JP2012179119A - Game machine system - Google Patents

Game machine system Download PDF

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JP2012179119A
JP2012179119A JP2011042755A JP2011042755A JP2012179119A JP 2012179119 A JP2012179119 A JP 2012179119A JP 2011042755 A JP2011042755 A JP 2011042755A JP 2011042755 A JP2011042755 A JP 2011042755A JP 2012179119 A JP2012179119 A JP 2012179119A
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information
input
site
game
information input
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JP2011042755A
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JP5246969B2 (en
Inventor
Taku Nadahara
拓 灘原
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Kyoraku Sangyo Kk
京楽産業.株式会社
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Abstract


An information input site that enables information input based on a user's gaming history is set so that a user browsing the information input site can determine the reliability of information input to each information input site. To provide a gaming system.
When a game start operation by a player is accepted by a gaming machine, game history information in the game is stored. When a display instruction is given to an information input site, etc., input authority information relating to information input to an information input site that permits information input is created based on game history information, and code information including the input authority information is generated. By displaying the code information by generating, the information terminal controls the information input to the information input site based on the input authority information included in the code information by reading the displayed code information.
[Selection] Figure 14

Description

  The present invention relates to a gaming machine system.

  With the recent development of communication infrastructure, the environment is such that users can easily exchange information between the Internet by using various communication terminals.

  For this reason, information regarding gaming machines may be written on information exchange sites on the Internet (for example, “electronic bulletin boards”), personal websites and blogs, especially when new gaming machine models appear. Information about games is actively being conducted.

  Such information exchange and opinion exchange may be intriguing depending on the content, and many users use the gaming machine.

  Generally, information exchange sites on the Internet (also referred to as “information input sites”) can be written by users who are not playing games on gaming machines because many unspecified people can write various information. May be written.

  Japanese Patent Application Laid-Open No. 2004-151858 discloses a technique that gives a right to write or view a bulletin board on the Internet according to the number of points acquired in the game.

  In addition, this Patent Document 1 describes, for example, that the greater the number of points, the greater the amount of writing and the greater the amount of pages that can be browsed. It is also disclosed that it is possible to provide writing or browsing on a bulletin board based on the above.

JP 2009-050452 A

  However, even a player who has played a game on a gaming machine may erroneously write suspicious information or completely deceptive information with or without malicious intent.

  Therefore, the present invention sets the information input site that enables information input based on the user's game history, and the reliability of the information input to each information input site is determined by the user browsing the information input site It is an object of the present invention to provide a gaming system that can be determined.

  In order to achieve the above object, the invention of claim 1 comprises a gaming machine that provides a game using a gaming medium, and an information terminal that inputs information based on the game in the gaming machine to an information input site, The gaming machine includes a start operation receiving unit that receives a game start operation by a player, a game history information storage unit that stores game history information in the game that is provided after the start operation is received by the start operation receiving unit, Input authority information creating means for creating input authority information related to information input to an information input site permitting information input based on the game history information of the player stored in the game history information storage means; and the input Code information generating means for generating code information including input authority information created by the authority information creating means, and the code information generating means Display means for displaying the generated code information, and the information terminal reads the code information displayed by the display means to the information input site by the input authority information included in the code information. Information input control means for controlling the information input.

  The invention according to claim 2 is the player identification according to claim 1, wherein the start operation accepting unit sets the player identification information by specifying the player identification information for identifying the player. An information setting means, wherein the player identification information is set by the player identification information setting means to accept the start operation, and the game history information is received by the start operation acceptance means. By receiving the game history information of the player identified by the player identification information is stored.

  The invention of claim 3 is the invention of claim 1 or 2, wherein the gaming machine further comprises list information management means for managing list information of the information input site, and the code information generation means The system further comprises selection means for selecting an information input site permitting information input from the list information managed by the list information management means based on the input authority information created by the input authority information creation means, Code information including site information of an information input site selected from the list information is generated.

  Further, the invention according to claim 4 is the site according to claim 1 or 2, wherein the information terminal receives the information input instruction to the information input site, and the information input site is included in the code information. Information input to the information input site when determining that the information input site is permitted to input information by information, and when determining that the information input site is permitted to input information by the determining unit Information input permission control means for performing permission control.

  According to the present invention, the user who browses the information input site determines the reliability of the information input to each information input site by setting the information input site that enables information input based on the user's game history. There is an effect of being able to judge.

1 is a front view of a gaming machine configured by applying a gaming system according to an embodiment of the present invention. The perspective view of the state which open | released the glass frame provided in the front surface of the game machine comprised by applying the game system in embodiment of this invention. The perspective view of the back side of the gaming machine constituted by applying the gaming system in the embodiment of the present invention. The block diagram which shows the detailed structure of the whole game machine comprised by applying the game system in embodiment of this invention. The flowchart which shows the detailed flow of the main process performed with the main control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the timer interruption process performed with the main control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the special figure special electricity control process performed with the main control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the special symbol memory | storage determination process performed with the main control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the main process performed with the presentation control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the timer interruption process performed with the production | presentation control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the command analysis process performed with the presentation control board which comprises the block diagram of the whole gaming machine shown in FIG. The flowchart which shows the detailed flow of the continuation of the command analysis process performed with the production | presentation control board shown in FIG. 6 is a flowchart showing a detailed flow of main processing performed on the image control board. The figure which shows the whole structure of the game system comprised using the game machine in embodiment of this invention. The block diagram which shows the detailed structure of the information control part which comprises the gaming machine of the gaming system shown in FIG. The block diagram which shows the detailed structure of the information terminal of the game system shown in FIG. The figure which shows the sequence showing the process transition performed by the game system in embodiment of this invention. The figure which shows an example of game history information The figure which shows an example of the input authority information designation | designated table which designated input authority identification information with respect to each item of game history information with respect to gaming machine use conditions The figure which shows an example of a site permission table. The flowchart which shows the flow of a detailed process in the game machine shown by the whole block diagram of the game system shown in FIG. The flowchart which shows the flow of the detailed process in the information terminal shown by the whole block diagram of the game system shown in FIG. FIG. 23 is an example of a flowchart showing a detailed flow of setting control processing shown in FIG. 22; An example of the flowchart which shows the detailed flow of the display control process shown in FIG.

  Hereinafter, an embodiment of a gaming system according to the present invention will be described in detail with reference to the accompanying drawings.

  FIG. 1 is an example of a device configuration diagram of a gaming machine configured by applying a gaming machine, a control method, and a control program according to an embodiment of the present invention. FIG. 2 shows the glass frame of the present invention opened. 3 is a perspective view of the gaming machine 1 in a state, and FIG. 3 is a perspective view of the back side of one gaming machine 1.

  The gaming machine 1 includes an outer frame 60 attached to an island facility of a game store, and a glass frame 50 that is rotatably supported by the outer frame 60 (see FIGS. 1 and 2). Further, the outer frame 60 is provided with a game board 2 in which a game area 6 in which game balls flow down is formed. In the glass frame 50, an operation handle 3 for launching a game ball toward the game area 6 by being rotated, an audio output device 32 including a speaker, an effect lighting device 34 having a plurality of lamps, An input device 35 configured by an effect button or the like for changing the effect mode by a pressing operation is provided.

  Further, the glass frame 50 is provided with a tray 40 for storing a plurality of game balls, and the tray 40 has a downward slope so that the game balls flow down toward the operation handle 3. (See FIG. 2). A receiving opening for receiving a game ball is provided at the end of the downward slope of the tray 40, and the game ball received in the receiving opening is driven by the ball feed solenoid 4b, so that the glass frame 50 One by one is sent to the ball feed opening 41 provided on the back surface.

  Then, the game ball sent out to the ball feed opening 41 is guided to the end of the downward slope of the launch rail 42 by the launch rail 42 having a downward slope toward the launching member 4c. A stopper 43 for stopping and stopping the game ball is provided above the end of the firing rail 42 that is inclined downward, and the game ball sent out from the ball feed opening 41 is the end of the downward inclination of the launch rail 42. One game ball is stopped at the section (see FIG. 2).

  Then, when the player rotates the operation handle 3, the launch volume 3b directly connected to the operation handle 3 also rotates, and the launch intensity of the game ball is adjusted by the launch volume 3b, and the launch is performed with the adjusted launch intensity. The launch member 4c directly connected to the solenoid 4a for rotation rotates. As the launch member 4c rotates, the launch ball 4c launches the game ball stored at the end of the downward slope of the launch rail 42, and the game ball is launched into the game area 6.

  When the game ball fired as described above rises between the rails 5a and 5b from the launch rail 42 and exceeds the ball return prevention piece 5c, the game ball reaches the game area 6 and then falls in the game area 6. At this time, the game ball falls unpredictably by a plurality of nails and windmills provided in the game area 6.

  The game area 6 is provided with a plurality of general winning awards 12. Each of these general winning ports 12 is provided with a general winning port detecting switch 12a. When the general winning port detecting switch 12a detects a winning of a game ball, a predetermined winning ball (for example, ten game balls) is provided. To be paid out.

  Further, in the area below the center of the game area 6, there are a first start port 14 and a second start port 15 that constitute a start area into which game balls can enter, and a second large area in which game balls can enter. A winning opening 17 is provided.

  The second starting port 15 has a pair of movable pieces 15b, a first mode in which the pair of movable pieces 15b is maintained in a closed state, and a second state in which the pair of movable pieces 15b are in an open state. The movable control is performed. When the second starting port 15 is controlled in the first mode, the winning member of the second large winning port 17 located immediately above the second starting port 15 becomes an obstacle, and the game ball Is impossible to accept.

  On the other hand, when the second start port 15 is controlled to the second mode, the pair of movable pieces 15b function as a tray, and it is easy to win a game ball to the second start port 15. That is, when the second start port 15 is in the first mode, there is no game ball winning opportunity, and when it is in the second mode, the game ball winning opportunity is increased.

  Here, the first start port 14 is provided with a first start port detection switch 14a for detecting the entrance of a game ball, and the second start port 15 is provided with a second start port detection switch for detecting the entrance of a game ball. 15a is provided. When the first start port detection switch 14a or the second start port detection switch 15a detects the entry of a game ball, a special symbol determination random number value is acquired, and a right acquisition lottery (to be described later) Hereinafter, “Lottery for jackpot” is performed.

  Also, when the first start port detection switch 14a or the second start port detection switch 15a detects the entry of a game ball, a predetermined prize ball (for example, three game balls) is paid out.

  In addition, the second grand prize winning port 17 is configured by an opening formed in the game board 2. Below the second grand prize opening 17, there is a second big prize opening / closing door 17b that can protrude from the game board surface side to the glass plate 52 side. It is controlled to move between an open state protruding from a closed state and a closed state embedded in the game board surface.

  When the second grand prize opening opening / closing door 17b protrudes from the game board surface, it functions as a tray for guiding the game ball into the second big prize opening 17, and the game ball can enter the second big prize opening 17. Become. The second big prize opening 17 is provided with a second big prize opening detection switch 17a. When the second big prize opening detection switch 17a detects the entry of a game ball, a predetermined prize ball (for example, 15 game balls) are paid out.

  Furthermore, in the area on the right side of the game area 6, there are provided a normal symbol gate 13 constituting a normal area through which game balls can pass and a first grand prize opening 16 through which game balls can enter.

  For this reason, if the operation ball 3 is not a game ball which has been greatly rotated and launched with a strong force, the normal design gate 13 and the first big winning opening 16 are configured so that the game ball does not pass or win. Yes.

  In particular, even if the short game state, which will be described later, is entered, if the game ball flows down to the left side of the game area 6, the game ball will not normally pass through the symbol gate 13, so that it is at the second start port 15. The pair of movable pieces 15b are not opened, and it is difficult for a game ball to win the second starting port 15.

  The normal symbol gate 13 is provided with a gate detection switch 13a for detecting the passage of the game ball. When the gate detection switch 13a detects the passage of the game ball, the normal symbol determination random number value is acquired, which will be described later. “Normal lottery” is performed.

  The first grand prize opening 16 is normally kept closed by the first big prize opening opening / closing door 16b, and it is impossible to enter a game ball. In contrast, when a special game, which will be described later, is started, the first grand prize opening opening / closing door 16b is opened, and the first big prize opening opening / closing door 16b puts the game ball in the first big winning opening 16; It functions as a receiving tray that guides the game ball and can enter the first grand prize opening 16. The first grand prize opening 16 is provided with a first big prize opening detection switch 16a. When the first big prize opening detection switch 16a detects the entry of a game ball, a predetermined prize ball (for example, 15 Game balls).

  Furthermore, in the lowermost area of the game area 6, all of the general winning opening 12, the first starting opening 14, the second starting opening 15, the first major winning opening 16 and the second major winning opening 17 are entered. An out port 11 is provided for discharging game balls that have not been played.

  In addition, a decoration member 7 that affects the flow of the game ball is provided in the center of the game area 6. A liquid crystal display device (LCD) 31 is provided at a substantially central portion of the decorative member 7, and an effect driving device 33 in the form of a belt is provided above the liquid crystal display device 31.

  The liquid crystal display device 31 displays an image during standby when no game is being performed, or displays an image according to the progress of the game. Among them, three effect symbols 36 for informing the jackpot lottery result, which will be described later, are displayed, and a combination of specific effect symbols 36 (for example, 777) is stopped and displayed as a jackpot lottery result. A big hit is announced.

  More specifically, when a game ball enters the first start port 14 or the second start port 15, the three effect symbols 36 are scroll-displayed, and the scroll is stopped after a predetermined time, The effect design 36 is stopped and displayed. Further, by displaying various images, characters, and the like during the variation display of the effect symbol 36, a high expectation that the player may win a big hit is given to the player.

  The effect driving device 33 gives a player a sense of expectation according to the operation mode. The effect driving device 33 performs, for example, an operation in which the belt moves downward or a rotating member at the center of the belt rotates. Various operational feelings are given to the player depending on the operation mode of the effect driving device 33.

  Furthermore, in addition to the above-described various production devices, the audio output device 32 outputs BGM (background music), SE (sound effects), etc., and produces productions using sound. The illumination direction and the emission color are changed to produce an effect by illumination.

  In addition, the input device 35 including the effect button and the cross key is effective only when, for example, a message for operating the effect button and the cross key is displayed on the liquid crystal display device 31. The input device 35 is provided with a detection switch 35a.

  In the lower right of the game area 6, a first special symbol display device 20, a second special symbol display device 21, a normal symbol display device 22, a first special symbol hold indicator 23, a second special symbol hold indicator 24, a normal A symbol hold indicator 25 is provided.

  The first special symbol display device 20 is for notifying a lottery result obtained when a game ball enters the first start port 14, and is composed of 7-segment LEDs. That is, a plurality of special symbols corresponding to the jackpot lottery result are provided, and the lottery result is notified to the player by displaying the special symbol corresponding to the jackpot lottery result on the first special symbol display device 20. I am doing so. For example, “7” is displayed when the jackpot is won, and “−” is displayed when the player wins. “7” and “−” displayed in this way are special symbols, but these special symbols are not displayed immediately, but are displayed in a stopped state after being displayed for a predetermined time. .

  Here, the “successful lottery” means that when a game ball enters the first starting port 14 or the second starting port 15, a special symbol determining random number value is acquired, and the acquired special symbol determining random value is acquired. Is a random number value corresponding to “big hit” or a random number value corresponding to “small hit”. The jackpot lottery result is not immediately notified to the player, and the first special symbol display device 20 displays a variation such as blinking of the special symbol, and when the predetermined variation time has passed, the jackpot lottery result The special symbol corresponding to is stopped and displayed so that the player is notified of the lottery result.

  The second special symbol display device 21 is for notifying a lottery result of a jackpot that is performed when a game ball enters the second start port 15, and the display mode is the above-described first display mode. This is the same as the special symbol display mode in the special symbol display device 20.

  Further, in this embodiment, “big hit” means that a right to win a big hit game is obtained in a big win lottery performed on condition that a game ball has entered the first start port 14 or the second start port 15 Say what you did. In the “hit game”, a round game in which the first big prize opening 16 or the second big prize opening 17 is opened is performed 15 times in total. A predetermined time is set for the maximum opening time of the first grand prize port 16 or the second grand prize port 17 in each round game, and during this time, the first grand prize port 16 or the second grand prize port 17 is set. When a predetermined number of game balls (for example, nine) enter, one round game is completed.

  In other words, the “big hit game” is a game in which a game ball can enter the first grand prize winning opening 16 or the second big winning prize opening 17 and the player can acquire a winning ball according to the winning prize.

  The normal symbol display device 22 is for notifying the lottery result of the normal symbol that is performed when the game ball passes through the normal symbol gate 13. As will be described in detail later, when the winning symbol is won by the normal symbol lottery, the normal symbol display device 22 is turned on, and then the second start port 15 is controlled to the second mode for a predetermined time.

  Here, “normal symbol lottery” means that when a game ball passes through the normal symbol gate 13, the normal symbol determination random number value is acquired, and the acquired normal symbol determination random value corresponds to “winning”. This is a process for determining whether or not a random value. The lottery result of the normal symbol is not always notified immediately after the game ball passes through the normal symbol gate 13, but the normal symbol display device 22 displays a variation such as blinking of the normal symbol. When the fluctuation time elapses, the normal symbol corresponding to the lottery result of the normal symbol is stopped and displayed so that the player is notified of the lottery result.

  Furthermore, if a game ball enters the first start port 14 or the second start port 15 during special symbol fluctuation display or a special game to be described later, and if a big win lottery cannot be performed immediately, a certain condition The right to win a jackpot will be withheld.

  More specifically, the random number value for special symbol determination acquired when the game ball enters the first start port 14 is stored as the first hold, and when the game ball enters the second start port 15 The acquired special symbol determination random number value is stored as the second hold.

  For both of these holds, the upper limit hold number is set to 4, and the hold number is displayed on the first special symbol hold indicator 23 and the second special symbol hold indicator 24, respectively.

  When there is one first hold, the LED on the left side of the first special symbol hold indicator 23 lights up, and when there are two first holds, two LEDs on the first special symbol hold indicator 23 Lights up. In addition, when there are three first holds, the LED on the left side of the first special symbol hold indicator 23 blinks and the right LED is lit, and when there are four first holds, the first special symbol hold. Two LEDs on the display 23 blink.

  The second special symbol hold indicator 24 also displays the number of second hold on hold in the same manner as described above.

  The upper limit reserved number of normal symbols is also set to four, and the reserved number of normal symbols is displayed in the same manner as the first special symbol hold indicator 23 and the second special symbol hold indicator 24. Displayed on the instrument 25.

  The glass frame 50 supports a glass plate 52 that covers the game area 6 in a visible manner in front of the game board 2 (player side). The glass plate 52 is detachably fixed to the glass frame 50.

  The glass frame 50 is connected to the outer frame 60 via a hinge mechanism 51 on one end side in the left-right direction (for example, the left side facing the gaming machine 1). The end side (for example, the right side facing the gaming machine 1) can be rotated in a direction to release from the outer frame 60. The glass frame 50 covers the game board 2 together with the glass plate 52, and can be opened like a door with the hinge mechanism 51 as a fulcrum to open the inner part of the outer frame 60 including the game board 2.

  On the other end side of the glass frame 50, a lock mechanism for fixing the other end side of the glass frame 50 to the outer frame 60 is provided. The fixing by the lock mechanism can be released by a dedicated key. The glass frame 50 is also provided with a door opening switch 133 that detects whether or not the glass frame 50 is opened from the outer frame 60.

  On the back surface of the gaming machine 1, as shown in FIG. 3, a main control board 110, an effect control board 120, a payout control board 130, a power supply board 170, a game information output terminal board 30, and the like are provided. The power supply board 170 is provided with a power plug 171 for supplying power to the gaming machine 1 and a power switch (not shown).

  Next, control means for controlling the progress of the game will be described using the block diagram of the entire gaming machine 1 in FIG.

  The main control board 110 is a main control means for controlling the basic operation of the game, and receives various detection signals from the first start port detection switch 14a, etc., and the first special symbol display device 20 and the first big winning port opening / closing solenoid. The game is controlled by driving 16c and the like.

  The main control board 110 includes at least a one-chip microcomputer 110m including a main CPU 110a, a main ROM 110b, and a main RAM 110c, an input port for main control, and an output port (not shown).

  The main control input port includes a payout control board 130, a general winning port detection switch 12a for detecting that a game ball has entered the general winning port 12, and a game ball having entered the normal symbol gate 13. Gate detection switch 13a to detect, first start port detection switch 14a to detect that a game ball has entered the first start port 14, and second start to detect that a game ball has entered the second start port 15 The mouth detection switch 15a, the first grand prize opening detection switch 16a that detects that a game ball has entered the first grand prize opening 16, and the second that detects that a game ball has entered the second grand prize opening 17 A big prize opening detection switch 17a is connected. Various signals are input to the main control board 110 through the main control input port.

  The main control output port includes a payout control board 130, a start opening / closing solenoid 15c for opening / closing the pair of movable pieces 15b of the second start opening 15, and a first large winning opening opening / closing door 16b. A special winning opening / closing solenoid 16c, a second large winning opening / closing solenoid 17c for operating the second winning opening / closing door 17b, a first special symbol display device 20 and a second special symbol display device 21 for displaying special symbols, and a normal symbol. A normal symbol display device 22 for displaying a symbol, a first special symbol hold indicator 23 and a second special symbol hold indicator 24 for displaying the number of reserved balls for a special symbol, and a normal symbol hold indicator for displaying the number of reserved balls for a normal symbol 25. A game information output terminal board 30 for outputting an external information signal is connected. Various signals are output from the main control output port.

  The main CPU 110a reads out a program stored in the main ROM 110b based on an input signal from each detection switch or timer, performs arithmetic processing, directly controls each device or display, or determines the result of the arithmetic processing. In response, a command is transmitted to another board.

  The main CPU 110a can perform a jackpot lottery on the holding ball before the lottery processing on the holding ball and pre-acquire (pre-read) the lottery result. At this time, the pre-acquired lottery result is produced. The image is sent to the image control board 150 via the control board 120.

  The main ROM 110b of the main control board 110 stores a game control program, data and tables necessary for determining various games. For example, a jackpot determination table referred to in the jackpot lottery, a hit determination table referred to in the normal symbol lottery, a symbol determination table for determining the stop symbol of the special symbol, the end of the jackpot game to determine the gaming state after the jackpot ends The main ROM 110b stores a time setting data table, a special electric accessory actuating mode determining table for determining the opening / closing conditions of the special winning opening / closing door, a special winning opening opening mode table, a variation pattern determining table for determining a special symbol variation pattern, and the like. Has been.

  Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

  The main RAM 110c of the main control board 110 functions as a data work area during the arithmetic processing of the main CPU 110a and has a plurality of storage areas.

  For example, in the main RAM 110c, a normal symbol hold count (G) storage area, a normal symbol hold storage area, a normal symbol data storage area, a first special symbol hold count (U1) storage area, and a second special symbol hold count (U2) A storage area, a first special symbol random value storage area, a second special symbol random value storage area, a round game number (R) storage area, a number of times of opening (K) storage area, a number of winning games (C) storage area, Game state storage area (high probability game flag storage area and short time game flag storage area), high probability game number (X) counter, short time number (J) counter, game state buffer, stop symbol data storage area, transmission data for production Various timer counters such as an area, a special symbol time counter, and a special game timer counter are provided. Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The game information output terminal board 30 is a board for outputting an external information signal generated in the main control board 110 to a hall computer or the like of the game shop. The game information output terminal board 30 is connected to the main control board 110 by wiring, and is provided with a connector for connecting external information to a hall computer or the like of a game store.

  The power supply board 170 includes a backup power supply made of a capacitor, supplies a power supply voltage to the gaming machine 1, and monitors a power supply voltage supplied to the gaming machine 1, and when the power supply voltage becomes a predetermined value or less, An interruption detection signal is output to the main control board 110. More specifically, when the power interruption detection signal becomes high level, the main CPU 110a enters an operable state, and when the power interruption detection signal becomes low level, the main CPU 110a enters an operation stop state. The backup power source is not limited to a capacitor, and may be a battery, for example, or a capacitor and a battery may be used in combination.

  The effect control board 120 mainly controls each effect such as during a game or standby. The effect control board 120 includes a sub CPU 120a, a sub ROM 120b, and a sub RAM 120c, and is connected to the main control board 110 so as to be communicable in one direction from the main control board 110 to the effect control board 120. . Furthermore, the effect control board 120 includes an information control unit 200, and performs information control using information input from the detection switch 35a. A detailed configuration of the information control unit 200 is shown in FIG. 15 and will be described below.

  The sub CPU 120a reads out a program stored in the sub ROM 120b based on a command transmitted from the main control board 110 or an input signal from the detection switch 35a and the timer, performs arithmetic processing, and based on the processing. The corresponding data is transmitted to the lamp control board 140 or the image control board 150. The sub RAM 120c functions as a data work area during the arithmetic processing of the sub CPU 120a.

  For example, when the sub CPU 120a in the effect control board 120 receives the fluctuation pattern designation command indicating the fluctuation pattern of the special symbol from the main control board 110, the contents of the received fluctuation pattern designation command are analyzed, and the liquid crystal display device 31, the voice Data for causing the output device 32, the effect driving device 33, and the effect lighting device 34 to execute a predetermined effect is generated, and the data is transmitted to the image control board 150 and the lamp control board 140.

  The sub ROM 120b of the effect control board 120 stores a program for effect control, data necessary for determining various games, and a table.

  For example, an effect pattern determination table for determining an effect pattern based on a variation pattern designation command received from the main control board, an effect symbol determination table for determining a combination of effect symbols 36 to be stopped, and the like are stored in the sub ROM 120b. Has been.

  Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

  The sub RAM 120c of the effect control board 120 functions as a data work area when the sub CPU 120a performs arithmetic processing, and has a plurality of storage areas.

  The sub RAM 120c is provided with a game state storage area, an effect mode storage area, an effect pattern storage area, an effect symbol storage area, and the like. Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The payout control board 130 performs payout control of game balls. The payout control board 130 includes a one-chip microcomputer including a payout CPU, a payout ROM, and a payout RAM (not shown), and is connected to the main control board 110 so as to be capable of bidirectional communication. The payout CPU reads out the program stored in the payout ROM based on the input signals from the payout ball count detection switch 132, the door opening switch 133, and the timer for detecting whether or not the game ball has been paid out, and performs arithmetic processing. At the same time, based on the processing, the corresponding data is transmitted to the main control board 110.

  Further, a payout motor 131 of a payout device for paying out a predetermined number of game balls from the game ball storage unit is connected to the output side of the payout control board 130. The payout CPU reads out a predetermined program from the payout ROM based on the payout number designation command transmitted from the main control board 110, performs arithmetic processing, and controls the payout motor 131 of the payout device to give a predetermined game ball. Pay out.

  At this time, the payout RAM functions as a data work area at the time of calculation processing of the payout CPU.

  The lamp control board 140 controls the lighting of the effect lighting device 34 provided on the game board 2 and controls the driving of the motor for changing the light irradiation direction. In addition, energization control is performed on a drive source such as a solenoid or a motor that operates the effect driving device 33. The lamp control board 140 is connected to the effect control board 120 and performs the above-described controls based on various commands transmitted from the effect control board 120.

  The image control board 150 is connected to the liquid crystal display device 31 and the audio output device 32, and based on various commands transmitted from the effect control board 120, image display control and audio output device in the liquid crystal display device 31. The sound output control at 32 is performed.

  Next, the progress of the game in the gaming machine 1 will be described using a flowchart.

  The main process of the main control board 110 will be described with reference to FIG.

  When power is supplied from the power supply board 170, a system reset occurs in the main CPU 110a, and the main CPU 110a performs the following main processing.

  First, in step S10, the main CPU 110a performs an initialization process. In this process, the main CPU 110a reads a startup program from the main ROM 110b and initializes a flag stored in the main RAM 110c in response to power-on.

  In step S20, the main CPU 110a performs an effect random number update process for updating the reach determination random value and the special figure variation random value for determining the variation mode (variation time) of the special symbol.

  In step S30, the main CPU 110a updates the initial random number value for special symbol determination, the initial random number value for big hit symbol, the initial random number value for small bonus symbol, and the initial random number value for normal symbol determination. Thereafter, the processes of step S20 and step S30 are repeated until a predetermined interrupt process is performed.

  The timer interrupt process of the main control board 110 will be described with reference to FIG.

  A clock pulse is generated every predetermined period (4 milliseconds) by the reset clock pulse generation circuit provided on the main control board 110, thereby executing a timer interrupt process described below.

  First, in step S100, the main CPU 110a saves the information stored in the register of the main CPU 110a to the stack area.

  In step S110, the main CPU 110a updates the special symbol time counter, updates the special game timer counter such as the opening time of the special electric accessory, updates the normal symbol time counter, and updates the normal power release time counter. A time control process for updating various timer counters is performed. Specifically, a process of subtracting 1 from a special symbol time counter, a special game timer counter, a normal symbol time counter, and a general electricity open time counter is performed.

  In step S120, the main CPU 110a performs a random number update process for the special symbol determination random number value, the big hit symbol random number value, the small hit symbol random number value, and the normal symbol determination random number value.

  Specifically, each random number value and random number counter are updated by adding +1. When the added random number counter exceeds the maximum value in the random number range (when the random number counter makes one revolution), the random number counter is returned to 0, and each random number value is newly updated from the initial random number value at that time. .

  In step S130, as in step S30, the main CPU 110a updates the initial random number value for special symbol determination, the initial random number value for jackpot symbol, the initial random number value for small bonus symbol, and the initial random number value for normal symbol determination. Perform numerical value update processing.

  In step S200, the main CPU 110a performs input control processing.

  In this process, the main CPU 110a includes a general winning opening detection switch 12a, a first large winning opening detection switch 16a, a second large winning opening detection switch 17a, a first starting opening detection switch 14a, a second starting opening detection switch 15a, a gate. An input process for determining whether or not there is an input to each switch of the detection switch 13a is performed.

  Specifically, various detection signals from the general winning opening detecting switch 12a, the first big winning opening detecting switch 16a, the second large winning opening detecting switch 17a, the first starting opening detecting switch 14a, and the second starting opening detecting switch 15a. Is inputted, predetermined data is added to the prize ball counter used for the prize ball provided for each winning opening and updated.

  Furthermore, when a detection signal is input from the first start port detection switch 14a, if the data set in the first special symbol hold number (U1) storage area is less than 4, the first special symbol hold number ( U1) Add 1 to the storage area to obtain special symbol determination random number value, jackpot symbol random number value, small hit symbol random number value, reach determination random value, and special symbol variation random value The random number value is stored in a predetermined storage unit (0th storage unit to 4th storage unit) in the first special symbol random value storage area.

  Similarly, when a detection signal is input from the second start port detection switch 15a, if the data set in the second special symbol hold number (U2) storage area is less than 4, the second special symbol hold number (U2) 1 is added to the storage area, and a special symbol determination random number value, a big hit symbol random number value, a small hit symbol random number value, a reach determination random number value, and a special symbol variation random value are acquired. Various random numbers are stored in a predetermined storage unit (0th storage unit to 4th storage unit) in the second special symbol random number value storage area.

  When a detection signal is input from the gate detection switch 13a, if the data set in the normal symbol hold number (G) storage area is less than 4, the normal symbol hold number (G) storage area is set to 1. It adds, acquires the random number value for normal symbol determination, and memorize | stores the acquired random number value for normal symbol determination in the predetermined memory | storage part (0th memory | storage part-4th memory | storage part) in a normal symbol holding | maintenance storage area.

  Further, when a detection signal is input from the first grand prize opening detection switch 16a or the second big prize opening detection switch 17a, the number of game balls won in the first big prize opening 16 or the second big prize opening 17 is counted. 1 is added to the number of entries (C) storage area for the big winning opening to update.

  In step S300, the main CPU 110a performs a special drawing special electric control process for controlling the jackpot lottery, the special electric accessory, and the gaming state.

  In step S400, the main CPU 110a performs a normal / normal power control process for controlling the normal symbol lottery and the normal electric accessory.

  Specifically, it is first determined whether or not 1 or more data is set in the normal symbol hold count (G) storage area, and 1 or more data must be set in the normal symbol hold count (G) storage area. If this is the case, the current ordinary power transmission control process is terminated.

  If 1 or more data is set in the normal symbol holding number (G) storage area, after subtracting 1 from the value stored in the normal symbol holding number (G) storage area, the data is in the normal symbol holding storage area. The normal symbol determination random numbers stored in the first storage unit to the fourth storage unit are shifted to the previous storage unit. At this time, the normal symbol determination random value already written in the 0th storage unit is overwritten and erased.

  Then, a process of determining whether or not the normal symbol determination random number value stored in the 0th storage unit of the normal symbol hold storage area is a random value corresponding to “win” is performed. Thereafter, the normal symbol display device 22 displays the fluctuation of the normal symbol. When the fluctuation time of the normal symbol elapses, the normal symbol corresponding to the result of the normal symbol lottery is stopped and displayed. If the random number for normal symbol determination referred to is “winning”, the start opening / closing solenoid 15c is driven to control the second start opening 15 to the second mode for a predetermined opening time.

  Here, in the non-short-time gaming state, the variation time of the normal symbol is set to 29 seconds, and if it is “winning”, the second start port 15 is controlled to the second mode for 0.2 seconds. On the other hand, in the short-time gaming state, the normal symbol variation time is set to 0.2 seconds, and if it is “winning”, the second start port 15 is controlled to the second mode for 3.5 seconds. .

  In step S500, the main CPU 110a performs a payout control process.

  In this payout control process, the main CPU 110a refers to the respective prize ball counters, generates payout number designation commands corresponding to various winning ports, and transmits the generated payout number designation commands to the payout control board 130.

  In step S600, the main CPU 110a, external information data, start opening / closing solenoid data, first big prize opening opening / closing solenoid data, second big prize opening opening / closing solenoid data, special symbol display device data, normal symbol display device data, number of stored Performs data creation for the specified command.

  In step S700, the main CPU 110a performs output control processing. In this process, a port output process is performed for outputting signals of the external information data, the start opening / closing solenoid data, the first big prize opening / closing solenoid data, and the second big prize opening / closing solenoid data created in S600.

  Further, the special symbol display device data and the normal symbol display device data created in S600 are used to turn on the LEDs of the first special symbol display device 20, the second special symbol display device 21 and the normal symbol display device 22. Display device output processing is performed.

  Further, command transmission processing for transmitting the command set in the effect transmission data storage area of the main RAM 110c to the effect control board 120 is also performed.

  In step S800, the main CPU 110a restores the information saved in step S100 to the register of the main CPU 110a.

  With reference to FIG. 7, the special figure special power control process of the main control board 110 will be described.

  First, in step S301, the value of special figure special processing data is loaded, the branch address is referenced from the special figure special processing data loaded in step S302. The process proceeds to S310). If the special symbol special power processing data = 1, the process proceeds to the special symbol variation processing (step S320). If the special symbol special power processing data = 2, the special symbol stop processing (step S330) is performed. If special figure special electric processing data = 3, the process moves to jackpot game processing (step S340), and if special figure special electric processing data = 4, the process moves to big hit game end processing (step S350). If special electric processing data = 5, the processing is shifted to the small hit game processing (step S360).

  This “special drawing special electricity processing data” is set as necessary in each subroutine of the special figure special electricity control processing, so that the subroutine necessary for the game is appropriately processed.

  In the special symbol memory determination process in step S310, the main CPU 110a performs a jackpot determination process, a special symbol determination process for determining a special symbol to be stopped and displayed, a variation time determination process for determining a variation time of the special symbol, and the like. Here, the specific content of the special symbol memory determination process will be described with reference to FIG.

  FIG. 8 is a diagram illustrating a special symbol memory determination process of the main control board 110.

  First, in step S311, the main CPU 110a determines whether one or more data is set in the first special symbol hold count (U1) storage area or the second special symbol hold count (U2) storage area.

  If one or more data is not set in any storage area of the first special symbol hold count (U1) storage area or the second special symbol hold count (U2) storage area, the special figure special electricity processing data = 0. The special symbol variation process of this time is terminated while holding.

  On the other hand, if one or more data is set in the first special symbol hold count (U1) storage area or the second special symbol hold count (U2) storage area, the process proceeds to step S312.

  In step S312, the main CPU 110a performs a jackpot determination process.

  Specifically, when one or more data is set in the second special symbol hold count (U2) storage area, 1 is calculated from the value stored in the second special symbol hold count (U2) storage area. After the subtraction, the various random numbers stored in the first to fourth storage units in the second special symbol random number storage area are shifted to the previous storage unit. At this time, various random values already written in the 0th storage unit are overwritten and deleted. Whether the special symbol determination random number value stored in the 0th storage unit of the second special symbol random value storage area is a random value corresponding to “big hit” or a random value corresponding to “small hit” Judgment is made.

  In addition, when one or more data is not set in the second special symbol hold number (U2) storage area and one or more data is set in the first special symbol hold number (U1) storage area, Various random numbers stored in the first to fourth storage units in the first special symbol random number storage area after subtracting 1 from the value stored in the first special symbol hold number (U1) storage area Is shifted to the previous storage unit. Also at this time, various random numbers already written in the 0th storage unit are overwritten and deleted. Whether the special symbol determination random number value stored in the 0th storage unit of the first special symbol random value storage area is a random value corresponding to “big hit” or a random value corresponding to “small hit” Judgment is made.

  In the present embodiment, the random number value stored in the second special symbol random value storage area is shifted (digested) with priority over the first special symbol random value storage area.

  Without being limited thereto, the first special symbol random value storage area or the second special symbol random value storage area may be shifted in the order of winning in the starting opening, or the first special symbol random number value storage area may be shifted. The second special symbol random value storage area may be shifted with priority.

  In step S313, the main CPU 110a performs a special symbol determination process for determining the type of special symbol to be stopped and displayed.

  In this special symbol determination process, when it is determined as “big hit” in the jackpot determination process (step S312), the jackpot symbol random value stored in the 0th storage unit of the first special symbol random value storage area is set. The jackpot symbol is determined based on this. Further, when it is determined as “small hit” in the big hit determination process (step S312), the small hit symbol random number value stored in the 0th storage unit of the first special symbol random number value storage area is small. The winning symbol is determined. Further, when it is determined as “losing” in the jackpot determination process (step S312), a lost symbol is determined.

  Then, stop symbol data corresponding to the determined special symbol is stored in the stop symbol data storage area.

  In step S314, the main CPU 110a performs special symbol variation time determination processing.

  Specifically, the variation pattern of the special symbol is determined based on the reach determination random number value and the special diagram variation random value stored in the 0th storage unit of the first special symbol random value storage area. Thereafter, the variation time of the special symbol corresponding to the determined variation pattern of the special symbol is determined. Then, a process of setting a counter corresponding to the determined variation time of the special symbol in the special symbol time counter is performed.

  In step S315, the main CPU 110a sets, in a predetermined processing area, variation display data for causing the first special symbol display device 20 or the second special symbol display device 21 to perform special symbol variation display (LED blinking). . As a result, when the variable display data is set in the predetermined processing area, the LED lighting / extinguishing data is appropriately created in step S600, and the created data is output in step S700. Variation display of the special symbol display device 20 or the second special symbol display device 21 is performed.

  Further, the main CPU 110a, when the special symbol variation display is started, the special symbol variation pattern designation command (the first special symbol variation pattern designation command) corresponding to the variation pattern of the special symbol determined in step S314. Alternatively, the second special symbol variation pattern designation command) is set in the effect transmission data storage area of the main RAM 110c.

  In step S316, the main CPU 110a sets "Special Figure Special Electric Processing Data = 0" to "Special Special Electric Processing Data = 1", prepares to move to the special symbol variation processing subroutine, and performs the special symbol memory determination processing. finish.

  The main process of the effect control board 120 will be described with reference to FIG.

  In step S1000, the sub CPU 120a performs an initialization process. In this process, the sub CPU 120a reads the main processing program from the sub ROM 120b and initializes and sets a flag stored in the sub RAM 120c in response to power-on. If this process ends, the process moves to a step S1400.

  In step S1100, the sub CPU 120a performs an effect random number update process. In this process, the sub CPU 120a performs a process of updating random numbers (effect random number value 1, effect random number value 2, effect design determining random value, effect mode determining random value, etc.) stored in the sub RAM 120c. Thereafter, the process of step S1100 is repeated until a predetermined interrupt process is performed.

  The timer interrupt process of the effect control board 120 will be described with reference to FIG.

  Although not shown in the figure, a clock pulse is generated every predetermined period (2 milliseconds) by a reset clock pulse generation circuit provided on the effect control board 120, a timer interrupt processing program is read, and the timer of the effect control board is read. Interrupt processing is executed.

  First, in step S1400, the sub CPU 120a saves the information stored in the register of the sub CPU 120a to the stack area.

  In step S1500, the sub CPU 120a performs update processing of various timer counters used in the effect control board 120.

  In step S1600, the sub CPU 120a performs command analysis processing. In this process, the sub CPU 120a performs a process of analyzing a command stored in the reception buffer of the sub RAM 120c. A specific description of the command analysis processing will be described later with reference to FIGS. 11 and 12. When the effect control board 120 receives a command transmitted from the main control board 110, a command reception interrupt process of the effect control board 120 (not shown) occurs, and the received command is stored in the reception buffer. Thereafter, the received command is analyzed in step S1600.

  In step S1700, the sub CPU 120a checks the signal of the detection switch 35a and performs an effect input control process related to the input device 35.

  In step S1800, the sub CPU 120a performs data output processing for transmitting various commands set in the transmission buffer of the sub RAM 120c to the lamp control board 140 and the image control board 150.

  In step S1900, the sub CPU 120a restores the information saved in step S1400 to the register of the sub CPU 120a.

  The command analysis processing of the effect control board 120 will be described using FIG. 11 and FIG. Note that the command analysis process 2 in FIG. 12 is performed subsequent to the command analysis process 1 in FIG.

  In step S1601, the sub CPU 120a checks whether there is a command in the reception buffer, and checks whether the command has been received.

  If there is no command in the reception buffer, the sub CPU 120a ends the command analysis process, and if there is a command in the reception buffer, the sub CPU 120a moves the process to step S1610.

  In step S1610, the sub CPU 120a checks whether or not the command stored in the reception buffer is a demo designation command.

  If the command stored in the reception buffer is a demonstration designation command, the sub CPU 120a moves the process to step S1611, and if not the demonstration designation command, moves the process to step S1620.

  In step S1611, the sub CPU 120a performs a demo effect pattern determination process for determining a demo effect pattern.

  Specifically, the demonstration effect pattern is determined, the determined demonstration effect pattern is set in the effect pattern storage area, and information on the determined demonstration effect pattern is transmitted to the image control board 150 and the lamp control board 140. An effect pattern designation command based on the demo effect pattern is set in the transmission buffer of the sub-RAM 120c.

  In step S1620, sub CPU 120a checks whether or not the command stored in the reception buffer is a special symbol storage designation command.

  If the command stored in the reception buffer is a special symbol storage designation command, the sub CPU 120a moves the process to step S1621, and if it is not a special symbol storage designation command, moves the process to step S1630.

  In step S1621, the sub CPU 120a analyzes the special symbol storage designation command to determine the display number of special figure reservation images to be displayed on the liquid crystal display device 31, and the special CPU corresponding to the determined display number of special figure reservation images. A special symbol memory number determination process for transmitting a figure display number designation command to the image control board 150 and the lamp control board 140 is performed.

  In step S1630, the sub CPU 120a checks whether or not the command stored in the reception buffer is an effect designating command.

  If the command stored in the reception buffer is an effect designating command, the sub CPU 120a moves the process to step S1631, and moves to step S1640 if it is not an effect designating command.

  In step S1631, the sub CPU 120a performs an effect symbol determination process for determining an effect symbol 36 to be stopped and displayed on the liquid crystal display device 31 based on the content of the received effect symbol designation command.

  Specifically, the effect designating command is analyzed, the effect symbol data constituting the combination of the effect symbols 36 is determined according to the presence / absence of jackpot and the type of jackpot, and the determined effect symbol data is stored in the effect symbol storage area In addition, in order to transmit the effect symbol data to the image control board 150 and the lamp control board 140, a stop symbol designation command indicating the effect symbol data is set in the transmission buffer of the sub RAM 120c.

  In step S1632, the sub CPU 120a acquires one random value from the effect mode determination random value updated in step S1100, and based on the acquired effect mode determination random value and the received effect designating command, An effect mode determination process for determining one effect mode from a plurality of effect modes (for example, a normal effect mode and a chance effect mode) is performed. Further, the determined effect mode is set in the effect mode storage area.

  In step S1640, the sub CPU 120a checks whether or not the command stored in the reception buffer is a variation pattern designation command.

  If the command stored in the reception buffer is a variation pattern designation command, the sub CPU 120a moves the process to step S1641 and moves the process to step S1650 if it is not the variation pattern designation command.

  In step S1641, the sub CPU 120a acquires one random value from the effect random number 1 updated in step S1100, and stores the obtained effect random number 1, the received variation pattern designation command, and the effect mode storage area. Based on the set effect mode, a variation effect pattern determination process is performed for determining one variable effect pattern from a plurality of variable effect patterns.

  Thereafter, based on the effect pattern, the liquid crystal display device 31, the audio output device 32, the effect drive device 33, and the effect illumination device 34 are controlled. Note that the variation mode of the effect symbol 36 is determined based on the variation effect pattern determined here.

  In step S1650, the sub CPU 120a checks whether or not the command stored in the reception buffer is a symbol determination command.

  If the command stored in the reception buffer is a symbol confirmation command, the sub CPU 120a moves the process to step S1651, and moves to step S1660 if the command is not the symbol confirmation command.

  In step S1651, the sub CPU 120a performs an effect symbol stop display process in which a stop designation command for stopping the effect symbol is set in the transmission buffer of the sub RAM 120c in order to stop the effect symbol 36.

  In step S1660, the sub CPU 120a determines whether or not the command stored in the reception buffer is a gaming state designation command.

  If the command stored in the reception buffer is a gaming state designation command, the sub CPU 120a moves the process to step S1661, and moves to step S1670 if the command is not a gaming state designation command.

  In step S1661, the sub CPU 120a sets data indicating the gaming state based on the received gaming state designation command in the gaming state storage area in the sub RAM 120c.

  In step S1670, the sub CPU 120a checks whether the command stored in the reception buffer is an opening command.

  If the command stored in the reception buffer is an opening command, the sub CPU 120a moves the process to step S1671, and moves to step S1680 if the command is not the opening command.

  In step S1671, the sub CPU 120a performs a hit start effect pattern determination process for determining a hit start effect pattern.

  Specifically, the hit start effect pattern is determined based on the opening command, the determined hit start effect pattern is set in the effect pattern storage area, and information on the determined hit start effect pattern is controlled by the image control board 150 and the lamp control. In order to transmit to the board 140, an effect pattern designation command based on the determined hit start effect pattern is set in the transmission buffer of the sub RAM 120c.

  In step S1680, the sub CPU 120a checks whether or not the command stored in the reception buffer is a special winning opening opening designation command.

  If the command stored in the reception buffer is a big prize opening release designation command, the sub CPU 120a moves the process to step S1681, and if not, it moves the process to step S1690.

  In step S1681, the sub CPU 120a performs a jackpot effect pattern determination process for determining a jackpot effect pattern.

  Specifically, the jackpot effect pattern is determined based on the big prize opening opening designation command, the determined jackpot effect pattern is set in the effect pattern storage area, and information on the determined jackpot effect pattern is stored in the image control board 150 and the lamp. In order to transmit to the control board 140, an effect pattern designation command based on the determined jackpot effect pattern is set in the transmission buffer of the sub RAM 120c.

  In step S1690, the sub CPU 120a checks whether or not the command stored in the reception buffer is an ending command.

  If the command stored in the reception buffer is an ending command, the sub CPU 120a moves the process to step S1691, and ends the command analysis process if the command is not the ending command.

  In step S1691, the sub CPU 120a performs a hit end effect pattern determination process for determining a hit end effect pattern.

  Specifically, the winning end effect pattern is determined based on the ending command, the determined winning end effect pattern is set in the effect pattern storage area, and information on the determined hit end effect pattern is controlled by the image control board 150 and the lamp control. In order to transmit to the board 140, an effect pattern designation command based on the determined hit end effect pattern is set in the transmission buffer of the sub-RAM 120c. When this process ends, the command analysis process ends.

  The main process of the image control board 150 will be described with reference to FIG.

  When power is supplied from the power supply board 170, a system reset occurs in the host CPU 150a, and the host CPU 150a performs the following main processing.

  In step S1710, the host CPU 150a performs an initialization process. In this processing, the host CPU 150a reads the main processing program from the host ROM 150c and instructs the initial settings of the various modules of the host CPU 150a and the VDP 2000 when the power is turned on.

Here, the host CPU 150a uses the VDP2000 initial setting instruction as follows:
(1) To instruct the display circuit to create and output a video signal, instruct the video signal to be created (set 1 to the 0 bit of the display register),
(2) In order to expand and expand image data (image data such as production symbol 36) frequently used in the expansion circuit to the expansion storage area 153b of the VRAM 153, set predetermined initial value data in the expansion register,
(3) An initial value display list is output in order to cause the drawing circuit to draw initial value image data (such as a character image “power-on”).

  In step S1720, the host CPU 150a performs a drawing execution start process. In this process, in order to instruct the VDP 2000 to execute drawing on the display list that has already been output, drawing execution start data is set in the drawing register.

  That is, at the start of power-on, execution of drawing for the initial value display list output at step S1710 is instructed, and during normal routine processing, execution of drawing for the display list output at S1750 described later is instructed. .

  In step S1730, the host CPU 150a performs effect instruction command analysis processing for analyzing the effect instruction command (command stored in the reception buffer of the host RAM 150b) transmitted from the effect control board 120.

  When the image control board 150 receives a command transmitted from the effect control board 120, a command reception interrupt process of the image control board 150 (not shown) occurs, and the received command is stored in the reception buffer. Thereafter, the received command is analyzed in step S1730.

  The effect instruction command analysis process confirms whether or not an effect instruction command is stored in the reception buffer. If an effect instruction command is not stored in the reception buffer, the process proceeds to step S1740 as it is.

  If a production instruction command is stored in the reception buffer, a new production instruction command is read, and one or more animation groups to be executed are determined based on the read production instruction command. Determine the pattern. When the animation pattern is determined, the read effect instruction command is deleted from the transmission buffer.

  In step S1740, the host CPU 150a performs an animation control process. In this process, the addresses of various animation scenes are updated based on the “scene switching counter”, “weight frame”, “frame counter” updated in step S2210, which will be described later, and the animation pattern determined in step S1730. To do.

  In step S1750, the host CPU 150a determines the display list from the display information (sprite identification number, display position, etc.) of the animation scene at the updated address according to the priority order (drawing order) of the animation group to which the animation scene belongs. Will be generated.

  When the generation of the display list is completed, the host CPU 150a outputs the display list to the VDP 2000.

  The display list output here is stored in the display list storage area 153a of the VRAM 153 via the CPU I / F in VDP2000.

  In step S1760, the host CPU 150a determines whether or not “FB switching flag = 01”.

  Here, the FB switching flag becomes FB switching flag = 01 if drawing of the previous display list is completed in the V blank interruption every 1/60 seconds (about 16.6 ms). That is, in step S1760, it is determined whether or not the previous drawing has been completed.

  If “FB switching flag = 01”, the host CPU 150a moves the process to step S1770, and if “FB switching flag = 00”, the host CPU 150a waits until “FB switching flag = 01”.

  In step S1770, the host CPU 150a sets “FB switching flag = 00” (sets the FB switching flag to “off”), and proceeds to step S1720.

  Thereafter, the processing from step S1720 to step S1770 is repeated until a predetermined interrupt occurs.

  FIG. 14 is a diagram illustrating an overall configuration of a gaming system configured using the gaming machine according to the embodiment of the present invention.

  14, the gaming system is provided with a plurality of gaming machines 1 (gaming machine 1-1, gaming machine 1-2,..., Gaming machine 1-N) configured as shown in FIGS. Information terminal 300 having a code information reading function for reading the code information displayed on the gaming machine, the information processing server 400 for performing processing based on information based on the code information read by the information terminal 300, and the information terminal 300 and at least a communication control device 500 that controls communication between the information processing server 400 and the information processing server 400.

  In the example shown in FIG. 14, the gaming machines 1 installed in the store A and the store B are shown.

  The information terminal 300 is equipped with an imaging device (hereinafter referred to as “camera”) that captures an image for reading the code information displayed on the gaming machine 1, and images the code information using the camera. An acquisition request for information related to the player (hereinafter referred to as “player information”), such as a player ID or a player's game history information, to the information processing server 400 via the communication control device 500 based on the captured code information. I do.

  The information processing server 400 makes a response to the player information request from the information terminal 300. Note that this communication control device 500 is a processing control device in a carrier that generally provides a line or the like used for communication, and performs communication control.

  FIG. 15 is a block diagram showing a detailed configuration of an information control unit constituting the gaming machine of the gaming system shown in FIG.

  15, the information control unit 200 includes a reception control unit 201, a state holding unit 202, an information management control unit 203, an information holding unit 204, a game history information storage unit 205, an information read control unit 206, a code information generation unit 207, A processing request unit 208, an information creation unit 209, and a data storage unit 210 are provided.

  In the reception control unit 201, a signal detected by the player inputting information is received by the detection switch 35a shown in FIG. 4, and when the player information is input as this signal, the player information is subjected to information management control. The setting is sent to the unit 203 and the setting for managing the player information is held by the state holding unit 202. This player information is composed of codes (for example, passwords) made up of numbers, letters, etc., as well as two-dimensional codes, etc., and is set in the gaming machine in addition to player identification information (player ID) for identifying the player. The setting information to be included is included.

  Receiving the player information from the reception control unit 201, the information management control unit 203 stores the player information in the game history information storage unit 205 and stores the game history information for the player ID included in the player information. A storage area is secured. In addition, the information management control unit 203 sends the player ID to the information holding unit 204 and registers the player ID in the information holding unit 204.

  Furthermore, the information management control unit 203 initializes the game history information storage unit 205. The game history information storage unit 205 at this time may be configured to be realized in the sub RAM 120c shown in FIG.

  That is, the production control board 120 shown in FIG. 4 provided with the information control unit 200 receives the production instruction in the game from the main control board 110 shown in FIG. 4, and based on the information stored in the sub ROM 120b and the sub RAM 120c. The sub-CPU 120a performs the production, and the reception control unit 201 of the information control unit 200 receives the production instruction and sends the content of the production instruction to the information management control unit 203. The information management control unit 203 performs the game. Is stored in the game history information storage unit 205 as “game history information”.

  FIG. 18 is a diagram illustrating an example of game history information.

  The game history information shown in FIG. 18 has a table structure, and includes a [game time] item 1801, [variation count] item 1802, [big hit count] item 1803, [big hit maximum interval] item 1804, and [mission effect count] item 1805. , [Premier image display presence / absence] item 1806.

  The game time at which the player has played a game is indicated in the [Game Time] item 1801, and the player identified by the player ID has performed at the game time indicated in the [Game Time] item 1801. The number of changes in the game is shown in the [Number of changes] item 1802, and the number of jackpots in which the jackpot effect was performed by the game is shown in the [Number of jackpots] item 1803, which is the maximum of the elapsed time from the previous jackpot effect. Elapsed time is shown in [Maximum hit interval] item 1804, and the number of mission effects that are commanded instruction contents specified in advance in the gaming machine is shown in [Mission effect times] item 1805. Whether or not a premier image, which is an image, is displayed is shown in a [Present image display presence / absence] item 1806.

  For example, in a record in which the “game time” item 1801 is “9: 03-10: 00”, the “fluctuation count” item 1802 is “22 times”, and the “big hit count” item 1803 is “0”. The [maximum hitting interval] item 1804 is “−”, the “number of mission effects” item 1805 is “0”, and the “premium image display presence / absence” item 1806 is “(none)”. .

  This is because the time at which the player started the game is “9:03”, and the number of changes in the effect design in the game played from this start time to “10:00” at a predetermined interval is “ “22 times”, indicating that “0 times” of the jackpot effect was performed, and “−” is the most time required from the jackpot effect to the next jackpot effect. . Further, it is shown that the mission effect of “0 times” is performed by the effect at the number of fluctuations, and the premier image is displayed “0 (zero) times”.

  In addition, a record in which the [game time] item 1801 is “12: 00-18: 45” indicates that the game has ended at “18:45”, and “12:00” to “18:45” The number of variations of the effect symbol in the games played so far is “203”, the number of jackpots is “15”, the maximum jackpot interval is “187 minutes”, and the number of mission performances is “3 times” ”Indicating that the premier image is not displayed.

  In the reception control unit 201 in FIG. 15, the game history information as shown in FIG. 18 is stored (that is, the game is performed from “9:03” to “18:45”, and information on the effect is stored. In this state, the operation button or the like is operated by the player, and when the detection switch 35a detects this, a request for creating “input authority information” is received.

  As a result, the reception control unit 201 transmits to the information management control unit 203 that it has received a request for creating “input authority information”. Upon receiving this “input authority information” creation request, the information management control unit 203 instructs the information read control unit 206 to read “game history information”.

  The information read control unit 206 reads the game history information stored in the game history information storage unit 205 and sends the game history information to the information creation unit 209. The information creation unit 209 creates “input authority information” based on the game history information received from the information read control unit 206 and the input authority information creation source information stored in the data storage unit 210.

  The input authority information creation source information stored in the data storage unit 210 includes, for example, an “input authority information designation table” as shown in FIG. 19 and a “site setting table” as shown in FIG. To create “input authority information”.

  The “site setting table” as shown in FIG. 20 is stored in the data storage unit 210 of the gaming machine, or not stored in the data storage unit 210 but stored in the information terminal or information processing server. It may be a configuration.

  FIG. 19 is a diagram showing an example of an input authority information specification table in which input authority identification information is specified for each item of gaming history information with respect to the gaming machine usage conditions. This specifies the permission of information input to the input site and the priority order of application.

  The input authority information designation table shown in FIG. 19 includes a [symbol variation number] item 1901, a [total game time] item 1902, a [regulated effect execution number] item 1903, a [big hit number] item 1904, [input authority identification information (use (Status level)] item 1905, [input permission / rejection] item 1906, and [priority (priority application order)] item 1907.

  The information shown in the [symbol variation number] item 1901, the [total game time] item 1902, the [regulated effect execution number] item 1903, and the [big jackpot number] item 1904 are game machine use conditions for designating input authority identification information. This input authority identification information is shown in an [input authority identification information (usage state level)] item 1905, and information input to the information input site is permitted or prohibited for this input authority identification information. Setting information to be displayed is shown in an [input permission / rejection] item 1906, and a [priority (priority application order)] item 1907 specifying an order to be applied when an item related to gaming history information corresponds to a plurality of gaming machine usage conditions. Is set.

  According to FIG. 19, “input authority identification information” for game history information can be determined.

  At this time, as shown above, when the “site setting table” as shown in FIG. 20 is stored in the data storage unit 210, the “site setting table” is designated for the “input authority identification information”. It is also possible to create “input authority information” specifying site information including “information input permission site” and “information browsing permission site”.

  The site setting table shown in FIG. 20 is a table in which the details of the information input site for “input authority identification information” are set, and is stored in the data storage unit 210 of the gaming machine, or in the information terminal or information processing server. It is also possible to memorize it.

  The site setting table of FIG. 20 includes an “input authority identification information (usage state level)” item 2001, an “information input permission site (information input permission page)” item 2002, and an “information browsing permission site (information browsing permission page)” item. 2003 is comprised.

  The [input authority identification information (usage state level)] item 2001 represents “input authority identification information” specified in the input authority identification information specification table shown in FIG. )] Item 2002 indicates an information input site that permits information input (information writing) to “input authority identification information”, and [information browsing permission site (information browsing permission page)] item 2003 , An information input site that permits only information browsing with respect to “input authority identification information”.

  For example, in the case where the site setting table shown in FIG. 20A is used, as the information input permission site when the [input authority identification information (usage state level)] item 2001 is “5”, [information input permission site] (Information input permission page)] item 2002 is indicated as “Site A, Site B, Site C”, and “Information browsing permission site (information browsing permission page)” item 2003 is indicated as “Site J”. All except. "

  Therefore, when the input authority identification information is “5”, the information processing server sets “Site A, Site B, and Site C” as information input permission sites on the information terminal, and sets all information input sites other than Site J as information terminals. Send information to be an information browsing permitted site.

  As a result, the information creating unit 209 of the information terminal “permits information input (information writing) for site A, site B, and site C and permits browsing of all information input sites other than site J”. Input authority information will be created.

  Further, when the input authority identification information is “120”, the site setting table shown in FIG. 20A has “Information input permission site (information input permission page)” item 2002 “ALL”, and [ Since the information browsing permitted site (information browsing permitted page) item 2003 is designated as “ALL”, the information processing server designates all information input sites “ALL” as information input permitted sites on the information terminal, Send out information that makes all information input sites information browsing-permitted sites.

  As a result, the information creation unit 209 of the information terminal creates input authority information “permit information input to all information input sites and permit information browsing of all information input sites”.

  In FIG. 20 (a), the higher the usage status level represented by the input authority identification information, the site setting that enables the information input even for the information input permitted sites designated for the lower usage status level. Shows the table. On the other hand, FIG. 20B shows an example of a site setting table in which information input sites permitting information input are set for each input authority identification information.

  For example, when the [input authority identification information (usage state level)] item 2001 is “5”, the information input permission site set is “site C”, and [input authority identification information (usage state level)] The information input permission site set when the item 2001 is “120” is “site J”.

  However, in FIG. 20B, when the usage state level represented by the input authority identification information is “1” or higher, all information input sites can be browsed as information browsing permitted sites. Show.

  When “input authority information” or “input authority identification information” is created in this way, the information creation unit 209 sends it to the code information generation unit 207. Upon receiving the “input authority information” or “input authority identification information” created by the information creation unit 209, the code information generation unit 207 acquires the player ID held by the information holding unit 204, and this game Code information including the user ID and the “input authority information” or “input authority identification information” is generated.

  The code information generation unit 207 sends the generated code information to the processing request unit 208. The processing request unit 208 displays the code information sent from the code information generation unit 207 on the liquid crystal display device 31 via the image control board 150 of FIG.

  FIG. 16 is a block diagram showing a detailed configuration of the information terminal constituting the gaming system shown in FIG.

  16, the information terminal 300 includes an operation unit 301, an operation control unit 302, an imaging control unit 303, an imaging unit 304, an information analysis unit 305, an information processing unit 306, an information storage unit 307, a display control unit 308, and a display unit 309. , An interface 310, a communication control unit 311, and a setting control unit 312.

  The operation unit 301 is configured by operation buttons and the like, and the display unit 309 is configured by a display such as a liquid crystal display, and is configured by a touch panel interface 310 including the operation unit 301 and the display unit 309. Is also possible.

  When a user (information terminal operator) such as a player who has played a game on a gaming machine using the operation unit 301 performs a reading operation of code information displayed on the display of the gaming machine, the operation content is as follows. It is sent to the operation control unit 302. The operation control unit 302 instructs the imaging control unit 303 to capture code information by receiving a code information reading operation.

  The imaging control unit 303 activates the imaging unit 304 configured by a camera or the like, performs imaging control for adjusting the focus and the angle of view in the imaging unit 304, and the imaging unit 304 reads the code information to read it. Information is sent to the information analysis unit 305.

  Thereby, the information analysis unit 305 analyzes information included in the code information.

  When the player information and the “input authority information” or “input authority identification information” are included in the code information by this analysis processing, the information analysis unit 305 includes these information included in the code information. Is sent to the information processing unit 306.

  When the “input authority information” is received, the information processing unit 306 stores the “input authority information” in the information storage unit 307 and further transmits the “input authority information” to the setting control unit 312. As described above, the input authority information at this time designates site information including “information input permission site” and “information browsing permission site”, and the information storage unit 307 stores the player information. This “input authority information” is stored in association with the included player ID.

  In addition, when the information processing unit 306 receives “input authority identification information” instead of receiving “input authority information”, the information processing unit 306 stores it in the information storage unit 307, and further inputs “input authority information” "Authority identification information" is sent out. At this time, the setting control unit 312 reads the site setting table as shown in FIG. 20 saved by the information saving unit 307 and specifies “information input permitted site” and “information browsing permitted site” for “input authority identification information”. Then, the site information of the “information input permission site” and the “information browsing permission site” is set.

  Subsequently, when the user gives an instruction to display the information input site by operating the operation unit 301 using a site display browser or the like, the operation control unit 302 discriminates and controls the display instruction, and the information processing unit 306 and the display The control unit 308 is notified that the display instruction operation for the information input site has been performed.

  As a result, the information processing unit 306 performs a storage confirmation process as to whether or not the “input authority identification information” is stored in the information storage unit 307. In addition, the display control unit 308 performs display control of the information input site that is instructed to be displayed.

  As a result of the storage confirmation process performed by the information processing unit 306, when it is confirmed that the “input authority identification information” is stored, the information processing unit 306 displays the information input site on the display control unit 308. Instruct.

  If “input authority identification information” is not stored, the information processing unit 306 requests the information processing server to acquire site information via the communication control unit 311 and instructs the display control unit 308 to display confirmation. To do.

  First, when making an acquisition request to the information processing server, the communication control unit 311 sends “input authority information” to the information processing server, and the information processing server performs “information input permission site” based on this “input authority information”. ”And“ information browsing permission site ”are specified. Then, the site information of the “information input permission site” and the “information browsing permission site” specified by this specifying process is sent to the information terminal. The communication control unit 311 that has acquired the site information sends it to the information processing unit 306, and the information processing unit 306 stores the site information of the “information input permitted site” and the “information browsing permitted site” in the information storage unit 307. To do.

  Next, when displaying the confirmation display screen, the display control unit 308 confirms the display unit 309 to confirm that the information input site may not be displayed because the “input authority identification information” is not stored. Display the display screen.

  When the confirmation display screen is displayed on the display unit 309 in this way and the user performs an operation indicating that the content of the confirmation display screen is accepted using the operation unit 301, the operation control unit 302 causes the information processing unit 306 to Notify that the operation has been performed.

  Upon receiving the information input site display instruction from the operation control unit 302, the display control unit 308 receives the information based on the site information of the “information input permitted site” and the “information browsing permitted site” set by the setting control unit 312. Control the display of the input site.

  Specifically, when the information input site instructed to be displayed is included in the “information input permitted site”, the information input is enabled and the information input site is displayed. For example, the information input site is displayed in a state where an “information input button” for inputting information is displayed.

  On the other hand, when the information input site instructed to be displayed is not included in the “information input permitted site” but is included in the “information browsing permitted site”, the information input site is displayed as a state in which information input is prohibited. Specifically, in addition to displaying the information input site with the "information input button" operated to input information hidden, the information input is performed when an information input instruction is given to the information input site. Notify that the setting is prohibited.

  If the information input site is not included in either the “information input permitted site” or the “information browsing permitted site”, it is displayed that the information input site instructed to be displayed cannot be displayed.

  FIG. 17 is a diagram showing a sequence representing process transition performed by the gaming system according to the embodiment of the present invention.

  In FIG. 17, when the gaming machine stores game history information related to games played by the player after the player information is designated, the player operates an operation button or the like provided on the gaming machine. The creation request of “input authority information” using the game history information is accepted (S1701).

  When this “input authority information” creation request is received, game history information related to the game played by the player after the player information is designated, stored in the gaming machine, is read from a storage area (not shown) ( (S1702) Using the read game history information, "input authority information" designating input authority when inputting information to the information input site is created (S1703).

  Subsequently, code information including the created “input authority information” is generated (S1704). This code information can be constituted by a two-dimensional code or the like in addition to a code (for example, a password) made up of numerals and characters.

  When the code information is generated in this way, the gaming machine displays the generated code information on the display (S1705).

  In a state where the code information is displayed on the display of the gaming machine, the player reads the code information by imaging the code information using an imaging function such as a camera mounted on an information terminal (for example, a mobile phone). When this is done, the information terminal stores “input authority information” included in the read code information (S1706). At this time, the code information may be read by switching to the information input mode to the information input site.

  When the “input authority information” included in the code information is stored in this way and the display instruction of the information input site is received from the player using the site display browser or the like, the information terminal displays the “input authority information”. "Information input permission site" and "information browsing permission site" are set (S1707).

  Then, when the information input site that has received the information input instruction is the set “information input permission site”, the information input is permitted (S1708).

  FIG. 21 is a flowchart showing a detailed process flow in the gaming machine shown in the overall configuration diagram of the gaming system shown in FIG.

  In a state where information related to the player is registered in the information processing server, the information processing server sends the player information acquisition request to the information processing server using the information terminal, so that the information processing server stores the information related to the player. Originally, player information is transmitted to the information terminal. Thus, when the player information acquired from the information processing server at the information terminal is input to the gaming machine by the operation of the player (S2101), the processing is started.

  In the gaming machine, when the player information is input (YES in S2101), the input player information is registered (S2102), and the player identified by the player ID included in the player information is performed. It is assumed that a storage area for storing the history information of the game is secured.

  Then, the existing information stored in the storage area (for example, game history information of other players) is initialized (S2103).

  The processes in S2101 to S2103 at this time are collectively referred to as “login process”.

  Subsequently, it is determined whether or not the player has started the game by detecting the launch of the game medium by the launch control board 160 shown in FIG. 4 (S2104). Processing for determining whether information has been input is performed (S2101). At this time, the processing in S2101 and S2104 is repeated until the player information has already been input and the game is started (NO in S2104). If the player information is input again after the player information is input and stored and before detecting that the game has started (S2101), the input new player information is registered. Then, the stored player information is initialized (S2103).

  On the other hand, when it is detected that the game is started (YES in S2104), the game content by the game using the game medium is sequentially registered as “game history information” (S2105). That is, as described above, the “game history information” indicates game history information related to a game played by the player in the gaming machine after inputting the player information.

  When the performance is performed in this manner, it is determined whether or not the designated performance state designated in advance has been reached, or whether or not the game conditions in the game designated in advance are satisfied (S2106), and the game conditions are satisfied. If it is determined that the game history has been determined (YES in S2106), the registered “game history information” is read (S2107). Then, “input authority information” is created based on the read “game history information” (S2108), and code information including the created “input authority information” is generated (S2109).

  The code information thus generated is displayed on the display device of the gaming machine (S2110).

  Subsequently, it is determined whether or not a game end instruction has been detected (S2111). This end instruction can be detected by pressing a game end button (not shown) or performing a predetermined end operation. Until a game end instruction is detected (NO in S2111), determination processing and subsequent steps are performed by detecting that the game has been started again (S2104). If it is detected that the game has been started by continuing the game (YES in S2104), the game content related to the game is registered as game history information (S2105).

  In the specified rendering state, if the “input authority information” creation request is not accepted (S2106: NO) in the process of determining whether the “input authority information” creation request is accepted (S2106), A process of determining whether or not a game end instruction has been detected is performed (S2111).

  In the process of determining whether the end instruction has been detected (S2111), when the end of the game is detected (YES in S2111), code information including at least a part of the registered first game history information and player information is obtained. Generate (S2112), and display the generated code information (S2113).

  The processes in S2111 to S2113 at this time are collectively referred to as “logout process”.

  FIG. 22 is a flowchart showing a detailed processing flow in the information terminal shown in the overall configuration diagram of the gaming system shown in FIG.

  In FIG. 22, it is determined whether or not a player who plays a game with a gaming machine has accepted an instruction to read code information displayed on the display of the gaming machine by operating the information terminal (S2201). If a reading instruction has been received (YES in S2201), an imaging unit configured by a camera or the like is activated to read the code information (S2202).

  Subsequently, it is determined whether or not reading has been performed by imaging the code information displayed on the display of the gaming machine by the activated imaging unit (S2203). In this determination process, it is determined whether or not reading has been performed based on whether or not the information included in the code information can be recognized.

  If it is not possible to determine that the code information has been read (NO in S2203), that is, if it cannot be determined that the information included in the code information has been recognized, is the code information reading process continued for a certain period of time? (S2204), and the code information reading determination is repeated until a predetermined time elapses.

  If the code information reading process has been performed after a predetermined time (YES in S2204), the activated imaging unit is terminated (S2205), and the process in this flowchart is terminated.

  On the other hand, when it is determined within a certain time whether the code information has been read by imaging by the imaging unit (YES in S2203), that is, when the information included in the code information can be recognized. In step S2206, the information included in the code information is analyzed (S2206), and it is determined whether the information is “input authority information” (S2207).

  If it is not determined that the “input authority information” is included in the code information (NO in S2207), it is determined that the “input authority identification information” is included in the code information. It is determined whether “input authority identification information” is already stored (S2208).

  If the “input authority identification information” has already been stored (YES in S2208), the stored “input authority identification information” is overwritten, and a new “input authority identification” included in the code information is stored. Information "is stored (S2209). If “input authority identification information” is not stored (NO in S2208), “input authority identification information” included in the code information is newly saved (S2210).

  In this way, when “input authority identification information” is received (2209, 2210), and “input authority information” is determined in the determination processing (S2207) of whether or not “input authority information” is included in the code information. Is determined to be included in the code information (YES in S2207), site information setting control processing is performed (S2220). A detailed flow of this setting control processing is shown in FIG. 23 and will be described below.

  Subsequently, when the code information reading instruction is not performed (NO in S2201) and the site information setting control process is performed (S2220), it is determined whether the display instruction of “information input site” is performed ( S2211).

  Until the display instruction of this “information input site” is made (NO in S2211), the code displayed on the display of the gaming machine by the player who plays the game using the gaming machine operates the information terminal. A process of determining whether or not an information reading instruction has been accepted (S2201) is performed. If this code information reading instruction has not been issued (NO in S2201), a determination process (S2211) is made as to whether or not an “information input site” display instruction has been issued.

  On the other hand, when it is determined that an instruction to display an “information input site” represented by an electronic bulletin board (BBS) on the Internet or a website on a social network is given (YES in S2211), Based on “input authority information”, it is determined whether “information input permission site” and “information browsing permission site” are set (S2212).

  When it is determined that “information input permitted site” and “information browsing permitted site” are set (YES in S2212), a display instruction is issued based on this “information input permitted site” and “information browsing permitted site”. The information input site display control processing is performed (S2216). A detailed flow of this display control processing is shown in FIG. 24 and will be described below.

  On the other hand, when “information input permission site” and “information browsing permission site” are not set (NO in S2212), when the “information input site” display instruction is issued, “input authority identification” is performed. A process of confirming whether or not “information” is stored is performed (S2213).

  As a result of the confirmation processing, it is determined whether “input authority identification information” is stored (S2214). If it is determined that “input authority identification information” is stored (YES in S2214), “ A setting control process for setting site information of “information browsing permitted site” and “information input permitted site” is performed (S2215). A detailed flow of this setting control processing is shown in FIG. 23 and will be described below.

  Then, based on the site information of the “information input permitted site” and the “information browsing permitted site” set by the setting control process, the display control process for the information input site instructed to be displayed is performed (S2216). A detailed flow of this display control processing is shown in FIG. 24 and will be described below.

  In addition, in the process of determining whether or not “input authority identification information” is stored (S2214), if it is not determined that “input authority identification information” is stored (NO in S2214), a display instruction is given. It is displayed that it is only possible to browse the “information input site” or that the “information input site” cannot be displayed (S2217).

  Based on this display, it is determined whether or not the user has performed an operation that acknowledges that (S2218). If it is determined that the display has been approved (YES in S2218), the display instruction “ Display control of “information input site” is performed (S2216).

  If the player does not perform an operation approved for this display (NO in S2218), a message indicating that display of the “information input site” instructed to be displayed cannot be performed is displayed (S2219). The process in is terminated.

  FIG. 23 is an example of a flowchart showing a detailed flow of the setting control process shown in FIG.

  In FIG. 23, it is first determined whether or not the request is for a setting process based on “input authority information” (S2301), and if the request is for a setting process based on “input authority information” (YES in S2301). Based on the “input authority information”, site information of “information input permission site” and “information browsing permission site” is set (S2304).

  If the setting processing request is not based on “input authority information” (NO in S2301), the “site setting table” as shown in FIG. 20 stored in the information terminal is read (S2302). Based on the input authority designated by the “input authority information” using the “site setting table”, the “information input permission site” and the “information browsing permission site” are specified (S2303).

  Then, the site information of the specified “information input permitted site” and “information browsing permitted site” is set as setting information used when performing display control of the information input site for which display is instructed (S2304).

  Note that the flowchart shown in FIG. 23 shows the process when the information terminal stores the “site setting table” as shown in FIG. 20, but the present invention is not limited to this. The “site setting table” as shown may be stored in the information processing server of the gaming system shown in FIG. In this case, the information terminal sends “input authority information” to the information processing server, and the information processing server specifies “information input permission site” and “information browsing permission site” based on this “input authority information”. Process. Then, by sending the site information of the “information input permitted site” and the “information browsing permitted site” specified by this specifying process to the information terminal, the information terminal receives “information input permitted site” and “information information” from the received site information. Set “Browse Permitted Site”.

  FIG. 24 is an example of a flowchart showing a detailed flow of the display control process shown in FIG.

  In FIG. 24, it is determined whether or not the information input site for which display is instructed is included in the “information input permitted site” set by the setting control process (S2401), and the information input site is changed to the “information input permitted site”. If it is determined that the information is included (YES in S2401), permission setting for permitting information input (writing) to the “information input site” is performed (S2402).

  If it is not determined that the information input site for which display is instructed is included in the “information input permitted site” (NO in S2401), the information input site is subsequently included in the “information browsing permitted site”. Is determined (S2404).

  If it is determined that the information input site is included in the “information browsing permitted site” (YES in S2404), the information input to the information input site instructed to be displayed is prohibited and only the browsing is permitted. (S2405).

  As described above, when various settings are made (S2402, S2405), display control of the “information input site” instructed to be displayed is performed (S2403). In this display control process, when an information input site that is an “information browsing permitted site” is displayed, the “information input button” that is operated to input to the information input site is hidden. In addition, when an information input instruction is given to the information input site, it may be notified that the information input is prohibited.

  In addition, when the “information input site” instructed to be displayed is not included in either the “information input permitted site” or the “information browsing permitted site” (NO in S2404), the “information input site” is displayed. A message indicating that this is not possible is displayed (S2406), and the process is terminated.

  The embodiment described above is one embodiment of the present invention, and is not limited to these examples, and can be implemented with appropriate modifications within a range not changing the gist thereof.

200 Information control unit
201 Reception control unit
202 State holding unit
203 Information management control unit
204 Information holding unit
205 Game history information storage unit
206 Information read controller
207 Code information generator
208 Processing request part
209 Information creation department
210 Data storage unit
300 Information terminal
301 Operation unit
302 Operation control unit
303 Imaging control unit
304 Imaging unit
305 Information analysis unit
306 Information processing unit
307 Information storage unit
308 Display control unit
309 Display
310 interface
311 Communication control unit
312 Setting control unit

Claims (4)

  1. A gaming machine that provides games using gaming media;
    An information terminal for inputting information based on a game in the gaming machine to an information input site;
    The gaming machine is
    Start operation accepting means for accepting a game start operation by the player;
    Game history information storage means for storing game history information in the game to be provided after the start operation is received by the start operation reception means;
    Input authority information creating means for creating input authority information related to information input to an information input site that permits information input based on the game history information in the player stored in the game history information storage means;
    Code information generating means for generating code information including the input authority information created by the input authority information creating means;
    Display means for displaying the code information generated by the code information generation means,
    The information terminal
    A game system comprising: information input control means for controlling information input to the information input site by the input authority information included in the code information by reading the code information displayed by the display means.
  2. The start operation accepting means includes
    Further comprising player identification information setting means for setting the player identification information by specifying the player identification information for identifying the player;
    The start operation is accepted by setting the player identification information by the player identification information setting means,
    The game history information is
    The game system according to claim 1, wherein game history information of a player identified by the player identification information is stored by receiving a game start operation by the start operation receiving means.
  3. The gaming machine is
    Further comprising list information management means for managing list information of the information input site;
    The code information generating means includes
    A selection means for selecting an information input site permitting information input from the list information managed by the list information management means based on the input authority information created by the input authority information creating means;
    The game system according to claim 1 or 2, wherein the selection unit generates code information including site information of an information input site selected from the list information.
  4. The information terminal
    A determination means for determining whether or not the information input site is an information input site permitted to input information by the site information included in the code information by performing an instruction to input information to the information input site;
    The information input permission control means for permitting control of information input to the information input site when it is determined that the information input site is permitted to input information by the determination means. Gaming system.
JP2011042755A 2011-02-28 2011-02-28 Game machine system Active JP5246969B2 (en)

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Application Number Priority Date Filing Date Title
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JP5246969B2 JP5246969B2 (en) 2013-07-24

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006122235A (en) * 2004-10-27 2006-05-18 Aruze Corp Game machine
JP2007111355A (en) * 2005-10-21 2007-05-10 Bandai Co Ltd Portable game device and game system
JP2009050452A (en) * 2007-08-27 2009-03-12 Kyoraku Sangyo Kk Service providing apparatus, service providing system, service providing method, service providing program, and recording medium
JP2010035968A (en) * 2008-08-08 2010-02-18 Konami Digital Entertainment Co Ltd Information exchange device, game server device, terminal device, and method, system and program for information exchange
JP2010167206A (en) * 2009-01-26 2010-08-05 Kyoraku Sangyo Kk Game machine, radio communications terminal, control server, information control method, information communication procedure, information delivery method, and information processing program

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006122235A (en) * 2004-10-27 2006-05-18 Aruze Corp Game machine
JP2007111355A (en) * 2005-10-21 2007-05-10 Bandai Co Ltd Portable game device and game system
JP2009050452A (en) * 2007-08-27 2009-03-12 Kyoraku Sangyo Kk Service providing apparatus, service providing system, service providing method, service providing program, and recording medium
JP2010035968A (en) * 2008-08-08 2010-02-18 Konami Digital Entertainment Co Ltd Information exchange device, game server device, terminal device, and method, system and program for information exchange
JP2010167206A (en) * 2009-01-26 2010-08-05 Kyoraku Sangyo Kk Game machine, radio communications terminal, control server, information control method, information communication procedure, information delivery method, and information processing program

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