JP2013212254A - Game machine - Google Patents

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Publication number
JP2013212254A
JP2013212254A JP2012083892A JP2012083892A JP2013212254A JP 2013212254 A JP2013212254 A JP 2013212254A JP 2012083892 A JP2012083892 A JP 2012083892A JP 2012083892 A JP2012083892 A JP 2012083892A JP 2013212254 A JP2013212254 A JP 2013212254A
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Japan
Prior art keywords
special
determination
effect
game
mode
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JP2012083892A
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JP5294361B1 (en
Inventor
Takashi Yoshizawa
高志 吉澤
Makoto Morimoto
良 森本
Akiko Uehara
亜貴子 上原
Takashi Wachi
孝 和智
Tomoya Momose
智哉 百瀬
Masateru Shirai
正輝 白井
Terutoshi Kawachi
輝寿 皮地
Koji Ishikura
浩二 石倉
Yoshikazu Kurita
佳和 栗田
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2012083892A priority Critical patent/JP5294361B1/en
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Publication of JP5294361B1 publication Critical patent/JP5294361B1/en
Publication of JP2013212254A publication Critical patent/JP2013212254A/en
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Abstract

The present invention provides a gaming machine that can suppress a decrease in reliability and performance effect with respect to performance using a prior determination result.
A hold notification control means capable of causing the hold notification means to notify the right of the game profit grant determination in a predetermined normal mode is a game profit determination prior to the determination information when the determination information is stored. If the determination information for the determination information is stored and the determination result for the determination information is a specific determination result, the right of the game profit grant determination based on the determination information for performing the game profit determination before the determination information is After the disappearance, the hold notification means is notified of the right of the game profit grant determination based on the determination information in a specific manner that suggests a specific determination result.
[Selection] Figure 6

Description

  The present invention relates to a gaming machine that makes a determination on whether or not to give a predetermined profit to a player in advance and makes a determination on whether or not to give a predetermined profit, and suggests the result of the previous determination.
  In a conventional gaming machine, when a game ball wins a starting area provided on the gaming board, it is determined whether or not a big win is won, and a predetermined symbol changes in the symbol display device. Stop after a lapse of a predetermined time (hereinafter, symbol change and symbol stop in the symbol display device are collectively referred to as “symbol display”). Here, the type of symbol to be stopped represents the determination result. That is, the stop display of a predetermined symbol serves as a notification of the determination result.
  In addition, the gaming machine includes an effect device that executes a predetermined effect, and performs an effect corresponding to the game. The effect device is composed of, for example, an image display device made up of a liquid crystal display, an audio output device made up of a speaker, etc., and an illumination device made up of a lamp, etc., and a composite effect made by a plurality of effect devices is performed. . And in a some production | presentation apparatus, the production | presentation based on said determination result is performed, for example, while the change display of a symbol is performed.
  Further, when the game ball is won in the starting area while the symbol change display is performed, the symbol display right based on the winning is stored. That is, the symbol display is suspended. Therefore, there is a gaming machine that performs a determination on the hold before the symbol display and uses the result to produce an effect on the effect device (see, for example, Patent Document 1). In the gaming machine described in Patent Document 1, an effect (hereinafter referred to as “prefetching effect”) using the result of such prior determination is performed in the display of the right of symbol display. Specifically, the display mode of the symbol display right changes in accordance with the prior determination result. That is, a preliminary determination result is suggested.
JP 2011-206380 A
  However, when the gaming machine has a function of setting the jackpot winning probability to the high probability state or the low probability state after the jackpot winning, and further, when the period for setting the high probability state is preset, for example, The jackpot winning probability fluctuates after the preliminary determination result is suggested, and there is a possibility that the determination result may be different from the preliminary determination result. As a result, the reliability and effect for the effect using the prior determination result is reduced.
  In view of the above-described background, an object of the present invention is to provide a gaming machine that can suppress a reduction in reliability and an effect of an effect using a prior determination result.
The gaming machine of the present invention has a determination information acquisition means for acquiring determination information, a determination information storage means for storing the determination information acquired by the determination information acquisition means, and establishment of the determination condition, when the start condition is satisfied Based on the determination information stored in the determination information storage means, the determination means for determining whether or not to give a player a predetermined profit based on the determination information stored in the determination information storage means, and the determination information Based on the determination information stored in the storage means, the determination information stored in the determination information storage means and the prior determination means for performing the game profit provision determination before the determination condition related to the determination information is satisfied. A holding notification means for informing in a predetermined manner the right of the game profit grant determination by the determination means based on the above, and the right of the game profit grant determination according to the occurrence and extinction of the right of the game profit grant determination Hold notification control means for causing the hold notification means to execute notification, and the hold notification control means includes the determination means before the determination information when the determination information is stored in the determination information storage means. Is stored, and when the determination result by the prior determination unit for the determination information is a specific determination result, the determination unit performs the determination by the determination unit before the determination information. After the right of the game profit grant determination based on the determination information on which the game profit determination is performed has been extinguished, the holding notification means specifies the right of the game profit grant determination based on the determination information to indicate the specific determination result It is made to alert | report by the aspect.
In the gaming machine according to the present invention, when the game profit granting determination is determined to execute a special game whether or not to execute a special game advantageous to a player, and to execute the special game, the determination means includes Including a low-probability gaming state determined with a predetermined probability when the special game is executed or a gaming state determination as to whether or not to shift to a high-probability gaming state determined with a probability higher than the predetermined probability. Executable special game execution means, special game control means for causing the special game execution means to execute the special game when the determination means determines that the special game is executed, and the low probability game state or the A gaming state control means capable of proceeding with a game in a high probability gaming state, wherein the gaming state control means is determined to shift to the high probability gaming state by the judging means After the special game is finished, the special game is finished when it is determined by the high probability state control means that the game proceeds in the high probability gaming state and the judgment means shifts to the low probability gaming state. And low probability state control means for proceeding with the game in the low probability gaming state.
In addition, the gaming machine of the present invention notifies the determination result notification that notifies the determination result by the determination means when a predetermined notification condition including the determination that the game profit grant determination is performed by the determination means. And the gaming state control means has reached a predetermined number of times that the determination result is notified by the determination result notification means when the game is progressing in the high probability gaming state. On the condition that there is a change means for changing to the low probability gaming state.
  According to the gaming machine of the present invention, the hold notification control means capable of causing the hold notification means to notify the right of the game profit granting determination in a predetermined manner is prior to the determination information when the determination information is stored. If the determination information on which the game profit determination is performed is stored and the determination result for the determination information is a specific determination result, the game profit is granted based on the determination information on which the game profit determination is performed before the determination information. After the right of determination has been extinguished, the hold notification means is notified of the right to determine the game profit based on the determination information in a specific manner that suggests a specific determination result. It is possible to suppress deterioration in performance and production effect.
It is a front view of a gaming machine. It is a fragmentary perspective view of a gaming machine. It is a block diagram of a control means. (A-1) is a diagram representing a jackpot determination table for the first special symbol, (a-2) is a diagram representing a jackpot determination table for the second special symbol, and (b) is a diagram representing a reach determination table. . (A) is a diagram showing a special symbol determination table for winning a big win, (b) is a diagram showing a special symbol determining table for winning a small winner, (c) is a diagram showing a special symbol determination table for lose. It is a figure showing a jackpot game control table. (A) is a diagram showing a big winning opening opening / closing control table for games per first length, (b) is a diagram showing a big winning opening opening / closing control table for games per second length, (c) is for medium winning games FIG. 7D is a diagram illustrating a special winning opening opening / closing control table for a short winning game, and FIG. (A) is a figure showing the big prize opening / closing control table for the first specific jackpot game, (b) is a figure showing the big prize opening / closing control table for the second specific jackpot game, and (c) is the third specific jackpot. It is a figure showing the big prize opening / closing control table for games. (A) is a figure showing a small hit game control table, (b) is a figure showing the big prize opening / closing control table for a small hit game. (A) is a figure showing a reference data determination table, (b) is a figure showing a game condition determination table. It is a figure showing a special symbol fluctuation pattern determination table. (A) is a diagram representing a normal symbol hit determination table, (b) is a diagram representing a normal symbol determination table, (c) is a regular variation pattern determination table, (d) is an auxiliary game reference data determination table. (E) is a figure showing an auxiliary game control table, (f) is a figure showing a 2nd starting opening-and-closing control table. (A) is a diagram showing the configuration of the first special symbol reserved storage area of the main RAM 101c, (b) is a diagram showing the configuration of the second special symbol reserved storage area of the main RAM 101c, (c) is the configuration of each storage unit. FIG. It is a flowchart which shows the main process in a main control board. It is a flowchart which shows the timer interruption process in a main control board. It is a flowchart which shows the input control process in a main control board. (A) is a flowchart which shows the 1st big winning opening detection signal input process in a main control board, (b) is a flowchart which shows the 2nd big winning opening detection signal input process in a main control board. (A) is a flowchart which shows the 1st starting port detection signal input process in a main control board, (b) is a flowchart which shows the 2nd starting port detection signal input process in a main control board. It is a flowchart which shows the winning gate detection signal input process in a main control board. It is a flowchart which shows the special figure special electric power control process in a main control board. It is a flowchart which shows the special symbol memory | storage determination processing in a main control board. It is a flowchart which shows the jackpot determination process in a main control board. It is a flowchart which shows the special symbol determination process in a main control board. It is a flowchart which shows the special figure fluctuation pattern determination process in a main control board. It is a flowchart which shows the special symbol fluctuation | variation process in a main control board. It is a flowchart which shows the special symbol stop process in a main control board. It is a flowchart which shows the jackpot game process in a main control board. It is a flowchart which shows the small hit game process in a main control board. It is a flowchart which shows the jackpot game end process in a main control board. It is a flowchart which shows the common figure normal power control process in a main control board. It is a flowchart which shows the normal symbol memory | storage determination process in a main control board. It is a flowchart which shows the normal symbol fluctuation | variation process in a main control board. It is a flowchart which shows the normal symbol stop process in a main control board. It is a flowchart which shows the auxiliary | assistant game process in a main control board. It is a flowchart which shows the main process in an effect control board. It is a flowchart which shows the timer interruption process in an effect control board. It is a flowchart which shows to the middle of the command analysis process in an effect control board. It is a flowchart which shows the continuation of the command analysis process of FIG. It is a flowchart which shows the number-of-holds addition process in an effect control board. It is a flowchart which shows the prefetch effect process in an effect control board. It is a flowchart which shows the prefetch special figure pending | holding effect determination process in an effect control board. It is a flowchart which shows the prefetch effect mode determination process in an effect control board. It is a flowchart which shows the change effect pattern determination process in an effect control board. It is a flowchart which shows the number-of-holds subtraction process in an effect control board. It is a flowchart which shows the production mode control processing in a production control board. It is a flowchart which shows the special figure reservation effect control process in an effect control board. (A) is a diagram showing the configuration of the sub RAM 102c, (b) is a diagram showing the configuration of the first special figure hold effect storage area of the sub RAM 102c, and (c) is the configuration of the second special figure hold effect storage area of the sub RAM 102c. (D) is a figure showing the structure of each memory | storage part. It is a figure showing an example of the special figure pending | holding image last aspect determination table stored in sub ROM102b. It is a figure showing an example of the special figure pending | holding effect scenario determination table stored in sub ROM102b. It is a figure showing an example of the special figure pending | holding effect scenario determination table stored in sub ROM102b. It is a figure showing an example of the special figure pending | holding effect scenario determination table stored in sub ROM102b. It is a figure showing an example of the production mode last mode judgment table stored in sub ROM102b. It is a figure showing an example of the production mode scenario determination table stored in sub ROM102b. (A) is a figure showing an example of the variation effect pattern determination table divided according to the effect mode stored in the sub ROM 102b, and (b) is an example of the change effect pattern determination table of the effect mode A0 stored in the sub ROM 102b. FIG. (A) is a figure showing an example of the special effect pattern determination table divided by the special figure holding | maintenance effect scenario stored in sub ROM102b, (b) is the special effect by one variation effect stored in subROM102b. It is a figure showing an example of the special effect pattern determination table. (A) is a figure showing an example of the 3rd special effect pattern determination table of the special effect by the 3 times variable effect stored in sub ROM102b, (b) is the 3 times variable effect stored in sub ROM102b. The figure showing an example of the 2nd special effect pattern determination table of the special effect by (c) represents an example of the 3rd special effect pattern determination table of the special effect by the 3 variable effects stored in the sub ROM 102b. FIG. It is a figure showing an example of the production mode determination table stored in sub ROM102b. It is a figure showing a mode that the prefetch special figure holding | maintenance effect is performed. It is a figure showing a mode that the prefetch special figure holding | maintenance effect is performed. It is a figure showing a mode that the prefetch special figure holding | maintenance effect is performed. It is a figure showing a mode that the prefetch special figure holding | maintenance effect is performed. It is a figure showing a mode that the prefetch special figure holding | maintenance effect is performed. It is a figure showing a mode that the special figure production (100m run) is performed in one fluctuation production. It is a figure showing a mode that the special figure production (running long jump) is performed in one fluctuation production. It is a figure showing a mode that the special figure production (hammer throwing) is performed in one fluctuation production. It is a figure showing a mode that the special drawing production | presentation (marathon) in the 3 times fluctuation production is performed. It is a figure showing a mode that the 2nd time of the special figure effect (marathon) in 3 times of fluctuation effects is performed. It is a figure showing a mode that the 3rd time of the special figure effect (marathon) in 3 times of fluctuation effects is performed. It is a figure showing a mode that the change production by prefetch production mode is performed.
(Embodiment 1)
Hereinafter, embodiments of the present invention will be specifically described with reference to the drawings. As shown in FIG. 1, the gaming machine Y includes an outer frame (not shown) that is fixed to the island facility of the game store, and a game board mounting frame Y1 that is rotatably supported with respect to the outer frame. . A game board 2 in which a game area 2A in which game balls flow down is formed is detachably attached to the game board mounting frame Y1.
  The gaming machine Y also includes a glass door Y2 that covers the gaming area 2A so as to be visible on the front side (player side) of the gaming board 2. The glass door Y2 is detachably connected to the game board mounting frame Y1 via a hinge mechanism portion H at one end side in the horizontal direction, and is supported rotatably about the hinge mechanism portion H as a fulcrum. Therefore, by rotating the glass door Y2 like a door around the hinge mechanism H as a fulcrum, the game area 2A and the front portion of the game board mounting frame Y1 can be opened and closed. A lock mechanism R that fixes the glass door Y2 to the game board mounting frame Y1 is provided on the other end side of the glass door Y2. The fixing by the lock mechanism R can be released by a dedicated key.
  Further, the glass door Y2 includes a game ball launching operation device 3 for launching a game ball toward the game area 2A by being rotated, an audio output device 73 including a speaker, and a plurality of lamps and LEDs. Illumination devices 74 to 79 for performing, and a tray 6 for storing a plurality of game balls are provided.
  The game area 2 </ b> A is partitioned by a partition member 29 attached in a state of protruding from the surface of the game board 2. The partition member 29 is disposed below the frame-shaped decorative frame 29A, a first grand prize winning port 23 described later, and a guiding member 29B constituting a guiding path for guiding the game ball to the second starting port 22 on the upper surface, and The outer rail member 29C and the inner rail member 29D have a curved shape.
  A first image display device 71 composed of a liquid crystal display is fitted inside the decorative frame 29 </ b> A, and a center combination formed by integrating them is fitted in the central portion of the game board 2. An inner rail member 29D is disposed outside the decorative frame 29A, and an outer rail member 29C is disposed further outside the inner rail member 29D.
  The game ball launching operation device 3 includes a base 31 fixed to the glass door Y2, a launch handle 32 rotatably provided on the base 31, a touch sensor 32a attached in the launch handle 32, and launch A firing volume knob 32b that rotates in conjunction with the handle 32 and detects the rotation angle is provided. On the other hand, a game ball launching device 4 that launches a game ball in response to an operation of the game ball launching operation device 3 is provided at a position facing the tray 6 of the game board mounting frame Y1. The game ball launching device 4 includes a launch solenoid 41 that hits a game ball, and the launch solenoid 41 is connected to the game ball launch operation device 3 via a launch control board 106.
  When the player touches the launch handle 32, the touch sensor 32a detects that a person has touched the launch handle 32, and transmits a launch handle detection signal to the launch control board 106 described later. When the firing control board 106 receives the firing handle detection signal from the touch sensor 32a, the firing control board 106 permits energization of the firing solenoid 41. When the firing handle 32 is operated to change the rotation angle of the firing handle 32, the gear connected to the firing handle 32 rotates and the knob 32b of the firing volume connected to the gear rotates. A voltage corresponding to the rotation angle of the launch handle 32 detected by the launch volume knob 32 b is applied to the launch solenoid 41 of the game ball launcher 4.
  When a voltage is applied to the firing solenoid 41, the firing solenoid 41 operates according to the applied voltage. That is, a game ball is launched at a strength (hereinafter referred to as “game ball launch strength”) according to the rotation angle of the launch handle 32 (the rotation angle of the launch volume knob 32b). A game ball that has been effectively launched (normally at a predetermined game ball launch intensity) rises between the outer rail member 29C and the inner rail member 29D, enters the game area 2A, and flows down in the game area 2A. . At this time, the game ball flows down unpredictably due to a collision with a plurality of nails and windmills provided in the game area 2A.
  In the game area 2A, a plurality of (four in the present embodiment) general winning holes 27 are provided. Each general winning opening 27 is provided with a general winning opening detecting sensor 27a. When the general winning opening detecting sensor 27a detects a winning of a game ball, a predetermined winning ball (for example, 10 gaming balls) is paid out. It is.
  The game area 2A is provided with a first prize gate 25 and a second prize gate 26 through which game balls can pass. The first winning gate 25 is located on the left side of the decorative frame 29A, and the second winning gate is located on the right side of the decorative frame 29A. Each winning gate 25, 26 is provided with a winning gate detection sensor 25a, 26a (first winning gate detection sensor 25a, second winning gate detection sensor 26a) for detecting a game ball. On the condition that these winning gate detection sensors 25a and 26a detect a game ball, a lottery of normal symbols is performed.
  Below the first image display device 71, at the lower part of the game area 2A, a first start port 21 that is invariable and can always be entered is provided. A series of game ball paths for guiding the game ball to the first starting port 21 is formed by a nail, a windmill, or the like. The first starting port 21 is provided with a first starting port detection sensor 21a for detecting a game ball, and the first special symbol lottery is performed on condition that the detection sensor 21a detects the game ball. . Further, when the first start port detection sensor 21a detects a game ball, a predetermined number (for example, three) of prize balls are paid out.
  A variable second start port 22 is provided immediately below the first start port 21. The second start port 22 is controlled by the second start port control device 220 to either the first basic mode in which no winning is possible or the first special mode in which a winning is possible. The second start port 22 is also provided with a second start port detection sensor 22a for detecting a game ball, and a lottery of the second special symbol is performed on condition that the detection sensor 22a detects the game ball. . Further, when the second start port detection sensor 22a detects a game ball, a predetermined number (for example, three) of prize balls are paid out.
  The second start-up port control device 220 includes a normal movable piece 220A composed of a rectangular door member having a rotation shaft on the lower side, and the normal movable piece 220A operates only when a predetermined condition is satisfied. To do. That is, the ordinary movable piece 220A is normally stopped (except when a predetermined condition is satisfied), with the surface being flush with the game area 2A, and the second starting port 22 is blocked. The second starting port 22 is blocked by the stopped (unactuated) normal movable piece 220A, so that the second starting port 22 is controlled to the first basic mode in which no winning is possible.
  On the other hand, when the predetermined condition is satisfied, the normal movable piece 220A rotates forward about the rotation axis and the second start port 22 is opened, so that the first start port 22 can win the first special. Controlled by the aspect. At this time, the second starting port 22 is opened and the ordinary movable piece 220A protrudes from the game area 2A, so that it is possible to receive the flowing game ball and guide it to the second starting port 22. . It should be noted that the predetermined condition for the second start port control device 220 is to win a win in the above-described normal symbol lottery (hereinafter referred to as “normal symbol lottery”).
  As shown in FIG. 1, a variable first big winning opening 23 is provided on the downstream side of the second winning gate 26. The first grand prize opening 23 is controlled by the first big prize opening control device 230 to either the second basic mode in which a prize cannot be won or the second special mode in which a prize can be won. The first grand prize opening 23 is provided with a first grand prize opening detection sensor 23a for detecting a game ball. When the detection sensor 23a detects a game ball, a predetermined number (for example, 15) of prize balls are provided. Will be paid out.
  The first big prize opening control device 230 includes a first special movable piece 230A composed of a rectangular door member having a rotation shaft at the lower side portion, and the first special movable piece 230A satisfies a predetermined condition. It works only when you do. That is, the first special movable piece 230A is normally stopped (except when a predetermined condition is satisfied) in a state where the surface is flush with the game area 2A, and the first special winning opening 23 is blocked. By the first special movable piece 230A in the stopped state (not actuated), the first big prize opening 23 is blocked, so that the first big prize opening 23 is controlled to the second basic mode in which no prize can be won. .
  On the other hand, when the predetermined condition is satisfied, the first special winning piece 23A can be won by opening the first special winning opening 23 by rotating the first special movable piece 230A forward about the rotation axis. The second special mode is controlled. At this time, since the first special winning opening 23 is opened and the first special movable piece 230A protrudes from the game area 2A, the flowing game balls are received and guided to the first special winning opening 23. Is possible. The predetermined condition for the first grand prize opening control device 230 is the lottery of the first special symbol or the lottery of the second special symbol (hereinafter, the lottery of the first special symbol or the lottery of the second special symbol). When referring to both, it is a collective term called “special symbol lottery”) and winning a special prize (big win or small win).
  Further, a variable second big prize opening 24 is provided in the vicinity of the second prize winning gate 26 of the decorative frame 29A. The second big prize opening 24 is controlled by the second big prize opening control device 240 to either the third basic mode in which a prize cannot be won or the third special mode in which a prize can be won. The second big prize opening 24 is also provided with a second big prize opening detection sensor 24a for detecting a game ball. A predetermined number (for example, 15 pieces) is provided on condition that the detection sensor 24a detects a game ball. ) Will be paid out.
  The second big prize opening 24 is basically controlled to the third basic mode, but is controlled to the third special mode only when a predetermined condition is satisfied. The second prize winning port control device 240 includes a second special movable piece 240A formed of a wing-like member, and is normally stopped (except when a predetermined condition is satisfied). By the second special movable piece 240A in the stopped state (not actuated), the second big prize opening 24 is blocked, so that the second big prize opening 24 is controlled to the third basic mode in which no prize can be won. Yes. When the predetermined condition is established, the second special winning opening 24 is opened by rotating one wing-like member constituting the second special movable piece 240A to the right with the lower base end as a center, and the second special winning prize 24 is opened. The mouth 24 is controlled to the third special mode in which a prize can be won. It should be noted that the predetermined condition for the second grand prize opening control device 240 is to win a special prize (big hit or small win) in the special symbol lottery described above.
  In addition, the game machine Y is provided with various effect devices that execute effects. In the present embodiment, the effect device includes a first image display device 71, a second image display device 72, an audio output device 73, effect lighting devices 74 to 79, and an effect accessory device 80.
  The first image display device 71 is composed of a 10-inch liquid crystal display, and is provided on the game board 2 through the decorative frame 29A as described above. The first image display device 71 displays various still images and moving images to display images. Produce by. In the present embodiment, a liquid crystal display is used as the first image display device 71, but other types of display devices such as a plasma display and an organic EL display can also be used.
  The second image display device 72 is constituted by a 4-inch liquid crystal display, and is attached to the decorative frame 29A on the front side of the first image display device 71 so as to be able to be raised and lowered. In the present embodiment, the second image display device 72 is configured by a liquid crystal display as in the case of the first image display device 71, but other types of display devices such as a plasma display and an organic EL display are used. You can also.
  The sound output device 73 is provided on the glass door Y2, and produces a sound effect by outputting BGM (background music), SE (sound effect), and the like, and is composed of a set of speakers.
  The lighting devices for performance 74 to 79 are provided on the glass door Y2, emit light, and perform lighting effects by changing the light irradiation direction and the light emission color. The illumination device 74 is provided at the center of the upper end of the glass door Y2 (hereinafter, the illumination device 74 is referred to as “first illumination device 74”), and the illumination device 75 is provided on the left side of the upper end of the glass door Y2 (hereinafter, illumination device). 75 is referred to as “second illumination device 75”), and the illumination device 76 is provided on the right side of the upper end of the glass door Y2 (hereinafter, the illumination device 76 is referred to as “third illumination device 76”). The lighting device 77 is provided from the left end side of the glass door Y2 to the left half of the tray 6 (hereinafter, the lighting device 77 is referred to as “fourth lighting device 77”), and the lighting device 78 is connected to the glass door Y2. It is provided from the right end side to the right half of the tray 6 (hereinafter, the lighting device 78 is referred to as “fifth lighting device 78”). The lighting device 79 is provided in a substantially cross shape around the effect button device 10 of the tray 6 to be described later (hereinafter, the lighting device 79 is referred to as a “sixth lighting device 79”). The second lighting device 75 and the third lighting device 76 are each movable and can rotate outward.
  The effect accessory device 80 is attached to the upper portion of the decorative frame 29A, and includes a drive unit 80b made of a motor and a decorative member 80A connected to the drive unit 80b. When the drive unit 80b is driven and the decorative member 80A is activated, an effect by the operation of the decorative member 80A is executed. The decorative member 80A simulates a part of the face of a predetermined character, and when the driving unit 80b is driven, the decorative member 80A descends, blocks the central portion of the screen of the first image display device 71, and rises to the original. Return to position.
  In addition, the gaming machine Y includes a selection button device 9 and an effect button device 10 as input devices related to the effect. As shown in FIG. 2, the selection button device 9 and the effect button device 10 are provided on the tray 6.
  The selection button device 9 is connected to an operable selection button 9A and a selection button 9A, and includes a selection button detection switch 9a that detects an operation of the selection button 9A. The selection button 9A includes an upper button 91A, a left button 92A, a lower button 93A, and a right button 94A. Each button 91A-94A is provided in the state which protruded from the saucer 6 so that a press was possible. The selection button detection switch 9a is connected to the upper button 91A to detect the operation of the upper button 91A, and the left button detection is connected to the left button 92A to detect the operation of the left button 92A. The switch 92a includes a lower button detection switch 93a connected to the lower button 93A to detect an operation of the lower button 93A, and a right button detection switch 94a connected to the right button 94A to detect an operation of the right button 94A. . Each button detection switch 91a, 92a, 93a, and 94a will output a detection signal, if the operation of the corresponding button is detected. Specifically, the upper button detection switch 91a outputs an upper button detection signal, the left button detection switch 92a outputs a left button detection signal, the lower button detection switch 93a outputs a lower button detection signal, and detects a right button. The switch 94a outputs a right button detection signal. In addition, an upper button detection signal and a left button detection signal are output, and a lower button detection signal and a right button detection signal are collectively referred to as a “selection button detection signal”.
  The effect button device 10 includes an effect button 10A that can be operated and an effect button detection switch 10a that is connected to the effect button 10A and detects an operation of the effect button 10A. The effect button 10 </ b> A is made of a cylindrical transparent member, and is provided so as to be capable of being pressed in the axial direction while protruding from the tray 6. An effect button LED 10B capable of emitting light is arranged inside the effect button 10A, that is, inside the cylindrical transparent member. When the effect button detection switch 10a detects the operation of the effect button 10A, the effect button detection switch 10a outputs an effect button detection signal to the lamp control board 104 described later.
  The tray 6 is also provided with a ball lending device 61 that can be operated to lend out game balls and a return device 62 that can be operated to return a predetermined card or the like.
  The effect device performs various effects according to the progress (state) of the game. The effect performed frequently during the game is a lottery effect performed in response to a special symbol lottery based on an effective winning of the game ball to the first start port 21 or the second start port 22. The lottery effect by the first image display device 71 is basically performed at the time of a variable effect performed at the time of a special symbol variable display, which will be described later, and a special symbol stop display after the special symbol variable display. It consists of stop production.
  In the variation effect, the effect symbol is changed in a predetermined manner for a predetermined time, and the effect symbol is changed, and in the stop effect, the effect symbol is stopped and the lottery effect is ended, and the special symbol is selected. The stop display of the effect design which can show the result of is performed.
  When the effect symbol is composed of a plurality of decoration symbols, the stop display of the effect symbol is the stop display of all the decoration symbols. For example, the decorative symbol variation display and the decorative symbol stop display are performed in the left region, the central region, and the right region of the screen of the first image display device 71 and the like. In this case, the arrangement of the decorative symbols arranged on the predetermined effective line when the stop display of all the decorative symbols is completed can correspond to the result of the special symbol lottery. However, although the lottery effect is performed corresponding to the special symbol lottery, since it is only an “effect” for the special symbol lottery, the arrangement of the decorative symbols on the active line when the effect symbol is stopped and displayed is not necessarily the special symbol lottery. It does not necessarily represent the result of symbol lottery (a special symbol that is stopped). In this way, when the decorative symbols are displayed in the left region, the central region, and the right region, the decorative symbols displayed in the left region are displayed in the left symbol, and the decorative symbols displayed in the right region are displayed in the right symbol and the central region. The decorated design is called the middle design.
  In the variable display of each decorative symbol, a plurality of decorative symbols are regularly moved from the next to the next in a predetermined direction (for example, from top to bottom) for a predetermined time from the start of the variable display to the stop display ( Scroll). This scroll display gives the player the impression that a lottery is currently being performed.
  There are various ways of displaying the effect symbols. For example, the decorative symbols may move at a high speed at the beginning and stop while gradually decelerating at the end, or may suddenly stop without decelerating. In addition, for example, there is a mode in which the left symbol, the right symbol, the middle symbol are stopped in this order, a left symbol and the right symbol are simultaneously stopped, a middle symbol is finally stopped, and a three effect symbols are simultaneously stopped. .
  Further, in a predetermined portion other than the game area 2A in the game board 2, a symbol display device including a first special symbol display device 11, a second special symbol display device 12, and a normal symbol display device 13, a first special symbol hold display device. 14, a hold display device comprising a second special symbol hold display device 15 and a normal symbol hold display device 16 is provided.
  The first special symbol display device 11 is a variable display device that displays the result of a lottery of the first special symbol performed on the condition that a game ball wins at the first starting port 21, and the second special symbol display device 12 This is a variable display device that displays the result of a lottery of the second special symbol performed on condition that a game ball wins at the second starting port 22. One or more special symbols are set in advance for the lottery result of each special symbol, and when the special symbol lottery is performed, the special symbol corresponding to the lottery result is stopped on the special symbol display devices 11 and 12. Displayed with status. That is, the special symbol stop display on the special symbol display devices 11 and 12 is a notification of the result of the special symbol lottery.
  The special symbol display devices 11 and 12 have, for example, a plurality of LEDs, respectively. When the jackpot is won, a specific LED corresponding to the jackpot is turned on. LED lights up. In this way, external symbols such as characters, figures and patterns that appear when the LEDs included in the special symbol display devices 11 and 12 are lit constitute a special symbol. In this way, the special symbol always fluctuates for a predetermined time before it stops. That is, a special symbol display is performed for one special symbol lottery, and a special symbol variation display and a special symbol stop display are performed in one special symbol display.
  The normal symbol display device 13 is a variable display device that displays the result of the normal symbol lottery performed on condition that the game ball passes the first winning gate 25 or the second winning gate 26. A normal symbol is set as the result of the normal symbol lottery. When the normal symbol lottery is performed, the normal symbol corresponding to the lottery result is displayed in a stopped state on the normal symbol display device 13. That is, the stop display of the normal symbol on the normal symbol display device 13 is a notification of the result of lottery of the normal symbol.
  The normal symbol display device 13 includes, for example, a plurality of LEDs. When winning, the specific LED corresponding to the winning is turned on, and when it is lost, the specific LED corresponding to the lost is displayed. Light. In this way, the appearances such as characters, figures, and patterns that appear when the LEDs of the normal symbol display device 13 are lit constitute a normal symbol. fluctuate. That is, the normal symbol display is performed for one normal symbol lottery, and the normal symbol variation display and the normal symbol stop display are performed in one normal symbol display.
  By the way, during the special symbol variation display or during the special game in which the special winning opening control devices 230 and 240 are operated, even if the game ball is won at the start ports 21 and 22, the special symbol variation display is immediately performed. The result of the special symbol lottery is not notified. In this case, the special symbol variation display (definite notification of the result of the special symbol lottery) is put on hold under certain conditions. As a fixed condition, an upper limit is set for the number of special symbols that can be suspended. In the present embodiment, the upper limit value is set to “4” for each of the start ports 21 and 22. That is, it is possible to hold up to four special symbol change displays for each of the start ports 21, 22, that is, the right to notify the result of the special symbol lottery. The first special symbol hold display device 14 corresponds to the first start port 21, and the second special symbol hold display device 15 corresponds to the second start port 22, and the special symbol hold display devices 14, 15 respectively. The current number of holds (U1, U2) is displayed in a predetermined manner. Similarly, for the normal symbol variation display, the upper limit number of reservations is set to four, and the number of reservations is displayed on the normal symbol hold display device 16.
(Internal structure of control means)
Next, the control means 100 which performs control regarding the game of the gaming machine Y will be described with reference to FIG.
  The power supply board 107 is provided with a backup power supply made of a capacitor, supplies a power supply voltage to the gaming machine Y, monitors a power supply voltage supplied to the gaming machine Y, and when the power supply voltage becomes a predetermined value or less, An interruption detection signal is output to the main control board 101. More specifically, when the power interruption detection signal becomes high level, the main CPU 101a becomes operable, and when the power interruption detection signal becomes low level, the main CPU 101a becomes inactive state. The backup power source is not limited to a capacitor, and may be a battery, for example, or a capacitor and a battery may be used in combination.
  The main control board 101 controls the basic operation of the game. The main control board 101 includes a main CPU 101a, a main ROM 101b, a main RAM 101c, and a crystal resonator 101d. The main CPU 101a reads out a program stored in the main ROM 101b based on input signals from each detection sensor, timer, and the like, performs arithmetic processing, and directly controls each device and display device, or results of the arithmetic processing In response to this, a predetermined command is transmitted to another substrate. The main RAM 101c functions as a data work area during the arithmetic processing of the main CPU 101a.
  On the input side of the main control board 101, there are a first start opening detection sensor 21a, a second start opening detection sensor 22a, a first large winning opening detection sensor 23a, a second large winning opening detection sensor 24a, and a first winning gate detection. A sensor 25a, a second winning gate detection sensor 26a, and a general winning opening detection sensor 27a are connected, and a detection signal corresponding to each sensor is input to the main control board 101 via an input port (not shown). .
  On the output side of the main control board 101, the second start port opening / closing solenoid 220c for operating the normal movable piece 220A of the second start port control device 220 and the first special movable piece 230A of the first big prize opening control device 230 are operated. The first big prize opening opening / closing solenoid 230B to be operated and the second special prize opening opening / closing solenoid 240B for operating the second special movable piece 240A of the second big prize opening control device 240 are connected, and an output port (not shown) is connected. A signal for controlling each solenoid is output via Further, on the output side of the main control board 101, a first special symbol display device 11, a second special symbol display device 12, a normal symbol display device 13, a first special symbol hold display device 14, a second special symbol hold display device. 15 and the normal symbol hold display device 16 are connected, and a signal for controlling each display device is output via an output port (not shown).
  Further, a game information output terminal board 108 is connected to the output side of the main control board 101, and information relating to a predetermined game (hereinafter referred to as game information) is converted via an output port (not shown). Output as an external signal. The game information output terminal board 108 is connected to a game information display device 700 and a hall computer of the game store, and the predetermined game information (external signal) is transferred from the game information output terminal board 108 to the game information display device 700 and the hall. Sent to the computer. The predetermined game information is output (displayed) on the game information display device 700, so that the player is provided with a material for determining the game machine (unit) installed in the game store. On the other hand, predetermined game information is output (displayed / printed) by a display device or a printer connected to the hall computer, so that the game shop can grasp the operating status of each gaming machine.
  In this embodiment, the game information output terminal board 108 and the game information display device 700 are connected and the game information display device 700 and the hall computer are connected, but the connection mode is limited to this. The game information output terminal board 108 and the hall computer are connected, and the hall computer and the game information display apparatus 700 are connected to both the game information display apparatus 700 and the hall computer. Direct connection may be possible.
  The effect control board 102 controls a power saving mode that occurs in a special state in which a game effect according to the game situation or a game is not performed in a game state in which a game is performed. That is, the first image display device 71, the second image display device 72, the audio output device 73, the effect lighting devices 74 to 79, and the effect accessory device 80 that execute effects are caused to execute predetermined effects. Details of the power saving mode will be described later.
  The effect control board 102 includes a sub CPU 102a, a sub ROM 102b, a sub RAM 102, and a crystal resonator, and is connected to the main control board 101 so as to be communicable in one direction from the main control board 101 to the effect control board 102. Yes. As will be described later, the main control board 101 transmits a predetermined command based on the result of the special symbol lottery to the effect control board 102, and therefore the predetermined command is input to the effect control board 102 as an input signal. An effect button detection switch 10a and a selection button detection switch 9a are connected to the input side of the effect control board 102, and an effect button detection signal indicating that the effect button 10A has been operated and the selection button 9A. A selection button detection signal indicating that the operation has been performed is input to the effect control board 102.
  The sub CPU 102a outputs a command output from the main control board 101, an effect button detection signal output from the effect button device 10, a selection button detection signal output from the selection button device 9, and an input signal from a timer (crystal oscillator). Based on the above, the program stored in the sub ROM 102b is read to perform arithmetic processing, and an effect control command is transmitted to the lamp control board 104 and the image control board 105 based on the processing. The sub RAM 102c functions as a data work area when the sub CPU 102a performs arithmetic processing.
  The payout control board 103 performs game ball launch control and game ball payout control. The payout control board 103 includes a payout CPU 103a, a payout ROM 103b, a payout RAM 103c, and a crystal resonator 103d, and is connected to the main control board 101 and the firing control board 106 so as to be capable of bidirectional communication.
  A payout ball counting switch 51a for detecting whether or not a game ball has been paid out is connected to the input side of the payout CPU 103a. The program stored in the ROM 103b is read out to perform arithmetic processing, and corresponding data is transmitted to the main control board 101 based on the processing.
  On the output side of the payout control board 103, a payout drive unit 51 of the payout device 5 for paying out a predetermined number of game balls from a storage tank (not shown) to the player is connected. The payout CPU 103a reads out a predetermined program from the payout ROM 103b based on the prize ball request signal transmitted from the main control board 101, performs arithmetic processing, and controls the payout device 5 to give a predetermined game ball to the player. Pay out. At this time, the payout RAM 103c functions as a data work area during the calculation process of the payout CPU 103a.
  The launch control board 106 controls the energization of the launch solenoid 41 based on information contained in the launch handle detection signal from the touch sensor 32a and the input signal from the launch volume knob 32b, and launches the game ball. In the present embodiment, the reciprocating speed of the firing solenoid 41 is set to about 99.9 (times / minute) from the frequency based on the output period of the crystal oscillator provided on the firing control board 106. Since one game ball is fired every time the firing solenoid 41 makes one reciprocation, the number of game balls fired in one minute is about 99.9 (pieces / minute).
  The lamp control board 104 includes a lamp CPU 104a, a lamp ROM 104b, a lamp RAM 104c, and a quartz crystal vibrator 104d, as in the above-described boards. On the output side, the lighting devices 74 to 79 for the production, the accessory device 80 for the production, and the production are provided. The button LED 10B and the second image display device 72 are connected. The lamp CPU 104 a performs light emission control of the effect lighting devices 74 to 79 based on a command related to effect control (hereinafter referred to as “effect control command”) transmitted from the effect control board 102. Further, the lamp CPU 104a performs drive control for the solenoid that operates the effect accessory device 80 and drive control for the solenoid that operates the second image display device 72 based on the effect control command. Furthermore, the lamp control board 104 performs light emission control of the effect button LED 10B based on the effect control command.
  The image control board 105 generates a video signal related to an image such as a moving image or a still image to be displayed on at least the first image display device 71 and the second image display device 72, and the first image display device 71 and the second image display device. The image generation unit 105B to be output to 72, the sound signal relating to the sound to be output to the sound output device 73, the sound generation unit 105C to be output to the sound output device 73, the image generation unit 105B, and the sound generation unit 105C are integrated. And an overall control unit 105A for controlling.
  The overall unit 105A of the image control board 105 includes an overall CPU 105Aa, an overall ROM 105Ab, an overall RAM 105Ac, and a crystal resonator 105Ad for performing image display control by the first image display device 71 and the second image display device 72.
  The overall CPU 105Aa is connected to an overall ROM 105Ab in which a control program and the like are stored, and a control program necessary for the operation of the overall CPU 105Aa is read out. When the general CPU 105Aa receives a command related to effect control such as an effect control command transmitted from the effect control board 102, the overall CPU 105Aa displays the command on the first image display device 71 and the second image display device 72 based on the command. An instruction for an image to be output is issued, and an instruction for a sound to be output from the audio output device 73 to the audio generation unit 105C is output.
  The overall RAM 105Ac is built in the overall CPU 105Aa, functions as a data work area during the arithmetic processing of the overall CPU 105Aa, and temporarily stores data read from the overall ROM 105Ab.
  The general ROM 105Ab is configured by a mask ROM, and stores a control processing program for the general ROM 105Ab, a display list generation program for generating a display list, an animation pattern for displaying an animation of a production pattern, and the like. Yes.
  This animation pattern is referred to when displaying an animation that constitutes the specific contents of an effect produced by an image, and includes animation scene information, the display order of each animation scene, and the like. The animation scene information includes weight frame (display time), target data (sprite identification number, transfer source address, etc.), drawing parameters (sprite display position, display magnification, transmittance, luminance, duty) Ratio) and the like, and various information such as a drawing method.
  The image generation unit 105B includes a VDP (Video Display Processor) 105Ba that is an image processor, a CGROM 105Bb that stores image data, and a VRAM 105Bc that temporarily stores drawing data generated from the image data. I have.
  The VDP 105Ba is connected to the CGROM 105Bb in which image data is stored, and generates drawing data that is a source of a video signal (RGB signal or the like) based on the image data based on an instruction from the overall CPU 105Aa. The image data is an image (frame) to be displayed on the first image display device 71 and the second image display device 72, for example, a background image such as a scene, a character, and a dialogue that constitutes the background of the decorative design image or the decorative design, etc. This is material data representing individual images. On the other hand, the drawing data is synthetic data representing an image of the entire frame formed by combining (superimposing) individual images.
  The CGROM 105Bb includes a flash memory, an EEPROM, an EPROM, a mask ROM, and the like, and compresses and stores image data (sprites, movies), etc., consisting of a collection of pixel information in a predetermined range of pixels (for example, 32 × 32 pixels). ing. The pixel information is composed of color number information specifying a color number for each pixel and an α value indicating the transparency of the image. Further, the CGROM 105Bb stores the palette data in which the color number information for designating the color number and the display color information for actually displaying the color are associated with each other without being compressed. The CGROM 105Bb may have a configuration in which only a part of the image data is compressed without being compressed. As a movie compression method, various known compression methods such as MPEG4 can be used. The CGROM 105Bb is divided into an area for storing image data of an image to be displayed on the first image display device 71 and an area for storing image data of an image to be displayed on the second image display device 72.
  The image generation unit 105B has a crystal oscillator. The crystal oscillator outputs a pulse signal to the VDP 105Ba. The VDP 105Ba divides the pulse signal to generate a synchronizing signal (horizontal synchronizing signal / vertical synchronizing signal) for synchronizing with the first image display device 71 and the second image display device 72, and together with the video signal The data is output to the first image display device 71 and the second image display device 72.
  Next, details of various tables stored in the main ROM 101b will be described with reference to FIGS.
  FIGS. 4A-1 and 4A-2 are diagrams illustrating an example of the jackpot determination table. The jackpot determination is to determine the success or failure of acquiring the right to execute the special game (whether the special prize is successful) based on the jackpot determination random number acquired based on the winning at the start ports 21 and 22. FIG. 4 (a-1) is a table that is referred to in the jackpot determination in the lottery of the first special symbol that is performed when the first starting port 21 is won (hereinafter, “the jackpot determination table for the first special symbol”). It is said). On the other hand, FIG. 4 (a-2) shows a table (hereinafter referred to as “a jackpot determination for the second special symbol” referred to in the jackpot determination in the lottery of the second special symbol performed in response to the winning at the second starting port 22. Table)).
  In any jackpot determination table, a jackpot determination table (hereinafter referred to as “low probability jackpot determination table”) referred to when the jackpot winning probability described later is relatively low (set to a standard value). And a jackpot determination table (hereinafter referred to as “high probability jackpot determination table”) that is referred to when the state is relatively high (set higher than the normal value). By collating the acquired jackpot determination random number with the jackpot determination table, it is determined whether or not “big hit” is won, that is, “big hit”, “small hit” or “lost” is determined. .
  In each jackpot determination table, a jackpot determination value and a determination result are uniquely associated and stored. In other words, by comparing the acquired jackpot determination random number with the jackpot determination table, one of “big hit”, “small hit”, and “losing” is determined. When a winning other than “losing”, that is, “big win” or “small win” is won, a special game in which the big winning openings 23 and 24 are opened is executed.
  When the result of the big hit determination is “losing”, the reach determination is further performed based on the reach determination table of FIG. In the reach determination table, the reach determination value and the presence / absence of reach production are uniquely associated and stored. By comparing the acquired reach determination random number with the reach determination table, it is determined whether or not the reach effect is correct. As a result of the reach determination, when the reach is won (determined that there is a reach effect), a reach effect is performed to increase the player's expectation of winning the jackpot during the lottery effect. In the present embodiment, when “big hit” or “small win” is won, the reach effect is always executed even if the reach determination different from the big hit determination is not performed. However, when “big hit” or “small win” is won, it is possible to perform reach determination as in the case of “losing”.
  As an aspect of reach production, for example, the decorative design stops in two regions of the left region, the central region, and the right region of the first image display device 71 during the variation display of the production symbol, and the remaining one region There is a mode in which a state (so-called “reach state”) in which a decorative pattern representing a big win is generated occurs when a predetermined decorative symbol stops on a predetermined effective line. If the result of the jackpot determination is “losing”, the result of the jackpot determination is still “losing” even if this stunning specific state is reached. However, in the main lottery effect frequently performed on the first image display device 71 and the like during the game, two decorative symbols out of the three decorative symbols representing the jackpot winning are aligned, and the same as the “big hit” winning until the middle By creating this situation, it is possible to raise the player's expectation for winning the jackpot.
  In the reach production where the reach state occurs, after the reach state is established, the special design that does not show a big hit as the last production symbol stops on the active line without any other special production. In some cases, the lottery effect ends or the development effect (so-called “super reach effect”) develops after the reach state is established. Further, in the reach production, the reach state does not always occur. That is, there is also a reach effect that can give a player a sense of expectation for a big win even if a reach state does not occur.
  FIGS. 5A to 5C are diagrams illustrating an example of the special symbol determination table. The special symbol determination is a mode of special symbols that are stopped and displayed on the special symbol display devices 11 and 12 based on the acquired special symbol determination random numbers (special symbol type: special symbol stop symbol data / special effect symbol designation command). Is to decide.
  The special symbol determination table is largely classified according to the result of jackpot determination (big hit, small hit, and loss). That is, FIG. 5A is a table that is referred to in the special symbol determination when the result of the jackpot determination is “big hit”, and FIG. 5B is the result of the jackpot determination that is “small hit”. 5C is a table referred to in the special symbol determination when the result of the jackpot determination is “losing”.
  Furthermore, each of these tables is also classified according to the type of start opening that triggers the special symbol lottery. When the result of the jackpot determination is “losing”, the special symbol determination table is also classified according to the presence or absence of the reach effect. Each special symbol determination table stores special symbol determination values and special symbol types in association with each other. As the identification information of the special symbol type, special symbol stop symbol data and special effect symbol designating commands are set. The special symbol stop symbol data is used in the processing in the main control board 101, and the special effect symbol designation command is transmitted to the effect control board 102 at the time of the special symbol determination.
  As shown in FIGS. 5A to 5C, the special effect designating command includes 1 byte MODE data for identifying the command classification and 1 byte for indicating the content (function) of the command. Data. As for the special effect designating command, if the MODE data is “E1H”, it means that the game ball has won the first starting port 21 (actuating the first special symbol display device 11), and the MODE data is “ "E2H" indicates that the game ball has won the second starting port 22 (actuating the second special symbol display device 12).
  FIG. 6 is a diagram illustrating an example of the jackpot game control table used when controlling the jackpot game. The jackpot game control table is associated with a jackpot type, that is, a special symbol type (special symbol stop symbol data). In other words, which table to use in the jackpot game is selected based on the type of special symbol.
  The jackpot game control table stores conditions for controlling the jackpot game. As a condition for controlling the jackpot game, the opening time (the period from the start of the jackpot game until the first opening of either the first big prize opening 23 or the second big prize opening 24 is performed ( OP time), opening designation command to be transmitted to the production control board 102 at the start of the opening, the type of table used for controlling the opening / closing (round game) of the first grand prize opening 23 and the second major prize opening 24, first Ending time (ED time), which is the period from the end of the last opening of either the big prize opening 23 or the second big prize opening 24 to the end of the jackpot game, and the production control board at the start of the ending An ending designation command to be transmitted to 102 is set.
  FIG. 7A to FIG. 7D are diagrams showing an example of a big prize opening / closing control table for jackpot games used when controlling the opening / closing of the first big prize opening 23, and FIG. 8A to FIG. FIG. 8C is a diagram illustrating an example of a big winning opening / closing control table for jackpot games used when controlling the opening / closing of the second big winning opening 24. FIG. 7 (a) is a table referred to in a first hit game constituting a jackpot game, FIG. 7 (b) is a table referred to in a second hit game constituting a jackpot game, and FIG. FIG. 7D shows a table referred to in the short hit game constituting the jackpot game. FIG. 7D shows a table referred to in the medium hit game constituting the jackpot game. On the other hand, FIG. 8A is a table referred to in the first specific jackpot game constituting the jackpot game, FIG. 8B is a table referred to in the second specific jackpot game constituting the jackpot game, FIG. ) Is a table referred to in the third specific jackpot game constituting the jackpot game.
  Conditions for controlling the opening and closing of the big winning ports 23 and 24 at the time of the big win game are stored in the big win opening / closing control table for each big hit game. As conditions for controlling the opening and closing of the big winning openings 23, 24, the type of the big winning opening for executing the jackpot game, the round number (R) which is the number of the round game, the big winning opening control device 230 in each round game, A special electric operation number (K) that is an operation number of 240 (opening of the big winning openings 23 and 24) and an opening time / closing time (operation time / non-operation time) are set.
  FIG. 9A is a diagram illustrating an example of the small hit game control table used when controlling the small hit game. The small hit game control table is associated with a small hit type, that is, a special symbol type (special symbol stop symbol data). That is, which table is used in the small hit game is selected based on the type of special symbol.
  The small hit game control table stores conditions for controlling the small hit game. As a condition for controlling the small win game, the opening time is a period from the start of the big win game until the first opening of either the first big winning port 23 or the second big winning port 24 is performed. (OP time), opening designation command to be transmitted to the production control board 102 at the start of the opening, type of table used for controlling opening / closing (round game) of the first grand prize opening 23 and the second major prize opening 24, Ending time (ED time), which is the period from the end of the last opening of either the 1st grand prize opening 23 or the 2nd big prize opening 24 to the end of the small hit game, and production at the start of the ending An ending designation command to be transmitted to the control board 102 is set.
  FIG. 9B is a table referred to in the small hit game. The big winning opening / closing control table for the small hit game stores conditions for controlling the opening / closing of the big winning openings 23 and 24 during the small hit game. The conditions for controlling the opening and closing of the big prize openings 23 and 24 are the type of the big prize opening for executing the jackpot game and the operation of the big prize opening control devices 230 and 240 (opening of the big prize openings 23 and 24). A special electric operation number (K) and an opening time / closing time (operation time / non-operation time) are set.
  FIG. 10A is a diagram illustrating an example of a reference data determination table that is referred to when determining game condition data. The game condition data is identification information that represents a state of a game condition that is newly set (changed) after the jackpot game when the jackpot is won. The game condition data is associated with the state of the jackpot winning probability at the time of the special symbol lottery and the result of the special symbol lottery (special symbol stop symbol data). In other words, the table is divided according to the state of the jackpot winning probability (low probability state / high probability state). In each divided table, the type of special symbol (special symbol stop symbol data) and the game condition data Are uniquely associated and stored.
  The game condition data is composed of 2-byte data. The upper byte of the game condition data represents the status of the jackpot winning probability newly set by the jackpot winning. If it is “01H”, the winning probability of jackpot is set to a high probability state after the jackpot game, and if it is “00H”, the winning probability of jackpot is set to a low probability state after the jackpot game. On the other hand, the lower byte of the game condition data represents the start opening winning ease state newly set by the jackpot winning. If it is “01H”, the start port winning easiness is set to an easy state after the jackpot game, and if “00H”, the start port winning easiness is set to a difficult state after the jackpot game.
  FIG. 10B is a diagram showing an example of the game condition determination table. The game condition determination is to determine the state of the game condition that is newly set when the jackpot game ends (during the jackpot game end process). As described above, in this embodiment, the jackpot winning probability game condition and the ease of winning a prize are set as the game conditions. The table includes special data that can be executed according to the game condition data, the state of each game condition, that is, the ON / OFF of a flag (high probability flag and short time flag) indicating the state of the game condition described later and the state of the game condition. The number of symbol displays (Xa, Ja: hereinafter referred to as “executable number of times”) is uniquely associated and stored. In other words, the number of times that the special symbol display can be executed means a special symbol lottery, in other words, the specified number of times of special symbol variable display that is a notification of the result.
  FIG. 11 is a diagram showing an example of a special figure fluctuation pattern determination table that is referred to when determining a variation display mode (special figure fluctuation pattern) of a special symbol as will be described later. The special figure variation pattern is associated with the time required for the special symbol variation display (hereinafter referred to as “special diagram variation time”) and the type of effect.
  The special figure variation pattern determination table is classified by special figure stop symbol data (including the result of jackpot determination, presence / absence of reach effect, etc.) and the special symbol hold number (U1 or U2).
  In each table, the special figure variation pattern determination value and one or more special figure variation patterns are uniquely associated and stored. Since the special figure variation pattern is allocated with a predetermined probability set in advance, the expectation of winning a big hit is set for the special figure variation pattern.
  A start opening prize designation command and a special symbol variation pattern designation command are set corresponding to each special diagram variation pattern. The start opening winning designation command is generated at the time of winning (at the time of the input control processing in step S200) and transmitted to the effect control board 102. Is generated and transmitted to the effect control board 102. Each command is composed of 1-byte MODE data for identifying the type of the start port and 1-byte DATA data for identifying the special figure variation pattern.
  FIG. 12A to FIG. 12F show an example of a table used when controlling a normal symbol game based on winning to the first winning gate 25 or the second winning gate 26.
  FIG. 12A is a diagram showing an example of the normal symbol lottery hit determination table. The winning determination is to determine at least success or failure (winning / winning) of right acquisition for executing the auxiliary game based on a winning determination random number acquired based on winning at the winning gates 25 and 26.
  The hit determination table is divided according to the state of ease of starting opening winnings, which will be described later. Specifically, the hit determination table is divided into a hit determination table that is referred to in a non-short-time state and a hit determination table that is referred to in a time-short state, and is stored in the main ROM 101b. By collating the acquired random number for hit determination with the hit determination table, either “winning” or “losing” is determined. That is, in each hit determination table, the hit determination value and the determination result are uniquely associated and stored, and by comparing the acquired hit determination random number with the hit determination table, One of “losing” is determined. When “winning” is won, an auxiliary game in which the second start port 22 is opened is executed.
  FIG. 12B is a diagram illustrating an example of the normal symbol determination table. The normal symbol determination is an aspect of a normal symbol that is stopped and displayed on the normal symbol display device 13 based on a random number for normal symbol determination acquired based on a winning at the winning gates 25 and 26 (type of normal symbol: ordinary symbol Stop symbol data / ordinary effect design designation data). The normal symbol determination table is divided according to the hit determination result (win or miss), and both are stored in the main ROM 101b.
  FIG. 12C determines a variation pattern of a normal symbol (hereinafter referred to as a “normal diagram variation pattern”) associated with a time required to display a variation of the normal symbol (hereinafter referred to as a “normal diagram variation time”). It is a figure which shows the common figure fluctuation pattern determination table for this. The general-purpose fluctuation pattern determination table includes a general-purpose fluctuation pattern determination table that is referred to in the time-short state and a general-purpose fluctuation pattern determination table that is referred to in the non-time-short state. Both tables are stored in the main ROM 101b.
  By comparing the acquired random number for determining the normal pattern fluctuation pattern with the normal pattern fluctuation pattern determination table, the normal pattern fluctuation pattern is determined. In the present embodiment, only one common map variation pattern is set in each table. That is, the expected value of the normal time fluctuation time in the short time state is 3.0 seconds, while the expected value of the normal time fluctuation time in the non-short time state is 15.0 seconds (see FIG. 12C).
  FIG. 12D is a diagram illustrating an example of the auxiliary game reference data determination table. This table stores data (auxiliary game reference data) that is referred to when performing an auxiliary game. As shown in FIG. 12D, in the auxiliary game reference data determination table, the combination of the current winning easiness state for the second start port 22 and the normal stop symbol data and the auxiliary game reference data correspond to each other. It is attached. That is, the auxiliary game reference data includes information regarding the start opening winning easiness state when the normal symbol lottery is performed and the result of the normal symbol lottery.
  FIG. 12E is a diagram illustrating an example of the auxiliary game control table. In this table, conditions for controlling the auxiliary game are stored in association with the auxiliary game reference data. As a condition for controlling the auxiliary game, an opening time, which is a period from the start of the auxiliary game to the first opening of the second starting port 22, and the final opening of the second starting port 22 are as follows. An ending time, which is a period from the end to the end of the auxiliary game, is set. An auxiliary game control table is also stored in the main ROM 101b.
  FIG. 12 (f) is a diagram illustrating an example of the second start opening / closing control table for winning. This table includes a second start port opening / closing control table (second start port opening / closing control table for non-time saving) that is referred to when the start port winning easiness is in a non-short-time state, and a second reference that is referred to in a time-short state. It consists of a start port opening / closing control table (second start port opening / closing control table for time reduction). Both tables are stored in the main ROM 101b.
  In each table, conditions for controlling the opening and closing of the second start port 22 during an auxiliary game are stored in association with the auxiliary game reference data. The conditions for controlling the opening and closing of the second start port 22 include the operation number of the second start port control device 220 (opening of the second start port 22), the normal operation number (D), and each opening time / The closing time (operation time / non-operation time) is set. In this embodiment, only one type of condition pattern is set in each table. That is, the expected opening time in the non-short-time second start opening / closing control table is 4.1, while the expected opening time in the non-time-saving second start-out opening / closing control table is 5.0 seconds. .
(Explanation of special game types)
A special game will be described. In the present embodiment, the special game in which the special winning opening control devices 230 and 240 are activated (the special winning openings 23 and 24 are opened) is executed when the “big hit” is won. It consists of a “big hit game” that opens and closes. The jackpot game is mainly based on a difference in opening / closing modes of the big winning openings 23 and 24, “game per first long”, “game per second long”, “game per medium hit”, “game per short hit”, “first jackpot” It is divided into “game”, “second specific jackpot game” and “third specific jackpot game”.
  In the jackpot game, a round game in which the winning prize openings 23 and 24 are opened at least once is executed a predetermined number of times. In each round game, the number of times that the game can be released (hereinafter referred to as the maximum number of times of release) and the total amount of time that can be released (hereinafter referred to as the maximum release time) are set in advance. The reason that “can be released” is that the number of game balls that can be won in the big winning openings 23 and 24 during one round game is preset (for example, 9). Therefore, even if the grand prize opening 23, 24 is not opened the maximum number of times, the big prize opening 23, 24 may be closed and the round game may end. Further, even if the maximum opening time has not elapsed, the special winning openings 23 and 24 may be closed and the round game may end. It should be noted that the maximum number of times and the maximum opening time of the big winning openings 23 and 24 in each round game may or may not be unified for each jackpot game.
(Description of game conditions)
Next, game conditions that are conditions when the game progresses will be described. In the present embodiment, the game progresses under the “low probability” state or the “high probability” state for the jackpot winning probability, and the “short time” state or “non- The game progresses under the "short time" state. Note that the initial (at power-on) gaming conditions are set to a “low probability” state and a “non-time-short” state.
  In this embodiment, the “low probability” state regarding the winning probability of the jackpot means that the jackpot determination in the jackpot determination of the special symbol lottery performed on the condition that the game ball has won the first starting port 21 or the second starting port 22 It means that the winning probability is set to 1/350, which is disadvantageous for the player. Here, winning of “big hit” means acquiring a right to execute “big hit game” in a special symbol lottery. On the other hand, the “high probability” state is that the jackpot winning probability is higher than the “low probability” state, that is, set to 1/80 which is relatively advantageous to the player. Therefore, when the probability of winning the jackpot is in the “high probability” state, it is easier to win the jackpot than in the case of the “low probability” state, and the number of wins that can be won per unit time is relatively higher. It can be said that it is in a state advantageous to the person.
  The “non-short-time” state is a state in which the ease of winning a prize at the second start port 22 is normal. More specifically, in the “non-time-saving” state, the time required for displaying the variation of the normal symbol corresponding to the normal symbol lottery performed on the condition that the game ball has won the winning gates 25 and 26 (hereinafter referred to as normal symbol variation). Time) is set to 15 seconds, and the total expectation of the operation time (opening time of the second start port 22) of the second start port control device 220 that operates when the “winning” is won in the normal symbol lottery The value is set to 4.1 seconds, and the probability of winning in the hit determination for the normal symbol is set to 1/50. Note that “the total opening time” is that the second start port 22 may be opened multiple times for each win, and a game ball can be won for each win. This is because the number is limited, and when a game ball is won, it closes without waiting for the opening time.
  On the other hand, in the “short time” state, the operation time of the second start port control device 220 per unit time (the opening time of the second start port 22) is longer than in the “non-short time” state, and the second start time This means a state in which the ease of winning a prize at the mouth 22 is higher than that in the “non-short-time” state, that is, a state in which it is easier to win the second starting port 22 than in the “non-time-short” state. Since the ease of winning a prize at the second start port 22 is relatively high, the number of times that the second special symbol lottery can be executed per unit time increases. Under the same jackpot winning probability, the number of times the second special symbol lottery is executed per unit time inevitably increases the number of winning jackpots per unit time. It can be said that this is an advantageous state for the player as compared to the “non-short-time” state.
  As described above, in the present embodiment, in the “short time” state, the normal fluctuation time is set to 3.0 seconds, the total maximum opening time of the second start port 22 is set to 5.0 seconds, The probability of winning a win is set to 1/5. In other words, all the components of the ease of winning in the second starting port 22 are set to be more advantageous to the player than the “non-short time” state.
  In the present embodiment, when a game ball wins at the start ports 21 and 22, three prize balls can be obtained, but the player fires the game ball by operating the appropriate launch handle 32. However, the number of game balls possessed by the player tends to decrease. However, in the “short time” state, it is easier to win the second starting port 22 than in the “non-short time” state, so that it is possible to suppress a decrease in the number of game balls possessed by the player. That is, from the viewpoint of the number of game balls possessed by the player, the “short time” state is set to be more advantageous to the player than the “non-short time” state.
  In this manner, the type of jackpot game and the state of the game conditions newly set after the jackpot game (combination of the low probability state / high probability state and the non-time-short state / time-short state) are determined by winning the jackpot Is done. In view of this, the substantial jackpot type (the jackpot type based on the profit given to the player) is the type of jackpot game to be executed and the game conditions newly set after the jackpot game ends. It can be said to be a combination with the state. Therefore, hereinafter, apart from the type of jackpot based on the special figure stop symbol data, based on the combination of the type of jackpot game derived by the jackpot and the game conditions after the jackpot game, that is, based on the type of profit that the player enjoys The jackpot type can be classified.
  Specifically, in the present embodiment, a winning game is executed by winning the “game per first long”, and then the game condition is set to a “high probability” state and a “short time” state. “Per probable first shortest”, “Game per second long” are executed, and then the game condition is set to “high probability” state and “short time” state. , Execute `` Medium hit game '', and then set the game condition state to `` High probability '' state and `` Time saving '' state, Execute `` High probability short-lived middle hit '', `` Short hit game '', After that, the game condition state is set to the “high probability” state and the “short time” state. The jackpot is executed as “high probability time short / short hit” and “short win game”, and then the game condition state is set to “high probability”. ”State and“ non-short-time ”state The big jackpot to be set is `` high probability short-time short-term hit '', the medium-hit game is executed, and then the game condition state is set to the `` low probability '' state and the `` short-time '' state, and the big jackpot is set to `` low probability short-lived middle hit '' (Refer to FIG. 11A). In addition, the first specific jackpot game is executed by winning, and then the jackpot for setting the state of the game condition to the “high probability” state and the “short time” state is set to “high probability short-lived first specific jackpot”, second specified jackpot The game is executed, and then the game condition is set to the “high probability” state and the “short time” state. The jackpot is set to “high probability shortage second specified jackpot”, the third specified jackpot game is executed, and then the game A jackpot that sets the condition state to the “high probability” state and the “short time” state is referred to as a “high probability short-lived third specific jackpot” (see FIG. 10A).
  When the jackpot is won, the normal state is set when the jackpot game starts regardless of the state before the jackpot game. That is, the winning probability of the jackpot is in a low probability state, and the ease of winning at the starting port is always in a non-time-short state during the jackpot game. Further, in this embodiment, a jackpot game is set as a special game, that is, only a “jackpot” is provided as a determination result advantageous to the player in the special symbol determination. Although a special game for opening 23 and 24 is executed, it is possible to provide a small hit that does not change the state of the game condition during the special game.
(Main processing of main control board)
The main process of the main control board 101 will be described with reference to FIG.
  When power is supplied from the power supply board 107 to the main CPU 101a, a system reset occurs in the main CPU 101a, and the main CPU 101a performs the following main processing.
  First, in step S10, the main CPU 101a performs an initialization process. In this process, the main CPU 101a reads a startup program from the main ROM 101b and initializes each storage area of the main RAM 101c in response to power-on.
  In step S20, the main CPU 101a updates the effect random number for determining the special figure fluctuation pattern in the special symbol fluctuation display composed of the reach determination random number value, the special figure fluctuation pattern determination random value, and the like.
  In step S30, the main CPU 101a updates an initial value random number including an initial value random number for jackpot determination, an initial value random number for special symbol determination, an initial value random number for hit determination, and the like. Thereafter, the processes of step S20 and step S30 are repeated until a predetermined interrupt process is performed.
(Timer interrupt processing of main control board)
The timer interrupt process of the main control board 101 will be described with reference to FIG. The following timer interrupt processing is executed by generating a clock pulse every predetermined period (4 milliseconds) by the reset clock pulse generation circuit provided on the main control board 101.
  First, in step S100, the main CPU 101a saves the information stored in the register of the main CPU 101a to the stack area.
  In step S110, the main CPU 101a performs a special game timer update process, a special symbol stop time update process, an opening time update process, an open / close time update process for the special winning openings 23 and 24, and the like. A time control process for updating an auxiliary game timer counter that performs a counter, a normal symbol variation time update process, a normal symbol stop time update process, a second opening / closing time update process, and the like is performed. .
  In step S120, the main CPU 101a performs random number update processing for the jackpot determination random number value, the special symbol determination random number value, and the hit determination random number value. Specifically, each random number counter is incremented by 1 to update the random number counter. When the addition result exceeds the maximum value in the random number range, the random number counter is reset to 0. When the random number counter makes one round, the random number is updated from the initial random number value at that time.
  In step S130, the main CPU 101a performs an initial value random number update process of adding +1 to the jackpot determination initial value random number counter, the special symbol initial value random number counter, and the hit determination initial value random number counter to update the random number counter.
  In step S200, the main CPU 101a performs input control processing. In this process, the main CPU 101a performs an input control process for determining whether or not a new valid signal is transmitted from a predetermined detection sensor. Details will be described later with reference to FIGS.
  In step S300, the main CPU 101a performs the first special symbol display device 11, the second special symbol display device 12, the first special symbol hold display device 14, the second special symbol hold display device 15, and the first big prize opening control device 230. And the special figure special electric control process (special symbol related process) for performing the control (control of the special symbol system device) of the second big prize winning control device 240 is performed. Details will be described later with reference to FIGS.
  In step S400, the main CPU 101a performs a normal signal power control process (normal signal control) for controlling the normal symbol display device 13, the normal symbol hold display device 16, and the second starting port control device 220 (control of the normal symbol system device). Perform symbolic processing. Details will be described later with reference to FIGS.
  In step S500, the main CPU 101a performs a payout control process. In this process, the main CPU 101a has a start port (first start port 21 and second start port 22), a large winning port (first large winning port 23, second large winning port 24), and a general winning port 27. It is checked whether or not the corresponding prize ball counter exceeds “0”. If it exceeds “0”, a prize ball request signal indicating the number of prize balls corresponding to each winning opening is paid out control board 103. Send to. When a prize ball signal is transmitted, an update process for subtracting “1” from the prize ball counter related to the signal is performed.
  In step S600, the main CPU 101a uses external signal output control data for outputting information related to the game as an external signal to an external device such as the game information display device 700, the second start opening / closing solenoid 220B, and the first grand prize opening solenoid 230B. Drive control data for driving the second grand prize opening / closing solenoid 240B (second start opening / closing solenoid driving data, first big prize opening / closing solenoid driving data and second big prize opening / closing solenoid driving data), and Display control data (special symbol display data, normal symbol display data, special symbol hold display data, normal symbol hold) for displaying a predetermined symbol on the symbol display devices 11, 12, 13 and the symbol hold display devices 14, 15, 16 Display data) is created.
  In step S700, the main CPU 101a performs output control processing. In this process, first, a port output process for outputting a signal based on the external signal output control data and the drive control data created in S600 is performed. Subsequently, in order to light each LED of the symbol display devices 11, 12, and 13 and the hold display devices 14, 15, and 16, a display device output process for outputting a signal based on the display control data created in step S600 is performed. . Finally, command transmission processing for transmitting the command set in the transmission buffer of the main RAM 101c to another board is also performed.
  In step S800, the main CPU 101a restores the information saved in step S100 to the register of the main CPU 101a.
  The input control process will be described with reference to FIG. First, in step S210, the main CPU 101a determines whether or not the main CPU 101a has input a detection signal from the first big prize opening detection sensor 23a, that is, whether or not the game ball has won the first big prize opening 23. To do. Details will be described later with reference to FIG.
  In step S220, the main CPU 101a determines whether or not the detection signal from the second big prize opening detection sensor 24a has been inputted, that is, whether or not the game ball has won the second big prize opening 24. Details will be described later with reference to FIG.
  In step S230, the main CPU 101a determines whether or not a detection signal from the first start port detection sensor 21a has been input, that is, whether or not the game ball has won the first start port 21. Details will be described later with reference to FIG.
  In step S240, the main CPU 101a determines whether or not the detection signal from the second start port detection sensor 22a has been input, that is, whether or not the game ball has won the second start port 22. Details will be described later with reference to FIG.
  In step S250, the main CPU 101a has input a detection signal from the first winning gate detection sensor 25a or the second winning gate detection sensor 26a, that is, the game ball has won the first winning gate 25 or the second winning gate 26. Determine whether or not. Details will be described later with reference to FIG.
  In step S260, the main CPU 101a determines whether or not the detection signal is input from the general winning opening detection sensor 27a, that is, whether or not the game ball has won the general winning opening 27. When the main CPU 101a receives a detection signal from the general winning opening detection sensor 27a, the main CPU 101a updates the general winning opening prize ball counter used for winning balls by adding predetermined data.
  Next, the first big prize opening detection signal input process will be described with reference to FIG. In step S211, the main CPU 101a determines whether or not there is a valid detection signal from the first big prize opening detection sensor 23a, that is, whether or not a predetermined payout condition is satisfied. If there is no valid detection signal, the processing is terminated. If there is a valid detection signal, whether or not the jackpot game is currently being played in step S212, that is, whether or not special figure special electric processing data to be described later = 3. Determine whether. This is for confirming whether or not the winning to the first big winning opening 23 has been performed illegally.
  The main CPU 101a finishes the first big prize opening detection signal input process if the big hit game is not in progress, and if in the big hit game, in step S213, the main CPU 101a sets a predetermined big prize prize ball counter to be used for the prize ball. A counter of the round winning number counter (C) for counting and updating the number of game balls won in the big winning opening (the first big winning opening 23 or the second big winning opening 24) in the round while adding and updating data. Update by adding a value.
  In step S214, the main CPU 101a sets a first grand prize winning prize designation command indicating that a prize has been won in the first big prize winning opening 23 in the effect transmission data storage area (transmission buffer) of the main RAM 101c. The winning opening detection signal input process is terminated.
  Next, the second big prize opening detection signal input process will be described with reference to FIG. In step S221, the main CPU 101a determines whether or not there is a valid detection signal from the second big prize opening detection sensor 24a, that is, whether or not a predetermined payout condition is satisfied. If there is no valid detection signal, the process is terminated. If there is a valid detection signal, it is determined in step S222 whether or not a jackpot game is currently being played, that is, whether or not special figure special processing data to be described later = 3. Determine whether. This is for confirming whether or not the winning to the second big winning opening 24 is illegally performed.
  The main CPU 101a ends the second big prize opening detection signal input process if the big hit game is not in progress, and if the big hit game is in progress, in step S223, the main CPU 101a sets the predetermined big prize mouth prize ball counter to a predetermined value. A counter of the round winning number counter (C) for counting and updating the number of game balls won in the big winning opening (the first big winning opening 23 or the second big winning opening 24) in the round while adding and updating data. Update by adding a value.
  In step S224, the main CPU 101a sets a second grand prize winning prize designation command indicating that a prize has been won in the second big prize winning opening 24 in the effect transmission data storage area (transmission buffer) of the main RAM 101c. The winning opening detection signal input process is terminated.
  Next, the first start port detection signal input process will be described with reference to FIG. In step S231, the main CPU 101a determines whether or not there is a valid detection signal from the first start port detection sensor 21a, that is, whether or not a predetermined start condition set in advance is satisfied. If there is no valid detection signal, the process ends. If there is a valid detection signal, the start opening ball counter is updated by adding “1” in step S232, and the first start opening winning flag in the main RAM 101c is updated. The first start opening prize flag is turned ON in the storage area.
  In step S233, the main CPU 101a determines whether or not the counter value (U1, also referred to as “first special figure hold number”) of the first special symbol hold number counter is smaller than 4 (upper limit value). If the counter value (U1) is 4, the process is terminated, and if the first special figure reservation number (U1) is smaller than 4, it means that the right to execute the variable symbol display is obtained. In step S234, the CPU 101a adds “1” to the counter value (U1) of the first special symbol reservation number counter and updates it. In step S234, in order to update the first special symbol hold number (U1) displayed on the first special symbol hold display device 14, special symbol hold display data indicating the hold number is stored in a predetermined area of the main RAM 101c. Set to.
  In step S235, the main CPU 101a obtains determination information including a jackpot determination random number, a special symbol determination random number, a reach determination random number, and a special diagram variation pattern determination random number. Specifically, the random number value indicated by each random number counter is stored in the first special symbol holding storage area. The first special symbol storage suspension area is divided into a first storage unit to a fourth storage unit (see FIG. 13A), and the determination information is a number in the storage unit in which the determination information is not stored. The data are stored in order starting from the smallest storage unit.
  And main CPU101a performs the 1st prior determination process based on the winning to the 1st starting port 21 in step S236. Here, the first preliminary determination process will be described. In the first pre-determination process, the predetermined items determined in the special figure special electric control process in step S300 are displayed as a definite special symbol variation display based on the winning to the first starting port 21 (the result of the special symbol lottery result). This is a process of determining in advance before (notification).
  Specifically, the jackpot determination, the special symbol determination, and the reach determination are performed based on the determination information related to the special symbol lottery acquired in step S235 (a jackpot determination random number, a special symbol determination random number, and a reach determination random number). That is, the main CPU 101a performs a jackpot determination process, a special symbol determination process, and a reach determination process in the first preliminary determination. Here, the first start opening prize designation command is determined as the determination result of the first preliminary determination. In other words, the first start opening winning designation command includes information on the determination result of the first pre-judgment (whether or not the jackpot, the special symbol type, and the presence / absence of reach).
  Then, in step S237, the main CPU 101a sets the first start opening winning designation command in the effect transmission data storage area (transmission buffer) of the main RAM 101c, and the first special symbol hold display device 14 displays the first. In order to update the special figure holding number (U1), special symbol holding display data indicating the holding number is set in a predetermined area of the main RAM 101c.
  Next, the second start port detection signal input process will be described with reference to FIG. In step S241, the main CPU 101a determines whether or not there is a valid detection signal from the second start port detection sensor 22a, that is, whether or not a predetermined start condition set in advance is satisfied. If there is no valid detection signal, the process is terminated. If there is a valid detection signal, the start opening prize counter is updated by adding “1” in step S242, and the second start opening prize defining counter is set to “1”. In addition, the second starting port winning flag is turned ON in the second starting port winning flag storage area of the main RAM 101c. The second start opening prize prescription counter is a device that counts the number of wins to the second start opening 22 in one auxiliary game. This is because, in the present embodiment, the number of winning prizes to the second starting port 22 for one auxiliary game is limited.
  In step S243, the main CPU 101a determines whether or not the counter value (U2, also referred to as “second special figure holding number”) of the second special symbol holding number counter is smaller than 4 (upper limit value). If the counter value (U2) is 4, the process is terminated, and if the second special figure holding number (U2) is smaller than 4, it means that the right to execute the variable symbol display is obtained. In step S244, the CPU 101a adds “1” to the counter value (U2) of the second special symbol reservation number counter and updates it. In step S244, in order to update the second special symbol hold number (U2) displayed on the second special symbol hold display device 15, the special symbol hold display data indicating the hold number is stored in a predetermined area of the main RAM 101c. Set to.
  In step S245, the main CPU 101a obtains determination information including a jackpot determination random number, a special symbol determination random number, a reach determination random number, and a special diagram variation pattern determination random number. Specifically, the random number value indicated by each random number counter is stored in the second special symbol holding storage area. The first special symbol storage suspension area is divided into the first storage unit to the fourth storage unit (see FIG. 13B), and the determination information is a number in the storage unit in which the determination information is not stored. The data are stored in order starting from the smallest storage.
  And main CPU101a performs the 2nd prior determination process based on the winning to the 2nd starting port 22 in step S246. Here, the second prior determination process will be described. In the second pre-determination process, the predetermined matters determined in the special figure special electric control process in step S300 are displayed as a definite special symbol variation display based on the winning to the second starting port 22 (the result of the special symbol lottery result). This is a process of determining in advance before (notification).
  Specifically, the jackpot determination, the special symbol determination, and the reach determination are performed based on the determination information related to the special symbol lottery acquired in step S245 (a jackpot determination random number, a special symbol determination random number, and a reach determination random number). That is, the main CPU 101a performs a jackpot determination process, a special symbol determination process, and a reach determination process in the first preliminary determination. Here, the first start opening prize designation command is determined as the determination result of the first preliminary determination. In other words, the first start opening winning designation command includes information on the determination result of the first pre-judgment (whether or not the jackpot, the special symbol type, and the presence / absence of reach).
  Then, in step S247, the main CPU 101a sets the second start port winning designation command in the effect transmission data storage area (transmission buffer) of the main RAM 101c, and the second special symbol hold display device 15 displays the second. In order to update the special figure hold number (U2), special symbol hold display data indicating the hold number is set in a predetermined area of the main RAM 101c.
  Next, winning gate detection signal input processing will be described with reference to FIG. In step S251, it is determined whether there is a valid detection signal from the first winning gate detection sensor 25a or the second winning gate detection sensor 26a, that is, whether a predetermined acquisition condition is satisfied. If there is no valid detection signal, the process is terminated. If there is a valid detection signal, the counter value (G, also referred to as “general figure reservation number”) of the normal symbol reservation number counter is 4 (upper limit value) in step S252. ) It is determined whether it is smaller. If the counter value (G) is 4, the process is terminated, and if the number of reserved symbols (G) is smaller than 4, it means that the right to execute the normal symbol variation display is obtained. In step S253, the counter value (G) of the normal symbol holding number counter is updated by adding “1”. In step S253, the main CPU 101a updates the normal symbol hold number (G) displayed on the normal symbol hold display device 16 in a predetermined area of the main RAM 101c in order to update the normal symbol hold number (G). set.
  In step S254, the main CPU 101a acquires determination information including a hit determination random number, a normal symbol determination random number, and the like, and ends the winning gate detection signal input process. Specifically, the main CPU 101a stores the random number value indicated by the counter related to the normal symbol lottery in the normal symbol holding storage area of the main RAM 101c.
  The special figure special electric control process will be described with reference to FIG. In step S301, the value of the special figure special electricity processing data is loaded, and the branch address is referred to from the special figure special electric treatment data loaded in step S302. If special figure special electric treatment data = 0, the special symbol memory determination process (step S310). If the special symbol special power processing data = 1, the processing shifts to the special symbol variation processing (step S320). If the special symbol special power processing data = 2, the processing shifts to the special symbol stop processing (step S330). If special figure special electric processing data = 3, the process shifts to jackpot game processing (step S340), and if special figure special electric processing data = 4, the process moves to small hit game processing (step S350). If data = 5, the process goes to the jackpot game end process (step S360). Details will be described later with reference to FIGS.
  The special symbol memory determination process will be described with reference to FIG. First, in step S310-1, the main CPU 101a determines whether or not the special symbol is being variably displayed. If the special symbol variation display is in progress, the process is terminated. If the special symbol variation display is not in progress, the process proceeds to step 310-2.
  In step S310-2, the main CPU 101a determines whether or not the second special figure holding number (U2) is 1 or more. If the second special figure hold number (U2) is not 1 or more, the process proceeds to step S310-4. If it is determined that the second special figure hold number (U2) is 1 or more, the process proceeds to step S310-3. Move processing to.
  In step S310-3, the main CPU 101a updates the counter value of the second special symbol hold count counter by subtracting “1”, and in step S310-6, the data stored in the second special symbol hold storage area is shifted. Processing is performed, and each data stored in the first storage unit to the fourth storage unit is shifted to the previous storage unit.
  For example, the data stored in the fourth storage unit of the second special symbol reservation storage area is also shifted to the third storage unit of the second special symbol reservation storage area. Further, the data stored in the first storage unit of the second special symbol holding storage area is shifted to the variable storage unit (the 0th storage unit) common to the first special symbol and the second special symbol, The data stored in the 0 storage unit is deleted. Thereby, the jackpot determination random number value, the special symbol determination random number value, the reach determination random number, and the special symbol variation pattern determination random number used in the previous game are deleted. Furthermore, the stop symbol data and game condition data used in the previous game are also erased from the corresponding storage areas.
  On the other hand, in step S310-4, the main CPU 101a determines whether or not the first special figure reservation number (U1) is 1 or more. If the main CPU 101a determines in step S310-4 that the first special figure reservation number (U1) is 1 or more, the main CPU 101a subtracts "1" from the counter value of the first special symbol reservation number counter in step S310-5. In step S310-6, the data stored in the first special symbol storage area is shifted.
  For example, the data stored in the fourth storage unit of the first special symbol reservation storage area is also shifted to the third storage unit of the first special symbol reservation storage area. In addition, the data stored in the first storage unit of the first special symbol storage area is shifted to the change storage unit (the 0th storage unit), and the data stored in the 0th storage unit is deleted. Is done. As a result, the jackpot determination random number, the special symbol determination random value, the reach determination random number, and the special symbol variation pattern determination random number used in the previous game are deleted. Furthermore, the stop symbol data and game condition data used in the previous game are also erased from the corresponding storage areas.
  In addition, in order to update the 1st special figure reservation number (U1) or the 2nd special figure reservation number (U2) with the data shift process (the suspension digestion process) in step S310-6, specifically, Sets the first and second special symbol hold display data in a predetermined area of the main RAM 101c in order to change the display contents of the special symbol hold display devices 14 and 15 corresponding to the type of the start port related to the data. The hold display data includes information on the type of the special symbol hold display device and information on the special symbol hold number (U1 or U2).
  In the present embodiment, in steps S310-2 to S310-6, the second special symbol reserved storage area is shifted with priority over the first special symbol reserved storage area. The first special symbol reserved storage area or the second special symbol reserved storage area may be shifted, or the first special symbol reserved storage area may be shifted with priority over the second special symbol reserved storage area.
  In Step S310-4, when it is determined that the first special symbol hold number (U1) is not 1 or more, the processing is shifted to the customer waiting state setting processing in Step S319-1 to Step S319-3. First, in step S319-1, the main CPU 101a determines whether or not the demonstration determination flag “01H” is set in the demonstration determination flag storage area. When the demonstration determination flag “01H” is set in the demonstration determination flag storage area, the special symbol storage determination process is terminated, and when the demonstration determination flag “01H” is not set in the demonstration determination flag storage area. The process moves to step S319-2.
  In step S319-2, the main CPU 101a sets the demo determination flag “01H” in the demo determination flag storage area so that the demo designation command is not set many times in step S319-3 described later.
  In step S319-3, the main CPU 101a sets a demonstration designation command in the effect transmission data storage area, and ends the special symbol memory determination process.
  In step S311, the main CPU 101a executes jackpot determination processing based on the data shifted in step S310-6 and newly stored in the 0th storage unit.
  Here, the jackpot determination process will be described with reference to FIG. First, in step S311-1, the main CPU 101a determines which start opening the winning jack determination process is based on. Specifically, it is determined whether or not the jackpot determination random number (determination information) related to the jackpot determination is acquired by winning the first start port 21.
  When the main CPU 101a determines that it is the first start port 21 in step S311-1, the jackpot determination table for the first special symbol is selected in step S311-2. On the other hand, if it is determined in step S311-1 that it is not the first start port 21 (the second start port 22), the main CPU 101a selects a jackpot determination table for the second special symbol in step S311-3. .
  Next, in step S311-4, the main CPU 101a determines whether or not a flag is turned on in the high probability flag storage area. Here, the fact that the flag is turned on in the high probability flag storage area means that the current jackpot winning probability is high.
  If it is determined in step S311-4 that the flag is turned on in the high probability flag storage area, in step S311-5, the main CPU 101a determines that the contents of the table selected in step S311-2 or step S311-3. Then, the “first high probability jackpot determination table” or the “second high probability jackpot determination table” is selected. On the other hand, if it is determined that the flag is not turned on in the high-probability game flag storage area, in step S311-6, the main CPU 101a further selects from the table selected in step S311-2 or step S311-3. The “first low probability jackpot determination table” or the “second low probability jackpot determination table” is selected.
  In Step S311-7, the main CPU 101a shifts the jackpot determination random number value stored in the 0th storage unit in Step S310-6 to the “high probability jackpot” selected in Step S311-5 or Step S311-6. The determination is made based on the “determination table” or the “low probability jackpot determination table”, and the jackpot determination process ends.
  When the big hit determination process ends, the main CPU 101a returns to the special symbol storage determination process shown in FIG. 21, and performs the special symbol determination process in step S312. In the special symbol determination process, the mode of the special symbol that is stopped and displayed on the special symbol display devices 11 and 12 is determined based on the result of the jackpot determination process. Here, the special symbol determination process will be described with reference to FIG.
  First, in step S312-1, the main CPU 101a determines whether or not the result of the jackpot determination is “jackpot”. If it is determined that the game is a “hit”, the main CPU 101a selects a special symbol determination table for winning a jackpot in step S312-5. If it is not determined that it is a “hit”, step S312— The process is moved to 2.
  In step S312-2, the main CPU 101a determines whether or not the result of the big hit determination is “small hit”. When it is determined that “small hit” is selected, the main CPU 101a selects a special symbol determination table for winning a small hit in step S312-6. The process moves to step S312-3.
  In step S <b> 312-3, the main CPU 101 a performs reach determination. Specifically, the reach determination random number value shifted in step S310-6 and stored in the 0th storage unit is checked against the reach determination table.
  In step S312-4, the main CPU 101a determines whether or not the result of the reach determination in step S312-2 is “with reach”. If it is determined that “reach is present”, the process proceeds to step S312-7, and a special symbol determination table for reach loss is selected. On the other hand, if it is not “reach”, that is, it is determined that “no reach”, the process proceeds to step S312-8 to select a special symbol determination table for loss without reach.
  In step S312-9, the main CPU 101a confirms the start port related to the processing based on the flag turned on in the start port winning flag storage area (first start port 21 or second start port 22), and step S312. At -10, based on the type of the start port, either the special symbol determination table for the first start port or the special symbol determination table for the second start port is selected.
  In step S312-111, the main CPU 101a performs special symbol determination for comparing the special symbol determination random number value shifted in step S310-6 and stored in the 0th storage unit with the selected special symbol determination table. In step S312-12, an effect designating command is determined based on the result of the special symbol determination, and the determined effect designating command is set in the effect transmission data storage area.
  Next, in step S312-1, the main CPU 101a determines the stop symbol data related to the special symbol (hereinafter referred to as “special symbol stop symbol data”) based on the result of the special symbol determination in step S312-11, that is, the special symbol. The type is determined, and the determined special figure stop symbol data is set in a predetermined area of the main RAM 101c.
  The determined special symbol stop symbol data is determined when the special symbol variation pattern is determined in the special symbol variation pattern determination process of FIG. 24, as described later, or when the “big hit special symbol” is determined in the special symbol suspension pattern of FIG. In the jackpot game process of FIG. 27, it is also used when determining the opening / closing mode of the big winning openings 23, 24.
  In step S312-2, the main CPU 101a collates the special symbol stop symbol data with the reference data determination table, sets the reference data, and ends the special symbol determination process. Specifically, the main CPU 101a confirms the high probability flag storage area, and selects a reference data determination table according to the current status of the jackpot winning probability. Next, the special reference stop symbol data is checked against the selected reference data determination table to determine reference data, which is set in the reference data storage area of the main RAM 101c.
  When the special symbol determination process is completed as described above, the main CPU 101a returns to the special symbol memory determination process shown in FIG. 21, and performs a special symbol variation pattern determination process in step S313. In special figure variation pattern determination processing, based on the result of jackpot determination, the result of special symbol determination, and the result of reach determination, the time required to display the variation of the special symbol (hereinafter referred to as special symbol variation time), etc. The special figure fluctuation pattern including the information on is determined.
  The special figure variation pattern determination process will be described with reference to FIG. First, the main CPU 101a confirms the special figure stop symbol data stored in the main RAM 101c in step S313-1, and determines the special figure variation pattern determination table based on the special figure stop symbol data in step S313-2. . This is because in the present embodiment, the special figure fluctuation pattern determination table, which is a table for determining the special figure fluctuation pattern, is divided by the special figure stop symbol data.
  In addition, when the special figure stop symbol data is “1BH” or “2BH”, that is, when the result of the special symbol lottery is losing without reach, the special figure holding number (U1orU2) related to the special symbol variation pattern determination process ) To determine the special figure fluctuation pattern determination table. This is because, in the present embodiment, the special figure variation pattern determination table related to the reachless loss is also divided according to the special figure reservation number.
  If the special figure fluctuation pattern determination table is determined, the main CPU 101a determines the special figure fluctuation pattern in step S313-3. Specifically, a special figure fluctuation pattern determination random number is collated with the determined special figure fluctuation pattern determination table to determine a special figure fluctuation pattern.
  When the special CPU variation pattern is determined, the main CPU 101a returns to the special symbol memory determination process shown in FIG. 21, and in step S310-7, the special CPU variation pattern designation command corresponding to the special symbol variation pattern is transmitted for the effect in the main RAM 101c. Set in the data storage area. The special figure variation pattern designation command is transmitted to the production control board 102. Upon receiving this command, the production control board 102 recognizes that the special symbol fluctuation display starts, and finally designates the special figure fluctuation pattern designation. Based on the command, the variation effect pattern associated with the content of the variation effect is determined.
  In step S310-8, the main CPU 101a confirms the state of the gaming conditions at the start of the variable symbol display of the special symbol, and sets a gaming state designation command reflecting the state in the effect transmission data storage area of the main RAM 101c. .
  In step S310-9, the main CPU 101a sets a special figure variation time based on the special figure fluctuation pattern in the special game timer counter. The special game timer counter is subtracted every 4 ms in step S110.
  In step S310-10, the main CPU 101a sets special symbol variation display data for the first special symbol display device 11 or the second special symbol display device 12 to perform variation display of the special symbol. The special symbol variation display data includes information such as the type of the special symbol display device to be operated, the variation display mode, and the variation time.
  In step S310-11, the main CPU 101a sets the flag “00H” in the demonstration determination flag storage area, that is, clears the demonstration determination flag storage area, and sets special figure special electric processing data = 1 in step S310-12. Then, the special symbol memory determination process ends.
  Next, the special symbol variation process will be described with reference to FIG. First, in step S320-1, the main CPU 101a determines whether or not the special figure variation time set in step S310-9 has elapsed (special game timer counter = 0?). As a result, if it is determined that the set time has not elapsed, the special symbol variation process is terminated and the next subroutine is executed.
  When the main CPU 101a determines that the set special symbol variation time has elapsed, in step S320-2, the effect symbol stop designation command is sent to the effect control board 102 to inform the effect control board 102 that the variation display of the special symbol has ended. Is set in the production transmission data storage area.
  In step S320-3, the main CPU 101a displays special figure stop display data based on the special figure stop symbol data set in step S312-13 in order to stop and display the special symbols on the special symbol display devices 11 and 12. Set. Thereby, the result of the special symbol lottery is notified to the player. In step S320-4, the main CPU 101a sets the time required for the special symbol stop display (hereinafter referred to as "special figure stop time", for example, 0.8 seconds) to the special game timer counter. The special game timer counter is subtracted every 4 ms in step S110.
  In step S320-5, the main CPU 101a sets 2 in the special figure special electricity processing data, and in step S320-6, turns off the first starting opening prize flag or the second starting opening prize flag, and the special symbol variation process. Exit.
  The special symbol stop process will be described with reference to FIG. First, in step S330-1, the main CPU 101a determines whether or not the special figure stop time set in the special game timer counter in step S320-4 has elapsed (special game timer counter = 0?). . As a result, if it is determined that the special figure stop time has not elapsed, the special symbol stop process is terminated, and if it is determined that the special figure stop time has elapsed, the process proceeds to step S330-2. .
  In step S330-2, the main CPU 101a determines whether or not a flag is turned on in the time reduction flag storage area. The fact that the flag is ON in the time reduction flag storage area means that the current state is the time reduction state. If the flag is turned on in the time reduction flag storage area, the process proceeds to step S330-3. If the flag is turned off in the time reduction flag storage area, the process proceeds to step S330-6.
  In step S330-3, the main CPU 101a subtracts “1” from the counter value of the remaining number counter in the short time state that indicates the remaining number of times of the special symbol variation display in the short time state (J: hereinafter referred to as “remaining number in the short time state”). The calculated value (J-1) is stored as the remaining time reduction state number (J).
  In step S330-4, the main CPU 101a determines whether or not the remaining time (J) = 0. If the remaining time-short state count (J) = 0, the process proceeds to step S330-5. If the remaining time-short state count (J) = 0 is not satisfied, the process proceeds to step S330-6.
  In step S330-5, the main CPU 101a turns off the flag stored in the time reduction flag storage area. Note that the number of remaining time-short states (J) becomes “0” means that the special symbol fluctuation display is performed in the short-time state (Ja), and the special symbol fluctuation display in the “short-time” state ends. It means to do.
  In step S330-6, the main CPU 101a determines whether or not a flag is turned on in the high probability flag storage area. The fact that the flag is ON in the high probability flag storage area means that the current state is a high probability state. If the flag is ON in the high probability flag storage area, the process proceeds to step S330-7. If the flag is OFF in the high probability flag storage area, the process proceeds to step S330-10.
  In step S330-7, the main CPU 101a calculates “1 from the counter value of the high probability state remaining number counter indicating the remaining number of times of display of variation of the special symbol in the high probability state (X: hereinafter referred to as“ high probability state remaining number ”). Is stored as a new high probability state remaining count (X).
  In step S330-8, the main CPU 101a determines whether or not the high probability state remaining count (X) = 0. If the number of remaining high probability states (X) = 0, the process proceeds to step S330-9. If the number of remaining remaining high probability states (X) = 0, the process proceeds to step S330-10.
  In step S330-9, the main CPU 101a turns off the flag stored in the high probability flag storage area. Note that the high probability state remaining count (X) becomes “0” means that the special symbol change display is performed in the high probability state (Xa) and the special symbol change due to the “high probability” state. It means that the display ends.
  In step S330-10, the main CPU 101a determines whether or not a flag is turned on in the period specifying flag storage area. The fact that the flag is turned on in the period specifying flag storage area means that it is currently a specific period after the special game. If the flag is turned on in the period specifying flag storage area, the process proceeds to step S330-11. If the flag is turned off in the period specifying flag storage area, the process proceeds to step S330-14.
  In step S330-11, the main CPU 101a sets “1” from the counter value of the specific period remaining number counter indicating the remaining number of times of display of the change of the special symbol in the specific period (T: hereinafter referred to as “specific period remaining number”). The subtracted operation value (T-1) is stored as a new number of remaining specific periods (T).
  In step S330-12, the main CPU 101a determines whether or not the specific period remaining count (T) = 0. If the remaining number of specific periods (T) = 0, the process proceeds to step S330-13. If the remaining number of specific periods (T) = 0, the process proceeds to step S330-14.
  In step S330-13, the main CPU 101a turns off the flag stored in the specific period flag storage area. Note that the number of remaining specific period (T) is “0” means that the special symbol variable display is performed in the specific period (Ta) and the special symbol variable display for the specific period ends. Means.
  In step S330-14, the main CPU 101a confirms the state of the current game condition, and sets a game state designation command in the effect transmission data storage area.
  In step S330-15, the main CPU 101a determines whether or not the determination result of the jackpot determination related to the special symbol stop process is “jackpot”. Specifically, it is determined whether or not the special symbol stop symbol data stored in the special symbol stop symbol data storage area relates to the jackpot special symbol (stop symbol data = 10H to 18H, 20H to 26H). If it is determined that the jackpot special symbol is determined, the process proceeds to step S330-16. If the jackpot special symbol is not determined, the process proceeds to step S330-19.
  In step S330-19, the main CPU 101a determines whether or not the determination result of the big hit determination related to the special symbol stop process is “small hit”. Specifically, it is determined whether or not the special symbol stop symbol data stored in the special symbol stop symbol data storage area relates to the jackpot special symbol (stop symbol data = 19H, 29H). Here, if it is determined that the symbol is a small hit special symbol, the process proceeds to step S330-18. If the symbol is not determined to be a small bonus special symbol, the process proceeds to step S330-21.
  In step S330-21, the main CPU 101a sets 0 in the special symbol special electricity processing data, and shifts the processing to the special symbol memory determination processing shown in FIG.
  In step S330-16, the main CPU 101a sets 3 to the special figure special electricity processing data, and in step S330-17, the game condition flag storage area (time-short flag storage area and high probability flag storage area), the remaining high probability state Reset the fluctuation counter and the remaining fluctuation counter in the short time state. In step S330-20, the main CPU 101a sets 4 to the special figure special electricity processing data.
  In step S330-18, the main CPU 101a sets an opening designation command corresponding to the special figure stop symbol data in the effect transmission data storage area. Next, the main CPU 101a sets the opening time corresponding to the special figure stop symbol data in the special game timer counter. The special game timer counter is subtracted every 4 ms in step S110. When this process is finished, the special symbol stop process is finished.
  The jackpot game process will be described with reference to FIG. First, in step S340-1, the main CPU 101a determines whether or not it is currently opening. The term “opening” as used herein refers to the period from the start of the jackpot game to the start of the first round game (the first opening of the first prize opening 23 or the first second prize opening 24). Say. If it is determined that it is currently opening, the process proceeds to step S340-2. If it is determined that it is not currently opening, the process proceeds to S340-6.
  In step S340-2, the main CPU 101a determines whether or not a preset opening time has elapsed. That is, it is determined whether or not the special game timer counter = 0, and when the special game timer counter = 0, it is determined that the opening time has elapsed. As a result, if the set opening time has not elapsed, the jackpot game process is terminated, the next subroutine is executed, and if the opening time has elapsed, the process proceeds to step S340-3. .
  In step S340-3, the main CPU 101a confirms which jackpot is based on the special figure stop symbol data, selects a jackpot opening / closing control table corresponding to the type of jackpot, and selects a predetermined value in the main RAM 101c. Set to area. Specifically, according to the special figure stop symbol data, the first prize winning game opening / closing control table for the long game, the game winning game opening / closing control table for the second game, the middle winning game winning game opening / closing control table , Short winning game winning prize opening / closing control table, first specific winning game prize opening opening / closing control table, second specified winning game winning prize opening / closing control table, or third specified game winning prize opening / closing control table One of the control tables is set in a predetermined area of the main RAM 101c. Next, the main CPU 101a adds “1” to the value (round number (R)) stored in the round game number storage area and stores the value. Since the round game has not been executed at the time of step S340-3, the main CPU 101a stores “1” in the round game count storage area.
  In step S340-4, the main CPU 101a adds “1” to the value stored in the special operation number storage area (special operation number (K)) and stores the value. The main CPU 101a energizes the first big prize opening / closing solenoid 230B or the second big prize opening / closing solenoid 240B to open the first big prize opening 23 or the second big prize opening 24. The opening / closing solenoid energization start data is set in a predetermined area of the main RAM 101c. Here, the main CPU 101a refers to the special winning opening / closing control table determined in step 340-3 and opens the special winning openings 23 and 24 based on the round number (R) and the special operation number (K). The time (the operating time of the special winning opening control devices 230 and 240) is set in the special game timer counter. The special game timer counter is subtracted every 4 ms in step S110.
  In step S340-5, the main CPU 101a determines whether or not K = 1. If K = 1, the main CPU 101a sets a round start designation command in the effect transmission data storage area. This is because information indicating that the round game starts is transmitted to the effect control board 102. For example, at the time of the first release of the first round game per long game, “1” is set in the round game number storage area and “1” is set in the special operation number storage area. A round start designation command indicating one round is set in the effect transmission data storage area. On the other hand, if “1” is not set in the special operation number storage area, the big hit game process is terminated without setting the round start designation command in the effect transmission data storage area. That is, since the case where K = 1 means the start of a round, the main CPU 101a transmits a round start designation command only at the start of the round. When the effect control board 102 receives the round start designation command in the long hit game, the middle hit game or the specific jackpot game, for example, the display for the effect is performed on the first image display device 71 or the like such as “ROUND1”. .
  In step S340-6, the main CPU 101a determines whether it is currently ending. Ending here refers to the period from the end of all preset round games (after the final opening of the big winning openings 23, 24) to the end of the jackpot game. Therefore, if it is determined that the current ending is in progress, the process proceeds to step S340-17, where it is determined whether or not the ending time has elapsed, and if it is determined that the current ending is not currently in progress, step S340-7 is performed. Move processing to.
  In step S340-7, the main CPU 101a determines whether or not the special winning openings 23 and 24 are open, that is, whether or not the special winning opening control devices 230 and 240 are operating. If the main CPU 101a determines that the special winning openings 23 and 24 are not open, the main CPU 101a determines in step S340-11 whether a preset closing time has elapsed. As a result, if the closing time has not elapsed, the jackpot game process is terminated, and if the closing time has elapsed, the process proceeds to step S340-4.
  If the main CPU 101a determines that the big prize opening 23, 24 is open, whether or not the “open completion condition” for ending the opening of the big prize opening 23, 24 is established in step S340-8. Determine whether or not. As the “opening end condition”, the counter value of the round winning counter has reached a specified number (for example, 9) in the round game, or the maximum open time has elapsed (special game timer counter = 0) ) Is adopted. If it is determined that the “opening end condition” is satisfied, the process proceeds to step S340-9. If it is determined that the “opening end condition” is not satisfied, the jackpot game process is ended.
  In step S340-9, the main CPU 101a performs a special winning opening closing process. The big prize opening closing process sets the energization stop data of the big prize opening / closing solenoids 230B and 240B in a predetermined area of the main RAM 101c in order to close the big prize openings 23 and 24, and is determined in step 340-3. With reference to the special winning opening / closing control table, the closing times of the special winning openings 23 and 24 are set in the special game timer counter based on the current round number (R) and special operation number (K). As a result, the special winning openings 23 and 24 are closed.
  In step S340-10, the main CPU 101a determines whether or not one round has been completed. Specifically, in one round, the special operation number (K) is the number of times of opening set in the round game, or the counter value (C) of the round winning number counter is a specified number (for example, 9) ) Is terminated on the condition that it has been reached, it is determined whether or not such a condition is satisfied. If it is determined that one round is completed, the process proceeds to S340-12. If it is determined that one round is not completed, the jackpot game process is terminated.
  In step S340-12, the main CPU 101a clears the special operation number storage area and clears the counter value of the round winning number counter to “0”.
  In step S340-13, the main CPU 101a determines whether or not the value (round number (R)) stored in the round game number storage area is the number of round games executed in the jackpot game. When determining “Yes”, the main CPU 101a moves the process to step S340-15, and when determining “No”, the main CPU 101a moves the process to step S340-14.
  In step S340-14, the main CPU 101a adds "1" to the current round number (R) stored in the round game number storage area and stores the result.
  In step S340-15, the main CPU 101a resets the round number (R) stored in the round game number storage area.
  In step S340-16, the main CPU 101a confirms the jackpot type according to the special figure stop symbol data, and stores the ending designation command associated with the jackpot type to be transmitted to the presentation control board 102 to store the transmission data for presentation. Set to area. Next, the main CPU 101a sets an ending time corresponding to the type of jackpot in the special game timer counter.
  In step S340-17, the main CPU 101a determines whether or not the set ending time has elapsed. If it is determined that the ending time has elapsed, the main CPU 101a proceeds to step S340-18 and passes the ending time. If it is determined that it is not, the jackpot game process is terminated as it is.
  In step S340-18, the main CPU 101a sets 4 to the special figure special power processing data, and moves the processing to the jackpot game end processing shown in FIG.
  The small hit game process will be described with reference to FIG. First, in step S350-1, the main CPU 101a determines whether or not it is currently open. If it is determined that it is currently opening, the process proceeds to step S350-2. If it is determined that it is not currently opening, the process proceeds to S350-5.
  In step S350-2, the main CPU 101a determines whether or not a preset opening time has elapsed. That is, it is determined whether or not the special game timer counter = 0, and when the special game timer counter = 0, it is determined that the opening time has elapsed. As a result, if the opening time has not elapsed, the small hit game process is terminated, and if the opening time has elapsed, the process proceeds to step S350-3.
  In step S350-3, the main CPU 101a performs a small hit game start process. In the small hit game start processing, a special winning opening opening / closing control table corresponding to the type of small hit is selected according to the special figure stop symbol data. Specifically, the big winning game opening / closing control table for the small hit game is determined according to the special figure stop symbol data.
  In step S350-4, the main CPU 101a performs a special winning opening opening process. In the big prize opening process, first, “1” is added to the value stored in the special operation number storage area (special operation number (K)) and stored. Then, in order to open the first big prize opening 23 or the second big prize opening 24, the energization start data of the first big prize opening / closing solenoid 230B or the second big prize opening / closing solenoid 240B is set, and the above step 350- Referring to the special prize opening / closing control table determined in step 3, the opening time of the first special prize opening 23 or the second big prize opening 24 based on the current special operation number (K) is set in the special game timer counter. Then, the small hit game ends.
  In step S350-5, the main CPU 101a determines whether or not it is currently ending. Ending here means a period from the end of the last opening of the first grand prize opening 23 or the second big prize opening 24 to the end of the small hit game. Therefore, the main CPU 101a moves the process to step S350-13 when it is determined that it is currently ending, and moves to step S350-6 when it is determined that it is not currently ending.
  In step S350-6, the main CPU 101a determines whether or not the first big prize opening 23 or the second big prize opening 24 is being opened. If the main CPU 101a determines that the first grand prize winning port 23 or the second grand prize winning port 24 is not open, the main CPU 101a moves the process to step S350-10, and the first grand prize winning port 23 or the second grand prize winning port. If it is determined that 24 is open, it is determined in step S350-7 whether or not an “open end condition” for ending the opening of the special winning opening 8 is satisfied. As the “opening end condition”, the counter value (C) of the round winning counter has reached a specified number (for example, nine), or one opening time of the first big winning opening 23 or the second big winning opening 24. The fact that the game has elapsed (special game timer counter = 0) is employed. If the main CPU 101a determines that the “opening end condition” is satisfied, the main CPU 101a proceeds to step S350-8, and if it determines that the “opening end condition” is not satisfied, the main CPU 101a ends the small hit game process. To do.
  In step S350-8, the main CPU 101a performs a special winning opening closing process. In the big prize opening closing process, in order to close the first big prize opening 23 or the second big prize opening 24, the energization stop data of the first big prize opening / closing solenoid 230B or the second big prize opening / closing solenoid 240B is set. Referring to the special prize opening / closing control table determined in the above step 350-3, the closing time of the first special prize opening 23 or the second big prize opening 24 is determined based on the current special operation number (K). Set to the special game timer counter. Thereby, the 1st grand prize opening 23 or the 2nd big prize opening 24 is closed.
  In step S350-9, the main CPU 101a determines whether or not the small hit end condition is satisfied. The small hit end condition is that the number of times the first big prize opening 23 or the second big prize opening 24 is set with a special electric operation number (K) set in advance, or the counter value (C) of the round prize counter is This means that the specified number (for example, 9) has been reached. When the main CPU 101a determines that the small hitting end condition is satisfied, the main CPU 101a moves the process to step S350-11, and when determining that the small hitting end condition is not satisfied, the main CPU 101a ends the small hitting game process. To do.
  In step S350-11, the main CPU 101a sets “0” in the special operation number storage area and sets “0” in the counter value (C) of the round winning counter. That is, the special operation number storage area and the round winning counter are cleared.
  In step S350-12, the main CPU 101a sets an ending command according to the type of small hits in the transmission data storage area for presentation according to the special figure stop symbol data, and sets an ending time according to the type of small hits. Set to the special game timer counter.
  In step S350-10, the main CPU 101a determines whether or not the closing time set in step S350-8 has elapsed. Note that the closing time is also determined by whether or not the special game timer counter = 0 as in the opening time. As a result, when the main CPU 101a determines that the closing time has not elapsed, the main CPU 101a ends the small hit game process, and when it determines that the closing time has elapsed, the main CPU 101a moves the process to step S350-4. .
  In step S350-13, the main CPU 101a determines whether or not the set ending time has elapsed. If the main CPU 101a determines that the ending time has elapsed, the main CPU 101a proceeds to step S350-14 and passes the ending time. If it is determined that the game is not done, the small hit game process is terminated.
  In step S350-14, the main CPU 101a sets “0” to the special symbol special electricity processing data, and moves the processing to the special symbol memory determination processing shown in FIG.
  The jackpot game end process will be described with reference to FIG. First, in step S360-1, the main CPU 101a loads game condition data.
  In step S360-2, the main CPU 101a compares the game condition data with the game condition determination table, and determines whether or not to turn on the high probability flag in the high probability flag storage area. When determining that the high probability flag is not turned ON, the main CPU 101a shifts the processing to step S360-4, and when determining that the high probability flag is ON, in step S360-3, the main CPU 101a stores the high probability flag storage area in the main RAM 101c. The probability flag is turned on, the executable number (Xa) (in this embodiment, 100 times) is set in the high probability state remaining number counter, and the process proceeds to step S360-4.
  In step S360-4, the main CPU 101a checks the loaded game condition data against the game condition determination table, and determines whether or not the time flag is turned on in the time flag storage area. If the main CPU 101a determines that the time reduction flag is not turned ON, the process proceeds to step S360-6. If it is determined that the time reduction flag is ON, the time reduction flag is turned ON in the time reduction flag storage area of the main RAM 101c in step S360-5. Then, the executable number (Ja) (100 times in the present embodiment) is set in the time reduction state remaining number counter, and the process proceeds to step S360-6.
  In step S360-6, the main CPU 101a confirms the state of the current game conditions, sets a game state designation command in the effect transmission data storage area, and in step S360-6 sets 0 in the special figure special electric processing data. Then, the process moves to the special symbol memory determination process shown in FIG.
  With reference to FIG. 30, the ordinary power control process will be described. First, the main CPU 101a loads the value of the ordinary power transmission processing data in step S401, refers to the branch address from the loaded ordinary power processing data loaded in step S402, and if the ordinary power transmission processing data = 0. A normal symbol memory determination process including a normal symbol determination of whether or not the second start port 22 is opened based on the determination information acquired based on the winning to the first winning gate 25 or the second winning gate 26 ( The process moves to step S410), and if the normal symbol normal power processing data = 1, the normal symbol change process (step S420) for operating the normal symbol display device 13 based on the normal symbol determination moves to the normal symbol change process. If the figure normal power processing data = 2, the process moves to the normal symbol stop processing (step S430), and if the normal figure normal power processing data = 3, the second start port 22 is opened. (Actuating the second start hole control device 220) and moves the process to the auxiliary game process (step S440). Details will be described later with reference to FIGS.
  The normal symbol memory determination process will be described with reference to FIG. First, in step S410-1, the main CPU 101a determines whether or not the normal symbol is being displayed in a variable manner. If it is determined that the normal symbol is being displayed, the main CPU 101a ends the normal symbol storage determination process. If it is determined that there is not, the process proceeds to step S410-2.
  In step S410-2, the main CPU 101a determines whether the counter value of the normal symbol hold count counter (ordinary symbol hold count (G), hereinafter referred to as "general symbol hold count (G)") is 1 or more. When the number of held general symbols (G) is “0”, the normal symbol variation display is not performed, so the normal symbol variation process is terminated.
  If the main CPU 101a determines in step S410-2 that the number of common figure reservations (G) is “1” or more, the value stored in the normal symbol reservation number storage area in step S410-3 ( G) is updated by subtracting “1”, and the new number of reserved drawings (G) is stored.
  In step S410-4, the main CPU 101a performs a shift process on the data stored in the normal symbol storage area. Specifically, each data stored in the 0th storage unit to the fourth storage unit is shifted to the storage unit with the previous number. At this time, the data stored in the previous storage unit is written into a predetermined processing area and is erased from the normal symbol holding storage area. Here, in order to change the display content of the normal symbol hold display device 16 in accordance with the shift of data (digestion of the hold), specifically, to display the current general symbol hold number (G), the normal symbol The hold display data is set in a predetermined area of the main RAM 101c.
  In step S410-5, the main CPU 101a performs a hit determination, that is, a determination of a hit determination random number stored in the normal symbol holding storage area. Specifically, the main CPU 101a checks whether or not the hit determination random number for the normal symbol stored in the main ROM 101b is compared with the hit determination table stored in the main ROM 101b after being shifted in step S410-4. Judgment is made. In the present embodiment, since the winning determination table is associated with the start opening winning ease state (non-short-time state / short-time state) (see FIG. 12A), the short-time flag storage area is confirmed. Then, the hit determination table for the normal symbol related to the current start port winning easiness state is selected.
  In step S410-6, the main CPU 101a performs normal symbol determination. Specifically, the main CPU 101a compares the normal symbol determination random number stored in the 0th storage unit after being shifted in step S410-4 with the normal symbol determination table stored in the main ROM 101b to determine the normal symbol. . As described above, since this normal symbol determination table is associated with the result of the hit determination (win / loss), the result of the hit determination is confirmed, and the normal symbol determination table related to the result of the hit determination is determined. select.
  In step S410-7, the main CPU 101a determines a normal effect symbol designation command based on the result of the normal symbol determination, and sets the determined normal effect symbol designation command in the effect transmission data storage area. In step S410-8, the main CPU 101a determines the stop symbol data related to the normal symbol (hereinafter referred to as “general symbol stop symbol data”), that is, the type of the normal symbol, based on the result of the normal symbol determination. The normal stop symbol data is set in a predetermined area of the main RAM 101c.
  When the determined general symbol stop symbol data is determined to be a normal symbol variation pattern in the general symbol variation pattern determination process, and in the normal symbol stop pattern processing of FIG. It is also used when determining the opening / closing mode of the second start port 22 in the processing.
  The hit normal symbol is a symbol expressed by lighting for a certain time by a specific LED among the plurality of LEDs provided in the normal symbol display device 13, and the lost normal symbol is the LED. It is a symbol expressed by lighting for a certain time by another LED.
  In step S410-9, the main CPU 101a performs a common map variation pattern determination process. Specifically, since the normal pattern variation pattern determination table is classified according to the state of the start opening winning ease, the main CPU 101a first confirms the time flag storage area and determines the current start opening winning ease. A general pattern variation pattern determination table related to the state is selected. Then, the main CPU 101a compares the random number for determining the customary pattern fluctuation pattern in the 0th storage unit, which is shifted in the above step S410-4, with the selected customary pattern fluctuation pattern determination table, and determines the normal pattern fluctuation pattern (normal map). (Variation time).
  In step S410-10, the main CPU 101a sets the base map change time determined in the base map change pattern determination process in the auxiliary game timer counter. By the process of this step, the time for normal symbol variation display is determined. The auxiliary game timer counter is subtracted every 4 ms in step S110.
  In step S410-11, the main CPU 101a sets the normal symbol variation display data in order to perform the normal symbol variation display on the ordinary symbol display device 13, and in step S410-12, the normal symbol suspension symbol data is set as the auxiliary game reference data. The auxiliary game reference data is determined by collating with the determination table and set in the auxiliary game reference data storage area of the main RAM 101c.
  In step S410-13, the main CPU 101a sets “1” in the normal-plot normal power processing data, and ends the normal symbol variation process. The normal symbol fluctuation display data includes information such as a fluctuation display mode and a fluctuation time.
  Next, the normal symbol variation process will be described with reference to FIG. First, in step S420-1, the main CPU 101a determines whether or not the normal time fluctuation time set in step S410-10 has elapsed (whether auxiliary game timer counter = 0). As a result, when it is determined that the set time has not elapsed, the normal symbol variation process is terminated and the next subroutine is executed.
  In step S420-2, the main CPU 101a sets an ordinary symbol change end command in the effect transmission data storage area, and in step S420-3, the normal symbol is based on the ordinary symbol stop symbol data set in step S410-8. Data for stoppage display for stopping display on the display device 13 is set. As a result, the player is notified of the result of the lottery of the normal symbol. In step S420-4, the main CPU 101a sets a normal symbol stop time (for example, 0.8 seconds) in the normal game counter. The auxiliary game timer counter is subtracted every 4 ms in step S110.
  Then, in step S420-5, the main CPU 101a sets 2 to the ordinary figure / electric power process data, and ends the normal symbol variation process.
  Next, the normal symbol stop process will be described with reference to FIG. First, in step S430-1, the main CPU 101a determines whether or not the normal symbol stop time set in the normal symbol time counter in step S420-4 has elapsed (auxiliary game timer counter = 0?). As a result, when it is determined that the normal symbol stop time has not elapsed, the normal symbol stop process is terminated, and the next subroutine is executed.
  If the main CPU 101a determines that the time set in step S420-3 has elapsed, in step S430-2, whether or not the result of the hit determination related to the normal symbol stop process is “win”. Determine. More specifically, it is determined whether or not the general symbol stop symbol data stored in the normal symbol stop symbol data storage area is related to a normal symbol. Here, if it is determined that the symbol is a normal symbol, the process proceeds to step S430-4. If it is not determined that the symbol is a normal symbol, the process proceeds to step S430-3.
  In step S430-4, the main CPU 101a sets 3 to the special figure special processing data. Then, in step S430-5, the main CPU 101a sets an opening designation command corresponding to the usual figure stop symbol data in the effect transmission data storage area of the main RAM 101c, and responds to the usual figure stop symbol based on the auxiliary game control table. Set the opening time in the auxiliary game timer counter. The auxiliary game timer counter is subtracted every 4 ms in step S110. When this process is finished, the normal symbol stop process is finished.
  In step S430-3, the main CPU 101a sets 0 to the ordinary figure ordinary electricity processing data, and ends the normal symbol suspension process.
  The auxiliary game process will be described with reference to FIG. The main CPU 101a first determines in step S450-1 whether or not it is currently opening. If it is determined that it is currently opening, the process proceeds to step S450-2, and if it is determined that it is not currently opening, the process proceeds to S450-5.
  In step S450-2, the main CPU 101a determines whether or not a preset opening time has elapsed. That is, it is determined whether or not the auxiliary game timer counter = 0, and when the auxiliary game timer counter = 0, it is determined that the opening time has elapsed. As a result, when the opening time has not elapsed, the auxiliary game process is terminated, and when the opening time has elapsed, the process proceeds to step S450-3.
  In step S450-3, the main CPU 101a performs an auxiliary game start process. In the auxiliary game start process, the main CPU 101a first selects the second start port opening / closing control table based on the auxiliary game reference data stored in the auxiliary game reference data storage area of the main RAM 101c, and enters the predetermined area of the main RAM 101c. set.
  In step S450-4, the main CPU 101a performs a second start port opening process. In the second opening opening process, first, “1” is added to the value stored in the ordinary power operation number storage area (the ordinary power operation number (D)) and stored. Then, in order to operate the ordinary movable piece 220A, the energization start data of the second start port opening / closing solenoid 220B is set, and the current start point opening / closing control table set in step 450-3 is referred to, The opening time of the second start port 22 based on the general electric operation number (D) is set in the auxiliary game timer counter.
  In step S450-5, the main CPU 101a determines whether or not it is currently ending. Ending here means a period from the end of the last opening of the second start port 22 to the end of the auxiliary game. Therefore, if the main CPU 101a determines that the current ending is in progress, the process proceeds to step S450-12. If the main CPU 101a determines that the current ending is not in progress, the process proceeds to step S450-6.
  In step S450-6, the main CPU 101a determines whether or not the second start port 22 is being opened. If the main CPU 101a determines that the second start port 22 is open, whether or not the “open end condition” for ending the opening of the second start port 22 is satisfied in step S450-7. Determine. As the “opening end condition”, the counter value of the start opening prescribed winning counter has reached a specified (maximum) number (for example, 10), or that one opening time of the second start opening 22 has elapsed ( Auxiliary game timer counter = 0) is adopted. Then, the main CPU 101a moves the process to step S450-8 when it is determined that the “opening end condition” is satisfied, and ends the auxiliary game process when it is determined that the “opening end condition” is not satisfied. .
  In step S450-8, the main CPU 101a performs a second start port closing process. In the second start port closing process, the energization stop data of the second start port opening / closing solenoid 220B is set to close the second start port 22, and the second start port opening / closing control table set in step 450-3 is set. Referring to FIG. 4, the closing time of the second start port 22 is set in the auxiliary game timer counter based on the current general electric operation number (D). As a result, the second start port 22 is closed.
  In step S450-9, the main CPU 101a determines whether or not an auxiliary game end condition is satisfied. The auxiliary game end condition is that the number of times the second start port 22 is opened with a preset number of power operation numbers (D), or the counter value of the start port prescribed winning counter is the maximum number (for example, 10). It has been reached. When the main CPU 101a determines that the auxiliary game end condition is satisfied, the main CPU 101a moves the process to step S450-10, and when it determines that the auxiliary game end condition is not satisfied, the main CPU 101a ends the auxiliary game process. .
  In step S450-10, the main CPU 101a sets "0" in the general electric operation number storage area and sets "0" in the second start opening prize prescribed counter. That is, the general electric operation number storage area and the second start opening prescribed winning counter are cleared.
  In step S450-11, the main CPU 101a sets an ending designation command according to the normal-design stop symbol data in the effect transmission data storage area, and at the same time, the ending time according to the regular-design stop symbol data based on the auxiliary game control table. Is set in the auxiliary game timer counter.
  If the main CPU 101a determines that the second start port 22 is not open in step S450-6, the main CPU 101a determines in step S450-13 whether or not the closing time set in step S450-8 has elapsed. To do. Note that the closing time is also determined by whether or not the auxiliary game timer counter = 0 as in the opening time. As a result, when determining that the closing time has not elapsed, the main CPU 101a ends the auxiliary game process, and when determining that the closing time has elapsed, the main CPU 101a moves the process to step S450-4.
  Next, in step S450-12, the main CPU 101a determines whether or not the set ending time has elapsed. If the main CPU 101a determines that the ending time has elapsed, the main CPU 101a moves the process to step S450-14, If it is determined that the time has not elapsed, the auxiliary game process is terminated.
  In step S450-14, the main CPU 101a sets the ordinary power transmission process data = 0, and ends the auxiliary game process.
(Production control board main processing)
Next, processing executed by the sub CPU 102a in the effect control board 102 will be described.
  First, the main process of the effect control board 102 will be described with reference to FIG. When power is supplied from the power supply board 107 to the sub CPU 102a, a system reset occurs in the sub CPU 102a, and the sub CPU 102a performs the following processing.
  First, in step S1001, the sub CPU 102a performs an initialization process. In this processing, the main processing program is read from the sub ROM 102b, and the sub RAM 120c in which flags and commands are stored is initialized.
  In step S1002, the sub CPU 102a performs an effect random number update process. In this process, the sub CPU 102a performs a process of updating the random numbers for effect (variable effect pattern determination random number, prefetch effect pattern determination random number, etc.) stored in the sub RAM 102c. The sub CPU 102a waits for a predetermined interrupt process while repeatedly performing the process of step S1002.
(Timer interrupt processing of production control board)
A timer interrupt process shown in FIG. 36 is executed by generating a clock pulse every predetermined period (for example, 4 milliseconds) by the reset clock pulse generation circuit provided on the effect control board 102.
  First, in step S1100, the sub CPU 102a saves information stored in the register of the sub CPU 102a to the stack area.
  In step S1200, the sub CPU 102a performs time control processing for updating each timer counter for performing time management related to various effects.
  In step S1300, the sub CPU 102a performs command analysis processing. In this processing, the sub CPU 102a performs processing for analyzing a command stored in the reception buffer of the sub RAM 102c. Details will be described later with reference to FIGS. 37 to 45. When the effect control board 102 receives the command transmitted from the main control board 101, the effect control board 102 performs a reception interrupt process of the effect control board 102 (not shown) and stores the received command in the reception buffer. Thereafter, processing for analyzing the received command is performed in step S1300.
  In step S1400, the sub CPU 102a performs an effect button effect control process related to an effect (effect button effect) based on the operation of the effect button device 10.
  In step S1500, the sub CPU 102a performs a special figure holding effect control process. In this process, the main CPU 101a performs a special figure hold effect control process for controlling the special figure hold effect. Details will be described later with reference to FIG.
  In step S1600, the sub CPU 102a performs a power saving mode control process for controlling the power saving mode performed in the customer waiting state.
  In step S1700, the sub CPU 102a performs data output processing for transmitting various effect control commands set in the transmission buffer of the sub RAM 102c to the lamp control board 104 and the image control board 105.
  In step S1800, the sub CPU 102a restores the information saved in step S1100 to the register of the sub CPU 102a.
(Command analysis processing of production control board)
The command analysis processing by the effect control board 102 will be described with reference to FIGS.
  In step S1301, the sub CPU 102a determines whether or not a newly transmitted command is stored in the reception buffer. If there is no command, the sub CPU 102a ends the command analysis processing, and if there is a command in the reception buffer, the sub CPU 102a shifts the processing to step S1302.
  In step S1302, the sub CPU 102a determines whether or not the command stored in the reception buffer is a start slot winning designation command. If the command stored in the reception buffer is a start opening winning designation command, the sub CPU 102a moves the process to step S1303, and if not the starting buffer winning designation command, moves the process to step S1305.
  In step S1303, the sub CPU 102a analyzes the start opening prize designation command, confirms the type of the start opening related to the start opening prize designation command, and displays the special figure holding effect storage area (for each type). (A first special figure hold effect storage area and a second special figure hold effect storage area) and a hold number addition process of adding a counter value of a special figure hold effect counter provided in the sub-RAM 102c is performed, step S1304 The pre-reading effect process based on the start opening prize designation command stored in the special figure hold effect storage area is performed, and the command analysis process is terminated. The pending number addition process will be described later with reference to FIG. 39, and the prefetch effect process will be described later with reference to FIGS.
  In step S1305, the sub CPU 102a determines whether or not the command stored in the reception buffer is an effect designating command. If the command stored in the reception buffer is an effect symbol designation command, the sub CPU 102a moves the process to step S1306, and if it is not an effect symbol designation command, moves the process to step S1307.
  In step S1306, the sub CPU 102a analyzes the effect designating command and, based on the information included in the received effect designating command, displays the effect design to be stopped and displayed on the first image display device 71, that is, the combination of the decorative design. The effect design pattern determination process to be determined is performed, and the command analysis process ends.
  In step S1307, the sub CPU 102a determines whether or not the command stored in the reception buffer is a special figure variation pattern designation command. If the command stored in the reception buffer is a special figure variation pattern designation command, the sub CPU 102a moves the process to step S1308 and step S1309, and if it is not a special figure variation pattern designation command, the sub CPU 102a moves the process to step S1310.
  In step S1308, the sub CPU 102a performs a variation effect pattern determination process for determining a variation effect pattern which is a variation effect pattern constituting the lottery effect, and ends the command analysis process. The variation pattern determination process will be described later with reference to FIG.
  In step S1309, the sub CPU 102a confirms the type of the start port related to the variation pattern designation command, performs the shift process of the data stored in the special symbol holding storage area corresponding to the start port, and for each type The hold number subtraction process for subtracting “1” from the counter value of the special figure hold effect counter provided in FIG. The hold number subtraction process will be described later with reference to FIG.
  In the data shift process, each data stored in the first storage unit to the fourth storage unit of each special figure holding effect storage area to be described later is shifted to the previous storage unit. For example, data stored in the fourth storage unit of the first special figure hold effect storage area is shifted to the third storage unit of the first special figure hold effect storage area. In addition, the data stored in the first storage unit of the first special figure holding effect storage area is shifted to the fluctuation storage unit (the zero storage unit) common to the first special symbol and the second special symbol, The data stored in the 0 storage unit is deleted.
  In step S1310, the sub CPU 102a determines whether or not the command stored in the reception buffer is an effect symbol stop designation command. If the command stored in the reception buffer is an effect symbol stop designation command, the sub CPU 102a moves the process to step S1311 and step S1312, and if it is not an effect symbol stop designation command, moves the process to step S1313.
  In step S1311, the sub CPU 102a sets an effect symbol stop command indicating that the effect symbol is to be stopped and displayed in the transmission buffer of the sub RAM 102c. The effect symbol stop command is transmitted to the lamp control board 104 and the image control board 105 by the data output process of step S1700. The lamp control board 104 and the image control board 105 recognize the end of the variation effect by receiving the effect symbol stop designation command, terminate the variation effect, and stop the effect symbols constituting the lottery effect. Display. Further, the sub CPU 102a performs an effect mode control process for controlling the effect mode in step S1312, and ends the command analysis process. The effect mode control process will be described later with reference to FIG.
  In the present embodiment, the effect mode is performed by an effect device including the first image display device 71, the second image display device 72, and the like corresponding to a special symbol lottery (or a special symbol variation display). It is a classification mode (category) of the variation effect that is associated with the state of the game condition and the type of period. That is, it suggests the state of the game condition and the type of period. For example, as the effect mode of the fluctuating effect by the first image display device 71, various elements constituting the effect such as the scene by location, situation, time, etc., the main characters and angles that appear, are appropriately set.
  In step S1313, the sub CPU 102a determines whether or not the command stored in the reception buffer is a gaming state designation command. If the command stored in the reception buffer is a gaming state designation command, the sub CPU 102a moves the process to step S1314, and if not the gaming state designation command, moves the process to step S1315. In step S1314, the sub CPU 102a sets data indicating the gaming state based on the received gaming state designation command in the gaming state storage area in the sub RAM 102c, and ends the command analysis processing.
  In step S1315, the sub CPU 102a checks whether or not the command stored in the reception buffer is an opening designation command. If the command stored in the reception buffer is an opening designation command, the sub CPU 102a moves the process to step S1316, and if not the opening designation command, moves the process to step S1317.
  In step S1316, the sub CPU 102a performs a special game effect pattern determination process for determining a special game effect pattern that is an aspect of the special game effect that is an effect related to the special game, and ends the command analysis process.
  In step S1317, the sub CPU 102a checks whether or not the command stored in the reception buffer is a round designation command. If the command stored in the reception buffer is a round designation command, the sub CPU 102a moves the process to step S1318, and if it is not a round designation command, moves the process to step S1319.
  In step S1318, the sub CPU 102a performs a round effect pattern determination process for determining a round effect pattern that is a mode of the round effect, and ends the command analysis process. Specifically, the sub CPU 102a determines a round effect pattern based on the round designation command, sets round effect data indicating the determined round effect pattern in the round effect pattern storage area, and indicates the determined round effect pattern. The round effect control command is set in the transmission buffer of the sub RAM 102c.
  In step S1319, the sub CPU 102a checks whether or not the command stored in the reception buffer is an ending designation command. If the command stored in the reception buffer is an ending designation command, the sub CPU 102a moves the process to step S1320. If the command is not the ending designation command, the sub CPU 102a moves the process to step S1321.
  In step S1320, the sub CPU 102a performs an ending effect pattern determination process for determining an ending effect pattern that is an aspect of the ending effect, and ends the command analysis process.
  In step S1321, the sub CPU 102a determines whether or not the command stored in the reception buffer is a demonstration designation command. If the command stored in the reception buffer is a demo designation command, the sub CPU 102a moves the process to step S1322, and ends the command analysis process if it is not a demonstration designation command.
  In step S1322, the sub CPU 102a turns on the demonstration effect standby flag in the demonstration effect standby flag storage area of the sub RAM 102c as pre-processing for executing the demonstration effect informing the customer waiting state where the game is not performed for a predetermined period. At the same time, the time until the demonstration production is started (demo production standby time) is set in the demonstration production timer counter.
(Processing board addition processing)
The number-of-holds addition process by the effect control board 102 will be described with reference to FIG. In step S1303-1, the sub CPU 102a stores the start opening winning designation command stored in the reception buffer of the sub RAM 102c in the special figure holding effect storage area of the sub RAM 102c.
  As shown in FIG. 47A, the sub RAM 102 c has a first special figure holding effect storage area capable of storing a start opening prize designation command based on a winning to the first start opening 21, and the second start opening 22. And a second special figure holding effect storage area capable of storing a start opening winning designation command based on winning. Each special figure holding effect storage area is divided into a first storage unit to a fourth storage unit (see FIGS. 47 (b) and 47 (c)). Further, each storage unit stores a start opening prize designation command storage area for storing a start opening prize designation command, and a special figure hold display for storing information (a special figure hold display form data) indicating a display form of a special figure hold image described later. It has a mode data storage area and a prefetch effect pattern determination random number storage area for storing a prefetch effect pattern determination random number described later (see FIG. 47 (d)).
  Note that the start opening winning designation command is stored in order from the storage unit with the smallest number in the storage unit in which the command is not stored.
  In step S1303-2, the sub CPU 102a stores data representing a normal mode that is a normal display mode in the special figure hold display mode data storage area of the storage unit that stores the start port winning designation command in step S1303-1 (for example, “00H”) is stored.
  In step S1303-3, the sub CPU 102a confirms the start opening prize designation command stored in step S1303-1. In step S1303-4, the start opening prize designation command is a command based on winning in the first start opening 21. It is determined whether or not.
  If the sub CPU 102a determines that the command is based on a winning to the first starting port 21, the process moves to step S1303-5, and is not a command based on the winning to the first starting port 21, that is, the second starting port. If it is determined that the command is based on the winning to 22, the process proceeds to step S1303-7.
  In step S1303-5, the sub CPU 102a updates the counter value of the first special figure hold effect counter provided in the sub RAM 102c by adding “1”, and in step S1303-6, the first special figure hold effect generation designation flag is updated. Is stored in the first special figure hold effect generation designation flag storage area of the sub RAM 102c, and the hold number addition process is terminated.
  On the other hand, in step S1303-7, the sub CPU 102a updates the counter value of the second special figure holding effect counter provided in the sub RAM 102c by adding “1”, and in step S1303-8, the second special figure holding effect is generated. The designation flag is stored in the second special figure hold production occurrence designation flag storage area of the sub RAM 102c, and the hold number addition process is terminated.
  The first special figure hold effect counter is “1” each time a start opening prize designation command based on a win to the first start opening 21 is received and stored in the first special figure hold effect storage area of the sub RAM 102c. Is added. That is, the first special figure reservation effect counter counts the first special figure reservation number (U1), which is the number of determination information stored in the first special symbol reservation storage area of the main RAM 101c. Similarly, the second special figure reservation effect counter receives “1” every time a start opening prize designation command based on winning in the second start opening 22 is received and stored in the second special figure hold effect storage area of the sub RAM 102c. Is added. That is, the second special figure reservation effect counter counts the second special figure reservation number (U2), which is the number of determination information stored in the second special symbol reservation storage area of the main RAM 101c.
(Pre-reading effect processing of effect control board)
The prefetch effect process by the effect control board 102 will be described with reference to FIG. In step S1304-1, the sub CPU 102a determines whether or not a lottery effect is currently being performed corresponding to the special symbol display (special symbol variation display + special symbol stop display). If the sub CPU 102a determines that the variation effect is not currently being performed, the sub CPU 102a ends the prefetch effect process. If the sub CPU 102a determines that the variation effect is being performed, the process proceeds to step S1304-2.
  In step S1304-2, the sub CPU 102a receives all of the start opening prize designation commands stored before the start opening prize designation command stored in step S1303-1 (hereinafter referred to as “the start opening prize designation command”). It is determined whether or not it indicates a loss without reach. If the sub CPU 102a determines that all are not reach-less loses, the sub-CPU 102a ends the pre-reading effect process. If the sub CPU 102a determines that all are not reach-less, the process proceeds to step S1304-3.
  In step S1304-3, the sub CPU 102a stores the random number value indicated by the random number counter related to the prefetch effect pattern determination random number in the prefetch effect pattern determination random number storage area of the storage unit in which the start opening winning designation command is stored in the sub RAM 102c. In step S1304-4, a prefetch special figure hold effect determination process is performed.
  Here, the prefetch special figure hold effect determination process will be described with reference to FIG. In step S1304-4-1, the sub CPU 102a determines the final mode of an image (hereinafter, referred to as “special figure holding image”) representing the right to execute special symbol display related to the start opening prize designation command. Specifically, the sub CPU 102a checks the prefetch effect pattern determination random number stored in step S1304-3 with the special figure reserved image final mode determination table.
  The sub CPU 102a confirms the start opening winning designation command in the special figure reserved image final mode determination. This is because, as shown in FIG. 48, the special figure reservation image final mode determination table is divided according to the start opening prize designation command, that is, the result of the preliminary determination. Therefore, the sub CPU 102a selects the special figure reservation image final mode determination table associated with the start opening prize designation command based on the received start opening prize designation command in the special figure reservation image final mode determination.
  As shown in FIG. 48, in the special figure reservation image final mode determination table associated with the start opening prize designation command, a plurality of prefetch effect pattern determination values and final display mode data indicating the special figure reservation image final mode, Are stored in association with a predetermined probability.
  In step S1304-4-2, the sub CPU 102a determines whether or not the result of the special figure reservation image final mode determination is a predetermined special mode. The “special aspect” here refers to a special aspect different from the normal aspect. If the sub CPU 102a determines that it is not in the special mode, the sub CPU 102a ends the prefetched special figure hold effect determination processing, and if it is determined that the mode is in the special mode, the process proceeds to step S1304-4-3.
  In step S1304-4-3, the sub CPU 102a performs scenario determination of the special figure holding effect related to the start opening prize designation command. “The scenario of the special figure hold effect” means that the special figure hold image during the period from when the special figure hold related to the display of the special figure hold image (the right to execute the special symbol display) is generated to disappear. It is a transition mode (scenario) of the display mode. “Scenario determination of the special figure holding effect” is to determine the transition mode of the display mode of the special figure holding image.
  In the scenario determination of the special figure hold effect, the sub CPU 102a collates the prefetch effect pattern determination random number stored in step S1304-3 with the special figure hold effect scenario determination table to change the display mode of the special figure hold image display mode. To decide.
  In the scenario determination of the special figure hold effect, the sub CPU 102a determines the start opening prize designation command, the final form of the special figure hold image determined in step S1304-4-1, and the counter value of the special figure hold effect counter ( = Special figure hold count). As shown in FIGS. 50 and 51, this is because the special figure reservation effect scenario determination table is the start opening prize designation command, the final form of the special figure reservation image determined in step S1304-1, This is because it is divided according to the counter value of the figure hold effect counter (= number of special figure hold).
  In the scenario determination of the special figure hold effect, the sub CPU 102a determines the start opening prize designation command, the final form of the special figure hold image determined in step S1304-4-1, and the counter value of the special figure hold effect counter (= Based on the number of special figure hold), a special figure reservation effect scenario determination table used in the determination is selected.
  In step S1304-4-4, the sub CPU 102a stores the special figure holding effect scenario information (see FIGS. 50 to 51) indicating the special figure holding effect scenario determined in step S1304-4-3 in the sub RAM 102c. Store in the production scenario information storage area.
  In step S1304-4-5, the sub CPU 102a sets the counter value of the current special figure hold effect counter as the number of executions of the prefetch special figure hold effect (Z1) in the prefetch special figure hold effect counter provided in the sub RAM 102c. Then, the prefetch special figure hold effect determination process is terminated, and the process returns to the prefetch effect process. Note that the prefetched special figure holding effect counter constitutes a counting means for controlling the special figure protection drawing effect in a special mode.
  In step S <b> 1304-5, the sub CPU 102 a determines whether or not it is currently in “effect mode A” indicating a low probability state and a non-time-short state. If the sub CPU 102a determines that it is not the effect mode A, it ends the prefetch effect process, and if it determines that it is the effect mode A, it moves the process to step S1304-6.
  In step S1304-6, the sub CPU 102a determines whether or not the counter value of the special figure holding effect counter is 2 or more. If the sub CPU 102a determines that the counter value of the special figure hold effect counter is not 2 or more, the sub CPU 102a ends the prefetch effect process. If the sub CPU 102a determines that the counter value of the special figure hold effect counter is 2 or more, in step S1304-7 Prefetch effect mode determination processing is performed.
  Here, the prefetch effect mode determination process will be described with reference to FIG. In step S1304-7-1, the sub CPU 102a determines an effect mode when the variation effect performed in the special symbol display related to the start opening prize designation command is performed. Specifically, the sub CPU 102a collates the prefetch effect pattern determination random number stored in step S1304-3 with the effect mode final mode determination table.
  The sub CPU 102a confirms the start opening winning designation command in the final production mode determination. This is because, as shown in FIG. 52, the effect mode final mode determination table is divided according to the start opening prize designation command, that is, the result of the preliminary determination. Therefore, the sub CPU 102a selects the presentation mode final mode determination table associated with the start opening prize designation command based on the received start opening prize designation command in the presentation mode final mode determination.
  As shown in FIG. 52, a plurality of pre-reading effect pattern determination values and effect mode final mode data indicating the final mode of the effect mode are predetermined in the effect mode final mode determination table associated with the start opening winning designation command. Are stored in association with each other.
  In step S1304-7-2, the sub CPU 102a determines whether or not the result of the effect mode final aspect determination is the effect mode of the special aspect (hereinafter referred to as “special effect mode”). Here, the “special aspect” means a special aspect different from the normal aspect. If the sub CPU 102a determines that it is not the special effect mode, the sub CPU 102a ends the prefetch effect mode determination process. If the sub CPU 102a determines that it is the special effect mode, the process proceeds to step S1304-7-3.
  In step S <b> 1304-7-3, the sub CPU 102 a determines the scenario of the effect mode up to the change effect performed in the special symbol display related to the start opening prize designation command. The “scenario of the effect mode until the variation effect” is a transition mode of the effect mode of the variation effect until notification of the special symbol determination (stop display of the special symbol) related to the variation effect is performed. “Scenario determination up to the effect mode of the variation effect” is to determine the transition mode of the effect mode.
  In the scenario determination up to the variation effect effect mode, the sub CPU 102a compares the random number for prefetch effect pattern determination stored in step S1304-3 with the scenario determination table up to the variation effect effect mode. Determine the scenario of the production mode.
  In the scenario determination up to the effect mode of the variation effect, the sub CPU 102a determines the start opening prize designation command, the final mode of the effect mode determined in step S1304-7-1, and the counter value (= Confirm the number of special figure hold. As shown in FIG. 53, this is because the effect mode scenario determination table includes the start opening prize designation command, the final mode of the effect mode determined in step S1304-7-1, and the counter value (= This is because it is divided by the number of special figure hold. In the production mode scenario determination, the sub CPU 102a sets the start opening prize designation command, the final mode of the production mode determined in step S1304-7-1, and the counter value of the special figure hold production counter (= number of special figure hold). Based on this, an effect mode scenario determination table used in the determination is selected.
  In step S1304-7-4, the sub CPU 102a stores the effect mode scenario information (see FIG. 53) indicating the effect mode scenario determined in step S1304-7-3 in the effect mode scenario information storage area of the sub RAM 102c. .
  In step S1304-7-5, the sub CPU 102a sets the counter value of the current special figure hold effect counter as the number of executions of the prefetch effect mode in the prefetch effect mode counter (Z2) provided in the sub RAM 102c, The effect mode determination process ends, and the process returns to the prefetch effect process. Note that the prefetch effect mode counter constitutes counting means for controlling the effect mode in a special mode.
(Change control pattern determination processing of effect control board)
The variation effect pattern determination process by the effect control board 102 will be described with reference to FIG. In step S1308-1, the sub CPU 102a checks the current effect mode by referring to the effect mode flag stored in the effect mode flag storage area of the sub RAM 102c, and is associated with the current effect mode. A variation production pattern determination table is selected. This is because the variation effect pattern determination table is classified according to the effect mode.
  In step S1308-2, the sub CPU 102a refers to the variation pattern designation command stored in the reception buffer of the sub RAM 102c, and selects the variation effect pattern determination table associated with the variation pattern designation command. This is because the variation effect pattern determination table classified according to the type of effect mode is also classified by the variation pattern designation command.
  In the variation effect pattern determination table, one or more variation effect patterns are stored in association with the variation effect pattern determination value (see FIG. 54). The variation effect pattern is identification information representing a mode (specific contents) of the variation effect. The first image display device 71, the second image display device 72, the audio output device 73, and the effect lighting devices 74 to. 79, the effect effect device 80 and the effect effect device performed by the effect button device 10 are associated with each other.
  The variation production pattern includes the variation production time, the decorative display variation display mode, the presence / absence of reach production, the content of reach production, the presence / absence of production button production, the content of production button production, the production deployment structure, and the decoration made up of scenes and characters The content of the variation effect which consists of the kind of background of the design, etc. is set. That is, each variation effect pattern determination table is a table that stores information related to the variation effect.
  In step S1308-3, the sub CPU 102a stores the random value indicated by the random number counter related to the effect pattern determination random number in the effect pattern determination random number storage area of the sub RAM 102c, and in step S1308-4 stores the effect pattern determination random number. Is compared with the determined variation effect pattern determination table to determine the variation effect pattern to determine the variation effect pattern. In step S1308-5, the sub CPU 102a sets the variable effect control command corresponding to the variable effect pattern in the transmission buffer of the sub RAM 102c and sets the variable effect data storage area of the sub RAM 102c.
  The variation effect control command set in the transmission buffer is transmitted to the lamp control board 104 and the image control board 105 by the data output processing in step S1700. For example, when the image control board 105 receives the variation effect control command, the image control board 105 causes the first image display device 71 to perform a variation display of the effect symbol based on the variation effect pattern indicated by the command (the effect symbol variation display is performed). ) And a background image based on the variation effect pattern corresponding to the command are displayed on the first image display device 71.
  In step S1308-6, the sub CPU 102a confirms the special figure holding effect scenario information and the counter value of the prefetched special figure holding effect counter (prefetched special figure holding effect information). In step S1308-7, the sub CPU 102a relates to the special effect described later. It is determined whether or not a predetermined condition is satisfied. Specifically, the sub CPU 102a is currently displaying the special figure hold image according to the specific special mode, and immediately after the special figure hold according to the specific special mode is canceled by the disappearance of the special figure hold related to the special figure hold image. It is determined whether the image is digested.
  If the sub CPU 102a determines “NO”, the sub CPU 102a ends the variation effect pattern determination process. If the sub CPU 102a determines “YES”, the process proceeds to step S1308-8. As will be described later, a special figure hold image according to a specific special mode is displayed until immediately before the start of the change effect, and the special figure hold image according to the specific special mode is displayed when the change effect is started. This is because the second image display device 72 executes a predetermined special effect when the display of is finished.
  In step S1308-8, the sub CPU 102a checks the variation pattern designation command stored in the reception buffer of the sub RAM 102c. This is because the special production pattern associated with the production contents of the special production is a combination of the special figure variation pattern designation command of this time, and the special figure hold production scenario information and the counter value of the prefetch special figure hold production counter. This is because they are associated with each other. In other words, the special effect pattern determination table used to determine the special effect pattern associated with the effect contents of the special effect includes the special figure variation pattern designation command, the special figure hold effect scenario information, and the prefetch special figure hold effect counter. It is divided according to the counter value.
  In step S1308-9, the sub CPU 102a checks the random effect pattern determination random number acquired in step S1308-3. In the special effect pattern determination table used for determining the special effect pattern indicating the effect contents of the special effect, the special effect pattern and the random effect pattern random number are stored in association with each other with a predetermined probability. Because.
  In step S1308-10, the sub CPU 102a, based on the confirmed special figure variation pattern designation command and the counter value of the special figure hold effect scenario information and the prefetched special figure hold effect counter, The special effect pattern determination table associated with the counter value of the special figure hold effect scenario information and the prefetch special figure hold effect counter is selected.
  In step S1308-10, the sub CPU 102a performs special effect pattern determination in which the special effect pattern is determined by collating the random effect pattern determination random number with the selected special effect pattern determination table. In step S1308-11, the sub CPU 102a sets a special effect control command corresponding to the special effect pattern in the transmission buffer of the sub RAM 102c and also sets it in the special effect data storage area of the sub RAM 102c.
  The special effect control command set in the transmission buffer is transmitted to the lamp control board 104 and the image control board 105 by the data output process in step S1700. For example, when receiving a special effect control command, the image control board 105 causes the second image display device 72 to perform a special effect based on the special effect pattern indicated by the command. Details regarding the special effects will be described later.
(Processing control board hold count subtraction process)
With reference to FIG. 44, the hold number subtraction process by the effect control board 102 will be described. In step S1309-1, the sub CPU 102a checks the variation pattern designation command stored in the reception buffer of the sub RAM 102c.
  In step S 1309-2, the sub CPU 102 a determines whether or not the confirmed variation pattern designation command is based on winning in the first start port 21. If the sub CPU 102a determines that the command is based on a winning to the first starting port 21, the process proceeds to step S1309-3, and is not a command based on the winning to the first starting port 21, that is, the second starting port. If it is determined that the command is based on a winning to 22, the process proceeds to step S1309-5.
  In step S1309-3, the sub CPU 102a updates the counter value of the first special figure hold effect counter provided in the sub RAM 102c by subtracting “1”, and in step S1309-4, the first special figure hold effect disappearance designation flag is updated. Is stored in the first special figure reservation effect disappearance designation flag storage area of the sub RAM 102c.
  On the other hand, the sub CPU 102a updates the counter value of the second special figure hold effect counter provided in the sub RAM 102c by subtracting “1” in step S1309-5, and the second special figure hold effect disappears in step S1303-6. The designation flag is stored in the second special figure reservation effect disappearance designation flag storage area of the sub RAM 102c.
  In step S1303-7, the sub CPU 102a performs a shift process on the data stored in the special figure holding effect storage area of the sub RAM 102c, and stores each data stored in the first storage unit to the fourth storage unit one before. Shift to storage. For example, data stored in the fourth storage unit of the first special figure hold effect storage area is shifted to the third storage unit of the first special figure hold effect storage area. Further, the data stored in the first storage unit of the first special figure holding effect storage area is the variable storage unit (the first common figure holding effect storage area and the second special figure holding effect storage area) The data stored in the 0th storage unit is erased. Thereby, the data used in the previous game (variation effect) is deleted.
  In step S1309-8, the sub CPU 102a determines whether or not the special figure hold effect scenario information is set in the special figure hold effect scenario information storage area of the sub RAM 102c. If the sub CPU 102a determines that the special figure reservation effect scenario information is not set, it moves the process to step S1309-10. If the sub CPU 102a determines that the special figure reservation effect scenario information is set, the sub CPU 102a reads in advance in step S1309-9. The counter value of the special figure hold effect counter is updated by subtracting “1”, and the process proceeds to step S1309-10.
  In step S1309-10, the sub CPU 102a determines whether or not effect mode scenario information is set in the effect mode scenario information storage area of the sub RAM 102c. If the sub CPU 102a determines that the production mode scenario information is not set, the sub CPU 102a ends the hold number subtraction process. If the sub CPU 102a determines that the production mode scenario information is set, in step S1309-11, the pre-reading production mode counter is set. The counter value is updated by subtracting “1”, and the pending number subtraction process is terminated.
(Produce mode control process of effect control board)
Next, the effect mode control process will be described with reference to FIG. First, in step S1312-1, the sub CPU 102a analyzes the special effect designating command stored in the reception buffer of the sub RAM 102c, and in step S1312-2, determines whether or not the result of the jackpot determination is a loss. judge.
  If the sub CPU 102a determines that it is not lost, it moves the process to step S1312-2, and if it determines that it is lost, it determines in step S1312-3 whether it is currently in the effect mode “A”.
  If the sub CPU 102a determines that the effect mode is “A”, the process proceeds to step S1312-2. If the sub CPU 102a determines that the effect mode is not “A”, the sub CPU 102a sets the counter value of the effect mode remaining number counter in step S1312-4. “1” is subtracted to update the remaining number (M) of the effect mode, and in Step 1312-5, it is determined whether or not the counter value of the effect mode remaining number counter is “0”. This effect mode remaining number counter has a function of counting the remaining number of times of execution of the variable effect in the effect mode in which the number of executions of the variable effect is set (M: remaining number of effects mode).
  If the sub CPU 102a determines that the counter value of the effect mode remaining number counter is “0”, in step S1312-6, the effect mode flag “F20” is turned on in the effect mode flag storage area, and the effect mode setting process is performed. finish. On the other hand, when determining that the counter value of the effect mode remaining number counter is not “0”, the sub CPU 102a ends the effect mode control process.
  In step S1312-7, the sub CPU 102a determines whether or not the result of the special symbol lottery is a small hit. If the sub CPU 102a determines that it is not a small hit, the process proceeds to step S1312-9. If the sub CPU 102a determines that it is a small hit, in step S1312-8, the current predetermined rendering mode (in this embodiment, the rendering mode “ A ”or effect mode“ C ”). If the sub CPU 102a determines that it is not the predetermined effect mode, it moves the process to step S1312--3, and if it determines that it is the predetermined effect mode, it moves the process to step S1312-2.
  In step S1312-9, the sub CPU 102a determines the effect mode stored in the sub ROM 102b in association with the type of the special effect symbol designating command based on the information included in the special effect symbol designating command analyzed in step S1312-1. A table is selected (see FIG. 57).
  The effect mode determination value and the effect mode are associated with each other in the effect mode determination table for each type of special effect designating command. Therefore, in step S1312-9, the sub CPU 102a performs an effect mode determination for determining an effect mode in the subsequent variable effects. Specifically, sub CPU102a collates a special effect designating command with an effect mode determination table, and determines an effect mode.
  In step S1312-10, the sub CPU 102a stores an effect mode flag corresponding to the determined effect mode in the effect mode flag storage area, and the number of executions of the effect mode (Ma) set corresponding to the effect mode. The effect mode remaining number counter is set, and the process proceeds to step S1312-2.
  In step S1312-2, the sub CPU 102a determines whether or not effect mode scenario information is set. If the sub CPU 102a determines that the production mode scenario information is not set, the sub CPU 102a ends the production mode control process. If the sub CPU 102a determines that the production mode scenario information is set, the sub CPU 102a moves the process to step S1312-2.
  The sub CPU 102a confirms the effect mode scenario information and the counter value of the prefetch effect mode counter (prefetch effect mode information) in step S1312-2, and the effect mode scenario information and the counter value of the prefetch effect mode counter in step S1312-2. The effect mode in the next variation effect is determined based on the effect mode scenario determination table, and in step S1312-2, an effect mode flag indicating the effect mode is set in the effect mode storage area of the sub RAM 102c.
  In step S1312-16, the sub CPU 102a determines whether or not the count value of the prefetch effect mode counter is “0”. If the sub CPU 102a determines that the counter value of the prefetch effect mode counter is not “0”, the sub CPU 102a ends the effect mode control process. If the sub CPU 102a determines that the counter value of the prefetch effect mode counter is “0”, step S1312-2 The production mode scenario information is cleared and the production mode control process ends.
(Special drawing hold production control processing of production control board)
Next, the special figure reservation effect control process will be described with reference to FIG. First, in step S1501, the sub CPU 102a stores, in the sub RAM 102c, a first special figure hold effect generation designation flag, a second special figure hold effect generation designation flag, a first special figure hold effect disappearance designation flag, and a second special figure hold effect. It is determined whether or not the special figure hold effect change designation flag constituted by the disappearance designation flag is ON. This special figure hold effect change designation flag means that the special figure hold effect change timing is due to a change in the number of special figure holds (U1 and U2) based on the generation or disappearance of the right to execute the special symbol display.
  If the sub CPU 102a determines that the special figure hold effect change designation flag is not turned on, the sub CPU 102a ends the special figure hold effect change control process, and if the sub CPU 102a determines that the special figure hold effect change designation flag is turned on, the process proceeds to step S1502. Move.
  In step S1502, the sub CPU 102a determines the contents of the special figure hold effect change designation flag, that is, the first special figure hold effect generation designation flag, the second special figure hold effect generation designation flag, the first special figure hold effect disappearance designation flag or It is confirmed which of the second special figure hold effect disappearance designation flag is ON.
  In step S1503, the sub CPU 102a checks the counter value (U1) of the first special figure hold effect counter and the counter value (U2) of the second special figure hold effect counter.
  In step S1504, the sub CPU 102a determines whether or not special figure reservation effect scenario information is set. If the sub CPU 102a determines that the special figure holding effect scenario information is not set, the sub CPU 102a moves the process to step S1506. The counter value of the special figure holding effect counter is confirmed, and the process proceeds to step S1506.
  In step S1506, the sub CPU 102a determines the contents of the special figure hold effect change flag, the counter value (U1) of the first special figure hold effect counter, the counter value (U2) of the second special figure hold effect counter, and the special figure hold effect scenario. Based on the information and the counter value of the prefetch special figure hold effect counter, a special figure hold effect control command indicating the contents of the special figure hold effect is generated. In step S1507, the special figure hold effect control command sub-RAM 102c stores the special figure hold effect control command. At the same time, it is set in the special figure holding effect data storage area of the sub RAM 102c. This is because the contents of the special figure hold effect include the contents of the special figure hold effect change flag, the counter value (U1) of the first special figure hold effect counter, the counter value (U2) of the second special figure hold effect counter, and the special value. This is because it is based on the figure hold effect scenario information and the counter value of the prefetch special figure hold effect counter. Details regarding the special figure holding effect will be described later.
  The special figure reservation effect control command set in the transmission buffer is transmitted to the lamp control board 104 and the image control board 105 by the data output processing in step S1700. For example, when the image control board 105 receives the special figure hold effect control command, the image control board 105 displays the special figure hold image having the content indicated by the command on the first image display device 71 and / or the second image display device 72. Make it. In the present embodiment, this is performed in the second image display device 72.
  In step S1508, the sub CPU 102a determines whether or not the counter value of the prefetch special figure hold effect counter is “0”. If the counter value of the prefetch special figure hold effect counter is not “0”, the sub CPU 102a turns off the special figure hold effect change designation flag in step S1510, and ends the special figure hold effect control process. If the count value of the prefetch special figure hold effect counter is “0”, the sub CPU 102a clears the special figure hold effect scenario information in step S1509, and moves the process to step S1510.
  Next, the special figure holding effect will be described. The special figure hold effect is an effect related to the right to execute special symbol display (special symbol determination) based on winning in the first starting port 21 or the second starting port 22 (hereinafter referred to as “special symbol holding”), This is mainly performed in the first image display device 71 and / or the second image display device 72. The special figure hold effect is performed according to the occurrence of special figure hold due to winning a prize and the disappearance of special figure hold due to execution of special symbol display (special symbol determination).
  The special figure hold effect in the first image display device 71 and / or the second image display device 72 is performed by displaying a special figure hold image corresponding to the special figure hold. The special figure hold image is generated based on the first special figure hold image generated based on the winning at the first start port 21 and the special figure hold image generated based on the win at the second start port 22. It consists of.
  The first image display device 71 has a first special figure hold display area 711 for displaying a first special figure hold image, and a second special figure hold display area 712 for displaying a second special figure hold image. On the other hand, the second special figure hold display area 712 includes a first special figure hold display area 721 for displaying the first special hold image and a second special figure hold display area 722 for displaying the second special figure hold image. (See FIG. 1).
  The first special figure hold display area 711 further includes a first display unit 711a, a second display unit 711b, a third display unit 711c, and a fourth display unit 711d. Each display part 711a-711d respond | corresponds to the order in which special symbol display is performed among the special figure hold | maintenance (henceforth "1st special figure hold") based on the winning to the 1st starting port 21, respectively. Yes. That is, the first display unit 711a is an area in which an image representing the first special symbol display executed in the first special figure hold is displayed, and the second display unit 711b is the first special figure. The third display unit 711c displays the image indicating that the second special symbol display is executed second in the hold, and the third special display is the third special symbol display in the first special symbol hold. An area in which an image representing what is to be executed is displayed, and the fourth display unit 711d is an area in which an image representing what is being executed in the first special symbol display for the fourth time in the first special figure hold is displayed. Yes (see FIG. 1). Similarly, the second special figure holding display area 712 of the first image display device 71 further includes a first display unit 711a, a second display unit 711b, a third display unit 711c, and a fourth display unit 711d (see FIG. 1). ).
  Similarly, the first special figure hold display area 721 of the second image display device 72 includes a first display unit 721a, a second display unit 721b, a third display unit 721c, and a fourth display unit 721d. The 2 special figure hold display area 722 also includes a first display unit 722a, a second display unit 722b, a third display unit 722c, and a fourth display unit 722d (see FIG. 58A).
  Next, the display mode of the special figure hold image will be described. In the present embodiment, as shown in FIG. 48, there are seven types of display modes for the special figure hold image: a normal mode and special modes 1 to 6.
  The normal mode is a display mode that is a normal standard for the gaming machine Y. The special mode 1 is a special display mode that suggests execution of a special effect described later. The special mode 2 is a special display mode that suggests that the degree of expectation of winning the jackpot is relatively low. The special mode 3 is a special display mode that suggests winning with a high probability of short and short hits or small hits. The special mode 4 is a special display mode that suggests winning of a specific jackpot. The special mode 5 is a special display mode that suggests that the expectation of winning the jackpot is higher than the special mode 2. The special mode 6 is a special display mode that suggests that the jackpot winning is confirmed and has a low appearance rate and a high rarity value.
  Next, the special figure hold effect (prefetch special figure hold effect) based on the prior determination (S236 or S246) in the main control board 101 will be described. Here, as a premise, the special symbol variation display (variation effect) is in progress, and the current number of first special figure hold (U1) = 2, that is, there are two first special figure hold, each first special figure hold It is assumed that the result of the pre-determination related to is “Leach without reach”. Furthermore, it is assumed that the first special figure reservation images corresponding to both first special figure reservations are displayed in the first special figure reservation display area 721 of the second image display device 72 in the normal mode (see FIG. 58B). ).
  Here, when the game ball wins the first start opening 21 and the first special figure hold occurs, the first pre-determination is performed on the main control board 101 (S236), and the first start opening winning representing the determination result is made. A designation command is transmitted to the effect control board 102. Then, in the effect control board 102, the first special figure hold generation designation flag is turned ON in the sub RAM 102c, and the counter value of the first special figure hold effect counter becomes “3”. At this time, the final mode of the special figure reservation image related to the winning is determined (step S1304-4-1). If the determination result is “normal mode”, the special figure hold effect scenario is not set, and the number of executions of the special figure hold effect is not set in the pre-read special figure hold effect counter (“NO” in S1304-4-2). ").
  Then, based on the first special figure hold generation designation flag, the first special figure hold effect counter, and the second special figure hold effect counter that are turned on, a special figure hold effect control command including information indicated by these is generated. (S1506), the image is transmitted to the image control board 105 (S1700). As a result, as shown in FIG. 58C, the first special figure holding image in the normal mode is displayed on the third display unit 721a.
  Thereafter, when the variation display of the special symbol is finished, the first special figure hold erasure designation flag is turned ON in the sub RAM 102c, and the counter value of the first special figure hold effect counter becomes “2”. Therefore, the first special figure holding image is shifted as it is. Specifically, the first special figure reserved image displayed on the first display unit 721a disappears, and the first special figure reserved image displayed on the second display unit 721b remains in the first display unit. It moves to 721a, and the 1st special figure reservation image currently displayed on the 3rd display part 721c moves to the 2nd display part 721b with the aspect.
  Thus, the current number of special figure hold (the counter value of the first special figure hold effect counter and the counter value of the second special figure hold effect counter), the cause of the current special figure hold number (special figure hold change designation) The special figure hold image based on the transition type (special figure hold effect scenario information) and the time reference of the prefetch special figure hold effect (counter value of the prefetch special figure hold effect counter) The display of is controlled.
  Next, an example will be described in which a special figure hold image is displayed in a special manner as a prefetch special figure hold effect. The premise is the same as in the above example. Here, the first start opening 21 is won, and the result of the first pre-judgment is “E3H0BH (Leach without reach)”, and the final mode judgment of the special figure pending image related to the win (step S1304-4-) It is assumed that the result of 1) is “special aspect 1” and the special figure holding effect scenario is “004” (see FIG. 49). In this case, as in the case of the normal mode example, the first special figure hold occurrence designation flag is turned ON in the sub RAM 102c, and the counter value of the first special figure hold effect counter becomes “3”. The special figure hold effect scenario “004” is set, and “3” is set as the number of executions of the special figure hold effect in the prefetch special figure hold effect counter. As a result, as shown in FIG. 58 (d), the first special figure holding image of the special mode 1 is displayed on the third display unit 721c at the time of winning.
  Further, when the result of the determination of the final mode of the special figure hold image related to the winning (step S1304-4-1) is “special mode 1”, the special figure hold effect scenario is “006” (FIG. 49). As shown in FIGS. 59 (a) and 59 (b), the first special figure holding image in the normal mode is displayed on the third display unit 721c at the time of winning. However, when the variation display of the special symbol is finished and the next special symbol display (lottery effect) is executed, the first special diagram hold image is shifted as a whole as shown in FIG. The first special figure holding image in the normal mode displayed on the third display unit 721c moves to the second display unit 712 and changes to the special mode 1.
  Further, when the result of the determination of the final mode of the special figure reservation image related to the winning (step S1304-4-1) is “special mode 1”, the special figure reservation effect scenario is “005” (FIG. 49). As shown in FIG. 60 (a) to FIG. 60 (c), at the time of winning the prize, the first special figure holding image of the special mode 1 is displayed on the third display unit 721c and before the winning. All the first special figure reservation images related to winning change from the normal mode to the special mode 1.
  In the case of the special figure hold effect scenario “005”, the three first special figure hold images that have become the special mode 1 do not change to other display modes thereafter. Then, the first special figure reserved image finally disappears in the special mode 1 with the execution of the special symbol display related to the first special figure reserved image, that is, the lottery effect. The same applies to the first special figure hold image that has become the special mode 1 in the case of the special figure hold effect scenario “004” and the special figure hold effect scenario “006”.
  As described above, the special mode 1 is a display mode that suggests execution of a special effect. The special effect is an effect that suggests the degree of expectation of winning the jackpot, and the change immediately after the special figure hold image disappears in the special mode 1 as shown in the special figure hold effect scenarios “004” to “006”, etc. Performed in production. Specifically, the special effect is started in the second image display device 72 together with the start of the variation effect, and is performed until the reach state during the variation display of the effect symbol is established. In the present embodiment, a moving image (“100 m run”, “run long jump”, “hammer throw” or “marathon”) related to a predetermined game is displayed as a special effect (see FIGS. 63 to 68).
  “100m run”, “run long jump”, and “hammer throw” have one special figure hold image based on winning in a certain first start port 21 like special figure hold production scenarios “004” and “005”. When it becomes special mode 1 and that one special figure reserved image disappears while remaining in special mode 1, it is performed in one variation effect immediately after the disappearance (hereinafter, special one performed in one variation effect) The production is called “single special production”). On the other hand, the “marathon” includes not only one special figure hold image based on winning in the first starting port 21 but also a special figure hold image based on previous winnings as in the special figure holding scenario “005”. In the case where a plurality of special figure reservation images including the special aspect 1 are simultaneously or together and the plurality of special figure reservation images disappear in the special aspect 1 in order, It is performed across the variation production (hereinafter, the special production performed in the plural variation production is referred to as “multiple special production”).
  Next, the contents of special effects will be described. The content of the single special effect is determined based on the type of the variation pattern designation command for which the special effect is performed and the acquired random number for determining the variation effect pattern. And the degree of expectation of winning the big hit is suggested by the competition contents such as the ranking and recording as the production contents of the special performance. Specifically, the better the competition content, such as better ranking and records, the higher the expectation of winning the jackpot.
  A case where the competition related to the special performance is “100 m run” will be described as an example. For example, as shown in FIG. 55 (b), when a variation effect based on the variation pattern designation command “E6H00H (unreach without reach, 4 seconds)” is executed, a special effect that is disqualified by fouling is executed. The Further, when the variation effect based on the variation pattern designation command “E6H01H (losing without reach, 8.0 seconds)” is executed, the special effect of the content that falls while running is executed. On the other hand, when a variation effect based on the variation pattern designation command “E6H08H (high probability time shortened first length, 60 seconds)” is being executed, the special effect of the winning content is executed. In addition, when a variation effect based on the variation pattern designation command “E6H0BH (per second with high probability, second length, 60 seconds)” is being executed, a special effect with the content of the second place, for example, is executed.
  Similarly, if the competition related to the special effect is “long jump”, for example, as shown in FIG. 55 (b), a variable effect based on the variable pattern designation command “E6H00H (unreach without reach, 4 seconds)” is executed. In the case of the event, the special effect of the content that falls at the crossing is executed. In addition, when a variation effect based on the variation pattern designation command “E6H01H (losing without reach, 8.0 seconds)” is executed, a special effect of content sprained at the time of landing is executed. On the other hand, when a variation effect based on the variation pattern designation command “E6H00H (per 1st long with high probability, 60 seconds)” is executed, a special effect with the content that establishes the world record is executed.
  Similarly, if the competition related to the special performance is “hammer throwing”, for example, as shown in FIG. 55 (b), the variation production based on the variation pattern designation command “E6H00H (unreach without reach, 4 seconds)” is executed. If so, a special performance is performed with the content of subluxing the shoulder during rotation. In addition, when a variation effect based on the variation pattern designation command “E6H01H (losing without reach, 8.0 seconds)” is executed, a special effect with a content that fouls when throwing is executed. On the other hand, when a variation effect based on the variation pattern designation command “E6H00H (per 1st long with high probability, 60 seconds)” is executed, a special effect with the content that establishes the world record is executed.
  On the other hand, the contents of the above-mentioned multiple special effects include the special figure hold effect scenario, the counter value of the prefetch special figure hold effect counter, the type of each variation pattern designation command when the special effect is performed, and the acquired variable effect pattern determination It is determined based on a random number. Then, as in the case of a single special performance, the degree of expectation of winning a big hit is suggested by the ranking and recording as the content of the performance or the content of the competition such as the race development. Specifically, the better the competition content, such as better ranking and records, the higher the expectation of winning the jackpot.
  Thus, based on the prior determination result, one or a plurality of special figure hold images according to the same special mode 1 suggesting execution of a predetermined effect (special effect) are displayed, and a display form (one / multiple) is displayed. Since a predetermined effect in a form according to the number of pieces is executed, the interest of the game can be improved. Furthermore, the special performance is performed immediately after the disappearance of the special figure reserved image according to the special mode 1, and indicates the degree of expectation of winning the jackpot. In other words, the special type 1 image disappears, that is, the type of effect changes from the end of the prefetched special figure hold effect to the start of the special effect, and the content suggested by the effect changes and develops. In addition to preventing the game from becoming monotonous, it is possible to increase the expectation of the player while maintaining it.
  In addition, since the main effect symbol display of the change effect is not performed or is performed in the second image display device 72 that is relatively difficult to perform, it is possible to suppress a decrease in effect. Moreover, since the special figure hold display that suggests the special effect is also executed in the same area as the second image display device 72, it is possible to suppress a decrease in the effect due to oversight or the like.
  Next, an example in which a special figure hold image is displayed in another special mode in the prefetch special figure hold effect will be described. The premise is the same as in the example in which the special figure hold image is not displayed according to the special mode described above. Here, when the first special symbol display is performed, the first start port 21 is won, and the result of the first pre-determination is “E3H07H (high probability time short / short)”, and Assume that the result of the determination of the final mode of the special figure hold image (step S1304-4-1) is “special mode 3” and the special figure hold effect scenario is “284” (see FIG. 51). In this case, as shown in FIGS. 61 (a) to 61 (b), the first special figure holding image in the normal mode is displayed on the third display unit 721c at the time of winning the prize, but FIG. 61 (c) to FIG. As shown in 61 (d), when a special symbol display (lottery effect) one time before the special symbol display (lottery effect), that is, a special symbol display (lottery effect) based on the winning, is executed once. The special mode 3 is changed.
  Similarly, when the final mode is “special mode 3” but the special figure reservation effect scenario is “288” (see FIG. 51), as shown in FIGS. 62 (a) to 62 (b), The first special figure reservation image of the special aspect 1 is displayed on the third display unit 721c at the time of winning a prize. When the next special symbol display is executed, the special figure reservation image of the special aspect 1 is changed to the special aspect 2. When the special symbol display is executed one after another, the special figure hold display of the special mode 2 is changed to the special mode 3.
  Even when the result of the prior determination is “E3H09H (small hit)”, “E3H0AH (losing with reach)”, or “E3H0BH (losing without reach)”, determination of the final mode of the special figure reserved image (step) The result of S1304-4-1) can be “special aspect 3”. That is, the special figure on-hold image in the special mode 3 indicates a winning of “high probability short / short short hit” or “small win”. Then, as shown in FIG. 48, when the final mode of the special figure reservation image is “special mode 3” indicating “high probability short / short hits” or “small hits”, the special figure hold related to the winning is held. Various image mode displacement modes (scenarios) are set based on the number of special figure reservations (U1 or U2) when winning.
  However, in any of the patterns, the special figure reservation image is in the special mode 3 when the special symbol display (lottery effect) that is performed one time before the special symbol display (lottery effect) corresponding to the winning is performed. It disappears with special mode 3. Thus, when the degree of profit given to the player is relatively low (not the highest), specifically, the gaming state can be advantageous to the player (high probability state), but a prize ball is obtained. In the case of a profit that is difficult to do, the special figure hold image display (prefetched special figure hold effect) according to the special mode 3 suggesting the profit of the game is performed once when the special symbol display related to the special symbol determination is executed. It is executed in the previous special symbol display (lottery effect), and the profit of the game is suggested. In this way, by shortening the expected period for relatively low gaming profits, an increase in disappointment and weakness due to excessive expectations can be suppressed, and a decrease in gaming motivation can be suppressed. In addition, the pre-read special figure hold effect is executed in the special symbol display (lottery effect) one time before the special symbol display related to the special symbol determination is executed, for example, from the occurrence of the special figure hold to the disappearance. The pre-reading special figure hold production suggests incorrect information due to the transition from the high probability state to the low probability state (for example, the pre-judgment result is “High probability short and short per win” when winning a prize) However, since the low-probability state has occurred in the middle, the determination result is “lost”), and it is possible to prevent the production effect and the reliability of the production from being lowered.
  From another point of view, if the result of the pre-determination is “E6H01H (per high first time with high probability)” that is most advantageous to the player, a pre-reading special figure holding effect (indicating the profit of the game) The display of the special figure hold image according to the special mode 5) is easy to be executed at the time of winning (see FIG. 49). That is, the prefetched special figure holding effect (display of the special figure holding image by the special mode 3) suggesting that the result of the prior determination is “high probability short / short hits” or “small hit” is “high probability short / short hits” It is likely to be performed after the pre-reading special figure holding effect that suggests that the degree of profit is higher than that of “winning” or “small winning” and “per the first long with high probability”. Specifically, when the result of the pre-determination is “per 1st long with high probability”, the pre-reading special figure holding effect is easy to be executed at the time of winning the prize, and “per short with high probability” or “small hit” In such a case, the pre-read special figure hold effect is easily executed when the special figure hold related to the winning before the winning is digested and the variable effect relating to the winning one time before the winning is started. In this way, the jackpot with a relatively low degree of game profit tends to shorten the period of suggestion of the result. In other words, since the period of expectation for winning can be shortened, the feeling of disappointment and weakness due to the reaction of the big win winning that the degree of profit is not high can be alleviated, and the decline of the game motivation can be suppressed.
  In addition, in the gaming machine Y to which a plurality of types of jackpots (game profits) can be given in this way, a plurality of types of special-pitch holding images according to the types of jackpots can be displayed. improves.
  Next, the special effect mode will be described. The special effect mode includes a first special effect mode that suggests the grant of a game profit (winning of a big hit) over a plurality of variable effects, and a content that suggests the occurrence of the first special effect mode over a plurality of variable effects. There is a second special effect mode, both of which are mainly performed in the first image display device 71. In the present embodiment, the special effect mode is incorporated into the variable effect. That is, it is constituted by a background image of a lottery effect by the first image display device 71.
  The aspect of special production mode is demonstrated. In the present embodiment, as shown in FIG. 52, the first special effect mode is set in two types: a first special effect mode A1 (effect mode A1) and a first special effect mode A2 (effect mode A2). Has been.
  Both the first special effect mode A1 and the first special effect mode A2 are different from the normal standard normal effect mode A (effect mode A0) in the effect mode A suggesting a low probability state and a non-time-short state. This is a special production mode. And 1st special production mode A1 is special production mode A which suggests that the expectation degree of jackpot winning is higher than normal production mode A, but lower than 1st special production mode A2. The first special effect mode A2 is a special effect mode A that suggests that the degree of expectation of winning a big hit is higher than the normal effect mode A and the first special effect mode A2.
  Next, the first special effect mode A1 and the first special effect mode A2 are generated based on the preliminary determination (S236 or S246) in the main control board 101. Here, the occurrence of the first special effect mode A1 and the first special effect mode A2 will be described. As a premise, it is assumed that the number of first special figure hold (U1) = 3, that is, there are three first special figure hold, and the result of the prior determination relating to each third special figure hold is “no reach”. . Further, as a premise, it is assumed that the user is staying in the normal performance mode A and the variation effect in the normal performance mode A is being executed.
  In this case, when the game ball wins the first start opening 21 and the first special figure hold occurs, the first preliminary determination is performed on the main control board 101 (S236), and the first start opening indicating the determination result. A winning designation command is transmitted to the effect control board 102. On the effect control board 102, the counter value of the first special figure reservation effect counter is “4”. Here, since it is currently the normal effect mode A and the counter value of the first special figure hold effect counter is “2” or more, the prefetch effect mode determination is performed (steps S1304-5 to S1304-7). Then, the effect mode (the final mode of the effect mode) when the variable effect related to the winning is performed is determined (step S1304-7-1). Here, for example, when the determination result is “normal mode”, the production mode scenario is not set, and the number of production mode executions is not set in the prefetch production mode counter (“NO” in S1304-7-2).
  On the other hand, in the pre-reading effect mode determination, when the effect mode (the final mode of the effect mode) when the variable effect related to the winning is performed is “first special effect mode A1 or first special effect mode A2”, the first An effect mode scenario indicating a transition mode of the effect mode up to the first special effect mode A1 or the first special effect mode A2 is determined (step S1304-7-3). Then, the production mode scenario is set (step S1304-7-4), and the current special figure reservation number “3” is set as the number of production mode executions in the prefetching production mode counter (step S1304-7-5). ).
  And the prefetch effect mode is controlled based on the set effect mode scenario and the counter value (prefetch effect mode information) of the prefetch effect mode counter from the change effect next to the change effect performed at the time of winning.
  Here, an example of the pre-reading effect mode when the effect mode (the final mode of the effect mode) when the variable effect related to the winning is performed is “first special effect mode A2” will be described. Since the first special figure hold number is “4” due to the winning (step S1303-5), if the result of the prior determination is “E3H0BH (unreach without reach)”, the production mode scenarios “017” to “017” to “ The production mode scenario is selected from “021”.
  If the effect mode scenario is “017”, the first special effect mode A2 is set at the end of the current change effect, and the change effect in the first special effect mode A2 is executed from the next change effect to the change effect. If the effect mode scenario is “018”, the first special effect mode A2 is set at the end of the next change effect, and the change effect in the first special effect mode A2 is executed from the next change effect to the change effect. The
  On the other hand, if the production mode scenario is “019”, the second special production mode A (production mode A3) suggesting the occurrence of the first special production mode A2 is set at the end of the current variation production, and the next variation production is performed. At the end, the first special effect mode A2 is set. That is, the variation effect by the second special effect mode A is executed in the next variation effect, and the variation effect by the first special effect mode A2 is executed from the next variation effect to the variation effect. If the effect mode scenario is “020”, the second special effect mode A (effect mode A3) is set at the end of the current variation effect, and the first special effect mode A2 is set at the end of the next change effect. . That is, the variation effect in the second special effect mode A is executed in the next variation effect from the next variation effect, and the variation effect in the first special effect mode A2 is executed in the variation effect one after another. Further, if the effect mode scenario is “021”, the second special effect mode A is set at the end of the current variation effect, and the first special effect mode A2 is set at the end of the subsequent change effect. That is, the variation effect by the second special effect mode A is executed in the variation effect one after another from the next variation effect, and the variation effect by the first special effect mode A2 is executed in the variation effect.
  As described above, when the first special figure hold number (U1) at the time of winning is “3”, the result of the pre-determination is “E3H0BH (unreach without reach)”, and the variable effect related to the winning is performed. When the production mode (the final mode of the production mode) is “first special production mode A2”, the mode changes to the first special production mode A2 in various transition modes. In the present embodiment, even when the result of the prior determination is another result and the effect mode (the final mode of the effect mode) when the variable effect related to the winning is performed is “first special effect mode A2”. The transition modes of possible production modes are set to be the same. However, the transition mode of each effect mode, that is, the probability of the selected effect mode scenario is different based on the result of the prior determination. Therefore, the degree of expectation of winning a big hit differs depending on the transition mode of the effect mode. This is the same even when the number of first special figure reservations at the time of winning a prize is other than “3”.
  In the present embodiment, as shown in FIG. 69, a clear sky background image is displayed on the first image display device 71 in the variation effect in the normal effect mode A indicating the low probability state and the non-time-short state. . Then, an object image such as a character or an item, an effect design, a special figure hold image, and the like are displayed in a superimposed manner on the background image. On the other hand, in the changing effect of the first special effect mode A1, the background image of the night sky without stars is displayed on the first image display device 71, and in the changing effect of the first special effect mode A2, the first image display device 71 displays. The background image of the night sky with many stars is displayed. In the variation effect of the second special effect mode A, the first image display device 71 displays a background image of the sunset sky.
  Then, as described above, the changing effect in the second special effect mode A can be executed before the changing effect in the first special effect mode A2 suggesting the big win is executed. Therefore, the production mode is not simply developed step by step, but the production mode is improved because the production modes that are different but related to each other are continuously performed. In the present embodiment, the first special effect mode A2 is transferred via the second special effect mode A (effect mode A3), and the first special effect mode A is directly passed without passing through the second special effect mode A. There are cases where the mode is shifted to the production mode A2. And since it shifts to the 2nd special production mode A and the direction where the 1st special production mode A2 generate | occur | produces, since the expectation degree of a jackpot winning is high, the production effect of the 2nd special production mode A improves. Moreover, in this Embodiment, about 1st special production mode A1 with a relatively low expectation degree of winning a big hit, the variation production by 2nd special production mode A which suggests that is not performed. Therefore, it is possible to suppress a reduction in the effect of production.
  In the present embodiment, the transition mode of the prefetch special figure hold effect and the transition mode of the prefetch effect mode are selected from a plurality of scenarios set in advance based on predetermined information. The mode can also be determined based on lottery / determination and the like each time a special symbol variation display (variation effect) is executed. In addition, for the pre-reading special figure hold effect and the pre-reading effect mode, it is determined simultaneously and simultaneously which mode will be finally used (the normal mode / normal effect mode and the special mode / special effect mode types are determined simultaneously and simultaneously. However, first, the normal mode and the special mode may be determined, and when the special mode is obtained, the type of the special mode may be determined.
  In the present embodiment, there is one type of second special effect mode A, but a plurality of types may be set according to the expected degree of occurrence of first special effect mode A.
  Further, in the present embodiment, the pre-read special figure holding effect that suggests that the result of the pre-judgment indicates “high probability short-time short-and-short wins” is the special symbol one time before the special symbol display related to the special symbol judgment is executed. Although it is executed from the display (lottery effect), this target is not limited to “high probability time short and short wins”, but can also be a special figure hold effect that suggests other prior determination results.
  Further, in the present embodiment, there is no relationship between the display of the special figure hold image in the special mode and the occurrence probability of the first special effect mode A, but the first level increases as the degree of profit related to the special mode increases. It is also possible to increase the probability of occurrence of the special performance mode A2.
  In the present embodiment, the special effect is executed when the result of the determination of the final mode of the special figure reservation image is “special mode 1”. That is, the determination of “special mode 1” in the determination of the final mode of the special figure reserved image is the establishment of the execution condition of the special effect (suggested effect). The establishment of the execution condition of the special effect (suggestion effect) is not limited to this. For example, the special figure reserved image is predetermined on the assumption that the display mode of the special figure reserved image is determined every time the special figure reserved is used. It can also be made to disappear in the mode. In this case, the predetermined aspect suggests a special effect as a result, but the main suggestion target of the special figure reservation image according to the predetermined aspect may be another predetermined matter.
Y gaming machine 21 first start port 21a first start port detection sensor 22 second start port 22a second start port detection sensor 23 first big prize port 23a first big prize port detection sensor 24 second big prize port 24a second First prize display sensor 71 First image display device 72 Second image display device

Claims (3)

  1. A determination information acquisition means for acquiring determination information when the start condition is satisfied;
    Determination information storage means for storing the determination information acquired by the determination information acquisition means;
    The determination means for determining whether or not to give a predetermined profit to the player based on the determination information stored in the determination information storage means when the determination condition is satisfied; ,
    Based on the determination information stored by the determination information storage means, prior determination means for performing the game profit grant determination before the determination condition related to the determination information is satisfied,
    A hold notification means for notifying the right of determination of game profit grant by the determination means based on the determination information stored in the determination information storage means in a predetermined manner;
    A hold notification control means for causing the hold notification means to execute notification of the right of the game profit grant determination in response to the occurrence and extinction of the right of the game profit grant determination;
    The hold notification control means includes:
    When the determination information is stored in the determination information storage means, determination information for performing the game profit determination by the determination means is stored before the determination information, and the prior determination for the determination information When the determination result by the means is a specific determination result, after the right of the game profit grant determination based on the determination information for which the determination of the game profit is performed by the determination means before the determination information has expired, the hold notification means The gaming machine is characterized in that the gaming profit granting right based on the determination information is notified in a specific manner that suggests the specific determination result.
  2. The game profit granting determination includes a special game determination as to whether or not to execute a special game advantageous to a player, and a predetermined probability when the determination means executes the special game when it is determined to execute the special game. A low-probability gaming state determined by or a gaming state determination as to whether or not to shift to a high-probability gaming state determined with a probability higher than the predetermined probability,
    Special game execution means capable of executing the special game;
    Special game control means for causing the special game execution means to execute the special game when the determination means determines that the special game is to be executed;
    A gaming state control means capable of proceeding with the game in the low probability gaming state or the high probability gaming state,
    The gaming state control means includes
    A high-probability state control means for proceeding with the game in the high-probability gaming state after the special game is ended when the determination means determines that the high-probability gaming state is to be transferred;
    A low-probability state control unit that advances the game in the low-probability gaming state after the special game is finished when the determination unit determines to shift to the low-probability gaming state. The gaming machine according to claim 1.
  3. Provided with a determination result notifying means for notifying a determination result by the determining means when a predetermined notification condition including the determination that the game profit grant determination is performed by the determining means;
    The gaming state control means is provided on the condition that when the game is progressing in the high probability gaming state, the number of notifications of the determination result by the determination result notification means has reached a predetermined number of times set in advance. 3. The gaming machine according to claim 2, further comprising changing means for changing to the low probability gaming state.
JP2012083892A 2012-04-02 2012-04-02 Game machine Active JP5294361B1 (en)

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016059821A (en) * 2015-11-04 2016-04-25 サミー株式会社 Pachinko game machine
JP2016059822A (en) * 2015-11-04 2016-04-25 サミー株式会社 Pachinko game machine
JP2016064075A (en) * 2014-09-25 2016-04-28 株式会社三共 Game machine
JP2016193380A (en) * 2016-08-26 2016-11-17 株式会社平和 Game machine
JP2017006682A (en) * 2015-06-25 2017-01-12 株式会社三共 Game machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6226210B2 (en) * 2016-04-13 2017-11-08 株式会社大都技研 Amusement stand

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Publication number Priority date Publication date Assignee Title
JP2011120904A (en) * 2010-12-07 2011-06-23 Daito Giken:Kk Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011120904A (en) * 2010-12-07 2011-06-23 Daito Giken:Kk Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016064075A (en) * 2014-09-25 2016-04-28 株式会社三共 Game machine
JP2017006682A (en) * 2015-06-25 2017-01-12 株式会社三共 Game machine
JP2016059821A (en) * 2015-11-04 2016-04-25 サミー株式会社 Pachinko game machine
JP2016059822A (en) * 2015-11-04 2016-04-25 サミー株式会社 Pachinko game machine
JP2016193380A (en) * 2016-08-26 2016-11-17 株式会社平和 Game machine

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