 2754a and 2754b, and are stretched over the side covers 2902a and 2902b and the slide mechanisms 2950a and 2950b of the moving rotator 190. It is.

  In addition, round bar-like connecting members 2755a and 2755b that connect the fixing portions 2749a and 2749b and the fixing members 2754a and 2754b are provided between the fixing portions 2749a and 2749b and the fixing members 2754a and 2754b. The connecting members 2755a and 2755b are loosely inserted into the auxiliary coil springs 2735a and 2735b. That is, the connecting members 2755a and 2755b have a function of stably guiding the auxiliary coil springs 2735a and 2735b in the advancing direction of the moving rotator 190 to expand and contract.

  Plate-shaped fastening members 2756a and 2756b projecting inward to fasten the upper ends of the basic coil springs 2730a and 2730b are provided at the upper ends (end portions on the advancing side) of the second slide members 2952a and 2952b. Therefore, both ends of the basic coil springs 2730a and 2730b are fixed by the fastening members 2732a and 2732b and the fastening members 2756a and 2756b, and are spanned between the left and right ends of the basic plate 2704 and the slide mechanisms 2950a and 2950b.

  In addition, between the fastening members 2732a and 2732b and the fastening members 2756a and 2756b, round bar-like connecting members 2757a and 2757b that connect the fastening members 2732a and 2732b and the fastening members 2756a and 2756b are movable rotators 190. The connecting members 2757a and 2757b are loosely inserted into the basic coil springs 2730a and 2730b. That is, the connecting members 2757a and 2757b have a function of stably guiding the basic coil springs 2730a and 2730b in the advancing direction of the moving rotator 190 to expand and contract.

  In the drawing, reference numerals 2760a and 2760b denote wires, and one end (advance side end) of the wires 2760a and 2760b is fixed to the lower part (origin side part) on the back side of the side covers 2902a and 2902b of the moving rotator 190. Attachment members 2761a and 2761b are provided. Further, the other ends (origin side ends) of the wires 2760a and 2760b are fixed to the motor mechanism 2710 provided on the basic plate 2704. Further, wire tension adjusting mechanisms 2720a and 2720b are provided between the fastening members 2761a and 2761b and the motor mechanism 2710. That is, the wires 2760a and 2760b are fixed to the left and right end portions of the movable rotating body 190 and the motor mechanism 2710 via the wire tension adjusting mechanisms 2720a and 2720b.

  With reference to FIG. 27, the configuration of the motor mechanism 2710 will be described here. The motor mechanism 2710 includes a motor 2770, a worm gear 2773 including a worm 2771 and a worm gear 2772, and a wire winding unit 2774. The motor 2770 is a stepping motor, and is connected to the moving rotator control board 2725 by a harness 2775. Based on a command from the moving rotator control board 2725, the motor 2770 rotates in a predetermined number of steps in both directions (forward rotation and reverse rotation). Control possible. The moving rotating body control board 2725 is connected to the lamp control board 340 by a harness 2776, inputs game information of the gaming machine 100, and issues a command to the motor 2770 based on the input game information.

  The worm 2771 is a helically toothed screw-shaped gear attached to the motor shaft of the motor 2770, and rotates in both directions (forward rotation and reverse rotation) in conjunction with the rotation of the motor shaft. The worm 2771 meshes with the worm gear 2772 to form a worm gear 2773, and rotates the worm gear 2772 by its own rotation.

  The worm gear 2772 is a disk-shaped gear having a large number of teeth meshing with the worm 2771, and rotates in both directions (forward rotation and reverse rotation) in conjunction with the rotation of the worm 2771. The shaft angle between the motor shaft of the motor 2770 (the shaft of the worm 2771) and the shaft of the worm gear 2772 is approximately 90 degrees.

  In FIG. 27, the wire take-up portion 2774 is provided below the worm gear 2772, and normally rotates in both directions (forward rotation and reverse rotation) in conjunction with the rotation of the worm gear 2772. The wire take-up portion 2774 is formed in two upper and lower stages, and in this embodiment, the right wire 2760a is taken up at the upper stage, and the left wire 2760b is taken up at the lower stage. That is, the other end (origin side end) of the wire 2760a is fixed to the upper stage side of the wire winding part 2774, and the other end (origin side end) of the wire 2760b is fixed to the lower stage side of the wire winding part 2774. Conversely, the wire winding unit 2774 may be configured to wind the left wire 2760b in the upper stage and the right wire 2760a in the lower stage.

  Here, a torque limiter (not shown) is provided between the worm gear 2772 and the wire take-up portion 2774, and even when the worm gear 2772 rotates further when the torque limiter is operated, the worm gear 2772 is connected to the wire. Further torque transmission to the winding unit 2774 is cut off, and the wire winding unit 2774 does not rotate and maintains the stopped state. Further, a clutch mechanism (not shown) is provided between the worm gear 2772 and the wire winding unit 2774, and this clutch mechanism controls the intermittent transmission of power from the worm gear 2772 to the wire winding unit 2774. . The clutch mechanism may be mechanically configured using, for example, a one-way clutch, or may be electrically configured using magnetism.

  Next, the configuration of the wire tension adjusting mechanisms 2720a and 2720b will be described with reference to FIG. Since the wire tension adjusting mechanism 2720a and the wire tension adjusting mechanism 2720b have the same configuration, here, the wire tension adjusting mechanism 2720a will be described as a representative.

  The wire tension adjusting mechanism 2720a has a vertical pulley 2780 and a horizontal pulley 2781 as two fixed pulleys, and a first pulley 2882 and a second pulley 2783 as two moving pulleys.

  In FIG. 27, a vertical pulley 2780 is a pulley that is rotatably provided in the vertical direction, and is disposed on the left side of a fastening member 2732a to which the lower end of the basic coil spring 2730a is fastened. A wire 2760a extending from the landing member 2761a is locked on the lower side of the vertical pulley 2780, and is guided to the horizontal pulley 2781 by changing the direction by approximately 90 degrees. In addition, the wire 2760a located between the vertical pulley 2780 and the fastening member 2761a is stretched in substantially the same direction as the advance direction of the moving rotator 190.

  The horizontal pulley 2781 is a pulley that is rotatably provided in the horizontal direction, and is disposed on the rear side of the vertical pulley 2780. The wire 2760a extending from the vertical pulley 2780 is locked on the rear side of the horizontal pulley 2781. The direction is changed by 180 degrees and guided to the first pulley 2782.

  The first pulley 2782 is a pulley that is rotatably provided in the lateral direction, and is arranged on the left side of the lateral pulley 2781. The wire 2760a extending from the lateral pulley 2781 is locked on the front side of the first pulley 2882, and Guided to 2 pulleys 2783.

  The second pulley 2783 is a pulley rotatably provided in the lateral direction, and is disposed on the left side of the first pulley 2782, that is, on the right side of the wire winding portion 2774, and the wire 2760 a extending from the first pulley 2782 is connected to the first pulley 2782. The two pulleys 2783 are locked on the rear side, and are guided from the front side of the wire winding portion 2774 to the upper side of the wire winding portion 2774.

  With the above configuration, the wire 2760a extending from the fastening member 2761a of the movable rotating body 190 passes through the vertical pulley 2780, the horizontal pulley 2781, the first pulley 2782, and the second pulley 2783 to the upper stage side of the wire winding portion 2774. Be guided. The vertical pulley 2780, the horizontal pulley 2781, the first pulley 2782, and the second pulley 2783 are provided with insertion holes for inserting the wire 2760a. Therefore, even when the wire 2760a is loosened, The wire 2760a is not separated from the vertical pulley 2780, the horizontal pulley 2781, the first pulley 2782, and the second pulley 2783.

  Here, in FIG. 27, two round rod-shaped first slide shafts 2785 and second slide shafts 2786 that are installed in the front-rear direction in FIG. 27 are arranged side by side on the basic plate 2704. On the right side, the second slide shaft 2786 is arranged on the left side. Thus, the first slide shaft 2785 is loosely fitted with a first pulley 2882 and a first coil spring 2787 that constantly urges the first pulley 2784 forward, and the second slide shaft 2786 has a second slide. A pulley 2783 and a second coil spring 2788 that constantly biases the second pulley 2783 to the rear side are loosely fitted.

  Accordingly, the first pulley 2882 is provided so as to be movable on the first slide shaft 2785, and the second pulley 2783 is provided so as to be movable on the second slide shaft 2786. That is, the first slide shaft 2785 and the second slide shaft 2786 extend and expand and contract the first coil spring 2787 and the second coil spring 2788 by stably guiding them in the axial direction of the basic plate 2704. The pulley 2783 has a function of stably moving with respect to the basic plate 2704.

  The wire tension adjusting mechanism 2720b provided on the left side of the motor mechanism 2710 is further provided with one lateral pulley (fixed pulley) 2795 in addition to the above four pulleys. The horizontal pulley 2795 is for winding the wire 2760b from the back side of the wire winding portion 2774, and the horizontal pulley 2795 allows the wire 2760b to obtain a sufficient tension.

  Further, the side plate 2706b is provided with an origin position detection sensor (not shown) for detecting whether or not the moving rotator 190 is at the origin position. This origin position detection sensor is provided on the second guide member 2741b. It is arranged on the rear side and in the vicinity of 2732b where the lower end of the basic coil spring 2730b is fastened. The origin position detection sensor is composed of an optical sensor, and when the moving rotator 190 is located at the origin position, a light shielding member (not shown) provided at the lower end of the covering member 2948b is provided between the light emitting unit and the light receiving unit of the optical sensor. By entering between and blocking the light, it is detected whether or not the moving rotator 190 is at the origin position. The origin position detection sensor is connected to the moving rotator control board 2725 and the harness 2789, and outputs a detection result, that is, a signal indicating whether or not the moving rotator 190 is at the origin position to the moving rotator control board 2725. . The origin position detection sensor may be composed of other sensors such as a magnetic sensor. The origin position detection sensor may be provided on the side plate 2706a.

  Further, one end of a flexible flat cable (FFC) 2790 is connected to the moving rotator control board 2725, and the other end is connected to a relay board 3020 shown in FIG. ing. In the figure, reference numeral 2791 denotes a protective member for protecting the flexible flat cable 2790. The protective member 2791 is formed into a thin hollow shape from a material such as resin, and the flexible flat cable 2790 is loosely inserted therein. ing.

  The protection member 2791 has a lower hinge 2792 formed at the lower end (origin end) connected to the basic plate 2704 and an upper hinge formed at the upper end (advance end) connected to the moving rotator 190. 2793 and a middle hinge 2794 formed between the lower hinge 2792 and the upper hinge 2793 are provided, and these three hinges are moved in accordance with the movement of the movable rotating body 190 (movement between the origin position and the advanced position). By rotating 2792, 2793, and 2794, the protective member 2791 is bent or stretched in the shape of a "<" at the middle hinge 2794, so that it expands and contracts. Moreover, between the respective hinges, that is, between the lower hinge 2792 and the middle hinge 2794 and between the upper hinge 2793 and the middle hinge 2794, the flexible flat cable 2790 is also included in the protective member 2791. Similarly, it is fixed in a wave shape. The protective member 2791 configured in this way prevents the flexible flat cable 2790 from being damaged as the moving rotating body 190 moves.

[Configuration of moving rotating body]
Next, the configuration of the moving rotator 190 will be described with reference to FIGS. 30 is an explanatory diagram showing an internal configuration of the moving rotator 190, FIG. 31-1 is an explanatory diagram showing a lighting state of the moving rotator 190 when the first stop surface 3106 is stopped, and FIG. 31-2. These are explanatory drawing which shows the lighting state of the moving rotary body 190 when the 2nd stop surface 3107 has stopped.

  The moving rotator 190 includes a main body 3000, a main body cover 3001, and the side covers 2902a and 2902b described above. The main body cover 3001 is formed outside the main body 3000 in a substantially cylindrical shape with a large diameter at the center, and the main body 3000 is built inside the main body cover 3001. The main body cover 3001 is formed of a material such as resin so as to be transparent so that the internal main body 3000 can be visually recognized, and the side covers 2902a and 2902b are fixed to the left and right ends thereof.

  The main body 3000 includes an outer 3003 and a drive mechanism unit 3005. The outer 3003 has substantially the same shape as the main body cover 3001 described above, and is formed slightly smaller than the main body cover 3001. The outer 3003 is provided with a first stop surface 3106 shown in FIG. 31-1 on the half of the surface, and a second stop surface 3107 shown in FIG. 31-2 on the opposite side (front half) of the first stop surface 3106. Yes.

  The first stop surface 3106 is provided with a star lens 3110 comprising a lens 3108 forming a round shape at the center and lenses 3109a and 3109b forming symmetrical triangles symmetrically on both the left and right sides of the lens 3108. The 2 stop surface 3107 is provided with a logo lens 3114 including lenses 3111, 3112, and 3113 that form alphabetic characters “A”, “B”, and “C”. These star lens 3110 and logo lens 3114 emit light in a predetermined manner by an LED 3021 shown in FIG. In FIG. 31A, (A) shows a case where the first stop surface 3106 emits light, and (B) shows a case where the first stop surface 3106 is turned off. In FIG. (A) shows the case where the second stop surface 3107 emits light, and (B) shows the case where the second stop surface 3107 is extinguished. In FIGS. 31-1 and 31-2, the side covers 2902a and 2902b are omitted.

  As shown in FIG. 30, the drive mechanism unit 3005 is provided inside the outer 3003, and a base plate 3016 is provided at the approximate center thereof. The base plate 3016 is fixed to the side covers 2902a and 2902b at both left and right ends. Note that FIG. 30 is a diagram in which the configuration of the front half such as the main body cover 3001 and the outer 3003 is removed from the movable rotating body 190.

  The base plate 3016 is provided with a motor 3017 on the right end side and a relay board 3020 on the near side. In the figure, reference numeral 3018 denotes a motor shaft of a motor 3017. Rotating wheels 3019a and 3019b are attached to both ends of the motor shaft 3018. The peripheral edges of the rotating wheels 3019a and 3019b are attached along the peripheral walls at both ends of the outer 3003.

  Therefore, when the motor shaft 3018 rotates by driving the motor 3017, the rotating wheels 3019a and 3019b rotate in conjunction with the rotation. That is, in the moving rotator 190, the outer 3003 having the first stop surface 3106 and the second stop surface 3107 rotates (swings) about the motor shaft 3018. The motor 3017 is a stepping motor, and is connected to the moving rotating body control board 2725 via the relay board 3020 and a flexible flat cable 2790. Based on a command from the moving rotating body control board 2725, the motor 3017 is bidirectional (forward rotation). , Reverse rotation) is controlled to be able to rotate a predetermined number of steps.

  A plurality of LEDs 3021 (for example, full-color LEDs) are provided on the front side of the relay substrate 3020 so as to correspond to the star lens 3110 (first stop surface 3106) and the logo lens 3114 (second stop surface 3107) of the outer 3003. These LEDs 3021 are connected to the moving rotator control board 2725 via the relay board 3020 and a flexible flat cable 2790, and are controlled to be lit in a predetermined manner based on a command from the moving rotator control board 2725. . Although not shown, a reflector lens is provided between the relay substrate 3020 and the outer 3003, and the first stop surface 3106 and the second stop surface 3107 can efficiently emit light by the reflector lens. Yes.

  In addition, a rotational position detection sensor (not shown) for detecting whether or not the outer 3003 is in a predetermined position is provided at the left end portion of the base plate 3016, and this rotational position detection sensor is constituted by an optical sensor. When the outer 3003 is located at a predetermined position, a light shielding member (not shown) provided on the rotating wheel 3019b enters between the light emitting portion and the light receiving portion of the optical sensor to block the light, thereby causing the outer 3003 to be blocked. Is detected at a predetermined position. For example, four light shielding members are provided on the rotating wheel 3019b at intervals of 90 degrees, and the origin position of the outer 3003 (for example, the position stopped at the first stop surface 3106) and the rotation position every 90 degrees from the origin position are set. You may make it detect. In this way, the rotation control of the outer 3003 can be executed with higher accuracy by the number of steps of the motor 3017 and the rotational position detection sensor. The rotation position detection sensor is connected to the moving rotating body control board 2725 via the relay board 3020 and the flexible flat cable 2790, and a detection result, that is, a signal indicating whether or not the outer 3003 is at a predetermined position is sent to the moving rotating body. Output to the control board 2725. The rotational position detection sensor may be composed of other sensors such as a magnetic sensor.

[Operation of moving rotating body]
Next, the main operation of the moving rotator unit 2700 will be described with reference to FIGS. 27, 28, and 29 in connection with the movement of the moving rotator 190 between the origin position and the advanced position. As shown in FIG. 28, the movable rotating body 190 is normally located at the origin position, and the wires 2760a and 2760b are turned into the wire winding portions 2774 by the torque of the motor 2770 and the worm gear 2773 (worm 2771 and worm gear 2772). Is wound up to the maximum.

  In a state where the moving rotator 190 is located at the origin position, the slide protrusions 2953a and 2953b are in contact with the lower ends of the grooves 2940a and 2940b, and the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b are most contracted. ing. In this state, the lower end portions of the auxiliary coil springs 2735a and 2735b are in contact with the restriction plates 2736a and 2736b (buffer members 2737a and 2737b), and the first stopper portions 2946a and 2946b are in contact with the upper ends of the first slide members 2951a and 2951b. The second stopper portions 2947a and 2947b are in contact with the upper ends of the second slide members 2952a and 2952b, and the first slide members 2951a and 2951b and the second slide members 2952a and 2952b are in the first storage grooves 2934a and 2934b and the second storage. The grooves 2944a and 2944b are substantially stored. Thereby, the further movement to the origin side of the moving rotator 190 is restricted.

  Further, in a state where the moving rotator 190 is located at the origin position, in the wire tension adjusting mechanism 2720a on the right side, as shown in FIG. 28, the first coil spring 2787 and the second coil spring 2788 are reduced, and the first pulley 2782 is positioned on the rear side of the second pulley 2783 against the biasing force of the first coil spring 2787, and the second pulley 2783 is on the front side of the first pulley 2782 against the biasing force of the second coil spring 2788. Is located. That is, the wire 2760a extending from the horizontal pulley 2781 is guided to the upper stage side of the wire winding portion 2774 in a substantially “<” shape via the first pulley 2882 and the second pulley 2783 at the shortest distance. The same applies to the left wire tension adjusting mechanism 2720b.

  Further, in a state where the moving rotator 190 is located at the origin position, the protection member 2791 is in the most contracted (bent) state, and the origin position detection sensor is turned on by the light shielding member of the moving rotator 190, It is detected that the moving rotator 190 is located at the origin position. Further, the moving rotator 190 is stopped at the first stop surface 3106 having the star lens 3110, the rotation position detection sensor is turned on by the light shielding member of the rotating wheel 3019b, and the outer 3003 is stopped at the first stop surface 3106. It is detected that

  Thus, when the motor 2770 rotates in the reverse direction with the moving rotating body 190 positioned at the origin position, the worm gear 2773 (the worm 2771 and the worm gear 2772) rotates in reverse with the reverse rotation of the motor 2770, and in conjunction with it. The wire winding unit 2774 also rotates in the reverse direction. Then, the wires 2760a and 2760b, the basic coil springs 2730a and 2730b, and the auxiliary coil springs 2735a and 2735b are extended by the amount of the reverse rotation of the wire winding unit 2774, and the moving rotor 190 is moved from the origin position to the basic coil springs 2730a and 2730b. And the auxiliary coil springs 2735a and 2735b move to the advanced position side (hereinafter also referred to as the first position) by the amount of extension. If the motor 2770 rotates forward in this state, the moving rotator 190 moves again to the origin position side by the reverse action. When this operation is repeated in a short time, the moving rotator 190 repeatedly moves (swings) between the origin position and the first position, so-called “rattling effect” is executed, and the origin position detection sensor repeatedly turns on and off. .

  Next, when the motor 2770 further reversely rotates in a state where the moving rotator 190 is located at the first position, that is, when the moving rotator 190 is reversely rotated a predetermined number of steps from the state where the moving rotator 190 is located at the origin position, the clutch mechanism Transmission of power from the worm gear 2772 to the wire winding unit 2774 is cut off, and the wire winding unit 2774 is in a freely rotatable state. Then, the wires 2760a and 2760b are released, and the moving rotator 190 moves from the first position to the advanced position at once by the urging forces of the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b, as shown in FIG. To do. At this time, the first pulley 2784 and the second pulley 2783 are moved most forward by the urging force of the first coil spring 2787 and the second coil spring 2788, and the second pulley 2783 is the rearmost. Move to the side.

  That is, when the moving rotator 190 moves from the origin position to the advanced position, first, the slide mechanisms 2950a and 2950b (the first slide members 2951a and 2951b and the second slide members 2952a and 2952b) move without moving. Only in the rotating body 190, the first guide members 2945a and 2945b slide in the advance direction on the first slide members 2951a and 2951b by the urging forces of the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b. The wire 2760a and 2760b extend along with the advance position (hereinafter also referred to as the second position).

  The second position is on the advance position side than the first position, and the auxiliary coil springs 2735a and 2735b are in the state where they are most extended and the urging force toward the advance position side is almost lost. The basic coil springs 2730a and 2730b maintain an urging force toward the advanced position by extending approximately half. In the second position, the slide protrusions 2953a and 2953b are in contact with the lower ends of the grooves 2940a and 2940b, and the lower ends of the auxiliary coil springs 2735a and 2735b are in contact with the restriction plates 2736a and 2736b (buffer members 2737a and 2737b). However, the first stopper portions 2946a and 2946b are separated from the first slide members 2951a and 2951b, the second stopper portions 2947a and 2947b are separated from the second slide members 2952a and 2952b, and the first slide members 2951a and 2951b are separated. 2951b and the second slide members 2952a and 2952b are not stored with respect to the first storage grooves 2943a and 2943b and the second storage grooves 2944a and 2944b.

  Then, from this second position, the slide mechanisms 2950a and 2950b cause the second slide members 2952a and 2952b to slide on the second guide members 2741a and 2741b in the advancing direction by the biasing force of the basic coil springs 2730a and 2730b. Then, move to the advance position side. Due to the movement of the slide mechanisms 2950a and 2950b to the advance position side, the movable rotating body 190 moves to the advance position side. In addition, the slide protrusions 2953a and 2953b are separated from the lower ends of the grooves 2940a and 2940b, and the auxiliary coil springs 2735a and 2735b are separated from the regulating plates 2736a and 2736b by the movement of the movable rotating body 190 from the second position to the advanced position side. To do.

  When the slide protrusions 2953a and 2953b come into contact with the upper ends of the grooves 2940a and 2940b, the moving rotator 190 stops moving to the advance position side. Thereby, the moving rotator 190 is completely moved to the advanced position, and the wires 2760a and 2760b are in the most extended state. In this advanced position, in addition to the auxiliary coil springs 2735a and 2735b that have already been extended most, the basic coil springs 2730a and 2730b are also extended to the maximum and the biasing force toward the advanced position side is almost lost. Yes.

  Further, almost simultaneously with the completion of the movement of the moving rotator 190 to the advanced position, the first coil spring 2787 and the second coil spring 2788 are most extended, and the first pulley 2782 is moved by the biasing force of the first coil spring 2787. The second pulley 2783 is positioned on the foremost side by the urging force of the second coil spring 2788. That is, the wire 2760a extending from the lateral pulley 2781 is guided to the upper stage side of the wire winding portion 2774 in a substantially “N” shape via the first pulley 2882 and the second pulley 2783 at the longest distance. The same applies to the left wire tension adjusting mechanism 2720b. Thereby, even if it is a case where the wire winding part 2774 will be in a rotation free state with the movement to the advance position of the movement rotary body 190, the wires 2760a and 2760b do not loosen. Furthermore, in this state, the protection member 2791 is in the most extended state, and the origin position detection sensor is turned off.

  When the moving rotator 190 moves from the advanced position to the origin position, the operation is substantially the reverse of the above-described movement of the movable rotator 190 from the origin position to the advanced position. That is, when the motor 2770 rotates forward with the moving rotator 190 positioned at the advanced position, the worm gear 2773 (worm 2771 and worm gear 2772) rotates forward in conjunction with the forward rotation of the motor 2770, and the wire rotates in conjunction therewith. The winding unit 2774 also rotates forward. When motor 2770 rotates in the forward direction, the clutch mechanism always executes power transmission from worm gear 2772 to wire winding unit 2774.

  When the wire winding portion 2774 rotates forward at the advanced position, first, the wires 2760a and 2760b are wound, and the first coil spring 2787 and the second coil spring 2788 are reduced accordingly. Then, the first pulley 2782 and the second pulley 2783 move to the rear side and the front side, and the wires 2760a and 2760b are reduced from the substantially “N” shape to the substantially “<” shape.

  After the wires 2760a and 2760b are reduced to a substantially “<” shape, when the wire winding portion 2774 further rotates forward, the moving rotator 190 moves from the advanced position to the second position. In this case, the wires 2760a and 2760b are wound by the torque of the motor 2770 (worm gear 2772), the basic coil springs 2730a and 2730b are contracted, and the slide mechanisms 2950a and 2950b are the second slide members 2952a and 2952b are the second. By sliding on the guide members 2741a and 2741b in the direction of the origin, the guide members 2741a and 2741b move to the second position side. As the slide mechanisms 2950a and 2950b move to the second position side, the moving rotator 190 moves to the second position side. Note that the moving speed of the moving rotating body 190 may be changed by changing the rotating speed of the motor 2770.

  Further, the slide protrusions 2953a and 2953b are separated from the upper ends of the grooves 2940a and 2940b by the movement of the moving rotator 190 from the advanced position to the second position side. When the slide protrusions 2953a and 2953b come into contact with the lower ends of the grooves 2940a and 2940b, the slide mechanisms 2950a and 2950b stop moving to the origin position side. Thereby, the moving rotator 190 is moved to the second position.

  Here, at the second position when the motor 2770 is rotating forward, the state of the moving rotator unit 2700 appears to be the same as when the moving rotator 190 reaches the second position from the origin position. However, the torque of the motor 2770 (worm gear 2772) exerts a force that moves the movable rotating body 190 toward the origin position against the urging force of the basic coil springs 2730a and 2730b toward the advanced position. .

  Next, when the motor 2770 further rotates forward with the moving rotator 190 positioned at the second position, the slide mechanisms 2950a and 2950b do not move, and the first guide is driven by the torque of the motor 2770 (worm gear 2772). When the members 2945a and 2945b slide on the first slide members 2951a and 2951b in the direction of the origin, the wires 2760a and 2760b are wound, and the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b are reduced. Only the moving rotator 190 moves to the origin position side. Then, when the lower end portions of the auxiliary coil springs 2735a and 2735b reach the restriction plates 2736a and 2736b (buffer members 2737a and 2737b), the movement of the moving rotator 190 toward the origin position side is stopped, and the moving rotator 190 The movement to the home position is completed.

  When the moving rotator 190 reaches the origin position, the origin position detection sensor is turned on to stop the normal rotation of the motor 2770. However, if the moving rotator 190 is located at the origin position, the motor 2770 further moves. In the case of normal rotation, the worm gear 2773 (the worm 2771 and the worm gear 2772) rotates in the direction of winding the wires 2760a and 2760b. In this case, the torque limiter is actuated, and the wire take-up portion 2774 from the worm gear 2772. Torque transmission to is interrupted, and the wire winding portion 2774 does not rotate.

  As is clear from the above description, in the moving rotator unit 2700, when the moving rotator 190 moves from the origin position to the advanced position, the initial operation of the moving rotator 190 with a large load is performed by a plurality of elastic members, That is, the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b are used. Then, when the moving rotator 190 advances from the origin position to a predetermined position (second position), the subsequent operation with a small load, that is, the moving operation of the moving rotator 190 from the second position to the advanced position is single. This is performed only by the elastic member, that is, the basic coil springs 2730a and 2730b.

  On the other hand, when the moving rotator 190 moves from the advanced position to the origin position, the initial operation of the moving rotator 190 with a large load is resisted only by the urging force of a single elastic member, that is, the basic coil springs 2730a and 2730b. Then, the motor 2770 is driven to drive. When the moving rotator 190 moves backward from the advanced position to the predetermined position (second position), there are a plurality of operations after the movement starts with a small load, that is, the moving rotator 190 moves from the second position to the origin position. This is performed by driving the motor 2770 against the urging force of the elastic members, that is, the basic coil springs 2730a and 2730b and the auxiliary coil springs 2735a and 2735b.

  Thereby, in the moving rotator unit 2700, it is possible to move the moving rotator 190 between the origin position and the advanced position with smaller power, and as a result, the motor 2770 having a smaller driving force is used. This makes it possible to reduce costs.

  The wire tension adjusting mechanisms 2720a and 2720b are configured to stop the movable rotating body 190 at a predetermined position by the torque of the motor 2770, rotate the wire winding unit 2774, and wind the wires 2760a and 2760b. When the wire winding portion 2774 becomes free to rotate as the rotating body 190 moves to the advanced position, and the wires 2760a and 2760b are released and extended, the elastic members, that is, the first coil spring 2787 and the second coil spring 2788 A predetermined tension is constantly applied to the wires 2760a and 2760b by the urging force via the first pulley 2882 and the second pulley 2783 as tension rollers.

  As a result, the moving rotator 190 can be smoothly moved by the wires 2760a and 2760b. As a result, the wires 2760a and 2760b are not loosened, and the movement of the moving rotator 190 is not hindered. In addition, it is possible to prevent troubles and troubles caused by the wires 2760a and 2760b being caught by other parts.

  Further, the motor 2770 uses a stepping motor that can be rotationally controlled by a predetermined number of steps, and further includes an origin position detection sensor that detects the origin position of the moving rotator 190. The moving rotator control board 2725 is provided with the motor 2770. Whether or not the moving rotator 190 has moved to the origin position is detected based on the number of steps and the detection signal of the origin position detection sensor.

  As a result, the movement of the moving rotator 190 to the origin position can be detected with higher accuracy from the number of steps of the motor 2770 and the detection signal of the origin position detection sensor. It is possible to perform the production related to more reliably. For example, when the motor 2770 is rotated a predetermined number of steps to move the moving rotator 190 to the origin position, the origin position detection sensor is turned off when the origin position detection sensor is off even if the rotation number of rotations is rotated a predetermined number of steps. Until the power is turned on, control for further adjusting the step of the motor 2770 becomes possible. The same applies to the motor 3017 and the rotation position detection sensor for controlling the rotation of the outer 3003 to a predetermined position.

  In addition, exchange of control signals and the like between the moving rotator control board 2725 and the moving rotator 190 is performed by a flexible flat cable 2790. The flexible flat cable 2790 includes three hinges 2792, 2793, and 2794. It is inserted into a wave-shaped protective member 2791 and protected.

  As a result, the flexible flat cable 2790 can be prevented from coming into contact with a player or other components, and as a result, damage to the flexible flat cable 2790 can be prevented. Further, the protective member 2791 is expanded or contracted by bending or extending in the shape of a “<” as the moving rotating body 190 moves, and the hinges are formed in a wave shape. Maintains a wavy posture in the protective member 2791 against the movement of the moving rotator 190 and is prevented from excessively expanding and contracting. As a result, the durability of the flexible flat cable 2790 is improved. In other words, by protecting the flexible flat cable 2790 with the protective member 2791, it is possible to more reliably produce an effect related to the movement of the movable rotating body 190.

  In the above description, the rattling effect is obtained by repeatedly moving (swinging) the moving rotator 190 between the origin position and the first position when the moving rotator 190 moves from the origin position to the advanced position side. Although the case where it carries out was demonstrated, this can be performed according to the above even when the moving rotator 190 moves from the advanced position to the origin position. Further, when the moving rotator 190 moves to the origin position side, the rattling effect can be executed regardless of the position of the moving rotator 190. This is because, when the moving rotator 190 moves to the origin position side, the wires 2760a and 2760b are not released, and power is always transmitted from the worm gear 2772 to the wire take-up portion 2774. .

  By the way, as described above, the moving rotator control board 2725 inputs the game information of the gaming machine 100 and controls the motor 3017 and the LED 3021 based on the input game information, thereby the origin position of the moving rotator 190. In relation to the movement between the first stop surface 3106 and the advancing position, the outer 3003 is rotationally controlled in a predetermined manner, stopped at the first stop surface 3106 or the second stop surface 3107, or the star lens 3110 (first stop surface 3106). ) Or the logo lens 3114 (second stop surface 3107) is configured to control light emission in a predetermined manner.

  Accordingly, the rotating mode of the movable rotating body 190 is such that only the outer 3003 having the first stop surface 3106 and the second stop surface 3107 rotates in conjunction with the rotation of the motor shaft 3018 of the motor 3017. That is, even if the outer 3003 rotates, the base plate 3016 positioned inside the outer 3003 does not rotate, so the relay board 3020 provided on the base board 3016 and the LED 3021 provided on the relay board 3020 do not rotate. ing.

  That is, an LED 3021 as a light emitting means that is disposed inside the movable rotating body 190 on one side of the relay substrate 3020 provided so as not to rotate and can irradiate the first stop surface 3106 or the second stop surface 3107 of the outer 3003. Is provided. As a result, the first stop surface 3106 (star lens 3110) and the second stop surface 3107 (logo lens 3114) of the outer 3003 whose rotation is controlled can be easily and reliably caused to emit light. It is possible to perform the effects relating to the light emission 190 more reliably. Furthermore, since the relay board 3020 is fixed without rotating, wiring of the drive mechanism unit 3005 can be easily performed, and troubles and troubles associated with rotation can be avoided.

  In addition, although the example which performs the switching of the stop surface in the moving rotator 190 by rotating in the above-described example is shown, this is not limited, for example, the second stop on the front side of the moving rotator 190. A shutter member provided with a surface 3107 may be provided, and the first stop surface 3106 stops when the shutter member is open, and the second stop surface 3107 stops when the shutter member is closed. .

Various rotation modes of the movable rotating body 190 (outer 3003) are conceivable. For example, the rotation speed and range, the rotation direction, the rotation time, and the like can be changed. Similarly, various light emission modes of the moving rotator 190 (outer 3003) are conceivable. For example, the lighting type such as lighting, blinking, and extinguishing, the time, the blinking speed, the lighting color, and the luminance (illuminance) can be changed. is there. That is, the moving rotator 190 changes the movement mode, the rotation mode, and the light emission mode according to the gaming state in relation to the swing between the origin position and the advance position and the stop position. Various effects can be performed by changing the sound.
Below, the production | presentation aspect of the main moving rotary body 190 is demonstrated.

[Direction of moving rotating body]
The moving rotator 190 performs various effects in conjunction with the operation lever 180 and the retractable 137 when the gaming machine 100 enters a predetermined state. As described above, the moving rotator 190 is provided on the upper front side of the glass frame 150, and is a movable body that is displaceable and rotatable between the origin position and the advance position, as shown in FIG. As shown in FIG. 32B, when the predetermined game condition is satisfied, the robot is always located at the origin position, and moves parallel to diagonally upward and forward, thereby reaching the advance position. .

  As shown in FIG. 32A, the moving rotator 190 does not protrude upward from the upper end of the gaming machine 100 (glass frame 150) as shown in FIG. 32A, and as shown in FIG. In addition, at least a part of the gaming machine 100 (glass frame 150) protrudes from the upper end (when viewed from the front, above the upper end of the frame, and from the side and from the front when viewed from above). 32A and 32B are a schematic front view and a left side view for explaining an effect mode of the moving rotator 190. FIG. 32A shows a case where the moving rotator 190 is located at the origin position. ) Shows a case where the moving rotator 190 is located at the advanced position.

That is, the moving rotating body 190 operates so as to jump out from the gaming machine 100 toward the player when, for example, a reach or a big hit, and rotates or emits light in the process. Such an unprecedented presentation aspect in which the frame gimmick jumps out of the frame makes it possible to remarkably increase the orientation of the presentation related to reach and jackpot, and to greatly enhance the interest of the game.

Below, the production elements of the basic moving rotator 190 will be described.
(1) The moving rotator 190 produces a rotation effect at the origin position as shown by an arrow A in FIG. 32A, and a rotation effect at an advanced position as shown by an arrow B in FIG. There are cases. The types of rotation effects are as follows: “round rotation effect” shown in FIG. 33 (A), “small rotation effect” shown in FIG. 33 (B), and “large step” shown in FIG. 33 (C). There are three types of “rotation effects” and non-rotation effects as effects that do not swing.

  As shown by an arrow D in FIG. 33A, the round rotation effect is rotated in one clockwise direction, and in a counterclockwise direction as indicated by an arrow E in FIG. There is something to do. As shown by the arrow F in FIG. 33 (B), the small-rotation rotation effect repeats clockwise and counterclockwise rotation at a small angle α (for example, 20 degrees) in a short time T1. As shown by an arrow G in FIG. 33 (C), the large increment rotation effect rotates clockwise and counterclockwise for a short time T2 (T2) at intervals of an angle β (for example, 90 degrees) relatively larger than the angle α. It repeats with ≧ T1).

  The relationship of the movable range of various rotation effects is: round rotation effect> large rotation effect> small rotation effect> no rotation effect. Then, the round rotation effect, the large rotation effect, the small rotation effect, and the rattling effect described above make it possible to execute the rotating body effect by swinging the moving rotary body 190. FIG. 33 is a schematic side view for explaining the type of rotation effect of the moving rotator 190. (A) is a round rotation effect, (B) is a small rotation effect, and (C) is , Shows a large rotation effect.

  (2) The moving rotator 190 rattles at the origin position as shown by the arrow H in FIG. 34 (A), and at the advanced position as shown by the arrow I in FIG. 34 (B). There is a case to produce. FIG. 34 is a schematic left side view for explaining the rattling effect of the moving rotator 190. FIG. 34A shows a case where the moving rotator 190 is located at the origin position, and FIG. The case where the moving rotary body 190 is located in the advance position is shown.

  The above (1) and (2) are also applicable when the moving rotator 190 is stopped between the origin position and the advance position, or when it is moving between the origin position and the advance position. Applicable. In addition, when the rotation of the moving rotator 190 stops, it stops at the first stop surface 3106 or the second stop surface 3107. In this case, the first stop surface 3106 is stopped at different stop probabilities between the first stop surface 3106 and the second stop surface 3107, and the reach and jackpot reliability (expected degree of a game state advantageous to the player) are stopped. It may be different depending on the case and the case where the second stop surface 3107 is stopped. For example, when the stop probability (for example, 9/10) of the first stop surface 3106 is higher than the stop probability (for example, 1/10) of the second stop surface 3107, the player is expected to stop the second stop surface 3107. Becomes higher. Furthermore, the first stop surface 3106 and the second stop surface 3107 can emit light in a predetermined light emission mode.

Below, specific production modes of the moving rotator 190 are listed.
(A) As shown in FIG. 35A, after stopping at the first stop surface 3106 at the origin position, it moves to the advance position while producing a non-rotation effect or a small rotation effect (rotating body popping effect). Then, at the advancing position, after making a round rotation effect or a large rotation effect, the second stop surface 3107 is stopped. That is, the moving rotator 190 moves from the origin position to the advanced position in the first movable mode, and moves in the second movable mode having a larger movable range than the first movable mode at the advanced position.

  (B) As shown in FIG. 35-2, after the rattling effect at the origin position, it moves to the advancing position while performing a round rotation effect or a large rotation effect, and after the rattling effect at the advancing position, a non-rotation effect, a small rotation effect, It moves to the origin position while rotating round or round. That is, the moving rotator 190 moves in a predetermined movable manner during the movement of the origin position, the advance position, and the origin position to the advance position or the origin position to the origin position. Further, the moving rotator 190 swings between the origin position or the advance position and a predetermined position different from the origin position and the advance position.

  (C) As shown in FIG. 35-3, after the rattling effect or the small rotation effect at the origin position, the first stop surface 3106 is lit in a lighting / flashing state (for example, high luminance of blue) (lighting effect). At this time, the moving rotator 190 does not move to the advance position side (rotating body holding effect). Then, after the first stop surface 3106 is temporarily turned off (turn-off effect) or the luminance (illuminance) is lowered (brightness reduction effect), the first stop surface 3106 is immediately moved to the advanced position, and is lit / flashed (flashing effect) in the advanced position (for example, After the rotation effect or the large rotation effect in red (high brightness of lighting color change effect)), the second stop surface 3107 is stopped. That is, the moving rotator 190 oscillates at the origin position and then emits light in the first light emission mode, and when moving from the origin position toward the advanced position, the first light emission mode at the origin position is changed to the first light emission mode. The second light emission mode having a lower luminance than the mode or the effect of turning off the light is executed for a predetermined period.

  35A is an explanatory diagram showing an effect mode (a) of the moving rotator 190, FIG. 35-2 is an explanatory diagram showing an effect mode (b) of the mobile rotator 190, and FIG. It is explanatory drawing which shows the production | presentation aspect (c) of the moving rotary body 190. FIG. Moreover, the production | presentation aspect of the moving rotary body 190 is not limited to (a)-(c), Furthermore, the following presentation aspects can also be performed.

  (1) When the moving rotator 190 jumps from the origin position to the advancing position and performs an effect of rotating at the advancing position, if a predetermined error (error related to the popping out of the moving rotator 190) has occurred, the movement The rotating body 190 is changed to an effect that rotates at the origin position without jumping to the advance position. Thereby, even if a predetermined error has occurred, it is possible to produce the moving rotator 190.

  (2) The stop surface of the moving rotator 190 may be changed in relation to the gaming state. For example, the moving rotating body 190 mainly stops at the first stop surface 3106 at the origin position and stops at the second stop surface 3107 at the advanced position in the normal gaming state (non-probability variable gaming state and non-time-saving gaming state). In the high-probability short-time gaming state (probability-changing gaming state and short-time gaming state), it is stopped mainly at the first stop surface 3106 or the second stop surface 3107 at the origin position (for example, the first stop surface 3106 and the second The stop surface 3107 is alternately stopped). Thereby, it is possible to increase the reliability of the effect at the advance position of the moving rotator 190 and the stop at the second stop surface 3107. Furthermore, it is possible to suppress the useless movement of the rotating body 190 from jumping to the advanced position in the highly accurate and short game state.

  (3) The rotation effect of the moving rotator 190 (the round rotation effect, the large rotation effect, and the small rotation effect) may be changed in relation to the position of the moving rotator 190. For example, the rotation is slow at the origin position (and moving) and fast at the advance position (and moving). Thereby, it becomes possible to improve the reliability with respect to the effect at the advance position of the moving rotator 190. Furthermore, this rotational speed may be changed in relation to the gaming state. For example, the rotation speed is increased in the normal gaming state or the low-probability short-time gaming state with a low jackpot probability, and the rotation speed is decreased in the probability-changing gaming state or the high-probability short-time gaming state with a high jackpot probability. Thereby, it becomes possible to increase the reliability of the effect of the moving rotator 190 in the normal gaming state or the low-probability short-time gaming state.

  Furthermore, the rotation effect of the round and round rotation may be changed in relation to the gaming state. For example, when the game state reaches reach or jackpot, it rotates clockwise as shown by arrow D in FIG. 33A, and when it becomes out of reach or reach, arrow E in FIG. Rotate counterclockwise as shown in. Thereby, when it rotates clockwise in a round and round effect, it becomes possible to raise a player's expectation degree.

  (4) In the rattling effect of the moving rotator 190, the moving speed and the moving width may be changed in relation to the gaming state. For example, in the normal gaming state with a low jackpot probability or the low-probability short-time gaming state, the movement speed is increased and the movement width is increased, and in the probability-changing gaming state or the high-probability short-time gaming state with a high jackpot probability, the movement speed is decreased and the movement width is increased. Make it smaller. Thereby, it becomes possible to increase the reliability of the effect of the moving rotator 190 in the normal gaming state or the low-probability short-time gaming state.

  (5) The light emission mode of the moving rotator 190 may be changed in relation to the movable mode of the moving rotator 190. For example, when the moving state of the moving rotator 190 is performed only with a rattling effect or a rotation effect, the low-brightness lighting / flashing (low-speed blinking) is performed, and when it is performed with both the rattling effect and the rotation effect, the high-brightness lighting is performed. Set to / blink (fast blink). Thereby, it becomes possible to raise the reliability with respect to the production performed in both the rattling production and the rotation production.

  In the rotation effect, the lighting / flashing luminance is changed from high luminance to low luminance in the order of round rotation effect, large rotation effect, small rotation effect, and non-rotation effect. Thereby, it becomes possible to increase the reliability in the order of round rotation effect, large rotation effect, small rotation effect, and non-rotation effect. Furthermore, the light emission mode of the moving rotator 190 may be changed in relation to the position of the moving rotator 190. For example, the light emission at the origin position decreases or turns off the luminance, the light emission at the advance position increases the luminance, and the light emission during movement increases the luminance or decreases the luminance or turns off the light. Thereby, it becomes possible to improve the reliability with respect to the effect at the advance position of the moving rotator 190. In addition, in the light emission of the moving rotator 190, if the luminance is higher, the lightness / saturation emission color is higher, and when the high luminance effect is performed in the rotation effect, the player's expectation is further increased. Is possible.

  In addition, the moving rotator 190 can be lit / flashed or extinguished immediately before moving, or can be lit / flashed or extinguished during movement. Lit → Lights at the advance position, Lights at the origin position → Lights off at the advance position → Lights off at the origin position → Lights off at the advance position, Lights off at the advance position → Lights at the origin position, Lights at the advance position → Lights at the origin position, Lights at the advance position It is possible to turn off the light at the origin position, turn off the light at the advance position, and turn off the light at the origin position.

  (6) The sound may be changed in relation to the movable mode of the moving rotator 190. This sound change is performed by the above-described image control board 330 controlling the sound output device 331. For example, when the moving rotator 190 is located at the origin position or stopped at the first stop surface 3106, the sound output is reduced, and when it is located at the advanced position or stopped at the second stop surface 3107, Increase the audio output. Thereby, it is possible to increase the reliability of the effect at the advance position of the moving rotator 190 and the stop at the second stop surface 3107.

  In the rotation effect, the sound output is changed from large to small in the order of round rotation effect, large rotation effect, small rotation effect, and non-rotation effect. Thereby, it becomes possible to increase the reliability in the order of round rotation effect, large rotation effect, small rotation effect, and non-rotation effect. Further, when the moving mode of the moving rotator 190 is performed only with a rattling effect or a rotation effect, the audio output is reduced, and when it is performed with both the rattling effect and the rotation effect, the audio output is increased. Thereby, it becomes possible to raise the reliability with respect to the production performed in both the rattling production and the rotation production.

  As mentioned above, although the detail of the production | presentation aspect of the moving rotator 190 was demonstrated, the production | presentation aspect of the movement rotator 190 is not limited to (1)-(6), Furthermore, the gaming state is a big hit. In some cases, it can be appropriately changed. For example, the presentation mode of the moving rotator 190 may be changed according to the above, depending on the jackpot opening, round, ending, every round, or depending on the jackpot type (probable jackpot, normal jackpot, etc.) .

  In addition, the gaming machine 100 is provided with a winning area (probability changing determination V area) for shifting to the probability changing gaming state, or a winning area (two winning jackpots) for the gaming machine 100 to shift to two kinds of big jackpots. In the 1 type 2 type mixing machine provided with the V region), in the big hit gaming state, when the game ball passes the V region, the effect mode of the moving rotator 190 may be changed according to the above. . For example, when the game ball passes through the V region (probability change determination V region, type 2 hit V region), the moving rotator 190 jumps from the origin position to the advance position, and at the advance position, the rotation speed is fast, clockwise, high What is necessary is just to perform the rotation effect of brightness lighting / flashing (high-speed flashing) or / and sound output large (high volume). In this way, when the game ball passes through the V region, it is possible to execute an effect that gives the player great joy and satisfaction, and the entertainment of the game is greatly improved.

[Related effects by the operation lever 180 and the moving rotating body 190 (including the effect)
FIG. 36 is a diagram for explaining a related effect by the operation lever 180 and the moving rotator 190. FIG. 36 shows the positional relationship between the operation lever 180 and the moving rotator 190 in the player's view when the operation lever 180 is located at the first operation position and the moving rotator 190 is located at the advanced position. ing. That is, FIG. 36 corresponds to a view of the frame gimmick mechanism 195 in FIG.

  Using the operation lever 180 and the moving rotator 190, the sub CPU 320a of the effect control board 320 can execute a related effect in which the operation lever 180 and the moving rotator 190 are entangled with each other. Hereinafter, three examples of the related effects will be described.

Related production 1:
In the related effect 1, as shown in FIG. 36, when the operation lever 180 is located at the first operation position and the moving rotator 190 is located at the advanced position, the operation lever 180 and the moving rotator 190 are adjacent to each other. It is realized by arranging.

Related production 2 (skill production):
The related effect 2 is a rotating body turning effect that swings the moving rotator 190 (a rattling effect, a small rotation effect, and a large amount) while performing an operation lever turning effect that swings the operation lever 180 (see FIG. 26-3). This is realized by executing a rotation effect and a round rotation effect (see FIGS. 33 and 34). As described above, the operation lever turning effect by the operation lever 180 and the rotating body turning effect by the moving rotating body 190 are collectively referred to simply as the turning effect. This related effect 2 (swing effect) is when the operation lever 180 and the moving rotator 190 are each at the origin position, or when the operation lever 180 is in the first operation position and the moving rotator 190 is in the advanced position. Executed. The related effect 2 can be executed in various cases, and the related effect 2 (swing effect) is a case where the operation lever 180 is between the origin position and the first operation position. It may be executed when the moving rotator 190 is at the origin position. The related effect 2 is executed when the operation lever 180 is at the first operation position and the moving rotator 190 is between the origin position and the advanced position. May be.

Related production 3:
The related effect 3 is a lighting effect that causes the operation lever 180 and the moving rotator 190 to blink, or that the operation lever 180 and the moving rotator 190 are lit from an unlit state (FIGS. 24 and 31-1, This is realized by executing (see FIG. 31-2).
The related effects 1 to 3 may be combined into one related effect. For example, the blinking effect or the lighting effect in the related effect 3 may be executed during the roaring effect as the related effect 2.

  By the way, in the related effects, when the moving rotator 190 is disposed adjacent to the operation lever 180, the moving rotator 190 produces a rotating body effect (a rattling effect, a small rotation effect, a large rotation effect, a round rotation effect). When the flashing effect and the lighting effect are executed by the moving rotator 190, the stop mode of the moving rotator 190 (outer 3003) is the first stop surface 3106 (logo lens 3114 side). And a pattern to be the second stop surface 3107 (star lens 3110 side).

  The related effects may be any effects that the operation lever 180 and the moving rotator 190 perform in a related or integrated manner, and are concepts including various effects. For example, a design may be formed using the operation lever 180 and the moving rotator 190, and an effect of interlocking control of the operation lever 180 and the moving rotator 190 may be used as a related effect. Specifically, one or more characters are formed on the operation lever 180, one or more characters are formed on the moving rotator 190, and one sentence or , Idioms may be formed. Alternatively, a part of characters may be formed on the operation lever 180, a part of characters may be formed on the moving rotator 190, and one character may be formed by the operation lever 180 and the moving rotator 190. Alternatively, a part of the character may be formed on the operation lever 180, a part of the character may be formed on the moving rotator 190, and the operation lever 180 and the moving rotator 190 may form one character. Further, a part of the symbol mark is formed on the operation lever 180, a part of the symbol mark is formed on the moving rotator 190, and one symbol mark is formed by the operation lever 180 and the moving rotator 190. Also good. Alternatively, a part of a picture may be formed on the operation lever 180, a part of the picture may be formed on the moving rotator 190, and a single picture may be formed by the operation lever 180 and the moving rotator 190.

  In the above, the related effect is executed using the operation lever 180 and the moving rotator 190. However, the present invention is not limited to this, and the related effect is executed using the operation lever 180, the moving rotator 190, and the main display device 131. You may make it do. For example, the related effect 2 or the related effect 3 is executed by the operation lever 180 and the moving rotator 190, the operation lever 180 and the moving rotator 190 are adjacent to the main display device 131, and the main display device 131 A display effect suggesting a related effect by the operation lever 180 and the moving rotator 190 (such as a display effect indicating a state in which the operation lever 180 and the moving rotator 190 move to the main display device 131) may be executed. Further, one design may be formed by using three devices including the operation lever 180, the movable rotating body 190, and the main display device 131. Specifically, one or more characters are formed on the operation lever 180, one or more characters are formed on the moving rotating body 190, one or more characters are formed on the main display device 131, and the operation is performed. A single sentence or idiom may be formed by the lever 180, the moving rotator 190, and the main display device 131. Further, a part of the character is formed on the operation lever 180, a part of the character is formed on the moving rotator 190, and a part of the character is formed on the main display device 131. The operation lever 180, the moving rotator 190, and the main One character may be formed by the display device 131. Further, a part of the character is formed on the operation lever 180, a part of the character is formed on the moving rotator 190, a part of the character is formed on the main display device 131, the operation lever 180, the moving rotator 190, and the main One character may be formed by the display device 131. Further, a part of the symbol mark is formed on the operation lever 180, a part of the symbol mark is formed on the moving rotator 190, a part of the symbol mark is formed on the main display device 131, and the operation lever 180 and the moving rotator are formed. One symbol mark may be formed by 190 and the main display device 131. Further, a part of the picture is formed on the operation lever 180, a part of the picture is formed on the moving rotator 190, and a part of the picture is formed on the main display device 131. The operation lever 180, the moving rotator 190, and the main One picture may be formed by the display device 131. In the above, the example in which the related effects are executed by the three devices of the operation lever 180, the movable rotating body 190, and the main display device 131 is shown, but the present invention is not limited thereto, and the main display device 131 and the operation lever 180, or The related effects as described above may be executed by the main display device 131 and the moving rotator 190.

  In the above description, the related effect is executed using the operation lever 180 and the moving rotator 190. In this case, the main display device 131 is used to execute the display effect that suggests the execution of the related effect. Also good.

  The related effects are executed outside the game area, that is, outside the game area. Thereby, the player can visually recognize the related effect while visually recognizing the movement of the game ball, and as a result, can enjoy both the interest by the motion of the game ball and the interest by the related effect.

[Rotating body popping out effect by operating lever 180 and moving rotating body 190]
When the operation lever 180 is operated to the first operation position during an effect based on an effect pattern, which will be described later, the sub CPU 320a performs a rotating body pop-out effect that controls the movable rotating body 190 from the origin position to the advanced position (FIG. 14). To FIG. 16). In addition, the sub CPU 320a performs a rotary body holding effect (FIG. 11) that keeps the moving rotary body 190 at the origin position even when the operation lever 180 is operated to the first operation position during the production based on the later-described production pattern. To FIG. 13). The rotating body pop-out effect and the rotating body holding effect are included in the effects based on the effect pattern 1 described later. However, the rotating body popping effect and the rotating body holding effect are not executed at the same time.
When the rotating body popping-out effect appears during the effect based on the effect pattern, the jackpot expectation is set higher than when the rotating body holding effect appears.

  The movable rotating body 190 is configured such that when the operation lever 180 is located between the origin position and the first operation position, the operation lever 180 cannot jump (or advance) from the origin position to the advance position. Yes. In other words, when the operation lever 180 is located between the origin position and the first operation position, the movable rotating body 190 is in a state in which popping out is suppressed by the operation lever 180, that is, in a fixed state. ing.

  The gaming machine 100 is configured to execute a rotary body pop-out effect in which the moving rotary body 190 jumps from the origin position to the advanced position based on the operation lever 180 being operated to the first operation position. Therefore, when the operation lever 180 is located at the first operation position at the time of the rotation body pop-out effect, the moving rotation body 190 is located at the advance position. ) Can be performed.

  In the rotating body holding effect, the moving rotator 190 does not pop out even when the operation lever 180 is operated. In this case, the rotating rotator 190 may be used to execute a rotating effect. In this way, the effect of executing the round effect using the moving rotator 190 in the rotary body hold effect is also referred to as the rotary effect of the rotary body hold.

  In the gaming machine 100, a rotating body retry process for determining whether or not the moving rotating body 190 is at the origin position is executed as needed. By the way, even if it is determined to execute the above-described rotating body popping-out effect based on the after-mentioned effect pattern, if it is determined in the rotating body retry process that the moving rotating body 190 is not at the origin position, that is, a retry error. If it is determined, instead of executing the above-mentioned rotating body pop-out effect, a rotation effect around the rotating body holding may be executed instead of the rotating body pop-out effect. In the rotating body retry process, a retry error is determined when the moving rotating body 190 is not at the origin position continuously for a predetermined number of times (for example, 40 times).

[Relationship between the operation lever 180, the movable rotating body 190, and the retractable 137]
The moving rotator 190 can move from the origin position to the advanced position by operating the operation lever 180 to the first operation position. Therefore, the sub CPU 320a of the effect control board 320 moves and rotates when the operation lever 180 is operated up to the first operation position and a predetermined timing is reached based on the effect pattern when executing an effect based on the effect pattern described later. The body 190 is controlled to move from the origin position to the advanced position. In other words, it can be said that the sub CPU 320a controls the movement of the movable rotating body 190 based on the position of the operation lever 180.

  The retractable 137 is mechanically moved gradually from the origin position to the advanced position when the operation lever 180 is gradually operated from the origin position to the first operation position. In other words, the operation lever 180 controls the movable position of the retractable 137 based on the position of the operation lever 180.

  The movable rotator 190 can be moved from the origin position to the advance position by the retractable 137 being moved from the origin position to the advance position by operating the operation lever 180 to the first operation position. Therefore, when the sub CPU 320a executes an effect based on the effect pattern described later, the retractable 137 is moved from the origin position to the advanced position by operating the operation lever 180 to the first operation position, and based on the effect pattern. When the predetermined timing is reached, the movable rotating body 190 is controlled to move from the origin position to the advanced position. In other words, it can be said that the sub CPU 320a controls the movement of the movable rotating body 190 based on the position of the retractable 137.

  The relationship between the operation lever 180, the movable rotating body 190, and the retractable 137 can also be expressed as follows. That is, the operation lever 180 can also be expressed as restricting the movement of the movable rotating body 190 until it is operated to the first operation position. The retractable 137 can also be expressed as restricting the movement of the movable rotating body 190 until it can move to the advanced position.

[Positional relationship between operation lever 180 and first effect button 135]
FIG. 37 is a top view of the frame gimmick mechanism 195 when the operation lever 180 is located at the origin position. In other words, FIG. 37 is a view of the frame gimmick mechanism 195 viewed from the Y direction when the operation lever 180 is located at the origin position.

  FIG. 38 is a top view of the frame gimmick mechanism 195 when the operation lever 180 is located at the first operation position. In other words, FIG. 38 is a view of the frame gimmick mechanism 195 viewed from the Y direction when the operation lever 180 is located at the first operation position.

  FIG. 39 is a schematic diagram for explaining an operation locus of the operation lever 180. Specifically, FIG. 39 is a diagram of the gaming machine 100 viewed from the lateral direction (X direction). 37 and 39, an XY plane xy1 that is a plane parallel to the gaming board 102 of the gaming machine 100 (a plane parallel to the X direction and the Y direction) is shown between the player and the gaming machine 100. Yes. 38 and 39, an XY plane xy2 that is a plane parallel to the gaming board 102 of the gaming machine 100 (a plane parallel to the X direction and the Y direction) is shown between the player and the gaming machine 100. Has been. Further, FIG. 39 shows an operation locus area SKR representing an operation locus when the operation lever 180 is operated from the origin position to the storage position. The operation lever 180 can be operated along a semicircular orbit centered on a predetermined fulcrum. As shown in FIG. 39, the operation locus region SKR is a semicircular region when viewed from the X direction. expressed.

  In the gaming machine 100 of this embodiment, as shown in FIG. 37, when the operation lever 180 is at the origin position, the operation lever 180 and the first effect button 135 pass through the XY plane xy1. And a first effect button 135 are arranged. In other words, when the operation lever 180 is at the origin position, the operation lever 180 and the first effect button 135 are arranged so that the operation lever 180 and the first effect button 135 overlap when viewed from above the gaming machine 100. Has been placed.

  In the gaming machine 100, as shown in FIG. 38, when the operation lever 180 is in the first operation position, the operation lever 180 and the first effect button 135 pass through the XY plane xy2. And a first effect button 135 are arranged. In other words, when the operation lever 180 is in the first operation position, the operation lever 180 and the first effect button 135 are overlapped so that the operation lever 180 and the first effect button 135 overlap when the gaming machine 100 is viewed from above. And are arranged.

In other words, in the gaming machine 100, the operation lever 180 and the first effect button 135 are arranged so that the operation trajectory region SKR of the operation lever 180 and the first effect button 135 pass through the XY plane xy1 and the XY plane xy2. Has been placed.
Note that the gaming machine 100 is not limited to this, and any configuration may be used as long as the first effect button 135 is disposed on a predetermined XY plane that passes through at least a part of the operation locus region SKR of the operation lever 180.

  In the gaming machine 100, the operation lever 180 and the first effect button 135 are arranged so that the operation locus region SKR of the operation lever 180 and the first effect button 135 pass through the XY plane xy1 and the XY plane xy2. However, the present invention is not limited to this, and the first effect button 135 may be arranged on a predetermined XY plane passing through the approximate center (center axis) of the operation lever 180 when the operation lever 180 is at the origin position. In this case, in the first effect button 135, when the first effect button 135 is viewed from the Y direction (upward), the area on the player side relative to the predetermined XY plane is the first effect button 135 in the Y direction. The operation lever 180 and the first effect button 135 may be arranged so as to be larger than half of the area when viewed from above. With such a configuration, it is possible to give the player the impression that the first effect button 135 is closer to the player side than the operation locus region SKR of the operation lever 180, and the effect by the first effect button 135 is given. Can stand out.

  The operation lever 180 of the gaming machine 100 can be operated along a semicircular track centered on a predetermined fulcrum, but is not limited thereto, and can be operated along a plane parallel to the game board 102. It is good. In this case, the operation trajectory region is formed in a rectangular shape when viewed from the X direction (lateral direction).

  In the gaming machine 100, the operation lever 180 and the first effect button 135 are planes perpendicular to the gaming board 102 and parallel to the vertical direction of the gaming machine 100 (planes parallel to the Y direction and the Z direction). It is arranged so as to pass through the YZ plane. The YZ plane is a plane that passes through a substantially central region of the game board 102. However, the present invention is not limited to this, and the YZ plane may be a plane that passes through an area other than the substantially central area of the game board 102 (such as the right area of the game board 102 or the left area of the game board 102).

[Light emission moving unit]
Based on FIGS. 40-44, the light emission movement unit 4000 provided with the right side gimmick 140 and the left side gimmick 141 is demonstrated.

[Configuration of right side gimmick 140 and left side gimmick 141]
40A to 40C are front views of the right side gimmick 140 and the left side gimmick 141. For the purpose of facilitating understanding, other components in the gaming machine 100 are not shown.

  The right side gimmick 140 includes a right support 4001, a right rotating light emitting unit 4002, a right fixed light emitting unit 4003, a right moving mechanism unit 4004 that moves the right rotating light emitting unit 4002, and a right rotating light emitting unit 4002 and a right fixed light emitting unit 4003. A right side light emission control unit (not shown) for controlling the light emission of the provided LED is provided.

  A right fixed light emitting unit 4003, a right moving mechanism unit 4004, and a right light emission control unit are attached to the right support unit 4001. The right support 4001 is fixed with respect to the game board 102.

  The right rotation light emitting unit 4002 is a plate-like member whose main surface is arranged substantially parallel to the game board 102, and in the state of FIG. 40A (an adjacent state described later), the center of the game area 106 is the center. It has a length in the circumferential direction. An LED is disposed inside the right-hand rotating light emitting unit 4002.

The right fixed light emitting unit 4003 is a plate-like member whose main surface is arranged substantially parallel to the game board 102, and an LED is arranged inside.
The right moving mechanism unit 4004 rotates the right connecting member 4005 that connects the right supporting unit 4001 and the right rotating light emitting unit 4002 and the right connecting member 4005 with respect to the right supporting unit 4001 about the right first rotation shaft 4006. A right first motor 4007 for generating a driving force to be generated, a right second motor 4009 for generating a driving force for rotating the right rotating light emitting unit 4002 with respect to the right connecting member 4005 about the right second rotating shaft 4008, And a plurality of gears for transmitting the driving force of each motor. A detailed description of the gear is omitted.
In addition, all the motors used in the light emission moving unit 4000 are step motors.

  The right connecting member 4005 is a plate-like member having a length. The right connecting member 4005 is supported by the right support 4001 so as to be rotatable about the right first rotary shaft 4006 at one end, and rotated about the right second rotary shaft 4008 at the other end. The right rotation light emitting unit 4002 is supported as possible.

  The first right rotation shaft 4006 is provided below the right support 4001. When the right connecting member 4005 rotates about the right first rotation shaft 4006, the right rotating light emitting unit 4002 connected to the right connecting member 4005 moves.

  The left side gimmick 141 includes a left support portion 4011, a left rotation light emission portion 4012, a left fixed light emission portion 4013, a left movement mechanism portion 4014 that moves the left rotation light emission portion 4012, a left rotation light emission portion 4012, and a left fixed light emission portion 4013. A left side light emission control unit (not shown) for controlling the light emission of the provided LED is provided.

  The left support light emitting unit 4013, the left moving mechanism unit 4014, and the left light emission control unit are attached to the left support unit 4011. The left support portion 4011 is fixed to the game board 102.

  The left rotation light emitting unit 4012 is a plate-like member whose main surface is arranged substantially parallel to the game board 102, and in the state of FIG. 46A, it is long in the circumferential direction centered on the center of the game area 106. Have An LED is disposed inside the left-side rotating light emitting unit 4012.

The left fixed light emitting unit 4013 is a plate-like member whose main surface is arranged substantially parallel to the game board 102, and an LED is arranged inside.
The left moving mechanism 4014 rotates the left connecting member 4015 that connects the left supporting part 4011 and the left rotating light emitting part 4012 and the left connecting member 4015 with respect to the left supporting part 4011 around the first left rotation shaft 4016. A left first motor 4017 for generating a driving force to be generated, a left second motor 4019 for generating a driving force for rotating the left rotation light emitting unit 4012 with respect to the left connecting member 4015 about the left second rotation shaft 4018, And a plurality of gears for transmitting the driving force of each motor. A detailed description of the gear is omitted.

  The left connecting member 4015 is a plate-like member having a length. The left connecting member 4015 is supported by the left support 4011 so that it can rotate around the left first rotating shaft 4016 at one end, and rotates around the left second rotating shaft 4018 at the other end. The left rotating light emitting unit 4012 is supported as possible.

  The left first rotary shaft 4016 is provided on the left support portion 4011. When the left connecting member 4015 rotates about the left first rotation shaft 4016, the left rotating light emitting unit 4012 connected to the left connecting member 4015 moves.

Next, an embodiment of the light emission moving unit 4000 will be described.
In FIG. 40A, the right side gimmick 140 is in an adjacent state in which the right rotation light emitting unit 4002 is located on the right side and adjacent to the right fixed light emitting unit 4003. The left side gimmick 141 is in an adjacent state in which the left rotation light emitting unit 4012 is located on the left side and is adjacent to the left fixed light emitting unit 4013.

  The right rotating light emitting unit 4002 and the right fixed light emitting unit 4003 form a significant shape connected in the vertical direction in the adjacent state. In the present embodiment, the right rotation light emitting unit 4002 and the right fixed light emitting unit 4003 constitute one plate-like member having a length in the circumferential direction centered on the center of the game area 106 when viewed from the player. The same applies to the left rotating light emitting unit 4012 and the left fixed light emitting unit 4013.

  Note that the adjacent state is a state in which a plurality of members approaching a predetermined distance or less are close enough to assume one connected shape object as a result of the player visually recognizing the plurality of members. The predetermined distance is individually determined depending on the shape and size of the member. For example, the interval in the direction in which the two objects are arranged is 1/10 of the length in the direction when the two objects are viewed as one form. It can be considered that it is preferably 1/20.

  In FIGS. 40B and 40C, the right side gimmick 140 is in a separated state in which the right rotation light emitting unit 4002 is moved to the left and the distance from the right fixed light emitting unit 4003 is larger than the adjacent state. Further, the left side gimmick 141 is in a separated state in which the left rotation light emitting unit 4012 is moved to the right, and the distance from the left fixed light emitting unit 4013 is larger than the adjacent state.

The right side gimmick 140 and the left side gimmick 141 are configured to be able to transition between an adjacent state and a separated state.
[Light emission mechanism of light emission moving unit 4000]
Next, the internal configuration of the left rotation light emitting unit 4012 will be described with reference to FIGS.

FIG. 41A is an exploded view of the left rotation light emitting unit 4012. The left rotation light emitting unit 4012 includes a light emitting substrate 4101, a light guide plate 4102, and a cover 4103.
A plurality of LEDs are arranged on the light emitting substrate 4101. Illustrations of circuits and chips other than LEDs are omitted.

  LEDs can be roughly classified into two types. One is an outer edge LED 4111 which is arranged at an interval on the edge of the light emitting substrate 4101 and emits light in a direction orthogonal to the light emitting substrate 4101. The other is a central LED 4112 that emits light in a direction along the surface of the light emitting substrate 4101 (in the direction of the arrow in the figure). In the following description in this section (explanation of the right side gimmick 140 and the left side gimmick 141), the term “LED” includes both of them.

  As indicated by a broken line on the light emitting substrate 4101 in FIG. 41A, the light guide plate 4102 covers the central LED 4112 and does not cover the outer edge LED 4111 in a state where it is assembled to the light emitting substrate 4101. The cover 4103 covers the entire light emitting substrate 4101 and the light guide plate 4102.

  The outer edge LED 4111 emits light toward the above-described orthogonal direction, in other words, toward the player. Since the light does not pass through the light guide plate 4102, diffusion of light by the light guide plate 4102 is suppressed. As a result, the outer edge LED 4111 can strongly emphasize the light emitting region. In this section, the emphasis by the LED means that the area appears bright to the player when irradiated with light.

  The edge portion of the light emitting substrate 4101 on which the outer edge LED 4111 is arranged corresponds to the edge portion of the left rotation light emitting portion 4012. When the outer edge LED 4111 emits light, the player can visually recognize a region that is strongly emphasized at the edge of the left rotation light emitting unit 4012.

  The central LED 4112 is covered with the light guide plate 4102 and is configured to illuminate the light guide plate 4102. The light guide plate 4102 is divided into a plurality of regions 4114 by ribs 4113 formed along the length direction of the light guide plate 4102.

  The shape of the light guide plate 4102 will be described in detail with reference to FIGS. On the lower surface of the region 4114 described above, emphasis is a region from a position where the central LED 4112 is disposed (in this section, simply referred to as an LED position) to a position of the next central LED 4112 disposed in the light irradiation direction. Between the regions 4115, a plurality of grooves 4116 are formed concentrically around the LED position. As the groove 4116 is closer to the LED position, the radius of the circle is smaller and the curve of the groove 4116 is larger, so that the irradiated light is greatly diffused in the vicinity of the LED position. On the other hand, the degree of diffusion decreases with distance from the LED position.

  With such a light guide plate 4102, the light in the center LED 4112 is moderately diffused in the above-described emphasis region 4115 and the inside of the region is emphasized. The light guide plate 4102 is provided with an emphasis region 4115 corresponding to each of the central LEDs 4112. Therefore, the presence / absence of emphasis is controlled in units of the emphasis region 4115 by individually controlling the light emission of the central LED 4112.

The cover 4103 is a translucent member and is colored, and has unevenness and inclined surfaces for light diffusion.
FIG. 41D shows an LED arrangement of the left fixed light emitting unit 4013. The left fixed light emitting unit 4013 has a light emitting substrate, a light guide plate, a cover, and the like, similar to the left rotating light emitting unit 4012, although the detailed description is omitted.

Note that the right rotation light-emitting unit 4002 and the right fixed light-emitting unit 4003 have the same configuration as the left rotation light-emitting unit 4012 and the left fixed light-emitting unit 4013, and thus detailed description thereof is omitted.
[Positional relationship between right rotation light emitting unit 4002 and left rotation light emitting unit 4012]
FIG. 42 is a schematic side view showing a positional relationship among the main display device 131, the right side rotation light emitting unit 4002, and the left side rotation light emitting unit 4012. As shown in FIG. 42, the right rotation light emitting unit 4002 is positioned in front of the main display device 131 and the left rotation light emitting unit 4012 is positioned in front of the right rotation light emitting unit 4002. ing. That is, the right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 are separated from each other in the front-rear direction (Z direction).

  The range in which the right rotating light emitting unit 4002 and the left rotating light emitting unit 4012 are displaced also takes the positional relationship shown in FIG. That is, the left rotation light emitting unit 4012 is positioned between the adjacent state and the separated state in front of the range in which the right rotation light emitting unit 4002 is displaced between the adjacent state and the separated state and the range in which the right rotation second rotational shaft 4008 is rotationally displaced. And a range of rotational displacement about the left second rotary shaft 4018 are located. Note that the front in the game area 106 is the direction of the player.

[Example of production by light emission moving unit 4000]
The composite effect by the right side gimmick 140 and the left side gimmick 141 is demonstrated using FIG. 43 (A)-(C). This effect is executed by the lamp control board 340 that controls the right side movement mechanism unit 4004, the right side light emission control unit, the left side movement mechanism unit 4014, and the left side light emission control unit. FIGS. 43A to 43C are front views of the right side gimmick 140 and the left side gimmick 141.

  The combined effect is a state in which the right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 rotate in the (i) adjacent state, (ii) the separated state, and (iii) the separated state within the period during which the light emitting effect is being executed, (Iv) It is an effect of transitioning the five states of (i) to (v) in the state where the rotation stops in the separated state and (v) the adjacent state.

  The light emission effect is an effect obtained by executing turning on, turning off, and blinking of LEDs in a predetermined order. The state in which the light emission effect is not executed does not indicate only the state in which the LED is not emitting light, but also includes a state in which light emission other than a predetermined pattern is performed as the light emission effect.

FIG. 43A shows a state in which a light emission effect is performed in the adjacent state of (i) above.
FIG. 43B shows a state in which the transition to the separated state (ii) is made. The right rotating light emitting unit 4002 and the right fixed light emitting unit 4003, and the left rotating light emitting unit 4012 and the left fixed light emitting unit 4013 are separated from each other, but the light emission effects are continued, and the LEDs provided in each are in a predetermined pattern. Lights up continuously.

FIG. 43C shows an example of the timing at which the right rotation light-emitting unit 4002 and the left rotation light-emitting unit 4012 of (iii) rotate together and a part of them overlaps in the front-rear direction (Z direction). As described above, the rotating regions of the right-hand rotating light emitting unit 4002 and the left-hand rotating light emitting unit 4012 are separated in the front-rear direction. Therefore, even if both the right rotating light emitting unit 4002 and the left rotating light emitting unit 4012 rotate, they do not come into contact with each other.
In the present embodiment, the right rotation light emitting unit 4002 rotates counterclockwise and the left rotation light emission unit 4012 rotates clockwise. However, the direction of rotation is not limited to this example. The right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 may rotate in the same direction.
Moreover, you may change the rotational speed of any one or both of the right side rotation light emission part 4002 and the left side rotation light emission part 4012. FIG. For example, it may be configured to repeat high speed rotation and low speed rotation (or stop).

After the above (iii), the rotation of the right side rotating light emitting unit 4002 and the left side rotating light emitting unit 4012 is stopped to be in the state (iv). This state is the same as the state (ii) shown in FIG.
After the above (iv), the state transits to the adjacent state to become the state (v). This state is the same as the state (i) shown in FIG.
Incidentally, the lamp control board 340 rotates to the right by driving the right first motor 4007 to rotate the right connecting member 4005 when making a transition from the adjacent state of FIG. 43A to the separated state of FIG. 43B. When the light emitting unit 4002 is moved to the center side of the game area 106, the right second motor 4009 is energized to enter an excited state and generate static torque. By generating the static torque in this way, the right rotation light emitting unit 4002 is prevented from swinging with respect to the right connection member 4005 when the right connection member 4005 rotates. Similarly, when returning from the separated state to the adjacent state, static torque is generated.
When the right second motor 4009 is driven to rotate the right rotation light emitting unit 4002 as shown in FIG. 43C, the lamp control board 340 energizes the right first motor 4007 to enter an excited state and generates a static torque. Let By generating the static torque in this way, the right connecting member 4005 is prevented from shaking with respect to the right support 4001 when the right rotating light emitting unit 4002 rotates.
In the left side gimmick 141 as well, as in the case of the right side gimmick 140 described above, the lamp control board 340 generates a static torque by exciting the motor, thereby switching from the adjacent state to the separated state. The swinging motion (flickering) of the left rotating light emitting unit 4012 with respect to the left connecting member 4015 and the swinging motion (fluttering) of the left connecting member 4015 with respect to the left supporting member 4011 when the left rotating light emitting unit 4012 rotates are suppressed.
In addition, when generating a static torque as an excitation state, it can be considered to be two-phase excitation.

A modified example of the composite effect will be described. The composite effect can be in various modes including an operation of changing from the adjacent state to the separated state and returning to the adjacent state within the period of executing the light emission effect. For example, an effect in which (iii) and (iv) described above are not executed, that is, an effect in which the right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 do not rotate may be used.
Moreover, the effect which performs operations other than rotational operation like (iii) mentioned above may be sufficient. For example, after the above (ii), the right-hand rotating light emitting unit 4002 moves in the XY plane direction, and after that (v), the right-hand rotating light emitting unit 4002 is disassembled into a plurality of parts after (ii), and then again An effect such as (v) can be considered. The same applies to the left rotation light emitting unit 4012.

  Further, some effect may be added before (i) or after (v). For example, when the right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 are rotating, the light emission effect is started, and then the rotation is stopped while the light emission effect is continued to enter the adjacent state (i), and then (ii) An effect of transitioning to the states (v) in order may be executed.

Further, as described above, the light emission effect is limited only to the effect that the light emitter group including the right rotation light emitting unit 4002, the right fixed light emission unit 4003, the left rotation light emission unit 4012, and the left fixed light emission unit 4013 continues to be lit and blinking. Instead, any of the LEDs in the light emitter group may be turned off for a certain period, or the light emitter group may emit light in order.
For example, the right rotation light-emitting unit 4002 and the left rotation light-emitting unit 4012 that rotate are set as an effect of stopping the light emission of the right fixed light-emitting unit 4003 and the left fixed light-emitting unit 4013 at the timing of performing the rotation operation (iii) described above. Can be emphasized. Alternatively, the right side gimmick 140 and the left side gimmick 141 may emit light alternately.
In addition, for example, in the lighting effect, one or both of the LEDs of the right side gimmick 140 and the left side gimmick 141 may have a timing to turn off, or at least one LED is lit during the lighting effect. It may be configured as shown.

  FIG. 43 (D) schematically shows a trajectory of light that can be seen by the player when the left rotation light emitting unit 4012 rotates while performing a light emission effect as in (iii) above. Since the outer edge LED 4111 emits strong light, a clear trajectory can be confirmed. A part of the plurality of emphasis areas 4115 emphasized by the center LED 4112 is arranged in the longitudinal direction of the emphasis areas 4115 (emphasis areas 4115a or emphasis areas 4115b) arranged in the width direction. Therefore, the trajectories do not overlap for the emphasis region 4115 (the emphasis region 4115a and the emphasis region 4115b) arranged in the length direction, and the player can recognize each light emission individually.

Other effects will be described with reference to FIGS. 44 (A) to 44 (C).
FIG. 44 (A) is an explanatory diagram of effects in which the right connecting member 4005 and the left connecting member 4015 operate in small increments. In this effect, the right-hand rotating light emitting unit 4002 and the left-hand rotating light emitting unit 4012 tremble with each other between the adjacent state and the broken line position. The right rotation light emitting unit 4002 and the right fixed light emitting unit 4003, and the left rotation light emitting unit 4012 and the left fixed light emitting unit 4013 form one shape in the adjacent state. New interests can be given.

  FIG. 44B is an explanatory diagram of the effect of moving the lighting of the LED up and down. Since the right rotating light emitting unit 4002 and the right fixed light emitting unit 4003 are long and arranged as a whole, changing the light emitting position up and down throughout the whole can give the player a new interest. The same applies to the left side gimmick 141.

  When both the right side gimmick 140 and the left side gimmick 141 emit light together, the light emission positions may be moved in the same direction, but the vertical direction may be different. Since each of the right side gimmick 140 and the left side gimmick 141 has a length in a circumferential shape, it can be shown to the player as if the light emission position is rotated by causing the top and bottom to emit light differently.

  FIG. 44C is an explanatory diagram of the effect of moving the lighting of the LED in the left-right direction. In the case where both the right side gimmick 140 and the left side gimmick 141 are caused to emit light, the light emission positions may be changed in the same direction, but the left and right sides may be different.

  In addition, although the effect demonstrated in FIG.43 and FIG.44 illustrated what the right side gimmick 140 and the left side gimmick 141 perform together, you may perform only in either one of right and left. Further, the light emission of the right side gimmick 140 and the left side gimmick 141 may be executed so as to be point symmetric or line symmetric, or completely different light emission control may be performed on the left and right.

Further, the movement of the right rotation light emitting unit 4002 and the left rotation light emitting unit 4012 by rotating the right connection member 4005 and the left connection member 4015 may be executed at the same time or at different timings. For example, the right rotating light emitting unit 4002 and the left rotating light emitting unit 4012 may be operated alternately.
[Sub display device decoration unit and sub display device movable unit]
The sub display device decoration unit 4501 and the sub display device movable unit 4801 will be described with reference to FIGS.

[Movement mode of the claw-like accessory of the sub display device decoration unit]
45A to 45C are front views of the sub display device 139 and the sub display device decoration unit 4501. Since the form visually recognized by the player changes as the positional relationship between the sub display device 139 and the sub display device decoration unit 4501 changes, the possible forms will be described here.

The sub display device 139 has a display screen 4502 and displays an image in accordance with a control signal from the image control board 330.
The sub display device decoration unit 4501 has three claw-like objects 4503 and a moving mechanism that moves the claw-like objects 4503. The moving mechanism will be described later.

  FIG. 45A is a front view showing a state in which a claw-like accessory 4503 is arranged behind the sub display device 139, in other words, on the back side. Hereinafter, this position of the claw-shaped accessory 4503 is referred to as a back position. At this back position, the claw-like accessory 4503 is not visually recognized by the player.

  FIG. 45 (B) is a front view showing a state where the claw-like accessory 4503 has moved upward by a certain distance from the back surface position. Hereinafter, this position of the claw-shaped accessory 4503 is referred to as a halfway position. In this halfway position, the player can visually recognize a part (the back side) of the claw-shaped accessory 4503 above the sub display device 139.

FIG. 45C is a front view showing a state in which a part of the claw-like accessory 4503 has moved so as to be positioned in front of the sub display device 139. Hereinafter, this position of the claw-shaped accessory 4503 is referred to as a front surface position. In the above-described back position and halfway position, the claw-like object 4503 does not hide the display screen 4502 of the sub display device 139 at all. On the other hand, at the front position, a claw-like accessory 4503 covers a part of the display screen 4502.
Note that the three claw-like objects 4503 are provided at intervals, so that the display screen 4502 is not hidden too much even at the front surface position.

  For confirmation, the back position, the halfway position, and the front position described above are positions based on the sub display device 139 of the claw-like accessory 4503. The front-rear direction is the Z direction described above, and the direction in which the player is located is the front.

  46 (A) to 46 (D) are side views schematically showing a part of the sub display device 139 and the sub display device decoration unit 4501. FIG. 46 (A) shows the nail-like accessory 4503 in the back position. 46B shows a state in which the claw-like accessory 4503 is in the halfway position, and FIG. 46C shows a state in which the claw-like handpiece 4503 has moved slightly forward from the halfway position. FIG. 46D shows a state in which the claw-like accessory 4503 is in the front surface position.

  In FIGS. 46A to 46D, a solid line and a broken line are separately used for each part in order to facilitate understanding of the positional relationship of each component. Therefore, there are a portion that is hidden by other parts but indicated by a solid line, and a portion that is not hidden but indicated by a broken line. The same applies to FIG.

  As shown in FIGS. 46A to 46D, the sub display device decoration unit 4501 has a plurality of parts that support the claw-like accessory 4503. Specifically, it has a base portion 4601, a first connecting portion 4602, and a second connecting portion 4603. Note that three sets of the first connecting portion 4602 and the second connecting portion 4603 are provided from one base portion 4601, and claw-like objects 4503 are provided at the ends of the three sets. Since these three sets operate in the same way, one is shown as a representative.

As shown in FIG. 46A, at the back position, the base portion 4601, the first connecting portion 4602, and the second connecting portion 4603 are in a positional relationship such that they are aligned vertically (Y direction).
As shown in FIG. 46B, the positional relationship among the base portion 4601, the first connecting portion 4602, and the second connecting portion 4603 is the same as that of the back surface position even in the midway position. That is, the claw-like accessory 4503 moves in the range from the back surface position to the halfway position in the same manner.

  As shown in FIG. 46C, when the base portion 4601 moves slightly upward from the halfway position, the first connecting portion 4602 and the second connecting portion 4603 are inclined forward with respect to the base portion 4601 and the claw-like accessory 4503 is obtained. Tilts forward larger than them.

  As shown in FIG. 46D, at the front position, the base 4601 is located further above the halfway position. The first connecting portion 4602 and the second connecting portion 4603 are inclined forward more than in the state of FIG. The claw-like accessory 4503 has its tip folded back downward and turned downward.

  As described above, the claw-like accessory 4503 moves in a range including the above-described back surface position to the front surface position with the sub display device 139 as a reference. When the claw-like accessory 4503 moves from the back position to the front position, the base 4601 moves upward. The claw-like accessory 4503 only moves upward in the range from the back surface position to the halfway position, but when it is located on the front surface side from the halfway position, the claw-like object 4503 is largely inclined toward the front side. In other words, the claw-like accessory 4503 performs a two-stage operation, that is, a rising motion and a forward bending motion.

By moving the nail-like object 4503 in this way, it seems to the player that the nail-like object 4503 that has been hidden suddenly appears at a position covering the display screen 4502 from the rear of the sub display device 139.
Also, the nail-like object 4503 is an effect that moves only within the range of FIGS. 46A to 46C, that is, an effect that moves in a state where only the back side is visible from the player, and FIGS. An effect of moving only in the range of (D), that is, an effect of moving in a state in which the player can always see the nail-like object 4503 is also possible. In addition, it is possible to produce an effect that the nail-like object 4503 operates without bending in the range of FIGS. 46 (A) and 46 (B).

[Movement mode of sub display device and claw-like accessory]
Next, the movement of the sub display device 139 and the claw-like accessory 4503 with reference to the main display device 131 will be described.

47A to 47I are side views schematically showing a part of the main display device 131 and the sub display device decoration unit 4501. FIG. The main display device 131 does not move, and only the sub display device 139 and the sub display device decoration unit 4501 change their positions.
FIG. 47A is a side view showing a state where the sub display device 139 is positioned in front of the lower portion of the main display device 131. Hereinafter, this position of the sub display device 139 is referred to as a lower position. In FIG. 47A, the claw-like accessory 4503 is located at the back surface position.

FIG. 47B is a side view showing a state in which the sub display device 139 is positioned relatively higher than the lower position. Hereinafter, this position of the sub display device 139 is referred to as an intermediate position. In FIG. 47 (B), the claw-like accessory 4503 is located at the back surface position.
FIG. 47C is a side view showing a state in which the sub display device 139 is positioned relatively higher than the intermediate position. Hereinafter, this position of the sub display device 139 is referred to as an upper position. In FIG. 47C, the claw-like accessory 4503 is located at the back surface position.

FIG. 47D is a schematic diagram showing a state in which the sub display device 139 is in the lower position and the nail-like accessory 4503 is in the halfway position.
FIG. 47E is a schematic diagram showing a state in which the sub display device 139 is at the intermediate position and the claw-like accessory 4503 is located at the midway position.
FIG. 47F is a schematic diagram showing a state in which the sub display device 139 is in the upper position and the nail-like object 4503 is in the halfway position.

FIG. 47G is a schematic diagram showing a state where the sub display device 139 is in the lower position and the nail-like accessory 4503 is located in the front position.
FIG. 47H is a schematic diagram showing a state in which the sub display device 139 is at the intermediate position and the claw-like accessory 4503 is located at the front surface position.
FIG. 47 (I) is a schematic diagram showing a state where the sub display device 139 is in the upper position and the nail-like accessory 4503 is located in the front position.

  When the sub display device 139 is located in any region between the lower position and the upper position, the claw-like object 4503 can freely move from the back position to the front position. Further, the sub display device 139 can freely move from the lower position to the upper position when the claw-like accessory 4503 is located in any region between the back surface position and the front surface position.

In other words, the sub display device 139 and the claw-like object 4503 can be moved separately, and can be moved without being restricted by one of the positions.
With the sub display device 139 and the claw-like accessory 4503 that can be moved in this way, the following effects are possible.

(I) When the sub display device 139 is located in any region between the lower position and the upper position, an effect (nail appearance effect) that appears at a position where the hidden nail-like object 4503 can be visually recognized by the player Is possible.
For example, in FIG. 47, (A), (D), (G), (B), (E), (H), (C), (F), (I) ) (B) (C) (D) effects that transition in this order correspond to the effects described above.

(Ii) When the sub display device 139 is located in any region between the lower position and the upper position, the effect of hiding the nail-like object 4503 that existed at a position that can be visually recognized by the player (nail disappearance) Production) is possible.
For example, in FIG. 47, effects that transition in the order of (G), (D), and (A), (H), (E), and (B), and (I), (F), and (C) correspond to the above effects.

(Iii) When the nail-like object 4503 is present at the front surface position or a position visible from the player, an effect of moving the sub display device 139 is possible.
Specifically, for example, the nail-like accessory 4503 appears at a position where it can be seen from a hidden position, and the nail-like accessory 4503 does not move from that state, and only the sub display device 139 moves downward (nail The pressing effect, (C), (F), (I), (H), and (G) can be changed in this order in FIG. In this nail pressing effect, the player can visually recognize the effect that the sub display device 139 has moved by the nail-like accessory 4503.

Further, it is possible to produce an effect in which the claw-like object 4503 does not move and transitions in the order of (I), (H), and (G) in FIG.
Further, the sub display device 139 may move upward before the nail pressing effect. That is, in FIG. 47, the effect may be changed in the order of (A) (B) (C) (F) (I) (H) (G).

  (Iv) It is possible to produce an effect in which the sub display device 139 and the claw-shaped accessory 4503 move together. Both the start and stop of the movement of the sub display device 139 and the claw-shaped accessory 4503 may be simultaneous, or the timing of either one or both of the start and stop may be different.

  Specifically, for example, while the sub display device 139 moves from the lower position to the upper position, the effect that the claw-like accessory 4503 moves from the back position to the front position and returns to the back position can be considered. That is, in FIG. 47, an effect that transitions in the order of (A), (H), and (C) can be considered. In FIG. 47, the claw-like object 4503 moves from the back position to the front position during the transition from (A) to (H), and moves from the front position to the back position during the transition from (H) to (C). To do.

  By the way, the movement range and form of the sub display device 139 and the claw-shaped object 4503 described above are merely examples. Various configurations can be employed within a range in which the form visually recognized by the player changes by moving within a certain range.

  For example, although the configuration in which the claw-like accessory 4503 moves to the back position is illustrated, the claw-like accessory 4503 does not have to move to a position where it cannot be completely viewed by the player. By changing the size of the area visually recognized by the player in the nail-like object 4503 or changing the visually recognized area itself, the form of the sub display device 139 and the sub display device decoration unit 4501 as a whole can be obtained. It is desirable to change and improve the interest of the player.

  Note that the sub-display device 139 and the claw-shaped accessory 4503 can move slightly within their movement range, or return to their original positions immediately after the movement. For example, it is possible to produce an effect of repeatedly repeating the movement of the claw-shaped accessory 4503 moving from the front surface position toward the halfway position and immediately returning to the front surface position.

[Movement of Sub Display Device 139 by Sub Display Device Moving Unit]
Next, the sub display device movable unit 4801 will be described. In the drawings used for the following description, parts not related to the movement of the sub display device 139 may not be shown. The driving of the motor that appears in the following description is controlled by the lamp control board 340. That is, the movement of the sub display device 139 and an effect using the sub display device 139 are controlled by the lamp control board 340.

  FIGS. 48A and 48B are front views of the sub display device movable unit 4801 for moving the sub display device 139. FIG. 48A shows a state when the sub display device 139 is in the above-described lower position, and FIG. 48-1B shows a state when the sub display device 139 is in the above-described upper position. Show.

  Since the claw-like accessory 4503 is provided in the sub-display device 139 together with the sub-display device decoration unit 4501, the claw-like accessory 4503 moves when the sub-display device 139 moves. The state of “provided in the sub display device 139” means that the sub display device decoration unit 4501 has a portion fixed to the sub display device 139, and if the sub display device 139 moves, it has a claw shape. This means that the accessory 4503 moves with the sub display device 139.

  The sub display device movable unit 4801 includes a board surface fixing portion 4802 fixed to the game board 102 and a plate-like first support portion 4803 that is fixed to the sub display device 139 and supports the sub display device 139. .

  The board surface fixing portion 4802 is provided with a motor (not shown), a first arm portion 4804 driven by the motor, and a plurality of gears (not shown) that transmit the driving force of the motor to the first arm portion 4804.

  The first arm portion 4804 is a rod-shaped member, and rotates around the rotation shaft 4805. A long hole 4806 is formed in the vicinity of the tip of the first arm portion 4804 spaced from the rotation shaft 4805. A projection 4807 provided on the first support portion 4803 is inserted into the long hole 4806.

  The first arm 4804 rotates as the motor rotates. As shown in FIG. 48-1 (A), the first arm portion 4804 has a position where the tip is below, and a position where the tip is relatively above as shown in FIG. 48-1 (B). Move between.

  When the tip of the first arm portion 4804 is on the lower side, the protrusion 4807 is also positioned on the lower side. When the tip of the first arm portion 4804 moves upward, the first arm portion 4804 pushes up the protrusion 4807 inserted in the elongated hole 4806 upward.

As a result, the entire first support portion 4803 moves upward together with the sub display device 139. When the tip of the first arm portion 4804 moves downward, the sub display device 139 also moves downward together with the first support portion 4803.
FIG. 48-2 is a front view of the gaming machine 100 for explaining a state where the sub display device 139 has moved. The sub display device 139 when in the upper position is indicated by a solid line (partially broken line), and the sub display device 139 when in the lower position is indicated by a two-dot chain line. The sub display device 139 is located closer to the center of the main display device 131 when in the upper position than when in the lower position. For this reason, the player is more likely to be noticed, and the effects such as the effect of the screen display and the effect using the nail-like object 4503 are enhanced. FIG. 1 shows a case where the sub display device 139 is in the lower position and the claw-like accessory 4503 is in the rear position.

[Movement mechanism of sub display unit decoration unit]
A moving mechanism for moving the claw-like accessory 4503 in the sub display device decoration unit 4501 will be described with reference to FIGS. The sub display device decoration unit 4501 has a mechanism for moving the claw-like accessory 4503 up and down, and a mechanism for bending the claw-like accessory 4503 along with the movement. The driving of the motor that appears in the following description is controlled by the lamp control board 340. That is, the movement of the claw-like object 4503 and the effect using the same are controlled by the lamp control board 340.

First, a mechanism for moving the claw-like object 4503 up and down will be described.
49A and 49B are front views showing a part of a moving mechanism for moving the claw-like accessory 4503. FIG. FIG. 49A shows a state when the nail-like accessory 4503 is in the above-described back position, and FIG. 49B shows a state when the nail-like accessory 4503 is in the above-described front position. Yes. In FIGS. 49A and 49B, the claw-like object 4503 is indicated by a broken line regardless of its position in order to facilitate understanding of the positional relationship of each component.

  The sub display device decoration unit 4501 is provided in the sub display device 139. More precisely, the sub display device decoration unit 4501 is fixed to the sub display device 139 via the first support 4803, and moves up and down in accordance with the up and down movement of the sub display device 139.

  The sub display device decoration unit 4501 includes a motor gear 4901 provided on a rotation shaft of a motor (not shown), a pair of second arm portions 4903 (4903L and 4903R) that rotate as the motor gear 4901 rotates, and a first moving vertically. 2 support portions 4904. Each of the pair of second arm portions 4903L and 4903R is a rod-like member, and rotates in the reverse direction around the rotation shafts 4911L and 4911R adjacent in the left-right direction (X direction).

  The above-described motor gear 4901 and other gears and the rotation shafts 4911L and 4911R are provided in a gear box (not shown) fixed to the first support portion 4803, and their positions do not change with respect to the first support portion 4803. .

Protrusions 4912 are formed in the vicinity of the ends of the second arm portions 4903L and 4903R spaced from the rotation shafts 4911L and 4911R.
The second support 4904 is formed with a long hole 4913 having a length in the left-right direction. The protrusion 4912 is inserted into the long hole 4913. The second support portion 4904 moves in the vertical direction along a guide hole 4914 having a length in the vertical direction provided in a pair of left and right in the first support portion 4803.

  Further, the second support portion 4904 is connected to a base portion 4601 located on the opposite side to the side where the second support portion 4904 is located with respect to the first support portion 4803 through the guide hole 4914.

  The second arm portion 4903 rotates with the rotation of the motor. The second arm 4903 rotates between a position where the protrusion 4912 is below as shown in FIG. 49 (A) and a position where the protrusion 4912 is relatively above as shown in FIG. 49 (B). Moving. When the projection 4912 is in the downward direction, the left second arm portion 4903L is rotated clockwise while the right second arm portion 4903R is rotated counterclockwise using the motor as a driving force, and the projection 4912 is moved upward. Moving. As the protrusion 4912 moves, the second support 4904 moves upward.

  When the second support portion 4904 moves upward, the base portion 4601 also moves upward, and the claw-like accessory 4503 also moves upward. When the motor is rotated in the reverse direction to that described above, the protrusion 4912 moves downward, and accordingly, the base 4601 also moves downward.

  Next, a mechanism for bending the claw-like accessory 4503, the first connecting portion 4602, and the second connecting portion 4603 will be described. As described above, there are three sets of the claw-like accessory 4503, the first connecting portion 4602, and the second connecting portion 4603. Since these three sets operate in the same manner, only one will be described as a representative. .

  FIG. 50A is a rear view of the first support portion 4803. As shown in FIG. 50A, the first support portion 4803 has three elongated holes 5001 other than the guide holes 4914. A rotating piece 5003 that rotates around a rotating shaft 5002 having a length in the normal direction of the plate-like first support portion 4803 is disposed on the base portion 4601. The rotating piece 5003 is provided with a protrusion 5004 at a position spaced from the rotating shaft 5002, and the protrusion 5004 is inserted into the elongated hole 5001.

  The elongated hole 5001 is formed in a straight line in the vertical direction at a predetermined height above the lower end, is bent at a predetermined height, and is formed in a straight line that is inclined with respect to the vertical direction. Hereinafter, the range from the lower end to the bent portion 5001a will be described as the first range, and the upper side from the bent portion 5001a will be described as the second range.

  FIG. 50B is an enlarged view of the rotating piece 5003 when the protrusion 5004 exists in the first range, and FIG. 50C is an enlarged view of the rotating piece 5003 when the protrusion 5004 exists in the second range. It is.

  While the protrusion 5004 is in the first range, the rotating piece 5003 is not displaced even if the base portion 4601 moves up and down. However, when the base portion 4601 moves upward and the protrusion 5004 enters the second range, the position of the protrusion moves along the elongated hole 5001 because the elongated hole 5001 is inclined. Thereby, the rotating piece 5003 rotates around the rotating shaft 5002.

  The rotating piece 5003 is provided with an engaging portion 5012 that engages with a pressing piece 5011 provided in the first connecting portion 4602. The push piece 5011 moves in the vertical direction as the rotary piece 5003 rotates.

FIGS. 51A and 51B are side views schematically showing the base portion 4601, the first connection portion 4602, the second connection portion 4603, and the claw-like accessory 4503.
The 1st connection part 4602 and the 2nd connection part 4603 are connected with respect to each of the base 4601 and the nail | claw-shaped accessory 4503 so that rotation is possible.

  The first connecting portion 4602 is rotatably connected to the base portion 4601 with the first main rotating shaft 5101 as the center, and is connected to the claw-like accessory 4503 with the second main rotating shaft 5102 as the center. Has been.

  The second connecting portion 4603 is rotatably connected to the base portion 4601 around the first sub-rotating shaft 5111, and is rotatable relative to the claw-like accessory 4503 around the second sub-rotating shaft 5112. It is connected.

  That is, the base portion 4601, the first connecting portion 4602, the second connecting portion 4603, and the claw-like accessory 4503 constitute a four-bar linkage mechanism to which the base portion 4601 is fixed. This four-bar link is configured such that when the first connecting portion 4602 rotates forward about the first main rotating shaft 5101, the claw-like accessory 4503 rotates forward with respect to the first connecting portion 4602. .

  The first connecting portion 4602 is provided with the pressing piece 5011 as described above. When the pressing piece 5011 moves from below to above with the rotation of the rotating piece 5003, that is, when the state transitions from the state shown in FIG. 50B to the state shown in FIG. Rotate forward to the center. As a result, the claw-like accessory 4503 also rotates forward.

  As described above, in the sub display device decoration unit 4501, the second support 4904 is moved up and down by the rotation of the motor. Since the base portion 4601 is fixed to the second support portion 4904 with the first support portion 4803 interposed therebetween, if the second support portion 4904 moves up and down, it moves up and down accordingly.

  When the base portion 4601 moves upward and the projection 5004 passes over the bent portion 5001a of the elongated hole 5001 (when entering the second range from the first range of the elongated hole 5001), the rotating piece 5003 rotates and the first connecting portion 4602 is rotated. Rotate forward. At this time, the first connecting portion 4602 is inclined forward, but the claw-like accessory 4503 is rotated more forward than the first connecting portion 4602 by the four-bar link. When the base portion 4601 moves to the upper end of the movable range, the tip of the claw-like accessory 4503 appears to be folded downward.

  Incidentally, as shown in FIGS. 51C and 51D, the area between the claw-like accessory 4503 and the base portion 4601 in the first connection portion 4602 and the second connection portion 4603 is the front side, that is, the sub display device 139 side. It is formed in a concave shape recessed backward.

51C and 51D are enlarged views of the first connecting portion 4602 and the second connecting portion 4603. FIG.
As shown in FIG. 51 (C), the deepest part of the concave portion 5121 provided on the side close to the sub display device 139 in the first connecting portion 4602 is the first main rotating shaft 5101 and the second main rotating shaft 5102. It is in the position beyond the line connecting

  As shown in FIG. 51D, the deepest part of the recess 5122 provided on the side close to the sub display device 139 in the second connecting portion 4603 is the first sub rotary shaft 5111 and the second sub rotary shaft 5112. It is in the position beyond the line connecting

  Since the recesses are formed in this manner, even if the first connecting part 4602 and the second connecting part 4603 are tilted forward, the first connecting part 4602 and the second connecting part are less likely to contact the sub display device 139. 4603 can be arranged at a position closer to the sub display device 139 (see FIGS. 46C and 46D). As a result, the claw-like accessory 4503 can be bent and operated at a position closer to the sub display device 139, and the claw-like accessory 4503 moves so as to slide on the sub display device 139 with respect to the player. It can be made visible as it did.

[Configuration of the first effect button]
Next, based on FIGS. 52-57, the structure of the 1st effect button 135 is demonstrated.
Based on FIG. 52, first, a schematic configuration of the first effect button 135 will be described. FIG. 52 is a schematic external view of the first effect button 135 with the button cover 5207 removed.

The first effect button 135 includes a base 5200 (see FIG. 52), a mechanism portion 5201 (see FIG. 55), a first substrate 5202 (see FIG. 54), a lens plate 5203 (see FIG. 57), a button portion 5204, and a second substrate. 5205 (see FIG. 54) and a button cover 5207, and a mechanism portion 5201, a first substrate 5202, a lens plate 5203, and a second substrate 5205 are arranged inside the button portion 5204.
The base 5200 is formed of a resin material such as acrylic in a substantially cylindrical shape. The mechanism portion 5201 is disposed inside the cylinder, and the second substrate 5205 is placed on the end surface of the cylinder.
The base 5200 is provided with a button sensor (not shown) that detects that the upper movable plate 5505 is positioned at the lower end. This button sensor is an optical sensor, and, as will be described later, is turned on when light is blocked by a protrusion provided on the lower surface of the upper movable plate 5505, and turned off when light is detected. That is, when the upper movable plate 5505 is pushed down to the lower end when the button portion 5204 is pushed down by the player, it is detected that the light sensor is turned on by the protrusion and the button portion 5204 is still pushed down. It has become.

Next, the configuration of the button unit 5204 and the button cover 5207 will be described with reference to FIG. 53A is an external view of the button portion 5204, and FIG. 53B is an external view of the button cover 5207.
As shown in FIG. 53A, the button portion 5204 is formed by forming a transparent resin such as acrylic into a cylindrical shape having a ceiling surface 5300, and the side surface 5301 is colorless and transparent. Tortoise-like lens processing is performed to widely scatter the light emitted from the plurality of LEDs 5400 to the outside of the side surface 5301. Further, the ceiling surface 5300 is colorless and transparent, and is provided with unevenness for suppressing scattering of the light emitted from the plurality of LEDs 5400 (see FIG. 54) of the first substrate 5202 with respect to the upper surface.

  Further, a colored transparent cover 5302 such as red is attached to the upper surface of the surface of the ceiling surface 5300 where the uneven surface is formed. The cover 5302 is embossed to suppress light scattering, and is further provided with a pattern such as a logo mark (“AA” mark in the present embodiment) for improving the entertainment of the production. .

  In addition, a flange 5303 is provided on the end face of the opening of the button portion 5204, and a downward projection 5306 is provided outside the flange 5303 at a position facing the LED of the second substrate 5205. On the inner side of the portion 5306 (the base of the flange 5303), a hole that fits into the protruding portion of the upper movable plate 5505 (see FIG. 55) is provided. The button 5204 is prevented from rotating by fitting the hole and the protrusion of the upper movable plate 5505.

  As shown in FIG. 53 (b), the button cover 5207 is formed by forming a resin material such as button-transparent acrylic into a cylindrical shape with a ceiling surface 5304. The ceiling surface 5304 and the side surface (cylindrical surface) 5305 are formed to be smooth curved surfaces so as not to have corners. In other words, when light is incident from the end surface of the cylindrical opening surface of the button cover 5207, the incident light is formed so as not to be refracted at the boundary between the ceiling surface 5304 and the side surface 5305. As a result, the entire button cover 5207 is illuminated by the light incident from the end face of the opening surface of the button cover 5207.

In addition, on the back surface of the ceiling surface 5304 of the button cover 5207, a logo mark (“ABC” in the present embodiment) and a pattern that improve the interest of the player when viewed from the front surface are applied by embossing or the like. Light incident on the portion is scattered.
Further, the diameter of the opening surface of the button cover 5207 is such that the end of the opening surface is placed on the flange portion of the button portion 5204.

  Next, the configuration of the first substrate 5202 and the second substrate 5205 will be described with reference to FIG. FIG. 54A is a diagram showing a schematic configuration of the first substrate 5202, and FIG. 54B is a diagram showing a schematic configuration of the second substrate 5205.

  As shown in FIG. 54A, the first substrate 5202 is a circuit board formed in a disk shape, and the upper movable plate 5505 is attached to two columns 5503 (see FIG. 55) attached to the base 5200. In the attached state, it is attached and fixed to the tips of the two columns 5503 with bolts. A plurality of LEDs 5400 are arranged radially on the upper surface of the first substrate 5202.

A lens plate 5203 (see FIG. 57) is attached on the upper side of the first substrate 5202. The lens plate 5203 is made of a resin material such as acrylic so that the outer shape is circular. On the plane portion, light incident from the lower side is collected in a predetermined pattern on the upper side, and the upper side is focused. The upper side is formed to be convex so as to radiate.
Accordingly, light emitted from the plurality of LEDs 5400 arranged on the first substrate 5202 is irradiated onto the ceiling surface 5300 of the button portion 5204 in a predetermined pattern.

  As shown in FIG. 54B, the second substrate 5205 is a circuit board formed in a hollow disk shape, and is placed on the upper end surface of a substantially cylindrical base 5200 and fixed with bolts. On the upper surface side of the second substrate 5205, a plurality of LEDs 5401 are arranged at positions facing a plurality of transparent protrusions provided on the flange 5303 of the opening of the button portion 5204.

  The second substrate 5205 is covered with a second substrate cover (not shown). The second substrate cover is formed of a thin resin material such as polypropylene in a hollow disk shape so as to cover the surface of the second substrate 5205, and the end surface protrudes downward over the entire circumference. Yes. As a result, the surface and side surfaces of the second substrate 5205 are covered so that moisture and the like do not penetrate into the second substrate 5205.

  Next, the configuration of the mechanism unit 5201 will be described with reference to FIG. FIG. 55 is a diagram showing a schematic configuration of the mechanism portion 5201 (FIG. 55 (a): front view, FIG. 55 (b): plan view). In FIG. 55, the actual configuration is simplified for easy understanding.

  As shown in FIG. 55, the mechanism portion 5201 includes a motor 5500, a gear 5501, a cylindrical cam 5502, a column 5503, a coil spring 5504, and an upper movable plate 5505.

  A pinion gear 5500b is attached to the tip of the rotation shaft 5500a of the motor 5500, and the rotation of the motor 5500 is transmitted to the upper gear 5501a of the gear 5501 through the pinion gear 5500b.

  The gear 5501 has a double structure of an upper gear 5501a having a larger radius and a lower gear 5501b having a smaller radius than the upper gear 5501a. The upper gear 5501a meshes with the pinion gear 5500b of the motor 5500, and the lower gear 5501b is a cylindrical cam. It meshes with a gear 5502a of 5502. The rotation of the motor 5500 is transmitted to the cylindrical cam 5502 via the upper gear 5501a and the lower gear 5501b of the gear 5501.

  The cylindrical cam 5502 is formed of a resin material such as plastic in a cylindrical shape. A gear 5502 a is formed on the circumference of the lower end portion, and meshes with a lower gear 5501 b of the gear 5501. In addition, a first groove 5502b having a length about half the circumference is formed in the circumferential direction at the lower end portion at a position opposite to the outer peripheral surface of the cylinder, and spirally extends from one end to the upper end of the first groove 5502b. The second groove 5502c is formed.

As for the 2nd groove | channel 5502c, one wall surface which forms a groove | channel is inclined seeing from the side surface. The inclination angle of the wall surface (hereinafter also referred to as the inclined wall surface) is not constant, the inclination angle of about one third of the lower part is small (the inclination is small), and the inclination angle of the remaining two thirds of the upper part is large ( The slope is large). Further, the change point of the inclination angle is formed smoothly so that the roller 5505a of the upper movable plate 5505 fitted in the second groove 5502c can smoothly contact and move.
Further, the other wall surface (hereinafter also referred to as a vertical wall surface) forming the second groove 5502 c is formed so as to be parallel to the central axis of the cylindrical cam 5502.
When the roller 5505a of the upper movable plate 5505 contacts and moves with respect to the first groove 5502b and the second groove 5502c, it operates as a cam when the cylindrical cam 5502 rotates.

The columns 5503 are metal rods such as SUS, and are provided in total at two positions facing the cylindrical cam 5502 from the bottom surface of the base 5200, and the upper movable plate 5505 is attached to the tip with a bolt (not shown). It is done.
Coil springs 5504 are inserted on the outer sides of the two columns 5503. The length of the coil spring 5504 is longer than that of the column 5503, and when the upper movable plate 5505 is attached to the column 5503, the coil spring 5504 is compressed and acts to push the upper movable plate 5505 upward.

The upper movable plate 5505 is a plate member in which a resin material such as plastic is formed in a hollow disk shape, and is arranged at two opposing positions on the upper plane so that the rotation shaft is oriented in the diameter direction of the hollow portion. A roller 5505a is provided.
The two rollers 5505a are fitted into the first groove 5502b and the second groove 5502c of the cylindrical cam 5502 and operate as cams. When the cylindrical cam 5502 is rotated by the motor 5500 and by the urging force of the coil spring 5504, When the upper movable plate 5505 is pushed up, the upper movable plate 5505 is held at a certain height or moved up and down.

  The upper movable plate 5505 is provided with holes for passing the columns 5503 at two positions at positions corresponding to the columns 5503. The diameter of the hole is large enough to allow the support 5503 to pass through but the spring to be held down by the lower surface of the upper movable plate 5505.

Further, the upper movable plate 5505 is provided with a hole 5506 at a position where the protrusion 5306 provided on the flange 5303 of the button portion 5204 is fitted, and a hole provided on the flange 5303 of the button portion 5204 inside the hole. A protrusion to be fitted is provided. The position of the hole 5506 is a position facing the position of the LED 5401 disposed on the second substrate 5205.
Further, on the lower surface of the upper movable plate 5505, a thin plate-like projection (not shown) having the circumferential direction as the longitudinal direction is provided. This protrusion is for turning on (blocking) or turning off by blocking light of a button sensor (light sensor) provided on the base 5200.

[Operation of first effect button 135]
Next, the operation of the first effect button 135 will be described based on FIG. FIG. 56A is a diagram of the mechanism portion 5201 and the upper movable plate 5505 when the button portion 5204 and the button cover 5207 are in the lower end position, and FIG. 56B is an upper end view of the button portion 5204 and the button cover 5207. FIG. 56C is a diagram when the button portion 5204 and the button cover 5207 are descending or are vibrating vertically.

  As shown in FIG. 56A, when the upper movable plate 5505 (that is, the button portion 5204 and the button cover 5207) is at the lower end position, the roller 5505a of the upper movable plate 5505 is fitted in the first groove 5502a of the cylindrical cam 5502. Accordingly, the roller 5505a is held from the top, the upper movable plate 5505 is stationary at the lower end position, and the button portion 5204 and the button cover 5207 are also stationary at the lower end position.

  In this state, when the motor 5500 is operated and the roller 5505a is rotated counterclockwise when viewed from above, the first groove 5502a moves along the roller 5505a, and the position of the roller 5505a is set to the position of the vertical wall surface of the second groove 5502c. When it reaches, the roller 5505a is not restrained from above, and the upper movable plate 5505 is raised by the urging force of the coil spring 5504 supported by the support 5503, and the button portion 5204 and the button cover 5207 are also raised accordingly. If the operation of the motor 5500 is stopped in this state, the upper movable plate 5505 and the button cover 5207 are stopped at the upper end position (see FIG. 56B).

  In this state, when the motor 5500 is further operated and the roller 5505a is rotated counterclockwise when viewed from above, the roller 5505a of the upper movable plate 5505 is restrained obliquely from above by the inclined wall surface of the second groove 5502c of the roller 5505a. The roller 5505a of the plate 5505 is lowered along the inclined wall surface while being pressed against the inclined wall surface by the urging force of the coil spring 5504, and the button portion 5204 and the button cover 5207 are also lowered (see FIG. 56C). ).

Further, when the roller 5505a is rotated counterclockwise, the roller 5505a of the upper movable plate 5505 is fitted into the first groove 5502a of the roller 5505a to be at the lower end position, and the button cover 5207 is also at the lower end position (see FIG. 56A). ).
In this manner, by rotating the roller 5505a counterclockwise, the upper movable plate 5505, the button portion 5204, and the cam portion configured by the first groove 5502a, the second groove 5502c of the roller 5505a, and the roller 5505a of the upper movable plate 5505 are provided. The button cover 5207 moves up and down.

  Further, in a state where the roller 5505a of the upper movable plate 5505 is pressed against the inclined wall surface of the second groove 5502c of the roller 5505a, the rotation of the motor 5500 is operated in the forward / reverse rotation direction to rotate the roller 5505a in the left / right direction. Then, since the roller 5505a of the upper movable plate 5505 moves up and down along the inclined wall surface, the upper movable plate 5505, the button portion 5204, and the button cover 5207 also move up and down (see FIG. 56C).

[Description of light guide]
Next, how light emitted from the LEDs 5401 of the first substrate 5202 and the second substrate 5205 is guided and radiated will be described with reference to FIG. FIG. 57A is a diagram showing a state of light guide when the button cover 5207 is at the lower end position, and FIG. 57B is a view of a light guide when the button cover 5207 is separated from the lower end position. FIG.

As shown in FIG. 57A, when the button cover 5207 is at the lower end position, light emitted from the LED 5401 disposed on the second substrate 5205 is provided on the flange 5303 of the button portion 5204. The light enters from the lower end of the colorless and transparent protrusion 5306.
At this time, since the opening end of the button cover 5207 is in close contact with the upper end of the protruding portion 5306 of the button portion 5204, the light incident on the protruding portion 5306 is projected as shown by an arrow in FIG. The light passes through 5306 and enters the opening end of the button cover 5207.

  As described above, since the button cover 5207 is colorless and transparent and does not cause refraction of the boundary surface light between the ceiling surface 5304 and the side surface 5305, the light incident on the opening end of the button cover 5207 is indicated by an arrow in FIG. As shown in the figure, the pattern or logo mark applied to the ceiling surface 5304 is illuminated by being transmitted to the side surface 5305 and the ceiling surface 5304 of the button cover 5207 as they are. That is, light emitted from the LED 5401 of the second substrate 5205 is guided to the ceiling surface 5304 of the button cover 5207 using the button cover 5207 as a light guide.

On the other hand, as shown in FIG. 57B, the button cover 5207 is separated from the lower end position (for example, the player pulls the button cover 5207 while the button portion 5204 and the button cover 5207 are lowered). In the case, the light emitted from the LED 540 of the second substrate 5205 is incident on the lower end of the protrusion 5306 of the button 5204 as shown by the arrow in FIG. Since the opening end of the cover 5207 is separated, the amount of light incident on the opening end of the button cover 5207 from the protrusion 5306 is very small.
Therefore, when the button cover 5207 is separated from the lower end, the amount of light guided to the ceiling surface 5304 of the button cover 5207 is very small.

As shown in FIGS. 57A and 57B, the light emitted from the LEDs 5400 arranged on the first substrate 5202 is condensed into a predetermined pattern by the lens plate 5203 and Radiated to the back surface of the ceiling surface 5300. At this time, unlike the button cover 5207, the position of the LED 5400 on the first substrate 5202 and the position of the button portion 5204 do not change. Therefore, when the LED 5400 emits light, a certain amount of light is emitted from the ceiling surface 5300 of the button portion 5204. It will be irradiated to the back side.
In addition, the effect performed using the 1st effect button 135 which performs the above operation | movement and light guide is called a button operation effect.

[Button activation effect]
The button operation effect performed by the operation shown in FIG. 56 will be described. The button operation effect is performed by a button normal effect, a button raising effect, and a button swing effect. In the normal button production, the button cover 5297 is illuminated by turning on or off the LED 5401 of the second substrate 5205 with the curved portion of the ceiling surface 5304 of the button cover 5297 protruding from the upper plate surface. I do not let it glow. Further, with the curved portion of the ceiling surface 5304 of the button cover 5297 protruding from the upper plate surface, the LED 5400 of the first substrate 5202 is caused to emit light or be extinguished, thereby the ceiling surface 5304 of the button cover 5297.
May or may not shine red.

The button up effect is an effect of transitioning from the state of FIG. 56 (a) to the state of FIG. 56 (b). For example, when the big hit is confirmed effect in the SP reach state, the button portion 5204 and the button cover 5297 are moved. This is an effect of raising and projecting from the upper surface of the upper plate 128.
Since the button cover 5207 and the button part 5204 are both raised when the button up effect is performed, the LED 5401 of the second substrate 5205 is turned on / off on the button cover 5207 as in the case of the button normal effect. As a result, the button cover 5297 is illuminated or not illuminated.
Further, in a state where the button portion 5204 protrudes from the upper plate surface, the side surfaces of the button portion 5204 and the button cover 5297 appear. At this time, since the ceiling surface 5300 of the button portion 5204 (and the ceiling surface 5304 of the button cover 5207) and the first substrate 5202 are separated from each other, the light emitted from the LED 5400 of the first substrate 5202 is a side surface on which lens processing is performed. Scattered at 5301 and emitted from the side surface of the button cover 5297.
As described above, in the button up effect, the effect can be performed by causing the ceiling surface 5304 and the side surface 5305 of the button cover 5207 to shine or not shine by the light emitted from the ceiling surface 5300 and the side surface 5301 of the button portion 5204. .

In the button swing effect, as shown by an arrow in FIG. 56 (c), the button portion 5204 and the button cover 5297 are in the middle of lowering, that is, the button portion 5204 and the button cover 5297 are slightly protruded from the upper plate. The effect of swinging up and down.
When the button swing effect is produced, the button portion 5204 and the button cover 5207 are raised and lowered, so that the distance between the ceiling surface 5300 (and the button cover 5304) of the button portion 5204 and the LED 5400 of the first substrate 5202 is increased. Change. Accordingly, the intensity and incident direction of light that is emitted from the ceiling surface 5300 and the side surface 5301 of the button portion 5204 and shines on the ceiling surface 5304 and the side surface 5305 of the button cover 5207 change. In the button swing effect, the effect can be performed by turning on / off the LED 5400 of the first substrate 5202 and the LED 5401 of the second substrate 5205 using the change in the intensity of light and the incident direction.

[Features of gaming machines]
According to the gaming machine 100 including the first effect button 135 as described above, the interest of the game can be improved. That is, the first effect button 135 is operated in accordance with the operation of another movable accessory (for example, the operation lever 180) or the effect displayed on the main display device 131.
For example, when the reach display is performed on the main display device 131, the button cover 5207 of the first effect button 135 is swung up and down, the LED 5401 is blinked, and the operation lever 180 is pulled on the main display device 131. When the effect to be displayed is displayed, the button cover 5207 is projected to the upper end position, and the LED 5401 is caused to emit light.

  In this way, the entertainment of the game can be improved by operating the first effect button 135 in accordance with the operation of another movable accessory (for example, the operation lever 180) or the effect displayed on the main display device 131. It is.

[Composition of face gimmick 109]
Next, the configuration of the face gimmick 109 will be described with reference to FIGS. 58 is an external view (FIG. 58 (a): front view, FIG. 58 (b): side view, FIG. 58 (c): back view) when the face gimmick 109 is developed, and FIG. FIG. 60 is a structural diagram of an operation mechanism 5900 that operates the gimmick 109, and FIG. 60 is a diagram illustrating an operation state of the face gimmick 109.

  The face gimmick 109 is a movable accessory that operates on the front surface of the game board 102 and is operated by an operation mechanism 5900 housed in a gear box 5807 described later.

  As shown in FIG. 58, the face gimmick 109 includes a head gimmick 5801 and an eye gimmick 5802, and the head gimmick 5801 and the eye gimmick 5802 are integrated to have a design that expresses one face. ing.

  The head gimmick 5801 is formed in a shape imitating the forehead of the face, and is further provided with a decoration portion 5803 for decoration, characters and the like (characters of “SUPER” in the present embodiment) that are motifs of the gaming machine 100. ing. The decorative portion 5803 incorporates a light emitting component such as an LED and a circuit board (not shown) for operating the light emitting component, and emits light and extinguishes (including blinking) based on the contents of the production to improve the interest of the game. It is supposed to let you.

The Aigimic 5802 is formed in a shape that imitates the eyes of the face (a part of the forehead or the eyes). In addition, a portion simulating the eye (hereinafter referred to as a pseudo-eye 5805) incorporates a light-emitting component such as an LED and a circuit board (not shown) that operates the light-emitting component. To improve the fun of gaming.
Furthermore, a light emitting part 5804 containing a light emitting component such as an LED and a circuit board for operating the light emitting component is formed in a part of the forehead, and light emission / extinction (including blinking) is performed based on the contents of the effect. By doing so, the interest of the game is improved.

As shown in FIG. 58 (b), the eye gimmick 5802 is disposed on the back surface of the head gimmick 5801. Specifically, at the upper two positions, an eye gimmick mounting plate member 5806 for attaching the eye gimmick 5802 to the back surface of the head gimmick 5801 is separated from the back surface of the head gimmick 5801 to the back side of the game board 102. It is attached.
As shown in FIG. 58 (c), slide grooves 5806a are provided in the vertical direction of the game board 102 in the vicinity of the left and right ends of the Aigimic mounting plate member 5806.
In the Aigimic 5802, sliders 5802a are provided at positions (two locations) corresponding to the slide grooves 5806a of the Aigimic mounting plate member 5806.

  The slider 5802a provided at two locations is fitted into the slide groove 5806a of the Aigimic mounting plate member 5806 so that the Aigimic 5802 is sandwiched between the back surface of the head gimmick 5801 and the Aigimic mounting plate member 5806. By combining, the eye gimmick 5802 can move up and down on the back surface of the head gimmick 5801.

  In addition, a protrusion 5802b protruding toward the back side of the game board 102 is provided in the vicinity of the lower end portion of the Aigimic 5802. When the Aigimic 5802 is in the upper end position, the projection 5802b is supported by the left end portion of the second cam 5909 of the operating mechanism 5900 described later, and the Aigimic 5802 moves up and down by the vertical movement of the second cam 5909. It has become.

[Configuration of operating mechanism]
Next, the configuration of the operating mechanism 5900 of the face gimmick 109 will be described based on FIG. FIG. 59A is a diagram when the motor 5902 is mounted on the operating mechanism 5900, and FIG. 59B is a diagram when the motor 5902 is removed from the operating mechanism 5900.

  As described above, the actuating mechanism 5900 is housed in a gear box 5807 (not shown) that is attached to the rear side of the face gimmick 109 on the back side of the eye gimmick 109 (back side as seen from the front side of the gaming machine 100). (See FIG. 58).

  As shown in FIG. 59 (a), a motor 5902 having a pinion gear 5901 attached to a rotating shaft is attached to the gear box 5807, and five gears (hereinafter referred to as first to fifth gears), Two cams (hereinafter referred to as a first cam 5908 and a second cam 5909) and a head gimmick mounting plate member 5912 are incorporated.

  The first gear 5903 has a double structure of an upper gear 5903a and a lower gear 5903b, and the lower gear 5903b is fitted to the gear of the pinion gear 5901 of the motor 5902, and the motor is driven by the upper gear 5903a. The rotation of the pinion gear 5902 is transmitted to the second gear 5904.

The second gear 5904 is geared with the gears of the first gear 5903, the third gear 5905, and the fourth gear 5906, and transmits the rotation of the first gear 5903 to the third gear 5905 and the fourth gear 5906. .
The third gear 5905 has gears engaged with the gears of the second gear 5904 and the fifth gear 5907, and transmits the rotation of the first gear 5903 transmitted through the second gear 5904 to the fifth gear 5907. .

The fourth gear 5906 is rotated by the rotation of the second gear 5904 with the gear fitted to the gear of the second gear 5904.
The fourth gear 5906 has a shape in which a protrusion 5903d that fits into the groove of the first cam 5908 is formed at the tip of a bar member 5906a that is partially extended outward from the gear.
The fourth gear 5906 rotates the bar member 5906a while rotating by the second gear 5904, and operates the first cam 5908 by the projection 5906b fitted to the groove of the first cam 5908.

  The fifth gear 5907 has a double structure of an upper gear 5907a and a protrusion 5907b. The upper gear 5907a is a gear fitted to the third gear 5905, and the protrusion 5907b extends downward from the upper gear 5907a. It is the protrusion part which protruded. The protrusion 5906b is engaged with the second cam 5909 to operate the second cam 5909.

The first cam 5908 is a member in which a resin material such as plastic is formed in an elongated flat plate shape, and one end portion in the longitudinal direction is rotatably attached to a locking portion 5910 provided in the gear box 5807.
A flat plate portion of the first cam 5908 is formed with a groove 5908a that is long in the longitudinal direction of the flat plate and curved in the short direction, and a protrusion at the tip of the bar member 5906a of the fourth gear 5906 is formed in the groove 5908a. 5906c is fitted, and with the rotation of the fourth gear 5906, the tip moves in the vertical direction of the game board 102 with the locking portion 5910 as the center of rotation.
Also, an oval hole 5908b is provided at the tip of the first cam 5908, and a protrusion provided on the back surface of the head gimmick mounting plate member 5912 is fitted into the hole 5908b, so that the first As the tip of the cam 5908 moves up and down, the head gimmick mounting plate member 5912 moves in the vertical direction of the game board 102, so that the head gimmick 5801 moves in the vertical direction.

The second cam 5909 is a member in which a plastic material such as plastic is formed in an elongated flat plate shape, and in FIG. 59, the second cam 5909 can rotate around a position having a length of about one third from the right end in the longitudinal direction. In this way, it is attached to the gear box 5807 with a locking portion 5911 provided in the gear box 5807.
A protrusion 5909a is provided at the right end of the second cam 5909. When the protrusion 5909a is fitted to the protrusion 5907b of the fifth gear 5907, the left end is centered on the locking portion 5911 as a game board. It moves in the vertical direction of 102.

The head gimmick attachment plate member 5912 is a resin plate material such as acrylic. Near the left end of the head gimmick 5801, a slider 5913 for moving in the vertical direction of the game board 102 is provided.
This slider 5913 is fitted to a rail 5914 provided in the gear box 5807 so that it can slide in the vertical direction. Further, a spring (not shown) is disposed between the slider 5913 and the rail 5914, and an urging force is applied to return the slider 5913 upward when the slider 5913 is lowered downward from the upper end position.

  Further, a protrusion (not shown) that protrudes to the back side of the game board 102 is provided at a position of the face gimmick mounting plate member 5913 facing the oval hole 5908a at the tip of the first cam 5908. By fitting this protrusion into the oval hole 5908a of the first cam 5908, the face gimmick mounting plate member 5912 moves up and down as the tip of the first cam 5908 moves up and down. As a result, the face gimmick 109 moves up and down.

[Operation of face gimmick]
Next, the operation of the face gimmick 109 will be described based on FIG. The face gimmick 109 performs the following operations (a) to (ki) according to a control signal from the effect control device. An effect performed using the face gimmick 109 that performs this operation is referred to as a face gimmick effect.

(A) With the Aigimic 5802 raised and positioned above the game board 102, the decorative portion 5803 of the head gimmick 5801 and the simulated eye 5805 of the Aigimic 5802 blink (see FIG. 60A).
(A) When the motor 5902 is rotated counterclockwise when viewed from the back side and the second cam 5909 is rotated counterclockwise, the protrusion 5802b on the back surface of the Aigimic 5802 is detached from the second cam 5909, and the back surface of the head gimmick 5801 is slid. As indicated by an arrow in FIG. 60B, the head falls from the head gimmick 5801 to the eye gimmick 5802 along the groove 5806a.
(C) The light emitting unit 5804 blinks together with the simulated eye 5805 of the Aigimic 5802 (not shown).
(D) Further, the motor 5902 is rotated counterclockwise as viewed from the back side, and the head gimmick 5801 is dropped from the upper part of the game board 102 together with the headed gimmick 5802 as indicated by an arrow in FIG. Lower to the vicinity of the center of the game board 102. During this descent, the decorative portion 5803 of the head gimmick 5801, the simulated eye 5805 of the eye gimmick 5802, and the light emitting portion 5804 are blinked (not shown).
(E) The head gimmick 5801 and the eye gimmick 5802 are held in this state, and the decorative portion 5803 of the head gimmick 5801, the simulated eye 5805 of the eye gimmick 5802, and the light emitting portion 5804 are blinked based on the contents of the presentation (not shown). )
(F) After a predetermined time has elapsed, the motor 5902 is rotated to the right when viewed from the back surface, and the linear cam is rotated to the right, whereby the protrusion of the Aigimic 5802 is pulled up so as to be hooked on the second cam 5909, and FIG. ) As shown by the arrow in the figure, the eye gimmick 5802 is integrated with the head gimmick 5801. When integrated, the light emitting portion 5804 of the eye gimmick 5802 is hidden behind the head gimmick 5801 (see FIG. 60D). In this case, the face gimmick 109 has the same form as the state shown in FIG.
Also when pulling up the Aigimic 5802, the decorative portion 5803 of the head gimmick 5801 and the simulated eye 5805 of the Aigimic 5802 are blinked based on the contents of the presentation (not shown).
(G) Further, the motor 5902 is rotated to the right when viewed from the back, and the head gimmick 5801 is pulled up to the upper end position (the upper part of the game board 102) as indicated by an arrow in FIG. At this time, the eye gimmick 5802 is also pulled up to the state (a).

[Relationship between face gimmick production and face gimmick operation]
The face gimmick effect performed by the operation shown in FIG. 60 will be described. The face gimmick production includes a face gimmick normal production, a face gimmick lowering production, and a face gimmick raising production.

In the face gimmick normal production, the head gimmick 5801 and the eye gimmick 5802 of the face gimmick 109 are integrated, and the LED of the pseudo eye 5805 of the eye gimmick 5802 is turned on / off, or the decoration portion 5803 of the head gimmick 5801 is displayed. LED is turned on / off. In this manner, the pseudo-eye 5805 and the decoration portion 5803 are illuminated, not illuminated, or the light emission / extinction pattern is changed. In addition, when the pseudo eye 5805 and the decoration portion 5803 are illuminated, the emission colors of those LEDs are changed. Thereby, it can produce in the state where the face gimmick 109 is located in the upper part of the game board 102, and can improve interest.
Further, since there are two pseudo eyes 5805, it is possible to perform an effect in which the two pseudo eyes 5805 are alternately illuminated and extinguished.

The face gimmick descending effect is an effect of transitioning from the state of FIG. 60 (a) to the state of FIG. 60 (c). In the face gimmick descending effect, first, the eye gimmick 5802 is lowered from the head gimmick 5801 of the face gimmick 109 (see FIG. 60B). In this state, the pseudo-eye 5805 and the decoration portion 5803 are illuminated, not illuminated, the light emission / extinction pattern is changed, and the emission color is changed.
Further, when the eye gimmick 5802 is lowered from the head gimmick 5801, the light emitting portion 5804 of the eye gimmick 5802 appears (becomes visible), so that the light emitting portion is lit, not lit, or the light emission / extinction pattern is changed. Or changing the luminescent color can improve interest.
Further, when the entire face gimmick 109 is lowered with the eye gimmick 5802 lowered (see FIG. 60C), the pseudo-eye 5805, the decoration portion 5803, and the light emitter 5804 are turned on / off to emit light. You can change the color and improve your interest.

In the face gimmick rising effect, the eye gimmick 5802 is raised and integrated with the head gimmick, contrary to the face gimmick descending effect (see FIG. 60D). In this mode, since the light emitter 5804 of the Aigimic 5802 is hidden behind the head gimmick 5801, the decorative portion 5803 and the pseudo-eye 5805 are turned on / off, the light emission / extinction pattern is changed, and the emission color is changed. I will let you.
Further, the whole face gimmick 109 is raised in a state where the head gimmick 5801 and the eye gimmick 5802 are integrated (see FIG. 60E). Even in this state, the decoration portion 5803 and the pseudo eye 5805 are caused to emit light / extinguish, the light emission / extinction pattern is changed, and the emission color is changed.

  When such a face gimmick effect and an effect display displayed on the main display device 131 are combined, for example, when a jackpot finalizing effect is performed in the SP reach state, the face gimmick 109 is positioned at the top of the game board 102 and the face gimmick is displayed. When the regular production is performed and the final production is completed, the face gimmick 109 is lowered from the upper part of the game board 102 to the center, the face gimmick descending selection is performed, and after maintaining the state for a predetermined time, the face gimmick rise production is performed. The face gimmick 109 can be raised from the center of the game board 102 to the top to perform the face gimmick rising effect, and the jackpot finalizing effect state can be ended or further developed effect can be improved.

[Features of gaming machines]
The gaming machine 100 using the face gimmick 109 as described above can improve the interest of the game. That is, at the time of production, from the state where two movable actors (head gimmick 5801 and Aigimic 5802) are integrated on the front surface of the game board 102, one movable accessory (Aigimic 5802) is emitted while the LED emits light. Moves down and forms a single face, and operates with a design.
In addition, the LED emits light in a state where one face is formed, descends on the front surface of the game board 102, then rises, and the head gimmick 5801 and the eye gimmick 5802 are integrated.

Thus, by exhibiting design and exhibiting various shapes, the interest of the game can be improved.
Furthermore, since the two motors of the head gimmick 5801 and the eye gimmick 5802 can be operated by one motor 5902, the power consumption of the gaming machine can be suppressed.

[List of processes on main control board 300]
FIG. 61 is an explanatory diagram showing a schematic flow of processing executed by the main control board 300.
When the main CPU 301a of the main control board 300 is supplied with power, the main CPU 301a executes main processing based on a program stored in the main ROM 301b. As the main process, the main CPU 301a executes a power restoration process for restoring the gaming state before the power interruption from the power interruption or a RAM clear process for initializing the main RAM 301c. Further, the main CPU 301a updates the initial values of various random numbers (for example, jackpot random numbers) as the main process.
Further, the main CPU 301a repeatedly executes a timer interrupt process at regular intervals (for example, a 4-millisecond period) during execution of the main process. Hereinafter, various processes of the timer interrupt process will be described.

[Random number update processing]
First, the main CPU 301a executes a random number update process. In this random number update process, various random numbers such as jackpot random numbers, jackpot symbol random numbers, reach random numbers, variation pattern random numbers, and regular symbol random numbers are updated. These random numbers are incremented by “1” every time this process is performed. Each random value is returned to “0” after reaching a preset maximum value.

[Switch processing]
Subsequently, the main CPU 301a performs a switch process. This switch processing is executed when a detection signal from each switch is input. The switch process includes a starter switch process, a gate switch process, and a big prize device switch process.

  The main CPU 301a acquires a jackpot random number, a jackpot symbol random number, a reach random number, and a fluctuation pattern random number when the first starter 112 or the second starter 115 enters the ball as a starter switch process, These are stored as hold information in the hold information storage area 301cx of the main RAM 301c. For example, when the main CPU 301a enters the first starter 112 and obtains the hold information for the first special symbol, the main CPU 301a holds the hold information in the hold information area corresponding to the first special symbol in the hold information storage area 301cx. Is stored, and the hold information is stored in the hold information area that should be stored preferentially after the hold information area. However, when the hold information is stored in the fourth hold information area, the hold information is not stored. The same process is performed when the hold information for the second special symbol is acquired.

  Further, as a gate switch process, the main CPU 301a acquires a normal symbol random number when a game ball passes through the gates 113a and 113b, and stores it in a predetermined storage area of the main RAM 301c. Further, the main CPU 301a detects a game ball won in the big winning device 117 during the big hit game as the big winning device switch process.

[Special symbol processing]
After the switch process, the main CPU 301a performs a special symbol process that is a process related to the special symbol. This special symbol process includes a hold information shift process, a jackpot determination process, a jackpot symbol determination process, a reach determination process, a variation pattern setting process, and a special symbol stop process. Each process of the special symbol process will be described below.

  The main CPU 301a executes a hold information shift process. Specifically, the main CPU 301a shifts the hold information in the hold information storage area 301cx of the main RAM 301c when the special symbol variation display is completed. For example, in the hold information storage area 301cx, the main CPU 301a stores hold information for the first special symbol in the first hold information area and the second hold information area, and stores the hold information for the second special symbol. When the display of the special symbol is finished in a state where the information is not displayed, the holding information in the second holding information area is shifted to the first holding information area, and the holding information in the first holding information area is determined as holding information in the main RAM 301c. Shift to region 301cy.

  Next, the main CPU 301a executes a jackpot determination process. Specifically, the main CPU 301a executes jackpot determination based on the jackpot random number and the jackpot determination table T1 included in the hold information shifted to the hold information determination area 301cy by the hold information shift process. In this case, when the gaming state is a non-probability changing gaming state, the non-probability changing jackpot determination table T1A is used, and when the gaming state is a probability changing gaming state, the probability changing jackpot determination table T1B is used.

  Next, the main CPU 301a executes a jackpot symbol determination process. Specifically, when the jackpot determination is completed, the main CPU 301a determines that the jackpot symbol random number and the jackpot symbol determination table T2 included in the hold information shifted by the hold information shift process when the jackpot determination result is a jackpot. Based on this, the jackpot symbol determination is executed to determine the jackpot symbol (special symbol). In this case, when the type of the shifted holding information is the first special symbol, the special 1 jackpot symbol determination table T2A is used. When the type of the shifted holding information is the second special symbol, the special symbol 2 is used. The jackpot symbol determination table T2B is used. On the other hand, the main CPU 301a determines a predetermined lost symbol (special symbol) when the big hit determination results in a loss.

  Next, the main CPU 301a executes reach determination processing. Specifically, the main CPU 301a executes reach determination based on the reach random number included in the shifted hold information and the reach determination table T3. In this case, when the gaming state is the non-probability changing gaming state and the type of the hold information is the first special symbol, the special 1 normal time reach determination table is used. When the gaming state is the probability variation gaming state and the type of the hold information is the first special symbol, the special 1 probability variation reach determination table is used. When the gaming state is the non-probability changing gaming state and the type of the hold information is the second special symbol, the special 2 normal time reach determination table is used. When the gaming state is the probability variation gaming state and the type of the hold information is the second special symbol, the special 2 probability variation reach determination table is used.

  Next, the main CPU 301a executes a variation pattern setting process. Specifically, the main CPU 301a first selects which variation pattern table to use from among the four variation pattern tables included in the variation pattern table T4. In this case, when the gaming state is the non-probability changing gaming state and the type of the hold information is the first special symbol, the special 1 normal variation pattern table T4A is used. When the gaming state is the probability variation gaming state and the type of the hold information is the first special symbol, the special one variation variation pattern table T4B is used. When the gaming state is the non-probability changing gaming state and the type of the hold information is the second special symbol, the special 2 normal time variation pattern table T4C is used. When the gaming state is the probability variation gaming state and the type of the hold information is the second special symbol, the special two probability variation pattern table T4C is used. Then, the main CPU 301a executes the variation pattern determination based on the result of the jackpot symbol determination, the result of the reach determination, the variation pattern random number included in the shifted hold information, and the selected variation pattern table, and displays the variation pattern. decide. In this case, for example, when the specific symbol is determined as a result of the jackpot symbol determination, the variation pattern corresponding to the effect content of the specific symbol is selected from the variation patterns in the selected variation pattern table. As a result of reach determination, when it is determined that reach is to be performed, the variation pattern in the selected variation pattern table is selected from the variation patterns corresponding to the contents of the effect for which reach is performed. When the main CPU 301a determines the variation pattern, the main CPU 301a sets a variation start command including the determined variation pattern.

  The main CPU 301a executes a special symbol stop process. Specifically, after the variation pattern setting process, the main CPU 301a causes the first special symbol display unit 120 or the second special symbol display unit 122 to display the special symbol in a variable manner, and based on the variation pattern determined by the variation pattern determination. When time elapses, the changing special symbol is stopped and displayed, and the determination result of the jackpot symbol determination is notified by the special symbol that is stopped and displayed. In this case, the main CPU 301a sets a symbol determination command.

  Further, in the special symbol stop process, the main CPU 301a determines whether to turn on the jackpot game flag based on the determination result of the jackpot symbol determination after stopping and displaying the changing special symbol. In such a case, a process for turning on the jackpot game flag is executed.

  In this special symbol process, the main CPU 301a determines that when the short-time variation flag and the probability variation game flag are ON and the number of short-term fluctuations reaches a predetermined number (for example, 100 times), the short-time game flag and the certain variation game flag. The process of turning off is also executed.

[Normal pattern processing]
The main CPU 301a performs normal symbol processing. The normal symbol process includes a normal symbol determination process, an operation pattern setting process, and an opening / closing member control process. Each process of the normal symbol process will be described below.

  The main CPU 301a executes a normal symbol determination process. Specifically, when there is normal symbol hold information, the main CPU 301a executes normal symbol determination based on the normal symbol random number and the normal symbol determination table T5 included in the hold information. The main CPU 301a performs an operation pattern setting process of the movable piece 115b when it is determined that the normal symbol determination is successful. Specifically, when the main CPU 301a is in the non-short game state, the main CPU 301a sets an operation pattern in which the release for 0.1 second is performed twice (the total release control time is 0.2 seconds), and is in the short-time game state. Sets an operation pattern in which 0.5 seconds of opening is performed five times (total opening control time is 2.5 seconds). The main CPU 301a does not set the operation pattern when the result of the normal symbol determination is a loss.

  The main CPU 301a executes an opening / closing member control process. Specifically, after executing the normal symbol determination, the main CPU 301a causes the normal symbol display 118 to display the normal symbol in a variable manner, and stops and displays the normal symbol indicating the determination result of the normal symbol determination. In this case, the variable number of seconds of the normal symbol is set to 12 seconds in the non-short game state, and is set to 3 seconds in the short time game state. The main CPU 301a controls the opening and closing of the movable piece 115b based on the operation pattern if the operation pattern is set in the operation pattern setting process after the normal symbol is stopped and displayed.

[Large winning device opening control processing]
Subsequently, the main CPU 301a performs a special winning device opening control process. Specifically, when the jackpot game flag is ON, the main CPU 301a performs an opening pattern setting process for setting the opening pattern of the big winning device 117 based on the result of the jackpot symbol determination during the opening effect. . When the opening effect ends, the main CPU 301a performs opening / closing control of the special winning device 117 based on the set opening pattern to realize a round game. In addition, when the ending effect ends, the main CPU 301a executes a process for turning off the jackpot game flag, a process for turning on the time-short game flag, and a process for turning on the probability variable game flag, and sets the number of time-changes to a predetermined number (for example, , 100 times) is performed.

[Payout process]
Subsequently, the main CPU 301a executes a payout process. This payout process is a process for controlling the payout of prize balls according to the winning of game balls.
[Command transmission processing]
Next, the main CPU 301a executes command transmission processing. In this command transmission process, various commands set (stored) in the main RAM 301c in the above process and information necessary for determining the contents of the effects are transmitted to the effect control board 320.

[Electrical Configuration of Production Control Board 320]
FIG. 62 is a block diagram showing details of the effect control board 320. The effect control board 320 determines an effect pattern based on the command transmitted from the main control board 300 and transmits an effect pattern designation command based on the effect pattern to the image control board 330 and the lamp control board 340. As described above, the main display device 131, the sub display device 139, and the audio output device 331 are electrically connected to the image control board 330, and the operation lever unit 189, the movable rotating body is provided to the lamp control board 340. The unit 2700, the light emission moving unit 4000, the sub display device movable unit 4801, the sub display device decoration unit 4501, and the effect lighting device 342 are electrically connected. With this configuration, the image control board 330 and the lamp control board 340 execute the display effect, the sound effect, the lighting effect, and the accessory movable effect based on the effect pattern designation command transmitted from the effect control board 320. Is possible.

As shown in FIG. 62, the sub ROM 320b stores a basic display effect designation table TS1, a decorative symbol determination table TS2, and a chance up determination table TS3.
Based on the variation pattern transmitted from the main control board 300, the basic display effect designation table TS1 is based on the above-described normal lose effect, normal reach (losing or winning) effect, SP reach (lost or winning) effect, SPSP reach (lost or missing). Any of the winning effects 1, the SPSP reach (losing or winning) effects 2, and the SPSP reach revival (winning) effects is a basic effect in the display effects (hereinafter also referred to as a basic display effect). It is a table to specify as. In the present embodiment, the variation pattern transmitted from the main control board 300 and the basic display effect correspond one-to-one.

  A plurality of basic display effects may be associated with the variation pattern, and the sub CPU 320a of the effect control board 320 may select the basic display effects by lottery. In this way, the contents of the effect can be changed even with the same variation pattern. Further, one basic display effect may be associated with a plurality of variation patterns.

  The decorative symbol determination table TS2 is a table for determining a combination of decorative symbols for temporary stop display or fixed stop display in a display effect based on the effect pattern, and a reach symbol when the reach is executed.

  The chance-up determination table TS3 is a table for determining a predetermined chance-up effect in the display effect. Here, the chance-up effect is an effect for executing a display effect in a mode different from the normal effect and increasing the expectation of jackpot as compared with the normal effect. For example, in a normal effect, an accessory movable effect is not executed, whereas in a chance-up effect, a nail appearance effect, a nail press effect, a composite effect, a face gimmick effect, a button operation effect, an operation lever beat effect, an operation lever Vibration effect, non-rotation effect, small rotation effect, large rotation effect, round and round effect, rattling effect, lighting effect, flashing effect, extinguishing effect, related effects 1-3, rotating object popping effect, or rotating object hold effect, etc. The action moving effect is executed. In a normal display effect, a predetermined image (such as a small lever screen described later) is small, whereas in a chance up effect, a predetermined image (such as a large lever screen described later) is displayed large.

As shown in FIG. 62, the sub RAM 320c is provided with a reserved storage area 320c1.
The reserved storage area 320c1 includes a first reserved area corresponding to the first special symbol, a second reserved area, a third reserved area, a fourth reserved area, a first reserved area corresponding to the second special symbol, a second reserved area, The area is divided into eight areas, ie, a reserved area, a third reserved area, and a fourth reserved area, and one reserved flag can be stored in each area. In the reserved area corresponding to the first special symbol in the reserved storage area 320c1, the priority order of storing the reserved flag is that the first reserved area is the highest priority for storage, and the reserved flag is stored in the first reserved area. Next, the second reserved area is selected as a storage target with priority, the third reserved area is selected as a storage target with priority, and finally the fourth reserved area is selected as a storage target. The same applies to the reserved area corresponding to the second special symbol. When the production control board 320 receives the hold command from the main control board 300, the hold area in which the hold flag is stored is specified in the hold storage area 320c1, and the hold area to be preferentially stored next to the hold area The hold flag is stored in. However, when a hold command is received in a state where the hold flag is stored in the fourth hold area, the hold flag is not stored.

  Further, the priority order of erasure of the hold flag is the reverse of the priority order in the case of storing, that is, the fourth hold area is the erasure target with the highest priority and the hold flag is not stored in the fourth hold area. Then, the third reserved area is preferentially selected as an erase target, the second reserved area is preferentially selected as an erase target, and finally the first reserved area is selected as an erase target. When the effect control board 320 receives the symbol confirmation command from the main control board 300, the holding area in which the holding flag is stored is specified in the holding memory area 320c1, and the holding flag of the holding area to be preferentially deleted is deleted. . If the hold flag is not stored in the first hold area, the erasure process is not performed.

[List of processes on production control board 320]
FIG. 63 is an explanatory diagram showing a list of processes executed on the effect control board 320. When the power is supplied, the sub CPU 320a of the effect control board 320 executes the effect main process. The sub CPU 320a executes, as the effect main process, the power recovery effect process corresponding to the power recovery process executed on the main control board 300 or the RAM clear effect process corresponding to the RAM clear process executed on the main control board 300. To do.
Further, the sub CPU 320a repeatedly executes the effect timer interruption process at regular intervals (for example, 2 milliseconds) during the execution of the effect main process. Note that the processing performed in such an effect control board 320 is executed based on a program stored in the sub ROM 320b.

[Production timer interrupt processing]
In the effect timer interrupt process, the sub CPU 320a executes a random number update process, a command reception process, an effect button process, and a command transmission process. Hereinafter, various processes of the effect timer interruption process will be described.

[Random number update processing]
As the random number update process, the sub CPU 320a updates various random numbers (for example, decoration symbol determination random numbers and chance up random numbers) used for production. Specifically, the sub CPU 320a updates the random numbers by adding “1”. When it reaches a predetermined value, it is reset to “0”.

[Command reception processing]
The sub CPU 320a executes an effect pattern determination process, a hold process, an ordinary drawing effect process, a symbol determination process, and a jackpot process as command reception processes. Hereinafter, various processes of the command reception process will be described.

  The effect pattern determination process is a process for determining an effect pattern based on the basic display effect designation table TS1, the decorative symbol determination table TS2, and the chance up determination table TS3. Details of the effect pattern determination process will be described later with reference to FIG.

[Hold processing]
When the sub CPU 320a receives a hold command from the main control board 300 as the hold process and the hold flag is not stored in the fourth hold area in the hold storage area 320c1 provided in the sub RAM 320c, A hold flag is stored in a hold area having a high storage priority. For example, when the sub CPU 320a receives a hold command in a state where the hold flag is stored in the first to second hold areas, the sub CPU 320a stores the hold flag in the third hold area. In addition, when the production pattern is determined in the production pattern determination process (when the change start command is received), the sub CPU 320a erases one hold flag from the hold area having a high hold flag deletion priority. To do. The sub CPU 320a erases the hold flag in the fourth hold area when the production pattern is determined (when the change start command is received) in a state where the hold flag is stored in the first to fourth hold areas. .

  Further, the sub CPU 320a executes a process related to the hold display as the hold process. Specifically, a hold display command for performing a hold display on the main display device 131 is set in correspondence with the four hold areas of the hold storage area 320c1. For example, in the state where the hold flag is stored in the first to third hold areas in the hold storage area 320c1, the hold display command indicating that there are three holds on the main display device 131 is set. This hold display command is transmitted to the image control board 330 in a command transmission process described later. When receiving the hold display command, the image control board 330 controls the main display device 131 to execute the hold display based on the hold display command.

[Normal design effect processing]
In the normal symbol effect process, an effect corresponding to the variation of the normal symbol is performed in a predetermined area of the main display device 131 (for example, a corner of the main display device 131) according to the determination result in the normal symbol determination. For example, “O” and “X” are alternately displayed during fluctuation of the normal symbol, and “O” is displayed if it is a win according to the determination result, and “X” is displayed if it is lost.

[Design determination processing]
The sub CPU 320a executes, as a symbol determination process, a process for confirming and stopping the decorative symbol being changed on the main display device 131 based on a symbol determination command from the main control board 300.
[Big hit processing]
As a jackpot process, the sub CPU 320a receives a predetermined command from the main control board 300, thereby performing an opening process for executing the first opening effect of the jackpot game and a round effect corresponding to the round game during the jackpot game. At the end of the round process for executing and the jackpot game, an ending process for executing the ending effect is executed.

[Direction button processing]
As the effect button process, the sub CPU 320a detects an input via the effect button 105 and the effect key 106 with the first effect button 135 and the second effect button 136, and performs a predetermined effect corresponding thereto.
[Command transmission processing]
The sub CPU 320a transmits the command set in the various processes to the image control board 330 and the lamp control board 340 as the command transmission process.

[Direction pattern determination processing]
FIG. 64 is a flowchart of the effect pattern determination process. In this effect pattern determination process, first, the sub CPU 320a determines whether or not a variation start command from the main control board 300 has been received (S2803). If the sub CPU 320a has not received the change start command (S2803: NO), the sub CPU 320a ends the effect pattern determination process and returns to the command reception process.
When the sub CPU 320a receives the change start command (S2803: YES), the sub CPU 320a acquires the change pattern included in the change start command in the process of S2805.

  Next, the sub CPU 320a determines an effect pattern in the process of S2807. Specifically, the sub CPU 320a determines an effect pattern by determining a basic display effect, determining a reach symbol, determining a chance up, and determining a stop symbol. The details will be described below.

  Based on the basic display effect designation table TS1, the sub CPU 320a determines an effect corresponding to the variation pattern acquired in the process of S2805 as the basic display effect. For example, when the acquired variation pattern is the variation pattern 6, the sub CPU 320a determines, based on the basic display effect designation table TS1, the SPSP reach (lost) effect 1 corresponding to the variation pattern 6 as the basic display effect. .

Next, when the obtained variation pattern corresponds to the effect of executing the reach (reach formation effect), the sub CPU 320a determines the reach symbol based on the decorative symbol determination random number and the decorative symbol determination table TS2. . The sub CPU 320a skips this process when the acquired variation pattern does not correspond to the effect of executing the reach (reach formation effect).
Subsequently, the sub CPU 320a determines whether or not to execute the chance-up effect as described above based on the acquired variation pattern and the chance-up random number.

Next, the sub CPU 320a determines the symbol arrangement of the decorative symbol to be finally stopped based on the acquired variation pattern and the decorative symbol determination random number.
From the above, the sub CPU 320a determines the basic display effect, the reach symbol, the presence / absence of the chance up execution, and the symbol arrangement of the decorative symbol to be finally stopped, and the display effect, the accessory movable effect, the sound effect, And the effect pattern for implement | achieving a light emission effect is finally determined.

[Display effect based on effect pattern and movable effect effect]
FIG. 65 is a diagram for explaining a display effect. FIG. 66 is a diagram for explaining a cooperation example 1 between the display effect and the accessory movable effect. FIG. 67 is a diagram for explaining a cooperation example 2 between the display effect and the accessory movable effect. FIG. 68 is a diagram for explaining a series of display effects including a revival effect. FIG. 69 is a diagram for explaining a cooperation example 3 between the display effect and the accessory movable effect. FIG. 70 is a diagram for explaining a cooperation example 4 between the display effect and the accessory movable effect. The display effect examples in FIGS. 65 to 70 are executed on the display screen of the main display device 131. The display effect example and the accessory movable effect example are executed based on the effect pattern determined by the effect pattern determination effect (see FIG. 64) by the sub CPU 320a of the effect control board 320. In this case, the sub CPU 320a transmits a predetermined command to the image control board 330 and the lamp control board 340 based on the decided production pattern, and controls the image control board 330 and the lamp control board 340, thereby producing the production pattern. A game effect (display effect, sound effect, illumination effect, and accessory movable effect) based on the above is realized.

  The display effect will be described with reference to FIG. The display effects shown in FIGS. 65 (A) to 65 (G) are a series of display effects (variation start effect, reach formation effect, SP reach effect, SPSP reach effect, SPSP reach) based on a specific effect pattern in the case of a big win. Lever effect (lever image large) and symbol fixed stop effect) are shown. FIGS. 65 (H) and (I) show an SPSP lose effect and a symbol fixed stop effect in a series of display effects based on a specific effect pattern in the case of a loss. Further, FIG. 65 (J) shows a lever effect during SPSP reach (small lever image).

[Examples of a series of display effects for winning]
In the series of display effects shown in FIGS. 65 (A) to 65 (G), first, as shown in FIG. 65 (A), the main display device 131 executes a change start effect in which the decorative symbols start changing. Next, as shown in FIG. 65 (B), two decorative symbols are temporarily stopped and displayed, and a reach formation effect for forming a reach is executed. In FIG. 65B, “7” is used as the reach symbol.

  Subsequently, as shown in FIG. 65C, the SP reach effect is executed as the development effect. In this SP reach effect, the background image is set to a lighter color (for example, light blue), and the reach pattern moves slightly upward compared to the reach formation effect and is formed smaller. Further, in this SP reach production, a confrontation between the ally character and the enemy character is executed, and finally, the ally character is defeated by the enemy character, the decorative symbol is temporarily stopped and displayed, and a lost symbol array is formed.

  Next, as shown in FIG. 65D, the SPSP reach effect is executed as a further development effect from the SP reach effect. In this SPSP reach production, a confrontation between a friend character and an enemy character is executed in the same manner as in the SP reach production, but the background image is set to a conspicuous color (for example, dark red) as compared to the SP reach production. Then, during the SPSP reach effect, as shown in FIG. 65 (E), the SPSP reach lever effect is executed. In this SPSP reach lever effect, a relatively large lever image is displayed. In this lever image, an indicator 131z is shown. This indicator 131z represents the effective period of the lever effect during SPSP reach (hereinafter also referred to as the lever effective period). Specifically, the hatching area moves from the left side to the right side of the indicator 131z to indicate the time until timeout. doing.

Subsequently, as shown in FIG. 65 (F), an effect per SPSP reach is executed. In the effect per SPSP reach, an effect in which the teammate character wins the enemy character is executed.
Then, as shown in FIG. 65 (G), a symbol fixed stop effect is executed with the decorative symbol as a winning symbol arrangement.

  The series of display effects in the case of winning is selected by the main control board 300 with the variation patterns 7 and 9 (the basic display effect corresponds to the SPSP reach (special A, B) effects 1 and 2). The display effect is based on the effect pattern determined in the case of

[Examples of a series of display effects in case of loss]
In a series of display effects in the case of loss, similar to the display effects shown in FIGS. 65A to 65E, the change start effect, the reach formation effect, the SP reach effect, the SPSP reach effect, and the SPSP reach lever Production is performed. Next, as shown in FIG. 65 (H), the SPSP reach lose effect is executed. In the SPSP reach lose effect, an effect in which the teammate character is defeated by the enemy character is executed.
Then, as shown in FIG. 65 (I), a symbol fixed stop effect is executed with the decorative symbol as the lost symbol array.

  Note that a series of display effects in the case of the above-described loss is determined when the variation patterns 6 and 8 ((the basic display effect corresponds to the SPSP reach (losing) effects 1 and 2) are selected on the main control board 300. It is a display effect based on the effect pattern to be performed.

[Lever effect during SPSP reach (small lever image)]
When executing a lever effect during SPSP reach in a series of display effects, as shown in FIG. 65 (J) instead of lever effect during lever SPSP reach (large lever image) (FIG. 65 (E)) with a large lever image. There are cases where a lever effect (large lever image) is executed during SPSP reach with a small lever image.

[Example 1 of cooperation between display effect and movable article effect]
The example 1 of cooperation of a display effect and an accessory movable effect is demonstrated using FIG. 66 (A) to 66 (C) show display effects, and FIGS. 66 (1) to 66 (4) show accessory moving effects. 66 (A) to 66 (C) are shown in chronological order and correspond to FIGS. 65 (E) to 65 (G), respectively, and thus description thereof is omitted.

  66 (1) to 66 (4), first, as shown in FIG. 66 (1), before the SPSP reach lever effect (large lever image) is executed as the display effect, Using the lever 180 and the moving rotator 190, a turn effect is executed.

  Next, the SPSP reach lever effect (large lever image) is executed as the display effect, and the operation lever 180 is operated within the lever effective period indicated by the indicator 131z (the operation timing is detected using the sensor 2001). In the case), as shown in FIG. 66 (2), the rotating body pop-out effect is executed. In this case, when the operation lever 180 is not operated within the lever effective period indicated by the indicator 131z (when the operation timing is not detected by the sensor 2001), an automatic lever operation effect is executed, and the rotating body Pop-out production is executed.

Subsequently, as shown in FIG. 66 (3), an operation lever vibration effect and a rotating body effect are performed.
Next, after an effect per SPSP reach is executed as a display effect, an operation lever return effect is executed as shown in FIG. 66 (4). Thereafter, as shown in FIG. 66 (C), a symbol determination stop effect is executed as a display effect.

  The series of display effects and accessory movable effects in the case of the above-described cooperation example 1 are the fluctuation pattern 9 on the main control board 300 ((the core display effect corresponds to the SPSP reach (special A, per B) effect 2)) This is a display effect based on the effect pattern determined when is selected.

[Example 2 of cooperation between display effect and movable article effect]
The example 2 of a cooperation of a display effect and an accessory movable effect is demonstrated using FIG. 67 (A) to (C) show display effects, and FIGS. 67 (1) to (3) show accessory movable effects. 67 (A) to 67 (C) are shown in time series order, FIG. 67 (A) corresponds to FIG. 65 (J), and FIGS. 67 (B) and 67 (C) correspond to FIG. ) And (I) respectively, and the description thereof is omitted.

  67 (1) to 67 (3), first, before the SPSP reach lever effect (small lever image) is executed as the display effect, as shown in FIG. Using the lever 180 and the moving rotator 190, a turn effect is executed.

  Next, the SPSP reach lever effect (small lever image) is executed as the display effect, and the operation lever 180 is operated within the lever effective period indicated by the indicator 131z (when the operation timing is detected by the sensor 2001). Even so, as shown in FIG. 67 (2), the rotating body holding effect is executed without performing the rotating body popping effect. In this case, when the operation lever 180 is not operated within the lever effective period indicated by the indicator 131z (when the operation timing is not detected by the sensor 2001), an automatic lever operation effect is executed, and the rotating body The hold effect is executed.

Subsequently, as shown in FIG. 67 (3), an operation lever vibration effect and a rotating body effect are performed.
Next, after the SPSP reach lose effect is executed as a display effect, an operation lever return effect is executed as shown in FIG. 67 (3). Thereafter, as shown in FIG. 67 (C), a symbol determination stop effect is executed as a display effect.

  The series of display effects and accessory movable effects in the case of the cooperation example 2 described above are selected as the variation pattern 8 ((the basic display effect corresponds to the SPSP reach (losing) effect 2) on the main control board 300. It is a display effect based on the effect pattern determined in the case.

[Examples of a series of display effects including a resurrection effect]
68A to 68E, the display effects shown in FIGS. 68A to 68E are the display effects shown in FIGS. 65A to 65E. Each is performed similarly.
Further, the SPSP reach lose effect shown in FIG. 68 (F) is executed in the same manner as the SPSP reach lose effect shown in FIG. 65 (F).
After the SPSP reach lose effect, as shown in FIG. 68 (G), a symbol temporary stop effect is executed to temporarily stop the symbol arrangement with the decorative symbol as a lost symbol arrangement. In this case, the temporary stop is a state in which the symbol arrangement is slightly swung without completely stopping display.

After the symbol temporary stop effect, as shown in FIG. 68 (H), a darkening effect for blacking out the display screen of the main display device 131 is executed.
Subsequently, as shown in FIG. 68 (I), an effect per SPSP reach is executed. The effect per SPSP reach is the same as the effect per SPSP reach described with reference to FIG.
Then, as shown in FIG. 68 (J), a symbol fixed stop effect is executed with the decorative symbol as a winning symbol arrangement.
As described above, the revival effect is an effect in which, after the lost symbol array is temporarily stopped and displayed, the winning effect is executed again, and the winning symbol array is finally stopped and displayed.

[Example 3 of cooperation between display effect and movable article effect]
The example 3 of a cooperation of a display effect and an accessory movable effect is demonstrated using FIG. 69 (A) to (C) show display effects, and FIGS. 69 (1) to (4) show accessory movable effects. 69A to 69C are shown in chronological order, and correspond to FIGS. 68H to 68J, respectively, and thus description thereof is omitted.

  69 (1) to (4), first, before the darkening effect is executed as the display effect, as shown in FIG. 69 (1), the operation lever 180 and the moving rotator 190 An effect is performed using.

Next, when the darkening effect is being executed as the display effect, the automatic lever effect is executed and the rotating body popping effect is executed.
Subsequently, as shown in FIG. 69 (3), an operation lever vibration effect and a rotating body effect are performed.
Next, after an effect per SPSP reach is executed as a display effect, an operation lever return effect is executed as shown in FIG. 69 (4). Thereafter, as shown in FIG. 69 (C), a symbol determination stop effect is executed as a display effect.

  The series of display effects including the revival effect and the movable article effect are selected when the variation pattern 10 ((the basic display effect corresponds to the SPSP reach revival (special A, B) effect) on the main control board 300 is selected. This is a display effect based on the effect pattern determined by the user.

[Example 4 of collaboration between display effect and movable article effect]
The example 4 of cooperation of a display effect and an accessory movable effect is demonstrated using FIG. 70 (A) to (C) show display effects, and FIGS. 70 (1) to (3) show accessory movable effects. 70A to 70C are shown in chronological order. FIG. 70 (A) shows a button operation notification effect. In this button operation notification effect, a button image suggesting the first effect button 135 is displayed and an indicator 131y is displayed. This indicator 131y represents the effective period of button activation notification effect (hereinafter also referred to as the button effective period), and more specifically, the hatching area moves from the left side to the right side of the indicator 131y, suggesting the time until timeout. ing. 70B and 70C correspond to FIGS. 65F and 65G, respectively, and thus description thereof is omitted.

  In the accessory movable effects shown in FIGS. 70 (1) to 70 (3), first, when the button action notification effect is executed as the display effect, the button action effect is executed as shown in FIG. 70 (1). Is done. When the first effect button 135 is operated (pressed) within the button effective period indicated by the indicator 131y, a combined effect is executed as shown in FIG. 70 (2). In this case, even when the first effect button 135 is not operated within the button effective period indicated by the indicator 131y, the composite effect may be executed after the button effective period.

  Next, as the display effect, when the effect per SPSP reach is being executed, the face gimmick effect is executed as shown in FIG. Thereafter, as shown in FIG. 70 (C), a symbol determination stop effect is executed as a display effect.

  The series of display effects and accessory movable effects in the case of the above-described cooperation example 4 are the variation patterns 7 and 9 on the main control board 300 ((the core display effect corresponds to the SPSP reach revival (special A, B) effect) This is a display effect based on the effect pattern determined when is selected.

[Description of other linkage examples]
In the gaming machine 100 of the present embodiment, there is an effect pattern that does not execute the automatic lever operation effect as an accessory movable effect. As such an effect pattern, for example, an effect pattern based on the fluctuation pattern 6 (basic display effect corresponds to SPSP reach (losing) effect 1 (no automatic lever operation effect)), an effect pattern based on the change pattern 7 (basic display effect) Has a plurality of effect patterns such as SPSP reach (special A, per B) effect 1 (corresponding to no automatic lever operation effect). In the gaming machine 100, whether or not the automatic lever operation effect is executed is determined in advance by a variation pattern. In other words, whether or not the automatic lever operation effect is executed is determined not on the effect control board 320 side but on the main control board 300 side.

  In the above-mentioned accessory movable effect, effects such as a roll effect, a rotating body popping effect, a rotating body hold effect, an operation lever vibration effect, a round rotation effect, an operation lever return effect, a button operation effect, a composite effect, and a face gimmick effect, etc. Although being executed, whether or not to execute these effects is determined by whether or not the chance-up effect is executed in the process of S2807 of the effect pattern determination process (see FIG. 64). However, the present invention is not limited to this, and the execution of these effects may be determined in advance by a variation pattern. In other words, whether or not these effects are executed may be determined not on the effect control board 320 side but on the main control board 300 side.

  Although the operation lever vibration effect is executed as the accessory movable effect, in the gaming machine 100 of the present embodiment, there is an effect pattern in which the operation lever vibration effect is not executed. In the gaming machine 100 of the present embodiment, when the lever image of the lever effect during SPSP reach is small, the appearance ratio of the operation lever vibration effect is lower than when the lever image of the lever effect during SPSP reach is large. The production pattern is determined. Further, in the gaming machine 100, when the display effect with a large lever image of the SPSP reach lever effect is realized, the jackpot expectation degree is compared with the case of realizing the display effect with a small lever image of the lever effect during SPSP reach. Is set higher. Therefore, in the gaming machine 100, when the operation lever vibration effect is executed, the big hit expectation is set higher than when the operation lever vibration effect is not executed.

[Modified example of a movable moving effect based on a production pattern]
Note that the various effects as the accessory moving effects are not limited to the timing described above, and can be realized at various timings. For example, the nail appearance effect and the nail pressing effect may be executed during the SPSP reach effect, and the composite effect, the button operation effect, the automatic lever operation effect, and the operation lever turning effect are executed during the SPSP reach effect. May be. In addition, the control lever turning effect, the control lever vibration effect, the rotating body popping effect, the rattling effect, the lighting effect, the flashing effect, the small rotation effect, the large rotation effect, and the round rotation effect are executed during the SP reach effect. Also good.

As the above-mentioned accessory movable effects, effects such as a roll effect, a rotating body popping effect, a rotating body hold effect, an operation lever vibration effect, a round rotation effect, an operation lever return effect, a button operation effect, a composite effect, and a face gimmick effect In the case of execution, a lighting effect, a blinking effect, a light-off effect, or the like may be executed. Furthermore, instead of these effects, a brightness reduction effect that lowers the brightness of the moving rotator 190 may be executed, or a lighting color change effect that changes the lighting color of the moving rotator 190 is executed. May be.
Moreover, in the said accessory movable effect, you may make it substitute for another effect regarding a specific effect. For example, instead of executing the small rotation effect, a non-rotation effect may be executed. Further, instead of executing the large rotation effect, a round rotation effect may be executed.

[Other variations]
In the above embodiment, the gaming machine 100 is described as an example of the gaming machine. However, the gaming machine 100 is not limited to this, and other gaming machines include a revolving type gaming machine such as a slot machine, an arranged ball gaming machine, a sparrow ball gaming machine, and the like. However, these gaming machines may be equipped with a payout device for paying out a medium such as a ball or medal, or may not be such (for example, a so-called enclosed type). In particular, in gaming machines of different types, such as gaming machines and swivel type gaming machines, by sharing the gaming system of this embodiment, it is possible to enjoy new gaming beyond the gaming machine type frame. Can be provided.

  The configuration of the gaming machine 100 and the operation mode of each member described in the above embodiment are merely examples, and it goes without saying that the present invention can be realized with other configurations and operation modes. Further, the order of processing, the set value, the threshold value used for determination, etc. in the flowcharts described above are merely examples, and the present invention can be realized with other orders and values without departing from the scope of the present invention. Needless to say. Further, the screen diagrams and the like exemplified in the above embodiment are merely examples, and may be screens of other display modes.

[Effects of the gaming machine 100]
◆ Effect 1
(1) In the present embodiment, as shown in FIG. 26-4 (B), the operation lever 180 can be manually operated from the origin position to the second operation position. For example, a message such as “Pull the lever!” Is displayed on the main display device 131, and the player moves the operation lever 180 during the effective period, so that an effect related to the operation lever 180 is performed. In the manual operation of the operation lever 180, a force for rotating the drive gear 2115 of the motor shaft 2114 is applied, but the motor shaft 2114 is provided with a torque limiter 2116 so that no load is applied to the motor 2113.
On the other hand, as shown in FIG. 26-4 (B), an automatic lever operation effect that automatically moves the operation lever 180 from the origin position to the second operation position is possible. For example, when the player does not move the operation lever 180 during the above-described effective period, an automatic lever operation effect is performed using the driving force of the motor 2113 under the control of the effect control board 320.
That is, an operating means that can move between a first position and a second position that are the origin position, a driving means that moves the operating means, and a control means that controls the movement of the operating means via the driving means, The operating means is movable from the first position to the second position by a manual operation by a player, and is controlled from the first position by the control by the control means via the driving means. It can be moved to 2 positions.
The “first position” here corresponds to the origin position, and the “second position” corresponds to the second operation position. However, the “second position” may be the first operation position.
As described above, the operation lever 180 moves from the first position to the second position both by the operation by the player and by the control of the effect control board 320. Thereby, the interest of the game can be improved.

(2) In the present embodiment, the movement of the operation lever 180 to the second operation position is detected by the lever sensor 2001 (see FIG. 20). Specifically, the movement of the operation lever 180 from the origin area to the lower area is detected (see FIG. 26-6). When the movement of the operation lever 180 to the second operation position is detected by the lever sensor 2001, the effect of the moving rotator 190 is executed under the control of the effect control board 320 (see FIG. 26-4 (B)). .
In particular, in the present embodiment, the lever sensor 2001 also detects the movement of the operation lever 180 to the second operation position (movement by the automatic lever operation effect) under the control of the effect control board 320.
That is, a detection means for detecting that the operation means has moved to the second position, and an effect control means for performing a predetermined effect when the detection means detects the movement, the detection means is further provided. The means detects that the operating means has moved from the first position to the second position by at least control by the control means via the driving means.
As a result, even if the player does not operate the operation lever 180, a predetermined effect such as an accessory movable effect is executed, so that the interest of the game can be improved.
The predetermined effect may be any effect among the effects of the embodiment described above.

◆ Effect 2
(1) In the present embodiment, as shown in FIG. 26-4 (C), an operation lever vibration effect that vibrates the operation lever 180 moved to the second operation position is possible. This is an effect of vibrating the operation lever 180 by repeating the forward rotation and reverse rotation of the motor 2113 in a short time. However, another motor that generates vibration in the grip portion 183 or the like may be provided. At this time, it is conceivable to drive the motor using an LED driver or the like provided on the printed circuit board 2406. This operation lever vibration effect is performed when the operation lever 180 is moved to the second operation position by the player. Of course, the operation lever vibration effect may be performed at a position other than the second operation position.
That is, the operating means that can move between the first position and the second position that are the origin position, and the vibration effect that executes the vibration effect that vibrates the operating means when the operating means is at the second position. The vibration effect means is capable of executing the vibration effect based on the fact that the operation means has been moved from the first position to the second position by a player's manual operation.
Here, the “second position” may be the second operation position, and the “second position” may be the first operation position.
Thereby, since the operation lever vibration effect is executed when the operation lever 180 is operated by the player, the interest of the game can be improved.

(2) In the present embodiment, as shown in FIG. 26-4 (C), an operation lever vibration effect that vibrates the operation lever 180 moved to the second operation position is possible. This is an effect of vibrating the operation lever 180 by repeating the forward rotation and reverse rotation of the motor 2113 in a short time. However, another motor that generates vibration in the grip portion 183 or the like may be provided. At this time, it is conceivable to drive the motor using an LED driver or the like provided on the printed circuit board 2406. This operation lever vibration effect is performed when the operation lever 180 is moved to the second operation position under the control of the effect control board 320. Of course, the operation lever vibration effect may be performed at a position other than the second operation position.
That is, an operating means that can move between the first position and the second position that are the origin position, a driving means that moves the operating means, and a movement control means that controls the movement of the operating means via the driving means And a vibration effect means for executing a vibration effect that vibrates the operation means when the operation means is at the second position, the vibration effect means via the drive means by the movement control means. The vibration effect can be executed based on the fact that the operation means has moved to the second position by the control performed.
Here, the “second position” may be the second operation position, and the “second position” may be the first operation position.
Thereby, when the operation lever 180 is automatically moved, the operation lever vibration effect is executed, so that the interest of the game can be improved.

(3) In the present embodiment, an effective period in which manual operation of the operation lever 180 is effective is set in the lever effect during SPSP. If the player does not move the operation lever 180 during this effective period, an automatic lever operation effect that moves the operation lever 180 from the origin position to the second operation position using the driving force of the motor 2113 under the control of the effect control board 320. I do.
That is, an operating means that can move between the first position and the second position that are the origin position, a driving means that moves the operating means, and a movement control means that controls the movement of the operating means via the driving means And, when the operation means is moved to the second position, an effect control means for performing a predetermined effect, wherein the movement control means moves the operation means to the second position during a predetermined effect period. If it is not moved by a manual operation by the player, the operation means is moved to the second position by control via the drive means.
Here, the “second position” is the second operation position. However, the “second position” may be the first operation position.
As a result, when the operation lever 180 is not moved by the player, the operation lever automatically moves to the second position, so that the fun of the game can be improved.

(4) In the present embodiment, an effective period in which manual operation of the operation lever 180 is effective is set in the lever effect during SPSP. If the player does not move the operation lever 180 during this effective period, an automatic lever operation effect that moves the operation lever 180 from the origin position to the second operation position using the driving force of the motor 2113 under the control of the effect control board 320. I do. Even when an automatic lever operation effect is performed, it is possible to perform a rotating body pop-out effect (FIG. 26-4 (B)).
That is, an operating means that can move between the first position and the second position that are the origin position, a driving means that moves the operating means, and a movement control means that controls the movement of the operating means via the driving means And a movable accessory that moves in relation to the operation means, and an effect control means that executes an accessory effect using the movable accessory when the operation means is moved to the second position, The effect control means can execute the accessory effect based on the operation means moving to the second position by the control by the movement control means via the drive means.
Here, the “second position” is the second operation position. However, the “second position” may be the first operation position. Further, the effect effect is not limited to that using the moving rotator unit 2700, but may be an effect using the light emission moving unit 4000, the sub display device movable unit 4801, the sub display device decoration unit 4501, and the like.
Thereby, since the operation lever automatically moves to the second position and the accessory effect using the movable accessory is executed, the interest of the game can be improved.

◆ Effect 3
(1) In this embodiment, the operation lever 180 is restricted from moving toward the storage position by the stopper 2104 in the second operation position. Further, when the operation lever 180 moves to the second operation position according to the variation pattern based on the execution determination of the big hit game performed by the main CPU 301a of the main control board 300, for example, a rotating body popping effect or a rotating body holding effect is performed. Based on this rotating body pop-out effect, etc., as shown in FIG. 26-6 (E), an operation lever return effect is executed in which the operation lever 180 whose rotation is restricted returns to the origin position.
That is, an operating means that can move from the first position that is the origin position to the second position, a restricting means that restricts the movement of the operating means in the direction opposite to the direction toward the first position at the second position, and a game A determination means for determining whether or not to execute a special game advantageous to a person, and when the operation means moves to the second position based on a determination result by the determination means, an effect related to the operation means is executed. And a return means for returning the operation means whose movement is restricted by the restricting means to the first position based on a predetermined timing in the effect by the effect control means.
Here, the effect related to the operation means may be any of a series of accessory movable effects when the operation lever 180 moves to the second operation position as in the present embodiment. The “second position” here is a second operation position.
As a result, the operation lever 180 that has been moved to the second operation position returns to the original position at a predetermined timing of effects related to the operation lever 180, so that it is possible to improve the fun of the game.

(2) Further, the rotating body popping effect is a first effect with a high degree of expectation for the jackpot game, and the rotating body holding effect can be said to be a second effect with a lower degree of expectation than the rotating body popping effect. In the present embodiment, the operation lever return effect is executed based on the effects of the rotating body popping effect and the rotating body holding effect.
That is, when the operation means is moved to the second position based on the determination result by the determination means, the effect control means is the first effect related to the operation means having a high expectation for the special game or the The second effect related to the operation means having a lower expectation than the first effect is executed, and the return means is based on a predetermined timing in the first effect or the second effect by the effect control unit, The operation means whose movement is restricted by the restriction means is returned to the first position.
In this way, the timing of the operation lever return effect varies depending on the effect, so that the interest of the game can be improved.

◆ Effect 4
(1) In the present embodiment, as shown in FIG. 26-3, the operation lever 180 is movable from the origin position to the second operation position. The operation lever 180 connects the shaft support portions 181a and 182a that are rotatably supported, the extending portions 181b and 182b and the tip portions 181c and 182c extending from the shaft support portions 181a and 182a, and the tip portions 181c and 182c. And a gripping portion 183.
That is, a gaming machine comprising operating means that can be moved by manual operation by a player from a first position that is an origin position to a second position, wherein the operating means is attached to the gaming machine and is rotatable. There is a rotation support portion that supports the shaft, an arm portion that extends from the rotation support portion, and a grip portion that is provided on the opposite side of the arm portion from the rotation support portion and is gripped by the player.
As a result, the operation of the operation lever 180 is different from the conventional effect buttons and the like, and has a great force of movement, and can improve the fun of the game.

◆ Effect 5
(1) The operation lever 180 of this embodiment has a movement range between the origin position and the second operation position, and can be moved as the game progresses (see FIG. 26-3). Then, by operating the switch 2111 (see FIG. 21), the restriction at the second operation position is released, and the switch 2111 can be moved to the storage position (see FIG. 26-3 (E)).
In other words, the moving range between the first position and the second position, which is the origin position, is provided with operating means that can move the moving range as the game progresses, and when the predetermined condition is satisfied, At least a part thereof can be moved to a third position different from the moving range.
Thereby, the interest of the game can be improved by the operation lever 180, and the gaming machine 100 can be easily transported by the movement of the operation lever 180 to the storage position.

(2) The grip portion 183 in the operation lever 180 is closer to the game board 102 than the tip of the retractable 137 in the storage position. That is, the forward and upward protruding distances are smaller than the upper position, the first operation position, and the second operation position.
That is, the gripping portion for the player to grip in the operation means has a smaller distance protruding upward and forward in the third position than in the movement range.
Thereby, the effect that the gaming machine 100 is easily transported is conspicuous.

◇ Effect 6
(1) In the present embodiment, the operation lever 180 moves from the origin position to the second operation position (see FIG. 26-3). The movement to the second operation position is a movement in a direction approaching the main display device 131. At this time, the display of the main display device 131 is not hindered at the second operation position (see FIG. 26-5 (A)).
That is, an operation unit having a movement range between the first position and the second position, which is the origin position, and a display unit for performing a predetermined display as the game progresses, The movement from the first position to the second position is a movement in a direction approaching the display means, and the operation means does not hinder the display by the display means at the second position.
Thereby, even when the operation lever 180 is operated and moved to the second operation position, the effect using the main display device 131 is not hindered and the effect using the main display device 131 can be fully enjoyed. The interest of the game can be improved.
Although the operation lever 180 is taken as an example of the operation means, an operation button such as the first effect button 135 may be used.

(2) Further, the operation lever 180 can be moved to the storage position by opening the glass frame 150 and operating a switch 2111 (see FIG. 21) disposed on the back side of the glass frame 150. At this time, the game is not being performed by the player, and the display by the main display device 131 may be hindered at the storage position (see FIG. 26-5 (B)).
That is, when the player is not playing a game, the operation means is allowed to move to a third position that is opposite to the first position with respect to the second position and can prevent display by the display means. Yes.
As a result, the operation lever 180 can be moved to the storage position only when there is no hindrance to the game, so that the interest of the game is not reduced.

(3) When the glass frame 150 is opened and the switch 2111 (see FIG. 21) disposed on the back side of the glass frame 150 is not operated, the operation lever 180 cannot be moved to the storage position. That is, when the player is playing a game, the movement to the storage position is restricted.
That is, when the player is playing a game, the operation means is restricted from moving to a third position that is opposite to the first position with respect to the second position and can prevent display by the display means. ing.
Thereby, the operation lever 180 does not move to the storage position during the game, and the display of the main display device 131 is not hindered, and the interest of the game is not lowered.

  As mentioned above, although this invention was demonstrated based on embodiment and a modification, embodiment mentioned above is for making an understanding of this invention easy, and does not limit this invention. The present invention can be changed and improved without departing from the spirit and scope of the claims, and equivalents thereof are included in the present invention.

DESCRIPTION OF SYMBOLS 100 ... Game machine 180 ... Operation lever (operation means)
190 ... Moving rotator (movable accessory)
320a ... sub CPU (production control means)
340 ... Lamp control board (production control means)

Claims (1)

  1. Operating means capable of moving between a first position and a second position, which are origin positions;
    Display means capable of displaying a first promotion display prompting an operation of the operation means or a second promotion display prompting an operation of the operation means in a display mode different from the first promotion display;
    An effect control means capable of executing a vibration effect that vibrates the operation means when the operation means is at the second position, and capable of executing an effect effect using a movable accessory based on an operation of the operation means; With
    The production control means includes
    Based on the fact that the operating means has been moved by a player's manual operation from the first position to the second position, it can be controlled to execute the vibration effect,
    When the promotion display is displayed on the display means, the second promotion display is more likely to execute the vibration effect or the jackpot expectation is higher than the first promotion display. Controllable,
    The time from when the second promotion display when the predetermined condition is established until the execution of the predetermined accessory effect using the movable accessory is displayed,
    It is possible to make it different from the time from when the second promotion display when the predetermined condition is not satisfied is displayed until the execution of the predetermined accessory effect using the movable accessory,
    The time from when the second promotion display when the predetermined condition is satisfied to when the predetermined vibration effect by the operation means is executed is
    The gaming machine can be different from the time from when the second promotion display when the predetermined condition is not satisfied to when the predetermined vibration effect is executed by the operation means is displayed. .
JP2018092762A 2018-05-14 2018-05-14 Game machine Active JP6473261B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018092762A JP6473261B2 (en) 2018-05-14 2018-05-14 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018092762A JP6473261B2 (en) 2018-05-14 2018-05-14 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2016174053 Division 2015-03-04

Publications (2)

Publication Number Publication Date
JP2018138214A true JP2018138214A (en) 2018-09-06
JP6473261B2 JP6473261B2 (en) 2019-02-20

Family

ID=63451209

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2018092762A Active JP6473261B2 (en) 2018-05-14 2018-05-14 Game machine

Country Status (1)

Country Link
JP (1) JP6473261B2 (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008119165A (en) * 2006-11-10 2008-05-29 Samii Kk Pinball game machine
JP2009254633A (en) * 2008-04-17 2009-11-05 Sanyo Product Co Ltd Game machine
JP2013106911A (en) * 2011-11-24 2013-06-06 Sankyo Co Ltd Game machine
JP2013208304A (en) * 2012-03-30 2013-10-10 Daito Giken:Kk Game machine
JP2013236738A (en) * 2012-05-15 2013-11-28 Sankyo Co Ltd Game machine
JP2014212858A (en) * 2013-04-23 2014-11-17 株式会社三共 Game machine
JP6383307B2 (en) * 2015-03-04 2018-08-29 京楽産業.株式会社 Game machine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008119165A (en) * 2006-11-10 2008-05-29 Samii Kk Pinball game machine
JP2009254633A (en) * 2008-04-17 2009-11-05 Sanyo Product Co Ltd Game machine
JP2013106911A (en) * 2011-11-24 2013-06-06 Sankyo Co Ltd Game machine
JP2013208304A (en) * 2012-03-30 2013-10-10 Daito Giken:Kk Game machine
JP2013236738A (en) * 2012-05-15 2013-11-28 Sankyo Co Ltd Game machine
JP2014212858A (en) * 2013-04-23 2014-11-17 株式会社三共 Game machine
JP6383307B2 (en) * 2015-03-04 2018-08-29 京楽産業.株式会社 Game machine

Also Published As

Publication number Publication date
JP6473261B2 (en) 2019-02-20

Similar Documents

Publication Publication Date Title
JP4797654B2 (en) Game machine
JP5022297B2 (en) Bullet ball machine
JP5937293B2 (en) Game machine
JP5172374B2 (en) Game machine
JP4803588B2 (en) Bullet ball machine
JP5368065B2 (en) Game machine
JP2005034632A (en) Auxiliary performance device of game machine
JP4833260B2 (en) Bullet ball machine
JP2005034631A (en) Auxiliary performance device of game machine
JP5771835B2 (en) Game machine
JP5156121B1 (en) Pachinko machine
JP4145057B2 (en) Game machine
JP6512739B2 (en) Gaming machine
JP2016026561A (en) Game machine
JP2007222349A (en) Pachinko game machine
JP6002897B1 (en) Amusement stand
JP5256396B2 (en) Bullet ball machine
JP5102456B2 (en) Game machine
JP2008029603A (en) Game machine
JP4912078B2 (en) Decorative body swing unit
JP6233956B2 (en) Game machine
JP2016052559A (en) Game machine
JP6362288B2 (en) Game machine
JP2005329158A (en) Game machine
JP5281124B2 (en) Game machine

Legal Events

Date Code Title Description
TRDD Decision of grant or rejection written
A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20181227

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20190108

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20190124

R150 Certificate of patent or registration of utility model

Ref document number: 6473261

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150