JP2014030749A - Game machine - Google Patents

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Publication number
JP2014030749A
JP2014030749A JP2013171469A JP2013171469A JP2014030749A JP 2014030749 A JP2014030749 A JP 2014030749A JP 2013171469 A JP2013171469 A JP 2013171469A JP 2013171469 A JP2013171469 A JP 2013171469A JP 2014030749 A JP2014030749 A JP 2014030749A
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Japan
Prior art keywords
image
display device
position
virtual image
symbol display
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Pending
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JP2013171469A
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Japanese (ja)
Inventor
Hikonori Tatematsu
彦則 立松
Jun Miyasaka
淳 宮坂
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Sanyo Product Co Ltd
株式会社三洋物産
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Priority to JP2013171469A priority Critical patent/JP2014030749A/en
Publication of JP2014030749A publication Critical patent/JP2014030749A/en
Application status is Pending legal-status Critical

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Abstract

The present invention provides a gaming machine capable of improving the interest of display effects.
SOLUTION: A third symbol display device 42, a half mirror 420, compounds X1 and X2 disposed behind the half mirror 420, and a half mirror 420 for an image displayed on the third symbol display device 42. Is provided with a virtual image moving mechanism for changing the position of the virtual image K behind the player, so that the virtual image K can be changed to a position closer to or away from the player, and the virtual image K and the compound X1, Compared to the case where the front and rear relative positions of X2 are fixedly displayed at a single position, the front and rear relative positions of the virtual image K and the compounds X1 and X2 can be changed, and a more realistic three-dimensional space image is obtained. A rich composite image can be provided, and the interest of the display effect can be improved.
[Selection] Figure 20

Description

  The present invention relates to a gaming machine such as a pachinko machine.

  Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine includes a game board having a game area into which game balls are driven. In general, this game board is provided with a liquid crystal display device that variably displays identification information at a substantially central position in front view, and also has a start opening where a game ball can win a prize at a position below the liquid crystal display device. ing. For example, the identification information displayed on the liquid crystal display device starts to fluctuate due to the winning of a game ball at the starting opening (start winning prize), and the identification information is stopped and displayed step by step. The result of the lottery is suggested to the player by the combination (see, for example, Patent Document 1).

JP 2002-102462 (page 3-4, FIG. 2)

  However, the conventional example having such a configuration has the following problems.

  That is, in the conventional pachinko machine, for example, in order to improve the interest of the player, various liquid crystal display devices using a two-dimensional image by animation display or a three-dimensional image by CG (computer graphics) are used. Although the identification information variation display effects are performed, these display effects are displayed on a planar (for example, planar) display screen, and the display effects are performed on the planar display screen for the player. There is a problem that it is not possible to improve the interest of the display effect.

  This invention is made | formed in view of such a situation, Comprising: It aims at providing the gaming machine which can improve the interest property of a display effect.

  In order to achieve such an object, the present invention has the following configuration.

That is, the invention described in claim 1
An image display device;
A transmissive reflecting member that reflects the image displayed on the image display device to the front side and the back side of the image is visible;
Being arranged behind the transmissive reflective member so as to be visible through the transmissive reflective member, and to be combined with a virtual image displayed by the transmissive reflective member,
Virtual image display position changing means for changing the position of a virtual image behind the transmissive reflecting member for an image displayed on the image display device,
The virtual image display position changing means includes an optical lens member that can be disposed between the image display device and the transmissive reflective member, and the optical lens member is advanced and retracted between the image display device and the transmissive reflective member. A lens advancing / retreating means that can be moved,
When a specific image is displayed on the image display device, the optical lens member is moved from a position outside the projection path where the specific image is projected onto the transmissive reflecting member to a position within the projection path. It is a gaming machine characterized by

  According to the gaming machine according to the present invention, it is possible to improve the interest of the display effect.

It is a schematic front view of the pachinko machine of the example of the present invention. It is a front view which shows the structure of a game board. It is a rear view which shows the structure of a pachinko machine. It is a block diagram which shows the electric constitution of a pachinko machine. It is explanatory drawing which shows the display content of a 3rd symbol display apparatus. It is a schematic block diagram of the display production apparatus of an Example. It is a figure which shows the display production apparatus in the state in which the 3rd symbol display apparatus is in the middle of a transition. It is a figure which shows a display production apparatus when a 3rd symbol display apparatus changes to a 2nd position. It is a schematic perspective view of the mechanism which moves a half mirror. It is explanatory drawing of the display principle of the three-dimensional space image by a display production | presentation apparatus, Comprising: (a) shows the case where the picture is displayed, (b) shows the case where the model and the compound are displayed. It is a figure which shows a mode that the 3rd symbol display apparatus made into the 2nd position is moved up and down by a vertical movement mechanism. It is a figure which shows the state which pulled up the 3rd symbol display apparatus made into the 2nd position to predetermined height so that a virtual image may be located in the back position corresponding to the top step of stairs. It is a figure which shows the state which pulled down the right 3rd symbol display apparatus by predetermined height so that the virtual image by the 3rd symbol display apparatus on the right side may be located in the near position corresponding to the place which went down one step. It is a figure which shows the state which pulled down the 3rd symbol display apparatus by predetermined height so that a virtual image may be located in the near position corresponding to the place which went down one step further. It is a block diagram which shows the structure of a display control apparatus and a display production apparatus. It is a figure which shows a mode that the 3rd symbol display apparatus made into the 2nd position is made into an upper position by a vertical movement mechanism, and a convex lens is moved up and down. It is a figure which shows the lens moving mechanism which moves a convex lens back and forth, and moving up and down. It is a figure which shows the state which pulled up the 3rd symbol display apparatus of the 2nd position to predetermined height so that a virtual image may be located in the back position corresponding to the uppermost step of stairs. In order for the virtual image of the first image (image representing a star) of the 3rd symbol display device to be positioned at the near position corresponding to the place where the stairs are lowered one step, the convex lens is placed between the 3rd symbol display device and the half mirror. It is a figure which shows a mode that it was located in the predetermined position. It is a figure which shows the state which pulled down the convex lens by predetermined height so that the virtual image which is a star-shaped image may be located in the near position corresponding to the place where the stairs went down one step further so that it may approach a 3rd symbol display apparatus. It is a figure for demonstrating that the compound which is a solid object moves under the influence of a virtual image. It is a block diagram which shows the structure of the display control apparatus in Example 2, and a display effect apparatus. It is a figure which shows the structure provided with the some convex lens in the modification. (A) is a schematic perspective view of a display screen in which convex lenses are fixed at the four corners, (b) is a schematic cross-sectional view of the convex lens portion of (a), and (c) is a flat light transmission having a hemispherical convex portion at the four corners. FIG. 4D is a schematic cross-sectional view showing a portion of the hemispherical convex portion when the member is fixed to the display screen, and FIG.

This specification also discloses an invention relating to the following gaming machines.
(0) an image display device;
A transmissive reflecting member that reflects the image displayed on the image display device to the front side and the back side of the image is visible;
Being arranged behind the transmissive reflective member so as to be visible through the transmissive reflective member, and to be combined with a virtual image displayed by the transmissive reflective member,
Virtual image display position changing means for changing the position of a virtual image behind the transmissive reflecting member for an image displayed on the image display device;
A gaming machine characterized by comprising:
According to the invention described in (0), the transmissive reflecting member reflects an image displayed on the image display device to the front side, and the back side thereof is visible. Since the image displayed on the image display device is reflected and displayed on the front side by the transmissive reflection member, the image display device becomes an indirect display subject, and the transmissive reflection member becomes a direct display subject. The transmissive reflective member provides the player with an image displayed by the image display device as a virtual image positioned at a predetermined virtual image position behind the transmissive reflective member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image). Further, due to the presence of the compound, the player is provided with a composite image of the real image and the virtual image of the compound, resulting in a more realistic three-dimensional image. Furthermore, the virtual image display position changing unit changes the position of the virtual image behind the transmissive reflecting member for the image displayed on the image display device.
Therefore, the position of the virtual image behind the transmissive reflecting member for the image displayed on the image display device can be changed by the virtual image display position changing means. In other words, the virtual image can be changed to a position closer to or away from the player, and the virtual image and the compound are compared to the case where the front and rear relative positions of the virtual image and the compound are fixedly displayed at a single position. The front and rear relative positions can be changed, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided, and the interest of the display effect can be improved.
According to the gaming machine according to (0), the virtual image display position changing unit can change the position of the virtual image behind the transmissive reflecting member for the image displayed on the image display device. In other words, the virtual image can be changed to a position closer to or away from the player, and the virtual image and the compound are compared to the case where the front and rear relative positions of the virtual image and the compound are fixedly displayed at a single position. The front and rear relative positions can be changed, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided, and the interest of the display effect can be improved.

(1) In the gaming machine according to (0),
The virtual machine display position changing means includes an optical lens member provided between a display screen of the image display device and the transmissive reflecting member.

  According to the invention described in (1) above, the virtual image display position changing means includes the optical lens member provided between the display screen of the image display device and the transmissive reflection member. The position of the virtual image on the back side of the transmissive reflecting member with respect to the image reflected by the transmissive reflecting member via the optical lens member among the displayed images on the display screen can be changed by the optical lens member.

(2) In the gaming machine according to (1),
The optical lens member is provided between the display screen of the image display device and the transmissive reflective member, and at one or a plurality of locations in a state where the display screen is viewed from the front. Gaming machine.

  According to the invention described in (2) above, the optical lens member is provided between the display screen of the image display device and the transmissive reflecting member, and at one or a plurality of locations in a state where the display screen is viewed from the front. Therefore, the position of the virtual image behind the transmissive reflecting member with respect to the display image of one or a plurality of places on the display screen can be changed by the optical lens member.

(3) In the gaming machine according to (2),
The single optical lens member or at least one of the plurality of optical lens members is moved between the display screen of the image display device and the transmissive reflective member and at least in the normal direction of the display screen. A game machine characterized by comprising a lens normal direction moving means.

  According to the invention described in (3) above, the lens normal direction moving means includes a single optical lens member or at least one of the plurality of optical lens members, a display screen of the image display device, and a transmissive reflective member. And at least in the normal direction of the display screen, the position of the virtual image on the back side of the transparent reflecting member with respect to the display image of one or a plurality of places on the display screen is moved by the optical lens member. Can be changed according to. Note that the lens normal direction moving means does not only refer to a device that moves only in the normal direction of the display screen, but includes a device that moves at least with a normal direction component.

(4) In the gaming machine according to (2),
The single optical lens member or at least one of the plurality of optical lens members is disposed between the display screen of the image display device and the transmissive reflective member and at least parallel to the display screen. A gaming machine comprising a lens parallel direction moving means for moving.

  According to the invention described in (4) above, the lens parallel direction moving means includes the single optical lens member or at least one of the plurality of optical lens members, the display screen of the image display device, the transmissive reflecting member, And at least in the direction parallel to the display screen, the virtual image position of the display image where the optical lens member is positioned on the display screen can be changed, and the optical lens member of the display screen can be changed. It is possible to make a relative difference between the virtual image position of the positioned image and the virtual image position of the image where the optical lens member is not positioned. The lens parallel direction moving means does not indicate only a unit that moves in the parallel direction with respect to the display screen, but includes a unit that moves at least with a parallel direction component.

(5) In the gaming machine according to (2),
The gaming machine, wherein the one or more optical lens members are fixed to a display screen side of the image display device.

  According to the invention described in (5) above, the single or plural optical lens members are fixed at the single or plural positions of the display screen of the image display device and on the display screen side. The virtual image for the display image at one or a plurality of locations on the screen can be fixedly changed to a position different from the virtual image for the display image at other locations. That is, the virtual image position of the image on which the optical lens member is positioned on the display screen and the virtual image position of the image on which the optical lens member is not positioned can be fixed with a relative difference.

(6) In the gaming machine according to any one of (1) to (5),
An outer peripheral member that covers an outer peripheral portion of the optical lens member as viewed in the optical axis direction is provided.

  According to the invention described in (6) above, since the outer peripheral portion of the optical lens member viewed from the optical axis direction is covered with the outer peripheral member, the lens region of the optical lens member viewed from the optical axis direction. And the outer region, which is the outer region, can be separated by the outer peripheral member, and the boundary between the lens region having a spatial distortion due to the lens effect and the outer region having no such distortion exists in the outer peripheral member. Can clearly show to the player, and the uncomfortable feeling of the lens area can be reduced.

(7) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (6),
When moving the virtual image in the depth direction behind the transmissive reflecting member, the virtual image display position changing means is provided for controlling the virtual image display position changing means so that the virtual image moves in relation to the compound. A gaming machine characterized by that.

  According to the invention described in (7), the movement control means moves the virtual image in the depth direction behind the transmissive reflecting member so that the virtual image is moved in association with the object to be synthesized. Since the changing means is controlled, the virtual image can be moved in relation to the existing compound when moving the virtual image in the direction toward or away from the player. The virtual image can be received and moved, or the virtual image can be moved by affecting the object to be synthesized, and the virtual image can be moved back and forth with a more natural movement. Therefore, it becomes a more realistic three-dimensional space image, and an interesting composite image can be provided.

(8) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (7),
A compound driving means for driving at least a part of the compound;
A compound driving control unit configured to control the compound driving unit so that the compound is driven in association with the virtual image when moving the virtual image in the depth direction behind the transmissive reflecting member; A gaming machine characterized by having it.

  According to the invention described in (8) above, when the compound drive control unit moves the virtual image in the depth direction behind the transmissive reflecting member, the compound is related to the virtual image and the compound is generated. Since the compound driving means is controlled so that at least a part of the object is driven, when the virtual image is moved in the direction toward or away from the player, the actual compound is related to the virtual image and the compound For example, the real compound can be moved under the influence of the virtual image, or the real compound can be moved while affecting the virtual image. In association with a virtual image that moves back and forth, a real object to be synthesized can be driven, resulting in a more realistic three-dimensional space image and providing an interesting composite image.

  In a pachinko machine, a spherical body (for example, a game ball or the like) may be adopted as a compound, and the game state of the pachinko machine may be changed when the compound satisfies a predetermined condition. Good. For example, the virtual image has a display form that pushes a spherical body, and the spherical body enters a winning opening (for example, V zone), so that the predetermined condition is satisfied, and the player is more than in the normal gaming state. There are those that shift to an advantageous special gaming state.

(9) In the gaming machine according to (8),
The compound has a length that includes at least a depth direction moving range of the virtual image.
The movement control means controls the virtual image to move according to the shape in the depth direction of the compound when moving the virtual image in the depth direction behind the transmissive reflecting member. Machine.

  According to the invention described in (9) above, the depth of the object to be synthesized has a length that includes at least the moving range of the virtual image in the depth direction. When moving the virtual image in the depth direction behind the transmissive reflecting member, the movement control means controls the virtual image to move according to the shape of the compound in the depth direction. Therefore, it is possible to provide an image in which the virtual image moves along the shape in the depth direction of the compound.

(10) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (9),
A member that surrounds the back side of the transmissive reflecting member in a state where a depth space of a predetermined size is provided on the back side of the transmissive reflecting member, and includes a frame body having the compound to be synthesized therein.
Illumination means for illuminating the inside of the frame;
And a lighting control means for controlling lighting of the lighting means.

  According to the invention described in (10), the frame body is a member that surrounds the back side of the transmissive reflecting member in a state where a depth space of a predetermined size is provided behind the transmissive reflecting member. It has a compound to be synthesized inside. The illumination control means controls lighting of the illumination means. The illumination means illuminates the inside of the frame. Therefore, by illuminating the inside of the frame body by the illumination means, it is possible to provide a brighter image of the compound among the images by the transmissive reflecting member, and on the contrary, by turning off the illumination means, The inside of the frame can be darkened, and an image by the transmissive reflecting member can be provided mainly as a virtual image (for example, an image in which only the virtual image is projected on a dark background can be provided).

(11) In the gaming machine according to (10),
The illumination means is capable of illuminating multiple colors,
The gaming machine characterized in that the lighting control means controls to change the lighting color of the lighting means.

  According to the invention described in (11) above, the illumination unit is capable of illuminating a plurality of colors, and the illumination control unit changes and controls the illumination color of the illumination unit. Therefore, the inside of the frame can be changed to illuminate with a predetermined illumination color, and the image of the composition can be provided in various illumination colors among the images of the transmissive reflecting member. Variations in the composite image of the real and virtual images of the composite can be increased.

(12) In the gaming machine according to any one of (1) to (11),
The first position where the image display device becomes a display surface and the second position where the transmissive reflecting member becomes a display surface by reflecting an image displayed on the image display device to the front side, A gaming machine comprising drive means for driving the image display device in transition.

  According to the invention described in (12), when the image display device is in the first position, the image display device becomes a direct display subject, and the player can directly view the display screen of the image display device. A screen image can be provided. On the other hand, when the image display device is in the second position, the image display device becomes an indirect display subject, and the transmissive reflecting member becomes a direct display subject. Is provided as a virtual image located at a predetermined virtual image position behind the transmissive reflecting member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image).

  Therefore, it is possible to selectively provide a screen image that directly shows the display screen of the image display device and a three-dimensional space image that uses the space behind the transmissive reflecting member, and an image display that surprises the player can be provided. This can be realized and the interest of the display effect can be improved.

  In addition, by moving the image display device between the first position and the second position, both a screen image and a three-dimensional space image can be displayed on one image display device, and a plurality of image display devices are used. There is no need, and the cost can be reduced.

(13) In the gaming machine according to (12),
The virtual image display position changing means includes display device moving means for moving the image display device in the second position in a direction toward or away from the transmissive reflecting member. It is.

  According to the invention described in (13), the virtual image corresponding to the display image of the image display device is obtained by moving the image display device in the second position in a direction toward or away from the transmissive reflecting member. Can be moved in the depth direction of the space behind the transmissive reflecting member, so that a realistic three-dimensional space image can be obtained and an interesting composite image can be provided.

(14) In the gaming machine according to (13),
A member for housing the image display device therein, and a housing body having side walls for holding the image display device in the first position so as to be sandwiched from both sides;
The driving means includes both shaft portions provided at upper portions on both side surfaces of the image display device in a state where the image display device is in a vertical or substantially vertical posture, and both bearings that respectively support the shaft portions. And a motor having a rotation axis connected to one of the shafts, and the image display device is in a vertical or substantially vertical posture by the rotation of the motor. The first position, and the second position is a state where the image display device is in a horizontal or substantially horizontal posture by rotation by the motor.
The display device moving means is a groove that guides the movement of the image display device in the vertical or substantially vertical direction as the second position, and the both side wall portions are positioned inside the both bearing portions. A game machine, comprising: both guide grooves formed in the first and second actuators; and an actuator that moves the bearing portion in a vertical or substantially vertical direction.

  According to the invention described in (14), the storage body is a member that stores the image display device therein, and the side wall portions that hold the image display device in the first position so as to be sandwiched from both sides thereof. Have. The driving means includes both shaft portions respectively provided at upper portions on both side surfaces of the image display device in a state where the image display device is in a vertical or substantially vertical posture, and both bearing portions that respectively support the both shaft portions. And a motor having a rotation axis connected to one of the two shafts, and a state in which the image display device is in a vertical or substantially vertical posture by rotation by the motor is a first position, and The state in which the image display device is in a horizontal or substantially horizontal posture by the rotation of the motor is set as the second position. The display device moving means is a groove that guides the movement of the image display device in the second position in the vertical or substantially vertical direction, and both bearing portions are respectively located inside and formed on both side walls. A guide groove and an actuator for moving the bearing portion in the vertical or substantially vertical direction are provided. Therefore, it is possible to suitably provide a configuration in which the image display device that changes between the first position (vertical posture) and the second position (horizontal posture) can be further moved in the vertical direction.

(14) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (13),
The gaming machine is a pachinko machine.

  According to the gaming machine described in (14) above, the virtual image can be changed to a position closer to or away from the player, and the front and rear relative positions of the virtual image and the object to be synthesized are fixedly displayed at a single position. Compared to the case where the virtual image and the object to be synthesized can change the relative positions of the front and rear, further become a realistic three-dimensional space image, provide an interesting composite image, and improve the entertainment of display effects A pachinko machine that can be used. The basic configuration of the pachinko machine is provided with an operation handle, and a ball as a game medium is launched into a predetermined game area in accordance with the operation of the operation handle, and the ball is disposed at a predetermined position in the game area. In other words, the identification information (such as symbols) that is dynamically displayed on the display device is determined and stopped after a predetermined time on the condition that a winning (or passing through the operation gate) is required for the operation port. In addition, when a special gaming state occurs, variable winning means (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner so that a ball can be won, and a value corresponding to the number of winnings is obtained. Examples include those to which values (including data written on magnetic cards as well as premium balls) are given.

(15) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (13),
The gaming machine is a slot machine.

  According to the gaming machine described in the above (15), the virtual image can be changed to a position closer to or away from the player, and the front and rear relative positions of the virtual image and the compound are fixedly displayed at a single position. Compared to the case where the virtual image and the object to be synthesized can change the relative positions of the front and rear, further become a realistic three-dimensional space image, provide an interesting composite image, and improve the entertainment of display effects Can provide a slot machine that can The basic configuration of the slot machine is as follows: “Variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and for operating the starting operation means (for example, an operation lever). As a result, the dynamic display of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the operation means for stopping (for example, the stop button) or after a predetermined time has elapsed. The game machine is provided with special game state generating means for generating a special game state advantageous to the player on the condition that the confirmed identification information at that time is the specific identification information. In this case, examples of the game medium include coins and medals.

(16) In the gaming machine according to (0) or the gaming machine according to any one of (1) to (13),
The gaming machine is a combination of a pachinko machine and a slot machine.

  According to the gaming machine described in (16) above, the virtual image can be changed to a position closer to or away from the player, and the front and rear relative positions of the virtual image and the compound are fixedly displayed at a single position. Compared to the case where the virtual image and the object to be synthesized can change the relative positions of the front and rear, further become a realistic three-dimensional space image, provide an interesting composite image, and improve the entertainment of display effects Can be provided that fuses pachinko machines and slot machines. The basic configuration of the merged component includes “an identification information variation display unit that dynamically displays an identification information sequence including a plurality of identification information and then displays the identification information in a fixed manner, and includes a starting operation unit (for example, an operation lever). The dynamic display of the identification information is started due to the operation of), and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or after a predetermined time has elapsed. And a special gaming state generating means for generating a special gaming state advantageous to the player on the condition that the confirmed identification information at the time of the stoppage is specific identification information, and using a ball as a game medium A gaming machine that is configured to require a predetermined number of balls at the start of dynamic display of the identification information and to be paid out when a special gaming state occurs.

  Hereinafter, various embodiments of a pachinko gaming machine (hereinafter simply referred to as “pachinko machine”) will be described in detail with reference to the drawings.

  The pachinko machine of Example 1 is demonstrated in detail based on drawing. 1 is a front view of the pachinko machine 10, FIG. 2 is a front view of the game board 30 of the pachinko machine 10, and FIG. 3 is a back view of the pachinko machine 10. FIG. 4 is a block diagram showing an electrical configuration of the pachinko machine 10. FIG. 5 is an explanatory diagram showing display contents of the third symbol display device 42.

  As shown in FIG. 1, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hole), and one side portion (for example, a front surface) of the outer frame 11. The inner frame 12 is supported so as to be openable / closable with respect to the outer frame 11 with the left-hand side when viewed as an opening / closing axis, and one side portion (for example, the left-hand side when viewed from the front) of the inner frame 12 And a front frame set 14 attached to the frame 12 so as to be freely opened and closed.

  The outer frame 11 is formed in a rectangular shape as a whole by a wooden plate material, and each plate material is assembled by a detachable fastener such as a machine screw. In the present embodiment, for example, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm), and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of a light metal such as resin or aluminum.

  The inner frame 12 roughly includes a resin base (not shown) as a main member that forms the outer shape thereof, and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be freely opened on the front side of a resin base (not shown).

  Specifically, the resin base (not shown) has a substantially rectangular outer shape when viewed from the front, and an opening (a game area 30a (see FIG. 2) described later) having the opening at the substantially central position. A plate-like member having an opening having an equivalent size is formed.

  The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with an opening / closing axis J1 in the vertical direction on the left side when viewed from the front. In other words, the front frame set 14 can be opened and closed with respect to a resin base (not shown).

  The game board 30 (see FIG. 2) is detachably attached to the back side of the resin base so that the game area 30a is positioned at an opening of the resin base (not shown).

  Here, the front frame set 14 will be described in a little more detail.

  As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame set 14 has an open / close shaft extending vertically to the left when viewed from the front of the pachinko machine 10. Can be opened forward.

  As shown in FIG. 1, the front frame set 14, as viewed from the front, is a lower tray unit 13 positioned at the bottom, an upper tray unit 21 positioned above the lower tray unit 13, and the upper tray unit 21. And a glass frame portion 23 located on the upper side of the main body. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are respectively attached to the respective portions on the front side of the base plate body (not shown) to constitute a front frame set 14.

  As shown in FIG. 1, the lower plate unit 13 is fixed to the lowermost portion of the base plate body (not shown) in front view with a fastener such as a screw so as to be positioned at the lowermost portion of the front frame set 14. ing. The lower plate unit 13 includes a lower plate 15, a ball removal lever 17, and a game ball launching handle 18 on the front side thereof.

  The lower tray 15 as a ball receiving tray is provided at the substantially central portion of the lower tray unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower tray 15. The ball removal lever 17 is used to draw out (discharge) the game ball in the lower tray 15, and by moving the ball removal lever 17 to the left in FIG. The game balls that are opened and stored in the lower plate 15 can be pulled out downward through the opening on the bottom surface of the lower plate 15.

  As shown in FIG. 1, the game ball launching handle 18 is disposed so as to protrude to the front side on the right side of the lower plate 15. In accordance with the operation of the game ball launch handle 18 by the player, the game ball launcher 38 is driven into the game area 30a of the game board 30 shown in FIG. The game ball launching device 38 includes, for example, a game ball launching handle 18 and a launching device 229 (see FIG. 4). The sound output unit 24 is an output port for outputting sound from speakers provided in the front frame set 14 at two locations on the left and right in the front view when viewed from the front.

  As shown in FIG. 1, the upper plate unit 21 has a base plate (not shown) by a fastener such as a screw so as to be positioned at a lower portion of the front frame set 14 (a position directly above the lower plate 15). Is fixed to the lower portion in front view, and is provided with an upper plate 19 as a receiving tray for game balls. Here, the upper plate 19 is a ball receiving tray for temporarily storing the game balls and guiding them to the game ball launching device 38 while aligning them in a line.

  The glass frame part 23 is provided with the window part 101 formed in the upper side of the upper plate unit 21, as shown in FIG.

  That is, as shown in FIG. 1, most of the game area 30 a (see FIG. 2) of the game board 30 is externally attached to the front frame set 14 at the center of the glass frame portion 23 located above the upper plate unit 21. A window portion 101 having a substantially vertically elliptical shape is formed so that the window portion 101 can be visually recognized from the side. Specifically, the window 101 has a substantially vertically long elliptical shape with a hollow center, and a glass unit (not shown) is attached to the front frame set 14 so that the hollow portion is covered with a glass plate 137 having a substantially vertically long elliptical shape. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window 101 may be linear, and the glass plate 137 may be matched to the shape. The glass plate 137 is not limited to glass, and any material may be used as long as it is a transparent plate having a predetermined strength.

  Further, as shown in FIG. 1, the glass frame portion 23 includes various kinds of illumination parts (a first illumination part 300, a second illumination part 302, and a third illumination part 304) around the window part 101. ing. That is, as shown in FIG. 1, the front frame set 14 includes a first electrical decoration unit 300 (left electrical decoration unit) that incorporates an LED or the like in the left part around the window 101 in a front view. A second electric decoration unit 302 (right-side electric decoration unit) that incorporates an LED or the like in a right portion around the window portion 101, and a third electric decoration portion 304 that incorporates an LED or the like in an upper portion around the window portion 101. (Upper illumination part). These lighting parts play a role of enhancing the effect of the game by changing the light emission mode such as lighting and blinking according to the change of the game state at the time of big hit or predetermined reach.

  In the pachinko machine 10, the first electrical decoration unit 300, the second electrical illumination unit 302, and the third electrical illumination unit 304 function as a jackpot lamp, and are turned on or blinking when the jackpot is successful. Inform. In addition, the first electric decoration unit 300 and the second electric decoration unit 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that is lit during payout of the prize ball and an error display lamp 106 that is lit when a predetermined error occurs. ing. In addition, a small window 107 made of a transparent resin is provided at a lower right corner of the periphery of the window 101 so that a part of the inner frame 12 surface, the game board 30 surface, and the like can be visually recognized. Since the predetermined portion of the small window 107 is flat, the certificate paper or the like attached to the lower right corner of the game board 30 can be suitably read from the flat portion of the small window 107 by a machine.

  In addition, a ball lending operation unit 120 is disposed below the window unit 101, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the lending operation unit 120 is operated in a state where a bill or a card (for example, a prepaid card) is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, according to the operation. Game balls are rented out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a remaining amount on the card or the like. Is done. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The lending operation unit 120 may be further provided with a frequency display unit (not shown). This frequency display unit (not shown) displays the remaining amount information such as a card. It should be noted that the ball rental operation unit 120 is not necessary for a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit, that is, a so-called cash machine. Therefore, a decorative seal or the like is attached to the installation portion of the ball rental operation unit 120. Thereby, the common use of the lending operation unit of the pachinko machine using the card unit and the cash machine can be achieved.

  As shown in FIG. 2, the game board 30 has a rectangular plywood shape as viewed from the front and has a shape in which both left corners are removed, and its peripheral portion (outer portions of rails 51 and 52, which will be described later) is inside. FIG. 1 shows a game area 30a, which is a substantially central portion on the front side of the game board 30, which is in contact with the back side of the resin base (not shown) of the frame 12, and is substantially oval in shape of the resin base. The window portion 101 (glass plate 137) is visible from the front outer side of the front frame set 14.

  Next, the configuration of the game board 30 will be described with reference to FIG. The game board 30 includes a general winning port 31, a variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), a second starting port 34 (for example, a through gate), a variable display unit 35, and the like. Yes. These general winning port 31, variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), second starting port 34 (for example, through gate), variable display unit 35, etc. Each of the through holes formed by router processing is disposed in each through hole, and is attached from the front side of the game board 30 with a wood screw or the like. A game ball enters the aforementioned general winning port 31, variable winning device 32, and first start ports 33a and 33b, and the detected balls are detected by detection switches (winning port switch, count switch, operation port switch) described later. Based on the output of the detection switch, a predetermined number of prize balls are paid out to the upper plate 19 (or the lower plate 15). As described above, the first start port 33a on the upper side is provided with an operation port switch (passage detection switch), and a ball entering the first start port 33a is detected by the operation port switch. It is like that. Further, the first start port 33b on the lower side is also provided with an operation port switch (passage detection switch), and the ball entering the first start port 33b is detected by the operation port switch. . That is, in either case of entering a game ball into the first start port 33a on the upper side or entering a game ball into the first start port 33b on the lower side, it is a start prize. There is no change. The upper first start port 33a and the lower first start port 33b are configured by a single start winning device 33 as shown in FIG.

  In addition, as shown in FIG. 2, the game board 30 is provided with an out port 36, and game balls that have not entered the various winning devices or the like pass through the out port 36 in a ball discharge path (not shown). You will be guided to the direction. A number of nails are planted on the game board 30 in order to appropriately disperse and adjust the falling direction of the game balls, and various members (acts) such as the windmill 37 are arranged. In FIG. 2, a number of nails are shown, but the illustration of the nails is omitted for the sake of giving priority to the visibility of the drawings.

  The variable display device unit 35 includes a first symbol display device 40 for variably displaying a first symbol (for example, a special symbol) as identification information, triggered by winning in the first start ports 33a and 33b, and a second start. With the passage of the mouth 34 as a trigger, the second symbol display device 41 that variably displays the second symbol (for example, a normal symbol) and the winning of the first start ports 33a and 33b as a trigger, the third symbol (for example, a decorative symbol) ) Are variably displayed and two third symbol display devices 42 are provided.

  The first symbol display device 40 includes, for example, a plurality (two in this embodiment) of two-color light emitting type LEDs (light emitting diodes) 40a and 40b, and a hold indicating the number of hold of the variable display on the LEDs 40a and 40b. And a lamp 40c. The LEDs 40a and 40b can emit light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the emission color mode of each LED 40a, 40b) by alternately changing the emission color of each LED 40a, 40b, for example, When both LEDs 40a and 40b stop in a red light emitting state, a probable big hit (specific hit) is indicated, and when both LEDs 40a and 40b stop in a blue light emitting state, a normal big hit (non-specific hit) is indicated, and both LEDs 40a and 40b are mutually connected. When it stops in the light emission state of a different color, it will show off.

  In addition, as this 1st symbol display apparatus 40, you may employ | adopt the single LED of the type which can light-emit at least 3 colors or more, and by performing light emission of each color alternately, the 1st symbol is displayed. When the LED stops in the light emission state of the first color, it shows a probable big hit (specific hit), and when the LED stops in the light emission state of the second color, it usually shows a big hit (non-specific hit) When the LED stops in the light emission state of the third color, it may be indicated that the LED has come off. The first symbol display device 40 described above corresponds to the identification information fluctuation display means in the present invention.

  The second symbol display device 41 includes, for example, a display unit 41a on which “○” is drawn for the second symbol, a display unit 41b on which “x” is drawn for the second symbol, and a holding lamp 41c. When the game ball passes through the second starting port 34, for example, the display symbols (ordinary symbols) displayed by the display units 41a and 41b change, and when the change display stops at a predetermined symbol, the lower side One start port 33b is configured to be in an activated state (opened) for a predetermined time. The number of times that the game ball has passed through the second start port 34 is held up to a maximum of 4 times, and the number of times the game ball is held is lit on the hold lamp 41c. The display units 41a and 41b have LEDs (light emitting diodes) inside thereof, and are configured to be variably displayed by switching the light emission of the LEDs (or lighting of the lamps). The second symbol display device 41 described above corresponds to the normal identification information fluctuation display means in the present invention.

  The 3rd symbol display apparatus 42 is comprised, for example with the liquid crystal display device, and the display content is controlled by the display control apparatus 45 mentioned later. On the third symbol display device 42, for example, as shown in FIG. 5 described later, three decorative symbol rows L, M, and R on the left, middle, and right are displayed. Each of the decorative symbol rows L, M, R is composed of a plurality of decorative symbols, and these decorative symbols are variably displayed on the third symbol display device 42 so as to be scrolled for each of the decorative symbol rows L, M, R. It has become so. In the present embodiment, the third symbol display device 42 (liquid crystal display device) includes, for example, a large liquid crystal display of 11 inch size. The variable display device unit 35 is provided with a center frame 47 so as to surround the third symbol display device 42. The above-described third symbol display device 42 corresponds to decoration identification information (design) variation display means in the present invention, and the above-described display control device 45 corresponds to display control means in the present invention.

  As shown in FIG. 2, the variable winning device 32 is normally in a closed state in which a game ball cannot be won or difficult to win, and is in an open state in which a game ball is easy to win in the case of a big win and a normal closed state. It is operated repeatedly. As described above, a state in which the variable winning device 32 is repeatedly operated in an open state and a normal closed state in the case of a big win is called a special game state (for example, a big win state). Since the ball enters (wins) and a lot of game balls are paid out for the winning, the game state is advantageous to the player.

  More specifically, when a game ball wins the first start opening 33a, 33b, the two LEDs 40a, 40b of the first symbol display device 40 are displayed in a variable manner, and the display of the LEDs 40a, 40b after the change stop is preset. The special gaming state occurs when the combination of the light emission modes is achieved. For example, in the case of a light emitting mode in which both LEDs 40a and 40b are stopped in a red light emitting state, it indicates that a special gaming state with a probable big hit (specific hit) is won, and both LEDs 40a and 40b are stopped in a blue light emitting state. In the case of the light-emitting mode, it means that the special game state of the big hit (non-specific hit) is normally won, and in the case of the light-emitting mode in which both LEDs 40a and 40b are stopped in the light-emitting states of different colors. (You have lost the special game state).

  The variable winning device 32 is configured such that the large winning opening 32a is in a predetermined open state, and the game ball is likely to win (a big hit state). Specifically, the special winning opening 32a of the variable winning device 32 is repeatedly opened a predetermined number of times (the number of rounds) with the passage of a predetermined time or a predetermined number of winnings in the open state as one round. The number of times that the game ball has passed through the first start ports 33a and 33b is held up to a maximum of 4 times, and the number of times that the game ball is held is lit and displayed by the hold lamp 40c. Note that the hold lamp 40c may be configured such that a hold display is performed on a part of the display screen of the third symbol display device 42.

  Further, as shown in FIG. 2, the game board 30 is provided with a plurality of rails 51 and 52 for guiding the game balls launched from the game ball launching device 38 (see FIG. 3) to the upper part of the game board 30. Thus, the game balls launched in accordance with the turning operation of the game ball launching handle 18 are guided to a predetermined game area 30a through a ball guide passage 49 (to be described later) of the plurality of rails 51 and 52. . The plurality of rails 51 and 52 are long metal strip members made of stainless steel, and are attached to the game board 30 in an inner and outer double. The inner rail 51 is formed in a substantially vertical elliptical shape except for about 1/4 of the upper side. The outer rail 52 is formed so that a part (mainly the left side) faces the inner rail 51. In such a case, a guide rail is constituted by the inner rail 51 and the outer rail 52, and a ball guide passage 49 is formed by a portion (the left portion toward the left) where the rails 51 and 52 are parallel to each other at a predetermined interval. . The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is opened.

  A return ball preventing member 53 is attached to the tip portion of the inner rail 51 (the upper left portion in FIG. 2). This prevents a situation in which the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper portion of the game board 30 returns to the ball guide passage 49 again. It has become. Further, in a state in which the game board 30 is attached to the inner frame 12, the outer rail 52 is located at a position corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 2: a portion corresponding to the tip portion of the outer rail 52). Is configured such that a return rubber 54 (a member indicated by a two-dot chain line in FIG. 2) provided on the inner frame 12 is located. Therefore, the game ball fired at a predetermined momentum or more hits the return rubber 54 and is bounced back. Since the outer rail 52 is made of a long metal strip made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by a broken line in FIG. 2, a wall portion 60 (shown by a broken line in FIG. 2) formed on the inner frame 12 is located from the front end of the outer rail 52 to the right front end of the inner rail 51. Thus, the game area 30a is partitioned.

  The lower right corner of the game board 30 is a space for sticking a seal (S1 in FIG. 2) such as a certificate (for example, a serial number is written) or a plate. By sticking a sticker such as a certificate (S1 in FIG. 2) to the lower right corner of the game board 30, the game board 30 and the certificate can be uniquely defined.

  Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30 a is partitioned and formed into a substantially vertically long circular shape by inner peripheral portions (inner and outer rails) of the inner rail 51 and the outer rail 52. In particular, in the present embodiment, the game board 30 The game area 30a defined on the board surface is much larger than before. In the present embodiment, the distance between the uppermost point of the outer rail 52 and the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and is from the extreme left position of the outer rail 52 to the extreme right position of the inner rail 51. The distance is 435 mm (50 mm longer than the conventional product). The distance from the extreme left position of the inner rail 51 to the extreme right position of the inner rail 51 is 418 mm.

  In the present embodiment, the game area 30a is viewed from the front of the pachinko machine 10, and the area of the guide rail that is a parallel part of the inner and outer rails 51 and 52 is excluded from the area surrounded by the inner rail 51 and the outer rail 52. As an area. Accordingly, when the game area 30 a is referred to, the guide rail portion is not included, and therefore the left limit position toward the game area 30 a is specified by the inner rail 51, not by the outer rail 52. Similarly, the right limit position toward the game area 30 a is specified by the inner rail 51. Further, the lower limit position of the game area 30 a is specified by the lower end position of the game board 30. The upper limit position of the game area 30 a is specified by the outer rail 52.

  Therefore, in the present embodiment, the width (maximum width in the left-right direction) of the game area 30a is 418 mm, and the height (maximum width in the vertical direction) of the game area 30a is 445 mm.

  Although detailed disclosure of the drawings is omitted, the game ball launcher 38 is supplied with game balls one by one from a ball outlet (not shown) of the front frame set 14 (ball outlet leading from the most downstream portion of the upper plate 19). Is done.

  Next, the configuration of the back surface of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 is configured such that various control boards are arranged vertically or horizontally on the back surface (actually the back surface of the inner frame 12 and the game board 30) or stacked in front and back. Further, a game ball supply device (payout mechanism portion 352) for supplying game balls, a protective cover made of resin, and the like are attached. In this embodiment, various control boards are divided into two mounting bases (not shown) to form two control board units, and these control board units are individually mounted on the inner frame 12 or the back of the game board 30. I try to wear it. In this case, the main controller 261 and the sub controller 262 shown in FIG. 4 to be described later are mounted on one mounting base (not shown) to form a unit, and the payout controller 311 shown in FIG. 4 to be described later. The launch control device 312 and the power supply device 313 are mounted on the other mounting base (not shown) to form a unit. Here, for convenience, the former unit is referred to as “first control board unit 201”, and the latter unit is referred to as “second control board unit 202”.

  Further, since the dispensing mechanism 352 and the protective cover are also integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.

  The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured so that they can be attached and detached without using any tools or the like in units of units. It is provided and can be opened and closed with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check a hidden configuration or the like even if the units 201 to 203 and other configurations are arranged one behind the other.

  In addition, on the back surface of the game board 30, a winning detection mechanism for detecting the passage of game balls such as various winning holes is provided. Specifically, a prize opening switch is provided at a position corresponding to the general prize opening 31 on the front side of the game board 30, and the variable prize winning device 32 is provided with a count switch. The count switch is a switch for counting winning balls. In addition, operation port switches are provided at positions corresponding to the first start ports 33a and 33b, respectively, and the entry of game balls into the first start ports 33a and 33b is detected by the operation port switches. A gate switch is provided at a position corresponding to the second starting port 34, and the passage of the game ball to the second starting port 34 is detected by the operating port switch. The operating port switch described above corresponds to the winning detection means in the present invention.

  The prize opening switch and the gate switch are connected to a board connection board (not shown) through electrical wiring (not shown), and this board connection board is further connected to a main control board 261a (see FIG. 4) in a main controller 261 described later. ing. Further, the count switch is connected to a large winning opening relay terminal board (not shown), and this large winning opening relay terminal board (not shown) is also connected to the main control board 261a. On the other hand, the operation port switch is directly connected to the main control board 261a without going through the relay board.

  Although not shown in the drawings, the variable prize winning device 32 is provided with a big prize opening solenoid for opening the big prize opening 32a, and the lower first start opening 33b is used for opening the electric accessory. Is provided.

  The detection results detected by the winning detection mechanism are taken into a main control board 261a in a main control device 261, which will be described later, and the main control board 261a issues a payout command (a game ball of each game ball) according to the winning situation each time. The number of payouts) is transmitted to the payout control board 311a. Then, a predetermined number of game balls are paid out by the output of the payout control board 311a.

  The first control board unit 201 has, for example, a substantially rectangular mounting base (not shown), and the main control device 261 is on the front side when the mounting base (not shown) is viewed from the back side of the game board 30. Is mounted, and a sub-control device 262 is mounted on the back side (back side) of the mounting base (not shown). Here, as shown in FIG. 4, the main control device 261 includes a CPU 501 that performs main control, a ROM 502 that stores a game program, a RAM 503 that stores necessary data according to the progress of the game, and various devices. Main control including an input / output port 505 for communication, a random number generator (not shown) used in various lotteries, a clock pulse generation circuit (not shown) used for time counting and synchronization, etc. The main control board 261a is configured to be accommodated in a board box 263 (encapsulating means) made of a transparent resin material or the like. The substrate box 263 includes a substantially rectangular parallelepiped box base (not shown) and a box cover (not shown) that covers the opening of the box base. The box base and the box cover are connected so as not to be opened by a sealing unit (not shown), thereby sealing the substrate box (not shown).

  Further, the sub control device 262, for example, in accordance with an instruction from the main control board 261a in the main control device 261, controls the voice and lamp display and the control of the display control device 45, the other ROM 552, RAM 553, bus line 554, A sub-control board 262a including an input / output port 555 and the like is provided, and the sub-control board 262a is housed in a board box (not shown) made of a transparent resin material or the like. A power supply relay board (not shown) is mounted on the sub-control device 262, and power supplied from a power supply board described later is supplied to the sub-control device 262 and the display control device 45 via the power supply relay board (not shown). Is output.

  The second control board unit 202 has a horizontally long mounting base (not shown), and a payout control device 311, a firing control device 312, a power supply device 313, and a card unit connection board 314 are mounted on this mounting base. The payout control device 311 includes a control board including a central control CPU, a ROM, a RAM, various ports, and the like. The launch control device 312 includes a launch control board. The power supply device 313 includes a power supply. A control board is provided. The payout control board 311a of the payout control device 311 controls payout of prize balls and rental balls. In addition, the launch control board of the launch control apparatus 312 controls the launch apparatus 229 (see FIG. 4) in accordance with the operation of the game ball launch handle 18 by the player. The required power supply voltage required is generated and output. The launching device 229 of the present embodiment employs a solenoid-type launching component that strikes and launches a game ball with a launching rod (not shown) that can advance and retreat in accordance with energization / non-energization of a launching solenoid (not shown). As other launching devices 229, there are various types such as a mechanical launching part that strikes and launches a game ball with a launcher that operates according to the driving of a launching motor, and an electromagnetic launching part that launches a game ball by generating an electromagnetic field. Can be used. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 (see FIG. 1) on the front surface of the pachinko machine and a card unit (not shown), and receives a ball lending operation command by the player and pays it out. Is output. Note that the card unit connection board 314 is unnecessary in a cash machine in which game balls are lent directly to the upper plate 19 from a ball lending device or the like without using a card unit.

  The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are each housed and configured in a board box made of a transparent resin material or the like. In particular, in the dispensing control device 311, similarly to the main control device 261 described above, a box base (not shown) and a box cover (not shown) constituting the substrate box (encapsulating means) are opened by a sealing unit (sealing means). The substrate box 263 is sealed by being impossiblely connected.

  The payout control device 311 is provided with a state return switch (not shown). For example, when a state return switch (not shown) is pressed when a payout error occurs, such as a ball jam in the payout motor unit, the payout motor 358a (see FIG. 4) slowly rotates forward to eliminate the ball jam (normal state). (Return to).

  Further, a RAM erase switch 323 is provided on the power supply monitoring board 261b. This pachinko machine 10 has a backup function, so that even if a power failure occurs, it maintains the state at the time of the power failure, and can be restored to the state at the time of the power failure when returning from the power failure (power recovery) It has become. Therefore, if the power is turned off in the normal procedure (for example, when the hall is closed), the state before the power is turned off is stored. If you want to return to the initial state when the power is turned on, turn on the power while holding down the RAM erase switch 323. We are going to throw it in.

  Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 3, the back pack unit 203 is a unit in which a back pack 351 formed of resin and a payout mechanism portion 352 for a game ball are integrated.

  The back pack unit 203 is provided with a tank 355 that opens upward at the top, and the tank 355 is sequentially replenished with game balls supplied from the island equipment (game island equipment) of the game hall. Below the tank 355 is connected, for example, a tank rail 356 that has two rows of spherical passages in the horizontal direction and gently descends and inclines toward the downstream side. Further, a case rail 357 is installed on the downstream side of the tank rail 356 in the vertical direction. Are connected. A payout device 358 is provided at the most downstream portion of the case rail 357, and a required number of game balls are paid out appropriately according to a predetermined electrical configuration such as a payout motor 358a. The game balls paid out from the payout device 358 are supplied to the upper plate 19 through a payout passage or the like.

  The tank rail 356 is provided with a vibrator 360 for applying vibration to the tank rail 356. For example, the vibrator 360 is fastened and attached to the tank rail 356 with, for example, two screws. Further, the vibrator 360 is not in surface contact with the tank rail 356 but is in contact with the two screw portions, so that the vibration by the vibrator 360 is more effectively transmitted to the tank rail 356. ing. Therefore, if a clogged ball occurs near the tank rail 356, the clogged ball is eliminated by driving the vibrator 360.

  The payout mechanism 352 is provided with a payout relay board (not shown) for relaying a payout command signal from the payout control device 311 to the payout device 358, and a power switch board 382 for taking in the main power from outside. is set up. The power switch board 382 is supplied with, for example, AC 24V main power via a voltage converter, and is turned on or off by switching the power switch 382a.

  Each of the dispensing mechanisms 352 from the tank 355 to the dispensing passage (not shown) is formed of a conductive resin material (for example, conductive polycarbonate resin) and grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.

  As shown in FIG. 3, an inner frame open detection switch 388 for detecting that the inner frame 12 is opened with respect to the outer frame 11 is provided on the upper right side of the inner frame 12. When the inner frame 12 is opened, it is outputted from the inner frame open detection switch 388 to the computer for the hall (in the pachinko parlor).

  Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The pachinko machine 10 includes a main control device 261, a payout control device 311, a launch control device 312, a sub control device 262, a display control device 45, a power supply device 313, and the like. In the following, these devices will be described in detail individually.

  The main control device 261 of the pachinko machine 10 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic device. The CPU 501 includes a ROM 502 that stores various control programs executed by the CPU 501 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 502 is executed. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.

  The RAM 503 has a configuration in which data can be retained (backed up) by being supplied with a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off. The RAM 503 temporarily stores various data and the like. It has a memory and area.

  That is, when the power is cut off due to the occurrence of a power failure or the like, the CPU 501 of the main control device 261 executes the normal processing up to the end, so that the RAM 503 is when the power is turned off (including when a power failure occurs, and so on). It is only necessary to store and hold the contents of the counter buffer and the holding ball storage area, and the state of the pachinko machine 10 can be restored to the state before the power is turned off when the power is turned on again. Specifically, the RAM 503 has a dedicated backup area for storing values of registers, I / O, and the like for game information during normal processing when the power is turned off (including when a power failure occurs). There is no need to provide it. The N501 terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power failure signal S1 output from a power failure monitoring circuit 542, which will be described later, when a power failure occurs due to the occurrence of a power failure or the like. Due to the occurrence, the power failure process (NMI interrupt process) is immediately executed.

  An input / output port 505 is connected to the CPU 501 incorporating the ROM 502 and RAM 503 via a bus line 504 including an address bus and a data bus. The input / output port 505 includes a RAM erasing switch circuit 543, a payout control device 311, a firing control device 312, a sub control device 262, a first symbol display device 40, a second symbol display device 41, and other switches not shown. Etc. are connected. The main controller 261 also has a function of controlling the first symbol variation display on the first symbol display device 40 and the second symbol variation display on the second symbol display device 41.

  The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The CPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.

  The RAM 513 of the payout control device 311 is configured to hold (backup) data by supplying a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off, like the RAM 503 of the main control device 261 described above. The RAM 513 includes a memory and an area for temporarily storing various data.

  The RAM 513 stores and holds information related to the state when the power is turned off in order to return the state of the pachinko machine 10 to the state before the power is turned off when the power is turned off due to a power failure or the like. In other words, the storage of the RAM 513 is executed when the power is turned off by the NMI interrupt process and the second half of the payout control process, and the storage information stored in the RAM 513 is restored in the power recovery process when the power is turned on. .

  An input / output port 515 is connected to the CPU 511 incorporating the ROM 512 and the RAM 513 through a bus line 514 including an address bus and a data bus. The main controller 261, the launch controller 312 and the payout motor 358a are connected to the input / output port 515, respectively.

  As shown in FIG. 4, the launch control device 312 permits or prohibits the launch of the game ball by the launch device 229, and the launch device 229 is permitted to drive when a predetermined condition is met. Specifically, the launch control device 312 receives a card unit connection signal S4 from the payout control device 311 (a signal that is output when the card unit described above is connected to the pachinko machine 10), and the player Touch detection signal S5 output when the game ball launch handle 18 is touched and output when the launch stop switch 18a provided on the game ball launch handle 18 for stopping the launch is not operated. The firing permission signal S7 is output to the main controller 261 on condition that all of the fired maintenance signals S6 to be performed are inputted.

  That is, the period during which the firing permission signal S7 is ON (high level) is a firing permission state, and the period during which the firing permission signal S7 is OFF (low level) is a firing non-permission state. That is, the main control device 261 has a firing control signal S8 (pulse signal) for controlling a launching solenoid (not shown) that launches a game ball during a period when the input firing permission signal S7 is ON (high level). The ball feed control signal S9 (pulse signal) for controlling the ball feed solenoid that sends the game ball to the launch rail 401 is repeatedly output to the launch control device 312 at a predetermined repetition period. The launch control device 312 drives and controls the launch device 229 based on the launch control signal S8 and the ball feed control signal S9, and a game ball is launched with an intensity corresponding to the amount of operation of the game ball launch handle 18. On the contrary, the main control device 261 does not output the firing control signal S8 and the ball feed control signal S9 to the firing control device 312 during the period when the input firing permission signal S7 is OFF (low level). The game ball is not fired by 229.

  The display control device 45 controls the variable display of the third symbol (decorative symbol) on the third symbol display device 42. The display control device 45 includes a CPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, an output port 529, and bus lines 530 and 531. And. The input of the input port 527 is connected to the output of the sub-control device 262, and the CPU 521, ROM 522, work RAM 523, and image controller 526 are connected to the input port 527. Further, an output port 529 is connected to the image controller 526 via a bus line 531, and a third symbol display device 42 which is a liquid crystal display device is connected to an output of the output port 529.

  The CPU 521 of the display control device 45 controls the decorative symbol display on the third symbol display device 42 based on the various commands transmitted by editing the various commands from the main control device 261 by the sub-control device 262. The ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and the work RAM 523 temporarily stores work data and flags used when the CPU 521 executes various programs. It is a memory for.

  The video RAM 524 is a memory for storing display data displayed on the third symbol display device 42, and the display contents of the third symbol display device 42 are changed by rewriting the contents of the video RAM 524. The character ROM 525 is a memory for storing character data such as decorative symbols displayed on the third symbol display device 42. The image controller 526 adjusts the timings of the CPU 521, the video RAM 524, and the output port 529 to intervene in reading and writing data, and reads display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. It is displayed on the symbol display device 42.

  In addition, the power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10. The power supply unit 541 supplies necessary operation power to the main control device 261, the payout control device 311 and the like through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside, and generates a + 12V power supply for driving various switches and motors, a + 5V power supply for logic, a backup power supply for RAM backup, and the like. Then, these + 12V power supply, + 5V power supply and backup power supply are supplied to the main control device 261, the payout control device 311 and the like. Note that operation power (+12 V power, +5 V power, etc.) is supplied to the launch control device 312 via the payout control device 311.

  As shown in FIG. 4, the main controller 261 includes a main control board 261a and a power supply monitoring board 261b separate from the main control board 261a in a board box 263 made of a transparent resin material or the like. . The power monitoring board 261b includes a power failure monitoring circuit 542 that monitors power interruption due to a power failure or the like, and a RAM erase switch circuit 543 connected to the RAM erase switch 323.

  The power failure monitoring circuit 542 is a circuit for outputting a power failure signal S1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of AC 24 volts with the power supply unit 541 and determines that a power failure (power failure) has occurred when the time when this voltage has become less than 24 volts exceeds, for example, 20 milliseconds. The power failure signal S1 is output to the main controller 261 and the payout controller 311. Based on the output of the power failure signal S1, the main control device 261 and the payout control device 311 recognize the occurrence of a power failure and execute a power failure process (NMI interrupt process).

  In addition, even after the time when the AC 5 volts monitored by the power supply unit 541 becomes less than 5 volts exceeds 20 milliseconds, the power supply unit 541 has a sufficient time to execute the power failure process. The control system is configured to maintain the output of 5 volts, which is the drive voltage of the control system, at a normal value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the power failure process.

  The RAM erase switch circuit 543 is a circuit for taking in the switch signal of the RAM erase switch 323 and clearing backup data in the RAM 503 of the main controller 261 and the RAM 513 of the payout controller 311 in accordance with the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs a RAM erase signal S2 to the main control board 261a. When the power of the pachinko machine 10 is turned on with the RAM erase switch 323 pressed (including power-on due to power failure cancellation), the data in the RAM 503 is cleared in the main controller 261, and the payout controller 311 is in the main controller. When the initialization command from H.261 is received, the data in RAM 513 is cleared.

  By the way, in the third symbol display device 42 (liquid crystal display device), as shown in FIG. 5, three decorative symbol rows L, M, and R of left, middle, and right are set. For each of M and R, three decorative symbols, an upper decorative symbol, a middle decorative symbol, and a lower decorative symbol, are variably displayed. In the present embodiment, the series of symbols is composed of a main decorative symbol SZ with numbers “0” to “9” and a sub-decorative symbol FZ consisting of rhombus-shaped symbols. A main decorative symbol SZ is displayed in ascending or descending order, and a sub decorative symbol FZ is arranged between the main decorative symbols SZ to form a series of decorative symbol strings L, M, and R. Then, the main decorative design SZ and the secondary decorative design FZ are displayed variably from top to bottom with periodicity.

  In this case, in the left decorative design row L, the above-mentioned series of decorative designs are displayed in descending order (that is, in the order of decreasing the number of the main decorative design SZ), and in the middle decorative design row M and the right decorative design row R, the same The series of decorative symbols is displayed in ascending order (that is, in order of increasing the number of the main decorative symbols SZ). Then, the variable display stops in the order of the left decorative symbol row L → the right decorative symbol row R → the middle decorative symbol row M, and at the time of the stop, five effective lines on the third symbol display device 42, that is, the upper line L1, the middle line If the main decorative symbol SZ is a jackpot symbol combination (in this embodiment, the same main decorative symbol SZ combination) in any of L2, the lower line L3, the right rising line L4, and the left rising line L5, it is special as a big hit A game video is displayed.

  Then, the further characteristic part of the pachinko machine 10 of a present Example is demonstrated.

  As described above, the pachinko machine 10 of the present embodiment is provided with the third symbol display device 42 (liquid crystal display device) at a substantially central portion of the game board 30 as described above with reference to FIG. The 3rd symbol display apparatus 42 is one component which comprises the display effect apparatus 400 (display effect unit) demonstrated below. That is, the display effect device 400 provided with the third symbol display device 42 is provided behind the game board 30 at a substantially central location. In addition, a transparent plate 480 that protects the display effect device 400 is provided in front of the display effect device 400. Hereinafter, the configuration of the display effect device 400 will be described with reference to FIGS.

  FIG. 6 is a schematic configuration diagram of the display effect device 400. FIG. 7 is a diagram showing the display effect device 400 in which the third symbol display device 42 is in the middle of transition. FIG. 8 is a diagram showing the display effect device 400 when the third symbol display device 42 is shifted to the second position. FIG. 9 is a schematic perspective view of a mechanism for moving the half mirror 420. FIG. 10 is an explanatory diagram of the principle of display of a three-dimensional space image by the display effect device 400, where (a) shows a case where a picture X1a is displayed, and (b) shows a model X1b and a compound X2 being displayed. Indicates the case where it is displayed.

<Display production unit>
As shown in FIG. 6, the display effect device 400 constitutes an image display unit that includes a third symbol display device 42 that is a liquid crystal display device (hereinafter referred to as an LCD as appropriate) and a half mirror 420. The display effect device 400 includes a storage unit 401. The storage unit 401 includes a top plate 402, a pair of side plates 403, a back plate 404, and a bottom plate 405 that constitute a ceiling portion, a pair of side portions, a back portion, and a bottom portion, and has a hollow, substantially rectangular parallelepiped shape with an open front. The third symbol display device 42, the half mirror 420 and the like are accommodated therein. A shutter unit 450 having a door 451 is provided in front of the storage unit 401, and this functions as a shielding unit that can shield a display image by the third symbol display device 42 and the half mirror 420 from a viewer. .

  The 3rd symbol display apparatus 42 is an image display apparatus which can display an electronic image on the display screen 42a. In this embodiment, an LCD is employed as the third symbol display device 42, but other types of image display devices (for example, PDP: plasma display panel, EL: electroluminescence display, organic EL, etc.) may be used. . A connector portion 408 is formed on the upper surface of the third symbol display device 42, and the cable of the display control circuit of the third symbol display device 42 is connected thereto through a hole 406 provided in the top plate 402. . A shaft 412 is provided on each of the left and right side surfaces of the third symbol display device 42, and the shaft 412 is supported by a bearing 407 provided in a guide groove 446 described later of the side plate 403. The third symbol display device 42 is supported on the side plate 403 via a shaft 412 and a bearing 407.

  The shaft 412 is provided in the vicinity of the end portion on the upper surface side of the third symbol display device 42, and is provided at a position eccentric from the center of the left and right side surfaces of the third symbol display device 42. For this reason, the third symbol display device 42 can be rotated around the axis 412. Of the pair of bearings 407, one bearing 407 is provided with a motor 430. The output shaft of the motor 430 is connected to the shaft 412, and when the motor 430 is rotated, the third symbol display device 42 can be rotated. That is, the motor 430 functions as a drive mechanism 411 that moves the third symbol display device 42. The motor 430 is, for example, a DC motor with a reduction gear mechanism built therein. A rotary encoder 431 is attached to the motor 430, and the rotational position of the output shaft of the motor 430 is detected. Instead of this DC motor, a step motor, a solenoid or the like may be adopted.

  By the rotation of the third symbol display device 42 driven by the motor 430, the third symbol display device 42 moves between the first position shown in FIG. 6 and the second position shown in FIG. In the first position shown in FIG. 6, the third symbol display device 42 has a display screen 42 a in a substantially vertical state (or a vertical state), and the display screen 42 a is exposed in front of the storage unit 401. is there. The first position is a position where the half mirror 420 is hidden behind the third symbol display device 42, and the display screen of the display effect device 400 is the display screen 42 a of the third symbol display device 42. In other words, the 3rd symbol display apparatus 42 becomes a direct display main body.

  On the other hand, in the second position shown in FIG. 8, the third symbol display device 42 is rotated approximately 90 degrees from the position of FIG. 6, and the display screen 42 a is in a substantially horizontal state (or in a horizontal state). The half mirror 420 is exposed on the front surface of the storage unit 401. At this second position, the third symbol display device 42 projects an image onto the half mirror 420, and the half mirror 420 becomes the display surface of the display effect device 400. In other words, the 3rd symbol display apparatus 42 becomes an indirect display subject, and the half mirror 420 becomes a direct display subject.

  Next, the half mirror 420 will be described. The half mirror 420 is, for example, a mirror having a light transmittance of, for example, about 50%. In the present embodiment, the half mirror 420 is supported by the support 421 at an angle of about 45 degrees from the horizontal plane. As shown in FIG. 6, when the display effect device 400 is viewed from the front when the third symbol display device 42 is in the first position, the third symbol display device 42 and the half mirror 420 are arranged in this order from the front. The half mirror 420 is arranged to be hidden by the presence of the third symbol display device 42.

  As shown in FIG. 6, the support 421 includes a top plate 422, a back plate 423, and a bottom plate 424 that constitute the ceiling, back, and bottom thereof, and the half mirror 420 is supported between the top plate 422 and the bottom plate 424. Has been. The support body 421 and the half mirror 420 have a hollow trapezoidal shape whose both sides are open, and the internal space forms a storage part for the products X1 and X2 to be described later.

  Here, in this embodiment, the half mirror 420 is movable together with the support 421. As shown in FIG. 9, a pair of guide members 425 are fixed to the bottom plate 424 of the support 421 at both side ends of the bottom surface. The guide member 425 is provided on the surface of the bottom plate 405 of the storage unit 401 and fits into two grooves 427 on both sides among the three grooves 427 extending in the depth direction of the display effect device 400. The support 421 is guided by the guide member 425 and the two grooves 427 on both sides, and can be translated in the depth direction of the display effect device 400.

  A ball screw 442 is disposed in a central groove 427 provided on the surface of the bottom plate 405 of the storage unit 401. One end of the ball screw 442 is connected to the end of the groove 427, and the other end is connected to the output shaft of the motor 440 so that it can be rotated on the spot. The motor 440 is fixed to the back plate 404 of the storage unit 401 by an appropriate method, and is a DC motor, for example. A rotary encoder 441 is attached to the motor 440, and the rotational position of the output shaft of the motor 440 is detected.

  Ball nut members 426 each having a ball nut that is screwed onto the ball screw 442 are further provided on the front and rear ends of the bottom plate 405 on the surface of the bottom plate 405 of the support 421. When the motor 440 is rotated, the ball screw 442 is rotated, whereby the support 421 and the half mirror 420 are translated in the depth direction of the display effect device 400. That is, the motor 440, the ball screw 442, and the ball nut member 426 function as a half mirror driving unit. Then, the half mirror 420 moves between the display position shown in FIG. 8 and the retracted position shown in FIG.

  In the display position shown in FIG. 8, the half mirror 420 is positioned on the front side of the display effect device 400 so that the visibility is improved as the display surface of the display effect device 400. On the other hand, in the retracted position shown in FIG. 7, the half mirror 420 is positioned on the back side of the display effect device 400 in order to avoid interference with the third symbol display device 42 that is in the process of moving. In this embodiment, when the third symbol display device 42 is in the first position (see FIG. 6), the half mirror 420 is in the display position (as described above, the half mirror 420 is in the first position. And hidden behind the 3rd symbol display device 42 at the position of (2). Further, the mechanism for moving the half mirror 420 is not limited to the above, and various mechanisms can be employed.

  Next, the image display modes of the objects X1 and X2 to be stored in the internal space between the support 421 and the half mirror 420 and the display effect device 400 will be described with reference to FIG. 10A and 10B are explanatory diagrams of the display principle of the three-dimensional space image by the display effect device 400. FIG. The right side of each figure is a view of the main part of the display effect device 400 as viewed from the side, and the left side of each figure is visible to the player when the third symbol display device 42 is in the second position. A display image is shown.

  Here, behind the half mirror 420, the compounds X1 and X2 are arranged. The compound X2 is a three-dimensional model simulating a building and is fixed inside the back plate 423. On the other hand, the compound X1 is provided with a planar picture X1a on one side of the plate-like body and a three-dimensional model X1b imitating a staircase on the other side.

  As shown in FIG. 10A, a shaft 460 is provided at the lower part of the compound X1, and is rotatable about the shaft 460. An output shaft of a motor 461 (for example, a stepping motor) is connected to the shaft 460, and the compound X1 is rotated from the inverted position shown in FIG. It can be rotated 90 degrees to a substantially horizontal tilt position shown in (b) (or from the tilt position shown in FIG. 10 (b) to the inverted position shown in FIG. 10 (a)). That is, the motor 461 functions as an operation unit that operates the compound X1. When the third symbol display device 42 is in the second position and the composition X1 is in the inverted position shown in FIG. 10A, the player transmits the picture through the half mirror 420. X1a can be seen, and the model X1b and the compound X2 existing on the back side cannot be seen. When the compound X2 is in the tilted position shown in FIG. 10B, the player can see the model X1b and the compound X2 through the half mirror 420, but cannot see the picture X1a.

  Now, when the 3rd symbol display apparatus 42 exists in the position (1st position) of the broken line of Fig.10 (a) and (b), as above-mentioned, the display screen 42a of the 3rd symbol display apparatus 42 is the accommodating part 401. The display screen 42a is visible to the player, but the half mirror 420, the support 421, and the compounds X1 and X2 are hidden behind the third symbol display device 42 and cannot be seen. From the display effect device 400, a two-dimensional image by the third symbol display device 42 is presented to the player.

  On the other hand, when the third symbol display device 42 is in the position of the solid line (second position) in the figure, the display screen 42a of the third symbol display device 42 is substantially horizontal, so that the player can directly view the display screen 42a. can not see. Then, an image (virtual image K) projected on the half mirror 420 from the third symbol display device 42 is presented to the player. When viewed from the player, this virtual image K appears to be floating behind the half mirror 420 and becomes a three-dimensional image with a three-dimensional feeling. The position of the virtual image K is the distance between the third symbol display device 42 and the half mirror 420 (L1, L2) and the angle between the third symbol display device 42 and the half mirror 420 (approximately 45 degrees in this example). In this embodiment, the virtual image K can be seen at a position (virtual image position) that is separated from the half mirror 420 by L1 and L2 in the depth direction.

  Further, the player sees the objects X1 and X2 together with the virtual image K, and a composite image in which these are overlapped, that is, a composite image is presented to the player. In the example of FIG. 10A, since the compound X1 is in the inverted position, a composite image of the virtual image K of the witch-like girl flying across the fence and the picture X1a of the compound X1 is presented to the player. Will be. The example in the figure shows an image of a witch-like girl flying in the city. On the other hand, in the example of FIG. 10B, since the compound X2 is in the tilted position, a composite image of the virtual image K of the witch-like girl, the model X1b of the compound X1 and the compound X2 is presented to the player. Will be. The example in the figure shows an image of a witch-like girl standing on the first step from the bottom of the stairs.

  In the example of FIG. 10B, the model X1b is behind the half mirror 420 and in front of the player's viewing direction with respect to the virtual image K. The model X1b is closer to the player's viewing direction than the virtual image K. A compound X2 is arranged on the back side. For this reason, when viewed from the player, it seems that these are located in the order of model X1b → virtual image K (a witch-like girl) → composite X2. As described above, in the present embodiment, the presence of the objects to be synthesized X1 and X2 increases the sense of depth, resulting in a further three-dimensional image. Furthermore, the object X1 can be operated to switch the image that can be seen by the player, and an interesting composite image can be provided.

  Note that the virtual image K in FIG. 10 (for example, a witch-like girl) is displayed by using a dark color, increasing the display dot density of the image, increasing the brightness of the image, or the like. The model behind K is difficult to see through. On the contrary, the virtual image K (for example, a witch-like girl) uses a light color, reduces the display dot density of the image, reduces the brightness of the image, and the like. The model behind K can be seen through.

  Further, as shown in FIG. 6, the display effect device 400 displays the position of the virtual image behind the half mirror 420 with respect to the image displayed on the third symbol display device 42 in the second position. A virtual image moving mechanism 444 that changes in the depth direction of the space behind 420 is provided.

  Specifically, as shown in FIG. 6, the virtual image moving mechanism 444 has both a range in a direction in which the third symbol display device 42 in the second position is brought closer to the half mirror 420 and a range in a direction away from the half mirror 420. And a lens moving mechanism 492 that moves a convex lens 491 described later.

  First, the configuration of the vertical movement mechanism 445 will be described with reference to FIGS. FIG. 11 is a diagram illustrating a state in which the third symbol display device 42 in the second position is moved up and down by the vertical movement mechanism 445. FIG. 12 is a diagram showing a state where the third symbol display device 42 in the second position is pulled up to a predetermined height so that the virtual image K is located at the back position corresponding to the uppermost step of the staircase. FIG. 13 is a diagram showing a state in which the third symbol display device 42 is lowered by a predetermined height so that the virtual image K is positioned at a near position corresponding to a place where the staircase is lowered by one step. FIG. 14 is a diagram showing a state in which the third symbol display device 42 is lowered by a predetermined height so that the virtual image K is positioned at a near position corresponding to a place where the staircase is further lowered by one step. FIG. 15 is a block diagram showing the configuration of the display control device 45 and the display effect device 400.

  As described above with reference to FIG. 6, the display effect device 400 is a member that accommodates the third symbol display device 42 therein, and sandwiches the third symbol display device 42 in the first position from both sides. A storage portion 401 having both side plates 403 (side wall portions) to be held is provided. Further, the drive mechanism 411 has both shafts 412 provided at upper portions on both side surfaces of the third symbol display device 42 in a state where the third symbol display device 42 is in a substantially vertical posture, and both the shafts 412 are respectively connected. Both bearings 407 that support the shaft, and a motor 430 having a rotation axis connected to one of the shafts 412, the third symbol display device 42 is positioned in a substantially vertical posture by the rotation of the motor 430. The state in which the third symbol display device 42 is set in a substantially horizontal posture by the rotation by the motor 430 is defined as the second position.

  Further, as shown in FIG. 11, the vertical movement mechanism 445 is a groove that guides the movement of the third symbol display device 42 in the second position in the substantially vertical direction, and both bearings 407 are located inside. Both guide grooves 446 formed on both side plates 403 and an actuator 447 that moves the bearing 407 in a substantially vertical direction are provided. In this embodiment, when the rod 447a of the actuator 447 advances, the bearing 407 moves substantially vertically downward, and conversely, when the rod 447a moves backward, the bearing 407 moves substantially vertically upward. become. Examples of the actuator 447 include an electric cylinder.

  Specifically, as shown in FIG. 6, the main body of the motor 430 (non-rotating component excluding the rotating shaft) is disposed around the inner periphery of the main body of both bearings 407 (the shaft hole that receives the rotating shaft). And the tip of the rod 447a of the actuator 447 is fixed at a predetermined position on the outer periphery of the main body of both bearings 407, and the actuator 447 is fixed to both side plates 403. The third symbol display device 42 can be rotated to the first position (substantially vertical posture) and the second position (substantially horizontal posture) by the rotation of the rotation shaft of the motor 430. The main body of the motor 430 and the actuator 447 are not rotated by the rotation.

  Further, as shown in FIG. 15, the pachinko machine 10 according to the present embodiment, when moving the virtual image K in the depth direction behind the half mirror 420, the virtual image K is related to the compound X1 (specifically Is provided with a movement control unit 448 (see FIG. 15) that controls the vertical movement mechanism 445 so as to move (according to the shape of the compound X1). When moving the virtual image K in the depth direction behind the half mirror 420, the movement control unit 448 controls the virtual image K to move according to the shape of the compound X1 in the depth direction. In this embodiment, the virtual image K moves according to the step shape which is the shape of the stairs in the depth direction, that is, the virtual image K moves down or up the predetermined steps (in this embodiment, one step at a time). Is controlled to do.

  Specifically, after the third symbol display device 42 at the first position (substantially vertical posture) shown in FIG. 6 is moved to the second position (substantially horizontal posture) shown in FIG. As shown in FIGS. 11 and 12, the vertical symbol moving mechanism 445 raises the third symbol display device 42 in the second position to a predetermined height.

  As shown in FIG. 12, in the state where the third symbol display device 42 in the second position is pulled up to a predetermined height, a virtual image is formed at a position in the depth direction corresponding to the uppermost portion of the staircase (three-dimensional model X1b). K is located. At this time, the virtual image K is located at a distance (L3, L4) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (the third symbol display device 42 and the compound X1). The height position of the virtual image K can be set as the uppermost position of the staircase. Therefore, the virtual image K is displayed at the uppermost height of the stairs.

  Subsequently, in a state where the third symbol display device 42 in the second position is pulled down from the predetermined height shown in FIG. 12 to the height position shown in FIG. 13, from the uppermost stage of the stairs (three-dimensional model X1b). The virtual image K is located at a position in the depth direction corresponding to the stepped portion that is lowered by one. At this time, the virtual image K is located at a distance (L5, L6) between the third symbol display device 42 and the half mirror 420. In addition, by setting the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 to a predetermined display position in the vertical direction of the display screen 42a, the height position of the virtual image K is set to the staircase. The step position can be one level down from the top. Therefore, the virtual image K is displayed at a step height that is one lower than the top step of the stairs.

  Subsequently, in a state where the third symbol display device 42 in the second position is pulled down from the height shown in FIG. 13 to the height position shown in FIG. 14, the second symbol is displayed from the top of the staircase (three-dimensional model X1b). The virtual image K is located at a position in the depth direction corresponding to the stepped portion. At this time, the virtual image K is located at a distance (L1, L2) between the third symbol display device 42 and the half mirror 420. In addition, by setting the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 to a predetermined display position in the vertical direction of the display screen 42a, the height position of the virtual image K is set to the staircase. The position can be two steps down from the top. Therefore, the virtual image K is displayed at a step height that is two lower than the uppermost step of the stairs.

  In other words, by moving the third symbol display device 42 in the second position (substantially horizontal posture) upward, the virtual image K moves in the depth direction in the depth direction, and the second position (substantially horizontal). By moving the 3rd symbol display device 42 in the posture downward, the virtual image K moves in the depth direction, and corresponds to the virtual image K on the display screen 42a of the 3rd symbol display device 42. The height position of the virtual image K can be changed by changing the vertical display position of the display screen 42a as the display position of the image to be displayed (the height position on the uppermost level or the height position on the lowermost level is set to stand). Can).

  Further, as described above with reference to FIG. 10, the pachinko machine 10 of the present embodiment is a member that surrounds the back side of the half mirror 420 in a state where a depth space of a predetermined size is provided behind the half mirror 420. And the support body 421 which has to-be-combined material X1, X2 is provided in the inside.

  In addition, as shown in FIG. 10, the pachinko machine 10 according to the present embodiment includes an illumination unit 455 that illuminates the inside of the support 421 with illumination light of a predetermined color, and an illumination control unit 456 that controls lighting of the illumination unit 455 ( 15).

  As this illumination part 455, the structure which has arrange | positioned the single or several light emitting diode in the predetermined location of the side facing the baseplate 424 in the top plate 422, and the structure which has arrange | positioned the rod-shaped lamp, for example are mentioned, Various lighting devices or lighting devices such as light emitting diodes and lamps can be employed.

  The above-described display effect device 400 corresponds to the image display configuration means in the present invention, the above-described third symbol display device 42 corresponds to the image display device in the present invention, and the above-described half mirror 420 corresponds to the transparency in the present invention. The virtual image moving mechanism 444 described above corresponds to a reflecting member, corresponds to the virtual image display position changing means in the present invention, the driving mechanism 411 described above corresponds to the driving means in the present invention, and the movement control unit 448 described above corresponds to the present invention. The above-described support body 421 corresponds to the frame body in the present invention, the above-described illumination unit 455 corresponds to the illumination unit in the present invention, and the above-described illumination control unit 456 corresponds to the illumination control unit in the present invention. The storage portion 401 described above corresponds to the storage body in the present invention, and the shaft 412 described above corresponds to the shaft portion in the present invention. Bearing 407 corresponds to the bearing portion in the present invention.

  Next, the configuration of the lens moving mechanism 492 will be described with reference to FIGS. FIG. 16 is a diagram illustrating a state in which the third symbol display device 42 in the second position is moved to the upper position by the vertical movement mechanism 445 and the convex lens 491 is moved up and down. In FIG. 16, the top plate 402, the side plate 403 on the front side of the paper, and the like are not shown for convenience of explanation. FIG. 17 is a diagram illustrating a lens moving mechanism 492 that moves the convex lens 491 back and forth and up and down.

  As shown in FIG. 16, the virtual image moving mechanism 444 is provided between the third symbol display device 42 and the half mirror 420 in a state where the virtual image moving mechanism 444 is raised to a predetermined height after being set to the second position. A convex lens 491 positioned in the projection path for projecting the first image of the plurality of images from 42 onto the half mirror 420, and a direction in which the convex lens 491 approaches the half mirror 420 along its optical axis, or And a lens moving mechanism 492 (see FIG. 17) for moving in the direction of separation.

  As shown in FIG. 17, the lens moving mechanism 492 displays the first image from the third symbol display device 42 between the third symbol display device 42 and the half mirror 420 at the second position. A lens advancing / retracting mechanism 493 for advancing the convex lens 491 to the inside of the support 421 through the opening 421a of the support 421 so as to be positioned in the projection path to be projected onto the support 421, And a lens vertical movement mechanism 494 for moving the convex lens 491 positioned at a predetermined position up and down. In this embodiment, for example, a convex lens 491 is applied to a star-shaped image to be described later displayed on the left side of the display screen 42 a of the third symbol display device 42, so that the left side plate 403 of the support 421 is applied to the left side plate 403. An opening 421a is formed.

  For example, as the lens advance / retreat mechanism 493, as shown in FIG. 17, an actuator 493b (for example, a cylinder) that can advance and retract a rod 493a having a convex lens 491 attached to the tip is employed. The lens advance / retreat mechanism 493 includes a position detector (not shown) that detects the advance position of the convex lens 491. Examples of the position detector include a detection sensor that detects the position of the convex lens 491 and a detection sensor that detects the advance length of the rod 493a.

  As shown in FIG. 17, the lens vertical movement mechanism 494 is provided at a predetermined position on the outer periphery of a motor 494a, a ball screw 494b connected to the rotation shaft of the motor 494a, and an actuator 493b of the lens advance / retreat mechanism 493. A configuration with a ball nut member 494c having a ball nut screwed to the ball screw 494b can be mentioned. When the motor 494a is rotated, the ball screw 494b is rotated, whereby the actuator 493b of the lens advance / retreat mechanism 493 is moved in the vertical direction (that is, the convex lens 491 is moved in the vertical direction). Further, a rotary encoder is attached to the motor 494a of the lens vertical movement mechanism 494, and the rotational position of the output shaft of the motor 494a is detected.

  That is, the display control device 45 can control not only the vertical movement mechanism 445 but also the lens movement mechanism 492, and the vertical position control of the third symbol display device 42 with respect to the half mirror 420 as the second position; In addition, the position of the forward / backward movement and the vertical movement of the convex lens 491 can be controlled.

  The convex lens 491 includes an outer peripheral covering member 495 that covers the outer peripheral portion of the convex lens 491 when the convex lens 491 is viewed in the optical axis direction. This outer periphery covering member 495 has a configuration in which the outer peripheral portion of the convex lens 491 is sandwiched between an upper frame portion and a lower frame portion that are hollow and circular annular frame shapes, and those that are colored in a predetermined color are adopted. . The outer periphery covering member 495 itself may emit light so that the outer periphery covering member 495 is more clearly projected on the half mirror 420. Further, the tip of the rod 493a of the lens advance / retreat mechanism 493 described above is attached to a predetermined portion of the outer end surface of the outer periphery covering member 495.

  The convex lens 491 described above corresponds to the optical lens member in the present invention, the lens moving mechanism 492 described above corresponds to the virtual image display position changing means in the present invention, and the lens vertical moving mechanism 494 described above is the lens normal in the present invention. The lens advancing / retracting mechanism 493 described above corresponds to the direction moving means, the lens parallel direction moving means in the present invention, and the outer peripheral covering member 495 described above corresponds to the outer peripheral member in the present invention.

  Here, the movement of the virtual image in the depth direction in the space behind the half mirror 420 using the convex lens 491 in the present embodiment will be described with reference to FIGS.

  FIG. 18 is a diagram showing a state where the third symbol display device 42 at the second position is pulled up to a predetermined height so that the virtual image K is located at the back position corresponding to the uppermost step of the staircase. FIG. 19 shows that the virtual image K of the first image of the 3rd symbol display device 42 (the image of the star on the left side of the 3rd symbol display device 42) is positioned at the near position corresponding to the place where the stairs are lowered one step. It is a figure which shows a mode that the convex lens 491 was located in the predetermined position between the 3rd symbol display apparatus 42 and the half mirror 420. FIG. FIG. 20 shows that the convex lens 491 is lowered by a predetermined height so that the virtual image K, which is a star-shaped image, is positioned at a near position corresponding to the position where the staircase is further lowered by one step. FIG.

  As shown by the one-dot chain line in FIG. 18, in the state of the third symbol display device 42 in the second position, a star-shaped position is formed at the position in the depth direction corresponding to the lowermost part of the staircase (three-dimensional model X1b). A virtual image K and a virtual image K of a girl are located. At this time, both virtual images K are positioned at distances (L1, L2) between the third symbol display device 42 and the half mirror 420.

  Then, as shown by the solid line in FIG. 18, in the state where the third symbol display device 42 in the second position is pulled up to a predetermined height, the depth direction corresponding to the uppermost portion of the staircase (three-dimensional model X1b) A star-shaped virtual image K and a girl's virtual image K are located at the position. At this time, both virtual images K are positioned at distances (L3, L4) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (the third symbol display device 42 and the compound X1). The height position of the virtual image K can be set as the uppermost position of the staircase. Therefore, both virtual images K are displayed at the top level of the stairs.

  Subsequently, as shown in FIG. 19, a plurality of images are displayed between the third symbol display device 42 and the half mirror 420 set at a predetermined height from the second position and from the third symbol display device 42. The convex lens 491 is positioned by a lens moving mechanism 492 at a predetermined position in the projection path for projecting the star-shaped image (first image) of the image onto the half mirror 420. At this time, the virtual image K corresponding to the star-shaped image (first image) displayed on the left side of the third symbol display device 42 is in a step part one down from the uppermost step of the staircase (stereoscopic model X1b). Located at the corresponding depth position. This star-shaped virtual image K is located at a distance (L5, L6) due to the lens effect of the convex lens 491. Further, since the display position of the star-shaped image on the display screen 42a of the third symbol display device 42 remains the same as that of FIG. 26, the star-shaped virtual image K is at the same height as FIG. It is in a state of being enlarged and displayed in the direction.

  In addition, since the height position of the 3rd symbol display apparatus 42 remains the same as FIG. 18, the virtual image K corresponding to the image of the girl displayed on the right side on the display screen 42a of the 3rd symbol display apparatus 42 is As shown in FIG. 19, it is displayed while being positioned at the top of the stairs.

  Subsequently, when the convex lens 491 is lowered from the height shown in FIG. 19 to the height position shown in FIG. 20, a virtual image K corresponding to the star-shaped image on the right side of the display screen of the third symbol display device 42 is obtained. The position of the staircase (three-dimensional model X1b) approaches the position in the depth direction corresponding to the step part lowered by two from the uppermost step, and is further enlarged and displayed.

  At this time, the star-shaped virtual image K by the third symbol display device 42 is located at a distance (L1, L2) due to the lens effect of the convex lens 491. The virtual image K of the girl by the third symbol display device 42 is located at a distance (L3, L4) between the third symbol display device 42 and the half mirror 420. Since the height position of the third symbol display device 42 remains the same as in FIGS. 18 and 19, a virtual image corresponding to the image of the girl displayed on the right side of the display screen 42a of the third symbol display device 42. As shown in FIG. 20, K is displayed while being located at the top of the staircase.

  As shown in FIGS. 19 and 20, by inserting a convex lens 491 between the third symbol display device 42 and the half mirror 420, a star-shaped virtual image K approaches and is enlarged and displayed by the convex lens 491. ing. In other words, although the image through the convex lens 491 depends on the magnification of the convex lens 491, the lens edge portion may appear slightly distorted due to the lens effect, but the lens space and its external space are separated by the outer periphery covering member 495. Therefore, the uncomfortable feeling due to the distortion of the space can be reduced.

<Example of switching between 2D image and 3D space image>
As described above, according to the display effect device 400 of the present embodiment, when the third symbol display device 42 is at the first position, the two-dimensional image is moved at the second position and moved up and down from the position. Then, a three-dimensional space image can be provided to the player. The two-dimensional image has the advantage that the display content is easy to understand, and the three-dimensional space image has the advantage that the effect of enhancing the fun of the game is high, and the virtual image K moves in the depth direction by moving up and down from the second position. There is also a production effect that excites the fun of the game. Here, an example of switching between the two will be described.

-Switching according to the setting of the gaming state A variation display state of the first symbol (in this embodiment, the light emission color mode of each LED 40a, 40b) on the first symbol display device 40 occurs, and both the LEDs 40a, 40b are red. When it stops in the light emitting state, it shows a probable big hit (specific hit), and when both LEDs 40a, 40b stop in the blue light emitting state, it usually shows a big hit (non-specific hit), but these are big hit lotteries on the main control board 261. The third symbol display device 42 can be moved from the first position to the second position according to the lottery result (probability big hit or normal big hit or only one of them) in the gaming state. it can. For example, during a normal game, the 3D symbol display device 42 is moved to the first position to display a two-dimensional image, while the 3D symbol display device 42 is moved to the second position during a probable big hit or a normal big hit. It is moved to display a 3D space image, or moved up and down from the second position to display a 3D space image. By doing so, it is possible to produce an effect that further enhances the interest of the player.

・ Switching according to the setting of the production type The third symbol display device 42 is changed to the first design according to the setting (lottery) of the production type (for example, the type of reach production such as special reach or super reach on a pachinko machine). The position can be moved to the second position. In addition to the big hit lottery, the main control board 261 also has a function of performing a lottery of reach effect indicating that the big hit lottery is missed, and that the other third symbols are missed. For example, when the special reach is won, the third symbol display device 42 may move to the first position or the second position or move up and down from the second position.

Switching at the time of demonstration display When the pachinko machine 10 is not played by a player (when not playing), the third symbol display device 42 is moved to the second position or moved up and down from the second position. By doing so, the third symbol display device 42 can display an image for non-game play (a so-called demo screen). For example, when a bill or a card (for example, a prepaid card) is not inserted into a card unit (ball lending unit) and the game ball launch handle 18 is not rotated by the player, a demonstration screen based on a three-dimensional space image Is displayed. When there are no players in the pachinko machine 10, the surrounding players in the hall can be attracted and the operating rate of the pachinko machine 10 in the hall can be raised.

・ Switching at the time of error When it is determined that an error has occurred in the pachinko machine 10, the third symbol display device 42 is moved to the second position or moved up and down from the second position. Thus, the information relating to the error can be displayed on the third symbol display device 42. The error notification of the pachinko machine 10 is discouraging for the player, but it is possible to attract the player's interest by notifying the error in the three-dimensional space image.

-Switching by lottery A mode of a two-dimensional image (two-dimensional mode) in which the main control board 261a performs a lottery for switching between a two-dimensional image and a three-dimensional space image and moves the third symbol display device 42 to the first position. And the mode (three-dimensional code) of the three-dimensional space image in which the third symbol display device 42 is moved to the second position can be switched. Note that the switching lottery may be performed by the sub control board 262a or the display control device 45.

-Switching by player's selection The 3rd symbol display apparatus 42 can be moved to the position which the player selected. In this case, a selection button (not shown) provided on the front frame set 14 is caused to function as a selection means for the player to select the first position and the second position of the third symbol display device 42. A two-dimensional image mode (two-dimensional mode) in which the third symbol display device 42 is moved to the first position according to the player's preference and a three-dimensional image in which the third symbol display device 42 is moved to the second position. A spatial image mode (three-dimensional mode) can be provided.

<Opening / closing example of door 451>
The door 451 of the shutter unit 450 is basically fully closed when the third symbol display device 42 is moved between the first position and the second position, and is fully opened after the movement is completed. By doing so, it is possible to give the player the impact of switching between the two-dimensional image and the three-dimensional space image. However, the present invention is not limited to this, and the door 451 can be opened and closed by various methods.

  As described above, according to the pachinko machine 10 of the present embodiment, the third symbol display device 42 and a half of which the image displayed on the third symbol display device 42 is reflected to the front side and the back side is visible. Since the mirror 420 and the half mirror 420 are disposed behind the half mirror 420 so as to be visible, the virtual object K displayed by the half mirror 420 and the objects to be synthesized X1 and X2 are provided. Since the image displayed on the 3rd symbol display device 42 is reflected and displayed on the front side by the half mirror 420, the 3rd symbol display device 42 becomes an indirect display subject, and the half mirror 420 directly It becomes a display subject. Then, the half mirror 420 provides the player with an image by the third symbol display device 42 as a virtual image located at a predetermined virtual image position behind the half mirror 420. That is, since the image by the half mirror 420 is provided as a virtual image as if it exists in the space behind the half mirror 420, this image is a three-dimensional image (three-dimensional) with a stereoscopic effect. A spatial image). Further, due to the presence of the composites X1 and X2, the player is provided with a composite image of the real image and the virtual image K of the composites X1 and X2, and a more realistic three-dimensional image is obtained. Furthermore, since the virtual image moving mechanism 444 changes the position of the virtual image K behind the half mirror 420 with respect to the image displayed on the third symbol display device 42, the virtual image moving mechanism 444 changes the position of the image displayed on the third symbol display device 42. The position of the virtual image K behind the half mirror 420 can be changed. In other words, the virtual image K can be changed to a position that is closer to or away from the player, and the front and rear relative positions of the virtual image K and the objects to be synthesized X1 and X2 are fixedly displayed at a single position. The relative positions of the virtual image K and the objects X1 and X2 can be changed, and a more realistic three-dimensional space image can be provided. An interesting composite image can be provided, and the display effect can be improved. .

  Specifically, as shown in FIG. 16, the virtual image moving mechanism 444 is provided between the third symbol display device 42 and the half mirror 420 in a state where the virtual image moving mechanism 444 is raised to a predetermined height after being set to the second position. A convex lens 491 positioned in the projection path for projecting the first image of the plurality of images from the third symbol display device 42 onto the half mirror 420, and the convex lens 491 along the optical axis to the half mirror 420. A lens moving mechanism 492 (see FIG. 17) that moves in a direction toward or away from the half mirror 420, and a vertical movement that moves the third symbol display device 42 in the second position toward or away from the half mirror 420. And a mechanism 445. Accordingly, by moving the third symbol display device 42 in the second position in a direction toward or away from the half mirror 420, a plurality of virtual images corresponding to a plurality of images of the third symbol display device 42 are obtained. (A virtual image K of a girl or a star-shaped virtual image K) can be moved in the depth direction of the space behind the half mirror 420, and between the third symbol display device 42 and the half mirror 420 in the second position; The convex lens 491 positioned in the projection path of the first image (star-shaped image) is moved in the direction toward or away from the half mirror 420 along the optical axis by the lens moving mechanism 492. The virtual image (star-shaped virtual image K) corresponding to the first image can be moved in the depth direction of the space behind the half mirror 420 independently of the other virtual images (girl virtual image K). , Become a realistic three-dimensional space image, it is possible to provide a composite image rich in interest.

  The lens up-and-down moving mechanism 494 moves the convex lens 491 between the display screen 42a of the third symbol display device 42 and the half mirror 420 and in the normal direction of the display screen 42a. The position of the virtual image behind the half mirror 420 for the display image can be changed according to the movement of the convex lens 491.

  The lens advance / retreat mechanism 493 moves the convex lens 491 between the display screen 42a of the third symbol display device 42 and the half mirror 420 in a direction parallel to the display screen 42a. It is possible to change the virtual image position of the display image at position 491, and to make a relative difference between the virtual image position of the image where the convex lens 491 is positioned and the virtual image position of the image where the convex lens 491 is not positioned in the display screen 42a. it can.

  Further, since the outer peripheral portion of the convex lens 491 when viewed in the optical axis direction is covered with the outer peripheral covering member 495, the lens region of the convex lens 491 when viewed in the optical axis direction and the external region that is the outer region thereof Can be divided by the outer periphery covering member 495, and the boundary between the lens region having a space distortion due to the lens effect and the outer region having no such distortion is clearly indicated to the player by the presence of the outer periphery covering member 495. This can reduce the uncomfortable feeling in the lens area.

  Further, when moving the virtual image K in the depth direction behind the half mirror 420, the movement control unit 448 controls the vertical movement mechanism 445 so that the virtual image K moves in relation to the compound X1, so that the virtual image When moving K toward or away from the player, the virtual image can be moved in relation to the existing compound X1, and in the embodiment, the virtual image K moves along the shape of the compound X1. The virtual image K can be moved back and forth with a more natural movement. Therefore, it becomes a more realistic three-dimensional space image, and an interesting composite image can be provided.

  In addition, when the movement control unit 448 moves the virtual image K in the depth direction behind the half mirror 420, the movement control unit 448 performs control so that the virtual image K moves according to the shape of the compound X1 in the depth direction. An image in which the virtual image K moves along the shape in the depth direction of X1 can be provided.

  The support 421 is a member that surrounds the back side of the half mirror 420 in a state where a depth space of a predetermined size is provided on the back side of the half mirror 420, and the compounds X1 and X2 are contained therein. The illumination control unit 456 controls lighting of the illumination unit 455, and the illumination unit 455 illuminates the inside of the support body 421. Therefore, the illumination unit 455 illuminates the inside of the support body 421, so that the image by the half mirror 420 is provided. Among them, the images of the compounds X1 and X2 can be provided brighter, and conversely, by turning off the illumination unit 455, the inside of the support 421 can be darkened, and the image by the half mirror 420 Can be provided mainly as a virtual image K (for example, an image in which only the virtual image K is projected on a dark background is provided).

  The display effect device 400 is a member that accommodates the third symbol display device 42 therein, and has both side plates 403 that hold the third symbol display device 42 in the first position so as to be sandwiched from both sides thereof. The drive mechanism 411 includes a storage unit 401. The drive mechanism 411 includes both shafts 412 provided at upper portions on both side surfaces of the third symbol display device 42 in a state where the third symbol display device 42 is in a substantially vertical posture. Both bearings 407 that respectively support the shaft 412, and a motor 430 having a rotational axis connected to one of the shafts 412, the third symbol display device is rotated by the motor 430. The state where 42 is in a substantially vertical posture is the first position, and the state where the third symbol display device 42 is in a substantially horizontal posture by rotation by the motor 430 is the second position. The moving mechanism 445 is a groove that guides the movement of the third symbol display device 42 in the substantially vertical direction at the second position, and both the bearings 407 are located inside and are formed on both side plates 403. Since the guide groove 446 and the actuator 447 that moves the bearing 407 in a substantially vertical direction are provided, the third symbol display device 42 that shifts between the first position (vertical posture) and the second position (horizontal posture). It is possible to suitably provide a configuration that allows further movement in the vertical direction.

  A pachinko machine according to Embodiment 2 will be described in detail with reference to the drawings. FIG. 21 is a diagram for explaining that the compound X3 that is a three-dimensional object moves under the influence of the virtual image K. FIG. FIG. 22 is a block diagram illustrating configurations of the display control device 45 and the display effect device 400 according to the second embodiment.

  In the above-described first embodiment, as shown in FIGS. 13 and 14, when the virtual image K is moved in the depth direction behind the half mirror 420, the virtual image K follows the shape of the object to be synthesized X1. The vertical movement mechanism 445 is controlled so that it moves (moves so as to go down the stairs in the first embodiment). However, in the second embodiment, as shown in FIG. This is different from the first embodiment described above in that it is driven in response to the above.

  In the space behind the half mirror 420, as shown in FIG. 21, there is a compound X3 that is a model imitating a sphere. The compound X3 is fixed on the plate-like member 466 via a pin. The member 466 is provided so as to be slidable on the bottom plate 424 in the back direction of the display effect device 400 (the player's visual recognition direction), passes through the back plate 423, and has a rack 465 at the back end thereof. Is provided. The rack 465 meshes with a pinion 464 attached to an output shaft of a motor 463 (for example, a stepping motor). Thus, the member 466 is reciprocated by the normal rotation and reverse rotation of the motor 463, and the position of the compound X3 can be moved. That is, the motor 463, the pinion 464, the rack 465, and the member 466 function as a compound driving unit that moves the position of the compound X3 that is a three-dimensional object.

  As shown in FIG. 22, the display control device 45 controls the motor 463 so that the compound X3 is driven under the influence of the virtual image K when moving the virtual image K in the depth direction behind the half mirror 420. A compound drive control unit 467 (composite drive control means) is provided.

  As described above, according to the pachinko machine 10 of the second embodiment, as shown in FIG. 21, when the virtual image K approaches the near side and hits the compound X3 from behind, the compound driving control is performed. The motor 463 is controlled by the portion 467 so that the compound X3 moves in the forward direction under the influence of the virtual image K. In other words, the virtual image K approaching later hits the compound X3 imitating a sphere, and it is possible to realize such an effect that the compound X3 rolls forward, resulting in a more realistic three-dimensional space image. A rich composite image can be provided.

  In addition, an image of a sphere (for example, a soccer ball) may be a virtual image K, and a character (for example, a person) may be the compound X1.

  Further, in the case of Example 2, the compound X3 is moving, but a part of the compound may be driven. For example, in the case where a mole protrudes from the hole of a compound which is a three-dimensional object having a plurality of holes, when the virtual image K acts on the mole, the mole is retracted into the hole.

  The compound driving means is not limited to the motor 463, the pinion 464, the rack 465, and the member 466, but any compound driving mechanism that drives the entire compound or a part thereof. Various drive mechanisms may be employed.

  The present invention is not limited to the above-described embodiment, and can be modified as follows.

  (1) In the above-described embodiment, the virtual image moving mechanism 444 as the virtual image display position changing unit is described as an example provided with the vertical moving mechanism 445 and the lens moving mechanism 492. Only one of 445 and the lens moving mechanism 492 may be used.

  (2) In the above-described embodiment, the lens moving mechanism 492 is described as an example including the lens advance / retreat mechanism 493 and the lens vertical movement mechanism 494. However, the lens advance / retreat mechanism 493 or the lens vertical movement mechanism 494 is described. It is good also as a structure made into only one of these. The lens advancing / retracting mechanism 493 is configured to move in a direction parallel to the display screen 42a. However, the lens advancing / retracting mechanism 493 may be moved back and forth in an oblique direction with respect to the display screen 42a. That is, the convex lens 491 may be moved with at least a parallel component with respect to the display screen 42a. The lens vertical movement mechanism 494 is configured to move in the normal direction of the display screen 42a. However, the convex lens 491 may be moved up and down obliquely with respect to the display screen 42a. That is, the convex lens 491 may be moved with at least the normal direction component of the display screen 42a.

  (3) In each of the above-described embodiments, the vertical movement mechanism 445 moves the third symbol display device 42 in the second position in both the direction in which it approaches the half mirror 420 and the direction in which it moves away. The third symbol display device 42 in the second position may be moved in either one of the range in the direction of approaching the half mirror 420 or the range in the direction of leaving.

  (4) In the embodiment described above, the illumination unit 455 illuminates the inside of the support 421 with illumination light of a predetermined color, and the illumination control unit 456 turns on the illumination unit 455 as shown in FIG. Although it is supposed to be controlled, a lighting unit (lighting unit) that can illuminate multiple colors (for example, a multi-color light emitting diode, a multicolor light emitting diode, etc.) is adopted, and the lighting control unit (lighting control unit) It is good also as what changes and controls the illumination color in an illumination part. In this case, the inside of the support 421 can be changed to illuminate with a predetermined illumination color, and the image of the compound X1, X2 can be provided with various illumination colors among the images by the half mirror 420, By changing the illumination color, it is possible to increase the variation of the composite image of the real image and the virtual image K of the objects X1 and X2.

  (5) Although the convex lens 491 is employed as the optical lens member in the above-described third embodiment, a concave lens, an objective lens, an eyepiece lens, or a lens configuration combining them may be employed.

  (6) In Example 3 described above, a single convex lens 491 is employed as the optical lens member. However, as shown in FIG. 23, a plurality (two in FIG. 23) of convex lenses 491 are employed. A plurality of lens moving mechanisms 492 that respectively control the movement of the convex lens 491 may be employed. Even in this case, instead of the plurality of convex lenses 491, a plurality of lenses (including a plurality of convex lenses, concave lenses, objective lenses, eyepiece lenses, or a combination thereof) may be employed.

  (7) In the above-described embodiment, as shown in FIGS. 16 and 17, the convex lens 491 as an optical lens member is moved up and down and parallel between the third symbol display device 42 and the half mirror 420 at the second position. Although it is possible, as shown in FIG. 24, it may be fixed to the display screen 42 a side of the third symbol display device 42. In FIG. 24A, convex lenses 491 are fixed at the four corners of the display screen 42a. That is, as shown in FIG. 24B, the convex lens 491 is fixed to the display screen 42a side by the locking portion 496. In FIG. 24, four convex lenses 491 are fixed, but one or a plurality other than four may be used, or one or a plurality in the vertical direction or the horizontal direction in the center of the display screen 42a. They may be fixed side by side. In FIG. 24 (b), a convex lens 491 separate from the third symbol display device 42 is fixed by a locking portion 496, but is attached to the display screen 42 as shown in FIG. 24 (c). A flat light-transmitting member 497 that is formed with hemispherical convex portions 497a formed at the four corners may be employed, or a hemispherical light-transmitting member 497a may be used as shown in FIG. The display screen 42a may be fixed (attached, adhered, etc.) to the four corners.

  In this case, the virtual image for the display image on the display screen 42a can be fixedly changed to a position different from the virtual image for the display image at other locations. That is, the virtual image position of the image where the convex lens 491 is positioned on the display screen 42a and the virtual image position of the image where the convex lens 491 is not positioned can be fixed with a relative difference. For example, the convex lens 491 or the like may be used to display identification symbols, normal symbols, and their variable number of reserves.

  (8) In the above-described embodiment, the third symbol display device 42 in the second position is moved in the direction toward or away from the half mirror 420 while maintaining the posture. The third symbol display device 42 may be rotated in a direction toward or away from the half mirror 420 by rotating about the side where the shaft 412 does not exist.

  (9) In the above-described embodiment, a pachinko machine has been described as an example, but the present invention can also be applied to a slot machine.

  (10) In the embodiments described above, the present invention may be implemented in various (for example, first, third, etc.) gaming machines, or in pachinko machines of a different type from the above embodiments. Also good. For example, once a big hit, a pachinko machine that raises the expected value of the big hit until a big hit state occurs (for example, two times or three times) including that (for example, a two-time right item, a three-time right item) May also be implemented. Moreover, after a jackpot symbol is displayed, it may be implemented as a pachinko machine that enters a special gaming state on the condition that a ball is won in a predetermined area. Moreover, you may implement as a pachinko machine which will be in a special game state when a ball enters a predetermined winning opening. Further, in addition to pachinko machines, various game machines such as an arrangement ball type pachinko machine, a sparrow ball, a game machine in which a so-called pachinko machine and a slot machine are integrated may be used.

  In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a variable display means for displaying a fixed symbol after displaying a variable symbol row consisting of a plurality of symbols is provided, and a handle for launching a ball is provided. What is not provided. In this case, after inserting a predetermined amount of game balls based on a predetermined operation (button operation), for example, the variation of the symbol is started due to the operation of the operation lever, for example, due to the operation of the stop button, or the predetermined amount With the passage of time, the fluctuation of the symbol is stopped, and a jackpot state advantageous to the player is generated on the condition that the confirmed symbol at the time of stoppage is a so-called jackpot symbol. A lot of balls are paid out.

  As described above, the present invention is suitable for gaming machines such as pachinko machines and slot machines.

42 ... 3rd symbol display device (image display device)
400 ... Display effect device (image display configuration means)
401 ... Storage part (storage body)
407 ... Bearing (bearing part)
411... Drive mechanism (drive means)
412 ... Shaft (shaft)
420 ... Half mirror (transparent reflection member)
421 ... support (frame)
430 ... Motor 444 ... Virtual image moving mechanism (virtual image display position changing means)
445 ... Vertical movement mechanism (display device moving means)
446 ... guide groove 447 ... actuator 448 ... movement control unit (movement control means)
455 ... Illumination part (illumination means)
456 ... Lighting control unit (lighting control means)
463... Motor (composite drive means)
464... Pinion (Composite driving means)
465 ... Rack (to be synthesized driving means)
466... Member (composite drive means)
467 ... Compound drive control unit (Composite drive control means)
491 ... Convex lens (optical lens member)
492 ... Lens moving mechanism (virtual image display position changing means)
493 ... Lens advance / retreat mechanism (lens parallel direction moving means)
494 ... Lens vertical movement mechanism 494 (lens normal direction moving means)
495 ... outer peripheral covering member (outer peripheral member)
X1 to X3 ... Compound

Claims (1)

  1. An image display device;
    A transmissive reflecting member that reflects the image displayed on the image display device to the front side and the back side of the image is visible;
    Being arranged behind the transmissive reflective member so as to be visible through the transmissive reflective member, and to be combined with a virtual image displayed by the transmissive reflective member,
    Virtual image display position changing means for changing the position of a virtual image behind the transmissive reflecting member for an image displayed on the image display device,
    The virtual image display position changing means includes an optical lens member that can be disposed between the image display device and the transmissive reflective member, and the optical lens member is advanced and retracted between the image display device and the transmissive reflective member. A lens advancing / retreating means that can be moved,
    When a specific image is displayed on the image display device, the optical lens member is moved from a position outside the projection path where the specific image is projected onto the transmissive reflecting member to a position within the projection path. A gaming machine characterized by
JP2013171469A 2013-08-21 2013-08-21 Game machine Pending JP2014030749A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2013171469A JP2014030749A (en) 2013-08-21 2013-08-21 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013171469A JP2014030749A (en) 2013-08-21 2013-08-21 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2007334424 Division 2007-12-26

Publications (1)

Publication Number Publication Date
JP2014030749A true JP2014030749A (en) 2014-02-20

Family

ID=50281015

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2013171469A Pending JP2014030749A (en) 2013-08-21 2013-08-21 Game machine

Country Status (1)

Country Link
JP (1) JP2014030749A (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003236037A (en) * 2002-02-15 2003-08-26 Daiichi Shokai Co Ltd Game machine
JP2006158721A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2007292956A (en) * 2006-04-24 2007-11-08 Denso Corp Display device

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003236037A (en) * 2002-02-15 2003-08-26 Daiichi Shokai Co Ltd Game machine
JP2006158721A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2007292956A (en) * 2006-04-24 2007-11-08 Denso Corp Display device

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