JP2010155055A5 - Game program, game device - Google Patents
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- JP2010155055A5 JP2010155055A5 JP2009086968A JP2009086968A JP2010155055A5 JP 2010155055 A5 JP2010155055 A5 JP 2010155055A5 JP 2009086968 A JP2009086968 A JP 2009086968A JP 2009086968 A JP2009086968 A JP 2009086968A JP 2010155055 A5 JP2010155055 A5 JP 2010155055A5
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本発明は、ゲームプログラム、ゲーム装置に関する。 The present invention relates to a game program and a game device .
本発明の目的は、上記問題を解消し、プレイヤオブジェクト、味方オブジェクト等の複数の第1オブジェクトの共同攻撃の際に、いずれかの第1オブジェクト(攻撃オブジェクト)の攻撃によって、敵オブジェクト等の第2オブジェクトが、他の第1オブジェクト(非攻撃オブジェクト)の存在しない場所に移動することを効果的に抑制し得る、ゲームプログラム、及びゲーム装置を提供することにある。 An object of the present invention is to solve the above-described problem, and in the case of a joint attack of a plurality of first objects such as a player object and a teammate object, the first object (attack object) is attacked by the first object (attack object). It is an object to provide a game program and a game apparatus that can effectively prevent two objects from moving to a place where no other first object (non-attack object) exists.
更に、上記目的を達成するため、上記本発明におけるゲーム装置は、上記本発明におけるゲームプログラムを記憶したプログラム記憶部と、前記プログラム記憶部に記憶されたゲームプログラムを実行するコンピュータと、を備えたことを特徴とする。 Furthermore, in order to achieve the above object, the game apparatus according to the present invention includes a program storage unit that stores the game program according to the present invention , and a computer that executes the game program stored in the program storage unit. It is characterized by that.
以上のように、本発明におけるゲームプログラム、及びゲーム装置によれば、プレイヤオブジェクト、味方オブジェクト等の複数の第1オブジェクトの共同攻撃の際に、いずれかの第1オブジェクト(攻撃オブジェクト)の攻撃によって、敵オブジェクト等の第2オブジェクトが、他の第1オブジェクト(非攻撃オブジェクト)の存在しない場所に移動することを効果的に抑制し得る。この結果、プレイヤに与えられる味方オブジェクトとの連帯感及び協力感の向上が図られる。 As described above, according to the game program and the game apparatus of the present invention, when a plurality of first objects such as a player object and a teammate object are jointly attacked, any one of the first objects (attack objects) is attacked. The second object such as the enemy object can be effectively suppressed from moving to a place where no other first object (non-attack object) exists. As a result, it is possible to improve the sense of solidarity and cooperation with the teammate object given to the player.
Claims (15)
ゲーム空間を生成するゲーム空間制御部と、
プレイヤが操作手段を介して操作するプレイヤオブジェクトを含む複数の第1オブジェクトおよび前記複数の第1オブジェクトの攻撃対象となる第2オブジェクトを、前記ゲーム空間内で活動させ、攻撃行動を行う前記第1オブジェクトである攻撃オブジェクトから攻撃を受けたことによって所定方向への移動動作を前記第2オブジェクトに行わせるオブジェクト制御部と、
前記攻撃オブジェクトが前記第2オブジェクトを攻撃する際、この攻撃を受けて前記移動動作を行った後の前記第2のオブジェクトの位置が、この攻撃を行わなかった1以上の前記第1オブジェクトの少なくともいずれか一つである非攻撃オブジェクトに近づくように、前記攻撃オブジェクト、前記非攻撃オブジェクトおよび前記第2オブジェクトのうちの少なくとも1つについての位置、または、前記第2オブジェクトの前記所定方向、を変更する補正を行う補正部と、して機能させることを特徴とするゲームプログラム。 Computer
A game space control unit for generating a game space;
The plurality of first objects including a player object operated by the player via the operation means and the second object to be attacked by the plurality of first objects are activated in the game space to perform an attacking action. An object control unit that causes the second object to move in a predetermined direction upon receiving an attack from an attack object that is an object;
When the attack object attacks the second object, the position of the second object after performing the moving operation in response to the attack is at least one of the one or more first objects that did not perform the attack. The position of at least one of the attacking object, the non-attacking object, and the second object, or the predetermined direction of the second object is changed so as to approach any one of the non-attacking objects. A game program that functions as a correction unit that performs correction.
前記複数の第1オブジェクトのうち、第1条件を満たす第1オブジェクトを前記攻撃オブジェクトとして、前記第2オブジェクトに対して1回目の連携攻撃のアクションを行わせ、
m回目(m≧1)の前記連携攻撃のアクションを行わせた前記第1オブジェクトを除く前記第1のオブジェクトのうち、第2条件を満たす第1オブジェクトを前記攻撃オブジェクトとして、m回目の前記連携攻撃を受けた前記第2オブジェクトに対してm+1回目の連携攻撃のアクションを行わせ、
前記補正部は、前記連携攻撃をする際に前記補正を行う、
請求項1〜13のいずれかに記載するゲームプログラム。 The object control unit
The first object satisfying a first condition among the plurality of first objects is set as the attack object, and the action of the first combined attack is performed on the second object,
Of the first objects excluding the first object for which the mth (m ≧ 1) action of the cooperative attack is performed, the first object satisfying the second condition is set as the attack object, and the mth cooperation. Let the m + 1th combined attack action be performed on the second object that has been attacked,
The correction unit performs the correction when the cooperative attack is performed.
The game program in any one of Claims 1-13.
前記プログラム記憶部に記憶されたゲームプログラムを実行するコンピュータと、
を備えたゲーム装置。 A program storage unit storing the game program according to any one of claims 1 to 14 ,
A computer for executing the game program stored in the program storage unit;
A game device comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2009086968A JP5390906B2 (en) | 2008-12-05 | 2009-03-31 | Game program, game device |
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JP2008310338 | 2008-12-05 | ||
JP2008310338 | 2008-12-05 | ||
JP2009086968A JP5390906B2 (en) | 2008-12-05 | 2009-03-31 | Game program, game device |
Related Child Applications (2)
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JP2013213383A Division JP5756836B2 (en) | 2008-12-05 | 2013-10-11 | Game program, game device |
JP2013213384A Division JP2014030758A (en) | 2008-12-05 | 2013-10-11 | Game program and game device |
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JP2010155055A JP2010155055A (en) | 2010-07-15 |
JP2010155055A5 true JP2010155055A5 (en) | 2012-03-22 |
JP5390906B2 JP5390906B2 (en) | 2014-01-15 |
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JP2013213383A Active JP5756836B2 (en) | 2008-12-05 | 2013-10-11 | Game program, game device |
JP2013213384A Pending JP2014030758A (en) | 2008-12-05 | 2013-10-11 | Game program and game device |
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JP2013213383A Active JP5756836B2 (en) | 2008-12-05 | 2013-10-11 | Game program, game device |
JP2013213384A Pending JP2014030758A (en) | 2008-12-05 | 2013-10-11 | Game program and game device |
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Families Citing this family (6)
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JP6608155B2 (en) * | 2015-03-30 | 2019-11-20 | 株式会社バンダイナムコエンターテインメント | Program and server system |
JP2017018254A (en) * | 2015-07-09 | 2017-01-26 | 株式会社スクウェア・エニックス | Video game processing program and video game processing system |
JP6918861B2 (en) * | 2019-05-15 | 2021-08-11 | 株式会社カプコン | Game programs and game systems |
JP7489220B2 (en) * | 2020-04-08 | 2024-05-23 | 株式会社コーエーテクモゲームス | Game program, recording medium, and game processing method |
US11491397B2 (en) | 2020-08-27 | 2022-11-08 | Nintendo Co., Ltd. | Non-transitory computer-readable storage medium having stored therein game program, game system, information processing apparatus, and information processing method |
CN112691377B (en) * | 2021-01-15 | 2023-03-24 | 腾讯科技(深圳)有限公司 | Control method and device of virtual role, electronic equipment and storage medium |
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JP2001353370A (en) * | 2000-06-14 | 2001-12-25 | Namco Ltd | Game apparatus and information storage medium |
JP2004237071A (en) * | 2002-12-09 | 2004-08-26 | Aruze Corp | Game program and computer readable record medium having the same recorded and game apparatus |
JP4330412B2 (en) * | 2003-09-25 | 2009-09-16 | 株式会社ディンプス | Game device and program for causing computer to function |
JP2006263321A (en) * | 2005-03-25 | 2006-10-05 | Namco Bandai Games Inc | Program, information storage medium, and image generation system |
JP4925395B2 (en) * | 2005-03-31 | 2012-04-25 | 株式会社バンダイナムコゲームス | Program, information storage medium, and image generation system |
JP4788950B2 (en) * | 2005-09-08 | 2011-10-05 | 株式会社セガ | Image processing program, image processing method, and image processing apparatus |
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