JP2017029782A - Game machine - Google Patents

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JP2017029782A
JP2017029782A JP2016201385A JP2016201385A JP2017029782A JP 2017029782 A JP2017029782 A JP 2017029782A JP 2016201385 A JP2016201385 A JP 2016201385A JP 2016201385 A JP2016201385 A JP 2016201385A JP 2017029782 A JP2017029782 A JP 2017029782A
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light
operation member
transmission part
transmission
gaming machine
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JP6395230B2 (en
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慎也 小川
Shinya Ogawa
慎也 小川
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of making decorations using an emitter rich in diversity.SOLUTION: A game machine 1 includes: an emitter 50; a first member 20 which is disposed on a light emission side of the emitter 50 and in which a first transmission part 21 for transmitting light is formed; a second member 30 which is disposed on the light emission side of the emitter 50 and in which a second transmission part 32 for transmitting light is formed; and an operation member 10 which can be operated by a player. By the player's operation to the operation member 10, at least one of the first member 20 or the second member 30 is displaced, and a relative position of the first transmission part 21 and the second transmission part 32 is changed.SELECTED DRAWING: Figure 5

Description

本発明は、発光体を備えた遊技機に関する。   The present invention relates to a gaming machine including a light emitter.

多くの遊技機には、装飾性を高めるための発光体が用いられている。例えば下記特許文献1に記載されるように、いわゆる役物等に発光体が用いられることが多い。   Many game machines use a light-emitting body for enhancing the decoration. For example, as described in Patent Document 1 below, a light emitter is often used for a so-called accessory.

特開2014−23562号公報JP 2014-23562 A

従来の遊技機において、発光体は予め定められたパターンで発光する(予め定められた条件下において発光する)ものが多い。動作する役物に発光体が設けられたとしても、役物の動作に合わせて発光体が決まったパターンで発光するだけであるため、面白みに欠ける。   In conventional gaming machines, many light emitters emit light in a predetermined pattern (light emission under a predetermined condition). Even if the actuating accessory is provided with a light emitter, it is not interesting because the light emitter only emits light in a pattern determined in accordance with the action of the accessory.

本発明が解決しようとする課題は、発光体を用いた装飾を変化に富んだものとすることが可能な遊技機を提供することにある。   The problem to be solved by the present invention is to provide a gaming machine capable of making a variety of decorations using a light emitter.

上記課題を解決するためになされた請求項1の発明にかかる遊技機は、発光体と、前記発光体の光出射側に設けられ、光を透過させる第一透過部が形成された第一部材と、前記発光体の光出射側に設けられ、光を透過させる第二透過部が形成された第二部材と、遊技者が操作可能な操作部材と、を備え、遊技者が前記操作部材を操作することで前記第一部材および前記第二部材の少なくともいずれか一方が変位し、前記第一透過部と前記第二透過部の相対位置が変化し、当該第一透過部と当該第二透過部が光の出射方向において重なる部分の形状が前記操作部材の位置に応じて変化することで、当該重なる部分を通過する前記発光体から出射された光による装飾態様が変化することを特徴とする遊技機。   A gaming machine according to the invention of claim 1, which has been made to solve the above-mentioned problem, is a first member provided with a light emitter and a first transmission portion that is provided on the light emission side of the light emitter and transmits light. And a second member provided on the light emitting side of the light emitter and formed with a second transmission part for transmitting light, and an operation member operable by the player, wherein the player By operating, at least one of the first member and the second member is displaced, the relative position of the first transmission part and the second transmission part is changed, and the first transmission part and the second transmission part are changed. The shape of the portion where the portion overlaps in the light emission direction changes according to the position of the operation member, so that the decoration mode by the light emitted from the light emitter passing through the overlapping portion changes. Gaming machine.

請求項1に記載の発明では、遊技者が操作部材を操作すると、第一透過部と第二透過部の相対位置が変位する。そのため、遊技者が操作部材を操作する際に、発光体を発光させておけば、操作部材の操作によって第一透過部と第二透過部が変位し、これらの透過部を通過する光の態様が変化する。つまり、発光体の発光態様を変化させなくても、操作部材の位置によって光の態様が変化する面白みのある装飾態様とすることが可能である。また、操作部材が操作されたときには、操作部材の位置によって光の態様が変化することとなるが、操作部材が移動する速度等によって当該変化の様子(変化の速度)も変わる。つまり、光の態様の変化が多様な遊技機とすることが可能である。   In the first aspect of the invention, when the player operates the operation member, the relative positions of the first transmission part and the second transmission part are displaced. Therefore, when the player operates the operation member, if the light emitter is caused to emit light, the first transmission part and the second transmission part are displaced by the operation of the operation member, and the mode of light passing through these transmission parts Changes. That is, even if the light emission mode of the light emitter is not changed, it is possible to provide an interesting decoration mode in which the light mode changes depending on the position of the operation member. When the operation member is operated, the light mode changes depending on the position of the operation member, but the state of change (change speed) also changes depending on the speed of movement of the operation member. That is, it is possible to make the gaming machine with various changes in the light mode.

本発明の一実施形態にかかる遊技機の正面図である。1 is a front view of a gaming machine according to an embodiment of the present invention. 装飾ユニットの側面図である。It is a side view of a decoration unit. 装飾ユニットの外観図である。It is an external view of a decoration unit. 装飾ユニットの分解斜視図である。It is a disassembled perspective view of a decoration unit. 移動部材、誘導部材、透過部材、およびLEDの位置関係を説明するための模式図(断面図)である。It is a schematic diagram (sectional drawing) for demonstrating the positional relationship of a moving member, a guide member, a transmissive member, and LED. 操作部材が原位置に位置するときには透過孔を通じて前方に光が出射され、操作部材が終端位置に位置したときには嵌合孔の全部が移動部材(移動部材における透過孔が形成されていない部分)に覆われる構成を説明するための模式図(断面図)である。When the operation member is in the original position, light is emitted forward through the transmission hole, and when the operation member is in the terminal position, all of the fitting holes become moving members (portions where the transmission hole is not formed in the moving member). It is a schematic diagram (sectional drawing) for demonstrating the structure covered. 操作部材が原位置に位置するときには嵌合孔の全部が移動部材(移動部材における透過孔が形成されていない部分)に覆われ、操作部材が終端位置に位置したときには透過孔を通じて前方に光が出射される構成を説明するための模式図(断面図)である。When the operating member is located at the original position, the entire fitting hole is covered with the moving member (the portion where the transmitting hole is not formed in the moving member), and when the operating member is located at the terminal position, light is transmitted forward through the transmitting hole. It is a schematic diagram (sectional drawing) for demonstrating the structure radiate | emitted.

以下、本発明にかかる実施形態について図面を参照して詳細に説明する。まず、遊技機1の全体構成について簡単に説明する。図1に示されるように、遊技機1は、所定の奥行きを有する額縁形状の機枠90を備える。この機枠90には前面枠91が取り付けられている。前面枠91は、その左側縁が機枠90に回動自在に支持され、前側に開閉可能である。また、前面枠91には、ガラス枠92が取り付けられている。ガラス枠92は、その左側縁が前面枠91に回動自在に支持され、前側に開閉可能である。   Hereinafter, embodiments according to the present invention will be described in detail with reference to the drawings. First, the overall configuration of the gaming machine 1 will be briefly described. As shown in FIG. 1, the gaming machine 1 includes a frame-shaped machine frame 90 having a predetermined depth. A front frame 91 is attached to the machine frame 90. The left side edge of the front frame 91 is rotatably supported by the machine frame 90 and can be opened and closed on the front side. A glass frame 92 is attached to the front frame 91. The left edge of the glass frame 92 is rotatably supported by the front frame 91 and can be opened and closed on the front side.

本実施形態にかかる遊技機1には、前面枠91の右側に遊技者が操作可能な演出ユニット1uが取り付けられている。かかる演出ユニット1uの詳細については後述する。   In the gaming machine 1 according to the present embodiment, an effect unit 1u that can be operated by a player is attached to the right side of the front frame 91. Details of the effect unit 1u will be described later.

ガラス枠92の中央の開口部にはガラス板またはプラスチック板等の透明な板が設けられており、遊技者はこの透明な板を通して前側から遊技盤93を視認できる。また、ガラス枠92の下部には、払い出された遊技球を発射装置に送るまで貯めておく上皿ユニット94が設けられている。上皿ユニット94には、貯留されている遊技球を下皿ユニット95に流下させる上皿スイッチや、貸し出し可能な貸し球を払い出す球貸しスイッチ等が設けられている。   A transparent plate such as a glass plate or a plastic plate is provided in the central opening of the glass frame 92, and the player can visually recognize the game board 93 from the front side through the transparent plate. In addition, an upper plate unit 94 is provided below the glass frame 92 for storing the paid-out game balls until they are sent to the launching device. The upper plate unit 94 is provided with an upper plate switch for causing the stored game balls to flow down to the lower plate unit 95, a ball lending switch for paying out lending balls that can be lent.

前面枠91の下部には、払い出された遊技球が上皿ユニット94に入りきらない場合等に遊技球を貯めることができる下皿ユニット95や、遊技球を発射操作するためのタッチスイッチを備える発射ハンドル96等が設けられている。   At the bottom of the front frame 91, there is a lower plate unit 95 that can store game balls when the paid-out game balls cannot enter the upper plate unit 94, and a touch switch for launching the game balls. A firing handle 96 provided is provided.

遊技盤93は、ほぼ正方形の合板により成形されており、前面枠91に着脱可能に取り付けられている。この遊技盤93には、発射装置から発射された遊技球をガイドする金属製の薄板からなる帯状のガイドレール931が略円弧形状となるように設けられており、このガイドレール931によって遊技領域の外郭の一部が形成されている。   The game board 93 is formed of a substantially square plywood and is detachably attached to the front frame 91. This game board 93 is provided with a strip-shaped guide rail 931 made of a thin metal plate for guiding a game ball launched from the launching device so as to have a substantially arc shape. A part of the outer shell is formed.

遊技盤93の遊技領域には、始動入賞口981、大入賞口982などが設けられている。遊技盤93には開口が形成されており、当該開口を通じて視認可能な表示装置97が設けられている。当該表示装置97は、例えば液晶表示装置が用いられ、表示装置97の表示画面(表示部)において当否判定結果が大当たりか否かを示す特別図柄等が表示される。   In the game area of the game board 93, a start winning port 981, a big winning port 982, and the like are provided. An opening is formed in the game board 93, and a display device 97 that is visible through the opening is provided. As the display device 97, for example, a liquid crystal display device is used, and a special symbol or the like indicating whether the determination result is a big hit is displayed on the display screen (display unit) of the display device 97.

また、遊技盤93の遊技領域には、流下する遊技球が衝突することにより遊技球の流下態様に変化を与える障害物としての遊技釘が複数設けられている。遊技領域を流下する遊技球は、遊技釘に衝突したときの条件に応じて様々な態様に変化する。遊技球が上記各種入賞口に入賞したときには所定数の賞球が払い出される。大当たりの抽選は、遊技球が始動入賞口981に入賞したときに行う。   Further, the game area of the game board 93 is provided with a plurality of game nails as obstacles that change the flow-down mode of the game balls when the game balls flowing down collide. The game ball flowing down the game area changes into various modes depending on the condition when it collides with the game nail. A predetermined number of prize balls are paid out when a game ball wins the above-mentioned various prize winning openings. The jackpot lottery is performed when the game ball wins the start winning opening 981.

以下、前面枠91に取り付けられた演出ユニット1uの構成について説明する。図1〜図4に示す演出ユニット1uは、操作部材10、移動部材20(本発明における第一部材に相当する)、誘導部材30(本発明における第二部材に相当する)、透過部材40、およびLED50(本発明における発光体に相当する)を備える。   Hereinafter, the configuration of the effect unit 1u attached to the front frame 91 will be described. 1 to 4 includes an operation member 10, a moving member 20 (corresponding to a first member in the present invention), a guide member 30 (corresponding to a second member in the present invention), a transmission member 40, And an LED 50 (corresponding to the light emitter in the present invention).

操作部材10は、遊技者によって操作される部分である。本実施形態では、前面枠91の右側に配置されているが、遊技者が触れることのできる場所に配置されていれば、その位置はどのようなものであってもよい。本実施形態における操作部材10は、「剣」を象った上下方向に長い部材である。また、操作部材10は少なくともいずれか一方の面に当該「剣」の装飾が施されている。当該装飾が施された面(以下装飾面11と称する)は、幅方向に略直交する。   The operation member 10 is a part operated by the player. In the present embodiment, it is arranged on the right side of the front frame 91, but any position may be used as long as it is arranged in a place where the player can touch. The operation member 10 in the present embodiment is a member that is long in the vertical direction in the shape of a “sword”. Further, the operation member 10 is provided with a “sword” decoration on at least one of the surfaces. The surface to which the decoration is applied (hereinafter referred to as the decoration surface 11) is substantially orthogonal to the width direction.

移動部材20は、操作部材10に固定された金属製の部材である。本実施形態では、移動部材20の上下方向における中央からやや下側に移動部材20が固定されている。移動部材20は、その平面方向が操作部材10(装飾面11)と直交するようにして操作部材10に固定されている。移動部材20には、貫通孔である複数の透過孔21(本発明における第一透過部に相当する)が形成されている。当該透過孔21は、移動部材20を前後方向に貫く貫通孔である。   The moving member 20 is a metal member fixed to the operation member 10. In the present embodiment, the moving member 20 is fixed slightly below the center of the moving member 20 in the vertical direction. The moving member 20 is fixed to the operating member 10 such that the plane direction thereof is orthogonal to the operating member 10 (decorative surface 11). A plurality of transmission holes 21 (corresponding to the first transmission part in the present invention) that are through holes are formed in the moving member 20. The permeation hole 21 is a through hole that penetrates the moving member 20 in the front-rear direction.

誘導部材30は、移動部材20を支持する金属製の部材であって、後述する透過部材40を介して前面枠91に固定されている。誘導部材30は、上記移動部材20の後方に位置する。誘導部材30には、略上下方向に沿うように誘導軸31が固定されており、かかる誘導軸31に移動部材20が支持されている。つまり、移動部材20は、誘導軸31に沿って略上下方向に移動可能である。換言すれば、移動部材20が固定された操作部材10が、誘導軸31に沿って略上下方向に移動可能ということである。誘導部材30には、図示されないセンサが取り付けられており、遊技者の操作によって操作部材10が原位置(最も上方の位置。本発明における第一位置に相当する)から終端位置(最も下方の位置。本発明における第二位置に相当する)まで移動すると、当該センサが操作部材10および移動部材20の少なくともいずれか一方を検出する。つまり、操作部材10が操作されたことを検出する。このような操作部材10は、当否判定結果を報知する演出等、演出効果を高めるために適宜使用される(操作部材10の適用例(いわゆるリーチ演出等への適用例)はどのようなものであってもよいため説明を省略する)。誘導部材30には、貫通孔である複数の嵌合孔32(本発明における第二透過部に相当する)が形成されている。当該嵌合孔32は、誘導部材30を前後方向に貫く貫通孔である。   The guide member 30 is a metal member that supports the moving member 20 and is fixed to the front frame 91 via a transmission member 40 described later. The guide member 30 is located behind the moving member 20. A guide shaft 31 is fixed to the guide member 30 so as to extend substantially in the vertical direction, and the moving member 20 is supported by the guide shaft 31. That is, the moving member 20 is movable in the substantially vertical direction along the guide shaft 31. In other words, the operation member 10 to which the moving member 20 is fixed is movable in the substantially vertical direction along the guide shaft 31. A sensor (not shown) is attached to the guide member 30, and the operation member 10 is moved from the original position (uppermost position, corresponding to the first position in the present invention) to the terminal position (lowermost position) by the player's operation. When it moves to (corresponding to the second position in the present invention), the sensor detects at least one of the operating member 10 and the moving member 20. That is, it is detected that the operation member 10 has been operated. Such an operation member 10 is appropriately used to enhance the effect such as the effect of notifying the determination result (what is an application example of the operation member 10 (application example of a so-called reach effect))? The explanation is omitted because it may be present). The guide member 30 is formed with a plurality of fitting holes 32 (corresponding to the second transmission part in the present invention) which are through holes. The fitting hole 32 is a through hole that penetrates the guide member 30 in the front-rear direction.

透過部材40は、LED50から出射された光を透過させる材料(本実施形態では透明な合成樹脂材料)で形成された部材であって、前面枠91に固定されている。透過部材40は、上記誘導部材30の後方に位置する。つまり、合成樹脂材料で形成された透過部材40よりも、金属材料で形成された誘導部材30の方が高強度である。本実施形態における透過部材40の上側には、遊技領域の周囲を装飾する装飾部材が固定されている。つまり、装飾部材が固定されていない部分が光を透過させることができる部分となっている。   The transmitting member 40 is a member formed of a material that transmits light emitted from the LED 50 (in this embodiment, a transparent synthetic resin material), and is fixed to the front frame 91. The transmission member 40 is located behind the guide member 30. That is, the guide member 30 made of a metal material has higher strength than the transmission member 40 made of a synthetic resin material. On the upper side of the transmissive member 40 in the present embodiment, a decorative member for decorating the periphery of the game area is fixed. That is, the portion where the decorative member is not fixed is a portion that can transmit light.

透過部材40には、前方に位置する誘導部材30側に向かって窪む凹部である複数の収容凹部41が形成されている。当該収容凹部41を構成する部分(凹部を囲む壁)は、誘導部材30側に向かって突出した断面円形の突出部42でもある。つまり、収容凹部41の凹みが、そのまま前方に向かって突出した突起となっている。より具体的には、収容凹部41の底壁が突出部42の先端部分を構成し、収容凹部41の側壁が突出部42の側面部分を構成する。各突出部42の外形(直径)は、誘導部材30に形成された各嵌合孔32の内形(直径)と略同じであり、各突出部42は各嵌合孔32に嵌まり込む(図5参照)。各突出部42が各嵌合孔32に嵌まり込んだ状態となることにより、誘導部材30の後面は透過部材40の前面(各突出部42の基端が位置する面)に接触する。   The transmission member 40 is formed with a plurality of receiving recesses 41 which are recesses that are recessed toward the guide member 30 located on the front side. A portion (wall surrounding the recess) constituting the housing recess 41 is also a projecting portion 42 having a circular cross section projecting toward the guide member 30 side. That is, the recess of the housing recess 41 is a projection that protrudes forward as it is. More specifically, the bottom wall of the housing recess 41 constitutes the tip portion of the projecting portion 42, and the side wall of the housing recess 41 constitutes the side surface portion of the projecting portion 42. The outer shape (diameter) of each protrusion 42 is substantially the same as the inner shape (diameter) of each fitting hole 32 formed in the guide member 30, and each protrusion 42 fits in each fitting hole 32 ( (See FIG. 5). When the protrusions 42 are fitted into the fitting holes 32, the rear surface of the guide member 30 contacts the front surface of the transmission member 40 (the surface on which the base ends of the protrusions 42 are located).

LED50は、透過部材40の後方に位置する。本実施形態では、基板51に複数のLED50が実装されている。基板51を上記透過部材40の後方に密着させた状態とすることにより、各LED50は上記収容凹部41内に位置する。基板51には、LED50を制御する制御回路が構築されている。   The LED 50 is located behind the transmissive member 40. In the present embodiment, a plurality of LEDs 50 are mounted on the substrate 51. Each LED 50 is positioned in the housing recess 41 by bringing the substrate 51 into close contact with the rear side of the transmission member 40. A control circuit for controlling the LED 50 is constructed on the substrate 51.

各LED50を発光させると、そこから出射された光は透過部材40を透過する。具体的には、出射された光は、透過部材40に形成された嵌合孔32を通じて移動部材20に到達する。移動部材20には複数の透過孔21が形成されているため、当該透過孔21を通じて光が前方、すなわち遊技者側に向かって出射される。つまり、光による装飾効果を発現する。このように、LED50の光は、光出射側に位置する誘導部材30および移動部材20に形成された貫通孔(透過孔21、嵌合孔32)を通じて遊技者側に向かって出射される。   When each LED 50 emits light, the light emitted from the LED 50 passes through the transmission member 40. Specifically, the emitted light reaches the moving member 20 through the fitting hole 32 formed in the transmissive member 40. Since a plurality of transmission holes 21 are formed in the moving member 20, light is emitted forward, that is, toward the player side through the transmission holes 21. That is, the decorative effect by light is expressed. Thus, the light of the LED 50 is emitted toward the player side through the guide member 30 located on the light emission side and the through holes (the transmission hole 21 and the fitting hole 32) formed in the moving member 20.

本実施形態では、操作部材10が操作されることによって移動部材20が移動する。移動部材20が移動すると、LED50から出射される光が通過する嵌合孔32と、移動部材20に形成された透過孔21の相対位置が変化する。したがって、LED50から光が出射された状態で操作部材10が操作されると、嵌合孔32と透過孔21の相対位置が変化するから、嵌合孔32を通過しかつ透過孔21を通過する光の量が変化する。つまり、本実施形態にかかる遊技機1では、各LED50の発光態様を変化させなくても、操作部材10が操作されることにより、その近傍から出射される光の態様が変化する装飾効果を発現する。   In the present embodiment, the moving member 20 is moved by operating the operating member 10. When the moving member 20 moves, the relative position between the fitting hole 32 through which the light emitted from the LED 50 passes and the transmission hole 21 formed in the moving member 20 changes. Therefore, when the operation member 10 is operated in a state where light is emitted from the LED 50, the relative position of the fitting hole 32 and the transmission hole 21 changes, and therefore, the light passes through the fitting hole 32 and the transmission hole 21. The amount of light changes. That is, in the gaming machine 1 according to the present embodiment, even if the light emission mode of each LED 50 is not changed, when the operation member 10 is operated, a decoration effect that changes the mode of light emitted from the vicinity thereof is exhibited. To do.

例えば、操作部材10が移動する速度が変われば、嵌合孔32と透過孔21の相対位置が変化していく速度が変わる。つまり、遊技者が操作部材10をどのように操作するかによって、光の変化の様子が変わる。勢いよく操作したり、ゆっくりと操作したり、操作部材10の操作態様がその都度変わることがあるため、多様性に富んだ発光体による装飾態様を発現する。   For example, when the speed at which the operation member 10 moves changes, the speed at which the relative position between the fitting hole 32 and the transmission hole 21 changes. That is, the state of change of light changes depending on how the player operates the operation member 10. Since the operation mode of the operation member 10 may be changed each time the operation member 10 is operated vigorously or slowly, a decoration mode with a variety of light emitters is expressed.

操作部材10が原位置(最も上方)から終端位置(最も下方)に至るまで(またはその逆)、いずれかの嵌合孔32の少なくとも一部と透過孔21の少なくとも一部が前後方向において重なるように設定されていれば、操作部材10を操作した際には、多かれ少なかれ透過孔21から前方に向かって出射する光は常に存在する。   From the original position (uppermost) to the end position (lowermost) (or vice versa), at least a part of any of the fitting holes 32 and at least a part of the transmission hole 21 overlap in the front-rear direction. With this setting, when the operating member 10 is operated, there is always more or less light emitted forward from the transmission hole 21.

これに対し、図6に示すように、操作部材10が原位置に位置するとき、嵌合孔32と透過孔21の少なくとも一部が前後方向において重なって移動部材20の前方に光が出射され(図6(a)参照)、操作部材10が終端位置に位置したとき、嵌合孔32の全部を移動部材20(移動部材20における透過孔21が形成されていない部分;遮蔽部22)が覆うようにし、光がほとんど移動部材20の前方に出射されない(図6(b)参照)ように構成してもよい。このようにすれば、操作部材10が操作された瞬間、操作部材10近傍が暗くなる演出とすることが可能である。   On the other hand, as shown in FIG. 6, when the operation member 10 is in the original position, at least a part of the fitting hole 32 and the transmission hole 21 overlap in the front-rear direction, and light is emitted in front of the moving member 20. (See FIG. 6A.) When the operating member 10 is located at the terminal position, the entire fitting hole 32 is moved by the moving member 20 (the portion where the transmission hole 21 is not formed in the moving member 20; the shielding portion 22). The light may be covered so that almost no light is emitted in front of the moving member 20 (see FIG. 6B). If it does in this way, it can be set as the effect which the operation member 10 vicinity becomes dark at the moment when the operation member 10 is operated.

一方、操作部材10が原位置に位置するとき、嵌合孔32の全部を移動部材20(移動部材20における透過孔21が形成されていない部分;遮蔽部22)が覆うようにし(図7(a)参照)、操作部材10が終端位置に位置したとき、嵌合孔32と透過孔21が前後方向において重なって移動部材20の前方に光が出射される(図7(b)参照)ように構成してもよい。このようにすれば、操作部材10が操作された瞬間、操作部材10近傍が明るくなる演出とすることが可能である。   On the other hand, when the operation member 10 is located at the original position, the entire fitting hole 32 is covered by the moving member 20 (the portion where the transmission hole 21 is not formed in the moving member 20; the shielding portion 22) (FIG. 7 ( a)), when the operation member 10 is located at the end position, the fitting hole 32 and the transmission hole 21 overlap in the front-rear direction so that light is emitted in front of the moving member 20 (see FIG. 7B). You may comprise. If it does in this way, it can be set as the effect which the operation member 10 vicinity becomes bright the moment the operation member 10 is operated.

操作部材10を演出に利用する際、当該操作部材10の操作(操作部材10が終端位置に到達したこと)が演出に反映される操作有効時間が設定される。なお、操作有効時間内であるかどうかは、表示装置97に表示されること等によって遊技者に報知される(例えば、「操作部材10を操作せよ」といった表示がなされる)。   When the operation member 10 is used for the production, an operation effective time in which the operation of the operation member 10 (the operation member 10 has reached the end position) is reflected in the production is set. Whether or not the operation is within the effective time is notified to the player by being displayed on the display device 97 or the like (for example, a message such as “operate the operation member 10” is displayed).

例えば、多くの遊技機では、操作部材10が操作されることによって当否判定結果等が報知される演出、すなわち操作部材10が操作された瞬間(直後)、大当たりであるかはずれであるかが報知される演出が搭載されている。このような演出において、操作部材10が操作された瞬間の演出効果は重要である。具体的には、例えば、操作部材10が操作された瞬間、遊技機全体を暗くして当否判定結果の報知に間をもたせる演出とする場合には、図6に示すような構造を採用すればよい。一方、操作部材10が操作された瞬間、遊技機全体を明るくして激しく当否判定結果を報知したい場合には、図7に示すような構造を採用すればよい。このように、操作部材10が操作されたときにその近傍が暗くなる、または明るくなる演出とすることで、当該演出効果を向上させることが可能である。つまり、従来であれば、操作手段10が操作されることが単に演出上反映されるだけであったが、本実施形態によれば、操作手段10の操作による光の態様の変化によって、操作手段10の操作が反映される演出の演出効果を高めることが可能である。   For example, in many gaming machines, an effect of notifying the result of the determination as to whether or not the operation member 10 has been operated, that is, whether or not it is a big hit or not at the moment (immediately after) the operation member 10 is operated. The production to be performed is installed. In such a production, the production effect at the moment when the operation member 10 is operated is important. Specifically, for example, at the moment when the operation member 10 is operated, when the effect is to darken the entire gaming machine and delay the notification of the determination result, the structure shown in FIG. Good. On the other hand, at the moment when the operation member 10 is operated, when it is desired to brighten the entire gaming machine and notify the result of the determination of success / failure vigorously, a structure as shown in FIG. 7 may be employed. In this way, when the operation member 10 is operated, it is possible to improve the effect by making the vicinity darker or brighter. In other words, conventionally, the operation of the operation unit 10 is merely reflected in the production, but according to the present embodiment, the operation unit 10 is changed by the change of the light mode caused by the operation of the operation unit 10. It is possible to enhance the production effect of the production reflecting 10 operations.

以上説明したように本実施形態にかかる遊技機によれば、各LED50の発光態様を変化させなくても、操作部材10の位置によって光の態様が変化する面白みのある装飾態様とすることが可能である。   As described above, according to the gaming machine according to the present embodiment, it is possible to provide an interesting decoration mode in which the light mode changes depending on the position of the operation member 10 without changing the light emission mode of each LED 50. It is.

以上、本発明の実施の形態について詳細に説明したが、本発明は上記実施の形態に何ら限定されるものではなく、本発明の要旨を逸脱しない範囲で種々の改変が可能である。   Although the embodiments of the present invention have been described in detail above, the present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the gist of the present invention.

上記実施形態では、LED50を覆う透過部材40が設けられていることを説明したが、このような透過部材40が設けられていなくてもよい。LED50の光出射側に、光を透過させる部分が形成された移動部材20および誘導部材30が設けられた構成であればよい。   In the above embodiment, it has been described that the transmissive member 40 that covers the LED 50 is provided, but such a transmissive member 40 may not be provided. What is necessary is just the structure by which the moving member 20 and the guide member 30 in which the part which permeate | transmits light was formed were provided in the light emission side of LED50.

上記実施形態では、移動部材20および誘導部材30に形成された光を透過させる部分は貫通孔(透過孔21、嵌合孔32)であることを説明したが、これに限るものではない。例えば、部材の一部が光透過性の材料(透明または半透明な材料)で形成されたものであってもよい。また、光を透過させる部分の形状、数、大きさ等は適宜変更可能である。   In the above-described embodiment, it has been described that the light transmitting portions formed in the moving member 20 and the guiding member 30 are through holes (the transmitting hole 21 and the fitting hole 32). However, the present invention is not limited to this. For example, a part of the member may be formed of a light transmissive material (transparent or translucent material). Further, the shape, number, size, and the like of the portion that transmits light can be changed as appropriate.

上記実施形態では、操作部材10が操作されることによって光を透過させる部分が形成された一方の部材である移動部材20が変位し、誘導部材30はそのままの位置に位置していることを説明したが、光を透過させる部分が形成された両方の部材が変位する構成としてもよい。ただし、操作部材10の操作によって、一方の部材に形成された光を透過させる部分と、他方の部材に形成された光を透過させる部分の相対位置が変化する必要がある。また、移動部材20と誘導部材30の両方がLED50の光出射側に設けられた構成であれば、移動部材20と誘導部材30の前後方向位置は逆であってもよい(移動部材20の方が誘導部材30よりもLED50に近い側に設けられていてもよい)。   In the above-described embodiment, it is described that the moving member 20, which is one member formed with a portion that transmits light, is displaced by operating the operation member 10, and the guide member 30 is positioned as it is. However, it is good also as a structure which both the members in which the part which permeate | transmits light was formed displace. However, the operation of the operation member 10 requires that the relative positions of the portion that transmits light formed on one member and the portion that transmits light formed on the other member change. Further, if both the moving member 20 and the guide member 30 are provided on the light emitting side of the LED 50, the position of the moving member 20 and the guide member 30 in the front-rear direction may be reversed (the direction of the moving member 20). May be provided closer to the LED 50 than the guide member 30).

また、LED50は、誘導部材30の嵌合孔32内に入り込むように設けられた構成としてもよいし、嵌合孔32の外側に位置するように設けられた構成としてもよい。つまり、LED50が嵌合孔32内に入り込むように設けられ、当該LED50から出射された光の大部分が嵌合孔32を通過する構成としてもよいし、LED50が嵌合孔32の外側に設けられ、LED50から出射された光の一部が誘導部材30の嵌合孔32が形成されていない部分によって遮断される(誘導部材30を通過しない)構成としてもよい。   The LED 50 may be configured to enter the fitting hole 32 of the guide member 30 or may be configured to be positioned outside the fitting hole 32. That is, the LED 50 may be provided so as to enter the fitting hole 32, and most of the light emitted from the LED 50 may pass through the fitting hole 32, or the LED 50 may be provided outside the fitting hole 32. Alternatively, a part of the light emitted from the LED 50 may be blocked by a portion where the fitting hole 32 of the guide member 30 is not formed (does not pass through the guide member 30).

また、装飾機能を発現させるための発光体は、LED以外の発光体を用いてもよい。また、発光体は点状の発光体でなくてもよい。例えば、誘導部材30に沿って延びるような線状の発光体であってもよい。   Moreover, you may use light-emitting bodies other than LED as a light-emitting body for expressing a decoration function. In addition, the light emitter may not be a point light emitter. For example, a linear light emitter that extends along the guide member 30 may be used.

上記実施形態から得られる具体的手段(遊技機)を以下に列挙する。
手段1にかかる遊技機は、発光体と、前記発光体の光出射側に設けられ、光を透過させる第一透過部が形成された第一部材と、前記発光体の光出射側に設けられ、光を透過させる第二透過部が形成された第二部材と、遊技者が操作可能な操作部材と、を備え、遊技者が前記操作部材を操作することで前記第一部材および前記第二部材の少なくともいずれか一方が変位し、前記第一透過部と前記第二透過部の相対位置が変化することで、前記発光体から出射された光による装飾態様が変化することを特徴とする。
手段2にかかる遊技機は、手段1に記載の遊技機において、前記操作部材は、第一位置と第二位置との間を移動自在に設けられ、前記操作部材が第一位置に位置するときには、前記第一透過部と前記第二透過部の少なくとも一部が互いに重なる一方、前記操作部材が第二位置に位置するときには、前記第一部材における前記第一透過部が形成されていない部分が、前記第二透過部を覆うように構成されていることを特徴とする。
手段3にかかる遊技機は、手段1に記載の遊技機において、前記操作部材は、第一位置と第二位置との間を移動自在に設けられ、前記操作部材が第一位置に位置するときには、前記第一部材における前記第一透過部が形成されていない部分が、前記第二透過部を覆う一方、前記操作部材が第一位置に位置するときには、前記第一透過部と前記第二透過部の少なくとも一部が互いに重なるように構成されていることを特徴とする。
手段4にかかる遊技機は、手段1から手段3のいずれかに記載の遊技機において、前記操作部材の操作が演出に反映される操作有効時間内に当該操作部材が操作されることにより、その操作が反映され、かつ前記発光体から出射された光による装飾態様が変化する演出が実行されることを特徴とする手段1から手段3のいずれか一項に記載の遊技機。
手段1にかかる遊技機では、遊技者が操作部材を操作すると、第一透過部と第二透過部の相対位置が変位する。そのため、遊技者が操作部材を操作する際に、発光体を発光させておけば、操作部材の操作によって第一透過部と第二透過部が変位し、これらの透過部を通過する光の態様が変化する。つまり、発光体の発光態様を変化させなくても、操作部材の位置によって光の態様が変化する面白みのある装飾態様とすることが可能である。また、操作部材が操作されたときには、操作部材の位置によって光の態様が変化することとなるが、操作部材が移動する速度等によって当該変化の様子(変化の速度)も変わる。つまり、光の態様の変化が多様な遊技機とすることが可能である。
手段2にかかる遊技機によれば、操作部材が第一位置に位置するときには、発光体から出射された光が第一透過部および第二透過部を通過することとなるが、操作部材が操作されて第二位置に位置したときには第一部材における第一透過部が形成されていない部分によって光の通過が妨げられる。つまり、発光体の発光態様を変化させなくても、操作部材を操作することによって、明るかった状態が暗くなるという面白みのある装飾(演出)を実現することが可能である。
手段3にかかる遊技機によれば、操作部材が第一位置に位置するときには、第一部材における第一透過部が形成されていない部分によって光の通過が妨げられることとなるが、操作部材が操作されて第二位置に位置したときには、発光体から出射された光が第一透過部および第二透過部を通過することとなる。つまり、発光体を制御しなくても、操作部材を操作することによって、暗かった状態が明るくなるという面白みのある装飾(演出)を実現することが可能である。
手段4にかかる遊技機のように、操作有効時間内に操作部材が操作されれば、当該操作が演出に反映されるだけでなく、操作部材の移動によって光の態様の変化も発生する。つまり、操作部材が操作されることによって発生する演出上の変化が、光の変化によって強調される演出を実行することが可能である。
Specific means (game machines) obtained from the above embodiment are listed below.
The gaming machine according to means 1 is provided on the light emitting side of the light emitting body, the first member provided on the light emitting side of the light emitting body, and formed with a first transmission portion that transmits light, and on the light emitting side of the light emitting body. And a second member formed with a second transmissive portion that transmits light, and an operation member operable by the player, and the player operates the operation member so that the first member and the second member are operated. At least one of the members is displaced, and the relative position of the first transmission part and the second transmission part is changed, so that the decoration mode by the light emitted from the light emitter is changed.
The gaming machine according to means 2 is the gaming machine according to means 1, wherein the operation member is provided movably between a first position and a second position, and the operation member is located at the first position. When at least a part of the first transmission part and the second transmission part overlap each other while the operation member is located at the second position, a part of the first member where the first transmission part is not formed is The second transmission part is configured to be covered.
The gaming machine according to means 3 is the gaming machine according to means 1, wherein the operation member is provided movably between a first position and a second position, and the operation member is located at the first position. The portion of the first member where the first transmission portion is not formed covers the second transmission portion, while the first transmission portion and the second transmission portion when the operation member is located at the first position. It is characterized in that at least a part of the parts overlap each other.
The gaming machine according to means 4 is the gaming machine according to any one of means 1 to 3, wherein the operation member is operated within an effective operation time in which the operation of the operation member is reflected in the production. 4. The gaming machine according to any one of means 1 to 3, wherein an operation is reflected and an effect in which a decoration mode is changed by light emitted from the light emitter is executed.
In the gaming machine according to the means 1, when the player operates the operation member, the relative positions of the first transmission part and the second transmission part are displaced. Therefore, when the player operates the operation member, if the light emitter is caused to emit light, the first transmission part and the second transmission part are displaced by the operation of the operation member, and the mode of light passing through these transmission parts Changes. That is, even if the light emission mode of the light emitter is not changed, it is possible to provide an interesting decoration mode in which the light mode changes depending on the position of the operation member. When the operation member is operated, the light mode changes depending on the position of the operation member, but the state of change (change speed) also changes depending on the speed of movement of the operation member. That is, it is possible to make the gaming machine with various changes in the light mode.
According to the gaming machine according to the means 2, when the operation member is located at the first position, the light emitted from the light emitter passes through the first transmission part and the second transmission part. When it is positioned at the second position, the passage of light is blocked by the portion of the first member where the first transmission portion is not formed. That is, even if the light emission mode of the light emitter is not changed, it is possible to realize an interesting decoration (production) that the bright state becomes dark by operating the operation member.
According to the gaming machine according to the means 3, when the operation member is located at the first position, the passage of light is prevented by the portion of the first member where the first transmission portion is not formed. When operated and positioned at the second position, the light emitted from the light emitter passes through the first transmission part and the second transmission part. That is, even if the light emitter is not controlled, it is possible to realize an interesting decoration (production) in which the dark state becomes brighter by operating the operation member.
If the operation member is operated within the operation effective time as in the gaming machine according to the means 4, not only the operation is reflected in the effect, but also the change of the light mode occurs due to the movement of the operation member. In other words, it is possible to execute an effect in which a change in effect caused by operating the operation member is emphasized by a change in light.

1 遊技機
1u 演出ユニット
10 操作部材
20 移動部材(第一部材)
21 透過孔(第一透過部)
30 誘導部材(第二部材)
32 嵌合孔(第二透過部)
50 LED(発光体)
1 gaming machine 1u production unit 10 operation member 20 moving member (first member)
21 Transmission hole (first transmission part)
30 Guide member (second member)
32 Fitting hole (second transmission part)
50 LED (light emitter)

Claims (1)

発光体と、
前記発光体の光出射側に設けられ、光を透過させる第一透過部が形成された第一部材と、
前記発光体の光出射側に設けられ、光を透過させる第二透過部が形成された第二部材と、
遊技者が操作可能な操作部材と、
を備え、
遊技者が前記操作部材を操作することで前記第一部材および前記第二部材の少なくともいずれか一方が変位し、前記第一透過部と前記第二透過部の相対位置が変化し、当該第一透過部と当該第二透過部が光の出射方向において重なる部分の形状が前記操作部材の位置に応じて変化することで、当該重なる部分を通過する前記発光体から出射された光による装飾態様が変化することを特徴とする遊技機。
A light emitter;
A first member provided on the light emitting side of the light emitter and having a first transmission part that transmits light;
A second member provided on the light emitting side of the light emitter and having a second transmission part that transmits light; and
An operation member operable by the player;
With
When the player operates the operation member, at least one of the first member and the second member is displaced, and the relative position between the first transmission part and the second transmission part changes, and the first member The shape of the portion where the transmissive portion and the second transmissive portion overlap in the light emission direction changes according to the position of the operation member, so that the decoration mode by the light emitted from the light emitter passing through the overlapping portion is A gaming machine characterized by changing.
JP2016201385A 2016-10-13 2016-10-13 Game machine Active JP6395230B2 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007236636A (en) * 2006-03-08 2007-09-20 Toyomaru Industry Co Ltd Shooting handle and game machine
JP2010259554A (en) * 2009-04-30 2010-11-18 Newgin Co Ltd Game machine
JP2011087638A (en) * 2009-10-20 2011-05-06 Fujishoji Co Ltd Game machine
JP2011200287A (en) * 2010-03-24 2011-10-13 Heiwa Corp Pinball game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007236636A (en) * 2006-03-08 2007-09-20 Toyomaru Industry Co Ltd Shooting handle and game machine
JP2010259554A (en) * 2009-04-30 2010-11-18 Newgin Co Ltd Game machine
JP2011087638A (en) * 2009-10-20 2011-05-06 Fujishoji Co Ltd Game machine
JP2011200287A (en) * 2010-03-24 2011-10-13 Heiwa Corp Pinball game machine

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