JP2017018500A - Game table system - Google Patents

Game table system Download PDF

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Publication number
JP2017018500A
JP2017018500A JP2015140798A JP2015140798A JP2017018500A JP 2017018500 A JP2017018500 A JP 2017018500A JP 2015140798 A JP2015140798 A JP 2015140798A JP 2015140798 A JP2015140798 A JP 2015140798A JP 2017018500 A JP2017018500 A JP 2017018500A
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Japan
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area
game
bet
dealer
betting
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JP2015140798A
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JP6167141B2 (en
Inventor
慎介 山口
Shinsuke Yamaguchi
慎介 山口
貢一 松本
Koichi Matsumoto
貢一 松本
善之 菅野
Yoshiyuki Sugano
善之 菅野
加藤 雅也
Masaya Kato
雅也 加藤
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株式会社ユニバーサルエンターテインメント
Universal Entertainment Corp
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Priority to JP2015140798A priority Critical patent/JP6167141B2/en
Priority claimed from PH12016000249A external-priority patent/PH12016000249A1/en
Publication of JP2017018500A publication Critical patent/JP2017018500A/en
Application granted granted Critical
Publication of JP6167141B2 publication Critical patent/JP6167141B2/en
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Abstract

PROBLEM TO BE SOLVED: To provide a game table system capable of smoothly exchanging game media with a player in payment and easily checking whether or not the game media are normally exchanged.SOLUTION: A game table system 1 includes: a game table 2 including bet areas 210 that have a plurality of bet object areas corresponding to bet objects of a game and on which game media are disposed, and an antenna part 22; and a control part 3 that executes scan processing of controlling the antenna part 22 and acquiring a sum of the negotiable values for each bet object area. As a result of the game, the control part 3 sets bet object areas corresponding to bet objects to be paid, as addition areas, sets bet object areas corresponding to bet objects without any payment, as subtraction areas, and repeats the scan processing until a value obtained by subtracting a sum of the negotiable values of the game media in the subtraction area from a sum of the negotiable values of the game media in the addition area, accords with an amount of payment.SELECTED DRAWING: Figure 1

Description

  The present invention relates to a game table system.

  In gaming facilities such as casinos, various games such as baccarat and blackjack are played on the gaming table using physical cards such as playing cards. Generally, a dealer is arranged for each game table where one or more players play a game. The dealer shall proceed with the game such as the distribution of cards, bet on game media having valuable value such as game chips from the player, collect the game media from the player, and pay the game media to the player. to manage.

  In the game as described above, the game medium is frequently moved on the game table, so that a human error by the dealer may occur. From the viewpoint of preventing such an artificial mistake, it has been proposed to use a game medium in which an RF tag storing electronic information is embedded, and to detect the electronic information with an antenna provided in the game table ( For example, see Patent Document 1).

  Generally, a display is arranged on the gaming table as described above. Information based on electronic information detected by the antenna is displayed on this display. The dealer manages the game as described above while checking the display.

US Patent Application Publication No. 2012/0080845

  By the way, the gaming table as described above is provided with a betting area in which gaming media betted by the player and a dealer area in which gaming media serving as a dividend to the player who has won the dealer are placed. . The dealer collects the game media betted by the winning player once and places it in the dealer area, and then places additional game media to be paid to the player in the dealer area and reads the payment into the antenna to confirm the payment. There was a need to do.

  However, in the case of the above-described conventional method, there is a trouble of temporarily collecting the betted game medium and giving it further, and it is necessary for the dealer to remember which player is to pay. For this reason, there is a risk of inducing a human error of the dealer.

  The present invention has been made in view of the above points, and can smoothly exchange game media with the player at the time of payment, and can easily check whether the game media has been exchanged normally. An object of the present invention is to provide a game table system that can be used.

The game table system of the present invention
A betting area having a plurality of betting object areas (a bunker area and a player area) corresponding to a betting object of a game, in which game media to bet by a player are arranged, and the valuable value of the game media by wireless communication. A gaming table having an antenna section to read for each target area;
A control unit that controls the antenna unit to execute a scanning process for acquiring the total value of the valuable value indicated by the game medium for each betting target area;
With
The controller is
As a result of the game, the betting object area corresponding to the betting object with payment is set as an addition area, the betting object area corresponding to the betting object without payment is set as a subtraction area,
The scan process is repeated until a value obtained by subtracting the total value of the game media in the subtraction area from the total value of the game media in the addition area matches the amount of payment. To do.

  According to the above configuration, when there is a payment to the player as a result of the game, the betting target area used for betting by the player is used to place a paying game medium. can do. As a result, the dealer can make a payment by placing only the game media for additional payment in the bet target area where payment is made while the game media used for betting remains in that state. Further, the dealer can easily collect the house edge at the time of payment by placing the house edge in a betting target area where the player does not pay. As a result, the dealer can smoothly exchange game media with the player at the time of payment, and can easily confirm whether the game media have been exchanged normally.

The game is baccarat,
In the gaming table, the betting area includes a bunker area and a player area as the betting target area.
When the bunker wins, the control unit may set the bunker area as the addition area and set the player area as the subtraction area.

  According to the above configuration, when a player pays a commission generated when a bunker wins in Baccarat, the player can easily pay by placing the game medium in the player area.

  The game table may further include a dealer area that functions as the addition area.

  According to the above configuration, since the dealer can use the dealer area as the addition area, the degree of freedom of game operation is increased.

  The game table may further include a commission area that functions as the subtraction area.

  According to the above configuration, since the dealer can use the commission area as the subtraction area, the degree of freedom of game operation is increased.

  The game media can be exchanged smoothly with the player at the time of payment, and it can be easily confirmed whether the game media has been exchanged normally.

It is a block diagram which shows schematic structure of a game table system. It is a perspective view of a game table system. It is a top view of a game table system. It is a figure which shows a game board and an example of a display of the dealer display on a game board. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of arrangement | positioning of the game media on a game board. It is a figure which shows an example of arrangement | positioning of the game media on a game board. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of arrangement | positioning of the game media on a game board. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of arrangement | positioning of the game media on a game board. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a figure which shows an example of a display of a dealer display. It is a flowchart of a main process. It is explanatory drawing of a game result table. It is a flowchart of a bet movement check process. It is a flowchart of a collection process. It is a flowchart of a payment process. It is a flowchart of a chip change process. It is a flowchart of a rolling process. It is a perspective view of a game table system. It is a partial exploded perspective view of an antenna module. It is a flowchart of a reading process.

(Game table system 1: Overview)
The game table system 1 of the present invention is configured to be able to monitor the increase / decrease of game media placed on the game table 2 when a player bets. In addition, the game table system 1 is configured so that it is possible to designate which valuable value of a plurality of betting areas in the game table 2 is to be acquired. In addition, the game table system 1 is configured to be able to detect game media to be paid to the player in the betting area of the game table 2. In addition, the game table system 1 is configured to be able to compare the value of a game medium from a player in exchange and a game medium delivered to the player in one area on the game table 2. .

  As shown in FIG. 1, the game table system 1 of this embodiment is connected to a server 100 so that data communication is possible. As will be described in detail later, the game table system 1 is configured to sequentially transmit a game result, a payment amount paid to the player, a collection amount collected from the player, and the like to the server 100 sequentially. As a result, the server 100 can check the balance information of the game table system 1. Although not shown, a plurality of game table systems 1 can be connected to the server 100.

  Specifically, as shown in FIGS. 1 and 2, such a game table system 1 includes a game table 2, a control unit 3, a dealer display 4 having a touch panel 41 for receiving input from a dealer, a card, A shoe 5 and a common display 6 are provided. The control unit 3 may be provided in the game table 2 or may be provided separately from the game table 2. The card shoe 5 is configured so that cards can be sequentially taken out, and a game result can be determined. That is, the dealer advances the game by taking out the card from the card shoe 5.

  The card shoe 5 has a scanner, and when the dealer takes out the card from the card shoe to distribute the card to the player, the image of the card is read by the scanner. The card shoe 5 performs processing such as image recognition processing on the image of the card read by the scanner, thereby specifying the contents of the card, such as a mark or a pattern indicating the card value or the type of suit. The card shoe 5 transmits the contents of the specified card to the control unit 3.

  In this embodiment, baccarat is exemplified as a game. In the baccarat, the progress and result of the game are uniquely determined based on the cards sequentially taken out by the dealer. Therefore, the control unit 3 can determine the game result based on the contents of the card specified by the card shoe 5. Note that the card shoe 5 itself may determine a game result and transmit the game result to the control unit 3.

  The control unit 3 displays the game result and the winning / losing of each player based on the game on the common display 6. The game is not limited to baccarat. In addition, when the game table system 1 is a game in which the progress or result of the game is variable depending on the selection of the player or dealer, the game table system 1 is configured to read the progress of the game or the result of the game, or the progress of the game You may have the structure which inputs the content and the result of a game.

  As shown in FIG. 2, the game table 2 has a top plate formed in a substantially semicircular shape. Players are located side by side on the arc side of the top board. A rectangular notch is formed on the side opposite to the arc side of the top plate. The dealer advances the game by being located at the notch. On the top plate of the game table 2, a game board 21 as a thin and substantially fan-shaped game medium arrangement area is detachably provided. The game proceeds on the game board 200. That is, on the gaming board 200, a card taken out by the dealer from the card shoe 5 is arranged, and a gaming medium bet by the player is arranged. A dealer display 4, a card shoe 5, and a common display 6 are arranged on the upper surface of the game table 2. Although not shown, the control unit 3 is mounted at a position where it cannot be seen from the outside of the game table 2. The controller 3 can communicate with the dealer display 4, the card shoe 5, and the common display 6.

  In the following description, the arc side of the top board is referred to as the front side (front direction) of the game table 2, and the opposite side to the front side is referred to as the rear side (rear direction, depth direction). May be referred to as the right side (right direction) and the left side (left direction) of the game table 2, respectively. Further, the direction including the front side and the rear side may be referred to as the front-rear direction, and the direction including the right side and the left side may be referred to as the left-right direction. The direction orthogonal to the front-rear direction (thickness direction) and the left-right direction (width direction) may be referred to as the up-down direction or the height direction.

  As shown in FIG. 1, the game table 2 includes a game board 21 on which game media are arranged, and an antenna unit 22 that reads the valuable value of the game media arranged on the game board 21 by wireless communication. . The antenna unit 22 is disposed below the game board 21.

  As shown in FIGS. 1 and 3, the game board 21 has a plurality of betting areas 210 for placing game media when a player bets. The number of betting areas 210 matches the number of players that can be seated on the gaming table 2. That is, one betting area 210 is used for each player. In the present embodiment, the number of bet areas 210 is five, but is not limited thereto. The betting areas 210 are designated as betting areas 211, 212, 213, 214, and 215 in order from the left side.

  In each bet area 210, game media on which a player bets is placed. The game of this embodiment is a baccarat, and each betting area 210 has a bunker area 2101 and a player area 2102. When a player bets on a bunker side victory (hereinafter also simply referred to as a bunker), the player places a game medium corresponding to a desired bet amount in the bunker area 2101. Further, when a player bets on the player side victory (hereinafter also simply referred to as a player), the player places game media corresponding to a desired bet amount in the player area 2102. Hereinafter, in order to distinguish between a player who participates in a game and a player who is a bet target, a player who participates in a game is referred to as a participant.

  Each bet area 210 includes a bunker pair area 2103 used for side betting, a tie area 2104, and a player pair area 2105. Participants place a game medium corresponding to a desired bet amount in the bunker pair area 2103 when betting that the bunker side wins and the hand is a pair (hereinafter also referred to as a bunker pair). In addition, when a participant bets on a draw, the participant places game media corresponding to a desired bet amount in the tie area 2104. The participant places a game medium corresponding to a desired bet amount in the player pair area 2105 when the player bets that the player side wins and the hand is a pair (hereinafter also referred to as a player pair).

  Thus, the areas 2101 to 2105 provided in the betting area 210 indicate betting objects. Hereinafter, the areas 2101 to 2105 provided in the betting area 210 are also referred to as betting object areas 2100. The game board 21 has a dealer area 2106 that is used by the dealer for payment, exchange, and the like, and a commission area 2107 that the dealer can use for receiving the commission.

  Although not shown in FIGS. 1 to 3, the antenna unit 22 has an antenna provided for each of the plurality of areas 2101 to 2105 included in the gaming board 21 described above. Thereby, reading of the valuable value of the game medium for each of the areas 2101 to 2105 is enabled.

  As illustrated in FIG. 1, the control unit 3 includes a scan processing execution unit 31, a determination unit 32, and a memory 33. The scan process execution unit 31 executes a scan process for controlling the antenna unit 22 to acquire the total value of the valuables indicated by the game media for each area of the game board 21. The scan process execution unit 31 can designate the scan process execution timing and which antenna of which antenna unit 22 has to be driven. The memory 33 stores various programs and data, information on game media acquired via the antenna unit 22, and the like.

  The determination unit 32 has the following various functions. Specifically, the determination unit 32 includes a game medium monitoring unit 321, a betting area designation unit 322, a payment setting unit 323, and a currency exchange function unit 324.

  Specifically, the game medium monitoring unit 321 has a function capable of determining the first bet amount by executing a scanning process at a bet determination timing. The first bet amount is a valuable value indicated by one or more game media arranged in the bet area 210 at the betting confirmation timing. That is, when the participant wins, the payment amount is determined based on the first bet amount. If the participant loses, the first bet amount is collected. The determination unit 32 has a function of determining the second bet amount by causing the scan processing execution unit 31 to execute the scanning process again at a predetermined timing after the betting determination timing. That is, when the game media in the betting area 210 has not been changed by a participant or the like, the first bet amount and the second bet amount coincide with each other. In addition, the game medium monitoring unit 321 has a function of requesting the scan processing execution unit 31 to repeat the scanning process until the confirmed second bet amount is different from the first bet amount until they match. ing.

  As described above, when the second bet amount is different from the first bet amount after the bet confirmation timing, the scanning process is repeated until the first bet amount and the second bet amount match. As a result, it is detected that there is a difference between the confirmed bet amount and the game media arranged in the bet area 210 of the game table 2, and the bet amount of the game medium arranged in the bet area 210 of the game table is confirmed. It is possible to detect that the game has been returned to, and it is possible to prevent the game from proceeding while the game medium arranged in the betting area 210 of the game table 2 has changed.

  In addition, the game medium monitoring unit 321 has a function of causing the dealer display 4 to display different contents when there is a difference between the first bet amount and the second bet amount. As a result, the dealer can understand how the game medium on the bet area 210 has been changed, so that the game medium can be easily returned to the confirmed bet amount in the bet area 210.

  In addition, the game medium monitoring unit 321 has a function of determining bet confirmation timing based on an input from the dealer to the touch panel 41. As a result, the dealer can set the betting confirmation timing by inputting, so that the betting period can be set as desired. Further, the game medium monitoring unit 321 has a function of stopping the repetition of the scanning process. Canceling the repetition of the scanning process is executed based on an input from the dealer to the touch panel 41. As a result, the bet itself can be canceled if there is a situation where the difference between the first bet amount and the second bet amount cannot be resolved. In addition, the game medium monitoring unit 321 repeats the process of executing the scan process and determining the second bet amount until the game result is acquired from the card shoe 5. Thereby, the control part 3 can monitor the game medium on the betting area | region of a game table until the result of a game comes out.

  The bet area designating unit 322 has a function of designating an antenna that causes the scan processing execution unit 31 to execute the scan processing. Which of the plurality of antennas included in the antenna unit 22 is specified by the bet area specifying unit 322 is determined based on an input to the touch panel 41. Specifically, the dealer display 4 displays a total of valuable values for each of the plurality of betting areas 210 in a selectable manner. By selecting any one of the plurality of betting areas 210 indicating the participants on the touch panel 41, it is possible to input which antenna is designated. As a result, the bet amount for each participant is displayed on the dealer display 4, and the scan process is re-executed by designating the participant using the touch panel 41. As a result, the dealer can easily specify the betting area 210 where the valuable value is to be read again. As a result, the burden on the dealer can be reduced.

  The betting area designating unit 322 has a function of determining a paying betting area 210 out of a plurality of betting areas based on the game result from the card shoe 5 and the bets of the participants. In addition, when there are a plurality of betting areas 210 with payment, the betting area designating unit 322 determines one of the plurality of betting areas 210 based on the input to the touch panel 41, and determines the payment amount of the betting area. It has a function to display on a display. Thereby, the order of payment can be determined by the touch panel 41. As a result, the dealer can easily perform the payment operation in a desired order while confirming the payment amount.

  Further, the bet area designating unit 322 has a function of showing on the display a bet area 210 in which game media to be collected is arranged based on the game result and the bet of the participant. As a result, the dealer can easily identify the betting area 210 in which the game media to be collected is arranged, and can further prevent human error.

  In addition, the payment setting unit 323 has a function of setting a betting target area corresponding to a betting target with payment as an addition area as a result of the game and setting a betting target area corresponding to the betting target without payment as a subtraction area. Have. In addition, the payment setting unit 323 scans the execution unit 31 until the value obtained by subtracting the total value of game media in the subtraction area from the total value of game media in the addition area matches the payment amount. Has a function of requesting to repeat the scanning process. Here, the addition area is an area in which game media to be paid to the participant are arranged. The subtraction area is an area in which game media collected from the participant is arranged.

  In the present embodiment, since an addition area and a subtraction area are set in the bet area, the dealer keeps the game medium used for the bet in that state, and pays only the game medium for payment. Payment can be made by placing the target area. Further, the dealer can easily collect the house edge at the time of payment by placing the house edge in the betting target area where the participant does not pay. As a result, the dealer can smoothly exchange the game medium with the participant at the time of payment, and can easily confirm whether the game medium has been exchanged normally.

  For example, in general, when a participant wins with a bunker in Baccarat, a commission is collected from the participant as a house edge on the gaming facility side. Commission is set at 5% of payment. If a participant wins by betting on a bunker, 5% of the dividend must be given to the dealer as a commission instead of receiving a dividend. That is, the amount obtained by subtracting the commission from the payout is the amount paid to the participant. In such a case, the dealer only needs to place additional game media in the bunker area 2101, and the participant only needs to place game media corresponding to the commission in the player area 2102. Thus, in this embodiment, when a bunker wins as a result of the game, the bunker area 2101 is set as an addition area and the player area 2102 is set as a subtraction area. Thereby, when paying a commission generated when a bunker wins in Baccarat, it is possible to easily pay by placing the game medium in the player area 2102.

  In this embodiment, the dealer area 2106 can be used as an addition area, and the commission area 2107 can be used as a subtraction area. Therefore, when all the game media of the payment amount cannot be placed in the bunker area 2101 or when the participant has handed over the commission directly to the dealer, these can be used, and the degree of freedom of game operation is increased.

  Further, the currency exchange function unit 324 has a function of determining the total value of the first game media arranged in the dealer area 2106. In addition, the currency exchange function unit 324 determines a total of the second game media excluding the first game media arranged in the dealer area 2106 after a predetermined timing, and determines the first game media and the second game media. The game medium has a function of determining whether or not the game medium matches and displaying the determination result on the dealer display 4.

  In this way, on the same gaming board 21 called the dealer area 2106, after reading the valuable value indicated by the first gaming medium, the valuable value indicated by the second gaming medium excluding the first gaming medium is read. Whether or not they match can be displayed. Thereby, the dealer who generally manages the game table system 1 can easily present the second game medium corresponding to the valuable value of the first game medium from the participant, and the game with the participant Errors in changing the medium can be easily prevented. Further, the dealer determines whether or not the first game medium and the second game medium have the same valuable value while the first game medium from the participant is placed in the game medium arrangement area. I can confirm. As a result, the game medium moving operation by the dealer can be reduced and errors can be prevented.

  The currency exchange function unit 324 has a function of displaying the total amount and the total number indicated by the first game medium on the dealer display 4 and displaying the total amount and the total number indicated by the second game medium. . Thereby, since the number of game media actually arranged and the number of read game media can be confirmed together with the amount of money, it is possible to further prevent human error.

  In addition, the currency exchange function unit 324 allows only a convertible game medium that can be exchanged for currency as the first game medium, and allows only a non-exchangeable game medium that cannot be exchanged for currency as the second game medium. Have. Thus, when the dealer performs an exchange operation from a convertible game medium exchangeable to currency to an inconvertible game medium that cannot be exchanged for currency accompanying so-called rolling, the denomination of the game medium corresponding to the exchange source, and Therefore, the denomination of the game medium corresponding to the exchange destination can be easily selected, and an artificial mistake can be prevented.

  Here, as the types (attributes) of game media, there are convertible game media such as medals, tokens, and plaques, and non-convertible game media, which have currency information and game value of game points in electronic data and external form, A configuration in which the game value can be read from the outside corresponds to this configuration. The outer surface form is a form that can be identified from the outside such as a color, a pattern, a character, an image, and a shape. The convertible game medium refers to a game medium that can be used for a game in a game hall such as a casino and can be directly exchanged for currency. As a convertible game medium, for example, there is a negotiable plaque. Further, the non-convertible game medium refers to a game medium that can be used for a game in a game hall such as a casino but cannot be directly exchanged for currency. An example of the non-negotiable game medium is non-negotiable plaque. For example, the attributes of the game medium include “cache”, “junket cash”, “junket NN (non-negotiable)”, “premium cash”, “premium NN (non-negotiable)”, and the like. Here, “cash” means a convertible game medium issued to the participant by the game hall side. “Junket cash” means a convertible game medium issued to participants by the junket side. “Junket NN” means a non-convertible game medium issued to a participant by the junket. “Premium cash” means a convertible game medium issued to the important participants by the game hall. “Premium NN” means a non-exchangeable game medium issued to the important participant by the game hall side.

  The game medium is made of resin or the like, and an RFID tag, which is an IC chip for RFID, is built in the central portion. The game medium stores the amount of money as a valuable value in the RFID tag, but may store the following electronic information. For example, the electronic information includes identification information set in the game medium 8, attributes as described above, denomination, issuer, issue date, expiration date, and the like. The identification information is information for uniquely identifying the game medium. The denomination is information indicating in which country the amount of money set in the game medium is a unit of circulation currency. The issuer is information indicating a person who issues a game medium. The issuer may be information for identifying a person who delivers the game medium to the participant. For example, when a game venue such as a casino issues game media directly to a participant, the issuer becomes a game venue, and when the game media issued by the game venue is delivered to the participant via a junket The issuer becomes information for identifying the junket.

(Game table system 1: Dealer display 4)
As shown in FIG. 4, the dealer takes out the card from the card shoe 5 (see FIG. 2) while checking the dealer display 4 arranged on the right side when viewing the game table 2, and plays the game on the game table 2. To advance.

  According to the game progressed by the dealer, the game table system 1 repeatedly executes four phases. That is, the game table system 1 repeatedly executes a bet phase, a bet monitoring phase, a collection phase, and a payment phase. Hereinafter, the display screen displayed on the dealer display 4 in each phase will be described.

(Game table system 1: Dealer display 4: Bet screen)
A bet screen displayed on the dealer display 4 in the bet phase will be described. The bet phase is started when the payment phase is completed. The payment phase will be described later. When the betting phase is started, the gaming table system 1 displays a betting screen on the dealer display 4 for displaying the betting status of the participants.

  As shown in FIG. 4, the dealer display 4 has five bet display areas 420 (bet display areas 421 and 422 corresponding to bet areas 211, 212, 213, 214, and 215 for each participant who sits on the game table 2. 423, 424, 425), an indicator screen 426, and a message screen 431 are displayed. A main menu button 427, a chip change button 428, and a rolling button 429 are displayed on the lower left portion of the dealer display 4.

  In the dealer display 4, the bet display area 421 is displayed at the left end, and information on the valuable value of the game media arranged in the bet area 211 is displayed. In the dealer display 4, the bet display areas 422, 423, and 424 are displayed at the top, and information on the value of gaming media arranged in the bet areas 212, 213, and 214 is displayed. In the dealer display 4, a bet display area 425 is displayed at the right end portion, and information on the valuable value of the game media arranged in the bet area 215 is displayed. Thus, the arrangement of the bet display areas 421, 422, 423, 424, and 425 displayed on the dealer display 4 is the same as the arrangement of the bet areas 211, 212, 213, 214, and 215 on the game board 21 as viewed from the dealer side. It has become compatible. Further, the indicator screen 426 is displayed at the center of the dealer display 4. The message screen 431 is displayed below the indicator screen 426.

  FIG. 5 is a diagram showing an initial state on the bet screen. As shown in FIG. 5, the five bet display areas 421, 422, 423, 424, and 425 described above are displayed on the bet screen. Specifically, the bet display area 420 (bet display areas 421, 422, 423, 424, and 425) includes a player bet display area 4211, a bunker bet display area 4212, a player pair bet display area 4213, and a tie bet display, respectively. An area 4214 and a bunker pair bet display area 4215 are provided. In the player bet display area 4211, the total value of the valuable values of the game media arranged in the player area 2102 is displayed. In the bunker bet display area 4212, the total value of the valuable values of the game media arranged in the bunker area 2101 is displayed. In the player pair bet display area 4213, the total value of the valuable values of the game media arranged in the player pair area 2105 is displayed. In the tie bet display area 4214, the total value of the valuable values of the game media arranged in the tie area 2104 is displayed. In the bunker pair bet display area 4215, the total value of the valuables of the game media arranged in the bunker pair area 2103 is displayed.

  In the initial state of the betting screen, no game medium is arranged in any betting area 210, so that the total value of valuable values is not displayed in any of the areas 4211 to 4215 in each betting display area 420. It has become. Also, a bet confirmation button 430 is displayed from the initial state. On the indicator screen 426, “Place Bets” is displayed, indicating that the current bet phase is in effect.

  FIG. 6 is a diagram showing a bet screen on the dealer display 4 in a state where a bet is placed in the bet area 212 and the bet area 214. As shown in FIG. 6, “P5,000” is displayed in the bunker bet display area 4212 of the bet display area 422. As a result, it can be seen that gaming media worth 5000 PHP (Philippine Pesos) are arranged in the bunker area 2101 of the betting area 212. Further, “P100” is displayed in the player pair bet display area 4213 of the bet display area 422, and “P100” is displayed in the bunker pair bet display area 4215 of the bet display area 422. Thereby, the dealer can understand that game media worth 100 PHP are arranged in the player pair area 2105 of the bet area 212, and game media worth 100 PHP are arranged in the bunker pair area 2103 of the bet area 212. .

  Further, “P4,000” is displayed in the player bet display area 4211 of the bet display area 424. Thereby, it can be seen that game media worth 4000 PHP are arranged in the player area 2102 of the betting area 212. Also, “P100” is displayed in the player pair bet display area 4213 of the bet display area 424, and “P100” is displayed in the tie bet display area 4214. Thereby, the dealer can understand that game media worth 100 PHP are arranged in the player pair area 2105 of the bet area 214, and game media worth 100 PHP are arranged in the tie area 2104 of the bet area 214.

  FIG. 7 shows an arrangement mode of game media on the game board 21 when the bet screen of FIG. 6 is displayed. As shown in FIG. 7, five 1000PHP gaming chips 8a are arranged in the bunker area 2101 of the betting area 212, and the participants in the betting area 212 bet 5000PHP on the bunker. Further, in the bunker pair area 2103 of the betting area 212, one 100PHP gaming chip 8b is arranged, and the participants in the betting area 212 bet 100PHP on the bunker pair. Further, in the player pair area 2105 of the betting area 212, one 100PHP gaming chip 8b is arranged, and the participants in the betting area 212 bet 100PHP on the player pair.

  In the player area 2102 of the betting area 214, four 1000PHP gaming chips 8a are arranged, and the participants in the betting area 212 bet 4000PHP on the bunker. In the player pair area 2105 of the betting area 214, one 100PHP gaming chip 8b is arranged, and the participants in the betting area 214 bet 100PHP on the player pair. Further, one 100PHP gaming chip 8b is placed in the tie area 2104 of the betting area 214, and the participants in the betting area 214 bet 100PHP in the draw.

  The gaming table system 1 periodically detects gaming media arranged in the betting target area 2100. Accordingly, the bets made by the participants at any time on the game board 21 are regularly reflected on the screen of the dealer display 4.

  Thus, the dealer can confirm how much bet amount each participant has bet on which betting object on the game board 21 by confirming the dealer display 4. .

  The game table system 1 may be provided with a function for notifying that the bet of the participant exceeds a preset limit. Specifically, if there is a difference greater than or equal to a predetermined value between the valuable value of the game medium arranged in the bunker area 2101 and the valuable value of the game medium arranged in the player area 2102, a bet is displayed on the indicator screen 426. Displays a message (eg, “Out of bet range”) indicating that the value is out of the range, and highlights (eg, blinks) a numerical value to be displayed in the betting target area 2100 in which a difference more than a predetermined amount has occurred. May be. This message is not displayed when the control unit 3 recognizes that the difference more than a predetermined amount has been eliminated. Thus, the dealer can recognize that the bet of the participant exceeds the limit by checking the dealer display 4.

  When the area where the bet confirmation button 430 of the dealer display 4 is displayed is touched, the bet is confirmed. That is, the game table system 1 executes the scan process for each bet area 210 at the timing when the bet confirmation button 430 is touched (bet confirmation timing). Then, the game table system 1 stores the state of the game medium arranged in the betting target area 2100 for each betting target area 2100 of each betting area 210, and determines this as the betting of the participant. Therefore, the amount of game media to be collected and the amount of game media to be paid to the participants are determined based on this bet.

  As shown in FIG. 8, when the bet confirmation button 430 is touched, the bet confirmation button 430 is hidden and the background color of the indicator screen 426 is changed (for example, changed from silver to blue). Further, the message on the indicator screen 426 is hidden. Then, the background color is changed (for example, changed from silver to blue) in order from the bet display area 420 where the bet is confirmed. FIG. 8 shows a state where the bets in the bet display areas 421, 422, and 423 are confirmed and the bets in the bet display areas 424 and 425 are unconfirmed. In the dealer display 4, the background color of all the bet display areas 420 is changed, and the bet phase ends. In this way, the game table system 1 determines the first bet amount in each betting area 210 at the end of the betting phase. Specifically, the first bet amount is a valuable value indicated by the game medium for each betting target area 2100 arranged in each betting area 210 at the betting confirmation timing. Note that the bet confirmation target includes not only the betting area 210 in which gaming media are arranged but also the betting area 210 in which gaming media are not arranged.

(Game table system 1: Dealer display 4: Bet monitoring screen)
When the betting phase ends, the gaming table system 1 starts the betting monitoring phase. In the bet monitoring phase, the game table system 1 monitors the game media betted on the game board 21 by the participant, and prevents a transition to the next phase when a change occurs in the bet.

  As shown in FIG. 9, in the bet monitoring phase, on the bet monitoring screen displayed on the dealer display 4, the main menu button 427, the chip change button 428, and the rolling button 429 are hidden. Then, the EXIT button 432 is displayed. The dealer can recognize that the bet of the participant has been confirmed and the bet monitoring phase has started by changing the background color of all the bet display areas 420.

  The gaming table system 1 repeats the scanning process during the bet monitoring phase. In other words, the game table system 1 executes a scanning process to detect game media arranged in each betting target area 2100 of each betting area 210, and determines the second betting amount in each betting area 210. The second bet amount is a valuable value indicated by the game medium for each betting target area 2100 arranged in each betting area 210 at a timing after the betting confirmation timing. The second bet amount is updated every time the scan process is executed in the bet monitoring phase. The game table system 1 compares the second bet amount with the stored first bet amount every time the second bet amount is determined in the bet monitoring phase. Then, when the first bet amount and the second bet amount are different, the game table system 1 displays the different contents on the dealer display 4. Specifically, a display example of the display 4 in the case where the second bet amount is different from the first bet amount is shown below.

  For example, in the bet state shown in FIG. 7, in the bunker area 2101 of the bet area 212, five 1000PHP gaming chips 8a are arranged. When the five 1000 PHP gaming chips 8a are removed from the bunker area 2101 of the betting area 212, the display 4 displays that the gaming medium corresponding to the valuable value for 5000 PHP has been removed.

  Specifically, as shown in FIG. 10, the background color of the bet display area 422 corresponding to the bet area 212 is changed (for example, changed from blue to red) on the display 4. In the bet display area 422, “−5000 PHP” is highlighted (for example, displayed in red and blinking) in the bunker bet display area 4212 corresponding to the bunker area 2101.

  As shown in FIG. 11, when one 1000 PHP game chip 8 a is added to the bet area 212, the background color of the bet display area 422 corresponding to the bet area 212 is changed. In the bet display area 422, “+ 1000PHP” is highlighted in the bunker bet display area 4212 corresponding to the bunker area 2101.

  Also, as shown in FIG. 12, when one 1000 PHP gaming chip 8a is added to the bunker area 2101 of the betting area 213 where no gaming medium is arranged, the bet display area 423 corresponding to the betting area 213 is displayed. The background color of is changed. In the bet display area 423, “+1000 PHP” is highlighted in the bunker bet display area 4212 corresponding to the bunker area 2101.

  As described above, when there is a bet area 210 in which the first bet amount and the second bet amount are different, the background color of the bet display area 420 corresponding to the bet area 210 is changed. Furthermore, a value obtained by subtracting the first bet amount from the second bet amount is displayed in the betting target area 2100 where the first bet amount and the second bet amount are different. Thereby, the dealer can easily grasp what kind of change has occurred in the game medium arranged as a bet on the game board 21.

  As shown in FIG. 13, when the EXIT button 432 is touched, a confirmation dialog 433 is displayed. If OK is touched, all confirmed bets are canceled and the process returns to the bet phase. If CANCEL is touched, the bet monitoring phase is continued.

  As shown in FIG. 14, when any one of the bet display areas 420 is touched, a bet detail window 434 in the touched bet display area 420 is displayed. In the detail window 434, the total value of the valuable value and the number of game media are sequentially displayed for each betting target area 2100.

  In this bet monitoring phase, the dealer repeatedly takes out the card from the card shoe 5 and advances the game. The game table system 1 determines the game result based on the contents of the card read by the card shoe 5, and ends the bet monitoring phase. Note that the gaming table system 1 does not allow the bet monitoring phase to end in a state where the confirmed bet has changed as shown in FIGS. That is, the game table system 1 determines the game result on the condition that the first bet amount and the second bet amount match, and ends the bet monitoring phase.

(Game table system 1: Dealer display 4: Collection screen)
The gaming table system 1 starts the collection phase when the bet monitoring phase ends. In the collection phase, the game table system 1 specifies a bet target area 2100 in which a game medium to be collected is arranged based on the game result, and displays it on the dealer display 4. That is, the game table system 1 determines win / loss for each betting target area 2100 of each betting area 210 based on the game result, and the dealer display 4 shows the target area 2100 where the game medium is arranged and lost. .

  As shown in FIG. 15, on the dealer display 4, a bet display area 420 corresponding to the bet area 210 where game media to be collected is arranged is highlighted. Further, areas 4211 to 4215 corresponding to the betting target area 2100 in which the gaming media to be collected are arranged in the betting area 210 are highlighted. For example, the background color of the areas 4211 to 4215 corresponding to the betting target area 2100 in which the game media to be collected is arranged is shown in blue. Further, the background color of the bet display area 420 corresponding to the bet area 210 having the bet target area 2100 in which the game media to be collected is arranged is shown in gold. In addition, other areas are grayed out. Thus, the dealer can easily determine the betting target area 2100 in which the game media to be collected is arranged.

  The indicator screen 426 displays “Collection” to indicate that it is in the collection phase. Also, in the area between the indicator screen 426 and the message screen 431, the game result is shown as “BANKER WIN”, for example. A tool button 440 is displayed on the lower right side of the collection screen.

  Further, when the game table system 1 erroneously reads the game medium betted by the participant, correction can be made in the collection phase. In other words, if the game table system 1 reads only 4000 PHP even though the game media for 5000 PHP has been placed in the player area 2102, the participant has read the game media through the antenna unit 22 and the dealer has lost the game media. Makes the following corrections:

  As shown in FIG. 16, when the dealer touches a bet display area 420 to be corrected, a correction screen is displayed. On the correction screen, an original area 435 for displaying information on the game medium currently read and a change area 436 for displaying information on the corrected game medium are displayed on the left side. The original area 435 and the change area 436 have five areas corresponding to the areas 4211 to 4215, respectively.

  Specifically, the original area 435 includes a player bet display area 4351 corresponding to the player bet display area 4211, a bunker bet display area 4352 corresponding to the bunker bet display area 4212, and a player pair corresponding to the player pair bet display area 4213. It has a bet display area 4353, a tie bet display area 4354 corresponding to the tie bet display area 4214, and a bunker pair bet display area 4355 corresponding to the bunker pair bet display area 4215.

  The change area 436 includes a player bet display area 4361 corresponding to the player bet display area 4211, a bunker bet display area 4362 corresponding to the bunker bet display area 4212, and a player pair bet display corresponding to the player pair bet display area 4213. It has a region 4363, a tie bet display region 4364 corresponding to the tie bet display region 4214, and a bunker pair bet display region 4365 corresponding to the bunker pair bet display region 4215.

  In such a correction screen, the gaming table system 1 drives only the antenna provided in the bet area 210 corresponding to the touched bet display area 420 among the plurality of antennas of the antenna unit 22, and The bet scanning process at 210 is repeatedly executed. That is, the dealer can correct the information of the already read game medium by touching the bet display area 420 corresponding to the bet area 210 to be corrected and rearranging the game medium in the bet area 210. Become. In the correction screen, a cancel button 437 for canceling the correction and an OK button 438 for applying the correction are displayed on the lower right. In the initial state, only the cancel button 437 can be accepted.

  As shown in FIG. 17, when a correct game medium is read on the correction screen, areas 4361 to 4365 corresponding to the betting target area 2100 that has been changed are highlighted. When the highlighting is performed, the OK button 438 can be accepted and the correction is applied by being touched. When the OK button 438 is touched, the correction is reflected and the screen returns to the collection screen as shown in FIG.

  The game table system 1 repeatedly executes the scanning process for the bet area 210 while the collection screen is displayed. Thereby, the game table system 1 monitors whether the game medium to be collected is collected correctly.

  For example, as shown in FIG. 18, when the game medium of the winning betting target area 2100 is mistakenly collected, the betting target area 2100 is highlighted. For example, if a dealer accidentally collects game media arranged in the bunker area 2101 of the bet area 212 in the case of a bunker win, the amount of the accidentally collected information in the bunker bet display area 4212 of the bet display area 422 Is displayed with a negative value. It should be noted that even if a game medium is mistakenly added to the betting area 210 in the collection phase, the added valuable value is displayed with the same highlighting.

  As shown in FIG. 19, when the game medium arranged in the betting target area 2100 to be collected is removed, “COLLECTED” is displayed in the areas 4211 to 4215 corresponding to the removed betting target area 2100 on the dealer display 4. Is displayed. This indicates that the game medium has been removed from the betting target area 2100.

  As shown in FIG. 20, when all the game media arranged in the betting target area 2100 to be collected are removed, the dealer display 4 displays “Collection Completed” to indicate that the collection is completed. Further, the dealer display 4 displays “Start Payment” to indicate that payment is to be started next. As described above, the game table system 1 completes the collection phase after confirming that the collection has been performed correctly by executing the scanning process.

  As shown in FIG. 21, when a tool button 440 is touched, a tool window 441 is displayed. In the tool window 441, a forced stop button 4411, a skip button 4412, and a cancel button 4413 are displayed. When the forced stop button 4411 is touched, the current game is stopped and the process returns to the bet phase. When the skip button 4412 is touched, the process proceeds to the next payment phase on the assumption that the collection has been normally performed. When the cancel button 4413 is touched, the collection phase is continued.

(Game table system 1: Dealer display 4: Payment screen)
The game table system 1 starts the payment phase when the collection phase ends. In the payment phase, the game table system 1 specifies a bet target area 2100 in which a game medium to be paid is placed on the dealer display 4 based on the game result. That is, the game table system 1 determines the win / loss for each betting target area 2100 of each betting area 210 based on the gaming result, and places the winning betting target area 2100 on the dealer display 4 when the game medium is arranged. Show.

  As shown in FIG. 22, when there are a plurality of winning participants, payment is sequentially made for each participant. In the example of FIG. 22, the participant who bet on the betting area 212 and the participant who bet on the betting area 215 win, and payment of the betting area 212 is displayed first. Specifically, on the payment screen, a bet display area 422 in which payment is displayed is highlighted. Further, the bet amount in the bet display area 425 corresponding to 215 in which payment has not been completed is highlighted. The indicator screen 426 displays the total bet amount of the target area 2100 won in the bet area 212, the commission amount, and the payment amount. In this embodiment, the commission amount is set to 5% of the payment amount, and is subtracted from the payment amount when the banker wins.

  As shown in FIG. 23, the order of payment can be freely set by the dealer. Specifically, when the dealer touches the bet display area 420 to be paid first, it becomes possible to pay the participant in the touched bet display area 420 first. That is, when the dealer touches the bet display area 420 to be paid first, among the antennas of the antenna unit 22, the antenna arranged in the bet area 210 corresponding to the bet display area 420, the dealer area 2106 Only the arranged antennas and the antennas arranged in the commission area 2107 are driven, and the game media arranged in these areas are read. In the example of FIG. 22, by touching the bet display area 425, payment information corresponding to the bet display area 425 is displayed on the indicator screen 426.

  Further, when the game table system 1 erroneously reads the game medium bet by the participant, correction can be made in the payment phase. In other words, if the participant spills game media by the antenna unit 22 such as the game table system 1 reads only 5000 PHP even though the game media for 4000 PHP is arranged in the bunker area 2101, the dealer Makes the following corrections:

  As shown in FIG. 24, when the dealer touches the bet display area 420 in which payment information is displayed, a correction screen is displayed. On the correction screen, an original area 450 for displaying information on the game medium currently read and a change area 451 for displaying information on the corrected game medium are displayed on the left side. Similar to the correction screen in the collection phase, the original area 435 and the change area 436 have five areas corresponding to the areas 4211 to 4215, respectively. In such a correction screen, the game table system 1 is provided in the bet area 210 corresponding to the touched bet display area 420 among the plurality of antennas of the antenna unit 22 as in the correction screen in the collection phase. Only the antenna is driven, the bet scanning process in the betting area 210 is repeatedly executed, and the information of the already read game medium can be corrected.

  In the payment phase, the scanning process of the betting area 210 is executed when the payment order is reached. That is, when the payment phase is started and when a participant who pays is selected as shown in FIG. 23, the scanning process of the corresponding betting area 210 is repeatedly executed.

  As shown in FIG. 25, when a game medium corresponding to a valuable value larger than payment is arranged when the scanning process is started, a warning is notified on the message screen 431 on the dealer display 4. For example, when an additional game medium is arranged in the target area 2100 after winning is determined, the fact that it is illegal and the total value or number of valuables indicated by the game medium are notified. As a result, the dealer can prevent accidentally handing over a payment larger than appropriate to the participant.

  Before giving the payment to the participant, the dealer places the game medium to be paid in the winning bet area 2100. When the game media placed in the bet target area 2100 as a bet by the participant and the game media placed in the same bet target area 2100 as a payment by the dealer become appropriate, payment to the participant is completed.

  For example, as shown in FIG. 22, a case where a participant in the betting area 212 bets 5000 PHP on the bunker area 2101 and wins will be described. In this case, the dealer pays 4750 PHP, which is obtained by subtracting 5% of the commission from the participant.

  As shown in FIG. 26, the dealer places a payment amount of 4750 PHP (four 1000 PHP gaming chips 8a, 7 in the bunker area 2101 where the five 1000 PHP gaming chips 8a betted by the participant are arranged. 100PHP game chips and 5 10PHP game chips 8c) are arranged. Thus, the game table system 1 can read the bet amount and the payment amount only in the bet area 210 and complete the payment to the participant.

  Further, in response to a request from a participant, it is generally performed that the dealer delivers a game medium having a valuable value instead of collecting the commission amount from the participant. That is, the participant hands 5% of the bet amount to the dealer, and the dealer hands the same amount (100%) as the bet amount to the participant. The game table system 1 can perform such so-called commission payment using only the betting area 210.

  Specifically, as shown in FIG. 27, the participant places 250 PHP (five 50 PHP game chips 8 c) as a commission amount in the losing player area 2102. That is, the losing bet target area 2100 becomes the subtraction area. The dealer arranges a payment amount of 5000 PHP (five 1000 PHP game chips 8 a) obtained by adding the commission amount in the bunker area 2101 in which five 1000 PHP game chips 8 a betted by the participant are arranged. In other words, the winning bet object area 2100 becomes the addition area. Thus, the game table system 1 can read the bet amount, the commission amount, and the payment amount only in the bet area 210 and complete the payment to the participant. In addition, it is possible to reduce the number of game media to be handled and reduce human error of the dealer.

  The payment amount that the dealer gives to the participant can be made in the same manner even if it is arranged in the dealer area 2106 (see FIG. 3). That is, the dealer area 2106 is set as an addition area. In addition, when the participant hands over the commission directly to the dealer, the commission can be performed similarly even if the commission received by the dealer is arranged in the commission area 2107 (see FIG. 3). That is, the commission area 2107 is set as a subtraction area. As described above, when the payment is made to all the participants who should pay, the payment phase is completed and the next betting phase is started.

  As shown in FIG. 28, when a tool button 440 is touched, a tool window 442 is displayed. In the tool window 442, a forced stop button 4421 and a cancel button 4423 are displayed. When the forcible stop button 4421 is touched, the payment phase is stopped and the process proceeds to the bet phase. When cancel button 4423 is touched, the payment phase is continued.

(Game table system 1: Dealer display 4: Chip change screen)
By touching the chip change button 428 displayed on the dealer display 4 in the bet phase and the payment phase, a transition is made to the chip change screen. On the chip change screen, the dealer can check whether the game medium (first game medium) received from the participant matches the game medium (second game medium) delivered to the participant. ing.

  As shown in FIG. 29, the incoming chip area 460 is first displayed on the chip change screen displayed on the dealer display 4. In addition, on the chip change screen, a cancel button 457 for canceling the chip change and an OK button 458 for confirming the game medium received from the participant are displayed on the lower right. In the initial state, only the cancel button 457 can be accepted.

  As shown in FIG. 30, the dealer places the game media received from the participant in the dealer area 2106. Thus, in the chip change, the game medium received from the participant is confirmed using the dealer area 2106. FIG. 30 shows an example in which the dealer receives one 10,000 PHP gaming chip 8d from the participant.

  As shown in FIG. 31, in the incoming chip area 460, information on game media arranged in the dealer area 2106 is displayed. Specifically, the gaming chip 8d arranged in the dealer area 2106 is scanned, and the incoming chip area 460 displays that the gaming medium received from the participant is one 10,000 PHP. The dealer can determine the game medium received from the participant by touching the OK button 458 that can be accepted.

  As shown in FIG. 32, when the dealer touches the OK button 458, an outgoing area 461 is displayed. The OK button 458 cannot be accepted again.

  As shown in FIG. 33, the dealer places game media to be delivered to the participant in the dealer area 2106. As described above, in the chip change, it is possible to check whether or not the game medium received from the participant is the same as the game medium delivered to the participant using only the dealer area 2106. FIG. 33 shows an example in which the dealer places ten 1,000 PHP game chips 8 a to be delivered to the participant in the dealer area 2106. Note that the dealer may remove the game medium displayed in the incoming chip area 460 from the dealer area 2106 or may arrange it as it is. That is, the game table system 1 stores the game medium displayed in the incoming chip area 460 and excludes the game medium when the outgoing area 461 is read. Note that identification information for identifying the game medium may be further added and stored.

  As shown in FIG. 34, in the outgoing area 461, information on game media arranged in the dealer area 2106 for display to the participant is displayed. In the outgoing chip area 461, information on game media excluding the game media read in the incoming chip area 460 among the game media arranged in the dealer area 2106 is displayed. In the example of FIG. 34, in the outgoing chip area 461, it is displayed that the gaming media delivered to the participants are ten 1,000 PHP gaming chips 8a.

  Also, as shown in FIG. 34, when the total value displayed in the incoming chip area 460 and the total value displayed in the outgoing chip area 461 match, the OK button 458 is accepted again. Made possible. The dealer touches the OK button 458 to end the chip change. After the end of the chip change, the screen returns to the screen that called the chip change.

(Game table system 1: Dealer display 4: Rolling screen)
In the bet phase, by touching the rolling button 429 displayed on the dealer display 4, the screen shifts to the rolling screen. On the rolling screen, the dealer can check whether the premium cash (first game medium) received from the participant matches the premium NN (second game medium) delivered to the participant. Yes. On the rolling screen, the dealer may check whether the junket cash (first game medium) received from the participant matches the junket NN (second game medium) to be delivered to the participant. It is possible. Similarly to the chip change, only the dealer area 2106 is used for rolling.

  As described above, when the participant performs rolling for exchanging from the convertible game medium to the non-convertible game medium, points are added to the participant. For example, the participant's ID is linked in advance to the ID stored in the convertible game medium, and points are issued when rolling. The points may be transmitted to a server or the like capable of data communication with the game table system 1 and stored in association with participants. Moreover, the game table system 1 may memorize | store in IC card etc. which a participant carries.

  As shown in FIG. 35, the incoming chip area 470 is first displayed on the rolling screen displayed on the dealer display 4. In addition, on the rolling screen, a cancel button 467 for canceling rolling and an OK button 468 for confirming a game medium received from the participant are displayed on the lower right. In the initial state, only the cancel button 457 can be accepted.

  As shown in FIG. 36, the gaming table system 1 allows only premium cash or junket cash as gaming media received from participants in rolling, and therefore when other gaming chips or the like are arranged in the dealer area 2106. Will display a warning. Specifically, “CHIP TYPE ERROR” is displayed in the incoming chip area 470. In addition, only premium cash or junket cash may be permitted. In addition, switching may be made so that only premium cash or junket cash is allowed.

  As shown in FIG. 37, in the incoming chip area 470, information on premium cash or junket cash arranged in the dealer area 2106 is displayed. In the example of FIG. 37, one 100,000 PHP premium cash is arranged in the dealer area 2106. The dealer can determine the game medium received from the participant by touching the OK button 468 that can be accepted.

  As shown in FIG. 38, when the dealer touches the OK button 468, an outgoing chip area 471 is displayed. The OK button 468 cannot be accepted again. Then, the dealer places an inconvertible game medium corresponding to the received game medium in the dealer area 2106. That is, when the dealer receives premium cash from the participant, the dealer places the same amount of premium NN in the dealer area 2106. Further, when the dealer receives the junket cash from the participant, the dealer places the same amount of junket NN in the dealer area 2106.

  As shown in FIG. 39, in the outgoing chip area 471, information on game media arranged in the dealer area 2106 is displayed. In the outgoing chip area 471, information on game media excluding the game media read in the incoming chip area 470 among the game media arranged in the dealer area 2106 is displayed. In the example of FIG. 39, the outgoing chip area 471 displays that the game medium delivered to the participant is a premium NN of 100,000 PHP. When a denomination game medium that is not a non-convertible game medium is placed, a warning similar to the incoming chip area 470 is displayed in the outgoing chip area 471 (see FIG. 36).

  Also, as shown in FIG. 39, when the total value displayed in the incoming chip area 460 and the total value displayed in the outgoing chip area 461 match, the OK button 468 accepts again. Made possible. The dealer touches the OK button 468 to end the rolling. After the rolling is finished, the bet screen is displayed.

(Game table system 1: operation)
The operation of the game table system 1 configured as described above will be described based on a flowchart. In the following description, it is assumed that the game table system 1 is powered on.

(Game table system 1: control unit 3: main processing)
As shown in FIG. 40, in the control unit 3, various processes are executed by the main process routine. Hereinafter, the process performed by the control part 3 is demonstrated concretely. First, a bet screen as shown in FIG. 5 is displayed on the dealer display 4 and a chip scan is executed (S1). That is, by causing the antenna unit 22 to execute the scanning process, information on the game media arranged in each betting target area 2100 of each betting area 210 is acquired, and the acquired information is displayed on the dealer display 4. Thereafter, it is determined whether or not an error chip is arranged on each betting area 210 (S2). If an error chip is arranged (S2: YES), the process returns to step S1 and the scan process is executed again. That is, if there is an error chip, the chip scan is repeated until the error chip is removed.

  On the other hand, when no error chip is arranged (S2: NO), it is determined whether or not the bet confirmation button 430 on the bet screen is touched (S3). If the bet confirmation button 430 is not touched (S3: NO), the process returns to step S1 and the scanning process is executed again. That is, the chip scan is repeated until the bet confirmation button 430 is touched.

  On the other hand, when the bet confirmation button 430 is touched (S3: NO), a chip rescan process is executed (S4). That is, the antenna unit 22 is caused to perform a scanning process, and information on game media arranged in each betting target area 2100 of each betting area 210 is acquired. Then, the bet is confirmed based on the information on the game medium acquired in step S4, and the bet phase is completed (S5).

  Then, as a bet monitoring phase, a bet movement check process is executed (S6). The bet movement check process will be described later. Then, it is determined whether or not the game has ended (S7). That is, it is determined whether information indicating a game result is input from the card shoe 5. If the game does not end (S7: NO), the bet movement check process in step S6 is executed again.

  On the other hand, when the game is over (S7: YES), a later-described collection process is executed as a collection phase (S8). Then, the payment process described later is executed as the payment phase (S9). Then, a synchronous process is performed (S10) and it returns to step S1. In the synchronization process, various information based on the game result is transmitted to the server 100 (see FIG. 1). The server is connected to the plurality of game table systems 1 so that data communication is possible. Each game table system 1 transmits game results and balance information based on the game results to the server 100 each time a game result is output in association with the participant. The game result is whether the bunker or the player has won. The balance information is information on the amount paid by the dealer to the participant and information on the amount the participant has collected from the dealer. The balance information may be the balance of one game table system 1 as a whole, or the balance of each participant in one game table system 1.

(Server 100: Game result table)
Here, the information accumulated in the server 100 will be specifically described with reference to FIG. The game result table includes a date / time field, a table number field, a shoe number field, a dealer ID field, a game number field, a seat number field, a participant ID field, a bet field, a game result field, a collection Column and a payment column.

  In the date / time column, the time when the game is finished in the game table system 1 is stored. In the table number column, identification information for uniquely identifying a plurality of game table systems 1 is stored. In the shoe number column, identification information for uniquely identifying the card shoe 5 is stored. In the dealer ID column, an ID for identifying a dealer assigned to each game table system 1 is stored. In the game number column, a number assigned for each game in the game table system 1 is stored.

  In the seat number column, a seat number for identifying which betting area 211, 212, 213, 214, 215 is used in the game table system 1 is stored. In the participant ID column, a participant ID that uniquely identifies the participant is stored. That is, when playing a game in the game table system 1, the participant reads a player card in which the participant ID is stored into a card reader (not shown) provided for each seat. The game table system 1 stores the participant ID read by the card reader in association with the game result, and transmits it to the server. Note that the present invention is not limited to this, and the participant ID may not be stored. That is, the game result may be associated with only the seat number without being associated with the participant.

  In the betting column, the contents (the betting object and the betting amount) of bets made by the participants in the game table system 1 are stored. The game result column stores which betting object was a hit. In the collection column, the collection amount for each participant collected from the betting area 210 by the dealer is stored. The payment column stores the payment amount for each participant paid by the dealer to the participant.

  In this way, in the server 100, the game contents for each participant in all the connected game table systems 1 are accumulated. Accordingly, the balance of the entire plurality of game table systems 1 can be easily calculated based on the collection and payment of all data. In addition, since one piece of data includes information on bets made by the participants and payments, it is possible to easily detect the illegal acts of the participants. In addition, since data can be used to determine participants who have a high percentage of winning, participants who have a high percentage of winning only with a game with a large bet amount, and the like, it is possible to detect suspected misconduct early.

(Game table system 1: control unit 3: bet movement check process)
As shown in FIG. 42, when the bet movement check process is executed in the main process, a bet monitoring screen is displayed on the dealer display 4 and a chip scan is executed (S11). Then, it is determined whether or not the EXIT button 432 on the bet monitoring screen is touched (S12). When the EXIT button 432 is touched, it is determined whether or not OK is touched in the confirmation dialog 433 (see FIG. 13) (S14). If OK is touched (S13: YES), the process returns to step S1 in the main process. That is, the repetition of the scanning process when the game medium is moved is stopped, and the bet monitoring phase returns to the betting phase.

  On the other hand, if OK is not touched (S13: NO), it is determined whether or not the chip has been moved based on the information on the game medium acquired in step S10 (S14). If the chip has been moved (S14: YES), the process returns to step S10. That is, the chip scan is repeated until the movement of the chip is eliminated. Further, when the chip is moved, as shown in FIGS. 10 to 12, information on the moved game medium (difference between the first bet amount and the second bet amount) is displayed on the dealer display 4. Indicated. If the chip is not moved (S14: NO), this routine is terminated and the process returns to the main process.

(Game table system 1: control unit 3: collection process)
As shown in FIG. 43, when the collection process is executed in the main process, a collection screen (see FIG. 15) is displayed on the dealer display 4, and a chip scan is performed on the bet area 210 where game media are arranged as bets. It is executed (S20). Then, it is determined whether or not the bet display area 420 on the collection screen has been touched (S21). When the bet display area 420 is touched (S21: YES), a bet correction process is executed (S22). In the bet correction process, it is possible to correct a bet that has already been confirmed by reading a correct game medium. That is, among the antennas of the antenna unit 22, only the antenna that reads the bet area 210 corresponding to the touched bet display area 420 is driven, and the bet area 210 is scanned to read the correct betting game medium. It is possible to make it.

  After step S22 and when the bet display area 420 is not touched, it is determined whether or not the tool button is pressed (S23). When the tool button is touched (S23: YES), it is determined whether or not the forced stop button 4411 (FORCE TO QUIT button) is touched (S24). When the forced stop button 4411 is touched (S24: YES), the process proceeds to step S1 of the main process. When the forced stop button 4411 is not touched (S24: NO), it is determined whether or not the skip button 4412 (TO PAYMENT button) is touched (S25). If the skip button 4412 is touched (S25: YES), this routine is terminated and the process returns to the main process.

  On the other hand, when the skip button 4412 is not touched (S25: NO), and when the tool button is not touched (S23: NO), an increase or a decrease with respect to the confirmed bet is made based on the game medium information acquired in step S20. It is determined whether or not (S26). When the confirmed bet has been increased or decreased (S26: YES), the process returns to step S20. That is, the scan is repeated until there is no increase or decrease to the confirmed bet.

  On the other hand, if the confirmed bet has not been increased or decreased (S26: NO), it is determined whether or not the collection has been completed (S27). That is, based on the information on the game media acquired in step S20, it is determined whether or not all game media to be collected have been collected. When the collection is not completed (S27: NO), the process returns to step S20. When the collection is completed (S27: YES), this routine is terminated.

(Game table system 1: control unit 3: payment processing)
As shown in FIG. 44, when the payment process is executed in the main process, the payment screen (see FIG. 22) is displayed on the dealer display 4, and the scan process is executed for the payment area (S30). The payment area includes each betting object area 2100 included in one betting area 210, a dealer area 2106, and a commission area 2107. These areas are set as either the addition area or the subtraction area in the payment area. That is, the betting target area 2100 won in the betting area 210 and the dealer area 2106 are set as addition areas, and the betting target area 2100 and the commission area 2107 lost in the betting area 210 are set as subtraction areas. Is done. In the scanning process in the payment area, these areas are scanned, and the valuable value indicated by the game medium arranged in the addition area and the valuable value indicated by the game medium arranged in the subtraction area are acquired. In step S30, among the antennas of the antenna unit 22, the antenna that reads each betting object area 2100 of one betting area 210 designated as the payment object, the antenna of the dealer area 2106, and the antenna of the commission area 2107 are driven. Then, the game media arranged in these areas are scanned. The antenna in the commission area 2107 may be driven only when a bunker wins.

  Then, it is determined whether or not a bet area (area where payment is made in the bet display area 420) is touched on the payment screen (S31). If the bet area is touched (S31: YES), it is determined whether or not the bet area is being paid as scanned in step S30 (S32). If it is not a paying betting area (S32: NO), a payment order changing process (S33) for paying the touched betting area is executed. Then, the process returns to step S30, and a new bet area to be paid is scanned. That is, among the antennas of the antenna unit 22, the antenna that reads each betting target area 2100 in the betting area 210 corresponding to the touched betting display area 420, the antenna in the dealer area 2106, and the antenna in the commission area 2107 are driven. These areas are scanned. On the other hand, if the touched bet area is a paying bet area (S32: YES), a bet correction process is executed (S34). In the bet correction process, it is possible to correct a bet that has already been confirmed by reading a correct game medium. That is, only the antenna that reads each betting target area 2100 of the betting area 210 corresponding to the touched betting display area 420 among the antennas of the antenna unit 22 is driven, and the betting area 210 is scanned. It is possible to read a betting game medium.

  After step S34 and when the bet area is not touched (S31: NO), it is determined whether or not the tool button has been pressed (S35). When the tool button is touched (S35: YES), it is determined whether or not the forced stop button 4421 (FORCE TO QUIT button) is touched (S36). If the forced stop button 4421 is touched (S36: YES), this routine is terminated and the process returns to the main process.

  When the forced stop button 4421 is not touched (S36: NO) and when the tool button is not touched (S35: NO), it is determined whether or not the chip change button 428 is touched (S37). When the chip change button 428 is touched (S37: YES), a later-described chip change process is executed (S38). After step S38 and when the chip change button 428 is not touched (S37: NO), it is determined whether an error chip exists (S39). If there is an error chip (S39: YES), the process returns to step S30. That is, the scan is repeated until the error chip is removed.

  If there is no error chip (S39: NO), it is determined whether or not the payment is completed (S40). Whether or not the payment in one paying area is completed is determined by subtracting the valuable value indicated by the game medium arranged in the subtraction area from the valuable value indicated by the game medium arranged in the addition area. Judgment is made based on whether or not the sum of the amount and the amount of payment matches. That is, if they match, the payment in one payment area is completed. If payment in another payment area has not been completed, the process returns to step S30. When payment in all the payment areas is completed, this routine is terminated.

(Game table system 1: control unit 3: chip change processing)
As shown in FIG. 45, in the payment process, when the chip change process is executed, a chip change screen (see FIG. 29) is displayed on the dealer display 4, and the dealer antenna scan process is executed (S50). In the dealer antenna scan process, game media in the dealer area 2106 are scanned. Then, it is determined whether or not an error chip is included in the scanned game medium (S51). If an error chip is included (S51: YES), the process returns to step S50.

  On the other hand, if no error chip is included (S51: NO), it is determined whether or not the OK button 458 is touched (S52). If the OK button 458 is not touched (S52: NO), the process returns to step S50. If no game medium is detected in step S50, the input to the OK button 458 is invalidated, and the process returns from step S52 to step S50. When the OK button 458 is touched (S52: YES), the game medium (incoming chip) from the player arranged in the dealer area 2106 is determined. Although not shown, the decided game medium is stored in the memory 33.

  After the OK button 458 is touched to determine the game medium from the player, the dealer antenna scan process is executed, and the game medium in the dealer area 2106 is scanned again (S53). At this time, game media stored in the memory 33 are excluded. Then, it is determined whether or not an error chip is included in the scanned game medium (S54). If an error chip is included (S54: YES), the process returns to step S53.

  On the other hand, when the error chip is not included (S54: NO), it is determined whether or not the OK button 458 is touched (S55). If the OK button 458 is not touched (S55: NO), the process returns to step S53. If the total value of the game media scanned in step S53 does not match the value of the game media stored after step S52, the input to the OK button 458 is invalidated. The process returns to step S53. In other words, when the incoming chip and the outgoing chip to be delivered to the player match, the input to the OK button 458 is valid. When the OK button 458 is touched (S55: YES), this routine is ended.

(Game table system 1: control unit 3: rolling process)
As described with reference to FIG. 35, the rolling screen for rolling from the bet screen is displayed. The rolling process performed on this rolling screen will be described.

  As shown in FIG. 46, in the payment process, when the chip change process is executed, a rolling screen is displayed on the dealer display 4, and the dealer antenna scan process is executed (S60). In the dealer antenna scan process, game media in the dealer area 2106 are scanned. Then, it is determined whether or not the scanned game medium includes an error chip or a non-replaceable chip (S61). If an error chip or a non-replaceable chip is included (S61: YES), the process returns to step S60.

  On the other hand, when the error chip or the non-replaceable chip is not included (S61: NO), it is determined whether or not the OK button 458 is touched (S62). If the OK button 458 is not touched (S52: NO), the process returns to step S50. If no game medium is detected in step S60, the input to the OK button 468 is invalidated, and the process returns from step S62 to step S60. When the OK button 468 is touched (S62: YES), the game medium (incoming chip) from the player arranged in the dealer area 2106 is confirmed. Although not shown, the decided game medium is stored in the memory 33.

  After the OK button 468 is touched to determine the game medium from the player, the dealer antenna scan process is executed, and the game medium in the dealer area 2106 is scanned again (S63). At this time, game media stored in the memory 33 are excluded. Then, it is determined whether or not the scanned gaming medium includes an error chip or a non-replaceable chip (S64). If an error chip or a non-replaceable chip is included (S64: YES), the process returns to step S63.

  On the other hand, when the error chip is not included (S64: NO), it is determined whether or not the OK button 458 is touched (S65). If the OK button 458 is not touched (S65: NO), the process returns to step S63. If the total value of the game media scanned in step S63 does not match the value of the game media stored after step S62, the input to the OK button 468 is invalidated. The process returns to step S63. In other words, when the incoming chip and the outgoing chip delivered to the player match, the input to the OK button 468 is valid. When the OK button 468 is touched (S65: YES), this routine is ended.

(Game table system 1: antenna unit 22)
Next, the antenna unit 22 for reading game media arranged on the game board 21 will be described.

(Game table system 1: Antenna unit 22: Machine configuration)
As shown in FIG. 47, the gaming board 21 (see FIG. 2) of the gaming table system 1 is detachable. Below the gaming board 21, bet areas 211, 212, 213, 214, 215, dealer areas 2106 and five antenna modules 220 (antenna modules 221, 222, 223, 224, and 225), antennas 226, and antennas 227 for reading game media arranged in the commission area 2107 correspond to each area. Buried in position.

  Each of the five antenna modules 220 is configured as a unit having a plurality of antennas for reading the betting object areas 2100 included in the betting areas 211, 212, 213, 214, and 215. The antenna modules 221, 222, 223, 224, and 225 are all configured in the same manner, but are not limited thereto.

  Specifically, as shown in FIG. 48, the antenna module 220 has a substantially rectangular parallelepiped shape. A housing 230 of the antenna module 221 includes a main body portion 231 and a lid portion 232. A housing 230 of the antenna module 220 having an internal space is formed by overlaying the lid 232 on the released upper surface of the main body 231.

  The antenna module 220 reads the game medium arranged in the bunker area 2101 of the game board 21 and the antenna 2202 arranged to read the game medium arranged in the player area 2102 of the game board 21 in the internal space of the housing 230. An antenna 2201, an antenna 2203 for reading game media arranged in the bunker pair area 2103 of the game board 21, an antenna 2204 for reading game media arranged in the tie area 2104 of the game board 21, and the game board 21 An antenna 2205 for reading game media arranged in the player pair area 2105 is provided. The antennas 2201 to 2205 are supported on the upper surface side in the internal space of the housing 230 in order to maintain the communication strength with the game medium disposed on the game board 21.

  Although not shown, the antennas 2201 to 2205, the antenna 226, and the antenna 227 are connected to the control unit 3 having an RFID reader via a coupler board. The signal lines connecting the control unit 3 and the coupler board are respectively inserted into the ferrite cores to reduce noise mixed in the signal line between the control unit 3 and the coupler board.

(Game table system 1: control unit 3, antenna unit 22: reading process)
With reference to FIG. 49, the reading process which the control part 3 performs using the antenna part 22 is demonstrated. Hereinafter, although an antenna is not specified, when an antenna is designated, the following processing is executed for the antenna. When any one of the betting areas 210 is designated, the reading process is sequentially executed for all the antennas that read all the betting target areas 2100 in the betting area 210. If no antenna is specified, reading processing is sequentially executed for all antennas.

  First, when the reading process is executed in the control unit 3, a request signal is transmitted to the RFID tag of the game medium within the communication range of the antenna, and a time slot area is designated (S310).

  The RFID tag that has received the request signal generates a 16-bit CRC code by CRC from the identification information. Next, the RFID tag that has received the request signal has identification information (64-bit UID), a first error detection code (16-bit CRC code), and a second error detection code at a timing determined for each value of the time slot area. A response signal including (8-bit DSFID) is transmitted.

  The data length of the first error detection code and the data length of the second error detection code are shorter than the data length of the identification information. The data length of the second error detection code is shorter than the data length of the first error detection code. The first error detection code and the second error detection code are generated as different methods, for example, so as to have different data lengths. The first error detection code is generated by an RFID tag. The second error detection code is generated in advance and stored in the memory 33.

  When response signals are sequentially received from the RFID tags 101 via the antenna (S311), the first error detection code (16-bit UID) and the second error detection code (8-bit DSFID) are identified from the identification information in the response signal. Is generated (S312). Thereafter, a match or mismatch between the first error detection code received from the RFID tag 101 in S311 and the first error detection code generated in S312 is detected (S313). Usually, if there is no response signal collision, the values of the first error detection codes match.

  After S313, a match or mismatch between the second error detection code received from the RFID tag 101 in S311 and the second error detection code generated in S312 is detected (S314). Usually, if there is no response signal collision, the values of the second error detection codes match.

  Next, it is determined whether or not the first error detection codes match (S315). Usually, if there is a response signal collision, the first error detection codes do not match and the RFID tag cannot be recognized. If response signals are transmitted from a plurality of RFID tags at the same time, the data value changes, and therefore a mismatch of the first error detection codes is detected in S313. In this case, it is determined that the first error detection codes do not match (S315: NO), and unrecognized information is recorded in the memory 33 as a communication result in the time slot area (S316).

  Normally, when the response signals collide, in S313, a mismatch between the first error detection codes is detected. However, even if the response signals collide, the received first error detection code may coincide with the generated first error detection code. The identification information recognized as correct in this situation is a so-called ghost ID, and the RFID tag recognized as correct is a so-called ghost game medium.

  When a plurality of RFID tags having different identification information simultaneously start communication using the same spreading code and the same time slot, the probability that an error cannot be detected by the n-bit CRC is the identification information synthesized at the time of reception. This is the probability that the n-bit CRC code generated from (DATAX) coincides with the n-bit first error detection code (CRC X) synthesized at the time of reception. This probability can be expressed as 2-n. In this embodiment, since a 16-bit CRC code is used as the first error detection code, a ghost chip is generated with a probability of 1/65536 which is 2 to the -16th power.

  If it is determined in S315 that the first error detection codes match (S315: YES), it is subsequently determined whether or not the second error detection codes match (S317). If the first error detection code matches and the second error detection code does not match, an erroneous recognition of the first error detection code has occurred due to a collision of response signals. In this case (S317: NO), erroneous recognition is recorded in the memory 33 as a communication result in the time slot area (S318).

  On the other hand, when it is determined in S317 that the first error detection code matches and the second error detection code matches, it is assumed that the RFID tag is normally recognized. In this case (S317: YES), recognition completion is recorded in the memory 33 as a communication result in the time slot area (S319).

  After execution of S316, S318, or S319, it is determined whether or not communication for all time slots within the communication range of the antenna has been completed (S320). If it is determined that communication for all time slots has not been completed (S320: NO), the process returns to S311. On the other hand, if it is determined that communication for all time slots has been completed (S320: YES), it is determined whether there is an unrecognized record in the memory 33 (S321).

  If it is determined that there is an unrecognized record (S321: YES), re-read processing is executed. In the rereading process, a request signal designating a time slot area different from the time slot area designated in S310 (for example, the 17th to 32nd bits from the lowest digit of the 64-bit UID) is transmitted. When it is determined that there is no unrecognized record in the storage unit 43 (S321: NO), or when the process of S322 is executed, it is determined whether there is a record of erroneous recognition in the storage unit 43 (S323). ). If it is determined that there is no record of erroneous recognition (S324: NO), this process is terminated. On the other hand, when it is determined that there is a record of misrecognition (S324: YES), after the group designation reading process is performed (S324), this process is terminated.

  The group designation reading process will be described in detail. A designation signal designating the same time slot area and time slot value as when the first error detection code is erroneously recognized and designating one group is transmitted. The designation signal includes a group code, and a group is designated by the group code. The number of groups is the number of values that the group code can take (2 to the power of n). In this embodiment, since the group code is 8 bits, the number of groups is 256, which is 2 8, but is not limited thereto.

  The RFID tag that has received the designation signal transmits a response signal including a group code, identification information, and a first error detection code. The data length of the group code is shorter than the identification information, the first error detection code, and the second error detection code. The group code is assigned to each RFID tag in advance and stored in the memory 33.

  Thereafter, a response signal is received from the RFID tag via the antenna, and processing for specifying a misrecognized chip is performed. In this process, a first error detection code is generated from the identification information included in the received designation signal, and the generated first error detection code is compared with the first error detection code included in the received designation signal. Recognize Then, the fact that the recognition of the group is completed is recorded in the memory 33. Such processing is performed until reading of all groups is completed.

(Summary of Invention)
The gaming table system 1 includes a betting area 210 where gaming media to be betted by a player (participant) are placed, and an antenna unit 22 that reads the valuable value of the gaming media placed in the betting area 210 by wireless communication. And a control unit 3 that controls the antenna unit 22 and executes a scanning process for obtaining the total value of the game media in the betting area 210 by controlling the antenna unit 22. The scan process is executed at the timing to determine the first bet amount, the scan process is executed again at a predetermined timing after the bet determination timing to determine the second bet amount, and the determined second bet If the amount is different from the first bet amount, the scanning process is repeated until they match.

  According to the above configuration, when the second bet amount is different from the first bet amount after the bet confirmation timing, the scanning process is performed until the first bet amount and the second bet amount match. Repeated. As a result, it is detected that there is a difference between the confirmed bet amount and the game medium arranged in the bet area of the game table 2, and the game medium arranged in the bet area of the game table 2 is set to the confirmed bet amount. It is possible to detect that the game has been returned, and it is possible to prevent the game from proceeding while the game medium arranged in the betting area 210 of the game table 2 has changed.

  The game table system 1 may be provided with a dealer display 4 for notifying the different contents when the second bet amount is different from the first bet amount.

  According to the above configuration, it can be understood how the game medium on the bet area 210 is changed, so that the game medium can be easily returned to the confirmed bet amount in the bet area 210.

  The display of the gaming table system 1 may include a touch panel 41 and bet input timings for betting.

  According to the above configuration, since the bet confirmation timing can be set by input, the bet period can be set as desired.

  The control unit 3 of the game table system 1 may be capable of stopping the repetition of the scanning process.

  According to the above configuration, the repetition of the scanning process can be canceled, so that the bet can be canceled.

  The game table system 1 further includes a card shoe 5 for acquiring a game result, and the control unit 3 repeats the process of executing the scan process and determining the second bet amount until the game result is acquired. May be.

  According to the above configuration, the game medium on the betting area 210 of the game table 2 can be monitored until a game result is obtained.

  The gaming table system 1 includes a plurality of betting areas 210 for each player in which gaming media to bet by a player are arranged, and an antenna for reading the valuable value of the gaming media arranged for each of the plurality of betting areas 210 by wireless communication. A game table 2 having a unit 22, a control unit 3 that executes a scan process for controlling the antenna unit 22 to obtain the total value of the gaming media in the bet area 210, and a plurality of bet areas 210. A dealer display 4 having a touch panel 41 that displays the total value of each value and can designate any of the plurality of betting areas 210, and the control unit 3 uses the touch panel 41 of the dealer display 4 to display a plurality of betting areas. When any one of 210 is designated, the scanning process is re-executed for the bet area 210.

  According to the above configuration, the bet amount for each player is displayed on the dealer display 4, and the scan process is re-executed by designating the player using the touch panel 41. As a result, the dealer can easily specify the betting area 210 where the valuable value is to be read again. As a result, the burden on the dealer can be reduced.

  The gaming table system 1 further includes a card shoe 5 for obtaining a game result, and the control unit 3 is based on the game result and the player's bet, and a bet area 210 in which payment is made among a plurality of bet areas 210. When there are a plurality of betting areas 210 with payment, one of the plurality of betting areas 210 is determined based on the input to the touch panel 41, and the payment amount of the betting area is displayed on the dealer display 4. May be.

  According to said structure, the order of payment can be determined with the touch panel 41. FIG. As a result, the dealer can easily perform the payment operation in a desired order while confirming the payment amount.

  The control unit 3 of the game table system 1 may show the bet area 210 in which the game media to be collected are arranged on the display based on the game result and the player's bet.

  According to the above configuration, the dealer can easily identify the bet area 210 in which the game media to be collected is arranged, and can further prevent human error.

  The gaming table system 1 has a plurality of betting object areas 2100 corresponding to betting objects of the game, and the betting area 210 in which gaming media to be betted by the player are arranged, and the valuable value of the gaming media is determined by wireless communication. A game table 2 having an antenna unit 22 that reads for each betting target area, and a control unit that executes a scanning process for controlling the antenna unit 22 to acquire the total value of the gaming media for each betting target area 2100 The control unit 3 sets the betting object area 2100 corresponding to the betting object with payment as an addition area as a result of the game, and sets the betting object area 2100 corresponding to the betting object with no payment as the subtraction area. The value calculated by subtracting the total value of game media in the subtraction area from the total value of game media in the addition area is the payment amount. Match until repeats the scanning process.

  According to the above configuration, when there is a payment to the player as a result of the game, the paying game medium is arranged in the betting target area 2100 of the betting area used by the player for betting. Can be used. Thus, the dealer can make a payment by placing only the game media for additional payment in the betting target area 2100 with the game media used for betting in that state. Further, the dealer can easily collect the house edge at the time of payment by placing the house edge in the betting target area 2100 where the player does not pay. As a result, the dealer can smoothly exchange game media with the player at the time of payment, and can easily confirm whether the game media have been exchanged normally.

  In the gaming table system 1, the game is baccarat, the gaming table 2 has a betting area 210 as a betting target area 2100, a bunker area 2101, and a player area 2102, and the control unit 3 has won the bunker. At this time, the bunker area 2101 may be set as an addition area, and the player area 2102 may be set as a subtraction area.

  According to the above configuration, the player can easily pay the game area by placing the game medium in the player area 2102 when paying the commission generated when the banker wins in Baccarat.

  The game table 2 of the game table system 1 may further include a dealer area 2106 that functions as an addition area.

  According to the above configuration, since the dealer can use the dealer area 2106 as an addition area, the degree of freedom of game operation is increased.

  The game table of the game table system 1 may further include a commission area 2107 that functions as a subtraction area.

  According to the above configuration, since the dealer can use the commission area 2107 as a subtraction area, the degree of freedom of game operation is increased.

  The gaming table system 1 includes a gaming table 21 having a gaming board 21 on which gaming media are arranged, and an antenna unit 22 for reading the valuable value of gaming media arranged on the gaming board 21 by wireless communication, and an antenna unit. 22 and a dealer display 4 for executing a scanning process for obtaining a total of valuable values indicated by the game media of the game board 21 and the controller 3 in the dealer area 2106 of the game board 21. The total of the valuable values of the first game media arranged is determined, and after a predetermined timing, the total of the second game media excluding the first game media arranged in the dealer area 2106 of the game board 21 Is determined, and it is determined whether or not the first game medium and the second game medium match, and the determination result is displayed on the dealer display 4.

  According to the above configuration, in the dealer area 2106 of the same game board 21, after reading the valuable value indicated by the first gaming medium, the valuable value indicated by the second gaming medium excluding the first gaming medium is read. , Whether or not they match can be displayed. Thereby, the dealer who manages the game table system can easily present the second game medium corresponding to the valuable value of the first game medium from the player, and in the exchange of the game medium with the player. Errors can be easily prevented. Further, the dealer determines whether or not the first game medium and the second game medium have the same value with the first game medium from the player being placed in the game medium arrangement area. I can confirm. As a result, the game medium moving operation by the dealer can be reduced and errors can be prevented.

  The control unit 3 of the game table system 1 may display the total amount and the total number indicated by the first game medium on the dealer display 4 and display the total amount and the total number indicated by the second game medium.

  According to the above configuration, the total amount of the first game medium and the second game medium is displayed, and the total number of each is displayed. Thereby, since the number of game media actually arranged and the number of read game media can be confirmed together with the amount of money, it is possible to further prevent human error.

  The control unit 3 of the game table system 1 allows only convertible game media that can be exchanged for currency as the first game medium, and allows only non-convertible game media that cannot be exchanged for currency as the second game medium. You may have a mode.

  According to the above-described configuration, when the dealer performs an exchange operation from a convertible game medium that can be exchanged for currency to an inconvertible game medium that cannot be exchanged for currency, in association with so-called rolling, The denomination and the denomination of the game medium corresponding to the exchange destination can be easily selected, and an artificial mistake can be prevented.

  The embodiment of the present invention has been described above, but only specific examples are illustrated, and the present invention is not particularly limited. The specific configuration of each unit and the like can be appropriately changed. The effects described in the embodiments of the present invention are only the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. is not.

  Further, in the above detailed description, the characteristic portions have been mainly described so that the present invention can be easily understood. The present invention is not limited to the embodiments described in the detailed description above, but can be applied to other embodiments, and the scope of application is various. The terms and terminology used in the present specification are used to accurately describe the present invention, and are not used to limit the interpretation of the present invention. Moreover, it would be easy for those skilled in the art to infer other configurations, systems, methods, and the like included in the concept of the present invention from the concept of the invention described in this specification. Accordingly, the description of the claims should be regarded as including an equivalent configuration without departing from the scope of the technical idea of the present invention. The purpose of the abstract is to simplify the technical contents and essence of this application by patent offices and general public institutions, and engineers belonging to this technical field who are not familiar with patents, legal terms or technical terms. It is intended to be able to make a quick determination through a simple survey. Accordingly, the abstract is not intended to limit the scope of the invention to be evaluated by the claims. Moreover, in order to fully understand the object of the present invention and the specific effects of the present invention, it is desired that the interpretation should be made with sufficient consideration of the literatures already disclosed.

  The above detailed description includes processing executed by a computer. The above explanations and expressions are given for the purpose of enabling those skilled in the art to understand the most efficiently. In this specification, each process used to derive one result should be understood as a process without self-contradiction. In each process, transmission / reception, recording, and the like of electrical or magnetic signals are performed. In the processing in each processing, such a signal is expressed by bits, values, symbols, characters, terms, numbers, etc., but these are used only for convenience of explanation. There is a need. In addition, the processes in each process may be described in expressions common to human actions, but the processes described in this specification are executed by various devices in principle. Further, other configurations required for performing each processing are obvious from the above description.

DESCRIPTION OF SYMBOLS 1 Game table system 2 Game table 3 Control part 4 Dealer display 5 Card shoe 6 Common display 21 Game board 22 Antenna part 31 Scan process execution part 32 Determination part 33 Memory 41 Touch panel 210 (211 * 212 * 213 * 214 * 215) Bet Area 321 Game medium monitoring section 322 Bet area designation section 323 Payment setting section 324 Exchange function section 2101 Bunker area 2102 Player area 2103 Bunker pair area 2104 Tie area 2105 Player pair area 2106 Dealer area 2107 Commission area

Claims (4)

  1. A betting area having a plurality of betting object areas corresponding to betting objects of a game, in which a gaming medium to be betted by a player is arranged, and an antenna unit for reading the valuable value of the gaming medium for each of the betting object areas by wireless communication And a gaming table having
    A control unit that controls the antenna unit to execute a scanning process for acquiring the total value of the valuable value indicated by the game medium for each betting target area;
    With
    The controller is
    As a result of the game, the betting object area corresponding to the betting object with payment is set as an addition area, the betting object area corresponding to the betting object without payment is set as a subtraction area,
    The scan process is repeated until a value obtained by subtracting the total value of the game media in the subtraction area from the total value of the game media in the addition area matches the amount of payment. Game table system to play.
  2. The game is baccarat,
    In the gaming table, the betting area includes a bunker area and a player area as the betting target area.
    When the bunker wins, the control unit sets the bunker area as the addition area and sets the player area as the subtraction area.
  3.   The game table system according to claim 2, wherein the game table further includes a dealer area that functions as the addition area.
  4.   The game table system according to claim 2 or 3, wherein the game table further includes a commission area that functions as the subtraction area.
JP2015140798A 2015-07-14 2015-07-14 Game table system Active JP6167141B2 (en)

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Application Number Priority Date Filing Date Title
JP2015140798A JP6167141B2 (en) 2015-07-14 2015-07-14 Game table system
PH12016000249A PH12016000249A1 (en) 2015-07-14 2016-07-12 Gaming table system
US15/208,731 US10089824B2 (en) 2015-07-14 2016-07-13 Gaming table system
US16/110,498 US10311672B2 (en) 2015-07-14 2018-08-23 Gaming table system

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005342175A (en) * 2004-06-02 2005-12-15 Fujitsu Ltd Automatic calculation method and fraud prevention system for card game in casino
US7419160B1 (en) * 2005-09-27 2008-09-02 New Action Gaming, Llc Baccarat game
US20090042630A1 (en) * 2004-05-25 2009-02-12 David Bruce Sklansky Facilitated Gaming System and Method with Equalizing Criteria for Facilitator
JP2009219588A (en) * 2008-03-14 2009-10-01 Aruze Corp Game determination system

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090042630A1 (en) * 2004-05-25 2009-02-12 David Bruce Sklansky Facilitated Gaming System and Method with Equalizing Criteria for Facilitator
JP2005342175A (en) * 2004-06-02 2005-12-15 Fujitsu Ltd Automatic calculation method and fraud prevention system for card game in casino
US7419160B1 (en) * 2005-09-27 2008-09-02 New Action Gaming, Llc Baccarat game
JP2009219588A (en) * 2008-03-14 2009-10-01 Aruze Corp Game determination system

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