JP2012061277A - Game machine - Google Patents

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Publication number
JP2012061277A
JP2012061277A JP2010210269A JP2010210269A JP2012061277A JP 2012061277 A JP2012061277 A JP 2012061277A JP 2010210269 A JP2010210269 A JP 2010210269A JP 2010210269 A JP2010210269 A JP 2010210269A JP 2012061277 A JP2012061277 A JP 2012061277A
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special
determination
information
display
game
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JP2010210269A
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JP4642144B1 (en
Inventor
Kaishun Kihara
海俊 木原
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Daito Giken:Kk
株式会社大都技研
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Priority to JP2010210269A priority Critical patent/JP4642144B1/en
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Publication of JP4642144B1 publication Critical patent/JP4642144B1/en
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine for easily generating an opportunity for a game hall side to recognize on the spot that the abnormality of an electric system has occurred, regarding the game machine represented by a pinball game machine (Pachinko game machine) and a reel game machine (slot machine).SOLUTION: Even when a predetermined activation signal is not inputted to a game control means 300 and a specified activation signal (a system reset signal, for instance) is inputted to a sub control means 400 in the state of performing holding information reporting by a first form (a form of vertical stripes, for instance) by using a performance display means 208, a control state restoration means switches the holding information reporting by the first form performed using the performance display means to holding information reporting by a third form (a form of no pattern, for instance) and makes the performance display means display it.

Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine) and a spinning machine (slot machine).
  Game consoles such as pachinko machines are equipped with obstacles that change the direction of the fall of the game ball in the game area of the game board, a winning opening, a starting opening, a variable winning opening, etc. where the game ball can win. It is common. When a game ball wins a prize, a privilege is given to the player, such as paying out a prize ball.
  In addition, these game tables are equipped with a decorative symbol display device such as a liquid crystal display device capable of variably displaying a plurality of symbols. When a game ball wins at the start opening, the symbols of the decorative symbol display device fluctuate for a predetermined time. Thus, when the changed symbol is in a specific mode that is a predetermined combination of specific symbols, a game state advantageous to the player is generated, such as opening a variable prize opening for a predetermined time.
  In the game machine, the interest of the game machine is improved by increasing or decreasing the opportunities for the player to obtain the above-mentioned benefits by controlling the occurrence of a game state advantageous to the player.
  As for such a gaming machine, there is a gaming machine that informs the player in advance that the symbol after the change is in a specific mode before the symbol ends the variation (see, for example, Patent Document 1). .
  By the way, during the operation of the game store, an abnormality may occur in the electrical system of the game machine, and the power supply of the game machine may be cut off (power is cut off). After that, the gaming table that has been powered off automatically recovers power immediately (the power is turned on) so as not to interfere with the game. For this reason, the game store may not be aware of the fact that the game stand has been turned off.
JP 2008-200302 A
  There are various causes for the occurrence of an abnormality in the electrical system of the game machine, and the game store may want to know on the spot that a power failure has occurred.
  SUMMARY OF THE INVENTION In view of the above circumstances, an object of the present invention is to provide a game machine that is easy to generate an opportunity for a game shop to grasp on the spot that an abnormality of an electric system has occurred.
The gaming table of the present invention that solves the above-described object includes start information deriving means for deriving start information when a game ball enters the start area,
Start information storage means capable of storing start information derived by the start information deriving means up to a predetermined upper limit number;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Effect display means for performing hold information notification indicating that the start information is stored in the start information storage means;
A game machine equipped with
The advance notice means, when the result of the advance determination by the advance determination means is a specific advance determination result indicating that the specific success / failure determination result is derived by the success / failure determination means, the hold information The advance notice is performed by setting the notification mode to the first mode with a predetermined first probability,
The effect display means is configured such that when the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination means is the specific prior determination result. Even if the advance notice according to the first aspect is not performed according to the first probability, the holding information is notified according to a third aspect different from the first aspect,
The control state return means outputs the electrical system abnormality signal in a state in which the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is the game. When input to the control means, the hold information notification according to the first aspect performed using the effect display means until the electrical system abnormality signal is output, the hold information according to the third aspect Switching to notification and displaying on the effect display means,
Sub-control means for starting effect control for causing the effect display means to display an effect based on the input of the specific start signal and the input of the specific start signal,
The game control means includes the success / failure determination means, the start information prefetching means, and the prior determination means.
The sub-control means includes the advance notice means and the control state return means, receives a command signal from the game control means, and notifies the hold information notification based on the received command signal. The production display means,
The predetermined activation signal is not input to the game control means when the control state return means is performing the hold information notification according to the first aspect using the effect display means, and the sub control Even when the specific activation signal is input to the means, the hold information notification according to the first aspect performed using the effect display means is switched to the hold information notification according to the third aspect. Display on the effect display means.
  According to the gaming machine of the present invention, it is easy to generate an opportunity for the gaming store side to grasp on the spot that an abnormality of the electric system has occurred.
It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external appearance perspective view which looked at the pachinko machine 100 from the back side. It is the schematic front view which looked at the game board 200 from the front side (player side). The circuit block diagram of a control part is shown. (A) shows an example of a special symbol stop symbol, (b) shows an example of a decorative symbol, and (c) shows an example of an ordinary stop symbol. It is. (A) is a flowchart which shows the flow of the main control part main process, (b) is a flowchart which shows the flow of the main control part timer interruption process. (A) is a figure which shows the table for prior judgment of the success / failure used in prefetching processing, (b) is a figure which shows the table for special figure prior judgment similarly used in prefetching processing. (A) is a figure which shows the success / failure determination table used in the special figure related lottery process, and (b) is a figure which shows the special figure determination table used in the special figure related lottery process. It is a figure which shows the table set selection table memorize | stored in ROM306 of the main-control part 300. 4 is a diagram showing a timer number determination table stored in a ROM 306 of the main control unit 300. FIG. It is a figure which shows the relationship between a timer number and symbol variation display time. It is a figure which shows the display mode of the decoration symbol display apparatus 208 in case the special figure variable game is performed in steps. (A) is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs, (b) is a flowchart of the command reception interruption process of the 1st sub control part 400, (c) is 4 is a flowchart of timer interrupt processing of the first sub-control unit 400. It is a figure which shows an example of the prior notice alert | report in the pachinko machine 100 of this embodiment. It is a figure which shows the 1st modification of the prior notice alert | report in the pachinko machine 100 of this embodiment. It is a figure showing the 2nd modification of prior notice information in pachinko machine 100 of this embodiment. It is a figure which shows the modification of the table set selection table memorize | stored in ROM306 of the main-control part 300 shown in FIG. It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). The circuit block diagram of the control part of the pachinko machine 100 of 2nd Embodiment is shown. It is a flowchart which shows the flow of the winning determination process (step S209) in 2nd Embodiment. (A) is a figure which shows the mode of the fluctuation | variation of the decoration design in normal reach in steps, (b) is a figure which shows the mode of the change in the decoration design in double line reach in steps, (c) It is a figure which shows the mode of the fluctuation | variation of the decoration design in triple line reach in steps.
Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine 100 or a spinning machine such as a slot machine) according to the present invention will be described in detail with reference to the drawings.
[Embodiment 1]
<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).
  The pachinko machine 100 is a game machine that allows a player to obtain profits when a predetermined condition is satisfied, and includes an outer frame 102, a main body 104, a front frame door 106, a ball storage door 108, and a launcher. The apparatus 110 and the game board 200 are provided on the front surface (player side).
  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.
  The main body 104 is a door member that is provided inside the outer frame 102, has a locking function, and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. . The main body 104 is formed in a frame shape and has a space 114 inside. A store clerk at the store (amusement store) in which the pachinko machine 100 is installed can open and close the main body 104 and is provided with a main body opening sensor 1041 for detecting that the main body 104 is opened.
  The front frame door 106 has a locking function and is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 via a hinge portion 112 so as to be openable and closable. Is a door member having an opening 116. The store clerk of the amusement store can also open and close the front frame door 106, and a front frame door sensor 1061 for detecting that the front frame door 106 is opened is also provided. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A space in which the game area 124 is provided is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In the present embodiment, an LED having a light source is also referred to as a lamp.
  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a locking function and be openable and closable. The door 108 with the ball storage tray is opened by pressing an opening lever 1081 that can be operated with the front frame door 106 opened. Further, a door sensor with ball storage tray 1082 for detecting that the door with ball storage tray 108 is opened is also provided. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player The ball launching handle 134 that is launched into the game area 124 of the game, the chance button 136 that changes the production mode of the various production devices 206 (see FIG. 2) by the player's operation, and the chance button 136 A chance button lamp 138 for emitting the chance button 136, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and a player's balance of the card unit A return operation button 142 for giving a return instruction, and a ball rental display unit 144 for displaying a player's balance and card unit status are provided. Further, the pachinko machine 100 shown in FIG. 1 is provided with a lower pan full tank detection sensor (not shown) for detecting that the lower pan 128 is filled with game balls.
  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. . While the ball launching handle 134 is continuously being fired by the player, the launching device 110 sends the game ball to the game area 124 of the game board every time a predetermined firing period (for example, 0.6 seconds) elapses. Fire towards.
  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104. In FIG. 1, the specific configuration of the game area 124 is not shown, and the specific configuration is shown in FIG.
  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side.
  The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.
  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The payout device 152 is detachable and is connected to the downstream end of the tank rail 154 when mounted at a predetermined position.
  The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152. In other words, the payout device 152 is a kind of a ball feeding device that applies a driving force to a game ball and conveys the game ball.
The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front surface side of the pachinko machine 100. Based on the establishment of the condition, the player is given (paid out) with an amount of game value (game ball) corresponding to the grant condition.
  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 (see FIG. 4) that performs overall game control processing, and processing information generated by the main control section 300 are displayed. Based on the processing information generated by the first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 (see FIG. 4) that performs control processing related to the production, and the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500 (see FIG. 4) that performs control processing related to effects, and the payout control unit 600 that performs control processing related to game ball payout ( 4) and a payout board case 172 for storing a payout board 170 having an error release switch 168 for releasing an error by the operation of a game clerk. A launch board case 176 that houses a launch board 174 that constitutes a launch control unit 630 (see FIG. 4) that performs control processing, and a power management unit 660 (see FIG. 4) that supplies power to various electrical gaming machines are configured. A power supply board case 184 that houses a power supply board 182 that includes a power switch 178 that turns the power on and off by an operation of a game store clerk and a RAM clear switch 180 that is operated when the power is turned on and outputs a RAM clear signal to the main control unit 300; In addition, a CR interface unit 186 for transmitting and receiving signals between the payout control unit 600 and the card unit is provided.
  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.
  In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.
  An effect device 206 is disposed in the approximate center of the game area 124. In the effect device 206, a decorative symbol display device 208 is disposed substantially at the center, and a normal symbol display device 210, a special symbol display device 212, a normal symbol hold lamp 216, and a special symbol hold lamp 218 are provided around the decorative symbol display device 208. In addition, a high-probability medium lamp 222 is provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.
  The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.
  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The special figure display device 212 is a display device for displaying a special figure, and is constituted by a 7-segment LED in this embodiment. The special figure display device 212 corresponds to an example of symbol display means or notification means. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the special symbol display device 212 in a form that enhances the production.
  The universal figure hold lamp 216 is a lamp for indicating the number of predetermined first variable games (detailed universal figure variable games to be described later) that are held, and in this embodiment, a predetermined number of common figure variable games are displayed. It is possible to hold up to (for example, two). The special figure hold lamp 218 is a lamp for indicating the number of a predetermined second variable game (a special figure variable game to be described later in detail) that is on hold. In this embodiment, a predetermined number of special figure variable games are displayed. It is possible to hold up to (for example, four). The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.
  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are provided around the effect device 206. ing.
  In the present embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning), the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, 10) of balls are discharged as prize balls to the upper plate 126 shown in FIG. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning may be referred to as a “prize ball”, and a ball lent to a player may be referred to as a “lending ball”. They are called “balls (game balls)”.
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. The first special figure starting port 230 is a first starting region where the size of the entrance into which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, three) of balls is used as a prize ball. At the same time, the special figure display device 212 starts a special figure changing game. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. In the vicinity of the second special figure starting port 232, a pair of blade members 2321 that can be opened and closed by a solenoid are provided. The pair of blade members 2321 and the second special figure starting port 232 are provided.
Is a variable starting means, and is generally called an electric tulip. The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, if the pair of blade members 2321 remain closed, it is impossible to enter the second special figure starting port 232, and it is difficult to win a prize. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. It is possible to enter the ball of the other (easy to win). That is, the second special figure starting port 232 is a second starting region where the size of the entrance changes from one of the small size and the large size to the other size. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure changing game by the special figure display device 212 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  In the present embodiment, only one variable winning port 234 is disposed below the center of the game board 200. The variable prize opening 234 includes a variable prize opening and a door member 2341 that can be opened and closed by a solenoid. The variable winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a jackpot game to be described later is started, and when the jackpot game is started, the state change is repeated between the open state and the closed state. In other words, the variable winning opening 234 is a variable that can change the open / close state from one of a predetermined first open / close state and a second open / close state in which a game ball is easier to win than the first open / close state. It is a winning means, and when the special figure variable game is won and the special figure display device 212 stops and displays the big hit symbol, the door member 2341 opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The sphere accommodated in the upper plate 126 is supplied to the firing position of the firing rail. In this pachinko machine 100, the launch motor is driven with a strength corresponding to the amount of operation of the player's ball launch handle 134, and the outer rail 202 and the inner rail 204 are passed by the launcher 146 and the launcher 148 into the game area 124. Launch. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.
<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.
  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224.
  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.
  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball naild by the game nail 238, etc., and the passed ball enters the first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate the ball.
  In this embodiment, the effect movable body 224 includes an upper arm portion 224a and a forearm portion 224b simulating the upper arm and forearm of a human right arm. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.
  The shielding device 246 includes a lattice-like left door 246a and a right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.
  The decoration lamps such as the speaker 120 and the frame lamp 122 shown in FIG. 1, the decoration symbol display device 208, the effect movable body 224, and the shielding device 246 shown in FIG. 3 correspond to effect means, and among these, the decoration symbol display device 208 Corresponds to an example of effect display means.
<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.
The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 The payout control unit 600 that mainly controls the payout of game balls, the launch control unit 630 that controls the launch of game balls, and the power supply management unit 660 that controls the power supplied to the pachinko machine 100. Yes. In the present embodiment, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are composed of different circuit boards, but these three control units (300, 400, 500) are: The first sub-control unit 400 and the second sub-control unit 500 may be composed of one common circuit board different from the circuit board of the main control unit 300. It may be a thing. Therefore, each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 can be regarded as a predetermined control means, or one of these three control units (300, 400, 500) combined. One can be regarded as a predetermined control means, or one combined with the first sub control unit 400 and the second sub control unit 500 can be regarded as a predetermined control means.
<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.
  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.
  The basic circuit 302 includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received, a main body opening sensor 1041, a front frame door sensor 1061, a ball Inside the storage tray door sensor 1082 and the lower tray full tank detection sensor for detecting that the lower tray 128 shown in FIG. 1 is filled with game balls, and each start opening, winning opening entrance and variable winning opening A sensor circuit 322 for receiving signals output from various sensors 320 including a sphere detection sensor provided in the sensor and outputting a comparison result with an amplification result or a reference voltage to a random value generation circuit 318 and a basic circuit 302; A drive circuit 324 for performing display control of the display device 212, a drive circuit 326 for performing display control of the universal display device 210, and various status display units 328 For example, a drive circuit 330 for performing display control of a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, a high-accuracy middle lamp 222, and the like, and a second special figure start port 232 And a drive circuit 334 for controlling various solenoids 332 for opening and closing the variable prize opening 234 and the like.
  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .
  When the ball detection sensor of the various sensors 320 detects that a ball has won the first special figure start port 230 or the second special figure start port 232, the sensor circuit 322 has detected the ball. Is output to the random number generation circuit 318. The random value generation circuit 318 that has received this signal latches the value at that timing, and stores the latched value in a random value storage register built in the random value generation circuit 318.
In addition, as the ball detection sensor referred to in this specification, specifically, a predetermined prize opening such as a general prize opening 226, a first special figure starting opening 230, a second special figure starting opening 232, a variable winning opening 234 or the like is won. And a sensor for detecting a sphere passing through the normal start port 228.
  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information of the machine 100 (for example, information indicating the control state) is output.
  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302. The low voltage signal is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 304 of the main control unit 300, and the voltage monitoring circuit 338 corresponds to an example of an electric system abnormality signal output unit.
  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started). The CPU 304 of the main control unit 300 corresponds to an example of the game control means referred to in the present invention.
  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.
<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is connected to a ROM 406 for storing control programs and various effects data. The ROM 406 may store the control program and various effect data in separate ROMs.
  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418, and a drive for performing drive control of the effect movable body 224. A circuit 422, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136 shown in FIG. 1, an effect movable body sensor 424, and a chance button detection sensor A sensor circuit 428 that outputs a detection signal from 426 to the basic circuit 402 is connected.
  Furthermore, a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 is connected to the first sub-control unit 400.
<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.
  The payout control unit 600 controls the payout motor 602 of the payout device 152 shown in FIG. 2 mainly based on a signal such as a command transmitted from the main control unit 300, and awards based on a control signal output from the payout sensor 604. While detecting whether or not the payout of the ball or the rental ball has been completed, communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.
  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Based on the control signal instructing the launch intensity according to the amount, the launcher 146 and the launcher motor 632 driving the launcher 148 shown in FIG. The device 634 is controlled.
  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a direct current, converts it to a predetermined voltage, and supplies the predetermined voltage to the payout control unit 600 and the second sub-control unit 500. The main control unit 300, the first sub control unit 400, and the launch control unit 630 are supplied with a predetermined voltage from the payout control unit 600. The power management unit 660 also stores a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined component (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the first sub control unit 400, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
<Type of design>
Next, with reference to FIGS. 5A to 5C, the special figure display device 212, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 will be described with respect to the special drawings and the types of common drawings. To do.
  Fig.5 (a) shows an example of the stop symbol aspect (1st symbol aspect) of a special figure.
  The special figure variable game is started on the condition that the start opening sensor which is a ball detection sensor detects that a ball has entered the first special figure start opening 230 or the second special figure start opening 232. When the special figure variable game is started, the special figure display device 212 displays “variable display of special figure” (special figure variable game) which repeats lighting of all seven segments and lighting of one central segment. Do. When the symbol variation display time determined before the start of the variation of the special figure elapses, the special diagram display device 212 stops and displays the special symbol stop symbol form. Hereinafter, a series of displays from the start of the “figure display of special figure” to the stop display of the stop symbol form of the special figure may be referred to as a symbol fluctuation stop display. This symbol variation stop display may be continuously performed a plurality of times.
  FIG. 5 (a) shows five types of special illustrations “Special Illustration A” to “Special Illustration E” as the stop symbol forms in the symbol variation stop display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.
In the present embodiment, three types of jackpot symbols ("Special Figure A", "Special Figure B", and "Special Figure D") are prepared as the special symbol stop symbol forms. “Special figure A” is a 15 round (R) special jackpot symbol (big hit symbol 1), and “Special figure B” is a 15R big jackpot symbol (big hit symbol 2). "Special figure D" is a 2R special jackpot symbol (big jackpot symbol 3). The round here means the number of chances that a predetermined amount of game value (predetermined number of balls) can be obtained. In the present embodiment, the maximum value of the number of operations of the variable prize opening 234 shown in FIG. 3 is represented, and the 15th round is one or more opening / closing operations of the variable prize opening 234 (one operation). ) Means that this operation lasts up to 15 times. Each round has a predetermined round end condition (for example, the entry of a game ball of a predetermined number of balls (for example, 10 balls), acquisition of a predetermined amount of game value (predetermined number of balls), elapse of a predetermined time from the start of the round, etc. 1 or more) is completed. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In the present embodiment, the special figure high probability state is maintained until the next big hit. The special figure low probability state corresponds to an example of a first probability control state. In addition, a special figure high probability state after the jackpot game ends may be referred to as a special figure probability change, and a state where the probability of winning a big jackpot after the jackpot game ends (a special figure high probability state) is a player. Is an example of a second stochastic control state. This special figure high probability state may be referred to as a probability variation state. In the present specification, the term “control state” will be used to describe the state inside the gaming machine (pachinko machine 100). The term “control state” includes the concept of a so-called gaming state. The transition of the probability control state is performed by the main control unit 300, and the main control unit 300 corresponds to an example of a probability control state transition unit.
In addition, after the 15R special big hit game ends and after the 15R big hit game ends, the state shifts to a state with electric support (electric support) (hereinafter referred to as an electric support state). The electric support state is a predetermined state in which the player's advantage is higher than the non-electric support state by shortening the time from the end of the big hit in the special figure variable game to the start of the next big hit. Say. This power support state is one of the control states prepared in the pachinko machine 100, and may be referred to as a time-short state. That is, the electric support state (time-short state) is started on condition that the big hit game ends. Strictly speaking, the “electric support state” is a state related to a general plan, and the “short-time state” is a state related to a special figure or a state related to a general figure and a special figure. A short time flag is prepared in the RAM 308 of the main control unit 300, and when the short time flag is set to ON, it is in the electric support state and is usually in a high probability state. In the normal figure high probability state, compared to the normal figure low probability state, it becomes easier to win the common figure variable game (general figure certain change). For example, the winning probability of the usual figure floating game is 1/100 in the usual figure low probability state (non-electric support state), but increases to 99/100 in the usual figure high probability state (electric support state). In addition, in the electric support state, the fluctuation time of the general figure change game is shorter than that in the non-electric support state (the general figure change short). For example, in the non-electric support state, the variation time of the usual variable game of 10 seconds is shortened to 2 seconds in the electric support state. Further, in the electric support state, compared to the non-electric support state, the opening time in one opening of the pair of blade members 2321 of the second special figure starting port 232 tends to be long (electric chew releasing period extension). For example, in the non-electric support state, the electric chew release period of 0.5 seconds is extended to 2 seconds in the electric support state. Furthermore, the pair of blade members 2321 are more likely to open in the electric support state than in the non-electric support state (increase the number of times the electric chew is released). For example, a pair of blade members 2321 that opens only once in the non-electric support state per opening to the normal start port 228 opens twice in the electric support state (opens for 2 seconds, closes for 1 second, 2 seconds open). The probability of entering the second special figure starting port 232 increases due to the extension of the electric chew release period and the increase in the number of electric chew release times. Note that the hour / short flag is set to OFF during the big hit game and the small hit game. Therefore, the non-electric support state is maintained during the big hit game. This is because, if the power is supported during the big hit game, a predetermined number of game balls are placed in the second special figure starting port 232 until the predetermined number of game balls are entered during the big hit game. In order to solve this, there is a problem that the number of game balls that can be entered during a big hit and the number of game balls that can be acquired increases, resulting in an increase in gambling. In the present embodiment, in the electric support state (short-time state), all of the normal figure change, the universal figure change, the electric chew release period extension, and the electric chew release frequency increase are performed. If any one is performed, the player's advantage will be high, and it may be in the electric support state (short-time state), and the probability of entering the second special figure starting port 232 will increase, the electric chew release period If either one of the extension or the increase in the number of times the electric chew is released is performed, the electric support state (short time state) may be set. In the non-electric support state, the game ball is less likely to enter the second special figure starting port 232 than in the electric support state. As described above, in the second special figure starting port 232, the size of the entrance into which the game ball enters changes from one of the small size and the large size to the other size. The entrance of the second special figure starting port 232 is larger in the electric support state over a longer period than in the non-electric support state. In the present embodiment, the 15R special jackpot symbol of “Special Figure A” (Big Bonus Design 1) maintains the electric support state until the next big hit, and the 15R jackpot symbol of “Special Figure B” (Big Bonus Design 2) While the special figure variation game is performed 100 times, the electric support state is maintained. On the other hand, in the 2R special jackpot symbol of “special drawing D” (big jackpot symbol 3), it does not shift to the electric support state after the jackpot game ends.
  “Special Figure A”, which is a 15R special jackpot symbol (big jackpot symbol 1), is a special figure high probability common figure high probability state, and “Special Figure B”, which is a 15R jackpot symbol (big jackpot symbol 2), is a special figure low. “Special figure D”, which is a probability normal figure high probability state and is a 2R special big hit symbol (big hit symbol 3), is a special figure high probability normal figure low probability state. These “special drawing A”, “special drawing B”, and “special drawing D” are symbols that give a relatively large profit amount to the player.
  In the present embodiment, a small hit symbol 1 (“special symbol E”) is also prepared as a special symbol stop symbol pattern. The small hit symbol 1 of “Special E” is a symbol in which the variable winning opening 234 is operated once and the door member 2341 is opened twice. In the opening of the door member 2341 at the small hit, for example, the condition of ending one operation of the variable prize opening 234 by the first opening (the entry of a predetermined number of game balls (for example, 10 balls), a predetermined amount of When the game value (predetermined number of balls) is acquired or one or more of the passage of a predetermined time from the start of the round is established, the second release is not performed. That is, the small hit may be considered to be the same movement as the big hit of one round. The small hit control state (second control state) in which the small hit game is performed is one of the control states prepared in the pachinko machine 100, and the big hit control state in which the above-described big hit game is performed. The advantage for the player is lower than (second control state). The small hit is a role in which the control state does not change before and after the small hit game, and returns to the control state before the small hit control state starts after the small hit control state ends.
  Further, in the present embodiment, a detachable symbol 1 (“special symbol C”) is also prepared as a special symbol stop symbol pattern.
  As described above, in the pachinko machine 100 according to the present embodiment, the big hit control state and the small hit control state with the second advantage that the player's advantage is high (the two control states are collectively referred to as the second control state). And a non-hit control state (first control state) having a first advantage that is lower than the second advantage, and the transition of these control states is also the main control. The main control unit 300 corresponds to an example of a control state transition unit.
  In the pachinko machine 100 according to the present embodiment, symbols other than “special symbol A” are prepared as the jackpot symbol 1, and the same applies to other symbols such as the jackpot symbol 2.
  The special figure display device 212 is equivalent to a symbol display means for notifying the result of the determination (lottery result).
FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. First special figure starting port 230 or second special figure starting port 23
2 that the ball has won, that is, that the first start port sensor has detected that the ball has entered the first special figure start port 230, or that the ball has entered the second special figure start port 232 Is displayed on the symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208. “Decoration display change” is performed to switch the display in the order of “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →. That is, the decorative symbol display device 208 displays the decorative symbols in a variable manner separately from the special symbol display device 212. And the stop symbol mode (2nd symbol mode) which is a combination of a decoration symbol is stopped and displayed. When the jackpot symbol 1 which is “special symbol A” is notified, “decorative symbol combination 2” (for example, “decoration 3—decoration 3” in which three same odd number of ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 3” and “decoration 7-decoration 7-decoration 7”) are stopped and displayed. Further, when the jackpot symbol 2 which is “special symbol B” is notified, “decoration symbol combination 1” (for example, “decoration 2—decoration 2”) in which three identical even ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 2—decoration 2”, “decoration 4—decoration 4—decoration 4”, etc.) are stopped and displayed. Further, when “special drawing D” is notified, “decoration pattern combination 1” (for example, “decoration 2—decoration 2—decoration 2” in which three identical even-numbered ornamental patterns are arranged in symbol display areas 208a to 208c. ”And“ Decoration 4-Decoration 4-Decoration 4 ”) are stopped and displayed. Further, in the case of notifying the big hit symbol 3 which is “special drawing D” and the small hit symbol 1 which is “special drawing E”, “decoration 1-decoration 2—decoration 3” is displayed in the symbol display areas 208a to 208c. "Decorative symbol combination 3" and "decorative symbol combination 3" such as "decoration 1-ornament 3-ornament 5" are stopped and displayed. Also, in the case of notifying a special symbol “Special C”, a combination of decorative symbols other than “decorative symbol combination 1” to “decorative symbol combination 4” is displayed in the symbol display areas 208a to 208c (for example, Stop display. Hereinafter, in the decorative symbol display device 208, a series of displays from the start of this “decorative symbol variable display” until the stop symbol mode of the decorative symbol (for example, “decorative symbol combination 2”) is stopped are displayed. Sometimes referred to as symbol variation stop display.
  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the gate sensor, which is a sphere detection sensor, detects that the sphere has passed through the general start port 228, the general display display device 210 illuminates all seven segments and the central one segment. Repeat the lighting and perform “variable display of ordinary figure” (ordinary figure fluctuation game). Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 shown in FIG. 4 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.
The RAM 308 of the main control unit 300 shown in FIG. 4 includes a counter for generating a big hit special figure determining random number counter initial value, a big hit special figure determining random number counter, a timer number determining random number counter, and a prior notice counter. A counter is provided. In addition, the RAM 308 stores the number of holdings, the jackpot determination random number value, the jackpot special figure determination random value, the success / failure determination result, the special figure predetermination result, the success / failure determination result, the special figure determination result, and the special figure timer determination. Each result is stored. Further, the RAM 308 is provided with a storage unit that is divided into a maximum number of areas (four in this example) that can hold the start of the determination (lottery). As will be described later, in the special figure holding storage unit, two random values of the big hit determination random value and the big hit special figure determination random value are set as one set, and these two random values are arranged in the winning order (holding order). ) Is stored for each area.
  As described above, the main control unit 300 shown in FIG. 4 includes the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input starts reset by a reset interrupt and executes the main process of the main control unit shown in FIG.
  In step S101, initial setting 1 is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.
  In step S103, the value of the counter of WDT 314 is cleared and time measurement by WDT 314 is restarted.
  In step S105, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies to the main control unit 300 via the second sub control unit 500 by the power management unit 660. Is less than a predetermined value (9v in this embodiment), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step returns. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.
  In step S107, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, A process of outputting a clear signal from the output port to the first sub control unit 400, a setting for permitting writing to the RAM 308, and the like are performed.
  In step S109, it is determined whether or not to return to the state before power interruption (before power interruption), and the state before power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to an initialization process (step S113).
  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of a game store operates the RAM clear switch 180 provided on the power supply board 182 shown in FIG. 2 (indicating that there has been an operation). If the RAM clear signal is ON (RAM clear is necessary), the process goes to step S113 to set the basic circuit 302 to the initial state. move on.
On the other hand, when the RAM clear signal is off (when RAM clear is not necessary), such as when an electrical system abnormality (for example, voltage drop due to power failure or voltage drop due to fraud) occurs during the game. The power status information stored in the power status storage area provided in the RAM 308 is read out, and it is determined whether or not the power status information is information indicating suspend. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.
  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S215 in the timer interrupt process of the main control unit 300, which will be described later.
  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed. Like the power recovery command, in step S215 in the timer interrupt process of the main control unit 300, the normal return command 1 is transmitted to the sub-control unit 400.
  In step S115, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation counters for generating the initial values of the normal winning random number counter and the jackpot special figure determination random number counter, the normal timer random number value, and the timer number Three random number counters for generating the determination random number value and the advance notice random number value are updated. For example, if the range of values that can be taken as normal timer random numbers is 0 to 20, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 21, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.
<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. FIG. 6B is a flowchart showing the flow of main controller timer interrupt processing.
The main control unit 300 shown in FIG. 4 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 4 ms), and the main control is triggered by this timer interrupt signal. The part timer interrupt process is started at a predetermined cycle. Note that at the start of the timer interrupt process, the values of the registers of the CPU 304 are temporarily saved in the stack area, or the WDT 314 is periodically saved (in this embodiment, about 2 ms which is the main controller timer interrupt period). To restart once).
  First, in step S201, input port state update processing is performed. In this input port state update process, the detection signals of the various sensors 320 shown in FIG. The data is stored in a signal state storage area provided for each sensor 320. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.
  Further, in this step S201, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in each sphere detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.
  In the basic random number initial value update process (step S203), the value of the counter for generating the big hit special figure determination random number counter initial value is updated in the range of 0 to 99, and in the subsequent basic random number update process (step S205), the big hit The value of the random counter for hourly figure determination is updated in the range of 0 to 99, and the value of the counter for generation is changed to the random number counter for big special figure at the time of big hit every time the random number counter for big figure special hour determination makes one round. Set to.
  In step S207, timer update processing is performed. In this timer update process, the normal symbol display design update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the special symbol display device 212 are counted. Various timers including a special figure display symbol update timer, a timer for measuring a predetermined winning effect time, a predetermined opening time, a predetermined closing time, a predetermined end effect period, and the like are updated.
  In the winning determination process (step S209), first, when the winning holes 226, 234 and the starting holes 230, 232, 228 are won, the number of prize balls provided in the RAM 308 for each winning hole or each starting hole. The value in the storage area is read and 1 is added to set the original prize ball number storage area.
  Subsequently, in this winning determination process, there is a winning at the first special figure starting port 230 or the second special figure starting port 232, and the number of special figure variable games held is a predetermined number (4 in this embodiment). ), The predetermined start-up information is stored. That is, if the number of holdings is less than the predetermined number, the jackpot determination random number value and the jackpot special figure determination random number value are stored. The jackpot determination random value is a value obtained by processing the value acquired from the random value storage register of the random value generation circuit 318 shown in FIG. 4 (for example, acquired value + value of R register + 1). On the other hand, the big hit special figure determination random number value is a value obtained by processing a software random number derived from the big hit special figure determination random number counter provided in the RAM 308 (software random number value + R register value + 1). A combination of the random value generation circuit 318 shown in FIG. 4, the special bonus judgment random number counter provided in the RAM 308, and the main control unit 300 that performs random number processing corresponds to an example of the starting information deriving unit. Various random values (starting information) are stored as a set of starting information in a vacant area corresponding to a winning order (holding order) in a special-purpose holding storage unit provided in the RAM 308. This special figure storage unit stores a predetermined upper limit number (4 here) of start information derived based on the game ball entering the first special figure start port 230 or the second special figure start port 232. This corresponds to an example of starting information storage means that can store up to. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in a special storage storage unit. In this case, the temporary area is started. Information storage means may be used, and the reserved storage section and temporary area of the special figure may be used as the start information storage means. In addition, the CPU 304 of the main control unit 300 adds 1 to the value of the number of reserved special figures stored in the RAM 308, and the number of special figure held increases by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a holding unit.
  In addition, when it is detected that the ball has passed through the general map start opening 228 and the number of the general map variable games held is less than a predetermined number (2 in the present embodiment), the general map at that timing is used. The value of the random number counter for generating the winning random number value is stored in the random value storage area different from that for the special chart provided in the RAM 308 as the normal winning random number value as start information. In this winning determination process, a predetermined ball detection sensor is used to receive a prize (win ball) at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, or the variable winning port 234. When detected, the transmission information to be transmitted to the first sub-control unit 400 includes winnings in the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, and the variable winning port 234 ( Set the winning acceptance information indicating the presence or absence of (entering).
  Whether the start information of the special figure or the start information of the usual figure, if the number of holdings is equal to or more than the predetermined number, the start information is not stored and the process proceeds to step S211.
  Further, when the winning determination process (step S209) is completed, the prefetch process is called. In this prefetching process, first, a jackpot determination random number value (possible numerical range is 0 to 65535) in the special-purpose holding storage unit provided in the RAM 308 is prefetched. Note that prefetching here means that the start information is read first before the validity determination (final lottery), but in the subsequent prefetching processing, the word “prefetching” is referred to as the result of the predetermined (correction determination (final lottery)). ) May be used to mean read.
  FIG. 7A is a diagram showing a pre-failure determination table used in the prefetching process, and FIG. 7B is a diagram showing a special figure predetermination table used in the prefetching process. These tables are stored in the ROM 306 of the main control unit 300.
  The pachinko machine 100 according to the present embodiment is in one of the control states of a special figure low probability state with a relatively low probability of winning a jackpot and a relatively high special figure high probability state. The special figure high probability state is called during probability fluctuation. A probability variation flag is prepared in the RAM 308 of the main control unit 300. When the probability fluctuation glag is set to ON, a special figure high probability state (during probability fluctuation) is set, and when the probability fluctuation glag is set to OFF, a special figure low probability state is set.
  In the validity determination table shown in FIG. 7A, random number ranges are defined separately for the special figure high probability state and the special figure low probability state. When prefetching of the jackpot determination random number value is completed, it is determined whether the prefetched jackpot determination random number value belongs to which random number range in the success / failure determination table shown in FIG. That is, with reference to the probability variation flag prepared in the RAM 308, in the case of the special figure low probability state, if the prefetched random number for jackpot determination is 1000 to 1328, the success / failure determination result is determined to be “big hit”. , When it is 3000 to 3328, the success / failure determination result is determined as “small hit”, and when it is not (0 to 999, 1329 to 2999, 3329 to 65535), it is determined that the determination result is “out of”. To do. Further, referring to the probability variation flag, in the case of a special figure high probability state, if the pre-fetched random number for jackpot determination is 1000 to 2310, it is determined that the pre-determined result is “big hit”, and 3000 to 3328 In some cases, it is determined that the success / failure determination result is “small hit”, and in other cases (0 to 999, 2311 to 2999, 3329 to 65535), the determination result is determined as “out of”. Therefore, if the jackpot determination random number value is 1000 to 1328, it is a big hit regardless of whether the special figure high probability state or the special figure low probability state. In the special figure-related processing (step S213 shown in FIG. 6B), which will be described later, the special figure variable game is performed using the validity determination table shown in FIG. This determination is made again, and the determination result here is only a result of the prior determination.
When the result of the pre-judgment pre-judgment is “big hit”, the big hit special figure determination random value (possible numerical range is 0 to 99) in the special figure holding storage unit provided in the RAM 308 is prefetched and prefetched. It is determined which random number range in the special figure predetermination table shown in FIG. In the special figure prior determination table shown in FIG. 7B, as the special figure preliminary determination result, “Special Figure A” (15R special big hit symbol which is the big hit symbol 1) and “Special Figure” shown in FIG. A random number range corresponding to each of “D” (2R special jackpot symbol which is jackpot symbol 3) and “Special chart B” (15R jackpot symbol which is jackpot symbol 2) is defined. If the pre-determined big-hit special figure determination random number value is 0 to 39, the special figure pre-determination result is determined to be “big win symbol 1”, and if it is 40 to 49, “big hit symbol 3” is determined. When it is 50 to 99, it is determined as “big hit symbol 2”. Here, the symbol of the special figure is determined in advance, but it is also determined in advance whether or not it is a special big hit (probability big hit). As described with reference to FIG. 5 (a), since there is only one type of the small hit symbol “special drawing E” and only one type of off-set symbol “special drawing C”, the determination result of whether or not prior is determined is as follows. In the case of “small hit” or “off”, the pre-determination of the special symbol is not performed. In addition, the determination result here is also a result of preliminary determination to the last, and the determination of the special symbol (special jackpot determination) is performed again in the special symbol related processing (step S213 shown in FIG. 6B) described later. Is called.
  The pre-reading of the start information and the pre-determination using the pre-read start information described above are executed before the success / failure determination (main lottery) of the special figure related process (S213) described later is performed. The main control unit 300 that prefetches the jackpot determination random number value or the jackpot special figure determination random number value corresponds to an example of the start information prefetching unit. In addition, the main control unit 300 that performs a pre-judgment based on the jackpot determination random number value or the big hit special figure determination random value using the tables shown in FIGS. 7A and 7B is an example of a pre-determination unit. It corresponds to.
  The RAM 308 of the main control unit 300 is provided with a prefetch information temporary storage unit that is divided into areas for each hold. The information (a big hit symbol 1 to 3, a small hit symbol 1 and a loss symbol 1) representing the special figure predetermination result shown in FIG. .
  Here, the description of the main control unit timer interrupt processing shown in FIG. In step S211 shown in FIG. 6 (b), a general map related process is performed. In this common figure-related process, first, one of a plurality of processes corresponding to the state of the common figure is performed. For example, in the common figure-related processing during the normal symbol change display (the value of the above-mentioned common symbol display symbol update timer is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on / off. Drive control is performed. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).
  Further, in the process related to the general symbol at the timing when the normal symbol display time has elapsed (the timing when the value of the general symbol display symbol update timer is changed from 1 to 0), when the hit flag is on, the display mode of the hit symbol is displayed. When the 7-segment LED constituting the normal symbol display device 210 is turned on / off, the normal symbol display device 210 is configured so as to display the off symbol when the hit flag is off. 7 segment LED on / off drive control is performed. In addition, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the common drawing related processes here. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines the symbol of either the winning symbol (the common symbol A shown in FIG. 5C) or the off symbol (the universal symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.
  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, the setting of the RAM 308 is set in the usual figure related process at the timing when the predetermined stop display period ends (the timing when the usual figure stop time management timer value changes from 1 to 0). The normal operation is set in the area, and the blade member 2321 is set to the open state for a predetermined opening period (for example, 2 seconds), and the opening / closing drive solenoid (332) of the blade member 2321 of the second special figure starting port 232 A signal to be held is output, and information indicating the release period is set in the storage area of the blade opening time management timer provided in the RAM 308.
Further, in the common figure-related processing that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member 2321 for a predetermined closing period (for example, 500 msec). A signal for holding the blade member 2321 in the closed state is output to the open / close driving solenoid (332), and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.
  Further, in the common chart-related processing that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), the setting of the RAM 308 is set to “inactive”. . Further, if the result of the usual figure variable game is out of play, the usual figure out flag is turned on as will be described later. When the usual figure deviation flag is ON, the RAM 308 is also used in the usual figure related process at the timing when the above-described predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0). In the setting area of, set “Normal” inactive. In the general map related process in the case where the general map is not in operation, nothing is done and the process proceeds to the next step S223.
  Subsequently, in this general drawing-related lottery process, the opening and closing control of the general figure variable game and the second special figure starting port 232 is not performed (the state of the normal figure is inactive), and the pending general figure When the number of variable games is one or more, the result of the general variable game is won by the random lottery based on the normal random number value stored in the random value storage area described above, or is not selected A hit determination is performed to determine whether or not, and in the case of winning, a hit flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.
  In the main control unit timer interrupt process shown in FIG. 6B, the special figure related process (step S213) is performed following the common figure related process of step S211 described above. In this special figure related process, first, a special figure state update process is performed. In the special figure state update process, one of the following eight processes is performed according to the state of the special figure. For example, in the special figure state update process during the special figure fluctuation display (the value of the above-mentioned special figure display symbol update timer is 1 or more), the 7-segment LED constituting the special figure display device 212 is repeatedly turned on / off. Turns off drive control. By performing this control, the special figure display device 212 performs a special figure fluctuation display (special figure fluctuation game).
  Further, the RAM 308 of the main control unit 300 is provided with a big hit flag, a small hit flag, a time reduction flag, and a probability variation flag. In special figure state update processing that starts at the timing when the symbol change display time of the special figure has elapsed (when the value of the special figure display symbol update timer changes from 1 to 0), the big hit flag is on, the probability variation flag is on, and the time is short When the flag is also on, the special figure A shown in FIG. 5 (a), the big hit flag is on, the hourly flag is also on, the special figure B is on when the probability change flag is off, the special figure B is on, the probability change flag is on, Special drawing D when the hourly flag is off, special figure E when the small hit flag is on, special figure E when the small hit flag is on, and special figure C when the big hit flag and the small hit flag are off. The 7-segment LED constituting the display device 212 is controlled to be turned on / off, and a setting indicating that the special figure stop display is being performed is performed in the setting area of the RAM 308. By performing this control, the special symbol display device 212 performs fixed display of any one of the big hit symbols 1 to 3, the small hit symbol 1 and the off symbol 1 shown in FIG. Thereafter, information indicating the stop period is set in a storage area of a special figure stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the special figure that has been confirmed is stopped and displayed for a predetermined period, and the result of the special figure variable game is notified to the player.
  Further, in order to execute a general command rotation stop setting transmission process in a command setting transmission process (step S215) described later, 4H is additionally stored as transmission information (general information) in the transmission information storage area described above, and the process is terminated.
  If the result of the special figure variable game is a big hit, the big hit flag is turned on at the start of the special figure variable game. When the jackpot flag is on, in the special figure state update process at the timing when the predetermined stop display period ends (the timing when the special figure stop time management timer value changes from 1 to 0), the setting area of the RAM 308 RAM 308 is set to wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for informing the player that a big hit by the decorative symbol display device 208 is started is displayed. The information indicating the winning effect period is set in the storage area of the special figure standby time management timer provided in FIG. Further, 5H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command winning effect setting transmission process in the command setting transmission process (step S215).
  Also, in the special figure state update process that starts at the timing when the predetermined winning effect period ends (the timing when the special figure standby time management timer value changes from 1 to 0), a predetermined release period (for example, 29 seconds or (Until the detection of a winning number of game balls of a predetermined number (for example, 10 balls) at the variable winning opening 234.) The door member 2341 is connected to the solenoid (332) for opening and closing the door member 2341 of the variable winning opening 234 shown in FIG. A signal for maintaining the open state is output, and information indicating the open period is set in the storage area of the door open time management timer provided in the RAM 308. Further, 7H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening release setting transmission process in the command setting transmission process (step S215).
  In the special figure state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) is variable. A signal for holding the door member 2341 in a closed state is output to the solenoid (332) for opening and closing the door member 2341 of the prize opening 234, and a closing period is set in the storage area of the door closing time management timer provided in the RAM 308. Set the information to show. Further, 8H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening closing setting transmission processing in the command setting transmission processing (step S215).
  Further, in the special figure state update process in which the opening / closing control of the door member 2341 is repeated a predetermined number of times (for example, 15 rounds or 2 rounds) and started at a timing when the door member 2341 is ended, a predetermined end effect period (for example, 3 seconds), that is, a decorative pattern Information indicating the effect standby period in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the display device 208 is to be ended is displayed. Set.
  As described above, the CPU 304 of the main control unit 300 controls the change of the open / closed state of the door member 2341 of the variable prize opening 234 during the big hit control state or the small hit control state (during the second control state), that is, variable. Change control for operating the winning opening 234 once (change control at the time of a small hit and corresponding to the first change control), change control for operating the variable winning opening 234 a plurality of times (change control at the time of a big hit) This corresponds to an example of variable winning control means for performing the second change control). The ROM 306 of the main control unit 300 stores an opening / closing pattern of the door member 2341 of the variable prize opening 234, and the CPU 304 of the main control unit 300 responds to the determination of whether or not the special figure variable game is successful from the ROM 306. Get the open / close pattern.
  Further, 6H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command end effect setting transmission process in the command setting transmission process (step S215).
  Further, in the special figure state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special area is not in operation in the setting area of the RAM 308. Set. Furthermore, if the result of the special figure variation game is out of order, the out-of-game flag is turned on. When the miss flag is on, even in the special figure state update process at the timing when the predetermined stop display period described above ends (the special figure stop time management timer value changes from 1 to 0), Set special figure inactive in the setting area. In the special figure state update process when the special figure is not in operation, nothing is done and the process proceeds to the next process.
  When the special figure state update process ends, a special figure related lottery process is performed. The main control unit 300 that executes the special figure related lottery process corresponds to an example of the determination unit. In this special drawing related lottery process, first, it is determined whether or not a predetermined success / failure determination prohibition condition is not established. Here, it is determined whether or not the special figure display device 212 is in the special figure variation display or the stop display, and if any of the special figure display device 212 is in the display, the process returns to the main control unit timer interrupt process. If neither is displayed, it is determined whether it is set during special figure operation or special figure non-operation, and if it is set during special figure operation, it returns to the main control unit timer interrupt process. If it is set during non-operation of the special figure, it means that the failure determination prohibition condition has not been established, and this time, it is determined whether or not the predetermined failure determination condition is satisfied. This determination is made by referring to the special figure hold storage unit provided in the RAM 308 to determine whether or not the special figure variable game hold number is greater than zero. If the number of holds is 0, the process returns to the main control unit timer interrupt process. If the number is 1 or more, the predetermined success / failure determination condition is satisfied. The stored starting information, that is, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) is taken out, and starting information (set of random values) that is still stored in the holding storage unit, Move from the currently stored area to the next area. That is, the start information stored in the past is taken out from the hold storage unit, and if the start information is stored in the hold storage unit, the Nth oldest start information is set as the (N-1) oldest start information in the hold storage unit. It will be set. Also, 1 is subtracted from the pending number stored in the RAM 308. The main control unit 300 that performs a process of extracting one set of random values (a jackpot determination random value and a jackpot special figure determination random value) from the holding storage unit of the RAM 308 corresponds to an example of a start information acquisition unit.
  FIG. 8A is a diagram showing the success / failure determination table used in the special figure-related lottery process, and FIG. 8B is a diagram showing the special figure determination table used in the special figure-related lottery process. . These tables are also stored in the ROM 306 of the main control unit 300. The contents of the success / failure determination table shown in FIG. 8 (a) are the same as the contents of the success / failure determination table shown in FIG. 7 (a), and the contents of the special figure determination table shown in FIG. This is the same as the contents of the special figure predetermination table shown in FIG.
  When the CPU 304 of the main control unit 300 takes out the starting information, ie, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) from the reserved storage unit of the RAM 308, first the jackpot determination Based on which random number range in the success / failure determination table shown in FIG. 8 (a) belongs to the random number value for use (a possible numerical range is 0 to 65535), a “big hit” (second success / failure) is determined. (Corresponding to the determination result), “small hit” (corresponding to the first success / failure determination result), or “loss” is derived. The jackpot winning probability in the special figure low probability state (first probability control state) is approximately 1/200 (first probability), and the jackpot winning probability in the special figure high probability state (second probability control state) Is approximately 1/50 (second probability). In addition, the win probability for the small hit is about 1/200 in both the special figure low probability state and the special figure high probability state.
When the determination result is “big hit”, this time, the special value for determining the special figure at the big hit (a possible numerical range is 0 to 99) is any of the special figure determining table shown in FIG. 8B. The “big hit symbol 1”, “big hit symbol 3”, or “big hit symbol 2” is derived as a special symbol determination result based on whether it belongs to the random number range. When the result of the determination is “small hit” or “out of”, the determination is not made because there is only one type of special figure for small hit and special figure for off. The special figure determination result is information representing a symbol to be stopped and displayed by the special figure display device 212. When the big hit symbol 1 is determined here, after the big hit symbol 1 is stopped and displayed on the special figure display device 212, the 15R big hit game is performed, and when the big hit game ends, the control state shifts to the probability change state (special). (Transition from the low probability state to the special high probability state) and the power support state (transition from the normal low probability state to the normal high probability state), and until the next big hit, the probability change state and the electric support state Is maintained. When the big hit symbol 2 is determined, after the big hit symbol 2 is stopped and displayed on the special figure display device 212, the 15R big hit game is played, and when the big hit game is finished, the special figure variable game is executed 100 times. The electric support state is maintained. Furthermore, when the big hit symbol 3 is determined, after the big hit symbol 3 is stopped and displayed on the special figure display device 212, the 2R big hit game is performed, and when the big hit game is finished, the control state shifts to the probability change state, The probability variation state is maintained until the next big hit, but it does not shift to the electric support state (the non-electric support state is maintained).
  FIG. 9 is a diagram showing a table set selection table stored in the ROM 306 of the main control unit 300.
  In this table set selection table, the relationship between the special figure stop symbol, the special figure fluctuation count, and the timer selection table is defined. In this embodiment, four types of tables are prepared as timer selection tables. The timer selection table is a table used for determining the fluctuation time of the special figure. Further, in the present embodiment, a background screen (hereinafter referred to as a stage) of the decorative symbol display device 208 during the special figure variation display is determined in accordance with the timer selection table. That is, the first sub-control unit 400 determines a background screen (hereinafter referred to as a stage) during the special figure variation display of the decorative symbol display device 208 based on the timer selection table. For reference, the relationship between the timer selection table and its stage is also shown in FIG. 9. If the stage in the special symbol variation display of the decorative symbol display device 208 is Table 1, an empty background screen (the first screen) 1)) or an ocean stage which is a sea-patterned background screen (second aspect); if it is table 2, it will be a mountain stage which is a mountain-patterned background screen; If it is a battle stage which is the background screen which a character never faces, if it is Table 4, it is the sea stage which is a sea-pattern background screen (2nd aspect) or the sky stage which is a sky-pattern background screen (1st aspect) become.
  The RAM 308 of the main control unit 300 is provided with an area (timer selection table information storage area) for storing information representing a timer selection table. The RAM 308 is also provided with a counter that counts the number of executions of the special figure variable game. If the value of the special figure variable game execution counter is greater than 0, the timing at which the special figure stop time management timer value is changed from 1 to 0, that is, the fluctuation display by the special figure display device 212 is completed. Then, after the confirmed special figure is stopped and displayed for a predetermined period, the CPU 304 decrements the value of the special figure variable game execution number counter by one.
For example, in the special figure state update process at the timing when the 2R big hit game end effect period ends when the special figure stop symbol is the big hit symbol 3 and the 2R special big win is ended, the special figure variable game execution number counter is set to 20 At the same time, the CPU 304 of the main control unit 300 acquires a dedicated random number with a numerical value range of 0 to 2 and performs a predetermined random number lottery, and stores the table 4 with a probability of 2/3 in the timer selection table information storage area. Is stored, and information indicating Table 1 is stored with a probability of the remaining 3. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until it becomes, the information indicating the table 4 or 1 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the 2R jackpot game is over, the decorative symbol display device 208 has a predetermined probability (about 67% here) in the first 20 special-figure variable games unless the big win or the small win is won. The sea stage continues to be displayed, and thereafter the sky stage continues to be displayed with a probability of 100%.
  On the other hand, in the special figure state update process at the timing when the special bonus stop symbol of the small hit symbol 1 is won and the end effect period of the small bonus game ends, the special figure variable game execution number counter is set to a value of 20. At the same time, the CPU 304 of the main control unit 300 acquires a dedicated random number with a numerical value range of 0 to 2 and performs a predetermined random number lottery, and stores the table 1 with a probability of 2/3 in the timer selection table information storage area. Is stored, and information indicating Table 4 is stored with a probability of the remaining 残 り. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until it becomes, the information indicating the table 1 or 4 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the small hit game is over, unless the big hit or the small hit is won again, the decorative symbol display device 208 has a predetermined probability (about 67% here) in the first 20 special figure variable games. The empty stage continues to be displayed, and thereafter, the empty stage continues to be displayed with a probability of 100%.
  Here, the transition to the probability change state desired by the player is limited to when the special figure determination result is the jackpot symbol 1 and the jackpot symbol 3. As shown in FIG. 9, whether the special figure determination result is a jackpot symbol 1 with probability variation or a jackpot symbol 2 with probability variation, 100% is achieved in four special chart variable games immediately after the 15R jackpot game is over. The battle stage is unfolded with the probability of, but the player can win the 15R special jackpot, which is a jackpot symbol 1 with probability variation, with a combination of the ornament symbols displayed on the ornament symbol display device 208 (see FIG. 5B). You already know whether you have won, or you won the 15R jackpot, which is the jackpot symbol 2 of the probability variation pear, and you can judge whether or not you are in the probability variation state. On the other hand, whether the player has won the 2R special jackpot, which is the jackpot symbol 3 with probability variation, or the jackpot symbol, which is the jackpot symbol 1 of probability variation, is displayed on the decoration symbol display device 208 The combination of symbols cannot be judged. However, on the decorative symbol display device 208, when the probability variation pear small hit symbol 1 is displayed, the empty stage is displayed with a higher probability than the sea stage, and when the probability variation big hit symbol 3 with probability variation is empty. When the sea stage is displayed with a higher probability than the stage, that is, when the decorative symbol display device 208 is in an uncertain change state (special figure low probability state), the empty stage is more likely than the sea stage. If the probability of being displayed is high and the probability variation state (special figure high probability state) is high, the player who knows from the strategy book etc. that the sea stage is more likely to be displayed than the empty stage It is expected that the sea stage is displayed on the decorative symbol display device 208 instead of the empty stage.
  FIG. 10 is a diagram showing a timer number determination table stored in the ROM 306 of the main control unit 300.
  In the special figure related process (step S213) in the main control unit timer interruption process shown in FIG. 6B, when the result shown in FIG. From the timer number determination random number counter, a timer number determination random number that can take a value in the range of 0 to 999 is acquired. The timer number determination random number acquisition timing is the timing immediately before the start of the special figure change, but may be the timing to acquire the start information.
  The CPU 304 of the main control unit 300 determines a timer number defined in the timer number determination table shown in FIG. 10 based on the acquired timer number determination random number. The determination of the timer number is performed by using a result of determination, a special figure determination result, a predetermined random number (for example, a timer number determination random number), and a predetermined period information table (for example, a timer selection table). It is performed without being based on the result or the result of the prior judgment.
  The timer number represents the time from when the special symbol display device 212 starts changing the symbol to when the special symbol display device 212 displays the stop symbol indicating the result of the success / failure determination, that is, the time when the special symbol fluctuates and displays (the symbol variation display time) Is. The main control unit 300 corresponds to an example of a variation time determination unit that determines a variation time of a symbol. Note that the time from when the decorative symbol display device 208 starts changing the decorative symbol until the stop symbol indicating the result of the success / failure determination is displayed (decorative symbol variation stop display time) also matches this symbol variation display time. It is done.
  FIG. 11 is a diagram showing the relationship between the timer number and the symbol variation display time.
  In the present embodiment, the decorative pattern variation pattern in the decorative symbol display device 208 is determined in accordance with the symbol variation display time. That is, the first sub-control unit 400 determines the decorative pattern variation pattern based on the timer number (design variation display time). In FIG. 11, the relationship between the timer number and the decorative pattern variation pattern is also shown for reference.
  The timer 1 represents that the special figure fluctuation time is an extremely shortened fluctuation time of 2 seconds, and the timer 2 represents that the special figure fluctuation time is a shortened fluctuation time of 5 seconds. Note that the determination of the timer 1 or the timer 2 may be referred to as a special figure change. The timer 3 represents that the special figure fluctuation time becomes a normal fluctuation time (reference fluctuation time) of 10 seconds. Further, in the timers 1 to 3, the decorative symbol variation pattern in the decorative symbol display device 208 shown in FIG. The timer 4 indicates that the special symbol variation time becomes a variation time of 12 seconds. When the timer 4 is determined, the reach pattern variation pattern of the decorative symbol display device 208 is selected as normal reach. In normal reach, generally, two symbol display areas (for example, the left and right symbol display areas 208a and 208c shown in FIG. 3) are displayed in a stopped manner, and the remaining one symbol display area (for example, the middle symbol display area 208b) is displayed. If the symbol display area that is variably displayed, that is, the symbol display area that is variably displayed stops displaying a specific symbol (the symbol that is the same as the symbol display area that is stopped), a combination of predetermined jackpot symbols (FIG. 5) This is a state in which the “decorative symbol combination 1” and “decorative symbol combination 2” shown in FIG. Timer 5 indicates that the special figure fluctuation time is 40 seconds, timer 6 indicates that the special figure fluctuation time is 50 seconds, and timer 7 indicates that the special figure fluctuation time is 30 seconds. Represents time. When the timers 5 to 7 are determined, super reach is selected as the variation pattern of the decorative symbols on the decorative symbol display device 208. Super reach is a product obtained by adding special variation display to normal reach to improve the production effect (long reach, normal reverse reach, double line reach, etc.). In addition, the reach also has special variations such as special multi-line reach, full rotation reach, special full rotation reach, etc., when simply reaching, it means a variation pattern of decorative design including normal reach, super reach and special variation. To do.
  This reach is performed after the success / failure determination that the result of the success / failure determination (the final lottery) of the special figure related process (S213) becomes a specific determination result / predetermined result (a predetermined result with a high player's advantage). Thus, it is a notice effect that informs the player in advance before notifying the result of the determination, and whether or not to reach is determined after the determination. The main control unit 300 corresponds to an example of a notice unit.
  In the present embodiment, the length of the period from the determination of whether or not a special figure is made to the notification of the result of the determination of the special figure is greater than the case where the advance notice of reach production is not performed (special figure fluctuation time). To be long.
  As shown in FIG. 10, when the special figure determination result is an out-of-order symbol 1 (“Special Figure C” shown in FIG. 5A), the table 1 that becomes an empty stage is selected as the timer selection table and is suspended. If the number is 0 to 2, it is determined with a probability of 70% for the timer 3 without reach, and if the hold number is 3, it is determined with a probability of 70% for the timer 2 with no reach. Also, when table 1 is selected for the off symbol 1, regardless of the number of holds, it is determined with a probability of 20% for the timer 4 of the normal reach and a probability of 5% for the timer 5 or the timer 6 of the super reach. Determined by The reach probability (here, the probability that the selection probability of the normal reach and the selection probability of the super reach 1 and 2 is combined) when the table 1 is selected with the off symbol 1 is 30% (the third probability).
  On the other hand, when the table 4 that becomes the sea stage is selected in the off-set symbol 1, it is determined with a probability of less than 50% for the timer 3 without reach regardless of the number of holds, and 50% for the timer 4 with normal reach It is determined by the probability, and the timer 6 of the super reach 2 is determined with a low probability of 2%. The reach probability (here, the probability of combining the normal reach selection probability and the super reach 2 selection probability) when the table 1 is selected with the off symbol 1 is 52% (fourth probability).
  Here, a state in which information representing one of the tables shown in FIG. 10 is stored in the RAM 308 of the main control unit 300 is referred to as a notice control state, and a state in which information representing the table 1 is stored in the RAM 308 is referred to as a first notice control state. And a state in which information representing the table 4 is stored in the RAM 308 is referred to as a second notice control state. The main control unit 300 corresponds to an example of a notice control state transition unit that transitions the notice control state.
  In addition, when the table 2 that becomes the mountain stage with the off symbol 1 is selected, the reach probability is 20% regardless of the number of holds, and the table 3 that becomes the battle stage with the off symbol 1 is selected. In this case, the timer 7 of the super reach 3 is always determined regardless of the number of holds, and the reach probability is 100%.
  In addition, if the decision result is a big hit, regardless of the type of special figure (big hit symbols 1 to 3), if table 1, 2 or 4 is selected, the normal reach The timer 4 is determined with a probability of 25%, the timer 5 of the super reach 1 is determined with a probability of 25%, and the timer 6 of the super reach 2 is determined with a probability of 50%. If the table 3 is selected, the timer 7 of the super reach 3 is always determined regardless of the number of holds. Also, even when the special figure determination result is the small hit symbol 1, the timer 7 of the super reach 3 is always determined regardless of the number of holdings and also regardless of the timer selection table.
Here, when the determination result is out of place, when the table 4 is selected and the sea pattern background screen is displayed on the decorative symbol display device 208, the default sky pattern background screen is displayed. The player who knows the reach probability in the strategy book or the like has a sea pattern rather than a sky pattern, that is, the sea stage rather than the sky stage. I hope
  Further, in the present embodiment, as shown in FIG. 10, the state where the small hit game in which the first change control of the variable winning opening 234 is performed and the second change control of the variable winning opening 234 are performed. Based on the end of one of the states in which the 2R big hit game to be executed is completed, the state transitions to the second notice control state in which information representing the table 4 is stored in the RAM 308. In this way, even in small hits, the stage shifts to the second notice control state, and the stage in the special symbol variation display of the decorative symbol display device 208 is a sea stage whose sea background (second mode) is the background screen. Thus, the appearance rate of the combination of “the second notice control state and the sea stage” is increased. Increasing the appearance rate may help fraudulent players to identify fraudulent acts that forcibly cause electrical system abnormalities. In other words, the surveillance camera monitoring the inside of the game store and the patroling game store clerk increase the frequency of seeing the combination of “the second notice control state and the sea stage” to detect an unauthorized player or a suspicious person. May increase the chances of being wary of unauthorized players and suspicious people.
  FIG. 12 is a diagram showing stepwise the display mode of the decorative symbol display device 208 when the special figure variable game is being performed. FIG. 12 shows an example of the display mode on the decorative symbol display device 208 when one special figure variable game is performed from FIG. 12A to FIG. From e) to (h) in the figure shows another example of the display mode.
  In the display mode of the decorative symbol display device 208 from FIG. 5A to FIG. 4D, the background screen is an empty pattern and is an empty stage. In this empty stage, there is a variation pattern of the decorative pattern without reach, and as shown in FIG. 4D, a combination of the decorative patterns out of place (“decoration 7-decoration 6-decoration 6”) is stopped and displayed. .
  In the display mode of the decorative symbol display device 208 from FIG. 9E to FIG. 9H, the background screen is a sea pattern and is a sea stage. At this sea stage, it is a variation pattern of a normal reach decoration pattern. First, “decoration 7” stops in the left symbol display area 208a (see FIG. 5F), and then “right decoration display area 208c also has“ The decoration 7 "stops (see (g) in the figure), and reaches a reach state. However, as shown in FIG. 5H, the “decoration 6” stops in the middle symbol display area 208b, and eventually the combination of the disparate ornament symbols (“decoration 7-decoration 6-decoration 7”) is stopped and displayed. Has been.
  Next, the command setting transmission process (step S215) in the main control unit timer interrupt process shown in FIG. 6B will be described. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. Note that the output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, per round number designation command, power recovery command, RAM clear command, special figure. Information that can specify the type of command such as a pending increase command), bits 0 to 10 are configured by command data (predetermined information corresponding to the command type).
Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, the command data includes information indicating the special symbol stop symbol, information indicating the control state (information indicating the setting state of the time reduction flag and the probability variation flag), and the timer number described above. In the case of the symbol variation stop command, the information indicating the timer selection table stored in the timer selection table information storage area of the RAM 308, the count value of the special figure variable game execution number counter provided in the RAM 308, etc. If so, it includes information indicating the special figure stop symbol (special figure determination result), information indicating the control state, etc., and in the case of a winning effect command and an end effect start command, including information indicating the control state, etc. In the case of a command for specifying the number of rounds per round, information indicating the control state, the number of rounds per round (number of rounds per big or small per round Und number) to include the like. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.
  In the general command rotation start setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, the timer number described above, and the suspension are stored in the RAM 308 as the command data. Information indicating the number of special figure variable games being set is set. In the general command rotation stop setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, and the like stored in the RAM 308 is set in the command data. In the above-described general command winning effect setting transmission process, the command data represents the effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-described general command end effect setting transmission process, command control data represents effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-mentioned general command big prize opening release setting transmission process, information indicating the number of winning rounds stored in the RAM 308, information indicating the control state, the number of special figure variable games held, etc. is set in the command data. In the above-described general command big prize closing setting transmission process, the command data indicates the number of winning rounds stored in the RAM 308, the current number of rounds, information indicating the control state, the number of reserved special figure variable games, etc. Set the information. In step S215, general command special figure hold increase processing is also performed. In this general command special figure hold increase process, the command data of the special figure hold increase command includes the number of special figure variable games held, information indicating the control state, and information indicating the stop pattern of the special figure determined in advance ( Set special figure pre-judgment result).
  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In addition, the first sub-control unit 400 acquires the number of remaining rounds until all the rounds are completed based on the number of rounds included in the command and the current number of rounds.
  In this command setting transmission process, a command is also transmitted to the payout control unit 600 shown in FIG. The output schedule information and the payout request information output to the payout control unit 600 are composed of 1 byte, strobe information (indicating that data is set when turned on) in bit 7, and power-on information in bit 6. (In the case of ON, it indicates that this is the first command transmission after power-on), the current processing type (0-3) for encryption in bits 4-5, and the encrypted processing in bits 0-3 The number of payout requests is indicated.
  Next, in the main control unit timer interrupt process shown in FIG. 6B, an external output signal setting process (step S217) is performed. In the external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336 shown in FIG.
In step S219, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S201 described above are read, and the presence or absence of a front frame door opening error or a bottom pan full error is monitored to open the front frame door. When an error or a lower pan full error is detected, device information indicating whether there is a front frame door opening error or a lower pan full error is set in the transmission information to be transmitted to the first sub-control unit 400. The device information set here is included in the basic command and transmitted to the first sub-control unit 400. Also, the various solenoids 332 shown in FIG. 4 are driven to control the opening / closing of the second special figure starting port 232 and the variable winning port 234, and the normal symbol display device 210, the special symbol display device 210, Display data to be output to the diagram display device 212, various status display units 328, and the like is set in the output port of the I / O 310.
  In step S221, it is monitored whether or not the low voltage signal is on. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S225, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S223.
  In step S223, a timer interrupt end process is performed. In this timer interrupt end process, the value of each register temporarily saved at the start of the timer interrupt process is set in each original register, the interrupt permission is set, etc. Return to the main process shown in the main control section.
On the other hand, in step S225, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308 (here, a register saving area), and the initial setting of the input / output port is performed. The pachinko machine 100 is cut off over time. As described above, the power management unit 660 includes a power storage circuit for supplying power to the RAM 308 of the main control unit 300 for a predetermined period (for example, 10 days) even after the power from the outside is cut off. The RAM 308 can maintain information saved in a predetermined area even when the pachinko machine 100 is disconnected. Various information regarding game control stored in the RAM 308 is also maintained in the RAM 308 even when the pachinko machine 100 is disconnected. Therefore, the RAM 308 of the main control unit 300 corresponds to an example of a game control information storage unit. <Processing of First Sub-Control Unit 400>
The process of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400.
  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, initial setting in step S301 is executed. In this initial setting, initial setting of the I / O port 410 shown in FIG. 4, initialization processing of a storage area in the RAM 408, and the like are performed.
  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305.
  In step S305, 0 is substituted into the timer variable.
  In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.
  In step S309, effect control processing is performed. For example, when there is a new command in S307, processing such as reading the effect data corresponding to this command from the ROM 406 is performed, and when the effect data needs to be updated, the effect data is updated.
Specifically, when the first sub-control unit 400 receives a symbol variation start command, the first sub-control unit 400 is based on the information indicating the timer number included in the symbol variation start command. The CPU 404 determines the variation pattern of the decorative design (see FIG. 11). Further, based on the information representing the above-described timer selection table included in the symbol variation start command, the CPU 404 of the first sub-control unit 400 displays the background screen during the special symbol variation display of the decorative symbol display device 208, that is, The stage (see FIG. 9) is determined.
  Further, when the first sub-control unit 400 receives a special figure hold increase command, information indicating the stop pattern of the special figure determined in advance included in the special figure hold increase command (special figure predetermination result) Based on the above, the CPU 404 of the first sub-control unit 400 determines whether or not to notify the advance notice. In other words, whether or not to notify the player in advance that a specific success / failure determination result (in this case, a special jackpot or a regular jackpot) will be determined based on the special chart prior determination result using a predetermined random number lottery. To do. In the lottery here, three types of lottery results are prepared when the special figure pre-determination result is a specific pre-determination result (big hit symbols 1 to 3). The first is a lottery result for prior notice in a predetermined notification mode (hereinafter referred to as the first mode), and the second is a notification mode (hereinafter referred to as the second mode) different from the first notification mode. The third is a lottery result in which a prior notice is not notified even if the special figure predetermination result is a specific predetermination result. These three types of lottery results are determined based on a predetermined winning probability when the special figure pre-determination result is a specific pre-determination result (big hit symbol 1 to 3). Here, the probability of becoming the first lottery result in the first notification mode is 50%, the probability of becoming the second lottery result in the second notification mode is 40%, and the advance notice is notified. The probability of becoming the third lottery result that is not made is 10%. In addition, here, even if the special figure pre-determination result is not a specific pre-determination result (big hit symbol 1 to 3), a fake pre-notification notification that makes the player seem to have a specific success / failure determination result with a predetermined probability A lottery of whether or not to perform is also performed. The notification mode of this false prior notice notification is performed in the first mode. The false advance notice is determined based on a predetermined winning probability (for example, 30%) when the special figure advance determination result is not a specific advance determination result. Therefore, when prior notice notification is performed, the probability performed in the first mode is higher than the probability performed in the second mode (the appearance rate of the first mode is higher). The prior notice notification according to the second aspect is more reliable than the prior notice notice according to the first notification aspect, and the reliability of winning a specific result of the determination is higher. The player first waits for the advance notice to be performed, and further waits for the advance notice according to the second aspect.
  The CPU 404 of the first sub control unit 400 sets the information in the RAM 408 in order to include the information representing the lottery result related to the advance notice notification described above in the control command transmitted to the second sub control unit 500.
  Further, when the first sub-control unit 400 receives the power recovery command set in step S111 of the main control unit main process shown in FIG. 6A, based on the information included in the power recovery command. Thus, the CPU 404 of the first sub control unit 400 sets effect data. In this example, in the power recovery command, various types of information related to game control (for example, information indicating a special figure stop symbol (information indicating a special figure determination result), control state, transmitted to the first sub-control unit 400 immediately before power interruption. , Information indicating a timer number, information indicating the number of holds, information indicating a stop pattern of a special figure determined in advance (information indicating a special figure preliminary determination result), and the like. Based on these data, the first sub-control unit 400 returns to the effect state at the time of power interruption. That is, the first sub-control unit 400 receives the power recovery command and returns to the control state at the time of power interruption based on the information regarding the game control included in the power recovery command. It corresponds to an example of means.
However, in the present embodiment, the power recovery command does not include information indicating the timer selection table, and the CPU 404 of the first sub-control unit 400 changes the special figure change of the decorative symbol display device 208 at the time of power recovery. The background screen being displayed is determined to be a default sky background screen (empty stage). In addition, at the time of power recovery, lottery for whether or not to notify in advance is not performed, and prior notification is not performed uniformly.
  In step S311, when the pressing of the chance button 136 shown in FIG. 1 is detected, the effect data updated in step S309 is changed to effect data corresponding to the pressing of the chance button 136.
  In step S313, if there is a command to the sound source IC 416 in the effect data read in S309, this command is output to the sound source IC 416.
  In step S315, if there is a command to the drive circuit 420 for the various lamps 418 in the effect data read in S309, this command is output to the drive circuit 420.
  In step S317, if there is a command to the drive circuit 422 of the effect movable body 224 in the effect data read out in S309, this command is output to the drive circuit 422.
  In step S319, if there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in S309, the control command is set to be output, and the process returns to S303.
  Next, the command reception interrupt process of the first sub control unit 400 will be described with reference to FIG. FIG. 13B is a flowchart of the command reception interrupt process of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S331 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in the command storage area provided in the RAM 408, and the command reception interrupt process is terminated.
  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. FIG. 13C is a flowchart of the timer interrupt process of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms). Execute in the cycle.
  In step S341 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).
  In step S343 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like. Ends. The information representing the lottery result related to the prior notice notification described above is included in the control command and transmitted to the second sub-control section 500, and the prior notice notice is displayed on the decorative symbol display device 208 on the second sub-control section 500 side. Control is performed. This prior notice notification corresponds to one aspect of the advance notice related to the result of the special figure determination (lottery). In the special drawing related lottery process shown in FIG. This is performed before the determination of whether or not it is based. Accordingly, the combination of the first sub-control unit 400, the second sub-control unit 500, and the decorative symbol display device 208 corresponds to an example of a prior notice unit.
  Next, an example of advance notice in the present embodiment will be described.
  FIG. 14 is a diagram illustrating an example of a prior notice in the pachinko machine 100 according to the present embodiment.
  FIG. 14 shows a display screen 2080 of the decorative symbol display device. The display screen 2080 shown in FIG. 14 shows how the decorative symbols are variably displayed in each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. In addition, the special display hold status is shown in the effect display area 208d. A white circle indicates a display without holding, and a colored display indicates a display with holding. If there is no hold, nothing may be displayed. Of the colored displays, the vertical stripe display is a notification of a prior notice with low reliability (prefetch hold display 1) in an aspect corresponding to an example of the first aspect. Among the colored displays, the cross hatching display is a highly reliable prior notice notification (prefetch hold display 2) in an aspect corresponding to an example of the second aspect. In addition, among the colored displays, the display of the non-patterned mode (the third mode) is not limited even if the special figure predetermination result is not a specific predetermination result or the specific predetermination result. Is a display that is notified when it is a lottery result that no prior notice is given, that is, a normal hold display (default display) in which no advance notice is given.
  In the display screen 2080 of the decorative symbol display device shown on the left side of FIG. 14, the background screen during the special figure variation display is an empty background screen (empty stage). The display screen 2080 is informed that there are three holds. The display representing the third (latest) hold from the left is a prior notice notification (prefetch hold display 1) in an aspect corresponding to an example of the first aspect. This advance notice notification is a low-reliability notice including a false advance notice. In the present embodiment, the colored display, which is a display with a hold, continues to be displayed until the hold is exhausted. In other words, the display is continued until the success / failure determination (main lottery) in the special figure related process (S213) starts for the suspension.
  The display screen 2080 of the decorative symbol display device after the power interruption for some reason during the special figure variation display but after the instantaneous power recovery is shown on the right side of FIG. On the display screen 2080 at the time of power recovery shown on the right side, the special figure fluctuation display is resumed. The background screen during the restarted special map change display is the default sky background screen (empty stage). In this example, the background screen was also empty when the power was cut off, so the player felt uncomfortable. Absent. In addition, the display screen 2080 at the time of power recovery is informed that there are three holds, but when power is cut off, a display indicating the third (latest) hold from the left is a notification of the advance notice. In contrast to the vertical stripe display (prefetch hold display in the first mode), when power is restored, the display of the colored blank pattern (third mode) that is not notified of the advance notice (normal hold) Display). A player who notices this change is expected to call the store clerk of the amusement store because he is worried because his profits have changed in a bad way for him. In other words, for players who expected to have a high probability of being in an advantageous state before power interruption, it was not changed so that it would not be in an advantageous state based on the abnormality and restoration of the electrical system In some cases, it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by instigating the player's anxiety. In other words, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that cannot be expected much (a production that is difficult to select in the case of a big hit), In some cases, the player can call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred. Also, from a different perspective, the store clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
In addition, as described above, in the present embodiment, the length of the period from the determination of whether or not the special drawing is made to the notification of the result of the determination as to whether or not the special drawing is performed is more effective than the case where the advance notice is not performed. (Special figure fluctuation time) is made longer, so if a power outage occurs during symbol fluctuation, after the power is restored, the player will be given a blank stage with a blank background screen (first mode). This makes it easier for the player to notice that a change has occurred before and after the power interruption. As a result, it becomes easier for the player to understand that the combination of the “second notice control state in which the information representing the table 4 is stored in the RAM 308 and the empty stage” is combined, and the player's anxiety is more reliably conveyed. In some cases, the player can call a store clerk and inform the game store clerk that an electrical system abnormality has occurred.
  Also, in this example, the background screen at the time of power interruption was empty, so the player does not feel uncomfortable. Switching to the empty background screen (empty stage) is also advantageous for players who expected a high probability of being in an advantageous state before power interruption based on the abnormality and recovery of the electrical system. The player's anxiety that it may have changed so as not to be in a state can be raised. By changing the stage in this manner, the player may be called a store clerk and the game store clerk may be informed that an abnormality has occurred in the electrical system.
  However, on the pachinko machine 100 side, as described above, the power is continuously supplied to the RAM 308 by the power storage circuit even if the power is interrupted, so information on the profits of the player at the time of the power interruption ( The information indicating the control state at the time of power interruption, etc.) remains in the RAM 308 of the main control unit 300 at the time of power recovery, and there is no penalty for the player powering off and power recovery.
  Even in the reach state, which is one of the notice effects, it is the same that the sea stage is switched to the empty stage before and after the power interruption, and the main control unit 300 stores the timer selection table information in the RAM 308 at the time of power interruption. Information indicating the timer selection table stored in the area (in this case, information indicating the table 4 shown in FIG. 10) is not included in the power recovery command and sent to the first sub-control unit 400, and the information is stored in the RAM 308. The state stored in the above (the above notice control state) is continued even at the time of power recovery, and further, the store clerk can determine the frequency of occurrence of reach effects by linking the display form of the decorative symbol display device 208 and the advance notice of reach effects. Checking or letting the player confirm the occurrence frequency of the notice by means of the notice means, etc. It is possible to explain the fairness is amusement machine collateralized, it may be possible to concentrate on pursuing work generated cause of power interruption.
  In the present embodiment, the main control unit 300 includes the special figure preliminary determination result in the power recovery command and transmits the command to the first sub-control unit 400, but includes the special chart preliminary determination result in the power recovery command. First, the first sub-control unit 400 does not determine whether or not the special figure preliminary determination result is a specific preliminary determination result at the time of power recovery, and uniformly displays a white circle indicating no hold. Good.
  Next, a modified example of the prior notice notification in the present embodiment will be described.
  FIG. 15 is a diagram illustrating a first modified example of prior notice notification in the pachinko machine 100 according to the present embodiment. In the description using FIG. 15, the description overlapping with the description using FIG. 14 may be omitted, and the description will focus on the characteristic points of the first modification.
In the first modification, when a power interruption occurs during the change of the decorative symbol and a power recovery command is received, the first sub-control unit 400 first displays a predetermined return display on the display screen 2080 of the decorative symbol display device. Display. That is, immediately after power is restored, a character display “Preparing” is notified on the display screen 2080 for a predetermined period (see the middle display screen). The power recovery command here includes information indicating the control state, information indicating the number of suspensions, etc., but information indicating the special figure stop symbol, information indicating the timer number, and information indicating the special figure preliminary determination result Is not included. The first sub-control unit 400 continues to display the return indication “in preparation” until a symbol variation stop command is received from the main control unit 300. The symbol variation stop command includes information regarding effects such as control information regarding display on the decorative symbol display device 208 and control information regarding output from the speaker 120. If the power is interrupted at the time of symbol confirmation display (when the symbol is stopped), the display will indicate “Preparing” until the symbol variation start command is received. Until the start command is received, the return indication “Preparing” continues to be displayed.
  Eventually, when a symbol variation stop command is received, a stop display of a combination of decorative symbols (“decoration 7”-“decoration 7”-“decoration 6”) is displayed on the display screen 2080. On the display screen 2080 at the time of power interruption, the display indicating the third (latest) hold from the left is a prior notice notification (prefetch hold display 2) in a cross-hatching mode. In the first modification, the prefetch hold display 2 corresponds to an example of a prior notice notification according to the first aspect. This prior notice is a highly reliable notification. On the other hand, on the display screen 2080 (refer to the display screen on the right) after the power is restored and the recovery display “in preparation” is performed, the third display from the left (latest) indicates the reliability. Is a prior notice in the form of vertical stripes (prefetch hold display 1). As described above, when the prior notice is performed, the probability (corresponding to the second probability) performed in the vertical stripe mode is higher than the probability (corresponding to the first probability) performed in the cross-hatching mode, In the first modification, the prefetch hold display 1 corresponds to an example of a prior notice in the second notice mode. Also in this first modification, information related to the player's profit at the time of power interruption (starting information acquired before power interruption, information indicating the control state at the time of power interruption, etc.) is stored in the RAM 308 of the main control unit 300 at the time of power recovery. It remains and there is no penalty for the player's power loss and power recovery.
  Even in the case of this first modification, a low-reliability display is made based on the abnormality and recovery of the electrical system for the player who expected that the probability of being in an advantageous state before power interruption is quite high. Therefore, the player may be worried about whether it has changed so as not to be in an advantageous state, and the player may be called a store clerk. In addition, since the return display is performed after the abnormality of the electrical system and the return, the called game clerk can confirm that the player has seen the return display while listening to the situation from the player. Can confidently explain that the result is a game table that does not affect the result of the success / failure judgment and that the fairness of the game is ensured. Sometimes you can concentrate on it.
  FIG. 16 is a diagram illustrating a second modified example of the advance notice in the pachinko machine 100 according to the present embodiment. In the description using FIG. 16, the description overlapping with the description so far may be omitted, and the description will focus on the feature points of the second modified example.
  In the second modified example, the first sub-control unit 400 uses the background representing the decorative symbol display device 208 during the special symbol variation display based on the information representing the timer selection table described above included in the symbol variation start command. A screen pattern (stage) is determined, and a prior notification control state is determined based on the determined stage. In this advance notification control state, a first advance notification control state in which advance notification is not necessarily performed and a second advance notification control state in which advance notification is always performed are prepared. Of the four stages shown, only the sea stage is in the second advance notification control state, and the remaining three stages are in the first advance notification control state. In other words, the sea stage becomes a prior notice stage. As described above, the sea stage that has a high probability of being in a probabilistic state (special figure high probability state) is also in a control state in which advance notice is given in the second modification, and the player who knows in the strategy book etc. It is highly expected that the sea stage will be displayed on the decorative symbol display device 208. The first sub-control unit 400 that determines the prior notification control state corresponds to an example of a prior notification control state transition unit.
  An empty stage is displayed on the display screen 2080 of the decorative symbol display device shown on the left side of FIG. For this reason, three colored and non-patterned displays (normal hold display) that are not notified in advance are displayed. That is, the decorative symbol display device 208 indicates that it is in the first prior notification control state by displaying a sky pattern on the background screen. The decorative pattern variation pattern is a variation pattern without reach.
  Eventually, the small win is won and the table 4 is selected, and the background screen during the special map variation display becomes a sea pattern (sea stage). It becomes a state. In other words, the decorative symbol display device 208 indicates that the transition to the second prior notification control state has been made by displaying a sea pattern on the background screen. The first sub-control unit 400 performs a lottery for the advance notice notification, determines to make a false advance notice notice (prefetch hold display 1), and displays the third (latest) hold from the left. This is a prior notice in the form of vertical stripes. The decorative pattern variation pattern is a normal reach variation pattern.
  The display screen 2080 of the decorative symbol display device after the power interruption for some reason during the special figure variation display but after the instantaneous power recovery is shown on the right side of FIG. On the display screen 2080 at the time of power recovery shown on the right side, the special figure fluctuation display is resumed. The background screen during the reopening of special map that has been resumed has a default sky pattern (empty stage). The power recovery command in the second modified example includes information representing the timer selection table, and the CPU 404 of the first sub-control unit 400 recognizes that the second prior notification control state has been established when power is interrupted. Even after power recovery, the second prior notification control state is continued. In the second prior notification control state, the background screen of the decorative symbol display device 208 has a sea pattern, but the CPU 404 of the first sub-control unit 400 displays the decorative symbol display based on the reception of the power recovery command. The background screen of the device 208 is returned to the default sky background screen (empty stage), and the decorative design display device 208 is caused to display the sky background screen via the second sub-control unit 500. Note that the variation pattern of the decorative pattern is the normal reach variation pattern. Also in the case of the second modification, the value of the effect is reduced from a display state in which a specific effect that can be expected (effect that can be easily selected in the case of a big hit) to a display state in which the expected specific effect is not performed By letting the player who had been expecting a big hit wondered if the big hit was lost, he called the store clerk and that the game clerk had an abnormality in the electrical system. You may be able to inform.
  In the second modification, two types of advance notification control states are prepared as prior notification control states, ie, whether prior notification is performed 100% or not, but advance notification is easy to be performed. A control state and a control state that is difficult to perform may be prepared, a prior notification control state in which advance notice notification is easily performed when the sea stage is reached, and a prior notification control state in which advance notice notification is less likely to be performed when the stage is empty.
  FIG. 17 is a diagram showing a modification of the table set selection table stored in the ROM 306 of the main control unit 300 shown in FIG. In the description using FIG. 17, the description overlapping with the description using FIG. 9 may be omitted, and the description will focus on the feature points of the table set selection table shown in FIG.
  The timer selection table in the table set selection table shown in FIG. 17 is an empty stage that is a sky background screen with a probability of 100% if it is Table 1, and a sea background background screen with a probability of 100% if it is Table 4. It becomes the sea stage.
When the table set selection table shown in FIG. 17, the success / failure determination table shown in FIG. 8 (a), and the timer number determination table shown in FIG. ) Is a value obtained by multiplying 500/1000 based on FIG. 10 by 1/200 of the jackpot probability based on FIG. This selection probability is the same probability whether the timer selection table is Table 1 or Table 4. On the other hand, at the time of disconnection, assuming that 198/200 of the disconnection probability based on FIG. 8A is about 1, in Table 1, from 50/1000 based on FIG. 10 to about 1/20, , From 2/1000 based on FIG. 10 to about 1/500.
  In addition, when table 1 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 1) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the time of jackpot of 2) by the value (21/400) obtained by adding the selection probability (1/20) at the time of the jackpot selection (1/400). (1/400 ÷ 21/400 = 1/21), which is a big hit every 21 times. On the other hand, when table 4 is selected in the special figure low probability state and timer 6 (super reach 2) is displayed, the probability of being a big hit (the reliability of table 4) is the timer 6 (super reach in the special figure low probability state). The value obtained by dividing the selection probability (1/400) at the big hit of 2) by the sum (9/2000) of the selection probability (1/500) at the time of the big hit selection probability (1/400). (1/400 ÷ 9/2000 = 5/9), which is a big hit five times in nine times.
  Therefore, the probability of winning a big hit (super-reach 2 reliability) for Super Reach 2 is higher for Table 4 than for Table 2, and the player can use the decorative symbol display device 208. In addition, if the table 4 is displayed with a 100% probability sea background background screen (sea stage), the table 1 is displayed with a 100% probability sky background screen (sea stage). Wait more than this when the empty stage is displayed.
  The reliability of Super Reach 2 continues even if power is cut off and power is restored. Therefore, in the state where the sea stage is displayed on the decorative symbol display device 208, if the power interruption occurs for some reason, but the power is restored instantaneously, the reliability of the super reach 2 is the same as that at the time of the power interruption. When the default empty stage is displayed on the decorative symbol display device 208, the player who had been expected to have a high probability of being in an advantageous state before power interruption is based on an abnormality and restoration of the electric system. By calling the player's anxiety that it may have changed so as not to be in an advantageous state, let the player call the store clerk and inform the game store clerk that an electrical system abnormality has occurred May be possible.
  Further, when looking at the appearance rate of normal reach (timer 4) when the special figure determination result is out-of-order symbol 1, if it is table 4, the appearance rate of normal reach is once every two times (500/1000). On the other hand, in Table 1, it is the appearance rate of normal reach once every five times (200/1000). This appearance rate is continued even if power is cut off and power is restored, as in the above-described reliability.
Then, the pachinko machine of 2nd Embodiment of this invention is demonstrated. In the following description, components having the same names as those of the components described so far are denoted by the same reference numerals as those used so far, and redundant description may be omitted.
[Embodiment 2]
<Overall configuration>
FIG. 18 is a schematic front view of the game board 200 of the pachinko machine according to the second embodiment as viewed from the front.
  The pachinko machine 100 according to the second embodiment has two special drawings. That is, it has a first special figure display device 211, a second special figure display device 214, a first special figure reservation lamp 217, and a second special figure reservation lamp 220. Note that the decorative symbol displayed on the decorative symbol display device 208 is a symbol representing the symbol displayed on the first special symbol display device 211 or the second special symbol display device 214 in an enhanced form. The display area (in this case, the size of 7 segments is equivalent) and the decorative symbol display device 208 (effect display) of the general symbol display device 210, the first special symbol display device 211, and the second special symbol display device 214 (symbol display device) The display area of the decorative symbol display device 208 is larger than the display area (means the size of the display screen here). In this embodiment, the general symbol display device 210, the first special figure display device 211, and the second special figure display device 214 cannot display moving images, whereas the decorative symbol display device 208 A video can be displayed.
  The first special figure hold lamp 217 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (special figure variable games) that are being held. It is possible to hold up to a predetermined number of figure-changing games (for example, four, eight for the first special figure and the second special figure).
  18 corresponds to an example of a sub-starting region. The second special figure starting port 232 corresponds to an example of a second starting region in which the opening state of the entrance through which the game ball enters changes. The second special figure starting port 232 has an entrance that has a small size (corresponding to the first size) or a large size (corresponding to the second size). It is a variable start area which changes to the size of The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 2321 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game balls that enter the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. That is, the second special figure starting port 232 is a starting port whose state changes between an open state of the entrance between a first open state in which a game ball is difficult to enter and a second open state in which a game ball is easy to enter. is there. Note that the first open state may be a closed state in which the game ball cannot enter, or a state in which the game ball can enter, although it is difficult to enter. The opening / closing control of the pair of blade members 2321 is performed by the CPU 304 of the main control unit 300 in the general diagram related processing, and the CPU 304 of the main control unit 300 changes the opening state of the entrance of the second special figure starting port 232. This corresponds to an example of changing means.
  The variable winning opening 234 shown in FIG. 18 is between a first variable state in which a game ball is difficult to enter (for example, a closed state) and a second variable state in which a game ball is easy to enter (for example, an open state). It is a winning opening that changes state. That is, the ease of entry of the game ball is changed by changing the size of the entrance. Also in this case, the first variable state may be a closed state in which the game ball cannot enter, or a state of a size that allows the game ball to enter, although it is difficult to enter.
<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 according to the second embodiment will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.
  The main control unit 300 shown in FIG. 19 receives a predetermined start signal (reset signal) output from the start signal output circuit (reset signal output circuit) 340 and based on the input of the predetermined start signal. It starts game control and corresponds to an example of game control means. Further, the combination of the first sub control unit 400 and the second sub control unit 500 shown in FIG. 19 performs effect control for effect display on effect display means such as the decorative symbol display device 208 and various lamps 418. It corresponds to an example of the sub-control means.
  As shown in FIG. 19, even in the pachinko machine 100 according to the second embodiment, the first sub control unit 400 and the second sub control unit 500 are provided on separate boards, but are provided on a common board. Also good. Each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 includes a plurality of boards (for example, a plurality of control boards, one or more relay boards, and one or more control boards). It may be constituted by. Further, when the combination of the first sub-control unit 400 and the second sub-control unit 500 is regarded as a sub-control unit, in the pachinko machine 100 according to the second embodiment, the main control unit 300 and the sub-control unit (first sub-control unit) The control unit 400 and the second sub-control unit 500) are provided on separate substrates and are directly connected by an electric signal line between the substrates. It is good also as a structure which relays transmission / reception of a signal.
  FIG. 19 also shows a reset signal output circuit 440 and a voltage monitoring circuit 438 provided in the first sub control unit 400. A reset signal output circuit 440 of the first sub-control unit 400 shown in FIG. 19 outputs a specific activation signal (system reset signal or user reset signal) toward the basic circuit 402 of the first sub-control unit 400. . In addition, the voltage monitoring circuit 438 shown in FIG. 19 monitors the voltage value of the power supplied from the power management unit 660 to the first sub-control unit 400, similarly to the voltage monitoring circuit 338 provided in the main control unit 300. The voltage monitoring circuit 438 outputs a low voltage signal indicating that the voltage has dropped to the basic circuit 402 when the voltage value of the power supply is less than a predetermined value. The low voltage signal here is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 404 of the first sub control unit 400, and the voltage monitoring circuit 438 includes the first sub control unit 400. This corresponds to an example of the electrical system abnormality signal output means of (sub-control means). The voltage monitoring circuit 438 and the reset signal output circuit 440 are configured as one circuit, and when a voltage value monitored by the circuit changes from less than a predetermined value to a specific value, a specific activation signal (reset signal) May be output. Further, the voltage monitoring circuit 338 and the activation signal output circuit 340 of the main control unit 300 are configured as one circuit, and when the voltage value monitored by the circuit changes from less than a predetermined value to a predetermined value, a predetermined activation is performed. A signal (reset signal) may be output.
  Further, FIG. 19 also shows a WDT 454 provided in the basic circuit 402 of the first sub-control unit 400. The WDT 454 monitors abnormalities in program processing. For example, the WDT 454 monitors whether or not the program for effect control is operating normally, and the program is running out of control. Outputs an abnormal signal. The basic circuit 402 and the CPU 404 may be shifted to the user reset state by this abnormal signal, and the process may be executed from the beginning of the program. The main control unit 300 may also execute the process from the beginning of the program by shifting the basic circuit 302 and the CPU 304 to the user reset state by an abnormal signal. More specifically, the program for effect control includes a program for outputting a clear signal to the WDT 454 every time a predetermined period within a predetermined period elapses. The WDT 454 outputs an abnormal signal when the clear signal is not input within a predetermined period. The WDT 454 of the first sub control unit 400 shown in FIG. 19 corresponds to an example of an abnormal signal output unit. Note that as the abnormal signal output means, the CPU 404 stores the storage contents of an area other than the area where the program is stored in the storage area (for example, ROM 406, RAM 408) storing the program for performing the effect control. A circuit that outputs an abnormal signal when it is used for processing as a program command or data or when it is used may be used.
  Here, the predetermined activation signal is output by the activation signal output circuit 340 of the main control unit 300, and the specific activation signal is the reset signal output circuit 440 of the first sub-control unit 400 which is another activation signal output means. However, the activation signal output circuit 340 of the main control unit 300 outputs a specific activation signal (system reset signal or user reset signal) to the basic circuit 402 of the first sub-control unit 400. It may be configured. Alternatively, a specific activation signal may be output by branching a predetermined activation signal output from the activation signal output circuit 340 of the main control unit 300. Conversely, a specific activation signal output from the reset signal output circuit 440 of the first sub-control unit 400 may be branched to output a predetermined activation signal.
  Further, here, the predetermined power supply abnormality signal (low voltage signal) is output by the voltage monitoring circuit 338 of the main control unit 300, and the specific low voltage signal is the first sub control unit which is another power supply abnormality signal output means. The voltage monitoring circuit 438 of 400 is configured to output the voltage value of the power supplied from the power management unit 660 to the first sub-control unit 400, and the voltage monitoring provided on another board such as the main control unit 300 A low voltage signal monitored by the circuit 338 and indicating that the voltage has dropped when the voltage value of the power supply is less than a predetermined value may be output to the basic circuit 402 of the first sub-control unit 400. Alternatively, a predetermined power supply abnormality signal (low voltage signal) output from a voltage monitoring circuit 338 provided on another board such as the main controller 300 is branched to output a specific power supply abnormality signal (low voltage signal). It may be configured. Conversely, a specific power supply abnormality signal (low voltage signal) output from the voltage monitoring circuit 438 of the first sub-control unit 400 is branched to output a predetermined power supply abnormality signal (low voltage signal). Also good. Further, the power supply abnormality signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of a predetermined voltage line.
  Next, the winning determination process of the main control part timer interruption process in 2nd Embodiment is explained in full detail.
  FIG. 20 is a flowchart showing the flow of a winning determination process (step S209) in the second embodiment.
  First, processing relating to the first special figure starting port 230 is performed. In step S209a shown in FIG. 20, it is determined whether or not a winning is made to the first special figure starting port 230. Here, the determination is made using the determination result as to whether or not it matches the winning determination pattern information in the input port state update process in the main control unit timer interrupt process. If there is a winning, the process proceeds to step S209b, and if there is no winning, the process proceeds to step S209g. The RAM 308 of the main control unit 300 is provided with a special figure 1 reservation number storage area. The special figure 1 holding number storage area corresponds to an example of a first undetermined number storage means for storing the number of undetermined times for which the determination of whether or not the special figure 1 has been determined has not yet been made up to a predetermined upper limit number (here, 4). To do. In step S209b, with reference to the special figure 1 holding number storage area of the RAM 308, it is determined whether or not the number of special figure 1 variable games on hold is less than a predetermined upper limit number (4 in this embodiment). If it is less than the predetermined number, the process proceeds to step S209c.
  In step S209c, predetermined start information is acquired. That is, in this step S209c, the special figure 1 big hit determination random value and the big hit special figure 1 determination random value are acquired as the predetermined start information. The special figure 1 jackpot determination random value is a value obtained by processing the value obtained from the random value storage register corresponding to the first special figure starting port 230 of the random value generation circuit 318 shown in FIG. 19 (for example, the obtained value). + R register value + 1). On the other hand, the special value 1 determination random number for big hit time is a value obtained by processing a software random number derived from the random number counter for special figure 1 determination provided in the RAM 308 (software random number value + R register value + 1). . 19, the random value storage register corresponding to the first special figure starting port 230, the big hit special figure 1 determination random number counter provided in the RAM 308, and a main control unit for performing random number processing A combination of 300 corresponds to an example of a first start information deriving unit. Further, in this step S209c, the value of the special figure 1 reservation number storage area provided in the RAM 308 is updated. That is, 1 is added to the value in the special figure 1 holding number storage area, and the holding number in the special figure 1 is increased by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a first holding unit. When the execution of step S209c ends, the process proceeds to step S209d.
  On the other hand, if the number of special figure 1 variable games on hold is equal to or greater than the predetermined number, the process proceeds to step S209g, and 1 is not added to the value of the special figure 1 reservation number storage area of the RAM 308.
  In step S209d, the special figure 1 big hit determination random value and the big special figure at the time of big hit obtained in step S209c in the vacant area corresponding to the winning order (holding order) in the reserved storage unit of special figure 1 provided in the RAM 308. One determination random value is stored as one set of starting information. The reserved storage unit of FIG. 1 has a predetermined first upper limit number (here, four) starting information derived based on the game ball entering the first special figure starting port 230 (fixed starting area). This corresponds to an example of a first start information storage unit that can store up to. At this time, one set of starting information may be temporarily stored in the temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in the holding storage unit of FIG. It is good also as a starting information storage means, and it is good also considering the holding | maintenance memory | storage part and temporary area | region of FIG. 1 as a 1st starting information storage means.
  In step S209e, which is executed subsequent to step S209d, information indicating an increase in the special figure variable game hold (special figure hold increase) is additionally stored in the transmission information storage area provided in the RAM 308. In step S209f, for transmission Information indicating Special Figure 1 is additionally stored as information. In the general command rotation start setting transmission process executed in the command setting transmission process in the main control unit timer interruption process, by referring to the information indicating the increase in suspension for the special figure 1 stored in the transmission information storage area, Number of first special figure variable games held increased from the last transmission of the symbol variation start command to the current transmission (from the previous lottery in the special figure 1 related lottery process described later until the current lottery). Can be obtained.
  Next, the process regarding the 2nd special figure starting port 232 is performed. In each step from step S209g to step S209l shown in FIG. 20, “first” in each step from step S209a to step S209f described above is read as “second” and “special figure 1” is changed to “special figure 2”. It is the same as the step replaced with Here, the description will be focused on the matters relating to the hold, and description of other matters will be omitted.
  The RAM 308 of the main control unit 300 is also provided with a special figure 2 reserved number storage area. This special figure 2 reserved number storage area indicates the number of undetermined times for which the determination of whether or not the special figure 2 has been determined has not been performed. This corresponds to an example of a second undetermined number storage means for storing up to the upper limit number (here, 4). In step S209h, with reference to the special figure 2 reserved number storage area of the RAM 308, it is determined whether or not the number of special figure 2 variable games being held is less than a predetermined upper limit number (4 in the present embodiment). If it is less than the predetermined number, the process proceeds to step S209i.
  In step S209i, the special figure 2 big hit determination random number value and the big hit special figure 2 determination random value are acquired, and the value of the special figure 2 holding number storage area provided in the RAM 308 is updated. The special figure 2 big hit determination random value is a value obtained by processing the value obtained from the random value storage register corresponding to the second special figure start port 232 of the random value generation circuit 318 shown in FIG. + R register value + 1). On the other hand, the random number value for determining the big hit special figure 2 is a value obtained by processing the software random number derived from the random number counter for determining the big hit special figure 2 provided in the RAM 308 (the value of the software random number + the value of the R register + 1). . The random value storage circuit corresponding to the second special figure start port 232 of the random value generation circuit 318, the big hit special figure 2 determination random number counter provided in the RAM 308, and the main control unit 300 for performing random number processing are combined. The thing corresponds to an example of the second starting information deriving means.
  In step S209j, the special figure 2 big hit determination random value and the big hit special figure 2 determination random value acquired in step S209i are stored as a set of start information in the special storage unit of special figure 2 provided in the RAM 308. . The reserved storage unit of FIG. 2 has a predetermined second upper limit number (here, 4) derived from start information derived based on the game ball entering the second special figure start port 232 (movable start area). This corresponds to an example of the second starting information storage means capable of storing up to.
  When the processing relating to the second special figure starting port 232 is completed, processing relating to the ordinary drawing starting port 228 and the variable prize opening 234 is performed. First, in the process related to the general-purpose start opening 228, it is determined whether or not a winning is made to the general-purpose start opening 228 (step S209m). Here again, the determination is made using the determination result as to whether or not it matches the above-described winning determination pattern information. If there is a winning, the process proceeds to step S209n, and if there is no winning, the process proceeds to step S209r. In step S209n, it is determined whether or not the number of pending customs variable games stored in the RAM 308 is less than a predetermined number (2 in this embodiment) by referring to the usual figure reserved number storage area provided in the RAM 308. If it is less, the process proceeds to step S209q. On the other hand, if the number is greater than or equal to the predetermined number, the process proceeds to step S209r. The determination conditions of step S209m and step S209n described here correspond to an example of the predetermined determination condition referred to in the present invention, and the case of proceeding to step S209o corresponds to an example of the case where the determination condition is satisfied.
  In step S209q, in order to execute the general command usual figure hold increase setting process in the command setting transmission process, information indicating the usual figure hold increase is additionally stored as transmission information (command type) in the transmission information storage area provided in the RAM 308. To do. Further, the value of the random number counter for generating the normal winning random number value is stored in the normal holding storage unit provided in the RAM 308 as the normal winning random number value as start information.
  Next, processing related to the variable winning award 234 is performed. First, in step S209r, it is determined whether or not there is a winning at the variable winning opening 234. Here, the determination is also made using the determination result of whether or not it matches the winning determination pattern information in step S201. If there is a win, the process proceeds to step S209s, and if there is no win, the process returns to the main control unit timer interrupt process.
  The RAM 308 of the main control unit 300 is also provided with a prize storage area for a variable prize opening. In step S209s, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening provided in the RAM 308.
  In step S209t, in order to execute the general command variable winning award winning process in the command setting transmission process, DH, which is information indicating the variable winning award winning, is transmitted as transmission information (command type) in the transmission information storage area provided in the RAM 308. After additional storage, return to main control unit timer interrupt processing.
  When the winning determination process (step S209) is completed, the special figure prefetch process is called. Here, only the characteristic points of the special figure prefetching process due to the two special figures will be described.
  In the special figure prefetching process in the second embodiment, first, the start information for the special figure 2 is prefetched and pre-determined, and then the start information for the special figure 1 is prefetched and pre-determined. In the pre-reading and pre-determination of the starting information for the special figure 1, first, whether or not the starting information of the special figure 1 has increased, that is, the random number value for one set is stored in the holding storage unit provided in the RAM 308. It is determined whether or not the jackpot determination random number value and the jackpot special figure 1 determination random number value have been added, and if increased (if added), the jackpot is a special gaming state advantageous to the player. It is determined whether or not it is in a gaming state. If it is not in the big hit game (in the special game state), this time, it is determined with reference to the short time flag prepared in the RAM 308 whether or not the current control state is the electric support state. If the current control state is the non-electric support state (if the time reduction flag is OFF), the increased starting information of special figure 1 is pre-read and pre-determined, and pre-determined result and special figure of special figure 1 are determined. 1 special figure pre-determination result is obtained. The special figure advance determination result (stop symbol information of special figure 1) obtained here is stored in the special figure 1 preliminary determination result storage area prepared in the RAM 308. As described above, the start information stored in the RAM 308 and stored in at least one of the holding storage unit of FIG. 1 and the holding storage unit of FIG. , Make a preliminary decision.
  On the other hand, if the start information in FIG. 1 has not increased, the process returns to the main control unit timer interrupt process, and the pre-reading and prior determination of the start information in FIG. 1 are not performed. In addition, when the game is a big hit game (in the special game state), and when the current control state is the electric support state (the time reduction flag is in the on state), the pre-reading and pre-determination of the start information in FIG. In these cases, “undetermined” information indicating that the stop symbol pre-determination based on the pre-read start information of the special figure 1 has not been performed is stored in the special figure 1 pre-determination result storage area. Then, the process returns to the main control unit timer interrupt process. That is, based on having entered the starting port (the first special figure starting port 230 in which the state is a fixed starting region) which is not provided with the pair of blade members 2321, which is a non-priority side, In addition, the preliminary determination based on the start information acquired during the electric support is not performed, and the preliminary determination result is not notified. In other words, the pachinko machine 100 according to the present embodiment is a priority variation machine as will be described in detail later, and the notification of the prior determination result based on the prefetching on the non-priority side is performed only during non-electric support. By doing so, the fairness of the player is secured. In this embodiment, the start-up information itself is not pre-read. However, the pre-read may be performed and the preliminary determination and the result notification may not be performed. Furthermore, the pre-read and the preliminary determination are performed. The aspect which does not alert | report a result may be sufficient.
  Next, a special figure related process of the main control unit timer interrupt process in the second embodiment will be described. Here, only the characteristic points due to the two special figures in the special figure related processing will be described.
  In the special figure related process in the second embodiment, first, a special figure state update process (special figure 2 state update process) for special figure 2 is performed. For example, when the special figure determination result is a 15R special jackpot symbol or a 15R jackpot symbol, after the decorative symbol combination 1, 2) shown in FIG. The CPU 304 of the control unit 300 starts a jackpot gaming state that is a special gaming state advantageous to the player. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a special gaming state starting unit. In addition, the CPU 304 of the main control unit 300 performs change control of the open / closed state of the door member 2341 of the variable prize opening 234 during the big hit gaming state (in the special gaming state). Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a variable winning opening control unit. Also, after the big hit symbol 2 is stopped and displayed on the second special figure display device 214, the 15R big hit game is performed, and at the same time as the big hit game is finished, the CPU 304 of the main control unit 300 performs the electric support provided in the RAM 308. In addition to setting the number of times of electric support to 100 in the number storage unit, the time-short flag provided in the RAM 308 is turned on. Furthermore, the CPU 304 of the main control unit 300 changes the approach rate control state in which the game ball has entered the second special figure start port 232 (variable start region) into the first approach rate control state. This corresponds to an example of an approach rate control unit that shifts from a certain non-electric support state to an electrical support state that is the second approach rate control state.
  When the special figure 2 state update process ends, the special figure state update process (special figure 1 state update process) for special figure 1 is performed, and then the special figure related lottery process for each special figure 1 and special figure 2 is performed. . In this special figure related lottery process, the process for special figure 2 (the special figure 2 related lottery process) is first performed, and then the process for special figure 1 (the special figure 1 related lottery process) is performed. In this way, the main control unit 300 performs the special figure 2 related lottery process before the special figure 1 related lottery process, so that the same timing (winning determination process in the main control unit timer interruption process started at a predetermined opportunity) When starting information is acquired based on the game ball entering the first special figure starting port 230 in S209) and starting information is acquired based on the game ball entering the second special figure starting port 232 in S209) If the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied at the same time, or both the start condition of the special figure 2 variable game and the start condition of the special figure 1 variable game are satisfied Even in such a case, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, the main control unit 300 notifies the result of the jackpot determination result of the special figure variable game by the first special figure display device 211 or the second special figure display device 214, and wins the second special figure start port 232. The lottery result notification based on the first special figure start opening 230 is prioritized over the lottery result notification based on the winning of the first special figure start opening 230. In the state where only the start information of FIG. 1 of the start information of 2 remains and is cast, and the start information of FIG. 2 is newly stored, the newly stored start information of FIG. The notification of the result of the lottery based is performed prior to the notification of the result of the lottery based on the already stored start information of FIG.
  Next, the decorative symbol variation stop display mode from the start of the “decorative symbol variation display” in the decorative symbol display device 208 to the stop display of the decorative symbol stop symbol mode will be described. The hold display in the decorative symbol display device 208 is displayed during the change stop display of the decorative symbol.
  Fig.21 (a) is a figure which shows the mode of the fluctuation | variation of the decoration symbol in normal reach in steps.
  In normal reach, after the decorative symbols of all the symbol display areas 208a to 208c are displayed in a variable manner (this fluctuation display may be referred to as a normal variation), the same decorative symbols are respectively displayed in the left symbol display region 208a and the right symbol display region 208c. The display is stopped and the variable display is continued only for the decorative symbols in the middle symbol display area 208b (this variation display mode may be referred to as a reach mode or a first reach mode (normal reach mode)). Then, the time is measured from the start of the variation display of the decorative symbol, and when the predetermined variation time has elapsed from the start of the variation display, the decorative symbol in the middle symbol display area 208b is stopped and displayed.
  FIG.21 (b) is a figure which shows the mode of the fluctuation | variation of the decoration design in a double line reach in steps.
  In the double line reach, after the decorative symbols in all the symbol display areas 208a to 208c are variably displayed (after normal variation), the same decorative symbols are stopped and displayed in the left and right symbol display areas 208a and 208c, respectively, and the middle symbol display area 208b is displayed. The variable display is continued only for the decorative pattern (corresponding to the first reach mode). Then, the display of the left and right symbol display areas 208a and 208c is changed so that two types of decorative symbols are displayed in the upper and lower two stages before the predetermined variation time has elapsed from the start of the decorative symbol variation display ( This variation display mode may be referred to as a reach mode, a second reach mode (multi-line reach mode), or an expectation that if one of these two types of symbols stops in the middle symbol display area 208b, it will be a big hit After performing the effect of giving the player a feeling, the decorative symbols are stopped and displayed in the middle symbol display area 208b, and after the predetermined fluctuation time has elapsed from the start of the fluctuation display, the left and right symbol display areas 208a and 208c are displayed. Return to the stop display of one decorative symbol.
  FIG.21 (c) is a figure which shows the mode of the fluctuation | variation of the decoration symbol in a triple line reach in steps.
  In the triple line reach, after the decorative symbols in all the symbol display areas 208a to 208c are variably displayed (normally varied), the decorative symbols equal to the left and right symbol display areas 208a and 208c are stopped and displayed, and the middle symbol display area 208b is displayed. The variable display is continued only for the decorative pattern (corresponding to the first reach mode). Then, the display of the left and right symbol display areas 208a and 208c is changed so that three types of decorative symbols are displayed in three upper and lower stages before the predetermined variation time has elapsed from the start of the decorative symbol variation display ( Reach mode, equivalent to the second reach mode), after performing an effect to give the player a sense of expectation that if one of these three types of symbols stops in the middle symbol display area 208b, The decorative symbol is stopped and displayed in the symbol display area 208b, and after a predetermined fluctuation time has elapsed from the start of the variable display, the left and right symbol display areas 208a and 208c are returned to the stop display of one decorative symbol.
  In the double line reach and triple line reach described above, first, normal fluctuation is performed, then the first reach mode (normal reach mode) is performed, and finally the second reach mode (multi-line reach mode) is performed. Is called. Double line reach and triple line reach are types of super reach. In both the first embodiment and the second embodiment, the probability that the decorative symbol display device 208 executes super reach is a jackpot success / failure determination result compared to the case where the determination result is a loss / failure determination result. It is set to be higher in some cases (see FIG. 10).
  It should be noted that the size of the decorative pattern on the left and right may be equal to the size of the central decorative pattern during normal fluctuation and during the reach production display in the normal reach mode, and the reach production display in the multi-line reach mode than during normal fluctuation. In the middle, the size of the number of decorative symbols on the left and right may be smaller than the size of the central decorative symbol, or vice versa.
  Further, in addition to the left and right decorative symbols, the fourth symbol (sub-symbol) may also be used to display the fourth symbol together with the central decorative symbol. The size of the fourth symbol may not change during normal fluctuation, during reach effect display in the normal reach mode, and during reach effect display in the multi-line reach mode.
  Also in the pachinko machine 100 of the second embodiment having the above-described configuration, as described with reference to FIG. 14 in the first embodiment, the pachinko machine 100 is stored in the holding storage unit of FIG. 1 and the holding storage unit of FIG. With respect to each of the starting information (maximum of 8), the decorative symbol display device 208 performs a display indicating the hold (hold display). For example, the hold display for the special figure 1 is performed on the lower left side of the decorative symbol display device 208, and the hold display for the special figure 2 is performed on the lower right side of the decorative symbol display device 208, which are displayed separately. The decorative symbol display device 208 displays a maximum of eight hold displays. The mode of each hold display is a vertical stripe mode (first mode), which is a low-reliability advance notice notification shown in FIG. 14, or a cross-hatching mode, which is a high-reliability advance notice ( 2nd aspect), or a colored non-patterned aspect (third aspect) for which prior notice is not performed. That is, each hold display is performed by one mode selected from a plurality of types.
  In addition, when a power interruption occurs for some reason during a special figure change display, but the power supply is instantaneously restored, the display indicating the hold on the decorative symbol display device 208 is a vertical stripe that is a notice of prior notice. Even if it is a display (prefetch hold display of the first mode), at power recovery, it switches to a display of a colored unpatterned mode (third mode) that is not notified of the advance notice (normal hold display). .
  Further, for start-up information newly derived after power recovery, as in the case before power interruption, when the hold display on the decorative symbol display device 208 performs prior notice notification, a vertical stripe mode or a cross-hatching mode Is done by.
  Moreover, in the pachinko machine 100 according to the second embodiment, when a system reset is applied only by the first sub-control unit 400 of the main control unit 300 and the first sub-control unit 400 due to a momentary power failure, an illegal act, or the like. The predetermined start signal from the start signal output circuit 340 is not input to the main control unit 300, and the specific start signal from the reset signal output circuit 440 shown in FIG. 19 is input to the first sub control unit 400. Is done. Immediately before the system reset is applied, the first sub-control unit 400 displays a display indicating the hold on the decorative symbol display device 208 as a vertical stripe display (pre-read hold display in the first mode) that is a notice of the advance notice. However, when this specific activation signal is input, the display of the vertical stripes is changed to the display of the non-colored pattern (third mode) that is not notified in advance (normal hold display). Switch to display.
  Further, in the pachinko machine 100 of the second embodiment, the display at the time of power interruption in the decorative symbol display device 208 (pre-read hold display in the first form) representing the hold in the vertical stripe form that is a prior notice notification Even in a state in which no abnormality has occurred in the electrical system for operating the first sub-control unit 400, display of a colored, non-patterned aspect (third aspect) that is not notified in advance (normally) Switch to “hold display”.
  Further, in the pachinko machine 100 according to the second embodiment, the main control unit 300 does not receive the predetermined start signal from the start signal output circuit 340, and the abnormal signal is output from the WDT 454 of the first sub control unit 400 shown in FIG. Is displayed, the display in the decorative symbol display device 208 (pre-read hold display in the first mode) indicating the hold in the form of vertical stripes, which is a notification of the advance notice, is colored with no notice of the advance notice. The display is switched to the display (normal hold display) of the non-patterned mode (third mode).
  Further, as shown in FIG. 19, the general figure holding lamp 216, the first special figure holding lamp 217, and the second special figure holding lamp 220 included in the various status display units 328 are controlled by the main control unit 300. . These lamps (216, 217, 220) indicate the number of start information stored in the reserved storage unit of Special Figure 1 or the reserved storage unit of Special Figure 2 provided in the RAM 308 in the decorative symbol display device 208. It is displayed separately from the display. That is, the main control unit 300 performs notification of the number of hold information indicating the number of start information stored in the hold storage unit of the RAM 308 separately from the hold display in the decorative symbol display device 208. Even if the power interruption occurs for some reason during the special figure fluctuation display, but the power is instantaneously restored, the ordinary figure hold lamp 216, the first special figure hold lamp 217, and the second special figure hold lamp 220 are displayed. The light emission mode and the flashing mode are the same as those at the time of power interruption. As described above, in the second embodiment, the advance notice notification is not performed by the universal figure hold lamp 216, the first special figure hold lamp 217, or the second special figure hold lamp 220, but the advance notice notice. Can also be performed by changing the light emission mode and the flashing mode of the general figure hold lamp 216, the first special figure hold lamp 217, and the second special figure hold lamp 220.
  In the pachinko machine 100 according to the second embodiment, the reach effect may be performed before notifying the big hit or before notifying the loss. Even in this case, the decorative symbol display device 208 displays a display indicating the hold. In some cases, a vertical stripe display (pre-read hold display in the first mode) is used to notify the advance notice with a predetermined fourth probability.
  Furthermore, even before reporting the loss, there may be a reach effect of the first reach mode (normal reach mode) and a reach effect of the second reach mode (multiline reach mode). In the decorative symbol display device 208, the display indicating the hold may be performed by the display of the vertical stripes (the pre-read hold display of the first aspect) that is a prior notice notification with a predetermined fifth probability.
  In the description so far, the hold display using the decorative symbol display device 208 and the advance notice notification using the hold display are for the special figure. Good. In other words, before the win determination (lottery) in the general drawing related lottery process is performed, the normal winning random number value as the start information is prefetched, and the determination result of the normal map variable game is determined in advance. The decorative symbol display device 208 displays a message indicating the suspension of the normal drawing, and also provides a notification for a prior notice of the winning of the variable drawing game before the determination of whether or not the lottery is related (lottery). You may perform the display showing hold of a usual figure by making it the pattern of a vertical stripe, for example. The hold display in the decorative symbol display device 208 and the advance notice using the hold display may be performed in at least one of a special view and a normal view. Even if the advance notice of the usual figure is made by changing the hold display mode of the decorative symbol display device 208 to a vertically striped pattern, the advance notice of the ordinary figure will be displayed when the power is restored after a power interruption. The display is switched to the display (normal hold display) of a colored, non-patterned form (third form) for which no notification is made.
  Also in the pachinko machine 100 according to the second embodiment described above, when the power is interrupted, the display of vertical stripes (pre-reading hold display of the first aspect), which is a notification of the advance notice, is displayed in advance. Since the display is switched to the display (normal hold display) of the colored and non-patterned form (third aspect) for which no notification has been made, the player who notices this change is in a bad direction for himself in relation to his profits. I think it has changed, and it is expected to call a store clerk. In other words, for players who expected to have a high probability of being in an advantageous state before power interruption, it was not changed so that it would not be in an advantageous state based on the abnormality and restoration of the electrical system In some cases, it is possible to call the store clerk and inform the game store clerk that an abnormality in the electrical system has occurred by instigating the player's anxiety. Also, from a different perspective, the store clerk can be given an opportunity to apologize to the player, communicate with the player, and help to realize a cozy game store.
  In addition, the hold display in the vertical stripe mode is a hold display that also serves as a prior notice with low reliability, and the hold display in the vertical stripe mode has a false advance notice (preliminary notice even if the special figure pre-judgment result is lost) Notice). In this case, the special figure determination result for the jackpot may be notified before the special information determination result of the starting information based on the vertical stripe hold display that also serves as a false advance notice is notified. In such a case, after the notification of the special figure determination result of the big hit, the suspended display of the vertical stripes also serving as a false advance notice is displayed in a colored, non-patterned form in which the advance notice is not given (third aspect) ) Display (normal hold display).
  Moreover, in 2nd Embodiment, the alerting | reporting of the prior determination result by the prefetch based on the winning to the 1st special figure starting port 230 which is a non-priority side is performed only during non-electric support. When the probability of displaying the symbol pattern corresponding to the win in the non-electric support general display display device 210 is low (for example, 1/100), the electric tulip (a pair of blade members 2321 of the second special figure start port 232) Does not open much. That is, game balls do not enter the second special figure starting port 232 so much. However, a game ball enters the first special figure starting port 230, and starting information (for example, a random value) acquired based on the entering is determined by the determination of whether or not a specific result is determined (for example, a special gaming state is started). In the case of specific start information from which a lottery result to be attached) is derived, the prior determination result becomes a specific prior determination result, and notification of the prior determination result, that is, prior notification (for example, first notice) with a predetermined probability (Holding information notification according to the mode). In this case, the determination is made before the specific start information is determined to be correct, the symbols are changed and stopped by the symbol display means, and the symbol corresponding to the determination result is stopped and displayed. The game ball passes through the gate (general map start port 228) before the specific start information is determined to be successful, and the game ball enters the electric tulip that has been opened as a result of winning the standard drawing lottery, That is, if a game ball enters the second special figure starting port, the starting information (for example, a random number value) acquired based on the entering is determined to be a hit before the specific starting information, and the symbol display means displays the symbol. The variable stop display is performed. The above notice is continuously performed during the symbol change stop display performed by this interruption and during the symbol change stop display performed prior to the determination of whether or not the symbol is determined based on the specific start information. In this way, the above-mentioned notice is given even during the symbol variable stop display that is interrupted, so that during the symbol variable stop display that is interrupted, the special game is compared to the case where the above prior notice is not notified. There may be a case where the player's expectation can be maintained until the start of symbol variation in which a specific symbol aspect indicating the start of the state is displayed. In other words, when the start of the symbol variation game of special figure 1 for a predetermined number of times (the big hit lottery) has been put on hold and a notice is given with a hold display indicating that it has been put on hold, the design of special figure 2 If the start condition of the variable game is satisfied, the symbol variable game of the special figure 2 is interrupted before the hold that makes the player expect that it will be a big hit by the notice of the advance notice is exhausted. Is called. During the symbol variation game shown in FIG. 2 performed by this interruption, the above-mentioned advance notice may be notified. Furthermore, even after the end of the symbol change stop display of special figure 2 performed by this interruption, and during the symbol change immediately before the hold that makes the player expect that it will be a big hit by notification of advance notice is digested You may make it alert | report a prior notice. Here, the advance notice may be performed continuously during the symbol variation stop display period, or may be performed a predetermined number of times during the symbol variation stop display period.
  In the second embodiment, the special figure 2 priority variation machine is used. However, even if it is a winning order variation machine or a simultaneous variation machine, the fixed start opening (for example, the first special figure) has a fixed ease of winning. In the case where a starting port 230) and a variable starting port (for example, the second special figure starting port 232) that can easily win a prize are provided, a pre-determination result based on pre-reading based on winning in the fixed starting port This notification is performed only during non-electric support, not during electric support.
  Further, as shown in FIG. 9, after the big hit game, the timer selection table is changed according to the number of special figure fluctuations. In other words, in the gaming machine described here, it is possible to determine whether or not the game is correct based on the start information, and corresponding to the result of the determination of the success / failure by the determination / non-permission determination unit after the symbols are variably displayed over the determined symbol variation display time. A symbol display means for executing a series of symbol variation stop display from the symbol variation display start to the stop display for displaying the symbol mode stop (for example, the special symbol display device 212, the first special symbol display device 211, and the second special diagram). A display device 214) and a period information table storage unit (for example, a main information table) that stores a plurality of types of period information tables (for example, timer selection tables) including one or more period information (for example, timer numbers) representing the symbol variation display time. The ROM 306) of the control unit 300 and the period information table stored in the period information table storage unit for each one or a plurality of symbol variation stop displays. The symbol variation display time determination means (for example, the CPU 304 of the main control unit 300) for determining the symbol variation display time based on the start information using the, and the effect of performing the rendering operation during the symbol variation stop display by the symbol display means Means (for example, a decorative symbol display device 208). When a specific timer selection table is set, the winning probability is changed to make it easier to win a random lottery to determine whether to perform prefetching, or to win a random lottery to determine whether to give advance notice. The advance notice may be easily performed. The specific timer selection table referred to here is, for example, a table (for example, a table set for the 90th to 100th times) set when the number of special figure fluctuations exceeds a predetermined number.
  Further, in the common figure related process (step S211) in the main control unit timer interrupt process, if the determination conditions of steps S209m and S209n in the winning acceptance process shown in FIG. Always display the symbol change as a normal symbol mode after the normal symbol variation display is performed, and the size of the second special diagram start port 232 which is the variable start region is the first size which is a small size. You may make it change to 2nd magnitude | size which is large size. In such a case, if the determination conditions of step S209m and step S209n in the winning acceptance process are satisfied and the non-electric support state is established, the loss symbol is always stopped as the normal symbol pattern after displaying the normal symbol variation display. While displaying, the size of the 2nd special figure starting port 232 which is a variable starting area is maintained with the small size. That is, the usual figure during the electric support is always displayed with the stop symbol and the pair of blade members 2321 of the second special figure starting port 232 is opened, and the normal figure during the non-electric support is always displayed with the stop symbol as a loss symbol. The pair of blade members 2321 may not be opened. In other words, the symbol display means (for example, the general symbol display device 210) that stops and displays the symbol form after the symbol variation display is performed, and the symbol display means when a predetermined determination condition (for example, S209m, S209n) is satisfied. The symbol display control means (for example, the CPU 304 of the main control unit 300) for controlling the symbol variation display in the symbol display device 210 (for example, the universal symbol display device 210) and the symbol display means (for example, the universal symbol display device 210) are predetermined. When the winning symbol mode (for example, general symbol A (winning symbol)) is stopped and displayed, the size of the variable starting area (for example, the second special symbol starting port 232) is changed from the first size (small size), Variable start area control means (for example, the CPU 304 of the main control unit 300) that changes the second size (large size) larger than the first size (small size). The symbol display control means (for example, the CPU 304 of the main control unit 300) and the variable start area control means (for example, the CPU 304 of the main control unit 300) are in the case where a predetermined determination condition (for example, S209m, S209n) is satisfied. After the above symbol variation display is performed, a lost symbol mode (for example, the normal symbol B (lost symbol)) different from the winning symbol mode (for example, the normal symbol A (win symbol)) is stopped and displayed, and the variable start area ( For example, it may be a gaming machine characterized in that the size of the second special figure starting port 232) is maintained at the first size (small size). The starting area also includes a fixed starting area (for example, the first special figure starting port 230) having a constant size different from the variable starting area (for example, the second special figure starting port 232), When a game ball enters the variable start area (for example, the second special figure start port 232), a determination is made as to whether or not the game ball enters the fixed start area (for example, the first special figure start port 230). In addition, a game table characterized by having a determination unit (CPU 304 of main control unit 300) for determining whether or not is possible. By doing this, during non-electric support, the player is more focused on winning the game ball to other entrances and other effects without worrying about whether or not the variable start area opens. And enjoy it. In addition, it may be possible to prevent a player's interest from deteriorating due to the symbol being lost during the electric support.
  A mode for pre-reading start information and a mode for not performing start information may be provided. The mode for pre-reading start information is set when a predetermined condition is satisfied. The predetermined condition mentioned here is, for example, that the transition from the electric support state to the non-electric support state, the special figure determination result, or the special figure pre-determination result is a predetermined big hit symbol (for example, after the big hit game ends For example, the symbol is different from the symbol that shifts to a high probability. Even in the pre-reading mode, whether or not to perform pre-reading is not performed unless a predetermined random number lottery is won, or pre-reading is always performed, but advance notice is not performed unless a predetermined random number lottery is won. You may do it. In this case, the winning probability of a predetermined random number lottery may be increased for several games (during a predetermined number of symbol fluctuation stop displays) from the start of the pre-reading mode, and the winning probability may be reduced after digesting the several games.
  Further, the opening pattern of the door member 2341 of the variable winning opening 234 may be characterized. For example, a pattern in which the number of rounds is 15R and the door member 2341 has a maximum opening time of 30 seconds (15R packer), a pattern in which 15R has a maximum opening time of 0.1 seconds (15R packer pack), and 2R has a maximum opening time of 30 seconds. A second pattern (2R packer) and a 2R maximum open time 0.1 second pattern (2R packer) may be provided. Note that the closing time during which the door member 2341 is maintained in the closed state may be the same length (for example, 1 second) or may be different in any pattern. As such a game stand, for example, a variable winning opening that changes the state from one state of a predetermined closed state and an open state in which a game ball can be won more easily than the closed state to the other state. In a gaming machine having a variable winning opening 234 (for example, a variable winning opening 234), pattern storage means (for example, ROM 306 of the main control unit 300) that stores a plurality of types of patterns for changing the state of the variable winning opening; The pattern selection means (for example, the CPU 304 of the main control unit 300) for selecting a predetermined pattern from a plurality of patterns stored therein, and the state of the variable prize opening based on the pattern selected by the pattern selection means Variable prize opening control means (for example, the CPU 304 of the main control unit 300) for performing change control on the pattern storage means As a plurality of types of patterns, when a predetermined short opening period (for example, 0.1 second) elapses after the variable prize opening is changed from the closed state to the open state, the open state is changed to the closed state. A first pattern (2R Paka Paka) including repeating a short open period change to change the state for a predetermined first number of times (for example, twice), and a predetermined number of times that the short open period change is greater than the first number A game table characterized by storing a second pattern (15R Paka Paka) including repeating a second number of times (for example, 15 times). Can be given. In addition, the appropriateness determination condition is established more than the appropriateness determination means for performing the appropriateness determination when a predetermined appropriateness determination condition is satisfied and the first control state (for example, the uncertain change state) in which the appropriateness determination condition is difficult to be satisfied. An easy second control state (for example, a probability change state) is started on the condition that the second special control state (for example, a big hit game state) with a high player's advantage including the opening and closing of the variable prize opening is completed. A second control state start means, and the pattern storage means further changes the variable prize opening from the closed state to the open state as a plurality of types of patterns, and then a predetermined long open period (for example, , 30 seconds), a third pattern (2R packer) including repeating the first open period change (for example, 2 times) for changing the open state from the open state to the closed state, and the long open state Change the period A fourth pattern (15R packer) including repetition of the second number of times (for example, 15 times) is stored, and the pattern selection means is specified by the validity determination means during the first control state. If a predetermined success / failure determination result (for example, a 15R special jackpot success / failure determination result) is derived from the winner / failure determination result (a jackpot success / failure determination result), the variable winning opening is changed to the long opening period. If the pattern including changing the short opening period of the variable prize opening is selected with higher probability than the pattern including, and the predetermined success / failure determination result is derived during the second control state, the variable A gaming machine characterized by selecting a pattern including changing the variable winning opening for the long opening period with a higher probability than a pattern including changing the winning opening for the short opening period. Can also be raised.
  When the number or mode of the hold display in the decorative symbol display device 208 changes, the background image is changed to a different one from that displayed so far, and the background corresponding to the control state or the like is changed after the hold display is changed. You may return to an image.
  As described above, the embodiment of the present invention and the modifications thereof have been described. However, most of the occurrences of power interruptions are often caused by fraud. In some cases, creating a situation in which the player must call the store clerk while securing the player's profit is extremely effective in detecting fraud.
  In the above description, “starting information deriving means (for example, a random value generation circuit) for deriving starting information when a game ball enters a starting region (for example, the first special figure starting port 230, the second special figure starting port 232). 318, a special jackpot random number counter provided in the RAM 308, and a main control unit 300 for performing random number processing) and starting information derived by the starting information deriving means can be stored up to a predetermined upper limit number. Starting information storage means (for example, a special-purpose holding storage section provided in the RAM 308), starting information acquisition means (for example, the CPU 304 of the main control section 300) for acquiring starting information from the starting information storage means, A go / no-go decision means (for example, the main control unit 300 that executes the special drawing related lottery process) that makes a go / no-go decision based on the start information acquired by the start information acquisition means, and a predetermined start signal (example) For example, a game control means (start signal (reset signal) output from the start signal output circuit (reset signal output circuit) 340) is input and game control is started based on the input of the predetermined start signal ( For example, the main control unit 300) and an electric system abnormality signal output means (for example, a low voltage signal) indicating that there is an abnormality in the electric system for operating the game control means (for example, a low voltage signal) A voltage monitoring circuit 338), a game control information storage means (for example, the RAM 308 of the main control unit 300) for storing game control information when the electrical system abnormality signal is output, and the electrical system abnormality signal is output. The game is brought into the control state when the electrical system abnormality signal is output based on the predetermined activation signal being input to the game control means after being played. The control state return means (for example, the first sub-control unit 400) for returning based on information relating to game control stored in the control information storage means, and the start-up before the success / failure determination means performs the success / failure determination. The start information pre-reading means (for example, the CPU 304 of the main control unit 300) for pre-reading the start information stored in the information storage means, and the determination as to whether or not it is based on the predetermined start information stored in the start information storage means Prior to being performed by the success / failure determination means, the appropriateness determination means derives a specific success / failure determination result (for example, a jackpot success / failure determination result) based on the predetermined start information pre-read by the start information pre-reading means. Based on the result of the prior determination by the prior determination means (for example, the CPU 304 of the main control unit 300) and the prior determination means for determining in advance Prior notice means (e.g., first sub-control) that performs advance notice for making a prior notice that the determination result determination means derives the specific result of the determination, for example, before the determination means determines whether or not Unit 400, second sub-control unit 500, and decorative symbol display device 208) and hold information notification (for example, hold display) indicating that the start information is stored in the start information storage means An effect display means for performing (for example, a decorative symbol display device 208), wherein the advance notice means determines that the result of the advance determination by the advance determination means is the specific result determined by the validity determination means. In the case of a specific pre-determination result indicating that the determination result is derived, by setting the hold information notification mode to the first mode (for example, vertical stripe mode) with a predetermined first probability Said thing The notice display means performs a prior notice when the result of the prior judgment by the prior judgment means is a prior judgment result different from the specific prior judgment result or by the prior judgment means. Even if the result is the specific prior determination result, in the case where the prior notice notification according to the first aspect is not performed according to the first probability, a third aspect different from the first aspect (for example, nothing) The hold information notification according to the pattern mode) is performed, and the control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first mode is performed using the effect display means. Then, when the predetermined activation signal is input to the game control means, the hold information according to the first aspect, which has been performed using the effect display means until the electrical system abnormality signal is output. Amusement machine, characterized in that notification and switch to the suspension information notification by the third embodiment is intended to be displayed on the 該演 out display unit. Was explained.
  Further, “a specific activation signal (for example, a system reset signal) is input, and based on the input of the specific activation signal, the effect display means (for example, the decorative symbol display device 208) displays an effect. Sub-control means (for example, the first sub-control section 400) for starting the production control for the game control means (for example, the main control section 300), the success / failure determination means, the start information pre-reading means, The preliminary control unit includes the preliminary control unit and the control state return unit, and receives a command signal (for example, a command) from the game control unit. Based on the received command signal, the on-hold information is notified to the effect display means, and the control state return means is the effect display means (for example, the decorative symbol display device 208). The game control means (for example, the main control unit 300) has the predetermined information in the state in which the hold information notification (for example, the hold display) is performed according to the first aspect (for example, the vertical stripe form). Even when the activation signal is not input and the specific activation signal (for example, system reset signal) is input to the sub-control unit (for example, the first sub-control unit 400), the effect display unit is used. The on-hold information notification according to the first mode which has been described is switched to the on-hold information notification according to the third mode (for example, a patternless mode) and displayed on the effect display means. To play. ”Was also explained.
  Further, “when a game ball enters the start area, start information deriving means for deriving start information (for example, a random number generation circuit 318, a random number counter for big hit special figure determination provided in the RAM 308, and random number processing) And a start information storage means capable of storing the start information derived by the start information deriving means up to a predetermined upper limit number (for example, a special figure holding storage section provided in the RAM 308). Start information acquisition means (for example, the CPU 304 of the main control unit 300) for acquiring start information from the start information storage means, and correctness determination means for making a determination of correctness based on the start information acquired by the start information acquisition means ( For example, the main control unit 300 that executes a special drawing related lottery process and a predetermined start signal (for example, a start signal output circuit (reset signal output circuit) 340) And a game control means (for example, main control unit 300) for starting game control based on the input of the predetermined activation signal, and operating the game control means. An electrical system abnormality signal output means (for example, a voltage monitoring circuit 338) for outputting an electrical system abnormality signal (for example, a low voltage signal) indicating that there is an abnormality in the electrical system, and the electrical system abnormality signal is output In this case, a game control information storage unit (for example, the RAM 308 of the main control unit 300) that stores information related to game control, and the predetermined activation signal is input to the game control unit after the electrical system abnormality signal is output. Based on information related to game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output. Control information return means for returning (for example, the first sub-control unit 400) and start information destination for pre-reading the start information stored in the start information storage means before the success / failure determination means performs the determination of success / failure The start information prefetching is performed before the correctness determination based on the read means (for example, the CPU 304 of the main control unit 300) and the predetermined start information stored in the start information storage means is performed by the correctness determination means. Pre-determining means (for example, main control section) for pre-determining whether or not the appropriateness determining means derives a specific determination result (for example, jackpot determination result) based on the predetermined start information prefetched by the means 300) and the result of the prior determination by the prior determination means, it is determined in advance that the success / failure determination means derives the specific success / failure determination result. Prior notice means (for example, the first sub-control part 400, the second sub-control part 500, and the decorative symbol display device 208) that perform the prior notice for notification before the success / failure judgment part performs the judgment. And a display device (for example, a decorative symbol display device 208) for performing holding information notification (for example, holding display) indicating that the starting information is stored in the starting information storage unit, and the game And a sub-control unit (for example, a first sub-control unit 400) different from the control unit, wherein the game control unit includes the success / failure determination unit, the start information pre-reading unit, and the front It has pre-article determination means, and the sub-control means has the advance notice means and the control state return means, and receives a command signal (for example, a command) from the game control means, Recieved Based on the command signal, the on-hold information notification is performed by the effect display means, and the advance notice means determines the result of the advance determination by the advance determination means by the validity determination means. When the result is a specific pre-determination result indicating that the result is derived, the above-described information is obtained by setting the hold information notification mode to the first mode (for example, vertical stripe mode) with a predetermined first probability. Pre-notice notification is performed, and the effect display unit is configured to perform a preliminary determination by the preliminary determination unit when the result of the preliminary determination by the preliminary determination unit is a preliminary determination result different from the specific preliminary determination result. Even if the result of the above is the specific prior determination result, when the advance notice according to the first aspect is not performed according to the first probability, a third aspect different from the first aspect (for example, Unpatterned The control information return means performs the hold information notification according to the first mode (for example, vertical stripe mode) using the effect display unit (for example, the decorative symbol display device 208). The electrical system abnormality signal (for example, a low voltage signal) is output in a state where (for example, hold display) is being performed, and then the predetermined activation signal is sent to the game control means (for example, the main control unit 300). When input, the hold information notification according to the first mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is transmitted to the sub control means (for example, the first sub control section). 400) Even in a state where no abnormality has occurred in the electric system for operating, the display is switched to the on-hold information notification according to the third aspect (for example, a non-patterned aspect) and displayed on the effect display means. A game table characterized by being a thing. ”Was also explained. That is, “comprising sub-control means different from the game control means, wherein the game control means includes the success / failure determination means, the start information pre-reading means, and the pre-determination means, The advance notice means and the control state return means are provided, receive a command signal from the game control means, and based on the received command signal, notify the hold information notification to the effect display means. The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined state is output. When the activation signal is input to the game control means, the hold information notification according to the first aspect, which has been performed using the effect display means until the electrical system abnormality signal is output, Even if there is no abnormality in the electrical system for operating the stage, the game is characterized in that it is switched to the hold information notification according to the third aspect and displayed on the effect display means. Stand. Was explained.
  In addition, “a sub-control unit (for example, the first sub-control unit 400) different from the game control unit (for example, the main control unit 300) is provided, and the sub-control unit receives a command signal from the game control unit ( For example, based on the received command signal (for example, command), the control for performing the presentation information for causing the presentation information means to perform the hold information notification, The control state return means, and an abnormal signal output means for monitoring whether or not the program for performing the production control is operating normally and outputting an abnormal signal when the program is operating abnormally (for example, WDT454), and the control state return means uses the effect display means (for example, decorative symbol display device 208) according to the first mode (for example, vertical stripe mode). In a state in which the hold information notification (for example, hold display) is being performed, the predetermined activation signal is not input to the game control means (for example, the main control unit 300), and the abnormal signal output means (for example, WDT 454). ), When the abnormal signal is output, the holding information notification according to the first aspect performed using the effect display means is performed according to the third aspect (for example, a non-patterned aspect). A game machine characterized by being switched to the hold information notification and displayed on the effect display means. ”Was also explained.
The game control means includes sub-control means (for example, the first sub-control section 400) that is different from the game control means (for example, the main control section 300). A sub-control unit having the pre-notification unit and the control state return unit, the command signal from the game control unit (for example, command ), And based on the received command signal, the holding information notification (for example, holding display) is performed by the effect display means (for example, the decorative symbol display device 208).
The game control means (for example, the main control unit 300) is configured to notify the hold information number indicating the number of the start information stored in the start information storage means (for example, the RAM 308) separately from the hold information notification. A game stand characterized by performing. ”Was also explained.
  In addition, “the start area includes a first start area (for example, the first special figure start port 230) and a second start area (for example, the second special figure start) provided in the game area where the game ball can roll. The starting information storage means (for example, RAM 308) stores the starting information derived by the starting information deriving means up to a predetermined upper limit number when a game ball enters the first starting area. The first start information storage means (for example, the holding storage unit in FIG. 1) and the start information derived by the start information deriving means when a game ball enters the second start area Second start information storage means (for example, a holding storage unit in FIG. 2) capable of storing up to the upper limit number, and the start information prefetching means includes the first start information storage means and the second start information storage means Stored in at least one of the starting information storage means Amusement machine the starting information and said spruce determining means, characterized in that look-ahead before performing the propriety determination. ”Was also explained.
  In addition, “a symbol display means (for example, a decorative symbol display) that performs notification of the result of the success / failure determination by the success / failure determination means by stopping display of the symbol form corresponding to the result of the determination of appropriateness / inhibition after the symbol variation display is performed. Device 208) and the result corresponding to the specific determination result in the symbol display means when the determination result of the determination by the determination unit is the specific determination result (for example, the determination result of the big hit) The special game state in which a special game state (for example, a big hit game state) advantageous to the player is started after the symbol mode (for example, the combination of decorative symbols 1 and 2 shown in FIG. 5B) is stopped and displayed. And the symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, and a result of the success / failure determination by the success / failure determination means. It is configured so that reach effect display can be executed during the variation display of the symbol both in the case where the determination result is different from the determination result (for example, the result of determination of whether or not the game is lost). The means uses the start information used for the preliminary determination even if the result of the preliminary determination by the preliminary determination means is a preliminary determination result different from the specific preliminary determination result (for example, a preliminary determination result of loss). When the reach effect display is performed during the display of the variation of the symbol at the time of notification of the result of the determination of success / failure based on the first mode (for example, the mode of the hold information notification (for example, the hold display)) with a predetermined probability. A gaming table characterized by performing the advance notice in the form of vertical stripes). ”Was also explained. The symbol display means may be effect display means.
  In addition, “a symbol display means (for example, a decorative symbol display) that performs notification of the result of the success / failure determination by the success / failure determination means by stopping display of the symbol form corresponding to the result of the determination of appropriateness / inhibition after the symbol variation display is performed. Device 208) and the result corresponding to the specific determination result in the symbol display means when the determination result of the determination by the determination unit is the specific determination result (for example, the determination result of the big hit) The special game state in which a special game state (for example, a big hit game state) advantageous to the player is started after the symbol mode (for example, the combination of decorative symbols 1 and 2 shown in FIG. 5B) is stopped and displayed. And the symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, and a result of the success / failure determination by the success / failure determination means. Reach effect display of the first reach mode (for example, the normal reach mode) during the display of the variation of the symbol both in the case of the determination result of the success / failure (eg, the result of determination of whether or not to lose) In addition to the reach effect display of the first reach mode from the start of the variable display of the symbol to the stop display of the symbol mode corresponding to the result of the success / failure determination The reach effect display of the second reach mode (for example, multi-line reach mode) is configured to be executable, and the probability that the symbol display unit executes the reach effect display of the second reach mode is determined as the success / failure determination. The result of the go / no-go decision by the go / no-go decision means is earlier than the case where the result of the go / no-go decision by the means is a different go / no-go decision result (for example, the result of the success / failure decision of the loss). It is set so as to be higher in the case of a specific success / failure determination result (for example, a jackpot success / failure determination result) (for example, the timer number determination table shown in FIG. 10). Even if the pre-determination result by the pre-article determination means is a pre-determination result (for example, the pre-determination result of the loss) that is different from the specific pre-determination result (for example, the big hit pre-determination result). Reach effect display in the second reach mode (for example, multi-line reach mode) during symbol variation display (for example, decorative symbol variation stop display) during notification of the result of the determination of success / failure based on the used start information Is performed, the advance notice notification is performed by setting the hold information notification mode (for example, hold display) to the first mode (for example, vertical stripe mode) with a predetermined probability. Game to play Stand. ”Was also explained.
  In addition, “the start area is a secondary start area provided in a game area in which a game ball can roll (for example, a normal start port 228), and a second start in which an open state of an entrance into which a game ball enters changes. Including a region (for example, the second special figure starting port 232), and the starting information storage means sets the starting information derived by the starting information deriving means to a predetermined upper limit number when a game ball enters the sub starting region. Sub-starting information storage means (for example, a conventional holding storage unit) that can store up to (for example, two) and a start derived by the start-up information deriving means when a game ball enters the second start area Second start information storage means (holding storage section in FIG. 2) capable of storing information up to a predetermined upper limit number (for example, 4), and acquired from the sub start information storage means by the start information acquisition means Judgment on the basis of start information When the stage derives the specific success / failure determination result (a result of determination of success / failure per common figure), the open state of the entrance of the second start area is changed to a first open state (for example, a pair of game balls difficult to enter). Starting region changing means (for example, the CPU 304 of the main control unit 300) for changing the state from a closed state of the blade member 2321 to a second open state where the game ball can easily enter (for example, a state where the pair of blade members 2321 are opened). ), And when the success / failure determination means derives the specific success / failure determination result based on the start information acquired from the second start information storage means by the start information acquisition means, the first game ball is difficult to enter Variable winning means (for example, variable winning opening 234) for changing the ease of entry of the game ball from the variable state to the second variable state in which the game ball can easily enter, the start information prefetching means The above Amusement machine, characterized in that the second start information storage means and the advisability judging means the starting information stored on at least one of said secondary start information storage means is read ahead before performing the propriety determination. ”Was also explained.
  In addition, “the effect display means includes the first aspect (for example, vertical stripe aspect) and the third aspect (for example, no pattern) for each of all the start information stored in the start information storage means. The game table is characterized in that the hold information notification is performed according to one of a plurality of types of modes including the above-described mode. ”Was also explained.
  Further, “the advance notice means outputs the electric system abnormality signal (for example, low voltage signal), and then the predetermined activation signal is input to the game control means (for example, the main control unit 300). Later, when the game ball newly enters the start area (for example, the first special figure start port 230, the second special figure start port 232), the result of the pre-determination based on the start information derived is the specific determination result. In the case of a preliminary determination result (for example, a jackpot prior determination result), the mode of the hold information notification (for example, hold display) is set to the first mode (for example, vertical stripe mode) with a predetermined first probability. The game table characterized in that the advance notice is given by the above. "
  In the following, we will add that we have explained so far.
(Appendix 1)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
When the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result,
Control that shifts the control state from the first control state in which the advantage to the player is the first advantage to the second control state in which the advantage is higher than the first advantage. State transition means;
Game control means including the control state transition means for starting game control based on the input of a predetermined activation signal;
An electric system abnormality signal output means for outputting an electric system abnormality signal based on the fact that there is an abnormality in the electric system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is input;
Control state return means for returning to the control state when the electrical system abnormality signal is input based on information relating to game control stored in the game control information storage means when the activation signal is input;
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. A pre-determination unit that pre-determines whether or not the non-determination unit derives the specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Effect display means for performing display to produce a game;
A game machine equipped with
The display by the effect display means includes a display in a predetermined mode indicating predetermined game information,
The prior notice means indicates the predetermined game information in the effect display means with a predetermined first probability when the result of the prior determination by the prior determination means is a specific prior determination result. The prior notice is performed by changing the display according to the aspect to the display according to the specific aspect, and even if the result of the prior determination by the prior determination means is the specific prior determination result, it is lower than the first probability. The display showing the predetermined game information on the effect display means with a second probability is configured to be performed in the predetermined mode,
When the electrical system abnormality signal and the activation signal are input, before the electrical system abnormality signal is input, the predetermined game information may be indicated by the display according to the specific mode in the effect display unit, A game table characterized by displaying the predetermined game information in a display according to the predetermined mode in the effect display means without inputting the activation signal, based on the result of the prior determination.
  According to the gaming machine described in Supplementary Note 1, an abnormality in the electrical system and return to a player who is expected to have a high probability of being in an advantageous state due to the display according to the specific mode selected with the first probability. Based on the above, the player's anxiety that the display may be changed so as not to be advantageous by changing the display to a predetermined mode performed with a second probability lower than the first probability. In some cases, it is possible to inform the game store clerk that an abnormality has occurred in the electrical system by calling the store clerk. In addition, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that can not be expected very much (a production that is difficult to select in the case of a big hit), In some cases, by calling the store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system.
The prior determination means may derive the specific prior determination result when the correctness determination means derives the specific correctness determination result, or the prior determination means may include: In the case where the success / failure determination unit derives the specific success / failure determination result, the specific prior determination result may be derived with higher probability than in the case where the specific success / failure determination result is not derived.
(Appendix 2)
In the game stand described in Appendix 1,
The game table according to claim 1, wherein the success / failure determination by the presence / absence determination unit is not based on the result of the prior determination by the prior determination unit, but based on the start information stored in the start information storage unit. .
  According to the gaming table described in Appendix 2, the determination of success or failure is based on the result of the prior determination, whether the display was performed in a specific manner, whether the display was performed in a predetermined manner, that is, the notification of the result of the prior determination, etc. The game shop clerk is honest and honest that the “selection of display according to a specific aspect” and “determination of success / failure” are performed independently for the anxious player. A game clerk who knows that an abnormality in the electrical system has occurred and is able to explain with an unpleasant feeling, may be able to give relief to an anxious player.
(Appendix 3)
In the game stand described in Appendix 1 or Appendix 2,
Based on the result of the prior determination by the prior determination means, and based on the result of the success / failure determination by the success / failure determination means, the fluctuation period determination means for determining the symbol variable display period;
The symbol display for performing symbol variation stop display for displaying the symbol mode corresponding to the result of the determination of the success / failure by the success / failure determination unit after the symbol is variably displayed over the variation display period of the symbol determined by the variation period determination unit Means,
A game table characterized by comprising:
  According to the game stand described in Appendix 3, a game clerk who knows that an abnormality in the electrical system has occurred may be able to give relief to a player who is worried.
(Appendix 4)
In the game stand according to any one of appendix 1 to appendix 3,
When the electrical system abnormality signal and the activation signal are input, before the electrical system abnormality signal is input, the predetermined game information may be indicated by the display according to the specific mode in the effect display unit, When the activation signal is inputted, after the predetermined return display is displayed on the effect display means, the predetermined game information is displayed on the effect display means without being based on the result of the prior determination. It is shown with the display by the aspect of this. The game stand characterized by the above-mentioned.
  According to the gaming table described in Appendix 4, the return display is performed after the abnormality and return of the electrical system. Therefore, the called game clerk asks the player about the circumstances and the player sees the return display. If it can be confirmed, the player can be confidently explained that the game table has guaranteed fairness of the game, which does not affect the result of the success / failure determination, and the abnormality of the electric system You may be able to devote yourself to the task of finding the cause.
(Appendix 5)
In the game stand according to any one of appendix 1 to appendix 4,
One to the other of the second notice control state in which the advance notice is given by the prior notice means and the first notice control state in which the notice is not given by the prior notice means A notice control state transition means for causing the notice control state to transition to
The effect display means indicates that the notice control state is in the first notice control state by displaying the first mode, and the notice control state is in the second notice control state. Is indicated by displaying the second aspect,
When the electric system abnormality signal and the activation signal are input, the second display state in the effect display means that the advance control state is the second control state before inputting the electric system abnormality signal. Even if it shows with the display by the aspect of this, when the said start signal is input, the display which shows the said notice control state by the said effect display means is made into the said 1st aspect. The game stand characterized by the above-mentioned.
  According to the game stand described in Supplementary Note 5, from the display state in which a specific effect that can be expected (an effect that can be easily selected in the case of a big hit) occurs frequently, the expected specific effect is not performed (or is difficult to perform). By reducing the value of the production to the state, the game store clerk is made to call the store clerk by inviting the player to call the store clerk by insisting that the player who was expecting the big win has lost the jackpot It may be possible to notify that an abnormality in the electrical system has occurred.
(Appendix 6)
Start information deriving means for deriving start information when a game ball enters the start area;
Start information storage means capable of storing start information derived by the start information deriving means up to a predetermined upper limit number;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output Control state return means for returning based on the information about,
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Production display means for performing display including production display for producing a game;
A game machine equipped with
If the result of the prior determination by the prior determination means is the specific prior determination result, the prior notice means uses the effect display means to generate a first notice mode with a predetermined first probability. To give advance notice by
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is sent to the effect display means in a manner different from the first notice manner. A game stand characterized by being displayed.
  Here, when the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the first advantage is higher than the first advantage from the first control state in which the advantage to the player is the first advantage. Control state transition means for shifting the control state to the second control state, which is the second advantage having a high advantage, may be provided. Further, the game control means may include the control state transition means.
(Appendix 7)
In the game stand described in Appendix 6,
If the result of the prior determination by the prior determination means is the specific prior determination result, the prior notice means uses the effect display means to perform a prior notice in a first notice mode in a predetermined manner. Performing a prior notice in a second notice mode different from the first notice form with a second probability higher than the first probability,
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode that has been performed using the effect display means until the electrical system abnormality signal is output is displayed on the effect display means in the second notice mode. A game stand characterized by being.
  Here, the prior notice means outputs the electric system abnormality signal in a state where the advance notice is given in the first notice form using the effect display means, and then the start signal is inputted. Then, it may be performed in the second notice mode.
(Appendix 8)
In the game stand described in Appendix 6,
The right / no-go determination means can hold up to a predetermined number of right / no-go judgments when a predetermined correct / fail judgment condition is satisfied and a predetermined correct / fail determination condition is also satisfied, and there is no right to hold. Until the hit / prohibition determination prohibition condition is not established, the determination is made only once based on one pending right,
The advance notice unit is configured so that the result of the advance determination by the advance determination unit is a prior determination result different from the specific advance determination result, or the result of the advance determination by the advance determination unit is the specific advance determination. Even if it is a result, if the advance notice according to the first notice mode is not performed according to the first probability, the third notice that the reserved right is present is different from the first notice form. The hold information notification according to the aspect is performed using the effect display means,
When the control state return means outputs the electrical system abnormality signal in a state where the advance notice is given by the first notice form using the effect display means, and then the start signal is inputted. The advance notice in the first notice mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is switched to the on-hold information notice in the third aspect, and the effect is displayed. A game table characterized by being displayed on a means.
(Appendix 9)
In the game stand described in Appendix 6,
When the activation signal is input after the electrical system abnormality signal is output, the control state return means causes the effect display means to display a predetermined return display over a predetermined period, and the effect display means When the electric system abnormality signal is output in a state where the prior notice notification according to the first aspect is performed and the activation signal is input after that, the electric signal is output after the predetermined period is over. Displaying the advance notice in the first notice mode, which has been performed using the effect display means until the system abnormality signal is output, on the effect display means in a form different from the first notice form. A game stand characterized by being.
(Appendix 10)
In the game stand according to any one of appendices 6 to 9,
A second advance notification control state in which the advance notification means has a high probability of being performed by the advance notification means, and a first advance notification control state in which the advance notification means has a low probability of being performed. A prior notification control state transition means for shifting the prior notification control state from one to the other,
The effect display means indicates that the advance notification control state is in the first advance notification control state by displaying a first display mode, and the advance notification control state is the second advance notification control state. It is indicated by displaying the second display mode that it is in the notification control state,
The control state return means outputs the electrical system abnormality signal in a state where the effect display means shows the second display mode, and when the activation signal is input thereafter, the electrical system abnormality signal is The game table characterized in that the pre-notification control state at the time of output is continued while the first display mode is displayed on the effect display means.
  Here, the second advance notification control state may be an advance notification control state in which the advance notification is performed 100%, and the first advance notification control state is 100 in the advance notification control state. % In advance (0% performed) may be a prior notification control state. Alternatively, the second advance notification control state may be an advance notification control state in which the advance notification is performed 90%, and the first advance notification control state is 10% in the advance notification. It may be a prior notification control state that is only performed.
(Appendix 11)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
In a case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is higher than the first advantage from the first control state where the advantage is the first advantage. Control state transition means for shifting the control state to the second control state which is the second advantage;
Game control means including the control state transition means for starting game control based on the input of a predetermined activation signal;
An electric system abnormality signal output means for outputting an electric system abnormality signal based on the fact that there is an abnormality in the electric system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is input;
Control state return means for returning to the control state when the electrical system abnormality signal is input based on information relating to game control stored in the game control information storage means when the activation signal is input;
Effect display means for performing display to produce a game;
In the case where the success / failure determination means derives the specific success / failure determination result, the advance notice is given by displaying the specific aspect on the effect display means that the success / failure determination means derives the specific success / failure determination means. Means,
A first probability control state in which the success / failure determination means derives the specific success / failure determination result with a first probability; and a second probability control state in which the success / failure determination means has the specific failure determination result higher than the first probability Probability control state transition means for shifting the probability control state from one of the second probability control states derived with the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability, and a second notice control state in which the notice means performs the notice at a fourth probability higher than the third probability. Notice control state transition means for transitioning the notice control state from one to the other,
When the probability control state is the first probability control state, the probability that the first aspect is displayed on the effect display means is higher than the second aspect, and the probability control state is the second probability control state. In the probability control state, the second aspect is configured to have a higher probability of being displayed on the effect display means than the first aspect,
If the electrical system abnormality signal and the activation signal are input when the advance control state is the second advance control state and the second mode is displayed on the effect display means, the advance control The game table is characterized in that the state continues in the second notice control state and the first mode is displayed on the effect display means.
  Note that the probability of being in the first probability control state and displaying the second mode may be zero. Further, the second notice control state may be a notice control state having a higher probability that a prior notice is performed than in the first notice control state.
  According to the gaming machine described in Supplementary Note 11, the player who has been expected to have a high probability of being in an advantageous state by the display according to the second mode, is based on the abnormality and restoration of the electrical system. By changing the display to the aspect, it is possible to raise the player's anxiety that it has changed so as not to be in an advantageous state, and by causing the player to call the store clerk, It may be possible to notify that an abnormality has occurred. In addition, by reducing the value of the production from a production that can be expected (a production that is easy to select in the case of a big hit) to a production that can not be expected very much (a production that is difficult to select in the case of a big hit), In some cases, by calling the store clerk, the game store clerk can be notified of the occurrence of an abnormality in the electrical system. However, since the second notice control state continues before and after the occurrence of an abnormality in the electric system, the notice frequency of the notice by the notice means is confirmed, or the player is caused to confirm the frequency of the notice by the notice means. As a result, it is possible to explain to the game table that the game fairness is ensured and does not affect the result of the decision on the success / failure to the player. There are cases where it is possible.
(Appendix 12)
In the game stand described in Appendix 11,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
After the symbols are variably displayed over the symbol variation display period determined by the variation period determining means, the symbol variation stop display for stopping and displaying the first symbol aspect corresponding to the result of the validity determination by the success / failure determining means is displayed. A symbol display means to perform,
During a period in which the symbol display means is performing symbol fluctuation stop display, after a decorative symbol different from the symbol is variably displayed, a second symbol aspect corresponding to the result of the success / failure determination by the success / failure determination means is provided. The decorative design fluctuation stop display to stop display is configured to be performed by the effect display means,
The game table according to claim 1, wherein the advance notice is a reach design variation display by the decorative design.
  According to the gaming table described in Appendix 12, the player can be determined whether or not the player is confident by confirming the occurrence frequency of the reach that the player expects to win, or by confirming the occurrence frequency of the reach. In addition to being able to explain that the game table has a fair game that does not affect the result of the determination, it may be possible to concentrate on pursuing the cause of the occurrence of the power interruption.
(Appendix 13)
In the game stand described in appendix 11 or appendix 12,
When the electrical system abnormality signal and the activation signal are input, a predetermined return display is displayed on the effect display unit for a predetermined period, and after the predetermined period, the advance control state is A game table that continues in the second notice control state and displays the first mode on the effect display means.
According to the gaming machine described in appendix 13, the return display is made after the abnormality of the electrical system and the return, so that the called game clerk asks the player about the circumstances and the player sees the return display. If it can be confirmed, the player can be confidently explained that the game table has guaranteed fairness of the game, which does not affect the result of the success / failure determination, and the abnormality of the electric system In some cases, it is possible to concentrate on pursuing the cause.
(Appendix 14)
In the game stand according to any one of appendix 11 to appendix 13,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
When the result of the success / failure determination derived from the result of the success / failure determination is the first success / failure determination result of the specific success / failure determination results,
A first special control state in which the change control of the variable winning means is performed once based on the change pattern during the second control state;
When the result of the success / failure determination derived from the result of the success / failure determination is a second success / failure determination result among the specific success / failure determination results, the variable prize is obtained based on the change pattern during the second control state. The variable prize control means is capable of executing a second special control state in which the change control of the means is performed a plurality of times,
Based on the completion of one of the first special control state and the second special control state, the advance control state transition means shifts the control state to the second advance control state. A game table.
  According to the gaming machine described in appendix 14, even if a small hit is made, the second notice control state is displayed and the display according to the second form is performed, so that the “second notice control state and the second form” appear. The rate is increasing. Increasing the appearance rate may help fraudulent players to identify fraudulent acts that forcibly cause electrical system abnormalities. In other words, the surveillance camera monitoring the game store and the circulating game store clerk increase the frequency of seeing the combination of the “second notice control state and the first mode” to detect an unauthorized player or a suspicious person. May increase the chances of being wary of unauthorized players and suspicious people.
(Appendix 15)
In the game stand according to any one of appendix 11 to appendix 14,
The advance notice means is configured to make the advance notice during a period from when the success / fail judgment means performs the success / fail judgment to when the result of the appropriateness judgment is notified.
In the case where the advance notice is performed by the advance notice means, the length of time from the determination of the success / failure determination to the notification of the result of the appropriateness determination is greater in the case where the advance notice is performed than in the case where the advance notice is not performed. A game table characterized by its long length.
  According to the gaming table described in appendix 15, by making it easy to understand that the combination of the “second notice control state and the first mode” is present, the player is worried about the player and the store clerk is called to the player. By doing so, it may be possible to notify the game store clerk that an abnormality in the electrical system has occurred.
(Appendix 16)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output Control state return means for returning based on the information about,
Effect display means for performing display to produce a game;
When the success / failure determination means derives a specific success / failure determination result, a notice is given to notify that the success / failure determination means derives the specific success / failure determination result by displaying a specific aspect on the effect display means. Notice means to perform,
A first probability control state (special figure low-accuracy state) in which the success / failure determination means derives the specific success / failure determination result with a first probability, and the success / failure determination means determines the specific success / failure determination result as the first probability. A probability control state transition means for transitioning the probability control state from one of the second probability control states (special figure high-accuracy state) derived with a second probability higher than the probability of
A game machine equipped with
A first notice control state in which the notice means performs the notice at a third probability (30% at the time of a loss) (a state in which information representing the table 1 is stored in the main control RAM); From one of the second notice control states (the state in which information representing the table 4 is stored in the main control RAM) to the fourth probability higher than the third probability (52% when lost). Provided with a notice control state transition means for transitioning the notice control state,
When the probability control state is the first probability control state, the effect display means has a higher probability of displaying the first aspect (empty stage) than the second aspect (sea stage). When the probability control state is the second probability control state, the probability of displaying the second aspect is higher than the first aspect,
When the control state return means outputs the electrical system abnormality signal in a state where the second mode is displayed on the effect display means, and then receives the start signal, the electrical system abnormality signal is The game table characterized in that the notice control state at the time of output is continued, while the effect display means displays the first mode.
  When the probability control state is the first probability control state, the effect display means may have a zero probability of displaying the second mode (sea stage).
(Appendix 17)
In the game stand described in appendix 16,
Based on the result of the success / failure determination by the success / failure determination means, a change period determination means for determining a change display period of the symbol;
The symbol variation which displays the symbol variably over the symbol variation display period determined by the variation period determining means, and then stops and displays the first symbol aspect (special symbol) corresponding to the result of the determination of success / failure by the accuracy determination means. A symbol display means for performing stop display,
The effect display means displays a decorative symbol different from the symbol during the period in which the symbol display means performs the symbol variation stop display, and then corresponds to the result of the determination of success / failure by the success / failure determination means. The decorative pattern change stop display which stops and displays the 2 pattern modes (combination of decorative patterns) is performed.
The game table according to claim 1, wherein the notice means provides a notice by causing the effect display means to display reach design variation by the decorative design as the specific mode.
(Appendix 18)
In the game stand described in appendix 16 or appendix 17,
When the activation signal is input after the electrical system abnormality signal is output, the control state return means continues the notice control state when the electrical system abnormality signal is output and also over a predetermined period. When a predetermined return display is displayed on the effect display means, the electrical system abnormality signal is output in a state where the second mode is displayed on the effect display means, and then the activation signal is input. Is a game stand that displays the first mode on the effect display means after the predetermined period ends.
(Appendix 19)
In the game stand according to any one of appendix 16 to appendix 18,
In the case where the result of the success / failure determination by the success / failure determination means is a specific success / failure determination result, the advantage to the player is more advantageous than the first advantage from the first control state (losing) which is the first advantage. Control state transition means for shifting the control state to the second control state (hit: big hit and small hit), which is the second advantage having a high degree,
Variable prize winning means capable of changing the opening / closing state from one of a predetermined first opening / closing state and a second opening / closing state in which a game ball can be won more easily than the first opening / closing state;
Change pattern storage means for storing a change pattern of the open / close state of the variable winning means;
Change pattern acquisition means for acquiring a predetermined change pattern from the change pattern storage means;
Variable winning control means for performing change control of the open / closed state of the variable winning means based on the change pattern acquired by the change pattern acquiring means,
The variable winning control means, when the result of the success / failure determination derived by the success / failure determination means is a first success / failure determination result (small hit) of the specific success / failure determination results, In addition, it is possible to execute the first change control in which the change control of the variable winning means is performed once based on the change pattern, and the result of the go / no-go determination derived by the appropriateness determination means In the case of the second determination result (big hit) of the determination results, a second control for performing change control of the variable winning means a plurality of times based on the change pattern during the second control state. Change control can be performed,
The advance control state transition means changes the advance control state based on completion of one of the state in which the first change control is being executed and the state in which the second change control is being executed. , A game table that is shifted to the second notice control state.
  The game control means may include the control state transition means.
(Appendix 20)
In the game stand according to any one of appendix 16 to appendix 19,
Informing means for informing the result of the determination of success / failure derived by the determination means,
The advance notice means performs the advance notice during a period from when the success / failure determination means makes a success / failure determination until the notification means notifies the result of the appropriateness determination.
The notification means is longer when the notice means performs the notice than when the notice means does not provide the notice until the result of the decision as to whether or not the result is determined. A game stand characterized by its long length.
(Appendix 21)
A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
The game control stored in the game control information storage means in the control state when the electrical system abnormality signal is output based on the activation signal being input after the electrical system abnormality signal is output A state return means for returning based on information about
Effect display means for performing display to produce a game;
Notice means for causing the effect display means to perform a predetermined notice effect that causes the player to expect that the result of the success / failure determination by the success / failure determination means is the result of the specific success / failure determination;
A game machine equipped with
The reliability indicating the probability that the result of the success / failure determination expected by the player by the predetermined advance notice performed by the advance notice means will be the result of the specific success / failure determination is the first aspect of the effect display means. Rather than performing the predetermined notice effect in the displayed state, it is configured to perform the predetermined notice effect in the state in which the second aspect is displayed,
When the control state return means outputs the electrical system abnormality signal in a state where the second aspect is displayed on the effect display means, and then inputs the start signal, the second aspect is A game table, wherein the first aspect is displayed on the effect display means while maintaining the reliability when the predetermined notice effect is performed in the displayed state.
(Appendix 22)
Start information deriving means for deriving start information when a game ball enters the start area;
Start information storage means capable of storing start information derived by the start information deriving means up to a predetermined upper limit number;
Starting information acquisition means for acquiring starting information from the starting information storage means;
A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
Game control means for starting game control based on the input of a predetermined activation signal;
An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
Based on the input of the predetermined activation signal after the electrical system abnormality signal is output, the control state when the electrical system abnormality signal is output is stored in the game control information storage means. Control state return means for returning based on information relating to game control;
Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
Effect display means for performing hold information notification indicating that the start information is stored in the start information storage means;
A game machine equipped with
The advance notice means, when the result of the advance determination by the advance determination means is a specific advance determination result indicating that the specific success / failure determination result is derived by the success / failure determination means, the hold information The prior notice is performed by setting the notification mode to the first mode with a predetermined first probability,
The effect display means is configured such that when the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination means is the specific prior determination result. Even if the advance notice according to the first aspect is not performed according to the first probability, the holding information is notified according to a third aspect different from the first aspect,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. Then, the hold information notification according to the first mode, which has been performed using the effect display means until the electrical system abnormality signal is output, is switched to the hold information notification according to the third mode. A game stand that is displayed on an effect display means.
(Appendix 23)
In the game stand described in Appendix 22,
Sub-control means for starting effect control for causing the effect display means to display an effect based on the input of a specific activation signal,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in the sub-control means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal,
In the state where the hold information notification according to the first aspect is performed using the effect display means, the predetermined activation signal is not input to the game control means, and the specific activation is performed only to the sub-control means. Even when a signal is input, the hold information notification according to the first aspect performed using the effect display means is switched to the hold information notification according to the third aspect and displayed on the effect display means. A game table characterized by being made to play.
  In addition, you may comprise so that the starting signal output means which outputs a predetermined starting signal may output a specific starting signal. Further, the predetermined activation signal and the specific activation signal may be output by another activation signal output means. Further, the predetermined activation signal output from the predetermined activation signal output means may be branched to output a specific activation signal. Further, the specific activation signal output from the specific activation signal output means may be branched to output a predetermined activation signal. Further, the activation signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of the predetermined voltage line. In addition, the game control means and the sub-control means may be provided on separate boards, and the boards may be directly connected by an electric signal line. It is good also as a structure to relay. Further, at least one of the game control means and the sub-control means may be composed of a plurality of boards (for example, a plurality of control boards, one or more relay boards, and one or more control boards). The effect display means may be configured by a decorative symbol display device, but may be configured by other effect devices (for example, a plurality of LEDs, an image display device different from the decorative symbol display device, etc.).
(Appendix 24)
In the game stand described in Appendix 22,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in a sub-control means different from the game control means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. Then, the suspension information notification according to the first aspect, which has been performed using the effect display means until the electrical system abnormality signal is output, causes an abnormality in the electrical system for operating the sub-control means. Even if it does not generate | occur | produce, it switches to the said hold information alerting | reporting by the said 3rd aspect, and is made to display on this effect display means, The game stand characterized by the above-mentioned.
  The board on which the sub-control board is mounted is also provided with “specific electric system abnormality signal output means for outputting a specific electric system abnormality signal indicating that there is an abnormality in the electric system for operating the sub-control means”. Also good.
In addition, the sub-control means, when a specific electrical system abnormality signal is output from the specific electrical system abnormality signal output means, production control information storage means for storing information on production control,
Based on the fact that the specific activation signal is input after the specific electrical system abnormality signal is output, the effect control information storage means is in a control state when the specific electrical system abnormality signal is output. There may be provided an effect control state return means for returning based on the stored information related to the effect control.
  Moreover, you may provide the predetermined | prescribed electric system abnormality signal output means which outputs the predetermined | prescribed electric system abnormality signal showing that there exists abnormality in the electric system for operating a game control means. The power supply abnormality signal output means for outputting a predetermined power supply abnormality signal may be configured to output a specific power supply abnormality signal. Further, the predetermined power supply abnormality signal and the specific power supply abnormality signal may be output by another power supply abnormality signal output means. Further, a predetermined power supply abnormality signal may be output by branching a predetermined power supply abnormality signal output from the predetermined power supply abnormality signal output means. Further, a specific power supply abnormality signal output from a specific power supply abnormality signal output means may be branched to output a predetermined power supply abnormality signal. Further, the power supply abnormality signal output means may comprise a voltage monitoring circuit that monitors at least one of an increase and a decrease in the voltage value of the predetermined voltage line.
(Appendix 25)
In the game stand described in Appendix 22,
The advance notice means is provided in a sub-control means different from the game control means,
The secondary control means can receive a command signal from the game control means, and the advance notice means can execute effect control for causing the effect display means to perform the hold information notification based on the received command signal. Composed of
An abnormal signal that monitors whether or not the program for performing the production control is operating normally and outputs an abnormal signal when the program runs away and abnormal control is performed by the sub-control means An output means is provided in the sub-control means,
In the state where the hold information notification according to the first aspect is performed using the effect display means, the predetermined activation signal is not input to the game control means, and the abnormal signal from the abnormal signal output means Is also input, the hold information notification according to the first mode, which has been performed using the effect display unit, is switched to the hold information notification according to the third mode and displayed on the effect display unit. A game table characterized by being a thing.
  The abnormal signal output means may be constituted by a WDT (watchdog timer) that outputs an abnormal signal when a clear signal is not input for a predetermined period. The program for effect control includes a predetermined period. A program that outputs a clear signal to the WDT every time a predetermined period of time elapses may be included. In addition, the abnormal signal output means allows the CPU to store stored contents of an area other than the area in which the program is stored in the storage area (for example, ROM, RAM) storing the program for effect control. Alternatively, a circuit that outputs an abnormal signal when data is used for processing or when it is used may be used.
(Appendix 26)
In the game stand described in Appendix 22,
The game control means is provided with the success / failure determination means, the start information prefetching means, and the prior determination means,
The advance notice means is provided in a sub-control means different from the game control means,
The game control means notifies the number of on-hold information indicating that the start information is stored in the start information storage means,
The sub-control means receives a command signal from the game control means, and the advance notice means is configured to cause the effect display means to perform the hold information notification based on the received command signal. A game table that features
  The game control means does not perform the advance notice in the notification of the number of pending information indicating that the start information is stored in the start information storage means. In addition, when the result of the prior determination by the prior determination unit is a specific prior determination result indicating that the specific determination result is derived by the determination unit, the number of pending information by the game control unit Prior notice notification may be performed by setting the notification mode to a specific mode with a predetermined probability.
Moreover, even if the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or even if the result of the prior determination by the prior determination means is the specific prior determination result If the prior notice according to the specific aspect is not performed according to the first probability, the hold information notification according to a special aspect different from the specific aspect is performed,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the specific mode is performed using the effect display means, and then the predetermined activation signal is input. And switching the hold information notification according to the specific mode, which has been performed using the effect display unit until the electrical system abnormality signal is output, to the hold information notification according to the special mode, the display unit May be displayed, or the hold information notification according to the specific mode may be continued. In addition, you may perform holding information alert | report here using a holding lamp, for example.
(Appendix 27)
In the game stand described in Appendix 22,
The start area includes a first start area and a second start area provided in a game area where the game ball can roll,
The start information storage means is a first start information storage means capable of storing up to a predetermined upper limit number of start information derived by the start information deriving means when a game ball enters the first start area; Second starting information storage means capable of storing the starting information derived by the starting information deriving means up to a predetermined upper limit number when a game ball enters the second starting area;
Before the start information predetermination means determines whether or not the start / failure determination means determines the start / failure information stored in at least one of the first start information storage means and the second start information storage means. A game table characterized by pre-reading.
  The start area may include first to third start areas provided in a game area where the game ball can roll. Further, the first start information storage means stores the start information derived by the start information deriving means when a game ball enters one of the first start area and the second start area. It is possible to store up to the upper limit number. Further, the second start information storage means stores the start information derived by the start information deriving means when a game ball enters one of the second start area and the third start area. It is possible to store up to the upper limit number.
  The start information deriving means includes a first start information deriving means for deriving the start information when a game ball enters the first start area, and a game ball has entered the second start area. In this case, a second start information deriving unit for deriving the start information may be used.
(Appendix 28)
In the game stand described in Appendix 22,
The symbol display means for performing notification of the result of the determination of the success / failure by the determination unit for the success / failure by stopping and displaying the symbol form corresponding to the result of the determination of appropriateness / indication after performing the variable display of the symbol;
In a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, after the specific symbol form corresponding to the specific success / failure determination result is stopped and displayed on the symbol display means, to the player Special gaming state starting means for starting an advantageous special gaming state;
With
The symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result;
In both of the case where the result of the success / failure determination by the success / failure determination means is a result of the success / failure determination different from the result of the specific success / failure determination,
It is configured to be able to execute a reach effect display during the variation display of the symbol,
The advance notice means may determine whether the advance determination based on the start information used for the advance determination is performed even if the result of the advance determination by the advance determination means is a different advance determination result from the specific advance determination result. Even when the reach effect display is performed during the symbol variation display during the notification, the prior notice notification is performed by setting the hold information notification mode to the first mode with a predetermined probability. A characteristic game stand.
  The symbol display means is capable of variably displaying and stopping a plurality of symbols, and the specific symbol mode is a combination of specific symbols, and a predetermined first symbol among the plurality of symbols. The number of symbols is stopped, only a predetermined second number of symbols is changing among a plurality of symbols, and the combination of the specific symbols when the second number of symbols stops in a specific symbol form Such a variation may be used as a reach production. Here, it is assumed that the number of the first symbol is two and the number of the second symbol is one, the symbol of the first symbol number is stopped and displayed with the same symbol, the symbol of the second symbol number is variably displayed, If the symbol is stopped and displayed with the same symbol, the symbol of the first symbol number in the combination of the specific symbols is stopped and displayed with the same symbol, and the symbol of the second symbol number is in the variable display state. It is good also as reach production.
  In addition, when a sub-design (so-called 4th design) is included among a plurality of designs, the first design number is set to 2 and the second design count is set to 2 by including the sub-design. If the number of symbols is stopped and displayed in the same symbol form, the second number of symbols is variably displayed, and the symbol that is different from the sub-design of the symbol is stopped and displayed in the same symbol aspect A state in which the symbols of the first number of symbols when the combination of specific symbols is configured so that the special gaming state is surely started are stopped and displayed in the same symbol form, and the symbols of the second number of symbols are in a variable display It is good also as reach production.
  For example, in the decorative symbol display device 208, the first symbol to the first symbol in the lower left corner of the effect display region 208d provided below the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. You may display the 4th symbol variably displayed with 3 symbols. For example, the fourth symbol may be a variable display that switches between monochromatic displays such as red, blue, and green. For example, when winning a small hit, the 4th symbol continues to light red. By doing so, the difference between the small hit and the stop display of the loss becomes only the 4th symbol, and therefore, it is difficult to determine that the small win is won. In addition, when performing false continuous notice based on the small hit, it is possible to make it difficult for the player to notice that the false continuous notice is performed based on the small hit.
  In addition, the stop may include a temporary stop, and the temporary stop indicates a change that moves so that the symbol repeatedly swings within a small range, a change that repeats a small form change, and a part that constitutes the symbol. It may include a variation such as transparency that repeatedly changes the player's visibility or a variation in which only a part of the symbol is not displayed, for example, a shaking variation.
  In addition, special game states are big win, small hit, special symbol probability variation state, normal symbol probability variation state, special symbol variation time shortened state, normal symbol variation time shortened state, and electric tulip opening time extended state One, a plurality, or all of them may be used.
(Appendix 29)
In the game stand described in Appendix 22,
The symbol display means for performing notification of the result of the determination of the success / failure by the determination unit for the success / failure by stopping and displaying the symbol form corresponding to the result of the determination of appropriateness / indication after performing the variable display of the symbol;
In a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result, after the specific symbol form corresponding to the specific success / failure determination result is stopped and displayed on the symbol display means, to the player Special gaming state starting means for starting an advantageous special gaming state;
With
The symbol display means includes a case where the result of the success / failure determination by the success / failure determination means is the specific success / failure determination result;
In both of the case where the result of the success / failure determination by the success / failure determination means is a result of the success / failure determination different from the result of the specific success / failure determination,
The first reach effect display can be executed during the variation display of the symbol,
The symbol display means is configured to be capable of executing a second reach effect display following the first reach effect display during one symbol variation display,
The probability that the symbol display means executes the second reach effect display is higher than the case where the result of the success / failure determination by the success / failure determination means is a success / failure determination result different from the specific determination result. It is set to be higher when the result of the determination of success / failure by is the specific determination result of the success / failure,
The advance notice means may determine whether the advance determination based on the start information used for the advance determination is performed even if the result of the advance determination by the advance determination means is a different advance determination result from the specific advance determination result. Even when the second reach effect display is performed during the display of the fluctuation of the symbol at the time of the notification, the advance notice notification is performed by setting the hold information notification mode to the first mode with a predetermined probability. A game stand characterized by performing.
  The reach effect may include a first reach effect and a second reach effect. Further, the first reach production may be normal reach and the second reach production may be super reach. In addition, the first reach effect may be performed after the normal variation during the symbol variation display, and the normal variation may be performed before the first symbol number of symbols is stopped and displayed. Good. Further, during normal fluctuation and during the first reach production, the symbols of the first number of symbols may be equal in size. In addition, the size of the first number of symbols may be smaller during the second reach production than during the normal fluctuation, and the first reach production than during the second reach production. However, the size of the first symbol number may be large. In addition, the size of the sub-symbol may not change during the variation display of the symbol in which the normal variation, the first reach effect, and the second reach effect are performed.
(Appendix 30)
In the game stand described in Appendix 22,
The start area includes a second start area and a sub start area provided in a game area where the game ball can roll,
The start information storage means, when a game ball enters the second start area, second start information storage means capable of storing the start information derived by the start information deriving means up to a predetermined upper limit number; Sub-start information storage means capable of storing start information derived by the start information deriving means up to a predetermined upper limit when a game ball enters the sub-start area;
When the success / failure determination means derives the specific determination result based on the start information acquired from the auxiliary start information storage means by the start information acquisition means, the size of the entrance of the second start area is determined as a game. Starting region changing means for changing from a first open state in which a ball is difficult to enter to a second open state in which a game ball is easy to enter;
A first variable state in which a game ball is difficult to enter when the success / failure determination means derives the specific success / failure determination result based on the start information acquired from the second start information storage means by the start information acquisition means. And a variable winning means for changing the size of the entrance to a second variable state in which a game ball can easily enter from,
The start information pre-reading means pre-reads the start information stored in at least one of the second start information storage means and the sub-start information storage means before the correctness determination means makes a correct / incorrect determination. Note that the start information deriving means, the start information obtaining means, and the success / failure determination means may be one means each for the ordinary map and the special map.
  In addition, the first open state and the first variable state may be a closed state where the game ball cannot win, or a size that allows the game ball to win.
(Appendix 31)
In the game stand described in Appendix 22,
The effect display means includes a plurality of types including the first aspect and the third aspect for all of the start information stored in the start information storage means by the advance notice means. A game stand that performs the hold information notification according to one of the aspects.
  The starting information storage means may be applied to only one of the reserved storage unit of FIG. 1, the reserved storage unit of FIG. It may be applied to any reserved storage unit, or may be applied to all reserved storage units.
(Appendix 32)
In the game stand described in Appendix 22,
The control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is input. The starting information is based on the fact that a game ball has entered the starting area before the starting information that triggered the holding information notification according to the first aspect is determined to be incorrect. When the result of the prefetching and the preliminary determination performed on the starting information derived by the deriving unit and stored in the starting information storage unit is the specific preliminary determination result, the holding information notification mode is set. A gaming machine characterized in that the advance notice is given by using the first mode with a predetermined first probability.
  Further, the control state return means outputs the electrical system abnormality signal in a state where the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is transmitted. When input, the hold information notification according to the first mode performed using the effect display means until the electrical system abnormality signal is output is switched to the hold information notification according to the third mode. After the display on the effect display means, the game ball has entered the start area before the start information that triggers the hold information notification according to the first mode is determined to be unacceptable. Based on this, the result of the pre-reading and the preliminary determination performed on the startup information derived by the startup information deriving unit and stored in the startup information storage unit is the specific preliminary determination result. If that is, gaming table which is characterized in that the pre-warning notification by the first aspect of embodiments of the pending information notified by the predetermined first probability. It may be.
  In addition, even if it is a structural requirement contained only in each description of each embodiment described above, its modified example, or an additional remark, the structural requirement may be applied to another embodiment, a modified example, or an additional remark.
DESCRIPTION OF SYMBOLS 100 Pachinko machine 208 Decorative symbol display device 212 Special figure display device 230 1st special figure start port 232 2nd special figure start port 234 Variable prize opening 300 Main control part 304 CPU
306 ROM
308 RAM
400 First sub-control unit 404 CPU
406 ROM
408 RAM
500 Second sub-control unit 600 Dispensing control unit

Claims (1)

  1. Start information deriving means for deriving start information when a game ball enters the start area;
    Start information storage means capable of storing start information derived by the start information deriving means up to a predetermined upper limit number;
    Starting information acquisition means for acquiring starting information from the starting information storage means;
    A determination unit for determining whether or not to perform the determination based on the starting information acquired by the starting information acquisition unit;
    A game control means for inputting a predetermined activation signal, and starting game control based on the input of the predetermined activation signal;
    An electrical system abnormality signal output means for outputting an electrical system abnormality signal indicating that there is an abnormality in the electrical system for operating the game control means;
    Game control information storage means for storing information related to game control when the electrical system abnormality signal is output;
    Based on the fact that the predetermined activation signal is input to the game control means after the electrical system abnormality signal is output, the game control information storage means is in a control state when the electrical system abnormality signal is output. Control state return means for returning based on information relating to game control stored in
    Prior to the hit / no-go determination means performing the hit / no-go determination, start information pre-reading means for pre-reading start information stored in the start information storage means;
    Corresponding based on the predetermined start information pre-read by the start information pre-reading means before the correct / incorrect determination based on the predetermined start information stored in the start information storage means is performed by the correct / incorrect determination means. Pre-determination means for pre-determining whether or not the non-determination means derives a specific determination result;
    Based on the result of the prior determination by the prior determination means, the advance determination notification is made for the advance determination notification for the advance determination notice that the determination means derives the specific determination result. Prior notice means to be performed before
    Effect display means for performing hold information notification indicating that the start information is stored in the start information storage means;
    A game machine equipped with
    The advance notice means, when the result of the advance determination by the advance determination means is a specific advance determination result indicating that the specific success / failure determination result is derived by the success / failure determination means, the hold information The advance notice is performed by setting the notification mode to the first mode with a predetermined first probability,
    The effect display means is configured such that when the result of the prior determination by the prior determination means is a prior determination result different from the specific prior determination result, or the result of the prior determination by the prior determination means is the specific prior determination result. Even if the advance notice according to the first aspect is not performed according to the first probability, the holding information is notified according to a third aspect different from the first aspect,
    The control state return means outputs the electrical system abnormality signal in a state in which the hold information notification according to the first aspect is performed using the effect display means, and then the predetermined activation signal is the game. When input to the control means, the hold information notification according to the first aspect performed using the effect display means until the electrical system abnormality signal is output, the hold information according to the third aspect Switching to notification and displaying on the effect display means,
    Sub-control means for starting effect control for causing the effect display means to display an effect based on the input of the specific start signal and the input of the specific start signal,
    The game control means includes the success / failure determination means, the start information prefetching means, and the prior determination means.
    The sub-control means includes the advance notice means and the control state return means, receives a command signal from the game control means, and notifies the hold information notification based on the received command signal. The production display means,
    The predetermined activation signal is not input to the game control means when the control state return means is performing the hold information notification according to the first aspect using the effect display means, and the sub control Even when the specific activation signal is input to the means, the hold information notification according to the first aspect performed using the effect display means is switched to the hold information notification according to the third aspect. A game stand that is displayed on the effect display means.
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JP2017029332A (en) * 2015-07-31 2017-02-09 株式会社大都技研 Game machine
JP2017221733A (en) * 2017-08-25 2017-12-21 株式会社大都技研 Game machine
JP2018114388A (en) * 2018-05-01 2018-07-26 株式会社ニューギン Game machine

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JP5565870B2 (en) * 2011-09-09 2014-08-06 株式会社大都技研 Amusement stand
JP5565871B2 (en) * 2011-09-09 2014-08-06 株式会社大都技研 Amusement stand
JP5565872B2 (en) * 2011-09-09 2014-08-06 株式会社大都技研 Amusement stand
JP2014221282A (en) * 2014-06-12 2014-11-27 株式会社大都技研 Game panel
JP2015006338A (en) * 2014-06-12 2015-01-15 株式会社大都技研 Game machine
JP2014221283A (en) * 2014-06-12 2014-11-27 株式会社大都技研 Game panel
JP6150150B2 (en) * 2016-03-28 2017-06-21 株式会社大都技研 Amusement stand

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