JP2010240243A - Game machine - Google Patents

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Publication number
JP2010240243A
JP2010240243A JP2009094015A JP2009094015A JP2010240243A JP 2010240243 A JP2010240243 A JP 2010240243A JP 2009094015 A JP2009094015 A JP 2009094015A JP 2009094015 A JP2009094015 A JP 2009094015A JP 2010240243 A JP2010240243 A JP 2010240243A
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Japan
Prior art keywords
game
step
time
special
variable winning
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JP2009094015A
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Japanese (ja)
Inventor
Takayuki Amano
Tomoya Momose
Takahiro Suematsu
貴之 天野
崇洋 末松
智哉 百瀬
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2009094015A priority Critical patent/JP2010240243A/en
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Abstract

An object of the present invention is to eliminate a feeling of loss that a player feels that an opened variable winning device has not been notified, and to provide notification without overlooking an opened variable winning device even when a plurality of variable winning devices are provided. And providing a gaming machine that can improve the interest of the game. [MEANS FOR SOLVING PROBLEMS] A sub CPU 202a is provided with a plurality of big prize openings, and when the sub CPU 202a is in a short-time gaming state, Control is performed to display an image indicating the big prize opening that is opened on the liquid crystal display device 112 at the time of 1. When the game is in the normal gaming state, the liquid crystal display device 112 is opened at the second time that is later than the first time. The liquid crystal display device 112 is controlled to display an image indicating the winning prize opening.
[Selection] Figure 2

Description

  The present invention relates to a gaming machine that notifies a variable winning device to be opened.

  Conventionally, a special symbol is variably displayed on the symbol display device when a game ball enters the starting port, and the special game (big hit) is controlled on condition that the display result is in a predetermined display mode. The game ball wins the movable member of the variable winning device (large winning port) based on the thing (the so-called first type gaming machine, hereinafter referred to as "first type") and the game machine's ball entering the starting port A gaming machine that changes from a difficult state to an easy-to-win state and controls a special game (big hit) on condition that a game ball that has entered the variable winning device enters a specific area provided in the variable winning device. Is known (so-called second type gaming machine, hereinafter referred to as “second type”).

  Further, in the first type gaming machine and the second type gaming machine, a game that includes a plurality of variable winning devices to be opened, notifies the variable winning device to be opened when a specific condition is satisfied, and improves the fun of the game. A machine is known (see Patent Document 1).

JP 2003-210737 A

  However, when the variable winning device that is opened when the specific condition is established is notified, the game is fun when the variable winning device that is opened is notified, but when the notification is not performed, the notification is performed. Due to the large difference in merit compared to the time, the player felt a sense of loss and reduced the interest of the game.

  Furthermore, when a plurality of variable winning devices are provided, if one of the variable winning devices is notified and when the notification is not performed, one of the variable winning devices is opened. Regardless, since the other variable winning device was being watched, the open variable winning device was overlooked, and it became difficult to understand the game, and there was a risk of diminishing the fun of the game.

  An object of the present invention is to eliminate a feeling of loss that a player feels that an opened variable winning device has not been notified, and to miss an opened variable winning device even when a plurality of variable winning devices are provided. It is to provide a gaming machine capable of providing notification and improving the interest of the game.

The invention according to claim 1 is a game board in which a game area in which a game ball flows down is formed, a launching device that launches a game ball into the game area with a launch force according to a launch operation of the player, and the game A plurality of variable winning devices that are provided in the region and can be changed between an open state in which a game ball can be easily received and a closed state in which a game ball cannot be easily received, and whether the variable winning device is controlled from the closed state to the open state. Determining whether to control the variable winning device out of the plurality of variable winning devices to the open state when it is determined that the open determining unit controls the open state. The variable winning device determining means, and when the variable determining device is determined to control the variable winning device to the open state by the opening determining means, A variable winning device control means for controlling the variable winning device from the closed state to the open state, a notification means for notifying a notification mode indicating the variable winning device determined by the variable winning device determination means, and a notification means A notification control means for performing control to notify the notification mode;
When a specific condition is established, the notification control unit sets the notification mode to the notification unit at a first time before the variable winning device control unit is controlled to the open state by the variable winning device control unit. Control is performed to notify, and when the specific condition is not satisfied, control is performed to cause the notification means to notify the notification mode at a second time after the first time. To do.

According to the first aspect of the present invention, when a specific condition (for example, short-time gaming state) is established, the variable winning device that is opened at the first time before the variable winning device is opened is notified. When the specific condition is not satisfied, the variable winning device that is opened at the second time after the first time is notified.
For this reason, since the variable winning device to be released is notified regardless of whether or not a specific condition is established, it is possible to eliminate the sense of loss that the variable winning device to be released by the player has not been notified. Even if a plurality of variable winning devices are provided, the variable winning device that is always opened is notified, so that it is possible to improve the fun of the game without overlooking the opened variable winning device.
Furthermore, although the variable winning device to be opened is notified, the timing of notification is different depending on whether or not a specific condition is established. Here, if the notification of the variable winning device to be released is performed earlier, it is possible to cause the variable winning device that has been opened more reliably to win the game ball. That is, in the first time when the notification time is early, there is a merit that the game ball can be won by the variable winning device that is opened more reliably than in the second time when the notification time is late. Thereby, the interest of the game can be further improved by the presence / absence of the specific condition and the difference in the notification time.

  According to a second aspect of the present invention, in the gaming machine according to the first aspect, the notification control unit notifies the notification unit of the notification mode at the first time when a specific condition is satisfied. If the specific condition is not satisfied, the notification means is notified to the notification means at the second time when the variable winning apparatus is controlled to the open state by the variable winning apparatus control means. The gaming machine according to claim 1, wherein control for informing the mode is performed.

  As a result, since the variable winning device is already open at the second time, the variable winning device is made to win a game ball as compared to the first time before the variable winning device is opened. Therefore, a higher launching operation technique is required, and the player can improve the launching operation technique and improve the interest of the game.

  According to a third aspect of the present invention, in the gaming machine according to the first aspect, a specific area detecting means for detecting a game ball that has entered a specific area among a plurality of areas provided in the variable winning device. And a special game control for controlling a special game in which a round game for changing the variable prize-winning device between the open state and the closed state is executed a plurality of times based on the detection of the game ball by the specific area detecting means. Means.

  As a result, if a game ball that has won a prize in the variable prize device enters a specific area, a special game (bonus) that is advantageous to the player is controlled. Can be increased.

  According to the present invention, since the variable winning device to be released is notified regardless of whether or not a specific condition is satisfied, it is possible to eliminate the sense of loss that the player feels that the opened variable winning device has not been notified. Even if a plurality of variable winning devices are provided, notification can be made without overlooking the opened variable winning device, and the fun of the game can be improved.

It is front view 1 of a gaming machine. It is the front view 2 of a gaming machine. It is the elements on larger scale of a center actor. It is a block diagram of a gaming machine. It is a figure which shows an example of a big hit determination table and a hit determination table. It is a figure which shows an example of the symbol determination table. It is a figure which shows an example of a special electric accessory operation mode determination table and a jackpot end setting data table. It is a figure which shows an example with the open mode determination table for 1 type, and the open mode determination table for 2 types. It is a figure which shows an example with the opening mode determination table for small hits. It is a figure which shows the main process in a main control board. It is a figure which shows the timer interruption process in a main control board. It is a figure which shows the input control process in a main control board. It is a figure which shows the 1st start port detection switch input process in a main control board. It is a figure which shows the specific area | region detection switch input process in a main control board. It is a figure which shows the special figure special electric control process in a main control board. It is a figure which shows the special symbol memory | storage determination process in a main control board. It is a figure which shows the big hit determination process in the main control board. It is a figure which shows the special symbol fluctuation | variation process in a main control board. It is a figure which shows the special symbol stop process in a main control board. It is a figure which shows the jackpot game process in a main control board. It is a figure which shows the small hit game process in a main control board. It is a figure which shows the jackpot game end process in a main control board. It is a figure which shows the common figure normal electric power control process in a main control board. It is a figure which shows the normal symbol fluctuation | variation process in a main control board. It is a figure which shows the normal electric accessory control process in a main control board. It is a figure which shows the main process in an effect control board. It is a figure which shows the timer interruption process in an effect control board. It is a figure which shows the command analysis process 1 in an effect control board. It is a figure which shows the command analysis process 2 in an effect control board. It is a figure which shows the prior notification control process in an effect control board.

Hereinafter, embodiments of the present invention will be specifically described with reference to the drawings.
FIG. 1 is a front view 1 of the gaming machine of the present invention, and FIG. 2 is a front view 2 of the gaming machine of the present invention. Here, FIG. 1 is different in that the effect symbol 30 is displayed on the liquid crystal display device 112, and FIG. 2 is different from FIG. 2 only in that an image notifying the open winning opening is displayed on the liquid crystal display device 112.

The gaming machine 1 includes a game board 101. At a lower position of the game board 101, an operation handle 121 having a launching unit is provided. When the player touches the operation handle 121, the touch sensor 3b in the operation handle 121 detects that the player has touched the operation handle 121, and transmits a touch signal to the firing control board 206. When the firing control board 206 receives a touch signal from the touch sensor 3b, the firing control board 206 permits energization of the firing solenoid 4a. When the rotation angle of the operation handle 121 is changed, the gear directly connected to the operation handle 121 rotates and the knob of the firing volume 3a connected to the gear rotates. A voltage corresponding to the detection angle of the firing volume 3a is applied to a firing solenoid 4a provided in the game ball launching mechanism. When a voltage is applied to the firing solenoid 4a, the firing solenoid 4a operates according to the applied voltage, and has a strength according to the rotation angle of the operation handle 121 toward the game area 103. Fire.
In the present embodiment, the launch control board 206 including the touch sensor 3b, the launch volume 3a, and the launch solenoid 4a constitutes a launch device.

  The game ball fired as described above rises between the rails 102 a and 102 b and reaches the upper position of the game board 101, and then falls within the game area 103. At this time, the game ball falls unpredictably due to a plurality of nails and windmills (not shown) provided in the game area 103.

In the center portion of the game board 101, a center accessory 104 is arranged. The center accessory 104 is covered with a substantially home-base side wall. Further, the first special movable piece 105 a and the second special movable piece 105 b are arranged on both upper sides of the center accessory 104. The first special movable piece 105a is configured to be opened and closed by a first large prize opening opening / closing solenoid 105c, and the second special movable piece 105b is configured to be opened and closed by a second large prize opening opening / closing solenoid 105d (see FIG. 4). ). When the first special movable piece 105a is opened, the left side of the center combination 104 is opened, so that a game ball can be received inside the center combination. This left-side opening constitutes the first big prize opening. Although not shown, the second special movable piece 105b is also opened in the same manner as the first special movable piece 105a. When the second special movable piece 105b is opened, the right side of the center accessory 104 is opened, and the center accessory is opened. It is possible to accept game balls inside. The opening on the right side constitutes a second major winning opening. The first special movable piece 105a and the second special movable piece 105b are not opened at the same time, and only one of them can be opened. A specific configuration of the center accessory 104 will be described later with reference to FIG.
In the present embodiment, the first big prize opening having the first special movable piece 105a constitutes the first variable prize winning device, and the second big prize winning opening having the second special movable piece 105b serves as the second variable prize winning device. Constitute.

  In addition, a liquid crystal display device 112 is disposed on the substantially central back side of the center accessory 104. The liquid crystal display device 112 displays a moving image, an image, or the like for exciting the game.

  The liquid crystal display device 112 displays an image while the game is not being performed or displays an image according to the progress of the game. In particular, when a game ball enters the first start opening 113, 114, the effect symbol 30 for notifying the player of the lottery result is displayed in a variable manner (see FIG. 1). Here, for example, the effect symbol 30 is to scroll and display three numbers, for example, and to stop the scrolling after a lapse of a predetermined time and to display a specific symbol (number) in an array. As a result, while the symbols are being scrolled, the player is given an impression that the lottery is currently being performed, and the player is notified of the lottery result by the symbols displayed when the scrolling is stopped. By displaying various images, characters, and the like during the variation display of the effect symbol 30, a high expectation that the player may win a big hit is given to the player.

On the other hand, when the game ball enters the second start opening 115, the effect symbol 30 is erased, and when the game ball enters the second start opening 115 and wins a small hit, it is opened to the liquid crystal display device 112. An image notifying the winning opening is displayed (see FIG. 2). For example, when the first special movable piece 105a on the left side is released due to the winning of the small hit, the character image “aiming for the left” and the image showing the left arrow are displayed, and the player receives a big prize on the left side. Inform the mouth to aim.
In the present embodiment, the liquid crystal display device 112 that displays an image for notifying the open prize opening to be opened constitutes a notification means.

  Furthermore, as will be described later, when the right to win a lottery is held, in response to the first hold as a right to win a lottery that a game ball enters and holds at the first start openings 113 and 114 A first hold display image (not shown) is displayed on the liquid crystal display device 112, and a game ball enters the second start port 115 and corresponds to the second hold as a jackpot lottery right. Then, a second hold display image (not shown) is displayed on the liquid crystal display device 112.

  First start ports 113 and 114 that can receive game balls that are driven toward the game area 103 are provided on both lower sides of the center accessory 104. In addition, a second start port 115 having a pair of start movable pieces 115a and 115b and a ball blocking member 115d is disposed substantially at the center of the first start ports 113 and 114. The starter movable pieces 115a and 115b are configured to be opened and closed by a starter opening / closing solenoid 115c. When the pair of starter movable pieces 115a and 115b are in a closed state, the second start port 115 is configured such that the ball entry blocking member 115d located immediately above the second start port 115 becomes an obstacle, and the game ball Accepting is impossible or difficult. On the other hand, when the pair of starter movable pieces 115a and 115b are in the open state, the pair of starter movable pieces 115a and 115b function as a receiving tray, so that the game ball can easily enter the second starter opening 115. Become. The first start ports 113 and 114 and the second start port 115 are provided with first start port detection switches 113 s and 114 s and a second start port detection switch 115 s for detecting the entrance of a game ball, respectively. When these detection switches detect the entry of game balls, a lottery for acquiring a right to execute a jackpot game, which will be described later (hereinafter referred to as a “hit lottery”), is performed. Also, when the first start port detection switches 113s and 114s and the second start port detection switch 115s detect the entry of a game ball, a predetermined prize ball (for example, three game balls) is paid out. In the present embodiment, the first start port detection switches 113 s and 114 s or the second start port detection switch 115 s constitute the start region detection means, and in particular, the first start port detection switches 113 s and 114 s constitute the first start region detection means. The second starting port detection switch 115s constitutes a second starting region detecting means.

  Further, a normal symbol gate 116 is disposed above the second start port 115. The normal symbol gate 116 is provided with a gate detection switch 116s for detecting the passage of the game ball. When the gate detection switch 116s detects the passage of the game ball, the normal symbol lottery described later is performed.

  At the bottom of the game area 103, there is provided a recovery port 125 for recovering game balls that have not entered any of the entrances.

  Below the first start port 114, a first special symbol display device 83, a second special symbol display device 84, a normal symbol display device 82, a first special symbol hold indicator 93, a second special symbol hold indicator 94, A normal symbol hold indicator 92 is provided. The first special symbol display device 83 notifies the jackpot lottery result that is performed when a game ball enters the first start ports 113 and 114. That is, a plurality of special symbols corresponding to the jackpot lottery result are provided, and the lottery result is notified to the player by displaying the special symbol corresponding to the jackpot lottery result on the first special symbol display device 83. I am doing so. For example, “7” is displayed when the jackpot is won, and “−” is displayed when the player wins. “7” and “−” displayed in this way are special symbols, but these special symbols are not displayed immediately, but are displayed in a stopped state after being displayed for a predetermined time. . The second special symbol display device 84 is for informing the lottery result of the jackpot performed when the game ball has entered the second start opening 115, and the display mode is the above-mentioned first display. This is the same as the special symbol display mode in the special symbol display device 83.

In addition, when a game ball enters the first starting port 113, 114 or the second starting port 115, such as during a special symbol variation display or during a special game described later, the special symbol variation display cannot be performed immediately. , The right to display special symbols under certain conditions is reserved. More specifically, the right to display the variation of the special symbol in which the game ball enters and is retained at the first start openings 113 and 114 is retained as the first hold, and the game ball enters the second start opening 115. The right of variable display of special symbols reserved is reserved as second reserve.
For both of these holds, the upper limit reserve number is set to four, and the reserve number is displayed on the first special symbol hold indicator 93 and the second special symbol hold indicator 94, respectively. In addition, when there is one first hold, one LED of the first special symbol hold indicator 93 is lit, and when there are two first holds, two LEDs of the first special symbol hold indicator 93 Lights up. In addition, when there are three first holds, three LEDs of the first special symbol hold indicator 93 are lit, and when there are four first holds, four LEDs of the first special symbol hold indicator 93. Lights up. In addition, the second special symbol holding display 94 also displays the number of the second reserved reservations as described above.
The upper limit reserved number of normal symbols is also set to four, and the reserved number of normal symbols is displayed in the same manner as the first special symbol hold indicator 93 and the second special symbol hold indicator 94. Displayed on the instrument 92.

  Further, the normal symbol display device 82 is for notifying the lottery result of the normal symbol that is performed when the game ball passes through the normal symbol gate 116. As will be described in detail later, when the winning symbol is won by the normal symbol lottery, the normal symbol display device 82 is turned on, and then the second start port 115 is controlled to the second mode for a predetermined time. Note that this normal symbol also does not immediately notify the lottery result when the game ball passes through the normal symbol gate 116, and the normal symbol display device 82 blinks until a predetermined time elapses. Is displayed in a variable manner.

A glass frame 117 is provided on the outer periphery of the game area 103 of the game board 101. The glass frame 117 has a shape that surrounds the periphery of the game area 103 on the four sides of the game board 101 in the vertical and horizontal directions. Further, the glass frame 117 has a shape protruding from the board surface of the game board 101 to the player side.
In the glass frame 117, an effect lighting device 118 (lamp unit) is provided on two sides which are the upper side and the lower side of the game area 103. Each of the lighting devices for effects 118 includes a plurality of lights 119. Each light 119 irradiates a player who is in front of the gaming machine 1, and the light irradiation direction can be changed in the vertical direction so that the irradiation position moves from the overhead of the player along the abdomen. Each light 119 is driven by a motor (not shown) provided in the effect lighting device 118 so as to change the light irradiation direction in the vertical direction.

In addition, each light 119 can irradiate the surroundings of the gaming machine, and the light irradiation direction can be rotated so that the irradiation position forms a circle with respect to the gaming machine 1. Each light 119 is driven by a motor provided in the effect lighting device 118 so as to rotate the light irradiation direction. The motor that drives to rotate the light irradiation direction from each light 119 is a motor different from the motor that changes the light irradiation direction from each light 119 in the vertical direction.
The effect lighting device 118 changes the irradiation direction of the light irradiated from the entire effect lighting device 118 to three dimensions by rotating the irradiation direction of the light irradiated from each light 119 while changing the vertical direction. be able to.

Furthermore, a tray unit 120 to which game balls are supplied is provided on the lower side of the game frame 103 in the glass frame 117. The tray unit 120 is supplied with game balls lent out from a rental ball device (not shown).
An operation handle 121 is disposed at a lower position of the glass frame 117. The operation handle 121 is operated by the player when the game ball is fired by driving the launching unit. Similar to the glass frame 117 described above, the operation handle 121 has a shape that protrudes from the surface of the game board 101 toward the player.

  In the glass frame 117, an effect button 17 that receives an operation by the player is provided on the lower side of the game area 103. The operation of the effect button 17 is effective, for example, while a guidance that prompts the user to operate the effect button 17 is displayed during a specific reach effect during the game. The effect button 17 is provided with an effect button detection switch 17a. When the effect button detection switch 17a detects the player's operation, a further effect is executed according to this operation.

  In addition, the glass frame 117 is provided with an audio output device 18 (see FIG. 4) that is a speaker that outputs effect sound or audio that informs fraud.

  Although not shown, a main control board 201, an effect control board 202, a payout control board 203, a power supply board 207, and the like are provided on the back surface of the gaming machine 1. The power supply board 207 is provided with a power plug 50 for supplying power to the gaming machine.

(Composition of center role)
Next, the configuration of the center character will be described with reference to the partial enlarged view of the center character in FIG.

  As shown in FIG. 3A, when the first special movable piece 105a and the second special movable piece 105b are in the closed state, the center accessory 104 centers the game ball that has been driven toward the game area 103. It cannot be received inside the accessory 104.

  On the other hand, as shown in FIG. 3B, when the first special movable piece 105a is opened, a first big prize opening is formed on the left side of the center accessory 104, and the second special movable piece 105b is opened. Then, a second big prize opening is formed on the right side of the center role 104, and it is possible to receive a game ball inside the center role.

  Also, in the vicinity of the first special movable piece 105a and the second special movable piece 105b, there is provided a big prize opening detection switch 104s (see FIG. 4) comprising a sensor for detecting the entry of the game ball into the center accessory. When the big prize opening detection switch 104s detects the entry of a game ball, a preset prize ball (for example, 10 game balls) is paid out.

  In the lower part near the first special movable piece 105a and the second special movable piece 105b, a special passage 107 that allows a game ball to be introduced along a route that can easily reach a specific area (V zone) 110 described later, and a specific area A normal passage 106 that allows game balls to be introduced along a route that does not easily reach 110 and a movable body (not shown) that operates to distribute the game balls to the special passage 107 or the normal passage 106 are provided. A slope (not shown) is provided at the discharge destination of the game balls in the normal passage 106. The slope is formed so as to incline downward toward the rear, and a winning combination 108 is provided at a substantially central rear thereof, and a rotating body 109 is provided on both sides of the winning combination 108. The winning combination 108 is provided with a substantially pocket-like advance / retreat movable part (not shown), and the game ball accommodated in the advance / retreat movable part is provided with a discharge port (not shown) provided below the winning combination 108. And is introduced into the specific area 110. Further, holes are formed in the rotator 109 at equal intervals, and the game balls that have entered the holes are not described later via a discharge port (not shown) provided in the lower part of the rotator 109. Derived (discharged) to the specific area 111. In addition, since the discharge destination of the game ball in the special passage 107 is a slope above the winning combination 108, the game ball passing through the special passage 107 is more specific to the specific area 110 than the game ball passing through the normal passage 106. Is easier to reach.

  A specific area 110 where a game ball can enter and a non-specific area 111 are provided at the lower part of the center accessory 104. A game ball that has entered the specific area 110 is discharged to the back side of the game board 101 through a discharge port, and a sensor that detects the entry of the game ball into the specific area 110 is connected to the discharge port. A specific area detection switch 110s is provided. Therefore, the game ball that has entered the specific area 110 is recovered in the same manner as a game ball discharged from an outlet or the like described later after being detected by the specific area detection switch 110s. Similarly, a game ball that has entered the non-specific area 111 is discharged to the back side of the game board 101 through the discharge port. In the present embodiment, the specific area detection switch 110s constitutes a specific area detection unit.

(Internal structure of control means)
Next, control means for controlling the progress of the game will be described using the block diagram of the gaming machine of FIG.

  The main control board 201 controls the basic operation of the game. The main control board 201 includes a main CPU 201a, a main ROM 201b, and a main RAM 201c. The main CPU 201a reads out a program stored in the main ROM 201b based on an input signal from each detection switch or timer, performs arithmetic processing, directly controls each device or display, or outputs the result of the arithmetic processing. In response, a command is transmitted to another board. The main RAM 201c functions as a data work area during the arithmetic processing of the main CPU 201a.

  Connected to the input side of the main control board 201 are a gate detection switch 116s, first start port detection switches 113s and 114s, a second start port detection switch 115s, a special winning port detection switch 104s, and a specific area detection switch 110s. The game ball detection signal is input to the main control board 201.

  Further, on the output side of the main control board 201, a start opening / closing solenoid 115c for opening / closing the pair of startable movable pieces 115a, 115b of the second start opening 115 and a first large for opening / closing the first special movable piece 105a. The prize opening opening / closing solenoid 105c and the second large prize opening opening / closing solenoid 105d for opening / closing the second special movable piece 105b are connected, and the first special symbol display device 83 and the second special symbol constituting the symbol display device. The display device 84, the normal symbol display device 82, the first special symbol hold indicator 93, the second special symbol hold indicator 94, and the normal symbol hold indicator 92 constituting the hold indicator are connected to each other, and are connected to the output port. Various signals are output via.

The main ROM 201b of the main control board 201 stores a game control program and data and tables necessary for determining various games.
For example, a jackpot determination table (see FIGS. 5A and 5B) that is referred to when determining whether or not a special symbol variation stop result is a jackpot, a normal symbol variation stop result is a hit. A hit determination table (refer to FIG. 5C) referred to when determining whether or not to perform, a symbol determination table (refer to FIG. 6) for determining a special symbol stop symbol, and a variation for determining a special symbol variation pattern Pattern determination table (not shown), special electric accessory actuating mode determination table (see FIG. 7A) for determining the opening / closing conditions of the first special movable piece 105a or the second special movable piece 105b, stop symbol data and game A jackpot end setting data table (see FIG. 7B) for determining the gaming state based on the data in the state buffer (see FIG. 7 (b)), the one-type release mode determination table and the two-type release mode determination table. Bull (see FIG. 8), such as the open mode determination table for small win (see FIG. 9) is stored in the main ROM 201b. Specific examples of these various tables will be described later with reference to FIGS.
Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

The main RAM 201c of the main control board 201 has a plurality of storage areas.
For example, in the main RAM 201c, the normal symbol holding number (G) storage area, the normal symbol holding storage area, the special symbol holding number (U) storage area, the first special symbol storage area, the second special symbol storage area, the short-time gaming state Remaining fluctuation count (J) storage area, round game count (R) storage area, release count (K) storage area, number of winning entrance (C) storage area, game status storage area, game status buffer, stop pattern A data storage area, an effect transmission data storage area, and various timer counters are provided. The game state storage area includes a short-time game flag storage area, a high-probability game flag storage area, a special figure special electric processing data storage area, and a general-purpose normal electric processing data storage area. Note that the above-described storage area is merely an example, and many other storage areas are provided.

  The power supply board 207 has a backup power supply composed of a capacitor, monitors the power supply voltage supplied to the gaming machine, and outputs a power interruption detection signal to the main control board 201 when the power supply voltage becomes a predetermined value or less. . More specifically, when the power interruption detection signal becomes high level, the main CPU 201a becomes operable, and when the power interruption detection signal becomes low level, the main CPU 201a becomes inactive state. The backup power source is not limited to a capacitor, and for example, a battery may be used, and a capacitor and a battery may be used in combination.

The effect control board 202 mainly controls each effect such as during game or standby. The effect control board 202 includes a sub CPU 202a, a sub ROM 202b, and a sub RAM 202c, and is connected to the main control board 201 so as to be communicable in one direction from the main control board 201 to the effect control board 202. . The sub CPU 202a reads out a program stored in the sub ROM 202b based on a command transmitted from the main control board 201 or an input signal from the effect button detection switch 17a and the timer, and performs arithmetic processing. Based on the above, the corresponding data is transmitted to the lamp control board 204 or the image control board 205, and the predetermined data is transmitted to the liquid crystal display device 112, the audio output device, or the effect lighting device via the lamp control board 204 or the image control board 205. Execute the production.
In the present embodiment, the sub CPU 202a that displays an image for notifying the big winning opening to be opened on the liquid crystal display device 112 constitutes a notification control means.

The sub ROM 202b of the effect control board 202 stores an effect control program and data and tables necessary for determining various games.
For example, to determine the effect pattern based on the effect mode determination table for determining the effect mode based on the effect designating command received from the main control board, the variation pattern specification command and the effect mode received from the main control board An effect pattern determination table, an effect symbol determination table for determining an effect symbol, and the like are stored in the sub ROM 202b. Note that the above-described table is merely an example of characteristic tables among the tables in the present embodiment, and a number of other tables and programs (not shown) are provided for the progress of the game. ing.

The sub RAM 202c of the effect control board 202 functions as a data work area during the arithmetic processing of the sub CPU 202a and has a plurality of storage areas.
The sub RAM 202c is provided with a command reception buffer, a gaming state storage area, an effect mode storage area, an effect pattern storage area, an effect symbol storage area, and the like. Note that the above-described storage area is merely an example, and many other storage areas are provided.

The payout control board 203 performs game ball launch control and prize ball payout control. The payout control board 203 includes a payout CPU 203a, a payout ROM 203b, and a payout RAM 203c, and is connected to the main control board 201 so as to be capable of bidirectional communication. The payout CPU 203a reads out the program stored in the payout ROM 203b based on the input signals from the payout ball count detection switch 32, the door opening switch 33, and the timer that detect whether or not the game ball has been paid out, and performs arithmetic processing. At the same time, the corresponding data is transmitted to the main control board 201 based on the processing. The payout control board 203 is connected to a payout motor 31 of a prize ball payout device for paying out a predetermined number of prize balls from a game ball storage unit to a player. Based on the payout number designation command transmitted from the main control board 201, the payout CPU 203a reads out a predetermined program from the payout ROM 203b and performs arithmetic processing, and controls the payout motor 31 of the prize ball payout device to control a predetermined prize. Pay the ball to the player. At this time, the payout RAM 203c functions as a data work area during the calculation processing of the payout CPU 203a.
Also, it is confirmed whether or not a game ball lending device (card unit) (not shown) is connected to the payout control board 203, and if a game ball lending device (card unit) is connected, the game control ball 206 is caused to fire a game ball. Send launch control data to allow that.

When the launch control board 206 receives the launch control data from the payout control board 203, the launch control board 206 permits the launch. Then, the touch signal from the touch sensor 3b and the input signal from the launch volume 3a are read out, the energization of the launch solenoid 4a is controlled, and the game ball is launched.
Here, the rotational speed of the firing solenoid 4a is set to about 99.9 (times / minute) from the frequency based on the output period of the crystal oscillator provided on the firing control board 206. As a result, the number of games played per minute is about 99.9 (pieces / minute) because one shot is fired every time the firing solenoid rotates. That is, the game ball is fired about every 0.6 seconds.

  The lamp control board 204 controls lighting of the effect lighting device 118 provided on the game board 101 and controls driving of the motor for changing the light irradiation direction. The lamp control board 204 is connected to the effect control board 202, and performs the above-described controls based on data transmitted from the effect control board 202.

  The image control board 205 includes an image CPU, an image ROM, an image RAM, and a VRAM (not shown) for performing image display control of the liquid crystal display device 112, and an audio CPU, an audio ROM, and an audio RAM. The image control board 205 is connected to the effect control board 202 so as to be capable of bidirectional communication, and the liquid crystal display device 112 and the audio output device 18 are connected to the output side thereof.

The image ROM stores a large number of image data such as effect symbols and backgrounds displayed on the liquid crystal display device 112, and the image CPU reads out a predetermined program based on a command transmitted from the effect control board 202. Then, predetermined image data is read from the image ROM to the VRAM, and display control in the liquid crystal display device 112 is performed. The image CPU performs various image processing such as background image display processing, effect symbol display processing, and character image display processing on the liquid crystal display device 112. The background image, effect symbol image, and character image are displayed on the liquid crystal display. It is displayed superimposed on the display screen of the device 112.
That is, the effect design image and the character image are displayed so as to be seen in front of the background image. At this time, if the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. .

  The audio ROM stores a large number of audio data output from the audio output device 18, and the audio CPU reads out a predetermined program based on a command transmitted from the effect control board 202 and Audio output control in the output device 18 is performed.

  Next, details of various tables stored in the main ROM 201b will be described with reference to FIGS.

FIG. 5A and FIG. 5B are diagrams showing a big hit determination table that is referred to when determining whether or not the result of stopping the special symbol variation is a big hit. 5A is a jackpot determination table referred to in the first special symbol display device 83, and FIG. 5B is a jackpot determination table referred to in the second special symbol display device 84. FIG. 5A and FIG. 5B have the same jackpot probability, although the winning probability for the jackpot is different.
For example, according to the first special symbol display device 83 shown in FIG. 5A, one special symbol determination random value of “0” is determined to be a big hit. On the other hand, according to the second special symbol display device 84, one special symbol determination random number “0” is determined to be a big hit, and 397 special symbols “1” to “397” are determined. It is determined that the random number for determination is a small hit.

FIG. 5C is a diagram showing a hit determination table that is referred to when it is determined whether or not the stop result of the normal symbol variation is determined to be a win.
Specifically, the hit determination table is composed of a normal gaming state random number determination table and a short-time gaming state random number determination table, and refers to the gaming state to determine the normal gaming state random number determination table or the short-time gaming state random number determination. A table is selected, and based on the selected table and the extracted random number value for winning determination, it is determined whether it is “winning” or “losing”.
For example, according to the random number determination table in the normal gaming state shown in FIG. 5C, it is determined that one hit determination random number value “0” is a hit. On the other hand, according to the short game state random number determination table at this time, ten hit determination random numbers from “0” to “9” are determined to be winning. If the random number is other than the above, it is determined as “lost”.
Therefore, since the random number range of the winning determination random value is 0 to 10, the probability of being determined to be a big hit in the normal gaming state is 1/11, and the probability of being determined to be a big hit in the short-time gaming state is increased by 10 times. 10/11.

FIG. 6 is a diagram showing a symbol determination table for determining a special symbol stop symbol.
FIG. 6A is a symbol determination table for determining a stop symbol at the time of a big hit, and FIG. 6B is a symbol determination table for determining a stop symbol at the time of a small hit, FIG. Is a symbol determination table for determining a stop symbol at the time of losing. More specifically, the symbol determination table is also configured for each special symbol display device, and includes a symbol determination table for the first special symbol display device 83 and a symbol determination table for the second special symbol display device 84. .

The special symbol type (stop symbol data) is determined by the symbol determination table on the basis of the extracted jackpot symbol random value or small symbol random number value. In addition, since the first special symbol display device 83 does not win a small hit, only the second special symbol display device 84 in FIG. 6B determines the symbol at the time of the small hit, One special symbol display device 83 may win a small hit, and the first special symbol display device 83 may determine a symbol at the time of a small hit.
Also, based on the determined special symbol type (stop symbol data), an effect symbol designating command is generated as a control command for transmitting information on the special symbol to the effect control board 202. Here, the control command is composed of 1-byte data, and 1-byte MODE data for identifying the control command classification and 1-byte data indicating the contents (function) of the executed control command. DATA data.

FIG. 7A is a special electric accessory actuating mode determination table for determining the opening / closing conditions of the first special movable piece 105a or the second special movable piece 105b. Based on the type of special symbol (stop symbol data), the number of rounds to be played in the jackpot game and the open mode table of the big prize opening are determined.
Here, when the first special symbols 1 to 3 and the second special symbols 1 to 3 are determined, an open mode determination table for one type is determined. On the other hand, when special symbols A to C are determined, an opening mode determination table for small hits 1 is determined, and when special symbols D to F are determined, an opening mode determination table for small hits 2 is determined. To do. Then, when a game ball enters the specific area, the release mode determination table for two types is determined in any case of the special symbols A to F. That is, the small hitting symbols (special symbols A to F) determine the small hitting release mode determination table and, when two types are generated, determine the open type determination table for two types. .

  FIG. 7B is a jackpot end setting data table for determining the gaming state after the jackpot ends. According to the jackpot end time setting data table shown in FIG. 7B, based on the winning game state and stop symbol data stored in the game state buffer, the setting of the short time game flag, the remaining number of fluctuations of the short time game state (J) Is set.

  Here, the “gaming state buffer” indicates information on the gaming state at the time of jackpot determination, and is data indicating 00H indicating the normal gaming state and 01H indicating the short-time gaming state.

As a feature of the jackpot end setting data table of FIG. 7B, the transition of the short-time gaming state is varied depending on the data in the gaming state buffer.
For example, when the stop symbol data is “02”, when the gaming state buffer is 00H indicating the normal gaming state, it is decided to shift to the short-time gaming state at the end of the jackpot, and the gaming state buffer indicates the short-time gaming state. When it is 01H, it is decided to shift to the normal gaming state at the end of the jackpot.
Thereby, the transition probability to a short-time game state can be changed according to the game state at the time of jackpot determination, and the interest of the game can be further improved.

FIG. 8 and FIG. 9 are release mode determination tables showing details of the open mode table of the big prize opening determined in FIG. 7 (a), and FIG. 8 (a) is an open mode determination table for one type, FIG. 8 (b) is an open mode determination table for 2 types, FIG. 9 (a) is an open mode determination table for 1 small hit, and FIG. 9 (b) is an open mode determination table for 2 small hits.
Specifically, the type of the special winning opening to be opened (special movable piece for opening operation), the number of round games (R), the number of times of opening (K), the opening time, and the closing time are stored in association with each other. In addition, since the opening at the time of the small hitting operation performed before the start of each of the two types is counted as one round, the opening type determination table for two types of FIG. 8B starts from the second round. It is like that.

  Here, in the release type determination table for type 1 in FIG. 8 (a), the first grand prize opening is opened, and the number of round games is set to 15R. The number of opening of the movable piece 105a is set to 1, the opening time is set to 29.50 seconds, and the closing time is set to 2.00 seconds.

  The open type determination table for type 2 in FIG. 8B opens the second grand prize opening, and the number of round games is set up to 7R, and the second special movable piece 105b of the center accessory 104 in each round. The number of times of opening is set to 1, the opening time is set to 29.50 seconds, and the closing time is set to 2.00 seconds.

  In the opening mode determination table for small hits 1 in FIG. 9A, the number of round games is set to only 1R, the first big prize opening is opened, and the first special movable piece 105a of the center accessory 104 is opened. The number of times is set to 2, and the opening time and closing time are set to 0.40 seconds.

In the opening mode determination table for small hits 2 in FIG. 9B, the number of round games is set to only 1R, the second big prize opening is opened, and the second special movable piece 105b of the center accessory 104 is opened. The number of times is set to 2, and the opening time and closing time are set to 0.40 seconds.
Note that the small hitting release mode determination table of FIG. 9 may be set so that only one opening is performed per round.

(Description of gaming state)
Next, the gaming state when the game progresses will be described. In the present embodiment, the game progresses in any one of the “time saving game state” and the “normal game state”. Note that the gaming state when the game is started, that is, the initial gaming state of the gaming machine 1 is set to the “normal gaming state”.

  In the present embodiment, the “normal gaming state” means that the time required for the lottery is set as long as 29 seconds in the normal symbol lottery performed on the condition that the game ball has passed through the normal symbol gate 116, and It means a gaming state in which the opening control time of the second start opening 115 when winning is set as short as 0.2 seconds. That is, when a game ball passes through the normal symbol gate 116, a normal symbol lottery is performed, and the lottery result is determined 29 seconds after the lottery is started. If the lottery result is a win, then the second start port 115 is controlled to the second mode for about 0.2 seconds.

On the other hand, the “short-time gaming state” means that the time required for the normal symbol lottery is set to 3 seconds, which is shorter than the “normal gaming state”, and the second start port 115 when the winning is won. This is a gaming state in which the release control time is set to 3.5 seconds, which is longer than the “normal gaming state”. Furthermore, in the “normal gaming state”, the probability of winning in the normal symbol lottery is set to 1/11, and in the “short-time gaming state”, the probability of winning in the normal symbol lottery is set to 10/11. Is done.
Therefore, in the “short-time gaming state”, the second starting port 115 is more easily controlled to the second mode as long as the game ball passes through the normal symbol gate 116 than in the “normal gaming state”. Thereby, in the “short-time gaming state”, the player can advance the game without consuming the game ball.
Note that the probability of winning in the normal symbol lottery may be set so as not to change regardless of whether the game state is the “normal game state” or the “short-time game state”.

(Explanation of hit type)
In the present embodiment, two types of big hits “per type” and “per type 2” and one type of “small hit” are provided, and “per type”, “per type 2”, “small type” There are three types of special games.

  In the present embodiment, “per one type” means that one type is executed in a jackpot lottery performed on the condition that a game ball has entered the first start port 113, 114 or the second start port 115. A game executed when a right is acquired.

  In “per type”, as shown in the open type determination table for one type in FIG. 8A, the round game in which the first special movable piece 105a of the center accessory 104 is opened is performed 15 times in total. The total opening time of the first special movable piece 105a of the center actor 104 in each round game is set to 29.5 seconds at the maximum. During this time, a predetermined number of game balls (for example, 10 balls) are placed in the first big prize opening. When entering the ball, one round game is ended.

  In “per 2 types”, as shown in the open type determination table for 2 types in FIG. 8B, a round game in which the second special movable piece 105b of the center accessory 104 is opened starting from 2 rounds. Repeat up to 7 rounds. The total opening time of the second special movable piece 105b of the center object 104 in each round game is set to 29.5 seconds at the maximum. During this time, a predetermined number of game balls (for example, 10 balls) are placed in the second big prize opening. When entering the ball, one round game is ended.

  In this embodiment, “per type 2” refers to a game that is executed when a game ball enters a specific area 110 provided inside the center accessory 104. In addition, in the case of 2 types, since one round is taken when entering the specific area 110 (at the time of a small hit), the actual number of rounds is a predetermined number plus 1 and starts from the second round. The

  As described above, “per one type” and “per two types” have different conditions for shifting to “big hit”, and the open mode after the shift to big hit can be appropriately changed in design.

In the present embodiment, “small hit game” is executed when the right to execute the small hit game is acquired in the big hit lottery performed on the condition that a game ball has entered the second start opening 115. Game.
In the “small hit game”, the first special movable piece 105a or the second special movable piece 105b of the center accessory 104 is released for 0.4 seconds as shown in the small hit release mode determination table of FIG. Repeat twice. Here, “small hit 1” means that the first special movable piece 105a of the center accessory 104 is repeatedly opened for 0.4 seconds twice, and “small hit 2” is that of the center accessory 104. 2 The special movable piece 105b repeats opening for 0.4 seconds twice.
In the present embodiment, the number of small hit games released is set to 2 times, but it may be 1 or 3 times.

In the main control board 201, a flag is stored in the game state storage area of the main RAM 201c so as to grasp which game state is the current game state.
Further, the game state is changed from one game state to another game state after the “one type” or “two types” jackpot game is finished.
In the present embodiment, “one per type” is generated when the jackpot is won, and the gaming state thereafter is changed according to the type of jackpot symbol after the jackpot ends. On the other hand, if the “small hit” is won, the game state does not change directly after the small hit game ends. When a game ball enters the area 110, “two types” occurs, and the subsequent gaming state changes according to the type of the small hit symbol after the big hit.

Next, the progress of the game in the gaming machine 1 will be described using a flowchart.
(Main processing of main control board)
The main process of the main control board 201 will be described with reference to FIG.

  When power is supplied from the power supply board 207, a system reset occurs in the main CPU 201a, and the main CPU 201a performs the following main processing.

  First, in step S10, the main CPU 201a performs an initialization process. In this process, the main CPU 201a reads a startup program from the main ROM and initializes a flag stored in the main RAM in response to power-on.

  In step S20, the main CPU 201a performs an effect random number update process for updating the random number value for variation pattern and the random value for reach determination.

  In step S30, the main CPU 201a updates the special symbol determination initial value random number, the big hit symbol initial value random number, and the small hit symbol initial value random number. Thereafter, the processes of step S20 and step S30 are repeated until a predetermined interrupt process is performed.

(Timer interrupt processing of main control board)
The timer interrupt process of the main control board 201 will be described with reference to FIG.

  A clock pulse is generated every predetermined period (4 milliseconds) by a reset clock pulse generation circuit provided on the main control board 201, whereby a timer interrupt process described below is executed.

  First, in step S100, the main CPU 201a saves the information stored in the register of the main CPU 201a to the stack area.

  In step S110, the main CPU 201a updates the condition device operation effective time counter, updates the special symbol time counter, updates the special game timer counter such as the opening time of the special electric accessory, and updates the normal symbol time counter. Time control processing for updating various timer counters, such as processing, update processing of the public power open time counter, and the like is performed. Specifically, a process of subtracting 1 from the special symbol time counter, the special game timer counter, the normal symbol time counter, and the general electricity open time counter is updated.

  In particular, in the update process of the condition device operation effective time counter, the condition device operation effective time counter is updated by subtracting 1 from every 4 ms. The condition device operation valid flag is turned off, and the round game number (R) set in the small hit game process shown in FIG. 21 is cleared.

In step S120, the main CPU 201a performs a random number update process for the special symbol determination random number value, the big hit symbol random number value, the small hit symbol random number value, and the hit determination random number value.
Specifically, 1 is added to each random number counter to update the random number counter. When the addition result exceeds the maximum value in the random number range, the random number counter is reset to 0. When the random number counter makes one round, the random number is updated from the initial random number value at that time.

  In step S130, the main CPU 201a performs initial value random number update processing for updating the random number counter by adding 1 to the special symbol determination initial value random number counter, the big hit symbol initial value random number counter, and the small hit symbol initial value random number counter. Do.

  In step S200, the main CPU 201a performs input control processing. In this process, the main CPU 201a determines whether or not there is an input to each switch, and if there is an input, performs an input process for setting predetermined data. Specifically, it will be described later with reference to FIG.

  In step S300, the main CPU 201a performs a special symbol special power control process for controlling the special symbol and the special electric accessory. Details will be described later with reference to FIGS.

  In step S400, the main CPU 201a performs a normal / normal power control process for controlling the normal symbol and the ordinary electric accessory. Details will be described later with reference to FIGS.

In step S500, the main CPU 201a performs a payout control process.
In this process, the main CPU 201a checks whether or not a game ball has won a prize at the first grand prize opening, the second big prize opening, the first start openings 113 and 114, and the second start opening 115, and there is a prize. If this happens, a payout number designation command corresponding to each is sent to the payout control board 203.

  In step S600, the main CPU 201a performs data creation processing of external information data, start opening / closing solenoid data, special winning opening opening / closing solenoid data, special symbol display device data, normal symbol display device data, and a storage number designation command.

  In step S700, the main CPU 201a performs output control processing. In this process, a port output process is performed for outputting signals of the external information data, the start opening / closing solenoid data, and the special winning opening opening / closing solenoid data created in S600. In addition, the normal symbol display device 82, the first special symbol display device 83, the second special symbol display device 84, the first special symbol hold indicator 93, the second special symbol hold indicator 94 and the normal symbol hold indicator 92 In order to turn on each LED, display device output processing for outputting the special symbol display device data and the normal symbol display device data created in S600 is performed. Further, command transmission processing for transmitting a command set in the effect transmission data storage area of the main RAM 201c is also performed.

  In step S800, the main CPU 201a restores the information saved in step S100 to the register of the main CPU 201a.

The input control process of the main control board 201 will be described with reference to FIG.
First, in step S220, the main CPU 201a receives the detection signal from the big prize opening detection switch 104s to determine whether the big prize opening detection switch 104s has detected a game ball. When the main CPU 201a determines that a game ball has been detected, a prize ball counter used for a prize ball, and a big winning entrance entrance ball counter (C) storage area for counting the game balls won in the center role 104 are stored. Update the counter.

  In step S230, the main CPU 201a receives the detection signals from the first start port detection switches 113s and 114s to determine whether the first start port detection switches 113s and 114s have detected a game ball, thereby determining the jackpot. Predetermined data for performing is set. Details will be described later with reference to FIG.

In step S240, the main CPU 201a receives the detection signal from the second start port detection switch 115s, and determines whether the second start port detection switch 115s has detected a game ball. When the main CPU 201a determines that a game ball has been detected, the main CPU 201a updates a prize ball counter used for a prize ball, and acquires a special symbol determination random number value, a jackpot symbol random number value, and a small bonus symbol random value. The acquired random number value is stored in the second special symbol storage area.
That is, when compared with the first start port detection switch input process of FIG. 13 described later, the same process is performed although the area for storing data is different between the first special symbol storage area and the second special symbol storage area.

  In step S250, the main CPU 201a determines whether or not the gate detection switch 116s has detected a signal, that is, whether or not the game ball has passed through the normal symbol gate 116. Further, when the gate detection switch 116s detects a signal, the main CPU 201a adds “1” to the normal symbol holding number (G) storage area, and from a random number range (for example, 0 to 10) prepared in advance. One hit determination random number value is extracted, and the extracted random number value is stored in the normal symbol holding storage area. However, when “4” is stored in the normal symbol holding number (G) storage area, “1” is added to the normal symbol holding number (G) storage area, or a random number for winning determination is extracted. The random number value extracted in the normal symbol holding storage area is not stored.

  In step S260, the main CPU 201a receives the detection signal from the specific area detection switch 110s to determine whether or not the first start port detection switches 113s and 114s have detected a game ball, and performs a two-type big hit. Set predetermined data. Details will be described later with reference to FIG. When this process ends, the input control process ends.

The first start port detection switch input process of the main control board 201 will be described with reference to FIG.
First, in step S230-1, the main CPU 201a determines whether or not detection signals from the first start port detection switches 113s and 114s are input.
When the detection signals from the first start port detection switches 113s and 114s are input, the process proceeds to step S230-2, and when the detection signals from the first start port detection switches 113s and 114s are not input, The first start port detection switch input process is terminated.

In step S230-2, the main CPU 201a determines whether or not data is set in the fourth storage unit of the first special symbol storage area. That is, it is confirmed whether there is an empty space in the first special symbol storage area.
When data is set in the fourth storage unit of the first special symbol storage area, the process proceeds to step S230-8, and when data is not set in the fourth storage unit of the first special symbol storage area. Moves the process to step S230-3.

  In step S230-3, the main CPU 201a extracts the special symbol determination random number value, and extracts the special symbol determination random value in the vacant storage unit in order from the first storage unit in the first special symbol storage area. Remember.

  In step S230-4, the main CPU 201a extracts the jackpot symbol random number value and stores the extracted jackpot symbol random value in the vacant storage unit in order from the first storage unit in the first special symbol storage area. To do.

  In step S230-5, the main CPU 201a extracts the random number value for the small hit symbol, and sequentially extracts the random number value for the small bonus symbol in the vacant storage unit in order from the first storage unit in the first special symbol storage area. Remember.

  As described above, the special symbol determination random number value, the big hit symbol random number value, and the small bonus symbol random number value are stored in the predetermined storage unit in the first special symbol storage area.

In step S230-6, the main CPU 201a refers to a pre-determination table (not shown), and determines the start port based on the special symbol determination random number value, the big hit symbol random number value, and the small hit symbol random number value acquired this time. A start winning designation command for indicating information in advance is generated.
In the second start port detection switch input process, the start is determined based on the special symbol determination random number value, the big hit symbol random number value, and the small hit symbol random number value acquired this time with reference to a prior determination table (not shown). A start winning designation command for indicating the mouth determination information in advance is generated.

  In step S230-7, the main CPU 201a sends the start prize designation command to the effect control board 202 in order to transmit the start prize designation command generated in the pre-determination process in step S230-6. Set to. As a result, the sub CPUCPU 202a in the effect control board 202 that has received the start winning designation command analyzes the start winning designation command and starts to change the special symbol triggered by the winning of the game ball at the first start opening this time. A predetermined effect can be executed in advance before being performed.

  In step S230-8, the main CPU 201a performs a process of updating the prize ball counter used for the prize ball. When this process ends, the first start port detection switch input process ends.

The specific area detection switch input process of the main control board 201 will be described with reference to FIG.
First, in step S260-1, the main CPU 201a determines whether or not a detection signal from the specific area detection switch 110s has been input.
If the detection signal from the specific area detection switch 110s is input, the process proceeds to step S260-2. If the detection signal from the specific area detection switch 110s is not input, the specific area detection switch input process is terminated. To do.

In step S260-2, the main CPU 201a determines whether or not the condition device operation valid flag is set. If the condition device operation valid flag is set, the process proceeds to step S260-3. If the condition device operation validity flag is not set, the specific area detection switch input process is terminated.
The condition device operation valid flag is set in step S350-2 of the small hit game process of FIG. 21, which will be described later. In the time control process of step S110 of the timer interrupt process of FIG. When the valid time counter = 0, the conditional device operation valid flag is turned off. In addition, the condition device operation valid flag is provided in this way, even though the center role does not perform the opening control, the game ball is forcibly entered by a fraudulent act into a specific area and wins two types of jackpots. This is to prevent an attempt to do so.

  In step S260-3, the main CPU 201a turns off the conditional device operation valid flag. Note that, as described above, the conditional device operation valid flag is turned off not only in the present step S260-3 but also when the conditional device operation effective time counter = 0 in the time control process of step S110.

  In step S260-4, the main CPU 201a turns on the jackpot operation flag. With this jackpot operation flag, the processing is transferred to the jackpot game process shown in FIG. 20 after the end of the jackpot game process shown in FIG.

  With reference to FIG. 15, the special figure special power control process of the main control board 201 will be described.

  First, in step S301, the value of the special figure special electricity processing data is loaded, the branch address is referred to from the special figure special electric treatment data loaded in step S302, and if the special figure special electric treatment data = 0, the special symbol memory determination process (step The process proceeds to S310). If the special symbol special power processing data = 1, the process proceeds to the special symbol variation processing (step S320). If the special symbol special power processing data = 2, the special symbol stop processing (step S330) is performed. If special figure special electric processing data = 3, the process moves to the big hit game process (step S340), and if special figure special electric process data = 4, the process moves to the small hit game process (step S350). If special electric processing data = 5, the processing is shifted to the big hit game ending processing (step S360). Details will be described later with reference to FIGS.

  The special symbol memory determination process of the main control board 201 will be described with reference to FIG.

  In step S <b> 310-1, the main CPU 201 a determines whether or not a special symbol variation display is being performed. If the special symbol variation display is in progress (special symbol time counter ≠ 0), the special symbol storage determination process is terminated. If the special symbol variation display is not in progress (special symbol time counter = 0), step 310 is performed. The process is moved to -2.

  In step S310-2, when the special symbol is not changing, the main CPU 201a determines whether or not the special symbol reservation number (U) is 1 or more. If the special symbol hold number (U) is not 1 or more, the special symbol storage determination process is terminated, and if it is determined that the special symbol hold number (U) is “1” or more, the process proceeds to step S310-3. Move processing.

  In step S310-3, the main CPU 201a stores a new hold number (U) obtained by subtracting “1” from the value (U) stored in the special symbol hold number (U) storage area.

In step S310-4, the main CPU 201a performs a shift process on the data stored in the special symbol reservation storage area. Specifically, each data stored in the first storage unit to the fourth storage unit in the first special symbol storage area or the second special symbol storage area is shifted to the previous storage unit. For example, the data stored in the first storage unit is shifted to the 0th storage unit (determination storage area). At this time, the data stored in the first storage unit is written in the 0th storage unit (determination storage area), and the data already written in the 0th storage unit (determination storage area) is stored in the special symbol hold storage. It will be erased from the area. As a result, the special symbol determination random number value, the jackpot symbol random value, and the small bonus symbol random value used in the previous game are deleted.
In addition, when data is stored in the first storage unit of the first special symbol storage area and the first storage unit of the second special symbol storage area, the special symbol storage area to be shifted according to a predetermined priority order To decide. Here, the “predetermined priority order” includes shifting by giving priority to the second special symbol storage area, or the order stored in the storage unit of the special symbol storage area.

  In step S311, the main CPU 201a writes the data (special symbol determination random number value, jackpot symbol random number value, small hit value) written in the 0th storage unit (determination storage area) of the special symbol reservation storage area in step S310-4. The jackpot determination process is executed based on the design random number. Details will be described later with reference to FIG.

  In step S312, the main CPU 201a performs a variation pattern selection process. The variation pattern selection process acquires a random number value for reach determination and a random value for variation pattern, refers to a variation pattern determination table (not shown), determines the jackpot determination result, special symbol type, presence / absence of short-time gaming state, special symbol The variation pattern is determined based on the number of holds (U), the acquired reach determination random value, and the variation pattern random value.

  In step S313, the main CPU 201a sets a variation pattern designation command corresponding to the determined variation pattern in the effect transmission data storage area.

  In step S314, the main CPU 201a confirms the gaming state at the start of the change, and sets a gaming state designation command corresponding to the current gaming state in the effect transmission data storage area.

  In step S315, the main CPU 201a starts the special symbol variation display on the first special symbol display device 83 or the second special symbol display device 84. That is, when the information written in the processing area is related to the first hold, the special symbol display device 19 is flashed, and when the information is related to the second hold, data is set to flash the special symbol display device 20.

  In step S316, when the main CPU 201a starts the variation display of the special symbol as described above, the variation time (counter value) based on the variation pattern determined in step S312 is displayed in the special symbol time counter in the special symbol time counter. set. The special symbol time counter is subtracted every 4 ms in S110.

  In step S317, the main CPU 201a sets the special symbol special processing data = 1, shifts the processing to the special symbol variation processing shown in FIG. 18, and ends the special symbol memory determination processing.

  The jackpot determination process will be described with reference to FIG.

  In step S311-1, when the special symbol reservation storage area shifted in step S310-4 is the first special symbol storage area, the main CPU 201a uses the first special symbol display device of FIG. If the special symbol holding storage area shifted in step S310-4 is the second special symbol storage area with reference to the jackpot determination table, the jackpot for the second special symbol display device of FIG. With reference to the determination table, “big hit”, “small hit”, or “lost” is determined based on the special symbol determination random number.

  In step S311-2, the main CPU 201a determines whether or not the jackpot determination is made as a result of the jackpot determination in step S311-1. If it is determined to be a big hit, the process proceeds to step S311-3, and if it is not determined to be a big hit, the process proceeds to step S311-7.

In step S311-3, the main CPU 201a determines the jackpot symbol random number value written in the 0th storage unit (determination storage area) of the special symbol reservation storage area in step S310-4, and determines the special symbol type ( Determine the stop symbol data).
Specifically, when the special symbol holding storage area shifted in step S310-4 is the first special symbol storage area, the symbol determination table for the first special symbol display device of FIG. If the special symbol storage area shifted in step S310-4 is the second special symbol storage area, refer to the symbol determination table for the second special symbol display device in FIG. Then, based on the jackpot symbol random number value, the type of the special symbol to be stopped is determined.
The determined special symbol is used to determine “big hit” or “small hit” in the special symbol stop process of FIG. 19 as will be described later, as well as the big hit game process of FIG. 20 and the small hit of FIG. It is also used to determine the operating mode of the big winning opening in the game process, and is also used to determine the gaming state after the big hit in the big hit game end process of FIG.

  In step S311-4, the main CPU 201a sets the determined stop symbol data in the stop symbol data storage area.

  In step S <b> 311-5, the main CPU 201 a generates an effect symbol designating command corresponding to the special symbol for jackpot in order to transmit data corresponding to the special symbol to the effect control board 202, and stores it in the effect transmission data storage area. set.

In step S311-6, the main CPU 201a determines the gaming state at the time of jackpot determination from the information set in the gaming state storage area, and sets the gaming state information indicating the gaming state at the time of jackpot determination in the gaming state buffer. Specifically, if the information set in the gaming state storage area is the normal gaming state, 00H is set, and if the information is the short-time gaming state, 01H is set.
As described above, the game state at the time of jackpot determination is set in the game state buffer separately from the game state storage area because the short-time game flag in the game state storage area is reset during the jackpot game. This is because the game state storage area cannot be referred to when a new game state is determined based on the game state at the time of jackpot determination after the jackpot ends. As described above, by providing a game state buffer for storing game information indicating the game state at the time of jackpot determination separately from the game state storage area, it is possible to refer to the game information in the game state buffer after the jackpot ends. A new gaming state can be set based on the gaming state at the time of jackpot determination.

  In step S <b> 311-7, the main CPU 201 a determines whether or not it is determined to be a small hit. If it is determined to be a small hit, the process proceeds to step S311-8. If it is not determined to be a small hit, the process proceeds to step S311-11.

In step S 311-8, the main CPU 201 a determines the small symbol number random number value written in the 0th storage unit (determination storage area) of the special symbol holding storage area in step S 310-4 to determine the type of the special symbol. Decide.
Specifically, with reference to the symbol determination table at the time of small hits in FIG. 6B, the type of the special symbol is determined based on the random numbers for small hits symbols. In the present embodiment, six types of special symbols for small hits “special symbols AF” are provided as the types of “small hits”. In the present embodiment, the first big prize opening is opened if it is a small bonus symbol of “Special Symbols A to C”, and the second big prize winning hole is made if it is a small bonus symbol of “Special Symbols D to F”. It is different in that it opens.

  In step S311-9, the main CPU 201a sets stop symbol data indicating the determined type of special symbol for small hits in the stop symbol data storage area.

In step S311-10, the main CPU 201a generates an effect symbol designation command corresponding to the special symbol for small hits in order to transmit the data corresponding to the special symbol to the effect control board 202, and transmits the effect transmission data storage area. Set to.
When this process is finished, in order to prepare for two types, the game state information indicating the game state at the time of jackpot determination is set in the game state buffer in step S311-6, and the jackpot determination process ends.

  In step S311-11, the main CPU 201a refers to the symbol determination table in FIG.

In step S311-12, the main CPU 201a generates an effect symbol designating command corresponding to the special symbol for losing in order to transmit the data corresponding to the special symbol to the effect control board 202, and sets it in the effect transmission data storage area. Then, the jackpot determination process ends.
In the present embodiment, the main CPU 201a that performs the jackpot determination process shown in FIG. 17 constitutes an opening determination unit.

  The special symbol variation process will be described with reference to FIG.

  In step S320-1, the main CPU 201a determines whether or not the variation time set in step S316 has elapsed (special symbol time counter = 0). As a result, if it is determined that the variation time has not elapsed, the special symbol variation process is terminated and the next subroutine is executed.

  In step S320-2, when the main CPU 201a determines that the set time has elapsed, in the routine process (big hit determination process) before the special symbol variation process, the steps S311-6, S311-11, The special symbol set in S311-14 is stopped and displayed on the special symbol display devices 19 and 20. As a result, the jackpot determination result is notified to the player.

  In step S320-3, the main CPU 201a sets a symbol determination command in the effect transmission data storage area.

  In step S320-4, when the main CPU 201a starts the special symbol stop display as described above, the main CPU 201a sets the symbol stop time (1 second = 1500 counter) in the special symbol time counter. The special symbol time counter is updated by subtracting 1 every 4 ms in S110.

  In step S320-5, the main CPU 201a sets 2 to the special symbol special electric processing data, shifts the processing to the special symbol stop processing shown in FIG. 19, and ends the special symbol variation processing.

  The special symbol stop process will be described with reference to FIG.

  In step S330-1, the main CPU 201a determines whether or not the symbol stop time set in step S320-4 has passed (special symbol time counter = 0). As a result, when it is determined that the symbol stop time has not elapsed, the special symbol stop process is terminated and the next subroutine is executed.

  In step S330-2, the main CPU 201a determines whether or not a flag is turned on in the time-saving game flag storage area. The case where the flag is turned on in the time-short game flag storage area is a case where the current game state is the time-short game state. If the flag is turned on in the time-saving game flag storage area, the process proceeds to step S330-3. If the flag is turned off in the time-short game flag storage area, the process proceeds to step S330-6.

  In step S330-3, when the current gaming state is the short-time gaming state, the main CPU 201a subtracts “1” from (J) stored in the remaining number of fluctuations (J) storage area of the short-time gaming state. The calculated value is stored as a new remaining fluctuation count (J).

  In step S330-4, the main CPU 201a determines whether or not the remaining number of fluctuations (J) = 0. If the remaining fluctuation count (J) = 0, the process proceeds to step S330-5. If the remaining fluctuation count (J) = 0 is not satisfied, the process proceeds to step S330-6.

  In step S330-5, the main CPU 201a turns off the flag stored in the time-saving game flag storage area when the remaining number of changes (J) = 0. Note that the remaining variation number (J) becomes “0” means that the special symbol variation display in the short-time gaming state is performed a predetermined number of times and the short-time gaming state is ended.

  In step S330-6, the main CPU 201a confirms the current gaming state and sets a gaming state designation command in the effect transmission data storage area.

  In step S330-7, the main CPU 201a determines whether or not it is a big hit. Specifically, it is determined whether or not the stop symbol data stored in the stop symbol data storage area is a jackpot symbol (stop symbol data = 01 to 06?). If it is determined that the jackpot symbol is determined, the process proceeds to step S330-13. If the symbol is not determined to be a jackpot symbol, the process proceeds to step S330-8.

  In step S330-8, the main CPU 201a determines whether or not it is a small hit. Specifically, it is determined whether or not the stop symbol data stored in the stop symbol data storage area is a small hit symbol (stop symbol data = 07 to 12?). If it is determined that the symbol is a small hit symbol, the process proceeds to step S330-9. If it is not determined to be a small symbol, the process proceeds to step S330-12.

  In step S330-9, the main CPU 201a sets 4 to the special figure special electric processing data, and shifts the processing to the small hit game processing shown in FIG.

  In step S330-10, the main CPU 201a sets the condition device operation valid flag to ON.

  In step S330-11, the main CPU 201a sets the condition device operation effective time in the condition device operation effective time counter. For example, a 2500 counter corresponding to 10 seconds is set in the condition device operation effective time counter. As described above, the conditional device operation effective time counter is updated by subtracting 1 every 4 ms in step S110, and when the conditional device operation effective time counter = 0, the conditional device operation effective flag is set. Turns off.

  In step S330-12, the main CPU 201a sets 0 in the special symbol special electricity processing data, and shifts the processing to the special symbol memory determination processing shown in FIG.

  In step S330-13, the main CPU 201a sets 3 to the special figure special power processing data, and moves the processing to the jackpot game processing shown in FIG.

  In step S330-14, the main CPU 201a resets the gaming state and the number of working hours. Specifically, the data in the short-time game flag storage area and the remaining fluctuation count (J) storage area of the short-time game state are cleared.

  In step S330-15, the main CPU 201a determines whether the jackpot is “big hit” or “small jackpot” according to the stop symbol data, and sends an opening command corresponding to the jackpot type transmission data for presentation. Set in the storage area.

  In step S330-16, the main CPU 201a determines whether the jackpot is “big hit” or “small jackpot” according to the stop symbol data, and sets the opening time according to the jackpot type as a special game timer counter. Set to. The special game timer counter is updated by subtracting 1 every 4 ms in step S110. When this process ends, the special symbol stop process ends.

The jackpot game process will be described with reference to FIG.
First, in step S340-1, the main CPU 201a determines whether or not it is currently opening. If it is determined that the current opening is being performed, the process proceeds to step S340-2. If it is determined that the current opening is not currently performed, the process proceeds to S340-9.

  In step S340-2, the main CPU 201a determines whether or not a preset opening time has elapsed. That is, it is determined whether or not the special game timer counter = 0, and when the special game timer counter = 0, it is determined that the opening time has elapsed. As a result, if the opening time has not elapsed, the jackpot game process is terminated, and if the opening time has elapsed, the process proceeds to step S340-3.

In step S340-3, the main CPU 201a determines the jackpot type according to the stop symbol data, and determines the release mode determination table according to the jackpot type.
Specifically, as shown in FIG. 7 (a), either one type of release mode determination table or two types of release mode determination table (see FIG. 8) is determined according to the stop symbol data. .

  In step S340-4, the main CPU 201a adds “1” to the current round game count (R) stored in the round game count (R) storage area and stores the result. Here, in the case of one type, nothing is stored in the round game number (R) storage area. That is, since no round game has been performed yet, “1” is stored in the round game count (R) storage area. On the other hand, in the case of two types, since “1” of the round game number (R) set in the small hit game process of FIG. 21 remains, “2” is stored in the round game number (R) storage area. ”Is stored, and the game starts from the second round.

  In step S340-5, the main CPU 201a adds “1” to the current number of times of release (K) stored in the number of times of release (K) storage area and stores it.

  In step S340-6, the main CPU 201a refers to the release mode determination table (see FIG. 8) determined in step 340-3, and the first big prize opening opening / closing solenoid 105c corresponding to the big prize opening to be opened or The opening control data of the second prize winning opening / closing solenoid 105d is turned on to open the first special movable piece 105a or the second special movable piece 105b.

  In step S340-7, the main CPU 201a refers to the release mode determination table (see FIG. 8) determined in step 340-3, based on the current round game number (R) and release number (K). The opening time of the first special movable piece 105a or the second special movable piece 105b is set in the special game timer counter.

  In step S340-8, the main CPU 201a stores the winning prize opening (R) round designation command in the transmission data for production in order to transmit information on the number of rounds to the production control board 202 according to the number of round games (R). Set to area. For example, if the number of round games (R) is “1”, the winning prize opening 1 round designation command is set in the effect transmission data storage area.

  In step S340-9, the main CPU 201a determines whether or not it is currently ending. Ending here refers to processing after all preset round games have been completed. Therefore, if it is determined that the current ending is in progress, the process proceeds to step S340-29. If it is determined that the current ending is not currently performed, the process proceeds to step S340-10.

  In step S340-10, the main CPU 201a determines whether or not the special winning opening is being closed. If it is determined that the special winning opening is closed, the process proceeds to step S340-11. If it is determined that the special winning opening is not closed, the process proceeds to step S340-16.

  In step S340-11, the main CPU 201a determines whether or not the closing time set in step S340-20 described later has elapsed. Note that the closing time is also determined by whether or not the special game timer counter = 0 as in the opening time. As a result, if the closing time has not elapsed, the jackpot game process is terminated, and if the closing time has elapsed, the process proceeds to step S340-12.

  In step S340-12, the main CPU 201a adds “1” to the current number of times of opening (K) stored in the number of times of opening (K) storage area and stores it.

  In step S340-13, the main CPU 201a refers to the release mode determination table (see FIG. 8) determined in step 340-3, and the first big prize opening opening / closing solenoid 105c corresponding to the big prize opening to be opened or The opening control data of the second prize winning opening / closing solenoid 105d is turned on to open the first special movable piece 105a or the second special movable piece 105b.

  In step S340-14, the main CPU 201a refers to the release mode determination table (see FIG. 8) determined in step 340-3, and based on the current round game number (R) and release number (K). The opening time of the first special movable piece 105a or the second special movable piece 105b is set in the special game timer counter.

  In step S340-15, the main CPU 201a determines whether or not K = 1. If K = 1, in order to transmit information on the number of rounds to the effect control board 202, the number of round games ( In response to (R), a grand prize opening (R) round designation command is set in the effect transmission data storage area. For example, if the number of round games (R) is “2”, a special winning opening 2 round designation command is set in the effect transmission data storage area. On the other hand, if K = 1 is not set, the jackpot game process is terminated without setting the big winning opening (R) round designation command in the effect transmission data storage area. In other words, the case where K = 1 means the start of a round, and therefore, the winning prize opening (R) round designation command is transmitted only at the start of the round.

  In step S340-16, the main CPU 201a determines whether or not the value of the special winning opening entrance counter (C) has reached a predetermined number (for example, 9). Here, in the case where the predetermined number of winning prize entrance counters (C) has not reached the predetermined number, the process proceeds to step S340-17, and when the predetermined number of winning prize entrance counters (C) has reached the predetermined number. Moves the process to step S340-21.

  In step S340-17, the main CPU 201a determines whether or not the set open time has elapsed (whether or not the special game timer counter = 0). If the set release time has elapsed, the process proceeds to step S340-18, and if the set release time has not elapsed, the jackpot game process ends.

  In step S340-18, the main CPU 201a determines whether or not the number of releases (K) is the maximum number of releases per round. If the number of releases (K) is the maximum number of releases per round, the process proceeds to step S340-21. If the number of releases (K) is not the maximum number of releases per round, step S340-19 is performed. Move processing to.

  In step S340-19, the main CPU 201a turns off the opening control data of the first big prize opening / closing solenoid 105c or the second big winning opening / closing solenoid 105d for which the opening control data is on. Thereby, the first special movable piece 105a or the second special movable piece 105b is closed.

  In step S340-20, the main CPU 201a refers to the release mode determination table (see FIG. 8) determined in step 340-3, based on the current round game number (R) and release number (K). The closing time of the first special movable piece 105a or the second special movable piece 105b is set in the special game timer counter.

  In step S340-21, the opening control data of the first big prize opening / closing solenoid 105c or the second big winning opening / closing solenoid 105d for which the opening control data is on is turned off. Thereby, the first special movable piece 105a or the second special movable piece 105b is closed.

  In step S340-22, the main CPU 201a sets 0 in the number-of-releases (K) storage area and clears the number-of-releases (K) storage area.

  In step S340-23, the main CPU 201a sets 0 in the winning prize opening number (C) storage area, and clears the winning opening (C) storage area.

  In step S340-24, the main CPU 201a determines whether or not the round game number (R) stored in the round game number (R) storage area is the maximum. If the round game number (R) is the maximum, the process proceeds to step S340-26, and if the round game number (R) is not the maximum, the process proceeds to step S340-25.

  In step S340-25, the main CPU 201a adds “1” to the current round game number (R) stored in the round game number (R) storage area and stores it.

  In step S340-26, the main CPU 201a resets the round game number (R) stored in the round game number (R) storage area.

  In step S340-27, the main CPU 201a determines the jackpot type according to the stop symbol data, and sets it in the effect transmission data storage area in order to transmit an ending command according to the jackpot type to the effect control board 202. .

  In step S340-28, the main CPU 201a determines the jackpot type according to the stop symbol data, and sets the ending time according to the jackpot type in the special game timer counter.

In step S340-29, the main CPU 201a determines whether or not the set ending time has elapsed. If it is determined that the ending time has elapsed, in step S340-30, the main CPU 201a 5 is set in the processing data, and the processing shifts to the jackpot game end processing shown in FIG. On the other hand, when it is determined that the ending time has not elapsed, the jackpot game process is terminated as it is.
In the present embodiment, the main CPU 201a that performs two types of jackpot game processing constitutes special game control means.

The small hit game process will be described with reference to FIG.
First, in step S350-1, the main CPU 201a determines whether or not it is currently opening. If it is determined that the current opening is being performed, the process proceeds to step S350-2. If it is determined that the current opening is not currently performed, the process proceeds to S350-9.

  In step S350-2, the main CPU 201a determines whether or not a preset opening time has elapsed. That is, it is determined whether or not the special game timer counter = 0, and when the special game timer counter = 0, it is determined that the opening time has elapsed. As a result, if the opening time has not elapsed, the small hit game process is terminated, and if the opening time has elapsed, the process proceeds to step S350-3.

In step S350-3, the main CPU 201a determines the type of small hits according to the stop symbol data, and determines the release mode determination table according to the type of small hits.
Specifically, as shown in FIG. 7A, either the small hit 1 release mode determination table or the small hit 2 release mode determination table (see FIG. 9) is determined according to the stop symbol data. . The small winning opening determining mode, the number of times of opening, the number of times of opening, the opening time, and the closing time are determined by the small hitting opening mode determination table.
In the present embodiment, the main CPU 101a that performs the process of S311-8 for determining the type of special symbol based on the random number for small hits symbol and the process of step S350-3 for determining the release mode determination table for small hits. The variable winning device determining means is configured.

  In step S350-4, the main CPU 201a adds “1” to the current round game number (R) stored in the round game number (R) storage area and stores it. Here, at the start of the small hit, nothing is stored in the round game number (R) storage area. That is, since no round game has been performed yet, “1” is stored in the round game count (R) storage area.

  In step S350-5, the main CPU 201a adds “1” to the current number of times of opening (K) stored in the number of times of opening (K) storage area and stores it.

  In step S350-6, the main CPU 201a refers to the release mode determination table (see FIG. 9) determined in step 350-3, and the first big prize opening opening / closing solenoid 105c corresponding to the big prize opening to be opened or The opening control data of the second prize winning opening / closing solenoid 105d is turned on to open the first special movable piece 105a or the second special movable piece 105b.

  In step S350-7, the main CPU 201a refers to the release mode determination table (see FIG. 9) determined in step 350-3, and based on the current number of releases (K), the first special movable piece 105a. Alternatively, the opening time of the second special movable piece 105b is set in the special game timer counter.

  In step S350-8, the main CPU 201a determines whether or not it is currently ending. Ending here refers to processing after all preset round games have been completed. Therefore, if it is determined that the current ending is in progress, the process proceeds to step S350-20. If it is determined that the current ending is not currently performed, the process proceeds to step S350-9.

  In step S350-9, the main CPU 201a determines whether or not the special winning opening is being closed. If it is determined that the special winning opening is closed, the process proceeds to step S350-10. If it is determined that the special winning opening is not closed, the process proceeds to step S350-11.

  In step S350-10, the main CPU 201a determines whether or not the closing time set in step S350-15 to be described later has elapsed. Note that the closing time is also determined by whether or not the special game timer counter = 0 as in the opening time. As a result, if the closing time has not elapsed, the small hit game process is terminated, and if the closing time has elapsed, the process proceeds to step S350-5.

  In step S350-11, the main CPU 201a determines whether or not the value of the special winning opening entrance counter (C) has reached a predetermined number (for example, 9). Here, in the case where the predetermined number of winning prize entrance counters (C) has not reached the predetermined number, the process proceeds to step S350-12, and in the case where the predetermined number of winning prize entrance counters (C) has reached the predetermined number. Moves the process to step S350-16.

  In step S350-12, the main CPU 201a determines whether or not the set open time has elapsed (whether or not the special game timer counter = 0). If the set release time has elapsed, the process proceeds to step S350-13, and if the set release time has not elapsed, the small hit game process ends.

  In step S350-13, the main CPU 201a determines whether or not the number of times of opening (K) is the maximum number of times of opening per round. Here, if the number of releases (K) is the maximum number of releases per round, the process proceeds to step S350-16, and if the number of releases (K) is not the maximum number of releases per round, step S350-14. Move processing to.

  In step S350-14, the main CPU 201a turns off the release control data of the first big prize opening / closing solenoid 105c or the second big prize opening / closing solenoid 105d for which the release control data is on. Thereby, the first special movable piece 105a or the second special movable piece 105b is closed.

  In step S350-15, the main CPU 201a refers to the release mode determination table (see FIG. 9) determined in step 350-3, and based on the current number of releases (K), the first special movable piece 105a. Alternatively, the closing time of the second special movable piece 105b is set in the special game timer counter.

  In step S350-16, the main CPU 201a turns off the opening control data of the first big prize opening / closing solenoid 105c or the second big winning opening / closing solenoid 105d for which the opening control data is on. Thereby, the first special movable piece 105a or the second special movable piece 105b is closed.

  In step S350-17, the main CPU 201a sets 0 in the number-of-openings (K) storage area to clear the number-of-openings (K) storage area, and sets 0 in the number-of-games winning (C) storage area. Then, the storage area for the number of balls received in the big prize opening (C) is cleared.

  In step S350-18, the main CPU 201a determines the type of the small hit according to the stop symbol data, and transmits the ending command according to the small hit type to the effect control board 202 in the effect transmission data storage area. set.

  In step S350-19, the main CPU 201a determines the type of small hit according to the stop symbol data, and sets the ending time according to the type of small hit in the special game timer counter.

In step S350-20, the main CPU 201a determines whether or not the set ending time has elapsed.
When determining that the ending time has elapsed, the main CPU 201a moves the process to step S350-21, and when not determining that the ending time has elapsed, the main CPU 201a directly ends the small hit game process.

In step S350-21, the main CPU 201a determines whether or not the jackpot flag is on.
When the main CPU 201a determines that the jackpot flag is turned on, the process proceeds to step S350-24. When the main CPU 201a does not determine that the jackpot flag is turned on, the process proceeds to step S350-22. Transfer.

  In step S350-22, the main CPU 201a sets 0 in the special symbol special electricity processing data, and prepares to move the processing to the special symbol memory determination processing shown in FIG.

  In step S350-23, the main CPU 201a sets 0 in the round game number (R) storage area to clear the round game number (R), and ends the small hit game process.

  In step S350-24, the main CPU 201a sets special figure special power processing data = 3, and prepares to transfer the processing to the jackpot game processing shown in FIG.

  In step S350-25, the main CPU 201a clears the gaming state and the number of time reductions. Specifically, 0 is set in the short-time game flag storage area and the remaining fluctuation count (J) storage area of the short-time game state.

  In step S350-26, the main CPU 201a turns off the conditional device operation valid flag.

  In step S350-27, the main CPU 201a determines the jackpot type according to the stop symbol data, and sets an opening command according to the jackpot type in the effect transmission data storage area.

In step S350-28, the main CPU 201a determines the jackpot type according to the stop symbol data, and sets the opening time corresponding to the jackpot type in the special game timer counter. The special game timer counter is updated by subtracting 1 every 4 ms in step S110. When this process ends, the small hit game process ends.
In the present embodiment, the main CPU 201a that performs the jackpot game process and / or the jackpot game process constitutes a variable winning device control means.

The jackpot game end process will be described with reference to FIG.
First, in step S360-1, the main CPU 201a loads the stopped symbol data set in the stopped symbol data storage area and the game information data set in the gaming state buffer.

In step S360-2, with reference to the jackpot end setting data table shown in FIG. 7B, based on the stop symbol data loaded in S360-1 and the game information in the game state buffer, the short-time game flag is stored. A time-short game flag setting process is performed to determine whether or not to set a time-short game flag in the area.
For example, if the stop symbol data is “02” and the game state buffer is 00H indicating the normal game state, the time-short game flag is set in the time-short game flag storage area, but the game state buffer indicates the time-short game state. In the case of 01H, the time-short game flag is not set in the time-short game flag storage area.

In step S360-3, referring to the jackpot end setting data table shown in FIG. 7B, based on the stop symbol data loaded in S360-1 and the gaming information in the gaming state buffer, the short-time gaming state The remaining number of fluctuations (J) is determined to set the predetermined number of times in the storage area.
For example, when the stop symbol data is “02” and the game state buffer is 00H indicating the normal game state, 100 times is set in the remaining change count (J) storage area of the short-time game state. When the buffer is 01H indicating the short-time gaming state, 0 is set in the remaining fluctuation count (J) storage area of the short-time gaming state.

  In step S360-4, the main CPU 201a confirms the gaming state and sets a gaming state designation command in the effect transmission data storage area.

  In step S360-5, the main CPU 201a sets 0 in the special symbol special electric processing data, shifts the processing to the special symbol memory determination processing shown in FIG. 16, and ends the jackpot game end processing.

  The ordinary power transmission control process will be described with reference to FIG.

  First, in step S401, the value of the ordinary map electric power processing data is loaded, and the branch address is referenced from the loaded ordinary electric power processing data in step S401. The process is moved to (Step S410), and if the ordinary power / general power process data = 1, the process is moved to the ordinary electric accessory control process (Step S420). Details will be described later with reference to FIGS. 24 and 25.

  The normal symbol variation process will be described with reference to FIG.

  In step S410-1, the main CPU 201a determines whether or not the normal symbol variation display is in progress. If the normal symbol variation display is being performed, the process proceeds to step S410-13, and if the normal symbol variation display is not being performed, the process proceeds to step S410-2.

  In step S410-2, the main CPU 201a determines whether or not the normal symbol hold count (G) stored in the normal symbol hold count (G) storage area is 1 or more when the normal symbol fluctuation display is not being performed. To do. When the number of holds (G) is “0”, the normal symbol variation display is not performed, so the normal symbol variation process is terminated.

  In step S410-3, if the main CPU 201a determines in step S410-2 that the normal symbol hold count (G) is equal to or greater than "1", it is stored in the special symbol hold count (G) storage area. A new hold number (G) obtained by subtracting “1” from the stored value (G) is stored.

  In step S410-4, the main CPU 201a performs a shift process on the data stored in the normal symbol storage area. Specifically, each data stored in the first storage unit to the fourth storage unit is shifted to the previous storage unit. At this time, the data stored in the previous storage unit is written into a predetermined processing area and is erased from the normal symbol holding storage area.

In step S410-5, the main CPU 201a determines the winning random number value stored in the normal symbol holding storage area. When a plurality of winning random numbers are stored, the winning random numbers are read in the stored order.
Specifically, with reference to the hit determination table shown in FIG. 5C, it is determined whether or not the extracted hit determination random number value is checked against the above table. For example, according to the above table, one hit determination random number value of “0” out of the hit random numbers “0” to “10” is determined to be winning in the normal gaming state, and in the time-saving gaming state. Among the winning random numbers from “0” to “10”, ten winning determination random values from “0” to “9” are determined to be winning, and the other random numbers are determined to be lost.

In step S410-6, the main CPU 201a refers to the result of the determination of the winning random number in step S205. If the winning determination is made, the winning symbol is set in step S410-7 and determined to be lost. In this case, a lost symbol is set in step S410-8.
Here, the winning symbol is a symbol in which the LED is finally turned on in the normal symbol display device 82, and the lost symbol is a symbol in which the LED is finally turned off without being turned on.

  In step S410-9, the main CPU 201a determines whether or not a flag is turned on in the time-saving game flag storage area. The case where the flag is turned on in the short-time game flag storage area is when the gaming state is in the short-time gaming state, and the case where the flag is not turned on is when the gaming state is in the normal gaming state. It is.

  If the main CPU 201a determines that the flag is turned on in the short-time game flag storage area, the main CPU 201a sets a counter corresponding to 3 seconds to the normal symbol time counter in step S410-10, and the short-time game flag storage area If it is determined that the flag is not turned on, a counter corresponding to 29 seconds is set in the normal symbol time counter in step S410-11. By the process of step S410-10 or step S410-11, the time for displaying the normal symbol variation is determined. The normal symbol time counter is subtracted every 4 ms in step S110.

  In step S410-12, the main CPU 201a starts normal symbol variation display on the normal symbol display device 82. In the normal symbol display, the normal symbol display device 82 blinks the LED at a predetermined interval, and gives the player an impression as if it is currently being drawn. This normal symbol variation display is continuously performed for the time set in step S410-10 or step S410-11. When this process ends, the normal symbol variation process ends.

  In step S410-13, when the main CPU 201a determines in step S410-1 that the normal symbol variation display is being performed, the main CPU 201a determines whether or not the set variation time has elapsed. That is, the normal symbol time counter is subtracted every 4 ms, and it is determined whether the set normal symbol time counter is zero. As a result, if it is determined that the set variation time has not elapsed, it is necessary to continue the variation display as it is, so the normal symbol variation process is terminated and the next subroutine is executed.

  In step S410-14, when the main CPU 201a determines that the set fluctuation time has elapsed, the main CPU 201a stops the fluctuation of the normal symbol in the normal symbol display device 82. At this time, the normal symbol (the winning symbol or the lost symbol) set by the routine processing before that is stopped and displayed on the normal symbol display device 82. As a result, the result of the normal symbol lottery is notified to the player.

  In step S410-15, the main CPU 201a determines whether or not the set normal symbol is a winning symbol. If the set normal symbol is a winning symbol, the main CPU 201a determines in step S410-16 that the normal symbol has been hit. Fig. Ordinary power processing data = 1 is set, and the processing is shifted to the normal electric accessory control processing. If the set normal symbol is a lost symbol, the normal symbol variation processing is terminated as it is.

  The normal electric accessory control process will be described with reference to FIG.

  In step S420-1, the main CPU 201a determines whether or not the time-saving game flag is turned on in the time-saving game flag storage area.

  In step S420-2, if the main CPU 201a determines that the time-saving game flag is turned on in the time-saving game flag storage area, that is, if the current gaming state is the time-saving gaming state, the main power release time counter Set a counter corresponding to 3.5 seconds.

  In step S420-3, when the main CPU 201a determines that the time-saving game flag is not turned on in the time-saving game flag storage area, the main CPU 201a sets a counter corresponding to 0.2 seconds to the public power open time counter.

  In step S420-4, the main CPU 201a starts energizing the start port opening / closing solenoid 115c. As a result, the second start opening 115 is opened and controlled to the second mode.

  In step S420-5, the main CPU 201a determines whether or not the set public power open time has elapsed. That is, the normal power open time counter is subtracted every 4 ms, and it is determined whether or not the set normal power open time counter = 0.

  In step S420-6, when it is determined that the set normal power release time has elapsed, the main CPU 201a stops energization of the start opening / closing solenoid 115c. As a result, the second start port 115 returns to the first mode, and it becomes impossible or difficult to enter the game ball again, and the auxiliary game that has been executed ends.

  In step S420-7, the main CPU 201a sets the ordinary figure ordinary power process data = 0 and shifts the process to the ordinary symbol variation process of FIG. 24, and the ordinary electric accessory control process ends.

  Next, processing executed by the sub CPU 202a in the effect control board 202 will be described.

(Main processing of the production control board 202)
The main process of the effect control board 202 will be described with reference to FIG.

  In step S1000, the sub CPU 202a performs an initialization process. In this process, the sub CPU 202a reads the main processing program from the sub ROM 202b and initializes and sets a flag stored in the sub RAM 202c in response to power-on. If this process ends, the process moves to a step S1400.

  In step S1100, the sub CPU 202a performs an effect random number update process. In this process, the sub CPU 202a performs a process of updating random numbers (variable effect random number value, effect design determining random value, effect mode determining random value, effect random number value) stored in the sub RAM 202c. Thereafter, the process of step S1100 is repeated until a predetermined interrupt process is performed.

(Timer interrupt processing of effect control board 202)
The timer interrupt process of the effect control board 202 will be described with reference to FIG.
Although not shown in the figure, a clock pulse is generated every predetermined period (2 milliseconds) by a reset clock pulse generation circuit provided on the effect control board 202, a timer interrupt processing program is read, and the timer of the effect control board is read. Interrupt processing is executed.

  First, in step S1400, the sub CPU 202a saves the information stored in the register of the sub CPU 202a to the stack area.

  In step S1500, the sub CPU 202a performs update processing of various timer counters used in the effect control board 202.

  In step S1600, the sub CPU 202a performs command analysis processing. In this processing, the sub CPU 202a analyzes a command stored in the reception buffer of the sub RAM 202c and performs processing for setting predetermined data. A specific description of the command analysis processing will be described later with reference to FIGS. When the effect control board 202 receives a command transmitted from the main control board 201, a command reception interrupt process of the effect control board 202 (not shown) occurs, and the received command is stored in the reception buffer. Thereafter, the received command is analyzed in step S1600.

  In step S1700, the sub CPU 202a checks the signal of the effect button detection switch 17a and performs effect input control processing related to the effect button 17.

  In step S1800, the sub CPU 202a transmits various data set in the transmission buffer of the sub RAM 202c to the image control board 205 and the lamp control board 204.

  In step S1900, the sub CPU 202a restores the information saved in step S1810 to the register of the sub CPU 202a.

(Sub-control board command analysis processing)
The command analysis processing of the effect control board 202 will be described using FIG. 28 and FIG. The command analysis process 2 in FIG. 29 is performed subsequent to the command analysis process 1 in FIG.

In step S1601, the sub CPU 202a checks whether there is a command in the reception buffer, and checks whether the command has been received.
If there is no command in the reception buffer, the sub CPU 202a ends the command analysis process, and if there is a command in the reception buffer, the sub CPU 202a moves the process to step S1602.

In step S1602, the sub CPU 202a checks whether or not the command stored in the reception buffer is a demo designation command.
If the command stored in the reception buffer is a demo designation command, the sub CPU 202a moves the process to step S1603, and if not the demo designation command, moves the process to step S1604.

In step S1603, the sub CPU 202a performs a demonstration effect pattern determination process for determining a demonstration effect pattern.
Specifically, the demonstration effect pattern is determined, the determined demonstration effect pattern is set in the effect pattern storage area, and information on the determined demonstration effect pattern is transmitted to the image control board 205 and the lamp control board 204. The data based on the demonstration effect pattern is set in the transmission buffer of the sub RAM 202c.

In step S1604, the sub CPU 202a checks whether or not the command stored in the reception buffer is a start winning designation command.
If the command stored in the reception buffer is a start winning designation command, the sub CPU 202a moves the process to step S1605, and if not a starting winning designation command, moves the process to step S1606.

  In step S1605, the sub CPU 202a analyzes the start winning designation command to determine the hold display data for performing the hold display, and the data of the determined hold display data is stored in the first hold storage area or the first RAM in the sub RAM 202c. 2 Store in the reserved storage area. Further, in order to transmit the determined hold display data to the image control board 205 and the lamp control board 204, a hold display mode determination process for setting the determined hold display data in the transmission buffer of the sub RAM 202c is performed.

In step S1606, the sub CPU 202a checks whether or not the command stored in the reception buffer is an effect designating command.
If the command stored in the reception buffer is an effect designating command, the sub CPU 202a moves the process to step S1607, and if not the effect designating command, moves the process to step S1609.

  In step S1607, the sub CPU 202a extracts one random number value from the effect mode determination random value updated in step 1100, and based on the extracted effect mode determination random value and the received effect designating command, An effect mode determination process for determining one effect mode from a plurality of effect modes (for example, a normal effect mode and a chance effect mode) is performed. Further, the determined effect mode is set in the effect mode storage area. The effect mode set in the effect mode storage area is used in the effect pattern determination process in the next special symbol variation.

In step S1608, the sub CPU 202a performs an effect symbol determination process for determining an effect symbol 30 to be stopped and displayed on the effect display device 13, based on the contents of the received effect symbol designation command.
Specifically, the effect designating command is analyzed, the effect symbol data constituting the combination of the effect symbols 30 is determined according to the presence / absence of jackpot and the type of jackpot, and the determined effect symbol data is stored in the effect symbol storage area In addition, in order to transmit the effect symbol data to the image control board 205 and the lamp control board 204, information indicating the effect symbol data is set in the transmission buffer of the sub RAM 202c.

In step S1609, the sub CPU 202a checks whether or not the command stored in the reception buffer is a variation pattern designation command.
If the command stored in the reception buffer is a variation pattern designation command, the sub CPU 202a moves the process to step S16010, and if not the variation pattern designation command, moves the process to step S1613.

In step S1610, the sub CPU 202a first extracts one random value from the random effect random values updated in step 1100. Then, one variation effect pattern is determined from the plurality of variation effect patterns based on the extracted random number for variation effect, the received variation pattern designation command, and the effect mode set in the effect mode storage area. Thereafter, the determined variation effect pattern is set in the effect pattern storage area, and information on the determined variation effect pattern is transmitted to the image control board 205 and the lamp control board 204, so that data based on the determined variation effect pattern is stored in the sub-RAM 202c. Set to the send buffer.
Thereafter, the effect display device 13, the effect lighting device 16, and the audio output device 18 are controlled based on the effect pattern. It should be noted that the variation mode of the effect symbol 30 is determined based on the variation effect pattern determined here.

  In step S1611, the sub CPU 202a shifts the hold display data stored in the first hold storage area and the second hold storage area, and uses the information on the hold display data after the shift as the image control board 205 and the lamp control board 204. The hold display mode update process to be transmitted to is performed.

In step S <b> 1612, the sub CPU 202 a performs a prior notification control process for notifying of the special winning opening to be opened. Details will be described later with reference to FIG.
The variation pattern designation command is transmitted by the main control board 201 when the variation of the special symbol is started (see FIG. 16), and the special winning opening is released after the variation of the special symbol is stopped (see FIGS. 19 to 21). The notification performed in step S1612 means that the big winning opening to be opened is notified before the big winning opening is opened.

In step S1613, the sub CPU 202a checks whether or not the command stored in the reception buffer is a symbol determination command.
If the command stored in the reception buffer is a symbol determination command, the sub CPU 202a moves the process to step S1614, and if it is not a symbol determination command, moves the process to step S1615.

  In step S1614, the sub CPU 202a transmits data based on the effect symbol data determined in step S1610 and stop instruction data for stopping and displaying the effect symbol in order to stop display the effect symbol 30. The effect symbol stop display process to be set is performed.

In step S1615, the sub CPU 202a determines whether or not the command stored in the reception buffer is a gaming state designation command.
If the command stored in the reception buffer is a gaming state designation command, the sub CPU 202a moves the process to step S1616, and if not the gaming state designation command, moves the process to step S1617.

  In step S1616, the sub CPU 202a sets the gaming state based on the received gaming state designation command in the gaming state storage area.

In step S1617, the sub CPU 202a checks whether or not the command stored in the reception buffer is an opening command.
If the command stored in the reception buffer is an opening command, the sub CPU 202a moves the process to step S1618, and if not, it moves the process to step S1620.

In step S1618, the sub CPU 202a performs a hit start effect pattern determination process for determining a hit start effect pattern.
Specifically, the hit start effect pattern is determined based on the opening command, the determined hit start effect pattern is set in the effect pattern storage area, and information on the determined hit start effect pattern is controlled by the image control board 205 and the lamp control. In order to transmit to the substrate 204, data based on the determined hit start effect pattern is set in the transmission buffer of the sub RAM 202c.

In step S <b> 1619, the sub CPU 202 a performs an opening notification control process for notifying the winning prize opening to be opened.
Specifically, with reference to the effect symbol data set in the effect symbol storage area, the big winning opening that is opened according to the type of the big hit or the small hit is determined. And the alerting | reporting pattern which alert | reports the prize winning opening opened corresponding to the determined prize winning opening is determined, and the determined alerting | reporting pattern is set to an effect pattern storage area. Further, in order to transmit the determined notification pattern to the image control board 205 and the lamp control board 204, data based on the determined notification pattern is set in the transmission buffer of the sub RAM 202c. That is, the same processing as Step S1612-2 and Step S1612-3 of FIG.
In step S1612, when the notification of the special winning opening has already been performed, the notification of the special winning opening that is to be opened is subsequently performed.

In step S1620, the sub CPU 202a checks whether or not the command stored in the reception buffer is a special winning opening opening designation command.
If the command stored in the reception buffer is a big prize opening opening designation command, the sub CPU 202a moves the process to step S1621, and if it is not a big winning opening opening designation command, the sub CPU 202a moves the process to step S1622.

In step S1621, the sub CPU 202a performs a jackpot effect pattern determination process for determining a jackpot effect pattern.
Specifically, the jackpot effect pattern is determined based on the big prize opening opening designation command, the determined jackpot effect pattern is set in the effect pattern storage area, and information on the determined jackpot effect pattern is stored in the image control board 205 and the lamp. In order to transmit to the control board 204, data based on the determined jackpot effect pattern is set in the transmission buffer of the sub RAM 202c.

In step S1622, the sub CPU 202a confirms whether or not the command stored in the reception buffer is an ending command.
If the command stored in the reception buffer is an ending command, the sub CPU 202a moves the process to step S1623, and ends the command analysis process if the command is not an ending command.

In step S1623, the sub CPU 202a performs a hit end effect pattern determination process for determining a hit end effect pattern.
Specifically, a hit end effect pattern is determined based on the ending command, the determined hit end effect pattern is set in the effect pattern storage area, and information on the determined hit end effect pattern is controlled with the image control board 205 and lamp control. In order to transmit to the substrate 204, data based on the determined winning end effect pattern is set in the transmission buffer of the sub RAM 202c. When this process ends, the command analysis process ends.

Next, the prior notification control process of the effect control board 202 will be described with reference to FIG.
First, in step S1612-1, the sub CPU 202a refers to the gaming state set in the gaming state storage area, and determines whether or not the short-time gaming state.
If the sub CPU 202a determines that it is in the short-time gaming state, it moves the process to step S1612-2, and if it does not determine that it is in the short-time gaming state, it ends the prior notification control process.

  In step S1612-2, the sub CPU 202a refers to the effect symbol data set in the effect symbol storage area, and determines the big winning opening that is opened according to the type of the big hit or the small hit. And the alerting | reporting pattern which alert | reports the prize winning opening opened corresponding to the determined prize winning opening is determined, and the determined alerting | reporting pattern is set to an effect pattern storage area.

  In step S1612-3, the sub CPU 202a transmits the notification pattern determined in step S1612-2 to the image control board 205 and the lamp control board 204. Therefore, data based on the determined notification pattern is stored in the transmission buffer of the sub RAM 202c. To set the pre-informing control process.

Next, the outline of the effect control board 202 will be briefly described.
The effect control board 202 includes a sub CPU 202a, a sub ROM 202b, and a sub RAM 202c, and controls each effect such as during a game or standby. More specifically, the variation pattern designation command, the production symbol designation command, the game state designation command, the symbol confirmation command, the opening command, the ending command, the big prize opening opening (R) round designation command, the big prize received from the main control 201. A mouth closing interval designation command or the like is received, processing corresponding to each command is performed, and corresponding data is transmitted to the lamp control board 204 or the image control board 205 based on the processing.

  Next, the outline of the image control board 205 and the lamp control board 204 will be briefly described.

  When controlling the liquid crystal display device 112 on the image control board 205, the voice CPU reads the voice output device control program from the voice ROM and outputs the voice in the voice output device 18 based on the received command for presentation. Control. When an effect command is transmitted from the effect control board 202 to the image control board 205, the image CPU reads a program from the image ROM and displays an image on the liquid crystal display device 112 based on the received effect command. Control.

  On the lamp control board 204, the effect actor device operation program is read based on the received effect command, and the operation of the effect agent devices 14 and 15 is controlled. Also, the effect control device 204 performs the effect based on the received effect command. The lighting device control program is read, and the lighting device for effect 118 is controlled.

Further, in the present embodiment, a plurality of big prize openings are formed for one center combination 104, but a center combination may be provided for each of the plurality of big prize openings.
More specifically, there are provided two center roles, a first center role and a second center role, and the first big prize opening in the first center role is opened in the jackpot game process, In the game process, the second grand prize opening in the second center combination may be opened, and the specific area may be provided only inside the second center combination.

  In the present embodiment, the ball blocking member 115d is disposed directly above the second start opening 115. If the start movable pieces 115a and 115b are not opened, the game ball is received in the second start opening 115. Although it is impossible or difficult, it is possible to allow the game ball to be received in the second start port 115 even if the start movable pieces 115a and 115b are not opened without disposing the ball blocking member 115d. Good.

  Further, in the present embodiment, the “advance notification control process” is performed so that the notification timing of the open winning prize opening that is released is early only in the short-time gaming state. When the condition is satisfied, the “preliminary notification control process” may be performed.

  In this embodiment, the “preliminary notification control process” is performed when the variation pattern designation command is received, and then the “open notification control process” is performed when the opening command is received (see FIGS. 28 and 29). The “preliminary notification control process” may be performed when the symbol confirmation command is received, and then the “open notification control process” may be performed when the opening command is received, or the “preliminary notification control process” may be performed when the variation pattern designation command is received. The “open notification control process” may be performed when the symbol confirmation command is received. That is, if the “preliminary notification control process” is performed before the “open notification control process”, the design can be changed as appropriate. However, it is desirable to perform at least the “preliminary notification control process” before the special winning opening is opened.

83 1st special symbol display device 84 2nd special symbol display device 93 1st special symbol hold indicator 94 2nd special symbol hold indicator 113, 114 1st start port 113s, 114s 1st start port detection switch 115 2nd start Mouth 115s Second start-up port detection switches 115a, 115b Start-up movable piece 104 Center accessory 104s Large winning port detection switch 105a First special movable piece 105b
105b second special movable piece 105b
105c First big prize opening / closing solenoid 105d Second big prize opening / closing solenoid 110s Specific area detection switch 201 Main control board 201a Main CPU
201b Main ROM
201c Main RAM
202 Production control board 202a Sub CPU
202b Sub ROM
202c Sub RAM





Claims (3)

  1. A game board in which a game area where game balls flow down is formed;
    A launcher that launches a game ball to the game area with a launch force according to the launch operation of the player;
    A plurality of variable winning devices that are provided in the game area and can be changed between an open state in which a game ball is easily received and a closed state in which a game ball is difficult to receive;
    Opening determination means for determining whether or not to control the variable winning device from the closed state to the open state;
    Variable winning device determining means for determining which variable winning device of the plurality of variable winning devices to be controlled to the open state when it is determined by the opening determining means to be controlled to the open state;
    A variable prize for controlling the variable winning device determined by the variable winning device determining means from the closed state to the opened state when the opening determining means determines that the variable winning device is controlled to the open state. Device control means;
    A notifying means for notifying a notification mode indicating the variable winning device determined by the variable winning device determining means;
    A notification control unit that performs control for causing the notification unit to notify the notification mode;
    The notification control means includes
    When a specific condition is satisfied, control is performed to cause the notification means to notify the notification mode at a first time before the variable winning apparatus is controlled to the open state by the variable winning apparatus control means,
    When the specific condition is not satisfied, control is performed to cause the notification means to notify the notification mode at a second time after the first time.
  2.   The notification control unit performs control to notify the notification unit of the notification mode at the first time when a specific condition is satisfied, and when the specific condition is not satisfied, 2. The game according to claim 1, wherein the notification means is notified of the notification mode at the second time when the variable winning apparatus is controlled to be in the open state by the variable winning apparatus control means. Machine.
  3. A specific area detecting means for detecting a game ball that has entered a specific area among a plurality of areas provided inside the variable winning device;
    Special game control means for controlling a special game for executing a round game for changing the variable prize-winning device between the open state and the closed state a plurality of times based on the detection of the game ball by the specific area detection means. The gaming machine according to claim 1 or 2, further comprising:
JP2009094015A 2009-04-08 2009-04-08 Game machine Pending JP2010240243A (en)

Priority Applications (1)

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JP2009094015A JP2010240243A (en) 2009-04-08 2009-04-08 Game machine

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Application Number Priority Date Filing Date Title
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Publications (1)

Publication Number Publication Date
JP2010240243A true JP2010240243A (en) 2010-10-28

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Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2448126A1 (en) 2010-10-27 2012-05-02 Sony Corporation Decoding apparatus, method, and program

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009066225A (en) * 2007-09-13 2009-04-02 Sankyo Co Ltd Game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009066225A (en) * 2007-09-13 2009-04-02 Sankyo Co Ltd Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2448126A1 (en) 2010-10-27 2012-05-02 Sony Corporation Decoding apparatus, method, and program

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