JP2014113262A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2014113262A
JP2014113262A JP2012268652A JP2012268652A JP2014113262A JP 2014113262 A JP2014113262 A JP 2014113262A JP 2012268652 A JP2012268652 A JP 2012268652A JP 2012268652 A JP2012268652 A JP 2012268652A JP 2014113262 A JP2014113262 A JP 2014113262A
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Prior art keywords
game
step
main game
ball
main
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JP2012268652A
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Japanese (ja)
Inventor
Takashi Kondo
孝志 近藤
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Sammy Corp
サミー株式会社
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusement of a game by taking advantage of merits of a so-called slide-type attacker or enhancing integrity of a game.SOLUTION: A Pachinko game machine includes a game board, and an attacker unit 5000 disposed at an opening formed on the game board. In the Pachinko game machine, a first ball guidance part 5111 and a second ball guidance part 5121 are disposed adjacently. A game ball flowing down onto one variable member is configured to roll on the variable member toward the other variable member in at least one variable member of the first variable member and the second variable member.

Description

  It relates to pachinko machines.

  The most popular pachinko game machine is called “special symbol (main game symbol)” on the 7-segment display, etc., when the game ball enters the starter (start chucker). When the symbol is displayed in a variable manner and the special symbol is in a specific mode (for example, “7”), the special gaming state in which the player is in a profit state higher than the normal gaming state {the big winning opening (normally closed) ( This is a model called “Digipachi” (conventional “first-class game machine”) of a type that shifts to a game of contents that the attacker) releases under a predetermined condition}.

  In such a gaming machine, there are various types of opening modes of the big prize opening, and typically, the situation where the ball opening provided through the game board is covered with a lid member. A type in which the entrance is opened by tilting the lid member toward the player is often used. Further, in recent years, a lid member configured to be able to advance and retreat with respect to the player side at the opening of a box-shaped (concave) member provided to project from the game board, the member communicating with the entrance. And the lid member is displaced to the advanced position to close the opening of the box-like member (and the communication entrance), while the lid member is displaced to the withdrawal position to form the box-like shape. A type (hereinafter sometimes referred to as a slide-type attacker) in which an opening of a member (and a communicating entrance) is opened is often used (for example, Patent Document 1).

JP 2012-010740 A

  However, there are still a few gaming machines equipped with slide-type attackers, and there is still room for improvement from the viewpoint of improving the fun of the games by taking advantage of the slide-type attackers or improving the maintainability of the games. There is a problem.

The pachinko gaming machine according to this aspect is
A game board (eg, game board 100);
In a pachinko gaming machine comprising an attacker unit (for example, a slide-type attacker unit 5000) disposed in an opening formed in the game board,
The attacker unit is
A first entrance (for example, a hole provided with a first winning detection device 5231) through which a game ball can enter;
A second entrance (for example, a hole provided with a second winning detection device 5232) through which a game ball can enter,
A third entrance (for example, a hole provided with a specific area winning detection device 5233) through which a game ball can enter;
A first ball guiding portion (for example, a first big winning opening channel 5111) configured to be able to guide a game ball flowing down on the game board to the first entrance, and a game flowing down on the game board A ball guiding member (for example, a second ball winning channel 5121) formed to be capable of guiding a ball to the second ball inlet or the third ball inlet Box-like member 5100),
A variable member that is provided at an opening in the game ball receiving direction in the first ball guiding portion and is displaceable to a first predetermined position and a second predetermined position, and when the first ball guiding portion is displaced to the first predetermined position, Compared to when the game ball can flow into the ball guiding part or when it is displaced to the second predetermined position, and when it is displaced to the second predetermined position, the game ball cannot flow into the first ball guiding part or A first variable member (for example, a first big prize opening variable member 5211a) configured to be difficult to enter compared to when displaced to a predetermined position;
A variable member that is provided at an opening in the game ball receiving direction in the second ball guiding portion and is displaceable to a first specific position and a second specific position. Compared to when the game ball can flow into the ball guiding part or when it is displaced to the second specific position, and when it is displaced to the second specific position, the game ball cannot flow into the second ball guiding part or A second variable member (for example, a second large winning opening variable member 5212a) configured to be difficult to enter compared to when displaced to one specific position,
The first sphere guiding portion and the second sphere guiding portion are arranged close to each other, the first variable member is in the second predetermined position, and the second variable member is in the second specific position. In this case, in at least one variable member of the first variable member and the second variable member, the game ball flowing down on the one variable member rolls on the one variable member toward the other variable member. It is a pachinko gaming machine characterized by being configured to.

  According to the pachinko gaming machine according to this aspect, it is possible to improve the interest of the game by utilizing the merits of the slide-type attacker, or to improve the maintainability of the game.

FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment. FIG. 2 is a configuration diagram of a game board in the pachinko gaming machine according to the present embodiment. FIG. 3 is a cross-sectional view of the slide-type attacker unit in the pachinko gaming machine according to the present embodiment. FIG. 4 is a configuration diagram of a slide-type attacker unit in the pachinko gaming machine according to the present embodiment. FIG. 5 is a development view of the slide-type attacker unit in the pachinko gaming machine according to the present embodiment. FIG. 6 is a configuration diagram of a slide-type attacker opening / closing mechanism in the pachinko gaming machine according to the present embodiment. FIG. 7 is an exploded view of the variable member unit in the pachinko gaming machine according to the present embodiment. FIG. 8 is an operation diagram of the slide-type attacker unit in the pachinko gaming machine according to the present embodiment. FIG. 9 is an explanatory diagram of the game ball flow path of the slide-type attacker unit in the pachinko gaming machine according to the present embodiment. FIG. 10 is an operational view of the box-shaped member of the pachinko gaming machine according to the present embodiment. FIG. 11 is an operational view of the box-shaped member of the pachinko gaming machine according to the present embodiment. FIG. 12 is a rear view of the pachinko gaming machine according to the present embodiment. FIG. 13 is an overall electrical configuration diagram of the pachinko gaming machine according to the present embodiment. FIG. 14 is a functional block diagram of the pachinko gaming machine according to the present embodiment. FIG. 15 is a main flowchart on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 16 is a flowchart of auxiliary game content determination random number acquisition processing on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 17 is a flowchart of the electric accessory driving determination process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 18 is a flowchart of main game content determination random number acquisition processing on the main control device side in the pachinko gaming machine according to the present embodiment. FIG. 19 is a flowchart of a main game symbol display process on the main control device side in the pachinko gaming machine according to the present embodiment. FIG. 20 is a flowchart of the first (second) main game symbol display process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 21 is a table configuration diagram used in the first (second) main game symbol display process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 22 is a flowchart of specific game end determination processing on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 23 is a flowchart of the special game operating condition determination process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 24 is a flowchart of the special game control process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 25 is a flowchart of special game execution processing on the main control device side in the pachinko gaming machine according to the present embodiment. FIG. 26 is a flowchart of the distribution game execution process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 27 is a flowchart of the distribution prize opening control process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 28 is a flowchart of the shielding member drive control process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 29 is a flowchart of the gaming state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 30 is an operation diagram of the pachinko gaming machine according to the present embodiment when the special game is executed on the main controller side.

Form to carry out

  First, the meaning of each term in this specification will be described. “Open state, open state” and “closed state, closed state” are, for example, in the configuration of a general big prize opening (so-called attacker), open state = easy-to-win state and closed state = non-winning state Easy state. Also, for example, a state protruding from the game board (player side) (hereinafter sometimes referred to as advance state) and a state of being retracted into the game board (side opposite to the player side) (hereinafter referred to as retreat state) In a configuration (so-called velo-type attacker) that can take the following conditions, the advance state = easy-to-win state and the evacuation state = non-easy-to-win state. “Pitching” includes not only winning a prize ball to be paid out, but also passing to a “through chucker” without winning a prize ball. "Random number (random number value)" is a random number used in a lottery (lottery by an electronic computer) for determining some game content in a pachinko game machine, and includes a pseudo-random number in addition to a narrowly defined random number (for example, Hard random numbers as random numbers, soft random numbers as pseudo-random numbers). For example, the so-called “basic random numbers” that affect the outcome of the game, specifically, “winning random numbers (random numbers for success / failure lottery)” related to the transition of special games, and the variation mode (or variation time) of the identification symbol "Variation mode determination random number" for determining, "symbol determination random number" for determining a stop symbol, "hit symbol determination random number" for determining whether or not to shift to a specific game (for example, probability variation game) after a special game, etc. be able to. It is not necessary to use all these random numbers when determining the contents of the variation mode, the contents of the definite identification information, etc., and it is sufficient to use at least one random number that is the same or different from each other. Also, in this specification, the number of random numbers may be displayed in the form of the number of random numbers or a plurality of random numbers, but one entry (for example, starting entrance) that triggers the acquisition of random numbers. The random number obtained by entering the ball is referred to as one (ie, in the above example, the random number bundle of winning random number + variation mode determining random number + design determining random number... Is referred to as one random number) . Further, for example, a kind of random number (for example, a winning random number) may also serve as another kind of random number (for example, a symbol determination random number).

  The following embodiment is a model in which two conventional type 1 pachinko gaming machines are mixed (type 1 type 1 multifunction machine). However, the present invention is not limited to this, and is applicable to other game machines (for example, conventional 1st type, 2nd type, 3rd type, general pachinko game machines such as general electric roles). . Note that this embodiment is merely an example, the location and function of each means, the order of each step regarding various processes, the timing of flag on / off, the name of the means responsible for each step, etc. It is not limited to the following aspects. In addition, the above-described embodiments and modified examples should not be understood as being limited to being applied to specific items, and may be in any combination. For example, it should be understood that a modification example of an embodiment is a modification example of another embodiment, and even if one modification example and another modification example are described independently, there is the modification example. It should be understood that a combination of the modified example and another modified example is also described. In the present embodiment, there are a lottery table and a reference table for various tables, but these are not limited, and the lottery table may be a reference table or vice versa {for example, in the present embodiment, As will be described later, a table that is referred to when determining the variation mode of the first main game symbol and a table that is referred to when determining the variation mode of the second main game symbol are different from each other. However, the present invention is not limited to this, and all variation modes that can be selected as the variation mode of the first main game symbol and the variation mode of the second main game symbol are provided as one variation pattern table. If the reference range is different between the first main game symbol and the second main game symbol, it is provided as a separate reference table. It may be configured}.

  Prior to the description of the characteristic part of the present embodiment, first, the basic structure of the front side of the pachinko gaming machine according to the present embodiment will be described with reference to FIG. Pachinko gaming machines mainly consist of a gaming machine frame and a gaming board. Hereinafter, these will be described in order.

  First, the gaming machine frame of the pachinko gaming machine includes an outer frame 102, a front frame 104, a transparent plate 106, a door 108, an upper ball dish 110, a lower ball dish 112, and a launch handle 116. First, the outer frame 102 is a frame for fixing the pachinko gaming machine to a position where it should be installed. The front frame 104 is a frame body aligned with the opening portion of the outer frame 102, and is attached to the outer frame 102 through a hinge mechanism (not shown) so as to be opened and closed. The front frame 104 includes a mechanism for launching a game ball, a mechanism for detachably storing a game board, a mechanism for guiding or collecting the game ball, and the like. The transparent plate 106 is made of glass or the like and is supported by the door 108. The door 108 is attached to the front frame 104 through an unillustrated hinge mechanism so as to be opened and closed. The upper ball tray 110 has mechanisms for storing game balls, sending the game balls to the launch rail, and extracting the game balls to the lower ball tray 112. The lower ball tray 112 has a mechanism for storing and extracting game balls. Further, a speaker 114 is provided between the upper ball tray 110 and the lower ball tray 112, and a sound effect corresponding to the gaming state or the like is output.

  Next, the game board 100 has a game area 120 defined by an outer rail 122 and an inner rail 124. The game area 120 includes a first main game start port 2210, a second main game start port 2110, an auxiliary game start port 2410, a mechanism such as a plurality of game nails and a windmill (not shown), various general winning ports, and the like. A slide type attacker unit 5000, a center ornament 192, and an out port 142, which will be described later, are installed. Further, although not shown in detail, a first main game symbol display device 2130, a second main game symbol display device 2230, an auxiliary game symbol display device 2420, and the like are also provided on the front side of the game board. Hereinafter, the configuration according to the present embodiment will be described.

  Next, the first main game start port 2210 is installed as a start winning port corresponding to the first main game. As a specific configuration, the first main game start port 2210 includes a first main game start port entrance detection device (first entrance detection device) 2211 (not shown). Here, the first main game start port entrance detection device 2211 is a sensor that detects the entrance of a game ball into the first main game start port 2210, and the first main game start that indicates the entrance at the time of entrance. The entrance ball information is generated.

  Next, the second main game start port 2110 is installed as a start winning port corresponding to the second main game. Specifically, the second main game start port 2110 includes a second main game start port entrance detection device (second entrance detection device) 2111 (not shown) and a second main game start port electric accessory ( Electric accessory) 2112. Here, the second main game start entrance entrance detection device 2111 is a sensor for detecting the entrance of a game ball into the second main game start entrance 2110, and the second main game start indicating the entrance at the time of entrance. The entrance ball information is generated. Next, the second main game start opening electric accessory 2112 changes between a closed state where it is difficult for a game ball to win the second main game start opening 2110 and an open state where the game ball is more likely to win than the normal state.

  In the present embodiment, the electric combination is provided on the second main game start port 2110 side, but the present invention is not limited to this, and the electric combination is provided on the first main game start port 2210 side. May be. Further, in the present embodiment, the first main game start port 2210 and the second main game start port 2110 are arranged close to each other, but the present invention is not limited to this, and the first main game start port 2210 and the first main game start port 2210 The two main game start ports 2110 may be arranged apart from each other. In this case, a game ball flowing down the left side of the game region 120 (referenced to the center of the game region) is guided to the first main game start port 2210. While being configured to be easily guided to the second main game start opening 2110, the game ball flowing down the right side of the game area 120 (referenced to the center of the game area) is not easily guided to the first main game start opening 2210. On the other hand, the second main game start port 2110 may be easily guided. It should be noted that “easy to be guided” and “not easily guided” are determined, for example, by the magnitude of the number of entered balls when 10,000 balls are launched to the right and left, respectively.

  Next, the auxiliary game start port 2410 includes an auxiliary game start port entrance detection device (entrance detection device) 2411 (not shown). Here, the auxiliary game start port entrance detection device 2411 (not shown) is a sensor that detects the entrance of a game ball into the auxiliary game start port 2410, and indicates an auxiliary game start entrance into the auxiliary game start port 2410. Generate sphere information. It should be noted that the entry of a game ball into the auxiliary game start port 2410 triggers a lottery for expanding the second main game start port electric accessory 2112 (not shown) of the second main game start port 2110.

  Here, in the present embodiment, the game ball flowing down on the right side of the game area 120 (reference to the center of the game area) is easily guided to the auxiliary game start port 2410, while the left side of the game area 120 (reference to the center of the game area). ) Is configured to be difficult to be guided to the auxiliary game start port 2410 (but is not limited to this, the game ball flowing down the left side of the game area 120 (based on the center of the game area) May be configured to be easily guided to the auxiliary game start port 2410}.

<Overall configuration of slide-type attacker unit>
Next, in the present embodiment, a slide-type attacker unit 5000 is provided on the lower right side of the game area 120 (based on the center of the game area). Here, the slide-type attacker unit 5000 will be outlined with reference to FIG. First, the slide-type attacker unit 5000, which is a characteristic part of the gaming machine according to the present embodiment, is provided on the gaming board 100, which is a member that forms the gaming area 120, thereby forming a part of the gaming area 120. Although it is configured {see FIG. 2 (a)}, it can be removed from the game board 100 as needed {see FIG. 2 (b)}. That is, the slide-type attacker unit 5000 can be attached to and detached from the game board 100, and a part of the slide-type attacker unit 5000 projects from the game board 100 to the player side, so that It is configured to affect the flow direction. Note that the slide-type attacker unit 5000 can be attached to and detached from the game board 100 so that it can be used even if the game machine model is different. By changing, it becomes possible to change the degree of influence on the flow direction of the game ball. However, the present invention is not limited to this, and the slide-type attacker unit 5000 and the game board 100 may be integrally formed.

  Next, the structure of the slide-type attacker unit 5000 according to the present embodiment will be described in detail with reference to FIGS. As will be described later, the sliding-type attacker unit 5000 is provided with a lid member configured to be able to advance and retreat with respect to the player side, and the lid member is displaced to the advanced position, thereby opening the box-shaped member (and communicating with it). A large winning opening of a type in which the opening (and the communicating entrance) of the box-shaped member is opened by displacing the lid member to the exit position, There are two {for example, a first grand prize opening 5110 (hereinafter, sometimes referred to as a first big prize opening 2120 in terms of function) and a second grand prize opening 5120 (hereinafter referred to as a second grand prize opening in terms of function). 2220)} member. In this embodiment, as shown in FIG. 3, the slide-type attacker unit 5000 includes a box-shaped member 5100 and a slide-type attacker opening / closing mechanism 5200. More specifically, a slide-type attacker opening / closing mechanism 5200 is provided on the back surface of the box-shaped member 5100, and these members are integrated by screwing and / or fitting. The box-shaped member 5100 is provided so as to protrude from the game board 100 toward the player side, thereby affecting the flow direction of the game ball.

<About the flow path in the slide-type attacker unit>
Here, as shown in FIGS. 4 and 5, the box-shaped member 5100 is a member provided with openings of the first big prize opening 5110 and the second big prize opening 5120, and the game that has flowed down to the openings It is a member that forms a spherical flow path {first big prize opening flow path 5111, second big prize winning opening flow path 5121 and specific area 5130 (hereinafter sometimes referred to as specific area 2224 in terms of function)}. The specific area 5130 is an area provided in a part of the second grand prize opening 5120 (particularly, the second grand prize opening flow path 5121). A part of the game ball that has entered the mouth channel 5121 is configured to be able to enter the ball. In addition, between the first grand prize opening 5110 and the second big prize opening 5120, there is a game ball flow path 5141 which is a different flow path from the first big prize winning opening flow path 5111 and the second large winning prize opening flow path 5121. A connected game ball discharge opening 5140 is provided. Here, the game balls flowing down the first grand prize opening channel 5111 and the second major prize opening channel 5121 (including the specific area 5130) are detected by the incoming sensor as will be described later, and the prize balls are appropriately paid out. On the other hand, the game balls flowing down the game ball flow path 5141 are discharged to the outside of the box-shaped member 5100 (the game area 120) without being detected by any of the ball entry sensors. . In other words, the game ball channel 5141 is a channel for dividing the first grand prize port channel 5111 and the second major prize port channel 5121, and the channel (and the game ball discharge opening 5140) is divided. By providing the box-like member 5100, the game ball is guided to the box-like member 5100, but does not enter any of the openings of the first big prize winning opening 5110 and the second big prize winning opening 5120. (However, the first big prize opening channel 5111 and the second big prize opening channel 5121 may be arranged adjacent to each other without providing the flow channel.) Good).

  Next, the sliding-type attacker opening / closing mechanism 5200 includes a first large prize opening variable member 5211a (hereinafter, sometimes referred to as a first electric accessory 2122 in terms of function), a second large prize opening variable member 5212a (hereinafter, referred to as “first electric prize variable member”). For driving various variable members such as the second electric accessory 2222 on the functional side) and a specific area shielding member 5213a (hereinafter, also referred to as the specific area shielding member 2224a on the functional side). It is a member. That is, when the first big prize opening variable member 5211a is driven to the advance position with respect to the player side, it becomes impossible (or difficult) to enter the first big prize opening 5110, while the player side On the other hand, when it is driven to the exit position, it is a variable member that can enter (or easily) enter the first big prize opening 5110. In addition, when the second big prize opening variable member 5212a is driven to the advance position with respect to the player side, it becomes impossible (or difficult) to enter the second big prize opening 5120, while the player side On the other hand, when it is driven to the exit position, it is a variable member that can enter (or easily) enter the second big prize opening 5120. When the specific area shielding member 5213a is driven to the advance position with respect to the player side, the specific area 5130a cannot enter (or is difficult to) enter the specific area 5130, while the specific area shielding member 5213a moves to the exit position with respect to the player side. , It is a variable member that can enter (or easily) enter the specific area 5130. Here, when the second big prize opening variable member 5212a (specific area shielding member 5213a) is driven to the exit position with respect to the player side, the second big prize opening 5120 (specific area 5130) becomes the game ball. It is configured to open in an area where only one ball can enter, and is designed so that a plurality of game balls do not enter simultaneously.

  The partition member 5220 constituting the slide-type attacker opening / closing mechanism 5200, together with the box-shaped member 5100, forms part of the wall surface of the game ball flow path in the slide-type attacker unit 5000, and the first big prize opening 5110, The game ball that has entered the second grand prize opening 5120 or the specific area 5130 is configured to be guided to various types of ball sensors. Here, the partition member 5220 is provided with a hole into which a game ball can be inserted, and in the hole, various winning detection devices {first winning detection device 5231 (hereinafter referred to as a function) in terms of functions). May be referred to as a first winning detection device 2121), a second winning detection device 5232 (hereinafter may be referred to as a second winning detection device 2221 in terms of function), a specific area winning detection device 5233 (hereinafter referred to as function). And a second winning / exiting ball detecting device 5234 (hereinafter, sometimes referred to as a discharging ball detecting device 2224-2 in terms of function)}. It has been. The first prize detection device 5231, the second prize discharge ball detection device 5234, and the specific area entrance ball detection apparatus 5233 are games guided from the first big prize opening 5110, the second big prize opening 5120, and the specific area 5130, respectively. This is a sensor for detecting a ball. When a game ball enters and a game ball is detected by the sensor, the first big prize entrance entrance information, the second big entrance entrance information, and the specific area entry, respectively. Functions to generate sphere information. With this configuration, the game balls that have entered the first grand prize opening 5110, the second big prize opening 5120, and the specific area 5130 are guided by the game balls formed by the partition member 5220 and the box-shaped member 5100. And finally, it can be detected by various ball sensors. In addition, like the slide type attacker unit 5000 according to the present embodiment, by further including the second winning detection device 5232, the winning information of the second winning detection device 5232, the second winning opening entrance information, From the specific area entry information, the number of game balls entered into the second grand prize opening 5120 is accurately grasped (determining whether or not the number of entries in the former matches the number of entries in the latter Thus, it is possible to detect errors such as ball clogging and clogging in the member (in other words, detecting the stopping of the game ball in the second big prize winning channel 5121).

<Supplementary explanation of the overall structure of the sliding attacker unit>
The slide-type attacker unit 5000 shown in the present embodiment is an example, and has a plurality of slide-type variable members (a first big prize opening variable member 5211a and a second big prize opening variable member 5212a in this example). By changing the variable member between the open state and the closed state, it is possible to change the ease of entering the game ball with respect to the big prize opening (the first big prize opening 5110 and the second big prize opening 5120 in this example). As long as the structure is obtained, the material, shape, color, structure, number of members, molding method, assembly method, etc. of each member, the driving principle (described later) related to the slide-type variable member, and the like can be freely changed as appropriate. Further, in the present embodiment, the members related to the two slide-type attackers (particularly, the first big prize opening channel 5111 and the second big prize port channel 5121) are formed as one member called the slide type attacker unit 5000. (In this example, the first big prize opening flow path 5111 and the second big prize opening flow path 5121 are designed by one member of the box-shaped member 5100), and the game board of the member related to the slide type attacker (In this example, by assembling the partition member 5220 and the box-shaped member 5100, the flow paths of the first big prize opening channel 5111 and the second big prize opening channel 5121) The formation error of the shape and flow path position is reduced). However, the present invention is not limited to this. For example, the slide-type attacker unit related to the first big prize opening 5110 and the slide-type attacker unit related to the second big prize opening 5120 are separate members, and they are substantially in contact (or close). It may be configured to be detachable with respect to the game board 100 at the position to be played (however, in this case, the formation error is likely to occur). It should be noted that at least a part of the front surface of the slide-type attacker unit 5000 (the surface that can be visually recognized by the player) is made of a transparent or translucent material (for example, the box-shaped member 5100 itself is made of a translucent material). It is preferable that the game ball rolling in the attacker unit 5000 can be visually recognized (however, the invention is not limited to this, and an opaque material may be used). Further, the slide-type attacker unit 5000 according to the present embodiment has the specific area 5130 as shown in FIG. 3B, but is not limited to this, and the specific area (further, the area). And the installation location can be selected freely as appropriate. Further, in the present embodiment, the first big prize opening 5110 and the second big prize opening 5120 which are opened in the case of a special game (so-called big hit game) that can give a special benefit to the player are adjacent to each other. However, the present invention is not limited to this. For example, instead of the second grand prize winning opening 5120, the second main game start opening electric component (electric combination) 2112 is arranged adjacently. (In that case, the incoming sensor may be the second main game start entrance entrance detecting device 2111). The specific area 5130 is configured to have the same mechanism as that of the slide-type attacker (for example, the first big prize opening 5110 and the second big prize opening 5120) according to the present embodiment. Since it is only necessary to provide a member that can change the ball easiness, for example, without providing the specific area shielding member 5213a, by providing irregularities in the second big prize opening channel 5121, etc. A mode in which the ease of entering the specific area 5130 is determined based on the probability according to the physical flow trajectory may be employed.

  In the box-shaped member 5100 configured as described above, as shown in FIG. 5, in the design portion of the first big prize opening channel 5111 and the second big prize opening channel 5121 (particularly, the specific region 5130), A rib shape 5150 is provided so that game balls can flow smoothly. In addition, in the design section of the first grand prize opening channel 5111 and the second grand prize opening channel 5121, a design for enhancing the fun and maintainability of the game is given. It will be described later.

<Opening / closing mechanism in slide-type attacker unit>
Next, referring to FIGS. 6 and 7, the opening / closing mechanism (variable) of the variable members according to the present embodiment (the first big prize opening variable member 5211a, the second big prize opening variable member 5212a, and the specific area shielding member 5213a). The configuration of the member unit 5210 will be described. First, as described above, the variable member according to the present embodiment is a member driven by the slide-type attacker opening / closing mechanism 5200 (see FIG. 4 and the like). The sliding-type attacker opening / closing mechanism 5200 includes a variable member unit 5210 and various members appropriately provided around the variable member unit 5210 (for example, a partition member 5220 provided on the front surface of the variable member unit 5210, other protective members, etc. ). Here, FIG. 6 illustrates the variable member unit 5210 in which the various members are removed from the slide-type attacker opening / closing mechanism. The variable member unit 5210 includes three solenoid units (for example, a first large prize opening solenoid unit 5211, a second large prize opening solenoid unit 5212, and a specific area solenoid unit 5213) and a base member 5214. The variable member unit 5210 is configured by being assembled and fixed to the base member 5214. The first big prize opening solenoid unit 5211 includes a first big prize opening variable member 5211a, a first intermediate drive member 5211b, and a first solenoid member 5211c. The first solenoid member 5211c and the first intermediate drive member 5211b, the first intermediate drive member 5211b and the first big prize opening variable member 5211a are connected to match the non-excitation state / excitation state of the solenoid in the first solenoid member 5211c. The power of the solenoid is transmitted to the first intermediate drive member 5211c as a front-rear drive force, and the drive force is further transmitted to the first large winning opening variable member 5211a connected to the first intermediate drive member 5211b, so that the first large The winning opening changing member 5211a is driven back and forth. In the present embodiment, the first big prize opening solenoid unit 5211, the second big prize opening solenoid unit 5212, and the specific area solenoid unit 5213 have the same drive mechanism, so that the first big prize opening solenoid unit 5211 is driven. The mechanism is described in detail as an example. Further, the number of variable member units and the operation principle thereof (type of driving force of variable member unit, power transmission method, etc.) can be freely set. Further, in the present embodiment, power (for example, a solenoid) is applied to each of the sliding variable members (the first big prize opening variable member 5211a, the second big prize opening variable member unit 5212a, and the specific area variable member unit 5213a). Although it is provided, by changing the member configuration, one solenoid and a plurality of variable members are connected, and the transmission destination of the solenoid power is mechanically switched as necessary, or a plurality of variable members can be operated by one solenoid. It is also possible to use a structure that allows the two to move simultaneously. As shown in FIG. 7, the slide-type attacker unit according to the present embodiment is configured so that the first winning detection device 5231 and the like can be assembled to the variable member unit 5210, but is not limited thereto. If it is possible to measure a game ball entering the big prize opening 5110 (second big prize opening 5120, specific area 5130), the first prize detection device 5231 (second discharge) may be placed at any location of the slide-type attacker unit 5000. A ball detection device 5234, a specific area winning detection device 5233) and the like may be assembled.

<Characteristic 1 created by the design part of the slide-type attacker unit>
Next, with reference to FIG. 8 and FIG. 9, the movable mode of the variable member of the slide-type attacker unit 5000 and the flow path of the game ball related to the slide-type attacker unit 5000 will be described in detail. When the slide type variable member (for example, the first big prize port variable member 5211a or the second big prize port variable member 5212a) is in the open position {FIG. 8a}, the inside of the box-shaped member 5100 (for example, The game balls can flow into the first grand prize winning channel 5111 and the second grand prize winning channel 5121). Further, when the slide type variable member (for example, the first big prize opening variable member 5211a or the second big prize opening variable member 5212a) is in the closed position {FIG. 8B}, the inside of the box-shaped member 5100 (for example, the first The game ball cannot enter or is difficult to enter the grand prize winning channel 5111 or the second grand prize winning channel 5121, and a slide type variable member (for example, the first grand prize opening variable member 5211a or the second grand prize winning) The game ball can roll on the mouth variable member 5212a). In other words, the slide-type variable members (the first big prize opening variable member 5211a and the second big prize port variable member 5212a) are slidable variable members (the first big prize port variable member 5211a and the second big prize port variable member 5212a). It functions as a landing location of game balls flowing down and / or a flow path through which the game balls can flow down. Furthermore, the specific area 5130 provided in a part of the second grand prize winning channel 5121 is the second when the slide type variable member (specific area shielding member 5213a) is in the open position {FIG. 8 (a)}. A part of the game balls flowing down the two major winning opening channels 5121 can flow in.

  With the configuration as described above, in the slide type attacker unit 5000 according to the present embodiment, the first big prize opening 5110 and the second big prize opening 5120 are both made slide type attackers, so It becomes possible to stabilize the ball easiness. In addition, by using a slide-type variable member, space can be saved even when two large winning prize openings are used, compared to a conventional attacker member, and the degree of freedom of members in the game flow path is increased. Is possible. Furthermore, since the first grand prize opening 5110 and the second big prize opening 5120 are present in the same member (sliding attacker unit 5000), the game ball discharge flow path after flowing down the flow path may be merged. In that case, the number of members can be reduced. In addition, since the two big winning entrances are close to each other, even if one of the first big winning entrance 5110 or the second big winning entrance 5120 is in a state where it is easy to enter, Since it is sufficient to aim, it is possible to play a game without changing the launch strength of the game ball. In this case, since the player can easily see which big winning opening is easy to enter, it is possible to execute a game with less discomfort and burden on the player.

<Characteristic 2 created by the design part of the slide-type attacker unit>
Here, an attacker (big prize opening) in a pachinko gaming machine is a member related to paying out a prize ball, and a ball ball is generated at the entrance of the attacker or in the attacker, so that a game ball is not won. If this happens, it may be a disadvantage to the player. Furthermore, if a game ball is erroneously detected by a game ball detection sensor (for example, the second winning detection device 5232) in the attacker, the fairness of the game is lost. In addition, in the case of having the specific area 5130 or the like as in the present embodiment, erroneous detection of a ball gummy or a game ball in the attacker is not particularly preferable from the fairness of the game (as will be described later, This is because whether or not to enter the probability-variable gaming state in which the so-called jackpot probability increases is determined depending on whether or not the ball has entered). Therefore, various configurations that can solve such a problem related to the slide-type attacker will be described below.

  First, as shown in FIG. 9 and the like, the slide-type variable member (for example, the first big prize opening variable member 5211a, the second big prize opening variable member 5212a, and the specific area shielding member 5213a) according to the present embodiment is a horizontal plane. With a slope. Due to such a structure, when the slide-type variable member functions as a flow path of the game ball, for example, in a substantially closed position, the game ball smoothly flows down, and the game ball is placed on the slide-type variable member. Can be prevented from staying. As a result, even when the variable member is opened in a situation where the game ball is present on the slide type variable member, a plurality of game balls are simultaneously opened (for example, the first grand prize 5110, the second grand prize). It is difficult for a ball to enter the mouth 5120 and the specific area 5130), and as a result, it is possible to prevent ball fraying. In the present embodiment, the angle formed by the horizontal plane and the inclination of the variable member is 6 degrees. However, the present invention is not limited to this, and can be freely set from 0 degree (no inclination) to about 30 degrees. Is possible.

  Further, the shape of the slide type variable member (for example, the first big prize opening variable member 5211a, the second big prize opening variable member 5212a, and the specific area shielding member 5213a) (especially when a game is advanced to the player side) The shape of the part where the sphere rolls is not limited to a rectangle, and for example, a part of the rectangle may be cut into a concave shape or a convex shape. With such a configuration, even when the game ball is sandwiched between the sliding variable member and the collar (or transparent plate 106) of the box-shaped member 5100, the game ball slides along the cut portion. Since it is easy to move, the axis in which the game ball is sandwiched shifts when the game ball moves, and the game ball is easily unpinned.

  Further, as shown in FIG. 7, the shape of the slide type variable member (for example, the first big prize opening variable member 5211a) according to the present embodiment is such that the distance from the partition member 5220 in the front end portion (in the substantially closed state). It may be formed so as to be thinner according to the maximum point). By adopting such a configuration for the variable member, when the game ball is sandwiched between the variable member and the collar (or transparent plate 106) of the box-shaped member 5100, the contact area with the game ball is increased. By making it as small as possible, it is unlikely that a substantially great circle (substantially maximum circumference) portion of the game ball is sandwiched. Therefore, even if a force is applied to the game ball sandwiched between the slide-type variable member and the buttocks (or transparent plate 106) of the box-shaped member 5100, the game ball contacts the curved surface other than the substantially great circle of the game ball. Therefore, the game ball slides and moves to either the top or the bottom of the slide type variable member, so that it is difficult for ball stagnation to occur in the special winning opening (attacker). On the other hand, when the game ball is configured to be relatively thick at a location where the game ball can drop and collide (for example, near the center of the slide type variable member), the game ball is maintained while maintaining the strength of the variable member. Since it is difficult to apply a load to the slide type variable member due to the pinching of the slide type, it is possible to extend the life of the slide type variable member (for example, the first big prize opening variable member 5211a).

<Characteristic 3 created by the design part in the slide-type attacker unit>
Further, in the slide type attacker 5000 according to the present embodiment, a part of the box-shaped member 5100 (for example, the second big prize channel 5121) may have a crank shape with respect to the left-right direction (FIG. 9 etc.). Compared with the shape cranked in the front-rear direction (depth direction) by using a configuration of a game ball flow path that is cranked in the left-right direction (for example, the second big prize opening flow path 5121) as in this embodiment, The space in the depth direction of the member can be reduced to save space. Further, for example, when a part of the front surface of the box-shaped member 5100 is made transparent or opaque, the game ball is likely to be present at a location near the front surface of the box-shaped member 5100 (the game ball is difficult to go in the depth direction of the member). Therefore, it is easy for the player to visually recognize the flow path of the game ball, and the interest of the game can be enhanced. In addition, even when a defect such as a ball bit or a member breakage occurs in any part of the crank shape, it is possible to easily identify the defective part and improve game maintainability {particularly As in the present embodiment, a specific area in which a gaming state (for example, whether or not to shift to the probability-changing gaming state) that is advantageous to the player can be determined inside the big winning opening (for example, the second large winning opening 5120). When 5130 exists, whether or not a game ball flows into the specific area 5130 is a major concern of the player. Therefore, increasing the visibility of the game ball up to the vicinity of the specific area 5130 in the flow path from the second grand prize opening to the specific area 5130 can contribute to the improvement of the game performance. }. In addition, in this embodiment, although the structure which provided the crank shape in the 2nd big prize opening flow path 5121 was illustrated, it is not limited to this, You may provide a crank shape in various game ball flow paths, For example, the same crank shape may be provided in the first grand prize winning channel 5111 and the specific area 5130. In addition, although the crank shape which is an S-shaped curve was illustrated as a crank shape in this embodiment, it is formed by the combination of a linear shape and / or a curved shape (for example, it is bent like an L shape) The shape may be any shape such as a shape or a shape in which a plurality of irregularities are continued like wavy lines, and the length can be freely set.

<Characteristic 4 created by the design part in the slide-type attacker unit>
Further, as shown in FIG. 10, in the game ball flow path (for example, the second big prize opening flow path 5121) in the box-shaped member 5100, the surface on which the game ball dropped from a certain height can land (for example, The game ball landing slope 5121a), which is a part of the crank shape of the second grand prize winning channel 5121, may be a slope having an angle with respect to the horizontal direction. When the game ball landing (the game ball landing slope 5121a) is substantially horizontal, the game ball rebounds substantially upward and is detected again by the game ball detection device (for example, the second winning detection device 5232), When the game ball bounces up, it comes into contact with another game ball and overlaps and flows down, etc., and ball stagnation may occur in the game ball channel. However, by making the game ball landing into a slope shape having an angle with respect to the horizontal direction, the game ball falling toward the game ball landing with a slope (game ball landing slope 5121a) is along the slope. The game ball flows down or the rebound angle of the game ball is turned in the direction of the game ball flow down. As a result, unexpected jumping of the game ball can be prevented and the game ball can flow smoothly, so that such a situation can be avoided.

<Characteristic 5 created by the design part of the slide-type attacker unit>
In addition, as shown in FIG. 11, a part of the game ball channel (for example, the first grand prize winning channel 5111 and the second grand prize winning channel 5121) in the box-shaped member 5100 according to this embodiment includes The rib shape 5150 is provided so that the passage width is slightly larger than one game ball (preferably about 1 to 1.5). By adopting such a configuration, it becomes difficult for game balls to overlap each other on the passage and to prevent ball balls. Furthermore, since the game ball that has flowed into the slide-type attacker unit 5100 easily rolls along the rib shape 5150, the game ball is detected as a ball detection device (first winning detection device 5231, second winning discharge ball detection). It becomes possible to guide toward the device 5234 and the specific area winning detection device 5233). The rib shape 5150 may be any shape as long as it is convex with respect to the passage, and may be formed integrally with the wall material of the box-shaped member or separable as a separate part. It is good. In addition, if it is a rib shape like this embodiment, compared with the case where the thickness of the whole member is thickened, or the passage of the whole member is formed narrowly, the passage only in the range through which the maximum width of the game ball passes Since the width is formed thick, it is possible to provide a sufficient internal space while ensuring sufficient visibility from the player (as a result, it is difficult to generate a ball bit). Furthermore, since the wall shape is reinforced by the rib shape as a thick portion even at a place where the game ball can contact, the durability is excellent. In addition, since it can be used as a guideway for game balls only with the shape attached to the wall material, it can be easily installed at various locations including complex structures without selecting the installation location. Yes, the degree of freedom of the member can be increased.

  In addition, the bottom surface of the box-shaped member 5100 including the game ball landing 5111a (see FIG. 9) according to the present embodiment has an acute angle with the side surface of the box-shaped member 5100 on the game board side. May be inclined such that the bottom surface sinks downward in the rearward direction by an angle c1 with respect to a virtual plane that can be stationary. It should be noted that the inclination angle formed by the side surface of the gaming board side of the box-shaped member and the game ball landing is preferably about 80 degrees (angle c1 = 10 degrees) (however, the inclination angle is not limited to anything). Not limited). When configured in this way, the game ball that has dropped onto the box-like member 5100 (the game ball that has flowed into the first big prize opening 5110) contacts the inclined game ball landing surface 5111a, and the direction in which the game ball jumps up is later. Turned upward. As a result, it is possible to suppress the game ball from jumping out of the box-shaped member 5100 due to an unexpected jump of the game ball, so that the game ball that has flowed into the box-shaped member 5100 is on the side of the first grand prize opening winning portion 5110. It is possible to prevent a situation in which the player is not guided to the player and is disadvantageous to the player. Further, in the case where a step is provided in the game ball landing surface 5111a that is a part of the bottom surface of the box-shaped member 5100, when a game ball is connected on the step, a certain game ball and the certain game ball are arranged. The center of gravity with the game ball that follows is shifted in the vertical direction. As a result, it is possible to prevent the game ball from being clogged in a planar manner at the bottom surface of the box-shaped member 5100, and in addition, the game ball present at a high position pushes out the game ball present at a low position. Can be remarkably prevented.

  In addition, although the structure regarding the slide-type attacker unit 5000 according to the present embodiment is as described above, the first big prize opening variable member 5211a is a member provided so as to surround the first big prize opening variable member 5211a (for example, The opening of the partition member 5220) may be designed such that there is play with respect to the size of the first big winning opening varying member 5211a. Further, the first intermediate drive member 5211b connected to the first big prize opening variable member 5211a has a first large size that allows a part of the connection portion with the first big prize opening variable member 5211a to be partly swingable. The winning opening variable member 5211a may be connected. That is, by providing so-called play, when the first big winning opening varying member 5211a is slightly swung, the swing is not limited by the first intermediate driving member 5211b, and the opening of the partition member 5220 is designed. It can be configured to be able to swing vertically and horizontally within the range of play. As a result, when the game ball that has flowed down from the first big prize opening variable member 5211a collides with the first big prize opening variable member 5211a, the first big prize opening variable member 5211a matches the impact force of the first big prize winning variable member 5211a. Since the winning opening variable member 5211a itself can be expected to exhibit a buffering effect against the impact force, it is possible to avoid damage to the first large winning opening variable member 5211a due to a drop impact of a game ball. It becomes.

  Next, the first main game symbol display device 2130 (second main game symbol display device 2230) is related to the first main game symbol (second main game symbol) corresponding to the first main game (second main game symbol). It is a device that executes the display and the like. Specifically, the first main game symbol display device 2130 (second main game symbol display device 2230) includes a first main game symbol display unit 2131 (second main game symbol display unit 2231) and a first main game. And a symbol hold display unit 2132 (second main game symbol hold display unit 2232). Here, the first main game symbol hold display unit 2132 (second main game symbol hold display unit 2232) is composed of four lamps, and the number of lighting of the lamps is the first main game (second main game). This corresponds to the number of random numbers held (the number of main game symbols that have not been executed). In addition, the 1st main game symbol display part 2131 (2nd main game symbol display part 2231) is comprised by 7 segment LED, for example, and the 1st main game symbol (2nd main game symbol) is "0"-"9". ”Is displayed with 10 types of numbers and“ − ”of losing {but not limited to this, a 7-segment LED is set so that it is difficult for the player to recognize which main game symbol is displayed. It is preferable to use and display by a symbol or the like. In addition, the hold number display is not limited to being composed of four lamps, but can be configured to display a maximum of four hold numbers (for example, composed of one lamp, (Equation 1: lighting, hold number 2: slow blink, hold number 3: medium blink, hold number 4: fast blink)).

  Since the first main game symbol (second main game symbol) does not necessarily have an effect role, in this embodiment, the first main game symbol display device 2130 (second main game symbol display device 2230). The size of is set to be inconspicuous. However, in the case of adopting a method in which the first decorative symbol (second decorative symbol) is not displayed by giving a directing role to the first main gaming symbol (second main gaming symbol) itself, the effect described later You may comprise so that a 1st main game symbol (2nd main game symbol) may be displayed on a liquid crystal display like the display apparatus 2310. FIG.

  Next, the effect display device 2310 is a device that displays an effect image including a decorative symbol that fluctuates and stops in conjunction with the first main game symbol and the second main game symbol. Here, as a specific configuration, the effect display device 2310 includes an illustration display unit 2311 (not shown) in which an effect is executed including a variation display of decorative symbols, and an illustration hold display unit 2312. . Here, the figure display unit 2311 displays, for example, a plurality of rows of decorative symbol variation moving images simulating a slot machine game in the central area of the screen. The effect display device 2310 is configured by a liquid crystal display in the present embodiment, but may be configured by other display means such as a mechanical drum or LED. Next, the drawing hold display unit 2312 is composed of four lamps, and the lamps are linked to the main game symbol hold lamp.

  Next, the auxiliary game symbol display device 2420 is a device that executes display related to the auxiliary game symbols. Specifically, the auxiliary game symbol display device 2420 includes an auxiliary game symbol display unit 2421 and an auxiliary game symbol hold display unit 2422. Here, the auxiliary game symbol hold display unit 2422 is composed of four lamps, and the number of lighting of the lamps corresponds to the number of auxiliary game symbol changes held (the number of auxiliary game symbol changes that have not been executed).

  Finally, the center decoration 192 is installed around the effect display device 2310 and has functions such as a flow path of the game ball, protection of the effect display device 2310, and decoration. In addition, the game effect lamp 190 is provided in the game area 120 or an area other than the game area 120, and plays a role of effect by blinking or the like.

  Next, the basic structure on the back side of the pachinko gaming machine will be described with reference to FIG. The pachinko gaming machine controls the overall operation of the pachinko gaming machine, and in particular controls the overall game operation such as lottery when entering the first main game starting port 2210 (second main game starting port 2110) (ie, game Main control device (main board) 1000 that performs control directly related to the profits of the player, and effect control means (sub control) that performs display control related to various effects on the effect display device 2140 that adds interest to the game content Main control unit) 2320, an effect display device (sub-sub control unit) 2310 that mainly performs effect display, and supply from the prize ball tank 212 in accordance with the prize ball tank 212, the prize ball rail 214, and each prize opening. A prize ball payout mechanism (set base) 210 having a payout unit 216 for paying out the game balls to be played to the upper ball tray 110, and a prize ball payout control device for controlling a payout operation by the payout unit 216 000, a launching device 232 that launches game balls (reserved balls) of the upper ball tray 110 to the game area 120 one by one, a launch control board 230 that controls the launching operation of the launching device 232, and each part of the pachinko gaming machine A power supply unit 290 that supplies electric power, a power switch 292 that is a switch for turning on and off the power supply of the pachinko gaming machine, and the like are provided on the back surface of the front frame 104 (opposite the game side).

  Next, an electrical schematic configuration of the pachinko gaming machine according to the present embodiment will be described with reference to the block diagram of FIG. First, the pachinko gaming machine according to the present embodiment, as described above, pays out game balls based on the main control board 1000 that controls the progress of the game and information (signals, commands, etc.) from the main control board 1000. Based on information (signals, commands, etc.) from the prize ball payout control board 3000 to be controlled, various effects on the effect display device 2140 such as variation / stop of decorative symbols, sound from the speaker 114, Mainly configured are a sub-control board 2000 that controls the execution of the lighting of the game effect lamp 190, error notification, and the like, and a power supply unit 290 that supplies power to the entire gaming machine including these control boards. The sub-control board 2000 includes a sub-main control unit 2320 for controlling various effects on the effect display device 2140 such as decoration pattern change / stop, sound from the speaker 114, lighting of the game effect lamp 190, and error notification. , Two control units of a sub-sub control unit 2310 that performs display processing such as a decorative symbol variation display / stop display and a hold display or a notice display on the effect display device 2140 are provided. Here, the main control board 1000, the prize ball payout control board 3000, the sub-main control unit 2320, and the sub-sub control unit 2310 include a CPU that performs various arithmetic processes, a ROM that stores a program that prescribes arithmetic processes of the CPU, A RAM that temporarily stores data handled by the CPU (various data generated during the game, computer programs read from the ROM, etc.) is mounted. Hereinafter, a schematic configuration of each substrate and an electrical connection mode between each substrate / device will be outlined.

  First, the main control board 1000 includes a winning mouth sensor S {first main game start entrance entrance detection device 2211, second main game start entrance entrance detection device 2111, auxiliary game start entrance entrance detection device 2411, 1st grand prize opening prize detection device 2121, 2nd big prize opening prize detection device 2221, general winning detection apparatus (not shown, the general winning entry is a winning entrance that has a winning ball but does not perform symbol lottery Etc., etc.], drive solenoids (not shown) such as the above-mentioned first big prize opening electric combination solenoid 2122a, second big prize opening electric combination solenoid 2222a, etc., information display LED (not shown), etc. It is electrically connected to an input / output device that is essential for progress, and controls the progress of the game based on input signals from each input device. Further, the main control board 1000 is also electrically connected to the prize ball payout control board 3000 and the sub control board 2000 (sub-main control unit 2320 / sub-sub control unit 2310). And the like (commands) relating to the award ball payout control board 3000 and information (commands) relating to performance / game progress etc. to the sub-control board 2000. The main control board 1000 can be connected to the hall computer H or the like via an external connection terminal (not shown), and is connected to the hall computer H via the external connection terminal, whereby the main control board 1000 is connected. The game-related information can be output from an external device to an external device.

  In the present embodiment, as indicated by the arrows in FIG. 13, the main control board 1000 and the prize ball payout control board 3000 are configured to be capable of bidirectional communication, while the main control board 1000 and the sub main The control unit 2320 is configured to allow one-way communication from the main control board 1000 to the sub-main control unit 2320 (the communication method may be either serial communication or parallel communication). The communication between control boards (between control devices) may be one-way communication or two-way communication.

  Next, the prize ball payout control board 3000 is a device that can be operated by the player and the prize ball payout mechanism 210 for paying out the game balls. The game ball lending request is received and transmitted to the prize ball payout control board 3000. Connected to the game ball lending device 100. Although not shown, in the present embodiment, the control circuit unit of the launching device is provided in the prize ball payout control board, and the prize ball payout control board and the launching device (launching handle, firing motor, ball feeding device). Etc.). In the present embodiment, the game ball lending device 100 is separately provided and adjacent to the game machine. However, the game ball lending device 100 may be integrated with the game machine. Control and management control of recording media for lending such as electronic money may be integrated.

  Next, as described above, the sub-control board 2000 is connected to the effect display device 2140 for displaying decorative symbols and the like, the speaker 114, the game effect lamp 190, and other effect drive devices (not shown). In the present embodiment, as described above, the sub-main control unit 2320 and the sub-sub control unit 2310 are included in the sub-control board 2000, and the audio control and game effect ( Lighting) Control of lighting of the lamp 190 and determination control of display contents to be displayed on the effect display device are performed, and display control (substantial display control) on the effect display device is performed by the sub-sub control unit 2310. It is configured. In this embodiment, the sub-main control unit 2320 and the sub-sub control unit 2310 are configured to be integrated on the sub-control board 2000. However, the present invention is not limited to this (configured as a separate board). However, it is possible to reduce the situation that space is merited and noise is mixed into the wiring or the like by being configured to be integrated). Also, the work sharing between the two control units can be changed as appropriate, for example, the sub-sub control unit 2310 executes voice control (suitable when a voice control circuit integrated with the VDP is adopted). Further, an electronic value may be given without giving a physical prize ball as a prize ball.

  Next, various functions of the pachinko gaming machine according to the present embodiment will be described with reference to the block diagram of FIG. First, the main control device 1000 includes gaming peripheral devices (first main gaming peripheral device A, second main gaming peripheral device B, first and second main gaming shared peripheral device C, auxiliary gaming peripheral device D), A sub-main control unit 2320 (production display control unit 2320) related to the production is connected to a prize ball payout control device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000, so that information can be transmitted. ing. Further, the sub main control unit 2320 (effect display control means 2320) is electrically connected to the sub sub control unit 2310 (effect display means 2310) for executing image effects, various game effect lamps 190 (for example, side lamps), the speaker 114, and the like. It is connected. Further, the prize ball payout control device 3000 is electrically connected to a prize ball payout device including a stepping motor, a sprocket, and the like. The main control device 1000, the sub main control unit 2320 (effect display control means 2320), the sub sub control unit 2310 (effect display means 2310), the prize ball payout control device 3000, and the like store data and programs in hardware. ROM, RAM, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, each unit included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 includes a game control means 1100 for controlling the main game (first main game, second main game, special game), auxiliary game, and general game, and various game information on the game peripheral device 2000 side. {For example, stop symbol information, stop symbol attribute information {for example, 16R big hit, 8R big hit, 4R big hit, losing}, information on variation mode (for example, variation time), special game start signal / state information / end signal, Information transmission control means 1300 (and a command transmission buffer 1301 for accumulating unsent commands) for transmitting the hold information, etc., and a predetermined winning ball is paid out based on the winning of the game ball to various winning ports. And a prize ball payout determining means 1400 for controlling the prize ball payout control device 3000.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). Random number acquisition determination execution means 1120 for acquiring each random number, a hold control means 1130 for temporarily storing a ball entering each start port during a variable display as a hold ball within an upper limit number, and a first to be described later On the basis of each random number, a random determination means 1135 for determining whether or not the special game is successful and whether or not the second main game start opening electrical accessory 2112 is open based on the main game side random number, the second main game side random number, and the auxiliary game side random number, Symbol content determination means 1140 for determining the stop symbol and variation mode (variation time, etc.) of each symbol, display control means 1150 for controlling the variation and stop display of each symbol, and the second main game start port 21 0 for controlling the opening / closing of the second main game start opening electric accessory 2112 and the special control for controlling the special game advantageous to the player over the normal game. Control relating to game control means 1170 and a game for determining whether or not to shift to the probability-variable game state after the end of the special game in a predetermined round of the special game (hereinafter referred to as a distributed game) With respect to the distribution game execution control means 1176 that controls the game, and the first main game, the second main game, and the auxiliary game, a determination as to which game state the current game state is to be transferred to and the game state is shifted based on the determination Specific game control means 1180 for performing processing, and current and past game states [eg, state relating to main game {normal game state, specific game state (probability variation game state, time reduction Skill state), special game state}, states related to auxiliary games (easy release state, non-easy release state), stop symbols and fluctuation mode information related to the main game symbol and auxiliary game symbols, on / off status of various flags, during special games Game state temporary storage means 1190 for temporarily storing a game state (for example, round number or winning number information). Hereinafter, each means will be described in detail.

  First, the entrance determination means 1110 is directed to the first main game start entrance entrance determination means 1111 and the second main game start entrance 2110 that determine whether or not a game ball has entered the first main game start entrance 2210. Second main game start opening entrance determining means 1112 that determines whether or not a game ball has entered, and auxiliary game entrance entrance determination that determines whether or not a game ball has flowed into the auxiliary game start opening 2410 Means 1113.

  Next, the random number acquisition determination execution means 1120 determines whether or not to acquire the first main game side random number based on the game ball entering the first main game start port 2210, and according to the determination result, A first main game random number acquisition determination execution means 1121 for acquiring random numbers (for example, a first winning random number, a first variation mode determination random number, a first main game symbol determination random number, etc.) and a game to the second main game start port 2110 It is determined whether or not the second main game random number is acquired based on the incoming ball, and the random number (for example, the second winning random number, the second variation mode determining random number, the second main game symbol, etc.) according to the determination result A second main game random number acquisition determination execution unit 1122 for acquiring a determined random number, etc., and determining whether or not the auxiliary game side selection random number can be acquired, and executing an auxiliary game random number acquisition determination for acquiring the random number based on the determination result Means 1123.

  Here, the “random number” in the claims and the present specification including the above is, for example, “0” to “65535” or “random number” assigned according to the type of random number (for example, a winning random number or a variation mode determining random number). It is a value randomly selected from a predetermined range such as “0” to “255”. The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the hold control means 1130 determines whether or not to temporarily store the first main game random number acquired in a situation where the first main game symbol variation permission has not been given, and based on the determination result, the random number is determined. The first main game symbol holding means 1131 for holding in the first main game symbol hold information temporary storage means 1131a until the symbol change permission is lowered, and the second acquired in the situation where the second main game symbol change permission is not lowered. It is determined whether or not the main game side random number is temporarily stored, and based on the determination result, the second main game symbol for holding the random number in the second main game symbol hold information temporary storage means 1132a until the symbol variation permission is lowered. It is determined whether or not to temporarily store the holding game 1132 and the auxiliary game side random number acquired in a situation where the auxiliary game symbol variation permission has not been granted, and the random number is reduced based on the determination result. Up has an auxiliary game symbol hold means 1133 for holding the auxiliary game symbol reservation information temporary storage means 1133a, the. Here, the first main game symbol holding means 1131, the second main game symbol holding means 1132 and the auxiliary game symbol holding means 1133 can temporarily store up to four random numbers combined with the holding order. The first main game symbol hold information temporary storage means 1131a, the second main game symbol hold information temporary storage means 1132a, and the auxiliary game symbol hold information temporary storage means 1133a are provided.

  Next, the success / failure lottery means 1135 determines whether or not to win a special game if the result of the success / failure lottery is a win (for example, internally turns on the winning flag), and the success / failure lottery means 1135a. And a success / failure lottery table 1135b which is referred to when performing. Here, the success / failure lottery table 1135b performs the first main game success / failure lottery table 1135b-1 which is referred to when performing the success / failure lottery regarding the first main game symbol and the second main game symbol. And a second main game success / failure lottery table 1135b-3 referred to at the time. An example of a detailed table configuration will be described later.

  Next, the symbol content determination means 1140 determines the stop symbol and variation mode (variation time, etc.) of the first main game symbol based on the acquired game content determination random number (first main game random number). A second main game content determination unit 1142 that determines a stop pattern and a variation mode (variation time, etc.) of the second main game symbol based on the determination unit 1141 and the acquired game content determination random number (second main game random number); And auxiliary game content determining means 1143 for determining a stop symbol of the auxiliary game symbol based on the acquired auxiliary game symbol winning random number.

  Here, the first main game content determination means 1141 has a first main game content determination lottery table 1141a that is referred to when determining a stop symbol or a variation mode related to the first main game symbol, The first main game content determination lottery table 1141a includes various lottery tables that differ depending on the result of the success / failure and the gaming state (for example, with regard to the gaming state, the lottery table for the first main game normal gaming state, Probability change game → first main game probability change game state lottery table, time reduction game → first main game time reduction game state lottery table). The second main game content determination means 1142 has a second main game content determination lottery table 1142a that is referred to when determining a stop symbol or a variation mode related to the second main game symbol. The two main game content determination lottery table 1142a includes various lottery tables that differ depending on the result of the success / failure and the game state (for example, with regard to the game state, the lottery table for the second main game normal game state, the probability Floating game → second main game probability variable game state lottery table, time reduction game → second main game time reduction game state lottery table). An example of a detailed table configuration will be described later. Furthermore, the auxiliary game content determination means 1143 has an auxiliary game content determination lottery table 1143a that is referred to when determining a stop symbol related to the auxiliary game symbol, and the auxiliary game content determination lottery table 1143a includes: Various winning tables that differ depending on the game state are provided (normal game → auxiliary game normal lottery table, probability variation game and time shortening game → auxiliary game time shortening lottery table).

  Next, the display control means 1150 controls the first main game symbol display unit 2130 of the first main game symbol display device 2130 to stop and display after changing the first main game symbol for a predetermined time. On the game symbol control means 1151 and the second main game symbol display unit 2231 of the second main game symbol display device 2230, the second main game symbol is controlled to stop and display after changing the second main game symbol for a predetermined time. If random numbers are temporarily stored in the control means 1152, the first main game symbol hold information temporary storage means 1131a, and the second main game symbol hold information temporary storage means 1132a, the random number hold means temporarily Main game symbol hold release control means 1154 for determining whether to prioritize fluctuations in the main game symbol based on the stored random number, and the auxiliary game symbol display unit 242 of the auxiliary game symbol display device 2420 Above, and an auxiliary game symbol control means 1153 for performing the control for stopping the display after varying the predetermined time auxiliary game design.

  Here, the first main game symbol control means 1151 further includes first main game symbol change time management means 1151a for managing the change time according to the change mode determined by the first main game content determination means 1141. doing. The first main game symbol variation time management means 1151a further includes a first main game symbol variation management timer 1151a-1 (decrement counter) that can be cleared to zero. Next, the second main game symbol control means 1152 further has second main game symbol change time management means 1152a for managing the change time according to the change mode determined by the second main game content determination means 1142. doing. The second main game symbol variation time management means 1152a further includes a second main game symbol variation management timer 1152a-1 (decrement counter) that can be cleared to zero. Further, the auxiliary game symbol control means 1153 has auxiliary game symbol variation time management means 1153a for managing the variation time of the auxiliary game symbols on the auxiliary game symbol display unit 2421 of the auxiliary game symbol display device 2420. . The auxiliary game symbol variation time management means 1153a further includes an auxiliary game symbol variation management timer 1153a-1 capable of measuring time.

  Next, the electric accessory opening / closing control means 1160 includes a condition determining means 1161 for determining whether or not a condition for performing a process for opening and closing the electric accessory 2112 of the second main game starting port 2110 is satisfied. And an opening timer 1162 for measuring the driving (opening) time of the electric accessory 2112 in the second main game starting port 2110.

  Next, the special game control means 1170 determines whether or not the conditions for shifting to the special game are satisfied. Specifically, the special game (bonus) execution permission flag is generated. If the condition determination means 1171 for determining whether or not there is satisfied and the special game transition condition is satisfied, the contents of the special game (specifically, the big winning opening to be opened, the number of rounds, the time between rounds) Etc.) in a special game related information temporary storage means 1194, and a special game (big hit) in which the first big prize opening 2120 or the second big prize opening 2220 is opened under a predetermined condition. Special game execution means 1173 for executing a special game for performing time management of various processes related to the special game (for example, opening and closing time of the first big prize winning port 2120 and the second big prize winning port 2220) And between the management unit 1174, a has. Here, the special game time management means 1174 further includes a special game timer 1174a for managing the round time. The special game content determination unit 1172 further includes a special game content reference table 1172a that is referred to when specifying the content of the special game to be set in the special game related information temporary storage unit 1194 (table). Details are not shown).

  Next, the distribution game execution control means 1176 has a distribution prize opening / closing management timer 1176a for managing the opening / closing timing of the second big prize opening (distribution prize opening) 2220, and a second big prize opening (allocation). There is a discharge waiting timer 1176b for timing the time for discharging the game ball that has entered the (award opening) 2220, and a shielding member drive control means 1176-1 for controlling the displacement drive of the specific area shielding member 2224a. doing. In addition, the shielding member drive control unit 1176-1 further includes a shielding member opening / closing management timer 1176-1a for managing the displacement timing of the specific area shielding member 2224a.

  Next, the specific game control means 1180 has specific game end condition determination means 1181 for determining whether or not the end condition for the specific game state is satisfied, and an accessory continuous action device operation number counter 1183. Yes. Here, the specific game end condition determining means 1181 further includes a time reduction counter 1181b capable of counting the time reduction. Here, the “specific game” means, for example, a probability variation game in which a lottery probability for a special game is higher than that in a normal game or a time shortening game in which the variation time of a main game symbol is relatively shorter than that in a normal game. Point to.

  Here, in the present embodiment, during the time reduction, the variation time of the first main game symbol and the second main game symbol is relatively shortened (time reduction function) as compared with the non-time reduction. Furthermore, the variation time of the auxiliary game symbol is also relatively shortened, and the opening extension time of the electric accessory 2112 of the second main game starting port 2110 is relatively extended (opening time extension function). In addition, the time reduction in this embodiment ends when the total value of the number of changes in the first main game symbol and the number of changes in the second main game symbol exceeds a predetermined number (excluding a probability change game with no time limit limitation). ). That is, the number of time reductions is configured to be subtracted every time the first main game symbol and the second main game symbol fluctuate (stop). The above-mentioned specific game end condition determining means 1181 has, for example, a function of performing a lottery transition from a specific game (for example, a probability-change game or a time-reduced game) to a normal game with a predetermined probability every time a symbol changes. Good (in the case of pachinko machines with a falling lottery function).

  Next, the game state temporary storage means 1190 is a first main game state temporary storage means for temporarily storing the current game state in the first main game (game from the change of the first main game symbol to the stop). 1191, second main game state temporary storage means 1192 for temporarily storing the current game state in the second main game (game from the change of the second main game symbol to the stop), and current in the auxiliary game Auxiliary game state temporary storage means 1193 for temporarily storing the game state and the current game state in the special game (for example, the number of rounds, the number of game balls won in any round, on / off of various flags related to the special game, etc.) Special game-related information temporary storage means 1194 for temporary storage, and the current game state in the specific game (for example, the remaining number of time reductions, each of the specific game Specific game related information temporary storage means 1195 for temporarily storing flag on / off and the like, and the current game state in the distributed game (for example, whether there is a prize, on / off of various flags related to the distributed game, etc.) are temporarily stored. Distribution game-related information temporary storage means 1197 for performing the game.

  Here, the first main game state temporary storage means 1191 is a first flag temporary storage means 1191a for temporarily storing ON / OFF information of various flags in various game states relating to the first main game, and the first main game state that is currently changing. And a first main game symbol information temporary storage means 1191b for temporarily storing stop symbols and variation mode information related to the game symbols (first main game symbols satisfying the change start condition).

  The second main game state temporary storage means 1192 includes second flag temporary storage means 1192a for temporarily storing ON / OFF information of various flags in various game states related to the second main game, and the second main game that is currently changing. There is a second main game symbol information temporary storage means 1192b for temporarily storing the stop symbol and the variation mode information related to the symbol (second main game symbol for which the variation start condition is satisfied).

  The auxiliary game state temporary storage unit 1193 temporarily stores information related to the auxiliary game (for example, on / off information of various flags such as an auxiliary game symbol winning flag, a release extension flag, and a time reduction flag). It has storage means 1193a and auxiliary game symbol information temporary storage means 1193b for temporarily storing information such as stop symbols related to the currently changing auxiliary game symbols (auxiliary game symbols for which change start conditions are established). .

  Next, the gaming peripheral device 2000 will be described. Since some of the peripheral devices have already been described in detail, the remaining configuration will be briefly described. First, the game peripheral devices are a first main game peripheral device A that is a peripheral device on the first main game side, a second main game peripheral device B that is a peripheral device on the second main game side, and a first main game side. The first and second main game shared peripheral devices C, which are shared peripheral devices on the second main game side, the auxiliary game peripheral device D related to the auxiliary game, the sub main control unit 2320 (effect display control means 2320), the sub sub control Part 2310 (effect display device 2310) and the like. Here, the effects controlled by the sub-main control unit 2320 are included in the game results, including the variation of the decoration pattern in time synchronized with the variation of the first main game symbol and the second main game symbol. It concerns only the display of information that has no effect. Hereinafter, these peripheral devices will be described in order.

  First, the first main game peripheral device A includes a first main game start port 2210 that triggers the transition to a special game, and a first main game symbol display device 2130 that can display a stop and change display of the first main game symbol. ,have.

  Next, the second main game peripheral device B has a second main game start port 2110 that triggers the transition to the special game, and a second main game symbol display device 2230 capable of displaying a stop and change display of the second main game symbol. And have.

  Next, the first and second main game shared peripheral devices C are in a closed state during a normal game, and a predetermined condition during a round other than a predetermined round (for example, the 6th R) of a special game (big hit) The first big prize opening 2120 that is opened below and in the closed state during the normal game, and in the predetermined round (6R in this example) of the special game, under the predetermined condition during the distribution game And a second grand prize opening 2220 that is open.

  Next, the auxiliary game peripheral device D includes an auxiliary game start port 2410 that triggers the opening of the second main game start port electric accessory 2112 of the second main game start port 2110, and a stop display and change display of the auxiliary game symbols. And an auxiliary game symbol display device 2420 capable of supporting the above.

  Here, the effect display control means (sub-main control section) 2320, display information receiving means 2321 for receiving various information from the main control device 1000 side, decoration pattern variation mode and stop symbol determination processing and display Decoration design display control means 2322 for controlling the control process, equipment holding information display control means 2323 for managing the number of decoration symbols held and holding display processing, and production general information temporarily for temporarily storing information related to the production control. A storage unit 2324; and an information transmission / reception control unit 2400 that controls transmission / reception of information with the sub-sub control unit 2310 side. Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2321 has main-side information temporary storage means 2321a for temporarily storing symbol information and display instruction information related to the first main game and the second main game from the main controller 1000 side. .

  Next, the decorative symbol display control means 2322 is based on the information from the main controller 1000 side, and the decorative symbol display content determining means 2322a for determining the stop symbol and the variation mode of the decorative symbol, and the decorative symbol display variation A drawing display related information temporary storage unit 2322c for temporarily storing various types of information (variation mode information, stop symbol information, various flags, etc.), and a diagram variation time management timer 2322d for measuring the variation time of the decorative symbols, ,have. Here, the drawing display content determination means 2322a has a drawing variation content determination lottery (reference) table 2322a-1 that is referred to when determining the stop symbol and variation mode of the decorative symbol. An example of a detailed table configuration will be described later.

  Next, the drawing hold information display control means 2323 has a drawing hold information temporary storage means 2323a for temporarily storing information related to the hold related to the decorative design.

  Further, the effect display means (sub-sub control unit) 2310 is an image display control means for displaying an image on the decorative symbol display area 2311, the first hold display part 2312a, and the second hold display part 2312b which are display areas on the effect display device 2140. 2313 and sub information transmission / reception control means 2450 for controlling information transmission / reception with the sub main control unit 2320 side. Here, the image display control unit 2313 further includes an image display related information temporary storage unit 2313a for temporarily storing commands received from the sub main control unit 2320 side and information related to various image displays.

  The first main game symbol display device 2130, the second main game symbol display device 2230, and the auxiliary game symbol display device 2420 are connected to the main control device 1000 so as to be able to transmit information, and the remaining effect display means 2310 is an effect. The display control unit 2320 is connected to be able to transmit information. That is, the first main game symbol display device 2130, the second main game symbol display device 2230, and the auxiliary game symbol display device 2420 are controlled by the main control device 1000, and the effect display means 2310 is controlled by the effect display control means 2320. Means that. In addition, you may comprise so that another peripheral device may be controlled via the main controller 1000 and the other peripheral device controlled by one-way communication (one-way communication).

  Next, FIG. 15 is a main flowchart showing the flow of general processing performed by main controller 1000. After powering on the gaming machine, the process of FIG. That is, after the gaming machine is turned on and initialized (not shown), the main controller 1000 confirms the input port of the RAM clear button in step 3002, and resets the RAM (clear RAM) button of the power supply unit 290. Button) has been operated, that is, whether or not an operation of clearing the contents of the RAM has been performed intentionally by a game hall manager or the like. In the case of Yes in step 3002, in step 3004, main controller 1000 clears all the RAM contents (for example, information in gaming state temporary storage means 1190) on the main controller 1000 side. Next, in step 3006, the information transmission control means 1300 transmits ram clear information (command) indicating that the RAM of the main control board 1000 has been cleared to the sub main control unit 2320 side (even if it is transmitted at this timing). Alternatively, the command may be set at this timing and transmitted by the control command transmission process described later), and the process proceeds to step 3014. On the other hand, if No in step 3002, the main controller 1000 checks the contents of the RAM area in the main controller 1000 in step 3008 (for example, the checksum recorded at the time of power failure and the RAM area stored in the RAM area). Comparison with the amount of information). Next, at step 3010, main controller 1000 determines whether or not the contents of the RAM are normal based on the check result (whether or not the information at the time of power interruption has been backed up to RAM correctly). If YES in step 3010, that is, if the data backed up in the RAM is abnormal, the process proceeds to step 3004 (RAM clear process described above). On the other hand, if the data backed up in the RAM in Step 3010 is normal, that is, if the data backed up in the RAM is normal, in Step 3011, the main control device 1000 stores various backups stored (backed up) in the RAM in the main gaming device 1000. An information command is acquired, and in step 3012, the acquired various information commands are transmitted to the sub-main control unit 2320 side (the command may be transmitted at the timing, or the command is set at the timing and described later. It may be configured to transmit in the transmission process), and the process proceeds to step 3014. Next, at step 3014, the main controller 1000 executes an execution scheduled interrupt (for example, about every 1.5 ms as a hardware interrupt) related to the main process on the main controller 1000 side indicated by step 1000 in FIG. However, in this example, the interrupt cycle is set to T) (as a result, when the execution scheduled interrupt timing is reached, step 1000 in FIG. 11 is executed), and the process proceeds to step 3020. . After the transition to step 3020, main controller 1000 repeatedly executes various random number update processing (for example, random number counter increment processing) until the next scheduled interrupt timing is reached.

  Next, timer interrupt processing will be described. Main controller 1000 executes the process shown in FIG. 5B based on an interrupt request generated when the scheduled interrupt timing is reached. That is, triggered by the arrival of the scheduled interrupt period T (for example, a hardware interrupt about every 1.5 ms), in step 1100, the main controller 1000 executes an auxiliary game content determination random number acquisition process described later. Next, in step 1200, main controller 1000 executes an electric accessory driving determination process described later. Next, at step 1300, main controller 1000 executes a main game content determination random number acquisition process, which will be described later. Next, at step 1400, main controller 1000 executes a main game symbol display process described later. Next, at step 1500, main controller 1000 executes special game operating condition determination processing described later. Next, at step 1600, main controller 1000 executes a special game control process described later. Next, in step 1700, the main controller 1000 (especially the prize ball payout determining means 1400) performs a prize ball payout control process (drive control of the prize ball payout mechanism 210, etc.) based on the winning opening where the game ball has won. The payout control board 3000 is executed and processing for managing the result is executed. Next, at step 1800, main controller 1000 executes external signal output processing (output of information to external terminal board, hall computer H, etc.). Next, in step 1900, main controller 1000 transmits a control command transmission process (the command set in each process described above is transmitted to the sub-main control unit side, and the sub-main control unit 2320 side performs an effect according to the command. To return to the process that was being executed immediately before the execution of this interrupt process.

  Next, NMI interrupt processing will be described. As described above, the main controller 1000 is configured such that the power interruption signal from the reset IC is input to the NMI terminal of the CPU, and the process of FIG. Is done. That is, when the gaming machine is powered off (NMI interrupt in this example), in step 3604, main controller 1000 sets power interruption information (for example, checksum) based on the information in the RAM area. Next, in step 3606, main controller 1000 prohibits writing to the RAM area, prohibits timer interrupt processing, and shifts to power-off waiting loop processing.

  Next, FIG. 16 is a flowchart of auxiliary game content determination random number acquisition processing according to the subroutine of step 1100 in FIG. First, in Step 1102, the auxiliary game entrance entrance determination means 1113 determines whether or not a game ball enters (inflow, passes in the case of a gate) into the auxiliary game entrance 2410. In the case of Yes in step 1102, in step 1104, the auxiliary game random number acquisition determination execution means 1123 refers to the auxiliary game symbol hold information temporary storage means 1133a, and determines whether or not the number of hold balls is not the upper limit (for example, 4 pieces). . In the case of Yes in step 1104, in step 1106, the auxiliary game random number acquisition determination execution means 1123 acquires an auxiliary game content determination random number (for example, an auxiliary game symbol winning random number). Next, at step 1108, the auxiliary game symbol holding means 1133 adds 1 to the holding ball in such a manner that the random number is set in the auxiliary game symbol hold information temporary storage means 1133a together with information on what number of the hold is. Then, the process proceeds to the next process (the electric accessory drive determination process in step 1200). In addition, also when it is No in step 1102 and step 1104, it transfers to the following process (electric-powered article drive determination process of step 1200).

  Next, FIG. 17 is a flowchart of the electric accessory drive determination process according to the subroutine of step 1200 in FIG. First, in step 1202, the electric accessory opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193a to determine whether or not the electric accessory open flag is off. In the case of Yes in step 1202, in step 1204, the auxiliary game symbol control means 1153 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the auxiliary game symbol changing flag is off. In the case of Yes in step 1204, in step 1206, the auxiliary game content determination unit 1143 accesses the auxiliary game symbol hold information temporary storage unit 1133a and determines whether or not there is a hold ball related to the auxiliary game symbol. In the case of Yes in step 1206, in step 1216, the auxiliary game content determination unit 1143 refers to the auxiliary game state temporary storage unit 1193 to acquire the auxiliary game side game state (flag state of the auxiliary game short time flag), and Referring to the auxiliary game content determination lottery table 1143a, a stop symbol is determined based on the acquired auxiliary game side gaming state and the auxiliary game symbol random number based on the reserved ball (for example, when the auxiliary game short time flag is on) Is selected with a higher probability than in the case of being off) and temporarily stored in the auxiliary game symbol information temporary storage means 1193b. Next, in step 1218, the auxiliary game symbol variation time managing means 1153a stores the auxiliary game symbol variation management timer 1153a-1 in the auxiliary game symbol variation management timer 1153a-1 based on the game state on the auxiliary game side (flag state of the auxiliary game short time flag). A predetermined time (for example, 5 seconds when the auxiliary game short flag is on, and 30 seconds when the auxiliary game short flag is off) related to the variable time is set. In step 1220, the auxiliary game symbol control means 1153 turns on the auxiliary game symbol fluctuation flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1222, the auxiliary game symbol holding means 1133 updates the hold information recorded in the auxiliary game symbol hold information temporary storage means 1133a after subtracting 1 from the reserved ball related to the auxiliary game symbol, and also assists. The game symbol control means 1153 starts the auxiliary game symbol variation management timer 1153 a-1, and then starts the auxiliary game symbol variation display on the auxiliary game symbol display unit 2421. Next, in step 1224, the auxiliary game symbol variation time management means 1153a refers to the auxiliary game symbol variation management timer 1153a-1, and determines whether or not a predetermined time related to the variation time of the auxiliary game symbol has been reached. To do. In the case of Yes in step 1224, in step 1226, the auxiliary game symbol control means 1153 refers to the auxiliary game symbol information temporary storage means 1193b, acquires the stop symbol of the auxiliary game symbol, and stops the acquired auxiliary game symbol. The symbol is fixedly displayed on the auxiliary game symbol display unit 2421. In step 1228, the auxiliary game symbol control means 1153 turns off the auxiliary game symbol fluctuation flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1230, the condition determination means 1161 determines whether or not the stop symbol of the auxiliary game symbol is “winning”. In the case of Yes in Step 1230, in Step 1232, the electric accessory opening / closing control means 1160 relates to the opening time of the electric accessory in the opening timer 1162 based on the auxiliary gaming side gaming state (the flag state of the auxiliary gaming short time flag). A predetermined time (for example, 6 seconds when the auxiliary game short flag is on, and 0.5 seconds when the auxiliary game short flag is off) is set. Next, in step 1234, the electric accessory opening / closing control means 1160 turns on the electric accessory open flag in the auxiliary game related information temporary storage means 1193a. In step 1236, the electric accessory opening / closing control means 1160 opens the electric accessory 2112 of the second main game starting port 2110. Next, at step 1238, the electric accessory opening / closing control means 1160 refers to the release timer 1162, and determines whether or not a predetermined time related to the opening time of the electric accessory has been reached. In the case of Yes in step 1238, in step 1240 and step 1242, the electric accessory opening / closing control means 1160 closes the electric accessory 2112 of the second main game starting port 2110, and in the auxiliary game related information temporary storage means 1193a. The electric-operated article releasing flag is turned off, and the process proceeds to the next process (main game content determination random number acquisition process in step 1300).

  If NO in step 1202, the process proceeds to step 1238. If NO in step 1204, the process proceeds to step 1224. If NO in step 1206, step 1224, step 1230, and step 1238, the next process is performed. The process proceeds to (main game content determination random number acquisition process in step 1300).

  Further, in this flowchart, for the sake of convenience, after the stop symbol is displayed in step 1226, the process proceeds to the next step immediately, but the present invention is not limited to this. In that case, it may be configured to move to the next processing after a fixed stop display time of about 500 ms (for example, this processing is performed by performing branch processing using a stop display fixing flag and a timer). Achievable).

  Next, FIG. 18 is a flowchart of main game content determination random number acquisition processing according to the subroutine of step 1300 in FIG. First, in step 1302, whether or not the first main game start port entrance determining means 1111 has received the first main game start port entrance information from the first entrance detection device 2211 of the first main game start port 2210. Determine. In the case of Yes in step 1302, in step 1304, the first main game random number acquisition determination execution means 1121 refers to the first main game symbol hold information temporary storage means 1131a and holds on the main game (especially the first main game side). It is determined whether or not the number of spheres is not the upper limit (for example, four). In the case of Yes in step 1304, in step 1306, the first main game random number acquisition determination execution means 1121 acquires the first main game content determination random number. In the present embodiment, as the first main game content determination random number, the winning lottery random number for determining the success / failure, the symbol lottery random number for determining the winning symbol, and the variation pattern (variation time) of the special symbol are determined. The three random numbers of the variation mode lottery random numbers to acquire are acquired. Incidentally, these three random numbers are generated from random number generation means having different update periods and random number ranges, and are sequentially acquired at this timing. Next, in Step 1308, the first main game symbol hold means 1131 stores the first main game content determination random number in the first main game symbol hold information temporary storage means 1131a. Next, in step 1310, the information transmission control means 1300 sets information (holding occurrence command) indicating that the first main game random number has been acquired in the command transmission buffer 1301 for transmitting to the sub-main control unit 2320. To do. Next, at step 1312, whether or not the second main game start entrance entering determination means 1112 has received the second main game start entrance entrance information from the second entrance detection device 2111 of the second main game start entrance 2110. Determine whether. In the case of Yes in step 1312, in step 1314, the second main game random number acquisition determination execution means 1122 refers to the second main game symbol hold information temporary storage means 1132a, and holds for the main game (especially the second main game side). It is determined whether or not the number of spheres is not the upper limit (for example, four). In the case of Yes in step 1314, in step 1316, the second main game random number acquisition determination execution means 1122 acquires the second main game content determination random number. In the present embodiment, as the second main game content determination random number, three random numbers of the success / failure lottery random number, the symbol lottery random number, and the variation mode lottery random number are acquired as in the first main game content determination means. Incidentally, the acquisition range of each random number of the first main game content determination random number and the acquisition range of each random number of the second main game content determination random number (for example, the first lottery random number for the first main game and the right lottery random number for the second main game) Are set to the same range. Next, in step 1318, the second main game symbol hold means 1132 stores the second main game content determination random number in the second main game symbol hold information temporary storage means 1132a. Next, in step 1320, the information transmission control means 1300 sets information indicating that the second main game random number has been acquired (pending occurrence command) in the command transmission buffer 1301 for transmitting to the sub-main control unit 2320. Then, the process proceeds to the next process (main game symbol display process in step 1400). In the case of No in Step 1302 and Step 1304, the process proceeds to Step 1312, and in the case of No in Step 1312 and Step 1314, the process proceeds to the next process (main game symbol display process in Step 1400).

  In the present embodiment, information indicating that a random number has been acquired is transmitted as information to be transmitted to the sub-main control unit 2320 in steps 1310 and 1320. However, the random number information and the main game symbol are transmitted. The number of reservations may be attached and transmitted, and the information indicating that a random number has been acquired can be substituted by these pieces of information.

  Next, FIG. 19 is a flowchart of main game symbol display processing according to the subroutine of step 1400 in FIG. First, in step 1401, the main game symbol hold release control means 1154 refers to the second main game symbol hold information temporary storage means 1132a, and confirms whether there is no hold of the second main game symbol. In the case of Yes in step 1401, in step 1400 (1), main controller 1000 executes a first main game symbol display process described later, and proceeds to the next process (special game operation condition determination process in step 1500). . On the other hand, in the case of No in step 1401, in step 1400 (2), main controller 1000 executes a second main game symbol display process described later and proceeds to the next process (special game operation condition determination process in step 1500). Transition. Thus, in the present embodiment, when there is a holding ball of the second main game symbol, regardless of the presence of the holding ball of the first main game symbol (even if the winning order is the holding of the first main game symbol) However, this is not limited to this, but it is not limited to this (the pending digest based on the winning order and both main game symbols are simultaneously executed in parallel). It may be configured to execute a parallel lottery for lottery.

  Next, FIG. 20 is a flowchart of the first main game symbol display process (second main game symbol display process) according to the subroutine of step 1400 (1) {step 1400 (2)} in FIG. In addition, since this process is substantially the same process on the first main game symbol side and the second main game symbol side, the first main game symbol side will be mainly described, and the processing on the second main game symbol side will be described. Use parentheses. First, in step 1403, the first main game content determination unit 1141 (second main game content determination unit 1142) determines whether or not a change start condition is satisfied. Here, the condition for starting the change is that the special game or the design is not changing.

  Next, in step 1405 and step 1406, the first main game content determination means 1141 (second main game content determination means 1142) is a first main game symbol hold information temporary storage means 1131a (second main game symbol hold information temporary). The first main game content determination random number (second main game content determination random number) related to the current symbol variation, which is temporarily stored in the storage unit 1132a), is read, and the first main game symbol hold information temporary storage unit 1131a (first storage) The two main game symbol hold information temporary storage means 1132a) are deleted and the remaining temporarily stored information is shifted (holding digestion process). Next, in Step 1410-1, the winning / not-lotting means 1135 refers to the first main gaming winning / losing lottery table 1135b-1 (second main gaming winning / losing lottery table 1135b-3) corresponding to each gaming state. Based on 1 main game content determination random number (second main game content determination random number) (particularly, a winning lottery random number), a main game symbol winning lottery is executed.

  Here, FIG. 21 (main game table 1) is an example of a first main game success / failure lottery table 1135b-1 (second main game success / failure lottery table 1135b-3). As shown in this example, in this embodiment, the jackpot winning probability in the probability varying gaming state is configured to be higher than the jackpot winning probability in the non-stochastic varying gaming state. Note that the winning probability is merely an example, and is not limited to this. Further, in the present embodiment, the hit (so-called small hit) where the gaming state cannot be changed is not illustrated, but a small hit may be generated (winning for the small hit).

  Next, in step 1410-2, the first main game content determination means 1141 (second main game content determination means 1142) determines the first main game content determination lottery table 1141a (second main game content determination lottery table 1142a). ) To determine the stop symbols for the main game symbols based on the main game symbol determination lottery result and the first main game content determination random number (second main game content determination random number) (particularly, the symbol lottery random number) The first main game symbol information temporary storage means 1191b (second main game symbol information temporary storage means 1192b) is temporarily stored.

  Here, FIG. 21 (main game table 2) is an example of a first main game content determination lottery table 1141a (second main game content determination lottery table 1142a) (particularly an example of a stop symbol determination table). . As shown in this example, in this embodiment, when a big hit is won, a plurality of main game symbol candidates (in this example, “1A · 4A · 7A” and “1B · 4B · 7B”) are selected. One main game symbol is configured to be determined as a jackpot symbol. As will be described later, in the present embodiment, based on the type of jackpot symbol, the opening mode of the big winning opening {in particular, the second big winning opening (distributed winning opening) 2220} at the time of round execution is determined. (A certain jackpot symbol and the certain jackpot symbol may be different in the opening mode of the big prize opening) Depending on the opening mode of the big winning slot, whether or not to shift to the probability variation gaming state, It is configured to be different depending on the type. The other symbol types are merely examples, and are not limited to this. {For example, the lost symbol is not limited to one type of symbol, and a plurality of types of symbols may be provided. When a specific symbol is stopped and displayed, the state of change of the main game symbol and / or the selection rate is different from that before the specific symbol is stopped and displayed (limited frequency state). May be configured}.

  Next, in step 1410-3, the first main game content determination means 1141 (second main game content determination means 1142) determines the first main game content determination lottery table 1141a (second main game content) corresponding to each game state. Referring to the content determination lottery table 1142a), the main game symbol variation based on the main game symbol determination lottery result and the first main game content determination random number (first main game content determination random number) (particularly, the variation mode lottery random number) The mode is determined, and these are temporarily stored in the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b), and the process proceeds to Step 1415.

  Here, FIG. 21 (main game table 3) is an example of a first main game content determination lottery table 1141a (second main game content determination lottery table 1142a) (particularly, an example of a variation mode determination table). . As shown in this example, the present embodiment is configured such that the variation mode (variation time) of the main game symbol is determined based on the main game symbol winning / losing lottery result and the main game short time flag state. In other words, when the main game symbol winning / losing lottery result is a win, it is easy to determine a variation mode in which the variation time is relatively long, and when the main game short-time flag is off (relative to the short-time game state) The variation mode in which the variation time is short is easily determined. This example is merely an example, and is not limited to the type of stop symbol, the selection rate, or the like. Further, in the present embodiment, for convenience of explanation, it is not configured to have a different table according to the number of reserved balls, but needless to say, it may be configured to have a different table according to the number of reserved balls. Absent. Furthermore, the symbol variation time on the first main game side in the time reduction game state (when the main game short time flag is on) may be configured to be relatively long (the symbol on the second main game side). When the change is configured to be advantageous for the player, the second main game side is likely to be suspended by reducing the symbol variation efficiency on the first main game side (advantageous for the player). This is particularly effective when the start port on the first main game side and the start port on the second main game side cannot be distinguished).

  Next, in step 1415, the information transmission control means 1300 causes the command (stop symbol) relating to the main game symbol temporarily stored in the first main game symbol information temporary storage means 1191b (second main game symbol information temporary storage means 1192b). Information, stop symbol attribute information, variation mode information, etc.) and a command related to the current gaming state (symbol variation display start instruction command) are set in the command transmission buffer 1301 for transmitting to the sub-main control unit 2320 side. . Next, in step 1416, the first main game symbol variation time management means 1151a (second main game symbol variation time management means 1152a) uses the predetermined time related to the variation time of the main game symbol for the first main game symbol variation management. The timer 1151a-1 (second main game symbol variation management timer 1152a-1) is set. In step 1417, the first main game symbol control means 1151 (second main game symbol control means 1152) is the first main game symbol of the first main game symbol display device 2130 (second main game symbol display device 2230). On the display unit 2131 (second main game symbol display unit 2231), in accordance with the variation mode stored in the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b), Start the variable display. Next, in step 1418, the first main game symbol control means 1151 (second main game symbol control means 1152) turns on the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). To do. In step 1420, the first main game symbol variation time management means 1151a (second main game symbol variation time management means 1152a) determines whether or not a predetermined time relating to the variation time of the main game symbol has been reached. If Yes in step 1420, in step 1422, the information transmission control unit 1300 transmits a command transmission symbol (symbol confirmation display instruction command) to the sub-main control unit 2320, indicating that the symbol variation has ended. Set to 1301. Next, in step 1423, the first main game symbol control means 1151 (second main game symbol control means 1152) makes the first main game of the first main game symbol display device 2130 (second main game symbol display device 2230). The variable display of the main game symbol on the symbol display unit 2131 (second main game symbol display unit 2231) is stopped, and the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b) is stopped. The stored stop symbol is displayed and controlled as a fixed stop symbol. Next, in step 1424, the first main game symbol control means 1151 (second main game symbol control means 1152) turns off the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). To.

  Next, in step 1430, the special game transition determining means 1135a determines whether or not the stop symbol of the main game symbol is a jackpot symbol. In the case of Yes in step 1430, in step 1432, the special game transition determining unit 1135a turns on the condition device operation flag in the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a). On the other hand, if No at step 1430, step 1432 is skipped.

  Next, at step 1450, main controller 1000 executes a specific game end determination process described later, and proceeds to the next process (special game operation condition determination process at step 1500). In the case of No in step 1434, the process proceeds to the next process (special game operation condition determination process in step 1500).

  In the case of No in step 1403, in step 1419, the first main game symbol control means 1151 (second main game symbol control means 1152), the first flag temporary storage means 1191a (second flag temporary storage means 1192a). ), It is determined whether or not the changing flag is ON. If YES in step 1419, the process proceeds to step 1420. If NO in step 1419, the process proceeds to the next process (special game operation condition determination process in step 1500).

  Next, FIG. 22 is a flowchart of specific game end determination processing according to the subroutine of step 1450 in FIG. First, in step 1452, the specific game control means 1180 refers to the time / count counter 1181b to determine whether or not the time / count counter value is greater than zero. In the case of Yes in step 1452, in step 1454, the specific game control means 1180 subtracts 1 from the time-count counter value of the time-count counter 1181b. Next, in step 1456, the specific game control means 1180 refers to the time reduction counter 1181b and determines whether or not the time reduction is zero. In the case of Yes in step 1456, in step 1458, the specific game control means 1180 turns off the main game short time flag in the first flag temporary storage means 1191a and the main game short time flag in the second flag temporary storage means 1192a. Next, in step 1460, the specific game control means 1180 turns off the auxiliary game short time flag in the game state temporary storage means 1190, and proceeds to the next process (special game operation condition determination process in step 1500). In addition, also when it is No in step 1452 and step 1456, it transfers to the following process (special game operation condition determination process of step 1500).

  Next, FIG. 23 is a flowchart of the special game operation condition determination process according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination means 1171 is on the first main game symbol display unit 2131 (second main game symbol display unit 2231) of the first main game symbol display device 2130 (second main game symbol display device 2230). It is determined whether or not the main game symbol displayed on is stopped. In the case of Yes in step 1502, in step 1504, the condition determination unit 1171 refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a) and determines whether or not the condition device operation flag is on. To do. In the case of Yes in step 1504, in step 1506, the special game content determination means 1172 refers to the special game content reference table 1172a based on the predetermined mode, thereby corresponding to the content of the special game (for example, corresponding to the jackpot symbol). The maximum number of rounds and the opening / closing mode of the big prize opening in each round) are set in the special game related information temporary storage means 1194.

  Next, in step 1508, the specific game control unit 1180 determines the specific game flag (main game probability change flag / main game short flag / auxiliary game short flag) in the first flag temporary storage unit 1191a and the second flag temporary storage unit 1192a. Is turned off. Next, in step 1512, the specific game control means 1180 resets the counter value of the time reduction counter 1181 b (counter value = 0). Next, in step 1514 and step 1516, the condition determination means 1171 turns on the special game transition permission flag in the special game related information temporary storage means 1194, and the first flag temporary storage means 1191a (second flag temporary storage). The condition device operation flag in the means 1192a) is turned off, and the processing proceeds to the next processing (special game control processing in step 1600). It should be noted that, even in the case of No in step 1502 and step 1504, the process proceeds to the next process (special game control process in step 1600).

  Next, FIG. 24 is a flowchart of the special game control process according to the subroutine of step 1600 in FIG. First, in step 1602, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game transition permission flag is on. In the case of Yes in step 1602, in step 1604 and step 1606, the special game execution means 1173 turns off the special game transition permission flag in the special game related information temporary storage means 1194 and turns on the special game execution flag. Next, in step 1607, the information transmission control means 1300 sets information (special game start display instruction command) to start the special game in the command transmission buffer 1301 for transmitting to the sub-main control unit side. . Next, in step 1608, the special game executing unit 1173 sets (initializes) the round number counter in the special game related information temporary storage unit 1194, and proceeds to step 1610. On the other hand, in the case of No in step 1602, in step 1609, the special game execution means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the special game execution flag is on. If YES in step 1609, the process proceeds to step 1610. In the case of No in step 1609, the special game execution means 1173 determines that the special game permission has not been granted, and proceeds to the next process (award ball payout process in step 1700).

  Next, in step 1610, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and the current special game is in the sixth round (whether or not the state changes to the probability-variable game state after the special game ends). It is determined whether or not it is a round in which a sorting game is executed. In the case of Yes in step 1610, in step 2100, the special game execution means 1173 executes a special game execution process described later, and proceeds to step 1660. On the other hand, in the case of No in step 1610, in step 2200, the special game execution means 1173 executes a distribution game execution process described later, and proceeds to step 1660.

  Next, in step 1660, the special game execution unit 1173 refers to the special game related information temporary storage unit 1194, and determines whether or not the final round of the special game has ended. If Yes in step 1660, the process proceeds to step 1664.

  Next, in step 1664, the special game execution means 1173 turns off the special game execution flag in the flag area of the special game related information temporary storage means 1194. Next, in step 1666, the special game executing means 1173 transmits a special game end display instruction command for displaying that the special game has ended to the sub main control unit 2320 side (sub side). Next, in step 9000, the special game execution means 1173 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (a prize ball payout process in step 1700). It should be noted that also in the case of No in step 1609 and step 1660, the processing shifts to the next processing (prize ball payout processing in step 1700).

  Next, FIG. 25 is a flowchart of special game execution processing according to the subroutine of step 2100 in FIG. First, in step 2102, the special game executing means 1173 refers to the flag area of the special game related information temporary storage means 1194, and determines whether or not the open flag is on. In the case of Yes in Step 2102, the process proceeds to Step 2116 without performing the processes of Steps 2104 to 2114 described in detail below.

  On the other hand, in the case of No in step 2102, first, in step 2104, the special game executing means 1173 turns on the open flag in the special game related information temporary storage means 1194. Next, in step 2108, the special game executing means 1173 sets the opening pattern (in this example, the pattern opened for 30 seconds) of the first grand prize opening electric accessory 2122 in the special game timer 1174a. Next, in step 2112, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. Next, in step 2114, the special game executing means 1173 drives the first big prize opening electric accessory 2122 of the first big prize opening 2120 to open the first big prize opening 2120, and the special game timer. 1174a is started, and the process proceeds to Step 2116.

  Next, in step 2116, the special game executing means 1173, based on the first grand prize opening entry information from the first big prize opening winning detection device 2121, at the first big prize opening 2120, a predetermined ball (for example, 10 balls). ) Is determined whether or not there is a winning ball. If Yes in step 2116, the process proceeds to step 2120. On the other hand, in the case of No in step 2116, in step 2118, the special game executing means 1173 refers to the special game timer 1174a (particularly, the open time timer), and the opening period of the first big prize opening electric accessory 2122 is set. It is determined whether or not it has been completed. If Yes in step 2118, the process proceeds to step 2120. If No, the process returns to the caller of this subroutine.

  Next, in step 2120, the special game executing means 1173 stops driving the first big prize opening electric accessory 2122 of the first big prize opening 2120 and closes the first big prize opening 2120. Next, in step 2126, the special game execution means 1173 turns off the open flag in the flag area of the special game related information temporary storage means 1194. Next, in step 2128, the special game execution means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194, and returns to the caller of this subroutine.

  Next, FIG. 26 is a flowchart of the distribution game execution process according to the subroutine of step 2200 in FIG. First, in the present embodiment, a game (distributed game) for determining whether or not to change the probability-variable gaming state after completion of the special game in a predetermined round (sixth round in this example) during execution of the special game is performed. Configured to be executable. First, in step 2202, the allocated game execution control means 1176 refers to the flag area of the special game related information temporary storage means 1194, and determines whether or not the open flag is on. In the case of Yes in step 2202, that is, in the middle of the execution of the distribution game, in step 2203, the distribution game execution control unit 1176 refers to the flag area of the distribution game related information temporary storage unit 1197, and distributes the distribution game. It is determined whether the winning opening opening control flag is off. If Yes in step 2203, the process proceeds to step 2300. On the other hand, in the case of No in step 2203, the process proceeds to step 2226 described later.

  On the other hand, in the case of No in step 2202, that is, when it is immediately before the start of the distribution game, first, in step 2204, the distribution game execution control means 1176 has an open flag in the special game related information temporary storage means 1194. Turn on. Next, at step 2206, the distributed game execution control unit 1176 refers to the first main game symbol information temporary storage unit 1191b or the second main game symbol information temporary storage unit 1192b, and the stop symbol is advantageous to the player. It is determined whether or not it is a predetermined jackpot symbol (for example, 7A, 1B, 7B). In the case of Yes in step 2206, in step 2208, the allocated game execution control means 1176 turns on the long release flag in the flag area of the special game related information temporary storage means 1194, and proceeds to step 2212. On the other hand, in the case of No in step 2206, in step 2210, the allocated game execution control means 1176 turns off the long release flag in the flag area of the special game related information temporary storage means 1194, and proceeds to step 2212.

  Next, in Step 2212 and Step 2214, the assigned game execution control means 1176 sets the assigned prize opening opening control flag and the shielding member drive control in progress flag in the flag area of the assigned game related information temporary storage means 1197. turn on. Next, in step 2216, the allocated game execution control unit 1176 clears the winning ball counter in the allocated game related information temporary recording unit 1197 to zero, and the process proceeds to step 2300.

  Next, in step 2300, the distribution game execution control means 1176 executes a distribution prize opening control process described later. Next, at step 2400, the sorting game execution control means 1176 executes a shielding member drive control process to be described later.

  Next, at step 2218, the distribution game execution control means 1176, based on the second big prize opening entry information from the second big prize opening winning detection device 2221, at the second big prize opening 2220, a predetermined ball (for example, It is determined whether or not there are 10 winning balls. In the case of Yes in step 2218, in step 2219 and step 2220, the distribution game execution control means 1176 stops the driving of the second big prize opening electric accessory 2222 of the second big prize opening 2220, and the second big prize winning is achieved. The mouth 2220 is closed, and the distribution winning award opening controlling flag in the flag area of the distribution game related information temporary storage means 1197 is turned off, and the process proceeds to Step 2224. On the other hand, in the case of No in step 2218, in step 2222, the distribution game execution control unit 1176 refers to the distribution game related information temporary storage unit 1197, and the second big prize opening (distribution prize opening) 2220 is opened. It is determined whether or not the process has been completed (whether or not the distribution winning award opening controlling flag is off). If “Yes” in step 2222, the process proceeds to step 2224. If “No”, the process returns to the caller of this subroutine.

  Next, at step 2224, the distribution game execution control means 1176 waits for the discharge standby timer 1176b to wait for the discharge standby time (the game ball that has entered the distribution winning award is discharged, for example, 3000 ms. ) Is set and started. Next, at step 2226, the sorting game execution control means 1176 refers to the timer value of the discharge standby timer 1176b and determines whether or not the discharge standby time has expired. In the case of Yes in step 2226, in step 2227, the distribution game execution control means 1176 refers to the detection information from the second winning detection device 2221 and the discharged ball detection device 2224-2, and determines the number of winning balls and the number of discharged balls. Check. Next, at step 2228, the allocated game execution control means 1176 determines whether or not the confirmed number of winning balls is equal to the number of discharged balls (whether or not a discharge error has occurred). In the case of Yes in Step 2228, in Step 2229 and Step 2230, the distribution game execution control means 1176 stops the driving of the specific area shielding member solenoid (not shown) of the specific area shielding member 2224a, and the specific area shielding member 2224a. (As will be described later, since the specific area shielding member 2224a is displaced based on one predetermined operation pattern, the displacement is forcibly terminated in this process) The shield member drive control in the flag area of the game related information temporary storage unit 1197 is turned off, and the process proceeds to Step 2234. If No in step 2228, the distribution game execution control unit 1176 transmits an error display command for displaying that a discharge error has occurred to the sub main control unit 2320 (sub side) in step 2242. Return to the caller of this subroutine.

  Next, at step 2234, the sorting game execution control means 1176 determines whether or not there is a ball entering the specific area 2224 based on the specific area entrance information from the specific area entrance detection device 2224-1. In the case of Yes in step 2234, in step 2236, the distribution game execution control unit 1176 turns on the probability variation transfer reservation flag in the flag area of the specific game related information temporary storage unit 1195, and proceeds to step 2238. On the other hand, in the case of No in step 2234, the process proceeds to step 2238 without executing the process in step 2236.

  Next, at step 2238, the allocated game execution control means 1176 turns off the open flag in the flag area of the special game related information temporary storage means 1194. Next, at step 2240, the distribution game execution control means 1176 adds 1 to the round number counter in the special game related information temporary storage means 1194, and returns to the caller of this subroutine. Even in the case of No in step 2226, the process returns to the caller of this subroutine. By configuring in this way, the second big prize opening 2220 having the specific area 2224 and the specific area shielding member 2224a for controlling the entry into the specific area 2224 are opened, and there is a ball entering the specific area 2224. In such a case, it is determined that the transition to the probability-variable gaming state is completed after the special game is ended. On the other hand, if there is no entry into the specific area 2224, the transition to the probability-variable gaming state is performed after the special game is terminated. It will be controlled not to.

  Next, FIG. 27 is a flowchart of the distribution prize opening control process according to the subroutine of step 2300 in FIG. First, in step 2302, the distribution game execution control unit 1176 refers to the flag area of the distribution game related information temporary storage unit 1197, and determines whether or not the distribution prize opening control in progress flag is on. In the case of Yes in step 2302, in step 2304, the distribution game execution control means 1176 refers to the flag area of the distribution game related information temporary storage means 1197, and determines whether or not the distribution prize opening open flag is off. Determine. In the case of Yes in step 2304, in step 2306, the allocated game execution control means 1176 turns on the allocation prize opening open flag in the flag area of the allocated game related information temporary storage means 1197. Next, in step 2308, the distribution game execution control means 1176 starts the distribution prize opening / closing management timer 1176a, and proceeds to step 2310. On the other hand, in the case of No in step 2304, the processing proceeds to step 2310 without executing the processing of step 2306 and step 2308.

  Next, at step 2310, the allocation game execution control means 1176 refers to the timer value of the allocation prize opening / closing management timer 1176a, and the timer value is a value within a predetermined period A (0 ≦ A <52 ms). It is determined whether or not there is. In the case of Yes in step 2310, in step 2312, the distribution game execution control means 1176 drives the second big prize opening electric accessory 2222 of the second big prize opening 2220 to open the second big prize opening 2220. Return to the caller of this subroutine.

  On the other hand, in the case of No in step 2310, in step 2314, the allocated game execution control unit 1176 refers to the flag area of the allocated game related information temporary storage unit 1197 and determines whether or not the long release flag is on. To do. In the case of Yes in step 2314, in step 2316, the allocation game execution control means 1176 refers to the timer value of the allocation prize opening / closing management timer 1176a, and the timer value is a predetermined period B (52 ≦ B <3152 ms). It is determined whether the value is within the range. In the case of Yes in step 2316, in step 2318, the distribution game execution control means 1176 stops the driving of the second big prize opening electric accessory 2222 of the second big prize opening 2220 and opens the second big prize opening 2220. Close and return to the caller of this subroutine.

  On the other hand, in the case of No in step 2316, in step 2320, the allocation game execution control means 1176 refers to the timer value of the allocation prize opening / closing management timer 1176a, and the timer value is equal to the predetermined period C1 (3152 ≦ C1 < It is determined whether or not the value is within the range (31952 ms). In the case of Yes in step 2320, in step 2322, the distribution game execution control means 1176 drives the second big prize opening electric accessory 2222 of the second big prize opening 2220 to open the second big prize opening 2220. Return to the caller of this subroutine.

  On the other hand, in the case of No in Step 2320, in other words, when the timer value of the distribution winning award opening / closing management timer 1176 a is 31952 ms or more, in Step 2324, the distribution game execution control means 1176 selects the second big winning award 2220. The driving of the second grand prize opening electric accessory 2222 is stopped, and the second big prize opening 2220 is closed. Next, in step 2326, the distribution game execution control means 1176 stops and resets (zero clears) the distribution prize opening / closing management timer 1176a. Next, in step 2328 and step 2330, the distribution game execution control means 1176 is in the distribution prize opening opening flag and distribution prize opening opening control in the flag area of the distribution game related information temporary storage means 1197. Turn off the flag and return to the caller of this subroutine. Note that if step 2302 and step 2314 are No, the process proceeds to step 2324. In addition, this example is an example to the last, and it is not limited to this, such as the open time of the 2nd grand prize opening electric accessory 2222, and the frequency | count of opening.

  Next, FIG. 28 is a flowchart of the shielding member drive control process according to the subroutine of step 2400 in FIG. First, in step 2402, the shielding member drive control unit 1176-1 refers to the flag area of the sorting game related information temporary storage unit 1197, and determines whether or not the shielding member drive control in progress flag is on. In the case of Yes in step 2402, in step 2404, the shielding member drive control means 1176-1 refers to the flag area of the sorting game related information temporary storage means 1197, and determines whether or not the shielding member driving flag is off. judge. In the case of Yes in step 2404, in step 2406, the shielding member drive control unit 1176-1 turns on the shielding member driving flag in the flag area of the sorting game related information temporary storage unit 1197. Next, in step 2408, the shielding member drive control means 1176-1 starts the shielding member opening / closing management timer 1176-1a, and proceeds to step 2410. On the other hand, in the case of No in step 2404, the processing proceeds to step 2410 without executing the processing of step 2406 and step 2408.

  Next, in step 2410, the shielding member drive control unit 1176-1 refers to the timer value of the shielding member opening / closing management timer 1176-1a, and the timer value is a value within a predetermined period A (0 ≦ A <52ms). It is determined whether or not. In the case of Yes in step 2410, in step 2412, the shielding member drive control means 1176-1 excites a shielding member solenoid (not shown) of the specific area shielding member 2224a to open the specific area shielding member 2224a, and this subroutine. Return to the caller of.

  On the other hand, in the case of No in step 2410, in step 2414, the shielding member drive control unit 1176-1 refers to the timer value of the shielding member opening / closing management timer 1176-1a, and the timer value is equal to the predetermined period B (52 ≦ B It is determined whether the value is within <3152 ms). In the case of Yes in step 2414, in step 2416, the shielding member drive control unit 1176-1 stops excitation of the shielding member solenoid (not shown) of the specific region shielding member 2224a, and closes the specific region shielding member 2224a. Return to the caller of this subroutine.

  On the other hand, in the case of No in step 2414, in step 2418, the shielding member drive control unit 1176-1 refers to the timer value of the shielding member opening / closing management timer 1176-1a, and the timer value is equal to the predetermined period C2 (3152 ≦ C2). It is determined whether or not the value is within <33452 ms). In the case of Yes in step 2418, in step 2420, the shielding member drive control means 1176-1 excites a shielding member solenoid (not shown) of the specific area shielding member 2224a to open the specific area shielding member 2224a, and this subroutine. Return to the caller of.

  On the other hand, in the case of No in step 2418, in step 2422, the shielding member drive control unit 1176-1 refers to the timer value of the shielding member opening / closing management timer 1176-1a, and the timer value is equal to the predetermined period D (33452 ≦ D It is determined whether or not the value is within (35952 ms). In the case of Yes in step 2422, in step 2424, the shielding member drive control unit 1176-1 stops the excitation of the shielding member solenoid (not shown) of the specific area shielding member 2224a, and closes the specific area shielding member 2224a. Return to the caller of this subroutine.

  On the other hand, in the case of No in step 2422, in step 2426, the shielding member drive control unit 1176-1 refers to the timer value of the shielding member opening / closing management timer 1176-1a, and the timer value is equal to the predetermined period E (35952 ≦ E It is determined whether the value is within <36004 ms). In the case of Yes in step 2426, in step 2428, the shielding member drive control means 1176-1 excites a shielding member solenoid (not shown) of the specific area shielding member 2224a to open the specific area shielding member 2224a, and this subroutine. Return to the caller of.

  On the other hand, in the case of No in step 2426, in other words, when the timer value of the shielding member opening / closing management timer 1176-1a is equal to or greater than 36004 ms, in step 2430, the shielding member drive control unit 1176-1 is moved to the specific region shielding member 2224a. Excitation of the shielding member solenoid (not shown) is stopped, and the specific area shielding member 2224a is closed. Next, in step 2432, the shielding member drive control unit 1176-1 stops and resets (zero clears) the shielding member opening / closing management timer 1176-1a. Next, in step 2434 and step 2436, the shielding member drive control unit 1176-1 turns off the shielding member driving flag and the shielding member driving control in progress flag in the flag area of the sorting game related information temporary storage unit 1197. Return to the caller of this subroutine. Note that if No in step 2402, the process proceeds to step 2430. In the case of such a configuration, in the sorting game, the specific area shielding member 2224a performs a series of operations of “52 ms opening, 3100 ms closing, 30300 ms opening, 2500 ms closing, 52 ms opening, closing” in the second state. If a discharge error is not detected after 3000 ms has elapsed since the closing of the special winning award (distribution winning award) 2220, the specific area shielding member 2224a is closed at step 2229 and step 2230 of FIG. The operation is controlled to be interrupted by turning off the middle flag. Note that this example is merely an example, and the opening time and the number of opening times of the specific area shielding member 2224a are not limited thereto.

  Next, FIG. 29 is a flowchart of the game state determination processing after the special game according to the subroutine of Step 9000 in FIG. First, in step 9001, the specific game control unit 1180 refers to the flag area of the specific game related information temporary storage unit 1195, and determines whether or not the probability change transition reservation flag is on. In the case of Yes in step 9001, in step 9002, the specific game control unit 1180 turns off the probability change transition reservation flag in the flag area of the specific game related information temporary storage unit 1195. Next, in step 9004, the specific game control means 1180 turns on the main game probability change flag in the flag area of the specific game related information temporary storage means 1195, and proceeds to step 9006. On the other hand, in the case of No in step 9001, the processing proceeds to step 9006 without executing the processing in steps 9002 to 9004. Thus, in the present embodiment, when a special game 2 is executed and a specific area 2224 is entered, after the special game ends, the probability variation game state (until the next big hit occurs). It is configured to shift to a probability variation gaming state that continues until it continues), but is not limited thereto, and may be configured to shift to a probability variation gaming state with a limited number of times (so-called ST). Further, when the number of continuous transitions to the probability variation gaming state reaches a predetermined number, it may be configured to forcibly transition to the non-probability variation gaming state after the arrival.

  Next, in step 9006, the specific game control means 1180 sets a predetermined number of times (for example, 70 times) as the value of the time reduction number counter 1181b. Next, in step 9008, the specific game control means 1180 turns on the main game short time flag in the first flag temporary storage means 1191a and the main game short time flag in the second flag temporary storage means 1192a. Next, in step 9010, the specific game control means 1180 turns on the auxiliary game short time flag in the game state temporary storage means 1190, and returns to the caller of this subroutine. As described above, in this embodiment, regardless of whether or not a specific area 2224 is entered during execution of a special game, the game is always shifted to a time-reduced game state with a limited number of times after the special game ends. However, the present invention is not limited to this, and there is no entry into the specific area 2224 during execution of the special game (in other words, after the special game is over, the game does not enter the probability variation game state). ) May be configured not to shift to the time-saving gaming state.

(Function)
Next, the effect | action in this embodiment is demonstrated, referring FIG. First, the top of the figure shows the distribution game during a special game after the jackpot symbol stops (a game that decides whether or not to enter the probability-variable game state after the special game is finished depending on whether or not the player has entered a specific area) 6 is a timing chart showing operation contents when a discharge error does not occur.

  First, in the situation of a non-stochastic variation gaming state (non-probability variation) and a non-time-reduced gaming state (non-temporary short-time), the first main game side symbol variation (to the first main game start port 2210) Will be mainly generated. Under such circumstances, at the timing of 1 in the figure, the winning combination in the first main game side is won, and the winning symbol “7A” is stopped and displayed as a trigger for the first to fifth rounds of the special game. The opening of the first big prize opening 2120 is executed.

  Thereafter, at the timing of 2 in the figure, the sixth round of special games (distribution game in this example) is started with the completion of the first to fifth rounds of special games, and the second grand prize opening ( The specific area shielding member 2224a in the distribution winning award) 2220 and the second large winning award (allocation winning award) 2220 is opened (52 ms open). Here, because the jackpot symbol related to the special game is “7A”, in the sixth round of the special game, the second big prize opening (distribution prize opening) 2220 is “52 ms open / 3100 ms. The specific area shielding member 2224a operates in the order of “closed / 28800 ms open / closed”, and the specific area shielding member 2224a is “52 ms open / 3100 ms closed / 30300 ms open / 2,500 ms closed / 52 ms open / closed (* Discharge error after 3000 ms have passed after closing of the sorting prize award) The operation is interrupted when no detection is detected), and is released in an open mode (hereinafter sometimes referred to as long release).

  Next, at the timing of 3 in the figure, the second grand prize winning port (distribution winning award port) is triggered by the passage of 52 ms from the opening of the second big winning award (distribution winning award) 2220 and the specific area shielding member 2224a. ) 2220 and the specific area shielding member 2224a are closed (closed for 3100 ms).

  Next, at the timing of 4 in the figure, when the second grand prize winning port (distribution winning prize port) 2220 and the specific area shielding member 2224a have been closed for 3100 ms, the second big winning prize winning port (distribution winning prize port) ) 2220 and specific area shielding member 2224a are opened {second big prize opening (distribution winning prize opening) 2220 is opened for 28800 ms, and specific area shielding member 2224a is opened for 30300 ms}.

  Next, at the timing of 5 in the figure, when 2880 ms has passed since the opening of the second big prize opening (distribution prize opening) 2220, the second big prize opening (distribution prize opening) 2220 is closed. The discharge waiting time (3000 ms) is started.

  Next, at the timing of 6 in the figure, the specific area shielding member 2224a is closed (closed for 2500 ms) when 30300 ms has elapsed since the opening of the specific area shielding member 2224a.

  Next, at the timing of 7 in the figure, when 3000 ms has elapsed from the start of the discharge standby time, the discharge standby time ends and the operation of the shielding member is caused by the fact that no discharge error has been detected. (The closure of 2500 ms) is interrupted (the sixth round is ended), and the opening of the first grand prize opening 2120 that is the seventh to sixteenth rounds of the special game is started.

  Next, at the timing of 8 in the figure, when the special game of the 1st to 16th rounds is finished, the special game is finished, and a ball entering the specific area 2224 is detected during the special game. As a result, the specific game is started as the probability variation gaming state and the time shortening gaming state (up to 70 variation).

  Next, at the timing of 9 in the figure, the first game of the first to fifth rounds of the special game is triggered by the fact that the winning symbol of the second main game side is won and the winning symbol “4B” is stopped and displayed. The big prize opening 2120 is opened.

  Thereafter, at the timing of 10 in the figure, the sixth round of special games (distributed game in this example) is started with the completion of the first to fifth rounds of special games, and the second grand prize opening ( The specific area shielding member 2224a in the distribution winning award) 2220 and the second large winning award (allocation winning award) 2220 is opened (52 ms open). Here, because the jackpot symbol related to the special game is “4B”, in the sixth round of the special game, the second big prize opening (distribution prize opening) 2220 is “52 ms open / closed” ”And the specific area shielding member 2224a is“ 52 ms open, 3100 ms closed, 30300 ms open, 2500 ms closed, 52 ms open, closed (* When no discharge error is detected after 3000 ms have passed after the distribution prize opening is closed) Are opened in an open mode (hereinafter sometimes referred to as short-opening).

  Next, at the timing of 11 in the figure, the second big prize opening (distribution prize opening) is triggered by the passage of 52 ms from the opening of the second big prize opening (distribution prize opening) 2220 and the specific area shielding member 2224a. ) 2220 and the specific area shielding member 2224a are closed (the specific area shielding member 2224a is closed for 3100 ms), and the discharge waiting time (3000 ms) is started.

  Next, at the timing of 12 in the figure, when 3000 ms has elapsed from the start of the discharge standby time, the discharge standby time ends and the operation of the shielding member is caused by the fact that no discharge error has been detected. (3100 ms closing) is interrupted (the sixth round is finished), and the opening of the first big prize opening 2120 which is the seventh to sixteenth rounds of the special game is started.

  Next, at the timing of 13 in the figure, when the special game of the 1st to 16th rounds is finished, the special game is finished, and a ball entering the specific area 2224 is not detected during the special game. As a result, the specific game is started as the non-stochastic variation gaming state and the time shortening gaming state (up to 70 variation).

  On the other hand, in the lower part of the figure, after the jackpot symbol is stopped, in the allocation game in the special game (the game that determines whether or not to enter the probability-variable game state after the end of the special game depending on whether or not the specific game is entered) It is the timing chart which showed the operation contents when the discharge error occurs and when the error is solved by the operation at the time of the error occurrence.

  First, in the situation of a non-stochastic variation gaming state (non-probability variation) and a non-time-reduced gaming state (non-temporary short-time), the first main game side symbol variation (to the first main game start port 2210) Will be mainly generated. Under such circumstances, at the timing of a in the figure, the first main game side wins or loses, and the winning symbol “7A” is stopped and displayed, and the special games 1st to 5th rounds are stopped. The opening of the first big prize opening 2120 is executed.

  Thereafter, at the timing of b in the figure, the sixth round of special games (distribution game in this example) is started with the completion of the first to fifth rounds of special games, and the second grand prize opening ( The specific area shielding member 2224a in the distribution winning award) 2220 and the second large winning award (allocation winning award) 2220 is opened (52 ms open). Here, because the jackpot symbol related to the special game is “7A”, in the sixth round of the special game, the second big prize opening (distribution prize opening) 2220 is “52 ms open / 3100 ms. The specific area shielding member 2224a operates in the order of “closed / 28800 ms open / closed”, and the specific area shielding member 2224a is “52 ms open / 3100 ms closed / 30300 ms open / 2,500 ms closed / 52 ms open / closed (* Discharge error after 3000 ms have passed after closing of the sorting prize award) The operation is interrupted when no detection is detected), and is released in an open mode (hereinafter sometimes referred to as long release).

  Next, at the timing of c in the figure, the second big prize opening (distribution prize opening) is triggered by the fact that 52 ms has elapsed since the opening of the second big prize opening (distribution prize opening) 2220 and the specific area shielding member 2224a. ) 2220 and the specific area shielding member 2224a are closed (closed for 3100 ms).

  Next, at the timing of d in the figure, the second grand prize winning port (distribution winning award port) is triggered when 3100 ms has elapsed since the closing of the second big winning award (distribution winning award) 2220 and the specific area shielding member 2224a. ) 2220 and specific area shielding member 2224a are opened {second big prize opening (distribution winning prize opening) 2220 is opened for 28800 ms, and specific area shielding member 2224a is opened for 30300 ms}.

  Next, at the timing of e in the figure, the second major prize opening (distribution prize opening) 2220 is closed when 2880 ms has elapsed since the opening of the second major prize winning opening (distribution prize opening) 2220. The discharge waiting time (3000 ms) is started.

  Next, at the timing f in the figure, the specific area shielding member 2224a is closed (closed at 2500 ms) when 30300 ms has elapsed since the opening of the specific area shielding member 2224a.

  Next, at the timing “g” in the figure, when 3000 ms has elapsed since the start of the discharge standby time, the discharge standby time ends, and the operation of the shielding member ( 2500 ms closure).

  Next, at the timing of h in the figure, the specific area shielding member 2224a is opened (52 ms open) when 2500 ms has elapsed since the closing of the specific area shielding member 2224a.

  Next, at the timing of i in the figure, when the discharge ball error is not detected (resolved), the opening of the specific area shielding member 2224a (52 ms opening) is interrupted (end of the sixth round) Then, the opening of the first big prize opening 2120 that is the seventh to sixteenth rounds of the special game is started.

  Next, at the timing of j in the figure, the special game is terminated when the special game of the first to sixteenth rounds is completed, and a ball entering the specific area 2224 is detected during the special game. As a result, the specific game is started as the probability variation gaming state and the time shortening gaming state (up to 70 variation).

  Next, at the timing of k in the figure, the first main game in the first to fifth rounds of the special game is triggered by the fact that the winning symbol in the second main game side is won and the winning symbol “4B” is stopped and displayed. The big prize opening 2120 is opened.

  Thereafter, at the timing of l in the figure, the sixth round of special games (distribution game in this example) is started with the completion of the first to fifth rounds of special games, and the second grand prize opening ( The specific area shielding member 2224a in the distribution winning award) 2220 and the second large winning award (allocation winning award) 2220 is opened (52 ms open). Here, because the jackpot symbol related to the special game is “4B”, in the sixth round of the special game, the second big prize opening (distribution prize opening) 2220 is “52 ms open / closed” ”And the specific area shielding member 2224a is“ 52 ms open, 3100 ms closed, 30300 ms open, 2500 ms closed, 52 ms open, closed (* When no discharge error is detected after 3000 ms have passed after the distribution prize opening is closed) Are opened in an open mode (hereinafter sometimes referred to as short-opening).

  Next, at the timing of m in the figure, the second big prize opening (distribution prize opening) is triggered by the fact that 52 ms has passed since the opening of the second big prize opening (distribution prize opening) 2220 and the specific area shielding member 2224a. ) 2220 and the specific area shielding member 2224a are closed (the specific area shielding member 2224a is closed for 3100 ms), and the discharge waiting time (3000 ms) is started.

  Next, at the timing of n in the figure, when 3000 ms has elapsed from the start of the discharge standby time, the discharge standby time is ended, and the operation of the shielding member is performed due to the detection of the discharge error. continue.

  Next, at the timing of o in the figure, the specific area shielding member 2224a is opened (30300 ms is opened) when 3000 ms has elapsed since the specific area shielding member 2224a was closed.

  Next, at the timing of p in the figure, the opening of the specific area shielding member 2224a (opening of 30300 ms) is interrupted when the discharge ball error is not detected (resolved) (end of the sixth round). Then, the opening of the first big prize opening 2120 that is the seventh to sixteenth rounds of the special game is started.

  Next, at the timing of q in the figure, when the special game of the 1st to 16th rounds is finished, the special game is finished, and the entry to the specific area 2224 is not detected during the special game. As a result, the specific game is started as the non-stochastic variation gaming state and the time shortening gaming state (up to 70 variation).

  With the configuration described above, according to the pachinko gaming machine according to the present embodiment, in a predetermined round (sixth R), the transition to the probability variation state is determined by the game ball entering the specific area. It is configured to be able to execute a distribution game {open the second big prize opening (distribution prize opening) 2220 and the specific area shielding member 2224a with a predetermined opening pattern}. The specific area shielding member 2224a performs a series of operations of “52 ms opening, 3100 ms closing, 30300 ms opening, 2500 ms closing, 52 ms opening, closing” after the second big prize opening (distribution prize opening) 2220 is closed. If no discharge error is detected after 3000 ms, the operation is interrupted. As a result, after the opening and closing of the second grand prize winning port (distribution winning prize port) 2220 and the specific area shielding member 2224a related to the distribution game, the discharge ball error {for example, the second big prize winning port (distribution winning prize port) 2220 If the ball clogging} occurs, the specific area shielding member 2224a continues to operate and opens / closes again, so that the ball clogging can be eliminated. On the other hand, if the discharge ball error does not occur after the opening and closing of the second big winning award (distribution winning award) 2220 and the specific area shielding member 2224a related to the distribution game, the specific area shielding member 2224a operates. The distribution game (in this example, the special game 6R) can be immediately terminated and the next round (7th R) can be made.

  In the present embodiment, when the operation of the specific area shielding member 2224a is finished without eliminating the discharge error, it is configured not to proceed to the next round (as a result, the power supply of the gaming machine The discharge error is not solved until the power is turned off, the power is turned off, or the RAM is cleared.) However, the present invention is not limited to this. Also good. Further, although not shown in this example, in the sorting game, a ball entering the specific area 2224 is detected, and the number of balls thrown out is larger than the number of balls entered into the second big winning port (distributing winning port) 2220. If the number is large, it is determined that an illegal act has been carried out, and in addition to error notification, it is possible to invalidate the entry of the game ball into the specific area 2224 (transition to the probability variation game state after the end of the special game) Not)) may be configured. Further, in the present embodiment, after the special game is finished, it is configured to shift to a time-reduced gaming state with a limited number of times, but is not limited to this, for example, when transitioning to a probability variation gaming state May be configured to be able to shift to a time-saving gaming state that continues until the next big hit. Further, it may be configured to provide a plurality of patterns of the limited number of time-reduced gaming states to be shifted to after the special game ends (for example, any number between 0 and 100 and may be 0). Further, in this embodiment, when the entry of a game ball into the specific area 2224 is detected during the special game, after the special game is finished, the state shifts to a probability variation game state that continues until the next big hit. However, the present invention is not limited to this, and for example, it may be configured to be able to shift to a probability variation gaming state with a limited number of times. Furthermore, in the present embodiment, only a mode in which a game ball enters the specific area 2224 at the time of execution of a predetermined round and shifts to the probability variation gaming state after the end of the special game is illustrated. Is not limited. In this case, for example, a gaming machine {so-called round continuation type configured to allow execution of a new round in the special game by allowing a game ball to enter the specific area 2224 at the time of execution of a predetermined round. The present invention can also be applied to a small hitting development jackpot type gaming machine or a two-type (blade mono) type gaming machine}.

100 gaming board, 102 outer frame 104 front frame, 106 transparent plate 108 door, 110 upper ball tray 112 lower ball tray, 116 launching handle 114 speaker, 122 outer rail 124 inner rail, 120 game area 2210 first main game start port, 2110 2nd main game start port 2410 Auxiliary game start port, 2120 1st grand prize port 2220 2nd big prize port, 192 Center decoration 142 out port 5000 Slide-type attacker unit, 5100 box-shaped member 5110 1st grand prize port, 5111 1st grand prize opening channel 5111a game ball landing 5120 2nd grand prize opening 5121 2nd grand prize opening channel 5121a game ball landing slope 5130 specific area 5140 game ball discharge opening 5141 game ball flow path 5150 Rib shape 5200 Sliding attacker opening / closing mechanism 5210 Variable member unit 211 First grand prize opening solenoid unit, 5211a First big prize opening variable member 5211b First intermediate driving member, 5211c First solenoid 5212 Second big prize opening solenoid unit, 5212a Second big prize opening variable member 5213 Specific area solenoid unit , 5213a Specific area shielding member 5214 Base member, 5220 Partition member 5231 First winning detection device, 5232 Second winning detection device 5233 Specific area winning detection device, 5234 Second winning discharge ball detection device 1000 Main control device, 1100 Game control means 1110 1st main game start entrance entrance determination means 1112 2nd main game start entrance entrance determination means 1113 auxiliary game entrance entrance entrance determination means 1120 random number acquisition determination execution means, 1121 1st main Game random number acquisition determination execution means 1122 Second main game Technique random number acquisition determination execution means, 1123 Auxiliary game random number acquisition determination execution means 1130 Hold control means, 1131 First main game symbol hold means 1131a First main game symbol hold information temporary storage means, 1132 Second main game symbol hold means 1132a 2 main game symbol hold information temporary storage means, 1133 auxiliary game symbol hold means 1133a auxiliary game symbol hold information temporary storage means, 1135 winning lottery means 1135a special game transition determining means, 1135b winning lottery table 1135b-1 for first main game Winner / lottery table 1135b-3 Second main game winner / lottery table 1140 Symbol content determining means 1141 First main game content determining means 1141a First main game content determining lottery table 1142 Second main game content determining means 1142a 2 Main game content determination lottery table, 1143 Auxiliary game content determination means 1143a Auxiliary game content determination lottery table, 1150 display control means 1151, first main game symbol control means, 1151a first main game symbol variation time management means 1151a-1, first main game symbol variation management timer, 1152 2nd main game symbol control means 1152a 2nd main game symbol change time management means 1152a-1 2nd main game symbol change management timer 1154 Main game symbol hold release control means, 1153 Auxiliary game symbol control means 1153a Auxiliary game symbols Fluctuation time management means, 1153a-1 Auxiliary game symbol fluctuation management timer 1160 Electric accessory opening / closing control means, 1161 Condition determination means 1162 Open timer, 1170 Special game control means 1171 Condition determination means, 1172 Special game content determination means 1172a Special game Content reference table, 1173 Game execution means 1174 Special game time management means, 1174a Special game timer 1176 Distribution game execution control means, 1176a Distribution prize opening / closing management timer 1176b Discharge standby timer, 11176-1 Shield member drive control means 1176-1a Shield member opening / closing Management timer, 1180 specified game control means 1181, specified game end condition determination means, 1181b time-shortage counter 1190 game state temporary storage means, 1191 first main game state temporary storage means 1191a first flag temporary storage means, 1191b first main game symbol Temporary information storage means,
1192 Second main game state temporary storage means, 1192a Second flag temporary storage means 1192b Second main game symbol information temporary storage means, 1193 Auxiliary game state temporary storage means 1193a Auxiliary game related information temporary storage means, 1193b Auxiliary game symbol information temporarily Storage means 1194 Special game related information temporary storage means, 1195 Specific game related information temporary storage means 1197 Sorting game related information temporary storage means, 1300 Information transmission control means 1301 Command transmission buffer, 1400 Prize ball payout determination means 2000 Game peripheral equipment 2210 1st main game start port, 2211 1st entrance detection device 2130 1st main game symbol display device, 2131 1st main game symbol display unit 2132 1st main game symbol hold display unit, 2110 2nd main game start port 2111 Second entrance detection device, 2112 Electric accessory 2230 2 main game symbol display device, 2231 2nd main game symbol display unit 2232 2nd main game symbol hold display unit, 2120 1st grand prize opening 2121 1st prize detection device, 2122 1st electric accessory 2220 2nd grand prize opening , 2221 Second winning detection device 2222 Second electric accessory, 2224, specific region 2224a specific region shielding member, 2224-1 specific region entrance detection device 2224-2 discharge ball detection device, 2410 auxiliary game entrance 2411 Detection device, 2420 Auxiliary game symbol display device 2421 Auxiliary game symbol display unit, 2422 Auxiliary game symbol hold display unit 2320 Production display control means (sub-main control board), 2321 Display information receiving means 2321a Main side information temporary storage means, 2322 decoration Symbol display control means 2322a Drawing display content determination means, 2322a-1 Drawing variation content determination Lottery table 2322c for drawing display related information temporary storage means, 2322d, drawing variation time management timer 2323 drawing hold information display control means, 2323a drawing hold information temporary storage means 2324 production general information temporary storage means, 2400 information transmission / reception control means 2310 Effect display means (sub-sub control board)
2450 Sub information transmission / reception control means, 2313 Image display control means 2311 Decoration symbol display area, 2312a First hold display section 2312b Second hold display section 3000 Prize ball payout control device

Claims (1)

  1. Game board,
    In a pachinko gaming machine comprising an attacker unit disposed in an opening formed in the gaming board,
    The attacker unit is
    The first entrance where game balls can enter,
    A second entrance where game balls can enter,
    A third entrance where game balls can enter,
    A first ball guiding portion configured to be able to guide a game ball flowing down on the game board to the first entrance, and a game ball flowing down on the game board as the second entrance or the third A ball guiding member formed with a second ball guiding portion configured to be guided to the entrance,
    A variable member that is provided at an opening in the game ball receiving direction in the first ball guiding portion and is displaceable to a first predetermined position and a second predetermined position, and when the first ball guiding portion is displaced to the first predetermined position, Compared to when the game ball can flow into the ball guiding part or when it is displaced to the second predetermined position, and when it is displaced to the second predetermined position, the game ball cannot flow into the first ball guiding part or A first variable member configured to be difficult to enter compared to when displaced to a predetermined position;
    A variable member that is provided at an opening in the game ball receiving direction in the second ball guiding portion and is displaceable to a first specific position and a second specific position. Compared to when the game ball can flow into the ball guiding part or when it is displaced to the second specific position, and when it is displaced to the second specific position, the game ball cannot flow into the second ball guiding part or A second variable member configured to be difficult to enter compared to when displaced to one specific position,
    The first sphere guiding portion and the second sphere guiding portion are arranged close to each other, the first variable member is in the second predetermined position, and the second variable member is in the second specific position. In this case, in at least one variable member of the first variable member and the second variable member, the game ball flowing down on the one variable member rolls on the one variable member toward the other variable member. A pachinko machine characterized by being configured to perform.
JP2012268652A 2012-12-07 2012-12-07 Pachinko game machine Pending JP2014113262A (en)

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014230557A (en) * 2013-05-28 2014-12-11 株式会社大一商会 Game machine
JP2016067606A (en) * 2014-09-30 2016-05-09 サミー株式会社 Pachinko game machine
JP2016077486A (en) * 2014-10-15 2016-05-16 株式会社三洋物産 Game machine
JP2016087153A (en) * 2014-11-06 2016-05-23 高砂電器産業株式会社 Pachinko machine
JP2016144735A (en) * 2016-05-18 2016-08-12 京楽産業.株式会社 Game machine
JP2016159079A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159080A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016185184A (en) * 2015-03-27 2016-10-27 株式会社三洋物産 Game machine
JP2017051650A (en) * 2016-11-17 2017-03-16 サミー株式会社 Pachinko game machine
JP2018007713A (en) * 2016-07-11 2018-01-18 京楽産業.株式会社 Game machine

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Publication number Priority date Publication date Assignee Title
JP2010082129A (en) * 2008-09-30 2010-04-15 Kyoraku Sangyo Kk Pachinko game machine
JP2011212365A (en) * 2010-04-01 2011-10-27 Kyoraku Sangyo Kk Variable winning pocket device and game machine
JP2012217542A (en) * 2011-04-06 2012-11-12 Sanyo Product Co Ltd Game machine
JP2014090990A (en) * 2012-11-06 2014-05-19 Okumura Yu-Ki Co Ltd Pachinko game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010082129A (en) * 2008-09-30 2010-04-15 Kyoraku Sangyo Kk Pachinko game machine
JP2011212365A (en) * 2010-04-01 2011-10-27 Kyoraku Sangyo Kk Variable winning pocket device and game machine
JP2012217542A (en) * 2011-04-06 2012-11-12 Sanyo Product Co Ltd Game machine
JP2014090990A (en) * 2012-11-06 2014-05-19 Okumura Yu-Ki Co Ltd Pachinko game machine

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014230557A (en) * 2013-05-28 2014-12-11 株式会社大一商会 Game machine
JP2016067606A (en) * 2014-09-30 2016-05-09 サミー株式会社 Pachinko game machine
JP2016077486A (en) * 2014-10-15 2016-05-16 株式会社三洋物産 Game machine
JP2016087153A (en) * 2014-11-06 2016-05-23 高砂電器産業株式会社 Pachinko machine
JP2016159079A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016159080A (en) * 2015-03-05 2016-09-05 株式会社三共 Game machine
JP2016185184A (en) * 2015-03-27 2016-10-27 株式会社三洋物産 Game machine
JP2016144735A (en) * 2016-05-18 2016-08-12 京楽産業.株式会社 Game machine
JP2018007713A (en) * 2016-07-11 2018-01-18 京楽産業.株式会社 Game machine
JP2017051650A (en) * 2016-11-17 2017-03-16 サミー株式会社 Pachinko game machine

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