JP2011125550A - Game machine, performance method of the game machine and performance program - Google Patents

Game machine, performance method of the game machine and performance program Download PDF

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JP2011125550A
JP2011125550A JP2009288011A JP2009288011A JP2011125550A JP 2011125550 A JP2011125550 A JP 2011125550A JP 2009288011 A JP2009288011 A JP 2009288011A JP 2009288011 A JP2009288011 A JP 2009288011A JP 2011125550 A JP2011125550 A JP 2011125550A
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image
display
effect
operated
notification image
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JP2009288011A
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JP5385119B2 (en
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Isamu Hamada
勇 濱田
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Kyoraku Sangyo Kk
京楽産業.株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine, which can accurately and visually inform a player during the game that an operable time for a performance button is ended at a proper timing in an easy-to-understand manner while increasing excitement and enjoyment of the game; and to provided a performance method of the game machine and a performance program. <P>SOLUTION: The game machine 1 includes a main control panel 101 for outputting a control command, a liquid crystal display device 13 for displaying a ready-to-win-performance image, a performance control panel 102 for controlling the display of the ready-to-win-performance image on the liquid crystal display device 13 in accordance with the control command, and the performance button 17 which can be operated by the player. Initially, in a state where the performance button 17 can be operated, a performance-button image for informing the player of the operation of the performance button 17 and a gage image for informing the player of a remaining time enabling the operation of the performance button 17 are superimposed and displayed on the ready-to-win-performance image. When the state where the performance button 17 is operable is over, the display of the gage image superimposed and displayed on the ready-to-win-performance image is terminated. Then, after a prescribed time elapses, the display of the performance-button image is terminated. <P>COPYRIGHT: (C)2011,JPO&amp;INPIT

Description

  The present invention relates to a gaming machine, a gaming machine presentation method, and a presentation program that allow a player to operate a presentation button to improve the interest of the game.

  2. Description of the Related Art Game machines in recent years have a liquid crystal display device, and it has become mainstream to display various moving images and effect images of still images on the liquid crystal display device to enhance the player's game. Generally, in a gaming machine, a lottery is performed by a main control device (main control board) when a game ball enters a starting port (starting area), and a control command of an effect pattern determined based on the lottery is produced. The effect control board is transmitted to the control device (effect control board), and the effect control board causes the image control board or the like that controls the liquid crystal screen of the liquid crystal display device to perform an effect corresponding to the control command. In particular, in recent gaming machines, the production patterns have been diversified by increasing the size of the liquid crystal screen of the liquid crystal display device, mounting various types of objects, and increasing the number of lamps in the lamp device, etc., providing various effects to the players It is devised to do.

  Some gaming machines that provide such various performance patterns further include a performance button called a chance button that can be operated by the player to further improve the game performance (for example, Patent Documents). 1). The effect button described in Patent Document 1 has a circular operation surface, and is configured such that the button shines by light emission of a light emitting diode (LED) incorporated in the button, and when it becomes operable during a game. The LED is lit to prompt the player to operate (press).

  In addition, when the reach effect image is displayed on the liquid crystal screen of the liquid crystal display device and the operation of the effect button is enabled, the operation of the effect button is notified in order to prompt the player to operate the effect button ( An effect is also known in which an effect button image resembling an effect button to be displayed is superimposed on a reach effect image on a liquid crystal screen (see, for example, Patent Document 2).

  Furthermore, there is also known one that switches the effect pattern displayed on the liquid crystal display device depending on whether the operation of the effect button is performed within the effective period (for example, see Patent Document 3). In the gaming machine described in Patent Document 3, if the effect button operation fails, an effect pattern display indicating the failure effect is reproduced on the liquid crystal screen, and if the effect button operation is successful, the effect pattern display indicating the success effect is displayed. On the LCD screen.

JP 2004-081603 A JP 2009-066611 A JP 2009-039223 A

  As described above, even in conventional gaming machines, an effect button image for instructing the player to operate the effect button is displayed on the liquid crystal screen of the liquid crystal display device, so that the player who is playing the game Something that prompts the operation of the production buttons can be seen. However, in a conventional gaming machine, when the production button cannot be operated because the production button has been operated or the operation button has not been operated and the operation time has elapsed, It could not be said that the end of the game was informed at an appropriate timing while giving the player an interest in the game.

  For example, Patent Document 1 describes a gaming machine having an effect button, but an image or the like related to notification of the effect button is not displayed on the liquid crystal screen of the liquid crystal display device. Therefore, a player who concentrates on the game and is gazing at the LCD screen or the game board will not light the performance button after the operational time has elapsed from the state where the performance button is lit and operable. It is not always possible to confirm at that time.

  Further, Patent Document 2 describes a gaming machine that displays an effect button image for notifying (suggesting) an operation of the effect button to a player on the liquid crystal screen of the liquid crystal display device. The purpose is to adjust the display time of the relay image displayed between the effect image and the special reach effect image. For this reason, when the effect button is operated or when the operation time has elapsed without the effect button being operated, some effect is given to the effect button image displayed on the liquid crystal screen, and the player goes to the game. It is still unresolved to notify the player who is playing the game at an appropriate timing that the operational time of the effect button has ended while giving the interest to the player.

  Furthermore, Patent Document 3 describes a gaming machine that displays different effect patterns (for example, specific characters) on the liquid crystal display device depending on whether the operation of the effect button is successful or unsuccessful. However, the gaming machine has a back button function that is a hidden item function, and whether or not the effect button is operated at a specific timing (for example, 30 seconds ± 0.2 seconds from the start of symbol variation). It is not intended to notify the player who is playing the game at an appropriate timing while having an interest in the game.

  In this way, with conventional gaming machines, the timing of the effect button operation being disabled, the effect button image that suggests the operation of the effect button, and how to end the display of the gauge image indicating the remaining time that the effect button can be operated The relationship with is not particularly related. That is, it can be inferred that the display of the effect button image has ended with the end of the period during which the effect button can be operated.

  In addition, the operation of the production buttons has been given as a special function to recent gaming machines, and game stores and game machine manufacturers want players to operate the production buttons more actively. Yes. However, if the production button is operated, a production that will make you want to operate the next time is added to the production button, etc. A gaming machine added to a production button image or the like cannot be seen.

  The present invention has been made in consideration of such circumstances, and for the player who is playing the game at an appropriate timing while having an interest in the game that the operational time of the effect button has ended. It is an object of the present invention to provide a gaming machine, a gaming machine presentation method, and a presentation program that can be notified visually and easily.

  In order to solve the above-described problems, the present invention performs main control means for outputting a control command, display means for displaying an effect image, and display control of the effect image on the display means in accordance with the control command. A gaming machine comprising effect control means and operation means operable by a player, wherein the first storage means for storing a first notification image for notifying the player of the operation of the operation means, and the player A second storage means for storing a second notification image for notifying the remaining time during which the operation means can be operated, and the first storage means in the state in which the operation means can be operated from the first storage means. And the second notification image is read out from the second storage unit, and the first and second notification images are superimposed on the effect image displayed by the display unit. The operation hand When the state in which the operation can be performed ends, the display of the second notification image superimposed on the effect image is ended, and a predetermined time has elapsed after the state in which the operation means can be operated ends. And a display control means for terminating the display of the first notification image after elapse of time.

  In order to solve the above-described problem, the gaming machine according to the present invention further includes a third storage unit that stores a third notification image in which a display mode of the first notification image is changed over time. The display control means includes the third storage means instead of displaying the first notification image until the predetermined time elapses after the state in which the operation means can be operated ends. From the above, the third notification image is read out and superimposed on the effect image.

  Furthermore, in order to solve the above-described problem, the gaming machine according to the present invention is configured such that the end of the state in which the operation unit can be operated is due to a lapse of time in which the operation unit can be operated, A judgment means for judging whether or not the operation means has been operated in a state in which the means can be operated, wherein the third storage means uses the first notification as the third notification image; A plurality of types of notification images in which the display mode of the image is changed with the passage of time are stored, and the display control means is based on a factor that the operation enabled state of the operation means determined by the determination means ends. One of the plurality of types of notification images stored in the third storage means is selected and superimposed on the effect image.

  Furthermore, in order to solve the above-mentioned problem, in the gaming machine according to the present invention, the third storage means provides a notification image having a fade-out effect in which the first notification image gradually shines and disappears. The display control unit stores the notification image as one of a plurality of types of notification images, and the display control unit operates the operation unit in a state where the operation unit can be operated when the operation unit can be operated by the determination unit. When it is determined that the operation of the means is performed, the one notification image gradually shining and disappearing from the third storage means is read and further superimposed on the effect image. Features.

  Furthermore, in order to solve the above-mentioned problem, in the gaming machine according to the present invention, the third storage means adds an effect related to the effect image displayed by the display means to the first notification image. The image formed in this manner is stored as one of the plurality of types of notification images, and the display control means determines that the end of the state in which the operation means can be operated by the determination means is the operation of the operation means. When it is determined that the operation means is operated in a state where the operation can be performed, an effect related to the effect image is added to the first notification image from the third storage means. The formed one notification image is read out and further superimposed on the effect image.

  Furthermore, in order to solve the above-described problem, in the gaming machine according to the present invention, the third storage unit displays an effect related to the second effect image displayed by the display unit in the first notification image. The notification image formed by attaching to the image is stored as one notification image of the plurality of types of third notification images, and the display control means ends the state in which the operation means can be operated by the determination means When it is determined that the operation means is operated in a state where the operation means can be operated, an effect related to the second effect image is obtained from the third storage means. The one notification image formed by giving to the first notification image is read out and superimposed on the effect image, and the second effect image is displayed instead of the display of the effect image by the display means. System And performing.

  Furthermore, in order to solve the above-described problem, in the gaming machine according to the present invention, the third storage means may provide a notification image having a fade-out effect in which the first notification image gradually decreases and disappears. The information is stored as one of the plurality of types of third notification images, and the display control unit can operate the operation unit when the determination unit can operate the operation unit. When it is determined that the time has elapsed, the one notification image that is gradually reduced and disappears is read from the third storage means, and further superimposed on the effect image. It is characterized by that.

  Furthermore, in order to solve the above-mentioned problem, in the gaming machine according to the present invention, the second storage means is expressed in a manner in which a bar-shaped gauge reduces the remaining time during which the operation means can be operated. One gauge image is stored as the second notification image, and the display control means receives the plurality of gauge images from the second storage means at a rate in accordance with a remaining time during which the operation means can be operated. The selected image is further superimposed on the effect image.

  Furthermore, in order to solve the above problems, in the gaming machine according to the present invention, the display control means expands and displays the second notification image according to the length of time during which the operation means can be operated. It is characterized by making it.

  Furthermore, in order to solve the above-described problem, the gaming machine according to the present invention includes a generating unit that generates the second notification image during a game by the player according to a remaining time during which the operation unit can be operated. Further, the second storage unit stores the second notification image generated by the generation unit.

  Furthermore, in order to solve the above problems, the present invention provides a main control means for outputting a control command, a display means for displaying an effect image, and display of the effect image on the display means in response to the control command. An effect method for a gaming machine comprising an effect control means for performing control and an operation means operable by a player, wherein the operation means is notified to the player in a state where the operation means can be operated. A second notification image for reading the first notification image from the first storage means for storing the first notification image and for notifying the player of the remaining time during which the operation means can be operated is stored. The second notification image is read from the storage means, and the first and second notification images are superimposed on the effect image displayed by the display means, and the operation means can be operated. State When finished, the step of ending the display of the second notification image superimposed on the effect image, and the first time after a lapse of a predetermined time from the end of the state in which the operation means can be operated. And a step of terminating the display of the notification image.

  Furthermore, in order to solve the above-described problem, an effect program according to the present invention includes a main control unit that outputs a control command, a display unit that displays an effect image, and the display unit according to the control command. A game machine having an effect control means for controlling display of an effect image and an operation means operable by the player, in a state in which the operation means can be operated, notifies the player of the operation of the operation means. A second notification image for reading out the first notification image from the first storage means for storing one notification image and notifying a player of the remaining time during which the operation means can be operated; A procedure for reading out the second notification image from the storage unit and displaying the first and second notification images superimposed on the effect image displayed by the display unit and the operation of the operation unit are possible. When the state is finished, the procedure for ending the display of the second notification image superimposed on the effect image, and after the predetermined time has elapsed after the state in which the operation means can be operated is finished. And a step of terminating the display of the first notification image.

  According to the present invention, it is possible to notify a player who is playing a game visually and intelligibly and accurately at an appropriate timing, while having an interest in the game, that the operational time of the effect button has ended. .

  In addition, according to the present invention, by changing the content of the display end effect of the effect button image depending on the presence or absence of an effective operation of the effect button by the player, for example, when the player ends with an effective operation, If the player does not perform an effective operation, an effect pattern that makes the player feel sorry can be provided to improve the player's interest.

  Further, according to the present invention, when an effective operation is not performed, the precious opportunity to enjoy the game by disappearing by operating the effect button for the player disappears visually. It is possible to notify the player and suggest that the player actively operate the effect button at the next opportunity.

  Furthermore, according to the present invention, when an effective operation is performed, an effect that the effect button image shines and disappears, or an effect that notifies the content of a special effect image that is displayed next By providing this, it is possible to improve the interest of the game by giving the player a sense of expectation for the game.

It is a front view which shows the structure of the game machine which concerns on one Embodiment of this invention. It is a perspective view which shows the structure of the back surface side of the gaming machine shown in FIG. FIG. 3 is a block diagram showing an electrical configuration of the gaming machine shown in FIGS. 1 and 2. It is a flowchart for demonstrating the process of the main control board of the game machine which concerns on one Embodiment of this invention. It is a flowchart for demonstrating the process of the presentation control board of the game machine which concerns on one Embodiment of this invention. It is a figure which shows the example of the various effect images displayed on the liquid crystal display device of the game machine which concerns on one Embodiment of this invention after the operation possible time of an effect button starts. It is a flowchart for demonstrating in detail the production | presentation button image display end process in step S14 of FIG. It is a figure which shows the operation | movement timing chart regarding the effect button image display process when the effect button in the gaming machine which concerns on one Embodiment of this invention is not operated. It is a figure which shows an example of the various effect images displayed on the liquid crystal display device of the game machine which concerns on one Embodiment of this invention after the operation possible time of an effect button is complete | finished. It is a figure which shows the operation | movement timing chart regarding the effect button image display process when the effect button in the gaming machine which concerns on one Embodiment of this invention is operated. It is a figure which shows another example of the various effect images displayed on the liquid crystal display device of the game machine which concerns on one Embodiment of this invention after the operation possible time of an effect button is complete | finished.

  Hereinafter, a gaming machine according to an embodiment of the present invention will be specifically described with reference to the drawings. FIG. 1 is a front view showing a configuration of a gaming machine 1 according to an embodiment of the present invention. FIG. 2 is a perspective view showing the configuration of the back side of the gaming machine 1 shown in FIG. Further, FIG. 3 is a block diagram showing an electrical configuration of the gaming machine 1 shown in FIGS. 1 and 2.

  The gaming machine 1 is provided with a gaming board 2 in which a gaming area 6 in which gaming balls flow down is formed, and a glass frame 110 is provided on an outer peripheral portion of the gaming area 6 of the gaming board 2. An operation handle 3 is rotatably provided on the glass frame 110.

  When the player touches the operation handle 3, the touch sensor 3 b in the operation handle 3 detects that the player has touched the operation handle 3 and transmits a touch signal to the firing control board 106. When the firing control board 106 receives a touch signal from the touch sensor 3b, the firing control board 106 permits energization of the firing solenoid 4a. When the rotation angle of the operation handle 3 is changed, the gear directly connected to the operation handle 3 rotates and the knob of the firing volume 3a connected to the gear rotates. A voltage corresponding to the detection angle of the firing volume 3a is applied to a firing solenoid 4a provided in the game ball launching mechanism. When a voltage is applied to the firing solenoid 4a, the firing solenoid 4a is operated according to the applied voltage, and the game ball is directed toward the game area 6 with a strength according to the rotation angle of the operation handle 3. Fire.

  The game ball fired as described above moves up between the rails 5 a and 5 b and reaches the upper position of the game board 2, and then falls in the game area 6. At this time, the game ball falls unpredictably by a plurality of nails and windmills (not shown) provided in the game area 6.

  The game area 6 is provided with a plurality of general winning ports 7. Each general winning opening 7 is provided with a general winning opening detecting switch 7a. When the general winning opening detecting switch 7a detects the entering of a game ball, a predetermined winning ball (for example, 10 game balls) is provided. Will be paid out.

  Further, at the lower position of the game area 6, similarly to the general winning port 7, a first start port 9 and a second start port 10 through which game balls can enter are provided. The second starting port 10 has a pair of movable pieces 10b, a first mode in which the pair of movable pieces 10b is maintained in a closed state, and a second mode in which the pair of movable pieces 10b are in an open state. It is movable and controlled. When the second starting port 10 is controlled in the first mode, it is impossible or difficult to receive the game ball due to the obstacle 10d positioned right above the second starting port 10. On the other hand, when the second starting port 10 is controlled to the second mode, the pair of movable pieces 10b function as a tray, and it is easy to enter the game ball into the second starting port 10. That is, when the second start port 10 is in the first mode, there is almost no opportunity for entering a game ball, and when the second start port 10 is in the second mode, the opportunity for entering a game ball is increased.

  The first start port 9 and the second start port 10 are provided with a first start port detection switch 9a and a second start port detection switch 10a for detecting the entrance of a game ball, respectively. When the switch detects the entry of a game ball, a lottery for acquiring a right to execute a jackpot game, which will be described later (hereinafter referred to as “hit a lottery”), is performed. Also, when the detection switches 9a and 10a detect the entry of a game ball, a predetermined prize ball (for example, 3 game balls) is paid out.

  Further, as shown in FIG. 1, a first grand prize winning port 11 is provided below the game area 6 (just below the second starting port). The first grand prize opening 11 is normally kept closed by the first big prize opening opening / closing door 11b, and it is impossible to enter a game ball. On the other hand, when the long hit game is started, the first big prize opening / closing door 11b is opened, and the big prize opening / closing door 11b serves as a tray for guiding the game ball into the first big winning opening 11. It functions and the game ball can enter the first grand prize opening 11.

  In addition, a second grand prize winning port 90 is provided immediately below the first starting port 9 below the game area 6. The second grand prize opening 90 normally contains the second big prize mouth tray device 90b, and it is impossible to enter a game ball, but a short hit game or a small hit game is started. Then, the second grand prize receiving tray device 90b slides in the forward direction, and the game ball can enter.

  The first grand prize port 11 and the second grand prize port 90 are provided with a first grand prize port detection switch 11a and a second grand prize port detection switch 90a, respectively. When the two major winning opening detection switch 90a detects the entry of a game ball, a preset prize ball (for example, nine game balls) is paid out.

  Furthermore, in the gaming area 6, a normal symbol gate 8 is provided on the right side of the second starting port 10 so as to pass the game ball. The normal symbol gate 8 is provided with a gate detection switch 8a for detecting the passage of the game ball. When the gate detection switch 8a detects the passage of the game ball, the normal symbol lottery is performed.

  The lowermost part of the game area 6 is a discharge port for discharging game balls that have not entered any of the general winning port 7, the first starting port 9, the second starting port 10, and the first major winning port 11. 12 is provided.

  In addition, the game board 2 is provided with an effect device for performing various effects. Specifically, a liquid crystal display device 13 composed of a liquid crystal screen (LCD) or the like is provided at a substantially central portion of the game area 6. Further, both the upper position and the lower position of the game board 2 are An effect lighting device 16 is provided, and on the left side of the operation handle 3, an effect button 17 on which a player can perform an operation such as an effect is provided. The effect buttons 17 are also called “operation buttons” or “chance buttons”, and are constituted by convex buttons, and the player performs operations such as pressing the buttons. The effect button 17 may be an input pad or the like that employs a touch panel method, instead of a button that is pressed.

  The effect lighting device 16 includes a plurality of lights 16a, and performs various effects while changing the light irradiation direction and emission color of each light 16a.

  The effect button 17 is displayed only when, for example, an effect button image resembling the effect button 17 is displayed on the liquid crystal screen of the liquid crystal display device 13 and the player is prompted to operate the effect button. It becomes effective. The effect button 17 is provided with an effect button detection switch 17a. When the effect button detection switch 17a detects a player's operation, the liquid crystal display device 13, the effect lighting device 16 and the Further effects are executed by the audio output device 18 or the like.

  Further, the liquid crystal display device 13 displays an image during standby when no game is being performed, or displays an image according to the progress of the game. For example, when a game ball enters the first start port 9 or the second start port 10, the effect symbol 30 for notifying the player of the lottery result is variably displayed. For example, the effect symbol 30 scrolls and displays three numbers, and stops the scrolling after a predetermined time, and displays a specific symbol (number) in an array. As a result, while the symbols are being scrolled, the player is given an impression that the lottery is currently being performed, and the player is notified of the lottery result by the symbols displayed when the scrolling is stopped. By displaying various images, characters, and the like during the variation display of the effect symbol 30, a high expectation that the player may win a big hit is given to the player.

  Further, the gaming machine 1 is provided with an audio output device 18 composed of a speaker, and in addition to each of the above-described effect devices, a sound effect is also performed.

  Below the game area 6, a first special symbol display device 19, a second special symbol display device 20, a normal symbol display device 21, a first special symbol hold indicator 22, a second special symbol hold indicator 23, A normal symbol hold indicator 24 is provided.

  The first special symbol display device 19 notifies a jackpot lottery result performed when a game ball enters the first starting port 9, and is composed of 7-segment LEDs. In other words, a plurality of special symbols corresponding to the jackpot lottery result are provided, and the lottery result is notified to the player by displaying the special symbol corresponding to the jackpot lottery result on the first special symbol display device 19. I am doing so. For example, “7” is displayed when the jackpot is won, and “−” is displayed when the player wins. “7” and “−” displayed in this way are special symbols, but these special symbols are not displayed immediately, but are displayed in a stopped state after being displayed for a predetermined time. .

  More specifically, when a game ball enters the first starting port 9, a jackpot lottery will be performed. However, the jackpot lottery result is not immediately notified to the player, and a predetermined time is passed. The player is notified when it has passed. When a predetermined time has elapsed, a special symbol corresponding to the jackpot lottery result is stopped and displayed so that the player is notified of the lottery result. The second special symbol display device 20 is for informing the lottery result of the jackpot that was performed when a game ball entered the second starting port 10, and the display mode is as described above. This is the same as the special symbol display mode in the one special symbol display device 19.

  Further, the normal symbol display device 21 is for notifying the lottery result of the normal symbol that is performed when the game ball passes through the normal symbol gate 8. When the normal symbol is won by the normal symbol lottery, the normal symbol display device 21 is turned on, and then the second starting port 10 is controlled to the second mode for a predetermined time. Note that this normal symbol also does not immediately notify the lottery result when the game ball passes through the normal symbol gate 8, but the normal symbol display device 21 blinks until a predetermined time elapses. Is displayed in a variable manner.

  Furthermore, if a game ball enters the first start port 9 or the second start port 10 during special symbol fluctuation display or a special game to be described later, and if the big hit lottery cannot be performed immediately, a certain condition The right to win a jackpot is reserved. More specifically, the right to win a jackpot where a game ball enters and is retained at the first start port 9 is retained as a first hold, and a game ball is retained and retained at the second start port 10. The jackpot lottery right is reserved as a second hold.

  For these holds, the upper limit reserved number is set to four, and the reserved number is displayed on the first special symbol hold indicator 22 and the second special symbol hold indicator 23, respectively. When there is one first hold, the LED on the left side of the first special symbol hold indicator 22 lights up, and when there are two first holds, the two LEDs on the first special symbol hold indicator 22 Lights up. Further, when there are three first holds, the LED on the left side of the first special symbol hold indicator 22 blinks and the right LED is lit. When there are four first holds, the first special symbol hold The two LEDs on the display 22 flash. In addition, the second special symbol hold indicator 23 displays the number of the second reserved reserves as described above.

  The upper limit reserved number of normal symbols is also set to four, and the reserved number of normal symbols is displayed in the same manner as the first special symbol hold indicator 22 and the second special symbol hold indicator 23. Displayed on the device 24.

  The glass frame 110 supports a glass plate (not shown) that covers the game area 6 so as to be visible in front of the game board 2 (on the player side). The glass plate is detachably fixed to the glass frame 110.

  The glass frame 110 is connected to the outer frame 100 via a hinge mechanism portion 111 on one end side in the left-right direction (for example, the left side facing the gaming machine), and the other end side in the left-right direction using the hinge mechanism portion 111 as a fulcrum. (For example, the right side facing the gaming machine) can be rotated in a direction to release from the outer frame 100. The glass frame 110 covers the game board 2 together with the glass plate 111, and can be opened like a door with the hinge mechanism 111 as a fulcrum to open the inner part of the outer frame 100 including the game board 2. On the other end side of the glass frame 110, a lock mechanism for fixing the other end side of the glass frame 110 to the outer frame 100 is provided. The fixing by the lock mechanism can be released by a dedicated key. The glass frame 110 is also provided with a door opening switch 33 that detects whether or not the glass frame 110 is opened from the outer frame 100.

  On the back surface of the gaming machine 1, a main control board 101, an effect control board 102, a payout control board 103, a power supply board 107, a game information output terminal board 108, and the like are provided. Further, on the back surface of the gaming machine 1, a power plug 50 for supplying power to the gaming machine on the power supply board 107 and a power switch (not shown) are also provided.

  Next, game progress control by the gaming machine 1 according to the present embodiment will be described with reference to FIG. The main control board 101 is a device that controls the basic operation of the game. The main control board 101 includes a main CPU 101a, a main ROM 101b, and a main RAM 101c. The main CPU 101a reads out the program stored in the main ROM 101b based on the input signals from the detection switches and timers, performs arithmetic processing, and directly controls each device and display, or determines the result of the arithmetic processing. In response, a command is transmitted to another board. The main RAM 101c functions as a data work area during the arithmetic processing of the main CPU 101a.

  On the input side of the main control board 101, a general winning opening detection switch 7a, a gate detection switch 8a, a first starting opening detection switch 9a, a second starting opening detection switch 10a, a first large winning opening detection switch 11a, a second A big prize opening detection switch 90 a is connected so that a detection signal of a game ball is input to the main control board 101.

  Further, on the output side of the main control board 101, a start opening / closing solenoid 10c for opening / closing the pair of movable pieces 10b of the second start opening 10 and a large winning opening opening / closing operation for opening / closing the first large winning opening opening / closing door 11b. A solenoid 11c and a second grand prize opening / closing solenoid 90c are connected, and a first special symbol display device 19, a second special symbol display device 20, a normal symbol display device 21, and a hold display, which constitute the symbol display device. The first special symbol hold indicator 22, the second special symbol hold indicator 23, and the normal symbol hold indicator 24 that constitute the device are connected, and various signals are output via the output port.

  Further, the main control board 101 outputs an external information signal necessary for managing a gaming machine in a hall computer or the like of a gaming store to the gaming information output terminal board 108.

  The main ROM 101b of the main control board 101 stores a game control program and data and tables necessary for determining various games.

  For example, the main ROM 101b has a jackpot determination table that is referred to when determining whether or not a special symbol variation stop result is a big hit, and when determining whether or not a normal symbol variation stop result is a hit. Reference hit determination table, fall determination table for determining whether or not to end the high probability gaming state Symbol determination table for determining a stop symbol of a special symbol, determination for determining a gaming state change flag based on the special symbol Table, jackpot end setting data table for determining the gaming state based on the gaming state change flag and the data in the gaming state buffer, special electric accessory operating mode determination for determining the opening / closing conditions of the big prize opening / closing door 11b Table, open mode determination table for long hits, open mode determination table for short hits, open mode determination table for small hits, special Variation pattern determination table or the like for determining the symbol of the fluctuation pattern is stored.

  In addition, the table mentioned above only lists characteristic tables among the tables in the present embodiment as an example, and many other tables and programs (not shown) are provided in the progress of the game. ing.

  The main RAM 101c of the main control board 101 has a plurality of storage areas. For example, the main RAM 101c includes a normal symbol reserved number storage area, a normal symbol reserved storage area, a first special symbol reserved number storage area, a second special symbol reserved number storage area, a determination storage area, a first special symbol storage area, a first 2 special symbol memory area, remaining probability count storage area for high probability gaming state, remaining variation count storage area for short-time gaming state, round game count storage area, open count storage area, winning prize entry pitch storage area, gaming status storage An area, a game state buffer, a stop symbol data storage area, a game state change flag storage area, an effect transmission data storage area, and various timer counters are provided. The game state storage area includes a short-time game flag storage area, a high-probability game flag storage area, a special-purpose special electric processing data storage area, and a general-purpose normal electric processing data storage area. Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The game information output terminal board 108 is a board for outputting an external information signal generated in the main control board 101 to a hall computer or the like of the game shop. The game information output terminal board 108 is wired to the main control board 101 and provided with a connector for connecting external information to a hall computer or the like of the game store.

  The power supply board 107 supplies power to the gaming machine via the power plug 50, and includes a backup power source composed of a capacitor. The power supply voltage supplied to the gaming machine is monitored, and the power supply voltage is less than a predetermined value. When this happens, a power interruption detection signal is output to the main control board 101. More specifically, when the power interruption detection signal becomes high level, the main CPU 101a becomes operable, and when the power interruption detection signal becomes low level, the main CPU 101a becomes inactive state. The backup power source is not limited to a capacitor, and may be a battery, for example, or a capacitor and a battery may be used in combination.

  The effect control board 102 mainly controls each effect such as during a game or standby. The effect control board 102 includes a sub CPU 102a, a sub ROM 102b, and a sub RAM 102c, and is connected to the main control board 101 so as to be communicable in one direction from the main control board 101 to the effect control board 102. . The sub CPU 102a reads out a program stored in the sub ROM 102b based on a command transmitted from the main control board 101 or an input signal from the effect button detection switch 17a and the timer and performs arithmetic processing. Based on this, the corresponding data is transmitted to the lamp control board 104 or the image control board 105. The sub RAM 102c functions as a data work area when the sub CPU 102a performs arithmetic processing.

  The sub ROM 102b of the effect control board 102 stores an effect control program, data necessary for determining various games, tables, and the like.

  For example, the sub ROM 102b stores a variation effect pattern determination table for determining an effect pattern based on a variation pattern designation command received from the main control board 101. Note that this table only lists characteristic tables among the tables of the present embodiment as an example, and a number of other tables and programs (not shown) are provided for the progress of the game. .

  The sub RAM 102c of the effect control board 102 has a plurality of storage areas. For example, the sub RAM 102c is provided with a command reception buffer, a game state storage area, an effect mode storage area, and the like. Note that these storage areas merely list characteristic storage areas of the storage areas of the present embodiment as an example, and many other storage areas are provided.

  In the present embodiment, the effect control board 102 is equipped with an RTC (real time clock) 102d for outputting the current time. The sub CPU 102a inputs a date signal indicating the current date and a time signal indicating the current time from the RTC 102d, and executes various processes based on the current date and time. The RTC 102d is normally operated by power from the gaming machine 1 when power is supplied to the gaming machine 1, and is supplied from backup power mounted on the power supply board 107 when the power of the gaming machine 1 is turned off. It operates with a power source that operates. Therefore, the RTC 102d can measure the current date and time even when the gaming machine 1 is powered off. Note that the RTC 102d may be provided with a battery on the effect control board 102 and operated by the battery.

  Alternatively, the RTC 102d may not be provided, and the time may be measured by counting up a counter provided in the sub RAM 102c having a function as a backup RAM every predetermined time (for example, every 2 ms).

  The payout control board 103 performs game ball launch control and prize ball payout control. The payout control board 103 includes a payout CPU 103a, a payout ROM 103b, and a payout RAM 103c, and is connected to the main control board 101 so as to be capable of two-way communication. The payout CPU 103a reads out the program stored in the payout ROM 103b based on the input signals from the payout ball count detection switch 32, the door opening switch 33, and the timer for detecting whether or not the game ball has been paid out. At the same time, the corresponding data is transmitted to the main control board 101 based on the processing. The payout control board 103 is connected to a payout motor 31 of a prize ball payout device for paying out a predetermined number of prize balls from the game ball storage unit to the player. Based on the payout number designation command transmitted from the main control board 101, the payout CPU 103a reads out a predetermined program from the payout ROM 103b and performs arithmetic processing, and controls the payout motor 31 of the prize ball payout device to execute a predetermined prize. Pay the ball to the player. At this time, the payout RAM 103c functions as a data work area during the calculation process of the payout CPU 103a.

  Also, it is confirmed whether a game ball lending device (card unit) (not shown) is connected to the payout control board 103, and if a game ball lending device (card unit) is connected, the game ball is fired on the launch control board 106. Sending fire control data that allows

  When the launch control board 106 receives the launch control data from the payout control board 103, the launch control board 106 permits the launch. Then, the touch signal from the touch sensor 3b and the input signal from the launch volume 3a are read out, the energization control of the launch solenoid 4a is performed, and the game ball is launched.

  Here, the rotational speed of the firing solenoid 4a is set to about 99.9 (times / minute) based on the frequency based on the output period of the crystal oscillator provided on the firing control board 106. As a result, the number of games played in one minute is about 99.9 (pieces / minute) since one piece is fired every time the firing solenoid rotates. That is, the game ball is fired about every 0.6 seconds.

  The lamp control board 104 includes a lamp CPU 104a, a lamp ROM 104b, and a lamp ROM 104b for controlling the lighting of the effect lighting device 16 provided on the game board 2 and controlling the motor for changing the light irradiation direction. A lamp RAM 104c is provided. The lamp control board 104 is connected to the effect control board 102 and performs the above-described controls based on the data transmitted from the effect control board 102.

  The image control board 105 includes an image CPU 105a, an image ROM 105b, an image RAM 105c, a VRAM 105d, an audio CPU 105e, an audio ROM 105f, and an audio RAM 105g for performing image display control of the liquid crystal display device 13. The image control board 105 is connected to the effect control board 102 so as to be capable of bidirectional communication, and the liquid crystal display device 13 and the audio output device 18 are connected to the output side thereof.

  The image ROM 105b stores a large number of image data such as effect symbols 30 and backgrounds displayed on the liquid crystal display device 13, and the image CPU 105a reads out a predetermined program based on a command transmitted from the effect control board 102. At the same time, predetermined image data is read from the image ROM 105b to the VRAM 105d, and display control in the liquid crystal display device 13 is performed. For example, based on a command transmitted from the effect control board 102, the image CPU 105a reads out a background image, various effect design images such as a reach effect and a special reach effect, a character image, a notification image, and the like from the image ROM 105b and writes them into the VRAM 105d. These images are displayed on the liquid crystal screen of the liquid crystal display device 13.

  On the liquid crystal screen of the liquid crystal display device 13, the effect design image and the character image are displayed so as to appear in front of the background image, and the notification image is displayed so as to be in front of the effect image and the character image. . At this time, if the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM 105d by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. .

  The audio ROM 105f stores a large amount of audio data output from the audio output device 18, and the audio CPU 105e reads out a predetermined program based on the command transmitted from the effect control board 102, and Audio output control in the output device 18 is performed.

  Next, image effect control displayed on the liquid crystal screen of the liquid crystal display device of the gaming machine 1 according to one embodiment of the present invention will be described with reference to the drawings.

  FIG. 4 is a flowchart for explaining processing of the main control board 101 of the gaming machine 1 according to one embodiment of the present invention. Note that the processing described below is realized by the main CPU 101a of the main control board 101 executing a program stored in the main ROM 101b.

  When the main CPU 101a of the main control board 101 detects that a game ball has won a winning winning opening as a main process with each detection switch (step S1), it acquires a random number (step S2). Then, the main CPU 102a transmits an effect pattern control command to the effect control board 102 based on the acquired random number value (step S3).

  FIG. 5 is a flowchart for explaining processing of the effect control board 102 of the gaming machine 1 according to the embodiment of the present invention. Note that the processing described below is realized when the sub CPU 102a of the effect control board 102 executes a program stored in the sub ROM 102b.

  When receiving the effect pattern control command from the main control board 101 (step S11), the sub CPU 102a of the effect control board 102 determines whether or not the effect pattern control command is a specific command (step S12). In the present embodiment, a reach effect command will be described as an example of a specific command.

  In other words, in this embodiment, when the effect control board 102 receives the reach effect command from the main control board 101, the effect control board 102 controls the image control board 105, and the first effect pattern moving image (reach) corresponding to the reach effect command. The effect pattern) is displayed on the liquid crystal screen of the liquid crystal display device 13. Then, when the player operates the effect button 17 within the operable time of the effect button 17, the effect control board 102 acquires the operation information via the effect button detection switch 17 a, and sets the image control board 105. By controlling, the moving image of the second effect pattern (special reach effect pattern) is displayed instead of the reach effect pattern currently displayed on the liquid crystal screen of the liquid crystal display device 13. As described above, in the gaming machine 1 according to the present embodiment, when the player operates the effect button 17, a special reach effect pattern is displayed on the liquid crystal screen of the liquid crystal display device 13, thereby allowing the player to For example, it is possible to give a sense of expectation that the degree of expectation of jackpot is high.

  If it is determined in step S12 that the received effect control command is a specific command (YES), the sub CPU 102a controls the image control board 105 to cause the liquid crystal display device 13 to display effect pattern 1 (reach effect pattern). ) Is displayed (step S13). Specifically, the image CPU 105a reads a moving image of the first effect pattern from the image ROM 105b based on a command from the sub CPU 102a, and causes the liquid crystal display device 13 to display the effect pattern 1 (reach effect pattern). The reach effect pattern is displayed on the liquid crystal screen of the liquid crystal display device 13 at the timing of the reach effect in step S13. On the reach effect pattern at this time, the effect is a notification image to the player described later. The button image and gauge image are not yet superimposed.

  Next, when the operation of the effect button 17 becomes effective after the reach effect is started, the sub CPU 102a controls the image control board 105 on the liquid crystal screen of the liquid crystal display device 13 on which the reach effect pattern is displayed. An effect button image resembling the effect button 17 which is a notification image for prompting the player to operate the effect button 17 for a predetermined period is superimposed and displayed (step S14). In addition to the effect button image, the sub CPU 102a controls the image control board 105 to display a gauge image represented by a bar-shaped gauge in addition to the effect button image on the liquid crystal screen. The display is updated sequentially over time.

  FIG. 6 is a diagram showing an example of various effect images displayed after the start of the operable time of the effect button 17 on the liquid crystal display device 13 of the gaming machine 1 according to the embodiment of the present invention. When the operation of the effect button 17 becomes valid, the sub CPU 102a controls the image control board 105 to display the effect button image B1 and the gauge image G1 clearly drawn as shown in FIG. 9A. It is made to superimpose on the reach effect image currently displayed on 13 liquid crystal screens. In the present embodiment, the timing at which the gauge image G1 is displayed on the liquid crystal screen of the liquid crystal display device 13 coincides with the timing at which the effect button 17 can be operated.

  After the effect button image B1 and the gauge image G1 are displayed on the liquid crystal screen of the liquid crystal display device 13 as shown in FIG. 6A, the sub CPU 102a controls the image control board 105 to display the effect on the liquid crystal screen. Display of the remaining time is started by sequentially reducing the bar-shaped gauge portion in the displayed gauge image G1 with the passage of time. Here, in the image ROM 105b of the present embodiment, a plurality of sheets in a mode in which the bar-shaped gauge portion is gradually reduced from a full display mode indicating a state before the lapse of time to a zero display mode indicating a state where all the time has elapsed. Gauge images (for example, 90 frames for displaying for 3 seconds) are stored. In the present embodiment, as an example, a gauge portion expressed in a light color display mode such as light blue indicates the remaining time, and a dark color or a background color (that is, a background is visually recognized due to a transparent color) or the like. The gauge portion expressed in the display mode indicates the time that has already elapsed. Then, the image CPU 105a sequentially reads the gauge images from the image ROM 105b as time passes, and sequentially switches and updates them on the liquid crystal screen of the liquid crystal display device 13.

  In the present embodiment, the image CPU 105a gradually changes the display of the gauge portion of the gauge image as time elapses from the state of FIG. 6A under the control of the sub CPU 102a, as shown in FIG. 6B. It displays on the display screen of the liquid crystal display device 13 so that the part which shows remaining time like the gauge image G2 shown gradually decreases. Then, when the remaining time finally becomes zero, the portion indicating the remaining time on the gauge image G3 is also eliminated as shown in FIG. 6C.

  Here, based on the time signal from the RTC 102d or the like, the sub CPU 102a determines that the operation of the effect button 17 whose current time is set in advance corresponding to the specific command is valid (effect button operation It is determined whether it is within the possible time (step S15). As a result, if it is determined that it is within the effect button operable time (YES), the process proceeds to step S16, and if it is determined that the effect button operable time has ended (NO), the process proceeds to step S17.

  In step S16, the sub CPU 102a determines whether or not the effect button 17 has been operated by the player. As a result, if it is determined that the effect button 17 has been operated (YES), the process proceeds to step S18. If it is determined that the effect button 17 has not been operated (NO), the process returns to step S15, and the effect button operation possible time It is judged whether it is in.

  In step S <b> 17, the sub CPU 102 a controls the image control board 105 to execute a display end effect process on the liquid crystal display device 13 when the effect button operable time elapses without the player operating the effect button 17. Let

  FIG. 7 is a flowchart for explaining in detail the effect button image display end process in step S17 of FIG. FIG. 8 is a diagram showing an operation timing chart regarding the effect button image display end process when the effect button 17 in the gaming machine 1 according to the embodiment of the present invention is not operated. Here, the timing at which the reach effect pattern is displayed on the liquid crystal display device 13 in step S13 is indicated by time t1 in FIG. The timing at which the effect button image and the gauge image are superimposed and displayed on the liquid crystal display device 13 in step S14 is indicated by time t2 in FIG. Here, when the operation of the effect button 17 is not performed within the operation button operable time in step S15, as shown in FIG. 6C, the remaining gauge of the gauge image G3 displayed superimposed on the effect image. The display is produced until the time reaches zero.

  Then, the display of the gauge image is first terminated at the timing when the effect button operable time has elapsed (timing at time t3 in FIG. 8) (step S17a). In accordance with this, the display of the effect button image is also ended (step S17b). Here, in this embodiment, after displaying the gauge image in step S17a, the display of the effect button image is ended in step S17b at the same timing (time t3 in FIG. 8), and the display mode of the effect button image is changed. The changed notification image is displayed for a predetermined time until time t4 (step S17c).

  Specifically, in the present embodiment, the notification image displayed for a predetermined time after the operation of the effect button 17 is no longer effective is displayed on the liquid crystal display device 13 after time t3 that is the operation possible end timing of the effect button 17. A fade-out image expressed by a moving image having a fade-out effect that is displayed with the fade-out effect displayed with the notification image (effect button image) displayed on the liquid crystal screen becoming smaller and smaller is used. That is, the image CPU 105a reads a fade-out image in which the effect button image is gradually reduced and disappears from the image ROM 102b under the control of the sub CPU 102a, and is displayed on the liquid crystal screen of the liquid crystal display device 13. Superimpose on top.

  FIG. 9 is a diagram illustrating an example of various effect images displayed on the liquid crystal display device 13 of the gaming machine 1 according to the embodiment of the present invention after the operation button 17 has been operated. The timing at which it is determined in step S15 that the effect button operable time has elapsed is the timing indicated by time t3 in FIG. At this timing, as shown in FIG. 9A, the effect button image B1 is clearly displayed, and the gauge image G3 is displayed as an image in which the remaining time is zero. Then, at the same time t3 immediately after displaying the gauge image G3 with the remaining time zero, the sub CPU 102a controls the image control board 105, stops only the display of the gauge image G3, and produces the effect button image B1. Just do it. As a result, it is possible to visually notify the player who is playing the game that the operable time of the effect button 17 has ended, in an easy-to-understand manner.

  Next, the sub CPU 102a controls the image control board 105 to gradually display the effect button image as shown in the effect button image B2 in FIG. 9B and the effect button image B3 in FIG. 9C. The display is updated to a smaller one so that the effect button image is no longer displayed at time t4 in the timing chart of FIG. By directing in this way, it is possible to visually impress the player such that the opportunity to enjoy the game by operating the effect button 17 for the player is reduced and disappears. It is possible to suggest that the player actively operate the effect button at the next opportunity. Then, the display of the reach effect pattern is also terminated at time t5. In the present embodiment, the display end timing of the gauge image is set to time t4 after the elapse of a predetermined time from time t3. However, the gauge image is also rendered with the same or different fade-out effect as the rendering button image. You may do it. Further, the display end timing of the fade-out image (time t4) and the display end timing of the reach effect image (time t5) may be the same time.

  On the other hand, in step S18, the sub CPU 102a controls the image control board 105 to control the effect button image display end effect when the player operates the effect button 17 effectively within the effect button operable time. The display device 13 is made to execute. The effect button image display end process in step S18 is basically the same as the process in step S17. FIG. 10 is a diagram showing an operation timing chart related to the effect button image display end process when the effect button 17 in the gaming machine 1 according to the embodiment of the present invention is operated effectively within the effect button operable time. Moreover, FIG. 11 is a figure which shows another example of the various effect images displayed on the liquid crystal display device 13 of the game machine 1 which concerns on one Embodiment of this invention after the operation possible time of the effect button 17 is complete | finished.

  The timing at which the effect button is determined to be operated in step S16 is the timing indicated by time t6 in FIG. At this timing, as shown in FIG. 11A, the effect button image B1 is clearly displayed, and the gauge image G2 is displayed as an image whose remaining time is not zero. Then, at the same time t6, the sub CPU 102a controls the image control board 105 to stop only the display of the gauge image G2 and make only the effect button image B1. As a result, it is possible to visually notify the player who is playing the game that the time for which the effect button can be operated has ended, in an easy-to-understand manner.

  Next, the sub CPU 102a controls the image control board 105 so that the effect button image gradually shines and disappears as shown in the effect button image B2 in FIG. 11B and the effect button image B3 in FIG. The effect button image is not displayed at the time t4 after a predetermined time has elapsed. That is, in the present embodiment, the notification image (effect button image) displayed on the liquid crystal screen of the liquid crystal display device 13 gradually shines and disappears as the notification image displayed for a predetermined time from time t6 to time t4. A fade-out image expressed by a moving image having a fade-out effect is used. By directing in this way, it is possible to improve the interest of the game by giving the player a sense of expectation that the operation of the jackpot or premium video will start by operating the effect button 17. It is possible to suggest that the person actively operate the production button at the next opportunity. Then, the display of the reach effect pattern is also terminated at time t4. In the present embodiment, the display end timing of the gauge image is set to the time t6 when the effect button 17 is operated, but the gauge image is also provided with the same fade effect as the effect button image. It may be.

  In this embodiment, the fade-out image of the effect button image is used as the fade-out image. However, a fade-out image of the gauge image indicating the remaining operable time of the effect button 17 may be displayed together. In any case, since the fade-out image starts to be displayed at the timing when the operation of the effect button 17 is actually impossible, it is visually indicated to the player that the operable time of the effect button 17 has ended. It is possible to inform in an easy-to-understand manner.

  When the sub CPU 102a ends the display of the effect button image in step S18 (at the time t4 in FIG. 10), the sub CPU 102a controls the image control board 105 and succeeds in operating the effect button 17 within the effective time. In response, the moving image of the second effect pattern is read from the image ROM 105b and the effect pattern 2 (special reach effect pattern) is displayed on the liquid crystal display device 13 (step S19). There are no particular restrictions on the content of the special reach performance pattern, but for example, a video that is not normally seen so that the player can have a big hit expectation may be used.

  On the other hand, if it is determined in step S12 that the received effect pattern command is not a specific command (NO), the sub CPU 102a performs another effect process according to the received effect pattern command (step S20).

  It should be noted that during the time when the effect button 17 can be operated, the display mode of the effect button image may not be changed unless the effect button 17 is operated, or a fine aspect such as the size, position, and color of the effect button image. You may make it change.

  As described above, in this embodiment, the effect button image and the gauge image are stored in the image ROM 105 b of the image control board 105. For example, in the image ROM 105b, a plurality of effect button images for expressing a scene in which the color, size, and the like change minutely, and the gauge indicating the remaining time during which the effect button 17 can be operated are zero from the full state. Gauge images for 90 frames (images for 3 seconds) that change to the state, effect button images for display for a predetermined time (for example, several frames to several tens of frames), fade-out images of gauge images, etc. Is remembered. Then, under the control of the sub CPU 102a, the image CPU 105a selects a gauge image from the image ROM 105b at a rate in accordance with the remaining time during which the effect button 17 can be operated, and reads it out to the VRAM 105d. Display on the screen.

  When the gauge image is displayed on the liquid crystal screen of the liquid crystal display device 13, the size of the gauge image is expanded or contracted according to the length of time during which the effect button 17 can be operated. The original gauge image may be reduced and displayed in the length direction or the like, and the original gauge image may be displayed in the length direction or the like when it is 3 seconds or longer. Thereby, it is possible to visually notify the player of the length of time during which the effect button can be operated.

  Further, the gauge image may be generated in real time according to the remaining time during which the effect button 17 can be operated, or may be generated in advance during the game, and accumulated (stored) in the image RAM 105c or VRAM 105d. By doing so, it is possible to reduce the amount of image data stored in the image ROM 105b from the beginning.

  In the case where the effect button image is not changed, one effect button image may be stored, and a gauge image expressing a change in gauge may be stored in 90 frames or more and 90 frames or less.

  The specific configuration of the gaming machine 1 according to the embodiment of the present invention described above is not limited to the embodiment, and the present invention can be applied even if there is a design change or the like without departing from the gist of the present invention. included. For example, in the above embodiment, the reach effect command is used as an example of the specific command, but other commands may be used. For example, the specific command includes a jackpot command transmitted during the continuation of the jackpot state, a jackpot start command for starting the jackpot state processing, a jackpot end command for ending the jackpot state processing, A jackpot reach command for executing processing in the normal reach state, a power-on command for executing processing at the time of power-on in the peripheral portion, and a customer waiting demo command for executing a demonstration display in the non-game state in the peripheral portion , A customer waiting demonstration stop command for stopping the demonstration display in the non-gaming state in the peripheral part, a detach command for executing processing when the lottery result at the lottery is out of the peripheral part, a normal electric accessory (electric tulip ) Special lottery is short as well as open lottery and so-called fake jackpot Only it may be small per command and the like transmitted for the duration of the small contact state so as to open. In addition to the above, the specific command may be, for example, a power off command, a miss reach command, a miss non-reach command, a round start command, a round end command, or the like.

  In the above embodiment, the player is notified of the operable timing of the effect button 17 using the effect button image, the gauge image, and their fade-out images, but the notification image is limited to these. There is nothing. Further, the appearance method, display mode, and the like of the effect button image, the gauge image, and their fade-out images in the liquid crystal screen are not limited to the above embodiment.

  Further, the color, shape, and size of the effect button image and gauge image, the display position on the liquid crystal screen of the liquid crystal display device 13 and the like are not limited to the above embodiment, and are within the scope not departing from the gist of the present invention. Any change in design is included in the present invention. Further, as a notification image for notifying the player of the remaining time during which the effect button 17 can be operated, in addition to the above-described gauge image, a timer image such as a timer image or the like is visually displayed to the player. The remaining time may be displayed in an easy-to-understand manner.

  Furthermore, even if the present invention is applied to a gaming machine in which a lottery that is performed on the main control board 101 is performed on the effect control board 102 when the game ball enters the starting port (starting area). The same effects as in the above embodiment can be obtained.

  Furthermore, in the above embodiment, an example in which the present invention is applied to a pachinko gaming machine has been shown. However, the present invention is not limited to this, and the present invention is not limited to a pachinko gaming machine such as a sparrow ball gaming machine or an arrangement ball. The present invention can also be applied to other game machines such as a spinning machine such as a machine or a slot machine. Also in these gaming machines, the same effects as in the above embodiment can be obtained by configuring in the same manner as in the above embodiment.

DESCRIPTION OF SYMBOLS 1 Game machine 13 Liquid crystal display device 17 Effect button 101 Main control board 101a Main CPU
101b Main ROM
101c Main RAM
102 Production control board 102a Sub CPU
102b Sub ROM
102c Sub RAM
102d RTC
105 Image control board F1, F3, F4 Fade-out image B1, B2, B3 Production button image G1, G2, G3 Gauge image

Claims (12)

  1. Main control means for outputting a control command, display means for displaying an effect image, effect control means for controlling display of the effect image on the display means in response to the control command, and an operation that can be operated by the player A gaming machine comprising means,
    First storage means for storing a first notification image for notifying a player of the operation of the operation means;
    Second storage means for storing a second notification image for notifying a player of the remaining time during which the operation means can be operated;
    In a state in which the operation means can be operated, the first notification image is read from the first storage means, and the second notification image is read from the second storage means, and the display means displays it. The first and second notification images are superimposed and displayed on the effect image, and the second notification image is superimposed and displayed on the effect image when a state in which the operation means can be operated ends. Display control means for ending display of the first notification image and ending display of the first notification image after a lapse of a predetermined time after the state in which the operation means can be operated ends. Machine.
  2. And further comprising third storage means for storing a third notification image in which the display mode of the first notification image is changed over time,
    The display control means replaces the display of the first notification image from the third storage means until the predetermined time elapses after the state in which the operation means can be operated ends. The gaming machine according to claim 1, wherein the third notification image is read out and superimposed on the effect image.
  3. The end of the state in which the operation means can be operated is due to the elapse of a time in which the operation means can be operated, or the operation means is operated in a state in which the operation means can be operated. A judgment means for judging whether or not
    The third storage means stores, as the third notification image, a plurality of types of notification images in which the display mode of the first notification image is changed over time,
    The display control unit is configured to select one of the plurality of types of notification images stored in the third storage unit based on a factor that the operation enabled state of the operation unit determined by the determination unit ends. The gaming machine according to claim 2, wherein one notification image is selected and superimposed on the effect image.
  4. The third storage means stores a notification image having a fade-out effect in which the first notification image gradually shines and disappears as one notification image of the plurality of types of notification images,
    The display control means determines that the end of the state in which the operation means can be operated is caused by the operation means being operated in a state in which the operation means can be operated by the determination means. The gaming machine according to claim 3, wherein the one notification image that gradually shines and disappears from the third storage means is read and further superimposed on the effect image.
  5. The third storage means is a notification image of the plurality of types of notification images formed by adding an effect related to the effect image displayed by the display means to the first notification image. Remember as
    The display control means determines that the end of the state in which the operation means can be operated is caused by the operation means being operated in a state in which the operation means can be operated by the determination means. In addition, the first notification image formed by adding an effect related to the effect image to the first notification image is read from the third storage unit and further superimposed on the effect image. The gaming machine according to claim 3.
  6. The third storage means provides a notification image formed by giving an effect related to the second effect image displayed by the display means to the first notification image. Memorize it as one of the notification images,
    The display control means determines that the end of the state in which the operation means can be operated is caused by the operation means being operated in a state in which the operation means can be operated by the determination means. In addition, the first notification image formed by adding the effect related to the second effect image to the first notification image is read from the third storage unit, and further superimposed on the effect image. 4. The gaming machine according to claim 3, wherein display control of the second effect image is performed instead of display of the effect image by the display means.
  7. The third storage means stores a notification image having a fade-out effect in which the first notification image is gradually reduced and disappears as one notification image of the plurality of types of third notification images. ,
    The display control means, when it is determined by the determination means that the end of the state in which the operation means can be operated is due to the elapse of a time in which the operation means can be operated. 4. The gaming machine according to claim 3, wherein the one notification image that is gradually reduced and disappears from the storage means is read and further superimposed on the effect image.
  8. The second storage means stores, as the second notification image, a plurality of gauge images expressed in a manner in which the bar-shaped gauge reduces the remaining time during which the operation means can be operated,
    The display control means selects the plurality of gauge images from the second storage means at a rate in accordance with the remaining time during which the operation means can be operated, and further superimposes them on the effect image. The gaming machine according to any one of claims 1 to 7.
  9.   9. The display device according to claim 1, wherein the display control unit expands and displays the second notification image according to a length of time during which the operation unit can be operated. Game machines.
  10. Further comprising generating means for generating the second notification image during a game by the player according to the remaining time during which the operation means can be operated;
    The gaming machine according to any one of claims 1 to 9, wherein the second storage unit stores the second notification image generated by the generation unit.
  11. Main control means for outputting a control command, display means for displaying an effect image, effect control means for controlling display of the effect image on the display means in response to the control command, and an operation that can be operated by the player A game machine directing method comprising:
    In a state in which the operation means can be operated, the first notification image is read from the first storage means for storing a first notification image for notifying the player of the operation of the operation means, and the player is notified of the first notification image. The second notification image is read out from the second storage unit that stores the second notification image that notifies the remaining time during which the operation unit can be operated, and the display unit displays the second notification image on the effect image displayed on the display unit. A step of superimposing and displaying the first and second notification images;
    A step of ending the display of the second notification image superimposed on the effect image when the state in which the operation means can be operated ends;
    And a step of ending the display of the first notification image after a predetermined time has elapsed after the state in which the operation means can be operated is ended.
  12. Main control means for outputting a control command, display means for displaying an effect image, effect control means for controlling display of the effect image on the display means in response to the control command, and an operation that can be operated by the player A gaming machine equipped with means,
    In a state where the operation means can be operated, the first notification image is read from the first storage means for storing the first notification image for notifying the player of the operation of the operation means, and the player is notified of the first notification image. The second notification image is read out from the second storage unit that stores the second notification image that notifies the remaining time during which the operation unit can be operated, and the display unit displays the second notification image on the effect image displayed on the display unit. A procedure for superimposing and displaying the first and second notification images;
    A procedure for ending the display of the second notification image displayed in a superimposed manner on the effect image when the state in which the operation means can be operated ends;
    An effect program for executing a procedure for ending the display of the first notification image after a predetermined time has elapsed after the state in which the operation means can be operated ends.
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JP2013111236A (en) * 2011-11-29 2013-06-10 Maruhon Industry Co Ltd Pachinko machine
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JP2013183871A (en) * 2012-03-07 2013-09-19 Sophia Co Ltd Game machine
JP2013183869A (en) * 2012-03-07 2013-09-19 Sophia Co Ltd Game machine
JP2014018560A (en) * 2012-07-23 2014-02-03 Sankyo Co Ltd Game machine
JP2014045788A (en) * 2012-08-29 2014-03-17 Sophia Co Ltd Game machine
JP2014057680A (en) * 2012-09-14 2014-04-03 Sammy Corp Game machine
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JP2014166579A (en) * 2014-05-21 2014-09-11 Daito Giken:Kk Game machine
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JP2015073727A (en) * 2013-10-09 2015-04-20 株式会社藤商事 Game machine
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JP2013106889A (en) * 2011-11-24 2013-06-06 Olympia:Kk Game machine
JP2013111240A (en) * 2011-11-29 2013-06-10 Maruhon Industry Co Ltd Pachinko machine
JP2013111236A (en) * 2011-11-29 2013-06-10 Maruhon Industry Co Ltd Pachinko machine
JP2013146285A (en) * 2012-01-17 2013-08-01 Sophia Co Ltd Game machine
JP2013183864A (en) * 2012-03-07 2013-09-19 Sophia Co Ltd Game machine
JP2013183871A (en) * 2012-03-07 2013-09-19 Sophia Co Ltd Game machine
JP2013183869A (en) * 2012-03-07 2013-09-19 Sophia Co Ltd Game machine
JP2014018560A (en) * 2012-07-23 2014-02-03 Sankyo Co Ltd Game machine
JP2014045788A (en) * 2012-08-29 2014-03-17 Sophia Co Ltd Game machine
JP2014057680A (en) * 2012-09-14 2014-04-03 Sammy Corp Game machine
JP2014180365A (en) * 2013-03-19 2014-09-29 Sophia Co Ltd Game machine
JP2015029519A (en) * 2013-07-31 2015-02-16 株式会社大都技研 Game machine
JP2015073727A (en) * 2013-10-09 2015-04-20 株式会社藤商事 Game machine
JP2014104364A (en) * 2013-11-28 2014-06-09 Daito Giken:Kk Game machine
JP2015112109A (en) * 2013-12-06 2015-06-22 株式会社大都技研 Game machine
JP2015112110A (en) * 2013-12-06 2015-06-22 株式会社大都技研 Game machine
JP2014193268A (en) * 2013-12-26 2014-10-09 Daito Giken:Kk Game machine
JP2015159814A (en) * 2014-02-25 2015-09-07 株式会社大都技研 game machine
JP2015157039A (en) * 2014-02-25 2015-09-03 株式会社大都技研 game machine
JP2014166432A (en) * 2014-03-28 2014-09-11 Sophia Co Ltd Game machine
JP2014166579A (en) * 2014-05-21 2014-09-11 Daito Giken:Kk Game machine
JP2016016134A (en) * 2014-07-08 2016-02-01 株式会社三共 Game machine
JP2016016132A (en) * 2014-07-08 2016-02-01 株式会社三共 Game machine
JP2016016133A (en) * 2014-07-08 2016-02-01 株式会社三共 Game machine
JP5725632B1 (en) * 2014-07-25 2015-05-27 株式会社大都技研 Amusement stand
JP2015071061A (en) * 2014-11-26 2015-04-16 株式会社ソフイア Game machine
JP2015061641A (en) * 2014-11-26 2015-04-02 株式会社ソフイア Game machine
JP2016030208A (en) * 2015-03-27 2016-03-07 株式会社大都技研 Game board
JP2015160143A (en) * 2015-04-22 2015-09-07 株式会社大都技研 game machine
JP2015165961A (en) * 2015-06-29 2015-09-24 株式会社大都技研 game machine
JP2015166002A (en) * 2015-07-01 2015-09-24 株式会社三共 Game machine
JP2017042564A (en) * 2015-08-28 2017-03-02 株式会社三共 Game machine
JP2016026774A (en) * 2015-10-28 2016-02-18 株式会社ソフイア Game machine
JP2017113385A (en) * 2015-12-25 2017-06-29 京楽産業.株式会社 Game machine
JP2017113387A (en) * 2015-12-25 2017-06-29 京楽産業.株式会社 Game machine
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