JP2015070886A - Game machine - Google Patents

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Publication number
JP2015070886A
JP2015070886A JP2013206889A JP2013206889A JP2015070886A JP 2015070886 A JP2015070886 A JP 2015070886A JP 2013206889 A JP2013206889 A JP 2013206889A JP 2013206889 A JP2013206889 A JP 2013206889A JP 2015070886 A JP2015070886 A JP 2015070886A
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Japan
Prior art keywords
display
game
effect
state
special
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Pending
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JP2013206889A
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Japanese (ja)
Inventor
淳 神保
Atsushi Jinbo
淳 神保
園田 欽章
Yoshiaki Sonoda
欽章 園田
亀井 欽一
Kinichi Kamei
欽一 亀井
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株式会社ソフイア
Sophia Co Ltd
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Priority to JP2013206889A priority Critical patent/JP2015070886A/en
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine having a superior player attraction effect in a standby state.SOLUTION: A Pachinko game machine includes: a decorative movable accessory 103 and a decorative operation accessory 148; a variable display device 25; and a game control device and a performance control device at least controlling display contents of the variable display device 25. The game control device and the performance control device include: demonstration video display means for displaying demonstration video on the variable display device 25; and demonstration operation means for allowing the decorative movable accessory 103 and the decorative operation accessory 148 to execute demonstration operation.

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine comprising a movable accessory, a display device, and a control means for controlling at least display contents of the display device.

  In a conventional gaming machine, for example, a pachinko gaming machine, the pachinko gaming machine information (specifically, jackpot history information) is displayed on the display device when the player is not playing a game (waiting for customers). It has been proposed to call a player (see, for example, Patent Document 1).

JP 2005-177242 A

  By the way, in the gaming machine described in Patent Document 1, the player's calling operation is plain, and the calling effect is low.

  Therefore, the present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine that can sufficiently expect a player's calling effect.

The present invention has been proposed in order to achieve the above-mentioned object, and the object described in claim 1 includes a movable accessory, a display device, and control means for controlling at least display contents of the display device, In a gaming machine comprising
The control means includes
Demo video display means for displaying a demonstration video on the display device;
Demo operation means for causing the movable accessory to execute a demonstration operation;
It is a gaming machine characterized by comprising.

  According to a second aspect of the present invention, in the game machine according to the first aspect, the movable accessory is positioned so as to overlap the display device in the front-rear direction at least in a state where the demonstration operation is performed. .

  According to a third aspect of the present invention, the control unit can display a balloon as the demonstration video on the display device by the demonstration video display unit in accordance with the demonstration operation of the movable accessory by the demonstration operation unit. The gaming machine according to claim 2, wherein there is a gaming machine.

  According to the present invention, not only the display of the display device but also the movement of the movable accessory can be performed to call the player, and the calling effect can be sufficiently expected.

It is a front view of a game board. It is a disassembled perspective view of a game board. It is a disassembled perspective view of a center back surface apparatus. It is a perspective view of a lower side production unit. It is a front view of a front side production mechanism. It is explanatory drawing which shows the structure of a front side production mechanism, (a) is a front view, (b) is a rear view. It is explanatory drawing which shows operation | movement of a front side production | generation mechanism, (a) is explanatory drawing of the state just before a front side slide panel reaches | attains a top dead center, (b) is an explanation of the state which the front side slide panel reached | attained top dead center. FIG. It is explanatory drawing of the state which converted the upper stage production unit and the lower side production unit into the production execution state. It is a front view of a rear side production mechanism. It is a rear view which shows operation | movement of a front side production | generation mechanism, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of an effect execution state. It is a perspective view of an upper stage production unit. It is explanatory drawing which shows operation | movement of an upper stage production | generation unit, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of an effect execution state. It is explanatory drawing of an upper stage production | generation mechanism, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of an effect execution state. It is a perspective view of a right effect unit. It is a front view of a right effect unit. It is explanatory drawing of the movement production | presentation execution state of a decoration movable accessory. It is explanatory drawing of the movement effect execution state of a decoration movable combination and a decoration action combination. It is explanatory drawing of a 1st movable member, (a) is whole explanatory drawing, (b) is explanatory drawing of the periphery of a decoration rocking | fluctuation base part. It is sectional drawing of a 2nd movable member, (a) is sectional drawing of a normal state, (b) is sectional drawing of a rotation effect execution state. It is explanatory drawing of operation | movement with a 2nd movable cam follower and a right cam protrusion, (a) is the perspective view seen from the front in the normal state of a decoration movable accessory, (b) is the perspective view seen from the back of (a), (C) is the perspective view seen from back in the movement effect execution state of a decoration movable accessory. It is a perspective view of a left side production unit. It is a front view of a left side production unit. It is explanatory drawing of the operation | movement mechanism of a decoration operation | movement main body, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of an effect execution state. It is a block diagram of a control system mainly showing a game control device. It is a block diagram of a control system mainly showing the effect control device. It is explanatory drawing of the notice display performed during execution of a special figure change display game, (a) is explanatory drawing of a weak notice display, (b) is explanatory drawing of a strong notice display. It is explanatory drawing of the first half of the production | presentation operation | movement in the pseudo | simulation pattern of a decoration special figure fluctuation display game. It is explanatory drawing of the latter half of the production | presentation operation | movement in the pseudo | simulation pattern of a decoration special figure fluctuation display game. It is explanatory drawing of presentation operation | movement in the re-variation pattern of a decoration special figure fluctuation display game. It is explanatory drawing of presentation operation | movement in the pattern in which the identification information of a decoration special figure fluctuation display game rocks | fluctuates. It is the first half part of the flowchart explaining the main process. It is the latter half part of the flowchart explaining a main process. It is a flowchart explaining a timer interruption process. It is a flowchart explaining command transmission processing. It is a flowchart explaining a production control command transmission process. It is a flowchart explaining a production control command output process. It is a flowchart explaining command data output processing. It is a flowchart explaining special figure game processing. It is a flowchart explaining a start port switch monitoring process. It is a flowchart explaining a special figure start port switch common process. It is a flowchart explaining a special figure pending | holding information determination process. It is a flowchart explaining a special figure usual process. It is a flowchart explaining special figure 1 fluctuation start processing. It is a flowchart explaining the special figure 2 fluctuation start processing. It is a flowchart explaining a small hit flag 1 setting process. It is a flowchart explaining a small hit flag 2 setting process. It is a flowchart explaining 1st main processing. It is a flowchart explaining command reception interruption processing. It is a flowchart explaining 2nd main processing. It is explanatory drawing of the production movable accessory in the front side production mechanism of 2nd Embodiment, (a) is explanatory drawing of a normal state, (b) is explanatory drawing in the middle of conversion from a normal state to a production execution state, (c) is production. It is explanatory drawing of an execution state. It is explanatory drawing of the warning display performed by operation | movement of a production | presentation movable accessory and an upper production | presentation member, (a) is explanatory drawing of a weak warning display, (b) is explanatory drawing of a strong warning display. It is a modification of a front side production mechanism provided with a production moveable thing, (a) is a modification provided with two production movement actors, (b) is a display of a variation display device where a production moveable thing in a production execution state is It is a modification which overlaps and is located on the diagonal of a screen. It is explanatory drawing of the expansion | deployment movable accessory in the right direction production unit of 3rd Embodiment, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of the state in the middle of the movement of the expansion | deployment decoration apparatus by a decoration moving member, (c) ) Is an explanatory diagram of a state in which the rotation of the unfolding decoration apparatus moved to the front of the display screen is started, and (d) is an explanatory diagram of an effect execution state. It is explanatory drawing of the expansion | deployment actor driving mechanism of 3rd Embodiment, (a) is explanatory drawing of a normal state, (b) is explanatory drawing of the state in which the expansion | deployment decoration apparatus is moving, (c) displays an expansion | decoration decoration apparatus. It is explanatory drawing of the state which moved to the front of the screen. It is explanatory drawing of the expansion | deployment decoration apparatus of 3rd Embodiment, (a) is explanatory drawing of a contracted state, (b) is explanatory drawing of an unfolded state. It is explanatory drawing of the modification of an expansion | deployment decoration apparatus, (a) is explanatory drawing of the modification which provided the decoration display on the expansion | decoration decoration base member, (b) of the modification which provided the human body detection sensor in the decoration display. It is explanatory drawing. It is the schematic of the game board of 4th Embodiment. It is a flowchart of a big hit prefetch notification process. It is explanatory drawing of a prefetch effect display. (A) is a modified example of the flowchart of the big hit prefetch notification process, and (b) is a table showing the relationship between the number of starting memories for displaying the big hit prefetching result and the number of winning balls to the general winning opening. It is explanatory drawing of the prefetch effect accompanied by operation | movement of a decoration movable accessory. It is explanatory drawing of the prefetch production | presentation accompanied by operation | movement of a production movable accessory. It is explanatory drawing of the prefetch effect accompanied by operation | movement of an expansion | deployment movable accessory. It is explanatory drawing of the example which displays a prefetch result with respect to several starting memory | storage. It is a flowchart of ST prefetch notification processing executed in the decoration control processing of the effect control device. It is explanatory drawing of the aspect which performs a prefetch result display rapidly. It is a flowchart of the prefetch notification process during ST executed in the special figure routine process of the game control device. It is explanatory drawing of ST addition production in 5th Embodiment. It is the schematic of the game board of 5th Embodiment. It is explanatory drawing of the modification of ST addition production in 5th Embodiment. It is a flowchart of electric power support frequency determination processing. It is a flowchart of the electric power support frequency determination process for a display. It is a flowchart of an electric support addition notification process. It is explanatory drawing of the state which displayed the number of winning balls to a general winning opening at the time of a big hit game completion. It is explanatory drawing of a mode that operation | movement of an effect member differs according to the number of winning balls to a general winning opening during execution of a big hit game. It is a flowchart of a normal medium bond chucker winning process. It is an example of a display of information about winning a prize to a general winning opening. It is explanatory drawing of the game area | region which has arrange | positioned the general winning opening on both sides of the big winning opening. It is explanatory drawing of the game area | region which arrange | positioned the big winning opening in the center part of the left-right direction of a game area, and has arrange | positioned the general winning opening on both sides of this big winning opening. It is explanatory drawing of the game area | region which arrange | positioned the big prize opening in the center part of the left-right direction of a game area, and has arrange | positioned the general prize opening to the right side of this big prize opening. It is explanatory drawing of the game area | region which provided the general winning opening in the winning device unit provided with two big winning openings. (A) is explanatory drawing of the identification information which displays the animation of the dragon set as a background in the inner area | region of a symbol, (b) is a whole figure of a background. (A) is explanatory drawing of the identification information which displays the moving image of the petal set as a background in the inner area | region of a design, (b) is the whole figure of a background. (A) is explanatory drawing of the identification information which displays the moving image of the fireworks set as a background in the inner area | region of a design, (b) is the whole figure of a background. (A) is explanatory drawing of the reach state of the identification information which displays the animation of the firework set as a background in the inner area of the symbol, (b) is an explanatory diagram of the state switched from (a) to the entire background display It is. It is explanatory drawing of the game board provided with the organic EL display on the front surface of the game instrument. It is explanatory drawing of the movable accessory and the fluctuation | variation display apparatus which perform a calling effect after predetermined time progress of a customer waiting state. It is explanatory drawing of the movable accessory and the fluctuation | variation display apparatus which perform a calling effect when the predetermined time comes. It is explanatory drawing of the movable accessory and the fluctuation | variation display apparatus which perform a calling effect when the predetermined date and time and predetermined time arrive.

Hereinafter, embodiments of the present invention will be described with reference to the drawings, taking a pachinko gaming machine as a typical gaming machine as an example. For convenience of explanation, the player side of the pachinko gaming machine (game board) is referred to as “front” or “front”, and the side opposite to the player of the pachinko gaming machine (game board) is referred to as “back” or “back”. Called.
As shown in FIGS. 1 and 2, the gaming board 1 of the pachinko gaming machine includes a rectangular gaming base unit 2 made of plywood, plastic, or the like, and a frame-shaped side case (partition) on the front surface of the gaming base unit 2. Members) 3 are fastened in a state along each side of the game base unit 2, and a game area 4 in which a game ball can flow down is partitioned into a substantially circular shape, and the side of the game area 4 (in FIG. 2, On the left side), there is provided a projecting ball guide path 5 having a vertically long arc shape. A frame-shaped center frame 6 is arranged at the center of the game area 4, and a normal start gate (ball passage gate) 7 is located on the side of the lower portion of the center frame 6 (right side in FIG. 1). Are arranged so that the game variable display game can be executed with the winning (passing) of the game ball to the map start gate 7 as the start condition (the map start condition).

  Further, in the game area 4, below the center frame 6, there are two start winning ports (starting ports), specifically, a first starting winning port 11 located on the upper side, and a second starting winning port 12 located on the lower side. Are arranged in an up-and-down state, and the special figure variation display game can be executed with the winning of the game balls at the start winning openings 11 and 12 as a starting condition (special figure starting condition). Further, the second start winning opening 12 is provided with an ordinary electric accessory (opening / closing member) 13 and is closed when the ordinary electric accessory 13 is opened (the open state in which the game ball can easily win the second starting winning opening 12). (Closed state in which winning to the second start winning opening 12 is prevented) is convertible. The general winning ports 14, 15 are arranged on the left and right sides of the two starting winning ports 11, 12, and the general winning port 14 and the starting winning port located on the normal start gate 7 side (right side in FIG. 1). 11 and 12 is provided with a horizontally long big prize opening 16, and the prize opening / closing member 16a of the big prize opening 16 is opened (open state in which game balls can easily win the big prize opening 16) and closed (large prize). It is possible to convert to a closed state that prevents winning in the mouth 16).

  Furthermore, at the lower end of the game area 4 located below the second start winning opening 12, an out port 18 for collecting game balls that have flowed down without winning a prize is opened. The obstacle nail in which a game ball can come into contact with a portion other than the mounting portion such as the starting gate 7, the first starting winning port 11, the second starting winning port 12, the general winning ports 14, 15 and the large winning port 16 19 are planted. The lower part of one side of the side case 3 (lower right part in FIG. 2) is provided with a collective display device 20, in which the general map change display game, the special figure change display game, the display of the game state, etc. I do.

  Also, as shown in FIG. 2, a rectangular frame-shaped center back device 23 is attached to the back of the game base unit 2, and a variable display device (display device) 25 is attached to the back of the center back device 23. The display screen 25 a of the variable display device 25 is faced to the front of the game board 1 through the center back surface device 23 and the center frame 6. Then, a decorative special figure fluctuation display game (effect display corresponding to the first special figure fluctuation display game or the second special figure fluctuation display game) that displays a plurality of pieces of identification information variably based on the establishment of the start condition, or an effect display in the game Can be displayed on the display screen 25a of the variable display device 25.

Next, the center back surface device 23 will be described.
As shown in FIG. 3, the center back device 23 includes a frame-like back case member 30 that is fixed to the back side of the game base unit 2 in a state where the front side is open, A rectangular display opening window 30 a is opened through the thickness direction of the game base unit 2, and the variable display device 25 is mounted from the rear of the back case member 30, and is positioned on the front side of the variable display device 25. The display screen 25a to be faced faces forward from the display opening window 30a. Further, a plurality of effect units are arranged along the periphery of the display opening window 30 a inside the back case member 30, and each effect unit is configured to be positioned at the periphery of the variable display device 25. Specifically, a horizontally long lower production unit 31 is arranged at the lower edge inside the back case member 30, a horizontally long upper production unit 32 is arranged at the upper edge, and a vertically long right production unit at the right edge. 33, and a vertically long left side production unit 34 is arranged on the left edge.

  As shown in FIG. 4, the lower production unit 31 is configured by superimposing a front production mechanism 36 and a rear production mechanism 37 on the front and rear sides, and one side in front of the front production mechanism 36 (in FIG. 4, The left side is provided with a flow path member 39 for flowing down the winning ball of the general winning port 15 located on the side of the launching ball guide path 5 (left side in FIG. 1) of the game area 4, and the other side (right side in FIG. 4). ) Includes a lower relay board unit 40 for supplying power and signals to the lower effect unit 31.

  As shown in FIGS. 5 to 7, the front effect mechanism 36 includes a horizontally long front effect base 42 having a vertically long front guide shaft 43, and a slide strip-shaped front slide panel 44 that slides horizontally on the front guide shaft 43. The front slide panel 44 is mounted in a possible state so that the front slide panel 44 can move up and down along the front guide shaft 43. The front slide panel 44 is provided with a vertically long front slide rack 45 at the center, and a front effect gear group (first front effect gear 46, second front effect gear 47, third front side) provided on the front effect base 42. The output of the front effect drive motor 50 is transmitted to the front slide rack 45 by the effect transmission gear 48 and the fourth front effect gear 49 meshed), so that the front slide panel 44 can be raised or lowered. It is configured. Further, on both the left and right sides of the upper part of the front slide panel 44, a horizontally long front effect plate 52 with a “Washoi” character decoration is pivotally mounted in a rotatable state, and the plate is formed from the lower part of the front effect plate 52. The engagement arm 53 extends to the front performance base 42 side, and an arm engagement pin 53 a projects from the extended end of the plate engagement arm 53. Then, a vertically long front effect engagement groove 55 is opened at a position shifted to the side of the front effect plate 52 on the front effect base 52, and the front effect engagement groove 55 is arm-engaged. The pin 53a is engaged.

  In the front effect mechanism 36 having such a configuration, as shown in FIG. 6, the state where the front slide panel 44 and the front effect plate 52 are located at the bottom dead center is set to the normal state (the effect non-execution state), and the front effect base 42 is used. The panel detection switch 56 mounted on the front side detects the front detection piece 57 extending from the lower portion of the front slide panel 44, and can detect that the front side production mechanism 36 is in a normal state. Further, in a normal state, the front effect plate 52 is arranged so as to be hidden behind the lower side portion of the center frame 6 when viewed from the front of the game board 1 (see FIG. 1). Then, in order to execute the effect operation from the normal state, the front effect drive motor 50 is driven forward to raise the front slide panel 44 and the front effect plate 52 from the bottom dead center to the top dead center. At this time, before the front slide panel 44 reaches the top dead center, the arm engagement pin 53a abuts on the upper edge of the front effect engagement groove 55 (see FIG. 7A), and the front slide panel 44 continues to rise. Then, when the front effect plate 52 rotates around the shaft attachment portion by restricting the arm engagement pin 53a and the plate engagement arm 53 from being lifted, and the front slide panel 44 reaches the top dead center, the front effect. The posture in which the plate 52 is inclined downward toward the front effect engagement groove 55 side is set. As a result, as shown in FIG. 7B, the front side production plates 52 on both the left and right sides are tilted in a square shape, and the front side production mechanism 36 is converted into the production execution state. In this effect execution state, the inclined front effect plate 52 protrudes upward from the lower side portion of the center frame 6 and is positioned in front of the lower edge portion of the display screen 25a of the variable display device 25 (see FIG. 8). Then, when the front effect drive motor 50 is driven in reverse from the effect execution state, the front slide panel 44 and the front effect plate 52 are lowered from the top dead center to the bottom dead center, as shown in FIG. The front effect plate 52 returns to the state in which the front effect plates 52 are aligned, and the front effect mechanism 36 returns to the normal state.

  As shown in FIGS. 9 and 10, the rear side production mechanism 37 includes a horizontally long rear side production base 60 and a vertically long rear guide rail 61, and the rear guide rail 61 has a shape of the central part of the shrine. The rear stage production member 62 is mounted so as to be slidable, and the rear stage production member 62 can be moved up and down along the rear guide rail 61. In addition, the rear side production member 62 (first side in FIG. 10A) includes a longitudinal rear slide rack 63 on the side (the left side in FIG. 10A), and a rear production gear group (first group) provided on the rear production base 60. A rear transmission gear 66, a second rear production gear 67, a third rear production gear 68, a fourth rear production gear 69, and a fifth rear production gear 70, a drive transmission mechanism). The output of the rear side production drive motor 71 is transmitted to the rear side slide rack 63 so that the rear side production member 62 can be raised or lowered.

  In the rear side production mechanism 37 having such a configuration, as shown in FIG. 10A, the state where the rear side production member 62 is located at the bottom dead center is set to the normal state (the production non-execution state), and the rear production base The member detection switch 72 attached to 60 is configured to detect the rear detection piece 73 extended from the lower portion of the rear effect member 62 and detect that the rear effect mechanism 37 is in a normal state. Yes. Further, in a normal state, the rear effect member 62 is set so as to be hidden behind the lower side portion of the center frame 6 when viewed from the front of the game board 1 (see FIG. 1). Then, in order to execute the rendering operation from the normal state, the rear rendering drive motor 71 is driven to raise the rear rendering member 62 from the bottom dead center to the top dead center. When the rear side production member 62 reaches the top dead center, the rear side production member 62 is set in a state positioned above the upper side portion of the rear production base 60 (see FIG. 10B). As a result, the rear side production mechanism 37 converts to the production execution state. In this effect execution state, the rear effect member 62 protrudes upward from the lower side portion of the center frame 6 and is located in front of the lower portion of the display screen 25a of the variable display device 25. The front side of the front effect mechanism 36 in the effect execution state It arrange | positions in the state which overlaps with the production plate 52 (refer FIG. 8). Then, when the rear effect drive motor 71 is driven in reverse from the effect execution state, the rear effect member 62 descends from the top dead center to the bottom dead center, and as shown in FIGS. 9 and 10 (a), the front effect mechanism. 36 returns to normal.

  As shown in FIGS. 11 and 12, the upper effect unit 32 includes a vertically long upper guide member 78 in a horizontally long box-shaped upper effect storage case 77 that is open on the front side and the lower side, and the upper guide member 78 includes: An upper effect member (front decoration accessory) 79 simulating the shape of the roof of the shrine is attached, and the upper effect member 79 can be moved up and down along the upper guide member 78. Further, a horizontally long upper decorative cover 80 disposed along the upper side of the center frame 6 is fastened to the front edge portion of the upper effect storage case 77, and the upper effect member 79 is placed behind the upper decorative cover 80. It can be moved. Further, a horizontal arc-shaped upper effect cam groove 81 is formed on each of the left and right sides of the upper effect member 79, and the upper effect drive mechanism mounted on the left and right sides of the upper effect storage case 77 in each upper effect cam groove 81. 82 are connected to each other. Further, between the upper effect storage case 77 and the upper effect member 79, an upper effect urging member (not shown) for urging the upper effect member 79 upward is provided.

As shown in FIG. 13, the upper effect drive mechanism 82 is pivotally attached to the center portion of the flat upper drive mechanism base 85 so that one end of the horizontally long upper effect arm 86 is pivotable. An upper effect cam follower 86a is projected from the other end and engaged with the upper effect cam groove 81 in a slidable state. In addition, an arm drive cam groove 86b is formed in the intermediate portion of the upper effect arm 86 along the extending direction of the upper effect arm 86, and the upper effect of the upper effect arm 86 on the upper drive mechanism base 85 is higher than that of the upper effect arm 86. An arm drive piece 87 is pivotally attached to the member 79 side (left side in FIG. 13A) in a rotatable state, and an arm drive cam follower 87a protruding from the free end of the arm drive piece 87 is arm driven. The cam groove 86b is slidably engaged. Further, a plurality of drive gears (first upper effect drive gear 91, second upper effect drive gear 92, third upper effect drive gear 93, and fourth upper effect drive gear 94) are provided on the rotation shaft of the arm drive piece 87. The output shaft of the upper effect drive motor 95 is connected via

  In the upper stage production unit 32 having such a configuration, as shown in FIGS. 11 and 12A, the upper stage production member 79 is located at the top dead center and is hidden behind the upper decorative cover 80 in a normal state. (The effect non-execution state), the arm detection switch 96 mounted on the upper drive mechanism base 85 detects the upper detection piece 97 protruding from the upper effect arm 86, and the upper effect member 79 is in a normal state. It is comprised so that it can detect (refer Fig.13 (a)). Then, in order to execute the effect operation from the normal state, the upper effect drive motor 95 is rotated forward to rotate the arm drive piece 87 to rotate the upper effect arm 86 downward (see FIG. 13B). ), The upper effect member 79 is pushed down by the upper effect cam follower 86a of the rotating upper effect arm 86 to be lowered from the top dead center to the bottom dead center (see FIG. 12B). When the upper effect member 79 reaches the bottom dead center, the upper effect member 79 is shifted downward from the upper decorative cover 80 and exposed. As a result, the upper effect member 79 converts to the effect execution state. In this effect execution state, as shown in FIG. 8, the upper effect member 79 is positioned in front of the lower portion of the display screen 25a of the variable display device 25, and the rear effect member 62 of the rear effect mechanism 37 in the effect execution state. The upper side production member 62 and the upper side production member 79 form a decorative body imitating the shape of a shrine at the front of the display screen 25a. Then, when the upper production drive motor 95 is reversely driven from the production execution state, the upper production arm 86 is rotated upward along with the rotation of the arm driving piece 87, and the upward force and the upper force due to the rotation of the upper production arm 86 are increased. Due to the urging force of the effect urging member, the upper effect member 79 rises from the bottom dead center to the top dead center, and the upper effect member 79 returns to the normal state as shown in FIGS.

  As shown in FIGS. 14 to 16, the right side production unit 33 places two right side production slide guides 101 (an upper slide guide 101 a and a lower slide guide 101 b) on the vertically long right production base 100 side (see FIG. 14). 15 on the left side), the right effect slide guide 101 is mounted with a decorative movable accessory 103, and the entire decorative movable accessory 103 is directed from the right effect base 100 to the right effect. It is configured to perform a game effect by sliding in the horizontal direction along the slide guide 101 or by performing a motion different from the sliding motion of a part of the decorative movable accessory 103.

  The mechanism for sliding the decorative movable accessory 103 will be described. The lower portion of the right effect base 100 located below the decorative movable accessory 103 is provided with a right slide drive mechanism 104, and in front of the right slide drive mechanism 104. The right relay board unit 105 for supplying power and signals to the right effect unit 33 is provided. As shown in FIGS. 15 and 16, the right slide drive mechanism 104 is pivotally attached to the lower portion of the right presentation base 100 so that the lower end of the vertically long right slide drive arm 108 is pivotable. The upper end portion is configured to be movable along the inclination direction of the right effect slide guide 101. In addition, the upper end of the right slide drive arm 108 is engaged with the lower part of the decorative movable accessory 103, and a fan-like right coupling gear 109 is connected to the rotation shaft of the right slide drive arm 108 in a co-rotating state. The right drive gear 111 and the right connecting gear 109 that rotate together with the output shaft of the drive motor 110 are engaged with each other.

  In the right effect unit 33 having such a configuration, as shown in FIGS. 14 and 15, a state in which the decorative movable accessory 103 is positioned in front of the right effect base 100 is in a normal state (moving effect non-execution state). ), The right hand detection switch 113 mounted on the right effect base 100 can detect the right detection piece 114 projecting from the decorative movable accessory 103 and detect that the decorative movable accessory 103 is in a normal state. It is configured as follows. Note that, in a normal state, the decorative movable accessory 103 is positioned between the variable display device 25 and the right side portion of the center frame 6 and is set in a state where it can be seen from the front of the game board 1 (see FIG. 1). Then, in order to execute the movement effect operation from the normal state, the right effect drive motor 110 is rotated forward to rotate the right slide drive arm 108 to the side of the fluctuation display device 25 (left side in FIG. 15). Then, as shown in FIG. 16, the decorative movable accessory 103 is pressed by the upper end portion of the right slide drive arm 108 and slides downward along the right effect slide guide 101, and fluctuates from the front of the right effect base 100. It shifts to the display device 25 side and converts to a movement effect execution state. In this movement effect execution state, the decorative movable accessory 103 is located in front of the right side of the display screen 25a of the variable display device 25 (see FIG. 17). Then, when the right effect drive motor 110 is reversely driven from the movement effect execution state, the right slide drive arm 108 rotates and stands up, and the decorative movable accessory 103 slides in the upward tilt direction along the right effect slide guide 101. Then, it is positioned in front of the right performance base 100 and returns to the normal state (see FIGS. 14 and 15).

  The configuration of the decorative movable accessory 103 will be described. In the decorative movable accessory 103, as shown in FIGS. 14 to 16, the L-shaped decorative movable base 120 whose lower end protrudes forward is connected to the right effect slide guide 101. A first movable member 121 simulating the upper half of the doll is provided on the front surface of the upper standing portion of the decorative movable base 120, and a drum shape is simulated on the upper surface of the lower end protruding portion of the decorative movable base 120. The upper end portion of the right slide drive arm 108 is engaged with a protruding piece 120a protruding downward from the lower surface of the lower end protruding portion of the decorative movable base 120.

  As shown in FIG. 18, the first movable member 121 is provided with a vertically long decorative fixing member 124 imitating a doll's torso fixed to the decorative movable base 120. The decorative rotation member 125 simulating both arms is pivotally attached in a state that it can be rotated in the vertical direction. Further, an inverted T-shaped decorative swing base 126 is pivotally mounted on the decorative movable base 120 above the decorative fixing member 124 so that the upper end of the decorative swing base 126 can move in the left-right direction. A decorative rocking member 127 simulating a doll's head is attached to the front surface. Further, between the decorative swing base 126 and the decorative movable base 120, two decorative swing solenoids 128 are arranged side by side with the plunger facing downward, and the plunger of each decorative swing solenoid 128 and the decorative swing base A decorative swing piece 126a extending from the left and right ends of the lower side of the moving base 126 to the rear decorative movable base 120 is connected. In addition, a decorative rotation protrusion 125a that can be pressed from above by a decorative rocking piece 126a is provided at a position that is shifted rearward from the rotation axis in the upper portion of the decorative rotation member 125 corresponding to the shoulder of the doll. Yes.

  In the first movable member 121 having such a configuration, the decorative swinging member 127 and the decorative rotating member 125 are interlocked by driving the decorative swinging solenoid 128 so that the doll alternates its arm while tilting its head. A production operation that moves up and down is performed. Specifically, when the decorative swing solenoid 128 on one side is energized and the decorative swing solenoid 128 on the other side is demagnetized, the plunger of the decorative swing solenoid 128 on the one side pushes down the decorative swing piece 126a on the one side. Then, the decorative swing base 126 and the decorative swing member 127 are tilted in a state where the upper portion is located closer to one side. Further, the decorative rotation protrusion 125a on one side is pressed by the decorative rocking piece 126a, and the decorative rotation member 125 on the one side rotates about the rotation axis to move the tip portion (hand with a drum repellent hand). The part imitating the shape is raised. Moreover, in the other side decoration rotation member 125, since the one side decoration rotation protrusion 125a is not pressed by the decoration rocking | fluctuation piece 126a, a front-end | tip part is not raised. When the decorative swing solenoid 128 on one side is demagnetized and the decorative swing solenoid 128 on the other side is energized from this state, the pressing by the decorative swing piece 126a on the one side is released, and the decorative swing member 125 on the one side is released. Pivots downward under its own weight to lower the tip. Further, the plunger of the decorative swing solenoid 128 on the other side pushes down the decorative swing piece 126a on the other side, and the decorative swing base 126 and the decorative swing member 127 are tilted with the upper part positioned closer to the other side. Further, the decorative rotation protrusion 125a on the other side is pressed by the decorative rocking piece 126a, and the decorative rotation member 125 on the other side rotates about the rotation axis to raise the tip. Then, by alternately repeating excitation and demagnetization of the two decorative swing solenoids 128, it is possible to repeatedly execute the effect operation in conjunction with the decorative swing member 127 and the decorative rotating member 125.

  As shown in FIG. 19, the second movable member 122 is erected from a hollow second movable main body 131 simulating the shape of a drum and a lower end protruding portion of the decorative movable base 120 to support the second movable main body 131. The second movable support arm 132 and the second movable link mechanism 133 that rotates the second movable main body 131 are provided, and the second movable main body 131 has a portion simulating the shape of a drum film upward. It can be converted into a state directed (normal state: see FIGS. 15 and 19A) and a state directed forward (rotation effect execution state: see FIGS. 16 and 19B). Specifically, the upper portion of the second movable support arm 132 is bent forward and inserted into the second movable main body 131, and the central portion in the second movable main body 131 is movable at the front end of the second movable support arm 132. The main body rotation shaft 131a is pivotally attached, the second movable main body 131 rotates about the movable main body rotation shaft 131a, and the posture imitating the drum film is directed upward and the posture directed forward. It can be converted to The second movable body 131 is also provided with two translucent decorative panels (an upper decorative panel 135 simulating the shape of a drum film part, and a “festival” character decoration is positioned on the front body part. Each of the front decorative panels 136) is mounted, and a second movable light emitting substrate 137 on which a light emitting body such as a full color LED is mounted on the front side is disposed in the center of the second movable main body 131. Is transmitted through the upper decorative panel 135 or the front decorative panel 136 and can be emitted to the outside of the second movable body 131. A second movable urging member (not shown) is provided between the second movable main body 131 and the second movable support arm 132 to urge the second movable main body 131 in the direction of turning effect. ing. The upper decorative panel 135 is processed so that different characters and patterns emerge depending on the color of light emitted from the light emitter.

  Further, the second movable link mechanism 133 includes a first link arm 141 whose upper portion is bent forward, and a vertically long second link arm 142 engaged with a lower end portion of the first link arm 141. The bent front end of the one link arm 141 is engaged with the position inside the second movable main body 131 that is shifted rearward from the movable main body rotation shaft 131a. Further, the bent portion of the first link arm 141 is pivotally attached to the bent portion of the second movable support arm 132 in a pivotable state, and the intermediate portion in the longitudinal direction of the second link arm 142 is attached to the second movable support arm 132. It is pivotally attached to the lower upright portion of the shaft in a rotatable state. And the lower end part of the 2nd link arm 142 is made into the 2nd movable cam follower 142a, and the 2nd movable cam follower 142a is made to contact | abut to the cam surface of the right direction cam projection 144 projected ahead from the right direction base 100 ( FIG. 20). The cam surface of the right effect cam projection 144 extends along the sliding direction of the decorative movable accessory 103 and moves backward toward the variable display device 25 side (lower left side in FIG. 20A). It is set so as to approach the right performance base 100 side (left side in FIG. 20A).

  In the second movable member 122 having such a configuration, when the decorative movable accessory 103 is slid toward the variable display device 25 (in other words, converted from the normal state to the movement effect execution state), the second movable body 131 is interlocked. The normal state is converted to the rotation effect execution state. More specifically, when the decorative movable accessory 103 is converted from the normal state to the movement effect execution state, the second movable cam follower 142a of the second movable member 122 slides on the cam surface of the right effect cam projection 144, and the second Movement of the movable cam follower 142a to the right side production base 100 side (see FIG. 20C), and consequently, the second movable link mechanism 133 allows the second movable body 131 to be converted into a rotation production execution state. Then, the second movable body 131 is rotated by the urging force of the second movable urging member between the second movable body 131 and the second movable support arm 132 to turn the upper decorative panel 135 forward and the front decorative panel. 136 is turned downward and converted into a rotation effect execution state in front of the variable display device 25 (see FIG. 19B).

  When the decorative movable accessory 103 is changed from the movement effect execution state to the normal state, the second movable cam follower 142a of the second movable member 122 is pressed forward by the cam surface of the right effect cam projection 144 (FIG. 20A). And (b)). Then, the second link arm 142 and the first link arm 141 work together to lower the front end portion of the first link arm 141 downward, and the front end portion of the first link arm 141 becomes the biasing force of the second movable biasing member. The second movable main body 131 is rotated against this. As a result, the second movable body 131 turns the upper decorative panel 135 upward and the front decorative panel 136 forward, and returns to the normal state in front of the right performance base 100 (see FIG. 19A).

  As shown in FIGS. 21 and 22, the left side production unit 34 is a state in which the left side production slide guide 147 is inclined downward and horizontally toward the variable display device 25 side (right side in FIG. 21) on the vertically long left side production base 146. The left side slide guide 147 is provided with a decorative operation accessory 148, and the whole of the decorative operation accessory 148 slides laterally from the left side production base 146 along the left side production slide guide 147. A part of the moving object 148 is configured to perform a game effect by performing a movement different from the slide.

  The mechanism for sliding the decorative operation accessory 148 will be described. The left slide drive mechanism 149 is provided in the lower part of the left effect base 146 located below the decorative operation accessory 148 (see FIG. 22), and the left slide drive mechanism. 149 is covered with a left drive mechanism cover 150, and a left relay board unit 151 for supplying power and signals to the left effect unit 34 is provided on the front surface of the left drive mechanism cover 150 (see FIG. 21). ). As shown in FIG. 22, the left slide drive mechanism 149 is pivotally attached to the lower portion of the left presentation base 146 so that the lower end of the vertically long left slide drive arm 153 is pivotable, and the upper end of the left slide drive arm 153 is It is comprised so that it can move along the inclination direction of the left direction slide guide 147. Further, the upper end portion of the left slide drive arm 153 is engaged with the lower portion of the decorative operation accessory 148, and a fan-like left connecting gear 154 is connected to the rotating shaft of the left slide drive arm 153 in a co-rotating state. The left drive gear 156 and the left connecting gear 154 that mesh with the output shaft of the drive motor 155 mesh with each other.

  In the left side production unit 34 having such a configuration, as shown in FIGS. 21 and 22, the state in which the decorative operation accessory 148 is positioned in front of the left side production base 146 is in the normal state (the movement production non-execution state). ) And the left hand detection switch 157 mounted on the left effect base 146 can detect the left detection piece 158 projecting from the decorative operation accessory 148 and detect that the decorative operation accessory 148 is in a normal state. It is configured as follows. In the normal state, the left side of the decorative operating accessory 148 is positioned behind the left side of the center frame 6 so that it cannot be seen from the front of the game board 1 (see FIG. 1). In order to execute the movement effect operation from the normal state, the left slide drive arm 153 is rotated by rotating the left effect drive motor 155 in the normal direction so as to be tilted toward the fluctuation display device 25 side. Then, the ornamental action accessory 148 is pressed by the upper end portion of the left slide drive arm 153 and slides in the downward inclination direction along the left effect slide guide 147, and deviates from the front of the left effect base 146 to the variation display device 25 side. It is converted into a movement effect execution state. In this movement effect execution state, the decorative operation accessory 148 is positioned in front of the left side of the display screen 25a of the variable display device 25 (see FIG. 17). Then, when the left effect drive motor 155 is driven in reverse from the movement effect execution state, the left slide drive arm 153 rotates and stands up, and the decorative operation accessory 148 slides in the upward tilt direction along the left effect slide guide 147. Then, it is positioned in front of the left side production base 146 and returns to the normal state (see FIGS. 21 and 22).

  The configuration of the decorative operation accessory 148 will be described. The decorative operation accessory 148 connects a parallelogram-shaped decorative operation base 161 to the left effect slide guide 147 when viewed from the front of the game board 1. An upper part of the left slide drive arm 153 is engaged with the lower part of the decorative operation base 161. As shown in FIGS. 22 and 23, the decorative motion member 162 includes a vertical decorative motion bracket 163 whose lower portion is bent sideways (left side in FIG. 23), and a bent portion of the decorative motion bracket 163 is provided. The decoration operation base 161 is pivotally attached to the front surface of the decoration operation base 161, and the decoration operation main body 164 made of a doll is fixed to the upper part of the decoration operation bracket 163. Further, a portion of the decoration operation main body 164 located on the left shoulder is provided with a rotation bearing 165 extending in the left-right direction, and a horizontally-decorated decoration operation rotation unit 166 simulating the shape of a human left arm is rotated. It is pivotally attached to the dynamic bearing 165 in a rotatable state, and a left decorative body 167 simulating the shape of a fan held by the left hand is provided at the front of the rotary bearing 165 at the tip of the decorative movement rotating portion 166. It is prepared to shift.

  Further, a decorative rotation cam follower 169 is provided at the shaft-attached end portion (left end portion in FIG. 23A) of the decorative operation rotating portion 166 so as to project toward the rear left side production base 146 side. On the rear side of the other end of the moving portion 166, a decorative operation standing wall 171 provided with a decorative rotation cam groove 170 is erected from the decorative operation base 161, and a decorative rotation cam follower 169 is provided in the decorative rotation cam groove 170. Engage in a slidable state. The decorative rotation cam groove 170 is set in a downwardly inclined state in which the cam surface (upper edge portion) with which the decorative rotation cam follower 169 abuts gradually approaches the shaft-attached portion of the decorative operation bracket 163 toward the variable display device 25 side. doing. In addition, a bracket operation cam follower 173 projects rearward from the lower end portion of the decorative operation bracket 163, and a base loose fitting groove 174 into which the bracket operation cam follower 173 is loosely fitted is provided in the decorative operation base 161. It is opened in the shape of a circular arc centering on the pivot. Further, the left effect base 146 is provided with a bracket operation cam groove 175 in which the bracket operation cam follower 173 can slide, and the distance between the bracket operation cam groove 175 and the left effect slide guide 147 is the inclination of the left effect slide guide 147. It is set to become wider as it approaches the lower end side.

  In the decorative operation accessory 148 having such a configuration, when sliding to the variable display device 25 side (in other words, converting from the normal state to the movement effect execution state), the decorative operation body 164 changes from the upright posture to the inclined posture and the decorative operation. The rotation unit 166 is rotated to convert from the normal state to the effect execution state. Specifically, when the decorative movable accessory 103 is converted from the normal state to the movement effect execution state, the bracket operation cam follower 173 slides along the bracket operation cam groove 175 and moves away from the left effect slide guide 147, thereby performing the decoration operation. The upper part of the decorative motion bracket 163 and the decorative motion main body 164 rotate from the upright posture toward the fluctuation display device 25 side around the pivoting portion of the bracket 163, and the head portion (upper end portion) is brought closer to the fluctuation display device 25 side. Tilt. In addition, with the rotation of the decoration operation main body 164, the decoration rotation cam follower 169 of the decoration operation rotation unit 166 slides along the cam surface of the decoration rotation cam groove 170 and is pushed downward, thereby decorating. The operation rotation unit 166 rotates against the weight of the fan-shaped left decorative body 167, and the left decorative body 167 moves upward. As a result, the decorative operation accessory 148 enters the effect execution state.

  In addition, when the decorative movable accessory 103 is converted from the movement effect execution state to the normal state, the tilting decorative operation main body 164 returns to the upright posture, and the decorative operation rotating unit 166 rotates to return to the original state. Specifically, when the decorative movable accessory 103 changes from the movement effect execution state to the normal state, the bracket operation cam follower 173 slides along the bracket operation cam groove 175 and approaches the left effect slide guide 147, thereby performing the decoration operation. The upper part of the decorative motion bracket 163 and the decorative motion main body 164 return from the tilted posture to the upright posture with the pivot attachment portion of the bracket 163 as the center. Further, as the decoration operation body 164 rotates, the decoration rotation cam follower 169 of the decoration operation rotation unit 166 slides along the cam surface of the decoration rotation cam groove 170 and is allowed to move upward. As a result, the decoration operation rotating section 166 is rotated by the weight of the fan-shaped left decorative body 167, and the left decorative body 167 moves downward. As a result, the decorative operation accessory 148 returns to the normal state.

Next, the control means of the pachinko gaming machine, specifically, the game control device 200 that controls the progress of the game and the control system centered on the game control device 200 will be described.
The game control device 200 is a main control device (main board) for overall control of games, and as shown in FIG. 24, a CPU unit 210 having a game microcomputer (hereinafter referred to as a game microcomputer) 211. And an input unit 220 having an input port, an output unit 230 having an output port and a driver, a CPU unit 210, a data bus 240 connecting the input unit 220 and the output unit 230, and the like.

  The CPU unit 210 includes a game microcomputer (CPU) 211 called an amusement chip (IC) and a signal from the interface chip (I / F) 221 connected to the proximity switch in the input unit 220 (starting winning detection signal). Is provided with an I / F 221 composed of an inverter or the like that is logically inverted and input to the gaming microcomputer 211, and an oscillator such as a crystal oscillator, and generates a clock for a CPU operation clock, a timer interrupt, and a reference for a random number generation circuit And an oscillation circuit (crystal oscillator) 213 to be used. The game control device 200 and electronic components such as a solenoid and a motor driven by the game control device 200 are supplied with a DC voltage of a predetermined level such as DC32V, DC12V, and DC5V generated by the power supply device 400 so as to be operable. Is done.

  The power supply apparatus 400 includes a normal power supply unit 410 including an ACDC converter that generates the DC 32V DC voltage from a 24V AC power source, a DC-DC converter that generates a lower level DC voltage such as DC 12V and DC 5V from the DC 32V voltage, and the like. And a backup power supply unit 420 that supplies a power supply voltage to the RAM inside the gaming microcomputer 211 in the event of a power failure, and a power failure monitoring that has a power failure monitoring circuit and an initialization switch to notify the gaming control device 200 of the occurrence and recovery of the power failure. A control signal generation unit 430 that generates and outputs control signals such as signals, initialization switch signals, and reset signals is provided.

  In this embodiment, the power supply device 400 is configured separately from the game control device 200, but the backup power supply unit 420 and the control signal generation unit 430 are integrated on a separate board or the game control device 200, that is, the main control device 200. You may comprise so that it may provide on a board | substrate. Since the game board 1 and the game control device 200 are to be replaced when the model is changed, the backup power supply unit 420 and the control signal generation unit 430 are provided on a board different from the power supply apparatus 400 or the main board as in the present embodiment. By providing this, it is possible to reduce the cost by removing it from the object of replacement.

  The backup power supply unit 420 can be configured with one large-capacity capacitor such as an electrolytic capacitor. The backup power is supplied to the game microcomputer 211 (particularly, the built-in RAM) of the game control device 200, and the data stored in the RAM is retained even during a power failure or after the power is shut off. The control signal generation unit 430 monitors the voltage of 32V generated by the normal power supply unit 410, for example, detects the occurrence of a power failure when the voltage drops below 17V, for example, changes the power failure monitoring signal, and resets the signal after a predetermined time. Is output. In addition, a reset signal is output after a predetermined time has elapsed from the time when the power is turned on or the power is restored.

  The initialization switch signal is a signal generated when the initialization switch is turned on, and forcibly initializes information stored in the RAM 211C in the gaming microcomputer 211 and the RAM in the payout control device 280. . Although not particularly limited, the initialization switch signal is read when the power is turned on, and the power failure monitoring signal is repeatedly read in the main loop of the main program executed by the gaming microcomputer 211. The reset signal is a kind of forced interrupt signal and resets the entire control system.

  The gaming microcomputer 211 includes a CPU (central processing unit: microprocessor) 211A, a read-only ROM (read only memory) 211B, a read / write RAM (random access memory) 211C, and an individual IC register (not shown). Prepare.

  The ROM 211B stores invariant information (programs, fixed data, various random number judgment values, etc.) for game control in a nonvolatile manner, and the RAM 211C stores the work area of the CPU 211A and various signals and random number storage areas during game control. Used as As the ROM 211B or the RAM 211C, an electrically rewritable nonvolatile memory such as an EEPROM may be used.

  In addition, the ROM 211B stores, for example, a variation pattern table for determining a variation pattern (variation mode) that defines the execution time of the special figure variation display game, the contents of the effects, the presence or absence of the reach state, and the like. The variation pattern table is a table for the CPU 211A to determine the variation pattern by referring to the variation pattern random numbers 1 to 3 stored as the start memory. The variation pattern table includes a loss variation pattern table selected when the result is lost, a jackpot variation pattern table selected when the result is a big hit, and the like. Further, these pattern tables include a second half variation pattern table and a first half variation pattern table.

  The reach (reach state) includes a display device (variable display device) 25 whose display state can be changed, and the display device 25 derives and displays a plurality of display results at different times. In a pachinko gaming machine in which the gaming state is advantageous to the player (special gaming state) when the display result is a predetermined special result mode (special display result), some of the plurality of display results Refers to a display state in which a display result that has already been derived and displayed satisfies a condition for becoming a special result mode at a stage where is not yet derived and displayed. In other words, the reach state is deviated from the display condition that becomes the special result mode even when the display control unit 25 proceeds to the stage before the display result is derived and displayed. A display mode that is not. For example, a state where so-called full-rotation reach is performed in a variable display region while maintaining a state in which special result modes are aligned (so-called full rotation reach) is also included in the reach state. The reach state is a display state at the time when the display control of the display device 25 progresses to reach a stage before the display result is derived and displayed, and is determined before the display result is derived and displayed. The display state in the case where at least some of the display results of the plurality of variable display areas satisfy the conditions for the special result mode.

  Thus, for example, the decorative special figure fluctuation display game displayed on the display device 25 in correspondence with the special figure fluctuation display game has a plurality of pieces of identification information for a predetermined time in each of the left, middle, and right fluctuation display areas in the display device 25. If the result display is displayed after the variable display is stopped in the order of left, right, and middle, the condition for the special result mode is satisfied in the left and right variable display areas ( For example, the state where the variable display is stopped with the same identification information) is the reach state. In addition to this, when the variable display of all the variable display areas is temporarily stopped, the condition that the special result mode is satisfied in any two of the left, middle, and right variable display areas (for example, the same The state in which the identification information is obtained (except for the special result mode) may be set as the reach state, and the remaining one variable display area may be variably displayed from the reach state. This reach state includes a plurality of reach effects, and the possibility of deriving a special result mode is different (reliability is different). As a reach effect, normal reach (N reach), special 1 reach (SP1 reach), Special 2 reach (SP2 reach), special 3 reach (SP3 reach), special 4 reach (SP4 reach, premier reach), etc. are set. The reliability increases in the order of no reach <normal reach <special 1 reach <special 2 reach <special 3 reach <special 4 reach. In addition, this reach state is included in a variable display mode at least in a case where a special result mode is derived in a special figure variable display game (when a big hit is achieved). That is, it may be included in the variable display mode in the case where it is determined that the special result mode is not derived in the special figure variable display game (when it is out of date). Therefore, the state in which the reach state has occurred is a state that is more likely to be a big hit than the case in which the reach state does not occur.

  The CPU 211A executes a game control program in the ROM 211B, generates control signals (commands) for the payout control device 280 and the effect control device 300, and generates and outputs drive signals for the solenoid and the display device 25 for output. Control the entire gaming machine. Although not shown, the gaming microcomputer 211 is a jackpot determination random number for the special figure variation display game, a big hit symbol random number for determining the big hit symbol, a variation pattern in the special figure variation display game (various reach and reach). A random number generation circuit for generating a random number for determining a fluctuation pattern, a random number for determining a hit of a normal fluctuation display game, and the like from the oscillation circuit 213 Based on the oscillation signal (original clock signal), a clock generator is provided that generates a timer interrupt signal for a predetermined period (for example, 4 milliseconds) for the CPU 211A and a clock that gives the update timing of the random number generation circuit.

  In addition, the CPU 211A stores a plurality of variation pattern tables stored in the ROM 211B in a start port switch monitoring process (step A1) and a special figure routine process (step A9) in a special figure game process (see FIG. 38) described later. Any one variation pattern table is acquired from the inside. Specifically, the CPU 211A determines the game result (big hit or miss) of the special figure fluctuation display game, the probability state (normal probability state or high probability state) of the special figure fluctuation display game as the current game state, the current game Based on the operation state (normal operation state or short-time operation state) of the second start winning port 12 as a state, the start memory number, etc., one of the variation pattern tables is selected from a plurality of variation pattern tables get. In addition, the gaming microcomputer 211 receives the ID stored in the individual ID register (not shown) from the external information terminal 281 when the power is turned on, when an event such as a big hit occurs, or when fraud is detected by a magnet or radio wave. Output.

  Although not shown, the payout control device 280 includes a CPU, a ROM, a RAM, an input interface, an output interface, and the like, and according to a prize ball payout command (command or data) from the game control device 200, a payout unit (not shown). The payout motor is driven to perform control for paying out the prize ball. Also, the payout control device 280 performs control for driving the payout motor of the payout unit on the basis of the loan request signal from the card unit to pay out the rental money. In addition, the payout control device 280 permits the launch control device (not shown) that controls the launch device on the condition that it is electrically connected to a card unit (not shown) to permit the launch of the game ball. Output a signal.

  The input unit 220 of the gaming microcomputer 211 includes a start port 1 switch 11a in the first start winning port 11, a start port 2 switch 12a in the second start winning port 12, a gate switch 7a in the usual start gate 7, The general winning opening switches 14 a and 15 a and the count switch 16 b in the special winning opening 16 are connected via the proximity I / F 221. When the connected switch is a proximity switch, the proximity I / F 221 receives a negative logic signal such as a high level of 11V and a low level of 7V supplied from the switch, and a positive logic signal of 0V-5V. It is an interface chip that converts to Proximity I / F 221 has an input range of 7V-11V, so that the lead wire of the proximity switch is improperly shorted, the switch is disconnected from the connector, or the lead wire is disconnected and becomes floating An abnormal state can be detected, and an abnormality detection signal is output.

  All the outputs of the proximity I / F 221 are supplied to the second input port 222, read into the game microcomputer 211 via the data bus 240, and supplied from the game control device 200 to the test firing test device (not shown) via the relay board 283. It has become so. The detection signals of the start port 1 switch 11a and the start port 2 switch 12a among the outputs of the proximity I / F 221 are input to the gaming microcomputer 211 via the I / F 221 in addition to the second input port 222. It is configured. The I / F 221 is provided on the assumption that the signal input terminal of the gaming microcomputer 211 receives a signal from a micro switch or the like, and detects negative logic, that is, low level (0 V) as an effective level. Because it is designed to do.

  Therefore, when a micro switch is used as the start port 1 switch 11a and the start port 2 switch 12a, the detection signal can be directly input to the gaming microcomputer 211 without providing the I / F 221. That is, when it is desired to directly input negative logic signals from the start port 1 switch 11a and the start port 2 switch 12a to the gaming microcomputer 211, the proximity switch cannot be used. As described above, the proximity I / F 221 has a signal level conversion function. In order to enable such a level conversion function, the proximity I / F 221 is supplied with a voltage of 12 V from the power supply device 400 in addition to a voltage such as 5 V required for normal IC operation. It has become.

  Further, the input unit 220 is converted by the signals from the fraud detection magnetic sensor switch 284 and the vibration sensor switch 285 provided on the front frame (not shown) of the pachinko gaming machine and the proximity I / F 221. Data obtained by taking in signals from the start port 1 switch 11a in the first start winning port 11, the start port 2 switch 12a in the second start winning port 12, the gate switch 7a, the general winning port switches 14a and 15a, and the count switch 16b. A second input port 222 for supplying to the gaming microcomputer 211 via the bus 240 is provided. The data held by the second input port 222 is read by asserting the enable signal CE1 (changing to an effective level) by the gaming microcomputer 211 decoding the address assigned to the second input port 222. be able to. The same applies to other ports described later.

  Further, the input unit 220 includes a signal from the front frame opening detection switch 286 provided on a transparent member holding frame (not shown) and the like and a game frame opening detection switch 287 provided on the front frame and the payout control device 280. A first input port that takes in a status signal indicating a payout abnormality from the game, a shoot ball break switch signal indicating a shortage of game balls before payout, and an overflow switch signal indicating an overflow, and supplies them to the game microcomputer 211 via the data bus 240 223 is provided. The overflow switch signal is a signal that is output when it is detected that a predetermined amount or more of the game balls are stored in the lower tray unit (not shown) (full).

  Further, the input unit 220 is provided with a Schmitt trigger circuit 224 for inputting signals such as a power failure monitoring signal, an initialization switch signal, and a reset signal from the power supply device 400 to the gaming microcomputer 211 and the like. The circuit 224 has a function of removing noise from these input signals. Of the signals from the power supply device 400, the power failure monitoring signal and the initialization switch signal are once inputted to the first input port 223 and taken into the gaming microcomputer 211 via the data bus 240. That is, it is treated as a signal equivalent to the signal from the various switches described above. This is because the number of terminals receiving external signals provided in the gaming microcomputer 211 is limited.

  On the other hand, the reset signal RST from which noise has been removed by the Schmitt trigger circuit 224 is directly input to a reset terminal provided in the gaming microcomputer 211 and is supplied to each port of the output unit 230. Further, the reset signal RST is directly output to the relay board 283 without passing through the output unit 230, thereby turning off the test test signal held in the port (not shown) of the relay board 283 for output to the test board. It is configured as follows. Further, the reset signal RST may be configured to be output to the test firing test apparatus via the relay board 283. The reset signal RST is not supplied to the ports 222 and 223 of the input unit 220. Data set in each port of the output unit 230 by the gaming microcomputer 211 immediately before the reset signal RST is input needs to be reset to prevent malfunction of the system, but each data of the input unit 220 is input immediately before the reset signal RST is input. This is because the data read by the gaming microcomputer 211 from the port is discarded when the gaming microcomputer 211 is reset.

  The output unit 230 is connected to the data bus 240 and outputs a 4-bit data signal output to the payout control device 280, a control signal (data strobe signal) indicating data validity / invalidity, and a data strobe signal SSTB output to the effect control device 300. Are output, and a second output port 232 that generates an 8-bit data signal to be output to the effect control device 300. Data is transmitted from the game control device 200 to the payout control device 280 and the effect control device 300 by parallel communication. In addition, the data strobe signal from the first output port 231 is prevented from being input to the output unit 230 from the production control device 300 side to the game control device 200, that is, in order to secure one-way communication. A unidirectional buffer 233 that outputs an 8-bit data signal from the SSTB and the second output port 232 is provided. A buffer may be provided for a signal output from the first output port 231 to the payout control device 280.

  Further, the output unit 230 is connected to the data bus 240 through the relay board 283 to transmit data indicating special symbol information of the variable display game to a test firing test apparatus of an accredited organization (not shown), a signal indicating the probability of jackpot, etc. The output buffer 234 is configured to be mountable. The buffer 234 is a component that is not mounted on the game control device (main board) 200 of a pachinko gaming machine as an actual machine (mass production and sale product) installed in the game store. Note that a detection signal of a switch that does not require processing, such as a start port switch, output from the proximity I / F 221 is supplied to the test firing test apparatus via the relay substrate 283 without passing through the buffer 234.

  On the other hand, detection signals such as the magnetic sensor switch 284 and the vibration sensor switch 285 that cannot be supplied to the test fire testing device as they are are once taken into the gaming microcomputer 211 and processed into other signals or information. An error signal indicating that the control is not possible is supplied from the data bus 240 to the trial test apparatus via the buffer 234 and the relay board 283. The relay board 283 is provided with a port that takes in the signal output from the buffer 234 and supplies the signal to the test test apparatus, a connector that relays and transmits a signal line of a switch detection signal that does not pass through the buffer, and the like. ing. A chip enable signal CE output from the gaming microcomputer 211 is also supplied to the port on the relay board 283, and the signal of the port selected and controlled by the signal CE is supplied to the test test apparatus.

  In addition, the output unit 230 is connected to the data bus 240 and is connected to the data bus 240 to open / close the winning opening / closing member 16a of the big winning opening 16 (large winning opening solenoid 16c), and the ordinary electric accessory (opening / closing member) of the second start winning opening 12 ) Third output port 235 for outputting the opening / closing data of the solenoid for opening / closing 13 (general-purpose solenoid 13a) and the on / off data of the digit line to which the cathode terminal of the LED of the collective display device 20 is connected. A fourth output port 236 for outputting on / off data of the segment line to which the anode terminal of the LED is connected according to the content displayed on the display device 20, information on the pachinko gaming machine such as jackpot information is external information terminal 281 A fifth output port 237 is provided for output to. The information related to the pachinko gaming machine output from the external information terminal 281 is supplied to, for example, an information collection terminal or a game hall internal management device (not shown) installed in the game store.

  Further, the output unit 230 receives the opening / closing data signal of the big prize opening solenoid 16c output from the third output port 235, receives the solenoid driving signal and the opening / closing data signal of the general-purpose solenoid 13a, and generates the solenoid driving signal. A first driver (drive circuit) 238a for outputting, a second driver 238b for outputting an on / off drive signal for a digit line on the current drawing side of the collective display device 20 outputted from the third output port 235, and a fourth output port 236 The external information signal supplied from the third driver 238c for outputting the ON / OFF drive signal of the segment line on the current supply side of the collective display device 20 output from the third output port 237 to the external device such as the management device. A fourth driver 238d for outputting to the terminal 281 is provided.

  The first driver 238a is supplied with DC32V from the power supply device 400 as a power supply voltage so that a solenoid operating at 32V can be driven. Also, DC12V is supplied to the third driver 238c that drives the segment lines of the collective display device 20. Since the second driver 238b for driving the digit line is for extracting the digit line corresponding to the display data with a current, the power supply voltage may be either 12V or 5V. The third driver 238c that outputs 12V causes a current to flow to the anode terminal of the LED via the segment line, and the second driver 238b that outputs the ground potential draws the current from the cathode terminal via the segment line. Then, the power supply voltage flows through the LEDs sequentially selected in (1) and lights up. The fourth driver 238d that outputs the external information signal to the external information terminal 281 is supplied with DC12V in order to give the external information signal a level of 12V. The buffer 234, the third output port 235, the first driver 238a, and the like may be provided on the relay board 283 side instead of the output unit 230 of the game control apparatus 200, that is, the main board (game control apparatus 200). Good.

  Further, the output unit 230 is provided with a photocoupler 239 for transmitting information such as an identification code and a program of each gaming machine to the external inspection device 288. The photocoupler 239 is configured to be capable of two-way communication so that the gaming microcomputer 211 can transmit and receive data to and from the inspection device 288 by serial communication. Note that such data transmission / reception is performed using a serial communication terminal included in the gaming microcomputer 211 in the same manner as a general general-purpose microprocessor, and thus ports such as the input ports 222 and 223 are not provided.

Next, the configuration of the effect control device 300 will be described.
As shown in FIG. 25, the production control device 300 includes a main control microcomputer (1st CPU) 311 composed of an amusement chip (IC) in the same manner as the game microcomputer 211, and video control that performs video control exclusively under the control of the 1st CPU 311. Microcomputer (2ndCPU) 312, VDP (Video Display Processor) 313 as a graphic processor that performs image processing for video display on the display device 25 in accordance with commands and data from the 2ndCPU 312, various melodies and sound effects, etc. The sound source LSI 314 for controlling the output of sound is provided for reproducing the sound from the speakers (sound output units) 351 and 352.

  The main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are connected to program ROMs 321 and 322 each composed of a PROM (programmable read only memory) storing a program executed by each CPU. Is connected to an image ROM 323 storing character images and video data, and an audio ROM 324 storing audio data is connected to the tone generator LSI 314. The main control microcomputer (1st CPU) 311 analyzes the command from the game microcomputer 211, decides the contents of the presentation, instructs the video control microcomputer 312 about the contents of the output video, and instructs the sound source LSI 314 about the reproduced sound. Then, processing such as lighting of the decorative light emitting member, motor drive control, and production time management is executed. RAMs that provide work areas for the main control microcomputer (1st CPU) 311 and the video control microcomputer (2nd CPU) 312 are provided in the respective chips. Note that the RAM that provides the work area may be provided outside the chip.

  Although not particularly limited, the main control microcomputer (1stCPU) 311 and the video control microcomputer (2ndCPU) 312 and the main control microcomputer (1stCPU) 311 and the sound source LSI 314 are serially connected. Data transmission / reception is performed, and data transmission / reception is performed in parallel with the video control microcomputer (2ndCPU) 312 and between the main control microcomputer (1stCPU) 311 and the VDP 313. By transmitting and receiving data in parallel, commands and data can be transmitted in a shorter time than in the case of serial. The VDP 313 includes an ultra-high speed VRAM (video RAM) 313a used for developing and processing image data such as characters read from the image ROM 323, and a scaler for enlarging and reducing images. 313b, a signal conversion circuit 313c for generating a video signal to be transmitted to the display device 25 by an LVDS (small amplitude signal transmission) system, and the like are provided.

  A vertical synchronization signal VSYNC is input from the VDP 313 to the main control microcomputer 311 in order to synchronize the image of the display device 25 and the lighting of the decorative light emitters provided on the front frame and the game board 1. In addition, the VDP 313 informs the video control microcomputer 312 that it is waiting to receive an interrupt signal INT0-n and a command or data from the video control microcomputer 312 in order to inform the processing status such as the end of drawing in the VRAM. A wait signal WAIT is input. Further, the video control microcomputer 312 receives from the main control microcomputer 311 a synchronization signal SYNC that informs that the video control microcomputer 312 is operating normally and gives command transmission timing. A call signal CTS and a response signal RTS are exchanged between the main control microcomputer 311 and the tone generator LSI 314 in order to transmit and receive commands and data in the handshake method.

  The video control microcomputer (2ndCPU) 312 uses a CPU that is faster than the main control microcomputer (1stCPU) 311. By providing a video control microcomputer (2ndCPU) 312 separately from the main control microcomputer (1stCPU) 311 and sharing the processing, it is possible to display a fast moving image on a large screen that is difficult to achieve with the main control microcomputer (1stCPU) 311 alone. It is possible to display the image on the display device 25, and it is possible to suppress an increase in cost compared to the case where two CPUs having the same processing capability as the video control microcomputer (2nd CPU) 312 are used. Also, by providing two CPUs, it becomes possible to separately develop the control programs for the two CPUs in parallel, thereby shortening the development period of the new model.

  In addition, the effect control device 300 is provided with an interface chip (command I / F) 331 that receives a command transmitted from the game control device 200. Fluctuation start command, start opening prize effect command, start opening prize effect symbol command, customer waiting demo command, fanfare command, probability information command transmitted from the game control device 200 to the effect control device 300 via the command I / F 331 A variation stop command, a big hit end command, an error designation command, etc. are received as an effect control command signal. Since the game microcomputer 211 of the game control device 200 operates at DC 5V and the main control microcomputer (1st CPU) 311 of the effect control device 300 operates at DC 3.3V, the command I / F 331 has a signal level conversion function. Is provided.

  In addition, the effect control device 300 is provided with a board decoration LED control circuit 332 that drives and controls a board decoration device 353 provided in the game board 1. In addition, the frame decoration LED control circuit 333 that drives and controls the light emission of the frame decoration device 354 provided on the front frame, and the board effect device 355 (each effect unit 31 to 34 etc.) provided on the game board 1 are drive-controlled. A board effect motor / SOL control circuit 334 and a frame effect motor control circuit 335 for driving and controlling a frame effect device 356 provided on the front frame are provided. These control circuits 332 to 335 for driving and controlling lamps, motors, solenoids and the like are connected to a main control microcomputer (1st CPU) 311 via an address / data bus 340.

  Further, the effect control device 300 includes an effect button switch 357 incorporated in a game effect button (not shown) provided on the front frame and an effect agent switch 358 (panel for detecting the initial position of the board effect device 355). A switch input circuit 336 for detecting an on / off state of a detection switch 56, a member detection switch 72, etc.) and inputting a detection signal to a main control microcomputer (1stCPU) 311; and an upper speaker 351 provided on the front frame is driven. An amplifier circuit 337a composed of an audio power amplifier and the like, and an amplifier circuit 337b for driving the lower speaker 352 provided on the front frame are provided.

  The normal power supply unit 410 of the power supply apparatus 400 drives a motor or a solenoid to supply a desired level of DC voltage to the effect control apparatus 300 having the above-described configuration and electronic components controlled thereby. In addition to DC12V for driving the display device 25 comprising a liquid crystal panel, DC5V for supplying power to the command I / F 331, DC18V for driving an LED or a speaker, or a reference for these DC voltages The power supply monitor lamp is configured to generate a voltage of NDC 24V used for lighting. Further, when an LSI that operates at a low voltage such as 3.3 V or 1.2 V is used as the main control microcomputer (1st CPU) 311 or the video control microcomputer (2nd CPU) 312, DC 3. The effect control device 300 is provided with a DC-DC converter for generating 3V or DC 1.2V. The DC-DC converter may be provided in the normal power supply unit 410.

  The reset signal RST generated by the control signal generation unit 430 of the power supply apparatus 400 includes a main control microcomputer 311, a video control microcomputer 312, a VDP 313, a sound source LSI 314, control circuits 332 to 335 for driving and controlling lamps and motors, speakers, and the like. Are supplied to the amplifier circuits 337a and 337b, which are set in a reset state. In this embodiment, the general-purpose port of the video control microcomputer 312 is used to generate and supply a reset signal to the VDP 313. Thereby, the cooperation of the operations of the video control microcomputer 312 and the VDP 313 can be improved.

  Next, game control performed in these control circuits will be described. The CPU 211A of the game microcomputer 211 of the game control device 200 extracts a random number value for determining the hit of the universal figure display game based on the input of the detection signal of the game ball from the gate switch 7a provided in the universal figure start gate 7. Then, a comparison process with the determination value stored in the ROM 211B is performed to determine whether or not the normal game display game is missed. Then, after the identification information is variably displayed for a predetermined time on the universal display provided in the collective display device 20, a process for displaying a universal map change display game to stop display is performed. Further, when the game microcomputer 211 (game control device 200) functions as a variable winning device conversion means and the result of this normal map variable display game is a win, a special result mode is displayed on the general map display. Then, the normal electric solenoid 13a is operated, and the control is performed to open the ordinary electric accessory 13 of the second start winning opening 12 as described above for a predetermined time (in this embodiment, 0.5 second). In addition, when the result of the normal map change display game is out of control, control is performed to display the result form of the shift on the general map display.

  Further, based on the input of the detection signal of the game ball from the start port 1 switch 11a provided in the first start winning port 11, the start winning (starting memory) is stored, and based on this starting memory, the first special figure variation display is stored. A game jackpot determination random number value is extracted and compared with a determination value stored in the ROM 211B, and a process of determining a miss of the first special figure variation display game is performed. Further, the start memory is stored based on the input of the detection signal of the game ball from the start port 2 switch 12a provided in the second start winning port 12, and based on this start memory, the big hit determination of the second special figure variation display game A random number value is extracted and compared with a determination value stored in the ROM 211B, and a process of determining a miss of the second special figure variation display game is performed.

  Then, the CPU 211A of the game control device 200 outputs to the effect control device 300 a control signal (effect control command) including the determination results of the first special figure fluctuation display game and the second special figure fluctuation display game. Then, after the identification information is variably displayed for a predetermined time on the special figure 1 display or the special figure 2 display provided in the collective display device 20, a process for displaying a special figure variation display game to be stopped is performed. In addition, in the production control device 300, based on the control signal from the game control device 200, the display device 25 performs a process of displaying a decoration special figure fluctuation display game corresponding to the special figure fluctuation display game. Furthermore, in the production control device 300, based on the control signal from the game control device 200, the production state (production mode) setting in each production unit 31, 32, 33, 34 and the variable display device 25, the upper speaker 351, A process of controlling sound output from the speaker 352, light emission of various LEDs, and the like are performed.

  Then, the CPU 211A of the game control device 200 displays a special result mode on the special figure 1 display or the special figure 2 display and generates a special game state when the result of the special figure variation display game is winning. I do. In the process of generating a special game state (a process of executing a big hit game), for example, the CPU 211A can open the big prize opening 16 by the big prize opening solenoid 16c and allow the inflow of game balls into the big prize opening 16 Control is performed. Then, until a predetermined number of game balls (for example, 10) wins the big winning opening 16 or a predetermined openable time elapses after the opening of the big winning opening 16 is achieved. Opening the winning opening 16 is defined as one round, and control (cycle game) is performed to continue (repeat) this for a predetermined number of rounds (for example, 15 times or 2 times). When the result of the special figure variation display game is out of control, control is performed to display the result form of the deviation on the special figure 1 display or the special figure 2 display.

  In addition, the game control device 200 can generate a high probability state as a gaming state after the special gaming state ends based on the result mode of the special figure variation display game. This high probability state is a state in which the probability of a hit result in the special figure variation display game is higher than the normal probability state. In addition, the first special figure fluctuation display game and the second special figure, regardless of whether the first special figure fluctuation display game or the second special figure fluctuation display game is in the high probability state based on the result mode of the special figure fluctuation display game. Both of the variable display games are in a high probability state.

  In addition, the game control device 200 can generate a short time state (ordinary high probability state) as the specific game state after the special game state ends based on the result mode of the special figure variation display game. In this time short state, control is performed so that the normal-variation display game and the second start winning opening 12 are in the short-time operation state, and the second start per winning time 12 is the second per unit time than in the normal operation state. Control is performed so that the opening time of the start winning opening 12 is substantially increased and executed advantageously for the player.

  For example, in the short-time state, it is possible to control the execution time of the above-described normal map change display game (the normal map change time) to be the second change display time shorter than the first change display time (for example, 10,000 milliseconds is 600 milliseconds). Further, in the short time state, it is possible to control the general map stop time for displaying the result of the normal map change display game to be the second stop time shorter than the first stop time (for example, 1604 milliseconds). Is 704 milliseconds). In the short-time state, when the second start winning opening 12 is opened as a result of the normal-game fluctuation display game being the winning result, the opening time (general power opening time) is set to the normal state (normal-game low probability state). It is possible to control the second opening time to be longer than the first opening time (for example, 300 milliseconds is 800 milliseconds). Further, in the short-time state, the number of times the second start winning opening 12 is opened (the number of times the electric power is released) is set to two times instead of the first number of times of opening for the one-time hit result of the normal fluctuation display game. It is possible to set the second number of times of opening a plurality of times (for example, 4 times). Also, in the short-time state, the probability that the hit result of the normal map variation display game (normal map probability) is higher than the normal probability (normal low probability state) in the normal operation state (high normal probability) State).

  In the short-time state, the second start winning opening 12 is made open by changing any one or more of the normal time fluctuation time, the normal time stop time, the number of normal power releases, the normal power release time, and the normal probability. Extend the time to change state more than usual. Further, the high probability state and the short time state can be generated independently, and both can be generated simultaneously or only one can be generated. In the following description and drawings, the time reduction state may be referred to as a general power support state or a power support state.

  In the control system of the pachinko gaming machine (game control device 200, production control device 300, etc.) in the present embodiment, there is a possibility that the result of the special figure variation display game is a hit during execution of the special figure variation display game. It is set to be able to perform suggestive control, and the strength of suggestion is expressed by the difference in production. More specifically, in the case of making a weak suggestion, as shown in FIG. 26 (a), the movement of the first movable member 121 of the doll (specifically, the decorative swinging member 127 is shown) during the variation display of the identification information. 1st game notice effect is performed by performing the production | generation effect | action which interlock | cooperates with the decoration rotation member 125, and also the display (for example, 1st movable member) related to the 1st game notice effect in the variable display apparatus 25 is performed. 121 displays a balloon as a shout when the puppet 121 strikes the drum. By performing the first game notice effect and the related display in conjunction with each other, a weak notice display that suggests a relatively weak possibility that the result of the special figure variation display game is a win is executed.

  In the case of giving a strong suggestion, as shown in FIG. 26B, the decorative movable accessory 103 is slid toward the variable display device 25 (converted from the normal state to the moving effect execution state), and the drum-shaped second The second game notice effect is executed by performing the operation of the movable member 122 (specifically, conversion from the normal state to the rotation effect execution state), and further, the display related to the second game notice effect is performed on the variable display device 25. (For example, an effect display in which a “festival!” Sound comes out from the drum of the second movable member 122). By performing the second game notice effect and the related display in conjunction with each other, a strong notice display that suggests the possibility that the result of the special figure variation display game is a win is relatively stronger than the weak notice effect. In the strong notice display, the variation display of the identification information is reduced and displayed at the corner of the display screen 25a in accordance with the conversion of the decorative movable accessory 103 to the movement effect execution state, and the related display is displayed at the center of the display screen 25a. Do. In the reduced display of the identification information, the fluctuation may be temporarily stopped.

  With such control, it is possible to execute the strong notice display and the weak notice display with one decorative movable accessory 103. Therefore, there is no need to separately provide an effect item corresponding to each notice display, and the cost of the pachinko gaming machine can be reduced. In addition, one decorative movable accessory 103 includes two movable members (first movable member 121 and second movable member 122), and the first game notice effect can be executed by operating the first movable member 121. Since the second game notice effect can be executed by operating the second movable member 122, the effect operation can be complicated. Furthermore, since the second movable member 122 operates as the display screen 25a of the variable display device 25 slides forward, the force of the rendering operation performed by the second movable member 122 can be increased.

  The effect that suggests the possibility of winning by involving the movement of the decorative movable accessory 103 is a so-called quasi-continuous variation pattern (a special variation variation display of a plurality of times for one start winning prize). (A pattern that makes it appear as if the game is being played) and a re-variation pattern (a pattern that becomes a special result mode that is more advantageous to the player after temporarily stopping in a special result mode and then restarting the variable display) You may go in the middle. For example, in the pseudo-continuous variation pattern shown in FIGS. 27 and 28, the decorative movable accessory 103 and the second movable member 122 are set to the normal state, and the variation display of the identification information is started (see FIG. 27A). During the variable display of the identification information, the decorative movable accessory 103 is converted into the movement effect execution state and the second movable member 122 is converted into the rotation effect execution state. Further, the variation display of the identification information is reduced and displayed at the corner of the display screen 25a, and a display related to the rotation effect execution state of the second movable member 122 (from the drum of the second movable member 122) is displayed at the center of the display screen 25a. (Effect display that sounds “Festival!”) Is executed (see FIG. 27B). Furthermore, the operation of the first movable member 121 is executed once in accordance with the execution of the related display of the second movable member 122. When the operation of the first movable member 121 is finished, the second movable member 122 and the decorative movable accessory 103 are returned to the normal state, and the display of the identification information on the display screen 25a is restored to the original size and resumed. The characters “1st long” are displayed (see FIG. 27C).

  After that, during the variable display of the resumed identification information, the decorative movable accessory 103 is reconverted to the movement effect execution state and the second movable member 122 is reconverted to the rotation effect execution state. Further, the variation display of the identification information is reduced and displayed again at the corner of the display screen 25a, and a display related to the rotation effect execution state of the second movable member 122 (the drum of the second movable member 122 is displayed in the center of the display screen 25a. 2), the effect display that produces the sound “Festival!” Is re-executed in a state where two are arranged vertically (see FIG. 27D). Further, the light emitter of the second movable light emitting substrate 137 mounted on the front side is caused to emit light for a predetermined period, and the letters and patterns of the upper decorative panel 135 facing forward are highlighted. At this time, by changing the color of the light emitted from the light emitter, a character or pattern that appears on the upper decorative panel 135 is set, and the expected degree of winning can be expressed by the difference in the character or pattern that appears. Good. For example, when nothing appears on the upper decorative panel 135, the expectation level is the lowest, and when the “strong” character appears, the expectation level is the second highest, and the “right” character appears. Then, you may set so that the degree of expectation of winning is the highest.

  When the light emission of the light emitter of the second movable light emitting substrate 137 is completed, the second movable member 122 and the decorative movable accessory 103 are returned to the normal state, and the display of the identification information is returned to the original size on the display screen 25a. And the character “2nd long” is displayed (see FIG. 28A). Further, during the resumed variation display of the identification information, the decorative movable accessory 103 is reconverted to the movement effect execution state and the second movable member 122 is reconverted to the rotation effect execution state. Further, the variation display of the identification information is reduced and displayed again at the corner of the display screen 25a, and a display related to the rotation effect execution state of the second movable member 122 (the drum of the second movable member 122 is displayed in the center of the display screen 25a. The effect display that produces the sound “Festival!” Is re-executed in a state where three are arranged vertically (see FIG. 28B). Furthermore, the operation of the first movable member 121 is executed twice in accordance with the execution of the related display of the second movable member 122. When the operation of the first movable member 121 is finished, the second movable member 122 and the decorative movable accessory 103 are returned to the normal state, and the display of the identification information on the display screen 25a is restored to the original size and resumed. The characters “3rd long” are displayed (see FIG. 28C).

  Further, in the re-variation pattern shown in FIG. 29, the decorative movable accessory 103 and the second movable member 122 are set to the normal state, and the variation display of the identification information is started. If temporarily stopped (see FIG. 29A), the decorative movable accessory 103 is converted into the movement effect execution state and the second movable member 122 is converted into the rotation effect execution state. Further, the variation display of the identification information is reduced and displayed at the corner of the display screen 25a, and a display related to the rotation effect execution state of the second movable member 122 (from the drum of the second movable member 122) is displayed at the center of the display screen 25a. The effect display representing the appearance of the sound of “spring, summer, autumn and winter” is executed (see FIG. 29B). Thereafter, the second movable member 122 and the decorative movable accessory 103 are returned to the normal state, and the display of the variation of the identification information is returned to the original size and resumed on the display screen 25a. The identification information is stopped in a special result mode (for example, “777”) that provides a favorable hit state (see FIG. 29C).

  In the variation pattern shown in FIG. 30, the identification information on the decorative movable accessory 103 side (left side in FIG. 30A) among the three pieces of identification information is variably displayed while swinging in the left-right direction. The decorative movable accessory 103 may be swung in the left-right direction in accordance with the movement (see FIG. 30A). At this time, the forward rotation drive and the reverse rotation drive of the right effect drive motor 110 are alternately repeated, and the right accessory detection switch 113 is alternately turned ON and OFF accordingly (see FIG. 30B). When the identification information on the decorative movable accessory 103 side temporarily stops and reaches a reach state, the right effect drive motor 110 is driven to rotate forward and the decorative movable accessory 103 is converted into a movement effect execution state. In addition, the variation display of the identification information is reduced and displayed again in the corner of the display screen 25a, and an effect display that makes a “festival!” Sound from the drum of the second movable member 122 is displayed at the center of the display screen 25a. (See FIGS. 30 (c) and 30 (d)).

  As described above, if the decorative movable combination 103 is operated in accordance with the execution of the decoration special figure fluctuation display game, the expectation for the result of the special figure fluctuation display game can be increased, and the interest of the game is improved. be able to.

  Next, control executed by the game microcomputer (game microcomputer) 211 of the game control apparatus 200 will be described. The control process by the gaming microcomputer 211 is a main process (mainly see FIGS. 31 and 32) that is a main routine that is repeated as a loop process, and a timer that is executed at a predetermined time period (for example, 4 ms) as an interrupt routine for the main process. And interrupt processing (see FIG. 33).

  First, the main process will be described. The main process is started when the power of the pachinko gaming machine is turned on. In this main process, as shown in FIG. 31, first, an interrupt prohibition process (step S1) is performed, and then an interrupt vector setting process for setting a jump destination vector address to be executed when an interrupt occurs ( Step S2), a stack pointer setting process for setting a stack pointer that is the start address of an area for saving a value of a register or the like when an interrupt occurs (Step S3), an interrupt mode setting process for setting an interrupt processing mode (Step S3) S4) is performed.

  Next, in order to wait for the program of the payout control device 280 to start normally, for example, a time of 4 msec is waited (step S5). As a result, when the power is turned on, the game control device 200 rises first and sends the command to the payout control device 280 before the payout control device 280 starts up, so that the payout control device 280 avoids missing the command. be able to. Thereafter, access to a readable / writable RWM (read / write memory) such as a RAM or EEPROM is permitted, and all output ports are set to off (no output) (steps S6 and S7). In addition, the serial port ((port previously installed in the gaming microcomputer 211) is not used in this embodiment because it is in parallel communication with the payout control device 280 and the effect control device 300). Processing is performed (step S8).

  Subsequently, it is determined whether or not the initialization switch in the power supply device 400 is turned on (step S9). Here, if it is determined that the initialization switch is off (step S9; No), in step S10, after checking the data of the power failure inspection area in the RWM, it is determined whether or not the power failure is restored (step S11). If it is determined in step S11 that the power failure has been restored (step S11; Yes), the process proceeds to step S12, and a process of calculating data called a checksum and whether the calculated checksum is normal or abnormal are determined (step S13). If it is determined in step S9 that the initialization switch is on (step S9; Yes), if it is determined in step S11 that the power failure is not restored (step S11; No), and if the checksum is not normal in step S13 (step If it is determined as S13; No), the process jumps to step S20 in FIG.

  If it is determined in step S13 that the checksum is normal (step S13; Yes), the process proceeds to step S14 in FIG. After the initial value at the time of recovery is saved (stored), the area related to error and fraud monitoring is reset (step S15). Next, an area for storing the gaming state in the RWM is examined to determine whether or not the gaming state is a high probability state (step S16). If it is determined that the probability is not high (step S16; No), steps S17 and S18 are skipped and the process proceeds to step S19.

  If it is determined in step S16 that the probability is high (step S16; Yes), the high-probability notification provided in the collective display device 20 after saving ON information in the high-probability notification flag region in step S17. The LED ON data is set in the segment area (step S18), and the process proceeds to step S19. In step S19, a process for transmitting a power restoration command corresponding to a process number prepared for rationally executing a special figure game process described later is performed to the effect control device 300, and the process proceeds to step S23.

  On the other hand, when jumping from step S9, S11, S13 to step S20, the work area in the RAM used by the CPU is first reset, and then the initial value at power-on is saved in the area to be initialized (step S21). Then, in step S22, a process of transmitting a power-on command to the effect control device 300 is performed, and the process proceeds to step S23. In step S23, a process of starting a CTC (Counter / Timer Circuit) circuit that generates a timer interrupt signal and a random number update trigger signal (CTC) in the gaming microcomputer 211 (clock generator) is performed.

  The CTC circuit is provided in a clock generator in the gaming microcomputer 211. The clock generator divides an oscillation signal (original clock signal) from the crystal oscillator 213, and a timer interrupt signal having a predetermined period (for example, 4 milliseconds) to the CPU 211A based on the divided signal. And a CTC circuit for generating a signal CTC that gives a trigger for updating a random number to be supplied to the random number generation circuit.

  After the CTC activation process in step S23, a process for activating and setting the random number generation circuit is performed (step S24). Specifically, the CPU 211A performs setting of a code (specified value) for starting the random number generation circuit to a predetermined register (CTC update permission register) in the random number generation circuit. Then, the values of the predetermined registers (soft random number registers 1 to n) in the random number generation circuit at the time of power-on are changed to various initial value random numbers (random numbers for determining the big hit symbol (big hit symbol random number 1, big hit symbol random number 2) After saving the initial value (start value) of a random number for determining the normal hit (per random number) in a predetermined area of the RWM (step S25), the interruption is permitted (step S26). The random number generation circuit in the CPU 211A used in this embodiment is configured so that the initial value of the soft random number register changes every time the power is turned on. Therefore, this value is used as the initial value (start value) of various initial value random numbers. By doing so, it is possible to break the regularity of random numbers generated by software, making it difficult for a player to obtain illegal random numbers.

  Subsequently, an initial value random number update process (step S27) is performed to update the values of various initial value random numbers to break the regularity of the random numbers. In the present embodiment, although not particularly limited, the big hit random number is configured to be generated using a random number (big hit random number) generated in a random number generation circuit. That is, the big hit random number is a hard random number generated by hardware, and the big hit symbol random number, the hit random number, and the variation pattern random number are soft random numbers generated by software.

  After the initial value random number update process in step S27, the power failure monitoring signal input from the power supply device 400 is read and checked via the port and the data bus to determine whether a power failure has occurred (step S28). If this has not occurred (step S28; No), the process returns to step S27, and the initial value random number update process and the power failure monitoring signal check (loop process) are repeated. By permitting an interrupt before the initial value random number update process (step S27) (step S26), when a timer interrupt occurs during the initial value random number update process, the interrupt process is preferentially executed. Can be prevented from being interrupted by waiting for the initial value random number update process.

  Note that the initial value random number update process in step S27 includes a method of performing the initial value random number update process in the timer interrupt process in addition to the main process. In order to avoid execution of value random number update processing, when performing initial value random number update processing in the main processing, it is necessary to disable interrupt and then update to cancel the interrupt. If the initial value random number update process in the timer interrupt process is not performed in the main process and only the main process is performed, there is no problem even if the interrupt is canceled before the initial value random number update process. There is an advantage that it is simplified.

  If it is determined in step S28 that a power failure has occurred (step S28; Yes), processing for temporarily prohibiting interruption (step S29) and processing for turning off all output ports (step S30) are performed. After that, a process for saving the power failure recovery inspection area check data in the power failure recovery inspection area (step S31), a process for calculating the checksum when the RWM is turned off (step S32), and then saving the checksum ( Step S33), after performing the process of prohibiting access to the RWM (Step S34), waits for the power of the pachinko gaming machine to be cut off. In this way, the check data is saved in the power failure recovery inspection area and the checksum at the time of power shutdown is calculated, so that whether or not the information stored in the RWM before the power shutdown is correctly backed up can be checked. This can be determined when power is turned on again.

  Next, timer interrupt processing will be described. The timer interrupt process is started when a periodic timer interrupt signal generated by the CTC circuit in the clock generator is input to the CPU 211A. When a timer interrupt occurs in the gaming microcomputer 211, the timer interrupt process of FIG. 33 is started.

  When the timer interrupt process is started, the game microcomputer 211 of the game control device 200 first performs a register save process (step S51) for transferring a value held in a predetermined register to the RWM. In the Z80 microcomputer used as the gaming microcomputer in this embodiment, the processing can be replaced by saving the value held in the front register to the back register. Next, an input process (step S52) for reading in the input from various sensors (start port 1 switch 11a, start port 2 switch 12a, gate switch 7a, count switch 16b, etc.), that is, reading the state of each input port is performed. . Then, based on the output data set in various processes, an output process (step S53) for performing drive control of an actuator such as a solenoid (large winning opening solenoid 16c, general power solenoid 13a) or the like is performed.

  Next, a command transmission process (step S54), a random number update process 1 (step S55), and a random number update process 2 (steps) for outputting commands set in the transmission buffer in various processes to the effect control device 300, the payout control device 280, and the like. S56) is performed. Thereafter, it is monitored whether there is a normal signal input from the start port 1 switch 11a, the start port 2 switch 12a, the gate switch 7a, the general winning port switches 14a and 15a, and the count switch 16b, and error monitoring (front frame And a winning opening switch / error monitoring process (step S57). Also, a special game game process (step S58) for performing a process related to the special map variable display game, a process related to the general map variable display game, and the operation of the second start winning port 12 (ordinary electric accessory 13). Processing (step S59) is performed.

  Next, a segment LED editing process (step S60) that is provided in the pachinko gaming machine and that drives a segment LED that displays various information related to display of a special figure variation display game or game, and a magnetic sensor switch A magnet fraud monitoring process (step S61) is performed in which detection signals from the H.284 and vibration sensor switch 285 are checked to determine whether there is any abnormality. Then, external information editing processing (step S62) is performed in which signals to be output to various external devices are set in the output buffer. Subsequently, a process of clearing the interrupt request and declaring the end of the interrupt (step S63), a process of restoring the register data saved in step S51 (step S64), and a process of permitting the interrupt (step S64) Step S65) is performed, and the timer interrupt process is terminated.

  Next, the details of the command transmission process (step S54) in the above-described timer interrupt process will be described. As shown in FIG. 34, the command transmission process includes an effect control command transmission process (step S71) for the effect control device 300 and a payout command transmission process (step S72) for the payout control device 280.

  Next, details of the effect control command transmission process (step S71) in the above-described command transmission process will be described. As shown in FIG. 35, in the effect control command transmission process, first, the value of the light counter that is “+1” when the transmission command is set to RWM, and “+1” when the transmission command is read from the RWM. It is compared with the value of the read counter to check whether a command is set (step S81). Specifically, if the value of the write counter is the same as the value of the read counter, it is determined that the command is not set, and if the value of the write counter does not match the value of the read counter, It is determined that a transmission command is set (step S82).

  If it is determined in step S82 that no command is set (step S82; No), the effect control command transmission process is terminated, and if it is determined in step S82 that a command is set (step S82; In Yes), the read counter is updated (+1) (step S83). Next, the command is loaded from the command transmission area (MODE (upper byte)) corresponding to the value of the read counter (step S84). Then, the area containing the loaded command is reset (step S85). Further, the command is loaded from the command transmission area (ACTION (lower byte)) corresponding to the value of the read counter (step S86). Then, the area containing the loaded command is reset (step S87). Then, an effect control command output process (step S88) is performed, and the effect control command transmission process ends.

  Next, details of the effect control command output process (step S88) in the effect control command transmission process described above will be described. As shown in FIG. 36, in the effect control command output process, first, an off time of the strobe signal indicating that the command (MODE) is being output is prepared (step S91), and the command data output process (step S92) is executed. . Thereafter, a command (ACTION) is output (step S93), and a strobe signal OFF time indicating that the command (ACTION) is being output is prepared (step S94), and then command data output processing (step S95) is executed.

  Next, details of the command data output process (steps S92 and S95) in the above-described effect control command output process will be described. As shown in FIG. 37, in the command data output process, first, in order to prevent the state immediately before the port from being lost, the port state holding data of the output port 231 including the strobe signal of the effect control command output is loaded. (Step S101). Then, the production control command is output to the output port 232 (step S102), and the strobe signal in the off state (for example, low level indicating data reading invalidity) is held in the output port 231 with the signal excluding the strobe signal held in the previous state. Is added and output (step S103). Then, in the next step S104, it is determined whether or not the time during which the strobe signal should be turned off (off time) has ended. If it is determined that the off time has not ended (step S104; No), the process returns to step S102 and the above process is repeated.

  On the other hand, if it is determined in step S104 that the off-time has expired (step S104; Yes), the process proceeds to step S105, and the time for which the strobe signal is in an on state (for example, a high level indicating that data reading is valid) is set. Subsequently, the strobe signal is set to the on state while the signals excluding the strobe signal of the output port 231 are held in the previous state on the register holding the data loaded in step S101 (step S106). Then, an effect control command is output (step S107), and an on-state (high level) strobe signal is output (step S108).

  Then, in the next step S109, it is determined whether or not the time for which the strobe signal should be turned on (on time) has ended. If it is determined that the on-time has not ended (step S109; No), the process returns to step S107 and the above process is repeated. If it is determined in step S109 that the on-time has expired (step S109; Yes), the process proceeds to step S110, the off-state strobe signal is set, and the off-state strobe signal is output (step S111). Then, the command data output process ends. The reason why the effect control command is output again in step S107 is to avoid that the effect control command being output is not output after the power failure is restored when a power failure occurs during the loop processing in steps S107 to S109. is there. It is also possible to avoid changing the command code due to noise. In addition, it is also possible to loop only each process in this step S104 and step S109.

  Next, details of the special game process (step S58) in the timer interrupt process described above will be described. In the special figure game process, the input of the start port 1 switch 11a and the start port 2 switch 12a is monitored, the entire process related to the special figure variation display game is controlled, and the special figure display is set.

  As shown in FIG. 38, in the special game process, first, a start port switch monitoring process (step A1) for monitoring the winnings of the start port 1 switch 11a and the start port 2 switch 12a is performed. In the start port switch monitoring process, when a game ball wins at the first start winning port 11 and the second start winning port 12, various random numbers (such as big hit random numbers) are extracted, and a special variable display game based on the winning Prior to the start of the game, a game result pre-determination is made to pre-determine a game result based on a prize. The details of the start port switch monitoring process (step A1) will be described later.

  Next, a count switch monitoring process (step A2) is performed. In this count switch monitoring process, a process of monitoring the count number of the count switch 16b provided in the special winning opening 16 is performed.

  Next, it is checked whether the special figure game processing timer has already timed up, or the special figure game processing timer has been updated (-1) and then timed up (step A3). It is determined whether the time is up (step A4). If it is determined in step A4 that the special figure game process timer has expired (step A4; Yes), a special figure game sequence branch table to be referred to branch to the process corresponding to the special figure game process number is registered. (Step A5) is performed, and a process (step A6) of acquiring a branch destination address of the process corresponding to the special figure game process number is performed using the table. Then, after performing the process of saving the return address after the branch process to the stack area (step A7), the game branch process (step A8) is performed according to the special figure game process number.

  If the special figure game process number is “0” in step A8, the fluctuation start of the special figure fluctuation display game is monitored, the fluctuation start setting of the special figure fluctuation display game, the setting of the production, A special figure routine process (step A9) for setting information necessary for the process is performed. The details of the special figure routine process (step A9) will be described later.

  In step A8, when the special figure game process number is “1”, the special figure change for setting the special figure stop display time, setting the information necessary for performing the special figure display process, etc. Medium processing (step A10) is performed. In step A8, if the special figure game process number is “2”, if the game result of the special figure fluctuation display game is a big hit or a small hit, a fanfare command is set according to the type or the big hit. In addition, special chart display processing (step A11) is performed for setting the fanfare time according to the big winning opening opening pattern for each big win or small win, setting information necessary for performing the fanfare / interval processing, and the like. .

  If the special figure game process number is “3” in step A8, setting of the opening time of the big prize opening, updating of the number of times of opening, setting of information necessary for performing the processing during opening of the big prize opening, etc. The fanfare / interval processing (step A12) is performed. In step A8, when the special figure game process number is “4”, if the big hit round is not the final round, an interval command is set, whereas if it is the final round, a process for setting a big hit end screen command is set. Then, a special winning opening opening process (step A13) for setting information necessary for the special winning opening remaining ball processing is performed.

  In step A8, if the special figure game process number is “5”, if the big hit round is the final round, a process for setting the time for discharging the remaining balls in the big prize opening, The big winning opening remaining ball processing (step A14) for setting information necessary for processing is performed. If the special figure game process number is “6” in step A8, a big hit end process (step A15) for setting information necessary for performing the special figure normal process (step A9) is performed.

  Then, after preparing the table for controlling the fluctuation | variation of the special figure 1 indicator 51 (step A16), the symbol fluctuation | variation control process (step A17) which concerns on the special figure 1 indicator 51 is performed. Then, after preparing the table for controlling the fluctuation | variation of the special figure 2 indicator 52 (step A18), the symbol fluctuation control process (step A19) which concerns on the special figure 2 indicator 52 is performed, and the said special figure game process is performed. finish. On the other hand, when it is determined in step A4 that the special figure game process timer has not expired (step A4; No), the process proceeds to step A16, and the subsequent processes are performed.

  Note that the small hit is a special result without the operation of the condition device, and the big hit is a special result with the operation of the condition device. The condition device is activated when a big hit occurs in the special figure fluctuation display game (stop display of the big hit symbol). When the conditional device is activated, for example, a big hit state occurs and each special electric accessory is This means that a specific flag for continuously operating the production units 31, 32, 33, 34 is set. That the condition device does not operate means that the above-mentioned flag is not set as in the case of winning a small lottery, for example. The “condition device” may be software means such as a flag that is turned on / off in software as described above, or may be hardware means such as a switch that is electrically turned on / off. In addition, the “condition device” is a term generally used in the field of pachinko gaming machines as a device whose operation is a necessary condition for continuous operation of the electric accessory, and the same applies to this specification. It is used as a term having a meaning.

  Next, details of the start port switch monitoring process in the above-described special figure game process will be described. As shown in FIG. 39, in the start port switch monitoring process, the game microcomputer 211 of the game control device 200 first prepares a table for setting a start port winning effect command by the first start winning port 11 (start port 1). Then, after preparing a table for setting information on hold by the start port 1 (step A111), a special-purpose start port switch common process (step A112) is performed. The details of the special figure start port switch common process in step A112 will be described later together with the special figure start port switch common process in step A117.

  Next, it is checked whether or not the ordinary electric accessory 13 is in operation, that is, whether or not the second start winning opening 12 is activated and the game ball can be won (step A113). If it is determined that the ordinary electric accessory 13 is in operation (step A113; Yes), the process proceeds to step A116, and the subsequent processes are performed. On the other hand, if it is determined in step A113 that the ordinary electric accessory 13 is not in operation (step A113; No), it is checked whether or not the number of illegal winnings to the second start winning opening 12 is equal to or greater than the number of fraud determinations. (Step A114), a process of determining whether or not the number of fraudulent winnings is equal to or greater than the number of fraud occurrence determination (Step A115). When the second start winning opening 12 is in a closed state, a game ball cannot be won, and only in an open state, a game ball can be won. Therefore, when the game ball wins in the closed state, it is a case where some abnormality or fraud has occurred. When there is a game ball won in such a closed state, the number is counted as the number of illegal wins. Then, it is determined whether or not the number of illegal winnings thus counted is equal to or greater than a predetermined fraud occurrence determination number (upper limit value).

  If it is determined in step A115 that the number of fraudulent winnings is not equal to or greater than the number of fraud determinations (step A115; No), a table for setting a start opening winning effect command by the second starting winning opening 12 (starting opening 2) is prepared, After preparing a table for setting information on hold by the start port 2 (step A116), a special-purpose start port switch common process (step A117) is performed, and the start port switch monitoring process is terminated. If it is determined in step A115 that the number of fraudulent winnings is equal to or greater than the number of fraud determinations (step A115; Yes), the start port switch monitoring process is terminated. That is, the second start memory is not generated any more.

  Next, details of the special-purpose start-port switch common processing (steps A112 and A117) in the above-described start-port switch monitoring processing will be described. The special figure start port switch common process is a process performed in common for each input when there is an input from the start port 1 switch 11a or the start port 2 switch 12a.

  As shown in FIG. 40, in the special-purpose start port switch common process, the gaming microcomputer 211 of the game control device 200 first starts the monitoring target start port switch (start port 1 switch 11a and start port 2 switch 12a). For example, it is checked whether there is an input to the start port 1 switch 11a or the like (step A201), and if it is determined that there is no input to the monitored start port switch (step A202; No), the special view start port switch End common processing. On the other hand, if it is determined in step A202 that there is an input to the monitored start port switch (step A202; Yes), after the start port winning flag of the monitored start port switch is saved (step A203), the monitored target The big hit random number extracted in the hard random number latch register is loaded and prepared (step A204).

  Subsequently, information on the number of winnings to the monitored start port switch (for example, the start port 1 switch 11a) of the start port 1 switch 11a and the start port 2 switch 12a is sent to the management device outside the pachinko machine. The number of times output (start port signal output number) is loaded, the loaded value is updated (+1), and whether or not the output number overflows (step A205), the output number overflows. If not (step A206; No), the updated value is saved in the RWM start port signal output count area (step A207), and the process proceeds to step A208. On the other hand, if it is determined in step A206 that the number of outputs has overflowed (step A206; Yes), the process proceeds to step A208.

  Then, in step A208, among the start port 1 switch 11a and the start port 2 switch 12a, the update target special figure holding corresponding to the monitored start port switch (for example, the start port 1 switch 11a, etc.) is held (start memory). It is checked whether or not the number is less than the upper limit value (step A208), and processing for determining whether or not the special figure holding number is less than the upper limit value (step A209) is performed.

  If it is determined in step A209 that the special figure hold count is not less than the upper limit (step A209; No), the special figure start port switch common process is terminated. Further, when it is determined that the special figure hold number is less than the upper limit (step A209; Yes), a process of updating (+1) the special figure hold number (for example, special figure 1 hold number) to be updated (step A210). I do. Then, after preparing the decoration special figure reservation number command (MODE) of the start port switch to be monitored (for example, the start port 1 switch 11a) among the start port 1 switch 11a and the start port 2 switch 12a (step A211). ), A special decoration figure hold number command (ACTION) corresponding to the special figure hold number is prepared (step A212), and a command setting process (step A213) is performed.

  Subsequently, after performing processing (step A214) for calculating the address of the random number save area corresponding to the special figure hold number (step A214), the big hit random number is saved in the big hit random number save area of the RWM (step A215). Then, the big hit symbol random number of the starter switch to be monitored is extracted and prepared, and the big hit symbol random number is saved in the big hit symbol random number saving area of the RWM (step A216). Next, the corresponding variation pattern random number 1 is extracted and saved in the RWM variation pattern random number 1 save area (step A217), and then the corresponding variation pattern random number 2 is extracted and the RWM variation pattern random number 2 save area. (Step A218), and the corresponding fluctuation pattern random number 3 is extracted and saved in the RWM fluctuation pattern random number 3 save area (Step A219). Then, the jackpot symbol random number of the starter switch to be monitored is loaded. Then, preparation (step A220) is performed, special figure hold information determination processing (step A221) is performed, and the special figure start port switch common processing is terminated. Details of the special figure hold information determination process will be described later.

  That is, the game control device 200 has a start storage means capable of storing up to a predetermined upper limit number of game balls winning in the start winning area (each start winning port 11, 12) as a start memory, corresponding to the start memory. Start-up storage information (big hit random numbers, big hit symbol random numbers, fluctuation pattern random numbers 1 to 3) is stored. In addition, the game control device 200 forms first start storage means for storing the winning of the game ball to the first winning area (first start winning opening 11) up to the first upper limit value as the first start storage, and the first start storage means. The second starting storage means for storing the winning of the game ball in the two winning area (second starting winning port 12) up to the second upper limit value as the second starting storage.

  Next, the details of the special figure hold information determination process (step A221) in the special figure start port switch common process described above will be described. The special figure hold information determination process is a pre-reading process for determining the start memory information corresponding to the start memory before the start timing of the special figure variation display game based on the corresponding start memory.

  As shown in FIG. 41, first, it is checked whether or not the input of the start port switch according to step A202 of the special-purpose start port switch common process is the input of the start port 2 switch 12a (step A231). If it is determined that the input of the second switch 12a is not input (step A232; No), whether or not the opening extension function of the second start winning opening 12 is in operation, that is, whether or not the second starting winning opening 12 is being supported (during a short time state). A process of determining whether (Step A233) is performed. Here, if it is determined that the second start winning opening 12 is not being supported (step A233; No), a process of determining whether or not the pachinko gaming machine is in a big hit (special game state) (step A234) is performed.

  If it is determined in step A234 that the jackpot is not being hit (step A234; No), the jackpot determination process for determining whether or not the acquired jackpot random number value matches the jackpot determination value is a jackpot determination process (step A235) is performed.

  On the other hand, if it is determined in step A233 that the second start winning opening 12 is being supported (step A233; Yes), or if it is determined in step A234 that it is a big hit (step A234; Yes) ends the special figure hold information determination process. That is, when the input of the start port switch according to step A202 of the special figure start port switch common processing is the start port 1 switch 11a, if the second start winning port 12 is being supported or is a big hit, the start memory The prefetching process for determining the result related information corresponding to is not performed.

  If it is determined in step A232 that the input is the start port 2 switch 12a (step A232; Yes), the process proceeds to step A235 without performing the processes in step A233 and step A234. The subsequent processing is performed. That is, when the input of the start port switch according to step A202 of the special figure start port switch common processing is the start port 2 switch 12a, the second start winning port 12 is supported regardless of whether it is being supported or a big hit. A prefetching process for determining the result related information corresponding to the start memory is performed.

  If the determination result of the big hit determination process in step A235 is not a big hit (step A236; No), a loss information table is set (step A237), and the process proceeds to step A245. On the other hand, when the determination result of the big hit determination process in step A235 is a big hit (step A236; Yes), it is checked whether or not the input of the start port switch is the input of the start port 1 switch 11a (step A238). .

  If it is determined in step A238 that the input of the start port 1 switch 11a is input (step A239; Yes), the big hit symbol random number check table 1 is prepared (step A240), and the process proceeds to step A242. If it is determined that the input of the start port 1 switch 11a is not input (step A239; No), the big hit symbol random number check table 2 is prepared (step A241), and the process proceeds to step A242.

  Next, in step A242, the jackpot symbol random number is checked and the corresponding winning information pointer is obtained (step A242). After setting the jackpot information table address table (step A243), the jackpot information table corresponding to the winning information pointer is acquired and set (step A244), and the process proceeds to step A245.

  Subsequently, in step A245, symbol information is acquired from the set information table (big hit information table or outlier information table), and the acquired symbol information is saved in the symbol information (work) area (step A246). Next, the start opening winning effect symbol command is acquired from the set information table (step A247), and the acquired starting opening winning effect symbol command is saved in the winning effect symbol command area (step A248).

  Subsequently, a start opening winning flag of the start opening switch to be monitored is prepared (step A249), a table for setting a start opening winning effect command is prepared (step A250), and special figure information setting processing (step A251). Second half variation pattern setting processing (step A252) and variation pattern setting processing (step A253) are performed. Then, a start opening prize effect command (MODE) corresponding to the first half variation number is calculated and prepared (step A254), and the second half variation number value is prepared as a start opening prize effect command (ACTION) (step A255). Command setting processing (step A256) is performed. Subsequently, a start opening winning effect design command is loaded and prepared (step A257), a command setting process (step A258) is performed, and the special figure hold information determination process is terminated.

  That is, the game control device 200 serves as a pre-determination unit that determines the start storage information stored in the start storage unit in association with the start storage before the execution of the special figure variation display game based on the start storage. Here, the prior determination is performed when the start memory is generated, but it may be performed at any time before the start of the special figure variation display game based on the start memory.

  Next, the details of the special figure routine process (step A9) in the special figure game process described above will be described. As shown in FIG. 42, in the special figure normal processing, first, it is checked whether or not the special figure 2 hold number (second start memory number) is 0 (step A271). When it is determined that the special figure 2 hold number is 0 (step A272; Yes), it is checked whether or not the special figure 1 hold number (first start memory number) is 0 (step A273). And if it is determined that the special figure 1 hold number is 0 (step A274; Yes), it is checked whether or not the customer waiting demo has already started (step A275), and the customer waiting demo has not started. That is, if it is determined that the process has not been started (step A276; No), a process of saving the customer waiting demo flag in the customer waiting demo flag area (step A277) is performed.

  Subsequently, a customer waiting demo command is prepared (step A278), and command setting processing (step A279) is performed. On the other hand, if it is determined in step A275 that the customer waiting demo has already started (step A276; Yes), the customer waiting demo flag is already set during the customer waiting demo (step A277), and a customer waiting demo command is also prepared ( Step A278) and the command setting process (step A279) are also executed, so the process proceeds to step A280 without performing these processes. Then, the special figure normal process transition setting process 1 (step A280) is performed, and the special figure normal process is terminated.

  On the other hand, if it is determined in step A272 that the special figure 2 holding number is not 0 (step A272; No), special figure 2 fluctuation start processing (step A281) is performed. Details of the special figure 2 fluctuation start process in step A281 will be described later. After that, the special-figure changing process transition setting process (step A282) of the special figure 2 is performed, and the special-figure ordinary process is terminated. If it is determined in step A274 that the special figure 1 hold count is not 0 (step A274; No), special figure 1 fluctuation start processing (step A283) is performed. Details of the special figure 1 fluctuation start process in step A283 will be described later. Thereafter, the special-figure changing process transition setting process (step A284) in FIG. 1 is performed, and the special-figure ordinary process ends. In this way, if the special figure 2 hold number in step A271 and step A272 is checked before the special figure 1 hold number check in step A273 and step A274, the special figure 2 hold number is not zero. The special figure 2 fluctuation start process (step A281) is executed. That is, the second special figure variation display game is executed with priority over the first special figure variation display game.

  Next, the details of the special figure 1 fluctuation start process (step A283) in the above-described special figure ordinary process will be described. The special figure 1 fluctuation start process is a process that is performed at the start of the first special figure fluctuation display game. Specifically, as shown in FIG. 43, first, whether or not the first special figure fluctuation display game is a big hit. A big hit flag 1 setting process (step A301) is performed to determine whether or not the big hit flag 1 is set to shift information or big hit information. Subsequently, it is determined whether or not the first special figure variation display game is a small hit, and a small hit flag 1 setting process (step A302) for setting shift information and small hit information to the small hit flag 1 is performed.

  Next, after performing the special figure 1 stop symbol setting process (step A303) related to the setting of the first special figure stop symbol (special figure 1 stop symbol), the first special figure stop symbol number (special figure 1 stop symbol number) ) Is saved in the test signal output data area (step A304). Subsequently, the symbol information is loaded from the symbol information area (step A305), and the symbol information is saved in the symbol information area for RWM work (step A306).

  Next, the special figure 1 fluctuation flag is set and prepared (step A307), and the special figure 1 fluctuation flag is saved in the fluctuation symbol discrimination flag area of the RWM (step A308). Thereafter, a table (for special figure 1) for setting information regarding the variation pattern is prepared (step A309), and special figure information setting processing (step A310) for setting special figure information is performed. Subsequently, among the variation modes in the first special figure variation display game, after performing the latter half variation pattern setting process (step A311) for setting the latter half variation pattern, the variation for setting the variation aspect of the first special figure variation display game. Pattern setting processing (step A312) is performed. Then, the fluctuation start information setting process (step A313) for setting the fluctuation start information of the first special figure is performed, and the special figure 1 fluctuation start process is ended. That is, the game control device 200 serves as first game execution means for executing the first variation display game as the variation display game based on the first start memory.

  Next, the details of the special figure 2 variation start process (step A281) in the above-described special figure ordinary process will be described. The special figure 2 fluctuation start process is a process performed at the start of the second special figure fluctuation display game. Specifically, as shown in FIG. 44, first, whether or not the second special figure fluctuation display game is a big hit. Then, the big hit flag 2 setting process (step A321) for setting the shift information and the big hit information to the big hit flag 2 is performed. Subsequently, it is determined whether or not the second special figure variation display game is a small hit, and a small hit flag 2 setting process (step A322) is performed to set shift information and small hit information in the small hit flag 2.

  Next, after performing the special figure 2 stop symbol setting process (step A323) related to the setting of the second special figure stop symbol (special figure 2 stop symbol), the second special figure stop symbol number (special figure 2 stop symbol number) ) Is saved in the test signal output data area (step A324). Subsequently, the symbol information is loaded from the symbol information area (step A325), and the symbol information is saved in the symbol information area for work of the RWM (step A326).

  Next, the special figure 2 fluctuation flag is set and prepared (step A327), and the special figure 2 fluctuation flag is saved in the fluctuation symbol discrimination flag area of the RWM (step A328). After that, a table (for special figure 2) for setting information regarding the variation pattern is prepared (step A329), and special figure information setting processing (step A330) for setting special figure information is performed. Subsequently, among the variation modes in the second special figure variation display game, after performing the latter half variation pattern setting process (step A331) for setting the second half variation pattern, the variation for setting the variation aspect of the second special figure variation display game. Pattern setting processing (step A332) is performed. Thereafter, the fluctuation start information setting process (step A333) for setting the fluctuation start information of the second special figure is performed, and the special figure 2 fluctuation start process is ended. That is, the game control device 200 serves as second game execution means for executing the second variable display game as the variable display game based on the second start-up memory.

  By this special figure 1 fluctuation start process and special figure 2 fluctuation start process, the fluctuation pattern of the special figure fluctuation display game is set. The contents set as the fluctuation pattern of the special figure fluctuation display game include the execution time of the special figure fluctuation display game, the effect contents in the decoration special figure fluctuation display game, the fluctuation mode of the identification information, and the like. In the variation mode of the identification information in the decorative special figure variation display game, the identification information is displayed in a variable manner based on the reach or the winning of the game ball in one start winning area, and after all the identification information is temporarily stopped. Pseudo-continuous variation pattern that performs re-variable display operation that performs re-variable display of all the identification information, and re-variable display after temporarily stopping in some identification information sequences among a plurality of identification information sequences that perform variable display A slip variation pattern including a slip variation display operation that is performed to derive identification information is included.

  FIG. 45 shows the small hit flag 1 setting process in the special figure 1 fluctuation start process shown in FIG. In this small hit flag 1 setting process, first, the shift information is saved in the small hit flag area 1 (step A341), and the process of checking whether the big hit flag 1 is a big hit (step A342), the first special figure is assigned to the big hit flag 1. It is checked whether or not jackpot information indicating that the variable display game is a jackpot is saved.

  When the jackpot information is saved (step A343; Yes), that is, when the jackpot information indicating that the first special figure variation display game is a jackpot is saved in the jackpot flag 1, the jackpot random number value is saved. The random number saving area is cleared to 0 (step A349), and the small hit flag 1 setting process is terminated. If the jackpot information is not saved (step A343; No), that is, if the jackpot information indicating that the first special figure variation display game is a jackpot is not saved in the jackpot flag 1, the jackpot random number is stored from the jackpot random number save area. Load and prepare (step A344) to prepare special figure 1 determination data (step A345).

  Next, a small hit determination process (step A346) is performed. When the small hit is not made (step A347), the random number saving area where the big hit random number value is saved is cleared to 0 (step A349), and the small hit flag 1 is set. The process ends. If it is a small hit (step A347; Yes), the small hit information is saved in the small hit flag area 1 (step A348), and the random number save area for saving the big hit random value is cleared to zero (step A348). A349), the small hit flag 1 setting process is terminated.

  FIG. 46 shows the small hit flag 2 setting process in the special figure 2 fluctuation start process shown in FIG. In this small hit flag 2 setting process, first, the shift information is saved in the small hit flag area 2 (step A351), and whether the big hit flag 2 is a big hit is checked (step A352). It is checked whether or not jackpot information indicating that the variable display game is a jackpot is saved.

  If the jackpot information is saved (step A353; Yes), that is, if the jackpot information indicating that the second special figure variation display game is a jackpot is saved in the jackpot flag 2, the jackpot random value is saved. The random number saving area is cleared to 0 (step A359), and the small hit flag 2 setting process is terminated. If the jackpot information is not saved (step A353; No), that is, if the jackpot information indicating that the second special figure variation display game is a jackpot is not saved in the jackpot flag 2, the jackpot random number is stored from the jackpot random number save area. Load and prepare (step A354) to prepare special figure 2 determination data (step A355).

  Next, a small hit determination process (step A356) is performed, and if it is not a small hit (step A357), the random number saving area where the big hit random number value is saved is cleared to 0 (step A359), and the small hit flag 2 is set. The process ends. If it is a small hit (step A357; Yes), the small hit information is saved in the small hit flag area 2 (step A358), and the random number save area for saving the big hit random value is cleared to zero (step A358). A359), the small hit flag 2 setting process is terminated.

  Next, a control process executed by the effect control device 300 will be described. As described above, the presentation control device 300 includes the main control microcomputer (1stCPU) 311 and the video control microcomputer (2ndCPU) 312 that performs video control under the control of the main control microcomputer 311. In the main control microcomputer, 1st main processing shown in FIG. 47 is mainly performed, and in the video control microcomputer, 2nd main processing shown in FIG. 49 is mainly executed.

  First, the 1st main process will be described. As shown in FIG. 47, in this 1st main process, the process at the start of the program is first performed. As processing at the time of starting the program, first, interrupts are prohibited (step B11), the RAM is cleared to 0 (step B12), and a CPU initialization process (step B13) for initializing the CPU is performed. Next, an initial value of the RAM is set (step B14), random number initialization processing (step B15) for initializing random numbers is performed, timers for various interrupts are started (step B16), and interrupts are permitted (step B16). B17).

  Next, loop processing is performed as main loop processing. In this loop process, first, WDT (Watchdog Timer) is cleared (step B18), and an effect button input process (step B19) for creating input information from an input signal (rising edge) based on the operation of the game effect button is performed. . Thereafter, a game control command analysis process (step B20) is performed. In this game control command analysis process (step B20), it is determined whether or not a command related to the game transmitted from the game control device 200 has been correctly received. Processing to classify commands for processing.

  Next, a test mode process (step B21), which is a process related to a test mode for testing the variable display device 25 and each rendering unit 31, 32, 33, 34, etc., is performed. When the test mode is set by the test mode process (step B21), the subsequent game-related processes are not performed. However, in the test mode, when the display on the variable display device 25, the output of sound from the speaker, the operation of each effect unit 31, 32, 33, 34, etc. are performed, the control is performed in the process for controlling these. Note that the test mode is terminated by shutting off the power to the pachinko gaming machine.

  And the scene control process (step B22) regarding control of the effect of a game is performed. In the scene control process, based on the command received from the game control device 200, the execution content and execution timing of the effects related to the game are controlled. For example, in accordance with the variation pattern selected by the game control device 200, processing for setting the variation pattern of the decorative special figure variation display game displayed on the variation display device 25 is performed. Further, it is possible to execute a process for displaying the result on the variable display device 25 according to the result of the usual variable display game. Furthermore, it is possible to execute a process of displaying a suggestion of a variation pattern or result of the special figure variation display game being executed on the variation display device 25. Moreover, the process which displays the information regarding the determination result (prefetch result) by a prior determination means is executable.

  Further, it is possible to execute a process of displaying the decorative special figure start memory display on the variation display device 25 according to the start memory number. Moreover, the process which alert | reports the preliminary determination result of the corresponding start memory by a decoration special figure start memory display can be performed. That is, the production control device 300 serves as a start memory notifying means for notifying the number of memories of the first start memory and the number of memories of the second start memory as the start memory display. In addition, the effect control device 300 serves as a prior determination result display unit capable of displaying the determination result by the prior determination unit (game control device 200) in the start memory display.

  Next, based on an error notification command transmitted from the game control device 200 when an error occurs in the pachinko gaming machine, a gaming machine error monitoring process (step B23) is performed for setting information for performing the corresponding notification. The display on the variable display device 25 for performing the corresponding notification, the output of sound from the speaker, the operation of each effect unit 31, 32, 33, 34, etc. are controlled in the process for controlling these. .

  Thereafter, an effect command editing process (step B24) for editing a command to be output to the video control microcomputer (2ndCPU) 312 is performed, and a sound control process for controlling the sound output from the speakers (upper speaker 351 and lower speaker 352) ( Step B25) is performed. Next, a decoration control process (step B26) for controlling the LEDs of the board decoration device 353 and the frame decoration device 354, a motor / SOL control process (step B26) for controlling the motors and solenoids of the board presentation device 355 and the frame presentation device 356 B27) is performed. And the random number update process (step B28) which updates the random number which determines the detail of the fluctuation | variation aspect of a decoration special figure fluctuation display game is performed, and it returns to the process (step B18) which clears WDT.

  Next, a command reception interrupt process for receiving a command transmitted from the game control device 200 will be described. In this command reception interrupt process, as shown in FIG. 48, first, a process (step B51) for fetching the value of the port of the command transmitted from the game control device 200 is performed. Then, it is determined whether or not the MODE command is waiting (step B52). If the MODE command is waiting (step B52; Yes), it is further determined whether or not the data strobe signal SSTB is ON (step B53), and the data strobe signal SSTB is ON. In the case (step B53; Yes), it is determined whether the received command is a MODE command (step B54).

  If the received command is a MODE command (step B54; Yes), processing for calculating the address of the command buffer corresponding to the reception pointer (step B55) is performed, and the command is set as a MODE command at the calculated address. A process of saving (step B56) is performed. Subsequently, an initial value is set in the timeout monitoring timer, a process for starting the timer (step B57) is performed, a process for setting an ACTION command waiting state (step B58) is performed, and the command reception interrupt process is terminated. .

  In step B53, if the data strobe signal SSTB is not ON (step B53; No), or if the received command is not a MODE command in step B54 (step B54; No), the timeout monitoring timer is stopped. Processing (step B67) is performed, processing for setting a MODE command waiting state (step B68) is performed, and command reception interrupt processing is terminated.

  In step B52, when the MODE command is not waiting, that is, when the ACTION command is waiting (step B52; No), it is determined whether or not the timeout monitoring timer has timed out (step B59). If the time-out has not occurred (step B59; No), it is determined whether or not the data strobe signal SSTB is in an ON state (step B60). If the data strobe signal SSTB is in an ON state (step B60). In step B60 (Yes), it is determined whether or not the received command is a MODE command (step B61).

  If the received command is a MODE command (step B61; Yes), the process proceeds to step B55, and the subsequent processing is performed. If the received command is not a MODE command (step B61; No), processing for calculating the address of the command buffer corresponding to the reception pointer (step B62) is performed, and the command is saved as an ACTION command at the calculated address. The process (step B63) is performed. Subsequently, after performing the process of updating the value of the number of received commands by +1 (step B64), the process of stopping the timeout monitoring timer (step B67) is performed, and the process of setting the MODE command waiting state (step B68). To complete the command reception interrupt process.

  If a time-out occurs in step B59 (step B59; Yes), or if the data strobe signal SSTB is not ON (step B60; No) in step B60, the process proceeds to step B65, and the reception pointer is set. Processing for calculating the address of the corresponding command buffer (step B65) is performed, and processing for discarding the MODE command saved in the command buffer of the calculated address (step B66) is performed. Then, processing for stopping the timeout monitoring timer (step B67) is performed, processing for setting the MODE command waiting state (step B68) is performed, and the command reception interrupt processing is terminated.

  Next, 2nd main processing executed by the 2nd CPU 312 of the effect control device 300 will be described. As shown in FIG. 49, in the 2nd main process, the initialization process of the 2nd CPU (step B71) is first performed, and then the process of clearing the RAM to 0 (step B72) is performed.

  Next, processing for setting an initial value in the RAM (step B73) is performed, and a VDP (Video Display Processor) as a graphic processor that performs image processing for video display on the variable display device 25 in accordance with commands and data from the 2nd CPU 312. Initialization processing (step B74). Thereafter, processing for permitting various interrupts (step B75) is performed, and initialization processing for various control processing (step B76) is performed.

  Next, processing for permitting image drawing by VDP (step B77) is performed, and then processing for clearing a system cycle waiting flag set in V blank interruption processing described later (step B78) is performed. If the system cycle wait flag is not “1” (step B79; No), the process of step B79 is repeated until the system cycle wait flag is set in the V blank interrupt process. On the other hand, when the system cycle wait flag is “1” (step B79; Yes), a process (step B80) for clearing the watchdog timer (WDT) is performed, a normal game process (step B81) is performed, and a step B78 is performed. Return to.

  In the normal game process (step B81), the main control microcomputer (1stCPU) 311 performs the effect command editing process (step B24) according to the setting contents in the scene control process (step B22) in the 1st main process shown in FIG. Based on the transmitted command, display control in the variable display device 25 is performed. Thereby, a special display variation display game according to the variation pattern of the special map variation display game, a display related to the first game advance notice effect and the second game advance notice effect, a display according to the result of the general figure change display game, Display of information regarding the determination result (prefetch result) by the determination unit is executed by the variable display device 25.

  That is, the game control device 200 and the production control device 300 execute the special figure variation display game in the special figure production region 41a of the variation display device 25 according to the variation pattern of the identification information selected based on the winning of the game ball in the start winning region. The special figure variation display game control means. In addition, the production control device 300 serves as a universal map change display game display means capable of displaying the result of the normal map change display game on the change display device 25. In addition, the effect control device 300 serves as a variation pattern suggestion unit that can display the variation pattern suggestion display that suggests the variation pattern of the special diagram variation display game on the variation display device 25 during the execution of the special diagram variation display game. In addition, the effect control device 300 serves as a prior notification unit that can display information on the determination result by the prior determination unit on the variable display device 25.

  By the way, in the said embodiment, although the front side production | generation effect | action mechanism 36 was able to decorate the front of the lower part of the fluctuation | variation display apparatus 25 by sliding the front side production | presentation plate 52 to an up-down direction with a horizontal attitude, this invention is not limited to this. For example, the front effect mechanism 36 ′ of the second embodiment shown in FIG. 50 includes the effect movable accessory 500 that moves to the front of the variable display device 25 while rotating the member with the “Washoi” character decoration. The effect movable accessory 500 is configured so that the front of the lower part of the variable display device 25 can be decorated.

  The front effect mechanism 36 ′ of the second embodiment includes a front effect base 42 positioned in front of the rear effect mechanism 37, and the front effect base 42 includes a first rotation member 501 and a second rotation member 502. The production movable combination 500 constituted by connecting the two is arranged. Specifically, one end (the right end in FIG. 50B) of the long first rotation member 501 is pivotally attached to the front side production base 42, and the other end of the first rotation member 501 (FIG. 50B). One end of the strip-shaped second rotating member 502 (right end in FIG. 50B) is pivotally attached to the middle and left ends, and the first rotating member 501 and the second rotating member 502 are attached to the display screen 25a. It is possible to rotate along the extending direction, and a character decoration “Washoi” is applied to the front surface of the second rotating member 502. Further, a movable accessory drive motor 504 is provided on the side of the first rotation member 501 (on the right side in FIG. 50A) of the front side production base 42, and an output shaft of the movable accessory drive motor 504 is provided. Includes a drive gear 505 in a co-rotating state. Further, the first rotation gear 506 is mounted on the rotation shaft at one end of the first rotation member 501 in a co-rotating state, and the space between the first rotation gear 506 and the drive gear 505 serves as the front effect base 42. The first connecting gear group 507 (a gear group configured by meshing two first connecting gears arranged between the movable accessory driving motor 504 and the first rotating member 501) is connected. . Then, the second rotation gear 509 is attached to the rotation shaft at one end of the second rotation member 502 so as to rotate together, and the first rotation member is interposed between the second rotation gear 509 and the drive gear 505. The second connection gear group 510 (a gear group configured by meshing four second connection gears arranged along the longitudinal direction of the first rotation member 501) provided in the 501 is connected.

  In the front effect mechanism 36 having such a configuration, as shown in FIG. 50A, the first rotating member 501 is sideways and the second rotating member 502 is overlapped with the front of the first rotating member 501. The folded state located at the position is the normal state of the production movable accessory 500 (the production non-execution state), and the first rotation member 501 and the second rotation member 502 are viewed from the front of the game board 1 and the lower side of the center frame 6 It is arranged so that it is hidden behind. In addition, the second rotating member 502 is set to a posture in which the character decoration is turned upside down. Then, when the movable accessory driving motor 504 is driven to rotate forward from the normal state, the rotational force of the movable accessory driving motor 504 is transferred to the first connecting gear group 507 and the second connecting gear group 510 as shown in FIG. The first turning gear 506 is turned by the turning force transmitted to the first connecting gear group 507, and the first turning member 501 is turned upward from the horizontal posture. Further, the second turning gear 509 is turned by the turning force transmitted to the second connecting gear group 510, and the second turning member 502 is turned downward from the lateral posture. When the first rotation member 501 is sufficiently rotated, the other end of the first rotation member 501 is positioned in front of the lower portion of the display screen 25a and the first rotation member 501 is one end (rotation shaft side). The posture is inclined downward. Further, the second rotating member 502 is positioned laterally along the lower edge of the display screen 25a, and is set to a posture in which the upper and lower sides of the character decoration are corrected (see FIG. 50C). As a result, the effect movable accessory 500 (front effect mechanism 36) is converted into the effect execution state. Further, when the movable accessory driving motor 504 is driven in reverse from the effect execution state, the second rotating member 502 rotates downward and overlaps the front of the first rotating member 501, and further, the first rotating member 501 It rotates downward and moves below the display screen 25a to return to the normal state (see FIG. 50A).

  In this way, the effect movable accessory 500 that can be converted between the normal state and the effect execution state is interlocked with the rotation of the first rotation member 501 around one end, and the second rotation member 502 is at the tip portion. Is rotated in a state of being moved closer to or away from one end of the first rotation member 501, so that the moving range of the effect movable accessory 500 can be set wide, and the effectable effect can be changed by the effect movable accessory 500. It can be executed in front of the display device 25. Note that, in the normal state of the effect movable accessory 500, the second rotating member 502 is not limited to a state in which the second rotating member 502 is positioned in front of the first rotating member 501. In short, if the second rotating member 502 is rotated in a state in which the tip portion is brought close to or away from one end of the first rotating member 501, and converted into a normal state or an effect execution state, the first rotating member 501 and The second rotating member 502 may be converted into any posture.

  Further, it may be set so that the possibility that the result of the special figure variation display game is a win can be suggested by converting the production movable accessory 500 to the production execution state during the execution of the special figure fluctuation display game. For example, as shown in FIG. 51 (a), the result of the special figure variable display game is a hit by operating the effect movable accessory 500 (converting from the normal state to the effect execution state) during the variation display of the identification information. You may make it perform the weak notice display which suggests possibility relatively weakly. Furthermore, as shown in FIG. 51 (b), during the variable display of the identification information, the effect movable accessory 500 and the upper effect member (front decoration accessory) 79 are each operated (converted from the normal state to the effect execution state). Thus, a strong notice display that suggests the possibility that the result of the special figure variation display game is a win is relatively stronger than the weak notice effect. In this way, if the strength of the suggestion of winning is expressed by the combination of the operations of the effect movable accessory 500 and the upper effect member 79, the player can easily grasp the strength of the suggestion.

  Note that, as shown in the first modification shown in FIG. 52A, the front effect mechanism 36 ′ includes two effect movable actors 500 in a symmetric state, and executes both effect movable actors 500. When converted into the state, the two second rotating members 502 are positioned in front of the display screen 25a of the variable display device 25 in a state where the two second rotating members 502 are arranged side by side, and the character decoration of the two second rotating members 502 displays a series of messages. You may comprise so that the decoration of the meaning wording may be expressed. In addition, when both of the effect movable actors 500 are converted to the effect execution state in the reach state of the decorative special figure fluctuation display game, the center identification information that is fluctuating is stopped, and the effect movable actor 500 is identified as the central identification information. You may stop the movement and perform an effect that looks as if the game result has been determined. Furthermore, in the first modification, the second rotating member 502 is made of a translucent member, and a process is performed in which different characters and patterns emerge according to the color of the irradiated light. In the state of being positioned in front of the display screen 25a, the content of the character decoration on the second rotating member 502 may be configured to be different according to the emission color on the rear display screen 25a.

  Further, as in the second modified example shown in FIG. 52B, when the effect movable accessory 500 is converted into the effect execution state, the first rotating member 501 and the second rotating member 502 are on the diagonal line of the display screen 25a. The display screen 25 a may be divided into two when viewed from the front of the game board 1. Then, the changing identification information may be reduced and displayed on the two divided screens from the display before the division.

  By the way, in each said embodiment, although the right side production | presentation unit 33 was equipped with the decoration movable accessory 103 imitating the shape of a drum and a person, this invention is not limited to this. For example, in the right side rendering unit 33 ′ of the third embodiment shown in FIG. 53, instead of the decorative movable accessory 103, a deployable movable accessory 520 that can execute an operation similar to the rendering movable accessory 500 of the second embodiment. It has.

  More specifically, the right effect unit 33 ′ of the third embodiment is, as shown in FIGS. 53 and 54, a right effect located on the side of the variable display device 25 (right side in FIG. 53 (a)). A base 100 is provided, and on the right side effect base 100, a deployable movable accessory 520 configured by including a deployable accessory driving mechanism 521 and a deploying decoration device 522 is disposed. 54, as shown in FIG. 54, the unfolding accessory driving mechanism 521 pivotally attaches one end (the lower end in FIG. 54A) of the long device moving member 525 to the right effect base 100, and the device moving member 525 One end (upper end in FIG. 53) of a rectangular expanded decoration base member 526 that is the base of the expanded decoration device 522 is pivotally attached to the other end (upper end in FIG. 54A), and the device moving member 525 and The unfolding decoration device 522 (developing decoration base member 526) can be rotated along the extending direction of the display screen 25a. In addition, an apparatus movement drive motor (movement drive source) 527 for rotating the apparatus movement member 525 is provided below the apparatus movement member 525 in the right effect base 100, and an output shaft of the apparatus movement drive motor 527 is provided. The device movement drive arm 528 is mounted in a co-rotating state, and the device movement engagement shaft 528a provided at the tip of the device movement drive arm 528 is slid into the device movement engagement groove 252a provided in the device movement member 525. Engage as possible.

  Further, the deployment decoration base member 526 (deployment decoration device 522) is rotated with respect to the device movement member 525 at the side of the device movement member 525 (right side in FIG. 54A) of the right effect base 100. The base rotation drive motor (base rotation drive source) 530 is provided, and the rotational force of the base rotation drive motor 530 can be transmitted to the unfolded decoration base member 526 via the device moving member 525. . Specifically, as shown in FIG. 54, the output shaft of the base rotation drive motor 530 is provided with a drive gear (not shown) in a co-rotating state, and the decorative base rotation gear is provided on the rotation shaft of the developed decorative base member 526. 532 is mounted in a co-rotating state, and a moving connection gear group 533 (equipped in the longitudinal direction of the device moving member 525) provided in the device moving member 525 is arranged between the decorative base rotation gear 532 and the drive gear. They are connected by a gear group configured by meshing four movable connecting gears.

  As shown in FIG. 55, the deployment decoration device 522 includes a rectangular deployment decoration base member 526 with a decoration on the front surface, and one end in the longitudinal direction of the deployment decoration base member 526 (in FIG. 55 (b), The right end) is pivotally attached to the device moving member 525. Further, the deployment decoration base member 526 is engaged with a deployment decoration member 535 that is composed of a plurality of interlocking parts and expands and contracts. More specifically, interlocking arms 536 are pivotally attached to both ends of the deployment decoration base member 526 in the longitudinal direction so as to be rotatable along the extending direction of the deployment decoration base member 526. A strip-like interlocking decoration panel 537 having a character decoration (see FIG. 56) on the front is provided at the tip of the head. Furthermore, the end of the two interlocking arms 536 on the opposite side of the interlocking decorative panel 537 with the rotation axis interposed therebetween is engaged by the development link arm 538 so that the two interlocking arms 536 can be rotated in conjunction with each other. An arm connection base 539 is provided at a position closer to the center than the rotation axis of the interlocking arm 536 in the deployed decorative base member 526, and one end of two connection arms 540 parallel to each other is rotated around the arm connection base 539. Attached in a movable state, the other end of each connection arm 540 is attached in a pivotable state to the deployment link arm 538, and each connection arm 540 changes its posture by rotation, whereby the deployment link arm 538. Is configured to approach or move away from the arm connection base 539. Further, a weight 541 is attached to the center of the development link arm 538, and the interlocking arm 536 and the interlocking decorative panel 537 can be rotated by the weight 541. Specifically, the rotational moment acting around the rotational axis of the interlocking arm 536 is set so that the rotational moment due to the weight 541 is larger than the rotational moment due to the interlocking decorative panel 537.

  In the deployable movable accessory 520 having such a configuration, as shown in FIGS. 53 (a) and 54 (a), the device moving member 525 and the device moving drive arm 528 are provided on the side edge of the display screen 25a. A folded state in which the unfolding decoration device 522 is positioned in a vertical orientation in front of the device moving member 525 is defined as a normal state (effect non-execution state). At this time, as shown in FIG. 55A, the unfolding decoration device 522 displays the variation of the unfolding link arm 538 with respect to the rotation axis of the interlocking arm 536 with the two connecting arms 540 extending in the lateral direction. The deployment decoration member 535 is set in a contracted state by being positioned on the device 25 side (left side in FIG. 55 (a)), with the interlocking arm 536 turned sideways and the interlocking decoration panel 537 overlapped with the deployment decoration base member 526. The

  Then, when the apparatus movement drive motor 527 is driven to rotate normally from the normal state, the apparatus movement drive arm 528 moves the apparatus movement engagement shaft 528a to the display screen 25a side as shown in FIGS. 53 (b) and 54 (b). Then, the device moving member 525 is pulled out, and the device moving member 525 rotates the unfolding decoration device 522 together in the folded state and moves it to the variable display device 25 side (left side in FIG. 53B). Further, when the device movement engagement shaft 528a comes into contact with the end of the device movement engagement groove 252a (see FIG. 54C), the folded device movement member 525 and the deployment decoration device 522 are moved forward of the display screen 25a. Located in. When the deployment decoration device 522 reaches the front of the display screen 25a, the forward drive of the device movement drive motor 527 is stopped and the base rotation drive motor 530 is driven forward. Then, the turning force of the base turning drive motor 530 is transmitted to the moving connection gear group 533, and the decoration base turning gear 532 is turned by the turning force transmitted to the moving connection gear group 533, so that the deployment decoration device 522 is moved. It rotates downward (see FIG. 53 (c)). Then, when the unfolding decoration device 522 is sufficiently rotated, the unfolding decoration device 522 is positioned closer to the center of the display screen 25a than the device moving member 525 and is in the horizontal posture, and the unfolding movable accessory 520 is in the effect execution state. Conversion is performed (see FIG. 53 (d)). At this time, in the deployed decoration device 522 that rotates and changes its posture, as shown in FIG. 55 (b), the deployment link arm 538 moves the arm while tilting the two connection arms 540 by its own weight (weight). The base 539 comes into contact with the base 539 from above. Then, when the deployment link arm 538 is lowered, the interlocking arm 536 is rotated so as to expand to the side of the deployment decoration base member 526, and the two interlocking decoration panels 537 are reversed in the left and right ends of the deployment decoration base member 526. Located in a shape. As a result, in the effect execution state of the deployable movable accessory 520, the deploying decoration member 535 is converted into the unfolded state.

  Further, when the base rotation driving motor 530 is driven in reverse from the effect execution state of the deployable movable accessory 520, the deploying decoration device 522 rotates downward and overlaps and folds in front of the device moving member 525. If the unfolding decoration device 522 is folded to the device moving member 525 side, the reverse rotation drive of the base rotation drive motor 530 is stopped and the device movement drive motor 527 is driven reversely. Then, the device moving member 525 is pushed up by the device moving drive arm 528 and is removed from the front of the display screen 25a together with the development decoration device 522, and returns to the normal state (see FIG. 53A). At this time, in the deployment decoration device 522, as shown in FIG. 55A, the posture returns to the vertical orientation, and the deployment link arm 538 tilts the two connection arms 540 by its own weight (weight) of the weight 541, and the arm connection base portion. Move away from 539 to the side. Then, the movement of the deployment link arm 538 rotates the interlocking arm 536 in the deployed state so as to return to the center side of the deployment decoration base member 526, and the two interlocking decoration panels 537 overlap the deployment decoration base member 526. As a result, the developed decorative member 535 returns to the contracted state (FIG. 55 (a)).

  In this way, when the unfolding decorative member 535 moves to the front of the variation display device 25, it unfolds due to the weight of the weight 541, and when it moves to the periphery of the variation display device 25, in front of the variation display device 25. Since the posture is converted to a posture different from the above and contracted by the weight of the weight 541, the production operation by the deployable movable accessory 520 can be set in a complicated manner, and the production effect can be enhanced. In addition, an electric drive source is not required for the deployment operation and the contraction operation of the deployment decoration device 522, and a power saving effect can be expected. Further, since the deployment decoration device 522 is rotated by the rotational force transmitted from the base rotation drive motor 530 to the deployment decoration base member 526 via the device moving member 525, the rendering operation by the deployment movable accessory 520 is further complicated. Can be set. Note that, in the deployable movable accessory 520, the expansion decoration device 522 is not limited to be expanded and expanded, but may be set so that the expression of the effect is expanded by changing the state without expansion.

  56 (a), the unfolding decoration device 522 includes a decoration indicator 545 such as a liquid crystal panel on the front surface of the unfolding decoration base member 526, and the interlocking decoration panel 537 when the unfolding decoration member 535 is stored. However, if the decorative display 545 is covered from the front, it is preferable that the decorative display 545 can be protected by the interlocking decorative panel 537. In addition, as shown in FIG. 56B, a non-contact detection sensor 546 such as an infrared sensor may be incorporated in the decoration display 545. Then, when the deployable movable accessory 520 is converted into the effect execution state and the deployable decoration device 522 is positioned in front of the display screen 25a of the variable display device 25, the characters “touch!” Are displayed on the decoration display 545. In addition, the detection operation of the non-contact detection sensor 546 may be validated, and a predetermined game effect may be executed when the non-contact detection sensor 546 detects a player's hand or the like.

  By the way, in each of the above-described embodiments, the game area 4 is provided with a general winning opening, and when a game ball wins the general winning opening, the winning ball is paid out. Thus, it may be set such that an operation separate from the payout of the prize ball is performed. For example, in the fourth embodiment shown in FIG. 57, based on the winning of the game ball to the general winning opening, the pre-reading process described above (that is, before the start timing of the special figure variation display game based on the corresponding start memory) It is set to execute a process for determining the start memory information corresponding to the start memory.

  Specifically, the gaming board 1 of the fourth embodiment shown in FIG. 57 is basically the same as the first embodiment, but is located on the common start gate 7 side (right side in FIG. 1). The setting of the general winning opening 14 'is different. Specifically, the general winning opening 14 is referred to as “bonding chucker”, and the general winning opening 14 ′ is provided below the upper end of the big winning opening 16. In addition, the production control device 300 functions as a predetermined notification executing unit and a start memory jackpot notifying unit, and starts based on winning in the general winning opening 14 'during the occurrence of a special game state (during the jackpot game). The start-up memory stored as the storage means can be notified that there is one that can execute the big hit game.

  And in the decoration control process (step B26) of the 1st main process shown in FIG. 21, the big hit prefetch notification process is executed. In this jackpot prefetch notification process, as shown in FIG. 58, first, it is determined whether or not the jackpot game is being played (step C1). If the jackpot is being hit, the game is played in the general winning opening (bond chucker) 14 '. It is determined whether or not the ball has won (Step C2). If a game ball has won a prize in the general winning opening 14 ', information on the start memory is notified by displaying a pre-reading result display or the like (step C3), and the big hit pre-reading notification process is terminated. If it is determined in step C1 that the game is not a big hit game, or if it is determined in step C2 that the game ball has not won the general winning opening 14 ', the big hit prefetch notification process is immediately terminated. In step C3, the number of start memories to be prefetched is not limited. For example, the prefetch notification may be executed for one start memory, or the prefetch notification may be executed for all start memories.

  By performing the control based on such a flowchart, the pre-reading effect is displayed on the variable display device 25, and information on the start memory is notified. For example, as shown in FIG. 59, when a game ball wins a general winning opening 14 'during a big hit, one of the start memory displays (decorative special chart start memory display) 550 displayed at the bottom of the display screen 25a is displayed. It changes to a figure simulating the shape. Then, on the upper part of the display screen 25a, a diagram simulating the shape of the moving turret is displayed, and a moving image representing a state in which the bullet hit from the moving turret hits the egg and the egg breaks is executed. Further, a movie in which a pre-reading result display of “to” or “×” is displayed from the broken egg is executed, and whether the special figure change display game corresponding to the start memory display 550 changed to an egg is “winning” or “ It is informed whether it is “out of”.

  In this way, if the pre-read notification is set based on the winning to the general winning opening 14 'during the big hit game, the payout of the winning ball is based on the winning of the game ball to the general winning opening 14'. Can perform a separate operation, and can enhance the interest of the game. In addition, the player can know the execution schedule of the big hit game based on the winning of the game ball to the general winning opening 14 ', and can further enhance the interest of the game. Furthermore, it becomes easier for the player to be interested in winning the game ball in the general winning opening 14 'during the big hit game, and the interest of the game can be improved. Furthermore, since the general winning opening 14 'is arranged below the upper end of the big winning opening 16, even if the game ball does not win the big winning opening 16, the chance to win the general winning opening 14', As a result, it is possible to easily give the player a chance to perform an operation different from the prize ball payout on the basis of winning in the general winning opening 14 '.

  The effect control device 300 that functions as the jackpot notification means in the start memory executes the jackpot game in the start memory stored as the start memory means based on the number of balls won in the general winning opening 14 'during the jackpot game. It may be possible to notify that there is something possible. At this time, in the big hit prefetch notification process, as shown in FIG. 60A, first, it is determined whether or not the big hit game is being played (step C11). ) It is determined whether or not a predetermined number of game balls have won 14 '(step C12). If a predetermined number of game balls have won in the general winning opening 14 ', information related to the starting memory is notified by displaying a pre-reading result display (step C13). At this time, as shown in FIG. 60 (b), the number of start-up memories to be prefetched may be varied according to the number of winning balls to the general winning opening 14 '. If it is determined in step C11 that the game is not a big hit game, if it is determined in step C12 that the number of winning balls to the general winning opening 14 'has not reached the predetermined number, the information is notified in step C13. Finishes the big hit prefetch notification process immediately. In this way, if the player knows whether there is a winning game in the starting memory based on the number of balls won in the general winning opening 14 ', the player wins the general winning opening 14'. You can play games with an interest in the number of balls, and you can further enhance the fun of the game.

  Then, the pre-reading effect performed based on the winning of the game ball at the general winning opening 14 ′ may be set so as to be executed with the operation of the effect unit provided at the periphery of the variable display device 25. For example, a case where a pre-reading effect is executed with the operation of the decorative movable accessory 103 of the right effect unit 33 will be described. First, as shown in FIG. 61, the decorative movable accessory 103 is set to a normal state during the execution of the big hit game. Keep it. If there is a prize at the general prize opening (bonding chucker) 14 ', the decorative movable member is moved to the front of the display screen 25a of the variable display device 25 to convert from the normal state to the effect execution state and the second movable. The member 122 is rotated and converted into a rotation effect execution state. In addition, a display related to the rotation effect execution state of the second movable member 122 (an effect display expressing a sound of “spring, summer, autumn and winter” from the drum of the second movable member 122) is executed on the display screen 25a. . Thereafter, the second movable member 122 and the decorative movable accessory 103 are returned to the normal state, and on the display screen 25a, the display related to the second movable member 122 is erased and returned to the original state, and the start memory display to be a prefetch notification target is displayed. 550 is changed to the pre-reading result display (for example, the display is changed to the display of an asterisk indicating that the possibility of winning is high), and the pre-reading effect is ended.

  Further, a description will be given of a case where a pre-reading effect is executed with the operation of the effect movable accessory 500 of the second embodiment. First, as shown in FIG. 62, the effect movable accessory 500 is in a normal state during the execution of the big hit game. A plurality of start memory displays 550 are displayed in a state of being arranged along the lower edge of the display screen 25a of the variable display device 25. If there is a prize at the general prize opening (bonding chucker) 14 ′, the stage movable member 500 is operated from the normal state to rotate the second rotating member 502 to be arranged below the start memory display 550. Then, the start memory display 550 is displayed on the second rotating member 502 as viewed from the front of the game board 1. Further, the operation is continued to convert the effect movable accessory 500 into the effect execution state, and the second rotating member 502 is disposed at a position above the lower edge of the display screen 25a. At this time, on the display screen 25a, the start memory display 550 (the second start memory display 550 in FIG. 62) that is the target of the prefetch notification in the start memory display 550 as the second rotating member 502 rises. As the second rotating member 502 moves upward, the display is moved upward, and the second rotating member 502 produces an effect as if the second storage member 502 is lifting the start memory display target 550 as viewed from the front of the game board 1. . Then, above the second rotating member 502 of the effect movable accessory 500 in the effect execution state, the start memory display 550 to be prefetched notification target is changed to a prefetch result display (for example, it is suggested that there is a high possibility of winning. Change the display so that the letter “To” is written on the inside). If the pre-read notification target start memory display 550 is changed to the pre-read result display, the effect movable object 500 is returned from the effect execution state to the normal state, and the pre-read notification target start memory display 550 remains the pre-read result display after the change. Return to the original position and finish the pre-reading effect.

  Furthermore, the case where a prefetch effect is performed with the operation | movement of the expansion | deployment movable accessory 520 of the said 3rd Embodiment is demonstrated. The unfolded decorative base member 526 of the unfoldable movable accessory 520 is made of a transparent member. As shown in FIG. 63, first, the unfoldable movable accessory 520 is set in a normal state during the execution of the jackpot game, and a plurality of start memory displays 550 are arranged along the upper edge of the display screen 25a of the variable display device 25. Display it. In this state, if there is a winning at the general winning opening (bonding chucker) 14 ', the deployable movable accessory 520 is converted from the normal state to the effect executing state, and the unfolding decoration device 522 is started and stored in front of the display screen 25a. It is arranged below the display 550. After the expansion movable accessory 520 is converted into the effect execution state, a plurality of start memory displays 550 are moved downward on the display screen 25a to perform display toward the rear of the expansion decoration device 522. Then, the start memory display 550 (the second start memory display 550 in FIG. 63) to be prefetched is stopped behind the unfolding decoration device 522, and the transparent unfolding base member 526 is transparent from the front of the game board 1. Further, the start memory display 550 to be prefetched notification information is changed to a prefetched result display (for example, changed to a display that suggests that there is a high possibility of winning). In addition, the start memory display 550 that is not subject to the pre-read notification is displayed so as to move downward from the rear of the unfolding decoration device 522. If the start memory display 550 for the pre-read notification target is changed, the expandable movable object 520 is returned from the effect execution state to the normal state, and the start memory display 550 for the pre-read notification target is moved downward with the pre-read result display after the change. The other start memory displays 550 are displayed in a state of being arranged along the lower edge of the display screen 25a, and the prefetch effect is finished. Instead of configuring the development decoration base member 526 with a transparent member, an image display such as an organic EL display or a liquid crystal panel is arranged on the front surface of the development decoration base member 526 and moved to the rear of the development decoration base member 526. The start memory display 550 may be displayed on the image display so that it can be viewed from the front of the game board 1.

  As described above, if the pre-read notification is executed in conjunction with the operation of the effect unit provided at the periphery of the variable display device 25, the effect accompanying the pre-read notification can be executed in a complicated manner. Improvements can be made. Note that the number of start memories prefetched in conjunction with the operation of the effect unit may be any number. For example, as shown in FIG. 64, the prefetch notification may be executed for half of the startup memories, or the prefetch notification may be executed for all the startup memories.

  By the way, in the above fourth embodiment, the pre-reading notification of the start memory is executed based on the fact that there is a winning at the general winning opening 14 'during the execution of the big hit game (when the special gaming state is occurring). Is not limited to this. For example, it may be set so that the pre-read notification is executed based on the fact that the game ball has won the general winning opening 14 'during execution of a specific game state advantageous to the player after the big hit game is executed.

  Specific game states advantageous to the player include a power support state (a general power support state) and an ST state. Here, the electric support state means that the winning probability in the normal map fluctuation display game is increased until the special map fluctuation display game is consumed a predetermined number of times, and the fluctuation display of the normal map fluctuation display game is displayed. By shortening the time, the state in which the opening / closing operation of the ordinary electric accessory 13 is frequently performed to make it easy to win the game ball in the second start winning opening 12 (short time), and the special figure variation display game is digested a predetermined number of times. Until now, the winning probability per ordinary figure in the usual figure fluctuation display game does not change, but by reducing the fluctuation display time of the ordinary figure fluctuation display game and further increasing the opening time of the ordinary electric accessory 13, In this state, the opening / closing operation of the accessory 13 is frequently performed to make it easy to win the game ball in the second start winning opening 12. In addition, when the jackpot probability of the special figure fluctuation display game is in the normal state and is not the electric support state, the winning probability of the normal figure fluctuation display game may be zero. The ST (Special Time) state means staying in a high probability state (a state in which the probability of a hit result in the special figure variation display game is higher than that in the normal probability state) by a specified upper limit number of games (so-called “so-called”). High probability state cuts). In the ST state, the electric support state may be accompanied with “electric support”, or the electric support state may not be provided with “no electric support”.

  In the ST state, when the pre-read notification is executed based on the winning at the general winning opening 14 ', the effect control device 300 makes a big hit in the start memory in the decoration control process (step B26 of the 1st main process shown in FIG. 21). It functions as a notification means and performs pre-read notification processing during ST. In the pre-reading notification process during ST, as shown in FIG. 65, first, it is determined whether or not it is in the ST state (step D1), and if it is in the ST state, the game is placed in the general winning opening (bonding chucker) 14 '. It is determined whether or not the ball has won (Step D2). If a game ball has won a prize in the general winning opening 14 ', information related to start-up storage is notified by displaying a pre-reading result display or the like (step D3), and the pre-reading pre-notification process during ST is terminated. If it is determined in step D1 that the player is not in the ST state, or if it is determined in step D2 that the game ball has not won the general winning opening 14 ', the pre-reading notification process during ST is immediately terminated. In step D3, any number of pre-reading memories can be read. For example, the prefetch notification may be executed for one start memory, or the prefetch notification may be executed for all start memories.

  Note that during the ST state, the execution time of the special figure variation display game (the variation time of the identification information) is shorter than that in the non-ST state, so that information related to the start memory is notified (operation for changing the start memory display 550 to the prefetch result display). Is preferably executed more quickly than the above-described notification during the execution of the big hit game. For example, as shown in FIG. 66, in the case where the pre-read notification is performed with the effect that the start memory display 550 changes to the pre-read result display at the timing when the display imitating a person passes in front of the start memory display 550, It is preferable to set the moving speed of the imitated display faster than the moving speed at the time of prefetch notification during the big hit.

  Moreover, you may set the execution time of the special figure change display game which is a scene where prefetch alert | report is performed instead of making execution of prefetch alert | reporting longer than usual. For example, in the special figure routine process shown in FIG. 42 described above, the game control device 200 functions as the start-memory in-game big hit notification means and executes the pre-reading notification process during ST. It may be set to increase the execution time of. At this time, in the prefetching notification process during ST, as shown in FIG. 67, first, it is determined whether or not it is in the ST state (step D11). It is determined whether or not the game ball has won a prize (step D12). If the game ball has won the general winning opening 14 ', the execution time (fluctuation time) of the next special figure variation display game is set longer than usual (step D13), and a prefetch result display is displayed. For example, information about the start-up memory is notified (step D14), and the pre-reading notification process during ST is terminated. If it is determined in step D1 that the player is not in the ST state, or if it is determined in step D2 that the game ball has not won the general winning opening 14 ', the pre-reading notification process during ST is immediately terminated.

  As described above, when the pre-play notification is executed based on the fact that the game ball has won the general winning opening 14 'during execution of the specific gaming state advantageous to the player after the big hit game has been executed, Even after the game, the player is likely to be interested in winning the game ball in the general winning opening 14 ', and the interest of the game can be improved.

  By the way, in the said 4th Embodiment, although it set so that prefetch notification might be performed based on the winning to the general winning opening 14 'of a game ball, this invention is not limited to this. For example, in the fifth embodiment shown in FIG. 68 and FIG. 69, an effect is performed as if the remaining number of games in the high probability state in the ST state is added based on the winning of the game ball to the general winning opening 14 '. Is set to be able to. More specifically, first, as shown in FIG. 68 (a), the apparent upper limit number of games (display game times) in the ST state (electric support state) is displayed. Here, the display game number is set to a number smaller than the upper limit game number (real game number) actually set in the ST state. In FIG. 69, the number of real games is set to 30 and the number of displayed games is displayed as “20 times” which is 10 times less than the number of real games.

  During the ST state, as shown in FIG. 69, the arrow-shaped display lamp 560 provided in the game area 4 and the center frame 6 emits light, and the display screen 25a displays an arrow represented by the display lamp. A strip-like figure is displayed so as to be connected, and a decoration effect is performed such that the general winning opening 14 'is indicated by an arrow. In addition, the display screen 25a displays the remaining number of games in the ST state and a message “There may be something to enter here!”, And the player wins the game ball in the general winning opening 14 ′. The effect that prompts is executed. Then, as shown in FIG. 68 (b), when the game ball wins the general winning opening 14 'during the ST state, the display screen 25a is an additional display showing the difference between the real game number and the display game number ( The display of “+10 times”) is visible and hidden (see FIG. 68 (c)), and the superposition display is not displayed or the superposition display is displayed at the center of the display screen 25a (FIG. 68 (e)). reference). When the additional display is not displayed, the game progresses while maintaining the display of the number of displayed games (see FIG. 68 (d)), and when the additional display is displayed (see FIG. 68 (e)), the additional display is performed. The number of times displayed in the display is added to the number of displayed games and displayed, and the ST state is displayed as if it has been extended to the added number of games (see FIG. 68 (f)). In order to prompt the player to win a game ball in the general winning opening 14 ', an organic EL display is provided in front of the general winning opening 14', and "ST + 10 times when winning now" is displayed on this display. You may go by.

  In this way, if the notification is made so that the ST state is extended based on the winning of the game ball to the general winning opening 14 'in the ST state, the general winning of the game ball even after the big hit game is set. It becomes easier for the player to be interested in winning the prize at the mouth 14 ', and the interest of the game can be improved.

  Note that the above-described ST state addition display may not be performed based on winning in the general winning opening 14 '. For example, as in the modification shown in FIG. 70, it is performed based on the operation of a game effect button (not shown) provided on the front frame, or is performed regardless of the operation of the game effect button. May be. Specifically, as shown in FIG. 70 (a), first, in the special figure fluctuation display game, when a big hit with the occurrence of the ST state with electric support is won, the display screen 25a of the fluctuation display device 25 is displayed. The number of displayed games, which is the apparent upper limit number of games in the ST state scheduled to be executed, is displayed, such as “Big hit / ST20 times”.

  Then, when the game in the ST state with electric support is progressing and the special figure change display game of the number of display games is being executed, nothing is displayed to prompt the player to operate (FIG. 70 (b) )), And a display for prompting the player to operate the game effect button is executed (see FIG. 70C). When no display prompting the player to operate is made, or when a display prompting the player to operate the game effect button is made and the player operates the game effect button, as shown in FIG. While the identification information is displayed in a variable manner, the identification information is displayed in a reduced size, and an additional display indicating the difference between the number of real games and the number of displayed games is displayed as “+10 times”, as if the ST state is extended. Production is performed. Thereafter, the special figure variation display game is executed up to the number of real games (see FIG. 70 (e)). In addition, when a display prompting the player to operate the game effect button is made, but the player does not operate the game effect button, as shown in FIG. After the game is finished, an additional display showing the difference between the number of real games and the number of displayed games is displayed as “+10 times” (see FIG. 70 (g)), and the special figure variation display game is real. Runs up to the number of games.

  Further, as the control for realizing the above-described superimposition display, a plurality of processes are executed in the decoration control process (step B26) of the first main process executed by the effect control device 300. First, at the start of the variation display of the identification information, the power support count determination process shown in FIG. 71 is executed. In the power support count determination process, it is determined whether or not a hit has occurred (step E1). If a hit has occurred, a value (real game count) is stored in the real power support remaining counter corresponding to the type of the hit. Is set (step E2). Then, after setting the value in step E2 or when it is determined in step E1 that no hit has occurred, the power support count determination process is terminated. Further, at the end of the big hit, the display power support frequency determination process shown in FIG. 72 is executed. In the display power support count determination process, a power support count notification random number is extracted (step E11), and a value is set in the display power support remaining counter corresponding to the extracted power support count notification random number (step E12). Thereafter, the power support count corresponding to the display power support remaining counter (the display game count that is the apparent upper limit game count in the ST state) is displayed on the variable display device 25, and the display power support count determination process is terminated.

  Then, during the electric support (during the ST state), the electric support addition notification process shown in FIG. 73 is executed. In the electric support addition notification process, first, it is determined whether or not conditions for executing the addition display (winning to the general winning opening 14 ', the display electric support counter becomes 0, etc.) are satisfied (step E21). If it is established, it is determined whether or not the difference (counter difference number) between the real power support remaining counter value and the display power support remaining counter value is positive (step E22). If the counter difference number is positive, a value equal to or smaller than the counter difference number is arbitrarily selected, and an addition display is executed as an addition (step E23), and the value displayed in this addition display is replaced with the real electricity support counter value. (Step E24), and the electric support addition notification process is terminated. Further, if the condition is not satisfied in step E21, or if it is determined in step E22 that the counter difference number is not positive, the power support superimposing notification process is immediately terminated.

  By the way, as shown in FIG. 74, the number of game balls won in the general winning opening 14 'during the big hit game may be displayed on the display screen 25a at the end of the big hit game to notify the player. Further, as shown in FIG. 75, the effect state of the effect member 570 provided in the center frame 6 is varied according to the number of game balls won in the general winning opening 14 'during the big hit game, and the general winning opening 14' The effect member 570 may approach the center of the display screen 25a as the number of winning balls is increased. Further, when a predetermined number of winning balls (for example, 5) is achieved, an effect display related to the effect member 570 may be executed behind the effect member 570. If such an effect is executed, it is determined whether or not a game ball launching operation that makes it easy to win a prize in the general prize opening 14 'has been performed, or whether or not it is a pachinko machine that easily wins a prize in the general prize opening 14'. Easy to grasp.

  By the way, in a pachinko gaming machine of the type in which the big winning opening 16 is located on the right side of the gaming area 4 (see FIG. 57), the player makes a so-called right strike during a normal game in which the big winning opening 16 is not open. This is a disadvantage to the player. Therefore, based on the winning at the general winning opening 14 ′ located in the vicinity of the big winning opening 16, it is possible to notify the player to change how to hit the game ball during the normal game. For example, in the decoration control process (step B26) of the 1st main process executed by the effect control device 300 during the normal game, the normal medium bond chucker winning process shown in FIG. 76 is executed. In the normal middle bond chucker winning process, first, it is determined whether or not two or more game balls have won at the general winning opening (bond bonder) 14 'within a predetermined time during the normal game (step F1). If there is no winning, the medium bond chucker winning process is immediately terminated. On the other hand, when two or more are won, an abnormality notification (notification that the game ball's launch tendency is not suitable for the current normal game) is performed, and the player is changed how to hit the game ball. (Step F2), and the normal medium bond chucker winning process is terminated. In addition, you may output to the exterior (for example, game hall internal management apparatus installed in the game store) that there was a prize to the general winning opening 14 '.

  Further, in the pachinko gaming machine that is on standby (waiting for customers), information related to winning in the general winning opening 14 'is set to be displayed on the display screen 25a, and the player selects a pachinko gaming machine (which pachinko gaming machine It may be possible to provide an indication of whether or not to play a game. For example, as shown in FIG. 77, for each jackpot that has occurred in the past, the number of winnings to the general winning opening 14 'per round during the execution of the jackpot game generated by the jackpot, or the electric support generated by the jackpot In the state, the data of the table describing the number of winnings to the general winning opening 14 'per 10 rotations of the electric support state is held in the effect control device 300, and the game effect button of the pachinko machine in which the player is in a standby state May be displayed on the display screen 25 a of the variable display device 25.

  By the way, in the fourth embodiment and the fifth embodiment, the general winning opening 14 ′ called a bond chucker is arranged on one side of the big winning opening 16 (right side in FIGS. 57 and 69). However, the present invention is not limited to this. In short, as long as the predetermined notification can be executed based on the winning of the game ball to the general winning opening, the arrangement place of the general winning opening may be set in any way. For example, in FIG. 56, the general winning opening 15 arranged in the game area 4 on the opposite side of the big winning opening 16 across the central portion in the left-right direction of the game board 1 may be set as “bonding chucker”. In addition, as shown in FIG. 78, general winning openings (bonding chuckers) 14 'are respectively arranged on both the left and right sides of the big winning opening 16, and a pre-read notification is made based on the fact that a game ball has won the general winning opening 14'. Alternatively, a predetermined notification such as an ST addition notification may be executed. Alternatively, the special winning opening 16 may be arranged at the center in the left-right direction of the game area 4, and the general winning opening (bonding chucker) 14 'may be arranged on both the left and right sides of the special winning opening 16 (see FIG. 79). Further, as shown in FIG. 80, a pachinko gaming machine of the type in which the second start winning opening 12 provided with the ordinary electric accessory 13 is arranged on the right side of the game area 4 and the player may make a so-called right-hand hit. In this case, if the general winning opening (bonding chucker) 14 'is arranged on the right side of the big winning opening 16, it becomes easy for the game ball to win the general winning opening 14' when making a right-hand hit. As a result, notification based on winning in the general winning opening 14 '(pre-read notification, extra notification, etc.) is facilitated, and the entertainment of the game can be improved. As shown in FIG. 81, when the game area 4 includes a winning device unit 590 provided with two large winning ports 16, a general winning port (bond chucker) 14 'is provided in the winning device unit 590. You may prepare. At this time, if the general winning opening (bonding chucker) 14 ′ is positioned below the upper end portion of any of the large winning openings 16, even if the game ball does not win the large winning opening 16, This is preferable because it is easy to give a player a chance to win a prize opening 14 'and, in turn, a chance to receive a notification based on a prize winning to the general prize opening 14' (such as a pre-read notification or an additional notification).

  By the way, in each of the above embodiments, the plurality of pieces of identification information displayed on the variable display device 25 are displayed in such a manner that the moving image set as the background B of the symbol A is exposed from the inner area of the symbol A. It may be set. The background B may be, for example, a dragon movie (see FIG. 82), a movie of cherry blossom petals scattered (see FIG. 83), or a fireworks movie (see FIG. 84). Then, as shown in FIGS. 85 (a) and 85 (b), when the decoration special figure variation display game is in a reach state, the background B video is displayed on the entire display screen 25a, and the identification information is reduced. Then, the display may be variably displayed at the corner of the display screen 25a. Thus, if the moving image of the background B is displayed inside the identification information, the moving image can be viewed and enjoyed while recognizing the identification information.

  Further, in each embodiment, as shown in FIG. 86, a display, for example, an organic EL display, is provided on the front side of the gaming objects such as the big prize opening 16 and the start winning prize holes 11 and 12 arranged in the game area 4. A container 600 may be provided. If the game object is provided with the organic EL display 600, various effects can be displayed on the game object. For example, in the organic EL display 600, a notice display DSP1 for a variation pattern of identification information, displays DSP2 and DSP3 for instructing a player to win a game ball by scrolling arrows or characters, and confirming a big hit A display DSP 4 or the like for notification can be executed. Note that the display is not limited to the organic EL display 600, and any type of display may be used as long as a decorative display is possible.

  By the way, in the modification shown in FIG. 77, while the pachinko gaming machine is waiting (in the customer waiting state), information related to winning in the general winning opening 14 'is set to be displayed on the display screen 25a. Although an indication of machine selection (with which pachinko gaming machine is used to play) is provided so that a player can be called in, the present invention is not limited to this. For example, as shown in FIG. 87, not only the display of the display device (variable display device 25) but also the operation of the movable combination (decorative movable combination 103 and decoration operation combination 148) is executed to call the player. May be performed.

  More specifically, in the embodiment in FIG. 87, a customer waiting state in which the player is not playing a game (for example, waiting for a customer to transition after a fixed period of time (for example, 30 seconds) has elapsed since the end of the variable display game). In the state), at the start of the customer waiting state, a customer waiting standard image (for example, characters “ABCD”) displayed in the customer waiting state is displayed on the variable display device 25, and the decorative movable accessory 103 and the decorative action accessory are displayed. 148 is set to a normal state located on the side of the display screen 25a (see FIG. 87 (a)).

  Then, when a predetermined time (for example, 3 minutes when the variable display game is not started) elapses in the customer waiting state, as shown in FIG. 87 (b), the game control device 200 and the effect control device 300 which are control means are displayed. It functions as a demonstration operation means, converts the decoration movable accessory 103 from the normal state to the movement effect execution state, executes the demonstration operation, and overlaps the display screen 25a in the front-rear direction. In addition, the game control device 200 and the effect control device 300 function as demonstration video display means, and a balloon (information description area where information such as characters is described) is displayed on the display screen 25a in accordance with the demonstration operation of the decorative movable accessory 103. Is displayed as a demonstration video, and an effect (calling effect) as if the decorative movable accessory 103 conveys the message described in the balloon to the player is executed.

  Furthermore, when a predetermined time (for example, 5 seconds) elapses from the execution of the calling effect by the decorative movable accessory 103, as shown in FIG. 87 (c), the game control device 200 and the effect control device 300, which are control means, perform a demonstration operation. It functions as a means to convert the decoration operation accessory 148 from the normal state to the movement effect execution state, execute the demonstration operation, and superimposes it on the display screen 25a in the front-rear direction. In addition, the game control device 200 and the effect control device 300 function as a demonstration video display means, and a balloon (information description area in which information such as characters is described) is displayed on the display screen 25a in accordance with the demonstration operation of the decorative operation accessory 148. Is displayed as a demonstration video, and the decoration action object 148 conveys information described in the balloon (information on the operation of the pachinko gaming machine, for example, “high probability” in FIG. 88) to the player. Such an effect (calling effect) is executed.

  In this way, if the player is called by executing not only the display of the variable display device 25 but also the movement of the movable accessory (the decorative movable accessory 103 and the decorative action accessory 148), the effect of the attractiveness is sufficient. Can be expected. In addition, since the movable combination (decorative movable combination 103 and decorative movement combination 148) in a state in which the demonstration operation is executed is positioned so as to overlap the variable display device 25 in the front-rear direction, the demonstration video and the movable combination on the variable display device 25 are displayed. It is possible to obtain a synergistic effect with the demonstration operation of goods, and to improve the ability to attract customers. Furthermore, since the speech balloon is displayed as a demonstration video on the variable display device 25, it is possible to execute a calling effect as if the movable accessory itself is calling the player, and to execute a calling that attracts the player easily. Can do.

  By the way, the timing at which the pachinko gaming machine executes the calling effect in the customer waiting state is not limited to when a predetermined time has elapsed in the customer waiting state. For example, when the pachinko gaming machine is turned on, a calling effect by the variable display device 25 and the movable accessory may be executed, or a predetermined time (calling execution time) set in advance in the RTC (real time clock) is reached. You may perform the calling effect by the fluctuation | variation display apparatus 25 and a movable accessory at a timing. Further, the information in the balloon displayed as the demonstration video may be any information as long as the information is likely to attract the player. Furthermore, the demonstration video is not limited to being displayed in a balloon, and may be displayed in any manner. For example, it may be a pseudo sound related to the movement of the movable accessory.

  For example, in the embodiment shown in FIG. 88, a demonstration video in which two movable actors ask questions and answers about a pachinko gaming machine is displayed, and the player is given a latent probability variation state (high probability state (special figure variation display game). It is set so as to notify that it is a state in which the notification is not performed despite the fact that the probability of the hit result is higher than the normal probability state). Specifically, when the first call execution time arrives from the normal state while waiting for a customer (see FIG. 88 (a)), the game control device 200 and the effect control device 300, which are control means, function as demo operation means. The decorative movable accessory 103 is caused to execute a demonstration operation, and further functions as a demonstration video display means, and the characters “high probability?” Are described on the display screen 25a in accordance with the demonstration operation of the decorative movable accessory 103. The speech balloon is displayed as a demonstration video (see FIG. 88 (b)).

  Further, when a second call execution time has arrived after a predetermined time (for example, 5 seconds) has elapsed from the first call execution time, as shown in FIG. The control device 300 functions as a demonstration operation means to cause the decoration operation accessory 148 to execute a demonstration operation, and further functions as a demonstration video display means to display on the display screen 25a in accordance with the demonstration operation of the decoration operation accessory 148. A speech balloon with the words "Naturally high probability" is displayed as a demonstration video. In this way, if a call-in effect is made such that the movable actors ask questions and inform them of the information of the pachinko gaming machine, it becomes easy to attract the player and effective call-in can be performed.

  In addition, you may set so that the grade of a latent probability change state may be suggested by varying the movement of a movable accessory. For example, if any one of the decorative movable accessory 103 and the decorative operational accessory 148 performs the calling effect, it is suggested that a high probability state can occur at a rate of 50%. It may be set so as to suggest that a high probability state can occur at a rate of 100% if both of the actors 148 perform a calling effect. The information displayed in the balloon may be information related to the date or day of the week. For example, as shown in FIG. 89, based on the date and day of the week ascertained by an RTC (real time clock), the event of the day or the event of the following day may be described as information in a balloon to attract the player.

  In the meantime, in the embodiment shown in FIGS. 87 to 89, the movable accessory (the decorative movable accessory 103 and the decorative operation accessory 148) is positioned away from the front of the variable display device 25 in a normal state where the demonstration operation is not performed. However, the present invention is not limited to this. In short, it is sufficient that the movable accessory is positioned so as to overlap the fluctuation display device 25 in the front-rear direction at least in a state where the demonstration operation is executed. For example, the movable accessory is located in front of the fluctuation display device 25 even in a normal state. Also good. Moreover, the arrangement | positioning location of a movable accessory is not restricted to the side of the fluctuation | variation display apparatus 25, An upper position may be sufficient and a lower position may be sufficient. Furthermore, the movable combination performing the demonstration operation is not limited to two, and may be one or three or more. And the structure which functions as a demonstration video display means and a demonstration operation | movement means is not restricted to the game control apparatus 200 and the effect control apparatus 300, The effect control apparatus 300 may be sufficient.

  In the above embodiment, a pachinko gaming machine, which is a typical gaming machine, has been described as an example. However, the present invention is not limited to this, and a movable accessory, a display device, and at least display contents of the display device are displayed. Any gaming machine provided with a control means for controlling may be used. For example, it may be a gaming machine such as an enclosed ball pachinko machine, an arrangement ball game machine, a sparrow ball game machine, or a slot machine.

  It should be understood that the above-described embodiment is illustrative in all respects and not restrictive. The present invention is not limited to the above description, but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.

DESCRIPTION OF SYMBOLS 1 Game board 4 Game area | region 6 Center frame 11 1st start winning opening 12 2nd starting winning opening 14,14 'General winning opening 15 General winning opening 16 Large winning opening 23 Center back surface apparatus 25 Variable display apparatus 25a Display screen 31 Lower side Production unit 32 Upper production unit 33, 33 'Right production unit 34 Left production unit 36, 36' Front production mechanism 37 Rear production mechanism 42 Front production base 50 Front production drive motor 52 Front production plate 62 Rear production member 71 Rear side Production drive motor 79 Upper production member 82 Upper production drive mechanism 95 Upper production drive motor 103 Decoration movable accessory 110 Right production drive motor 121 First movable member 122 Second movable member 124 Decoration fixed member 125 Decoration rotation member 127 Decoration swing Member 128 decorative swing solenoid 131 second movable body 132 Second movable support arm 133 Second movable link mechanism 148 Decorative motion accessory 149 Left slide drive mechanism 155 Left direction drive motor 162 Decorative operation member 164 Decorative operation main body 166 Decorative operation rotating unit 200 Game control device 300 Effect control device 500 Production movable accessory 501 First rotating member 502 Second rotating member 504 Movable accessory driving motor 520 Deployable movable accessory 521 Deployable accessory driving mechanism 522 Deploying decorative device 525 Device moving member 526 Deploying decorative base member 527 Device moving drive Motor 530 Base rotation drive motor 535 Expanded decorative member 537 Interlocked decorative panel 541 Weight 600 Organic EL display

Claims (3)

  1. In a gaming machine comprising a movable accessory, a display device, and a control means for controlling at least the display content of the display device,
    The control means includes
    Demo video display means for displaying a demonstration video on the display device;
    Demo operation means for causing the movable accessory to execute a demonstration operation;
    A gaming machine comprising:
  2.   The gaming machine according to claim 1, wherein the movable accessory is positioned so as to overlap the display device in the front-rear direction at least in a state where the demonstration operation is executed.
  3.   3. The control unit can display a balloon as the demonstration video on the display device by the demonstration video display unit in accordance with the demonstration operation of the movable accessory by the demonstration operation unit. The gaming machine described in 1.
JP2013206889A 2013-10-02 2013-10-02 Game machine Pending JP2015070886A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017047092A (en) * 2015-09-04 2017-03-09 株式会社三共 Game machine
JP2017202014A (en) * 2016-05-09 2017-11-16 株式会社三共 Game machine

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08141161A (en) * 1994-11-22 1996-06-04 Sankyo Kk Game machine
JP2004049385A (en) * 2002-07-17 2004-02-19 Sankyo Kk Game machine
JP2006187335A (en) * 2004-12-28 2006-07-20 Heiwa Corp Game machine
JP2012010927A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine
JP2012235876A (en) * 2011-05-11 2012-12-06 Heiwa Corp Game machine
JP2012239662A (en) * 2011-05-20 2012-12-10 Sophia Co Ltd Game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08141161A (en) * 1994-11-22 1996-06-04 Sankyo Kk Game machine
JP2004049385A (en) * 2002-07-17 2004-02-19 Sankyo Kk Game machine
JP2006187335A (en) * 2004-12-28 2006-07-20 Heiwa Corp Game machine
JP2012010927A (en) * 2010-06-30 2012-01-19 Kyoraku Sangyo Kk Game machine
JP2012235876A (en) * 2011-05-11 2012-12-06 Heiwa Corp Game machine
JP2012239662A (en) * 2011-05-20 2012-12-10 Sophia Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017047092A (en) * 2015-09-04 2017-03-09 株式会社三共 Game machine
JP2017202014A (en) * 2016-05-09 2017-11-16 株式会社三共 Game machine

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