JP2012148180A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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JP2012148180A
JP2012148180A JP2012113101A JP2012113101A JP2012148180A JP 2012148180 A JP2012148180 A JP 2012148180A JP 2012113101 A JP2012113101 A JP 2012113101A JP 2012113101 A JP2012113101 A JP 2012113101A JP 2012148180 A JP2012148180 A JP 2012148180A
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game
image display
ball
game ball
stage
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JP5752085B2 (en
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Yohei Itaya
洋平 板谷
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Fuji Shoji Co Ltd
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Fuji Shoji Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To prevent a damage, etc., in an image display part 22 by preventing the invasion of a game ball to the front surface side of the image display part even when the game ball flowing down a game area is flicked by a game nail or another game component.SOLUTION: A pinball game machine includes: a game board 10; and an opening/closing door 5 having a perspective plate 20 through which the game area 13 of the game board 10 can be seen and openably arranged in front of the game board 10. An image display means 14 is arranged in the game area 13, which includes: an image display part 22; and an invasion prevention part 33 disposed over both right and left sides from the upper side in the image display part 22 and preventing the invasion of the game ball toward the front surface side of the image display part 22. The machine also includes an invasion prevention part 34 which is arranged under the front side of the image display part 22 and also between the lower ends of the invasion prevention part 33 so as to prevent the invasion of the game ball from under the front side toward the front surface side of the image display part 22.

Description

本発明は、パチンコ機等の弾球遊技機に関し、遊技領域内を流下中の遊技球が画像表示手段の画像表示部の前面側に侵入して衝突しないようにしたものである。   The present invention relates to a ball game machine such as a pachinko machine, in which a game ball flowing down in a game area is prevented from entering and colliding with the front side of an image display unit of an image display means.

パチンコ機等の弾球遊技機では、前枠の遊技盤装着枠に着脱自在に装着された遊技盤と、この遊技盤の遊技領域を透視可能なガラス板(透視板)を有し且つ遊技盤の前側で前枠に開閉自在に装着された開閉扉とを備えている。遊技盤には発射手段からの遊技球を案内するガイドレールが環状に配置され、またガイドレールの内側の遊技領域に略中央部に画像表示手段、特別図柄始動手段、普通入賞手段、大入賞手段、特別図柄表示手段及び多数の遊技釘が配置されている。   In a ball game machine such as a pachinko machine, the game board has a game board that is detachably attached to a game board mounting frame in a front frame, and a glass plate (perspective board) that can see through the game area of the game board. And an open / close door mounted on the front frame so as to be openable and closable. A guide rail for guiding a game ball from the launching means is annularly arranged on the game board, and an image display means, a special symbol starting means, a normal winning means, and a big winning means in the game area inside the guide rail at a substantially central portion. The special symbol display means and a large number of game nails are arranged.

そして、遊技領域内を流下する遊技球を特別図柄始動手段が検出すると、特別図柄表示手段の特別図柄が所定時間変動して大当たり態様、外れ態様の何れかで停止する。一方、画像表示手段の画像表示部に表示された複数個(例えば3個)の演出図柄が特別図柄の変動に同期して所定の変動パターンで所定時間変動し、変動後の特別図柄が大当たり態様となる場合には全てが揃う大当たり演出態様で停止し、また特別図柄が外れ態様となる場合には少なくとも1個が異なる外れ演出態様で停止する。変動後の特別図柄が大当たり態様で停止すると、大入賞手段が開放して多数の遊技球が入賞し易くなる等、遊技者に対して多大な利益が還元される。   When the special symbol starting means detects a game ball flowing down in the game area, the special symbol of the special symbol display means fluctuates for a predetermined time and stops in either the big hit mode or the off mode. On the other hand, a plurality of (for example, three) effect symbols displayed on the image display unit of the image display means fluctuate for a predetermined time in a predetermined variation pattern in synchronization with the variation of the special symbol, and the special symbol after the variation is a big hit mode If it becomes, it stops in the big hit effect mode that all are arranged, and if the special symbol is in the off mode, at least one stops in a different off mode. When the special symbol after the change is stopped in a big win mode, a great winning means is opened and a large number of game balls can be easily won, and a great profit is returned to the player.

この種の弾球遊技機に使用される図柄表示手段は、従来、液晶式、プラズマ式等の画像表示部と、この画像表示部を支持する支持枠と、画像表示部の外周で支持枠を前側から覆う前飾り体とを備えている。前飾り体には画像表示部の前面側への遊技球の侵入を阻止する侵入阻止部が、画像表示部の上側から左右両側に跨がってアーチ状その他の形状に形成され、また侵入阻止部の左右の下端間で画像表示部の前側下部にステージが配置されている。ステージは侵入阻止部の一側に形成されたワープ口から入った遊技球を左右方向に転動させた後、このステージの前側の落下部から遊技盤の前面に沿って特別図柄始動手段側へと落下させるようになっている。
特開2003−79848号公報
Conventionally, the symbol display means used in this type of ball game machine has a liquid crystal type or plasma type image display unit, a support frame for supporting the image display unit, and a support frame at the outer periphery of the image display unit. And a front ornament covering the front side. The front ornament body has an intrusion prevention portion that prevents the invasion of a game ball into the front side of the image display portion, and is formed in an arch shape or other shape from the upper side of the image display portion to the left and right sides. A stage is arranged at the front lower part of the image display part between the left and right lower ends of the part. The stage rolls the game ball entered from the warp mouth formed on one side of the intrusion prevention part in the left-right direction, and then from the falling part on the front side of this stage to the special symbol starting means side along the front of the game board It is supposed to be dropped.
JP 2003-79848 A

画像表示手段には一般的に液晶式、プラズマ式等の画像表示部が使用されているが、この画像表示部の損傷を防止し、また画像表示部に表示される画像の鮮明度を維持するためには、遊技中に遊技領域に沿って流下する遊技球が画像表示部の前面側に侵入して接触しないようにする必要がある。   In general, an image display unit such as a liquid crystal type or a plasma type is used as the image display means, but the image display unit is prevented from being damaged and the sharpness of the image displayed on the image display unit is maintained. For this purpose, it is necessary to prevent a game ball flowing down along the game area from entering the front side of the image display unit and making contact with it.

しかし、従来のステージは侵入阻止部に比較して遊技盤の前面からの突出量が小さく、その前端縁が遊技盤の前面に近接した状態にあり、ステージの前端縁とガラス板との間に遊技球の直径以上の空間があるため、遊技領域を流下する遊技球が遊技釘、入賞手段その他の遊技部品に衝突して弾き飛ばされた場合に、その遊技球がステージの前端縁から画像表示部側に飛び込んで画像表示部の前面を損傷する惧れがある。   However, the conventional stage has a small amount of protrusion from the front surface of the game board as compared to the intrusion prevention part, and its front edge is close to the front surface of the game board, between the front edge of the stage and the glass plate. Because there is space beyond the diameter of the game ball, when the game ball flowing down the game area hits a game nail, winning means or other game parts and is blown off, the game ball is displayed from the front edge of the stage. There is a risk that the front of the image display unit may be damaged by jumping into the image side.

また画像表示部の前側下部にステージがない場合にも、侵入阻止部の左右の下端部間が開放状になっているため、遊技領域を流下する遊技球が遊技釘、入賞手段その他の遊技部品により弾き飛ばされた場合に、その遊技球が侵入阻止部の左右の下端部間から画像表示部側に飛び込んで画像表示部の前面を損傷する等、ステージ付きの場合と同様の問題がある。   Even when there is no stage at the front lower part of the image display part, the left and right lower ends of the intrusion prevention part are open, so that the game balls flowing down the game area are game nails, winning means and other game parts When the ball is thrown away by the above, there is a problem similar to the case with a stage, such as the game ball jumping from the left and right lower ends of the intrusion prevention unit to the image display unit side and damaging the front surface of the image display unit.

本発明は、このような従来の問題点に鑑み、遊技領域を流下する遊技球が遊技釘その他の遊技部品により弾き飛ばされた場合にも、その遊技球の画像表示部の前面側への侵入を阻止して画像表示部の損傷等を未然に防止できる弾球遊技機を提供することを目的とする。   In view of the above-described conventional problems, the present invention allows the game ball entering the front side of the image display unit even when the game ball flowing down the game area is blown off by a game nail or other game parts. It is an object of the present invention to provide a bullet ball game machine that can prevent damage to the image display unit and the like.

本発明は、遊技盤10と、該遊技盤10の遊技領域13を透視可能な透視板20を有し且つ該遊技盤10の前側に開閉自在に配置された開閉扉5とを備え、前記遊技領域13に画像表示手段14を備えた弾球遊技機において、前記画像表示手段14の画像表示部22の外周に、該画像表示部22の全外周から該画像表示部22への遊技球の侵入を阻止する侵入阻止部33,34を備えたものである。   The present invention includes a game board 10 and an opening / closing door 5 having a see-through plate 20 through which the game area 13 of the game board 10 can be seen through and arranged to be opened and closed on the front side of the game board 10. In the ball game machine having the image display means 14 in the area 13, the game ball enters the image display section 22 from the entire outer periphery of the image display section 22 to the outer periphery of the image display section 22 of the image display means 14. Are provided with intrusion prevention portions 33 and 34.

また別の本発明は、遊技盤10と、該遊技盤10の遊技領域13を透視可能な透視板20を有し且つ該遊技盤10の前側に開閉自在に配置された開閉扉5とを備え、前記遊技領域13に、画像表示部22と、該画像表示部22の上側から左右両側に跨がって設けられ且つ該画像表示部22の前面側への遊技球の侵入を阻止する侵入阻止部33とを有する画像表示手段14を備えた弾球遊技機において、前記画像表示部22の前側下部で前記侵入阻止部33の下端部間に、該前側下部から前記画像表示部22の前面側への遊技球の侵入を阻止する侵入阻止部34を備えたものである。   Another embodiment of the present invention includes a game board 10, and an opening / closing door 5 having a see-through plate 20 through which the game area 13 of the game board 10 can be seen through and arranged to be opened and closed on the front side of the game board 10. The game area 13 is provided with an image display unit 22 and an intrusion prevention unit which is provided across the left and right sides from the upper side of the image display unit 22 and prevents the game ball from entering the front side of the image display unit 22. In the bullet ball game machine having the image display means 14 having the portion 33, the front side of the image display portion 22 from the front lower portion between the lower portion of the intrusion prevention portion 33 at the front lower portion of the image display portion 22. An intrusion prevention unit 34 that prevents invasion of a game ball into the game is provided.

本発明によれば、遊技領域13を流下する遊技球が遊技釘その他の遊技部品により弾き飛ばされた場合にも、その遊技球の画像表示部22の前面側への侵入を阻止して画像表示部22の損傷等を未然に防止できる利点がある。   According to the present invention, even when a game ball flowing down the game area 13 is blown off by a game nail or other game parts, the game ball is prevented from entering the front side of the image display unit 22 to display an image. There is an advantage that damage to the portion 22 can be prevented in advance.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図7は本発明をパチンコ機に採用した第1の実施例を例示している。図1において、遊技機本体1は、矩形状の外枠2と、この外枠2の前側にヒンジ3により縦軸廻りに開閉自在に枢着された前枠4とを備えている。前枠4の前側には開閉扉5と前面板6とが上下に配置され、前枠4にヒンジ3と同じ側のヒンジ7により縦軸廻りに開閉自在に枢支されている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1-7 has illustrated the 1st Example which employ | adopted this invention for the pachinko machine. In FIG. 1, a gaming machine main body 1 includes a rectangular outer frame 2 and a front frame 4 pivotally attached to the front side of the outer frame 2 by a hinge 3 so as to be openable and closable around a vertical axis. An opening / closing door 5 and a front plate 6 are arranged vertically on the front side of the front frame 4, and are pivotally supported on the front frame 4 by a hinge 7 on the same side as the hinge 3 so as to be openable and closable around the vertical axis.

前面板6の前側には発射用の遊技球を貯留する球供給皿8が配置され、その側方に遊技球を発射する発射手段(図示省略)の発射ハンドル9が設けられている。開閉扉5の裏側には、この開閉扉5に対応するように前枠4に遊技盤10(図2、図3参照)が着脱自在に装着されている。   On the front side of the front plate 6, a ball supply tray 8 for storing a game ball for launch is arranged, and a launch handle 9 of launch means (not shown) for launching the game ball is provided on the side thereof. A game board 10 (see FIGS. 2 and 3) is detachably attached to the front frame 4 on the back side of the door 5 so as to correspond to the door 5.

遊技盤10の前面には、図2、図3に示すように、発射手段から発射された遊技球を案内するが略円弧状のガイドレール11と、このガイドレール11と反対側に配置された略円弧状の外装飾体12とが装着され、このガイドレール11及び外装飾体12の内側が略円形状の遊技領域13となっている。そして、遊技盤10の遊技領域13には画像表示手段14、普通図柄始動手段15、特別図柄始動手段16、普通入賞手段17、大入賞手段18、多数の遊技釘(図示省略)等の各種の遊技部品が配置されている。開閉扉5は遊技盤10の遊技領域13に対応する大きさの透視窓19を有し、その透視窓19の裏側に配置されたガラス板、合成樹脂板等の透視板20を介して遊技領域13を透視可能になっている。   As shown in FIGS. 2 and 3, a game ball launched from the launching unit is guided on the front surface of the game board 10, but is arranged on the opposite side of the guide rail 11 having a substantially arc shape. A substantially arc-shaped outer decorative body 12 is mounted, and the inside of the guide rail 11 and the outer decorative body 12 is a substantially circular gaming region 13. In the game area 13 of the game board 10, various kinds such as an image display means 14, a normal symbol starting means 15, a special symbol starting means 16, a normal winning means 17, a big winning means 18, and a large number of game nails (not shown). Game parts are arranged. The open / close door 5 has a see-through window 19 having a size corresponding to the game area 13 of the game board 10, and the game area is provided through a see-through board 20 such as a glass plate or a synthetic resin plate disposed behind the see-through window 19. 13 can be seen through.

画像表示手段14は例えば図2〜図5に示すように遊技領域13の略中央で遊技盤10に装着されており、液晶式、プラズマ式等の薄型の画像表示部22と、この画像表示部22を支持する箱状の支持枠23と、画像表示部22の外周で支持枠23を前側から覆う前飾り体24とを備えている。   The image display means 14 is mounted on the game board 10 at the approximate center of the game area 13 as shown in FIGS. 2 to 5, for example, a liquid crystal type or plasma type thin image display unit 22 and the image display unit. A box-shaped support frame 23 that supports the front frame 22 and a front decoration body 24 that covers the support frame 23 from the front side on the outer periphery of the image display unit 22.

前飾り体24に普通図柄表示手段25が、外装飾体12に特別図柄表示手段26が夫々設けられている。なお、特別図柄表示手段26は透視窓19内に対応している。また普通図柄表示手段25、特別図柄表示手段26はその一方又は双方を遊技盤10に直接設けてもよいし、遊技盤10に装着された他の遊技部品に設けてもよい。   A normal symbol display means 25 is provided on the front decorative body 24, and a special symbol display means 26 is provided on the outer decorative body 12, respectively. The special symbol display means 26 corresponds to the inside of the see-through window 19. One or both of the normal symbol display means 25 and the special symbol display means 26 may be provided directly on the game board 10, or may be provided on other game components mounted on the game board 10.

普通図柄表示手段25は普通図柄を変動表示するためのもので、複数種類の普通図柄(例えば2種類の「○」「×」)に対応する複数個、例えば2個の発光素子により構成されており、普通図柄始動手段15が遊技球を検出することを条件に2個の発光素子が交互に点灯するように所定時間点滅変動して、普通図柄始動手段15の遊技球の検出時に抽選した乱数値が予め定められた当たり判定値と一致した場合に当たり態様の「○」側の発光素子が点灯し、それ以外の場合に外れ態様の「×」側の発光素子が点灯して停止するようになっている。   The normal symbol display means 25 is for variably displaying normal symbols, and is constituted by a plurality of, for example, two light emitting elements corresponding to a plurality of types of normal symbols (for example, two types of “O” and “X”). On the condition that the normal symbol starting means 15 detects the game ball, the flashing fluctuation is performed for a predetermined time so that the two light emitting elements are alternately turned on, and the random symbol selected when the normal symbol starting means 15 detects the gaming ball. When the numerical value matches a predetermined hit determination value, the light emitting element on the “OK” side of the hit mode is turned on, and in other cases, the light emitting element on the “X” side of the off mode is turned on and stopped. It has become.

特別図柄表示手段26は、発光部位の変化等で特別図柄を変動表示可能なセグメント式等の表示手段により構成されており、特別図柄始動手段16が遊技球を検出することを条件に特別図柄が所定時間変動して、特別図柄始動手段16の遊技球の検出時に抽選された乱数値が予め定められた大当たり乱数値と一致した場合に所定の大当たり態様で、それ以外の場合に外れ態様で停止するようになっている。   The special symbol display means 26 is constituted by a display unit such as a segment type capable of variably displaying the special symbol due to a change in the light emitting part or the like, and the special symbol is displayed on condition that the special symbol starting means 16 detects the game ball. Fluctuates for a predetermined time and stops in a predetermined jackpot mode when the random number value drawn at the time of detection of the game ball by the special symbol starting means 16 matches a predetermined jackpot random number value, and stops in the other mode It is supposed to be.

画像表示部22は矩形状その他の形状であって、図3に示すように遊技中は演出図柄27a〜27cとその背景画像(図示省略)とが表示され、また特定の遊技状態の場合は特別図柄の変動に同期して所定の演出画像が、遊技終了後はデモ画像が夫々が表示される。   The image display unit 22 has a rectangular shape or other shape, and as shown in FIG. 3, during the game, the effect symbols 27a to 27c and the background image (not shown) are displayed. A predetermined effect image is displayed in synchronization with the change of the symbol, and a demo image is displayed after the game ends.

演出図柄27a〜27cは画像表示部22に複数個、例えば3個表示され、その各演出図柄27a〜27cは特別図柄表示手段26の特別図柄の変動に同期して変動を開始し、所定の変動パターンを経て所定時間変動した後、特別図柄の変動終了に同期して所定の順序で順次停止する。そして、演出図柄27a〜27cの変動後の停止図柄は、特別図柄表示手段26の特別図柄が大当たり態様で停止する場合には全てが揃う大当たり演出態様となり、特別図柄が外れ態様で停止する場合には少なくとも一部が異なる外れ演出態様となる。   A plurality of, for example, three effect symbols 27a to 27c are displayed on the image display unit 22. Each of the effect symbols 27a to 27c starts to change in synchronization with the change of the special symbol on the special symbol display means 26, and has a predetermined change. After changing for a predetermined time after passing through the pattern, it stops sequentially in a predetermined order in synchronization with the end of change of the special symbol. And the stop symbol after the change of the effect symbols 27a to 27c is a jackpot effect mode in which all are aligned when the special symbol of the special symbol display means 26 is stopped in the jackpot mode, and when the special symbol is stopped in the off mode. Is at least partly different off-state production mode.

なお、演出図柄27a〜27cには例えば0〜9までの数字図柄が使用されており、特別図柄が大当たり態様で停止する場合には演出図柄27a〜27cは「7・7・7」等の大当たり演出態様で停止し、特別図柄が外れ態様で停止する場合には演出図柄27a〜27cは「2・4・5」等の外れ演出態様で停止する。   For example, numerical symbols from 0 to 9 are used for the production symbols 27a to 27c, and when the special symbols are stopped in a big win mode, the production symbols 27a to 27c are jackpots such as “7/7/7”. When stopping in the production mode and the special symbol is stopped in the out-of-game mode, the production symbols 27a to 27c are stopped in the out-of-game mode such as “2, 4, 5”.

普通図柄始動手段15は遊技領域13の上下方向の中間部でガイドレール11と画像表示手段14との間に配置されている。大入賞手段18は画像表示手段14の下側でアウト球口28の上側近傍に配置され、特別図柄表示手段26の変動後の特別図柄が大当たり態様で停止したときに開閉板29が前側に傾斜して大入賞口30を開放し、上方から流下する遊技球を大入賞口30へと案内するようになっている。   The normal symbol starting means 15 is disposed between the guide rail 11 and the image display means 14 at the middle portion in the vertical direction of the game area 13. The big winning means 18 is arranged below the image display means 14 and in the vicinity of the upper side of the out ball opening 28. When the special symbol after the change of the special symbol display means 26 stops in a big hit state, the opening / closing plate 29 is inclined forward. Then, the special winning opening 30 is opened, and the game balls flowing down from above are guided to the special winning opening 30.

特別図柄始動手段16は固定式入賞口31と電動チューリップ等の可変式入賞口32とを上下に備え、画像表示手段14の下側で大入賞手段18との間に配置されている。可変式入賞口32は普通図柄表示手段25の変動後の普通図柄が当たり態様を停止表示したときに所定時間開放するようになっている。   The special symbol starting means 16 includes a fixed winning opening 31 and a variable winning opening 32 such as an electric tulip on the upper and lower sides, and is arranged between the large winning means 18 below the image display means 14. The variable winning award 32 is opened for a predetermined time when the normal symbol after the variation of the normal symbol display means 25 stops and displays the hit state.

遊技領域13には画像表示手段14、普通入賞手段17、大入賞手段18、普通図柄始動手段15、特別図柄始動手段16以外の部分に多数の遊技釘が設けられており、この遊技釘により、ガイドレール11の上端から遊技領域13に入った遊技球が流下する流下通路を形成し、また遊技球の流下方向を不規則に変化させるようになっている。   The game area 13 is provided with a large number of game nails in portions other than the image display means 14, the normal winning means 17, the big winning means 18, the normal symbol starting means 15, and the special symbol starting means 16. A flow-down passage through which game balls entering the game area 13 flow down from the upper end of the guide rail 11 is formed, and the flow-down direction of the game balls is changed irregularly.

画像表示手段14の支持枠23は画像表示部22に対応する表示窓21を有し、遊技盤10の開口10aに対応してその裏面に装着されている。前飾り体24は画像表示部22の外周で支持枠23を前側から覆うもので、この前飾り体24には遊技盤10から前側に突出して開閉扉5の透視板20との間から画像表示部22の前面側への遊技球の侵入を阻止する侵入阻止部33,34が遊技盤10の前面で画像表示部22の全外周に設けられている。   The support frame 23 of the image display means 14 has a display window 21 corresponding to the image display unit 22, and is attached to the back surface corresponding to the opening 10 a of the game board 10. The front decoration body 24 covers the support frame 23 from the front side on the outer periphery of the image display unit 22. The front decoration body 24 projects from the game board 10 to the front side and displays an image from between the see-through plate 20 of the door 5. Intrusion prevention portions 33 and 34 that prevent the invasion of game balls to the front side of the portion 22 are provided on the entire outer periphery of the image display portion 22 on the front surface of the game board 10.

即ち、前飾り体24は、図2〜図6に示すように遊技盤10の前面に当接して固定された取り付け板35と、遊技盤10の開口10aに嵌合して後端が支持枠23の表示窓21に対応する窓枠36と、画像表示部22の上側から左右両側に跨がって配置され且つ取り付け板35から前側に突出する突出部37と、画像表示部22の前側下部で突出部37の途切れ部分に配置され且つワープ口38からの遊技球を転動させて落下部40から落下させる上ステージ39と、この上ステージ39の下側に配置され且つその落下部40からの遊技球を落下部41,42から遊技盤10の前側に落下させる下ステージ43とを備え、その突出部37の外周壁44と上ステージ39の前端縁45とにより、遊技盤10の前面で画像表示部22の外周の略全周を取り囲む侵入阻止部33,34が構成されている。   That is, as shown in FIGS. 2 to 6, the front decoration body 24 is fitted to the mounting plate 35 that is fixed in contact with the front surface of the game board 10 and the opening 10 a of the game board 10, and the rear end is a support frame. 23, a window frame 36 corresponding to the display window 21, a projecting portion 37 that is disposed across the left and right sides from the upper side of the image display unit 22 and projects forward from the mounting plate 35, and a lower front side of the image display unit 22 And an upper stage 39 that is arranged at a discontinuous portion of the projecting portion 37 and rolls the game ball from the warp port 38 to fall from the dropping portion 40, and is arranged below the upper stage 39 and from the dropping portion 40. And a lower stage 43 for dropping the game balls from the drop portions 41 and 42 to the front side of the game board 10, and the front wall 45 of the upper stage 39 on the front surface of the game board 10 by the outer peripheral wall 44 of the projection 37. Nearly the entire outer periphery of the image display unit 22 Is configured intrusion blocking portion 33 surrounding the.

窓枠36は取り付け板35の裏側に一体に設けられ、取り付け板35と支持枠23の表示窓21との間に配置されている。従って、画像表示部22は窓枠36で取り囲まれて後方へと凹入する凹部の後端に配置されている。   The window frame 36 is integrally provided on the back side of the attachment plate 35 and is disposed between the attachment plate 35 and the display window 21 of the support frame 23. Therefore, the image display unit 22 is disposed at the rear end of the recess that is surrounded by the window frame 36 and recessed backward.

なお、窓枠36は支持枠23と一体でもよいし、取り付け板35及び支持枠23から分離して別体構造として、取り付け板35及び支持枠23の何れか一方に取り付けるようにしてもよい。また画像表示手段14は前飾り体24と支持枠23とを一体に結合し、その画像表示部22、支持枠23を開口10aに嵌めながら遊技盤10に対して前側から装着するようにしてもよい。   The window frame 36 may be integrated with the support frame 23 or may be separated from the attachment plate 35 and the support frame 23 and attached to either the attachment plate 35 or the support frame 23 as a separate structure. Further, the image display means 14 is configured such that the front decoration body 24 and the support frame 23 are integrally coupled, and the image display unit 22 and the support frame 23 are attached to the game board 10 from the front side while being fitted in the opening 10a. Good.

突出部37は画像表示部22の上側に配置された上装飾部46と、画像表示部22の左右両側に配置された横装飾部47,48とを有し、取り付け板35の前面に装着された1個又は複数個の部品から構成され、その取り付け板35の前面からの突出高さは遊技盤10に固定された遊技釘と略同程度となっている。なお、左右の横装飾部47,48の内、そのガイドレール11と反対側の横装飾部48は下方に長く延びているが、左右の横装飾部47,48の上下方向の長さは略同程度でもよい。   The protruding portion 37 has an upper decorative portion 46 disposed on the upper side of the image display portion 22 and horizontal decorative portions 47 and 48 disposed on the left and right sides of the image display portion 22, and is mounted on the front surface of the mounting plate 35. The height of the mounting plate 35 protruding from the front surface is substantially the same as that of the game nail fixed to the game board 10. Of the left and right horizontal decorative portions 47 and 48, the horizontal decorative portion 48 on the opposite side of the guide rail 11 extends downward, but the left and right horizontal decorative portions 47 and 48 have a substantially vertical length. The same level may be used.

突出部37の上装飾部46、横装飾部47,48は、図4に上装飾部46を例示するように、その前面が遊技球の直径B未満の間隔Aで透視板20に近接すると共に、遊技領域13の球通路に面する外周壁44を連続状に備え、その外周壁44により、上ステージ39側を除く突出部37側の侵入阻止部33が形成されている。この突出部37側の侵入阻止部33は、画像表示手段14の外周側の遊技領域13を移動する遊技球を規制して、その遊技球の画像表示部22の前面側への侵入を阻止するようになっている。   The upper decorative portion 46 and the horizontal decorative portions 47 and 48 of the projecting portion 37 are close to the see-through plate 20 at the front surface thereof with a distance A that is less than the diameter B of the game ball, as illustrated in the upper decorative portion 46 in FIG. An outer peripheral wall 44 facing the ball path of the game area 13 is continuously provided, and the outer peripheral wall 44 forms an intrusion prevention portion 33 on the protruding portion 37 side excluding the upper stage 39 side. The intrusion prevention unit 33 on the protruding portion 37 side restricts the game ball moving in the game area 13 on the outer peripheral side of the image display means 14 and prevents the game ball from entering the front side of the image display unit 22. It is like that.

なお、上装飾部46の外周壁44は略山形状に形成されている。また遊技領域13のガイドレール11と反対側には、その横装飾部48と外装飾体12との間に遊技球が流下可能な流下通路49が形成されているが、この流下通路49は横装飾部48を外装飾体12に近接させて配置する等して省略することも可能である。   In addition, the outer peripheral wall 44 of the upper decoration part 46 is formed in a substantially mountain shape. Further, on the opposite side of the game area 13 from the guide rail 11, a flow-down passage 49 is formed between the lateral decoration portion 48 and the outer decoration body 12 so that a game ball can flow down. It is also possible to omit the decorative portion 48 by arranging it close to the outer decorative body 12.

ワープ口38は図3、図5に示すようにガイドレール11側の横装飾部47の外周壁44に設けられ、このワープ口38に入った遊技球を横装飾部47内のワープ通路50を経て下端のワープ出口51から上ステージ39上に案内するようになっている。ワープ口38は上装飾部46の外周壁44に設けてもよい。ワープ出口51は上ステージ39の左右方向の一端側で前後方向の後部側に開口している。ワープ口38とワープ出口51を連通するワープ通路50は、上ステージ39上で遊技球が跳ねない程度の慣性力で落下すべく、その落下時の慣性力を緩和するために左右及び/又は前後方向に屈曲状に形成されている。   As shown in FIGS. 3 and 5, the warp port 38 is provided on the outer peripheral wall 44 of the lateral decoration portion 47 on the guide rail 11 side, and the game ball that has entered the warp port 38 passes through the warp passage 50 in the horizontal decoration portion 47. Then, it guides on the upper stage 39 from the warp outlet 51 at the lower end. The warp port 38 may be provided on the outer peripheral wall 44 of the upper decorative portion 46. The warp outlet 51 is open to the rear side in the front-rear direction on one end side in the left-right direction of the upper stage 39. The warp passage 50 communicating with the warp outlet 38 and the warp outlet 51 is left and right and / or front and rear to relax the inertial force at the time of dropping so that the game ball falls on the upper stage 39 with an inertial force that does not jump. It is bent in the direction.

上ステージ39は突出部37側の侵入阻止部33を構成する左右の外周壁44間で窓枠36の下壁部52の前側に配置されている。この上ステージ39は左右方向に長い平面視帯状であって、左右方向の円弧状に上側へと緩やかに湾曲する凸部53と、この凸部53の左右両側に配置され且つ左右方向の円弧状に下側へと緩やかに湾曲する案内溝54と、その一方の案内溝54とワープ出口51との間に、この一方の案内溝54側へと傾斜する案内通路55と、この案内通路55と略左右対称に形成された疑似通路56とを備え、凸部53、案内溝54、案内通路55及び疑似通路56に跨がって設けられた前端縁45により上ステージ39側の侵入阻止部34が形成されている。   The upper stage 39 is disposed on the front side of the lower wall portion 52 of the window frame 36 between the left and right outer peripheral walls 44 constituting the intrusion prevention portion 33 on the protruding portion 37 side. The upper stage 39 is in the shape of a plan view that is long in the left-right direction, and has a convex portion 53 that gently curves upward in a horizontal arc shape, and is disposed on both the left and right sides of the convex portion 53 and has a circular arc shape in the left-right direction. Between the guide groove 54 and the warp outlet 51, a guide passage 55 which is inclined toward the one guide groove 54, and the guide passage 55 And a front passage edge 45 provided across the convex portion 53, the guide groove 54, the guide passage 55, and the pseudo passage 56, and the intrusion prevention portion 34 on the upper stage 39 side. Is formed.

左右の案内溝54は後端側の落下部40へと後ろ広がり状に傾斜しており、上ステージ39上で転動する遊技球を後端側の落下部40へと案内するようになっている。案内通路55は上ステージ39に対応するワープ出口51から案内溝54の前部側へと湾曲している。なお、上ステージ39の前端縁45は、凸部53、案内溝54、案内通路55、疑似通路56等の転動部よりも高くなっている。   The left and right guide grooves 54 are inclined to the rear end side drop part 40 so as to spread rearward, and guide the game ball rolling on the upper stage 39 to the rear end side drop part 40. Yes. The guide passage 55 is curved from the warp outlet 51 corresponding to the upper stage 39 to the front side of the guide groove 54. The front edge 45 of the upper stage 39 is higher than the rolling portions such as the convex portion 53, the guide groove 54, the guide passage 55, and the pseudo passage 56.

上ステージ39の前端縁45は開閉扉5の透視板20と略平行であって、他の突出部37と略同程度の突出高さで遊技盤10の前面から透視板20へと前側に突出して透視板20に近接している。従って、上ステージ39の前端縁45と透視板20との間隔Aは、図4に示すように遊技球の直径B未満、取り分け遊技球の直径Bの半分未満であり、この前端縁45が上ステージ39側を経て画像表示部22の前面側への遊技球の侵入を阻止する侵入阻止部34となっている。   The front stage edge 45 of the upper stage 39 is substantially parallel to the see-through plate 20 of the open / close door 5 and protrudes forward from the front surface of the game board 10 to the see-through plate 20 at a protrusion height substantially the same as the other protrusions 37. Is close to the see-through plate 20. Therefore, the distance A between the front end edge 45 of the upper stage 39 and the see-through plate 20 is less than the diameter B of the game ball, and particularly less than half of the diameter B of the game ball, as shown in FIG. An intrusion prevention unit 34 that prevents invasion of a game ball into the front side of the image display unit 22 through the stage 39 side.

このため仮に遊技領域13を流下する遊技球が上ステージ39の下側近傍で遊技釘その他の遊技部品に衝突して上ステージ39の前端縁45側へと弾き飛ばされるようなことがあっても、その遊技球の上ステージ39の前側から上側を経て画像表示部22側へと侵入することはない。   Therefore, even if the game ball flowing down the game area 13 collides with a game nail or other game parts near the lower side of the upper stage 39, it may be thrown off to the front edge 45 side of the upper stage 39. The game ball does not enter the image display unit 22 side from the front side of the upper stage 39 through the upper side.

下ステージ43は図7に示すように左右方向に長い平面視帯状であって、上ステージ39の下側で取り付け板35の裏側に当接して固定されている。この下ステージ43は左右両側に配置された一対の傾斜通路59間に、その略中央に配置された案内溝60と、この案内溝60の左右両側に配置された案内溝61と、各案内溝60,61間に配置され且つ上側へと緩やかに湾曲する凸部62とを有し、傾斜通路59から案内された遊技球が左右方向に転動した後、その案内溝60,61の何れかを経て前端の落下部42から遊技盤10の前面側へと落下するようになっている。各傾斜通路59は中間の段差等を介して案内溝61側が低くなっている。なお、案内溝60,61は前広がり状になっている。   As shown in FIG. 7, the lower stage 43 has a planar band shape that is long in the left-right direction, and is fixed in contact with the back side of the mounting plate 35 below the upper stage 39. The lower stage 43 is formed between a pair of inclined passages 59 disposed on both left and right sides, a guide groove 60 disposed substantially at the center thereof, a guide groove 61 disposed on both left and right sides of the guide groove 60, and each guide groove. A projecting portion 62 that is arranged between 60 and 61 and gently bends upward, and after the game ball guided from the inclined passage 59 rolls in the left-right direction, one of the guide grooves 60 and 61 Then, it falls from the drop part 42 at the front end to the front side of the game board 10. Each inclined passage 59 is lowered on the guide groove 61 side through an intermediate step or the like. The guide grooves 60 and 61 are widened forward.

下ステージ43の裏側には、上ステージ39の落下部40から落下した遊技球を下ステージ43へと誘導する左右一対の誘導通路64が後壁65を介して設けられている。各誘導通路64は上ステージ39の裏側に左右方向に配置されており、上ステージ39の中央側から左右方向の外側へと傾斜して、その下流端側が後壁65と誘導通路64の外側の囲繞壁66との間に形成された隘路67を介して連通している。   On the back side of the lower stage 43, a pair of left and right guide passages 64 for guiding the game ball dropped from the drop part 40 of the upper stage 39 to the lower stage 43 is provided via the rear wall 65. Each guide passage 64 is disposed on the back side of the upper stage 39 in the left-right direction, is inclined from the center side of the upper stage 39 to the outer side in the left-right direction, and its downstream end side is outside the rear wall 65 and the guide passage 64. It communicates via a narrow channel 67 formed between the surrounding wall 66.

従って、傾斜通路59と誘導通路64は隘路67を介して屈曲して平面視U字状に屈曲し、傾斜通路59、隘路67、誘導通路64が上手側へと順次高くなっているため、仮に遊技領域13を流下する遊技球が下ステージ43の下側近傍で遊技釘その他の遊技部品に衝突して弾き飛ばされた後、その遊技球が下ステージ43上に乗り上がるようなことがあった場合でも、下ステージ43から誘導通路64を逆流して画像表示部22の前面側に侵入し得ない構造になっている。   Therefore, the inclined passage 59 and the guide passage 64 are bent through the narrow passage 67 and bent in a U shape in plan view, and the inclined passage 59, the narrow passage 67, and the guide passage 64 are sequentially increased toward the upper side. After a game ball flowing down the game area 13 collides with a game nail or other game parts near the lower side of the lower stage 43 and is blown off, the game ball sometimes rides on the lower stage 43. Even in such a case, the guide passage 64 flows backward from the lower stage 43 and cannot enter the front side of the image display unit 22.

なお、案内溝60は特別図柄始動手段16の略真上に配置されている。また誘導通路64の後壁部64aは上ステージ39の各案内溝54の落下部40から落下する遊技球を受け取り易くするために、後ろ上がりに傾斜状になっている。下ステージ43は左右両端部その他の適宜位置でネジ等の固定具により取り付け板35に固定され、また上ステージ39は下ステージ43に左右両端部その他の適宜位置でネジ等の固定具により取り付け板35に固定されている。   The guide groove 60 is disposed substantially directly above the special symbol starting means 16. In addition, the rear wall portion 64a of the guide passage 64 is inclined upward and rearward in order to easily receive the game ball falling from the dropping portion 40 of each guide groove 54 of the upper stage 39. The lower stage 43 is fixed to the mounting plate 35 by screws or the like at appropriate positions at the left and right ends, and the upper stage 39 is attached to the lower stage 43 by screws or the like at appropriate positions at the left and right ends. 35 is fixed.

このパチンコ機では、発射手段の発射ハンドル9を操作しながら、球供給皿8から1個ずつ供給される遊技球を発射手段の打撃槌で打撃して発射し、その遊技球をガイドレール11を経て遊技領域13の上部側へと案内する。遊技領域13の上部側に入った遊技球は、画像表示手段14の突出部37の侵入阻止部33、遊技釘により案内される等しながら下方へと流下し、普通図柄始動手段15を通過し、若しくは特別図柄始動手段16、普通入賞手段17、大入賞手段18等に入賞するか、又は入賞せずにアウト球口28から排出される。   In this pachinko machine, while operating the launching handle 9 of the launching means, the game balls supplied one by one from the ball supply tray 8 are hit and fired with the striker of the launching means, and the game balls are placed on the guide rail 11. Then, it guides to the upper side of the game area 13. The game ball that has entered the upper side of the game area 13 flows downward while being guided by the intrusion prevention portion 33 of the protrusion 37 of the image display means 14 and the game nail, and passes through the normal symbol starting means 15. Alternatively, the special symbol starting means 16, the normal winning means 17, the big winning means 18, etc. are won, or they are discharged from the out ball outlet 28 without winning.

そして、普通図柄始動手段15が遊技球を検出すれば、普通図柄表示手段25の普通図柄が所定時間変動し、また変動後の普通図柄が当たり態様となれば、特別図柄始動手段16の可変式入賞口32が開放する。特別図柄始動手段16が遊技球を検出すると、特別図柄表示手段26の特別図柄が所定時間変動し、その変動後の停止図柄が大当たり態様となれば、大入賞手段18が開放して多数の遊技球が入賞し易くなる。また特別図柄表示手段26の特別図柄の変動に同期して、画像表示手段14の画像表示部22に表示される演出図柄27a〜27cが変動し、特別図柄が大当たり態様のときには大当たり演出態様で、特別図柄が外れ態様のときには外れ演出態様で夫々停止する。また演出図柄27a〜27cの表示に同期して、演出図柄27a〜27cの背景部分に所定の演出画像が表示される。   If the normal symbol starting means 15 detects a game ball, the normal symbol of the normal symbol displaying means 25 fluctuates for a predetermined time, and if the changed normal symbol is in a hit state, the special symbol starting means 16 is variable. The winning opening 32 is opened. When the special symbol starting means 16 detects a game ball, the special symbol on the special symbol display means 26 fluctuates for a predetermined time, and if the stop symbol after the change becomes a big hit mode, the big winning means 18 is opened and a large number of games are released. It becomes easier for the ball to win. In addition, the effect symbols 27a to 27c displayed on the image display unit 22 of the image display means 14 are changed in synchronization with the change of the special symbol of the special symbol display means 26, and when the special symbol is the jackpot mode, When the special symbol is in the off mode, it stops in the off direction mode. In addition, a predetermined effect image is displayed in the background portion of the effect symbols 27a to 27c in synchronization with the display of the effect symbols 27a to 27c.

またワープ口38に入った遊技球は、ワープ通路50、ワープ出口51を経て上ステージ39へと案内され、その慣性力に応じて上ステージ39上を左右方向に転動した後、左右の案内溝54の何れかから落下部40を経て下方へと落下し、誘導通路64、隘路67、傾斜通路59を経て下ステージ43へと案内される。そして、この遊技球は下ステージ43上を左右方向に転動した後、案内溝60,61の何れかから落下部41,42を経て遊技盤10の前側へと落下する。   The game ball that has entered the warp port 38 is guided to the upper stage 39 through the warp passage 50 and the warp outlet 51, and after rolling on the upper stage 39 in the left-right direction according to the inertial force, From any one of the grooves 54, it falls downward through the dropping portion 40, and is guided to the lower stage 43 through the guide passage 64, the narrow passage 67, and the inclined passage 59. The game ball rolls on the lower stage 43 in the left-right direction, and then falls from one of the guide grooves 60 and 61 to the front side of the game board 10 via the drop portions 41 and 42.

このような遊技において、遊技球が遊技領域13に沿って流下する場合、その遊技球は画像表示部22の上側から左右両側に跨がる突出部37側では、その外周壁44により構成された侵入阻止部33に衝突して規制又は案内されながら下方に落下する。このため突出部37の下端よりも上側では、流下中の遊技球が遊技釘その他の遊技部品に衝突してどの方向に弾き飛ばされても、その遊技球が突出部37を超えて画像表示部22側へと侵入することはない。   In such a game, when the game ball flows down along the game area 13, the game ball is constituted by the outer peripheral wall 44 on the projecting portion 37 side straddling the left and right sides from the upper side of the image display unit 22. It collides with the intrusion prevention unit 33 and falls downward while being regulated or guided. Therefore, above the lower end of the projecting portion 37, no matter which direction the game ball that is flowing down collides with the game nail or other game parts and is blown off in any direction, the game ball passes over the projecting portion 37 and is displayed in the image display section. There is no entry into the 22 side.

また上ステージ39、下ステージ43の下側近傍等で遊技球が遊技釘その他の遊技部品に衝突した場合、その遊技球が遊技釘その他の遊技部品により上ステージ39の前端縁45側へと弾き飛ばされるようなことがある。しかし、このような場合にも、上ステージ39の前端縁45と透視板20との間隔Aが遊技球の直径B未満であって、上ステージ39の前端縁45が侵入阻止部34となっているため、下方から飛び上がる遊技球をその侵入阻止部34により阻止でき、遊技球が透視板20と上ステージ39との間を経て画像表示部22の前面側へと侵入することはない。   When a game ball collides with a game nail or other game parts near the lower side of the upper stage 39 or the lower stage 43, the game ball flips toward the front edge 45 of the upper stage 39 by the game nail or other game parts. There are times when it is skipped. However, even in such a case, the distance A between the front end edge 45 of the upper stage 39 and the see-through plate 20 is less than the diameter B of the game ball, and the front end edge 45 of the upper stage 39 becomes the intrusion prevention portion 34. Therefore, the game ball jumping from below can be blocked by the intrusion prevention unit 34, and the game ball does not enter the front side of the image display unit 22 through the space between the see-through plate 20 and the upper stage 39.

しかも、上ステージ39の前端縁45が侵入阻止部34となっているが、上ステージ39の前端縁45と透視板20との間隔Aは遊技球の直径Bの半分未満であるため、仮に上ステージ39の前端縁45上に遊技球が乗り上がるようなことがあっても、その遊技球が透視板20に当接した状態で上ステージ39の前端縁45上に安定的に止まるようなことはない。なお、上ステージ39の前端縁45側に頂部がある場合、透視板20に当接する遊技球の中心を通る鉛直線よりも透視板20側にその頂部を配置しておけばよい。   Moreover, the front end edge 45 of the upper stage 39 serves as the intrusion prevention part 34. However, since the distance A between the front end edge 45 of the upper stage 39 and the see-through board 20 is less than half of the diameter B of the game ball, Even if a game ball rides on the front end edge 45 of the stage 39, the game ball should stably stop on the front end edge 45 of the upper stage 39 in a state where the game ball is in contact with the see-through plate 20. There is no. In addition, when there is a top on the front end edge 45 side of the upper stage 39, the top may be disposed on the see-through plate 20 side with respect to a vertical line passing through the center of the game ball that contacts the see-through plate 20.

更に下ステージ43の前側には落下部41,42から遊技球を遊技盤10の前側に落下させるだけの間隔があるため、遊技釘その他の遊技部品に衝突して弾き飛ばされた遊技球が下ステージ43上に乗ることはある。しかし、この下ステージ43と上ステージ39の落下部40との間では、傾斜通路59、誘導通路64が隘路67を介して平面視U字状に屈曲し、しかも傾斜通路59、隘路67、誘導通路64が上手側へと順次高くなっているため、仮に下ステージ43上に乗り上げる遊技球があっても、その遊技球が逆流して落下部40から画像表示部22の前面側へと侵入することはない。   Furthermore, since there is an interval at the front side of the lower stage 43 to drop the game balls from the drop portions 41 and 42 to the front side of the game board 10, the game balls that have been blown off by hitting the game nails and other game parts are You may get on stage 43. However, between the lower stage 43 and the drop part 40 of the upper stage 39, the inclined passage 59 and the guide passage 64 are bent in a U shape in plan view through the narrow passage 67, and the inclined passage 59, the narrow passage 67, and the guide are guided. Since the passage 64 is gradually increased toward the upper side, even if there is a game ball that rides on the lower stage 43, the game ball flows backward and enters the front side of the image display unit 22 from the drop unit 40. There is nothing.

従って、遊技領域13を流下中の遊技球が遊技釘等に衝突してどの方向に弾き飛ばされても、その遊技球が画像表示部22に侵入してその前面に衝突する等の問題を未然に防止することができ、遊技球の衝突による画像表示部22の損傷、画像表示部22の前面の損傷に伴う画像の鮮明度の低下等を解消できる。   Therefore, even if a game ball flowing down the game area 13 collides with a game nail or the like and is blown away in any direction, there is a problem that the game ball enters the image display unit 22 and collides with the front surface. It is possible to prevent the image display unit 22 from being damaged due to the collision of the game balls, the reduction in the sharpness of the image due to the damage of the front surface of the image display unit 22, and the like.

また上ステージ39を透視板20に接近して配置できるため、上ステージ39の遊技球の転動部分を透視板20に近接して配置することができる。このため遊技者が上ステージ39での遊技球の転動状態を容易に把握することが可能であると共に、上ステージ39の前後幅を大きく取ることが可能である。   Further, since the upper stage 39 can be disposed close to the see-through plate 20, the rolling part of the game ball of the upper stage 39 can be disposed close to the see-through plate 20. Therefore, the player can easily grasp the rolling state of the game ball on the upper stage 39 and can increase the front-rear width of the upper stage 39.

更に上ステージ39を前側に配置できるため、画像表示部22を必要以上に後方に配置することなく、この画像表示部22と上ステージ39との間に、上ステージ39の後端から落下する遊技球を受けて下ステージ43へと誘導する誘導通路64の前後幅を十分に確保することも可能である。   Furthermore, since the upper stage 39 can be arranged on the front side, a game that falls from the rear end of the upper stage 39 between the image display unit 22 and the upper stage 39 without arranging the image display unit 22 more than necessary rearward. It is also possible to secure a sufficient front-rear width of the guide passage 64 that receives the ball and guides it to the lower stage 43.

図8及び図9は本発明の第2の実施例を例示する。この実施例では、上ステージ39の前端縁45は曲線状になっており、凸部53の前側、案内通路55、疑似通路56の前側に、後方へと凹入する凹入部70,71が形成されている。   8 and 9 illustrate a second embodiment of the present invention. In this embodiment, the front edge 45 of the upper stage 39 has a curved shape, and recessed portions 70 and 71 that are recessed backward are formed on the front side of the convex portion 53, the front side of the guide passage 55, and the pseudo passage 56. Has been.

凹入部70と透視板20との間隔A1、凹入部71と透視板20との間隔A2は共に遊技球の直径B未満となっており、上ステージ39の前端縁45により上ステージ39側の侵入阻止部34が構成されている。従って、上ステージ39の前端縁45は、必ずしも直線である必要はない。なお、突出部37側の侵入阻止部33の前端縁又は前端面の場合も同様である。   The distance A1 between the recessed portion 70 and the see-through plate 20 and the distance A2 between the recessed portion 71 and the see-through plate 20 are both less than the diameter B of the game ball, and the upper stage 39 side enters by the front edge 45 of the upper stage 39. A blocking unit 34 is configured. Therefore, the front edge 45 of the upper stage 39 does not necessarily have to be a straight line. The same applies to the front end edge or front end face of the intrusion prevention portion 33 on the protruding portion 37 side.

図10及び図11は本発明の第3の実施例を例示する。この実施例では、上ステージ39の前壁部72の上端に前側に屈曲する屈曲部73が形成され、この屈曲部73の前端縁45と透視板20との間隔Aが遊技球の直径B未満となっている。そして、屈曲部73の下側では前壁部72の前面と透視板20との間隔Cが遊技球の直径B以上となっており、その前面には球詰まり防止突部74が設けられている。   10 and 11 illustrate a third embodiment of the present invention. In this embodiment, a bent portion 73 that is bent forward is formed at the upper end of the front wall portion 72 of the upper stage 39, and the distance A between the front end edge 45 of the bent portion 73 and the see-through plate 20 is less than the diameter B of the game ball. It has become. The space C between the front surface of the front wall portion 72 and the see-through plate 20 is equal to or larger than the diameter B of the game ball below the bent portion 73, and a ball clogging preventing protrusion 74 is provided on the front surface. .

このように上ステージ39の前壁部72に屈曲部73を形成して、この屈曲部73の前端縁45と透視板20との間隔Aが遊技球の直径B未満とした場合にも、屈曲部73の前端縁45を侵入阻止部34とすることができる。   Even when the bent portion 73 is formed in the front wall portion 72 of the upper stage 39 as described above and the distance A between the front end edge 45 of the bent portion 73 and the see-through plate 20 is less than the diameter B of the game ball, the bent portion 73 is also bent. The front edge 45 of the part 73 can be used as the intrusion prevention part 34.

しかし、屈曲部73の下側での前壁部72の前面と透視板20との間隔Cが遊技球の直径Bと略同程度か直径Bよりも若干大きい程度の場合には、下側から弾き飛ばされた遊技球がその間に詰まる惧れがある。従って、この場合には、前壁部72の前面の少なくとも下部側に左右方向に所定の間隔をおいて球詰まり防止突部74を設けて、この球詰まり防止突部74により遊技球の詰まりを防止すればよい。なお、左右の球詰まり防止突部74間の間隔は、透視板20との間隔の大小を考慮してその間に遊技球が詰まらない程度にすればよい。   However, when the distance C between the front surface of the front wall portion 72 and the see-through plate 20 below the bent portion 73 is approximately the same as the diameter B of the game ball or slightly larger than the diameter B, There is a possibility that the game balls that are thrown away will get stuck in the meantime. Therefore, in this case, a ball clogging prevention projection 74 is provided at a predetermined interval in the left-right direction on at least the lower side of the front surface of the front wall portion 72, and the clogging of the game ball is prevented by the ball clogging prevention projection 74. Prevent it. It should be noted that the distance between the left and right ball clogging prevention protrusions 74 may be set to such an extent that the game ball is not clogged between them in consideration of the size of the distance from the see-through plate 20.

図12は本発明の第4の実施例を例示する。この実施例では、ガイドレール11と反対側にある横装飾部48の内側に可動演出体76が配置されている。可動演出体76は下部の支軸77廻りに退避位置Dと画像表示部22側に突出する演出位置Eとの間で移動自在であり、特別図柄表示手段26の特別図柄の変動に際して、その変動後の停止図柄が大当たり態様で停止する確率の高い変動パターンで画像表示部22の演出図柄27a〜27cが変動する場合に、1個の演出図柄27bを除く他の演出図柄27a,27cが同種図柄で停止するリーチを契機に可動演出体76が演出位置Eに移動して予告演出を行うようになっている。   FIG. 12 illustrates a fourth embodiment of the present invention. In this embodiment, the movable effect body 76 is arranged inside the lateral decoration portion 48 on the side opposite to the guide rail 11. The movable effect body 76 is movable between a retracted position D and an effect position E projecting toward the image display unit 22 around the lower support shaft 77, and changes in the special symbol display means 26 when the special symbol changes. When the effect symbols 27a to 27c of the image display unit 22 vary in a variation pattern with a high probability that the later stop symbol will stop in a big hit mode, the other effect symbols 27a and 27c other than one effect symbol 27b are of the same kind. The movable effector 76 moves to the effect position E and performs a notice effect when triggered by the reach to stop at the point.

可動演出体76は窓枠36と一体又は別体に設けられ且つ取り付け板35と画像表示部22との中間に配置された支持板78に支軸77を介して取り付けられ、この可動演出体76の下部は上ステージ39の端部下側に近接する下装飾部79と横装飾部48との間に配置されている。   The movable effect body 76 is attached to a support plate 78 provided integrally or separately from the window frame 36 and disposed between the attachment plate 35 and the image display unit 22 via a support shaft 77, and this movable effect body 76. The lower part of the upper stage 39 is disposed between the lower decorative part 79 and the horizontal decorative part 48 that are close to the lower side of the end of the upper stage 39.

横装飾部48は下装飾部79よりも下方に延びており、この横装飾部48の下端側と下装飾部79との間は、これらの装飾部48,79が途切れた途切れ部80となっている。装飾部48,79の突出量は第1の実施例と同じであり、途切れ部80と透視板20との間隔は遊技球の直径Bよりも大になっている。   The horizontal decorative portion 48 extends downward from the lower decorative portion 79, and between the lower end side of the horizontal decorative portion 48 and the lower decorative portion 79 is an interrupted portion 80 where the decorative portions 48, 79 are interrupted. ing. The amount of protrusion of the decorative portions 48 and 79 is the same as in the first embodiment, and the distance between the interrupted portion 80 and the see-through plate 20 is larger than the diameter B of the game ball.

なお、装飾部48,79を含む突出部37側の侵入阻止部33は、横装飾部47,48、下装飾部79により構成され、また可動演出体76も画像表示部22の前面側への遊技球の侵入を阻止する障害物となっている。   The intrusion prevention unit 33 on the projecting portion 37 side including the decorative portions 48 and 79 is configured by the horizontal decorative portions 47 and 48 and the lower decorative portion 79, and the movable effect body 76 is also connected to the front side of the image display portion 22. It is an obstacle that prevents the invasion of game balls.

このように前飾り体24のガイドレール11と反対側の下部等で遊技球が侵入し難い箇所、又は遊技球が弾き飛ばされる箇所から画像表示部22までの間に十分な高低差がある箇所等では、突出部37側の侵入阻止部33に途切れを設けてもよい。つまり、侵入阻止部33は画像表示部22の全周においてその前面側への遊技球の侵入を阻止する構成であればよく、必ずしも全周に連続状に設ける必要はない。   In this way, a place where the game ball is difficult to enter at the lower part of the front ornament 24 opposite to the guide rail 11 or a place where there is a sufficient height difference between the place where the game ball is blown off and the image display unit 22 For example, a break may be provided in the intrusion prevention portion 33 on the protruding portion 37 side. That is, the intrusion prevention unit 33 may be configured to prevent the intrusion of game balls into the front surface side of the entire circumference of the image display unit 22, and is not necessarily provided continuously on the entire circumference.

また仮に下側から横装飾部48と下装飾部79との間の途切れ部80から上側へと遊技球が侵入した場合でも、その上側にある可動演出体76が障害物となって、それ以上の遊技球の侵入を阻止できる。このため途切れ部80よりも画像表示部22側に障害物がある場合には、この実施例のようにその障害物を利用して侵入阻止部33の一部を構成してもよい。   Further, even if the game ball enters from the lower side between the horizontal decoration part 48 and the lower decoration part 79 from the lower side to the upper side, the movable effector 76 on the upper side becomes an obstacle, and more Can prevent the invasion of game balls. For this reason, when there is an obstacle on the image display unit 22 side with respect to the interrupted portion 80, a part of the intrusion prevention unit 33 may be configured using the obstacle as in this embodiment.

図13及び図14は本発明の第5の実施例を例示する。この実施例では、上ステージ39は湾曲状の前壁部72を有し、この前壁部72の前面には少なくとも透視板20との間隔Fが遊技球の直径B以上となる部分に、左右方向に遊技球の直径B未満の間隔をおいて侵入阻止突起82が設けられている。従って、遊技球の直径B以上となる部分では、この侵入阻止突起82により侵入阻止部34が構成されている。   13 and 14 illustrate a fifth embodiment of the present invention. In this embodiment, the upper stage 39 has a curved front wall portion 72, and at the front surface of the front wall portion 72, at least a portion where the distance F from the see-through plate 20 is equal to or larger than the diameter B of the game ball, Intrusion prevention protrusions 82 are provided in the direction at intervals less than the diameter B of the game ball. Accordingly, the intrusion prevention portion 34 is configured by the intrusion prevention protrusion 82 in a portion having a diameter B or more of the game ball.

また侵入阻止突起82の頂部83と透視板20との間隔は遊技球の半径未満であり、この侵入阻止突起82上で遊技球が停止せず、その遊技球を上ステージ39の転動部分側に案内するようになっている。   The distance between the top 83 of the intrusion prevention projection 82 and the see-through plate 20 is less than the radius of the game ball, and the game ball does not stop on the intrusion prevention projection 82, and the game ball is placed on the rolling portion side of the upper stage 39. To guide you.

このように上ステージ39の前側に侵入阻止突起82を設ける場合には、その前壁部72と透視板20との間隔Fが遊技球の直径B以上であってもよい。なお、上ステージ39の前壁部72は直線状にしてもよい。また前飾り体24の突出部37側の侵入阻止部33側も、上ステージ39の侵入阻止突起82と同様に構成してもよい。従って、突出部37の侵入阻止部33、上ステージ39の侵入阻止部34を問わず、その前端側を凹凸状に形成して、その凹凸部分により侵入阻止部33,34を構成することも可能である。   When the intrusion prevention protrusion 82 is provided on the front side of the upper stage 39 as described above, the distance F between the front wall portion 72 and the see-through plate 20 may be equal to or greater than the diameter B of the game ball. The front wall portion 72 of the upper stage 39 may be linear. Further, the intrusion prevention portion 33 side of the front decoration body 24 on the protruding portion 37 side may be configured in the same manner as the intrusion prevention protrusion 82 of the upper stage 39. Therefore, regardless of the intrusion prevention portion 33 of the protrusion 37 and the intrusion prevention portion 34 of the upper stage 39, the front end side can be formed in an uneven shape, and the intrusion prevention portions 33, 34 can be configured by the uneven portion. It is.

図15及び図16は本発明の第6の実施例を例示する。この実施例では、図柄表示部22の前側下部に1個のステージ39が設けられている。このステージ39は左右方向の中央側が低くなっており、その部分に1個又は複数個、例えば3個の落下部40a,40bが開口状に形成されている。   15 and 16 illustrate a sixth embodiment of the present invention. In this embodiment, one stage 39 is provided at the front lower portion of the symbol display unit 22. The stage 39 has a lower central side in the left-right direction, and one or a plurality of, for example, three drop portions 40a and 40b are formed in the shape of the opening.

3個の落下部40a,40bの内、ステージ39の後部側に配置された1個の落下部40aは、その下側の落下通路85を介して特別図柄始動手段16の略直上で遊技盤10の前側に遊技球を落下させるようになっている。ステージ39の前部側に配置された左右2個の落下部40bは、遊技盤10の前側に直接遊技球を落下させるようになっている。ステージ39上には、落下部40a,40bの近傍その他の適当箇所に突起等、遊技球の転動の障害となる障害部86が設けられている。   Of the three drop portions 40a and 40b, one drop portion 40a disposed on the rear side of the stage 39 is placed directly above the special symbol starting means 16 through the drop passage 85 below the game board 10. A game ball is dropped on the front side of. The two left and right drop parts 40 b arranged on the front side of the stage 39 are configured to drop the game ball directly on the front side of the game board 10. On the stage 39, there are provided obstacles 86 that are obstacles to the rolling of the game ball, such as protrusions, in the vicinity of the dropping parts 40a and 40b and other appropriate places.

このようにステージ39の前端縁45を透視板20に接近させて、その前端縁45で侵入阻止部33を構成する場合には、ステージ39の前後幅を広くできるので、ステージ39の前後幅内に1個又は複数個の落下部40a,40bを設けることも可能である。   Thus, when the front end edge 45 of the stage 39 is brought close to the see-through plate 20 and the intrusion prevention part 33 is configured by the front end edge 45, the front-rear width of the stage 39 can be increased. It is also possible to provide one or a plurality of dropping portions 40a, 40b in

図17は本発明の第7の実施例を例示する。この実施例では左右の横装飾部47,48を連結する下装飾部79を有し、画像表示部22の外周の全周が装飾部47,48,79で取り囲まれ、その各装飾部47,48,79の外周壁44で侵入阻止部33,34が構成されている。画像表示部22の前側下部は可動演出部88となっており、第1の実施例のような上ステージ39、下ステージ43等はない。可動演出部88は窓枠36の下壁部52を前下がりの傾斜状にして、その下壁部52上に可動演出体76を設ける等によって構成されている。可動演出体76は上下方向、左右方向等の適宜方向に移動して大当たり等の予告演出を行うようになっている。   FIG. 17 illustrates a seventh embodiment of the present invention. In this embodiment, there is a lower decorative portion 79 that connects the left and right horizontal decorative portions 47, 48, and the entire outer periphery of the image display portion 22 is surrounded by the decorative portions 47, 48, 79. Intrusion prevention portions 33 and 34 are configured by the outer peripheral walls 44 and 79. The lower part on the front side of the image display part 22 is a movable effect part 88, and there is no upper stage 39, lower stage 43, etc. as in the first embodiment. The movable effect portion 88 is configured by making the lower wall portion 52 of the window frame 36 in a downwardly inclined shape and providing a movable effect body 76 on the lower wall portion 52. The movable effect body 76 moves in an appropriate direction such as a vertical direction or a left-right direction to perform a notice effect such as a big hit.

このように画像表示部22の前側下部に上ステージ39、下ステージ43等がない場合にも、その上ステージ39に代替して下装飾部79を設ける等により侵入阻止部34を構成してもよい。   As described above, even when the upper stage 39, the lower stage 43, and the like are not provided in the lower part on the front side of the image display unit 22, the intrusion prevention unit 34 may be configured by providing the lower decoration unit 79 instead of the upper stage 39. Good.

以上、本発明の各実施例について詳述したが、本発明はこの各実施例に限定されるものではなく、本発明の趣旨を逸脱しない範囲で種々の変更が可能である。例えば、前飾り体24、上ステージ39、下ステージ43、侵入阻止部33,34の形状、構造は各実施例に例示する構造以外のものでもよい。また画像表示部22の前側下部にステージを設ける場合、上ステージ39と下ステージ43とを上下に設けてもよいし、下ステージ43を省略して1個の上ステージ39のみとすることもできる。勿論、画像表示部22の前側のステージは省略してもよい。ステージ39の侵入阻止部34は、ステージ39から前斜め下方に突出して設けてもよい。   As mentioned above, although each Example of this invention was explained in full detail, this invention is not limited to this each Example, A various change is possible in the range which does not deviate from the meaning of this invention. For example, the shapes and structures of the front decoration body 24, the upper stage 39, the lower stage 43, and the intrusion prevention portions 33 and 34 may be other than the structures exemplified in the embodiments. Further, when a stage is provided at the lower front side of the image display unit 22, the upper stage 39 and the lower stage 43 may be provided vertically, or the lower stage 43 may be omitted and only one upper stage 39 may be provided. . Of course, the stage on the front side of the image display unit 22 may be omitted. The intrusion prevention portion 34 of the stage 39 may be provided so as to protrude obliquely downward and forward from the stage 39.

画像表示部22は通常遊技盤10の裏面より後方に配置されることが多いが、その前面が遊技盤10の板厚内に収まるように配置してもよい。画像表示部22の前側の外周に上装飾部46と横装飾部47,48と下装飾部79とを設ける場合、画像表示部22の上側から左右両側に跨がって配置される上装飾部46と横装飾部47,48とを一体に構成し、これらとは別に下装飾部79を取り付け板35に設けてもよい。   The image display unit 22 is usually arranged behind the back surface of the game board 10 in many cases, but the image display unit 22 may be arranged so that the front surface thereof falls within the thickness of the game board 10. When the upper decorative portion 46, the horizontal decorative portions 47, 48, and the lower decorative portion 79 are provided on the outer periphery on the front side of the image display portion 22, the upper decorative portion that is disposed across the left and right sides from the upper side of the image display portion 22. 46 and the horizontal decorative portions 47 and 48 may be integrally formed, and a lower decorative portion 79 may be provided on the mounting plate 35 separately from these.

画像表示部22を取り囲む侵入阻止部33,34の内、画像表示部22の上側から左右両側に跨がって配置される上装飾部46及び横装飾部47,48が遊技盤10から前側に突出する突出量を大にして、これら上装飾部46及び横装飾部47,48側の侵入阻止部33を透視板20に近接らせて配置し、ステージ39又は下装飾体79の遊技盤10からの突出量を上装飾部46及び横装飾部47,48の突出量よりも小さくして、ステージ39又は下装飾体79側の侵入阻止部34を侵入阻止部33より若干公報に配置してもよい。要するにステージ39、下装飾体79の前端と透視板20との間隔Aが遊技球の直径Bよりも小であって、ステージ39、下装飾体79の前側を経て遊技球が画像表示部22の前面側へと飛び込まないようになっておればよい。またアレンジボール機、雀球遊技機等の他の弾球遊技機においても同様に実施可能であることは云うまでもない。   Of the intrusion prevention units 33 and 34 that surround the image display unit 22, the upper decoration unit 46 and the horizontal decoration units 47 and 48 that are arranged across the left and right sides from the upper side of the image display unit 22 are located on the front side from the game board 10. The protruding amount of the protruding portion is increased, and the upper decorative portion 46 and the intrusion prevention portion 33 on the side of the horizontal decorative portions 47 and 48 are arranged close to the see-through plate 20, and the game board 10 of the stage 39 or the lower decorative body 79 is arranged. The amount of protrusion from the upper decoration portion 46 and the side decoration portions 47 and 48 is made smaller than the amount of protrusion, and the intrusion prevention portion 34 on the stage 39 or the lower decoration body 79 side is slightly arranged from the intrusion prevention portion 33 in the official gazette. Also good. In short, the interval A between the front end of the stage 39 and the lower decorative body 79 and the see-through board 20 is smaller than the diameter B of the game ball, and the game ball passes through the front side of the stage 39 and the lower decorative body 79 to the image display unit 22. It is only necessary not to jump into the front side. Needless to say, the present invention can be similarly applied to other ball game machines such as an arrangement ball machine and a sparrow ball game machine.

本発明の第1の実施例を示すパチンコ機の斜視図である。1 is a perspective view of a pachinko machine showing a first embodiment of the present invention. 同遊技盤の斜視図である。It is a perspective view of the game board. 同遊技盤の正面図である。It is a front view of the game board. 同遊技盤の縦断面図である。It is a longitudinal cross-sectional view of the same game board. 同遊技盤の横断面図である。It is a cross-sectional view of the game board. 同遊技盤の縦断面図である。It is a longitudinal cross-sectional view of the same game board. 同下ステージの斜視図であるIt is a perspective view of the lower stage 本発明の第2の実施例を示す遊技盤の横断面図である。It is a cross-sectional view of a game board showing a second embodiment of the present invention. 同縦断面図である。It is the longitudinal cross-sectional view. 本発明の第3の実施例を示す遊技盤の縦断面図図である。It is a longitudinal cross-sectional view of the game board which shows the 3rd Example of this invention. 同上ステージの正面図である。It is a front view of a stage same as the above. 本発明の第4の実施例を示す遊技盤の正面図である。It is a front view of the game board which shows the 4th Example of this invention. 本発明の第5の実施例を示す遊技盤の横断面図である。It is a cross-sectional view of a game board showing a fifth embodiment of the present invention. 同縦断面図である。It is the longitudinal cross-sectional view. 本発明の第6の実施例を示す遊技盤の要部の斜視図である。It is a perspective view of the principal part of the game board which shows the 6th Example of this invention. 同縦断面図である。It is the longitudinal cross-sectional view. 本発明の第7の実施例を示す遊技盤の斜視図である。It is a perspective view of the game board which shows the 7th Example of this invention.

5 開閉扉
10 遊技盤
13 遊技領域
14 画像表示手段
20 透視板
22 画像表示部
24 前飾り体
33,34 侵入阻止部
35 取り付け板
39 上ステージ
40,41,42 落下部
45 前端縁
59 傾斜通路
64 誘導通路
A 間隔
B 直径
DESCRIPTION OF SYMBOLS 5 Opening / closing door 10 Game board 13 Game area 14 Image display means 20 Perspective board 22 Image display part 24 Front decoration body 33,34 Invasion prevention part 35 Mounting plate 39 Upper stage 40,41,42 Drop part 45 Front edge 59 Inclined passage 64 Guide passage A Interval B Diameter

本発明は、遊技盤と、該遊技盤の遊技領域を透視可能な透視板を有し且つ該遊技盤の前側に開閉自在に配置された開閉扉とを備え、前記遊技領域に、画像表示部と該画像表示部の外周側の前側に配置された前飾り体とを有する画像表示手段と、該画像表示手段の下側に配置された図柄始動手段と、前記前飾り体の外周のワープ口から入った遊技球を前記図柄始動手段側へと落下させる下ステージとを備えた弾球遊技機において、前記前飾り体は前記画像表示部の外周で前記遊技盤から前側に突出して設けられ且つ前記画像表示部側への外周からの遊技球の侵入を阻止する侵入阻止部を備え、該侵入阻止部は前記画像表示部の上側から左右両側に跨がって配置された突出部と、該突出部の下側に配置され且つ前記ワープ口から入った遊技球を左右に転動させて前記下ステージへと案内する上ステージとを備え、前記上ステージは前記図柄始動手段の上方に対応する部分が、その左右両側よりも高くなるように形成されているものである。 The present invention includes a game board, and openably arranged door on the front side of and having a see-through perspective plate game area of the recreation board the recreation machine, the game area, the image display Display means having a front part and a front decoration body disposed on the front side of the outer periphery side of the image display part, a pattern starting means disposed on the lower side of the image display means, and a warp on the outer periphery of the front decoration body In the bullet ball game machine comprising a lower stage for dropping the game ball entered from the mouth to the symbol starting means side, the front decoration body is provided on the outer periphery of the image display unit so as to protrude forward from the game board. And an intrusion prevention unit that prevents intrusion of a game ball from the outer periphery to the image display unit side, and the intrusion prevention unit is a protrusion that is disposed across the left and right sides from the upper side of the image display unit, A game ball placed under the protrusion and entering from the warp mouth is left By rolling a stage on which guides into the lower stage, the upper stage is a portion corresponding to the upper of the symbol starting means is one which is formed to be higher than the left and right sides .

本発明によれば、遊技領域を流下する遊技球が遊技釘その他の遊技部品により弾き飛ばされた場合にも、その遊技球の画像表示部の前面側への侵入を阻止して画像表示部の損傷等を未然に防止できる利点がある。 According to the present invention, when a game ball flowing down the gaming area has been flipped by the player nail other gaming components also, image display unit by preventing entry into the front side of the image display unit of the game ball It can be advantageously prevented the damage or the like in advance.

Claims (6)

遊技盤(10)と、該遊技盤(10)の遊技領域(13)を透視可能な透視板(20)を有し且つ該遊技盤(10)の前側に開閉自在に配置された開閉扉(5)とを備え、前記遊技領域(13)に画像表示手段(14)を備えた弾球遊技機において、前記画像表示手段(14)の画像表示部(22)の外周に、該画像表示部(22)の全外周から該画像表示部(22)への遊技球の侵入を阻止する侵入阻止部(33,34)を備えたことを特徴とする弾球遊技機。   An open / close door (10) having a game board (10) and a see-through plate (20) through which the game area (13) of the game board (10) can be seen through, and being arranged to be openable and closable on the front side of the game board (10) 5), and the game area (13) is provided with an image display means (14), the image display section is arranged on the outer periphery of the image display section (22) of the image display means (14). A bullet ball game machine comprising an intrusion prevention unit (33, 34) for preventing invasion of a game ball from the entire outer periphery of (22) into the image display unit (22). 遊技盤(10)と、該遊技盤(10)の遊技領域(13)を透視可能な透視板(20)を有し且つ該遊技盤(10)の前側に開閉自在に配置された開閉扉(5)とを備え、前記遊技領域(13)に、画像表示部(22)と、該画像表示部(22)の上側から左右両側に跨がって設けられ且つ該画像表示部(22)の前面側への遊技球の侵入を阻止する侵入阻止部(33)とを有する画像表示手段(14)を備えた弾球遊技機において、前記画像表示部(22)の前側下部で前記侵入阻止部(33)の下端部間に、該前側下部から前記画像表示部(22)の前面側への遊技球の侵入を阻止する侵入阻止部(34)を備えたことを特徴とする弾球遊技機。   An open / close door (10) having a game board (10) and a see-through plate (20) through which the game area (13) of the game board (10) can be seen through, and being arranged to be openable and closable on the front side of the game board (10) 5), and provided in the game area (13) across the image display unit (22) and from the upper side of the image display unit (22) to the left and right sides of the image display unit (22). In a ball game machine comprising an image display means (14) having an intrusion prevention part (33) for preventing an invasion of a game ball to the front side, the intrusion prevention part is provided at a lower front side of the image display part (22). A ball ball game machine comprising an intrusion prevention unit (34) for preventing invasion of a game ball from the lower part on the front side to the front side of the image display unit (22) between the lower ends of (33). . 前記画像表示部(22)の外周側を前側から覆う前飾り体(24)を備え、該前飾り体(24)は前記遊技盤(10)の前面に当接する取り付け板(35)と、前記画像表示部(22)の外周で前記取り付け板(35)から前側に突出する前記侵入阻止部(33,34)とを含むことを特徴とする請求項1又は2に記載の弾球遊技機。   The front display body (24) includes a front decoration body (24) that covers the outer peripheral side of the image display section (22) from the front side, and the front decoration body (24) is attached to the front surface of the game board (10), The ball game machine according to claim 1 or 2, further comprising the intrusion prevention portion (33, 34) protruding forward from the mounting plate (35) on an outer periphery of the image display portion (22). 前記画像表示部(22)の前側下部に、遊技球が転動するステージ(39)を備え、該ステージ(39)は前記遊技領域(13)を流下中に遊技釘その他の遊技部品により弾き飛ばされた遊技球が前記ステージ(39)と前記透視板(20)との間から前記画像表示部(22)の前面側へと侵入するのを阻止する前記侵入阻止部(34)を備えたことを特徴とする請求項1〜3の何れかに記載の弾球遊技機。   A stage (39) on which a game ball rolls is provided at the lower front side of the image display unit (22), and the stage (39) is flipped by a game nail or other game parts while flowing down the game area (13). The intrusion prevention unit (34) is provided for preventing the played game ball from entering the front side of the image display unit (22) from between the stage (39) and the see-through plate (20). The bullet ball game machine according to any one of claims 1 to 3. 前記ステージ(39)の前端縁(45)と前記透視板(20)との間隔(A)が遊技球の直径(B)未満であり、該ステージ(39)の前端縁(45)が前記侵入阻止部(34)であることを特徴とする請求項4に記載の弾球遊技機。   The distance (A) between the front edge (45) of the stage (39) and the see-through board (20) is less than the diameter (B) of the game ball, and the front edge (45) of the stage (39) is intruded. The ball game machine according to claim 4, wherein the ball game machine is a blocking section (34). 前記ステージ(39)は該ステージ(39)上の遊技球を落下させる落下部(40)をその前端縁(45)以外の部分に備え、該ステージ(39)の下側に前記落下部(40)からの遊技球を前記遊技盤(10)の前面側に落下させる落下部(41,42)を設け、前記後者落下部(41,42)側から入った遊技球が前記前者落下部(40)を経て前記画像表示部(22)の前面側に侵入しないように遊技球の逆流を阻止する通路(59,64)を介して前記両落下部(40,41,42)を接続したことを特徴とする請求項4又は5に記載の弾球遊技機。   The stage (39) includes a drop portion (40) for dropping a game ball on the stage (39) at a portion other than the front end edge (45), and the drop portion (40) is provided below the stage (39). ) Is provided with a drop part (41, 42) for dropping the game ball from the front side of the game board (10), and the game ball entered from the latter drop part (41, 42) side is provided with the former drop part (40). ) Through the passage (59, 64) for preventing the back flow of the game ball so as not to enter the front side of the image display unit (22). The bullet ball game machine according to claim 4 or 5, characterized in that:
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006026284A (en) 2004-07-21 2006-02-02 Heiwa Corp Game part
JP2007289584A (en) * 2006-04-27 2007-11-08 Olympia:Kk Stage structure for game machine
JP2008022904A (en) * 2006-07-18 2008-02-07 Daiichi Shokai Co Ltd Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006026284A (en) 2004-07-21 2006-02-02 Heiwa Corp Game part
JP2007289584A (en) * 2006-04-27 2007-11-08 Olympia:Kk Stage structure for game machine
JP2008022904A (en) * 2006-07-18 2008-02-07 Daiichi Shokai Co Ltd Game machine

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