JP2011041767A - Game machine - Google Patents

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Publication number
JP2011041767A
JP2011041767A JP2009193684A JP2009193684A JP2011041767A JP 2011041767 A JP2011041767 A JP 2011041767A JP 2009193684 A JP2009193684 A JP 2009193684A JP 2009193684 A JP2009193684 A JP 2009193684A JP 2011041767 A JP2011041767 A JP 2011041767A
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Prior art keywords
rotation
effect
magnet
game
drive
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JP2009193684A
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Japanese (ja)
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JP5287600B2 (en
Inventor
Makoto Murase
誠 村瀬
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Taiyo Elec Co Ltd
タイヨーエレック株式会社
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Priority to JP2009193684A priority Critical patent/JP5287600B2/en
Publication of JP2011041767A publication Critical patent/JP2011041767A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine provided with a rotating performance body which provides new performance (operation). <P>SOLUTION: The game machine 10 includes a game performance device 200 providing rotating performance using magnetic force. The game performance device 200 has: the rotating performance body 202 which is provided with a first magnet 204 and rotatable with the first magnet 204; a rotation driving member 206 which is provided with a second magnet 210 generating magnetic force between the first magnet 204 and the second magnet and rotates the rotating performance body 202 using the magnetic force; and a supporting member 208 supporting the rotating performance body 202 so that the rotating performance body rotates in a state of non-contact with the rotation driving member 206. The rotation driving member 206 includes: a rotating member 232 rotatable with the second magnet 210: and a rotating member drive mechanism 236 rotating the rotating member 232. The rotating performance body 202 is rotated in the state of non-contact with the rotating member 232 and the rotating member drive mechanism 236, by rotating the rotating member 232 by the rotating member drive mechanism 236. <P>COPYRIGHT: (C)2011,JPO&INPIT

Description

  The present invention relates to a ball-type game machine such as a pachinko machine or an arrangement ball machine that uses a game ball to play a game.

  Some conventional gaming machines are provided with a rotatable movable accessory. For example, as shown in Patent Document 1, it is a gaming machine including a game effect body provided in a part of a game area where a game ball flows down, and the game effect body includes a rotation effect body attached to the surface and a rotation effect body. A rotation unit that is divided into a plurality of small effect bodies, and one small effect body is configured to be movable with respect to the other small effect bodies. The rotation effect body is rotatably attached to a predetermined position inside the outer frame of the central device provided in the game area, and is mechanically connected to the rotating shaft of the motor, and is in a predetermined position inside the outer frame. Thus, it receives the driving force from the motor and rotates around the rotation axis.

JP 2008-228858 A JP 2003-88617 A

  By the way, the rotation effect body rotates around the axis of the rotation shaft in response to the driving force from the motor while stopped at a predetermined position inside the outer frame of the central device, and the rotation effect method is conventional. Compared to, it is nothing new. That is, when the motor is driven and the rotation shaft rotates, the rotation effect body also only rotates around the axis of the rotation shaft, and for the player, it is connected to the rotation shaft by the rotation of the rotation shaft. Rotating things is a natural phenomenon. For this reason, only the effect which rotates the rotation effect body in the state stopped at the predetermined position inside the outer frame around the axis of the rotation axis has been lacking in novelty.

  Therefore, an object of the present invention is to provide a gaming machine provided with a rotation effect body that can realize an unprecedented novel effect (operation).

The invention according to claim 1 is a gaming machine provided with a game effect device that realizes a rotation effect using magnetic force,
The game effect device includes a rotation effect body that includes a first magnet and is rotatable with the first magnet, and a second magnet that generates a magnetic force between the first magnet and uses the magnetic force. A rotation drive member that rotates the rotation effect body, and a support member that supports the rotation effect body so that the rotation effect body rotates in a non-contact state with the rotation drive member,
The rotation drive member includes a rotation member that can rotate together with the second magnet, and a rotation member drive mechanism that rotates the rotation member.
The rotating effect body rotates in a non-contact state with the rotating member and the rotating member driving mechanism by rotating the rotating member by the rotating member driving mechanism.

  According to the first aspect of the present invention, when the rotating member is rotated by the rotating member driving mechanism, the second magnet provided on the rotating member also rotates simultaneously. Thus, the rotation effect body rotates under the influence of the magnetic force generated between the first magnet of the rotation effect body and the second magnet of the rotation member. Specifically, if the magnetic pole of the first magnet and the magnetic pole of the second magnet are the same magnetic pole, a repulsive force is generated in both of them, so that when the rotating member rotates, the first magnet of the rotation effector becomes the rotating member. The rotation effect body rotates so as to escape from the second magnet. Further, if the magnetic poles of the first magnet and the second magnet are different from each other (opposite magnetic poles), a force attracting them is generated. Therefore, when the rotating member rotates, the first magnet of the rotation effector is It follows the second magnet so as to be attracted to the second magnet of the rotating member, and as a result, the rotation effect body rotates. As described above, the rotation effect body rotates in a non-contact state with the rotating member and the rotating member driving mechanism under the action of the magnetic force generated between the first magnet and the second magnet. As a result, the rotation effect body is not provided with a rotation shaft, and the rotation effect body rotates in a non-contact state with the rotation member and the rotation member drive mechanism. Give the impression of production. As a result, the player can enjoy the surprising effect of the rotation effector and can further enhance the game performance.

  In particular, by changing the rotation direction of the rotation member by the driving operation of the rotation member drive mechanism, the rotation direction of the rotation effect body also changes. Thereby, since rotation of a rotation effect body can be made irregular, the novel production which is not until now can be realized.

  Here, the “magnet” means an object that is a source for generating a bipolar magnetic field, and there are two types of permanent magnets and electromagnets. A “permanent magnet” refers to an object that retains its properties as a magnet for a relatively long period of time without receiving a magnetic field or current from the outside. An object exhibiting ferromagnetism or ferrimagnetism with a large hysteresis and a small demagnetization at room temperature is used by being magnetized. Examples of permanent magnets include alnico magnets, ferrite magnets, and neodymium magnets. An “electromagnet” is a magnet that temporarily generates a magnetic force by winding a coil around a core of magnetic material and energizing it.

Invention of Claim 2 has the transparent container which accommodates the rotation effect body so that it can rotate in the invention of Claim 1,
A transparent liquid is interposed between the rotation effect body and the container.

  According to invention of Claim 2, a rotation effect body rotates within the transparent container. At this time, since a transparent liquid is interposed between the rotation effect body and the housing body, and the rotation effect body and the housing body are not in contact with each other, even if the rotation effect body rotates, the rotation effect body and the housing body There is almost no frictional force acting between the two. Specifically, when the rotation effector rotates, a liquid resistance force acts on the surface of the rotation effector, but compared to the frictional force generated by rubbing the rotation effector and the container, The magnitude of the force is greatly reduced. Thereby, since the rotation effect body rotates with a small resistance, the rotation operation becomes smooth. In addition, when the rotation effect body rotates, the rotation effect body receives a resistance force from the liquid, whereas the rotation effect body gives a predetermined rotation force to the liquid. Thereby, since the liquid itself also tries to flow inside the container, the fluid force acts on the rotation effect body. As a result, the rotation effect body is in the same dynamic state as when it receives a so-called inertia force, and therefore continues to rotate with the inertia of its own rotation operation. As described above, the rotation effector can be smoothly rotated, and the rotation effector can be continuously rotated for a predetermined time even when the rotation of the rotation member is stopped.

Invention of Claim 3 has the support member drive mechanism which moves the said support member to a predetermined | prescribed direction in invention of Claim 1 or 2,
The rotation effect body is moved in a predetermined direction by moving the support member in a predetermined direction by the support member driving mechanism, and a relative distance between the rotation effect body and the rotation member driving mechanism is changed. It is characterized by doing.

  According to the third aspect of the present invention, the rotation effect body moves in the predetermined direction by the support member driving mechanism moving the support member in the predetermined direction. Thereby, the relative distance with respect to the rotation member and rotation member drive mechanism of a rotation effect body changes. Thereby, in addition to the rotation effect of a rotation effect body, the movement effect of a rotation effect body is realizable. Thereby, the effect operation of the rotation effect body can be further complicated, and a novel game effect can be realized.

  According to a fourth aspect of the present invention, in the first aspect of the present invention, the polarities of the first magnet and the second magnet are opposite polarities.

  According to the invention described in claim 4, since the polarities of the first magnet and the second magnet are opposite, when the rotating member provided with the second magnet rotates, the second magnet also rotates. However, the rotation effect body also tries to interlock with the action of the attractive force (magnetic force) generated between the first magnet of the rotation effect body and the second magnet. Thereby, rotation operation of a rotation effect body can be made smoother.

  The invention according to claim 5 is the invention according to any one of claims 1 to 4, wherein the rotation drive member has a base material including the rotation member, and the base material is the rotation member. It is possible to rotate using an axis different from the rotation axis as the rotation axis.

  According to the fifth aspect of the present invention, since the base material itself of the rotation drive member is rotatable, unlike the rotation by the conventional rotation shaft, the rotation effect body can be effectively rotated in an irregular direction. Can be realized.

  According to the present invention, a novel effect (operation) of a rotation effect body can be realized.

1 is a front view of a gaming machine according to a first embodiment of the present invention. It is a front view of the game board of the gaming machine according to the first embodiment of the present invention. It is a block diagram which shows the structure of a part of electronic control apparatus of the game machine which concerns on 1st Embodiment of this invention. It is explanatory drawing for demonstrating the sub control board which comprises the electronic controller of the gaming machine which concerns on 1st Embodiment of this invention. It is a block diagram when the rotation effect body of the game effect device of the gaming machine according to the first embodiment of the present invention is in an initial state. It is a block diagram when the rotation effect body of the game effect device of the gaming machine according to the first embodiment of the present invention is moved upward. FIG. 3 is a front view of the gaming board of the gaming machine according to the first embodiment of the present invention when the rotation effect body of the game effect device is moved upward. It is a block diagram when the rotation effect body of the game effect production apparatus of the gaming machine according to the second embodiment of the present invention is in an initial state. It is a block diagram when the rotation effect body of the game effect device of the gaming machine according to the second embodiment of the present invention is in a state moved to the right. It is a block diagram of the control system used as the characteristic of the game machine which concerns on 3rd Embodiment of this invention. It is a block diagram of the modification of the control system used as the characteristic of the game machine which concerns on 3rd Embodiment of this invention.

  A gaming machine according to the first embodiment of the present invention will be described. As a gaming machine, a pachinko machine is taken as an example and described below.

  As shown in FIG. 1, the front part of the pachinko machine (game machine) 10 according to the first embodiment mainly includes an outer frame 12, an inner frame 14, a front frame 16, an upper plate part 18, and a lower part. A dish portion 20, a locking device 22, a firing handle 24, and the like are provided.

  The outer frame 12 is obtained by assembling and fixing a wooden plate-like body into a substantially rectangular frame shape. The inner frame 14 is entirely made of plastic and is pivotally supported so as to be openable and closable with respect to the outer frame 12. A locking device 22 is provided slightly below the center of the right end of the inner frame 14.

  The front frame 16 is a specific example of the front door of the present invention, occupies about 2/3 of the entire front portion of the pachinko machine 10, and is pivotally supported at the left end of the inner frame 14 so that it can be opened and closed. Has been. The front frame 16 is entirely made of plastic, and corresponds to the shape of the game area 28 (see FIG. 2) formed in the game board 26 so that the game board 26 (see FIG. 2) can be seen from the front. It has an opening 30 formed in a substantially circular shape. A glass plate 32 is attached to the back surface of the front frame 16 by a glass frame (not shown). Then, based on the player, the game area 28 formed on the game board 26 is positioned behind the glass plate 32.

  An upper plate 18 is provided below the front frame 16. The upper plate portion 18 is provided with a production button 40 and a ball lending operation portion 155.

  A lower dish 20 is provided below the upper dish 18. A launching handle 24 for launching a game ball is provided on the lower right side of the lower plate part 20. The firing handle 24 is provided with a firing lever 44 and a firing stop button 46, respectively.

  Sub-speakers 48 for outputting predetermined sound effects are respectively provided on the lower left and right sides of the lower plate part 20.

  The inner frame 14 has an opening (not shown) that matches the shape of the game area 28. A game board 26 is attached to the inner surface of the inner frame 14. Thereby, the player can visually recognize the game area 28 of the game board 26 through the opening of the inner frame 14 and the opening 30 of the front frame 16.

  A ball lending device 154 is provided on the left side of the front surface of the pachinko machine 10. In this embodiment, a CR unit is applied as the ball lending device 154. The ball lending device 154 is formed with a card insertion slot 157 for inserting a prepaid card. In addition, the structure which provided the cash unit as the ball lending apparatus 154 may be sufficient. In this cash unit, instead of the card insertion slot 157, a cash insertion slot (not shown) for inserting cash is formed.

  The ball lending operation unit 155 includes a ball lending switch (lending operation means) 156 for requesting ball lending and a return switch 158 for requesting the return of the prepaid card inserted into the card insertion slot 157, respectively. It has been.

  For example, when a prepaid card is inserted into the card insertion slot 157 of the ball lending device 154, the stored information of the prepaid card is read by a card reader / writer inside the ball lending device 154. When the remaining frequency of the prepaid card is “0”, the prepaid card is automatically returned from the card insertion slot 157. On the other hand, when the remaining frequency of the prepaid card is not “0”, when the ball lending switch 156 is pressed, the remaining frequency of the prepaid card is subtracted by the card reader / writer and the stored information of the prepaid card is rewritten. The number corresponding to the number of times (rental amount) is drawn, and the game ball (rental ball) is guided from the payout device 161 (see FIG. 3) to the upper plate 18. At this time, for example, when the remaining frequency of the prepaid card is subtracted to “0”, the prepaid card is automatically returned from the card insertion slot 157.

  In the configuration using a cash unit as the ball lending device 154, cash is counted by a cash counter inside the ball lending device when cash is inserted into the cash slot of the ball lending device. When the ball-lending switch is pressed after the amount of money reaches the predetermined amount, the cash amount is reduced by the cash counter and the number corresponding to the reduced amount (loan amount) is drawn. A ball (rented ball) is guided from the dispensing device 161 (see FIG. 3) to the upper plate 18.

  Next, the surface structure of the game board 26 will be described.

  As shown in FIG. 2, the game board 26 is held by the inner frame 14, and its back side is covered by the back mechanism board. In the game board 26, a substantially circular game area 28 is formed by an outer rail 50 and an inner rail 52 provided on the surface of the game board 26. Inside the game area 28, a start port 56B, a center accessory 64, a game effect device 200, a warp entrance 58, a number of obstacle nails 60, and the like are mainly arranged. In FIG. 2, a part of the configuration of the game effect device 200, specifically, the rotation effect body 202 (including the liquid 212 and the container 214) and the base material 250 are exposed. Other configurations are covered with a decorative accessory or the like so as not to be visually recognized by the player.

  The center accessory 64 is disposed at a substantially central portion of the game area 28 and mainly includes an effect symbol display device (symbol display device) 62 and lamps 66.

  The effect symbol display device 62 is display-controlled based on control signals from the main control board 102 (see FIG. 3) and the sub control board 106 (see FIG. 3), and has a substantially rectangular display surface (display area) 62A. have. On the display surface 62A, special design effects are displayed. Specifically, on the display surface 62A of the effect symbol display device 62, there is formed an effect symbol display area in which one or a plurality of effect symbols are displayed while changing one after another in a predetermined direction and then stopped. . That is, the left effect symbol display area for displaying the left effect symbol, the center effect symbol display area for displaying the center effect symbol, and the right effect symbol display area for displaying the right effect symbol are arranged in a substantially horizontal row. They are formed side by side (not shown). In each effect symbol display area, a symbol variation direction is set in a direction (vertical direction) substantially orthogonal to the arrangement direction of these display areas, and a plurality of effect symbols are sequentially displayed in that direction.

  The effect symbol display device 62 causes the effect symbols displayed in the display area of the display surface to change and stop display when the game ball enters the start opening 56B. Then, for example, when the production symbols are aligned with the same three-digit symbols “7, 7, 7” and stopped (determined display), the big winning opening 86 of the big winning device 84 arranged in the variable winning device 80 is opened. Is done. In the pachinko machine 10 of the present embodiment, when a game ball enters the start opening 56B, each effect symbol is changed, and the effect symbol is arranged in the same three-digit symbol, thereby giving a specific value of “big hit”. is there.

  Here, in the pachinko machine 10 of the present embodiment, for example, two types of big hits are set in advance. Specifically, there is a probable big hit that is established when three digits of the same odd-numbered effect symbols such as “7, 7, 7” are arranged. In addition, there is a normal jackpot that is established when the same even-numbered effects such as “8, 8, 8” are arranged in three digits.

  The probable big hit and the normal big hit are big hits having a relatively large number of rounds (for example, 15 rounds) and the opening time of the big winning opening 86 being about 26 seconds. For this reason, the number of prize balls is relatively large. In each big hit, a predetermined number (for example, 10) of game balls enter the big winning opening 86, or a predetermined time (for example, 10) even if a predetermined number (for example, 10) of the game balls do not enter. For example, when 26 seconds) elapses, the big winning opening 86 is closed and one round is completed.

  The probability variation state is a state in which the probability of shifting to a big hit (meaning two kinds of big hits, a probable big hit and a normal big hit) becomes a predetermined high probability. The open time extended state is a state in which the opening time of the start port 56B is extended more than usual. For example, the normal opening time is about 0.1 seconds, while in the extended opening time state, it is extended to about 4 seconds. The start port 56B is opened by winning a normal symbol lottery, and functions as a normal electric accessory.

  After the probable big hit, the probability of transitioning to the big hit becomes a special symbol probability fluctuation state in which the probability is higher than the normal gaming state. Then, the variation time of the special symbol and the normal symbol is shortened until the next big hit is generated, or until the special symbol variation display is performed a predetermined number of times (for example, 10,000 times), and the start port 56B. The open extension function is activated. In addition, after the normal jackpot, the probability of shifting to the big jackpot becomes a predetermined low probability state that is the same as the normal gaming state, and the variation time of the special symbol and the normal symbol is reduced by a predetermined number of times (for example, 100 times). When the opening extension function of the start port 56B is activated, the short game state is set.

  The center accessory 64 is mounted so as to protrude from the front peripheral portion of the effect symbol display device 62. The center accessory 64 has a pair of movable blade pieces 64A. The opening area of the warp entrance 58 is changed by the movement of the blade piece 64A.

  On the lower left side of the game area 28, a 7-segment display board (design display) that controls display of an identification symbol (which means an identification symbol of a special symbol and an identification symbol of a normal symbol) based on a control signal from the main control board 102. Device) 68 is arranged. The 7-segment display board 68 displays a 7-segment display 70 for displaying a special symbol identification symbol, four normal symbol hold display LEDs 72, four special symbol hold indication LEDs 74, and a normal symbol identification symbol. And two normal symbol display LEDs 76.

  Here, in the case of a probable big hit, a predetermined identification symbol (for example, a probable big hit symbol consisting of an odd number) is stopped and displayed on the 7-segment display 70. In the case of a normal big hit, another predetermined identification symbol (for example, a normal big hit symbol consisting of an even number) is stopped and displayed on the 7-segment display 70.

  A normal symbol operation gate 78 is disposed on the left side of the effect symbol display device 62. A gate switch 124 (see FIG. 3) is disposed inside the normal symbol operating gate 78. As a result, when the game ball passes the normal symbol operation gate 78, the gate switch 124 is operated, and the normal symbol display LED 76 of the 7-segment display board 68 is variably displayed.

  Each normal symbol hold display LED 72 and each special symbol hold display LED 74 are composed of four round red LEDs, and are arranged close to the left and right sides of the 7-segment display 70. In this case, the number of game balls that have passed through the normal symbol operation gate 78 is set to hold the normal symbols up to four, and the lights are sequentially turned on and shifted for each passage. In addition, the number of game balls that have entered the start opening 56B is also reserved for up to four special symbols, which are sequentially lit and shifted for each incoming ball. Each time the variable display on the 7-segment display 70 starts, the number of unstarted times is exhausted, and one special symbol hold display LED 74 is turned off. Further, each time the normal symbol display LED 76 starts to change the normal symbol, the number of unstarted times is consumed, and one normal symbol hold display LED 72 is turned off. Then, when a predetermined jackpot symbol is stopped and displayed on the 7-segment display 70, a jackpot is generated and the jackpot 86 is opened. Further, when the two normal symbol display LEDs 76 are stopped and displayed in a predetermined display mode (a winning symbol), a normal symbol hit occurs and the start port 56B is opened. The special symbol identification symbol displayed on the 7-segment display 70 and the special symbol effect symbol displayed on the effect symbol display device 62 indicate the same game result (lottery result). .

  The start port 56B is disposed below the effect symbol display device 62 and is formed so as to open and close the pair of wing piece members 56A in a so-called tulip type. Inside thereof, a start port switch 120 (see FIG. 3) for detecting the passage of the game ball and a start port solenoid 130 (see FIG. 3) for operating the wing piece member 56A are provided. When the pair of wing piece members 56A are opened to the left and right, the opening area of the start port 56B is increased, and the possibility of entering a game ball is increased. When the pair of wing piece members 56A are closed and the separation distance is reduced. The opening area of the start opening 56B is reduced, and the normal state is reduced where the possibility of entering a game ball is reduced.

  The variable winning device 80 is disposed below the start opening 56B and includes a large winning device 84. Here, the grand prize winning device 84 is disposed substantially at the center, and has a grand prize winning opening 86 opened in a strip shape, an opening / closing plate 88 for opening or closing the special winning prize opening 86, and opening / closing the opening / closing plate 88. A large winning opening solenoid 132 (see FIG. 3) and a count switch 126 (see FIG. 3) for detecting a winning ball.

  A windmill 63 is disposed on the lower left side of the center accessory 64. Further, a pair of side lamps 90 are respectively disposed on the lower left portion and the lower right portion of the game area.

  An out port 92 is provided below the game board 26, and a back ball preventing member 94 is provided below the out port 92. The back ball preventing member 94 prevents the game ball that has returned without reaching the game area 28 from returning to the launch position again. A foul ball prevention member 96 is attached to the tip of the inner rail 52.

  Here, the game effect device 200 provided in the vicinity of the effect symbol display device 62 will be described.

  As shown in FIGS. 5 and 6, the game effect device 200 mainly includes a first magnet 204 and a magnetic force between the first magnet 204 and a rotation effect body 202 that can rotate together with the first magnet 204. A rotation drive member 206 that rotates the rotation effect body 202 using magnetic force, and a rotation effect body 202 that rotates in a state of non-contact with the rotation drive member 206. And a support member 208 that supports 202.

  The rotation effect body 202 is a sphere formed in a spherical shape as a whole. The size is smaller than the ping-pong ball used for table tennis. As the rotation effect body 202, a non-magnetic material such as plastic resin, rubber, or glass is suitable. A plurality of first magnets 204 are arranged inside the rotation effect body 202 at a predetermined interval (for example, at equal intervals). Accordingly, when the rotation effect body 202 rotates, the first magnet 204 provided inside the rotation effect body 202 also rotates. The polarity of the first magnet 204 is preferably opposite to the polarity of the second magnet 210. That is, if the polarity of the second magnet 210 is N, the polarity of the first magnet 204 is S, and if the polarity of the second magnet 210 is S, the polarity of the first magnet 204 is N. If they are opposite in polarity, they are attracted by the magnetic force generated between the first magnet 204 and the second magnet 210. The polarity of the first magnet 204 and the polarity of the second magnet 210 are not limited to the opposite polarity, and the polarity of the first magnet 204 and the polarity of the second magnet 210 are the same polarity. But you can. If both are of the same polarity, both are repelled by the magnetic force generated between the first magnet 204 and the second magnet 210. The first magnet 204 is attached to the inner peripheral surface of the rotation effect body 202 with an adhesive or an adhesive tape.

  The rotation effect body 202 is housed inside the housing body 214. That is, the container 214 is a sphere formed in a spherical shape as a whole. The container 214 is configured, for example, by combining a plurality of divided members. For this reason, the rotation effector 202, the liquid 212, and the like can be accommodated in the container 214. In addition, by releasing the combination of the divided members of the container 214, the rotation effect body 202, the liquid 212, and the like housed in the container 214 can be taken out of the container 214. The container 214 is made of a colored or colorless and transparent plastic resin or the like. For this reason, the player can visually recognize the rotation effect body 202 and the liquid 212 housed inside the container body 214 from the outside.

  Here, after accommodating the rotation effect body 202 in the container 214, the liquid 212 is put in the container 214. The liquid 212 is a colored or colorless and transparent liquid (for example, water or liquid paraffin). For this reason, in a state where the rotation effect body 202 is accommodated inside the accommodation body 214, the structure between the inner peripheral surface of the accommodation body 214 and the outer periphery surface of the rotation effect body 202 is filled with the transparent liquid 212. It has become. Further, since the container 214 and the liquid 212 are transparent, the rotation effect body 202 inside the container can be visually recognized from the outside of the container 214.

  The container 214 is attached to the support member 208. For this reason, the container 214 itself cannot rotate. Accordingly, when the rotation effect body 202 inside the container 214 rotates, the liquid 212 that receives the rotational force of the rotation effect body 202 flows, but the container 214 does not rotate. For this reason, the player recognizes that only the rotation effect body 202 and the liquid 212 inside the container 214 are rotating.

  Here, the rotation effect body 202 and the container 214 are set so as to be positioned on the front right side (player side) of the display surface 62A of the effect symbol display device 62. Thus, when the player plays a pachinko game while looking at the display surface 62A of the effect symbol display device 62, the player always sees the rotation effect body 202 and the container 214. The effects of the body 202 and the container 214 can be appealed to the player.

  The support member 208 includes a movable shaft 216 that supports the rotation effect body 202 and a gear shaft 218 connected to the movable shaft 216. The movable shaft 216 and the gear shaft 218 correspond to the “support member” of the present invention. The movable shaft 216 includes an arm part 220 that extends linearly and a holding part 222 provided at the tip of the arm part 220. Note that the movable shaft 216 is made of, for example, plastic resin or metal. A container 214 is attached to the holding portion 222. Here, the container 214 is fixed to the holding portion 222 by an adhering means such as an adhesive or an adhesive tape. The gear shaft 218 includes a gear shaft main body 224 that extends linearly and gear teeth 226 that are continuously formed along the longitudinal direction of the gear shaft main body 224. The gear teeth 226 mesh with the teeth 228A of the movable shaft drive gear 228. The movable shaft drive gear 228 is mechanically connected to a movable shaft motor 230 that serves as a drive source for moving the movable shaft 216 along the linear direction. Here, the extending direction of the arm portion 220 of the movable shaft 216 and the extending direction of the gear shaft main body 224 of the gear shaft 218 are set to be substantially orthogonal to each other. The movable shaft drive gear 228 and the movable shaft motor 230 constitute a support member drive mechanism 231 and correspond to the “support member drive mechanism” of the present invention.

  In the first embodiment, the arm portion 220 of the movable shaft 216 extends along a direction (left and right direction as viewed from the player) perpendicular to the vertical direction of the display surface 62A of the effect symbol display device 62. The gear shaft main body 224 of the gear shaft 218 extends along a direction (vertical direction as viewed from the player) orthogonal to the left-right direction of the display surface 62A of the effect symbol display device 62. Accordingly, when the movable shaft motor 230 is driven, the movable shaft driving gear 228 is rotationally driven, and the driving force is transmitted to the gear shaft main body 224 of the gear shaft 218. Then, the gear shaft main body 224 moves in the vertical direction. When the gear shaft main body 224 moves in the vertical direction, the arm portion 220 of the movable shaft 216 also moves in the vertical direction. As a result, the rotation effect body 202 attached to the holding part 222 of the movable shaft 216 moves the front right side (player side) of the display surface 62A of the effect symbol display device 62 in the vertical direction. Note that the gear shaft main body 224 and the arm unit 220 can also be switched between an upward movement and a downward movement by switching the forward rotation and the reverse rotation of the movable shaft motor 230, and the vertical direction of the rotation effect body 202 can be switched. Can be freely controlled.

  Further, as shown in FIG. 4, the movable shaft motor 230 is driven and controlled by the sub-control board 106 or the decorative drive board 114. In the present embodiment, a mode in which the movable shaft motor 230 is driven and controlled by the decorative drive substrate 114 is described as an example.

  Further, a rotation drive member 206 is provided in the vicinity of the lower end side of the display surface 62A of the effect symbol display device 62. The rotation drive member 206 includes a rotation member 232 that can rotate together with the second magnet 210, a rotation member drive mechanism 236 for rotating the rotation member 232, and a receiving member that houses the rotation member 232 and the rotation member drive mechanism 236. 240.

  The rotating member 232 includes a plurality of cylindrical or spherical rollers 234A, 234B, 234C, rotating shafts 242A, 242B, 242C attached to the rollers 234A, 234B, 234C, and rotating shafts 242A, 242B, 242C. And provided gear teeth (not shown). When the driving force is transmitted to the gear teeth, the rotary shafts 242A, 242B, 242C rotate, and the rollers 234A, 234B, 234C also rotate. Further, a second magnet 210 is provided in each roller 234A, 234B, 234C by an adhering means such as an adhesive or an adhesive tape. Here, the polarity of the second magnet 210 is preferably opposite to the polarity of the first magnet 204 as described above. The rotating member 232 is made of plastic resin, rubber, or the like. Further, a part of the rotating member 232 is exposed from the surface of the recess 244 of the receiving member 240. In the present embodiment, the receiving member 240 is provided with three rotating members 232 (particularly, rollers 234A, 234B, 234C) that form a plurality at equal intervals or at predetermined intervals. Further, in the present embodiment, the configuration in which the three rotating members 232 (particularly, the rollers 234A, 234B, and 234C) are installed has been described as an example. However, the configuration is not limited to “three”, and four or more are provided. May be. However, in this case, the distance from the outer peripheral surface of the rotation effect body 202 is kept constant (in order to make the magnetic force generated between the first magnet 204 and the second magnet 210 constant), and the roller 234A. 234B and 234C are preferably installed.

  Further, the sizes and shapes of the three rollers 234A, 234B, and 234C are all equal. Further, the shaft diameters of the three rotary shafts 242A, 242B, and 242C and the gear teeth have substantially the same dimensions. For this reason, when a predetermined rotational force is applied to each of the rotation shafts 242A, 242B, and 242C from rotation drive gears 246A and 246B described later, the three rollers 234A, 234B, and 234C rotate at substantially the same speed. Thereby, the rotation period of the 2nd magnet 210 provided in three roller 234A, 234B, 234C becomes the same (synchronization).

  Here, the three rollers 234 </ b> A, 234 </ b> B, and 234 </ b> C are arranged over a region corresponding to a predetermined arc of the rotation effect body 202. In other words, the separation distance between the three rollers 234A, 234B, 234C and the rotation effect body 202 is substantially the same distance. For this reason, in the state where the second magnet 210 is positioned closest to the rotation effect body 202, the separation distance between the second magnet 210 of the plurality of rollers 234A, 234B, and 234C and the first magnet 204 of the rotation effect body 202 Will be approximately the same distance. As a result, the magnitude of the magnetic force generated between each of the second magnets 210 of the three rollers 234A, 234B, and 234C and the first magnet 204 adjacent thereto is substantially constant.

  The diameters (sizes) of the three rollers 234A, 234B, and 234C are set to be smaller than the diameter (size) of the rotation effect body 202. For this reason, the three rollers 234A, 234B, and 234C rotate many times while the rotation effect body 202 makes one rotation.

  A rotating member drive mechanism 236 for rotating the rollers 234A, 234B, and 234C is mechanically connected to the rotating member 232. The rotation member 232 and the rotation member drive mechanism 236 correspond to the “rotation drive member” of the present invention. The rotation member drive mechanism 236 includes rotation drive gears 246A and 246B, and a rotation motor 248 for rotationally driving the rotation drive gear 246A. The rotation drive gear 246A meshes with gear teeth (not shown) provided on the rotation shafts 242A and 242B of the rollers 234A and 234B. The rotational drive gear 246B meshes with gear teeth (not shown) provided on the rotation shafts 242B and 242C of the rollers 234B and 234C. Thus, when the rotation motor 248 is driven, the driving force is transmitted to the rotation shafts 242A, 242B, and 242C of the rollers 234A, 234B, and 234C through the rotation drive gears 246A and 246B. Then, the rollers 234A, 234B, and 234C rotate around the axes of the rotation shafts 242A, 242B, and 242C. When the rollers 234A, 234B, 234C rotate, the second magnet 210 provided inside the rollers 234A, 234B, 234C also rotates.

  The gear diameters of the two rotation drive gears 246A and 246B are set to be the same size. For this reason, when a predetermined rotational force is applied to the rotation drive gears 246A, 246B, the two rotation drive gears 246A, 246B rotate at substantially the same rotation speed.

  Here, one rotation drive gear 246A is arranged so as to mesh with each rotation shaft 242A, 242B (each gear tooth) of two adjacent rollers 234A, 234B. As a result, the two rollers 234A and 234B can be rotated simultaneously by the rotation of the single rotation drive gear 246A. Further, another rotation drive gear 246B is arranged so as to mesh with the gear teeth of the respective rotation shafts 242B and 242C of the two adjacent rollers 234B and 234C. As a result, the three rollers 234A, 234B, 234C are mechanically coupled by the two rotation drive gears 246A, 246B. All the rollers 234A, 234B, and 234C can be rotated substantially simultaneously only by mechanically connecting one rotation motor 248 to one rotation drive gear 246A. Specifically, when the rotation motor 248 rotates forward, the rotation drive gear 246A rotates forward. When the rotation drive gear 246A rotates normally, the rotation shafts 242A and 242B of the two rollers 234A and 234B meshing with the rotation drive gear 246A simultaneously rotate normally. As a result, the two rollers 234A and 234B rotate forward. Further, when the rotation shaft 242B of one of the two rollers 234A and 234B rotates forward, the rotation drive gear 246B engaged with the gear teeth of the rotation shaft 242B rotates. When the rotation drive gear 246B rotates, the rotation shaft 242C of the remaining roller 234C rotates forward, and the roller 234C rotates forward. As described above, when one rotation drive gear 246B functions as a driven gear, the three rollers 234A, 234B, and 234C rotate forward at substantially the same time. In particular, by using one rotation drive gear 246B as a driven gear (meaning a gear that itself does not serve as a drive source), one rotation motor 248 allows three rollers 234A, 234B, and 234C separated from each other. It can be rotated almost simultaneously. On the other hand, when the three rollers 234A, 234B, and 234C rotate in the reverse direction, it can be realized by the same mechanism as the forward rotation mechanism, and only by rotating the rotation motor 248 in the reverse direction, the three rollers 234A, 234B, 234C rotates in the reverse direction.

  The rotation motor 248 is driven and controlled by the sub-control board 106 or the decoration drive board 114. In the present embodiment, a mode in which the rotation motor 248 is driven and controlled by the decorative drive board 114 is described as an example.

  The receiving member 240 includes a base material 250 having a cubic shape and a recess 244 formed on the upper surface, and a drive shaft 252 attached to the bottom surface of the base material 250. The base material 250 is located near the lower right side of the display surface 62 </ b> A of the effect symbol display device 62. The base material 250 is provided with rollers 234A, 234B, 234C, rotation drive gears 246A, 246B, and a rotation motor 248. Further, the curvature of the recess 244 of the base material 250 is formed to be substantially the same as the curvature of the rotation effect body 202. The drive shaft 252 attached to the bottom surface of the base material 250 extends along the vertical direction. A drive shaft motor 254 is mechanically connected to the drive shaft 252, and the shaft rotation of the drive shaft 252 is driven and controlled by the drive shaft motor 254. When the drive shaft motor 254 rotates forward, the drive shaft 252 rotates in one direction, and the base member 250 also rotates to one side around the drive shaft 252. Further, when the drive shaft motor 254 rotates in the reverse direction, the drive shaft 252 rotates in the other direction, and the base member 250 also rotates in the other axial direction.

  Further, as shown in FIG. 4, the drive shaft motor 254 is driven and controlled by the sub-control board 106 or the decorative drive board 114. In the present embodiment, a mode in which the drive shaft motor 254 is driven and controlled by the decorative drive board 114 is described as an example.

  Next, an electronic control device that constitutes the pachinko machine 10 will be described.

  As shown in FIGS. 3 and 4, the electronic control unit includes a main control board 102, a payout control board 104, a sub control board 106, and a launch control board 108.

  The main control board 102 includes a CPU 102A and a ROM 102B. The CPU 102A of the main control board 102 controls the start opening solenoid 130, the big prize opening solenoid 132, the symbol display device 134, and the sub control board 106 based on the data stored in the ROM 102B. Further, the CPU 102A of the main control board 102 controls the entire game and mainly determines a game state such as determination of success / failure.

  In particular, the CPU 102A executes a jackpot lottery process (special game lottery process) triggered by the entry of a game ball into the start port 56B, and determines the success / failure using an arbitrary random number (special symbol determination random number). It has. The CPU 102A also has a function of determining a variation pattern (variation time) of the special symbol (identification symbol) with the execution of the special symbol determination.

  The variation pattern of the identification symbol corresponds to the effect pattern (game effect) of each effect symbol displayed on the effect symbol display device 62. The “determination of the variation pattern of the identification symbol” performed by the CPU 102A is “effect symbol”. Corresponds to “determining the production pattern (game production)”. When the variation pattern of the special symbol (identification symbol) (the production pattern of the production symbol) is determined, the 7-segment display 70 starts the variation display of the special symbol (identification symbol) and produces the production symbol display device 62. When the variation display of the effect symbol is started and the variation time specified by the determined variation pattern elapses, the special symbol and the effect symbol are stopped and displayed. The player's success / failure determination result (big hit lottery result) is notified to the player. The effect symbol display device 62 is arranged at a position approximately in the center of the surface (board surface) of the game board 26 so as to easily enter the player's field of view. On the other hand, the 7-segment display 70 is arranged at the end of the surface (board surface) of the game board 26 (the left end of the board surface in the present embodiment) so as not to easily enter the player's field of view. For this reason, it is common for a player to play a game while paying attention to the display content of the effect symbol display device 62.

  Then, the CPU 102A controls the payout of prize balls generated by the game balls entering into the sub-control board 106 that controls the change display and stop display of the above-described effect symbols, and various winning holes provided on the game board surface. The payout control board 104 for performing the control is directly controlled. Further, the CPU 102 </ b> A of the main control board 102 indirectly controls the effect display board 110, the amplifier board 112, the decoration drive board 114, and the effect button board 116 via the sub control board 106.

  The ROM 102B of the main control board 102 stores a program for realizing control of the entire game executed by the CPU 102A.

  The main control board 102 is electrically connected to the start port switch 120, the big prize port switch 122, the gate switch 124, and the count switch 126 via the relay terminal plate 118, respectively.

  The main control board 102 is electrically connected to the start opening solenoid 130, the big prize opening solenoid 132, and the symbol display device 134 via the relay terminal board 128, respectively. The 7-segment display board 68 is an embodiment of the symbol display device 134.

  The payout control board 104 is electrically connected to the glass frame switch 138, the external tank switch 140, and the tank switch 142 via the relay terminal plate 136, respectively. Further, the payout control board 104 is electrically connected to the error LED 146 via the relay terminal board 144. The payout control board 104 is electrically connected to the lower pan full tank switch 148. Further, the payout control board 104 is electrically connected to a ball rental display board 152 and a ball rental apparatus (CR unit) 154 via a relay terminal board 150, respectively.

  The ball rental display board 152 is electrically connected with a ball rental switch 156 and a return switch 158, respectively. The payout control board 104 is electrically connected to a payout device 161 having a payout motor 162 and a payout switch 164 via a relay terminal plate 160, respectively. Further, the payout control board 104 is electrically connected to the main control board 102 and the launch control board 108, respectively.

  As shown in FIGS. 3 and 4, the sub control board 106 is electrically connected to the effect display board 110, the amplifier board 112, the decoration drive board 114, and the effect button board 116.

  The sub-control board 106 controls the game effects based on the control signal from the main control board 102. The sub control board 106 includes a CPU 106A and a ROM 106B.

  The CPU 106 </ b> A of the sub control board 106 receives the control signal from the main control board 102 and controls each board such as the effect display board 110, the amplifier board 112, the decoration drive board 114, and the effect button board 116.

  In particular, when a predetermined gaming state (for example, big hit) is established, the CPU 106A generates a signal for controlling the driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254, and the decorative drive board. It outputs to 114. Note that the gaming state is determined by the CPU 102A of the main control board 102, and information on the gaming state determined by the CPU 102A is output to the sub-control board 106 as a predetermined control signal. The CPU 106A of the sub control board 106 receives the control signal regarding the gaming state output from the CPU 102A of the main control board 102, and specifies the gaming state. Then, the CPU 106A of the sub control board 106 generates a signal for controlling driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 based on the contents of the specified gaming state, and the decorative drive board 114. Output for.

  The ROM 106B stores data (especially information related to game decoration) necessary for controlling each board. The ROM 106B stores a motor control program for controlling the driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254. The motor control program may be stored in the ROM 115 of the decorative drive board 114 instead of the ROM 106B of the sub-control board 106.

  As shown in FIG. 4, the effect display device 166 (62) and the effect display ROM 168 are electrically connected to the effect display board 110. In the effect display ROM 168, data (image data) of effect symbols that are displayed in a variable manner and stopped on the effect symbol display device 62 are stored. The effect symbol display device 62 is an embodiment of the effect display device 166.

  Various speakers 170 (48) that output predetermined sound effects are electrically connected to the amplifier board 112. The sub-speaker 48 is an embodiment of various speakers 170.

  A movable shaft motor 230, a rotation motor 248, a drive shaft motor 254, and various LEDs and lamps 172 (66) are electrically connected to the decorative drive substrate 114. In addition, the decoration driving board 114 receives the control signal from the sub-control board 106 and executes the light emission control of various LEDs / lamps 172 (66) to control the decoration of the game. Further, the decorative drive board 114 receives the control signal from the sub-control board 106 and executes drive control of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254, and relates to the operation of the game effect device 200. Control is performed. Further, a ROM 115 for the decoration drive board 114 is provided. In addition, an operation switch 174 (40) is electrically connected to the effect button board 116. The lamps 66 are an embodiment of various LEDs / lamps 172. The effect button 40 is an embodiment of the operation switch 174.

  In particular, the ROM 115 stores a motor control program for controlling driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254. However, this is limited to the case where the motor control program is not stored in the ROM 106B of the sub-control board 106.

Next, the operation and effect of the pachinko machine according to the first embodiment of the present invention will be described.
Note that the initial state of the game effect device 200 is defined as a position where the rotation effect body 202 is located in the vicinity of the receiving member 240 and spaced apart from the concave portion 244 of the base material 250 of the receiving member 240 by a slight distance. The operation of the game effect device 200 described below will be described with reference to the initial state. In addition, the game effect by the game effect device 200 according to the present embodiment includes a rotation effect of the rotation effector 202 itself, a linear movement effect of the rotation effector 202 itself, and a special rotation of the rotation effector 202 accompanying the rotation of the receiving member 250. These three effects are organically related and realized. However, in order to make the explanation of the effect of the game effect device 200 easier to understand, the above three effects will be described separately in the form of separate analysis.

(Aspect of rotation effect of rotation effect body 202)
First, the aspect of the rotation effect of the rotation effect body 202 will be described.
As shown in FIGS. 4, 5, and 6, when a predetermined gaming state (for example, occurrence of a highly reliable super reach or big hit) is established, a motor for rotation from the sub control board 106 to the decorative drive board 114 A control signal for starting the driving of H.248 is output. The decorative drive board 114 receives this control signal and controls the driving of the rotation motor 248 based on the motor control program related to the rotation motor 248 stored in the ROM 115.

  When the rotation motor 248 is driven to rotate forward, this driving force is transmitted to one rotation drive gear 246A, and the rotation drive gear 246A rotates forward. When the rotation drive gear 246A rotates forward, the two rollers 234A and 234B rotate forward. When one roller 234B of the two rollers 234A and 234B rotates, the other rotation drive gear 246B meshing with the gear teeth of the rotation shaft 242B of this roller 234B is driven to rotate. When the rotation drive gear 246B is driven to rotate, the remaining roller 234C rotates forward. As a result, the three rollers 234A, 234B, and 234C rotate forward at substantially the same time.

  Here, when the three rollers 234A, 234B, and 234C rotate forward, the second magnet 210 provided inside each of the rollers 234A, 234B, and 234C also rotates together with the rollers 234A, 234B, and 234C. The rotation effect body 202 is located above the rollers 234A, 234B, and 234C. In the initial state, the separation distance between each of the rollers 234A, 234B, 234C and the rotation effect body 202 is a slight distance. Therefore, the plurality of first magnets 204 provided on the rotation effect body 202 and the rollers 234A, 234B, Due to the magnetic force generated between the second magnet 210 and the second magnet 210 provided at 234C, the rotation effect body 202 is greatly influenced and rotates.

  Specifically, since the polarity of the first magnet 204 and the polarity of the second magnet 210 of the rotation effect body 202 are opposite to each other, the first magnet 204 and the second magnet 210 may be mutually connected. The magnetic force attracting to is generated. When the rollers 234A, 234B, and 234C rotate in a predetermined direction and the second magnet 210 also rotates, the first magnet 204 that is in close proximity to the second magnet 210 causes the second magnet to be magnetized. It is drawn to 210 side. Since only one second magnet 210 is provided inside each of the rollers 234A, 234B, 234C, the second magnet 210 is moved to the initial position by rotating each roller 234A, 234B, 234C once. Return. And as each roller 234A, 234B, 234C continues rotating, the 2nd magnet 210 also rotates continuously. On the other hand, since the plurality of first magnets 204 inside the rotation effect body 202 are provided, even when the rotation effect body 202 rotates by a slight rotation angle, any one of the second magnets 210 is always in contact with each roller. 234A, 234B, and 234C will be located in the vicinity (the place which adjoins).

  In addition, when the polarity of the 1st magnet 204 and the polarity of the 2nd magnet 210 are the same polarities, the magnetic force of the direction which mutually repels acts between both. And the 1st magnet 204 of the rotation effect body 202 moves in the direction to escape whenever the 2nd magnet 210 of each roller 234A, 234B, 234C approaches. Since the force of the first magnet 204 trying to escape causes the rotation effect body 202 to rotate, the rotation effect body 202 rotates by rotating the rollers 234A, 234B, and 234C.

  Here, as described above, the three rollers 234A, 234B, and 234C and the rotation shafts 242A, 242B, and 242C have the same size and size, and the two rotation drive gears 246A and 246B have the same gear diameter. Therefore, when the rotation motor 248 is driven, the three rollers 234A, 234B, and 234C rotate at substantially the same timing and at substantially the same rotational speed. Therefore, by adjusting the initial positions of the second magnets 210 of the three rollers 234A, 234B, and 234C between the rollers 234A, 234B, and 234C, the second magnets of the three rollers 234A, 234B, and 234C are adjusted. 210 moves to a position close to the rotation effect body 202 at substantially the same timing.

  As described above, since the rotation effect body 202 is slightly rotated, any one of the first magnets 204 is moved to a position close to each of the rollers 234A, 234B, 234C, so that each of the rollers 234A, 234B, Each time 234C makes one rotation, the second magnet 210 is positioned closer to the first magnet 204. By rotating the rollers 234A, 234B, and 234C while maintaining this state, it is possible to continuously generate magnetic forces attracting each other between the second magnet 210 and the first magnet 204. Accordingly, the rotation effect body 202 receives a magnetic force as the rollers 234A, 234B, and 234C rotate, and this magnetic force acts on the rotation effect body 202 as a rotational force. As a result, the rotation effect body 202 can be continuously rotated.

  Here, as described above, the rotation effect body 202 is housed inside the housing body 214, and the liquid 212 is interposed between the inner surface of the housing body 214. For this reason, since the outer peripheral surface of the rotation effect body 202 and the inner peripheral surface of the container 214 are not in contact with each other, no frictional force (dynamic frictional force) is generated between them. In this state, when the rotation effect body 202 is rotated by the action of magnetic force, the rotation effect body 202 applies a rotational force to the liquid 212. When the rotation effector 202 rotates, it naturally receives a resistance force from the liquid 212. However, the rotation effect body 202 is remarkably smaller than the frictional force, and the liquid 212 receives the rotational force and flows. A predetermined fluid force is applied to the director 202 from the liquid 212. As a result, since the rotation effect body 202 is in the same dynamic state as having received a so-called inertia force, the rotation effect body 202 continues to rotate with the inertia of its own rotation operation. As described above, the rotation effector 202 can be smoothly rotated, and the rotation effector 202 can be continuously operated for a predetermined time even when the rotation of the rollers 234A, 234B, and 234C is stopped. .

  In particular, when the liquid 212 is colored and transparent, it is possible to realize an effect produced by the flow of the liquid 212. By simultaneously executing the rotation effect of the rotation effect body 202 and the flow effect by the colored liquid 212, a novel effect can be realized in the pachinko machine game. Since the container 214 and the liquid 212 are transparent, the rotation effect of the rotation effector 202 and the flow effect of the liquid 212 can be surely recognized by the player, so that the gameability can be improved.

  When the rotation effect body 202 is rotated in the reverse direction, the rotation motor 248 is driven to rotate in the reverse direction. When the rotation motor 248 rotates in the reverse direction, this driving force is transmitted to one rotation drive gear 246A, and the rotation drive gear 246A rotates in the reverse direction. When the rotation drive gear 246A rotates in the reverse direction, the two rollers 234A and 234B rotate in the reverse direction. When one roller 234B of the two rollers 234A and 234B rotates, the other rotation drive gear 246B meshing with the gear teeth of the rotation shaft 242B of this roller 234B is driven to rotate. When the rotation drive gear 246B is driven to rotate, the remaining roller 234C rotates in the reverse direction. As a result, the three rollers 234A, 234B, and 234C rotate in reverse at substantially the same time. Then, when the three rollers 234A, 234B, and 234C rotate in the reverse direction, the rotation effect body 202 rotates in the reverse direction by the same mechanism as the normal rotation.

(Mode of linear movement effect of rotation effect body 202)
Next, the mode of the linear movement effect of the rotation effect body 202 will be described.
As shown in FIGS. 4, 5, 6, and 7, when a predetermined gaming state (for example, big hit) is established, the driving of the movable shaft motor 230 is started from the sub control board 106 to the decorative driving board 114. A control signal for output is output. The decorative drive board 114 receives this control signal, and controls the drive of the movable shaft motor 230 based on the motor control program related to the movable shaft motor 230 stored in the ROM 115.

  When the movable shaft motor 230 is driven to rotate forward, this driving force is transmitted to the movable shaft drive gear 228, and the movable shaft drive gear 228 rotates forward. When the movable shaft drive gear 228 rotates forward, the driving force is transmitted to the gear teeth 226 of the gear shaft 218. When the driving force is transmitted to the gear teeth 226 of the gear shaft 218, the gear shaft 218 moves upward. As a result, the movable shaft 216 moves upward together with the gear shaft 218. When the movable shaft 216 moves upward, the rotation effect body 202 also moves upward. In the initial state, the rotation effect body 202 is rotated by magnetic force, but as the rotation effect body 202 moves away from the rollers 234A, 234B, and 234C, the first magnet 204 and each roller of the rotation effect body 202 are rotated. The magnitude of the magnetic force generated between the second magnets 210 of 234A, 234B, and 234C is also weakened. As a result, since the attractive force due to the magnetic force is reduced as the rotation effect body 202 moves upward, the rotational driving force acting on the rotation effect body 202 is reduced.

  Here, the rotation effect body 202 is accommodated inside the container 214, and the rotation 212 is filled with the liquid 212 between the outer peripheral surface of the rotation effect body 202 and the inner peripheral surface of the container 214. Once the effect body 202 rotates in the initial state, no frictional force is generated between the rotation effect body 202 and the container 214, and the reaction force of the rotational force applied to the liquid 212 from the rotation effect body 202 is reduced. Receive from liquid 212. As a result, the rotation effect body 202 is in the same dynamic state as having received a so-called inertia force, and thus rotates for a predetermined time without receiving a magnetic force. As a result, the rotation effect body 202 continues to rotate even in the process in which the rotation effect body 202 moves upward.

  As described above, since the rotation effector 202 moves upward while rotating, the player feels the fun of the novel effect of the rotation effector 202 that has never been seen before. At the same time, it is expected that the current gaming state is advantageous for the player by realizing the effect of the rotation effect body 202. Thereby, the player can concentrate on a game and can further improve game property.

  On the other hand, when the rotation effect body 202 is moved downward, the decorative drive board 114 controls the movable shaft motor 230 to rotate in the reverse direction. As a result, the driving force of the movable shaft motor 230 is transmitted to the movable shaft drive gear 228, and the movable shaft drive gear 228 rotates in the reverse direction. When the movable shaft driving gear 228 rotates in the reverse direction, the driving force is transmitted to the gear teeth 226 of the gear shaft 218. When the driving force is transmitted to the gear teeth 226 of the gear shaft 218, the gear shaft 218 moves downward. As a result, the movable shaft 216 moves downward together with the gear shaft 218. When the movable shaft 216 moves downward, the rotation effect body 202 also moves downward. As the rotation effector 202 approaches the rollers 234A, 234B, and 234C, the magnetic force generated between the first magnet 204 of the rotation effector 202 and the second magnet 210 of the rollers 234A, 234B, and 234C. The size of becomes stronger. Thereby, the rotational force accompanying the magnetic force acting on the rotation effect body 202 becomes stronger, and the rotation effect body 202 rotates more powerfully. Eventually, the rotation effector 202 returns to the initial state and continues the rotation operation. In this manner, the rotation effect body 202 always continues to rotate until it moves upward from the initial state and then moves downward to return to the initial state. As a result, a novel effect of the rotation effect body 202 can be realized, which greatly contributes to an improvement in game playability.

(Aspect of special rotation effect of rotation effect body 202 accompanying rotation of receiving member 240)
Next, the aspect of the special rotation effect of the rotation effect body 202 accompanying the rotation of the receiving member 240 will be described. As shown in FIG. 4, when a predetermined gaming state (for example, occurrence of a highly reliable super reach or big hit) is established, driving of the drive shaft motor 254 from the sub control board 106 to the decorative drive board 114 is started. A control signal for output is output. The decorative drive board 114 receives this control signal and controls the drive of the drive shaft motor 254 based on the motor control program related to the drive shaft motor 254 stored in the ROM 115.

  As shown in FIGS. 5 and 6, when the movable shaft motor 230 is driven to rotate forward, the drive shaft 252 rotates to one side around the axis. Thereby, the base material 250 rotates to one side around the axis of the drive shaft 252 in the same manner as the drive shaft 252. The rollers 234 </ b> A, 234 </ b> B, and 234 </ b> C provided on the base material 250 also rotate to one side around the drive shaft 252 together with the base material 250. Thereby, each roller 234A, 234B, 234C rotates to one side around the axis together with the base material 250 while rotating itself. As a result, the rotation direction of the rotation effect body 202 can be freely changed. Specifically, since the rotation direction of the rotation effector 202 changes based on the rotation position of the base material 250, the rotation direction of the rotation effector 202 also changes sequentially by continuing the rotation operation of the base material 250. become. As a result, since the rotation effect body 202 can be rotated three-dimensionally, a novel effect can be realized. Since the rotation direction can be freely changed, it is possible to realize rotation in an irregular direction which is clearly different from the conventional rotation effect body that rotates around the axis of the rotation axis.

  When the movable shaft motor 230 is controlled to rotate in the reverse direction, the drive shaft 252 rotates around the axis to the other side. Thereby, the base material 250 rotates to the other side around the axis of the drive shaft 252 in the same manner as the drive shaft 252. The rollers 234 </ b> A, 234 </ b> B, and 234 </ b> C provided on the base material 250 also rotate to the other side around the axis of the drive shaft 252 together with the base material 250. Thereby, each roller 234A, 234B, 234C rotates around the axis to the other side together with the base material 250 while rotating itself. Even in this case, since the rotation effect body 202 can be rotated three-dimensionally, a novel effect can be realized. Further, it is possible to realize rotation in an irregular direction, which is clearly different from a conventional rotation effect body that rotates around the rotation axis.

  As described above, according to the pachinko machine 10 of the present embodiment, the game effect device 200 has the rotation effect of the rotation effector 202 itself at a predetermined timing (for example, a game state in which the player is advantageous) Three game effects that are organically related to the linear movement effect of the rotation effector 202 itself and the special rotation effect of the rotation effector 202 accompanying the rotation of the receiving member 240 are executed. Thereby, the game effect of the game effect device 200 becomes novel, and the player expects the game, so that the game property can be remarkably improved. In particular, since the rotation direction of the rotation effector 202 can be changed in any direction, the rotation operation of the rotation effector 202 becomes novel.

  Further, the rotation effect body 202 is accommodated inside the container 214, and the liquid 212 is interposed between the outer peripheral surface of the rotation effect body 202 and the inner peripheral surface of the container 214. During operation, the frictional force from the container 214 does not act on the rotation effect body 202. In addition, when the rotation effect body 202 rotates, a predetermined rotational force acts on the liquid 212, and the liquid 212 receiving the rotational force flows in a predetermined direction. At this time, the fluid force of the liquid 212 acts on the rotation effect body 202. In other words, the reaction force of the rotational force acting on the liquid 212 from the rotation effect body 202 also acts on the rotation effect body 202. The rotation effect body 202 receives the flow force of the liquid 212 (the reaction force of the rotation force exerted on the liquid 212 by the rotation effect body 202) and further rotates, thereby continuing the rotation operation. For this reason, even when the separation distance between the first magnet 204 and the second magnet 210 becomes large (for example, when the rotation effector 202 moves upward), the rotation effector 202 continues to rotate. To do. As a result, since the rotation operation continues regardless of the position of the rotation effect body 202, a novel effect of the rotation effect body 202 can be realized.

Next, a pachinko machine according to a second embodiment of the present invention will be described.
In addition, description of the structure which overlaps with the structure of the pachinko machine concerning 1st Embodiment is abbreviate | omitted, and the code | symbol same as the structure of 1st Embodiment is attached | subjected about the overlapping structure.

  As shown in FIGS. 8 and 9, the pachinko machine of the present embodiment is provided such that the rotation effect body 202 moves in the left-right direction in the vicinity of the upper edge of the display surface 62 </ b> A of the effect symbol display device 62. . The rotation effect body 202 is not limited to the case where the rotation effect body 202 moves in the vicinity of the upper edge of the display surface 62A of the effect symbol display device 62 along the left-right direction. You may comprise so that the lower edge vicinity of the surface 62A may move along the left-right direction. In this way, the rotation effect body 202 moves while rotating the front side of the upper edge or the lower edge of the display surface 62A of the effect symbol display device 62 along the left-right direction.

  The rotation drive member 206 is provided on the left edge or the right edge of the display surface 62A of the effect symbol display device 62. As described above, the rotation driving member 206 can rotate the rotation effect body 202 by the magnetic force as the rollers 234A, 234B, and 234C rotate. Further, when the drive shaft 252 rotates around the axis, the base material 250 rotates around the drive shaft 252. Thereby, each roller 234A, 234B, 234C provided in the base material 250 also rotates around the axis of the drive shaft 252 in the same manner. Thereby, when the rotation effect body 202 is in the initial state, the rotation effect body 202 can be rotated in any direction. Then, the rotation effect body 202 can move in the left-right direction while rotating in all directions, and the game effect can be excited.

Next, a pachinko machine according to a third embodiment of the present invention will be described.
In addition, description of the structure which overlaps with the structure of the pachinko machine concerning 1st Embodiment is abbreviate | omitted, and the code | symbol same as the structure of 1st Embodiment is attached | subjected about the overlapping structure.

  Since the rotation effect body of the present invention is a novel one that has not existed in the past, it may be noticed not only by the player but also by persons concerned with the hall. Therefore, we considered whether a novel rotation director could be applied not only as a part of the game machine, but also for other purposes. The third embodiment is not only enjoyed as an effect, but also operates at the time of detecting an illegal act so as to be easily noticed by hall personnel.

  As shown in FIG. 10, the pachinko machine according to the present embodiment is provided with fraud detection means 260 for detecting fraud. The fraud detection means 260 is a sensor for detecting that the big winning opening 86 is opened in a game state other than the big hit game, a sensor for detecting that the wing piece member 56A is opened in a state where the normal symbol is not won, A sensor for detecting that the frame 12 and the inner frame 14 are opened, a sensor for detecting that the locking device 22 is opened, and the like are applicable. In other words, the fraud detection means 260 detects that an action, a structure, or a part change that cannot be considered in the gaming state currently in progress has occurred.

  The fraud detection unit 260 is electrically connected to the sub-control board 106 or the decoration drive board 114. That is, as shown in FIG. 10, in the configuration in which the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 are connected to the decorative drive substrate 114, the fraud detection means 260 is connected to the decorative drive substrate 114. The configuration is preferable. Further, as shown in FIG. 11, in the configuration in which the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 are connected to the sub-control board 106, the fraud detection unit 260 is connected to the sub-control board 106. The configuration is preferable. In this embodiment, since the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 are connected to the decorative drive substrate 114, the fraud detection means 260 is connected to the decorative drive substrate 114. Is described as an example. The fraud detector 260 may be connected to the main control board 102.

  When a player's fraud occurs, the fraud detection means 260 outputs a fraud detection signal indicating the fraud to the decoration driving board 114. The decorative drive board 114 receives a fraud detection signal from the fraud detection means 260 and outputs a control signal for starting driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254. Thereby, the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 start driving, and the rotation operation and the vertical movement operation of the rotation effect body 202 are realized. Moreover, since the base material 250 rotates around the axis of the drive shaft 252, the rotation effect body 202 rotates in all directions.

  As shown in FIG. 4, the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 are connected to the sub-control board 106, and the fraud detection means 260 is connected to the sub-control board 106. With this configuration, when a player's fraud occurs, the fraud detection means 260 outputs a fraud detection signal indicating the fraud to the sub-control board 106. The sub-control board 106 receives a fraud detection signal from the fraud detection means 260 and outputs a control signal for starting the driving of the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254. Thereby, the movable shaft motor 230, the rotation motor 248, and the drive shaft motor 254 start driving, and the rotation operation and the vertical movement operation of the rotation effect body 202 are realized. Moreover, since the base material 250 rotates around the axis of the drive shaft 252, the rotation effect body 202 rotates in all directions.

  According to the pachinko machine according to the third embodiment, when an illegal act occurs, the rotation effector 202 starts to rotate. In addition, the rotation effect body 202 moves in the vertical direction. By looking at the rotation operation and the vertical movement of the rotation effect body 202, it can be determined at a glance which pachinko machine is used for the fraud. In other words, when an illegal act is executed by a pachinko machine, a warning signal indicating the illegal action is output to the computer equipment in the hall that manages the pachinko machine. Can recognize whether fraud has occurred. And based on such information, hall officials will go to the site, but since there are multiple pachinko machines in the hall by island facilities, which pachinko machine was fraudulent? Cannot be determined instantaneously. In such a case, if the game effect device 200 is provided in the pachinko machine, the rotation effect body 202 of the game effect device 200 provided in the pachinko machine on which the cheating is performed rotates and moves in the vertical direction. As a result, the pachinko machine where the illegal act was performed can be identified in an instant. In this way, by providing the game effect device 200 with the function of detecting fraud, it is possible to reliably grasp the fraud and thereby prevent fraud.

  In the third embodiment, the inventor intends to use the game effect device 200 capable of realizing a novel game effect not only for game effect but also for detecting fraud. Is. As described in the first embodiment and the second embodiment, the game effect device 200 can realize an extremely novel game effect. However, since the game effect device 200 has novelty, the game effect device 200 can be useful for detecting fraud. If possible, it can make it easier to convey the fact of fraud to hall officials. For this reason, in 3rd Embodiment, not only using the game production | presentation apparatus 200 as one aspect | mode of a game production | presentation, but intending to show an effect as a landmark apparatus when there exists a fraudulent act. In other words, in the third embodiment, it is assumed that the game effect device 200 has two functions of a novel game effect function and a fraud detection function at the same time.

  In addition, the abnormality notification with sound by the various speakers 170 is also performed in this embodiment. However, since anomaly notification by voice is well known to fraudulent persons, the fraudulent persons usually perform fraudulent actions after first destroying the speaker. This is because if the speaker is destroyed, voice notification cannot be performed, and it is easy to cheat. Even in such a case, it is possible to quickly grasp the illegal act by thoroughly informing the hall personnel in advance of the abnormality notification due to the movement of the rotating movable accessory as in the present embodiment. Can be prevented.

  In the pachinko machine according to the third embodiment, the configuration in which the rotation effector 202 linearly moves in the up and down direction is described as an example. However, the present invention is not limited to this, and in the left and right direction as in the second embodiment. A configuration that moves linearly may be adopted.

10 Pachinko machines (game machines)
200 Game Effect Device 202 Rotation Effect Body 204 First Magnet 206 Rotation Drive Member 208 Support Member 210 Second Magnet 212 Liquid 214 Container 231 Support Member Drive Mechanism 232 Rotation Member 236 Rotation Member Drive Mechanism 250 Base Material 252 Drive Shaft ( axis)

Claims (5)

  1. A gaming machine equipped with a game production device that realizes a rotation production using magnetic force,
    The game effect device includes a rotation effect body that includes a first magnet and is rotatable with the first magnet, and a second magnet that generates a magnetic force between the first magnet and uses the magnetic force. A rotation drive member that rotates the rotation effect body, and a support member that supports the rotation effect body so that the rotation effect body rotates in a non-contact state with the rotation drive member,
    The rotation drive member includes a rotation member that can rotate together with the second magnet, and a rotation member drive mechanism that rotates the rotation member.
    The gaming machine characterized in that the rotation effect body rotates in a non-contact state with the rotating member and the rotating member driving mechanism by rotating the rotating member by the rotating member driving mechanism.
  2. A transparent housing for housing the rotation effect body so as to be rotatable;
    The gaming machine according to claim 1, wherein a transparent liquid is interposed between the rotation effect body and the container.
  3. A support member driving mechanism for moving the support member in a predetermined direction;
    The rotation effect body is moved in a predetermined direction by moving the support member in a predetermined direction by the support member driving mechanism, and a relative distance between the rotation effect body and the rotation member driving mechanism is changed. The gaming machine according to claim 1 or 2, characterized in that:
  4.   4. The gaming machine according to claim 1, wherein polarities of the first magnet and the second magnet are opposite polarities. 5.
  5.   The said rotation drive member has a base material provided with the said rotation member, The said base material can be rotated on the axis | shaft different from the rotating shaft of the said rotation member as a rotating shaft. The gaming machine according to any one of 1 to 4.
JP2009193684A 2009-08-24 2009-08-24 Game machine Expired - Fee Related JP5287600B2 (en)

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004229885A (en) * 2003-01-30 2004-08-19 Fuji Shoji:Kk Game machine
JP2005034462A (en) * 2003-07-17 2005-02-10 Sankyo Kk Game machine
JP2005328903A (en) * 2004-05-18 2005-12-02 Okumura Yu-Ki Co Ltd Game machine
JP2006136424A (en) * 2004-11-10 2006-06-01 Newgin Corp Performance device of game machine
JP2007301203A (en) * 2006-05-12 2007-11-22 Samii Kk Game machine
JP2009082458A (en) * 2007-09-28 2009-04-23 Sammy Corp Game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004229885A (en) * 2003-01-30 2004-08-19 Fuji Shoji:Kk Game machine
JP2005034462A (en) * 2003-07-17 2005-02-10 Sankyo Kk Game machine
JP2005328903A (en) * 2004-05-18 2005-12-02 Okumura Yu-Ki Co Ltd Game machine
JP2006136424A (en) * 2004-11-10 2006-06-01 Newgin Corp Performance device of game machine
JP2007301203A (en) * 2006-05-12 2007-11-22 Samii Kk Game machine
JP2009082458A (en) * 2007-09-28 2009-04-23 Sammy Corp Game machine

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