JP2015159966A - Game machine - Google Patents

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JP2015159966A
JP2015159966A JP2014037001A JP2014037001A JP2015159966A JP 2015159966 A JP2015159966 A JP 2015159966A JP 2014037001 A JP2014037001 A JP 2014037001A JP 2014037001 A JP2014037001 A JP 2014037001A JP 2015159966 A JP2015159966 A JP 2015159966A
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effect
display
special
movable
big hit
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小倉 敏男
Toshio Ogura
敏男 小倉
伊藤 裕司
Yuji Ito
裕司 伊藤
裕也 中村
Yuya Nakamura
裕也 中村
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株式会社三共
Sankyo Co Ltd
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Abstract

An object of the present invention is to provide a gaming machine capable of avoiding the interference of a plurality of production movable bodies while preventing a reduction in production effect due to the operation of the production movable bodies. An operation state monitoring unit extends over an overlapping movable region by at least one of a first effect movable body 302 and a second effect movable body 403 included in a plurality of effect movable bodies. In addition, the operation state of at least one of the first effect movable body 302 and the second effect movable body 403 is monitored, and the operation control means is configured to detect in the overlapping movable region based on the monitoring contents of the operation state monitoring means. The operations of the plurality of effect movable bodies 302 and 403 are controlled so as not to interfere with each other. [Selection] Figure 13

Description

  The present invention relates to a gaming machine capable of playing a game.

  A conventional pachinko gaming machine is provided with a plurality of movable bodies (production movable bodies), and there is an apparatus that executes an effect of operating one movable body among these movable bodies. In such a pachinko gaming machine 1, when it is determined that any one of the movable bodies is to be operated, it is determined whether or not the other movable body is in a state of not interfering with the movable body that is currently operated. If it is determined that the other movable body does not interfere with the movable body that operates this time, the movable body is operated, and the other movable body interferes with the movable body that operates this time. If it is determined that all the movable bodies are not operated, there is one that is controlled (see, for example, Patent Document 1).

JP 2010-259458 A

  However, in Patent Document 1, although it is determined that the movable body is to be operated, it is determined that the other movable body is in a state of interfering with the movable body that is operating this time, thereby In order to avoid interference between the movable bodies, the operation of any movable body is not executed, and there is a problem that the effect of the effect of operating the movable body is reduced.

  The present invention has been made paying attention to such problems, and a gaming machine capable of avoiding the interference of a plurality of movable movable bodies while preventing a decrease in the rendering effect due to the operation of the movable movable bodies. The purpose is to provide.

In order to solve the above-mentioned problem, a gaming machine according to claim 1 of the present invention provides:
A gaming machine capable of performing a game (for example, a pachinko gaming machine 1),
A plurality of effects movable for which at least a part of a movable region (for example, between an upper position and a lower position in the effect movable body 302 and between a countdown display position and a countdown non-display position in the sub effect display device 403) overlaps. A body (for example, an effect movable body 302 and a sub effect display device 403);
Driving means for operating the plurality of effect movable bodies (for example, the effect movable object elevating motor 306 and the sub effect display device elevating motors 401 and 402);
Operation control means for controlling the movement of the plurality of effect movable bodies by the drive means (for example, the portion where the effect control CPU 120 executes the effect movable body fall effect process and the sub effect display device movement process);
An operation state monitoring means capable of monitoring at least one of the plurality of effect movable bodies (for example, the effect control CPU 120 displays the effect movable object operation process flag stored in the effect flag setting unit 191). It is set (updated) in S365, S370, S373, S383, S386, and S390 of the effect movable body fall effect process, and the value of the set effect movable body operation process flag is expressed in S345 of the sub effect display device moving process. A portion that repeatedly determines whether or not the movable body 302 is in a state disposed at the lower position and “11” indicating that the opening / closing portions 371 and 372 move from the closed position toward the open position),
With
The operation state monitoring means includes at least a first effect movable body (for example, the effect movable body 302) and a second effect movable body (for example, the sub-effect display device 403) included in the plurality of effect movable bodies. When an overlapping movable region is reached by any one of the operations (for example, the fall of the effect movable body 302), the operation state of at least one of the first effect movable body and the second effect movable body is monitored. (For example, the portion where the effect control CPU 120 repeatedly executes S345 of the sub effect display device moving process)
The operation control unit controls the operations of the plurality of effect movable bodies so as not to interfere with each other in the overlapping movable region based on the monitoring content of the operation state monitoring means (for example, the value of the effect movable body operation process flag). (For example, when the value of the effect movable body operation process flag is “11”, the effect control CPU 120 moves the sub effect display device 403 from the countdown display position to the retracted position).
It is characterized by that.
According to this feature, it is possible to avoid interference between a plurality of effect movable bodies while preventing a decrease in effect due to the operation of the effect movable bodies.

The gaming machine of means 1 of the present invention is the gaming machine according to claim 1,
Operation state flag data storage means capable of storing operation state flag data (for example, an effect movable body operation process flag) corresponding to the operation state of at least one of the first effect movable body and the second effect movable body. (For example, production control flag setting unit 191),
Operation state flag data update that updates operation state flag data corresponding to the operation according to the operation of one of the first effect movable body and the second effect movable body (for example, the effect movable body 302). Means (for example, a portion where the CPU 120 for effect control executes S365, S370, S373, S383, S386, and S390 in the effect movable body fall effect process);
With
The operation state monitoring means monitors the operation state of at least one of the first effect movable body and the second effect movable body using the operation state flag data (for example, the effect control CPU 120 is sub By repeatedly performing S345 of the effect display device moving process, the value set in the effect movable body operation process flag is a state in which the effect movable body 302 is disposed at the lower position, and the opening / closing sections 371 and 372 are (The part that repeatedly determines whether or not it is “11” indicating movement from the closed position toward the open position)
It is characterized by that.
According to this feature, the operation state can be monitored with a simple configuration.

The gaming machine of means 2 of the present invention is the gaming machine according to claim 1 or means 1,
Detection means for detecting an operating state of at least one of the first effect movable body and the second effect movable body (for example, a rotary encoder provided in the effect movable body position detection gear 391 shown in Modification 1) And a rotary encoder provided in the production motor 389, a flange 341B and a position detection sensor 390 shown in Modification 2 and a rotary encoder provided in the production motor 389),
The operation state monitoring means monitors the operation state of at least one of the first effect movable body and the second effect movable body using the detection result of the detection means (for example, the sub state in the first modification). In the effect display device moving process, the effect control CPU 120 executes the processes of S401 to S405 and S408, or in the sub effect display device moving process in the modified example 2, the effect control CPU 120 executes S421 to S424 and S426.
It is characterized by that.
According to this feature, interference can be avoided even if the movable body for the first effect or the movable body for the second effect is not intended due to a malfunction or the like.

The gaming machine of means 3 of the present invention is the gaming machine according to any one of claim 1, means 1, and means 2,
At least one of the first effect movable body and the second effect movable body (for example, the sub-effect display device 403) is provided with a display unit (for example, a display region formed of an organic EL). ,
When the first effect movable body and the second effect movable body are operated together, a display effect execution means (for example, for effect control) capable of executing a display effect (for example, a countdown effect) on the display unit. The CPU 120 includes a part for executing the notice effect process.
According to this feature, it is possible to combine the display effect with the operation of the plurality of effect movable bodies, so that the effect of the effect can be enhanced.

The gaming machine of means 4 of the present invention is the gaming machine according to claim 1 or means 1 to means 3, wherein
Specific effect execution means (for example, the effect control CPU 120 for effect control) executes a specified effect (for example, derivation and display of effect symbols in a combination of jackpots) when the execution condition is satisfied (for example, the fluctuation display result is a jackpot). A portion for executing S309b of the symbol variation processing)
The display effect execution means suggests a timing at which the specific effect is executed as the display effect from a predetermined period before the specific effect is executed (for example, when the notice effect start wait timer times out). A suggestion effect (for example, a countdown effect) for displaying an suggestion display (for example, a countdown display) on the display unit is performed.
According to this feature, since the suggestion effect that suggests the timing at which the specific effect is executed is executed, it is possible to improve the expectation that the specific effect will be executed, so that it is possible to improve the game entertainment.

The gaming machine of means 5 of the present invention is the gaming machine according to any one of claim 1 or means 1 to means 4,
At least one of the first effect movable body and the second effect movable body is movable and can be changed between an expanded state and a reduced state (for example, the effect movable body 302 has an upper position and a lower position). And the opening / closing portions 371 and 372 can be opened and closed by moving between the open position and the closed position),
The operation state monitoring means can monitor a change and a movement state of at least one of the first effect movable body and the second effect movable body (for example, the effect control CPU 120 has a sub effect display device. Part of executing the moving process S345),
The operation control means prevents the first effect movable body and the second effect movable body from interfering with each other based on the monitoring contents of the operation state monitoring means (for example, the value of the effect movable body operation process flag). (For example, when the value of the effect movable body operation process flag is “11”, the effect control CPU 120 moves the sub effect display device 403 from the countdown display position to the countdown non-display position), The first effect movable body and the second effect movable body are controlled so as to be close to each other (for example, the effect movable body 302 is disposed at the lower position and the sub effect display device 403 is disposed at the countdown display position. (When it is being performed, the lower end portion of the effect movable body 302 and the upper end portion of the sub effect display device 403 are close to each other)
It is characterized by that.
According to this feature, the first effect movable body and the second effect movable body come close to each other while avoiding interference between the first effect movable body and the second effect movable body. The effect of the first effect movable body and the second effect movable body can be enhanced.

  In addition, this invention may have only the invention specific matter described in the claim of this invention, and has a structure other than this invention specific matter with the invention specific matter described in the claim of this invention. It may be a thing.

It is the front view which looked at the pachinko game machine from the front. It is a block diagram which shows the circuit structural example of a game control board (main board). It is a perspective view which shows a 1st effect unit and a 2nd effect unit. It is a front view showing the first production unit and the second production unit. (A) is a front view showing the right side portion of the first effect unit, (B) is a rear view showing the right side portion of the first effect unit. (A) is a front view showing the left side of the first effect unit, (B) is a rear view showing the left side of the first effect unit. (A) is a front view when the opening / closing part of the effect movable body is in the closed position, (B) is a right side view, (C) is a front view when the opening / closing part of the effect moving body is in the open position, (D ) Is a cross-sectional view taken along the line CC of (A). (A) is a front view showing the right side of the second effect unit, and (B) is a rear view showing the right side of the second effect unit. (A) is a front view showing the left side of the second effect unit, and (B) is a rear view showing the left side of the second effect unit. It is the schematic which shows the state in which the production movable body is hold | maintained in the upper position. It is the schematic which shows the state in which an effect movable body falls by dead weight, and the state to which a sub effect display apparatus moves to a countdown display position. It is the schematic which shows the state which the production | presentation movable body fell and reached | attained the downward position, and the state which the sub production | presentation display apparatus reached | attained the countdown display position. It is the schematic which shows the state by which the production | presentation movable body was open | released, and the state which the sub production | presentation display apparatus moved to the retracted position. (A), (B) is a figure which illustrates an effect control command. It is explanatory drawing which shows each random number. It is a figure which illustrates a fluctuation pattern. It is explanatory drawing which shows a display result determination table. (A) is a figure which shows the structural example of a jackpot classification determination table, (B) is a figure which shows the content of various jackpots. (A) is a diagram showing a big hit variation pattern determination table (for probability variation A / probability variation B), and (B) is a diagram showing a big hit variation pattern determination table (for non-probability variation). (A)-(D) is a figure showing change pattern judgment tables AD for loss. It is a block diagram which shows the structural example of the data holding area for game control. (A) is a block diagram showing a configuration example of an effect control data holding area, (B) is a diagram showing a configuration of a reception command buffer at the time of start winning, (C) is a production movable body operation process It is a figure which shows the structural example of a flag. It is a flowchart which shows an example of the timer interruption process for game control. It is a flowchart which shows an example of a special symbol process process. It is a flowchart which shows an example of a random value determination process at the time of winning. It is a flowchart which shows an example of a special symbol normal process. It is a flowchart which shows an example of a fluctuation pattern setting process. It is a flowchart which shows an example of a special symbol stop process. It is a flowchart which shows an example of a jackpot end process. It is a flowchart which shows an example of production control main processing. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of an effect design change start process. It is a flowchart which shows an example of a notice effect determination process. It is a figure which shows the table for notification effect classification determination. It is a flowchart which shows an example of a process during effect design change. It is a flowchart which shows an example of an effect movable body fall effect process. It is a flowchart which shows an example of an effect movable body fall effect process. It is a flowchart which shows an example of a sub effect display apparatus movement process. It is a flowchart which shows an example of a notice effect process. It is a figure which shows the operation state of the production movable body and sub production | presentation display apparatus in the change of production symbols. It is a figure which shows the operation state of the production movable body and sub production | presentation display apparatus in the change of production symbols. (A) is the schematic which shows the state in which the production | presentation movable body is hold | maintained in the upper position in the modification 1, (B) is the state which the production movable body fell in the modification 1, and reached | attained the lower position FIG. 12 is a part of a flowchart of a sub effect display device movement process in Modification 1; It is the schematic which shows the state in which the production movable body falls by dead weight in the modification 2, and the state to which a sub production | presentation display apparatus moves to a countdown display position. It is a part of flowchart of the sub effect display apparatus movement process in the modification 2.

  A mode for carrying out a gaming machine according to the present invention will be described below based on examples.

  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of a pachinko gaming machine as viewed from the front. FIG. 2 is a block diagram illustrating an example of a circuit configuration on the main board. In the following description, the front side of FIG. 1 will be described as the front (front, front) side of the pachinko gaming machine 1, and the back side will be described as the back (rear) side. In addition, the front surface of the pachinko gaming machine 1 in this embodiment is a facing surface that faces a player who plays a game on the pachinko gaming machine 1.

  FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. Pachinko gaming machines (hereinafter sometimes abbreviated as gaming machines) 1 are roughly divided into a gaming board (gauge board) 2 constituting a gaming board surface, and a gaming machine frame (base frame) for supporting and fixing the gaming board 2. 3. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.

  The game board 2 is formed of a transparent synthetic resin material such as acrylic resin, polycarbonate resin, methacrylic resin, etc., and a board surface plate (not shown) on which a obstacle nail (not shown) or the like is planted on the front game board surface. , And a spacer member (not shown) that is integrally attached to the back side of the board face plate. The board thickness is about 1 cm, and the whole is formed to be colorless and transparent. In the present embodiment, the game board 2 is composed of a translucent member, but may be composed of a non-translucent member such as a plywood board.

  A first special symbol display device 4A and a second special symbol display device 4B are provided at predetermined positions on the game board 2 (in the example shown in FIG. 1, the lower right position of the game area). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light-emitting diodes) and the like. A special symbol (also referred to as “special”), which is a plurality of types of identification information (special identification information) that can be displayed, is variably displayed (also referred to as variable display or variable display). For example, the first special symbol display device 4A and the second special symbol display device 4B each variably display a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do. The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols.

  A plurality of special symbols are assigned symbol numbers corresponding thereto. As an example, symbol numbers “0” to “9” are assigned to numbers indicating “0” to “9”, and symbol numbers “10” are assigned to symbols indicating “−”. Just do it. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .

  Both the first special symbol display device 4A and the second special symbol display device 4B are formed, for example, in a square shape. Note that the type of the first special figure and the type of the second special figure may be the same (for example, both a number indicating “0” to “9” and a symbol indicating “−”). May be different. Further, each of the first special symbol display device 4A and the second special symbol display device 4B may be configured to variably display numbers (or two-digit symbols) indicating, for example, “00” to “99”. .

  An effect display device 5 is provided near the center of the game area on the game board 2. The effect display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the effect display device 5, the first special symbol variation display by the first special symbol display device 4 </ b> A and the second special symbol variation display by the second special symbol display device 4 </ b> B in the special symbol game are respectively supported. In the effect symbol display area, which is a plurality of variable display units such as three, for example, the effect symbols that are a plurality of types of identification information (decoration identification information) that can be identified are variably displayed. This variation display of the effect symbol is also included in the variation display game.

  As an example, in the display area of the effect display device 5, “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R are arranged. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R, changes in the effect symbols (also referred to as decorative symbols) (for example, vertical scroll display) are started. Thereafter, when the confirmed special symbol is stopped and displayed as a variation display result in the special symbol game, the effect display devices 5L, 5C, and 5R in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. Then, the finalized design symbol (final stop symbol) that is the result of variation display of the production symbol is stopped and displayed.

  As described above, in the display area of the effect display device 5, the special game using the first special symbol in the first special symbol display device 4A or the special special game using the second special symbol in the second special symbol display device 4B. In synchronism with the game, a plurality of types of effect symbols that can be identified are displayed in a variable manner, and a definite effect symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, various display symbols such as special symbols and effect symbols are derived and displayed by stopping display of identification information such as effect symbols (also referred to as complete stop display or final stop display) and ending the variable display. . On the other hand, during the variation display from the start of the variation display of the production symbol to the display of the definite production symbol that is the variation display result, the variation rate of the production symbol becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not deterministically displayed, the player can recognize that the variation of the effect symbol due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include a complete stop display of the effect symbol for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.

  For example, eight kinds of symbols (alphanumeric characters “1” to “8” or Chinese characters) are displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R. It may be any combination of numbers, English letters, eight character images related to a predetermined motif, a combination of numbers, letters, symbols, and character images. Character images may be, for example, people, animals, other objects, or , A decorative image showing a symbol such as a character or other arbitrary figure). A corresponding symbol number is attached to each of the effect symbols. For example, symbol numbers “1” to “8” are assigned to alphanumeric characters indicating “1” to “8”, respectively. The production symbols are not limited to eight types, and may be any number (for example, seven types, nine types, etc.) as long as an appropriate number of combinations such as a jackpot combination or a combination that is lost can be configured.

  From the start of the variation display of the effect symbols, until the finalized effect symbol that is the variation display result is derived and displayed, the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R , For example, a scroll display is performed in which the symbol number flows from top to bottom sequentially from the smallest to the largest, and when the effect symbol having the maximum symbol number (for example, “8”) is displayed, The effect symbol having the smallest symbol number (for example, “1”) is displayed. Alternatively, in at least one of the effect symbol display areas 5L, 5C, and 5R (for example, the “left” effect symbol display area 5L), the symbols are scrolled from the largest symbol number to the smallest symbol number. When the effect symbol having the smallest number is displayed, the effect symbol having the largest symbol number may be displayed.

  A first reserved memory display area 5D and a second reserved memory display area 5U are set in two places on the left and right of the display area of the effect display device 5. In the first hold memory display area 5D and the second hold memory display area 5U, the hold memory display for displaying the variable hold memory number (the special figure hold memory number) corresponding to the special figure game is specified.

  Here, the suspension of the variable display corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). In other words, the start condition (also referred to as “execution condition”) for executing the variable display game such as the special figure game or the variable display of the effect symbol is established, but the variable display game based on the start condition established previously is being executed. When the start condition for allowing the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done. In the present embodiment, the stored storage display generated based on the start winning when the game ball passes (enters) the first start winning opening is a round white display, and the game ball passes through the second starting winning opening ( The reserved storage display generated on the basis of the start winning due to the entry) is similarly a round white display.

  In the following description, the first reserved memory display area 5D and the second reserved memory display area 5U may be referred to as a reserved display area, and the number of reserved memories is the first reserved memory display area 5D and the second reserved memory display. It can be recognized by the number of reserved storage displays displayed in the area 5U. Further, a display in which the hold storage display is gathered may be referred to as a hold display.

  The hold display in the hold storage display areas 5D and 5U is generated based on the start winning when the game ball passes (enters) through the first start winning opening, or the game ball passes through the second starting winning opening. The display mode (for example, display color and shape) may be varied depending on whether the start is based on (entering) or not. In this embodiment, “execution” and “execution” are synonymous.

  In the example shown in FIG. 1, the first hold display for displaying the number of special figure hold memories in an identifiable manner at the upper position of the first special symbol display device 4A and the second special symbol display device 4B together with the hold memory display area. A device 25A and a second hold indicator 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. The number of first special figure hold memory is the number of memory in which the execution of the special figure game using the first special figure is suspended. The second special figure hold memory number is the number of memories in which the execution of the special figure game using the second special figure is suspended. The variable display holding memory number obtained by adding the first special figure holding memory number and the second special figure holding memory number is also referred to as a total holding memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).

  In the present embodiment, the effect symbol variation display is executed in synchronization with the special symbol variation display. In the case of performing the effect using the effect display device 5 in this way, for example, In recent years, there has been a diversification of production styles, such as production where the contents of the production, including variable display, disappear for a moment from the screen, or production where the movable object blocks all or part of the screen. ing. For this reason, even if the display area on the effect display device 5 is viewed, it may be difficult to recognize whether or not the current variation display is in progress. Therefore, for the purpose of eliminating the difficulty of recognizing whether or not the current variation display state is present, the fourth symbol after the effect symbol, the special symbol, and the normal symbol is displayed on the effect display device 5. A 4 symbol display area may be provided. These 4 symbols are displayed in a 4th symbol for the first special symbol in synchronization with the variation display of the first special symbol, and for the second special symbol in synchronization with the variation in the second special symbol. It is only necessary to display the variation of the fourth symbol. Note that the 4th symbol is always displayed in a variable manner with a constant operation, and is not disappeared from the screen or shielded by a shielding object, so that it can always be visually recognized.

  Below the effect display device 5, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms, for example, a first starting winning opening as a starting region (first starting region) that is always kept in a certain open state by a predetermined ball receiving member. The normal variable winning ball apparatus 6B has an electric motor having a pair of movable wing pieces that are changed into a normal open state as a vertical position and an expanded open state as a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. A tulip-shaped accessory (ordinary electric accessory) is provided, and a second starting prize opening is formed as a starting region (second starting region).

  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the normal electric accessory is in the OFF state, so that the game ball passes (enters) the second starting winning opening. It is difficult to open normally. On the other hand, in the normal variable winning ball apparatus 6B, the game ball passes through the second start winning opening by the tilt control in which the movable blade piece is tilted when the solenoid 81 for the normal electric accessory is in the ON state ( It will be in an expanded open state that is easy to enter. In the normal variable winning ball apparatus 6B, although the game ball can enter the second start winning opening even when in the normal open state, there is a possibility that the game ball may enter more than in the expanded open state. You may comprise so that it may become low. Alternatively, the normally variable winning ball apparatus 6B may be configured such that the game ball does not enter the second starting winning opening in the normally open state, for example, by closing the second starting winning opening. In this way, the second start winning port as the second start area is in an expanded open state in which game balls easily pass (enter) and in a normally open state in which game balls are difficult to pass (enter) or cannot pass (enter). To change.

  A game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. The game ball that has passed (entered) the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, the second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls, and the first special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the first start condition is satisfied. Based on the detection of the game ball by the second start port switch 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and the second special figure holding memory number is set to a predetermined upper limit value (for example, “ 4 ") If the following, the second start condition is satisfied. The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers.

  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the ordinary variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.

  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. Make it impossible. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ) Make it easier. In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize opening may be provided.

  The game ball that has passed (entered) through the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Therefore, if the special prize winning ball device 7 is in the open state, the game ball can enter the special prize winning opening, which is a first state advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.

  A normal symbol display 20 is provided above the second holding display 25B. As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variable display) so that it can be variably displayed. Such a normal symbol variation display is referred to as a general game (also referred to as a “normal game”).

  Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.

  In addition to the above-described configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the big winning opening, for example, a single or a plurality of general winning openings that are always kept open by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.

  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area of the pachinko gaming machine 1. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like. The hitting operation handle only needs to be provided with a single shot switch or a touch ring (touch sensor) for stopping the driving of a shooting motor included in the hitting ball shooting device. The game ball in the pachinko gaming machine 1 in the present embodiment is raised by the left side of the gaming machine frame 3 from below the gaming machine frame 3 by being fired by the hitting ball launching device arranged below the gaming area. The game area is entered from the upper left of the game area.

  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.

  For example, a stick controller 31A that can be held and tilted by the player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate main body (for example, a central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be built in the operation rod.

  A controller sensor unit 35 </ b> A for detecting a tilting operation with respect to the operating rod may be provided inside the lower plate body or the like below the stick controller 31 </ b> A. For example, the controller sensor unit includes two transmission type photosensors (parallel sensor pairs) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation bowl when viewed from the player side facing the pachinko gaming machine 1. ) And two transmissive photosensors (vertical sensor pairs) that are arranged on the right side of the center position of the operation rod when viewed from the player side and perpendicular to the surface of the game board 2. What is necessary is just to be comprised including the sensor.

  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect the pressing operation from the player mechanically, electrically, or electromagnetically. A push sensor 35B that detects a pressing operation performed by the player on the push button 31B may be provided inside the main body of the upper plate at the position where the push button 31B is installed.

  Next, the progress of the game in the pachinko gaming machine 1 will be schematically described. In the pachinko gaming machine 1, the normal symbol display 20 executes a normal symbol variation display such that the game ball that has passed through the passing gate 41 provided in the gaming area is detected by the gate switch 21 shown in FIG. 2. For example, the normal symbol display unit 20 is activated based on the fact that the normal symbol start condition for starting the normal symbol variation display, such as the end of the previous general symbol game, is satisfied after the normal symbol start condition is satisfied. The usual game is started.

  In this ordinary game, after a normal symbol change is started, when a predetermined time which is a normal symbol change time elapses, a fixed normal symbol which is a normal symbol change display result is stopped and displayed (derived display). At this time, if a specific normal symbol (symbol per symbol), such as a number indicating “7”, is stopped and displayed as the fixed normal symbol, the fluctuation display result of the normal symbol becomes “per symbol”. On the other hand, if a normal symbol other than the symbol per symbol, such as a number or symbol other than the number indicating “7”, is stopped and displayed as the fixed ordinary symbol, the fluctuation display result of the normal symbol is “usually lost”. Become. Corresponding to the fact that the variation display result of the normal symbol is “per normal”, the expansion / release control (tilt control) is performed in which the movable wing piece of the electric tulip constituting the normal variable winning ball apparatus 6B is tilted. The normal opening control is performed to return to the vertical position when a predetermined time has elapsed.

  After the first start condition is satisfied, for example, when the game ball that has passed (entered) the first start winning opening formed in the normal winning ball apparatus 6A is detected by the first start opening switch 22A shown in FIG. Based on the fact that the first start condition is satisfied, for example, because the previous special figure game or the big hit gaming state has ended, the special figure game by the first special symbol display device 4A is started. Further, the second starting condition is satisfied, for example, when a game ball that has passed (entered) the second starting winning opening formed in the normally variable winning ball apparatus 6B is detected by the second starting opening switch 22B shown in FIG. Later, a special game by the second special symbol display device 4B is started based on the fact that the second start condition is satisfied, for example, due to the end of the previous special game or the big hit gaming state.

  In the special symbol game by the first special symbol display device 4A and the second special symbol display device 4B, after the special symbol variation display is started, when the variation display time as the special symbol variation time elapses, the special symbol variation display is performed. The resulting definite special symbol (special diagram display result) is derived and displayed. At this time, if a specific special symbol (big hit symbol) is stopped and displayed as a confirmed special symbol, it becomes a “big hit” as a specific display result, and if a special symbol different from the big bonus symbol is stopped and displayed as a fixed special symbol, “ It will be “losing”. In addition, a predetermined special symbol (small hit symbol) different from the big hit symbol may be stopped and displayed. When the predetermined special symbol (small hit symbol) as a result of the predetermined display is stopped and displayed. What is necessary is just to control to the small hit game state as a special game state different from the big hit game state.

  After the fluctuation display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times.

  In the pachinko gaming machine 1 according to the present embodiment, as an example, special symbols indicating numbers “3”, “5”, and “7” are jackpot symbols, and a special symbol indicating a symbol “−” is a lost symbol. When the small hit symbol is stopped and displayed, for example, a special symbol indicating the number “2” may be used as the small hit symbol. It should be noted that each symbol such as a jackpot symbol or a lost symbol in the special symbol game by the first special symbol display device 4A may be different from each symbol in the special symbol game by the second special symbol display device 4B. However, a special symbol common to both special symbol games may be a jackpot symbol or a lost symbol.

  After the jackpot symbol is stopped and displayed as a specific symbol in the special game, and the result of the specific display is “big hit”, the big winning door of the special variable winning ball device 7 is in a predetermined upper limit time in the big hit gaming state. The large winning opening is opened in a period until (for example, 29 seconds or 0.1 second) elapses or a period until a predetermined number (for example, 9) of winning balls are generated. Thereby, the round which makes the special variable winning ball apparatus 7 the 1st state (open state) advantageous for a player is performed.

  A special prize-winning ball device that receives a game ball falling on the surface of the game board 2 and then closes the big prize-winning slot, with the grand prize-winning door that has opened the grand prize-winning port during the round. 7 is changed to the second state (closed state) disadvantageous to the player, and one round is completed. The round that is the opening cycle of the big prize opening can be repeatedly executed until the number of executions reaches a predetermined upper limit number (for example, “16”, etc.). Even before the number of rounds has reached the upper limit, the execution of the round may be terminated when a predetermined condition is satisfied (for example, a game ball has not won a big prize opening). .

  Of the rounds in the big hit gaming state, the round in which the upper limit time for which the special variable winning ball apparatus 7 is in the first state (open state) advantageous for the player is relatively long (for example, 29 seconds) is normally opened. Also called round. On the other hand, a round in which the upper limit time during which the special variable winning ball apparatus 7 is in the first state (open state) is relatively short (for example, 0.1 seconds) is also referred to as a short-term open round.

  Among the special symbols indicating the numbers “3”, “5”, and “7” that are the big hit symbols, the special symbol indicating the number “7” is a big hit symbol corresponding to the probability variation big hit A, which will be described later, A special symbol indicating a number is a jackpot symbol corresponding to a probability variation jackpot B described later. In the big hit game state (normally open big hit state) that is controlled after the big hit symbol of “3” or “7” is derived as the final special symbol in the special figure game, the big prize opening door of the special variable winning ball apparatus 7 is A special variable prize is awarded by opening the big prize opening in a period until a predetermined upper limit time (for example, 29 seconds) elapses or a period until a predetermined number (for example, nine) of winning balls are generated. A round of changing the ball device 7 to the first state (open state) advantageous to the player is repeatedly executed a first number of times (for example, 16 times). The normal open big hit state is also referred to as a first specific gaming state.

  Of the special symbols indicating the numbers “3”, “5”, and “7” that are jackpot symbols, the special symbol indicating the number “3” is a jackpot symbol corresponding to a non-probable variable jackpot described later, and is a special variable. The grand prize opening door of the winning ball apparatus 7 is used for a period until a predetermined upper limit time (for example, 29 seconds) elapses or a period until a predetermined number (for example, 9) of winning balls are generated. By setting the open state, the round in which the special variable winning ball apparatus 7 is changed to the first state (open state) that is advantageous to the player is repeatedly executed the first number of times (for example, 16 times) as with the probability change big hit A. .

  Control is performed after a special symbol indicating the number “5” is derived from among the special symbols indicating the numbers “3”, “5”, and “7” that are jackpot symbols as the confirmed special symbols in the special symbol game. In the big hit gaming state (short-term open big hit state), the upper limit time for changing the special variable winning ball apparatus 7 to the first state advantageous to the player in each round (the period in which the big winning opening is opened by the big winning opening door) The upper limit) is the same as the predetermined period in the normal open big hit state, but the round in which the special variable winning ball apparatus 7 is changed to the first state (open state) advantageous to the player is the first number in the normal open big hit state ( For example, it is repeatedly executed a second number of times (for example, 5 times) less than 16 times. The short-term open big hit state is also referred to as a second specific gaming state. In addition, in these short-term open big hit states, the number of rounds is exemplified as the second number of 5 times, but the round number is the same as the first number (for example, 16 times) in the normal open big hit state. On the other hand, the upper limit time during which the special variable winning ball apparatus 7 is changed to the first state advantageous to the player in each round after a predetermined number (for example, 6) (the period in which the big winning opening is opened by the big winning opening door). By setting the upper limit) to a second period (for example, 0.1 second) shorter than the first period in the normal open big hit state, the substantial number of rounds may be made smaller than that in the normal open big hit state.

  In such a short-term open big hit state, the number of rounds is smaller than that in the normal open big hit state. In addition, in these short-term open big hit states, it is practically impossible to obtain a winning ball (prize ball) by setting the opening period of the big prize opening to the second period (for example, 0.1 second) for all rounds. It is good also as a big hit game state. That is, in the big hit gaming state as the short-term opening round specific gaming state, the period during which the game ball is changed to the first state in which the game ball easily passes (enters) in each round is longer than the first period in the normal opening round specific gaming state. The second period is shorter and the second round number is less than the first round number in the normal open round specific game state. It is sufficient if the number of balls that can be acquired (prize balls) is less than that in the big hit state.

  When the small hit symbol (for example, the number “2”) is stopped and displayed, after the small hit symbol is derived as a confirmed special symbol, the small hit symbol is controlled as a special gaming state. good. Specifically, in the small hit game state, for example, the special variable winning ball apparatus 7 is advantageous to the player in the special variable winning ball apparatus 7 as in the above-described short-term open big hit state in which a practically no outgoing ball (prize ball) is obtained. The variable winning operation for changing to the first state (open state) may be executed.

  In the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R provided in the effect display device 5, a special game using the first special symbol in the first special symbol display device 4A and In response to the start of any of the special symbol games using the second special symbol in the second special symbol display device 4B, the variation display of the effect symbols is started. The period from the start of the variation display of the effect symbols to the end of the variation display due to the stop display of the confirmed effect symbols in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, 5R Then, the variation display state of the effect symbol may be a predetermined reach state.

  Here, the reach state refers to an effect design (“reach variation design”) that has not been stopped yet when the effect design that is stopped and displayed in the display area of the effect display device 5 forms part of the jackpot combination. Is also a display state in which the fluctuation continues, or a display state in which all or part of the design symbols change synchronously while constituting all or part of the jackpot combination. Specifically, in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R (for example, “left” and “right” effect symbol display areas 5L and 5R, etc.) in advance. The remaining effect symbol display area (for example, “medium” effect) that has not been stopped yet when the effect symbol (for example, the effect symbol indicating the alphanumeric character of “7”) constituting the determined jackpot combination is stopped and displayed. In the symbol display area 5C, etc., the presentation symbols are changing, or in all or part of the “left”, “middle”, “right” effect symbol display areas 5L, 5C, 5R. This is a display state that changes in synchronization while constituting all or part of the combination.

  In response to the reach state, the variation speed of the effect symbol is reduced, or a character image (effect image imitating a person) different from the effect symbol is displayed in the display area of the effect display device 5. Or change the display mode of the background image, play and display a moving image that is different from the production symbol, or change the variation mode of the production symbol, so that the production operation different from before reaching the reach state is executed May be. Such an effect operation such as display of the character image, change of the display mode of the background image, reproduction display of the moving image, and change of the change mode of the effect pattern is referred to as reach effect display (or simply reach effect). In the reach effect, not only the display operation in the effect display device 5, but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the light emitter such as the game effect lamp 9, and the like are in the reach state. An operation mode different from the previous operation mode may be included.

  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Each reach mode has a different possibility of “big hit” (also referred to as “reliability” or “big hit reliability”). That is, it is possible to vary the possibility that the variable display result will be a “big hit” depending on which of the multiple types of reach effects is executed.

  As an example, in this embodiment, reach modes such as normal reach, super reach α, and super reach β are preset. And, when the reach form of super reach such as super reach α and super reach β appears, there is a possibility that the fluctuation display result will be “big hit” compared to the case where the reach form of normal reach appears (expected degree of big hit) Becomes higher. Further, in the present embodiment, in the reach form of super reach such as super reach α and super reach β, when super reach β appears, the fluctuation display result is “big hit” compared to when super reach α appears. The expectation level for the jackpot is high (the expectation level for the jackpot: super reach β> super reach α> normal reach).

  In the present embodiment, in the reach, the variation time is set such that super reach β> super reach α> normal reach, and the longer the variation time, the higher the expectation of jackpot. .

  During the variation display of the production symbol, unlike the reach production, there is a possibility that the variation display state of the production symbol will be the reach state, the variation display result may be a `` big hit '', etc. A variable display effect such as “slip” or “pseudo-run” may be executed to notify the player in accordance with a variable display mode of the effect symbol. It is only necessary to determine whether or not these “sliding” and “pseudo-continuous” variation display effects should be executed in response to the variation pattern being determined on the main board 11 side. Whether or not the “slip” variation display effect is to be executed on the effect control board 12 side may be determined regardless of the variation pattern determined on the main board 11 side.

  During the variation display of the production symbols, unlike the reach production or the variation display production such as “slide” or “pseudo-run”, for example, a predetermined production image is displayed, an image display that is a message, an audio output, a lamp There is a possibility that the variation display state of the production symbol becomes the reach state by the production operation different from the variation display operation of the production symbol such as lighting, or the reach production by the super reach may be executed. In addition, a notice effect may be executed to notify the player in advance that the variation display result may be a “big hit”. The effect operation that becomes the notice effect is the change display state of the effect symbol after the effect symbol display is started in all of the effect symbol display areas 5L, 5C, and 5R of “left”, “middle”, and “right”. May be executed (started) before the reach state is reached (before the effect symbols are temporarily stopped and displayed in the “left” and “right” effect symbol display areas 5L and 5R). Further, the notice effect that informs that there is a possibility that the variation display result may be a “hit” may include one that is executed after the variation display state of the effect symbol becomes the reach state.

  The notice effect may include a pre-read notice effect. The pre-reading notice effect is a notice effect that can be executed based on the hold information of the special game before starting the fluctuating display for which the possibility that the fluctuating display result will be a “big hit” or the like is started. is there. In particular, the pre-reading notice effect that continuously predicts the possibility that the change display result will be a “big hit” over the change display of the effect symbol that is executed multiple times in response to multiple special figure games is a continuous notice effect. Also called (continuous production). In addition, while the special figure game is executed once, the effect design is temporarily stopped and displayed, and then the effect display for changing the effect design again (pseudo continuous change, re-change) is performed a predetermined number of times. In a game machine that performs a “pseudo-continuous” variation display effect that makes it appear as if multiple variation displays are being performed, the variation display result is “big hit” over the pseudo multiple variation displays. A notice effect for continuously notifying the possibility and the like is also included in the continuous notice effect (continuous effect).

  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol does not reach the reach state after the variation display of the production symbol is started. In addition, a definite effect symbol that is a predetermined non-reach combination may be stopped and displayed. Such a variation display mode of the effect symbol is referred to as a “non-reach” (also referred to as “normal loss”) variable display mode when the variation display result is “losing”.

  When a special symbol that becomes a lost symbol is stopped (derived) as a confirmed special symbol in the special symbol game, the variation display state of the production symbol becomes the reach state after the variation display of the production symbol is started. Correspondingly, after the reach effect is executed, or when the reach effect is not executed, a confirmed effect symbol that becomes a predetermined reach lose combination may be stopped and displayed. Such a variation display result of the effect symbol is referred to as a variation display mode of “reach” (also referred to as “reach lose”) when the variation display result is “losing”.

  Corresponding to the fact that the variation display state of the production symbol has reached the reach state when the jackpot symbol indicating the number “3” is stopped and displayed as a special symbol that is a jackpot symbol as a special symbol to be confirmed in the special symbol game Then, after a predetermined reach effect is executed, a definite effect symbol that is a predetermined normal big hit combination (also referred to as “non-probable variable big hit combination”) among a plurality of types of big hit combinations is stopped and displayed. It should be noted that the non-probable big hit combination may be stopped and displayed as a confirmed effect symbol without the reach effect being executed.

  The confirmed effect symbol which is a normal big hit combination (non-probable variation big hit combination) is variably displayed in, for example, the “left”, “middle” and “right” effect symbol display areas 5L, 5C and 5R in the effect display device 5. Among the effect symbols having the symbol numbers “1” to “8”, any one of the effect symbols having the even symbol numbers “2”, “4”, “6”, “8” is “left”, “ What is necessary is just to be able to be stopped and displayed on a predetermined effective line in each of the effect display areas 5L, 5C, and 5R of “middle” and “right”. The effect symbols having the even number “2”, “4”, “6”, “8” constituting the normal jackpot combination are referred to as normal symbols (also referred to as “non-probable variation symbols”).

  Corresponding to the fact that the confirmed special symbol in the special figure game becomes the normal jackpot symbol, after the predetermined reach effect is executed, the finalized symbol of the normal jackpot combination (non-probable variable jackpot combination) is stopped and displayed. The variable display mode is referred to as a variable display mode (also referred to as “big hit type”) of “non-probable change” (also referred to as “normal big hit”) when the variable display result is “big hit”. It should be noted that the normal jackpot combination (non-probable variation jackpot combination) may be stopped and displayed as the confirmed effect symbol without executing the reach effect. Based on the fact that the fluctuation display result is “big hit” for the big hit type of “non-probable change”, the normal open big hit state is controlled, and after the end, time reduction control (time reduction control) is performed. By performing the time reduction control, the special symbol change display time (special figure change time) in the special figure game is shortened compared to the normal state. In the short-time control, so-called electric chew support is performed in which the winning frequency of the normal symbol is increased and the winning frequency of the normal variable winning ball device 6B is increased as described later. Here, the normal state is a normal game state that is different from a specific game state such as a big hit game state, and the initial setting state of the pachinko gaming machine 1 (for example, when a system reset is performed, after the power is turned on) The same control as in the state in which the initialization process is executed is performed. In the time-saving control, one of the conditions is established first, that is, a special game is executed a predetermined number of times (for example, 100 times) after the big hit gaming state ends, and the fluctuation display result is “big hit”. Sometimes it just needs to end.

  As a confirmed special symbol in the special symbol game, out of the special symbol that becomes the big hit symbol, when the probability variable big hit symbol such as the special symbol indicating the number “7” is stopped and displayed, the variation display state of the production symbol is the reach state. Correspondingly, after the reach effect similar to the case where the variation display mode of the effect symbol is “normal” is executed, the definite effect symbol that becomes a predetermined probability variation jackpot combination among a plurality of types of jackpot combinations May be stopped. It should be noted that the probability variation big hit combination may be stopped and displayed as the confirmed effect symbol without the reach effect being executed. The confirmed effect symbol that is a probable big hit combination is, for example, a symbol number “1” that is variably displayed in each of the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. Among the effect symbols of “8”, the effect symbol whose symbol number is “7” is a predetermined effective line in the effect symbol display areas 5L, 5C, 5R of “left”, “middle”, and “right”. What is necessary is just to be able to be stopped and displayed all together. The effect symbol having the symbol number “7” constituting the probability variation jackpot combination is referred to as a probability variation symbol. When the probability variation jackpot symbol is stopped and displayed as the confirmed special symbol in the special figure game, the confirmed effect symbol that is a normal jackpot combination may be stopped and displayed as a variation display result of the effect symbol.

  As a confirmed special symbol in the special symbol game, among the special symbols that become short-term open round jackpot symbols, when the probability variation jackpot symbol such as the special symbol indicating the number “5” is stopped and displayed, the change display state of the production symbol is Corresponding to the reach state, after the reach effect similar to the case where the variation display mode of the effect symbol is “normal” is executed, the predetermined probable big hit combination is selected from a plurality of types of big hit combinations. The confirmed effect design may be stopped and displayed. It should be noted that the probability variation big hit combination may be stopped and displayed as the confirmed effect symbol without the reach effect being executed. The confirmed effect symbol that is a probable big hit combination is, for example, a symbol number “1” that is variably displayed in each of the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. ~ Among the effect symbols of “8”, any one of the effect symbols having the odd number “1”, “3”, “5” other than the symbol number “7” is “left”, “middle”, “right” As long as it is stopped and displayed on a predetermined effective line in each of the effect symbol display areas 5L, 5C, and 5R. The effect symbols having the symbol numbers “1”, “3”, and “5” constituting the probability variation jackpot combination are referred to as probability variation symbols in the same manner as the effect symbol “7” described above. In addition, when the probability variation jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game, the confirmed effect symbol that is a normal jackpot combination may be stopped and displayed as a variation display result of the effect symbol. Good.

  Regardless of whether the confirmed effect symbol is a normal jackpot combination or a promiscuous jackpot combination, the variation display mode in which the probability variation jackpot symbol is stopped and displayed as a confirmed special symbol in the special figure game will have a "big hit" variation display result. This is referred to as a variation display mode of “probability variation” (also referred to as “big hit type”). In this embodiment, among the big hit types of “probability change”, the control is set to the normally open big hit state based on the fact that “7 big” is displayed as the confirmed special symbol and the result is “big hit”. After that, probability variation control (probability variation control) is performed together with time reduction control. On the other hand, among the big hit types of “probable change”, it is controlled to the short-open big hit state based on the fact that “5 big” is displayed as the confirmed special symbol, and the short-term open big hit state is controlled. At the same time, probability variation control (probability variation control) is performed.

  By performing the probability variation control, the probability that the fluctuation display result (special display result) becomes “big hit” in each special figure game is improved so as to be higher than that in the normal state. The probability variation control may be ended when the condition that the fluctuation display result is “big hit” and the game is controlled to the big hit gaming state again after the big hit gaming state is ended. Similar to the time reduction control, the probability variation control is ended when a predetermined number of times (for example, 100 times the same as the time reduction number or 90 times different from the time reduction number) are executed after the end of the big hit gaming state. May be. In addition, even if the probability variation control is ended when the probability variation control is ended by the probability variation control lottery executed every time the special game is started after the big hit gaming state is ended, the probability variation control is terminated. Good.

  When the time-shortening control is performed, the normal symbol display unit 20 controls the normal symbol in the normal symbol game so that the variation time of the normal symbol (ordinary symbol variation time) is shorter than that in the normal state. Control to improve the probability that the display result is “per normal figure” than in the normal state, and tilt control of the movable blade piece in the normal variable winning ball apparatus 6B based on the fact that the fluctuation display result is “per normal figure”. The game ball can easily pass (enter) the second start winning opening, such as a control to make the tilt control time for performing longer than that in the normal state, and a control to increase the number of tilts than in the normal state. Control (electricity support control) that is advantageous to the player by increasing the possibility that the start condition is satisfied is performed. In this way, the control that facilitates the entry of the game ball into the second start winning opening in accordance with the time-shortening control and is advantageous to the player is also referred to as high opening control. As the high opening control, any one of these controls may be performed, or a plurality of controls may be performed in combination.

  By performing the high opening control, the frequency at which the second start winning opening becomes the expanded opening state is higher than when the high opening control is not performed. As a result, the second starting condition for executing the special figure game using the second special figure in the second special symbol display device 4B can be easily established, and the special figure game can be executed frequently. The time until the fluctuation display result becomes “big hit” is shortened. The period during which the high opening control can be performed is also referred to as a high opening control period, and this period may be the same as the period during which the time reduction control is performed.

  The gaming state in which both the short time control and the high opening control are performed is also referred to as a short time state or a high base state. The gaming state in which the probability variation control is performed is also referred to as a probability variation state or a high probability state. A gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is also referred to as a high probability high base state. In this embodiment, the gaming state to be controlled is not set, but the probability variation state in which only the probability variation control is performed and the time-shortening control or the high opening control is not performed is also referred to as a high probability low base state. In addition, only the gaming state in which the time-shortening control or the high opening control is performed together with the probability variation control is sometimes referred to as a “probability variation state”, and may be referred to as a time variation probability variation state in order to distinguish from the high probability low base state. On the other hand, a probability variation state (high probability low base state) in which only time variation control is performed and time reduction control or high opening control is not performed is sometimes referred to as a time variation probability variation state in order to be distinguished from a high accuracy high base state. The short time state in which the short time control or the high opening control is performed without performing the probability variation control is also referred to as a low probability high base state. The normal state in which neither the probability variation control, the time reduction control nor the high opening control is performed is also referred to as a low probability low base state. When at least one of time-shortening control and probability variation control is performed in a gaming state other than the normal state, the probability that the special-figure game can be executed frequently and the fluctuation display result in each special-figure game will be “big hit” As a result, the player is in an advantageous state. A gaming state advantageous to a player different from the big hit gaming state is also referred to as a special gaming state.

  When the small hit symbol is stopped and displayed, the game state is not changed after controlling to the small hit game state described above, and the game state before the change display result becomes “small hit” is displayed. Control may be continued.

  The re-lottery effect may be executed during the variation display of the effect symbol in which the confirmed effect symbol is a non-probable variation jackpot combination or a probability variation jackpot combination. In the re-lottery effect, after the effect symbols that are normally a big hit combination are temporarily displayed in the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R on the effect display device 5, for example, “left ”,“ Middle ”,“ right ”effect symbol display areas 5L, 5C, 5R, with the same effect symbols in the same state, are changed again, and the effect symbol (probability variable symbol) that is a probabilistic big hit combination and the normal big hit One of the effect symbols (normal symbols) to be combined is stopped and displayed as a final effect symbol (final stop display). Here, when the re-lottery effect is executed when the big hit type is “non-probable change”, as the re-lottery effect, the confirmed effect symbol that becomes the normal jackpot combination after re-changing the temporarily stopped effect symbol It is only necessary to perform a re-lottery selection effect for deriving and displaying. On the other hand, when the re-lottery effect is executed when the big hit type is “probable change”, as the re-lottery effect, after the re-variation of the temporarily stopped display effect symbol, the definite effect that becomes the probable big hit combination A re-lottery winning effect that stops and displays a symbol may be executed, or a re-lottery winning effect may be executed.

  After a definitive performance symbol that is normally a big hit combination (non-probability variable big hit combination) is derived and displayed, at the start of the big hit gaming state or during the execution of a round in the big hit gaming state, one of the rounds ends in the big hit gaming state Probability of whether or not to control to the probabilistic state in the period from the start of the next round to the start of the next round, the period from the end of the last round in the jackpot game state to the start of the next variable display game, etc. A promotion effect during the big hit may be executed as a notification effect. A notification effect similar to the jackpot promotion effect may be executed during the first variable display game after the end of the jackpot gaming state. The jackpot promotion effect that is executed after the final round in the jackpot game state is particularly called “ending promotion effect”.

  In the jackpot promotion effect, there is a jackpot promotion promotion effect that informs that there is a promotion that the game state becomes a probable change state even though the confirmed effect pattern is usually a jackpot combination, and that there is no promotion that becomes a probable change state There is a promotion promotion failure during the jackpot to be notified. For example, in the jackpot promotion effect, the effect symbol is variably displayed in the display area of the effect display device 5, and either the normal symbol or the probability variation symbol is stopped and displayed as the effect display result, or the effect symbol variation display is performed. May be notified so that the player can recognize the presence or absence of promotion to be in a certain change state by displaying different effect images.

  The pachinko gaming machine 1 is equipped with various control boards such as a main board 11, an effect control board 12, an audio control board 13, a lamp control board 14, and a motor control board 16 as shown in FIG. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, and an interface board are disposed on the back surface of the game board 2 in the pachinko gaming machine 1.

  The main board 11 is a main-side control board, and various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. The display of fluctuation of a predetermined display pattern such as controlling the fluctuation display of the normal symbol display 20 or controlling the fluctuation display of the normal symbol by the normal symbol display 20 by controlling the lighting / extinction / coloring control of the normal symbol display 20 is performed. It also has a function to control.

  The main board 11 includes, for example, a game control microcomputer 100, a switch circuit 110 that receives detection signals from various switches for game ball detection and transmits the detection signals to the game control microcomputer 100, and the game control microcomputer 100. A solenoid circuit 111 for transmitting a solenoid drive signal to the solenoids 81 and 82 is mounted.

  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and produces the effect display device 5, speakers 8L, 8R. In addition, various circuits for controlling the production operation by the production electrical parts such as the game effect lamp 9 are mounted. That is, the effect control board 12 provides effects such as display operations on the effect display device 5, all or part of sound output operations from the speakers 8L and 8R, and all or part of lighting / extinguishing operations on the game effect lamp 9 or the like. A function of determining the control content for causing the electrical component to execute a predetermined performance operation is provided.

  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8 </ b> L and 8 </ b> R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control provided separately from the effect control board 12, and is turned on / off in the game effect lamp 9 and the like based on commands and control data from the effect control board 12. A lamp driver circuit for driving is mounted. The motor control board 16 is a control board for motor output control provided separately from the effect control board 12, and based on commands and control data from the effect control board 12, the effect movable body elevating motor 306, holding A motor driver circuit for driving the motor 320, the motor 389 for the production, the motors 401 and 402 for raising / lowering the sub-effect display device, and the like are mounted.

  As shown in FIG. 2, wiring for transmitting detection signals from the gate switch 21, the first start port switch 22 </ b> A, the second start port switch 22 </ b> B, the count switch 23, and the out ball switch 24 is connected to the main board 11. ing. The gate switch 21, the first start port switch 22A, the second start port switch 22B, the count switch 23, and the out ball switch 24 detect a game ball as a game medium such as a sensor. Any structure having an arbitrary configuration is possible. In addition, the main board 11 includes a first special symbol display device 4A, a second special symbol display device 4B, a normal symbol display device 20, a first hold display device 25A, a second hold display device 25B, and a general drawing hold display device 25C. Wiring for transmitting a command signal for performing display control such as is connected.

  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the effect display device 5, a sound control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used for controlling the lighting operation of the decoration LED and the like.

  FIG. 14A is an explanatory diagram showing an example of the contents of the effect control command used in the present embodiment. The effect control command has, for example, a 2-byte structure, and the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always “1”, and the first bit of the EXT data is “0”. The command form shown in FIG. 14A is an example, and other command forms may be used. In this example, the control command is composed of two control signals. However, the number of control signals constituting the control command may be one or a plurality of three or more.

  In the example shown in FIG. 14A, the command 8001H is a first change start command that specifies the start of change in the special figure game using the first special figure in the first special symbol display device 4A. Command 8002H is a second variation start command for designating the start of variation in a special symbol game using the second special symbol in second special symbol display device 4B. Command 81XXH is an effect that is displayed in a varying manner in each of the “left”, “middle”, and “right” effect symbol display areas 5L, 5C, and 5R in the effect display device 5 in response to the special symbol change display in the special game. This is a variation pattern designation command for designating a variation pattern (variation time) such as a symbol. Here, XXH indicates an unspecified hexadecimal number, and may be a value arbitrarily set according to the instruction content by the effect control command. In the variation pattern designation command, different EXT data is set according to the variation pattern to be designated.

  Command 8CXXH is a variable display result notification command, and is an effect control command for designating a variable display result such as a special symbol or effect symbol. In the variable display result notification command, for example, as shown in FIG. 14B, the determination result (predetermined result) whether the variable display result is “losing” or “big hit”, and the variable display result is “big hit”. The different EXT data is set in accordance with the determination result (the jackpot type determination result) as to which of a plurality of types of jackpot types in the case of "".

  In the variable display result notification command, for example, as shown in FIG. 14B, the command 8C00H is a first variable display result designation command indicating a pre-determined result indicating that the variable display result is “lost”. The command 8C01H is a second variable display result designation command for notifying the advance determination result and the big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “probable big hit A”. The command 8C02H is a third variable display result designation command for notifying the advance determination result and the big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “probable big hit B”. The command 8C03H is a fourth variable display result designation command for notifying the advance determination result and the big hit type determination result that the fluctuation display result is “big hit” and the big hit type is “non-probable variable big hit”. In order to generate a small hit, a variable display result designation command (for example, command 8CX4H (X is an arbitrary value from 1 to 3)) corresponding to the small hit is set. It is sufficient to notify the result of the preliminary determination that “

  The command 8F00H is a symbol confirmation command for designating the stop (decision) of the variation of the effect symbols in the effect symbol display areas 5L, 5C, and 5R of the “left”, “middle”, and “right” in the effect display device 5. The command 95XXH is a gaming state designation command for designating the current gaming state in the pachinko gaming machine 1. In the gaming state designation command, for example, different EXT data is set according to the current gaming state in the pachinko gaming machine 1. As a specific example, the command 9500H is a first gaming state designation command corresponding to a gaming state (low probability low base state, normal state) in which neither the time shortening control nor the probability variation control is performed, and the command 9501H is performed by the time shortening control. On the other hand, a second gaming state designation command corresponding to a gaming state (low probability high base state, short time state) in which probability variation control is not performed is used. In addition, the command 9502H is a third gaming state designation command corresponding to a gaming state (high probability low base state, timeless probability variation state) in which probability variation control is performed while time variation control is not performed, and command 9503H is probability variation and time variation control. It is assumed that the fourth gaming state designation command corresponds to the gaming state in which the control is performed together (highly accurate high base state, time-varying probability changing state).

  The command A0XXH is a jackpot start designation command (also referred to as “fanfare command”) for designating display of an effect image indicating the start of the jackpot gaming state. The command A1XXH is a large winning opening opening notification command for notifying that the big winning opening is in the open state in the big hit gaming state. The command A2XXH is a notification command after the big winning opening is opened to notify that the big winning opening is changed from the open state to the closed state in the big hit gaming state. The command A3XXH is a jackpot end designation command for designating display of an effect image at the end of the jackpot gaming state.

  In the jackpot start designation command or jackpot end designation command, for example, EXT data similar to the variable display result notification command is set, so that different EXT data may be set according to the pre-determined result or the jackpot type determination result. . Alternatively, in the jackpot start designation command or jackpot end designation command, the correspondence relationship between the pre-decision result and the jackpot type decision result and the set EXT data may be different from the correspondence relationship in the variable display result notification command. . In the notification command during the opening of the big winning opening and the notification command after the opening of the big winning opening, for example, different EXT data corresponding to the number of round executions (for example, “1” to “15”) in the normal opening big hit state or the short-term opening big hit state. Is set.

  The command B100H is based on the fact that the game ball that has passed (entered) the first start winning opening formed by the normal winning ball apparatus 6A is detected by the first start opening switch 22A and a start winning (first start winning) has occurred. The first start opening prize designation command for notifying that the first start condition for executing the special figure game using the first special figure in the first special symbol display device 4A is established. The command B200H indicates that the game ball that has passed (entered) the second start winning opening formed by the normally variable winning ball apparatus 6B is detected by the second start opening switch 22B and a start winning (second start winning) has occurred. Based on this, the second start opening prize designation command is used to notify that the second start condition for executing the special figure game using the second special figure in the second special symbol display device 4B is established.

  The command B5XXH is an effect control command for notifying the remaining number of time reductions (number of fluctuations), and by setting EXT data corresponding to the remaining number of time reductions (number of fluctuations), the remaining number of time reductions (Variation count) is notified.

  The command C1XXH is a first reserved memory number notification command for notifying the first special figure reserved memory number so that the special figure reserved memory number can be specified in the first reserved memory display area 5D or the like. The command C2XXH is a second reserved memory number notification command for notifying the second special figure reserved memory number so that the special figure reserved memory number can be specified in the second reserved memory display area 5U or the like. The first reserved memory number notification command is, for example, when the first start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the first starting winning opening and the first start condition is satisfied. , Transmitted from the main board 11 to the effect control board 12. The second reserved memory number notification command is, for example, when the second start opening winning designation command is transmitted based on the fact that the game ball passes (enters) the second start winning opening and the second start condition is satisfied. And transmitted from the main board 11 to the effect control board 12. In addition, the first reserved memory number notification command and the second reserved memory number notification command are used when the first start condition or the second start condition is satisfied (when the reserved memory number decreases). It may be transmitted in response to the start of execution.

  Instead of the first reserved memory number notification command and the second reserved memory number notification command, a total reserved memory number notification command for notifying the total reserved memory number may be transmitted. That is, a total pending storage number notification command for notifying an increase (or decrease) in the total pending storage number may be used.

  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work area. A RAM (RandomAccessMemory) 102 to be provided; a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program; a random number circuit 104 that updates numeric data indicating a random number value independently of the CPU 103; And an I / O (Input / Output port) 105.

  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.

  FIG. 15 is an explanatory diagram illustrating random numbers counted on the main board 11 side. As shown in FIG. 15, in this embodiment, on the main board 11 side, a random value MR1 for determining a special figure display result, a random value MR2 for determining a big hit type, a random value MR3 for determining a variation pattern, The numerical data indicating each of the random number values MR4 for display result determination is controlled to be countable. In addition, in order to improve a game effect, random numbers other than these may be used. Such random numbers used to control the progress of the game are also referred to as game random numbers.

  The random number circuit 104 only needs to count numerical data indicating some or all of these random number values MR1 to MR4. For example, the CPU 103 uses a random counter different from the random number circuit 104 such as a random counter provided in the game control counter setting unit 154 shown in FIG. Numerical data indicating a part of MR4 may be counted.

  The random value MR1 for determining the special figure display result is a random value used for determining whether or not to control the big hit gaming state with the fluctuation display result of the special symbol or the like in the special figure game as “big hit”. It takes a value in the range of “1” to “65536”. The random number MR2 for determining the big hit type is used to determine the big hit type as “probable big hit A”, “probable big hit B”, or “non-probable” when the variation display result is “big hit”. It is a random value and takes a value in the range of “1” to “100”, for example.

  The random number value MR3 for determining the variation pattern is a random number value used to determine the variation pattern in the variation display of the special symbol or the effect symbol as one of a plurality of types prepared in advance. For example, “1” to “ It takes a value in the range of “997”.

  The random number value MR4 for determining the normal figure display result is used to determine whether the fluctuation display result in the normal figure game by the normal symbol display 20 is "per normal figure" or "missing the normal figure". For example, it takes a value in the range of “3” to “13”.

  FIG. 16 shows a variation pattern in the present embodiment. In this embodiment, among the cases where the variation display result is “losing”, the variation display mode of the production symbol is “non-reach” and “reach”, respectively, and the variation display Corresponding to the case where the result is “big hit”, a plurality of variation patterns are prepared in advance. The variation pattern corresponding to the case where the variation display result is “losing” and the variation display mode of the effect symbol is “non-reach” is called a non-reach variation pattern (also referred to as “non-reach loss variation pattern”). The variation pattern corresponding to the case where the display result is “losing” and the variation display mode of the effect symbol is “reach” is referred to as a reach variation pattern (also referred to as “reach loss variation pattern”). Further, the non-reach variation pattern and the reach variation pattern are included in the loss variation pattern corresponding to the case where the variation display result is “lost”. A variation pattern corresponding to the case where the variation display result is “big hit” is referred to as a big hit variation pattern.

  The big hit variation pattern and the reach variation pattern include a normal reach variation pattern in which a normal reach reach effect is executed and a super reach change pattern in which a super reach reach effect such as super reach α and super reach β is executed. In this embodiment, only one type of normal reach variation pattern is provided. However, the present invention is not limited to this, and a plurality of normal reach α, normal reach β,... The normal reach fluctuation pattern may be provided. Also, in the super reach variation pattern, three or more super reach variation patterns such as super reach γ... In addition to super reach α and super reach β may be provided.

  As shown in FIG. 16, the special figure fluctuation time of the normal reach fluctuation pattern in which the reach effect of the normal reach in the present embodiment is executed is set shorter than the super reach α and super reach β that are the super reach fluctuation patterns. . In addition, regarding the special figure variation time of the super reach variation pattern in which super reach reach production such as super reach α and super reach β in this embodiment is performed, the variation pattern in which super reach β super reach production is performed. However, the special figure variation time is set longer than the variation pattern in which the super reach production of the super reach α is executed.

  In the present embodiment, as described above, since the variation display result is “big hit” in the order of super reach β, super reach α, and normal reach, the big hit expectation is set higher. In the reach variation pattern, the longer the variation time, the higher the degree of expectation for jackpot.

  In this embodiment, as will be described later, these fluctuation patterns are determined by determining the type of the fluctuation pattern first, such as a non-reach type, a normal reach type, a super reach type, etc. Therefore, instead of determining the variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type, it is determined using only the random value MR3 for variation pattern determination without determining these types. However, the present invention is not limited to this. For example, in addition to the random value MR3 for determining the variation pattern, a random value for determining the variation pattern type is provided to determine the variation pattern type. The variation pattern to be executed from the variation pattern belonging to the variation pattern belonging to the determined type after first determining the variation pattern type from the random value. It is also possible to determine the emissions.

  In addition to the game control program, the ROM 101 included in the game control microcomputer 100 shown in FIG. 2 stores various selection data and table data used for controlling the progress of the game. . For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared in advance for the CPU 103 to perform various determinations, determinations, and settings. Further, the ROM 101 stores a plurality of types of table data constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11 and a variation pattern as shown in FIG. Table data constituting a variation pattern table to be stored is stored.

  FIG. 17 shows a configuration example of a display result determination table stored in the ROM 101. In this embodiment, a common display result determination table is used for the first special figure and the second special figure as the display result determination table. However, the present invention is not limited to this, and for example, small hits. In the case where the winning probability for small hits is made different between the first special figure and the second special figure, separate display result determination tables are used for the first special figure and the second special figure. You may do it.

  The display result determination table is determined as a variable display result in a special figure game using the first special figure by the first special symbol display device 4A or a special figure game using the second special figure by the second special symbol display device 4B. Before the special symbol is derived and displayed, it is referred to determine whether or not to control the big hit gaming state with the fluctuation display result as “big hit” based on the random value MR1 for determining the special figure display result. It is a table.

  In the display result determination table of the present embodiment, the special figure display result depends on whether the gaming state in the pachinko gaming machine 1 is a normal state, a short time state (low accuracy state), or a probability variation state (high accuracy state). A numerical value (determination value) to be compared with the determination random number MR1 is assigned to the special figure display result of “big hit” or “losing”.

  In the display result determination table, the table data indicating the determination value compared with the random value MR1 for determining the special figure display result is the determination result as to whether or not the special figure display result is controlled as the big hit gaming state. It is data for determination to be assigned. In the display result determination table of the present embodiment, when the gaming state is the probability variation state (high probability state), more judgment values than the normal state or the short time state (low probability state) are “big hit”. It is assigned to the special map display result. As a result, in the probability variation state (high probability state) in which the probability variation control is performed in the pachinko gaming machine 1, the special figure display result is controlled as the “big hit” in the normal state or the short time state (low probability state) to control the big hit gaming state Then, compared to the probability determined (about 1/300 in the present embodiment), the probability of determining to control the big hit gaming state with the special figure display result as “big hit” is higher (about 1/30 in the present embodiment). ). That is, in the display result determination table, when the gaming state in the pachinko gaming machine 1 is a probability variation state (high probability state), there is a probability that it is determined to control to the big hit gaming state compared to the normal state or the short time state. The determination data is assigned to the determination result as to whether or not to control the big hit gaming state so as to increase.

  FIG. 18 shows a configuration example of the jackpot type determination table stored in the ROM 101. In the jackpot type determination table of the present embodiment, when it is determined to control the jackpot gaming state with the special figure display result as “big hit”, the jackpot type is selected from a plurality of jackpot types based on the random value MR2 for jackpot type determination. It is a table that is referred to to determine In the jackpot type determination table, whether the special symbol on which the variation display (variation) is performed in the special symbol game is the first special symbol (the special symbol game by the first special symbol display device 4A) or the second special symbol (second special symbol) Depending on whether it is a special game by the symbol display device 4B), the numerical value (determination value) compared with the random value MR2 for jackpot type determination is “non-probability variation”, “probability variation jackpot A”, “probability variation jackpot B” Are assigned to a plurality of types of jackpot types.

  Here, the jackpot type in the present embodiment will be described with reference to FIG. 18B. In this embodiment, as the jackpot type, high-accuracy control and time-shortening control are executed after the big hit gaming state is finished. The probability variation big hit A and the probability variation big hit B that shift to the accurate base state, and the non-probable big hit that shifts to the low accuracy high base state by executing only the time-shortening control after the big hit gaming state is set.

  In the big hit gaming state with “probable big hit A” and the big hit gaming state with “non-probable big hit”, as described above, there are 16 rounds of changing the special variable winning ball apparatus 7 to the first state advantageous to the player (so-called 16 rounds), which is a recurring normally open jackpot. On the other hand, in the big hit gaming state with “probable big hit B”, as described above, the round in which the special variable winning ball apparatus 7 is changed to the first state advantageous to the player is repeated five times (so-called five rounds). It is a short-term open jackpot. Thus, “probability variation big hit A” may be referred to as 16 rounds (16R) probability variation big hit, and “probability variation big hit B” may be referred to as five rounds (5R) probability variation big hit.

  The high-accuracy control and the time-shortening control executed after the end of the big hit gaming state of the probability changing big hit A and the probability changing big hit B are continuously executed until the big hit occurs again after the end of the big hit gaming state. Therefore, when the big hit that has occurred again is the probable big hit A or the probable big hit B, the high-precision control and the short-time control are executed again after the big hit gaming state ends, so the big hit gaming state does not go through the normal state. It becomes a so-called consecutive resort state that occurs continuously.

  On the other hand, the time-shortening control that is executed after the end of the big hit gaming state due to “non-probable big hit” is that a special number game is executed a predetermined number of times (in this embodiment, 100 times) or the predetermined number of special figure games is executed. The game is ended by being in a big hit gaming state before is executed.

  In the setting example of the big hit type determination table shown in FIG. 18, depending on whether the fluctuation special chart is the first special figure or the second special figure, for the big hit types of “probable big hit A” and “probable big hit B”. The assignment of judgment values is different. That is, when the variation special chart is the first special chart, a predetermined range of determination values (values in the range of “81” to “100”) are assigned to the big hit type of “probability big hit B” with a small number of rounds. On the other hand, when the fluctuation special chart is the second special chart, the determination value is not assigned to the big hit type of “probability big hit B”. With such a setting, the jackpot type is determined as one of a plurality of types based on the fact that the first start condition for starting the special figure game using the first special figure by the first special symbol display device 4A is satisfied. And determining the jackpot type as one of a plurality of types based on the fact that the second start condition for starting the special figure game using the second special figure by the second special symbol display device 4B is satisfied. Thus, the ratio of determining the big hit type as “probable big hit B” with a small number of rounds can be varied. In particular, in the special figure game using the second special figure, the big hit type is “probable big hit B” and it is not determined to control the short-term open big hit state with a small number of rounds. In the gaming state where the game ball is likely to enter the second starting prize opening formed by the normally variable winning ball apparatus 6B, the game interest is reduced by avoiding frequent short-term open big hit states with few prize balls obtained. Can be prevented.

  In the setting example of the jackpot type determination table shown in FIG. 18, the determination value is assigned to the jackpot type “non-probable change” regardless of whether the fluctuation special chart is the first special figure or the second special figure. Since they are the same, the probability of a non-probable big hit and the probability of a probable big hit are the same regardless of whether the variation special chart is the first special figure or the second special figure.

  Therefore, as described above, the allocation of the determination value to “probability variation big hit B” differs depending on whether the fluctuation special chart is the first special figure or the second special figure, and “probability big hit A” The allocation of the judgment value to "" differs depending on whether the fluctuation special chart is the first special figure or the second special figure, and for "probability big hit A" with a large number of rounds, the fluctuation special figure is the second special figure. It is set so that it is easier to determine the case of the case than the case of the first special drawing.

  Even when the fluctuation special chart is the second special figure, a predetermined range of judgment values different from those when the fluctuation special figure is the first special figure are assigned to the big hit type of “probability big hit B”. May be. For example, when the fluctuation special chart is the second special figure, a smaller judgment value than the case where the fluctuation special chart is the first special figure may be assigned to the big hit type of “probability big hit B”. Alternatively, regardless of whether the fluctuation special chart is the first special chart or the second special chart, the jackpot type may be determined with reference to the common table data.

  The ROM 101 also stores a variation pattern determination table for determining a variation pattern based on the random value MR3 for variation pattern determination. The variation pattern is selected from among the above-described plural types according to the predetermined determination result. Determine one of the fluctuation patterns.

  Specifically, as the fluctuation pattern determination table, as shown in FIGS. 19 and 20, a big hit variation pattern determination table used when it is determined in advance that the special figure display result is “big hit”. In addition, a loss variation pattern determination table used when it is determined in advance that the special figure display result is “lost” is prepared in advance.

  As shown in FIGS. 19A and 19B, the big hit variation pattern determination table includes the big hit variation pattern used when the big hit types are “probable variation big hit A” and “probable variation big hit B”. A judgment table (for probability variation A / probability variation B) and a big hit variation pattern judgment table (non-probability variation) used when the big hit type is “non-probable variation big hit” are prepared in advance. The decision table (for probability variation A / probability variation B) and the big hit variation pattern decision table (for non-probability variation) include a normal reach big hit variation pattern (PB1-1), a super reach α big hit variation pattern (PB1-2), a super For each variation pattern of the variation pattern (PB1-3) per reach β, the location within the range that the random value MR3 for variation pattern determination can take A fixed random value is assigned as a judgment value.

  In this embodiment, when the big hit variation pattern determination table (for probability variation A / probability variation B) is used, the super reach β is easily determined, and the big hit variation pattern determination table (for non-probability variation) is used. In this case, determination values are assigned to the big hit variation pattern determination table (for probability variation A / probability variation B) and the big hit variation pattern determination table (for non-probability variation) so that the super reach α is easily determined. Thus, when the fluctuation pattern of the super reach β is executed, it is possible to increase the player's expectation that “probability big hit A” or “probability big hit B” will occur.

  Further, the loss variation pattern determination table is used when the loss variation pattern determination table A used when the number of reserved memories is 1 or less and when the total number of reserved memories is 2 to 4. Loss variation pattern determination table B, loss variation pattern determination table C used when the total number of reserved memories is 5 to 8, and when the gaming state is a high base state in which time-shortening control is performed A variation pattern determination table D for loss used in the above is prepared in advance.

  In the variation pattern determination table A for loss, the non-reach loss variation pattern (PA1-1) without reduction, the normal reach loss variation pattern (PA2-1), the super reach α loss variation pattern (PA2-2), and the super reach. A predetermined random number value is assigned as a determination value to the variation pattern (PA2-3) of β loss in a range that the random value MR3 for determining the variation pattern can take. Also, in the variation pattern determination table B for loss, the shortened non-reach loss variation pattern (PA1-2), the normal reach loss variation pattern (PA2-1), and the super reach corresponding to the total number of reserved memories of 2 to 4. A predetermined random value is assigned as a determination value to a variation pattern determining random value MR3 for the α loss variation pattern (PA2-2) and the super reach β loss variation pattern (PA2-3). ing. Also, in the variation pattern determination table C for loss, the shortened non-reach loss variation pattern (PA1-3), the normal reach loss variation pattern (PA2-1), and the super reach corresponding to the total reserved memory number of 5 to 8. A predetermined random value is assigned as a determination value to a variation pattern determining random value MR3 for the α loss variation pattern (PA2-2) and the super reach β loss variation pattern (PA2-3). ing. In the variation pattern determination table D for loss, the variation pattern of shortened non-reach loss (PA1-4), the variation pattern of normal reach loss (PA2-1), and the variation pattern of super reach α loss ( PA2-2), a predetermined random value is assigned as a determination value to the fluctuation pattern (PA2-3) of the super reach β loss, out of the possible range of the random value MR3 for determining the fluctuation pattern.

  As shown in FIG. 20, the non-reach losing fluctuation pattern (PA1-2) has a shorter fluctuation time than the non-reach losing fluctuation pattern (PA1-1) without shortening, and the fluctuation pattern (PA1-2). ) Has a shorter variation time than the non-reach loss variation pattern (PA1-3). Therefore, when the number of reserved memories increases, the non-reach loss variation pattern with a short variation time is determined, so that the reserved memories are easily digested, and the number of reserved memories reaches the upper limit number of 4. Occasionally, the winning prize makes it difficult to generate useless starting prizes that are not reserved, and when the number of reserved memories decreases, the fluctuation pattern of non-reach loss without shortening with a long fluctuation time ( By determining PA1-1), it becomes possible to prevent a decrease in the interest of the game due to the fact that the variable display is not executed by increasing the time of the variable display.

  The RAM 102 included in the game control microcomputer 100 shown in FIG. 2 may be a backup RAM that is partially or entirely backed up by a backup power supply created on a predetermined power supply board. That is, even if the power supply to the pachinko gaming machine 1 is stopped, a part or all of the contents of the RAM 102 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). The In particular, at least data corresponding to the game state, that is, the control state of the game control means (such as a special figure process flag) and data indicating the number of unpaid prize balls may be stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid winning balls are defined as data indicating the progress state of the game.

  The RAM 102 is provided with a game control data holding area 150 as shown in FIG. 21, for example, as an area for holding various data used for controlling the progress of the game in the pachinko gaming machine 1. Yes. The game control data holding area 150 shown in FIG. 21 includes a first special figure hold storage unit 151A, a second special figure hold storage unit 151B, a general figure hold storage unit 151C, a game control flag setting unit 152, and a game. A control timer setting unit 153, a game control counter setting unit 154, and a game control buffer setting unit 155 are provided.

  The first special figure reservation storage unit 151A has not started yet although the game ball has passed (entered) through the first start winning opening formed by the normal winning ball apparatus 6A and the start winning (first start winning) has occurred. On-hold data of a special figure game (a special figure game using the first special figure in the first special symbol display device 4A) is stored. As an example, the first special figure reservation storage unit 151A associates the reservation number with the winning order (game ball detection order) to the first start winning opening, and sets the first start condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random number value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, etc. extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit (eg, “4”). The hold data stored in the first special figure hold storage unit 151A in this way indicates that the execution of the special figure game using the first special figure is suspended, and the fluctuation display result (special figure display) in this special figure game. On the basis of the result), it becomes the hold information that makes it possible to determine whether or not it will be a big hit.

  The second special figure storage unit 151B has been started although the game ball has passed (entered) through the second start winning opening formed by the normally variable winning ball apparatus 6B and a start winning (second starting winning) has occurred. The reserved data of the special game (not shown special game using the second special figure in the second special symbol display device 4B) is stored. As an example, the second special figure holding storage unit 151B associates with the holding number in the winning order (game ball detection order) to the second starting winning opening, and sets the second starting condition in the passage (entrance) of the game ball. The reserved data includes the random number value MR1 for determining the special figure display result, the random number value MR2 for determining the jackpot type, the random number value MR3 for determining the variation pattern, etc. extracted from the random number circuit 104 by the CPU 103 based on the establishment. Until the number reaches a predetermined upper limit value (for example, “4”). The hold data stored in the second special figure storage unit 151B in this way indicates that the execution of the special figure game using the second special figure is being held, and the fluctuation display result (special figure display) in this special figure game. On the basis of the result), it becomes the hold information that makes it possible to determine whether or not it will be a big hit.

  Note that the holding information (first holding information) based on the establishment of the first starting condition due to the passing of the game ball through (entering) the first starting winning opening and the gaming ball passed (entering) through the second starting winning opening. Thus, the hold information (second hold information) based on the establishment of the second start winning prize may be stored in association with the hold number in the common hold storage unit. In this case, the start port data indicating whether the game ball has passed (entered) through the first start winning port or the second start winning port may be included in the hold information and stored in association with the hold number. .

  The general-purpose holding storage unit 151C stores the holding information of the general-purpose game that has not yet been started by the normal symbol display 20 even though the game ball that has passed through the passing gate 41 is detected by the gate switch 21. For example, the general figure hold storage unit 151C associates with the hold numbers in the order in which the game balls have passed through the passing gate 41, and determines the normal figure display result extracted from the random number circuit 104 or the like by the CPU 103 based on the passage of the game balls. For example, numerical data indicating the random number MR4 is stored as pending data until the number reaches a predetermined upper limit (for example, “4”).

  The game control flag setting unit 152 is provided with a plurality of types of flags that can be updated in accordance with the progress of the game in the pachinko gaming machine 1. For example, the game control flag setting unit 152 stores data indicating a flag value and data indicating an on state or an off state for each of a plurality of types of flags.

  The game control timer setting unit 153 is provided with various timers used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control timer setting unit 153 stores data indicating timer values in each of a plurality of types of timers.

  The game control counter setting unit 154 is provided with a plurality of types of counters for counting count values used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control counter setting unit 154 stores data indicating the count value in each of a plurality of types of counters. Here, the game control counter setting unit 154 may be provided with a random counter for the CPU 103 to count part or all of the game random numbers so that the software 103 can be updated by software.

  In the random counter of the game control counter setting unit 154, random number values that are not generated by the random number circuit 104, for example, numerical data indicating the random number values MR2 to MR4 are stored as random count values, and according to execution of software by the CPU 103, Numerical data indicating each random value is updated regularly or irregularly. The software executed by the CPU 103 to update the random count value may be for updating the random count value separately from the numerical data update operation in the random number circuit 104, or may be extracted from the random number circuit 104. The random count value may be updated by performing predetermined processing such as scramble processing or arithmetic processing on all or part of the numerical data.

  The game control buffer setting unit 155 is provided with various buffers that temporarily store data used for controlling the progress of the game in the pachinko gaming machine 1. For example, the game control buffer setting unit 155 stores data indicating buffer values in each of a plurality of types of buffers.

  The I / O 105 included in the game control microcomputer 100 shown in FIG. 2 has an input port for receiving various signals transmitted to the game control microcomputer 100, and various signals to the outside of the game control microcomputer 100. And an output port for transmission.

  As shown in FIG. 2, the effect control board 12 is provided with an effect control CPU 120 that performs a control operation according to a program, a ROM 121 that stores an effect control program, fixed data, and the like, and a work area for the effect control CPU 120. Random number which updates the numerical data which shows the random value independently of RAM122 which performs, the display control part 123 which performs the process for determining the control content of the display operation in the production | presentation display apparatus 5, and CPU120 for production control A circuit 124 and an I / O 125 are mounted.

  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores the data, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.

  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12.

  The effect control board 12 has wiring for transmitting a video signal to the effect display device 5, wiring for transmitting a sound effect signal as an information signal indicating sound number data to the sound control board 13, Wiring for transmitting an electrical decoration signal as an information signal indicating lamp data is connected to the lamp control board 14.

  Note that, on the side of the effect control board 12, as with the main board 11, for example, random values (also referred to as effect random numbers) for determining various types of effects such as a notice effect are set.

  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 stores table data constituting a plurality of determination tables prepared for the effect control CPU 120 to make various determinations, determinations and settings, pattern data constituting various effect control patterns, and the like. Yes.

  As an example, in the ROM 121, the effect control CPU 120 controls the effect operations by various effect devices (for example, the effect display device 5, the speakers 8L and 8R, the game effect lamp 9, the decoration LED, the effect model, etc.). An effect control pattern table storing a plurality of types of effect control patterns to be used is stored. The effect control pattern is composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1. The effect control pattern table only needs to store, for example, an effect control pattern during special figure change, a notice effect control pattern, and various effect control patterns.

  The special-control variation production control pattern corresponds to a plurality of types of variation patterns in the period from the start of the variation of the special symbol in the special-sign game until the finalized special symbol that is the special-sign display result is derived and displayed. It consists of data indicating the contents of control of various effect operations, such as effect display operations in effect symbol variation display operation, reach effect, re-lottery effect, etc., or various effect display operations not accompanied by effect symbol variation display Has been. The notice effect control pattern includes, for example, data indicating the control content of the effect operation that becomes the notice effect executed in response to the notice pattern in which a plurality of patterns are prepared in advance. The various effect control patterns are composed of data indicating the control contents corresponding to various effect operations executed in accordance with the progress of the game in the pachinko gaming machine 1.

  In the special-figure variation production control pattern, for example, a plurality of types of reach production control patterns with different production modes in each reach production may be included for each variation pattern that executes the reach production.

  In the RAM 122 mounted on the effect control board 12 shown in FIG. 2, for example, an effect control data holding area 190 as shown in FIG. 22A is used as an area for holding various data used for controlling the effect operation. Is provided. The effect control data holding area 190 shown in FIG. 22A includes an effect control flag setting unit 191, an effect control timer setting unit 192, an effect control counter setting unit 193, and an effect control buffer setting unit 194. Yes.

  The effect control flag setting unit 191 has a plurality of types whose states can be updated in accordance with an effect operation state such as an effect image display state on the screen of the effect display device 5, an effect control command transmitted from the main board 11, and the like. The flag is provided. For example, the effect control flag setting unit 191 stores data indicating the value of the flag and data indicating the on state or the off state for each of the plurality of types of flags.

  The effect control timer setting unit 192 is provided with a plurality of types of timers used for controlling the progress of various effect operations such as, for example, an effect image display operation on the screen of the effect display device 5. For example, the production control timer setting unit 192 stores data indicating timer values in each of a plurality of types of timers.

  The effect control counter setting unit 193 is provided with a plurality of types of counters used for controlling the progress of various effect operations. For example, the production control counter setting unit 193 stores data indicating the count value in each of a plurality of types of counters.

  The effect control buffer setting unit 194 is provided with various buffers that temporarily store data used for controlling the progress of various effect operations. For example, the effect control buffer setting unit 194 stores data indicating buffer values in each of a plurality of types of buffers.

  In the present embodiment, data constituting the start winning reception command buffer 194A as shown in FIG. 22B is stored in a predetermined area of the effect control buffer setting unit 194. In the start winning reception command buffer 194A, storage areas (buffer numbers “1-1” to “1-4”) corresponding to the maximum value (for example, “4”) of the total reserved memory number of the first special figure reserved memory are stored. Corresponding areas). In addition, in the start winning reception command buffer 194A, storage areas (buffer numbers “2-1” to “2-4”) corresponding to the maximum value (for example, “4”) of the total reserved memory number of the second special figure reserved memory are stored. When there is a start prize at the first start prize slot or the second start prize slot, a start slot prize designation command (a first start slot prize designation command or a second start slot prize is awarded). Designation command) is transmitted from the main board 11 to the production control board 12. The storage area corresponding to the first special figure reservation memory and the storage area corresponding to the second special figure reservation memory in the start winning reception command buffer 194A are In addition, a storage area (entry) is stored for storing the start opening prize designation command in association with the first special figure reservation memory and the second special figure reservation memory.

  The storage contents of these storage areas (entries) will be described later when the start condition is satisfied and the variable display of the uppermost reserved storage (buffer number “1-1” or buffer number “2-1”) is started. The contents of the buffer number “1-0” or the buffer number “2-0” for storing the contents of the pending storage satisfying the start condition are displayed in the fluctuation display. It is cleared in the effect symbol variation stop process executed when ending.

  The effect control CPU 120 stores the command from the head (the entry with the smallest buffer number) in the empty entry corresponding to the first special figure holding memory of the start winning reception command buffer 194A at the time of starting winning to the first starting winning opening. Then, at the time of the start winning to the second start winning opening, the command is stored from the head (the entry with the smallest buffer number) in the empty entry corresponding to the second special figure hold storage in the start winning reception command buffer 194A. Go. Therefore, if a command is received, the start opening prize designation command is stored in the storage area corresponding to each of the tail numbers “1” to “4” of the buffer numbers corresponding to the first special figure hold memory or the second special figure hold memory. Will be stored.

  The command stored in the start winning reception command buffer 194A shown in FIG. 22B is the entry (buffer number “1-1-”) corresponding to the start-up variation display hold storage every time the effect symbol variation display is started. The entry stored in “1” or “2-1”) is deleted, and the entry (buffer number “1-2” or “2-2”) corresponding to the pending storage of the variable display to be started next is deleted. And the stored contents of the entries after the pending storage of the variable display to be started next are shifted. For example, in the storage state shown in FIG. 22 (B), when the change display of the effect symbol of the first special figure holding memory is started, the command stored in the buffer number “1” is deleted and the buffer number “2” is deleted. The command stored in the buffer number “1” is shifted to the buffer number “3” and the command stored in the buffer number “3” is shifted to the buffer number “2”. The command stored in the area corresponding to the number “4” is shifted to the area corresponding to the buffer number “3”.

  Further, in this embodiment, as shown in FIG. 22C, the data constituting the effect movable body operation process flag, which is a flag for indicating the operation state of the effect movable body 302, is stored in the effect control flag setting unit 191. It is stored in a predetermined area. The effect movable body operation process flag is composed of a variable X indicating the vertical operation state of the effect movable body 302 and a variable Y indicating the opening / closing operation state of the effect movable body 302. Among these variables, “0”, “1”, or “2” is set in X, and “0” or “1” is set in Y. The values set in both X and Y are hexadecimal numbers.

  “0” in X indicates a state in which the effect movable body 302 is held at the upper position (see FIG. 10), and “1” indicates a state in which the effect movable body 302 is moving (falling) toward the lower position. (Refer to FIG. 11) and a state of being arranged in the lower position (see FIG. 12), and “2” indicates a state in which the effect movable body 302 is moving (raising) toward the upper position (see FIG. 13). . In addition, “0” in Y indicates a state in which the opening / closing portions 371 and 372 are disposed at the closed position (state in which the effect movable body 302 is closed) and a state in the middle of moving from the open position toward the closed position. (See FIGS. 10 to 12), “1” moves from the closed position to the open position in a state in which the opening / closing portions 371 and 372 are arranged in the open position (a state in which the effect movable body 302 is open). The state on the way is shown (refer FIG. 13).

  Next, based on FIGS. 3-13, the detail of the 1st effect unit 300 and the 2nd effect unit 400 is demonstrated. FIG. 3 is a perspective view showing the first effect unit. FIG. 4 is a front view showing the first effect unit and the second effect unit. 5A is a front view showing the right side of the first effect unit, and FIG. 5B is a rear view showing the right side of the first effect unit. 6A is a front view showing the left side portion of the first effect unit, and FIG. 6B is a rear view showing the left side portion of the first effect unit. 7A is a front view when the opening / closing portion of the effect movable body is in the closed position, FIG. 7B is a right side view, and FIG. 7C is a front view when the opening / closing portion of the effect movable body is in the open position. FIG. 4D is a cross-sectional view taken along the line CC in FIG. 8A is a front view showing the right side portion of the second effect unit, and FIG. 8B is a rear view showing the right side portion of the second effect unit. 9A is a front view showing the left side portion of the second effect unit, and FIG. 9B is a rear view showing the left side portion of the second effect unit.

  As shown in FIGS. 3 to 5, the first effect unit 300 includes a plate-like base member 301 formed of a synthetic resin material and the like, and a movable body provided so as to be movable in the vertical direction with respect to the base member 301. As the effect movable body 302, a moving means 303 for moving the effect movable body 302 in the vertical direction, and a first effect for holding the effect movable body 302 moved to the upper position shown in FIG. 4 at the upper position. The holding unit 304 and the second holding unit 305 are mainly configured.

  The base member 301 is formed in a substantially downward U-shape when viewed from the front by an upper side portion 301H extending in the left-right direction and side side portions 301L, 301R extending downward from the left and right end portions of the upper side portion 301H. The upper side portion 301H is formed to bulge to the back side so as to cover the top surface and the back surface of the effect movable body 302 held at the upper position.

  The effect movable body 302 is positioned above the base member 301 along the upper side portion 301H (see the solid line position in FIG. 4), and below the upper position, the vertical sides of the side sides 301L and 301R. It is provided so as to be movable in the vertical direction between a lower position (refer to a position indicated by a two-dot chain line in FIG. 4) arranged at a substantially central position in the direction. The upper position in this embodiment is also above the effect display device 5, and the lower position is also the front position of the effect display device 5.

  On the back side of the right side portion 301R, an effect movable body elevating motor 306 (see FIG. 2) for driving the effect movable body 302 is fixed so as to project the drive shaft 306a to the front side. As shown in FIGS. 5A and 5B, on the front surface side of the side portion 301R, a drive shaft 306a of the effect movable body elevating motor 306 projecting to the front side of the side portion 301R is provided. The fixed first gear 307 and the second gear 308 that is meshed with the first gear 307 and is provided on the front surface of the side portion 301R so as to be rotatable about a rotation shaft 308a facing in the front-rear direction. And a third gear 309 that is meshed with the second gear 308 and that protrudes from the front surface of the side portion 301R and that is pivotable about a pivot shaft 309a that faces in the front-rear direction. Yes. In addition, a first holding means 304 described later is disposed above the third gear 309.

  Guide rails 310L and 310R for moving and guiding the effect movable body 302 in the vertical direction are attached to the front inner sides of the left and right side portions 301L and 301R in the vertical direction. The guide rails 310L and 310R are formed in a U-shape facing forward in plan view, and support a rack 341 and a guide member 342, which will be described later, so that they cannot deviate forward and are slidable in the vertical direction. It extends from a position slightly below the upper end of the head toward a position slightly below the center.

  There is no guide rail between the upper end of the guide rails 310L and 310R and the upper end of the side portions 301L and 301R and between the lower end of the guide rails 310L and 310R and the lower end of the side portions 301L and 301R. However, the rack 341 and the guide member 342 are always partially supported by the guide rails 310L and 310R within the range of movement between the upper position and the lower position of the effect movable body 302. As described above, the guide rails 310L and 310R are formed so as not to support the rack 341 and the guide member 342 over the entire length within the range of movement between the upper position and the lower position of the effect movable body 302, so that molding errors, etc. As a result, the frictional resistance between the rack 341 and the guide member 342 and the guide rails 310L and 310R is increased, and the fall due to its own weight is prevented from being performed smoothly.

  In addition, a drop restricting portion 312 is formed at a position corresponding to the lower ends of the guide rails 310L and 310R on the back surfaces of the side portions 301L and 301R. The drop restricting portion 312 is formed in a box shape that opens upward. In the drop restricting portion 312, the fall of the effect movable body 302 due to the weight of the effect movable body 302 is, as will be described later, at the lower position. A cubical buffer that regulates by abutting stop projections 347 (see FIGS. 5 and 6) formed at the lower end positions of both side end surfaces of the main body 340, which will be described later, and cushions an impact when abutting. The member 313 is accommodated.

  In addition, drop restricting portions 314L and 314R are formed at positions vertically below the guide rails 310L and 310R at the lower front portions of the side portions 301L and 301R. The drop restricting portions 314L and 314R are formed by protruding pieces protruding forward from the lower sides of the side side portions 301L and 301R, and the lower end surface 341 ′ of the rack 341 is formed on the upper surface of the drop restricting portions 314L and 314R. Also, buffer members 315L and 315R are provided that abut against the lower end surface 342 ′ of the guide member 342, thereby restricting the fall of the effect movable body 302 due to its own weight and buffering an impact when the abutment is made.

  These buffer members 315L and 315R have a gap with the lower end surface 341 ′ of the rack 341 and the lower end surface 342 ′ of the guide member 342 when the effect movable body 302 falls under its own weight in a normal operation. It is provided not to touch. That is, when the effect movable body 302 drops by its own weight and moves to the lower position, the stop protrusions 347L and 347R come into contact with the buffer member 313 of the drop restricting portion 312 so that the lower end surface 341 ′ of the rack 341 and the guide member It is stopped so that a gap S is formed between the lower end surface 342 ′ of 342.

  However, if the effect movable body 302 is not stopped by the drop restricting portions 312L and 312R due to some trouble, for example, wear of the buffer members 313L and 313R, dropout of the buffer members 313L and 313R, the bottom of the rack 341 The end surface 341 ′ and the lower end surface 342 ′ of the guide member 342 are in contact with the buffer members 315L and 315R of the drop restricting portions 314L and 314R to restrict the drop, so that the gap S is lower than the normal stop position. It is supposed to be stopped.

  The buffer members 313, 315L, and 315R are made of an elastically deformable rubber material or the like, and buffer shocks and suppress the generation of impact sounds. The buffer members 313, 315L, and 315R are not limited to rubber materials, and other members such as compression springs may be used as long as they can buffer the impact.

  A holding motor 320 (see FIG. 2) for holding the effect movable body 302 in the upper position is fixed to the back surface of the side portion 301L so that the drive shaft 320a protrudes to the front side. As shown in FIGS. 6A and 6B, the front side of the side portion 301L is fixed to the drive shaft 320a of the holding motor 320 protruding to the front side of the side portion 301L. A first gear 321, a second gear 322 that is engaged with the first gear 321 and is provided on the front surface of the side portion 301 </ b> L so as to be rotatable about a rotation shaft 322 a that faces in the front-rear direction; A third gear 323 that is engaged with the second gear 322 and that protrudes from the front surface of the side portion 301L and that faces the front-rear direction and that is rotatable about a rotation shaft 323a is disposed.

  Further, on the front side of the third gear 323, the left end portion of the second holding piece 324 extending in the left-right direction swings on the swing shaft 324a facing the front-rear direction protruding from the front surface of the side portion 301L. It is pivotally supported. At the right end of the second holding piece 324, a holding portion 325 having a substantially L shape in front view is formed, and when the effect movable body 302 is in the upper position, a lower end of a guide member 342 described later is supported from below. It can be done. In addition, a long hole 326 is formed in the second holding piece 324, and a connecting shaft 323 b protruding from the front peripheral edge of the third gear 323 is slidably inserted into the long hole 326.

  In this way, the second holding piece 324 is held substantially horizontally by the connection shaft 323b being positioned immediately above the rotation shaft 323a, and the second holding piece 324 is provided at the lower end of the guide member 342 when the effect movable body 302 is positioned at the upper position. 2 A second holding position (see FIG. 7A) that enables contact with the held portion 342a and a tilting posture that tilts downward to the right when the connecting shaft 323b is positioned directly below the rotating shaft 323a. The lower end of the guide member 342 is pivotally supported so as to swing between the second retracted position (see FIG. 11) retracted to a position where it does not contact the second held portion 342a. The first gear 321, the second gear 322, and the third gear 323 are rotated to move between the second holding position and the second retracted position. Further, a position detection sensor 328 is provided above the second holding piece 324, and the detection piece 327 formed on the second holding piece 324 when the second holding piece 324 is located at the second holding position. Is supposed to be detected.

  In this manner, the holding motor 320, the first gear 321, the second gear 322, the third gear 323, the connecting shaft 323b, and the long hole 326 constitute the second holding means 305. The second holding means 305 rotates the third gear 323 even when the load of the effect movable body 302 is applied to the holding portion 325 because the connecting shaft 323b is positioned immediately above the rotating shaft 323a in the second holding position. Therefore, part of the load of the effect movable body 302 is supported not only by the load of the holding motor 320 but also by the connecting shaft 323b of the third gear 323.

  As shown in FIG. 5, a holding solenoid 330 for holding the effect movable body 302 at the upper position is fixed to the upper part of the right side portion 301R so as to project the plunger downward. An operating piece 331 is attached to the tip of the plunger. The operating piece 331 is formed in a substantially L shape so as to be bent upwardly from the front end of the plunger, and is supported by the guide piece 332 so as to be vertically movable at the front position of the main body of the holding solenoid 330. The connecting shaft 333 protrudes from the upper end toward the back side.

  A first holding piece 334 is provided on the front surface of the holding solenoid 330 so as to be movable in the left-right direction. The first holding piece 334 is configured by a plate-like member having a horizontally long rectangular shape when viewed from the front, and a sliding contact side 334b that is inclined downward on the right side is formed on the left side on the rack 341 side. In addition, a long groove 335 that is inclined leftward from the lower side of the first holding piece 334 upward is formed at the center position, and the connecting shaft 333 is slidably inserted into the long groove 335 from the front side.

  The first holding piece 334 has a first holding position at which the left end protrudes toward the rack 341 and can abut on a first held portion 346 provided on the rack 341 (see FIGS. 5A and 10). And a first retraction position (see FIG. 11) where the left end portion retreats to a position where it does not contact the first held portion 346 provided on the rack 341, and can be slid in the left-right direction.

  Normally, the holding solenoid 330 is de-energized, and the plunger 330a is biased so as to protrude downward by a compression spring 330b mounted around the plunger 330a, whereby the connecting shaft 333 of the operating piece 331 is moved. Since it is located at the lower end of the long groove 335, the first holding piece 334 is held at the first holding position. Since the holding solenoid 330 is excited and the plunger 330a moves upward against the biasing force of the compression spring 330b, the connecting shaft 333 of the operating piece 331 moves upward in the long groove 335. The holding piece 334 is pushed rightward and moved to the first retracted position and held. In this way, the holding solenoid 330, the operating piece 331, and the first holding piece 334 constitute the first holding means 304.

  In this embodiment, the first holding piece 334 is moved horizontally. However, the present invention is not limited to this. For example, the first holding piece 334 is set at a predetermined angle with respect to the horizontal. You may make it move to the 1st retraction position from the 1st holding position in the diagonal direction which has.

  Further, in order to reduce the friction in the movement of the first holding piece 334, for example, a plurality of rotatable rollers are provided below the first holding piece 334, or a low friction resin plate is provided. The first holding piece 334 may be moved quickly so that the holding can be released more quickly.

  As shown in FIGS. 4 to 6, the effect movable body 302 includes a main body portion 340, and a rack 341 constituting a part of the moving unit 303 is attached to the right side portion thereof, and the left side portion of the main body portion 340 is attached. A guide member 342 is attached. The rack 341 and the guide member 342 are formed in substantially the same shape by a rectangular columnar member extending downward from the left and right side portions of the main body 340, and are located at a lower position slightly below the upper end of the right side surface of the rack 341. A plurality of tooth portions 341 </ b> A are formed toward the lower end, and no tooth portions are formed on the guide member 342.

  A flange piece 345 extends from the upper end of the rack 341 toward the right side. Note that the upper part of the collar piece 345 functions as a detected piece that is detected by the position detection sensor 348 provided at the upper position of the first holding means 304 when the effect movable body 302 is at the upper position. Further, a first held portion 346 having a vertically long rectangular parallelepiped shape protrudes forward at a substantially central position in the vertical direction at the upper end portion of the rack 341. The first held portion 346 is provided at a position where it can contact the first holding piece 334.

  As shown in FIGS. 5A and 5B, the third gear 309 has a front disk part and a rear disk part formed behind the front disk part and having a smaller diameter than the front disk part. ing. A tooth portion 350 that meshes with the tooth portion 341A of the rack 341 is formed on the outer peripheral surface of the front disk portion, and a tooth portion 352 that meshes with the tooth portion of the second gear 308 is formed on the outer peripheral surface of the rear disk portion. Is formed. That is, the third gear 309 is formed by integrating the gear meshing with the rack 341 and the gear meshing with the second gear 308 in the front-rear direction.

  On the outer peripheral surface of the front disk portion of the third gear 309, a missing portion 351 in which the tooth portion 350 is partially missing in the rotation direction is formed over an angle range of about 120 degrees in this embodiment.

  As shown in FIGS. 6A and 6B, a stepped portion having a semicircular shape in front view is formed in the lower front portion of the guide member 342 so as to divide the longitudinal direction of the guide member 342 vertically. The second held portion 342a is capable of coming into contact with the holding portion 325 from above. In the present embodiment, the holding portion 325 can receive and support the second held portion 342a from below, but the lower end of the guide member 342 may be supported.

  As shown in FIG. 7, the main body 340 of the effect movable body 302 is formed in a box shape having a substantially rectangular shape when viewed from the front, and a base portion 370 disposed in the left-right direction, and a box shape having a generally rectangular shape when viewed from the front. The main body is mainly composed of opening / closing sections 371 and 372 that are formed in the upper and lower positions of the front surface of the base section 370 so as to be opened and closed, and a drive unit 373 that drives the opening and closing sections 371 and 372 to open and close. The front surface of the main body 340 is made of a transparent synthetic resin material, and an effect LED (light emitting diode) 380a is provided in the inside so as to be able to emit light forward.

  The upper opening / closing part 371 is a closed position (overlapped in the front-rear direction on the front upper part of the base part 370 with the shaft member 374a facing the left-right direction provided at the left and right end parts of the front upper side of the base part 370 as the center. 7 (A)) and an open position (see FIG. 7 (B)) that is reversed upward from the closed position and disposed above the base portion 370. The lower opening / closing portion 372 is a closed position that overlaps the front lower portion of the base portion 370 in the front-rear direction with a shaft member 374b facing the left-right direction provided at the left and right ends of the front lower side of the base portion 370 as the center. (See FIG. 7 (A)) and an open position (see FIG. 7 (B)) that is reversed downward from the closed position and disposed below the base portion 370. .

  The front and rear surfaces of the opening / closing sections 371 and 372 are made of a transparent synthetic resin material, and there are provided production LEDs (light emitting diodes) 382a and 382b so that light can be emitted forward in the open position. The production LEDs (light emitting diodes) 383a and 383b are provided so as to emit light forward in the closed position.

  A protrusion 381a is formed on the front surface of the main body 340 and forms a central portion in the vertical direction of the characters “Intense heat !!” and is colored in a predetermined color. In addition, protrusions 381b and 381c that respectively constitute the upper part or the lower part of the characters “Intense heat !!” are formed on the back surfaces of the opening and closing parts 371 and 372, and are colored in a predetermined color. Thereby, when the opening / closing parts 371, 372 move to the open position, the front surface of the main body part 340 and the back surface of the opening / closing parts 371, 372 are continuously flush with each other, so that it is wider than the front surface of the main body part 340. An effect surface is configured, and the projecting portions 381a, 381b, and 381c are adjacent to the effect surface, so that a large character “super heat!” Is formed. In addition, a predetermined decoration (not shown) is provided on the front surfaces of the opening / closing sections 371 and 372.

  In the present embodiment, the characters “extremely hot!” Are formed by the protrusions 381a, 381b, and 381c, but other characters and patterns, designs, decorations, etc. other than the characters are formed. You may do it.

  The drive unit 373 is disposed on the right side of the main body 340, is an effect motor 389 (see FIG. 2) disposed with the drive shaft facing the main body 340, and is fixed to the drive shaft of the effect motor 389. Driven gear 384, a first driven gear 385 meshed with the drive gear 384, a second driven gear 386 meshed with the first driven gear 385, and a shaft member 374b on the right side of the opening / closing portion 372 fixedly attached to the first driven gear 385. A third driven gear 387 meshed with the first driven gear 385, and a fourth driven gear 388 fixed to the shaft member 374a on the right side of the opening / closing portion 371 and meshed with the second driven gear 386. The driving force of the motor 389 is transmitted to both the upper and lower opening / closing sections 371 and 372 via the driving gear 384, the first driven gear 385, the second driven gear 386, the third driven gear 387, and the fourth driven gear 388. That, in other words, the opening and closing section 371, 372 is adapted to be interlocked with one of the effect motor 389. The open / close sections 371 and 372 may be driven by separate motors.

  The effect movable body 302 configured as described above is provided with effect LEDs 382a, 382b, 383a, 383b inside the main body 340 and the opening / closing parts 371, 372, and an effect for driving the opening / closing parts 371, 372. Since the drive unit 373 including the motor 389 is provided, it has a predetermined weight.

  As shown in FIGS. 3, 4, 8, and 9, the second effect unit 400 is disposed between the side portions 301 </ b> L and 301 </ b> R at the lower end of the first effect unit 300, and is made of a synthetic resin material or the like. It is mainly composed of a formed plate-like base member 410 and a sub-effect display device 403 provided so as to be movable in the vertical direction with respect to the base member 410.

  The sub effect display device 403 has a display area constituted by organic EL (electroluminescence). In this embodiment, the display area of the sub-effect display device 403 is configured by an organic EL. However, the present invention is not limited to this, and the display area of the sub-effect display device 403 is, for example, Similarly to the effect display device 5, a display device constituted by an LCD (liquid crystal display device) or electronic paper may be used.

  In addition, the sub effect display device 403 displays a countdown display position (see a two-dot chain line position in FIG. 4) arranged to execute display of a countdown notice effect described later on the base member 410, and a countdown notice effect display. Between the count-down non-display position (see the solid line position in FIG. 4) that is arranged so as not to execute. As shown in FIG. 1, the countdown non-display position is difficult to see from the player because it is below the effect display device 5 and most of the sub effect display device 403 is hidden behind the game board 2. The countdown display position is a position that is arranged in front of the effect display device 5 and is visible to the player when the sub effect display device 403 moves upward from the countdown non-display position.

  A sub-effect display device lifting motor 401 (see FIG. 2) for driving the sub-effect display device 403 is fixed on the rear surface of the right part of the base member 410 so that the drive shaft 401a protrudes to the front side. Yes. As shown in FIGS. 8A and 8B, the sub effect display device elevating motor 401 protrudes from the right front side of the base member 410 to the right front side of the base member 410. A first gear 411 fixed to the drive shaft 401a, and a rotation shaft 412a that meshes with the first gear 411 and projects from the front surface of the right portion of the base member 410 and faces in the front-rear direction. The second gear 412 is disposed. In addition, guide rails 430L and 430R for moving and guiding the sub effect display device 403 in the vertical direction are formed on the inner side of the front surface of the base member 410 in the vertical direction.

  A sub-effect display device raising / lowering motor 402 (see FIG. 2) for driving the sub-effect display device 403 is fixed to the left rear surface of the base member 410 so as to project the drive shaft 402a to the front surface side. Yes. As shown in FIGS. 9A and 9B, on the front side of the left part of the base member 410, the sub effect display device lifting motor 402 protruded to the front side of the right part of the base member 410. A first gear 421 fixed to the drive shaft 402a, and a rotation shaft 422a which is meshed with the first gear 421 and protrudes from the left front surface of the base member 410 and faces in the front-rear direction. And a third gear 423 that is engaged with the second gear 422 and protrudes from the front surface of the left portion of the base member 410 so as to be rotatable about a rotation shaft 423a that faces in the front-rear direction. And a fourth gear 424 that is meshed with the third gear 423 and is provided on the left front surface of the base member 410 so as to be rotatable about a rotation shaft 424a facing the front-rear direction. ing.

  As shown in FIGS. 8 and 9, a rack 413 is attached to the right side of the sub effect display device 403, and a rack 425 is attached to the left side of the sub effect display device 403. Of these racks 413 and 425, a tooth portion 413 a is formed on the right side surface of the rack 413 from the upper end portion to the lower end portion, and the tooth portion 413 a meshes with the second gear 412. A tooth portion 425 a is formed on the left side surface of the rack 425 from the upper end portion to the lower end portion, and the tooth portion 425 a meshes with the fourth gear 424. The rear portion of the rack 413 is disposed in the guide rail 430R, and the rear portion of the rack 425 is disposed in the guide rail 430L. Therefore, the sub effect display device 403 moves the racks 413 and 425 up and down in the guide rails 430R and 430L by driving the sub effect display device raising / lowering motors 401 and 402, so that the countdown display position and the countdown non-display position are changed. It is possible to move between.

  A hook piece 428 extends from the lower portion of the rack 425 toward the left side. Note that the flange piece 428 functions as a detected piece that is detected by the position detection sensor 440 when the sub-effect display device 403 is in the countdown non-display position.

  Next, an example of operation modes of the first effect unit 300 and the second effect unit 400 configured as described above will be described with reference to FIGS. FIG. 10 is a schematic diagram illustrating a state in which the effect movable body is held at the upper position and a state in which the sub effect display device is disposed at the countdown non-display position. FIG. 11 is a schematic diagram illustrating a state in which the effect movable body falls due to its own weight and a state in which the sub effect display device moves from the countdown non-display position toward the countdown display position. FIG. 12 is a schematic diagram illustrating a state in which the effect movable body has dropped and reached a lower position, and a state in which the sub effect display device is disposed at the countdown display position. FIG. 13 is a schematic diagram illustrating a state in which the effect movable body is opened and a state in which the sub effect display device has moved to the retracted position.

  The first effect unit 300 is arranged on the back side of the game board 2 such that the upper side 301H and the left and right side parts of the base member 301 are along the upper side and the left and right sides of the effect display device 5. (See FIG. 1). Therefore, the effect movable body 302 is located above the effect display device 5 at the upper position, and is located substantially at the center in the vertical direction of the display screen of the effect display device 5 at the lower position. The present invention is not limited to this, and the lower position may be the lower part or the upper part of the display screen of the effect display device 5, or the front and rear of the display screen of the effect display device 5 at the upper position or the lower position. You may arrange | position in the position which does not overlap with.

  As shown in FIG. 10, since the effect movable body 302 of the present embodiment is normally located at the upper position, the upper position is set as the initial driving position. In this state, since the lowermost tooth portion of the tooth portion 341A of the rack 341 and the tooth portion 350 of the third gear 309 are meshed with each other, the weight of the effect movable body 302 is applied to the third gear 309 via the rack 341. Works. Accordingly, a counterclockwise rotational force when viewed from the front acts on the third gear 309, and the rotational force is transmitted to the effect movable body elevating motor 306 via the second gear 308 and the first gear 307, and the effect movable body elevating The rotation of the first gear 307, the second gear 308, and the third gear 309 is restrained by the load of the motor 306, so that the meshing state of the tooth portion 341a of the rack 341 and the tooth portion 350a of the third gear 309 is achieved. Maintained.

  That is, in this embodiment, the load of the stage movable body lifting / lowering motor 306 is set larger than the downward force applied by the weight of the stage movable body 302, so that the load of the stage movable body lifting / lowering motor 306 is increased. Since the effect movable body 302 can be held at the upper position, the effect movable body elevating motor 306 can be turned off. When the effect movable body 302 is in the upper position, the rack 341 is held in the upper position by the first holding means 304 and the second holding means 305.

  Specifically, in the first holding means 304, the first holding piece 334 is positioned at the first holding position because the excitation of the holding solenoid 330 is released. At this time, the first held portion 346 is located above the first holding piece 334, more specifically, the lower end of the first held portion 346 is in contact with or close to the upper side 334a of the first holding piece 334, and the rack The downward movement (falling) of 341 is restricted.

  In the second holding means 305, the second holding piece 324 is located at the second holding position. At this time, the second held portion 342a is located above the holding portion 325, specifically, the lower end of the second held portion 342a is in contact with or close to the upper side of the holding portion 325, and below the guide member 342. Movement (falling) is regulated.

  In the present embodiment, in the second holding means 305, since the upper surface of the holding portion 325 and the second held portion 342a are in contact with each other to hold the effect movable body 302, when releasing the holding, Since the upper surface of the holding part 325 and the second held part 342a slide, if the release of holding is delayed due to friction, there is a possibility that the fall due to the weight of the effect movable body 302 may be delayed. In order to reduce the friction between the upper surface of the holding portion 325 and the second held portion 342a, the holding portion 325 may be provided with a plurality of rotatable rollers or a low friction resin plate. good.

  Thus, when the effect movable body 302 is in the upper position, the effect movable body 302 is not only held at the upper position by the load of the effect movable body elevating motor 306, but also below the rack 341 by the first holding means 304. The movement (falling) of the guide member 342 is restricted and the downward movement (falling) of the guide member 342 is restricted by the second holding means 305, so that it is held at the upper position.

  That is, in this embodiment, since the load by the stage movable body lifting / lowering motor 306 is larger than the load of the stage movable body 302, if the rack 341 and the third gear 309 are in meshing state, the stage movable body lifting / lowering is performed. Although the effect movable body 302 can be held at the upper position by the motor 306, the effect movable body elevating motor 306, the first gear 307, and the second constituting the moving means 303 that moves the effect movable body 302 in the vertical direction. The effect movable body 302 can be held at the upper position also by the first holding means 304 and the second holding means 305 provided separately from the gear 308, the third gear 309, and the rack 341. Therefore, for example, a downward force exceeding the load of the stage movable body lifting / lowering motor 306 is applied to the stage movable body 302 due to factors such as vibration generated in the pachinko gaming machine 1 or the weight of the stage movable body 302 is used to lift the stage movable body. It is set to exceed the load of the motor 306, or as described later, the effect movable body 302 is lifted at an upper position due to vibrations or the like generated in the pachinko gaming machine 1, so that the rack 341 and the third gear 309 Even when the meshing state is released and the weight can be dropped by its own weight, the effect movable body 302 can be held at the upper position by the first holding means 304 and the second holding means 305.

  Further, in this embodiment, the effect movable body 302 normally has the upper position shown in FIG. 10, that is, the lower end of the first held portion 346 abuts or approaches the upper side 334 a of the first holding piece 334, and 2 The lower end of the held portion 342a is held at a position in contact with or close to the upper side of the holding portion 325, and is provided so as to be able to move further upward from this position. That is, the upper position is such that the lower end of the first held portion 346 is in contact with or close to the upper side 334a of the first holding piece 334, and the lower end of the second held portion 342a is in contact with or close to the upper side of the holding portion 325. This is the upper position. The effect movable body 302 can move upward by a predetermined distance (for example, about 1 cm) from the upper position depending on the meshing state of the rack 341 and the third gear 309, and the position is between the rack 341 and the third gear 309. This is the position where the meshing state is released.

  In the present embodiment, as described later, the operation of the effect movable body 302 is controlled without distinguishing the upper position of the effect movable body 302 and the position where the effect movable body 302 has moved (lifted) a predetermined distance from the upper position. However, the present invention is not limited to this. For example, the upper position of the effect movable body 302 is set to the first upper position, and the position moved (raised) from the first upper position by a predetermined distance is set to the second upper position. The operation of the effect movable body 302 may be controlled so that the first upper position and the second upper position are distinguished from each other. As an example of controlling the operation of the effect movable body 302 so as to distinguish between the first upper position and the second upper position, for example, the value X of the effect movable object operation process flag is set so that the effect movable object 302 has the first upper position. When it is held at the position, it is set to “0”, and when the effect movable body 302 is held at the second upper position, it is set to “4”.

  As described above, in this embodiment, the effect movable body 302 is provided so as to be movable within a moving range between the lower position shown in FIG. 12 and the upper position shown in FIG. However, the initial driving position is set to the upper position, and is held by the first holding means 304 and the second holding means 305 at the upper position.

  Next, a case where the effect movable body 302 is moved (dropped) from the upper position to the lower position will be described. When the production movable body 302 is moved (dropped) from the upper position to the lower position, the production movable body elevating motor 306 is driven to slightly raise the production movable body 302 so that the rack 341 and the third gear 309 are engaged. By releasing, it is dropped by its own weight. That is, when the effect movable body 302 falls, the effect movable body elevating motor 306 is not loaded at all.

  Specifically, as shown in FIG. 10, the second gear 308 is rotated counterclockwise in front view by rotating the first gear 307 by a predetermined angle clockwise in front view by the effect movable body lifting / lowering motor 306. The third gear 309 rotates in a clockwise direction when viewed from the front. At this time, since the rack 341 and the third gear 309 are in mesh with each other, the effect movable body 302 moves (rises) upward from the upper position by a predetermined distance.

  In addition, after driving the effect movable body lifting / lowering motor 306, the first holding piece 334 is moved to the first position by exciting the holding solenoid 330 substantially simultaneously with moving (raising) the rack 341 upward from the upper position by a predetermined distance. While moving from the holding position to the first retracted position, the holding motor 320 is driven to move the second holding piece 324 from the second holding position to the second retracted position. Thus, after driving the effect movable body elevating motor 306, the first holding piece 334 is moved from the first holding position to the first retracted position, and the second holding piece 324 is moved from the second holding position to the second retracted position. To move. Therefore, by holding the first holding piece 334 and the second holding piece 324 while the weight of the effect movable body 302 is acting on the first holding piece 334 and the second holding piece 324, the holding solenoid 330 and the holding A load is not applied to the motor 320.

  Further, in this embodiment, when releasing the meshing state of the rack 341 and the third gear 309 before dropping the effect movable body 302 as described above, the effect movable body 302 is raised by a predetermined distance from the upper position. In the upper position, a cover member is provided in front of the effect movable body 302 so that the effect movable body 302 is not visible or difficult to see from the player. Since the upward movement of the predetermined distance from the position is not visible or difficult to visually recognize from the player, it is difficult to predict whether or not the effect movable body 302 will be dropped by the preliminary operation before the player falls.

  Next, when the elevation of the predetermined distance from the upper position of the effect movable body 302 is completed, the meshing state of the rack 341 and the third gear 309 is released, and the missing portion 351 of the third gear 309 is replaced with the tooth portion 341A of the rack 341. Since it will face, the fall by the dead weight of the production movable body 302 is started by this. In addition, when it falls, LED for production 383a, 383b may be light-emitted and the aspect at the time of fall may be decorated. Since the first holding piece 334 and the second holding piece 324 are also retracted from the first holding position and the second holding position, as shown in FIG. 11, the effect movable body 302 moves from the upper position to the lower position. Will fall by its own weight.

  As shown in FIG. 12, when the effect movable body 302 reaches the lower position, the lower end predetermined positions on the left and right sides of the main body 340 of the effect movable body 302 are the buffer members 313L and 313R of the fall restricting portions 312L and 312R. In addition to being supported, the lower ends of the rack 341 and the guide member 342 are received and supported by the buffer members 315L and 315R of the drop restricting portions 314L and 314R, so that the impact caused by the fall is buffered and the downward movement is prevented. It is regulated by the buffer members 313L, 313R, 315L, 315R and maintained at the lower position.

  As shown in FIG. 13, when the effect movable body 302 moves to the lower position, the opening / closing parts 371 and 372 of the effect movable body 302 are reversed in the reverse direction from the closed position and moved to the open position. As a result, the characters “Intense heat !!” are formed and the production LEDs 380a, 382a, 382b are decorated by emitting light.

  Next, a case where the effect movable body 302 is returned from the lower position to the upper position will be described. As shown in FIG. 13, when the production movable body 302 is at the lower position, the production movable body elevating motor 306 performs the first operation after the opening / closing sections 371 and 372 are returned from the open position to the closed position or while returning to the closed position. By rotating the first gear 307 clockwise in front view, the second gear 308 is rotated counterclockwise in front view, and the third gear 309 is rotated clockwise in front view. At this time, the missing portion 343 of the rack 341 and the missing portion 351 of the third gear 309 face each other, and the meshing state between the rack 341 and the third gear 309 is released, so the third gear 309 rotates. However, the raising of the rack 341 is not started.

  Then, when the engagement protrusion 355 located at the lower peripheral edge of the third gear 309 moves clockwise and the engagement protrusion 355 approaches the tooth portion 341A at the lower end, the tooth portion 341A of the rack 341 and the third gear The engaging protrusion 355 engages (contacts) with the lower end tooth portion 341A before the tooth portion 350 of 309 is engaged. Thus, the rack 341 is lifted upward by moving the engagement protrusion 355 by the rotation of the third gear 309 while the engagement protrusion 355 is engaged with the tooth portion 341A at the lower end.

  At this time, the contact position between the engagement protrusion 355 and the lower tooth portion 341A is displaced between the tooth tip and the tooth bottom as the rack 341 rises, but the engagement protrusion 355 is an involute gear. Since the rattling is less likely to occur when the effect movable body 302 starts to rise, the engagement projection 355 and the tooth portion 341A at the lower end are smoothly brought into contact with each other. .

  Next, after the engagement protrusion 355 contacts the tooth portion 341A at the lower end and the rack 341 starts to rise, the rack 341 starts to rise in accordance with the rotation of the third gear 309, and then the teeth of the rack 341 The portion 341 </ b> A and the tooth portion 350 of the third gear 309 are engaged with each other. That is, the relative position between the engaging protrusion 355 and the tooth portion 350 is unchanged, and the engaging protrusion 355 and the tooth portion 341A at the lower end are brought into contact (engaged), whereby the tooth portion 341A of the rack 341 is obtained. And the tooth portion 350 of the third gear 309 are positioned so that the tooth portion 341A of the rack 341 and the tooth portion 350 of the third gear 309 can always be engaged at a desired position. . Thus, for example, the effect movable body 302 is placed on the buffer members 313L, 313R, 315L, and 315R that can be elastically deformed when in the lower position, so that the effect movable body 302 is minute at the position maintained at the lower position. When an error occurs or an error occurs in the rotation angle of the third gear 309 when it is lowered from the upper position, the tooth portion 341A of the rack 341 and the tooth portion 350 of the third gear 309 are raised when it is raised. Even if the meshing position shifts, the tooth part 341A of the rack 341 and the tooth part 350 of the third gear 309 can always be meshed at a desired position.

  Thereafter, as shown in FIG. 10, the third gear 309 is rotated by the effect movable body lifting / lowering motor 306 to raise the rack 341, whereby the first held portion 346 is in the first holding position. When reaching the piece 334, the upper end of the first held portion 346 comes into contact with the sliding contact side 334b. As the rack 341 continues to rise, the first holding portion 346 presses the first holding piece 334 against the urging force of the compression spring 330b toward the first retracted position on the right side, When the first held portion 346 passes through the side of the first holding piece 334 and moves upward, the first holding piece 334 that has been pressed toward the first retracted position side again becomes the first by the urging force of the compression spring 330b. It is moved to the holding position.

  When the effect movable body 302 moves to the upper position, the drive of the effect movable body elevating motor 306 is stopped (off), and the first gear 307 and the second gear 308 are loaded by the load of the effect movable body elevating motor 306. Since the rotation of the third gear 309 is suppressed, the meshing state of the tooth portion 341A of the rack 341 and the tooth portion 350a of the third gear 309 is maintained, and the first holding means 304 and the second holding means 305 are maintained. Thus, the effect movable body 302 is held at the upper position by restricting the fall of the effect movable body 302 from the upper position.

  Further, as shown in FIG. 10, the sub-effect display device 403 according to the present embodiment is normally located at the countdown non-display position, and thus the countdown non-display position is set as the Kudo initial position. In this state, the tooth portion 413a of the rack 413 and the second gear 412 are engaged with each other, so that the weight of the sub effect display device 403 acts on the second gear 412 via the rack 413. In addition, since the tooth portion 425a of the rack 425 and the fourth gear 424 are meshed, the weight of the sub effect display device 403 acts on the fourth gear 424 via the rack 425.

  Accordingly, a counterclockwise rotational force when viewed from the front acts on the second gear 412, and the rotational force is transmitted to the sub effect display device lifting motor 401 via the second gear 412 and the first gear 411, thereby displaying the sub effect display. Since the rotation of the first gear 411 and the second gear 412 is suppressed by the load of the device lifting motor 401, the meshing state of the tooth portion 413a of the rack 413 and the second gear 412 is maintained. Further, a rotational force in a clockwise direction when viewed from the front acts on the fourth gear 424, and the rotational force is for raising and lowering the sub effect display device via the fourth gear 424, the third gear 423, the second gear 422, and the first gear 421. The rotation of the first gear 421, the second gear 422, the third gear 423, and the fourth gear 424 is suppressed by the load of the sub-effect display device raising / lowering motor 402 that is transmitted to the motor 402, so that the teeth of the rack 425 The meshing state between the portion 425a and the fourth gear 424 is maintained.

  In other words, in this embodiment, the load of the sub-effect display device lifting / lowering motors 401 and 402 is set to be larger than that of the sub-effect display device lifting / lowering motor 401 and 402 after the downward direction due to its own weight. Since the sub effect display device 403 can be held at the countdown non-display position by the load of the motors 401 and 402, the sub effect display device lifting / lowering motors 401 and 402 can be turned off.

  Next, a case where the sub effect display device 403 is moved from the countdown non-display position to the countdown display position will be described. When the sub-effect display device 403 is moved from the count-down non-display position to the count-down display position, the sub-effect display device lifting / lowering motors 401 and 402 are driven as shown in FIGS.

  Specifically, as shown in FIG. 11, the first gear 411 is rotated counterclockwise when viewed from the front by the sub-effect display device raising / lowering motor 401, so that the second gear 412 is rotated clockwise when viewed from the front. To do. Further, by rotating the first gear 421 in the clockwise direction when viewed from the front by the sub effect display device elevating motor 402, the second gear 422 is rotated counterclockwise as viewed from the front, and the third gear 423 is rotated as viewed from the front. The fourth gear 424 rotates counterclockwise when viewed from the front. At this time, since the rack 413 and the second gear 412 are in an engaged state, and the rack 425 and the fourth gear 424 are in an engaged state, the sub effect display device 403 moves from the countdown non-display position to the countdown display position ( To rise.

  As shown in FIG. 12, when the effect movable body 302 has moved (dropped) to the open position as described above with the sub effect display device 403 disposed at the countdown display position, the sub effect display is performed. The upper end of the device 403 and the lower end of the main body 340 of the effect movable body 302 are close to each other.

  Furthermore, when the opening / closing portions 371 and 372 start moving from the closed position toward the open position in a state where the upper end portion of the sub-effect display device 403 shown in FIG. 12 and the lower end portion of the main body 340 of the effect movable body 302 are close to each other. As shown in FIG. 13, the sub-effect display device 403 moves from the countdown display position to the countdown display position and the countdown non-display position in conjunction with the movement of the opening / closing sections 371 and 372 from the closed position to the open position. Move toward the retracted position. Specifically, as shown in FIG. 13, the second gear 412 is rotated counterclockwise by rotating the first gear 411 clockwise by the front effect display device lifting motor 401. To do. Further, by rotating the first gear 421 in the counterclockwise direction of the front counterclockwise by the sub effect display device lifting motor 402, the second gear 422 is rotated in the counterclockwise direction of the front view, and the third gear 423 is rotated in the counterclockwise direction. The fourth gear 424 rotates clockwise when viewed from the front. At this time, since the rack 413 and the second gear 412 are in an engaged state, and the rack 425 and the fourth gear 424 are in an engaged state, the sub effect display device 403 moves (lowers) from the countdown non-display position to the retracted position. )

  As described above, the sub effect display device 403 moves from the countdown display position to the retracted position, thereby preventing the opening / closing part 372 and the sub effect display device 403 arranged at the open position from interfering with each other. The retreat position in the present embodiment is the countdown display position at which the sub effect display device 403 moves from the countdown display position so that the sub effect display device 403 and the opening / closing part 372 disposed at the open position do not interfere with each other. Although it is a position between the countdown non-display position, in the retracted position, the upper side of the sub-effect display device 403 is disposed in front of the lower portion of the effect display device 5 so as to be visible to the player. For this reason, in this embodiment, even if the sub effect display device 403 moves to the retracted position, the display on the sub effect display device 403 (countdown display in the countdown effect) is visible to the player.

  In addition, after the opening / closing parts 371 and 372 start moving from the open position to the closed position, the sub effect display device elevating motors 401 and 402 are driven again (the sub effect display device elevating motor 401 is counterclockwise in front view). The sub-effect display device 403 may be moved (raised) from the retracted position to the count-down display position by rotating and driving the sub-effect display device raising / lowering motor 402 clockwise. Further, when the sub-effect display device 403 is moved (lowered) from the countdown display position toward the countdown non-display position, the sub-effect display device raising / lowering motors 401 and 402 are driven (the sub-effect display device raising / lowering motor 401 is in front). The counter effect display device elevating motor 402 may be driven counterclockwise when viewed clockwise.

  In this embodiment, the sub effect display device 403 and the effect movable body 302 are driven by motors (sub effect display device elevating motors 401 and 402 and the movable effect body elevating motor 306) which are the same drive means. Although the form is illustrated, the present invention is not limited to this, and the sub effect display device 403 and the effect movable body 302 may be driven by the same driving means as in the present embodiment. In addition to this, it may be driven by different driving means.

  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described. In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs the necessary initial setting after setting the interrupt prohibition. In this initial setting, for example, the RAM 102 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, the process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.

  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, the CPU 103 executes a game control timer interrupt process shown in the flowchart of FIG. When the game control timer interrupt process shown in FIG. 23 is started, the CPU 103 first executes a predetermined switch process, thereby causing the gate switch 21, the first start port switch 22A, and the second start port through the switch circuit 110. The state of detection signals input from various switches such as the switch 22B and the count switch 23 is determined (S11). Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and if necessary, warning can be generated according to the diagnosis result (S12). Thereafter, by executing a predetermined information output process, for example, data such as jackpot information, starting information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output (S13). ).

  Subsequent to the information output process, a game random number update process for updating at least a part of game random numbers such as random number values MR1 to MR4 used on the main board 11 side by software is executed (S14). Thereafter, the CPU 103 executes special symbol process processing (S15). In the special symbol process, the value of the special symbol process flag provided in the game control flag setting unit 152 is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display device 4A or the second special symbol is processed. Various processes are selected and executed in order to perform control of display operation in the display device 4B and setting of opening / closing operation of the special winning opening in the special variable winning ball device 7 in a predetermined procedure.

  Following the special symbol process, the normal symbol process is executed (S16). The CPU 103 controls the display operation (for example, turning on / off the segment LED, etc.) on the normal symbol display 20 by executing the normal symbol process, so that the variable display of the normal symbol and the movable in the normal variable winning ball apparatus 6B are possible. Enables setting of the tilting movement of the blade.

  After executing the normal symbol process, the CPU 103 transmits the control command from the main board 11 to the sub-side control board such as the effect control board 12 by executing the command control process (S17). As an example of these, in the command control processing, among the output ports included in the I / O 105, corresponding to the setting in the command transmission table specified by the value of the transmission command buffer provided in the game control buffer setting unit 155, After setting the control data in the output port for transmitting the effect control command to the effect control board 12, the predetermined control data is set in the output port of the effect control INT signal and the effect control INT signal is turned on for a predetermined time. An effect control command can be transmitted based on the setting in the command transmission table by setting the state to the off state. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.

  FIG. 24 is a flowchart showing an example of processing executed in S15 shown in FIG. 23 as the special symbol process. In this special symbol process, the CPU 103 first executes a start winning determination process (S21). After executing the start winning determination process, the CPU 103 selects and executes one of the processes of S22 to S29 according to the value of the special figure process flag provided in the game control flag setting unit 152.

  In the start winning determination process of S21, as shown in FIG. 25, the CPU 103 first detects a detection signal from the first start opening switch 22A provided corresponding to the first start winning opening formed by the normal winning ball apparatus 6A. Based on the above, it is determined whether or not the first start port switch 22A is ON (S101). At this time, if the first start port switch 22A is on (S101; Y), the first special figure holding memory number that is the holding memory number of the special figure game using the first special figure is a predetermined upper limit value ( For example, it is determined whether or not the upper limit storage number is “4”) (S102). For example, the CPU 103 only needs to be able to identify the first special figure reserved memory number by reading the first reserved memory number count value that is the stored value of the first reserved memory number counter provided in the game control counter setting unit 154. When the number of first special figure reservation storage is not the upper limit value in S102 (S102; N), for example, the stored value of the start port buffer provided in the game control buffer setting unit 155 is set to "1" (S103) .

  When the first start port switch 22A is OFF in S101 (S101; N), or when the first special figure reservation storage number reaches the upper limit value in S102 (S102; Y), the normally variable winning ball apparatus Whether or not the second start port switch 22B is ON is determined based on the detection signal from the second start port switch 22B provided corresponding to the second start winning port formed by 6B (S104). At this time, if the second start port switch 22B is on (S104; Y), the second special figure holding memory number that is the holding memory number of the special figure game using the second special figure is a predetermined upper limit value ( For example, it is determined whether the upper limit storage number is “4”) (S105). The CPU 103 only needs to be able to specify the second special figure reserved memory number by reading the second reserved memory number count value, which is the stored value of the second reserved memory number counter provided in the game control counter setting unit 154, for example. When the second special figure holding memory number is not the upper limit value in S105 (S105; N), for example, the stored value of the start port buffer provided in the game control buffer setting unit 155 is set to “2” (S106). .

  After either of the processes of S103 and S106 is executed, the special figure hold storage number corresponding to the start port buffer value that is the stored value of the start port buffer is updated to be incremented by 1 (S107). For example, when the starting port buffer value is “1”, the first reserved memory number count value is incremented by 1, while when the starting port buffer value is “2”, the second reserved memory number count value is incremented by one. Thus, the first reserved memory number count value is 1 when the game ball passes (enters) the first start winning opening and the first start condition corresponding to the special figure game using the first special figure is satisfied. Updated to increase. Further, the second reserved memory number count value is 1 when the game ball passes (enters) the second start winning opening and the second start condition corresponding to the special figure game using the second special figure is satisfied. Updated to increase. At this time, the total pending storage number is updated so as to add 1 (S108). For example, the total reserved memory number count value, which is the stored value of the total reserved memory number counter provided in the game control counter setting unit 154, may be updated to add one.

  After executing the processing of S108, the CPU 103 determines the random number MR1 for determining the special figure display result and determining the jackpot type from the numerical data updated by the random counter of the random number circuit 104 or the game control counter setting unit 154. The numerical data indicating the random number MR2 and the random number MR3 for determining the variation pattern are extracted (S109). The numerical data indicating each random value extracted in this way is stored by being set as hold information at the head of the empty entry in the special figure hold storage unit corresponding to the start port buffer value (S110). For example, when the starting port buffer value is “1”, numerical data indicating the random number values MR1 to MR3 is stored in the first special figure reservation storage unit 151A, while when the starting port buffer value is “2”, Numerical data indicating the random number values MR1 to MR3 are stored in the second special figure reservation storage unit 151B.

  The numerical data indicating the random number value MR1 for determining the special figure display result and the random number value MR2 for determining the big hit type determines whether or not the fluctuation display result of the special symbol or the production symbol is “big hit”, and further displays the fluctuation display result. This is used to determine the type of jackpot when “hit”. The random number MR3 for determining the variation pattern is used to determine a variation pattern including the variation display time of the special symbol and the effect symbol. The CPU 103 executes the process of S109 to extract numerical data indicating all of the random values used for the determination of the variation display mode including the variation display result and the variation display time of the special symbol and the effect symbol.

  Subsequent to the processing of S110, transmission setting of a start opening prize designation command corresponding to the start opening buffer value is performed (S111). For example, when the starting port buffer value is “1”, the storage address of the first starting port winning designation command table in the ROM 101 is stored in the buffer area designated by the transmission command pointer in the transmission command buffer. 12 is set to transmit a first start opening winning designation command. On the other hand, when the starting port buffer value is “2”, the storage address of the second starting port winning designation command table in the ROM 101 is stored in the buffer area of the transmission command buffer. Setting for transmitting the second start opening winning designation command is performed. The start opening winning designation command set in this way is transmitted from the main board 11 to the effect control board 12 by executing the command control process of S17 shown in FIG. 12 after the special symbol process process is completed, for example. Is done.

  After executing the process of S111, it is determined whether or not the start port buffer value is “1” (S114). At this time, if the start port buffer value is “1” (Y in S114), the start port buffer is cleared, the stored value is initialized to “0” (S115), and the process proceeds to S104. On the other hand, when the starting port buffer value is “2” (N in S114), the starting port buffer is cleared and the stored value is initialized to “0” (S116), and then the starting winning determination process. Exit. Thereby, even when both the first start port switch 22A and the second start port switch 22B detect the start winning of the game balls that are effective at the same time, the processing based on the detection of both effective start winnings can be completed reliably.

  The special symbol normal process of S22 is executed when the value of the special symbol process flag is “0”. In this special symbol normal processing, the first special symbol display device 4A and the second special symbol are based on the presence / absence of reserved data stored in the first special symbol reservation storage unit 151A and the second special diagram reservation storage unit 151B. It is determined whether or not to start the special game using the display device 4B. In the special symbol normal process, whether the variation display result of the special symbol or the effect symbol is “big hit” based on the numerical data indicating the random value MR1 for determining the special symbol display result, Make a decision (predetermined) before being displayed. Further, in the special symbol normal process, in response to the special symbol variation display result in the special symbol game, the confirmed special symbol (big hit symbol or the like in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B). One of the lost symbols) is set. In the special symbol normal process, the value of the special symbol process flag is updated to “1” when the variation display result of the special symbol or the effect symbol is determined in advance.

  The variation pattern setting process of S23 is executed when the value of the special figure process flag is “1”. In this variation pattern setting process, a variation pattern is selected from any of a plurality of variations using numerical data indicating a variation pattern determination random value MR3 based on a result of prior determination as to whether or not the variation display result is “big hit”. This includes the process of determining whether or not. When the variation pattern setting process is executed and the variation display of the special symbol is started, the value of the special diagram process flag is updated to “2”.

  By the special symbol normal process in S22 and the variation pattern setting process in S23, a variation pattern including the variation display time of the confirmed special symbol, the special symbol, and the effect symbol that is the variation display result of the special symbol is determined. That is, the special symbol normal processing and the variation pattern setting processing are performed using the special symbol display result determination random number MR1, the jackpot type determination random value MR2, and the variation pattern determination random value MR3. The process which determines the fluctuation | variation display mode of is included.

  The special symbol variation process of S24 is executed when the value of the special symbol process flag is “2”. The special symbol variation process includes a process for performing setting for varying the special symbol in the first special symbol display device 4A and the second special symbol display device 4B, and an elapsed time after the special symbol starts to vary. This includes the process of measuring. For example, every time the special symbol variation process of S24 is executed, the special diagram variation timer value, which is the stored value in the special diagram variation timer provided in the game control timer setting unit 153, is decremented or incremented by 1, Regardless of whether the game is a special game using the first special graphic in the special symbol display device 4A or a special game using the second special graphic in the second special symbol display device 4B, it is passed by a common timer. Time measurements are taken. Further, it is also determined whether or not the measured elapsed time has reached a special figure fluctuation time corresponding to the fluctuation pattern. As described above, the special symbol variation process of S24 is performed in the special symbol variation in the special symbol game using the first special symbol in the first special symbol display device 4A or the second special symbol in the second special symbol display device 4B. It suffices if it is a process for controlling the variation of the special symbol in the special figure game using the game by a common processing routine. When the elapsed time since the start of the special symbol variation reaches the special symbol variation time, the value of the special symbol process flag is updated to “3”.

  The special symbol stop process of S25 is executed when the value of the special symbol process flag is “3”. In this special symbol stop process, the first special symbol display device 4A or the second special symbol display device 4B stops the variation of the special symbol, and the definite special symbol resulting from the variation display of the special symbol is stopped and displayed (derived). A process for performing the setting is included. Then, it is determined whether or not the jackpot flag provided in the game control flag setting unit 152 is turned on. When the jackpot flag is turned on, the value of the special figure process flag is updated to “4”. Is done. On the other hand, when the big hit flag is off, the value of the special figure process flag is updated to “0”.

  The big hit release pre-processing of S26 is executed when the value of the special figure process flag is “4”. This pre-opening process for the big hit is based on the fact that the fluctuation display result is “big hit” and the like, for example, a process for starting the execution of the round in the big hit gaming state and setting the big winning opening to the open state. include. At this time, for example, the upper limit of the period in which the big winning opening is opened is set in accordance with whether the big hit type is “non-probable big hit A”, “probable big hit A”, or “probable big hit B”. May be. As an example, regardless of the type of jackpot, the upper limit of the period during which the big winning opening is opened is set to “29 seconds”, and the opening number of the big winning opening, which is the upper limit number of times to execute the round, is ”Or“ probability big hit A ”, it is only necessary to set the normal open big hit state by setting“ 16 times ”. On the other hand, if the jackpot type is “probable big hit B”, the number of times of opening the big winning opening, which is the upper limit number of rounds, is set to “5”, thereby setting the short-term open big hit state. It's fine. At this time, the value of the special figure process flag is updated to “5”.

  The big hit release process of S27 is executed when the value of the special figure process flag is “5”. The big hit opening process includes a process for measuring an elapsed time after the big winning opening is opened, a number of game balls detected by the measured elapsed time and the count switch 23, and the like. The process etc. which determine whether it became the timing which returns to a closed state from an open state are included. Then, when returning the special winning opening to the closed state, after performing processing for stopping the supply of the solenoid driving signal to the special winning opening door solenoid 82, the value of the special figure process flag is updated to “6”. .

  The big hit release post-processing in S28 is executed when the value of the special figure process flag is “6”. In this post-hit opening process, the process of determining whether or not the number of rounds in which the winning opening is in the open state has reached the maximum number of opening of the big winning opening, or the maximum number of opening of the big winning opening has been reached. In some cases, processing for setting to transmit a jackpot end designation command is included. When the number of round executions has not reached the maximum value of the number of times of winning the special winning opening, the value of the special figure process flag is updated to “5”. The value of the process flag is updated to “7”.

  The big hit end processing of S29 is executed when the value of the special figure process flag is “7”. In this jackpot end process, a waiting time corresponding to a period in which an ending effect as an effect operation for informing the end of the jackpot gaming state is executed by an effect device such as the effect display device 5, the speakers 8L and 8R, the game effect lamp 9 or the like. Includes processing to wait until the time has elapsed, and processing to perform various settings (setting of probability variation flag and time reduction flag) to start probability variation control and time reduction control in response to the end of the big hit gaming state . When such setting is performed, the value of the special figure process flag is updated to “0”.

  In the big hit ending process, the big hit type buffer value stored in the game control buffer setting unit 155 is read, and the big hit type is any of “non-probable big hit A”, “probable big hit A”, and “probable big hit B”. Identify what happened. If it is determined that the identified big hit type is not “non-probable variation big hit”, setting for starting the probability variation control (setting of the probability variation flag) is performed.

  In addition, when the specified big hit type is “non-probable variable big hit”, the setting for starting the time reduction control (in advance corresponding to the setting of the time reduction flag and the upper limit value of the special game that can be executed during the time reduction control). A predetermined count initial value (“100” in the present embodiment) is set in the short-time counter.

  FIG. 26 is a flowchart showing an example of the process executed in S22 of FIG. 24 as the special symbol normal process. In the special symbol normal process shown in FIG. 26, the CPU 103 first determines whether or not the second special figure holding storage number is “0” (S141). The second special figure reserved memory number is the reserved memory number of the special figure game using the second special figure by the second special symbol display device 4B. For example, in the process of S141, the second pending storage number count value stored in the game control counter setting unit 154 may be read and it may be determined whether or not the read value is “0”.

  When the second special figure hold storage number is other than “0” in S141 (S141; N), the second special figure hold storage unit 151B stores the hold data corresponding to the hold number “1”. Then, numerical data indicating the random number value MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, and the random value MR3 for determining the variation pattern are read out (S142). The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.

  Subsequent to the processing of S142, the second special figure reserved memory number count value and the total reserved memory number count value are decremented by one and updated, thereby causing the second special figure reserved memory number and the total reserved memory number to be decremented by one. And the data in the second special figure reservation storage unit are updated. Specifically, the random numbers MR1 to MR3 stored in the entries lower than the holding number “1” (for example, entries corresponding to the holding numbers “2” to “4”) in the second special figure holding storage unit 151B are stored. The pending data shown is shifted up by one entry (S143).

  Thereafter, the variable special figure designation buffer value, which is the stored value of the fluctuation special figure designation buffer, is updated to “2” (S144), and then the process proceeds to S149.

  On the other hand, when the second special figure reserved memory number is “0” in S141 (S141; Y), it is determined whether or not the first special figure reserved memory number is “0” (S145). The first special figure reserved memory number is the reserved memory number of the special figure game using the first special figure by the first special symbol display device 4A. For example, in the process of S145, the game control counter setting unit 154 reads the first reserved memory number count value stored in the first reserved memory number counter, and determines whether or not the read value is “0”. Good. In this way, the process of S145 is executed when it is determined in S141 that the second special figure hold memory number is “0”, and whether or not the first special figure hold memory number is “0”. Determine whether. Thereby, execution of the special figure game using the second special figure is started in preference to the special figure game using the first special figure.

  It should be noted that the special game using the second special figure is not limited to a game executed with priority over the special graphic game using the first special figure. The execution of the special game may be started in the order in which the game balls enter (pass) and start winnings are generated. In this case, a table for storing data capable of specifying the order in which the start winnings are generated is provided, and the execution of the special game using either the first special figure or the second special figure is started from the stored data. It suffices if it can be determined.

  When the first special figure reservation storage number is other than “0” in S145 (S145; N), the first special figure reservation storage unit 151A stores the reservation data corresponding to the reservation number “1”. Then, the numerical data indicating the random number value MR1 for determining the special figure display result, the random value MR2 for determining the big hit type, and the random value MR3 for determining the variation pattern are read out (S146). The numerical data read at this time may be temporarily stored, for example, in a random number buffer for variation.

  Subsequent to the processing in S146, the first special figure reserved memory count and the total reserved memory count are decremented by one by updating the first special figure reserved memory count count value or the total reserved memory count count value by one. In addition, the data in the first special figure storage unit is updated. Specifically, the random numbers MR1 to MR3 stored in the entries lower than the holding number “1” (for example, entries corresponding to the holding numbers “2” to “4”) in the first special figure holding storage unit 151A are stored. The pending data shown is shifted up by one entry (S147).

  Thereafter, the variable special figure designation buffer value, which is the stored value of the fluctuation special figure designation buffer, is updated to “1” (S148), and then the process proceeds to S149.

  In S149, the display result determination table shown in FIG. 17 is selected as a use table for determining whether the special figure display result, which is the fluctuation display result of the special symbol, is “big hit” or “losing”. set. Subsequently, the numerical data indicating the random number value MR1 for determining the special figure display result stored in the random number buffer for variation is compared with the determination values assigned to the special figure display results of “big hit” and “losing”. Then, it is determined whether the special figure display result is “big hit” or “lost” (S150). In S150, if the gaming state at that time is a high probability state in which the probability variation flag is set, if the random value MR1 for determining the special figure display result falls within the range of 10000 to 12180, “big hit” "If not applicable, it is determined to be" lost ". Also, if the probability variation flag is not set, if the random value MR1 for determining the special figure display result falls within the range of 1 to 219, it is determined as “big hit”, and if not, “lost” Is determined.

  Thus, in the special figure display result determination table selected in S149, different determination values corresponding to the game state (high probability, low probability) at that time are assigned to “big hit”. In this process, the special figure display result is determined as “big hit” using different judgment data (judgment values) depending on whether or not the gaming state when the variable display of the special figure game or the like is started is a high probability state. In the case where the gaming state is a high probability state, it is determined as a “big hit” with a higher probability than in the case where the gaming state is a low probability state.

  After the special figure display result is determined in S150, it is determined whether or not the special figure display result is “big hit” (S151). If it is determined that the game is a “hit” (S151; Y), the big hit flag provided in the game control flag setting unit 152 is set to the on state (S152). At this time, the jackpot type determination table shown in FIG. 18A is selected and set as a use table for determining the jackpot type as one of a plurality of types (S153). By referring to the jackpot type determination table set in this way, the numerical data indicating the random number MR2 for jackpot type determination stored in the random number buffer for variation, and “non-probability change” and “probability change A” in the jackpot type determination table. Then, depending on which of the determination values assigned to each jackpot type of “probability variation B” matches, which of the jackpot types is a plurality of types is determined (S154).

  By determining the jackpot type in the process of S154, the gaming state after the end of the jackpot gaming state is any one of the gaming state of the short-time state and the probability variation state that is more advantageous to the player than the short-time state. Whether to control is decided before the definite special symbol as the variable display result is derived. Corresponding to the jackpot type determined in this way, for example, by setting a jackpot type buffer value which is a stored value of the jackpot type buffer provided in the game control buffer setting unit 155 (S155), the determined jackpot type is set. Remember. As an example, if the big hit type is “non-probable change” corresponding to non-probable big hit, the big hit type buffer value is “0”, and if “probable change A” corresponding to probable big hit A is “1”, the probable big hit B If it is “probability variation B” corresponding to, “2” may be set.

  On the other hand, when it is determined in S151 that it is not “big hit” (S151; N), the process proceeds to S156.

  In S156, the decision is made in accordance with the result of the prior determination of whether or not to control the jackpot gaming state (whether or not the jackpot flag is set), and further, the determination result of the jackpot type in the case of the jackpot gaming state. Set a special symbol. As an example, a special symbol indicating a symbol “-” that becomes a lost symbol is set as a confirmed special symbol in response to a pre-determined result indicating that the special symbol display result is “lost”. If it is determined in S151 that the special figure display result is “big hit”, “3”, “5”, “7”, which are big hit symbols, according to the determination result of the big hit type in S154. One of the special symbols indicating numbers is set as the confirmed special symbol. That is, the special symbol indicating the number “3” is set as the confirmed special symbol according to the determination result that the big hit type is “non-probable change”. In addition, a special symbol indicating the number “7” is set as a confirmed special symbol according to the determination result that the jackpot type is “probability variation A”. The special symbol indicating the number “5” is set as the confirmed special symbol according to the determination result that the big hit type is “probability variation B”.

  After the confirmed special symbol is set in S156, the value of the special symbol process flag is updated to “1” corresponding to the variation pattern setting process (S157), and then the special symbol normal process is terminated.

  In S145, when the number of reserved figures stored in the special figure game using the first special figure is “0” (S145; Y), after a predetermined demonstration display setting is made (S158), the special symbol normal End the process. In this demonstration display setting, for example, an effect control command (customer waiting demonstration designation command) for designating demonstration display (demonstration screen display) by displaying a predetermined effect image on the effect display device 5 is effect control from the main board 11. It is determined whether or not transmission to the substrate 12 has been completed. At this time, if the customer waiting demonstration designation command has already been transmitted, the demonstration display setting is terminated as it is. On the other hand, if it has not been transmitted, the setting for transmitting the customer waiting demonstration designation command is performed, and then the demonstration display setting is terminated.

  FIG. 27 is a flowchart illustrating an example of a process executed in S23 of FIG. 24 as the variation pattern setting process. In the variation pattern setting process shown in FIG. 27, the CPU 103 first determines whether or not the big hit flag is on (S161). If the big hit flag is on (S161; Y), the big hit variation pattern determination table is selected and set as a use table for determining one of a plurality of types of variation patterns (S162).

  When the big hit flag is OFF in S161 (S161; N), for example, by determining whether or not the time reduction flag provided in the game control flag setting unit 152 is ON (is set), etc. It is determined whether or not the short-time control is being performed when the short-time control is performed when the state is the certain change state or the short-time state (S163). If the time reduction flag is on (S163; Y), the variation pattern determination table for loss D is selected and set as a use table for determining one of a plurality of types of variation patterns (S164).

  On the other hand, when the time reduction control is not being performed, that is, when the time reduction flag is off (when not set) (S163; N), for example, the total pending storage number counter provided in the game control counter setting unit 154 The total reserved memory number is specified by reading the stored value, and it is determined whether the specified total reserved memory number is 2 or more (S165).

  If the specified total number of reserved memories is not 2 or more (S165; N), the variation pattern determination table A for loss is selected and set as a use table for determining one of a plurality of types of variation patterns ( S166).

  If the specified total number of reserved memories is 2 or more (S165; Y), the process proceeds to S167 to further determine whether or not the total number of reserved memories is 5 or more (S167).

  When the total number of reserved memories is not 5 or more (S167; N), the variation pattern determination table B for loss is selected and set as a use table for determining one of a plurality of types of variation patterns (S168). .

  Further, when the total number of reserved memories is 5 or more (S167; Y), the variation pattern determination table C for loss is selected and set as a use table for determining any one of a plurality of types of variation patterns. (S169).

  After executing any of the processes of S162, S164, S166, S168, and S169, the data is selected based on numerical data indicating the random value MR3 for variation pattern determination stored in the variation random number buffer, for example. By referring to either the big hit variation pattern determination table or the loss variation pattern determination tables A to D, the variation pattern is determined as one of a plurality of types (S170).

  When the big hit flag is off, it is determined whether or not the variation display mode of the effect symbol is “reach” by determining the variation pattern in the process of S170. That is, the process of S170 includes a process of determining whether or not to change the variation display state of the effect symbol to the reach state when the variation display result is “losing”.

  After determining the variation pattern in S170, the special symbol game using the first special symbol in the first special symbol display device 4A and the second special symbol display device 4B in accordance with the variable special symbol designation buffer value. The setting for starting the variation of the special symbol is performed so as to start any of the special symbol games using the two special symbols (S171). As an example, if the variable special symbol designation buffer value is “1”, a setting for transmitting a drive signal for updating the display of the first special symbol in the first special symbol display device 4A is performed. On the other hand, if the variable special symbol designation buffer value is “2”, a setting for transmitting a drive signal for updating the display of the second special symbol in the second special symbol display device 4B is performed.

  Subsequent to the processing of S171, settings are made to transmit various commands for starting the change of the special symbol (S172). For example, when the variation special figure designation buffer value is “1”, the CPU 103 sends a gaming state designation command, a first variation start command, a variation pattern designation command, a variation display result from the main board 11 to the effect control board 12. In order to sequentially transmit the notification command and the first pending storage number notification command, the game control buffer setting unit 155 stores setting data indicating the storage address (first address) in the ROM 101 of the first variation start command table prepared in advance. Is stored in the buffer area designated by the transmission command pointer. On the other hand, when the variation special figure designation buffer value is “2”, the CPU 103 sends a game state designation command, a second variation start command, a variation pattern designation command, a variation display result from the main board 11 to the effect control board 12. In order to sequentially transmit the notification command and the second pending storage number notification command, setting data indicating the storage address in the ROM 101 of the second variation start command table prepared in advance is designated by the transmission command pointer in the transmission command buffer. Stored in the buffer area.

  After executing the process of S172, a special figure fluctuation time which is a fluctuation display time of a special symbol according to the determination result of the fluctuation pattern is set (S173). The special figure fluctuation time, which is the fluctuation display time of the special symbol, is the time required from the start of the fluctuation of the special symbol in the special figure game until the fixed special symbol that becomes the fluctuation display result (special figure display result) is derived and displayed. It is. Thereafter, the value of the special figure process flag is updated to “2” which is a value corresponding to the special symbol fluctuation process (S174), and then the fluctuation pattern setting process is terminated.

  Based on the command transmission setting in S172, the game state designation command is sent from the main board 11 to the effect control board 12 every time the command control process of S17 shown in FIG. The first variation start command or the second variation start command, the variation pattern designation command, the variation display result notification command, the first reserved memory number notification command, or the second reserved memory number notification command are sequentially transmitted. Note that the order in which these effect control commands are transmitted can be arbitrarily changed. For example, the first variation start command, the second variation start command, or the variation pattern designation command is transmitted after the variation display result notification command is transmitted first. The game state designation command, the first reserved memory number notification command, or the second reserved memory number notification command may be transmitted in this order.

  FIG. 28 is a flowchart illustrating an example of a process executed in S25 of FIG. 24 as the special symbol stop process. In the special symbol stop process, the CPU 103 sets an end flag referred to in the special symbol display control process of S32 to end the variation of the special symbol, and the first special symbol display device 4A or the second special symbol display device 4B Control for deriving and displaying the stop symbol is performed (S181). When the variation special symbol designation buffer value is “1” indicating the first special symbol, the variation of the first special symbol on the first special symbol display device 4A is terminated, and the variation special symbol designation buffer value is In the case of “2” indicating the second special symbol, the variation of the second special symbol on the second special symbol display device 4B is terminated. Moreover, control which transmits a symbol confirmation command to the production control board 12 is performed (S182). Then, it is determined whether or not the big hit flag is set (S183). If the big hit flag is not set (S183; N), the process proceeds to S190.

  On the other hand, when the big hit flag is set (S183; Y), the CPU 103 clears the probability change flag and the hourly flag if the probability change flag and the hourly flag are set (S184), and the effect control board 12 The jackpot start 1 designation command (probability variation A), jackpot start 2 designation command (probability variation B), and jackpot start 3 designation command (non-probability variation) are set in accordance with the stored jackpot type (S185). ).

  Further, the CPU 103 performs setting for transmitting a game state designation command indicating a normal state to the effect control board 12 (S186).

  Then, a value corresponding to the jackpot display time (a time for which, for example, the effect display device 5 notifies that the jackpot has occurred) is set in the jackpot display time timer (S187). Further, the number of times of opening (for example, 16 times in case of non-probable big hit or probable big hit A, 5 times in case of probable big hit B) is set in the big winning opening opening number counter (S188). Then, the value of the special symbol process flag is updated to “4” which is a value corresponding to the big hit release pre-processing (S26) (S189).

  On the other hand, in S190, the CPU 103 determines whether or not the value of the time reduction counter is “0”. When the value of the time reduction counter is “0” (S190; Y), the process proceeds to S196.

  On the other hand, when the value of the time reduction counter is not “0” (S190; N), that is, in the high base state where the time reduction count remains, the value of the time reduction counter is decremented by 1 (S191). . Then, it is determined whether or not the value of the time reduction counter after subtraction is “0” (S193). If it is not “0” (S193; N), the process proceeds to S196, and the value of the time reduction counter is “0”. ”(S193; Y), in order to end the time reduction control, after clearing the time reduction flag (S194), the gaming state (specifically, the low probability After setting the transmission of the gaming state designation command corresponding to (low base) (S195), the process proceeds to S196.

  In S196, the value of the special symbol process flag is updated to “0” which is a value corresponding to the special symbol normal process, and then the special symbol stop process is terminated.

  FIG. 29 is a flowchart showing an example of the process executed in S29 of FIG. 24 as the big hit end process.

  In the jackpot end process, the CPU 103 determines whether or not the jackpot end display timer is operating, that is, the timer is counting (S201). When the jackpot end display timer is not in operation (S201; N), the jackpot end display timer is set to a value corresponding to the display time corresponding to the time for jackpot end display in the effect display device 5 (the jackpot end display time). The setting is made (S204), and the process ends.

  On the other hand, when the jackpot end display timer is operating (S201; Y), the value of the jackpot end display timer is decremented by 1 (S205). Then, the CPU 103 checks whether or not the value of the jackpot end display timer is 0, that is, whether or not the jackpot end display time has elapsed (S206). If not, the process ends.

  If the big hit end display time has elapsed (S206; Y), the CPU 103 determines whether the stored big hit type is the probability variation big hit A or the probability variation big hit B (S207).

  When the big hit type is the probable big hit A or the probable big hit B (S207; Y), after setting the probability variation flag (S208), the hour / hour flag (S209), and setting the hour / hour count counter to “0” (S210), the process proceeds to S213.

  On the other hand, when the big hit type is not the probable big hit A or the probable big hit B (S207; N), by executing S211 and S212, the hour / hour flag is set and “100” is set in the hour / hour counter, and then S213. Proceed to

  In S213, the jackpot flag is reset, and the jackpot end designation command transmission setting corresponding to the jackpot type is performed (S214). Then, after setting the transmission of a game state designation command for notifying the effect control board 12 of the game state based on the set probability change flag and the time reduction flag (S215), the special figure process flag value is processed as a special symbol normal process. Is updated to “0”, which is a value corresponding to (S216).

  Next, the operation of the effect control board 12 will be described. FIG. 30 is a flowchart showing an effect control main process executed by the effect control CPU 120 mounted on the effect control board 12. The effect control CPU 120 starts executing the main process when the power is turned on. In the main processing, first, initialization processing is performed for clearing the RAM area, setting various initial values, and initializing a timer for determining the activation control activation interval (for example, 2 ms) (S51). Thereafter, the effect control CPU 120 proceeds to a loop process for monitoring the timer interrupt flag (S52). When the timer interrupt occurs, the effect control CPU 120 sets a timer interrupt flag in the timer interrupt process. If the timer interrupt flag is set (turned on) in the main process, the effect control CPU 120 clears the flag (S53) and executes the following process.

  The effect control CPU 120 first analyzes the received effect control command and performs a process of setting a flag in accordance with the received effect control command (command analysis process: S54). In this command analysis process, the effect control CPU 120 confirms the content of the command transmitted from the main board 11 stored in the reception command buffer. The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal and stored in a buffer area formed in the RAM. In the command analysis process, it is analyzed which command (see FIG. 14) is the effect control command stored in the buffer area.

  Next, the effect control CPU 120 performs effect control process processing (S55). In the effect control process, the process corresponding to the current control state (effect control process flag) is selected from the processes corresponding to the control state, and display control of the effect display device 5 is executed.

  Next, an effect random number update process for updating the count value of the counter for generating the effect random numbers such as the jackpot symbol determination random number is executed (S56). Thereafter, the process proceeds to S52.

  The effect control command transmitted from the game control microcomputer 100 is received by an interrupt process based on the effect control INT signal and stored in a buffer area formed in the RAM. In the command analysis process, it is analyzed which command (see FIG. 14) is the effect control command stored in the buffer area.

  FIG. 31 is a flowchart showing the effect control process (S55) in the effect control main process. In the effect control process, the effect control CPU 120 first displays the hold memory display in the first hold memory display area 5D and the second hold memory display area 5U of the effect display device 5, and the stored contents of the start winning reception command buffer 194A. A hold display update process for updating to a display corresponding to is executed (S72).

  Thereafter, the effect control CPU 120 performs any one of S73 to S79 according to the value of the effect control process flag. In each process, the following process is executed.

  Fluctuation pattern designation command reception waiting process (S73): It is confirmed whether or not a variation pattern designation command is received from the game control microcomputer 100. Specifically, it is confirmed whether or not a variation pattern designation command is received in the command analysis process. If the change pattern designation command has been received, the value of the effect control process flag is changed to a value corresponding to the effect symbol change start process (S74).

  Effect symbol variation start processing (S74): Control is performed so that the variation of the effect symbol is started. Then, the value of the effect control process flag is updated to a value corresponding to the effect symbol changing process (S75).

  Production symbol variation processing (S75): Controls the switching timing of each variation state (variation speed) constituting the variation pattern and monitors the end of the variation time. When the variation time ends, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S76).

  Effect symbol variation stop processing (S76): Based on the reception of the effect control command (symbol confirmation command) for instructing all symbols to stop, control is performed to stop the variation of the effect symbol and derive and display the display result (stop symbol). Do. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot display process (S77) or the variation pattern designation command reception waiting process (S73).

  Jackpot display process (S77): After the end of the variation time, control is performed to display a screen for notifying the effect display device 5 of the occurrence of a jackpot. Then, the value of the effect control process flag is updated to a value corresponding to the big hit game processing (S78).

  Big hit game processing (S78): Control during the big hit game is performed. For example, when receiving a special command during opening of the special prize opening or a designation command after opening the special prize opening, display control of the number of rounds in the effect display device 5 is performed. Then, the value of the effect control process flag is updated to a value corresponding to the jackpot end effect process (S79).

  Big hit end effect process (S79): In the effect display device 5, display control is performed to notify the player that the big hit game state has ended. Then, the value of the effect control process flag is updated to a value corresponding to the variation pattern designation command reception waiting process (S73).

  FIG. 32 is a flowchart showing an effect symbol variation start process (S74) in the effect control process shown in FIG. In the effect symbol variation start process, the effect control CPU 120 first determines whether or not the first variation start command reception flag is set in S271 (S271). When the first variation start command reception flag is set (S271; Y), it corresponds to the buffer numbers “1-1” to “1-4” of the first special figure reservation storage in the start winning reception command buffer 194A. The various command data and various flags stored together are shifted up by one buffer number (S272). Note that the contents of the buffer number “1-1” are erased because they cannot be shifted because there is no destination to shift.

  Specifically, various command data and various flags stored in association with the buffer number “1-2” in the first special figure hold memory are shifted so as to be associated with the buffer number “1-1”. The various command data and various flags stored in association with the buffer number “1-3” in the first special figure reservation memory are shifted so as to be stored in association with the buffer number “1-2”. The various command data and the various flags stored in association with the buffer number “1-4” in the 1 special figure hold memory are shifted so as to be stored in association with the buffer number “1-3”.

  If the first variation start command reception flag is not set in S271 (S271; N), it is determined whether or not the second variation start command reception flag is set (S273). When the second variation start command reception flag is not set (S273; N), the effect symbol variation start process is terminated, and when the second variation start command reception flag is set (S273; Y), the start The various command data and various flags stored in association with the buffer numbers “2-1” to “2-4” of the second special figure reservation memory in the winning reception command buffer 194A are increased by one buffer number. (S274). Note that the contents of the buffer number “2-1” are erased because they cannot be shifted because there is no destination to shift.

  Specifically, various command data and various flags stored in association with the buffer number “2-2” in the second special figure hold memory are shifted so as to be associated with the buffer number “2-1”. Then, the various command data and various flags stored in association with the buffer number “2-3” in the second special figure reservation memory are shifted so as to be stored in association with the buffer number “2-2”. 2. Shifts so that various command data and various flags stored in association with the buffer number “2-4” stored in the special figure hold memory are stored in association with the buffer number “2-3”.

  After execution of S272 or S274, the effect control CPU 120 reads the variation pattern designation command from the variation pattern designation command storage area (S275).

  Next, the display result of the effect symbol (stop symbol) is determined according to the data stored in the display result specification command storage area (that is, the received display result specification command) (S276). In this case, the CPU 120 for effect control determines the stop symbol of the effect symbol according to the display result specified by the display result specifying command, and stores data indicating the stop symbol of the determined effect symbol in the effect symbol display result storage area To do.

  In this embodiment, when the received variation display result designation command is the second variation display result designation command corresponding to the probability variation big hit A, the effect control CPU 120, for example, has the three symbols “7” as the stop symbol. The combination of effect symbols (big hit symbol) arranged in the above is determined. When the received variation display result designation command is the third variation display result designation command corresponding to the probability variation big hit B, a plurality of combinations of odd symbols other than “7” (for example, “111”, “333”, “555”, “999”, etc.). In the case where the received variation display result designation command is the fourth variation display result designation command corresponding to the uncertain variation big hit, the effect control CPU 120, for example, of the effect design in which 3 symbols are arranged in even symbols as stop symbols. The combination (big hit symbol) is determined. In addition, when the received variation display result designation command is the first variation display result designation command corresponding to the deviation, a combination of production symbols (outage symbol) in which the three symbols are irregular as the stop symbols is determined.

  In determining these stop symbols, the effect control CPU 120 uses, for example, a stop symbol determination table in which random numbers for determining stop symbols are extracted, and data indicating combinations of effect symbols and numerical values are associated with each other. Thus, the stop symbol of the production symbol may be determined. That is, the stop symbol may be determined by selecting data indicating the combination of effect symbols corresponding to the numerical value that matches the extracted random number.

  Next, the effect control CPU 120 performs the notice effect determination process shown in FIG. 33 to determine whether or not to execute the notice effect in the variable display (S277). In this embodiment, in the notice effect determination process, only the character notice effect and the countdown effect in which the character appears are determined as described later, but the present invention is not limited to this, As other notice effects, other than the character notice effect and the countdown effect, for example, a step up notice in which the notice image changes step by step, a group notice in which a group of predetermined characters cross the display area, etc. When determining these different types of notice effects, the timing for starting the notice effects varies depending on the form of the notice effects, so that the notice effect start wait timer described later is used for the notice effect. What is necessary is just to set a different period according to the aspect.

  In the notice effect determination process of the present embodiment, the effect control CPU 120 first specifies the change display result and the change pattern (S291). The fluctuation display result is a fluctuation for storing a fluctuation display result designation command for designating a fluctuation display result (disconnected, probability variation big hit A, probability variation big hit B, non-probability big hit) transmitted from the main board 11 at the start of variation. It can be specified by the variable display result designation command stored in the display result designation command storage area. Further, as described above, the variation pattern can be specified by the variation pattern designation command stored in the variation pattern designation command storage area. In this embodiment, the target of the notice effect is big hit (probable big hit A, probable big hit B, non-probable big hit), super reach, and normal reach. Specifically, the fluctuation display result is big hit (probable big hit A , The probability variation big hit B, non-probable big hit) is specified by the fluctuation display result designation command, and whether the fluctuation pattern is super reach, normal reach, or non-reach. What is necessary is just to specify by a fluctuation pattern designation command.

  Then, the random number for determining the notice effect is extracted, and the presence / absence of the notice effect is determined using the notice effect type determination table shown in FIG. 34 and the kind of the notice effect when it is executed (S292).

  In the present embodiment, the announcement effect determination random number is a random number in the range of 1 to 100, and any value in the range of 1 to 100 is extracted. That is, the number of determination values of the random number for determining the notice effect is 100, but the present invention is not limited to this, and the range of the random number for determining the notice effect is appropriately determined. Just decide. Also, a random number counter for determining the notice effect for generating the random number for determining the notice effect is set in the RAM 122, and the random number counter for determining the notice effect is updated every time the timer is interrupted by the random number updating process.

  As shown in FIG. 34, the notice effect type determination table of the present embodiment is composed of a notice effect type determination table corresponding to the notice effect. In the present embodiment, the notice effect that character A appears, the notice effect B that character B appears, and the remaining time until the effect symbol is derived and displayed on the sub effect display device 403 are displayed as the notice effect. Countdown production can be executed.

  In the notice effect type determination table, as shown in FIG. 28, the variable display result is a big hit for each of “notice effect A”, “notice effect B”, “countdown effect”, and “no notice effect”. If the variation pattern is out of super reach, the variation pattern is out of normal reach, and the variation pattern is out of non-reach, the different judgment values are the number of judgment values shown in FIG. Assigned.

  Specifically, in the case where the variable display result is a big hit, 0 determination values are assigned to “no notice effect” and 10 decision values are assigned to “notice effect A”. Twenty determination values are assigned to “notice effect B”, and 70 determination values are assigned to “countdown effect”. Further, when the variable display result is out of super reach, 30 determination values are assigned to “no notice effect”, 20 decision values are assigned to “notice effect A”, and “ 40 determination values are assigned to “notification effect B”, and 10 determination values are assigned to “countdown effect”. Further, when the fluctuation display result is out of the normal reach, 60 judgment values are assigned to “no notice effect”, 30 judgment values are assigned to “notice effect A”, and “notice notice” Ten determination values are assigned to “effect B”, and zero determination values are assigned to “countdown effect”. Further, in the case where the variation display result is out of reach, 90 determination values are assigned to “no notice effect”, 10 decision values are assigned to “notice effect A”, and “ 0 determination values are assigned to “notice effect B”, and 0 determination values are assigned to “countdown effect”.

  By assigning the judgment value in this way, when the big display is made in the fluctuation display, the notice effect is easier to execute than when the super reach is lost or the normal reach is lost, and the “countdown effect” is executed. It is easy to be done. Further, when the super reach is out of place, the “notice effect B” is easily executed. For cases where the normal reach is off, “No notice effect” is easier to determine than if it is a big hit or if the super reach is out, and if the notice effect is executed, the “notice effect A” is executed. It is easy to be done. Further, in the case of non-reach out, “no notice effect” is most easily determined in the case of a big hit or in the case of out of super reach compared with the case of normal reach.

  As shown in FIG. 34, when the notice effect type determination table is set, the “countdown effect” is greater than the case where the super reach is lost and the normal reach is lost in the case of a big hit in the variation display. It is set so that it is easy to be determined, and when the super reach is out of place, the “notice effect B” is set so that it is easier to determine than when other normal reach is out of place. On the other hand, when the normal reach is lost in the variable display, the “notice effect A” is set to be easier to determine than the case where the big hit or the super reach is lost in the variable display. When the non-reach is lost in the display, “no notice effect” is set more easily than when the big reach or the super reach is lost in the variable display than when the normal reach is reached.

  By setting in this way, the big hit expectation is higher when the notice effect is executed than when the notice effect is not executed. Further, in the notice effect, the big hit expectation degree is higher when the notice effect B is executed than when the notice effect A is executed, and the big hit expectation is expected when the countdown effect is executed. The degree is getting higher.

  In addition, the jackpot expectation degree (reliability) of each notice effect is the probability that each notice effect is executed and becomes a big hit, the probability that each notice effect is executed and becomes a big hit, and each notice effect is executed and lost. It is a numerical value divided by the sum of the probabilities.

  Returning to FIG. 33, in S293, whether or not execution of any of the notice effects is determined in S292, that is, whether “notice effect A”, “notice effect B”, or “countdown effect” is determined. Determine whether or not. Here, if any of the “notice effect”, “notice effect B”, and “countdown effect” has not been determined, that is, if “no notice effect” is determined, the notice effect determining process is performed. Exit. On the other hand, if any of “notice effect A”, “notice effect B”, and “countdown effect” is determined, the process proceeds to S 294, and the type of the determined notice effect is stored in a predetermined area of the RAM 122. Then, the process proceeds to S295, and after setting the notice effect execution determination flag, the notice effect determination process is terminated.

  Returning to FIG. 32, after the notice effect determination process of S277, the effect control CPU 120 determines whether or not the notice effect execution determination flag is set in S278, that is, “notice effect A” in the notice effect determination process of S277, It is determined whether or not any of the “notice effect B” and “countdown effect” is determined.

  If the notice effect execution determination flag is set, the process proceeds to S279, and a period corresponding to the character notice effect, which is the notice effect of the present embodiment, is set in the notice effect start wait timer as a period until the notice effect start. (S279), the notice effect execution determination flag is cleared (S280), and the process proceeds to S281. On the other hand, if the notice effect execution determination flag is not set, the process proceeds to S281 without going through S279.

  In the present embodiment, the period until the start of the notice effect is an effect indicating a sign that the character appears or the countdown starts before the timing when the character appears or before the countdown starts. (Not shown) is implemented, and the timing of starting the precursor is the start timing of the notice effect, so a period shorter than the period until the notice effect is started is set, and the start timing of these notice effects is Although the notice effect is specified based on the process table of the notice effect that is executed from the start of the notice effect, the present invention is not limited to this. If it is not performed in the production, the start timing of the notice production is the start timing of the notice production. The period until the start timing may be set to the announcement attraction start wait timer.

  In S281, the effect control CPU 120 selects an effect control pattern (process table) corresponding to the variation pattern designation command. Then, the process timer in the process data 1 of the selected process table is started (S282).

  In the process table, display control execution data for controlling display of the effect display device 5, lamp control execution data for controlling lighting of each LED, and sound output from the speakers 8L and 8R are controlled. Sound control execution data, operation unit control execution data for controlling the operation of the push button 31B and the stick controller 31A, and the like are sequentially arranged in time series in association with each process data n (No. 1 to N). Yes.

  Next, the production control CPU 120 produces the production device (production display as production component) according to the contents of the process data 1 (display control execution data 1, lamp control execution data 1, sound control execution data 1, operation unit control execution data 1). Control of the device 5, various lamps as effect parts, speakers 8L and 8R as effect parts, and operation units (push button 31B, stick controller 31A, etc.) is executed (S283). For example, in order to display an image according to the variation pattern on the effect display device 5, a command is output to the display control unit 123. In addition, a control signal (lamp control execution data) is output to the lamp control board 14 in order to perform on / off control of various lamps. Further, a control signal (sound number data) is output to the sound control board 13 in order to perform sound output from the speakers 8L and 8R.

  In this embodiment, the effect control CPU 120 controls the effect pattern to be displayed in a change pattern corresponding to the change pattern designation command in a one-to-one manner. However, the effect control CPU 120 controls the change pattern designation. The variation pattern to be used may be selected from a plurality of types of variation patterns corresponding to the command.

  Then, a value corresponding to the variation time specified by the variation pattern designation command is set in the variation time timer (S284). Further, a predetermined time is set in the fluctuation control timer (S285). The predetermined time is, for example, 30 ms, and the effect control CPU 120 writes image data indicating the display state of the left, middle, and right effect symbols to the VRAM every time the predetermined time elapses, and the display control unit 123 is written to the VRAM. The signal corresponding to the image data is output to the effect display device 5, and the effect display device 5 displays the image corresponding to the signal, thereby realizing the variation of the effect symbol. Next, the value of the effect control process flag is set to a value corresponding to the effect symbol changing process (S75) (S286).

  FIG. 35 is a flowchart showing the effect symbol changing process (S75) in the effect control process. In the effect symbol variation process, the effect control CPU 120 decrements the values of the process timer, the variation time timer, and the variation control timer by 1 (S301, S302, S303). Next, the effect control CPU 120 causes the effect movable body dropping effect process (S303a) shown in FIGS. 36 and 37 to cause the effect movable body 302 to drop from the upper position toward the lower position, and the operation of the effect movable body 302. Accordingly, the sub effect display device moving process (S303b) shown in FIG. 38 for moving the sub effect display device 403 in the vertical direction is executed. In addition, the CPU 120 for effect control has a timer for waiting for the start of the notice effect set (determined to perform the notice effect) or a flag for executing the notice effect is set (when the notice effect is being executed). If yes (S304; Y), the notice effect process shown in FIG. 39 is executed (S305). If neither the notice effect start waiting timer nor the notice effect executing flag is set, the process proceeds to S306 without performing the notice effect process of S305.

  In S306, the effect control CPU 120 checks whether or not the process timer has timed out. If the process timer has expired, the process data is switched (S307). That is, the process timer is started again by setting the process timer setting value set next in the process table in the process timer (S308). Further, the control state for the effect device (effect parts) is changed based on the display control execution data, lamp control execution data, sound control execution data, operation unit control data, etc., set next (S309).

  In addition, when the process timer has not timed out and after execution of S309, the effect control CPU 120 refers to the process data being executed and displays (derived display) the effect symbol in a combination of jackpot or outage It is determined whether or not it is in progress, that is, whether or not it is during the stop symbol display period determined in S276 (S309a). If it is during the period in which the effect symbol is derived and displayed as a combination of big hits or out of order, the effect display device 5 displays the stop symbol determined in S276 (S309b), and proceeds to S310, where the effect symbol is a big hit or If it is not during the period of derivation and display with a combination of deviations, the process proceeds to S310 without executing S309b.

  Next, it is confirmed whether or not the fluctuation control timer has expired (S310). When the variation control timer has timed out (S310; Y), the effect control CPU 120 displays the next display screen of the effect symbol of the left middle right (30 ms after the previous effect symbol display switching time). Image data of the power screen) is created and written in a predetermined area of the VRAM (S311). In this manner, the effect display device 5 can implement the effect control of the effect symbols. The display control unit 123 sends a signal based on data obtained by superimposing image data of a predetermined area such as a set background image and image data based on display control execution data set in the process table to the effect display device 5. Output. As such, the effect display device 5 displays the background image, the character image, and the effect symbol in the variation of the effect symbol. Further, a predetermined value is reset in the fluctuation control timer (S312).

  Further, when the process timer has not timed out (S306; N), when the variation control timer has not timed out (S310; N), after execution of S312, the effect control CPU 120 determines that the variation time timer has timed out. It is confirmed whether or not (S313). If the variation time timer has timed out, the value of the effect control process flag is updated to a value corresponding to the effect symbol variation stop process (S76) (S315). Even if the variation time timer has not timed out, if the confirmation command reception flag indicating that the symbol confirmation designation command has been received is set (S314; Y), the value of the effect control process flag is set to the effect symbol variation stop processing ( The value is updated according to S76) (S315). Even if the variation time timer has not timed out, when the symbol confirmation designation command is received, the process shifts to control for stopping variation.For example, a variation pattern designation command indicating a long variation time due to noise between substrates is used. Even in the case of reception, the variation of the effect symbol can be terminated when the regular variation time has elapsed (when the variation of the special symbol is finished).

  In the process table used for the variation control of the effect symbol, process data during the effect symbol variation display is set. That is, the sum of the process timer setting values of the process data 1 to n in the process table corresponds to the production symbol variation time. Therefore, when the process timer of the last process data n expires in the process of S306, there is no process data to be switched (display control execution data, lamp control execution data, etc.), and the effect control of the effect symbol based on the process table is completed. To do.

  36 and 37 are flowcharts showing an example of the effect movable body dropping effect process. In the effect movable body fall effect process, the effect control CPU 120 first determines whether or not the current variation pattern is a big hit variation pattern based on the variation pattern designation command read in S275 of the effect symbol variation start process. Determination is made (S361). If the variation pattern being executed is not a big hit variation pattern (S361; N), the effect movable body drop effect processing is terminated, and if the variation pattern being executed is a big hit variation pattern (S361; Y), the effect It is determined whether or not an effect movable body fall effect executing flag indicating that the movable body fall effect is being executed is set (S362). The effect movable body fall effect in the present embodiment is a jackpot determination effect that notifies the big hit by moving (falling) the effect movable body 302 from the upper position to the lower position when the variation display result is a big hit. .

  When the effect movable body fall effect execution flag is not set (S362; N), the effect control CPU 120 refers to the process data being executed to determine whether or not it is the start timing of the effect movable body fall effect. Determination is made (S363). When it is not the start timing of the production movable body fall effect (S363; N), the production movable body fall production process is terminated, and when it is the start timing of the production movable body fall production (S363; Y), the production movable body falls. While the production execution flag is set (S364), the value of the production movable body operation process flag indicates that the production movable body 302 is held in the upper position and the opening / closing sections 371 and 372 are arranged in the closed position. 00 ”(S365), and the effect movable body dropping effect process is terminated.

  In addition, when the effect movable body falling effect execution flag is set (S362; Y), the effect control CPU 120 refers to the process data being executed, and rises a predetermined distance from the position above the effect movable body 302. It is determined whether or not (S366). When it is the rising timing of a predetermined distance from the upper position of the effect movable body 302 (S366; Y), the effect control CPU 120 drives the effect movable body 302 by driving the effect movable body elevating motor 306 with respect to the motor control board 16. A setting for moving (raising) a predetermined distance from the upper position is performed (S367), and the effect movable body dropping effect process is terminated. The motor control board 16 drives the effect movable body raising / lowering motor 306 based on the setting of the effect control CPU 120, and executes control for moving (raising) the effect movable body 302 from the upper position by a predetermined distance.

  If it is not the rising timing of the predetermined distance from the upper position (S366; N), the effect control CPU 120 refers to the process data being executed and determines whether it is the falling timing of the effect movable body 302 (S368). ). When it is the drop timing of the effect movable body 302 (S368; Y), the effect control CPU 120 drives the holding solenoid 330, and also holds the holding motor 320 and the effect movable object elevating motor 306 with respect to the motor control board 16. The holding release setting for moving (falling) the effect movable body 302 to the lower position is performed by driving (S369), and the value of the effect movable body operation process flag is moved (falling) toward the lower position. Is set to “10” indicating that the opening / closing parts 371 and 372 are disposed at the closed position (S370), and the effect movable body dropping effect process is terminated. The motor control board 16 releases the meshing state of the rack 341 and the third gear 309 and drives the holding motor 320 by driving the effect movable body elevating motor 306 based on the setting of the effect control CPU 120. As a result, control for moving the first holding piece 334 from the first holding position to the first retracted position is executed.

  If it is not the fall timing of the effect movable body 302 (S368; N), the effect control CPU 120 refers to the process data being executed and determines whether it is the opening start timing of the effect movable body 302, that is, the opening / closing unit. It is determined whether it is time to start moving 371, 372 from the closed position toward the open position (S371). When it is the opening start timing of the effect movable body 302 (S371; Y), the effect control CPU 120 drives the effect motor 389 to the motor control board 16 to open the effect movable body 302, that is, the opening / closing unit 371. , 372 is moved from the closed position to the open position (S372), the value of the effect movable body operation process flag is in a state where the effect movable body 302 is disposed at the lower position, and the opening / closing sections 371, 372 are It is set to “11” indicating movement from the closed position toward the open position (S373), and the effect movable body dropping effect process is terminated. The motor control board 16 drives the effect motor 389 based on the setting of the effect control CPU 120, thereby executing control for moving the open / close sections 371 and 372 from the closed position to the open position.

  If it is not the opening start timing of the effect movable body 302 (S371; N), the effect control CPU 120 refers to the process data being executed to determine whether it is the closing timing of the effect movable body 302, that is, the opening / closing unit. It is determined whether it is time to start moving 371 and 372 from the open position toward the closed position (S381). When it is the closing timing of the effect movable body 302 (S381; Y), the effect control CPU 120 sets the closing of the effect movable body 302 by driving the effect motor 389 with respect to the motor control board 16, that is, the opening / closing unit 371. The setting is made to move the 372 from the open position to the closed position (S382), the value of the effect movable body operation process flag is in a state where the effect movable body 302 is disposed at the lower position, and the opening / closing sections 371 and 372 are opened. It is set to “10” indicating movement from the position toward the closed position (S383), and the effect movable body dropping effect process is terminated. The motor control board 16 controls the movement of the opening / closing sections 371 and 372 from the open position to the closed position by driving the effect motor 389 based on the setting of the effect control CPU 120.

  If it is not the closing start timing of the effect movable body 302 (S381; N), the effect control CPU 120 refers to the process data being executed, and is the timing of the effect movable body 302 rising from the lower position to the upper position? It is determined whether or not (S384). When it is the rising timing from the lower position to the upper position of the effect movable body 302 (S384; Y), the effect control CPU 120 drives the effect movable body raising / lowering motor 306 with respect to the motor control board 16 to produce the effect movable body. A setting for raising from the lower position to the upper position, that is, setting for moving the effect movable body 302 from the lower position to the upper position (S385), and setting the value of the effect movable body operation process flag to the upper position. Is set to “20” indicating that the opening / closing portions 371 and 372 are disposed at the closed position (S386), and the effect movable body dropping effect process is terminated. The motor control board 16 controls the movement of the effect movable body 302 from the lower position to the upper position by driving the effect movable body elevating motor 306 based on the setting of the effect control CPU 120.

  If it is not the rising timing of the production movable body 302 (S384; N), the production control CPU 120 refers to the process data being executed and determines whether it is the completion timing of the production movable body 302 (S387). ). When it is time to complete the rise of the effect movable body 302 (S387; Y), the effect control CPU 120 holds the effect movable body 302 by driving the holding motor 320 with respect to the motor control board 16, that is, the second hold. Settings are made to move the piece 324 from the second retracted position to the second holding position (S388). Then, the effect movable body falling effect execution flag is cleared (S389), the value of the effect movable body operation process flag is in a state where the effect movable body 302 is held at the upper position, and the opening / closing sections 371 and 372 are closed. It is set to “00” indicating that it is arranged at the position (S390), and the effect movable body drop effect process is ended. The motor control board 16 performs control to move the second holding piece 324 from the second retracted position toward the second holding position by driving the holding motor 320 based on the setting of the effect control CPU 120. . When it is not the timing of completion of raising the effect movable body 302 (S387), the effect control CPU 120 ends the effect movable body fall effect process without executing S388 to S390.

  In the present embodiment, in the effect movable body fall effect process, the effect movable body operation process flag is set at the upper position in accordance with the start timing of the effect movable body fall effect. Is set to “0”, and in response to the fall timing of the effect movable body 302, “1” indicating that the effect movable body operation process flag falls toward the lower position is set to the value X of the effect movable body operation process flag. Then, in accordance with the rising timing of the production movable body 302, an example in which “2” indicating that the production movable body operation process flag is rising toward the upper position is set to the value X is illustrated. However, the present invention is not limited to this. For example, the value of the effect movable body operation process flag is increased according to the rising timing of a predetermined distance from the position above the effect movable body 302. Value indicating a rise in laid et predetermined distance (e.g., "3") may be set.

  FIG. 38 is a flowchart illustrating an example of the sub effect display device movement process. In the sub effect display device moving process, the effect control CPU 120 first determines whether or not the notice effect executing flag is set, that is, whether or not the notice effect is started (S341a). . When the notice effect executing flag is not set (S341a; N), the sub effect display device moving process is terminated, and when the notice effect executing flag is set (341a; Y), it is stored. It is determined whether the notice effect type is a countdown effect (S341b). When the stored notice effect type is not the countdown effect (S341b; N), the sub effect display device moving process is terminated, and when the stored notice effect type is the countdown effect (S341b; Y), the countdown effect is performed. It is determined whether or not a post-end movement flag indicating that the sub-effect display device 403 is moved toward the countdown non-display position after the end of the effect is set (S341c).

  When the post-end movement flag is not set (S341c; N), the effect control CPU 120 sets an initial movement flag indicating that the sub effect display device 403 is moved toward the countdown display position at the start of the countdown effect. It is determined whether or not there is (S342). When the initial movement flag is not set (S342; N), the CPU 120 for effect control does not display the countdown of the sub effect display device 403 by driving the motors 401, 402 for raising / lowering the sub effect display device with respect to the motor control board 16. The movement is set from the position to the countdown display position (S343), and an initial movement flag is set (S344a). Further, a display position flag indicating that the sub effect display device 403 is arranged at the countdown display position is set (S344b), and the process proceeds to S350. The motor control board 16 moves the sub-effect display device 403 from the count-down non-display position to the count-down display position by driving the sub-effect display device raising / lowering motors 401 and 402 based on the setting of the effect control CPU 120. The control to be executed is executed.

  When the initial movement flag is set (S342; Y), the effect control CPU 120 has the value of the effect movable body operation process flag “11”, that is, the effect movable body 302 is located at the lower position. It is determined whether or not the open / close sections 371 and 372 are in the process of moving from the closed position toward the open position (S345). When the value of the effect movable body operation process flag is not “11” (S345; N), the effect control CPU 120 determines whether or not the display position flag is set (S346).

  When the display position flag is not set (S346; N), the effect control CPU 120 starts from the retracted position of the sub effect display device 403 by driving the sub effect display device elevating motors 401 and 402 with respect to the motor control board 16. The movement to the countdown display position is set (S347a), a later-described retract position flag is cleared, the display position flag is set (S347b), and the process proceeds to S350. The motor control board 16 controls the movement of the sub effect display device 403 from the retracted position toward the countdown display position by driving the sub effect display device raising / lowering motors 401 and 402 based on the setting of the effect control CPU 120. Execute. When the display position flag is set (S346; Y), the effect control CPU 120 proceeds to S350 without executing S347a and S347b.

  When the value of the effect movable body operation process flag is “11” (S345; Y), the effect control CPU 120 has an evacuation position flag indicating that the sub effect display device 403 is arranged at the countdown evacuation position. It is determined whether it is set (S348). When the retreat position flag is not set (S348; N), the effect control CPU 120 counts down the sub effect display device 403 by driving the sub effect display device lifting / lowering motors 401 and 402 with respect to the motor control board 16. The movement from the position to the retracted position is set (S349a), the display position flag is cleared, the retracted position flag is set (S349b), and the process proceeds to S350. The motor control board 16 controls the movement of the sub effect display device 403 from the countdown display position to the retracted position by driving the sub effect display device raising / lowering motors 401 and 402 based on the setting of the effect control CPU 120. Execute. If the retraction position flag is set (S348; Y), the effect control CPU 120 proceeds to S350 without executing S349a and S349b.

  Then, the effect control CPU 120 refers to the notice effect process data to be described later during execution, and determines whether or not it is the end timing of the countdown effect (S350). When it is the end timing of the countdown effect (S350; Y), the effect control CPU 120 clears the initial movement flag (S351) and also clears the flag for which the display position flag and the retreat position flag are set. (S352), a post-end movement flag is further set (S353), and the sub effect display device movement process is terminated. When it is not the countdown effect end timing (S350; N), the effect control CPU 120 ends the sub-effect display device moving process without executing S351 to S353.

  If the post-end movement flag is set in S341c (S341c; Y), the effect control CPU 120 drives the sub effect display device elevating motors 401 and 402 with respect to the motor control board 16 to produce a sub effect display device. The movement setting to the countdown non-display position of 403 is performed (S353), the movement flag is cleared after the completion (S354), and the sub effect display device movement process is terminated. The motor control board 16 performs control to move the sub effect display device 403 toward the countdown non-display position by driving the sub effect display device raising / lowering motors 401 and 402 based on the setting of the effect control CPU 120. To do.

  FIG. 39 is a flowchart illustrating an example of the notice effect process. In the notice effect process, the effect control CPU 120 determines whether or not the notice effect executing flag is set, that is, whether or not the notice effect is started (S321).

  When the notice effect executing flag is not set (S321; N), in S322, the effect control CPU 120 decrements the value of the notice effect start wait timer by -1. The notice effect start waiting timer is set in the selection of the process table when it is decided to perform the notice effect in the effect symbol variation start process. If the notice effect start waiting timer has not timed out (S323; N), the process is terminated. If the notice effect start wait timer has timed out, that is, if it is the start timing of the notice effect (S323; Y), the process proceeds to S324.

  In S324, the effect control CPU 120 sets a notice effect executing flag indicating that the notice effect is being executed. Further, a value corresponding to the notice effect period corresponding to the notice effect is set in the notice effect period timer (S325).

  Next, the effect control CPU 120 reads and sets the notice effect process table corresponding to the notice effect to be executed (the notice effect A, the notice effect B, and the countdown effect) to be executed (S326), and then in the process data 1 of the selected process table. The notice effect process timer is started (S327). In this embodiment, a notice effect process table corresponding to all combinations of each notice effect (notice effect A, notice effect B, countdown effect) is stored in the ROM 121 in advance.

  The production control CPU 120 produces the production according to the contents of the first process data 1 (display control execution data 1, lamp control execution data 1, sound control execution data 1, operation unit control execution data 1, etc.) of the set notice production process table. Control of devices (effect display device 5 as effect parts, sub-effect display device 403, game effect lamp 9 as effect parts and speakers 8L and 8R as effect parts, stick controller 31A, push button 31B) is started. (S328).

  Next, the effect control CPU 120 determines whether or not the stored notice effect type is a countdown effect (S328a). When the stored notice effect type is a countdown effect (S328a; Y), the effect control CPU 120 is the time until the effect symbol is derived and displayed based on the change time of the change pattern during the change display. Is specified (S328b), and on the basis of the specified time, the sub-effect display device 403 starts countdown display (S328c) and ends the notice effect processing. That is, in the present embodiment, the sub-effect display device 403 is illustrated to start counting down before the sub-effect display device 403 is moved to the countdown display position, but the present invention is not limited to this. The countdown display may be started after the sub-effect display device 403 has moved to the countdown display position. When the stored notice effect type is not a countdown effect (S328a; N), the effect control CPU 120 ends the notice effect process without executing S328b and S328c.

  In S321, if the flag for executing the notice effect is set, the process proceeds to S329, and the effect control CPU 120 decrements the value of the notice effect process timer for changing the process of the notice effect. Then, the value of the notice effect period timer for timing the end of the notice effect period is decremented by 1 (S330). When the notice effect period timer has timed out (value becomes 0) (S331; Y), the notice effect executing flag is cleared and the notice effect process ends (S336).

  When the notice effect period timer has not timed out (S331; N), the effect control CPU 120 checks whether or not the notice effect process timer has expired (S332). If the notice effect process timer has timed out, the notice effect process data of the notice effect is switched (S333). In other words, the process timer is started again by setting the next-notice effect process timer setting value set in the notice effect process table in the process timer (S334). Further, based on the display control execution data, lamp control execution data, sound control execution data, operation unit control execution data, input control execution data, etc. included in the next notice effect production process data set next, the production device (for production use) The control state for the component is changed (S335), and it is determined whether the stored notice effect type is a countdown effect (335a).

  When the stored notice effect type is not a countdown effect (S335a; N), the notice effect process is terminated. When the stored notice effect type is a countdown effect (S335a; Y), the currently executed notice effect With reference to the process data, it is determined whether or not it is the update timing of the countdown display executed in the sub-effect display device 403 (S335b). When it is not the update timing of the countdown display (S335b; N), the notice effect processing is terminated, and when it is the update timing of the countdown display (SS35b; Y), the countdown display executed on the sub-effect display device 403 is updated. (Subtraction update) (S335c), and the notice effect processing ends.

  In this way, by executing the control of the notice effect based on the notice effect process table and the notice effect process timer, the notice effect is started at the start timing in the notice effect process table, and is sequentially displayed in the notice effect process table. The notice effect is executed until the period of the notice effect ends by executing the control content of the described notice effect.

  Next, the operation modes of the effect movable body 302 and the sub effect display device 403 at the time of executing the countdown effect will be described. First, as shown in FIGS. 40 (A) and 40 (B), when a predetermined time elapses after the change display of the effect symbol is started in the effect display device 5, the sub effect display device lifting motors 401 and 402 are activated. By driving, the sub effect display device 403 moves from the countdown non-display position to the countdown display position, and starts displaying the remaining time until the effect symbol is derived and displayed as a combination of big hit or miss as the countdown effect.

  As shown in FIG. 40C, when a predetermined time elapses after the countdown effect is started, the effect symbols are stopped in the “left” and “right” effect symbol display areas 5L and 5R, and reach state is reached. . Then, when the reach state is reached, as shown in FIGS. 40D and 40E, in the effect display device 5, for example, a reach effect is started in which a teammate character and an enemy character battle each other. In addition, during the execution of the reach effect, when the rising timing is a predetermined distance from the position above the effect movable body 302, as shown in FIG. A predetermined distance is raised from the upper position.

  If the fluctuation display result is a big hit, as shown in FIG. 41 (A), during the reach effect, the effect movable body 302 falls from the position raised from the upper position to the lower position toward the lower position, and the player Is notified that the variation display result is a big hit. At this time, the lower end portion of the effect movable body 302 is close to the upper end portion of the sub-effect display device 403 disposed at the countdown display position.

  After the effect movable body 302 is dropped, as shown in FIG. 41 (B), the opening / closing parts 371 and 372 are moved from the closed position to the open position by driving the effecting motor 389, so that the main body part is provided to the player. On the front side of 340, the characters “Intense heat !!” are displayed. The opening / closing part 372 is moved from the closed position toward the open position below the main body part 340 by driving the production motor 389. At this time, the value of the production movable body operation process flag is set to “11”. As a result, the sub-effect display device 403 moves to a retracted position between the countdown display position and the countdown non-display position. By the movement of the sub effect display device 403 to the retracted position, the opening / closing part 372 and the sub effect display device 403 are prevented from interfering with each other. The sub effect display device 403 continues the countdown display even after moving to the retreat position.

  Note that after the opening period of the effect movable body 302 ends, the opening / closing sections 371 and 372 move from the open position to the opening / closing position by driving the effect motor 389, and the value of the effect movable object operation process flag is “ By resetting from “11” to “10”, the sub-effect display device 403 is placed again at the countdown display position from the retracted position.

  Then, after the closing of the effect movable body 302 (movement of the opening / closing portions 371 and 372 to the closed position) is completed, the effect movable body is driven by driving the effect movable body elevating motor 306 as shown in FIG. 302 rises toward the upper position, and the effect display device 5 displays, for example, that the teammate character has won the enemy character as the reach effect result. Finally, as shown in FIG. 41 (E), the combination in which the effect symbol represents a big hit is derived and displayed, and at the same time, the countdown display displayed on the sub-effect display device 403 is 0 second (in the embodiment, 00:00). ) And the countdown display ends. After the countdown display on the sub effect display device 403 is completed, the sub effect display device 403 moves from the countdown display position toward the countdown non-display position by driving the sub effect display device lifting / lowering motors 401 and 402. Then, after the movement of the sub effect display device 403 is completed, the big hit game is started.

  As described above, in the pachinko gaming machine 1 according to the present embodiment, the interference between the effect movable body 302 and the sub effect display device 403 is prevented while preventing the effect of the effect from being lowered due to the operation of the effect movable body 302 and the sub effect display device 403. It can be avoided.

  Further, by using the production movable body operation process flag, the operation state of the production movable body 302 can be monitored with a simple configuration.

  Further, when the effect movable body 302 and the sub effect display device 403 are operated together, the sub effect display device 403 executes the countdown effect, so that the effect movable body 302 and the sub effect display device 403 Since the operation and the countdown effect can be combined, the effect of the effect can be enhanced.

  In addition, since the timing at which the production symbol is derived and displayed in the combination of jackpots can be suggested by the countdown production, the expectation that the production symbols will be derived and displayed in the combination of jackpots by executing the countdown production. Because it can be increased, it can improve the game entertainment.

  In addition, while the effect movable body 302 and the sub effect display device 403 come close to each other while avoiding the interference between the effect movable body 302 and the sub effect display device 403, the effect movable body 302 and the sub effect display device 403 are close to each other. It is possible to enhance the production effect.

  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.

  For example, in the embodiment described above, the sub effect display device 403 is moved in the vertical direction according to the value of the effect movable body operation process flag, thereby preventing the effect movable body 302 and the sub effect display device 403 from interfering with each other. Although the embodiment is illustrated, the present invention is not limited to this. For example, as Modification 1, the position coordinate of the lower end portion of the opened effect movable body 302 can be specified, and the position of the effect movable body 302 is determined. You may make it avoid that the production movable body 302 and the sub production | presentation display apparatus 403 interfere with each other by moving the sub production | presentation display apparatus 403 to an up-down direction according to a coordinate.

  Specifically, as shown in FIGS. 42 (A) and 42 (B), the base member 301 can turn around a turning shaft that projects from the front side of the side portion 301L and faces in the front-rear direction. A stage movable body position detecting gear 391 is provided, and a rotary encoder (not shown) capable of measuring the amount of rotation of the stage movable body position detecting gear 391 is attached to the stage movable body position detecting gear 391. Further, a tooth portion 342A that meshes with the effect movable body position detection gear 391 is formed over substantially the entire length in the front-rear direction of the left end portion of the guide member 342. As described above, in the first modification, the effect movable body position detection gear 391 is rotated by the effect movable body 302 moving in the vertical direction, and the effect movable body position detection gear 391 is rotated. The position coordinate of the effect movable body 302 can be specified by measuring the rotation amount of the effect movable body 302 by the rotary encoder.

  For example, in the first modification, first, the right direction in the horizontal direction shown in FIGS. 42A and 42B is the positive (plus) direction of X in the XY coordinates, and the left direction is in the XY coordinates. The negative (minus) direction of X is defined, the upward direction in the vertical direction shown in FIGS. 42 (A) and 42 (B) is the positive (plus) direction of Y in the XY coordinates, and the downward direction is in the XY coordinates. It is defined as the negative (minus) direction of Y. Then, as shown in FIG. 42 (A), any one of the lower end portions of the main body portion 340 of the effect movable body 302 raised by a predetermined distance from the upper position (for example, the lower end portion of the main body portion 340 at the substantially center in the left-right width direction). ) Position coordinates (X, Y), the effect movable body 302 moves (falls) from a position that has been raised a predetermined distance from the upper position to a lower position, so that the lower end portion of the main body 340 of the effect movable body 302 The position coordinates of any one of the above can be specified as (X, Ya) (a is the fall distance of the effect movable body 302). In addition, by previously storing the vertical width dimension of the opening / closing part 372 in a predetermined area such as the RAM 122, the position coordinate of any one point of the lower end part of the effect movable body 302 opened at the lower position can be expressed as (X, Y -Ab) (b is the vertical width of the opening / closing part 372).

  Thus, when the pachinko gaming machine 1 is configured in the first modification, as shown in FIG. 43, it is determined that the initial movement flag is set in the sub-effect display device movement processing shown in FIG. 42 of the embodiment. After that (S342; Y), the effect control CPU 120 determines the position coordinates of the lower end portion of the opened effect movable body 302 based on the output signal of the rotary encoder provided in the effect movable body position detection gear 391. Specify (S401). Specifically, in the example of FIGS. 42A and 42B, when the effect movable body 302 is arranged at the lower position, the coordinates of the lower end portion of the opened effect movable body 302 are expressed as ( X, Y-a-b), and when the effect movable body 302 is arranged at a position elevated by a predetermined distance from the upper position, the coordinates of the lower end portion of the opened effect movable body 302 are set to (X- What is necessary is just to specify to b).

  Then, the position coordinate of the lower end part of the specified effect movable body 302 thus opened is compared with the position coordinate of the upper end part in the countdown display position of the sub effect display device 403 stored in advance in the RAM 122 or the like (S402). Then, it is determined whether or not the position coordinate of the lower end portion of the opened effect movable body 302 is lower than the position coordinate of the upper end portion in the countdown display position of the sub-effect display device 403 (S403).

  If the position coordinate of the lower end portion of the opened effect movable body 302 is not below the position coordinate of the upper end portion in the countdown display position of the sub-effect display device 403 (S403; N), the process proceeds to S350, and the released effect movable When the position coordinate of the lower end portion of the body 302 is lower than the position coordinate of the upper end portion at the countdown display position of the sub-effect display device 403 (S403; Y), the effect control CPU 120 is provided in the effect motor 389. The driving direction of the production motor 389 is checked from the output signal of the rotary encoder (S404), and whether or not the production motor 389 is driven in the direction to close the production movable body 302, that is, the opening / closing sections 371 and 372 are opened. It is determined whether or not it has been moved from the position toward the closed position (S405).

  When the production motor 389 is driven in the direction to close the production movable body 302 (S405; Y), the production control CPU 120 determines whether or not the display position flag is set (S406). If the display position flag is not set (S406; N), the sub-effect display device 403 is driven from the retracted position of the sub-effect display device 403 to the countdown display position by driving the sub-effect display device raising / lowering motors 401 and 402 with respect to the motor control board 16. The movement setting is performed (S407a), the retreat position flag is cleared, the display position flag is set (S407b), and the process proceeds to S350. If the display position flag is not set (S406; Y), the process proceeds to S350 without executing S407a and S407b.

  On the other hand, if the production motor 389 is not driven in the direction to close the production movable body 302 (S405; N), has the production control CPU 120 driven in the direction in which the production motor 389 opens the production movable body 302? In other words, it is determined whether the opening / closing sections 371 and 372 are moved from the closed position toward the open position (S408). When the production motor 389 is not driven in the direction of opening the production movable body 302 (S408; N), the process proceeds to S350, and when the production motor 389 is driven in the direction of opening the production movable body 302 ( S408; Y), the production control CPU 120 determines whether or not the retraction position flag is set (S409). When the retreat position flag is not set (S409: N), the CPU 120 for effect control displays the countdown display position of the sub effect display device 403 by driving the motors 401, 402 for raising / lowering the sub effect display device with respect to the motor control board 16. Is set to the retracted position (S410a), the display position flag is cleared, the retracted position flag is set (S410b), and the process proceeds to S350. If the retraction position flag is set (S409: Y), the process proceeds to S350 without executing S410a and S410b.

  Thus, in the first modification, the operation state of the effect movable body 302 is monitored by the output signal from the rotary encoder provided in the effect movable body position detection gear 391 or the rotary encoder provided in the effect motor 389. By doing so, interference can be avoided even if the effect movable body 302 and the sub-effect display device 403 are in an unintended operation state due to a defect or the like.

  In the first modification, based on the output signal of the rotary encoder provided in the effect movable body position detecting gear 391, the position coordinate of the lower end portion of the opened effect movable body 302 is specified and specified. For example, the sub effect display device 403 is moved from the countdown display position to the retracted position based on the position coordinates. For example, the sub effect display device elevating motor 401 or 402 detects the effect movable body position. By providing a rotary encoder similar to the rotary encoder provided in the gear 391, the position coordinates of the upper end portion of the sub-effect display device 403 can always be specified, so that the effect movable body position detection gear 391 is provided. Position coordinates of the lower end portion of the opened effect movable body 302 specified based on the output signal of the rotary encoder The position coordinate of the upper end portion of the sub-effect display device 403 specified based on the output signal of the rotary encoder provided in the sub-effect display device raising / lowering motor is constantly monitored, and the lower end portion of the opened effect movable body 302 is opened. And the position coordinate of the upper end of the sub effect display device 403 are maintained (the position coordinate of the lower end of the effect movable body 302 that is always open is higher than the position coordinate of the upper end of the sub effect display device 403) You may make it move both the production movable body 302 and the sub production | presentation display apparatus 403 to an up-down direction so that it may become (upper).

  In the first modification, the position coordinate of the lower end portion of the effect movable body 302 opened by the output signal of the rotary encoder provided in the effect movable body position detection gear 391 can be specified, and the position of the effect movable body 302 is determined. Although the form which moves the sub production | presentation display apparatus 403 to an up-down direction according to the coordinate was illustrated, this invention is not limited to this, For example, as shown in FIG. By providing the position detection sensor 390 on the front surface of the side portion 301R and providing the rack piece 341B on the rack 341 so that the position detection sensor 390 can detect when the effect movable body 302 is disposed at the lower position, When the position detection sensor 390 detects the collar piece 341B, it is possible to specify that the effect movable body 302 is disposed at the lower position, and the effect Body 302 may be avoided that the effect movable body 302 and the sub-performance display device 403 by moving the sub effect display device 403 in response to being placed in a lower position in the vertical direction from interfering with each other.

  Thus, when the pachinko gaming machine 1 is configured in the second modification, as shown in FIG. 45, it is determined that the initial movement flag is set in the sub-effect display device movement processing shown in FIG. 42 of the embodiment. After that (S342; Y), the effect control CPU 120 determines whether or not the effect movable body 302 is detected by the position detection sensor 390, that is, whether or not the collar piece 341B is detected by the position detection sensor 390 ( S421). When the position detection sensor 390 does not detect the effect movable body 302 (S421; N), the process proceeds to S350, and when the position detection sensor 390 detects the effect movable body 302 (S421; Y), the effect control. The CPU 120 checks the drive direction of the effect motor 389 from the output signal of the rotary encoder provided in the effect motor 389 (S422), and whether or not the effect motor 389 is driven in the direction to close the effect movable body 302. That is, it is determined whether or not the opening / closing sections 371 and 372 are moved from the open position to the closed position (S423).

  When the effect motor 389 is driven in the direction to close the effect movable body 302 (S423; Y), the effect control CPU 120 determines whether or not the display position flag is set (S424). If the display position flag is not set (S424; N), the sub-effect display device 403 is driven from the retracted position of the sub-effect display device 403 to the countdown display position by driving the sub-effect display device raising / lowering motors 401 and 402 with respect to the motor control board 16. The movement setting is performed (S425a), the retreat position flag is cleared, the display position flag is set (S425b), and the process proceeds to S350. If the display position flag is not set (S424; Y), the process proceeds to S350 without executing S425a and S425b.

  On the other hand, when the production motor 389 is not driven in the direction to close the production movable body 302 (S423; N), the production control CPU 120 has driven in the direction in which the production motor 389 opens the production movable body 302. It is determined whether or not the open / close sections 371 and 372 are moved from the closed position toward the open position (S426). When the production motor 389 is not driven in the direction to open the production movable body 302 (S426; N), the process proceeds to S350, and when the production motor 389 is driven in the direction to open the production movable body 302 ( S426; Y), the production control CPU 120 determines whether or not the retraction position flag is set (S427). When the retreat position flag is not set (S427: N), the CPU 120 for effect control displays the countdown display of the sub effect display device 403 by driving the motors 401, 402 for raising / lowering the sub effect display device with respect to the motor control board 16. The movement from the position to the retracted position is set (S428a), the display position flag is cleared, the retracted position flag is set (S428b), and the process proceeds to S350. If the retraction position flag is set (S427: Y), the process proceeds to S350 without executing S428a and S428b.

  Moreover, in the said Example, when the opening-and-closing part 371,372 moves toward the open position from a closed position in the production | generation movable body 302 arrange | positioned in the downward position, ie, the value of a production | presentation movable body operation | movement process flag is "11". When the sub-effect display device 403 arranged at the count-down display position is set between the count-down display position and the count-down non-display position, the player displays the count-down display displayed on the sub-effect display device 403. Although the embodiment in which the effect movable body 302 and the sub effect display device 403 avoid interference with each other by moving to a visually recognizable position is illustrated, the present invention is not limited to this, and the lower position is When the opening / closing parts 371 and 372 move from the closed position to the open position in the arranged production movable body 302, By moving the blanking effect display device 403 from the countdown display position until countdown hidden position may be a countdown display that is displayed on the sub-performance display device 403 from the player so that the invisible.

  Moreover, in the said Example, although the countdown effect which displays the remaining time until an effect symbol is derived-displayed as an effect displayed on the sub effect display apparatus 403 was demonstrated to the example, this invention is limited to this. In the sub-effect display device 403, in addition to the count effect, in addition to the notice effect A and the notice effect B in the above embodiment, a step-up notice in which the notice image changes step by step, or a group of predetermined characters. A notice effect such as a group notice across the display area may be displayed.

  Moreover, in the said Example, although the effect movable body 302 illustrated the form which moves (falls) from an upper position to a lower position only when a fluctuation display result becomes a big hit, this invention is not limited to this. Alternatively, a case may be provided in which the effect movable body 302 moves (drops) from the upper position to the lower position even when the variation display result is out of place. When the effect movable body 302 moves (falls) from the upper position to the lower position in both cases where the variation display result is a big hit and thus deviates, for example, the big hit variation pattern and super reach are lost. Whether or not the effect movable body 302 moves (falls) from the upper position to the lower position may be determined at different rates in the fluctuation pattern, the normal reach deviation fluctuation pattern, and the non-reach deviation fluctuation pattern. Furthermore, when the effect movable body 302 moves (drops) from the upper position to the lower position both when the variation display result is a big hit and when the variation display result is a big hit, for example, when the variation display result is a big hit If the variation pattern is super reach or normal reach, the movable movable body 302 is moved (dropped) from the upper position to the lower position, and if the variation display result is out of the range, the specific variation Whether or not the effect movable body 302 moves (drops) from the upper position to the lower position may be determined only by the pattern (for example, super reach β).

  In the embodiment, if the variation display result is a big hit, the effect movable body 302 moves (falls) from the upper position to the lower position regardless of whether the variation pattern is normal reach or super reach. However, the present invention is not limited to this, and when the variation display result is a big hit, the effect movable body 302 is moved from the upper position only in a specific variation pattern (for example, super reach β). It may be moved (dropped) to a lower position.

  When the effect movable body 302 is moved (dropped) from the upper position to the lower position when the fluctuation display results are out of place, the fall of the effect movable body 302 (effect movable body falling) is performed as illustrated in the above embodiment. (Effect) is not a big hit finalizing effect, the movement (falling) of the effect movable body 302 from the upper position to the lower position is executed at a timing before the timing shown in the above-described embodiment, such as at the start of the reach effect. Just do it.

  Moreover, in the said Example, when the opening-and-closing part 371,372 moves toward the open position from a closed position in the production | generation movable body 302 arrange | positioned in the downward position, ie, the value of a production | presentation movable body operation | movement process flag is "11". If the sub effect display device 403 arranged at the countdown display position is moved to a retracted position between the countdown display position and the countdown non-display position, the effect movable body 302 and the sub effect display device 403 are moved. However, the present invention is not limited to this, and the opening / closing portions 371 and 372 are directed from the closed position to the open position in the effect movable body 302 arranged at the lower position. Moving the effect movable body 302 between the lower position and the upper position, May be avoided that the blanking effect display device 403 from interfering with each other.

  Moreover, in the said Example, although the sub-effect display device 403 performed the countdown effect, the remaining time until the effect symbol was derived and displayed was exemplified (countdown display). For example, a specific effect such as the remaining time until the effect movable body 302 moves (falls) from the upper position to the lower position is executed as the countdown effect executed in the sub-effect display device 403. You may make it display the remaining time until. In this way, when the remaining time until the effect movable body 302 moves (falls) from the upper position to the lower position is displayed in the countdown effect, the effect movable body 302 moves (falls) from the upper position to the lower position. At the same time, the countdown display displayed on the sub effect display device 403 is updated to 0 seconds (00:00 in the embodiment), so that the value of the effect movable body operation process flag is set to “11”. Accordingly, the sub effect display device 403 may be moved to the countdown non-display position instead of the retracted position, and the countdown effect may be ended as it is. Further, if there is an effect or opportunity other than the effect movable body fall effect such as reach effect or pseudo-continuous effect after the effect movable body 302 moves (falls) to the lower position, the effect movable body 302 is closed again after the effect movable body 302 is closed. The effect display device 403 may be moved from the countdown non-display position to the sounddown display position, and the countdown effect may be executed for these effects and triggers.

  Moreover, in the said Example, although the sub-effect display device 403 performed the countdown effect, the remaining time until the effect symbol was derived and displayed was exemplified (countdown display). The countdown effect executed in the sub-effect display device 403 is not limited to, for example, the reach effect in which the ally character and the enemy character fight against each other as shown in FIGS. 40 (D) and 40 (E). The remaining time until the timing when the battle result (reach effect result) shown in FIG. 41 (D) is displayed may be displayed.

  Further, in the embodiment, as shown in FIG. 22C, the effect movable body operation process flag is set such that X indicating the vertical motion of the effect movable body 302 and Y indicating the opening / closing operation of the effect movable body 302. By configuring with two variables, the value of the production movable body operation process flag is set to “11”, that is, the production movable body 302 is arranged at the lower position and the opening / closing sections 371 and 372 are moved from the closed position. Although the embodiment in which the sub effect display device 403 is moved from the countdown display position to the retracted position in response to the movement toward the open position is illustrated, the present invention is not limited to this, and the effect movable body operation process flag Is made up of only X indicating the vertical movement of the effect movable body 302, and whether the effect movable body 302 is held at the upper position or is dropped at the lower position. , That is, it may be a sub effect display device 403 from the countdown display position values of the effect the movable member operation process flag depending only on whether it is "0", "1" is moved to the retracted position.

  In the above-described embodiment, when the effect movable body 302 moves (drops) from the upper position to the lower position, the effect movable body 302 is opened by always moving the opening / closing sections 371 and 372 from the closed position to the open position. However, the present invention is not limited to this, and the case where the effect movable body 302 is not released even if the effect movable body 302 moves (falls) from the upper position to the lower position is provided. Anyway.

  Moreover, in the said Example, although the form which provided two of the production movable body 302 and the sub production | presentation display apparatus 403 was illustrated as a production movable body in which a part of movable region overlaps, this invention does to this. The present invention is not limited, and as the effect movable body in which a part of the movable region overlaps, a different effect movable body may be provided in addition to the effect movable body 302 and the sub effect display device 403. In particular, the effect movable body can be linked in accordance with the fall of the effect movable body 302, the movement of the sub-effect display device 403 to the countdown display position, the execution of the countdown effect, and the like. It can be increased and the game entertainment can be improved.

  Further, in the above-described embodiment, the form in which the countdown effect is executed by the sub effect display device 403 is illustrated, but the present invention is not limited to this, and the countdown effect is executed by the effect display device 5. Anyway. When the countdown effect is executed in the effect display device 5 in this way, for example, the sub-effect display device 403 may execute display related to the countdown effect at the countdown display position.

  Further, in the above-described embodiment, a plurality of effect movable bodies (the effect movable body 302 and the sub effect display device 403) are set to a standby position when the effect is not executed (for example, in the case of the effect movable body 302, the upper position and the sub effect). The display device 403 is arranged at a countdown non-display position, and when the effect is executed, each is displayed at the effect execution position (for example, the lower position for the effect movable body 302, the countdown display for the sub-effect display device 403). In the above embodiment, one of the effect movable bodies is retracted to the retracted position so as not to interfere with each other in accordance with the fact that each of the effect movable bodies is arranged at the effect executing position. However, the present invention is limited to this. For example, one effect movable body is placed in advance in the effect execution position regardless of whether or not the effect is executed, and the other effect movable body is placed in the effect position. Correspondingly, it is also possible to move the presentation movable member of the one to the retracted position. Specifically, the sub effect display device 403 is arranged at the countdown display position regardless of whether the countdown effect is executed or not, and only when the effect movable body 302 that has moved (dropped) to the lower position is opened, the sub effect display device. In order to avoid interference between 403 and the effect movable body 302, the sub effect display device 403 may be moved to the retracted position.

  In the above embodiment, as the countdown effect executed by the sub-effect display device 403, the countdown display for displaying the remaining time until the effect symbol is derived and displayed is exemplified. Is not limited to this, and the countdown display shows the remaining time until the effect symbol is derived and displayed by displaying a gauge, etc. of the length corresponding to the remaining time until the effect symbol is derived and displayed. May not be explicitly suggested.

  Moreover, in the said Example, although the form which displays the remaining time until an effect symbol is derived-displayed was illustrated as a countdown effect performed with the sub effect display apparatus 403, this invention is not limited to this. Instead, as the countdown effect, a case where a time different from the remaining time until the effect symbol is derived and displayed may be displayed.

  In the above-described embodiment, the operation state of the effect movable body 302 is monitored, and the sub effect display device 403 is moved from the countdown display position to the retreat position according to the operation state of the effect movable body 302. The present invention is not limited to this, and conversely, the operation state of the sub effect display device 403 is monitored, and the effect movable body 302 is moved in the vertical direction according to the operation state of the sub effect display device 403. May be.

  Specifically, for example, when the sub effect display device 403 is arranged at the countdown display position, the movement (falling) of the effect movable body 302 from the upper position to the lower position is stopped or stopped. The effect movable body 302 may be moved (raised) from the position to the upper position, and the effect movable body 302 may not be released at the lower position.

  In the embodiment, the effect movable body 302 is disposed above the effect display device 5 and the sub effect display device is disposed below the effect display device 5, so that both the effect movable body 302 and the sub effect display device 403 are arranged. However, the present invention is not limited to this. For example, the effect movable body 302 is disposed on the left side of the effect display device 5 and the sub effect display device 403 is provided. It may be arranged on the right side of the effect display device 5 so that both the effect movable body 302 and the sub effect display device 403 can be moved in the left-right direction. As described above, when the sub effect display device 403 and the effect movable body 302 are arranged to be movable in the left and right directions on the left and right of the effect display device 5, for example, the sub effect display device 403 is displayed at the effect display device at the start of the countdown effect. The effect movable body 302 is arranged from the left of the effect display device 5 to the left side of the effect display device 5 from the left side of the effect display device 5. Thus, the sub effect display device 403 may be retracted from the front right side of the effect display device 5 to the right side of the effect display device 5. Similarly, the effect movable body 302 is arranged at the upper left of the effect display device 5 and the sub effect display device 403 is arranged at the lower right of the effect display device 5, and both the effect movable body 302 and the sub effect display device 403 are produced. The display device 5 may be movable in an oblique direction between the upper left and lower right. As described above, when the sub effect display device 403 and the effect movable body 302 are movably arranged in the oblique direction of the effect display device 5, for example, the sub effect display device 403 is displayed on the effect display device 5 at the start of the countdown effect. The effect movable body 302 is arranged from the lower right to the front of the effect display device 5, and the effect movable body 302 is arranged from the upper left of the effect display device 5 to a position where it does not collide with the sub effect display device 403 in the front of the effect display device 5. The sub-effect display device 403 may be retracted from the front of the effect display device 5 to the lower right of the effect display device 5 when the movable body 302 is released.

  In the above-described embodiment, the operating state of the effect movable body 302 is monitored by the value of the effect movable body operation process flag, and the effect movable body 302 and the sub effect display device 403 are monitored according to the value of the effect movable body operation process flag. However, the present invention is not limited to this, and the operation state of the sub effect display device 403 is changed to the operation of the sub effect display device 403. The effect movable body 302 is monitored so that the effect movable body 302 and the sub effect display device 403 do not interfere with each other according to the value of the sub effect display device operation process flag. May be evacuated.

  In the above-described embodiment, the operating state of the effect movable body 302 is monitored by the value of the effect movable body operation process flag, and the effect movable body 302 and the sub effect display device 403 are monitored according to the value of the effect movable body operation process flag. However, the present invention is not limited to this, and the operation state of both the effect movable body 302 and the sub effect display device 403 is monitored. By doing so, the effect movable body 302 and the sub effect display device 403 may be moved (withdrawn) so that the effect movable body 302 and the sub effect display device 403 do not interfere with each other.

  Specifically, the operation state of the sub-effect display device 403 is monitored by the value of the sub-effect display device operation process flag indicating the operation of the sub-effect display device 403. The coordinates of the part are stored in advance for each value of the effect movable body operation process flag, and the coordinates of the upper end portion of the sub effect display device 403 are stored in advance for each value of the sub effect display device operation process flag. Then, every time the effect movable body fall effect process or the sub effect display device movement process is executed, the coordinates of the lower end portion of the effect movable body 302 corresponding to the effect movable body operation process flag and the sub corresponding to the sub effect display device operation process flag The coordinates of the effect display device 403 and the upper end portion of the effect display device 403 are compared, and the effect movable body 302 and the sub effect display are displayed so that the coordinates of the lower end portion of the effect moveable body 302 do not overlap with the coordinates of the upper end portion of the sub effect display device 403 The apparatus 403 is moved up and down.

  In the embodiment, when the effect movable body 302 is moved (dropped) from the upper position to the lower position, the effect movable body 302 is once moved up (precipitated) by a predetermined distance from the upper position. Although the form is illustrated, the present invention is not limited to this, and when moving the effect movable body 302 from the upper position to the lower position (falling), the effect movable body 302 is raised from the upper position. Instead, it may be moved (dropped) to a lower position. In this case, as indicated by the broken line in FIG. 36, the processing of S366 and S367 may be prevented from being executed.

  In the above-described embodiment, only the sub effect display device 403 is retracted so that the effect movable body 302 and the sub effect display device 403 do not interfere with each other. However, the present invention is not limited to this. Only the effect movable body 302 may be retracted without retracting the sub effect display device 403, or both the sub effect display device 403 and the effect movable body 302 may be retracted. That is, it is only necessary to retract at least one of the effect movable body 302 and the sub effect display device 403. Note that retracting both the effect movable body 302 and the sub effect display device 403 can reduce the amount of movement of the effect movable body 302 and the sub effect display device 403 as compared with the case where either one is retracted. Therefore, interference between the sub-effect display device 403 and the movable effect body 302 can be quickly avoided, and the area of the sub-effect display device 403 concealed by the game board 2 can be reduced by retracting. It is possible to prevent the visibility of the sub effect display device 403 from being greatly impaired.

  Moreover, in the said Example, although the form which launches a game ball from the downward direction rather than a game area | region with the hitting ball launcher was illustrated, this invention is not limited to this, For example, the said hitting ball launcher is set to the pachinko gaming machine 1 The game ball may be launched from a position above the game area by providing it at a position above the game area.

  In the embodiment, a pachinko gaming machine is applied as an example of a gaming machine. However, for example, a game can be started by setting a predetermined number of bets for one game using a gaming value. At the same time, the display result is derived to a variable display device capable of variably displaying a plurality of types of symbols that can be distinguished from each other, so that one game is completed and a prize is generated according to the display result derived to the variable display device. The present invention can also be applied to a slot machine that has been made possible.

  Further, in the above embodiment, the pachinko gaming machine 1 is illustrated as an example of the gaming machine, but the present invention is not limited to this. For example, a predetermined number of gaming balls are inside the gaming machine. The number of loaned balls that are enclosed in a circulating manner and lent in response to a loan request by a player and the number of prize balls that are awarded in response to winnings are added, while the number of game balls used in the game is subtracted. The present invention can also be applied to so-called enclosed game machines that are stored in the memory.

  Further, in this embodiment, in order to notify the effect control CPU 120 of the change pattern indicating the change mode such as the change time and the type of reach effect, an example of transmitting one change pattern designation command when starting change. Although shown, the variation pattern may be notified to the effect control CPU 120 by two or more commands. Specifically, when the notification is made by two commands, the CPU 103 uses the first command, for example, the presence or absence of a pseudo-ream, the presence / absence of a slip effect, etc. before reaching (so-called second if not reaching). A command indicating the fluctuation time and fluctuation mode is transmitted before the stop, and the second command is the so-called second stop after reaching the reach such as the type of reach and the presence / absence of the redrawing effect (if the reach is not reach) A command indicating the variation time and variation mode of (after) may be transmitted. In this case, the effect control CPU 120 may perform effect control in variable display based on the variable time derived from the combination of two commands.

  The CPU 103 may notify the change time by each of the two commands, and the effect control CPU 120 may select a specific change mode executed at each timing. When two commands are sent, the two commands may be transmitted within the same timer interrupt. After the first command is transmitted, a predetermined period elapses (for example, the next timer interrupt). The second command may be transmitted. Note that the variation mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. Thus, by notifying the variation pattern by two or more commands, the amount of data that must be stored as the variation pattern designation command can be reduced.

  Further, in the above-described embodiment, an example in which only a big hit that can acquire a large number of game balls is generated by opening a big winning opening in the big hit game, but the present invention is not limited to this. For example, the probability variation jackpot B is suddenly shortened due to the occurrence of the probability variation jackpot B by making the opening time of the big prize opening in the round game extremely short so that the player does not recognize that the big prize opening has been opened. It is good also as a sudden big hit that makes it appear as if it is in a probable state. In addition, when these probability variation big hits B are used as sudden big hits, a small hit that opens the big prize opening with the same opening pattern as the opening pattern of the big prize opening in the big hit game of the probability variation big hit B is provided. A state (so-called latent state) in which it is unknown whether the gaming state after the occurrence of the probable big hit B or the small hit is a high probability state or a low probability state may occur.

  Moreover, in the said Example, although the form which made the start prize opening two into the 1st start prize opening and the 2nd start prize opening is illustrated, this invention is not limited to this, A start prize opening It is good also as one, and it is good also as a start winning opening 3 or more.

1 Pachinko machine 120 Production control CPU
191 Production control flag setting unit 302 Production movable body 306 Production movable body raising / lowering motor 341B Rod piece 389 Production motor 390 Position detection sensor 391 Production movable body position detection gear 401, 402 Sub production display device raising / lowering motor 403 Sub production display apparatus

Claims (1)

  1. A gaming machine capable of playing a game,
    A plurality of production movable bodies overlapping at least a part of the movable region;
    Driving means for operating the plurality of production movable bodies;
    An operation control means for controlling the operations of the plurality of effect movable bodies by the drive means;
    An operation state monitoring means capable of monitoring at least one operation state of the plurality of production movable bodies;
    With
    When the operation state monitoring means reaches a movable region that overlaps by at least one of the first effect movable body and the second effect movable body included in the plurality of effect movable bodies, Monitoring the operating state of at least one of the first effect movable body and the second effect movable body;
    The game machine characterized in that the action control means controls the actions of the plurality of effect movable bodies so as not to interfere with each other in overlapping movable areas based on the monitoring contents of the action state monitoring means.
JP2014037001A 2014-02-27 2014-02-27 Game machine Pending JP2015159966A (en)

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JP2016131659A (en) * 2015-01-19 2016-07-25 株式会社三共 Game machine
JP6064157B1 (en) * 2015-12-25 2017-01-25 株式会社大都技研 Amusement stand
JP1567868S (en) * 2016-05-18 2017-01-30
JP6099286B1 (en) * 2016-01-25 2017-03-22 株式会社大一商会 Game machine
JP6112587B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6112586B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6112589B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6112588B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6152953B1 (en) * 2016-03-23 2017-06-28 株式会社サンセイアールアンドディ Game machine
JP2017113402A (en) * 2015-12-25 2017-06-29 株式会社三共 Game machine
JP2017131291A (en) * 2016-01-25 2017-08-03 株式会社大一商会 Game machine
JP2017176292A (en) * 2016-03-29 2017-10-05 株式会社三共 Game machine
JP2017196135A (en) * 2016-04-27 2017-11-02 株式会社大一商会 Game machine
JP2018015535A (en) * 2017-03-10 2018-02-01 株式会社大一商会 Game machine
JP2018057806A (en) * 2017-03-10 2018-04-12 株式会社大一商会 Game machine
JP2018057807A (en) * 2017-03-10 2018-04-12 株式会社大一商会 Game machine
JP2018057808A (en) * 2017-03-10 2018-04-12 株式会社大一商会 Game machine
JP2018108212A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108205A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108209A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108214A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108213A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108206A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108210A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108211A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108207A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108215A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108204A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108208A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine

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JP2010259458A (en) * 2009-04-28 2010-11-18 Newgin Co Ltd Game machine
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Cited By (35)

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Publication number Priority date Publication date Assignee Title
JP2016131659A (en) * 2015-01-19 2016-07-25 株式会社三共 Game machine
JP2017113402A (en) * 2015-12-25 2017-06-29 株式会社三共 Game machine
JP6064157B1 (en) * 2015-12-25 2017-01-25 株式会社大都技研 Amusement stand
JP6099286B1 (en) * 2016-01-25 2017-03-22 株式会社大一商会 Game machine
JP2017131293A (en) * 2016-01-25 2017-08-03 株式会社大一商会 Game machine
JP2017131291A (en) * 2016-01-25 2017-08-03 株式会社大一商会 Game machine
JP2017169749A (en) * 2016-03-23 2017-09-28 株式会社サンセイアールアンドディ Game machine
JP6112588B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6152953B1 (en) * 2016-03-23 2017-06-28 株式会社サンセイアールアンドディ Game machine
JP6112589B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6112586B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP6112587B1 (en) * 2016-03-23 2017-04-12 株式会社サンセイアールアンドディ Game machine
JP2017169747A (en) * 2016-03-23 2017-09-28 株式会社サンセイアールアンドディ Game machine
JP2017169746A (en) * 2016-03-23 2017-09-28 株式会社サンセイアールアンドディ Game machine
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JP2017169750A (en) * 2016-03-23 2017-09-28 株式会社サンセイアールアンドディ Game machine
JP2017176292A (en) * 2016-03-29 2017-10-05 株式会社三共 Game machine
JP2017196135A (en) * 2016-04-27 2017-11-02 株式会社大一商会 Game machine
JP1567868S (en) * 2016-05-18 2017-01-30
JP2018108210A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108204A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108207A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108211A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108212A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108205A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108209A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108215A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
JP2018108213A (en) * 2016-12-28 2018-07-12 株式会社大一商会 Game machine
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