JP2012034792A - Game device - Google Patents

Game device Download PDF

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Publication number
JP2012034792A
JP2012034792A JP2010176771A JP2010176771A JP2012034792A JP 2012034792 A JP2012034792 A JP 2012034792A JP 2010176771 A JP2010176771 A JP 2010176771A JP 2010176771 A JP2010176771 A JP 2010176771A JP 2012034792 A JP2012034792 A JP 2012034792A
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Japan
Prior art keywords
game
distribution
image
user
information
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JP2010176771A
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Japanese (ja)
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JP5991649B2 (en
Inventor
Masahiro Fujiwara
Takenori Oshima
Keigo Tamura
武徳 大島
啓悟 田村
雅宏 藤原
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Sony Computer Entertainment Inc
株式会社ソニー・コンピュータエンタテインメント
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Application filed by Sony Computer Entertainment Inc, 株式会社ソニー・コンピュータエンタテインメント filed Critical Sony Computer Entertainment Inc
Priority to JP2010176771A priority Critical patent/JP5991649B2/en
Priority claimed from EP11814620.8A external-priority patent/EP2602010A4/en
Publication of JP2012034792A publication Critical patent/JP2012034792A/en
Application granted granted Critical
Publication of JP5991649B2 publication Critical patent/JP5991649B2/en
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Abstract

A user interface having improved convenience when users exchange messages related to a game being distributed while distributing information on the status of the game being executed by the game device to other game devices. provide.
A game application is executed, information relating to the status of the game being executed is distributed to other game devices, and a message input by a user of the distribution destination game device regarding the distributed information is sent to the distribution destination. It is a game device which displays on the display means the game image which shows the situation of the game received from the game device together with the received message.
[Selection] Figure 5

Description

  The present invention relates to a game device that distributes the status of a game being executed to other game devices, a control method thereof, and a program.

  A game device that is connected to another game device via a communication network and has a function of exchanging messages with the game device (for example, a chat function) is known. In addition, there is a game device that distributes information indicating the status of a game that is currently being played by a user (for example, a moving image indicating a game play status) to other game devices.

  One of the objects of the present invention is more convenient when users exchange messages related to a game being distributed while the information regarding the status of the game being executed by the game device is being distributed to other game devices. It is an object of the present invention to provide a game apparatus capable of providing an improved user interface, a control method thereof, and a program.

  The game device according to the present invention relates to a game execution means for executing a game application, a distribution means for distributing information relating to a situation of a game being executed by the game execution means to another game device, and the distributed information. Message receiving means for receiving a message input by a user of the other game apparatus from the other game apparatus, and display control means for displaying a game image indicating the state of the game on the display means together with the received message; , Including.

  In the game device, the game execution means generates a play game image to be browsed by a user of the game device for playing the game, and the display control means uses the play game as the game image. An image may be displayed on the display unit together with the received message.

  In the game device, the game execution unit generates a play game image to be browsed by a user of the game device for playing the game, and the game image for play is distributed for distribution by the distribution unit. Different distribution game images are generated, the distribution means distributes the distribution game images to the other game devices as information relating to the status of the game being executed, and the display control means includes the game image The display game image may be displayed on the display unit together with the received message.

  The game device further includes message transmission means for transmitting a message input by the user of the game device regarding the distributed information to the other game device, and the display control means A game image indicating the situation may be displayed on the display unit together with both the received message and the transmitted message.

  In the game device, the distribution unit distributes information regarding the game situation to a plurality of other game devices, and the display control unit receives the information distributed by the distribution unit. The number may be displayed on the display means.

  In addition, a method for controlling a game device according to the present invention includes a game execution step for executing a game application, a distribution step for distributing information on a situation of a game being executed in the game execution step to other game devices, A message receiving step for receiving a message input by the user of the other game device with respect to the distributed information from the other game device, and a game image showing the game situation are displayed on the display means together with the received message. And a display control step.

  Further, the program according to the present invention includes a game execution unit that executes a game application, a distribution unit that distributes information related to a situation of a game being executed by the game execution unit to another game device, and the distribution information that relates to the distributed information. Message receiving means for receiving a message input by a user of another game device from the other game device, and display control means for displaying a game image indicating the game status on the display means together with the received message. It is a program for causing a computer to function. This program may be stored in a computer-readable information storage medium.

1 is a schematic diagram of a game system according to an embodiment of the present invention. It is a lineblock diagram of a game device concerning an embodiment of the invention. It is a functional block diagram which shows the function of the game system which concerns on embodiment of this invention. It is a flowchart which shows an example of the flow of a process at the time of a delivery start. It is a figure which shows an example of the display image which a delivery origin apparatus displays. It is a figure which shows an example of the delivery origin apparatus information which a delivery management server manages. It is a figure which shows an example of the display image which a receiving side apparatus displays.

  Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.

  FIG. 1 is a schematic diagram showing an overall outline of a game distribution system 1 according to an embodiment of the present invention. The game distribution system 1 includes a plurality of game devices 10 and a distribution management server 20. Specifically, in the present embodiment, it is assumed that the game distribution system 1 includes three game devices 10, game devices 10 a, 10 b, and 10 c. Each game device 10 is communicably connected to another game device 10 and the distribution management server 20 via the communication network 30. The communication network 30 may include various networks such as the Internet, a local area network, and a wireless communication network.

  The game apparatus 10 is an information processing apparatus used for a user to play a game or view the game play status of another user, and is a home game machine, a portable game machine, a personal computer, or the like. It's okay. FIG. 2 is a configuration block diagram showing the configuration of the game apparatus 10. As shown in the figure, the game apparatus 10 includes a control unit 11, a storage unit 12, a communication unit 13, and an image processing unit 14. The game apparatus 10 is connected to the display unit 15 and the operation unit 16.

  The control unit 11 includes a program control device such as a CPU, and executes various types of information processing according to programs stored in the storage unit 12. The storage unit 12 includes a memory element such as a RAM or a ROM, and stores a program executed by the control unit 11 and data to be processed by the program. The storage unit 12 also functions as a work memory for the control unit 11.

  The communication unit 13 is an interface for exchanging data with other devices via the communication network 30, and the game device 10 is connected to the other game devices 10 and the distribution management server via the communication unit 13. Information is exchanged with 20.

  The image processing unit 14 includes, for example, a GPU and a frame buffer memory, and draws an image to be displayed on the display unit 15 in accordance with a drawing instruction output from the control unit 11. As a specific example, the GPU writes an image into the frame buffer memory every predetermined time in accordance with an instruction from the control unit 11. Then, the image written in the frame buffer memory is converted into a video signal at a predetermined timing and displayed on the screen of the display unit 15.

  The display unit 15 is a display device such as a home television receiver or a liquid crystal display, and displays an image corresponding to the video signal output from the image processing unit 14. In the present embodiment, the display unit 15 displays an image such as a game image generated by a game process executed by the game apparatus 10.

  The operation unit 16 is a device that receives a user's operation input, and may be, for example, a keyboard, a mouse, a controller of a consumer game machine, or the like. Further, the operation unit 16 may include operation members such as operation buttons and switches arranged on the surface of the casing of the game apparatus 10. The user inputs various instructions to the game apparatus 10 by operating the operation unit 16.

  The distribution management server 20 is an information processing apparatus such as a server computer. As shown in FIG. 1, the distribution management server 20 includes a control unit 21, a storage unit 22, and a communication unit 23.

  The control unit 21 includes a program control device such as a CPU, and executes various types of information processing according to programs stored in the storage unit 22. The storage unit 22 includes a memory element such as a RAM or a ROM, and stores a program executed by the control unit 21 and data to be processed by the program. The storage unit 22 also functions as a work memory for the control unit 21.

  The communication unit 23 is an interface for exchanging data with other devices via the communication network 30, and the distribution management server 20 communicates with each game device 10 via the communication unit 23. Send and receive information.

  In the present embodiment, each game device 10 can execute a game application to cause a user to play a game, and distribute information regarding the play status of the game to other game devices 10. Specifically, for example, the game apparatus 10 distributes an image of a game screen being played by the user of the game apparatus 10 to other game apparatuses 10 as information regarding the game play status. In this way, the user of the game device 10 that has received the distribution knows the game play status of other users by browsing the information on the status of the game that the user of the game device 10 that is distributing is playing. Can do. In the following, for the sake of explanation, the game device 10 that distributes information related to the game play status to other game devices 10 is referred to as a distribution source device. The game device 10 on the receiving side is referred to as a receiving device.

  In the present embodiment, the user of the receiving device can also participate in a game being executed on the distribution source device. In this case, information on the game play status is distributed from the distribution source device and presented to the user of the reception side device, and the content of the game operation input by the user to the operation unit 16 is transmitted from the reception side device to the distribution source. It is sent to the device and reflected in the progress of the game.

  As will be described in detail later, the distribution management server 20 manages information on the game device 10 that distributes the game play status to the other game devices 10 as the distribution source device, and the other game devices 10 in response to the request. The information of the game device 10 that is the distribution source device is provided.

  Hereinafter, functions realized by the game apparatus 10 in the present embodiment will be described. FIG. 3 is a functional block diagram illustrating functions realized by each of the distribution source device and the reception side device. As shown in the figure, the game device 10 functioning as a distribution source device functionally includes a game execution unit 41, a game situation distribution unit 42, a game image display control unit 43, a game participation reception unit 44, A message transmission / reception unit 48. In addition, the game device 10 that functions as a receiving device functionally includes a game execution unit 41, a received moving image selection unit 45, a moving image reception unit 46, a game participation control unit 47, and a message transmission / reception unit 48. , Including. One game device 10 may have both functions of a distribution source device and a reception side device. These functions are realized by the control unit 11 executing a program stored in the storage unit 12. This program may be provided by being stored in various computer-readable information storage media such as an optical disc, or may be provided via a communication network such as the Internet.

  The game execution unit 41 is realized by the control unit 11 executing a game application program stored in the storage unit 12. The game execution part 41 receives the operation content which the user who plays a game inputs with respect to the operation part 16, performs the game process according to the content, and displays the game image which shows the result on the display part 15. . In this case, the game image displayed on the display unit 15 is an image showing a game situation reflecting the user's game operation, and is an image that the user browses to play the game. Hereinafter, the game image that the user browses during game play is referred to as a game image for play. A user of the game apparatus 10 can play a game by inputting a game operation while browsing a game image for play.

  In the present embodiment, the play game image generated by the game execution unit 41 is not necessarily displayed on the display unit 15 as it is. That is, the play game image generated by the game execution unit 41 may be processed by the game image display control unit 43 described later and displayed on the display unit 15. In addition, the game image for play may be a target for distribution to another game apparatus 10 by the game situation distribution unit 42. Furthermore, the game execution part 41 may produce | generate the game image different from the game image for play separately for the distribution to the other game device 10 (receiving side device). Hereinafter, a game image distributed to the receiving device and viewed by the user of the receiving device is referred to as a distribution game image. The distribution source device may distribute the distribution game image to a plurality of reception side devices at the same time. In this case, the game execution unit 41 may generate a plurality of distribution game images that are different from each other for each of the plurality of receiving-side devices.

  The game situation distribution unit 42 distributes information related to the game situation to the receiving device while the user is playing the game. Specifically, in the present embodiment, the game situation distribution unit 42 distributes the distribution game image generated by the game execution unit 41 to the reception side device. As described above, the distribution game image may be the same image as the play game image, or may be a separate image. The distribution game image may be an image generated by the game situation distribution unit 42 processing the play game image generated by the game execution unit 41. For example, the game situation distribution unit 42 provides information (for example, current distribution) on game play situation distribution for a game image for play (or a game image generated by the game execution unit 41 for distribution separately from the game image for play). The distribution game image may be generated, for example, by superimposing an image indicating the number of receiving side devices).

  Here, the receiving side device that is the distribution destination of the game play status by the game status distribution unit 42 is determined by the exchange of information via the distribution management server 20. Hereinafter, a specific example of the flow of processing at the start of distribution will be described with reference to the flowchart of FIG. In this example, first, the game status distribution unit 42 of the game device 10a performs registration as a distribution source device to the distribution management server 20 in accordance with a user instruction or the like while the game execution unit 41 is executing a game process. (S1). The distribution management server 20 records information of the game device 10 that has made the request as distribution source device information (S2). In addition, here, the game situation distribution unit 42 of the game apparatus 10b also similarly makes a registration request as a distribution source apparatus (S3), and the distribution management server 20 also records information about the game apparatus 10b as distribution source apparatus information. (S4). Thereafter, when another game device 10 (here, game device 10c) requests the distribution management server 20 to provide distribution source device information (S5), the distribution management server 20 makes the request. The recorded distribution source device information is transmitted to the game device 10c (S6). The game device 10 c receives the distribution source device information from the distribution management server 20, thereby obtaining information on the game device 10 that can currently distribute the game play status to other game devices 10. The game device 10 that receives the game play status distribution can be selected. In this example, the game apparatus 10c acquires information on the game apparatuses 10a and 10b from the distribution management server 20 as a list of game apparatuses 10 that are candidates for distribution source apparatuses. Then, the game device 10c selects a distribution source device from which the game device 10c receives distribution from the list by a method such as receiving a user's specification (S7). In the example of this figure, it is assumed that the game apparatus 10c has selected the game apparatus 10a as the distribution source apparatus. In this case, the game apparatus 10c transmits a distribution request designating the game apparatus 10a to the distribution management server 20 (S8). In response to the distribution request, the distribution management server 20 instructs the game apparatus 10a to distribute the game play status to the game apparatus 10c (S9). In response to this instruction, the game situation distribution unit 42 of the game apparatus 10a starts distributing the distribution game image to the game apparatus 10c (S10).

  The game image display control unit 43 displays the game image generated by the game execution unit 41 on the display unit 15 and presents it to the user. Normally, while the user is playing a game, the game image display control unit 43 displays a game image for play. However, the game image display control unit 43 may display the distribution game image being distributed on the receiving side device in accordance with a user instruction. Moreover, you may display the message used as the object of transmission / reception by the message transmission / reception part 48 mentioned later. A specific example of display contents by the game image display control unit 43 will be described later.

  The game participation reception unit 44 receives a game participation request from the reception side device while the game execution unit 41 executes the game process and distributes the distribution game image indicating the play status to the reception side device. . When the game participation request is permitted, the game participation reception unit 44 thereafter receives information indicating the content of the game operation performed by the user of the receiving device from the receiving device. Then, the received game operation information is output to the game execution unit 41. Thereby, the game execution unit 41 performs the game operation input by the user of the receiving device to the operation unit 16 of the receiving device, in the same manner as the game operation input by the user of the distributing device to the operating unit 16 of the distributing device. The content can be acquired and the game process can be executed. Therefore, the user of the receiving device performs a game operation as if the operation unit 16 that he / she operates is directly connected to the distribution source device, and plays a game executed on the distribution source device. Can do. The result of the game process reflecting the content of the game operation performed by the user of the receiving device is distributed as a distribution game image from the game status distribution unit 42 of the distribution source device to the receiving device.

  The received moving image selection unit 45 selects a moving image that is actually received by the game device 10 from among a plurality of moving images that are candidates for distribution to the game device 10 that functions as a receiving device. In the present embodiment, a plurality of game apparatuses 10 distribute a moving image indicating a game play status as a distribution source apparatus, and therefore the received moving image selection unit 45 distributes to itself among the plurality of game apparatuses 10. The game device 10 to be the original device is selected. Specifically, the received moving image selection unit 45 first transmits a distribution source device information provision request to the distribution management server 20 when a user instructs viewing of a game image distributed by another game device 10 ( Step S5 in the flow of FIG. 4 described above). Further, the received moving image selection unit 45 refers to the distribution source device information transmitted by the distribution management server 20 in response to the provision request, and the game device 10 that can currently distribute to other game devices 10. Are displayed on the display unit 15. Then, the user is allowed to select one game device 10 as a distribution source device from the list. Accordingly, the received moving image selection unit 45 selects a distribution source device that distributes the game image to itself.

  Further, the received moving image selection unit 45 may select the game device 10 to be the distribution source device by a method other than the method for accepting the selection by the user described above. A specific example of this selection method will be described later.

  The moving image receiving unit 46 receives information on the distribution game image from the distribution source device and displays the information on the display unit 15 to present it to the user. Thereby, the user can browse the situation of a game being executed on another game apparatus 10 as a moving image.

  The game participation control unit 47 issues a game participation request to the distribution source device according to a user instruction while the moving image reception unit 46 is receiving the distribution game image distributed from the distribution source device. When the game participation request is permitted by the distribution source device, the game participation control unit 47 thereafter transmits the content of the game operation performed by the user to the operation unit 16 to the distribution source device as described above. Other controls associated with game participation will be described later.

  The message transmission / reception unit 48 exchanges messages with other game apparatuses 10. That is, the message transmission / reception unit 48 transmits a message including a character string input by the user to the game apparatus 10 designated by the user in response to a user request. In addition, the game device 10 receives a message transmitted to itself. In particular, in the present embodiment, the message transmission / reception unit 48 of the receiving side device transmits a message input by the user of the receiving side device regarding the distributed game play status while the game play status is being distributed. Send to. In addition, this message may be transmitted to other receiving side devices receiving the game play status distribution from the same distribution source device. Further, the message transmission / reception unit 48 of the distribution source device receives the message transmitted from the message transmission / reception unit 48 of the reception side device, and distributes the content of the message input by the user of the distribution source device from the distribution source device. Is sent to the receiving device. Accordingly, the user of the distribution source device and the user of the reception side device can communicate by exchanging messages regarding the game play status being distributed. Specifically, by such message exchange, for example, the user of the receiving device gives a hint of the game to the user who is playing the game or gives the content of play to other users who watch the play situation of the same game. You can explain and comment on it. The message transmitted from the message transmitting / receiving unit 48 to the user of the other game device 10 may be transmitted directly to the game device 10 as the destination, or via the distribution management server 20 or other message relay server. May be transmitted to the destination game device 10.

  The user of the receiving device not only transmits a message consisting of a character string regarding the distribution game image being received, but also performs a predetermined operation on the operation unit 16, thereby providing a user of the distribution source device. It is good also as performing feedback with respect to. For example, the user of the receiving side device operates a specific button in a scene that he / she finds interesting while viewing the distribution game image. Then, the receiving side device notifies the distribution source device that such an operation has been performed, and the game image display control unit 43 of the distribution source device displays an image ( For example, a predetermined icon image) is displayed on the display unit 15 together with the game image for play. Thereby, even if the user of the receiving device does not bother input the character string, the user of the distribution source device can know the reaction of the user of the receiving device with respect to the game image distributed by himself / herself.

[Display contents on the distribution source device]
A specific example of the game play status and message display method in the distribution source device will be described below. As described above, the game apparatus 10 has a function of receiving a message from another game apparatus 10. The received message may be displayed on a dedicated display screen and presented to the user. However, if a message related to the game play status being distributed is displayed on a dedicated display screen, the relationship between the message and the game play status is difficult to understand. Therefore, in the present embodiment, the game image display control unit 43 displays a game image indicating the state of the game being executed by the game execution unit 41 on the display unit 15 together with the message received by the message transmission / reception unit 48 from the reception side device. You may let them. Thereby, the user can browse the message which the other user input regarding the situation of the game simultaneously while browsing the situation of the game. In addition to the game image and the received message, the game image display control unit 43 may further display a message transmitted from the game apparatus 10 to another game apparatus 10.

  FIG. 5 is a diagram illustrating an example of an image displayed on the display unit 15 by the game image display control unit 43 in the distribution source device. In the example of this figure, a game image is displayed in the area A1 on the right side of the screen. A plurality of messages received and transmitted by the game apparatus 10 are displayed side by side in the area A2 on the left side of the screen. Here, the game image displayed by the game image display control unit 43 together with the message may be a game image for play generated by the game execution unit 41.

  Such image display control is realized by the following processing. That is, the game execution unit 41 does not directly write the frame images constituting the game image for play at a predetermined time in the frame buffer memory of the image processing unit 14, but for the drawing secured in the storage unit 12. Write to memory area. The game image display control unit 43 reads out the frame image written in the memory area, reduces it, and synthesizes an image indicating the content of the message to generate an image to be displayed on the display unit 15. Then, the generated image is written into the frame buffer memory. By repeating such processing every predetermined time determined in accordance with the update frequency (frame rate) of the image displayed on the display unit 15, the game image display control unit 43 uses the game image for play as a moving image. In addition to displaying, it is possible to display messages transmitted and received in relation to the game image.

  When the game execution unit 41 generates a distribution game image separately from the play game image, the game image display control unit 43 may cause the display unit 15 to display the distribution game image together with a message. In this way, the user said the user who watched the image of the distributed game while checking what kind of image the content of the game he was playing was distributed to other users. You can view the message. In this case, the game execution unit 41 also writes the frame images constituting the distribution game image at predetermined time intervals in a predetermined memory area in the storage unit 12. The frame images written at every predetermined time are sequentially read out by the game situation distribution unit 42, encoded into moving image streaming data, and distributed to the receiving side device. At this time, in order to reduce the data transfer amount, the game situation distribution unit 42 may encode after reducing the frame image. On the other hand, the game image display control unit 43 reads the written frame image every time a new frame image is written in the memory area in the storage unit 12. Then, an image to be displayed on the display unit 15 is generated by combining the image obtained by reducing the read frame image and the image indicating the content of the message, and the generated image is written in the frame buffer memory. By repeating such processing, the distribution game image is displayed on the display unit 15 as a moving image, and the message of the message input by the user of the receiving device by browsing this distribution game image is also displayed. The contents are displayed.

  Further, the image displayed by the game image display control unit 43 on the display unit 15 may include information on the status of the game currently distributed by the game apparatus 10 in addition to the transmitted and received messages and game images. Specifically, for example, the game image display control unit 43 may include information on the number of receiving-side devices that are currently receiving moving images distributed by the game device 10 in the display image and present it to the user. In this way, the user of the distribution source device can easily grasp the number of other users who are browsing his / her play status.

  Note that the type of image displayed on the display unit 15 by the game image display control unit 43 may be switched according to a user instruction. Normally, it is preferable that only the game image for play is displayed on the entire display unit 15 so that the user can concentrate on playing the game. In the state where the game image for play is displayed alone as described above, when the user gives an instruction to switch the display by an operation input to the operation unit 16, the game image display control unit 43 is as shown in FIG. An image including the transmitted / received message and the game image is displayed on the display unit 15. When a further display switching instruction is accepted in this state, the state returns to a state in which only the game image for play is displayed again. In this way, the user can display the game image for play alone depending on the situation and concentrate on the game play, or can view the message at the same time while viewing the game image for play and the game image for distribution. Can do.

[Selecting a video by the receiving device]
As described above, the receiving device receives the distribution source device information from the distribution management server 20, and receives the distribution source device by selecting the distribution source device from the list of the game devices 10 indicated by the received information. Select the video to be played. In this case, the receiving device may select the distribution source device using attribute information associated with the moving image to be distributed. A specific example in this case will be described below.

  In addition to the information (for example, host name) that identifies the distribution source device itself as the distribution source device information, the distribution management server 20 sends attribute information associated with the distribution game image distributed by the distribution source device from the distribution source device. Receive and remember. This attribute information is, for example, user identification information (for example, a user name) that identifies a user who has instructed distribution of the moving image (that is, a user of a distribution source device that is playing a game indicated by the distributed moving image). ), Game specifying information (for example, a game title) for specifying a game to be distributed, manufacturer specifying information (for example, a manufacturer name) for specifying a provider (manufacturer) of the game. As an example, the distribution management server 20 holds a table as shown in FIG. 6 as distribution source device information. The distribution source device information is list information indicating which game device 10 currently distributes a moving image with which attribute. The distribution game images distributed by each game device 10 included in the list are candidates for moving images to be displayed by the receiving device.

  In this example, the received moving image selection unit 45 of the game apparatus 10 that is going to be a receiving apparatus and receives distribution of moving images from another game apparatus 10 first acquires selection condition information. Here, the selection condition information is information for specifying a condition for the receiving side apparatus to select a moving image to be displayed, and corresponds to any one or a plurality of the attribute information described above. Specifically, the selection condition information may be information specifying one of a plurality of user specifying information. Moreover, the information which designates either game specific information or manufacturer specific information may be sufficient. A specific example of the selection condition information acquisition method will be described later.

  Next, the received moving image selection unit 45 acquires the distribution source device information from the distribution management server 20, and narrows down the distribution source devices associated with the attribute information corresponding to the selection condition information. If only one distribution source device is narrowed down, a moving image distributed by the distribution source device is selected as a display target. Further, when a plurality of distribution source devices are narrowed down, the received moving image selection unit 45 selects one distribution source device based on a predetermined condition. The predetermined condition in this case is, for example, selecting a distribution source device that distributes moving images viewed by the largest number of users (that is, received by the largest number of receiving side devices), for example, randomly selected. The condition may be that the distribution source device whose distribution source device information is registered in the distribution management server 20 most recently is selected. Alternatively, the received moving image selection unit 45 causes the display unit 15 to display information about moving images being distributed by the plurality of distribution source devices that have been narrowed down, and allows the user to select a moving image to be displayed. Also good.

  Hereinafter, some specific examples of the selection condition information acquisition method will be described.

  As a first example, when the received moving image selection unit 45 of the game apparatus 10 receives a message from another game apparatus 10, it acquires user specifying information for specifying the user who transmitted the message as selection condition information. To do. Here, the message transmission / reception unit 48 of the game apparatus 10 is not limited to the distribution / reception of the distribution game image, and may have a function of arbitrarily transmitting a message to the user of the other game apparatus 10. In addition, each game device 10 may have a function of registering a user of another game device 10 as a friend (friend) of his / her own user. In particular, such friend setting may be performed when users are allowed to be friends with each other. Specifically, for example, when the user U1 of the game apparatus 10a desires to set the user U2 of the game apparatus 10b as a friend, the user U1 transmits a message for applying for friend registration to the user U2. On the other hand, when the user U2 who receives the message accepts the application for friend registration, the friend is set between the user U1 and the user U2. In this example, the message transmission / reception unit 48 of the game apparatus 10a embeds user identification information that identifies the user U1 in a message transmitted to the game apparatus 10b for the friend registration application. When the received moving image selection unit 45 of the game apparatus 10b receives a friend registration application message from the user U1, in response to an instruction from the user U2, the user specifying information of the user U1 included in the received message is selected as a selection condition. Obtain as information. Thus, the received moving image selection unit 45 selects a moving image indicating the status of the game being played by the user who applied for friend registration as a moving image to be displayed. By receiving such a moving image, the user U2 views how the user U1 who applied for friend setting is playing the game, and accepts the friend registration application from the user U1. Can be determined.

  As a second example, the game apparatus 10 may acquire information regarding a game being executed by the game execution unit 41 as selection condition information. Specifically, in response to an instruction from the game execution unit 41, the received moving image selection unit 45 selects information relating to the game being executed by the game execution unit 41 (for example, information specifying the game itself, or the manufacturer of the game). Information to be specified) is acquired as selection condition information, and a moving image to be received is selected using the acquired selection condition information. Then, the moving image receiving unit 46 starts receiving the selected moving image and causes the display unit 15 to display the content. Thereby, during execution of the game by the game execution part 41, the moving image which the other game device 10 delivered in relation to the said game can be shown to a user.

  As a more specific example, the game execution unit 41 starts selecting and receiving a moving image at a timing when the game application starts a predetermined process (for example, a process of reading data from an information storage medium such as an optical disk). Instruct. Normally, since the process of reading data from an information storage medium such as an optical disk takes time, the user is kept waiting until the process is completed. Therefore, while such a process is being executed, a moving image related to the game being executed is received from another game apparatus 10 and displayed, thereby preventing the user from getting bored. When the predetermined processing is completed, the game execution unit 41 instructs the moving image reception unit 46 to end the reception and display of the moving image, and displays the image (game image for play) generated by the game application. Resume.

  Further, in this example, the received moving image selecting unit 45 is a game of this manufacturer using game specifying information for specifying the game being executed and manufacturer specifying information for specifying the manufacturer of the game, A moving image of a game other than the game being executed may be selected. By selecting a moving image in this way, a moving image of a game other than the game being executed by the user can be presented to the user, and the user can create an opportunity to purchase a new game. In this case, the received moving image selection unit 45 selects a moving image of a game having a large number of moving images being distributed as a moving image to be displayed from games of the same manufacturer excluding the game being executed. Also good.

  Further, when a moving image of a game that has been executed by the game execution unit 41 of the receiving device (ie, a game in which the user of the receiving device owns the program) is selected as a display target, the game The moving image to be displayed may be selected according to the progress of the game when the user plays. As a specific example, depending on the type of game, it may not be preferable to display a moving image indicating a play status at a progress degree ahead of the progress degree of the current game of the user. That is, in a role-playing game, an adventure game, or the like, if a moving image indicating a play situation with a progress degree that is ahead of the progress degree that the user has played is displayed, the story content of the game that the user will play from now on can be understood. There is a case. In addition, it is considered that a moving image showing a play situation with a degree of progression relatively close to the degree of progression that the user is playing is a moving image that is of interest to the user. In view of such circumstances, the receiving device receives progress information indicating the progress of the game (for example, numerical information indicating the level and progress of the game character, tag information indicating the progress stage of the story, etc.). A moving image to be displayed may be selected using the selection condition information.

  In this case, the game apparatus 10 that intends to distribute notifies the distribution management server 20 of progress information indicating the progress of the currently playing game as attribute information. In addition, the reception-side apparatus acquires, as selection condition information, progress information indicating the progress of the game for each of the games executed by the game execution unit 41 so far. Such progress information is, for example, history information output by the game application as the game executed by the game execution unit 41 in the past, or information for reproducing the state during the game play (so-called save). It can be obtained by referring to data. Then, for each game for which the degree of progress information has been acquired, the received moving image selection unit 45 uses, as the moving image to be displayed, a moving image that indicates the play content at the degree of progress determined according to the degree of progress indicated by the degree of progress information. select. More specifically, for example, the received moving image selection unit 45 of the receiving-side apparatus uses a moving image in which information indicating the degree of progress ahead of the degree of progress indicated by the degree of progress information acquired as selection condition information is associated as attribute information. Are excluded from selection. In this way, when displaying the moving image of the game being played by the user, the same game should not be displayed with respect to the moving image showing the state of being played with the progress exceeding the progress of the user's game. can do. Alternatively, the received moving image selection unit 45 selects a moving image in which information indicating a degree of progress that is the same as or close to the degree of progress indicated by the degree of progress information acquired as selection condition information is associated as attribute information. The received moving image selection unit 45 may select a moving image by combining these conditions. That is, a moving image that has a degree of progress equal to or less than the degree of progress indicated by the degree of progress information acquired as selection condition information and is associated with the degree of progress indicating the degree of progress closest thereto is selected. If it carries out like this, the moving image which shows the play condition of the progress degree suitable for the progress degree of the game of the user of the receiver apparatus can be shown to a user.

  Note that the types of information acquired as attribute information and selection condition information associated with moving images that are distribution candidates are not limited to those described above. For example, the received moving image selection unit 45 may acquire, as selection condition information, information that identifies a user who has already been registered as a friend, and may select a moving image distributed by these users as a moving image to be displayed. .

  In the above description, the received moving image selection unit 45 acquires the entire distribution source device information stored in the distribution management server 20 from the distribution management server 20 and displays it from the candidate moving images indicated therein. The target moving image was selected. However, narrowing down of moving images to be displayed may be executed on the distribution management server 20 side. For example, the received moving image selection unit 45 of the game apparatus 10 acquires selection condition information, and then transmits a selection request including the acquired selection condition information to the distribution management server 20. The distribution management server 20 that has received the selection condition information performs the same process as the process performed by the received moving image selection unit 45 in the above description, thereby obtaining attribute information corresponding to the selection condition included in the received selection request. Is selected as a moving image to be displayed by the game apparatus 10 that has transmitted the selection request. Then, the distribution management server 20 instructs the distribution source device that distributes the selected moving image to distribute to the game device 10 that has made the selection request. When the distribution source device that has received this instruction distributes to the game device 10 that has made a selection request, the game device 10 receives, as a receiving side device, the reception of the moving image selected by the distribution management server 20, and Display. The distribution management server 20 does not have to narrow down the moving images to be displayed by the game device 10 that has made the selection request to one. In this case, for example, the distribution management server 20 transmits to the game apparatus 10 information on each of the plurality of candidate moving images associated with attribute information corresponding to the selection condition information received from the game apparatus 10. The game device 10 that has received this information narrows down the moving image to be finally displayed on the display unit 15 by a method such as allowing the user to select, and distributes the distribution of the moving image from the distribution source device. Request to the management server 20.

  In the above description, the moving image indicating the status of the game currently being executed by the other game apparatus 10 is the moving image of the distribution candidate. However, the moving image of the distribution candidate selected by the selection method described so far. The image is not limited to this. For example, each game device 10 transmits moving image data to be distributed to other game devices 10 to the distribution management server 20, and the distribution management server 20 stores the received moving image data. It is good. In this case, the distribution management server 20 stores the data of the distributed moving image even after the game play (and distribution of the moving image indicating the play status) in the distribution source device is completed. The distribution management server 20 associates and stores the attribute information received from the game apparatus 10 that has distributed the moving image with these moving images. In this way, the distribution management server 20 becomes a distribution source device, and the moving image distributed in the past from one of the game devices 10 to the other game device 10 is sent to the game device 10 that has requested distribution. Can be delivered to. Also in this case, the moving image to be displayed can be effectively selected by narrowing down the moving image to be displayed according to the selection condition information acquired by the game apparatus 10 that is about to receive the distribution. The moving image distributed by the distribution management server 20 is not the moving image itself distributed by the distribution source device to the receiving side device, but a moving image generated by editing the moving image by the user of the distribution source device. It may be an image. In addition, the distribution source device stores the moving image that it has distributed in the past and the moving image obtained by editing this moving image to the distribution management server 20 instead of uploading it to the distribution management server 20 in response to the request. Accordingly, it may be distributed to other game apparatuses 10.

[Game participation]
Next, control when the user of the receiving device participates in a game being executed on the distribution source device will be described. When the game being executed on the distribution source device is a game in which a plurality of users can participate, as described above, the receiving side device can participate in this game by transmitting a participation request to the distribution source device. In this case, the game participation control unit 47 of the receiving side device performs a predetermined operation input to the operation unit 16 in a state where the moving image receiving unit 46 displays the distribution game image received from the distribution source device on the display unit 15. Is received from the user, the game participation request is transmitted to the distribution source device in response to the reception of the operation input. The predetermined operation input in this case may be, for example, operating a specific operation member constituting the operation unit 16. Alternatively, the operation may be an operation on an operation target image that is displayed on the screen of the display unit 15 and is a target of a participation operation. Specifically, for example, the moving image receiving unit 46 displays an icon image representing a participation button as an operation target image together with the distribution game image received from the distribution source device. When the user operates the operation unit 16 to instruct a direction to focus the participation button and perform an operation to instruct the determination, a game participation request is transmitted to the distribution source device. Thereby, the user of the receiving device browses the play status of the game at an appropriate timing (for example, a timing at which the user of the distribution source device does not disturb the game play, such as a timing when the user of the distribution source pauses the game play). You can register for the game at.

  FIG. 7 is a diagram showing an example of a display screen including an icon image I representing such a participation button. As shown in the example of this figure, in the receiving side device, similarly to the distribution source device, the distribution game image distributed from the distribution source device is displayed in the area A1, and is transmitted to and received from the distribution source device. The message may be displayed in the area A2.

  Further, the game participation control unit 47 may transmit a participation request for a game being executed on the distribution source device to the distribution management server 20 instead of directly transmitting to the distribution source device. In this case, the distribution management server 20 determines whether or not the receiving side device that has requested participation can participate in the game based on a predetermined condition, and if permitted, transfers the participation request to the distribution source device. . In this case, the receiving side device makes a moving image distribution request from the distribution source device to the distribution management server 20 prior to the request to participate in the game. Even if the game device 10 to be participated in is not specified, the distribution source device that currently distributes the moving image to the receiving device can be specified as the game device 10 that is the target of the participation request. As described above, when the participation request is processed via the distribution management server 20, the distribution management server 20 may restrict participation of each game device 10 in a game being executed on another game device 10. it can.

  For example, the game participation control according to the present embodiment allows a user who does not own the game program requested to participate to play an unlimited number of games being executed on other game devices 10. Depending on the type, it may not be preferable. Therefore, the distribution management server 20 stores in advance information specifying a game that is subject to participation restriction, and when a request to participate in the game specified by the information is received, based on a predetermined condition. Whether to participate in the game may be determined.

  In this case, as an example of the condition for determining whether or not to participate, the game execution unit 41 of the receiving side device that has requested the participation may have executed the game that is the target of the participation request in the past (that is, the receiving side device). The user can play the game on his game device 10). Specifically, the distribution management server 20 that has received a request for participation in a game to be restricted inquires the game apparatus 10 that has made the participation request whether or not an application of the game has been executed in the past. As a result, if it is determined that the game has been executed, it is presumed that the user who made the participation request can play the game that is the target of the participation request even in his game device 10 (receiving device). Allow unconditional participation. On the other hand, when the game that is the target of the participation request has never been executed by the receiving device, the distribution management server 20 restricts participation in the game in a predetermined manner. As a mode of restriction in this case, for example, all participation may be prohibited, or participation may be permitted only for a certain period of time. In addition, this restriction mode may be set separately for each game application. For example, for the game G1, a user who does not own the game program is allowed to participate in another game device 10 for only one hour per day, and the game G2 is permitted for up to three hours per day. Also good.

  In this case, whether or not the game that is the target of the participation request has been executed in the past by the receiving device may be determined with reference to history information recorded by the game execution unit 41 when the game application is executed, for example. . Alternatively, the determination may be made based on the presence or absence of information (save data information) for reproducing a state in the middle of playing the game, which is recorded on the information storage medium according to a user instruction during the game play.

  Further, here, the distribution management server 20 determines whether or not the game can be participated, but whether or not the game can be participated may be determined by the receiving side device or the distribution source device.

  Furthermore, the process after participating in a game is demonstrated. As already described, the game application executed by the game execution unit 41 in this embodiment is connected to the receiving side device separately from the game image for play displayed on the display unit 15 connected to the distribution source device. A distribution game image displayed on the display unit 15 can be generated. Therefore, the user of the receiving device that participates in the game being executed on the distribution source device not only plays the game while sharing the same game screen as the distribution source device, but also differs from the play game image of the distribution source device. While browsing the game images, it is possible to play the game independently. Specifically, for example, in an adventure game, a plurality of users select different options in the middle of the game and play the game as they are. You can enjoy the changes in game progress that occur in real time.

  Moreover, in this embodiment, the game application which the game execution part 41 performs may output the information regarding a game play result (henceforth play result related information). This play result related information is information output by the game application when the play result of the game by the user satisfies a predetermined condition. For example, points indicating the degree of achievement of the game play by the user or the play result of the game It may be rank information indicating how excellent the game is, information indicating that there is a track record of playing a special condition, and the like. In this case, the game execution unit 41 of the distribution source device outputs not only the play by the user of the distribution source device but also the play result related information according to the play contents executed by the user of the reception side device, and The information may be stored in the storage unit 12 of the distribution source device in association with the user. Thereby, the user of the distribution source device acquires not only the play result related information according to his own game play but also the play result related information by the game play of the user of the receiving device as his own play result. Can do.

  Further, the receiving device may also be able to acquire play result related information output by the game execution unit 41 of the distribution source device. In this case, when a predetermined condition is satisfied by the play performed by the user of the receiving device and the game execution unit 41 of the distribution source device outputs the play result output information, the game participation reception unit 44 displays the play result related information. Send to the receiving device. The game participation control unit 47 of the receiving device that has received the play result related information determines whether or not the game in which the user has participated has been executed by the receiving device so far. As a result, when it is determined that the game in which the user has participated is a game that has also been executed by the receiving device, the play result related information received from the distribution source device is associated with the user of the receiving device, and the receiving device Is stored in the storage unit 12 together with the play result related information output in the past according to the game play result. That is, the receiving-side device uses the same kind of data for play result-related information obtained as a result of the user playing the game in the receiving-side device and play result-related information obtained as a result of participating in the game of the distribution source device. Are stored in a common storage area and managed. In the case where the play result related information is numerical information such as a point indicating the achievement level, the total value may be stored as new play result related information.

  Conversely, in the case where the user has participated in a game that has not been executed by the receiving device in the past, the game participation control unit 47 of the receiving device may discard the received play result related information. This may be stored in the storage unit 12 as temporarily stored data without being discarded. When storing as temporarily saved data, when the game execution unit 41 subsequently executes the application of the game and outputs play result related information regarding the game play result of the user, the play result related information stored as the temporarily saved data is stored. Are stored together with the play result related information output by the game execution unit 41 as information indicating the play result of the user of the receiving device. Thereby, the user of the receiving device also participates in the game on the other game device 10 for the game that he / she does not yet own, acquires the play result related information, and later purchases the game. When the game device 10 starts to be played, the play result related information acquired in advance can be reflected as the game play result of the player.

  Further, when the user of the receiving side device participates in a game being executed on the distribution source device and interrupts the play in the middle, information such as save data for reproducing the state in the middle of the play is transmitted to the distribution source device. May be received and stored. Thus, the user of the receiving device can play the continuation of the game played on the other game device 10 on his / her game device 10 as long as he / she owns the program of the participating game.

  DESCRIPTION OF SYMBOLS 1 Game delivery system, 10 Game device, 11,21 Control part, 12,22 Storage part, 13,23 Communication part, 14 Image processing part, 15 Display part, 16 Operation part, 20 Distribution management server, 30 Communication network, 41 Game execution part, 42 Game situation distribution part, 43 Game image display control part, 44 Game participation reception part, 45 Reception moving image selection part, 46 Moving image reception part, 47 Game participation control part, 48 Message transmission / reception part.

Claims (7)

  1. Game execution means for executing a game application;
    Distribution means for distributing information relating to the status of the game being executed by the game execution means to other game devices;
    Message receiving means for receiving, from the other game device, a message input by a user of the other game device with respect to the distributed information;
    Display control means for displaying on the display means together with the received message a game image indicating the game status;
    A game apparatus comprising:
  2. The game device according to claim 1,
    The game execution means generates a game image for play to be browsed by a user of the game device for playing the game,
    The display control means causes the display means to display the game image for play as the game image together with the received message.
  3. The game device according to claim 1,
    The game execution means generates a play game image to be browsed by a user of the game device for playing the game, and a distribution game image different from the play game image for distribution by the distribution means. Generate
    The distribution means distributes the distribution game image to the other game device as information on the status of the game being executed,
    The display control means causes the display means to display the distribution game image together with the received message as the game image.
  4. The game device according to any one of claims 1 to 3,
    A message transmitting means for transmitting a message input by the user of the game device regarding the distributed information to the other game device;
    The display control means causes the display means to display a game image indicating the state of the game together with both the received message and the transmitted message.
  5. In the game device according to any one of claims 1 to 4,
    The distribution means distributes information regarding the game situation to a plurality of other game devices,
    The display control means causes the display means to display the number of game devices receiving the information distributed by the distribution means.
  6. A game execution step for executing the game application;
    A distribution step of distributing information related to the status of the game being executed in the game execution step to other game devices;
    A message receiving step of receiving, from the other game device, a message input by a user of the other game device with respect to the distributed information;
    A display control step of causing a display means to display a game image indicating the status of the game together with the received message;
    A method for controlling a game device, comprising:
  7. Game execution means for executing a game application;
    Distribution means for distributing information relating to the status of the game being executed by the game execution means to other game devices;
    A message receiving means for receiving a message input by the user of the other game device with respect to the distributed information from the other game device, and a game image indicating the status of the game on the display means together with the received message. Display control means for displaying,
    As a program to make the computer function as.
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JP2018156166A (en) * 2017-03-15 2018-10-04 株式会社コナミデジタルエンタテインメント Server device and computer program to be used for the same

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