JP2014124414A - Game machine - Google Patents

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Publication number
JP2014124414A
JP2014124414A JP2012284337A JP2012284337A JP2014124414A JP 2014124414 A JP2014124414 A JP 2014124414A JP 2012284337 A JP2012284337 A JP 2012284337A JP 2012284337 A JP2012284337 A JP 2012284337A JP 2014124414 A JP2014124414 A JP 2014124414A
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Japan
Prior art keywords
movable
unit
special
game
door
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JP2012284337A
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Japanese (ja)
Inventor
Takeo Harada
武男 原田
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Daito Giken:Kk
株式会社大都技研
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Priority to JP2012284337A priority Critical patent/JP2014124414A/en
Publication of JP2014124414A publication Critical patent/JP2014124414A/en
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of improving the interest of a player.SOLUTION: A game machine comprises a first substrate, a second substrate, a conductor, first game means and second game means. The conductor can connect at least the first substrate and the second substrate. The first game means includes at least the first substrate. The second game means includes at least the second substrate. The first game means can move at least one of a first position and a second position to the other. Further comprised is third game means capable of preventing at least the contact between the conductor and the second game means, as accompanying the movement of the first game means.

Description

  The present invention relates to a game table represented by a spinning machine (slot machine), a ball game ball (pachinko machine), and the like.

  2. Description of the Related Art Conventionally, there has been proposed a game table provided with a rendering device composed of movable parts in order to enhance the rendering effect (see, for example, Patent Document 1).

JP 2008-200302 A

  However, the conventional game stand has a problem that the interest of the player cannot be improved.

  The present invention has been made to solve such a conventional problem, and an object of the present invention is to provide a game table that can improve the interest of the player.

  A gaming machine according to the present invention is a gaming machine comprising a first board, a second board, a conducting wire, a first gaming means, and a second gaming means, wherein the conducting wire comprises: The first board and the second board can be connected at least, and the first game means includes at least the first board, and the second game means includes the At least a second board, wherein the first gaming means is movable at least from one of the first position and the second position to the other, and the first gaming means A gaming table comprising: third gaming means capable of at least preventing contact between the conducting wire and the second gaming means accompanying movement.

  According to the game stand according to the present invention, the interest of the player can be improved.

It is the external appearance perspective view which looked at the pachinko machine from the front side (player side). It is the external view which looked at the pachinko machine from the back side. It is the schematic front view which looked at the game board from the front. The circuit block diagram of a control part is shown. (A) An example of the stop symbol aspect of a special figure is shown. (B) An example of a stop symbol form of a decorative symbol is shown. (C) An example of a usual stop display symbol is shown. It is a flowchart which shows the flow of a main control part main process. It is a flowchart which shows the flow of a main control part timer interruption process. (A) It is a flowchart of the main process which CPU of a 1st sub control part performs. (B) A flowchart of command reception interrupt processing of the first sub-control unit. (C) It is a flowchart of the timer interruption process of a 1st sub control part, (D) It is a flowchart of the image control process of a 1st sub control part. (A) It is a flowchart of the main process which CPU of a 2nd sub control part performs. (B) It is a flowchart of the command reception interruption process of a 2nd sub control part. (C) It is a flowchart of the timer interruption process of a 2nd sub control part. It is the disassembled perspective view which looked at a mode that the game board of the pachinko machine was disassembled from the front side. It is the disassembled perspective view which looked at the mode that the production movable body unit was disassembled into a plurality of movable body units from the front side. 2 is a cross-sectional view showing a laminated structure of a game board 700. FIG. It is the external appearance perspective view which looked at the 1st movable body unit from the front side. It is a front view of a 1st movable body unit. It is the figure which extracted a part of 1st movable body unit, (A) is a front view when it exists in an initial position, (B) is a front view when it exists in a movement control position. It is a figure which shows the mode of the production | presentation of a 1st movable body unit, (A) is a front view in case it exists in an initial position, (B) is a front view in the middle of a movement, (C) is a movement control position. It is a front view in a case. It is a figure which shows the mode of the production | presentation of a 1st movable body unit and a 2nd movable body unit, (A) is a front view in case a 2nd movable body unit exists in an initial position, (B) is a 2nd movable body. It is a front view in case a unit exists in a movement control position. It is a figure which shows the other form of a 1st movable body unit, (A) is a front view in case it exists in an initial position, (B) is a front view in the middle of a movement, (C) is a movement control position. It is a front view in a case. It is a figure which shows the other form of a 1st movable body unit, (A) is a front view in case it exists in an initial position, (B) (C) (D) is a front view in the middle of a movement, (E ) Is a front view when in the movement restriction position. It is a figure which shows the other form of a 1st movable body unit and a covering member, (A) is a front view in case it exists in an initial position, (B) (C) (D) is a front view in the middle of a movement (E) is a front view in case it exists in a movement control position. It is a figure which shows the other form of a 1st movable body unit, (A) is a front view when it exists in an initial position, (B) is a front view when it exists in a movement control position. It is a figure which shows the other form of a 1st movable body unit, (A) is a front view when it exists in an initial position, (B) (C) is a front view when it exists in a movement control position. It is a figure which shows the other form of a 1st movable body unit, (A) is a front view when it exists in a movement control position, (B) is an enlarged front view when it exists in a movement control position. (A) It is the external appearance perspective view which looked at the other form of the 1st movable body unit in the movement control position of this embodiment from the front side. (B) It is the external appearance perspective view which looked at the movable body unit of the comparative example from the front side. It is a figure which shows the other form of a 1st movable body unit and a covering member, (A) is a front view when it exists in an initial position, (B) It is a front view when (C) exists in a movement control position. is there. It is the external appearance perspective view which looked at the 6th movable object from the front side, (A) is an external appearance perspective view in the case of being in an initial position, (B) is the external appearance perspective view in the case of being in a movement control position. It is the external appearance perspective view which looked at the 6th movable object from the back side, (A) is an external appearance perspective view in the case of being in an initial position, (B) is the external appearance perspective view in the case of being in a movement control position. It is a figure explaining the mode of a drive of a 6th movable object, (A) is a rear view in case it is in an initial position, (B) is a rear view in the middle of movement, (C) is in a movement regulation position. It is a rear view in a case. It is an external view which shows the 6th movable object in an initial position, (A) is a top view, (B) is a front view, (C) is a left view, (D) is a right view (E) is a bottom view and (F) is a rear view. It is an external view which shows the 6th movable object in a movement control position, (A) is a top view, (B) is a front view, (C) is a left view, (D) is a right view It is a figure, (E) is a bottom view, (F) is a rear view. It is a figure which shows a 6th movable object, (A) is sectional drawing when it exists in an initial position, (B) is sectional drawing when it exists in a movement control position, (C) is an expansion of a damage prevention part It is a front view, (D) is an expanded sectional view of a damage prevention part. It is a figure which shows the mode of the production | presentation by a 1st movable body unit and a 6th movable body, (A) is a front view when it exists in an initial position, (B) is a 1st movable body unit in a movement control position. (C) is a front view in case a 6th movable object exists in a movement control position. It is a front view of the game board which shows the mode of the production | presentation by a 1st movable body unit and a 6th movable body. It is a figure which shows the other form of harness connection, (A) is a cross-sectional schematic diagram which shows the example of the harness connection of a comparative example, (B) (C) The cross-sectional outline which shows the example of the harness connection of this embodiment FIG.

  Hereinafter, the gaming machine (for example, a ball game machine such as the pachinko machine 100 or a spinning game machine such as a slot machine) according to the first embodiment of the present invention will be described in detail with reference to the drawings.

  <Whole structure> First, the whole structure of the pachinko machine 100 which concerns on Embodiment 1 of this invention is demonstrated using FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 700 on the front surface. The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 700. Further, a front frame door opening sensor 109 that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The door 108 with a ball storage tray is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and is provided with a door-side ball passage unit that guides the game balls to the launching device. An upper plate 126, a lower plate 128 that stores game balls that cannot be stored in the upper plate 126, and a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by a player's operation. , A ball discharge lever 132 for discharging the game balls stored in the lower plate 128 by the player's operation to a game ball collecting container (common name, dollar box), and a game guided to the launching device 110 by the player's operation The ball launching handle 134 for launching the ball to the game area 124 of the game board 700, the chance button 136 for changing the effect mode of the various effect devices 206 by the operation of the player, and the chance button 136 are illuminated. Provided that the chance button lamp 138, a. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.

  The game board 700 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening after the game board 700 is mounted on the main body 104. The detailed structure of the game board 700 will be described later.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .

<Back>
FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 that houses 174, a power control unit 660 that supplies power to various electrical gaming machines, and a power switch 178 that turns the power on and off by the operation of a game store clerk and an RWM clear by being operated when the power is turned on A power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs a signal to the main controller 300, and a CR interface 186 that transmits and receives signals between the payout controller 600 and the card unit are provided. ing.

  FIG. 3 is a schematic front view of a part of the game board 700 extracted from the front. In the game board unit 702 of the game board 700, an outer rail 202 and an inner rail 204 are provided, and a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. This effect device 206 is provided with a decorative symbol display device 208 with a liquid crystal display unit (described later) in the approximate center, and although not shown in detail in the lower right of the game area 124, the normal symbol display device 210 and The first special symbol display device 212, the second special symbol display device 214, the normal symbol hold lamp 216, the first special symbol hold lamp 218, the second special symbol hold lamp 220, and the high accuracy medium lamp 222 It is arranged. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.

  The universal map display device 210 is a display device for displaying a universal map, and is configured by a 7-segment display in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and in the present embodiment, are constituted by a seven-segment display.

  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. In this embodiment, the special figure variable games are displayed. It is possible to hold up to a predetermined number (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display) of a liquid crystal display unit. The decorative symbol display device 208 is not limited to a liquid crystal display device, but may be configured to display various effects and various game information. For example, a dot matrix display device, a 7-segment display device, an organic EL ( Other display devices including an electroluminescence display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be employed.

  The decorative symbol display device 208 includes a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d. The left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c display different decorative symbols, and the effect display area 208d displays an image used for the effect. The positions and sizes of the display areas 208a to 208d can be freely changed within the display screen of the decorative symbol display device 208.

  The effect device 206 includes an effect movable body unit (not shown) and operates it to produce an effect. The effect movable body unit will be described later.

  A first center accessory 246 a is disposed below the decorative symbol display device 208, and a second center accessory 246 b is disposed above the decorative symbol display device 208. The first center accessory 246a is decorative lamps 246a1, 246a2, 246a3, and the second center accessory 246b is a decorative member.

  In addition, below the effect device 206, a predetermined ball entrance, for example, a general prize opening 226, a normal start port 228, a first special figure start port 230, a second special figure start port 232, A variable winning opening 234 is provided.

  In this embodiment, a plurality of general winning holes 226 are arranged in the game board unit 702, and when a predetermined ball detecting sensor (not shown) detects a ball entering the general winning holes 226 (the general winning holes 226). ), The payout device 152 is driven to discharge a predetermined number (for example, 10 balls) of balls to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the game island side. In this embodiment, a ball to be paid out to a player as a consideration for winning may be referred to as a “prize ball”, and a ball lent out to a player may be referred to as “rental ball”. They are called “balls (game balls)”.

  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In this embodiment, the game board unit 702 Arranged on the right side. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board unit 702. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, a payout device 152, which will be described later, is driven, and a predetermined number (for example, three) of balls is used as a prize ball for the upper plate 126. The special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The second special figure starting port 232 is called an electric tulip (electric Chu). In the present embodiment, only one second special figure starting port 232 is disposed below the game board unit 702 (below the first special figure starting port 230). The second special figure starting port 232 includes a blade member (not shown) that can be opened and closed to the left and right. When the blade member is closed, it is impossible to enter a ball. When the display device 210 stops and displays the symbol, the blade member opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is arranged on the lower right side of the game board unit 702. The variable winning opening 234 includes a door member (not shown) that can be freely opened and closed. When the door member is closed, it is impossible to enter a ball, and the special symbol display device wins a special symbol variable game and the jackpot symbol is displayed. Is stopped and displayed, the door member opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disc-shaped hitting ball direction changing members 236 called a windmill and a game nail (not shown) are arranged in the vicinity of these winning openings and starting openings, and the lowermost part of the inner rail 204 Is provided with an out-port 240 for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  This pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with the strength corresponding to the operation amount of the player's ball launch handle 134, and launches The outer rail 202 and the inner rail 204 are passed by the spear 146 and the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the direction of travel by a hitting direction changing member 236, a game nail (not shown) or the like, and a winning hole (a general winning hole 226, a variable winning hole 234). Or the start opening (the first special figure start opening 230, the second special figure start opening 232), without winning any of the winning openings or the start opening, or just passing through the normal start opening 228 Reach the out port 240.

<Director>
Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body unit (described later) is arranged in an area where the game ball cannot roll. Has been established. In addition, a decorative symbol display device 208 is disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 is located behind the warp device 242, the stage 244, and the effect movable body unit.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball that has been picked up by a nail of the game board unit 702, and the ball that has passed through the center of the stage 244 is the first special figure starting port. A special route 244a is provided to facilitate entry to 230.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 The payout control unit 600 that mainly controls the game ball payout, the launch control unit 630 that controls the launch of the game ball, and the power supply control unit 660 that controls the power supplied to the pachinko machine 100 are configured. Yes.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 every time the clock signal output from the crystal oscillator 316a is received (this circuit has two counters built-in). And a predetermined ball detection sensor, for example, a sensor that detects a game ball passing through each start port, winning port, variable winning port, front frame door opening sensor, inner frame opening sensor, and lower pan full sensor A sensor circuit 322 for receiving signals output from the various sensors 320 and outputting a comparison result with an amplification result or a reference voltage to the random value generation circuit 318 and the basic circuit 302, and a predetermined symbol display device such as a first characteristic display device. A drive circuit 324 for performing display control of the figure display device 212 and the second special figure display device 214 and a display control of a predetermined symbol display device, for example, the universal figure display device 210. Drive for performing display control of the drive circuit 326 and various status display units 328 (for example, the universal map hold lamp 216, the first special figure hold lamp 218, the second special figure hold lamp 220, the high accuracy medium lamp 222, etc.) Drive for controlling various solenoids 332 for opening and closing the circuit 330 and a predetermined movable member, for example, a blade member (not shown) of the second special figure starting port 232, a door member (not shown) of the variable prize opening 234, etc. A circuit 334 is connected.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the ball detection sensor 320 detects that a ball has won the first special figure starting port 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the random value generation circuit 318. The random value generation circuit 318 that has received this signal latches the value at the timing of the counter corresponding to the first special figure starting port 230, and the latched value is stored in the first special value generation circuit 318. It is stored in a random value storage register corresponding to the starting port 230 in FIG. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  Further, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and ROM 406 for storing control programs and various effects data, RAM 408 for temporarily storing data, I / O 410 for controlling input / output of various devices, and for measuring time, frequency, etc. The counter timer 412 is mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock, and controls programs and data for controlling the entire first sub-control unit 400, various effect data. A ROM 406 in which is stored is connected. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138), and a shielding device 246. A drive circuit 432 for performing drive control, a shielding device sensor 430 that detects the current position of the shielding device 246, a chance button detection sensor 426 that detects pressing of the chance button 136, a shielding device sensor 430, and a chance button detection sensor The sensor circuit 428 that outputs the detection signal from the 426 to the basic circuit 402, and the image data stored in the ROM 406 based on the signal from the CPU 404 are read, and the display image is generated using the work area of the VRAM 436 to decorate A VDP 434 (image) that displays an image on the symbol display device 208. Are connected Oh and display processor), the.

  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted from the first sub-control unit 400 via the input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer for measuring time and frequency 512 is installed. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock, and controls a control program and data for controlling the entire second sub-control unit 500, and an image display A ROM 506 storing data and the like is provided.

  The basic circuit 502 includes a drive circuit 516 for controlling the drive of the effect movable body unit 704, an effect movable body sensor 424 that detects the current position of the effect movable body unit 704, and the effect movable body sensor 424. A sensor circuit 518 for outputting a detection signal to the basic circuit 502, a game board lamp drive circuit 530 for controlling the game board lamp 532, and a game table frame for controlling the game table frame lamp 542 A lamp drive circuit 540 and a serial communication control circuit 520 that performs lighting control by serial communication between the game board lamp drive circuit 530 and the game stand frame lamp drive circuit 540 are connected.

<Discharge control unit, launch control unit, power supply control unit>
Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and a prize ball or a rental ball based on a control signal output from the payout sensor 604 It is detected whether or not the payout has been completed, and communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.

  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

<Type of design>
Next, using FIGS. 5A to 5C, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed. The types of special maps and general maps to be described will be described. FIG. 2A shows an example of the stop symbol form of the special figure.

  The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the first special figure start port 230, and the ball has entered the second special figure start port 232 The special figure 2 variable game is started on the condition that the second start port sensor has detected. When the special figure 1 variable game is started, the first special symbol display device 212 performs “variable display of special figure 1” by repeating all lighting of seven segments and lighting of one central segment. In addition, when the special figure 2 variable game is started, the second special symbol display device 214 displays “fluctuation display of special figure 2” which repeats lighting of all seven segments and lighting of one central segment. Do. These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display according to the present invention.

  Then, when the variation time determined before the variation start of the special figure 1 (corresponding to the variation time referred to in the present invention) elapses, the first special symbol display device 212 stops and displays the special symbol form of the special figure 1. When the variation time determined before the start of variation 2 (this also corresponds to the variation time according to the present invention) has elapsed, the second special symbol display device 214 stops and displays the stop symbol form of the special diagram 2.

  Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol variation stop display referred to in the present invention, hereinafter, after the “variable display of special figure 1 or 2” is started, the stop symbol form of special figure 1 or 2 is stopped and displayed. The series of displays up to is referred to as symbol variation stop display. As will be described later, the symbol variation stop display may be continuously performed a plurality of times. In FIG. 10A, 10 types of special drawings from “Special figure A” to “Special figure J” are shown as the stop symbol forms in the symbol fluctuation stop display, and the white portions in the figure are turned off. The location of the segment to be displayed is shown, and the black portion indicates the location of the segment to be lit.

  “Special Figure A” is a 15 round (15R) special jackpot symbol, and “Special Figure B” is a 15R jackpot symbol. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. Moreover, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state. Although the time reduction will be described in detail later, the state that shifts to the time reduction state is referred to as a normal high probability state, and the state that does not shift to the time reduction state is referred to as a normal low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that give a relatively large profit amount to the player.

  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. "Special figure D" is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R.

  “Special figure E” is a 2R jackpot symbol called hidden probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the time-saving state.

  "Special figure G" is a first small hit symbol, and "Special figure H" is a second small hit symbol, both of which are in a special figure low probability normal figure low probability state. The small hit here is equivalent to the same short hit big hit with 2R. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced. In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, and the profit amount given to the player is a relatively small profit amount.

  In the pachinko machine 100 of the present embodiment, symbols other than “Special Figure A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.

  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. When the 15R jackpot of “Special Figure B” is notified, a symbol combination (for example, “decoration 1—decoration 1—decoration”) corresponding to the 15R jackpot corresponding to the 15R jackpot is displayed in the symbol display areas 208a to 208c. 1 ”or“ decoration 2—decoration 2—decoration 2 ”). When notifying 15R special jackpot of “special drawing A”, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7—decoration 7”). Etc.) is stopped and displayed.

  In addition, the 2R jackpot called “hidden probability change” of “Special Figure E”, the 2R jackpot called “Special Figure F” suddenly, or the first small hit of “Special Figure G”, “Special Figure H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed. Furthermore, in order to notify the 2R jackpot called “sudden change” of “special drawing C” or the 2R jackpot called “sudden time reduction” of “special drawing D”, “decoration 1-decoration 3—decoration 5” is displayed. Stop display.

  On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combination other than the symbol combination shown in FIG. indicate.

  FIG. 5C shows an example of a usual stop display symbol. In the present embodiment, there are two types of stoppage display modes for ordinary maps: “general diagram A” which is a winning symbol and “general symbol B” which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that a sphere has passed through the general-purpose start opening 228, the normal symbol display device 210 repeats all lighting of the seven segments and lighting of the central one segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the usual figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 6C, the white portions in the figure indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.

  As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.

  In step S101, initial setting 1 is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value. In step S103, the value of the counter of WDT 314 is cleared and time measurement by WDT 314 is restarted.

  In step S105, whether or not the low voltage signal is on, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value (in this embodiment, 9v), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step S107, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, A process of outputting a clear signal from the output port to the first sub control unit 400, a setting for permitting writing to the RAM 308, and the like are performed.

  In step S109, it is determined whether or not to return to the state before power interruption (before power interruption), and the state before power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to an initialization process (step S113).

  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not the RAM clear is necessary. If the RAM clear signal is on (when the RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.

  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S233 in the timer interrupt process of the main control unit 300 described later.

  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and in the same way as the power recovery command, in step S233 in the timer interrupt process of the main control unit 300, 1 is transmitted to the sub-control unit 400.

  In step S115, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation random number counters for generating the initial values of the ordinary figure winning random number counter and the special figure random value counter, the ordinary figure timer random number value, and the special figure timer, respectively. Two random number counters for generating each random value are updated. For example, if the range of values that can be taken as a normal timer random number value is 0 to 100, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. Note that the initial value generation random number counter is also updated in step S207 described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.

<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process.

  The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle. In step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed.

  In step S203, the WDT is periodically updated (so that the count value of the WDT 314 exceeds the initial setting value (32.8 ms in the present embodiment) and no WDT interruption occurs (so as not to detect a processing abnormality). In the embodiment, the restart is performed once every about 2 ms, which is the period of the main control unit timer interrupt.

  In step S205, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step S207 and step S209, basic random number initial value update processing and basic random number update processing are performed. In these basic random number initial value update processing and basic random number update processing, the value of the initial value generation random number counter performed in step S115 is updated, and then the normal winning random number value used in the main control unit 300, Two random number counters for generating the special figure 1 random value and the special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made one round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired and stored in the storage area of the random number counter. set. For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-described initial value storage area in order to determine that the random number counter for generating the winning random number value has made one round next time, in addition to setting it in the random number counter for generating the winning random value Keep it. Further, apart from the above-described initial value storage area for determining that the random number counter for generating the random number for winning the normal signal has made one round next, it is determined that the random number counter for generating the special figure random number has made one round. An initial value storage area is provided in the RAM 308. In the present embodiment, the counter for acquiring the random number value of FIG. 1 and the counter for acquiring the random value of FIG. 2 are separately provided, but the same counter may be used.

  In step S211, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step S213, timer update processing is performed. In this timer update process, the normal symbol display symbol update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the first special symbol display device 212 are timed. Special symbol 1 display symbol update timer for performing, special symbol 2 display symbol update timer for measuring the time for the symbol to be changed and stopped on the second special symbol display device 214, a predetermined winning effect time, a predetermined opening time Various timers including a timer for measuring a predetermined closing time, a predetermined end effect period, and the like are updated.

  In step S215, winning prize counter update processing is performed. In this winning opening counter updating process, when winning holes 226, 234 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.

  In step S217, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a winning at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, and the variable winning port 234. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S203. If there is a winning at the first special figure starting port 230 and the corresponding reserved number storage area provided in the RAM 308 is not full, the random number value storage circuit 318 stores the random value corresponding to the first special figure starting port 230. The value is acquired from the register for use, and the processed value (for example, the acquired value + the value of the R register + 1) is acquired as the special figure 1 winning random number value and the value is acquired from the random number counter for generating the special figure 1 random number value, The processed value (for example, acquired value + R register value + 1) is acquired as a special figure 1 random number value and stored in the corresponding random value storage area. When a winning is made at the second special figure starting port 232 and the corresponding reserved number storage area provided in the RAM 308 is not full, the random value counter corresponding to the second special figure starting port 232 of the random number generation circuit 318 The value is acquired from the value storage register, and the processed value (for example, the acquired value + the value of the R register + 1) is acquired as the special figure 2 winning random value and the value is acquired from the random number counter for generating the special figure 2 random value. Then, the processed value (for example, acquired value + R register value + 1) is acquired as a special figure 2 random value and stored in the corresponding random value storage area. When a win is given to the general start port 228 and the corresponding reserved number storage area provided in the RAM 308 is not full, a random number counter value storage register corresponding to the general start port 228 of the random number generation circuit 318 From the random number counter for generating the normal random number value and the processed value (for example, the acquired value + the value in the R register + 1) is acquired as the normal winning random number value. For example, the acquired value + the value of the R register + 1) is acquired as a normal random number value and stored in a corresponding random value storage area. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening.

  In step S219, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step S221, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the normal state update process in the middle of the normal symbol display (the above-described general symbol display symbol update timer value is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).

  Also, in the normal state update process at the timing when the normal symbol change display time has elapsed (the timing when the value of the general symbol display symbol update timer has changed from 1 to 0), if the hit flag is on, the win symbol is displayed. The normal symbol display device 210 is controlled so that the 7-segment LED constituting the normal symbol display device 210 is turned on / off, and when the hit flag is off, the normal symbol display device 210 is configured to be in the off symbol display mode. 7 segment LED on / off drive control is performed. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines one of the winning symbols (the common symbol A shown in FIG. 5C) and the off symbol (the common symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), The normal operation is set in the setting area, and the blade member is connected to the opening / closing drive solenoid (332) of the blade member (not shown) of the second special figure starting port 232 for a predetermined opening period (for example, 2 seconds). A signal to be held in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  In the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member has a predetermined closing period (for example, 500 milliseconds). A signal for holding the blade member in the closed state is output to the opening / closing drive solenoid 332, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Furthermore, if the result of the usual figure fluctuation game is out, the usual figure out flag is turned on as will be described later. When the off-normal flag is on, the normal state update process at the timing when the predetermined stop display period described above ends (the timing at which the normal stop time management timer value changes from 1 to 0) In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.

  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the second special map start port 232 is not performed (the state of the general map is not in operation), and the pending general map variable game is not held. When the number is 1 or more, it is decided whether to win or not to win the result of the variable figure game by random lottery based on the random number value stored in the random number value storage area. When the winning judgment is made and the winning is made, the winning flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random value, and a plurality of variable times are obtained based on the acquired normal figure timer random value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In the special figure 2 state update process, one of the following eight processes is performed in accordance with the state of the special figure 2. For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the above-mentioned special figure 2 display symbol update timer is 1 or more), the 7-segment LED constituting the second special symbol display device 214 is turned on. Performs lighting / extinguishing drive control that repeatedly turns off. By performing this control, the second special symbol display device 214 performs the variable display of the special figure 2 (special figure 2 variable game).
In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.

  In the special figure 2 state update process starting at the timing when the special figure 2 variable display time has elapsed (the timing when the value of the special figure 2 display symbol update timer has changed from 1 to 0), any one of special figures A to J Performs a fixed display of one symbol. After that, information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 milliseconds). With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number, and if the subtraction result becomes 1 to 0, the special figure probability is changing. If not (details will be described later), the time reduction flag is turned off. Further, the hourly flag is also turned off during the big hit game (in the special game state).

  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on as will be described later. When the jackpot flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), the RAM 308 In the setting area, the special figure 2 is in operation and waits for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that the big win by the decorative symbol display device 208 is started is displayed. Therefore, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Alternatively, a door member is connected to the opening / closing drive solenoid (332) of the door member (not shown) of the variable winning port 234 until a winning of a predetermined number of game balls (for example, 10 balls) is detected in the variable winning port 234. A signal to be held in the open state is output, and information indicating the open period is set in the storage area of the door open time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member in a closed state is output to a solenoid (332) for opening and closing the door member (not shown) of the variable prize opening 234, and the storage area of the door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts and closes the opening / closing control of the door member a predetermined number of times, the jackpot by the decorative symbol display device 208 is ended for a predetermined end effect period (for example, 3 seconds). In order to set so as to wait for a period during which an image for informing the player of the image is displayed, information indicating the effect standby period is set in the storage area of the effect standby time management timer provided in the RAM 308. Also, if the normal probability change flag is set to ON, the number of hours (for example, 100 times) is set in the hour / hour number storage unit provided in the RAM 308 and the RAM 308 is provided at the same time as the end of the jackpot game. Turn on the short time flag. If the usual time probability variation flag is set to OFF, the time reduction number is not set in the time reduction number storage unit, and the time reduction flag is not turned ON. The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. If the short time flag is set to ON at this time, it is a normal high probability state. There is a higher probability of hitting a general-purpose variable game in the high-probability state than in the low-probability state. In addition, the fluctuation time of the normal figure variable game and the fluctuation time of the special figure variable game are shorter in the normal figure high probability state than in the normal figure low probability state. Further, in the normal high-probability state, the opening time in one opening of the pair of blade members (not shown) of the second special start port 232 tends to be longer than in the normal low-probability state. In addition, the pair of blade members are more likely to be opened in the normal high probability state than in the normal low probability state. In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the jackpot game. This is because, if the game is in a high probability state during a jackpot game, a large number of games will be placed in the second special figure start port 232 until a predetermined number of game balls are entered during the jackpot game. There is a problem that a ball enters and the number of game balls that can be acquired during the jackpot increases, resulting in an increase in euphoria. This is to solve this problem.

  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium. Further, if the result of the special figure 2 variable game is out of the way, the off flag is turned on as will be described later. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.

  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. Further, the notification of the result of the jackpot determination of the special figure variable game by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the second special figure starting port 232 is notified. However, it is performed in preference to the notification of the lottery result of the lottery based on the winning at the first special figure starting port 230.

  In step S233, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (In this embodiment, command types such as basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command are specified. Possible information), bits 0 to 10 are composed of command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, information indicating the value of the 15R jackpot flag or 2R jackpot flag, the value of the special figure probability variation flag, the timer number selected in the special figure related lottery process, etc. is included in the command data. In the case of the symbol variation stop command, the value of the 15R jackpot flag, 2R jackpot flag, the value of the special figure probability variation flag, etc. are included. In the case of a jackpot round number designation command, the value of the special variation probability flag, the number of jackpot rounds, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.

  In step S235, an external output signal setting process is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step S237, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a full tray error is monitored. When the front frame door opening error or the lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating the presence or absence of the front frame door opening error or the lower pan full error. Set. Further, various solenoids 332 are driven to control the opening and closing of the second special figure starting port 232 and the variable prize opening 234, and the normal symbol display device 210 and the first special symbol display via the driving circuits 324, 326, and 330. Display data to be output to the device 212, the second special symbol display device 214, the various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the first sub-control unit 400 via the output port (I / O 310).

  In step S239, it is monitored whether or not the low voltage signal is on. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241.

  In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, and the like, and then the process returns to the main process of the main control unit.

  On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. Then, the process returns to the main process of the main control unit described above.

<Processing of First Sub-Control Unit 400>
Next, processing of the first sub-control unit 400 will be described using FIG. FIG. 4A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 5B is a flowchart of the command reception interrupt process of the first sub control unit 400. FIG. 5C is a flowchart of the timer interrupt process of the first sub control unit 400. FIG. 4D is a flowchart of the image control process of the first sub control unit 400.

  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed. In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305. In step S305, 0 is substituted into the timer variable.

  In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300. In step S309, effect control processing is performed. For example, when there is a new command in step S307, processing such as reading effect data corresponding to the command from the ROM 406 is performed, and when update of the effect data is necessary, effect data update processing is performed.

  If it is detected in step S311 that the chance button has been pressed, the effect data updated in step S309 is changed to effect data corresponding to the press of the chance button. In step S313, if there is a command to VDP 434 in the effect data read in step S309, this command is output to VDP 434 (details will be described later).

  In step S315, if there is a command to the sound source IC 416 in the effect data read in step S309, this command is output to the sound source IC 416. In step S317, if there is a command to the various lamps 418 in the effect data read in step S309, this command is output to the drive circuit 420.

  In step S319, if there is a command to the shielding device 246 in the effect data read in step S309, this command is output to the drive circuit 432. In step S321, if there is a control command to be transmitted to the second sub control unit 500 in the effect data read in step S309, the control command is set to be output, and the process returns to step S303.

  Next, the command reception interrupt process of the first sub-control unit 400 will be described with reference to FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S401 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is performed by using the timer interrupt as a trigger. Execute in the cycle.

  In step S501 of the first sub-control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub-control unit main process, and the original timer variable storage area is stored. To do. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step S503 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like.

  Next, the image control process in step S313 in the main process of the first sub-control unit 400 will be described using FIG. FIG. 5 is a flowchart showing the flow of image control processing.

  In step S601, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Set an instruction to start data transfer. The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 436 outputs a transfer end interrupt signal to the CPU 404.

  In step S603, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S605. If not, a transfer end interrupt signal is input. Wait for it. In step S605, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S601, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 sets parameters according to attributes based on instructions stored in the attribute register.

  In step S607, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

  In step S609, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S611. If not, the generation end interrupt signal is determined. Wait for input. In step S611, a scene display counter that is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.

<Processing of Second Sub-Control Unit 500>
Next, the processing of the second sub control unit 500 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 5B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 5C is a flowchart of the timer interrupt process of the second sub control unit 500.

  First, in step S701 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S701. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed. In step S703, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S705.

  In step S705, 0 is assigned to the timer variable. In step S707, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the CPU 404 of the first sub control unit 400. In step S709, an effect control process is performed. For example, if there is a new command in step S707, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated.

  In step S <b> 711, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520. In step S713, if there is a command from the first sub-control unit 400 to the effect movable body unit 704, this command is output to the drive circuit 516, and the process returns to step S703.

  Next, the command reception interrupt process of the second sub control unit 500 will be described with reference to FIG. This command reception interrupt process is a process executed when the second sub control unit 500 detects the strobe signal output from the first sub control unit 400. In step S801 of the command reception interrupt process, the command output from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM 508.

  Next, the second sub control unit timer interrupt process executed by the CPU 504 of the second sub control unit 500 will be described with reference to FIG. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is predetermined by using the timer interrupt as a trigger. Execute in the cycle.

  In step S901 of the second sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S703 in the second sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S703, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S903 of the second sub-control unit timer interrupt process, an effect random number update process is performed.

<Game board>
Next, the structure of the game board 700 will be described in detail. FIG. 10 is an exploded perspective view of the game board 700 extracted from the pachinko machine 100 and disassembled into a plurality of units as viewed from the front side.

  The game board 700 includes a game board unit 702 provided with a winning opening, an effect movable body unit 704 stacked on the back side of the game board unit 702, and a liquid crystal layered on the back side of the effect movable body unit 704. The display unit 722 is configured.

  The game board unit 702 has an opening 702a for visually recognizing the back surface inside the game area 124. A center accessory 246 is disposed around the opening 702a. The center combination 246 is, for example, a first center combination 246a disposed below the opening 702a and a second center combination 246b disposed above the opening 702a. The first center accessory 246a is, for example, decorative lamps 246a1, 246a2, 246a3 made of LEDs or the like, and the second center accessory 246b is a decorative member (see FIG. 3).

  The effect movable body unit 704 has a plurality of movable body units (a first movable body unit 704A, a second movable body unit 704B, and a third movable body unit 704C) in a frame-like member 720 having an opening 720a formed in the center. Is provided. The movable objects constituting the first movable body unit 704A, the second movable body unit 704B, and the third movable body unit 704C each move so as to retreat around the opening 720a in a state before execution of the corresponding effect. Then, it is hidden behind the game board unit 702 and is not (almost) visible to the player. In addition, when a corresponding effect is executed, the plurality of movable objects move to each other and can be visually recognized by the player.

  The plurality of movable objects may not be visible to the player at the same time, and may be visible or not visible at different timings (effects). For example, the timing (effect) at which the movable object of the first movable body unit 704A becomes visible and the timing (effect) at which the second movable body unit 704B becomes visible may be different. Further, for example, the timing (effect) at which the first movable body unit 704A becomes invisible and the timing (effect) at which the third movable body unit 704C becomes invisible may be different. Details of the plurality of movable body units (704A to 704C) will be described later.

  Next, the liquid crystal display unit 722 will be described. The liquid crystal display unit 722 is provided with a decorative symbol display device (liquid crystal display device) 208. In the game board 700 according to the present embodiment, a game board unit having an effect movable body unit 704 and an opening 702a that can shield a part of the display area in front of the display area of the decorative symbol display device 208. 702 is arranged. In the state where the effect movable body unit 704 and the liquid crystal display unit 722 are stacked on the game board unit 702, the effect movable body unit 704 is moved from the front side (player side) of the opening 702a of the game board unit 702. Accordingly, at least a part of the display area of the decorative symbol display device 208 is configured to be visible. In other words, the display area of the decorative symbol display device 208 is visible to the player through the opening 702a of the game board unit 702, but the visible range varies depending on the state of the effect movable body unit 704. Thus, there are cases where the production effect can be enhanced.

<Directing movable body unit>
Next, the effect movable body unit 704 will be described with reference to FIG. FIG. 11 is an exploded perspective view in which the effect movable body unit 704 is disassembled into a plurality of movable body units as viewed from the front side.

  The effect movable body unit 704 includes a plurality of movable body units (a first movable body unit 704A, a second movable body unit 704B, and a third movable body unit 704C) in a frame-like member 720 having an opening 720a formed in the center. Installed and configured. The effect movable body unit 704 may include a movable object other than that illustrated in FIG.

<Direction movable body unit / first movable body unit>
The first movable unit 704A includes a first movable object 706 and a second movable object 708. The first movable object 706 is composed of a first structure having a substantially semicircular arc shape, and the second movable body 708 is composed of a second structure having a substantially semicircular arc shape similar to the first structure, and these are opposed to each other. Be placed. One end of the first movable object 706 is rotatably attached to the support member 724, and the other end of the first movable object 706 is sandwiched by the guide member 726 from the front (front surface) side and the back surface (rear surface) side. Directional movement is restricted. One end of the second movable object 708 is also rotatably attached to the support member 724, and the other end of the second movable object 708 is sandwiched by the guide member 726 from the front (front surface) side and the back surface (rear surface) side. Directional movement is restricted. The support member 724 and the guide member 726 are fixed to the frame member 720. The first movable object 706 and the second movable object 708 are rotatable around one end in the direction toward or away from each other as indicated by arrows. The first movable object 706 and the second movable object 708 rotate so as to approach or separate at the same timing. Details of the first movable object 706 and the second movable object 708 will be described later.

<Direction movable body unit / second movable body unit>
The second movable knit 704 </ b> B includes a third movable object 706, a fourth movable object 708, and a fifth movable object 710.

  The third movable object 710 includes a movable portion 710a in which a circular frame member is combined with a rectangular frame-shaped member, and a drive portion 710b that supports the movable portion 710a so as to be movable in the vertical direction of the game board 700 as indicated by an arrow. Have. Both ends of the drive unit 710b are attached to the frame-like member 720.

  The fourth movable object 712 has a circular movable part 712a and a drive part 712b that supports the movable part 712a so as to be rotatable in the direction of the arrow. The drive part 712b is a lower left part of the drive part 706b of the third movable object 706. It is fixed to the frame-like member 720 so as to be positioned at the position.

  The fifth movable object 714 has a circular movable part 714a and a drive part 714b that supports the movable part 714a so as to be rotatable in the direction of the arrow, and faces the fourth movable object 712 to drive the third movable object 710. The drive unit 714b is fixed to the frame-like member 720 so as to be positioned at the lower right side of 710b. The fourth movable object 712 and the fifth movable object 714 are rotatable in the direction approaching or separating from each other at the same timing.

<Directing movable unit / third movable unit>
The third movable unit 704C includes a sixth movable object 716 and a seventh movable object 718. The sixth movable object 716 includes a movable part 716 a that imitates a face and a drive part 716 b that supports the movable part 716 a so as to be movable in the vertical direction of the game board 700, and is disposed below the effect movable body unit 704.

  The seventh movable object 718 has a rectangular frame-shaped movable part 718a and a drive part 718b that supports the movable part 718b so as to be movable in the left-right direction of the game board 700, and the drive part 718b is positioned behind the sixth movable object 716. Is arranged.

  The first movable object 706, the second movable object 708, the third movable object 710, the fourth movable object 712, the fifth movable object 714, and the sixth movable object 716 are each configured to be capable of emitting light by being attached with an LED 728. ing.

  As described above, in the effect movable body unit 704, a plurality of movable objects (first movable object 706, second movable object 708, third movable object 710, fourth movable object 712, and fifth movable object 714 having different positions or movements are used. The sixth movable object 716 and the seventh movable object 718) are arranged in one unit.

<Laminated structure of game boards>
FIG. 12 is a cross-sectional view of the game board 700. In the figure, the left side (S1 side) in the figure is the front (front side) side closest to the player side, and the right side (S2 side) is the back side (rear side) side. In the figure, a main board case 158, a first sub board case 162, and a second sub board case 166 attached to the back side of the game board 700 are also illustrated. Further, the first movable object 706 and the second movable object 708, and the fourth movable object 712 and the fifth movable object 714 are arranged symmetrically in the same configuration, and in the description of FIG. The fourth movable object 712 will be described, but the same applies to the second movable object 708 and the fifth movable object 714.

  As described above, the game board 700 has a laminated structure of the game board unit 702, the production movable body unit 704, and the liquid crystal display unit 722, and the production movable body unit 702 is also arranged from the front side to the rear side of the frame-like member 720. In FIG. 10, a plurality of movable body units are arranged to be stacked (see FIG. 10).

  If it demonstrates from the front S1 side, the outermost surface is the transparent board member 118 which covers the game board 700, and the game board unit 702 is arrange | positioned at the back surface. In the game board unit 702, the second center combination 246b is disposed above the game area 124, and the first center combination 246a is disposed below. Below the game board unit 702, a general-purpose start port 228, a variable winning port 234, an out port 240, and an inner rail 204 are provided.

  The first movable body unit 702A (the first movable object 706 and the second movable object 708) is disposed on the back side layer of the game board unit 702. The first movable object 706 (and the second movable object 708) is visible in the game area 124 in a certain effect, and is not visible in another effect. The guide member 726 of the first movable object 706 is disposed on the back surface of the second center accessory 246b and is always invisible to the player.

  The layer on the back side of the first movable object 706 includes the second movable body unit 704B (the third movable object 710, the fourth movable object 712 (and the fifth movable object 714)), and the third movable body unit 704C. Six movable objects 716 are arranged. The third movable object 710, the fourth movable object 712 (fifth movable object 714), and the sixth movable object 716 are each not visible to the player in a certain production, and move to the game area 124 in another production. And become visible to the player.

  The seventh movable object 718 of the third movable body unit 704 </ b> C is arranged on the back side layer of the fourth movable object 712 (the fifth movable object 714). The seventh movable object 718 is not visible in the game area 124 in a certain effect, and is visible in another effect.

  Each movable object, for example, in the case where it is superimposed on the other in the front view like the first movable object 706 and the fourth movable object 712 in FIG. The movement does not contact the other movable object.

  A liquid crystal display unit 722 is disposed on the back side layer of the seventh movable object 718. The liquid crystal display unit 722 is disposed on the rearmost surface of the game board 700 as shown in the figure, and the range that the player can visually recognize increases or decreases depending on the movement state of the plurality of movable objects that make up the effect movable body unit 704. In addition, by arranging the effect movable body unit 704 on the front surface of the liquid crystal display unit 722, it is possible to make the movable object stand out and improve the interest of the player.

  A main substrate case 158, a first sub substrate case 162, and a second sub substrate case 166 are provided on the back side (layer) of the liquid crystal display unit 722. The first sub board case 162 and the second sub board case 166 are covered with a cover body 790. The main board case 158 may be covered with a cover body 790.

  Although illustration is omitted, the effect movable body unit 704 includes a relay board (effect) that is electrically connected to a second sub board (effect control board) 164 (not shown here) accommodated in the second sub board case 166. Relay board) is provided. The power supply unit, clock supply unit, and various control signals of the second sub-board (production control board) 164 are electrically connected to the production relay board. That is, the production relay board electrically connects the production movable body unit 704 to the power supply line, the ground line, the crystal oscillator 514, the drive circuit 516, the sensor circuit 518, and the like included in the second sub board (production control board) 164. To function as a relay board. In addition, the second sub-board (production control board) 164 and the first sub-board (liquid crystal display board) 160, and the first sub-board (liquid crystal display board) 160 and the decorative design display device 208 are also connected via connectors. Electrically connected.

  Note that the effect movable body unit 704 and the liquid crystal display unit 722 may be directly and electrically connected without using a relay substrate.

  Here, the outer diameter is gradually reduced in the order of the game board unit 702, the rendering movable body unit 704, and the liquid crystal display unit 722, and the mounting positions of the respective mounting screws (not shown) are vertically and horizontally in the rear view. They are staggered. Therefore, each of the game board unit 702, the rendering movable body unit 704, and the liquid crystal display unit 722 can be individually attached and detached, and the work efficiency such as repair and inspection may be improved.

<First movable body unit>
The first movable body unit 704A will be further described with reference to FIGS. FIG. 13 is an external perspective view of the first movable body unit 704A extracted from the front side, and FIG. 14 is a front view. FIG. 15 is a diagram for explaining a gap formed by the effect state of the first movable body unit 704A.

  Referring to FIGS. 13 and 14, the first movable object 706 is provided with a semicircular body portion 7061 and two support portions 7062 and 7063 provided at both ends of the body portion 7061 and extending outward in the diameter direction of the semicircle. Consists of. The main body portion 7061 is provided with, for example, a plurality of circular decorative portions 7061a. The decorative portion 7061a is enhanced with a decorative design, an LED 728, or the like. The LED 728 may be provided in another area of the main body portion 7061.

  The second movable object 708 includes a first movable object 706, a semicircular arc main body portion 7081, and two support portions 7082 and 7083 that are provided at both ends of the main body portion 7081 and extend outward in the diameter direction of the semicircle. . The diameter of the semicircle is equivalent to that of the first movable object 706. The main body portion 7081 is provided with, for example, a plurality of circular decorative portions 7081a. The decorative portion 7081a is enhanced with a decorative design or an LED 728. The LED 728 may be provided in another area of the main body portion 7081.

  The first movable object 706 and the second movable object 708 are arranged so that the inner sides of the arcs of the main body portions 7061 and 7081 face each other, and a support portion 7063 extending downward from the main body portion 7061 of the first movable object 706, and A support portion 7083 extending downward from the main body portion 7081 of the two movable object 708 is connected to the support material 724.

  The support member 724 includes a driving unit 724a. The drive unit 724a includes a drive gear 724g and a motor (not shown) disposed behind the drive gear 724g. A fan-shaped gear 7063g is provided at the tip of the support portion 7063, and a substantially semicircular gear 7083g is provided at the tip of the support portion 7083. The gear 7083 g of the second movable object 708 meshes with the gear 7063 g of the first movable object 706 and the drive gear 724 g of the circular support member 724. With such a configuration, when the drive gear 724g is rotated by the motor of the drive unit 724a, the first movable object 706 and the second movable object 708 are simultaneously close to each other or separated from each other within a predetermined angle range. Rotate.

  Above the first movable object 706 and the second movable object 708, a guide member 726 having a length (horizontal width) approximately the same as the length in the width direction of these movable regions is provided. The guide member 726 is configured by overlapping a front-side guide member 726a serving as a lid, and a rear-side guide member 726b having an accommodation space 7261 and a regulating means (mechanical end) 7262 inside. The front end of the support portion 7062 extending upward from the main body portion 7061 and the front end of the support portion 7082 extending upward from the main body portion 7081 are accommodated in the guide member 726.

  The first movable object 706 side will be described in detail. As shown in the drawing, the front end of the support portion 7062 is sandwiched between the front side guide member 726a and the rear side guide member 726b, and the both guide members are assembled, so that the front end of the support portion 7062 has a curved side wall 7263 of the guide member 726. Is allowed to move along the line, and is restricted from moving in the front-rear direction. Further, a contact portion 7062a is provided at the tip of the support portion 7062, and the contact portion 7062a abuts on a mechanical end 7262 provided at the center of the rear surface side guide member 726b and its movement is restricted. As a result, the distal end of the support portion 7062 can move from the left end portion to the center of the guide member 726.

  Since the same applies to the second movable object 708 side, a detailed description is omitted, but the guide member 726 allows the tip of the support portion 7082 to move along the side wall 7263 and restricts the movement in the front-rear direction. To do. Further, the abutting portion 7082a at the tip of the support portion 7082 abuts on the mechanical end 7262 and its movement is restricted, and the tip of the support portion 7082 is movable from the right end portion to the center of the guide member 726.

  The shape of the gap formed between the first movable object 706 and the second movable object 708 will be described with reference to FIG. FIG. 15A shows a state (initial state) where the first movable object 706 (the contact portion 7062a thereof) and the second movable object 708 (the contact portion 7082a) are at the most separated positions (initial positions). FIG. 15B is a front view showing a state in which both move and the movement is restricted at the closest position.

  The “gap” in the present embodiment refers to a region (space) between end sides that are close to each other and face each other among the end sides that define the outer shape of a plurality of movable objects.

  More specifically, the “gap” in the present embodiment refers to a region formed between the mutually facing end sides of a plurality of movable objects when they do not intersect in front view. In addition, when a plurality of movable objects in different layers are close to each other and a part of the end sides intersects in front view, the plurality of movable objects do not overlap and include these adjacent edges. Thus, the region (space) partitioned so as to form a closed region with a minimum area is assumed.

  In addition, only a region formed in a state in which a plurality of movable objects that move so as to be close to or away from each other are in a state of being closest to each other (a state in which movement in a direction close to each other is further restricted) is “gap”. In FIG. 15A, the first movable object 706 and the second movable object 708 are at the most separated position (initial position) (the angle formed by the support portions 7063 and 7083 is the most in the structure of this structure). The area indicated by the hatching of the square lattice (between them) sandwiched between them may not correspond to the “gap” in the present embodiment.

  FIG. 15B shows a state in which the first movable object 706 and the second movable object 708 are closest by movement. That is, the contact portion 7062a at the tip of the first movable object 706 and the contact portion 7082a at the tip of the second movable object 708 both contact the mechanical end 7262 (see FIG. 13) of the guide member 726, and Movement to is restricted. In such a state (this position is referred to as a movement restriction position or a merged position), an area formed between them, that is, of the edges that define the outer shape of the first movable object 706 and the second movable object 708 , A region (hatched hatched area) formed between the edges that are close to each other and face each other (the edges e1, e3, e5 of the first movable object 706 and the edges e2, e4, e6 of the second movable object 708). And the hatched area of the oblique lattice) is the gap G of the present embodiment. The gap G has a smaller area (the widest width in the left-right direction of the game area 124) than the area formed between the first movable object 706 and the second movable object 708 at the initial position.

  The state at the movement restriction position may be referred to as a movement end state, but this does not mean that the movement is completely ended. That is, even in the movement end state, after that, it moves again to the initial state, and here, the state in which the movement is restricted corresponding to the initial state (the state moved to the position farthest from the initial position), or The state in which the corresponding effect is finished is called the movement end state.

  In the state of FIG. 15B, the main body portion 7061 of the first movable object 706 and the main body portion 7081 of the second movable object 708 form a substantially annular structure, and the structure is substantially at the center of the game area 124. It becomes visible to the player. In addition, a part of the liquid crystal display unit 722 is visible from the gap G. Alternatively, a movable object located behind the gap G may be visible.

  The gap G may include a plurality of widths in the longitudinal direction (here, the vertical direction). For example, in the case of FIG. 15B, the gap G includes a first gap G1 having a first width w1, a second gap G2 having a second width w2, and a third width w3. 3, the first width w1 is the smallest, the second width w2 (the largest width when the width is displaced) is the largest, and the third width w3 is equal to or greater than the first width w1. And smaller than the second width w2.

  Thus, by making the widths of the gaps G (at least the first width w1 and the second width w2) different, it is possible to enhance the effect and improve the player's interest.

<Coating member>
The covering members 800 and 802 will be described with reference to FIG. FIG. 16 is a front view of the vicinity of the decorative symbol display device 208 visually recognized by the player when the first movable body unit 704A is performed, for example, the decorative symbol display device 208, the covering members 800 and 802, and the first movable body unit. It is the schematic which shows 704A. In the figure, the configuration indicated by a broken line shows a state in which the player cannot visually recognize the game board unit 702 by hiding behind a decorative member around the opening 702a of the game board unit 702, and the configuration indicated by a solid line is visible to the player. The state is shown.

  In the first movable body unit 704A, the first movable object 706 and the second movable object 706 that are not visible to the player in the initial state are gradually visible from both the left and right sides of the decorative symbol display device 208, and at the end of the movement The player can visually recognize the structure as a substantially ring-shaped structure.

  The covering members 800 and 802 are third structures that cover at least a part of the first movable object 706 and the second movable object 706, and are disposed, for example, in front of the decorative symbol display device 208 (liquid crystal display unit 722). The

  FIG. 16A shows an initial state (a state before movement) of the first movable object (first structure) 706 and the second movable object (second structure) 708. In the initial state, the first movable object 706 and the second movable object 708 are in a position (initial position) retracted to the left and right sides of the decorative symbol display device 208, such as decorative members around the opening 702a of the game board unit 702, etc. It is hidden by the player and is invisible to the player. On the other hand, a decorative symbol display device 208 is visible in the game area 124. For example, a first image (for example, an effect image such as an arrow) is displayed on the decorative symbol display device 800. The covering member (third structure) 800 is disposed in front of the lower side portion of the decorative design display device 208, and the covering member (third structure) 802 is disposed in front of the upper side portion of the decorative design display device 208. .

  The covering member 800 of this embodiment is a part of the first center accessory 246a provided in the game board unit 702, and three decorative lamps 246a1, 246a2, 246a3 arranged on the lower side of the decorative symbol display device 208. ) Is one decorative lamp 246a1 at the center. The covering member 802 is a second center accessory (decorative member) 246 b provided in the game board unit 702. A part of the decorative symbol display device 208 is covered with covering members 800 and 802 as shown.

  FIG. 16B shows a state in which the first movable object 706 and the second movable object 708 have started to rotate in directions close to each other (a state in the middle of movement). The game board unit 700 is located in front of the effect movable body unit 702, and the liquid crystal display unit 722 is located behind the effect movable body unit 702 (see FIG. 10). That is, the first movable object 706 and the second movable object 708 are moved rearwardly of the covering members 800 and 802 and in front of the liquid crystal display device 208 toward the center of the decorative symbol display device 208 as shown. Controlled by the second sub-control unit 500.

  When the first movable object 706 and the second movable object 708 move to a position where they overlap the front surface of the decorative symbol display device 208 and cover at least a part of the display area of the decorative symbol display device 208 from the front surface, the player as shown by a solid line Becomes visible. On the other hand, the portions that overlap the rear surfaces of the first movable object 706 and the second movable object 708 decorative lamps 246a2, 246a3 are not visible to the player as indicated by broken lines.

  FIG. 16C shows a state where the effect of the first movable body unit 704A, that is, the effect of moving in the direction in which the first movable object 706 and the second movable object 708 are close to each other, is completed. In a state where the movement in the approaching direction is completed and the movement is restricted, the first movable object 706 and the second movable object 708 are combined, and can be visually recognized by the player as a substantially annular structure. A part of the decorative design display device 208 can be visually recognized from the gap (second gap G2) inside the annular structure and the region outside the substantially annular structure. In this case, for example, the LED 728 emits light in the first light emission mode (for example, full lighting).

  In this state, at least a part of the first movable object 706 and the second movable object 708 is located on the rear surface of the covering members 800 and 802, that is, is covered with the covering members 800 and 802 and cannot be visually recognized by the player. .

  In this way, during the execution of the effect (from the start of the effect until the end of the effect), a part of the movable object (for example, the first movable object 706 and the second movable object 708) is covered with the covering members 800 and 802. As a result, it is possible to enhance the production effect and enhance the interest of the player. Moreover, since the site | part before covered with the covering members 800 and 802 can be visually recognized, the interest of a player can be improved.

  In addition, the first gap G1 formed between the first movable object 706 and the second movable object 708 is also located on the rear surface of the covering member 800, that is, covered with the covering member 800 and cannot be visually recognized by the player. It becomes. That is, the end side e1 of the first movable object 706 and the end side e2 of the second movable object 708 opposite to the first movable object 706, which form the first gap G1, are shown to the player during the movement shown in FIG. Although visible, the player cannot visually recognize the movement after the movement shown in FIG. Further, the third gap G3 is also located on the rear surface of the covering member 802 and is covered therewith and cannot be visually recognized by the player.

  When two movable objects (the first movable object 706 and the second movable object 708) are combined after driving, it is necessary to secure a driving clearance in order to prevent such collision and damage caused by the collision. There is. That is, actually, even after the movement is completed, the two movable objects do not contact (combine) over the entire space without any gap, and inevitable gaps (first gap G1 and third gap G3) are generated. There are many cases.

  In the case of FIG. 16C, among the gaps G generated between the first movable object 706 and the second movable object 708, the second gap G2 is decorated via the first movable object 706 and the second movable object 708. This is for visually recognizing the symbol display device 208, and is provided for the necessity of production.

  In contrast, the first gap G1 and the third gap G3 are clearances necessary for drive control, and are not gaps necessary for effects after the movement is completed. In particular, by arranging the effect movable body unit 704 on the front surface of the liquid crystal display unit 722, it is possible to make the movable object stand out, but on the other hand, such a gap (the first gap G1 and the third gap G3). However, there is a problem that the interest of the player is lost.

  In the present embodiment, at least a part of the gap G (first gap G1, third gap G3) that is unavoidable in the drive control described above is covered with the covering members 800 and 802 so that the player cannot see the gap. . As a result, it is possible to enhance the production effect and improve the interest of the player.

  Further, the covering members 800 and 802 are provided on the game body main body 700 that is positioned on the front surface of the effect movable body unit 702 and is always visible to the player. 3 gaps G3 can be covered (hidden).

  Furthermore, by configuring the covering members 800 and 802 with the first center role 246a and the second center role 246b, it is possible to enhance the production effect and cover the first gap G1 and the third gap G3 without a sense of incongruity. it can.

  FIG. 17 is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player when the second movable body unit 704B is produced.

  As shown in FIG. 16, the covering members 800 and 802 of the present embodiment have a plurality of movable objects (first movable object 706 and second movable object 708 used for the effect when the first movable body unit 704A is performed. ) Starts from the initial position (a position that is not visible to the player), becomes visible to the player, and ends the movement for the production. , The third gap G3) is covered.

  That is, after the first movable body unit 704A finishes and the first movable object 706 and the second movable object 708 finish moving, other effects used for other effects (effects of the second movable body unit 704B) are used. The movable object may move and be visible to the player, and FIG. 17 shows the state.

  FIG. 17A shows a state of the second movable body unit 704B (the third movable object 710, the fourth movable object 712, and the fifth movable object 714) before the start of production. In addition, the structure shown with a broken line in the same figure shows the state which cannot be visually recognized from a player, and the structure shown with a continuous line has shown the state which can be visually recognized by a player.

  The production of the second movable body unit 704B is executed, for example, in a state in which the combination of the first movable body 706 and the second movable body 708 is maintained after the production of the first movable body unit 704A.

  In the initial state of the third movable object 710, the fourth movable object 712, and the fifth movable object 714, they are retracted upward, leftward, and rightward of the decorative symbol display device 208, respectively, and are not visible to the player. It has become.

  Thereafter, as shown in FIG. 17B, the movable portion 710a of the third movable object 710 moves downward and moves to the inside of the annular structure of the first movable object 706 and the second movable object 708. It is controlled by the second sub control unit 500. The fourth movable object 712 is controlled by the second sub-control unit 500 so that the movable unit 712a rotates clockwise around the drive unit 712b and the movable unit 712a moves to the inside of the annular structure. The fifth movable object 714 is controlled by the second sub-control unit 500 so that the movable unit 714a rotates counterclockwise around the drive unit 714b and the movable unit 714a moves to the inside of the annular structure, The effect of the second movable body unit 704B ends.

<Modification 1 of a covering member and a 1st movable body unit>
Referring to FIG. 18, another form of covering member 800 and first movable body unit 704 </ b> A (first movable object 706 and second movable object 708) that forms a gap covered by the covering member 800 will be described. FIG. 18 is a front view showing another embodiment in the vicinity of the decorative symbol display device 208 that is visually recognized by the player when performing the performance.

  The first movable body unit 704A may be a shielding device (shutter unit) 246 provided on the front surface of the decorative symbol display device 208 (liquid crystal display unit 722).

  The shielding device (shutter unit) 246 includes a grid-like left door 246a that is the first movable object 706 and a right door 246b that is the second movable object 708, and performs the second sub-control so as to perform an effect of opening and closing them. Controlled by unit 500. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device (shutter unit) 246 is disposed so that the inner end portions (end sides e1, e2) thereof are close to each other so that the player can use the decorative symbol display device 208. Shield so that it is difficult to see. In addition, when the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can display all of the display of the decorative symbol display device 208. Visible. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded.

  In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

  FIG. 18A shows a state before the start of the production, with the first movable object 706 (left door 246a) on the left side of the decorative symbol display device 208 and the second movable object 708 (right door 246b) decorated. The symbol display device 208 is retracted to the right, and the entire display area of the decorative symbol display device 208 is visible to the player. In this case, the first movable object 706 and the second movable object 708 are visible to the player (always) even before the start of production (initial position).

  Referring to FIG. 18 (B), after the production starts, the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) move in the direction approaching, and the decorative symbol display device 208 is displayed. Since the screen is shielded from the left and right, the display area that can be visually recognized by the player is gradually reduced.

  Referring to FIG. 18C, after the production is finished, that is, when the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) are in the movement restriction position, the decorative symbol display device 208 is displayed. Are shielded by the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b), and cannot be visually recognized by the player. In this case, the edge e1 of the first movable object 706 and the edge e2 of the second movable object 708 facing the edge e1 are close to each other but do not come into contact with each other. (First gap G1) occurs. The covering member 800 is provided in the game board unit 702 on the lower side of the decorative symbol display device 208, below the end e1 of the first movable object 706, below the end e2 of the second movable object 708, and the first At least a part of the gap G1 is covered with the covering member 800 and cannot be visually recognized by the player.

<Modification 2 of a covering member and a 1st movable body unit>
With reference to FIG. 19, the other form of 1st movable body unit 704A (1st movable object 706 and 2nd movable object 708) which forms the clearance gap which this covering member 800 and this covers is demonstrated. FIG. 19 is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player at the time of performing the effect.

  The first movable body unit 704A is a modification of the shielding device (shutter unit) 246 of Modification 1. The first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) are before the start of production. In the state (the state at the initial position), the player cannot visually recognize. Since the other configuration of the shielding device 246 is the same as that of the first modification, the description thereof is omitted. In this modification, a plurality of covering members 800 (800a, 800b, 800c) are provided.

  FIG. 19 (A) shows a state where the first movable object 706 (left door 246a) is on the left side of the decorative symbol display device 208 and the second movable object 708 (right door). 246b) is retracted to the decorative symbol display device 208 to the right, and the entire display area of the decorative symbol display device 208 is visible to the player, and the first movable object 706 and the second movable object 708 are not shown here. It is hidden behind the illustrated game board unit 702 and is not visible to the player. The game board unit 702 is provided with three covering members 800a, 800b, and 800c. These are arranged side by side along the lower side of the decorative symbol display device 208 at a predetermined interval.

  Referring to FIG. 19 (B), after the production starts, the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) move in the direction approaching, and the decorative symbol display device 208 is displayed. Since the screen is shielded from the left and right, the display area that can be visually recognized by the player is gradually reduced. At this time, a part of the end side e1 of the first movable object 706 (left door 246a) (the lower end portion of the left door 246a in the drawing) is visible. A part of the end side e2 of the second movable object 708 (the right door 246b) facing the end side e1 (the lower end portion of the right door 246b in the drawing) is also visible.

  Referring to FIG. 19C, a display area that can be visually recognized by the player as the movement of the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) further proceeds. Is further reduced. At this time, a part of the end side e1 of the first movable object 706 (the left door 246a) (the lower end portion of the left door 246a) is covered with the left covering member 800a and cannot be visually recognized by the player. Further, a part of the end side e2 (the lower end portion of the right door 246b in the drawing) of the second movable object 708 (the right door 246b) facing the end side e1 is covered by the right covering member 800c and is visually recognized by the player. It becomes impossible.

  Referring to FIG. 19D, when the movement in the direction in which the first movable object 706 (the left door 246a) and the second movable object 708 (the right door 246b) are further advanced, a display area that can be visually recognized by the player Is further reduced. At this time, a part of the edge e1 of the first movable object 706 (left door 246a) (the lower end portion of the left door 246a) is visible to the player, and the edge of the second movable object 708 (right door 246b). A part of e2 (the lower end portion of the right door 246b in the figure) is also visible from the player.

  Referring to FIG. 19E, after the end of the production, that is, when the movement of the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) is finished and is in the movement restriction position, the decoration The symbol display device 208 is shielded by the first movable object 706 (the left door 246a) and the second movable object 708 (the right door 246b), and cannot be visually recognized by the player. In this case, the edge e1 of the first movable object 706 and the edge e2 of the second movable object 708 facing the edge e1 are close to each other but do not come into contact with each other. (First gap G1) occurs. And the lower end part of the left door 246a and the right door 246b and at least one part of the 1st clearance gap G1 are covered with the coating | coated member 800b.

  In the present modification, the first movable object 706 and the second movable object 706 that cause the first gap G1 to be generated in the period during which the performance is performed by the plurality of covering members 800a, 800b, and 800c that are spaced apart in the lateral direction of the game area 124. The first movable object 706 and the second movable object 708 are arranged so that at least a part of each of the movable objects 708 (a part of the end side e1 and the end side e2) is visible and a state in which the movable object 708 is not visible are repeated. Controlled by the second sub-control unit 500.

  Specifically, in the first movable object 706 (the left door 246a), the lower end portion of the end side e1 (the lower end portion of the left door 246a) is visible immediately after the start of production (FIG. 19B), and thereafter It moves behind the covering member 800a and becomes invisible (FIG. 19 (C)) and becomes visible again (FIG. 19 (D)). Controlled by the second sub-control unit 500.

  Similarly, in the second movable object 708 (the right door 246b), the lower end portion of the end side e2 (the lower end portion of the right door 246b) is visible immediately after the start of the production (FIG. 19B), and then the covering member It moves behind 800c and becomes invisible (FIG. 19 (C)) and becomes visible again (FIG. 19 (D)). It is controlled by the control unit 500.

  Further, at the end of the production, a part of the first gap G1 is also covered with the covering member 800b and cannot be visually recognized by the player.

<Modification 3 of a covering member and a 1st movable body unit>
With reference to FIG. 20, the other form of 1st movable body unit 704A (1st movable object 706 and 2nd movable object 708) which forms the clearance gap which the covering member 800 and this covers is demonstrated. FIG. 20 is a front view showing another embodiment in the vicinity of the decorative symbol display device 208 that is visually recognized by the player when the performance is executed.

  Since the first movable body unit 704A is the same as the shielding device (shutter unit) 246 of Modification 2, the description thereof is omitted.

  In this modified example, in addition to the covering members 800a, 800b, and 800c on the lower side of the decorative symbol display area 208, two covering members 800d and 800e are provided on the game board unit 702 on the upper side of the decorative symbol display area 208.

  Since the covering members 800a, 800b, and 800c are the same as those in the second modification, the description thereof is omitted. The covering members 800d and 800e are spaced apart from each other and are disposed at positions facing the regions where the covering members 800a, 800b, and 800c are not provided.

  FIG. 20A shows a state in which the first movable object 706 (left door 246a) is on the left side of the decorative symbol display device 208 and the second movable object 708 (right door). 246b) is retracted to the decorative symbol display device 208 to the right, and the entire display area of the decorative symbol display device 208 is visible to the player, and the first movable object 706 and the second movable object 708 are not shown here. It is hidden behind the illustrated game board unit 702 and is not visible to the player.

  Referring to FIG. 20 (B), after the production starts, the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) move in the proximity direction, and the decorative symbol display device 208 is displayed. Since the screen is shielded from the left and right, the display area that can be visually recognized by the player is gradually reduced. At this time, a part of the end e1 of the first movable object 706 (the left door 246a) (the upper end portion and the lower end portion of the left door 246a in the drawing) is visible. Further, a part of the end side e2 of the second movable object 708 (the right door 246b) facing the end side e1 (the upper end portion and the lower end portion of the right door 246b in the drawing) is also visible.

  Referring to FIG. 20C, a display area that can be visually recognized by the player as the movement of the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) further proceeds. Is further reduced. At this time, a part of the end e1 of the first movable object 706 (the left door 246a) (the lower end portion of the left door 246a) is covered with the lower left covering member 800a and cannot be visually recognized by the player. Further, a part of the end side e2 of the second movable object 708 (the right door 246b) facing the end side e1 (the lower end portion of the right door 246b in the figure) is covered by the lower right covering member 800c, and from the player Visible.

  On the other hand, the other part (the upper end portion of the left door 246a) of the end side e1 of the first movable object 706 (left door 246a) is visible to the player, and is opposite to the end side e1. 2 Another part of the end e2 of the movable object 708 (right door 246b) (the upper end of the right door 246b in the figure) is also visible to the player.

  Referring to FIG. 20D, a display area that can be visually recognized by the player as the movement of the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) further proceeds. Is further reduced. At this time, a part of the end e1 of the first movable object 706 (left door 246a) (the lower end portion of the left door 246a) is visible to the player, and the second movable object 708 (right door 246b) facing the first movable object 706 (left door 246a) is visible. A part of the edge e2 (the lower end of the right door 246b in the figure) can also be visually recognized by the player.

  On the other hand, the other part (the upper end portion of the left door 246a) of the end side e1 of the first movable object 706 (the left door 246a) is covered by the upper left covering member 800d and cannot be visually recognized by the player. In addition, the other part (the upper end portion of the right door 246b in the figure) of the end side e2 of the opposing second movable object 708 (the right door 246b) is covered by the upper right covering member 800e and cannot be visually recognized by the player. Become.

  Referring to FIG. 20E, after the end of the production, that is, when the movement of the first movable object 706 (left door 246a) and the second movable object 708 (right door 246b) is finished and is in the movement restriction position, the decoration is performed. The symbol display device 208 is shielded by the first movable object 706 (the left door 246a) and the second movable object 708 (the right door 246b), and cannot be visually recognized by the player. In this case, the edge e1 of the first movable object 706 and the edge e2 of the second movable object 708 are close to each other, but do not come into contact with each other. A gap G1) is generated. And the lower end part of the left door 246a, the lower end part of the right door 246b, and at least one part of the 1st clearance gap G1 are covered with the coating | coated member 800b.

  In the present modification, the first gap G1 is generated by the plurality of covering members 800a, 800b, and 800c that are spaced apart in the horizontal direction on the lower side of the decorative symbol display device 208 during the production period. The first movable object 706 and the second movable object 706 and the second movable object 708 are repeatedly displayed in such a manner that a part of each of the animals 706 and the second movable object 708 (the lower end portions of the end side e1 and the end side e2) is visible and a state in which the part is not visible. The animal 708 is controlled by the second sub-control unit 500. In addition, the plurality of covering members 800d and 800e that are spaced apart in the horizontal direction on the upper side of the decorative symbol display device 208, and the other ones of the first movable object 706 and the second movable object 708 in the period during which the effect is being executed. The portion (the upper end portion of the end side e1 and the end side e2) is not visible when it is visible at the lower end, and is first visible when it is not visible at the lower end. The animal 706 and the second movable object 708 are controlled by the second sub-control unit 500.

  Specifically, in the first movable object 706 (left door 246a), when the lower end portion of the end side e1 (the lower end portion of the left door 246a) is located behind the covering member 800a and is not visible to the player. The upper end portion of the end side e1 (the upper end portion of the left door 246a) is visible (FIG. 20C), and the lower end portion of the rear end side e1 (the lower end portion of the left door 246a) becomes visible. The upper end portion of the side e1 (the upper end portion of the left door 246a) is located behind the covering member 800d and cannot be visually recognized by the player (FIG. 20D). Thereafter, when the lower end portion of the end side e1 (the lower end portion of the left door 246a) is located behind the covering member 800b and cannot be visually recognized by the player, the upper end portion of the end side e1 (the upper end portion of the left door 246a) Becomes visible (FIG. 20E). Since this operation is the same for the second movable object 708 (right door 246b), the description thereof is omitted.

<Modification 4 of a covering member and a 1st movable body unit>
Referring to FIG. 21, another form of first movable body unit 704A (first movable object 706 and second movable object 708) that forms covering member 800 and a gap covered by the same will be described. FIG. 21 is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player at the time of performing the effect, and FIG. 21 (A) is a schematic diagram showing a state before the effect is started. B) is a schematic diagram showing a state after the end of production.

  Referring to FIG. 21A, the first movable body unit 704A is a shielding device (shutter unit) 256, and the first movable object 706 and the second movable object 708 are a left door 256a and a right door 256b, respectively. is there. Prior to the start of production (when in the initial position), the left door 256a and the right door 256b are retracted to the left and right outside of the decorative symbol display device 208, and are not visible to the player. The left door 256a has a shape having two semicircular cutouts 256a1 and 256a2 that are arranged apart from each other in the vertical direction on a part of the end side e1, as shown by a broken line, and the right door 256b has an end side, as shown by a broken line. This is a shape having two semicircular cutouts 256b1 and 256b2 that are arranged apart from each other in the up-down direction in part of e2. Since the driving method of the shielding device 256 of the present modification is the same as that of the shielding device 246 of the second modification, the description thereof is omitted. Only one covering member 800 is disposed on the game board unit 702 near the center of the lower side of the decorative symbol display device 208.

  Referring to FIG. 21B, when the effect is started, the left door 256a and the right door 256b are gradually moved toward each other and the display area of the decorative symbol display device 208 is shielded from the left and right. At the end of the production, the inner end portions (end sides e1 and e2) are arranged close to each other at the movement restriction position near the center of the display area, and the gap G (the first gap G1 and the second gap). G2 and a fourth gap G4) are formed, and the player is shielded so that it is difficult for the player to visually recognize the decorative symbol display device 208. The adjacent edges e1 and e2 form a first gap G1 between them, and the notch 256a2 of the left door 256a merges with the notch 256b2 of the right door 256b to form a substantially circular second The gap G2 is formed. A part of the decorative symbol display device 208 is visible from the second gap G2. Further, the notch 256a1 of the left door 256a is united with the notch 256b1 of the right door 256b to form a fourth gap G4. The fourth gap G4 is a purposely formed gap, At the end, it is located behind the covering member 800 and is not visible to the player. In addition, a part of the left door 256a and the right door 256b (shown by hatching) is also covered with the covering member 800 and cannot be visually recognized by the player.

  As described above, the covering member 800 in the present modification covers at least a part of the movable object (the left door 256a and the right door 256b) after the presentation is finished, and also a gap (first gap G1) that is unavoidable in terms of drive control. Covering at least a part of Furthermore, at least one of the fourth gaps G4 (for example, gaps formed on the design of the movable object) other than the gaps (second gaps G2) that allow part of the decorative symbol display device 208 to be visually recognized after the movement is completed. Cover the part.

<Modification 5 of a covering member and a 1st movable body unit>
Referring to FIG. 22, another form of covering member 800 and first movable body unit 704 </ b> A (first movable object 706 and second movable object 708) that forms a gap covered by the covering member 800 will be described. FIG. 22 is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player at the time of performing the effect, and FIG. 22 (A) is a schematic diagram showing the state before the start of the effect (initial position). FIG. 22B is a schematic diagram showing a state in the middle of the production, and FIG. 22C is a schematic diagram showing a state after the production is finished (after the movement is finished).

  The gap G covered by the covering member 800 is not limited to the gap (first gap G1) that is unavoidable in the drive control of the movable object, but is, for example, a gap (second gap G2) provided so as to make the display area visible. It may be. Further, the second gap G2 may be covered with the covering member 800 in the middle of performing the effect and visible when the effect ends.

  Referring to FIG. 22A, the first movable body unit 704A is a shielding device (shutter unit) 256, and the first movable object 706 and the second movable object 708 are a left door 256a and a right door 256b, respectively. is there. Before the start of production (initial position), the left door 256a and the right door 256b are retracted to the left and right outside of the decorative symbol display device 208, respectively, and are not visible to the player. The left door 256a has a semicircular cutout 256a1 at the lower end of the end side e1 as shown by a broken line, and the right door 256b has a semicircular cut at the lower end of the end side e2 as shown by a broken line. The shape has a notch 256b1. Since the driving method of the shielding device 256 of the present modification is the same as that of the shielding device 246 of the second modification, the description thereof is omitted. Only one covering member 800 is arranged in the game board unit 702 at the center of the lower side of the decorative symbol display device 208.

  Referring to FIG. 22B, when the effect is started, the left door 256a and the right door 256b are gradually moved toward each other, and the display area of the decorative symbol display device 208 is shielded from the left and right. When the inner end portions (edge sides e1 and e2) move to the vicinity of the center of the display area (movement restriction position or merge position), the movement in the adjacent directions ends, and the left door 256a and the right door 256b is united, and the first gap G1 is formed. A second gap G2 is formed at the lower ends of the left door 256a and the right door 256b. In this state, the lower end portion of the left door 256a, the lower end portion of the right door 256b, and the second gap G2 are located behind the covering member 800 and are invisible to the player.

  Referring to FIG. 22C, left door 256a and right door 256b move to the left and right in the combined state. As a result, the lower ends of the left door 256a and the right door 256b and the second gap G2 also move left and right from the position behind the gap covering portion 800, and are visible to the player. In addition, a part of the decorative symbol display device 208 becomes visible through the second gap G2.

  As described above, the covering member 800 of the present modification is formed in the first movable object 706 and a part of the second movable object 708 and between the first movable object 706 and the second movable object 708 during the performance. A part (second gap G2) of the gap G (first gap G1 and second gap G2) is covered.

<Modification 6 of a covering member and a 1st movable body unit>
With reference to FIG. 23, another form of the first movable body unit 704A (the first movable object 706 and the second movable object 708) that forms the covering member 800 and the gap that it covers will be described. FIG. 23A is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player at the time of performing an effect, and is a schematic diagram showing a state after the end of the effect (after the end of movement). FIG. 23B is an enlarged view of FIG.

  The first movable body unit 704A includes a first movable body 706 that includes a semicircular movable portion 706a and a drive portion 706b that rotatably supports the movable portion 706a, and a semicircular movable portion 708a that can rotate. It has a second movable body 708 composed of a driving unit 708b to support, and at the time of production execution, these are retracted to the left and right lower sides of the display area of the decorative symbol display device 208, respectively, from the initial state in which the player cannot see It turns to the vicinity of the center of the area so that it can be visually recognized by the player, and an effect of shielding a part of the decorative symbol display device 208 is performed. Only one covering member 800 is arranged in the game board unit 702 at the center of the lower side of the decorative symbol display device 208.

  After the end of the production, the end e1 of the first movable object 706 and the end e2 of the second movable object 708 are arranged close to each other to form a first gap G1, and a fourth gap G4 below the first gap G1. Form. A part of the first movable object 706, a part of the second movable object 708, and the fourth gap G4 are located behind the covering member 800 and are invisible to the player. The fourth gap G4 has a substantially triangular shape when viewed from the front, and the opposite sides e7 and e8 at the end of the production are not parallel.

  Thus, the covering member 800 of the present modification covers the gap (fourth gap G4) having a shape whose length (width or height) changes in the vertical direction or the horizontal direction of the display area. . Further, the gap in this case may be the first gap G1 or the second gap G2.

<Modification 7 of the covering member and the first movable body unit>
Referring to FIG. 24, another form of the first movable body unit 704A (the first movable object 706 and the second movable object 708) that forms the covering member 800 and the gap covered by the covering member 800 will be described. FIG. 24A is a perspective view of the first movable body unit 704A and the covering member 800 of the game board unit 702 when viewed from the front side at the end of the presentation of the present embodiment. FIG. 24B is a perspective view of a movable unit that is a comparative example of the present embodiment and in which no gap is formed.

  Referring to FIG. 24A, the first movable body unit 704A is a shielding device (shutter unit) 256, and the first movable object 706 and the second movable object 708 are a left door 256a and a right door 256b, respectively. is there. The left door 256a is a plate-like object having a predetermined thickness. The width L11 of the front S1 side main surface is shorter than the width L12 of the back S2 side main surface, and the portion facing the right door 256b is located on the back S2 side in a top view. It has a protruding shape. The right door 256b is a plate-like object having a predetermined thickness. The width L21 of the front S1 side main surface is longer than the width L22 of the back S2 side main surface, and the portion facing the left door 256a is the front S1 in a top view. The side has a protruding shape.

  After the effect is finished, the opposing portions of the left door 256a and the right door 256b mesh at the movement restriction position, and the movement in the direction in which both doors are close ends.

  In this case, although the gap G (first gap G1) is formed in the main surface of the front S1 side by the edges e1 and e2 of the left door 256a and the right door 256b, a wall portion (first movable object 706) is formed behind the gap G. As a result, the display area becomes invisible to the player. However, even in such a case, when the end side e1 of the first movable object 706 and the end side e2 of the second movable object 708 are separated from each other on the front surface S1 side main surface after the presentation, It is assumed that a gap G is formed. A part of the first movable object 706, a part of the second movable object 708, and a part of the gap G between them are covered with the covering member 800.

  Note that FIG. 24B shows a movable body unit 720 in which no gap G is formed for comparison. Since the left door 720a and the right door 720b are in contact with each other at the opposing portions, and the end sides e1 and e2 are also in contact, the gap G is not formed.

<Modification Example 8 of Covering Member and First Movable Body Unit>
With reference to FIG. 25, the other form of 1st movable body unit 704A (1st movable object 706 and 2nd movable object 708) which forms the covering member 800 and the clearance gap which this covers is demonstrated. FIG. 25 is a front view showing another form in the vicinity of the decorative symbol display device 208 visually recognized by the player at the time of performing the effect, and FIG. 25A is a schematic diagram showing a state before the effect is started (initial state). FIG. 25 (B) is a schematic diagram showing a state after the movement of the movable object is finished, and FIG. 25 (C) is a schematic diagram showing a state after the production is finished.

  The covering member 800 of the present embodiment is not arranged on the front surface of the decorative symbol display device 208 from before execution (initial state) of the effect, but is arranged later on the front surface of the decorative symbol display device 208 (during execution of the effect). It may be done.

  In addition, the first movable body unit 704A is not limited to the first movable object 906 and the second movable object 908 being moved away from each other, and the layers in which they are arranged are different (see FIG. 12). ) May be partially overlapped when viewed from the front (viewed by the player).

  Referring to FIG. 25A, before the start of production (initial position), first movable object 906 and second movable object 908 are retracted to, for example, the left and right outer sides of decorative symbol display device 208, as indicated by broken lines. The player is not visible. Further, in this modification, the covering member 810 is also retracted, for example, to the upper outer side of the decorative symbol display device 208 and cannot be visually recognized by the player.

  Referring to FIG. 25 (B), when the production is started, first movable object 906 and second movable object 908 gradually move toward each other and part of the display area of decorative symbol display device 208 is displayed. Shield from left and right. Here, for example, the first movable object 906 is disposed in a layer on the front side of the second movable object 908, and the first movable object 906 and the second movable object 908 are partially overlapped in front view. Until it is moved (until some of the edges e1 and e2 intersect), a position in which these parts are superimposed in front view as shown in the figure (movement restriction) The movement ends at the position or coalesced position. Even if the 1st movable object 906 and the 2nd movable object 908 overlap in front view, there is no location which has contacted.

  When the movement of the first movable object 906 and the second movable object 908 is completed, a gap G is formed between them. In this case, the gap G means that a plurality of movable objects (a first movable object 906 and a second movable object 908) in different layers are close to each other, and a part of the end sides e1 and e2 intersect each other in a front view. In the case where the (first movable object 906 and the second movable object 908) are overlapped, a region closed by a minimum area including these end sides e1 and e2 that are adjacent to each other and do not overlap each other is overlapped. It refers to a region (region indicated by hatching) partitioned to form. In the illustrated state, the circumference of the left semicircle of the first movable object 906 and the circumference of the right semicircle of the second movable object 906 are also part of the edges e1 and e2. Are not adjacent edges e1 and e2 "that are close to each other without overlapping, and thus are not the edges e1 and e2 that form a gap.

  Referring to FIG. 25C, when the movement of the first movable object 906 and the second movable object 908 in the approaching direction is completed, the covering member 810 moves downward from above the decorative symbol display device 208, and the game It becomes visible to the person, covers a part of the gap G formed between the first movable object 906 and the second movable object 908, and the effect ends. In this case, the covering member 810 is disposed in a layer in front of the first movable object 906 and the second movable object 908, and is driven by, for example, a driving unit similar to the above-described movable object (first movable object 706). The The covering member 810 covers a part of the first movable object 906 and the second movable object 908 and covers the gap G (a part thereof) in the front view.

  As described above, the gap G in this modification is formed between a plurality of movable objects in different layers overlapped in front view, and the covering member 810 moves when the effect is executed. It is possible to move so as to cover at least a part of each of the plurality of movable objects and the gap G after the gap G is formed.

  Further, the covering member 800 includes at least a part of the first movable object 706, the gap G, and at least a part of the second movable object 708 in the order of at least a part of the first movable object 706, the gap G, and the second movable object 708. It may be possible to continuously cover at least a part of the front from the front.

  Further, one of the first movable object 706 at the movement restriction position and the second movable object 708 at the movement restriction position may be capable of covering at least a part of the other.

  Further, at least a part of one of the first movable object 706 at the movement restriction position and the second movable object 708 at the movement restriction position may be capable of contacting at least a part of the other.

  Further, the width of the gap G in the longitudinal direction (for example, the vertical direction of the game area 124) may include a plurality of widths. In this case, there is a case where the effect of rendering can be improved by making the width of the gap G different and the interest of the player can be improved.

  The width in the longitudinal direction of the gap G includes at least a first width (width w1) and a second width (width w2), and the first width is shorter than the second width, At least a part of the gap G (the first gap G1) having a width of 5 mm may be covered by the covering member 800 from the front.

  The width in the longitudinal direction of the gap G includes at least a first width (width w1) and a second width (width w2), and the first width is shorter than the second width, At least a part of the gap G (first gap G1) having the same width is covered from the front by the covering member 800, and the decorative symbol display device 208 plays the game from the gap G (second gap G2) having the second width. Display that can be visually recognized by a person may be performed.

  In the longitudinal direction of the gap G, the gap G (second gap G2) having the second width (width w2) is sandwiched between the gaps G (first gap G1) having the first width (width w1). It may be.

  Further, at least a part of the first movable object 706 and at least a part of the second movable object 708 may have an asymmetric shape with the gap G as the center.

  Further, at least a part of the first movable object 706 and at least a part of the second movable object 708 may have a symmetrical shape with the gap G as the center.

  The covering member 800 may be installed in the game board unit 702. The covering member 800 may be movable.

  Further, at least one of the first movable object 706 and the second movable object 708 may include at least one light emitting means (for example, LED 728).

  The light emitting means (for example, LED 728) can execute the first light emission mode when the first movable object 706 is in the movement restricting position and the second movable object 708 is in the movement restricting position. Also good.

  The decorative symbol display device 208 may be capable of displaying at least the first image when the first movable object 706 is in the movement restriction position and the second movable object 708 is in the movement restriction position. .

  Further, the first movable object 706 and the second movable object 708 may be linearly movable or may be curvedly movable.

<Measures for preventing damage to conductors>
Next, with reference to FIG. 26 to FIG. 34, a means for preventing damage to the harness (conductive wire, wiring) will be described. In the following description, the sixth movable object 716 (see FIG. 11) of the effect movable body unit 704 (third movable body unit 704C) is exemplified.

  FIG. 26 is an external perspective view showing a state where the sixth movable object 716 is taken out and viewed from the front side, and FIG. 26A is a diagram showing the sixth movable object 716 in the initial state (initial position). FIG. 26B is a diagram showing the sixth movable object 716 in the movement end state (movement restriction position). FIG. 27 is an external perspective view illustrating a state in which the sixth movable object 716 is taken out and viewed from the back side, and FIG. 27A is a diagram illustrating the sixth movable object 716 in an initial state (initial position). FIG. 27B is a view showing the sixth movable object 716 in the movement end state (movement restriction position).

  The movement end state here does not mean that the movement is completely ended. That is, even in the movement end state, after that, it moves again to the initial state, and here, the state in which the movement is restricted corresponding to the initial state (the state moved to the position farthest from the initial position), or The state in which the corresponding effect has ended (immediately after) is referred to as a movement end state.

  Referring to FIGS. 26 and 27, the sixth movable object 716 imitates the face of a robot, and a first game body 730 (movable part 716a) that can turn on an illumination (LED) 728 and a first game body that drives the first game body 730. 2 game bodies 732 (drive unit 716 b), which are connected by a harness 734.

  More specifically, the movable portion 716a which is the first game body 730 has an illumination board 736 and a connector 736a connected to the illumination board 736 on the back surface (FIG. 27). In addition, the drive unit 716 b that is the second game body 732 includes a drive circuit board 738 and a connector 738 a connected to the drive circuit board 738. The harness 734 connects the connector 736a of the illumination board 736 and the connector 738a of the drive circuit board 738.

  As described above, the effect movable body unit 704 is provided with an effect relay board (not shown). The effect relay board includes a plurality of connectors, and some of these connectors are electrically connected to the drive circuit board 738 of the drive unit 716b in the sixth movable object 716. The drive circuit board 738 of the drive unit 716b is connected to the connector 736a of the illumination board (LED board) 736 included in the movable part 716a via the connector 738a and the harness 734. That is, the drive circuit board 738 of the drive unit 716b is for electrically connecting the illumination board 736 of the movable part 716a and the second sub board (production control board) 164 to which the production relay board and the production relay board are connected. It functions as a relay board.

  The movable portion 716a can be moved at least from the top to the bottom or from the bottom to the top in the illustrated state by the driving portion 716b. The movable portion 716a includes a mechanism (damage prevention portion 740) that can prevent contact between the harness 734 and the drive portion 716b accompanying the movement. The damage prevention unit 740 will be described later.

  With reference to FIG. 28, how the sixth movable unit 716 is driven will be described. FIG. 28 is a rear view of the sixth movable object 716 as viewed from the rear side.

  In the state shown in the figure, the drive unit 716b is attached to both ends of a drive unit main body 750 (shown by a two-dot chain line) that is long in the horizontal direction, and long slide substrates 752a and 752b in the vertical direction. 758, a transmission gear 760, and pinion gears 762a and 762b. The slide substrates 752a and 752b are respectively provided with linear slide guides 754a and 754b at opposite ends in the longitudinal direction. The linear slide guides 754a and 754b are engaged with the groove at the left and right ends of the movable portion 716a (see FIG. 27A), and the movable portion 716a is moved upward or downward or vertically along the linear slide guides 754a and 754b. It can move in the direction.

  Further, substantially fan-shaped rack gears 756a and 756b are attached to the rear-side main surfaces of the slide substrates 752a and 752b, respectively, so as to be rotatable around the upper end portions of the slide substrates 752a and 752b as the rotation shaft 756c. The rack gears 756a and 756b are arranged so that their tooth portions face each other. The rack gears 756a and 756b and the movable portion 716a are connected by a link mechanism 759. The link mechanism 759 includes link shafts 759a1 and 759a2 and link grooves 759b1 and 759b2. The link shafts 759a1 and 759a2 are provided on the front main surfaces of the rack gears 756a and 756b, respectively. The link grooves 759b1 and 759b2 are provided at positions corresponding to the link shafts 759a1 and 759a2 on the back side of the movable portion 716a. The link grooves 759b1 and 759b2 have a rectangular (or oval) shape that is long in the horizontal direction, and engage so that the link shafts 759a1 and 759a2 can move in the horizontal direction.

  A transmission gear 760 is fixed to a rotating shaft end of a drive motor 758 provided in the drive unit main body 750. In addition, pinion gears 762a and 762b are rotatably fixed to the central portion on the back side of the drive unit main body 750, respectively. The pinion gear 762a meshes with the transmission gear 760 and meshes with the rack gear 756a of the slide substrate 752a. The pinion gear 762b meshes with the pinion gear 762a and also meshes with the rack gear 756b of the slide substrate 752b.

  Thereby, the rotational force of the drive motor 758 can be converted into a linear force, and the movable portion 716a can be converted into a linear motion that displaces the drive portion 716b in the longitudinal direction of the slide substrates 752a and 752b. Specifically, in the state shown in FIG. 28A, the upper end portions of the rack gears 756a and 756b mesh with the pinion gears 762a and 762b, the link shaft 759a1 is at the left end of the link groove 759b1, and the link shaft 759a2 is at the link Located at the right end of the groove 759b2. When the drive motor 758 rotates, the pinion gears 762a and 762b rotate via the transmission gear 760, and the rack gears 756a and 756b rotate upward about the rotation shaft 756c. Accordingly, the link shaft 759a1 moves in the link groove 759b1 toward the right end, and the link shaft 759a2 moves in the link groove 759b2 toward the left end. Thereby, the movable part 716a moves upward along the linear slide guides 754a and 754b (FIG. 28C). The positions where the upper ends of the rack gears 756a and 756b mesh with the pinion gears 762a and 762b are the positions where the movable portion 716a and the drive portion 716b are closest (the initial position (FIG. 5A)), and the lower ends of the rack gears 756a and 756b. Are positions where the movable portion 716a and the drive portion 716b are most separated (movement restriction position (FIG. 3C)).

  FIG. 29 and FIG. 30 are diagrams showing how the movable portion 716a moves with respect to the drive portion 716b. FIG. 29 is a diagram of the sixth movable object 716 when it is in the initial position, for example. A) is a top view, FIG. 29B is a front view as seen from the front side, FIG. 29C is a left side view, FIG. 29D is a right side view, and FIG. 29E is a bottom view. 29 (F) is a rear view seen from the back side. 30 is a diagram of the sixth movable object 716 when moving upward from the initial position, for example, FIG. 30A is a top view, and FIG. 30B is a front view seen from the front side. 30C is a left side view, FIG. 30D is a right side view, FIG. 30E is a bottom view, and FIG. 30F is a rear view as seen from the back side. 30 may be the initial position, and FIG. 29 may be the state after the movement. Here, the movable portion 716 is reciprocally movable in the vertical direction, but may be movable only in the upward direction or only in the downward direction.

  By the drive mechanism described above, the sixth movable object 716 has the movable portion 716a and the drive portion 716b in the harness 734 as shown in FIGS. 29 (B), (C), and (D) and FIGS. It is possible to move up and down while connected. In the present embodiment, the movable portion 716a includes a damage preventing portion 740. Thereby, the contact with the harness 734 and the drive part 716b accompanying a movement can be prevented, and the interest of a player can be improved.

  The damage preventing unit 740 will be described in detail with reference to FIG. 31A and 31B are views showing the sixth movable object 716, FIG. 31A is a cross-sectional view taken along line AA in FIG. 29B, and FIG. 31B is a cross-sectional view taken along line B- in FIG. It is B line sectional drawing. FIG. 31C is an enlarged front view of the damage preventing unit 740, and FIG. 31D is an enlarged cross-sectional view of the damage preventing unit 740.

  31A and 31B, an illumination board 736 is provided on the main surface of the movable portion 716a on the back surface S2, and a connector 736a is provided on the main surface of the illumination board 736 on the back surface S2. Is provided. And the damage prevention part 740 is provided below the front S1 side of the movable part 716a. The damage prevention unit 740 has an opening 740a that penetrates the base material constituting the movable unit 716a, and guides the harness 734 in a direction away from the drive unit 716b.

  The drive unit 716b is provided with a drive circuit board 738 on the main surface on the front S1 side, and a connector 738a is provided on the main surface on the front S1 side of the drive circuit board 738.

  The harness 734 extends from the upper side to the lower side in a cross-sectional view, is led out from the back surface S2 side of the movable body 716a to the front surface S1 side, bends in a substantially U shape and extends upward from the lower side, and the movable body 716a Return to the back S2 side.

  More specifically, the harness 734 is connected to the upper connector 736a and extends downward on the back surface S2 side of the movable portion 716a, and is inserted into the damage prevention portion 740 from the back surface S2 side of the movable portion 716a. Derived to the front S1 side (front).

  As shown in FIGS. 31C and 31D, the damage preventing portion 740 has a wide opening 740a in front view, and the thickness (opening depth) of the opening 740a is the same as that of the base of the movable portion 716a. It is about the same. For this reason, as shown by the broken line circle in FIG. 31D, the upper end of the opening 740a on the back surface S2 side contacts and supports the first main surface Sf1 (front surface) of the harness 734, and the opening on the front surface S1 side. The lower end of the portion 740a contacts and supports the second main surface Sf2 (back surface) of the harness 734. The damage prevention unit 740 guides the harness 734 through such an opening 740a in a direction away from the drive unit 716b at least from the movable unit 716a.

  The harness 734 led out from the damage prevention unit 740 to the front surface S1 side extends downward, bends in a substantially U shape in front of the drive unit 716b, and extends upward to the front surface S1 side of the drive unit 716b. To connect with the connector 738a.

  As shown in FIG. 31A, when the movable portion 716a and the drive portion 716b according to the present embodiment are in the initial position, they are substantially opposed to each other, and the two connectors 738a and 736a provided on these main surfaces are It arrange | positions in the surface which adjoins and opposes. A harness 734 that connects the connectors 738a and 736a is also located between them. Therefore, in such a configuration, in the case where the damage prevention unit 740 is not provided, when the moving movable unit 716a comes close to the drive unit 716b, the harness 734 is sandwiched between them and damaged by contact, or the connector 738a. , 736a may be disconnected.

  The movable part 716a of the present embodiment has a damage preventing part 740 that leads out the harness 734 in a direction (front S1 side) away from the movable part 716a (the rear S2 side thereof) to which the harness 734 is connected. In other words, the movable portion 716a and the drive portion 716b have the damage preventing portion 740 that leads out the harness 734 in a direction away from the surfaces facing each other. Thereby, even if the movable part 716a and the drive part 716b adjoin, it can prevent that these and the harness 734 contact.

  Further, on the back surface S2 side of the illumination board 736, a restricting portion (harness presser) 742 for restricting movement (displacement) of the harness 734 is provided. The restricting portion 742 is a thin plate-like member having a surface substantially parallel to the main surface of the illumination substrate 736 (see FIG. 28), is fixed to the movable portion 716a, and moves together with the movable portion 716a. The distance between the restricting portion 742 and the illumination board 736 is larger than the thickness of the harness 734, and the restricting portion 742 is disposed so as to cover the harness 734. As a result, the harness 734 is sandwiched between the illumination board 736 and the restriction part 742, and the restriction part 742 restricts the movement of the harness 734 in the direction away from the illumination board 736. Thereby, it is possible to prevent the connector 736a and the harness 734 from being disconnected.

  Further, as shown in the drawing, when the connector 736a is provided relatively above the illumination board 736 and the contact area between the harness 734 and the illumination board 736 is large, the harness 734 and the illumination board 736 may be bonded by the adhesive member 744. The region where the adhesive member 744 is provided serves as a restricting portion that restricts the harness 734 from moving in a direction away from the illumination board 736, and this can also prevent the connector 736 a and the harness 734 from being disconnected.

  Further, as shown in FIGS. 31A and 31B, a restricting portion (harness holding member) 746 that covers the harness 734 extending on the drive circuit board 738 may be provided also on the drive circuit board 738 side. In particular, as shown in FIG. 31A, when the movable portion 716a and the drive portion 716b are close to each other so as to face each other, the harness 734 extending on the illumination board 736 and the harness 734 extending on the drive circuit board 738 are between. By providing the restricting portion 746 so as to be located at the position, it is possible to prevent the facing harness 734 from contacting.

  As described above, the damage prevention unit 740 guides the extending direction so that the harness 734 is not damaged. Further, in the vicinity of the connector 736a, the movement of the harness 734 by the regulating units 742, 746, the adhesive member 744, and the like. Alternatively, by restricting the contact between the harness 734 and another member, the harness 734 can be prevented from being damaged or detached from the connector 736a (738a), and a stable movable object can be produced.

  32 and 33 are diagrams showing another example of the effects produced by the sixth movable object 716. FIG. FIG. 32 is a front view in which a part of the effect movable body unit 704 is extracted, and FIG. 33 is a front view showing a state of effect by the game board unit 702 and a part of the effect movable body unit 704.

  Referring to FIG. 32A, when first movable body unit 704A (first movable object 706 and second movable object 708) is in the initial position, sixth movable object 716 is also in the initial position.

  Referring to FIG. 32B, when the first movable object 706 and the second movable object 708 move to the movement restriction position and the gap G is formed, the sixth movable object 716 starts moving upward.

  32 (C) and 33, the sixth movable object 716 is driven by the drive unit 716b, and the movable part 716a moves below the annular structure formed by the first movable object 706 and the second movable object 708. Move to the movement restriction position to cover. The sixth movable object 716 covers at least a part of the first movable object 706 and the second movable object 708 and a part of the gap G (first gap G1) between them from the front, and the front (player) Will be invisible. That is, the sixth movable object 716 in this case becomes a covering member 810 (see FIG. 25) that covers a part of the first movable body unit 704A and a part of the gap G formed thereby after the movement.

  When this effect ends, the first movable object 706, the second movable object 708, and the sixth movable object 716 (movable portion 716a) move to the initial positions shown in FIG. In the movement of the movable portion 716a, the harness 734 is guided to the front side by the damage preventing portion 740, and damage to the harness 734 and disconnection from the connectors 736a and 738a can be prevented.

<Modification of harness connection>
With reference to FIG. 34, the modification of the connection of the harness 734 is demonstrated. In this modification, the harness 734 is connected to, for example, the connector 770a of the second sub-board 164 and the connector 772a of the first sub-board 160, and the second sub-board 164 is connected to the second sub-board case 166 and the first sub-board 160. Is housed in the first sub-board case 162, and one of the second sub-board case 166 and the first sub-board case 162 is movable with respect to the other. FIG. 34A shows a schematic side view when the damage preventing portion 740 is not provided as a comparative example of the present modification, and FIGS. 34B and 34C are side views when the damage preventing portion 740 is provided. The outline figure of is shown.

  Referring to FIG. 34A, when the second sub-board 164 and the first sub-board 160 are arranged so that the connectors 770a and 772a face each other, the second sub-board case 166 ′ (or the first sub-board case 166 ′) Due to the movement of the first sub-board case 162 ′), the harness 734 may be damaged by coming into contact with other parts or may be detached from the connectors 770a and 772a.

  Therefore, as shown in FIGS. 34B and 34C, one substrate case (for example, the second sub-board case 166) is provided with a damage preventing portion 740, and the harness 734 is connected to the second sub-board case 166 and the first sub-board case. It is derived in a direction away from the mutually facing surfaces OS of 162. Thereby, even when the two board cases 166 and 162 are close to each other, the harness 734 can be prevented from being sandwiched between them.

  This modification is merely an example, and any combination of at least two of the main board case 158, the first sub board case 162, the second sub board case 166, and the board cases of other boards may be used. The same can be done.

  Further, the damage prevention unit 740 may include a regulation unit 746 that regulates the movement of the harness 734 in the direction approaching the drive unit 716b.

  Further, the drive unit 716b may include a regulating member 724 that regulates the movement of the harness 734 in a direction approaching the movable unit 716a.

  Further, the restricting member may be a member that pushes 724 and the harness 734 toward the illumination board 736.

  Further, the regulating member 744 may be an adhesive member that prevents the harness 734 from being separated from the illumination board 736.

  Further, the harness 734 may be bent in a substantially U shape between the illumination board 736 and the drive circuit board 738.

  In addition, the first game body 730 may be a board case that houses a board.

  As described above, the pachinko machine 100 according to the above embodiment is a gaming machine including a plurality of gaming means, and at least one of the plurality of gaming means is a first gaming means (for example, A first movable object 706), and at least one of the plurality of game means is a second game means (for example, the second movable object 708), and at least one of the plurality of game means. Is a third gaming means (for example, the covering member 800), and the first gaming means is at least movable to a first position (for example, a position after the movement is completed), and the second gaming means The gaming means is capable of moving at least to a second position (for example, the position after the movement is completed), and the third gaming means is configured to perform the first game when the first condition is satisfied. Cover at least part of the game means from the front The third gaming means can cover at least a part of the second gaming means from the front when the first condition is satisfied. , At least one of the requirements for establishing the first condition includes at least that the position of the first gaming means is the first position, At least one of them is a gaming table characterized in that it includes at least that the position of the second gaming means is the second position.

  According to the pachinko machine 100 according to the above-described embodiment, the production effect is enhanced by covering (at the end of the production) each of the first moving member and the second moving member that are moved when the production is performed. You may be able to improve your interests.

  In addition, at least a part of the first game means (for example, the first movable object 706) to be covered by the third game means (for example, the covering member 800) is in a position where the player can visually recognize it. It may be at least movable.

  With such a configuration, it is possible to visually recognize the portion before being covered with the covering means, so that the player's interest may be improved.

  Further, the third game means (for example, the covering member 800) includes the first game means (for example, the first movable object 706) at the first position (for example, the movement restricting position) and the second game means. It is possible to cover at least a part of the first area (for example, the gap G) between the second gaming means (for example, the second movable object 708) at the position (for example, movement restriction position) from the front. It may be a thing.

  With such a configuration, a part of the gap is covered from the front so that the player cannot visually recognize it, so that it is possible to improve the effect of the effect and improve the player's interest. For example, when moving a movable object is controlled, a predetermined clearance is required, and when a plurality of movable objects are combined after movement, a gap is often generated between the movable objects. Since these gaps are not gaps necessary for production, there is a problem that the interest of the player is lost by making these visible to the player. However, according to the present embodiment, there are cases where the chance that such a gap is visually recognized by the player can be reduced, the effect of production can be enhanced, and the interest of the player can be improved.

  The first game means (for example, the first movable object 706) is at least movable from a third position (for example, an initial position) to the first position (for example, a movement restriction position). The second game means (for example, the first movable object 708) is at least movable from a fourth position (for example, an initial position) to the second position (for example, a movement restriction position),

  The first area than the second area (for example, the hatched area in FIG. 15A) between the first gaming means at the third position and the gaming means at the fourth position. (For example, the gap G) may be small.

  The small area (gap) formed between the two movable objects after moving to the movement restriction position is smaller than the large area sandwiched between the two movable objects when they are in the initial position. It is easy to notice and there is a risk of cutting interest. By covering such a gap with the covering means, it may be possible to enhance the effect and improve the interest of the player.

  In addition, a display means (for example, a decorative symbol display device 208) capable of executing at least display is provided, and the first game means (for example, the first movable object 706) at the first position (for example, movement restriction position). Is capable of covering at least a part of the display means from the front, and the second game means (for example, the second movable object 708) at the second position (for example, movement restriction position) is The display means may be capable of covering at least a part from the front.

  With such a configuration, there may be a case where the structure of the movable object is made conspicuous in front of the display device and the interest of the player can be improved.

  In addition, the pachinko machine 100 according to the embodiment includes a first substrate (for example, an illumination substrate 738), a second substrate (for example, a drive circuit substrate 736), a conductive wire (for example, a harness 734), And a second gaming means (for example, a drive unit 716b), wherein the conductors are the first board and the second board. And the first gaming means has at least the first board, and the second gaming means has at least the second board, The first game means is movable at least from one of a first position (for example, an initial position) and a second position (for example, a movement restricting position) to the other. Said conductor as the means moves Serial second least preventable third game means a contact between the game unit (e.g., damage prevention portion 740) comprises, it is the amusement machine according to claim.

  With such a configuration, it is possible to prevent damage to the conductors and disconnection of the conductors of the conductors, perform a stable movable object effect, and improve the player's interests in some cases.

  In addition, the third means (for example, the damage prevention unit 740) can guide the conductive wire (for example, the harness 734) in a direction away from the second game means (for example, the drive unit 716b) (for example, the harness 734). , At least the opening 740a) of the damage prevention unit 740 may be included.

  With such a configuration, there are cases where the chance that the conducting wire comes into contact with the second game body is reduced, and damage to the conducting wire or disconnection of the connector of the conducting wire can be prevented.

  In addition, the guiding portion (for example, the opening 740a of the damage preventing portion 740) is away from at least the second gaming means (for example, the driving portion 716b) more than the first substrate (for example, the movable portion 716a). The conductor (for example, the harness 734) may be guided.

  With such a configuration, there are cases where the chance that the conducting wire comes into contact with the second game body is reduced, and damage to the conducting wire or disconnection of the connector of the conducting wire can be prevented.

  The first game means (for example, the movable portion 716a) may include illumination means (for example, an LED) that can be illuminated.

  With such a configuration, the interest of the player may be improved.

  The fourth game means includes a movable fourth game means (for example, the first movable object 706) and a movable fifth game means (for example, the second movable b passage 708). Is at least movable to a first position (for example, movement restricted position), and the fifth gaming means is at least movable to a second position (for example, movement restricted position), The first game means (for example, the movable portion 716a of the sixth movable object 716) can cover at least a part of the fourth game means from the front when the first condition is satisfied. And the first gaming means is capable of covering at least a part of the fifth gaming means from the front when the first condition is satisfied, and At least one of the requirements for establishing one condition is the fourth The position of the gaming means includes at least the first position, and at least one of the requirements for establishing the first condition is that the position of the fifth gaming means is the second position. It is good also as what includes at least.

  With such a configuration, the interest of the player may be improved.

  Further, the gaming machine according to the present invention is not limited to a pachinko machine, for example, a plurality of reels provided with a plurality of types of symbols, a start lever for instructing rotation of the reels, and each reel. , A stop button for individually stopping the rotation of the reels, lottery means for determining whether or not an internal winning of a plurality of types of winning combinations is won by lottery, and reel rotation based on the lottery result of the lottery means Whether the symbol combination displayed by the reel stop control means for performing stop control related to the stop of the reel and the reels stopped based on the lottery result of the lottery means is a symbol combination determined in advance corresponding to the winning combination internally A determination means for determining whether or not the symbol stop mode is a predetermined winning mode, and a payout control unit that performs a game medium payout process for paying out a game medium corresponding to the predetermined winning mode; Or a slot machine with, is also suitable in such Parrott to game medium game balls.

  In addition, the gaming machine according to the present invention can be applied to an enclosed gaming machine. In addition, the main control unit, the first sub control unit, and the second sub control unit may be configured as a single chip, or the main control unit and the first sub control unit may be configured to allow bidirectional communication. Good. Moreover, while enabling bidirectional communication between the main control unit and the first sub control unit, communication from the first sub control unit to the second sub control unit may be one-way communication.

  Further, the actions and effects described in the embodiments of the present invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done. In addition, in some cases, the content described in one configuration among a plurality of configurations described in the embodiments may be applied to other configurations to further widen the game.

  The game machine according to the present invention can be applied to game machines represented by a spinning machine (slot machine), a ball game machine (pachinko machine), and the like.

DESCRIPTION OF SYMBOLS 100 Pachinko machine 156 Main board 160 1st sub board 164 2nd sub board 208 Decoration design display apparatus 300 Main control part 400 1st sub control part 500 2nd sub control part 700 Game board 702 Game board unit 704 Production movable body unit 706 First movable object 708 Second movable object 716 Sixth movable object 716a Movable part 716b Drive part 734 Harness 740 Damage prevention part 722 Liquid crystal display unit G Gap G1 First gap G2 Second gap

Claims (5)

  1. A first substrate;
    A second substrate;
    Lead wires,
    The first gaming means;
    A second gaming means;
    A game machine equipped with
    The conducting wire is capable of connecting at least the first substrate and the second substrate,
    The first game means has at least the first substrate,
    The second game means has at least the second substrate,
    The first game means is movable at least from one of the first position and the second position to the other;
    Comprising third gaming means capable of at least preventing contact between the conducting wire and the second gaming means accompanying the movement of the first gaming means;
    A game stand characterized by that.
  2. The game stand according to claim 1,
    The third means includes at least a guiding portion capable of guiding the conducting wire in a direction away from the second gaming means.
    A game stand characterized by that.
  3. The game stand according to claim 2,
    The guide portion guides the conducting wire in a direction away from the second game means than at least the first substrate.
    A game stand characterized by that.
  4. The game stand according to any one of claims 1 to 3,
    The first game means includes illumination means that can be illuminated.
    A game stand characterized by that.
  5. It is a game stand in any one of Claims 1-4,
    A movable fourth gaming means;
    A movable fifth gaming means,
    The fourth game means is movable at least to a first position;
    The fifth gaming means is at least movable to a second position;
    The first gaming means is capable of covering at least a part of the fourth gaming means from the front when the first condition is established,
    The first gaming means is capable of covering at least a part of the fifth gaming means from the front when the first condition is satisfied,
    At least one of the requirements for establishing the first condition includes at least that the position of the fourth gaming means is the first position,
    At least one of the requirements for establishing the first condition includes at least that the position of the fifth gaming means is the second position.
    A game stand characterized by that.
JP2012284337A 2012-12-27 2012-12-27 Game machine Pending JP2014124414A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016154669A (en) * 2015-02-24 2016-09-01 株式会社三共 Game machine
JP2017047259A (en) * 2016-11-10 2017-03-09 株式会社サンセイアールアンドディ Game machine

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JP2009207538A (en) * 2008-02-29 2009-09-17 Newgin Co Ltd Game machine
JP2011092643A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011104294A (en) * 2009-11-20 2011-06-02 Newgin Co Ltd Game machine

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Publication number Priority date Publication date Assignee Title
JP2009207538A (en) * 2008-02-29 2009-09-17 Newgin Co Ltd Game machine
JP2011092643A (en) * 2009-11-02 2011-05-12 Newgin Co Ltd Game machine
JP2011104294A (en) * 2009-11-20 2011-06-02 Newgin Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016154669A (en) * 2015-02-24 2016-09-01 株式会社三共 Game machine
JP2017047259A (en) * 2016-11-10 2017-03-09 株式会社サンセイアールアンドディ Game machine

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