JP2013039251A - Game machine - Google Patents

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Publication number
JP2013039251A
JP2013039251A JP2011178558A JP2011178558A JP2013039251A JP 2013039251 A JP2013039251 A JP 2013039251A JP 2011178558 A JP2011178558 A JP 2011178558A JP 2011178558 A JP2011178558 A JP 2011178558A JP 2013039251 A JP2013039251 A JP 2013039251A
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JP
Japan
Prior art keywords
ball
game
thread
opening
winning
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Pending
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JP2011178558A
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Japanese (ja)
Inventor
Toshio Ogura
敏男 小倉
Toshihiko Wakai
利彦 若井
Atsushi Akatsu
篤志 赤津
Takashi Yamanaka
隆司 山中
Original Assignee
Sankyo Co Ltd
株式会社三共
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Application filed by Sankyo Co Ltd, 株式会社三共 filed Critical Sankyo Co Ltd
Priority to JP2011178558A priority Critical patent/JP2013039251A/en
Publication of JP2013039251A publication Critical patent/JP2013039251A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a game machine that effectively prevents a player from illegally using a ball with a thread.SOLUTION: When a ball P with a thread is launched by a ball launching device 450 into a game area 7 from a launched ball guide passage 400 via a joint part 410, thread is drawn to the ball P with a thread from the launched ball guide passage 400 via the joint part 410, so that the thread is caught by one of cutting grooves 510a, 510b formed at an end of an opening/closing plate 502. The thread T is cut or regulated in movement under tension applied to the thread T operated and pulled back, thereby preventing the thread T from being drawn out or pulled back, to prevent a player from illegally using the ball P with a thread.

Description

  The present invention provides a launch device that launches a game medium toward a game area formed on a game board, a guide passage that guides the game medium launched by the launch device to the game area, the guide passage, and the game The present invention relates to a gaming machine provided with a return prevention device that is provided in a communication unit that communicates with an area and prevents a game medium that has entered the gaming area from returning to the guide path.

  Conventionally, as a return prevention device provided in a pachinko machine as this type of gaming machine, for example, a launching ball abutting surface on which a gaming ball launched from the launching device abuts, and from the gaming area toward the guide passage side There is a plate-like opening / closing member having a return ball contact surface against which a returning game ball comes into contact so as to be swingable so that a connecting portion between the game area and the guide passage can be opened and closed (for example, Patent Document 1). reference).

  Further, in this type of pachinko gaming machine, for example, a fishing line or the like is adhered to a game ball, the ball with a thread is loaded into a ball feeding unit, and is launched into a game area by a launching device, and a thread at hand is fed out or pulled back. By repeatedly winning the ball with thread, or placing the ball with thread that has been launched over a place that can affect the flow direction of the game ball (for example, a warp entrance or a windmill) There are things that make it easier for the game balls to be guided.

JP 2009-153648 A (pages 28-29, FIG. 11)

  The anti-return device provided in the gaming machine described in Patent Document 1 can prevent a game ball that has entered the game area from returning to the guide path, but an illegal threaded ball such as that described above is in the game area. It has not been possible to prevent an illegal act such as entering the game, or pulling back the thread led into the game area and repeating a prize.

  The present invention has been made paying attention to such problems, and an object of the present invention is to provide a gaming machine that can effectively prevent an illegal act caused by a hanging thread.

In order to solve the above-mentioned problem, a gaming machine according to claim 1 of the present invention provides:
A launching device (ball striking device 450) that launches a game medium (game ball) toward a game area (game area 7) formed on the game board (game board 6), and a game medium launched by the launching device A game medium that is provided in a guide passage (launching ball guide passage 400) that guides to the upper part of the game area, and a communication section (contact section 410) that connects the guide path and the game area, and enters the game area. A return prevention device (return ball prevention device 500, 500A to 500E) for preventing the return to the guide passage,
Cutting portions (cut grooves 510a, 510b / cutters 530) that cut the thread (thread T) extending into the guide passage from the game medium (for example, the threaded ball P) that has entered the game area into the return prevention device. 550 / cut grooves 540, 560, 570),
It is characterized by that.
According to this feature, by providing the cutting portion in the return prevention device, as a fraudulent act, the launching device ejects the game medium with a thread while holding the other end of the thread attached to the game medium. Even if it is illegally entered into the game area from the guide passage via the connecting portion, not only the tension of the yarn is caused by the weight of the game medium, but also the yarn is easily cut by the cutting portion by repeatedly pulling back the yarn. Therefore, it is possible to prevent fraudulent acts caused by game media with a thread.

A gaming machine according to claim 2 of the present invention,
A launching device (ball striking device 450) that launches a game medium (game ball) toward a game area (game area 7) formed on the game board (game board 6), and a game medium launched by the launching device A game medium that is provided in a guide passage (launching ball guide passage 400) that guides to the upper part of the game area, and a communication section (contact section 410) that connects the guide path and the game area, and enters the game area. A return prevention device (return ball prevention device 500, 500A to 500E) for preventing the return to the guide passage,
A movement restricting portion (cut grooves 510a, 510b) that restricts the movement of the thread (thread T) extending into the guide path from the game medium (for example, the threaded ball P) that has entered the game area to the return prevention device. / Cutters 530, 550 / cut grooves 540, 560, 570),
It is characterized by that.
According to this feature, since the movement restricting portion is provided in the communication portion, as a fraudulent act, the launching device is used to launch the game medium with a thread while holding the other end of the thread attached to the game medium. Even if it is illegally entered into the game area from the guide passage through the connecting portion, not only will the thread be tensioned due to the weight of the game medium, but it will also be difficult to pull back the thread. It becomes possible to prevent.

The gaming machine according to means 1 of the present invention is the gaming machine according to claim 1 or 2,
The return prevention device (return ball prevention device 500, 500A to 500E) is provided so as to be able to open and close the contact portion (contact portion 410), and a game medium (game ball) launched from the launch device (hit ball launch device 450) ) Are in contact with the launch contact surface (launch contact surface 502a) and the opposite side of the launch contact surface from the game area (game area 7) toward the guide passage (launch ball guide path 400). An opening / closing plate (opening / closing plate 502) having a return contact surface (return contact surface 502b) with which the returning game medium contacts;
The cutting portions (cut grooves 510a, 510b / cutter 550 / cut grooves 560, 570) or the movement restricting portions (cut grooves 510a, 510b / cutter 550 / cut grooves 560, 570) are formed on the opening / closing plate. Provided,
It is characterized by that.
According to this feature, when the game medium passes through the connecting portion, the opening and closing plate with which the game medium abuts is provided with the cutting portion and the movement restricting portion, so that the yarn that follows the moving game medium can be cut. Or it becomes easy to be guided to a movement control part. In addition, the movement of the opening / closing plate not only makes it easier to catch the yarn, but also the movement of the opening / closing plate makes it difficult to manipulate the yarn even if it is intended to pull back the yarn.

The gaming machine according to means 2 of the present invention is the gaming machine according to means 1,
The opening / closing plate (opening / closing plate 502) has a plurality of tongue pieces (center piece 511, front piece 512a, rear piece 512b / front piece 580a, rear piece 580b) formed in the width direction of the front end portion. One tongue piece (for example, front piece 512a, rear piece 512b / for example, front piece 580a) is directed toward the tip portion with respect to the other tongue piece (for example, center piece 511 / for example, rear piece 580b). Are inclined to the firing contact surface side or the return contact surface side (for example, the return contact surface 502b side) (see FIG. 6B),
The cut portion or the movement restricting portion is a cut groove (cut groove 510a, 510b / cut groove 570) formed by an adjacent edge in the one tongue piece and the other tongue piece (FIG. 6). reference),
It is characterized by that.
According to this feature, the edges of the pair of adjacent tongue pieces are shifted from each other and the frontage is widened, so that the yarn is easily guided to the cut groove.

The gaming machine according to means 3 of the present invention is the gaming machine according to means 2,
A tip edge (tip edge E1 to E3 / E30, 31) of at least one of the one tongue piece (for example, front piece 512a, rear piece 512b) and the other tongue piece (for example, center piece 511) is Inclining toward the notch groove (notch grooves 510a, 510b, 570) toward the base end side (rotation center side) opposite to the distal end portion (see FIG. 6),
It is characterized by that.
According to this feature, when the yarn comes into contact with the leading edge, the yarn is easily guided to the cut groove.

It is a front view which shows a pachinko gaming machine. It is a rear view which shows a pachinko gaming machine. It is a block diagram which shows an example of the circuit structure in a main board | substrate. FIG. 4 is a front view showing the game board. It is a perspective view which shows a return ball | bowl prevention apparatus. (A) is a top view which shows an opening-and-closing plate, (b) is a front view which shows an opening-and-closing plate. It is sectional drawing which shows the operation | movement aspect of a return ball | bowl prevention apparatus. It is the schematic for demonstrating an example of the cheating by the ball with a thread. It is a perspective view which shows the state where a thread | yarn is applied to the front-end | tip part of an opening-and-closing plate. It is a top view which shows the state which a thread | yarn applies to an opening-and-closing board. (A) is a schematic view showing a state where a game ball has entered a game area, and (b) is a schematic view showing a state where a thread is pulled back. It is a figure which shows the return ball | bowl prevention apparatus as the modification 1. FIG. It is a figure which shows the return ball | bowl prevention apparatus as the modification 2. It is a figure which shows the return ball | bowl prevention apparatus as the modification 3. It is a figure which shows the return ball | bowl prevention apparatus as the modification 4. It is a figure which shows the return ball | bowl prevention apparatus as the modification 5. FIG.

  Embodiments of the present invention will be described below with reference to the drawings.

  First, the overall configuration of a pachinko gaming machine 1 that is an example of a gaming machine will be described. FIG. 1 is a front view of the pachinko gaming machine 1 as seen from the front. FIG. 2 is a rear view showing the pachinko gaming machine. FIG. 3 is a block diagram illustrating an example of a circuit configuration on the main board. FIG. 4 is a front view showing the game board.

  As shown in FIGS. 1 and 2, the pachinko gaming machine 1 is mainly configured by an outer frame 100 formed in a vertically long rectangular frame shape, and a front frame 101 attached to the outer frame 100 so as to be openable and closable. ing. A glass door frame 102 and a lower door frame 103 are provided on the front surface of the front frame 101 so as to be openable and closable around the left side.

  A hitting ball supply tray (upper plate) 3 is provided on the lower surface of the lower door frame 103. Under the hitting ball supply tray 3, there are provided an extra ball receiving tray 4 (lower plate) for storing game balls that cannot be accommodated in the hitting ball supply tray 3 and a hitting operation handle (operation knob) 5 for firing the hitting ball. . The game board 6 is detachably attached to the front frame 101 on the back surface of the glass door frame 102.

  The game board 6 is made of a board surface plate (not shown) made of a light-transmitting synthetic resin material having a game area 7 formed on the front surface, and a non-light-transmitting synthetic resin material having a predetermined thickness width. A variable display control unit (including an effect display device 9, an effect control board 80, etc.) is provided on the back side of the game board 6. Game parts related to the game such as not shown) are integrally assembled (see FIG. 2).

  The game board unit 310 is disposed on the back side of the game board 6 and the game board 6, and is attached to the back side of the decoration unit (not shown) for decorating the game board 6 from the back side. The variable display control unit including the device 9 and the effect control board 80 and the like are mainly configured and detachably attached to the game board 6.

  As shown in FIG. 4, the game board surface 200 a of the board 200 in the game board 6 constitutes a part of a launch ball guiding passage 400 that guides the game ball launched from the hit ball launching device 450 into the game area 7. The outer rail 401 and the inner rail 402, the outer rail decorations 600a to 600c, the obstacle nail K (for example, FIG. 8), the windmill (not shown), the return ball prevention device 500, and the like are attached, the center frame decoration 11, the variable winning ball The device 15, the special variable winning ball device 20, the gate 32, the decorative member 25, and the like are attached to the attachment holes 201 and 202 from the front side.

  These outer rail 401 and inner rail 402, outer rail decoration 600a-600c, obstacle nail K, windmill, return ball prevention device 500, center frame decoration 11, variable winning ball device 15, special variable winning ball device 20, gate 32, decoration The member 25 is a gaming structure disposed on the game board surface 200a, and the outer rail decorations 600a to 600c disposed around the gaming area 7 and the obstacle nails K and the windmills excluding the rails 401 and 402. The return ball prevention device 500, the center frame decoration 11, the variable winning ball device 15, the special variable winning ball device 20, the gate 32, and the decorative member 25 are arranged in the game area 7 so as to be an obstacle to the flow of the game ball. The downflow direction changing member that changes the downflow direction of the game ball is configured.

  Further, the outer rail decorations 600a to 600c are arranged around the game area 7 on the game board surface 200a, so that the end portions of the respective guide surfaces 601a to 601c having an arc shape in front view standing on the game board surface 200a. They are connected to each other to form an annular guide surface. In addition, the outer rail 401 is arrange | positioned along the inner side of a part of guide surface 601a, 601b, and comprises the guide surfaces 601a and 601b substantially. A part of the inner rail 402 is disposed along the inside of a part of the guide surface 601c, and substantially constitutes a part of the guide surface 601c.

  As described above, the game board surface 200a is partitioned by the guide surfaces 601a to 601c into the substantially circular game region 7 formed in the center portion and the non-game region formed in the periphery thereof. The 600 c, the outer rail 401, and the inner rail 402 constitute a rail member that forms the game area 7.

  Each of the rails 401 and 402 is composed of a strip-shaped metal plate, and a plurality of mounting pins (not shown) fixed at predetermined intervals in the longitudinal direction are formed on the gaming board surface 200a on the gaming board surface 200a. By press-fitting into a plurality of mounting holes (not shown), a gap is provided between the edge portion and the game board surface 200a. Thus, by providing a gap between the edge portion and the game board surface 200a and attaching the game balls to the side surfaces of the rails 401 and 402, the edge portion and the game board surface 200a can be connected to each other even if vibration occurs. Since there is no rubbing, there is a low possibility that the powder generated by scraping the game board surface 200a will adhere to the game board surface 200a and the game board surface 200a will become dirty.

  Further, the outer rail 401 and the inner rail 402 are separated from each other by a width that is slightly larger than the diameter of the game ball. At least the return ball prevention device 500 is in contact with the side surface (standing surface) facing the passage 400 so that it slides or rolls, and even if a game ball falls on the side surface, there is little vibration. If a gap is formed between the game board surface 200a and the edge portion on the end side where the game board is attached, the edge portion and the game board surface 200a will not rub against each other. There is a low possibility that the game board surface 200a will get dirty due to adhesion to the board surface 200a.

  The shot ball guiding passage 400 (shaded area in FIG. 4) is an upper part of the game area 7 from the ball hitting device 450 provided at the lower right side of the game area 7 (halftone dot area in FIG. 4) formed in the game board 6. An arcuate portion extending so as to wrap around the left peripheral edge of the game area 7 toward the left side so that the game ball launched from the hitting ball launching device 450 is turned toward the upper part of the game area 7 It is formed to guide.

  The connecting portion 410 that connects the shot ball guide passage 400 and the game area 7 is provided with a return ball prevention device 500 to prevent a game ball that has entered the game area 7 from returning to the shot ball guide path 400. Has been. In the present embodiment, the game ball emitted from the firing ball guiding passage 400 into the firing area 7 via the connecting portion 410 is emitted obliquely upward to the right.

  Returning to FIG. 1, in the vicinity of the center of the game area 7, there is provided an effect display device (decorative symbol display device) 9 including a plurality of variable display units each variably displaying an effect decorative symbol (effect symbol). ing. The effect display device 9 includes, for example, three variable display portions (symbol display areas) of “left”, “middle”, and “right”. The effect display device 9 variably displays the effect symbol as a decoration (effect) symbol during the variable display period of the special symbol by the first special symbol indicator 8a or the second special symbol indicator 8b. The effect display device 9 that performs variable display of effect symbols is controlled by an effect control microcomputer mounted on the effect control board 80.

  A first special symbol display (first variable display means) 8a for variably displaying a first special symbol as first identification information is provided at a lower right position on the game board 6. In this embodiment, the first special symbol display 8a is realized by a simple and small display (for example, 7 segment LED) capable of variably displaying numbers 0 to 9. In other words, the first special symbol display 8a is configured to variably display numbers (or symbols) from 0 to 9. A second special symbol display (second variable display means) 8b for variably displaying the second special symbol as the second identification information is provided above the first special symbol display 8a. The second special symbol display 8b is realized by a simple and small display (for example, 7 segment LED) capable of variably displaying numbers 0 to 9. That is, the second special symbol display 8b is configured to variably display numbers (or symbols) from 0 to 9.

  In this embodiment, the type of the first special symbol and the type of the second special symbol are the same (for example, both 0 to 9), but the types may be different. The first special symbol display 8a and the second special symbol display 8b each variably display a number (or a two-digit symbol) from 0 to 99 using, for example, two 7-segment LEDs. It may be configured.

  Hereinafter, the first special symbol and the second special symbol may be collectively referred to as a special symbol, and the first special symbol indicator 8a and the second special symbol indicator 8b may be collectively referred to as a special symbol indicator.

  The variable display of the first special symbol is a variable display start condition (for example, after the game ball has won the first start winning opening 13a) after the first start condition, which is the variable display execution condition, is established (for example, When the number of reserved memories is not 0, the variable display of the first special symbol is not executed, and the variable display is started based on the fact that the big hit game is not executed) When time (fluctuation time) elapses, a display result (stop symbol) is derived and displayed. In addition, the variable display of the second special symbol is a variable display start condition (for example, that the game ball has won the second start winning opening 13b) after the second start condition, which is a variable display execution condition, is satisfied (for example, For example, when the number of reserved memories is not 0, the variable display of the second special symbol is not executed, and the big hit game is not executed) is started, When the variable display time (variation time) elapses, the display result (stop symbol) is derived and displayed. Note that winning means that a game ball has entered a predetermined area such as a winning opening. Deriving and displaying the display result is to finally stop and display a symbol (an example of identification information).

  The effect display device 9 is for decoration (effect) during the variable display time of the first special symbol on the first special symbol display 8a and during the variable display time of the second special symbol on the second special symbol display 8b. Display design (also referred to as a decorative design) as a design. The variable display of the first special symbol on the first special symbol display 8a and the variable display of the effect symbol on the effect display device 9 are synchronized. Further, the variable display of the second special symbol on the second special symbol display 8b and the variable display of the effect symbol on the effect display device 9 are synchronized. Synchronous means that the start time and end time of variable display are substantially the same (may be exactly the same) and the variable display period is substantially the same (may be exactly the same). Further, when the jackpot symbol is stopped and displayed on the first special symbol display 8a and when the jackpot symbol is stopped and displayed on the second special symbol display 8b, the effect display device 9 reminds the jackpot The combination of is stopped and displayed.

  Below the effect display device 9, a winning device having a first start winning port 13a is provided. The game ball won in the first start winning opening 13a is guided to the back of the game board 6, and is detected by the first start opening switch 14a (for example, proximity switch) and the first winning confirmation switch 14b (for example, photo sensor). The

  A variable winning ball device 15 having a second starting winning port 13b through which a game ball can be won is provided below the winning device having the first starting winning port (first starting port) 13a. The game ball that has won the second start winning opening (second start opening) 13b is guided to the back of the game board 6 and detected by the second start opening switch 15a and the winning confirmation switch 15b. The variable winning ball device 15 is opened by a solenoid 16. When the variable winning ball apparatus 15 is in the open state, the game ball can be won in the second start winning opening 13b (it is easy to start winning), which is advantageous for the player. In a state where the variable winning ball device 15 is in the open state, it is easier for the game ball to win the second starting winning port 13b than the first starting winning port 13a. In addition, in a state where the variable winning ball device 15 is in the closed state, the game ball does not win the second start winning opening 13b. In the state where the variable winning ball apparatus 15 is in the closed state, it may be configured that the winning is possible (that is, it is difficult for the gaming ball to win) although it is difficult to win a prize.

  In addition, it is determined whether or not an abnormal winning has occurred based on the detection results of the first starting port switch 14a and the first winning confirmation switch 14b and the detection results of the second starting port switch 15a and the second winning confirmation switch 15b. A security signal is externally output based on the detection of the occurrence of.

  Hereinafter, the first start winning opening 13a and the second start winning opening 13b may be collectively referred to as a start winning opening or a starting opening.

  When the variable winning ball device 15 is controlled to be in the open state, the game ball heading for the variable winning ball device 15 is very likely to win the second start winning port 13b. The first start winning opening 13a is provided directly below the effect display device 9, but the interval between the lower end of the effect display device 9 and the first start winning port 13a is further reduced, or the first start winning port is set. The winning rate of the second starting winning port 13b is such that the nails are densely arranged around 13a, or the nail arrangement around the first starting winning port 13a is difficult to guide the game ball to the first starting winning port 13a. You may make it make higher than the winning rate of the 1st start winning opening 13a.

  In the upper part of the second special symbol display 8b, the number of effective winning balls that have entered the first start winning opening 13a, that is, the first reserved memory number (the reserved memory is also referred to as the start memory or the start prize memory) is displayed. A first special symbol reserved memory display section and the first special symbol reserved memory display section are provided separately, and a second special special display for displaying the number of effective winning balls that have entered the second start winning slot 13b, that is, the second reserved memory number. For example, a special symbol storage memory display unit 18 including a 7-segment LED provided with a symbol storage memory display unit is provided. The first special symbol reserved memory display unit displays up to four first reserved memory numbers in the order of winning, and increases the number of indicators that are turned on by 1 each time there is an effective start winning. Then, each time the variable display on the first special symbol display 8a is started, the number of indicators to be turned on is reduced by one. The second special symbol reserved memory display unit displays up to four second reserved memory numbers in the order of winning, and increases the number of indicators that are turned on by 1 each time there is an effective start winning. Then, each time the variable display on the second special symbol display 8b is started, the number of indicators to be turned on is reduced by one. In this example, the upper limit number (up to 4) is provided for the start memory number by winning at the first start winning port 13a and the start memory number by winning at the second start winning port 13b. May be four or more.

  Further, the display screen of the effect display device 9 is provided with a first reserved memory display unit 9a for displaying the first reserved memory number and a second reserved memory display unit 9b for displaying the second reserved memory number. . In addition, you may make it provide the area | region (sum total pending | holding memory display part) which displays the total number (sum total pending memory count) which is the sum total of the 1st pending memory count and the 2nd pending memory count. As described above, if the summation pending storage display section for displaying the total number is provided, it is possible to easily grasp the total number of execution conditions that are not satisfied with the variable display start condition.

  In this embodiment, as shown in FIG. 1, a variable winning ball device 15 that opens and closes only with respect to the second start winning opening 13b is provided, but the first start winning opening 13a and the second start winning opening 13b are provided. A configuration in which a variable winning ball apparatus that performs an opening / closing operation may be provided for any of the winning openings 13b.

  Further, as shown in FIG. 1, a special variable winning ball device 20 is provided below the variable winning ball device 15. The special variable winning ball apparatus 20 includes a big prize opening door, and when a specific display result (big hit symbol) is derived and displayed on the first special symbol display 8a, and on the second special symbol display 8b, a specific display result (big hit) In the specific game state (big win game state) that occurs when the symbol is derived and displayed, the solenoid 21 controls the open door of the big winning opening, so that the big winning opening that becomes the winning area is opened.

  Two switches (a count switch 23 and a third winning confirmation switch 23a) capable of detecting a game ball won in the grand prize opening are provided in the big prize opening. In this embodiment, the count switch 23 and the third winning confirmation switch 23a are arranged in the big winning opening (in this example, the counting switch 23 is arranged on the upper side and the third winning confirmation switch 23a is on the lower side. Is placed). Therefore, in this embodiment, the game ball won in the special winning opening is guided to the back of the game board 6 and is first detected by the count switch 23 and then detected by the third winning confirmation switch 23a.

  Based on the detection of game balls by the count switch 23, a predetermined number (for example, 15) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening which has been opened in the special variable winning ball apparatus 20, other game winning holes such as the first starting winning opening 13a and the second starting winning opening 13b are played. More prize balls are paid out than when the ball passes (enters). Therefore, if the special prize winning ball device 20 is in the open state in the special variable winning ball apparatus 20, the first state advantageous to the player is obtained. On the other hand, if the special prize winning device 20 is closed in the special variable prize winning ball device 20, the game ball cannot be passed through (entered) into the special prize opening to obtain a prize ball, which is disadvantageous for the player. It becomes a state.

  The normal symbol display 10 is provided on the right side of the first special symbol display 8a. The normal symbol display 10 is composed of, for example, two lamps. When the game ball passes through the gate 32 and is detected by the gate switch 32a, variable display of the normal symbol display 10 is started. In this embodiment, variable display is performed by alternately lighting the upper and lower lamps (the symbols can be visually recognized when turned on). For example, if the lower lamp is turned on at the end of the variable display, it is a hit. When the lamp on the lower side of the normal symbol display 10 is turned on and it is a win, the variable winning ball device 15 is opened for a predetermined number of times. That is, the state of the variable winning ball device 15 is a state that is advantageous from a disadvantageous state for the player when the lower lamp is lit (a state in which a game ball can win the second start winning opening 13b). ). An upper part of the special symbol storage memory display 18 is provided with a normal symbol storage memory display 41 having four display portions (for example, four segments among seven segment LEDs) for displaying the number of winning balls that have passed through the gate 32. It has been. Each time there is a game ball passing through the gate 32, that is, every time a game ball is detected by the gate switch 32a, the normal symbol storage memory display 41 increases the number of display units to be turned on by one. Then, each time the variable display of the normal symbol display 10 is started, the number of display units that are lit is reduced by one.

  In addition, the normal symbol holding memory display 41 composed of 7-segment LEDs has four display units (segments) for displaying the number of winning balls that have passed through the gate 32 and, for example, the number of times the special variable winning ball device 20 is opened at the time of a big hit. There are two display units (segments) that indicate (the number of big hits) and two display units (segments) that indicate the gaming state, but these display units are separate from the normal symbol hold storage display unit. You may comprise. Further, the normal symbol display 10 may be configured by a segment LED or the like that can variably display a plurality of types of identification information (for example, “◯” and “x”) called normal symbols.

  In the vicinity of the special variable winning ball apparatus 20, winning holes 29a to 29d of the normal winning apparatus are provided, and the game balls that have won the winning holes 29a and 29c are detected by the winning hole switch 30a and won in the winning holes 29b and 29d. The game ball is detected by the winning opening switch 30b. Each of the winning holes 29a to 29d constitutes a winning area provided in the game board 6 as an area for accepting game balls and allowing winning. The first start winning opening 13a, the second start winning opening 13b, and the big winning opening also constitute a winning area that accepts game balls and allows winning.

  On the left side of the game area 7, there is provided a decoration member 25 having a decoration LED 25a that blinks and displays during the game, and there is an out port 26 for absorbing a game ball that has not won a prize. In addition, four speakers 27 that emit sound effects are provided on the left, right, top, and bottom of the outside of the game area 7. On the outer periphery of the game area 7, a top frame lamp 28a, a left frame lamp 28b, and a right frame lamp 28c are provided. The top frame lamp 28a, the left frame lamp 28b, the right frame lamp 28c, and the decoration LED 25a are examples of a decoration light emitter provided in the gaming machine.

  Although not shown in FIG. 1 and FIG. 2, a prize ball lamp that is turned on during the prize ball payout is provided in the vicinity of the left frame lamp 28b, and the supply ball is cut in the vicinity of the top frame lamp 28a. A ball-out lamp that is sometimes lit is provided. Note that the award ball lamp and the out-of-ball lamp are controlled to be turned on by the effect control microcomputer mounted on the effect control board when the award ball is being paid out or when the out-of-ball is detected. Further, although not shown in particular, a prepaid card unit (hereinafter referred to as “card unit”) 50 that enables lending a ball by inserting a prepaid card is installed adjacent to the pachinko gaming machine 1. .

  A game ball launched from a hitting ball launching device, which will be described later, by a player's operation enters the game area 7 through a shot ball guide passage (not shown), and then descends the game area 7. When the game ball enters the first start winning port 13a and is detected by the first start port switch 14a, if the variable display of the first special symbol can be started (for example, the variable display of the special symbol ends, 1), the first special symbol display 8a starts variable display (variation) of the first special symbol, and the effect display device 9 starts variable display of the effect symbol (decoration symbol). Is done. In other words, the variable display of the first special symbol and the effect symbol corresponds to winning in the first start winning opening 13a. If the variable display of the first special symbol cannot be started, the first reserved memory number is increased by 1 on the condition that the first reserved memory number has not reached the upper limit value.

  When the game ball enters the second start winning port 13b and is detected by the second start port switch 15a, if the variable display of the second special symbol can be started (for example, the special symbol variable display ends, 2), the second special symbol display 8b starts variable display (variation) of the second special symbol, and the effect display device 9 starts variable display of the effect symbol (decoration symbol). Is done. That is, the variable display of the second special symbol and the effect symbol corresponds to winning in the second start winning opening 13b. If the variable display of the second special symbol cannot be started, the second reserved memory number is increased by 1 on condition that the second reserved memory number has not reached the upper limit value.

  The variable display of the first special symbol on the first special symbol display 8a and the variable display of the second special symbol on the second special symbol display 8b are stopped when a certain time has elapsed. If the special symbol (stop symbol) at the time of stoppage is a big hit symbol (specific display result), it will be “big hit”, and the special symbol (stop symbol) at the time of stop will be different from the big hit symbol (predetermined display result) Is “small hit”, and if the special symbol at the time of stoppage (stop symbol) is stopped and displayed, a special symbol different from the big hit symbol and the small hit symbol is “lost”.

  After the variable display result in the special figure game becomes “big hit”, the game is controlled to the big hit gaming state as a specific gaming state in which a round advantageous to the player (also referred to as “round game”) is executed a predetermined number of times. Further, after the variable display result in the special figure game becomes “small hit”, the game is controlled to the small hit game state different from the big hit game state.

  In the “left”, “middle”, and “right” decorative symbol display areas provided in the effect display device 9, the special symbol game using the first special symbol and the second special symbol in the first special symbol display 8a. Corresponding to the start of one of the special figure games using the second special figure on the display unit 8b, the variable display (variation display) of the decorative symbols is started. In the period from the start of variable display of decorative symbols to the end of variable display due to the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas, The variable display state may be a predetermined reach state. Here, the reach state refers to a decorative pattern (“reach” which has not been temporarily stopped yet when the decorative pattern temporarily stopped displayed in the display area of the effect display device 9 forms a part of the jackpot combination. "Varying symbols") is a display state in which the variation continues, or a display state in which all or part of the decorative symbols change synchronously while constituting all or part of the jackpot combination. is there. Specifically, a part of the “left”, “middle”, and “right” decorative symbol display areas (for example, “left” and “right” decorative symbol display areas) constitutes a predetermined jackpot combination. In a remaining decorative symbol display area (for example, a “medium” decorative symbol display area, etc.) that has not yet been temporarily stopped when a decorative symbol (for example, a decorative symbol indicating the alphanumeric character “7”) is temporarily stopped. The display state in which the decorative symbols are changing, or all or part of the “left”, “middle”, and “right” decorative symbol display areas are synchronized while the decorative symbols constitute all or part of the jackpot combination. The display state is fluctuating.

  Next, the structure of the back surface of the pachinko gaming machine 1 will be described with reference to FIG. FIG. 2 is a rear view of the gaming machine as viewed from the back. As shown in FIG. 2, on the back side of the pachinko gaming machine 1, a variable display control unit 49 including an effect control board 80 on which an effect control microcomputer for controlling the effect display device 9 is mounted, a game control microcomputer, etc. Various boards such as a game control board (main board) 31, a voice control board 70, a lamp driver board 35, and a payout control board 37 on which a payout control microcomputer for performing ball payout control are mounted are installed. ing. The game control board 31 is stored in the board storage case 150.

  Further, on the back side of the pachinko gaming machine 1, there are provided a power supply substrate 90 and a touch sensor substrate (not shown) on which power supply circuits for creating various power supply voltages such as DC30V, DC21V, DC12V and DC5V are mounted. The power supply board 90 is supplied with the game control board 31 and each electrical component control board (the effect control board 80 and the payout control board 37) in the pachinko gaming machine 1 and each electrical component (power is supplied) provided in the pachinko gaming machine 1. A power switch as a power supply permission means for executing or shutting off power supply to a component that operates by the operation), and a clear switch for clearing the RAM 55 of the game control microcomputer 156 of the game control board 31 are provided. ing. Further, a replaceable fuse is provided inside the power switch (inside the substrate).

  In this embodiment, the main board 31 is provided on the game board side, and the payout control board 37 is provided on the game frame side. Even in such a configuration, as will be described later, the communication between the main board 31 and the payout control board 37 is performed by serial communication, thereby facilitating the routing of the wiring when replacing the game board. .

  Each control board is equipped with control means including a control microcomputer. The control means is an electrical component (game device: ball payout device 97, effect display device 9, light emission from a lamp, LED, etc.) provided in the gaming machine according to a command signal (control signal) as a command from the game control means or the like. Body, speaker 27, etc.). Hereinafter, the main board 31 may be included in the control board for explanation. In that case, the control means mounted on the control board refers to each of the game control means and the means for controlling the electrical components provided in the gaming machine in accordance with a command signal from the game control means or the like. A substrate on which a microcomputer other than the main substrate 31 is mounted may be referred to as a sub-substrate. The ball payout device 97 is a device for paying out a game ball guided by a passage for guiding the game ball and a sprocket driven by a stepping motor or the like to an upper plate or a lower plate. A payout number counting switch for counting prize balls and rental balls is also configured as part of the unit. In this embodiment, the payout detection means is realized by a payout number count switch, and has a function of detecting that a winning ball or a lending ball is actually paid out from the ball payout device 97. In this case, the payout number count switch outputs a detection signal every time one payout of prize balls or rental balls is detected.

  On the back surface of the pachinko gaming machine 1, a terminal board 91 having terminals for outputting various information to the outside of the pachinko gaming machine 1 is installed. The terminal board 91 includes, for example, information output signals such as jackpot information indicating the occurrence of a jackpot gaming state (start signal, symbol determination frequency 1 signal, jackpot 1 signal, jackpot 2 signal, jackpot 3 signal, time reduction signal, security An information output terminal for externally outputting signals, prize ball signals 1, gaming machine error status signals) is provided. Note that the gaming machine error status signal does not necessarily have to be output to the outside of the pachinko gaming machine 1, and a door indicating that the gaming frame is open from the information output terminal instead of the gaming machine error status signal. An open signal or the like may be output.

  The game balls stored in the storage tank 38 pass through the guide rails, and reach the ball payout device 97 covered with the payout case 97a via the curve rod. Above the ball payout device 97, a ball break switch 43 is provided as a game medium break detection means. When the ball break switch 43 detects a ball break, the payout operation of the ball payout device 97 stops. When the ball break switch 43 detects a shortage of game balls, the game balls are replenished to the pachinko gaming machine 1 from the replenishment mechanism provided on the gaming machine installation island.

  When a large number of game balls as prizes based on winning a prize or a game ball based on a ball lending request are paid out and the hitting ball supply tray 3 is full, the game balls are guided to the surplus ball receiving tray 4 through the surplus ball guiding path. Further, when the game ball is paid out, a sensing lever (not shown) presses a full tank switch (not shown) as the storage state detection means, and the full tank switch as the storage state detection means is turned on. In this state, the rotation of the payout motor in the ball payout device is stopped, the operation of the ball payout device is stopped, and the driving of the ball hitting device is also stopped.

  FIG. 3 is a block diagram showing an example of the circuit configuration of the main board (game control board) 31. FIG. 3 also shows a payout control board 37, an effect control board 80, and the like. A game control microcomputer (corresponding to game control means) 156 for controlling the pachinko gaming machine 1 according to a program is mounted on the main board 31. The game control microcomputer 156 includes a ROM 54 for storing a game control (game progress control) program and the like, a RAM 55 as storage means used as a work memory, a CPU 56 for performing control operations in accordance with the program, and an I / O port unit 57. including. In this embodiment, the ROM 54 and the RAM 55 are built in the game control microcomputer 156. That is, the game control microcomputer 156 is a one-chip microcomputer. The one-chip microcomputer only needs to include at least the RAM 55, and the ROM 54 may be external or internal. The I / O port unit 57 may be externally attached. The game control microcomputer 156 further includes a random number circuit 60 that generates hardware random numbers (random numbers generated by the hardware circuit).

  In the game control microcomputer 156, the CPU 56 executes control in accordance with a program stored in the ROM 54. Therefore, the game control microcomputer 156 (or CPU 56) executes (or performs processing) hereinafter. Specifically, the CPU 56 executes control according to a program. The same applies to microcomputers mounted on substrates other than the main substrate 31.

  The game control microcomputer 156 includes a random number circuit 60. The random number circuit 60 is a hardware circuit that is used to generate a random number for determination to determine whether or not to win a jackpot based on a display result of variable symbol special display. The random number circuit 60 updates numerical data in accordance with a set update rule within a numerical range in which an initial value (for example, 0) and an upper limit value (for example, 65535) are set, and starts at a random timing Based on the fact that the winning time is the reading (extraction) of the numerical data, it has a random number generation function in which the numerical data to be read becomes a random value.

  The random number circuit 60 is a hardware circuit that is used to generate a random number for determination to determine whether or not to win a jackpot based on a display result of variable symbol special display. The random number circuit 60 updates numerical data in accordance with a set update rule within a numerical range in which an initial value (for example, 0) and an upper limit value (for example, 65535) are set, and starts at a random timing Based on the fact that the winning time is the reading (extraction) of the numerical data, it has a random number generation function in which the numerical data to be read becomes a random value.

  The random number circuit 60 is configured to select a numeric data update range selection setting function (initial value selection setting function and upper limit selection selection function), numeric data update rule selection setting function, and numeric data update rule selection. It has various functions such as a switching function. With such a function, the randomness of the generated random numbers can be improved.

  Further, the game control microcomputer 156 has a function of setting an initial value of numerical data updated by the random number circuit 60. For example, a predetermined calculation is performed using an ID number of the game control microcomputer 156 stored in a predetermined storage area such as the ROM 54 (an ID number assigned with a different value for each product of the game control microcomputer 156). The numerical data obtained by the setting is set as the initial value of the numerical data updated by the random number circuit 60. By performing such processing, the randomness of the random number generated by the random number circuit 60 can be further improved.

  The game control microcomputer 156 reads the numerical data as random R from the random number circuit 60 when the start winning to the first start port switch 14a or the second start port switch 15a occurs, and starts to change the special symbol and the effect symbol Sometimes it is determined whether or not to make a big hit display result as a specific display result based on the random R, that is, whether or not to make a big hit. Then, when it is determined to be a big hit, the gaming state is shifted to a big hit gaming state as a specific gaming state advantageous to the player.

  Further, the game control microcomputer 156 is used for inputting / outputting (transmitting / receiving) signals to / from the payout control board 37 (the payout control microcomputer) and the effect control board 80 (the effect control microcomputer) by serial communication. A serial communication circuit 61 is incorporated. The payout control microcomputer and the effect control microcomputer also have a serial communication circuit (not shown) for inputting / outputting signals with the game control microcomputer 156 through serial communication.

  The RAM 55 is a backup RAM as a non-volatile storage means, part or all of which is backed up by a backup power supply created on the power supply board. That is, even if the power supply to the gaming machine is stopped, a part or all of the contents of the RAM 55 is stored for a predetermined period (until the capacitor as the backup power supply is discharged and the backup power supply cannot be supplied). In particular, at least data corresponding to the game state, that is, the control state of the game control means (such as the value of the special symbol process flag and the pending storage number counter) and data indicating the number of unpaid prize balls (specifically, prize balls described later) The value of the command output counter) is stored in the backup RAM. The data corresponding to the control state of the game control means is data necessary for restoring the control state before the occurrence of a power failure or the like based on the data when the power is restored after a power failure or the like occurs. Further, data corresponding to the control state and data indicating the number of unpaid prize balls are defined as data indicating the progress state of the game. In this embodiment, it is assumed that the entire RAM 55 is backed up.

  A reset signal from the power supply board is input to the reset terminal of the game control microcomputer 156. A reset circuit for generating a reset signal supplied to the game control microcomputer 156 and the like is mounted on the power supply board. When the reset signal becomes high level, the game control microcomputer 156 and the like are in an operable state, and when the reset signal becomes low level, the game control microcomputer 156 and the like become inactive. Therefore, an allowable signal that allows the operation of the game control microcomputer 156 or the like is output during a period in which the reset signal is at a high level, and a game control microcomputer in which the reset signal is at a low level. An operation stop signal for stopping the operation of 156 or the like is output. Note that the reset circuit may be mounted on each electric component control board (a board on which a microcomputer for controlling the electric parts is mounted).

  Further, a power-off signal indicating that the power supply voltage from the power supply board has dropped below a predetermined value is input to the input port of the game control microcomputer 156. That is, the power supply board monitors the voltage value of a predetermined voltage (for example, DC30V or DC5V) used in the gaming machine, and when the voltage value decreases to a predetermined value (the power supply voltage is reduced). A power supply monitoring circuit that outputs a power-off signal indicating that). Instead of mounting the power monitoring circuit on the power supply board, it may be mounted on a board that is backed up by a backup power supply (for example, the main board 31). Further, a clear signal indicating that the clear switch for instructing to clear the contents of the RAM is operated is input to the input port of the game control microcomputer 156.

  Further, the gate switch 32a, the first start opening switch 14a, the first winning confirmation switch 14b, the second starting opening switch 15a, the second winning confirmation switch 15b, the count switch 23, the third winning confirmation switch 23a, and each winning opening switch 30a. , 30b, and an input driver circuit 58 for supplying a detection signal to the basic circuit is also mounted on the main board 31, and includes a solenoid 16 for opening and closing the variable winning ball device 15, a solenoid 21 for opening and closing the special variable winning ball device 20, and the basic circuit. An output circuit 59 that is driven in accordance with the above command is also mounted on the main board 31, a system reset circuit (not shown) for resetting the game control microcomputer 156 when the power is turned on, jackpot information indicating the occurrence of a jackpot gaming state, etc. The information output signal of the hall computer via the terminal board 91 Information output circuit 64 to be output to the external device is also mounted on the main substrate 31.

  In this embodiment, the effect control means (configured by the effect control microcomputer) mounted on the effect control board 80 instructs the effect contents from the game control microcomputer 156 via the relay board 77. The control command is received, and display control with the effect display device 9 that variably displays the effect symbol is performed.

  The effect control board 80 is equipped with an effect control microcomputer (not shown) including an effect control CPU and a RAM. The RAM may be externally attached. In the effect control board 80, an effect control CPU (not shown) operates according to a program stored in a built-in or external ROM (not shown), and receives from the main board 31 inputted via the relay board 77. An effect control command is received via the input driver and the input port in response to the embedded signal (effect control INT signal). Further, the effect control CPU (not shown) causes the VDP (video display processor) to perform display control of the effect display device 9 based on the effect control command.

  An effect control CPU (not shown) reads necessary data from a character ROM (not shown) in accordance with the received effect control command. The character ROM is for storing character image data displayed on the effect display device 9, specifically, a person, characters, figures, symbols, etc. (including effect symbols) in advance. An effect control CPU (not shown) outputs the data read from the character ROM to the VDP. The VDP performs display control based on data input from the CPU for effect control.

  The effect control command and the effect control INT signal are first input to the input driver on the effect control board 80. The input driver allows the signal input from the relay board 77 to pass only in the direction toward the inside of the effect control board 80 (does not pass the signal in the direction from the inside of the effect control board 80 to the relay board 77). It is also a unidirectional circuit as a means.

  As a signal direction regulating means, the signal inputted from the main board 31 is allowed to pass through the relay board 77 only in the direction toward the effect control board 80 (the signal is not passed in the direction from the effect control board 80 to the relay board 77). A unidirectional circuit (not shown) is mounted. For example, a diode or a transistor is used as the unidirectional circuit. Furthermore, since the production control command and the production control INT signal are output from the main board 31 via the I / O port unit which is a unidirectional circuit, the signal going from the relay board 77 to the inside of the main board 31 is restricted. . That is, the signal from the relay board 77 does not enter the inside of the main board 31 (the game control microcomputer 156 side).

  Further, the effect control CPU (not shown) outputs a signal for driving the LED to the lamp driver board 35 via an output port (not shown). The effect control CPU outputs sound number data to the sound control board 70 via the output port.

  In the lamp driver board 35, a signal for driving the LED is input to the LED driver via an input driver (not shown). The LED driver supplies a drive signal to each LED provided on the frame side such as the top frame LED 28a, the left frame LED 28b, and the right frame LED 28c. Further, a drive signal is supplied to the decoration LED 25a provided on the game board side. When a light emitter other than the LED is provided, a drive circuit (driver) for driving the light emitter is mounted on the lamp driver substrate 35.

  In the voice control board 70, the sound number data is input to a voice synthesis IC (not shown) via an input driver (not shown). The voice synthesizing IC generates voice and sound effects corresponding to the sound number data and outputs them to an amplifier circuit (not shown). The amplifier circuit outputs to the speaker 27 an audio signal obtained by amplifying the output level of the voice synthesis IC to a level corresponding to the volume set by the volume. Control data corresponding to sound number data is stored in a sound data ROM (not shown). The control data corresponding to the sound number data is a collection of data showing the output form of the sound effect or sound in a time series in a predetermined period (for example, the changing period of the effect design).

  Next, the return ball preventing apparatus 500 will be described with reference to FIGS. FIG. 5 is a perspective view showing the return ball prevention device. 6A is a plan view showing the opening / closing plate, and FIG. 6B is a front view showing the opening / closing plate. FIG. 7 is a cross-sectional view showing an operation mode of the return ball prevention device. FIG. 8 is a schematic diagram for explaining an example of an illegal act by a ball with thread. FIG. 9 is a perspective view showing a state where a thread is applied to the tip of the opening / closing plate. FIG. 10 is a plan view showing a state where a thread is applied to the opening / closing plate. FIG. 11A is a schematic view showing a state in which a game ball has entered the game area, and FIG. 11B is a schematic view showing a state in which the thread is pulled back. In the following description, the vertical and horizontal directions will be described with reference to the state facing the front of the pachinko gaming machine 1.

  As shown in FIG. 5, the return ball prevention device 500 rotates around an attachment support portion 501 that can be attached to the end portion of the inner rail 402 and a shaft member 503 that faces the attachment support portion 501 in the front-rear direction. It is mainly comprised from the opening-and-closing plate 502 provided.

  The attachment support portion 501 includes a shaft support portion 501a in which a recess capable of accommodating the base portion of the opening / closing plate 502 and an insertion groove 504a into which the front and rear side edges at the end of the inner rail 402 to which the inner rail 402 is attached can be inserted. A pair of insertion portions 504 formed with (see FIG. 7) are formed on the front and rear sides, and an elastic locking claw 505 that can be engaged with and disengaged from a locking hole 506 formed in an end portion of the inner rail 402. The deviation from the inner rail 402 is regulated by inserting the front and rear side edges at the end of the inner rail 402 into the insertion portion 504 and locking the elastic locking claw 505 in the locking hole 506. Are attached to the inner rail 402.

  As shown in FIG. 6, the open / close plate 502 is made of a horizontally long metal plate having a predetermined plate thickness (for example, about 1 mm), and is formed by bending a predetermined portion. A shaft support piece 507 in which a bearing hole 507a for receiving and supporting the shaft member 503 is formed on the left side slightly from the center position in the left-right direction, and is bent downward from the front and rear edges. Further, the left end portion of the opening / closing plate 502 is bent downward so as to form a substantially C-shape when viewed from the front, and thereby a cylindrical metal material is formed in the space portion formed in a substantially cylindrical shape. A balance weight 508 (see FIG. 7) made up of, for example, can be accommodated.

  The opening / closing portion 509 from the shaft support piece 507 to the right end portion (free end portion) has a wider width in the front-rear direction than the shaft support piece 507 side. In particular, the width L1 of the opening / closing portion 509 is wider than the diameter 2R of the game ball (see FIG. 10). The opening / closing part 509 is inclined upward toward the tip with respect to the narrow part on the opposite side across the shaft support piece 507.

  The front end portion of the opening / closing portion 509 has a central piece 511 and front and rear portions of the central piece 511 by cut grooves 510a and 510b that are formed in the front end width direction from the two places in the front-rear width direction toward the rotation center side. It is divided into a front piece 512a and a rear piece 512b. The front piece 512a and the rear piece 512b are inclined pieces that are gradually inclined downward toward the tip with respect to the central piece 511.

  The front edge E1 of the center piece 511 is formed in a curved shape that is inclined toward the rotation center side from the center position in the front-rear direction toward the front side and the rear side (cut grooves 510a, 510b). The front edge E2 of the front piece 512a is formed in a curved shape that inclines toward the rotation center side from the center position in the front-rear direction toward the front side and the rear side (cut grooves 510a, 510b). Further, the edge E2 from the front piece 512a is formed in a curved shape that inclines toward the center of rotation toward the rear side (cut groove 510a). The front edge E3 of the front piece 512a is formed in a curved shape that is inclined toward the center of rotation toward the front side (cut groove 510b).

  Therefore, as shown in FIG. 6A, a rightward substantially V-shaped groove portion is formed at a position corresponding to the cut grooves 510a and 510b at the distal end portion of the opening / closing portion 509 in plan view. As a result, the front ends of the cut grooves 510a and 510b are widened in the front-rear width direction, and the later-described yarn is easily guided by these edges.

  On the other hand, as shown in FIG. 6B, in front view, the front edge of the central piece 511 and the rear edge of the left piece 512a and the rear edge of the central piece 511 and the front edge of the right piece 512b are directed toward the tip. Since it inclines in the direction which leaves | separates up and down mutually, the substantially V-shaped notch groove toward the right is formed in front view by these adjacent edges. In other words, since the front ends of the cut grooves 510a and 510b widen in the vertical width direction, yarns described later are easily guided by these edges.

  As shown in FIG. 7, the return ball launching device 500 configured in this way is provided such that the axis of the shaft member 503 is substantially orthogonal to the game board surface 200 a of the board board 200. That is, the opening / closing plate 502 is provided so as to stand up with respect to the game board surface 200a and to extend along the moving direction of the game ball.

  Specifically, the opening / closing part 509 is in a substantially vertical position, and the opening / closing part 509 closes the connecting part 410 by the opening / closing part 509 (a position indicated by a one-dot chain line in FIG. 7), and the opening / closing part 509 is diagonally to the right. It is provided so as to be able to rotate between an open position B (position indicated by a solid line in FIG. 7) in which the connecting part 410 is opened by the opening / closing part 509.

  That is, in the closed position A, the upper surface of the opening / closing plate 502, that is, the launch contact surface 502a with which the game ball launched from the hitting ball launching device 450 comes into contact with the firing ball guiding passage 400 side, That is, a return contact surface 502b that is opposite to the launch contact surface 502a and that contacts a game ball returning from the game area 7 toward the shot ball guiding passage 400 is provided to face the game area 7 side. Yes.

  Further, the opening / closing plate 502 is held in the standing position at the closed position A by the weight of the balance weight 508, so that the connecting portion 410 is closed, and the game ball collides with the firing contact surface 502a. The opening / closing part 509 is pushed down against the weight of the weight 508 and is tilted to the lower position B, so that the connecting part 410 is opened. Further, when the open / close plate 502 is tilted to the open position by the game ball, the pachinko ball is rotated by its own weight and returned to the closed position A after passing the pachinko ball.

  As described above, the return ball launching device 500 is provided so as to be able to open and close the communication unit 410 that connects the shot ball guiding passage 400 and the game area 7. In particular, in this embodiment, the game ball emitted from the launch ball guiding passage 400 to the game area 7 through the connecting portion 410 is emitted in the direction of about 45 degrees diagonally upward to the right. Therefore, although the game ball is emitted from the communication unit 410 to the game area 7, when the momentum is weak or when it is bounced off by an obstacle nail or the like, the game ball may return to the launch ball guiding passage 400, When the plate 502 moves to the open position B and then returns to the closed position A, the return abutment surface 502b prevents the game ball from returning into the firing ball guiding path 400.

  Next, the situation when a ball with a thread used for fraud is launched from the ball striking device 450 will be described with reference to FIGS.

  Conventionally, for example, one end of a transparent nylon thread such as a fishing line is bonded to a game ball or a transparent synthetic resin ball, and the ball with the thread is launched into the game area 7 by a hitting ball launcher 450, and the thread at hand is fed out or pulled back. It is possible to repeatedly win a ball with a thread by operating it, or to place the launched ball with a thread on a place (such as a warp entrance or a windmill) that can affect the flow-down direction of a game ball (so-called ball hitting). In some cases, illegal acts such as making it easier for a game ball to be guided to the mouth or the like.

  Here, an example of fraud using a threaded ball will be briefly described.

  As shown in FIG. 8, the ball-attached ball P in which one end of the thread T is bonded with an adhesive or the like is sent to the hitting ball launching device 450, and the other end of the yarn T is left without being sent out. When launched at 450, the threaded ball P passes through the connecting portion 410 from the firing ball guiding passage 400 and is emitted into the game area 7. Following the movement of the threaded ball P, the thread T is pulled out.

  As shown in FIGS. 9 and 10, the front-rear width dimension L1 of the opening / closing part 509 is wider than the diameter 2R of the ball P with thread, and the game board surface 200a of the board surface plate 200 and the see-through window 102a of the glass door frame 102 are used. It is shorter than the separation width dimension L2 with respect to the back surface 102a '(L2> L1> 2R). The length obtained by subtracting the front-rear width dimension L1 from the separation width dimension L2 is shorter than the diameter 2R of the threaded ball P (L2-L1 <2R).

  Therefore, the threaded ball P reliably contacts the opening / closing plate 502 when passing between the game board surface 200a and the see-through window 102a in the connecting portion 410, that is, passes through the upper position of the opening / closing plate 502. Yes. More specifically, the center of the threaded ball P is in a position corresponding to the vicinity of the central piece 511 when the threaded ball P contacts the game board surface 200a and when the threaded ball P contacts the rear surface 102a ′ of the see-through window 102a. . Therefore, the thread T drawn out following the threaded ball P passing through the upper position of the opening / closing plate 502 is pulled out at the upper position of the opening / closing plate 502.

  Here, for example, when it is attempted to illegally obtain a winning ball by repeatedly winning the threaded ball P in the winning opening 29c, the gaming ball is launched at the left area of the gaming area 7. The threaded ball P emitted obliquely upward to the right from the connecting portion 410 provided at the upper left position of the game area 7 gradually turns downward (see FIG. 8B).

  When the threaded ball P flowing down the left area of the game area 7 enters the winning opening 29c and is detected by the winning opening switch 30a provided in the winning opening 29c, the thread T at hand is paid out. After stopping and restricting the flow of the threaded ball P, the thread T is pulled back to cause the threaded ball P to flow backward, and is pulled out to the upstream side of the winning port switch 30a. Here, since the winning opening switch 30a is generally provided in the winning passage in the winning opening, even if the threaded ball P is not pulled up from the winning opening 29c, the winning opening switch 30a is simply caused to flow backward to the upstream side of the winning opening switch 30a. Good.

  In this way, by repeating a series of operations such that the thread T is fed out again and detected by the winning opening switch 30a and then pulled back again, the winning ball opening switch 30a detects the ball with thread P many times, and illegally. You can get a prize ball.

  Although not shown in particular, for example, an illegal act (for example, hooking (clogging) a ball P with a thread between the warp entrance of the stage frame or the obstacle nail so that the game ball is easily guided to a predetermined winning opening or the like ( When performing so-called ball hooking, the threaded ball P may be launched in the same manner as described above, and the thread T may be stopped at a predetermined position in the game area 7 and the threaded ball P may stay there.

  As described above, when the threaded ball P driven into the game area 7 flows down and then the feeding of the thread T is stopped, the thread T is tensioned by its own weight.

  Specifically, as shown in FIG. 8 (b), the thread T drawn from the launch ball guiding passage 400 to the connecting portion 410 at the top of the game area 7 is folded downward by the return ball prevention device 500. It extends to the lower part of the game area 7. In this way, the threaded ball P that moves upward in the firing ball guide passage 400 and is emitted obliquely upward to the right from the connecting portion 410 into the game area 7 is returned downward by the return ball prevention device 500 by its own weight. After being turned back, the ball naturally flows down to a position below the return ball prevention device 500. Therefore, when the feeding of the thread T is stopped, the ball P with the thread hangs down from the return ball prevention device 500 and becomes the yarn T. Tension is generated. Therefore, the thread T is caught on the opening / closing plate 502 by the threaded ball P flowing down after passing the upper position of the opening / closing plate 502.

  9 and 10, the threaded ball P passes through the upper position of the opening / closing plate 502 and is emitted to the game area 7, and then flows down to a position lower than the return ball prevention device 500, thereby closing the ball. The thread T is applied to one of the leading edges E1 to E3 of the opening / closing part 509 located at the position A. At this time, the tip edges E1 to E3 are inclined toward the shaft member 503 toward the cut grooves 510a and 510b, and the recesses are formed at the tips of the cut grooves 510a and 510b, thereby increasing the tension. As a result, it is guided to a cut groove 510a between the central piece 511 and the front piece 512a or a cut groove 510b between the central piece 511 and the rear piece 512b.

  Then, when the tension is generated in the thread T, the thread T bites toward the base of each of the cut grooves 510a and 510b, so that the edge between the central piece 511 and the front piece 512a constituting the cut groove 510a or The thread T is sandwiched between the edges of the center piece 511 and the rear piece 512b constituting the cut groove 510b so that the movement of the thread T such as feeding and pulling out the thread T is restricted. Cannot be repeatedly detected by the winning opening switch 30a. That is, the cut grooves 510a and 510b constitute a movement restricting portion that restricts the movement of the yarn T.

  Further, when a stronger tension is generated, an action similar to that of scissors occurs, and the thread T may be cut at the edges of the cut grooves 510a and 510b. When the thread T is cut in this way, the thread T cannot be operated such as unwinding or pulling out the thread T, so that the threaded ball P cannot be repeatedly detected by the winning opening switch 30a. That is, the cut grooves 510a and 510b constitute a cutting portion for cutting the yarn T.

  Further, as shown in FIG. 11 (a), when tension is generated in the thread T by the dead weight of the threaded ball P in a state where the movement is restricted by the notch grooves 510a and 510b until the thread T is not cut, the thread T Since the leading edges E1 to E3 of the plate 502 are pulled toward the lower right, they are held at the open position B.

  As described above, the slits 510a and 510b are formed in the opening / closing plate 502 provided so that the connecting portion 410 can be opened and closed, so that the opening / closing plate 502 is held in the open position B when tension is generated in the thread T. As a result, it is easy to visually detect that there is a possibility of fraud.

  Further, as shown in FIG. 11 (b), when the thread T is pulled back to reverse the threaded ball P from the state of FIG. 11 (a), the thread T is caught in the cut grooves 510a and 510b. When the movement is restricted, the opening / closing plate 502 moves from the open position B to the closed position A. Thus, when the yarn T is fed out or pulled back, the folded portion of the yarn T moves on the circumference centering on the shaft member 503, so that a delicate operation of the yarn T becomes difficult.

  Further, when the opening / closing plate 502 is positioned at the closing position A, the opening / closing plate 502 is in a standing posture that is directed substantially in the vertical direction, so that the turning angle θ2 of the yarn T turned back by the cut grooves 510a, 510b is It becomes smaller than the turning angle θ1 when the opening / closing plate 502 is located at the open position B, that is, an acute angle.

  In other words, the return ball prevention device 500 causes the thread T to be folded back into a mountain shape when the game ball (ball-attached ball T) launched into the upper part of the game area 7 by the hitting ball launcher 450 flows downward. By being provided at the upper end portion of the inner rail 402, when the thread T is pulled back in a state where the weight P of the threaded ball P is applied, the notch grooves 510a and 510b are opened upward so that the thread T Since T penetrates deeply into the cut grooves 510a and 510b, the movement of the yarn T is easily restricted, and when pulled back with a predetermined force or more, a force is applied substantially downward, whereby the yarn T Becomes easier to cut.

  As described above, in the pachinko gaming machine 1 as an embodiment of the present invention, the cut-out grooves 510a and 501b are provided in the return ball prevention device 500, so that one end is a game ball as an illegal act. Even when the threaded ball P is launched by the hitting ball launching device 450 while holding the other end of the thread T attached to the ball T and illegally enters the game area 7 from the launching ball guiding passage 400 via the connecting portion 410. In addition to the tension of the thread T caused by the weight of the threaded ball P, the thread T is easily cut or moved by the cut grooves 510a and 501b by repeatedly pulling back the thread T. It becomes possible to prevent the action.

  In this way, the cut grooves 510a and 501b may be cut portions that cut the yarn T, may be movement restriction portions that restrict movement of the hooked yarn T in the feed-out or pull-back direction, or The movement of the yarn T may be restricted by applying the first force, and the yarn T may be cut when a second force greater than or equal to the first force is applied.

  Further, since the cut grooves 510a and 501b are formed in the opening / closing plate 502, the cut grooves 510a and 501b are formed in the opening and closing plate 502 with which the threaded ball P abuts when the threaded ball P passes through the connecting portion 410. By providing 501b, the thread T following the moving threaded ball P is easily guided to the cut grooves 510a and 501b. Further, the opening / closing plate 502 is movable (opening / closing), so that the thread T is easily hooked, and even if the thread T is pulled back, the opening / closing plate 502 is moved to make it difficult to manipulate the thread T. Can do.

  In the present embodiment, the cut grooves 510a and 501b are formed by cutting the cut grooves from the tip of the metal plate constituting the opening / closing plate 502. However, such cut grooves are as thin as possible. The closer the edge of the central piece 511, the front piece 512a, and the rear piece 512b, the closer to the base side of the cut grooves 510a, 501b, the easier it is for the thread T to meander and become easier to hook and cut. It becomes easy to impart resistance to the thread T by forming burrs or the like on the edge during processing.

  Further, a central piece 511, a front piece 512a, and a rear piece 512b are juxtaposed in the front-rear width direction at the front end portion of the opening / closing plate 502, and the front piece 512a and the rear piece 512b are at the front end portion with respect to the central piece 511. The slits 510a and 510b are formed between the central piece 511, the front piece 512a, and the rear piece 512b, so that the central piece 511 is inclined. Since the edges of the front piece 512a and the rear piece 512b are displaced from each other and the gaps between the cut grooves 510a and 510b are widened, the thread T is easily guided to the cut grooves 510a and 510b.

  In this way, it is easy to guide the yarn T into the cut grooves 510a and 510b by widening the front direction in the moving direction (vertical direction) of the thread T without widening the width direction opening of the cut grooves 510a and 510b. However, the yarn can be easily held or cut in the cut grooves 510a and 510b.

  Further, the leading edges E1 to E3 of the opening / closing plate 502 are inclined toward the center of rotation toward the cut grooves 510a and 510b, so that when the thread T comes into contact with the leading edges E1 to E3, the thread T Is easily guided to the cut grooves 510a and 510b.

  Further, the upper surface of the central piece 511 disposed at a position corresponding to the locus of the center point of the moving game ball is formed as a flat surface from the rotation base side to the tip side of the opening / closing part 509, and a bent part or the like. In addition, since the front piece 512a and the rear piece 512b are bent toward the return contact surface 502b, there is no influence on the passage of the game ball in the normal state.

  Next, a return ball preventing apparatus as a first modification of the present invention will be described. FIG. 12 is a diagram illustrating a return ball prevention device as a first modification.

  In the embodiment, the cut grooves 510a and 510b as the cutting part or the movement restricting part are provided in the opening / closing plate 502, but may be provided in any position as long as the return ball preventing device is used. Like the return ball prevention device 500 </ b> A shown, the attachment support portion 501 may be provided.

  For example, a cutter 530 extending in the front-rear width direction is provided at the right end portion of the mounting support portion 501, and as shown in FIG. 12B, the opening / closing plate 502 and the back surface 102a ′ of the see-through window 102a or the opening / closing plate 502 and the game board surface. Even when the thread T enters the gap formed between the support 200a and the thread 200a, the cutter T provided on the attachment support 501 cuts the thread T. Furthermore, in this case, by forming the pair of guide inclined surfaces 501 a on the front and rear sides of the attachment support portion 501, the thread T that has entered from the gap can be guided to the cutter 530.

  Here, the cutter 530 that easily cuts the yarn T is provided. However, the cutter 530 may be capable of regulating the movement of the passed yarn T, for example, a member having a high frictional resistance such as a rubber member, or the yarn T It is possible to regulate the movement of the thread T by providing a member having an uneven portion formed at the contact portion and a frictional resistance increased.

  Next, a return ball preventing device as a second modification of the present invention will be described. FIG. 13 is a diagram illustrating a return ball prevention device as a second modification.

  In the embodiment, the cut grooves 510a and 510b as the cutting part or the movement restricting part are provided at the tip of the opening / closing plate 502, but the cutting groove 540 is provided in the opening / closing plate 502 as shown in FIG. You may form in places other than a front-end | tip part.

  In the case of the return ball prevention device 500B of the second modification, for example, the thread T is formed at the front end portion of the opening / closing plate 502 by the front edge E10 formed so as to incline toward the rotation center toward the game board surface 200a. After being guided to the side, it is guided to a cut groove 540 formed on the rear side by an inclined edge E20 provided closer to the rotation center than the tip edge E10. As described above, the opening / closing plate 502 may be formed not only at the front end edge but also at the front and rear edges.

  Next, a return ball preventing device as a third modification of the present invention will be described. FIG. 14 is a view showing a return ball prevention device as a third modification.

  In the embodiment, the cut grooves 510a and 510b as the cutting part or the movement restricting part are directly formed on the opening / closing plate 502 made of a metal plate, but, for example, like the return ball prevention device 500C of the third modification, When the opening / closing plate 502 is formed of a synthetic resin plate or the like, for example, a cutter 550 or the like may be separately provided at the distal end portion of the opening / closing plate 502 to constitute a cutting portion or a movement restricting portion.

  Next, a return ball preventing apparatus as a fourth modification of the present invention will be described. FIG. 15 is a diagram illustrating a return ball prevention device as a fourth modification.

  In the embodiment, the opening / closing plate 502 that opens and closes the connecting portion 410 is provided so as to be rotatable about the shaft member 503 that faces in the front-rear direction. However, like the return ball prevention device 500D of the fourth modification, the opening / closing plate 502 opens and closes. The plate 502 may be made of an elastic member that can be elastically deformed, and the connecting portion 410 may be opened and closed by elastic deformation. Such an elastic member may be, for example, a thin metal material or a synthetic resin material, and the type is not limited.

  In addition, a plurality of cut grooves 560 are formed in the width direction from the leading edge of the opening / closing plate 502 toward the rotation center side. In this way, the cut groove 560 may be formed in a substantially V shape in plan view so as to gradually become wider from the base portion to the tip portion. In this way, the thread T is cut into the cut groove 560. The yarn T can be easily guided inward, and the thread T can be reliably held or cut by the guided cut groove 560.

  Next, a return ball preventing apparatus as a fifth modification of the present invention will be described. FIG. 16 is a diagram illustrating a return ball prevention device as a fifth modification.

  In the embodiment, the opening / closing plate 502 that opens and closes the connecting portion 410 is divided into three pieces, that is, a central piece 511, a front piece 512a, and a rear piece 512b by two cut grooves 510a and 510b formed in the width direction of the front end portion. However, like the opening / closing plate 502 of the return ball prevention device 500E of the modified example 5 shown in FIG. 16, two slits (for example, the front piece 580a and the rear piece 580b) are formed by one notch groove 570. It may be divided into. Alternatively, it may be divided into four or more pieces by three or more cut grooves.

  Further, one of the front piece 580a and the rear piece 580b (front piece 512a) is inclined toward the abutting surface 502b toward the tip with respect to the other (rear piece 580b). The front edge E30, 31 of the front piece 580a and the rear piece 580b is inclined toward the center of rotation toward the cut groove 570, and the front edge 580a and the rear piece are widened. Even when the yarn T is applied to the end portion in the front-rear width direction at 580b, the yarn T is easily guided to the cut groove 570.

  Further, the cut groove 570 is formed at a substantially central position in the front-rear width direction of the opening / closing plate 502, so that the yarn T of the ball with thread P can be moved to the front side of the opening / closing plate 502 in the front-rear width direction (the transparent window 102a side). The thread T can be guided to the guide groove 570 in the same manner regardless of which of the rear side (game board surface 200a side) is passed.

  In the above-described embodiments and modifications, the return prevention devices 500 and 500A to 500E have the opening / closing plate 502 that opens and closes the connecting portion 410. However, if the return ball can be prevented, the opening / closing plate 502 is not necessarily provided. You don't have to.

  In addition, the pachinko gaming machine 1 according to the present embodiment is to determine by lottery whether or not to generate a big hit when a game ball wins at the first start winning opening 13a or the second starting winning opening 13b. However, for example, a game that is provided in a specific variable winning ball apparatus that is opened when a normal game is triggered in a general game started based on the passing of a game ball through the gate 32, and won at the time of release. By applying the anti-return device 500, 500A to 500E of the present invention to a gaming machine having a specific area (for example, V prize opening) where a big hit occurs when a ball wins, only awarding of a prize ball due to an illegal win is repeated. In addition, it becomes possible to avoid repeated occurrence of illegal jackpots due to illegal specific winnings.

  Although the embodiments of the present invention have been described with reference to the drawings, the specific configuration is not limited to these embodiments, and modifications and additions within the scope of the present invention are included in the present invention. It is.

  In the above embodiment, a spherical pachinko ball (game ball) is applied as an example of a game medium. However, the present invention is not limited to a spherical game medium. For example, a non-spherical game medium such as a medal is used. There may be.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 6 Game board 200 Board | plate surface board 400 Launch ball guide passage 450 Hitting ball launching apparatus 500 Return ball prevention apparatus 501 Mounting support part 502 Opening / closing board 503 Shaft member 509 Opening / closing part 510a, 510b Cutting groove 511 Central piece 512a Front piece 512b Rear piece T Thread P Ball with thread

Claims (2)

  1. A launching device for launching a game medium toward a game area formed on a game board; a guide passage for guiding the game medium launched by the launching device to an upper part of the game area; the guide passage and the game area; A return prevention device that is provided in a communication unit that communicates with each other and prevents the game medium that has entered the game area from returning to the guide path,
    The return prevention device is provided with a cutting portion for cutting a thread extending into the guide passage from a game medium that has entered the game area.
    A gaming machine characterized by that.
  2. A launching device for launching a game medium toward a game area formed on a game board; a guide passage for guiding the game medium launched by the launching device to an upper part of the game area; the guide passage and the game area; A return prevention device that is provided in a communication unit that communicates with each other and prevents the game medium that has entered the game area from returning to the guide path,
    The return prevention device is provided with a movement restricting portion for restricting movement of a thread extending from the game medium that has entered the game area into the guide passage.
    A gaming machine characterized by that.
JP2011178558A 2011-08-17 2011-08-17 Game machine Pending JP2013039251A (en)

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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016032714A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032723A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032715A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032721A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032713A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032719A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032722A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032712A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032717A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032720A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032718A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032716A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016105998A (en) * 2016-03-24 2016-06-16 株式会社大一商会 Game machine
JP2016106000A (en) * 2016-03-24 2016-06-16 株式会社大一商会 Game machine
JP6157038B1 (en) * 2016-10-17 2017-07-05 株式会社サンセイアールアンドディ Game machine

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Publication number Priority date Publication date Assignee Title
JP2012050767A (en) * 2010-09-03 2012-03-15 Sammy Corp Ball return prevention device of pinball game machine
JP2012100972A (en) * 2010-11-12 2012-05-31 Sophia Co Ltd Game machine
JP2013005962A (en) * 2011-06-27 2013-01-10 Takao Co Ltd Pachinko game machine

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Publication number Priority date Publication date Assignee Title
JP2012050767A (en) * 2010-09-03 2012-03-15 Sammy Corp Ball return prevention device of pinball game machine
JP2012100972A (en) * 2010-11-12 2012-05-31 Sophia Co Ltd Game machine
JP2013005962A (en) * 2011-06-27 2013-01-10 Takao Co Ltd Pachinko game machine

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016032714A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032723A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032715A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032721A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032713A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032719A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032722A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032712A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032717A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032720A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032718A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016032716A (en) * 2015-11-17 2016-03-10 株式会社大一商会 Game machine
JP2016105998A (en) * 2016-03-24 2016-06-16 株式会社大一商会 Game machine
JP2016106000A (en) * 2016-03-24 2016-06-16 株式会社大一商会 Game machine
JP6157038B1 (en) * 2016-10-17 2017-07-05 株式会社サンセイアールアンドディ Game machine

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