JP2014018306A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2014018306A
JP2014018306A JP2012157858A JP2012157858A JP2014018306A JP 2014018306 A JP2014018306 A JP 2014018306A JP 2012157858 A JP2012157858 A JP 2012157858A JP 2012157858 A JP2012157858 A JP 2012157858A JP 2014018306 A JP2014018306 A JP 2014018306A
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game
main
symbol
ball
main game
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JP2012157858A
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JP2014018306A5 (en
Inventor
Kentaro Kosuge
健太郎 小菅
Yutaka Nakamura
裕 中村
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Sammy Corp
サミー株式会社
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Abstract

A damage rate of a member provided at a route exit when a game ball hit on the right side of a game area is configured to flow down a route formed by a gap between a center accessory and a rail member. Provides a means to prevent increase.
In the game area, a member provided with a flow path through which a game ball can flow is provided so as to protrude from the game board to the player side, and the inlet of the flow path is formed on the inner wall of the rail member. Is arranged on the flow path of the game ball in the case of at least the maximum firing strength, and the first wall surface constituting the flow path and the second wall surface facing the first wall surface are integrally molded, In addition, one or a plurality of protrusions are integrally formed on the first wall surface and the second wall surface, respectively, and the falling velocity is reduced by a game ball flowing down the flow path colliding with the one or more protrusions. Configure as follows.
[Selection] Figure 9

Description

  It relates to pachinko machines.

  The most popular pachinko machines are currently displayed with a special symbol on the 7-segment display, such as when a game ball enters the starter (start chucker). When the special symbol is in a specific mode (for example, “7”), a special gaming state that is more profitable for the player than the normal gaming state {a special winning opening (attacker) that is normally closed is a predetermined condition Is a model that is called “Digipachi” (conventional “first-class game machine”). Here, in order to reduce the burden of display control of special symbols that are directly linked to the interests of the player, in addition to the aforementioned “special symbols”, it is referred to as “decorative symbols” for the purpose of enhancing the fun of the game. The symbol to be displayed is variably displayed on an effect display device (for example, a display such as a liquid crystal) having a size larger than that of the display unit in a form synchronized with the variation of the special symbol. And when the change of the special symbol is started, the decorative symbol also starts to change accordingly, and when the special symbol stops in a specific mode (for example, “7”), the decorative symbol also changes to the predetermined mode (for example, “777”). Then, the player recognizes that the transition to the special game has been confirmed because the decorative symbol has stopped in a predetermined manner.

  In the pachinko gaming machine configured in this way, for the purpose of improving the visibility related to the display contents on the display device for production, protecting the display device for production, etc., and the space provided with the display device for production A member (hereinafter also referred to as a center accessory or a center decoration) is provided for distinguishing a space (a so-called game area) in which the game ball rolls. Here, in recent pachinko gaming machines, there is a tendency that the center role is also enlarged due to the enlargement of the display device for production, in particular, a rail member (so-called outer rail) provided on the right side of the game area. ) There are some where the center role extends to the vicinity. In this case, the game ball hit to the right of the game area flows down the route formed by the gap between the center role and the rail member, but the gap width is narrow (for example, the game ball 1 Due to the fact that it is difficult to provide a nail member or the like in a width that is equal to or greater than two and less than two, the ball speed of the game ball flowing down the route is difficult to be reduced. In such a configuration, there is a problem that the damage rate of a member (for example, an attacker) provided at the route exit increases due to the difficulty of slowing down the speed of the game ball. Therefore, conventionally, a solution for the problem has been proposed (for example, Patent Document 1).

JP 2007-236786 A

  However, with such a technique, there is a problem that there is room for further improvement because there is a possibility that the above-mentioned problem may not be effectively solved due to errors (individual differences) that may occur in the manufacturing process of gaming machines. doing.

The pachinko gaming machine according to this aspect is
A game area (for example, game area A1a) formed on the front surface of the game board (for example, game board front surface A1);
A rail member (e.g., right outer rail member A1-2) that partitions a gaming area (e.g., gaming area A1a) and a non-gaming area (e.g., outside gaming area A1a);
A launcher (e.g., launch handle B5-3) capable of releasing a game ball at a predetermined launch intensity toward the game area;
And a member (for example, a deceleration shape A1-3a) provided with a flow path through which a game ball can flow in provided in the game area so as to protrude from the game board to the player side.
The inlet of the flow path is disposed on the flow path of the game ball along the inner wall of the rail member (for example, the right outer rail member A1-2) when the predetermined firing strength is at least the maximum firing strength. Has been
A first wall surface (for example, the right wall surface of the deceleration shape A1-3a) constituting the flow path and a second wall surface (for example, the deceleration shape A1) facing the first wall surface (for example, the right wall surface of the deceleration shape A1-3a). -3a and the second wall surface (for example, the left wall surface of the deceleration shape A1-3a) and the second wall surface (for example, the left wall surface of the deceleration shape A1-3a). Or the some protrusion part (For example, protrusion A1-3a-a, protrusion A1-3a-b, protrusion A1-3a-c, and protrusion A1-3a-d) is integrally molded, respectively, and flows down the said flow path. The game ball collides with the one or more protrusions (for example, the protrusion A1-3a-a, the protrusion A1-3a-b, the protrusion A1-3a-c, and the protrusion A1-3a-d), and the flow-down speed is reduced. Pachinko machines characterized by being configured A.

  According to the pachinko gaming machine according to this aspect, it is possible to effectively decelerate the ball speed of the game ball that has been strongly launched.

FIG. 1 is a unit configuration diagram of a pachinko gaming machine according to the present embodiment. FIG. 2 is a configuration diagram of the game board of the pachinko gaming machine according to the present embodiment. FIG. 3 is a configuration diagram of the front surface of the game board of the pachinko gaming machine according to the present embodiment. FIG. 4 is a front view of the game board of the pachinko gaming machine according to the present embodiment. FIG. 5 is a game content explanatory diagram of the pachinko gaming machine according to the present embodiment. FIG. 6 is a peripheral view of the special winning opening of the pachinko gaming machine according to the present embodiment. FIG. 7 is a conventional deceleration shape configuration diagram of the pachinko gaming machine according to the present embodiment. FIG. 8 is a conventional deceleration shape configuration diagram of the pachinko gaming machine according to the present embodiment. FIG. 9 is an enlarged view of the deceleration shape of the pachinko gaming machine according to the present embodiment. FIG. 10 is a decelerating shape configuration diagram of the pachinko gaming machine according to the present embodiment. FIG. 11 is a diagram illustrating a conventional problem of the pachinko gaming machine according to the present embodiment. FIG. 12 is an exploded view of a slide-type attacker unit of the pachinko gaming machine according to the present embodiment. FIG. 13 is a perspective view of a box-shaped member of the pachinko gaming machine according to the present embodiment. FIG. 14 is a cross-sectional view of the box-shaped member of the pachinko gaming machine according to the present embodiment. FIG. 15 is an operational view of the box-shaped member of the pachinko gaming machine according to the present embodiment. FIG. 16 is an exploded view of a sliding-type attacker opening / closing mechanism of the pachinko gaming machine according to the present embodiment. FIG. 17 is a bottom view of the sliding-type attacker movable portion of the pachinko gaming machine according to the present embodiment. FIG. 18 is an operational view of the sliding-type attacker opening / closing mechanism of the pachinko gaming machine according to the present embodiment. FIG. 19 is an operation diagram of the movable body accessory of the pachinko gaming machine according to the present embodiment. FIG. 20 is a development view of a production device for pachinko gaming machines according to the present embodiment. FIG. 21 is a shutter unit operation diagram of the pachinko gaming machine according to the present embodiment. FIG. 22 is a shutter unit operation diagram 1 of the pachinko gaming machine according to the present embodiment. FIG. 23 is a shutter unit operation diagram 2 of the pachinko gaming machine according to the present embodiment. FIG. 24 is an enlarged view of the guide rail of the pachinko gaming machine according to the present embodiment. FIG. 25 is a perspective view of the tunnel structure of the pachinko gaming machine according to Modification A of the present embodiment. FIG. 26 is a top view of the tunnel structure of the pachinko gaming machine according to Modification A of the present embodiment. FIG. 27 is a functional block diagram of the pachinko gaming machine according to the present embodiment. FIG. 28 is a main flowchart on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 29 is a flowchart of auxiliary game content determination random number acquisition processing on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 30 is a flowchart of the electric accessory driving determination process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 31 is a flowchart of main game content determination random number acquisition processing on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 32 is a flowchart of the main game symbol display process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 33 is a flowchart of the first (second) main game symbol display process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 34 is a table configuration diagram used in the first (second) main game symbol display process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 35 is a flowchart of specific game end determination processing on the main control device side in the pachinko gaming machine according to the present embodiment. FIG. 36 is a flowchart of special game operating condition determination processing on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 37 is a flowchart of the special game control process on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 38 is a flowchart of the gaming state determination process after the special game is completed on the main controller side in the pachinko gaming machine according to the present embodiment. FIG. 39 is a main flowchart on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 40 is a flowchart of the hold information management process on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 41 is a flowchart of the decorative symbol display content determination process on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 42 is a table configuration diagram used in the decorative symbol display control process on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 43 is a flowchart of special gaming display control processing on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 44 is a flowchart of movable body effect effect operation content determination processing on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 45 is a table configuration diagram used in the movable body effect effect operation content determination process on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 46 is a flowchart of the movable body effect production operation control process on the sub-main control unit side in the pachinko gaming machine according to the present embodiment. FIG. 47 is a main flowchart on the sub-main control unit side in the pachinko gaming machine according to Modification 1 of the present embodiment. FIG. 48 is a flowchart of error ball detection processing on the sub-main control unit side in the pachinko gaming machine according to Modification 1 of the present embodiment. FIG. 49 is a flowchart of the movable body effect production content determination process on the sub-main control unit side in the pachinko gaming machine according to Modification 1 of the present embodiment. FIG. 50 is a flowchart of movable body effect effect operation content determination processing on the sub-main control unit side in the pachinko gaming machine according to Modification 2 of the present embodiment.

Form to carry out

  First, the meaning of each term in this specification will be described. “Pitch entrance” includes not only those that are directly involved in the game progress such as start entrances and grand prize exits, but also those that only pay out prize balls such as general prize entrances. This is also a concept that includes what is not performed (so-called gate) (thus, the entrance where the game ball is guided by the “entrance entrance guiding member” includes all of these). The “ball receiving member” is generally a rectangular box-shaped member, but is not limited thereto. For example, a box-shaped member having a curved wall surface or a plurality of members on different flat plates are close to each other. A mode of forming a rectangular box shape by abutting is also included. The “rail member” may be a single rail (monorail) or may be composed of a plurality of rails. Is not particularly limited. “The special mode in which the movement mode of the variable member is different from the predetermined mode” is, for example, the moving distance of the variable member in the predetermined mode in which the moving speed of the variable member in the predetermined mode is different from the moving speed of the variable member in the special mode. And the movement distance of the variable member in the special mode are different from each other, the movement pattern of the variable member in the predetermined mode is different from the movement pattern of the variable member in the special mode, and the like. “Information relating to the progress of the game” refers to information that affects the outcome of the game {eg, a lottery random number (a so-called “basic random number that affects the outcome of the game, specifically related to the transition of special games” “Winning random number”, “Fluctuation mode determination random number” for determining the variation mode of the identification symbol, “Design determination random number” for determining the stop symbol, “Decision symbol for determining whether to shift to a specific game after a special game” In addition, the “game random number” may be one type or a plurality of types.) And the information associated with the lottery random number, etc.}, as well as information on the operating state of the gaming machine (For example, error occurrence information, information related to a setting change operation state, etc.).

  Hereinafter, the present embodiment will be described with reference to the drawings. First, the gaming machine according to the present embodiment includes, for example, a conventional first type (so-called digipachi type), second type (so-called honey monotype), third type (so-called right property type), electric role (so-called general electric role). A so-called ordinary electric machine), a general machine, or a multi-function machine having a plurality of these functions (for example, a first-type first-type multi-function machine) is a ball-type game machine in which a game medium is a game ball. Arcade machines such as arrange ball machines, sparrow ball machines, pachinko slot machines, coin game machines, and various game machines can be conceptualized. In short, any game area that realizes games by the flow of game media. Includes gaming machines. Hereinafter, as this embodiment, a so-called 1-type 1-type multi-function machine pachinko game machine that realizes a digipachi game (also referred to as a 1-type game or a symbol variation game) will be described.

  First, the basic structure of the front side of the pachinko gaming machine according to the present embodiment will be described with reference to FIGS. First, as shown in FIG. 1 and FIG. 2, the pachinko gaming machine according to the present embodiment is roughly divided into a gaming machine frame unit group B and a gaming board A, and the gaming machine frame unit group B and the gaming board. Each unit constituting A is assembled and formed. Hereinafter, the units constituting the gaming machine frame unit group B and the gaming board A will be described in order.

  Next, the gaming machine frame unit group B of the pachinko gaming machine includes an outer frame unit B1, a front frame (or middle frame) unit B2, a transparent plate unit (or glass unit) B3, a door unit (or front frame unit, glass door). Unit) B4 and a ball tray unit B5 (including an upper ball tray B5-1, a lower ball tray B5-2, and a firing handle B5-3).

  The outer frame unit B1 is a frame for fixing the pachinko gaming machine to a position where it is to be installed, and the upper, lower, left and right frame fences (upper frame collar B1d, lower frame collar B1e, left frame collar B1a, right frame collar B1b). The curtain plate B1c is assembled in a frame shape as a unit. Here, a pair of upper and lower front frame hinges B1a-1 for assembling the front frame unit B2 is fixed to the left frame rod B1a, and an outer frame for locking the front frame unit B2 is fixed to the right frame rod B1b. A frame side locking bracket (not shown) is fixed. Further, in the present embodiment, the speaker 114 capable of outputting sound according to the gaming state is disposed on the curtain plate B1c, and the left and right frame rods (the left frame rod B1a and the right frame rod B1b) are made of metal. The upper and lower frame rods (upper frame rod B1d and lower frame rod B1e) are made of wood, and the curtain plate B1c is made of resin.

  The front frame unit B2 is a frame whose outer size matches the opening of the outer frame unit B1, and includes a front frame hinge B1a-1 and a locking bracket (not shown) provided on the outer frame unit B1. A hinge mechanism B2a-1 and a locking device (not shown) provided at appropriate positions of the frame unit B2 and a locking device (not shown) are attached to the outer frame unit B1 so as to be openable and closable and lockable. Here, the front frame unit B2 includes a launching mechanism for launching a game ball, a game board housing mechanism for detachably housing the game board A, a prize ball payout mechanism for giving a prize ball, A game-completed ball discharge mechanism for guiding or collecting the game is provided (detailed illustration is omitted). In the present embodiment, a base board B2a that forms a base and forms a game board accommodation mechanism and is attached to a launch mechanism, and is detachably attached to the front frame body B2a. A front frame unit B2 is formed from the back mechanism unit B2b on which the mechanism is formed. Further, a pair of upper and lower glass frame hinges B2a-2 for assembling a door unit B4, which will be described later, is provided on the left side of the front frame body B2a, and the door unit B4 is attached to the right side of the front frame body B2a. A glass frame locking device (not shown) for locking is provided. Further, a ball tray unit support mechanism (including a ball tray hinge B2a-3) for assembling a ball tray unit B5 described later is provided at the lower portion of the front frame body B2a.

  The transparent plate unit B3 is for holding a plurality of (for example, two) transparent plates B3a such as glass and acrylic plates in parallel with a predetermined interval (about 20 mm). After the transparent plate B3a is inserted into a glass holding portion (not shown) formed on the one member B3b, the second member B3c that shields the insertion portion is fitted and bonded to be integrated. The transparent plate unit B3 (particularly, the transparent plate B3a) can see through a game area A1a of a game board A (described later) through an opening surface of a door unit B4 (described later), and foreign matter does not enter from the opening surface. (It is difficult to access the game board A and the game area A1a from the opening surface).

  The door unit (glass door) B4 is provided at an appropriate position of the glass frame hinge B2a-2 and the glass frame locking device (not shown) provided in the front frame unit B2, and the door unit B4 (corresponding to these). It is attached to the front frame unit B2 so that it can be opened and closed laterally and locked by a hinge mechanism and a locking metal fitting (not shown). The door unit B4 is configured to have an outer size substantially matching the outer shape of the game board A, and an opening B4a is provided in the center with an area smaller than the transparent plate unit B3. A game board A and a game area A1a, which will be described later, are visible through B3. Here, the door unit B4 is decorated on the back side thereof so as to obtain an electric decoration effect and a visual effect around the transparent plate unit holding portion B4b for holding the transparent plate unit B3 and the opening B4a. A decorative part B4c and the like are also formed. In the present embodiment, speakers 114 (not shown) are provided on the upper left and right sides of the door unit B4.

  The ball tray unit B5 includes a ball tray unit support mechanism (including a ball tray hinge B2a-3) provided in the front frame unit B2, and an engagement member (for example, an engagement member) provided at an appropriate position of the ball tray unit B5. It is detachably attached to the front frame unit B2 by the joint member B5a-1). The ball tray unit B5 can be detached from the front frame unit B2 only when the door unit B4 is opened and closed, so that the ball tray unit B5 can be removed in a state where it is used for gaming without providing a dedicated key for the gaming machine. A difficult structure (for example, a structure in which a part of the door unit B4 and a part of the ball tray unit B5 wrap) is employed. Here, the ball tray unit B5 has an outer shape formed in a square shape, and an upper ball tray B5-1 that supplies game balls to the launching device at the upper part, and a large number of prize balls are paid out at the lower part. Thus, when an excessive game ball is supplied to the upper ball tray B5-1, a lower ball tray B5-2 capable of storing the excess game balls is formed, and a game is placed on the right side of the lower ball tray B5-2. A firing handle B5-3 is provided for adjusting the firing strength (game ball hitting position) of the launching device by the user's operation. In addition, a sub-input button B5-4 operated by the player at the time of production, a lending request for the game ball is made on a part of the surface of the ball tray unit B5 (in this example, the upper surface of the upper ball tray B5-1). A lending operation unit (not shown) is provided.

  In addition, although the schematic structure of the gaming machine frame unit group B in the present embodiment is as described above, as described above, the gaming machine frame unit group B is composed of a plurality of units, and more specifically, Front frame unit B2 (including game board A) in front of outer frame unit B1, and transparent plate unit B3, door unit B4, and ball tray unit B5 are detachable (or openable) in front of front frame unit B2. It is configured. For this reason, the alignment part of each unit has a minute gap for facilitating the opening / closing operation and the attaching / detaching operation. Therefore, in this embodiment, although not shown in the drawings, the alignment portion of each unit has a labyrinth structure (uneven shape in a cross-sectional view) so that the gap does not become linear in order to prevent foreign matter from entering. It is desirable to employ a structure such that (but not limited to).

  In the present embodiment, the door unit B4 and the ball tray unit B5 adopt separate structures, but both may adopt an integral structure. Further, in the present embodiment, a structure in which a physical game medium is paid out according to the game result is adopted. However, electronic medium management may be performed. In that case, the lower ball tray B5-2, the prize ball payout mechanism, etc. are not required, and a game machine form (so-called enclosed circulation form) in which a game-completed ball is returned to the upper plate B5-1 for electronic management is adopted. In addition, it will be supplemented that an operation unit for settlement / rental using an electronic medium is arranged in the ball tray unit B5 or the door unit B4.

  Next, the game board A will be described with reference to FIG. The game board A is provided with a game board front face A1 having a game area (details will be described later) on which a game ball rolls, an effect player (movable body), and a drive mechanism thereof. And a game board rear surface A2 having a mechanism for collecting. And the game board front surface A1 is assembled | attached to the game board back surface A2, and this assembled thing is attached to the front frame unit B2 mentioned above.

  Next, the game board front surface A1 will be described in detail with reference to FIGS. First, as shown in FIG. 3, the game board front surface A1 has a game board A1-1, a big prize opening unit A1-4 fitted into the game board A1-1, and a right outside fitted into the game board A1-1. It has a rail member A1-2 and a center accessory A1-3 fitted into the game board A1-1 (the left outer rail member and the like are omitted).

  Here, FIG. 4 is a view of the state in which these (large prize winning unit A1-4, right outer rail member A1-2, center accessory A1-3, etc.) are fitted to the game board A1-1 from the front. It is a figure. As shown in FIG. 4, a game area A1a, which is an area in which a game ball can roll, is formed on the front surface A1 of the game board. Specifically, the game area A1a includes an outer rail A1-5, an inner rail A1-6, a right outer rail member A1-2, and an outer peripheral wall of a center accessory A1-3 (and a deceleration shape A1- described later). 3a), and the like. A warp route (not shown) is provided on the outer wall of the center accessory A1-3, and the game ball rolls in the center accessory A1-3 via the warp route, and then the center role again. It is comprised so that it may be discharged | emitted out of the thing A1-3. Therefore, a part in the center bonus A1-3 also constitutes a part of the game area A1a. Further, as shown in FIG. 4, the first main game starting port A1-7, the second main game starting port A1-8, the auxiliary game starting port A1-4-4, and the grand prize winning award are placed on the front A1 of the game board. A part A1-4a, an outlet A1-2a, an effect display device A2-3, and the like are provided. Further, although not shown in detail, a first main game symbol display device 2130, a second main game symbol display device 2230, an auxiliary game symbol display device 2420, and the like are also provided at appropriate positions on the front surface A1 of the game board.

  Next, with reference to FIG. 5 and FIG. 6, the game content will be described prior to the description of the characteristic part of the present embodiment. First, as shown in FIG. 5 (a), in a pachinko game, the player usually aims at the left side of the game area (when the launching intensity of the game ball by the launching device is weak, for example, so-called bukkomi hitting). Aim at the first main game start opening A1-7, and as shown in FIG. 5B, aim at the right side of the game area at the time of big hit and short-time games (including short-time games in the probability variation state). This is a case where the launching strength of the game ball by the device is strong (including at least firing strength = maximum), for example, so-called strong hitting, rubber hitting, and the big winning opening winning portion A1-4a and the second main game starting opening A1- A game of aiming at 8 is executed (hereinafter, the flow path of game balls in the former may be called a left-handed route, and the flow path of game balls in the latter may be called a right-handed route). Then, when the game ball flows down the right-handed route, in the situation such as a short-time game, etc., as shown in FIG. When the game ball is guided to the second main game start opening A1-8 and is in a big hit, as shown in FIG. 6 (b), the open winning portion A1-4a is opened. The flowed game ball will be guided. Based on such game characteristics, the characteristic part in this embodiment is explained in full detail below.

(Problems related to feature 1)
Next, with reference to FIG. 7 and FIG. 8, problems of the prior art in a member for decelerating the game ball flowing down the right-handed route (hereinafter sometimes referred to as a deceleration shape) will be described. As shown in FIG. 7, in the conventional deceleration shape, the member A1-2b constituting the right wall surface of the deceleration shape and the center accessory A1-3 constituting the left wall surface of the deceleration shape are constituted by different members. (In this example, the member A1-2b constituting the right wall surface of the deceleration shape is integrally molded with the rail decoration A1-2). In such a configuration, the work of assembling the member A1-2b to the game board A1-1 and the work of assembling the center accessory A1-3 to the game board A1-1 are separate work. The assembly of the right and left wall surfaces is a separate task. As a result, as shown in FIG. 8, the deceleration-shaped passage width w <b> 1 has a design width and an error during assembly work. Therefore, as an intention at the time of design, when trying to enhance the deceleration effect of the game ball by narrowing the passage width of the deceleration shape, it is necessary to ensure the deceleration shape passage width w1 that allows the game ball to flow down reliably. A design with a margin in consideration of errors is required. Accordingly, the speed-decreasing shape passage width w1 becomes excessively wide, and the effect of decelerating the game ball cannot be suitably obtained. When it collides with (for example, center accessory A1-3, an electric accessory, etc.), there existed a problem that the said accessory etc. will be damaged with the impact force. Furthermore, since the member A1-2b that forms the right wall surface of the deceleration shape is integrally formed with the rail decoration A1-2, the conventional deceleration shape is a game ball on the member A1-2b that forms the right wall surface of the deceleration shape. In the case of collision, the shock is hardly absorbed and the deceleration effect is difficult to be exhibited.

(Configuration related to feature 1)
Next, the structure of the deceleration shape A1-3a in the present embodiment will be described with reference to FIG. In the present embodiment, a deceleration shape A1-3a is integrally formed as a part of the center accessory A1-3, and the deceleration shape A1-3a further includes a left wall surface and a right wall in a flow path that constitutes the deceleration shape. Molded so that the wall surface is integrated. Here, the deceleration shape A1-3a includes triangular protrusions (A1-3a-a, A1-3a-) that undulate toward the opposing wall surfaces on the left wall surface and the right wall surface forming the flow path. b, A1-3a-c, and A1-3a-d) (in this embodiment, the right and left wall surfaces of the deceleration shape A1-3a are substantially triangular projections A1-3a-a. , A1-3a-b, A1-3a-c, and A1-3a-d are provided alternately in the left-right direction). Furthermore, the tip of the projection A1-3a-a (A1-3a-c) provided on the right wall surface and the tip of the projection A1-3a-b (A1-3a-d) provided on the left wall surface A plurality of vertical intervals are provided so as to be smaller than the diameter of the game ball. Further, the deceleration shape A1-3a includes a protrusion A1-3a-b (A1-3a-d) provided on the left wall surface and a protrusion A1-3a-a (A1-3a-c) provided on the right wall surface. Is the distance between one and two game balls, and the farthest distance in the horizontal cross section of the inner wall of the right-handed route is less than two game balls. The deceleration shape A1-3a is not limited to this embodiment as long as the left wall and the right wall constituting the deceleration shape A1-3a are integrally molded and the game ball can pass through the deceleration shape A1-3a. It is not limited. That is, the size, number, position, shape, and the like of the protrusions present in the deceleration shape A1-3a can be freely changed. Furthermore, the width, installation location, etc. of the deceleration shape A1-3a can be freely changed, and a protrusion is provided on the inner wall surface on the game board side, or a new wall surface is provided on the surface on the player side in the flow path of the game ball. Protrusion may be provided on the flow path side surface of the wall surface. Further, at least a part of the protrusions (A1-3a-a, A1-3a-b, A1-3a-c, and A1-3a-d) provided on the deceleration shape A1-3a is used to reduce the deceleration of the deceleration shape A1-3a. In order to enhance the effect, a mode in which materials other than the synthetic resin, such as rubber, are used together is also conceivable. For example, the tips of the protrusions (A1-3a-a, A1-3a-b, A1-3a-c, and A1-3a-d) may be formed of rubber or the like. Also, rubber and / or other dissimilar materials are embedded in the protrusions (A1-3a-a, A1-3a-b, A1-3a-c and A1-3a-d) (thick part), You may arrange | position so that the layer of rubber | gum and / or another different material may be pinched | interposed into the installation surface of protrusion (A1-3a-a, A1-3a-b, A1-3a-c, and A1-3a-d).

(Operation related to the characteristic part 1)
Next, the operation of the deceleration shape in the present embodiment will be described with reference to FIG. First, when the deceleration shape A1-3a is integrally formed as a part of the center accessory A1-3 as in the present embodiment, the center accessory A1-3 is assembled to the game board A1-1. Only, the member which decelerates the game ball which flows down the right-handed route will be provided. That is, it becomes possible to suppress the assembly error as described above, and the passage width w2 of the deceleration shape A1-3a is less likely to cause individual differences for each gaming machine. It can be as narrow as possible. Therefore, the game ball that has passed through the right-handed route and has flowed into the deceleration shape A1-3a is the next (downstream) projection A1-3a-b, A1-3a- c, is stably induced to A1-3a-d. That is, the game ball repeatedly collides with these protrusions while flowing in a zigzag shape {FIG. 10 (b)}. Therefore, the game ball that has passed the right-handed route having the deceleration shape A1-3a has the deceleration shape A1-3a. Compared with the game ball that has passed the right-handed route that does not have, it is greatly decelerated. As a result, it becomes possible to reduce the impact force when colliding with an accessory (eg, center accessory A1-3 or electric accessory) existing at the exit of the deceleration shape A1-3a. The breakage rate can be reduced.

  Further, when the center accessory A1-3 is assembled to the game board A1-1 and the rail decoration A1-2 is assembled to the game board A1-1, a gap (clearance) d is formed between both members. Therefore, it is possible to absorb assembly errors of both members and improve the quality as a product. Furthermore, the gap d is generated between the two members. In other words, the right side wall surface of the deceleration shape A1-3a is assembled so that the right side wall surface forming the deceleration shape A1-3a is not fixed to another member. This means that a buffering effect such as swinging of the member can be obtained as compared with the conventional configuration formed only from the rail decoration {FIG. 10 (a)}. More specifically, by providing the gap d, when the game ball collides with the deceleration shape A1-3a (particularly the right wall portion), the gap d functions as a cushion and exhibits a large cushioning effect. It becomes possible to decelerate the game ball stably. As described above, in the deceleration shape A1-3a according to the present embodiment, the left wall surface and the right wall surface are formed by integral molding, so that these assembly are arbitrary without affecting the passage width w2. Can be done. Therefore, at the substantially uppermost end portion of the right wall surface of the deceleration shape A1-3a, which is the starting end of the deceleration shape A1-3a, the protrusion A1-3a-a provided on the right wall surface and the rail decoration A1-2 are substantially aligned. It is possible to make fine adjustments such that there is a minute gap at the contact portion, or close contact as much as possible (if the substantially contact portion has a close contact structure, a deceleration shape Since it becomes difficult for the game ball to collide with the uppermost end of the right wall surface of A1-3a, there is less possibility of damage caused by excessive impact on the deceleration shape A1-3a. When the structure is provided, the gap functions as a cushion and exhibits a buffering effect). Furthermore, in this embodiment, the game ball flowing down the right-handed route can fall along the rail decoration A1-2 side wall surface (right wall surface). As a result, the game ball passing through the deceleration shape A1-3a is a root portion of the protrusion A1-3a-a that is provided on the right wall surface of the deceleration shape A1-3a and has a particularly high strength. It becomes easy to collide stably. Therefore, it is supplemented that the possibility that the protrusion A1-3a-a is damaged even when a large amount of game balls flow into the deceleration shape A1-3a at a high speed.

  In addition, when the shape of each protrusion provided in the deceleration shape A1-3a in this embodiment is a relatively shallow shape (for example, a substantially triangular shape) formed by the base of the protrusion and the protrusion installation surface. The impact distributed from the game ball to the projecting surface is reduced. As a result, it is considered that the deceleration effect on the game ball passing through the deceleration shape is reduced. Furthermore, when the shape of the protrusion is a shape in which the angle formed by the root portion of the protrusion and the protrusion installation surface is close to a right angle (for example, a kamaboko shape), the impact distributed from the game ball to the protrusion surface increases. As a result, it is considered that the deceleration effect on the game ball passing through the deceleration shape is enhanced. As described above, by changing the shape of the protrusion, the speed of the game ball after passing through the deceleration shape can be variously adjusted. However, the deceleration shape A1-3a has an inclination with respect to the vertical direction. If this is the case, excessively increasing the deceleration effect may cause clogging of the balls. Therefore, it is supplemented that the shape of these protrusions needs to be determined in consideration of the degree of the inclination.

(Summary of feature 1)
As described above, the deceleration shape A1-3a according to the present embodiment is formed by integrally molding the left wall surface and the right wall surface, so that the deceleration shape can be obtained by integrally molding both walls of the deceleration shape. Assembling errors between the right wall surface and the left wall surface forming A1-3a can be reduced. Therefore, it becomes possible to make the passage width w2 of the deceleration shape as narrow as possible, the projections in the deceleration shape A1-3a and the game ball can be stably collided, and stable deceleration to the game ball The effect can be expected.

(Problems related to feature 2)
Next, referring to FIG. 11, a slide-type attacker in the prior art {provided with a lid member configured to be able to advance and retract with respect to the player side, and opening the box-shaped member by displacing the lid member to the advanced position The type (and the entrance hole that communicated) is closed, while the lid member is displaced to the exit position to open the opening of the box-like member (and the entry hole that communicates). The problems relating to the winning prize} will be described. In a general slide-type attacker, when the slide-type attacker variable member A1-4-3-1-1 is in the closed position, a game ball enters the box-shaped member A1-4-2 and the big winning portion A1-4a. It becomes a state where it is impossible to enter or difficult to enter, and the game ball can roll on the slide-type attacker variable member A1-4-3-1-1. That is, the slide-type attacker variable member A1-4-3-1-1 moves the landing point and / or the game ball flowing down to the slide-type attacker variable member A1-4-3-1-1 in the rolling path A1. It functions as a member for guiding to -4-2b {FIG. 11 (a)}. Here, since the positional relationship between the auxiliary game start opening A1-4-4 and the grand prize winning section A1-4a is limited by the size and arrangement of the peripheral members, games such as game nails (not shown) are included. It may be difficult to install a sufficient number of members having a function of decelerating the sphere directly above the slide-type attacker variable member A1-4-3-1-1, and the slide-type attacker variable member A1-4-3 may be difficult to install. It may be difficult to sufficiently reduce the speed of the game ball guided to 1-1-1. For example, in the case of the configuration (arrangement) as shown in this example, the sliding ball is caused by the game ball colliding with the sliding attacker variable member A1-4-3-1-1 while maintaining a high speed. There was a problem that the damage rate of the attacker variable member A1-4-3-1-1 increased.

  Next, when the sliding-type attacker variable member A1-4-3-1-1 is in the open position, the game ball can flow into the box-shaped member A1-4-2 {FIG. 11 (b). }. Here, the game ball landing A1-4-2a provided on the box-shaped member, which is the landing of the game ball flowing into the box-shaped member A1-4-2, and the opening of the box-shaped member A1-4-2 There is a certain height between the parts. Furthermore, as described above, since the game ball guided to the box-shaped member A1-4-2 can fall at a high speed, the height of the game ball jumping increases. In the conventional slide-type attacker, since at least the bottom surface of the game ball landing surface A1-4-2a is flat, the game ball landed on the game ball landing surface A1-4-2a at a high speed and jumped high. However, there existed a problem of jumping out from box-shaped member A1-4-2. In addition, in the conventional box-shaped member A1-4-2, a guide path to the big winning opening winning portion A1-4a including the game ball landing surface A1-4-2a on the bottom surface of the box-shaped member A1-4-2. However, when a plurality of game balls flow into the box-shaped member A1-4-2, the game balls are arranged so as to be spread in a flat shape, and there is a problem that ball stagnation or ball clogging occurs. There was {FIG. 11 (c)}.

(Configuration 1 according to the characteristic part 2)
Next, the configuration of the sliding attacker unit A1-4 according to the present embodiment will be described with reference to FIG. The slide-type attacker unit A1-4 includes a slide-type attacker open / close mechanism A1-4-3, a front decoration integrated member A1-4-1, a box-shaped member A1-4-2, a rolling passage A1-4-2b, and a general prize. It consists of a mouth A1-4-5 and an auxiliary game starting mouth A1-4-4. More specifically, a box-shaped member A1-4-2 is provided on the front surface of the front ornament integrated member A1-4-1, and a slide-type attacker opening / closing mechanism A1- is provided behind the front ornament integrated member A1-4-1. 4-3 is provided. A rolling passage A1-4-2b is provided at the upper left end of the box-shaped member A1-4-2. In addition, a member including a general prize opening A1-4-5 is provided at the lower left portion of the front ornament integrated member A1-4-1, and an auxiliary game start is provided at the upper right portion of the front ornament integrated member A1-4-1. The slide type attacker unit A1-4 is configured by providing the member including the mouth A1-4-4 from the rear surface. These members are integrated by screwing and / or fitting. Note that this configuration is merely an example, and the number of members (particularly, the presence or absence of a start opening or a prize opening), the shape, arrangement position, size, and the like of each member are not limited to this configuration. For example, the horizontal direction In the upper end (upper right end) of the box-shaped member A1-4-2 on the side not adjacent to the rolling path A1-4-2b, the game ball is guided to the box-shaped member A1-4-2. Such a member may be separately arranged (the purpose of providing a separate guide path to the box-shaped member A1-4-2).

  Next, the configuration of the box-shaped member A1-4-2 including the game ball landing surface A1-4-2a according to the present embodiment will be described with reference to FIG. The bottom surface of the box-shaped member including at least the game ball landing surface A1-4-2a has an acute angle with the side surface of the box-shaped member A1-4-2 on the game board side. In other words, the sphere can be stationary. The bottom surface is inclined with respect to the virtual plane by an angle c1 so that the bottom surface sinks downward. Here, in this embodiment, the inclination angle formed by the side surface of the box-shaped member on the game board side and the landing on the game ball is about 80 degrees (angle c1 = 10 degrees). It is not limited. Further, the distance between the slide-type attacker variable member A1-4-3-1-1 and the game ball landing surface A1-4-2a is two to three game balls, but is not limited to the distance. Further, the depth of the box-shaped member A1-4-2 (the front-rear width of the game ball landing surface A1-4-2a) is larger than at least one game ball, and preferably one or two game balls. However, it is not limited to this. Further, a groove, a step c2 and the like are provided on the bottom surface and the wall surface of the box-shaped member A1-4-2 including at least the game ball landing surface A1-4-2a. In addition, it is not limited to having a rectangular shape like the box-shaped member A1-4-2 in the present embodiment, in particular, the distance between the opening of the box-shaped member and the game ball landing surface A1-4-2a The height of the wall surface on the player side, the depth of the bottom surface including the game ball landing surface A1-4-2a, and the like can be freely changed. Moreover, arrangement | positioning, a shape, the number of installation, etc. of the groove | channel and level | step difference structure provided in box-shaped member A1-4-2 which concern on this embodiment are not limited at all to this embodiment. Furthermore, the material of the bottom surface of the box-shaped member A1-4-2 including at least the game ball landing surface A1-4-2a is not limited to the synthetic resin, and a mode in which a material other than the synthetic resin, such as rubber, is used in combination. Is also possible. For example, at least a part of the bottom surface of the box-shaped member A1-4-2 including at least the game ball landing surface A1-4-2a may be formed of a material other than synthetic resin, such as rubber. Further, rubber and / or other dissimilar materials are embedded in the lower part or thickness of the bottom surface of the box-shaped member A1-4-2 including at least the game ball landing surface A1-4-2a, or rubber and / or You may arrange | position so that the layer of another different material may be inserted | pinched.

(Operation 1 related to feature 2)
Next, the operation of the bottom surface of the box-shaped member A1-4-2 according to the present embodiment will be described with reference to FIG. As described above, the game ball landing surface A1-4-2a which is a part of the bottom surface of the box-shaped member A1-4-2 has an acute angle with the side surface of the box-shaped member A1-4-2 on the game board side. It is inclined to become. Due to such a configuration, the game ball dropped on the box-shaped member A1-4-2 comes into contact with the game ball landing surface A1-4-2a having an inclination, and the jumping-up direction of the game ball is turned backward and upward. The As a result, it is possible to prevent the game ball from jumping out of the box-shaped member A1-4-2 due to an unexpected jump of the game ball, so that the game ball flowing into the box-shaped member A1-4-2 is large. It is possible to prevent a situation in which a player is disadvantaged that the prize is not guided to the prize winning section A1-4a.

  Further, another operation of the bottom surface of the box-shaped member A1-4-2 according to the present embodiment will be described with reference to FIG. As described above, in the present embodiment, the game ball landing surface A1-4-2a, which is a part of the bottom surface of the box-shaped member A1-4-2, is the side surface of the box-shaped member A1-4-2 on the game board side. In addition, the bottom surface is provided with a step c2. As a result, the game balls introduced into the box-shaped member A1-4-2 are easily arranged in a line along the inclination, and a game ball and a game game following the game ball are caused by the step c2. The center of gravity with the sphere will shift in the vertical direction. As a result, in addition to preventing the game ball from being clogged in a planar manner at the bottom surface of the box-shaped member A1-4-2a, the game ball present at a high position pushes out the game ball present at a low position. It becomes possible to remarkably prevent clogging and ball clogging.

(Configuration 2 according to the characteristic part 2)
Next, the configuration of the slide-type attacker opening / closing mechanism A1-4-3 will be described with reference to FIG. The sliding-type attacker opening / closing mechanism A1-4-3 includes a back box front part A1-4-3-2a, a back box rear part A1-4-3-2b, a slide type attacker variable member A1-4-3-1-1 and It is composed of a slide-type attacker movable part A1-4-3-1 formed from a solenoid drive mechanism A1-4-3-1-2. Here, inside the opening of the back box front portion A1-4-3-2a, a slide-type attacker variable member A1-4-3-1-1 provided in the slide-type attacker movable portion A1-4-3-1. Is inserted. Further, the back box rear part A1-4-3-2b is covered with the back box front part A1 so as to cover the solenoid drive mechanism A1-4-3-1-2 of the sliding-type attacker movable part A1-4-3-1 from behind. -4-3-3-2a, and a sliding-type attacker movable part A1-4-3-1 is fixedly configured.

  Next, the movable mode of the sliding-type attacker movable unit A1-4-3-1 will be described with reference to FIG. As described above, the slide-type attacker movable part A1-4-3-1 is configured by the slide-type attacker variable member A1-4-3-1-1 and the solenoid drive mechanism A1-4-3-1-2. Yes. Further, the solenoid drive mechanism A1-4-3-1-2 includes a solenoid A1-4-3-1-2a, an intermediate drive material front part A1-4-3-1-2c, and an intermediate drive material rear part A1-4-. It is composed of 3-1-2b. Here, the intermediate drive material front part A1-4-3-1-2c and the intermediate drive material rear part A1-4-3-1-2b are connected and protrude from the solenoid A1-4-3-1-2a. The rod shape (solenoid rod) is connected to the intermediate drive material rear part A1-4-3-1-2b, and the solenoid drive mechanism A1-4-3-1-2 is integrally interlocked. In addition, the intermediate drive member front portion A1-4-3-1-2c is provided with a handle whose upper portion is released, and a slide-type attacker variable member A1-4-3-1-1 is provided via the handle. The solenoid drive mechanism A1-4-3-1-2 and the slide-type attacker variable member A1-4-3-1-1 are integrated with each other. The solenoid rod is driven back and forth in accordance with the non-excited state / excited state of the solenoid A1-4-3-1-2a, and the front and rear driving force is transmitted to the intermediate drive material rear part A1-4-3-1-2b. By the driving force, the handle provided in the intermediate driving material front part A1-4-3-1-2c connected to the intermediate driving material rear part A1-4-3-1-2b is driven back and forth, and further slides. The front-rear driving force is transmitted to the slide-type attacker variable member A1-4-3-1-1 via the rod-shaped part of the variable-type attacker variable member A1-4-3-1-1, and the slide-type attacker variable member A1-4. 3-1-1 drives back and forth.

  In the sliding-type attacker movable section A1-4-3-1 configured in this way, the sliding-type attacker variable member A1-4-3-1-1 is the sliding-type attacker variable member A1-4-3-1-1. The movement in the vertical and horizontal directions is restricted by the opening of the back box front part A1-4-3-2a provided so as to surround the box. Here, the opening of the back box front part A1-4-3-2a is designed such that there is play with respect to the size of the slide type attacker variable member A1-4-3-1-1. Further, the intermediate drive member front part A1-4-3-1-2c connected to the slide-type attacker variable member A1-4-3-1-1 is connected to the slide-type attacker variable member A1-4-3-1-1. 1 is connected to the slide-type attacker variable member A1-4-3-1-1 in a partially open shape.

(Operation 2 related to characteristic part 2)
Next, the buffering effect of the sliding-type attacker variable member A1-4-3-1-1 will be described with reference to FIG. In the configuration of the conventional slide type variable member, the slide type variable member is directly connected to the solenoid, and the longitudinal drive of the solenoid is the front / rear driving force of the direct slide type variable member. Here, in the present embodiment, the slide-type attacker variable member A1-4-3-1-1 has a back box front portion provided so as to surround the slide-type attacker variable member A1-4-3-1-1. The opening of A1-4-3-2a is designed such that there is play (f1 in the figure) with respect to the size of the sliding-type attacker variable member A1-4-3-1-1. Further, the intermediate drive member front part A1-4-3-1-2c connected to the slide-type attacker variable member A1-4-3-1-1 is connected to the slide-type attacker variable member A1-4-3-1-1. 1 is connected to the slide-type attacker variable member A1-4-3-1-1 in a partially open shape (f2 in the drawing). Therefore, when the sliding-type attacker variable member A1-4-3-1-1 swings slightly, the swinging is not limited by the intermediate drive member front part A1-4-3-1-2c. It has a structure that can swing in the vertical and horizontal directions within the range of play designed in the front part A1-4-3-2a. Therefore, the slide-type attacker variable member A1-4-3-1-1 according to this embodiment is configured such that the game ball flowing down from the slide-type attacker variable member A1-4-3-1-1 is a slide-type attacker variable member A1. When it collides with -4-3-1-1, the sliding-type attacker variable member A1-4-3-1-1 itself swings in accordance with the impact force, thereby exhibiting a buffering effect against the impact force. . Therefore, it is possible to avoid damage to the slide-type attacker variable member A1-4-3-1-1 due to the drop impact of the game ball.

  In addition, as FIG. 4 etc. show, the slide type | mold attacker variable member A1-4-3-1-1 which concerns on this embodiment has an inclination with respect to a horizontal surface. Furthermore, the same inclination is provided also in rolling passage A1-4-2b which adjoins the said slide type variable member. Because of such a structure, when the slide-type attacker variable member A1-4-3-1-1 is functioning as a game ball flow path, such as when the slide-type variable member A1-4-3-1-1 is in a substantially closed position, the slide-type attacker variable member A1-4- It is possible to prevent the game balls from staying on the 3-1-1 and the rolling passage A1-4-2b. In the present embodiment, the sliding-type attacker variable member A1-4-3-1-1 and the rolling passage A1-4-2b are configured to have an inclination of about 10 degrees. However, the present invention is not limited to this. The inclination angle can be freely set from 0 degrees (no inclination) to about 30 degrees.

(Summary of feature 2)
As described above, in this embodiment, the bottom surface of the box-shaped member including the game ball landing surface A1-4-2a has an acute angle with the side surface of the box-shaped member A1-4-2 on the game board side. Therefore, the game ball that has fallen on the box-shaped member A1-4-2 comes into contact with the slanted game ball landing surface A1-4-2a, and the jumping-up direction of the game ball is turned to the rear upward direction. The As a result, it is possible to prevent the game ball from jumping out of the box-shaped member A1-4-2 due to an unexpected jump of the game ball. In addition, since the bottom surface is provided with a step, it is possible to prevent the game ball from being clogged in a planar manner at the bottom surface of the box-shaped member A1-4-2a, and in addition, there is a game ball present at a high position. Since the game ball present at a low position is pushed out, it becomes possible to remarkably prevent ball bites and ball clogging. When the sliding-type attacker variable member A1-4-3-1-1 swings slightly, the swing is not limited by the intermediate drive member front portion A1-4-3-1-2c, and Since it is structured to be able to swing vertically and horizontally within the range of play designed in the back box front part A1-4-3-2a, the game ball is slidable and the attacker variable member A1-4-3 When it collides with 1-1, the buffer effect with respect to the impact force will be exhibited.

(Problems related to feature 3)
Next, with reference to FIG. 19, general operations and problems of a production variable member (a so-called shutter accessory in this example) in the present embodiment will be described. First, in the present embodiment, a shutter accessory left part A2-2L and a shutter accessory right part A2-2R are provided as shutter accessories that can be moved by an effect control process described later. Here, the shutter accessory left portion A2-2L and the shutter accessory right portion A2-2R are configured to be displaceable to a retracted position {FIG. 19 (a)}, an appearance position, and {FIG. 19 (b)}. Yes. In the present embodiment, the configuration is such that the game balls hit in the game area do not enter the movable areas of the shutter accessory left part A2-2L and the shutter accessory right part A2-2R (for example, the shutter accessory A transparent plate is provided on the front surface, etc.), and game balls do not enter the movable region of the shutter accessory. However, when a transparent board or the like is provided in order to prevent the game ball from entering the effect device, there is a problem that the visibility of the effect is lowered. Therefore, a configuration in which the plate-like component is excluded is desirable. However, in such a configuration, the game ball (error ball) is moved to the left part A2-2L of the shutter and / or the shutter in an unexpected situation, for example, when the game ball jumps up unexpectedly or when the game board is maintained. There is a case where it enters the movable region of the right part A2-2R of the accessory and gets on the guide rail. In that case, when the shutter accessory left part A2-2L and the shutter accessory right part A2-2R are displaced from the retracted position to the appearance position, the shutter accessory left part A2-2L and the shutter accessory right part A2- A game ball is sandwiched between 2Rs {FIG. 19 (c)}, and as a result of the action of the shutter object being hindered, the production by the shutter object is interrupted, which not only disadvantages the player, but also to the shutter object. There was a risk that the shutter would be damaged due to the load.

(Configuration related to characteristic part 3)
Next, assembly of the rendering device A2 according to the present embodiment will be described with reference to FIG. In the drawing, an effect device related to the shutter accessory is illustrated, and other effect devices such as a liquid crystal are not shown. First, the rendering device A2 according to the present embodiment is provided with a shutter unit A2-2 on the game board frame A2-1, and further, the cover member lower part A2-1-1a and the cover member front part from above the shutter unit A2-2. It is configured by providing A2-1-1b and a cover member front part A2-1-1c so as to be assembled to the game board frame A2-1.

  Next, the configuration of the shutter unit A2-2 according to the present embodiment will be described with reference to FIGS. 21 (a) and (b). First, the shutter unit A2-2 according to the present embodiment includes a guide rail A2-2d, a shutter accessory left part A2-2L, a shutter accessory right part A2-2R, a gear box A2-2u, a motor (not shown), It is comprised by the pinion gear (not shown) etc. Here, the guide rail A2-2d is assembled so as to sandwich the lower part of the shutter accessory left part A2-2L and the lower part of the shutter accessory right part A2-2R, and the shutter accessory left part A2-2L and the shutter accessory right part The part A2-2R is substantially fixed so as to be laterally displaceable. In addition, an error ball discharge port left portion A2-2d-L and an error ball discharge port right portion A2-2d-R each having a diameter equal to or larger than one game ball are formed in a substantially central portion of the guide rail A2-2d. It is provided in a form that is divided by. The partition wall w preferably acts as a stopper for limiting the maximum displacement position of the shutter accessory left part A2-2L and / or the shutter accessory right part A2-2R, but is not limited to this form. Absent. Further, the configurations of the error ball discharge port left portion A2-2d-L, the error ball discharge port right portion A2-2d-R, the guide rail A2-2d, and the like are not limited to the form (for example, The guide rail may have a shape that can be divided in the left-right direction). The gear box A2-2u is assembled so as to sandwich the upper part of the shutter accessory left part A2-2L and the shutter accessory right part A2-2R, and the shutter accessory left part A2-2L and the shutter accessory right part A2- 2R is substantially fixed so that it can be displaced left and right. In addition, rack shapes are provided on the upper surfaces of the shutter accessory left part A2-2L and the shutter accessory right part A2-2R, and the rack shape abuts on the gear provided on the gear box A2-2u. ing. Further, a motor is provided behind the gear box A2-2u, and the motor and the pinion gear are connected through a hole in the gearbox A2-2u. In the present embodiment, the pinion gear is rotationally driven by the driving force of the motor, and the rotational driving force is converted into a linear driving force via a rack shape provided in the shutter accessory. By the driving force, the shutter accessory left part A2-2L and the shutter accessory right part A2-2R are displaced from the retracted position to the appearance position in the range from the substantially end part to the substantially central part of the guide rail A2-2d, respectively. .

(Operation related to characteristic part 3)
Next, the operation of the error ball discharge port according to the present embodiment will be described with reference to FIGS. As described above, the error ball discharge port left portion A2-2d-L and the error ball discharge port right portion A2-2d-R are provided at the substantially central portion of the guide rail A2-2d. The error ball discharge port left portion A2-2d-L and the error ball discharge port right portion A2-2d-R are both error ball discharge channels (game ball channels provided in the cover member lower portion A2-1-1a). In addition, the error ball discharge flow path is connected to the out port A1-2a. As a result, even if a game ball enters and stops as an error ball e on the guide rail A2-2d during the game (FIG. 22), the shutter accessory left part A2-2L and When the shutter part right part A2-2R moves from the retracted position to the appearance position (for example, approximately the maximum movable position), the error sphere is the error sphere outlet left part A2-2d-L and / or the error sphere. It is pushed out to the discharge port right part A2-2d-R (FIG. 24). The pushed error sphere flows into the error sphere discharge flow path through the error sphere discharge port left portion A2-2d-L and / or the error sphere discharge port right portion A2-2d-R, and the out port A1-2a. And is discharged out of the gaming area (FIG. 23). Therefore, even when the game ball rides on the guide rail A2-2d, the game ball stops on the guide rail and the shutter accessory left part A2-2L and / or the shutter accessory right part A2-2R It is possible to prevent such a situation that the movement is hindered. As a result, it is possible to prevent the shutter accessory from being unexpectedly damaged and to avoid the disadvantage of the player. In addition, the configuration has a function to eliminate the game ball that has been on the guide rail without interrupting the game, so there is no need to provide a transparent plate or the like on the front surface of the production device, etc. Compared to the conventional configuration In addition, it is possible to ensure the visibility of the performance by the liquid crystal or the like.

(Summary of feature 3)
As described above, in the present embodiment, the shutter accessory left part A2-2L and the shutter accessory right part A2-2R are each in the range from the substantially end part to the substantially central part of the guide rail A2-2d from the retracted position. Under the condition that the guide rail A2-2d is displaced to the appearance position, an error ball discharge port left portion A2-2d-L and an error ball discharge port right portion A2-2d-R are provided in the substantially central portion of the guide rail A2-2d. Therefore, even when the game ball rides on the guide rail A2-2d, the game ball stops on the guide rail and the shutter accessory left part A2-2L and / or the shutter accessory right part A2 It is possible to prevent such a situation that the movement of -2R is inhibited.

(Example of change)
In this embodiment, when the slide-type attacker variable member is in the substantially closed position, the slide-type attacker variable member functions as a rolling flow path for the game ball. Here, the speed of the game ball rolling on the slide-type attacker variable member may be high. For example, in a rolling flow path of a game ball around a sliding attack variable member, including a rolling passage provided so as to be in contact with the sliding attack variable member, it rolls on the rolling flow path. This is a case where the rolling channel is provided with an inclination so that the game ball to be stopped does not stop. However, in the said structure, there exists a possibility that a game ball may be accelerated by the inclination of the said rolling flow path. In this way, the game ball can roll on the sliding attacker variable member and the rolling passage at a high speed, so when the game ball collides with an object or a game nail while maintaining a high speed, the impact There is a possibility of damage to the relevant items by force. Therefore, a configuration for avoiding such a problem will be described as a modified example from the present embodiment, and only the modified points from the present embodiment will be described in detail below.

  In this modified example, a game ball is placed on a slide-type attacker variable member and a member (for example, the rolling path A1-4-2b) that is substantially in contact with the slide-type attacker variable member and serves as a rolling channel of the game ball. This is a mode in which a shape to be decelerated is provided (hereinafter, this shape is referred to as a second deceleration shape). As long as the game ball is configured to be decelerated by rolling the second deceleration shape on the rolling flow path, the shape, position, length, deceleration mechanism, etc. of the second deceleration shape are not limited. It is not something. Therefore, the 2nd deceleration shape which concerns on this example of a change can consider the structure which provides a 2nd deceleration shape on rolling channel | path A1-4-2b or slide type | mold attacker variable member A1-4-3-1-1. In addition, at the upper end (upper right end) of the box-shaped member, a member that guides the game ball to the box-shaped member A1-4-2a and serves as a rolling flow path for the game ball is newly provided. A configuration in which a second deceleration shape is provided on the top is conceivable. Furthermore, the 2nd deceleration shape which concerns on the said modification is newly provided so that the 2nd deceleration shape may be provided in the game ball | bowl grounding surface in the rolling flow path, or the wall surface of a rolling flow path, and the said rolling flow path may be covered. A configuration is conceivable in which a wall surface that is in contact with the game ball is provided and a second deceleration shape is provided on the wall surface. In addition, the second deceleration shape according to this modified example provides a projection, a groove, a step, etc. on the surface that comes into contact with the game ball, thereby decelerating the game ball by causing the game ball to collide with the projection, groove, step, etc. Such a configuration can be considered. Furthermore, an aspect in which at least a part of the wall surface forming the second deceleration shape is used in combination with a material other than synthetic resin, such as rubber, in order to enhance the deceleration effect of the second deceleration shape. For example, the protrusions, grooves, and steps provided in the second deceleration shape may be formed of a material other than synthetic resin, such as rubber. Also, rubber and / or other dissimilar materials are embedded in the protrusions, grooves and steps (within the wall thickness), or a layer of rubber and / or other dissimilar materials is placed on the installation surface of the protrusions, grooves and steps. You may arrange so that it may pinch | interpose.

  Here, an example of the configuration of the second deceleration shape according to this modification will be described with reference to FIG. In the rolling passage A1-4-2b in this embodiment, a tunnel structure A1-4-b is provided to constitute a second deceleration shape. The tunnel structure A1-4-b is formed by being surrounded by a rolling passage A1-4-2b, a front decoration integrated member A1-4-1, and an L-shaped structure A1-4-6. The L-shaped structure A1-4-6 is provided so as to be substantially in contact with the slide-type attacker variable member A1-4-3-1-1 in the substantially closed position. The L-shaped structure A1-4-6 is designed to be detachable by fitting and / or screwing or the like. When the L-shaped structure A1-4-6 is installed in the rolling passage A1-4-2b, it is the inner surface of the L-shaped structure A1-4-6 and the player side inside the tunnel structure A1-4-b A plurality of protrusions A1-4-6b are provided on the wall surface (see FIG. 26). Note that the L-shaped structure A1-4-6 may have a second reduction shape by providing a groove, a step, or the like instead of a protrusion. Further, the size, number, position, shape, and the like of the protrusions A1-4-6b provided in the L-shaped structure A1-4-6 are not limited to this embodiment. Further, the length, width, height, assembling method, assembling position, and the like of the L-shaped structure A1-4-6 according to the present embodiment are such that the game ball can roll on the tunnel structure A1-4-b. As long as it is not limited to this form. For example, at the upper end (upper right end) of the box-shaped member, a member that serves as a rolling flow path for the game ball that guides the game ball to the box-shaped member A1-4-2a is newly provided on the member. An L-shaped structure A1-4-6 may be provided.

  Next, the operation of one embodiment of the second deceleration shape according to this modification will be described with reference to FIG. By configuring the second deceleration shape as described above, the game ball passing through the rolling passage A1-4-2b can be used as a protrusion A1-4-6b or a front decoration integrated member in the tunnel structure A1-4-b. It collides with the side wall and is decelerated. Therefore, when the game ball collides with an accessory such as a second main game start opening electric accessory or a game nail, which exists downstream of the rolling passage A1-4-2b in the flow path of the game ball, It is possible to reduce the impact force. Further, by making the L-shaped structure A1-4-6 detachable, the L-shaped structure A1-4-6 can be detached, the configuration of the L-shaped structure can be changed, etc. There is an effect that it is possible to change the strength of the deceleration effect according to the speed. Although the L-shaped structure A1-4-6 deteriorates the visibility of the player, since the L-shaped structure A1-4-6 is detachable, the speed of the game ball passing through the rolling flow path is high. In this case, the L-shaped structure A1-4-6 is provided, and when the speed of the game ball passing through the rolling flow path is low, the L-shaped structure A1-4-6 is not provided. Is preferred.

  Here, as described above, when a game ball flows into the box-shaped member, the game ball landing is inclined so that the angle with the side surface of the box-shaped member on the game board side becomes an acute angle. Can be prevented from jumping up on the game ball landing and jumping out to the rolling path (see FIG. 14). However, in an unforeseen situation, for example, when another game ball falls on the game ball already existing on the game ball landing surface and the game ball jumps up unexpectedly, the game ball There is a possibility of getting on the rolling path. As a result, the game ball is not guided to the big prize opening prize detection device provided inside the box-shaped member, but rolls on the rolling path and is guided to the out mouth, resulting in a disadvantage to the player. there is a possibility. However, as in this embodiment, a game ball that has jumped up so as to ride on the rolling passage is formed by providing a tunnel structure in the rolling passage so as to substantially contact the slide-type attacker variable member in the closed position. Can collide with the edge of the tunnel structure and be pushed back into the box-shaped member. That is, by configuring the second deceleration shape as in this embodiment, it is possible not only to extend the life of various members by decelerating the game ball, but also to reduce the disadvantage of the player. The effect of becoming.

  Next, various functions of the pachinko gaming machine according to the present embodiment will be described with reference to the block diagram of FIG. First, the main control device 1000 includes gaming peripheral devices (first main gaming peripheral device A, second main gaming peripheral device B, first and second main gaming shared peripheral device C, auxiliary gaming peripheral device D), A sub-main control unit 2320 (production display control unit 2320) related to the production is connected to a prize ball payout control device 3000 that performs payout control of a predetermined number of prize balls based on a payout instruction from the main control device 1000, so that information can be transmitted. ing. The sub-main control unit 2320 (effect display control means 2320) is also electrically connected to a sub-sub control unit 2310 (effect display means 2310) that executes image effects, various game effect lamps (for example, side lamps), speakers, and the like. ing. Further, the prize ball payout control device 3000 is electrically connected to a prize ball payout device including a stepping motor, a sprocket, and the like. The main control device 1000, the sub main control unit 2320 (effect display control means 2320), the sub sub control unit 2310 (effect display means 2310), the prize ball payout control device 3000, and the like store data and programs in hardware. ROM, RAM, and elements such as a CPU used for arithmetic processing. In the following description, each means included in the main controller 1000 may be configured to be mounted on a peripheral device (for example, the game peripheral device 2000). For example, each unit included in the peripheral device (for example, the game peripheral device 2000) may be configured to be mounted on the main controller 1000. The details of each means (device) will be described below.

  First, the main control device 1000 includes a game control means 1100 for controlling the main game (first main game, second main game, special game), auxiliary game, and general game, and various game information on the game peripheral device 2000 side. {For example, stop symbol information, stop symbol attribute information {for example, 15R big hit (with a ball), 2R big hit (without a ball), small hit, lost}, information on a change mode (for example, change time), special game Information transmission control means 1300 for transmitting a start signal / status information / end signal, hold information, etc.} and a prize ball payout so that a predetermined prize ball is paid out based on the winning of a game ball to various prize openings Prize ball payout determining means 1400 for controlling the control device 3000.

  Here, the game control means 1100 determines whether or not each random number can be acquired by determining whether or not each ball can be acquired, and whether or not the ball determination means 1110 determines whether the game ball flows into each ball entrance (starting port, etc.). Random number acquisition determination execution means 1120 for acquiring each random number, a hold control means 1130 for temporarily storing a ball entering each start port during a variable display as a hold ball within an upper limit number, and a first to be described later On the basis of each random number, a lottery means 1135 for lottery for determining whether the special game is successful or not and whether the second main game starting port electric accessory 2112 is open based on the main game side random number, the second main game side random number, and the auxiliary game side random number, Symbol content determination means 1140 for determining the stop symbol and variation mode (variation time, etc.) of each symbol, display control means 1150 for controlling the variation and stop display of each symbol, and the second main game start port 21 0 for controlling the opening / closing of the second main game start opening electric accessory 2112 and the special control for controlling the special game advantageous to the player over the normal game. With respect to the game control means 1170, the first main game, the second main game, and the auxiliary game, a determination as to which game state the current game state is to be transferred to, and a process for changing the game state based on the determination Specific game control means 1180 and current and past game states [for example, states related to the main game {normal game state, specific game state (probability variation game state, time-reduced game state, limited frequency game state), special game state}, State related to auxiliary games (easy-open state, non-easy-open state), stop symbol and variation mode information related to main game symbol and auxiliary game symbol, on / off status of various flags, special game Have the game state temporary storage means 1190 for temporarily storing the game state (eg, the number of rounds and the winning number information) or the like, the. Hereinafter, each means will be described in detail.

  First, the entrance determination means 1110 is a first main game start opening entrance determination means for determining whether or not a game ball has entered the first main game start opening 2210 (first main game start opening A1-7). 1111, a second main game start port entrance determining means 1112 for determining whether or not a game ball has entered the second main game start port 2110 (second main game start port A1-8), and an auxiliary game start Auxiliary game entrance entrance entrance judging means 1113 for judging whether or not a game ball has flowed into the mouth 2410 (auxiliary game start entrance A1-4-4) is provided.

  Next, the random number acquisition determination execution means 1120 determines whether or not to acquire the first main game side random number based on the game ball entering the first main game start port 2210, and according to the determination result, A first main game random number acquisition determination execution means 1121 for acquiring random numbers (for example, a first winning random number, a first variation mode determination random number, a first main game symbol determination random number, etc.) and a game to the second main game start port 2110 It is determined whether or not the second main game random number is acquired based on the incoming ball, and the random number (for example, the second winning random number, the second variation mode determining random number, the second main game symbol, etc.) according to the determination result A second main game random number acquisition determination execution unit 1122 for acquiring a determined random number, etc., and determining whether or not the auxiliary game side selection random number can be acquired, and executing an auxiliary game random number acquisition determination for acquiring the random number based on the determination result Means 1123.

  Here, the “random number” in the claims and the present specification including the above is, for example, “0” to “65535” or “random number” assigned according to the type of random number (for example, a winning random number or a variation mode determining random number). It is a value randomly selected from a predetermined range such as “0” to “255”. The random number may not be a mathematically generated random number, but may be a pseudo random number generated by a hardware random number, a software random number, or the like. For example, the expression method of each value in the random number is a method in which the value is expressed in order along the random number sequence (plus one method), the next value when the final value of the random number sequence is expressed (initial value) ) With a contingent value (initial value update method), a combination of these, and the like.

  Next, the hold control means 1130 determines whether or not to temporarily store the first main game random number acquired in a situation where the first main game symbol variation permission has not been given, and based on the determination result, the random number is determined. The first main game symbol holding means 1131 for holding in the first main game symbol hold information temporary storage means 1131a until the symbol change permission is lowered, and the second acquired in the situation where the second main game symbol change permission is not lowered. It is determined whether or not the main game side random number is temporarily stored, and based on the determination result, the second main game symbol for holding the random number in the second main game symbol hold information temporary storage means 1132a until the symbol variation permission is lowered. It is determined whether or not to temporarily store the holding game 1132 and the auxiliary game side random number acquired in a situation where the auxiliary game symbol variation permission has not been granted, and the random number is reduced based on the determination result. Up has an auxiliary game symbol hold means 1133 for holding the auxiliary game symbol reservation information temporary storage means 1133a, the. Here, the first main game symbol holding means 1131, the second main game symbol holding means 1132 and the auxiliary game symbol holding means 1133 can temporarily store up to four random numbers combined with the holding order. The first main game symbol hold information temporary storage means 1131a, the second main game symbol hold information temporary storage means 1132a, and the auxiliary game symbol hold information temporary storage means 1133a are provided.

  Next, the success / failure lottery means 1135 determines whether or not to win a special game if the result of the success / failure lottery is a win (for example, internally turns on the winning flag), and the success / failure lottery means 1135a. And a success / failure lottery table 1135b which is referred to when performing. Here, the success / failure lottery table 1135b performs the first main game success / failure lottery table 1135b-1 referred to when performing the success / failure lottery with respect to the first main game symbol and the second main game symbol with respect to success / failure lottery. And a second main game success / failure lottery table 1135b-3 referred to at the time. An example of a detailed table configuration will be described later.

  Next, the symbol content determination means 1140 determines the stop symbol and variation mode (variation time, etc.) of the first main game symbol based on the acquired game content determination random number (first main game random number). A second main game content determination unit 1142 that determines a stop pattern and a variation mode (variation time, etc.) of the second main game symbol based on the determination unit 1141 and the acquired game content determination random number (second main game random number); And auxiliary game content determination means 1143 for determining a stop symbol of the auxiliary game symbol based on the acquired auxiliary game symbol winning random number.

  Here, the first main game content determination means 1141 has a first main game content determination lottery table 1141a that is referred to when determining a stop symbol or a variation mode related to the first main game symbol, The first main game content determination lottery table 1141a includes various lottery tables that differ depending on the result of the success / failure and the gaming state (for example, with regard to the gaming state, the lottery table for the first main game normal gaming state, Probability change game → first main game probability change game state lottery table, time reduction game → first main game time reduction game state lottery table). The second main game content determination means 1142 has a second main game content determination lottery table 1142a that is referred to when determining a stop symbol or a variation mode related to the second main game symbol. The two main game content determination lottery table 1142a includes various lottery tables that differ depending on the result of the success / failure and the game state (for example, with regard to the game state, the lottery table for the second main game normal game state, the probability Floating game → second main game probability variable game state lottery table, time reduction game → second main game time reduction game state lottery table). An example of a detailed table configuration will be described later. Furthermore, the auxiliary game content determination means 1143 has an auxiliary game content determination lottery table 1143a that is referred to when determining a stop symbol related to the auxiliary game symbol, and the auxiliary game content determination lottery table 1143a includes: Various winning tables that differ depending on the game state are provided (normal game → auxiliary game normal lottery table, probability variation game and time shortening game → auxiliary game time shortening lottery table).

  Next, the display control means 1150 controls the first main game symbol display unit 2130 of the first main game symbol display device 2130 to stop and display after changing the first main game symbol for a predetermined time. On the game symbol control means 1151 and the second main game symbol display unit 2231 of the second main game symbol display device 2230, the second main game symbol is controlled to stop and display after changing the second main game symbol for a predetermined time. If random numbers are temporarily stored in both the control means 1152, the first main game symbol hold information temporary storage means 1131a, and the second main game symbol hold information temporary storage means 1132a, the random number hold means temporarily Main game symbol hold release control means 1154 for determining whether to prioritize fluctuations in the main game symbol based on the stored random number, and the auxiliary game symbol display unit 242 of the auxiliary game symbol display device 2420 Above, and an auxiliary game symbol control means 1153 for performing the control for stopping the display after varying the predetermined time auxiliary game design.

  Here, the first main game symbol control means 1151 further includes first main game symbol change time management means 1151a for managing the change time according to the change mode determined by the first main game content determination means 1141. doing. The first main game symbol variation time management means 1151a further includes a first main game symbol variation management timer 1151a-1 (decrement counter) that can be cleared to zero. Next, the second main game symbol control means 1152 further has second main game symbol change time management means 1152a for managing the change time according to the change mode determined by the second main game content determination means 1142. doing. The second main game symbol variation time management means 1152a further includes a second main game symbol variation management timer 1152a-1 (decrement counter) that can be cleared to zero. Further, the auxiliary game symbol control means 1153 has auxiliary game symbol variation time management means 1153a for managing the variation time of the auxiliary game symbols on the auxiliary game symbol display unit 2421 of the auxiliary game symbol display device 2420. . The auxiliary game symbol variation time management means 1153a further includes an auxiliary game symbol variation management timer 1153a-1 capable of measuring time.

  Next, the electric accessory opening / closing control means 1160 includes a condition determining means 1161 for determining whether or not a condition for performing a process for opening and closing the electric accessory 2112 of the second main game starting port 2110 is satisfied. And an opening timer 1162 for measuring the driving (opening) time of the electric accessory 2112 in the second main game starting port 2110.

  Next, the special game control means 1170 determines whether or not the condition for shifting to the special game (big hit) is satisfied. Specifically, the special game (big hit) execution permission flag is won. If the condition determination means 1171 for determining whether or not has occurred and the special game transition condition is satisfied, the content of the special game (specifically, the big winning opening to be opened, the number of rounds, The special game content determination means 1172 that sets the time between rounds etc.) in the special game related information temporary storage means 1194 and the first big prize opening 2120 (big prize opening prize winning part A1-4a) are opened under predetermined conditions. Special game execution means 1173 for executing the special game (big hit), and special game time management means 1 for performing time management of various processes related to the special game (for example, opening / closing time of the big prize opening 2120) And a 74. Here, the special game time management means 1174 further includes a special game timer 1174a for managing the round time. The special game content determination unit 1172 further includes a special game content reference table 1172a that is referred to when specifying the content of the special game to be set in the special game related information temporary storage unit 1194 (table). Details are not shown).

  Next, the specific game control means 1180 has specific game end condition determination means 1181 for determining whether or not the end condition for the specific game state is satisfied. Here, the specific game end condition determining means 1181 further includes a time reduction counter 1181a capable of counting the time reduction. Here, the “specific game” means, for example, a probability variation game in which a lottery probability for a special game is higher than that in a normal game or a time shortening game in which the variation time of the main game symbol is relatively shorter than that in a normal game. Point to.

  Here, in the present embodiment, during the time reduction, the variation time of the first main game symbol and the second main game symbol is relatively shortened (time reduction function) as compared with the non-time reduction. Furthermore, the variation time of the auxiliary game symbol is also relatively shortened, and the opening extension time of the electric accessory 2112 of the second main game starting port 2110 is relatively extended (opening time extension function). In addition, the time reduction in this embodiment ends when the total value of the number of changes in the first main game symbol and the number of changes in the second main game symbol exceeds a predetermined number (excluding a probability change game with no time limit limitation). ). That is, the number of time reductions is configured to be subtracted every time the first main game symbol and the second main game symbol fluctuate (stop). The above-mentioned specific game end condition determining means 1181 has, for example, a function of performing a lottery transition from a specific game (for example, a probability-change game or a time-reduced game) to a normal game with a predetermined probability every time a symbol changes. Good (in the case of pachinko machines with a falling lottery function).

  Next, the game state temporary storage means 1190 is a first main game state temporary storage means for temporarily storing the current game state in the first main game (game from the change of the first main game symbol to the stop). 1191, second main game state temporary storage means 1192 for temporarily storing the current game state in the second main game (game from the change of the second main game symbol to the stop), and current in the auxiliary game Auxiliary game state temporary storage means 1193 for temporarily storing the game state and the current game state in the special game (for example, the number of rounds, the number of game balls won in any round, on / off of various flags related to the special game, etc.) Special game related information temporary storage means 1194 for temporary storage.

  Here, the first main game state temporary storage means 1191 is a first flag temporary storage means 1191a for temporarily storing ON / OFF information of various flags in various game states related to the first main game, and the first main game state that is currently changing. And a first main game symbol information temporary storage means 1191b for temporarily storing stop symbols and variation mode information related to the game symbols (first main game symbols satisfying the change start condition).

  The second main game state temporary storage means 1192 includes second flag temporary storage means 1192a for temporarily storing ON / OFF information of various flags in various game states related to the second main game, and the second main game that is currently changing. There is a second main game symbol information temporary storage means 1192b for temporarily storing the stop symbol and the variation mode information related to the symbol (second main game symbol for which the variation start condition is satisfied).

  The auxiliary game state temporary storage unit 1193 temporarily stores information related to the auxiliary game (for example, on / off information of various flags such as an auxiliary game symbol winning flag, a release extension flag, and a time reduction flag). It has storage means 1193a and auxiliary game symbol information temporary storage means 1193b for temporarily storing information such as stop symbols related to the currently changing auxiliary game symbols (auxiliary game symbols for which change start conditions are established). .

  Next, the gaming peripheral device 2000 will be described. Since some of the peripheral devices have already been described in detail, the remaining configuration will be briefly described. First, the game peripheral devices are a first main game peripheral device A that is a peripheral device on the first main game side, a second main game peripheral device B that is a peripheral device on the second main game side, and a first main game side. The first and second main game shared peripheral devices C, which are shared peripheral devices on the second main game side, the auxiliary game peripheral device D related to the auxiliary game, the sub main control unit 2320 (effect display control means 2320), the sub sub control Part 2310 (effect display device 2310) and the like. Here, the effects controlled by the sub-main control unit 2320 are included in the game results, including the variation of the decoration pattern in time synchronized with the variation of the first main game symbol and the second main game symbol. It concerns only the display of information that has no effect. Hereinafter, these peripheral devices will be described in order.

  First, the first main game peripheral device A includes a first main game start port 2210 that triggers the transition to a special game, and a first main game symbol display device 2130 that can display stop and change display of the first main game symbol. ,have.

  Next, the second main game peripheral device B has a second main game start port 2110 that triggers the transition to the special game, and a second main game symbol display device 2230 capable of displaying a stop and change display of the second main game symbol. And have.

  Next, the first and second main game shared peripheral device C has a special winning opening 2120 that is in a closed state during a normal game and is open under a predetermined condition during a special game.

  Next, the auxiliary game peripheral device D includes an auxiliary game start port 2410 that triggers the opening of the second main game start port electric accessory 2112 of the second main game start port 2110, and a stop display and change display of the auxiliary game symbols. And an auxiliary game symbol display device 2420 capable of supporting the above.

  Here, the effect display control means (sub-main control section) 2320, display information receiving means 2321 for receiving various information from the main control device 1000 side, decoration pattern variation mode and stop symbol determination processing and display Decoration design display control means 2322 for controlling the control process, equipment hold information display control means 2323 for managing the number of decoration symbols held and holding display processing, and production general information temporarily for temporarily storing information related to the production control. It has the memory | storage means 2324, the information transmission / reception control means 2400 which controls information transmission / reception with the sub sub control part 2310 side, and the movable body accessory control means 2325 which manages the process which concerns on the production | presentation by a movable body accessory. Hereafter, each said means is explained in full detail.

  First, the display information receiving means 2321 has main-side information temporary storage means 2321a for temporarily storing symbol information and display instruction information related to the first main game and the second main game from the main controller 1000 side. .

  Next, the decorative symbol display control means 2322 is based on the information from the main controller 1000 side, and the decorative symbol display content determining means 2322a for determining the stop symbol and the variation mode of the decorative symbol, and the decorative symbol display variation A drawing display related information temporary storage unit 2322c for temporarily storing various types of information (variation mode information, stop symbol information, various flags, etc.), and a diagram variation time management timer 2322d for measuring the variation time of the decorative symbols, ,have. Here, the drawing display content determination means 2322a has a drawing variation content determination lottery (reference) table 2322a-1 that is referred to when determining the stop symbol and variation mode of the decorative symbol.

  Next, the drawing hold information display control means 2323 has a drawing hold information temporary storage means 2323a for temporarily storing information related to the hold related to the decorative design.

  Next, the movable body accessory control means 2325 includes a movable body accessory-related information temporary storage means 2325a for temporarily storing information such as drive timings and effects related to the effect of the movable body accessory, and a movable body accessory. A movable body effect production table 2325b referred to when determining the drive timing and the production mode.

  Further, the effect display means (sub-sub control part) 2310 displays image on the decorative symbol display area 2311, the first hold display part 2312a, and the second hold display part 2312b which are display areas on the effect display device 2140. 2313 and sub information transmission / reception control means 2450 for controlling information transmission / reception with the sub main control unit 2320 side. Here, the image display control unit 2313 further includes an image display related information temporary storage unit 2451 for temporarily storing commands received from the sub main control unit 2320 side and information related to various image displays.

  The first main game symbol display device 2130, the second main game symbol display device 2230, and the auxiliary game symbol display device 2420 are connected to the main control device 1000 so as to be able to transmit information, and the remaining effect display means 2310 is an effect. The display control unit 2320 is connected to be able to transmit information. That is, the first main game symbol display device 2130, the second main game symbol display device 2230, and the auxiliary game symbol display device 2420 are controlled by the main control device 1000, and the effect display means 2310 is controlled by the effect display control means 2320. Means that. In addition, you may comprise so that another peripheral device may be controlled via the main controller 1000 and the other peripheral device controlled by one-way communication (one-way communication).

  Next, a control process performed by the main control board 1000 will be described with reference to FIGS. First, FIG. 28 is a main flowchart showing the flow of general processing performed by main controller 1000. After powering on the gaming machine, the process of FIG. That is, after the gaming machine is turned on and initialized (not shown), the main controller 1000 confirms the input port of the RAM clear button in step 3002, and resets the RAM (clear RAM) button of the power supply unit 290. Button) has been operated, that is, whether or not an operation of clearing the contents of the RAM has been performed intentionally by a game hall manager or the like. In the case of Yes in step 3002, in step 3004, main controller 1000 clears all the RAM contents (for example, information in gaming state temporary storage means 1190) on the main controller 1000 side. Next, in step 3006, the information transmission control means 1300 transmits ram clear information (command) indicating that the RAM of the main control board 1000 has been cleared to the sub main control unit 2320 side (even if it is transmitted at this timing). Alternatively, the command may be set at this timing and transmitted by the control command transmission process described later), and the process proceeds to step 3014. On the other hand, if No in step 3002, the main controller 1000 checks the contents of the RAM area in the main controller 1000 in step 3008 (for example, the checksum recorded at the time of power failure and the RAM area stored in the RAM area). Comparison with the amount of information). Next, at step 3010, main controller 1000 determines whether or not the contents of the RAM are normal based on the check result (whether or not the information at the time of power interruption has been backed up to RAM correctly). If YES in step 3010, that is, if the data backed up in the RAM is abnormal, the process proceeds to step 3004 (RAM clear process described above). On the other hand, if the data backed up in the RAM in Step 3010 is normal, that is, if the data backed up in the RAM is normal, in Step 3011, the main control device 1000 stores various backups stored (backed up) in the RAM in the main gaming device 1000. An information command is acquired, and in step 3012, the acquired various information commands are transmitted to the sub-main control unit 2320 side (the command may be transmitted at the timing, or the command is set at the timing and described later. It may be configured to transmit in the transmission process), and the process proceeds to step 3014.

  Next, at step 3014, the main controller 1000 executes an execution scheduled interrupt (for example, about every 1.5 ms as a hardware interrupt) related to the main process on the main controller 1000 side indicated by step 1000 in FIG. However, in this example, the interrupt cycle is set to T) (as a result, when the execution scheduled interrupt timing is reached, (b) is executed), the process proceeds to step 3020. . After the transition to step 3020, main controller 1000 repeatedly executes various random number update processing (for example, random number counter increment processing) until the next scheduled interrupt timing is reached.

  Next, timer interrupt processing will be described. Main controller 1000 executes the process shown in FIG. 5B based on an interrupt request generated when the scheduled interrupt timing is reached. That is, triggered by the arrival of the scheduled interrupt period T (for example, a hardware interrupt about every 1.5 ms), in step 1100, the main controller 1000 executes an auxiliary game content determination random number acquisition process described later. Next, in step 1200, main controller 1000 executes an electric accessory driving determination process described later. Next, at step 1300, main controller 1000 executes a main game content determination random number acquisition process, which will be described later. Next, at step 1400, main controller 1000 executes a main game symbol display process described later. Next, at step 1500, main controller 1000 executes special game operating condition determination processing described later. Next, at step 1600, main controller 1000 executes a special game control process described later. Next, at step 1700, the main controller 1000 (especially the prize ball payout determining means 1400) determines the prize ball payout control process (drive control of the prize ball payout mechanism 210, etc.) based on the winning opening where the game ball has won. The payout control board 3000 is executed and processing for managing the result is performed. Next, at step 1800, main controller 1000 executes external signal output processing (output of information to external terminal board, hall computer H, etc.). Next, at step 1900, main controller 1000 transmits the command set in each process described above, and returns to the process that was being executed immediately before the execution of this interrupt process.

  Next, NMI interrupt processing will be described. As described above, the main controller 1000 is configured such that the power interruption signal from the reset IC is input to the NMI terminal of the CPU, and the process of FIG. Is done. That is, when the gaming machine is powered off (NMI interrupt in this example), in step 3604, main controller 1000 sets power interruption information (for example, checksum) based on the information in the RAM area. Next, in step 3606, main controller 1000 prohibits writing to the RAM area, prohibits timer interrupt processing, and shifts to power-off waiting loop processing.

  Next, FIG. 29 is a flowchart of auxiliary game content determination random number acquisition processing according to the subroutine of step 1100 in FIG. First, in Step 1102, the auxiliary game entrance entrance determination means 1113 determines whether or not a game ball enters (inflow, passes in the case of a gate) into the auxiliary game entrance 2410. In the case of Yes in step 1102, in step 1104, the auxiliary game random number acquisition determination execution means 1123 refers to the auxiliary game symbol hold information temporary storage means 1133a, and determines whether or not the number of hold balls is not the upper limit (for example, 4). . In the case of Yes in step 1104, in step 1106, the auxiliary game random number acquisition determination execution means 1123 acquires an auxiliary game content determination random number (for example, an auxiliary game symbol winning random number). Next, in step 1108, the auxiliary game symbol hold means 1133 adds 1 hold ball in the form of setting the random number in the auxiliary game symbol hold information temporary storage means 1133a together with information on what number of holds. Then, the process proceeds to the next process (the electric accessory drive determination process in step 1200). In addition, also when it is No in step 1102 and step 1104, it transfers to the following process (electric-powered article drive determination process of step 1200).

  Next, FIG. 30 is a flowchart of the electric accessory driving determination process according to the subroutine of step 1200 in FIG. First, in step 1202, the electric accessory opening / closing control means 1160 refers to the auxiliary game related information temporary storage means 1193a to determine whether or not the electric accessory open flag is off. In the case of Yes in step 1202, in step 1204, the auxiliary game symbol control means 1153 refers to the auxiliary game related information temporary storage means 1193a and determines whether or not the auxiliary game symbol changing flag is off. In the case of Yes in step 1204, in step 1206, the auxiliary game content determination unit 1143 accesses the auxiliary game symbol hold information temporary storage unit 1133a and determines whether or not there is a hold ball related to the auxiliary game symbol. In the case of Yes in step 1206, in step 1216, the auxiliary game content determination unit 1143 refers to the auxiliary game state temporary storage unit 1193 to acquire the auxiliary game side game state (flag state of the auxiliary game short time flag), and Referring to the auxiliary game content determination lottery table 1143a, a stop symbol is determined based on the acquired auxiliary game side gaming state and the auxiliary game symbol random number based on the reserved ball (for example, when the auxiliary game short time flag is on) Is selected with a higher probability than in the case of being off) and temporarily stored in the auxiliary game symbol information temporary storage means 1193b. Next, in step 1218, the auxiliary game symbol variation time managing means 1153a stores the auxiliary game symbol variation management timer 1153a-1 in the auxiliary game symbol variation management timer 1153a-1 based on the game state on the auxiliary game side (flag state of the auxiliary game short time flag). A predetermined time (for example, 5 seconds when the auxiliary game short flag is on, and 30 seconds when the auxiliary game short flag is off) related to the variable time is set. In step 1220, the auxiliary game symbol control means 1153 turns on the auxiliary game symbol fluctuation flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1222, the auxiliary game symbol holding means 1133 updates the hold information recorded in the auxiliary game symbol hold information temporary storage means 1133a after subtracting 1 from the reserved ball related to the auxiliary game symbol, and also assists. The game symbol control means 1153 starts the auxiliary game symbol variation management timer 1153 a-1, and then starts the auxiliary game symbol variation display on the auxiliary game symbol display unit 2421. Next, in step 1224, the auxiliary game symbol variation time management means 1153a refers to the auxiliary game symbol variation management timer 1153a-1, and determines whether or not a predetermined time related to the variation time of the auxiliary game symbol has been reached. To do. In the case of Yes in step 1224, in step 1226, the auxiliary game symbol control means 1153 refers to the auxiliary game symbol information temporary storage means 1193b, acquires the stop symbol of the auxiliary game symbol, and stops the acquired auxiliary game symbol. The symbol is fixedly displayed on the auxiliary game symbol display unit 2421. In step 1228, the auxiliary game symbol control means 1153 turns off the auxiliary game symbol fluctuation flag in the auxiliary game related information temporary storage means 1193a. Next, in step 1230, the condition determination means 1161 determines whether or not the stop symbol of the auxiliary game symbol is “winning”. In the case of Yes in Step 1230, in Step 1232, the electric accessory opening / closing control means 1160 relates to the opening time of the electric accessory in the opening timer 1162 based on the auxiliary gaming side gaming state (the flag state of the auxiliary gaming short time flag). A predetermined time (for example, 6 seconds when the auxiliary game short flag is on, and 0.5 seconds when the auxiliary game short flag is off) is set. Next, in step 1234, the electric accessory opening / closing control means 1160 turns on the electric accessory open flag in the auxiliary game related information temporary storage means 1193a. In step 1236, the electric accessory opening / closing control means 1160 opens the electric accessory 2112 of the second main game starting port 2110. Next, at step 1238, the electric accessory opening / closing control means 1160 refers to the release timer 1162, and determines whether or not a predetermined time related to the opening time of the electric accessory has been reached. In the case of Yes in step 1238, in step 1240 and step 1242, the electric accessory opening / closing control means 1160 closes the electric accessory 2112 of the second main game starting port 2110, and in the auxiliary game related information temporary storage means 1193a. The electric-operated article releasing flag is turned off, and the process proceeds to the next process (main game content determination random number acquisition process in step 1300).

  If NO in step 1202, the process proceeds to step 1238. If NO in step 1204, the process proceeds to step 1224. If NO in step 1206, step 1224, step 1230, and step 1238, the next process is performed. The process proceeds to (main game content determination random number acquisition process in step 1300).

  Further, in this flowchart, for the sake of convenience, after the stop symbol is displayed in step 1226, the process proceeds to the next step immediately, but the present invention is not limited to this. In that case, it may be configured to move to the next processing after a fixed stop display time of about 500 ms (for example, this processing is performed by performing branch processing using a stop display fixing flag and a timer). Achievable).

  Next, FIG. 31 is a flowchart of main game content determination random number acquisition processing according to the subroutine of step 1300 in FIG. First, at step 1302, whether or not the first main game start port entrance determining means 1111 has received the first main game start port entrance information from the first entrance detection device 2211 of the first main game start port 2210. Determine. In the case of Yes in step 1302, in step 1304, the first main game random number acquisition determination execution means 1121 refers to the first main game symbol hold information temporary storage means 1131a and holds on the main game (especially the first main game side). It is determined whether or not the number of spheres is not the upper limit (for example, four). In the case of Yes in step 1304, in step 1306, the first main game random number acquisition determination execution means 1121 acquires the first main game content determination random number. Next, in step 1312, the first main game symbol holding means 1131 stores the first main game content determination random number in the first main game symbol hold information temporary storage means 1131a. Next, in step 1313, the information transmission control unit 1300 transmits information indicating that the first main game random number has been acquired (holding occurrence information) to the sub-main control unit 2320 side. Next, in step 1314, whether or not the second main game start port entrance determining means 1112 has received the second main game start port entrance information from the second entrance detection device 2111 of the second main game start port 2110. Determine whether. In the case of Yes in step 1314, in step 1316, the second main game random number acquisition determination execution means 1122 refers to the second main game symbol hold information temporary storage means 1132a and holds on the main game (especially the second main game side). It is determined whether or not the number of spheres is not the upper limit (for example, four). In the case of Yes in step 1316, in step 1318, the second main game random number acquisition determination execution means 1122 acquires the second main game content determination random number. Next, in step 1324, the second main game symbol hold means 1132 stores the second main game content determination random number in the second main game symbol hold information temporary storage means 1132a. Next, in step 1325, the information transmission control means 1300 transmits information indicating that the second main game random number has been acquired (holding occurrence information) to the sub main control unit 2320 side, and performs the next processing (in step 1400). The main game symbol display process) is started. In the case of No in step 1302 and step 1304, the process proceeds to step 1314, and in the case of No in step 1314 and step 1316, the process proceeds to the next process (main game symbol display process in step 1400).

  In the present embodiment, information indicating that a random number has been acquired is transmitted as information to be transmitted to the sub-main control unit 2320 in steps 1313 and 1325. The number of reservations may be attached and transmitted, and it can be substituted as information indicating that a random number has been acquired using these pieces of information.

  Next, FIG. 32 is a flowchart of the main game symbol display process according to the subroutine of step 1400 in FIG. First, in step 1401, the main game symbol hold release control means 1154 refers to the second main game symbol hold information temporary storage means 1132a, and confirms whether there is no hold of the second main game symbol. In the case of Yes in step 1401, in step 1400 (1), main controller 1000 executes a first main game symbol display process described later, and proceeds to the next process (special game operation condition determination process in step 1500). . On the other hand, in the case of No in step 1401, in step 1400 (2), main controller 1000 executes a second main game symbol display process described later and proceeds to the next process (special game operation condition determination process in step 1500). Transition. Thus, in the present embodiment, when there is a holding ball of the second main game symbol, regardless of the presence of the holding ball of the first main game symbol (even if the winning order is the holding of the first main game symbol) However, this is not limited to this, but it is not limited to this (the pending digest based on the winning order and both main game symbols are simultaneously executed in parallel). It may be configured to execute a parallel lottery for lottery.

  Next, FIG. 33 is a flowchart of the first main game symbol display process (second main game symbol display process) according to the subroutine of step 1400 (1) {step 1400 (2)} in FIG. In addition, since this process is substantially the same process on the first main game symbol side and the second main game symbol side, the first main game symbol side will be mainly described, and the processing on the second main game symbol side will be described. Use parentheses. First, in step 1402, the first main game content determination unit 1141 (second main game content determination unit 1142) determines whether or not a change start condition is satisfied. Here, the condition for starting the change is that the special game or the design is not changing.

  Next, in step 1414, the first main game content determination means 1141 (second main game content determination means 1142) is a first main game symbol hold information temporary storage means 1131a (second main game symbol hold information temporary storage means 1132a. ), The first main game content determination random number (second main game content determination random number) related to the current symbol variation is read, and the first main game symbol hold information temporary storage means 1131a (second main game symbol) is read. The information is deleted from the hold information temporary storage means 1132a) and the remaining information temporarily stored is shifted (holding digestion process). Next, in step 1403, the winning / not-lotting means 1135 refers to the first main game winning / losing lottery table 1135b-1 (second main gaming winning / losing lottery table 1135b-3) corresponding to each gaming state, and the first main Based on the game content determination random number (second main game content determination random number) (particularly, the winning lottery random number), the main game symbol winning lottery is executed.

  Here, FIG. 34 (main game table 1) is an example of a first main game success / failure lottery table 1135b-1 (second main game success / failure lottery table 1135b-3). As shown in this example, in this embodiment, the jackpot winning probability in the probability varying gaming state is configured to be higher than the jackpot winning probability in the non-stochastic varying gaming state. Note that the winning probability is merely an example, and is not limited to this.

  Returning to the description of the flowchart, next, in step 1417, the special game transition determining means 1135a determines whether or not the winning lottery result of the main game symbol is successful. In the case of Yes in step 1417, in step 1418, the special game transition determining unit 1135a turns on the “hit flag” in the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a). On the other hand, if step 1417 is No, step 1418 is skipped.

  Next, in Step 1416-1, the first main game content determination means 1141 (second main game content determination means 1142) is a first main game content determination lottery table 1141a (second main game content determination lottery table 1142a). ) To determine the stop symbols for the main game symbols based on the main game symbol determination lottery result and the first main game content determination random number (second main game content determination random number) (particularly, the symbol lottery random number) The first main game symbol information temporary storage means 1191b (second main game symbol information temporary storage means 1192b) is temporarily stored.

  Here, FIG. 34 (main game table 2) is an example of a first main game content determination lottery table 1141a (second main game content determination lottery table 1142a) (particularly, an example of a stop symbol determination table). . As shown in this example, in this embodiment, when a big win is won, one main game symbol is determined as a big win symbol from among a plurality of main game symbol candidates having different maximum number of rounds played during special games. It is comprised so that. Here, the jackpot symbol “2A, 2B, 4A, 4B, 6A, 6B” is a mode in which, as will be described later, after the special game related to the jackpot symbol is executed, the game does not shift to the probability variation gaming state (hereinafter referred to as the “hit” game). On the other hand, the jackpot symbol “1A, 1B, 3A, 3B, 5A, 5B, 7A, 7B” is a probability after the special game related to the jackpot symbol is executed, as will be described later. This is a mode in which the game state is shifted to the variable game state (hereinafter, referred to as a probable big hit).

  Next, in step 1416-3, the first main game content determination means 1141 (second main game content determination means 1142) selects a first main game content determination lottery table 1141a (second main game content) corresponding to each game state. Refer to the content determination lottery table 1142a) and change the main game symbol based on the main game symbol determination lottery result and the first main game content determination random number (first main game content determination random number) (particularly, the variation mode lottery random number). The mode is determined, and these are temporarily stored in the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b), and the process proceeds to Step 1419.

  Here, FIG. 34 (main game table 3) is an example of a first main game content determination lottery table 1141a (second main game content determination lottery table 1142a) (particularly, an example of a variation mode determination table). . As shown in this example, the present embodiment is configured such that the variation mode (variation time) of the main game symbol is determined based on the main game symbol winning / losing lottery result and the main game short time flag state. That is, when the main game symbol winning / losing lottery result is a win, it is easy to determine a variation mode in which the variation time is relatively long, and when the main game short flag is on (relative to the short game state) The variation mode in which the variation time is short is easily determined. This example is merely an example, and is not limited to the type of stop symbol, the selection rate, or the like. Further, in the present embodiment, for convenience of explanation, it is not configured to have a different table according to the number of reserved balls, but needless to say, it may be configured to have a different table according to the number of reserved balls. Absent.

  Next, in step 1419, the information transmission control means 1300 includes information (stop symbol) related to the main game symbol temporarily stored in the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b). Information, stop symbol attribute information, variation mode information, etc.) and information related to the current gaming state (symbol variation display start instruction information) are transmitted to the sub-main control unit 2320 side. Next, in step 1420, the first main game symbol variation time management means 1151a (second main game symbol variation time management means 1152a) uses a predetermined time related to the variation time of the main game symbol for the first main game symbol variation management. The timer 1151a-1 (second main game symbol variation management timer 1152a-1) is set. Then, in step 1422, the first main game symbol control means 1151 (second main game symbol control means 1152) is the first main game symbol of the first main game symbol display device 2130 (second main game symbol display device 2230). On the display unit 2131 (second main game symbol display unit 2231), in accordance with the variation mode stored in the first main game symbol information temporary storage unit 1191b (second main game symbol information temporary storage unit 1192b), Start the variable display. Next, in step 1446, the first main game symbol control means 1151 (second main game symbol control means 1152) turns on the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). To do. In step 1434, the first main game symbol variation time management means 1151a (second main game symbol variation time management means 1152a) determines whether or not a predetermined time related to the variation time of the main game symbol has been reached. In the case of Yes in step 1434, in step 1438, the first main game symbol control means 1151 (second main game symbol control means 1152) of the first main game symbol display device 2130 (second main game symbol display device 2230). The main game symbols on the first main game symbol display unit 2131 (second main game symbol display unit 2231) are stopped, and the first main game symbol information temporary storage means 1191b (second main game symbol information temporary storage) is stopped. The stop symbol stored in the means 1192b) is displayed and controlled as a fixed stop symbol. Next, in step 1440, the first main game symbol control means 1151 (second main game symbol control means 1152) turns off the changing flag in the first flag temporary storage means 1191a (second flag temporary storage means 1192a). To. In step 1442, the first main game symbol variation time management means 1151a (second main game symbol variation time management means 1152a) first timer game variation management timer 1151a-1 (second main game symbol variation management). Timer 1152a-1) is reset, and the process proceeds to step 1450.

  Next, in step 1450, main controller 1000 executes a specific game end determination process, which will be described later, and proceeds to the next process (special game operation condition determination process in step 1500). In the case of No in step 1434 or step 1448-4, the process proceeds to the next process (special game operation condition determination process in step 1500).

  In the case of No in step 1402, in step 1444, the first main game symbol control means 1151 (second main game symbol control means 1152), the first flag temporary storage means 1191a (second flag temporary storage means 1192a). ), It is determined whether or not the changing flag is ON. If Yes in Step 1444, the process proceeds to Step 1434, and if No in Step 1444, the process proceeds to the next process (special game operation condition determination process in Step 1500).

  Next, FIG. 35 is a flowchart of specific game end determination processing according to the subroutine of step 1450 in FIG. First, in step 1452, the specific game control means 1180 refers to the time / count counter 1181a to determine whether or not the time / count counter value is greater than zero. In the case of Yes in step 1452, in step 1454, the specific game control means 1180 subtracts 1 from the time-count counter value of the time-count counter 1181a. Next, in step 1456, the specific game control means 1180 refers to the time reduction counter 1181a and determines whether or not the time reduction is zero. In the case of Yes in step 1456, in step 1460, the specific game control means 1180 turns off the main game short time flag in the first flag temporary storage means 1191a and the main game short time flag in the second flag temporary storage means 1192a. Next, in step 1462, the specific game control means 1180 turns off the auxiliary game short time flag in the game state temporary storage means 1190, and proceeds to the next process (special game operation condition determination process in step 1500). In addition, also when it is No in step 1452 and step 1456, it transfers to the following process (special game operation condition determination process of step 1500).

  Next, FIG. 36 is a flowchart of the special game operation condition determination process according to the subroutine of step 1500 in FIG. First, in step 1502, the condition determination means 1171 is on the first main game symbol display unit 2131 (second main game symbol display unit 2231) of the first main game symbol display device 2130 (second main game symbol display device 2230). It is determined whether or not the main game symbol displayed on is stopped. In the case of Yes in step 1502, in step 1504, the condition determining unit 1171 refers to the first flag temporary storage unit 1191a (second flag temporary storage unit 1192a) and determines whether or not the hit flag is on. In the case of Yes in step 1504, in step 1505, the special game content determination means 1172 refers to the special game content reference table 1172a on the basis of the predetermined mode, thereby corresponding to the content of the special game (for example, corresponding to the winning symbol). The maximum number of rounds and the opening / closing mode of the big prize opening in each round) are set in the special game related information temporary storage means 1194.

  Returning to the description of the flowchart, next, in step 1552 and step 1554, the specific game control unit 1180 determines that the specific game flag (the main game probability change flag .1) in the first flag temporary storage unit 1191a and the second flag temporary storage unit 1192a. The short time flag for the main game and the short flag for the auxiliary game are once turned off, and the hour / times counter 1181a is reset (the hour / times counter value = 0). In step 1506 and step 1508, the condition determination unit 1171 turns on the special game transition permission flag in the special game related information temporary storage unit 1194, and the first flag temporary storage unit 1191a (second flag temporary storage unit). The winning flag in 1192a) is turned off, and the process proceeds to the next process (special game control process in step 1600). It should be noted that, even in the case of No in step 1502 and step 1504, the process proceeds to the next process (special game control process in step 1600).

  Next, FIG. 37 is a flowchart of the special game control process according to the subroutine of step 1600 in FIG. First, in step 1602, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and determines whether or not the special game transition permission flag is on. In the case of Yes in step 1602, in step 1604 and step 1606, the special game execution means 1173 turns off the special game transition permission flag in the special game related information temporary storage means 1194 and turns on the special game execution flag. Next, in step 1608, the information transmission control unit 1300 transmits information indicating that the special game is started (special game start display instruction information) to the sub-main control unit side, and proceeds to step 1612. On the other hand, in the case of No in step 1602, in step 1610, the special game execution means 1173 refers to the special game related information temporary storage means 1194 and determines whether or not the special game execution flag is on. If YES in step 1610, the process proceeds to step 1612. In the case of No in step 1610, the special game execution means 1173 determines that the special game permission is not granted, and proceeds to the next process (award ball payout process in step 1700).

  Next, in step 1612, the special game executing means 1173 refers to the special game related information temporary storage means 1194, and whether or not the round continuation flag is on, in other words, whether or not the round is in the middle. Determine. If Yes in step 1612, that is, if the round is in the middle, the process proceeds to step 1626 without performing the processes in steps 1614 to 1624 described in detail below. On the other hand, in the case of No in step 1612, that is, immediately before the start of the round, first, in step 1614, the special game execution unit 1173 sets the release pattern (for example, release) set in the special game related information temporary storage unit 1194. Set the opening pattern to continue and the pattern to open and close. Next, in step 1616, the special game executing means 1173 clears the winning ball counter in the special game related information temporary storage means 1194 to zero. Next, in step 1618, the special game executing means 1173 adds 1 to the round number counter in the special game related information temporary storage means 1194. Note that the number of rounds stored in the special game related information temporary storage unit 1194 is 0 immediately after the start of the special game (initial value), and is incremented by 1 each time a round is repeated thereafter. Next, in step 1620, the special game executing means 1173 turns on the round continuation flag in the special game related information temporary storage means 1194. In step 1622, the special game executing means 1173 drives the first electric accessory 2122 of the big prize opening 2120 to open the big prize opening 2120, and the special game timer 1174a (particularly, the opening time timer) has a predetermined time. (For example, 30 seconds) is set. Next, in step 1624, the information transmission control means 1300 transmits the game state information (for example, the current round number, the number of winning game balls, etc.) related to the current special game to the sub-main control unit 2320 side. The process proceeds to step 1626.

  Next, in step 1626, the special game executing means 1173 refers to the special game related information temporary storage means 1194 to determine whether or not there are predetermined balls (for example, 10 balls) in the round. If Yes in step 1626, the process proceeds to step 1630. On the other hand, in the case of No in step 1626, in step 1628, the special game executing means 1173 refers to the special game timer 1174a (particularly, the open time timer) to determine whether or not a predetermined time for opening the big prize opening has elapsed. judge. Also in the case of Yes in step 1628, the process proceeds to step 1630, and in the case of No in step 1628, the process proceeds to the next process (prize ball payout process in step 1700).

  Next, in step 1630, the special game executing means 1173 stops driving the first electric accessory 2122 of the big prize opening 2120 and closes the big prize opening 2120. In step 1632, the special game executing means 1173 resets a special game timer 1174a (particularly, an opening time timer). Next, in step 1634, the special game executing means 1173 turns off the round continuation flag in the special game related information temporary storage means 1194. Next, in step 1636, the special game execution means 1173 refers to the special game related information temporary storage means 1194, and the round is the final round (for example, the 15th round if the probability fluctuation big hit and the time shortening fluctuation big hit, It is determined whether or not it is the second round in the case of sudden probability fluctuation big hit. In the case of Yes in step 1636, in step 1638, the special game execution means 1173 turns off the special game execution flag in the special game related information temporary storage means 1194. Next, in step 1640, the information transmission control unit 1300 transmits information indicating that the special game is to be ended (special game end display instruction information) to the sub main control unit 2320 side. In step 9000, the game control unit 1100 executes a game state determination process after the end of the special game, which will be described later, and proceeds to the next process (a prize ball payout process in step 1700). Even in the case of No in step 1636, the process proceeds to the next process (prize ball payout process in step 1700).

  Next, FIG. 38 is a flowchart of the gaming state determination processing after the special game according to the subroutine of Step 9000 in FIG. First, in step 9002, the specific game control unit 1180 refers to the first main game / second main game symbol related information temporary storage unit 1191a and confirms the stop symbol at the start of the special game. Next, in step 9012, the specific game control means 1180 determines that the stop symbol at the start of the special game is a probable big hit symbol (in this example, “1A, 1B, 3A, 3B, 5A, 5B, 7A, 7B "). In the case of Yes in step 9012, in step 9014, the specific game control means 1180 turns on the main game probability change flag in the main game side game state temporary storage means 1191b, and proceeds to step 9020. On the other hand, if NO in step 9012, the process proceeds to step 9020. Next, in step 9020, the specific game control means 1180 determines that the stop symbol at the start of the special game is a latent probability variable big hit symbol (a big hit that does not shift to a time-reduced game state while shifting to a probability variation game state) based on the confirmation result. It is determined whether or not the symbol is “3A” in this example. In the case of Yes in step 9020, the processing of step 9022 to step 9026 (processing to shift to the time saving game described later) is not executed, and the process returns to the calling source of this subroutine. On the other hand, in the case of No in step 9020, in step 9022, the specific game control means 1180 sets a predetermined value (100 in this example) to the counter value of the main game short time counter 1181b. Next, in step 9024, the specific game control means 1180 turns on the main game short time flag in the main game side game state temporary storage means 1191b. Next, in step 9026, the specific game control means 1180 turns on the auxiliary game short time flag of the auxiliary game side game state temporary storage means 1192b and returns to the caller of this subroutine. Even in the case of No in step 9010, the process returns to the caller of this subroutine.

  Next, control processing executed on the sub-main control unit 2320 side will be described with reference to FIGS. First, FIG. 39 is a main flowchart on the sub-control board 2000 side (particularly on the sub-main control unit 2320 side) in the pachinko gaming machine according to the present embodiment. Here, the process of FIG. 9A is an initial process on the sub-board side that is executed after resetting, such as when the game machine is powered on. That is, when power is turned on to the gaming machine, first, in step 4002, the sub-main control unit 2320 refers to the main-side information temporary storage unit 2321a and determines whether or not RAM clear information has been received from the main side. . In the case of Yes in step 4002, in step 4004, the sub main control unit 2320 resets the RAM information (for example, each flag state and selected drawing information) of the sub main control unit 2320, and the sub main control unit The processing shifts to loop processing in which step 5000, which is a routine processing routine of 2320, is repeatedly executed. On the other hand, even in the case of No in step 4002, step 5000 is repeated to shift to the execution number loop process. Here, when Step 5000 is executed, as shown in the process of FIG. 5B, first, in Step 5600, the effect display control means 2320 executes a hold information management process described later. Next, in step 5700, the effect display control means 2320 executes a decorative symbol display content determination process described later. Next, in step 5800, the effect display control means 2320 executes a decorative symbol display control process to be described later. Next, in step 6000, the effect display control means 2320 executes a special game display control process to be described later. Next, in step 9500, the effect display control means 2320 executes a movable body effect effect operation content determination process described later. Next, in step 9600, effect display control means 2320 executes a movable body effect effect operation control process described later. Next, in step 7000, the effect display control means 2320 transmits the command set in each process described above, and ends the repetitive process routine.

  As described above, the sub-main control unit employs a form in which the sub-main routine (S5000 to S7000) in FIG. Also, the process of FIG. 7C is an interrupt process of the sub main control unit 2320, and the signal from the STB signal line of the main control board 1000 described above is one terminal (in this example) of the CPU of the sub main control unit 2320. , NMI terminal) is a processing flow (step 4700). That is, when an NMI interrupt occurs in the CPU of the sub main control unit 2320 (when the STB signal line is turned on), in step 4800, the sub main control unit 2320 displays the command input port (from the main controller 1000 side). Check the data signal line input port). In step 4900, based on the confirmation result, the sub-main control unit 2320 is transmitted from the main control device 1000 side to the RAM on the sub-main control unit 2320 side (main-side information temporary storage unit 2321a in this example). The command is temporarily stored, and the process that was being executed immediately before this interrupt process is restored.

  Next, FIG. 40 is a flowchart of the hold information management process according to the subroutine of step 5600 in FIG. First, in step 5602, the drawing hold information display control means 2323 refers to the main-side information temporary storage means 2321a, and receives new hold occurrence information (first main game symbol or second main game symbol) from the main controller 1000 side. It is determined whether or not the hold information relating to (1) is received. In the case of Yes in step 5602, in step 5604, the drawing hold information display control means 2323 has a drawing hold counter in the drawing hold information temporary storage means 2323a (in this example, a maximum of four for the first main game, Add “1” to the maximum number of second main games. Next, in step 5606, the drawing hold information display control means 2323 draws hold information (particularly, a random value related to the main game symbol lottery) based on the hold occurrence information transmitted from the main controller 1000 side. The information is temporarily stored in the hold information temporary storage unit 2323a, and the process proceeds to Step 5620. On the other hand, in the case of No in step 5602, in step 5610, the drawing hold information display control unit 2323 refers to the main side information temporary storage unit 2321a and has received symbol variation display start instruction information from the main controller 1000 side? Determine whether or not. If YES in step 5610, in step 5612, the drawing hold information display control means 2323 subtracts “1” from the drawing hold counter in the drawing hold information temporary storage means 2323a. Next, in step 5614, the drawing hold information display control unit 2323 deletes the holding information related to the symbol variation from the drawing holding information temporary storage unit 2323a and shifts the remaining holding information. Next, in step 5616, the effect display control means 2320 accesses the flag area of the drawing display related information temporary storage means 2322c, turns on the symbol content determination permission flag, and proceeds to step 5620. Next, in step 5620, the drawing hold information display control means 2323 makes full use of the effect display means 2310 on the effect display device 2140 (in particular, the first hold display portion 2312a and the second hold display portion 2312b). The same number of hold display lamps as the drawing hold counter value in the figure hold information temporary storage means 2323a are turned on and the process proceeds to the next process (decorative symbol display content determination process in step 5700). If No in step 5610, the process moves to step 5620.

  Next, FIG. 41 is a flowchart of the decorative symbol display content determination process according to the subroutine of step 5700 in FIG. First, in step 5702, the drawing display content determination unit 2322a refers to the flag area of the drawing display related information temporary storage unit 2322c and determines whether or not the symbol content determination permission flag is on. If Yes in step 5702, in step 5704, the drawing display content determination unit 2322a turns off the symbol content determination permission flag in the flag area of the drawing display related information temporary storage unit 2322c. Next, in step 5706, the figure display content determination unit 2322a determines the symbol information temporarily stored in the main-side information temporary storage unit 2321a (stop symbol / variation mode related to the main game symbol) and the figure variation content determination. With reference to the lottery table 2322a-1, the decorative symbol stop pattern and the variation mode {for example, non-reach (variation time 5 seconds), non-reach (variation time 10 seconds), normal reach (variation time 30 seconds), super Reach (variation time 50 seconds)} is determined and temporarily stored in the equipment display related information temporary storage unit 2322c.

  In step 5708, the drawing display content determination unit 2322a turns on the symbol content determination flag in the drawing display related information temporary storage unit 2322c, and proceeds to the next processing (decorated symbol display control processing in step 5800). . Even in the case of No in step 5702, the process proceeds to the next process (decorative symbol display control process in step 5800).

  Next, FIG. 42 is a flowchart of the decorative symbol display control process according to the subroutine of step 5800 in FIG. First, in step 5802, the decorative symbol display control unit 2322 determines whether or not the symbol content determination flag in the drawing display related information temporary storage unit 2322c is on. In the case of Yes in step 5802, in step 5804, the decorative symbol display control means 2322 turns off the symbol content determination flag in the drawing display related information temporary storage means 2322c. Next, in Step 5805, the decorative symbol display control means 2322 turns on the movable body accessory effect operation content determination permission flag in the flag area of the movable body accessory related information temporary storage means 2325a. Next, in step 5806, the decorative symbol display control means 2322 starts changing the symbol, turns on the symbol changing flag in the drawing display related information temporary storage unit 2322c, and proceeds to step 5810. In the case of No in step 5802, the process proceeds to step 5810.

  Next, in step 5810, the decorative symbol display control unit 2322 determines whether or not the symbol changing flag in the drawing display related information temporary storage unit 2322c is on. In the case of Yes in step 5810, in step 5812, the decorative symbol display control means 2322 displays the notice image or reach based on the fluctuation mode temporarily stored in the drawing fluctuation time management timer 2322d and the drawing display related information temporary storage means 2322c. It is determined whether or not the image display timing has been reached. If Yes in step 5812, the decorative symbol display control means 2322 displays an image related to the display update timing in step 5814, and the process proceeds to step 5816. On the other hand, if NO in step 5812, the process proceeds to step 5816.

  Next, in Step 5816, the decorative symbol display control means 2322 determines whether or not the main game symbol is stopped and displayed (for example, referring to the main side information temporary storage means 2321a, the main control device 1000 side determines the main game. It is determined whether or not information indicating that the symbol is stopped and displayed has been received). In the case of Yes in step 5816, in step 5818, the decorative symbol display control means 2322 ends the symbol change and turns off the symbol changing flag in the drawing display related information temporary storage means 2322c for the next processing ( The process proceeds to step 6000 (special game display control processing). In addition, also when it is No at step 5810 or step 5816, it transfers to the following process (the display control process during special game of step 6000).

  Next, FIG. 43 is a flowchart of the display control process during special game according to the subroutine of step 6000 in FIG. First, in step 6002, the effect display control means 2320 refers to the flag area of the effect general information temporary storage means 2324 and determines whether or not the special game flag is off. In the case of Yes in step 6002, in step 6004, the effect display control means 2320 refers to the main side information temporary storage means 2321a and determines whether or not special game start display instruction information has been received from the main side. In the case of Yes in step 6004, in step 6006 and step 6008, the effect display control means 2320 turns on the special game flag in the flag area of the effect general information temporary storage means 2324, and on the effect display device 2140. The jackpot start display is performed (display is appropriately performed based on the type of jackpot), and the process proceeds to step 6012. In the case of No in step 6002, the process proceeds to step 6012.

  Next, in step 6012, the effect display control means 2320 sequentially displays the number of rounds and the number of winnings on the effect display device 2140 based on the game information sequentially transmitted from the main side (type of game play or jackpot Etc. based on the above etc.) Next, in step 6014, the effect display control means 2320 refers to the main side information temporary storage means 2321a and determines whether or not special game end display instruction information has been received from the main side. In the case of Yes in step 6014, in step 6016, the effect display control means 2320 performs jackpot end display on the effect display device 2140 (appropriate display is performed based on the type of jackpot). Next, in step 6018, the effect display control means 2320 turns off the special gaming flag in the flag area of the effect general information temporary storage means 2324, and proceeds to the next process (display command transmission control process in step 7000). To do. Note that, also in the case of No in step 6004 or step 6014, the processing shifts to the next processing (display command transmission control processing in step 7000).

  Next, FIG. 44 is a flowchart of the movable body effect effect operation content determination process according to the subroutine of step 9500 in FIG. First, in step 9502, the movable body accessory control means 2325 refers to the flag area of the movable body accessory related information temporary storage means 2325a to determine whether or not the movable body accessory effect operation content determination permission flag is ON. judge. In the case of Yes in Step 9502, in Step 9504, the movable body accessory control means 2325 turns off the movable body accessory effect operation content determination permission flag in the flag area of the movable body accessory related information temporary storage means 2325a. . Next, in step 9506, the movable body accessory control means 2325 refers to the movable body accessory effect table 2325b based on the information on the variation mode of the main game symbol in the main side information temporary storage means 2321a, and The effect operation and driving mode of the accessory are set. Next, in step 9508, the movable body accessory control means 2325 turns on the movable body effect production operation start permission flag in the flag area of the movable body accessory related information temporary storage means 2325a, and performs the next processing (step 9600 (movable body effect production operation control process). In addition, also in the case of No in step 9502, the process proceeds to the next process (movable body effect production operation control process in step 9600).

  Here, FIG. 45 is an example of the movable article effect table 2325b. As shown in this example, in the present embodiment, based on the decorative pattern variation mode (for example, normal reach, super reach, etc.), the movable body accessory L, R (the shutter accessory left part A2-2L described above and The operation mode of the shutter part right part A2-2R) can be determined. For example, when the variation pattern of the decorative symbol is normal reach (variation time 30 seconds), the appearance object A is used as the motion pattern at the operation timing 10 seconds after the variation symbol variation start, and the movable object L, R is configured to start driving simultaneously. In addition, when the decoration pattern variation mode is super reach (variation time 50 seconds), the appearance of the movement B is set as the operation pattern at the operation timing 20 seconds after the decoration pattern variation start, and the movable object L , R start driving simultaneously. Here, in the present embodiment, when the motion pattern is the appearance motion B, each drive source is set so that the moving speed of the movable objects L and R is higher than that when the motion pattern is the appearance motion A. (Motor) is configured to be excited. As will be described later, when the action pattern is the appearance action A or the appearance action B, the movable object L, R is displaced from the retracted position to the appearance position, while the action pattern is a storage action. Is controlled so as to displace the movable object L, R from the appearance position to the retracted position. It should be noted that the production operation contents and the motor drive contents are merely examples, and are not limited to this. In particular, in this example, whether or not the movable objects L and R can be operated and the operation contents are based on the variation of the decorative design. Although it is configured to be determined, whether or not the movable objects L and R can be operated and the operation content is determined based on a factor (for example, whether or not the so-called notice effect can be executed or the execution content) that is different from the decorative pattern variation mode. May be configured}.

  Next, FIG. 46 is a flowchart of the movable body effect production operation control process according to the subroutine of step 9600 in FIG. First, in step 9602, the movable body accessory control means 2325 refers to the flag area of the movable body accessory related information temporary storage means 2325a and determines whether or not the movable body accessory effect operation start permission flag is on. To do. In the case of Yes in Step 9602, in Step 9604, the movable body accessory control means 2325 determines whether or not the operation timing related to the appearance operation of the movable body accessory has been reached. In the case of Yes in step 9604, in step 9606, the movable body accessory control means 2325 refers to the movable body accessory related information temporary storage means 2325a, and based on the set performance operation and driving mode, The appearance operation is started, and the process proceeds to Step 9608. On the other hand, in the case of No in Step 9604, in Step 9610, the movable body accessory control means 2325 determines whether or not the operation timing related to the storage operation of the movable body accessory has been reached. In the case of Yes in step 9610, in step 9612, the movable body accessory control means 2325 refers to the movable body accessory related information temporary storage means 2325a, and based on the set performance operation and driving mode, Storage operation starts. Next, in step 9614, the movable body accessory control means 2325 turns off the movable body accessory effect operation start permission flag in the flag area of the movable body accessory related information temporary storage means 2325a, and performs the next processing (step 7000 display command transmission control processing). It should be noted that if the result of step 9602 or step 9608 is No, the process proceeds to the next process (display command transmission control process of step 7000). In addition, this example is an example to the last, and it is not limited to the production operation | movement and process of a movable body accessory at all. Further, in the present embodiment, the movable body accessory is configured to perform the appearance operation and the storage operation, but may be configured to perform other effect operations (for example, rotation operation, vibration operation, opening / closing operation, etc.). Good.

(Function)
With the configuration as described above, according to the present embodiment, as described in (Operation relating to the characteristic portion 3), on the guide rails (guide rails A2-2d) of the movable body accessories L and R. Even if the game ball enters and stops as an error ball, when the movable object L, R appears, in other words, the movable object L, R is displaced from the retreat position to the appearance position. In such a case, the stopped error ball can be discharged out of the gaming machine.

(Example of change)
In the present embodiment, as a result of providing a discharge port through which the game ball can be discharged on the guide rail (guide rail A2-2d), when the game ball is stopped on the guide rail, Although the game balls are configured to be guided to the outlet by the operation of the objects L and R (shutter accessory), when the shutter balls are guided to the error ball discharge port by the operation of the shutter accessory, the shutter accessory is driven. When the speed is high, it is assumed that an error ball is sandwiched between the movable object L and R and is not discharged from the error ball discharge port. In addition, assuming that the game ball that the player has struck is guided to the outlet due to an unexpected situation, there is a risk that the player may feel lost. Therefore, a configuration for avoiding such a problem will be described as a modified example from the present embodiment, and only the modified points from the present embodiment will be described in detail below.

(Modification 1)
Next, FIG. 47 is a main flowchart showing the flow of general processing performed by the sub-main control unit 2320 in the first modification from the present embodiment. First, the change from this embodiment is about step 5200 in FIG. 5B, and the purpose is whether the game ball (error ball) is stopped on the guide rail (guide rail A2-2d). It is to be able to determine whether or not. That is, after the power is turned on to the sub-main control unit, in step 5200, the sub-main control unit 2320 executes an error sphere detection process to be described later, and proceeds to step 5600. Here, the method for detecting that the game ball is stopped on the guide rail is not particularly limited. For example, a pressure sensor (hereinafter referred to as a shutter accessory rail sensor) may be provided on the guide rail. And a signal from the pressure sensor is input to the sub-main control unit 2320.

  Next, FIG. 48 is a flowchart of error sphere detection processing performed by the sub-main control unit 2320 according to Step 5200 in FIG. 39 in Modification 1 from the present embodiment. First, in step 5202, the movable body accessory control means 2325 confirms error ball information (for example, an ON / OFF signal from the sensor) from a shutter accessory rail sensor (not shown). Next, in step 5204, the movable body accessory control means 2325 refers to the error sphere information and determines whether an error sphere has been detected. In the case of Yes in step 5204, in step 5206, the movable body accessory control means 2325 turns on the error ball detection flag in the flag area of the movable body accessory related information temporary storage means 2325a, and returns to the caller of this subroutine. Return. On the other hand, in the case of No in step 5204, in step 5208, the movable body accessory control means 2325 turns off the error ball detection flag in the flag area of the movable body accessory related information temporary storage means 2325a and calls this subroutine. Return to the original.

  Next, FIG. 49 is a flowchart of the movable body effect effect operation content determination process performed by the sub-main control unit 2320 according to Step 9500 of FIG. 39 in Modification Example 1 from the present embodiment. First, the changes from the present embodiment are steps 9505 and 9510. The purpose is to discharge the error sphere more reliably when the error sphere exists on the guide rail (guide rail A2-2d). It is to make it possible to change the drive mode of the movable body accessories L and R. That is, after execution of step 9504, in step 9505, the movable body accessory control means 2325 refers to the flag area of the movable body accessory related information temporary storage means 2325a, and determines whether or not the error ball detection flag is off. Determine. In the case of Yes in step 9505, the process of step 9506 is executed in the same manner as in the present embodiment, the driving mode of the movable body accessories L and R is determined, and the process proceeds to step 9508. On the other hand, in the case of No in Step 9505, in Step 9510, the movable body accessory control means 2325 is based on the information on the variation pattern of the decorative design, and the movable body accessories L and R that cannot be determined in the process of Step 9506. Drive mode (special drive mode) is determined, and the process proceeds to step 9508. Here, as an example of the special drive mode, the moving object L, R is moved in small increments, which makes the moving speed of the moving object L, R slower than the appearance action A and the appearance action B described above. The movable objects L and R can be moved from the retracted position to the middle of the appearance position. When determining the special drive mode, for example, even when the decorative symbol change time is short (the non-reach change mode in this example is applicable), the movable body accessories L and R are moved. You may comprise.

  By changing as described above, according to the modified example from the present embodiment, when it is detected that the game ball (error ball) is stopped on the guide rail, the movable object L, R As a result of changing the driving mode, it is possible to suitably discharge the error ball outside the gaming machine. As a result, the error ball is sandwiched between the movable object L and the movable object R and is not discharged. The situation can be avoided. In addition, when an effect compensation (such as an effect that is not normally seen) is executed when an error ball is detected, it is possible to avoid a situation in which the player feels lost.

(Modification 2)
It should be noted that a mode different from the first modification can be conceptualized from the viewpoint of performing effect compensation when an error ball is detected. Here, in the present embodiment, whether or not the movable objects L and R can be driven is uniquely determined based on the variation pattern of the decorative symbol (for example, if the variation pattern of the decorative symbol is non-reachable, it is movable). If the body objects L and R do not operate and the variation pattern of the decorative pattern is normal reach or super reach, the movable body objects L and R operate). In many cases, whether or not the movable objects L and R can be driven is determined by lottery based on the variation mode (for example, even if the variation pattern of the decorative symbols is the same, the movable character combination is high when the big hit reliability is high. The objects L and R are often configured to operate with high probability). Therefore, based on such a general configuration, a configuration for performing effect compensation at the time of detecting an error sphere will be described.

  Next, FIG. 50 is a flowchart of the movable body effect effect operation content determination process performed by the sub main control unit 2320 according to Step 9500 of FIG. 39 in Modification 2 from the present embodiment. First, the changes from the first modification are steps 9506 and 9510. The purpose is to enable the error spheres to be discharged quickly when there is an error sphere on the guide rail (guide rail A2-2d). As described above, the driving mode of the movable body accessories L and R can be changed. That is, after execution of step 9504, in step 9505, the movable body accessory control means 2325 refers to the flag area of the movable body accessory related information temporary storage means 2325a, and determines whether or not the error ball detection flag is off. Determine. In the case of Yes in step 9505, in step 9506, the movable body accessory control means 2325 refers to the non-error sphere detection effect table based on the decoration pattern variation mode, and whether or not the movable body accessory is driven. Is determined by random lottery, and the driving mode of the movable object L, R is determined, and the process proceeds to step 9508. On the other hand, in the case of No in step 9505, in step 9510, the movable body accessory control means 2325 drives the movable body accessory by referring to the error ball detection stage effect table based on the decoration pattern variation mode. The presence / absence is determined by lottery using random numbers, and the driving mode of the movable object L, R is determined, and the process proceeds to step 9508. Here, the effect table for error sphere detection is an effect table with a higher probability of driving a movable object compared to a normal effect table (effect table for non-error sphere detection) (for example, normal In the production table of the error sphere, in the production table for error sphere detection, when the acquired random number value is 0 to 400, the movable body accessory is not driven, and in the case of 401 to 511, the movable body accessory is driven. If the obtained random number value is 0 to 63, the movable body accessory is not driven, and if it is 64 to 511, the movable body accessory is driven.

  By changing as described above, according to the modified example from the present embodiment, when it is detected that the game ball (error ball) is stopped on the guide rail, the movable object L, R As a result, it is possible to obtain more opportunities for the movable object to be driven than usual, and as a result, the movable object L is sandwiched between the movable object L and the movable object R. In addition to being able to quickly discharge error balls to the outside of the gaming machine, it is possible to see the effects related to the movable objects L and R, which are usually difficult to drive, so the purpose of performing effect compensation when detecting error balls It can also be achieved. In addition, as another example when performing effect compensation at the time of error ball detection, for example, an error ball discharge port (error ball discharge port left part A2-2d-L and error ball discharge port right part A2-2d-R) When a ball detection sensor is provided to detect the discharge of an error ball and when an effect is being executed on the effect display device 2140 (particularly during a big hit fluctuation), it cannot be selected during normal times ( Or, it is configured to forcibly display an effect (the so-called premier effect) (or the probability of being selected increases), or when it is detected that an error sphere has been discharged and the effect is displayed. When the production is not being executed on the device 2140 (particularly when the latent probability is changed), the production stage (the so-called special production stage) that cannot be selected (or has a very low probability of being selected) at the normal time. ) Probability of being forced to shift (or moves to can be cited configuring rising) as.

A game board, A1 game board front face A1a game area, A1-1 game board A1-2 right outer rail member, A1-2a outlet A1-2b member constituting the right wall of the deceleration shape, A1-3 center accessory A1 -3a Deceleration shape, A1-3a-a to A1-3a-d Protrusion A1-4 Big prize opening unit, A1-4b Tunnel structure A1-4 Slide-type attacker unit, A1-4-1 Front decoration integrated member A1-4 -2 Box-shaped member, A1-4-2a Game ball landing surface A1-4-2b Rolling path, A1-4-3 Sliding-type attacker opening / closing mechanism A1-4-3-1 Sliding-type attacker moving part, A1-4 -3-1-1 Slide-type attacker variable member A1-4-3-1-2 Solenoid drive mechanism, A1-4-3-1-2a Solenoid A1-4-3-1-2b Intermediate drive material rear, A1- 4-3 1-2c Intermediate drive member front part A1-4-3-2a Back box front part, A1-4-3-2b Back box rear part A1-4-4 Auxiliary game start opening, A1-4-5 General prize opening A1- 4-6 L-shaped structure, A1-5 outer rail A1-6 inner rail, A1-7 first main game start port A1-8 second main game start port, A2 game board rear A2 stage device, A2-1 game Panel frame A2-1-1a Cover member lower part, A2-1-1b Cover member front part A2-1-1c Cover member front part, A2-2 Shutter unit A2-2L Shutter accessory left part, A2-2R Shutter accessory Right part A2-2d Guide rail, A2-2d-L Error ball outlet left part A2-2d-R Error ball outlet right part, A2-2u Gearbox A2-3 Production display device, B Game machine frame unit group B1 Outer frame unit, B1a left frame, B1a-1 front Hinge for frame B1b Right frame rod, B1c Curtain plate B1d Upper frame rod, B1e Lower frame rod B2 Front frame unit, B2a Front frame body B2a-1 Hinge mechanism, B2a-2 Glass frame hinge B2a-3 Ball tray hinge, B2b Back mechanism unit B3 Transparent plate unit, B3a Transparent plate B3b First member, B3c Second member B4 Door unit, B4a Opening portion B4b Transparent plate unit holding portion, B4c Decoration portion B5 Ball tray unit, B5-1 Upper ball tray B5 -2 Lower ball dish, B5-3 Launch handle B5-4 Sub input button, c1 angle c2 step, d gap e error ball, w bulkhead w1 passage width, w2 passage width 114 speaker, 2130 first main game symbol display device 2230 Second main game symbol display device, 2420 Auxiliary game symbol display device

Claims (1)

  1. A game area formed on the front of the game board;
    A rail member that partitions a gaming area and a non-gaming area;
    A launcher capable of releasing a game ball at a predetermined launch intensity toward the game area;
    And a member provided with a flow path through which a game ball can flow, provided to protrude from the game board to the player side in the game area,
    The inlet of the flow path is disposed along the flow path of the game ball along the inner wall of the rail member when the predetermined firing strength is at least the maximum firing strength,
    The first wall surface constituting the flow path and the second wall surface facing the first wall surface are integrally molded, and one or a plurality of protrusions are integrally molded on the first wall surface and the second wall surface, respectively. A pachinko gaming machine configured to reduce a flow-down speed when a game ball flowing down the flow path collides with the one or a plurality of protrusions.
JP2012157858A 2012-07-13 2012-07-13 Pachinko game machine Pending JP2014018306A (en)

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JP2014018306A5 JP2014018306A5 (en) 2016-05-19

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Cited By (18)

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Publication number Priority date Publication date Assignee Title
JP2014079497A (en) * 2012-10-18 2014-05-08 Sankyo Co Ltd Game machine
JP2015186678A (en) * 2015-07-28 2015-10-29 株式会社サンセイアールアンドディ Game machine
JP2015223377A (en) * 2014-05-28 2015-12-14 株式会社大一商会 Game machine
JP2016013164A (en) * 2014-06-30 2016-01-28 株式会社大一商会 Game machine
JP2016013163A (en) * 2014-06-30 2016-01-28 株式会社大一商会 Game machine
JP2016016246A (en) * 2014-07-10 2016-02-01 株式会社平和 Game machine
JP2016174933A (en) * 2016-05-12 2016-10-06 株式会社大一商会 Game machine
JP2017131705A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131706A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131709A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131708A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131707A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131704A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017136416A (en) * 2017-03-30 2017-08-10 株式会社大一商会 Game machine
JP2017136417A (en) * 2017-03-30 2017-08-10 株式会社大一商会 Game machine
JP2018042936A (en) * 2016-09-16 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine
JP2018122173A (en) * 2018-05-18 2018-08-09 株式会社三共 Game machine
JP2018161525A (en) * 2018-07-02 2018-10-18 株式会社大一商会 Game machine

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JP2008125563A (en) * 2006-11-16 2008-06-05 Newgin Corp Game machine
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JP2011194052A (en) * 2010-03-19 2011-10-06 Nippon Pachinko Buhin Kk Variable winning device for game machine and game machine using the same
JP2012024410A (en) * 2010-07-26 2012-02-09 Kyoraku Sangyo Kk Game machine
JP2012085950A (en) * 2010-10-22 2012-05-10 Fujishoji Co Ltd Pinball game machine

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JP2008125563A (en) * 2006-11-16 2008-06-05 Newgin Corp Game machine
JP2009005731A (en) * 2007-06-26 2009-01-15 Aruze Corp Game machine
JP2011194052A (en) * 2010-03-19 2011-10-06 Nippon Pachinko Buhin Kk Variable winning device for game machine and game machine using the same
JP2012024410A (en) * 2010-07-26 2012-02-09 Kyoraku Sangyo Kk Game machine
JP2012085950A (en) * 2010-10-22 2012-05-10 Fujishoji Co Ltd Pinball game machine

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014079497A (en) * 2012-10-18 2014-05-08 Sankyo Co Ltd Game machine
JP2015223377A (en) * 2014-05-28 2015-12-14 株式会社大一商会 Game machine
JP2016013164A (en) * 2014-06-30 2016-01-28 株式会社大一商会 Game machine
JP2016013163A (en) * 2014-06-30 2016-01-28 株式会社大一商会 Game machine
JP2016016246A (en) * 2014-07-10 2016-02-01 株式会社平和 Game machine
JP2015186678A (en) * 2015-07-28 2015-10-29 株式会社サンセイアールアンドディ Game machine
JP2016174933A (en) * 2016-05-12 2016-10-06 株式会社大一商会 Game machine
JP2018042936A (en) * 2016-09-16 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine
JP2017131709A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131706A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131708A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131707A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017131704A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2017136416A (en) * 2017-03-30 2017-08-10 株式会社大一商会 Game machine
JP2017136417A (en) * 2017-03-30 2017-08-10 株式会社大一商会 Game machine
JP2017131705A (en) * 2017-03-30 2017-08-03 株式会社大一商会 Game machine
JP2018122173A (en) * 2018-05-18 2018-08-09 株式会社三共 Game machine
JP2018161525A (en) * 2018-07-02 2018-10-18 株式会社大一商会 Game machine

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