JP2013150855A - Game machine - Google Patents

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Publication number
JP2013150855A
JP2013150855A JP2013077572A JP2013077572A JP2013150855A JP 2013150855 A JP2013150855 A JP 2013150855A JP 2013077572 A JP2013077572 A JP 2013077572A JP 2013077572 A JP2013077572 A JP 2013077572A JP 2013150855 A JP2013150855 A JP 2013150855A
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movable
effect
initial
display
motor
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JP2013077572A
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JP5651729B2 (en
Inventor
Takumi Tsukamoto
匠 塚本
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Newgin Co Ltd
株式会社ニューギン
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Abstract

An object of the present invention is to provide a gaming machine capable of suppressing interference between movable bodies in a movable body effect.
A pachinko gaming machine is provided with a plurality of movable bodies, and is configured to be able to execute a movable body effect for operating each movable body. Then, when the general CPU operates any one of the lower right movable body, the right movable body, and the upper movable body set with the overlapping operation range, the movable body that is not operated this time is operated this time. It is determined whether or not there is no possibility of interference with the movable body to be interfered (steps S10 and S11). If the determination result is affirmative, the movable body to be operated this time is operated. On the other hand, the movable body motor is controlled (step S12). On the other hand, if the determination result is negative, the movable body motor is controlled to be in a non-operating state (step S16).
[Selection] Figure 12

Description

  The present invention relates to a gaming machine that can execute a movable body effect by operating a plurality of movable bodies.

  Conventionally, in a pachinko gaming machine, a movable body effect that moves a movable body (an accessory) that imitates a character, a character, or the like on a game board is performed. As a pachinko gaming machine capable of executing such a movable body effect, a pachinko gaming machine has been proposed in which a plurality of movable bodies are arranged on a display frame having a liquid crystal display type display device (for example, Patent Document 1). ). In the pachinko gaming machine of Patent Document 1, movable bodies simulating predetermined characters are arranged on the left and right side portions and the upper portion of the display frame body, respectively, and each movable body is moved to the front side of the display device. ing. In general, in a display device represented by a liquid crystal display, a display effect for displaying various symbols and characters is executed, and the player is notified of whether or not the game is a big hit by this display effect. It is easy to attract the attention of the person. For this reason, in Patent Document 1, the movable body effect can be impressed by the player by moving the movable body to the front side of the display device.

JP 2006-158492 A

  By the way, in recent pachinko machines, there is a tendency to increase the interest of the player by installing a larger display device and performing a display effect on a large screen. When such a large-screen display device is mounted on a gaming machine, most of the game board serving as a game area is consumed as an area for disposing the display device. For this reason, when the movable body is disposed at the peripheral portion of the display area in the display device, the movable body is disposed at the peripheral portion of the game board, and the movable body effect by the movable body is impressed on the player. Therefore, it is necessary to operate the movable body over a wider operating range. Under such circumstances, in Patent Document 1, since the operation ranges of the movable bodies during the movable body presentation are set so as not to overlap each other, the operation ranges of the movable bodies are narrowed, and thus a plurality of It is difficult to impress the player with the moving body effect by the moving body. On the other hand, by setting an operation range at least partially overlapping the operation range set for other movable bodies as the operation range of each movable body during the movable body production, the movable body is set to a wide operation range. It is thought that it can be made to operate easily over it. However, in this case, there is a possibility that the movable body to be operated interferes with other movable bodies within a range where the respective operation ranges overlap.

  This invention was made paying attention to the problem which exists in the said prior art, The objective is to provide the game machine which can suppress that a movable body interferes in a movable body effect.

  A gaming machine that solves the above problems is a gaming machine that can execute a movable body effect that operates a plurality of movable bodies over an operating range that is set separately, and each movable body operates over the operating range. Drive means for driving each movable body to execute the movable body effect, operation state determination means for determining an operation state of the movable body, and control means for controlling the operation of the drive means. The plurality of movable bodies include a plurality of specific movable bodies that overlap at least part of the operation range and interfere with each other within the overlapped range, and the control means includes the plurality of movable bodies. The operation state when the other movable body having an operation range that overlaps the operation range set for the predetermined movable body among the specific movable bodies is in an operation state that is unlikely to interfere with the predetermined movable body. Judgment by judgment means In such a case, the driving means is controlled to operate the predetermined movable body over the operation range, while the other movable body may interfere with the predetermined movable body. When it is determined by the operating state determining means that the state is in a state, the driving means is controlled to put the predetermined movable body into a non-operating state, and the operating state determining means When the other movable body is located at an initial position set so as not to contact the predetermined movable body in the operating range, and the other movable body is not operated by the driving means, the other The gist is to determine that the movable body is in an operating state in which there is no possibility of interference with the predetermined movable body.

  ADVANTAGE OF THE INVENTION According to this invention, it can suppress that a movable body interferes in a movable body effect.

The front view which shows the machine surface side of a pachinko machine. The enlarged front view which shows a game board. The enlarged front view which shows the back surface side member of a game board. The enlarged front view of a lower left movable body. The enlarged front view of a lower right movable body. The enlarged front view of a right movable body. The expansion perspective view of a right movable body. The rear view of a right movable body. The rear view of a right movable body. The schematic diagram for demonstrating the operation | movement range of a movable body. The block diagram which shows the electrical constitution of a pachinko gaming machine. The flowchart for demonstrating the process sequence in the lower right movable body operation | movement process and upper movable body operation | movement process which an integrated CPU performs. The flowchart for demonstrating the process sequence of the right movable body operation | movement process which an integrated CPU performs. The flowchart for demonstrating the process sequence of the initial position return operation | movement process which an integrated CPU performs. The flowchart for demonstrating the movable production | presentation process which overall CPU performs. The timing chart for demonstrating the execution aspect of a movable body effect. The timing chart for demonstrating the execution aspect of button production.

  Hereinafter, an embodiment in which the present invention is embodied in a pachinko gaming machine which is one type thereof will be described with reference to FIGS. In the following description, “up”, “down”, “left”, “right”, “front (front)”, “rear (back)” are “up”, “down”, “left”, “left” as viewed from the player who plays the game. “Right”, “front (front)”, “rear (back)”.

  FIG. 1 schematically shows a pachinko gaming machine 10, and a vertical rectangular middle frame for setting various gaming components on the front side of the opening of an outer frame 11 that forms the outline of the machine body of the pachinko gaming machine 10. The front frame 14 is assembled to the front side of the middle frame 12 so as to be opened and closed and detachable. As shown in FIG. 1, the front frame 14 is assembled so as to overlap the middle frame 12 when the pachinko gaming machine 10 is viewed from the front side. For this reason, the middle frame 12 is disposed on the rear side of the front frame 14 and cannot be visually recognized from the front side of the machine. The front frame 14 has a window 14a at the center, and an upper plate (storage plate) 15 as a first storage plate that can store a game ball as a game medium of the pachinko gaming machine 10 is integrated below the window 14a. It is a molded configuration. On the back side of the front frame 14, a glass support frame (not shown) that protects the game board YB disposed inside the machine and supports the glass of a size that covers the window 14 a is assembled in a detachable and tiltable manner. . The game board YB is mounted on the middle frame 12. In addition, the front frame 14 includes an upper frame that constitutes an electrical display unit that produces a light emission effect by light emission (lighting or blinking) of a light-emitting body (lamp, LED, etc.) (not shown) so as to surround almost the entire circumference of the window 14a. A lamp portion 16a, a left frame lamp portion 16b, and a right frame lamp portion 16c are arranged. Each of the frame lamp portions 16a to 16c is configured by covering a plurality of light emitters mounted on the front surface of the front frame 14 with a lamp lens formed so as to be able to transmit light emitted from each light emitter.

  In the front frame 14, a left speaker 17 a and a right speaker 17 b are arranged at the upper left and right sides of the window 14 a to output various sounds and produce sound effects. The left speaker 17a and the right speaker 17b are mounted on the back surface of the front frame 14, and a plurality of sound emitting holes are provided on the front surface of the front frame 14 and corresponding to the mounting portions of the left speaker 17a and the right speaker 17b. Is formed.

  A lower tray (storage tray) 18 serving as a second storage tray for storing game balls overflowing from the upper tray 15 is mounted on the front side of the middle frame 12 and at the lower portion of the front frame 14. In addition, on the front side of the middle frame 12 and to the right of the lower plate 18, a launch handle 19 for launching a game ball that is turned by the player when the game ball is fired on the game board YB is mounted. ing. In addition, a lower speaker 17 c that outputs various sounds and produces sound effects is disposed on the left side of the lower plate 18 in the front frame 14. The lower speaker 17 c is attached to the middle frame 12.

  The upper plate 15 is provided with a not-shown payout opening for game balls to be paid out from the inside of the machine on the left side, and a concave storage passage 15a for storing game balls held by the player is provided continuously. Furthermore, an upper plate intake port (not shown) for taking game balls in the storage passage 15a into the machine is provided on the right side. The game balls stored in the upper plate 15 are guided to the upper plate take-in port by the storage passage 15a and are taken into the machine one by one through the upper plate take-in port, and launched toward the game board YB. Is done. The game ball that is launched toward the game board YB is set in terms of launch intensity according to the amount of rotation of the launch handle 19. The upper plate 15 is provided with an effect button BT as an effect operating means that can be operated by the player. The effect button BT incorporates a light emitter (not shown) (such as a lamp or LED) and is configured to emit light at a predetermined timing. The lower plate 18 is provided with an outlet 18a for a game ball overflowing from the upper plate 15, and a concave storage portion 18b for storing the game ball is connected to the outlet 18a for the game ball. Yes.

Next, the configuration of the game board YB will be described in detail with reference to FIG.
On the front surface of the game board YB, a guide rail 20 that guides a game ball launched by operating the launch handle 19 and forms a substantially circular game area H1 that is the main body of a pachinko game is laid in a circular spiral shape. Yes. With this guide rail 20, a game ball guide path 20 a extending from the lower left to the upper left of the game board YB is formed on the game board YB, and a game area H 1 is formed inside the guide rail 20. . Further, the outside of the game area H1, which is the front surface of the game board YB and outside the guide rail 20, is a non-game area H2 that is not directly involved in the pachinko game.

  A display frame body (center accessory) 21 with various displays and various decorations is mounted almost at the center (center) of the game area H1 of the game board YB. The display frame body 21 of the present embodiment includes a front side member WA that is attached to the game board YB from the front side of the game board YB, and a back side member WB that is attached to the game board YB from the rear side of the game board YB. (Shown in FIG. 3). A set port 21a that opens in a horizontally long rectangle when viewed from the front is formed in the approximate center of the display frame 21. The display frame 21 has a liquid crystal display type image display unit GH in alignment with the set port 21a. An effect display device 22 as a display device is mounted. The effect display device 22 (set port 21a) of the present embodiment is configured to have a size such that the image display unit GH covers an area of about a half to a quarter of the game area H1 on the game board YB. The center in the left-right direction in the image display unit GH is arranged to be slightly to the right of the center in the left-right direction in the game area H1. Further, on the front side member WA constituting the display frame body 21, a decorative member 21b simulating a predetermined character or a flora and fauna (in this embodiment, “cherry blossom”) is substantially omitted around the image display portion GH (set opening 21a). It is arranged so as to surround the entire circumference. Further, below the image display unit GH in the display frame 21, a stage 21c is formed that is configured to allow the game ball to roll in the left-right direction and to change the movement of the game ball.

  In addition, the effect display device 22 includes a symbol variation game performed by varying a plurality of symbol sequences (three columns in this embodiment), and various display effects (game effects) executed in association with the game. Is displayed as an image. In the present embodiment, in the symbol variation game of the effect display device 22, a symbol combination including a plurality of columns (three columns in the present embodiment) is derived. Note that the symbol variation game of the effect display device 22 is performed using a decorative symbol (hereinafter, sometimes referred to as “decorative symbol”) for diversifying the display effect.

  As shown in FIG. 2, a 7-segment special-purpose display 23 is provided in the display frame 21 at the upper right of the image display unit GH. The special symbol display 23 performs a symbol variation game in which a plurality of types of symbols are varied and displayed. Then, in the symbol variation game, the special symbol display 23 displays a special symbol by varying a plurality of types of special symbols (hereinafter, sometimes referred to as “special symbols”) in one row. This special figure is a notification pattern indicating the result of an internal lottery such as whether or not a big hit.

  Then, on the special figure display 23, the special figure fluctuation display is started simultaneously with the start of the symbol fluctuation game, and the special figure is confirmed and stopped simultaneously with the end of the game. In addition, in the effect display device 22, the decorative display of the decorative drawing is started simultaneously with the start of the symbol changing game, and the decorative drawing is temporarily stopped and displayed in a swinging change state before the end of the game. The decoration drawing is displayed in a fixed stop state. “Fluctuation display” is a state in which the type of symbol displayed in the display area defined in the effect display device 22 and the special symbol display 23 for displaying symbols is changing. This is a state in which the symbols are displayed in the fluctuation state in the display area. The “definite stop display” is a state in which the symbols are fixed and stopped in the display area. In the special symbol display 23 and the effect display device 22, the display effect relating to the symbol variation game and the symbol variation game is started at the same time, and is simultaneously ended (that is, the special symbol and the decoration diagram are confirmed and stopped at the same time).

  In the present embodiment, the special figure display 23 selects one special figure corresponding to the lottery result of the big hit lottery from a plurality of types of special figures, and the selected special figure is displayed when the symbol variation game ends. A fixed stop is displayed individually. The plurality of types of special symbols are classified into a jackpot symbol (corresponding to a jackpot display result) that can recognize a jackpot and one type of missing symbol that can recognize a miss. When the jackpot symbol is displayed, the player is awarded a jackpot game. The jackpot game of this embodiment will be described later.

  In the present embodiment, the effect display device 22 has [1], [2], [3], [4], [5], [6], [7], [8], [ 9] is displayed as a decorative drawing. And in this embodiment, it is comprised with a large display area compared with the special figure indicator 23, and a decorative drawing is displayed much larger compared with a special figure. For this reason, the player can recognize the big hit or the loss from the symbol combination stopped and displayed on the effect display device 22. When the symbols of all the columns stopped and displayed on the effect display device 22 are the same symbol, the jackpot to which the jackpot game is given can be recognized from the symbol combination ([222] [777] or the like). The symbol combination that can recognize this jackpot is a jackpot symbol combination (big hit display result) by a decorative drawing. When the big hit symbol combination is displayed in a fixed stop state, the player is given a big hit game after the end of the symbol variation game. On the other hand, in the case where the symbols of all the columns displayed on the effect display device 22 are confirmed and stopped, or when the symbols of one column are different from the symbols of the other two columns, the symbol combination ([123] [122] [767] etc.) can be recognized. The symbol combination which can recognize this deviation becomes a symbol combination (outlier display result) of the deviation by the decorative drawing.

  Further, in the present embodiment, in each column in the effect display device 22, when the symbol variation game is started, the decorative drawing is variably displayed along a predetermined variation direction (vertical scroll direction). Then, when the symbol variation game starts (when the decorations in each column start to vary), the left column (left symbol) → the right column (right symbol) → the middle column (middle) as viewed from the player side in the effect display device 22 The decorative drawings are stopped and displayed in the order of symbols. When the left symbol and the right symbol that are stopped and displayed are the same symbol, the reach state can be recognized from the symbol combination ([↓] indicates that the symbol is changing, such as [1 ↓ 1]). In the reach state, among the plurality of columns, the decorative drawing of the specific column (the left column and the right column in the present embodiment) is stopped and displayed as the same design, and the columns other than the specific column (the middle column in the present embodiment) Is a state in which the decorative drawing is displayed in a variable manner. The symbol combination which can recognize this reach state becomes the symbol combination of the reach by the decorative drawing. Further, in the pachinko gaming machine 10 of the present embodiment, after the start of the symbol variation game, the left column that first stops the decorative drawing becomes the first stop display column, and the right column that stops and displays the decorative drawing next. It becomes a 2nd stop display row | line | column, and the middle row | line | column which stops and displays a decoration drawing finally becomes a 3rd stop display row | line | column.

  In addition, the effect display device 22 is configured to display a symbol combination corresponding to the display result of the special figure indicator 23. More specifically, the special symbol displayed on the special symbol display 23 and the symbol combination by the decorative graphic displayed on the effect display device 22 are associated with each other. The combination is displayed in a fixed stop correspondingly. For example, when the big hit symbol is confirmed and stopped on the special symbol display 23, the big hit symbol combination such as [222] or [444] is also confirmed and stopped on the effect display device 22. . Further, when the deviated symbols are displayed on the special symbol display 23 in a definite stop display, the deferred symbol combinations such as [121] and [345] are also deterministically stopped and displayed on the effect display device 22. . In addition, the symbol combination of the decorative drawing with respect to the special drawing is not necessarily one-to-one, and the symbol combination with one decorative drawing is selected from among the symbol combinations with a plurality of decorative drawings for one special drawing. Yes. As described above, in the effect display device 22 of the present embodiment, a display effect related to the symbol variation game (a symbol variation game in which symbols in three columns are variably displayed to display a combination of symbols) is performed. .

  Further, a normal symbol display 24 is disposed in the display frame 21 at the upper right of the image display unit GH and on the left side of the special figure display 23. The normal symbol display 24 changes a plurality of types of normal symbols (hereinafter, sometimes referred to as “general symbols”) to derive one normal symbol, and combines the symbols with a normal symbol (hereinafter “general symbols game”). Is sometimes displayed). In the present embodiment, the normal symbol display 24 covers a light emitter (such as an LED or a lamp) (not shown) with a lens cover (in FIG. 2, the surface is decorated with “○ (circle)” and “× (batsu))”. And a plurality of (two in the present embodiment) ordinary symbol display units. In the normal symbol display 24, an internal lottery (winning lottery) of whether or not to make a hit separately from the big hitting lottery of winning or not (whether or not the lower start winning opening 26 is opened by the opening operation of the opening and closing blades 27). The lottery result is displayed. Then, in the normal symbol display 24 of the present embodiment, when the winning is determined by the winning lottery, the winning symbol consisting of the usual symbol in the ordinary game is displayed as a fixed stop display (in this embodiment, “○ (circle)”). The normal symbol display section on the side is turned on). On the other hand, in the normal symbol display 24 according to the present embodiment, when the deviation is determined in the winning lottery, the deviated symbol consisting of the usual diagram in the ordinary game is displayed as a fixed stop display (in this embodiment, “× (Batsu)”). The normal symbol display section on the side is turned on).

  Further, as shown in FIG. 2, in the game area H <b> 1 below the front view of the display frame 21, a lower start having an upper start winning opening 25 having a game ball entrance 25 a and a game ball entrance 26 a. The winning openings 26 are arranged in the vertical direction. The upper start winning opening 25 is configured such that the entrance 25a is always open so as to allow entry of game balls at all times. On the other hand, the lower start winning opening 26 is an ordinary electric accessory, and includes an opening / closing blade 27 that opens and closes by the operation of the ordinary electric accessory solenoid SOL2 (shown in FIG. 11), and the opening / closing blade 27 opens. Thus, the entrance 26a is opened so as to allow entry of game balls.

  At the back of each of the upper start winning opening 25 and the lower start winning opening 26, start opening sensors SE1 and SE2 (shown in FIG. 11) for detecting the game balls that have entered are arranged. The upper start winning opening 25 and the lower start winning opening 26 can give a start condition for the symbol variation game and a payout condition for a game ball as a predetermined number of winning balls by detecting the game balls that have entered. When the opening / closing blades 27 are opened, the lower start winning opening 26 is expanded so that the game balls can easily enter the game balls. On the other hand, when the opening / closing blades 27 are closed, the game balls are not expanded and the game balls are not expanded. It is difficult to enter the ball.

  Further, as shown in FIG. 2, below the lower start winning opening 26, a large winning opening apparatus 29 provided with a large winning opening door 28 that opens and closes by the operation of a large winning opening solenoid SOL1 (shown in FIG. 11). Is arranged. A count sensor SE3 that detects a game ball that has entered the ball is provided in the back of the big prize opening device 29. When the big hit game is generated, the big prize opening device 29 is opened by the opening operation of the big prize opening door 28 so that the game ball can be entered, so that the player has a chance to obtain a large number of prize balls. Can be obtained. The jackpot game is given when the jackpot is determined by the internal lottery and the jackpot symbol (the jackpot display result) is confirmed and stopped in the symbol variation game.

  Here, the big hit game is started after the big hit symbol is confirmed and stopped on the special symbol display 23 in the symbol variation game and the game ends. When the big hit game is started, an opening effect indicating the start of the big hit game is first performed. After the opening effect, the round game in which the special winning opening device 29 (the special winning entry door 28) is opened is performed a plurality of times with a predetermined number of rounds as the upper limit (10 rounds in the present embodiment). One round game is performed until the big prize opening door 28 of the big prize opening device 29 is opened and closed once, and during the one round game, the special prize opening device 29 has a predetermined number (the maximum number of balls entered). In this embodiment, it is released until a game ball of “9 balls”) wins or until a specified time (round game time, “25 seconds” in this embodiment) elapses. In each round game, a round effect is performed, and an interval time (interval between rounds, “2.0 seconds” in the present embodiment) is set between the rounds. Then, after the end of the predetermined number of round games, an ending effect indicating the end of the jackpot game is performed, and the jackpot game is ended.

  Further, in the display frame 21, on the upper right side of the image display unit GH and on the left side of the special symbol display 23, there is a start holding ball of the symbol variation game stored inside the machine (RAM 30 c shown in FIG. 11). There is provided a special figure hold indicator Ra for notifying the number of the symbol variation game being held based on the number of memories (hereinafter referred to as “special figure hold memory number”). The special figure holding memory number indicates the number of symbol variation games that are on hold (waiting for symbol variation games). Then, the special figure hold memory number is incremented by 1 when a game ball enters the start winning opening (upper start winning opening 25 and lower start winning opening 26), and is subtracted by 1 at the start of the symbol variation game. It has become. Accordingly, when a game ball enters the start winning opening during the symbol variation game, the special figure holding memory number is further added and accumulated up to a predetermined upper limit number (four in this embodiment). The special figure hold indicator Ra is composed of a plurality of (four in this embodiment) lamps, and notifies the player of the special figure hold memory number by lighting a number of lamps corresponding to the special figure hold memory number. .

  An operation gate 23 is disposed on the left side of the display frame 21. Further, a gate sensor SE4 (shown in FIG. 11) for detecting a winning (passing) game ball is provided behind the operation gate 23. The operation gate 23 can give the start condition for the usual game when the winning of the game ball is detected (passage detection). The usual game is an effect performed to derive a lottery result indicating whether or not the lower start winning opening 26 is opened (whether a game ball can be won in the lower starting winning opening 26). The lower start winning opening 26 is always in a closed state in which the entrance is closed by the opening and closing blades 27. In this closed state, the game ball cannot be won. On the other hand, in the lower start winning opening 26, when a game is given per usual figure, the lower starting winning opening 26 is opened by opening the opening and closing blades 27, and a game ball can be won. In other words, when a game per game is awarded, a game ball can be awarded to the lower start prize opening 26 by opening the opening / closing blade 27, so that the player can acquire the start condition and the prize ball of the symbol variation game. You can get a chance. Note that a game ball can always be awarded to the upper start winning opening 25 under the same conditions.

  As shown in FIG. 2, a normal symbol holding display Rb is disposed in the display frame 21 at the upper right of the image display unit GH and on the left side of the normal symbol display 24. The normal symbol hold indicator Rb is a number of start hold balls stored in the machine (RAM 30c shown in FIG. 11) as a start hold ball as the game ball passes through the operation gate 23 (hereinafter referred to as “general start”). The number of held regular game is notified by the display content of the normal symbol hold indicator Rb. The usual figure start reserved memory number is incremented by 1 (+1) when the game ball passes through the operation gate 23, and is subtracted by 1 (-1) when the usual figure game is started. Then, when the game ball passes through the operation gate 23 during the normal game, the normal map start reserved memory number is further added (+1) and accumulated up to a predetermined upper limit number (4 in this embodiment).

  In the present embodiment, the normal symbol hold indicator Rb is composed of a plurality (two) of light emitting means. In the present embodiment, when the usual figure start hold storage number is “1”, one light-emitting means is turned on and the other one light-emitting means is turned off. Moreover, in this embodiment, when the number of usual start-up reservations is “2”, both of the two light emitting means are lit. Further, in the present embodiment, when the number of usual start-up reservations is “3”, one light-emitting means blinks and the other one light-emitting means is lit. Further, in the present embodiment, when the normal-use start storage number is “4”, one light emitting unit blinks, and the other one light emitting unit blinks.

  In addition, in the lowermost part of the game area H1 of the game board YB (below the big prize opening device 29), game balls that have been launched into the game area H1 and have not entered any of the prize openings are out balls. As a result, an out-bulb opening 13 is formed for discharging outside the machine. The game balls that have passed through the out ball opening 13 are discharged to an out ball tank (not shown) disposed in the installation facility (game island) of the pachinko gaming machine 10.

  And in the pachinko gaming machine 10 of the present embodiment, it is possible to execute a movable body effect performed by operating a plurality of movable bodies. Hereinafter, a plurality of movable bodies arranged in the pachinko gaming machine 10 of the present embodiment will be described.

  As shown in FIGS. 1 to 3, a predetermined character (this embodiment) that reciprocates in the vertical direction (indicated by an arrow Y1) is located on the left side of the lower side of the set port 21a in the back side member WB constituting the display frame 21. In the embodiment, a lower left movable body 40 simulating “cheerleader”) is provided. In addition, a predetermined character (in this embodiment, “ A lower right movable body 50 simulating an “old man” ”is provided. In addition, a predetermined character (in this embodiment, “in the present embodiment”) that swings in the left-right direction (indicated by the arrow Y3), which is on the right side of the set opening 21a in the back side member WB and above the lower right movable body 50 A right movable body 60 simulating a young man holding a bamboo sword ") is disposed. In the back side member WB, an upper movable body 70 simulating a predetermined character (in this embodiment, “sun”) that reciprocates in the vertical direction (indicated by the arrow Y6) is arranged on the upper side of the set port 21a. It is installed. In the following description, the lower left movable body 40, the lower right movable body 50, the right movable body 60, and the upper movable body 70 may be collectively referred to as the movable bodies 40 to 70 in some cases.

First, a configuration for operating the lower left movable body 40 will be described.
As shown in FIGS. 3 and 4, the lower left portion of the back surface side member WB is supported so as to be swingable in the vertical direction around the axis of the lower left shaft portion 41 provided on the back surface side member WB. A lower left base member 42 is provided so as to extend to the mouth 21a side). A lower left movable body 40 is attached to the free end side of the lower left base member 42, and a long hole-shaped guide hole 42 a is formed in the middle portion of the lower left base member 42. A pin member 43a that slides in the guide hole 42a is engaged with the guide hole 42a, and the pin member 43a is rotatable about the axis of the rotary shaft portion 43b provided in the back surface side member WB. It is connected to the supported lower left gear 43. The lower left gear 43 is engaged with the lower left drive gear 44, and the lower left drive gear 44 is connected to the lower left movable body motor MT1 (hereinafter simply referred to as "lower left drive motor 44") as driving means for rotationally driving the lower left drive gear 44. A motor MT1 "). The lower left motor MT1 is fixed to the back side member WB. Further, an annular light shielding plate (not shown) is provided on the back surface side of the lower left gear 43 so as to surround the rotation shaft portion 43b, and a part of the light shielding plate is cut away. The formed detection part is provided. Further, a first initial position sensor SE5 for detecting a detection portion provided on the light shielding plate is disposed on the back side of the lower left gear 43 (shown in FIG. 11).

  In the present embodiment, the lower left motor MT1 is rotationally driven based on a predetermined drive signal (control signal) to rotate the lower left gear 43, and the pin member 43a slides in the guide hole 42a. The lower left base member 42 swings in the vertical direction. The lower left movable body 40 attached to the free end side of the lower left base member 42 reciprocates in the vertical direction indicated by the arrow Y1 as the lower left base member 42 swings. In the pachinko gaming machine 10 of the present embodiment, the state in which the lower left movable body 40 is located at the lowest position (the position indicated by the solid line in FIGS. 3 and 4) is the initial position of the lower left movable body 40, The state in which the lower left movable body 40 is located at the uppermost position (position indicated by a two-dot chain line in FIGS. 3 and 4) is the maximum movement position of the lower left movable body 40. And the lower left movable body 40 of this embodiment is arrange | positioned in the front side of the image display part GH so that a part of image display part GH in the effect display apparatus 22 may be covered by being in the state located in the maximum movement position. It has become so. Note that the lower left movable body 40 is arranged at the lower side of the image display unit GH by being positioned at the initial position, and does not interfere with the display effect performed by the effect display device 22. Thus, the lower left movable body 40 of the present embodiment is set as an operation range from the initial position to the maximum movement position, and operates over the operation range. And the lower left movable body 40 of this embodiment is arrange | positioned in the display frame body 21 at the front side of the effect display apparatus 22, and is comprised so that the front side of an effect display apparatus may be moved.

  Note that the first initial position sensor SE5 of the present embodiment detects a detection unit formed on the light shielding plate of the lower left gear 43 when the lower left movable body 40 is located at the initial position. That is, in the present embodiment, the first initial position sensor SE5 can detect that the lower left movable body 40 is located at the initial position by detecting the detection unit.

Next, a configuration for operating the lower right movable body 50 will be described.
As shown in FIGS. 3 and 5, the lower right side of the back surface side member WB is supported so as to be swingable in the vertical direction around the axis line of the lower right shaft portion 51 provided on the back surface side member WB. A lower right base member 52 is provided so as to extend to the set opening 21a side). A lower right movable body 50 is attached to the free end side of the lower right base member 52, and a long hole-shaped guide hole 52 a is formed in an intermediate portion of the lower right base member 52. A pin member 53a that slides in the guide hole 52a is engaged with the guide hole 52a, and the pin member 53a is rotatable about the axis of the rotation shaft portion 53b provided in the back surface side member WB. It is connected to the supported lower right gear 53. The lower right gear 53 is engaged with a lower right drive gear 54, and the lower right drive gear 54 has a lower right movable body motor MT2 (drive means for driving the lower right drive gear 54 to rotate). Hereinafter, simply referred to as “lower right motor MT2”) is connected. The lower right motor MT2 is fixed to the back side member WB. Further, an annular light shielding plate (not shown) is provided on the back surface side of the lower right gear 53 so as to surround the rotation shaft portion 53b, and a part of the light shielding plate is notched. The detection part formed in this way is provided. Further, a second initial position sensor SE6 for detecting a detection portion provided on the light shielding plate is disposed on the back side of the lower right gear 53 (shown in FIG. 11).

  In the present embodiment, the lower right motor MT2 is rotationally driven based on a predetermined drive signal (control signal) to rotate the lower right gear 53, and the pin member 53a slides in the guide hole 52a. As a result, the lower right base member 52 swings in the vertical direction. The lower right movable body 50 attached to the free end side of the lower right base member 52 reciprocates in the vertical direction indicated by the arrow Y2 as the lower right base member 52 swings. . In the pachinko gaming machine 10 of the present embodiment, the state in which the lower right movable body 50 is located at the lowest position (the position indicated by the solid line in FIGS. 3 and 5) is the initial position of the lower right movable body 50. Thus, the state in which the lower right movable body 50 is located at the uppermost position (the position indicated by the two-dot chain line in FIGS. 3 and 5) is the maximum movement position of the lower right movable body 50. Further, the lower right movable body 50 of the present embodiment is disposed on the front side of the image display unit GH so as to cover a part of the image display unit GH in the effect display device 22 by being in a state of being located at the maximum movement position. It has come to be. In addition, the lower right movable body 50 is arranged at the lower side of the image display unit GH by being positioned at the initial position, and does not interfere with the display effect performed by the effect display device 22. . Thus, the lower right movable body 50 of the present embodiment is set as an operation range from the initial position to the maximum movement position, and operates over the operation range. And the lower right movable body 50 of this embodiment is arrange | positioned in the front side of the effect display apparatus 22 in the display frame 21, and is comprised so that the front side of an effect display apparatus may be moved.

  Note that the second initial position sensor SE6 of the present embodiment detects the detection unit formed on the light shielding plate of the lower right gear 53 when the lower right movable body 50 is located at the initial position. Yes. That is, in the present embodiment, it is possible to detect that the lower right movable body 50 is located at the initial position by detecting the detection unit by the second initial position sensor SE6.

Next, a configuration for operating the right movable body 60 will be described.
As shown in FIGS. 3, 6, and 7, the right side portion of the back surface side member WB is arranged around the axis of the right shaft portion 61 as the first swing center provided at the upper right portion of the back surface side member WB. A long right base member 62 that is suspended and supported so as to be swingable in the left-right direction is provided. On the front side of the right base member 62, a decorative portion 60a is formed. In addition, the free end portion (tip portion) of the right base member 62 has a fixed portion 60b that forms a part of a predetermined character, and a second swing provided at the free end portion (fixed portion 60b) of the right base member 62. A movable portion 60c supported so as to be swingable about the axis of the tip shaft portion 63 as a moving center is attached. In the present embodiment, the fixed portion 60b has a shape simulating the head of a predetermined character, and the movable portion 60c has a shape simulating the body of the predetermined character. In addition, the movable portion 60c of the present embodiment is provided with a protruding portion S that has a shape imitating a character (in this embodiment, “bamboo sword”) and has a long shape (bar shape). In the present embodiment, the right movable body 60 includes the right base member 62, the decorative portion 60a, the fixed portion 60b, and the movable portion 60c. In the present embodiment, the right base member 62 (decoration portion 60a) and the fixed portion 60b constitute a main movable body, and the movable portion 60c constitutes a sub movable body.

  In the right base member 62, one end of a link member 64 is connected between the right shaft portion 61 and the decorative portion 60a, and the other end of the link member is a rotation provided on the back surface side member WB. It is connected to a right gear 66 supported so as to be rotatable around the axis of the shaft portion 65. A right drive gear 67 is engaged with the right gear 66, and the right drive gear 67 is a right movable body motor MT3 (hereinafter simply referred to as “right motor”) as a drive means and an actuator fixed to the back surface side member WB. MT3 ”). The right motor MT3 is composed of, for example, a stepping motor. Further, an annular light shielding plate 68 is provided on the back side of the right gear 66 so as to surround the rotation shaft portion 65 as a center, and a part of the light shielding plate 68 in the front-rear direction. A detection portion 68a formed by cutting out the first portion is provided. A third initial position sensor SE7 that detects the detection unit 68a is arranged on the back side of the right gear 66 so as to sandwich the light shielding plate 68.

  In the present embodiment, the right motor MT3 is rotationally driven based on a predetermined drive signal (control signal) to rotate the right gear 66 via the right drive gear 67, and the link member 64 is rotated by the right gear 66. It is moved in the left-right direction with movement. Then, as the link member 64 is moved in the left-right direction, the right base member 62 swings in the left-right direction indicated by the arrow Y3 around the axis of the right shaft portion 61 with the right shaft portion 61 as the swing center. It is supposed to be operated. In the present embodiment, the right motor MT3 can be excited and fixed so as not to rotate the rotation shaft of the right motor MT3 by setting the right motor MT3 to an excited state as a drive state based on a predetermined excitation signal (control signal). It has become. That is, the right motor MT3 of the present embodiment can fix the right movable body 60 including the right base member 62 at a predetermined position by being excited.

  In the pachinko gaming machine 10 of the present embodiment, the state in which the right movable body 60 is positioned to the rightmost (the position indicated by the solid line in FIGS. 3 and 6) is the initial position of the right movable body 60, A state in which the right movable body 60 is located on the leftmost side (a position indicated by a two-dot chain line in FIGS. 3 and 6) so as to form a predetermined angle with the right movable body 60 in a state of being in the initial position. The maximum movement position. In the following description, in particular, the maximum movement position of the right movable body 60 may be indicated as the “effect position” of the right movable body 60. Further, the right movable body 60 of the present embodiment is swung between the initial position and the maximum movement position, so that the image display unit GH covers a part of the image display unit GH in the effect display device 22. Are arranged on the front side of the image display unit and operate across the front side of the image display unit GH. Note that the right movable body 60 is arranged at the right side of the image display unit GH by being positioned at the initial position, and does not interfere with the display effect performed by the effect display device 22. As described above, the right movable body 60 of the present embodiment is set as an operation range from the initial position to the maximum movement position (effect position), and operates over the operation range. And the right movable body 60 of this embodiment is arrange | positioned in the front side of the effect display apparatus 22 in the display frame 21, and is comprised so that the front side of an effect display apparatus may be moved.

  Note that the third initial position sensor SE7 of the present embodiment detects the detection unit 68a formed on the light shielding plate 68 when the right movable body 60 is located at the initial position. That is, in the present embodiment, it is possible to detect that the lower right movable body 50 is located at the initial position by detecting the detection unit by the third initial position sensor SE7.

Next, a configuration for operating the movable portion 60c of the right movable body 60 will be described.
As shown in FIGS. 8 and 9, a right movable body solenoid SOL3 for operating the movable portion 60c is provided on the back surface side of the right base member 62 and on the side of the right shaft portion 61 (base end portion side). It is fixed. The right movable body solenoid SOL3 receives a predetermined excitation signal (control signal) and is brought into an excited state, thereby moving the plunger 69a from the initial position protruding outside into the right movable body solenoid SOL3 and performing predetermined excitation. When the input of the signal (control signal) is stopped, the plunger 69a is brought into a non-excited state, so that the plunger 69a is returned to the initial position by the biasing force of the coil spring 69b disposed on the plunger 69a.

  The biasing force of the coil spring 69b provided on the right movable body solenoid SOL3 is set so as to be weaker than the driving force that pulls the plunger 69a generated when the right movable body solenoid SOL3 is excited. ing. The right movable body solenoid SOL3 is fixed in a state in which the side from which the plunger 69a protrudes is disposed on the base end side (right shaft portion 61 side) of the right base member 62. One end of a connecting member 69c extending laterally from the tip of the plunger 69a toward the right shaft portion 61 is connected to the tip of the plunger 69a. The other end of the connecting member 69c is connected to the free end of the right base member 62. One end of a link member 69d having a rod shape extending toward the end is fixed. That is, in the present embodiment, the link member 69d is disposed so as to extend on the opposite side to the side from which the plunger 69a of the right movable body solenoid SOL3 protrudes. The link member 69d is formed of a material having relatively high rigidity (for example, iron or aluminum). Further, the other end of the link member 69d is inserted into a long hole 63a formed along the extending direction of the right base member 62 at the distal end portion of the right base member 62, and the movable portion is interposed through the long hole 63a. 60c.

  In the present embodiment, when the right movable body solenoid SOL3 is in an excited state, the plunger 69a moves into the right movable body solenoid SOL3, and the link member 69d moves to the right base member 62 along with the operation of the plunger 69a. It is pushed down towards the free end. For this reason, the movable portion 60c of the right movable body 60 connected to the other end of the link member 69d is moved rightward around the axis of the distal end shaft portion 63 so that the protruding portion S of the movable portion 60c is separated from the decorative portion 60a. It is swung (indicated by arrow Y5 in FIG. 8). In the present embodiment, the position where the protruding portion S of the movable portion 60c swings so as to be separated from the decorative portion 60a (the position of the protruding portion S shown in FIG. 8) is the maximum moving position of the movable portion 60c.

  In the present embodiment, the right movable body solenoid SOL3 is de-energized, whereby the plunger 69a is moved to the initial position by the biasing force of the coil spring 69b, and the link member 69d is moved to the right base in accordance with the operation of the plunger 69a. The member 62 is pulled up toward the base end side (right shaft portion 61). For this reason, the movable portion 60c of the right movable body 60 connected to the other end of the link member 69d is moved to the left around the axis of the tip shaft portion 63 so that the protruding portion S of the movable portion 60c is close to the decoration portion 60a. Is swung to. In the present embodiment, the position where the protruding portion S of the movable portion 60c swings so as to approach the decorative portion 60a (the position of the protruding portion S shown in FIG. 9) is the initial position of the movable portion 60c in the right movable body 60. Has been.

  As described above, the movable portion 60c of the present embodiment is configured such that the right movable body solenoid SOL3 is controlled between the excited state and the non-excited state, so that the distal end shaft portion 63 is the center of oscillation and the axis of the distal end shaft portion 63 is. It swings so as to reciprocate between the initial position and the maximum movement position (shown by an arrow Y4 in FIG. 6).

  Note that the swinging operation of the movable portion 60c from the initial position to the maximum moving position is performed relatively quickly because the plunger 69a is moved when the right movable body solenoid SOL3 is excited. On the other hand, the swinging operation of the movable portion 60c from the maximum movement position to the initial position is performed by the biasing force of the coil spring 69b when the right movable body solenoid SOL3 is in a non-excited state. Therefore, the movable part 60c swings at a lower speed when swinging from the maximum movement position to the initial position than when swinging from the initial position to the maximum movement position. (That is, return slowly).

Next, a configuration for operating the upper movable body 70 will be described.
As shown in FIG. 3, an upper base member 72 formed in a flat plate shape extending in the vertical direction is supported on the upper left portion of the back surface side member WB so as to be able to reciprocate in the vertical direction. A rack 72a is formed on one side (left side) of the upper base member 72 opposite to the set port 21a. The rack 72a of the upper base member 72 is engaged with a pinion 73. The pinion 73 is an upper movable body motor MT4 (hereinafter simply referred to as “upper motor MT4”) as a driving means fixed to the back surface side member WB. Connected to the rotating shaft. The upper motor MT4 of the present embodiment is composed of, for example, a stepping motor. A support portion 72c extending from the upper base member 72 toward the right side (the set port 21a side) is formed on the right side of the upper base member 72 on the set port 21a side. The upper movable body 70 is attached to the free end portion (tip portion) of the support portion 72c.

  In the upper base member 72, a flat plate-like detection portion 72b extending toward the left side (the side opposite to the set port 21a) is provided on the left side of the lower end portion. In addition, a fourth initial position sensor SE8 that detects the detection portion 72b of the upper base member 72 is disposed below the upper motor MT4 in the rear surface side member WB.

  In this embodiment, the upper motor MT4 rotates based on a predetermined drive signal (control signal) to rotate the pinion 73 to the right, and the upper base member 72 moves downward with the rotational movement of the pinion 73. It is supposed to let you. On the other hand, in the present embodiment, the upper motor MT4 rotates based on a predetermined drive signal (control signal) to rotate the pinion 73 counterclockwise and move the upper base member 72 upward with the rotational movement of the pinion 73. It is supposed to let you. In the pachinko gaming machine 10 according to the present embodiment, the position where the upper movable body 70 is positioned at the uppermost position and close to the decorative member 21b disposed on the upper portion of the display frame body 21 (the position indicated by the solid line in FIG. 3) is the upper position. While the movable body 70 is the initial position, the upper movable body 70 is located at the lowest position and is separated from the decorative member 21b disposed on the upper portion of the display frame body 21 (indicated by a two-dot chain line in FIG. 3). Position) is the maximum movement position of the upper movable body 70.

  Further, the upper movable body 70 of the present embodiment is located at the maximum movement position, so that the front display side GH is substantially centered on the front side of the image display unit GH so as to cover a part of the image display unit GH in the effect display device 22. It is arranged. As described above, the upper movable body 70 of the present embodiment is set as an operation range from the initial position to the maximum movement position, and operates over the operation range. And the upper movable body 70 of this embodiment is arrange | positioned in the display frame body 21 at the front side of the effect display apparatus 22, and is comprised so that the front side of the effect display apparatus 22 may be moved.

  Note that the fourth initial position sensor SE8 of the present embodiment is configured to detect the detection unit 72b formed at the lower end of the upper base member 72 when the upper movable body 70 is located at the initial position. ing. That is, in the present embodiment, the fourth initial position sensor SE8 can detect that the upper movable body 70 is located at the initial position by detecting the detection unit 72b. In the present embodiment, the upper motor MT4 is brought into an excited state based on a predetermined excitation signal (control signal), so that the rotating shaft of the upper motor MT4 can be excited and fixed so as not to rotate. . Then, the upper motor MT4 of the present embodiment can fix the upper movable body 70 disposed on the upper base member 72 at the initial position when the upper motor MT4 is excited. Yes.

Next, the relationship between the operation ranges set for the lower left movable body 40, the lower right movable body 50, the right movable body 60, and the upper movable body 70 in the pachinko gaming machine 10 of the present embodiment will be described.
As shown in FIG. 10, the lower left movable body 40 of the present embodiment has other movable bodies (the lower right movable body 50, the right movable body 60, and the upper movable body) within the operation range from the initial position to the maximum movement position. 70), there is no range overlapping with the operation range set in 70), and the movable body does not interfere with other movable bodies. Note that “movable bodies interfere with each other” means that the movement trajectory of one movable body and the other movement trajectory drawn by each movable body when each movable body is operated over a set operation range. Since there is an overlapping area (space) where the motion trajectory of the movable body overlaps spatially, both movable bodies come into contact with each other when one movable body and another movable body try to be positioned in the overlapping area. I can grasp what to do. Further, the lower right movable body 50 of the present embodiment has a range that overlaps the operation range set for the right movable body 60 within the operation range from the initial position to the maximum movement position, and the right movable body 50 is movable within the overlapping range. The movable body may interfere with the body 60.

  Further, the right movable body 60 of the present embodiment is an operation set to other movable bodies (the lower right movable body 50 and the upper movable body 70) within the operation range from the initial position to the maximum movement position (effect position). There is a range that overlaps the range, and the movable body may interfere with the lower right movable body 50 and the upper movable body 70 in each overlapping range. Further, the upper movable body 70 of the present embodiment has a range that overlaps the operation range set for the right movable body 60 within the operation range from the initial position to the maximum movement position, and the right movable body within the overlapping range. The movable body is likely to interfere with 60. The upper movable body 70 and the lower right movable body 50 are movable bodies that do not interfere with each other and do not have overlapping ranges of operation.

  Thus, in the present embodiment, the lower right movable body 50, the right movable body 60, and the upper movable body 70 that may interfere with each other are designated as the specific movable bodies. In addition, the operation range set to each movable body 40-70 of this embodiment cannot operate beyond the said operation range on the structure which operates each movable body 40-70.

Next, the control configuration of the pachinko gaming machine 10 will be described with reference to FIG.
A main control board 30 that controls the entire pachinko gaming machine 10 is mounted on the back side of the pachinko gaming machine 10. The main control board 30 executes various processes for controlling the entire pachinko gaming machine 10, performs arithmetic processing on various control signals (control commands) for controlling the game according to the processing results, and outputs the control signals. (Control command) is output. In addition, an overall control board 31, a display control board 32, a lamp control board 33, and a sound control board 34 are mounted on the rear side of the machine. The overall control board 31 comprehensively controls the display control board 32, the lamp control board 33, and the sound control board 34 based on the control signal (control command) output from the main control board 30. The display control board 32 controls the display mode (display images of symbols, backgrounds, characters, etc.) of the effect display device 22 based on control signals (control commands) output from the main control board 30 and the overall control board 31. The lamp control board 33 controls the light emission modes (lighting (flashing) / lighting off timing, etc.) of the various lamps 16a to 16c based on control signals (control commands) output from the main control board 30 and the overall control board 31. . The audio control board 34 is based on the control signals (control commands) output from the main control board 30 and the overall control board 31 and the audio output modes (timing of audio output, etc.) of the various speakers 17a to 17c as audio output means. To control.

Hereinafter, specific configurations of the main control board 30, the overall control board 31, and the display control board 32 will be described.
First, the main control board 30 will be described with reference to FIG.

  The main control board 30 is provided with a main CPU 30a. A ROM 30b and a RAM 30c are connected to the main CPU 30a. An upper start port sensor SE1, a lower start port sensor SE2, and a count sensor SE3 are connected to the main CPU 30a. The main CPU 30a is connected with a special symbol display 23, a normal symbol display 24, a special symbol hold display Ra, and a normal symbol hold display Rb. The main CPU 30a is connected to a special winning opening solenoid SOL1 and a normal electric accessory solenoid SOL2. The main CPU 30a is connected to a gate sensor SE4. The RAM 30c stores various information (such as control flags and various random values) that can be rewritten as appropriate during operation of the pachinko gaming machine 10. The main CPU 30a updates the values of various random numbers such as the big hit determination random number every predetermined cycle, stores (sets) the updated values in the setting area of the RAM 30c, and rewrites the values before the update.

  The ROM 30b stores a main control program for controlling the entire pachinko gaming machine 10. The ROM 30b stores a plurality of types of variation patterns. The variation pattern is a game effect (display effect, light emission) from when the symbol (special symbol and decoration) starts to change (the symbol variation game starts) until the symbol is stopped (the symbol variation game ends). This shows a pattern serving as a base for production and voice production. In other words, the variation pattern can specify the effect contents and the effect time (the change time) of the symbol change game from when the special figure starts to change until the special figure is confirmed and stopped.

  There are two types of variation patterns: a variation pattern for a jackpot effect selected in the case of a jackpot winning in the jackpot lottery, and a variation pattern for a loss effect selected in the case of a loss that was not won in the jackpot lottery. . For the variation pattern for the off-stage production, a reach state is formed, and after the reach production is performed, the variation pattern for the off-reach production that is finally deviated and the off-state production that is out of the range without forming the reach state. There are fluctuation patterns.

  Note that the jackpot effect performed based on the variation pattern for the jackpot effect is an effect that the symbol variation game is developed so that the jackpot symbol combination is finally stopped and displayed through the reach effect. The outlier reach effect is an effect that is developed so that the symbol variation game undergoes the reach effect, and finally displays the combination of symbols that are out of place. The outlier effect is an effect that is developed so that the symbol variation game finally displays the symbol combination of the outage without being subjected to the reach effect. In addition, the reach effect is an effect performed in the symbol variation game by the decoration display of the effect display device 22 after the reach symbol combination is formed until the jackpot symbol combination or the outlier symbol combination is derived. It is.

  Note that the plurality of types of variation patterns prepared in the pachinko gaming machine 10 of the present embodiment include a variation pattern P1 and a variation pattern P2. The variation pattern P1 and the variation pattern P2 are both variation patterns that can be selected by the main CPU 30a as the variation pattern for the big hit effect and the variation pattern for the outlier reach effect.

  In addition, the jackpot determination value is stored in the ROM 30b. The jackpot determination value is a determination value used in the internal lottery to determine whether or not the jackpot is determined, and is determined from numerical values (a total of 1,597 different integers from 0 to 1596) that can be taken by the jackpot determination random number (this embodiment) Then 4). The RAM 30c stores a big hit determination random number used when determining the big hit. In the present embodiment, the big hit determination random number is acquired when the game ball has won the upper start winning opening 25 or the lower starting winning opening 26.

  The RAM 30c stores special figure distribution random numbers used when determining the type of special figure that becomes a big hit symbol when the big hit is determined. Each special figure is assigned a predetermined number of special figure distribution random numbers, and when the main CPU 30a determines the big hit (when the big hit determination is affirmative), the main hit is based on the acquired special figure distribution random numbers. Determine the design. The special CPU distribution random number is set so that the main CPU 30a can take a numerical value within a predetermined numerical value range (in the present embodiment, all 100 kinds of integers from “0” to “99”) at predetermined intervals. The value is updated by adding 1 to the value (every 4 ms). Then, the main CPU 30a stores the updated value in the RAM 30c as a special figure distribution random number value, and sequentially updates the special figure distribution random number value by rewriting the already stored special figure distribution random value value. It is supposed to be. In the present embodiment, the special figure distribution random numbers are acquired when the game ball has won the upper start winning opening 25 or the lower starting winning opening 26. Further, at the time of determination of loss (when the big hit determination is negative), a symbol is determined from one type of loss symbol.

  The ROM 30b stores a normal hit determination value. The normal hit determination value is a determination value used in the internal lottery to determine whether or not the normal hit, and is determined from the numerical values (a total of 241 integers from 0 to 240) that the normal hit determination random number can take. The RAM 30c stores a random number for normal hit determination used at the time of normal hit determination. In the present embodiment, the random number for determining the normal hit is acquired when the game ball passes through the operation gate 23. The overall control board 31 is connected to the main control board 30 (main CPU 30a).

Next, the overall control board 31 will be described with reference to FIG.
The overall control board 31 is provided with an overall CPU 31a. A ROM 31b and a RAM 31c are connected to the overall CPU 31a. An effect button BT is connected to the overall CPU 31a, and the overall CPU 31a receives an operation signal output from the effect button BT when the push operation is performed, whereby the effect button BT is pressed. It is possible to grasp that. A first initial position sensor SE5, a second initial position sensor SE6, a third initial position sensor SE7, and a fourth initial position sensor SE8 are connected to the overall CPU 31a. Then, the overall CPU 31a receives a detection signal indicating that the detection unit has been detected from each of the initial position sensors SE5 to SE8, thereby grasping that each of the movable bodies 40 to 70 is located at the initial position. On the other hand, it can grasp | ascertain that each movable body 40-70 is not located in each initial position by not inputting a detection signal. The overall CPU 31a is connected to a lower left motor MT1, a lower right motor MT2, a right motor MT3, an upper motor MT4, and a right movable body solenoid SOL3 via a drive circuit (not shown). The overall CPU 31a can control the operations of the motors MT1 to MT4 and the right movable body solenoid SOL3 by outputting predetermined control signals (drive signal, stop signal, excitation signal) via a drive circuit (not shown). It is configured. Further, the overall CPU 31a updates the values of various random numbers (such as effect distribution random numbers, execution determination random numbers, and notice distribution random numbers) at predetermined intervals, and stores the updated values in the setting area of the RAM 31c. (Set) and rewrite the value before update. In the present embodiment, the effect distribution random number is a random number used when determining the specific effect contents when the overall CPU 31a inputs a variation pattern designation command. Further, in the present embodiment, the execution determination random number is used to determine whether or not to execute a notice effect that informs the player in advance that there is a possibility of a big hit when the general CPU 31a inputs a variation pattern designation command. It is a random number used. The notice distribution random number is a random number used when determining the contents of the notice effect to be executed during the symbol variation game when the overall CPU 31a determines whether the notice effect can be executed based on the execution determination random number. It has become. The RAM 31c stores (sets) various information (such as flags) that can be appropriately rewritten during the operation of the pachinko gaming machine 10.

  The ROM 31b stores an overall control program for comprehensively controlling the display control board 32, the lamp control board 33, and the sound control board 34. When the overall CPU 31a receives various control commands from the main CPU 30a of the main control board 30, the overall CPU 31a executes various controls based on the overall control program.

  The ROM 31b stores a plurality of types of notice effect patterns that can specify specific contents of the notice effect in association with each variation pattern determined by the main CPU 30a. In the present embodiment, the ROM 31b is associated with the variation pattern P1 and the variation pattern P2, and a movable body effect for operating the movable bodies 40 to 70 from the start of symbol variation to the reach state is formed. The notice effect pattern and the notice effect pattern in which a display effect for displaying a predetermined character is displayed on the effect display device 22 from the start of the change of the symbol until the reach state is formed are stored. The movable body effect of the present embodiment is performed by operating the movable bodies 40 to 70 over the operation range in the order of the lower left movable body 40, the lower right movable body 50, the right movable body 60, and the upper movable body 70. It has come to be.

  In addition, the ROM 31b stores a plurality of types of game effect patterns that can specify the specific effect contents of the symbol variation game in association with the variation pattern P1 and the variation pattern P2. In the present embodiment, the ROM 31b has a movable effect that operates the movable portion 60c of the right movable body 60 based on the operation of the effect button BT as a reach effect performed after the reach state is formed in association with the variation pattern P2. A game effect pattern in which a button effect as a movable body effect is included, and a game effect pattern in which a display effect for displaying a predetermined character on the effect display device 22 is stored are stored. In the button effect of the present embodiment, after the reach state is formed, the right movable body 60 is moved to the effect position (that is, the maximum movement position) and the right movable body 60 is held at the effect position, and then the effect button BT. Based on the above operation, a movable effect for swinging the movable portion 60c of the right movable body 60 is performed.

The control boards 32 to 34 are connected to the overall control board 31 (overall CPU 31a).
Next, the display control board 32 will be described with reference to FIG.

  The display control board 32 is provided with a sub CPU 32a. A ROM 32b and a RAM 32c are connected to the sub CPU 32a. An effect display device 22 is connected to the display control board 32 (sub CPU 32a). The ROM 32b stores a display control program for controlling the display content of the effect display device 22. The ROM 32b stores various image data (image data such as symbols, various background images, characters (messages), and characters). The RAM 32c stores (sets) various information that can be appropriately rewritten during the operation of the pachinko gaming machine 10.

Next, various processes such as a winning process and a variation pattern determination process executed by the main CPU 30a based on the main control program will be described.
When the main CPU 30a of the main control board 30 enters a game ball into the upper start winning opening 25 or the lower start winning opening 26 and inputs a detection signal output from the start opening sensors SE1 and SE2 that detect the game ball, the RAM 30c is input. It is determined whether or not the stored storage number is less than the upper limit number (4 in the present embodiment).

  If the determination result of the hold determination is affirmative (holding memory count <4), the main CPU 30a adds 1 (+1) to the holding memory count and rewrites the holding memory count. Further, when the main CPU 30a makes an affirmative determination of the hold determination, the main CPU 30a acquires the value of the big hit determination random number and the value of the special figure distribution random number from the RAM 30c, associates the value with the hold storage number, and stores the predetermined value in the RAM 30c. Store in the storage area. When the determination result of the hold determination is negative (holding memory number = 4), the main CPU 30a does not rewrite the holding memory number exceeding the upper limit number, and also determines the value of the big hit determination random number and the special figure distribution random number. Do not get value.

  Then, immediately before the start of the symbol variation game, the main CPU 30a reads the jackpot determination random number value stored in a predetermined storage area of the RAM 30c in association with the reserved storage number, and the read jackpot determination random number value and the ROM 30b. Is compared with the jackpot determination value stored in the table, and whether or not the jackpot is hit is determined (hit lottery).

  When the determination result of the big hit determination is affirmative (the value of the random number for big hit determination matches the big hit determination value), the main CPU 30a determines the big hit. Further, the main CPU 30a determines a jackpot symbol (special symbol) to be confirmed and stopped in the symbol variation game based on the value of the special symbol distribution random number. The main CPU 30a that has determined the big hit selects and determines one fluctuation pattern from the fluctuation patterns for the big hit effect.

  The main CPU 30a having determined the special figure and the variation pattern outputs a predetermined control command to the overall control board 31 (overall CPU 31a) at a predetermined timing. Specifically, the main CPU 30a first outputs a variation pattern designation command for instructing the variation pattern and instructing the start of the symbol variation game. At the same time, the main CPU 30a starts measuring the effect time of the symbol variation game. Next, the main CPU 30a outputs a special symbol designation command for instructing a special symbol. Then, the main CPU 30a outputs an all symbol stop command for instructing the end of the symbol variation game (determination of symbol determination) when the variation time set in the instructed variation pattern has elapsed. Further, the main CPU 30a subtracts 1 (-1) from the reserved memory number at the start of the symbol variation game, and rewrites the reserved memory number. And main CPU30a controls the display content of the special figure display device 23 with the start of a symbol fluctuation game. That is, the main CPU 30a starts the variation of the special symbol by starting the symbol variation game, and the special symbol (big hit symbol or the off symbol) determined at the elapse of the variation time determined in the determined variation pattern is confirmed and stopped. Let

  Next, various processes executed by the overall CPU 31a of the overall control board 31 based on the overall control program will be described. When the general CPU 31a receives a predetermined control command from the main CPU 30a at a predetermined timing, the overall CPU 31a executes various processes in response to the input and outputs a predetermined control command at a predetermined timing.

  When the general CPU 31a inputs a variation pattern designation command, the general CPU 31a outputs the variation pattern designation command to each of the control boards 32-34. In addition, when the general CPU 31a inputs the variation pattern designation command and the special symbol designation command, the general CPU 31a produces an effect based on the variation pattern designated by the variation pattern designation command and the final stop symbol (special symbol) designated by the special symbol designation command. The symbol combination by the decorative drawing to be confirmed and stopped on the display device 22 is determined. The overall CPU 31a that has determined the symbol combination based on the decoration drawing outputs a decoration drawing designation command for designating the symbol combination based on the determined decoration drawing to the display control board 32. Further, when the general CPU 31a inputs the variation pattern designation command, the overall CPU 31a determines a game performance pattern from the game performance patterns associated with the variation pattern designated by the inputted variation pattern designation command based on the random number for performance distribution. To do. In addition, when the overall CPU 31a inputs the variation pattern designation command, the overall CPU 31a determines whether or not to execute the notice effect during the symbol variation game based on the execution determination random number. The general CPU 31a that has determined that the notice effect can be executed determines the notice effect pattern based on the notice distribution random number from among the notice effect patterns associated with the change pattern designated by the inputted change pattern designation command. Then, the overall CPU 31a outputs a game effect pattern designation command for designating the decided game effect pattern and a notice effect pattern designation command for designating the decided notice effect pattern to each of the control boards 32-34.

  Further, when the overall CPU 31a inputs all symbol stop commands, the overall CPU 31a outputs the commands to the control boards 32 to 34. Further, when the big hit symbol is designated as the final stop symbol, the general CPU 31a determines the specific effect contents of the big hit game based on the type of the big hit game corresponding to the big hit symbol, and assigns each control board 32-34 to each control board 32-34. The specific contents of the determined jackpot game are instructed. Further, when the opening CPU, the round command, and the ending command are input, the overall CPU 31a outputs the opening command, the round command, and the ending command to each of the control boards 32-34.

Next, the display control board 32 will be described.
When the sub CPU 32a of the display control board 32 inputs a variation pattern designation command, a game production pattern designation command, and a notice production pattern designation command, the production content is selected according to the instruction content of these commands, and the symbol variation is performed according to the production content. The display content of the image display unit GH is controlled so that a game is played. At this time, the sub CPU 32a generates display data for displaying an image in accordance with the effect content using the image data in the ROM 32b based on the selected effect content. The sub CPU 32a measures the elapsed time from the start of the game with the start of the symbol variation game, and displays an image displayed on the image display unit GH based on the measured time and the display data for a predetermined control cycle. Switch every time. Then, the sub CPU 32a derives the decorative figure instructed by the decorative figure designation command in the graphic variation game, and the display contents of the image display unit GH are displayed so that the combination of the symbols based on the decorative figure is fixed and stopped by inputting all the symbol stop commands. To end the symbol variation game.

  Also, the sub CPU 32a performs an opening effect, a round effect, and an ending effect according to the effect instruction command for the opening effect, the effect instruction command for the round effect, and the effect instruction command for the ending effect during the big hit game. The display content of the display unit GH is controlled.

  Next, it is executed when the general CPU 31a determines whether or not the notice effect can be executed and determines the notice effect pattern in which the movable object effect is performed, triggered by the input of the change pattern designation command for specifying the change pattern P1. Control will be described. As described above, the movable body effect of the present embodiment is such that the movable body 40 to 70 are moved over the operation range in the order of the lower left movable body 40, the lower right movable body 50, the right movable body 60, and the upper movable body 70. Is made to work.

  First, the lower left movable body operation process which is started in order to operate the lower left movable body 40, which is started when the general CPU 31a determines the notice effect pattern in which the movable body effect is performed, will be described. In the lower left movable body operation process, the overall CPU 31a outputs a drive signal (control signal) to the lower left motor MT1 to start rotation of the lower left motor MT1, and sets the lower left motor flag in a predetermined area of the RAM 31c. Here, the lower left motor flag set in the RAM 31c is a control flag (information) indicating that the lower left motor MT1 is rotationally driven. Next, when the elapsed time after the lower left motor MT1 starts to rotate reaches a predetermined time (period T2a shown in FIG. 16, 1460 ms in the present embodiment), the overall CPU 31a starts a stop signal (control signal). ) To the lower left motor MT1 to cause the lower left motor MT1 to finish rotating. When the overall CPU 31a terminates the rotation of the lower left motor MT1 and does not receive a detection signal from the first initial position sensor SE5, the overall CPU 31a stops the rotation of the lower left motor MT1 for a predetermined period (see FIG. During the period T2b shown in FIG. 16 (690 ms in this embodiment), the lower left motor MT1 is further rotated by driving the drive signal, and the stop signal is output at the timing when the detection signal is input from the first initial position sensor SE5. By doing so, the lower left movable body 40 is returned to the initial position. Then, the overall CPU 31a cancels the lower left motor flag set in the RAM 31c and ends the lower left movable body operation process.

  As described above, in the pachinko gaming machine 10 of the present embodiment, the operation range set for the lower left movable body 40 is set for other movable bodies (the lower right movable body 50, the right movable body 60, and the upper movable body 70). Therefore, there is no possibility of interference (contact) with other movable bodies when the lower left movable body 40 is operated. Therefore, the overall CPU 31a of the present embodiment considers the possibility that the lower left movable body 40 interferes (contacts) with each of the movable bodies 50, 60, and 70 in the lower left movable body operation process for operating the lower left movable body 40. Without this, the lower left motor MT1 is rotationally driven to operate the lower left movable body 40.

  Next, after the elapse of the period in which the general CPU 31a executes the lower left movable body operation process (period T2a and period T2b shown in FIG. 16), the lower right movable body operation process is executed to continuously operate the lower right movable body 50. Will be described with reference to FIG. The lower right movable body process executed by the overall CPU 31a and the upper movable body operation process (details will be described later) executed by the overall CPU 31a to operate the upper movable body 70 are operated in each movable body operation process. Since the processing contents are the same except that the target movable body is different, both the movable body operation processes are shown together in the flowchart shown in FIG.

  As shown in FIG. 12, the overall CPU 31a first determines whether or not the right movable body 60 is operating (step S10). Specifically, in step S10, the overall CPU 31a determines whether or not the right movable body 60 is operating based on whether or not the right motor flag is set in the RAM 31c. Here, the right motor flag set in the RAM 31c is a control flag (information) indicating that the right motor MT3 is rotationally driven. Next, the overall CPU 31a determines whether or not the right movable body 60 is located at the initial position (step S11). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the third initial position sensor SE7, while it does not receive a detection signal from the third initial position sensor SE7. A negative decision is made.

  In other words, the overall CPU 31a determines a motion range that partially overlaps the motion range set for the lower right movable body 50 when the determination result of step S10 is negative and the determination result of step S11 is positive. It is determined that the set right movable body 60 is in a state where there is no possibility of interference with the lower right movable body 50 to be operated. In the present embodiment, the determination process of step S10 and step S11 executed by the overall CPU 31a is a check process C1, and this check process C1 is a period for executing the lower left movable body operation process (period T2a and period T2b shown in FIG. 16). After the elapse of time, it is executed within a predetermined time (period T3 shown in FIG. 16, 67 ms in the present embodiment).

  Then, the overall CPU 31a, which has made an affirmative determination in step S11, outputs a drive signal to the lower right motor MT2 to start rotational driving, causes the lower right movable body 50 to start operation, and sets the lower right motor flag to a predetermined area of the RAM 31c. (Step S12). Here, the lower right motor flag set in the RAM 31c is a control flag (information) indicating that the lower right motor MT2 is rotationally driven. Next, when the elapsed time since the lower right motor MT2 starts to rotate reaches the predetermined time (period T4a shown in FIG. 16, 1120 ms in this embodiment), the general CPU 31a sends a stop signal to the right. It outputs to the lower motor MT2 to cause the lower right motor MT2 to finish rotating, and causes the lower right movable body 50 to finish its operation (step S13). Then, when the overall CPU 31a terminates the rotation drive to the lower right motor MT2 in step S13, if the detection signal is not input from the second initial position sensor SE6, the overall CPU 31a stops the rotation drive to the lower right motor MT2. During a predetermined period (period T4b shown in FIG. 16, 830 ms in the present embodiment), a drive signal is further output to rotate the lower right motor MT2, and a detection signal is input from the second initial position sensor SE6. By outputting a stop signal at the timing, the lower right movable body 50 is returned to the initial position (step S14). The overall CPU 31a cancels the lower right motor flag set in the RAM 31c, and normally ends the lower right movable body operation process.

  On the other hand, if the overall CPU 31a makes an affirmative determination in the determination process of step S10 and a negative determination in the determination process of step S11, the overall CPU 31a outputs a stop signal to the upper motor MT4 to turn off the upper motor MT4 (upper movable body 70). The operating state is set (step S15). Therefore, in the present embodiment, when the upper motor MT4 is stopped, the upper motor MT4 is continuously inactivated, while when the upper motor MT4 is rotationally driven, The rotational drive is stopped and brought into a non-operating state. Next, the overall CPU 31a outputs a stop signal to the right motor MT3 (step S16). Therefore, in the present embodiment, when the right motor MT3 is stopped, the right motor MT3 is continuously inactivated, while when the right motor MT3 is rotationally driven, The rotational drive is stopped and brought into a non-operating state.

  Next, the overall CPU 31a outputs a stop signal to the lower right motor MT2 (step S17). For this reason, when the lower right motor MT2 is stopped in the present embodiment, the lower right motor MT2 is continuously inactivated, while when the lower right motor MT2 is rotationally driven, The rotation drive of the lower motor MT2 is stopped and brought into a non-operating state. That is, when the overall CPU 31a of this embodiment makes an affirmative determination in the determination process of step S10 and a negative determination in the determination process of step S11, the right movable body 60 and the lower right movable body 50 to be operated It is determined that there is a possibility of interference, and a stop signal is output to each of the motors MT2 to MT4 so that each movable body 50 to 70 is in a non-operating state. For this reason, in the present embodiment, at the time when the check process C1 ends, regardless of whether or not each movable body 50 to 70 is located at each initial position, the non-operating state (stop state) so as not to move further. It is supposed to be.

Then, the overall CPU 31a abnormally ends the lower right movable body operation process. The processing executed after the overall CPU 31a abnormally ends the lower right movable body operation processing will be described later.
Next, the general CPU 31a normally completes the lower right movable body operation process shown in FIG. 12, and executes the lower right movable body operation process (period T3, period T4a, and period T4b shown in FIG. 16). ), The right movable body operation process that is executed to continuously operate the right movable body will be described with reference to FIG.

  As shown in FIG. 13, the overall CPU 31a determines whether or not the upper movable body 70 is operating (step S20). Specifically, in step S20, the overall CPU 31a determines whether or not the upper movable body 70 is operating based on whether or not the upper motor flag is set in the RAM 31c. Here, the upper motor flag set in the RAM 31c is a control flag (information) indicating that the upper motor MT4 is rotationally driven. Next, the overall CPU 31a determines whether or not the upper movable body 70 is located at the initial position (step S21). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the fourth initial position sensor SE8, whereas it does not input a detection signal from the fourth initial position sensor SE8. A negative decision is made. That is, the overall CPU 31a sets an operation range that partially overlaps the operation range set for the right movable body 60 when the determination result of step S20 is negative and the determination result of step S21 is affirmative. The determined upper movable body 70 is determined to be in a state where there is no possibility of interference with the right movable body 60 to be operated.

  Next, the overall CPU 31a determines whether or not the lower right movable body 50 is operating (step S22). Specifically, in step S22, the overall CPU 31a operates the lower right movable body 50 based on whether or not the lower right motor flag indicating that the lower right motor MT2 is rotationally driven is set in the RAM 31c. It is determined whether or not. Next, the overall CPU 31a determines whether or not the lower right movable body 50 is located at the initial position (step S23). Specifically, the overall CPU 31a makes an affirmative determination when the detection signal is input from the second initial position sensor SE6, while it does not input the detection signal from the second initial position sensor SE6. A negative decision is made. As described above, the overall CPU 31a determines that the determination result in step S22 is negative, and the determination result in step S23 is affirmative. Is determined to be in a state where there is no possibility of interference with the right movable body 60 to be operated.

  In the present embodiment, the determination process of step S20 to step S23 executed by the central CPU 31a is a check process C2, and this check process C2 is a case where the lower right movable body operation process shown in the flowchart of FIG. After the elapse of the period for executing the lower right movable body operation process (period T3, period T4a, and period T4b shown in FIG. 16), it is executed within a predetermined time (period T5 shown in FIG. 16, 67 ms in this embodiment). It has become.

  Then, the overall CPU 31a, which has made an affirmative determination in step S23, outputs a drive signal to cause the right motor MT3 to start rotating, cause the right movable body 60 to start operation, and sets the right motor flag to a predetermined area of the RAM 31c. (Step S24). Next, when the elapsed time after starting the rotation drive of the right motor MT3 reaches a predetermined time (period T6a shown in FIG. 16, 4380 ms in this embodiment), the general CPU 31a sends a stop signal to the right motor MT3. Output to MT3, the right motor MT3 ends the rotational drive, and the right movable body 60 ends the operation (step S25). In the present embodiment, the general CPU 31a outputs a drive signal over the period T6a, so that the right movable body 60 swings from the initial position to the maximum movement position (effect position), and then from the maximum movement position to the initial position. The right movable body 60 reciprocates once between the initial position and the maximum effect position during the period T6a so as to swing again to the position. When the overall CPU 31a terminates the rotation drive to the right motor MT3 in step S25, if the detection signal is not input from the third initial position sensor SE7, the general CPU 31a stops the rotation drive to the right motor MT3 and then performs a predetermined operation. During the period (period T6b shown in FIG. 16, 870 ms in this embodiment), the drive signal is further output to drive the right motor MT3 to rotate and stop at the timing when the detection signal is input from the third initial position sensor SE7. By outputting the signal, the right movable body 60 is returned to the initial position (step S26). The overall CPU 31a cancels the right motor flag set in the RAM 31c, and normally ends the right movable body operation process.

  On the other hand, the overall CPU 31a outputs a stop signal to the upper motor MT4 when an affirmative determination is made in the determination process of step S20 and a negative determination is made in the determination process of step S21 (step S27). Further, the overall CPU 31a outputs a stop signal to the upper motor MT4 when an affirmative determination is made in the determination process of step S22 and when a negative determination is made in the determination process of step S23 (step S27). Therefore, in the present embodiment, when the upper motor MT4 is in the non-operating state, the upper motor MT4 is continuously in the non-operating state, while when the upper motor MT4 is rotationally driven, the upper motor MT4. The rotation drive is stopped and is brought into a non-operating state. Further, the overall CPU 31a outputs a stop signal to the right motor MT3 (step S28). Therefore, in the present embodiment, when the right motor MT3 is in the non-operating state, the right motor MT3 is continuously in the non-operating state, while when the right motor MT3 is rotationally driven, the right motor MT3. The rotation drive is stopped and is brought into a non-operating state. Then, the overall CPU 31a outputs a stop signal to the lower right motor MT2 (step S29). Therefore, in the present embodiment, when the lower right motor MT2 is in the non-operating state, the lower right motor MT2 is continuously in the non-operating state, while when the lower right motor MT2 is rotationally driven, The rotation drive of the lower right motor MT2 is stopped and brought into a non-operating state.

  That is, when the determination result in step S20 is affirmative and the determination result in step S21 is negative, the overall CPU 31a partially overlaps the operation range set for the right movable body 60. It is determined that the upper movable body 70 in which the operating range is set is in a state where there is a possibility of interference with the right movable body 60 to be operated, and a stop signal is output to each of the motors MT2 to MT4 to output each movable body. 50 to 70 are set in a non-operating state. In addition, when the determination result of step S22 is affirmative determination and when the determination result of step S23 is negative determination, the overall CPU 31a partially overlaps the operation range set for the right movable body 60. It is determined that the lower right movable body 50 with the operating range set is in a state where there is a possibility of interference with the right movable body 60 to be operated, and a stop signal is output to each of the motors MT2 to MT4. The bodies 50 to 70 are set in a non-operating state. For this reason, in the present embodiment, at the time when the check process C2 ends, regardless of whether or not each of the movable bodies 50 to 70 is located at each initial position, the non-operating state (stop state) so as not to move further. It is supposed to be.

Then, the overall CPU 31a abnormally ends the right movable body operation process. The processing of the central CPU 31a when the right movable body operation processing is abnormally terminated will be described later.
Subsequently, when the general CPU 31a normally ends the right movable body operation process shown in FIG. 13, the passage of the period for executing the right movable body operation process (period T5, period T6a, and period T6b shown in FIG. 16). Subsequently, the upper movable body operation process executed to operate the upper movable body will be described with reference to FIG. As described above, the upper movable body process executed by the overall CPU 31a and the lower right movable body operation process executed by the overall CPU 31a to operate the lower right movable body 50 are targets to be operated in each movable body operation process. The upper movable body operation process will be described in brief, since the same processing contents are obtained except that the movable body is different.

  As shown in FIG. 12, in the upper movable body operation process, the overall CPU 31a determines whether or not the right movable body is operating (step S10). It is determined whether or not the body is located at the initial position (step S11). In the present embodiment, the determination process of step S10 and step S11 executed by the overall CPU 31a in the upper movable body operation process is a check process C3, and this check process C3 is a case where the right movable body operation process is normally completed, After the period (period T5, period T6a, and period T6b shown in FIG. 16) elapses, the movable body operation process is executed within a predetermined time (period T7 shown in FIG. 16, 67 ms in this embodiment). ing.

  Then, the overall CPU 31a, which has made an affirmative determination in step S11, outputs a drive signal to the upper motor MT4 to start rotational driving (right rotation), causes the upper movable body 70 to start operation, and sets the upper motor flag to a predetermined value in the RAM 31c. An area is set (step S12). Further, in step S12, the overall CPU 31a waits until the elapsed time after the upper motor MT4 starts to rotate reaches a predetermined time (period T8 shown in FIG. 16, 3008 ms in this embodiment). A predetermined drive signal is output to the upper motor MT4, and the upper motor MT4 is driven to rotate (rotate left). Then, when the elapsed time after the upper motor MT4 starts to rotate reaches a predetermined time (period T8 shown in FIG. 16, 3008 ms in this embodiment), the overall CPU 31a sends a stop signal to the upper motor MT4. And the rotational drive is terminated, the upper movable body 70 is terminated, and an excitation signal is output to be in an excited state (step S13). For this reason, the upper movable body 70 moves from the initial position to the maximum movement position, and then moves to the initial position again and is held at the initial position. Then, when the overall CPU 31a terminates the rotation drive to the upper motor MT4 in step S13, if the detection signal is not input from the fourth initial position sensor SE8, the overall CPU 31a further outputs a drive signal to rotate the upper motor MT4. The upper movable body 70 is returned to the initial position by driving and outputting a stop signal at the timing when the detection signal is input from the fourth initial position sensor SE8 (step S14). The overall CPU 31a cancels the upper motor flag set in the RAM 31c, and normally ends the upper movable body operation process.

  On the other hand, when the determination result at step S10 is affirmative determination and when the determination result at step S11 is negative determination, the overall CPU 31a outputs a stop signal to each motor MT2 to MT4 and turns off each motor MT2 to MT4. The operating state is set (steps S15 to S17). That is, when the overall CPU 31a of this embodiment makes an affirmative determination in the determination process of step S10 and a negative determination in the determination process of step S11, the right movable body 60 interferes with the upper movable body 70 to be operated. It is determined that the movable body 50-70 is in a state in which the movable bodies 50-70 are in a non-operating state by outputting stop signals to the motors MT2-MT4. For this reason, in the present embodiment, at the time when the check process C3 ends, regardless of whether or not each movable body 50 to 70 is located at each initial position, the non-operating state (stop state) so as not to move further. It is supposed to be. Then, the overall CPU 31a abnormally ends the lower right movable body operation process.

  Next, when the overall CPU 31a abnormally ends the lower right movable body operation process, the right movable body operation process, and the upper movable body operation process described above, the lower right movable body 50, the right movable body 60, and the upper movable body 70 are moved. An initial position return operation process executed to return to the initial position will be described with reference to FIG.

  As shown in FIG. 14, first, the overall CPU 31a determines whether or not the upper movable body 70 is located at the initial position (step S30). Specifically, in the determination process of step S30, the overall CPU 31a makes an affirmative determination when a detection signal is input from the fourth initial position sensor SE8, while receiving a detection signal from the fourth initial position sensor SE8. If not, a negative determination is made. The overall CPU 31a, which has made a negative determination in the determination process of step S30, outputs a drive signal to the upper motor MT4 to rotationally drive the upper motor MT4 to operate so that the upper movable body 70 is returned to the initial position (step S31). . Next, the overall CPU 31a determines whether or not the upper movable body 70 is located at the initial position (step S32). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the fourth initial position sensor SE8, while a negative determination occurs when no detection signal is input from the fourth initial position sensor SE8. It is supposed to be. When the determination result in step S32 is negative, the overall CPU 31a determines that the upper movable body 70 has not completed the return to the initial position, and returns to the process in step S31 to output a drive signal to the upper motor MT4. Continue output. Thereafter, the overall CPU 31a repeatedly executes the processing of step S31 and step S32 until the determination result of step S32 is affirmative. Then, when the determination result in step S32 is affirmative, the overall CPU 31a determines that the upper movable body 70 (upper motor MT4) has completed the return operation to the initial position.

  Then, the overall CPU 31a determines whether or not the lower right movable body 50 is located at the initial position when the determination result at step S30 is affirmative determination and when the determination result at step S32 is affirmative determination. (Step S33). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the second initial position sensor SE6, while a negative determination is made when a detection signal is not input from the second initial position sensor SE6. It is supposed to be. The overall CPU 31a that has made a negative determination in the determination process of step S33 outputs a drive signal to the lower right motor MT2 to drive the lower right motor MT2 to rotate so that the lower right movable body 50 is returned to the initial position ( Step S34). Next, the overall CPU 31a determines whether or not the lower right movable body 50 is located at the initial position (step S35). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the second initial position sensor SE6, while a negative determination is made when a detection signal is not input from the second initial position sensor SE6. It is supposed to be. If the determination result in step S35 is negative, the overall CPU 31a determines that the lower right movable body 50 has not completed the return to the initial position, and returns to the process in step S34 to drive the lower right motor MT2. Continue signal output. Thereafter, the overall CPU 31a repeatedly executes the processing of step S34 and step S35 until the determination result of step S35 becomes affirmative. Then, when the determination result in step S35 is affirmative, the overall CPU 31a determines that the lower right movable body 50 (lower right motor MT2) has completed the return operation to the initial position.

  The overall CPU 31a determines whether or not the right movable body 60 is located at the initial position when the determination result in step S33 is affirmative and when the determination result in step S35 is affirmative. (Step S36). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the third initial position sensor SE7, while a negative determination occurs when no detection signal is input from the third initial position sensor SE7. It is supposed to be. The overall CPU 31a, which has made a negative determination in the determination process of step S36, outputs a drive signal to the right motor MT3 to drive the right motor MT3 to rotate so that the right movable body 60 is returned to the initial position (step S37). . Next, the overall CPU 31a determines whether or not the right movable body 60 is located at the initial position (step S38). Specifically, the overall CPU 31a makes an affirmative determination when a detection signal is input from the third initial position sensor SE7, while a negative determination occurs when no detection signal is input from the third initial position sensor SE7. It is supposed to be. If the determination result in step S38 is negative, the overall CPU 31a determines that the right movable body 60 has not completed the return to the initial position, and returns to the process in step S37 to output a drive signal to the right motor MT3. Continue output. Thereafter, the overall CPU 31a repeatedly executes the processing of step S37 and step S38 until the determination result of step S38 is affirmative. When the determination result in step S38 is affirmative, the overall CPU 31a determines that the right movable body 60 (right motor MT3) has completed the return operation to the initial position.

  Then, when the determination result in step S36 is affirmative determination and the determination result in step S38 is affirmative determination, the overall CPU 31a includes all of the upper movable body 70, the lower right movable body 50, and the right movable body 60. It is determined that the return operation has been completed so as to be positioned at the initial positions, and the initial position return operation processing is terminated.

  As described above, the overall CPU 31a first returns the upper movable body 70 (upper motor MT4) to the initial position in the initial position return operation process, and then moves the lower right movable body 50 (lower right motor MT2) to the initial position. Finally, the right movable body 60 (right motor MT3) is returned to the initial position. That is, the overall CPU 31a operates the right movable body 60 after returning both the upper movable body 70 and the lower right movable body 50, which may interfere when the right movable body 60 is operated, to the initial position. To return to the initial position. For this reason, in the present embodiment, the lower right movable body 50 and the upper movable body 70 are set with higher priority than the right movable body 60 so as to return to the initial position first. Therefore, in the present embodiment, the upper movable body 70 and the lower right movable body 50 are operated by operating the right movable body 60 while the upper movable body 70 and the right movable body 60 are not returned to the initial positions. It is possible to reliably avoid the interference with the right movable body 60 during the return operation.

  Note that the order of the movable bodies that the overall CPU 31a returns to the initial position in the initial position return operation processing is such that the movable bodies that may interfere when the upper movable body 70 and the lower right movable body 50 are operated are the right movable body 60. However, there are two movable bodies that may interfere with the movement of the right movable body 60, namely the upper movable body 70 and the lower right movable body 50. It can also be understood that the movable body is configured to be returned to the initial position sequentially from the movable body having a small number of other movable bodies that may interfere with each other. In addition, the initial position return operation process of the present embodiment is executed only for the lower right movable body 50, the right movable body 60, and the upper movable body 70 in which mutually overlapping operation ranges are set. And is not executed for the lower left movable body 40. This is because the lower left movable body 40 in the present embodiment is a movable body that has no possibility of interfering with other movable bodies.

  The overall CPU 31a measures an elapsed time after starting the initial position return operation process. If the initial position return operation process cannot be completed before the elapsed time that has been measured reaches a predetermined determination time (for example, 5000 ms), the overall CPU 31a outputs a stop signal to each of the motors MT2 to MT4. At the same time, an abnormality notification command is output to the display control board 32 to instruct that any one of the upper movable body 70, the lower right movable body 50, and the right movable body 60 cannot be returned to the initial position. It is supposed to be.

  Next, a description will be given of the control executed when the overall CPU 31a determines a game effect pattern in which a button effect is performed, triggered by the input of a change pattern specifying command for specifying the change pattern P2. As described above, in the button effect of the present embodiment, after the reach state is formed, the right movable body 60 is moved to the effect position (that is, the maximum movement position) and the right movable body 60 is held at the effect position. Based on the operation of the production button BT, a movable production is performed to swing the movable portion 60c of the right movable body 60.

  First, a button effect execution process for starting a button effect including a movable effect, which is started when the general CPU 31a determines a game effect pattern in which a button effect is performed, will be described. In the button effect execution process, first, the overall CPU 31a determines whether or not the upper movable body 70 is in operation, similarly to steps S20 to S23 in the right movable body operation process shown in FIG. It is determined whether or not the lower right movable body 50 is in operation, and whether or not the lower right movable body 50 is located at the initial position. It has become. Note that the overall CPU 31a of this embodiment uses these determination processes as a check process C4, and the check process C4 is performed for a predetermined period (a period shown in FIG. 17) from the start of the symbol variation game (when the variation pattern designation command is input). After the elapse of T10 (1500 ms in this embodiment), the process is executed within a predetermined time (period T11 shown in FIG. 17, 67 ms in this embodiment).

  When the determination result of whether or not the upper movable body 70 is in operation is an affirmative determination, the overall CPU 31a determines that the determination result of whether or not the upper movable body 70 is located at the initial position is a negative determination. The determination result whether or not the lower right movable body 50 is operating is an affirmative determination, and the determination result whether or not the lower right movable body 50 is located at the initial position is a negative determination. Similarly to steps S27 to S28 in the right movable body operation process shown in FIG. 13, a stop signal is output to each motor MT2 to MT4, and each motor MT2 to MT4 (each movable body 50 to 70) is in a non-operating state. And Then, the overall CPU 31a abnormally ends the button effect execution process. The overall CPU 31a executes the above-described initial position return operation process when the button effect execution process ends abnormally.

  On the other hand, in the overall CPU 31a, the determination result of whether or not the upper movable body 70 is operating is a negative determination, and the determination result of whether or not the upper movable body 70 is located at the initial position is an affirmative determination. If the determination result of whether or not the lower right movable body 50 is operating is a negative determination, and if the determination result of whether or not the lower right movable body 50 is located at the initial position is an affirmative determination, the right motor A drive signal is output to MT3, the right motor MT3 is rotationally driven, and the right movable body 60 is started to operate. As a result, the right movable body 60 starts moving (swinging) from the initial position toward the effect position. Subsequently, the overall CPU 31a outputs a stop signal and an excitation signal to the right motor MT3 at the timing when the right movable body 60 is moved from the initial position to the effect position (maximum movement position). As a result, the right movable body 60 is stopped at the production position and held (excitation fixed).

  Next, the overall CPU 31a measures the elapsed time from the start of output of the excitation signal to the right motor MT3, and continues the excitation signal until the measured elapsed time reaches a predetermined excitation period (10000 ms in this embodiment). And output it. On the other hand, the general CPU 31a outputs a lighting signal to the effect button BT when a predetermined period (periods T10 to T12 shown in FIG. 17; 3067 ms in the present embodiment) has elapsed since the start of the symbol variation game, and the effect button BT. The built-in light-emitting body starts to emit light, and the player is informed that the operation of the effect button BT is valid. The overall CPU 31a starts outputting the lighting signal to the effect button BT until the movable effect period (period T13 shown in FIG. 17, 8133 ms in the present embodiment) as a predetermined effect execution period ends. The lighting signal is continuously output so that the effect button BT (light emitter) emits light. More specifically, the overall CPU 31a sets a button effect flag (information) indicating that it is during the movable effect period in the RAM 31c, triggered by the start of output of the lighting signal, and sets the button effect flag in the RAM 31c. Measure the elapsed time. The overall CPU 31a stops the output of the lighting signal to the effect button BT when the elapsed time after setting the button effect flag in the RAM 31c has reached a predetermined button effect end time. The button BT (light emitter) is turned off, and the setting of the button effect flag set in the RAM 31c is canceled.

  Next, the movable effect process executed by the overall CPU 31a for swinging the movable portion 60c of the right movable body 60 based on the operation of the effect button BT will be described with reference to FIG. Note that, while the button effect flag is set in the RAM 31c, the overall CPU 31a executes the movable effect process shown in FIG. 15 at predetermined intervals (for example, every control cycle of the overall CPU 31a).

  As shown in FIG. 15, in the movable effect process, the overall CPU 31a first determines whether or not the value of the rejection timer set in the RAM 31c is “0 (zero)” (step S40). Here, the rejection timer set in the RAM 31c is a value set as a period during which the right movable body solenoid SOL3 is not excited based on the operation of the effect button BT. If the determination result in step S40 is affirmative, the overall CPU 31a determines whether or not an operation signal is input from the effect button BT (step S41). If the determination result in step S41 is affirmative, the overall CPU 31a starts outputting an excitation signal as a drive signal to the right movable body solenoid SOL3, and puts the right movable body solenoid SOL3 in an excited state (step S42). For this reason, the movable member 60c of the right movable body 60 is swung from the initial position to the maximum movement position by the link member 69d being pushed down as the right movable body solenoid SOL3 is excited. Next, the overall CPU 31a sets a predetermined value (500 ms in the present embodiment) as an initial value of the excitation timer, and stores the set excitation timer value in a predetermined area of the RAM 31c (step S43). . Here, the excitation timer set in the RAM 31c is a value indicating a period during which the excitation state of the right movable body solenoid SOL3 is maintained. Subsequently, the overall CPU 31a sets a predetermined value (1000 ms in this embodiment) as an initial value of the rejection timer, and stores the set excitation timer value in a predetermined area of the RAM 31c. (Step S44).

  Subsequently, the overall CPU 31a determines whether or not the value of the excitation timer is “0 (zero)” (step S45). If the determination result of step S45 is affirmative, the overall CPU 31a stops outputting the excitation signal and puts the right movable body solenoid SOL3 into a non-excitation state (demagnetization state) (step S46). For this reason, the movable member 60c of the right movable body 60 is pivoted from the maximum movement position to the initial position with the link member 69d being pulled up as the right movable body solenoid SOL3 is de-energized. Then, the overall CPU 31a that ends the process of step S46 ends the movable effect process.

  On the other hand, if the determination result of step S40 is negative, the overall CPU 31a subtracts a predetermined value (for example, 2 ms) from the rejection timer value stored in the predetermined area of the RAM 31c in step S47, and proceeds to the process of step S45. It is like that. If the determination result in step S41 is negative, the overall CPU 31a proceeds to step S45 without executing steps S42 to S44. For this reason, when the rejection timer is already set (when it is not “0 (zero)”), the overall CPU 31a does not newly set the initial value of the rejection timer.

  As described above, in the present embodiment, when the value of the rejection timer is “0 (zero)” (when it is not set), the right movable body 60 is movable when the effect button BT is operated. The part swings from the initial position to the maximum movement position. On the other hand, in the present embodiment, even when the effect button BT is operated when the value of the rejection timer is not “0 (zero)” (when set), it is based on the operation of the effect button BT. The movable part of the right movable body 60 is not swung from the initial position to the maximum movement position. Here, the initial value of the rejection timer includes an excitation period in which the right movable body solenoid SOL3 is maintained in an excited state based on the operation of the effect button BT, and the right movable body solenoid SOL3 is in a non-excited state after the excitation period has elapsed. When this is done, a period longer than the sum of the periods until the movable part 60c completes the swing (operation) from the maximum movement position to the initial position is set. For this reason, in the present embodiment, the right movable body solenoid SOL3 is again operated in a situation where the movable portion 60c of the right movable body 60 swings to the maximum movement position based on the operation of the effect button BT and does not return to the initial position. Is not controlled to the excited state.

  As described above, in the present embodiment, a period in which the value of the rejection timer is “0 (zero)” is an allowable period, and a period in which the value of the rejection timer is not “0 (zero)” is a rejection period. In the present embodiment, the overall CPU 31a functions as a control unit and an operation state determination unit. In the present embodiment, the overall CPU 31a functions as an execution period setting unit and a period setting unit.

  Next, the display on the effect display device 22 (image display unit GH) when the overall CPU 31a determines the notice effect pattern in which the movable object effect is performed triggered by the input of the change pattern specifying command specifying the change pattern P1. The execution mode of the effect and the execution mode of the movable body effect will be described with reference to FIGS. 10 and 16.

  As shown in FIG. 16, the effect display device 22 starts the decorative display variation display simultaneously with the start of the symbol variation game. The lower left movable body 40 reciprocates in the vertical direction between the initial position and the maximum movement position for a period T2a (for example, 1460 ms) after a period T1 (for example, 1300 ms) has elapsed since the start of the symbol variation game. (Indicated by arrow Y1 in FIG. 10). At this time, the lower left movable body 40 operates so as to protrude upward from the lower part of the image display unit GH, and reciprocates so as to cover a part of the image display unit GH. Then, the lower left movable body 40 moves to the initial position and stops to finish the reciprocating operation when the period T2a has elapsed. The overall CPU 31a performs the above-described check process C1 (the processes in steps S10 and S11 shown in FIG. 12) after the period T2a and the period T2b have elapsed and until the period T3 (for example, 67 ms) has elapsed. It is supposed to run.

  Further, when the period T3 elapses, the lower right movable body 50 reciprocates in the vertical direction between the initial position and the maximum movement position during the period T4a (for example, 1120 ms) (indicated by an arrow Y2 in FIG. 10). At this time, the lower right movable body 50 operates so as to protrude upward from the lower part of the image display unit GH, and reciprocates so as to cover a part of the image display unit GH. The lower right movable body 50 moves to the initial position and stops to finish the reciprocating operation when the period T4a elapses. Note that the overall CPU 31a performs the above-described check process C2 (the processes in steps S20 to S23 shown in FIG. 13) after the period T4a and the period T4b have elapsed and until the period T5 (for example, 67 ms) has elapsed. It is supposed to run.

  Next, when the period T5 elapses, the right movable body 60 moves from the initial position to the maximum movement position (effect position) over a period T6a (for example, 4380 ms), and then moves again from the maximum movement position to the initial position. In addition, the swinging operation (reciprocating operation) is executed once (indicated by an arrow Y3 in FIG. 10). At this time, the right movable body 60 reciprocates across the front surface of the image display unit GH from the right side to the left side of the image display unit GH. The right movable body 60 moves to the initial position at the timing when the period T6a elapses (ends) and stops to end the swinging operation. Note that the overall CPU 31a performs the above-described check process C3 (the processes in steps S20 to S23 shown in FIG. 13) after the period T6a and the period T6b have elapsed and until the period T7 (for example, 67 ms) has elapsed. It is supposed to run.

  Next, when the period T7 elapses, the upper movable body 70 moves from the initial position to the maximum movement position (effect position) over a period T8 (for example, 3008 ms), and then moves again from the maximum movement position to the initial position. In addition, the reciprocating operation is executed once in the vertical direction (indicated by an arrow Y6 in FIG. 10). At this time, the right movable body 60 reciprocates across the front surface of the image display unit GH from above to below the image display unit GH.

  On the other hand, in the effect display device 22 (image display unit GH), the variable display is continuously performed until the periods T1 to T9 elapse. Then, in the effect display device 22, when the period T9 elapses, a reach state with a predetermined decoration is formed and a predetermined display effect (reach effect or the like) is performed. And in the effect display apparatus 22, the big hit or the symbol combination by a decoration drawing is finally stop-displayed.

  Note that the overall CPU 31a performs a check process C1 executed in the period T3, a check process C2 executed in the period T5, and a check process C3 executed in the period T7, as a result of each check process shown in FIGS. When the body movement process is abnormally terminated, all the movable bodies 40 to 70 are set to the non-operating state regardless of the operation state of the movable bodies 40 to 70.

  Next, the display effect on the effect display device 22 (image display unit GH) when the overall CPU 31a determines the game effect pattern in which the button effect is performed in response to the input of the change pattern specifying command specifying the change pattern P2. And the execution mode of the button effect in which the right movable body 60 (movable portion 60c) is operated will be described with reference to FIGS.

  As shown in FIG. 17, in the effect display device 22, the display of the variation of the decorative drawing is started simultaneously with the start of the symbol variation game, and when the period T <b> 10 and the period T <b> 11 (for example, 1567 ms) have elapsed from the start of the symbol variation game. A reach state according to the figure is formed. The overall CPU 31a performs the above-described check process C4 (steps shown in FIG. 13) after the period T10 (for example, 1500 ms) has elapsed from the start of the symbol variation game until the period T11 (for example, 67 ms) has elapsed. Processing similar to the processing in S20 to S23) is executed. When the period T11 elapses, the effect display device 22 displays an explanatory effect that prompts the player to operate the effect button BT. In the present embodiment, a display effect for displaying a message image such as “Button effect starts!” Is performed as an explanatory effect. Further, the right movable body 60 is moved from the initial position to the effect position (maximum movement position) by the right motor MT3 being rotationally driven during the period T12 during which the explanation effect is performed, and the right motor MT3 at the effect position. Is held (excitation fixed) by being excited. Therefore, the right movable body 60 of the present embodiment is configured to be held in the effect position at the time when the period T12 ends.

  When the period T12 elapses, the effect button BT is turned on when a light emitter (not shown) emits light, and notifies the player that the operation of the effect button BT is effective. In addition, when the period T12 elapses and until the period T13 elapses, the effect display device 22 displays a predetermined message (for example, “Press the button!”) To indicate that the button effect is being executed. The person is notified. Therefore, in the present embodiment, the period T13 is the movable effect period described above.

Here, the execution aspect of the movable effect which swings the movable part 60c of the right movable body 60 based on the pressing operation of the effect button BT in the movable effect period of the period T13 will be described.
As shown in FIG. 17, in the movable portion 60c of the right movable body 60, when the first press operation D1 of the effect button BT is performed during the period T13, the rejection timer is not yet set in the movable effect process ( In other words, since the value of the rejection timer is “0 (zero)”, an excitation signal is output from the overall CPU 31a to the right movable body solenoid SOL3 to swing from the initial position to the maximum movement position (arrow Y4 in FIG. 10). To show). The movable portion 60c is in a non-excited state after a predetermined period (500 ms in this embodiment) has elapsed since the right movable body solenoid SOL3 has started excitation, and therefore, the movable portion 60c is swung from the maximum moving position to the initial position by the biasing force of the coil spring 69b. Move (shown by arrow Y4 in FIG. 10).

  Next, after 1200 ms has passed since the pressing operation D1 is performed, when the pressing operation D2 of the effect button BT is further performed, the movable portion 60c is set to the rejection timer set by the pressing operation of the immediately preceding effect button BT. Since (initial value 1000 ms) is already “0 (zero)”, an excitation signal is output from the overall CPU 31a to the right movable body solenoid SOL3, and swinging is performed from the initial position to the maximum movement position. The movable portion 60c is in a non-excited state after a predetermined period (500 ms in this embodiment) has elapsed since the right movable body solenoid SOL3 has started to be excited, and therefore is maximum due to the biasing force of the coil spring 69b of the right movable body solenoid SOL3. Swing from the moving position to the initial position.

  Next, when the pressing operation D3 is performed 550 ms after the pressing operation D2 of the effect button BT is performed, the movable unit 60c is set with a rejection timer triggered by the pressing operation D2 of the effect button BT. Since the value of the rejection timer is not “0 (zero)”, the excitation signal is not output from the overall CPU 31a to the right movable body solenoid SOL3, and the swing operation is not performed toward the maximum movement position.

  Next, when the pressing operation D4 is performed after 2650 ms (2100 ms after the pressing operation D3 is performed) after the pressing operation D2 of the rendering button BT is performed, the movable unit 60c performs the pressing operation D2 of the rendering button BT. Since the rejection timer set as a trigger is already “0 (zero)”, an excitation signal is output from the overall CPU 31a to the right movable body solenoid SOL3 and swings from the initial position to the maximum movement position.

  Similarly, when the pressing operation D5 is performed after 2500 ms elapses after the pressing operation D4 of the effect button BT is performed, the movable unit 60c has already set the rejection timer set with the pressing operation D4 of the effect button BT as an opportunity “ Therefore, the excitation signal is output from the overall CPU 31a to the right movable body solenoid SOL3 and swings from the initial position to the maximum movement position. The movable portion 60c is in a non-excited state after a predetermined period (500 ms in this embodiment) has elapsed since the right movable body solenoid SOL3 has started to be excited, and therefore is maximum due to the biasing force of the coil spring 69b of the right movable body solenoid SOL3. Swing from the moving position to the initial position. Thus, in the present embodiment, when the movable part 60c starts swinging from the initial position to the maximum movement position during the movable effect period, the effect button BT is further operated at an interval shorter than the initial value of the rejection timer. Even if it does, it will not rock again to the maximum movement position.

  When the period T13 that is the movable effect period elapses, the effect button BT is turned off by turning off a light-emitting body (not shown), and the operation of the effect button BT is invalidated by the player. Is notified. Then, in the effect display device 22, when the period T14 (for example, 1500 ms) further elapses after the period T13 elapses, the symbol combination of big hit or out of the decorative drawing is finally displayed in a fixed stop manner.

  If the button effect execution process is abnormally terminated as a result of the check process C4 executed in the period T11, the overall CPU 31a deactivates all the movable bodies 40 to 70 regardless of the operation state of each of the movable bodies 40 to 70. It is supposed to be in a state.

  As described above, the effect display device 22 mounted on the pachinko gaming machine 10 of the present embodiment has a wide range of the game area H1 (for example, one-fourth to one-fourth) on the game board YB. It is configured to cover the size. In the pachinko gaming machine 10 equipped with such a large effect display device 22 (image display unit GH), it is possible to enhance the interest of the player by performing a display effect (game effect) on a large screen. On the other hand, as a result of consuming most of the game board YB as an installation space for the image display unit GH, when trying to dispose the movable bodies 40 to 70 so as not to impair the visibility of the image display unit GH, Each movable body 40-70 must be arranged in the peripheral part of game board YB. In this case, if each movable body 40-70 is simply operated, each movable body 40-70 is operated in a place that is largely out of the center of the image display unit GH where the player's line of sight is concentrated. Thus, it becomes difficult to impress the player with the movable body effect that operates the movable bodies 40 to 70.

  On the other hand, in this embodiment, each movable body 40-70 operates between the initial position which becomes the peripheral part of the image display part GH (game board YB) and the maximum movement position which is the front side of the image display part GH. By doing so, it is possible to give a strong impression of the movable body to the player. Further, in the present embodiment, a part of the operation range of each movable body 50 to 70 is overlapped, so that a wider operation range is set compared to the case where the operation range of each movable body 50 to 70 is set not to overlap. Each movable body 50-70 can be operated now.

  However, when the operation ranges of the movable bodies 50 to 70 are set to overlap each other, the movable bodies 50 to 70 may interfere with each other within the overlapping range. When the movable bodies 50 to 70 interfere with each other, there is a problem that the motors MT2 to MT4 that operate the movable bodies 50 to 70 are loaded or stepped out. On the other hand, in this embodiment, the movable bodies 50 to 70 do not interfere with each other under the control of the overall CPU 31a, and the motors MT2 to MT4 are loaded or stepped out. It can be avoided.

Therefore, according to the present embodiment, the following effects can be obtained.
(1) Each of the movable bodies 50 to 70 is set with an operation range that partially overlaps an operation range set for another movable body. By performing the movable body effect using each of the movable bodies 50 to 70 as described above, it is possible to perform each over a wide operation range as compared with the case where the operation range is set so as not to overlap with the operation ranges of other movable bodies. It becomes possible to operate the movable bodies 50 to 70 to execute the movable body effect, and to increase the interest of the player with respect to the movable body effect. Then, in the case where any one of the movable bodies 50 to 70 is operated, the overall CPU 31a of the present embodiment is in a state where there is no possibility that the movable body that is not operated this time interferes with the movable body that is operated this time. In this case, the movable body to be operated this time is operated. On the other hand, when the movable body that is not operated this time is in a state where there is a possibility of interference with the movable body that is operated this time, the overall CPU 31a sets all the movable bodies 50 to 70 to the non-operating state. Therefore, according to this embodiment, it can avoid reliably that each movable body 50-70 interferes.

  (2) The overall CPU 31a determines whether or not there is a possibility of interference based on whether or not each movable body 50 to 70 is located at the initial position. For this reason, in the case where any one of the movable bodies 50 to 70 is operated, the overall CPU 31a is in a state where there is a possibility that the movable body that is operated this time and the movable body that is not operated this time interfere with each other. Can be determined reliably. For this reason, the overall CPU 31a can be operated so that the movable bodies 50 to 70 do not interfere with each other.

  (3) When the movable bodies 50 to 70 are set to the non-operating state, the overall CPU 31a follows the order of returning to the predetermined initial positions such as the upper movable body 70, the lower right movable body 50, and the right movable body 60. One by one was moved to the initial position. For this reason, each movable body 50-70 set to the mutually overlapping operation range is not simultaneously moved to the initial position, and the possibility that the movable bodies 50-70 interfere with each other can be reduced. Further, the return order to the initial position is such that, among the movable bodies 50 to 70, the movable body having a small number of other movable bodies having an overlapping operation range is moved from the movable body having a large number of other movable bodies having an overlapping operation range. It is set to be in body order. For this reason, since it moves to an initial position sequentially from a movable body with a small number of other movable bodies with which operation range overlaps, it can control interference between each movable bodies 50-70 at the time of a return to an initial position. it can.

  (4) Each movable body 50-70 is arrange | positioned in the front side of the production | presentation display apparatus 22 (image display part GH) in the display frame body 21 with the opportunity where a player pays the most attention during a game. In this embodiment, the operation range of each movable body 50 to 70 is set so that each movable body 50 to 70 moves on the front side of the effect display device 22 (image display unit GH) by the movable body effect. Compared with the case where the movable bodies 50 to 70 are disposed in other places, attention can be paid to the movable body effect. And even if it is a case where each movable body 50-70 is arrange | positioned in the place with comparatively little installation space called the front side of the production | presentation display apparatus 22 (image display part GH), each movable body 50-70 is made into a wide operating range. The movable bodies 50 to 70 can be prevented from interfering with each other.

  (5) Each movable body 50 to 70 is configured to be operated according to a predetermined order in the movable body effect. For this reason, each movable body 50-70 is not operated simultaneously, but it can suppress that it mutually interferes.

  (6) The movable bodies 40 to 70 are disposed on the back side member WB constituting the display frame body 21. For this reason, compared with the case where each movable body 40-70 is distributed and arrange | positioned to both members of the front side member WA and the back side member WB, an assembly | attachment operation | work can be performed easily.

  (7) With the right motor MT3 in an excited state (driving state), the right movable body 60 is held at the effect position (maximum movement position), and the right movable body solenoid SOL3 is driven based on the operation of the effect button BT to move the movable part. A movable effect of swinging to 60c is executed. For this reason, it is possible to give a strong impression to the player of the swinging motion of the right movable body 60 as a whole and the swinging motion (movable effect) of the movable portion 60c. On the other hand, even though the movable part 60c is swinging based on the operation of the effect button BT, the swing action of the movable part 60c is further controlled by the right movable body solenoid SOL3 being controlled to the excited state. As a result, vibration is generated in the entire right movable body 60, and a load is applied to the right motor MT3 that holds the entire right movable body 60 in the effect position due to the vibration. On the other hand, when the production button BT is operated to start the excitation operation of the right movable body solenoid SOL3, the overall CPU 31a of the present embodiment sets a rejection timer. Then, as an initial value of the rejection timer, when the right movable body solenoid SOL3 is kept in an excited state based on the operation of the effect button BT, and when the right movable body solenoid SOL3 is brought into a non-excited state after the lapse of the period. A period longer than the sum of the period until the movable part 60c completes the movement from the maximum movement position to the initial position is set. In other words, the initial value of the rejection timer is set to a period longer than the period until one movable effect ends. For this reason, in the present embodiment, the overall CPU 31a can further control the right movable body solenoid SOL3 to an excited state even though the right movable body solenoid SOL3 is in the middle of swinging the movable portion 60c. In addition, it is possible to suppress the vibration of the entire right movable body 60 and to suppress the load on the right motor MT3 that operates the entire right movable body 60.

  (8) The right movable body 60 swings around the axis center of the right shaft portion 61 on the proximal end side, and further, around the axis line of the distal end shaft portion 63 of the right base member 62 (fixed portion 60b) in the right movable body 60. By swinging the movable portion 60c, it is possible to make the player more impressed with the operation of the movable portion 60c. On the other hand, in the present embodiment, a load is easily applied to the right motor MT3 that swings the entire right movable body 60 around the axis of the right shaft portion 61 due to vibration accompanying the swinging (reciprocating) operation of the movable portion 60c. However, in the present invention, since the rejection timer is set when the swinging operation of the movable part 60c is started, the right movable body solenoid SOL3 is in the middle of causing the movable part 60c to perform the swinging operation. In spite of the fact, the general CPU 31a does not further control the right movable body solenoid SOL3 to an excited state, suppresses the vibration of the entire right movable body 60, and controls the right motor to operate the entire right movable body 60. It is possible to suppress the load on MT3.

  (9) In the present embodiment, the entire right movable body 60 (in particular, the right base member 62) having a long shape swings, and further has a long protruding portion S around the axis of the tip shaft portion 63. 60c was swung. For this reason, in this embodiment, the operation of the movable portion 60c can be more impressed on the player. On the other hand, since the entire right movable body 60 is elongated, a load is easily applied to the right motor MT3 that operates the right movable body 60 around the axis of the right shaft portion 61. Further, by swinging the movable portion 60c having the long protruding portion S on the free end side of the right movable body 60, the right movable body 60 is likely to vibrate greatly, and the load on the right motor MT3 may further increase. There is. However, in the present invention, since the rejection timer is set when the swinging operation of the movable part 60c is started, the right movable body solenoid SOL3 is in the middle of causing the movable part 60c to perform the swinging operation. In spite of the fact, the general CPU 31a does not further control the right movable body solenoid SOL3 to an excited state, suppresses the vibration of the entire right movable body 60, and controls the right motor to operate the entire right movable body 60. It is possible to suppress the load on MT3.

  (10) In the present embodiment, the movable portion 60c is configured to be operated in a state where the entire right movable body 60 is held at an effect position that forms a predetermined angle with respect to the initial position. For this reason, in the present embodiment, the right motor holding the right movable body 60 at an effect position that makes a predetermined angle with respect to the initial position, while allowing the player to more impress the operation of the right movable body 60. MT3 is likely to be loaded. However, in the present invention, since the rejection timer is set when the swinging operation of the movable part 60c is started, the right movable body solenoid SOL3 is in the middle of causing the movable part 60c to perform the swinging operation. In spite of the fact, the general CPU 31a does not further control the right movable body solenoid SOL3 to an excited state, suppresses the vibration of the entire right movable body 60, and controls the right motor to operate the entire right movable body 60. It is possible to suppress the load on MT3.

  (11) The right movable body solenoid SOL3 is disposed on the base end side of the right base member 62. For this reason, the movable portion 60c disposed on the free end side of the right base member 62 can be swung, and the relatively heavy right movable body solenoid SOL3 is used as the right shaft portion 61 of the right movable body 60. By disposing at the close position, the entire right movable body 60 can be swung and held with a small driving force.

In addition, you may change this embodiment as follows.
-In this embodiment, although each movable body 50-70 comprised so that each movable body 50-70 might contact within the range where an operation range overlaps, although the operation range overlaps in front view, the said overlap The movable body 50 to 70 may be in a superposed state where the movable bodies 50 to 70 are not in contact with each other. Even in such a case, each movable body 50 to 70 is put into a superposed state by setting each movable body 50 to 70 in a non-operating state in each movable body operation process shown in FIGS. 12 and 13. You can avoid that. For this reason, it is possible to avoid that any one of the movable bodies 50 to 70 is hidden by the shadow of the other movable body, and to impress the movable body effect by each movable body 50 to 70 by the player. it can.

  In the present embodiment, four movable bodies 40 to 70 are disposed, but for example, two, three, or five or more movable bodies may be disposed. In this case, an operation range that overlaps the operation ranges of the other movable bodies is set for at least two movable bodies. Even if comprised in this way, compared with the case where it sets so that an operation range may not overlap, a movable body can be made to operate | move easily over a wide operation range. In addition, when the number of movable bodies set with an operation range that overlaps the operation range of other movable bodies is two, each movable body is determined in advance after each movable body is set in a non-operating state in the movable body operation process. The overall CPU 31a is configured to return to the initial position according to the order. In this case, in each movable body, the number of other movable bodies with overlapping operation ranges is the same (all are one), so that any movable body may be returned to the initial position. .

  In the present embodiment, each movable body 50 to 70 may be configured to perform different operations. For example, a swinging motion around a predetermined axis, a rotational motion around a predetermined axis, a linear reciprocating motion, etc. are conceivable. Of these types of motion, all the movable bodies perform the same type of motion. Alternatively, two or three of these types of motion may be selected and configured to be performed by each movable body.

-In this embodiment, you may comprise so that each movable body 50-70 may be operated in a different order, and a movable body effect may be performed.
-In this embodiment, you may provide each movable body 40-70 in a different place. For example, all of the movable bodies 40 to 70 may be provided on the right side of the display frame 21 or may be provided on the upper side. Moreover, each movable body 40-70 may be provided in the front side member WA which comprises the display frame 21, and may be directly provided in the game board YB. That is, what is necessary is just to comprise so that the front side of the production | presentation display apparatus 22 (image display part GH) may be moved when each movable body 40-70 is operated. Even if comprised in this way, the operation | movement of each movable body 40-70 can be impressed to a player.

  In the present embodiment, the movable portion 60c is configured to swing around the axis of the tip shaft portion 63, but may be configured to reciprocate linearly in the left-right direction or the up-down direction. Even if comprised in this way, the operation | movement of the movable part 60c can be impressed to a player. On the other hand, the vibration of the right movable body 60 caused by the reciprocating operation can be suppressed by the control of the overall CPU 31a.

  In the present embodiment, a stepping motor is used as the right motor MT3, but different driving means may be employed. For example, a rotary solenoid may be used. Even if comprised in this way, while moving the right movable body 60 around the axis line of the right-axis part 61, it can hold | maintain in an effect position by setting it as an excitation state.

  -In this embodiment, although each movable body 40-70 was made into the shape imitating a predetermined character, it is good also as a different shape. For example, it may have a shape imitating plants, numerals, alphabets, or the like.

  In the present embodiment, the right movable body solenoid SOL3 is disposed on the base end side of the right base member 62, but may be disposed at a different location. For example, it may be provided on the front end side of the right base member 62, or may be provided on the back surface side member WB and connected to the movable portion 60c with a wire or the like.

  In this embodiment, moving the right movable body solenoid SOL3 from the initial position to the maximum movement position by moving the right movable body solenoid SOL3 in the non-excited state, while moving the right movable body solenoid SOL3 in the excited state causes maximum movement. You may comprise so that it may rock | fluctuate from a position to an initial position.

  In the present embodiment, the initial position of each movable body 40 to 70 is detected by detecting the detection unit provided on each light shielding plate, but the position of each movable body 50 to 70 is directly detected by the sensor. You may comprise as follows.

  In the present embodiment, the example of the movable body effect in which all of the movable bodies 40 to 70 are sequentially operated has been described, but the movable body effect in which only some of the movable bodies are sequentially operated can be executed, so-called You may comprise so that it may be used as a step-up effect. That is, the lower left movable body 40 is operated as the step-up effect in the first stage, the lower right movable body 50 is operated as the step-up effect in the second stage, and the right movable body 60 is operated as the step-up effect in the third stage. To move the upper movable body 70 as a step-up effect in the fourth stage. Further, when the overall CPU 31a inputs a variation pattern from the main CPU 30a, it is determined whether or not the step-up effect can be executed. If the determination result is affirmative, any of the first to fourth stages is determined. It is configured to determine whether to execute a step-up effect that is executed up to the stage. Then, the overall CPU 31a may instruct the display control board 32 to execute the determined step-up effect. By comprising in this way, the condition where all the movable bodies are not operated among each movable bodies 40-70 can be created, and the interest of a player can be heightened. And even if it is a case where it comprises in this way, it suppresses that each movable body 50-70 interferes by performing check process C1-C3 for operating a corresponding movable body in the integrated CPU31a. can do.

  In the present embodiment, the button effect including the movable effect that operates the movable portion 60c based on the operation of the effect button BT is executed as part of the reach effect after the reach state is formed in the symbol variation game. It may be executed at different timings. For example, after temporarily displaying a predetermined symbol combination based on a decorative drawing, a re-change effect that is changed again, or a big winning symbol combination based on a decorative drawing that is temporarily stopped is changed again to derive a different or the same symbol combination. It may be executed as a re-lottery effect. Further, it may be performed during the big hit game.

  In the present embodiment, in the initial position return operation processing shown in FIG. 14, the return operation processing (step S30 to step S32) related to the upper movable body 70 is performed prior to the return operation processing (step S30 to step S32) related to the upper movable body 70. S33 to S35) may be executed. Even if comprised in this way, it can return to an initial position sequentially from the movable body with few other movable bodies which may interfere when it is going to operate | move.

  -In this embodiment, in the movable body operation | movement process shown in FIG.12 and FIG.13, it is good also considering the order of the movable body made into a non-operation state as a different order. For example, the order may be the order of the upper motor MT4, the lower right motor MT2, and the right motor MT3, or the order of the lower right motor MT2, the upper motor MT4, and the right motor MT3.

-In this embodiment, you may make it set a different value as an initial value of a rejection timer.
In the present embodiment, the processing of the overall control board 31 (overall CPU 31a) may be performed by the display control board 32. In this case, the initial position sensors SE5 to SE8, the motors MT1 to MT4, the right movable body solenoid SOL3, and the effect button BT are connected to the display control board 32. Alternatively, the overall control board 31 and a control board in which the control boards 32 to 34 are integrated may be mounted so that the overall control board 31 (the overall CPU 31a) is processed by the control board.

Next, the technical idea that can be grasped from the above embodiment and other examples will be described below.
(A) The plurality of specific movable bodies are a first movable body that is disposed so that the right side portion of the display frame body is the initial position when viewed from the player and is movable from the initial position toward the left side portion. A second movable body that is disposed such that the upper portion of the display frame body is the initial position and is movable downward from the initial position; and the lower portion of the display frame body is the initial position and And an operating range set for the first movable body is set for the second movable body and the third movable body. While each operation range is set to overlap at least partially, each operation range set to the second movable body and the third movable body is set not to overlap each other, The control means puts each specific movable body in a non-operating state. When the driving means is controlled, the driving means is controlled to move the first movable body to the initial position after moving the second movable body and the third movable body to the initial position. .

  (B) The display frame is composed of a front side member attached to the game board from the front side of the game board and a back side member attached to the game board from the back side of the game board. The plurality of specific movable bodies are provided on the back side member.

  (C) In a gaming machine capable of executing a movable body effect that operates each of a plurality of movable bodies over an operation range set separately, each of the movable bodies is operated so that each movable body operates over the operation range. Driving means for driving the movable body effect, operating state determining means for determining an operating state of the movable body, and control means for controlling the operation of the driving means, and the plurality of movable bodies Includes a plurality of specific movable bodies in which at least a part of the operation range overlaps with an operation range of another movable body, and interferes with other movable bodies within the overlapped range, and the operation range includes other Non-specific movable bodies that do not overlap with the movable range of the movable bodies and do not interfere with other movable bodies, and the number of other movable bodies that interfere with each other is the first. A first specific movable body that is a number and the first specific movable body A second specific movable body having a second number different from the first number, and the first specific movable body. When operating, the operation state determination means targets only the other movable body whose operation range overlaps with the first specific movable body among the plurality of movable bodies, and the other movable body is the first specific body. A first operation state determination is performed as to whether or not the operation state has no possibility of interfering with the movable body. When the determination result of the first operation state determination is affirmative, the control means determines the first specific movable state. While the drive means is controlled to operate the body over the operating range, when the determination result of the first operation state determination is negative, the first specific movable body and the first specific movable body and the operation Make other movable objects with overlapping ranges inactive When the second specific movable body is operated, the operation state determination unit is configured to control the driving unit, and the operation state determination unit includes an operation range overlapping the second specific movable body among the plurality of movable bodies. The second operation state determination is performed on only the movable body of the second whether or not the other movable body is in an operation state in which there is no possibility of interference with the second specific movable body, and the control means When the determination result of the second operation state determination is affirmative, the drive means is controlled to operate the second specific movable body over the operation range, while the determination result of the second operation state determination is negative. Sometimes, the driving means is controlled so that the second specific movable body and another movable body whose operation range overlaps with the second specific movable body are in a non-operating state. When operating the body, the operating state The determination means does not determine whether or not another movable body is in an operation state that is unlikely to interfere with the non-specific movable body, and the control means determines the result of the determination performed by the operation state determination means. The drive means is controlled to operate the non-specific movable body over the operation range without reference.

  (D) In each of the operation ranges set for the plurality of movable bodies, initial positions that do not come into contact with other movable bodies are respectively set, and the operation state determination means includes the first specific movable body and the operation range. Is determined at the initial position, and when the other movable body is not operated by the driving means, the first operation state determination is affirmed and the second specific movable The second operation state determination is affirmed when another movable body whose motion range overlaps with the body is located at the initial position and the other movable body is not operated by the driving means.

  (E) In the respective operation ranges set for the plurality of movable bodies, initial positions that do not come into contact with other movable bodies are respectively set, and the control means includes the specific movable body, the specific movable body, After the other movable bodies having overlapping operation ranges are set to the non-operating state, the driving unit is controlled so that the non-operating movable bodies are moved to their initial positions in accordance with a predetermined order.

  (F) a display frame body having a display device capable of displaying a symbol variation game performed by varying a plurality of types of symbols, wherein the plurality of specific movable bodies are arranged on the front side of the display device in the display frame body; The operating range of each specific movable body is set such that each specific movable body operates on the front side of the display device by the movable body effect.

  (G) When the determination result of the first operation state determination or the second operation state determination is negative, the control means sets all of the plurality of specific movable bodies to the non-operation state and the operation range. The plurality of specific movable bodies are moved to respective initial positions in the order of a specific movable body having a small number of other movable bodies having overlapping, and a specific movable body having a large number of other movable bodies having overlapping operation ranges. Control the driving means.

  (H) When executing the movable body effect, the control means controls the driving means so as to operate according to a predetermined order for each specific movable body.

  21 ... Display frame, 22 ... Production display device (display device), 31a ... Overall CPU (control means, operation state determination means, execution period setting means, period setting means), 40 ... lower left movable body (movable body), 50 ... lower right movable body (specific movable body), 60 ... right movable body (specific movable body), 60a ... decoration part (main movable body), 60b ... fixed part (main movable body), 60c ... movable part (sub movable body) ), 61 ... Right shaft part (first swing center), 62 ... Right base member (main movable body), 63 ... Tip shaft part (second swing center), 70 ... Upper movable body (specific movable body), BT ... Button for production (production operation means), GH ... Image display section, MT1 ... Lower left movable body motor (drive means), MT2 ... Lower right movable body motor (drive means), MT3 ... Right movable body motor (drive means) , Actuator), MT4... Upper movable body motor (driving means), S... ), SOL3 ... right movable member solenoid (solenoid), WA ... front-side member, WB ... backside member.

Claims (1)

  1. In a gaming machine capable of executing a movable body effect for operating a plurality of movable bodies over an operating range set separately,
    Driving means for driving each movable body to execute the movable body effect so that each movable body operates over the operation range, operation state determination means for determining an operation state of the movable body, and the drive Control means for controlling the operation of the means,
    The plurality of movable bodies include a plurality of specific movable bodies in which at least a part of the operation range overlaps and interferes with each other within the overlapped range,
    The control means may prevent another movable body having an operation range that overlaps an operation range set for the predetermined movable body from the plurality of specific movable bodies from interfering with the predetermined movable body. When it is determined by the operation state determination means that it is in an operation state, the drive means is controlled to operate the predetermined movable body over the operation range, while the other movable body is When the operation state determination means determines that the operation state is likely to interfere with a predetermined movable body, the drive means is controlled so as to put the predetermined movable body into a non-operation state. And
    The operating state determining means is located at an initial position set so that the other movable body does not contact the predetermined movable body in the operating range, and the other movable body is operated by the driving means. If not, the gaming machine determines that the other movable body is in an operating state in which there is no possibility of interfering with the predetermined movable body.
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* Cited by examiner, † Cited by third party
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JPH10114805A (en) * 1996-07-26 1998-05-06 Daelim Ind Co Ltd Catalyst system having metallocene connected to carrier through anchor chain
JP2015107261A (en) * 2013-12-05 2015-06-11 京楽産業.株式会社 Game machine
JP2015107260A (en) * 2013-12-05 2015-06-11 京楽産業.株式会社 Game machine
JP2015147138A (en) * 2015-05-28 2015-08-20 京楽産業.株式会社 Game machine
JP2016036513A (en) * 2014-08-07 2016-03-22 京楽産業.株式会社 Game machine
JP2016193253A (en) * 2016-07-20 2016-11-17 京楽産業.株式会社 Game machine
JP6035659B1 (en) * 2015-07-31 2016-11-30 株式会社サンセイアールアンドディ Game machine
JP2017012850A (en) * 2016-10-19 2017-01-19 京楽産業.株式会社 Game machine
JP6122937B1 (en) * 2015-12-09 2017-04-26 株式会社平和 Game machine
JP2018061562A (en) * 2016-10-11 2018-04-19 株式会社サンセイアールアンドディ Game machine
JP2018061743A (en) * 2016-10-14 2018-04-19 株式会社サンセイアールアンドディ Game machine
JP2018086217A (en) * 2016-11-30 2018-06-07 株式会社サンセイアールアンドディ Game machine

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Publication number Priority date Publication date Assignee Title
JP2006149740A (en) * 2004-11-30 2006-06-15 Daiichi Shokai Co Ltd Game machine
JP2008113971A (en) * 2006-11-07 2008-05-22 Samii Kk Pinball game machine
JP2010119549A (en) * 2008-11-19 2010-06-03 Sammy Corp Method for controlling movable generator unit and game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006149740A (en) * 2004-11-30 2006-06-15 Daiichi Shokai Co Ltd Game machine
JP2008113971A (en) * 2006-11-07 2008-05-22 Samii Kk Pinball game machine
JP2010119549A (en) * 2008-11-19 2010-06-03 Sammy Corp Method for controlling movable generator unit and game machine

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10114805A (en) * 1996-07-26 1998-05-06 Daelim Ind Co Ltd Catalyst system having metallocene connected to carrier through anchor chain
JP2015107261A (en) * 2013-12-05 2015-06-11 京楽産業.株式会社 Game machine
JP2015107260A (en) * 2013-12-05 2015-06-11 京楽産業.株式会社 Game machine
JP2016036513A (en) * 2014-08-07 2016-03-22 京楽産業.株式会社 Game machine
JP2015147138A (en) * 2015-05-28 2015-08-20 京楽産業.株式会社 Game machine
JP6035659B1 (en) * 2015-07-31 2016-11-30 株式会社サンセイアールアンドディ Game machine
JP6122937B1 (en) * 2015-12-09 2017-04-26 株式会社平和 Game machine
JP2017104273A (en) * 2015-12-09 2017-06-15 株式会社平和 Game machine
JP2016193253A (en) * 2016-07-20 2016-11-17 京楽産業.株式会社 Game machine
JP2018061562A (en) * 2016-10-11 2018-04-19 株式会社サンセイアールアンドディ Game machine
JP2018061743A (en) * 2016-10-14 2018-04-19 株式会社サンセイアールアンドディ Game machine
JP2017012850A (en) * 2016-10-19 2017-01-19 京楽産業.株式会社 Game machine
JP2018086217A (en) * 2016-11-30 2018-06-07 株式会社サンセイアールアンドディ Game machine

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