JP2013048932A - Game machine - Google Patents

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JP2013048932A
JP2013048932A JP2012250277A JP2012250277A JP2013048932A JP 2013048932 A JP2013048932 A JP 2013048932A JP 2012250277 A JP2012250277 A JP 2012250277A JP 2012250277 A JP2012250277 A JP 2012250277A JP 2013048932 A JP2013048932 A JP 2013048932A
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movable effect
movable
gaming machine
effect
base
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JP5398896B2 (en
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Yasuhiro Hirano
泰弘 平野
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Sansei R&D:Kk
株式会社サンセイアールアンドディ
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine with enhanced idea.SOLUTION: In a Pachinko game machine, when a pinion 56 is rotationally driven, a movable performance member 70 advances or retreats in a reference plane by means of a rack 75. At this time, a movable engaging projection part 80 protruding toward a base member 41 from the movable performance member 70 moves along a guide hole 53 of a base member 41. Then, the advancing or retreating direction of the movable performance member 70 is changed by the change in the position of the movable engaging projection part 80.

Description

本発明は、ベース部材に対して第1位置と第2位置との間で移動する可動演出部材を備えた遊技機に関する。 The present invention relates to a gaming machine including a movable effect member that moves between a first position and a second position with respect to a base member.

従来、この種の遊技機として、可動演出部材が、ラックアンドピニオン機構によって直線状に進退するものが知られている(例えば、特許文献1参照)。 Conventionally, as this type of gaming machine, one in which a movable effect member advances and retreats linearly by a rack and pinion mechanism is known (for example, see Patent Document 1).

特開2006−192154号公報(段落[0072]、図6) JP 2006-192154 A (paragraph [0072], FIG. 6)

しかしながら、上述した従来の遊技機では、可動演出部材の動きが単調であるため趣向性に欠けるという問題があった。 However, the conventional gaming machine described above has a problem of lack of preference because the movement of the movable effect member is monotonous.

本発明は、上記事情に鑑みてなされたもので、従来より趣向性を高めることが可能な遊技機の提供を目的とする。   The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a gaming machine capable of improving the taste from the past.

上記目的を達成するためになされた請求項1の発明に係る遊技機は、ベース部材に対して向きを変えながら第1位置と第2位置との間で移動する可動演出部材を備えた遊技機において、ベース部材に回転可能に支持された回転軸を中心に回転駆動される動力伝達車と、動力伝達車を回転駆動するための回転駆動源と、可動演出部材に固定されて、動力伝達車と係合する線状受動部と、可動演出部材からベース部材に向かって突出した可動係合突部と、ベース部材に設けられて、その形状に沿って可動係合突部が移動可能に係合する少なくとも一部が曲線状に形成された演出回動位置決定ガイドとを備え、線状受動部と動力伝達車は、動力伝達車を中心とした線状受動部の回転を許容した状態で係合状態に保持され、動力伝達車の回転に伴って線状受動部と共に可動演出部材が第1位置と第2位置との間で移動ると共に演出回動位置決定ガイドにおける可動係合突部の位置が変化し、可動係合突部の位置が演出回動位置決定ガイドの曲線形状に沿って変化する際に、線状受動部が動力伝達車の回転方向に回転し、可動演出部材が第1位置と第2位置との間で移動する際の向きが変更されるように構成したところに特徴を有する。 A gaming machine according to the invention of claim 1, which has been made to achieve the above object, comprises a movable effect member that moves between a first position and a second position while changing the direction with respect to the base member. , A power transmission vehicle that is rotationally driven around a rotation shaft that is rotatably supported by the base member, a rotational drive source for rotationally driving the power transmission vehicle, and a power transmission vehicle that is fixed to the movable effect member. A linear passive portion that engages with the movable directing member, a movable engaging protrusion that protrudes from the movable effect member toward the base member, and a movable engaging protrusion that is provided on the base member so that the movable engaging protrusion can move along the shape. And at least a part of the effect rotation position determination guide formed in a curved shape, and the linear passive portion and the power transmission vehicle are allowed to rotate the linear passive portion around the power transmission vehicle. Held in the engaged state, along with the rotation of the power transmission wheel The movable effect member moves between the first position and the second position together with the shape passive part, and the position of the movable engagement protrusion in the effect rotation position determination guide changes, and the position of the movable engagement protrusion changes the effect time. The direction when the linear passive portion rotates in the rotational direction of the power transmission vehicle and the movable effect member moves between the first position and the second position when changing along the curved shape of the moving position determination guide Is characterized in that it is configured to be changed.

請求項2の発明は、請求項1に記載の遊技機において、可動演出部材の移動経路における一端に配置された可動部材を視認困難にするカバー部材を備え、可動演出部材の移動経路における一端から他端に向かうに従って、動力伝達車と可動係合突部との距離が徐々に縮まるように構成したところに特徴を有する。   The invention of claim 2 is the gaming machine according to claim 1, further comprising a cover member that makes it difficult to visually recognize the movable member disposed at one end of the moving path of the movable effect member, and from one end of the moving path of the movable effect member. It is characterized in that the distance between the power transmission wheel and the movable engaging projection is gradually reduced toward the other end.

請求項3の発明は、請求項1又は2に記載の遊技機において、線状受動部は、直線状に形成されたところに特徴を有する。   The invention of claim 3 is characterized in that, in the gaming machine according to claim 1 or 2, the linear passive portion is formed in a straight line.

請求項4の発明は、請求項1乃至3の何れか1の請求項に記載の遊技機において、演出回動位置決定ガイドは、直線部を有し、可動演出部材の移動に伴って可動係合突部が演出回動位置決定ガイドの直線部を通過する際に、その直線部と線状受動部とが略平行になって、可動演出部材が向きを変更せずに移動するように構成したところに特徴を有する。   According to a fourth aspect of the present invention, in the gaming machine according to any one of the first to third aspects, the effect rotation position determination guide has a straight portion, and the movable engagement member moves along with the movement of the movable effect member. When the collision part passes through the straight part of the effect rotation position determination guide, the straight part and the linear passive part are substantially parallel, and the movable effect member moves without changing the direction. It has the characteristics in that place.

請求項5の発明は、請求項1乃至4の何れか1の請求項に記載の遊技機において、可動演出部材の移動経路における一端に配置された可動演出部材の少なくとも一部を、遊技者にとって視認困難となるように覆うカバー部材を設け、可動演出部材がその移動経路における一端から他端に向かうに従って可動演出部材が徐々にカバー部材の外側に露出していくように構成したところに特徴を有する。   According to a fifth aspect of the present invention, in the gaming machine according to any one of the first to fourth aspects, at least a part of the movable effect member disposed at one end of the movement path of the movable effect member is provided to the player. A cover member is provided so as to be difficult to see, and the movable effect member is gradually exposed to the outside of the cover member as the movable effect member moves from one end to the other end in the movement path. Have.

請求項6の発明は、請求項5に記載の遊技機において、可動演出部材は、進退方向が横方向より長い形状をなし、カバー部材の内側の収納部は、可動演出部材が進退する進退口からの奥行きより横幅が広く形成されると共に、その横幅方向に進退口が配置され、可動演出部材は、収納部外に露出した状態から進退口に対してカーブを切りながら入っていき、収納部の横幅方向に可動演出部材の長手方向を向けた状態にして収納されるように、演出回動位置決定ガイドによってガイドされるところに特徴を有する。   According to a sixth aspect of the present invention, in the gaming machine according to the fifth aspect, the movable effect member has a shape in which the advance / retreat direction is longer than the lateral direction, and the storage portion inside the cover member is an advance / retreat opening where the movable effect member advances / retreats. The lateral width is formed wider than the depth from the front, and the advancing / retreating port is arranged in the lateral direction, and the movable effect member enters from the state exposed to the outside of the storage part while cutting the curve with respect to the forward / backward opening. It is characterized in that it is guided by an effect rotation position determination guide so that the movable effect member is stored in a state where the longitudinal direction of the movable effect member is directed in the horizontal width direction.

請求項7の発明は、請求項1乃至6の何れか1の請求項に記載の遊技機において、移動経路における一端又は他端に向かって移動した可動演出部材によってオン又はオフされる検出スイッチを備えたところに特徴を有する。   A seventh aspect of the invention is the gaming machine according to any one of the first to sixth aspects, wherein the detection switch that is turned on or off by the movable effect member moved toward one end or the other end in the movement path is provided. It is characterized by the provision.

請求項8の発明は、請求項1乃至6の何れか1の請求項に記載の遊技機において、可動演出部材は、移動経路における一端又は他端の手前で上下方向又は斜め上下方向に降下して移動経路の下端としての一端又は他端で停止するように構成され、ベース部材には、移動経路の下端に向かって降下する可動演出部材から力を受けて弾性変形するアシスト弾性部材が備えられているところに特徴を有する。   According to an eighth aspect of the present invention, in the gaming machine according to any one of the first to sixth aspects, the movable effect member descends in the vertical direction or in the diagonally vertical direction before one end or the other end in the movement path. The base member is provided with an assist elastic member that is elastically deformed by receiving a force from a movable effect member descending toward the lower end of the movement path. It has the characteristics in the place.

請求項9の発明は、請求項8に記載の遊技機において、ベース部材に往復動可能に支持されて待受位置と作動位置との間を往復動する往復部材を設け、アシスト弾性部材は、往復部材を待受位置に向けて付勢するように組み付けられ、移動経路の下端に向かって降下する可動演出部材が、待受位置の往復部材に当接して作動位置まで押し下げるように構成したところに特徴を有する。   According to a ninth aspect of the present invention, in the gaming machine according to the eighth aspect, a reciprocating member that is reciprocally supported by the base member and reciprocates between the standby position and the operating position is provided, and the assist elastic member is The movable effect member that is assembled so as to urge the reciprocating member toward the standby position and descends toward the lower end of the movement path is configured to abut against the reciprocating member at the standby position and push down to the operating position. It has the characteristics.

請求項10の発明は、請求項9に記載の遊技機において、往復部材が作動位置に位置しているか否かを検出する検出スイッチを備えたところに特徴を有する。   The invention of claim 10 is characterized in that, in the gaming machine according to claim 9, there is provided a detection switch for detecting whether or not the reciprocating member is located at the operating position.

請求項11の発明は、請求項1乃至10の何れかに記載の遊技機において、動力伝達車は、ピニオンであり、線状受動部は、ピニオンに噛合したラックであるところに特徴を有する。 The invention of claim 11 is characterized in that, in the gaming machine according to any one of claims 1 to 10, the power transmission vehicle is a pinion, and the linear passive portion is a rack meshed with the pinion.

[請求項1の発明]
請求項1の発明に係る遊技機では、動力伝達車が回転駆動されると、線状受動部によって可動演出部材がベース部材に対して第1位置と第2位置との間で移動する。 In the gaming machine according to the first aspect of the present invention, when the power transmission vehicle is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. このとき、可動演出部材からベース部材に向かって突出した可動係合突部が、ベース部材の演出用回動位置決定ガイドに沿って移動する。 At this time, the movable engaging protrusion protruding from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. そして、可動係合突部の位置が演出回動位置決定ガイドの曲線形状に沿って変化することで、可動演出部材が移動する際の向きが変更される。 Then, the position of the movable engaging protrusion changes along the curved shape of the effect rotation position determination guide, so that the direction when the movable effect member moves is changed. このように、本発明によれば、可動演出部材が向きを変更しながら第1位置と第2位置との間で移動するという、従来の遊技機にはなかった可動演出部材の動きを達成することができ、趣向性を高めることができる。 As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, which is a movement of the movable effect member which is not found in the conventional gaming machine. It can be done and the taste can be enhanced. [Invention of Claim 1] [Invention of Claim 1]
In the gaming machine according to the first aspect of the present invention, when the power transmission wheel is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. At this time, the movable engaging protrusion that protrudes from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. And the direction at the time of a movable production | presentation member changing is changed because the position of a movable engagement protrusion changes along the curve shape of production | presentation rotation position determination guide. As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, and the movement of the movable effect member that is not found in the conventional gaming machine is a In the gaming machine according to the first aspect of the present invention, when the power transmission wheel is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. At this And the direction at the time of a movable production | presentation member changing is changed because the position of the time, the movable engaging protrusion that protrudings from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. a movable engagement protrusion changes along the curve shape of production | presentation rotation position determination guide. As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, and the movement of the movable effect member that is not found in the conventional gaming machine is a chieved. Can improve the taste. chieved. Can improve the taste.

[請求項2の発明]
動力伝達車と可動係合突部との距離は、可動演出部材が移動経路における一端から他端に向かうに従って、徐々に離れるように構成してもよいし、一旦縮まった後、離れるように構成してもよいし、一旦離れた後、縮まるように構成してもよいし、請求項2の発明のように、徐々に縮まるように構成してもよい。また、請求項2の発明によれば、可動演出部材を移動経路の一端から他端に移動させるにつれて、可動演出部材を徐々に出現させる動作が可能となる。
[Invention of claim 2]
The distance between the power transmission wheel and the movable engagement protrusion may be configured to gradually move away from the one end of the moving path toward the other end, or may be configured to be separated after being contracted once. Alternatively, it may be configured to shrink once it has left, or may be configured to gradually contract as in the invention of claim 2. According to the second aspect of the present invention, as the movable effect member is moved from one end of the movement path to the other end, an operation of causing the movable effect member to gradually appear can be performed. The distance between the power transmission wheel and the movable engagement protrusion may be configured to gradually move away from the one end of the moving path toward the other end, or may be configured to be separated after being contracted once. Alternatively, it may be configured. to shrink once it has left, or may be configured to gradually contract as in the invention of claim 2. According to the second aspect of the present invention, as the movable effect member is moved from one end of the movement path to the other end , an operation of causing the movable effect member to gradually appear can be performed.

[請求項3の発明]
線状受動部は、曲線状であってもよいし、曲線部と直線部を両方有する形状であってもよいし、請求項3の発明のように、直線状であってもよい。 The linear passive portion may have a curved shape, a shape having both a curved portion and a straight portion, or a linear portion as in the invention of claim 3. 請求項3の発明によれば、線状受動部の構造を簡易にすることができる。 According to the invention of claim 3, the structure of the linear passive portion can be simplified. [Invention of claim 3] [Invention of claim 3]
The linear passive portion may be curved, may have both a curved portion and a straight portion, or may be linear as in the third aspect of the invention. According to invention of Claim 3, the structure of a linear passive part can be simplified. The linear passive portion may be curved, may have both a curved portion and a straight portion, or may be linear as in the third aspect of the invention. According to invention of Claim 3, the structure of a linear passive part can be simplified.

[請求項4の発明]
請求項4の発明によれば、可動演出部材が第1位置と第2位置との間で移動する際に、向きを変更した後、一気に直線状に移動させることができる。
[Invention of claim 4]

According to invention of Claim 4, when a movable production | presentation member moves between a 1st position and a 2nd position, after changing direction, it can be moved at once at a straight line. According to invention of Claim 4, when a movable production | presentation member moves between a 1st position and a 2nd position, after changing direction, it can be moved at once at a straight line.

[請求項5の発明]
請求項5の発明によれば、移動経路の一端においてカバー部材によって視認困難であった可動演出部材が、移動経路の他端に向かうに従って徐々に視認可能となるので、遊技者に驚きを与えることができる。
[Invention of claim 5]
According to the fifth aspect of the present invention, the movable effect member that is difficult to visually recognize at the one end of the moving path becomes gradually visible toward the other end of the moving path, so that the player is surprised. Can do.

[請求項6の発明]
請求項6の発明では、可動演出部材が、遊技者にとって視認可能な位置から直線的な動きでは収納できない狭いスペースへとカーブを切りながら収納されるので、遊技者に意外性を与えることができる。しかも、可動演出部材が直線状に移動して収納される場合と比較して、可動演出部材をコンパクトに収納することができる。
[Invention of claim 6]
In the invention of claim 6, since the movable effect member is stored while cutting a curve from a position visible to the player to a narrow space that cannot be stored by linear movement, it is possible to give the player an unexpectedness. . And compared with the case where a movable production | generation member moves and accommodates linearly, a movable production | generation member can be accommodated compactly. In the invention of claim 6, since the movable effect member is stored while cutting a curve from a position visible to the player to a narrow space that cannot be stored by linear movement, it is possible to give the player an unexpectedness. with the case where a movable production | generation member moves and accommodates linearly, a movable production | generation member can be accommodated compactly.

[請求項7の発明]
請求項7の発明によれば、可動演出部材が移動経路における一端又は他端に配置されたことを検出スイッチによって検出することができる。
[Invention of Claim 7]
According to the seventh aspect of the present invention, it can be detected by the detection switch that the movable effect member is arranged at one end or the other end in the movement path.

[請求項8,9の発明]
請求項8,9の発明によれば、可動演出部材が移動経路の下端から上方又は斜め上方に移動する際に、アシスト弾性部材から力を受けるので、回転駆動源にかかる負荷を低減することができる。
[Inventions of Claims 8 and 9]
According to the eighth and ninth aspects of the present invention, when the movable effect member moves upward or obliquely upward from the lower end of the movement path, the load is applied to the rotational drive source because the force is received from the assist elastic member. it can.

[請求項10の発明]
また、請求項10の発明の構成では、移動経路の下端に配置された可動演出部材に当接して作動位置まで押し下げられた往復部材は、検出スイッチにて検出される。 Further, in the configuration of the invention of claim 10, the reciprocating member that comes into contact with the movable effect member arranged at the lower end of the moving path and is pushed down to the operating position is detected by the detection switch. すなわち、往復部材を可動演出部材とは別部品で構成しているため、可動演出部材が移動する際にガタが大きくなってしまう構成であっても、往復部材が移動することで検出スイッチによる位置検出を行えばよく、可動演出部材の位置検出をより正確に行うことが可能となる。 That is, since the reciprocating member is composed of a separate part from the movable effect member, even if the reciprocating member has a structure in which the backlash increases when the movable effect member moves, the position of the detection switch due to the movement of the reciprocating member. The detection may be performed, and the position of the movable effect member can be detected more accurately. [Invention of Claim 10] [Invention of Claim 10]
According to the tenth aspect of the invention, the reciprocating member that is brought into contact with the movable effect member disposed at the lower end of the movement path and pushed down to the operating position is detected by the detection switch. That is, since the reciprocating member is configured as a separate part from the movable effect member, even when the movable effect member moves, the position of the detection switch is changed by the movement of the reciprocating member. Detection may be performed, and the position of the movable effect member can be detected more accurately. According to the tenth aspect of the invention, the reciprocating member that is brought into contact with the movable effect member disposed at the lower end of the movement path and pushed down to the operating position is detected by the detection switch. That is, since the reciprocating member is configured as a separate part from the movable effect member, even when the movable effect member moves, the position of the detection switch is changed by the movement of the reciprocating member. Detection may be performed, and the position of the movable effect member can be detected more accurately.

[請求項11の発明]
動力伝達車と線状受動部の組合せは、摩擦車と摩擦ベルトであってもよいし、請求項11の発明のように、ピニオンとラックであってもよい。 The combination of the power transmission vehicle and the linear passive portion may be a friction wheel and a friction belt, or may be a pinion and a rack as in the invention of claim 11. 請求項11の発明によれば、可動演出部材の遊技領域に対する奥行き方向への寸法を小さく構成することが可能になる。 According to the invention of claim 11, it is possible to make the size of the movable effect member in the depth direction with respect to the game area small. [Invention of Claim 11] [Invention of Claim 11]
The combination of the power transmission wheel and the linear passive part may be a friction wheel and a friction belt, or a pinion and a rack as in the invention of claim 11. According to the eleventh aspect of the present invention, it is possible to reduce the size of the movable effect member in the depth direction with respect to the game area. The combination of the power transmission wheel and the linear passive part may be a friction wheel and a friction belt, or a pinion and a rack as in the invention of claim 11. According to the eleventh aspect of the present invention, it is possible to reduce the size of the movable effect member in the depth direction with respect to the game area.

本発明の一実施形態に係る遊技機の正面図Front view of a gaming machine according to an embodiment of the present invention 可動演出部材が第2演出位置にあるときの遊技板の正面図Front view of game board when movable effect member is in second effect position 可動演出部材が第1演出位置にあるときの可動役物装置の正面図Front view of the movable accessory device when the movable effect member is at the first effect position 可動演出部材が第2演出位置にあるときの可動役物装置の正面図Front view of the movable accessory device when the movable effect member is at the second effect position ベース部材の構成部品の前方斜視図Front perspective view of components of base member ベース部材の構成部品の後方斜視図Rear perspective view of components of base member 可動演出部材の構成部品の前方斜視図Front perspective view of components of movable effect member 可動演出部材の構成部品の後方斜視図Rear perspective view of components of movable effect member 前側カバー及び支持プレートの前方斜視図Front perspective view of front cover and support plate 前側カバー及び支持プレートの後方斜視図Rear perspective view of front cover and support plate 可動演出部材が第1演出位置にあるときの前側カバー及び可動演出部材の後面図Rear view of the front cover and the movable effect member when the movable effect member is in the first effect position 可動演出部材が第1演出位置にあるときのラックの断面図Sectional view of the rack when the movable effect member is in the first effect position 図12におけるA−A断面図AA sectional view in FIG. 可動係合突部がガイド孔の第2湾曲部にあるときの前側カバー及び可動演出部材の後面図Rear view of the front cover and the movable effect member when the movable engagement protrusion is at the second curved portion of the guide hole 可動係合突部がガイド孔の第2湾曲部にあるときのピニオン及びラックの断面図Cross-sectional view of the pinion and rack when the movable engagement protrusion is at the second curved portion of the guide hole 可動係合突部がガイド孔の第1湾曲部にあるときのピニオン及びラックの断面図Sectional drawing of a pinion and a rack when a movable engagement protrusion is in the 1st curved part of a guide hole 可動係合突部がガイド孔の直線部にあるときのピニオン及びラックの断面図Cross-sectional view of the pinion and rack when the movable engagement protrusion is in the straight portion of the guide hole 変形例に係る前側カバー及び可動演出部材の後面図Rear view of front cover and movable effect member according to modification

以下、本発明を適用したパチンコ遊技機10に係る一実施形態を、図1〜図17に基づいて説明する。図1に示すように、遊技板11の前面には、ガイドレール12で囲まれたほぼ円形の遊技領域R1が形成されている。 Hereinafter, an embodiment according to a pachinko gaming machine 10 to which the present invention is applied will be described with reference to FIGS. As shown in FIG. 1, a substantially circular game region R <b> 1 surrounded by guide rails 12 is formed on the front surface of the game board 11.

遊技板11の前面は、パチンコ遊技機10の前面に開閉可能に取り付けられた前面枠10Zにて覆われ、その前面枠10Zに形成されたガラス窓10Wを通して遊技領域R1の全体が視認可能となっている。ガラス窓10Wの周囲には、装飾ランプ35が設けられている。また、前面枠10Zのうちガラス窓10Wより上側の両角位置には、それぞれスピーカ25,25が設けられている。前面枠10Zのうちガラス窓10Wより下方には、上皿26及び下皿27が上下2段にして設けられ、下皿27の右端部には操作ノブ28が設けられている。そして、操作ノブ28を回動操作すると、上皿26に収容された遊技球が遊技領域R1に向けて弾き出される。なお、上皿26に備えたボタン(図示せず)を押すと上皿26に収容されている遊技球が下皿27へと移動する。   The front surface of the game board 11 is covered with a front frame 10Z attached to the front surface of the pachinko gaming machine 10 so as to be openable and closable, and the entire game area R1 is visible through a glass window 10W formed on the front frame 10Z. ing. A decorative lamp 35 is provided around the glass window 10W. In addition, speakers 25 and 25 are provided at both corner positions of the front frame 10Z above the glass window 10W, respectively. An upper plate 26 and a lower plate 27 are provided in two upper and lower stages below the glass window 10W in the front frame 10Z, and an operation knob 28 is provided at the right end of the lower plate 27. Then, when the operation knob 28 is rotated, the game ball accommodated in the upper plate 26 is blown out toward the game area R1. When a button (not shown) provided on the upper plate 26 is pressed, the game ball accommodated in the upper plate 26 moves to the lower plate 27.

図2に示すように、遊技板11のうち遊技領域R1の中央には、遊技板表示窓10Hが貫通形成されており、その遊技板表示窓10Hに遊技板11の裏面側から表示装置30が対向している。表示装置30は、液晶モジュール(例えば、TFT−LCDモジュール)で構成され、その表示画面30Gが、遊技板11の奥側に配置されている。   As shown in FIG. 2, a game board display window 10H is formed through the center of the game area R1 of the game board 11, and the display device 30 is inserted into the game board display window 10H from the back side of the game board 11. Opposite. The display device 30 is configured by a liquid crystal module (for example, a TFT-LCD module), and the display screen 30 </ b> G is disposed on the back side of the game board 11.

遊技板11の前面中央には、表示画面30Gを囲むように表示装飾枠23が取り付けられている。表示装飾枠23は、遊技板11の前面側から遊技板表示窓10Hに嵌め込まれ、遊技板表示窓10Hの内側に張り出すと共に、遊技板11の前面から突出している。そして、遊技領域R1を流下する遊技球が、表示装飾枠23の前側を通過して表示装飾枠23の内側に進入しないように構成されている。   A display decoration frame 23 is attached to the front center of the game board 11 so as to surround the display screen 30G. The display decoration frame 23 is fitted into the game board display window 10 </ b> H from the front side of the game board 11, protrudes inside the game board display window 10 </ b> H, and protrudes from the front surface of the game board 11. And it is comprised so that the game ball which flows down in game area | region R1 may pass the front side of the display decoration frame 23, and may not enter the inside of the display decoration frame 23. FIG.

遊技領域R1のうち表示装飾枠23の下方における左右方向の中央部には、第1及び第2の始動入賞口14A,14B、第1大入賞口15及びアウト口16が、上から順に間隔を開けて並べて設けられている。また、第1大入賞口15の左右両側には、サイド入賞口21,21が設けられ、始動入賞口14A,14Bの左側には、ガイドレール12に沿って一般入賞口20,20が設けられている。また、表示装飾枠23の左側には風車19が設けられ、表示装飾枠23の右側には始動ゲート18が設けられている。また、遊技領域R1には多数の障害釘が植設されている。   In the game area R1, the first and second start winning ports 14A and 14B, the first big winning port 15 and the out port 16 are spaced apart from the top in the center in the horizontal direction below the display decoration frame 23. Open and arranged side by side. Further, side winning ports 21 and 21 are provided on the left and right sides of the first grand prize winning port 15, and general winning ports 20 and 20 are provided along the guide rail 12 on the left side of the start winning ports 14 A and 14 B. ing. A windmill 19 is provided on the left side of the display decoration frame 23, and a start gate 18 is provided on the right side of the display decoration frame 23. In addition, a number of obstacle nails are planted in the game area R1.

遊技領域R1の各部位についてさらに詳説する。一般入賞口20及びサイド入賞口21は、所謂、ポケット構造をなし、遊技球が1つずつ入ることが可能な大きさで上方に開口している。一般入賞口20又はサイド入賞口21へ入賞すると、その遊技球は遊技板11の裏側に取り込まれ、代わりに所定数の賞球が上皿26に払い出される。   Each part of the game area R1 will be further described in detail. The general winning opening 20 and the side winning opening 21 have a so-called pocket structure, and are opened upward in such a size that game balls can enter one by one. When a winning is made to the general winning opening 20 or the side winning opening 21, the game ball is taken into the back side of the game board 11, and a predetermined number of prize balls are paid out to the upper plate 26 instead.

始動ゲート18は、遊技球が潜って通過可能な門形構造をなしている。始動ゲート18を遊技球が通過すると当否判定が行われる。その当否判定の結果は、遊技領域R1の外側の普通図柄表示部38にて表示される。例えば、当否判定の結果が当たりの場合には、普通図柄表示部38が点灯表示され、外れの場合には、消灯する。なお、普通図柄表示部38が変動表示の最中に始動ゲート18を遊技球が通過した場合、その通過球は最大で4個まで保留記憶される。そして、普通図柄表示部38の変動表示が終了すると、その保留記憶に基づいて再び普通図柄表示部38が変動表示される。なお、保留記憶数は、普通図柄表示部38の下方にある普通図柄保留数用LED37の点灯数によって遊技者に報知される。   The start gate 18 has a portal structure through which game balls can pass. When the game ball passes through the start gate 18, a determination is made whether or not the game is successful. The determination result is displayed on the normal symbol display section 38 outside the game area R1. For example, the normal symbol display section 38 is turned on when the result of the determination is correct, and is turned off when it is off. If a game ball passes through the start gate 18 while the normal symbol display unit 38 is in a variable display, up to four passing balls are reserved and stored. When the fluctuation display of the normal symbol display section 38 is finished, the normal symbol display section 38 is variably displayed again based on the reserved storage. It should be noted that the number of reserved memories is notified to the player by the number of lighting of the normal symbol holding number LED 37 below the normal symbol display section 38.

第1及び第2の始動入賞口14A,14Bは、共に遊技板11の前面から突出した部材の上面に遊技球が1つずつ入賞可能な開口を備えた、所謂、ポケット構造をなしている。   Each of the first and second start winning ports 14A and 14B has a so-called pocket structure in which an upper surface of a member protruding from the front surface of the game board 11 is provided with an opening through which a game ball can be won one by one.

第2の始動入賞口14Bは、第1の始動入賞口14Aの真下に配置され、その開口の左右両側には可動翼片14C,14Cが備えられている。これら両可動翼片14C,14Cは、常には、起立状態になっている。また、第2の始動入賞口14Bの上方空間は、常には、第1の始動入賞口14Aを構成する部材と可動翼片14C,14Cとで囲まれて、遊技球が入らないようになっている。そして、上述した「小当たり」となった場合に可動翼片14C,14Cが所定期間に亘って横に倒される。すると、第2の始動入賞口14Bの上方空間が側方に開放し、第1の始動入賞口14Aの両脇を通過した遊技球が可動翼片14Cに受け止められて第2の始動入賞口14Bに案内されるようになる。   The second start winning opening 14B is arranged directly below the first start winning opening 14A, and movable wing pieces 14C and 14C are provided on both the left and right sides of the opening. Both the movable blade pieces 14C and 14C are always in an upright state. In addition, the space above the second start winning opening 14B is always surrounded by the members constituting the first start winning opening 14A and the movable wing pieces 14C and 14C so that no game balls can enter. Yes. And when it becomes the above-mentioned "small hit", movable blade piece 14C, 14C is fallen sideways over a predetermined period. Then, the upper space of the second start winning opening 14B is opened to the side, and the game ball that has passed through both sides of the first start winning opening 14A is received by the movable wing piece 14C and the second start winning opening 14B. Be guided by.

また、各始動入賞口14A,14Bに遊技球が入賞すると、例えば、1個の入賞につき4個の遊技球が上皿26に払い出されると共に当否判定が行われる。その判定結果は、表示装置30の表示画面30Gにて表示される。   Further, when a game ball wins each start winning port 14A, 14B, for example, four game balls are paid out to the upper plate 26 for each win and a determination is made. The determination result is displayed on the display screen 30G of the display device 30.

具体的には、表示画面30Gには、通常、3つの左、中、右の特別図柄(図示せず)が横並びに停止表示されている。これら各特別図柄は、例えば、「0」〜「9」の数字を表記した複数種類のもので構成されており、通常は、各特別図柄ごと、所定の種類のものが停止表示されている。そして、始動入賞口14A,14Bに遊技球が入賞したときに、これら3つの特別図柄が変動表示(上下方向にスクロール表示)され、所定時間後に、例えば、左、右、中の順で各特別図柄が停止表示される。始動入賞口14A,14Bへの入賞に起因した当否判定結果が当たり(以下、「大当たり」という)の場合には、3つの特別図柄が全て同じ図柄(ゾロ目)で停止表示され、その後、遊技が「大当たり状態」に移行する。これに対し、判定結果が外れの場合には、ゾロ目以外の組み合わせで停止表示され、通常の遊技状態が続行する。   Specifically, on the display screen 30G, three left, middle and right special symbols (not shown) are normally displayed side by side and stopped. Each of these special symbols is composed of, for example, a plurality of types representing numbers “0” to “9”. Usually, a predetermined type is stopped and displayed for each special symbol. Then, when the game ball wins at the start winning opening 14A, 14B, these three special symbols are displayed in a variable manner (scrolled in the vertical direction), and after a predetermined time, for example, in the order of left, right, middle The symbol is stopped and displayed. If the result of winning / failing determination due to winning at the start winning openings 14A and 14B is a win (hereinafter referred to as “big hit”), all three special symbols are stopped and displayed with the same symbol (sloof eyes), and then the game Shifts to a “hit state”. On the other hand, if the determination result is out of place, the game is stopped and displayed in a combination other than the doublet, and the normal gaming state continues.

ここで、表示画面30Gにて特別図柄が変動表示している最中又は「大当たり遊技」の最中に各始動入賞口14A,14Bに入賞した遊技球の数は、所定の保留限度数(4個)まで保留記憶され、特別図柄が外れの図柄組み合わせで停止表示又は「大当たり遊技」が終了すると、その保留記憶に基づいて再び、特別図柄の変動表示が開始される。なお、保留記憶数は、上述した普通図柄用保留数用LED37の下方にある特別図柄保留数用LED39の点灯数によって遊技者に報知される。特別図柄保留数用LED39等と共に遊技領域R1の外側に配置されている7セグメントLED36は、表示画面30Gで表示される特別図柄と連動して変動表示及び停止表示される。   Here, the number of game balls won in each of the start winning ports 14A and 14B during the special symbol variably displayed on the display screen 30G or during the “big hit game” is the predetermined hold limit number (4 When the stop display or the “big hit game” is finished with the symbol combination in which the special symbols are out of place, the special symbol variation display is started again based on the reserved memory. Note that the number of reserved memories is notified to the player by the number of lighting of the special symbol hold number LED 39 below the above-described normal symbol hold number LED 37. The 7-segment LED 36 disposed outside the game area R1 together with the special symbol holding number LED 39 and the like is displayed in a variable manner and stopped in conjunction with the special symbol displayed on the display screen 30G.

本実施形態のパチンコ遊技機10では、「大当たり状態」が2種類備えられ、抽選によって何れか一方に振り分けられるようになっている。以下では、それら2種類の大当たり状態を、「第1の大当たり状態」、「第2の大当たり状態」と区別して呼ぶことにする。   In the pachinko gaming machine 10 according to the present embodiment, two types of “big hit states” are provided, which are distributed to either one by lottery. In the following, these two types of jackpot states will be referred to as “first jackpot state” and “second jackpot state”.

第1大入賞口15は横長矩形状をなしており、通常の遊技状態では、可動扉15Tにて閉塞されている。そして、「第1の大当たり状態」になると、図1に示すように、可動扉15Tが所定期間に亘って前側に倒される。すると、第1大入賞口15が前方に開放し、可動扉15Tを案内にして第1大入賞口15に多くの遊技球が入賞可能となる。   The first big prize opening 15 has a horizontally long rectangular shape, and is closed by a movable door 15T in a normal gaming state. When the “first big hit state” is reached, as shown in FIG. 1, the movable door 15 </ b> T is tilted forward for a predetermined period. Then, the first grand prize opening 15 is opened forward, and a large number of game balls can be awarded to the first big prize opening 15 with the movable door 15T as a guide.

第1大入賞口15に遊技球が入賞すると、例えば、1個の入賞につき15個の遊技球が上皿26に払い出される。   When a game ball wins the first grand prize opening 15, for example, 15 game balls are paid out to the upper plate 26 for each win.

表示装飾枠23は、中央に開口部を備え、前面が、表示装置30で行われる表示演出に対応したデザイン形状をなしている。表示装飾枠23の下辺の内側上面は、遊技球が左右に転動可能なステージ24となっている。また、表示装飾枠23の右側辺には、第2大入賞口17が設けられている。第2大入賞口17は、通常の遊技状態では、回動蓋17Tにて閉塞されている。そして、上述した「第2の大当たり状態」になると、回動蓋17Tが所定期間に亘って下端部を中心に右側方に倒される。すると、第2大入賞口17が右側方に開放し、回動蓋17Tを案内にして第2大入賞口17に多くの遊技球が入賞可能となる。第2大入賞口17に遊技球が入賞した場合も、上述した第1大入賞口15の場合と同様に、1個の入賞につき所定個数の遊技球が上皿26に払い出される。   The display decoration frame 23 has an opening at the center, and the front surface has a design shape corresponding to a display effect performed by the display device 30. The inner upper surface of the lower side of the display decoration frame 23 is a stage 24 on which a game ball can roll to the left and right. A second big prize opening 17 is provided on the right side of the display decoration frame 23. The second grand prize winning port 17 is closed by a rotating lid 17T in a normal gaming state. And if it will be in the "2nd big hit state" mentioned above, rotation lid 17T will be inclined rightward centering on a lower end part over a predetermined period. Then, the second grand prize opening 17 is opened to the right side, and a large number of game balls can be awarded to the second big prize opening 17 with the rotation lid 17T as a guide. When a game ball is won at the second grand prize winning port 17, a predetermined number of game balls are paid out to the upper plate 26 for each prize, as in the case of the first big prize winning port 15 described above.

上述した各入賞口14A,14B,15,17,20,21の何れにも入賞しなかった遊技球は、遊技領域R1の下端に配置されたアウト口16に全て取り込まれる。   All the game balls that have not won any of the above-described winning ports 14A, 14B, 15, 17, 20, and 21 are taken into the out port 16 arranged at the lower end of the gaming area R1.

さて、表示装飾枠23の側辺部の裏側には、図3に示す可動役物装置40,40が表示画面30Gを挟んで左右対称に備えられている。可動役物装置40,40は、遊技板11に固定された左右のベース部材41,41と、ベース部材41,41に支持されかつ演出内容に応じたデザイン形状で装飾された可動演出部材70,70とで構成され、それら可動演出部材70,70によって、動作演出を行うようになっている(図4参照)。   Now, on the back side of the side portion of the display decoration frame 23, movable accessory devices 40, 40 shown in FIG. 3 are provided symmetrically with respect to the display screen 30G. The movable accessory devices 40, 40 include left and right base members 41, 41 fixed to the game board 11, and a movable effect member 70, which is supported by the base members 41, 41 and decorated with a design shape according to the effect contents. 70, and the movable effect members 70 and 70 perform an operation effect (see FIG. 4).

具体的には、可動演出部材70は、通常、図3に示すように、表示装飾枠23の側辺部に前方が覆われて、全体が遊技者に視認困難となっている。そして、予め定められた所定の条件が成立すると、可動演出部材70は、図4に示すように、全体が表示装飾枠23から飛び出して、表示画面30Gの前方に配置される。即ち、本実施形態では、表示装飾枠23が本発明の「カバー部材」に相当し、表示装飾枠23の側辺部の裏側に、本発明の収納部61が構成されている。収納部61は、上下方向が左右方向よりも長くなった形状になっていて、収納部61のうち表示画面30G側の上方が、本発明の進退口62になっている。なお、収納部61の左右方向の大きさが、本発明に係る「進退口からの奥行き」に相当し、収納部61の上下方向が、本発明に係る「収納部の横幅方向」に相当する。   Specifically, as shown in FIG. 3, the movable effect member 70 is usually covered with a side portion of the display decoration frame 23 so that the whole is difficult for the player to visually recognize. And when the predetermined condition defined beforehand is satisfied, as shown in FIG. 4, the movable production | generation member 70 will jump out of the display decoration frame 23, and will be arrange | positioned ahead of the display screen 30G. That is, in the present embodiment, the display decoration frame 23 corresponds to the “cover member” of the present invention, and the storage section 61 of the present invention is configured on the back side of the side portion of the display decoration frame 23. The storage part 61 has a shape in which the vertical direction is longer than the left-right direction, and the upper part of the storage part 61 on the display screen 30G side is the advance / retreat port 62 of the present invention. The size in the left-right direction of the storage unit 61 corresponds to the “depth from the advancing / retreating port” according to the present invention, and the vertical direction of the storage unit 61 corresponds to the “lateral width direction of the storage unit” according to the present invention. .

図5に示すように、ベース部材41は、遊技板11に重ねた状態でビス止めされる支持ベース43と、支持ベース43の前面及び後面、それぞれを覆った前側カバー44、後側カバー45とを備えている。   As shown in FIG. 5, the base member 41 includes a support base 43 that is screwed in a state of being overlapped on the game board 11, a front cover 44 that covers the front and rear surfaces of the support base 43, and a rear cover 45. It has.

支持ベース43は、上下方向に長くかつ前後方向に薄くなった板状になっていて、支持ベース43の下端部に形成されたモータ支持壁43Kに、本発明の「回転駆動源」に相当するモータ60が組み付けられている。詳細には、モータ60は、モータステータの端面に減速機を一体に備え、その減速機の端面がモータ支持壁43Kに押し付けられた状態で固定されている。また、モータ60の減速機の出力軸は、モータ支持壁43Kに形成されたスリット43Sを通って支持ベース43の裏側へ貫通し、その出力軸の先端部に駆動歯車60Aが取り付けられている。   The support base 43 has a plate shape that is long in the vertical direction and thin in the front-rear direction. The motor support wall 43K formed at the lower end of the support base 43 corresponds to the “rotation drive source” of the present invention. A motor 60 is assembled. Specifically, the motor 60 is integrally provided with a reduction gear on the end face of the motor stator, and is fixed in a state where the end face of the reduction gear is pressed against the motor support wall 43K. Further, the output shaft of the speed reducer of the motor 60 passes through the slit 43S formed in the motor support wall 43K to the back side of the support base 43, and a drive gear 60A is attached to the tip of the output shaft.

支持ベース43の裏側には、複数の中継歯車46が上下方向に並べて配置されると共に、支持ベース43と後側カバー45との間で回転可能に軸支されている。隣接する中継歯車46同士は互いに噛合し、最も下方に配置された下端中継歯車46Aには、上述した駆動歯車60Aが噛合している。これにより、モータ60の駆動力を最も上方に配置された上端中継歯車46Bへ伝達可能になっている。また、上端中継歯車46Bには、巻きバネ46Cが可動演出部材70を表示画面30Gの前方に配置する方向(図4参照)に向けて付勢された状態で配置されている。これにより、後述するように、巻きバネ46Cによって可動演出部材70を上方に駆動するモータ60にかかる負荷を低減することができる。   A plurality of relay gears 46 are arranged in the vertical direction on the back side of the support base 43, and are rotatably supported between the support base 43 and the rear cover 45. The adjacent relay gears 46 mesh with each other, and the above-described drive gear 60A meshes with the lower end relay gear 46A disposed at the lowermost position. As a result, the driving force of the motor 60 can be transmitted to the upper end relay gear 46B disposed at the uppermost position. In addition, the winding spring 46C is disposed on the upper end relay gear 46B in a state of being biased toward the direction (see FIG. 4) in which the movable effect member 70 is disposed in front of the display screen 30G. Thereby, as will be described later, it is possible to reduce a load applied to the motor 60 that drives the movable effect member 70 upward by the winding spring 46C.

支持ベース43の前面のうち、上下方向の中間位置には、突出壁47が形成されている。突出壁47は、支持ベース43の左右方向の中間部に配置され、左右方向に延びた直線部47Aと、直線部47Aの一端から、さらに一端側へ向かうに従って下方に向かうように湾曲した第1湾曲部47Bと、第1湾曲部47Bの下端から、さらに下方に向かうに従って他端側へ向かうように湾曲した第2湾曲部47Cとで構成されている。   A protruding wall 47 is formed at an intermediate position in the vertical direction on the front surface of the support base 43. The protruding wall 47 is disposed at the intermediate portion in the left-right direction of the support base 43, and a first straight portion 47A extending in the left-right direction and a first curve curved downward from one end of the straight portion 47A toward the one end side. The curved portion 47B and the second curved portion 47C curved from the lower end of the first curved portion 47B to the other end side as it goes further downward.

支持ベース43のうち突出壁47の直線部47Aの他端側(即ち、第1湾曲部47Bと反対側)には、シャフト挿通孔43Aが貫通形成されている。また、シャフト挿通孔43Aの下方には、センサ受容孔43Bが設けられている。   A shaft insertion hole 43A is formed through the support base 43 on the other end side of the linear portion 47A of the protruding wall 47 (that is, the side opposite to the first curved portion 47B). A sensor receiving hole 43B is provided below the shaft insertion hole 43A.

図6に示すように、前側カバー44は、縦長の平板体48の外縁部から包囲壁49が支持ベース43に向かって起立したケース状をなし、支持ベース43のうちモータ支持壁43Kの上側部分を覆うように配置されている。詳細には、支持ベース43の上端部には、突片43Cが形成され、前側カバー44は、支持ベース43のうち突片43Cと上述したモータ支持壁43Kを除く部分を覆っている。   As shown in FIG. 6, the front cover 44 has a case shape in which the surrounding wall 49 stands up toward the support base 43 from the outer edge portion of the vertically long flat plate body 48, and the upper portion of the motor support wall 43 </ b> K of the support base 43. It is arranged to cover. Specifically, a projecting piece 43C is formed at the upper end of the support base 43, and the front cover 44 covers a portion of the support base 43 excluding the projecting piece 43C and the motor support wall 43K described above.

前側カバー44の裏側には、上述した上端中継歯車46Bと噛合する第2駆動歯車50が組み付けられている。具体的には、平板体48の裏面のうち上端寄り位置であって左右方向の一端側(図6における右側)には、支軸部51が設けられ、その支軸部51に回転可能に軸支された回転シャフト52の後端部に第2駆動歯車50固定されている。回転シャフト52は、平板体48を貫通し、前端部に本発明に係るピニオン56(本発明の「動力伝達車」にも相当する)が固定されている(図5参照)。   On the back side of the front cover 44, the second drive gear 50 that meshes with the above-described upper end relay gear 46B is assembled. Specifically, a support shaft portion 51 is provided at one end side (right side in FIG. 6) in the left and right direction of the back surface of the flat plate body 48, and the shaft 51 is rotatable about the support shaft portion 51. The second drive gear 50 is fixed to the rear end portion of the supported rotary shaft 52. The rotating shaft 52 penetrates the flat plate 48, and a pinion 56 according to the present invention (corresponding to the “power transmission wheel” of the present invention) is fixed to the front end portion (see FIG. 5).

平板体48のうち支軸部51の下方には、斜め上下方向に延びた直動ガイド溝91が形成され、直動ガイド溝91に沿って被検出部材90が往復動可能に備えられている。被検出部材90は、全体が縦長になった本体部90Aと、本体部90Aの上端部から側方に張り出したフック部90Fと、本体部90Aの下端部から後方へ突出しかつ側方に延びた当接片90Tとを備えている(図10参照)。フック部90Fには、引っ張りバネ99(図11参照)の一端が取り付けられている。この引っ張りバネ99は、他端が支軸部51の下方に形成されたフック95に取り付けられ、これにより、被検出部材90が斜め上方に付勢されている。   A linear motion guide groove 91 extending obliquely in the vertical direction is formed below the support shaft portion 51 in the flat plate body 48, and the detected member 90 is provided along the linear motion guide groove 91 so as to reciprocate. . The detected member 90 includes a main body 90A that is vertically long as a whole, a hook 90F that protrudes laterally from the upper end of the main body 90A, and protrudes rearward from the lower end of the main body 90A and extends laterally. A contact piece 90T (see FIG. 10). One end of a tension spring 99 (see FIG. 11) is attached to the hook portion 90F. The other end of the tension spring 99 is attached to a hook 95 formed below the support shaft portion 51, whereby the member 90 to be detected is biased obliquely upward.

ここで、被検出部材90は、本発明の「往復部材」に相当し、被検出部材90が往復動可能な範囲の下端位置(図11参照)が本発明の「作動位置」に、上端位置(図14参照)が本発明の「待受位置」にそれぞれ相当する。また、引っ張りバネ99が、本発明の「アシスト弾性部材」に相当する。   Here, the detected member 90 corresponds to the “reciprocating member” of the present invention, the lower end position (see FIG. 11) of the range in which the detected member 90 can reciprocate is the “operating position” of the present invention, and the upper end position. (Refer to FIG. 14) corresponds to the “standby position” of the present invention. Further, the tension spring 99 corresponds to the “assist elastic member” of the present invention.

前側カバー44のうち被検出部材90の側方位置には、検出スイッチ93が組み付けられている。検出スイッチ93には、信号発信部93A及び信号受信部93Bが前後方向で間隔をあけて備えられ、それら信号発信部93Aと信号受信部93Bの間を被検出部材90のフック部90Fが通過するように構成されている。そして、被検出部材90が往復動可能な範囲の下端位置に配置されると、フック部90Fが信号発信部93Aと信号受信部93Bとの間に配置され、検出スイッチ93が検知信号を図示しない制御装置へ送信するようになっている。なお、検出スイッチ93からは図示しないケーブルがケーブル用通路93Cを通ってベース部材41の外側に引き出されている。   A detection switch 93 is assembled to a side position of the detection member 90 in the front cover 44. The detection switch 93 includes a signal transmission unit 93A and a signal reception unit 93B that are spaced apart in the front-rear direction, and the hook unit 90F of the detected member 90 passes between the signal transmission unit 93A and the signal reception unit 93B. It is configured as follows. When the member 90 to be detected is disposed at the lower end position within the reciprocable range, the hook portion 90F is disposed between the signal transmitting portion 93A and the signal receiving portion 93B, and the detection switch 93 does not show the detection signal. The data is transmitted to the control device. A cable (not shown) is drawn from the detection switch 93 to the outside of the base member 41 through the cable passage 93C.

また、検出スイッチ93は、センサカバー92(図10参照)にて後側が覆われている。また、センサカバー92は、被検出部材90の本体部90Aの後方に配置されて、被検出部材90を後方へ抜け止めしている。   The detection switch 93 is covered at the rear side by a sensor cover 92 (see FIG. 10). The sensor cover 92 is disposed behind the main body 90A of the detected member 90 and prevents the detected member 90 from coming off rearward.

図9に示すように、前側カバー44のうち回転シャフト52が配置された部分と反対側(図9における右側)の下端部には、基板取付部96が備えられ、基板取付部96に、可動演出部材70に取り付けたLEDを制御するための回路基板96Kが取り付けられている。なお、回路基板96Kは基板取付部96の下端部に固定され、回路基板96Kと可動演出体70とを接続する導線96D(図3参照)は、基板取付部96の内部を通って上方に引き出されている。   As shown in FIG. 9, a substrate mounting portion 96 is provided at the lower end of the front cover 44 on the opposite side (right side in FIG. 9) to the portion where the rotating shaft 52 is disposed, and the substrate mounting portion 96 is movable. A circuit board 96K for controlling the LED attached to the effect member 70 is attached. The circuit board 96K is fixed to the lower end portion of the board mounting portion 96, and a conductive wire 96D (see FIG. 3) connecting the circuit board 96K and the movable effector 70 is drawn upward through the inside of the board mounting portion 96. It is.

前側カバー44のうち、基板取付部96と反対側の側部には、第1突壁97と第2突壁98とが備えられている。第1突壁97は、回転シャフト52よりも若干上方位置で水平方向に延びている。第2突壁98は、回転シャフト52より若干下方位置で、第1突壁91よりも前側カバー44の幅方向中央へと延びた水平部98Aと、水平部98Aの先端から下方へ延びた下方延出部98Bとで構成されている。   A first projecting wall 97 and a second projecting wall 98 are provided on the side of the front cover 44 opposite to the board mounting portion 96. The first protruding wall 97 extends in the horizontal direction at a position slightly above the rotating shaft 52. The second projecting wall 98 is located slightly below the rotary shaft 52 and extends to the center in the width direction of the front cover 44 from the first projecting wall 91, and the lower part extending downward from the tip of the horizontal part 98A. It is comprised with the extension part 98B.

前側カバー44の平板体48には、本発明の「演出回動位置決定ガイド」に相当するガイド孔53が貫通形成されている。ガイド孔53は、左右方向に延びた直線部54と、直線部54の一端から蛇行しながら下方へ延びた曲線部55とで構成されている。なお、ガイド孔53の支軸部51側の開口縁に、上述した支持ベース43の突出壁47が突き当てられている。   A guide hole 53 corresponding to the “effect rotation position determination guide” of the present invention is formed through the flat plate body 48 of the front cover 44. The guide hole 53 includes a straight portion 54 extending in the left-right direction and a curved portion 55 extending downward while meandering from one end of the straight portion 54. Note that the protruding wall 47 of the support base 43 described above is abutted against the opening edge of the guide hole 53 on the support shaft portion 51 side.

ガイド孔53の直線部54は、支軸部51の上方位置から平板体48の左右方向の中間位置に亘って配置されている。また、曲線部55は、直線部54のうち支軸部51と反対側の端部から更に支軸部51から離れるにつれて下方へ向かうように湾曲した第1湾曲部55Aと、第1湾曲部55Aの下端部から下方に向かうに従って支軸部51側へ接近するように湾曲した第2湾曲部55Bとで構成されている。なお、第2湾曲部55Bの下端部は、直動ガイド溝91を挟んで検出スイッチ93と反対側に配置されている。   The straight portion 54 of the guide hole 53 is disposed from the position above the support shaft portion 51 to the intermediate position in the left-right direction of the flat plate 48. In addition, the curved portion 55 includes a first curved portion 55A that is curved from the end portion of the linear portion 54 on the side opposite to the support shaft portion 51 to the lower side as it is further away from the support shaft portion 51, and the first bending portion 55A. And a second curved portion 55B that is curved so as to approach the support shaft portion 51 as it goes downward from the lower end portion thereof. The lower end portion of the second bending portion 55B is disposed on the opposite side of the detection switch 93 with the linear motion guide groove 91 interposed therebetween.

次に、可動演出部材70について説明する。図7に示すように、可動演出部材70は、支持プレート71に、LED基板72、コネクタケース73、装飾カバー74を組み付けてなる。装飾カバー74は、縦長かつ後方で開口した容器状になっていて、前側部分に装飾が施されている。そして、装飾カバー74の開口が、支持プレート71にて覆われると共に、その支持プレート71と装飾カバー74との間にLED基板72が配置されている。   Next, the movable effect member 70 will be described. As shown in FIG. 7, the movable effect member 70 is formed by assembling an LED substrate 72, a connector case 73, and a decorative cover 74 to a support plate 71. The decorative cover 74 is in a container shape that is vertically long and opened rearward, and the front portion is decorated. The opening of the decorative cover 74 is covered with the support plate 71, and the LED substrate 72 is disposed between the support plate 71 and the decorative cover 74.

LED基板72は、LED基板72の上端寄り位置、上下方向の中間位置、下端寄り位置それぞれの位置で複数のLED72Aを横並びにして備えている。また、LED基板72の下端部は、装飾カバー74よりも下方に飛び出し、そこに、複数のLED72Aを外部電源と接続するためのコネクタ部72Bが設けられている。そのコネクタ部72Bは、装飾カバー74の下方に配置されたコネクタケース73にて前方が覆われている。なお、装飾カバー74のうちLED72Aの前方に配置された部分は、透明になっていて、LED72Aの光が透過可能になっている。   The LED board 72 includes a plurality of LEDs 72A side by side at positions close to the upper end of the LED board 72, an intermediate position in the vertical direction, and a position closer to the lower end. The lower end portion of the LED substrate 72 protrudes downward from the decorative cover 74, and a connector portion 72B for connecting the plurality of LEDs 72A to an external power source is provided there. The front of the connector portion 72 </ b> B is covered with a connector case 73 disposed below the decorative cover 74. In addition, the part arrange | positioned ahead of LED72A among the decoration covers 74 is transparent, and the light of LED72A can permeate | transmit.

支持プレート71は、支持ベース43の平板体48と平行に配置され、支持プレート71の前面には、装飾カバー74を螺子止めするための複数の取付孔71A、LED基板72を螺子止めするための複数の取付筒部71B及び複数の補強リブ71Cが備えられている。また、支持プレート71の下端部は、装飾カバー74より下方にはみ出しており、そこにコネクタケース73が固定されている。   The support plate 71 is disposed in parallel with the flat plate 48 of the support base 43, and a plurality of mounting holes 71 </ b> A for screwing the decorative cover 74 and the LED substrate 72 are screwed on the front surface of the support plate 71. A plurality of mounting cylinder portions 71B and a plurality of reinforcing ribs 71C are provided. Moreover, the lower end part of the support plate 71 protrudes below the decorative cover 74, and the connector case 73 is fixed there.

図9に示すように、支持プレート71の幅方向の一端側には、下端部から上下方向の中間位置にかけて長孔71Nが形成されている。支持プレート71の前面のうち幅方向の中央側に位置する長孔71Nの開口縁部には、長孔71Nに沿って突壁71Tが形成され、その突壁71Tのうち長孔71Nに臨んだ側面にラック75(本発明の「線状受動部」にも相当する)が形成されている。また、上述したベース部材41に備えた回転シャフト52の前端部が長孔71Nを貫通し、ラック75とピニオン56とが噛合している。そして、ラック75とピニオン56で構成されたラックアンドピニオン機構によって、可動演出部材70は、支持プレート71と平行な基準平面M1(図13参照)内で前進又は後退が可能になっている。   As shown in FIG. 9, a long hole 71 </ b> N is formed on one end side in the width direction of the support plate 71 from the lower end portion to the middle position in the vertical direction. A protruding wall 71T is formed along the long hole 71N at the opening edge of the long hole 71N located on the center side in the width direction of the front surface of the support plate 71, and faces the long hole 71N of the protruding wall 71T. A rack 75 (corresponding to the “linear passive portion” of the present invention) is formed on the side surface. Further, the front end portion of the rotary shaft 52 provided in the above-described base member 41 passes through the long hole 71N, and the rack 75 and the pinion 56 are engaged with each other. The movable effect member 70 can be moved forward or backward in a reference plane M1 (see FIG. 13) parallel to the support plate 71 by a rack and pinion mechanism including a rack 75 and a pinion 56.

また、長孔71Nの幅は、ピニオン56の外径よりも小さくなっていて、ピニオン56が、可動演出部材70からベース部材41側へ外れないように抜け止めされている。   Further, the width of the long hole 71N is smaller than the outer diameter of the pinion 56, and the pinion 56 is prevented from coming off so as not to come off from the movable effect member 70 to the base member 41 side.

図8に示すように、支持プレート71の後面には、長孔71Nの外形に沿って形成された先端側リブ76及び基端側リブ77が、長孔71Nの長手方向で対向配置されている。先端側リブ76は、長孔71Nの幅方向で対向した1対の対向部76A,76Aと、それら1対の先端側対向部76A,76Aを連絡した先端側円弧部76Bとで構成されている。基端側リブ77についても同様に、1対の基端側対向部77A,77Aと基端側円弧部77Bとで構成されている。   As shown in FIG. 8, on the rear surface of the support plate 71, a distal end side rib 76 and a proximal end side rib 77 formed along the outer shape of the long hole 71N are arranged to face each other in the longitudinal direction of the long hole 71N. . The distal end side rib 76 includes a pair of opposing portions 76A and 76A that are opposed in the width direction of the long hole 71N, and a distal end side arc portion 76B that connects the pair of distal end opposing portions 76A and 76A. . Similarly, the base end side rib 77 is composed of a pair of base end facing portions 77A and 77A and a base end side arc portion 77B.

1対の先端側対向部76A,76Aでは、支持プレート71の幅方向の中央側の先端側対向部76Aの方が、外側の先端側対向部76Aよりも長くなっている。一方、1対の基端側対向部77A,77Aでは、支持プレートの幅方向の中央側の基端側対向部77Bの方が、外側の基端側対向部77Aよりも短くなっている。また、中央側の先端側対向部76Aと基端側対向部77Aとの間隔は、外側の先端側対向部76Aと基端側対向部77Aとの間隔よりも大きくなっている。   In the pair of tip-side facing portions 76A and 76A, the tip-side facing portion 76A on the center side in the width direction of the support plate 71 is longer than the outer tip-side facing portion 76A. On the other hand, in the pair of base end facing portions 77A and 77A, the base end facing portion 77B on the center side in the width direction of the support plate is shorter than the outer base end facing portion 77A. Further, the distance between the center-side distal end facing portion 76A and the proximal end facing portion 77A is larger than the distance between the outer distal end facing portion 76A and the proximal end facing portion 77A.

先端側円弧部76Bの上端及び基端側円弧部77Bの下端からは、直線リブ78A,78Aが長孔71Nの長手方向に沿って延びている。また、支持プレート71の後面には、直線リブ78A,78Aと平行な直線リブ78Bが、可動係合突部80の側方であって長孔71Nと反対側に設けられている。   Linear ribs 78A and 78A extend along the longitudinal direction of the long hole 71N from the upper end of the distal end side arc portion 76B and the lower end of the proximal end side arc portion 77B. Further, on the rear surface of the support plate 71, linear ribs 78B parallel to the linear ribs 78A and 78A are provided on the side of the movable engagement protrusion 80 and on the side opposite to the long hole 71N.

先端側リブ76、基端側リブ77、直線リブ78A,78Bは、支持プレート71からの突出高さが同じになっていて、それらリブ76,77,78A,78Bがベース部材41の前側カバー44に突き当てられた状態、即ち、可動演出部材70の支持プレート71が前側カバー44に最も接近した状態でも、ピニオン56がラック75から前方へ外れないようになっている。そして、このピニオン56をラック75から前方へ外れないようにする機構と、上述したピニオン56が長孔71Nから後方へ抜け止めされる機構とによって、ピニオン56とラック75とが、ピニオン56を中心としたラック75の回転を許容した状態で係合状態に保持されている。   The leading end side rib 76, the base end side rib 77, and the linear ribs 78 </ b> A and 78 </ b> B have the same protruding height from the support plate 71, and these ribs 76, 77, 78 </ b> A and 78 </ b> B are the front side cover 44 of the base member 41. Even when the support plate 71 of the movable effect member 70 is closest to the front cover 44, the pinion 56 is prevented from being removed from the rack 75 forward. The pinion 56 and the rack 75 are centered on the pinion 56 by a mechanism that prevents the pinion 56 from being removed from the rack 75 forward and a mechanism that prevents the pinion 56 from coming back backward from the long hole 71N. The rack 75 is held in an engaged state while allowing the rack 75 to rotate.

また、支持プレート71の後面には、ベース部材41へ向かって突出した可動係合突部80が設けられている。可動係合突部80は、支持プレート71の幅方向の他端側、即ち、長孔71Nと反対側の下端部に配置され、支持ベース43のガイド孔53に沿って移動可能になっている。具体的には、可動係合突部80は、ガイド孔53を貫通した軸部80Aと、軸部80Aの後端から下方に向かって延びた当接片80Bとで構成され、当接片80Bによって前方へ抜け止めされている。また、軸部80Aには、摺接リング81が装着され、これにより、可動係合突部80がガイド孔53に沿ってスムーズに移動できるようになっている。   In addition, a movable engagement protrusion 80 protruding toward the base member 41 is provided on the rear surface of the support plate 71. The movable engagement protrusion 80 is disposed at the other end in the width direction of the support plate 71, that is, at the lower end opposite to the long hole 71 </ b> N, and is movable along the guide hole 53 of the support base 43. . Specifically, the movable engagement protrusion 80 includes a shaft portion 80A penetrating the guide hole 53 and a contact piece 80B extending downward from the rear end of the shaft portion 80A. It is prevented from slipping forward. In addition, a sliding contact ring 81 is attached to the shaft portion 80 </ b> A, so that the movable engagement protrusion 80 can move smoothly along the guide hole 53.

本発明のパチンコ遊技機10の構成に関する説明は以上である。次に、可動役物装置40の動作について説明する。なお、以下では、図3に示す可動演出部材70の位置を「第1演出位置」(本発明の「第1位置」に相当する)と、図4に示す可動演出部材70の位置を「第2演出位置」(本発明の「第2位置」に相当する)と呼び、第1演出位置における可動演出部材70の下端を「基端」、上端を「先端」と呼ぶことにする。   This completes the description of the configuration of the pachinko gaming machine 10 of the present invention. Next, the operation of the movable accessory device 40 will be described. In the following description, the position of the movable effect member 70 shown in FIG. 3 is the “first effect position” (corresponding to the “first position” of the present invention), and the position of the movable effect member 70 shown in FIG. 2nd effect position "(corresponding to" second position "of the present invention), the lower end of the movable effect member 70 at the first effect position will be referred to as" base end "and the upper end will be referred to as" front end ".

図12に示すように、可動演出部材70が第1演出位置にあるとき、ベース部材41のピニオン56は、ラック75の先端側(図12における上側)位置で噛合している。可動係合突部80は、ガイド孔53の下端部に位置し、可動係合突部80の当接片80Bが被検出部材90の当接片90Tと当接して被検出部材90を引っ張りバネ99の付勢力に抗して下端位置(作動位置)へ押しつけている(図11参照)。また、可動演出部材70は、基端部と先端部を結ぶ方向、即ち、長手方向が収納部61(図4参照)の横幅方向(図4における上下方向)を向いた状態で収納されて、全体が遊技者から視認困難になっている。   As shown in FIG. 12, when the movable effect member 70 is in the first effect position, the pinion 56 of the base member 41 is meshed with the front end side (upper side in FIG. 12) of the rack 75. The movable engagement protrusion 80 is located at the lower end of the guide hole 53, and the contact piece 80B of the movable engagement protrusion 80 comes into contact with the contact piece 90T of the detection member 90 to pull the detection member 90. It is pressed against the lower end position (operating position) against the urging force 99 (see FIG. 11). In addition, the movable effect member 70 is stored in a state in which the base end portion and the distal end portion are connected, that is, the longitudinal direction is directed to the lateral direction (vertical direction in FIG. 4) of the storage portion 61 (see FIG. 4). The whole is difficult to see from the player.

モータ60が回転駆動されると、その駆動力が複数の中継歯車46(図5参照)を介して伝達され、回転シャフト52のピニオン56が回転する。すると、図15に示すように、ピニオン56とラック75との噛合位置が、ラック75の基端側へと変化し、可動演出部材70は、先端部を先頭に、基端部を最後尾にして基準平面M1(図13参照)内を前進する。このとき、可動係合突部80は、ガイド孔53の第2湾曲部55Bに沿って回転シャフト52から離れる方向に移動し、ラック75がピニオン56を中心に回転して可動演出部材70が斜めに配置される。即ち、可動演出部材70が前進する向きが斜め上方へと変更される(図14参照)。そして、可動演出部材70は、収納部61の進退口62から表示画面30Gの前方へ飛び出し、先端部が遊技者に視認されるようになる。   When the motor 60 is driven to rotate, the driving force is transmitted through the plurality of relay gears 46 (see FIG. 5), and the pinion 56 of the rotating shaft 52 rotates. Then, as shown in FIG. 15, the meshing position of the pinion 56 and the rack 75 changes to the proximal end side of the rack 75, and the movable effect member 70 has the distal end portion at the top and the proximal end portion at the rear end. To advance in the reference plane M1 (see FIG. 13). At this time, the movable engagement protrusion 80 moves in the direction away from the rotary shaft 52 along the second curved portion 55B of the guide hole 53, the rack 75 rotates around the pinion 56, and the movable effect member 70 is inclined. Placed in. That is, the direction in which the movable effect member 70 advances is changed obliquely upward (see FIG. 14). And the movable production | presentation member 70 jumps out ahead of the display screen 30G from the advance / retreat port 62 of the accommodating part 61, and a front-end | tip part comes to be visually recognized by a player.

ここで、図14に示す状態では、可動係合突部80は、引っ張りバネ99の付勢力によって上方へ押されている。つまり、第1演出位置にある可動演出部材70は、引っ張りバネ99によって上方に付勢されている。これにより、可動演出部材70を駆動するモータ60にかかる負荷を低減することができる。また、可動係合突部80の移動に伴って、可動係合突部80の当接片80Bと被検出部材90の当接片90Tとの当接が解除されると、引っ張りバネ99の付勢力によって被検出部材90が往復動可能な範囲の上端位置(待受位置)に配置され、フック部90Fが検出スイッチ91に検出されなくなる。また、可動演出部材70を表示画面30Gの前方に配置する方向(図4参照)に向けて付勢された状態で配置されている巻きバネ46Cによっても可動演出部材70を上方に駆動するモータ60にかかる負荷を低減することができる。   Here, in the state shown in FIG. 14, the movable engagement protrusion 80 is pushed upward by the urging force of the tension spring 99. That is, the movable effect member 70 in the first effect position is urged upward by the tension spring 99. Thereby, the load concerning the motor 60 which drives the movable effect member 70 can be reduced. When the contact between the contact piece 80B of the movable engagement protrusion 80 and the contact piece 90T of the member 90 to be detected is released along with the movement of the movable engagement protrusion 80, the tension spring 99 is attached. The member 90 to be detected is disposed at the upper end position (standby position) within the range in which the member 90 can be reciprocated by force, and the hook portion 90F is not detected by the detection switch 91. Further, the motor 60 that drives the movable effect member 70 upward also by the winding spring 46C disposed in a state of being biased toward the direction (see FIG. 4) in which the movable effect member 70 is disposed in front of the display screen 30G. Can be reduced.

図16に示すように、ピニオン56がさらに回転すると、ピニオン56とラック75との噛合位置が、ラック75のさらに基端側へと変化する。ラック75は、ピニオン56を中心としてさらに回転し、可動演出部材70は、前進する向きが水平方向に近づいていく。図17に示すように、可動係合突部80が、ガイド孔53の直線部54に到達すると、可動演出部材70の長手方向が左右方向を向く。このとき、可動演出部材70のラック75が直線部54と平行になり、可動演出部材70が前進する向きが水平になる。   As shown in FIG. 16, when the pinion 56 further rotates, the meshing position between the pinion 56 and the rack 75 changes further to the proximal end side of the rack 75. The rack 75 further rotates around the pinion 56, and the moving effect member 70 moves forward in the horizontal direction. As shown in FIG. 17, when the movable engagement protrusion 80 reaches the straight portion 54 of the guide hole 53, the longitudinal direction of the movable effect member 70 faces the left-right direction. At this time, the rack 75 of the movable effect member 70 is parallel to the straight portion 54, and the direction in which the movable effect member 70 advances is horizontal.

ピニオン56がさらに回転して可動係合突部80が直線部54を移動すると、可動演出部材70は、向きを変更せずに、進退口62から水平方向に前進して第2演出位置に配置される。そして、可動演出部材70の装飾カバー74全体が、表示画面30Gの前方に出現し、遊技者に視認されるようになる(図2参照)。このように、第1演出位置では視認困難であった可動演出部材70が、水平方向に移動しながら一気に第2演出位置に配置されることで視認可能となるので、遊技者に驚きを与えることができる。   When the pinion 56 further rotates and the movable engagement protrusion 80 moves along the straight line portion 54, the movable effect member 70 moves forward in the horizontal direction from the advance / retreat port 62 without changing the direction and is arranged at the second effect position. Is done. Then, the entire decorative cover 74 of the movable effect member 70 appears in front of the display screen 30G and is visually recognized by the player (see FIG. 2). As described above, since the movable effect member 70, which is difficult to visually recognize at the first effect position, can be visually recognized by being arranged at the second effect position at a stretch while moving in the horizontal direction, it gives a surprise to the player. Can do.

なお、可動演出部材70が第1演出位置から第2演出位置へ移動する際、上述した前側カバー44の第1突壁97(図5参照)は、支持プレート71の先端側リブ76の先端側対向部76Aと、基端側リブ77の基端側対向部77Aとの間の隙間を通って、支持プレート71の幅方向の外側から中央側へと移動する。そして、基端側対向部77A,77Aが、第1突壁97と第2突壁98の水平部98Aとによって上下方向で挟まれる。これにより、可動演出部材70が横方向に前進する際の上下方向のがたつきが抑えられる。また、可動演出部材70は、第2突壁98の水平部98Aによって、下方から支持される。   When the movable effect member 70 moves from the first effect position to the second effect position, the first projecting wall 97 (see FIG. 5) of the front cover 44 described above is on the front end side of the front end side rib 76 of the support plate 71. It moves from the outer side in the width direction of the support plate 71 to the center side through the gap between the facing portion 76A and the base-side facing portion 77A of the base-side rib 77. The base end facing portions 77A and 77A are sandwiched between the first projecting wall 97 and the horizontal portion 98A of the second projecting wall 98 in the vertical direction. Thereby, the rattling of the up-down direction at the time of the movable production | presentation member 70 moving forward is suppressed. The movable effect member 70 is supported from below by the horizontal portion 98A of the second projecting wall 98.

可動演出部材70が第2演出位置に配置された状態で、ピニオン56が逆方向に回転すると、可動演出部材70は、第1演出位置から第2演出位置へ前進したときと真逆の動きで、つまり、可動演出部材70の基端部を先頭に、先端部を最後尾にして第1演出位置へと後退する。   If the pinion 56 rotates in the reverse direction with the movable effect member 70 placed at the second effect position, the movable effect member 70 moves in a direction opposite to that when moving forward from the first effect position to the second effect position. That is, the movable effect member 70 moves backward to the first effect position with the base end portion at the top and the tip end at the tail.

具体的には、可動係合突部80がガイド孔53の直線部54を移動する間は、可動演出部材70は、基端側から収納部61の進退口62へ入っていく(図4及び図17参照)。可動係合突部80がガイド孔53の第1湾曲部55Aにさしかかると、可動演出部材70は、基端部が下方を向くように向きを変更しながら後退し、収納口61の下方へと入っていく(図15及び図16参照)。可動演出部材70がさらに後退して第1演出位置に配置されると、全体が収納部61に収容される(図3参照)。   Specifically, while the movable engagement protrusion 80 moves on the straight portion 54 of the guide hole 53, the movable effect member 70 enters the advance / retreat port 62 of the storage portion 61 from the base end side (see FIG. 4 and FIG. 4). FIG. 17). When the movable engaging protrusion 80 reaches the first curved portion 55A of the guide hole 53, the movable effect member 70 moves backward while changing the direction so that the base end portion faces downward, and moves downward to the storage port 61. Enter (see FIGS. 15 and 16). When the movable effect member 70 is further retracted and disposed at the first effect position, the whole is accommodated in the accommodating portion 61 (see FIG. 3).

可動演出部材70が第1演出位置に配置されるとき、可動係合突部80の当接片80Bが被検出部材90の当接片90Tを下方に押しつけ、被検出部材90が往復動可能な範囲の下端位置(作動位置)に移動する。そして、被検出部材90が検出スイッチ93にて検出される(図11参照)。すなわち、被検出部材90を可動演出部材70とは別部品で構成しているため、可動演出部材70が移動する際にガタが大きくなってしまう構成であっても、被検出部材90が移動することで検出部材93による位置検出を行えばよく、可動演出部材70の位置検出をより正確に行うことが可能となる。   When the movable effect member 70 is disposed at the first effect position, the contact piece 80B of the movable engagement protrusion 80 presses the contact piece 90T of the detected member 90 downward, so that the detected member 90 can reciprocate. Move to the lower end position (operating position) of the range. And the to-be-detected member 90 is detected by the detection switch 93 (refer FIG. 11). That is, since the detected member 90 is configured as a separate part from the movable effect member 70, the detected member 90 moves even if the play is increased when the movable effect member 70 moves. Thus, the position detection by the detection member 93 may be performed, and the position detection of the movable effect member 70 can be performed more accurately.

次に、本実施形態のパチンコ遊技機10の作用効果について説明する。本実施形態のパチンコ遊技機10では、駆動軸となるピニオン56が回転駆動されると、ピニオン56の駆動力を受ける受動部となるラック75によって可動演出部材70が基準平面M1内を前進又は後退する。このとき、可動演出部材70からベース部材41に向かって突出した可動係合突部80が、ベース部材41のガイド孔53に沿って移動する。そして、可動係合突部80の位置の変化によって、可動演出部材70が前進又は後退する際の向きが変更される。このように、本実施形態によれば、可動演出部材70が向きを変更しながら前進及び後退するという、従来の遊技機にはなかった可動演出部材70の動きを達成することができ、趣向性を高めることができる。   Next, the effect of the pachinko gaming machine 10 of this embodiment will be described. In the pachinko gaming machine 10 according to the present embodiment, when the pinion 56 serving as the drive shaft is rotationally driven, the movable effect member 70 moves forward or backward within the reference plane M1 by the rack 75 serving as a passive portion that receives the driving force of the pinion 56. To do. At this time, the movable engagement protrusion 80 protruding from the movable effect member 70 toward the base member 41 moves along the guide hole 53 of the base member 41. Then, the direction when the movable effect member 70 moves forward or backward is changed by the change in the position of the movable engagement protrusion 80. Thus, according to the present embodiment, the movement of the movable effect member 70, which is not possible in the conventional gaming machine, that the movable effect member 70 moves forward and backward while changing the direction can be achieved. Can be increased.

また、本実施形態では、第1演出位置では表示装飾枠23によって視認困難であった可動演出部材70が、第2演出位置へ向かうに従って徐々に視認可能となるので、遊技者に驚きを与えることができる。しかも、可動演出部材70が、遊技者にとって視認可能な位置から直線的な動きでは収納できない狭いスペースへとカーブを切りながら収納されるので、遊技者に意外性を与えることができる。さらに、可動演出部材が直線状に移動して収納される場合と比較して、可動演出部材70をコンパクトに収納することができ、また、可動演出部材70の大きさを最大限大きくとることができる。   Moreover, in this embodiment, since the movable production | presentation member 70 which was difficult to visually recognize by the display decoration frame 23 in the 1st production position becomes gradually visible as it goes to the 2nd production position, it gives a surprise to a player. Can do. In addition, since the movable effect member 70 is stored while cutting a curve from a position that can be visually recognized by the player to a narrow space that cannot be stored by linear movement, it is possible to give the player an unexpectedness. Furthermore, the movable effect member 70 can be stored more compactly and the size of the movable effect member 70 can be maximized as compared with the case where the movable effect member is moved and stored linearly. it can.

[他の実施形態]
本発明は、前記実施形態に限定されるものではなく、例えば、以下に説明するような実施形態も本発明の技術的範囲に含まれ、さらに、下記以外にも要旨を逸脱しない範囲内で種々変更して実施することができる。
[Other Embodiments]
The present invention is not limited to the above-described embodiment. For example, the embodiments described below are also included in the technical scope of the present invention, and various other than the following can be made without departing from the scope of the invention. It can be changed and implemented.

(1)前記実施形態では、本発明をパチンコ遊技機10に適用した例を示したが、スロットマシンやアレンジボールに適用してもよい。   (1) In the above-described embodiment, an example in which the present invention is applied to the pachinko gaming machine 10 has been described. However, the present invention may be applied to a slot machine or an arrangement ball.

(2)前記実施形態では、可動演出部材が、向きを変更しながら前進した後、向きを変更せずに前進していたが、その逆、即ち、向きを変更せずに前進した後、向きを変更しながら前進する構成であってもよい。   (2) In the embodiment described above, the movable effect member moves forward without changing the direction after moving forward while changing the direction, but the reverse, that is, after moving forward without changing the direction, It may be configured to move forward while changing.

(3)前記実施形態では、可動演出部材が、向きを変更しながら前進した後、向きを変更せずに前進する動作を1回だけ行っていたが、複数回繰り返す構成であってもよい。 (3) In the above-described embodiment, the movable effect member performs the operation of moving forward without changing the direction after moving forward while changing the direction, but may be configured to be repeated a plurality of times.

(4)可動演出部材が、蛇行するように向きを変えながら直線状に変位する構成であってもよい。 (4) The movable effect member may be configured to be displaced linearly while changing its direction so as to meander.

(5)図18に示すように、被検出部材90の当接片90Tの下方に、当接片90Tを上方へ付勢する圧縮バネ99Vが取り付けられた構成であってもよい。なお、本構成では、圧縮バネ99Vが、本発明の「アシスト弾性部材」に相当する。   (5) As shown in FIG. 18, a configuration may be adopted in which a compression spring 99 </ b> V that biases the contact piece 90 </ b> T upward is attached below the contact piece 90 </ b> T of the detected member 90. In this configuration, the compression spring 99V corresponds to the “assist elastic member” of the present invention.

(6)前記実施形態では、可動演出部材70が第1演出位置に配置されたことを、検出センサ93が被検出部材90を介して間接的に検出していたが、可動演出部材70を直接検出するようにしてもよい。   (6) In the above embodiment, the detection sensor 93 indirectly detects that the movable effect member 70 is arranged at the first effect position, but the movable effect member 70 is directly detected. You may make it detect.

(7)前記実施形態では、可動演出部材70の動きの一部を視認困難にしていたが、可動演出部材70の動きを全て視認可能としてもよい。この構成によれば、従来よりも可動演出部材による演出のバリエーションが増す。   (7) In the above-described embodiment, it is difficult to visually recognize a part of the movement of the movable effect member 70. However, all the movements of the movable effect member 70 may be visible. According to this structure, the variation of the production | presentation by a movable production | presentation member increases conventionally.

(8)可動演出部材を、その周辺にある他の装置や部材等の間をすり抜けて移動するように構成してもよい。この構成によれば、スペースを有効に活用することができる。
なお、前記実施形態及び他の実施形態(1)〜(8)を概念化すると、以下の[1]〜[11]の発明となる。
[1]ベース部材に対して向きを変えながら第1位置と第2位置との間で移動する可動演出部材を備えた遊技機において、
前記ベース部材に回転可能に支持された回転軸を中心に回転駆動される動力伝達車と、
前記動力伝達車を回転駆動するための回転駆動源と、
前記可動演出部材に固定されて、前記動力伝達車と係合する線状受動部と、
前記可動演出部材から前記ベース部材に向かって突出した可動係合突部と、 A movable engaging protrusion protruding from the movable effect member toward the base member,
前記ベース部材に設けられて、その形状に沿って前記可動係合突部が移動可能に係合する少なくとも一部が曲線状に形成された演出回動位置決定ガイドとを備え、 The base member is provided with an effect rotation position determining guide provided on the base member and at least a part of which the movable engaging protrusion is movably engaged with is formed in a curved shape.
前記線状受動部と前記動力伝達車は、前記動力伝達車を中心とした前記線状受動部の回転を許容した状態で係合状態に保持され、前記動力伝達車の回転に伴って前記線状受動部と共に前記可動演出部材が前記第1位置と前記第2位置との間で移動すると共に前記演出回動位置決定ガイドにおける前記可動係合突部の位置が変化し、その可動係合突部の位置が前記演出回動位置決定ガイドの曲線形状に沿って変化することで前記可動演出部材が前記第1位置と前記第2位置との間で移動する際の向きが変更されるように構成したことを特徴とする遊技機。 The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is rotated with the rotation of the power transmission vehicle. The movable effect member moves between the first position and the second position together with the passive portion, and the position of the movable engagement protrusion in the effect rotation position determination guide changes, and the movable engagement protrusion changes. By changing the position of the portion along the curved shape of the effect rotation position determination guide, the direction when the movable effect member moves between the first position and the second position is changed. A game machine characterized by being configured.
[1]に係る遊技機では、動力伝達車が回転駆動されると、線状受動部によって可動演出部材がベース部材に対して第1位置と第2位置との間で移動する。 In the game machine according to [1], when the power transmission vehicle is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. このとき、可動演出部材からベース部材に向かって突出した可動係合突部が、ベース部材の演出用回動位置決定ガイドに沿って移動する。 At this time, the movable engaging protrusion protruding from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. そして、可動係合突部の位置が演出回動位置決定ガイドの曲線形状に沿って変化することで、可動演出部材が移動する際の向きが変更される。 Then, the position of the movable engaging protrusion changes along the curved shape of the effect rotation position determination guide, so that the direction when the movable effect member moves is changed. このように、本発明によれば、可動演出部材が向きを変更しながら第1位置と第2位置との間で移動するという、従来の遊技機にはなかった可動演出部材の動きを達成することができ、趣向性を高めることができる。 As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, which is a movement of the movable effect member which is not found in the conventional gaming machine. It can be done and the taste can be enhanced.

[2]前記可動演出部材の移動経路における一端に配置された前記可動演出部材を視認困難にするカバー部材を備え、 [2] A cover member provided at one end of the movement path of the movable effect member, which makes the movable effect member difficult to see.
前記可動演出部材が移動経路における一端から他端に向かうに従って、前記動力伝達車と前記可動係合突部との距離が徐々に縮まるように構成したことを特徴とする[1]に記載の遊技機。 The game according to [1], wherein the movable effect member is configured so that the distance between the power transmission vehicle and the movable engaging protrusion gradually decreases as the movable effect member moves from one end to the other end in the movement path. Machine.
動力伝達車と可動係合突部との距離は、可動演出部材が移動経路における一端から他端に向かうに従って、徐々に離れるように構成してもよいし、一旦縮まった後、離れるように構成してもよいし、一旦離れた後、縮まるように構成してもよいし、[2]の構成のように、徐々に縮まるように構成してもよい。 The distance between the power transmission vehicle and the movable engaging protrusion may be configured to gradually separate as the movable effect member moves from one end to the other end in the movement path, or may be configured to gradually separate after being contracted once. It may be configured to shrink once separated, or it may be configured to gradually shrink as in the configuration of [2]. また、[2]の構成とした場合、可動演出部材を移動経路の一端から他端に移動させるにつれて、可動演出部材を徐々に出現させる動作が可能となる。 Further, in the case of the configuration of [2], as the movable effect member is moved from one end to the other end of the movement path, the movable effect member can be gradually made to appear.

[3]前記線状受動部は、直線状に形成されたことを特徴とする[1]又は[2]に記載の遊技機。 [3] The gaming machine according to [1] or [2], wherein the linear passive portion is formed in a straight line.
線状受動部は、曲線状であってもよいし、曲線部と直線部を両方有する形状であってもよいし、[3]の構成のように、直線状であってもよい。 The linear passive portion may have a curved shape, a shape having both a curved portion and a straight portion, or a linear portion as in the configuration of [3]. [3]の構成とした場合、線状受動部の構造を簡易にすることができる。 With the configuration of [3], the structure of the linear passive portion can be simplified.

[4]前記演出回動位置決定ガイドは、直線部を有し、 [4] The effect rotation position determination guide has a straight portion and has a straight portion.
前記可動演出部材の移動に伴って前記可動係合突部が前記演出回動位置決定ガイドの前記直線部を通過する際に、その直線部と前記線状受動部とが略平行になって、前記可動演出部材が向きを変更せずに移動するように構成したことを特徴とする[1]乃至[3]の何れかに記載の遊技機。 When the movable engaging protrusion passes through the straight portion of the effect rotation position determining guide with the movement of the movable effect member, the straight portion and the linear passive portion become substantially parallel. The gaming machine according to any one of [1] to [3], wherein the movable effect member is configured to move without changing its direction.
[4]の構成とした場合、可動演出部材が第1位置と第2位置との間で移動する際に、向きを変更した後、一気に直線状に移動させることができる。 In the case of the configuration of [4], when the movable effect member moves between the first position and the second position, it can be moved in a straight line at once after changing the direction.

[5]前記可動演出部材の移動経路における一端に配置された前記可動演出部材の少なくとも一部を、遊技者にとって視認困難となるように覆うカバー部材を設け、前記可動演出部材がその移動経路における一端から他端に向かうに従って前記可動演出部材が徐々に前記カバー部材の外側に露出していくように構成したことを特徴とする[1]乃至[4]の何れかに記載の遊技機。 [5] A cover member is provided to cover at least a part of the movable effect member arranged at one end in the movement path of the movable effect member so as to be difficult for the player to see, and the movable effect member is in the movement path. The gaming machine according to any one of [1] to [4], wherein the movable effect member is gradually exposed to the outside of the cover member from one end to the other end.
[5]の構成とした場合、移動経路の一端においてカバー部材によって視認困難であった可動演出部材が、移動経路の他端に向かうに従って徐々に視認可能となるので、遊技者に驚きを与えることができる。 In the case of the configuration of [5], the movable effect member, which was difficult to see due to the cover member at one end of the movement path, gradually becomes visible toward the other end of the movement path, which surprises the player. Can be done.

[6]前記可動演出部材は、進退方向が横方向より長い形状をなし、前記カバー部材の内側の収納部は、前記可動演出部材が進退する進退口からの奥行きより横幅が広く形成されると共に、その横幅方向に前記進退口が配置され、 [6] The movable effect member has a shape in which the advancing / retreating direction is longer than the lateral direction, and the storage portion inside the cover member is formed to have a width wider than the depth from the advancing / retreating port where the movable effect member advances / retreats. , The entrance / exit is arranged in the width direction of the
前記可動演出部材は、前記収納部外に露出した状態から前記進退口に対してカーブを切りながら入っていき、前記収納部の横幅方向に前記可動演出部材の長手方向を向けた状態にして収納されるように、前記演出回動位置決定ガイドによってガイドされることを特徴とする[5]に記載の遊技機。 The movable effect member enters from a state of being exposed to the outside of the storage portion while cutting a curve with respect to the advance / retreat opening, and is stored with the longitudinal direction of the movable effect member facing in the lateral width direction of the storage portion. The gaming machine according to [5], wherein the gaming machine is guided by the effect rotation position determination guide.
[6]の構成とした場合、可動演出部材が、遊技者にとって視認可能な位置から直線的な動きでは収納できない狭いスペースへとカーブを切りながら収納されるので、遊技者に意外性を与えることができる。 In the case of the configuration of [6], the movable effect member is stored while cutting a curve from a position visible to the player to a narrow space that cannot be stored by a linear movement, thus giving the player unexpectedness. Can be done. しかも、可動演出部材が直線状に移動して収納される場合と比較して、可動演出部材をコンパクトに収納することができる。 Moreover, the movable effect member can be stored more compactly as compared with the case where the movable effect member moves linearly and is stored.

[7]移動経路における一端又は他端に向かって移動した前記可動演出部材によってオン又はオフされる検出スイッチを備えたことを特徴とする[1]乃至[6]の何れかに記載の遊技機。 [7] The gaming machine according to any one of [1] to [6], comprising a detection switch that is turned on or off by the movable effect member that has moved toward one end or the other end in the movement path. ..
[7]の構成とした場合、可動演出部材が移動経路における一端又は他端に配置されたことを検出スイッチによって検出することができる。 In the case of the configuration of [7], it is possible to detect by the detection switch that the movable effect member is arranged at one end or the other end in the movement path.

[8]前記可動演出部材は、移動経路における一端又は他端の手前で上下方向又は斜め上下方向に降下して前記移動経路の下端としての一端又は他端で停止するように構成され、 [8] The movable effect member is configured to descend in a vertical direction or an oblique vertical direction in front of one end or the other end of the movement path and stop at one end or the other end of the movement path.
前記ベース部材には、前記移動経路の下端に向かって降下する前記可動演出部材から力を受けて弾性変形するアシスト弾性部材が備えられていることを特徴とする[1]乃至[6]の何れかに記載の遊技機。 Any of [1] to [6], wherein the base member is provided with an assist elastic member that elastically deforms by receiving a force from the movable effect member that descends toward the lower end of the movement path. The game machine described in Crab.
[9]前記ベース部材に往復動可能に支持されて待受位置と作動位置との間を往復動する往復部材を設け、前記アシスト弾性部材は、前記往復部材を前記待受位置に向けて付勢するように組み付けられ、 [9] The base member is provided with a reciprocating member that is reciprocally supported and reciprocates between the standby position and the operating position, and the assist elastic member attaches the reciprocating member toward the standby position. Assembled to force
前記移動経路の下端に向かって降下する前記可動演出部材が、前記待受位置の前記往復部材に当接して前記作動位置まで押し下げるように構成したことを特徴とする[8]に記載の遊技機。 The gaming machine according to [8], wherein the movable effect member descending toward the lower end of the movement path is configured to abut on the reciprocating member at the standby position and push down to the operating position. ..
[8]及び[9]の構成とした場合、可動演出部材が移動経路の下端から上方又は斜め上方に移動する際に、アシスト弾性部材から力を受けるので、回転駆動源にかかる負荷を低減することができる。 With the configurations of [8] and [9], when the movable effect member moves upward or diagonally upward from the lower end of the movement path, a force is received from the assist elastic member, so that the load applied to the rotational drive source is reduced. be able to.

[10]前記往復部材が前記作動位置に位置しているか否かを検出する検出スイッチを備えたことを特徴とする[9]に記載の遊技機。 [10] The gaming machine according to [9], further comprising a detection switch for detecting whether or not the reciprocating member is located at the operating position.
[10]の構成とした場合、移動経路の下端に配置された可動演出部材に当接して作動位置まで押し下げられた往復部材は、検出スイッチにて検出される。 In the case of the configuration of [10], the reciprocating member that comes into contact with the movable effect member arranged at the lower end of the movement path and is pushed down to the operating position is detected by the detection switch. すなわち、往復部材を可動演出部材とは別部品で構成しているため、可動演出部材が移動する際にガタが大きくなってしまう構成であっても、往復部材が移動することで検出スイッチによる位置検出を行えばよく、可動演出部材の位置検出をより正確に行うことが可能となる。 That is, since the reciprocating member is composed of a separate part from the movable effect member, even if the reciprocating member has a structure in which the backlash increases when the movable effect member moves, the position of the detection switch due to the movement of the reciprocating member. The detection may be performed, and the position of the movable effect member can be detected more accurately.

[11]前記動力伝達車は、ピニオンであり、前記線状受動部は、前記ピニオンに噛合したラックであることを特徴とする[1]乃至[10]の何れかに記載の遊技機。 [11] The gaming machine according to any one of [1] to [10], wherein the power transmission vehicle is a pinion, and the linear passive portion is a rack meshed with the pinion.
動力伝達車と線状受動部の組合せは、摩擦車と摩擦ベルトであってもよいし、[11]の構成のように、ピニオンとラックであってもよい。 The combination of the power transmission vehicle and the linear passive portion may be a friction wheel and a friction belt, or may be a pinion and a rack as in the configuration of [11]. [11]の構成とした場合、可動演出部材の遊技領域に対する奥行き方向への寸法を小さく構成することが可能になる。 With the configuration of [11], the size of the movable effect member in the depth direction with respect to the game area can be reduced. (8) You may comprise a movable production | presentation member so that it may pass between other apparatuses, members, etc. in the periphery. According to this configuration, the space can be used effectively. (8) You may compute a movable production | presentation member so that it may pass between other recently, members, etc. in the peripheral. According to this configuration, the space can be used effectively.
In addition, if the said embodiment and other embodiment (1)-(8) are conceptualized, it will become invention of the following [1]-[11]. In addition, if the said embodiment and other embodiments (1)-(8) are conceptualized, it will become invention of the following [1]-[11].
[1] In a gaming machine including a movable effect member that moves between a first position and a second position while changing a direction with respect to a base member, [1] In a gaming machine including a movable effect member that moves between a first position and a second position while changing a direction with respect to a base member,
A power transmission wheel that is driven to rotate about a rotation shaft that is rotatably supported by the base member; A power transmission wheel that is driven to rotate about a rotation shaft that is rotatably supported by the base member;
A rotational drive source for rotationally driving the power transmission wheel; A rotational drive source for rotationally driving the power transmission wheel;
A linear passive portion fixed to the movable effect member and engaged with the power transmission wheel; A linear passive portion fixed to the movable effect member and engaged with the power transmission wheel;
A movable engagement protrusion protruding from the movable effect member toward the base member; A movable engagement protrusion displaying from the movable effect member toward the base member;
An effect rotation position determination guide provided on the base member, wherein at least a part of the movable engagement protrusion movably engaged along the shape thereof is formed in a curved shape; An effect rotation position determination guide provided on the base member, wherein at least a part of the movable engagement protrusion movably engaged along the shape thereof is formed in a curved shape;
The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is transmitted along with the rotation of the power transmission vehicle. The movable effect member moves between the first position and the second position together with the shape passive portion, and the position of the movable engagement protrusion in the effect rotation position determination guide changes, and the movable engagement protrusion So that the direction when the movable effect member moves between the first position and the second position is changed by changing the position of the portion along the curved shape of the effect rotation position determination guide. A gaming machine characterized by comprising. The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is transmitted along with the rotation of the power transmission vehicle. The movable effect member moves between the first position and the second position together with the shape passive portion, and the position of the movable engagement protrusion in the effect rotation position determination guide changes, and the movable engagement protrusion So that the direction when the movable effect member moves between the first position and the second position is changed by changing the position of the portion along the curved shape of the effect rotation position determination guide. A gaming machine characterized by comprising.
In the gaming machine according to [1], when the power transmission vehicle is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. At this time, the movable engaging protrusion that protrudes from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. And the direction at the time of a movable production | presentation member changing is changed because the position of a movable engagement protrusion changes along the curve shape of production | presentation rotation position determination guide. As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, and the movement of the movable effect member that is not found in the conventional gaming machine is achieved. Can improve the taste. In the gaming machine according to [1], when the power transmission vehicle is rotationally driven, the movable effect member moves between the first position and the second position with respect to the base member by the linear passive portion. At this time, the movable engaging protrusion that protrudes from the movable effect member toward the base member moves along the effect rotation position determination guide of the base member. And the direction at the time of a movable production | presentation member changing is changed because the position of a movable engagement protrusion changes along the curve shape of production | presentation rotation position determination guide. As described above, according to the present invention, the movable effect member moves between the first position and the second position while changing the direction, and the movement of the movable effect member. That is not found in the conventional gaming machine is achieved. Can improve the taste.

[2] A cover member that makes it difficult to visually recognize the movable effect member disposed at one end of the movement path of the movable effect member, [2] A cover member that makes it difficult to visually recognize the movable effect member disposed at one end of the movement path of the movable effect member,
The game according to [1], wherein the movable effect member is configured such that a distance between the power transmission wheel and the movable engagement protrusion gradually decreases as the movable effect member moves from one end to the other end in the movement path. Machine. The game according to [1], wherein the movable effect member is configured such that a distance between the power transmission wheel and the movable engagement protrusion gradually decreases as the movable effect member moves from one end to the other end in the movement path. Machine ..
The distance between the power transmission wheel and the movable engagement protrusion may be configured to gradually move away from the one end of the moving path toward the other end, or may be configured to be separated after being contracted once. Alternatively, it may be configured to shrink once it has left, or may be configured to gradually contract as in the configuration [2]. Moreover, when it is set as the structure of [2], the operation | movement which makes a movable effect member appear gradually is possible as a movable effect member is moved from the one end of a movement path | route to the other end. The distance between the power transmission wheel and the movable engagement protrusion may be configured to gradually move away from the one end of the moving path toward the other end, or may be configured to be separated after being contracted once. Alternatively, it may be configured. to shrink once it has left, or may be configured to gradually contract as in the configuration [2]. Moreover, when it is set as the structure of [2], the operation | movement which makes a movable effect member appear gradually is possible as a movable effect member is moved from the one end of a movement path | route to the other end.

[3] The gaming machine according to [1] or [2], wherein the linear passive portion is formed in a straight line. [3] The gaming machine according to [1] or [2], wherein the linear passive portion is formed in a straight line.
The linear passive portion may be curved, may have a shape having both a curved portion and a straight portion, or may be linear as in the configuration of [3]. In the case of the configuration [3], the structure of the linear passive portion can be simplified. The linear passive portion may be curved, may have a shape having both a curved portion and a straight portion, or may be linear as in the configuration of [3]. In the case of the configuration [3], the structure of the linear passive portion can be simplified.

[4] The effect rotation position determination guide has a straight portion, [4] The effect rotation position determination guide has a straight portion,
When the movable engagement protrusion passes through the linear part of the effect rotation position determination guide with the movement of the movable effect member, the linear part and the linear passive part become substantially parallel, The game machine according to any one of [1] to [3], wherein the movable effect member is configured to move without changing a direction. When the movable engagement protrusion passes through the linear part of the effect rotation position determination guide with the movement of the movable effect member, the linear part and the linear passive part become substantially parallel, The game machine according to any one of [1] to [3], wherein the movable effect member is configured to move without changing a direction.
In the case of the configuration [4], when the movable effect member moves between the first position and the second position, it can be moved linearly at once after changing the direction. In the case of the configuration [4], when the movable effect member moves between the first position and the second position, it can be moved linearly at once after changing the direction.

[5] A cover member that covers at least a part of the movable effect member disposed at one end of the moving path of the movable effect member so as to be difficult for the player to visually recognize is provided. The gaming machine according to any one of [1] to [4], wherein the movable effect member is gradually exposed to the outside of the cover member from one end to the other end. [5] A cover member that covers at least a part of the movable effect member disposed at one end of the moving path of the movable effect member so as to be difficult for the player to visually recognize is provided. The gaming machine according to any one of [1] to [4], wherein the movable effect member is gradually exposed to the outside of the cover member from one end to the other end.
In the case of the configuration of [5], the movable effect member, which is difficult to visually recognize by the cover member at one end of the moving path, becomes gradually visible as it goes to the other end of the moving path. Can do. In the case of the configuration of [5], the movable effect member, which is difficult to visually recognize by the cover member at one end of the moving path, becomes gradually visible as it goes to the other end of the moving path. Can do.

[6] The movable effect member has a shape in which the advancing / retreating direction is longer than the lateral direction, and the storage portion inside the cover member is formed wider than the depth from the advancing / retreating opening where the movable effecting member advances / retreats. , The advancement / retraction opening is arranged in the width direction, [6] The movable effect member has a shape in which the advancing / retreating direction is longer than the lateral direction, and the storage portion inside the cover member is formed wider than the depth from the advancing / retreating opening where the movable effecting member advances / retreats., The advancement / retraction opening is arranged in the width direction,
The movable effect member enters from a state exposed to the outside of the storage portion while cutting a curve with respect to the advancing / retreating opening, and is stored with the longitudinal direction of the movable effect member facing the lateral width direction of the storage portion. As described above, the gaming machine according to [5], which is guided by the effect rotation position determination guide. The movable effect member enters from a state exposed to the outside of the storage portion while cutting a curve with respect to the advancing / retreating opening, and is stored with the longitudinal direction of the movable effect member facing the lateral width direction of the storage portion As described above, the gaming machine according to [5], which is guided by the effect rotation position determination guide.
In the case of the configuration of [6], the movable effect member is stored while cutting the curve from a position that can be visually recognized by the player to a narrow space that cannot be stored by a linear movement, thereby giving the player an unexpectedness. Can do. And compared with the case where a movable production | generation member moves and accommodates linearly, a movable production | generation member can be accommodated compactly. In the case of the configuration of [6], the movable effect member is stored while cutting the curve from a position that can be visually recognized by the player to a narrow space that cannot be stored by a linear movement, thereby giving the player an unexpectedness. Can do. And compared with the case where a movable production | generation member moves and accommodates linearly, a movable production | generation member can be accommodated compactly.

[7] The gaming machine according to any one of [1] to [6], further comprising a detection switch that is turned on or off by the movable effect member moved toward one end or the other end of the movement path. . [7] The gaming machine according to any one of [1] to [6], further comprising a detection switch that is turned on or off by the movable effect member moved toward one end or the other end of the movement path.
With the configuration [7], it can be detected by the detection switch that the movable effect member is arranged at one end or the other end in the movement path. With the configuration [7], it can be detected by the detection switch that the movable effect member is arranged at one end or the other end in the movement path.

[8] The movable effect member is configured to descend in the up-down direction or diagonally up-down direction before one end or the other end in the movement path and stop at one end or the other end as the lower end of the movement path, [8] The movable effect member is configured to descend in the up-down direction or diagonally up-down direction before one end or the other end in the movement path and stop at one end or the other end as the lower end of the movement path,
Any of [1] to [6], wherein the base member is provided with an assist elastic member that is elastically deformed by receiving a force from the movable effect member descending toward the lower end of the movement path. The gaming machine described in Crab. Any of [1] to [6], wherein the base member is provided with an assist elastic member that is elastically deformed by receiving a force from the movable effect member descending toward the lower end of the movement path. The gaming machine described in Crab ..
[9] A reciprocating member that is reciprocally supported by the base member and reciprocates between a standby position and an operating position is provided, and the assist elastic member attaches the reciprocating member toward the standby position. Assembled to force, [9] A reciprocating member that is reciprocally supported by the base member and reciprocates between a standby position and an operating position is provided, and the assist elastic member attaches the reciprocating member toward the standby position. Assembled to force,
[8] The gaming machine according to [8], wherein the movable effect member descending toward the lower end of the moving path is configured to abut against the reciprocating member at the standby position and to be pushed down to the operating position. . [8] The gaming machine according to [8], wherein the movable effect member descending toward the lower end of the moving path is configured to abut against the reciprocating member at the standby position and to be pushed down to the operating position.
In the case of the configurations [8] and [9], when the movable effect member moves upward or obliquely upward from the lower end of the movement path, a force is applied from the assist elastic member, so that the load on the rotational drive source is reduced. be able to. In the case of the configurations [8] and [9], when the movable effect member moves upward or obliquely upward from the lower end of the movement path, a force is applied from the assist elastic member, so that the load on the rotation drive source is reduced. Be able to.

[10] The gaming machine according to [9], further including a detection switch that detects whether or not the reciprocating member is located at the operating position. [10] The gaming machine according to [9], further including a detection switch that detects whether or not the reciprocating member is located at the operating position.
In the case of the configuration [10], the reciprocating member that is brought into contact with the movable effect member disposed at the lower end of the movement path and pushed down to the operating position is detected by the detection switch. That is, since the reciprocating member is configured as a separate part from the movable effect member, even when the movable effect member moves, the position of the detection switch is changed by the movement of the reciprocating member. Detection may be performed, and the position of the movable effect member can be detected more accurately. In the case of the configuration [10], the reciprocating member that is brought into contact with the movable effect member disposed at the lower end of the movement path and pushed down to the operating position is detected by the detection switch. That is, since The reciprocating member is configured as a separate part from the movable effect member, even when the movable effect member moves, the position of the detection switch is changed by the movement of the reciprocating member. Detection may be performed, and the position of the movable effect member can be detected more accurately.

[11] The gaming machine according to any one of [1] to [10], wherein the power transmission wheel is a pinion, and the linear passive portion is a rack meshed with the pinion. [11] The gaming machine according to any one of [1] to [10], wherein the power transmission wheel is a pinion, and the linear passive portion is a rack meshed with the pinion.
The combination of the power transmission wheel and the linear passive portion may be a friction wheel and a friction belt, or may be a pinion and a rack as in the configuration of [11]. In the case of the configuration [11], it is possible to reduce the size of the movable effect member in the depth direction with respect to the game area. The combination of the power transmission wheel and the linear passive portion may be a friction wheel and a friction belt, or may be a pinion and a rack as in the configuration of [11]. In the case of the configuration [11], it is possible to reduce the size of the movable effect member in the depth direction with respect to the game area.

10 遊技機 23 表示装飾枠(カバー部材)
40 可動役物装置 41 ベース部材 53 ガイド孔(演出回動位置決定ガイド)
56 ピニオン(動力伝達車)
60 モータ(回転駆動源)
61 収納部 62 進退口 70 可動演出部材 75 ラック(線状受動部)
80 可動係合突部 90 被検出部材(往復部材)

93 検出スイッチ 99 引っ張りバネ(アシスト弾性部材) 93 Detection switch 99 Tension spring (assist elastic member)
99V 圧縮バネ(アシスト弾性部材) 99V compression spring (assist elastic member)
M1 基準平面10 gaming machine 23 display decorative frame (cover member) M1 reference plane 10 gaming machine 23 display decorative frame (cover member)
40 movable accessory device 41 base member 53 guide hole (production rotation position determination guide) 40 movable accessory device 41 base member 53 guide hole (production rotation position determination guide)
56 Pinion (power transmission vehicle) 56 Pinion (power transmission vehicle)
60 motor (rotation drive source) 60 motor (rotation drive source)
61 Storage Unit 62 Advance / Retreat Port 70 Movable Production Member 75 Rack (Linear Passive Unit) 61 Storage Unit 62 Advance / Retreat Port 70 Movable Production Member 75 Rack (Linear Passive Unit)
80 Movable engaging projection 90 Detected member (reciprocating member) 80 Movable engaging projection 90 Detected member (reciprocating member)
93 detection switch 99 tension spring (assist elastic member) 93 detection switch 99 tension spring (assist elastic member)
99V compression spring (assist elastic member) 99V compression spring (assist elastic member)
M1 reference plane M1 reference plane

Claims (11)

  1. ベース部材に対して向きを変えながら第1位置と第2位置との間で移動する可動演出部材を備えた遊技機において、
    前記ベース部材に回転可能に支持された回転軸を中心に回転駆動される動力伝達車と、
    前記動力伝達車を回転駆動するための回転駆動源と、
    前記可動演出部材に固定されて、前記動力伝達車と係合する線状受動部と、
    前記可動演出部材から前記ベース部材に向かって突出した可動係合突部と、
    前記ベース部材に設けられて、その形状に沿って前記可動係合突部が移動可能に係合する少なくとも一部が曲線状に形成された演出回動位置決定ガイドとを備え、
    前記線状受動部と前記動力伝達車は、前記動力伝達車を中心とした前記線状受動部の回転を許容した状態で係合状態に保持され、前記動力伝達車の回転に伴って前記線状受動部と共に前記可動演出部材が前記第1位置と前記第2位置との間で移動すると共に前記演出回動位置決定ガイドにおける前記可動係合突部の位置が変化し、前記可動係合突部の位置が前記演出回動位置決定ガイドの曲線形状に沿って変化する際に、前記線状受動部が前記動力伝達車の回転方向に回転し、前記可動演出部材が前記第1位置と前記第2位置との間で移動する際の向きが変更されるように構成したことを特徴とする遊技機。 The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is rotated with the rotation of the power transmission vehicle. the position of the movable engagement projection in the presentation rotational positioning guide with said movable directing member with Jo driven mechanism is moved between the first position and the second position is changed, the movable gripped Go突When the position of the portion changes along the curved shape of the effect rotation position determination guide, the linear passive portion rotates in the rotation direction of the power transmission vehicle, and the movable effect member moves to the first position and the said. A gaming machine characterized in that the orientation when moving to and from the second position is changed. In a gaming machine including a movable effect member that moves between a first position and a second position while changing a direction with respect to a base member, In a gaming machine including a movable effect member that moves between a first position and a second position while changing a direction with respect to a base member,
    A power transmission wheel that is driven to rotate about a rotation shaft that is rotatably supported by the base member; A power transmission wheel that is driven to rotate about a rotation shaft that is rotatably supported by the base member;
    A rotational drive source for rotationally driving the power transmission wheel; A rotational drive source for rotationally driving the power transmission wheel;
    A linear passive portion fixed to the movable effect member and engaged with the power transmission wheel; A linear passive portion fixed to the movable effect member and engaged with the power transmission wheel;
    A movable engagement protrusion protruding from the movable effect member toward the base member; A movable engagement protrusion displaying from the movable effect member toward the base member;
    An effect rotation position determination guide provided on the base member, wherein at least a part of the movable engagement protrusion movably engaged along the shape thereof is formed in a curved shape; An effect rotation position determination guide provided on the base member, wherein at least a part of the movable engagement protrusion movably engaged along the shape thereof is formed in a curved shape;
    The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is transmitted along with the rotation of the power transmission vehicle. the position of the movable engagement projection in the presentation rotational positioning guide with said movable directing member with Jo driven mechanism is moved between the first position and the second position is changed, the movable gripped Go突When the position of the portion changes along the curved shape of the effect rotation position determination guide, the linear passive portion rotates in the rotation direction of the power transmission vehicle, and the movable effect member moves to the first position and the A gaming machine, characterized in that the direction when moving between the second position is changed. The linear passive portion and the power transmission vehicle are held in an engaged state in a state where the linear passive portion is allowed to rotate around the power transmission vehicle, and the line is transmitted along with the rotation of the power transmission vehicle. The position of the movable engagement projection in the presentation rotational positioning guide with said movable directing member with Jo driven mechanism is moved between the first position and the second position is changed, the movable gripped Go bump When the position of the portion changes along the curved shape of the effect rotation position determination guide, the linear passive portion rotates in the rotation direction of the power transmission vehicle, and the movable effect member moves to the first position and the A gaming machine, characterized in that the direction when moving between the second position is changed.
  2. 前記可動演出部材の移動経路における一端に配置された前記可動演出部材を視認困難にするカバー部材を備え、
    前記可動演出部材が移動経路における一端から他端に向かうに従って、前記動力伝達車と前記可動係合突部との距離が徐々に縮まるように構成したことを特徴とする請求項1に記載の遊技機。
    A cover member that makes it difficult to visually recognize the movable effect member disposed at one end of the movement path of the movable effect member;
    2. The game according to claim 1, wherein the distance between the power transmission wheel and the movable engagement protrusion gradually decreases as the movable effect member moves from one end to the other end in the movement path. Machine.
  3. 前記線状受動部は、直線状に形成されたことを特徴とする請求項1又は2に記載の遊技機。 The gaming machine according to claim 1 or 2, wherein the linear passive part is formed in a straight line.
  4. 前記演出回動位置決定ガイドは、直線部を有し、
    前記可動演出部材の移動に伴って前記可動係合突部が前記演出回動位置決定ガイドの前記直線部を通過する際に、その直線部と前記線状受動部とが略平行になって、前記可動演出部材が向きを変更せずに移動するように構成したことを特徴とする請求項1乃至3の何れか1の請求項に記載の遊技機。
    The effect rotation position determination guide has a straight portion,

    When the movable engagement protrusion passes through the linear part of the effect rotation position determination guide with the movement of the movable effect member, the linear part and the linear passive part become substantially parallel, The gaming machine according to any one of claims 1 to 3, wherein the movable effect member is configured to move without changing its direction. When the movable engagement protrusion passes through the linear part of the effect rotation position determination guide with the movement of the movable effect member, the linear part and the linear passive part become substantially parallel, The gaming machine according to any one of claims 1 to 3 , wherein the movable effect member is configured to move without changing its direction.
  5. 前記可動演出部材の移動経路における一端に配置された前記可動演出部材の少なくとも一部を、遊技者にとって視認困難となるように覆うカバー部材を設け、前記可動演出部材がその移動経路における一端から他端に向かうに従って前記可動演出部材が徐々に前記カバー部材の外側に露出していくように構成したことを特徴とする請求項1乃至4の何れか1の請求項に記載の遊技機。   A cover member is provided to cover at least a part of the movable effect member arranged at one end in the movement path of the movable effect member so that it is difficult for the player to visually recognize the other. The gaming machine according to any one of claims 1 to 4, wherein the movable effect member is gradually exposed to the outside of the cover member toward the end.
  6. 前記可動演出部材は、進退方向が横方向より長い形状をなし、前記カバー部材の内側の収納部は、前記可動演出部材が進退する進退口からの奥行きより横幅が広く形成されると共に、その横幅方向に前記進退口が配置され、
    前記可動演出部材は、前記収納部外に露出した状態から前記進退口に対してカーブを切りながら入っていき、前記収納部の横幅方向に前記可動演出部材の長手方向を向けた状態にして収納されるように、前記演出回動位置決定ガイドによってガイドされることを特徴とする請求項5に記載の遊技機。 The movable effect member enters from a state of being exposed to the outside of the storage portion while cutting a curve with respect to the advance / retreat opening, and is stored with the longitudinal direction of the movable effect member facing in the lateral width direction of the storage portion. The gaming machine according to claim 5, wherein the gaming machine is guided by the effect rotation position determination guide. The movable effect member has a shape in which the advancing / retreating direction is longer than the lateral direction, and the storage portion inside the cover member is formed wider than the depth from the advance / retreat opening where the movable effect member advances / retreats, and the lateral width thereof The advancement and retreat opening is arranged in the direction, The movable effect member has a shape in which the advancing / retreating direction is longer than the lateral direction, and the storage portion inside the cover member is formed wider than the depth from the advance / retreat opening where the movable effect member advances / retreats, and the lateral width thereof The advancement and retreat opening is arranged in the direction,
    The movable effect member enters from a state exposed to the outside of the storage portion while cutting a curve with respect to the advancing / retreating opening, and is stored with the longitudinal direction of the movable effect member facing the lateral width direction of the storage portion. The gaming machine according to claim 5, wherein the gaming machine is guided by the effect rotation position determination guide. The movable effect member enters from a state exposed to the outside of the storage portion while cutting a curve with respect to the advancing / retreating opening, and is stored with the longitudinal direction of the movable effect member facing the lateral width direction of the storage portion . The gaming machine according to claim 5, wherein the gaming machine is guided by the effect rotation position determination guide.
  7. 移動経路における一端又は他端に向かって移動した前記可動演出部材によってオン又はオフされる検出スイッチを備えたことを特徴とする請求項1乃至6の何れか1の請求項に記載の遊技機。 The gaming machine according to any one of claims 1 to 6, further comprising a detection switch that is turned on or off by the movable effect member moved toward one end or the other end of the moving path.
  8. 前記可動演出部材は、移動経路における一端又は他端の手前で上下方向又は斜め上下方向に降下して前記移動経路の下端としての一端又は他端で停止するように構成され、
    前記ベース部材には、前記移動経路の下端に向かって降下する前記可動演出部材から力を受けて弾性変形するアシスト弾性部材が備えられていることを特徴とする請求項1乃至6の何れか1の請求項に記載の遊技機。 Any one of claims 1 to 6, wherein the base member is provided with an assist elastic member that elastically deforms by receiving a force from the movable effect member that descends toward the lower end of the movement path. The gaming machine according to the claim. The movable effect member is configured to descend in the up-down direction or obliquely up-down direction before one end or the other end in the movement path and stop at one end or the other end as the lower end of the movement path, The movable effect member is configured to descend in the up-down direction or obliquely up-down direction before one end or the other end in the movement path and stop at one end or the other end as the lower end of the movement path,
    The base member is provided with an assist elastic member that is elastically deformed by receiving a force from the movable effect member descending toward the lower end of the movement path. A gaming machine according to claim 1. The base member is provided with an assist elastic member that is elastically deformed by receiving a force from the movable effect member descending toward the lower end of the movement path. A gaming machine according to claim 1.
  9. 前記ベース部材に往復動可能に支持されて待受位置と作動位置との間を往復動する往復部材を設け、前記アシスト弾性部材は、前記往復部材を前記待受位置に向けて付勢するように組み付けられ、
    前記移動経路の下端に向かって降下する前記可動演出部材が、前記待受位置の前記往復部材に当接して前記作動位置まで押し下げるように構成したことを特徴とする請求項8に記載の遊技機。
    A reciprocating member that is reciprocally supported by the base member and reciprocates between a standby position and an operating position is provided, and the assist elastic member urges the reciprocating member toward the standby position. Assembled into
    The gaming machine according to claim 8, wherein the movable effect member descending toward the lower end of the movement path is configured to abut against the reciprocating member at the standby position and to be pushed down to the operating position. . The gaming machine according to claim 8, wherein the movable effect member descending toward the lower end of the movement path is configured to abut against the reciprocating member at the standby position and to be pushed down to the operating position.
  10. 前記往復部材が前記作動位置に位置しているか否かを検出する検出スイッチを備えたことを特徴とする請求項9に記載の遊技機。 The gaming machine according to claim 9, further comprising a detection switch that detects whether or not the reciprocating member is located at the operating position.
  11. 前記動力伝達車は、ピニオンであり、前記線状受動部は、前記ピニオンに噛合したラックであることを特徴とする請求項1乃至10の何れか1の請求項に記載の遊技機。   The gaming machine according to any one of claims 1 to 10, wherein the power transmission wheel is a pinion, and the linear passive portion is a rack meshed with the pinion.
JP2012250277A 2012-11-14 2012-11-14 Game machine Active JP5398896B2 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007135753A (en) * 2005-11-16 2007-06-07 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2010284427A (en) * 2009-06-15 2010-12-24 Kyoraku Sangyo Kk Pachinko game machine
JP2012034746A (en) * 2010-08-04 2012-02-23 Kyoraku Sangyo Kk Pachinko game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007135753A (en) * 2005-11-16 2007-06-07 Okumura Yu-Ki Co Ltd Pachinko game machine
JP2010284427A (en) * 2009-06-15 2010-12-24 Kyoraku Sangyo Kk Pachinko game machine
JP2012034746A (en) * 2010-08-04 2012-02-23 Kyoraku Sangyo Kk Pachinko game machine

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