JP2011000259A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

Info

Publication number
JP2011000259A
JP2011000259A JP2009145006A JP2009145006A JP2011000259A JP 2011000259 A JP2011000259 A JP 2011000259A JP 2009145006 A JP2009145006 A JP 2009145006A JP 2009145006 A JP2009145006 A JP 2009145006A JP 2011000259 A JP2011000259 A JP 2011000259A
Authority
JP
Japan
Prior art keywords
game
ball
opening
closing
game area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2009145006A
Other languages
Japanese (ja)
Other versions
JP2011000259A5 (en
JP5777197B2 (en
Inventor
Takanori Kaji
高典 加治
Shinji Hiramatsu
真司 平松
Makoto Kobayashi
誠 小林
Mitsuyuki Tatebe
光亨 建部
Hiroyuki Sasamoto
紘行 笹本
Kazuma Furuya
一馬 古谷
Nobuyuki Taniguchi
信行 谷口
Hiroyasu Ito
尋康 伊藤
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Kk, 京楽産業.株式会社 filed Critical Kyoraku Sangyo Kk
Priority to JP2009145006A priority Critical patent/JP5777197B2/en
Publication of JP2011000259A publication Critical patent/JP2011000259A/en
Publication of JP2011000259A5 publication Critical patent/JP2011000259A5/ja
Application granted granted Critical
Publication of JP5777197B2 publication Critical patent/JP5777197B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

PROBLEM TO BE SOLVED: To provide a Pachinko game machine allowing both of "a left-handed hitting" and "a right-handed hitting" by shooting a game ball with a substantially constant shooting strength.SOLUTION: A ball guide device 17 includes: a ball inlet hole 50 facing a first game area 5a near a guide hole 4a; a ball outlet hole 51 facing a second game area 5b outside a center generator 15; a ball guide passage 52 guiding the game ball from the ball inlet hole 50 to the ball outlet hole 51, an opening/closing member 53 opening/closing the ball inlet hole 50, an electric motor openingly/closingly actuating the opening/closing member 53, and an opening/closing control means for controlling the electric motor.

Description

本発明はパチンコ遊技機に関し、特に、センタ役物により左右に区画された第1遊技領域から第2遊技領域へ遊技球を誘導可能な球誘導装置を備えたものである。   The present invention relates to a pachinko gaming machine, and in particular, includes a ball guidance device capable of guiding a game ball from a first game area divided into left and right by a center accessory to a second game area.
一般に、パチンコ遊技機においては、遊技者が発射ハンドルを操作するとことで、遊技球を遊技盤の前面側に形成された遊技領域に発射し、その遊技球の発射強度を発射ハンドルの操作量で調整することができる。発射された遊技球はガイドレールで案内されて遊技領域の左上部に導入されるが、遊技盤に装備されるセンタ役物の大型化に伴い、遊技球が遊技領域のうちセンタ役物右側の第2遊技領域よりもセンタ役物左側の第1遊技領域を流下する方が遊技者に有利になるように構成した機種が増えている。   Generally, in a pachinko gaming machine, when a player operates a launch handle, a game ball is launched into a game area formed on the front side of the game board, and the launch strength of the game ball is determined by the operation amount of the launch handle. Can be adjusted. The launched game ball is guided by the guide rail and introduced into the upper left part of the game area. However, as the center feature equipped on the game board becomes larger, the game ball is located on the right side of the center feature in the game region. An increasing number of models are configured such that it is more advantageous for the player to flow down the first game area on the left side of the center role than the second game area.
近年主流のパチンコ遊技機では、遊技者が第1遊技領域を狙って遊技球を発射する所謂「左打ち」を行った場合、第2遊技領域を狙って遊技球を発射する所謂「右打ち」を行った場合よりも、遊技球が主要な入賞口(始動口、大入賞口、ゲート等)に入賞する可能性が高くなるように、そして、始動口への遊技球の入賞を契機に大当り抽選を行い、この大当り抽選で当選した場合、開閉式の大入賞口が複数ラウンドに亙って開閉し、また、ゲートへの遊技球の入賞を契機に当り抽選を行い、この当り抽選で当選した場合、開閉式の始動口が1又は複数回開閉するように構成されている。   In recent years, in the mainstream pachinko machines, when a player performs a so-called “left strike” in which a game ball is launched aiming at a first game area, a so-called “right strike” in which a game ball is launched aiming at a second game area. So that there is a higher possibility that the game ball will win the main winning opening (starting opening, big winning opening, gate, etc.) than when the game is performed, and the winning of the gaming ball at the starting opening will be a big hit If you win a lottery and win in this big win lottery, the open and close-type big winning opening opens and closes over multiple rounds, and a lottery is made when the game ball wins the gate, and wins in this win lottery In this case, the opening / closing start port is configured to open and close one or more times.
ところで、遊技球が第2遊技領域よりも第1遊技領域を流下する方が遊技者に有利な第1遊技モード(例えば、通常遊技状態)と、遊技球が第1遊技領域よりも第2遊技領域を流下する方が遊技者に有利な第2遊技モード(例えば、大当り遊技状態)とを備えたパチンコ遊技機(例えば、特許文献1参照)が公知である。   By the way, a first game mode (for example, a normal game state) in which it is advantageous for the player that the game ball flows down the first game area rather than the second game area, and the game ball is in the second game than the first game area. A pachinko gaming machine (see, for example, Patent Document 1) having a second game mode (for example, a big hit gaming state) in which it is more advantageous for the player to flow down the area is known.
特許文献1のパチンコ遊技機では、センタ役物の上端縁と遊技領域の外周端を仕切るガイドレールとの間に円弧状通路が形成され、遊技者が「右打ち」を行った場合、遊技球は円弧状通路を通って第1遊技領域から第2遊技領域へ移動し、遊技者が「左打ち」を行った場合よりも、第1始動口と第1大入賞口に入賞する可能性が低くなる一方、ゲート、第2始動口、第2大入賞口に入賞する可能性が高くなる。   In the pachinko gaming machine of Patent Document 1, an arc-shaped passage is formed between the upper edge of the center accessory and the guide rail that divides the outer peripheral edge of the game area, and when the player performs “right-handed”, Moves from the first game area to the second game area through the arc-shaped passage, and there is a possibility that the player will win the first starting opening and the first big winning opening, rather than the case where the player performs “left-handed”. On the other hand, the possibility of winning at the gate, the second start opening, and the second grand prize opening is increased.
一方、センタ役物の下部に遊技球が転動可能なステージを設け、このステージの下側に始動口を配置し、遊技球を第1遊技領域からステージに誘導するワープ通路を備えたパチンコ遊技機が広く実用に供されている。特許文献1のパチンコ遊技機においても、このワープ通路が設けられており、故に、「左打ち」を行った場合に「右打ち」を行った場合よりも、第1始動口に入賞する可能性が一層高くなる。   On the other hand, a pachinko game provided with a stage on which a game ball can roll at the lower part of the center role, a start opening disposed below the stage, and a warp passage for guiding the game ball from the first game area to the stage The machine is widely put into practical use. Also in the pachinko machine of Patent Document 1, this warp passage is provided, and therefore, the possibility of winning at the first starting port is greater when performing “left-handed” than when performing “right-handed”. Becomes even higher.
特許文献2には、比較的小型のセンタ役物の下部に設けられたステージに遊技球を誘導する球誘導装置が開示されている。この特許文献2における第1形態では、センタ役物の左右両側部に球入口が形成されて開閉部材で開閉され、遊技球が球入口に入るとセンタ役物に装着された表示装置の画面前側領域を通ってステージに導かれる。また、第2形態では、センタ役物の上部に球入口が形成されて開閉部材で開閉され、遊技球が球入口に入ると球誘導通路を通ってステージに導かれる。   Patent Document 2 discloses a ball guidance device that guides a game ball to a stage provided at a lower portion of a relatively small center accessory. In the first form in this Patent Document 2, a ball entrance is formed on both the left and right sides of the center accessory and is opened and closed by an opening / closing member, and when the game ball enters the ball entrance, the screen front side of the display device attached to the center accessory Guided through the area to the stage. In the second embodiment, a ball entrance is formed at the upper part of the center accessory and is opened and closed by an opening / closing member. When a game ball enters the ball entrance, it is guided to the stage through the ball guide passage.
特開2007−252630号公報JP 2007-252630 A 特許第3530814号公報Japanese Patent No. 3530814
特許文献1のようなパチンコ遊技機では、遊技者が遊技モード(第1,第2遊技モード)に応じて「左打ち」と「右打ち」の打分けを行わなければならず、遊技機特有の遊技性を熟知していない遊技者は、第1遊技モードのときに「左打ち」を行うべきところを「右打ち」を行い、或いは、第2遊技モードのときに「右打ち」を行うべきところで「左打ち」を行い、本来得られるべき利益を得られない事態を招く虞がある。また、遊技機特有の遊技性を熟知している遊技者にとっても、遊技モードが変化する度に、折角調整した遊技球の発射強度を再調整する必要があり、その負荷、煩わしさは大きい。   In a pachinko gaming machine such as Patent Document 1, the player must perform “left-handed” and “right-handed” according to the game mode (first and second game modes), which is unique to the game machine. A player who is not familiar with the gameability of the player performs “right-handed” where “left-handed” should be performed in the first game mode, or “right-handed” when in the second game mode. There is a risk that a “left-handed” will be performed where it should be, and that a profit that should be originally obtained cannot be obtained. In addition, even for a player who is familiar with the game characteristics peculiar to the gaming machine, it is necessary to readjust the firing strength of the game ball that has been adjusted every time the game mode is changed, and the load and annoyance are great.
また、センタ役物の上端部と遊技領域の外周端を仕切るガイドレールとの間に、遊技球を第1遊技領域から第2遊技領域へ移動させる為の円弧状通路を確保することは、画像表示器つまりセンタ役物を大型化する上で障害となる。しかし、円弧状通路を確保しないと、特許文献1のような遊技性を実現することはできない。また、遊技球の発射強度を最高にして行う従来の「右打ち」により、発射モータの負荷が大きくなること、「右打ち」された遊技球を受け止める返しゴムが劣化し易いこと、この返しゴム周辺の障害釘が受ける遊技球からの打撃が大きくなりその障害釘が折損する虞が高くなること、等の問題がある。特許文献2の球誘導装置は、以上の課題を改善するものではない。   It is also possible to secure an arcuate path for moving the game ball from the first game area to the second game area between the upper end of the center accessory and the guide rail that partitions the outer periphery of the game area. This is an obstacle to increasing the size of the display, that is, the center role. However, if the arc-shaped passage is not secured, the playability as in Patent Document 1 cannot be realized. In addition, the conventional “right-handed” performed with the maximum launch strength of the game ball increases the load on the launch motor, and the return rubber that receives the “right-handed” game ball is likely to deteriorate. There is a problem that the hit from the game ball received by the peripheral obstacle nail becomes large and the possibility that the obstacle nail breaks increases. The ball guiding device of Patent Document 2 does not improve the above problems.
本発明の目的は、遊技球を略一定の発射強度で発射させて、「左打ち」と「右打ち」の両方を行うことができる、パチンコ遊技機を提供することである。   An object of the present invention is to provide a pachinko gaming machine that can perform both “left-handed” and “right-handed” by firing a game ball with a substantially constant firing strength.
本発明は、遊技盤(4) に装備されたセンタ役物(15)と、遊技盤(4) の前面側に形成された遊技領域(5) であってその少なくとも一部がセンタ役物(15)により左右に区画された第1,第2遊技領域(5a,5b) を有する遊技領域(5) と、遊技領域(5) に発射する遊技球の発射強度を可変に操作可能な発射手段(7) と、遊技球が第2遊技領域(5b)よりも第1遊技領域(5a)を流下する方が遊技者に有利な第1遊技モード(21d) と、遊技球が第1遊技領域(5a)よりも第2遊技領域(5b)を流下する方が遊技者に有利な第2遊技モード(21e) とを備えたパチンコ遊技機(1) に適用される。   The present invention comprises a center accessory (15) mounted on a game board (4) and a game area (5) formed on the front side of the game board (4), at least a part of which is a center accessory ( 15) a game area (5) having first and second game areas (5a, 5b) divided on the left and right sides, and a launching means capable of variably operating the launch intensity of the game ball launched into the game area (5) (7), the first game mode (21d) in which it is more advantageous for the player that the game ball flows down the first game area (5a) than the second game area (5b), and the game ball is in the first game area The present invention is applied to a pachinko gaming machine (1) having a second game mode (21e) in which it is more advantageous for the player to flow down the second game area (5b) than (5a).
請求項1の発明は、前記第1,第2遊技領域(5a,5b) のうち遊技球の遊技領域(5) への導入口(4a)に近い第1遊技領域(5a)に臨む球入口(50)と、センタ役物(15)の外側における第2遊技領域(5b)に臨む球出口(51)と、この球入口(50)から球出口(51)へ遊技球を誘導する球誘導通路(52)とを有する球誘導装置(17)を備えたことを特徴とする。   According to the first aspect of the present invention, the ball entrance facing the first game area (5a) close to the inlet (4a) to the game area (5) of the game ball among the first and second game areas (5a, 5b). (50), a ball exit (51) facing the second game area (5b) outside the center accessory (15), and a ball guidance for guiding the game ball from the ball entrance (50) to the ball exit (51) A ball guiding device (17) having a passage (52) is provided.
請求項2の発明は、請求項1の発明において、前記球誘導装置(17)は、前記球入口(50)を開閉する開閉部材(53)と、この開閉部材(53)を開閉駆動する電動アクチュエータ(54)と、この電動アクチュエータ(54)を制御する開閉制御手段(21f) とを有することを特徴とする。   According to a second aspect of the present invention, in the first aspect of the invention, the ball guiding device (17) includes an opening / closing member (53) for opening and closing the ball inlet (50), and an electric motor for opening / closing the opening / closing member (53). It has an actuator (54) and an opening / closing control means (21f) for controlling the electric actuator (54).
請求項3の発明は、請求項2の発明において、前記開閉制御手段(21f) は、前記第1遊技モード(21d) では開閉部材(53)が球入口(50)を常時閉塞するように、前記第2遊技モード(21e) では開閉部材(53)が球入口(50)を常時開放する又は所定の開閉パターンで開閉するように制御することを特徴とする。   According to a third aspect of the present invention, in the second aspect of the present invention, the opening / closing control means (21f) is configured so that the opening / closing member (53) always closes the ball inlet (50) in the first game mode (21d). In the second game mode (21e), the opening / closing member (53) is controlled to always open the ball entrance (50) or open / close with a predetermined opening / closing pattern.
請求項4の発明は、請求項3の発明において、始動口(11a,11b) への遊技球の入賞を契機に行われる大当り抽選で当選した場合、第2遊技領域(5b)又はその下側に配置された開閉式の大入賞口(13a) が複数ラウンドに亙って開閉する大当り遊技状態が発生して、前記第2遊技モード(21e) になるように構成され、前記開閉制御手段(21f) は、前記第1遊技モード(21d) から第2遊技モード(21e) へ移行するとき、大入賞口(13a) の開放開始前に開閉部材(50)の開放を開始させることを特徴とする。   The invention of claim 4 is the second game area (5b) or its lower side in the case of winning in the big hit lottery performed when the game ball is won at the start opening (11a, 11b) in the invention of claim 3 And the open / close-type big winning opening (13a) is opened and closed over a plurality of rounds so that a big hit gaming state is generated to enter the second gaming mode (21e), and the open / close control means ( 21f) is characterized in that when the first game mode (21d) is shifted to the second game mode (21e), the opening and closing member (50) is started before the opening of the special winning opening (13a). To do.
請求項5の発明は、請求項1〜4の何れか1項の発明において、前記球入口(50)は、センタ役物(15)に前記導入口(4a)よりも上方位置に且つセンタ役物(15)の中心よりも前記導入口(4a)に近い位置に設けられたことを特徴とする。   The invention of claim 5 is the invention of any one of claims 1 to 4, wherein the ball inlet (50) is located above the introduction port (4a) in the center accessory (15) and in the center role. It is characterized by being provided at a position closer to the introduction port (4a) than the center of the object (15).
請求項6の発明は、請求項1〜5の何れか1項の発明において、前記球誘導通路(52)は、誘導している遊技球を透視可能な筒状部(52a) で形成され且つセンタ役物(15)の上部に傾斜状に設けられたことを特徴とする。   The invention of claim 6 is the invention according to any one of claims 1 to 5, wherein the ball guiding passage (52) is formed of a cylindrical portion (52a) through which the guiding game ball can be seen through, and It is characterized by being provided in an inclined shape on the upper part of the center accessory (15).
請求項7の発明は、請求項6の発明において、前記球誘導通路(52)は、センタ役物(15)の本体部(15a) を横断するように設けられたことを特徴とする。   The invention of claim 7 is characterized in that, in the invention of claim 6, the ball guiding passage (52) is provided so as to cross the main body (15a) of the center accessory (15).
請求項8の発明は、請求項1〜7の何れか1項の発明において、遊技球が前記球誘導通路(52)を通る以外に、第1遊技領域(5a)から第2遊技領域(5b)へ移動できないように構成されたことを特徴とする。   The invention according to claim 8 is the invention according to any one of claims 1 to 7, wherein the game ball passes from the ball guide passage (52) to the second game region (5b). ) To prevent movement.
請求項1のパチンコ遊技機によれば、第1遊技領域に臨む球入口、センタ役物の外側における第2遊技領域に臨む球出口、球入口から球出口へ遊技球を誘導する球誘導通路を有する球誘導装置を備えたので、遊技者が遊技モード(第1,第2遊技モード)に応じて従来の「左打ち」と「右打ち」の極端な打分けを行わずに、遊技球を略一定の発射強度で発射させて、「左打ち」と「右打ち」の両方を行うことができる。   According to the pachinko gaming machine of claim 1, the ball entrance facing the first game area, the ball exit facing the second game area outside the center accessory, and the ball guide path for guiding the game ball from the ball entrance to the ball exit Since the player has a ball guidance device, the player can play the game ball without having to make an extreme distinction between conventional “left-handed” and “right-handed” according to the game mode (first and second game modes). Both “left-handed” and “right-handed” can be performed by firing at a substantially constant firing strength.
請求項2のパチンコ遊技機によれば、球誘導装置は、球入口を開閉する開閉部材、開閉部材を開閉駆動する電動アクチュエータ、電動アクチュエータを制御する開閉制御手段を有するので、球誘導装置が機能する状態と機能しない状態とに択一的に切換えできる。   According to the pachinko gaming machine of claim 2, the ball guidance device has an opening / closing member that opens and closes the ball entrance, an electric actuator that drives the opening and closing member, and an opening / closing control means that controls the electric actuator. It is possible to selectively switch between a functioning state and a functioning state.
請求項3のパチンコ遊技機によれば、開閉制御手段は、第1遊技モードでは開閉部材が球入口を常時閉塞するように、第2遊技モードでは開閉部材が球入口を常時開放する又は所定の開閉パターンで開閉するように制御するので、第1遊技モードでは球誘導装置が機能する状態に切換え、第2遊技モードでは球誘導装置が機能しない状態に切換えできる。   According to the pachinko gaming machine of the third aspect, the opening / closing control means is configured such that the opening / closing member always closes the ball entrance in the first gaming mode, and the opening / closing member always opens the ball entrance in the second gaming mode. Since the opening / closing pattern is controlled to open and close, the ball guiding device can be switched to the functioning state in the first game mode, and the ball guiding device can be switched to the non-functional state in the second game mode.
請求項4のパチンコ遊技機によれば、開閉制御手段は、第1遊技モードから第2遊技モードへ移行するとき、大入賞口の開放開始前に開閉部材の開放を開始させるので、大入賞口の開放開始時から遊技球を大入賞口に迅速に入賞させることができる。   According to the pachinko gaming machine of claim 4, the opening / closing control means starts opening the opening / closing member before the opening of the big winning opening when the first gaming mode is shifted to the second gaming mode. The game ball can be quickly awarded to the grand prize opening from the start of opening.
請求項5のパチンコ遊技機によれば、球入口は、センタ役物に導入口よりも上方位置に且つセンタ役物の中心よりも導入口に近い位置に設けられたので、第1,第2遊技モードの何れの場合も、遊技球を適当な発射強度で発射させて、遊技モードに応じた「左打ち」又は「右打ち」を行うことができる。   According to the pachinko gaming machine of claim 5, since the ball entrance is provided in the center accessory at a position above the introduction port and at a position closer to the introduction port than the center of the center accessory, the first and second In any of the game modes, the game ball can be fired at an appropriate launch intensity, and “left-handed” or “right-handed” can be performed according to the game mode.
請求項6のパチンコ遊技機によれば、球誘導通路は、誘導している遊技球を透視可能な筒状部で形成されたので、誘導中の遊技球を遊技者が確認でき、また、球誘導通路は、センタ役物の上部に傾斜状に設けられたので、遊技球を球入口から球出口へ確実に誘導できる。   According to the pachinko gaming machine of claim 6, since the ball guide passage is formed of a cylindrical portion through which the guided game ball can be seen through, the player can check the guided game ball, Since the guide passage is provided in an inclined shape on the upper part of the center role, the game ball can be reliably guided from the ball entrance to the ball exit.
請求項7のパチンコ遊技機によれば、球誘導通路は、センタ役物の本体部を横断するように設けられたので、センタ役物の本体部を横断する遊技球の特有な動作を遊技者が見て楽しむことができる。   According to the pachinko gaming machine of the seventh aspect, since the ball guide passage is provided so as to cross the main body portion of the center accessory, the player can perform a specific action of the game ball crossing the main body portion of the center accessory. Can enjoy watching.
請求項8のパチンコ遊技機によれば、遊技球が球誘導通路を通る以外に、第1遊技領域から第2遊技領域へ移動できないように構成されたので、従来のように、センタ役物の上端縁と遊技領域の外周端を仕切るガイドレールとの間に形成していた通路を省略し、画像表示器つまりセンタ役物を大型化する上で有利になる。   According to the pachinko gaming machine of claim 8, since the game ball is configured not to move from the first game area to the second game area other than passing through the ball guide passage, The passage formed between the upper edge and the guide rail that partitions the outer peripheral edge of the game area is omitted, which is advantageous in increasing the size of the image display, that is, the center accessory.
実施例1のパチンコ遊技機の正面図である。1 is a front view of a pachinko gaming machine according to Embodiment 1. FIG. パチンコ遊技機の遊技盤の正面図である。It is a front view of the game board of a pachinko gaming machine. パチンコ遊技機の制御系のブロック図である。It is a block diagram of the control system of a pachinko gaming machine. パチンコ遊技機の機能ブロック図である。It is a functional block diagram of a pachinko gaming machine. 遊技状態とその移行先を示す図である。It is a figure which shows a gaming state and its transfer destination. 遊技モードと遊技状態との関係を示す図である。It is a figure which shows the relationship between game mode and a game state. 大当り図柄と大当り遊技状態とその後の遊技状態との関係を示す図である。It is a figure which shows the relationship between a jackpot symbol, a jackpot game state, and a subsequent game state. 実施例2のパチンコ遊技機の遊技盤の要部の正面図である。It is a front view of the principal part of the game board of the pachinko game machine of Example 2. 実施例3の第1のパチンコ遊技機の遊技盤の概略正面図である。It is a schematic front view of the game board of the 1st pachinko gaming machine of Example 3. 実施例3の第2のパチンコ遊技機の遊技盤の概略正面図である。It is a schematic front view of the game board of the 2nd pachinko machine of Example 3. 実施例3の第3のパチンコ遊技機の遊技盤の概略正面図である。It is a schematic front view of the game board of the 3rd pachinko gaming machine of Example 3. 実施例3の第4のパチンコ遊技機の遊技盤の概略正面図である。It is a schematic front view of the game board of the 4th pachinko gaming machine of Example 3.
本発明のパチンコ遊技機は、センタ役物により左右に区画された第1遊技領域から第2遊技領域へ遊技球を誘導可能な球誘導装置を備えたものであり、以下、発明を実施するための形態について実施例に基づいて説明する。   The pachinko gaming machine of the present invention includes a ball guidance device capable of guiding a game ball from a first game area divided into left and right by a center object from a first game area to a second game area. Will be described based on an embodiment.
図1に示すように、パチンコ遊技機1には、遊技ホールの島構造体等に取付けられる外枠に開閉枠2が開閉自在に装着され、開閉枠2に開閉扉3が開閉自在に装着されている。開閉枠2に遊技盤4が装着され、その遊技盤4の前面側に遊技領域5が形成されている。開閉扉3に窓3aが形成され、その窓3aに透明板3bが装着され、その透明板3bにより遊技領域5の前側が覆われている。   As shown in FIG. 1, the pachinko gaming machine 1 has an opening / closing frame 2 attached to an outer frame attached to an island structure or the like of a game hall so that the opening / closing door 2 can be opened and closed. ing. A game board 4 is mounted on the opening / closing frame 2, and a game area 5 is formed on the front side of the game board 4. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a, and the front side of the game area 5 is covered by the transparent plate 3b.
開閉扉3の窓3aの下側に、遊技球を貯留する貯留皿6と、遊技領域5に遊技球を発射する為に操作する発射ハンドル7aが装着されている。発射ハンドル7aが回動操作されると、貯留皿6から発射位置に導入された遊技球が発射され、その遊技球の発射強度は発射ハンドル7aの操作量で調節される。貯留皿6に複数の遊技球が存在する場合には、複数の遊技球が約0.6秒間隔で連続発射される。発射された遊技球はガイドレール8a,8bで案内され、遊技盤4の左上部の導入口4aから遊技領域5に導入される。   Below the window 3 a of the open / close door 3, a storage tray 6 for storing game balls and a launch handle 7 a that is operated to launch game balls in the game area 5 are mounted. When the firing handle 7a is turned, the game ball introduced from the storage tray 6 to the launch position is launched, and the launch intensity of the game ball is adjusted by the operation amount of the launch handle 7a. When there are a plurality of game balls in the storage tray 6, the plurality of game balls are continuously fired at intervals of about 0.6 seconds. The launched game balls are guided by the guide rails 8 a and 8 b and introduced into the game area 5 from the introduction port 4 a at the upper left of the game board 4.
図1、図2に示すように、遊技盤4には、遊技領域5に、多数の障害釘10、始動入賞口装置11、ゲート12、大入賞口装置13、複数の一般入賞口14、センタ役物15、画像表示器16、球誘導装置17が装備され、遊技領域5外に遊技表示盤19が装着され、遊技盤4の裏面側に制御装置20が装着されている。   As shown in FIG. 1 and FIG. 2, the game board 4 includes a large number of obstacle nails 10, a start winning port device 11, a gate 12, a big winning port device 13, a plurality of general winning ports 14, a center in a game area 5. An accessory 15, an image display 16, and a ball guidance device 17 are provided, a game display board 19 is mounted outside the game area 5, and a control device 20 is mounted on the back side of the game board 4.
始動入賞口装置11は、センタ役物15のステージ15dの下側に配置されている。始動入賞口装置11は、上下に配置された第1,第2始動入賞口11a,11b、第2始動入賞口11bを開閉する開閉部材11c、第1,第2始動入賞口11a,11bに入賞した遊技球を夫々検出する第1,第2始動口SW11d,11e、開閉部材11cを開閉駆動する電チューソレノイド11fを有する。開閉部材11cは、第2始動入賞口11bへの遊技球の入賞を閉位置で不可能に開位置で可能にする。   The start winning a prize opening device 11 is disposed below the stage 15d of the center accessory 15. The start prize opening device 11 wins the first and second start prize openings 11a and 11b, the opening and closing member 11c for opening and closing the second start prize opening 11b, and the first and second start prize openings 11a and 11b. 1 and 2 start opening SW11d and 11e which detect the game ball which respectively performed, and the electric chew solenoid 11f which opens and closes the opening-and-closing member 11c. The opening / closing member 11c makes it possible to win a game ball to the second start winning opening 11b in the open position, impossible in the closed position.
ゲート12と大入賞口装置13は、第2遊技領域5bの下端側部分に上下に配置されている。ゲート12にはゲートSW12aが付設されている。大入賞口装置13は、大入賞口13a、大入賞口13aを開閉する開閉部材13b、大入賞口13aに入賞した遊技球を検出する大入賞口SW13c、開閉部材13bを開閉駆動する大入賞口ソレノイド13dを有する。開閉部材13bは、大入賞口13aへの遊技球の入賞を閉位置で不可能に開位置で可能にする。各一般入賞口14には一般入賞口SW14aが付設されている。   The gate 12 and the special prize opening device 13 are arranged vertically on the lower end side portion of the second game area 5b. The gate 12 is provided with a gate SW12a. The big prize opening device 13 includes a big prize opening 13a, an opening / closing member 13b for opening / closing the big prize opening 13a, a big winning opening SW13c for detecting a game ball won in the big prize opening 13a, and a big winning opening for opening / closing the opening / closing member 13b. It has a solenoid 13d. The opening / closing member 13b makes it possible to win a game ball to the big winning opening 13a in the open position, which is impossible in the closed position. Each general winning opening 14 is provided with a general winning opening SW 14a.
センタ役物15は、遊技領域5の面積の半分近く占める大きさで、遊技領域5の上側約2/3部分に配置され、遊技領域5は、その遊技領域5の一部(遊技領域5の上側2/3部分)がセンタ役物15により左右に区画された第1,第2遊技領域5a,5bを有する。センタ役物15の右上部分はガイドレール8aに近接し、第1遊技領域5aは遊技領域5の左右方向中心よりも右側へ張出している。   The center accessory 15 occupies nearly half of the area of the gaming area 5 and is arranged in about 2/3 of the gaming area 5, and the gaming area 5 is a part of the gaming area 5 (the gaming area 5). The upper 2/3 portion) has first and second game areas 5 a and 5 b which are partitioned by the center accessory 15 on the left and right. The upper right portion of the center accessory 15 is close to the guide rail 8 a, and the first game area 5 a protrudes to the right from the horizontal center of the game area 5.
センタ役物15は、遊技盤4の前面よりも前方へ張出す枠状部15bと上部意匠部15cとを含む本体部15aを有する。枠状部15bの下部に遊技球が転動可能なステージ15dが設けられ、枠状部15bの左部には、遊技球を第1遊技領域5aからステージ15dに導くワープ通路15eが設けられている。第1遊技領域5aの上右端部には、つまり、ガイドレール8aと本体部15aの上部意匠部15cとの近接部付近に、遊技球を受け止める返しゴム18が装着されている。   The center accessory 15 has a main body 15a including a frame-shaped portion 15b and an upper design portion 15c projecting forward from the front surface of the game board 4. A stage 15d on which a game ball can roll is provided at the lower part of the frame-like part 15b, and a warp passage 15e for guiding the game ball from the first game area 5a to the stage 15d is provided on the left part of the frame-like part 15b. Yes. At the upper right end of the first game area 5a, that is, in the vicinity of the vicinity of the guide rail 8a and the upper design part 15c of the main body part 15a, a return rubber 18 that receives the game ball is mounted.
画像表示器16は、液晶ディスプレイからなり、センタ役物15の面積の半分近く占める大きさで、その画面が遊技領域5の中心部分に位置して、本体部15aの内側から前方へ臨むように、センタ役物15に装着されている。球誘導装置17は、遊技球を第1遊技領域5aから第2遊技領域5bへ誘導可能な本案特有の装置であり、その主要部がセンタ役物15に設けられている。この球誘導装置17については後で詳述する。   The image display 16 is composed of a liquid crystal display and has a size that occupies nearly half of the area of the center accessory 15 so that its screen is located at the center of the game area 5 and faces forward from the inside of the main body 15a. The center accessory 15 is mounted. The ball guidance device 17 is a device peculiar to the present plan that can guide the game ball from the first game area 5 a to the second game area 5 b, and its main part is provided in the center accessory 15. The ball guiding device 17 will be described in detail later.
遊技表示盤19は、遊技領域5の下部右側に前方へ向けて配置され、第1,第2特別図柄表示器19a,19b、普通図柄表示器19c、第1,第2特別図柄保留ランプ19d,19e、普通図柄保留ランプ19fを備えている。   The game display board 19 is arranged on the lower right side of the game area 5 so as to face forward, and the first and second special symbol indicators 19a and 19b, the normal symbol indicator 19c, the first and second special symbol hold lamps 19d, 19e, a normal symbol holding lamp 19f is provided.
第1特別図柄表示器19aには、第1始動入賞口11aへの遊技球の入賞を契機に第1特別図柄が図柄変動後に表示され、第2特別図柄表示器19bには、第2始動入賞口11bへの遊技球の入賞を契機に第2特別図柄が図柄変動後に表示される。第1,第2特別図柄表示器19a,19bの何れかに大当り図柄が表示された場合、大当り遊技状態が発生して、大入賞口装置13が作動し、通常は閉塞の大入賞口13aを開放するように開閉部材13bを複数R(ラウンド)に亙って開閉動作させる。   The first special symbol display 19a displays the first special symbol after the symbol changes in response to the winning of the game ball at the first start winning opening 11a, and the second special symbol display 19b displays the second start winning award. The second special symbol is displayed after the symbol changes in response to the winning of the game ball in the mouth 11b. When a big hit symbol is displayed on either of the first and second special symbol indicators 19a and 19b, a big hit gaming state occurs, and the big prize opening device 13 is activated, and normally the closed big prize opening 13a is opened. The opening / closing member 13b is opened and closed over a plurality of rounds (R) so as to be opened.
普通図柄表示器19cには、ゲート12への遊技球の入賞を契機に普通図柄が図柄変動後に表示される。普通図柄表示器19cに当り図柄が表示された場合、補助遊技が発生して、始動入賞口装置11が作動し、通常は閉塞の第2始動入賞口11bを開放するように開閉部材11cを1又は複数回開閉動作させる。   On the normal symbol display 19c, the normal symbol is displayed after the symbol changes in response to the winning of the game ball to the gate 12. When a symbol is displayed on the normal symbol display 19c, an auxiliary game is generated, the start winning opening device 11 is activated, and the opening / closing member 11c is set to 1 so as to open the normally closed second starting winning port 11b. Or, open and close multiple times.
第1特別図柄保留ランプ19dには、第1始動入賞口11aに入賞した遊技球の数であって図柄変動に未だ供していない第1保留数が4個まで表示され、第2特別図柄保留ランプ19eには、第2始動入賞口11bに入賞した遊技球の数であって図柄変動に未だ供していない第2保留数が4個まで表示され、普通図柄保留ランプ19fには、ゲート12に入賞した遊技球の数であって図柄変動に未だ供していない保留数が4個まで表示される。   The first special symbol hold lamp 19d displays up to four first hold numbers which are the number of game balls won in the first start winning slot 11a and have not yet been used for symbol variation, and the second special symbol hold lamp In 19e, the number of game balls won in the second start winning opening 11b is displayed up to four second hold numbers that have not yet been used for symbol variation, and the normal symbol hold lamp 19f wins the gate 12 The number of game balls that have been played and that have not yet been used for symbol variation is displayed up to four.
発射ハンドル7を回動操作することで、遊技領域5の上部に発射投入された遊技球は、複数の障害釘10に当たって方向を変えながら落下して、入賞口11a,11b,13a,14の何れかに入賞した場合、そこから遊技領域5外へ排出され、入賞口11a,11b,13a,14の何れにも入賞しなかった場合には、最終的に、遊技領域5の下端部に形成されたアウト口9から遊技領域5外へ排出される。   By turning the launch handle 7, the game ball launched into the upper portion of the game area 5 falls on the obstacle nails 10 while changing its direction, and any of the winning holes 11a, 11b, 13a, 14 When the crab is won, it is discharged from the gaming area 5 and when it does not win any of the winning openings 11a, 11b, 13a, 14, it is finally formed at the lower end of the gaming area 5. It is discharged out of the gaming area 5 from the out-out port 9.
制御系について説明する。
図3に示すように、制御装置20は、メイン制御装置21とサブ制御装置25等で構成されている。メイン制御装置21は、遊技制御基板22にCPUとROMとRAMを備えて構成され、遊技制御基板22は盤用外部情報端子基板23に接続されている。
The control system will be described.
As shown in FIG. 3, the control device 20 includes a main control device 21, a sub control device 25, and the like. The main control device 21 includes a game control board 22 including a CPU, a ROM, and a RAM. The game control board 22 is connected to a board external information terminal board 23.
サブ制御装置25は、払出制御基板26、演出制御基板27、画像制御基板28、ランプ制御基板29を備え、この複数の制御基板26〜29に夫々CPUとROMとRAMを備えて構成され、更に、演出制御基板27はRTCを備え、払出制御基板26は枠用外部情報端子基板24に接続されている。   The sub-control device 25 includes a payout control board 26, an effect control board 27, an image control board 28, and a lamp control board 29. Each of the plurality of control boards 26 to 29 includes a CPU, a ROM, and a RAM. The production control board 27 includes an RTC, and the payout control board 26 is connected to the frame external information terminal board 24.
遊技制御基板22は、第1,第2始動口SW11d,11e、ゲートSW12a、大入賞口SW13c、一般入賞口SW14aからの検出信号と、払出制御基板26からの制御情報を受けて、電チューソレノイド11f、大入賞口ソレノイド13d、図柄表示器19a,19b,19c、図柄保留ランプ19d,19e,19f、球誘導装置17の開閉モータ54を制御し、払出制御基板26と演出制御基板27と盤用外部情報端子基板23に制御情報(遊技情報)を出力する。   The game control board 22 receives the detection signals from the first and second start openings SW11d, 11e, the gate SW12a, the big prize opening SW13c, the general prize opening SW14a, and the control information from the payout control board 26, and the electric control solenoid. 11f, large winning opening solenoid 13d, symbol displays 19a, 19b, 19c, symbol holding lamps 19d, 19e, 19f, opening / closing motor 54 of the ball guidance device 17, and payout control board 26, effect control board 27 and board Control information (game information) is output to the external information terminal board 23.
払出制御基板26は、遊技制御基板22からの制御情報と、払出球検出SW31、球有り検出SW32、満タン検出SW33からの検出信号を受けて、払出モータ30を制御し、入賞口11a,11b,13a,14への遊技球の入賞1個について、入賞口11a,11b,13a,14毎に設定された数の遊技球を貯留皿6に払出し、遊技制御基板22と枠用外部情報端子基板24に制御情報(払出情報)を出力する。   The payout control board 26 receives the control information from the game control board 22 and the detection signals from the payout ball detection SW31, the ball presence detection SW32, and the full tank detection SW33, and controls the payout motor 30 to receive the winning holes 11a and 11b. , 13a, 14 for one winning game ball, the number of game balls set for each of the winning openings 11a, 11b, 13a, 14 is paid out to the storage tray 6, and the game control board 22 and the frame external information terminal board 24 outputs control information (payout information).
演出制御基板27は、遊技制御基板22からの制御情報と、貯留皿6に設けられた演出ボタン35からの操作信号を受けて、画像制御基板28に制御情報を出力し、更に、画像制御基板28からの制御情報を受けて、ランプ制御基板29に制御情報を出力する。画像制御基板28は、演出制御基板27からの制御情報を受けて、画像表示器16とスピーカ34とを制御し、演出制御基板27に制御情報を出力する。ランプ制御基板29は、演出制御基板27からの制御情報を受けて、主に画像制御基板28による制御に同期させて、枠ランプ36と盤ランプ37とを制御する。   The effect control board 27 receives the control information from the game control board 22 and the operation signal from the effect button 35 provided on the storage tray 6, and outputs the control information to the image control board 28. Furthermore, the image control board In response to the control information from 28, the control information is output to the lamp control board 29. The image control board 28 receives control information from the effect control board 27, controls the image display 16 and the speaker 34, and outputs control information to the effect control board 27. The lamp control board 29 receives the control information from the effect control board 27 and controls the frame lamp 36 and the panel lamp 37 mainly in synchronization with the control by the image control board 28.
ここで、払出制御基板26に発射制御基板40が接続され、この発射制御基板40により、発射ハンドル7aが回動操作されると、発射操作SW41からの操作信号を受けて、発射モータ42が駆動制御されて、遊技球が発射され、発射ハンドル7aの操作量で遊技球の発射強度が調整される。この発射ハンドル7a、発射制御基板40、発射操作SW41、発射モータ42等で、遊技領域5に遊技球を発射するとともに、その遊技球の発射強度を可変に操作可能な発射手段7が構成されている。   Here, when the launch control board 40 is connected to the payout control board 26 and the launch handle 7a is rotated by the launch control board 40, the launch motor 42 is driven in response to an operation signal from the launch operation SW41. Controlled, the game ball is fired, and the launch intensity of the game ball is adjusted by the operation amount of the launch handle 7a. The launch handle 7a, the launch control board 40, the launch operation SW 41, the launch motor 42, etc., launch the game ball 5 into the game area 5, and the launch means 7 that can variably manipulate the launch intensity of the game ball is configured. Yes.
次に、図4に示すように、メイン制御装置21(遊技制御基板22)により、乱数取得手段21a、乱数判定手段21b、遊技状態制御手段21c、第1,第2遊技モード21d,21e、開閉制御手段21fが構成されている。   Next, as shown in FIG. 4, the main control device 21 (game control board 22) causes the random number acquisition means 21a, the random number determination means 21b, the game state control means 21c, the first and second game modes 21d and 21e to be opened and closed. Control means 21f is configured.
乱数取得手段21aは、始動入賞口11a,11bへの遊技球の入賞を契機に乱数値(大当り乱数値、大当り図柄乱数値、リーチ乱数値)を取得し、乱数判定手段21bは、乱数取得手段21aで取得された乱数値に基づいて大当り図柄(確変図柄、通常図柄、突確図柄)を有する特別図柄の種類を判定し、判定された種類の特別図柄が第1,第2特別図柄表示器19a,19bの何れかに図柄変動後に表示される。   The random number obtaining means 21a obtains a random value (big hit random number value, big hit symbol random number value, reach random number value) triggered by the winning of a game ball at the start winning opening 11a, 11b, and the random number judging means 21b is a random number obtaining means. Based on the random number value acquired at 21a, the type of the special symbol having the jackpot symbol (the probability variation symbol, the normal symbol, the random symbol symbol) is determined, and the special symbol of the determined type is the first and second special symbol indicators 19a. , 19b is displayed after the symbol change.
遊技状態制御手段21cは、遊技状態として、図5に示すように、通常遊技状態、確変遊技状態、潜確遊技状態、時短遊技状態、大当り遊技状態の何れか1つを選択設定する。そして、図6に示すように、通常遊技状態、潜確遊技状態のときに、第1遊技モード21dになり、大当り遊技状態、確変遊技状態、時短遊技状態のときに、第2遊技モード21eになる。   As shown in FIG. 5, the gaming state control means 21c selects and sets any one of a normal gaming state, a probability variation gaming state, a latent certain gaming state, a short-time gaming state, and a jackpot gaming state as the gaming state. Then, as shown in FIG. 6, the first game mode 21d is set in the normal game state and the latent game state, and the second game mode 21e is set in the big hit game state, the probability variable game state, and the short-time game state. Become.
大当り図柄(確変図柄、通常図柄、突確図柄)が表示されると、大当り遊技状態に移行し、図7に示すように、確変図柄、通常図柄の場合、大入賞口13aが9R長開放を行って、大量の出球を獲得することができ、突確図柄の場合、大入賞口13aが9R短開放を行って、出球を実質獲得することができない。   When a jackpot symbol (probability symbol, normal symbol, rush symbol symbol) is displayed, the game shifts to a jackpot game state. As shown in FIG. 7, in the case of a probability symbol symbol, normal symbol, the big prize opening 13a opens 9R length. Thus, a large number of balls can be obtained, and in the case of a confident symbol, the big prize opening 13a performs 9R short opening, and the ball cannot be actually obtained.
9R長開放では各Rの大入賞口13aの最大開放時間が約30秒となり、9R短開放では各Rの大入賞口13aの最大開放時間が約0.2秒となる。また、大当り遊技状態後の遊技状態として、確変図柄の場合は確変遊技状態になり、通常図柄の場合は時短遊技状態になり、突確図柄の場合は確変遊技状態又は潜確遊技状態になる。   In the 9R long opening, the maximum opening time of each R big winning opening 13a is about 30 seconds, and in the 9R short opening, the maximum opening time of each R big winning opening 13a is about 0.2 seconds. In addition, as a gaming state after the big hit gaming state, a probability variation game state is a probability variation gaming state, a normal symbol state is a short-time gaming state, and a sudden probability symbol state is a probability variation gaming state or a latent probability gaming state.
遊技状態制御手段21cによる制御処理により、通常遊技状態、潜確遊技状態は、夫々実質的に次回の大当り遊技状態が発生するまで継続され、時短遊技状態は、最大で特別図柄の図柄変動が設定回数(例えば、40回)行われるまで継続され、その後、通常遊技状態に移行し、確変遊技状態は、基本的には、実質的に次回の大当り遊技状態が発生するまで継続されるが、場合によって、最大で特別図柄の図柄変動が設定回数(例えば、40回)行われるまで継続され、その後、潜確遊技状態に移行する。   By the control processing by the gaming state control means 21c, the normal gaming state and the latent certain gaming state are each continued until the next big hit gaming state is substantially generated, and the short-time gaming state is set to the maximum symbol variation of the special symbol. It continues until the number of times (for example, 40 times) is performed, and then transitions to the normal gaming state, and the probability variation gaming state is basically continued until the next big hit gaming state occurs. As a result, the symbol variation of the special symbol is continued until the set number of times (for example, 40 times) is performed, and then the state shifts to the latent game state.
また、通常遊技状態、時短遊技状態では、大当り遊技状態が発生する大当り当選確率が低確率(例えば、1/300)になり、確変遊技状態、潜確遊技状態では、大当り当選確率が高確率(例えば、1/30)になる。また、時短遊技状態、確変遊技状態では、通常遊技状態、潜確遊技状態よりも、前記補助遊技が発生する頻度が高くなり、第2始動口11bの開放時間が長くなる。   Also, in the normal gaming state and the short-time gaming state, the probability of winning the jackpot gaming state is low (for example, 1/300), and in the probability variation gaming state and the latent probability gaming state, the probability of winning the jackpot winning is high ( For example, 1/30). In the short-time gaming state and the probability-changing gaming state, the frequency at which the auxiliary game occurs is higher than in the normal gaming state and the latent gaming state, and the opening time of the second start port 11b is longer.
ここで、第1遊技モード(通常遊技状態、潜確遊技状態)では、遊技者が第1遊技領域5aを狙って遊技球を発射する所謂「左打ち」を行った場合、第2遊技領域5bを狙って遊技球を発射する所謂「右打ち」を行った場合よりも、遊技球が第1始動入賞口11aに入賞する可能性が高くなるように構成され、つまり、「右打ち」を行っても、大入賞口15aは開閉しておらず、また、遊技球がゲート12を通過しても、前記補助遊技が発生する頻度が低く、第2始動口11bの開放時間も短いため、遊技球が第2遊技領域5bよりも第1遊技領域5aを流下する方が遊技者に有利になる。   Here, in the first game mode (the normal game state and the latent game state), when the player performs so-called “left-handed” to launch a game ball aiming at the first game region 5a, the second game region 5b. The game ball is configured to be more likely to win the first start winning opening 11a than when the so-called “right-handed” is performed to launch the gameball aiming at the player, that is, the “right-handed” is performed. However, the special winning opening 15a is not opened and closed, and even if the game ball passes through the gate 12, the frequency of the auxiliary game is low, and the opening time of the second start port 11b is short. It is more advantageous for the player that the ball flows down the first game area 5a than the second game area 5b.
また、第2遊技モード(大当り遊技状態、確変遊技状態、時短遊技状態)では、遊技者が「右打ち」を行った場合、「左打ち」を行った場合よりも、遊技球が大入賞口13a、ゲート12、第2始動入賞口11bに入賞する可能性が高くなるように構成され、そして、遊技球がゲート12を通過した場合には、前記補助遊技が発生する頻度が高く、第2始動口11bの開放時間も長いため、遊技球が第1遊技領域5aよりも第2遊技領域5bを流下する方が遊技者に有利になる。   Also, in the second game mode (big hit game state, probability variation game state, short-time game state), when the player performs “right-handed”, the game ball wins a big winning opening rather than when “left-handed” is performed. 13a, the gate 12, and the second start winning opening 11b are configured to increase the possibility of winning, and when the game ball passes through the gate 12, the frequency of the auxiliary game is high. Since the opening time of the start port 11b is also long, it is advantageous for the player that the game ball flows down the second game area 5b rather than the first game area 5a.
開閉制御手段21fは球誘導装置17に含まれるものであり、次に、球誘導装置17について詳しく説明する。   The opening / closing control means 21f is included in the ball guidance device 17, and the ball guidance device 17 will be described in detail next.
図2に示すように、球誘導装置17は、第1,第2遊技領域5a,5bのうち導入口4aに近い第1遊技領域5aに臨む球入口50と、センタ役物15の外側における第2遊技領域5bに臨む球出口51と、球入口50から球出口51へ遊技球を誘導する球誘導通路52と、球入口50を開閉する開閉部材53と、開閉部材53を開閉駆動する電動モータ54と、電動モータ54を制御する開閉制御手段21fとを有する。   As shown in FIG. 2, the ball guidance device 17 includes a ball entrance 50 facing the first game area 5 a close to the introduction port 4 a of the first and second game areas 5 a and 5 b, and the first outside the center accessory 15. A ball exit 51 facing the game area 5b, a ball guide passage 52 for guiding a game ball from the ball entrance 50 to the ball exit 51, an opening / closing member 53 for opening / closing the ball entrance 50, and an electric motor for driving the opening / closing member 53 to open / close 54 and opening / closing control means 21 f for controlling the electric motor 54.
球入口50は、センタ役物15に導入口4aよりも上方位置に且つセンタ役物15の中心よりも導入口4aに近い位置に設けられている。具体的に、球入口50は、左右方向において、導入口4aと遊技領域4の左右方向中心との中間近傍位置に、また、上下方向において、導入口4aと遊技領域4の上端との中間近傍位置に、つまり、所謂ぶっこみ近辺において左方に開口するように配設されている。また、センタ役物15の上部意匠部15cの上端面には、左下がりに傾斜する球案内面15c1が形成され、この球案内面15c1の左端下側に球入口50が位置している。   The ball inlet 50 is provided in the center accessory 15 at a position above the introduction port 4 a and at a position closer to the introduction port 4 a than the center of the center accessory 15. Specifically, the ball entrance 50 is located at a position near the middle between the introduction port 4a and the center of the game area 4 in the left-right direction, and near the middle between the introduction port 4a and the upper end of the game area 4 in the vertical direction. It is disposed at a position, that is, so as to open to the left in the vicinity of the so-called dent. In addition, a ball guide surface 15c1 inclined downward to the left is formed on the upper end surface of the upper design portion 15c of the center accessory 15, and the ball inlet 50 is located below the left end of the ball guide surface 15c1.
球出口51は、センタ役物15に球入口50よりも下方位置に且つ導入口4aよりも少し下方位置に設けられている。具体的に、球出口51は、第2遊技領域5bの上端部に臨むように且つ右方に開口するように配設されている。   The ball outlet 51 is provided in the center accessory 15 at a position below the ball inlet 50 and slightly below the inlet 4a. Specifically, the ball exit 51 is disposed so as to face the upper end of the second game area 5b and to open to the right.
球誘導通路52は、誘導している遊技球を透視可能な筒状部52aで形成され且つセンタ役物15の上部に、センタ役物15の本体部15aを横断するように傾斜状に設けられている。球誘導通路52は、画像表示器16の画面よりも上側において、右下がりに比較的穏やかに傾斜するように配設され、透明又は半透明の合成樹脂製で、センタ役物15の上部意匠部15aと一体形成され、或いは、別体に形成され上部意匠部15aに固着されている。この球誘導通路52の左右両端部に球入口50と球出口51が形成されている。   The ball guide passage 52 is formed of a cylindrical portion 52a through which the game ball being guided can be seen through, and is provided at an upper portion of the center accessory 15 so as to cross the main body portion 15a of the center accessory 15. ing. The ball guide passage 52 is disposed so as to be inclined relatively gently downwardly to the right above the screen of the image display 16, and is made of a transparent or translucent synthetic resin. It is formed integrally with 15a or formed separately and is fixed to the upper design portion 15a. A sphere inlet 50 and a sphere outlet 51 are formed at both left and right ends of the sphere guide passage 52.
前記のように、センタ役物15の右上部分はガイドレール8aに近接し、それらの間には、従来の円弧状通路は形成されておらず、つまり、遊技球が球誘導通路52を通る以外に、第1遊技領域5aから第2遊技領域5bへ移動できないように構成されている。   As described above, the upper right portion of the center accessory 15 is close to the guide rail 8a, and a conventional arc-shaped passage is not formed between them, that is, the game ball passes through the ball guide passage 52. In addition, it is configured so that it cannot move from the first game area 5a to the second game area 5b.
開閉部材53は遊技盤4の盤面と直交する軸53a回りに回動する。この軸53aは球入口50の下端近傍に位置し、開閉部材53が、鉛直姿勢で球入口50を完全に閉じる閉位置となり、この閉位置から左方へ90度近く回動した姿勢で球入口50を完全に開く開位置となる。開閉部材53は、球入口50を開けた状態(特に開位置)で落下してきた遊技球を受止めて球入口50へ導く案内機能を有する。   The opening / closing member 53 rotates around an axis 53 a orthogonal to the board surface of the game board 4. The shaft 53a is located in the vicinity of the lower end of the sphere entrance 50, and the opening / closing member 53 is in a closed position in which the sphere entrance 50 is completely closed in a vertical posture, and the sphere entrance in a posture rotated 90 degrees to the left from the closed position. It becomes an open position which opens 50 completely. The opening / closing member 53 has a guide function of receiving a game ball that has dropped in a state where the ball inlet 50 is opened (particularly in an open position) and guiding the game ball to the ball inlet 50.
開閉部材53が開位置のときに、開閉部材53の先端近傍から左斜め上側に緊密に並ぶように配置された3本の障害釘10(10A)のうち最上端の障害釘10Aの右側かつ下側へ流下する遊技球は全て、開閉部材53で受止められ球入口50へ導かれる。また、遊技球を返しゴム18に当てるように発射した場合、返しゴム18で跳ね返った遊技球は、センタ役物15の球案内面15c1を左下方へ転動するが、この遊技球も開閉部材53で受止められ球入口50へ導かれる。   When the open / close member 53 is in the open position, the right and lower sides of the uppermost obstacle nail 10A among the three obstacle nails 10 (10A) arranged so as to be closely aligned diagonally to the upper left from the vicinity of the tip of the open / close member 53 All the game balls flowing down to the side are received by the opening / closing member 53 and guided to the ball entrance 50. When the game ball is shot so as to hit the return rubber 18, the game ball bounced off by the return rubber 18 rolls down the ball guide surface 15c1 of the center accessory 15 to the lower left. It is received at 53 and guided to the ball entrance 50.
開閉制御手段21fは、第1遊技モード21d(通常遊技状態、潜確遊技状態)では開閉部材53が球入口50を常時閉塞する(開閉部材53を閉位置に保持する)ように、第2遊技モード21e(確変遊技状態、時短遊技状態、大当り遊技状態)では開閉部材53が球入口50を常時開放する(開閉部材53を開位置に保持する)ように、開閉モータ54を制御する。   In the first game mode 21d (the normal game state and the latent game state), the open / close control means 21f is configured so that the open / close member 53 always closes the ball entrance 50 (holds the open / close member 53 in the closed position). In the mode 21e (probability changing gaming state, short-time gaming state, big hit gaming state), the opening / closing motor 54 is controlled so that the opening / closing member 53 always opens the ball entrance 50 (holds the opening / closing member 53 in the open position).
特に、第1,第2始動入賞口11a,11bの何れかへの遊技球の入賞を契機に行われる大当り抽選で当選した場合、大入賞口13aが複数ラウンド(9R)に亙って開閉する大当り遊技状態が発生して、第2遊技モードになるが、ここで、開閉制御手段21fは、第1遊技モード21dから第2遊技モード21eへ移行するとき、つまり、通常遊技状態又は潜確遊技状態から大当り遊技状態になった場合、大入賞口13aの開放開始前に開閉部材53の開放を開始させる。   In particular, when winning in the big hit lottery that is triggered by the winning of a game ball to either the first or second start winning opening 11a, 11b, the large winning opening 13a opens and closes over a plurality of rounds (9R). A big hit gaming state occurs and the second gaming mode is entered. Here, the opening / closing control means 21f is switched from the first gaming mode 21d to the second gaming mode 21e, that is, the normal gaming state or the latent game. When the state is changed to the big hit gaming state, the opening / closing member 53 is opened before the opening of the big winning opening 13a is started.
大当り抽選での当選時に、第2遊技領域5bに遊技球が存在しない状態で、大入賞口13aが開放しても、直ぐに遊技球が大入賞口13aに入賞することができず時間が無駄に過ぎる。そこで、遊技球が球入口50に入ってから大入賞口13aへ至るまでの平均的な時間Tを事前に求めておき、開閉制御手段21fは、大入賞口13aの開放開始時よりも少なくとも時間Tだけ早く開閉部材53の開放を開始させる。   When winning in the big hit lottery, even if the big prize opening 13a is opened in the state where there is no game ball in the second game area 5b, the game ball cannot immediately win the big prize opening 13a and time is wasted. Pass. Therefore, an average time T from when the game ball enters the ball entrance 50 to the big prize opening 13a is obtained in advance, and the opening / closing control means 21f is at least as long as the opening of the big prize opening 13a. The opening of the opening / closing member 53 is started earlier by T.
以上説明したパチンコ遊技機1によれば次の作用効果を奏する。
第1遊技モード21d(通常遊技状態、潜確遊技状態)ときには、遊技球が第2遊技領域5bよりも第1遊技領域5aを流下する方が遊技者に有利になり、球誘導装置17の球入口50が開閉部材53で常時閉塞された状態になる。第2遊技モード21e(大当り遊技状態、確変遊技状態、時短遊技状態)のときには、遊技球が第1遊技領域5aよりも第2遊技領域5bを流下する方が遊技者に有利になり、球誘導装置17の球入口50が開閉部材53で常時開放された状態になる。
According to the pachinko gaming machine 1 described above, the following operational effects are obtained.
In the first game mode 21d (normal game state, latent game state), it is more advantageous for the player that the game ball flows down the first game area 5a than the second game area 5b. The inlet 50 is always closed by the opening / closing member 53. In the second game mode 21e (a big hit game state, a probable game state, a short-time game state), it is advantageous for the player that the game ball flows down the second game area 5b rather than the first game area 5a. The ball inlet 50 of the device 17 is always opened by the opening / closing member 53.
遊技者は、第1遊技モード21dでは、通常、遊技球が第1始動入賞口11aに入賞するように、その際、遊技球がワープ通路15eに入る可能性が高くなるように、所謂ぶっこみ近辺の前記障害釘10A又はその近傍を狙って遊技球を発射させる。ここで、球入口50は常時閉塞になるため、また、遊技球が球誘導通路52を通る以外に、第1遊技領域5aから第2遊技領域5bへ移動できないため、発射された遊技球は全て第1遊技領域5aを流下する。故に、第2始動入賞口11bに遊技球が入賞する可能性が略無くなる。   In the first game mode 21d, the player usually so-called bumping so that the game ball is likely to enter the warp passage 15e so that the game ball wins the first start winning opening 11a. A game ball is launched aiming at the obstacle nail 10A in the vicinity or the vicinity thereof. Here, since the ball entrance 50 is always closed, and since the game balls cannot move from the first game area 5a to the second game area 5b other than passing through the ball guide passage 52, all the game balls that have been fired are It flows down through the first game area 5a. Therefore, there is almost no possibility that a game ball will win the second start winning opening 11b.
つまり、第1始動入賞口11aへの遊技球の入賞を契機に行われる大当り抽選で当選することを期待して遊技を行う。ここで、大当り抽選で当選すると、大当り遊技状態に移行して、第2遊技モード21eになる。つまり、球入口50は常時開放になるため、遊技球が球入口50に入ると球誘導通路52で球出口51へ案内され、球出口51から第2遊技領域の上端部に導入される。   That is, a game is played in the hope that a winning game will be won in the big hit lottery that is triggered by the winning of a game ball in the first start winning opening 11a. Here, if a win is made in the big hit lottery, the game shifts to the big win gaming state and the second gaming mode 21e is set. That is, since the ball entrance 50 is always open, when the game ball enters the ball entrance 50, it is guided to the ball exit 51 through the ball guide passage 52, and is introduced from the ball exit 51 to the upper end portion of the second game area.
ここで、遊技者は、球入口50を狙って遊技球を障害釘10Aの右側かつ下側へ流下させる必要があるが、常時そのように遊技球を発射させておくことで、遊技球の発射強度を再調整する必要はない。但し、第1遊技モード21dで、障害釘10Aの左側を流下させていた遊技者にとって、遊技球の発射強度の微調整が必要であり、この点で、技術介入の多少の余地が生まれる。尚、遊技球を返しゴム18に当てるように発射しても、遊技球が球入口50に入る可能性は高く維持されるが、遊技球の発射強度の再調整が必要になる。   Here, it is necessary for the player to aim the ball entrance 50 and make the game ball flow down to the right side and the lower side of the obstacle nail 10A. However, by always firing the game ball in such a manner, There is no need to readjust the strength. However, in the first game mode 21d, it is necessary for the player who has flowed down the left side of the obstacle nail 10A to finely adjust the firing strength of the game ball, and in this respect, there is some room for technical intervention. Even if the game ball is fired so as to hit the return rubber 18, the possibility that the game ball enters the ball entrance 50 is kept high, but it is necessary to readjust the launch strength of the game ball.
特に、通常遊技状態又は潜確遊技状態から大当り遊技状態になるとき、つまり、第1遊技モード21dから第2遊技モード21eへ移行するとき、大入賞口13aの開放開始前に開閉部材53の開放が開始されるため、大入賞口13aの開放開始時には、第2遊技領域5bの大入賞口13aの近くに遊技球が存在し、つまり、大入賞口13aの開放開始時から遊技球が大入賞口13aに迅速に入賞する。   In particular, when changing from the normal gaming state or the latent gaming state to the big hit gaming state, that is, when shifting from the first gaming mode 21d to the second gaming mode 21e, the opening / closing member 53 is opened before the big winning opening 13a is opened. Therefore, at the start of opening of the big winning opening 13a, there is a game ball near the big winning opening 13a of the second gaming area 5b, that is, the gaming ball is won from the start of opening of the big winning opening 13a. Quickly win the mouth 13a.
また、大当り遊技状態の後、確変遊技状態又は時短遊技状態になるため、第2遊技モード21eが継続され、遊技者は、球入口50を狙って、つまり、ゲート12、第2始動入賞口11bを狙って遊技球を発射させる。これにより、遊技球を殆ど減らすことなく、第2始動入賞口11bへの遊技球の入賞を契機に行われる大当り抽選で当選することを期待して遊技を行うことができる。ここで、大当り抽選で当選すると、大当り遊技状態に移行して、第2遊技モード21eは更に継続される。   In addition, after the big hit game state, since it becomes the probability variation game state or the short-time game state, the second game mode 21e is continued, and the player aims at the ball entrance 50, that is, the gate 12, the second start winning opening 11b. A game ball is fired aiming at. Thereby, it is possible to play a game with the expectation of winning in the big hit lottery performed when the game ball is won at the second start winning opening 11b without almost reducing the number of game balls. Here, if a win is made in the big hit lottery, the game goes to the big win gaming state and the second game mode 21e is further continued.
時短遊技状態から通常遊技状態になると、また、場合によって、確変遊技状態から潜確遊技状態になると、第2遊技モード21eから第1遊技モード21dへ移行するが、遊技者は、第2遊技モード21eのときの遊技球の発射強度のままで、第1遊技領域5aを遊技球を流下させることができる。但し、障害釘10Aの左側を流下させるように、遊技球の発射強度を微調整してもよい。   When changing from the short-time gaming state to the normal gaming state, or depending on the case, from the probability changing gaming state to the latent probability gaming state, the second gaming mode 21e shifts to the first gaming mode 21d. The game ball can flow down through the first game area 5a while maintaining the launch strength of the game ball at 21e. However, the launch intensity of the game ball may be finely adjusted so that the left side of the obstacle nail 10A flows down.
即ち、第1遊技領域5aに臨む球入口50、センタ役物15の外側における第2遊技領域5bに臨む球出口51、球入口50から球出口51へ遊技球を誘導する球誘導通路52を有する球誘導装置17を備えたので、遊技者が遊技モード(第1,第2遊技モード21d,21e)に応じて従来の「左打ち」と「右打ち」の極端な打分けを行わずに、遊技球を略一定の発射強度で発射させて、「左打ち」と「右打ち」の両方を行うことができる。   That is, the ball entrance 50 that faces the first game area 5 a, the ball exit 51 that faces the second game area 5 b outside the center accessory 15, and the ball guide passage 52 that guides the game ball from the ball entrance 50 to the ball exit 51 are provided. Since the ball guiding device 17 is provided, the player does not perform the extreme distinction between the conventional “left-handed” and “right-handed” according to the game mode (first and second game modes 21d and 21e). The game ball can be fired at a substantially constant firing intensity, and both “left-handed” and “right-handed” can be performed.
故に、遊技機特有の遊技性を熟知していない遊技者とっても、本来得られるべき利益を得られない事態を招くことを防止でき、遊技機特有の遊技性を熟知している遊技者にとっても、遊技モードが変化する度に、折角調整した遊技球の発射強度を再調整する負荷、煩わしさを軽減できる。しかも、遊技球の発射強度を最高にして行う従来の「右打ち」により、発射モータ54の負荷が大きくなること、「右打ち」された遊技球を受止める返しゴム18が劣化し易いこと、この返しゴム18周辺の障害釘10が受ける遊技球からの打撃が大きくなりその障害釘が折損する虞が高くなること、等の問題も解消できる。   Therefore, even for a player who is not familiar with the gaming characteristics peculiar to the gaming machine, it is possible to prevent a situation in which the profit that should be originally obtained cannot be obtained, and for a player who is familiar with the gaming characteristics peculiar to the gaming machine, Each time the game mode changes, it is possible to reduce the burden and troublesomeness of readjustment of the launch intensity of the game ball that has been adjusted. Moreover, the conventional “right-handed” performed with the highest launching strength of the game ball increases the load on the launch motor 54, and the return rubber 18 that receives the “right-handed” game ball tends to deteriorate. The hitting from the game ball received by the obstacle nail 10 around the return rubber 18 is increased, and the problem that the obstacle nail is likely to break can be solved.
球誘導装置17は、球入口50を開閉する開閉部材53、開閉部材53を開閉駆動する電動モータ54、電動モータ54を制御する開閉制御手段21fを有するので、球誘導装置17が機能する状態と機能しない状態とに択一的に切換えでき、具体的には、第1遊技モード21dでは開閉部材53が球入口50を常時閉塞するように、第2遊技モード21eでは開閉部材53が球入口50を常時開放するように制御するので、第1遊技モード21dでは球誘導装置17が機能する状態に切換え、第2遊技モード21eでは球誘導装置17が機能しない状態に切換えできる。   Since the ball guidance device 17 includes an opening / closing member 53 that opens and closes the ball inlet 50, an electric motor 54 that drives the opening and closing member 53, and an opening / closing control unit 21f that controls the electric motor 54, the ball guidance device 17 functions. It can be switched alternatively to a non-functional state. Specifically, in the first game mode 21d, the opening / closing member 53 always closes the ball entrance 50, and in the second game mode 21e, the opening / closing member 53 is the ball entrance 50. Can be switched to a state where the ball guidance device 17 functions in the first game mode 21d, and can be switched to a state where the ball guidance device 17 does not function in the second game mode 21e.
開閉制御手段21fは、第1遊技モード21dから第2遊技モード21fへ移行するとき、大入賞口13aの開放開始前に開閉部材53の開放を開始させるので、大入賞口13aの開放開始時から遊技球を大入賞口13aに迅速に入賞させることができる。球入口50は、センタ役物15に導入口4aよりも上方位置に且つセンタ役物15の中心よりも導入口4aに近い位置に設けられたので、第1,第2遊技モード21d,21eの何れの場合も、遊技球を適当な発射強度で発射させて、遊技モードに応じた「左打ち」又は「右打ち」を行うことができる。   The opening / closing control means 21f starts opening the opening / closing member 53 before starting the opening of the big prize opening 13a when shifting from the first game mode 21d to the second game mode 21f. The game ball can be quickly won in the big winning opening 13a. Since the ball entrance 50 is provided in the center accessory 15 at a position higher than the introduction port 4a and closer to the introduction port 4a than the center of the center accessory 15, the first and second game modes 21d and 21e In either case, the game ball can be fired at an appropriate launch intensity, and “left-handed” or “right-handed” can be performed according to the game mode.
球誘導通路52は、誘導している遊技球を透視可能な筒状部で形成されたので、誘導中の遊技球を遊技者が確認でき、また、球誘導通路52は、センタ役物15の上部に傾斜状に設けられたので、遊技球を球入口50から球出口51へ確実に誘導でき、この場合、球誘導通路52は、センタ役物15の本体部15aを横断するように設けられたので、センタ役物15の本体部15aを横断する遊技球の特有な動作を遊技者が見て楽しむことができる。遊技球が球誘導通路52を通る以外に、第1遊技領域5aから第2遊技領域5bへ移動できないように構成されたので、従来のように、センタ役物の上端縁と遊技領域の外周端を仕切るガイドレールとの間に形成していた通路を省略し、画像表示器16つまりセンタ役物15を大型化する上で有利になる。   The ball guiding passage 52 is formed of a cylindrical portion through which the guiding game ball can be seen through, so that the player can confirm the game ball being guided, and the ball guiding passage 52 Since the upper portion is inclined, the game ball can be reliably guided from the ball inlet 50 to the ball outlet 51. In this case, the ball guide passage 52 is provided so as to cross the main body 15a of the center accessory 15. Therefore, the player can see and enjoy the unique operation of the game ball traversing the main body portion 15a of the center accessory 15. Since the game ball is configured not to move from the first game area 5a to the second game area 5b other than passing through the ball guide passage 52, the upper edge of the center accessory and the outer peripheral edge of the game area as in the prior art This eliminates the passage formed between the guide rail and the guide rail, and is advantageous in increasing the size of the image display 16, that is, the center accessory 15.
従来の「右打ち」は「左打ち」と比べて、遊技球を発射させる発射モータ42の電力消費量が非常に大きくなるが、本発明の球誘導装置17によって、その課題を解消できる。つまり、従来の比べて、本発明による「右打ち」と「左打ち」の電力消費量が大きく変化しないため、「右打ち」の際の小電力化を図るように構成することができ、その小電力化した分だけ「右打ち」の際の演出装置(LEDや可動役物)に電力供給できるようになる。結果として、「右打ち」の際の演出設計が容易になる。   Compared with “left-handed” in the conventional “right-handed”, the power consumption of the launch motor 42 that launches the game ball becomes very large, but the problem can be solved by the ball guidance device 17 of the present invention. In other words, compared to the conventional case, the power consumption of “right-handed” and “left-handed” according to the present invention does not change greatly, so that it can be configured to reduce power consumption when “right-handed”. It becomes possible to supply power to the effect device (LED or movable accessory) for “right-handed” as much as the power is reduced. As a result, it is easy to design a production for “right-handed”.
尚、球誘導装置17において、電動モータ54の代わりに、ソレノイドアクチュエータ等の種々の電動アクチュエータを採用可能である。また、開閉制御手段21fは、第2遊技モード21eでは開閉部材53が球入口50を所定の開閉パターンで開閉するように制御するようにしてもよい。   In the ball guidance device 17, various electric actuators such as a solenoid actuator can be used instead of the electric motor 54. Further, the opening / closing control means 21f may control the opening / closing member 53 to open and close the ball entrance 50 in a predetermined opening / closing pattern in the second game mode 21e.
図8に示すように、実施例2の球誘導装置17Aは、実施例1の球誘導装置17において、開閉部材53を省略したものである。即ち、開閉モータ54、開閉制御手段21fも省略されている。開閉部材52が省略されているため、球入口50へ遊技球を誘導する何らかの誘導部材を設けることが好ましい。その誘導部材として、例えば、図示のように、複数の障害釘10Bを用いてもよいし、その他の誘導部材を用いてもよい。   As illustrated in FIG. 8, the ball guidance device 17 </ b> A of the second embodiment is obtained by omitting the opening / closing member 53 in the ball guidance device 17 of the first embodiment. That is, the opening / closing motor 54 and the opening / closing control means 21f are also omitted. Since the opening / closing member 52 is omitted, it is preferable to provide some kind of guiding member for guiding the game ball to the ball entrance 50. As the guide member, for example, a plurality of obstacle nails 10B may be used as shown, or other guide members may be used.
この球誘導装置17Aでは、第1遊技モード21dのときにも、遊技球が球入口50に入って第2遊技領域5bを流下する虞があり、また、第2遊技モード21eのときにも、遊技球が球入口50に入らずに第1遊技領域5aを流下する虞があり、そうならないように、遊技球を発射させるために、遊技球の発射強度の微調整を、つまり、遊技球発射の技術介入を遊技者に必要にさせるものになり、面白味が高められる。   In this ball guidance device 17A, even in the first game mode 21d, there is a possibility that the game ball enters the ball entrance 50 and flows down the second game area 5b, and also in the second game mode 21e, There is a possibility that the game ball may flow down the first game area 5a without entering the ball entrance 50. In order to prevent the game ball from firing, fine adjustment of the launch intensity of the game ball, that is, game ball launch The technical intervention of the player will be necessary, and the fun will be enhanced.
実施例3は、実施例1の球誘導装置17(又は実施例2の球誘導装置17A)を採用したパチンコ遊技機であって、主要入賞口(始動入賞口、ゲート、大入賞口)の配置、構成を変更した幾つかのパチンコ遊技機の遊技盤の概略を例示したものである。尚、前に開示したものと基本的に同じものには同一符号を付して説明を省略する。   The third embodiment is a pachinko gaming machine that employs the ball guiding device 17 of the first embodiment (or the ball guiding device 17A of the second embodiment), and the arrangement of main winning ports (start winning port, gate, big winning port) FIG. 2 illustrates an outline of a game board of some pachinko gaming machines whose configurations are changed. It should be noted that basically the same components as those disclosed previously are denoted by the same reference numerals and description thereof is omitted.
図9のパチンコ遊技機1Cでは、実施例1のゲート12が省略され、第1遊技領域5aにゲート12Cが配置されている。このゲート12Cへの遊技球の入賞を契機に当り抽選が行われ、この当り抽選で当選した場合、始動入賞口装置11の第2始動口11bが1又は複数回開閉される。つまり、大当り遊技状態のときにのみ第2遊技モード21eとなり、その他の遊技状態のときには第1遊技モード21dとなる。   In the pachinko gaming machine 1C of FIG. 9, the gate 12 of the first embodiment is omitted, and the gate 12C is disposed in the first gaming area 5a. A lottery is performed in response to the winning of the game ball to the gate 12C, and when the winning lottery is won, the second starting port 11b of the starting winning port device 11 is opened and closed one or more times. In other words, the second game mode 21e is set only in the big hit game state, and the first game mode 21d is set in the other game states.
図10のパチンコ遊技機1Dでは、実施例1の始動入賞口装置11が省略され、同位置に、常開の第1始動入賞口11Daが配置され、第2遊技領域5bに開閉式の第2始動入賞口11Dbが配置されている。ゲート12への遊技球の入賞を契機に当り抽選が行われ、この当り抽選で当選した場合、第2始動口11Dbが1又は複数回開閉される。   In the pachinko gaming machine 1D shown in FIG. 10, the start prize opening device 11 of the first embodiment is omitted, the normally open first start prize opening 11Da is arranged at the same position, and the second game area 5b has an openable second type. A start winning opening 11Db is arranged. A lottery is performed in response to the winning of a game ball to the gate 12, and when the winning lottery is won in this winning lottery, the second start port 11Db is opened or closed one or more times.
図11のパチンコ遊技機1Eでは、第1遊技領域5aに第2の大入賞口装置13Eが配置されている。第1,第2始動入賞口11a,11bの何れかへの遊技球の入賞を契機に大当り抽選が行われ、この大当り抽選した場合、大当り遊技状態として、第1の大当り遊技状態が発生した場合には、大入賞口装置13が作動し、第2の大当り遊技状態が発生した場合には、第2の大入賞口装置13が作動する。つまり、第1の大当り遊技状態のときには第1遊技モード21dとなり、第2の大当り遊技状態のときには第2遊技モード21eとなる。   In the pachinko gaming machine 1E of FIG. 11, the second big prize opening device 13E is arranged in the first gaming area 5a. When a big hit lottery is performed in response to the winning of a game ball in either the first or second start winning opening 11a, 11b, and when the big hit lottery is performed, the first big hit gaming state occurs as the big hit gaming state In this case, when the second big prize opening device 13 is activated and the second big hit gaming state is generated, the second big prize opening device 13 is activated. That is, when in the first big hit gaming state, the first gaming mode 21d is set, and when in the second big hit gaming state, the second gaming mode 21e is set.
図12のパチンコ遊技機1Fでは、実施例1の始動入賞口装置11が省略され、同位置に、常開の第1始動入賞口11Faが配置され、第2遊技領域5bに開閉式の第2始動入賞口11Fbが配置されている。また、実施例1の大入賞口装置13が省略され、第2遊技領域5aの下側、詳しくは、第1始動入賞口11Faの下側に大入賞口装置13Fが配置されている。   In the pachinko gaming machine 1F shown in FIG. 12, the start prize opening device 11 of the first embodiment is omitted, the normally open first start prize opening 11Fa is arranged at the same position, and the second game area 5b is an openable second type. A start winning opening 11Fb is arranged. Further, the big prize opening device 13 of the first embodiment is omitted, and the big prize opening device 13F is arranged below the second game area 5a, specifically, below the first start winning prize port 11Fa.
ゲート12への遊技球の入賞を契機に当り抽選が行われ、この当り抽選で当選した場合、第2始動口11Fbが1又は複数回開閉され、また、第1,第2始動入賞口11Fa,11Fbの何れかへの遊技球の入賞を契機に大当り抽選が行われ、この大当り抽選した場合、大当り遊技状態が発生し大入賞口装置13Fが作動する。この大当り遊技状態は第1,第2遊技モード21d,21eの両方に属する。即ち、大当り遊技状態では、開閉部材53が球入口50を開放してもよいし閉塞してもよい。   A lottery is performed in response to the winning of a game ball to the gate 12, and when the winning lottery is won, the second start opening 11Fb is opened or closed one or more times, and the first and second start winning openings 11Fa, A big hit lottery is performed in response to the winning of a game ball to any of 11Fb, and when this big win lottery is drawn, a big hit gaming state occurs and the big prize opening device 13F operates. This big hit gaming state belongs to both the first and second gaming modes 21d and 21e. That is, in the big hit gaming state, the opening / closing member 53 may open or close the ball inlet 50.
その他、本発明の趣旨を逸脱しない範囲において、前記開示事項以外の種々の変更を付加して実施可能である。例えば、球誘導装置において、図示省略するが、遊技盤4に球入口と球出口を遊技盤に前方へ開口するように形成し、遊技盤4の背面側に球誘導通路を設けてもよい。この場合、遊技盤を透明又は半透明に構成することが好ましい。   In addition, various modifications other than the disclosed items can be added and implemented without departing from the spirit of the present invention. For example, in the ball guidance device, although not shown, a ball entrance and a ball exit may be formed in the game board 4 so as to open forward in the game board, and a ball guidance path may be provided on the back side of the game board 4. In this case, the game board is preferably configured to be transparent or translucent.
また、開閉部材については、遊技盤4の盤面と直交する軸回りに回動するもの以外に、遊技盤4の盤面と平行方向又は直交方向へ平行移動するものを採用してもよい。また、球入口、球出口の位置については、第1,第2遊技領域に夫々臨むことを前提に種々設定可能である。また、本発明については、従来の「右打ち」が可能に前記円弧状通路を形成したパチンコ遊技機への適用も可能である。   As the opening / closing member, a member that translates in a direction parallel to or orthogonal to the board surface of the game board 4 may be employed in addition to the one that rotates about an axis perpendicular to the board surface of the game board 4. Further, the positions of the ball entrance and the ball exit can be variously set on the premise that they face the first and second game areas, respectively. Further, the present invention can also be applied to a pachinko gaming machine in which the arc-shaped passage is formed so as to enable conventional “right-handed”.
1,1C,1D,1F パチンコ遊技機
4 遊技盤
4a 導入口
5 遊技領域
5a 第1遊技領域
5b 第2遊技領域
7 発射手段
11a,11b 始動入賞口
13a 大入賞口
15 センタ役物
15a 本体部
17,17A 球誘導装置
21d 第1遊技モード
21e 第2遊技モード
21f 開閉制御手段
50 球入口
51 球出口
52 球誘導通路
52a 筒状部
53 開閉部材
54 電動モータ
1, 1C, 1D, 1F Pachinko gaming machine 4 Game board 4a Inlet 5 Game area 5a First game area 5b Second game area 7 Launching means 11a, 11b Start prize opening 13a Large prize opening 15 Center accessory 15a Main part 17 , 17A Ball guiding device 21d First gaming mode 21e Second gaming mode 21f Opening / closing control means 50 Ball inlet 51 Ball outlet 52 Ball guiding passage 52a Cylindrical portion 53 Opening / closing member 54 Electric motor

Claims (8)

  1. 遊技盤に装備されたセンタ役物と、遊技盤の前面側に形成された遊技領域であってその少なくとも一部がセンタ役物により左右に区画された第1,第2遊技領域を有する遊技領域と、遊技領域に発射する遊技球の発射強度を可変に操作可能な発射手段と、遊技球が第2遊技領域よりも第1遊技領域を流下する方が遊技者に有利な第1遊技モードと、遊技球が第1遊技領域よりも第2遊技領域を流下する方が遊技者に有利な第2遊技モードとを備えたパチンコ遊技機において、
    前記第1,第2遊技領域のうち遊技球の遊技領域への導入口に近い第1遊技領域に臨む球入口と、センタ役物の外側における第2遊技領域に臨む球出口と、この球入口から球出口へ遊技球を誘導する球誘導通路とを有する球誘導装置を備えたことを特徴とするパチンコ遊技機。
    A center area equipped on the game board and a game area formed on the front side of the game board, the game area having first and second game areas at least partly divided into left and right by the center role And a launching means capable of variably operating the launch intensity of the game ball launched into the game area, and a first game mode in which it is more advantageous for the player to flow down the first game area than the second game area. In a pachinko gaming machine equipped with a second game mode in which the game ball is more advantageous for the player to flow down the second game area than the first game area,
    Of the first and second game areas, a ball entrance facing the first game area close to the entrance to the game area of the game ball, a ball exit facing the second game area outside the center accessory, and the ball entrance A pachinko gaming machine comprising a ball guidance device having a ball guidance passage for guiding a game ball from a ball exit to a ball exit.
  2. 前記球誘導装置は、前記球入口を開閉する開閉部材と、この開閉部材を開閉駆動する電動アクチュエータと、この電動アクチュエータを制御する開閉制御手段とを有することを特徴とする請求項1に記載のパチンコ遊技機。   2. The ball guidance device according to claim 1, comprising: an opening / closing member that opens and closes the ball entrance; an electric actuator that drives the opening / closing member; and an opening / closing control unit that controls the electric actuator. Pachinko machine.
  3. 前記開閉制御手段は、前記第1遊技モードでは開閉部材が球入口を常時閉塞するように、前記第2遊技モードでは開閉部材が球入口を常時開放する又は所定の開閉パターンで開閉するように制御することを特徴とする請求項2に記載のパチンコ遊技機。   The opening / closing control means controls so that the opening / closing member always closes the ball entrance in the first game mode, and so that the opening / closing member always opens the ball entrance or opens / closes in a predetermined opening / closing pattern in the second game mode. The pachinko gaming machine according to claim 2, wherein:
  4. 始動口への遊技球の入賞を契機に行われる大当り抽選で当選した場合、第2遊技領域又はその下側に配置された開閉式の大入賞口が複数ラウンドに亙って開閉する大当り遊技状態が発生して、前記第2遊技モードになるように構成され、
    前記開閉制御手段は、前記第1遊技モードから第2遊技モードへ移行するとき、大入賞口の開放開始前に開閉部材の開放を開始させることを特徴とする請求項3に記載のパチンコ遊技機。
    A big hit gaming state in which the open and close type big winning opening arranged in the second game area or below is opened and closed over a plurality of rounds when winning by a big hit lottery that is triggered by winning a game ball at the starting opening Is configured to be in the second game mode,
    4. The pachinko gaming machine according to claim 3, wherein the opening / closing control means starts opening of the opening / closing member before starting to open the special winning opening when the first gaming mode is shifted to the second gaming mode. 5. .
  5. 前記球入口は、センタ役物に前記導入口よりも上方位置に且つセンタ役物の中心よりも前記導入口に近い位置に設けられたことを特徴とする請求項1〜4の何れかに1項に記載のパチンコ遊技機。   5. The ball entrance according to claim 1, wherein the ball entrance is provided at a position above the introduction port at the center accessory and at a position closer to the introduction port than at the center of the center feature. The pachinko gaming machine according to item.
  6. 前記球誘導通路は、誘導している遊技球を透視可能な筒状部で形成され且つセンタ役物の上部に傾斜状に設けられたことを特徴とする請求項1〜5の何れか1項に記載のパチンコ遊技機。   6. The ball guide passage according to claim 1, wherein the ball guide passage is formed of a cylindrical portion through which a game ball being guided can be seen through and is inclined at an upper portion of the center accessory. Pachinko machines described in 1.
  7. 前記球誘導通路は、センタ役物の本体部を横断するように設けられたことを特徴とする請求項6に記載のパチンコ遊技機。   The pachinko gaming machine according to claim 6, wherein the ball guide passage is provided so as to cross the main body of the center accessory.
  8. 遊技球が前記球誘導通路を通る以外に、第1遊技領域から第2遊技領域へ移動できないように構成されたことを特徴とする請求項1〜7の何れか1項に記載のパチンコ遊技機。   The pachinko gaming machine according to any one of claims 1 to 7, wherein the game ball is configured not to move from the first game area to the second game area except through the ball guide passage. .
JP2009145006A 2009-06-18 2009-06-18 Pachinko machine Active JP5777197B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009145006A JP5777197B2 (en) 2009-06-18 2009-06-18 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2009145006A JP5777197B2 (en) 2009-06-18 2009-06-18 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2011000259A true JP2011000259A (en) 2011-01-06
JP2011000259A5 JP2011000259A5 (en) 2012-05-31
JP5777197B2 JP5777197B2 (en) 2015-09-09

Family

ID=43558733

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2009145006A Active JP5777197B2 (en) 2009-06-18 2009-06-18 Pachinko machine

Country Status (1)

Country Link
JP (1) JP5777197B2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012239552A (en) * 2011-05-17 2012-12-10 Sophia Co Ltd Game machine
JP2015027363A (en) * 2013-07-30 2015-02-12 株式会社三共 Game machine

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004121805A (en) * 2002-07-30 2004-04-22 Heiwa Corp Pachinko game machine
JP2004329768A (en) * 2003-05-12 2004-11-25 Sanyo Product Co Ltd Game machine
JP2006204601A (en) * 2005-01-28 2006-08-10 Taiyo Elec Co Ltd Game machine
JP2006296729A (en) * 2005-04-20 2006-11-02 Takao:Kk Pinball game machine
JP2007252631A (en) * 2006-03-23 2007-10-04 Samii Kk Pachinko game machine
JP2009056045A (en) * 2007-08-30 2009-03-19 Aruze Corp Game machine
JP2009240355A (en) * 2008-03-28 2009-10-22 Sammy Corp Game board unit and game machine

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004121805A (en) * 2002-07-30 2004-04-22 Heiwa Corp Pachinko game machine
JP2004329768A (en) * 2003-05-12 2004-11-25 Sanyo Product Co Ltd Game machine
JP2006204601A (en) * 2005-01-28 2006-08-10 Taiyo Elec Co Ltd Game machine
JP2006296729A (en) * 2005-04-20 2006-11-02 Takao:Kk Pinball game machine
JP2007252631A (en) * 2006-03-23 2007-10-04 Samii Kk Pachinko game machine
JP2009056045A (en) * 2007-08-30 2009-03-19 Aruze Corp Game machine
JP2009240355A (en) * 2008-03-28 2009-10-22 Sammy Corp Game board unit and game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012239552A (en) * 2011-05-17 2012-12-10 Sophia Co Ltd Game machine
JP2015027363A (en) * 2013-07-30 2015-02-12 株式会社三共 Game machine

Also Published As

Publication number Publication date
JP5777197B2 (en) 2015-09-09

Similar Documents

Publication Publication Date Title
JP5178767B2 (en) Variable prize opening device and game machine
JP2007175483A (en) Game machine
JP4014196B2 (en) Bullet ball machine
JP5622302B2 (en) Ball game machine and variable prize device thereof
JP2001000655A (en) Game machine
JP5340052B2 (en) Pachinko machine
JP2007313160A (en) Pinball game machine
JP3775735B2 (en) Pachinko machine
JP5647765B2 (en) Game machine
JP5777197B2 (en) Pachinko machine
JP4358771B2 (en) Game machine
JP2001346995A (en) Pinball game machine
JP4373367B2 (en) Pachinko machine
JP3877289B2 (en) Pachinko machine
JP2006325765A (en) Pachinko game machine
JP2019058394A (en) Game machine
JP2019058370A (en) Game machine
JP5089019B2 (en) Bullet ball machine
JP2019058369A (en) Game machine
JP2019051143A (en) Game machine
JP2019051136A (en) Game machine
JP2019051174A (en) Game machine
JP2019051135A (en) Game machine
JP4055884B2 (en) Bullet ball machine
JP2009195510A (en) Pinball game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20120409

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20120409

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20130611

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20130613

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20130726

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20140204

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20140404

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20150113

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150402

A911 Transfer of reconsideration by examiner before appeal (zenchi)

Free format text: JAPANESE INTERMEDIATE CODE: A911

Effective date: 20150413

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20150519

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20150615

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20150701

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20150703

R150 Certificate of patent or registration of utility model

Ref document number: 5777197

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250