JP2011229950A - Game machine - Google Patents

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Publication number
JP2011229950A
JP2011229950A JP2011153360A JP2011153360A JP2011229950A JP 2011229950 A JP2011229950 A JP 2011229950A JP 2011153360 A JP2011153360 A JP 2011153360A JP 2011153360 A JP2011153360 A JP 2011153360A JP 2011229950 A JP2011229950 A JP 2011229950A
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Japan
Prior art keywords
game
board
display
player
frame
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Pending
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JP2011153360A
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Japanese (ja)
Inventor
Takaaki Ichihara
Mutsumi Tsuboi
睦 坪井
高明 市原
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Daiichi Shokai Co Ltd
株式会社大一商会
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Priority to JP2011153360A priority Critical patent/JP2011229950A/en
Publication of JP2011229950A publication Critical patent/JP2011229950A/en
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Abstract

PROBLEM TO BE SOLVED: To increase a performance effect in a Pachinko game machine.SOLUTION: The game board 4 of the Pachinko game machine has a relatively large-sized game area 12. In the game area 12, the similarly large-sized center accessory (decorative body) 66 is arranged, a visual impact is improved by presence of the center accessory 66, and decorativeness around a liquid crystal display that a player pays attention to is improved. In such a manner, since a range where a game ball can flow down is secured in the game area 12 even when the center accessory 66 is enlarged, the fun of a game is not obstructed. Further, since the size of the liquid crystal display can be enlarged together with the center accessory 66 and the display of a performance image accompanying the progress of a game becomes more powerful, the display with the high performance effect is made possible that much.

Description

  The present invention relates to a gaming machine provided with a display device that performs variable display of images and symbols.

  As a prior art related to this type of gaming machine, there is known a gaming machine including a variable display device having a liquid crystal panel, its light source, a driver board, and the like (see, for example, Patent Document 1). In this prior art, a display part decoration member is installed on the surface of a game board, and a horizontally long window frame part is formed at the center thereof. A variable display device (LCD display) is installed adjacent to the rear of the window frame, and the display screen is positioned inside the window frame. In addition, inside the window frame part, the lower part of the display screen is a ball stage, and when a game ball flowing down the game area flows into the ball stage, it changes to the movement of the game ball by rolling in the left and right direction Occurs. Since the variable display device is disposed just behind the ball stage, the player can visually recognize the movement of the game ball on the ball stage and the display screen of the variable display device.

JP 2003-190494 A (page 2-3, FIG. 4, FIG. 5)

  However, in the structure in which the variable display device is only arranged behind the window frame portion as in the prior art, the variable display device is located behind the board surface, so it is not only difficult for the player to see, but the surroundings are It is pressed by the window frame and gives a tight impression. In such a situation, there is a problem that even if flashy effect display is performed, the appealing power given to the player by the variable display device is poor, and the player's interest cannot be attracted satisfactorily.

  Therefore, the present invention is intended to give the player interest in the display.

(Solution 1)
The gaming machine of the present invention has a rectangular frame that is vertically installed to face a player seated on a chair to play a game, and has a rectangular external shape. A game board in which a game area where a game ball flows down is formed on the surface facing the player who is seated in a detachable manner and is installed in the game area, and an effect display is performed inside A decorative body in which a display area is formed, an opening formed in at least an inner portion of the decorative body in the game area, and penetrating the game board back and forth when viewed from the seated player; A display device having a display screen that is disposed at the back of the opening as seen from the player in the state and visible from the front side through the opening, and the back of the opening as seen from the player in the seated state. Along the periphery of the display screen of the display device And a display peripheral member having a taper shape that is widened toward the front side approaching the player in the seated state from the display screen of the display device, and formed on the outer surface of the display peripheral member, A reflective surface that reflects light in a direction that is visible from the player in the seated state around the display screen.

  The reflection surface includes a front direction facing the player who is seated with the light emitted from the display device at a peripheral portion of the display screen, and a non-front direction different from the front direction. The aspect formed in order to reflect also in this direction may be sufficient. Such an aspect of the reflective surface can be applied to all the means to be described hereinafter.

  In the gaming machine of the present invention, when a player sits on a chair (something installed in the game hall, something that the player has brought in, something with wheels, etc.) to play a game in the game hall, The game area is located so as to face the front. The game board forming the game area is formed with an opening penetrating back and forth when viewed from the player, and a display device is arranged at the back of the opening. In particular, in the gaming machine of the present invention, the display peripheral member is arranged along the peripheral edge of the display screen, and the display peripheral member has a wide tapered shape from the display screen toward the front side approaching the player, On the outer surface, a reflection surface is formed that extends in a tapered shape from the peripheral edge of the display screen to the front surface side. At this time, the light emitted from the display device is reflected in both the front direction facing the player who is seated from the front and the other non-front direction (direction different from the front direction). For this reason, from the viewpoint of the player, the display screen is reflected on the reflection surface of the display peripheral member, so that it can be felt as if the display screen has been enlarged around. Therefore, in comparison with a mode in which a display device is simply placed on the base of the game board for display, the gaming machine of the present invention increases the visual power of the effect display by the display device, and the impact on the effect given to the player is increased. It can be maintained at a high level.

  In the gaming machine of the present invention, since the display peripheral member has a tapered shape, when the player changes the direction facing the display screen (when viewing the display screen by changing the angle from left to right and up and down), The manner of reflection changes. For this reason, even if it is the same display content on the production, the aspect that is actually visually recognized (the aspect that appears reflected on the reflective surface) changes depending on the angle that the player sees. Can be provided to the player.

(Solution 2)
In the solution 1, the gaming machine of the present invention is arranged on the front side of the display screen of the display device as viewed from the seated player, and the display screen of the display device is visually recognized from the seated player. It is light transmissive as much as possible and allows light reflected by the reflective surface of the display peripheral member to be transmitted in a direction different from the direction facing the front of the seated player. On the other hand, a light diffusing / transmitting plate is further provided for diffusing the light reflected by the reflecting surface of the display peripheral member without transmitting the light in the direction facing the seated player from the front.

  Alternatively, the gaming machine of the present invention may have an independent configuration as follows. That is, the present solution means that a player sitting in a chair to play a game has a rectangular frame that is vertically installed to face the player from the front, and the frame body. A game board in which a game area where a game ball flows down is formed on the surface facing the player who is seated in a detachable manner and is installed in the game area, and an effect display is performed inside A decorative body in which a display area is formed, an opening formed in at least an inner portion of the decorative body in the game area, and penetrating the game board back and forth when viewed from the seated player; A display device having a display screen that is disposed at the back of the opening as seen from the player in the state and visible from the front side through the opening, and the back of the opening as seen from the player in the seated state. Around the display screen of the display device And a display peripheral member having a tapered shape that is widened from the display screen of the display device toward the front side approaching the player in the seated state, and formed on the outer surface of the display peripheral member A reflective surface that reflects light in a direction visible from the seated player around the display screen, and is disposed on the front side of the display screen of the display device as viewed from the seated player, The display has a light-transmitting property so that the display screen of the display device can be seen from the seated player, and the display is different from the direction facing the front of the seated player. While allowing the light reflected by the reflection surface of the peripheral member to pass through, the reflection of the display peripheral member in the direction facing the seated player from the front. A gaming machine and a light diffusion transmitting plate that diffuses without transmitting the light reflected by the.

  The light diffusing and transmitting plate has a function of refracting and transmitting the light reflected by the reflecting surface of the peripheral reflecting member in a plurality of directions in the direction facing the player who is seated from the front. The aspect which has may be sufficient. Such an aspect can be applied to all the means described below.

  In the present solution, the light diffusion / transmission plate is interposed between the player who is seated and the display device or the display peripheral member. This light diffusing and transmitting plate has a basic function of making it possible for a player who is seated to view a display image on the display device. However, the light diffusing / transmitting plate has a function of transmitting the light reflected by the reflecting surface of the display peripheral member according to the traveling direction or diffusing without transmitting the light (or a function of refracting and transmitting in a plurality of directions). Also has. That is, the light reflected by the reflecting surface of the display peripheral member is allowed to pass through in a direction different from the direction facing the front from the seated player. Thus, the light reflected by the reflecting surface of the display peripheral member is diffused without being transmitted in the direction facing the front. For this reason, the light reflected on the reflecting surface (including the reflected display image) does not directly enter the line of sight of the player facing from the front, but is in an oblique direction (sitting down) other than the front direction. With respect to the line of sight from the player's left and right diagonal directions, the reflected light enters through the light diffusing and transmitting plate.

  With such a configuration, in the present solution means, the visual aspect of the reflected light by the display peripheral member differs depending on the direction relative to this (the angle formed between the frontal direction). That is, when facing the gaming machine of the present invention from the front direction while sitting on a chair installed for gaming, the light reflected by the reflective surface of the display peripheral member is directly visible to the line of sight. Not visible, but in a diffused state. On the other hand, when the player is not seated on a chair installed for gaming, that is, when facing the gaming machine of the present invention from an oblique direction deviating from the front direction, the line of sight of the display peripheral member The light reflected by the reflecting surface passes through the light diffusion transmission plate as it is and is visually recognized. Such characteristics bring about the following visual effects in the game hall.

  For example, when the gaming machines of the present invention are installed in a plurality of rows in the width direction (lateral direction as viewed from the seated player) in a game hall, players who play with the gaming machines of the present invention The game according to the present invention, in which a player who is facing the front in a state of being seated on the chair prepared in the above, but who is not the other player (who is looking for a seat to start a game from now on), is installed side by side. The machine row will be viewed from an oblique direction. At this time, from the viewpoint of the player who is about to start the game, a lot of light reflected on the reflecting surface of the display peripheral member is visually recognized, so that the game area (game board) of the gaming machine of the present invention is bright. Looks prominent. For this reason, the visual appeal to the player who intends to start a game from now on increases, which contributes to the incentive to actually play the game with the gaming machine of the present invention.

  Alternatively, when a player is already seated and playing a game with the gaming machine of the present invention, light as a display image of the display device is emitted from the line of sight of another player who is observing the situation from an oblique direction. Since the state of reflection on the reflective surface of the display peripheral member is visually recognized, other players who have observed the game may feel the screen display by the display device brighter or feel more decorative. it can. For this reason, it becomes a motivation for starting a game with respect to another player.

  In the gaming machine of the present invention, the display peripheral member has a tapered shape that becomes wider toward the front side approaching the player seated from the display screen of the display device. To form a reflective surface extending obliquely forward. Thereby, light can be efficiently reflected in the direction of the line of sight opposed to the gaming machine of the present invention from an oblique direction.

  On the other hand, from the gaze direction of the player who is actually playing the game, the reflected light and the image are clear images (mirror images) while at first glance feeling the visual spread due to the reflection on the reflecting surface. Since it is not visually recognized but visible in a diffused state, the player who is playing the game does not feel excessive brightness, dazzling, or bothering. For this reason, the concentration of the player who is actually playing the game is not hindered, and the willingness to play is not easily reduced over a long period of time.

(Solution 3)
In the solving means 1, 2, the light diffusing and transmitting plate is disposed at a position on the near side spaced from the display screen of the display device as seen from the seated player and in contact with the back surface of the decorative body. Has been.

  In this case, the light diffusing and transmitting plate can prevent the game ball from jumping backward from the opening and colliding with the display device when the game ball flowing down the game area enters the inside of the decorative body.

(Solution 4)
In the solving means 1 to 3, the light diffusing and transmitting plate is formed at a position covering the front side of the display peripheral member when viewed from the seated player, and diffuses light traveling in the front-rear direction at this position. A light diffusion portion is formed.

  According to the present solution, since the light diffusing portion of the light diffusing and transmitting plate overlaps the front side of the display peripheral member when viewed from the seated player, the reflected light toward the player's line of sight is more It spreads reliably. Thereby, it is possible to reliably prevent the reflected light from entering the line of sight of the player who is actually playing the game, and to make it difficult to concentrate on the game.

(Solution 5)
In the solution 4, the gaming machine according to the present invention further includes a light emitter that emits light toward the inside from an end surface of the peripheral edge of the light diffusing and transmitting plate, and the light diffusing portion of the light diffusing and transmitting plate includes: The light irradiated from the light emitter and introduced into the light diffusion transmission plate can be diffused.

  In this case, the light diffusion part of the light diffusion transmission plate not only diffuses the light reflected by the reflection surface of the display peripheral member, but also positively diffuses the light introduced into the light diffusion transmission plate. Therefore, it is possible to exhibit decorativeness by light emission. Therefore, in addition to the light transmission function and light diffusion function of the light diffusion transmission plate, the player's vision can be greatly appealed by the decoration function by light emission.

(Solution 6)
Alternatively, the gaming machine of the present invention having a separate configuration has a rectangular outer shape that is vertically installed to face a player seated on a chair to play a game from the front. A frame, a game board that is detachably supported by the frame and has a game area on which a game ball flows down on a surface facing the seated player, and an operation by the seated player And a launch device that launches a game ball toward the game area, and a path that is installed in the game area and flows down the game ball that is launched by the launch device, as viewed from the seated player A decorative body that distributes to either the left side or the right side, an opening that is formed at least on the inner side of the decorative body in the game area, and penetrates the game board in the front-rear direction when viewed from the seated player, A display device having a display screen disposed behind the opening as viewed from a seated player and visible from the front side through the opening; and a back of the opening as viewed from the seated player And a display peripheral member having a tapered shape that is arranged along the peripheral edge of the display screen of the display device and becomes wider from the display screen of the display device toward the front side approaching the player in the seated state, A reflective surface that is formed on an outer surface of the display peripheral member and reflects light in a direction that is visible to the player in the seated state around the display screen.

  In the gaming machine of the present invention, when a player sits on a chair prepared for playing a game in the game hall, the gaming area is positioned so as to face the front. In this state, when a game ball is launched according to the player's operation, the path of the game ball flowing down in the game area is distributed to the left or right or both the left and right by the decoration. The game board forming the game area is formed with an opening penetrating back and forth when viewed from the player, and a display device is arranged at the back of the opening. In particular, in the gaming machine of the present invention, the display peripheral member is arranged along the peripheral edge of the display screen, and the display peripheral member has a wide tapered shape from the display screen toward the front side approaching the player, On the outer surface, a reflection surface is formed that extends in a tapered shape from the peripheral edge of the display screen to the front surface side. For this reason, from the viewpoint of the player, the display screen is reflected on the reflection surface of the display peripheral member, so that it can be felt as if the display screen has been enlarged around. Therefore, in comparison with a mode in which a display device is simply placed on the base of the game board for display, the gaming machine of the present invention increases the visual power of the effect display by the display device, and the impact on the effect given to the player is increased. It can be maintained at a high level.

  In the gaming machine of the present invention, since the display peripheral member has a tapered shape, when the player changes the direction facing the display screen (when viewing the display screen by changing the angle from left to right and up and down), The manner of reflection changes. For this reason, even if it is the same display content on the production, the aspect that is actually visually recognized (the aspect that appears reflected on the reflective surface) changes depending on the angle that the player sees. Can be provided to the player.

  The gaming machine of the present invention can add a visual interest to the game to suppress a decrease in interest and maintain the player's motivation for a long time.

It is a front view of a pachinko machine. It is the perspective view which showed the state which opened the frame of the pachinko machine. It is a rear view of a pachinko machine. It is a front view of a game board. It is a front view of a center decoration body. FIG. 6 is a cross-sectional view of the game board taken along line VI-VI in FIG. 5. In FIG. 5, it is sectional drawing of the game board along a VII-VII line. It is a figure which shows the state which looked at the game board from the front. It is a figure which shows the state which looked at the game board from the diagonal direction. It is a figure which shows the state by which the several pachinko machine was installed in island equipment. FIG. 6 is a sectional view taken along line XI-XI in FIG. 5. It is the perspective view which showed the lower edge part of the center decoration body. It is a disassembled perspective view of a game board. It is the figure which showed the back mounting unit from the front direction of the game board. It is the figure which showed the back mounting unit from the back direction of the game board. It is a disassembled perspective view of a back mounting unit. It is the perspective view which showed the game board from the back side. It is the perspective view which showed the detachability of the back surface mounting unit with respect to a game board. It is a front view of the center decorative body showing the operating state of the movable body and the light diffusing and transmitting plate located behind the center decorative body. It is the block diagram which showed the structure regarding control of a pachinko machine. It is a flowchart of a main process. It is a flowchart of a power-off process. It is a flowchart of a timer interruption process.

  Hereinafter, an embodiment in which the present invention is applied to a pachinko machine will be described with reference to the corresponding drawings.

(1. Overview of pachinko machine)
1 and 2 specifically show the structure of the pachinko machine 1. The pachinko machine 1 is mainly composed of a frame and a game board 4 supported by the frame. The frame includes an outer frame 2, a main body frame 3, a front frame 5, and the like. Of these, the outer frame 2 is configured by combining upper, lower, left and right frame members into a rectangle. The left edge of the outer frame 2 supports the left end of the main body frame 3 via a hinge mechanism 7, and the main body frame 3 can be opened and closed on the front side of the outer frame 2. Further, the left end of the front frame 5 is supported by the main body frame 3 via a hinge mechanism, and the front frame 5 can be opened and closed on the front side of the main body frame 3.

  The front frame 5 has a circular opening window 30 formed at the center thereof, and the opening window 30 is closed by two transparent glass plates 32. A circular game area 12 is formed on the front surface (board surface) of the game board 4, and the game area 12 is visually recognized from the front side through the opening window 30 of the front frame 5. In FIG. 1 and FIG. 2, a specific configuration (configuration of the board surface) in the game area 12 is not shown, and the game area 12 is shown blank for convenience. A frame lamp 27 is built in the front frame 5 above and on the left and right positions of the opening window 30, and the front side of the frame lamp 27 is covered with a cover body 35 and a lens 34. Two upper speakers 36 are installed above the opening window 30, and the front side of each speaker 36 is covered with a speaker cover 37.

  A frequency display section 30a using a 7-segment LED, a push-type ball lending button 30b, and a return button 30c are installed at the lower central edge of the opening window 30. The frequency display portion 30a displays the remaining frequency of the prepaid card inserted into the CR unit (not shown) by the player. When the player operates the ball lending button 30b, the ball lending can be requested within the range of the remaining frequency of the prepaid card. Further, the player can request the return of the prepaid card having the remaining frequency by operating the return button 30c.

  On the front frame 5, an upper plate 28 for storing game balls is formed at a position below the opening window 30. A lower plate 17 is formed on the front side of the main body frame 3, and the lower plate 17 is positioned below the upper plate 28. A push-down type return button 28a is provided on the upper right surface of the upper plate 28. When the player operates the return button 28a, the game balls stored in the upper plate 28 flow into the lower plate 17. A push-type ball removal button 17a is provided on the front side of the lower plate 17, and when the player pushes the ball removal button 17a, the game balls stored in the lower plate 17 are dropped. Note that the game ball dropped from the lower plate 17 is appropriately transferred to a receiving box or the like placed below the lower plate 17.

  On the lower front member 16 of the main body frame 3, a firing handle 18 is installed at the right position of the lower plate 17. Although not shown in FIG. 1, a launching device is installed on the back side of the front frame 5, and when the player twists (or rotates) the firing handle 18 in the clockwise direction, the firing motor operates. The game balls stored in the upper plate 28 are launched toward the game area 12 one by one. An effect button 38 is provided at the lower left corner of the front frame 5 at the left position of the lower plate 17. The pachinko machine 1 according to the present embodiment is provided with a function of generating an effect sound effect or displaying an effect image according to the operation of the effect button 38 by the player.

  FIG. 2 shows a state in which the front frame 5 and the main body frame 3 are opened from the outer frame 2. As described above, the main body frame 3 is supported on the left edge of the outer frame 2 via the hinge mechanism 7, and the main body frame 3 can be opened and closed on the front side of the outer frame 2 in this state. One front frame 5 is supported by the main body frame 3 via another hinge mechanism 25.

  The front frame 5 and the main body frame 3 are locked by the locking device 19 in the closed state. The locking device 19 is mounted on the right edge of the main body frame 3, and the locking device 19 locks the entire main body frame 3 with respect to the outer frame 2, or the front frame 5 with respect to the main body frame 3. Lock it. The locking device 19 has two types of frame locking latches 21 and door locking latches 23, and one of the frame locking latches 21 corresponds to the closing tool 20 of the outer frame 2. For example, when the main body frame 3 is pushed into the outer frame 2 from the state shown in FIG. 2, the two frame locking latches 21 on the upper and lower sides respectively engage with the corresponding stoppers 20, thereby causing the main body frame 3 to move. The outer frame 2 is fixed in a locked state.

  The other door locking latch 23 corresponds to the closing tool 22 provided on the rear surface of the front frame 5. For example, when the front frame 5 is pushed into the main body frame 3 from the state shown in FIG. At the top and bottom, the three door locking latches 23 are respectively engaged with the corresponding closing devices 22, whereby the front frame 5 is fixed in a locked state on the main body frame 3.

  The locking device 19 has a cylinder lock 24. For example, when a manager or employee of the hall inserts a dedicated key into the key hole of the cylinder lock 24 and twists it clockwise, the frame locking latch 21 and the outer frame 2 are locked. The engagement with the closing tool 20 is released, and the main body frame 3 is unlocked. When the key is twisted in the opposite direction (counterclockwise), the engagement between the door locking latch 23 and the closing tool 22 of the front frame 5 is released, and the front frame 5 is unlocked.

  In the configuration of the present embodiment, the cylinder lock 24 is disposed not on the right side of the game board 4 but on the lower side, and the locking device 19 disposed on the right side of the game board 4 is reduced in thickness, so that the game board 4 The area of the game area 12 formed in the above can be ensured larger than before. Thereby, the player's eyes can be greatly attracted, and the interest in visual recognition can be enhanced. Moreover, in the structure of this embodiment, since the opening window 30 of the front frame 5 is enlarged in accordance with the enlargement of the game area 12, the rigidity of the front frame 5 is reduced at that portion. Since the upper plate 28 is formed integrally with the lower part of the front frame 5, the upper plate 28 is reinforced to suppress a decrease in rigidity of the entire front frame 5.

  The main body frame 3 is configured by integrally molding the front frame body 8, the game board mounting frame 9 and the mechanism mounting frame 10 with a synthetic resin material. Among these, the front frame body 8 is formed on the front side of the main body frame 3, and its outer shape has a size that matches the outer shape of the outer frame 2 excluding the lower plate 6. Further, the game board mounting frame 9 is formed integrally with the rear part of the front frame body 8, and the game board mounting frame 9 has a size capable of receiving the outer shape of the game board 4. The mechanism mounting frame 10 is formed on the back side of the front frame body 8, and its outer shape is slightly smaller than the front frame body 8.

  The game board 4 is attached to the game board mounting frame 9 in a state in which the game board 4 is fitted from the front. The game board mounting frame 9 has a large rectangular opening at the middle portion. For this reason, when the game board 4 is removed, the inside of the frame is in a hollow state in the front-rear direction. The upper, lower, left and right inner edges (inner walls) of the game board mounting frame 9 are formed so as to be able to accept the four sides of the game board (plywood material) of the game board 4, and the left inner wall surface has two upper and lower members. A stop projection 9a is formed. The two locking projections 9a protrude inward from the left wall surface at a position spaced forward by the thickness of the game board from the rear wall surface receiving the back of the game board, and the game board 4 has its left side as the head. When inserted into the game board mounting frame 9, the left edge of the game board is locked behind the two upper and lower locking projections 9a, and in this state, the game board 4 is prevented from falling off.

  Further, lock members 4 c are respectively attached to the upper right corner and the lower right corner of the game board 4. The lock member 4c has a plate shape elongated in the width direction of the game board 4, and the game board 4 is locked to the game board mounting frame 9 with its front end protruding rightward from the game board 4. It works as a nail. In other words, the lock member 4c has either a protruding position in which the tip portion protrudes laterally from the right end of the game board 4 or a retracted position retracted inward (center direction) from the right end of the game board 4. 4 is locked.

  On the other hand, although not shown in FIG. 2, locking holes are formed in the inner wall surface on the right side of the game board mounting frame 9 at positions corresponding to the upper and lower lock members 4 c, respectively. For this reason, if the upper and lower lock members 4c are locked at the protruding positions in a state where the game board 4 is fitted in the game board mounting frame 9, the game board 4 is held in a state in which the tip ends thereof enter the locking holes. Locks to the game board mounting frame 9 to prevent it from falling forward. Conversely, if the upper and lower lock members 4c are withdrawn from the protruding position to release the locking with the game board mounting frame 9, the game board mounting frame 9 is pulled out by pulling out the right edge of the game board 4 first. The game board 4 can be easily removed.

  Further, a catch lock 9 b (so-called “snap lock”) is provided at the lower opening edge of the game board mounting frame 9. On the other hand, a tightening portion is formed on the lower edge portion of the front side of the game board 4 to receive the catch lock 9b. Therefore, when the catch lock 9b is tightened in a state where the game board 4 is fitted in the game board mounting frame 9, the game board 4 is fixed to the game board mounting frame 9 so as to be pushed down downward. The catch lock 9b fixes the game board 4 to the game board mounting frame 9 and plays the role of accurately maintaining the relative positional relationship between the firing rail 15 of the front frame 5 and the guide rail 11 of the game board 4. In addition, a low-frequency speaker 14 is built in via a mounting plate 13 at the lower left corner of the front frame 8.

  A door body frame 26 is installed on the back side of the front frame 5, and the front frame 5 is connected to the hinge mechanism 25 (up and down) by the door body frame 26. The door main body frame 26 is configured by a pressed metal frame member, and the door main body frame 26 is formed to have a size that covers a portion from the upper end of the front frame body 8 to the upper edge of the lower front member 16. ing. When the front frame 5 is closed, the front side of the front frame 8 including the game board 4 is covered by the front frame 5, but a substantially circular opening window 30 is formed in the center of the door body frame 26. The game area 12 of the game board 4 can be viewed from the front through the opening window 30. Further, a window frame 31 having a rectangular frame shape larger than the opening window 30 is provided on the rear side of the door main body frame 26, and two glass plates 32 are spaced forward and backward in the window frame 31. It is inserted.

(2. Configuration on the back side)
FIG. 3 shows the back side of the pachinko machine 1 (rear view). On the back side of the pachinko machine 1, various mechanical parts and electrical components that are not normally seen or touched by the player are installed. First, the mechanical components and electrical components installed in the frame will be described.

(2-1. Electrical components of the frame)
In addition to the ball tank 40, the mechanism mounting frame 10 is provided with a tank rail 42 below the ball tank 40. Further, a vertically long prize ball device 44 is installed on the right edge of the mechanism mounting frame 10 as viewed from the back side, following the tank rail 42. The game balls stored in the ball tank 40 fall on the tank rail 42 at the left position, and are supplied to the prize ball device 44 while being aligned in two rows.

  Further, in addition to the firing motor 46 as a driving source of the launching device, a hitting ball 48 and its driving mechanism 49 are installed at the lower left corner position of the mechanism mounting frame 10 when viewed from the back side. Further, a firing control board 50 is installed above the firing motor 46 at the lower left corner position of the mechanism mounting frame 10.

  In addition, a distribution board 52 is installed at the upper right corner of the mechanism mounting frame 10 when viewed from the back side. The distribution board 52 is connected to an external power source (AC 24V) through a main power harness (not shown). The distribution board 52 is provided with a main power switch 52a and a fuse (not shown), a power harness for distributing power (AC24V) to a CR unit (lending device such as a gaming machine), and various A ground wire or the like is connected. Hereinafter, when the left and right direction is defined in the description accompanying the reference to FIG. 3, it means the left and right direction viewed from the back side of the pachinko machine 1.

  A power supply board 54 is installed under the mechanism mounting frame 10, and the power distribution board 52 and the power supply board 54 are connected through a power supply board harness (not shown). A power relay terminal plate 56 is installed on the left edge of the mechanism mounting frame 10, and the power board 54 and the power relay terminal plate 56 are connected through a power relay harness (not shown).

  Also, a payout control board 58 is installed at a substantially central position in the lower part of the mechanism mounting frame 10. The payout control board 58 is connected to the power supply relay terminal plate 56 through a payout control power supply harness (not shown). The payout control board 58 is connected to the prize ball device 44 through a prize ball case harness (not shown).

  In the lower right portion of the mechanism mounting frame 10, an interface board 60 is installed adjacent to the payout control board 58, and a CR unit of an island facility is connected to the interface board 60 through a dedicated cable. The interface board 60 is connected to the payout control board 58 through a lending device connection harness (not shown).

  In addition, an external terminal board 62 is installed below the distribution board 50 at the upper right corner position of the mechanism mounting frame 10, and a delivery control board 58 is provided on the external terminal board 62 through a delivery external terminal board harness (not shown). Is connected, and the main control board which is an electrical component of the game board 4 is connected through a harness of another system. The external terminal plate 62 is provided with a large number of external terminals for connecting the pachinko machine 1 to the outside (hall computer).

  In addition, a frame decoration relay terminal plate 63 is installed on the right side edge of the mechanism mounting frame 10 at a position below the prize ball device 44. The frame decoration relay terminal plate 63 is connected to an electrical wiring connected to the frame lamp 27 incorporated in the frame (acoustic decoration device 29 or side decoration body 33). Although not shown here, the electrical wiring (harness) connected from the frame decoration relay terminal plate 63 to the frame lamp 27 is routed to the front side of the main body frame 3 in a state of being bundled into one wiring bundle, and the game board 4 reaches the front frame 5 through a notch in the lower left corner. Further, in this wiring bundle, harnesses connected from the interface board 60 to the frequency display board (not shown) built in the front frame 5 are bundled together. The frequency display board will be described later together with the control configuration of the pachinko machine 1.

(2-2. Protective cover)
As shown in FIG. 3, the rear opening of the mechanism mounting frame 10 is mostly covered with a transparent protective cover 10 a centering on the upper portion thereof. The left edge of the protective cover 10a is supported by the mechanism mounting frame 10 via a hinge 10b. The protective cover 10a can be opened and closed on the back side (front side in FIG. 3) with the hinge 10b as a center. On the other hand, a locking portion 10c is formed on the right edge portion of the protective cover 10a, and a receiving portion (not shown) is formed on the mechanism mounting frame 10 at a position corresponding to the locking portion 10c. For this reason, the protective cover 10a can be fixed in the closed position as illustrated by locking the locking portion 10c to the receiving portion of the mechanism mounting frame 10. In this closed position, the protective cover 10a covers the upper and rear surfaces of the electrical components installed on the back side of the game board 4 so that the game ball falls from the upper ball tank 40 or the ball supply route of the island facility. This prevents the falling ball from colliding with the electrical components. A large number of slits are formed in an appropriate arrangement on the back surface and the top, bottom, left, and right surfaces of the protective cover 10a, thereby ensuring heat dissipation of the electrical components.

(2-3. Electronic equipment for game board)
On the back side of the game board 4, a main control board 80 is installed in the lowest part. Although not visible in FIG. 3, a peripheral control board is arranged on the back side of the game board 4 so as to overlap the front side of the main control board 80 (see FIG. 3). The peripheral control board is connected to the frame decoration relay terminal plate 63 through a frame decoration relay harness (not shown). Although shown as a main control board 80 in FIG. 3, the main control board 80 is accommodated in a transparent main control board box 80a, and the main control board box 80a has two sealing portions at the upper position thereof. 80b is sealed with a tightening screw (one-way screw). The protective cover 10a is not sized to cover the entire main control board box 80a, and the upper portion of the main control board box 80a is only slightly covered by the protective cover 10a. Furthermore, openings 10d are formed in the protective cover 10a at two positions corresponding to the sealing portion 80b of the main control board box 80a. Thus, the main control board 80 and the sealing portion 80b can be easily visually observed from the back side of the main body frame 3 without particularly opening the protective cover 10a.

  In addition, the game board 4 includes a liquid crystal control board, various LED boards, a drive motor, a solenoid, and the like (not shown in FIG. 3) as electrical components covered by the protective cover 10a. These electrical components and mutual connection will be described in detail later.

(3. Board configuration)
FIG. 4 shows the game board 4 alone. The game board 4 forms a game area 12 on the front surface (board face), and plays a role of advancing the game while flowing a game ball in the game area 12. Normally, a game in the pachinko machine 1 proceeds while an internal lottery (a big hit lottery) is performed or a prize ball is paid out by winning a game ball in various winning openings in the game area 12.

  The game board 4 has a game board 4a molded in a rectangular shape, and a circular game area 12 is formed on the surface of the game board 4a. The game board 4a is decorated by attaching a cell board (not shown) on the front surface, and the upper, lower, left, and right sides and the four corners surrounding the game area 12 are decorated by a panel decoration body 4d. The panel decorative body 4d has a function of supporting the guide rail 11, the lock member 4c, and the like in addition to a function as a decoration. Further, two upper and lower recesses 4e are formed on the left edge portion of the panel decoration body 4d to lock the locking projection 9a of the game board mounting frame 9.

  In the game area 12, in addition to various components necessary for the progress of the game, components for production are arranged. That is, a large number of injury nails (without reference numerals) and windmills 64 are installed in the game area 12 in an appropriate arrangement. Flow down. In addition, a center ornament 66 that is extremely eye-catching is arranged in the upper half from the central portion of the game area 12. The center decoration body 66 is disposed so as to protrude from the front surface (board surface) of the game board 4a to the front side, and guides the game ball along the upper edge and the left and right edges, thereby causing the game ball to flow downward. Can give change. The center decorative body 66 will be further described later.

(3-1. Winners etc.)
In the lower half of the game area 12, an upper start port 68 and a lower start port 70 are arranged vertically in the center. In the present embodiment, a variable start winning device 69 forms a lower start port 70, and two movable pieces 70 a of the variable start winning device 69 are arranged on the lower start port 70 as shown by solid lines in the drawing. The game ball can be won only when it is open. The variable start winning device 69 can open and close the two movable pieces 70a in the left-right direction (direction along the board surface) by a drive mechanism using a start-port solenoid (not shown).

  In the game area 12, a variable winning device 73 is provided below the variable start winning device 69. The variable winning device 73 has an opening / closing member 72a formed in a horizontally long rectangular shape, and both ends of the lower edge of the opening / closing member 72a are supported by hinge mechanisms 72b. The opening / closing member 72a can be opened and closed in the front-rear direction around the lower edge by the action of the hinge mechanism 72a. Further, the variable winning device 73 can open and close the opening / closing member 72a in the front-rear direction by a driving mechanism using a large winning port solenoid (not shown), thereby opening or closing the large winning port 72. As shown in the drawing, when the opening / closing member 72a is moved to the position where it is tilted to the near side, the big winning opening 72 is opened and a winning state is possible, but when the opening / closing member 72a is standing upright along the board surface, the big winning opening 72 is obtained. Will be closed and you will not be able to win.

  In addition, two passing gates 74 are arranged in the lower part of the game area 12 so as to form a pair on the left and right. In the lower part of the gaming area 12, two normal winning openings 76 are installed on both sides of the big winning opening 72, and these four normal winning openings 76 extend along the lower edge of the gaming area 12. Arranged to draw an arc.

(3-2. Decoration related)
The center decoration body 66 is molded in a horizontally long frame shape as a whole, and its inner portion is hollow. When viewed from the front side, the inner part of the center decoration body 66 is configured as a production area (area where production such as image display and movement of the movable body is performed), and the center decoration body 66 decorates the periphery of the production area. Are arranged as follows. The production area, the display device (liquid crystal display unit), the movable body, and the like will be described later.

  In addition to the center decoration body 66, side decoration members 82 that are paired on the left and right are installed at the lower edge of the game area 12. Of the four normal winning holes 76, the normal winning holes 76 positioned at the upper right and the upper left are formed integrally with the side decoration member 82. The side decorative member 82 has a design that is consistent with the design concept of the center decorative body 66. In the present embodiment, the variable winning device constituting the lower start opening 70 and the normal winning opening 76 located in the lower right and lower left are also decoratively shaped, and the design includes a center decorative body 66 and The design of the side decoration member 82 is unified.

(4. Details of the center decoration)
FIG. 5 shows the center decorative body 66. The center decoration body 66 is designed based on the model of the pachinko machine 1 or its game concept as a whole. In the pachinko machine 1 of the present embodiment, a game concept using a famous female singer as an image character is adopted, and the shape applied to the center decoration body 66 has a flowing and luxurious image that the female singer has. And the design concept that expresses the delicate image of the possession (various song hit songs) is reflected.

  Specifically, when an eye is first placed on the upper edge of the center decorative body 66, a jewel-like top decorative body 66a is disposed at the center position. The top decorative body 66a is shaped like a purple crystal (amethyst) that has been cut into polyhedrons, and an upper decorative body 66b shaped like a metal base that supports jewelry is arranged around the top decorative body 66a. A fine three-dimensional pattern is formed on the upper decorative body 66b, and the surface thereof is subjected to metallic glossy chrome plating (mirror finish by plating). For this reason, the upper decorative body 66b visually enhances the top decorative body 66a as a gemstone by its fine modeling and metallic luster. Note that the chromium plating referred to in the present embodiment is finished so that the plating surface reflects light like a mirror.

  Further, side decorative bodies 66c are arranged on the left and right side edges of the center decorative body 66 so as to form a pair on the left and right. These side decorative bodies 66c are modeled after “flies” which are fictitious animals (Chinese ancient ruins of birds), and these left and right side decorative bodies 66c are exactly what “crests” are about to fly to the sky. It is a dynamic expression of what to do. Gold plating is applied to the surfaces of the left and right side decorative bodies 66c, and the golden luster creates a visually luxurious and mysterious atmosphere.

  An inner edge decoration body 66d extending from the upper edge portion to the left and right inner edge portions and the lower edge portion is disposed on the inner edge (inner peripheral portion) of the center decoration body 66. These inner edge decorations 66d are formed so as to extend diagonally downward on the left and right from both sides of the upper decoration body 66b at the central position, and then bend to the back, and from the upper end position to the lower end position of the left and right inner edge parts. And further extends to the lower edge. Although hidden behind the side decoration body 66c in FIG. 5, the inner edge decoration body 66d extends downward at a position close to the front surface of the light diffusing / transmitting plate 120 at the left and right inner edges, and the side decoration as it goes downward. The body 66c is curved so as to protrude from the rear to the front. Furthermore, the left and right inner edge decorative bodies 66d are exposed from the vicinity of the lower end of the side decorative body 66c (the portion corresponding to the tip of the tail of the “鳳凰”) to the front side of the lower edge portion, and the front surface of the lower edge portion is left in the vicinity of the center. It extends to. The left and right inner edge decorative bodies 66d are also chrome-plated (mirror-finished) in the same manner as the upper decorative body 66b. For this reason, the left and right inner edge decorative bodies 66d are visually connected to the upper decorative body 66b. A bodily sensation is generated, and the player visually recognizes the upper decorative body 66b and the left and right inner edge decorative bodies 66d as if they were formed in a row.

  A lower decorative body 67 is installed along the inner edge of the lower edge portion of the center decorative body 66. The lower decorative body 67 is disposed so as to close the space between the lower edge of the center decorative body 66 and the light diffusing and transmitting plate 120. Near the center of the lower decorative body 67, a feather-shaped decorative portion that forms a pair on the left and right is formed. The surface of the lower decorative body 67 is also chrome plated.

  On the other hand, an upper edge decorative body 66e that extends from the upper decorative body 66b to the left and right is disposed at the upper edge of the center decorative body 66. The upper edge decoration body 66e has two mountain shapes arranged side by side when viewed from the front, and has a certain depth (thickness) as a whole. The front surface of the upper edge decoration body 66e is subjected to fine three-dimensional modeling such as jewels arranged, and the entire surface is gold-plated. Therefore, the metallic luster of the upper decorative body 66b and the inner edge decorative body 66d and the golden luster of the adjacent upper edge decorative body 66e have a glittering contrast, and there is a visual luxury and elegant atmosphere. Is born.

  A plurality of light emitting regions (L1 to L4, D1, D2, M1 to M4) are formed in the upper edge decorative body 66e. In these light emitting regions, the center upper LED substrate 102 installed behind the center decorative body 66 is formed. Alternatively, a light emitting operation by the special symbol / holding display LED substrate 144 is performed.

[Special symbol display]
The light emitting regions (L1 to L4, D1, D2, M1 to M4) are arranged at symmetrical positions with the center upper decorative body 66b as the center. Among these, the four light emitting regions L1, L2, L3, and L4 arranged in the highest rank function as displaying special symbols in the pachinko machine 1. The special symbol is information (lottery information) that indicates to the outside that a special symbol lottery (big hit lottery) has been performed in the pachinko machine 1 and that the winning result has come out. In other words, if there is a prize for the upper start port 68 or the lower start port 70 in the normal game state (non-hit game) in the pachinko machine 1, the four light emitting areas L1 to L4 are triggered by various patterns and light colors. The blinking operation is started at, thereby displaying the variation state of the special symbol. By such a change start of special symbols (so-called “start”), the player can recognize that the big hit lottery has been performed (or that the lottery result will come out from now on). Thereafter, when a certain amount of time has elapsed, the blinking operation of the light emitting areas L1 to L4 is stopped, and the special symbol is stopped and displayed in such a manner that the lottery result (winning result) at that time is displayed. With regard to the special symbol stop display mode, in a simple example, if all the four light emitting areas L1 to L4 are lit in the same color, it represents a win (big hit), and any one of the four light emitting areas L1 to L4 is lit. If the color is different or if the light is off, there may be a mode in which a loss is indicated (however, there are other modes). Thereby, the player can visually recognize whether or not the big hit lottery is won.

[Starting memory count display, reserved ball count display]
On the contrary, the four light emitting areas M1, M2, M3, and M4 arranged in the lowest order function as start-up memory lamps in the pachinko machine 1. These four light emitting areas M1 to M4 can represent the number of stored special symbols (the number of reserved balls of 1 to 4) according to the number of lights (lighted) at that time. Specifically, if there is a winning at the upper start opening 68 or the lower start opening 70 during the game, the start condition of the special symbol is stored as an opportunity, and if the special symbol is in a variable display in this state, The leftmost light emitting area M1 emits light (lights up), and it is displayed that the starting memory number (the number of reserved balls) is 1. On the other hand, if the special condition does not fluctuate in the state where the start condition is stored (including the case where the stop state is changed from the fluctuating state), the special symbol fluctuating display starts based on the stored start condition. Is done. In this case, the light emission of the light emitting area M1 corresponding to the start memory number “1” is stopped (turned off). In the present embodiment, since the upper limit of the number of start memories (the number of held balls) is 4, when the upper limit is reached, no further start conditions are stored. The special symbol and the starting memory number are displayed by the special symbol / holding display LED substrate 144 installed behind the center decorative body 66.

  Next, the two light emitting regions D1 and D2 arranged second from the top function as a decorative light emitting unit in the pachinko machine 1. In these light emitting regions D1 and D2, a decorative light emitting operation by the center LED substrate 102 is performed. The upper decorative body 66b is formed of a light transmissive member, and the whole functions as a decorative light emitter. In the upper decorative body 66b, a decorative light emitting operation is performed by the upper center LED substrate 102 disposed behind the center decorative body 66.

  On the other hand, at the upper edge of the center decorative body 66, left and right upper corner decorative bodies 66f are disposed so as to connect the upper decorative body 66b and the left and right side decorative bodies 66c. In addition, left and right lower corner decoration bodies 66g are disposed below the left and right side decoration bodies 66c at the lower edge of the center decoration body 66, respectively. The upper corner decorative body 66f and the lower corner decorative body 66g have a three-dimensional shape that reminds of a “hagoromo” named after “acupuncture”, and its wavy shape is a side decorative body as “acupuncture” 66c visually emphasizes that he is about to fly. Each of the upper corner decoration body 66f and the lower corner decoration body 66g is formed from a light-transmitting translucent material. Among the left and right upper corner decoration bodies 66f, the center left upper LED substrate 104 or the center right section is formed. A decorative light emitting operation by the upper LED substrate 106 is performed. Further, in the left and right lower corner decoration bodies 66g, a decorative light emitting operation by the center left lower LED board 112 or the center right lower LED board 114 is performed.

  As described above, in this embodiment, the center decoration body 66 performs various light emission operations (including display of lottery information related to the player's interests in addition to decorative light emission) to enhance the player's interest, Although information relating to the interests of the player is provided, especially in this embodiment, despite the fact that a large number of light emitting areas are provided in the center decorative body 66 attached to the front side of the game board 4a, The LED boards that serve as the light emission sources are all provided on the back side (unit attached to the back side) of the game board 4a. For this reason, all the LED boards and electrical wiring required for the light emission operation in the center decoration body 66 can be accommodated on the back side of the game board 4, and the center decoration body 66 needs to be provided with an LED board and electrical wiring separately. Absent.

[Direction display]
As described above, the center decoration body 66 is decoratively present in the game area 12, and a stunning image or design is displayed on the inner portion thereof. For this reason, a relatively large liquid crystal display unit 150 is disposed behind the center decorative body 66. The liquid crystal display unit 150 is attached to the back side of the game board 4, and the display screen is visible from the front side through the inner portion of the center decorative body 66.

  As the game progresses, when a game ball wins in the upper start opening 68 or the lower start opening 70, the special symbols change display and stop display are performed in the light emitting areas L1 to L4. At this time, the liquid crystal display unit 150 Then, fluctuating display, reach effect display, stop display, etc. using decorative symbols (for example, ones of nine to nine designed) are performed.

(Light diffusion transmission plate)
In the present embodiment, the light diffusing and transmitting plate 120 is installed behind the center decorative body 66 and on the front side of the liquid crystal display unit 150. Since the light diffusing and transmitting plate 120 is composed of a transparent resin plate member, the display by the liquid crystal display unit 150 can be seen through from the front side.

[Diffusion decoration part (light diffusion part)]
Further, in the present embodiment, the diffuse decoration part 121 is formed on both side edges of the light diffusion transmission plate 120. The diffuse decoration part 121 is a three-dimensional pattern formed by carving the back surface of the light diffusing and transmitting plate 120, and the back surface of the light diffusing and transmitting plate 120 is partially depressed at the diffuse light decorative part 121. Such a diffuse decoration part 121 diffuses the light that is transmitted through the light diffusion transmission plate 120 or diffuses the light introduced into the light diffusion transmission plate 120, so that the decorative pattern is obtained. The whole can emit light. For this reason, the player can visually recognize the light pattern as if it is in front of the display screen of the liquid crystal display unit 150 in the inner portion of the center decorative body 66.

(Display peripheral member)
6 and 7 show a cross section of the center decorative body 66 including the components of the game board 4. As shown in FIGS. 6 and 7, the light diffusing and transmitting plate 120 is positioned so as to be in contact with the center decoration body 66 immediately behind, but the liquid crystal display unit 150 is located behind the light diffusing and transmitting plate 120. Are arranged at intervals. A display peripheral member 122 is disposed between the liquid crystal display unit 150 and the light diffusion transmission plate 120 so as to border the periphery of the liquid crystal display unit 150.

  The display peripheral member 122 is visible through the light diffusion transmission plate 120 from the front side. Further, the surface of the display peripheral member 122 is subjected to chrome plating. In particular, in this embodiment, the display peripheral member 122 has a circular arc shape in cross section at both side edges of the liquid crystal display unit 150 and extends in a tapered shape from the back side toward the front side. That is, the plating surface (reflection surface) of the display peripheral member 122 is formed with a certain angle (an angle greater than 90 ° and less than 180 °) with respect to the display screen of the liquid crystal display unit 150. The plating surface of the peripheral member 122 is not parallel to the display screen of the liquid crystal display unit 150, or they are not facing each other. For this reason, as shown by the dashed-dotted arrows in FIGS. 6 and 7, the light emitted from the display screen of the liquid crystal display unit 150 to the outside from the periphery hits the plating surface of the display peripheral member 122, and the front surface Reflected to the side.

  6 and 7 show a warp passage 66h, a stage portion 66i, a ball discharge port 66j, and the like that perform the ball guiding function of the center decorative body 66, as well as a liquid crystal display behind the light diffusing and transmitting plate 120. A movable body 124 that performs an effect operation on the front side of the unit 150 is shown. 6 and 7, as an electrical component attached to the back side of the game board 4, a liquid crystal control board 152 and an LCD module 154 constituting the liquid crystal display unit 150 in addition to the lamp driving board 158 that relays the wiring of various LEDs. It is shown. The liquid crystal control board 152 is installed on the back surface of the LCD module 154 in a state of being housed in the board box 150a.

  Further, a center left middle LED board 108 and a center right middle LED board 110 are arranged on the left and right sides of the light diffusion transmission plate 120, respectively. These LED substrates 108 and 110 are arranged so that their mounting surfaces are directed perpendicular to the light diffusing and transmitting plate 120, and in this state, the LEDs mounted on the two LED substrates 108 and 110. Are positioned so that they face each other in the center. For this reason, when a part of the light emitted from each LED of the LED substrates 108 and 110 is introduced into the light diffusing / transmitting plate 120 from both side end faces of the light diffusing / transmitting plate 120 as an edge light, the inside thereof is totally reflected. It is guided while being diffused by the diffuse decoration part 121.

[Effects of display peripheral member]
FIG. 8 shows the game board 4 from the front. In FIG. 8 and the next FIG. 9, the components in the game area 12 are partially omitted. Further, in order to prevent complication of the figure, reference numerals are omitted for constituent elements that are not related to the description.

  As shown in FIG. 8, when the game board 4 is viewed from the front (the direction when the player plays), the light diffusing and transmitting plate 120 is transmitted through the inner portion of the center decorative body 66. The display screen of the liquid crystal display unit 150 can be visually recognized at the position of the heel. Further, when the player looks at the positions on the left and right sides of the display screen while facing the game board 4 from the front, it is visually recognized that the display screen is reflected on the plating surface of the display peripheral decoration member 122. At first glance, this reflection makes the player feel as if the display area of the display screen has been enlarged, and the visual power increases accordingly.

  As described above, when a player moves his / her line of sight to the left and right sides of the display screen (the plating surface of the display peripheral decoration member 122), the image reflected on the display screen is visually perceived so that the display spreads. Can be made. However, with respect to the line of sight from the front of the display screen, the diffuse decoration part 121 of the light diffusing and transmitting plate 120 covers the front of the display peripheral member 122. For this reason, the display image of the liquid crystal display unit 150 is reflected on the plating surface of the display peripheral member 122, or the light emitted from the LED behind the center decoration body 66 is reflected. Since the light is shielded or diffused by the diffuse decoration portion 121, the reflected image and the reflected light are not visually recognized as a clear mirror image with respect to the line of sight from the front. On the other hand, the diffuse decoration part 121 exerts a decorative function greatly by diffusing the light emitted from the LED or diffusing the light emitted from the liquid crystal display unit 150 to raise the pattern. .

[Effects of changes in gaze direction]
Next, FIG. 9 shows the game board 4 from an oblique direction. As shown in FIG. 9, when the game board 4 is viewed from its diagonal direction (either left or right, or from left or right diagonally upward or diagonally downward), the inner portion of the center decoration body 66 is gathered. The display screen of the liquid crystal display unit 150 is visually recognized at the position. And the display peripheral member 122 on the left side can be visually recognized by the heel of the inner part of the center decorative body 66 at both outer positions of the display screen. In particular, with respect to the line of sight from an oblique direction, the diffuse decoration part 121 of the light diffusing and transmitting plate 120 is in a positional relationship that hardly covers the front of the display peripheral member 122. In this state, the display image of the liquid crystal display unit 150 is reflected on the plating surface of the display peripheral member 122, or the light emitted from the LED behind the center decoration body 66 is reflected. On the other hand, a reflected image or reflected light enters and the game board 4 can be shown brightly and brilliantly.

  Note that FIG. 9 is an example in which the viewpoint is changed in an extremely oblique direction, but the position of the viewpoint (angle with respect to the display screen) is changed slightly from the position where the player faces the game board 4 from the front. When viewed, the aspect of the image reflected on the plating surface of the display peripheral decoration member 122 changes accordingly. For this reason, since the appearance (reflection mode) of the same display content changes depending on the angle of viewing by the player, it is possible to enrich the variety and unexpectedness of the production.

  In the example of FIG. 9, the display peripheral member 122 and the diffuse decoration part 121 located on the left side with respect to the viewpoint from the position diagonally right front toward the game board 4 are shown. The display peripheral member 122 and the diffuse decoration part 121 located on the right side are visually recognized by the target with respect to the viewpoint from the diagonally left front toward the game board 4. In the example of FIG. 9, the display peripheral member 122 and the diffuse decoration portion 121 located on the right side with respect to the viewpoint from the position diagonally right forward toward the game board 4 are just the right side decoration body 66c. In a hidden state. On the contrary, the display peripheral member 122 and the diffuse decoration portion 121 located on the left side are in a positional relationship hidden behind the left side decoration body 66c toward the game board 4 from the diagonally left front.

  FIG. 10 shows a state when the pachinko machine 1 of the present embodiment is installed in the island facility (reference symbol Y in the figure) of the hall. In this example, a plurality of pachinko machines 1 are installed in the width direction on the island facility, and a player who plays with the pachinko machine 1 sits on a chair prepared for each, for example. In the state, it faces the upright pachinko machine 1 from the front. In the figure, only three pachinko machines 1 are shown, and other pachinko machines and other chair seats are not shown.

  FIG. 10 shows a player who is already seated, but assuming that another player who came to the hall to start a game is approaching the island facility, The player overlooks the plurality of pachinko machines 1 installed in the island facility from an oblique direction. At this time, in the pachinko machine 1 (the so-called vacant stand) in which no one is playing a game, a demonstration screen (standby screen) is displayed by the liquid crystal display unit 150. A player who is about to start a game from now on From this point of view, it is recognized that the light emitted from the display screen, the LED, or the like is reflected by the display peripheral member 122 as described above. In this case, since the board surface of the empty pachinko machine 1 looks bright and brilliant, the visual appealing power to the player who is considering whether or not to start the game from now on increases, thereby the player who is thinking The motivation to start a game with the pachinko machine 1 can be raised.

  Alternatively, in the pachinko machine 1 in which a player is already seated and playing, from the line of sight of other players who are observing the situation from an oblique direction (directions such as arrows R and L in the figure) Since it is recognized that the effect image by the liquid crystal display unit 150 is reflected on the display peripheral member 122, the screen display of the pachinko machine 1 is bright, large, and glittering with respect to other players who have observed the game. Visual impression can be given. For this reason, it is easy to give other players a desire to start the game by raising their desire to play the same way.

  On the other hand, since most of the reflected light and the reflected image by the display peripheral member 122 are blocked by the diffused decoration part 121 from the line-of-sight direction of the player who actually plays the game (the direction of arrow C in the figure), The player does not feel excessive brightness. For this reason, the concentration of the player who is actually playing the game is not hindered or annoying, and the willingness to play is not easily reduced over a long period of time.

(Ball guidance function)
As described above, the center decorative body 66 has a function of exhibiting visual interest by its decorative modeling and plating, or performing various light emitting operations using the LED installed behind as a light source. In addition, the center decoration body 66 has a function of adding interest to the game by guiding the flow of the game ball within the game area 12 and changing the movement of the game ball. Specifically, a warp passage 66h is formed inside the both sides of the center decorative body 66, and a stage portion 66i is formed on the upper surface of the lower edge of the center decorative body 66. Yes. The warp passage 66h starts from the left and right sides of the center decorative body 66, descends from both side edges, and communicates with the stage portion 66i. Further, a ball discharge port 66j is formed at the center of the lower edge portion of the center decorative body 66.

[Warp passage]
FIG. 11 shows the internal structure of the left warp passage 66h as an example. The structure of the right warp passage 66h can be considered to be symmetrical. The warp passage 66h is opened on both side surfaces of the center decorative body 66, and a game ball can be received through the opening. The left and right warp passages 66h are bent toward the back side (rear) from the inside of the side decoration body 66c while descending slightly in the central direction, and gather in the central direction at a position slightly below in the downward direction. And curved. The lower ends of the left and right warp passages 66h are opened as warp outlets, and the ends from the openings are directly connected to the stage portion 66i. Further, in each warp passage 66h, two projections 66k are formed in the middle of each of the warp passages 66h. The game balls flowing down in each warp passage 66h are reduced in flow velocity while colliding with these projections 66k. The Then, when the game ball is released from the exit of the warp passage 66h, it rolls on the stage portion 66i beyond that.

[Ball shelf]
FIG. 12 shows the lower edge of the center decorative body 66. The stage portion 66i extends long in the left-right direction between the left and right warp passages 66h, and is curved so that the central portion is slightly raised. A center recess 67a is formed at the center of the stage portion 66i, and the center recess 67a has a downward slope toward the rear. A ball drop hole 67d is formed at the center of the lower decorative body 67 at the bottom of the center recess 67a, and a ball discharge passage 67e extending downward from the ball drop hole 67d is formed at the lower edge of the center decorative body 66. Is formed. The sphere discharge passage 67e is bent forward after descending downward from the sphere drop hole 67d, and communicates with the sphere discharge port 66j on the front side while having a downward slope.

  In addition, in the stage portion 66i, different dent portions 67b are formed on the left and right sides of the center dent portion 67a, respectively, and these dent portions 67b have a downward slope toward the front, contrary to the center dent portion 67a. . Then, a ball discharge portion 67f is formed at the lower edge portion of the center decorative body 66 at a position in front of the stage portion 66i, and a discharge recess portion 67c is formed at the center position of the ball discharge portion 67f. The discharge depression 67c also has a downward slope toward the front.

  The game ball released to the stage portion 66i from the left and right warp passages 66h rolls while swinging in the left-right direction on the upper surface. Among these, the game ball fitted in the center center depression 67a is discharged downward from the ball discharge port 66j through the ball discharge passage 67e. The game ball released from the ball discharge port 66j falls toward the upper start port 68 located immediately below the ball, and can win the upper start port 68 with a high probability.

  On the other hand, on the upper surface of the stage portion 66i, the game ball fitted in either the left or right hollow portion 67b flows down from there to the ball discharge portion 67f, and below the center decoration body 66 via the discharge hollow portion 67c. The game area 12 falls. Since the discharge depression 67c has a certain width (the width that allows the game ball to roll to the left and right), the direction of the drop is not constant, and some may win the upper start opening 68 Things deviate from the upper start port 68 to the left and right and do not win.

  In the present embodiment, the stage portion 66i and the discharge portion 67f are both located on the heel from the front surface of the game board 4a, that is, inside the opening 4f. For this reason, the game area 12 where the game ball flows down extends from the surface of the game board 4a to the inside of the opening 4f, and the range in which the game ball can flow down is expanded in the front-rear direction, and is three-dimensional and diverse. The flow-down mode of the game ball is realized. Further, even if the range of the game area 12 is expanded to the inside of the opening 4f in this way, in this embodiment, the light diffusing and transmitting plate 120 ensures that the game ball is dropped or jumped in the rear from the game plate 4a. It is prevented.

(6. Game board structure)
FIG. 13 shows the game board 4 divided into components. As described above, decorative parts such as the center decorative body 66 and the side decorative member 82 are attached to the front surface of the game board 4a in addition to various winning holes, etc., but these decorative parts are attached to the game board 4a. Openings 4f and 4g are formed at the respective positions. The openings 4f and 4g are formed so as to penetrate the game board 4a in the front-rear direction (thickness direction). Of these, the opening edge shape of the opening 4f formed large in the center corresponds to the outer shape of the center decoration body 66. The opening edge shape of the opening 4g formed in a pair on the left and right corresponds to the outer shape of the left and right side decoration members 82. The center decoration body 66 and the left and right side decoration members 82 are both attached to the game board 4a in a state of being fitted into the openings 4f and 4g from the front side.

[Rear mounting unit]
On the other hand, a large back mounting unit 100 is attached to the back of the game board 4a. The back mounting unit 100 is configured as a unit in which all electrical components related to the rendering operation in the game area 12 are gathered together. The effect operation here includes, for example, image display, various light emission operations, operation of a movable body, and the like. In the present embodiment, the back mounting unit 100 is a component that performs the rendering operation of the pachinko machine 1 together with the center decorative body 66 described above. Hereinafter, in the present embodiment, the center decorative body 66 and the back surface mounting unit 100 are collectively referred to as an effect device (reference numeral 400 in the drawing).

  The center decorative body 66 constituting the effect device 400 is attached so as to be fitted into the opening 4f from the front side of the game board 4a. On the other hand, the rear mounting unit 100, which is another component of the effect device 400, is large enough to cover the three openings 4f and 4g from the rear side while being attached to the rear side of the game board 4a. Have. That is, the back mounting unit 100 is equipped with not only electrical components necessary for performing the rendering operation in the center decorative body 66 but also electrical components necessary for performing the rendering operation (light emission) in the left and right side decoration members 82. Has been.

  First, FIG. 14 shows the rear mounting unit 100 alone from the front. The rear mounting unit 100 is roughly divided into two parts, and specifically includes an upper part 100a on the upper side and a lower part 100b on the lower side. Among them, the upper part 100a is a part in which electrical parts corresponding to the center decorative body 66 are incorporated, and the lower part 100b is a part in which electrical parts corresponding to the left and right side decoration members 82 are incorporated.

[Center LED board]
The upper part 100a is formed in a horizontally long rectangle in accordance with the outer shape of the center decorative body 66. The center upper LED board 102 is installed at the center position of the upper edge of the upper part 100a, and the center is positioned at the left and right upper corner positions. A left upper LED board 104 and a center right upper LED board 106 are provided. Further, the center left middle LED board 108 and the center right middle LED board 110 are respectively installed on the left and right side edges of the upper part 100a. Furthermore, a center left lower LED board 112 and a center right lower LED board 114 are installed at the left and right lower corners of the upper part 100a, respectively. A center lower LED substrate 116 is installed at the center position of the lower edge of the upper part 100a. These LED substrates emit light from the back of the center decorative body 66 toward the front or the side, so that the light emitting region of the center decorative body 66 can be decoratively emitted. The center lower LED substrate 116 is mounted with LEDs that emit light upward behind the light diffusing and transmitting plate 120, and the light emitted from these upward LEDs passes through the movable body on the front side of the display screen. Irradiate.

[Arrangement of light diffuser plate]
The light diffusing and transmitting plate 120 is installed at the center position of the upper part 100a. The light diffusing and transmitting plate 120 has a horizontally long rectangular shape, and is attached to the upper part 100a so as to be fitted from the front side thereof. The center left lower LED board 112, the center right lower LED board 114, and the center lower LED board 116 are installed on the back side of the light diffusion transmission plate 120 in the upper part 100a. Further, the center left upper LED substrate 104 and the center right upper LED substrate 106 are partially located on the back side of the light diffusion transmission plate 120.

[Director for production]
In addition, left and right movable bodies 124 are installed at a position behind the light diffusing and transmitting plate 120 at the lower edge of the upper part 100a. The left and right movable bodies 124 are molded from elongated plate-like members, and are housed inside the upper part 100a in a state where four such plate-like movable bodies 124 are stacked in the front-rear direction on the left and right. Has been. In the state shown in the figure, the left and right movable bodies 124 maintain a posture that hangs diagonally downward from the center position in a symmetrical manner.

  In addition, a movable body drive unit motor 126 including a gear box is installed at the lower edge of the upper part 100a in addition to the movable body drive unit motor 126 below the light diffusing and transmitting plate 120. The movable body drive unit motor 126 serves as a drive source for operating the movable body 124, and the movable body drive unit 128 transmits the driving force of the movable body drive unit motor 126 to each movable body 124, and actually moves the movable body 124. It has the function of operating in a predetermined manner.

  The movable body driving unit 128 includes a movable body motor sensor 234. The movable body motor sensor 234 includes a transmissive photo switch, and the movable body motor sensor 234 can detect the position of the movable body 124 when the movable body driving unit motor 126 is operated.

[Side LED board]
The other lower part 100b is connected so as to hang just below the upper part 100a, and the overall outer shape thereof is an alphabetic W-shape. That is, the left and right side portions of the lower part 100b extend so as to expand upward, while the connecting portion that connects between the left and right side portions has a slightly raised central shape at the center. Accordingly, it can be seen that the lower part 100b as a whole has a W shape.

  A left side upper LED board 130, a left side lower LED board 132, a right side upper LED board 134, and a right side lower LED board 136 are installed on the left and right sides of the lower part 100b. These LED boards emit light from behind the left and right side decoration members 82 toward the front, so that the light emitting areas of the side decoration members 82 can be decoratively emitted.

[Back guide passage]
Back guide passages 138 and 139 for guiding a winning ball on the back side of the game board 4a are formed in the left and right and center positions in the connecting part of the lower part 100b. When the game ball that has won the above-mentioned normal winning opening 76 falls to the back side of the game board 4a, it is guided to the corresponding back guide passages 138 on the left and right respectively. The left and right back guide passages 138 are opened downward at the lower end position of the lower part 100b, but the left middle / lower left prize port switch 140 and the right middle / lower right prize port switch 142 are respectively installed slightly above. ing. For this reason, the game balls guided in the left and right back guide passages 138 are detected by the corresponding prize opening switches before falling downward from the lower end of the lower part 100b.

  Further, when the game ball won in the upper start opening 68 falls to the back side of the game board 4a, it is guided to the center back guide passage 139. The central back guide passage 139 is also opened downward at the lower end position of the lower part 100b. Here, an upper start port switch 143 is installed at a position close to the upper start port 68 on the front side. For this reason, the game ball won in the upper start opening 68 is detected by the upper start opening switch 143 as soon as it is guided into the central back guide passage 139.

  In addition, a magnetic detection switch 300 is installed vertically at the center position of the lower part 100b. When the back mounting unit 100 is mounted on the back surface of the game board 4a, the magnetic detection switch 300 is positioned on the left side of the upper start port 68 and the lower start port 70. The magnetic detection switch 300 is installed as a countermeasure against an illegal act of externally operating a game ball using magnetic force.

(Wiring support member)
Next, FIG. 15 shows the back mounting unit 100 from the back side. As described above, various types of electrical components are installed in the upper part 100a and the lower part 100b, respectively. As specifically shown in FIG. The electrical wiring (harness) connected to the product is accommodated in a state of being supported at a predetermined position.

[Wiring in the upper part]
Specifically, first, wiring hooks 101 are formed at five positions along the width direction on the upper edge of the upper part 100a, and these wiring hooks 101 are arranged in the upper part 100a with appropriate intervals. Has been. In addition, wiring hooks 101 are formed at two positions on the left edge (on the right side in FIG. 15) of the upper part 100a with a space in the vertical direction.

  On the other hand, a wiring latch 103 is formed on the right edge (left side in FIG. 15) of the upper part 100a, and this wiring latch 103 is formed in a lateral T-shape and protrudes to the side. . Harnesses connected to various electrical components installed in the upper part 100a are finally taken out together by the wiring latch 103 after being routed in the upper part 100a.

  First, the center left lower LED board 112 is located at the lower left corner (lower right corner in FIG. 15) in the upper part 100a when viewed from the front side, and the harness 112h connected to the center lower lower LED board 112 is at the left edge. It is supported by two wiring hooks 101 arranged vertically and extends upward. Moreover, the harness 108h connected to the LED board 108 in the center left upper portion is supported by the upper wiring hook 101 and extends upward. From the upper wiring hook 101, these two harnesses 112h and 108h are bundled into one bundle (electrically it remains a separate system), and further, five wirings arranged on the upper edge of the upper part 100a. After being routed while being sequentially supported by the hook 101, it reaches the wiring latch 103 at the right edge.

  Similarly, the harness 104h connected to the center left upper LED board 104 is routed while being sequentially supported by the wiring hooks 101 arranged at five locations on the upper edge. Further, the harness 102h connected to the center LED substrate 102 is routed while being sequentially supported by three wiring hooks 101 arranged on the right side (left side in FIG. 15) from the center. The harness 106h connected to the center right upper LED board 106 is supported by the wiring hook 101 at the right end (left end in FIG. 15) and is routed around the right edge. These three systems of harnesses 104h, 102h, 106h are gathered together in order, and finally taken out from the wiring latch 103 in a state of being bundled together with the harnesses 112h, 108h. . A bundle of the five harnesses 112h, 108h, 104h, 102h, and 106h is locked to the root portion of the wiring locking tool 103 so as to pass from above to below.

  On the other hand, for the movable body drive unit motor 126 and the movable body motor sensor 234 located at the lower edge in the upper part 100a, and the center right part lower LED substrate 114 located at the lower right corner (lower left corner in FIG. 15), After the harnesses 126h, 234h, and 114h are routed around the lower edge portion to the right edge portion, the harness 126h, 234h, and 114h arrive at the wiring locking device 103 in a bundled state at the right edge portion. These three systems of harnesses 126h, 234h, and 114h are locked to the root portion of the wiring locking tool 103 so as to be pulled upward from below.

[Wiring in the lower part]
In the lower part 100b, wiring hooks 101 are formed at one position at the center of the lower edge, two at the left edge, and two at the right edge. Among these, for the left side upper LED board 130 located above the left side edge (right side in FIG. 15), the harness 130h is sequentially supported by the wiring hooks 101 arranged at two places on the left side edge, and the lower edge And is supported by the wiring hook 101 at the center position of the lower edge portion, and further extended upward while being sequentially supported by the wiring hooks 101 arranged in three places at the right edge portion.

  Similarly, the left side lower LED board 132 positioned below the left edge is bundled together with the harness 130h after the harness 132h is supported by the wiring hook 101 at one lower side. In this state, it reaches the upper part of the right edge (left side in FIG. 15). Also, the right side lower LED board 136 located below the right edge is sequentially supported by two wiring hooks 101 arranged above the harness 136h after the harness 136h is hooked on the wiring hook 101 at the lower end position. However, they are bundled together in the same bundle as the two harnesses 130h and 132h and extend upward as they are. On the other hand, for the right side upper LED board 148 located above the right edge, the harness 148h extends upward without being supported anywhere, and 1 along with the other three harnesses 130h, 132h, 136h. It is bundled in a bundle.

[Panel relay terminal board]
Further, as shown in FIG. 15, a panel relay terminal plate 151 is installed on the back side of the lower part 100b (connection portion). On the panel relay terminal board 151, harnesses 144 h, 146 h, and 148 h corresponding to the special symbol / holding display LED substrate 144, the normal symbol / holding display LED substrate 146, and the status display LED substrate 148 are gathered in one place. Each LED board is connected to the main control board 80 via the panel relay terminal board 151.

  For this reason, the special symbol / holding display LED board 144 under the control of the main control board 80 is arranged at the center position of the upper edge of the upper part 100a, but the harness 144h has the other five systems (production relations). ) And the harnesses 112h, 108h, 104h, 102h, and 106h are not locked to the wiring lock 103, and extend downward along the right edge of the upper part 100a and are pulled into the lower part 100b. It is. The harness 144h is routed downward while being sequentially supported by the wiring hook 101, and finally connected to the connector of the panel relay substrate 151.

  Similarly, the normal symbol / holding display LED board 146 under the control of the main control board 80 is located at the upper end of the left side edge of the lower part 100b, but the harness 146h is sequentially supported by the wiring hook 101 and the lower edge part. And finally connected to the connector of the panel relay board 151. The status display LED board 148 is connected to the connector of the panel relay board 151 after the harness 148h extends downward while being sequentially supported by the wiring hook 101. Note that two connectors (14 pins and 16 pins) for connecting the main control board 80 are mounted on the panel relay board 151.

[Display unit]
FIG. 16 shows the rear mounting unit 100 in a state where it is divided into components. In the back mounting unit 100, a liquid crystal display unit 150 is assembled on the back side of the upper part 100a. In the present embodiment, a fan 150b for heat dissipation or cooling is installed on the back surface of the substrate box 150a.

  In order to support the liquid crystal display unit 150, on the back side of the upper part 100a, a receiving portion 100c is formed on the lower edge portion thereof, and two locking portions 100d are formed on the left side edge portion when viewed from the back side. Further, an up-and-down slide type lock member 100e is installed on the right edge. Further, the back surface of the upper part 100a is formed as a flat receiving surface. When the liquid crystal display unit 150 is assembled to the upper part 100a from the back side, the display screen of the liquid crystal display unit 150 is closely attached to the receiving surface. Have a relationship. In addition, the rear end of the display peripheral member 122 contacts the front surface of the liquid crystal display unit 150 and functions as a receiving member that receives the liquid crystal display unit 150.

  Although not shown in FIG. 16, a protrusion is formed on the left side edge of the substrate box 150a corresponding to the two locking portions 100d, and when the liquid crystal display unit 150 is assembled to the upper part 100a, The liquid crystal display unit 150 is locked to the upper part 100a in a state where the protrusions enter the two locking portions 100d. Further, regarding the vertical direction, the lower surface of the liquid crystal display unit 150 is supported by the receiving portion 100c of the upper part 100a, and its fall is prevented. A lock claw 150c is formed on the right edge of the substrate box 150a. When the liquid crystal display unit 150 is brought into close contact with the receiving surface of the upper part 100a, the lock member 100e is slid upward to lock. The liquid crystal display unit 150 is locked via the claw 150c, thereby reliably preventing the liquid crystal display unit 150 from falling backward. In the present embodiment, the liquid crystal display unit 150 can be easily attached to the rear surface mounting unit 100 by locking the liquid crystal display unit 150 using the lock claw 150c and the lock member 100e. On the other hand, when removing the liquid crystal display unit 150, the liquid crystal display unit 150 can be easily removed simply by releasing the locking of the lock member 100e. Accordingly, the liquid crystal display unit 150 can be easily attached and detached, and in particular, the liquid crystal display unit 150 which is an expensive electrical component in the pachinko machine 1 can be easily recycled and reused.

[Lamp drive board (relay board)]
As described above, the rear mounting unit 100 is equipped with all the electrical components necessary for rendering operations such as various LED boards, the movable body drive unit motor 126, the liquid crystal display unit 150, and the like. All the connected electrical wirings (harnesses) are relayed to the peripheral control board in a state where they are gathered in one place in the rear mounting unit 100. That is, the rear mounting unit 100 is equipped with a lamp driving board 156, and electrical wiring (5 harnesses 112h, 108h, 104h, 102h, 106h, 3 systems) connected to all electrical components for the purpose of production operation. The harnesses 126h, 234h, 114h and the four harnesses 130h, 132h, 134h, 136h) are all collected on the lamp driving board 156 and connected to a relay circuit on the board. A connector for connecting to the peripheral control board 162 is mounted on the lamp driving board 156.

[Substrate case, case support mechanism]
The lamp driving substrate 156 is attached to the rear surface mounting unit 100 while being accommodated in an openable / closable substrate case 158. The substrate case 158 is provided with an openable / closable substrate case 158 via a hinge 158a on the back side of the upper part 100a. For this reason, the substrate case 158 can be opened and closed on the back side of the back mounting unit 100. . A locking portion 158b is formed on the upper edge portion of the substrate case 158, and a receiving portion 100f is formed on the upper edge portion of the upper part 100a correspondingly. When the substrate case 158 is closed from the position shown in FIG. 15 along the back surface of the upper part 100a, the locking portion 158b is inserted into the receiving portion 100f and locked. As a result, the substrate case 158 is locked in the closed position.

[Opening and closing operation of board case]
As shown in FIG. 16, the liquid crystal display unit 150 can be attached to and detached from the rear surface mounting unit 100 in a state where the substrate case 158 of the lamp driving substrate 156 is opened to the rear surface side. Further, when the substrate case 158 is moved to the closed position in a state where the liquid crystal display unit 150 is assembled, the lamp driving substrate 156 is positioned along the back surface of the liquid crystal display unit 150. Note that “opening / closing”, “opening”, “closed position”, and the like here are all expressed in the present embodiment as if the movement of the substrate case 156 in the front-rear direction is regarded as a door. Strictly speaking, the substrate case 156 itself does not open or close any opening or entrance / exit, but here it is expressed as “opening / closing” or the like for convenience in order to facilitate intuitive understanding. Also in the following description, expressions likened to doors are used as appropriate for the movement of the substrate case 156, the control substrate box, and the like.

[Wiring latch]
A wiring lock 158c is formed between the two hinges 158a on the side edge (left side as viewed from the back side) of the board case 158. The wiring lock 158c is connected to the lamp driving board 156. A bundle of harnesses to be connected is locked together. When the substrate case 158 is closed from the state shown in FIG. 16, the harness bundle connected to the lamp driving substrate 156 makes a U-turn from the substrate mounting surface (the surface facing the back side of the game board 4a in the closed position) to the back side thereof. It is circulated like this. The harness bundle is locked together with the wiring locking member 158c on the side of the substrate case 158, and extends straight to the back mounting unit 100 as it is.

  On the other hand, when the board case 158 is opened as shown in FIG. 16, the harness bundle is moved from the wiring locking tool 158c to the position ahead of the wiring lock 158c in accordance with the angle (about 90 °) of the rotation of the board case 158. Although it is bent in an L shape, the harness bundle acts to push the substrate case 158 back to the closed position by its elastic force. Due to the elastic force (repulsive force) of the harness bundle, the substrate case 158 does not open and close unnecessarily even in a state where the locking of the locking tool 158c is released in this embodiment, and the board always operates. The posture of the case 158 can be stabilized at the closed position.

[Lower back guide member (board mounting unit)]
Next, FIG. 17 shows a state where the back mounting unit 100 is mounted on the game board 4a from the back side. Separately from the back mounting unit 100, a lower back guiding member 160 is installed on the back surface of the game board 4a at the position of the lower edge thereof. The lower back guiding member 160 has a lateral width slightly shorter than the width dimension of the game board 4a, and the two insertion parts 160c formed on both side ends thereof are inserted into the game board 4a from the front side. It is fixed by screwing. The lower back guiding member 160 is formed with all winning ball guiding passages 160a for guiding the game balls won in all winning openings, and the all winning ball guiding passage 160a includes the above-described back guiding passage 138. , 139, and the game balls won in the lower start opening 70 or the big prize opening 72 are dropped and collected. Although not shown in detail in FIG. 17, the all winning ball guiding passage 160a extends in the width direction along the back surface of the game board 4a, and is opened downward at the lower end position of the lower back guiding member 160. . The game balls released downward from all winning ball guiding passages 160a pass through the winning ball collection path formed in the main body frame 3, and thereafter, the ball discharging portion (in FIG. 3, immediately below the payout control board 58). Is released toward the collection route of island facilities.

[Control board box, board support mechanism]
As described above, the peripheral control board 162 is installed together with the main control board 80 on the back side of the game board 4, and both the main control board 80 and the peripheral control board 162 correspond to the main control board box 80a. Or it is accommodated in the peripheral control board box 162a. Of these, the main control board box 80a is provided on the back side of the peripheral control board box 162a via two hinge portions 80c (only one upper part is shown in FIG. 18) on the left side when viewed from the back side. It is supported rotatably.

  One peripheral control board box 162a is supported by the lower back guide member 160 via two hinge portions 162b on the left side when viewed from the back side. Therefore, as shown in FIG. 17, when the peripheral control board box 162a is opened rearward, the main control board box 80a is opened together with this. In the present embodiment, a locking portion 162c is formed on the right edge of the peripheral board box 162a, while a receiving portion 160b corresponding to the locking portion 162c is formed on the lower back guide member 160. Therefore, when the peripheral board box 162a is pushed toward the back of the game board 4a, the locking part 162c is locked to the receiving part 160b, and the peripheral board box 162a is fixed at the mounting position. A locking portion 80d is also formed at the right edge of the main control board box 80a, and the locking portion 80d is locked to the locking portion 162c of the peripheral control board box 162a. Therefore, the main control board box 80a can be opened and closed independently from the peripheral control board box 162a by releasing the locking of the locking portion 80d.

  At the lower part of the lower back guide member 160, protrusions 160d and 160e are formed at two places on the left and right. These protrusions 160d and 160e protrude toward the rear of the game board 4a, and one of the protrusions 160d (left side in FIG. 17) is used as a member for receiving the hinge part 162b of the peripheral control board box 162a. ing. In the present embodiment, when the game board 4 is placed alone on a table or on the floor, the two projecting portions 160d and 160e support the back of the game board 4 and can prevent the rearward fall. Thereby, the stability at the time of temporarily placing the game board 4 on the table or the floor at the time of the board change work in the hall is increased, and workability can be improved. At this time, the peripheral control board box 162a and the main control board box 80a may be used as support together with the protrusions 160d and 160e.

[Removability of rear mounting unit]
FIG. 18 shows the attachment / detachment of the back mounting unit 100 on the back side of the game board 4. As shown in the figure, in the state where the peripheral control board box 162a is rotated to the rear of the game board 4a together with the main control board box 80a, the central portion of the lower back guide member 160 is largely opened rearward. Therefore, in this state, the back mounting unit 100 can be easily attached to and detached from the game board 4a alone.

[Configuration of components]
The above is the details of the structure of the game board 4 and the arrangement of various components. In the present embodiment, the arrangement relationship of the components has the following characteristics.

  As already shown in FIGS. 6 and 7, the center decoration body 66 protrudes from the front side of the game board 4a to the back side of the game board 4a in a state of being fitted into the opening 4f. Thereby, the player can visually recognize the three-dimensional decoration shape of the center decoration body 66 from the front surface of the game board 4a to the position where it enters the back, and can feel the visual depth there.

  On the other hand, the back mounting unit 100 is mounted on the back surface of the game board 4a. However, the light diffusion transmission plate 120 is formed from the back surface of the game board 4a because the center decorative body 66 projects to the back side of the game board 4a. Is also located behind. In the present embodiment, the front surface of the light diffusing and transmitting plate 120 is in contact with or very close to the rear end surface of the center decorative body 66 with the back surface mounting unit 100 mounted. The light diffusing and transmitting plate 120 prevents the game ball from falling from the game area 12 to the rear, and protects the movable body 124 and the liquid crystal display unit 150 behind the game ball 12.

  Further, since the light diffusing and transmitting plate 120 extends behind the game board 4a in a range larger than the opening area of the opening 4f, the light diffusing and transmitting plate 120 can prevent the game ball from jumping backward from the opening 4f. It will be even more certain.

  On the front side of the light diffusing and transmitting plate 120, the periphery of the opening 4f is bordered by various decorative bodies (inner edge decorative body 66d, lower decorative body 67 and the like). The display screen of the liquid crystal display unit 150 is bordered by the peripheral member 122. When the sizes of the borders are compared before and after, the display peripheral member behind the display diffuser plate 120 is compared to the front border of the light diffusion transmission plate 120. The border of the display screen by 122 is larger. For this reason, the display screen size of the liquid crystal display unit 150 can be ensured larger than the opening area of the opening 4f behind the light diffusing and transmitting plate 120, and a powerful effect display can be achieved. A sense of depth is emphasized.

  In addition, the liquid crystal display unit 150 is provided at a position spaced apart behind the light diffusing and transmitting plate 120, so that the front and rear of the light diffusing and transmitting plate 120 and the display screen of the liquid crystal display unit 150 are not connected. A space having a thickness in the direction is formed. The movable body 124 can operate in this space.

  Further, in the rear mounting unit 100, a display peripheral member 122 is disposed so as to surround the periphery of the space portion (particularly on the upper side and the left and right sides). The display peripheral member 122 has a tapered shape that becomes wider from the heel side to the front side on both the left and right sides. That is, between the left and right display peripheral members 122, the width seen from the position toward the front side is gradually larger than the width seen just before the display screen of the liquid crystal display unit 150. The width is expanded the most. Accordingly, the space portion has a shape that expands in the left-right direction from the front of the display screen toward the front side.

[Operation mode of movable body]
Next, FIG. 19 shows an operation mode of the movable body 124 in the space. As indicated by the two-dot chain line in the figure, the movable body 124 is divided into four groups on the left and right when not in operation, and is not visible to the player (below the opening 4f behind the game board 4a). Hiding in the position) and waiting. As indicated by a solid line in the figure, the individual movable bodies 124 are displaced to operating positions at different angles during operation, and are arranged so as to form a fan as a whole. The surface of each movable body 124 is densely modeled in the shape of a “wing of a eagle”, thereby unifying the design of the center decorative body 66.

  Looking at this state from the viewpoint of the player, first, the decorative surface (front surface) of the center decorative body 66 is positioned closest to the front side, and the stage portion 66i and the inner edge portion where the game ball swings in the left-right direction slightly above this position. The decorative surface of the liquid crystal display unit 150 is positioned next to the movable body 124, and the movable body 124 is positioned further in the space than the movable body 124. Become. Therefore, when the player sends his gaze to the most display screen, the space portion, the movable body 124, the light diffusing and transmitting plate 120, the decorative surface of the center decorative body 66, the stage portion 66i, etc. are in the field of view. It will be recognized, and the visual depth and stereoscopic effect are enhanced by the overlap in the front-rear direction.

[Structural Advantage of One Embodiment]
With the above configuration, the following advantages are produced in the present embodiment.
(1) A position where the display screen is deepened from the viewpoint of the player because the light diffusion / transmission plate 120 is disposed on the front side of the liquid crystal display unit 150 and a space is formed behind the light diffusion / transmission plate 120. Therefore, the depth can be felt in the display.

  (2) The movable body 124 is disposed in the space between the light diffusing and transmitting plate 120 and the display screen of the liquid crystal display unit 150, and the movable body 124 operates on the front side of the display screen of the liquid crystal display unit 150. Therefore, as viewed from the player, a stereoscopic effect due to the overlap between the display image and the movable body 124 is generated, and the visual depth feeling is further emphasized.

  (3) Further, since the game area 12 extends to the inside of the opening 4f of the game board 4a, the range in which the game ball rolls has a depth in the front-rear direction, and the various rolling modes of the game ball accordingly. Is visually recognized by the player. In addition, since the stage portion 66i is visually recognized by being superimposed on the display screen and space portion of the liquid crystal display unit 150 and the front surface side of the movable body 124, the player is drawn attention to various rolling modes of the game ball, By visually recognizing the presence of the movable body 124 and the display screen located at the base, the stereoscopic effect of the display is strongly impressed.

  (4) Since the light diffusing and transmitting plate 120 is arranged so as to extend over a wider area than the opening area of the opening 4f of the game board 4a, the display screen size of the liquid crystal display unit 150 arranged behind the opening 4f is set to the opening 4f. It is possible to ensure a larger area than the opening area. For this reason, not only emphasizing the sense of depth in the front-rear direction based on the layout of the display screen, but also enabling a powerful display in which the display screen size is expanded in the up / down / left / right direction or diagonal direction behind the opening 4f. .

  (5) The display peripheral member 122 divides the periphery of the space portion, thereby preventing components, electrical components, and the like around the space portion from being visually recognized by the player. For this reason, the appearance in a space part is improved and a player does not give a cluttered impression.

  (6) The display peripheral member 122 has a tapered shape that gradually expands from the back side toward the near side on the left and right sides of the space. For this reason, the perspective from the viewpoint of the player is emphasized in the space, and the sense of depth when viewing the display screen at the back of the space can be further enhanced.

  (7) The display peripheral member 122 has not only a function as a decoration but also a function of receiving the front surface of the liquid crystal display unit 150 at the rear end. For this reason, the liquid crystal display unit 150 can be reliably supported in the back mounting unit 100, and the position of the display screen is not shaken or shaken during the operation of the liquid crystal display unit 150, and a stable display can be achieved. Can be provided.

  (8) The back mounting unit 100 is provided with all electrical components (or most electrical components) that can be mounted on the game board 4 for the purpose of displaying production operations, lottery information, and displaying the internal state. It is attached to the back surface of the game board 4a as one unit in the state. For this reason, although the pachinko machine 1 is equipped with a large number of highly electronic parts, the structure is simple and rational as a finished product.

  (9) Further, the rear mounting unit 100 accommodates electrical wiring (harness) connected to all electrical components in a state of being supported at a predetermined position, and all of these electrical wirings are in one place. Are connected to the peripheral control board 162 via a relay. For this reason, since the pachinko machine 1 has a large number of highly electronic components, the wirings are neatly collected in a state where they are accommodated in the rear mounting unit 100 in a finished product state. There is a structural advantage that the wiring does not interfere with other parts and is also resistant to electrical noise intervention.

  (10) In addition, in the present embodiment, the rear mounting unit 100 can be easily operated with respect to the game board 4a alone with the peripheral control board box 162a and the main control board box 80a rotated to the rear of the game board 4a. In the manufacturing process of the game board 4, it is possible to attach the lower back guide member 160 after attaching the back mounting unit 100 first, or attach the lower back guide member 160 first. The rear mounting unit 100 can also be mounted. Therefore, a more efficient work procedure can be set according to the actual situation at the manufacturing site, and a rational structure that can contribute to efficiency in the manufacturing process can be obtained.

  (11) In the game board 4 of the present embodiment, the panel decoration body 4d, the guide rail 11 and the back mounting unit 100 are all firmly attached to the game board 4a. Specifically, the panel decoration body 4d is fixed to the game board 4a in an insertable manner, and is fastened with a screw for retaining after insertion. Further, the back mounting unit 100 is fastened to the back side of the game board 4a by a fastening member such as a screw, and is securely fixed to the game board 4a without easily falling off or being displaced. In this regard, with the structure in which the back mounting unit 100 is simply easily attached to and detached from the game board 4a, the panel decoration body 4d or the back mounting unit 100 may rattle or be displaced when the pachinko machine 1 is operated. As a result, the operation of launching the game ball or guiding the flow down becomes unstable, or the stability of the display screen by the rear mounting unit 100 is poor. On the other hand, in this embodiment, since all are firmly fixed to the game board 4a, it is extremely stable and does not hinder the progress of the game.

(12) In the present embodiment, the rendering device 400 is mainly composed of the center decorative body 66 and the back mounting unit 100, and the center decorative body 66 is formed with various light emitting areas. There are no special electrical components, wiring, boards, etc., and all the electrical components (solenoids, LEDs, boards, connectors, harnesses, etc.) for performing the light emitting operation are provided in the rear mounting unit 100. It has been. For this reason, in the manufacturing process of the pachinko machine 1 (especially the assembling process of the game board 4), it is not necessary to perform an operation of attaching electrical components when the center decoration body 66 is assembled to the game board 4a. The manufacturing efficiency of the pachinko machine 1 can be greatly improved.
(7. Control configuration)
FIG. 20 schematically shows the configuration of various electrical components equipped in the pachinko machine 1. The control of the pachinko machine 1 is divided into a group of main boards (main control board 80 and payout control board 58) and a group of peripheral boards (peripheral control board 162). Winning detection, winning judgment, special symbol display, prize ball payout, etc.) are controlled, and a group of peripheral boards controls production operations (light emission decoration, sound output, liquid crystal display, etc.). In order to prevent the drawing from becoming complicated, for convenience, FIG. 6 does not show a surrounding line indicating the grouping of the substrates.

[Main control board]
The main control board 80 is for comprehensively controlling the progress of the game of the pachinko machine 1. On the main control board 80, electronic components such as a CPU 218, a ROM 220, a RAM 222, etc. (for example, a ROM / RAM built-in type CPU) are mounted, and various control processes (programs) are executed in the CPU 218. Along with the execution of the control process, the main control board 80 performs an internal lottery mainly related to the player's profit, controls the operation of the variable winning device based on the lottery result, and controls the internal gaming state. And a function for instructing the payout control board 58 to pay out a prize ball.

[Switches]
Various switches are connected to the main control board 80 in order to control the progress of the game. In addition to the upper start port switch 143, the switches include a lower start port switch 200, an all winning port winning count switch 202, and the like. When the upper start port switch 143 detects a game ball won in the upper start port 68, an upper start port winning detection signal is input to the main control board 80. The lower start port switch 200 inputs a lower start port winning detection signal to the main control board 80 when a game ball won in the lower start port 70 is detected. The all winning opening prize counting switch 202 outputs to the main control board 80 an all winning opening winning count detection signal for counting the game balls that have become winning balls, regardless of the type of winning opening. The upper start opening switch 143, the lower start opening switch 200, and the all winning opening winning count switch 202 are respectively connected to the main control board 80 through harnesses.

  On the back side of the main body frame 3, a contact-type inner frame opening switch 204 is installed at a position where the front surface of the outer frame 2 is in contact with the upper edge. The inner frame opening switch 204 outputs an inner frame opening detection signal to the main control board 80 when the inner frame, that is, the main body frame 3 is opened. On the other hand, a contact-type door opening switch 206 is installed on the front side of the main body frame 3 at a position where the back surface of the front frame 5 is in contact with the upper edge. The door opening switch 206 outputs a door opening detection signal to the main control board 80 when the glass door, that is, the front frame 5 is opened. The inner frame opening switch 204 and the door opening switch 206 are also connected to the main control board 80 through harnesses.

  A left gate switch 208 and a right gate switch 210 are installed in the game area 12 of the game board 4 so as to correspond to the left and right passage gates 74, respectively. The left and right gate switches 208 and 210 pass the game ball. When detected, a gate passage detection signal is output. The left and right gate switches 208 and 210 are connected to the main control board 80 via the panel relay terminal board 151. Therefore, the gate passage detection signal is sent to the panel relay terminal board 151 and the panel relay harness (16-pin type). And input to the main control board.

  The left middle / lower left prize opening switch 142 and the right middle / lower right prize opening switch 140 are connected to the panel relay board 151 in the rear mounting unit 100, and a winning ball detection signal is transmitted via the panel relay board 151. Is input to the main control board 80.

  On the back side of the game board 4a, there is provided a count switch 212 for detecting a game ball won in the above-mentioned big winning opening 72. This count switch 212 is also a panel on the back side of the game board 4a. It is connected to the main control board 80 via the relay board 151. The count switch 212 detects a game ball won when the big winning opening 72 is opened, and outputs a big winning opening winning count signal. At this time, the special winning opening prize count signal is input to the main control board 80 via the panel relay board 151.

  Further, on the back side of the game board 4a, a big prize opening solenoid 214 for opening and closing the opening / closing member 72a of the big prize opening 72 is installed. The big prize opening solenoid 214 is connected to the main control board 80 via the panel relay board 151, and when a driving signal is output from the main control board 80 during the game (for example, during the big hit game), the big prize opening The solenoid 214 is excited. On the back side of the game board 4a, a link mechanism that opens and closes the opening / closing member 72a is installed in addition to the big prize opening solenoid 214. When the big prize opening solenoid 214 is excited, the opening / closing member is activated by the link mechanism. 72a is displaced to the open position so as to fall down to the front side of the game board 4, and in this state, it is possible to win a prize winning opening 72. The opening / closing member 72a also functions as a guide member that guides the winning of the game ball at the open position.

  Similarly, on the back side of the game board 4a, a normal electric accessory solenoid 216 and a link mechanism for opening and closing the two movable pieces 70a applied to the lower start port 70 are installed. The solenoid 216 is connected to the main control board 80 via the panel relay board 151. When a driving signal is output from the main control board 80 while the game is in progress, the ordinary electric accessory solenoid 216 is excited and the two movable pieces 70a are displaced so as to fall in the left-right direction. It is possible to win 70. The movable piece 70a also functions as a guide member that guides the winning of the game ball in the open state.

  In addition, as described above, the status display LED board 148, the normal symbol / holding display LED board 146, and the special symbol / holding display LED board 144 installed in the rear mounting unit 100 are mainly connected via the panel relay board 151. It is connected to the control board 80. The panel relay board 151 and the main control board 80 are connected by two panel relay harnesses.

  In this embodiment, when the main control board box 80a is actually pushed into the closed position on the back side of the game board 4a, the panel relay board 151 is located immediately in front of the peripheral control board box 162a. The length of the relay harness can be minimized. For this reason, the voltage drop in the middle of wiring can be suppressed to the minimum, and the risk of exposing the electrical wiring connected to the main control board 80 to the noise environment can be minimized.

[Discharge control board]
Another payout control board 58 belonging to the main board group is installed on the frame (main body frame 3) as described above. Electronic components such as a CPU 252, ROM 254, RAM 256, and the like are mounted on the payout control board 58, and bidirectional communication is performed between the main control board 80 and the payout control board 58 through a payout control harness that connects the two. Is done. Specifically, when a prize ball signal is transmitted from the main control board 80 to the payout control board 58, an ACK signal is returned from the payout control board 58 to the main control board 80 accordingly. In addition, when the power supply is stopped due to an OFF operation of the main power switch 52a or an instantaneous power failure, a main power failure notice signal is transmitted from the payout control board 58 to the main control board 80. Further, when a ball clogging or a ball breakage occurs in the prize ball device 44, an error signal is transmitted from the payout control board 58 to the main control board 80.

  In this embodiment, operating power (DC + 34V, + 12V) is supplied to the payout control board 58 through the power supply relay terminal plate 56, and the operating power is supplied to the main control board 80 via the payout control board 58. Have been supplied. In addition, operating power is supplied to the peripheral control board 162 through the power supply relay terminal board 56.

  Further, the above-described interface board 60 is connected to the payout control board 58, and the payout control board 58 is connected to the CR unit 250 of the island facility via the interface board 60 so as to be capable of bidirectional communication. Further, a frequency display board 248 is installed inside the front frame 5 at a position below the opening window 30, and the frequency display board 248 is also connected to the CR unit 250 of the island facility through the interface board 60 so as to be capable of bidirectional communication. Has been. In addition, a full switch 246 is connected to the payout control board 58. The full tank switch 246 outputs a lower plate full signal to the payout control board 58 when the lower plate 17 is full of game balls.

  Normally, when a prepaid card or the like is inserted into the CR unit 250, the remaining frequency (a numerical value corresponding to the amount) recorded therein is read, and the current remaining frequency is numerically displayed on the frequency display board 248. The numerical display is visible from the front side of the front frame 5 in the frequency display section 30a. When the player pushes the lending button 30b of the front frame 5, the number of gaming balls corresponding to the preset frequency is lending. On the other hand, if the player pushes the return button 30c while the lending frequency remains in the prepaid card, the prepaid card inserted into the CR unit 250 is discharged (returned to the player), and further lending operations are accepted. It becomes impossible. When the remaining number of prepaid cards runs out, the prepaid card is simply ejected from the CR unit 250.

[Prize ball device, launch device]
In addition to the prize ball device 44, a launch device 258 is connected to the payout control board 58. The prize ball device 44 has a prize ball case substrate 44a, and bidirectional communication with the payout control board 58 is possible by the prize ball case substrate 44a. In the prize ball case (transparent resin case) of the prize ball device 44, in addition to the prize ball case inner substrate 44a, a ball break switch 240, a payout counting switch 244, a prize ball motor 242 and the like are provided. Of these, the ball break switch 240 outputs a ball break switch signal when there are not enough remaining game balls in the prize ball case. The payout counting switch 244 detects a game ball actually paid out from the prize ball device 44 and outputs a payout counting switch signal. The award ball motor 242 is a stepping motor, and generates a driving force when the game ball is actually paid out or lent out by rotation thereof.

  Further, as described above, the launching device includes electrical components such as the firing motor 46, the touch switch 236, and the firing stop switch 238 in addition to the firing control board 50. In the present embodiment, the touch switch 236 is built in the case of the firing handle 18, and when it is detected that the player's body is touching the firing handle 18 at this position, a touch switch signal is output.

  The firing stop switch 238 is also built in the case of the firing handle 18, and in response to this, the firing handle 18 is provided with a push-type single switch. While the player operates the one-shot switch while the firing handle 18 is twisted, the firing by the firing motor 46 is stopped, and so-called single firing is possible.

[Peripheral control board]
The peripheral control board 162 includes a CPU 224, a ROM 226, a RAM 228, a sound ROM 230, a sound source IC 232, and the like. The peripheral control board 162 is based on a command signal transmitted from the main control board 80, and the left and right upper portions of the frame body. In addition to controlling the operation of the speaker 36 and the lower speaker 14, the light emission operation of the frame lamp 27 is controlled. As for the game board 4, the peripheral control board 162 controls the display of images by the liquid crystal display unit 150, the light emission operation by various LED boards (reference numerals omitted), and the operation of the movable body 124 by the movable body drive unit motor 126. However, while the peripheral control board 162 receives the command signal from the main control board 80, the reverse is not performed.

  The peripheral control board 162 controls the demonstration display performed on the liquid crystal display unit 150 in the standby state of the pachinko machine 1 (a state in which no player is seated). For example, the CPU 218 of the main control board 80 is in a state where the player does not see the progress of the game for a preset time (for example, the game ball is fired without communication with the CR unit 250). If a state such as “not present” continues, a command indicating that it is in a standby state is transmitted from the main control board 80 to the peripheral control board 162. In response to this, the peripheral control board 162 performs control to execute a demonstration display. In the demonstration display, for example, information on the model of the pachinko machine 1, information on the manufacturer, and a stunning image are displayed. For this reason, the main control board 80 and the peripheral control board 162 are constituent elements that exhibit functions necessary to improve the appeal to the player using the reflected light from the display peripheral member 122.

  Regarding the frame body, the left and right upper speakers 36, the lower speaker 14, the frame lamp 27, and the like are all connected to the peripheral control board 162 via the frame decoration relay terminal plate 63. As described above, for the game board 4, all the electrical components except the liquid crystal display unit 150 (center LED boards 102, 104, 106, 116, side LED boards 108, 110, 112, 114, movable body drive unit motor 128 The movable body motor sensor 234) is connected to the peripheral control board 162 via the lamp driving board 156.

  The specific display operation of the liquid crystal display unit 150 is controlled by the liquid crystal control board 152, and the liquid crystal control board 152 is equipped with a character display that stores VDP (Video Display Processor), various image data, and the like.

(8. Example of control processing)
Next, an example of basic control processing executed by the CPU 218 of the main control board 80 will be described.

[Main processing]
FIG. 21 shows an example of main processing (processing executed by turning on the power). When the supply of power to the pachinko machine 1 is started by turning on the main power switch 52a, the CPU 218 of the main control board 80 executes a power-on process (step S100). In this power-on process, the CPU 218 initializes a built-in register, checks whether the check data (prefixed value) in the RAM 222 is normal, and whether the thumb data backed up at the previous power failure is normal. Or not.

  If the backup data is normal, the CPU 218 executes a process for recovering the previous power failure state (power recovery process) based on the backup data. In particular, if the game was in progress at the time of the previous power outage (power outage during a game, etc.), information indicating the game state at the time of the power outage in the power outage processing executed at that time (during big hit, probable change, special symbol) During the change, information such as the number of start memories is stored in the RAM 222 as backup data. In this case, when the CPU 218 sets the stack pointer at the time of the previous power failure, the contents of the register are restored based on the data saved in the backup area at the time of the previous power failure, and the CPU 218 ends the power-on processing. Thus, the game is continued from the state before the power failure by jumping to the loop of steps S200 and S300.

  On the other hand, when determining that the backup data is abnormal, the CPU 218 clears the RAM 222 and performs initial setting of the work area, initial setting of the interrupt, and the like. Alternatively, if the RAM erase switch is operated in the power-on process, the CPU 218 clears the RAM 222 and performs the initial setting of the work area, the initial setting of the interrupt, and the like as usual. The RAM erase switch is provided on the payout control board 58, and when the employee in the hall opens the main body frame 3 to the front side, the RAM erase switch can be operated together with the power switch in this state.

  When the power-on process is completed, the CPU 218 executes a loop process of steps S200 and S300. When the power failure state is recovered (recovered) as described above, the loop processing is continued from the state before the power failure.

  During the loop processing, the CPU 218 determines whether or not the power failure notice signal is constantly turned on (step S200). When a voltage drop in supply power is detected in the power supply board 54 by turning off the main power switch 54a or the like, a main power failure warning signal is output from the power supply board 54 to the payout control board 58, and the payout control board 58 performs main control. A power failure warning signal is transmitted to the substrate 80. Since the power failure warning signal is input to the NMI terminal of the CPU 218, in this case, the CPU 218 executes a power interruption process (step S400) as a non-maskable interrupt (NMI) process.

  If the power failure warning signal is not turned on in the loop process, the CPU 218 repeatedly executes the random number update process (2). In this random number update process (2), various random numbers (reach determination random numbers, variable display pattern random numbers, etc.) not related to the winning of the lottery are updated.

[Processing when power is cut off]
FIG. 22 shows an example of the power-off process. In the power-off process, the CPU 218 first performs an interrupt prohibition setting (step S402) and ignores the input to the INT terminal. In addition to this, the CPU 218 saves the contents of various registers in the register save area of the RAM 222 and similarly saves the stack pointer. In the power-on process executed by the next power-on, the register contents are restored based on the saved contents. CPU 110
Performs output port clear processing, thereby turning each output port to an OFF state. As a result, the progress of the game does not change after the power failure warning signal is input.

  In addition, the CPU 218 creates sum data from the stored information in the RAM 222 and stores it (step S404). That is, the CPU 218 sets the calculation start address of the backup area of the RAM 222 that is the checksum calculation target to the pointer, and also sets the number of checksum calculations. Then, the CPU 218 sequentially adds the value of the backup area sequentially designated by the pointer to the value of the checksum data area (exclusive OR), and sequentially updates the calculation result to the checksum data area. Calculate the checksum. The sum data created in this way is used for the sum check in the next power-on process.

  Then, the CPU 218 sets a backup flag (step S406), sets an access prohibition value in the access register of the RAM 222 and prohibits access (step S408), and the CPU 218 ends the power-on process. When the CPU 218 returns to the power-on process (FIG. 21), the CPU 218 enters a standby state while executing the infinite loop. After that, it is only necessary to wait for the electric power stored in the capacitor in the power supply board 54 to run out.

[Timer interrupt processing]
FIG. 23 shows an example of timer interrupt processing. As an example, the CPU 218 of the main control board 80 generates a timer interrupt every 4 ms and executes a timer interrupt process. In the timer interrupt process, the CPU 218 first saves the register (step S1000) and then executes the following process (steps S1100 to S2000). Finally, the register is restored (step S2100), and the process returns to the power-on process loop.

  After saving the register, the CPU 218 performs a switch input process (step S1100). In this switch input process, a process for monitoring switch signals from various switches (including switches connected via the panel relay board 151) connected to the main control board 80 is performed.

  In the next payout operation process (step S1200), the CPU 218 receives various switch signals (upper start opening winning detection signal, lower start opening winning detection signal, winning ball detection signal, large received ball detection signal, large input) in the previous switch input process (step S1100). The payout control board 58 is instructed to pay out the corresponding number of prize balls.

  Next, in random number update processing (1), the CPU 218 updates random numbers related to the winning of the lottery. For example, when a big hit random number is defined as a random number related to the winning of the lottery, the random number value is incremented by one within the range of all random number values (0 to 16383). Thus, the accuracy of the big hit probability is guaranteed by updating the random number in the timer interruption process every 4 ms.

  In the game process (step S1400), the CPU 218 executes an internal lottery regarding the big hit. That is, in this game process, the CPU 218 extracts various random numbers triggered by winning at the upper start opening 68 or the lower start opening 70, makes a hit determination based on the random numbers, and determines a pattern variation pattern. Perform the process.

In the next normal symbol game (step S1500), the CPU 218 controls the light emission operation of the general diagram display LED 146a and the general diagram start memory LED 146b. Then, in the next ordinary electric accessory game (step S1600), the CPU 218 controls the operation of the ordinary electric accessory solenoid 216. In the present embodiment, six light emitting areas are formed in the upper position of the left side decorative member 82 installed in the game area 12, and these light emitting areas each have two normal display LEDs 146 a or four general displays. This corresponds to the start memory LED 146b.

  For example, in the normal symbol game (step S1500), when control is performed so that the light emitting area representing the normal symbol is hit and displayed in a manner representing the symbol, the normal electric character is played in the next ordinary electric game (step S1600). The solenoid 216 is energized for a specified time, thereby opening the lower start port 70 for a specified time (for example, 0.5 seconds).

  In the next special symbol game (step S1700), the CPU 218 controls the light emission operation of the special figure display LED 144a and the special figure start storage LED 144b. In the next special electric game (step S1800), the CPU 218 controls the operation of the special prize opening solenoid 214. As described above, in the present embodiment, the light emitting areas L1 to L4 and M1 to M4 corresponding to the special figure display LED 144a and the special figure start memory LED 144b are formed on the upper edge of the center decorative body 66.

  For example, in the special symbol game (step S1700), if control is performed so that the light emitting areas L1 to L4 representing the special symbol are stopped and displayed in a manner representing the big hit symbol, the next special electric equipment game (step S1800) is large. The winning opening solenoid 214 is energized a predetermined number of times (for example, 16 times) for a predetermined time (for example, 30 seconds), thereby releasing the large winning opening 72 in a predetermined pattern (so-called big hit game).

  Next, in the command transmission output process (step S1900), the CPU 218 executes a process of transmitting the variation pattern command determined in the previous game process (step S1400) to the peripheral control board 162. In response to this, the CPU 224 of the peripheral control board 162 determines an effect pattern and controls operations of the liquid crystal display unit 150, various LEDs, speakers, and the like.

  In the I / O port output process (step S2000), the CPU 218 performs a process of outputting a state signal indicating a gaming state toward the outside of the pachinko machine 1. The status signal is transmitted to the hall computer through the external terminal board 62 connected to the main control board 80. In addition, the CPU 218 also executes a process of outputting a lighting signal to the special figure start storage LED 144b.

  When the above steps S1100 to S2000 are executed, the CPU 218 returns the register in step S2100, and then returns the timer interrupt process.

  The above is an example of the control process in the pachinko machine 1 of one embodiment. In addition, various control processes are executed in the pachinko machine 1, but the specific contents thereof are omitted here.

DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Main body frame 4 Game board 4a Game board 4f Opening part 5 Front frame 12 Game area 18 Launch handle 44 Prize ball device 46 Launch motor 50 Launch control board 58 Delivery control board 63 Frame decoration relay terminal board 66 Center Decorative body 68 Upper start opening 70 Lower start opening 72 Grand prize opening 80 Main control board 82 Main control board box 100 Rear mounting unit 101 Wiring hook 120 Light diffusing and transmitting plate 121 Diffuse decoration section 122 Display peripheral member 124 Movable body 150 Liquid crystal display unit 151 Panel Relay Terminal Board 156 Lamp Drive Board 158 Board Case 158a Hinge 162 Peripheral Control Board 162a Peripheral Control Board Box 162b Hinge

Claims (1)

  1. A frame with a rectangular outer shape that is vertically installed to face the player seated on a chair in order to play a game,
    A game board which is removably supported by the frame body and has a game area on which a game ball flows down on a surface facing the player in the seated state;
    A decorative body that is installed in the game area and has a display area on the inside on which an effect is displayed;
    An opening formed in at least an inner part of the decorative body in the game area and penetrating the game board in the front-rear direction as viewed from the seated player;
    A display device that has a display screen that is disposed in the back of the opening as seen from the seated player and is visible from the front side through the opening;
    As viewed from the seated player, it is arranged along the periphery of the display screen of the display device at the back of the opening, and from the display screen of the display device toward the front side approaching the seated player. Display peripheral member having a tapered shape that is wide and
    A gaming machine comprising: a reflective surface formed on an outer surface of the display peripheral member, and reflecting light in a direction visible from a player who is seated around the display screen.
JP2011153360A 2011-07-11 2011-07-11 Game machine Pending JP2011229950A (en)

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JP2011229950A true JP2011229950A (en) 2011-11-17

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011235130A (en) * 2011-07-11 2011-11-24 Daiichi Shokai Co Ltd Game machine

Citations (9)

* Cited by examiner, † Cited by third party
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JP2001038005A (en) * 1999-07-27 2001-02-13 Adachi Light Co Ltd Display device for game machine
JP2004041438A (en) * 2002-07-11 2004-02-12 Sankyo Kk Game machine
JP2004049604A (en) * 2002-07-22 2004-02-19 Daikoku Denki Co Ltd Game machine
JP2005287716A (en) * 2004-03-31 2005-10-20 Sanyo Product Co Ltd Game machine
JP2006187335A (en) * 2004-12-28 2006-07-20 Heiwa Corp Game machine
JP2006304953A (en) * 2005-04-27 2006-11-09 Sansei R & D:Kk Game machine
JP2007061488A (en) * 2005-09-01 2007-03-15 Fujishoji Co Ltd Game machine
JP2007098027A (en) * 2005-10-07 2007-04-19 Moriso:Kk Shutter device of game machine
JP2011235130A (en) * 2011-07-11 2011-11-24 Daiichi Shokai Co Ltd Game machine

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JP2001038005A (en) * 1999-07-27 2001-02-13 Adachi Light Co Ltd Display device for game machine
JP2004041438A (en) * 2002-07-11 2004-02-12 Sankyo Kk Game machine
JP2004049604A (en) * 2002-07-22 2004-02-19 Daikoku Denki Co Ltd Game machine
JP2005287716A (en) * 2004-03-31 2005-10-20 Sanyo Product Co Ltd Game machine
JP2006187335A (en) * 2004-12-28 2006-07-20 Heiwa Corp Game machine
JP2006304953A (en) * 2005-04-27 2006-11-09 Sansei R & D:Kk Game machine
JP2007061488A (en) * 2005-09-01 2007-03-15 Fujishoji Co Ltd Game machine
JP2007098027A (en) * 2005-10-07 2007-04-19 Moriso:Kk Shutter device of game machine
JP2011235130A (en) * 2011-07-11 2011-11-24 Daiichi Shokai Co Ltd Game machine

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JP2011235130A (en) * 2011-07-11 2011-11-24 Daiichi Shokai Co Ltd Game machine

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