JP2014221282A - Game panel - Google Patents

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Publication number
JP2014221282A
JP2014221282A JP2014121415A JP2014121415A JP2014221282A JP 2014221282 A JP2014221282 A JP 2014221282A JP 2014121415 A JP2014121415 A JP 2014121415A JP 2014121415 A JP2014121415 A JP 2014121415A JP 2014221282 A JP2014221282 A JP 2014221282A
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Japan
Prior art keywords
display
state
game
special
information
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JP2014121415A
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Japanese (ja)
Inventor
寛 末永
Hiroshi Suenaga
寛 末永
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株式会社大都技研
Daito Giken:Kk
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Priority to JP2014121415A priority Critical patent/JP2014221282A/en
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Abstract

The present invention relates to a gaming machine represented by a ball and ball game machine (pachinko machine) and a spinning machine (slot machine), and provides a gaming machine characterized by light emitting means.
When a low voltage signal is input and then a start signal is input, a process of returning to the control state when the low voltage signal is input (for example, step S111) is executed. When the first mode (for example, lighting mode) is being executed by the light emitting means 247 (for example, the state shown in FIG. 56), when the low voltage signal is input and then the start signal is input, The second mode (for example, the extinguishing mode) is executed instead of the first mode (for example, the example shown in FIG. 58).
[Selection] Figure 58

Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine) and a spinning machine (slot machine).
  Game consoles such as pachinko machines are equipped with obstacles that change the direction of the fall of the game ball in the game area of the game board, a winning opening, a starting opening, a variable winning opening, etc. where the game ball can win. It is common. When a game ball wins a prize, a privilege is given to the player such as paying out the prize ball (for example, see Patent Document 1).
JP 2008-200302 A
  Conventional game tables have room for improvement in light emitting means.
  In view of the above circumstances, an object of the present invention is to provide a game machine having a feature in light emitting means.
The game stand of the present invention that solves the above-mentioned object is
Game control means capable of at least starting game control;
Voltage monitoring means capable of outputting at least a low voltage signal;
Light emitting means;
A game machine equipped with
The game table is a pachinko machine or a slot machine,
When the low voltage signal is input and then the start signal is input, a process for returning to the control state when the low voltage signal is input is configured to be executed.
The light emitting means is means capable of executing at least the first aspect,
The light emitting means is means capable of executing at least the second aspect,
The second aspect is an aspect different from the first aspect,
When the low voltage signal is input in a state where the first aspect is being executed and then the start signal is input, the second aspect is executed instead of the first aspect.
It is characterized by that.
  According to the gaming machine of the present invention, it is possible to provide a gaming machine characterized by light emitting means.
It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external appearance perspective view which looked at the pachinko machine 100 from the back side. It is the schematic front view which looked at the game board 200 from the front side (player side). The circuit block diagram of a control part is shown. (A) shows an example of a special symbol stop symbol, (b) shows an example of a decorative symbol, and (c) shows an example of an ordinary stop symbol. It is. (A) is a flowchart which shows the flow of the main control part main process, (b) is a flowchart which shows the flow of the main control part timer interruption process. (A) is a figure which shows the table for prior judgment of the success / failure used in prefetching processing, (b) is a figure which shows the table for special figure prior judgment similarly used in prefetching processing. (A) is a figure which shows the success / failure determination table used in the special figure related lottery process, and (b) is a figure which shows the special figure determination table used in the special figure related lottery process. It is a figure which shows the table set selection table memorize | stored in ROM306 of the main-control part 300. 4 is a diagram showing a timer number determination table stored in a ROM 306 of the main control unit 300. FIG. It is a figure which shows the relationship between a timer number and symbol variation display time. It is a figure which shows the display mode of the decoration symbol display apparatus 208 in case the special figure variable game is performed in steps. (A) is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs, (b) is a flowchart of the command reception interruption process of the 1st sub control part 400, (c) is 5 is a flowchart of timer interrupt processing of the first sub-control unit 400. In the pachinko machine 100 of this embodiment, it is a figure which shows an example which the electric power interruption generate | occur | produced during the fluctuation | variation of the decoration design. It is a figure which shows the 1st modification of the alerting | reporting alert | report in the pachinko machine 100 of this embodiment. It is a figure which shows the modification of the table set selection table memorize | stored in ROM306 of the main-control part 300 shown in FIG. It is a figure for demonstrating the example which continues the appearance rate of a normal reach even if it interrupts and it recovers. It is a figure which shows an example of the prior notice alert | report in the pachinko machine 100 shown in FIG. It is a figure which shows the 1st modification of the prior notice alert | report in the pachinko machine 100 shown in FIG. It is a figure which shows the 2nd modification of the prior notice alert | report in the pachinko machine 100 shown in FIG. It is a figure which shows the modification of the table set selection table memorize | stored in ROM306 of the main-control part 300 shown in FIG. FIG. 4 is a schematic front view of a game board 200 slightly different from the game board shown in FIG. 3 when viewed from the front side (player side). It is a flowchart which shows the flow of the winning determination process (step S209) in the pachinko machine 100 provided with the game board shown in FIG. (A) is a figure which shows the mode of the fluctuation | variation of the decoration design in normal reach in steps, (b) is a figure which shows the mode of the change in the decoration design in double line reach in steps, (c) It is a figure which shows the mode of the fluctuation | variation of the decoration design in triple line reach in steps. 2 is a schematic front view of a game board provided in a pachinko machine 100 different from the pachinko machine shown in FIG. 1 as viewed from the front side (player side). It is a figure which expands and shows the ball | bowl effect apparatus shown in FIG. It is a big hit effect determination table stored in the ROM 406 of the first sub-control unit 400. It is a figure which shows the power recovery command reception process which CPU404 of the 1st sub control part 400 performs. It is a figure which shows an example in which the power failure occurred at the fifth consecutive resort and power was restored immediately. It is a table for determining how to hit content stored in the ROM 406 of the first sub-control unit 400. (A)-(g) is a figure which shows an example of how to suggest, (h)-(l) is a power-off during the second symbol fluctuation stop display after shifting to a non-electric support state. It is a figure which shows an example which occurred and power was restored immediately. (A) is a figure which shows the jackpot type determination table memorize | stored in ROM306 of the main control part 300, (b) is a table | surface which shows the probable change expectation degree of effect A-effect D, (c) These are jackpot effect content determination tables stored in the ROM 406 of the first sub-control unit 400. (A)-(b) is a figure which shows a mode that the effect A (effect 1) shown in FIG.32 (c) is performed, which is not a ball effect corresponding | compatible effect, (c)-(g) It is a figure which shows a mode that the production 4 shown in FIG.32 (c) which is a production | presentation corresponding to a ball production is performed. (A)-(e) is a figure which shows a mode that the production | presentation 3 shown in FIG.32 (c) which is an effect corresponding to a ball production is performed, (f)-(j) is FIG.32 (c). It is a figure which shows the example which returned to power immediately after the power failure occurred while the production 3 shown in FIG. (A) is a table showing a special chart at the time of jackpot prepared in the pachinko machine described here, (b) is a diagram showing a timer number table showing the relationship between the timer number and the special figure variation time. FIG. 6C is a diagram showing a table set selection table stored in the ROM 306 of the main control unit 300. 4 is a diagram showing a timer number determination table stored in a ROM 306 of the main control unit 300. FIG. (A) is a figure which shows the table for the effect determination at the time of the table 5 selection memorize | stored in ROM406 of the 1st sub control part 400, (b) is memorize | stored in ROM406 of the 1st sub control part 400. FIG. 7C is a diagram showing an effect determination table when table 4 is selected, and FIG. 6C is a diagram showing an effect determination table when table 2 is selected, which is stored in the ROM 406 of the first sub-control unit 400. . It is a figure which shows the flow of the production | presentation A performed by the decoration symbol display apparatus 208. FIG. It is a figure which shows the flow of the production B performed by the decoration symbol display apparatus 208. FIG. It is a figure which shows the flow of the production C performed by the decoration symbol display apparatus 208. FIG. It is a figure which shows the flow of the production | presentation D performed by the decoration symbol display apparatus 208. FIG. FIG. 10 is a diagram showing an example in which power is cut off and power is immediately restored while an effect A (first specific effect display) is being executed by the decorative symbol display device 208; FIG. 43 is a diagram illustrating an example in which power is restored with an effect C different from the effect B illustrated in FIG. 42. FIG. 44 is a diagram illustrating an example different from that in FIG. 43, although power is restored at the effect C illustrated in FIG. 43. (A) is a figure which shows the table for table set selection memorize | stored in ROM306 of the main control part 300 in this modification, (b) is the relationship between the timer number and special figure fluctuation time in a modification. It is a figure which shows the timer number table represented. (A) is a diagram showing a timer number determination table when table 11 is selected, (b) is a diagram showing a timer number determination table when table 12 is selected, and (c) is a table 13 selection table. Is a diagram showing a timer number determination table at the time, (d) is a diagram showing a timer number determination table when the table 14 is selected, (e) is the fourth symbol variation stop after the end of the big hit game It is the figure which showed the symbol change time in a display separately, when a special symbol determination result was a big hit symbol (special symbol A-special symbol C), and when it was an off symbol (special symbol D), respectively. . It is a figure which shows the example of a structure of a fluctuation pattern table. It is a figure which shows the example of a structure of a fluctuation pattern table. It is the schematic front view which looked at the game board 200 provided in the pachinko machine different from before from the front side (player side). 2 is an enlarged perspective view showing the periphery of a decorative symbol display device 208. FIG. It is a figure which shows the mode of the game board 200 which displays the remaining number of times of ST. It is a figure for demonstrating the flow of the whole ST aspect. It is a figure which shows the mode of the game board 200 after ST mode is complete | finished and it transfers to a special figure low probability normal figure low probability state (normal control state). It is a figure which shows the example in which the power failure occurred and power was restored immediately while the number related information display device 249 and the number related information display area 208e are displaying the remaining number of ST times. It is a figure which shows the mode of the game board 200 at the time of error generation. It is a figure which shows the 1st modification of the game board 200 shown in FIG. It is a figure which shows the example in which the power failure occurred and power was restored immediately while each of the number-related information display device 249 and the number-related information display area 208e is displaying 69 as the remaining number of ST times. While the number-related information display device 249 and the number-related information display area 208e are displaying 69 as the remaining number of ST times, an error such as a so-called ball breakage abnormality (excluding fraudulent acts that cause a power interruption) It is a figure which shows the example which occurred. It is a figure which shows the 2nd modification of the game board 200 shown in FIG. It is a figure which shows the decoration symbol display apparatus 208 and the frequency | count related information display apparatus 249 in a 3rd modification. It is a figure which shows an example of the slot machine which can apply this invention. It is a figure which shows the other example which can apply this invention.
Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine 100 or a spinning machine such as a slot machine) according to the present invention will be described in detail with reference to the drawings.
[Embodiment 1]
<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).
  The pachinko machine 100 is a game machine that allows a player to obtain profits when a predetermined condition is satisfied, and includes an outer frame 102, a main body 104, a front frame door 106, a ball storage door 108, and a launcher. The apparatus 110 and the game board 200 are provided on the front surface (player side).
  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.
  The main body 104 is a door member that is provided inside the outer frame 102, has a locking function, and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. . The main body 104 is formed in a frame shape and has a space 114 inside. A store clerk at the store (amusement store) in which the pachinko machine 100 is installed can open and close the main body 104 and is provided with a main body opening sensor 1041 for detecting that the main body 104 is opened.
  The front frame door 106 has a locking function and is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 via a hinge portion 112 so as to be openable and closable. Is a door member having an opening 116. The store clerk of the amusement store can also open and close the front frame door 106, and a front frame door sensor 1061 for detecting that the front frame door 106 is opened is also provided. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A space in which the game area 124 is provided is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In the present embodiment, an LED having a light source is also referred to as a lamp.
The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a locking function and be openable and closable. The door 108 with the ball storage tray is opened by pressing an opening lever 1081 that can be operated with the front frame door 106 opened. Moreover, the door sensor 1 with a ball storage tray which detects that the door 108 with a ball storage tray opened.
082 is also provided. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player The ball launching handle 134 that is launched into the game area 124 of the game, the chance button 136 that changes the production mode of the various production devices 206 (see FIG. 2) by the player's operation, and the chance button 136 A chance button lamp 138 for emitting the chance button 136, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and a player's balance of the card unit A return operation button 142 for giving a return instruction, and a ball rental display unit 144 for displaying a player's balance and card unit status are provided. Further, the pachinko machine 100 shown in FIG. 1 is provided with a lower pan full tank detection sensor (not shown) for detecting that the lower pan 128 is filled with game balls.
  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. . While the ball launching handle 134 is continuously being fired by the player, the launching device 110 sends the game ball to the game area 124 of the game board every time a predetermined firing period (for example, 0.6 seconds) elapses. Fire towards.
  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104. In FIG. 1, the specific configuration of the game area 124 is not shown, and the specific configuration is shown in FIG.
  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side.
  The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.
  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The payout device 152 is detachable and is connected to the downstream end of the tank rail 154 when mounted at a predetermined position.
  The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152. In other words, the payout device 152 is a kind of a ball feeding device that applies a driving force to a game ball and conveys the game ball.
The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 is provided with a predetermined grant. Based on the establishment of the condition, the player is given (paid out) with an amount of game value (game ball) corresponding to the grant condition.
  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 (see FIG. 4) that performs overall game control processing, and processing information generated by the main control section 300 are displayed. Based on the processing information generated by the first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 (see FIG. 4) that performs control processing related to the production, and the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500 (see FIG. 4) that performs control processing related to effects, and the payout control unit 600 that performs control processing related to game ball payout ( 4) and a payout board case 172 for storing a payout board 170 having an error release switch 168 for releasing an error by the operation of a game clerk. A launch board case 176 that houses a launch board 174 that constitutes a launch control unit 630 (see FIG. 4) that performs control processing, and a power management unit 660 (see FIG. 4) that supplies power to various electrical gaming machines are configured. A power supply board case 184 that houses a power supply board 182 that includes a power switch 178 that turns the power on and off by an operation of a game store clerk and a RAM clear switch 180 that is operated when the power is turned on and outputs a RAM clear signal to the main control unit 300; In addition, a CR interface unit 186 for transmitting and receiving signals between the payout control unit 600 and the card unit is provided.
  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.
  In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.
  An effect device 206 is disposed in the approximate center of the game area 124. In the effect device 206, a decorative symbol display device 208 is disposed substantially at the center, and a normal symbol display device 210, a special symbol display device 212, a normal symbol hold lamp 216, and a special symbol hold lamp 218 are provided around the decorative symbol display device 208. In addition, a high-probability medium lamp 222 is provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.
  The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.
  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The special figure display device 212 is a display device for displaying a special figure, and is constituted by a 7-segment LED in this embodiment. The special figure display device 212 corresponds to an example of symbol display means or notification means. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the special symbol display device 212 in a form that enhances the production.
  The universal figure hold lamp 216 is a lamp for indicating the number of predetermined first variable games (detailed universal figure variable games to be described later) that are held, and in this embodiment, a predetermined number of common figure variable games are displayed. It is possible to hold up to (for example, two). The special figure hold lamp 218 is a lamp for indicating the number of a predetermined second variable game (a special figure variable game to be described later in detail) that is on hold. In this embodiment, a predetermined number of special figure variable games are displayed. It is possible to hold up to (for example, four). The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.
  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are provided around the effect device 206. ing.
  In the present embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning), the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, 10) of balls are discharged as prize balls to the upper plate 126 shown in FIG. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the game island side. In this embodiment, a ball to be paid out to a player as a consideration for winning may be referred to as a “prize ball”, and a ball lent to a player may be referred to as a “lending ball”. They are called “balls (game balls)”.
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. The first special figure starting port 230 is a first starting region where the size of the entrance into which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure display device 212 starts a special figure changing game. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. In the vicinity of the second special figure start port 232, a pair of blade members 2321 that can be opened and closed by a solenoid are provided. A combination of the pair of blade members 2321 and the second special figure start port 232 is variable. It corresponds to a starting means and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, if the pair of blade members 2321 remain closed, it is impossible to enter the second special figure starting port 232, and it is difficult to win a prize. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. It is possible to enter the ball of the other (easy to win). That is, the second special figure starting port 232 is a second starting region where the size of the entrance changes from one of the small size and the large size to the other size. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure changing game by the special figure display device 212 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  In the present embodiment, only one variable winning port 234 is disposed below the center of the game board 200. The variable prize opening 234 includes a variable prize opening and a door member 2341 that can be opened and closed by a solenoid. The variable winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a big hit game or a small hit game, which will be described later, is started, and when the big hit game or the small hit game is started, the state is changed between the open state and the closed state. repeat. That is, the variable winning opening 234 is from one of a predetermined first state (for example, a closed state) and a second state (for example, an open state) in which a winning of a game ball is easier than the first state. On the other hand, it is a variable winning means capable of changing the state, and when the special figure variable game is won and the special figure display device 212 stops and displays the big hit symbol, the door member 2341 opens and closes at a predetermined time interval and a predetermined number of times. . Note that the variable winning opening 234 is not limited to the one that the door member 2341 opens and closes, and the ease of winning (difficulty) of winning of the game ball is the middle between the first state and the second state. Three states may be provided and changeable to any state. That is, the variable prize opening 234 may be changeable to any one of three or more states. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The sphere accommodated in the upper plate 126 is supplied to the firing position of the firing rail. In this pachinko machine 100, the launch motor is driven with a strength corresponding to the amount of operation of the player's ball launch handle 134, and the outer rail 202 and the inner rail 204 are passed by the launcher 146 and the launcher 148 into the game area 124. Launch. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.
<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.
  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224.
  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.
  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball naild by the game nail 238 and the like. A special route 244a is provided to facilitate the ball.
  In this embodiment, the effect movable body 224 includes an upper arm portion 224a and a forearm portion 224b simulating the upper arm and forearm of a human right arm. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.
  The shielding device 246 includes a lattice-like left door 246a and a right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.
  The decoration lamps such as the speaker 120 and the frame lamp 122 shown in FIG. 1, the decoration symbol display device 208, the effect movable body 224, and the shielding device 246 shown in FIG. 3 correspond to effect means, and among these, the decoration symbol display device 208 Corresponds to an example of effect display means.
<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.
  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes. In the present embodiment, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are composed of different circuit boards, but these three control units (300, 400, 500) are: The first sub-control unit 400 and the second sub-control unit 500 may be composed of one common circuit board different from the circuit board of the main control unit 300. It may be a thing. Therefore, each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 can be regarded as a predetermined control means, or one of these three control units (300, 400, 500) combined. One can be regarded as a predetermined control means, or one combined with the first sub control unit 400 and the second sub control unit 500 can be regarded as a predetermined control means.
<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.
  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.
  The basic circuit 302 includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received, a main body opening sensor 1041, a front frame door sensor 1061, a ball Inside the storage tray door sensor 1082 and the lower tray full tank detection sensor for detecting that the lower tray 128 shown in FIG. 1 is filled with game balls, and each start opening, winning opening entrance and variable winning opening A sensor circuit 322 for receiving signals output from various sensors 320 including a sphere detection sensor provided in the sensor and outputting a comparison result with an amplification result or a reference voltage to a random value generation circuit 318 and a basic circuit 302; A drive circuit 324 for performing display control of the display device 212, a drive circuit 326 for performing display control of the universal display device 210, and various status display units 328 For example, a drive circuit 330 for performing display control of a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, a high-accuracy middle lamp 222, and the like, and a second special figure start port 232 And a drive circuit 334 for controlling various solenoids 332 for opening and closing the variable prize opening 234 and the like.
  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .
  When the ball detection sensor of the various sensors 320 detects that a ball has won the first special figure start port 230 or the second special figure start port 232, the sensor circuit 322 has detected the ball. Is output to the random number generation circuit 318. The random value generation circuit 318 that has received this signal latches the value at that timing, and stores the latched value in a random value storage register built in the random value generation circuit 318.
  In addition, as the ball detection sensor referred to in this specification, specifically, a predetermined prize opening such as a general prize opening 226, a first special figure starting opening 230, a second special figure starting opening 232, a variable winning opening 234 or the like is won. And a sensor for detecting a sphere passing through the normal start port 228.
Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information of the machine 100 (for example, information indicating the control state) is output.
  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302. The low voltage signal is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 304 of the main control unit 300, and the voltage monitoring circuit 338 corresponds to an example of an electric system abnormality signal output unit.
  Further, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a predetermined start signal (reset signal) when the power is turned on. Based on the input of a predetermined activation signal from 340, game control is started (main control section main processing described later is started). The CPU 304 of the main control unit 300 corresponds to an example of game control means according to the present invention.
  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.
<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is connected to a ROM 406 for storing control programs and various effects data. The ROM 406 may store the control program and various effect data in separate ROMs.
  FIG. 4 also shows a start signal output circuit 440 and a voltage monitoring circuit 438 provided in the first sub control unit 400. The start signal output circuit 440 of the first sub control unit 400 outputs a specific start signal (system reset signal or user reset signal) toward the basic circuit 402 of the first sub control unit 400. Based on the input of this specific activation signal, the CPU 404 of the first sub-control unit 400 controls the effect means such as the speaker 120 and the various lamps 418 to perform effects, or via the second sub-control unit 500. Then, control for causing the decorative symbol display device 208 and the shielding device 246 to execute an effect is started. The effect control in the first sub control unit 400 is performed based on an instruction (for example, a command) sent from the main control unit 300. The CPU 404 of the first sub control unit 400 corresponds to an example of sub control means.
  In addition, the voltage monitoring circuit 438 provided in the first sub-control unit 400 is the same as the voltage monitoring circuit 338 provided in the main control unit 300, and is supplied with power from the power management unit 660 to the first sub-control unit 400. The voltage monitoring circuit 438 outputs to the basic circuit 402 a low voltage signal indicating that the voltage has dropped when the voltage value of the power supply is less than a predetermined value. The low voltage signal here is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 404 of the first sub control unit 400, and the voltage monitoring circuit 438 includes the first sub control unit 400. This corresponds to an example of the electrical system abnormality signal output means of (sub-control means). The voltage monitoring circuit 438 and the activation signal output circuit 440 have a single circuit configuration, and a specific activation signal (reset signal) is detected when the voltage value monitored by the circuit changes from less than a predetermined value to the above value. May be output. Further, the voltage monitoring circuit 338 and the activation signal output circuit 340 of the main control unit 300 are configured as one circuit, and when the voltage value monitored by the circuit changes from less than a predetermined value to a predetermined value, a predetermined activation is performed. A signal (reset signal) may be output.
  Further, FIG. 4 also shows a WDT 454 provided in the basic circuit 402 of the first sub-control unit 400. The WDT 454 monitors abnormalities in program processing. For example, the WDT 454 monitors whether or not the program for effect control is operating normally, and the program is running out of control. Outputs an abnormal signal. The basic circuit 402 and the CPU 404 may be shifted to the user reset state by this abnormal signal, and the process may be executed from the beginning of the program. The main control unit 300 may also execute the process from the beginning of the program by shifting the basic circuit 302 and the CPU 304 to the user reset state by an abnormal signal. More specifically, the program for effect control includes a program for outputting a clear signal to the WDT 454 every time a predetermined period within a predetermined period elapses. The WDT 454 outputs an abnormal signal when the clear signal is not input within a predetermined period. The WDT 454 of the first sub control unit 400 corresponds to an example of an abnormal signal output unit. Note that as the abnormal signal output means, the CPU 404 stores the storage contents of an area other than the area where the program is stored in the storage area (for example, ROM 406, RAM 408) storing the program for performing the effect control. A circuit that outputs an abnormal signal when it is used for processing as a program command or data or when it is used may be used.
  Here, the predetermined activation signal is output by the activation signal output circuit 340 of the main control unit 300, and the specific activation signal is the activation signal output circuit 440 of the first sub-control unit 400 which is another activation signal output means. However, the activation signal output circuit 340 of the main control unit 300 outputs a specific activation signal (system reset signal or user reset signal) to the basic circuit 402 of the first sub-control unit 400. It may be configured. Alternatively, a specific activation signal may be output by branching a predetermined activation signal output from the activation signal output circuit 340 of the main control unit 300. Conversely, a specific activation signal output from the activation signal output circuit 440 of the first sub-control unit 400 may be branched to output a predetermined activation signal.
  Further, here, the predetermined power supply abnormality signal (low voltage signal) is output by the voltage monitoring circuit 338 of the main control unit 300, and the specific low voltage signal is the first sub control unit which is another power supply abnormality signal output means. The voltage monitoring circuit 438 of 400 is configured to output the voltage value of the power supplied from the power management unit 660 to the first sub-control unit 400, and the voltage monitoring provided on another board such as the main control unit 300 A low voltage signal monitored by the circuit 338 and indicating that the voltage has dropped when the voltage value of the power supply is less than a predetermined value may be output to the basic circuit 402 of the first sub-control unit 400. Alternatively, a predetermined power supply abnormality signal (low voltage signal) output from a voltage monitoring circuit 338 provided on another board such as the main controller 300 is branched to output a specific power supply abnormality signal (low voltage signal). It may be configured. Conversely, a specific power supply abnormality signal (low voltage signal) output from the voltage monitoring circuit 438 of the first sub-control unit 400 is branched to output a predetermined power supply abnormality signal (low voltage signal). Also good. Further, the power supply abnormality signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of a predetermined voltage line.
  The basic circuit 402 of the first sub-control unit 400 includes a sound source IC 416 for controlling the speaker 120 (and an amplifier), a drive circuit 420 for controlling various lamps 418, and an effect movable body 224. A drive circuit 422 for performing drive control, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136 shown in FIG. 1, and an effect movable body A sensor circuit 428 that outputs detection signals from the sensor 424 and the chance button detection sensor 426 to the basic circuit 402 is connected.
  Furthermore, a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 is connected to the first sub-control unit 400.
<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.
  The payout control unit 600 controls the payout motor 602 of the payout device 152 shown in FIG. 2 mainly based on a signal such as a command transmitted from the main control unit 300, and awards based on a control signal output from the payout sensor 604. While detecting whether or not the payout of the ball or the rental ball has been completed, communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.
  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Based on the control signal instructing the launch intensity according to the amount, the launcher 146 and the launcher motor 632 driving the launcher 148 shown in FIG. The device 634 is controlled.
  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a direct current, converts it to a predetermined voltage, and supplies the predetermined voltage to the payout control unit 600 and the second sub-control unit 500. The main control unit 300, the first sub control unit 400, and the launch control unit 630 are supplied with a predetermined voltage from the payout control unit 600. The power management unit 660 also stores a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined component (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the first sub control unit 400, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
<Type of design>
Next, with reference to FIGS. 5A to 5C, the special figure display device 212, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 will be described with respect to the special drawings and the types of common drawings. To do.
  Fig.5 (a) shows an example of the stop symbol aspect (1st symbol aspect) of a special figure.
  The special figure variable game is started on the condition that the start opening sensor which is a ball detection sensor detects that a ball has entered the first special figure start opening 230 or the second special figure start opening 232. When the special figure variable game is started, the special figure display device 212 displays “variable display of special figure” (special figure variable game) which repeats lighting of all seven segments and lighting of one central segment. Do. When the symbol variation display time determined before the start of the variation of the special figure elapses, the special diagram display device 212 stops and displays the special symbol stop symbol form. Hereinafter, a series of displays from the start of the “figure display of special figure” to the stop display of the stop symbol form of the special figure may be referred to as a symbol fluctuation stop display. This symbol variation stop display may be continuously performed a plurality of times.
  FIG. 5 (a) shows five types of special illustrations “Special Illustration A” to “Special Illustration E” as the stop symbol forms in the symbol variation stop display. In FIG. 5 (a), the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
  In the present embodiment, three types of jackpot symbols ("Special Figure A", "Special Figure B", and "Special Figure D") are prepared as the special symbol stop symbol forms. “Special figure A” is a 15 round (R) special jackpot symbol (big hit symbol 1), and “Special figure B” is a 15R big jackpot symbol (big hit symbol 2). "Special figure D" is a 2R special jackpot symbol (big jackpot symbol 3). The round here means the number of chances that a predetermined amount of game value (predetermined number of balls) can be obtained. In the present embodiment, the maximum value of the number of operations of the variable prize opening 234 shown in FIG. 3 is represented, and the 15th round is one or more opening / closing operations of the variable prize opening 234 (one operation). ) Means that this operation lasts up to 15 times. Each round has a predetermined round end condition (for example, the entry of a game ball of a predetermined number of balls (for example, 10 balls), acquisition of a predetermined amount of game value (predetermined number of balls), elapse of a predetermined time from the start of the round, etc. 1 or more) is completed. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In the present embodiment, the special figure high probability state is maintained until the next big hit. The special figure low probability state corresponds to an example of a first probability control state. In addition, a special figure high probability state after the jackpot game ends may be referred to as a special figure probability change, and a state where the probability of winning a big jackpot after the jackpot game ends (a special figure high probability state) is a player. Is an example of a second stochastic control state. This special figure high probability state may be referred to as a probability variation state. In the present specification, description will be made using a term indicating a state inside the gaming machine (pachinko machine 100) as a control state, but the term “control state” includes a concept of a so-called gaming state. The transition of the probability control state is performed by the CPU 304 of the main control unit 300, and the CPU 304 of the main control unit 300 corresponds to an example of a probability control state transition unit.
  In addition, the state which becomes the big hit winning probability in the middle between the special figure high probability state and the special figure low probability state may be provided, and the mode may be shifted to any one of the probability control states. That is, a mode in which the state shifts to any one of the three or more probability control states may be employed.
  As described above, when a big win is won, the game shifts from the non-hit control state (first control state) in which the variable winning opening 234 is kept closed to the big winning game control state in which the variable winning opening 234 repeats opening and closing operations. . In this embodiment, there are a 15R big hit game control state and a 2R big hit game control state as the big hit game control state.
  In addition, after the 15R special big hit game ends and after the 15R big hit game ends, the state shifts to a state with electric support (electric support) (hereinafter referred to as an electric support state). The electric support state is a predetermined state in which the player's advantage is higher than the non-electric support state by shortening the time from the end of the big hit in the special figure variable game to the start of the next big hit. Say. This power support state is one of the control states prepared in the pachinko machine 100, and may be referred to as a time-short state. That is, the electric support state (time-short state) is started on condition that the big hit game ends. Strictly speaking, the “electric support state” is a state related to a general plan, and the “short-time state” is a state related to a special figure or a state related to a general figure and a special figure. A short time flag is prepared in the RAM 308 of the main control unit 300, and when the short time flag is set to ON, it is in the electric support state and is usually in a high probability state. In the normal figure high probability state, compared to the normal figure low probability state, it becomes easier to win the common figure variable game (general figure certain change). For example, the winning probability of the usual figure floating game is 1/100 in the usual figure low probability state (non-electric support state), but increases to 99/100 in the usual figure high probability state (electric support state). In addition, in the electric support state, the fluctuation time of the general figure change game is shorter than that in the non-electric support state (the general figure change short). For example, in the non-electric support state, the variation time of the usual variable game of 10 seconds is shortened to 2 seconds in the electric support state. Further, in the electric support state, compared to the non-electric support state, the opening time in one opening of the pair of blade members 2321 of the second special figure starting port 232 tends to be long (electric chew releasing period extension). For example, in the non-electric support state, the electric chew release period of 0.5 seconds is extended to 2 seconds in the electric support state. Furthermore, the pair of blade members 2321 are more likely to open in the electric support state than in the non-electric support state (increase the number of times the electric chew is released). For example, a pair of blade members 2321 that opens only once in the non-electric support state per opening to the normal start port 228 opens twice in the electric support state (opens for 2 seconds, closes for 1 second, 2 seconds open). The probability of entering the second special figure starting port 232 increases due to the extension of the electric chew release period and the increase in the number of electric chew release times. Note that the hour / short flag is set to OFF during the big hit game and the small hit game. Therefore, the non-electric support state is maintained during the big hit game. This is because, if the power is supported during the big hit game, a predetermined number of game balls are placed in the second special figure starting port 232 until the predetermined number of game balls are entered during the big hit game. In order to solve this, there is a problem that the number of game balls that can be entered during a big hit and the number of game balls that can be acquired increases, resulting in an increase in gambling. In the present embodiment, in the electric support state (short-time state), all of the normal figure change, the universal figure change, the electric chew release period extension, and the electric chew release frequency increase are performed. If any one is performed, the player's advantage will be high, and it may be in the electric support state (short-time state), and the probability of entering the second special figure starting port 232 will increase, the electric chew release period If either one of the extension or the increase in the number of times the electric chew is released is performed, the electric support state (short time state) may be set. In the non-electric support state, the game ball is less likely to enter the second special figure starting port 232 than in the electric support state. As described above, in the second special figure starting port 232, the size of the entrance into which the game ball enters changes from one of the small size and the large size to the other size. The entrance of the second special figure starting port 232 is larger in the electric support state over a longer period than in the non-electric support state. In the present embodiment, the 15R special jackpot symbol of “Special Figure A” (Big Bonus Design 1) maintains the electric support state until the next big hit, and the 15R jackpot symbol of “Special Figure B” (Big Bonus Design 2) While the special figure variation game is performed 100 times, the electric support state is maintained. On the other hand, in the 2R special jackpot symbol of “special drawing D” (big jackpot symbol 3), it does not shift to the electric support state after the jackpot game ends. In the non-electric support state, the entrance of the second special figure starting port 232 is kept small. On the other hand, as described above, in the electric support state, the entrance of the second special figure starting port 232 is large, and the entry rate of game balls is increased. That is, in the non-electric support state, the game ball enters the second special figure start port 232 that is the variable start area at the first approach rate, whereas in the electric support state, the game ball starts the second special figure start. It enters the mouth 232 at a second approach rate that is higher than the first approach rate. Therefore, the non-electric support state corresponds to an example of the first approach rate control state, and the electric support state corresponds to an example of the second approach rate control state. The main control unit 300 also performs the transition of the approach rate control state, and the main control unit 300 corresponds to an example of an approach rate control state transition unit. Note that a third approach rate control state that is an intermediate approach rate between the first approach rate and the second approach rate may be provided, and the state may be shifted to one of the approach rate control states.
  “Special Figure A”, which is a 15R special jackpot symbol (big jackpot symbol 1), is a special figure high probability common figure high probability state, and “Special Figure B”, which is a 15R jackpot symbol (big jackpot symbol 2), is a special figure low. “Special figure D”, which is a probability normal figure high probability state and is a 2R special big hit symbol (big hit symbol 3), is a special figure high probability normal figure low probability state. These “special drawing A”, “special drawing B”, and “special drawing D” are symbols that give a relatively large profit amount to the player.
  In the present embodiment, a small hit symbol 1 (“special symbol E”) is also prepared as a special symbol stop symbol pattern. The small hit symbol 1 of “Special E” is a symbol in which the variable winning opening 234 is operated once and the door member 2341 is opened twice. In the opening of the door member 2341 at the small hit, for example, the condition of ending one operation of the variable prize opening 234 by the first opening (the entry of a predetermined number of game balls (for example, 10 balls), a predetermined amount of When the game value (predetermined number of balls) is acquired or one or more of the passage of a predetermined time from the start of the round is established, the second release is not performed. That is, the small hit may be considered to be the same movement as the big hit of one round. The small hit game control state (second control state) in which the small hit game is performed is also one of the control states prepared for the pachinko machine 100, and the big hit game in which the above-described big hit game is performed. The advantage for the player is lower than the control state. In other words, the small winning game control state (second control state) is shorter than the 2R big hit gaming control state (third control state) in the total time during which the variable winning opening 234 is kept open during the hit control state. . The total time here is the total time of the predetermined maximum opening time of the variable winning opening 234. For example, in the case of 2R big hit game, if the maximum opening time for 1R is set to 1 second and the maximum opening time for one operation is set to 0.9 seconds for small hits, the total time is The 2R big hit game control state (third control state) is 2 seconds, while the small hit game control state (second control state) is 1.8 seconds, and the total time is the small hit game. The control state is slightly shorter than the 2R big hit game control state. If 10 balls are set as the round end condition, if 10 balls are entered into the variable prize opening 234 at the second round of the 2R big hit game, the total opening time of the variable prize opening 234 in the 2R big hit game is 2 seconds. As a result, the total opening time of the variable winning opening 234 in the small hit game may be longer, but the total time of the predetermined maximum opening time (the total time here) ), 2R big hit games are longer than small hit games. Note that the total time of the 2R big hit game control state may be 1.8 seconds as in the small hit game control state. Further, the small hit is a role in which the control state does not change before and after the small hit game, and after the small hit control state ends, the control state returns to the control state before the start of the small hit control state.
  Further, in the present embodiment, a detachable symbol 1 (“special symbol C”) is also prepared as a special symbol stop symbol pattern.
  As described above, in the pachinko machine 100 according to the present embodiment, the big hit control state and the small hit control state of the second advantage that the player's advantage is high (the two control states are collectively referred to as the hit control state). And a non-hit control state (first control state) having a first advantage lower than the second advantage, and the transition of these control states is also performed by the main control unit 300. The main control unit 300 corresponds to an example of a control state transition unit.
  In the pachinko machine 100 according to the present embodiment, symbols other than “special symbol A” are prepared as the jackpot symbol 1, and the same applies to other symbols such as the jackpot symbol 2.
  The special figure display device 212 is equivalent to a symbol display means for notifying the result of the determination (lottery result).
FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. In each symbol display area of the area 208c, “decoration 1”
"Decoration 2"-"Decoration 3"->"Decoration9"->"Decoration10"->"Decoration1"->"Decoration pattern change display" which switches the display in this order. That is, the decorative symbol display device 208 displays the decorative symbols in a variable manner separately from the special symbol display device 212. And the stop symbol aspect (2nd symbol aspect) which is a combination of a decoration symbol is stopped and displayed. When the jackpot symbol 1 which is “special symbol A” is notified, “decorative symbol combination 2” (for example, “decoration 3—decoration 3” in which three same odd number of ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 3” and “decoration 7-decoration 7-decoration 7”) are stopped and displayed. Further, when the jackpot symbol 2 which is “special symbol B” is notified, “decoration symbol combination 1” (for example, “decoration 2—decoration 2”) in which three identical even ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 2—decoration 2”, “decoration 4—decoration 4—decoration 4”, etc.) are stopped and displayed. Further, when “special drawing D” is notified, “decoration pattern combination 1” (for example, “decoration 2—decoration 2—decoration 2” in which three identical even-numbered ornamental patterns are arranged in symbol display areas 208a to 208c. ”And“ Decoration 4-Decoration 4-Decoration 4 ”) are stopped and displayed. Further, in the case of notifying the big hit symbol 3 which is “special drawing D” and the small hit symbol 1 which is “special drawing E”, “decoration 1-decoration 2—decoration 3” is displayed in the symbol display areas 208a to 208c. "Decorative symbol combination 3" and "decorative symbol combination 3" such as "decoration 1-ornament 3-ornament 5" are stopped and displayed. Also, in the case of notifying a special symbol “Special C”, a combination of decorative symbols other than “decorative symbol combination 1” to “decorative symbol combination 4” is displayed in the symbol display areas 208a to 208c (for example, Stop display. Hereinafter, in the decorative symbol display device 208, a series of displays from the start of this “decorative symbol variable display” until the stop symbol mode of the decorative symbol (for example, “decorative symbol combination 2”) is stopped are displayed. Sometimes referred to as symbol variation stop display.
  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the gate sensor, which is a sphere detection sensor, detects that the sphere has passed through the general start port 228, the general display display device 210 illuminates all seven segments and the central one segment. Repeat the lighting and perform “variable display of ordinary figure” (ordinary figure fluctuation game). Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 shown in FIG. 4 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.
  The RAM 308 of the main control unit 300 shown in FIG. 4 includes a counter for generating a big hit special figure determining random number counter initial value, a big hit special figure determining random number counter, a timer number determining random number counter, and a prior notice counter. A counter is provided. In addition, the RAM 308 stores the number of holdings, the jackpot determination random number value, the jackpot special figure determination random value, the success / failure determination result, the special figure predetermination result, the success / failure determination result, the special figure determination result, and the special figure timer determination. Each result is stored. Further, the RAM 308 is provided with a storage unit that is divided into a maximum number of areas (four in this example) that can hold the start of the determination (lottery). As will be described later, in the special figure holding storage unit, two random values of the big hit determination random value and the big hit special figure determination random value are set as one set, and these two random values are arranged in the winning order (holding order). ) Is stored for each area.
As described above, the main control unit 300 shown in FIG. 4 includes the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on.
The CPU 304 of the basic circuit 302 to which this activation signal has been input starts reset by a reset interrupt and executes the main process of the main control unit shown in FIG. 6A according to the control program stored in the ROM 306 in advance.
  In step S101, initial setting 1 is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.
  In step S103, the value of the counter of WDT 314 is cleared and time measurement by WDT 314 is restarted.
  In step S105, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies to the main control unit 300 via the second sub control unit 500 by the power management unit 660. Is less than a predetermined value (9v in this embodiment), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.
  In step S107, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, A process of outputting a clear signal from the output port to the first sub control unit 400, a setting for permitting writing to the RAM 308, and the like are performed.
  In step S109, it is determined whether or not to return to the state before power interruption (before power interruption), and the state before power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to an initialization process (step S113).
  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of a game store operates the RAM clear switch 180 provided on the power supply board 182 shown in FIG. If the RAM clear signal is ON (RAM clear is necessary), the process goes to step S113 to set the basic circuit 302 to the initial state. move on.
On the other hand, when the RAM clear signal is off (when RAM clear is not necessary), such as when an electrical system abnormality (for example, voltage drop due to power failure or voltage drop due to fraud) occurs during the game. The power status information stored in the power status storage area provided in the RAM 308 is read out, and it is determined whether or not the power status information is information indicating suspend. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). If the checksum result is a specific value (for example, 0) (if the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.
  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S215 in the timer interrupt process of the main control unit 300 described later. The CPU 304 of the main control unit 300 that executes step S111 corresponds to an example of a control state return unit.
  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed. Like the power recovery command, in step S215 in the timer interrupt process of the main control unit 300, the normal return command 1 is transmitted to the sub-control unit 400.
  In step S115, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation counters for generating the initial values of the normal winning random number counter and the jackpot special figure determination random number counter, the normal timer random number value, and the timer number Three random number counters for generating the determination random number value and the advance notice random number value are updated. For example, if the range of values that can be taken as normal timer random numbers is 0 to 20, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 21, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.
<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. FIG. 6B is a flowchart showing the flow of main controller timer interrupt processing.
  The main control unit 300 shown in FIG. 4 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 4 ms), and the main control is triggered by this timer interrupt signal. The part timer interrupt process is started at a predetermined cycle. Note that at the start of the timer interrupt process, the values of the registers of the CPU 304 are temporarily saved in the stack area, or the WDT 314 is periodically saved (in this embodiment, about 2 ms which is the main controller timer interrupt period). To restart once).
  First, in step S201, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 shown in FIG. 4 including various ball detection sensors are input via the input port of the I / O 310 to monitor the presence or absence of the detection signals, and various kinds of data are stored in the RAM 308. The data is stored in a signal state storage area provided for each sensor 320. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.
  Further, in this step S201, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in each sphere detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.
In the basic random number initial value update process (step S203), the value of the counter for generating the big hit special figure determination random number counter initial value is updated in the range of 0 to 99, and in the subsequent basic random number update process (step S205), the big hit The value of the random counter for hourly figure determination is updated in the range of 0 to 99, and the value of the counter for generation is changed to the random number counter for big special figure at the time of big hit every time the random number counter for big figure special hour determination makes one round. Set to.
  In step S207, timer update processing is performed. In this timer update process, the normal symbol display design update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the special symbol display device 212 are counted. Various timers including a special figure display symbol update timer, a timer for measuring a predetermined winning effect time, a predetermined opening time, a predetermined closing time, a predetermined end effect period, and the like are updated.
  In the winning determination process (step S209), first, when the winning holes 226, 234 and the starting holes 230, 232, 228 are won, the number of prize balls provided in the RAM 308 for each winning hole or each starting hole. The value in the storage area is read and 1 is added to set the original prize ball number storage area.
  Subsequently, in this winning determination process, the first special figure starting port 230 or the second special figure starting port 232 has won a prize, and the number of special figure variable games held is a predetermined number (4 in this embodiment). ), The predetermined start-up information is stored. That is, if the number of holdings is less than the predetermined number, the jackpot determination random number value and the jackpot special figure determination random number value are stored. The jackpot determination random value is a value obtained by processing the value acquired from the random value storage register of the random value generation circuit 318 shown in FIG. 4 (for example, acquired value + value of R register + 1). On the other hand, the big hit special figure determination random number value is a value obtained by processing a software random number derived from the big hit special figure determination random number counter provided in the RAM 308 (software random number value + R register value + 1). A combination of the random value generation circuit 318 shown in FIG. 4, the special bonus judgment random number counter provided in the RAM 308, and the main control unit 300 that performs random number processing corresponds to an example of the starting information deriving unit. Various random values (starting information) are stored as a set of starting information in a vacant area corresponding to a winning order (holding order) in a special-purpose holding storage unit provided in the RAM 308. This special figure storage unit stores a predetermined upper limit number (4 here) of start information derived based on the game ball entering the first special figure start port 230 or the second special figure start port 232. This corresponds to an example of starting information storage means that can store up to. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in a special storage storage unit. In this case, the temporary area is started. Information storage means may be used, and the reserved storage section and temporary area of the special figure may be used as the start information storage means. In addition, the CPU 304 of the main control unit 300 adds 1 to the value of the number of reserved special figures stored in the RAM 308, and the number of special figure held increases by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a holding unit.
  In addition, when it is detected that the ball has passed through the general map start opening 228 and the number of the general map variable games held is less than a predetermined number (2 in the present embodiment), the general map at that timing is used. The value of the random number counter for generating the winning random number value is stored in the random value storage area different from that for the special chart provided in the RAM 308 as the normal winning random number value as start information. In this winning determination process, a predetermined ball detection sensor is used to receive a prize (win ball) at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, or the variable winning port 234. When detected, the transmission information to be transmitted to the first sub-control unit 400 includes winnings in the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, and the variable winning port 234 ( Set the winning acceptance information indicating the presence or absence of (entering).
  Whether the start information of the special figure or the start information of the usual figure, if the number of holdings is equal to or more than the predetermined number, the start information is not stored and the process proceeds to step S211.
Further, when the winning determination process (step S209) is completed, the prefetch process is called. In this prefetching process, first, a jackpot determination random number value (possible numerical range is 0 to 65535) in the special-purpose holding storage unit provided in the RAM 308 is prefetched. Note that the prefetching here means that the start information is read first before the success / failure determination (final lottery), but in the subsequent prefetching processing, the word “prefetching” is used as the result of the predecessor (prevention / correction (final lottery)). ) May be used to mean read.
  FIG. 7A is a diagram showing a pre-failure determination table used in the prefetching process, and FIG. 7B is a diagram showing a special figure predetermination table used in the prefetching process. These tables are stored in the ROM 306 of the main control unit 300.
  The pachinko machine 100 according to the present embodiment is in one of the control states of a special figure low probability state with a relatively low probability of winning a jackpot and a relatively high special figure high probability state. The special figure high probability state is called during probability fluctuation. A probability variation flag is prepared in the RAM 308 of the main control unit 300. When the probability fluctuation glag is set to ON, a special figure high probability state (during probability fluctuation) is set, and when the probability fluctuation glag is set to OFF, a special figure low probability state is set.
  In the validity determination table shown in FIG. 7A, random number ranges are defined separately for the special figure high probability state and the special figure low probability state. When prefetching of the jackpot determination random number value is completed, it is determined whether the prefetched jackpot determination random number value belongs to which random number range in the success / failure determination table shown in FIG. That is, with reference to the probability variation flag prepared in the RAM 308, in the case of the special figure low probability state, if the prefetched random number for jackpot determination is 1000 to 1328, the success / failure determination result is determined to be “big hit”. , When it is 3000 to 3328, the success / failure determination result is determined as “small hit”, and when it is not (0 to 999, 1329 to 2999, 3329 to 65535), it is determined that the determination result is “out of”. To do. Further, referring to the probability variation flag, in the case of the special figure high probability state, if the pre-fetched random number for jackpot determination is 1000 to 2310, it is determined that the determination result is “big hit”, and 3000 to 3328 In some cases, it is determined that the success / failure determination result is “small hit”, and in other cases (0 to 999, 2311 to 2999, 3329 to 65535), the determination result is determined as “out of”. Therefore, if the jackpot determination random number value is 1000 to 1328, it is a big hit regardless of whether the special figure high probability state or the special figure low probability state. In the special figure-related processing (step S213 shown in FIG. 6B), which will be described later, the special figure variable game is performed using the validity determination table shown in FIG. The determination result here is made again, and the determination result here is a result of preliminary determination to the last.
  When the result of the pre-judgment pre-judgment is “big hit”, the big hit special figure determination random value (possible numerical range is 0 to 99) in the special figure holding storage unit provided in the RAM 308 is prefetched and prefetched. It is determined which random number range in the special figure predetermination table shown in FIG. In the special figure prior determination table shown in FIG. 7B, as the special figure preliminary determination result, “Special Figure A” (15R special big hit symbol which is the big hit symbol 1) and “Special Figure” shown in FIG. A random number range corresponding to each of “D” (2R special jackpot symbol which is jackpot symbol 3) and “Special chart B” (15R jackpot symbol which is jackpot symbol 2) is defined. When the pre-determined big-hit special figure determination random number value is 0 to 39, the special figure pre-determination result is determined to be “big hit symbol 1”, and when it is 40 to 49, “big hit symbol 3” is determined. When it is 50 to 99, it is determined as “big hit symbol 2”. Here, the symbol of the special figure is determined in advance, but it is also determined in advance whether or not it is a special big hit (probability big hit). As described with reference to FIG. 5 (a), since there is only one type of the small hit symbol “special drawing E” and only one type of off-set symbol “special drawing C”, the determination result of whether or not prior is determined is as follows. In the case of “small hit” or “off”, the pre-determination of the special symbol is not performed. Further, the determination result here is also a result of preliminary determination, and the determination of the special symbol (special jackpot determination) is performed again in the special symbol related processing (step S213 shown in FIG. 6B) described later. Is called.
  The pre-reading of the start information and the pre-determination using the pre-read start information described above are executed before the success / failure determination (main lottery) of the special figure related process (S213) described later is performed. The main control unit 300 that prefetches the jackpot determination random number value or the jackpot special figure determination random number value corresponds to an example of the start information prefetching unit. In addition, the main control unit 300 that performs a pre-judgment based on the jackpot determination random number value or the big hit special figure determination random value using the tables shown in FIG. 7A and FIG. It corresponds to.
  The RAM 308 of the main control unit 300 is provided with a prefetch information temporary storage unit that is divided into areas for each hold. Information (a big hit symbol 1 to 3, a small hit symbol 1 and a loss symbol 1) representing the special figure predetermination result shown in FIG. 7B is stored in the corresponding reserved area of the prefetch information temporary storage unit. .
  Here, the description of the main control unit timer interrupt processing shown in FIG. In step S211 shown in FIG. 6 (b), a general map related process is performed. In this common figure-related process, first, one of a plurality of processes corresponding to the state of the common figure is performed. For example, in the common figure-related processing in the middle of the normal figure change display (the value of the above-described common figure display symbol update timer is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on / off. Drive control is performed. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).
  Further, in the process related to the general symbol at the timing when the normal symbol display time has elapsed (the timing when the value of the general symbol display symbol update timer is changed from 1 to 0), when the hit flag is on, the display mode of the hit symbol is displayed. When the 7-segment LED constituting the normal symbol display device 210 is turned on / off, the normal symbol display device 210 is configured so as to display the off symbol when the hit flag is off. 7 segment LED on / off drive control is performed. In addition, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the common drawing related processes here. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines the symbol of either the winning symbol (the common symbol A shown in FIG. 5C) or the off symbol (the universal symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.
  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, the setting of the RAM 308 is set in the usual figure related process at the timing when the predetermined stop display period ends (the timing when the usual figure stop time management timer value changes from 1 to 0). The normal operation is set in the area, and the blade member 2321 is set to the open state for a predetermined opening period (for example, 2 seconds), and the opening / closing drive solenoid (332) of the blade member 2321 of the second special figure starting port 232 A signal to be held is output, and information indicating the release period is set in the storage area of the blade opening time management timer provided in the RAM 308.
  Further, in the common figure-related processing that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member 2321 for a predetermined closing period (for example, 500 msec). A signal for holding the blade member 2321 in the closed state is output to the open / close driving solenoid (332), and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.
Further, in the common chart-related processing that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), the setting of the RAM 308 is set to “inactive”. . Further, if the result of the usual figure variable game is out of play, the usual figure out flag is turned on as will be described later. When the usual figure deviation flag is ON, the RAM 308 is also used in the usual figure related process at the timing when the above-described predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0). In the setting area of, set “Normal” inactive. In the general map related process in the case where the general map is not in operation, nothing is done and the process proceeds to the next step S223.
  Subsequently, in this general drawing-related lottery process, the opening and closing control of the general figure variable game and the second special figure starting port 232 is not performed (the state of the normal figure is inactive), and the pending general figure When the number of variable games is one or more, the result of the general variable game is won by the random lottery based on the normal random number value stored in the random value storage area described above, or is not selected A hit determination is performed to determine whether or not, and in the case of winning, a hit flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.
  In the main control unit timer interrupt process shown in FIG. 6B, the special figure related process (step S213) is performed following the common figure related process of step S211 described above. In this special figure related process, first, a special figure state update process is performed. In the special figure state update process, one of the following eight processes is performed according to the state of the special figure. For example, in the special figure state update process during the special figure fluctuation display (the value of the above-mentioned special figure display symbol update timer is 1 or more), the 7-segment LED constituting the special figure display device 212 is repeatedly turned on / off. Turns off drive control. By performing this control, the special figure display device 212 performs a special figure fluctuation display (special figure fluctuation game).
  The RAM 308 of the main control unit 300 is provided with a big hit flag, a small hit flag, a time reduction flag, and a probability variation flag. In special figure state update processing that starts at the timing when the symbol change display time of the special figure has elapsed (when the value of the special figure display symbol update timer changes from 1 to 0), the big hit flag is on, the probability variation flag is on, and the time is short When the flag is also on, the special figure A shown in FIG. 5 (a), the big hit flag is on, the hourly flag is also on, the special figure B is on when the probability change flag is off, the special figure B is on, the probability change flag is on, Special drawing D when the hourly flag is off, special figure E when the small hit flag is on, special figure E when the small hit flag is on, and special figure C when the big hit flag and the small hit flag are off. The 7-segment LED constituting the display device 212 is controlled to be turned on / off, and a setting indicating that the special figure stop display is being performed is performed in the setting area of the RAM 308. By performing this control, the special symbol display device 212 performs fixed display of any one of the big hit symbols 1 to 3, the small hit symbol 1 and the off symbol 1 shown in FIG. Thereafter, information indicating the stop period is set in a storage area of a special figure stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the special figure that has been confirmed is stopped and displayed for a predetermined period, and the result of the special figure variable game is notified to the player.
  Further, in order to execute a general command rotation stop setting transmission process in a command setting transmission process (step S215) described later, 4H is additionally stored as transmission information (general information) in the transmission information storage area described above, and the process is terminated.
  If the result of the special figure variable game is a big hit, the big hit flag is turned on at the start of the special figure variable game. When the jackpot flag is on, in the special figure state update process at the timing when the predetermined stop display period ends (the timing when the special figure stop time management timer value changes from 1 to 0), the setting area of the RAM 308 RAM 308 is set to wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for informing the player that a big hit by the decorative symbol display device 208 is started is displayed. The information indicating the winning effect period is set in the storage area of the special figure standby time management timer provided in FIG. Further, 5H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command winning effect setting transmission process in the command setting transmission process (step S215).
  Also, in the special figure state update process that starts at the timing when the predetermined winning effect period ends (the timing when the special figure standby time management timer value changes from 1 to 0), a predetermined release period (for example, 29 seconds or (Until the detection of a winning number of game balls of a predetermined number (for example, 10 balls) in the variable winning opening 234.) The door member 2341 is connected to the solenoid (332) for opening and closing the door member 2341 of the variable winning opening 234 shown in FIG. A signal for maintaining the open state is output, and information indicating the open period is set in the storage area of the door open time management timer provided in the RAM 308. Further, 7H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening release setting transmission process in the command setting transmission process (step S215).
  In the special figure state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) is variable. A signal for holding the door member 2341 in a closed state is output to the solenoid (332) for opening and closing the door member 2341 of the prize opening 234, and a closing period is set in the storage area of the door closing time management timer provided in the RAM 308. Set the information to show. Further, 8H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening closing setting transmission processing in the command setting transmission processing (step S215).
  Further, in the special figure state update process in which the opening / closing control of the door member 2341 is repeated a predetermined number of times (for example, 15 rounds or 2 rounds) and started at a timing when the door member 2341 is ended, a predetermined end effect period (for example, 3 seconds), that is, a decorative pattern Information indicating the effect standby period in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the display device 208 is to be ended is displayed. Set.
  As described above, the CPU 304 of the main control unit 300 controls the change of the open / closed state of the door member 2341 of the variable prize opening 234 during the big hit control state or the small hit control state (during the second control state), that is, variable. Change control for operating the winning opening 234 once (change control at the time of a small hit and corresponding to the first change control), change control for operating the variable winning opening 234 a plurality of times (change control at the time of a big hit) This corresponds to an example of variable winning control means for performing the second change control). The ROM 306 of the main control unit 300 stores an opening / closing pattern of the door member 2341 of the variable prize opening 234, and the CPU 304 of the main control unit 300 responds to the determination of whether or not the special figure variable game is successful from the ROM 306. Get the open / close pattern.
  Further, 6H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command end effect setting transmission process in the command setting transmission process (step S215).
Further, in the special figure state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special area is not in operation in the setting area of the RAM 308. Set. Furthermore, if the result of the special figure variation game is out of order, the out-of-game flag is turned on. When the miss flag is on, even in the special figure state update process at the timing when the predetermined stop display period described above ends (the special figure stop time management timer value changes from 1 to 0), Set special figure inactive in the setting area. In the special figure state update process when the special figure is not in operation, nothing is done and the process proceeds to the next process.
  When the special figure state update process ends, a special figure related lottery process is performed. The CPU 304 of the main control unit 300 that executes the special drawing related lottery process corresponds to an example of the determination unit. In this special drawing related lottery process, first, it is determined whether or not a predetermined success / failure determination prohibition condition is not established. Here, it is determined whether or not the special figure display device 212 is in the special figure variation display or the stop display, and if any of the special figure display device 212 is in the display, the process returns to the main control unit timer interrupt process. If neither is displayed, it is determined whether it is set during special figure operation or special figure non-operation, and if it is set during special figure operation, it returns to the main control unit timer interrupt process. If it is set during non-operation of the special figure, it means that the failure determination prohibition condition has not been established, and this time, it is determined whether or not the predetermined failure determination condition is satisfied. This determination is made by referring to the special figure hold storage unit provided in the RAM 308 to determine whether or not the special figure variable game hold number is greater than zero. If the number of holds is 0, the process returns to the main control unit timer interrupt process. If the number is 1 or more, the predetermined success / failure determination condition is satisfied. The stored starting information, that is, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) is taken out, and starting information (set of random values) that is still stored in the holding storage unit, Move from the currently stored area to the next area. That is, the start information stored in the past is taken out from the hold storage unit, and if the start information is stored in the hold storage unit, the Nth oldest start information is set as the (N-1) oldest start information in the hold storage unit. It will be set. Also, 1 is subtracted from the pending number stored in the RAM 308. The main control unit 300 that performs a process of extracting one set of random values (a jackpot determination random number value and a jackpot special figure determination random number value) from the holding storage unit of the RAM 308 corresponds to an example of a start information acquisition unit.
  FIG. 8A is a diagram showing the success / failure determination table used in the special figure-related lottery process, and FIG. 8B is a diagram showing the special figure determination table used in the special figure-related lottery process. . These tables are also stored in the ROM 306 of the main control unit 300. The contents of the success / failure determination table shown in FIG. 8 (a) are the same as the contents of the success / failure determination table shown in FIG. 7 (a), and the contents of the special figure determination table shown in FIG. This is the same as the contents of the special figure predetermination table shown in FIG.
  When the CPU 304 of the main control unit 300 takes out the starting information, ie, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) from the reserved storage unit of the RAM 308, first the jackpot determination Based on which random number range in the success / failure determination table shown in FIG. 8 (a) belongs to the random number value for use (a possible numerical range is 0 to 65535), a “big hit” (second success / failure) is determined. (Corresponding to the determination result), “small hit” (corresponding to the first success / failure determination result), or “loss” is derived. The jackpot winning probability in the special figure low probability state (first probability control state) is approximately 1/200 (first probability), and the jackpot winning probability in the special figure high probability state (second probability control state) Is approximately 1/50 (second probability). In addition, the win probability for the small hit is about 1/200 in both the special figure low probability state and the special figure high probability state.
When the determination result is “big hit”, this time, the special value for determining the special figure at the big hit (a possible numerical range is 0 to 99) is any of the special figure determining table shown in FIG. 8B. The “big hit symbol 1”, “big hit symbol 3”, or “big hit symbol 2” is derived as a special symbol determination result based on whether it belongs to the random number range. When the result of the determination is “small hit” or “out of”, the determination is not made because there is only one type of special figure for small hit and special figure for off.
The special figure determination result is information representing a symbol to be stopped and displayed by the special figure display device 212. When the big hit symbol 1 is determined here, after the big hit symbol 1 is stopped and displayed on the special figure display device 212, the 15R big hit game is performed, and when the big hit game ends, the control state shifts to the probability change state (special). (Transition from the low probability state to the special high probability state) and the power support state (transition from the normal low probability state to the normal high probability state), and until the next big hit, the probability change state and the electric support state Is maintained. When the big hit symbol 2 is determined, after the big hit symbol 2 is stopped and displayed on the special figure display device 212, the 15R big hit game is played, and when the big hit game is finished, the special figure variable game is executed 100 times. The electric support state is maintained. Furthermore, when the big hit symbol 3 is determined, after the big hit symbol 3 is stopped and displayed on the special figure display device 212, the 2R big hit game is performed, and when the big hit game is finished, the control state shifts to the probability change state, The probability variation state is maintained until the next big hit, but it does not shift to the electric support state (the non-electric support state is maintained).
  FIG. 9 is a diagram showing a table set selection table stored in the ROM 306 of the main control unit 300.
  In this table set selection table, the relationship between the special figure stop symbol, the special figure fluctuation count, and the timer selection table is defined. In this embodiment, four types of tables are prepared as timer selection tables. The timer selection table is a table used for determining the fluctuation time of the special figure. Further, in the present embodiment, a background screen (hereinafter sometimes referred to as a stage) of the decorative symbol display device 208 during the special figure variation display is determined according to the timer selection table. That is, the first sub-control unit 400 determines the background screen during the special figure variation display of the decorative symbol display device 208 based on the timer selection table. For reference, the relationship between the timer selection table and its stage is also shown in FIG. 9. If the stage in the special symbol variation display of the decorative symbol display device 208 is Table 1, an empty background screen (the first screen) 1)) or an ocean stage which is a sea-patterned background screen (second aspect); if it is table 2, it will be a mountain stage which is a mountain-patterned background screen; If it is a battle stage which is the background screen which a character never faces, if it is Table 4, it is the sea stage which is a sea-pattern background screen (2nd aspect) or the sky stage which is a sky-pattern background screen (1st aspect) become. These stages are continuously displayed from the start of the special figure fluctuation display to the end thereof, or are displayed only for a predetermined period during the special figure fluctuation display.
  The RAM 308 of the main control unit 300 is provided with an area (timer selection table information storage area) for storing information representing a timer selection table. The RAM 308 is also provided with a counter that counts the number of executions of the special figure variable game. If the value of the special figure variable game execution counter is greater than 0, the timing at which the special figure stop time management timer value is changed from 1 to 0, that is, the fluctuation display by the special figure display device 212 is completed. Then, after the confirmed special figure is stopped and displayed for a predetermined period, the CPU 304 decrements the value of the special figure variable game execution number counter by one.
For example, in the special figure state update process at the timing when the 2R big hit game end effect period ends when the special figure stop symbol is the big hit symbol 3 and the 2R special big win is ended, the special figure variable game execution number counter is set to 20 At the same time, the CPU 304 of the main control unit 300 acquires a dedicated random number with a numerical value range of 0 to 2 and performs a predetermined random number lottery, and stores the table 4 with a probability of 2/3 in the timer selection table information storage area. Is stored, and information indicating Table 1 is stored with a probability of the remaining 3. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until it becomes, the information indicating the table 4 or 1 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the 2R jackpot game is over, the decorative symbol display device 208 has a predetermined probability (about 67% here) in the first 20 special-figure variable games unless the big win or the small win is won. The sea stage continues to be displayed, and thereafter the sky stage continues to be displayed with a probability of 100%.
  On the other hand, in the special figure state update process at the timing when the special bonus stop symbol of the small hit symbol 1 is won and the end effect period of the small bonus game ends, the special figure variable game execution number counter is set to a value of 20. At the same time, the CPU 304 of the main control unit 300 acquires a dedicated random number with a numerical value range of 0 to 2 and performs a predetermined random number lottery, and stores the table 1 with a probability of 2/3 in the timer selection table information storage area. Is stored, and information indicating Table 4 is stored with a probability of the remaining 残 り. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until it becomes, the information indicating the table 1 or 4 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the small hit game ends, the decorative symbol display device 208 has a predetermined probability (about 67% probability here) in the first 20 special figure variable games unless the big hit or the small hit is won again. The empty stage continues to be displayed, and thereafter, the empty stage continues to be displayed with a probability of 100%.
  In addition, information representing the table 4 is stored in the timer selection table information storage area based on the end of the small hit game, and the timer selection table information storage area is also based on the end of the 2R big hit game. Information representing the table 4 is stored. As described above, the total time for which the variable winning opening 234 is kept open during the hit control state is shorter in the small hit game control state than in the 2R big hit game control state, but the time difference is slight. Does not notice the time difference. In addition, whether the player has won the 2R special jackpot which is the jackpot symbol 3 with probability variation or the jackpot symbol which is the jackpot symbol 1 of probability variation pear is a decoration displayed on the decoration symbol display device 208 The combination of symbols cannot be judged. Therefore, regardless of whether the small hit game is finished or the 2R big hit game is finished, the information indicating the table 4 is stored in the timer selection table information storage area, and the sea pattern background screen (sea By displaying the (stage), it becomes difficult for the player to determine whether the 2R big win or the small win has been won, that is, whether the win has been won with certainty. However, the probability that the information representing the table 4 is stored in the timer selection table information storage area is lower when the small hit game ends than when the 2R big hit game ends.
  Here, the transition to the probability change state desired by the player is limited to when the special figure determination result is the jackpot symbol 1 and the jackpot symbol 3. As shown in FIG. 9, whether the special figure determination result is a jackpot symbol 1 with probability variation or a jackpot symbol 2 with probability variation, 100% is achieved in four special chart variable games immediately after the 15R jackpot game is over. The battle stage is unfolded with the probability of, but the player can win the 15R special jackpot, which is a jackpot symbol 1 with probability variation, with a combination of the ornament symbols displayed on the ornament symbol display device 208 (see FIG. 5B). You already know whether you have won, or you won the 15R jackpot, which is the jackpot symbol 2 of the probability variation pear, and you can judge whether or not you are in the probability variation state. On the other hand, as described above, whether or not the player has won the 2R special jackpot, which is the jackpot symbol 3 with probability change, or the jackpot, which is the jackpot symbol 1 of the probability variable pear, is displayed on the decorative symbol display device 208. It cannot be judged from the combination of decorative designs. However, on the decorative symbol display device 208, when the probability variation pear small hit symbol 1 is displayed, the empty stage is displayed with a higher probability than the sea stage, and when the probability variation big hit symbol 3 with probability variation is empty. When the sea stage is displayed with a higher probability than the stage, that is, when the decorative symbol display device 208 is in an uncertain change state (special figure low probability state), the empty stage is more likely than the sea stage. If the probability of being displayed is high and the probability variation state (special figure high probability state) is high, the player who knows from the strategy book etc. that the sea stage is more likely to be displayed than the empty stage It is expected that the sea stage is displayed on the decorative symbol display device 208 instead of the empty stage.
  FIG. 10 is a diagram showing a timer number determination table stored in the ROM 306 of the main control unit 300.
Special figure-related processing in the main control unit timer interrupt processing shown in FIG. 6B (step S213)
Then, when the decision result or special figure decision result is obtained using the table shown in FIG. 8, the timer number decision random number counter provided in the RAM 308 can take a value in the range of 0 to 999. Get a random number. The timing for acquiring the random number for determining the timer number is the timing immediately before the start of the special figure change, but may be the timing for acquiring the starting information.
  The CPU 304 of the main control unit 300 determines a timer number defined in the timer number determination table shown in FIG. 10 based on the acquired timer number determination random number. The determination of the timer number is performed by using a result of determination, a special figure determination result, a predetermined random number (for example, a timer number determination random number), and a predetermined period information table (for example, a timer selection table). It is performed without being based on the result or the result of the prior judgment.
  The timer number represents the time from when the special symbol display device 212 starts changing the symbol to when the special symbol display device 212 displays the stop symbol indicating the result of the success / failure determination, that is, the time when the special symbol fluctuates and displays (the symbol variation display time). Is. The main control unit 300 corresponds to an example of a variation time determination unit that determines a variation time of a symbol. Note that the time from when the decorative symbol display device 208 starts changing the decorative symbol until the stop symbol indicating the result of the success / failure determination is displayed (decorative symbol variation stop display time) also matches this symbol variation display time. It is done.
  FIG. 11 is a diagram showing the relationship between the timer number and the symbol variation display time.
  In the present embodiment, the decorative pattern variation pattern in the decorative symbol display device 208 is determined in accordance with the symbol variation display time. That is, the first sub-control unit 400 determines the decorative pattern variation pattern based on the timer number (design variation display time). In FIG. 11, the relationship between the timer number and the decorative pattern variation pattern is also shown for reference.
  The timer 1 represents that the special figure fluctuation time is an extremely shortened fluctuation time of 2 seconds, and the timer 2 represents that the special figure fluctuation time is a shortened fluctuation time of 5 seconds. Note that the determination of the timer 1 or the timer 2 may be referred to as a special figure change. The timer 3 represents that the special figure fluctuation time becomes a normal fluctuation time (reference fluctuation time) of 10 seconds. Further, in the timers 1 to 3, the decorative symbol variation pattern in the decorative symbol display device 208 shown in FIG. The timer 4 indicates that the special symbol variation time becomes a variation time of 12 seconds. When the timer 4 is determined, the reach pattern variation pattern of the decorative symbol display device 208 is selected as normal reach. In normal reach, generally, two symbol display areas (for example, the left and right symbol display areas 208a and 208c shown in FIG. 3) are displayed in the same manner, and the remaining one symbol display area (for example, the middle symbol display area 208b) is stopped. If the symbol display area that is variably displayed, that is, the symbol display area that is variably displayed stops displaying a specific symbol (the symbol that is the same as the symbol display area that is stopped), a combination of predetermined jackpot symbols (FIG. 5) This is a state in which “decorative symbol combination 1” and “decorative symbol combination 2” shown in FIG. Timer 5 indicates that the special figure fluctuation time is 40 seconds, timer 6 indicates that the special figure fluctuation time is 50 seconds, and timer 7 indicates that the special figure fluctuation time is 30 seconds. Represents time. When the timers 5 to 7 are determined, super reach is selected as the variation pattern of the decorative symbols on the decorative symbol display device 208. Super reach is a product obtained by adding special variation display to normal reach to improve the production effect (long reach, normal reverse reach, double line reach, etc.). In addition, the reach also has special variations such as special multi-line reach, full rotation reach, special full rotation reach, etc., when simply reaching, it means a variation pattern of decorative design including normal reach, super reach and special variation. To do.
  This reach is performed after the determination of whether or not the result of the determination of whether or not the result of the special figure related process (S213) is determined (this lottery) becomes the specific determination result of the determination and before the result of the determination of the determination is made. It is a notice effect that informs the player in advance, and whether or not to reach is determined after determining whether or not to reach. The specific success / failure determination result is a determination result having a high degree of player's advantage. Here, the big success / failure determination result corresponds, and may be a hit / failure determination result including a small hit. The reach notice corresponds to an example of a notice referred to in the present invention, and normal reach and super reach correspond to an example of a specific aspect referred to in the present invention.
  In the present embodiment, the length of the period from the determination of whether or not a special figure is made to the notification of the result of the determination of the special figure is greater than the case where the advance notice of reach production is not performed (special figure fluctuation time). To be long.
  As shown in FIG. 10, when the special figure determination result is an out-of-order symbol 1 (“Special Figure C” shown in FIG. 5A), the table 1 that becomes an empty stage is selected as the timer selection table and is suspended. If the number is 0 to 2, it is determined with a probability of 70% for the timer 3 without reach, and if the hold number is 3, it is determined with a probability of 70% for the timer 2 with no reach. Also, when table 1 is selected for the off symbol 1, regardless of the number of holds, it is determined with a probability of 20% for the timer 4 of the normal reach and a probability of 5% for the timer 5 or the timer 6 of the super reach. Determined by The reach probability (here, the probability combining the selection probability of normal reach and the selection probability of super reach 1 and 2) when the table 1 is selected with the off symbol 1 is 30% (first notice probability).
  On the other hand, when the table 4 that becomes the sea stage is selected in the off-set symbol 1, it is determined with a probability of less than 50% for the timer 3 without reach regardless of the number of holds, and 50% for the timer 4 with normal reach It is determined by the probability, and the timer 6 of the super reach 2 is determined with a low probability of 2%. The reach probability (here, the probability that the selection probability of the normal reach and the selection probability of the super reach 2 is combined) when the table 1 is selected with the off symbol 1 is 50.2% (second notice probability).
  Here, a state in which information representing one of the tables shown in FIG. 10 is stored in the RAM 308 of the main control unit 300 is referred to as a notice control state, and a state in which information representing the table 1 is stored in the RAM 308 is referred to as a first notice control state. And a state in which information representing the table 4 is stored in the RAM 308 is referred to as a second notice control state. The CPU 304 of the main control unit 300 corresponds to an example of a notice control state transition unit that transitions the notice control state.
  In addition, a state may be provided in which a notice probability that is intermediate between the first notice control state and the second notice control state is provided, and the state is shifted to any one of the notice control states. That is, it may be an aspect of shifting to any one of the three or more notice control states.
  In addition, when the table 2 that becomes the mountain stage with the off symbol 1 is selected, the reach probability is 20% regardless of the number of holds, and the table 3 that becomes the battle stage with the off symbol 1 is selected. In this case, the timer 7 of the super reach 3 is always determined regardless of the number of holds, and the reach probability is 100%.
  In addition, if the decision result is a big hit, regardless of the type of special figure (big hit symbols 1 to 3), if table 1, 2 or 4 is selected, the normal reach The timer 4 is determined with a probability of 25%, the timer 5 of the super reach 1 is determined with a probability of 25%, and the timer 6 of the super reach 2 is determined with a probability of 50%. If the table 3 is selected, the timer 7 of the super reach 3 is always determined regardless of the number of holds. Also, even when the special figure determination result is the small hit symbol 1, the timer 7 of the super reach 3 is always determined regardless of the number of holdings and also regardless of the timer selection table.
  Here, when the determination result is out of place, when the table 4 is selected and the sea pattern background screen is displayed on the decorative symbol display device 208, the default sky pattern background screen is displayed. The player who knows the reach probability in the strategy book or the like has a sea pattern rather than a sky pattern, that is, the sea stage rather than the sky stage. I hope
  Further, in the present embodiment, as shown in FIG. 9, information representing the table 4 is based on the fact that one of the state where the small hit game is being executed and the state where the 2R big hit game is being executed has ended. Shifts to the second notice control state stored in the RAM 308. In this way, even in small hits, the stage shifts to the second notice control state, and the stage in the special symbol variation display of the decorative symbol display device 208 is a sea stage whose sea background (second mode) is the background screen. Thus, the appearance rate of the combination of “the second notice control state and the sea stage” is increased. Increasing the appearance rate may help fraudulent players to identify fraudulent acts that forcibly cause electrical system abnormalities. In other words, the surveillance camera monitoring the inside of the game store and the patroling game store clerk increase the frequency of seeing the combination of “the second notice control state and the sea stage” to detect an unauthorized player or a suspicious person. May increase the chances of being wary of unauthorized players and suspicious people.
  Further, in the present embodiment, the 2R big hit is a big hit without electric support, and after the 2R big hit game ends, the state shifts to a non-electric support state. As described above, the control state does not change before and after the small hit game. For this reason, when a small hit is won in the non-electric support state, the non-electric support state is maintained even if the small hit game is completed.
  FIG. 12 is a diagram showing stepwise the display mode of the decorative symbol display device 208 when the special figure variable game is being performed. FIG. 12 shows an example of the display mode on the decorative symbol display device 208 when one special figure variable game is performed from FIG. 12A to FIG. From e) to (h) in the figure shows another example of the display mode.
  In the display mode of the decorative symbol display device 208 from FIG. 5A to FIG. 4D, the background screen is empty and is an empty stage. In this empty stage, there is a variation pattern of the decorative pattern without reach, and as shown in (d) of FIG. .
  In the display mode of the decorative symbol display device 208 from FIG. 9E to FIG. 9H, the background screen is a sea pattern and is a sea stage. At this sea stage, it is a variation pattern of a normal reach decoration pattern. First, “decoration 7” stops in the left symbol display area 208a (see FIG. 5F), and then “right decoration display area 208c also has“ The decoration 7 "stops (see (g) in the figure), and reaches a reach state. However, as shown in FIG. 5H, the “decoration 6” stops in the middle symbol display area 208b, and eventually the combination of the disparate ornament symbols (“decoration 7-decoration 6-decoration 7”) is stopped and displayed. Has been.
  Next, the command setting transmission process (step S215) in the main control unit timer interrupt process shown in FIG. 6B will be described. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. Note that the output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, per round number designation command, power recovery command, RAM clear command, special figure. Information that can specify the type of command such as a pending increase command), bits 0 to 10 are configured by command data (predetermined information corresponding to the command type).
Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, the command data includes information indicating the special symbol stop symbol, information indicating the control state (information indicating the setting state of the time reduction flag and the probability variation flag), and the timer number described above. In the case of the symbol variation stop command, the information indicating the timer selection table stored in the timer selection table information storage area of the RAM 308, the count value of the special figure variable game execution number counter provided in the RAM 308, etc. If so, it includes information indicating the special figure stop symbol (special figure determination result), information indicating the control state, etc., and in the case of a winning effect command and an end effect start command, including information indicating the control state, etc. In the case of a command for specifying the number of rounds per round, information indicating the control state, the number of rounds per round (number of rounds per big or small per round Und number) to include the like. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.
  In the general command rotation start setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, the timer number described above, and the suspension are stored in the RAM 308 as the command data. Information indicating the number of special figure variable games being set is set. In the general command rotation stop setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, and the like stored in the RAM 308 is set in the command data. In the above-described general command winning effect setting transmission process, the command data represents the effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-described general command end effect setting transmission process, command control data represents effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-mentioned general command big prize opening release setting transmission process, information indicating the number of winning rounds stored in the RAM 308, information indicating the control state, the number of special figure variable games held, etc. is set in the command data. In the above-described general command big prize closing setting transmission process, the command data indicates the number of winning rounds stored in the RAM 308, the current number of rounds, information indicating the control state, the number of reserved special figure variable games, etc. Set the information. In step S215, general command special figure hold increase processing is also performed. In this general command special figure hold increase process, the command data of the special figure hold increase command includes the number of special figure variable games held, information indicating the control state, and information indicating the stop pattern of the special figure determined in advance ( Set special figure pre-judgment result).
  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In addition, the first sub-control unit 400 acquires the number of remaining rounds until all the rounds are completed based on the number of rounds included in the command and the current number of rounds.
  In this command setting transmission process, a command is also transmitted to the payout control unit 600 shown in FIG. The output schedule information and the payout request information output to the payout control unit 600 are composed of 1 byte, strobe information (indicating that data is set when turned on) in bit 7, and power-on information in bit 6. (In the case of ON, it indicates that this is the first command transmission after power-on), the current processing type (0-3) for encryption in bits 4-5, and the encrypted processing in bits 0-3 The number of payout requests is indicated.
  Next, in the main control unit timer interrupt process shown in FIG. 6B, an external output signal setting process (step S217) is performed. In the external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336 shown in FIG.
In step S219, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S201 described above are read, and the presence or absence of a front frame door opening error or a bottom pan full error is monitored to open the front frame door. When an error or a lower pan full error is detected, device information indicating whether there is a front frame door opening error or a lower pan full error is set in the transmission information to be transmitted to the first sub-control unit 400. The device information set here is included in the basic command, and the first sub-control unit 4
Sent to 00. Also, the various solenoids 332 shown in FIG. 4 are driven to control the opening / closing of the second special figure starting port 232 and the variable winning port 234, and the normal symbol display device 210, the special symbol display device 210, Display data to be output to the diagram display device 212, various status display units 328, and the like is set in the output port of the I / O 310.
  In step S221, it is monitored whether or not the low voltage signal is on. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S225, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S223.
  In step S223, a timer interrupt end process is performed. In this timer interrupt end process, the value of each register temporarily saved at the start of the timer interrupt process is set in each original register, or interrupt permission is set. Return to the main process shown in the main control section.
On the other hand, in step S225, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308 (here, a register saving area), and the initial setting of the input / output port is performed. The pachinko machine 100 is cut off over time. As described above, the power management unit 660 includes a power storage circuit for supplying power to the RAM 308 of the main control unit 300 for a predetermined period (for example, 10 days) even after the power from the outside is cut off. The RAM 308 can maintain information saved in a predetermined area even when the pachinko machine 100 is disconnected. Various information regarding game control stored in the RAM 308 is also maintained in the RAM 308 even when the pachinko machine 100 is disconnected. Therefore, the RAM 308 of the main control unit 300 corresponds to an example of a game control information storage unit. <Processing of First Sub-Control Unit 400>
The process of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400.
  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, the initial setting in step S301 is executed. In this initial setting, initial setting of the I / O port 410 shown in FIG. 4, initialization processing of a storage area in the RAM 408, and the like are performed.
  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305.
  In step S305, 0 is substituted into the timer variable.
  In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.
  In step S309, effect control processing is performed. For example, when there is a new command in S307, processing such as reading the effect data corresponding to this command from the ROM 406 is performed, and when the effect data needs to be updated, the effect data is updated.
  Specifically, when the first sub-control unit 400 receives a symbol variation start command, the first sub-control unit 400 is based on the information indicating the timer number included in the symbol variation start command. CPU 404 determines the decorative pattern variation pattern (see FIG. 11), and the CPU 404 of the first sub-control unit 400 controls the decorative design display device 208 via the second sub-control unit 500 to display the decorative design display device 208. Then, the symbol variation display of the decorative symbol is performed. Here, when the decorative pattern variation pattern is a normal reach or super reach variation pattern, a reach notice is performed. The CPU 404 of the first sub-control unit 400 corresponds to an example of the notice means referred to in the present invention. Further, based on the information representing the above-described timer selection table included in the symbol variation start command, the CPU 404 of the first sub-control unit 400 displays the background screen during the special symbol variation display of the decorative symbol display device 208, that is, The stage (see FIG. 9) is determined.
  Further, when the first sub-control unit 400 receives a special figure hold increase command, information indicating the stop pattern of the special figure determined in advance included in the special figure hold increase command (special figure predetermination result) Based on the above, the CPU 404 of the first sub-control unit 400 determines whether or not to notify the advance notice. That is, whether or not to notify the player in advance that the result will be a specific success / failure determination result (in this case, it is a success / failure determination result of a big hit, and may be a winning / incorrect determination result including a small hit) Whether or not is determined by a predetermined random number lottery using a dedicated random number. In the lottery here, three types of lottery results are prepared when the special figure pre-determination result is a specific pre-determination result (big hit symbols 1 to 3). The first is a lottery result for prior notice in a predetermined notification mode (hereinafter referred to as the first mode), and the second is a notification mode (hereinafter referred to as the second mode) different from the first notification mode. The third is a lottery result in which a prior notice is not notified even if the special figure predetermination result is a specific predetermination result. These three types of lottery results are determined based on a predetermined winning probability when the special figure pre-determination result is a specific pre-determination result (big hit symbol 1 to 3). Here, the probability of becoming the first lottery result in the first notification mode is 50%, the probability of becoming the second lottery result in the second notification mode is 40%, and the advance notice is notified. The probability of a third lottery result that is not made is 10%. Also, here, even if the special figure pre-determination result is not a specific pre-determination result (big hit symbol 1 to 3), a fake pre-notification notification that makes the player think that it will be a specific success / failure determination result with a predetermined probability is given. A lottery of whether or not to perform is also performed. The notification mode of this false prior notice notification is performed in the first mode. The false advance notice is determined based on a predetermined winning probability (for example, 30%) when the special figure advance determination result is not a specific advance determination result. Therefore, when prior notice notification is performed, the probability performed in the first mode is higher than the probability performed in the second mode (the appearance rate of the first mode is higher). The prior notice notification according to the second aspect is more reliable than the prior notice notice according to the first notification aspect, and the reliability of winning the specific success / failure determination result is higher. The person first waits for the advance notice to be performed, and further waits for the advance notice according to the second aspect.
  The CPU 404 of the first sub-control unit 400 sets the information in the RAM 408 in order to include information representing the lottery result related to the advance notice notification in the control command transmitted to the second sub-control unit 500.
  The prior notice notice described above corresponds to one aspect of the notice notice regarding the result of the special figure determination (lottery), and the hold that is the subject of the prior notice in the special figure related lottery process shown in FIG. This is performed before the determination of success / failure based on. The CPU 404 of the first sub-control unit 400 causes the decoration symbol display device 208 to display a specific mode (for example, a display mode of a hold display to be described later) via the second sub-control unit 500 to give a notice (so-called pre-reading notice). This corresponds to an example of the notice means for performing.
  Further, when the first sub-control unit 400 receives the power recovery command set in step S111 of the main control unit main process shown in FIG. 6A, based on the information included in the power recovery command. Thus, the CPU 404 of the first sub control unit 400 sets effect data. In this example, in the power recovery command, various types of information related to game control (for example, information indicating a special figure stop symbol (information indicating a special figure determination result), control state, transmitted to the first sub-control unit 400 immediately before power interruption. , Information indicating a timer number, information indicating the number of holds, information indicating a stop pattern of a special figure determined in advance (information indicating a special figure preliminary determination result), and the like. Based on these data, the first sub-control unit 400 returns to the effect state at the time of power interruption. That is, the first sub-control unit 400 receives the power recovery command and returns to the control state at the time of power interruption based on the information regarding the game control included in the power recovery command.
  However, in the present embodiment, the power recovery command does not include information indicating the timer selection table, and the CPU 404 of the first sub-control unit 400 changes the special figure change of the decorative symbol display device 208 at the time of power recovery. The background screen being displayed is determined to be a default sky background screen (empty stage). In addition, at the time of power recovery, lottery for whether or not to notify in advance is not performed, and prior notification is not performed uniformly.
In step S311, when the pressing of the chance button 136 shown in FIG. 1 is detected, the effect data updated in step S309 is changed to effect data corresponding to the pressing of the chance button 136.
  In step S313, if there is a command to the sound source IC 416 in the effect data read in S309, this command is output to the sound source IC 416.
  In step S315, if there is a command to the drive circuit 420 for the various lamps 418 in the effect data read in S309, this command is output to the drive circuit 420.
  In step S317, if there is a command to the drive circuit 422 of the effect movable body 224 in the effect data read in S309, this command is output to the drive circuit 422.
  In step S319, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in S309, the control command is set to be output, and the process returns to S303.
  Next, the command reception interrupt process of the first sub control unit 400 will be described with reference to FIG. FIG. 13B is a flowchart of the command reception interrupt process of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S331 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in the command storage area provided in the RAM 408, and the command reception interrupt process is terminated.
  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. FIG. 13C is a flowchart of the timer interrupt process of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is performed by using the timer interrupt as a trigger. Execute in the cycle.
  In step S341 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).
  In step S343 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like. Ends. The information representing the lottery result related to the prior notice notification described above is included in the control command and transmitted to the second sub control section 500, and the prior notice notice is displayed on the decorative symbol display device 208 on the second sub control section 500 side. Control is performed.
  FIG. 14 is a diagram illustrating an example in which power interruption occurs during the variation of the decorative design in the pachinko machine 100 according to the present embodiment. In FIG. 14, time elapses from left to right in the figure.
  On the display screen 2080 of the decorative symbol display device shown on the left, the table 1 shown in FIG. This is the background screen (empty stage). The decorative pattern variation pattern during the special diagram variation display is a variation pattern without reach.
  Eventually, when the small hit is won and the small hit game is finished, the table 4 is selected, and the background screen during the special figure variation display becomes a sea pattern (sea stage) (see the second display screen 2080 from the left). As described above, since the control state does not change before and after the small hit game, even if the small hit game ends, the non-electric support state (first entry rate control state) is maintained. The decorative pattern variation pattern during the special diagram variation display here is a normal reach variation pattern, and in the reach state, a power interruption occurs for some reason, but the power is instantaneously restored. It is shown second from the right. On the display screen 2080 at the time of power recovery shown second from the right side, special figure fluctuation display is resumed. The background screen during the reopening of special map that has been resumed has a default sky pattern (empty stage). As described above, the change from the sea stage to the empty stage does not include information indicating the timer selection table in the power recovery command in the present embodiment, and the CPU 404 of the first sub-control unit 400 performs the recovery. This is because the background screen during the special figure variation display of the decorative symbol display device 208 is determined as the default background screen (empty stage) during power transmission. Since the change from the sea stage to the empty stage between power interruption and power recovery is in a non-electric support state after power recovery, the player's eyes are displayed on the decorative symbol display device 208 rather than the second special figure starting port 232. It can be pointed and it is easy for the player to notice. A player who notices this change is expected to call the store clerk of the amusement store because he is worried because his profits have changed in a bad way for him. That is, for a player who was expected to have a high probability of being in an advantageous state before power interruption, the background screen of the decorative symbol display device 208 during the special figure variation display based on the abnormality and restoration of the electrical system By changing to a sky pattern (first mode), it is possible to instigate the player's anxiety that it has been changed so as not to be in an advantageous state. In some cases, it is possible to notify that an abnormality of the electric system has occurred. In other words, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that is not very likely to be expected (a production that is difficult to select in the case of a big hit), In some cases, the player can call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  In addition, as described above, in the present embodiment, the length of the period from the determination of whether or not the special drawing is made to the notification of the result of the determination as to whether or not the special drawing is performed is more effective than the case where the advance notice is not performed. (Special figure fluctuation time) is made longer, so if a power outage occurs during symbol fluctuation, after the power is restored, the player will be given a blank stage with a blank background screen (first mode). It can be shown, and it becomes easier for the player to notice that a change has occurred before and after the power interruption. As a result, it becomes easier for the player to understand that the combination of the “second notice control state in which the information representing the table 4 is stored in the RAM 308 and the empty stage” is combined, and the player's anxiety is more reliably conveyed. In some cases, the player can call a store clerk and inform the game store clerk that an electrical system abnormality has occurred.
  However, on the pachinko machine 100 side, as described above, the power is continuously supplied to the RAM 308 by the power storage circuit even if the power is interrupted, so information on the profits of the player at the time of the power interruption (starting information acquired before power interruption, The information indicating the control state at the time of power interruption, etc.) remains in the RAM 308 of the main control unit 300 at the time of power recovery, and there is no penalty for the player powering off and power recovery. For example, in the main control unit 300, information indicating the timer selection table (in this case, information indicating the table 4 shown in FIG. 10) stored in the timer selection table information storage area of the RAM 308 at the time of power failure is used as the first sub control unit 400. The state of storing the information in the RAM 308 (the above notice control state) is continued at the time of power recovery, and further, the display mode of the decorative symbol display device 208 The clerk confirms the occurrence frequency of the reach effect by entwining the reach effect of the reach effect, or allows the player to confirm the occurrence frequency of the advance notice by the notification means. Explain that this is a gaming machine that does not affect the results of the decision and that ensures the fairness of the game, and that it is possible to concentrate on pursuing the cause of the power outage There is a case that you can.
  When a maximum of 20 games are consumed after changing to the default empty stage, the information indicating table 1 is stored in the timer selection table information storage area of the RAM 308 instead of the information indicating table 4. Is displayed on the display screen 2080 of the decorative symbol display device during the special figure variation display (see the display screen 2080 shown on the rightmost side).
  Further, in the pachinko machine 100 of the present embodiment, when a system reset is applied only by the first sub-control unit 400 side among the main control unit 300 and the first sub-control unit 400 due to an instantaneous power failure or an illegal act, A predetermined activation signal from the activation signal output circuit 340 is not input to the CPU 304 of the main control unit 300, and a specific activation signal from the activation signal output circuit 440 is input to the CPU 404 of the first sub-control unit 400. The The CPU 404 of the first sub-control unit 400 can detect this specific activation signal even if the decorative design display device 208 displays the sea-pattern background screen via the second sub-control unit 500 immediately before the system reset. Is input to the decorative symbol display device 208 via the second sub-control unit 500 to display a default sky background screen.
  In addition, the CPU 304 of the main control unit 300 does not receive a predetermined activation signal from the activation signal output circuit 340 and also outputs an abnormal signal from the WDT 454 of the first sub control unit 400. The CPU 404 of 400 indicates that the abnormal signal has been input even if the sea pattern background screen is displayed on the decorative symbol display device 208 via the second sub-control unit 500 immediately before the abnormal signal is output. Based on the above, a default sky background screen is displayed on the decorative symbol display device 208 via the second sub-control unit 500.
  On the other hand, when a predetermined start signal is input from the start signal output circuit 340 to the CPU 304 of the main control unit 300 while the background screen of the sea pattern is displayed on the decorative symbol display device 208, an abnormal signal is output from the WDT 314. Is input to the CPU 404 of the first sub-control unit 400, regardless of whether a specific activation signal from the activation signal output circuit 440 or an abnormal signal is input from the WDT 454. The background screen of the screen is switched from the background screen of the sea pattern to the background screen of the sky pattern.
  Next, a modified example of the notice notification in the present embodiment will be described.
  FIG. 15 is a diagram illustrating a first modified example of the notice notification in the pachinko machine 100 according to the present embodiment. In the description using FIG. 15, the description overlapping with the description using FIG.
  In this first modification, when a power interruption occurs during the change of the decorative symbol and a power recovery command is received, the first sub-control unit 400 displays a predetermined return display on the display screen 2080 of the decorative symbol display device. . That is, immediately after power is restored, a character display “Preparing” is notified on the display screen 2080 for a predetermined period (see the middle display screen). The power recovery command here includes information indicating the control state, information indicating the number of suspensions, etc., but information indicating the special figure stop symbol, information indicating the timer number, and information indicating the special figure preliminary determination result Is not included. The first sub-control unit 400 continues to display the return indication “in preparation” until a symbol variation stop command is received from the main control unit 300. The symbol variation stop command includes information regarding effects such as control information regarding display on the decorative symbol display device 208 and control information regarding output from the speaker 120. If the power is interrupted at the time of symbol confirmation display (when the symbol is stopped), the display will indicate “Preparing” until the symbol variation start command is received. Until the start command is received, the return indication “Preparing” continues to be displayed.
  Eventually, when a symbol change stop command is received, a stop display of a combination of decorative symbols (“decoration 7” — “decoration 6” — “decoration 7”) is made on the display screen 2080 (second display from the right). See screen). On the display screen 2080 at the time of power interruption, the background screen during the special figure variation display is a sea pattern (sea stage) (see the second display screen from the left). On the other hand, on the display screen 2080 (see the second display screen from the right) after the power is restored and the recovery display “in preparation” is performed, the background screen in the special figure variation display is the default sky pattern ( Empty stage). Here again, the change from the sea stage to the empty stage is that the power recovery command does not include information indicating the timer selection table, and the CPU 404 of the first sub-control unit 400 displays a decorative symbol during power recovery. This is because the background screen of the device 208 during the special figure variation display is determined to be the default sky background screen (empty stage). Also in this first modification, information related to the player's profit at the time of power interruption (starting information acquired before power interruption, information indicating the control state at the time of power interruption, etc.) is stored in the RAM 308 of the main control unit 300 at the time of power recovery. It remains and there is no penalty for the player's power loss and power recovery.
  Even in the case of the first modified example, it is unlikely that a player who has been expected to have a very high probability of being in an advantageous state before power interruption will not be in an advantageous state based on the abnormality and restoration of the electrical system. In some cases, the player may be worried about whether or not the player has changed, and may cause the player to call the store clerk. In addition, since the return display is performed after the abnormality of the electrical system and the return, the called game clerk can confirm that the player has seen the return display while listening to the situation from the player. Can confidently explain that the result is a game table that does not affect the result of the success / failure judgment and that the fairness of the game is ensured. Sometimes you can concentrate on it.
  FIG. 16 is a diagram showing a modification of the table set selection table stored in the ROM 306 of the main control unit 300 shown in FIG. In the description using FIG. 16, the description overlapping with the description using FIG. 9 may be omitted.
  The timer selection table in the table set selection table shown in FIG. 16 is an empty stage which is a sky background screen with a probability of 100% if it is table 1, and a sea background background screen with a probability of 100% if it is table 4. It becomes the sea stage.
  Considering the table set selection table shown in FIG. 16, the success / failure determination table shown in FIG. 8A, and the timer number determination table shown in FIG. ) Is a value obtained by multiplying 500/1000 based on FIG. 10 by 1/200 of the jackpot probability based on FIG. This selection probability is the same probability whether the timer selection table is Table 1 or Table 4. On the other hand, at the time of disconnection, assuming that 198/200 of the disconnection probability based on FIG. , From 2/1000 based on FIG.
  In addition, when table 1 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 1) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the time of jackpot of 2) by the value (21/400) obtained by adding the selection probability (1/20) at the time of the jackpot selection (1/400). (1/400 ÷ 21/400 = 1/21), which is a big hit every 21 times. On the other hand, when table 4 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 4) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the big hit of 2) by the sum (9/2000) of the selection probability (1/500) at the time of the big hit selection probability (1/400). (1/400 ÷ 9/2000 = 5/9), which is a big hit five times in nine times.
  Therefore, the probability of winning a big hit (super-reach 2 reliability) for Super Reach 2 is higher for Table 4 than for Table 2, and the player can use the decorative symbol display device 208. In addition, if the table 4 is displayed with a 100% probability sea background background screen (sea stage), the table 1 is displayed with a 100% probability sky background screen (sea stage). Wait more than this when the empty stage is displayed.
  The reliability of Super Reach 2 continues even if power is cut off and power is restored. Therefore, in the state where the sea stage is displayed on the decorative symbol display device 208, if the power interruption occurs for some reason, but the power is restored instantaneously, the reliability of the super reach 2 is the same as that at the time of the power interruption. When the default empty stage is displayed on the decorative symbol display device 208, the player who had been expected to have a high probability of being in an advantageous state before power interruption is based on an abnormality and restoration of the electric system. By calling the player's anxiety that it may have changed so as not to be in an advantageous state, let the player call the store clerk and inform the game store clerk that an electrical system abnormality has occurred May be possible.
Referring to the example shown in FIG. 14, in the first notice control state in which the information representing the table 1 is stored in the RAM 308 before power interruption, the reliability of the super reach 2 is one big hit every 21 times. It is the reliability. In the second notice control state in which information representing the table 4 at the time of power interruption is stored in the RAM 308, the reliability of the super reach 2 is increased to a reliability that becomes a big hit five times in nine times, and even when power is restored. As long as the reliability is continued and the information representing the table 4 is stored in the RAM 308, the reliability is maintained, but the information representing the table 1 is stored in the RAM 308 instead of the information representing the table 4. As a result, the reliability of Super Reach 2 is reduced to a reliability that is a big hit every 21 times.
  Further, to explain using the example shown in FIG. 15, the reliability of the super reach 2 is 1 per 21 times in the first notice control state in which the information representing the table 1 is stored in the RAM 308 before power interruption. In the second notice control state in which the information representing the table 4 at the time of power failure is stored in the RAM 308, the reliability increases to 5 times in 9 times, and after power recovery Even when the symbol variation stop command is received, the reliability that is a big hit five times in nine is continued. As long as the information indicating the table 4 is stored in the RAM 308, the reliability of the super reach 2 is maintained at the level of 5 hits in 9 times, but the information indicating the table 4 is stored in the RAM 308. Instead, when information representing the table 1 is stored, the reliability is reduced to a big hit every 21 times.
  Further, when looking at the appearance rate of normal reach (timer 4) when the special figure determination result is out-of-order symbol 1, if it is table 4, the appearance rate of normal reach is once every two times (500/1000). On the other hand, in Table 1, it is the appearance rate of normal reach once every five times (200/1000).
  FIG. 17 is a diagram for explaining an example in which the normal reach appearance rate is continued even if power is cut off and power is restored. Since the situation shown in FIG. 17 is the same as the situation shown in FIG. 15, the description will focus on the appearance rate of normal reach.
  The appearance rate of normal reach when the special figure determination result is out-of-order symbol 1 is the appearance rate of once every five times in the first notice control state in which the information representing the table 1 is stored in the RAM 308 before power interruption. Even in the example shown in FIG. 17, the fluctuation pattern has no reach (see the leftmost display screen 2080). In the second notice control state in which the information representing the table 4 at the time of power interruption is stored in the RAM 308, the appearance rate rises to once every two times, resulting in a normal reach variation pattern (second from the left). Display screen 2080). Even when the symbol variation stop command is received after power recovery, the appearance rate is continued once every two times, and the normal reach variation pattern is also obtained here (see the second display screen 2080 from the right). As for the appearance rate of normal reach when the special figure determination result is out of symbol 1, the appearance rate is maintained once every two times as long as the information representing the table 4 is stored in the RAM 308. In addition, when information representing table 1 is stored instead of information representing table 4, the appearance rate decreases to once every five times, and even in the example shown in FIG. (See rightmost display screen 2080).
  In the above description, “a determination unit for determining whether or not to determine if a predetermined determination condition is satisfied, (for example, the CPU 304 of the main control unit 300), and a predetermined activation signal (for example, a reset signal) are input. The game control means (for example, the CPU 304 of the main control unit 300) for starting the game control based on the above and the low voltage signal indicating that the voltage value supplied to the game control means has been lowered are input. Control state return means (for example, the CPU 304 of the main control unit 300 that executes step S111) for returning to the control state when the low voltage signal is input based on the input of the predetermined activation signal, and the game Effect display means (for example, a decorative symbol display device 208) for displaying the effect, a predetermined first state (for example, a closed state), and play more than the first state. Variable winning means (for example, variable winning opening (attacker) 234) that can be changed to any one of two or more states including a second state (for example, an open state) in which a winning of a ball is easy; Based on the fact that the hit determination means derives the first specific hit determination result (for example, small hit determination result), the variable winning means from the first control state (for example, the non-win control state) A second control state (for example, small hit game control) in which the total time during which the variable winning means is maintained in the second state after changing from the first state to the second state one or more times is a predetermined time. The control state is shifted to the state), and the variable winning means is obtained from the first control state based on the fact that the appropriateness determination means derives the second specific success / failure determination result (for example, 2R big hit determination result). From the first state to the second state Control state transition means (for example, the main control unit 300 of the main control unit 300) that shifts the control state to a third control state (for example, 2R big hit game control state) that changes twice or more and the total time is a specific time that is equal to or greater than the predetermined time. CPU 304) and that the success / failure determination unit derives a determination result (for example, a win / fail determination result) that is advantageous to the player, and displays a specific mode (for example, reach effect mode) on the effect display unit. Thus, a notice means (for example, the CPU 404 of the first sub-control unit 400) for making a notice (for example, reach notice) and the success / failure determination means determine the second specific success / failure determination result as a first probability (for example, FIG. 8). A first probability control state (for example, a special figure low probability state) derived with a low probability jackpot probability shown in (a), and the success / failure determination means displays the specific success / failure determination result more than the first probability. high Of the two or more probability control states including the second probability control state (for example, the special figure high probability state) derived with the second probability (for example, the jackpot probability at the high probability shown in FIG. 8A) A game machine including a probability control state transition means (for example, the CPU 304 of the main control unit 300) for shifting the probability control state to any one of the above notice means (for example, the CPU 404 of the first sub control unit 400). Is the first notice probability (for example, the probability of reaching the reach notice when the special figure determination result shown in FIG. 10 is the lose symbol 1 and the table 1 is selected: 30%). A first notice control state to be performed (for example, a state in which information representing the table 1 is stored in the RAM 308), and a second notice probability (for example, FIG. Specials shown in The second advance notice control state (for example, a state in which information representing the table 4 is stored in the RAM 308) performed with the reach notice execution probability of 50.2% when the determination result is the lose symbol 1 and the table 4 is selected. Including a notice control state transition means (for example, the CPU 304 of the main control unit 300) for transitioning the notice control state to any one of two or more notice control states including the effect display means (for example, the decorative symbol display device 208). ) Is a first mode (for example, a background screen of a sea pattern) than the second mode (for example, a background screen of a sea pattern) when the probability control state is the first probability control state (for example, a special figure low probability state). For example, when the probability of displaying the sky background screen is higher and the probability control state is the second probability control state (for example, the special figure high probability state), the first mode (for example, ,Sky The second mode (for example, the sea-patterned background screen) is more likely to be displayed, and the notice control state transition means (for example, the CPU 304 of the main control unit 300). Stores the information indicating the second notice control state (for example, table 4 in the RAM 308) based on the end of the second control state (for example, the small hit game control state). Transition to the second notice control state based on the end of the third control state (for example, 2R big hit game control state), the second mode ( For example, based on the fact that the low voltage signal is input in a state where the background screen of the sea pattern is displayed on the effect display means (for example, the decorative symbol display device 208), and then the start signal is input. , The notice control state transition means (for example, the CPU 304 of the main control unit 300) continues the notice control state when the low voltage signal is input, and the effect display means (for example, the decorative symbol display device 208) A gaming machine that displays one aspect (for example, an empty background screen). Was explained.
  Here, the first control state may be a control state in which the variable winning means maintains the first state.
  Also, the success / failure determination result advantageous to the player is a jackpot success / failure determination result, for example, the second specific success / failure determination result. In addition, the notice means may make a notice by causing the effect display means to display a specific mode so that the success / failure determination means derives the result of the determination that is most advantageous to the player.
  And a symbol display means for displaying a symbol variation corresponding to the determination of success or failure, and a symbol variation display for displaying the symbol variation corresponding to the success / failure determination. The display may be changed from the second mode to the first mode on the basis that the symbol variation display for displaying the mode is performed a predetermined number of times. The predetermined period referred to here may be the entire period of symbol variation display from the start to the end of symbol variation display, or may be a partial period.
  In addition, the effect display means displays the second mode even after the symbol variation display for displaying the second mode for a predetermined period after the third control state ends is performed the predetermined number of times. Or the symbol variation display for displaying the second mode for a predetermined period after the end of the third control state is performed a second predetermined number of times greater than the predetermined number of times. The display may be changed from the second mode to the first mode.
Further, the effect display means has a predetermined period of time over a predetermined period based on the input of the low voltage signal in the state of displaying the second mode and the input of the start signal thereafter. A return display may be displayed, and the first mode may be displayed after the predetermined period.
Further, “a determination unit (for example, the CPU 304 of the main control unit 300) for determining whether or not the game ball has entered the starting area (for example, the second special figure starting port 232), and a predetermined activation signal ( For example, the game control means (for example, the CPU 304 of the main control unit 300) that starts the game control based on the input of the reset signal, and that the voltage value supplied to the game control means has decreased. Based on the fact that the predetermined activation signal is inputted after the low voltage signal is inputted, the control state returning means for returning to the control state when the low voltage signal is inputted (for example, the main execution of step S111) CPU 304 of control unit 300), an effect display means (for example, a decorative symbol display device 208) for displaying a game, and the success / failure determination means are determined as a result of the specific success / failure determination. Derivation means (for example, the CPU 404 of the first sub-control unit 400) performs a notice (eg, reach notice) by displaying a specific form (eg, normal reach form, super reach form) on the effect display means. ), And a predetermined first approach rate control state (for example, non-electric support state) and the game ball enters the start area (for example, the second special figure start port 232) than the first approach rate control state. An approach rate control state transition means (for example, a main control unit) that shifts the approach rate control state to any one of two or more approach rate control states including the second approach rate control state (for example, the electric support state) 300, and a first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability (for example, a jackpot probability at a low probability shown in FIG. 8A) (for example, The low / high probability state), and the appropriateness determination means derives the specific success / failure determination result with a second probability higher than the first probability (for example, the jackpot probability at the high probability shown in FIG. 8A). Probability control state transition means (for example, the CPU 304 of the main control unit 300) that shifts the probability control state to any one of two or more probability control states including the second probability control state (for example, the special figure high probability state). The notice means (for example, the CPU 404 of the first sub-control unit 400) uses the notice (for example, reach notice) as the first notice probability (for example, the special chart shown in FIG. 10). A first notice control state (for example, a state in which information representing the table 1 is stored in the RAM 308) performed in a case where the determination result is the lose symbol 1 and the table 1 is selected, and the reach notice execution probability is 30% The plan The notification means uses the second notice probability that is higher than the first notice probability (for example, the probability of reaching the reach notice when the special figure determination result shown in FIG. : 50.2%) for the advance notice control state (for example, the state in which the information representing the table 4 is stored in the RAM 308) is included, and the advance notice control state is shifted to one of two or more advance notice control states. Control state transition means (for example, the CPU 304 of the main control unit 300) is provided, and the effect display means (for example, the decorative symbol display device 208) has the probability control state of the first probability control state (for example, special figure low). In the case of the probability state), the probability of displaying the first mode (for example, the sky background screen) is higher than that of the second mode (for example, the background screen of the sea pattern). The second In the case of a rate control state (for example, a special figure high probability state), the second mode (for example, a sea-patterned background screen) is more suitable than the first mode (for example, a sky-patterned background screen). The first approach rate control state (for example, non-electric support state) and the second mode (for example, a sea-pattern background screen) are displayed in the effect display means (for example, decoration). The notice control state transition means (for example, the CPU 304 of the main control unit 300) based on the input of the low voltage signal in the state displayed on the symbol display device 208) and the input of the start signal thereafter. Continues the notice control state when the low voltage signal is input, and the effect display means (for example, the decorative symbol display device 208) displays the first mode (for example, the sky background screen). A characteristic game stand. ”Was also explained.
  Here, the effect display means is predetermined for a predetermined period based on the input of the low voltage signal in the state of displaying the second mode and the input of the start signal thereafter. The return display may be displayed, and the first mode may be displayed after the predetermined period.
  Further, “based on the fact that a correct / incorrect determination unit (for example, the CPU 304 of the main control unit 300) for determining correct / incorrect when a predetermined correct / invalid determination condition is satisfied and a predetermined activation signal (for example, a reset signal) are input. The predetermined activation signal after a game control means for starting game control (for example, the CPU 304 of the main control unit 300) and a low voltage signal indicating that the voltage value supplied to the game control means has been reduced are input. Is input to the control state when the low voltage signal is input (for example, the CPU 304 of the main control unit 300 that executes step S111), and a display that produces a game. Effect display means (for example, a decorative symbol display device 208) and the success / failure determination means derive a specific success / failure determination result (for example, a win / failure determination result) A notice means (for example, the CPU 404 of the first sub-control unit 400) for making a notice (for example, a reach notice) by displaying a specific form (for example, a normal reach form or a super reach form) on the effect display means. And a first probability control state (for example, a special figure low probability) in which the success / failure determination means derives the result of the specific success / failure determination with a first probability (for example, a jackpot probability at a low probability shown in FIG. 8A). State), and a second determination result that the appropriateness determination means derives the specific success / failure determination result with a second probability higher than the first probability (for example, a jackpot probability at a high probability shown in FIG. 8A). Probability control state transition means (for example, the CPU 304 of the main control unit 300) for shifting the probability control state to any one of two or more probability control states including a probability control state (for example, a special figure high probability state), and a specification of Sub-control means (for example, the CPU 404 of the first sub-control unit 400) that starts effect control for causing the effect display means to display effects based on the input of the motion signal and the input of the specific activation signal. ), And the notice means (for example, the CPU 404 of the first sub-control unit 400) sets the notice (for example, reach notice) to the first notice probability (for example, the special notice shown in FIG. 10). A first notice control state (for example, a state in which information representing the table 1 is stored in the RAM 308) performed in a case where the figure determination result is the lose symbol 1 and the table 1 is selected and the reach notice execution probability is 30%); And a second notice probability higher than the first notice probability by the notice means (for example, in the case where the special figure determination result shown in FIG. Preliminary control in one of two or more preliminary control states including a second preliminary control state (for example, a state where information representing the table 4 is stored in the RAM 308) performed at a reach notification execution probability: 50.2%) Preliminary control state transition means (for example, the CPU 304 of the main control unit 300) for transitioning the state is provided, and the game control means includes the success / failure determination means, the probability control state transition means, the control state return means, and the preliminary control Including state transition means, wherein the sub-control means includes the notice means, and receives and receives a command signal (for example, a command) from the game control means (for example, the CPU 304 of the main control unit 300). Based on the received command signal, the effect display means (for example, the decorative symbol display device 208) is caused to display a game effect, and the effect display means For example, when the probability control state is the first probability control state (for example, the special figure low probability state), the decorative symbol display device 208) is in the second mode (for example, a sea-pattern background screen). If the probability of displaying the first mode (for example, the sky background screen) is higher than the probability control state is the second probability control state (for example, the special figure high probability state), There is a higher probability of displaying the second aspect (for example, a sea-patterned background screen) than the first aspect (for example, a sky-patterned background screen), and the second aspect (for example, The low voltage signal is input in a state in which the background screen of the sea pattern is displayed on the effect display means (for example, the decorative symbol display device 208), and then the predetermined activation signal is transmitted to the game control means (for example, the display screen). CPU 304) of main control unit 300 Based on this, regardless of whether or not the specific activation signal is input to the sub-control unit (for example, the CPU 404 of the first sub-control unit 400), the notice control state transition unit (for example, the main control unit 300). The CPU 304) continues the notice control state when the low voltage signal is input, and the effect display means (for example, the decorative symbol display device 208) displays the first mode (for example, the empty background screen). The game control means (e.g., the main controller 300) is displayed in a state where the second mode (e.g., the sea-pattern background screen) is displayed on the effect display means (e.g., the decorative symbol display device 208). Based on the fact that the predetermined activation signal is not input to the CPU 304) and the specific activation signal is input to the sub-control means (for example, the CPU 404 of the first sub-control unit 400). The gaming machine is characterized in that the control means displays the first mode (for example, an empty background screen) on the effect display means (for example, the decorative symbol display device 208). ”Was also explained.
  Here, the effect display means is predetermined for a predetermined period based on the input of the low voltage signal in the state of displaying the second mode and the input of the start signal thereafter. The return display is displayed, and after the end of the predetermined period, regardless of whether the specific activation signal is input to the sub-control means, the first aspect is displayed, and the second aspect is Based on the fact that the predetermined activation signal is not input to the game control unit and the specific activation signal is input to the sub-control unit while being displayed on the effect display unit. The control unit may cause the effect display unit to display a predetermined return display over a predetermined period and display the first mode after the predetermined period ends.
  Further, in the description so far, “a variation time determination unit (for example, the CPU 304 of the main control unit 300) that determines a variation time that is a time length of the variation display of the symbol based on the result of the determination of the success / failure by the determination unit. The first symbol variation display is performed to display the first symbol variation over the variation time determined by the variation time determination means, and to stop display the first symbol aspect corresponding to the result of the success / failure determination when the variation time has elapsed. A first symbol display means (for example, a special symbol display device 212), and the effect display means (for example, the decorative symbol display device 208), wherein the first symbol display means performs variable display of the first symbol. The second design that stops and displays the second symbol form representing the result of the success / failure determination after variably displaying a second symbol (for example, a decorative symbol) different from the type of the first symbol during the period Dynamic display (for example, decorative symbol variation display), and the notice means displays reach variation display (for example, normal reach or super reach) by the second symbol as the specific mode on the effect display means. A game stand characterized by providing a notice in advance. ”Was also explained.
  Furthermore, it has an alerting means for notifying the result of the go / no-go judgment derived by the go / no-go judgment means, and the notice means until the notifying means informs the result of the go / no-go judgment after the go / no-go judgment means makes the go / no-go judgment. The notice means performs the notice during the period, and the notice means performs the notice when the notice means performs the notice rather than the notice means does not make the notice. You may alert | report the result of an appropriateness determination with a long time interval until alerting | reporting the result of an appropriateness determination.
  I will add here, including what has been described so far.
(Appendix A)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
In a case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is higher than the first advantage from the first control state where the advantage is the first advantage. Control state transition means for shifting the control state to the second control state which is the second advantage;
Game control means including the control state transition means for starting game control based on the input of a predetermined activation signal;
An electric system abnormality signal output means for outputting an electric system abnormality signal based on the fact that there is an abnormality in the electric system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is input;
Control state return means for returning to the control state when the electrical system abnormality signal is input based on information relating to game control stored in the game control information storage means when the activation signal is input;
Effect display means for performing display to produce a game;
In the case where the success / failure determination means derives the specific success / failure determination result, the advance notice is given by displaying the specific aspect on the effect display means that the success / failure determination means derives the specific success / failure determination means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; and a second probability control state in which the success / failure determination means sets the specific success / failure determination result to be higher than the first probability. Probability control state transition means for shifting the probability control state from one of the second probability control states derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability, and a second notice control state in which the notice means performs the notice at a fourth probability higher than the third probability. Notice control state transition means for transitioning the notice control state from one to the other,
When the probability control state is the first probability control state, the probability that the first aspect is displayed on the effect display means is higher than the second aspect, and the probability control state is the second probability control state. In the probability control state, the second aspect is configured to have a higher probability of being displayed on the effect display means than the first aspect,
If the electrical system abnormality signal and the activation signal are input when the advance control state is the second advance control state and the second mode is displayed on the effect display means, the advance control The game table is characterized in that the state continues in the second notice control state and the first mode is displayed on the effect display means.
  Note that the probability of being in the first probability control state and displaying the second mode may be zero. Further, the second notice control state may be a notice control state having a higher probability that a prior notice is performed than in the first notice control state.
  According to the gaming table described in Appendix A, the player who has been expected to have a high probability of being in an advantageous state by the display according to the second aspect is based on the abnormality and return of the electric system. By changing the display to the aspect, it is possible to raise the player's anxiety that it has changed so as not to be in an advantageous state, and by causing the player to call the store clerk, It may be possible to notify that an abnormality has occurred. In addition, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that is not very likely to be expected (a production that is difficult to select in the case of a big hit), In some cases, by calling the store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system. However, since the second notice control state continues before and after the occurrence of an abnormality in the electric system, the notice frequency of the notice by the notice means is confirmed, or the player is caused to confirm the frequency of the notice by the notice means. As a result, it is possible to explain to the game table that the game fairness is ensured and does not affect the result of the decision on the success / failure to the player. There are cases where it is possible.
(Appendix B)
In the game stand described in Appendix B,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
After the symbols are variably displayed over the symbol variation display period determined by the variation period determining means, the symbol variation stop display for stopping and displaying the first symbol aspect corresponding to the result of the validity determination by the success / failure determining means is displayed. A symbol display means to perform,
During a period in which the symbol display means is performing symbol fluctuation stop display, after a decorative symbol different from the symbol is variably displayed, a second symbol aspect corresponding to the result of the success / failure determination by the success / failure determination means is provided. The decorative design fluctuation stop display to stop display is configured to be performed by the effect display means,
The game table according to claim 1, wherein the advance notice is a reach design variation display by the decorative design.
  According to the gaming table described in Appendix B, it is possible to confirm whether or not the player is confident by confirming the occurrence frequency of the reach that the player expects to win, or by confirming the occurrence frequency of the reach. In addition to being able to explain that the game table has a fair game that does not affect the result of the determination, it may be possible to concentrate on pursuing the cause of the occurrence of the power interruption.
(Appendix C)
In the game stand described in Appendix A or Appendix B,
When the electrical system abnormality signal and the activation signal are input, a predetermined return display is displayed on the effect display unit over a predetermined period, and after the predetermined period ends, the notice control state is A game table that continues in the second notice control state and displays the first mode on the effect display means.
  According to the gaming table described in Appendix C, the return display is performed after the abnormality and return of the electric system. Therefore, the called game clerk asks the player about the situation, and the player sees the return display. If it can be confirmed, the player can be confidently explained that the game table has guaranteed fairness of the game, which does not affect the result of the success / failure determination, and the abnormality of the electric system You may be able to devote yourself to the task of finding the cause.
(Appendix D)
In the game stand according to any one of appendices A to C,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
When the result of the success / failure determination derived from the result of the success / failure determination is the first success / failure determination result of the specific success / failure determination results,
A first special control state in which the change control of the variable winning means is performed once based on the change pattern during the second control state;
When the result of the success / failure determination derived from the result of the success / failure determination is a second success / failure determination result among the specific success / failure determination results, the variable prize is obtained based on the change pattern during the second control state. The variable prize control means is capable of executing a second special control state in which the change control of the means is performed a plurality of times,
Based on the completion of one of the first special control state and the second special control state, the advance control state transition means shifts the control state to the second advance control state. A game table.
According to the gaming machine described in Appendix D, the “second notice control state and the second aspect” appear by shifting to the second notice control state even with a small hit and displaying according to the second form. The rate is increasing. Increasing the appearance rate may help fraudulent players to identify fraudulent acts that forcibly cause electrical system abnormalities. In other words, the surveillance camera monitoring the game store and the circulating game store clerk increase the frequency of seeing the combination of the “second notice control state and the first mode” to detect an unauthorized player or a suspicious person. May increase the chances of being wary of unauthorized players and suspicious people.
(Appendix E)
In the game stand according to any one of appendices A to D,
The advance notice means is configured to make the advance notice during a period from when the success / fail judgment means performs the success / fail judgment to when the result of the appropriateness judgment is notified.
In the case where the advance notice is performed by the advance notice means, the length of time from the determination of the success / failure determination to the notification of the result of the appropriateness determination is greater in the case where the advance notice is performed than in the case where the advance notice is not performed. A game table characterized by its long length.
  According to the game stand described in Appendix E, it is easy to understand that the combination of the “second notice control state and the first mode” is present, so that the player's anxiety is raised and the store clerk is called to the player. By doing so, it may be possible to notify the game store clerk that an abnormality in the electrical system has occurred.
(Appendix F)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output Control state return means for returning based on the information about,
Effect display means for performing display to produce a game;
When the success / failure determination means derives a specific success / failure determination result, a notice is given to notify that the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Notice means to perform,
A first probability control state (special figure low-accuracy state) in which the success / failure determination means derives the specific success / failure determination result with a first probability; A probability control state transition means for transitioning the probability control state from one of the second probability control states (special figure high-accuracy state) derived with a second probability higher than the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability (30% at the time of a loss) (a state in which information representing the table 1 is stored in the main control RAM); From one of the second notice control states (the state in which information representing the table 4 is stored in the main control RAM) to the fourth probability higher than the third probability (52% when lost). Provided with a notice control state transition means for transitioning the notice control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect (empty stage) than the second aspect (sea stage). When the probability control state is the second probability control state, the probability of displaying the second aspect is higher than the first aspect,
When the control state return means outputs the electrical system abnormality signal in a state where the second mode is displayed on the effect display means, and then receives the start signal, the electrical system abnormality signal is While the notice control state at the time of output is continued, the effect display means includes the first
A game table characterized by displaying the aspect of the above.
  When the probability control state is the first probability control state, the effect display means may have a zero probability of displaying the second mode (sea stage).
(Appendix G)
In the game stand described in Appendix F,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
The symbol variation which displays the symbol variably over the symbol variation display period determined by the variation period determining means, and then stops and displays the first symbol aspect (special symbol) corresponding to the result of the determination of success / failure by the accuracy determination means. A symbol display means for performing stop display,
The effect display means displays a decorative symbol different from the symbol during the period in which the symbol display means performs the symbol variation stop display, and then corresponds to the result of the success / failure determination by the success / failure determination means. The decorative pattern change stop display which stops and displays the 2 pattern modes (combination of decorative patterns) is performed.
The game table according to claim 1, wherein the notice means provides a notice by causing the effect display means to display reach design variation by the decorative design as the specific mode.
(Appendix H)
In the game stand described in Appendix F or Appendix G,
When the activation signal is input after the electrical system abnormality signal is output, the control state return means continues the notice control state when the electrical system abnormality signal is output, and over a predetermined period. When a predetermined return display is displayed on the effect display means, the electrical system abnormality signal is output in a state where the second mode is displayed on the effect display means, and then the activation signal is input. Is a game stand that displays the first mode on the effect display means after the end of the predetermined period.
(Appendix I)
In the game stand according to any one of appendices F to H,
In the case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is more advantageous than the first advantage from the first control state (losing) which is the first advantage. Control state transition means for shifting the control state to the second control state (hit: big hit and small hit), which is the second advantage having a high degree,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
The variable winning control means, when the result of the success / failure determination derived by the success / failure determination means is a first success / failure determination result (small hit) of the specific success / failure determination results, In addition, it is possible to execute the first change control in which the change control of the variable winning means is performed once based on the change pattern, and the result of the go / no-go determination derived by the appropriateness determination means In the case of the second determination result (big hit) of the determination results, a second control for performing change control of the variable winning means a plurality of times based on the change pattern during the second control state. Change control can be performed,
The advance control state transition means changes the advance control state based on completion of one of the state in which the first change control is being executed and the state in which the second change control is being executed. , A game table that is shifted to the second notice control state.
  The game control means may include the control state transition means.
(Appendix J)
In the game stand according to any one of appendix F to appendix I,
Informing means for informing the result of the determination of success / failure derived by the determination means,
The advance notice means performs the advance notice during a period from when the success / failure determination means makes a success / failure determination until the notification means notifies the result of the appropriateness determination.
The notification means is longer when the notice means performs the notice than when the notice means does not provide the notice until the result of the decision as to whether or not the result is determined. A game stand characterized by its long length.
(Appendix K)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the activation signal being input after the electrical system abnormality signal is output, the game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output A state return means for returning based on information about
Effect display means for performing display to produce a game;
Notice means for causing the effect display means to perform a predetermined notice effect that causes the player to expect that the result of the success / failure determination by the success / failure determination means is the result of the specific success / failure determination;
A game machine equipped with
The reliability indicating the probability that the result of the success / failure determination expected by the player by the predetermined advance notice performed by the advance notice means will be the result of the specific success / failure determination is the first aspect of the effect display means. Rather than performing the predetermined notice effect in the displayed state, it is configured to perform the predetermined notice effect in the state in which the second aspect is displayed,
When the control state return means outputs the electrical system abnormality signal in a state where the second aspect is displayed on the effect display means, and then inputs the start signal, the second aspect is A game table, wherein the first aspect is displayed on the effect display means while maintaining the reliability when the predetermined notice effect is performed in the displayed state.
(Appendix L)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
Control when the low voltage signal is output based on the input of the predetermined activation signal after the low voltage signal indicating that the voltage value supplied to the game control means has decreased Control state return means for returning to the state;
Effect display means for performing display to produce a game;
An advance notice in which, when the success / failure determination means derives a specific success / failure determination result, the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; Probability control state transition means for transitioning the probability control state to any one of a plurality of probability control states including the second probability control state derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a first notice probability, and a second notice that the notice means performs the notice at a second notice probability higher than the first notice probability. Provided with a notice control state transition means for transitioning the notice control state to any one of a plurality of notice control states including the control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect than the second aspect, and the probability control state is the first probability control state. If the probability control state is 2, the probability of displaying the second aspect is higher than the first aspect,
When the low voltage signal is output in a state where the second mode is displayed on the effect display means, and then the start signal is input, the advance control state transition means outputs the low voltage signal. The notice control state at the time of the operation is continued, and the effect display means displays the first aspect,
In a case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage relative to the player is higher than the first advantage from the first control state where the advantage is the first advantage. Control state transition means for shifting the control state to the second control state which is the second advantage;
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
The variable winning control means, when the result of the success / failure determination derived by the success / failure determination means is a first success / failure determination result of the specific success / failure determination results, during the second control state, Based on the change pattern, it is possible to execute the first change control in which the change control of the variable winning means is performed once, and the result of the go / no-go determination derived by the appropriateness determination means is the first of the specific win / fail determination results 2 is a result of determining whether or not the result is 2, the second change control for performing the change control of the variable winning means a plurality of times based on the change pattern can be executed during the second control state.
The advance control state transition means changes the advance control state based on completion of one of the state in which the first change control is being executed and the state in which the second change control is being executed. , A game table that is shifted to the second notice control state.
(Appendix M)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
Control when the low voltage signal is output based on the input of the predetermined activation signal after the low voltage signal indicating that the voltage value supplied to the game control means has decreased Control state return means for returning to the state;
Effect display means for performing display to produce a game;
An advance notice in which, when the success / failure determination means derives a specific success / failure determination result, the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; Probability control state transition means for transitioning the probability control state to any one of a plurality of probability control states including the second probability control state derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a first notice probability, and a second notice that the notice means performs the notice at a second notice probability higher than the first notice probability. Provided with a notice control state transition means for transitioning the notice control state to any one of a plurality of notice control states including the control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect than the second aspect, and the probability control state is the first probability control state. If the probability control state is 2, the probability of displaying the second aspect is higher than the first aspect,
When the low voltage signal is output in a state where the second mode is displayed on the effect display means, and then the start signal is input, the advance control state transition means outputs the low voltage signal. The notice control state at the time of the operation is continued, and the effect display means displays the first aspect,
Starting information deriving means for deriving starting information for the success / failure determination means to perform the determination of the success / failure based on the fact that the game ball has entered the starting area;
Entering a game ball from one of the predetermined first entry rate control state and the second entry rate control state in which the game ball is more likely to enter the start area than the first entry rate control state to the start area An approach rate changing means for changing ease of maintenance,
When the low voltage signal is output in the state where the first approach rate control state and the second mode are displayed on the effect display means, and then the start signal is input, the notice control means A game machine characterized in that the notice control state when the low voltage signal is output is continued, and the effect display means displays the first mode.
(Appendix N)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
Control when the low voltage signal is output based on the input of the predetermined activation signal after the low voltage signal indicating that the voltage value supplied to the game control means has decreased Control state return means for returning to the state;
Effect display means for performing display to produce a game;
An advance notice in which, when the success / failure determination means derives a specific success / failure determination result, the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; Probability control state transition means for transitioning the probability control state to any one of a plurality of probability control states including the second probability control state derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a first notice probability, and a second notice that the notice means performs the notice at a second notice probability higher than the first notice probability. Provided with a notice control state transition means for transitioning the notice control state to any one of a plurality of notice control states including the control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect than the second aspect, and the probability control state is the first probability control state. If the probability control state is 2, the probability of displaying the second aspect is higher than the first aspect,
When the low voltage signal is output in a state where the second mode is displayed on the effect display means, and then the start signal is input, the advance control state transition means outputs the low voltage signal. The notice control state at the time of the operation is continued, and the effect display means displays the first aspect,
Sub-control means for starting effect control for causing the effect display means to display an effect based on the input of a specific activation signal,
When the low voltage signal is output only to the sub-control means while the second mode is displayed on the effect display means, and then the start signal is input only to the sub-control means, the advance notice The control state transition means continues the notice control state when the low voltage signal is output, and the effect display means displays the first mode,
When the low voltage signal is output only to the game control means while the second mode is displayed on the effect display means, and then the start signal is input only to the game control means, the advance notice The game machine characterized in that the control state transition means continues the notice control state when the low voltage signal is output, and the effect display means displays the first mode.
  Next, an example of a prior notice notification (so-called prefetch notice notification) in the pachinko machine 100 shown in FIG. 1 will be described.
  FIG. 18 is a diagram illustrating an example of a prior notice in the pachinko machine 100 illustrated in FIG.
  FIG. 18 shows a display screen 2080 of the decorative symbol display device. The display screen 2080 shown in FIG. 18 shows how the decorative symbols are variably displayed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. In addition, the special display hold status is shown in the effect display area 208d. A white circle indicates a display without holding, and a colored display indicates a display with holding. If there is no hold, nothing may be displayed. Of the colored displays, the vertical stripe display is a notification of a prior notice with low reliability (prefetch hold display 1) in an aspect corresponding to an example of the first aspect. Among the colored displays, the cross hatching display is a highly reliable prior notice notification (prefetch hold display 2) in an aspect corresponding to an example of the second aspect. In addition, among the colored displays, the display of the non-patterned mode (the third mode) is not limited even if the special figure predetermination result is not a specific predetermination result or the specific predetermination result. Is a display that is notified when it is a lottery result that no prior notice is given, that is, a normal hold display (default display) in which no advance notice is given.
  On the display screen 2080 of the decorative symbol display device shown on the left side of FIG. 18, the background screen during the special figure variation display is an empty background screen (empty stage). The display screen 2080 is informed that there are three holds. The display representing the third (latest) hold from the left is a prior notice notification (prefetch hold display 1) in an aspect corresponding to an example of the first aspect. This advance notice notification is a low-reliability notice including a false advance notice. In the pachinko machine 100 shown in FIG. 1, the colored display that is a display with a hold continues to be displayed until the hold is digested. In other words, the display is continued until the success / failure determination (main lottery) in the special figure related process (S213) starts for the suspension.
  The display screen 2080 of the decorative symbol display device after the power interruption for some reason during the special figure variation display but after the instantaneous power recovery is shown on the right side of FIG. On the display screen 2080 at the time of power recovery shown on the right side, the special figure fluctuation display is resumed. The background screen during the restarted special map change display is the default sky background screen (empty stage). In this example, the background screen was also empty when the power was cut off, so the player felt uncomfortable. Absent. In addition, the display screen 2080 at the time of power recovery is informed that there are three holds, but when power is cut off, a display indicating the third (latest) hold from the left is a notification of the advance notice. In contrast to the vertical stripe display (prefetch hold display in the first mode), when power is restored, the display of the colored blank pattern (third mode) that is not notified of the advance notice (normal hold) Display). A player who notices this change is expected to call the store clerk of the amusement store because he is worried because his profits have changed in a bad way for him. In other words, for players who expected to have a high probability of being in an advantageous state before power interruption, it was not changed so that it would not be in an advantageous state based on the abnormality and restoration of the electrical system In some cases, it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by instigating the player's anxiety. In other words, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that is not very likely to be expected (a production that is difficult to select in the case of a big hit), In some cases, the player can call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  In addition, as described above, in the pachinko machine 100 shown in FIG. 1, it is more time to perform the determination of whether or not the special drawing is performed than when the advance notification is not performed as a reach effect. Since the length of the period (special figure fluctuation time) is long, if a power interruption occurs during symbol fluctuation, an empty stage whose background screen is empty (first mode) after power recovery The player can be shown for a long time, making it easier for the player to notice that a change has occurred before and after the power interruption. As a result, it becomes easier for the player to understand that the combination of the “second notice control state in which the information representing the table 4 is stored in the RAM 308 and the empty stage” is combined, and the player's anxiety is more reliably conveyed. In some cases, the player can call a store clerk and inform the game store clerk that an electrical system abnormality has occurred.
  Also, in this example, the background screen at the time of power interruption was also empty, so the player does not feel uncomfortable, but when the background screen at the time of power interruption was a sea pattern (sea stage), Switching to the empty background screen (empty stage) is also advantageous for players who expected a high probability of being in an advantageous state before power interruption based on the abnormality and recovery of the electrical system. The player's anxiety that it may have changed so that it does not become a state can be struck. By changing the stage in this manner, the player may be called a store clerk and the game store clerk may be informed that an abnormality has occurred in the electrical system.
  However, on the pachinko machine 100 side, as described above, the power is continuously supplied to the RAM 308 by the power storage circuit even if the power is interrupted, so information on the profits of the player at the time of the power interruption (starting information acquired before power interruption, The information indicating the control state at the time of power interruption, etc.) remains in the RAM 308 of the main control unit 300 at the time of power recovery, and there is no penalty for the player powering off and power recovery.
  Even in the reach state, which is one of the notice effects, it is the same that the sea stage is switched to the empty stage before and after the power interruption, and the main control unit 300 stores the timer selection table information in the RAM 308 at the time of the power interruption. Information indicating the timer selection table stored in the area (in this case, information indicating the table 4 shown in FIG. 10) is not included in the power recovery command and sent to the first sub-control unit 400, and the information is stored in the RAM 308. The state stored in the above (the above notice control state) is continued even at the time of power recovery, and further, the store clerk can determine the frequency of occurrence of the reach effect by linking the display form of the decorative symbol display device 208 and the advance notice of the reach effect. Checking or letting the player confirm the occurrence frequency of the notice by means of the notice means, etc. It is possible to explain the fairness is amusement machine collateralized, it may be possible to concentrate on pursuing work generated cause of power interruption.
  Further, in the pachinko machine 100 shown in FIG. 1, the main control unit 300 transmits the command including the special figure preliminary determination result to the power recovery command to the first sub-control unit 400, but the special command prior to the power recovery command. Without including the determination result, the first sub-control unit 400 does not determine whether or not the special figure predetermination result is a specific predetermination result at the time of power recovery, and uniformly displays a white circle indicating no hold. You may do it.
  In addition, when power is restored, the hold display may be performed in the fourth mode (a mode dedicated to power recovery that is not used during normal operation) regardless of the display mode of the power suspension. In addition, the hold display may be performed in the fourth mode, and all the fluctuations based on the hold at the time of the power interruption are completed or all the hold at the time of the power cut is consumed, and the display of the hold added after the power recovery May be switched to a mode (for example, the first mode, the second mode, or the third mode) that is normally used.
  The prior notice notification described above is a notice based on the start information acquired before the start information is acquired in the special figure related process (step S213). In other words, at least one of the symbol variation display corresponding to the predetermined start information and the symbol variation display executed prior to the symbol variation display, the result of the success / failure determination based on the predetermined start information becomes a big hit. This is an effect to give notice. More specifically, if there is a winning with a hold of 0, the winning / failing determination based on the winning is immediately performed, and the special symbol variation display is started immediately. It is conceivable that the hold display based on this is not performed, but if the determination of success / failure based on the winning is a big hit, it is performed for a few seconds immediately after the start of the display. The hold display may be displayed in the advance notice notification display mode for a few seconds immediately after the start. In this case, prior notice is performed during the symbol variation display corresponding to the predetermined start information. In addition, whether or not the advance notice notification based on the pre-determined predetermined start information can be executed is determined before the determination of whether the pre-notification is performed based on the predetermined start information in the special figure related process (step S213). Further, the advance notice based on the pre-read predetermined start information is executed based on the fact that the predetermined start information is stored in the holding storage unit of the RAM 308. The determination means (for example, the CPU 404 of the first lucky control unit 400) that determines whether or not it can be executed has received a signal indicating that the predetermined start-up information has been stored in the reserved storage unit of the RAM 308. It is executed based on.
  Here is a summary of the previous notices. The notifying means provides advance notice for notifying that the result of the validity determination based on the predetermined start information by the validity determination means may become a specific result of the appropriateness determination, and the appropriateness determination means may provide the predetermined start information. It may start before the determination of success / failure based on.
  In addition, there is provided a symbol display unit that performs symbol variation display for each starting information stored in the starting information storage unit from the start of symbol variation until the symbol mode corresponding to the determination result is stopped and displayed. If it is an aspect, the notice means determines whether or not it is correct based on the predetermined starting information during at least one of the symbol variation display corresponding to the predetermined starting information and the symbol variation display executed prior to the symbol variation display. You may perform the prior notice alert | report for notifying that a result will be the said specific determination result.
  In addition, the notice means determines whether the notice of whether or not the result of the validity determination based on the predetermined start information by the validity determination means may become the specific validity determination result is appropriate or not. Prior notice notification that is determined prior to performing the determination on the basis of the start information may be executed.
  Further, the notice means stores a notice of advance notice for notifying that the result of the validity determination based on the predetermined start information by the validity determination means may become the specific validity determination result. It may be executed based on the predetermined start information stored in the means, or the result of the determination on the basis of the predetermined start information by the determination unit becomes the specific determination result. The advance notice for notifying that there is a possibility may be executed based on the reception of a command indicating that the predetermined start information is stored in the start information storage means.
  Next, a modified example of prior notice notification in the pachinko machine 100 shown in FIG. 1 will be described.
  FIG. 19 is a diagram showing a first modified example of prior notice notification in the pachinko machine 100 shown in FIG. In the description using FIG. 19, the description overlapping with the description using FIG.
  In the first modification, when a power interruption occurs during the change of the decorative symbol and a power recovery command is received, the first sub-control unit 400 first displays a predetermined return display on the display screen 2080 of the decorative symbol display device. Display. That is, immediately after power is restored, a character display “Preparing” is notified on the display screen 2080 for a predetermined period (see the middle display screen). The power recovery command here includes information indicating the control state, information indicating the number of suspensions, etc., but information indicating the special figure stop symbol, information indicating the timer number, and information indicating the special figure preliminary determination result Is not included. The first sub-control unit 400 continues to display the return indication “in preparation” until a symbol variation stop command is received from the main control unit 300. The symbol variation stop command includes information regarding effects such as control information regarding display on the decorative symbol display device 208 and control information regarding output from the speaker 120. If the power is interrupted at the time of symbol confirmation display (when the symbol is stopped), the display will indicate “Preparing” until the symbol variation start command is received. Until the start command is received, the return indication “Preparing” continues to be displayed.
  Eventually, when a symbol variation stop command is received, a stop display of a combination of decorative symbols (“decoration 7”-“decoration 7”-“decoration 6”) is displayed on the display screen 2080. On the display screen 2080 at the time of power interruption, the display indicating the third (latest) hold from the left is a prior notice notification (prefetch hold display 2) in a cross-hatching mode. In the first modification, the prefetch hold display 2 corresponds to an example of a prior notice notification according to the first aspect. This prior notice is a highly reliable notification. On the other hand, on the display screen 2080 (refer to the display screen on the right) after the power is restored and the recovery display “in preparation” is performed, the third display from the left (latest) indicates the reliability. Is a prior notice in a vertical stripe mode (prefetch hold display 1). As described above, when the prior notice is performed, the probability (corresponding to the second probability) performed in the vertical stripe mode is higher than the probability (corresponding to the first probability) performed in the cross-hatching mode, In the first modification, the prefetch hold display 1 corresponds to an example of a prior notice in the second notice mode. Also in this first modification, information related to the player's profit at the time of power interruption (starting information acquired before power interruption, information indicating the control state at the time of power interruption, etc.) is stored in the RAM 308 of the main control unit 300 at the time of power recovery. It remains and there is no penalty for the player's power loss and power recovery.
  Even in the case of this first modification, a low-reliability display is made based on the abnormality and recovery of the electrical system for the player who expected that the probability of being in an advantageous state before power interruption is quite high. Therefore, the player may be worried about whether it has changed so as not to be in an advantageous state, and the player may be called a store clerk. In addition, since the return display is performed after the abnormality of the electrical system and the return, the called game clerk can confirm that the player has seen the return display while listening to the situation from the player. Can confidently explain that the result is a game table that does not affect the result of the success / failure judgment and that the fairness of the game is ensured. Sometimes you can concentrate on it.
  FIG. 20 is a diagram showing a second modified example of prior notice notification in the pachinko machine 100 shown in FIG. In the description using FIG. 20, description overlapping with the description so far may be omitted, and the description will focus on the feature points of the second modification.
  In the second modification, the first sub-control unit 400 uses the background representing the decorative symbol display device 208 during the special symbol variation display based on the information representing the timer selection table described above included in the symbol variation start command. A screen pattern (stage) is determined, and a prior notification control state is determined based on the determined stage. In this advance notification control state, a first advance notification control state in which advance notification is not necessarily performed and a second advance notification control state in which advance notification is always performed are prepared. Of the four stages shown, only the sea stage is in the second advance notification control state, and the remaining three stages are in the first advance notification control state. In other words, the sea stage becomes a prior notice stage. As described above, the sea stage that has a high probability of being in a probabilistic state (special figure high probability state) is also in a control state in which advance notice is given in the second modification, and the player who knows in the strategy book etc. It is highly expected that the sea stage will be displayed on the decorative symbol display device 208. The first sub-control unit 400 that determines the prior notification control state corresponds to an example of a prior notification control state transition unit.
  An empty stage is displayed on the display screen 2080 of the decorative symbol display device shown on the left side of FIG. 20, which is the first advance notification control state in which advance notification is not necessarily performed. For this reason, three colored and non-patterned displays (normal hold display) that are not notified in advance are displayed. That is, the decorative symbol display device 208 indicates that it is in the first prior notification control state by displaying a sky pattern on the background screen. The decorative pattern variation pattern is a variation pattern without reach.
  Eventually, the small win is won and the table 4 is selected, and the background screen during the special map variation display becomes a sea pattern (sea stage), and the pachinko machine 100 performs the second advance notification control in which the advance notice is always performed. It becomes a state. In other words, the decorative symbol display device 208 indicates that the transition to the second prior notification control state has been made by displaying a sea pattern on the background screen. The first sub-control unit 400 performs a lottery for the advance notice notification, determines to make a false advance notice notice (prefetch hold display 1), and displays the third (latest) hold from the left. This is a prior notice in the form of vertical stripes. The decorative pattern variation pattern is a normal reach variation pattern.
  The display screen 2080 of the decorative symbol display device after the power interruption for some reason during the special figure variation display but after the instantaneous power recovery is shown on the right side of FIG. On the display screen 2080 at the time of power recovery shown on the right side, the special figure fluctuation display is resumed. The background screen during the reopening of special map that has been resumed has a default sky pattern (empty stage). The power recovery command in the second modified example includes information representing the timer selection table, and the CPU 404 of the first sub-control unit 400 recognizes that the second prior notification control state has been established when power is interrupted. Even after power recovery, the second prior notification control state is continued. In the second prior notification control state, the background screen of the decorative symbol display device 208 has a sea pattern, but the CPU 404 of the first sub-control unit 400 displays the decorative symbol display based on the reception of the power recovery command. The background screen of the device 208 is returned to the default sky background screen (empty stage), and the decorative design display device 208 is caused to display the sky background screen via the second sub-control unit 500. Note that the variation pattern of the decorative pattern is the normal reach variation pattern. Also in the case of the second modification, the value of the effect is reduced from a display state in which a specific effect that can be expected (effect that can be easily selected in the case of a big hit) to a display state in which the expected specific effect is not performed. By letting the player who had been expecting a big hit wondered if the big hit was lost, he called the store clerk and that the game clerk had an abnormality in the electrical system. You may be able to inform.
  In the second modification, two types of advance notification control states are prepared as prior notification control states, ie, whether prior notification is performed 100% or not, but advance notification is easy to be performed. A control state and a control state that is difficult to perform may be prepared, a prior notification control state in which advance notice notification is easily performed when the sea stage is reached, and a prior notification control state in which advance notice notification is less likely to be performed when the stage is empty.
  FIG. 21 is a diagram showing a modification of the table set selection table stored in the ROM 306 of the main control unit 300 shown in FIG. In the description using FIG. 21, the description overlapping with the description using FIG. 9 may be omitted, and the description will focus on the feature points of the table set selection table shown in FIG.
  The timer selection table in the table set selection table shown in FIG. 21 is an empty stage which is a sky background screen with a probability of 100% if it is table 1, and a sea background background screen with a probability of 100% if it is table 4. It becomes the sea stage.
  Considering the table set selection table shown in FIG. 21, the success / failure determination table shown in FIG. 8 (a), and the timer number determination table shown in FIG. ) Is a value obtained by multiplying 500/1000 based on FIG. 10 by 1/200 of the jackpot probability based on FIG. This selection probability is the same probability whether the timer selection table is Table 1 or Table 4. On the other hand, at the time of disconnection, assuming that 198/200 of the disconnection probability based on FIG. , From 2/1000 based on FIG.
  In addition, when table 1 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 1) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the time of jackpot of 2) by the value (21/400) obtained by adding the selection probability (1/20) at the time of the jackpot selection (1/400). (1/400 ÷ 21/400 = 1/21), which is a big hit every 21 times. On the other hand, when table 4 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 4) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the big hit of 2) by the sum (9/2000) of the selection probability (1/500) at the time of the big hit selection probability (1/400). (1/400 ÷ 9/2000 = 5/9), which is a big hit five times in nine times.
  Therefore, the probability of winning a big hit (super-reach 2 reliability) for Super Reach 2 is higher for Table 4 than for Table 2, and the player can use the decorative symbol display device 208. In addition, if the table 4 is displayed with a 100% probability sea background background screen (sea stage), the table 1 is displayed with a 100% probability sky background screen (sea stage). Wait more than this when the empty stage is displayed.
  The reliability of Super Reach 2 continues even if power is cut off and power is restored. Therefore, in the state where the sea stage is displayed on the decorative symbol display device 208, if the power interruption occurs for some reason, but the power is restored instantaneously, the reliability of the super reach 2 is the same as that at the time of the power interruption. When the default empty stage is displayed on the decorative symbol display device 208, the player who had been expected to have a high probability of being in an advantageous state before power interruption is based on an abnormality and restoration of the electric system. By calling the player's anxiety that it may have changed so as not to be in an advantageous state, let the player call the store clerk and inform the game store clerk that an electrical system abnormality has occurred May be possible.
  Further, when looking at the appearance rate of normal reach (timer 4) when the special figure determination result is out-of-order symbol 1, if it is table 4, the appearance rate of normal reach is once every two times (500/1000). On the other hand, in Table 1, it is the appearance rate of normal reach once every five times (200/1000). This appearance rate is continued even if power is cut off and power is restored, as in the above-described reliability.
  Subsequently, another pachinko machine to which the present invention can be applied will be described. In the following description, components having the same names as those of the components described so far are denoted by the same reference numerals as those used so far, and redundant description may be omitted.
<Overall configuration>
FIG. 22 is a schematic front view of a gaming board 200 slightly different from the gaming board shown in FIG. 3 as viewed from the front.
  The pachinko machine 100 described here has two special drawings. That is, it has a first special figure display device 211, a second special figure display device 214, a first special figure reservation lamp 217, and a second special figure reservation lamp 220. Note that the decorative symbol displayed on the decorative symbol display device 208 is a symbol representing the symbol displayed on the first special symbol display device 211 or the second special symbol display device 214 in an enhanced form. The display area (in this case, the size of 7 segments is equivalent) and the decorative symbol display device 208 (effect display) of the general symbol display device 210, the first special symbol display device 211, and the second special symbol display device 214 (symbol display device) The display area of the decorative symbol display device 208 is larger than the display area (means the size of the display screen here). In addition, the general symbol display device 210, the first special figure display device 211, and the second special figure display device 214 cannot display moving images, whereas the decorative symbol display device 208 can display moving images. It is.
  The first special figure hold lamp 217 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (special figure variable games) held, and the special figure variable game is predetermined. It is possible to hold up to a number (for example, four, eight for the first special figure and the second special figure).
  22 corresponds to an example of a sub-starting region. The second special figure starting port 232 corresponds to an example of a second starting region in which the opening state of the entrance through which the game ball enters changes. The second special figure starting port 232 has an entrance that has a small size (corresponding to the first size) or a large size (corresponding to the second size). It is a variable start area which changes to the size of The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game balls that enter the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. That is, the second special figure starting port 232 is a starting port whose state changes between an open state of the entrance between a first open state in which a game ball is difficult to enter and a second open state in which a game ball is easy to enter. is there. Note that the first open state may be a closed state in which the game ball cannot enter, or a state in which the game ball can enter, although it is difficult to enter. The opening / closing control of the pair of blade members 2321 is performed by the CPU 304 of the main control unit 300 in the general diagram related processing, and the CPU 304 of the main control unit 300 changes the opening state of the entrance of the second special figure starting port 232. This corresponds to an example of changing means.
  The variable winning opening 234 shown in FIG. 22 is between a first variable state in which a game ball is difficult to enter (for example, a closed state) and a second variable state in which a game ball is easy to enter (for example, an open state). It is a winning opening that changes state. That is, the ease of entry of the game ball is changed by changing the size of the entrance. Also in this case, the first variable state may be a closed state in which the game ball cannot enter, or a state of a size that allows the game ball to enter, although it is difficult to enter.
  Further, the circuit configuration of the control unit of the pachinko machine 100 provided with the game board shown in FIG. 22 is similar to the circuit configuration shown in FIG. 4, and thus the description thereof will be omitted. Hereinafter, FIG. 4 will be referred to as necessary. .
  Next, the winning determination process of the main control unit timer interruption process in the pachinko machine 100 provided with the game board shown in FIG. 22 will be described in detail.
  FIG. 23 is a flowchart showing the flow of the winning determination process (step S209) in the pachinko machine 100 provided with the game board shown in FIG.
  First, processing relating to the first special figure starting port 230 is performed. In step S209a shown in FIG. 23, it is determined whether or not there is a winning at the first special figure starting port 230. Here, the determination is made using the determination result as to whether or not it matches the winning determination pattern information in the input port state update process in the main control unit timer interrupt process. If there is a winning, the process proceeds to step S209b, and if there is no winning, the process proceeds to step S209g. The RAM 308 of the main control unit 300 is provided with a special figure 1 reservation number storage area. The special figure 1 holding number storage area corresponds to an example of a first undetermined number storage means for storing the number of undetermined times for which the determination of whether or not the special figure 1 has been determined has not yet been made up to a predetermined upper limit number (here, 4). To do. In step S209b, the special figure 1 holding number storage area of the RAM 308 is referred to, and it is determined whether or not the number of special figure 1 variable games held is less than a predetermined upper limit number (4 in this example). If it is less than the number, the process proceeds to step S209c.
  In step S209c, predetermined start information is acquired. That is, in this step S209c, the special figure 1 big hit determination random value and the big hit special figure 1 determination random value are acquired as the predetermined start information. The special figure 1 big hit determination random value is a value obtained by processing the value obtained from the random value storage register corresponding to the first special figure starting port 230 of the random value generation circuit 318 (see FIG. 4) (for example, obtained Value + value of R register + 1). On the other hand, the special value 1 determination random number for big hit time is a value obtained by processing a software random number derived from the random number counter for special figure 1 determination provided in the RAM 308 (software random number value + R register value + 1). . A random value storage register corresponding to the first special figure starting port 230 of the random value generation circuit 318, a special jackpot special figure 1 determination random number counter provided in the RAM 308, and a main control unit 300 for performing random number processing are combined. The thing corresponds to an example of the first starting information deriving means. Further, in this step S209c, the value of the special figure 1 reservation number storage area provided in the RAM 308 is updated. That is, 1 is added to the value in the special figure 1 holding number storage area, and the holding number in the special figure 1 is increased by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a first holding unit. When the execution of step S209c ends, the process proceeds to step S209d.
  On the other hand, if the number of special figure 1 variable games on hold is equal to or greater than the predetermined number, the process proceeds to step S209g, and 1 is not added to the value of the special figure 1 reservation number storage area of the RAM 308.
  In step S209d, the special figure 1 big hit determination random value and the big special figure at the time of big hit obtained in step S209c in the vacant area corresponding to the winning order (holding order) in the reserved storage unit of special figure 1 provided in the RAM 308. One determination random value is stored as one set of starting information. The reserved storage unit of FIG. 1 has a predetermined first upper limit number (here, four) starting information derived based on the game ball entering the first special figure starting port 230 (fixed starting area). This corresponds to an example of a first start information storage unit that can store up to. At this time, one set of starting information may be temporarily stored in the temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in the holding storage unit of FIG. It is good also as a starting information storage means, and it is good also considering the holding | maintenance memory | storage part and temporary area | region of FIG.
  In step S209e, which is executed subsequent to step S209d, information indicating an increase in the special figure variable game hold (special figure hold increase) is additionally stored in the transmission information storage area provided in the RAM 308. In step S209f, for transmission Information indicating Special Figure 1 is additionally stored as information. In the general command rotation start setting transmission process executed in the command setting transmission process in the main control unit timer interruption process, by referring to the information indicating the increase in suspension for the special figure 1 stored in the transmission information storage area, Number of first special figure variable games held increased from the last transmission of the symbol variation start command to the current transmission (from the previous lottery in the special figure 1 related lottery process described later until the current lottery). Can be obtained.
  Next, the process regarding the 2nd special figure starting port 232 is performed. In each step from step S209g to step S209l shown in FIG. 23, “first” in each step from step S209a to step S209f described above is read as “second” and “special figure 1” is changed to “special figure 2”. It is the same as the step replaced with Here, the description will be focused on the matters relating to the hold, and description of other matters will be omitted.
  The RAM 308 of the main control unit 300 is also provided with a special figure 2 reserved number storage area. This special figure 2 reserved number storage area indicates the number of undetermined times for which the determination of whether or not the special figure 2 has been determined has not been performed. This corresponds to an example of a second undetermined number storage means for storing up to the upper limit number (here, 4). In step S209h, the special figure 2 reserved number storage area of the RAM 308 is referred to, and it is determined whether or not the number of special figure 2 variable games held is less than a predetermined upper limit number (4 in this example). If it is less than the number, the process proceeds to step S209i.
  In step S209i, the special figure 2 big hit determination random number value and the big hit special figure 2 determination random value are acquired, and the value of the special figure 2 reservation number storage area provided in the RAM 308 is updated. The special figure 2 big hit determination random value is a value obtained by processing the value obtained from the random value storage register corresponding to the second special figure start port 232 of the random value generation circuit 318 (for example, the obtained value + the value of the R register) +1). On the other hand, the random number value for determining the big hit special figure 2 is a value obtained by processing the software random number derived from the random number counter for determining the big hit special figure 2 provided in the RAM 308 (the value of the software random number + the value of the R register + 1). . The random value storage circuit corresponding to the second special figure start port 232 of the random value generation circuit 318, the big hit special figure 2 determination random number counter provided in the RAM 308, and the main control unit 300 for performing random number processing are combined. The thing corresponds to an example of the second starting information deriving means.
  In step S209j, the special figure 2 big hit determination random number value and the big hit special figure 2 determination random number value acquired in step S209i are stored as one set of start information in the reserved storage unit of special figure 2 provided in the RAM 308. . The reserved storage unit of FIG. 2 has a predetermined second upper limit number (here, 4) derived from start information derived based on the game ball entering the second special figure start port 232 (movable start area). This corresponds to an example of the second starting information storage means capable of storing up to.
  When the processing relating to the second special figure starting port 232 is completed, processing relating to the ordinary drawing starting port 228 and the variable prize opening 234 is performed. First, in the process related to the general figure starting port 228, it is determined whether or not there is a winning at the general figure starting port 228 (step S209m). Here again, the determination is made using the determination result as to whether or not it matches the above-described winning determination pattern information. If there is a winning, the process proceeds to step S209n, and if there is no winning, the process proceeds to step S209r. In step S209n, it is determined whether or not the number of pending map variable games held in the RAM 308 is less than a predetermined number (in this example, 2) by referring to the number-of-holding number storage area provided in the RAM 308. In this case, the process proceeds to step S209q. On the other hand, if the number is greater than or equal to the predetermined number, the process proceeds to step S209r. The determination conditions of step S209m and step S209n described here correspond to an example of a predetermined determination condition, and the case of proceeding to step S209o corresponds to an example of the case where the determination condition is satisfied.
  In step S209q, in order to execute the general command usual figure hold increase setting process in the command setting transmission process, information indicating the usual figure hold increase is additionally stored as transmission information (command type) in the transmission information storage area provided in the RAM 308. To do. Further, the value of the random number counter for generating the normal winning random number value is stored in the normal holding storage unit provided in the RAM 308 as the normal winning random number value as start information.
  Next, processing related to the variable winning award 234 is performed. First, in step S209r, it is determined whether or not there is a winning at the variable winning opening 234. Here, the determination is also made using the determination result of whether or not it matches the winning determination pattern information in step S201. If there is a win, the process proceeds to step S209s, and if there is no win, the process returns to the main control unit timer interrupt process.
  The RAM 308 of the main control unit 300 is also provided with a prize storage area for a variable prize opening. In step S209s, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening provided in the RAM 308.
  In step S209t, in order to execute the general command variable winning award winning process in the command setting transmission process, DH, which is information indicating the variable winning award winning, is transmitted as transmission information (command type) in the transmission information storage area provided in the RAM 308. After additional storage, return to main control unit timer interrupt processing.
  When the winning determination process (step S209) is completed, the special figure prefetch process is called. Here, only the characteristic points of the special figure prefetching process due to the two special figures will be described.
  In the special figure prefetching process in the pachinko machine 100 provided with the game board shown in FIG. 22, first, the start information for the special figure 2 is prefetched and pre-determined. Make a decision. In the pre-reading and pre-determination of the starting information for the special figure 1, first, whether or not the starting information of the special figure 1 has increased, that is, the random number value for one set is stored in the holding storage unit provided in the RAM 308 It is determined whether or not a big hit determination random number value and a big hit special figure 1 determination random number value have been added. It is determined whether or not it is in a gaming state. If it is not in the big hit game (in the special game state), this time, it is determined with reference to the short time flag prepared in the RAM 308 whether or not the current control state is the electric support state. If the current control state is the non-electric support state (if the time reduction flag is OFF), the increased starting information of special figure 1 is pre-read and pre-determined, and pre-determined result and special figure of special figure 1 are determined. 1 special figure pre-determination result is obtained. The special figure advance determination result (stop symbol information of special figure 1) obtained here is stored in the special figure 1 preliminary determination result storage area prepared in the RAM 308. As described above, the start information stored in the RAM 308 and stored in at least one of the holding storage unit of FIG. 1 and the holding storage unit of FIG. , Make a preliminary decision.
  On the other hand, if the starting information in FIG. 1 has not increased, the process returns to the main control unit timer interrupt process, and the pre-reading and prior determination of the starting information in FIG. 1 are not performed. In addition, when the game is a big hit game (in the special game state), and when the current control state is the electric support state (the time reduction flag is in the on state), the pre-reading and pre-determination of the start information in FIG. In these cases, “undetermined” information indicating that the stop symbol pre-determination based on the pre-read start information of the special figure 1 has not been performed is stored in the special figure 1 pre-determination result storage area. Then, the process returns to the main control unit timer interrupt process. That is, based on having entered the starting port (the first special figure starting port 230 in which the state is a fixed starting region) which is not provided with the pair of blade members 2321, which is a non-priority side, In addition, the preliminary determination based on the start information acquired during the electric support is not performed, and the preliminary determination result is not notified. In other words, the pachinko machine 100 having the game board shown in FIG. 22 is a priority variation machine as will be described in detail later, and the notification of the prior determination result based on the prefetching on the non-priority side is limited to the non-electric support. Done. By doing so, the fairness of the player is secured. In addition, although the pre-reading of the start information itself is not performed, the pre-reading may be performed and the preliminary determination and the result notification may not be performed. Further, the pre-reading and the preliminary determination are performed, but the preliminary determination result is notified. There may be no aspect.
  Next, a special figure related process of the main control unit timer interrupt process in the pachinko machine 100 provided with the game board shown in FIG. 22 will be described. Here, only the characteristic points due to the two special figures in the special figure related processing will be described.
  In the special figure related process in the pachinko machine 100 having the game board shown in FIG. 22, first, a special figure state update process (special figure 2 state update process) for the special figure 2 is performed. For example, when the special figure determination result is a 15R special jackpot symbol or a 15R jackpot symbol, after the decorative symbol combination 1, 2) shown in FIG. The CPU 304 of the control unit 300 starts a jackpot gaming state that is a special gaming state advantageous to the player. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a special gaming state starting unit. In addition, the CPU 304 of the main control unit 300 performs change control of the open / closed state of the door member 2341 of the variable prize opening 234 during the big hit gaming state (in the special gaming state). Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a variable winning opening control unit. Also, after the big hit symbol 2 is stopped and displayed on the second special figure display device 214, the 15R big hit game is performed, and at the same time as the big hit game is finished, the CPU 304 of the main control unit 300 performs the electric support provided in the RAM 308. In addition to setting the number of times of electric support to 100 in the number storage unit, the time-short flag provided in the RAM 308 is turned on. Furthermore, the CPU 304 of the main control unit 300 changes the approach rate control state in which the game ball has entered the second special figure start port 232 (variable start region) into the first approach rate control state. This corresponds to an example of an approach rate control unit that shifts from a certain non-electric support state to an electrical support state that is the second approach rate control state.
  When the special figure 2 state update process ends, the special figure state update process (special figure 1 state update process) for special figure 1 is performed, and then the special figure related lottery process for each special figure 1 and special figure 2 is performed. . In this special figure related lottery process, the process for special figure 2 (the special figure 2 related lottery process) is first performed, and then the process for special figure 1 (the special figure 1 related lottery process) is performed. In this way, the main control unit 300 performs the special figure 2 related lottery process before the special figure 1 related lottery process, so that the same timing (winning determination process in the main control unit timer interruption process started at a predetermined opportunity) When starting information is acquired based on the game ball entering the first special figure starting port 230 in S209) and starting information is acquired based on the game ball entering the second special figure starting port 232 in S209) If the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied at the same time, or both the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied Even in such a case, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, the main control unit 300 notifies the result of the jackpot determination result of the special figure variable game by the first special figure display device 211 or the second special figure display device 214, and wins the second special figure start port 232. The lottery result notification based on the first special figure start opening 230 is prioritized over the lottery result notification based on the winning of the first special figure start opening 230. In the state where only the start information of FIG. 1 of the start information of 2 remains and is cast, and the start information of FIG. 2 is newly stored, the newly stored start information of FIG. The notification of the result of the lottery based is performed prior to the notification of the result of the lottery based on the already stored start information of FIG.
  Next, the decorative symbol variation stop display mode from the start of the “decorative symbol variation display” in the decorative symbol display device 208 to the stop display of the decorative symbol stop symbol mode will be described. The hold display in the decorative symbol display device 208 is displayed during the change stop display of the decorative symbol.
  FIG. 24 (a) is a diagram showing step by step how the decorative design fluctuates during normal reach.
  In normal reach, after the decorative symbols of all the symbol display areas 208a to 208c are displayed in a variable manner (this fluctuation display may be referred to as a normal variation), the same decorative symbols are respectively displayed in the left symbol display region 208a and the right symbol display region 208c. The display is stopped and the variable display is continued only for the decorative symbols in the middle symbol display area 208b (this variation display mode may be referred to as a reach mode or a first reach mode (normal reach mode)). Then, the time is measured from the start of the variation display of the decorative symbol, and when the predetermined variation time has elapsed from the start of the variation display, the decorative symbol in the middle symbol display area 208b is stopped and displayed.
  FIG.24 (b) is a figure which shows the mode of the fluctuation | variation of the decoration design in a double line reach in steps.
  In the double line reach, after the decorative symbols in all the symbol display areas 208a to 208c are variably displayed (after normal variation), the same decorative symbols are stopped and displayed in the left and right symbol display areas 208a and 208c, respectively, and the middle symbol display area 208b is displayed. The variable display is continued only for the decorative pattern (corresponding to the first reach mode). Then, the display of the left and right symbol display areas 208a and 208c is changed so that two types of decorative symbols are displayed in the upper and lower two stages before the predetermined variation time has elapsed from the start of the decorative symbol variation display ( This variation display mode may be referred to as a reach mode, a second reach mode (multi-line reach mode), or an expectation that if one of these two types of symbols stops in the middle symbol display area 208b, it will be a big hit After performing the effect of giving the player a feeling, the decorative symbols are stopped and displayed in the middle symbol display area 208b, and after the predetermined fluctuation time has elapsed from the start of the fluctuation display, the left and right symbol display areas 208a and 208c are displayed. Return to the stop display of one decorative symbol.
  FIG.24 (c) is a figure which shows the mode of the fluctuation | variation of the decoration symbol in a triple line reach in steps.
  In the triple line reach, after the decorative symbols of all the symbol display areas 208a to 208c are variably displayed (after normal variation), the decorative symbols equal to the left and right symbol display areas 208a and 208c are stopped and displayed, and the middle symbol display area 208b is displayed. The variable display is continued only for the decorative pattern (corresponding to the first reach mode). Then, the display of the left and right symbol display areas 208a and 208c is changed so that three types of decorative symbols are displayed in three upper and lower stages before the predetermined variation time has elapsed from the start of the decorative symbol variation display ( Reach mode, equivalent to the second reach mode), after performing an effect to give the player a sense of expectation that if one of these three types of symbols stops in the middle symbol display area 208b, The decorative symbol is stopped and displayed in the symbol display area 208b, and after a predetermined fluctuation time has elapsed from the start of the variable display, the left and right symbol display areas 208a and 208c are returned to the stop display of one decorative symbol.
  In the double line reach and triple line reach described above, first, normal fluctuation is performed, then the first reach mode (normal reach mode) is performed, and finally the second reach mode (multi-line reach mode) is performed. Is called. Double line reach and triple line reach are types of super reach. Whether the pachinko machine 100 shown in FIG. 1 or the pachinko machine 100 provided with the game board shown in FIG. 22, the probability that the decorative symbol display device 208 executes super-reach is the result of determining whether or not the success / failure determination is a success / failure result. It is set to be higher in the case of the big hit determination result than in the case of (see FIG. 10).
  It should be noted that the size of the decorative pattern on the left and right may be equal to the size of the central decorative pattern during normal fluctuation and during the reach production display in the normal reach mode, and the reach production display in the multi-line reach mode than during normal fluctuation. In the middle, the size of the left and right decorative symbols may be smaller than the size of the central decorative symbol, or vice versa.
  Further, in addition to the left and right decorative symbols, the fourth symbol (sub-symbol) may also be used to display the fourth symbol together with the central decorative symbol. The size of the fourth symbol may not change during normal fluctuation, during reach effect display in the normal reach mode, and during reach effect display in the multi-line reach mode.
  Also in the pachinko machine 100 having the game board shown in FIG. 22 having the above-described configuration, as described with reference to FIG. 18 in the pachinko machine 100 shown in FIG. The decorative symbol display device 208 displays a display indicating a hold (hold display) for each start information (up to 8 pieces) stored in the hold storage unit. For example, the hold display for the special figure 1 is performed on the lower left side of the decorative symbol display device 208, and the hold display for the special figure 2 is performed on the lower right side of the decorative symbol display device 208, which are displayed separately. The decorative symbol display device 208 displays a maximum of eight hold displays. The mode of each hold display is a vertical stripe mode (first mode), which is a low-reliability advance notice notification shown in FIG. 18, or a cross-hatching mode, which is a high-reliability advance notice ( 2nd aspect), or a colored non-patterned aspect (third aspect) for which prior notice is not performed. That is, each hold display is performed by one mode selected from a plurality of types.
  In addition, when a power interruption occurs for some reason during a special figure change display, but the power supply is instantaneously restored, the display indicating the hold on the decorative symbol display device 208 is a vertical stripe that is a notice of prior notice. Even if it is a display (prefetch hold display of the first mode), at power recovery, it switches to a display of a colored unpatterned mode (third mode) that is not notified of the advance notice (normal hold display). .
  Further, for start-up information newly derived after power recovery, as in the case before power interruption, when the hold display on the decorative symbol display device 208 performs prior notice notification, a vertical stripe mode or a cross-hatching mode Is done by.
  Moreover, in the pachinko machine 100 equipped with the game board shown in FIG. 22, only the first sub-control unit 400 side of the main control unit 300 and the first sub-control unit 400 performs a system reset due to a momentary power failure or an illegal act. When the signal is applied, the predetermined start signal from the start signal output circuit 340 is not input to the main control unit 300, and the first sub control unit 400 is not specified by the start signal output circuit 440 (see FIG. 3). The start signal is input. Immediately before the system reset is applied, the first sub-control unit 400 displays a display indicating the hold on the decorative symbol display device 208 as a vertical stripe display (pre-read hold display in the first mode) that is a notice of the advance notice. However, when this specific activation signal is input, the display of the vertical stripes is changed to the display of the non-colored pattern (third mode) that is not notified in advance (normal hold display). Switch to display.
  Further, in the pachinko machine 100 provided with the game board shown in FIG. 22, a display at the time of power interruption in the decorative symbol display device 208 (holding the pre-read hold display of the first aspect) representing the hold in the form of vertical stripes that is a prior notice notification. ), A colored, non-patterned aspect (third aspect) in which a prior notice is not made even when there is no abnormality in the electrical system for operating the first sub-control unit 400 Switch to the display (normal hold display).
  In the pachinko machine 100 having the game board shown in FIG. 22, a predetermined activation signal from the activation signal output circuit 340 is not input to the main control unit 300, and an abnormal signal is output from the WDT 454 of the first sub-control unit 400. Is displayed, the display in the decorative symbol display device 208 (pre-read hold display in the first mode) indicating the hold in the form of vertical stripes, which is a notification of the advance notice, is colored with no notice of the advance notice. The display is switched to the display (normal hold display) of the non-patterned mode (third mode).
  In addition, the main figure holding lamp 216, the first special figure holding lamp 217, and the second special figure holding lamp 220 included in the various status display units 328 are controlled by the main control unit 300. These lamps (216, 217, 220) indicate the number of start information stored in the reserved storage unit of Special Figure 1 or the reserved storage unit of Special Figure 2 provided in the RAM 308 in the decorative symbol display device 208. It is displayed separately from the display. That is, the main control unit 300 performs notification of the number of hold information indicating the number of start information stored in the hold storage unit of the RAM 308 separately from the hold display in the decorative symbol display device 208. Even if the power interruption occurs for some reason during the special figure fluctuation display, but the power is instantaneously restored, the ordinary figure hold lamp 216, the first special figure hold lamp 217, and the second special figure hold lamp 220 are displayed. The light emission mode and the flashing mode are the same as those at the time of power interruption. In this manner, in the pachinko machine 100 having the game board shown in FIG. 22, the advance notice is notified depending on the general figure hold lamp 216, the first special figure hold lamp 217, and the second special figure hold lamp 220. Although not performed, the advance notice may be notified by changing the light emission mode and the flashing mode of the general figure hold lamp 216, the first special figure hold lamp 217, and the second special figure hold lamp 220.
  Further, in the pachinko machine 100 provided with the game board shown in FIG. 22, there is a case where the reach effect is performed before notifying of the big hit and before notifying of the losing, and even in this case, the decorative symbol display device 208 holds it. May be displayed by a vertical stripe display (pre-read hold display of the first mode) that is a prior notice notification with a predetermined fourth probability.
  Furthermore, even before informing the loss, there may be a reach effect of the first reach mode (normal reach mode) and a reach effect of the second reach mode (multiline reach mode). In the decorative symbol display device 208, the display indicating the hold may be performed by the display of the vertical stripes (the pre-read hold display of the first aspect) that is a prior notice notification with a predetermined fifth probability.
  In the description so far, the hold display using the decorative symbol display device 208 and the advance notice notification using the hold display are for the special figure. Good. In other words, before the win determination (lottery) in the general drawing related lottery process is performed, the normal winning random number value as the start information is prefetched, and the determination result of the normal map variable game is determined in advance. The decorative symbol display device 208 displays a message indicating the suspension of the normal drawing, and also provides a notification for a prior notice of the winning of the variable drawing game before the determination of whether or not the lottery is related (lottery). You may perform the display showing hold of a usual figure by making it the pattern of a vertical stripe, for example. The hold display in the decorative symbol display device 208 and the advance notice using the hold display may be performed in at least one of a special view and a normal view. Even if the advance notice of the usual figure is made by changing the hold display mode of the decorative symbol display device 208 to a vertically striped pattern, the advance notice of the ordinary figure will be displayed when the power is restored after a power interruption. The display is switched to the display (normal hold display) of a colored, non-patterned form (third form) for which no notification is made.
  Also in the pachinko machine 100 provided with the game board shown in FIG. 22 described above, when the power is cut off, the hold display which is the display of vertical stripes (the pre-read hold display in the first mode), which is a notice of the advance notice, is restored. Occasionally, the player switches to the display of a colored, non-patterned form (third form) that is not notified in advance (normal hold display). I think it has changed in a bad direction for me, and I am expected to call a store clerk. In other words, for players who expected to have a high probability of being in an advantageous state before power interruption, it was not changed so that it would not be in an advantageous state based on the abnormality and restoration of the electrical system In some cases, it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by instigating the player's anxiety. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  In addition, the hold display in the vertical stripe mode is a hold display that also serves as a prior notice with low reliability, and the hold display in the vertical stripe mode has a false advance notice (preliminary notice even if the special figure pre-judgment result is lost) Notice). In this case, the special figure determination result for the jackpot may be notified before the special information determination result of the starting information based on the vertical stripe hold display that also serves as a false advance notice is notified. In such a case, after the notification of the special figure determination result of the big hit, the suspended display of the vertical stripes also serving as a false advance notice is displayed in a colored, non-patterned form in which the advance notice is not given (third aspect) ) Display (normal hold display).
  Further, in the pachinko machine 100 equipped with the game board shown in FIG. 22, the notification of the advance determination result based on the pre-read based on the winning to the first special figure starting port 230 which is the non-priority side is performed only during the non-electric support. Is called. When the probability of displaying the symbol pattern corresponding to the win in the non-electric support general display display device 210 is low (for example, 1/100), the electric tulip (a pair of blade members 2321 of the second special figure start port 232) Does not open much. That is, game balls do not enter the second special figure starting port 232 so much. However, a game ball enters the first special figure starting port 230, and starting information (for example, a random value) acquired based on the entering is determined by the determination of whether or not a specific result is determined (for example, a special gaming state is started). In the case of specific start information from which a lottery result to be attached) is derived, the prior determination result becomes a specific prior determination result, and notification of the prior determination result, that is, prior notification (for example, first notice) with a predetermined probability (Holding information notification according to the mode). In this case, the determination is made before the specific start information is determined to be correct, the symbols are changed and stopped by the symbol display means, and the symbol corresponding to the determination result is stopped and displayed. The game ball passes through the gate (general map start port 228) before the specific start information is determined to be successful, and the game ball enters the electric tulip that has been opened as a result of winning the standard drawing lottery, That is, if a game ball enters the second special figure starting port, the starting information (for example, a random number value) acquired based on the entering is determined to be a hit before the specific starting information, and the symbol display means displays the symbol. The variable stop display is performed. The above notice is continuously performed during the symbol change stop display performed by this interruption and during the symbol change stop display performed prior to the determination of whether or not the symbol is determined based on the specific start information. In this way, the above-mentioned notice is given even during the symbol variable stop display that is interrupted, so that during the symbol variable stop display that is interrupted, the special game is compared to the case where the above prior notice is not notified. There may be a case where the player's expectation can be maintained until the start of symbol variation in which a specific symbol aspect indicating the start of the state is displayed. In other words, when the start of the symbol variation game of special figure 1 for a predetermined number of times (the big hit lottery) has been put on hold and a notice is given with a hold display indicating that it has been put on hold, the design of special figure 2 If the start condition of the variable game is satisfied, the symbol variable game of the special figure 2 is interrupted before the hold that makes the player expect that it will be a big hit by the notice of the advance notice is exhausted. Is called. During the symbol variation game shown in FIG. 2 performed by this interruption, the above-mentioned advance notice may be notified. Furthermore, even after the end of the symbol change stop display of special figure 2 performed by this interruption, and during the symbol change immediately before the hold that makes the player expect that it will be a big hit by notification of advance notice is digested You may make it alert | report a prior notice. Here, the advance notice may be performed continuously during the symbol variation stop display period, or may be performed a predetermined number of times during the symbol variation stop display period.
  In the pachinko machine 100 equipped with the game board shown in FIG. 22, the special figure 2 priority fluctuation machine is used. In the case where a port (for example, the first special figure start port 230) and a variable start port (for example, the second special figure start port 232) that can easily win a prize are provided, The notification of the preliminary determination result by pre-reading based on the winning is performed only during the non-electric support, not during the electric support.
  Further, as shown in FIG. 9, after the big hit game, the timer selection table is changed according to the number of special figure fluctuations. In other words, in the gaming machine described here, it is possible to determine whether or not the game is correct based on the start information, and corresponding to the result of the determination of the success / failure by the determination / non-permission determination unit after the symbols are variably displayed over the determined symbol variation display time. A symbol display means for executing a series of symbol variation stop display from the symbol variation display start to the stop display for displaying the symbol mode stop (for example, the special symbol display device 212, the first special symbol display device 211, and the second special diagram). A display device 214) and a period information table storage unit (for example, a main information table) that stores a plurality of types of period information tables (for example, timer selection tables) including one or more period information (for example, timer numbers) representing the symbol variation display time. The ROM 306) of the control unit 300 and the period information table stored in the period information table storage unit for each one or a plurality of symbol variation stop displays. The symbol variation display time determination means (for example, the CPU 304 of the main control unit 300) for determining the symbol variation display time based on the start information using the, and the effect of performing the rendering operation during the symbol variation stop display by the symbol display means Means (for example, a decorative symbol display device 208). When a specific timer selection table is set, the winning probability is changed to make it easier to win a random lottery to determine whether to perform prefetching, or to win a random lottery to determine whether to give advance notice. The advance notice may be easily performed. The specific timer selection table referred to here is, for example, a table (for example, a table set for the 90th to 100th times) set when the number of special figure fluctuations exceeds a predetermined number.
  Further, in the common figure related process (step S211) in the main control unit timer interruption process, if the determination conditions of steps S209m and S209n in the winning acceptance process shown in FIG. Always display the symbol change as a normal symbol mode after the normal symbol variation display is performed, and the size of the second special diagram start port 232 which is the variable start region is the first size which is a small size. You may make it change to 2nd magnitude | size which is large size. In such a case, if the determination conditions of step S209m and step S209n in the winning acceptance process are satisfied and the non-electric support state is established, the loss symbol is always stopped as the normal symbol pattern after displaying the normal symbol variation display. While displaying, the size of the 2nd special figure starting port 232 which is a variable starting area is maintained with the small size. That is, the usual figure during the electric support is always displayed with the stop symbol and the pair of blade members 2321 of the second special figure starting port 232 is opened, and the normal figure during the non-electric support is always displayed with the stop symbol as a loss symbol. The pair of blade members 2321 may not be opened. In other words, the symbol display means (for example, the general symbol display device 210) that stops and displays the symbol form after the symbol variation display is performed, and the symbol display means when a predetermined determination condition (for example, S209m, S209n) is satisfied. The symbol display control means (for example, the CPU 304 of the main control unit 300) for controlling the symbol variation display in the symbol display device 210 (for example, the universal symbol display device 210) and the symbol display means (for example, the universal symbol display device 210) are predetermined. When the winning symbol mode (for example, general symbol A (winning symbol)) is stopped and displayed, the size of the variable starting area (for example, the second special symbol starting port 232) is changed from the first size (small size), Variable start area control means (for example, the CPU 304 of the main control unit 300) that changes the second size (large size) larger than the first size (small size). The symbol display control means (for example, the CPU 304 of the main control unit 300) and the variable start area control means (for example, the CPU 304 of the main control unit 300) are in the case where a predetermined determination condition (for example, S209m, S209n) is satisfied. After the above symbol variation display is performed, a lost symbol mode (for example, the normal symbol B (lost symbol)) different from the winning symbol mode (for example, the normal symbol A (win symbol)) is stopped and displayed, and the variable start area ( For example, it may be a gaming machine characterized in that the size of the second special figure starting port 232) is maintained at the first size (small size). The starting area also includes a fixed starting area (for example, the first special figure starting port 230) having a constant size different from the variable starting area (for example, the second special figure starting port 232), When a game ball enters the variable start area (for example, the second special figure start port 232), a determination is made as to whether or not the game ball enters the fixed start area (for example, the first special figure start port 230). In addition, a game table characterized by having a determination unit (CPU 304 of main control unit 300) for determining whether or not is possible. By doing this, during non-electric support, the player is more focused on winning the game ball to other entrances and other effects without worrying about whether or not the variable start area opens. And enjoy it. In addition, it may be possible to prevent a player's interest from deteriorating due to the symbol being lost during the electric support.
  A mode for pre-reading start information and a mode for not performing start information may be provided. The mode for pre-reading start information is set when a predetermined condition is satisfied. The predetermined condition here is, for example, that the transition from the electric support state to the non-electric support state, the special figure determination result, or the special figure pre-determination result is a predetermined big hit symbol (for example, after the big hit game ends For example, the symbol is different from the symbol that shifts to a high probability. Even in the pre-reading mode, whether or not to perform pre-reading is not performed unless a predetermined random number lottery is won, or pre-reading is always performed, but advance notice is not performed unless a predetermined random number lottery is won. You may do it. In this case, the winning probability of a predetermined random number lottery may be increased for several games (during a predetermined number of symbol fluctuation stop displays) from the start of the pre-reading mode, and the winning probability may be reduced after digesting the several games.
  Further, the opening pattern of the door member 2341 of the variable winning opening 234 may be characterized. For example, a pattern in which the number of rounds is 15R and the door member 2341 has a maximum opening time of 30 seconds (15R packer), a pattern in which 15R has a maximum opening time of 0.1 seconds (15R packer pack), and 2R has a maximum opening time of 30 seconds. A second pattern (2R packer) and a 2R maximum open time 0.1 second pattern (2R packer) may be provided. Note that the closing time during which the door member 2341 is maintained in the closed state may be the same length (for example, 1 second) or may be different in any pattern. As such a game stand, for example, a variable winning opening that changes the state from one state of a predetermined closed state and an open state in which a game ball can be won more easily than the closed state to the other state. In a gaming machine having a variable winning opening 234 (for example, a variable winning opening 234), pattern storage means (for example, ROM 306 of the main control unit 300) that stores a plurality of types of patterns for changing the state of the variable winning opening, and the pattern storage means The pattern selection means (for example, the CPU 304 of the main control unit 300) for selecting a predetermined pattern from a plurality of patterns stored therein, and the state of the variable prize opening based on the pattern selected by the pattern selection means Variable prize opening control means (for example, the CPU 304 of the main control unit 300) for performing change control on the pattern storage means As a plurality of types of patterns, when a predetermined short opening period (for example, 0.1 seconds) elapses after the variable winning opening is changed from the closed state to the open state, the open state is changed to the closed state A first pattern (2R Paka Paka) including repeating a short open period change to change the state for a predetermined first number of times (for example, twice), and a predetermined number of times that the short open period change is greater than the first number A game table characterized by storing a second pattern (15R Paka Paka) including repeating a second number of times (for example, 15 times). Can be given. In addition, the appropriateness determination condition is established more than the appropriateness determination means for performing the appropriateness determination when a predetermined appropriateness determination condition is satisfied and the first control state (for example, the uncertain change state) in which the appropriateness determination condition is difficult to be satisfied. An easy second control state (for example, a probability change state) is started on the condition that the second special control state (for example, a big hit game state) with a high player's advantage including the opening and closing of the variable prize opening is completed. A second control state start means, and the pattern storage means further changes the variable prize opening from the closed state to the open state as a plurality of types of patterns, and then a predetermined long open period (for example, , 30 seconds), a third pattern (2R packer) including repeating the first open period change (for example, 2 times) for changing the open state from the open state to the closed state, and the long open state Change the period A fourth pattern (15R packer) including repetition of the second number of times (for example, 15 times) is stored, and the pattern selection means is specified by the validity determination means during the first control state. If a predetermined success / failure determination result (for example, a 15R special jackpot success / failure determination result) is derived from the winner / failure determination result (a jackpot success / failure determination result), the variable winning opening is changed to the long opening period. If the pattern including changing the short opening period of the variable prize opening is selected with higher probability than the pattern including, and the predetermined success / failure determination result is derived during the second control state, the variable A gaming machine characterized by selecting a pattern including changing the variable winning opening for the long opening period with a higher probability than a pattern including changing the winning opening for the short opening period. Can also be raised.
  When the number or mode of the hold display in the decorative symbol display device 208 changes, the background image is changed to a different one from that displayed so far, and the background corresponding to the control state or the like is changed after the hold display is changed. You may return to an image.
  Next, a pachinko machine to which the present invention can be applied, which is different from the pachinko machine shown in FIG. 1, will be described in detail. In the following description, components having the same names as those of the components described so far are denoted by the same reference numerals as those used so far, and redundant description may be omitted.
  FIG. 25 is a schematic front view of a game board provided in a pachinko machine 100 different from the pachinko machine shown in FIG. 1 as viewed from the front side (player side).
  A gaming board 200 shown in FIG. 25 is a so-called right-handed gaming board. In the game board 200, an outer rail 202 and an inner rail 204 are provided, and a game area 124 in which a game ball can roll is defined. In a generally known right-handed game board, by changing the strength of launching a game ball by a player's operation, a general-purpose starting port 228 and a second special-purpose starting port 232, which will be described later, 1 special drawing start port 230. Specifically, a game that rolls in the first area (the left area in the game area) that is the route to enter the first special figure starting port 230 by arranging the game nail 238 and the like with respect to the game area 124. The ball is configured so that it is difficult or impossible to enter the second special figure starting port 232, and conversely, it rolls in the second area (the right side area in the game area) provided with the second special figure starting port 232. The game ball is configured to be difficult or impossible to enter the first special figure starting port 230. The present invention is not limited to the pachinko machine 100 provided with a right-handed game board, and can be applied to a wide range of pachinko machines equipped with a general game board.
  An effect device 206 is disposed in the approximate center of the game area 124. In the effect device 206, a decorative symbol display device 208 is disposed substantially at the center, and a general-purpose display device 210, a first special-figure display device 212, a second special-figure display device 214, and a general-purpose display device 208 are arranged around it. A figure holding lamp 216, a first special figure holding lamp 218, a second special figure holding lamp 220, and a high-probability middle lamp 222 are provided.
  The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.
  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In this example, the decorative symbol display device 208 is also configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and in this example also includes a 7-segment LED. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and in this example, are also constituted by 7-segment LEDs. These common figure display device 210, first special figure display device 212, and second special figure display device 214 correspond to an example of a symbol display unit. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the first special symbol display device 212 or the second special symbol display device 214 in an enhanced form.
  Display area (in this case, corresponding to the size of 7 segments) and decorative symbol display device 208 (symbol display device) of the general symbol display device 210, the first special symbol display device 212, and the second special symbol display device 214 (notification means) ) Display area (here, the size of the display screen is equivalent), the display area of the decorative symbol display device 208 is larger. Also in this example, the multi-purpose display device 210, the first special figure display device 212, and the second special figure display device 214 cannot display a moving image, whereas the decorative symbol display device 208 does not display a moving image. Can be displayed.
  The general figure hold lamp 216 is a lamp for indicating the number of a predetermined first variable game (a general figure variable game to be described later in detail) that is on hold. For example, it is possible to hold up to 2). The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (the special figure variable game described later in detail) that are being held. Then, it is possible to hold up to a predetermined number of special figure variable games (for example, four, eight for the first special figure and the second special figure in total). The term “hold” as used herein means that the start of various determination processes (such as lottery processes) based on start-up information described later is put on hold.
  The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.
  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are provided around the effect device 206. ing.
  In this example, a plurality of general winning holes 226 are also arranged on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (wins in the general winning holes 226). 2), the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, 10) of balls are discharged as prize balls to the upper plate 126 shown in FIG. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the game island side. In the description here, a ball to be paid out to a player as a consideration for winning a prize may be referred to as a “prize ball”, and a ball lent to a player may be referred to as a “lending ball”. Are collectively called “spheres (game balls)”.
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this example, on the right side of the game board 200 One is arranged. The usual start port 228 is a start port that is expected to enter by making a right stroke. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  Only one first special figure starting port 230 is disposed at the center of the game board 200, and entering the ball is expected by making a left strike. The first special figure starting port 230 is a first starting region where the size of the entrance through which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure changing game is started by the first special figure display device 212. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. The first special figure starting port 230 is one of the starting regions, and corresponds to an example of a fixed starting region in which the size of the first special diagram starting port 230 does not change.
  Only one second special figure start port 232 is disposed below the general view start port 228. That is, the second special figure starting port 232 is provided on the right side of the game board 200 and is a starting port that is expected to enter the ball by hitting to the right. In the vicinity of the second special figure starting port 232, a pair of blade members 2321 that can be opened and closed by a solenoid are provided. It corresponds to variable starting means, and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, when the pair of blade members 2321 is closed, it is impossible to enter the second special figure starting port 232, and the mode in which the pair of blade members 2321 is closed is an open / close mode in which winning is difficult. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. The ball can be entered (easy winning state), and the open state in which the pair of blade members 2321 are open is an easy winning state. In other words, the second special figure starting port 232 has either a small size (corresponding to the first size) or a large size (corresponding to the second size) of the entrance (game ball entrance). A variable starting area in which the ease of entering a game ball, which changes from one size to the other, is equivalent to an example of a second starting area. The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game balls that enter the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Only one variable winning port 234 is disposed below the second special figure starting port 232. In other words, the variable winning opening 234 is provided on the right side of the game board 200, and is a starting opening from which a winning is expected by making a right strike. The variable winning opening 234 includes a winning opening and a door member 2341 that can be opened and closed by a solenoid. The winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a jackpot game to be described later is started, and when the jackpot game is started, the state change is repeated between the open state and the closed state. That is, the variable winning opening 234 includes a predetermined first opening / closing state (here, the closed state) and a second opening / closing state (here, the opening state) in which the winning of the game ball is easier than the first opening / closing state. Is a variable winning means that can change the open / closed state from one to the other, and when the special figure variable game is won and the first special figure display device 212 or the second special figure display device 214 stops and displays the jackpot symbol The member 2341 opens and closes at a predetermined time interval and a predetermined number of times. It should be noted that the closed state at the variable winning opening 234 does not necessarily need to be completely closed, and may be in a state where it is impossible or difficult to enter a game grade even if it is slightly opened. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that has entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  According to the arrangement of the general figure starting port 228, the first special figure starting port 230, the second special figure starting port 232, and the variable prize winning port 234 described above, the electric support state is entered during the big hit game and after the big hit game ends. If the player makes a transition, the right strike is the best hit for the player, and the left strike may be the best hit for the player if the player is in a non-electric support state after the big hit game ends. Many.
  Note that only one variable winning opening 234 may be provided below the center of the game board 200. According to this aspect, the player is encouraged to make a left strike during the big hit game and to make a right strike after the big hit game has been completed.
  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The sphere accommodated in the upper plate 126 is supplied to the firing position of the firing rail. In this pachinko machine 100, the launch motor is driven with a strength corresponding to the amount of operation of the player's ball launch handle 134, and the outer rail 202 and the inner rail 204 are passed by the launcher 146 and the launcher 148 into the game area 124. Launch. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.
<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.
  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224.
  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.
  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball naild by the game nail 238 and the like. A special route 244a is provided to facilitate the ball.
  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.
<Sphere effect device 207>
Furthermore, the game board 200 shown in FIG. 25 is provided with a ball effect device 207. A decorative lamp such as a speaker or a frame lamp, the decorative symbol display device 208, the shielding device 246, and the ball effect device 207 shown in FIG. 25 correspond to effect means, and among these, the decorative symbol display device 208 is an effect display unit or It corresponds to an example of a second effect part, and the ball effect device corresponds to an example of a first effect part.
  A ball effect device 207 shown in FIG. 25 is provided below the first special figure starting port 230. The ball effect device 207 includes a rotating body 2071 that rotates and a ball discharge unit 2072. A game ball is enclosed in the ball effect device 207, and the enclosed game ball circulates in the ball effect device 207. From the ball discharge unit 2072, the enclosed game ball is discharged at a predetermined timing. The predetermined timing here is the timing at which the second round (R) is entered in the pachinko machine 100 prepared with 2 round big hits and 15 round big hits, or the timing at which the result of pre-reading start information is notified, In addition, the timing before the success / failure determination based on the start information, the timing at which the reach variation is started as an auxiliary to the reach variation in the decorative symbol display device 208 that is performed after the success / failure determination, and the advance notice as to whether or not the super-reach is developed. The timing when the symbol change stop display of the decorative symbol is started is given.
  FIG. 26 is an enlarged view of the ball effect device shown in FIG. 26 also shows the first special figure starting port 230 and the out port 240 around the ball effect device 207.
  As shown in FIG. 26, the ball effect device 207 is provided with a passage 2073 that connects the ball discharge unit 2072 and the rotating body 2071. A shutter 2074 that is opened and closed by driving means (not shown) is disposed at a connection portion of the passage 2073 with the rotating body 2071. The rotating body 2071 is rotated by a drive motor (not shown) around a rotation axis L shown in FIG. Driving means for opening and closing the shutter 2074 and driving motor for rotating the rotating body 2071 are controlled by the first sub-control unit 400.
  The rotating body 2071 has a V zone 2071v that is a specific area and a deviation zone 2071m. While there is one V zone 2071v, a plurality of outlier zones 2071m are provided. The V zone 2071v is provided with a sensor 2071s that detects a game ball that has entered. The first sub-control unit 400 controls the drive motor of the rotating body 2071 and the drive unit of the shutter 2074 based on the information from the main control unit 300, thereby causing the game ball to enter the V zone 2071v or the off zone Or enter 2071m. That is, when the game ball is discharged from the ball discharge unit 2072 at the timing of entering the second round (R), it is included in the symbol change start command, the symbol change stop command, etc. transmitted from the main control unit 300. Based on the information representing the special figure stop symbol, if the special figure stop symbol of 15R big hit, the drive motor of the rotating body 2071 and the drive means of the shutter 2074 are controlled so that the game ball enters the V zone 2071v, If it is a special figure stop symbol for 2R big hit, the drive motor of the rotating body 2071 and the drive means of the shutter 2074 are controlled so that the game ball enters the disengagement zone 2071m. When the game ball is discharged from the ball discharge unit 2072 at the timing of notifying the result of pre-reading the start information, the special figure advance determination result included in the special figure hold increase command transmitted from the main control unit 300 is displayed. Based on this, if it is the special figure pre-determination result for the big hit, the driving motor for the rotating body 2071 and the driving means for the shutter 2074 are controlled so that the game ball enters the V zone 2071v. For example, the drive motor of the rotating body 2071 and the drive means of the shutter 2074 are controlled so that the game ball enters the disengagement zone 2071m. When the game ball is discharged from the ball discharge unit 2072 at the timing when the reach change is started, the change is made based on the information indicating the timer number included in the symbol change start command transmitted from the main control unit 300. If the pattern is a timer number that reaches, the driving motor of the rotating body 2071 and the driving means of the shutter 2074 are controlled so that the game ball enters the V zone 2071v, and if the variation pattern is a timer number that does not reach, The driving motor of the rotating body 2071 and the driving means of the shutter 2074 are controlled so that the game ball enters the separation zone 2071m. Information indicating a timer number included in the symbol variation start command transmitted from the main control unit 300 when the game ball is ejected from the ball ejecting unit 2072 at the timing when the symbol variation stop display of the decorative symbol is started. If the change pattern is a super-reach timer number, the drive motor of the rotating body 2071 and the drive means of the shutter 2074 are controlled so that the game ball enters the V zone 2071v, and the change pattern becomes super-reach. If the timer number does not match, the driving motor of the rotating body 2071 and the driving means of the shutter 2074 are controlled so that the game ball enters the disengagement zone 2071m.
  FIG. 26B shows a state in which the first sub control unit 400 keeps the shutter 2074 closed and rotates the rotating body 2071. In FIG. 26 (b), the game ball B discharged from the ball discharge unit 2072 is blocked by the shutter 2074 and is stopped at the portion of the passage 2073 in front of the rotating body 2071.
  26 (c) and 26 (d), the first sub-control unit 400 opens the shutter 2074, and in FIG. 26 (c), the game balls discharged from the ball discharge unit 2072 are stored in the rotating body 2071. A state of entering the outlier zone 2071m is shown. On the other hand, FIG. 26D shows a state in which the game ball discharged from the ball discharge unit 2072 enters the V zone 2071v of the rotating body 2071. When the game ball enters the V zone 2071v of the rotating body 2071, it is detected by the sensor 2071s, and the detection result is sent to the first sub-control unit 400. The first sub-control unit 400 receives the detection result from the sensor 2071s. Control for displaying a character display such as 15R confirmation on the decorative symbol display device 208, a control for displaying a character display such as high accuracy of the big hit, a control for displaying reach fluctuation, and a super reach display. Control to make it happen.
  In addition, the game ball enclosed in the ball effect device 207 is not discharged from the ball discharge unit 2072 but, for example, enters a predetermined start port such as the first special figure start port 230 and the second special figure start port 232. The spheres may be discharged from the sphere discharge unit 2072.
  Next, an example of an effect during a big hit game (corresponding to an example of a special game state) will be described.
  First, a description will be given of the recreational resort. In general, when the number of outgoing balls is not reduced, repeatedly winning a jackpot of a special figure is referred to as a recreational resort. Therefore, repeatedly winning a special bonus jackpot during the electric support state is called a ream. For example, in the case of winning a big hit continuously during the electric support state, a consecutive resort is also established when winning a big hit with electric support of the special figure with one or more gaps between special figures To do. In addition, even in the non-electric support state, while being in a probable change state, repeatedly winning a special figure jackpot can also be referred to as a recreational resort.
  The first sub-control unit 400 determines whether or not it is a big hit based on information representing the special symbol stop symbol included in the symbol variation start command, the symbol variation stop command, etc. transmitted from the main control unit 300 . The first sub-control unit 400 counts the number of consecutive days described above, and the count value is stored in the RAM 408. The number of consecutive resorts is a kind of jackpot history and corresponds to an example of special game state information. The RAM 408 of the first sub control unit 400 corresponds to an example of a special gaming state information storage unit. Note that the main control unit 300 counts the number of consecutive games instead of the first sub control unit 400, and a control command (for example, symbol variation start) is transmitted from the first sub control unit 300 to the first sub control unit 400. The information indicating the number of consecutive resorts may be included in a command, a power recovery command, or the like.
  If it is a big hit, the 1st sub-control part 400 will acquire an exclusive random number, and will determine the production | presentation in this big hit game based on the acquired exclusive random number, the number of consecutive resorts, and the content of the last production. That is, the first sub-control unit 400 determines an effect during the big hit game based on the number of consecutive games that is an example of the special game state information, and corresponds to an example of an effect control unit. An example of the production during the big hit game here is developed in stages by satisfying a predetermined condition from the start production (default production) when the production starts to the first production to the second production. It is a rank-up production.
  FIG. 27 is a big hit effect determination table stored in the ROM 406 of the first sub-control unit 400.
  When the number of consecutive resorts is 1 (so-called first hit), the effect A is selected with a probability of 90%, and the effect B is selected with a probability of 10%. Note that the selection probability of effect C is 0%. Here, production A and production B correspond to default production, production A → production B (first production) → production C (second production), or production B (first production) → production C (first production). The production develops step by step. That is, when the number of consecutive resorts enters the second time, if the previous production is production A, it develops to production B with a probability of 100%. Further, if the previous production is production B, it develops to production C with a selection probability of 20%. That is, the production C is selected based on the number of consecutive resorts being 2 or more. Therefore, the number of consecutive resorts is 2 times or more corresponds to an example of a predetermined condition. When the number of consecutive resorts is two or more, the probability that the effect C (second effect) is selected is higher than when the number of consecutive resorts is one. It should be noted that once development to production B, it does not return (rank down) to production A, and once it develops to production C, it does not rank down to production A or production B.
  Next, a description will be given of a case where power is lost during a big hit game and power is restored.
  The power recovery command transmitted from the main control unit 300 to the first sub control unit 400 based on the output of the low voltage signal from the voltage monitoring circuit 338 and the subsequent input of the reset signal to the main control unit 300 In addition, information representing the value of each register stored in the register saving area provided in the RAM 308 of the main control unit 300 when the power is turned off is included. In this example, various types of information related to game control (for example, information indicating a special figure stop symbol (information indicating a special figure determination result), information indicating a control state (for example, information transmitted to the first sub-control unit 400 immediately before power-off) , Information indicating that it is a big hit gaming state, information indicating that it is in a power support state, information indicating that it is in a non-power support state, etc.), information indicating a timer number, information indicating the number of holds, pre-determined features The information indicating the stop symbol of the figure (information indicating the special figure prior determination result) and the like are included.
  When the first sub control unit 400 receives the power recovery command, the power recovery command is stored as an unprocessed command in the command storage area provided in the RAM 408 by the same processing as the command reception interrupt processing shown in FIG. In the same process as the first sub control unit timer interrupt process shown in FIG. 13C, the power recovery command reception process is executed.
  FIG. 28 is a diagram illustrating power recovery command reception processing executed by the CPU 404 of the first sub-control unit 400.
  First, it is determined whether or not a power recovery command is stored as an unprocessed command in the RAM 408 (step S501). If the power recovery command is not stored, the power recovery command reception process is terminated. On the other hand, if a power recovery command is stored, it is determined whether or not the power recovery command includes information indicating that it was a big hit gaming state (step S502). If not, other control processing is performed (step S503), and the power recovery command reception processing ends. The other control processing in step S503 will be described later in detail. On the other hand, when information indicating that the game state is a big hit game is included, control for displaying the effect during the big hit game on the decorative symbol display device 208 is performed (step S504). Even if the number of consecutive resorts is two or more immediately before the power is turned off, in step S504 at the time of power recovery, it is determined that the number of consecutive resorts is one, a dedicated random number is acquired, and the big hit effect shown in FIG. Using the determination table, the contents of the effect at the time of power recovery are determined. As a result, on the decorative symbol display device 208 at the time of power recovery, the effect A is displayed with a probability of 90%, and the effect B is displayed with a probability of 10%. Therefore, if the production C is the production C when the power is cut off, the production content is always ranked down to the production A or the production B. In addition, even if the production is B when the power is cut off, the rank may be lowered to the production A. In addition, it may be an aspect in which the content of the effect at the time of power recovery is uniquely determined to be the content of the effect ranked down from the time of power-off without acquiring a dedicated random number.
  In step S505 following step S504, other control processing is performed, and the power recovery command reception processing ends. The other control processing in step S505 will be described later in detail.
  The first sub control unit 400 that executes the power recovery command reception process described above corresponds to an example of a control state return unit.
  FIG. 29 is a diagram illustrating an example in which power is cut off at the fifth consecutive resort and power is restored immediately. In FIG. 29, time elapses from left to right, and the same applies to the subsequent similar drawings.
  In the decorative symbol display device 208 shown in the leftmost part of FIG. 29A, an effect at the time of the first hit is displayed. This effect display corresponds to the effect A shown in FIG. 27 and is a default effect. In the default production, the protagonist's niece flies to a small thousand box. In the decorative symbol display device 208 of FIG. 29 (b) shown on the right side, an effect when the number of consecutive resorts is the second to fourth times is displayed. This effect display corresponds to the effect B shown in FIG. 27, and the hero's heel is carrying a large thousand-thousand box high. In the decorative symbol display device 208 of FIG. 29 (c) shown on the right side, an effect when the number of consecutive resorts is the fifth is displayed. This effect display corresponds to the effect C shown in FIG. 27, and the hero's kite is raised. The player sees that the main character's kite is raised, and expects that some kind of profit will be granted, such as whether he wins a jackpot with certainty.
  In this example, the decorative symbol display device 208 is shown in FIG. 29 (d) on the rightmost side when the power is generated while the main character's bag is being raised and power is restored immediately. In the decorative symbol display device 208 shown in FIG. 29 (d), an effect B in which the protagonist's heel is carrying a large thousand-thousand box is displayed high, and the contents of the effect are ranked down. Since the player did not return to the scene where the main character's trap that had been displayed until just before the power failure was lifted, the player's interests changed in a bad direction for him, and he was worried. It is expected to call the store clerk. In other words, for players who expected to have a high probability of being in an advantageous state before power interruption, it was not changed so that it would not be in an advantageous state based on the abnormality and restoration of the electrical system In some cases, it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by instigating the player's anxiety. In other words, the rank of the production contents may reduce the player's anxiety, cause the player to call a store clerk, and inform the game store clerk that an electrical system abnormality has occurred. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  If the first sub-control unit 400 takes some time due to power recovery command processing or the like during power recovery, the text “Preparing” or “ An effect of displaying a predetermined screen of a pattern and one color may be used. The effect of displaying the text “Preparing” and displaying a pattern and a predetermined color screen corresponds to an effect (third effect) of displaying a default screen for power recovery that is not based on the number of consecutive days. In the example shown in FIG. 29, only one rank down was performed at the time of power recovery, but the effect display of the default effect (effect A) may be performed with two ranks down.
  Further, in the jackpot effect determination table shown in FIG. 27, in normal control (control other than during power recovery) during the jackpot game, once it develops to effect B, it returns to effect A or once it develops to effect C. Although it did not return to production B, you may make it return with a predetermined probability (for example, relatively low probability). In the table shown in FIG. 27, at the time of the first hit, whether to produce effect A or production B is determined by random number lottery, but depending on the flow of the production etc., from the production A that is the start effect to the player In order to improve the fun of the game in some cases, it is necessary to use a random number lottery table at the time of the first hit so that the production during the big hit game always starts from the production A. However, there is no problem because the player may be worried about the player and expected to call the store clerk.
  In addition, as for the hit type, pachinko machines with 2 rounds (R) big hit and 15 rounds (R) big hits, and pachinko machines with big wins with no change and big hits with positive change are available. The jackpot gaming state of the jackpot and the jackpot gaming state without the probability change correspond to an example of the first special gaming state, and the jackpot gaming state of the 15R jackpot and the jackpot gaming state with the probability variation are examples of the second special gaming state. Equivalent to. The above rank-up effect is not executed in the big hit game state of 2 rounds (R) big hit or the big hit game state without probability change, and is executed only in the big hit game state of 15R big hit or the big hit game state with probability change. It may be. Also in this case, the production C is performed in the period after the second ream. In this way, even in the big hit game state that is highly advantageous for the player, the stage is downgraded by turning off the power and returning power during the big hit game state of 15R big hit and the big hit game state with probability change Therefore, it is possible to further raise the player's anxiety about whether the advantage has been lowered (it may have lost a little), and to make the player call the game clerk By this, it may be possible to inform the game store clerk that an abnormality in the electrical system has occurred.
  Furthermore, a character display indicating the current number of consecutive resorts (for example, “5 consecutive resorts”) may be added to the rank-up effect described so far, and displayed on the decorative symbol display device 208. In this case, at the time of power recovery, the player may display a character display (for example, “1 ream”) that is smaller than the character display indicating the number of reams displayed just before the power interruption. In some cases, anxiety can be raised and the player can be called a store clerk to inform the game store clerk that an electrical system abnormality has occurred. Moreover, it is easy to convey to the player that the effect has been switched in a direction unfavorable to the player, so that the player's anxiety can be raised. Further, the character display indicating the number of extended resorts displayed immediately before the power is turned off may be hidden when the power is restored. Furthermore, the information indicating the number of extended resorts is not limited to the character display, but is displayed by the number of symbols, figures, etc. You may make it reduce and display at the time of electricity. Furthermore, the information indicating the number of consecutive resorts is displayed only when a predetermined number of consecutive resorts (for example, 10 consecutive resorts) is reached, and a power interruption occurs immediately before reaching the predetermined number of consecutive resorts. Even if the predetermined number of consecutive resorts is reached at the time of power recovery, information indicating the number of consecutive resorts (for example, character display of “10 consecutive resorts”) may not be displayed. In addition, the display of the information indicating the number of consecutive resorts may be performed using a display device (for example, a dedicated 7-segment display device) different from the decorative symbol display device 208.
  In the above description, when the power recovery command is received, the effect is switched to the effect (second effect) that is ranked down from the effect immediately before the power-off, but is transmitted from the main control unit 300 after the power recovery command. When a predetermined command is received, the effect may be switched to an effect (second effect) that is ranked down from the effect immediately before the power is turned off. For example, in the case of a big hit game, if the power is cut off in the middle of the 7th R and power is restored, when the round start command is received, it is switched to the effect (second effect) that is ranked down from the 8R. Also good. By doing this, it may be easy to understand that the effect has been switched by linking the timing at which the effect is switched and the round update. Alternatively, the third effect may be executed based on the power recovery command reception, and the second effect may be executed based on the next command reception. In other words, when a power recovery command is received, a preparation screen (third effect) is displayed, and when a predetermined command transmitted from the main control unit 300 is received thereafter, the rank is lowered from the effect immediately before the power is turned off. You may make it switch to production (2nd production). For example, in the above example, the third effect may be displayed from the time when the power is turned off in the middle of the 7th R and power is restored until the round start command is received. By doing so, it may be possible to easily recognize that the effect has been switched due to power interruption / recovery by switching the effect in stages. Furthermore, when the initial process can be executed on the first sub-control unit 400 side earlier than the reception of the power recovery command, the second process is executed based on the completion of the initial process before receiving the power recovery command. You may make it switch to the production of. By doing so, it may be possible to recognize earlier that the effect has been switched due to power interruption and power recovery. Alternatively, the second effect may be displayed when a predetermined time has elapsed.
  Further, when a power recovery command including information indicating the control state is received during the special game state (big hit game state), the second effect may be switched. By combining the state at the time of power interruption and at the time of power recovery, it may be easy to understand the change of production.
  Further, the third effect may be switched to before receiving the power recovery command from the main control unit 300. By doing this, it may be possible to make it easier to recognize that the effect has been switched due to power interruption / recovery earlier.
  Furthermore, in the above description, the effect during the big hit was an image display, but may be a sound or light.
  In addition, the content of the presentation is lowered when the power is restored, but the rank may be lowered not only when the power is restored. In other words, even if there is no power interruption, there is a possibility that even if it develops to production B once, it ranks down to production A, and even if it develops to production C, it may rank down to production B and even production A. There may be. Even in such a case, the contents of the presentation are downgraded at the time of power recovery, so that the player may be worried, call the store clerk, and inform the game store clerk that an electrical system abnormality has occurred. .
  Here, the effect of switching to the effect that was ranked down at the time of power recovery will be described again. As described above, it is possible to give an opportunity to notify the game store clerk that an abnormality has occurred in the electrical system. In some cases, it may be possible to investigate whether there is an abnormality in the electrical system of the island facility, the facility in the hall, or the building where the game table is installed, using one game table as a trigger.
  In some cases, by calling a store clerk to the player, the game store clerk can be notified of an abnormality in the electrical system (for example, a power supply voltage drop due to a lightning strike).
  In addition, since the effect that has been achieved and the rank is increased is configured so that the rank is lowered due to power interruption / recovery, the player may be dissatisfied and the game clerk may be easily called. In addition, there are cases where the opportunity to apologize can be increased. In recent years, communication between people is becoming sparse in the hall. By doing this, there are cases where it is possible to increase the chances of communication between the player and the game shop clerk and to make a cozy game shop.
  In addition, there is a case where the fairness of the game is ensured and the player can be relieved because the effect is not affected and only the effect is switched. In addition, there are cases where it is possible to help an illegal player forcibly detect an illegal act that causes an abnormal electric system.
  In addition, during the big hit game state that is highly advantageous for the player, the effect is lowered because the power is turned off and the power is restored, so the advantage has become low (it is a little lost) In some cases, the player can be informed of the occurrence of an abnormality in the electrical system by calling the game store clerk.
  In addition, an effect (here, production C is equivalent) that was obtained by overcoming conditions that are difficult to achieve (here, the condition called Renso) is ranked down due to a power failure (here, production A and production B are equivalent). In some cases, the dissatisfaction of the player can make it easier to call the game store clerk.
  In addition, by using an effect that is also used during normal operation at the time of power recovery, it may be possible to notify that an abnormality in the electrical system has occurred while reducing the control burden on the game machine.
  The pachinko machine 100 in this example is equipped with a target area navigation. In the target area navigation, how to hit is suggested so that the player is most advantageous. That is, according to the pachinko machine 100 in this example, the player can launch a game ball toward the right area (second target area) when the game is in the big hit game and when the game is shifted to the electric support state after the big hit game ends. In this case, the player is encouraged to hit right. In addition, if the player is in a non-electric support state even after the big hit game ends, it is most advantageous for the player to launch a game ball toward the left side area (first target area) (first target area aim). , Encourage players to left-hand here.
  FIG. 30 is a hitting suggestion content determination table stored in the ROM 406 of the first sub-control unit 400.
  In hitting navigator, when the big hit game starts, during the big hit game, during the electric support after the big hit game ends, while the electric support state ends and shifts to the non-electric support state, the symbol fluctuation stop display is performed four times ( It is equivalent to an example of a predetermined period), and each way is suggested.
  When the first sub-control unit 400 receives a winning effect start command for starting the effect of the big hit game from the main control unit 300, the first sub-control unit 400 is based on the table shown in FIG. In order to suggest aiming at the user, control is performed to display the character display (second suggestion mode) on the decorative symbol display device 208 as “Please make a right stroke”. Further, the first sub-control unit 400 displays the character display “please make a right turn” based on the table shown in FIG. 30 until the end effect start command for ending the effect of the big hit game is transmitted. Control for continuing to display on 208 is performed. That is, during the big hit game, control is performed to continuously display the character display “please make a right” on the decorative symbol display device 208. Therefore, during the period from the start of the big hit game to immediately before the end effect of the big hit game is performed, the decorative symbol display device 208 displays the characters “Please make a right stroke”. Furthermore, when the information representing the special symbol stop symbol included in the symbol variation start command is information representing the jackpot symbol with electric support, the first sub-control unit 400 performs the jackpot end effect based on the end effect start command. Is completed, a character display (second suggestion mode) is displayed on the decorative symbol display device 208 in order to suggest that the second special figure starting port 232 is aimed based on the table shown in FIG. Control to keep it running. That is, during the power support state, control is performed to continuously display the character display “please make a right stroke” on the decorative symbol display device 208. In addition, when the information indicating the control state included in the symbol variation stop command is information for shifting from the electric support state to the non-electric support state, the first time during which the symbol variation start command is received four times, In order to suggest that the special figure starting port 230 is aimed, control is performed to display a character display (first suggestion mode) on the decorative design display device 208 as “please left-handed”. In addition, if the non-electric support state remains after the big hit gaming state, during the big hit gaming state, the symbol fluctuation stop display is performed four times (corresponding to an example of a predetermined period) The character display (first suggestion mode) is controlled to be displayed on the decorative symbol display device 208. In addition, the first sub-control unit 400 receives the fifth symbol change start command after the transition from the electric support state to the non-electric support state, and after the big hit gaming state ends, the fifth time in the non-electric support state. When a subsequent symbol change start command is received, a character display (first suggestion) “decimal left” is displayed on the decorative symbol display device based on the game ball entering the general symbol start port 228. Control for displaying on 208 is performed. This character display of “Please make a left strike” corresponds to a warning display. In addition, when the fourth symbol variation stop command is received, based on the fact that the game ball has entered the normal diagram starting port 228, the character display (first suggestion) is displayed as a decorative symbol. Control for displaying on the display device 208 may be performed.
  As described above, the hitting suggestion that suggests to the player that the game ball is to be launched toward the target area according to the current control state is performed.
  As described above, in the power recovery command transmitted from the main control unit 300 to the first sub control unit 400, for example, information indicating that it was a big hit gaming state as information indicating the control state immediately before the power is turned off. , Information indicating that it was in the electric support state, information indicating that it was in the non-electric support state, and the like are included. If the power recovery command includes information indicating that the jackpot game state from the start of the jackpot game to the end of the jackpot game is included in the power recovery command, the step shown in FIG. In S505, based on the table shown in FIG. 30, control is performed to display the character display (first suggestion mode) on the decorative design display device 208 as “Please left”. That is, when the power is cut off in the big hit gaming state and the power is restored instantaneously, the decorative symbol display device 208 makes a suggestion of how to hit “please turn left”. Also, if the power recovery command includes information indicating the power support status, in step S503 shown in FIG. 28, the character display “Please make a left turn” based on the table shown in FIG. ) Is displayed on the decorative symbol display device 208. That is, even when the power supply is cut off in the power support state and power is restored instantaneously, the decorative symbol display device 208 makes a suggestion of how to make a left turn. Further, if the first sub-control unit 400 does not include information indicating that it is a big hit gaming state in the power recovery command but includes information indicating that it is in a non-electric support state, In step S503 shown in FIG. 28, control for causing the decorative symbol display device 208 to display a character display (second suggestion mode) “please right-hand” based on the table shown in FIG. That is, when the power is cut off in the non-electric support state and power is restored instantaneously, the decorative symbol display device 208 makes a suggestion of how to make a right strike.
  FIGS. 31A to 31G are diagrams showing an example of how to hit.
  The decorative symbol display device 208 shown in the leftmost part of FIG. 31 (a) displays a hitting suggestion in the big hit gaming state of “please hit right”. When the big hit game is finished, in this example, a transition is made to the electric support state. FIG. 6B is a diagram showing the decorative symbol display device 208 when the symbol change stop display is performed for the first time after the transition to the electric support state. The suggestion of how to hit is displayed. Eventually, the electric support state shifts to the non-electric support state, and FIG. 10C shows the decorative symbol display device 208 when the first symbol variation stop display is performed after the shift to the non-electric support state. In this figure, a suggestion on how to hit in the non-electric support state of “Please left” is displayed. At this point, the suspension of Special Figure 1 is 0, but the player is expected to win the 1st Special Figure Start Port 230 by making a left turn according to the suggestion of how to make a left strike. it can. FIG. 6D is a diagram showing the decorative symbol display device 208 when the second symbol variation stop display is performed after the transition to the non-electric support state. A suggestion is displayed. In this example, there is one winning at the first special figure starting port 230, and the holding of special figure 1 is increased by one. Since the pachinko machine 100 in this example is a special figure 2 priority variation machine, the special figure 2 hold is digested in preference to the special figure 1 hold. FIG. 5E is a diagram showing the decorative symbol display device 208 when the symbol variation stop display is performed for the third time after shifting to the non-electric support state. A suggestion is displayed. Also here, there is one win at the first special figure starting port 230, the special figure 1 hold is increased by one, and the special figure 1 hold is two. FIG. 8F is a diagram showing the decorative symbol display device 208 when the fourth symbol variation stop display is performed after the transition to the non-electric support state. A suggestion is displayed. Here, there are two winnings at the first special figure starting port 230, the special figure 1 hold is increased by two, and the special figure 1 hold is four. FIG. 5G is a diagram showing the decorative symbol display device 208 when the fifth symbol variation stop display is performed after the transition to the non-electric support state. The suggestion ends.
  FIG. 31 (h) to FIG. 31 (l) are diagrams showing an example in which a power interruption occurs during the second symbol variation stop display after the transition to the non-electric support state, and power is restored immediately.
  FIG. 31 (l) shows a decorative symbol display device 208 at the time of power recovery. In the decorative symbol display device 208 shown in FIG. 31 (l), a suggestion of how to hit is displayed by a character display (second suggestion mode) of “please hit right”. It should be noted that the non-electric support state is maintained even after power is restored. The player suggested that he should make a left-hand strike (first suggestion) until just before the power failure, but at the time of power recovery, the exact opposite “please make a right strike” Expected to call a clerk at an amusement store, thinking that their profits have changed in a bad direction for themselves by switching to the suggestion of how to make a display (second suggestion) Is done. In addition, a player who made a right strike by believing in the suggestion of how to strike “please make a right strike” was worried that the pair of blade members 2321 of the second special figure starting port 232 would not open at all, and the amusement store Is expected to call the clerk. In this way, there is a case where it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by inciting the player's anxiety. In other words, by making the suggestion of hitting different between just before the power interruption and at the time of power recovery, incentivize the player, call the store clerk, and inform the game clerk that an electrical system abnormality has occurred May be possible. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  If the first sub-control unit 400 takes some time during power recovery due to power recovery command processing or the like, the character display “Preparing” is displayed before displaying the suggestion of hitting. May be. 25 is different from the gaming board 200 shown in FIG. 25 in that the arrangement of the first special figure starting port 230 is different, and it is recommended that the player hit the right during the electric support state. If the player is free to make a right strike and a left strike, a mode (default suggestion mode) may not be displayed as a hitting suggestion. In this case, the player's anxiety can be expressed even if the decorative symbol display device 208 does not display any suggestion of how to hit when the power is interrupted and the power is restored immediately during the power support state. In some cases, the store clerk can be called to inform the game store clerk that an electrical system abnormality has occurred.
  Furthermore, in the pachinko machine 100 provided with the game board 200 shown in FIG. 25, when the power is cut off and the power is restored immediately when the character display “second right-handed” is displayed (second suggested mode). In the pachinko machine where the default method of hitting is left-handed, the game ball is directed toward the left-hand side area (first target area). As a mode to suggest to the player that the player is firing (targeted at the first target area), in addition to the character display (first suggestion mode) of “Please make a left strike”, as a suggestion of how to hit the decorative symbol display device 208 A mode (third suggested mode) that does not display anything may be taken. According to the pachinko machine equipped with the first suggestion mode and the third suggestion mode, the power is restored when the power is cut off in the state where the text “Please make a right hand” is displayed (second suggestion mode). Even if you take the third suggestion mode (default suggestion mode) that does not display anything as a suggestion of how to hit, sometimes the player can be worried, let the player call the store clerk, You may be able to inform. In addition, there is a case where the trouble is eliminated for a player who does not want to call a game clerk.
  In addition, when the power is turned off immediately after the power is turned off while the character display corresponding to the warning indication “Please turn left” is displayed, the warning display can be turned off, , Please display the character display of "Please," can also raise the player's anxiety, may call the store clerk, and inform the game store clerk that an electrical system abnormality has occurred is there.
  In addition, when the first sub-control unit 400 can execute the initial process sooner than the reception of the power recovery command, the power is turned off based on the completion of the initial process before the power recovery command is received. You may make it switch to the suggestion aspect different from the last suggestion aspect. By doing so, it may be possible to recognize earlier that the effect has been switched due to power interruption and power recovery.
  In addition, even when a power failure occurs in a predetermined period and a power recovery command is received after the predetermined period has elapsed, the suggestion mode is changed from the suggestion mode immediately before the power is turned off.
  In the above description, the suggestion of hitting is an image display, but may be voice or light.
  Next, an application example of the effect using the ball effect device 207 mounted on the pachinko machine 100 in this example will be described.
  First, after the big hit game is finished, a big hit 1 that is a 15 round big hit that becomes a high probability of special figure high probability and a big hit 2 that is a 15 round big hit that becomes a high probability of special figure low probability is prepared. Four types of special figures A to D are prepared as special figure stop patterns, and four types of special figures E to H are prepared as special figure stop patterns of jackpot 2 The explanation is continued below on the assumption.
  FIG. 32A is a diagram showing a jackpot type determination table stored in the ROM 306 of the main control unit 300.
  When the determination result is a big hit, the CPU 304 of the main control unit 300 uses the table shown in FIG. 32A to determine a special figure based on the random number value for the big hit special figure determination. The table shown in FIG. 32A shows the distribution probability. The information indicating the special figure determined here (information indicating the special figure determination result) is included in the symbol variation start command transmitted from the main control unit 300 to the first sub control unit 400. In addition, at the timing when the main control unit 300 opens the variable winning opening 234, a first prize opening opening command is sent from the main control unit 300 to the first sub-control unit 400. This big winning opening command includes information indicating the current number of rounds.
  In this example, six types of effects A to D, a ball effect failure effect, and a ball effect success effect are prepared as effect types of the jackpot effect. These six types of effects are all image display effects (corresponding to predetermined types of effects) performed by the decorative symbol display device 208, and the effects B, the ball effect failure effect, and the ball effect success effect are the ball effect device 207. Production C and production D are productions representing production results in the ball production device 207. That is, the effects B to D, the sphere effect failure effect, and the sphere effect success effect correspond to the sphere effect corresponding effects according to the situation of the sphere effect. The content of the ball effect corresponding effect is the content related to the ball effect in the ball effect device 207. The four types of effects A to D are types of effects that tell whether or not to shift to the special figure high probability state (probability change state) after the big hit game ends. However, there is a case where the contents of the effect and the control state after the big hit game are opposite to each other, and the player has a probability change expectation when the effects 1 to 4 are displayed on the decorative symbol display device 208 by a strategy book or the like. know.
  FIG. 32 (b) is a table showing the expected probabilities of effects A to D.
  As shown in FIG. 32B, when the effect D is displayed, the expected probability of change is 80%, whereas when the effect A is displayed, the expected probability of change is only 20%.
  FIG. 32C is a jackpot effect content determination table stored in the ROM 406 of the first sub-control unit 400.
  When the symbol variation start command is transmitted from the main control unit 300, the first sub-control unit 400 determines whether or not the stop symbols of the special drawings A to H are stopped and displayed. In addition, the first sub-control unit 400 acquires the current round number by receiving the special winning opening release command. The first sub-control unit 400 uses the table shown in FIG. 32 (c) to determine the content of the effect based on the type of special figure and the current number of rounds, and produces the effect display of the special figure A and the effect corresponding to the ball effect. In the case of the control for displaying the display on the decorative symbol display device 208 and the effect corresponding to the ball effect, the ball effect device 207 is further controlled. Therefore, the first sub-control unit 400 corresponds to an example of effect control means.
  In the following, as shown in FIG. 32 (c), the effect of only the effect A in which the effect for the ball effect is not executed from the first round to the 15th round is effected 1, and the effect for the ball effect (effect B) is executed from the first round to the 15th round. However, the production of only the production B that does not develop to the production of the ball production failure or the production of the ball production success may be referred to as production 2. In addition, the production B is performed from the 1st round to the 7th round, the production of the ball production failure is performed from the 8th round to the 10th round, and the production C is performed from the 11th round to the 15th round. The effect in which the effect D with the highest expected degree of change is executed from the 11th round to the 15th round, and the effect D is executed is sometimes referred to as effect 4. When the effect 3 is executed and when the effect 4 is executed, the ball effect in the ball effect device 207 is executed together with the fact that the entry into the eighth round is established as a predetermined condition.
  In the power recovery command transmitted from the main control unit 300 to the first sub control unit 400, in addition to the information indicating that it was in the big hit gaming state immediately before the power-off, information indicating the special figure stop symbol (special figure determination) Information indicating the result) and information indicating the number of rounds immediately before the power is turned off. If the power recovery command includes information indicating that it is a big hit gaming state, the first sub-control unit 400 uses the table shown in FIG. 32 (c) in step S505 shown in FIG. Immediately before the disconnection, even if the number of rounds is 2 or more, the number of rounds is set to 1 round, and the production content is determined based on the special figure determination result included in the power recovery command.
  33 (a) to 33 (b) are diagrams showing a state in which the effect A (effect 1) shown in FIG. 32 (c) is being executed, which is not the effect corresponding to the ball effect.
  33 (a) and 33 (b) show a decorative symbol display device 208, and below it shows a ball effect device 207 at the same timing. FIG. 33A shows the decorative symbol display device 208 in the first round in which the big hit game is started. In the effect A, as shown in FIG. 33A, the default effect is displayed on the decorative symbol display device 208 in the first round when the big hit game is started. Thereafter, an effect having a story characteristic that is a continuation of the default effect is displayed on the decorative symbol display device 208, but an effect that tells whether or not to shift to the probability change state is not displayed. Further, the game ball is not discharged from the ball discharge unit 2072 of the ball effect device 207 during the big hit game state. FIG. 33 (b) shows the decorative symbol display device 208 immediately before the big hit game ends. As shown in FIG. 33 (b), the decorative symbol display device 208 immediately before the end of the big hit game displays a character “End of big hit” indicating the end of the big hit game.
  FIGS. 33 (c) to 33 (g) are diagrams showing a state in which the effect 4 shown in FIG. 32 (c), which is an effect corresponding to the ball effect, is executed. Each figure shows a decorative symbol display device 208. In FIGS. 33 (c) to 33 (e), a ball effect device 207 at the same timing is shown below the decorative symbol display device 208. FIG.
  FIG. 33 (c) shows the decorative symbol display device 208 in the first round when the big hit game is started. As shown in FIG. 33 (c), in the first effect display (start effect display) in effect B performed from the first round to the seventh round of effect 4, the same default effect as the default effect of effect A is a decorative symbol display device. 208 is displayed. At this timing, the game ball has not yet been discharged from the ball discharge unit 2072 of the ball effect device 207.
  Next, as shown in FIG. 33 (d), in the effect B, a character display for starting the ball effect “Probable change expectation when the ball enters V (V zone 2071v)” is displayed by the decorative symbol display device 208, and the ball effect The game ball B is discharged from the ball discharge unit 2072 of the device 207. At this timing, the shutter 2074 of the ball effect device 207 is closed, and the game ball B discharged from the ball discharge unit 2072 is blocked by the shutter 2074 and is stopped at a portion of the passage 2073 in front of the rotating body 2071. . Further, the rotating body 2071 starts to rotate. The display effect of the effect B at this timing is an effect of contents related to the ball effect in the ball effect device 207.
  Subsequently, a successful ball production is started. As shown in FIG. 33 (e), in the successful ball production, the character display “Congratulations on winning V (V zone 2071v)” is displayed by the decorative symbol display device 208, the shutter 2074 of the ball production device 207 is opened, and the ball The game ball B discharged from the discharge unit 2072 enters the V zone 2071v of the rotating body 2071 that rotates.
  Next, production D is started. As shown in FIG. 33 (f), in the effect D, the decorative symbol display device 208 displays a scene in which the main character's heel is raised. This effect D corresponds to an example of a specific effect, and for example, the effect B corresponds to an example of a non-specific effect. The game ball that has entered the V zone 2071v of the ball effect device 207 is returned to the inside of the ball effect device 207. Also, FIG. 33 (g) shows a decorative symbol display device 208 immediately before the big hit game ends, and the decorative symbol display device 208 has a character “end of big hit” informing the end of the big hit game. It is displayed.
  34 (a) to 34 (e) are diagrams showing a state in which the effect 3 shown in FIG. 32 (c), which is the effect corresponding to the ball effect, is executed. Here, each figure also shows a decorative symbol display device 208. In FIGS. 34 (a) to 34 (c), a ball effect device 207 at the same timing is shown below the decorative symbol display device 208. Yes.
  FIG. 34 (a) is the same state as FIG. 33 (c), and FIG. 34 (b) is the same state as FIG. 33 (d).
  In production 3, a ball production failure production is performed. As shown in FIG. 34 (c), in the ball production failure production, the character display of “sorry” is displayed by the decorative design display device 208, the shutter 2074 of the ball production device 207 is opened, and the ball discharge unit 2072 is discharged. The rotating body 2071 on which the game ball B rotates enters the dislocation zone 2071m.
  Next, production C is started. As shown in FIG. 34 (d), the character display “Don't give up yet” is displayed by the decorative design display device 208 in the production C. Note that the game ball that has entered the off-zone 2071m of the ball effect device 207 is returned to the inside of the ball effect device 207. Also, in the decorative symbol display device 208 shown in FIG. 34 (e), the letters “End of jackpot” indicating the end of the jackpot game are displayed as in FIG. 33 (g).
  FIG. 34 (f) to FIG. 34 (i) are diagrams showing an example in which power is cut off and power is restored immediately during the performance 3 shown in FIG. 32 (c). Here, each figure also shows a decorative symbol display device 208. In FIGS. 34 (f) to 34 (h), a ball effect device 207 at the same timing is shown below the decorative symbol display device 208. Yes.
  FIG. 34 (f) is the same state as FIG. 34 (a), and FIG. 34 (g) is the same state as FIG. 34 (b). That is, in the ball effect device 207 shown in FIG. 34 (g), the rotating body 2071 starts rotating, and the game ball B discharged from the ball discharging unit 2072 stops at the portion of the passage 2073 in front of the rotating body 2071. Yes.
  In this example, the power is cut off while the effect B is being executed, and power is restored immediately. At the time of power recovery, the game ball B remains stopped at the front portion of the rotating body 2071 of the passage 2073 in the ball effect device 207, and the rotation of the rotating body 2071 stops. That is, the ball effect in the ball effect device 207 has been completed. Instead, in the decorative symbol display device 208, the same effect as the default effect of the effect A (default effect of the effect 3), in other words, an effect unrelated to the effect corresponding to the ball effect is displayed on the decorative symbol display device 208. The player displays the ball effect start character display on the decorative symbol display device 208 until immediately before the power interruption, and the ball effect in the ball effect device 207 (the rotating body 2071 rotates while the game ball B is blocked by the shutter 2074). However, when the power is restored, the rotation of the rotating body 2071 stops and the ball effect in the ball effect device 207 ends, and the image displayed on the decorative symbol display device 208 is displayed. By returning to the default production of production B, it is expected to call a store clerk at the amusement store, thinking that their profits have changed in a bad direction for them. Again, in some cases, the player's anxiety can call the store clerk and inform the game store clerk that an electrical system abnormality has occurred. In other words, by switching the ball effect to the display effect of the decorative symbol display device 208, the player can be worried about the player, call the store clerk, and inform the game store clerk that an electrical system abnormality has occurred. There is a case. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  If it takes some time for the first sub-control unit 400 to execute display control of the decorative symbol display device 208 due to power recovery command processing or the like at the time of power recovery, the ball effect on the ball effect device 207 is displayed. It is made to complete | finish and you may make it display the character display (refer FIG.34 (c)) which is a display of a ball effect failure effect on the decoration symbol display apparatus 208 uniformly. That is, the display mode of the ball effect failure effect may be prepared as a power recovery default screen, and the ball effect in the ball effect device 207 may be switched to the power recovery default screen display effect. Further, the power recovery default screen is not limited to the display mode of the ball effect failure effect, and may be a character display screen, for example, “in preparation”, or may be a plain and one-color predetermined screen. .
  Furthermore, when the power is cut off and the power is restored immediately after executing the ball production success production or the ball production failure production, the game ball has entered the zone 2071m out of the V zone 2071v of the rotating body 2071. In the symbol display device 208, a screen (effect D corresponding to an example of a specific effect) on which the hero's heel shown in FIG. 33 (f) is raised, and a character display “Don't give up yet” shown in FIG. 34 (d). The screen (effect C) is not displayed, and the effect B (non-specific effect) is displayed.
  In the example described here, the CPU 304 of the main control unit 300 uses the table shown in FIG. 32A to determine the special figure based on the random number value for determining the special figure at the big hit. As shown in FIG. 32 (c), since the special figure and the production types of productions 1 to 4 correspond one-to-one, the determination of the special diagram by the CPU 304 of the main control unit 300 determines the production type. It will also be that. The CPU 304 of the main control unit 300 only determines whether the jackpot type is a jackpot type 1 or jackpot 2 based on the special jackpot special figure determination random value, and displays information indicating the determined jackpot type as a symbol variation start command. Are transmitted to the first sub-control unit 400, and the first sub-control unit 400 transmits the effect type (effects) based on the information indicating the jackpot type transmitted from the main control unit 300 (one jackpot or two jackpots). 1-4) may be determined.
  Furthermore, in the above description, the effect corresponding to the ball effect is an image display, but may be a sound or light.
  Subsequently, the jackpot effect applicable to the pachinko machine 100 described so far will be further described.
  First, the description will be continued on the assumption of the pachinko machine 100 in which a jackpot with 15R probability variation and a jackpot without 15R probability variation are prepared as the jackpot type.
  FIG. 35 (a) is a table showing a special figure at the time of big hit prepared in the pachinko machine described here.
  As shown in FIG. 35 (a), special figure A is a big hit with 15R probability variation, whereas that with probability variation is a big hit that is notified to the player at an early stage after the big hit game ends. The special figure B is also a big hit with 15R probability change, but in this special figure B, it is a big hit that is not notified that the probability change is provided until a predetermined time has passed since the big hit game has ended. Both special figure A and special figure B are big hits in which the electric support state is maintained until the next big hit. Further, the special figure C is a big hit that is 15R normal (no change in probability) and is not informed that there is no change until a predetermined time has elapsed since the end of the jackpot game. In this special figure C, the electric support state is maintained while the symbol variation stop display is performed 100 times after the big hit game is finished.
  In addition, five types of timer selection tables are prepared which are used to determine the symbol variation time in the special symbol variation stop display. The timer selection table is a table in which one or a plurality of timer numbers representing the symbol variation time in the symbol variation stop display of the special symbol are included.
  FIG. 35 (b) is a diagram showing a timer number table showing the relationship between the timer number and the special figure variation time.
  The timer 1 represents that the special figure fluctuation time is an extremely shortened fluctuation time of 2 seconds, and the timer 2 represents that the special figure fluctuation time is 5 seconds, which is also an extremely shortened fluctuation time. The timer 3 indicates that the special figure fluctuation time becomes a shortened fluctuation time of 10 seconds. The determination of the timers 1 to 3 may be referred to as special drawing variation. In the timers 1 to 3, the variation pattern of the decorative symbols in the decorative symbol display device 208 shown in FIG. The timer 4 indicates that the special figure fluctuation time is a fluctuation time of 30 seconds, and the timer 5 indicates that the special figure fluctuation time is a fluctuation time of 60 seconds. In the timer 4 and the timer 5, the decorative pattern variation pattern in the decorative symbol display device 208 is reached.
  The RAM 308 of the main control unit 300 is provided with a special figure fluctuation frequency counter that counts the number of executions of the special symbol fluctuation stop display, and a table set area for setting information representing a timer selection table. The special figure fluctuation frequency counter decrements the count value by 1 when the special figure fluctuation stop display is executed once.
  FIG. 35C is a diagram showing a table set selection table stored in the ROM 306 of the main control unit 300.
  In the table set selection table shown in FIG. 35 (c), the first special figure display device 212 or the second special figure display device 214 (hereinafter collectively referred to as a special figure display device) displays a stop symbol. It is a table used when the control state of time is a normal high probability state (electric support state).
  When the special figure display device stops displaying special figure A, the CPU 304 of the main control unit 300 sets a value of 4 to the special figure fluctuation counter according to the table set selection table shown in FIG. The information representing the table 5 is stored in the table set area. Table 5 is a table for notifying the player that the state is in a certain change state. Therefore, when the special figure A is stopped and displayed, when the first symbol variation stop display is started after the big hit game is finished, the player is notified by the effect that the state is in a probable variation state. Eventually, when the value of the special figure fluctuation counter becomes 0, information representing the table 3 is maintained in the table set area until the next big hit. Note that the table 3 is also a table for notifying the player that the state is in a certain change state.
  When the special figure display device stops displaying special figure B, the CPU 304 of the main control unit 300 sets a value of 100 in the special figure fluctuation frequency counter according to the table set selection table shown in FIG. The information representing the table 4 is stored in the table set area. The table 4 is a table that is expected to notify the player that the probability variation state is present, but is a table set based on the stop display of the special figure B with the probability variation, and therefore disappoints the player's expectation. There is no true table. Thereafter, when the value of the special figure fluctuation counter becomes 0, information representing the table 3 is maintained in the table set area until the next big hit. Since the table 3 is a table for notifying the player that the state is in a probable change state, when the special figure B is stopped and displayed, until the 101st symbol fluctuation stop display is started after the end of the big hit game, The player is not informed that the state is in the probability variation state, but expects it, and the first time that the symbol variation stop display is started for the 101st time is informed by the effect. In addition to notifying the probability variation state by the effect based on the table, the probability variation state is based on the completion of the symbol variation stop display a predetermined number of times (here, 100 times) regardless of the table. May be notified.
  When the special figure display device stops displaying special figure C, the CPU 304 of the main control unit 300 sets a value of 100 in the special figure fluctuation counter according to the table set selection table shown in FIG. The information representing the table 2 is stored in the table set area. Table 2 is a table that does not notify the player that the probability variation state is informed but expects the player's expectation because it is a table set based on the stop display of the special figure C without probability variation. It is a fake table to betray. Thereafter, when the value of the special figure fluctuation counter becomes 0, information representing the table 1 is maintained in the table set area until the next big hit. Table 1 is a table for notifying the player that the state is in an uncertain change state. Therefore, when the special figure C is displayed in a stopped state, the player expects to be in a probable variation state until the 101st symbol variation stop display is started after the jackpot game ends, It is noticed that the symbol variation stop display is not made until the symbol variation stop display is started.
  For example, the table may be switched based on the reception of the 101st symbol variation start command, or the table may be switched based on the end of the 100th symbol variation stop display.
  FIG. 36 is a diagram showing a timer number determination table stored in the ROM 306 of the main control unit 300.
  The CPU 304 of the main control unit 300 acquires a timer number determination random number that can take a value in the range of 0 to 99 from a timer number determination random number counter provided in the RAM 308. The timing for acquiring the random number for determining the timer number is the timing immediately before the start of the special figure change, but may be the timing for acquiring the starting information. Next, the CPU 304 of the main control unit 300 determines a timer number defined in the timer number determination table shown in FIG. 36 based on the acquired timer number determination random number.
  The number of reserved balls in the special figure defined in the timer number determination table shown in FIG. 36 is based on the entry into the first special figure start port 230 and the entry into the second special figure start port 232. This is the sum of things. In this example as well, the relationship of subtracting the number of holdings by 1 at the timing when one set of random values (random numbers for special figure big hit determination and random numbers for big hit special figure determination) is extracted from the holding storage unit provided in the RAM 308. From FIG. 36, the minimum value of the number of reserved balls in the special figure is 0, and the maximum value is 7.
  As shown in FIG. 36, when the special figure determination result is a jackpot symbol (Special Figure A to Special Figure C), if the table 1 is selected as the timer selection table and the number of holds is 0 to 6, the timer 5 is selected with a probability of 87%, timer 4 is selected with a probability of 8%, timer 3 is selected with a probability of 3%, and timer 2 and timer 1 are each selected with a probability of 1%. On the other hand, if the number of holds is 7, timer 5 is selected with a probability of 94%, timer 4 is selected with a probability of 2%, timer 3 is selected with a probability of 2%, and timer 2 and timer 1 are selected respectively. Selected with 1% probability. Even when the tables 2 to 4 are selected as the timer selection table, the timer 5 is selected with the highest probability, and the timer 1 is not selected. On the other hand, when the special variation table 5 is selected as the timer selection table, the timer 1 is selected with a probability of 100%. The timer 1 may be a timer that is selected only when the table 5 is selected as the timer selection table.
  When the special figure determination result is an outlier symbol (special figure D), the timer 2 is selected with the highest probability, and the timer 1 is not selected. On the other hand, when the special variation table 5 is selected as the timer selection table, the timer 1 is selected with a probability of 100%.
  Information representing the timer selection table stored in the timer selection table information storage area of the RAM 308 is included in the symbol variation start command and transmitted to the first sub-control unit 400. In addition, information indicating the stop pattern of the special figure determined in advance (the special figure preliminary determination result) is included in the special figure pending increase command and transmitted.
  The first sub-control unit 400 determines the effect type during the symbol variation stop display of the special figure based on the information indicating the timer selection table and the special figure prior determination result. The first sub-control unit 400, when determining the effect type during the special symbol change stop display of the special graphic, the effect determination random number that can take a value in the range of 0 to 99 from the effect determination random number counter provided in the RAM 408 To get.
  FIG. 37A is a diagram showing an effect determination table when table 5 is selected, which is stored in ROM 406 of first sub-control unit 400. As shown in FIG. 35 (c), the table 5 is a table selected in the first four symbol fluctuation stop displays after the special figure A is stopped and displayed.
  If there is a big hit in the hold based on the special figure pre-determination result, the effect A is selected with a probability of 90%, and the effect B is selected with a probability of 10%. On the other hand, if there is no big hit in the hold, the effect B is selected with a probability of 90%, and the effect A is selected with a probability of 10%. In this case, the allocation is based on whether or not there is a big hit in the hold, but in the case of a pachinko machine with 15R big hit and 2R big hit, there is an advantageous big hit (15R big hit) in the hold. Sorting may be performed according to other conditions such as whether or not there is. Further, if there is a big hit in the hold, the production A may be selected with a probability of 100%.
  FIG. 37B is a diagram illustrating an effect determination table stored in the ROM 406 of the first sub-control unit 400 when the table 4 is selected. As shown in FIG. 35C, the table 4 is a table selected in the first 100 symbol variation stop display after the special figure B is stopped and displayed.
  In this case, distribution based on the predetermined condition is not performed, and the effect C is selected with a probability of 70%, and the effect D is selected with a probability of 30%. During the symbol fluctuation stop display after the special figure B is stopped and displayed, since the special figure high probability normal figure high probability state, the production C can be said to be an effect that is easily performed in the special figure high probability normal figure high probability state. .
  FIG. 37C is a diagram showing an effect determination table stored in the ROM 406 of the first sub-control unit 400 when the table 2 is selected. As shown in FIG. 35 (c), table 2 is a table selected in the first 100 symbol fluctuation stop displays after special figure C is stopped and displayed.
  In this case as well, the distribution based on the predetermined condition is not performed, the effect D is selected with a probability of 70%, and the effect C is selected with a probability of 30%. During the first 100 symbol fluctuation stop displays after special figure C is stopped and displayed, special figure low probability normal figure high probability state is performed, so production D is performed in special figure low probability normal figure high probability state. It can be said that it is easy to break.
  The production A and the production B described above are classified according to whether or not there is a big hit in the hold, so the production is highly expected. Further, considering that the effect C is an effect that is likely to be performed in the special figure high probability state and the high probability state, and the effect D is an effect that is likely to be performed in the special figure low probability state and the high probability state, As for the expectation for the production from the viewpoint of the player's advantage, the production A becomes super high, the production B becomes high, the production C becomes inside, and the production D becomes low. In other words, the expectation level that the player may be advantageous is highest when the production A is executed, is second highest when the production B is executed, and the production C is executed. It becomes the third highest and becomes lowest when the production D is executed.
  For the effects A and B, the conditions for whether or not there is a big hit within the hold and the conditions for winning the random lottery are predetermined conditions, and for the effects C and D, the conditions for winning the random lottery are predetermined conditions. Become.
  Next, the effects A to D will be described. All of these effects are effects performed by the decorative symbol display device 208 across the symbol variation stop display of a plurality of special symbols.
  FIG. 38 is a diagram showing the flow of effect A performed by the decorative symbol display device 208. In FIG. 38, time elapses in alphabetical order from (a) to (h), and the same applies to the subsequent drawings.
  Production A is a production in which the special figure fluctuation time is unified to 2 seconds, and is a battle production in which the hero's spear fights the enemy (swordsman). This effect A is performed during a period in which a special symbol variation stop display is performed a predetermined number of times (here, four times). In the example shown in FIG. 38, all four symbol variation stop displays of Special Figure 2 are lost.
  The figure (a) shows the decorative symbol display device 208 when the symbol variation stop display of the first special symbol is started. In the special symbol variation stop display in the effect A, the decorative symbol variation stop display is performed in a small area at the upper right of the display screen of the decorative symbol display device 208. The decorative pattern stop display mode of the decorative pattern in the small area on the upper right corresponds to an example of the first display mode. When the symbol change stop display of the first special symbol is started, the main character appears in the decorative symbol display device 208, and if the main character wins the enemy, the big hit with probability change is confirmed, and if the enemy escapes It is unknown whether or not the probability change is attached, but it is informed by the character display that the big hit is confirmed. FIG. 5B shows the decorative symbol display device 208 when the symbol variation stop display of the first special symbol is stopped. The enemy swordsman appears on the screen where the symbol change stop display of the first special figure is stopped. In the decorative symbol display device 208 shown in FIG. 6C where the symbol variation stop display of the second special symbol is stopped, the hero and the enemy are shown facing each other, and the symbol variation of the second special symbol is displayed. In the decorative symbol display device 208 shown in FIG. 6D where the stop display is stopped, a state in which the main character challenges the game is shown. In the decorative symbol display device 208 shown in FIG. 5E where the symbol variation stop display of the third special symbol is stopped, the main character is shown in the upper row and the enemy is shown in the lower row, and the symbol variation stop indication of the third special symbol is displayed. In the decorative symbol display device 208 shown in FIG. 5F, the state immediately after the main character and the enemy cut each other is shown. Then, on the decorative symbol display device 208 shown in FIG. 5G where the symbol variation stop display of the fourth special symbol is stopped, a scene where the enemy has lost is displayed, and the symbol variation of the fourth special symbol is displayed. In the decorative symbol display device 208 shown in FIG. 7H where the stop display is stopped, the hero's victory is confirmed and the combination of the decorative symbols is a combination corresponding to the special jackpot symbol ( "Decoration 7"-"decoration 7"-"decoration 7") is stopped and displayed. Here, the hero's victory is confirmed before the decorative symbol combination is stopped and displayed, and the player is a big hit when seeing the hero's victory confirmed, and the big hit has a certain change I am sure. Therefore, the display screen of the decorative symbol display device 208 shown in FIG. 11H is a result display that suggests information relating to the player's interest.
  When the big hit symbol with probability change is stopped and displayed in the second symbol fluctuation stop display after the big hit game ends, FIG. 38 (a) → FIG. (B) → FIG. (G) → FIG. When the effect is configured in the order of h) and the jackpot symbol with probability change is stopped and displayed in the first symbol variation stop display, the effect is configured in the order of FIG. 38 (a) → (h). The
  The effect A is an effect performed over a predetermined number of symbol fluctuation stop displays, and the predetermined number of count displays may be incremented or decremented every time the special symbol symbol variation stop display is started. Good. For example, “4 times” is displayed on the decorative symbol display device 208 at the timing shown in FIG. 38A, “3 times” is displayed at the timing shown in FIG. “Twice” may be displayed at the timing, and “once” may be displayed at the timing shown in FIG. Further, the count value may be continuously displayed during the symbol fluctuation stop display. For example, “4 times” may be continuously displayed between FIG. 38A and FIG. Further, the count display may be performed using a display device (for example, a dedicated 7-segment display device) different from the decorative symbol display device 208.
  FIG. 39 is a diagram showing the flow of effect B performed by the decorative symbol display device 208.
  The effect B is also an effect in which the special figure change time is unified to 2 seconds, and is performed during the fourth special figure change stop display. In this production B, the bran is opened and a family crest is found. In the example shown in FIG. 39, the big win is won in the symbol variation stop display of the special figure 2 for the fourth time.
  The figure (a) shows the decorative symbol display device 208 when the symbol variation stop display of the first special symbol is started. When the first special symbol variation stop display is started, a bran appears in a slightly open state on the decorative symbol display device 208, and it is shown that the depth of the bran is dark and not well understood. In addition, if a family crest is found, it is informed by a character display that the big hit is confirmed. FIG. 5B shows the decorative symbol display device 208 when the symbol variation stop display of the first special symbol is stopped. On the screen on which the symbol variation stop display of the first special figure is stopped, the bran is opened and there is nothing in the back. In the decorative symbol display device 208 shown in FIG. 6C where the symbol variation stop display of the second special drawing is stopped, the bran once closed is the same as the state shown in FIG. In the decorative symbol display device 208 shown in FIG. 6 (d) in which the back of the symbol is dark and not well understood, and the symbol variation stop display of the second special symbol is stopped, the bran opens again, and The situation is not shown. In the decorative symbol display device 208 shown in FIG. 5E where the symbol variation stop display of the third special symbol is stopped, the same state as that displayed on the decorative symbol display device 208 shown in FIG. The decorative symbol display device 208 shown in (f) of FIG. 5 where the symbol variation stop display of the third special symbol is stopped and displayed is displayed on the decorative symbol display device 208 shown in (d) of FIG. The same situation is shown. The decorative symbol display device 208 shown in FIG. 5G where the symbol variation stop display of the fourth special symbol is stopped and displayed is the same as that displayed on the decorative symbol display device 208 shown in FIG. The decorative symbol display device 208 shown in FIG. 11 (h) shows the state where the bran is opened and the family crest appears in the back. At the same time, combinations of decorative symbols corresponding to the special jackpot symbol (“decoration 7”-“decoration 7”-“decoration 7”) are stopped and displayed. Here, a family crest appears before the combination of decorative symbols is stopped and displayed, and the player sees the family crest and is convinced of a big hit. The screen where the bran opens and the family crest appears at the back is unknown or not, but it is a big hit decision screen, and this screen is a big hit as a result display that suggests information related to the player's profit While the display only shows up to a certain point, the screen on which the hero's victory shown in FIG. 38 (h) is confirmed is a jackpot with certainty as a result display indicating information related to the player's profit. Since it is a display of something, the result display on both screens is different. Therefore, the effect B with unknown whether or not it is with a probability change is an effect display that does not include the result display by the effect A with the probability change.
  In the production B described above, a bran appears in a slightly opened state, and the screen that looks dark and dark at the back of the bran is the default screen. In the case of a big hit, the bran opens and a family crest appears in the back. A screen of a state is displayed, and when it is off, a bran opens and a screen of a state with nothing in the back is displayed.
  FIG. 40 is a diagram showing the flow of effect C performed by the decorative symbol display device 208.
  The production C spans the symbol variation stop display of the special symbol variation time selected from 5 seconds (timer 2), 10 seconds (timer 3), 30 seconds (timer 4), and 50 seconds (timer 5). This effect is performed during the 100th special symbol change stop display. In this production C, the hero's kite runs and rescues the princess. In the effect screen displayed on the decorative symbol display device 208 in this effect C, a display 2180 indicating the number of reserved figures in the special figure 1 is shown in the lower left, and a display 2200 indicating the number of reserved figures in the special figure 2 is shown in the lower right. It is. These hold number displays 2180 and 2200 correspond to an example of the start information number display indicating the number of start information, and the number of start information to display or hide the hold number display 2180 and 2200 on the decorative symbol display device 208. Display control is performed by the first sub-control unit 400. In this starting information number display control, the control mode for displaying the number of holdings 2180 and 2200 corresponds to an example of a second control mode. In production A and production B, a control mode (first control mode) is performed in which the display 2180, 2200 of the number of holds is not displayed.
  The figure (a) shows the decorative symbol display device 208 when the symbol variation stop display of the first special symbol is started, and the symbol (b) shows the symbol variation of the first special symbol. A decorative symbol display device 208 when the stop display is stopped is shown. In the special symbol variation stop display in the production C, the decorative symbol variation stop display is performed in the central area of the display screen of the decorative symbol display device 208. The pattern change stop display mode of the decorative pattern in the central area corresponds to an example of the second table mode. During the first special symbol variation stop display, the decorative symbol display device 208 shows a screen showing how the main character's kite keeps running, and it is unclear whether or not the princess discovery has a certain change. However, it is informed by the character display that the big hit is confirmed. When the variation time of each symbol variation stop display of the special symbol is short, the effect that the hero's kite keeps running is executed every time the symbol variation stop display is performed. That is, in the symbol variation stop display with the timer number of timer 2 (5 seconds), it is an effect (start effect) that only the hero's kite runs. It should be noted that the display 2180 indicating the number of reservations in the special figure 1 displayed on the decorative symbol display device 208 in FIG. 8A indicates that four special figure 1 holds are stored, and the number of reservations in the special figure 2 is stored. A display 2200 indicating that three reservations in FIG. 2 are stored.
  In the decorative symbol display device 208 shown in FIG. 5C, the decorative symbol display of the decorative symbol is started, and the hero's kite continues to run on the decorative symbol display device 208 as a result of arriving before the bran. A screen (hereinafter referred to as a bran arrival scene) is shown. Further, in the decorative symbol display device 208 shown in FIG. 4D, the decorative symbol display of the decorative symbols is stopped and displayed, and the bran arrival screen is still shown on the decorative symbol display device 208.
  In the decorative symbol display device 208 shown in FIG. 5E, the decorative symbol display of the decorative symbol is started. The bran opens a little in the decorative symbol display device 208, but the depth of the bran is dark and I do not know well. A screen (hereinafter, referred to as a bran opening scene) is shown. In addition, in the decorative symbol display device 208 shown in FIG. 5F, the decorative symbol display of the decorative symbols is stopped and displayed, and the bran opening scene is still shown in the decorative symbol display device 208.
  Then, in the decorative symbol display device 208 shown in FIG. 5G, the decorative symbol display of the decorative symbol is started, and the decorative symbol display device 208 shown in this figure shows the appearance of the princess in the back of the bran. Has been. The player is convinced of the big hit when the princess appears. In the decorative symbol display device 208 shown in FIG. 6 (h), the decorative symbol change stop display is stopped with the princess appearing in the back of the bran, and the combination of the decorative symbols is a special bonus jackpot symbol. Corresponding combinations ("decoration 7"-"decoration 7"-"decoration 7") are stopped and displayed.
  In addition, when the fluctuation time of the symbol fluctuation stop display from the same figure (c) to the same figure (d) is long (for example, in the case of 50 seconds), you may develop to a bran opening scene. In addition, in the pachinko machine 100 that performs the pre-determination of the special figure, if there is a big hit pre-determination result, even if the fluctuation time of the symbol fluctuation stop display is short (for example, 5 seconds), While the symbol variation stop display is being performed (within a short variation time), the bran arrival scene may be displayed, and further, the next bran opening scene may be displayed.
  In addition, in the symbol fluctuation stop display with the timer number of timer 3 (10 seconds), the decorative symbol is displayed from the screen (screen of Fig. (A)) showing the state where the main character's kite continues to run to the bran arrival scene. You may display on the display apparatus 208. FIG. The effect in the symbol change stop display of the timer 3 (10 seconds) (hereinafter referred to as timer 3 effect) is an effect developed from the effect in the symbol change stop display of the timer 2 (5 seconds), and is an example of a rank-up effect. I can say that. In addition, in the symbol fluctuation stop display with the timer number of timer 4 (30 seconds), the bran arrival scene (the figure (the figure (a)) starts from the screen (the screen in FIG. It is also possible to display on the decorative symbol display device 208 through the screen c) until the bran opening scene. This effect in the symbol 4 stop display of the timer 4 (30 seconds) (hereinafter referred to as timer 4 effect) is an effect further developed from the timer 3 effect and can be said to be an example of a rank-up effect. Furthermore, in the symbol fluctuation stop display with the timer number of timer 5 (60 seconds), the bran arrival scene (the figure (the figure (a) in FIG. Through the screen c) and the bran opening scene, a princess appears in the back of the bran if it is a big hit, and in the case of a disappointment, the decoration symbol display device 208 performs an effect that no one is in the back of the bran. You may do it. The effect of the timer 5 (60 seconds) in the symbol fluctuation stop display is an effect that is a further development from the timer 4 effect and can be said to be an example of a rank-up effect.
  FIG. 41 is a diagram showing the flow of the effect D performed by the decorative symbol display device 208.
  This effect D is also an effect performed over the symbol variation stop display of the special symbol variation time selected from 5 seconds, 10 seconds, 30 seconds, and 50 seconds, and the symbol variation of the 100th special symbol This is done during the stop display. This production D is the same as the production C shown in FIG. 40 except that the hero's kite has been replaced by a kite, and thus detailed description thereof will be omitted.
  Each of the effects A to D described above is an effect having a story and is an effect that develops in stages. In addition, the effect A that tells whether or not there is a certain change is only the effect A among the effects A to D.
  FIG. 42 is a diagram illustrating an example in which the power is cut off immediately after the effect A (first specific effect display) is being executed by the decorative symbol display device 208 and power is restored immediately.
  In this example, the same effects as the effects shown in FIGS. 38A to 38E are performed, and a screen in which the main character shown in FIG. 42E is displayed in the upper stage and the enemy is displayed in the lower stage is displayed. Then, the power is cut off, and the power recovery command is immediately transmitted from the main control unit 300 to the first sub control unit 400. The power recovery command here includes information indicating the timer selection table stored in the timer selection table information storage area of the RAM 308 immediately before the power is turned off. The first sub-control unit 400 that has received the power recovery command, if information indicating the table 5 is included in the power recovery command, the default of effect B (second specific effect display) in step S503 shown in FIG. Control for uniformly displaying the screen on the decorative symbol display device 208 is performed. Eventually, when a symbol variation start command is transmitted from the main control unit 300, the first sub-control unit 400 performs control for displaying the effect B effect image on the decorative symbol display device 208, and also displays the decorative symbol. Control to resume the variable display. If the special symbol determination result included in the symbol variation start command is out of order, the first sub-control unit 400 causes the decorative symbol display device 208 to display a screen in which the bran is opened and there is nothing behind. And the display of the variation corresponding to the off-design of the special figure (here, “decoration 2”-“decoration 6”-“decoration 3”) is displayed on the ornamental symbol display device 208. Control is performed (see FIG. 42F). In this way, at the time of power recovery, the player's expectation level is switched to an effect (here, the expectation level is lowered by one step from an extremely high (effect A) to a high effect (effect B)). The player is worried that his profits may have changed in the wrong direction due to the power recovery, and the player is expected to call a store clerk. Again, in some cases, the player's anxiety can call the store clerk and inform the game store clerk that an electrical system abnormality has occurred. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store. Thereafter, when a symbol variation start command is transmitted from the main control unit 300, the first sub-control unit 400 performs control for displaying the effect B effect image on the decorative symbol display device 208 (FIG. 42 (g)). If the special figure determination result included in the symbol variation start command is a big hit, the first sub-control unit 400 displays a screen showing that the bran is opened and the family crest appears in the back. In addition to controlling the display of the symbol, the variation display of the decorative symbol is stopped, and the combination corresponding to the special bonus jackpot symbol (here, “decoration 7”-“decoration 7”-“decoration 7”) is displayed Control for displaying on the device 208 is performed (see FIG. 42H).
  In addition, as described above, there may be a case where the production A has a certain change, whereas the production B does not tell whether the production has a certain change. It is expected that the player will call the store clerk at the amusement store because the player feels anxious about the change.
  In addition, when performing the count display of a predetermined number of times (here, 4 times) during the symbol variation stop display, “2 times” is displayed at the timing shown in FIG. 42 (e), and the power is cut off at this timing, When power is restored immediately, the initial value “4 times” is displayed at the timing shown in FIG. Even if the player sees this count display, he is worried that his power will have changed in a bad way for him due to the power recovery, and he expects the player to call the store clerk. Is done. In addition to the mode of displaying the initial value of 4 times at the time of power recovery, even if the mode of displaying-or the mode of disappearing the count display, the player is concerned with his profit by power recovery. However, it is expected that the player will call a store clerk at the amusement store.
  FIG. 43 is a diagram illustrating an example in which power is restored at an effect C different from the effect B illustrated in FIG.
  In the example shown in FIG. 42, the default screen of the effect B is displayed immediately after the power recovery, and then the decorative symbol variation display is resumed and the stop symbol is displayed. However, the stop symbol is displayed immediately after the power recovery. May not have enough time to open the bran in production B. Therefore, in step S503 shown in FIG. 28 in this example, even if information indicating table 5 is included in the power recovery command, the start effect of the production C, which is the start of the main character who is the first production, is performed. Control for uniformly displaying the screen on the decorative symbol display device 208 is performed (see FIG. 43F). Also in this example, at the time of power recovery, the player's expectation level is switched to an effect (here, the expectation level is lowered in two steps from an extremely high (effect A) to a medium (effect C)). As a result, the player is still worried that the power related to his / her profit may have changed in the wrong direction due to the power recovery, and the player is expected to call the store clerk. . Thereafter, each time a symbol variation start command is transmitted from the main control unit 300, the first sub-control unit 400 performs control for causing the decorative symbol display device 208 to display the start effect screen of the effect C (see FIG. 43 (g), (h)).
  In addition, on the screen of the start effect in effect C displayed at the time of power recovery, the display of the number of holds 2180 and 2200 is performed, but the content represented by the display of the number of hold is the same as the content immediately before the power-off. . In this way, even if the effect display contents are switched, the game store clerk can grasp the situation of the symbol variation, and therefore, it may be easy to identify the failure location. In this example, the game shop clerk can determine that there is no problem at least with respect to the symbol display. Further, there may be a case where the player can be given a sense of security by explaining to the player that there is no problem with the variation of the symbol.
  FIG. 44 is a diagram showing an example different from FIG. 43 although power is restored at the effect C shown in FIG.
  In the example shown in FIG. 44, after the power recovery, the start effect screen of effect C is displayed on the decorative symbol display device 208 every time the symbol variation stop display is made. In this example, it is included in the symbol variation start command. If the special figure determination result is a big hit, the first sub-control unit 400 performs control for causing the decorative symbol display device 208 to display a big hit screen for the effect C (a screen in which a princess appears in the back of the bran). (See FIGS. 44 (g) and (h)).
  Note that a screen for an unexpected situation may be displayed. For example, for the effect C, an effect screen corresponding to the symbol fluctuation stop display in which the fluctuation time of the special figure is 2 seconds is not prepared, and the production screen that is not influenced by the fluctuation time of the special figure is a screen for an unexpected situation. It may be prepared as. Even after switching to the screen for such an unexpected situation, the player is still worried that the power related to his profit may have changed in a bad way for him, It is expected to call an amusement shop clerk.
  Next, modified examples using effects A to D shown in FIGS. 38 to 41 will be described. In the above description, the special figure high probability ordinary figure high probability state is maintained until the next big hit (Special Figure A, Special Figure B), and the special figure low probability ordinary figure high probability state is the end of the jackpot game. After that, the display is maintained while the symbol variation stop display is performed 100 times (Special Figure C). After the big hit game, the special figure high probability ordinary figure high probability state is set to a predetermined first number of times (for example, , 70 times) while the symbol variation stop display is performed, and then the special symbol high probability normal diagram low probability state is maintained while the symbol variation stop display is performed for a predetermined second number of times (for example, four times). Then, a mode (hereinafter referred to as ST mode) of shifting to a special map low probability normal map low probability state (so-called normal control state) may be used. If it is a pachinko machine having this ST mode, the first sub-control unit 400 shifts from the special figure high probability normal figure high probability state to the special figure high probability common figure low probability state, and the first symbol variation stop display is started. Control that causes the decorative symbol display device 208 to execute the effect A from the timing (corresponding to the second predetermined timing) may be performed. By doing so, the effect A shown in FIG. 38 is performed while the symbol variation stop display is performed the second number of times (four times).
  Subsequently, a modified example of the table 5 will be described. Hereinafter, description overlapping with that described above will be omitted, and description will be made focusing on characteristic points of this modification. In the above description, the table 5 is one type of table, but in this modified example, four types of tables (table 11 to table 14) are prepared as the table 5.
  FIG. 45A shows a table set selection table stored in the ROM 306 of the main control unit 300 in this modification. The table set selection table shown in FIG. 45 (a) is also a table used when the control state when the special figure display device displays the stop symbol is the normal high probability state (electric support state). .
  In this modified example, when the special figure display device stops displaying special figure A, the CPU 304 of the main control unit 300 sets the special figure variation counter to 1 in accordance with the table set selection table shown in FIG. A value is set and information representing the table 11 is stored in the table set area. When the special figure variation stop is performed once, the value of the special figure fluctuation number counter becomes 0, and the value of 1 is again set in the special figure fluctuation number counter. Stores information to represent. In addition, when the special figure fluctuation stop is performed once, the value of the special figure fluctuation number counter is set to 0 again, and the value of 1 is set in the special figure fluctuation number counter, and the table set area represents the table 13. Store information. Further, when the special figure variation stop is performed once, the value of the special figure fluctuation number counter becomes 0, the value of 1 is set in the special figure fluctuation number counter, and information indicating the table 14 is stored in the table set area. Is stored. When the special symbol variation stop is performed once, the value of the special symbol variation counter becomes 0, and information representing the table 3 is maintained in the table set area until the next big hit. In this way, in the symbol variation stop display of the four special figures after the big hit game based on the special figure A being stopped and displayed, the table is switched every time.
  FIG. 45 (b) is a diagram showing a timer number table showing the relationship between the timer number and the special figure variation time in the modified example.
  In this modified example, timers 11 to 14 are prepared instead of the timer 1. Timer 11 indicates that the special figure fluctuation time is 9.8 seconds, timer 12 indicates that the special figure fluctuation time is 7.2 seconds, and timer 13 indicates that the special figure fluctuation time is 4.6 seconds. The timer 14 indicates that the special figure fluctuation time is 2.0 seconds. In this modification, the time interval between the previous symbol variation stop display and the subsequent symbol variation stop display when the special symbol variation stop display continues is unified to 0.6 seconds.
  46 (a) is a diagram showing a timer number determination table when the table 11 is selected, and FIG. 46 (b) is a diagram showing a timer number determination table when the table 12 is selected. ) Is a diagram showing a timer number determination table when the table 13 is selected, and FIG. 8D is a diagram showing a timer number determination table when the table 14 is selected. These timer number determination tables are also stored in the ROM 306 of the main control unit 300. In addition, in the same figure (e), the symbol variation time in the fourth symbol variation stop display after the end of the jackpot game, the special symbol determination result is a jackpot symbol (special diagram A to special diagram C), It is the figure each divided | segmented and shown when it was a slip-off symbol (special drawing D).
  As shown in FIG. 46 (a), when the special symbol determination result of the first symbol variation stop display after the big hit game is a big hit symbol (special symbols A to C), the first symbol variation stop is performed. The symbol variation time in the display is 9.8 seconds represented by the timer 11, and when the symbol variation is the off symbol (special diagram D), the symbol variation time in the first symbol variation stop display is 2.0 seconds represented by the timer 14. Become. Also, as shown in FIG. 4B, when the special symbol determination result of the second symbol variation stop display after the end of the big hit game is a big hit symbol (special symbols A to C), the second symbol is displayed. The symbol variation time in the variation stop display is 7.2 seconds represented by the timer 12, and when the symbol variation is the off symbol (special diagram D), the symbol variation time in the second symbol variation stop display is 2.0 represented by the timer 14. Second. Also, as shown in FIG. 6C, when the special symbol determination result of the third symbol variation stop display after the end of the big hit game is a big hit symbol (special symbols A to C), the third symbol is displayed. The symbol variation time in the variation stop display is 4.6 seconds represented by the timer 13, and when the symbol variation is the off symbol (special diagram D), the symbol variation time in the third symbol variation stop display is 2.0 represented by the timer 14. Second. Furthermore, as shown in FIG. 4D, in the fourth symbol change stop display after the end of the big hit game, even if the special figure determination result is the big hit symbol (special illustration A to special figure C), Even in the special figure D), the symbol variation time is 2.0 seconds represented by the timer 14. What has been described above is collectively shown in FIG. As described above, the time interval between the previous symbol variation stop display and the subsequent symbol variation stop display when the special symbol variation stop display continues is unified to 0.6 seconds.
  By adopting such a timer configuration, even if the four symbol fluctuation stop displays after the end of the big hit game are off all four times, the big hit stop symbol is displayed in the number of symbol fluctuation stop displays. Even if the non-big hit gaming state ends with the symbol variation stop display concerned, the first symbol variation stop display is started until the last symbol variation stop display ends (the first time if it is the first hit) Is standardized to a predetermined time (here, 9.8 seconds). That is, a predetermined length (here, 9.8 seconds) is set as the length of time during which predetermined symbol variation stop display is executed a plurality of times (here, 4 times), and a specific determination result (here, a big hit) is notified. An effect (referred to as a 1G continuous effect) is performed in which the period length during which one or more specific symbol fluctuation stop displays including the symbol fluctuation stop display are executed is the predetermined period (here, 9.8 seconds). In this case, the effect A may be started at a timing (corresponding to an example of a first predetermined timing) at which the first symbol variation stop display is started among one or more specific symbol variation stop displays. That is, at the timing when the first symbol variation stop display is started, the effect image displayed on the decorative symbol display device 208 in FIG. 38A is displayed, and thereafter, according to the length of the symbol variation time, FIG. The effect image shown every 2 seconds may be displayed. For example, if the symbol variation time of the first and second symbol variation stop display is 2 seconds and the symbol variation time of the last third symbol variation stop display is 4.6 seconds, the first symbol variation stop display In FIG. 38 (a) to FIG. 38 (b), the effect image shown in FIG. 38 (c) to FIG. 38 (d) is displayed and the effect image shown in FIG. In the last) symbol fluctuation stop display, the effect images shown in FIGS. 38 (e) to 38 (h) may be displayed. When executing such a 1G continuous effect, the main control unit 300 transmits a start-reading result of start information or a special figure prior determination result to the first sub-control unit 400, and the first sub-control unit 400 It may be determined whether or not there is a hold that becomes a specific determination result (here, a big hit determination result) in the hold, and the 1G continuous effect may be executed based on the determination result. For example, the 1G continuous effect may be executed when there is a hold that is a specific determination result. Moreover, even if it is not, the interest of a game improves more by performing 1G continuous production.
  Regarding the 1G continuous effect, various table configurations of the variation pattern table in another embodiment will be described. 47A to 47H and FIGS. 48A to 48C show examples of the configuration of the variation pattern table. In the variation pattern table in the above embodiment, all the tables may have the following configuration, or some of the tables may have the following configuration. In addition, the following tables having a plurality of types of configurations may be combined.
  The variation pattern table shown in FIG. 47A has a configuration in which a fixed variation time (in this example, “10 seconds”) is always selected. For example, when a fixed time is always selected without obtaining a random value when determining the variation time, it can be considered that the variation pattern table as shown in FIG.
  The variation pattern table shown in FIG. 47B has a configuration in which two or more variation times (in this example, two types of “10 seconds” and “20 seconds”) are periodically and repeatedly selected. For example, if a counter is used and the counter value is an odd number, the variation time is 10 seconds, and if the counter value is an even number, the variation time is 20 seconds, the variation pattern table shown in FIG. Can be considered. Alternatively, when the variation time is determined based on the last digit of the count value of the number counter, it can be considered that the variation pattern table as shown in FIG.
  The variation pattern table shown in FIG. 47 (c) has a configuration in which a specific variation time (“10 seconds” in this example) is selected in the entire range of random numbers (0 to 255 in this example). For example, when a fixed fluctuation time is always selected regardless of the value of the acquired random number, it can be considered that a fluctuation pattern table as shown in FIG.
  The variation pattern table shown in FIG. 47D is a configuration in which one of two or more variation times (in this example, “10 seconds” and “20 seconds”) is selected based on the acquired random number value. have.
  The variation pattern table shown in FIG. 47 (e) has a configuration in which the variation time is selected based on a plurality of random values (in this example, two random values (random number 1 and random number 2)).
  The variation pattern table shown in FIG. 47 (f) is a table that is used in common regardless of the determination result, and has a configuration in which the variation time is selected based on both the determination result and the random value. In this way, instead of using different variation pattern tables depending on the determination result, a common variation pattern table may be used.
  The variation pattern table shown in FIG. 47 (g) is a table that is used in common regardless of the number of holds, and has a configuration in which a change time is selected based on both the number of holds and a random value. In this way, instead of using different variation pattern tables depending on the number of holds, a common variation pattern table may be used.
The variation pattern table shown in FIG. 47 (h) is a table that is used in common regardless of the number of holds and the determination result, and has a configuration in which the variation time is selected based on the number of reservations, the result of determination and the random number value. doing. In this way, instead of using different fluctuation pattern tables depending on the number of holds and the determination result, a common fluctuation pattern table may be used.
  As shown in FIG. 48A, even when the variation pattern table for deviation and the variation pattern table for winning are divided, the variation time is selected based on the determination result and the random number value. It can be regarded as one variation pattern table.
  Further, the direct values of one or a plurality of programs can be regarded as one table. For example, when the flag indicating the determination result is “out of” and the random number value is “191 or less”, the variation time is “10 seconds”, the flag is “out”, and the random value is “192”. If it is “over”, the variation time is “20 seconds”, and if the flag is “hit” and the random value is “127 or less”, the variation time is “30 seconds”, and the flag is “ The program that sets the variation time to “40 seconds” when the random number value is “128 or more” and the random number value is “128 or more” is based on the determination result and the random number value as shown in FIG. It can be regarded as one variation pattern table in which the variation time is selected.
  Furthermore, a combination of the direct value of one or more programs and one or more tables can be regarded as one table. For example, “table A” and “table B” in which the variation time is selected based on the random number values respectively, and “table A” is selected if the flag indicating the determination result is “out of”, and the flag is “ The combination with the program of selecting “table B” if “win” is, as shown in FIG. 48C, one variation pattern table in which the variation time is selected based on the determination result and the random value. Can be considered.
  As described above, the suggestion mode of suggesting how to hit at the time of power recovery is different from that immediately before the power is turned off, or the decorative symbol display device 208 at the time of power recovery from the effect using the ball effect device 207 that was performed until immediately before the power was turned off. By switching to an effect that uses the game, or switching to an effect that lowers the player's expectation when power is restored, the game store clerk can be informed of the occurrence of an abnormality in the electrical system. In some cases, it may be possible to investigate whether there is an abnormality in the electrical system of the island facility, the facility in the hall, or the building where the game table is installed, using one game table as a trigger.
  In some cases, by calling a store clerk to the player, the game store clerk can be notified of an abnormality in the electrical system (for example, a power supply voltage drop due to a lightning strike).
  In some cases, it is possible to make it easier for a game clerk to be called by making the player feel unhappy or losing the player's anxiety. In addition, there are cases where the opportunity to apologize can be increased. In recent years, communication between people is becoming sparse in the hall. By doing this, there are cases where it is possible to increase the chances of communication between the player and the game shop clerk and to make a cozy game shop.
  In addition, there is a case where the fairness of the game is ensured and the player can be relieved because the effect is not affected and only the effect is switched. In addition, there are cases where it is possible to help an illegal player forcibly detect an illegal act that causes an abnormal electric system.
  In addition, a state display means for indicating the current gaming state is provided, and the true gaming state is displayed on the state display means after the power is cut off and restored in a state where the gaming state is concealed (for example, after a latent big hit). In game machines, it may be easier for the game shop to find an unfair and illegal act of determining the true gaming state by power interruption and power recovery.
  Next, an example of effects during a non-hit game (corresponding to an example of a normal game state) will be described.
  FIG. 49 is a schematic front view of a game board 200 provided in a pachinko machine different from that seen from the front side (player side). 49, unlike FIG. 3, FIG. 22, and FIG. 25, the outer rail 202, the inner rail 204, the general winning opening 226, and the game nail 238 are omitted.
  The game board 200 shown in FIG. 49 also has a decorative symbol display device 208 disposed substantially at the center of the game area 124, and below that, a general-purpose display device 210, a first special figure display device 212, and a second special figure display device. The figure display device 214, the ordinary figure holding lamp 216, the first special figure holding lamp 218, the second special figure holding lamp 220, and the high accuracy middle lamp 222 are provided.
  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In this example, the decorative symbol display device 208 is also configured by a liquid crystal display device (Liquid Crystal Display). In the decorative symbol display device 208, a number-related information display area 208e surrounded by a frame is prepared in the upper center portion, and this area (208e) appears as necessary. The number related information display area 208e displays the number related information. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and in this example also includes a 7-segment LED. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and in this example, are also constituted by 7-segment LEDs. These common figure display device 210, first special figure display device 212, and second special figure display device 214 correspond to an example of a symbol display unit. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the first special symbol display device 212 or the second special symbol display device 214 in an enhanced form.
  Display area (in this case, corresponding to the size of 7 segments) and decorative symbol display device 208 (symbol display device) of the general symbol display device 210, the first special symbol display device 212, and the second special symbol display device 214 (notification means) ) Display area (here, the size of the display screen is equivalent), the display area of the decorative symbol display device 208 is larger. Also in this example, the multi-purpose display device 210, the first special figure display device 212, and the second special figure display device 214 cannot display a moving image, whereas the decorative symbol display device 208 does not display a moving image. Can be displayed.
  The general figure hold lamp 216 is a lamp for indicating the number of a predetermined first variable game (a general figure variable game to be described later in detail) that is on hold. For example, it is possible to hold up to 2). The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (the special figure variable game described later in detail) that are being held. Then, it is possible to hold up to a predetermined number of special figure variable games (for example, four, eight for the first special figure and the second special figure in total). The term “hold” as used herein means that the start of various determination processes (such as lottery processes) based on start-up information described later is put on hold.
  The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.
  Further, around the decorative symbol display device 208, there are arranged a general figure start port 228, a first special view start port 230, a second special view start port 232, and a variable prize opening 234. In addition, a general winning opening (not shown) is also provided around the decorative symbol display device 208.
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In this example, on the left side of the game board 200 One is arranged. The ball that has passed through the normal start port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  Only one first special figure starting port 230 is arranged at the center of the game board 200 and below the decorative symbol display device 208. The first special figure starting port 230 is a first starting region where the size of the entrance through which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure changing game is started by the first special figure display device 212. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. The first special figure starting port 230 is one of the starting regions, and corresponds to an example of a fixed starting region in which the size of the first special diagram starting port 230 does not change.
  Only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. In the vicinity of the second special figure starting port 232, a pair of blade members 2321 that can be opened and closed by a solenoid are provided. It corresponds to variable starting means, and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, when the pair of blade members 2321 is closed, it is impossible to enter the second special figure starting port 232, and the mode in which the pair of blade members 2321 is closed is an open / close mode in which winning is difficult. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. The ball can be entered (easy winning state), and the open state in which the pair of blade members 2321 are open is an easy winning state. In other words, the second special figure starting port 232 has either a small size (corresponding to the first size) or a large size (corresponding to the second size) of the entrance (game ball entrance). A variable starting area in which the ease of entering a game ball, which changes from one size to the other, is equivalent to an example of a second starting area. The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game balls that enter the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. The pair of blade members 2321 is maintained in a closed state by the main control unit 300 (for example, a state in which the solenoid is excited is maintained), and is opened by the main control unit 300 when necessary (for example, a solenoid) (The state where the excitation is turned off). When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Only one variable winning port 234 is disposed below the second special figure starting port 232. The variable winning opening 234 includes a winning opening and a door member 2341 that can be opened and closed by a solenoid. The winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a jackpot game to be described later is started, and when the jackpot game is started, the state change is repeated between the open state and the closed state. That is, the variable winning opening 234 includes a predetermined first opening / closing state (here, the closed state) and a second opening / closing state (here, the opening state) in which the winning of the game ball is easier than the first opening / closing state. Is a variable winning means that can change the open / closed state from one to the other, and when the special figure variable game is won and the first special figure display device 212 or the second special figure display device 214 stops and displays the jackpot symbol The member 2341 opens and closes at a predetermined time interval and a predetermined number of times. It should be noted that the closed state at the variable winning opening 234 does not necessarily need to be completely closed, and may be in a state where it is impossible or difficult to enter a game grade even if it is slightly opened. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that has entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  In addition, a disc-shaped hitting direction changing member 236 called a windmill is provided on both the left and right sides of the decorative symbol display device 208, and at the bottom of the game area 124, any winning entry or start opening is awarded. After guiding the ball that has not been performed to the back side of the pachinko machine 100, an out port 240 is provided for discharging to the game island side.
  Further, four corner lamps 248 are arranged at the four corners of the game area 124.
  In addition, a number-related information display device 249 for displaying the number-related information is provided separately from the number-related information display area 208 e on the right side of the decorative symbol display device 208. In other words, the number related information display device 249 is provided at a position off the central portion of the pachinko machine 100, and when the player is playing a game, the player is not in the shadow of the player but from the aisle side. It is provided at a position where it can be easily seen. The size of the display area of the number-related information display device 249 is larger than the number-related information display area 208e prepared in the decorative symbol display device 208. Therefore, the number-related information display device 249 is easier to see than the number-related information display area 208e from a store clerk or the like of a game store that passes through a passage in the game store.
  FIG. 50 is an enlarged perspective view showing the periphery of the decorative symbol display device 208.
  As shown in FIG. 50, the decorative symbol display device 208 is provided at a position (a position on the back surface side) deeper than the surface 200a where the hitting direction changing member 236 is provided or a game nail (not shown) is hit. . On the other hand, the count related information display device 249 is provided so as to protrude from the surface 200a to the player side. The number-related information display device 249 is a seven-segment display device arranged on the left and right, and can display numbers from 0 to 00 and predetermined symbols. The number-related information display device 249 is not limited to a 7-segment display device, but a liquid crystal display device, a dot matrix display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display. Other display devices such as a projector may be employed.
  In the present embodiment, the same stop pattern mode as that shown in FIG. 5A is prepared. That is, “Special Figure A” which is a 15R special jackpot symbol (big hit symbol 1), “Special Figure B” which is a 15R big jackpot symbol (big hit symbol 2), and “Special Special” which is a 2R special jackpot symbol (big jackpot symbol 3) “D”, “Special E” which is a small hit symbol 1, and “Special C” which is an outlier symbol 1 are prepared. “Special Figure A”, which is a 15R special jackpot symbol (big jackpot symbol 1), is a special figure high probability common figure high probability state, and “Special Figure B”, which is a 15R jackpot symbol (big jackpot symbol 2), is a special figure low. “Special figure D”, which is a probability normal figure high probability state and is a 2R special big hit symbol (big hit symbol 3), is a special figure high probability normal figure low probability state. Further, “Special E” which is the small hit symbol 1 is a role in which the control state does not change before and after the small hit game, and returns to the control state before the start of the small hit control state after the small hit control state ends. In addition, as a control state, a normal control state which is a special figure low probability normal figure low probability state is prepared.
  In the present embodiment, the above-described ST mode is employed. During the big hit game (in the special game state), the special figure low probability normal figure low probability state is in a non-probable change state. After the big hit game with probability change, the special figure low probability normal figure low probability state shifts to the special figure high probability general figure high probability state. That is, the non-probability change state shifts to the probability change state. Then, the special figure high probability normal figure high probability state is maintained for a predetermined first number of times (for example, 70 times) while the symbol fluctuation stop display is performed, and then the special figure high probability normal figure low probability state is determined. After the symbol fluctuation stop display is performed for the second number of times (for example, 4 times), the state shifts to the special figure low probability normal figure low probability state (normal control state). Therefore, in the ST mode, the control state is switched when the symbol variation stop display is performed the first number of times, and the control state is switched again when the symbol variation stop display is performed the second number of times. Hereinafter, the total number of the first number and the second number may be referred to as the ST number. The number of STs is the number of special symbol stop display (number of games) in which the probability variation state is maintained. The number of STs is widely included as long as the number of games leads to this number of games without being bound by the word ST number. . For example, in order to maintain the probability variation state, it is necessary to continue to derive outliers. Therefore, the ST count is based on the number of losing derivations after the big hit game ends (the derivation of losing from the number of games in which the probability variation state is maintained). It can also be seen as the number obtained by subtracting the number of times). The probability variation state corresponds to an example of a second normal gaming state, and the non-probability variation state corresponds to an example of a first normal gaming state. In the decorative symbol display device 208, a predetermined first effect is performed while the first number of symbol variation stop display is performed, and a predetermined second is performed while the second number of symbol variation stop display is performed. Production is performed. Details of the first effect and the second effect will be described later. The number-related information display device 249 displays the remaining number of ST times, the remaining number of ST times corresponds to an example of the number-related information, and the number-related information display device 249 displays the remaining number of ST times. The state that corresponds is an example of the first state.
  In the case of 15R big hit (in this case, 15R special big hit), the number related information display area 208e and the number related information display device 249 both perform countdown display of the first number. For example, a display of 70 → 69 → 68 → 67 →. Next, a second countdown display is performed. For example, display of 4 → 3 → 2 → 1 is performed.
  On the other hand, in the case of 2R big hit (in this case, 2R special big hit), both the number related information display area 208e and the number related information display device 249 reach the specific number of times after starting the countdown out of the first number of times. Until then, the countdown display divided every predetermined number of times is performed. For example, in the case of performing a countdown display in which the specific number of times is the first number (70 times) and divided every predetermined number of times, the display of 10 → 9 → 8 → 7 →. Repeatedly, a second countdown display (for example, 4 → 3 → 2 → 1) is performed. In addition, when the countdown display divided into 10 times for the first 40 times is performed, the display of 10 → 9 → 8 → 7 →... → 1 is repeated four times, and the remaining number of times ( The number obtained by adding 30 times here and the second number (here 4 times) (34 times) may be continuously counted down. For example, a display of 34 → 33 →... → 4 → 3 → 2 → 1 may be performed.
  In the case of a small hit, a false countdown display is performed using the number related information display area 208e and the number related information display device 249 based on the lottery result of the first sub-control unit. For false countdown display, 40 times, 30 times, 20 times, and 10 times are prepared. In the false countdown display, since 2R jackpot is disguised, countdown display divided every predetermined number of times (here 10 times) is performed. In this way, the false countdown display is performed by dividing it every predetermined number of times, so that the player can play the game with the expectation that the 2R special big hit, that is, the probability change state, until the false countdown display ends. To improve the fun of the game.
  The display control of the number related information display area 208e and the display control of the number related information display device 249 are performed by the second sub control unit 500 according to the control instruction of the first sub control unit 400. A combination of the first sub-control unit 400 and the second sub-control unit 500 corresponds to an example of the number-related information control hand and also corresponds to an example of an effect display control unit.
  As described above, in the present embodiment, the number-related information display area 208e and the number-related information display device 249 display the remaining number of ST times. In other words, since the control state is switched in the ST mode as described above, the number-related information display area 208e and the number-related information display device 249 can remain in the remaining number of times until the control state is switched, or stay in the control state. The number of times and the number of times that the control state can be maintained are displayed. Note that the number-related information display area 208e and the number-related information display device 249 are not limited to the countdown display, and may perform a count-up display. Furthermore, when displaying 70 times, 0 to 69 are displayed. May be. In addition, the number-related information display device 249 is replaced with a liquid crystal display device, and the number-related information display area 208e and the number-related information display device can be used to produce presentation images (for example, small symbols, etc.), symbols, graphics, etc. May be displayed.
  The number-related information display device 249 corresponds to an example of the number-related information display according to the present invention, and the decorative symbol display device 208 provided with the number-related information display area 208e corresponds to an example of an effect display unit according to the present invention. To do. In addition, the predetermined condition referred to in the present invention is established by winning the jackpot with probability variation or proceeding one step and ending the jackpot game with probability variation.
  The number-related information display device 249 is in a state where one or more numbers are displayed, a state where 0 is displayed, a state where special symbols are displayed, or a state where nothing is displayed. Can be given. Further, the number-related information display device 249 may be in a state where it is always lit or displayed in a state where numbers or special symbols are displayed, Good. A state similar to the state of the number related information display device 249 is also prepared for the number related information display area 208e. These states will be further described later using specific examples.
  FIG. 51 is a diagram showing a state of the game board 200 displaying the remaining number of STs.
  The first special figure display device 212 or the second special figure display device 214 stops and displays “Special figure A” which is the 15R special big hit symbol (big hit symbol 1) shown in FIG. After the big hit game in which the opening / closing operation of the door member 2341 is performed, when the state shifts to the non-hit game state (normal game state), the control state changes from the special figure low probability state low probability state to the special figure high probability figure. Switch to a high probability state. In the count related information display device 249 and the count related information display area 208e, 70 is displayed as the remaining number of STs. Further, the four corner lamp 248 continues to be lit. Furthermore, in the predetermined area except the number-related information display area 208e in the decorative symbol display device 208, the background is a hatched screen with a lower left side. This left-down hatching screen continues to be displayed during the special figure high probability state (probability variation state). In addition, the decorative symbol display device 208 performs an effect in which the main character appears as a predetermined first effect while the special symbol variation stop display of the first number of times (here, 70 times) is performed. Is called. When the special symbol stop display is performed once, as shown in FIG. 51, the number-related information display device 249 and the number-related information display area 208e each display 69.
  In FIG. 51, a state in which the symbol variation stop display of the second special figure after the end of the big hit game is performed is shown. In the decorative symbol display device 208 shown in FIG. 51, on the right side of the number-related information display area 208e, the decorative symbol is displayed in a variable manner. In addition, in the decorative symbol display device 208 shown in FIG. 51, a character display “Big hit confirmed by princess discovery” is displayed on the left side of the number-related information display area 208e in advance to notify that a princess appears in advance. I tell the player. Further, in the decorative symbol display device 208 shown in FIG. 51, a display 2180 indicating the number of reserved figures in FIG. 1 is shown in the lower left of the display screen, and a display 2200 showing the number of held figures in FIG. Yes. In FIG. 51, the number of holdings of special figure 1 and the number of holdings of special figure 2 are four. These hold number displays 2180 and 2200 correspond to an example of the start information number display indicating the number of start information, and the number of start information to display or hide the hold number display 2180 and 2200 on the decorative symbol display device 208. Display control is performed by the first sub-control unit 400.
  FIG. 52 is a diagram for explaining the overall flow of the ST mode.
  Each of the number-related information display device 249 and the number-related information display area 208e shown in FIG. 52 (a) displays 70 (first number) as the remaining number of ST times, and the number-related information shown in FIG. 52 (b). Each of the display device 249 and the count related information display area 208e displays 69 as the remaining number of STs. The special symbol jackpot is not derived, and the symbol variation stop display of the special diagram is repeatedly performed. As shown in FIG. 10C, the number-related information display device 249 and the number-related information display area 208e each have 1 Is displayed. The state in which the remaining number of ST times changed in the number related information display device 249 is displayed (for example, the state of the number related information display device 249 shown in FIG. 52B) is the number of the number related information display device 249. This corresponds to an example of one state, and a state in which the remaining number of ST times changed in the number-related information display area 208e is displayed (for example, the state of the number-related information display area 208e shown in FIG. 52B). This corresponds to an example of the third state of the count related information display area 208e. In a state where 1 is displayed in each of the number-related information display device 249 and the number-related information display area 208e, special symbol variation stop display is performed, and when the special symbol variation stop display ends, the control state is The special figure high probability normal figure high probability state is switched to the special figure high probability normal figure low probability state. As shown in FIG. 6D, the number-related information display device 249 and the number-related information display area 208e each display 4 (second number) as the remaining number of ST times. Note that the four corner lamps 248 continue to be lit and the special figure high probability state (probability variation state) is maintained, so that a hatching screen with a lower left corner is also continuously displayed. However, while the symbol variation stop display of the special symbol for the second number of times (here, four times) is performed on the decorative symbol display device 208, an effect in which a kite appears is performed as the predetermined second effect. In the symbol variation stop display of the fourth special figure after the control state is switched to the special figure high probability normal figure low probability state, as shown in FIG. 5E, the number related information display device 249 and the number related information display area Each of 208e displays 1.
  FIG. 53 is a diagram showing a state of the game board 200 after the ST mode is finished and the state shifts to the special figure low probability normal figure low probability state (normal control state).
  In the special figure high probability normal figure low probability state in which 1 is displayed in each of the number related information display device 249 and the number related information display area 208e, the special figure variable stop display is performed. When the display is completed, the control state is switched from the special figure high probability ordinary figure low probability state to the special figure low probability ordinary figure low probability state (normal control state). As shown in FIG. 53, in the number-related information display device 249, only the horizontal bar at the top and bottom center, where the remaining number of STs is 0 or the ST number is not set, is displayed. On the other hand, the count related information display area 208e disappears and no frame is displayed. Moreover, since it shifted to the non-probability change state, the left-down hatching screen is not displayed on the decorative symbol display device 208, and the above-described predetermined first effect and second effect are not performed. In the decorative symbol display device 208 shown in FIG. 53, displays 2180 and 2200 indicating the number of reservations are shown. Note that the four corner lamp 248 continues to be lit.
  FIG. 54 is a diagram illustrating an example in which power is cut off immediately after the number-related information display device 249 and the number-related information display area 208e are displaying the remaining number of ST times, and power is restored immediately.
  Here, while the number-related information display device 249 and the number-related information display area 208e are displaying 69 as the remaining number of ST times (see FIG. 52B), the power is cut off, and power is restored immediately. did. FIG. 54 (a) is a diagram showing a state of the game board 200 immediately after power recovery.
  The first sub-control unit 400 determines whether or not it is a big hit based on information representing the special symbol stop symbol included in the symbol variation start command, the symbol variation stop command, etc. transmitted from the main control unit 300 . The main control unit 300 is provided with a counter that counts the remaining number of STs. When the 15R special big hit game ends, the counter is set to the first number (here, 70), and each time the special symbol variation stop display for stopping and displaying the outlier side is performed once, The count value is decremented by 1. When the count value becomes 1 and the special symbol fluctuation stop display for stopping and displaying the off symbol is performed, the counter is set to the second number (here, 4), and the off symbol is stopped. Each time the symbol variation stop display of the special figure to be displayed is performed once, the count value of the counter is decremented by 1. That is, the count value is changed every time the symbol variation stop display for stopping and displaying the result of determination of whether or not the deviation is made is performed once. Therefore, the counter provided in the main control unit 300 corresponds to an example of the counter according to the present invention. The count value of this counter is included in a control command (for example, symbol variation start command, power recovery command, etc.) transmitted from the first sub control unit 300 to the first sub control unit 400, and the first sub control unit 400 Sent to. The counter value of the counter of the main control unit 300 is displayed on the number-related information display device 249 and the number-related information display area 208e by the second sub-control unit 500 according to the control instruction of the first sub-control unit 400. Accordingly, based on the fact that the predetermined condition is satisfied (here, the 15R special jackpot game has ended), the first number (here 70) is added to the number related information display device 249 and the number related information display area 208e. The displayed first number corresponds to an example of the predetermined number referred to in the present invention. In addition, the state where the count related information display device 249 displays the counter value of the counter provided in the main control unit 300 corresponds to an example of the first state, and the count related information display area 208e is displaying Corresponds to an example of the third state.
  In addition to the main control unit 300, the first sub control unit 400 may count the remaining number of STs. Alternatively, if a register save area is provided in the RAM 408 of the first sub control unit 400 and the ST count is saved in the register save area when the power is turned off, the first sub control is used instead of the main control unit 300. Unit 400 may count the remaining number of STs.
  The power recovery command transmitted from the main control unit 300 to the first sub control unit 400 based on the output of the low voltage signal from the voltage monitoring circuit 338 and the subsequent input of the reset signal to the main control unit 300 Predetermined information is included among the information represented by the value of each register stored in the register save area provided in the RAM 308 of the main control unit 300 when the power is turned off. In this example, the power recovery command includes various types of information related to game control transmitted to the first sub-control unit 400 immediately before the power is turned off. For example, information indicating a special figure stop symbol (information indicating a special figure determination result), information indicating a control state (for example, information indicating a non-hit gaming state (normal gaming state), a general figure high probability state (electricity) Support status) or ordinary low probability state (non-electric support state), special figure high probability state (probability variation state) or special diagram low probability state (non-probability variation state) information, timer The power recovery command includes information indicating a number, information indicating the number of suspensions, information indicating a stop pattern of a special figure determined in advance (information indicating a special figure preliminary determination result), etc. Then, the main control unit 300 transmits to the first sub-control unit 400 without including information indicating the remaining number of STs in the power recovery command.
  When the first sub control unit 400 receives the power recovery command, the power recovery command is stored as an unprocessed command in the command storage area provided in the RAM 408 by the same processing as the command reception interrupt processing shown in FIG. In the same process as the first sub control unit timer interrupt process shown in FIG. 13C, the power recovery command reception process is executed.
  In the power recovery command reception process in this embodiment, first, it is determined whether or not the power recovery command is stored as an unprocessed command in the RAM 408. If the power recovery command is not stored, the power recovery command reception process ends. On the other hand, if a power recovery command is stored, it is determined whether or not the power recovery command includes information indicating that the power change state has occurred, and if the information is not included, Other control processing is performed, and the power recovery command reception processing ends. On the other hand, if the information indicating that it is in the probability variation state is included, it is determined whether or not the power recovery command includes information indicating that it is in the power support state. If it is not included (if the control state immediately before the power interruption is a special figure high probability ordinary figure low probability state), the 第 which is the above-described predetermined second effect using the lower left hatching screen as the background screen When the control to display the effect that appears on the decorative symbol display device 208 is performed and information indicating that the power support state is on the contrary is included (the control state immediately before the power interruption is a special figure high probability ordinary figure high probability If it is in a state), the decorative symbol display device 208 is controlled to display an effect in which the character of the main character, which is the above-described predetermined first effect, appears as a background screen with a hatching screen that is descending to the left. In addition, when the power recovery command includes information indicating that it is in a certain change state, the second sub control unit 500 is controlled to switch the state of the count related information display device 249 to the second state. In addition, the second sub-control unit 500 is controlled to switch the state of the count related information display area 208e to the fourth state. Although the second state of the number related information display device 249 and the fourth state of the number related information display area 208e will be described in detail later, control for switching between the second state and the fourth state is uniformly performed here. Further, when the power recovery command includes information indicating that the power change state has been changed, other control processing is performed, and the power recovery command reception processing ends.
  In the present embodiment, the main control unit 300 that performs the power recovery process in step S111 shown in FIG. 6 corresponds to an example of the control state return unit according to the present invention. The sub-control unit 400 can also be regarded as an example of means for returning the control state.
  Note that the power recovery command reception process described here is a case where transmission is performed without including information indicating the remaining number of STs in the power recovery command, but the remaining number of STs is indicated in the power recovery command. Even in the case of transmission including information, the first sub-control unit 400 switches the state of the number related information display device 249 to the second state and switches the state of the number related information display area 208e to the fourth state. The control to be performed is performed uniformly and uniformly on the second sub-control unit 500.
  The number-related information display device 249 shown in FIG. 54 (a) displays the number 1, and the number-related information display area 208e in the decorative symbol display device 208 displays nothing although the frame display remains. Absent. That is, the display content of the count related information display device 249 and the display content of the count related information display area 208e, which coincided until immediately before the power interruption, are different. The state where the number 1 is displayed on the number related information display device 249 corresponds to an example of the second state, and the state where the inside of the frame is not displayed in the number related information display area 208e corresponds to an example of the fourth state. . The state in which the inside of the frame of the number-related information display area 208e is not displayed is a state indicating that the remaining number of ST times is 0 or not set.
  The state related to the number-related information display device 249 (second state) or the state related to the number-related information display area 208e (fourth state) shown in FIG. As a result, the player has changed to a disadvantaged state. A player who notices this change is expected to call the store clerk of the amusement store because he is worried because his profits have changed in a bad way for him. In other words, for a player who was expected to maintain the probable state for 69 more times before the power interruption, it may have shifted to the non-probable state at once based on the abnormality and recovery of the electrical system. In some cases, it may be possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred. Also, from a different perspective, the clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  As shown in FIG. 54 (a), lighting of the four corner lamps 248, background screen (declining hatching screen) on the decorative symbol display device 208, and the main character, who is the predetermined first effect, appear. The effects and the number of hold indications 2180 and 2200 have returned to the normal state immediately before the power is cut off.
  In this example, when the power is cut off, information (69 in the example of FIG. 54) indicating the remaining number of ST times stored in the register saving area provided in the RAM 308 of the main control unit 300 when the power is turned off. Based on this, main controller 300 counts the remaining number of STs. The main control unit 300 includes information representing 1 as information representing the remaining number of ST times in the symbol variation start command until the remaining number of ST times becomes 1 (until the second number becomes 1). 1 is transmitted to the sub-control unit 400. The first sub-control unit 400 performs control to display the number 1 on the number related information display device 249 according to the information indicating the remaining number of ST times included in the symbol variation start command and the number related information display area Control is performed so that the inside of the frame is not displayed in 208e. FIG. 54B shows the state of the count-related information display device 249 that continues until the remaining number of STs becomes 1 (the first number becomes 1 and the second number also becomes 1) after power recovery. It is a figure which shows the state of the count related information display area 208e. In the present embodiment, the remaining number of STs is counted internally after the power recovery in the pachinko machine 100, but the state that the player feels disadvantageous after the power recovery is maintained on the display.
  In the above description, when the first sub-control unit 400 receives the power recovery command, the first sub-control unit 400 uniquely controls the number-related information display device 249 to display the number 1, but the main control unit 300 The first sub-control unit 400 includes the information indicating 1 as the information indicating the remaining number of STs in the command and transmits the information to the first sub-control unit 400, and the first sub-control unit 400 displays the number-related information according to the information. You may make it perform control which displays the number 1 on the apparatus 249. FIG. Alternatively, the main control unit 300 does not include information indicating the remaining number of ST times of 1 or more in the symbol variation start command after power recovery, and the first sub-control unit 400 indicates that the remaining number of ST times is 0. Until the symbol variation start command including the information is received, the number related information display device 249 is controlled to be maintained in the second state, and the number related information display area 208e is controlled to be maintained in the fourth state. Also good.
  FIG. 54C is a diagram showing a state of the game board 200 when the first sub-control unit 400 receives a symbol variation start command including information representing 0 as information representing the remaining number of STs. .
  The state of the game board 200 shown in FIG. 54 (c) is a state when the ST mode is ended internally. Therefore, the state of the game board 200 shown in FIG. 54 (c) is the same as the state of the game board 200 shown in FIG. 53. In the number related information display device 249, the remaining number of ST times is 0 or not set. Only the horizontal bar at the center of the top and bottom is displayed blinking. Further, the count related information display area 208e disappears and no frame is displayed. The player is expected to call the store clerk at the amusement store because he / she continues to be in an unfavorable situation and suddenly switches to the normal state when the ST mode is finished, and becomes more worried.
  When the first sub-control unit 400 receives the power recovery command, the state of the number-related information display device 249 is uniquely set to a state in which only the horizontal bar at the top and bottom center is blinked (corresponding to an example of the second state). You may switch to. The player enjoys watching the remaining number of STs, but by doing so, the player becomes unaware of how many times the remaining number of STs are, and can not enjoy it. It is expected to call the store clerk. Moreover, since the state of the count related information display device 249 is the same as the state when the ST mode is finished, the state has changed to a state that the player feels more disadvantageous. For this reason, the player is much more worried and is highly expected to call the store clerk.
  Next, errors that occur in the pachinko machine 100 will be described in detail. The error here is, for example, an abnormality in which a game ball to be launched toward the game area 124 cannot be supplied, an abnormality in which a game ball to be paid out to the player is insufficient, a so-called ball break abnormality, Alternatively, the ball is clogged, or the game ball cannot be paid out to the player. The abnormal ball breakage occurs when a game ball is not supplied from the island facility (game island side) to the ball tank 150 shown in FIG. This ball breakage abnormality is detected by a ball breakage sensor provided in the ball tank 150, a ball passage detection sensor provided in a ball passage on the back surface of the pachinko machine 100, or the like. The abnormal ball clogging occurs when the ball is clogged for some reason in the pachinko machine 100. This ball clogging abnormality is detected by a ball passage detection sensor or the like provided in the ball passage in the pachinko machine 100. An abnormality in which the game ball cannot be paid out is because the player does not operate the ball discharge lever 132 shown in FIG. 1 until the lower plate 128 becomes full, or the payout device 152 shown in FIG. Occurs when this occurs. The abnormality that the game ball cannot be paid out is detected by a lower pan full sensor or a payout sensor. In addition, abnormalities suspected of fraud are also included in the error. For example, even when the pair of blade members 2321 in the so-called electric Chu shown in FIG. 49 is in a closed state, the abnormality when the ball detecting means detects the winning of the game ball to the second special figure starting port 232 is also here. It is included in the error. It should be noted that fraudulent actions that cause power interruptions are not included in the error mentioned here. Various errors are detected by various sensors, and these various sensors correspond to an example of error detection means.
  FIG. 55 is a diagram illustrating a state of the game board 200 when an error occurs.
  When an error occurs in the pachinko machine 100, the main control unit 300 turns off the four corner lamps 248 via the first sub control unit 400. Further, when the above error occurs during the ST mode, the count related information display device 249 is in a non-display state (all segments are always turned off). This non-display state is a state in which the remaining number of STs is 0 or represents no setting, and corresponds to an example of a fifth state. However, the remaining number of STs is displayed in the number-related information display area 208e. Other than that, there is no difference before and after the error occurs. The player feels a little anxious about the number-related information display device 249 shifting to a non-display state, but is relieved because the number is displayed in the number-related information display area 208e. The clerk of the amusement store that passes the aisle in the amusement store is not informed that the four corner lamps 248 are turned off, the number-of-times related information display device 249 is not displayed for the number of times, and is not blinking only for the horizontal bar at the top and bottom. In some cases, it may be possible to notice that an error has occurred. The four corner lamps 248 are turned off and the number-related information display device 249 is not displayed until the normal state is restored from the error occurrence state. However, when the normal state is restored, the four corner lamps 248 are lit, The number related information display device 249 displays the remaining number of STs.
  Next, a modification of the game board 200 shown in FIG. 49 will be described.
  FIG. 56 is a diagram showing a first modification of the game board 200 shown in FIG. Also in FIG. 56, as in FIG. 49, the outer rail 202, the inner rail 204, the general winning opening 226, and the game nail 238 are omitted.
  The difference between the game board 200 shown in FIG. 56 and the game board shown in FIG. 49 is that the game board 200 shown in FIG. 56 is provided with a peripheral lamp 247 surrounding the number-related information display device 249. . The ambient lamp 247 is configured by arranging LEDs on the back side of the transparent substrate 2491 surrounding the periphery of the number-related information display device 249. The ambient lamp 247 can be turned on, blinked, and turned off as a notification operation, and is always turned on at a normal time when no power interruption or error occurs. The lighting control of the surrounding lamp 247 is performed by the first sub-control unit 400. The ambient lamp 247 corresponds to an example of notification means for notifying that the pachinko machine 100 is in a normal state, and the constant lighting corresponds to an example of a first notification operation mode. The first sub-control unit 400 corresponds to an example of a notification operation control unit. In the game board 200 shown in FIG. 56, the number-related information display device 249 and the number-related information display area 208e each display 69 as the remaining number of ST times, and the surrounding lamp 247 is lit. In addition, it may be constantly flashing during normal operation.
  FIG. 57 shows an example in which power is cut off immediately after the number-related information display device 249 and the number-related information display area 208e are displaying 69 as the remaining number of STs (see FIG. 56) and power is restored immediately. FIG.
  The number 0 is displayed on the number-related information display device 249 shown in FIG. 57, and the number-related information display area 208e in the decorative symbol display device 208 has no frame display, although the frame display remains. The state in which the number 0 is displayed on the number related information display device 249 corresponds to an example of the second state, and the state in which the inside of the frame is not displayed in the number related information display area 208e corresponds to an example of the fourth state. To do. Even in this first modified example, there is a case in which the player can call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by raising the player's anxiety. It should be noted that if the number-related information display device 249 displays information representing a number (for example, 50 may be smaller) than the number displayed immediately before the power is turned off, the player's anxiety can be expressed. In addition, only the horizontal bar at the top and bottom center may be blinked and displayed on the count related information display device 249.
  Also, as shown in FIG. 57, the ambient lamp 247 is normally returned to the state immediately before the power interruption occurs and is lit. Furthermore, lighting of the four corner lamps 248, a background screen (left-down hatching screen) on the decorative symbol display device 208, an effect in which the main character who is a predetermined first effect appears, and a display 2180, 2200 of the number of holds However, it has returned to the normal state just before the power interruption occurs.
  FIG. 58 shows an error such as a so-called ball breakage error (power It is a figure which shows the example in which the fraud which caused the discontinuation is remove | excluded.
  The number-related information display device 249 shown in FIG. 58 is in a non-display state (fifth state), and both the surrounding lamp 247 and the four corner lamps 248 are turned off. The extinction of the surrounding lamp 247 at this time corresponds to an example of a second notification operation mode. However, the remaining number of ST times is displayed in the number related information display area 208e, and the state before the occurrence of the error is maintained.
  To summarize this first modification, the number-related information display device 249 and the number-related information display area 208e each display the remaining number of ST times and the number of ST times when the power-off or error does not occur normally. When the remaining number becomes 0, the number related information display device 249 blinks and displays only the upper and lower horizontal bars, the number related information display area 208e disappears, and no frame is displayed. Both the ambient lamp 247 and the four corner lamps 248 are always lit.
  When power is cut off and power is restored, the number-related information display device 249 displays the number 0, and the number-related information display area 208e does not display anything although the frame display remains. Both the ambient lamp 247 and the four corner lamps 248 are always lit.
  When an error such as a so-called ball breakage error (excluding illegal acts that cause a power interruption) occurs, the number related information display device 249 is hidden, but the number related information display area 208e displays the remaining number of STs. When the remaining number of STs becomes 0, the number related information display area 208e disappears and no frame is displayed. Further, both the ambient lamp 247 and the four corner lamps 248 are turned off.
  Therefore, the store clerk who passes through the aisle can distinguish whether it is after power recovery or at the time of an error according to the state of the count related information display device 249. That is, it is normal when the number-related information display device 249 blinks and displays only a number greater than 1 or the horizontal bar at the top and bottom, and when the number-related information display device 249 displays 0, Yes, if the number-related information display device 249 is not displayed, it can be recognized that an error has occurred. As described above, since the determination can be made only by looking at the number-related information display device 249, a player other than the game table or a game store clerk may be easily noticed.
  Here, if the number-related information display device 249 displays 1 at the time of power recovery, it is impossible to distinguish between normal and power recovery without looking at the state of the number-related information display area 208e. In the mode in which the number-related information display device 249 displays 1 at the time of powering, if the surrounding lamp 247 is turned off at the time of power recovery, it is possible to distinguish between normal and power recovery depending on the state of the surrounding lamp 247. . That is, when the number-related information display device 249 displays a number of 1 and the surrounding lamp 247 is lit, it is normal, and when it is unlit, it is power recovery.
  FIG. 59 is a diagram showing a second modification of the game board 200 shown in FIG. 59, as in FIG. 49, the outer rail 202, the inner rail 204, the general winning opening 226, and the game nail 238 are omitted.
  In the decorative symbol display device 208 of the game board 200 shown in FIG. 59, a character display area 208f is prepared. In the character display area 208f, in the ST mode, the name of a character different from the character of the main character appearing in the predetermined first effect or the character appearing in the second effect is displayed. A plurality of types of characters different from the main character's spear and spear are prepared, and the name of the character is displayed in the character display area 208f at random from the plurality of types of characters. The first sub-control unit 400 determines the name of the character to be displayed in the character display area 208f by random lottery for each symbol variation stop display of the special drawing a plurality of times (for example, 2 to 4 times). Therefore, in the ST mode, the character display area 208f is displayed with the character name changed every plural times (for example, 2 to 4 times). Further, when the remaining number of ST times obtained by adding the first number of times and the second number of times becomes a predetermined number (for example, 10 times), the name (for example, character A) of the predetermined character is displayed in the character display area 208f. It is always displayed until the remaining number of times becomes zero. FIG. 59A is a diagram illustrating a state of the game board 200 when the remaining number of STs is 10 (the first number is 6). Character A is displayed in the character display area 208f shown in FIG.
  FIG. 59 (b) shows that the number of times related information display device 249 and the number related information display area 208e are each displaying 6 as the remaining number of ST times (see FIG. 59 (a)). FIG. That is, in the example shown in FIG. 59B, when the remaining number of STs reaches 10, the power is cut off and power is restored immediately. Even when the power is restored, the character display area 208f displays the name of the predetermined character (character A in this case), but the number-related information display device 249 displays a number 0, and the number-related information display area 208e is not displayed. Although the player continues to display the name of the predetermined character in the character display area 208f, a number of 0 is displayed in the number-related information display area 208e, and the number-related information display area 208e is hidden. It is expected to call the store clerk at the amusement store. When power is restored, instead of displaying the number 0 on the number-related information display device 249, only the horizontal bar at the center of the top and bottom may be blinked.
  Here, the character name displayed in the character display area 208f may represent a prior notice. That is, the display of the character name is an aspect of a notice for the result of the special figure determination (lottery), and if the name of the specific character X is displayed, the result of the special figure determination (lottery) is won. It is good also as a hit notice which suggests that the possibility of is high. In this case, in the special drawing-related lottery process shown in FIG. 6B, the winning announcement is made before the determination of whether or not the result is based on the hold that has been subject to the advance notice. By doing so, the player pays more attention to the character name displayed in the character display area 208f. Note that the advance notice described in the explanation above only determines whether the result of the determination of whether or not the special figure is a hit or a miss, and the type of jackpot (15R special jackpot, 15R jackpot, 2R special jackpot, etc.) It can also be applied to the case where it is used as a mere hit notice without prior determination.
  In the character display area 208f, in addition to the character name, the character design may be displayed, or both the name and the design may be displayed. In addition, the character display area 208f may display the name of the hero who appears in the predetermined first effect, and the name and design of the character that appears in the second effect. For example, a predetermined character (here, character A) displayed when the remaining number of ST times obtained by adding the first number and the second number reaches a predetermined number (for example, 10 times) or the specific character X It may be a hero's trap or trap.
  FIG. 60 is a diagram showing a decorative symbol display device 208 and a count related information display device 249 in the third modification.
  This third modification is an example in which a number-related information display device 249 is provided on the game board of the so-called right-handed machine shown in FIG. In this example, since the normal start port 228 and the second special view start port 232 are provided on the right side of the game board 200, they are start ports that are expected to enter by hitting right. For this reason, players are encouraged to strike right during the power support state (usually a high probability state). On the other hand, since the first special figure starting port 230 is provided in the center of the game board 200, it is a starting port that is expected to enter by hitting left, and is in a non-electric support state (normally low probability state) Some players are encouraged to strike left. Therefore, during the first number of times (70 to 1) among the ST times, the decoration symbol display device 208 informs the right-hand strike because the electric support state is in effect, and the remaining number of times of the first number Becomes zero and the second number of times (4 to 1) is reached, the non-electric support state is entered, and the decorative symbol display device 208 informs that it is left-handed. FIG. 60 (a) shows a state in which the first number of remaining times display in the number related information display device 249 is finished and the display is switched to the second number of remaining times display. The number 4 is displayed on the number-related information display device 249 shown in FIG. In addition, on the upper left of the decorative symbol display device 208, a character display “Please make a left strike” is displayed, and in the center, a character display “4 more times” is also displayed. In the third modification, the decorative symbol display device 208 is not provided with the number-related information display area 208e.
  FIG. 60B shows that the power-off occurs immediately while the number-related information display device 249 displays the second number (here, 4) as the remaining number of STs (see FIG. 60A). It is a figure which shows the example which returned to power.
  In the number-related information display device 249 shown in FIG. 60B, 1 is displayed instead of the numeral 4. In addition, when power is restored, the text display “Please make a left strike” is displayed on the upper left of the decorative symbol display device 208, but the text display “how many more times” displayed in the center is not displayed. It has become. Even though the player was expecting that there would be 4 more STs left until just before the power was cut off, the player thinks that the remaining number of STs has been reduced to one at a time due to power recovery. It is expected to call a clerk. When power is restored, instead of displaying the number 0 on the number-related information display device 249, only the horizontal bar at the center of the top and bottom may be blinked.
  As described above, in the embodiment and the modification described with reference to FIGS. 49 to 60, it is possible to give an opportunity to notify the game store clerk that an abnormality has occurred in the electric system. That is, in some cases, it may be possible to investigate whether there is an abnormality in an electrical system such as an island facility, a facility in a hall, or a building where the game table is installed, using one game table as a trigger. In some cases, by calling a store clerk to the player, the game store clerk can be notified of an abnormality in the electrical system (for example, a power supply voltage drop due to a lightning strike). Furthermore, since the remaining number of times is not known, the player may be dissatisfied and the game store clerk can be easily called. Also, if you change your view, you may be able to increase your chances to apologize to the game clerk. In recent years, communication between people is becoming less sparse in the hall, but doing so increases the opportunities for players and amusement clerks to communicate and may make it possible to create a cozy amusement store. .
  In addition, since the result display is not affected and only the display of the number of times is switched, the fairness of the game can be secured and the player can be relieved in some cases.
  Further, it may be possible to help an unauthorized player identify an illegal act that forcibly causes an abnormality in the electrical system.
  In addition, a status display showing the current gaming state is provided, and after the power is cut off and restored in a state in which the gaming state is concealed (for example, after a latent hit, etc.), the true gaming state is indicated on the status indicator lamp. In a game machine, it may be easy for the game shop to find an unfair and illegal act of determining the true gaming state by power interruption and power recovery.
  Further, at the time of power recovery, the display on the number-related information display device 249 and the display on the number-related information display area 208e are different from each other. is there.
  In addition, it may be easy to distinguish between occurrence of power interruption / recovery and occurrence of other errors. By distinguishing from the occurrence of an error, the player may be more likely to notice that a power interruption / recovery has occurred. Furthermore, as a result of making it easier to find an error that may interfere with the progress of the game, the service on the game store side may be improved.
  In addition, it may be easy to distinguish between occurrence of power interruption / recovery and occurrence of other errors. Furthermore, by distinguishing from the occurrence of an error, the player may be more likely to notice that a power interruption / recovery has occurred.
  In addition, since the number of times display is switched in a gaming state (probability change state) advantageous to the player, it may be possible to make it easier to call a game store clerk with anxiety of the player.
  The normal gaming state includes a special figure high probability normal figure high probability state, a special figure high probability normal figure low probability state, a special figure low probability normal figure low probability state, and a special figure high probability normal figure high probability state. When power is cut off and power is restored, even if the game state is changed to a special figure high probability normal figure low probability state, the display of the count related information display device 249 is counted by a counter provided in the main control unit 300 Does not display the value. By doing this, the number of times is not displayed in the special figure high probability normal figure low probability state in which the player wishes to win a big hit than the special figure high probability normal figure high probability state, and the player expects There are cases where the number of possible times remains unknown, making it possible to frustrate the player and make it easier to call the game store clerk.
  In addition, when the support mode changes from the electric support state (normal high probability state) to the non-electric support state (general low probability state), and the transition from the electric support state to the non-electric support state is indicated and the number of hits is displayed. In the case of a game machine that performs power-off, when a power interruption is restored in the power support state, when the power support state is shifted to the non-power support state, only the suggestion of how to hit is performed, and the number-related information display device 249 displays Does not display the count value of the counter provided in the main control unit 300. This may make it easier for the player to notice that a power interruption / recovery has occurred. That is, what is originally displayed as a set may not be displayed, and the player may be more likely to notice.
  In addition, in the game stand such as ST70 + 4, “4” is displayed on the effect display section every time, but it is not displayed after the power is restored. By doing this, it is possible to make it easier to call a game clerk as a result of the player feeling uneasy (dissatisfied) because the expected number of changes is not known.
  In addition, in a game machine that displays a character that suggests the remaining number of times such as the number of STs, the character is displayed when a predetermined condition is satisfied even when power is restored during ST70. May be. If the character display and the display of the number-related information display device 249 do not match, it may be easy to notice that the player has lost power. Further, a player who does not care much about the remaining number of times may start to be aware of the remaining number of times by displaying a predetermined character, and can expect to notice that the display is strange by looking at the number-of-times related information display device 249.
  Also, for example, in a game table where a specific character is displayed for the remaining 1 to 8 times, if power is lost and power is restored while the remaining number of times is 1 to 8, another character is displayed before the specific character is displayed. You may make it do. By doing so, the character display and the display of the number-related information display device 249 may not match, so that it may be easy to notice that the player has lost power.
  Further, the display mode of the number-of-times-related information display device 249 during reach may be displayed before power failure / restoration and not displayed after power failure / restoration. By doing so, the display mode is different between before and after the power interruption / recovery in a period in which the player is easily aware of the remaining number of times, and the player may easily notice that the power is restored.
  Further, in a gaming machine that subtracts or adds the number of times displayed in the number related information display device 249 based on the symbol fluctuation stop display, even if the symbol fluctuates after power interruption, the number related information display device The number of times to be displayed at 249 may not be subtracted or added, and it may be easier for the player to notice that power has been restored. However, for example, in a game machine that subtracts or adds the count value of the counter in the main control unit 300, the count value of the counter is subtracted or added when the symbol stops fluctuating even after power failure and power recovery. Yes. However, the player is not informed of the count value, and the end time of the continuous performance and the player's advantageous state is unknown, so that the player may become anxious and easily call a game store clerk. Also, it may appear that the continuous performance or the player's advantageous state has ended suddenly. If this happens, the player may think “Is it lost or not” and it may be easy to call a game clerk?
  In addition, during the ST mode, while the number-related information display device 249 displays the remaining number of times of the first number, the four corner lamps 248 and / or the surrounding lamps 247 are lit, and a special symbol design change stop display is performed. You may make it blink at the time of starting. The demonstration screen may be always lit.
  Furthermore, the number related information display device 249 may be configured to display 01 blinking at a timing between displaying the remaining number of times of the first number and the remaining number of times of the second number.
  In addition, after the power interruption and recovery, while the first remaining number of times should be displayed, the number related information display device 249 displays only the horizontal bar at the top and bottom in the blinking direction, May not be displayed, or nothing may be displayed on the demo screen. Further, after the power interruption / recovery, the number-related information display device 249 displays nothing even at the timing when the remaining number of times of the first number and the remaining number of times of the second number are displayed, and the second number of times. While the remaining number of times should be displayed, nothing may be displayed.
  Further, when an error occurs in the ST mode, the lighting mode may be such that the surrounding lamp 247 becomes brighter or darker.
  Furthermore, in a game stand that outputs a pulse signal to the island side for each signal indicating that a big hit has occurred or a symbol change stop display, the pulse is counted on the island side, and the fluctuation after the big hit on the island side display device The number of times may be displayed. By doing so, the store clerk can check the number of fluctuations on the island-side display device and relieve the customer.
  By the way, when the power is cut off, it seems that the game store clerk will notice if the error screen is displayed on the decorative symbol display device 208 in its entirety. However, when the error screen is fully displayed, the situation of the game machine is grasped, which is disadvantageous for a player who wants to continue playing without calling a game clerk. According to the pachinko machine 100 described above, some players call store clerk, and some players can continue the game. A player who wants to continue the game may be able to enjoy the performance even after the power interruption / recovery occurs. Moreover, it seems that the game store clerk will notice if the power interruption / recovery is displayed in one corner of the display screen of the decorative symbol display device 208 without changing the production. However, if power interruption / recovery is displayed at one corner of the display screen, the original effect may not be enjoyed. In addition, there is still a fear that the game shop clerk will not notice in one corner of the display screen. According to the pachinko machine 100 described above, there may be a case where an effect after switching at the time of power recovery can be enjoyed as usual.
  It should be noted that when the main control unit 300 is powered off, the first sub control unit 400 is also powered off, and both of them immediately recover power, or the main control unit 300 and the first sub control unit 400 The present invention can also be applied to the case where power is cut off in only one of them and power is restored immediately.
  In addition, in the above description, there are portions that are described using the terms default screen (default effect display) and start screen (start effect display). The screen may not suggest. In addition, the default screen (default effect display) is a screen that is displayed at the start or end of a series of effects that suggest a control state after the start of the effect and before the end of the effect. In some cases, the screen is displayed at the start or end of a series of effects suggesting the player's advantage before the end of the effects. Further, the default screen (default effect display) may be a screen that suggests a control state (game state) different from the control state (game state) when the power is turned off.
  As described above, the example in which the present invention is applied to a pachinko machine (bullet ball game machine) has been described in detail. However, the game table of the present invention is not limited to this example. For example, a medal or a game ball (pachinko ball) is used. The present invention can also be applied to a spinning machine (slot machine) to be used. That is, the pachinko machine 100 described so far is a pachinko (1 type + 1 type), but other pachinko (eg, 1 type, 2 types, 3 types, 1 type + 2 types, etc.), slot etc. Parrot, jade ball).
  Further, the gaming table of the present invention is based on the fact that a predetermined number of game balls are encapsulated as encapsulated balls, the encapsulated balls are launched into the game area to play a game, and the encapsulated balls have won a predetermined entry area. This is an enclosed ball type game table that gives a predetermined game value to a player and can circulate and use the enclosed ball that has won the predetermined entry area or the enclosed ball that has not won the prize again to the game area. May be. Here, the game value may be a predetermined number of game ball number data that can be launched into the game area.
  FIG. 61 shows an example of a slot machine to which the present invention can be applied.
  The game table according to the present invention corresponds to each reel shown in FIG. 61, “a plurality of types of symbols 1002 and a plurality of reels 1002 that are rotationally driven, a start lever 1004 for instructing the rotation of the reels. A stop button 1006 for individually stopping the rotation of the reels, lottery means (lottery prize internal lottery) for determining whether or not internal winning of a plurality of types of winning combinations is successful, and a lottery result of the lottery means The combination of symbols displayed by the reel stop control means (reel stop control processing) that performs stop control for stopping the rotation of the reels and the reels stopped based on the lottery result of the lottery means corresponds to the winning combination. And a determination means (winning determination process) for determining whether or not the symbol combination is predetermined, and corresponding to the predetermined winning mode when the symbol stopping mode is a predetermined winning mode In addition to payout control means (medal payout process 1008) for performing game medium payout processing for paying out game media to be played, effect means 1010 for executing effects based on the lottery result of the lottery means is provided. A launching device 1014 that launches a ball into the game area 1012, a winning opening 1016 configured to be able to enter a ball launched from the launching device, a detection means 1018 that detects a ball that has entered the winning opening 1016, A payout means 1020 for paying out a ball when the detection means 1018 detects a ball, a variable display device 1022 for variably displaying a predetermined symbol (identification information), and a shutter 1024 movable to a position for shielding the variable display device 1022 And a movable body 1026 that operates in a predetermined operation mode, and the variable display device 1022 displays a symbol when the game ball enters the winning opening and wins. And the stopped displayed After moving, are also suitable for the slot machine 1000 "is a rendering device 1010, such as to produce a game.
  Furthermore, the game table of the present invention can be applied to other examples.
  FIG. 62 is a diagram showing another example to which the present invention is applicable.
  The gaming table of the present invention is shown in FIG. 62 (a), “Insert bills into bill insertion slot 2002, execute lottery based on bet 2004 and start 2006 operation, and display lottery result on lottery result display device 2008. Then, at the time of winning, the number of bonus coins is added to the remaining credit number, and when cashout 2009 is selected, the casino machine 2000 issues a receipt from the receipt issuing machine 2010 with a code corresponding to the remaining credit number. It may be.
Furthermore, as shown in FIG. 5B, the cellular phone 3000 having a storage unit for storing the electronic data for realizing the present invention, and the electronic data for realizing the present invention as shown in FIG. The present invention may be applied to a portable game machine 4000 having a storage unit for storing the video data and a home video game machine 5000 having a storage unit for storing electronic data for realizing the present invention.
More specifically, the mobile phone 3000 in FIG. 5B includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game through a mobile phone line, and acquired data about the game (this book And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.
  The portable game machine 4000 in FIG. 6C includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game from a predetermined storage medium (DVD or the like), and acquired data related to the game (the present invention). And a control unit for controlling the game based on the data stored in the storage unit and the operation of the operation unit. The home video game machine 5000 in FIG. 5C includes an operation unit operated by a player, a data acquisition unit that acquires data related to the game from a predetermined storage medium (DVD or the like), and acquired data about the game ( And a control unit that controls the game based on the data stored in the storage unit and the operation of the operation unit.
  Furthermore, as shown in FIG. 4D, the present invention may be applied to a data server 6000 that stores electronic data for realizing the present invention. In some cases, the electronic data for realizing the present invention is downloaded from the data server 6000 to the home video game machine 5000 shown in FIG.
  In addition, a game can be executed by applying the present invention to a game program that simulates the operation of a real machine such as a pachinko machine for a home game machine. In that case, a DVD-ROM, CD-ROM, FD (flexible disk), or any other recording medium can be used as a recording medium for recording the game program.
  As described above, the embodiment of the present invention and the modifications thereof have been described. However, most of the occurrences of power interruptions are often caused by fraud. In some cases, creating a situation in which the player must call the store clerk while securing the player's profit is extremely effective in detecting fraud.
  In the above description, “a result determination unit (for example, the main control unit 300 that executes a special drawing related lottery process) for determining whether or not the result is true when a predetermined condition for determining whether or not the condition is met, In the case of a specific success / failure determination result (for example, big hit), the advantage over the first advantage from the normal gaming state (for example, non-big hit gaming state) in which the advantage to the player is the first advantage. Control state transition means (for example, main control unit 300) for shifting the control state to a special gaming state (for example, big hit gaming state) which is a second advantage with a high degree, and a counter for counting the number of times (for example, main control) A counter provided in the unit 300), a number-related information display unit (for example, the number-related information display device 249) capable of displaying the number-related information indicating the number of times (for example, the remaining number of ST times), Number-related information control means (for example, a combination of the first sub-control unit 400 and the second sub-control unit 500) for performing state control of the number-related information display unit, and a predetermined activation signal (for example, an activation signal output circuit ( A reset signal output circuit) 340 (a start signal (reset signal)) is input, and game control means (for example, the main control unit 300) starts game control based on the input of the predetermined start signal. And an electric system abnormality signal output means (for example, a voltage monitoring circuit 338) for outputting an electric system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality in the electric system for operating the game control means, When the electrical system abnormality signal is output, game control information storage means (for example, the RAM 308 of the main control unit 300) that stores information related to game control, and the electrical system abnormality signal Is stored in the game control information storage means based on the fact that the predetermined activation signal is inputted to the game control means after the output of the electric system abnormality signal. Control state return means (for example, main control unit 300) for returning based on information related to game control, and the number-related information control means (for example, first sub control unit 400 and second sub control unit 500) The predetermined condition is satisfied when the number-related information display unit (for example, the number-related information display device 249) is in a state in which the number-related information indicating the predetermined number (for example, 70) is displayed. (For example, the fact that the jackpot game with probability change has ended) is performed, and the number-related information display unit (for example, the number-related information display device 249) displays the counter In the first state (for example, the number 69 shown in FIG. 52B is displayed), the number-related information indicating the number of times counted by (for example, a counter provided in the main control unit 300) is displayed. State), the electric system abnormality signal is output, and the predetermined activation signal is input to the game control means, and then the first state is maintained until the electric system abnormality signal is output. A game characterized by switching the state of the number-related information display section to a second state different from the first state (for example, a state displaying a number 1 shown in FIG. 54A). Stand. Was explained.
  The second state is more disadvantageous for the player than the one state. For example, in the second state, the number-related information display unit displays the number-related information indicating the number of times (including 0) less than the number of times represented by the number-of-times related information displayed in the first state. The state may be a state, or the number-related information display unit may not display the number-related information.
  The number-related information mentioned here includes numbers and figures representing the number of times (for example, the number represented by the number of oval), and also includes information representing zero times by “−”.
  In addition, the state of the number-related information display unit referred to here is a state in which the number-related information indicating the predetermined number of times of 1 or more is displayed, a state in which the number-related information indicating the number of times of 0 is displayed, or The state where the number-related information is not displayed is also included. Furthermore, a state in which the number-related information indicating the predetermined number of times is represented by blinking, and a state in which the number-related information indicating a different number of times is expressed while being varied are also included.
  The number related information display unit may display numbers, figures, symbols representing the number of times, images of effects representing the number of times, or images unrelated to the number of times, but numbers, figures, symbols representing the number of times. May be displayed.
  Moreover, it is preferable that the said frequency | count related information display part is provided in the position remove | deviated from the center of the game stand. By doing so, it is easy to see from the store clerk without being hidden behind the player.
  Further, when the game ball enters the start area, start information deriving means for deriving start information, start information acquiring means for acquiring the derived start information, and determination of success / failure based on the acquired start information In the aspect provided with the determination unit, the predetermined condition may be a condition that the result of the determination is a result of a specific determination (for example, big hit, more specifically, big hit with probability variation). . Further, the end of the small hit game may be a condition, or the start of a continuous production may be a condition.
  Based on the result of the go / no-go decision by the go / no-go decision means, the variable period determining means for determining the symbol variable display period, and after the symbols are displayed in a variable manner over the symbol variable display period determined by the variable period determining means. In the aspect provided with the symbol display means for performing the symbol variation stop display that stops and displays the symbol aspect corresponding to the result of the success / failure determination by the success / failure determination means, the predetermined timing may be at the time of the stop display. However, when the number of symbol variation stop display times and the actual number of remaining symbol variation stop display times are not synchronized, it may be at the time of effect switching.
  The counter may count the number of times by subtracting or adding one by one, but it may count by subtracting 10 or adding 10 at a time.
  In addition, it is difficult for the game ball to enter a predetermined start area (for example, electric chew), a difficult-to-enter control state (for example, a non-electric support state), and a game ball enters the predetermined start area rather than the difficult-to-enter control state. An approach state transition control means for transitioning a control state between an easy entry control state (for example, an electric support state), a probability non-variable state (for example, a non-probable variation state), and the probability non-variable state State transition control means for shifting a control state between a probability variation state (for example, a probability variation state) in which the probability of deriving a specific result of the validity determination by the success / failure determination unit is increased, and the probability variation state and the approach After the symbol variation stop display is executed for the first number of times in the easy state, when the symbol variation stop display is performed for the second number of times in the probability variation state and the entry difficult state, the probability non-change state and the Entry difficulty In the case of having the ST mode that shifts to the above, the predetermined number of times is the remaining number of symbol variation stop display times to the number of times of adding the first number of times and the second number of times. How many times are left). Alternatively, the remaining number of predetermined continuous effects may be used. The first state may be a state displaying numbers such as 0 to 69, 0 to 70, 1 to 69, and 1 to 70, for example, as long as it is the ST mode. It is not necessarily a number (for example, any information indicating “60” may be used).
  In the second state, the number related information display unit displays information different from the number related information indicating the number of times counted by the counter (the information here is not limited to the number related information). It may be in a state. For example, information indicating that the number of times is not set may be displayed, or number related information indicating the number of times less than the number counted by the counter may be displayed. Also good.
  Further, “the effect display unit (for example, the number-related information display area 208e) capable of displaying the effect, and the effect display control means (the first sub-control unit 400 and the second control unit) for controlling the effect to be displayed on the effect display unit. The effect display control means (a combination of the first sub-control unit 400 and the second sub-control unit 500) represents a predetermined number of times (for example, 70). Performing control to display the number-related information on the effect display unit (for example, the number-related information display area 208e) based on the fact that the predetermined condition is satisfied (for example, the end of the big hit game with probability change), and A third state in which the effect display unit (for example, the count related information display area 208e) displays the count related information indicating the number of times counted by the counter (for example, the counter provided in the main control unit 300). Based on the fact that the electrical system abnormality signal is output (for example, in the state where the numeral 69 shown in FIG. 52 (b) is displayed) and then the predetermined activation signal is input to the game control means. Then, the state of the effect display unit that has been in the third state until the electrical system abnormality signal is output is changed to a fourth state different from the third state (for example, inside the frame shown in FIG. 54 (a)). A game table characterized by switching to a state where no display is made. ”Was also explained.
  The fourth state may be a state representing information different from information recognized by a player who has viewed the second state of the number-related information display unit. For example, when the player who has seen the second state of the number related information display unit recognizes 0 times, the effect display unit in the fourth state is in a state where the number related information is not displayed. May be. The fourth state is a state representing information different from information recognized by the player who has viewed the first state of the number-related information display unit.
  In the fourth state, the effect display unit displays information different from the number-related information indicating the number of times counted by the counter (the information here is not limited to the number-related information). It may be. For example, information indicating that the number of times is not set may be displayed, or number related information indicating the number of times less than the number counted by the counter may be displayed. Also good.
  In the first state in which the number-of-times related information display unit displays the number-of-times-related information indicating the predetermined number of times, the effect display control unit is configured to display the number of times-related information indicating the predetermined number of times on the effect display unit. It may be what performs. That is, the third state may be a state representing the same information as the information recognized by the player who has seen the first state of the number-related information display unit. For example, when the number-related information display unit in the first state is in a state where “70” is displayed, the effect display unit in the third state is also in a state where “70” is displayed. However, the display mode in the number-related information display unit and the display mode in the effect display unit may be different.
  Further, the number-related information display unit and the effect display unit may display the number-related information indicating the changed number of times based on the fact that the predetermined condition is satisfied.
  The effect display unit may be for notifying a result of the success / failure determination by the success / failure determination unit, and performing a symbol variation stop display of the decorative symbol synchronized with the symbol variation stop display by the symbol display unit. Also good. In addition, the number-related information display unit may be more visible to a store clerk of the game store than the effect display unit. In other words, the number-related information display unit may be arranged at a position that is more easily visible to the store clerk of the game store than the effect display unit. Here, the easy-to-see position may be a position where the number-related information display unit is closer to the player side than the effect display unit. Further, the number-related information display unit may be of a size that is more easily visible to a game shop clerk than the effect display unit. The size that is easy to see here may be a display in which the number of times information displayed on the number-of-times-related information display unit is larger than the number of times-related information displayed on the effect display unit. That is, the size of the number related information display area in the number related information display unit may be larger than the size of the number related information display area in the effect display unit.
  Further, “it includes an error detection means (for example, various sensors) capable of detecting a predetermined error different from an abnormality in the electric system for operating the game control means, and the number-related information control means (for example, the first sub-control) The combination of the control unit 400 and the second sub-control unit 500 is configured such that the number-related information display unit (for example, the number-related information display device 249) has the first state (for example, 69 shown in FIG. 52B). When the error detection means detects an error when the number is displayed, the state of the count related information display unit that has been in the first state until the error detection means detects an error is displayed. The game table is switched to a fifth state (a non-display state shown in FIG. 55) different from the first state and the second state. ”Was also explained.
  For example, when the second state is a state in which the number-related information indicating the number of times is displayed, the fifth state may be a state in which the number-related information is not displayed. . Alternatively, when the second state is a state in which the number-related information is not displayed, the fifth state may be a state in which the number-related information indicating the number of times of 0 is displayed. .
  When the error detection unit detects an error, the number related information control unit sets a state of the number related information display unit until the error detection unit detects an error different from the second state. It may be switched to five states.
  Moreover, the state of the effect display unit may be the same before and after the occurrence of the predetermined error.
  In addition, after the occurrence of the predetermined error, the effect display unit may be in a state representing information different from information recognized by a player who has seen the fifth state of the number-related information display unit. . For example, after the occurrence of the predetermined error, the number related information display unit is in a state (fifth state) in which the number related information is not displayed, whereas the effect display unit is in the third state, That is, it may be in a state where the number-related information indicating the predetermined number of times is displayed. Alternatively, after the occurrence of the predetermined error, the number related information display unit is in a state (fifth state) displaying the number related information indicating the number of times of 0, whereas the effect display unit is The state (fourth state) where the number-related information is not displayed may be used.
  In the count related information display section, when the first state is a count display state, the second state is displayed zero times or non-displayed, and the fifth state is a second state displayed zero times If it is not displayed and the second state is not displayed, it may be displayed 0 times. Further, in the effect display unit, the third state may be a number-of-times display, and the fourth state may be non-displayed or displayed zero times.
  In addition, the error referred to here is, for example, a so-called out-of-ball abnormality such as an abnormality in which a game ball to be launched toward a game area cannot be supplied or an abnormality in which a game ball to be paid out to a player is insufficient. There may be. Alternatively, it may be a clogged ball or an abnormality in which the game ball cannot be paid out to the player (for example, a lower plate full tank error). Furthermore, it may be an abnormality suspected of fraud. For example, a variable start area in which the size of the winning opening can be changed between a large size in which a game ball can be won and a small size in which a game ball cannot be won, and the game ball to the variable start area In an aspect provided with a ball detecting means for detecting a winning, an abnormality when the ball detecting means detects a winning of a game ball in the variable starting area even though the variable starting area is the small size Can be given.
  Further, “notification means (for example, ambient lamp 247) for performing a predetermined notification operation (for example, lighting, blinking, and extinguishing) and notification operation control means (for example, for controlling the notification means to execute the predetermined notification operation) , A first sub-control unit 400), the notification operation control means (for example, the first sub-control unit 400), the number-related information display unit (for example, the number-related information display device 249) is the second sub-control unit 400). In the case of a state (for example, a state where the number 1 shown in FIG. 54 (a) is displayed), control for causing the notification unit to execute a notification operation in a first notification operation mode (for example, always on). And when the number-related information display unit is in the fifth state (the non-display state shown in FIG. 58), the notification means is provided with a second notification operation mode different from the first notification operation mode ( (For example, turn off) Gaming table characterized by the performing, it controls to. ”Was also explained.
  The notification means here is a means different from the effect display section. That is, when the effect display unit is a means for displaying an image, the notification means may be a light emitting means or a sound output means. Further, the notification means may be arranged closer to the number-related information display area in the number-related information display section than the number-related information display area in the effect display section. For example, the notification means may be arranged around the number-related information display area, or may be arranged so as to surround the number-related information display area.
  Further, when the notification means is a light emitting means, an example of the first notification operation mode is, for example, a lighting time longer than that of the second notification operation mode. Moreover, as an example of said 2nd alerting | reporting operation aspect, the light extinction time is longer than said 1st alerting | reporting operation aspect etc., for example.
  In addition, “the normal game state (for example, non-big hit game state) is a first normal game state (for example, non-probability change state) and a second normal game state (for example, different from the first normal game state (for example, The control state transition means (for example, the main control unit 300) includes the special gaming state (for example, the big hit gaming state), the second normal gaming state (for example, the probability variation state), and The control state is shifted in the order of the first normal gaming state (for example, non-probability change state), and the predetermined condition is that the control state shifting means (for example, the main control unit 300) is the special gaming state (for example, A gaming stand that is established by shifting the control state from the second normal gaming state (for example, the probability changing state) to the non-probability changing state big hit gaming state). ”Was also explained.
  The first normal gaming state may be the probability non-variable state and the entry difficult state when the state transition control means is included, and when the ST mode is included, the probability varying state and The entry difficult state may be possible. On the other hand, the second normal gaming state may be the probability non-variable state and the easy entry state when the state transition control means is included, and the probability variation when the ST mode is included. State and the easy entry state.
  The number-related information control means may perform state control for shifting the state of the number-related information display unit to a state in which the number-related information indicating the number of times of change is displayed after the special game ends. Alternatively, state control for shifting to the special game may be performed.
  Further, “starting information deriving means (for example, random value generation circuit 318) for deriving starting information when a game ball enters the starting area (for example, the first special figure starting port 230, the second special figure starting port 232). , A combination of a special counter for determining the special figure for big hits provided in the RAM 308 and the main control unit 300 for performing random number processing), and start information storage means capable of storing start information derived by the start information deriving means ( For example, the special information holding storage unit provided in the RAM 308, the start information acquisition unit (for example, the CPU 304 of the main control unit 300) that acquires start information from the start information storage unit, and the start information acquisition unit NG determination means (for example, the main control unit 300 for executing the special drawing related lottery process) and a predetermined activation signal (for example, an activation signal output circuit) A reset signal output circuit) 340 (a start signal (reset signal)) is input, and game control means (for example, the main control unit 300) starts game control based on the input of the predetermined start signal. And an electric system abnormality signal output means (for example, a voltage monitoring circuit 338) for outputting an electric system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality in the electric system for operating the game control means, Game control information storage means (for example, the RAM 308 of the main control unit 300) that stores information related to game control when the electrical system abnormality signal is output, and the predetermined activation after the electrical system abnormality signal is output Based on the signal input to the game control means, the control state when the electrical system abnormality signal is output is stored in the game control information storage means. Control state return means (for example, the first sub-control unit 400) for returning based on the information relating to game control and the start / failure determination means are stored in the start-up information storage means before the determination of success / failure is made. The start information pre-reading means (for example, the CPU 304 of the main control unit 300) for pre-reading the start information, and the correctness determination based on the predetermined start information stored in the start information storage means are performed by the correctness determination means. Prior to the determination, whether or not the hit determination means derives a specific determination result (for example, a big hit determination result) based on the predetermined start information pre-read by the start information pre-read means Based on the result of the advance determination by the advance determination means (for example, the CPU 304 of the main control unit 300) and the advance determination means. Prior notice means (for example, the first sub-control unit 400, the second sub-use, etc.) that performs prior notice for making a prior notice for deriving a predetermined success / failure determination result before the success / failure determination means makes a determination of success / failure. The control unit 500 and the decorative design display device 208 are combined), and the effect display means (for example, the hold display) indicating that the start information is stored in the start information storage means (for example, the hold display) , A decorative design display device 208), wherein the advance notice means obtains the result of the advance judgment by the advance judgment means, and the result of the particular success / failure determination is derived by the success / failure judgment means. In the case of a specific pre-determination result indicating that the prior notice notification is performed by setting the hold information notification mode to the first mode (for example, vertical stripe mode) with a predetermined first probability. What to do When the result of the prior determination by the prior determination unit is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination unit is Even if it is a determination result, according to the first probability, when the advance notice according to the first aspect is not performed, the third aspect different from the first aspect (for example, a non-patterned aspect) Hold information is notified, and the control state return means outputs the electric system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined information is output. When the activation signal is input to the game control means, the hold information notification according to the first aspect performed using the effect display means until the electrical system abnormality signal is output, State of Amusement machine, characterized in that those to be displayed on 該演 output display means is switched to the hold information broadcasting by. ”Was also explained.
  Further, “a specific activation signal (for example, a system reset signal) is input, and based on the input of the specific activation signal, the effect display means (for example, the decorative symbol display device 208) displays an effect. Sub-control means (for example, the first sub-control section 400) for starting the production control for the game control means (for example, the main control section 300), the success / failure determination means, the start information pre-reading means, The preliminary control unit includes the preliminary control unit and the control state return unit, and receives a command signal (for example, a command) from the game control unit. Based on the received command signal, the on-hold information is notified to the effect display means, and the control state return means is the effect display means (for example, the decorative symbol display device 208). The game control means (for example, the main control unit 300) has the predetermined information in the state in which the hold information notification (for example, the hold display) is performed according to the first aspect (for example, the vertical stripe form). Even when the activation signal is not input and the specific activation signal (for example, system reset signal) is input to the sub-control unit (for example, the first sub-control unit 400), the effect display unit is used. The on-hold information notification according to the first mode which has been described is switched to the on-hold information notification according to the third mode (for example, a patternless mode) and displayed on the effect display means. To play. ”Was also explained.
  Further, “when a game ball enters the start area, start information deriving means for deriving start information (for example, a random number generation circuit 318, a random number counter for big hit special figure determination provided in the RAM 308, and random number processing) A starting information storage means (for example, a special-purpose holding storage section provided in the RAM 308) capable of storing the starting information derived by the starting information deriving means, and the starting information. Start information acquisition means (for example, the CPU 304 of the main control unit 300) that acquires start information from the storage means, and determination whether or not the determination is correct based on the start information acquired by the start information acquisition means (for example, special figure related) The main control unit 300 that executes the lottery process) and a predetermined start signal (for example, a start signal output from the start signal output circuit (reset signal output circuit) 340) A set signal)) and a game control means (for example, main control unit 300) for starting game control based on the input of the predetermined activation signal, and an electric system for operating the game control means An electrical system abnormality signal output means (for example, a voltage monitoring circuit 338) that outputs an electrical system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality, and when the electrical system abnormality signal is output, Based on game control information storage means (for example, RAM 308 of the main control unit 300) for storing information related to control, and after the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output. Control to return to the control state when the electric system abnormality signal is output based on the game control information stored in the game control information storage means. A start information prefetching means (for example, a first sub-control unit 400) and a start information prefetching means for prefetching start information stored in the start information storage means before the success / failure determination means makes a determination of correctness / failure. For example, the start information prefetching means pre-reads before the determination of whether or not based on the predetermined start information stored in the start information storage means is performed by the CPU 304) of the main control unit 300 and before the correctness determination means. Pre-determining means (for example, the CPU 304 of the main control unit 300) for pre-determining whether or not the appropriateness determining means derives a specific success / failure determination result (for example, a big hit determination result) based on the predetermined start information. ) And a prior notice for advance notice that the success / failure determination means derives the specific determination result based on the result of the prior determination by the prior determination means Prior notice means (for example, a combination of the first sub-control part 400, the second sub-control part 500, and the decorative symbol display device 208) that performs a notice of advance notice before the success / failure judgment means makes a judgment of success / failure. An effect display means (for example, a decorative symbol display device 208) for performing a hold information notification (for example, a hold display) indicating that the start information is stored in the start information storage means, and the game control means A sub-control means (for example, a first sub-control unit 400), wherein the game control means includes the success / failure determination means, the start-up information prefetching means, and the advance determination means. The sub-control means includes the advance notice means and the control state return means, and receives a command signal (for example, a command) from the game control means, Based on The hold information notification is performed by the effect display means, and the advance notice means derives the result of the advance determination by the advance determination means from the result determination means. In the case of a specific pre-determination result indicating that, the advance notice notification is performed by setting the hold information notification mode to the first mode (for example, vertical stripe mode) with a predetermined first probability. The effect display means is configured so that the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination means is the specified In the case where the prior notice according to the first aspect is not performed according to the first probability even if the prior determination result is, a third aspect different from the first aspect (for example, a non-patterned aspect) By the above The control state return means performs the hold information notification according to the first mode (for example, vertical stripe mode) using the effect display unit (for example, the decorative symbol display device 208). When the electric system abnormality signal (for example, a low voltage signal) is output in a state where display is performed, and then the predetermined activation signal is input to the game control means (for example, the main control unit 300). The sub-control unit (for example, the first sub-control unit 400) is operated for the holding information notification according to the first mode, which has been performed using the effect display unit until the electrical system abnormality signal is output. Even in a state where no abnormality has occurred in the electrical system for causing the display to be performed, the display is switched to the hold information notification according to the third aspect (for example, a non-patterned aspect) and displayed on the effect display means. The A characteristic game stand. ”Was also explained. That is, “comprising sub-control means different from the game control means, wherein the game control means includes the success / failure determination means, the start information pre-reading means, and the pre-determination means, The advance notice means and the control state return means are provided, receive a command signal from the game control means, and based on the received command signal, notify the hold information notification to the effect display means. The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined state is output. When the activation signal is input to the game control means, the hold information notification according to the first aspect, which has been performed using the effect display means until the electrical system abnormality signal is output, Even if there is no abnormality in the electrical system for operating the stage, the game is characterized in that it is switched to the hold information notification according to the third aspect and displayed on the effect display means. Stand. Was explained.
  In addition, “a sub-control unit (for example, the first sub-control unit 400) different from the game control unit (for example, the main control unit 300) is provided, and the sub-control unit receives a command signal from the game control unit ( For example, based on the received command signal (for example, command), the control for performing the presentation information for causing the presentation information means to perform the hold information notification, The control state return means, and an abnormal signal output means for monitoring whether or not the program for performing the production control is operating normally and outputting an abnormal signal when the program is operating abnormally (for example, WDT454), and the control state return means uses the effect display means (for example, decorative symbol display device 208) according to the first mode (for example, vertical stripe mode). In a state in which the hold information notification (for example, hold display) is being performed, the predetermined activation signal is not input to the game control means (for example, the main control unit 300), and the abnormal signal output means (for example, WDT 454). ), When the abnormal signal is output, the holding information notification according to the first aspect performed using the effect display means is performed according to the third aspect (for example, a non-patterned aspect). A game machine characterized by being switched to the hold information notification and displayed on the effect display means. ”Was also explained.
The game control means includes sub-control means (for example, the first sub-control section 400) that is different from the game control means (for example, the main control section 300). A sub-control unit having the pre-notification unit and the control state return unit, the command signal from the game control unit (for example, command ), And based on the received command signal, the holding information notification (for example, holding display) is performed by the effect display means (for example, the decorative symbol display device 208).
The game control means (for example, the main control unit 300) separately notifies the hold information number indicating the number of the start information stored in the start information storage means (for example, the RAM 308). A game stand characterized by performing. ”Was also explained.
  In addition, “the start area includes a first start area (for example, the first special figure start port 230) and a second start area (for example, the second special figure start) provided in the game area where the game ball can roll. The starting information storage means (for example, the RAM 308) can store the starting information derived by the starting information deriving means when a game ball enters the first starting area. A start information storage means (for example, a holding storage section in FIG. 1) and a second start capable of storing the start information derived by the start information deriving means when a game ball enters the second start area An information storage means (for example, a holding storage unit in FIG. 2), wherein the start information prefetching means is provided in at least one of the first start information storage means and the second start information storage means. The stored start information is used to determine whether or not There amusement machine, characterized in that the pre-read before performing propriety determination. ”Was also explained.
  In addition, “a symbol display means (for example, a decorative symbol display) that performs notification of the result of the success / failure determination by the success / failure determination means by stopping display of the symbol form corresponding to the result of the determination of appropriateness / inhibition after the symbol variation display is performed. Device 208) and the result corresponding to the specific determination result in the symbol display means when the determination result of the determination by the determination unit is the specific determination result (for example, the determination result of the big hit) The special game state in which a special game state (for example, a big hit game state) advantageous to the player is started after the symbol mode (for example, the combination of decorative symbols 1 and 2 shown in FIG. 5B) is stopped and displayed. And the symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, and a result of the success / failure determination by the success / failure determination means. It is configured so that reach effect display can be executed during the variation display of the symbol both in the case where the determination result is different from the determination result (for example, the result of determination of whether or not the game is lost). The means uses the start information used for the preliminary determination even if the result of the preliminary determination by the preliminary determination means is a preliminary determination result different from the specific preliminary determination result (for example, a preliminary determination result of loss). When the reach effect display is performed during the display of the variation of the symbol at the time of notification of the result of the determination of success / failure based on the first mode (for example, the mode of the hold information notification (for example, the hold display)) with a predetermined probability. A gaming table characterized by performing the advance notice in the form of vertical stripes). ”Was also explained. The symbol display means may be effect display means.
  In addition, “a symbol display means (for example, a decorative symbol display) that performs notification of the result of the success / failure determination by the success / failure determination means by stopping display of the symbol form corresponding to the result of the determination of appropriateness / inhibition after the symbol variation display is performed. Device 208) and the result corresponding to the specific determination result in the symbol display means when the determination result of the determination by the determination unit is the specific determination result (for example, the determination result of the big hit) The special game state in which a special game state (for example, a big hit game state) advantageous to the player is started after the symbol mode (for example, the combination of decorative symbols 1 and 2 shown in FIG. 5B) is stopped and displayed. And the symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, and a result of the success / failure determination by the success / failure determination means. Reach effect display of the first reach mode (for example, the normal reach mode) during the display of the variation of the symbol both in the case of the determination result of the success / failure (eg, the result of determination of whether or not to lose) In addition to the reach effect display of the first reach mode from the start of the variable display of the symbol to the stop display of the symbol mode corresponding to the result of the success / failure determination The reach effect display of the second reach mode (for example, multi-line reach mode) is configured to be executable, and the probability that the symbol display unit executes the reach effect display of the second reach mode is determined as the success / failure determination. The result of the go / no-go decision by the go / no-go decision means is earlier than the case where the result of the go / no-go decision by the means is a different go / no-go decision result (for example, the result of the success / failure decision of the losing). It is set so as to be higher in the case of a specific success / failure determination result (for example, a jackpot success / failure determination result) (for example, the timer number determination table shown in FIG. 10). Even if the pre-determination result by the pre-article determination means is a pre-determination result (for example, the pre-determination result of the loss) that is different from the specific pre-determination result (for example, the big hit pre-determination result). Reach effect display in the second reach mode (for example, multi-line reach mode) during symbol variation display (for example, decorative symbol variation stop display) during notification of the result of the determination of success / failure based on the used start information Is performed, the advance notice notification is performed by setting the hold information notification mode (for example, hold display) to the first mode (for example, vertical stripe mode) with a predetermined probability. Game to play Stand. ”Was also explained.
  In addition, “the start area is a secondary start area provided in a game area in which a game ball can roll (for example, a normal start port 228), and a second start in which an open state of an entrance into which a game ball enters changes. Including a region (for example, the second special figure starting port 232), and the starting information storage means sets the starting information derived by the starting information deriving means to a predetermined upper limit number when a game ball enters the sub starting region. Sub-starting information storage means (for example, a conventional holding storage unit) that can store up to (for example, two) and a start derived by the start-up information deriving means when a game ball enters the second start area Second start information storage means (holding storage section in FIG. 2) capable of storing information up to a predetermined upper limit number (for example, 4), and acquired from the sub start information storage means by the start information acquisition means Judgment on the basis of start information When the stage derives the specific success / failure determination result (a result of determination of success / failure per common figure), the open state of the entrance of the second start area is changed to a first open state (for example, a pair of game balls difficult to enter). Starting region changing means (for example, the CPU 304 of the main control unit 300) for changing the state from a closed state of the blade member 2321 to a second open state where the game ball can easily enter (for example, a state where the pair of blade members 2321 are opened). ), And when the success / failure determination means derives the specific success / failure determination result based on the start information acquired from the second start information storage means by the start information acquisition means, the first game ball is difficult to enter Variable winning means (for example, variable winning opening 234) for changing the ease of entry of the game ball from the variable state to the second variable state in which the game ball can easily enter, the start information prefetching means The above Amusement machine, characterized in that the second start information storage means and the advisability judging means the starting information stored on at least one of said secondary start information storage means is read ahead before performing the propriety determination. ”Was also explained.
  In addition, “the effect display means includes the first mode (for example, vertical stripe mode) and the third mode (for example, no pattern) for each of all the start information stored in the start information storage unit. The game table is characterized in that the hold information notification is performed according to one of a plurality of types of modes including the above-described mode. ”Was also explained.
  Further, “the advance notice means outputs the electric system abnormality signal (for example, low voltage signal), and then the predetermined activation signal is input to the game control means (for example, the main control unit 300). Later, when the game ball newly enters the start area (for example, the first special figure start port 230, the second special figure start port 232), the result of the pre-determination based on the start information derived is the specific determination result. In the case of a preliminary determination result (for example, a jackpot prior determination result), the mode of the hold information notification (for example, hold display) is set to the first mode (for example, vertical stripe mode) with a predetermined first probability. The game table characterized in that the advance notice is given by the above. "
  Also, “a determination unit for determining whether or not to determine whether or not a predetermined determination result is satisfied (for example, the main control unit 300), and the result of the determination by the determination unit is a specific determination result (for example, a big hit). In some cases, the special advantage that the second advantage is higher than the first advantage from the normal gaming state (for example, the non-hit gaming state) where the advantage to the player is the first advantage. Control state transition means (for example, the main control unit 300) for shifting the control state to a gaming state (for example, a big hit gaming state), an effect unit (for example, a decorative symbol display device 208) capable of executing an effect, and the special game Special gaming state information storage means (for example, the RAM 408 of the first sub-control unit 400) that stores special gaming state information (for example, the number of consecutive games) related to the state, and the special gaming state information storage means. Based on the special game state information that is present, any one type of effect among a plurality of types of effects including the first effect (for example, effect B) and the second effect (for example, effect C) is given to the effect unit. Production control means (for example, the first sub-control unit 400) that performs control to be executed and a predetermined activation signal (for example, a reset signal) are input, and game control is performed based on the input of the predetermined activation signal. An electrical system abnormality that outputs an abnormal electric system signal (for example, a low voltage signal) indicating that there is an abnormality in the game control means (for example, the main control unit 300) to be started and the electric system for operating the game control means Signal output means (for example, voltage monitoring circuit 338) and game control information storage means (for example, RA of the main control unit 300) that stores information related to game control when the electrical system abnormality signal is output. 308), and when the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game is brought into a control state when the electrical system abnormality signal is output. Control state return means (for example, the first sub-control part 400) for returning based on information relating to game control stored in the control information storage means, and the production control means (for example, the first sub-control part 400). ) Is based on the fact that the special game state information (for example, the number of consecutive games) stored in the special game state information storage means satisfies a predetermined condition (for example, two times or more). (For example, production C) is executed by the production unit (for example, the decorative symbol display device 208), and the electric system abnormality signal is output in a state where the second production is being executed by the production unit. The Then, based on the fact that the predetermined activation signal is input to the game control means, the second effect (for example, the effect) that has been executed in the effect unit until the electrical system abnormality signal is output. A gaming machine characterized in that C) is switched to the first effect (for example, effect B) and executed by the effect unit (for example, the decorative symbol display device 208). ”Was also explained.
  Here, in a game machine in which an effect that develops step by step by satisfying a predetermined condition from a start effect at the start of the effect to a second effect through the first effect, The first and second advantage is the advantage to the player when the result of the success / failure determination by the success / failure determination means is a specific result of the success / failure determination when the determination result is true / false. Control state transition means for shifting the control state from the normal gaming state to the special gaming state that is the second advantage that is higher than the first advantage, an effect unit that can execute an effect, and the special Special game state information storage means for storing special game state information relating to the game state, and based on the special game state information stored in the special game state information storage means, the start effect, the first effect, and the First An effect control means for performing control for causing the effect unit to execute any one type of effect including a plurality of effects, a predetermined activation signal, and the predetermined activation signal being input Game control means for starting game control based on the above, an electric system abnormality signal output means for outputting an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the game control means, and the electric system abnormality Based on game control information storage means for storing information relating to game control when the signal is output, and when the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output. A control state return means for returning to the control state when the electrical system abnormality signal is output based on information relating to game control stored in the game control information storage means; The effect control means outputs the electrical system abnormality signal in a state where the predetermined effect developed from the start effect is being executed by the effect unit, and then the predetermined activation signal is the game control means. On the basis of the input to the stage, the predetermined effect, which has been executed in the effect unit until the electrical system abnormality signal is output, is switched to the effect of the stage before the previous stage of development into the predetermined effect. A game stand that is to be executed by the production section. It may be.
  In addition, variable winning means may be provided that shifts from the difficult to win state to the easy to win state based on the result of the success / failure determination by the determination unit. The variable winning means may repeat shifting from the difficult winning state to the easy winning state during the special game state.
  Further, the first effect and the second effect may be an effect having a story characteristic, and the second effect may be an effect subsequent to the story of the first effect.
  The second effect may be an effect that makes it easier to understand the contents of the effect when the first effect is viewed than when the first effect is not viewed.
  The effect unit may be an image display unit, and the first effect and the second effect may be an image effect.
  Further, the special game state information may be one or a plurality of pieces of information, and may be information related to the player's interest or may be information unrelated to the player's interest. The information related to the player's profit may be, for example, the number of derivations of the specific success / failure determination result by the success / failure determination unit, or the number of transitions from the difficult to win state to the easy to win state in the variable winning unit. More specifically, a probability variation state (for example, a probability variation state) in which the probability of deriving the specific success / failure determination result by the success / failure determination unit is higher than a probability non-variation state (normal control state, for example, a non-probability variation state), Or / and in the game stand that makes the determination of success / failure based on the start information acquired when the game ball enters the start area, the game is more difficult than the entry difficult state (normal control state, for example, non-electric support state). When there are multiple types of the number of derivations (for example, the number of consecutive resorts) of the specific success / failure determination result in the easy entry state (for example, the electric support state) where the ball is likely to enter the start area, or when there are a plurality of the specific success / failure determination results. Is the number of derivations of the multiple types that are advantageous to the player (for example, 15R jackpot), the elapsed time since the transition to the special gaming state (for example, the cumulative number of rounds), the number of prize balls, A Kka opening number of times, and the like. That is, the special gaming state information may be information on a derivation history (big hit history) of the specific success / failure determination result. On the other hand, as information irrelevant to the player's profit, for example, information on whether or not a promotion condition for promotion from a current production to an advanced production has been satisfied (success or failure of promotion), Information on whether or not the demoting conditions that demote to the previous stage have been satisfied (success / failure of the demoted production), information on the selection of the production (selected mode, song), Information on allies that have appeared and information on where they have advanced.
  Further, the predetermined condition is that the number of derivations of the specific determination result by the determination unit, the number of transitions from the difficult winning state to the easy winning state in the variable winning unit is a predetermined number or more, It may be that a predetermined number has been reached. More specifically, the number of derivation times (for example, the number of consecutive resorts) of the specific success / failure determination result in the probability variation state (for example, the probability variation state) or / and the easy entry state (for example, the electric support state) When there are a plurality of types of specific success / failure determination results, the number of derivations (for example, 15R big hit), the number of winning balls, and the number of attackers released that are advantageous to the player among the plurality of types are more than a predetermined number Or a predetermined number may be reached. Further, the elapsed period (for example, the cumulative number of rounds) after the transition to the special gaming state may be a predetermined period or more, or a predetermined period may be reached.
  In addition, “the effect control means (for example, the first sub-control unit 400) is configured such that the special game state information (for example, the number of consecutive games) stored in the special game state information storage means has a predetermined condition (for example, twice). Based on satisfying the above, the second effect (for example, effect C) is applied to the effect part (for example, a decorative symbol display device) during a predetermined period in the special game state (for example, the big hit game state). 208) A game table characterized by performing control to be executed. ”Was also explained.
  The predetermined period in the special gaming state may be, for example, a partial period of the jackpot start effect, the jackpot end effect, the round start effect, the effect during the predetermined round, or the entire period. .
  In addition, “the control state transition means (for example, the main control unit 300) determines that the first special gaming state (when the determination result of the determination by the determination unit is a specific determination result (for example, a big hit)) For example, a plurality of types of special games including a 2R jackpot game state) and a second special game state having a higher advantage for the player than the first special game state (eg, 15R jackpot game state). The control state is shifted to one type of special game state among the states, and the effect control means (for example, the first sub-control unit 400) is a special game stored in the special game state information storage means. Based on the fact that the state information satisfies a predetermined condition, a predetermined period (for example, a period after the second consecutive game) in the second special gaming state (for example, the big hit gaming state of 15R jackpot) Second effect (e.g., effect C) the presentation unit (e.g., decorative pattern display unit 208) performs control to execute, amusement machine, characterized in that. ”Was also explained.
  The second special game state may be a big hit game state with a probable big hit or a big hit game state with a 15R big hit, and the predetermined condition includes, for example, a condition of acquiring a big hit of the fifth consecutive resort.
  In addition, “the effect control means (for example, the first sub-control unit 400) indicates that the special game state information (for example, the number of consecutive games) stored in the special game state information storage means has a predetermined condition (for example, 2 The second effect (for example, effect C) is executed on the effect part (for example, the decorative symbol display device 208) with a higher probability than when the predetermined condition is not satisfied. A game table characterized by performing control. ”Was also explained.
  For example, the probability that the second effect will be executed increases in a big hit after 5 consecutive villas.
  The high probability mentioned here may be a probability larger than 0%, for example, 0.1% or 100%.
  In addition, “the effect control means (for example, the first sub-control unit 400) is a third effect that is not based on the special game state information (for example, the number of consecutive games) stored in the special game state information storage means ( For example, the control is also performed to cause the effect unit to execute an effect for displaying a power recovery default screen, and the second effect (for example, effect C) is being executed by the effect unit. Based on the fact that a system abnormality signal is output and then the predetermined activation signal is input to the game control means, the second part that has been executed in the effect section until the electrical system abnormality signal is output An effect (for example, effect C) is switched to the third effect (for example, an effect to display a default screen for power recovery) and executed by the effect unit (for example, the decorative symbol display device 208). That features Gaming table to be. ”Was also explained.
  Examples of the third effect include “preparing” image display and single color image display. The third effect may be an effect having the same content as the start effect, which is not based on the special game state information (for example, a jackpot history).
  The control state return means outputs the electrical system abnormality signal in a state where a predetermined effect developed from the start effect is being executed by the effect unit, and then inputs the predetermined start signal to the game control means. Based on the above, before the predetermined effect, which has been executed in the effect unit until the electrical system abnormality signal is output, is switched to the third effect and then developed into the predetermined effect. You may make it switch to the production | presentation of the stage before a stage, and make this production | generation part perform.
  In addition, “the special game state information storage unit (for example, the RAM 408 of the first sub-control unit 400) is used as the special game state information by the above-described determination unit (for example, the main control unit 300) for the specific determination result. The number of derivations (for example, the number of consecutive games) from which (for example, the big hit) is derived is stored, and the effect control means (for example, the first sub-control unit 400) is stored in the special game state information storage means. The number of times representing the number of times of derivation is controlled to be displayed on the effect section, and the number of times representing the first number of times (for example, 5 times) (for example, a character display of “5 consecutive characters”) is displayed. Based on the fact that the electrical system abnormality signal is output while being displayed on the effect section (for example, the decorative symbol display device 208), and then the predetermined activation signal is input to the game control means. The number of times displayed on the effect unit until the electrical system abnormality signal is output (for example, a character display of “5 consecutive swords”) is more than the first number of times (for example, 5 times). The display is switched to a number display (for example, a character display of “1 consecutive sword”) representing a small second number (for example, 1 time) and displayed on the effect section (for example, the decorative symbol display device 208). A game stand characterized by that. ”Was also explained.
  The number display may be a display by characters or a display by the number of symbols or figures. The second number of times may be zero.
  Furthermore, “a number display unit (for example, a 7-segment display device) that displays the number of times separately from the effect unit is provided, and the effect control means (for example, the first sub-control unit 400) displays the number of times display. The number of times display (for example, a character display of “5 consecutive characters”) that controls the number of times to be displayed on the number of times display unit (for example, 7 segment display device) and represents the first number of times (for example, 5 times) is Based on the fact that the electrical system abnormality signal is output in a state where it is displayed on the number display section (for example, a 7-segment display device), and then the predetermined activation signal is input to the game control means, The number of times displayed on the number of times display section until the system abnormality signal is output (for example, a character display of “5 consecutive villains”) is less than the first number of times (for example, 5 times). 2 times (for example, once Count display indicating (e.g., character display of "series 1 Zhuang th") gaming table, wherein 該回 number display unit is switched to (e.g., 7-segment display device) is intended to be displayed on it. It may be.
  Here, “the determination of whether or not to determine whether or not a predetermined determination result is satisfied, and the result of the determination by the determination unit is a specific determination result. Control state transition means for shifting the control state from the normal gaming state that is one advantage to the special gaming state that is the second advantage that is higher than the first advantage, and the execution is executable The production unit, the special game state information storage means for storing the special game state information relating to the special game state, and the special game state information stored in the special game state information storage means satisfy the first condition. If the special game state information satisfies the first condition and also satisfies the second condition, the first effect is performed. Production control hand that performs control to be executed by the club A predetermined activation signal is input, and a game control means for starting game control based on the input of the predetermined activation signal and an electrical system for operating the game control means are abnormal. An electric system abnormality signal output means for outputting an electric system abnormality signal, a game control information storage means for storing information relating to game control when the electric system abnormality signal is output, and the electric system abnormality signal is output. The game control information stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the fact that the predetermined activation signal is input to the game control means And a control state return means for returning based on the information, wherein the effect control means is configured to output the power in a state where the second effect is being executed by the effect unit. Based on the fact that a system abnormality signal is output and then the predetermined activation signal is input to the game control means, the second part that has been executed in the effect section until the electrical system abnormality signal is output A game machine characterized in that the production is switched to the first production and is caused to be executed by the production unit. It may be.
  The second condition may be a condition imposed when the first condition is satisfied.
  In addition, “in a gaming table included in a gaming area (for example, gaming area 124) in which a gaming ball can roll, the target area to be aimed by the player is changed based on the operation by the player. Launching means (e.g., launching device 110) that launches toward the target; suggesting means (e.g., decorative symbol display device 208) that performs area suggestion (e.g., hitting suggestion) that suggests information about the target area; A first suggestion mode (eg, “Left Strike”) that suggests to the player that the game ball is to be fired toward a first target area (eg, the left area), and a second target area (eg, Any one of a plurality of suggested modes including a second suggested mode that suggests to the player that the game ball is to be fired toward In front, aspect Suggestion control means (for example, the first sub-control unit 400) that performs control for causing the suggestion means to execute the region suggestion and a predetermined activation signal (for example, a reset signal) are input, and the predetermined activation signal is input Based on the above, a game control means (for example, the main control unit 300) for starting the game control and an electric system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality in the electric system for operating the game control means ) For outputting an electrical system abnormality signal (for example, a voltage monitoring circuit 338) and a game control information storage unit (for example, a main control unit) for storing information related to game control when the electrical system abnormality signal is output. 300 308), and when the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, Control state return means (for example, first sub-control unit 400) for returning to the control state at the time of output based on information relating to game control stored in the game control information storage means, The suggestion control means (for example, the first sub-control unit 400) is configured such that the area suggestion (for example, how to hit) suggests the suggestion means (for example, a decorative pattern) according to a predetermined suggestion mode (for example, “please make a left strike”). The electrical system abnormality signal is output in a state where it is executed on the display device 208), and then the electrical system abnormality signal is output based on the predetermined activation signal being input to the game control means. The region suggestion by the predetermined suggestion mode (for example, “please left-handed”) that has been executed by the suggestion means is different from the predetermined suggestion mode among the plurality of types of suggestion modes A game table characterized by switching to an suggestion mode (for example, “right-turn”) and causing the suggestion means to execute. ”Was also explained.
  The target area may be the right area of the game area, the left area, or the entire area.
  The second target area may be an area including the first target area or an area not including the first target area.
  The suggestion control means outputs the electrical system abnormality signal in a state where the suggestion means is executed by the suggestion means according to the second suggestion mode, and then the predetermined activation signal is input to the game control means. Based on the above, the area suggestion according to the second suggestion mode, which has been executed by the suggestion unit until the electrical system abnormality signal is output, is switched to the area suggestion according to the first suggestion mode and executed by the suggestion unit. You may make it.
  The first target area mentioned here may be an area larger than the second target area (for example, the entire area), or the first target area separated from the second target area (for example, the right area). An area having the same size as the second target area (for example, the left area) may be used.
  In this gaming machine, the target area may change depending on the progress of the game and the control state (game state).
  The firing means may be a handle or the like.
  The target area may be the area on the right side of the center accessory, the area on the left side, etc., may be an area where a specific starting port is arranged, or may be a specific big prize It may be a region where the mouth is arranged.
  The suggestion means may be a display means such as a liquid crystal display panel or a lamp, or may be a sound output means such as a speaker.
  The first suggestion mode may be, for example, a character display mode that should be left-handed, and the second suggestion mode may be a character display mode that should be right-handed. In addition, the first suggestion mode may be a mode that suggests that the entire region is aimed at by not displaying anything, or a mode that suggests aiming at the left region that is the normal target region without displaying anything. The second suggestion mode may be a mode that suggests aiming at the left region by character display.
  In addition, “the suggestion control unit (for example, the first sub-control unit 400) suggests to the player a first target area aim for firing a game ball toward the first target area (for example, the left area). In addition to one suggestion mode (for example, “left-handed” character display), the player may aim for the first target area in a third suggestion mode (for example, a default suggestion mode) different from the first suggestion mode. A game table characterized by performing control to cause the suggestion means (for example, a decorative symbol display device 208) to execute the suggestion of the region (for example, suggestion of how to hit). ”Was also explained.
  For example, if the first target area is aimed at the left area, that is, left-handed, the first suggesting aspect is a character display aspect of returning to left-handed. The suggestion aspect may be an aspect that suggests left-handed without displaying anything.
  In addition, “the suggestion control unit (for example, the first sub-control unit 400) moves the game ball toward the target area according to the current control state (for example, big hit gaming state, electric support state, non-electric support state). A game stand characterized by performing control to cause the suggestion means to execute the region suggestion in any one of a plurality of suggestion modes including a suggestion mode that suggests to the player to launch . ”Was also explained.
  For example, in a game stand that advances a game with left-handed in a normal gaming state, the plurality of types of suggestions may include a suggestion mode (for example, a first suggestion mode) that suggests left-handed. .
  Further, “starting information acquired when a game ball enters the first starting area (for example, the first special figure starting port 230) and when the game ball enters the second starting area (for example, the second special figure starting port 232). A determination unit (for example, the main control unit 300) for determining whether or not the game ball is based on, a difficult-to-enter control state (for example, a non-electric support state) in which the game ball is unlikely to enter the second start area, and the difficult-to-enter control Entry state transition control means (for example, the main control unit 300) that shifts the control state between the easy entry control state (for example, the electric support state) in which the game ball is more likely to enter the second starting area than the state; And the suggestion control means (for example, the first sub-control unit 400) shifts from the easy-to-enter control state (for example, the electric support state) to the difficult-to-enter control state (for example, the non-electric support state). A predetermined period (for example, symbol fluctuation stop The period in which the display is performed four times) is a first indication that suggests to the player that a game ball is to be launched toward the first starting area (for example, the first special figure starting port 230) as the first target area. Control is performed to cause the suggestion means (for example, decorative symbol display device 208) to execute the region suggestion (for example, suggestion of how to hit) in an suggestion mode (for example, a character display of “please make a left strike”). A game table. ”Was also explained.
  The suggestion control means is a second suggestion mode that suggests to the player that a game ball is to be fired toward the second starting area as the second target area in the easy approach control state, and the suggestion means includes the suggestion means You may perform control which performs an area | region suggestion.
  Here, “a probability variation state (for example, a non-probability variation state) and a probability variation state (for example, a probability variation state) in which the probability of deriving a specific success / failure determination result by the success / failure determination unit is higher than the probability non-variation state The suggestion control means shifts from the easy-to-enter control state (for example, the electric support state) to the difficult-to-enter control state (for example, the non-electric support state). The period of the probability variation state is a first suggestion mode that suggests to the player a first start area aiming at launching a game ball toward the first start area as the first target area. A third suggestion mode that suggests to the player the aim of the first start area, which is different from the first suggestion mode in the difficult-to-enter control state and the probability non-variable state. And the suggestion Amusement machine, characterized in that the step wherein performs control to execute the region suggested. It may be.
  The aim of the first starting area here is, for example, aiming at the left area, that is, left-handed. The three suggestion modes may be modes that suggest left-handed without displaying anything.
  The suggestion control means is a first suggestion mode that suggests to the player that a game ball is to be launched toward the first start area as the first target area in the difficult-to-enter control state. In a second suggestion mode that performs control to execute the region suggestion, and suggests to the player that a game ball is to be launched toward the second start region as the second target region in the easy approach control state, Control that causes the suggestion means to execute the region suggestion may be performed.
  Further, “first start information storage means capable of storing the first start information when the game ball enters the first start area, and second start information when the game ball enters the second start area. Second start information storage means, and the success / failure determination means is provided when start information is stored in both the first start information storage means and the second start information storage means. Determines whether or not the start information is stored in the second start information storage means, and the start information is stored in one of the first start information storage means and the second start information storage means. A game table characterized in that if it is stored, the determination is made on the basis of the starting information stored in the starting information storage means in which the starting information is stored. It may be.
  This can be applied to the second start area priority machine, and when applied to the second start area priority machine, the predetermined period may be a period for digesting the priority side start information. .
  The predetermined period may be a predetermined period length, or may be a period length that changes according to a control state (game state).
  In addition, “the suggestion control unit (for example, the first sub-control unit 400) is an area that does not correspond to the current control state (for example, the non-electric support state) in the gaming area (for example, the gaming area 124). The game ball is fired toward the target area (for example, the left area) corresponding to the current control state based on the game ball having entered (for example, the game ball has entered the normal opening 228). In a suggestion mode (for example, the first suggestion mode) that suggests to the player, control is performed to cause the suggestion means (for example, the decorative symbol display device 208) to execute the region suggestion (for example, how to hit the game). A characteristic game stand. ”Was also explained.
  Of the game area, the area that does not correspond to the current control state is, for example, the right area in the control state that should be left-handed.
  The case where a game ball has entered includes, for example, a case where a sensor such as a usual gate detects a game ball.
  Also, “a determination unit for determining whether or not to determine whether or not a predetermined determination result is satisfied (for example, the main control unit 300), and a result of the determination by the determination unit is a specific determination result (for example, a big hit). The second advantage is higher than the first advantage from the normal gaming state (eg, non-hit gaming state) where the advantage to the player is the first advantage. Control state transition means (for example, main control unit 300) for shifting the control state to a special game state (for example, big hit game state), the suggestion control means (for example, the first sub-control unit 400), A predetermined period (for example, symbol) after the control state transition means (for example, main control unit 300) shifts from the special gaming state (for example, big hit gaming state) to the normal gaming state (for example, non-big hit gaming state). The period in which the motion stop display is performed four times) suggests to the player that a game ball is to be fired toward the first starting area (for example, the first special figure starting port 230) as the first target area. Performing control for causing the suggestion means (for example, the decorative symbol display device 208) to execute the region suggestion (for example, suggesting how to hit) in a first suggestion mode (for example, displaying the letters “please left-handed”). A game table that features ”Was also explained.
  Here, “it includes variable winning means for shifting from a difficult-to-win state to an easy-to-win state based on the result of the determination as to whether or not the winning / non-winning means is a specific winning / failing determination result, and the variable winning means includes the special game A game machine characterized by repeatedly shifting from a difficult-to-win state to an easy-to-win state during a state. It may be.
  For example, in a special gaming state (for example, during a big hit game), a right-handed game machine or in a normal game state (for example, during a non-big hit game), or a left-handed game table in a big hit game, or a right hit game without electric support. After the end (non-electricity support support state in which the non-electric support state is an example), it may be a left-handed game machine.
  The predetermined period referred to here may be, for example, a period during which the special symbol variation stop display is performed a predetermined number of times or a predetermined period length.
  Further, “the suggestion control unit (for example, the first sub-control unit 400) is configured such that the control state transition unit (for example, the main control unit 300) is changed from the normal gaming state (for example, non-big hit gaming state) to the special gaming state. (For example, a period from the start of the big hit game to immediately before the end effect of the big hit game is performed) after the transition to the big hit game state, the second target area is the second target area. The suggestion means in a second suggestion mode (for example, a character indication “please hit right”) that suggests to the player that a game ball is to be launched toward the start area (for example, the second special figure start port 232) A game table characterized by performing control for causing the area suggestion (for example, hitting suggestion) to be executed (for example, a decorative symbol display device 208). ”Was also explained.
  The predetermined period here may be, for example, a partial period of the big hit start effect.
  The suggestion control means may launch a game ball toward the second start area as the second target area also immediately before the control state transition means shifts from the normal game state to the special game state. You may perform control which performs the suggestion of the information regarding the said target area | region to the said suggestion means by the 2nd suggestion aspect suggested to a player.
  In addition, “the game stand characterized in that the suggesting means (for example, the decorative symbol display device 208) is a display means for displaying the region suggestion. ”Was also explained.
In addition, “a game table in which different types of effects are performed by each of the plurality of effect units, a determination unit (eg, the main control unit 300) for determining whether or not the result is satisfied when a predetermined condition for determining whether or not is satisfied, When the result of the success / failure determination by the means is a specific success / failure determination result (for example, a big hit), the first advantage from the normal gaming state (for example, the non-big hit gaming state) is the first advantage. A control state transition means (for example, the main control unit 300) that shifts the control state to a special gaming state (for example, a big hit gaming state) that is a second advantage that is higher than the advantage of A first effect unit (for example, a ball effect device 207) capable of executing the used ball effect, and a second effect unit capable of executing a predetermined type of effect (for example, an image display effect) different from the type of the ball effect (Example For example, the decorative symbol display device 208), the control for executing the predetermined type of effect in the second effect unit, and the predetermined ball effect when the predetermined condition is satisfied (for example, when the player enters the eighth round). Production control means (for example, the first sub-control unit 400) that performs control executed by the first production unit, a predetermined activation signal (for example, a reset signal), and the predetermined activation signal are input. Based on the game control means (for example, the main control unit 300) for starting the game control, and an electric system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality in the electric system for operating the game control means An electrical system abnormality signal output means (for example, a voltage monitoring circuit 338) that outputs a game control information storage means (for example, information related to game control when the electrical system abnormality signal is output) For example, when the electric system abnormality signal is output based on the RAM 308) of the main control unit 300 and the predetermined activation signal being input to the game control means after the electric system abnormality signal is output. Control state return means (for example, the first sub-control unit 400) for returning to the control state based on information related to game control stored in the game control information storage means,
The effect control means (for example, the first sub-control unit 400) outputs the electric system abnormality signal in a state where the predetermined ball effect is being executed by the first effect unit (for example, the ball effect device 207). Then, based on the fact that the predetermined activation signal was input to the game control means, the first effect section (for example, the ball effect device 207) was executed until the electric system abnormality signal was output. The predetermined effect of the sphere is switched to the effect of the predetermined type (for example, an effect of image display) in the second effect part (for example, the decorative symbol display device 208), and is executed by the second effect part. , A game stand characterized by that. ”Was also explained.
  The effect control means outputs the electric system abnormality signal in a state where the predetermined ball effect is being executed by the first effect unit, and then the predetermined activation signal is input to the game control means. The predetermined ball effect that was executed in the first effect unit is canceled until the electric system abnormality signal is output. After switching, the game ball may remain in the first effect section.
  The ball effect using a game ball here may be an effect using a so-called out ball (dead ball), or a ball that circulates inside a game table or a game ball that has entered a specific area is used. It may be a production.
  The second rendering unit may be a liquid crystal display panel, a display unit such as a lamp, or a sound output unit such as a speaker. That is, it is possible to execute a type of effect that does not use a game ball.
  Examples of the predetermined condition include arrival of a predetermined timing (for example, at the start of a predetermined round) during a special gaming state (for example, during a big hit game). The first effect section has a specific area (for example, V zone) into which a game ball can enter, and in a predetermined ball effect, it is determined that a predetermined profit is given when the game ball enters the specific area (for example, , An effect suggesting that the probability change or 15R has been confirmed) is performed.
  Here, “the symbol display means for stopping and displaying the symbol corresponding to the result of the success / failure determination after the symbol variation display is performed, and the symbol determining period for the symbol variation display period in the symbol display means is determined. A game machine comprising a variable period determining means. It may be.
  According to this gaming machine, the predetermined condition includes the arrival of a predetermined timing during the symbol variation period (for example, at the start of symbol variation). In the predetermined ball effect, when the game ball enters the specific area (for example, the V zone), an effect suggesting that the predetermined effect (for example, SP reach development) will be performed, When entering the region (V zone), an effect is performed that suggests that a predetermined profit is confirmed (for example, jackpot decision, probability change jackpot decision).
  In addition, “the first effect section (for example, the ball effect device 207) has a specific area (for example, the V zone 2071v) into which a game ball can enter, and the effect control unit is configured to perform the predetermined ball effect during the predetermined ball effect. When the game ball enters the specific area, the second effect unit performs a specific effect (for example, effect D), and the effect control means (for example, the first sub-control unit 400) Based on the fact that the electric system abnormality signal is output in a state where a predetermined ball effect is being executed by the first effect unit, and then the predetermined activation signal is input to the game control means, the electric system The specific effect (for example, effect D) in the second effect unit is the predetermined effect that has been executed in the first effect unit (for example, the ball effect device 207) until an abnormal signal is output. Different non-specific effects (for example, effects Switch to) those to be executed by the said second rendering unit, amusement machine, characterized in that. ”Was also explained.
  Examples of the specific effect include an effect that suggests certainty change confirmation, an effect that suggests that the jackpot is 15R, and an effect that suggests a jackpot.
  In addition, “the effect control means (for example, the first sub-control unit 400) performs an effect having contents not related to the predetermined ball effect (for example, the same effect as the default effect of effect A) as the non-specific effect. A game table characterized by performing control to be executed by the second rendering unit (for example, a decorative symbol display device 208). ”Was also explained.
  Here, for example, an effect having contents not related to the predetermined ball effect is an effect dedicated to the predetermined effect.
  In addition, “the effect control means (for example, the first sub-control unit 400) performs the predetermined effect on the first effect unit when the predetermined condition is satisfied (for example, when it enters the eighth round). (For example, the ball effect device 207) performs control to be executed, and the second effect unit (for example, the decorative symbol display device 208) displays the effect related to the predetermined ball effect (for example, the effect corresponding to the ball effect). A game machine characterized by performing control to be executed in the game. ”Was also explained.
  The effect of the content related to the predetermined ball effect here is, for example, an effect suggesting that the probability change will be confirmed when the game ball enters the specific area, and an effect suggesting that the big hit is 15 rounds. The production suggests a big hit.
  In addition, “the game stage characterized in that the second effect section (for example, the decorative symbol display device 208) is display means for displaying an effect different from the ball effect. ”Was also explained.
  Here, in the game table where different types of effects are performed by each of the plurality of effect units, the determination result determination unit for determining whether or not the predetermined determination result is satisfied, and the result of the determination of the success / failure by the determination unit. In the case of a specific success / failure determination result, the special gaming state in which the advantage is higher than the first advantage from the normal gaming state in which the advantage to the player is the first advantage. A control state transition means for transitioning the control state, a first effect unit capable of executing a ball effect using a game ball, and a second effect unit capable of executing a predetermined type of effect different from the type of the ball effect; A control unit for executing a predetermined type of effect in the first effect unit; and an effect control means for performing a control for executing a predetermined ball effect in the second effect unit when a predetermined condition is satisfied; and a predetermined activation signal. Input, the predetermined A game control means for starting game control based on the input of an activation signal, and an electric system abnormality signal output for outputting an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the game control means And a game control information storage means for storing information relating to game control when the electrical system abnormality signal is output, and the predetermined activation signal is output to the game control means after the electrical system abnormality signal is output. Control state return means for returning to the control state when the electrical system abnormality signal is output based on the information inputted, based on information relating to game control stored in the game control information storage means; The second production unit executes a stage production that progresses step by step from the start production when the production is started, and responds to the ball production according to the situation of the predetermined ball production Output as a stage effect in the middle of the stage effect, the effect control means, the electric system abnormality signal is in the state that the ball effect corresponding effect is being executed in the second effect unit Based on the fact that the predetermined activation signal is input to the game control means, the ball effect corresponding effect that has been executed in the second effect unit until the electric system abnormality signal is output is output. The game table is characterized in that the second stage is executed by switching to the stage of the stage before the predetermined stage. It may be.
  The effect control means performs a predetermined ball effect in the first effect section that has been performed until the electrical system abnormality signal is output based on the input of the predetermined activation signal to the game control means. You may stop or continue. Moreover, the aspect which the ball | bowl used by the predetermined | prescribed ball | bowl production performed until then may remain in a 1st production | presentation part for a predetermined period.
  In addition, “a determination unit (for example, the main control unit 300) for determining whether or not the determination is made when a predetermined determination criterion is established, and after the symbols are variably displayed, the design corresponding to the result of the determination is stopped. By the symbol display unit (for example, the first special symbol display device 212 or the second special symbol display device 214) that performs a series of symbol variation stop display from the start of the symbol variation display to the stop display, and the success / failure determination means When the determination result is a specific determination result (for example, big hit), the first advantage is obtained from the normal gaming state (for example, the non-hit gaming state) in which the advantage for the player is the first advantage. Control state transition means (for example, the main control unit 300) for shifting the control state to a special gaming state (for example, a big hit gaming state) which is the second advantage higher than the degree of advantage, and an effect capable of displaying the effect A first specific effect display (for example, an effect) that can be executed during a period in which the display unit (for example, the decorative symbol display device 208) and the effect display unit perform the symbol variation stop display a predetermined number of times (for example, 4 times). A) and any one type of effect display from among a plurality of types of effect display including a second specific effect display (for example, effect B) different from the first specific effect display, for example, a predetermined condition (for example, An effect display control means (for example, the first sub-control part 400) that performs control to be executed by the effect display unit when there is a big hit in the hold, and the random number lottery is won, and a predetermined activation signal (for example, A reset signal) and a game control means (for example, main control unit 300) for starting game control based on the input of the predetermined activation signal, and an electric system for operating the game control means. There is an abnormality An electrical system abnormality signal output means (for example, a voltage monitoring circuit 338) that outputs an electrical system abnormality signal (for example, a low voltage signal) representing the information, and stores information related to game control when the electrical system abnormality signal is output Based on the game control information storage means (for example, the RAM 308 of the main control unit 300) and the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output. Control state return means (for example, the first sub-control unit 400) for returning to the control state when the abnormal signal is output based on information relating to game control stored in the game control information storage means. The effect display control means (e.g., the first sub-control unit 400) is the first specified by the effect display unit (e.g., the decorative symbol display device 208). The electric system abnormality signal (for example, low voltage signal) is output in the state where the effect display (for example, effect A) is being performed, and then the predetermined activation signal (for example, reset signal) is sent to the game control means. Based on the input, the first specific effect display that has been performed on the effect display unit until the electrical system abnormality signal is output is switched to the second specific effect display (for example, effect B). A game stand that is caused to be executed by the effect display unit. ”Was also explained.
  The predetermined number of times may be one time or a plurality of times.
  The effect display control means includes a first specific effect display in which an effect is performed over a plurality of symbol variation stop displays, and a second specific effect display in which the effect ends during one symbol variation stop display. You may perform control which makes the said effect display part perform any one kind of effect display from multiple types of effect display, when predetermined conditions are satisfied.
  A starting information deriving means for deriving starting information when the game ball enters the starting area; a starting information storing means capable of storing the starting information derived by the starting information deriving means up to a predetermined upper limit; Start information acquisition means for acquiring start information from the start information storage means, correctness determination means for determining correctness based on the start information acquired by the start information acquisition means, and before the correctness determination means performs correctness determination In addition, the start information prefetching means for prefetching the start information stored in the start information storage means, and the correctness determination based on the predetermined start information stored in the start information storage means are performed by the correctness determination means. Before that, whether or not the appropriateness determination means derives a specific determination result based on the predetermined start information pre-read by the start information pre-read means In the case of amusement machine having a pre-judging means for the constant, a is the first specific effect display may be those in based effect is performed prior determination result by the pre-determination means.
  Further, based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice to be derived by the success determination means to derive the specific determination result. In the case of a gaming machine provided with a prior notice means that is performed prior to performing, the first specific effect display may be the prior notice notification.
  The predetermined number of times may be the predetermined upper limit number (maximum holding number).
  In addition, the control state is shifted between a difficult-to-enter control state in which a game ball is unlikely to enter a predetermined start-up area and an easy-to-enter control state in which a game ball is likely to enter the predetermined start-up area. An approach state transition control means, a probability non-change state (for example, a non-probability change state), and a probability change state (for example, a derivation probability of a specific success / failure determination result by the success / failure determination means higher than the probability non-change state) And a state transition control means for transitioning the control state between the probability variation state and the probability variation after the symbol variation stop display is executed for the first number of times in the probability variation state and the easy entry state. When the symbol variation stop display is executed for the second number of times in the state and the difficult-to-enter state, the predetermined number of times is 1 times Number obtained by summing the number of second (for example, ST number) may be used.
  Further, the predetermined number of times may be a number related to a control state (game state). For example, it may be the number of symbol fluctuation stop displays executed in the easy entry state (for example, electric support number), and the number of symbol fluctuation stop displays executed in the probability fluctuation state and the entry difficult state. It may be. On the contrary, the predetermined number of times may be a number not related to the control state (game state), for example, 10 times.
  The first specific effect display may be a series or related effect display. The series or related effect display here indicates that, for example, a specific success / failure determination result (for example, jackpot) is included in the hold immediately after the end of the special game state (for example, jackpot game state). An effect (for example, a special figure high-probability diagram) in the last symbol variation stop display of the second number (for example, four times) of the symbol variation stop display in the ST mode. 1 effect of crying in a low probability state), an effect based on start information pre-read by the start information pre-reading means (an effect based on the result of the prior determination), and a control state, for example, , An effect performed in the time corresponding to 10 times of the symbol variation stop display, and a judge effect that suggests or notifies the current true gaming state (in the symbol variation stop display of a predetermined time after the special gaming state ends) It may be out). As the contents of the effect, the contents of the effect that the effect progresses in stages (for example, the effect content that progresses whenever one or more symbol variation stop displays are performed), or the effect content that repeats substantially the same effect (for example, The content of the effect repeated in the four symbol fluctuation stop displays) may be used.
  The second specific effect display may be an effect display different from the first specific effect display. For example, when the first specific effect display is a series or related effect display, The specific effect display may be an effect display in a default manner corresponding to the gaming state (more specifically, the same effect as the effect after the first specific effect display is finished).
In addition, “the effect display control means (for example, the first sub-control unit 400) displays the result indicating the information related to the player's interest as the first specific effect display (for example, effect A) (for example, As the second specific effect display (for example, effect B), the effect display unit (for example, the decorative symbol display device 208) is controlled to perform an effect display including that the current control state is a certain change state). , Control for causing the effect display unit to execute an effect display that does not include the result display (for example, the current control state is a certain change state) by the first specific effect display.
A game stand characterized by that. ”Was also explained.
  The result display that suggests information relating to the player's interest is, for example, a display that suggests that the success / failure determination unit has determined to derive the specific success / failure determination result, or the probability variation state. It may be a display that suggests that the transition is confirmed, or a display that suggests that the probability variation state is currently guaranteed.
  For example, the first specific effect display is a display that suggests that it is currently guaranteed that the probability variation state is present, and the second specific effect display is determined by the determination of whether or not the specific determination is correct. If it is a display suggesting that it is determined that the result is to be derived, if the power is interrupted / recovered during the first specific effect display, information on the current control state cannot be obtained.
  In addition, “the effect display control means (for example, the first sub-control unit 400) causes the first specific effect display (for example, effect A) to be performed on the effect display unit (for example, the decorative symbol display device 208). At the time, predetermined number information (for example, countdown display) whose count value is changed at a predetermined timing in the symbol variation stop display (for example, start timing of symbol variation stop display) is displayed on the effect display unit (for example, decorative symbol display). Device 208) or a display unit (for example, a dedicated 7-segment display device) different from the effect display unit, and the first specific effect display on the effect display unit (for example, the decorative symbol display device 208). (For example, the effect A) is output based on the fact that the electrical system abnormality signal is output and then the predetermined activation signal is input to the game control means. The display of the number information (for example, twice) displayed on the display unit different from the effect display unit or the effect display unit until the electrical system abnormality signal is output is the display of the number information. A game table characterized by switching to a different display (for example, four times). ”Was also explained.
  When the first specific effect display is performed on the effect display unit, the effect display control means includes a predetermined number information to be subtracted or added at the start or end of the symbol variation stop display. It may be displayed on a display unit different from the effect display unit.
  The predetermined number information here includes the number of symbol fluctuation stop display times (for example, the remaining number of symbol fluctuation stop display times in the ST mode) performed until the predetermined control state ends, and the symbol fluctuation stop display. It may be the number of remaining symbol variation stop displays in a continuous performance performed across the board. Further, it may be a concept representing a number including figures and symbols other than the number itself (for example, if four predetermined symbols are displayed, the remaining four times are indicated).
  The display unit different from the effect display unit may be, for example, a 7-segment display device.
  Examples of the display different from the display of the number information include blinking display of “−” and “”, display of “” and “−”, and numerical information that is larger or smaller than before It may be a display. That is, the display different from the display of the number information includes a patternless and one-color display and a display in which nothing is represented.
  The effect display control means performs control to cause the effect display unit to display predetermined number information as the first specific effect display, and the display of the number information as the second specific effect display. The aspect which performs control which makes this display to perform a different display may be sufficient. In this aspect, the effect display unit may be a 7-segment display device.
  In addition, “the effect display control means (for example, the first sub-control unit 400) starts the symbol variation display in the symbol display unit (for example, the first special symbol display device 212 or the second special symbol display device 214). At the same time, the decorative symbol variation display is started, and in accordance with the symbol variation display stop display of the symbol display portion, the decorative symbol variation stop display for displaying the decorative symbol design corresponding to the result of the success / failure determination is stopped. While performing the control to be executed by the effect display unit (for example, the decorative symbol display device 208) and performing the first specific effect display (for example, the effect A) on the effect display unit, the first display is performed. Control is performed to cause the effect display unit to execute the symbol change stop display of the decorative symbols according to the mode (for example, the display mode in the small area in the upper right), and the second specific effect display (for example, the effect) is performed on the effect display unit. ) Is performed, control for causing the effect display unit to execute a symbol change stop display of a decorative symbol in a second display mode (for example, a display mode in the central region) different from the first display mode. A game stand characterized by performing. ”Was also explained.
  The symbol display unit and the effect display unit may be common display means.
  Moreover, as a 2nd display mode different from a 1st display mode, compared with the decoration pattern in a 1st display mode, for example, a mode with which size differs (for example, small), and a color shade are different (for example, It may be a mode in which the displayed position is different (for example, the first display mode is displayed in the center while the second display mode is displayed in the upper right).
  The first display mode is a mode in which the content of at least one of the display color shading, size, and display position of the decorative design is determined, and the second display mode is the first display mode. The aspect which changed the content of the display requirement determined by the display mode of may be sufficient.
Further, “when a game ball enters the start area, start information deriving means for deriving start information (for example, a random number generation circuit 318, a random number counter for big hit special figure determination provided in the RAM 308, and random number processing) And a start information storage means (for example, a special map provided in the RAM 308) capable of storing the start information derived by the start information deriving means up to a predetermined upper limit number (for example, 4). The hold storage unit), the start information acquisition unit (for example, the main control unit 300) for acquiring start information from the start information storage unit, and the right / no-go determination based on the start information acquired by the start information acquisition unit Determination means (for example, main control unit 300);
The production display control means (for example, the first sub-control unit 400) includes a start information number display (for example, a hold number display 2180, 2200) indicating the number of start information stored in the start information storage means. Is displayed on the effect display unit (for example, the decorative symbol display device 208) or start information number display control is performed so that the first specific effect display (for example, effect A) is performed on the effect display unit. While the program is being operated, the start information number display control is performed in the first control mode (for example, the control mode to be hidden), and the second specific effect display (for example, effect B) is performed on the effect display unit. While being held, the game is characterized in that start information number display control is performed in a second control mode different from the first control mode (for example, a control mode for displaying the number of holds 2180, 2200). Stand. ”Was also explained.
  For example, the first control mode may be a mode in which the start information number display is not displayed, whereas the second control mode may be a mode in which the start information number display is displayed. .
  Alternatively, the second control mode may be a mode in which the start information number display is displayed over a long period of time as compared to the first control mode. That is, the first control mode is set to a mode in which the start information number display is switched from non-display to display in accordance with a predetermined timing (for example, the timing at which the symbol display unit stops displaying the symbol), and the second control mode is changed to the second control mode. The control mode may be a mode in which the start information number display is continuously displayed while the symbol display unit performs the symbol variation stop display. The first control mode may be a mode in which the start information number display is continuously hidden.
  The symbol display section and the effect display section that displays the start information number may be common display means.
  Further, “the effect display control means (for example, the first sub-control unit 400) is configured so that the control state transition means (for example, the main control unit 300) is changed from the special game state (for example, the big hit game state) to the normal game state. Assuming that the predetermined condition is satisfied at a first predetermined timing (for example, the timing at which the first symbol variation stop display is started in the 1G series effect) after the control state is shifted to (for example, a non-big hit gaming state) A game table characterized by performing control for causing the effect display unit (for example, a decorative symbol display device 208) to execute the first specific effect display (for example, effect A). ”Was also explained.
  The first predetermined timing may be, for example, the timing at which the first symbol change display starts after the control state is shifted from the special gaming state to the normal gaming state. Moreover, it is the timing (for example, at the start of the 30th symbol variation display) when an effect (for example, a judge effect) that suggests the current game state performed in a situation where the current game state is concealed is executed. Also good. Furthermore, arbitrary timing may be sufficient.
  One or more including, at the end, a symbol variation stop display for notifying the specific success / failure determination result by setting a period length for executing the symbol variation stop display for a predetermined plurality of times (for example, the predetermined upper limit number) as a predetermined period. In performing an effect (for example, a 1G continuous effect) in which the length of the period for which the specific symbol variation stop display is executed is the predetermined period (for example, a 1G continuous effect), the specific symbol variation is stopped at the first predetermined timing. A predetermined timing during the first symbol variation stop display of the display may be set (for example, timing when the first symbol variation stop display is started).
  In addition, “the normal gaming state (for example, non-big hit gaming state) is different from the first normal gaming state (for example, the special figure low-probability ordinary-low probability state) and the first normal gaming state. A normal gaming state (for example, a special figure high probability ordinary figure high probability state), and the control state transition means includes the special gaming state (for example, jackpot gaming state) and the second normal gaming state (for example, , Special figure high probability normal figure high probability state) and the first normal gaming state (for example, special figure low probability normal figure low probability state) in order of the control display (for example, first display After the control state transition means (for example, the main control unit 300) shifts the control state to the second normal gaming state (for example, the special figure high probability common figure high probability state), the sub control unit 400) In the first normal gaming state (for example, special figure low probability ordinary figure The second predetermined timing before the control state is transferred to (probability state) (for example, the special symbol high probability normal figure high probability state transitions to the special figure high probability general figure low probability state, and the first symbol variation stop display is started. The first specific effect display (for example, effect A) is controlled to be executed by the effect display unit (for example, the decorative symbol display device 208). To play. ”Was also explained.
  For example, in the ST mode, the effect display control means is at a predetermined timing (corresponding to the second predetermined timing) while the symbol variation stop display of the second number (for example, four times) is being executed. As the predetermined condition is satisfied, control for causing the effect display unit to execute the first specific effect display may be performed. In this case, the first normal gaming state is the probability non-variable state and the entry difficult state (for example, a special figure low probability normal figure low probability state), and the second normal gaming state is the probability variation. A state and the easy entry state (for example, a special figure high probability ordinary figure high probability state) and the probability variation state and the entry difficult state (for example, a special figure high probability ordinary figure low probability state), the second predetermined The timing is the timing at which the state changes from the probability variation state and the easy entry state to the probability variation state and the entry difficult state.
In the above description,
“Game control means [for example, CPU 304 of main control unit 300] capable of at least starting game control;
Voltage monitoring means [for example, voltage monitoring circuit 338] capable of outputting at least a low voltage signal;
Light emitting means [eg, ambient lamp 247];
A game machine equipped with
The game machine is a pachinko machine [for example, the pachinko machine 100 shown in FIG. 1] or a slot machine [for example, the slot machine 1000 shown in FIG. 61],
When the low voltage signal is input and then the start signal is input, a process of returning to the control state when the low voltage signal is input [for example, power recovery process (step S111)] is executed. Is configured as
The light emitting means is means capable of executing at least the first aspect [eg, lighting aspect, blinking aspect, aspect corresponding to one game]
The light emitting means is a means capable of executing at least a second aspect [eg, a light extinction aspect],
The second aspect is an aspect different from the first aspect,
When the low voltage signal is input in a state in which the first aspect is being executed [for example, the state illustrated in FIG. 56] and then the start signal is input, the second aspect is not the first aspect. [For example, the example shown in FIG. 58],
A game stand characterized by that. ]
Explained.
Also,
“The second aspect is an off state [for example, an aspect of the ambient lamp 247 shown in FIG. 58].
A game stand characterized by that. ]
Also explained.
Also,
“With display means [for example, decorative design display device 208]
The display means is means capable of displaying at least a first display [for example, display of a background screen of a sea pattern]
The display means is a means capable of displaying at least a second display [for example, display of an empty background screen],
The second display is a display different from the first display,
When the low voltage signal is input in a state where the first display is displayed, and then the activation signal is input, the second display is displayed instead of the first display [for example, Example shown in FIG.
A game stand characterized by that. ]
Also explained.
Also,
“Main control means [for example, main control unit 300] having at least the game control means and the voltage monitoring means;
Sub-control means [for example, the first sub-control unit 400, the second sub-control unit 500] for controlling the light-emitting means;
With
The sub-control means is means capable of receiving a command from the main control means.
A game stand characterized by that. ]
Also explained.
Also,
The sub-control unit is a unit that does not transmit a command to the main control unit.
A game stand characterized by that. ]
Also explained.
Also,
The low voltage signal is a signal that is output at least when a state where the game control cannot be continued occurs.
A game stand characterized by that. ]
Also explained.
Also,
The game control means is a means to which the activation signal is input.
A game stand characterized by that. ]
Also explained.
Also,
The game control means is a means to which the low voltage signal is input.
A game stand characterized by that. ]
Also explained.
Also,
'The game control means is means capable of executing at least the process.
A game stand characterized by that. ]
Also explained.
Also,
“The first aspect is an aspect corresponding to one game.
A game stand characterized by that. ]
Also explained.
  In the following, we will add that we have explained so far.
(Appendix 1)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
When the result of the success / failure determination by the success / failure determination means is a specific determination result
Control that shifts the control state from the first control state in which the advantage to the player is the first advantage to the second control state in which the advantage is higher than the first advantage. State transition means;
Game control means including the control state transition means for starting game control based on the input of a predetermined activation signal;
An electric system abnormality signal output means for outputting an electric system abnormality signal based on the fact that there is an abnormality in the electric system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is input;
Control state return means for returning to the control state when the electrical system abnormality signal is input based on information relating to game control stored in the game control information storage means when the activation signal is input;
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. A pre-determination unit that pre-determines whether or not the non-determination unit derives the specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Effect display means for performing display to produce a game;
A game machine equipped with
The display by the effect display means includes a display in a predetermined mode indicating predetermined game information,
The prior notice means indicates the predetermined game information in the effect display means with a predetermined first probability when the result of the prior determination by the prior determination means is a specific prior determination result. The prior notice is performed by changing the display according to the aspect to the display according to the specific aspect, and even if the result of the prior determination by the prior determination means is the specific prior determination result, it is lower than the first probability. The display showing the predetermined game information on the effect display means with a second probability is configured to be performed in the predetermined mode,
When the electrical system abnormality signal and the activation signal are input, before the electrical system abnormality signal is input, the predetermined game information may be indicated by the display according to the specific mode in the effect display unit, A game table characterized by displaying the predetermined game information in a display according to the predetermined mode in the effect display means without inputting the activation signal, based on the result of the prior determination.
  According to the gaming machine described in Supplementary Note 1, an abnormality in the electrical system and return to a player who is expected to have a high probability of being in an advantageous state due to the display according to the specific mode selected with the first probability. Based on the above, the player's anxiety that the display may be changed so as not to be advantageous by changing the display to a predetermined mode performed with a second probability lower than the first probability. In some cases, it is possible to inform the game store clerk that an abnormality has occurred in the electrical system by calling the store clerk. In addition, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that is not very likely to be expected (a production that is difficult to select in the case of a big hit), In some cases, by calling the store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system.
The prior determination means may derive the specific prior determination result when the correctness determination means derives the specific correctness determination result, or the prior determination means may include: In the case where the success / failure determination unit derives the specific success / failure determination result, the specific prior determination result may be derived with higher probability than in the case where the specific success / failure determination result is not derived.
(Appendix 2)
In the game stand described in Appendix 1,
The game table according to claim 1, wherein the success / failure determination by the presence / absence determination unit is not based on the result of the prior determination by the prior determination unit, but based on the start information stored in the start information storage unit. .
  According to the gaming table described in Appendix 2, the determination of success or failure is based on the result of the prior determination, whether the display was performed in a specific manner, whether the display was performed in a predetermined manner, that is, the notification of the result of the prior determination, etc. The game shop clerk is honest and honest that the “selection of display according to a specific aspect” and “determination of success / failure” are performed independently for the anxious player. A game clerk who knows that an abnormality in the electrical system has occurred and is able to explain with an unpleasant feeling, may be able to give relief to an anxious player.
(Appendix 3)
In the game stand described in Appendix 1 or Appendix 2,
Based on the result of the prior determination by the prior determination means, and based on the result of the success / failure determination by the success / failure determination means, the fluctuation period determination means for determining the symbol variable display period;
The symbol display for performing symbol variation stop display for displaying the symbol mode corresponding to the result of the determination of the success / failure by the success / failure determination unit after the symbol is variably displayed over the variation display period of the symbol determined by the variation period determination unit Means,
A game table characterized by comprising:
  According to the game stand described in Appendix 3, a game clerk who knows that an abnormality in the electrical system has occurred may be able to give relief to a player who is worried.
(Appendix 4)
In the game stand according to any one of appendix 1 to appendix 3,
When the electrical system abnormality signal and the activation signal are input, before the electrical system abnormality signal is input, the predetermined game information may be indicated by the display according to the specific mode in the effect display unit, When the activation signal is inputted, after the predetermined return display is displayed on the effect display means, the predetermined game information is displayed on the effect display means without being based on the result of the prior determination. It is shown with the display by the aspect of this. The game stand characterized by the above-mentioned.
  According to the gaming table described in Appendix 4, the return display is performed after the abnormality and return of the electrical system. Therefore, the called game clerk asks the player about the circumstances and the player sees the return display. If it can be confirmed, the player can be confidently explained that the game table has guaranteed fairness of the game, which does not affect the result of the success / failure determination, and the abnormality of the electric system You may be able to devote yourself to the task of finding the cause.
(Appendix 5)
In the game stand according to any one of appendix 1 to appendix 4,
One to the other of the second notice control state in which the advance notice is given by the prior notice means and the first notice control state in which the notice is not given by the prior notice means A notice control state transition means for causing the notice control state to transition to
The effect display means indicates that the notice control state is in the first notice control state by displaying the first mode, and the notice control state is in the second notice control state. Is indicated by displaying the second aspect,
When the electric system abnormality signal and the activation signal are input, the second display state in the effect display means that the advance control state is the second control state before inputting the electric system abnormality signal. Even if it shows with the display by the aspect of this, when the said start signal is input, the display which shows the said notice control state by the said effect display means is made into the said 1st aspect. The game stand characterized by the above-mentioned.
  According to the game stand described in Supplementary Note 5, from the display state in which a specific effect that can be expected (an effect that can be easily selected in the case of a big hit) occurs frequently, the expected specific effect is not performed (or is difficult to perform). By reducing the value of the production to the state, the game store clerk is made to call the store clerk by inviting the player to call the store clerk by insisting that the player who was expecting the big win has lost the jackpot It may be possible to notify that an abnormality in the electrical system has occurred.
(Appendix 6)
Start information deriving means for deriving start information when a game ball enters the start area;
Start information storage means capable of storing start information derived by the start information deriving means;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output Control state return means for returning based on the information about,
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Production display means for performing display including production display for producing a game;
A game machine equipped with
If the result of the prior determination by the prior determination means is the specific prior determination result, the prior notice means uses the effect display means to generate a first notice mode with a predetermined first probability. To give advance notice by
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is sent to the effect display means in a manner different from the first notice manner. A game stand characterized by being displayed.
  Here, when the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the first advantage is higher than the first advantage from the first control state in which the advantage to the player is the first advantage. Control state transition means for shifting the control state to the second control state, which is the second advantage having a high advantage, may be provided. Further, the game control means may include the control state transition means.
(Appendix 7)
In the game stand described in Appendix 6,
If the result of the prior determination by the prior determination means is the specific prior determination result, the prior notice means uses the effect display means to perform a prior notice in a first notice mode in a predetermined manner. Performing a prior notice in a second notice mode different from the first notice form with a second probability higher than the first probability,
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode that has been performed using the effect display means until the electrical system abnormality signal is output is displayed on the effect display means in the second notice mode. A game stand characterized by being.
  Here, the prior notice means outputs the electric system abnormality signal in a state where the advance notice is given in the first notice form using the effect display means, and then the start signal is inputted. Then, it may be performed in the second notice mode.
(Appendix 8)
In the game stand described in Appendix 6,
The right / no-go determination means can hold up to a predetermined number of right / no-go judgments when a predetermined correct / fail judgment condition is satisfied and a predetermined correct / fail determination condition is also satisfied, and there is no right to hold. Until the hit / prohibition determination prohibition condition is not established, the determination is made only once based on one pending right,
The advance notice unit is configured so that the result of the advance determination by the advance determination unit is a prior determination result different from the specific advance determination result, or the result of the advance determination by the advance determination unit is the specific advance determination. Even if it is a result, if the advance notice according to the first notice mode is not performed according to the first probability, the third notice that the reserved right is present is different from the first notice form. The hold information notification according to the aspect is performed using the effect display means,
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is switched to the on-hold information notice in the third aspect, and the effect is displayed. A game table characterized by being displayed on a means.
(Appendix 9)
In the game stand described in Appendix 6,
When the activation signal is input after the electrical system abnormality signal is output, the control state return means causes the effect display means to display a predetermined return display over a predetermined period, and the effect display means When the electric system abnormality signal is output in a state where the prior notice notification according to the first aspect is performed and the activation signal is input after that, the electric signal is output after the predetermined period is over. Displaying the advance notice in the first notice mode, which has been performed using the effect display means until the system abnormality signal is output, on the effect display means in a form different from the first notice form. A game stand characterized by being.
(Appendix 10)
In the game stand according to any one of appendices 6 to 9,
A second advance notification control state in which the advance notification means has a high probability of being performed by the advance notification means, and a first advance notification control state in which the advance notification means has a low probability of being performed. A prior notification control state transition means for shifting the prior notification control state from one to the other,
The effect display means indicates that the advance notification control state is in the first advance notification control state by displaying a first display mode, and the advance notification control state is the second advance notification control state. It is indicated by displaying the second display mode that it is in the notification control state,
The control state return means outputs the electrical system abnormality signal in a state where the effect display means shows the second display mode, and when the activation signal is input thereafter, the electrical system abnormality signal is The game table characterized in that the pre-notification control state at the time of output is continued while the first display mode is displayed on the effect display means.
  Here, the second advance notification control state may be an advance notification control state in which the advance notification is performed 100%, and the first advance notification control state is 100 in the advance notification control state. % In advance (0% performed) may be a prior notification control state. Alternatively, the second advance notification control state may be an advance notification control state in which the advance notification is performed 90%, and the first advance notification control state is 10% in the advance notification. It may be a prior notification control state that is only performed.
(Appendix 11)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
In a case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is higher than the first advantage from the first control state where the advantage is the first advantage. Control state transition means for shifting the control state to the second control state which is the second advantage;
Game control means including the control state transition means for starting game control based on the input of a predetermined activation signal;
An electric system abnormality signal output means for outputting an electric system abnormality signal based on the fact that there is an abnormality in the electric system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is input;
Control state return means for returning to the control state when the electrical system abnormality signal is input based on information relating to game control stored in the game control information storage means when the activation signal is input;
Effect display means for performing display to produce a game;
In the case where the success / failure determination means derives the specific success / failure determination result, the advance notice is given by displaying the specific aspect on the effect display means that the success / failure determination means derives the specific success / failure determination means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; and a second probability control state in which the success / failure determination means sets the specific success / failure determination result to be higher than the first probability. Probability control state transition means for shifting the probability control state from one of the second probability control states derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability, and a second notice control state in which the notice means performs the notice at a fourth probability higher than the third probability. Notice control state transition means for transitioning the notice control state from one to the other,
When the probability control state is the first probability control state, the probability that the first aspect is displayed on the effect display means is higher than the second aspect, and the probability control state is the second probability control state. In the probability control state, the second aspect is configured to have a higher probability of being displayed on the effect display means than the first aspect,
If the electrical system abnormality signal and the activation signal are input when the advance control state is the second advance control state and the second mode is displayed on the effect display means, the advance control The game table is characterized in that the state continues in the second notice control state and the first mode is displayed on the effect display means.
  Note that the probability of being in the first probability control state and displaying the second mode may be zero. Further, the second notice control state may be a notice control state having a higher probability that a prior notice is performed than in the first notice control state.
  According to the gaming machine described in Supplementary Note 11, the player who has been expected to have a high probability of being in an advantageous state by the display according to the second mode, is based on the abnormality and restoration of the electrical system. By changing the display to the aspect, it is possible to raise the player's anxiety that it has changed so as not to be in an advantageous state, and by causing the player to call the store clerk, It may be possible to notify that an abnormality has occurred. In addition, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that is not very likely to be expected (a production that is difficult to select in the case of a big hit), In some cases, by calling the store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system. However, since the second notice control state continues before and after the occurrence of an abnormality in the electric system, the notice frequency of the notice by the notice means is confirmed, or the player is caused to confirm the frequency of the notice by the notice means. As a result, it is possible to explain to the game table that the game fairness is ensured and does not affect the result of the decision on the success / failure to the player. There are cases where it is possible.
(Appendix 12)
In the game stand described in Appendix 11,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
After the symbols are variably displayed over the symbol variation display period determined by the variation period determining means, the symbol variation stop display for stopping and displaying the first symbol aspect corresponding to the result of the validity determination by the success / failure determining means is displayed. A symbol display means to perform,
During a period in which the symbol display means is performing symbol fluctuation stop display, after a decorative symbol different from the symbol is variably displayed, a second symbol aspect corresponding to the result of the success / failure determination by the success / failure determination means is provided. The decorative design fluctuation stop display to stop display is configured to be performed by the effect display means,
The game table according to claim 1, wherein the advance notice is a reach design variation display by the decorative design.
  According to the gaming table described in Appendix 12, the player can be determined whether or not the player is confident by confirming the occurrence frequency of the reach that the player expects to win, or by confirming the occurrence frequency of the reach. In addition to being able to explain that the game table has a fair game that does not affect the result of the determination, it may be possible to concentrate on pursuing the cause of the occurrence of the power interruption.
(Appendix 13)
In the game stand described in appendix 11 or appendix 12,
When the electrical system abnormality signal and the activation signal are input, a predetermined return display is displayed on the effect display unit over a predetermined period, and after the predetermined period ends, the notice control state is A game table that continues in the second notice control state and displays the first mode on the effect display means.
According to the gaming machine described in appendix 13, the return display is performed after the abnormality and return of the electric system. If it can be confirmed, the player can be confidently explained that the game table has guaranteed fairness of the game, which does not affect the result of the success / failure determination, and the abnormality of the electric system You may be able to devote yourself to the task of finding the cause.
(Appendix 14)
In the game stand according to any one of appendix 11 to appendix 13,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
When the result of the success / failure determination derived from the result of the success / failure determination is the first success / failure determination result of the specific success / failure determination results,
A first special control state in which the change control of the variable winning means is performed once based on the change pattern during the second control state;
When the result of the success / failure determination derived from the result of the success / failure determination is a second success / failure determination result among the specific success / failure determination results, the variable prize is obtained based on the change pattern during the second control state. The variable prize control means is capable of executing a second special control state in which the change control of the means is performed a plurality of times,
Based on the completion of one of the first special control state and the second special control state, the advance control state transition means shifts the control state to the second advance control state. A game table.
  According to the gaming machine described in appendix 14, even if a small hit is made, the second notice control state is displayed and the display according to the second form is performed, so that the “second notice control state and the second form” appear. The rate is increasing. Increasing the appearance rate may help fraudulent players to identify fraudulent acts that forcibly cause electrical system abnormalities. In other words, the surveillance camera monitoring the game store and the circulating game store clerk increase the frequency of seeing the combination of the “second notice control state and the first mode” to detect an unauthorized player or a suspicious person. May increase the chances of being wary of unauthorized players and suspicious people.
(Appendix 15)
In the game stand according to any one of appendix 11 to appendix 14,
The advance notice means is configured to make the advance notice during a period from when the success / fail judgment means performs the success / fail judgment to when the result of the appropriateness judgment is notified.
In the case where the advance notice is performed by the advance notice means, the length of time from the determination of the success / failure determination to the notification of the result of the appropriateness determination is greater in the case where the advance notice is performed than in the case where the advance notice is not performed. A game table characterized by its long length.
  According to the gaming table described in appendix 15, by making it easy to understand that the combination of the “second notice control state and the first mode” is present, the player is worried about the player and the store clerk is called to the player. By doing so, it may be possible to notify the game store clerk that an abnormality in the electrical system has occurred.
(Appendix 16)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output Control state return means for returning based on the information about,
Effect display means for performing display to produce a game;
When the success / failure determination means derives a specific success / failure determination result, a notice is given to notify that the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Notice means to perform,
A first probability control state (special figure low-accuracy state) in which the success / failure determination means derives the specific success / failure determination result with a first probability; A probability control state transition means for transitioning the probability control state from one of the second probability control states (special figure high-accuracy state) derived with a second probability higher than the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability (30% at the time of a loss) (a state in which information representing the table 1 is stored in the main control RAM); From one of the second notice control states (the state in which information representing the table 4 is stored in the main control RAM) to the fourth probability higher than the third probability (52% when lost). Provided with a notice control state transition means for transitioning the notice control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect (empty stage) than the second aspect (sea stage). When the probability control state is the second probability control state, the probability of displaying the second aspect is higher than the first aspect,
When the control state return means outputs the electrical system abnormality signal in a state where the second mode is displayed on the effect display means, and then receives the start signal, the electrical system abnormality signal is The game table characterized in that the notice control state at the time of output is continued, while the effect display means displays the first mode.
  When the probability control state is the first probability control state, the effect display means may have a zero probability of displaying the second mode (sea stage).
(Appendix 17)
In the game stand described in appendix 16,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
The symbol variation which displays the symbol variably over the symbol variation display period determined by the variation period determining means, and then stops and displays the first symbol aspect (special symbol) corresponding to the result of the determination of success / failure by the accuracy determination means. A symbol display means for performing stop display,
The effect display means displays a decorative symbol different from the symbol during the period in which the symbol display means performs the symbol variation stop display, and then corresponds to the result of the success / failure determination by the success / failure determination means. The decorative pattern change stop display which stops and displays the 2 pattern modes (combination of decorative patterns) is performed.
The game table according to claim 1, wherein the notice means provides a notice by causing the effect display means to display reach design variation by the decorative design as the specific mode.
(Appendix 18)
In the game stand described in appendix 16 or appendix 17,
When the activation signal is input after the electrical system abnormality signal is output, the control state return means continues the notice control state when the electrical system abnormality signal is output, and over a predetermined period. When a predetermined return display is displayed on the effect display means, the electrical system abnormality signal is output in a state where the second mode is displayed on the effect display means, and then the activation signal is input. Is a game stand that displays the first mode on the effect display means after the end of the predetermined period.
(Appendix 19)
In the game stand according to any one of appendix 16 to appendix 18,
In the case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is more advantageous than the first advantage from the first control state (losing) which is the first advantage. Control state transition means for shifting the control state to the second control state (hit: big hit and small hit), which is the second advantage having a high degree,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
The variable winning control means, when the result of the success / failure determination derived by the success / failure determination means is a first success / failure determination result (small hit) of the specific success / failure determination results, In addition, it is possible to execute the first change control in which the change control of the variable winning means is performed once based on the change pattern, and the result of the go / no-go determination derived by the appropriateness determination means In the case of the second determination result (big hit) of the determination results, a second control for performing change control of the variable winning means a plurality of times based on the change pattern during the second control state. Change control can be performed,
The advance control state transition means changes the advance control state based on completion of one of the state in which the first change control is being executed and the state in which the second change control is being executed. , A game table that is shifted to the second notice control state.
  The game control means may include the control state transition means.
(Appendix 20)
In the game stand according to any one of appendix 16 to appendix 19,
Informing means for informing the result of the determination of success / failure derived by the determination means,
The advance notice means performs the advance notice during a period from when the success / failure determination means makes a success / failure determination until the notification means notifies the result of the appropriateness determination.
The notification means is longer when the notice means performs the notice than when the notice means does not provide the notice until the result of the decision as to whether or not the result is determined. A game stand characterized by its long length.
(Appendix 21)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the activation signal being input after the electrical system abnormality signal is output, the game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output A state return means for returning based on information about
Effect display means for performing display to produce a game;
Notice means for causing the effect display means to perform a predetermined notice effect that causes the player to expect that the result of the success / failure determination by the success / failure determination means is the result of the specific success / failure determination;
A game machine equipped with
The reliability indicating the probability that the result of the success / failure determination expected by the player by the predetermined advance notice performed by the advance notice means will be the result of the specific success / failure determination is the first aspect of the effect display means. Rather than performing the predetermined notice effect in the displayed state, it is configured to perform the predetermined notice effect in the state in which the second aspect is displayed,
When the control state return means outputs the electrical system abnormality signal in a state where the second aspect is displayed on the effect display means, and then inputs the start signal, the second aspect is A game table, wherein the first aspect is displayed on the effect display means while maintaining the reliability when the predetermined notice effect is performed in the displayed state.
(Appendix 22)
Start information deriving means for deriving start information when a game ball enters the start area;
Start information storage means capable of storing start information derived by the start information deriving means;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the input of the predetermined activation signal after the electrical system abnormality signal is output, the control state when the electrical system abnormality signal is output is stored in the game control information storage means. Control state return means for returning based on information relating to game control;
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Effect display means for performing hold information notification indicating that the start information is stored in the start information storage means;
A game machine equipped with
The advance notice means, when the result of the advance determination by the advance determination means is a specific advance determination result indicating that the specific success / failure determination result is derived by the success / failure determination means, the hold information The prior notice is performed by setting the notification mode to the first mode with a predetermined first probability,
The effect display means is configured such that when the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination means is the specific prior determination result. Even if the advance notice according to the first aspect is not performed according to the first probability, the holding information is notified according to a third aspect different from the first aspect,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. Then, the hold information notification according to the first mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is switched to the hold information notification according to the third mode. It is displayed on the production display means,
The prior notice means provides a prior notice according to the first aspect with a predetermined probability even when the result of the prior judgment by the prior judgment means is a prior judgment result different from the specific prior judgment result. A game stand characterized by performing.
(Appendix 23)
In the game stand described in Appendix 22,
Sub-control means for starting effect control for causing the effect display means to display an effect based on the input of a specific activation signal,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in the sub-control means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal,
In the state where the hold information notification according to the first aspect is performed using the effect display means, the predetermined activation signal is not input to the game control means, and the specific activation is performed only to the sub-control means. Even when a signal is input, the hold information notification according to the first aspect performed using the effect display means is switched to the hold information notification according to the third aspect and displayed on the effect display means. A game table characterized by being made to play.
  In addition, you may comprise so that the starting signal output means which outputs a predetermined starting signal may output a specific starting signal. Further, the predetermined activation signal and the specific activation signal may be output by another activation signal output means. Further, the predetermined activation signal output from the predetermined activation signal output means may be branched to output a specific activation signal. Further, the specific activation signal output from the specific activation signal output means may be branched to output a predetermined activation signal. Further, the activation signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of the predetermined voltage line. In addition, the game control means and the sub-control means may be provided on separate boards, and the boards may be directly connected by an electric signal line. It is good also as a structure to relay. Further, at least one of the game control means and the sub-control means may be composed of a plurality of boards (for example, a plurality of control boards, one or more relay boards, and one or more control boards). The effect display means may be configured by a decorative symbol display device, but may be configured by other effect devices (for example, a plurality of LEDs, an image display device different from the decorative symbol display device, etc.).
(Appendix 24)
In the game stand described in Appendix 22,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in a sub-control means different from the game control means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. Then, the suspension information notification according to the first aspect, which has been performed using the effect display means until the electrical system abnormality signal is output, causes an abnormality in the electrical system for operating the sub-control means. Even if it does not generate | occur | produce, it switches to the said hold information alerting | reporting by the said 3rd aspect, and is made to display on this effect display means, The game stand characterized by the above-mentioned.
  The board on which the sub-control board is mounted is also provided with “specific electric system abnormality signal output means for outputting a specific electric system abnormality signal indicating that there is an abnormality in the electric system for operating the sub-control means”. Also good.
In addition, the sub-control means, when a specific electrical system abnormality signal is output from the specific electrical system abnormality signal output means, production control information storage means for storing information on production control,
Based on the fact that the specific activation signal is input after the specific electrical system abnormality signal is output, the effect control information storage means is in a control state when the specific electrical system abnormality signal is output. There may be provided an effect control state return means for returning based on the stored information related to the effect control.
  Moreover, you may provide the predetermined | prescribed electric system abnormality signal output means which outputs the predetermined | prescribed electric system abnormality signal showing that there exists abnormality in the electric system for operating a game control means. The power supply abnormality signal output means for outputting a predetermined power supply abnormality signal may be configured to output a specific power supply abnormality signal. Further, the predetermined power supply abnormality signal and the specific power supply abnormality signal may be output by another power supply abnormality signal output means. Further, a predetermined power supply abnormality signal may be output by branching a predetermined power supply abnormality signal output from the predetermined power supply abnormality signal output means. Further, a specific power supply abnormality signal output from a specific power supply abnormality signal output means may be branched to output a predetermined power supply abnormality signal. Further, the power supply abnormality signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of the predetermined voltage line.
(Appendix 25)
In the game stand described in Appendix 22,
The advance notice means is provided in a sub-control means different from the game control means,
The secondary control means can receive a command signal from the game control means, and the advance notice means can execute effect control for causing the effect display means to perform the hold information notification based on the received command signal. Composed of
An abnormal signal that monitors whether or not the program for performing the production control is operating normally and outputs an abnormal signal when the program runs away and abnormal control is performed by the sub-control means An output means is provided in the sub-control means,
In the state where the hold information notification according to the first aspect is performed using the effect display means, the predetermined activation signal is not input to the game control means, and the abnormal signal from the abnormal signal output means Is also input, the hold information notification according to the first mode, which has been performed using the effect display unit, is switched to the hold information notification according to the third mode and displayed on the effect display unit. A game table characterized by being a thing.
  The abnormal signal output means may be constituted by a WDT (watchdog timer) that outputs an abnormal signal when a clear signal is not input for a predetermined period. The program for effect control includes a predetermined period. A program that outputs a clear signal to the WDT every time a predetermined period of time elapses may be included. In addition, the abnormal signal output means allows the CPU to store stored contents of an area other than the area in which the program is stored in the storage area (for example, ROM, RAM) storing the program for effect control. Alternatively, a circuit that outputs an abnormal signal when data is used for processing or when it is used may be used.
(Appendix 26)
In the game stand described in Appendix 22,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in a sub-control means different from the game control means,
The game control means notifies the number of on-hold information indicating that the start information is stored in the start information storage means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal. A game table that features
  The game control means does not perform the advance notice in the notification of the number of pending information indicating that the start information is stored in the start information storage means. In addition, when the result of the prior determination by the prior determination unit is a specific prior determination result indicating that the specific determination result is derived by the determination unit, the number of pending information by the game control unit Prior notice notification may be performed by setting the notification mode to a specific mode with a predetermined probability.
Moreover, even if the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or even if the result of the prior determination by the prior determination means is the specific prior determination result If the prior notice according to the specific aspect is not performed according to the first probability, the hold information notification according to a special aspect different from the specific aspect is performed,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the specific mode is performed using the effect display means, and then the predetermined activation signal is input. And switching the hold information notification according to the specific mode, which has been performed using the effect display unit until the electrical system abnormality signal is output, to the hold information notification according to the special mode, the display unit May be displayed, or the hold information notification according to the specific mode may be continued. In addition, you may perform holding information alert | report here using a holding lamp, for example.
(Appendix 27)
In the game stand described in Appendix 22,
The start area includes a first start area and a second start area provided in a game area where the game ball can roll,
The start information storage means includes a first start information storage means capable of storing start information derived by the start information derivation means when a game ball enters the first start area, and the second start information storage means. Second starting information storage means capable of storing the starting information derived by the starting information deriving means when a game ball enters the area,
Before the start information predetermination means determines whether or not the start / failure determination means determines the start / failure information stored in at least one of the first start information storage means and the second start information storage means. A game table characterized by pre-reading.
  The start area may include first to third start areas provided in a game area where the game ball can roll. Further, the first start information storage means stores the start information derived by the start information deriving means when a game ball enters one of the first start area and the second start area. It is possible to store up to the upper limit number. Further, the second start information storage means stores the start information derived by the start information deriving means when a game ball enters one of the second start area and the third start area. It is possible to store up to the upper limit number.
  The start information deriving means includes a first start information deriving means for deriving the start information when a game ball enters the first start area, and a game ball has entered the second start area. In this case, a second start information deriving unit for deriving the start information may be used.
(Appendix 28)
In the game stand described in Appendix 22,
The symbol display means for performing notification of the result of the determination of the success / failure by the determination unit for the success / failure by stopping and displaying the symbol form corresponding to the result of the determination of appropriateness / indication after performing the variable display of the symbol;
In a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, after the specific symbol form corresponding to the specific success / failure determination result is stopped and displayed on the symbol display means, to the player Special gaming state starting means for starting an advantageous special gaming state;
With
The symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result;
In both of the case where the result of the success / failure determination by the success / failure determination means is a result of the success / failure determination different from the result of the specific success / failure determination,
It is configured to be able to execute a reach effect display during the variation display of the symbol,
The advance notice means may determine whether the advance determination based on the start information used for the advance determination is performed even if the result of the advance determination by the advance determination means is a different advance determination result from the specific advance determination result. Even when the reach effect display is performed during the symbol variation display during the notification, the prior notice notification is performed by setting the hold information notification mode to the first mode with a predetermined probability. A characteristic game stand.
  The symbol display means is capable of variably displaying and stopping a plurality of symbols, and the specific symbol mode is a combination of specific symbols, and a predetermined first symbol among the plurality of symbols. The number of symbols is stopped, only a predetermined second number of symbols is changing among a plurality of symbols, and the combination of the specific symbols when the second number of symbols stops in a specific symbol form Such a variation may be used as a reach production. Here, it is assumed that the number of the first symbol is two and the number of the second symbol is one, the symbol of the first symbol number is stopped and displayed with the same symbol, the symbol of the second symbol number is variably displayed, If the symbol is stopped and displayed with the same symbol, the symbol of the first symbol number in the combination of the specific symbols is stopped and displayed with the same symbol, and the symbol of the second symbol number is in the variable display state. It is good also as reach production.
  In addition, when a sub-design (so-called 4th design) is included among a plurality of designs, the first design number is set to 2 and the second design count is set to 2 by including the sub-design. If the number of symbols is stopped and displayed in the same symbol form, the second number of symbols is variably displayed, and the symbol that is different from the sub-design of the symbol is stopped and displayed in the same symbol aspect A state in which the symbols of the first number of symbols when the combination of specific symbols is configured so that the special gaming state is surely started are stopped and displayed in the same symbol form, and the symbols of the second number of symbols are in a variable display It is good also as reach production.
  For example, in the decorative symbol display device 208, the first symbol to the first symbol in the lower left corner of the effect display region 208d provided below the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. You may display the 4th symbol variably displayed with 3 symbols. For example, the fourth symbol may be a variable display that switches between monochromatic displays such as red, blue, and green. For example, when winning a small hit, the 4th symbol continues to light red. By doing so, the difference between the small hit and the stop display of the loss becomes only the 4th symbol, and therefore, it is difficult to determine that the small win is won. In addition, when performing false continuous notice based on the small hit, it is possible to make it difficult for the player to notice that the false continuous notice is performed based on the small hit.
  In addition, the stop may include a temporary stop, and the temporary stop indicates a change that moves so that the symbol repeatedly swings within a small range, a change that repeats a small form change, and a part that constitutes the symbol. It may include a variation such as transparency that repeatedly changes the player's visibility or a variation in which only a part of the symbol is not displayed, for example, a shaking variation.
  In addition, special game states are big win, small hit, special symbol probability variation state, normal symbol probability variation state, special symbol variation time shortened state, normal symbol variation time shortened state, and electric tulip opening time extended state One, a plurality, or all of them may be used.
(Appendix 29)
In the game stand described in Appendix 22,
The symbol display means for performing notification of the result of the determination of the success / failure by the determination unit for the success / failure by stopping and displaying the symbol form corresponding to the result of the determination of appropriateness / indication after performing the variable display of the symbol;
In a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, after the specific symbol form corresponding to the specific success / failure determination result is stopped and displayed on the symbol display means, to the player Special gaming state starting means for starting an advantageous special gaming state;
With
The symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result;
In both of the case where the result of the success / failure determination by the success / failure determination means is a result of the success / failure determination different from the result of the specific success / failure determination,
The first reach effect display can be executed during the variation display of the symbol,
The symbol display means is configured to be capable of executing a second reach effect display following the first reach effect display during one symbol variation display,
The probability that the symbol display means executes the second reach effect display is greater than the case where the result of the success / failure determination by the success / failure determination means is a success / failure determination result different from the specific determination result. It is set to be higher when the result of the determination of success / failure by is the specific determination result
The advance notice means may determine whether the advance determination based on the start information used for the advance determination is performed even if the result of the advance determination by the advance determination means is a different advance determination result from the specific advance determination result. Even when the second reach effect display is performed during the display of the fluctuation of the symbol at the time of the notification, the advance notice notification is performed by setting the hold information notification mode to the first mode with a predetermined probability. A game stand characterized by performing.
  The reach effect may include a first reach effect and a second reach effect. Further, the first reach production may be normal reach and the second reach production may be super reach. In addition, the first reach effect may be performed after the normal variation during the symbol variation display, and the normal variation may be performed before the first symbol number of symbols is stopped and displayed. Good. Further, during normal fluctuation and during the first reach production, the symbols of the first number of symbols may be equal in size. In addition, the size of the first number of symbols may be smaller during the second reach production than during the normal fluctuation, and the first reach production than during the second reach production. However, the size of the first symbol number may be large. In addition, the size of the sub-symbol may not change during the variation display of the symbol in which the normal variation, the first reach effect, and the second reach effect are performed.
(Appendix 30)
In the game stand described in Appendix 22,
The start area includes a second start area and a sub start area provided in a game area where the game ball can roll,
The start information storage means includes a second start information storage means capable of storing start information derived by the start information deriving means when a game ball enters the second start area, and a sub start area. Sub-start information storage means capable of storing start information derived by the start information deriving means when a game ball has entered;
When the success / failure determination means derives the specific determination result based on the start information acquired from the auxiliary start information storage means by the start information acquisition means, the size of the entrance of the second start area is determined as a game. Starting region changing means for changing from a first open state in which a ball is difficult to enter to a second open state in which a game ball is easy to enter;
A first variable state in which a game ball is difficult to enter when the success / failure determination means derives the specific success / failure determination result based on the start information acquired from the second start information storage means by the start information acquisition means. And a variable winning means for changing the size of the entrance to a second variable state in which a game ball can easily enter from,
The start information pre-reading means pre-reads the start information stored in at least one of the second start information storage means and the sub-start information storage means before the correctness determination means makes a correct / incorrect determination. Note that the start information deriving means, the start information obtaining means, and the success / failure determination means may be one means each for the ordinary map and the special map.
  In addition, the first open state and the first variable state may be a closed state where the game ball cannot win, or a size that allows the game ball to win.
(Appendix 31)
In the game stand described in Appendix 22,
The effect display means includes a plurality of types including the first aspect and the third aspect for all of the start information stored in the start information storage means by the advance notice means. A game stand that performs the hold information notification according to one of the aspects.
  The starting information storage means may be applied to only one of the reserved storage unit of FIG. 1, the reserved storage unit of FIG. It may be applied to any reserved storage unit, or may be applied to all reserved storage units.
(Appendix 32)
In the game stand described in Appendix 22,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. The starting information is based on the fact that a game ball has entered the starting area before the starting information that triggered the holding information notification according to the first aspect is determined to be incorrect. When the result of the prefetching and the preliminary determination performed on the starting information derived by the deriving unit and stored in the starting information storage unit is the specific preliminary determination result, the holding information notification mode is set. A gaming machine characterized in that the advance notice is given by using the first mode with a predetermined first probability.
  Further, the control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is transmitted. When input, the hold information notification according to the first mode performed using the effect display means until the electrical system abnormality signal is output is switched to the hold information notification according to the third mode. After the display on the effect display means, the game ball has entered the start area before the start information that triggers the hold information notification according to the first mode is determined to be unacceptable. Based on this, the result of the pre-reading and the preliminary determination performed on the startup information derived by the startup information deriving unit and stored in the startup information storage unit is the specific preliminary determination result. If that is, gaming table which is characterized in that the pre-warning notification by the first aspect of embodiments of the pending information notified by the predetermined first probability. It may be.
(Appendix 33)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
When the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage is higher than the first advantage from the normal gaming state where the advantage to the player is the first advantage. Control state transition means for shifting the control state to the special gaming state which is the second advantage,
A production section capable of performing production,
Special gaming state-related information storage means for storing information relating to the special gaming state;
Production control means for performing control to cause the production unit to execute a predetermined production based on information stored in the special gaming state related information storage unit;
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
A game machine equipped with
When the information stored in the special gaming state related information storage unit satisfies a predetermined condition, the production control unit performs control to cause the production unit to execute a first production,
When the control state return means outputs the electrical system abnormality signal in a state where the first effect is being executed by the effect unit, and then the predetermined activation signal is input to the game control means, The first effect that has been executed in the effect unit until the electrical system abnormality signal is output is switched to a second effect different from the first effect, and is executed.
A game stand characterized by that.
  The information relating to the special gaming state includes one or more information. For example, it can be divided into (1) profit related and (2) non profit related. (1) is the number of consecutive resorts, the number of favorable hits (for example, per 15R), the cumulative number of Rs, the number of winning balls, the number of times the attacker is released, Selection (selected mode, song), defeated enemies, allies that appeared, advanced places, etc.
  The case where the predetermined condition is satisfied includes, for example, having entered the fifth consecutive resort.
  Examples of the first effect include a premier effect such as a moving image, and examples of the second effect include an effect slightly inferior to the first effect.
  Note that the special gaming state related information storage means may store information related to the special gaming state during a specific period. By doing so, the effect executed based on the accumulated information is switched, so that it may be easy for the player to call the game clerk in some cases.
  Moreover, when the predetermined condition is not satisfied, an aspect in which the probability of executing the second effect is high may be adopted. By switching from the rare first production to the second production that is often seen, it may be possible to easily recognize that the production has been switched. The second effect here may be a so-called default effect, and the probability of executing the second effect may be 100%.
  Further, the frequency at which the second effect is executed may be higher than the frequency at which the first effect is executed. By switching from the rare first production to the second production that is often seen, it may be possible to easily recognize that the production has been switched.
(Appendix 34)
A gaming machine according to attachment 33,
The effect control means is the case where the information stored in the special gaming state related information storage means satisfies the predetermined condition, and the first effect is given during a predetermined period in the special gaming state. Performing control to be executed by the production unit;
A game stand characterized by that.
  The predetermined period in the special game state is, for example, a part of the special game state (a part of the big hit start effect, the big hit end effect, the R start effect, the R effect, etc.). It may be all periods.
(Appendix 35)
A gaming machine according to attachment 33,
The special game state includes a first special game state and a second special game state that is more advantageous for the player than the first special game state,
The effect control means is the case where the information stored in the special gaming state related information storage means satisfies the predetermined condition, and the first control is performed during the predetermined period during the second special gaming state. Control to execute the production in the production unit,
A game stand characterized by that.
  For example, the first effect may be executed when the big hit of the fifth consecutive home and the probable big hit.
  The second special game state may be a probable big hit or a 15R big hit.
(Appendix 36)
A gaming machine according to attachment 33,
When the information stored in the special game state related information storage unit satisfies the predetermined condition, the effect control unit stores the information stored in the special game state related information storage unit as the predetermined condition. Performing control to execute the first effect at the effect unit with a higher probability than when not satisfying,
A game stand characterized by that.
  For example, in the big hit after 5 consecutive villas, the aspect that the probability that the first effect is executed may be high.
  The high probability may be 100%.
(Appendix 37)
A gaming machine according to attachment 33,
The effect control means executes a third effect that is not based on the information stored in the special gaming state related information storage means in the effect part,
The control state return means, when the electrical system abnormality signal is output in a state where the first effect is being executed by the effect unit, and then the predetermined activation signal is input to the game control means, The first effect that was executed in the effect unit until the electrical system abnormality signal is output is switched to the third effect and executed.
A game stand characterized by that.
  It should be noted that the first effect may be interrupted, the third effect may be temporarily displayed when power is restored, and then the second effect may be displayed.
(Appendix 38)
A gaming machine according to attachment 33,
The production unit can display predetermined information,
The production control means performs control to display characters according to the number of consecutive times on the production unit,
The control state return means outputs the electric system abnormality signal in a state in which the character display displayed at the first number of consecutive times is displayed on the effect section, and then the predetermined activation signal is the game. When input to the control means, the character display displayed at the first number of consecutive times displayed on the effect unit until the electrical system abnormality signal is output is less than the first number. Switch to the character display that is displayed at the time of the second resort,
A game stand characterized by that.
  Note that the text message indicating that the first number of consecutive resorts is being used may be replaced with a character message indicating that the second number of consecutive resorts is less than the first number of times, or the consecutive resorts. You may make it reduce the display which shows the frequency | count.
(Appendix 39)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
In the case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage is higher than the first advantage from the first control state in which the advantage to the player is the first advantage. Control state transition means for shifting the control state to the second control state which is a high second advantage,
A game area in which a game ball can roll,
Launching means for launching a game ball toward the game area based on an operation by a player;
Game ball launch area information suggestion control means for performing control to suggest game ball launch area information for instructing a player to launch a game ball toward a predetermined game area of the game areas according to a predetermined mode; ,
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
A game machine equipped with
The game ball launch area information suggestion control means performs control to suggest the game ball launch area information according to the first aspect when a predetermined condition is established,
The control state return means outputs the electrical system abnormality signal in a state where the game ball launch area information is suggested by the first aspect, and then the predetermined activation signal is input to the game control means. Then, the game ball launch area information suggested by the first aspect until the electrical system abnormality signal is output is switched to suggest the second aspect different from the first aspect.
A game stand characterized by that.
  An example of the firing means is a handle.
  The predetermined game area of the game area may be a right area, a left area, or the like of the center bonus, an area where a specific start opening is arranged, or a specific big prize opening is arranged. It may be an area.
  The predetermined mode may be a display by a liquid crystal display panel or a lamp, or a sound output by a speaker or the like.
  It should be noted that the predetermined condition may be satisfied constantly or intermittently for a predetermined period after the control state transition means shifts from the second control state to the first control state. If the predetermined condition is always satisfied, the notification time becomes longer, so that it may be possible to easily recognize that power interruption / recovery has occurred. In addition, when the predetermined condition is intermittently established, the case where the notification is made and the case where the notification is not made are switched. As a result, it may be easy to recognize that the power failure / recovery has occurred. . Moreover, the aspect suggested only during a pattern fluctuation | variation may be sufficient.
(Appendix 40)
A gaming machine according to appendix 39,
The first aspect is an aspect that suggests the game ball launch area information corresponding to the current control state.
A game stand characterized by that.
  Examples of the game ball launch area information corresponding to the current control state include information suggesting “left-handed” when the normal game state is a left-handed state in which the game is advanced.
(Appendix 41)
A gaming machine according to appendix 39,
Start information deriving means for deriving start information when a game ball enters the start area;
In the first control state, the control state is shifted from the difficult-to-enter control state in which the game ball is difficult to enter the start-up area to the easy-to-enter control state in which the game ball is easier to enter the start-up area than the difficult-to-enter control state. An approach state transition control means for causing
With
The success / failure determination means performs determination of success / failure based on the starting information,
The game ball launch area information suggestion control means determines that the predetermined condition is satisfied for a predetermined period after the entry state transition control means makes a transition from the easy entry control state to the difficult entry control state. Performing control to suggest the ball launch area information by the first aspect,
A game stand characterized by that.
  By doing this, it is not known whether or not the easy entry control state (for example, the electric support state) has ended, and the game store clerk is given to the player by inciting the player's anxiety about whether or not it will cause a loss. By calling, it may be possible to notify the game store clerk that an abnormality in the electrical system has occurred.
  The period suggested by the first aspect may be until the symbols for the number of special figure reservations on the easy entry control state (for example, the electric support state) are displayed in a variable stop state. By doing so, it is possible to limit the period for notifying the occurrence of power interruption / recovery, and it may be possible to reduce the annoyance to the player who does not want to inform the game clerk.
  In addition, even when a power failure occurs in a predetermined period and a power recovery command is received after the predetermined period has elapsed, the suggestion mode is changed from the suggestion mode immediately before the power is turned off.
(Appendix 42)
A gaming machine according to appendix 39,
The game ball launch area information suggestion control means determines that the predetermined condition is satisfied when a game ball enters a predetermined game area that does not correspond to a current control state in the game area, and the game ball launch area Control to suggest information according to the first aspect,
A game stand characterized by that.
  In this way, for example, it may be possible to help detect illegal acts by an unauthorized player such as making a right turn in a situation where the player should make a left turn.
  The predetermined game area that does not correspond to the current control state corresponds to, for example, the right area in the control state to be left-handed.
  The case where the game ball has entered includes, for example, a case where a sensor such as a general gate is detected.
(Appendix 43)
A gaming machine according to appendix 39,
The game ball launch area information suggestion control means is configured such that the predetermined condition is satisfied for a predetermined period after the control state transition means transitions from the second control state to the first control state. Control to suggest game ball launch area information by the first aspect,
A game stand characterized by that.
  By doing this, it is not possible to know whether or not the big hit state has ended, and by causing the player to call the game store clerk about the player's anxiety about whether or not it will cause a loss, It may be possible to notify that a system abnormality has occurred.
  The predetermined period may be a period in which, for example, four variations are performed.
(Appendix 44)
A gaming machine according to appendix 39,
The game ball launch area information suggestion control unit is configured to store the game ball launch area information for the predetermined period after the control state transition unit shifts from the first control state to the second control state. Performing the control suggested by the third aspect different from the aspect,
A game stand characterized by that.
  By doing so, the notification mode is switched while the notification is made in the third mode during the big hit and the notification is made in the first mode after the transition from the big hit state to the non-hit state. Therefore, it is not possible to know whether the batting is correct or not, and by inviting the player to call the game store clerk about the player's anxiety about whether or not he / she will lose, It may be possible to notify that an abnormality has occurred.
  The predetermined period corresponds to, for example, a part of the big hit start effect.
(Appendix 45)
A gaming machine according to appendix 39,
A display unit capable of displaying predetermined information;
The game ball launch region information suggestion control means performs control to suggest by displaying the game ball launch region information according to the first aspect on the display unit.
A game stand characterized by that.
  This makes it easy to understand that the notification mode has been switched.
(Appendix 46)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
When the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the second advantage is different from the first advantage from the first control state in which the advantage to the player is the first advantage. Control state transition means for shifting the control state to the second control state, which is the advantage of
A ball production unit capable of performing a ball production using game balls;
An effect unit capable of executing an effect different from the ball effect,
Production control means for performing a control to execute a predetermined ball production in the ball production unit and a control to execute a predetermined production in the production unit;
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
A game machine equipped with
The production control means performs control to execute the predetermined ball production in the ball production unit when a predetermined condition is established,
When the control state return means outputs the electric system abnormality signal in a state where the predetermined ball effect is being executed by the ball effect unit, and then the predetermined start signal is input to the game control means. The predetermined ball effect that was executed in the ball effect unit until the electrical system abnormality signal is output is switched to the predetermined effect in the effect unit and executed.
A game stand characterized by that.
  The ball effect using the game ball may be, for example, an effect using an out ball (dead ball), an effect using a ball circulating inside the gaming machine, or a specific An effect using a game ball that has entered the area may be used.
  The effect different from the sphere effect may be an effect by display by a liquid crystal display panel or a lamp, or an effect by sound output by a speaker or the like.
  When the predetermined condition is satisfied, for example, when a predetermined round of big hit is started (more specifically, when the ball enters the V zone, the ball enters the V zone when the probability change is confirmed or 15R is confirmed. When a predetermined time during the symbol change has arrived (more specifically, when the sphere enters the V zone, the sphere moves into the V zone when SP reach development, big hit decision, or probable big hit decision is established. And the like).
  The production by the production unit may be executable even when a predetermined condition is not satisfied. By switching from the ball effect to a predetermined effect that is often seen, it may be possible to easily recognize that the effect has been switched.
(Appendix 47)
A gaming machine according to appendix 46,
The ball production unit has a specific area in which a game ball can enter,
The production control means performs control to cause the production unit to execute a specific production when a game ball enters the specific area during the predetermined ball production,
The control state return means is configured to output the electric system abnormality signal in a state where the predetermined ball effect is being executed by the ball effect unit, and then input the predetermined start signal to the game control means. The predetermined sphere effect that has been executed in the sphere effect unit until the electrical system abnormality signal is output is switched to a non-specific effect in the effect unit and executed.
A game stand characterized by that.
  By doing so, it may be possible to make the game store clerk easy to call by dissatisfying the player who expects the specific performance to be executed.
  An example of the specific area is a V zone. The specific effects include, for example, an effect suggesting a certainty change confirmation, an effect suggesting that the jackpot is 15R, an effect suggesting a jackpot, and the like.
  Note that the specific effect may not be performed even if the game ball enters the specific area after the effect is switched. By doing so, it may be easier to understand that power interruption / recovery has occurred.
(Appendix 48)
A gaming machine according to appendix 46,
The non-specific effect is an effect that is not related to the predetermined ball effect.
A game stand characterized by that.
  By doing this, it may be easy to understand that the effect has been switched to an effect (predetermined effect) different from the ball effect.
  Examples of the content that is not related to the predetermined ball effect include an effect for a predetermined effect.
(Appendix 49)
A gaming machine according to appendix 46,
The effect control means controls the execution of the predetermined ball effect by the ball effect unit when the predetermined condition is satisfied, and executes the effect of contents related to the predetermined ball effect by the effect unit. Do control,
A game stand characterized by that.
  Even in this way, it may be possible to easily understand that the effect has been switched to an effect (predetermined effect) different from the ball effect.
  The effects related to the predetermined ball effect include, for example, an effect suggesting that the probability change will be confirmed when a game ball enters the V zone, an effect suggesting that the big hit is 15R, The direction that suggests.
(Appendix 50)
A gaming machine according to appendix 46,
The effect unit can execute a predetermined effect display;
The production control means performs control to execute the predetermined production display in the production unit.
A game stand characterized by that.
  Even in this way, it may be possible to easily understand that the effect has been switched to an effect (predetermined effect) different from the ball effect.
(Appendix 51)
A symbol display section that can stop and display symbols;
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
A symbol display control means for causing the symbol display unit to perform symbol variation stop display for stopping and displaying a symbol aspect corresponding to the determination result after the symbol is variably displayed over a predetermined variation display time;
When the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage is higher than the first advantage from the normal gaming state where the advantage to the player is the first advantage. Control state transition means for shifting the control state to a special gaming state that is the second advantage,
An effect display section capable of displaying the effect;
Effect display control means for performing a predetermined effect display in the effect display unit;
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
A game machine equipped with
The effect display control means is a first or a series of effect displays that can be executed in a time until a predetermined number of times the symbol variation stop display is performed on the symbol display unit when a predetermined condition is satisfied. The specific effect display is performed in the effect display unit,
The control state return means outputs the electric system abnormality signal in a state where the first specific effect display is performed on the effect display unit, and then the predetermined activation signal is input to the game control means. Then, the first specific effect display that has been performed on the effect display unit until the electrical system abnormality signal is output is switched to a second specific effect display different from the first specific effect display. Let it be performed in the production display unit,
A game stand characterized by that.
  The predetermined number may be, for example, the same as the maximum number of holdings, the same number as the ST number, the number of electric support, the same number as the extra high or low, and may be, for example, 10 times regardless of the control state.
  The series or related effect display is, for example, 10 times regardless of the reserved continuous effect, the effect of crying at extraordinary high and low (the effect performed at “4” in ST70 + 4), the effect based on the look-ahead information, and the control state. It may be either an effect performed during the fluctuating time or a judge effect that suggests or notifies the current true gaming state. The contents of these effects include related effects such as effects in which the effects progress step by step, effects that repeat substantially the same effects (for example, if the bran opens and the family crest is displayed, the effect of a big hit is varied by four). Including.
  The second specific effect display different from the first specific effect display includes both a series or related effects and effects other than the series or related effects. In other words, the second specific effect display may be a default effect display corresponding to the gaming state, for example, in the case of a series or related effects. More specifically, the same effect display as the effect display after the first specific effect display ends may be used.
  The second specific effect display may be an effect display that can be executed during a period until one symbol variation stop display is performed on the symbol display unit. By doing so, even if a series of or related effects cannot be performed, it may be possible to give a sense of security to the player by performing some effect display. For example, if power is interrupted during a series of or related effects using four times of symbol change time, after power recovery, the effect using one time of symbol change time will be matched to the remaining time at the time of power recovery. You can do it repeatedly. More specifically, when the symbol variation time for one time is 10 seconds, the display period of the second specific effect display may be any number of seconds as long as it is within 10 seconds. In addition, the second specific effect display that can be executed during a period until one symbol variation stop display is performed on the symbol display unit is because the predetermined number of symbol variation stop displays are performed on the symbol display unit. Until it is done. Furthermore, the second specific effect display may be an effect display that can be executed during a period until a plurality of symbol variation stop displays are performed in the symbol display unit.
  In addition, the first specific effect is performed based on a plurality of symbol variation times, and if a power interruption / recovery occurs during that time, the second specific effect is performed based on one symbol variation time. Alternatively, the second specific effect may be performed based on a plurality of symbol variation times.
  Moreover, the aspect which performs productions other than a series or related productions after a power failure recovery may be sufficient. For example, if a series of or related productions based on the fluctuation time for 8 fluctuations are in progress and power is restored after 4 fluctuations, the remaining 4 fluctuations are not a series or related productions but different production contents. Also good.
  In addition, an effect with a high degree of reliability that the effect suggests may be set as the first specific effect, and an effect with a low reliability (in this case, including zero reliability) may be set as the second specific effect.
  In addition, the first specific effect and the second specific effect may be effects in which at least the latter half of the effect content is the same. For example, at the time of power interruption / recovery, after displaying the first half of the second specific production different from the first half of the first specific production, the continuation is displayed based on the first symbol variation start command. Finally, the second half part may be displayed.
(Appendix 52)
In the gaming machine according to appendix 51,
The first specific effect display is an effect display including a result display that suggests information relating to a player's profit,
The second specific effect display is an effect display that does not include the result display by the first specific effect display.
A game stand characterized by that.
  By doing so, it may be possible to make the game store clerk easy to call by dissatisfying the player who expects to display information related to the player's interests.
  As a result display that suggests information relating to the player's profit, for example, a result display such as “A is a complete victory and the jackpot is confirmed and the jackpot is confirmed” can be given. In the first specific effect display, it is an effect that can be confirmed up to whether or not the probability change has been confirmed. When power is lost / returned, information on whether or not the probability change is confirmed cannot be obtained, and it may be possible to make the game store clerk easy to be dissatisfied with.
(Appendix 53)
In the gaming machine according to appendix 51,
When the first specific effect display is performed on the effect display unit, the effect display control means subtracts or adds predetermined numerical information when the symbol variation starts or when the symbol variation stops. Or, display on a display unit different from the effect display unit,
The control state return means outputs the electrical system abnormality signal in a state where the first specific effect display is performed on the effect display unit, and then the predetermined activation signal is input to the game control means. Then, the display of numerical information displayed on the display unit different from the effect display unit or the effect display unit until the electrical system abnormality signal is output is switched to a display different from the display of the numerical information.
A game stand characterized by that.
  By doing so, it may be easier to understand that the switch was made at the time of power recovery.
  Examples of the predetermined numerical information include the remaining number of STs and the remaining number of continuous effects. In addition, examples of the display unit different from the effect display unit include a dedicated display unit for displaying the remaining number of STs. Further, as the display different from the display of the numerical information, for example, “−” and “” blink display, “ (Or small) display of numeric information. The numerical information includes figures that are other than the numbers themselves.
(Appendix 54)
In the gaming machine according to appendix 51,
The symbol display control means causes the symbol display unit to perform the symbol variation stop display in the first mode in a state where the first specific effect display is performed on the effect display unit. In the state in which the second specific effect display is performed, the symbol change stop display is performed on the symbol display unit in a second mode different from the first mode.
A game stand characterized by that.
  Even in this way, it may be easier to understand that the switch was made at the time of power recovery.
  The second aspect different from the first aspect includes, for example, an aspect having a different size (for example, a small aspect), an aspect having a different shade of color (for example, an aspect having a light color), an aspect having a different display position, and the like. can give. Since the design (for example, size) of the design related to the success / failure is changed, the player's anxiety that the advantage level has been lowered (may have been slightly damaged) Thus, there are cases where the game store clerk can be notified of the occurrence of an abnormality in the electric system by calling the game store clerk.
(Appendix 55)
In the gaming machine according to appendix 51,
Start information deriving means for deriving start information when a game ball enters the start area;
Starting information storage means capable of storing the derived starting information;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A starting information number display unit capable of displaying the starting information number stored in the starting information storage means;
Start information number display control means for displaying the start information number on the start information number display section;
With
The success / failure determination means performs determination of success / failure based on the acquired starting information,
The start information number display control means displays on the start information number display unit the display mode of the start information number in a state where the first specific effect display is performed on the effect display unit and the effect display unit. And the second specific effect display is different from the state being performed,
A game stand characterized by that.
  By doing this, the display mode of the hold related to the success or failure has changed, and the player's anxiety that the advantage has become low (maybe it has lost a little), In some cases, by causing a player to call a game store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system.
  The start information number display control means displays on the start information number display unit the display mode of the start information number in a state where the first specific effect display is performed on the effect display unit and the effect display unit. As an example, the difference in the state in which the second specific effect display is performed is that the length of the display period and the display timing are different.
(Appendix 56)
In the gaming machine according to appendix 51,
The effect display control means determines that the predetermined condition is satisfied at a first predetermined time after the control state transition means shifts the control state from the special gaming state to the normal gaming state. The effect display is performed in the effect display unit.
A game stand characterized by that.
  By doing this, by switching to other production during the production display that expects the next special game, by letting the player complain that the expectation was taken away, In some cases, the game store clerk can be informed that an abnormality has occurred in the electrical system.
  The first predetermined time may be, for example, at the start of the first symbol change after the end of the special game, or may be performed in a situation where the current game state is concealed. In the case of the “judge effect” that is “the effect to be performed”, for example, it may be an arbitrary time such as the 30th time.
(Appendix 57)
In the gaming machine according to appendix 51,
The normal game state includes a first normal game state and a second normal game state different from the first normal game state,
The control state transition means shifts the control state in the order of the special gaming state, the second normal gaming state, and the first normal gaming state,
The effect display control means is a second state after the control state transition means shifts the control state to the second normal gaming state and before the control state shifts to the first normal gaming state. Assuming that the predetermined condition is established at a predetermined time, the first specific effect display is performed on the effect display unit.
A game stand characterized by that.
  By doing this, the player loses the number of advantageous states at the time of power recovery, and the player may have lost the advantage (may have lost a little) In some cases, by causing the player to call the game store clerk, it may be possible to inform the game store clerk that an abnormality in the electrical system has occurred.
  For example, in the case of an ST machine (ST 70 times + 4 times), the first normal gaming state is a special figure low probability ordinary figure low probability state, and the second normal gaming state is a special figure high probability ordinary figure. High probability state (ST70 times of ST70 times + ST70 times portion), and the second predetermined time is when the control state shifts to the special figure high probability normal figure low probability state (ST70 times + 4 times 4 times) Part). That is, the first specific effect display is performed 71 to 74 times.
(Appendix 58)
A symbol display section that can stop and display symbols;
Start information deriving means for deriving start information when a game ball enters the start area;
Starting information acquisition means for acquiring the derived starting information;
A determination unit for determining whether or not the vehicle is correct based on the acquired starting information;
A time information table including one or more time information;
Time information table storage means for storing a plurality of types of time information tables;
Time information table acquisition means for acquiring a predetermined time information table from the time information table storage means;
Based on the acquired time information table and the result of the success / failure determination, a variation time determining means for determining a variation display time of a symbol;
A symbol display control means for performing symbol variation stop display on the symbol display unit for displaying the symbol mode corresponding to the determination result after the symbols are variably displayed over the determined symbol variation display time; ,
A special gaming transition control means for transitioning to a special gaming state that is more advantageous to the player than the normal gaming state when the success / failure determination result is a specific determination result;
The time information table acquisition means includes
When a specific symbol mode is stopped and displayed after a predetermined number of times the symbol variation stop display is executed from a specific time, the time from the specific time to the stop display of the specific symbol mode is not limited regardless of the predetermined number of times. The game table characterized in that the predetermined time information table is acquired so as to be the same.
(Appendix 59)
In the game stand described in Appendix 58,
The time information table acquisition means includes
A game table, wherein predetermined time information is obtained from the predetermined time information table every time the determination result of the predetermined number of times for obtaining the symbol variation stop display executed for the predetermined number of times is obtained.
(Appendix 60)
In the game table described in appendix 58 or 59,
An effect display section capable of displaying the effect;
Starting information storage means capable of storing the derived starting information;
Prior to the determination of success / failure, the start information pre-reading means for pre-reading the start information stored in the start information storage means;
When executing the stop display of the specific symbol mode after executing the symbol variation stop display a predetermined number of times from the specific time, after shifting from the special gaming state to the normal gaming state based on the pre-read start information , Effect display content determination means for determining a series of effect contents that can be executed in the time until the stop display of the specific design mode ends,
A game table comprising: an effect display control means for effect display on the effect display unit according to the determined effect content.
(Appendix 61)
In the game stand according to any one of appendices 58 to 60,
The game table according to claim 1, wherein the specific time is after the transition from the special game state to the normal game state.
(Appendix 62)
In the game stand described in Appendix 60,
The effect display content determination means includes
When executing the stop display of the specific symbol mode after executing the symbol variation stop display a predetermined number of times from the specific time, at least a part of the special gaming state and the special gaming state to the normal gaming state A game table characterized by determining a series of performance contents that can be executed within a time period that is combined with a time period until the stop display of the specific symbol mode ends after the transition to step (b).
(Appendix 63)
In the gaming machine according to any one of appendices 58 to 62,
The time information table acquisition means includes
When the predetermined symbol variation stop display is performed among the symbol variation stop displays related to the specific determination result, the determination result that is performed the predetermined number of times for the symbol variation stop display that is performed the predetermined number of times. Each time it is obtained, predetermined time information is acquired from the predetermined time information table.
(Appendix 64)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
When the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage is higher than the first advantage from the normal gaming state where the advantage to the player is the first advantage. Control state transition means for shifting the control state to the special gaming state which is the second advantage,
Numeric related information display section capable of displaying numerical related information;
Numerical value related information display control means for performing control to display the numerical value related information on the numerical value related information display unit;
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
A game machine equipped with
The numerical related information display control means performs control to display predetermined numerical related information whose count value is changed at a predetermined timing on the numerical related information display unit when a predetermined condition is satisfied, and
The electric system abnormality signal is output in a state where the first numerical value related information indicating the predetermined number of times is displayed on the numerical value related information display unit, and then the predetermined activation signal is input to the game control means. Accordingly, the display of the first numerical value related information displayed on the numerical value related information display unit until the electrical system abnormality signal is output is different from the display of the first numerical value related information. Switch to the display of secondary numerical information,
A game stand characterized by that.
  In this aspect, for example, the display of the second numerical value related information is more disadvantageous to the player than the display of the first numerical value related information, and power is interrupted during the display of the first numerical value related information. When power is restored, the second numerical related information is displayed which is disadvantageous. By doing so, the game store clerk may be called with a negative feeling for the player.
  The numerical value related information here includes numbers and figures (for example, the number of times is expressed by the number of oval). In addition, the numerical value related information display unit may display not only numbers but also effects. Moreover, it is preferable that the position where the numerical related information display unit is provided and the configuration (for example, size) of the numerical related information display unit are positions and configurations that are easier to see than an effect display unit described later for non-players. . By doing so, the surrounding players and game shop assistants may be easily noticed.
  The predetermined condition may be a condition that is established after the big hit (for example, after 15R big hit, after 2R latent chance big hit), after the small hit ends, or may be a condition that is established at the start of a continuous performance or the like. .
  The predetermined timing is basically when the symbol display is stopped. However, in the case of a model in which the number display and the actual remaining number of changes are not synchronized, it may be at the time of effect switching.
  Examples of the predetermined number of times include a remaining number of predetermined continuous effects (for example, an effect performed after a small hit or after 2R hitting), a remaining number of STs, and the like. The first numerical value related information includes, for example, 0 to 69, 0 to 70, 1 to 69, 1 to 70, and the like in the case of a gaming machine of ST70. However, it need not be a number as described above. For example, there is no limitation as long as it is a concept indicating “60”.
  The display of the second numerical value related information different from the display of the first numerical value related information may be anything as long as it is different from the display of the first numerical value related information. “-” Or “” may be displayed.
(Appendix 65)
A game stand according to appendix 64,
An effect display section capable of displaying the effect;
Effect display control means for performing control to display the effect on the effect display unit;
With
The effect display control means performs control to display the predetermined numerical value related information on the effect display unit when the predetermined condition is satisfied, and
The electrical system abnormality signal is output in a state where the third numerical value related information indicating the predetermined number of times is displayed on the effect display control unit, and then the predetermined activation signal is input to the game control means. On the basis of this, the display of the third numerical value related information displayed on the effect display control unit until the electrical system abnormality signal is output is different from the display of the second numerical value related information. Switch to the display of numeric related information for
A game stand characterized by that.
  The effect display unit referred to here may be the entire display device or a part thereof. Moreover, you may perform the change stop display of a decoration symbol.
  It should be noted that the conditions for starting to display predetermined numerical related information on the numerical related information display unit and the effect display unit are the same.
  Further, the predetermined numerical value related information may be predetermined numerical value related information whose count value is changed at a predetermined timing. Further, as for the third numerical value related information indicating the predetermined number of times, for example, in the case of a gaming table of ST70, “70” may be displayed on the numerical value related information display unit and the effect display unit. , “70” may be displayed differently.
  The display of the fourth numerical value related information is preferably different from the display of the first numerical value related information, and is preferably different from the display of the third numerical value related information.
(Appendix 66)
A game stand according to appendix 64 or 65,
It has an error detection means that can detect errors,
The numerical value related information display control means detects an error when the error detection means detects an error in a state where the first numerical value related information is displayed on the numerical value related information display unit. Switching the display of the first numerical value related information that has been displayed in the numerical value related information display unit until the display of the fifth numerical value related information different from the display of the second numerical value related information,
A game stand characterized by that.
  The numerical value related information display control means, when the error detection means detects an error, the first numerical value related information displayed on the numerical value related information display unit until the error detection means detects an error. May be switched to display of fifth numerical value related information different from the display of the second numerical value related information.
  Here, the display on the effect display unit may be the same before and after the occurrence of the error, and the display on the effect display unit after the error occurs and the display on the numerical value related information display unit may be different.
  The errors mentioned here include a ball clogging error, a lower plate full error, and fraud (for example, a game ball entering in the closed state of an electric chew, a non-fluctuating normal figure and a game ball entering the special figure 2 starting port). However, power failure is not included in this error.
  The display of the fifth numerical value related information may be different from the display of the first numerical value related information, may be different from the display of the third numerical value related information, or the fourth numerical value related information is displayed. And may be different.
(Appendix 67)
A gaming machine according to appendixes 64 to 66,
A notification means for performing a predetermined notification operation;
Notification operation control means for controlling the notification means to execute the predetermined notification operation;
With
When the second numerical value related information is displayed on the numerical value related information display unit, the notification operation control means performs control to cause the notification means to execute a notification operation in a first notification operation mode, and When the fifth numerical value related information is displayed on the numerical value related information display unit, the notification means performs control to execute a notification operation in a second notification operation mode different from the first notification operation mode. ,
A game stand characterized by that.
  The notification means may be, for example, a lamp, and the first notification operation mode may be, for example, longer than a second notification operation mode described later. In addition, the second notification operation mode may be, for example, a longer lamp turn-off time than a first notification operation mode described later.
(Appendix 68)
A gaming machine according to appendixes 64 to 67,
The normal gaming state includes a first normal gaming state and a second normal gaming state that is more advantageous to the player than the first normal gaming state,
The control state transition means shifts the control state in the order of the special game state, the second normal game state, and the first normal game state,
The predetermined condition is a case where the control state transition means shifts the control state from the special game state to the second normal game state.
A game stand characterized by that.
  As the first normal gaming state, for example, in the case of an ordinary probability variation mounted gaming machine, a special figure low probability ordinary figure low probability state is raised, and in the case of a gaming machine such as ST70 + 4, a special figure high probability ordinary gaming machine is used. Figure low probability state.
  The second normal gaming state may be, for example, a special figure high probability ordinary figure high probability state, and if the first normal gaming state is a special figure low probability ordinary figure low probability state, the special figure low probability The probability normal state may be a high probability state.
  The case where the transition is made here may be after the special game has ended or during the special game.
(Appendix R1-1)
A determination unit for determining whether or not it is correct;
Game control means for starting game control based on the input of the activation signal;
Control state return means for returning to the control state when the low voltage signal is input based on the start signal being input after the low voltage signal is input;
Effect display means for performing display to produce a game;
Control state transition means for shifting the control state from one of the electric support state and the non-electric support state to the other;
Probability control state transition means for transitioning the probability control state from one of the first probability control state and the second probability control state to the other;
Reach probability control state transition means capable of shifting to any one of the plurality of reach probability control states;
A symbol display means capable of displaying at least a symbol variation display;
Number of times display means capable of displaying at least the number of times related to the variable display of the symbol,
A game machine equipped with
The effect display means is capable of displaying at least a reach display,
The low voltage signal is a signal indicating that the voltage value supplied to the game control means has decreased,
The first probability control state is a probability control state in which a jackpot success / failure determination result is derived with a first probability by the success / failure determination means,
The second probability control state is a probability control state in which the jackpot determination result is derived with a second probability by the determination unit.
The second probability is higher than the first probability;
At least one of the plurality of reach probability control states is a first reach probability control state,
At least one of the plurality of reach probability control states is a second reach probability control state,
The first reach probability control state is a state in which the reach display is performed with the first reach probability by the effect display means,
The second reach probability control state is a state in which the reach display is performed with the second reach probability by the effect display means,
The second reach probability is higher than the first reach probability,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect than the second aspect,
The effect display means has a higher probability of displaying the second aspect than the first aspect when the probability control state is the second probability control state,
The symbol display means is a means capable of stopping and displaying a symbol aspect corresponding to the result of the success / failure determination by the success / failure determination means after performing the variation display of the symbol.
The number-of-times display means can update and display the number of times each time the symbol variation display is executed after the display of the second mode is started,
The reach is based on the fact that the low voltage signal is input in the non-electric support state and the second mode is displayed on the effect display means, and then the start signal is input. The probability control state transition means continues the reach probability control state when the low voltage signal is input, the effect display means displays the first aspect,
Based on the fact that the low voltage signal is input in the non-electric support state and the second mode is displayed on the effect display means, and then the start signal is input, the number of times The display means does not display the updated number of times even if the symbol variation display is executed,
A game stand characterized by that.
(Appendix R1-2)
A gaming machine as set forth in Appendix R1-1,
The effect display means displays a symbol form representing the result of the success / failure determination after the symbol display means variably displays a symbol of a different type from the symbol type during a period in which the symbol display means performs the variation display of the symbol. It is a means to stop display,
The reach display is a reach variation display in the variation display of the different types of symbols.
A game stand characterized by that.
(Appendix R1-3)
A gaming machine according to appendix R1-1 or R1-2,
Based on the result of the success / failure determination by the success / failure determination means, a variation time determining means for determining a variation time which is a time length of the variation display of the symbol,
The variation time determining means is means for selecting a variation pattern table from a plurality of variation pattern tables,
Transition of the reach probability control state by the reach probability control state transition means is performed by selection of the variation pattern table by the variation time determination means.
A game stand characterized by that.
(Appendix R1-4)
A gaming machine according to any one of appendices R1-1 to R1-3,
Based on the fact that the low voltage signal is input in the non-electric support state and the second mode is displayed on the effect display means, and then the start signal is input, the number of times Symbols other than numerical values are displayed on the display means.
A game stand characterized by that.
(Appendix R1-5)
A gaming machine according to any one of appendices R1-1 to R1-3,
The number-of-times display means is displayed in a display area of the effect display means,
Based on the fact that the low voltage signal is input in the non-electric support state and the second mode is displayed on the effect display means, and then the start signal is input, the number of times The display means is erased,
A game stand characterized by that.
  In addition, even if it is a structural requirement contained only in each description of each embodiment described above, its modified example, or an additional remark, the structural requirement may be applied to another embodiment, a modified example, or an additional remark.
DESCRIPTION OF SYMBOLS 100 Pachinko machine 208 Decorative design display device 208e Number related information display area 212 Special figure display device 230 1st special figure start port 232 2nd special view start port 234 Variable prize opening 247 Peripheral lamp 248 Four corner lamp 249 Number related information display device 300 Main control unit 304 CPU
306 ROM
308 RAM
400 First sub-control unit 404 CPU
406 ROM
408 RAM
500 Second sub-control unit 600 Dispensing control unit

Claims (10)

  1. Game control means capable of at least starting game control;
    Voltage monitoring means capable of outputting at least a low voltage signal;
    Light emitting means;
    A game machine equipped with
    The game table is a pachinko machine or a slot machine,
    When the low voltage signal is input and then the start signal is input, a process for returning to the control state when the low voltage signal is input is configured to be executed.
    The light emitting means is means capable of executing at least the first aspect,
    The light emitting means is means capable of executing at least the second aspect,
    The second aspect is an aspect different from the first aspect,
    When the low voltage signal is input in a state where the first aspect is being executed and then the start signal is input, the second aspect is executed instead of the first aspect.
    A game stand characterized by that.
  2. The game stand according to claim 1,
    The second mode is a mode that is turned off.
    A game stand characterized by that.
  3. The game stand according to claim 1 or 2,
    A display means,
    The display means is means capable of displaying at least a first display,
    The display means is means capable of displaying at least a second display,
    The second display is a display different from the first display,
    When the low voltage signal is input in the state where the first display is displayed, and then the start signal is input, the second display is displayed instead of the first display.
    A game stand characterized by that.
  4. It is a game stand as described in any one of Claims 1 thru | or 3,
    Main control means having at least the game control means and the voltage monitoring means;
    Sub-control means for controlling the light-emitting means;
    With
    The sub-control means is means capable of receiving a command from the main control means.
    A game stand characterized by that.
  5. The game table according to claim 4,
    The sub control means is means for not transmitting a command to the main control means.
    A game stand characterized by that.
  6. A gaming table according to any one of claims 1 to 5,
    The low voltage signal is a signal output at least when a state where the game control cannot be continued occurs.
    A game stand characterized by that.
  7. It is a game stand as described in any one of Claims 1 thru | or 6,
    The game control means is means for inputting the activation signal.
    A game stand characterized by that.
  8. It is a game stand as described in any one of Claims 1 thru | or 7,
    The game control means is means for receiving the low voltage signal.
    A game stand characterized by that.
  9. A game stand according to any one of claims 1 to 8,
    The game control means is means capable of executing at least the processing.
    A game stand characterized by that.
  10. It is a game stand as described in any one of Claims 1 thru | or 9, Comprising:
    The first aspect is an aspect corresponding to one game.
    A game stand characterized by that.
JP2014121415A 2014-06-12 2014-06-12 Game panel Pending JP2014221282A (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09140877A (en) * 1995-11-29 1997-06-03 Sankyo Kk Game machine
JP2004166787A (en) * 2002-11-18 2004-06-17 Sankyo Kk Game machine
JP2010213981A (en) * 2009-03-18 2010-09-30 Olympia:Kk Slot machine
JP4642144B1 (en) * 2010-09-18 2011-03-02 株式会社大都技研 Amusement stand
JP2011160877A (en) * 2010-02-05 2011-08-25 Sankyo Co Ltd Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09140877A (en) * 1995-11-29 1997-06-03 Sankyo Kk Game machine
JP2004166787A (en) * 2002-11-18 2004-06-17 Sankyo Kk Game machine
JP2010213981A (en) * 2009-03-18 2010-09-30 Olympia:Kk Slot machine
JP2011160877A (en) * 2010-02-05 2011-08-25 Sankyo Co Ltd Game machine
JP4642144B1 (en) * 2010-09-18 2011-03-02 株式会社大都技研 Amusement stand

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