JP2009254633A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2009254633A
JP2009254633A JP2008108028A JP2008108028A JP2009254633A JP 2009254633 A JP2009254633 A JP 2009254633A JP 2008108028 A JP2008108028 A JP 2008108028A JP 2008108028 A JP2008108028 A JP 2008108028A JP 2009254633 A JP2009254633 A JP 2009254633A
Authority
JP
Japan
Prior art keywords
operation
display
portion
unit
push button
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2008108028A
Other languages
Japanese (ja)
Other versions
JP5374910B2 (en
Inventor
Mutsumi Goto
睦実 五島
Original Assignee
Sanyo Product Co Ltd
株式会社三洋物産
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sanyo Product Co Ltd, 株式会社三洋物産 filed Critical Sanyo Product Co Ltd
Priority to JP2008108028A priority Critical patent/JP5374910B2/en
Publication of JP2009254633A publication Critical patent/JP2009254633A/en
Application granted granted Critical
Publication of JP5374910B2 publication Critical patent/JP5374910B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

Links

Images

Abstract

To provide a gaming machine capable of favorably increasing the degree of attention to a game.
An operation switch unit 75 is provided in a pachinko machine. The operation switch unit 75 is provided with a push button unit 110 in the housing 101. The push button unit 110 is provided with a push button member 112 so that a push operation is possible. The push operation of the push button member 112 is detected by an operation detection sensor 126. When the push button member 112 is pressed, a display effect corresponding to the operation is performed in the symbol display device. In this case, the operation switch unit 75 is provided with a transmission case 141 in which the vibration motor 144 is accommodated, and the push button member 112 is pressed and operated when the vibration motor 144 is vibrating. When the member 112 abuts on the transmission case 141, the push button member 112 vibrates.
[Selection] Figure 7

Description

  The present invention relates to a gaming machine.

  As this type of gaming machine, a pachinko gaming machine or a slot machine includes an operating device operated by a player. For example, in the pachinko gaming machine shown in Patent Document 1, an operating device is provided on the front surface of the gaming machine, and an effect corresponding to the operation of the operating device by the player is displayed on the screen in order to make the player expect the occurrence of a big hit state. Is configured to do. In addition, for example, in the pachinko gaming machine shown in Patent Document 2, a plurality of presentation modes are set so that the presentation contents and BGM of the liquid crystal display device are different from each other, and are operated when selecting the presentation mode. An operating device is provided.

In the slot machine, operation devices such as a start lever and a stop button are provided. Further, as a slot machine, there is known a slot machine that can select an effect mode by an operating device, such as the pachinko gaming machine of Patent Document 2 described above.
JP 2008-029764 A JP 2004-154271 A

  Here, in the above various gaming machines, it is an important issue how to increase the degree of attention of the player to the game. For example, the configurations shown in the above-mentioned Patent Documents 1 and 2 attempt to increase the degree of attention of the player to the game by diversifying the screen display and BGM.

  However, all of the configurations of the above patent documents try to increase the degree of attention to the game by acting on the player's vision or hearing. In these cases, diversification of the screen display and BGM is surely achieved, but since both work on vision or hearing, there is still room for improvement in increasing attention to the game.

  The present invention has been made in view of the above-described circumstances, and an object thereof is to provide a gaming machine capable of favorably increasing the degree of attention to a game.

  Hereinafter, effective means for solving the above-described problems will be described while showing effects and the like as necessary. In the following, for easy understanding, the corresponding configuration in the embodiment of the invention is appropriately shown in parentheses, but is not limited to the specific configuration shown in parentheses.

Means 1. A gaming machine comprising operating means (operation switch unit 75) operated by a player,
The operation means includes an operation unit (push button member 112) provided so as to be displaceable in a predetermined direction by being operated by a player.
Further, when the operation unit is displaced in the predetermined direction and the displacement amount becomes a predetermined displacement amount, the special operation driving means (transmission case 141, vibration) capable of causing the operation unit to perform a special operation. Motor 144);
Special operation drive control means (MPU 212 of the display control device 210) for controlling the special operation drive means to be in a non-drive state or drive state;
A gaming machine characterized by comprising:

  According to the means 1, when the special operation driving means is in a driving state, the operation unit performs a special operation when operated by the player so that the operation unit is displaced in a predetermined direction. In this case, the player can feel that the operation unit is performing a special operation with a hand or the like operating the operation unit.

  For example, by using the special operation in the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player. In particular, a special operation is performed when the operation unit is operated and displaced in a predetermined direction, and the amount of displacement becomes a predetermined displacement amount, so that the special operation is not performed when the operation unit is not operated. In such a case, it is possible to create a situation in which a special action is performed, and to give a player an unexpectedness.

  Note that “displaceable in a predetermined direction” includes not only a configuration capable of moving in a predetermined direction but also a configuration capable of rotating in a predetermined direction or rotatable in a predetermined direction. Further, in a configuration in which the operation unit is provided so as to be movable in a predetermined direction, “displacement amount” may be applied in other words as “movement amount”.

Mean 2. The operation unit is a forward operation and a backward operation within a range of a maximum displacement amount from an initial position based on an operation by a player,
The special operation driving means includes:
When the operation unit is at the initial position, the operation unit is separated from the operation unit, and the operation unit performs the forward movement, and abuts on the operation unit when the displacement amount becomes the predetermined displacement amount. A contact portion (a saucer 148) provided
In a situation where the operation unit is in contact with the contact portion, a special operation drive unit (vibration motor 144) that causes the operation unit to perform the special operation through the contact portion;
With
2. The gaming machine according to claim 1, wherein the special operation drive control unit controls the special operation drive unit to be in a non-driven state or a driven state.

  According to the means 2, when the operation portion moves forward and the displacement amount reaches a predetermined displacement amount, the operation portion is brought into contact with the contact portion, whereby a special operation is performed in the operation portion. Therefore, even if the special operation drive unit is not switched between the drive state and the non-drive state according to the displacement amount of the operation unit, the operation unit operates specially when operated by the player so that the operation unit moves forward. The effect of the means 1 can be achieved without complicating the configuration related to the drive control of the special operation drive unit.

  The “predetermined displacement amount” may be smaller than the “maximum displacement amount” or may be the same as the “maximum displacement amount”.

Means 3. The operation unit moves forward within the range of the maximum displacement amount from the initial position by an operation by the player, and when the operation is released, the operation unit returns by the return force received from the return means and returns to the initial position. And
The special operation driving means includes:
When the operation unit is at the initial position, the operation unit is separated from the operation unit, and the operation unit performs the forward movement, and abuts on the operation unit when the displacement amount becomes the predetermined displacement amount. A contact portion (a saucer 148) provided
In a situation where the operation unit is in contact with the contact portion, a special operation drive unit (vibration motor 144) that causes the operation unit to perform the special operation through the contact portion;
With
2. The gaming machine according to claim 1, wherein the special operation drive control unit controls the special operation drive unit to be in a non-driven state or a driven state.

  According to the means 3, when the operation unit moves forward and the displacement amount reaches a predetermined displacement amount, the operation unit is brought into contact with the contact portion, whereby a special operation is performed in the operation unit. Therefore, even if the special operation drive unit is not switched between the drive state and the non-drive state according to the displacement amount of the operation unit, the operation unit operates specially when operated by the player so that the operation unit moves forward. The effect of the means 1 can be achieved without complicating the configuration related to the drive control of the special operation drive unit.

  In addition, when the operation by the player is released, the operation unit returns to the initial position by performing a backward operation. Therefore, the operation unit does not automatically contact the contact unit, and no special operation is performed in the operation unit. Therefore, also from this point, even if the special operation drive unit is not switched between the driving state and the non-driving state according to the displacement amount of the operation unit, the operation unit is operated and the special operation is performed and then the initial position is set. When it returns, no special action is performed on the operation unit.

  The “predetermined displacement amount” may be smaller than the “maximum displacement amount” or may be the same as the “maximum displacement amount”.

Means 4. The operating portion is provided in the housing of the operating means and is biased to the initial position by the biasing means, and moves forward within the range of the maximum displacement amount from the initial position by an operation by the player. When the operation is released, the urging force of the urging means returns and returns to the initial position.
The special operation driving means includes:
When the operation unit is at the initial position, the operation unit is separated from the operation unit, and the operation unit performs the forward movement, and abuts on the operation unit when the displacement amount becomes the predetermined displacement amount. A contact portion (a saucer 148) provided
A special operation drive unit (vibration motor 144) that causes the operation unit to perform the special operation through the contact part in a situation where the operation unit is in contact with the contact unit;
With
2. The gaming machine according to claim 1, wherein the special operation drive control unit controls the special operation drive unit to be in a non-driving state or a driving state.

  According to the means 4, when the operation unit moves forward and the displacement amount reaches a predetermined displacement amount, the operation unit is brought into contact with the contact portion, whereby a special operation is performed in the operation unit. Therefore, even if the special operation drive unit is not switched between the drive state and the non-drive state according to the displacement amount of the operation unit, the operation unit operates specially when operated by the player so that the operation unit moves forward. The effect of the means 1 can be achieved without complicating the configuration related to the drive control of the special operation drive unit.

  Further, when the operation by the player is released, the operation unit automatically returns to the initial position by the urging force of the urging means, so that the operation unit does not naturally contact the contact unit, and no special operation is performed in the operation unit. . Therefore, when the operation unit is operated and the operation of the operation unit is canceled after the special operation is performed, the operation unit does not perform any control on the driving state of the special operation drive unit. Naturally no special action will be performed.

  The “predetermined displacement amount” may be smaller than the “maximum displacement amount” or may be the same as the “maximum displacement amount”.

  Further, the operation unit may be configured to perform the forward operation by a pressing operation and to perform the backward operation by an urging force of the urging unit by releasing the pressing operation.

Means 5. The predetermined displacement amount is an intermediate displacement amount when the operation unit is displaced from the initial position to the maximum displacement amount in the course of the forward movement,
When the displacement amount of the operation portion becomes the predetermined displacement amount, the contact portion abuts on the operation portion, and the contacted state is maintained even when the maximum displacement amount is maintained. The gaming machine according to any one of means 2 to 4, further comprising a driven structure (a transmission case 141 and a tension coil spring 147) that causes the contact portion to follow the displacement of the operation portion.

  According to the means 5, when the operation part is operated and the forward movement is performed, the contact part comes into contact with the operation part when the operation part reaches a predetermined displacement amount which is a stage before the maximum displacement amount. The contacted state is maintained until the maximum displacement is reached. Accordingly, it is possible to ensure a long period during which the special operation is performed in the operation unit, and it is possible to make the player feel that the special operation is being performed.

Means 6. The operation unit moves in a range from the initial position to a maximum displacement position corresponding to the maximum displacement amount, and the predetermined displacement amount is from the initial position to the maximum displacement position. It corresponds to the intermediate displacement position between
It has the abutting portion and is pivotally supported by the housing of the operating means. Further, the operating portion is on a passing track when the forward movement is performed, and the displacement amount of the operating portion becomes the predetermined displacement amount. In this case, a position where the contact portion comes into contact with the operation portion is provided as an initial rotation position, and when the predetermined displacement amount is reached, the contact portion is in contact with the operation portion. A rotation member (transmission case 141) provided to rotate following the displacement of the operation unit so as to be maintained even in a situation where the maximum displacement amount is reached is provided. The gaming machine according to any one of means 2 to 4.

  According to the means 6, when the operation portion is operated and the forward movement is performed, the contact portion comes into contact with the operation portion when the operation portion reaches a predetermined displacement amount which is a stage before the maximum displacement amount. The contacted state is maintained until the maximum displacement is reached. Accordingly, it is possible to ensure a long period during which the special operation is performed in the operation unit, and it is possible to make the player feel that the special operation is being performed.

  In particular, according to this configuration, the above-described excellent effect can be achieved by a relatively simple configuration in which the abutting portion is provided on the rotating member that is pivotally supported by the housing of the operation means.

Mean 7 The operation portion moves forward from the initial position and moves forward, and the rotating member is located at a position closer to the contact portion than a predetermined portion of the operation portion that contacts the contact portion. Is arranged to be at the bottom,
The special operation drive unit is a vibration applying drive unit for vibrating the operation unit as the special operation,
The rotating member has the contact portion on one side of the rotating shaft portion of the rotating member, and a mounting portion (accommodating base 142) on which the vibration applying drive portion is mounted on the other side. And the initial rotation position when the operation portion performs a reverse operation after the operation portion is moved forward based on the weight of the mounting portion side being larger than the contact portion side. The gaming machine according to means 6, wherein the gaming machine is returned to the state.

  According to the means 7, the rotation member is provided in a seesaw manner, and when the operation unit returns after the forward movement of the operation unit, it naturally returns to the initial rotation position. Thereby, simplification of the structure of a rotation member is achieved. Further, since the mounting member side on which the vibration applying drive unit is mounted is heavier than the contact unit side, the rotating member automatically returns to the initial rotating position. Is simplified. Further, by using the vibration applying drive unit as the special operation drive unit, it is possible to cause the operation unit to perform a special operation in the configuration using the rotating member.

Means 8. The rotating member is provided so as to be rotatable in a direction in which the contact portion side is downward from the initial rotation position, and is rotatable in a direction in which the mounting portion side is downward from the initial rotation position. It is provided in
Rotation biasing means for biasing the mounting portion side upward so that the rotation member is held at the initial rotation position in a state where the operation portion is not in contact with the contact portion. (8) The gaming machine according to (7), comprising a (pulling coil spring 147).

  According to the means 8, the mounting member side of the rotating member is supported from below in the configuration in which the rotating member naturally returns to the initial rotating position based on the fact that the mounting portion side is heavier than the contact portion side. Even if not configured, the rotation member can be held at the initial rotation position in a situation where the operation unit is not in contact with the contact portion.

Means 9. The special operation drive unit is a vibration applying drive unit for vibrating the operation unit as the special operation,
Any of means 5 to 8, further comprising: a receiving portion (push-up piece 171) that clamps the contact portion together with the operation portion when the displacement amount of the operation portion reaches the maximum displacement amount. The gaming machine according to 1.

  According to the means 9, when the operation portion is operated to move forward, the contact portion comes into contact with the operation portion when the operation portion reaches a predetermined displacement amount which is a stage before the maximum displacement amount, and thereafter In the configuration in which the contact portion is driven by the displacement of the operation portion, the contact portion is sandwiched between the operation portion and the receiving portion when the operation portion reaches the maximum displacement amount. When the amount is reached, the vibration can be transmitted to the operation unit satisfactorily.

Means 10. The operation part is a part in which a predetermined part comes into contact with the contact part,
Extrusion drive means (solenoid) that pushes the abutting portion toward the predetermined portion and can bring the abutting portion into contact with the predetermined portion even when the operation portion is in the initial position. 151, push-up piece 171),
The pushing drive means is in a non-extruded state in which the abutting portion is not brought into contact with the predetermined portion, and an extrusion in which the abutting portion is pushed out toward the predetermined portion and the abutting portion is brought into contact with the predetermined portion. Drive control means for extrusion (MPU 212 of the display control device 210) that can be switched to a state;
The gaming machine according to any one of means 2 to 9, further comprising:

  According to the means 10, in the configuration in which the contact portion comes into contact with the operation portion when the operation portion reaches a predetermined displacement amount that is a stage before the maximum displacement amount, the push-out driving means is in an extruded state. In a situation where the operation unit is at the initial position, the operation unit comes into contact with the contact unit. This makes it possible to cause the operation unit to perform a special operation in a situation where the operation unit is at the initial position.

Means 11. The pushing drive means switches the pushing portion (push-up piece 171) provided on the opposite side of the predetermined portion with respect to the abutting portion and the pushing portion from the non-extrusion state to the pushing state, An extruding drive unit (solenoid 151) that pushes the abutting part toward the predetermined part by the extruding part and abuts the abutting part on the predetermined part;
The pushing portion is pushed by a force larger than the driving force of the pushing drive portion when the operation portion makes the forward movement in a state where the pushing portion is driven by the pushing drive portion. The gaming machine according to claim 10, wherein the gaming machine is switched to the non-extruded state.

  According to the means 11, the contact portion comes into contact with the operation portion at the initial position by pushing the contact portion toward the predetermined portion by the pushing portion. In this situation, when the operation unit is operated to move forward, the contact unit and the extrusion unit are pushed by the operation unit, and the extrusion unit that is driven by the extrusion drive unit and is in the extrusion state is brought into the non-extrusion state. Switch towards. In this case, it is necessary for the player to apply an operation force to the operation unit to switch the push-out unit that is in the push-out state to the non-push-out state by being driven by the push-out drive unit. That is, according to this configuration, it is possible to increase the operating force required to move the operation unit forward, and the player is required to operate the operation unit with a hand operating the operation unit. You can feel that the operating force has increased.

  For example, by using the increase in the operation force of the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player. In particular, according to this configuration, the above-described effect can be achieved by using a configuration that allows a special operation to be performed in the operation unit at the initial position.

Means 12. The push-out portion is pivotally supported by the housing of the operation means, and has a push-out portion (push-up base 173) for pushing out the abutting portion on one side with the rotation shaft portion interposed therebetween, and on the other side. It has a connection part (protrusion 174) connected to the drive unit for extrusion,
The gaming machine according to claim 11, wherein a distance from the pivot shaft portion to the pushing portion is set to be shorter than a distance from the pivot shaft portion to the connection portion.

  According to the means 12, the distance from the rotation shaft portion as the fulcrum to the pushing portion as the action point is set shorter than the distance from the rotation shaft portion as the fulcrum to the connecting portion as the force point. As compared with the driving force of the pushing drive unit, it is possible to increase the amount of increase in the operating force required to move the operating unit in the forward direction. Therefore, the increase in the operating force can be suitably realized while using the driving unit for extrusion with a small driving force.

Means 13. The special operation drive unit is a vibration applying drive unit for vibrating the operation unit as the special operation,
The pushing portion is configured to sandwich the contact portion together with the operation portion when the displacement amount of the operation portion becomes the maximum displacement amount in the non-extruded state. A gaming machine according to means 11 or 12.

  According to the means 13, when the operating portion reaches a predetermined displacement amount that is a stage before the maximum displacement amount, the abutting portion comes into contact with the operating portion, and the abutting portion follows the displacement of the operating portion thereafter. In such a configuration, when the operation portion reaches the maximum displacement amount, the contact portion is sandwiched between the operation portion and the push-out portion. Therefore, when the operation portion reaches the maximum displacement amount, Good transmission can be performed.

  In particular, since the extruding part that pushes the abutting part toward the operation part has the function of clamping, the function of clamping and the function of pushing out the abutting part are respectively compared to the configuration provided separately. The configuration can be simplified.

Means 14. Display means (symbol display device 41) for performing a predetermined display;
Display control means for controlling the display means (MPU 212 of the display control device 210);
Further comprising
The display control means is an individual correspondence control means (display for controlling the display means to perform an individual correspondence display effect every time the operation unit is operated under a predetermined condition in a situation where a game is being performed. A function of executing the process of step S308 in the MPU 212 of the control device 210),
In the situation where the individual correspondence display effect can be performed when the operation unit is operated, the drive control means for extrusion, when the operation of the operation unit is performed a predetermined number of times of extrusion, A drive control unit corresponding to the number of times for driving and controlling the driving unit for extrusion so as to switch from the non-extrusion state to the extrusion state (function for executing the process of step S311 in the MPU 212 of the display control device 210). The gaming machine according to any one of the means 10 to 13 characterized.

  According to the means 14, each time the operation unit is operated under a predetermined condition in the situation where the game is being performed, the display unit performs the individual corresponding display effect, so that the player actively moves the operation unit. It will be operated, and the player can be actively involved in the game. As described above, each time the operation unit is operated, an individual corresponding display effect is performed on the display means, so that it is considered that some players repeatedly operate the operation unit. In this case, when the operation unit is operated for the number of times of extrusion, the driving force required for operating the operation unit is increased by switching the extrusion driving means from the non-extrusion state to the extrusion state. Can be clearly notified to the player.

Means 15. Display means (symbol display device 41) for performing a predetermined display;
Display control means for controlling the display means (MPU 212 of the display control device 210);
Further comprising
The display control means displays the display means so as to perform a continuous corresponding display effect when the operation of the operation unit is performed a predetermined number of special times under a predetermined condition in a situation where a game is being performed. A continuous correspondence control means for controlling (a function of executing the process of step S313 in the MPU 212 of the display control device 210);
In the situation where the continuous correspondence display effect can be performed when the operation unit is operated for the special reference number of times, the extrusion drive control means is configured to reduce the extrusion standard for the operation unit to be operated less than the special reference number of times. The number-of-times corresponding drive control means (function to execute the process of step S311 in the MPU 212 of the display control device 210) that drives and controls the push-out drive means so as to switch from the non-extrusion state to the push-out state. A gaming machine according to any one of means 10 to 13, characterized by comprising:

  According to the means 15, the player operates the operation unit by performing a continuous corresponding display effect on the display unit by operating the operation unit a special reference number of times under a predetermined condition in a situation where a game is being performed. The player will be actively operated, and the player can actively participate in the game. In this case, when the operation unit is operated by the extrusion standard number of times less than the special reference number, the drive unit for extrusion is necessary to operate the operation unit by switching from the non-extrusion state to the extrusion state. It becomes possible to clearly notify the player that the operating force has increased.

Means 16. The display means is a pattern display device that displays a variation of a pattern on a display screen.
The display control means, based on the establishment of a predetermined variation display start condition, determines one game number from the start of the variation display of the pattern to the end of the variation display of the pattern. Display control of the pattern display device to perform,
A transition means (MPU 202 of the main control device 81) for shifting the game state to a special game state advantageous to the player when the stop display result when one game round is ended is a special display result;
The drive control means corresponding to the number of times drives and controls the drive means for extrusion so as to switch from the non-extrusion state to the push-out state in the game times where the stop display result becomes the special display result. A gaming machine according to claim 14 or 15, characterized in that

  According to the means 16, since the value for the player that the operation force necessary for operating the operation unit is increased is increased, the effect of enabling the increase of the operation force is suitably exhibited. .

Means 17. Application driving means capable of switching to an application state in which a drag force resisting displacement of the operation unit in the predetermined direction can be applied to the operation unit, and a non-application state in which the drag is not applied to the operation unit. (Solenoid 151, push-up piece 171),
A drive control means for giving (MPU 212 of the display control device 210) for driving and controlling the drive means for giving so as to be in the grant state or the non-grant state
A gaming machine according to any one of means 1 to 9, characterized by comprising:

  According to the means 17, when the giving drive means is in the giving state, it is necessary for the player to apply an operation force larger than the drag given by the giving drive means to the operation unit. Occurs. That is, according to this configuration, it is possible to increase the operation force required to displace the operation unit in a predetermined direction, and the player can operate the operation unit with a hand operating the operation unit. You can feel that the necessary operating force has increased. For example, by using the increase in the operation force of the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player.

  Note that “displaceable in a predetermined direction” includes not only a configuration capable of moving in a predetermined direction but also a configuration capable of rotating in a predetermined direction or rotatable in a predetermined direction. Further, in a configuration in which the operation unit is provided so as to be movable in a predetermined direction, “displacement amount” may be applied in other words as “movement amount”.

Means 18. The applying drive means includes
An imparting portion (push-up piece 171) capable of imparting a drag force against the displacement of the operation portion in the predetermined direction to the operation portion;
An applying drive unit (solenoid 151) capable of switching the applying unit to a non-applying position that does not apply the drag to the operating unit and an applying position that applies the drag to the operating unit;
With
The application drive control means drives and controls the application drive unit so that the application unit is in the non-application position or the application position.
In the situation where the application unit is driven by the application drive unit and is in the application position, the application unit directly or indirectly moves the application drive unit when the operation unit is displaced in the predetermined direction. The gaming machine according to claim 17, wherein the gaming machine is switched to the non-giving position by receiving a force larger than a driving force.

  According to the means 18, when the grant unit is in the grant position, for the player, the grant unit that is driven by the grant drive unit and is in the grant position is directed toward the non-grant position with respect to the operation unit. It becomes necessary to apply an operating force for switching. That is, according to this configuration, it is possible to increase the operation force required to displace the operation unit in a predetermined direction, and the player can operate the operation unit with a hand operating the operation unit. You can feel that the necessary operating force has increased. For example, by using the increase in the operation force of the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player.

  Note that the switching between the “non-giving position” and the “giving position” in the “granting part” is not only performed by moving the imparting part, but also configured by rotating or rotating the imparting part. included.

Means 19. The operation unit is a forward operation and a backward operation within a range of a maximum displacement amount from an initial position based on an operation by a player,
In the application position, the applying unit is at least at one position in the middle of the passing trajectory of the operation member when the operating portion performs the forward movement or in the middle of the passing trajectory of the interposed member that operates integrally with the operating portion. The gaming machine according to claim 18, wherein a portion is arranged and arranged so that the non-given position is arranged outside a midway position of the passing track.

  According to the means 19, the effect of the means 18 and the like can be achieved with a relatively simple configuration.

  Note that the operation unit may be configured to perform the forward operation when a pressing operation is performed and to perform the backward operation by a biasing force of the biasing unit when the pressing operation is released.

Means 20. The operation unit is a forward operation and a backward operation within a range of a maximum displacement position from an initial position based on an operation by a player,
The applying unit is provided on the downstream side in the moving direction when the operation unit performs the forward movement, and the applying unit abuts the operating unit at the applying position, or the applying unit and the operating unit. When the operating portion performs the forward movement in the contacted state, the contact portion is provided until the operating portion reaches the maximum displacement position. 19. The gaming machine according to claim 18, wherein the gaming machine is provided so as to be switched toward the non-giving position while maintaining a contacted state.

  According to the means 20, when the operation force required to move the operation unit forward is increased, the increased state is maintained from the start to the end of the forward operation of the operation unit. Therefore, it is possible to ensure as long as possible a period during which the player can feel that the necessary operating force is increasing.

Means 21. The imparting portion is pivotally supported by the housing of the operation means, and has an imparting portion (push-up base 173) disposed at an intermediate position of the passing track on one side of the rotation shaft portion. And the other side has a connecting portion (protrusion 174) connected to the drive unit for application,
The gaming machine according to claim 19 or 20, wherein a distance from the rotation shaft portion to the application portion is set shorter than a distance from the rotation shaft portion to the connection portion.

  According to the means 21, the distance from the rotation shaft portion as the fulcrum to the application portion as the action point is set shorter than the distance from the rotation shaft portion as the fulcrum to the connection portion as the power point. As compared with the driving force of the applying drive unit, it is possible to increase the amount of increase in the operating force required to move the operating unit forward. Therefore, the increase in the operating force can be suitably realized while using the applying drive unit with a small driving force.

  Note that the configuration limited in any one of the above-described means 14 to 16 may be applied to any one of the above-described means 17 to 21. In this case, the “extrusion drive control means” is applied as the “applying drive control means”, and further “the extrusion drive section is driven so that the extrusion section switches from the non-extrusion state to the extrusion state. “Control” is applied as “drive control of the application drive unit so as to switch from the non-application state to the application state”.

Means 22. Display means (symbol display device 41) for performing a predetermined display on the display screen;
Display control means for controlling the display means (MPU 212 of the display control device 210);
Further comprising
The display control means displays the display so as to perform a continuous corresponding display effect when the operation of the operation unit is continued for a predetermined continuous reference period under a predetermined condition in a situation where a game is being performed. Continuation correspondence control means (function to execute the process of step S210 in the MPU 212 of the display control device 210) for controlling the display of the means,
The special operation drive control means causes the operation unit to perform the special operation in a situation where the continuation corresponding display effect can be performed when the operation of the operation unit is continued for the continuation reference period. It is provided with a continuous corresponding drive control means (function to execute the processing of step S205 in the MPU 212 of the display control device 210) for controlling the drive means for the special operation so as to be in a drive state capable of The gaming machine according to any one of means 1 to 21.

  According to the means 22, the operation unit is continuously operated over a continuation reference period under a predetermined condition in which a game is being performed, so that the display unit performs a continuous corresponding display effect, so that the player operates The player will be actively operated, and the player can be actively involved in the game. In this case, in a situation where the continuous corresponding display effect can be performed, when the operation unit is operated by the player so as to be displaced in a predetermined direction, the operation unit performs a special operation, so that the operation unit If a special action is performed, it is possible to clearly notify the player.

Means 23. The display means is a pattern display device that displays a variation of a pattern on a display screen.
The display control means, based on the establishment of a predetermined variation display start condition, determines one game number from the start of the variation display of the pattern to the end of the variation display of the pattern. Display control of the pattern display device to perform,
A transition means (MPU 202 of the main control device 81) for shifting the game state to a special game state advantageous to the player when the stop display result when one game round is ended is a special display result;
The continuation corresponding drive control means is configured to cause the special operation drive means to be in a drive state in which the operation unit can perform the special action in a game round in which the stop display result becomes the special display result. The gaming machine according to means 22, wherein the game machine is for driving control.

  According to the means 23, since the value for the player that the special operation is performed in the operation unit is increased, the effect of performing the special operation in the operation unit is preferably exhibited.

Means 24. Display means (symbol display device 41) for performing a predetermined display;
Display control means for controlling the display means (MPU 212 of the display control device 210);
Further comprising
The display control means is an operation response control means (display control device) that controls the display means to perform an operation response effect when the operation unit is operated under a predetermined condition in a situation where a game is being performed. The gaming machine according to any one of means 1 to 23, further comprising a function of executing the process of step S308 in the MPU 212 of 210).

  According to the means 24, when the operation unit is operated under a predetermined condition in a situation where a game is being performed, an operation corresponding display effect is performed on the display unit, so that the player actively moves the operation unit. It will be operated, and the player can be actively involved in the game. On the other hand, if the player does not operate the operation unit, the effect of providing the operation unit is not exhibited. On the other hand, when the operation unit is operated by the player so as to be displaced in a predetermined direction, a special operation can be performed in the operation unit, so that attention to operating the operation unit is increased. The effect of providing the operation unit is preferably exhibited.

  In the means 14, the means 15, the means 22, or the means 24, the "predetermined condition in the situation where the game is being played" means that the display means displays the pattern on the display screen in a variable manner. A game display device in which one game time is defined as one game time from the start of the pattern change display based on the establishment of a predetermined change display start condition to the end of the pattern change display. In the configuration provided with the transition means for shifting to a special game state advantageous to the player when the stop display result when the one game time is finished is a special display result, one game time It is conceivable that a predetermined display effect is being performed in a situation in which the display is performed.

  Further, the display control means has reach display control means for causing the picture display device to perform reach display that makes the player think that the special display result may occur as a stage before the game round is ended. In the configuration, a state in which display control is performed by the reach display control unit so that the reach display is performed by the picture display device may be a “predetermined condition in a state where a game is being performed”.

  Further, the first special display result and the second special display result are set as the special display result, and the first transition means for shifting to the first special game state when the first special display result is obtained as the transition means. And a second transition means for transitioning to a second special game state that is more advantageous than the first special game state when at least a second special display result is obtained, and the display control means further comprises one game After the first special display result is stopped and displayed once, the pattern change display is performed again, and finally the second special display result is stopped and displayed, or the first special display result or the second special is finally displayed. In the configuration provided with the re-variation display control means for stopping and displaying the display result, the display control is performed by the re-variation display control means so that the variation display of the pattern is performed again in the pattern display device. , “Games It may be a predetermined condition "in the cracks in which situation.

  In addition, when the game round ends, the first special display result is stopped and displayed, and whether the special game state is the first special game state or the second special game state is clearly indicated during the special game state. In the configuration having the stage display control means for performing the stage display on the picture display device, the situation where the stage display control means performs the display control so that the stage display is performed on the picture display apparatus, It may be “a predetermined condition in a situation where a game is being performed”.

Means 25. A gaming machine comprising operating means (operation switch unit 75) operated by a player,
The operation means includes an operation unit (push button member 112) provided so as to be displaceable in a predetermined direction by being operated by a player.
Further, when the operation unit is displaced in the predetermined direction and the displacement amount becomes a predetermined displacement amount, the special operation driving means (transmission case 141, vibration) capable of causing the operation unit to perform a special operation. Motor 144);
A gaming machine characterized by comprising:

  According to the means 25, when the special operation driving means is in a driving state, the operation unit performs a special operation when operated by the player so that the operation unit is displaced in a predetermined direction. In this case, the player can feel that the operation unit is performing a special operation with a hand or the like operating the operation unit.

  For example, by using the special operation in the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player. In particular, a special operation is performed when the operation unit is operated and displaced in a predetermined direction, and the amount of displacement becomes a predetermined displacement amount, so that the special operation is not performed when the operation unit is not operated. In such a case, it is possible to create a situation in which a special action is performed, and to give a player an unexpectedness.

  Note that “displaceable in a predetermined direction” includes not only a configuration capable of moving in a predetermined direction but also a configuration capable of rotating in a predetermined direction or rotatable in a predetermined direction. Further, in a configuration in which the operation unit is provided so as to be movable in a predetermined direction, “displacement amount” may be applied in other words as “movement amount”.

  Further, the configuration limited in any one of the above means 2 to 24 may be applied to this means 25.

Means 26. In a gaming machine provided with operation means (operation switch unit 75) operated by a player,
The operation means includes an operation portion (push button member 112) provided so as to be displaceable in a predetermined direction from an initial position by being operated by a player.
Furthermore, it is for giving that can be switched to a grant state in which a drag force that resists displacement of the operation unit in the predetermined direction can be applied to the operation unit, and a non-grant state in which the drag is not applied to the operation unit Driving means (solenoid 151, push-up piece 171);
A drive control means for giving (MPU 212 of the display control device 210) for driving and controlling the drive means for giving so as to be in the grant state or the non-grant state
A gaming machine characterized by comprising:

  According to the means 26, when the giving drive means is in the grant state, it is necessary for the player to apply an operation force larger than the drag given by the giving drive means to the operation unit. Occurs. That is, according to this configuration, it is possible to increase the operation force required to displace the operation unit in a predetermined direction, and the player can operate the operation unit with a hand operating the operation unit. You can feel that the necessary operating force has increased. For example, by using the increase in the operation force of the operation unit as an effect that raises the degree of attention to the game, it is possible to provide not only visual or auditory effects but also tactile effects to the player.

  Note that “displaceable in a predetermined direction” includes not only a configuration capable of moving in a predetermined direction but also a configuration capable of rotating in a predetermined direction or rotatable in a predetermined direction. Further, in a configuration in which the operation unit is provided so as to be movable in a predetermined direction, “displacement amount” may be applied in other words as “movement amount”.

  The configuration limited in any one of the above means 2 to 24 may be applied to this means 26.

  The basic configuration of various gaming machines to which the above means can be applied is shown below.

  Pachinko gaming machine: operation means operated by a player, game ball launching means for launching a game ball based on the operation of the operation means, a ball path for guiding the launched game ball to a predetermined game area, and a game A gaming machine that includes each gaming component arranged in an area, and gives a bonus to a player when a gaming ball passes through a predetermined passing portion of each gaming component.

  Revolving type gaming machine such as a slot machine: equipped with a picture display device for variably displaying a plurality of pictures, variably starting display of the plurality of pictures due to the operation of the start operation means, and due to the operation of the stop operation means In addition, the game machine is configured such that the variable display of the plurality of patterns is stopped when a predetermined time elapses and a privilege is given to the player according to the pattern after the stop.

  Hereinafter, an embodiment of a pachinko gaming machine (hereinafter referred to as “pachinko machine”), which is a type of gaming machine, will be described in detail with reference to the drawings. FIG. 1 is a front view of the pachinko machine 10, and FIGS. 2 and 3 are perspective views showing an unfolded main configuration of the pachinko machine 10. In FIG. 2, the configuration in the game area of the pachinko machine 10 is omitted for convenience.

  As shown in FIG. 1, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10, and a gaming machine body 12 that is rotatably attached to the outer frame 11. . The outer frame 11 is configured by connecting a wooden plate or the like to four sides and has a rectangular frame shape. The pachinko machine 10 is installed in the game hall by attaching and fixing the outer frame 11 to the island facility.

  The gaming machine main body 12 includes an inner frame 13, a front door frame 14 disposed in front of the inner frame 13, and a back pack unit 15 disposed behind the inner frame 13. The inner frame 13 of the gaming machine main body 12 is supported so as to be rotatable with respect to the outer frame 11. Specifically, the inner frame 13 can be rotated forward with the left side as a rotation base end side and the right side as a rotation front end side in front view.

  As shown in FIG. 2, the front door frame 14 is rotatably supported on the inner frame 13, and can be rotated forward with the left side as a rotation base end side and the right side as a rotation front end side in a front view. It is said that. Further, as shown in FIG. 3, the back pack unit 15 is rotatably supported on the inner frame 13, and when viewed from the front, the left side is a rotation base end side and the right side is a rotation front end side. It is possible to move.

  As shown in FIG. 3, the gaming machine main body 12 is provided with a locking device 16 at its rotating tip, and the gaming machine main body 12 is locked to the outer frame 11 so that it cannot be opened. And has a function of locking the front door frame 14 to the inner frame 13 so that the front door frame 14 cannot be opened. Each of these locked states is released by performing an unlocking operation using the unlocking key on the cylinder lock 17 that is exposed on the front surface of the pachinko machine 10.

  Next, the configuration of the front side of the gaming machine body 12 will be described.

  The inner frame 13 is mainly composed of a resin base 21 whose outer shape is substantially the same as that of the outer frame 11. A substantially elliptical window hole 23 is formed at the center of the resin base 21. A game board 24 is detachably attached to the resin base 21. The game board 24 is made of plywood, and a game area formed on the front surface of the game board 24 is exposed to the front side of the inner frame 13 through the window hole 23 of the resin base 21.

  Here, the structure of the game board 24 is demonstrated based on FIG. The game board 24 is formed with a plurality of large and small openings penetrating in the front-rear direction by being subjected to router processing. Each opening is provided with a general winning port 31, a variable winning device 32, an upper operating port 33, a lower operating port 34, a through gate 35, a variable display unit 36, and the like.

  When a game ball enters the general winning port 31, the variable winning device 32, and the operation ports 33 and 34, it is detected by a detection sensor (not shown) disposed on the back side of the game board 24, and based on the detection result. Then, a predetermined number of prize balls are paid out. In addition, an out port 37 is provided at the lowermost part of the game board 24, and game balls that have not entered various winning ports etc. are discharged from the game area through the out port 37. The game board 24 is provided with a large number of nails 38 in order to disperse and adjust the falling direction of the game ball as appropriate, and various members (functions) such as a windmill.

  The variable display unit 36 is provided with a symbol display device 41 for variably displaying symbols with a winning at the operation ports 33 and 34 as a trigger. The variable display unit 36 is provided with a center frame 42 so as to surround the symbol display device 41. A first specific lamp portion 43 and a second specific lamp portion 44 are provided on the center frame 42. Reserving lamp portions 45 and 46 are provided at the upper and lower portions of the center frame 42, respectively. The lower holding lamp unit 45 corresponds to the symbol display device 41 and the first specific lamp unit 43, and the number of times that the game ball has passed through the operation ports 33 and 34 is held up to four times and the holding lamp unit 45 The number of hold is displayed by lighting. The upper holding lamp unit 46 corresponds to the second specific lamp unit 44, and the number of times that the game ball has passed through the through gate 35 is held up to four times, and the number of the holding balls is displayed by turning on the holding lamp unit 46. It has become so.

  The symbol display device 41 is configured as a liquid crystal display device including a liquid crystal display, and display contents are controlled by a display control device described later. On the symbol display device 41, for example, symbols are displayed side by side on the left, middle and right, and these symbols are variably displayed as they are scrolled up and down. When a predetermined combination of symbols is stopped and displayed on a preset active line, a special game state (hereinafter referred to as a jackpot state) occurs.

  In the first specific lamp unit 43, the emission color is switched in a predetermined order triggered by a winning at the operation ports 33 and 34, and a big hit is generated when the display is stopped in a predetermined color. Further, in the second specific lamp unit 44, when the winning color of the game ball to the through gate 35 is used as a trigger, the emission color is switched in a predetermined order, and when the stop color is displayed in a predetermined color, the lower operation port The electric accessory 34a accompanying 34 is opened for a predetermined time.

  The variable winning device 32 is normally in a closed state in which a game ball cannot be won or is difficult to win, and is switched to a predetermined open state in which a game ball is easy to win in the case of a big win. As an opening mode of the variable prize winning device 32, the variable prize winning device 32 is repeated with a predetermined time (for example, 30 seconds) or a predetermined number (for example, ten) winnings as one round and a plurality of rounds (for example, 15 rounds) as an upper limit What is opened is common.

  An inner rail portion 51 and an outer rail portion 52 are attached to the game board 24, and a guide rail is constituted by the inner rail portion 51 and the outer rail portion 52, and a game launched from the game ball launching mechanism 53. A ball is guided to the upper part of the game area. As shown in FIG. 2, the game ball launching mechanism 53 is attached below the window hole 23 in the resin base 21. The game ball launching mechanism 53 is operated by operating a firing handle 54 provided on the front door frame 14. Operation is performed.

  A front door frame 14 is provided so as to cover the entire front side of the inner frame 13. As shown in FIG. 1, the front door frame 14 is formed with a window portion 61 so that almost the entire game area can be viewed from the front. The window part 61 has a substantially elliptical shape and is fitted with a window panel 62 having transparency. Around the window 61, light emitting means such as various lamps are provided. A display lamp part 63 is provided above the window part 61 as a part of the various lamp parts. In addition, on both the left and right sides of the display lamp unit 63, speaker units 64 are provided for outputting sound effects corresponding to the gaming state.

  Below the window portion 61 in the front door frame 14, an upper bulging portion 65 and a lower bulging portion 66 that bulge to the near side are provided side by side. An upper pan 71 that opens upward is provided inside the upper bulging portion 65, and a lower pan 72 that also opens upward is provided inside the lower bulging portion 66. The upper plate 71 has a function of temporarily storing game balls paid out from a payout device described later and guiding them to the game ball launching mechanism 53 side while aligning them in a line. In addition, the lower tray 72 has a function of storing game balls that are surplus in the upper tray 71. The game balls paid out from the payout device 96 of the back pack unit 15 are discharged to the upper plate 71 and the lower plate 72 through a passage forming unit 73 provided on the back surface of the front door frame 14.

  An operation switch unit 75 that is manually operated by the players is provided on the opposite side of the firing handle 54 across the lower bulging portion 66 of the front door frame 14. The operation switch unit 75 is an operation device for the player to give a predetermined instruction during the progress of the game in order to perform a predetermined effect on the display screen of the symbol display device 41 or the like. A specific configuration of the operation switch unit 75 and a predetermined effect based on the operation will be described in detail later.

  Next, the configuration on the back side of the gaming machine main body 12 will be described.

  As shown in FIG. 3, a main controller 81 and an audio lamp controller 82 are mounted on the back of the inner frame 13 (specifically, the game board 24). The main control device 81 includes a main control board having a function (main control circuit) that controls the main control of the game and a function (power failure monitoring circuit) that monitors the power source, and the main control board is a transparent resin material. It is configured to be accommodated in a substrate box 83 made of, for example. The sound lamp control device 82 includes a sound lamp control board that controls sound and lamp display and control of a display control device (not shown) according to an instruction from the main control device 81. The sound lamp control board is made of a transparent resin material or the like. The board box 84 is configured to be accommodated.

  As shown in FIG. 3, the back pack unit 15 includes a back pack 91, and a payout mechanism 92 and a control device assembly unit 93 are attached to the back pack 91. The back pack 91 is formed of a transparent synthetic resin, and has a protective cover portion 94 that protrudes rearward and has a substantially rectangular parallelepiped shape so as to cover the main control device 81, the sound lamp control device 82, and the like from the rear. is doing.

  The payout mechanism portion 92 is disposed so as to bypass the protective cover portion 94, and a tank 95 to which game balls supplied from island facilities in the game hall are sequentially replenished, and a game stored in the tank 95. A payout device 96 for paying out balls. The game balls paid out from the payout device 96 are discharged to the upper plate 71 or the lower plate 72 through a payout passage (not shown) provided on the downstream side of the payout device 96. The payout mechanism unit 92 is provided with a back pack substrate that is supplied with, for example, an AC 24 volt main power source and is provided with a power switch for turning on and off the power source.

  The control device assembly unit 93 includes a payout control device 97 and a power source and launch control device 98. The payout control device 97 and the power supply / launch control device 98 are arranged so as to overlap each other so that the payout control device 97 is located behind the pachinko machine 10.

  The payout control device 97 is configured such that a payout control board for controlling the payout device 96 is accommodated in a substrate box. The power source and launch control device 98 is configured such that a power source and launch control board is accommodated in a board box, and predetermined power required by various control devices and the like is generated and output by the board, and further by the player Control of the launch of the game ball accompanying the operation of the firing handle 54 is performed. In addition, the pachinko machine 10 has a function for storing and storing various data, so that even if a power failure occurs, it can maintain the state at the time of the power failure and can return to the state at the time of the power failure when returning from the power failure. It is like that.

  Next, the configuration of the operation switch unit 75 provided on the front door frame 14 will be described in detail. 5 is a perspective view showing the appearance of the operation switch unit 75, FIG. 6 is an exploded perspective view of the operation switch unit 75, and FIG. 7 is a longitudinal sectional view of the operation switch unit 75.

  As shown in FIG. 5 and the like, the operation switch unit 75 includes a housing 101 attached to the front door frame 14. As shown in FIG. 6, the housing 101 has a plate-like housing base 102 and a box shape opened to one side, and is attached to the housing base 102 from above so that the open part is closed by the housing base 102. The housing 101 is formed by combining the housing base 102 and the housing case 103, so that the housing 101 has a predetermined internal space. The housing base 102 and the housing case 103 are both made of synthetic resin, but any material can be used.

  In the housing case 103 of the housing 101, a circular through hole 105 is formed in the top plate portion 104 facing the housing base 102 so as to penetrate the inside and outside of the housing 101, and the housing case 103 is interposed via the through hole 105. The push button unit 110 is mounted on the top panel 104. In addition, although the peripheral part of the through-hole 105 has protruded upwards with respect to the surrounding area | region, it is arbitrary whether the said peripheral part is raised.

  The push button unit 110 includes a button case 111 and a push button member 112 as an operation unit (press operation unit) attached to the button case 111. The button case 111 and the push button member 112 are both made of synthetic resin, but the forming material is arbitrary. The button case 111 includes a body portion 113 into which the push button member 112 is inserted.

  As shown in FIG. 7, the body portion 113 is formed with a hole 114 having a circular cross section over substantially the entire axial direction, and one end side in the axial direction is opened without being shielded. A part of the other end side in the direction is closed by a frame-shaped bottom portion 115. A series of annular flanges 117 along the periphery are integrally formed on the periphery of the non-shielding opening 116 where the hole 114 is opened without being shielded in the body 113.

  The hole portion 114 of the body portion 113 is formed to be slightly larger than the peripheral surface of the push button member 112, and the push button member 112 is inserted from the non-shielding opening portion 116 side. The push button member 112 includes a base 122 having a predetermined height extending from one side with a curved pressing surface 121 as one end, and is inserted into the body 113 from the side opposite to the pressing surface 121. In this case, the base portion 122 has a size and a shape that can be accommodated in the body portion 113 in a state where the pressing surface 121 protrudes from the non-shielding opening 116.

  As shown in FIG. 7, a compression coil spring 123 as a pressing portion urging means is compressed between the end portion of the base portion 122 opposite to the pressing surface 121 and the frame-shaped bottom portion 115 of the body portion 113. The base portion 122, that is, the push button member 112 is always urged in the anti-insertion direction by the compression coil spring 123.

  The base portion 122 of the push button member 112 is integrally formed with a hanging portion 124 extending from the base portion 122 toward the frame-shaped bottom portion 115 side of the body portion 113. The hanging part 124 penetrates the frame-like bottom part 115, and a locking claw is integrally formed at the tip part protruding outward (downward) from the frame-like bottom part 115. In the configuration in which the compression coil spring 123 is interposed in the compressed state as described above, the push button member 112 is biased in the anti-insertion direction, but the latch formed on the hanging portion 124 of the push button member 112. When the claw is locked to the frame-shaped bottom portion 115 from the outside, the further movement of the push button member 112 in the opposite insertion direction is restricted. This position is the initial position of the push button member 112.

  The push button member 112 is made of a transparent or semi-transparent synthetic resin material, and a light diffusing plate is fixed to the back side of the push button member 112. Further, light emission from an LED or the like that irradiates the light diffusing plate with light from the back side. It is good also as a structure which provides a body and radiates | emits light through the press surface 121 of the pushbutton member 112. FIG. In this case, the decorativeness of the push button member 112 is improved. Incidentally, the light emitter may be mounted on a circuit board 125 described later. In addition, it is possible to attach characters, symbols, or the like that prompt the player to perform a pressing operation, such as “PUSH”, “Push!”, “CHANCE”, or the like, on the pressing surface 121 of the push button member 112.

  Here, since the hanging part 124 has a predetermined length dimension, the base part 122 and the frame-shaped bottom part 115 are separated from each other by a predetermined distance at the initial position of the push button member 112. Thereby, at the time of pressing operation of the push button member 112, the push button member 112 moves by a predetermined distance to the maximum pressing position where the movement of the push button member 112 in the pressing direction is regulated by the frame-shaped bottom portion 115. . That is, the push button member 112 of the push button unit 110 has a predetermined movement width (stroke) from the initial position to the maximum pressed position. In other words, the push button member 112 moves forward within the range of the maximum displacement amount from the initial state (initial position) when pressed, and the biasing force of the compression coil spring 123 when the pressing operation is released. To return to the initial state (initial position).

  Although illustration explanation is omitted, even if the push button member 112 tries to rotate in the button case 111 around the axis line because the hanging part 124 penetrates the frame-like bottom part 115, the hanging part 124 is suspended. The portion 124 is regulated by coming into contact with the frame-like bottom portion 115.

  An operation detection sensor 126 is provided in the button case 111 so as to detect the operation of the push button member 112. As shown in FIG. 7, the operation detection sensor 126 is mounted on a circuit board 125, and the circuit board 125 is attached to the frame-like bottom portion 115 of the body portion 113 of the button case 111 via the substrate fixing cover 127. It is fixed from the outside. In this case, the operation detection sensor 126 penetrates the frame-shaped bottom portion 115 from the outside and enters the hole portion 114 of the trunk portion 113. The connector to which the signal line is connected in the circuit board 125 is mounted on the board surface opposite to the side on which the operation detection sensor 126 is mounted, and the connector is not covered by the board fixing cover 127 and It protrudes outward from the substrate fixing cover 127.

  As shown in FIG. 6, the operation detection sensor 126 is provided with a substantially U-shaped sensor housing, and has a light emitting element and a light receiving element that are opposed to each other at a predetermined interval in the sensor housing. is doing. In correspondence with the operation detection sensor 126, a light shielding portion 128 is integrally formed on the base portion 122 of the push button member 112 as shown in FIG. When the push button member 112 moves from the initial position to the maximum pressed position, the light shielding element 128 blocks the light emitting element and the light receiving element in the operation detection sensor 126.

  The operation detection sensor 126 is electrically connected to a display control device provided integrally with the symbol display device 41, and the light-emitting element and the light-receiving element are blocked by the light-shielding unit 128, so that the previous HI The output of the level signal is stopped and the output of the LOW level signal is started. The relationship between the HI level signal and the LOW level signal may be reversed. That is, if the operation detection sensor 126 can detect that the push button member 112 has been operated, the output form of the signal is arbitrary. Further, the operation detection sensor 126 is not limited to an optical type, and other known sensors such as a push sensor can be used. Further, the operation detection sensor 126 is configured to detect that the push button member 112 has reached the maximum pressing position, but the push button member 112 has reached an intermediate position between the initial position and the maximum pressing position. It is good also as a structure which detects.

  The push button unit 110 having the above configuration is inserted from above the board fixing cover 127 into the through hole 105 formed in the top plate portion 104 of the housing case 103, and the annular flange of the button case 111 in the push button unit 110. 117 is in contact with the peripheral edge portion of the through hole 105 in the top plate portion 104 from above. In this case, a plate spring (locking portion) 129 is integrally formed on the body portion 113 of the button case 111 as shown in FIG. 7, and the annular flange 117 contacts the top plate portion 104 from above. In this state, the tip of the leaf spring 129 is locked to the back surface of the top plate portion 104. That is, the push button unit 110 is fixed to the top plate portion 104 by sandwiching the top plate portion 104 by the annular flange 117 and the plate spring 129. In the push button unit 110, only the annular flange 117 and the push button member 112 are exposed to the outside of the housing 101, that is, protrude upward from the top plate portion 104.

  Next, an external force applying mechanism for mechanically applying a predetermined external force to the push button member 112 will be described.

  As shown in FIG. 6, the housing base 102 is integrally formed with a support base 131 that protrudes from the plate surface of the housing base 102 toward the housing case 103. The support base 131 is formed on the housing base 102 at a portion facing a predetermined peripheral edge of the push button unit 110. The support pedestal 131 has a predetermined height within a range where it does not contact the button case 111 of the push button unit 110. A transmission case 141 is provided so as to be supported from below by the support base 131.

  The transmission case 141 is integrally formed with a storage base 142 in which a predetermined storage space is formed, and a pair of transmission arm portions 143 extending in the same direction from the storage base 142 and having the same length. Become. The accommodation base 142 is opened toward the push button unit 110 (that is, upward), and the accommodation space is secured by the opened portion. As shown in FIG. 7, a vibration motor 144 serving as a vibration drive unit is housed in the housing space.

  As shown in FIG. 6, the vibration motor 144 is a type in which an eccentric weight is attached to the rotation shaft, and the center of gravity is unbalanced by the eccentric weight, so that the rotation shaft rotates. Vibration will occur. Note that the vibration motor 144 is not limited to the above type, and may be arbitrary, and an electrodynamic type such as a voice coil motor may be used. The vibration motor 144 is electrically connected to the display control device, and the vibration motor 144 vibrates when a drive signal is output from the display control device. The vibration motor 144 is in contact with the accommodation base 142, and the vibration of the vibration motor 144 is transmitted to the accommodation base 142, that is, the transmission case 141 through the contact portion, and the transmission case 141 vibrates.

  The housing base 142 is integrally formed with a protruding portion 145 that protrudes from the wall portion on the side where the pair of transmission arm portions 143 are formed toward the pair of transmission arm portions 143. However, the protruding portion 145 is closer to the accommodation base 142 than the tip of the transmission arm portion 143. A pair of shaft portions 146 extending toward the respective transmission arm portions 143 on the same axis are integrally formed on the projecting portion 145. The pair of shaft portions 146 enter a U-shaped support shaft portion 132 that is opened toward the push button unit 110 (that is, upward) at the tip of the support base 131. The shaft portion 146 is supported from below.

  As described above, the pair of shaft portions 146 are formed in the protruding portions 145 that protrude toward the space between the pair of transmission arm portions 143 from the wall portion on the receiving base 142 where the pair of transmission arm portions 143 are formed. Therefore, the transmission case 141 is supported by the support base 131 from below at an intermediate portion between the accommodation base 142 and the transmission arm portion 143. In this case, the accommodation base 142 is disposed in a region that does not face the push button unit 110, and the pair of transmission arm portions 143 enters a region that faces the push button unit 110, that is, a region below the push button unit 110.

  Here, the shortest distance between the pair of shaft portions 146 and the bottom portion of the transmission case 141 is set to be shorter than the height dimension of the support base 131. As described above, in the transmission case 141, the accommodation motor 142 is accommodated in the accommodation base 142, and when the pair of shaft portions 146 are used as a reference, the accommodation base 142 side is closer to the pair of transmission arm portions 143. Is heavier than That is, the transmission case 141 is supported on the support base 131 in a seesaw manner, and the center of gravity of the transmission case 141 is biased toward the housing base 142 side with respect to the shaft portion 146.

  In the configuration in which the transmission case 141 is provided as described above, the accommodation base 142 of the transmission case 141 is urged toward the housing case 103 by a tension coil spring 147 as an urging means for maintaining balance. One end of the tension coil spring 147 is held by the housing case 103 and the other end is held by the housing base 142. Since the housing base 142 is biased toward the housing case 103 by the tension coil spring 147, the housing base 142 does not rest on the housing base 102 in the initial state of the transmission case 141, and a pair with the housing base 142. The transmission arm portion 143 is maintained in an equilibrium state. Specifically, the accommodation base 142 is biased toward the housing case 103 by the tension coil spring 147, so that the accommodation base 142 and the pair of transmission arm portions 143 are maintained in a horizontal state.

  In the transmission case 141, the pair of transmission arm portions 143 are displaced toward the housing base 102 (downward) and the receiving base 142 is displaced toward the housing case 103 (upward) from the initial position. Furthermore, the pair of transmission arm portions 143 are displaced toward the housing case 103 (upward) from the initial position and the receiving base 142 is directed toward the housing base 102 (downward). ) It can be rotated to be displaced. In this case, in the latter rotation range, the position where the accommodation base 142 is placed on the housing base 102 is the limit rotation range.

  A tray 148 is formed at the tip of each of the pair of transmission arm portions 143. Each tray 148 is opened toward the push button unit 110 (that is, upward). In the initial state of the transmission case 141, the position where each tray 148 is disposed is included in a virtual reference plane including the axis L (center line) of the push button member 112 in the push button unit 110.

  When the push button member 112 is pressed, that is, when the push button member 112 moves forward from the initial position to the maximum press position, the push button member 112 faces each tray 148 toward the housing base 102 (ie, downward) A) a pair of pressing pins 149 for pressing. As shown in FIG. 6, the pair of pressing pins 149 are integrally formed with the base portion 122 of the push button member 112, and the pressing portion of the push button member 112 is pressed from the end of the base portion 122 opposite to the pressing surface 121. It is formed to extend in the moving direction of time. The pair of pressing pins 149 linearly extend in the moving direction when the push button member 112 is pressed with the peripheral edge at the bottom of the base portion 122 as the base end, and face each other with the axis L of the push button member 112 interposed therebetween. ing. The pair of pressing pins 149 is included in the virtual reference plane including the axis L. Each pressing pin 149 is formed so that the proximal end side is wide and the distal end side is narrow.

  The pair of pressing pins 149 have the same length dimension, and the length dimension is from the bottom of the base portion 122 to the bottom of the substrate fixing cover 127 when the push button member 112 is in the initial position. It is set larger than the distance dimension. When the push button member 112 is in the initial position, the pair of pressing pins 149 pass through the frame-shaped bottom portion 115 of the button case 111, pass through the outside of the circuit board 125, and further fix the board as shown in FIG. It penetrates the cover 127 and protrudes toward the housing base 102 from the substrate fixing cover 127. When the push button member 112 moves from the initial position toward the maximum pressing position, the pair of pressing pins 149 move toward the housing base 102 accordingly. The through hole through which the pressing pin 149 passes through the frame-shaped bottom 115 and the substrate fixing cover 127 is formed so as not to hinder the movement of the pressing pin 149.

  Each of the pair of pressing pins 149 is opposed to a tray 148 formed on each of the pair of transmission arm portions 143 of the transmission case 141. In this case, as already described, in the initial state of the transmission case 141, the storage base 142 and the pair of transmission arm portions 143 are maintained in the horizontal state, so that the push button member 112 is in the initial position. Then, each pressing pin 149 and the corresponding saucer 148 are separated from each other, and an interval of a distance X1 is secured. However, this distance X1 is set shorter than the moving distance X2 when the push button member 112 moves from the initial position to the maximum pressing position (X1 <X2). Therefore, the pressing pin 149 comes into contact with the tray 148 in the process in which the push button member 112 moves from the initial position to the maximum pressing position. In other words, when the displacement amount of the push button member 112 reaches a predetermined displacement amount before the maximum displacement amount, the push button member 112 comes into contact with the tray 148. Further, since the transmission case 141 is provided in a seesaw manner as described above, after the pressing pin 149 comes into contact with the tray 148, the push button member 112 moves to the maximum pressing position from the initial position. In addition, the transmission case 141 is inclined so that the pair of transmission arm portions 143 are displaced toward the housing base 102 and the accommodation base 142 is displaced toward the housing case 103.

  The transmission case 141 includes the vibration motor 144 as described above, and the entire transmission case 141 vibrates when the vibration motor 144 operates and vibrates. When the entire transmission case 141 vibrates, the pair of transmission arm portions 143 also vibrate. This vibration is caused when each pressing pin 149 is in contact with the corresponding tray 148. 149 is transmitted to the push button member 112. In other words, the operation switch unit 75 includes a vibration applying mechanism having the vibration motor 144 and the transmission case 141, and in a situation where the vibration motor 144 is vibrating, the push button member 112 is pressed and each pressing pin 149 corresponds. The push button member 112 vibrates by coming into contact with the receiving tray 148.

  In the configuration in which the vibration applying mechanism is provided as described above, the operation switch unit 75 further includes a pressing load adjusting mechanism. Accordingly, the pressing load adjustment mechanism will be described below.

  On the housing base 102, as shown in FIGS. 6 and 7, a solenoid 151 is provided as an electric actuator which is a load adjusting drive unit. The solenoid 151 includes a main body 152 and an output shaft 153 as main components. The output shaft 153 is biased by a coil spring (not shown) so that the output shaft 153 is in the maximum projecting position with respect to the main body 152 in the initial state. The output shaft 153 moves toward the maximum retracted position against the biasing force of the coil spring. The solenoid 151 is electrically connected to the display control device, and the main body 152 is energized when a drive signal is output from the display control device. The solenoid 151 has a driving force that can be moved toward the maximum protruding position by pulling the output shaft 153 by hand when the main body 152 is energized and the output shaft 153 is in the maximum retracted position. It has become.

  As shown in FIG. 7, the solenoid 151 is arranged on the housing base 102 so that the output shaft 153 moves linearly along the surface (that is, the upper surface) of the housing base 102 facing the housing case 103. Further, the arrangement position is such that the main body 152 of the solenoid 151 is arranged on the opposite side of the housing base 142 with respect to the pair of transmission arms 143 in the transmission case 141, and the output shaft 153 of the solenoid 151 starts from that position. The position is set to enter the accommodation base 142 side. The output shaft 153 of the solenoid 151 is disposed between the pair of transmission arm portions 143 in plan view, and the output shaft 153 and each transmission arm portion 143 are parallel or substantially parallel.

  A guide 154 formed of a synthetic resin in a plate shape is fixed to the tip of the output shaft 153 of the solenoid 151. In addition, a protrusion is formed on the housing base 102, and a recess into which the protrusion is inserted is formed in the guide 154. When the output shaft 153 is linearly moved, the protrusion is inserted into the recess. Thus, the guide 154 moves along the protrusion. The guide 154 is disposed between the pair of transmission arm portions 143 in a plan view.

  The solenoid 151 is fixed to the housing base 102 by covering the body 152 from the housing case 103 side with a solenoid cover 161 made of synthetic resin, and fixing the solenoid cover 161 to the housing base 102. The solenoid cover 161 is integrally formed with the cover base 162 that covers at least the main body 152 of the solenoid 151 and the cover base 162, and the output shaft is located at the maximum projecting position on the housing case 103 side (ie, above) from the solenoid 151. A pair of support arm portions 163 extending toward the tip of 153.

  The pair of support arm portions 163 are formed in the same shape, and are parallel or substantially parallel to the output shaft 153 and the transmission arm portions 143. Also, the pair of support arm portions 163 are formed so that the extension dimensions from the cover base 162 are the same. The extension dimension is set so that the tip of the support arm 163 enters the receiving base 142 side of the pair of trays 148 of the transmission case 141 in the initial state. Further, the pair of support arm portions 163 are opposed to each other at a position separated by a predetermined distance so as to sandwich the output shaft 153 of the solenoid 151 in plan view. However, the pair of support arm portions 163 is disposed between the pair of transmission arm portions 143 in a plan view.

  The guide 154 fixed to the output shaft 153 of the solenoid 151 has a guide-side support shaft portion 155 formed on each side surface. The pair of guide-side support shaft portions 155 are formed in a groove shape that is open toward the side and the housing case 103 (that is, upward). Further, a substantially U-shaped arm-side support shaft portion 164 that is opened in the extending direction of the support arm portion 163 is integrally formed at the tip of each support shaft arm portion 163. A push-up piece 171 is provided to be pivotally supported by the pair of guide-side support shaft portions 155 and the pair of arm-side support shaft portions 164.

  The push-up piece 171 is made of synthetic resin and is larger than the distance between the pair of arm-side support shafts 164 and the same as the width of the portion of the transmission case 141 where the pair of transmission arm portions 143 are provided. Have substantially the same width. The push-up piece 171 is integrally formed with a push-up base (push-up portion) 173 formed with a pair of arm-side shaft portions 172 that are respectively supported by the pair of arm-side support shaft portions 164, and the push-up base 173. And a pair of protrusions (connection portions) 174 that protrude from both ends of the push-up base 173 in the width direction. An opening that allows the pair of arm side support shaft portions 164 to enter is formed around the arm side shaft portion 172.

  The pair of protrusions 174 are bent in the same direction with respect to the push-up base 173, and the protruding dimensions from the push-up base 173 are the same. This protrusion dimension is set to be larger than the length dimension of the push-up base 173 (the dimension from the base end to the front end with the connection side with the protrusion 174 as the base end). The pair of protrusions 174 are separated by a predetermined distance, and the distance is set larger than the width dimension of the guide 154. The pair of protrusions 174 are integrally formed with guide side shaft portions 175 that extend toward the opposite protrusions 174 on the same straight line and are respectively supported by the pair of guide side support shaft portions 155.

  The angle between the push-up base 173 and the pair of protrusions 174 is set to an obtuse angle. A rib 176 is integrally formed between the push-up base 173 and the pair of protrusions 174 so as to connect the two.

  The push-up piece 171 is supported by a pair of arm-side support shafts 164 formed on the solenoid cover 161 with a pair of arm-side shafts 172, and further a pair of guide-side shafts 175 formed on the guide 154. It is supported by both the solenoid cover 161 and the guide 154 by being pivotally supported by the guide side support shaft portion 155. In this case, each arm side shaft portion 172 is prevented from coming off from each arm side support shaft portion 164. Each guide side shaft portion 175 is pivotally supported in each guide side support shaft portion 155 so as to be capable of reciprocating (moving up and down) along the groove of the guide side support shaft portion 155. Further, the arm-side shaft portion 172 of the push-up piece 171 is disposed on the housing case 103 side (that is, above) from the guide-side shaft portion 175. When the push-up piece 171 is supported as described above, when the output shaft 153 of the solenoid 151 moves linearly, the push-up piece 171 rotates around the arm-side shaft portion 172 accordingly.

  Both ends of the push-up base 173 in the width direction are disposed closer to the housing base 102 than the pair of transmission arm portions 143 in the transmission case 141, and the push button member 112 is pressed so that the transmission case 141 is a shaft portion. When rotating around 146, the pair of transmission arm portions 143 are arranged on a trajectory through which the pair passes. Specifically, both ends in the width direction of the push-up base 173 are vertically below the distal end portion of each transmission arm portion 143, and the push button member 112 is pressed and the transmission case 141 is centered on the shaft portion 146. When rotating, the tip of each transmission arm portion 143 is arranged on a trajectory through which it passes.

  As described above, the pair of support arm portions 163 in the solenoid cover 161 are disposed between the pair of transmission arm portions 143 in a plan view. The portion 143 does not interfere with the support shaft arm portions 163.

  The positional relationship between each transmission arm 143 and the push-up piece 171 varies depending on the position of the push button member 112 and the position of the output shaft 153 of the solenoid 151. Accordingly, the positional relationship between each transmission arm portion 143 and the push-up piece 171 will be described below with reference to FIG.

  FIG. 8A shows a case where the push button member 112 is arranged at the initial position and the output shaft 153 is arranged at the maximum projecting position, and FIG. 8B shows that the push button member 112 is at the maximum pushing position. FIG. 8C shows a case where the output shaft 153 is arranged at the maximum protruding position, and FIG. 8C shows that the push button member 112 is arranged at the initial position and the output shaft 153 is arranged on the maximum retracted position side. The case where it is done is shown.

  When the push button member 112 is arranged at the initial position and the output shaft 153 is arranged at the maximum projecting position, the transmission case 141 is held in the initial state as shown in FIG. Yes. Further, in the configuration in which the arm-side shaft portion 172 of the push-up piece 171 is disposed on the housing case 103 side (downward) from the guide-side shaft portion 175 as described above, the output shaft 153 is disposed at the maximum projecting position. The guide 154 enters the housing base 142 side of the transmission case 141 with respect to the arm side shaft portion 172, and the guide side shaft portion 175 is disposed on the housing base 142 side with respect to the arm side shaft portion 172. As described above, the push-up base 173 and the pair of protrusions 174 are bent in the push-up piece 171. Therefore, in the state shown in FIG. 8A, the push-up piece 171 has the tip of the push-up base 173 facing the main body 152 side of the solenoid 151 with respect to the arm side shaft portion 172, and the push-up base 173 is in the transmission case 141. It is held at an initial rotation position that is parallel or substantially parallel to the pair of transmission arm portions 143. In this state, both ends in the width direction of the push-up base 173 are separated from the pair of transmission arm portions 143. This state corresponds to the initial state of the operation switch unit 75.

  However, the distance between each transmission arm portion 143 and the push-up base 173 in the above state is such that the push button member 112 is pressed to move to the maximum pressing position, and the press pin 149 is moved by the pressing pin 149 along with the movement. When the transmission case 141 is rotated by being pressed, the bottom portions of the pair of transmission arm portions 143 are set so as to contact the push-up base 173. Therefore, when the push button member 112 is arranged at the maximum pressing position and the output shaft 153 is arranged at the maximum projecting position, as shown in FIG. The bottom part comes into contact with the push-up base 173. In this case, the pair of transmission arm portions 143 are held between the pressing pin 149 of the push button member 112 and the push-up base 173. When the vibration motor 144 vibrates in this state, it is easier to transmit vibration to the push button member 112 than when the transmission arm 143 is simply in contact with the push button member 112.

  Note that the timing at which each transmission arm portion 143 comes into contact with the push-up base 173 is not limited to the case where the push button member 112 is at the maximum push position, and the output shaft 153 is positioned from the position of the solenoid 151 in the initial state. In the configuration in which the push button member 112 is moved from the initial position to the maximum press position, each transmission arm portion 143 may abut on the push-up base 173 at a midway position when the push button member 112 moves from the initial position to the maximum press position. That is, from the timing when the push button member 112 moves toward the maximum pressing position and the pressing of the transmission case 141 by the push button member 112 is started, each time the push button member 112 reaches the maximum pressing position, The transmission arm portion 143 may abut on the push-up base 173.

  On the other hand, in the configuration in which the arm-side shaft portion 172 of the push-up piece 171 is disposed closer to the housing case 103 than the guide-side shaft portion 175 as described above, when the output shaft 153 moves to the maximum retracted position side, the guide 154 Is arranged closer to the main body 152 of the solenoid 151 than the arm side shaft 172, and accordingly, the guide side shaft 175 is arranged closer to the main body 152 of the solenoid 151 than the arm side shaft 172. Further, when the push-up base 173 stands up toward the transmission arm portion 143, the height dimension from the arm-side shaft portion 172 to the upper end of the push-up base 173 is output while the push button member 112 is disposed at the initial position. When the shaft 153 is disposed at the maximum projecting position, the distance between each transmission arm portion 143 and the push-up base 173 and the tray 148 of each transmission arm portion 143 and the pressing pin 149 of the push button member 112 It is set larger than the sum of the distance dimensions between them. Therefore, when the push button member 112 is disposed at the initial position and the output shaft 153 is disposed at the maximum retracted position side, as shown in FIG. 8C, the initial rotation of the push-up piece 171 is performed. With the position as a reference, the push-up piece 171 is held at a push-up rotation position where the push-up base 173 stands up toward the transmission arm 143.

  In this state, since the dimensions of the push-up base 173 are set as described above, the transmission arm portions 143 are pushed up toward the push button member 112 by the push-up base 173, and the transmission arm portions are A receiving plate 148 of 143 is in contact with the pressing pin 149 of the push button member 112 from the housing base 102 side (ie, downward). In this case, as already described, the initial position of the push button member 112 is a position where the further movement in the anti-insertion direction is restricted. On the other hand, each transmission arm portion 143 is pushed up toward the push button member 112 by the push-up base 173, and accordingly, the tray 148 of each transmission arm portion 143 comes into contact with the push pin 149 of the push button member 112. This position is an intermediate position when the main body 152 of the solenoid 151 is energized and the output shaft 153 moves to the maximum retracted position. Therefore, when the main body 152 of the solenoid 151 is energized, the state shown in FIG. 8C is obtained, and the pair of transmission arm portions 143 are held between the pressing pin 149 and the push-up base 173 of the push button member 112. ing.

  Further, in the state shown in FIG. 8C, the push-up base 173 of the push-up piece 171 is not parallel to the moving direction of the push button member 112 and is inclined to the initial rotation position side from the parallel state. Yes. Accordingly, the urging force of the compression coil spring 123 built in the push button unit 110 and the push-up piece 171 are held at the push-up rotation position, and thus the push button has a force larger than the push-up force applied to the push button member 112. When the member 112 is pressed, the push-up piece 171 rotates toward the initial rotation position along with the movement of the push button member 112 toward the maximum pressing position, and the output shaft 153 of the solenoid 151 is maximized. Move toward the protruding position. Therefore, even in the state shown in FIG. 8C, the push button member 112 can be moved to the maximum pressing position. This state corresponds to a load increase state of the operation switch unit 75.

  If the push-up piece 171 rotates toward the initial rotation position as the push button member 112 moves toward the maximum pressing position, the push-up piece 171 is disposed at the push-up rotation position. The push-up base 173 may be configured to be parallel to the moving direction of the push button member 112. For example, when the tip of the push-up base 173 is tilted so that the pushing force of the push button member 112 can be a turning force toward the initial turning position, the pushing-up piece 171 is arranged at the pushing-up turning position. In this case, the push-up base 173 may be configured to be parallel to the moving direction of the push button member 112.

  When the vibration motor 144 vibrates in the state shown in FIG. 8C, the vibration is transmitted to the push button member 112 even though the push button member 112 is in the initial position, and the push button member 112 vibrates. Further, at any position from the initial position of the push button member 112 to the maximum push position, the state where the pair of transmission arm portions 143 are held between the push button member 112 and the push-up base 173 is maintained, and the push button member 112 is maintained. Continue to vibrate. Furthermore, when the player presses the push button member 112 in this state, the push button member must be applied with a pressing force larger than the initial state of the operation switch unit 75 shown in FIG. 112 cannot be moved toward the maximum pressing position.

  When the main body 152 of the solenoid 151 is energized and the output shaft 153 reaches the maximum retracted position, the pair of transmission arm portions 143 are sandwiched between the pressing pin 149 and the push-up base 173 of the push button member 112. It is good also as a structure.

  Here, as already described, in the push-up piece 171, the projecting dimension of the pair of protrusions 174 on which the guide-side shaft portion 175 is formed is set larger than the length dimension of the push-up base 173. Further, an arm side shaft portion 172 that is a rotation shaft of the push-up piece 171 is located at a boundary portion between the push-up base 173 and the pair of protrusions 174. Then, when the tip of the projection 174 (that is, the guide side shaft portion 175) is viewed as a force point, the arm side shaft portion 172 is defined as a fulcrum, and the tip side of the push-up base 173 is viewed as an action point, the lever 151 The push-up force of the transmission case 141 by the push-up piece 171 becomes larger than the suction force acting on the output shaft 153 when the portion 152 is energized. As a result, while using a small solenoid 151, the amount of change in the pressing force required to move the push button member 112 to the maximum pressing position between the initial state of the operation switch unit 75 and the increased load state is maximized. It becomes possible to do.

  In particular, when each transmission arm portion 143 of the transmission case 141 is pushed up by the push-up piece 171, a push-up force against the urging force of the tension coil spring 147 that urges the transmission case 141 toward the initial state is applied. As described above, it is preferable to use the lever principle as described above.

  Next, drive modes set to use the operation switch unit 75 described above as an effect will be described.

  The drive mode of the operation switch unit 75 includes a first drive mode (first drive state), a second drive mode (second drive state), a third drive mode (third drive state), a first to a first drive mode. A non-driving mode (non-driving state) that is not one of the three driving modes is set.

  The first drive mode is a mode in which the vibration motor 144 is energized in a state where the main body 152 of the solenoid 151 is not energized as shown in FIG. In this case, when the push button member 112 is in the initial position, the vibration of the vibration motor 144 is not transmitted to the push button member 112, but the maximum press is performed by the player pressing the push button member 112. Vibration is transmitted to the push button member 112 from an intermediate position in the process up to the position, and the push button member 112 vibrates. Therefore, the player can feel the vibration of the push button member 112 through the hand performing the pressing operation (that is, by tactile sense) by pressing the push button member 112.

  The second drive mode is a mode in which the vibration motor 144 is not energized while the main body 152 of the solenoid 151 is energized as shown in FIG. In this case, although the push button member 112 does not vibrate, the pressing force required to move the push button member 112 toward the maximum pressing position increases. Therefore, the player can feel that the push button member 112 is heavy by pressing the push button member 112 through the hand performing the press operation (that is, by touch).

  The third drive mode is a mode in which the vibration motor 144 is energized in the state where the main body 152 of the solenoid 151 is energized as shown in FIG. In this case, in a situation where the push button member 112 is in the initial position, the vibration of the vibration motor 144 is transmitted to the push button member 112, and the push button member 112 vibrates. Therefore, the player can feel that the push button member 112 vibrates visually or auditorily without pressing the push button member 112. In addition, when the push button member 112 is pressed, the vibration of the push button member 112 can be felt through the hand, as in the first drive mode, and the push button member through the hand as in the second drive mode. You can feel that 112 is getting heavier.

  Next, the electrical configuration of the pachinko machine 10 will be described based on the block diagram of FIG. In FIG. 9, a power supply line is indicated by a double line arrow, and a signal line is indicated by a solid line arrow.

  An MPU 202 is mounted on the main control board 201 provided in the main control device 81. The MPU 202 includes a ROM 203 that stores various control programs executed by the MPU 202 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 203 is executed. A certain RAM 204 and various circuits such as an interrupt circuit, a timer circuit, and a data input / output circuit are incorporated.

  The MPU 202 is provided with an input port and an output port. Connected to the input side of the MPU 202 are a power failure monitoring board 205 provided in the main control device 81, a payout control device 97, and a switch group (not shown). In this case, a power supply and launch control device 98 is connected to the power failure monitoring board 205, and power is supplied to the MPU 202 via the power failure monitoring board 205. In addition, as a part of the switch group, a plurality of detection sensors provided in the ball entering portion such as the operation ports 33 and 34 and the variable winning device 32 are connected, and the MPU 202 of the main control device 81 connects to the ball entering portion. An entry determination is made. Further, the MPU 202 executes a jackpot generation lottery based on the entrance to the operation ports 33 and 34 in the entrance portion.

  Here, an electrical configuration for performing a big hit occurrence lottery or the like in the MPU 202 will be described with reference to FIG.

  The MPU 202 uses lots of counter information in the game to perform jackpot occurrence lottery, the setting of the emission color of the first specific lamp unit 43, the setting of the symbol display of the symbol display device 41, and the like. The jackpot random number counter C1 used for the lottery of occurrence, the jackpot type counter C2 used for determining the jackpot type such as the probability variation jackpot state or the normal jackpot state, and the reach lottery when the symbol display device 41 is moved out and fluctuates. Reach random number counter C3, random number initial value counter CINI used for initial value setting of jackpot random number counter C1, first variation type counter CS1 used for variation pattern selection of symbol display device 41, and first specific lamp unit 43 The period for switching the color displayed on the symbol and the symbol variable display time on the symbol display device 41 are determined. A second change type counter CS2 which has been decided to use the off-symbol counter C4 is used to set the combination of off-design.

  Among these, the counters C1 to C3, CINI, CS1, and CS2 are loop counters that each add 1 to the previous value and return to 0 after reaching the maximum value. Further, the off symbol counter C4 is configured such that the register value is added using the R register (refresh register) in the MPU 202, and as a result, the numerical value changes randomly. Each counter is updated at short time intervals, and the updated value is appropriately stored in a counter buffer set in a predetermined area of the RAM 204. The RAM 204 is provided with a holding ball storage buffer including one execution area and four holding areas (holding first to fourth areas). In each of these areas, a game to the operation ports 33 and 34 is provided. The values of the jackpot random number counter C1, the jackpot type counter C2 and the reach random number counter C3 are stored in time series in accordance with the ball entry history.

  For details of each counter, the jackpot random number counter C1 is configured such that, for example, 1 is sequentially added within a range of 0 to 676, and after reaching the maximum value (that is, 676), it returns to 0. In particular, when the jackpot random number counter C1 makes one round, the value of the random number initial value counter CINI at that time is read as the initial value of the jackpot random number counter C1. The random number initial value counter CINI is a loop counter similar to the big hit random number counter C1 (value = 0 to 676). The jackpot random number counter C1 is periodically updated and stored in the reserved ball storage buffer of the RAM 204 at the timing when the game ball enters the operation ports 33 and 34. That is, the pachinko machine 10 (specifically, the MPU 202) includes a jackpot occurrence lottery means for lottering whether or not a big hit state has occurred based on the establishment of a predetermined lottery start condition.

  The jackpot type counter C2 is incremented by 1 within a range of 0 to 49, and reaches a maximum value (that is, 49) and then returns to 0. In the present embodiment, the jackpot type counter C2 determines whether the probability variation state (high probability state) or the normal state (low probability state) is determined after the jackpot state ends. The jackpot type counter C2 is periodically updated, and stored in the reserved ball storage buffer of the RAM 204 at the timing when the game ball enters the operation ports 33 and 34. That is, the present pachinko machine 10 (specifically, the MPU 202) includes a jackpot type lottery means for lottering a jackpot state type based on establishment of a predetermined lottery start condition.

  Here, the probability variation state refers to a gaming state in which the probability of occurrence of a jackpot state is higher than that in the normal state until a predetermined termination condition is satisfied after the jackpot state ends. Specifically, in the normal state, the number of random number values that will generate the jackpot state is two, and the values are “337, 673”. In the probability variation state, the jackpot state occurs. The number of random values is 10, and the values are “67, 131, 199, 269, 337, 401, 463, 523, 601, 661”.

  In the pachinko machine 10, the normal jackpot state (first special game state) that becomes the normal state after the end of the jackpot state and the probability change jackpot state (second special game state) that becomes the probability change state after the end of the jackpot state are established. In the display screen of the symbol display device 41, the symbols that are stopped and displayed after the variable display are different. Specifically, when a normal jackpot state occurs, the combination of the normal jackpot symbols as the first special display result (more specifically, the combination of symbols with the same even number) is stopped and displayed. When the big hit state occurs, the combination of the probabilistic big hit symbols as a second special display result (more specifically, the combination of symbols given the same odd number) is stopped and displayed.

  For example, the reach random number counter C3 is incremented one by one within a range of 0 to 238, for example, and reaches a maximum value (that is, 238) and then returns to 0. The reach random number counter C3 is periodically updated and stored in the reserved ball storage buffer of the RAM 204 at the timing when the game ball enters the operation ports 33 and 34. That is, the pachinko machine 10 (specifically, the MPU 202) includes reach generation lottery means for lottering whether or not a reach display is generated based on establishment of a predetermined lottery start condition.

  The first variation type counter CS1 is, for example, incremented by 1 within a range of 0 to 198, and reaches a maximum value (that is, 198) and then returns to 0. The second variation type counter CS2 includes, for example, Within the range of 0 to 240, 1 is added in order, and after reaching the maximum value (that is, 240), it returns to 0.

  The first variation type counter CS1 determines the display mode of the symbol display device 41, such as the type of reach effect that occurs during the reach display and other rough symbol variation modes. That is, the pachinko machine 10 (specifically, the MPU 202) is provided with effect type lottery means for drawing the type of reach effect.

  Here, the reach display (reach state) includes the symbol display device 41 capable of performing variable display (or variable display) of the symbol (picture), and the stop display result after the variable display becomes the special display result. In the case of a gaming machine in which the gaming state is in a special gaming state advantageous to the player, the stop display result is derived and displayed after the variable display (or variable display) of the symbol (picture) on the symbol display device 41 is started. This means a display state for making the player think that the variable display state is likely to be the special display result in the previous stage.

  In other words, a combination of jackpot symbols corresponding to the occurrence of the jackpot state can be established by stopping and displaying the symbols for some of the symbol strings displayed on the display screen of the symbol display device 41. This is a display state in which a combination of reach reach symbols is displayed, and in that state, the symbol variation display is performed in the remaining symbol rows.

  More specifically, as a step before ending the variable display of symbols, a combination of jackpot symbols corresponding to the occurrence of a jackpot state can be established on a preset active line in the display screen of the symbol display device 41. A reach line is formed by stopping and displaying a combination of reachable symbols, and a symbol change display is performed by a final stop symbol row in a situation where the reach line is formed.

  In the reach display, in the state where the combination of reach symbols is displayed as described above, the variation display of symbols is performed on the remaining symbol rows, and a predetermined character or the like is displayed as a moving image on the background screen. There are those that produce an effect, and those that perform a reach effect by displaying a predetermined character or the like as a moving image on almost the entire display screen after reducing or not displaying a combination of reach symbols.

  In this pachinko machine 10, when the push button member 112 of the operation switch unit 75 is operated (specifically, a pressing operation) as a part of various reach effects, the effect display on the display screen is not performed. An operation-related effect that is different from the case where the operation-related effect is displayed is set.

  As an operation-corresponding effect, after the push button member 112 of the operation switch unit 75 moves from the initial position toward the maximum pressed position (that is, after the forward movement), the push button member 112 returns to the initial position (that is, after the forward operation). In this case, a single operation corresponding effect is set as an operation corresponding effect display each time the push button member 112 is operated once. In this case, the reach display occurs both in the situation where the jackpot state finally occurs and in the situation where the jackpot state does not occur, but the single operation corresponding effect occurs with a predetermined probability in any situation. However, the content of the effect display that is finally displayed in the effect corresponding to the single operation differs between the situation where the big hit state occurs and the situation where the big hit state does not occur.

  As an operation-corresponding effect, in addition to a single operation-corresponding effect, an operation-corresponding effect display is made every time the push button member 112 is operated, and the push button member is used in a variable display time (game time) in which a big hit state occurs. When 112 is operated for a predetermined reference number within a predetermined period, a jackpot corresponding effect display is performed, and the push button member 112 is determined within a predetermined period in a variable display time (game time) in which the big hit state does not occur. A repetitive operation-corresponding effect that displays a disagreeable effect display when the reference number of operations is performed is set.

  As the operation-corresponding effects, in addition to the single operation-corresponding effects and the repetitive operation-corresponding effects, the state in which the push button member 112 is moved from the initial position to the maximum pressing position side by the player (that is, the forward operation state) ) Is maintained over a predetermined continuation reference period, a continuous operation corresponding effect that can be set as an operation corresponding effect display or an operation corresponding effect display is set. In this case, the reach display occurs in both a situation where the jackpot state finally occurs and a situation where the jackpot state does not occur, but the continuous operation corresponding effect occurs with a predetermined probability in any situation. However, the content of the effect display finally displayed in the continuous operation corresponding effect differs between the situation where the jackpot state occurs and the situation where the jackpot state does not occur.

  In the pachinko machine 10, a premium effect as a jackpot occurrence determination effect that is generated with a predetermined probability in a variable display time in which a jackpot state occurs is set as a reach effect. As this premium effect, the premium effect performed by the display content in the symbol display device 41 is set, and the premium effect performed by setting the operation switch unit 75 to the various drive modes already described is set.

  Specifically, with respect to the premium effect performed by setting the operation switch unit 75 to various drive modes, the first premium effect in which the operation switch unit 75 is in the first drive mode in the situation where the continuous operation-compatible effect is performed. A second premium effect in which the operation switch unit 75 is in the second drive mode in a situation where the repetitive operation corresponding effect is being performed, and a third premium effect in which the operation switch unit 75 is in the third drive mode, Is set. These will be described in detail later.

  The switching display time as the time for switching the color displayed on the first specific lamp unit 43 is determined by the second variation type counter CS2. This switching display time corresponds to the symbol fluctuation display time of the symbol display device 41. Both variation type counters CS1 and CS2 are updated once every time a normal process to be described later is executed once, and are repeatedly updated even within the remaining time in the normal process. Then, the buffer values of both variation type counters CS1 and CS2 are acquired at the time of starting the switching of the color displayed on the first specific lamp unit 43 and at the time of determining the variation pattern at the time of symbol variation start by the symbol display device 41.

  The off symbol counter C4 is used to determine a stop symbol in the left row symbol, middle row symbol, and right column symbol when the big hit lottery is missed, and a predetermined range of counter values is prepared. The out symbol counter C4 is updated in the normal process, and the value of the out symbol counter C4 is stored in either the front / rear out-reach symbol buffer of the RAM 204, the reach symbol buffer other than front / rear out, or the complete out-of symbol symbol buffer. Then, when determining the variation pattern at the start of symbol variation, one of the buffer values of the front / rear reach symbol buffer, the reach / reject symbol buffer other than front / rear out, and the completely out symbol buffer is acquired according to the value of the reach random number counter C3.

  Returning to the description of FIG. 9, the power failure monitoring board 205, the payout control device 97, and the sound lamp control device 82 are connected to the output side of the MPU 202. For example, a prize ball command is output to the payout control device 97 based on the result of the ball entering determination to the ball entering section.

  Various commands such as a change start command, a type command, a stop display command, a jackpot start command, and a jackpot end command are output to the sound lamp control device 82. Here, the change start command and the type command are output to the sound lamp control device 82 when the switching display in the first specific lamp unit 43 is started based on the information stored in the reserved ball storage buffer. In this case, the variation start command includes the symbol variation display time, information on whether or not a jackpot has occurred, information on whether or not reach display, information on the reach type, etc. Contains type information. The stop display command is output to the sound lamp control device 82 when the switching display in the first specific lamp unit 43 is terminated. The jackpot start command is output to the sound lamp controller 82 when the jackpot state is entered. The jackpot end command is output to the sound lamp control device 82 when the jackpot state ends.

  Further, a drive unit provided in the variable winning device 32 is connected to the output side of the MPU 202. In the big hit state, drive control of the driving unit is executed, and the variable winning device 32 is opened and closed. . As described above, when the variable winning device 32 is opened and closed in the big hit state, a large number of game balls are paid out to the player. That is, the big hit state as the special game state can be made more advantageous to the player than the normal game state.

  The power failure monitoring board 205 relays between the main control board 201 and the power supply / launch control device 98, and monitors a DC stable voltage of 24 volts, which is the maximum voltage output from the power supply / launch control device 98.

  The payout control device 97 performs payout control of prize balls and rental balls by the payout device 96. When the award ball command is input, the number of game balls corresponding to the award ball command is paid out. The dispensing device 96 is driven and controlled. In other words, when a prize ball command is input, the payout control device 97 executes a payout control process to drive and control the payout device 96, thereby paying out a number of game balls corresponding to the prize ball command. . That is, the pachinko machine 10 has a payout function for executing payout of game balls based on the game result.

  The power source and launch control device 98 is connected to, for example, a commercial power source (external power source) in a game hall or the like. Then, based on the external power supplied from the commercial power supply, necessary operating power is generated for each of the main control board 201 and the payout control device 97, and the generated operating power is indicated by a double line arrow. Supply through the route. The power source and launch control device 98 is responsible for launch control of the game ball launch mechanism 53, and the game ball launch mechanism 53 is driven when predetermined launch conditions are met.

  The sound lamp control device 82 controls the display control device 210 while driving and controlling the speaker unit and the light emitting unit provided on the front door frame 14 based on various commands input from the main control board 201.

  An MPU 212 is mounted on a display control board 211 provided in the display control device 210. The MPU 212 includes a ROM 213 that stores various control programs executed by the MPU 212 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 213 is executed. A certain RAM 214 and various circuits such as an interrupt circuit, a timer circuit, and a data input / output circuit are incorporated.

  The MPU 212 is provided with an input port and an output port. An audio lamp control device 82 is connected to the input side of the MPU 212, and an operation detection sensor 126 provided in the operation switch unit 75 is connected. In addition, the symbol display device 41 is connected to the output side of the MPU 212, and the vibration motor 144 and the solenoid 151 provided in the operation switch unit 75 are connected.

  In the MPU 212, an effect command (variation start command, type command, stop display command, jackpot start command, jackpot end command, etc.) output from the main control device 81 and output via the sound lamp control device 82 is input. At the same time, the input command is analyzed or a predetermined calculation process is performed based on the input command to execute display control of the symbol display device 41.

  Specifically, when a variation start command is input, after the symbol variation display on the symbol display device 41 is started and the symbol variation display is performed in a mode corresponding to the information included in the variation start command, The symbol fluctuation display is terminated in a state where the stop result corresponding to the type command is displayed. As the symbol variation display in a mode corresponding to the information included in the variation start command, for example, the above-described reach display or reach effect is displayed on the symbol display device 41. In addition, when displaying the stop result, in the variable display times where the normal jackpot state will occur, a combination of normal jackpot symbols will be displayed, and in the variable display times where the probability variation jackpot state will occur The combination of the probable jackpot symbol is displayed.

  In the display control, the detection result from the operation detection sensor 126 of the operation switch unit 75 is reflected. Further, the MPU 212 sets the drive mode of the operation switch unit 75 based on the effect command.

  In the MPU 212, when the display control of the symbol display device 41 is executed so that the detection result from the operation detection sensor 126 of the operation switch unit 75 is reflected, and when the drive mode of the operation switch unit 75 is set. Various areas provided in the RAM 214 of the display control device 210 are used.

  As various areas provided in the RAM 214, various drive flag storage areas 221, timing counter areas 222, continuous operation counter areas 223, consecutive operation counter areas 224, and other flag storage areas 225 are set. The various drive flag storage area 221 is used to specify that various drive modes are set in the variation display time when the variation display of the symbol is started based on the variation start command input from the sound lamp control device 82. This is an area for storing information. The timing counter area 222 is a counter area for specifying the start timing for setting various drive modes. The continuous operation counter area 223 is a counter area for measuring the continuous operation period when the push button member 112 of the operation switch unit 75 is continuously operated. The counter operation counter area 224 is a counter area for measuring the number of continuous operations when the push button member 112 of the operation switch unit 75 is operated continuously a plurality of times. The other flag storage area 225 is an area for storing various information other than the above.

  Next, various processes relating to the setting of the drive mode of the operation switch unit 75 in the MPU 212 of the display control apparatus 210 will be described.

  The MPU 212 executes normal processing for repeatedly executing a plurality of types of predetermined processes in a predetermined order while operating power is supplied. As the process related to the setting of the drive mode in the normal process, the command determination process for specifying the type of the command input from the sound lamp control device 82 and executing the process corresponding to the specified command, and the above-described continuous operation corresponding effect are performed. The continuous operation corresponding effect processing for performing, the consecutive operation corresponding effect processing for performing the above-described consecutive operation corresponding effect, and the notification processing for setting the operation switch unit 75 to the third drive mode are at least Is set. Hereinafter, each of these processes will be described.

  First, the command determination process will be described with reference to the flowchart of FIG.

  In the command determination process, first, in step S101, it is determined whether or not a change start command is input. Various commands input from the voice lamp control device 82 are stored in a command storage area provided in the RAM 214, and are erased by being read out in the command determination process.

  If the change start command is input, it is determined in step S102 whether or not the change start command includes information for specifying the drive mode. Specifically, it is determined whether or not the information on the value of the first variation type counter CS1 included in the variation start command is included in the information on the drive mode value group stored in the ROM 213. When the information for specifying the drive mode is included, the process for specifying the drive mode in steps S103 to S107 is executed, and when the information for specifying the drive mode is not included, it is left as it is. Proceed to step S108.

  In the drive mode specifying process, first, in step S103, it is determined whether or not information on the first drive mode is included. If the information on the first drive mode is included, after the specific process for the first drive mode is executed in step S104, the process proceeds to step S108. In the specific process for the first drive mode, the first drive flag (first drive state information) is stored in the first drive flag storage area (first drive state information storage means) among the various drive flag storage areas 221 of the RAM 214. To do.

  If it is determined in step S103 that the first drive mode information is not included, it is determined in step S105 whether the second drive mode information is included. If the second drive mode information is included, the second drive mode specific process is executed in step S106, and then the process proceeds to step S108. In the specific process for the second drive mode, the second drive flag (second drive state information) is stored in the second drive flag storage area (second drive state information storage means) among the various drive flag storage areas 221 of the RAM 214. To do.

  If it is determined in step S105 that the information on the second drive mode is not included, the specific process for the third drive mode is executed in step S107, and then the process proceeds to step S108. In the specific process for the third drive mode, the third drive flag (third drive state information) is stored in the third drive flag storage area (third drive state information storage means) among the various drive flag storage areas 221 of the RAM 214. To do.

  In step S <b> 108, specific processing for variable display is executed. In the specific processing, based on the variation start command and the type command, the symbol variation display time on the symbol display device 41, the symbol variation display mode including the reach display and reach effect, and the symbol type to be finally stopped are displayed. The specified information is stored in the RAM 214. Thereafter, the command determination process ends.

  On the other hand, if it is determined in step S101 that the change start command has not been input, the process proceeds to step S109, and after executing other specific processing, this command determination processing is terminated. In other specific processes, when the input command is a stop display command, a jackpot start command, or a jackpot end command, a process corresponding to each command is executed. In other specific processing, if it is determined that a command has not been input, the processing is ended as it is, and if the input command cannot be analyzed, the processing is also ended as it is.

  Next, the continuous operation corresponding effect processing will be described with reference to the flowchart of FIG. The continuous operation corresponding effect production process is executed at a cycle of about 4 msec.

  In the continuous operation corresponding effect processing, first, in step S201, it is determined whether or not the variable display is being generated in which the continuous operation corresponding effect is generated. If the change display is not in progress, the processing for the continuous operation corresponding effect is terminated as it is, and if the change display is in progress, the process proceeds to step S202.

  In step S202, it is determined whether or not the suggestion of the continuation operation has been performed. Here, in the pachinko machine 10, when the continuous operation corresponding effect is started, the continuous operation suggestion image prompting the player to continuously operate (long press) the push button member 112 of the operation switch unit 75 is displayed on the symbol display device. It is displayed on 41 display screens. For example, as the continuous operation suggestion image, a moving image is displayed so that the display content of the character corresponds to the suggestion, and characters such as “Please continue to operate the push button” are displayed. The suggestion of the continuation operation is not limited to that on the display screen of the symbol display device 41, but may be performed by outputting sound from the speaker unit 64 in addition to or instead of that on the display screen. .

  If it is determined in step S202 that the continuation operation has not been suggested, the process proceeds to step S203. In step S203, it is determined whether it is the start timing for suggesting the continuation operation. The start timing is stored in advance in the ROM 213 of the display control device 210 as information on a predetermined count value after the start of symbol variation display. The timing counter area 222 of the RAM 214 is updated every time an affirmative determination is made in step S201 after the start of the variable display of symbols, and the value of the timing counter area 222 reaches the predetermined count value. An affirmative determination is made in step S203.

  If it is not the start timing for suggesting the continuation operation, the continuation operation corresponding effect production process is terminated as it is. If it is the start timing for suggesting the continuation operation, it is determined in step S204 whether or not the operation switch unit 75 is set to the first drive mode in the current variable display time. Specifically, it is determined whether or not the first drive flag is stored in the first drive flag storage area among the various drive flag storage areas 221 of the RAM 214.

  When the first drive mode is set, a start process of the first drive mode is executed in step S205. In the start process of the first drive mode, output of a drive signal to the vibration motor 144 of the operation switch unit 75 is started. Thereby, the vibration motor 144 starts to vibrate, and as described above, when the player presses the push button member 112 of the operation switch unit 75, the vibration of the vibration motor 144 is transmitted to the push button member 112. Then, the push button member 112 vibrates, and the player can feel the vibration through the hand that is pressing.

  After performing the process of step S205 or when making a negative determination in step S204, the process proceeds to step S206. In step S <b> 206, processing for setting a continuous operation suggestion image is executed. As a result, the continuation operation suggestion image is displayed on the display screen of the symbol display device 41. The display of the image is continued for a predetermined suggestion period.

  In the subsequent step S207, a setting process for waiting for continued operation is executed. Specifically, the continuation operation waiting flag is stored in the continuation operation waiting flag storage area of the other flag storage area 225 in the RAM 214. Thereafter, the processing for effect corresponding to continuous operation is terminated.

  On the other hand, if it is determined in step S202 that the continuation operation has been suggested, the process proceeds to step S208. In step S208, it is determined whether or not the continuous operation waiting flag is stored in the continuous operation waiting flag storage area of the RAM 214, thereby determining whether or not the continuous operation waiting state is set.

  If it is in the state of waiting for continued operation, the process proceeds to step S209. In step S209, it is determined whether or not the push button member 112 has been continuously operated over a predetermined continuation reference period (specifically, 2 seconds). Specifically, in the MPU 212 of the display control device 210, in addition to the normal process in which the command determination process and the continuous operation corresponding effect process are repeatedly executed, the normal process is periodically interrupted (for example, 2 msec) and activated. Timer interrupt processing to be performed is set. In the timer interruption process, a sensor monitoring process for monitoring the detection result from the operation detection sensor 126 of the operation switch unit 75 is executed. In the sensor monitoring process, in the situation where the continuous operation waiting flag storage area of the RAM 214 is stored, the continuous operation of the RAM 214 is performed at a cycle of 2 msec while the operation of the push button member 112 is continued. The counter area 223 is updated, and when the operation is released, the value of the continuous operation counter area 223 is initialized.

  The continuation reference period is not limited to 2 seconds and is arbitrary. Further, the configuration for measuring the continuation reference period is not limited to the above, and the counter may be either an addition type or a subtraction type, and further, a real time clock is used instead of using a counter area. Etc. may be used.

  In step S209, it is determined whether or not the value of the continuation operation counter area 223 is the continuation reference value (specifically, “1000”), thereby continuing the push button member 112 over the continuation reference period. It is determined whether or not an operation has been performed. If the continuation operation has been performed, the process proceeds to step S210, and a continuation operation completion image setting process is executed. Thereby, the continuous operation completion image is displayed on the symbol display device 41. As the display of the image, for example, a moving image is displayed so that the display content of the character corresponds to the completion of the continuous operation.

  After performing the process of step S210 or when making a negative determination in step S209, the process proceeds to step S211. In step S211, it is determined whether it is the end timing of the continuous operation waiting state. The end timing is stored in advance in the ROM 213 of the display control device 210 as information on a predetermined count value after setting the continuous operation waiting state. Each time an affirmative determination is made in step S208, the timing counter area 222 of the RAM 214 is updated. When the value of the timing counter area 222 reaches the predetermined count value, an affirmative determination is made in step S211. .

  If it is not the end timing, the present continuous operation corresponding effect processing is ended as it is. If it is the end timing, the end process of the first drive mode is executed in step S212. In the end process of the first drive mode, when the operation switch unit 75 is set to the first drive mode, the output of the drive signal to the vibration motor 144 is stopped, and among the various drive flag storage areas 221 of the RAM 214, The first drive flag stored in the first drive flag storage area is erased.

  In a succeeding step S213, it is determined whether or not the continuous operation completion image is being displayed. If the continuous operation completion image is being displayed, the process proceeds to step S214. In step S214, a setting process for an incomplete image for continued operation is executed. As a result, the continuous operation incomplete image is displayed on the symbol display device 41. As the display of the image, for example, a moving image is displayed such that the display content of the character is the same as that before the continuous operation suggestion image is started.

  After performing the process of step S214 or when an affirmative determination is made in step S213, the process proceeds to step S215. In step S215, the continuous operation wait state is canceled, specifically, the continuous operation wait flag is erased from the continuous operation wait flag storage area of the RAM 214. Thereafter, the processing for effect corresponding to continuous operation is terminated.

  On the other hand, if it is determined in step S208 that the process is not waiting for a continuation operation, the process proceeds to step S216. In step S216, it is determined whether or not a continuous operation completion image is being displayed. If the continuous operation completion image is being displayed, the process proceeds to step S217. In step S217, a result display image setting process is executed. As a result, the result display image is displayed on the symbol display device 41. As the display of the image, for example, when the variable display time is a variable display time in which a jackpot state occurs, a moving image is displayed so that the display content of the character corresponds to the occurrence of the jackpot state, When the variable display time is a variable display time in which the big hit state does not occur, the moving image is displayed so that the display content of the character is the same as that before the continuous operation suggestion image is started.

  After the process of step S217 is executed or when a negative determination is made in step S216, the process proceeds to step S218. In step S218, it is determined whether it is the end timing of the variable display. If it is not the end timing of the variable display, the present continuous operation corresponding effect processing is ended as it is. If it is the end timing of the variable display, after the end display image setting process is executed in step S219, the present continuous operation corresponding effect process is ended.

  In the setting process of the end display image, when the change display time is a change display time in which the big hit state occurs, display setting is performed so that a moving image display indicating that the occurrence of the big win state is confirmed is performed. In this case, when the result display image setting process is executed and the moving image display is set to correspond to the occurrence of the jackpot state in the result display image setting process, The moving image display is set so as to have a series of contents with the moving image display. On the other hand, if the setting process for an incomplete image of continuous operation is being executed, a video display that dramatically switches from the incomplete image of the continuous operation to a video display indicating that the occurrence of a big hit state is confirmed is present. It becomes.

  Here, the relationship between the continuous operation corresponding effect displayed on the symbol display device 41 and the first drive mode in the operation switch unit 75 will be described with reference to the time chart of FIG.

  First, the case where the operation switch unit 75 is not in the first drive mode will be described with reference to FIG.

  In the situation where the reach display is performed on the symbol display device 41 as shown in FIG. 13A, the timing of t1 is reached, so that the continuous operation suggestion image is displayed as shown in FIG. 13B. Be started. Thereafter, at the timing of t2, the player starts the pressing operation of the push button member 112 of the operation switch unit 75 and continues the pressing operation.

  Thereafter, when the period during which the push button member 112 is continuously operated reaches the continuation reference period at the timing of t3, the display of the continuous operation completion image is started as shown in FIG. After that, at the timing t4, the end timing of the continuous operation waiting state is reached, so that the display of the result display image is started as shown in FIG. 13 (d) or FIG. 13 (e).

  In this case, when the current variation display time is not the variation display time in which the big hit state occurs, as shown in FIG. 13D, the display content is displayed before the display of the continuous operation suggestion image is started. In the case where the fluctuation display times are the fluctuation display times in which the big hit state occurs, the display of the image corresponding to the occurrence of the big hit state is started as shown in FIG.

  Thereafter, at the timing of t5, the pressing operation of the push button member 112 by the player is finished. Note that the timing at which the player finishes the pressing operation is not limited to this, and in the situation where the continuous operation completion image is displayed as described above, an arbitrary timing after the timing t3 can be considered. After that, although illustration explanation is omitted, the display of the end display image is started at the end timing of the symbol variation display.

  In addition, although the display of the image for suggesting the continuous operation is started, the push button member 112 is not pressed, or the push button member 112 is pressed. When the operation is not continued, the display of the continuous operation completion image shown in FIG. 13C is not performed, and the display of the image shown in FIG. 13D is started as the continuous operation incomplete image.

  Next, the case where the operation switch unit 75 is in the first drive mode will be described with reference to FIG.

  In the situation where the reach display is performed on the symbol display device 41 as shown in FIG. 13A, the timing of t1 is reached, so that the continuous operation suggestion image is displayed as shown in FIG. 13B. Be started. The operation switch unit 75 is changed from the non-drive mode to the first drive mode. Thereafter, at the timing of t2, the player starts the pressing operation of the push button member 112 of the operation switch unit 75 and continues the pressing operation. In this case, by starting the pressing operation of the push button member 112, the player can feel the vibration of the push button member 112, and continues to feel the vibration while the pressing operation is continued.

  Thereafter, when the period during which the push button member 112 is continuously operated reaches the continuation reference period at the timing of t3, the display of the continuous operation completion image is started as shown in FIG. Thereafter, at the timing of t4, the operation switch unit 75 returns from the first drive mode to the non-drive mode by reaching the end timing of the continuous operation wait state. In addition, since the variable display times when the operation switch unit 75 is in the first drive mode are the variable display times in which the big hit state occurs, the display of the result display image shown in FIG. 13E is started.

  Thereafter, at the timing of t5, the pressing operation of the push button member 112 by the player is finished. Note that the timing at which the player finishes the pressing operation is not limited to this, and in the situation where the continuous operation completion image is displayed as described above, an arbitrary timing after the timing t3 can be considered. After that, although illustration explanation is omitted, the display of the end display image is started at the end timing of the symbol variation display.

  In addition, although the display of the image for suggesting the continuous operation is started, the push button member 112 is not pressed, or the push button member 112 is pressed. When the operation is not continued, the display of the continuous operation completion image shown in FIG. 13C is not performed, and the display of the image shown in FIG. 13D is started as the continuous operation incomplete image. However, as described above, the variable display times when the operation switch unit 75 is in the first drive mode is a variable display time in which the big hit state occurs, and therefore, a moving image display indicating that the big hit state has been confirmed is displayed as the end display image. Done.

  Next, the process for directing operation corresponding effects will be described with reference to the flowchart of FIG. In addition, the process for direct operations corresponding to the repetitive operation is executed at a cycle of about 4 msec.

  In the repetitive operation-corresponding effect processing, first, in step S301, it is determined whether or not the fluctuating display in which the repetitive operation-corresponding effect occurs is in progress. If the variable display is not being performed, the process for the direct-action operation corresponding effect is ended as it is, and if the variable display is being performed, the process proceeds to step S302.

  In step S302, it is determined whether or not the suggestion of the continuous operation has been performed. Here, in the pachinko machine 10, when starting the repetitive operation corresponding effect, the repetitive operation suggesting image that prompts the player to operate the push button member 112 of the operation switch unit 75 a plurality of times is displayed on the symbol display device 41. Displayed on the display screen. For example, as the continuous operation suggestion image, a moving image is displayed so that the display content of the character corresponds to the suggestion, and characters such as “please operate the push button a plurality of times” are displayed. . The suggestion of the continuous operation is not limited to that on the display screen of the symbol display device 41, but may be performed on the sound output from the speaker unit 64 in addition to or instead of that on the display screen. .

  If it is determined in step S302 that the continuous operation has not been suggested, the process proceeds to step S303. In step S303, it is determined whether or not it is the start timing for suggesting the continuous operation. The configuration related to the specification of the start timing is the same as the configuration related to the specification of the start timing of suggestion in the continuous operation already described.

  If it is not the start timing for suggesting the repetitive operation, this repetitive operation-adaptive effect process is terminated. If it is the start timing for suggesting the repetitive operation, in step S304, a setting operation for the repetitive operation suggestion image is executed. As a result, the consecutive operation suggestion image is displayed on the display screen of the symbol display device 41. The display of the image is continued for a predetermined suggestion period.

  In a succeeding step S305, a process for waiting for a continuous operation is executed. Specifically, the continuous operation waiting flag is stored in the continuous operation waiting flag storage area of the other flag storage area 225 in the RAM 214. Thereafter, the process for the direct operation corresponding effect is ended.

  On the other hand, if it is determined in step S302 that the continuous operation has been suggested, the process proceeds to step S306. In step S306, it is determined whether or not the continuous operation waiting flag is stored in the continuous operation waiting flag storage area of the RAM 214, thereby determining whether or not the continuous operation waiting state is set.

  If it is in the continuous operation waiting state, the process proceeds to step S307. In step S307, it is determined whether or not the push button member 112 of the operation switch unit 75 has been operated. As described above, whether or not the push button member 112 is operated is monitored by the sensor monitoring process of the timer interrupt process in the MPU 212. In step S307, when the processing result of the monitoring process is a processing result indicating that the operation of the push button member 112 has occurred (specifically, the operation is performed in the operation flag storage area of the other flag storage area 225 in the RAM 214). When the presence flag is stored, the process proceeds to step S308, and the operation generation image setting process is executed. Thereby, the operation generated image is displayed on the symbol display device 41. As the display of the image, for example, a moving image is displayed so that the display content of the character corresponds to the occurrence of the operation.

  After performing the process of step S308 or when making a negative determination in step S307, the process proceeds to step S309. In step S309, it is determined whether or not the operation switch unit 75 is set to the second drive mode at the current variation display time. Specifically, it is determined whether or not the second drive flag is stored in the second drive flag storage area among the various drive flag storage areas 221 of the RAM 214.

  If the second drive mode is set, in step S310, whether the number of operations of the push button member 112 after waiting for the continuous operation has reached the first reference number (specifically, three times) or more. Determine whether or not. As described above, whether or not the push button member 112 is operated is monitored by the sensor monitoring process of the timer interrupt process in the MPU 212. In this case, in the sensor monitoring process of the timer interrupt process, when the continuous operation waiting flag is stored in the continuous operation waiting flag storage area of the RAM 214, the electric input from the operation detection sensor 126 of the operation switch unit 75 is performed. It is determined whether or not the signal has fallen from the HI level signal to the LOW level signal, and whenever the fall is specified, the continuous operation counter area 224 of the RAM 214 is updated and the continuous operation is waited for. When the flag is deleted, the value of the counter operation counter area 224 is initialized.

  Note that the first reference number of times is not limited to three, and is arbitrary as long as it is one or more times. In addition, for updating the continuous operation counter area 224, it is determined whether or not a rise from the LOW level signal to the HI level signal has occurred, and whenever it is determined that a rise has occurred, the continuous operation counter area 224 is determined. It is good also as a structure which updates.

  In step S310, it is determined whether or not the value of the counter operation counter area 224 is a value corresponding to the first reference number, so that the number of operations of the push button member 112 is equal to or more than the first reference number. Determine whether or not. If the number of operations is equal to or greater than the first reference number, the process proceeds to step S311 to execute the second drive mode start process.

  In the start process of the second drive mode, output of a drive signal to the solenoid 151 of the operation switch unit 75 is started. As a result, the main body 152 of the solenoid 151 is energized and the output shaft 153 moves toward the maximum retracted position. As described above, the push button member 112 is moved from the initial position toward the maximum pressed position. The required pressing force increases compared to the non-driving mode. Therefore, the player can feel that the push button member 112 has become heavy through the hand that is performing the pressing operation.

  After performing the process of step S311, if a negative determination is made in step S309 or a negative determination is made in step S310, the process proceeds to step S312. In step S <b> 312, it is determined whether the number of operations of the push button member 112 after entering the continuous operation waiting state is equal to or greater than a second reference number (specifically, five times) greater than the first reference number. To do. The method for determining the reference number is the same as the method for determining the first reference number.

  If the number of operations of the push button member 112 is greater than or equal to the second reference number, the process proceeds to step S313. In step S313, a result display image setting process is executed. As a result, the result display image is displayed on the symbol display device 41. As the display of the image, for example, when the variable display time is a variable display time in which a jackpot state occurs, a moving image is displayed so that the display content of the character corresponds to the occurrence of the jackpot state, When the variable display times are variable display times in which the big hit state does not occur, the moving image is displayed so that the display content of the character is the same as that before the continuous operation suggestion image is started.

  After the process of step S313 is executed or when a negative determination is made in step S312, the process proceeds to step S314. In step S314, it is determined whether it is the end timing of the continuous operation waiting state. The configuration related to the specification of the end timing is the same as the configuration related to the specification of the end timing of the continuous operation waiting state in the continuous operation described above.

  If it is not the end timing, the process for directing operation corresponding to the repetitive operation is ended as it is. If it is the end timing, the process proceeds to step S315. In step S315, the continuous operation waiting state is canceled, specifically, the continuous operation waiting flag is erased from the continuous operation waiting flag storage area of the RAM 214. In step S315, the end process of the second drive mode is executed. In the end process of the second drive mode, when the operation switch unit 75 is set to the second drive mode, the output of the drive signal to the solenoid 151 is stopped and the first drive flag storage area 221 of the RAM 214 is The second drive flag stored in the two drive flag storage area is erased. Thereafter, the process for the direct operation corresponding effect is ended.

  On the other hand, if it is determined in step S306 that the process is not waiting for a repetitive operation, the process proceeds to step S316. In step S316, it is determined whether it is the end timing of the variable display. If it is not the end timing of the variable display, the process for directing corresponding to the repetitive operation is ended as it is. If it is the end timing of the variable display, after the end display image setting process is executed in step S317, the process for the repetitive operation corresponding effect is ended.

  In the setting process of the end display image, when the variation display time is a variation display time in which the big hit state occurs, display setting is performed so that a moving image display indicating that the occurrence of the big hit state is confirmed is performed. In this case, when the result display image setting process is executed and the moving image display is set so as to correspond to the occurrence of the jackpot state in the result display image setting process, The moving image display is set so as to have a series of contents with the moving image display. On the other hand, when the result display image setting process is being executed, the display content before the display of the consecutive operation suggestion image is dramatically switched to the video display indicating that the occurrence of the big hit state is confirmed. A moving image display is interposed.

  Here, the relationship between the continuous operation corresponding effect displayed on the symbol display device 41 and the second drive mode in the operation switch unit 75 will be described with reference to the time chart of FIG.

  First, the case where the operation switch unit 75 is not in the second drive mode will be described with reference to FIG.

  In the situation where the reach display is performed on the symbol display device 41, the display of the repetitive operation suggestion image is started as shown in FIG. Thereafter, at time t2, the player presses the push button member 112 of the operation switch unit 75 once, so that an operation generation image is displayed as shown in FIG.

  Thereafter, the pressing operation of the push button member 112 is performed once at each of the timing t3, the timing t4, the timing t5, and the timing t6, whereby the operation generation image illustrated in FIG. 15B is repeatedly displayed. The Then, at the timing of t6, when the number of operations of the push button member 112 reaches the second reference number of 5, the result is as shown in FIG. 15C or FIG. 15D at the timing of t7. Display of the display image is started.

  In this case, if the current variation display time is not the variation display time in which the big hit state occurs, as shown in FIG. 15C, the display content is displayed before the display of the consecutive operation suggestion image is started. When the fluctuation display times are the fluctuation display times in which the big hit state occurs, the display of the image corresponding to the occurrence of the big hit state is started as shown in FIG. After that, although illustration explanation is omitted, the display of the end display image is started at the end timing of the symbol variation display.

  It should be noted that although the display of the repetitive operation suggesting image is started, the push button member 112 is not pressed or the push button member 112 is pressed, but the number of operations is the second reference number. 13 (b) and the result display image shown in FIGS. 13 (c) and 13 (d) are not displayed, the display of the result display image shown in FIG. 13 (b) is not performed. The display of the image shown in a) is continued.

  Next, the case where the operation switch unit 75 is in the second drive mode will be described with reference to FIG.

  In the situation where the reach display is performed on the symbol display device 41, the display of the repetitive operation suggestion image is started as shown in FIG. Thereafter, at time t2, the player presses the push button member 112 of the operation switch unit 75 once, so that an operation generation image is displayed as shown in FIG.

  Thereafter, the pressing operation of the push button member 112 is performed once at each of the timing t3, the timing t4, the timing t5, and the timing t6, whereby the operation generation image shown in FIG. 15B is repeatedly displayed. The In this case, the operation switch unit 75 is changed from the non-driving mode to the second driving mode when the number of operations of the push button member 112 reaches three times which is the first reference number at the timing t4. Therefore, in the pressing operation of the push button member 112 at the timing t5 and the timing t6, the player can feel that the push button member 112 is heavy.

  At the timing t6, the number of operations of the push button member 112 reaches the second reference number of 5 times. Thereby, the display of the result display image is started at the timing of t7. In this case, since the variable display times when the operation switch unit 75 is in the second drive mode is a variable display time in which a big hit state occurs, display of the result display image shown in FIG. 15D is started.

  Thereafter, although not illustrated, the operation switch unit 75 returns from the second drive mode to the non-drive mode at the end timing of the continuous operation waiting state. Although illustration explanation is omitted, the display of the end display image is started at the end timing of the symbol variation display.

  It should be noted that although the display of the repetitive operation suggesting image is started, the push button member 112 is not pressed or the push button member 112 is pressed, but the number of operations is the second reference number. If not reached, the display of the result display image shown in FIG. 15D is not started. However, as described above, the fluctuation display times when the operation switch unit 75 is in the second drive mode is a fluctuation display time in which the big hit state occurs, and therefore, a moving image display indicating that the big hit state has been confirmed is displayed as the end display image. Done.

  Next, the notification process will be described with reference to the flowchart of FIG. The notification process is executed at a cycle of about 4 msec.

  In the notification process, first, in step S401, it is determined whether or not a variable display is being generated in which a notification effect is generated. Specifically, it is determined whether or not the third drive flag is stored in the third drive flag storage area among the various drive flag storage areas 221 of the RAM 214. If the change display is not in progress, the notification process is terminated. If the change display is in progress, the process proceeds to step S402.

  In step S402, it is determined whether or not the operation switch unit 75 is in the third drive mode. If it is not in the third drive mode, the process proceeds to step S403 to determine whether it is the start timing of the third drive mode. The configuration related to the specification of the start timing is the same as the configuration related to the specification of the start timing of suggestion in the continuous operation already described. The generation timing of the third drive mode is not limited to a single pattern, and a plurality of patterns may be set.

  If it is not the start timing, the notification process is terminated. If it is the start timing, the start process of the third drive mode is executed in step S404. In the start processing of the third drive mode, output of a drive signal to the vibration motor 144 of the operation switch unit 75 is started and output of a drive signal to the solenoid 151 of the operation switch unit 75 is started. As a result, the main body 152 of the solenoid 151 is energized, the output shaft 153 moves toward the maximum retracted position, and the vibration motor 144 starts to vibrate. The member 112 starts to vibrate. Therefore, the player can feel through vision and hearing that the push button member 112 is vibrating. Further, when the player presses the push button member 112, the player can feel the vibration through the hand that is pressing, and may feel that the push button member 112 is heavy. it can. Thereafter, the notification process is terminated.

  On the other hand, if it is determined in step S402 that the third drive mode is in progress, the process proceeds to step S405. In step S405, it is determined whether it is the end timing of the third drive mode. The configuration related to the specification of the end timing is the same as the configuration related to the specification of the end timing of the continuous operation waiting state in the continuous operation described above.

  If it is not the end timing, the notification process is terminated. If it is the end timing, the end process of the third drive mode is executed in step S406. In the end process of the third drive mode, when the operation switch unit 75 is set to the third drive mode, the output of the drive signal to the vibration motor 144 is stopped and the output of the drive signal to the solenoid 151 is stopped. . In addition, the third drive flag stored in the third drive flag storage area among the various drive flag storage areas 221 of the RAM 214 is deleted. Thereafter, the notification process is terminated.

  According to the embodiment described in detail above, the following excellent effects are obtained.

  The operation switch unit 75 is provided with a transmission case 141 on which the vibration motor 144 is mounted. In a situation where the vibration motor 144 is vibrating, the push button member 112 is pressed and moved from the initial position toward the maximum press position. The push button member 112 vibrates when operated. In this case, the player can feel that the push button member 112 is oscillating with a hand or the like operating the push button member 112. The vibration in the vibration motor 144 is generated as a kind of various reach effects. Thereby, it is possible to provide not only visual or auditory effects but also tactile effects to the player.

  In particular, when the push button member 112 is pressed and moved toward the maximum pressing position, the vibration of the vibration motor 144 is transmitted to the push button member 112 so that the push button member 112 is pressed. In a state where the push button member 112 is not vibrated, it is possible to create a situation in which the push button member 112 vibrates when the push button member 112 is pressed, which can give an unexpectedness to the player. .

  When the push button member 112 is pressed, a predetermined display effect is performed on the symbol display device 41, so that the player actively operates the push button member 112, and the player actively participates in the game. It becomes possible. On the other hand, if the player does not operate the push button member 112, the effect of providing the push button member 112 is not exhibited. On the other hand, when the push button member 112 is pressed, the push button member 112 can vibrate, thereby increasing the degree of attention to operating the push button member 112. The effect of providing the button member 112 is preferably exhibited.

  In addition, as a kind of reach effect, the push button member 112 is continuously operated over the continuous reference period, so that a continuous operation corresponding effect in which a predetermined display effect is executed in the symbol display device 41 is set. Since the player actively operates the push button member 112, the player can actively participate in the game. In this case, when the push motor 112 vibrates by virtue of the vibration motor 144 being vibrated in the situation where the continuous operation corresponding effect is being performed, the state of the vibration is determined by the player's hand. If the push button member 112 vibrates, it is possible to clearly notify the player.

  In the situation where the push button member 112 is in the initial position, the receiving plate 148 as the contact portion in the transmission case 141 is in a position separated from the push pin 149 of the push button member 112, and the push button member 112 is in the maximum push position. It was provided so as to come into contact when moved toward. When the tray 148 is in contact with the pressing pin 149, the vibration of the vibration motor 144 is transmitted to the push button member 112 through the contact portion. Thereby, even when the vibration motor 144 is not switched between the driving state and the non-driving state according to the position of the push button member 112, the push button is pressed when the player pushes the push button member 112 so as to move forward. The member 112 can be vibrated, and the above-described effects can be achieved without complicating the configuration related to the drive control of the vibration motor 144.

  In addition, the push button member 112 automatically returns to the initial position after the pressing operation is released by the urging force of the compression coil spring 123, and the weight and tension of the vibration motor 144 are configured so that the transmission case 141 is also provided in a seesaw manner. In order to return to the equilibrium state by the urging force of the coil spring 147, when the pressing operation of the push button member 112 is released, the tray 148 and the pressing pin 149 are naturally separated from each other. Therefore, when the push button member 112 is pushed and the push button member 112 is vibrated and then the push operation is released, the push button member 112 naturally vibrates without switching the driving state of the vibration motor 144. No longer.

  The transmission case 141 is pivotally supported on the housing 101 of the operation switch unit 75 so as to be pivotally supported, and is provided in a seesaw manner. When the push button member 112 moves forward, the push button member 112 is in the maximum pressing position. Thus, the tray 148 of the transmission case 141 contacts the pressing pin 149 of the push button member 112, and the contacted state is maintained until the maximum pressing position and at the maximum pressing position. Thereby, it is possible to ensure a long period during which the push button member 112 vibrates, and it is possible to make the player feel well that the push button member 112 vibrates.

  The transmission case 141 is provided with an accommodation base 142 on the opposite side of the receiving tray 148 across the shaft portion 146, and a vibration motor 144 is mounted on the accommodation base 142. Then, after the pressing operation of the push button member 112 is released, the transmission case 141 automatically returns to the equilibrium state based on both the weight of the receiving base 142 side being larger than the receiving plate 148 side and the urging force of the tension coil spring 147. I tried to do it. Accordingly, the transmission case 141 can be automatically returned to the equilibrium state while simplifying the configuration.

  When the operation switch unit 75 is provided with a push-up piece 171 and the solenoid 151 is in a driving state, the push-up piece 171 rotates from the initial rotation position to the push-up rotation position, and the push-up piece 171 becomes the push-up rotation position. Thus, even when the push button member 112 is in the initial position, the tray 148 of the transmission case 141 is in contact with the push pin 149 of the push button member 112. In this situation, the push button member 112 is moved to the maximum push position by applying a push force larger than the driving force of the solenoid 151 to the push button member 112 as compared with the situation where the push-up piece 171 is in the initial rotation position. I was able to. This makes it possible to increase the pressing force required to move the push button member 112 forward, and the player moves the push button member 112 forward with a hand or the like that is pressing the push button member 112. It can be felt that the necessary pressing force has increased. Then, an increase in the pressing force necessary to move the push button member 112 forward is generated as a kind of various reach effects. Thereby, it is possible to provide not only visual or auditory effects but also tactile effects to the player.

  In addition, as a kind of reach effect, the push button member 112 is operated for a second reference number of times as a special reference number, thereby setting a continuous operation corresponding effect in which a predetermined display effect is executed on the symbol display device 41. Therefore, the player actively operates the push button member 112, so that the player can actively participate in the game. In this case, when the operation corresponding to the repetitive operation is performed, the push button member 112 is operated when the push button member 112 is operated for the first reference number of times as the extrusion reference number less than the second reference number. By increasing the pressing force necessary for the forward movement of the player, it is possible to clearly notify the player that the increase in the pressing force has occurred.

  In addition, when the push-up piece 171 is turned to the push-up turning position due to the solenoid 151 being in the driving state, the push button member 112 is moved even when the push button member 112 is disposed at the initial position. Can be vibrated. Therefore, as a case where the push button member 112 vibrates, a pattern which vibrates when the push button member 112 is pressed and a pattern which vibrates even when the push button member 112 is not pressed can be set. The effects produced by the vibration of the push button member 112 can be diversified.

  Further, regardless of whether the solenoid 151 is in a driving state or not, when the push button member 112 moves to the maximum pressing position, the tray 148 is held between the pressing pin 149 and the push-up piece 171. Thereby, when the push button member 112 reaches the maximum pressing position, the vibration of the vibration motor 144 is favorably transmitted to the push button member 112. In particular, the holding function is the configuration of the push-up piece 171 that pushes up the tray 148 toward the pressing pin 149, so that the sandwiching function and the function of pushing up the tray 148 are provided separately from each other. The configuration can be simplified.

  In addition, it is not limited to the description content of embodiment mentioned above, For example, you may implement as follows. Incidentally, each of the following configurations may be individually applied to the above-described embodiment, or a part or all of the configurations may be combined and applied to the above-described embodiment.

  (1) A modification of the operation switch unit is shown in FIG.

  In the operation switch unit 230 shown in FIG. 17, the push button unit 231 is not provided so that the push button member 232 is pressed in the vertical direction, but is provided so as to be pressed obliquely downward. . In this case, the operation switch unit 230 is provided with a vibration applying mechanism and a pressing load adjusting mechanism, similarly to the operation switch unit 75 in the first embodiment.

  Specifically, a transmission case 234 on which the vibration motor 233 is mounted is pivotally supported in a seesaw manner with respect to the housing 235 of the operation switch unit 230. When no external force is applied to the transmission case 234, the contact plate 237 on the opposite side to the plate 236 on which the vibration motor 233 is mounted in the transmission case 234 due to the weight of the vibration motor 233. Is provided so as to be in a rotational position where it contacts the pressing pin 238 of the push button member 232.

  The housing 235 is provided with a solenoid 239. A guide 241 is provided at the tip of the output shaft 240 of the solenoid 239. In the initial state, the solenoid 239 separates the contact plate 237 of the transmission case 234 from the pressing pin 238 of the push button member 232 by the guide 241. It is provided so that it may be held at a different position. In this case, the distance between the abutting plate portion 237 and the pressing pin 238 is determined so that the pressing pin 238 and the abutting plate portion 237 are in contact with each other in the process of moving the push button member 232 from the initial position to the maximum pressing position. The distance is set to occur. In addition, the guide 241 has the contact plate 237 on the side of the pressing pin 238 as the output shaft 240 of the solenoid 239 moves toward the maximum retracted position within a range where the hooked state of the contact plate 237 is not released. It is formed so that both may come into contact with each other.

  According to the operation switch unit 230, by outputting a drive signal only to the vibration motor 233, a state similar to the first drive mode in the operation switch unit 75 is achieved. Further, by outputting a drive signal only to the solenoid 239, the contact plate portion 237 of the transmission case 234 contacts the press pin 238 of the push button member 232, and the weight of the vibration motor 233 with respect to the push button member 232. The load of will be added. Therefore, as in the second drive mode in the operation switch unit 75, the pressing force required to move the push button member 232 toward the maximum pressing position increases. Further, by outputting drive signals to both the vibration motor 233 and the solenoid 239, a state similar to the third drive mode in the operation switch unit 75 is obtained.

  (2) A modification of the operation switch unit is shown in FIG.

  In the operation switch unit 250 shown in FIG. 18, unlike the operation switch unit 75 in the first embodiment, no vibration applying mechanism is provided. Instead, a rotational motion imparting mechanism is provided. Specifically, a rotary motor 253 such as a stepping motor is provided in the housing 251 of the operation switch unit 250 below the push button unit 252. In the rotary motor 253, when the push button member 254 is in the initial position, the rotation applying portion 256 fixed to the tip of the output shaft 255 is at a position separated from the hanging pin 257 of the push button member 254. When the push button member 254 moves to the maximum pressing position, the tip of the hanging pin 257 is provided so as to enter the rotation applying portion 256. When the rotary motor 253 is energized and the output shaft 255 is rotating, the push button member 254 moves to the maximum pressing position, so that the push button member 254 rotates about the vertical direction as an axis. . The push button member 254 is provided to be rotatable around the axis.

  The housing 251 of the operation switch unit 250 is provided with a solenoid 258 and a push-up piece 259 at a position away from the rotary motor 253. The solenoid 258 and the push-up piece 259 are separated from the contact portion 260 of the push button member 254 in the initial state of the solenoid 258, and the push-up piece 259 is lowered to the contact portion 260 in the operating state of the solenoid 258. It is provided so that it may contact | abut from. When the push button member 254 is pressed while the push-up piece 259 is in contact with the contact portion 260, the push-up piece 259 is configured to rotate to the initial position.

  According to the operation switch unit 250, by outputting a drive signal only to the rotary motor 253, when the push button member 254 is pressed by the player, the push button member 254 rotates about the vertical direction as an axis. Thus, the player can feel that the push button member 254 is about to rotate through the hand that is being pressed. Further, by outputting a drive signal only to the solenoid 258, as in the case of the operation switch unit 75, a pressing force required to move the push button member 254 toward the maximum pressing position is increased. Further, by outputting drive signals to both the rotary motor 253 and the solenoid 258, the pressing force required to move the push button member 254 toward the maximum pressing position is increased, and the push button member 254 is maximized. When the pressing operation is performed to the pressing position, the push button member 254 is rotated.

  (3) A modification of the operation switch unit is shown in FIG.

  In the operation switch unit 270 shown in FIG. 19, unlike the operation switch unit 75 in the first embodiment, a push button unit is not provided, and an operation lever 271 is provided instead. One end of the operation lever 271 is pivotally supported in the housing 272 of the operation switch unit 270. The operation lever 271 is urged to an initial position by a tension coil spring 273, and is provided so as to be rotatable obliquely downward from the initial position. Yes. A pressing pin 274 is integrally formed at a portion of the operation lever 271 inserted into the housing 272, and a vibration applying mechanism and a pressing load adjusting mechanism similar to the operation switch unit 75 of the pressing pin 274 are provided. Yes. According to the operation switch unit 270, although the operation unit is the operation lever 271, the first drive mode, the second drive mode, and the third drive mode can be set similarly to the operation switch unit 75.

  (4) The modification of the operation part of the operation switch unit is not limited to the above, and the operation part may be provided in a dial type that can rotate around a predetermined rotation axis. In this case, by providing the transmission case 141 so that the operation unit comes into contact when the operation unit is rotated to the maximum rotation position from the initial state, the operation is performed when the operation unit is rotated. The part can be made to vibrate. Further, by providing the push-up piece 171 so as to increase the rotational operation force necessary for performing the rotational operation of the operation unit, the necessary rotational operation force increases as in the above embodiment. It is possible to produce an effect that will be performed.

  (5) The modification of the operation part of the operation switch unit is not limited to the above, and the operation part may be pulled from the initial position. In this case, by providing the transmission case 141 so that the operation unit comes into contact when the operation unit is pulled to the maximum tension position from the initial state, the operation unit vibrates when the operation unit is pulled. To be able to. Further, by providing the push-up piece 171 so as to increase the pulling operation force necessary for performing the pulling operation of the operation unit, the necessary pulling operation force increases as in the above embodiment. Can produce an effect.

  (6) In the above embodiment, the vibration motor 144 is provided in the transmission case 141 provided separately from the push button member 112 of the push button unit 110. However, the vibration motor 144 is not limited to this. 144 may be integrated with the push button member 112. However, in this configuration, in order to vibrate when the push button member 112 moves toward the maximum pressing position, it is detected by the acceleration sensor or the like that the push button member 112 has moved toward the maximum pressing position. The vibration motor 144 needs to be driven based on the detection result.

  (7) The application target of the configuration of the push button unit 75 in the above embodiment is not limited to the operation device used for performing a predetermined display effect during the variable display in the symbol display device 41. For example, in a configuration including a plurality of effect modes set so that the effect contents and BGM in the symbol display device 41 are different from each other, and an operation device operated in selecting the effect mode, the operation device The configuration of the operation switch unit 75 may be applied. Further, in a configuration in which the operation unit is a dial type, the configuration of the operation switch unit 75 may be applied to the firing handle 54. In addition, in a configuration in which a movable decorative member is provided and an operating device operated to operate the movable decorative member is provided, the configuration of the operation switch unit 75 may be applied to the operating device. .

  Also, stop the start lever, the bet button and the symbol variation display that are operated when starting the symbol variation display, such as slot machines or pachinko machine and slot machine fusion machines instead of pachinko machines. In a gaming machine provided with a stop button that is operated when the operation is performed, the configuration of the operation switch unit 75 may be applied to any of the operation units.

  (8) The push-up piece 171 does not indirectly push up the push button member 112 via the transmission case 141, but the push-up piece 171 directly pushes the push button member 112 as shown in the modification of FIG. It is good also as a structure pushed up. In this case, the transmission case 141 does not have to be configured so that the tray 148 can move upward from the equilibrium state. Therefore, the housing base 102 is formed in a stepped shape or the like so that the housing base 142 can be moved to the housing base 102 in the equilibrium state. It may be placed on top. In this case, the tension coil spring 147 may be omitted.

  (9) In the above-described embodiment, the transmission case 141 is provided in a seesaw manner, but the present invention is not limited to this, and a configuration in which it is supported in a cantilever manner may be employed. In this case, the receiving plate 148 is spaced apart from the push button member 112 in the initial state by mounting the vibration motor 144 or the like on the side opposite to the cantilevered and axially supported side and further energizing by the energizing means. It is conceivable that the position of the push button member 112 is a contact position when the push button member 112 moves forward.

  Further, the transmission case 141 may be provided so that the tray 148 moves in the same direction as the movement direction of the push button member 112. In this case, the operating range of the tray 148 can be narrowed compared to a configuration in which the transmission case 141 is provided in a seesaw manner or a cantilever manner, and the operation switch unit 75 can be downsized.

  (10) It is good also as a structure which does not perform a continuous operation corresponding | compatible effect and a continuous operation corresponding | compatible effect as a reach effect like the said embodiment, but in another condition. For example, in one variation display time (game game), after temporarily displaying the combination of normal jackpot symbols, the variation display of symbols is performed again, and finally the combination of probability variation jackpot symbols is stopped or displayed. In the configuration in which the re-variable display for stopping and displaying the normal jackpot symbol combination or the probabilistic jackpot symbol combination is set, at least one of the continuous operation corresponding effect or the continuous operation corresponding effect is performed when the re-variable display is performed. It is good also as a structure. Correspondingly, the operation switch unit 75 may be set to the first drive mode, the second drive mode, or the third drive mode when re-variable display is performed.

  (11) It is good also as a structure which does not perform a continuous operation corresponding | compatible effect and a continuous operation corresponding | compatible effect as a reach effect like the said embodiment, but in another condition. For example, when the variable display times (game times) are finished, the combination of normal jackpot symbols is stopped and displayed, and during the jackpot state, whether the jackpot state is a normal jackpot state or a probable variable jackpot state is clearly indicated The configuration in which the display is set may be configured to perform at least one of the continuous operation corresponding effect or the continuous operation corresponding effect when the stage display is performed. Correspondingly, the operation switch unit 75 may be set to the first drive mode, the second drive mode, or the third drive mode when re-variable display is performed.

  (12) The position where the operation switch unit 75 is provided is not limited to the position in the above-described embodiment, and may be arbitrary. For example, the operation switch unit 75 may be provided in the upper bulging portion 65. Further, the drive control of the operation switch unit 75 is not limited to being performed in the display control device 210, and may be configured in the audio lamp control device 82 or may be configured in the main control device 81.

  (13) In the above embodiment, when the push-up piece 171 is in the push-up rotation position in the push load adjustment mechanism, a load is applied from the initial position of the push button member 112 to the entire maximum push position. Although a configuration is provided in which a drag force against the displacement of the button member 112 is applied, the present invention is not limited to this. For example, the load may be applied from a midway position from the initial position of the push button member 112 to the maximum pressing position (that is, the drag is applied). However, in order to make the player clearly recognize that the load is applied, the configuration in the above embodiment is preferable.

  (14) In the above embodiment, the pressing load adjusting mechanism resists the displacement of the push button member 112 by the push-up piece 171 being driven by the solenoid 151 and turning from the initial turning position to the pushing-up turning position. Although the structure is such that a drag force is applied, it is not limited to this. For example, it is good also as a structure which provides the said drag by directly pushing out the transmission case 141 or the pushbutton member 112 with the output shaft of an electric actuator. That is, the method of applying the drag is not limited to an indirect configuration, and may be a direct configuration.

  (15) In the above-described embodiment, the push button member 112 is pushed up toward the initial position in the push load adjustment mechanism, so that a drag force against the displacement of the push button member 112 is applied. A configuration may be adopted in which a drag force against the displacement of the push button member 112 is applied by applying a tensile force toward the initial position to 112.

  (16) In the above embodiment, even when the push-up piece 171 is in the push-up rotation position in the push load adjustment mechanism, the push button member 112 is manually operated so that the push button member 112 is directed to the maximum push position. However, the present invention is not limited to this. For example, when the driving force of the solenoid 151 is made larger than that in the above embodiment, the push-up piece 171 is in the push-up rotation position. Alternatively, even if the push button member 112 is manually operated, the push button member 112 may not be able to move forward toward the maximum pressing position.

  (17) In the above embodiment, the third drive pattern may be omitted as the drive pattern of the operation switch unit 75. Further, the solenoid 151 and the push-up piece 171 may be omitted so that only the first drive pattern can be used as the drive pattern of the operation switch unit 75.

  (18) In the above embodiment, the display control device 210 is controlled by the sound lamp control device 82 based on the command output from the main control device 81, but instead, the main control device 81 is controlled. The display control device 210 may control the sound lamp control device 82 based on the command output from Further, instead of the configuration in which the sound lamp control device 82 and the display control device 210 are separately provided, the control devices 82 and 210 may be configured as one control device. The configuration of the command output from the main control device 81 to the sound lamp control device 210 is also arbitrary.

  Further, when the voice lamp control device 82 receives a command from the main control device 81, the voice lamp control device 82 does not output the command to the display control device 210 as it is, but the voice lamp control device 82 displays a pattern variation display pattern or the like. While specifying, it is good also as a structure which outputs the information including the specific result to the display control apparatus 210. FIG.

  (19) Other types of pachinko machines different from the above-described embodiments, such as pachinko machines in which an electric accessory is released a predetermined number of times when a game ball enters a specific area of a special device, or games in a specific area of a special device The present invention can also be applied to a pachinko machine that generates a big hit when a ball enters, a pachinko machine equipped with another accessory, an arrangement ball machine, a sparrow ball, and the like.

  Also, a non-ball-type gaming machine, for example, a plurality of reels with a plurality of types of symbols attached in the circumferential direction, starts rotation of the reel by inserting a medal and operating a start lever, and a stop switch is operated. If a specific symbol or a combination of specific symbols is established on the effective line visible from the display window after the reel has stopped after a predetermined time has passed, a privilege such as paying out medals is given to the player The present invention can also be applied to a slot machine.

  In addition, a pachinko machine and a slot machine that have a take-in device and start rotation of a reel by operating a start lever after a predetermined number of game balls stored in the storage unit are taken in by the take-in device The present invention can also be applied to a gaming machine in which is integrated.

It is a front view which shows the pachinko machine in one embodiment. It is a perspective view which expands and shows the main structures of a pachinko machine. It is a perspective view which expands and shows the main structures of a pachinko machine. It is a front view which shows the structure of a game board. It is a perspective view which shows the external appearance of an operation switch unit. It is a disassembled perspective view which shows the structure of an operation switch unit. It is a longitudinal cross-sectional view which shows the structure of an operation switch unit. (A) A longitudinal sectional view showing the operation switch unit when the push button member is arranged at the initial position and the output shaft is arranged at the maximum protruding position, (b) the push button member is arranged at the maximum pressing position. And a longitudinal sectional view showing the operation switch unit when the output shaft is disposed at the maximum projecting position. (C) The push button member is disposed at the initial position and the output shaft is disposed at the maximum retracted position side. It is a longitudinal cross-sectional view which shows the operation switch unit in the case of being. It is a block diagram which shows the electric constitution of a pachinko machine. It is explanatory drawing which shows the outline | summary of the various counters used for game control. It is a flowchart which shows the command determination process performed by CPU of a display control apparatus. It is a flowchart which shows the process for continuous operation corresponding | compatible effects. It is a time chart for demonstrating the relationship between the continuous operation corresponding | compatible effect displayed on a symbol display apparatus, and the 1st drive mode in an operation switch unit. It is a flowchart which shows the process for repeated operation corresponding | compatible production effects. It is a time chart for demonstrating the relationship between the repetitive operation corresponding | compatible effect displayed on a symbol display apparatus, and the 2nd drive mode in an operation switch unit. It is a flowchart which shows the process for notification. It is explanatory drawing for demonstrating the structure of another operation switch unit. It is explanatory drawing for demonstrating the structure of another operation switch unit. It is explanatory drawing for demonstrating the structure of another operation switch unit.

Explanation of symbols

  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 41 ... Symbol display device, 75 ... Operation switch unit, 81 ... Main control device, 112 ... Push button member, 141 ... Transmission case, 142 ... Housing base, 144 ... Vibration motor, 147 ... Tension coil spring, 148: Sampling pan, 151 ... Solenoid, 171 ... Push-up piece, 173 ... Push-up base, 174 ... Projection, 202 ... MPU, 210 ... Display control device, 212 ... MPU.

Claims (7)

  1. A gaming machine provided with operating means operated by a player,
    The operation means includes an operation unit provided so as to be displaceable in a predetermined direction by being operated by a player.
    Furthermore, when the operation unit is displaced in the predetermined direction and the displacement amount becomes a predetermined displacement amount, the special operation driving means capable of causing the operation unit to perform a special operation;
    Special operation drive control means for controlling the special operation drive means to be in a non-driving state or a driving state;
    A gaming machine characterized by comprising:
  2. The operation unit is a forward operation and a backward operation within a range of a maximum displacement amount from an initial position based on an operation by a player,
    The special operation driving means includes:
    When the operation unit is at the initial position, the operation unit is separated from the operation unit, and the operation unit performs the forward movement, and abuts on the operation unit when the displacement amount becomes the predetermined displacement amount. A contact portion provided so that
    In a situation where the operation unit is in contact with the contact portion, a special operation drive unit that causes the operation unit to perform the special operation through the contact portion;
    With
    2. The gaming machine according to claim 1, wherein the special operation drive control means controls the special operation drive unit to be in a non-drive state or a drive state.
  3. The predetermined displacement amount is an intermediate displacement amount when the operation unit is displaced from the initial position to the maximum displacement amount in the course of the forward movement,
    When the displacement amount of the operation portion becomes the predetermined displacement amount, the contact portion abuts on the operation portion, and the contacted state is maintained even when the maximum displacement amount is maintained. The gaming machine according to claim 2, further comprising a follower structure that causes the contact portion to follow the displacement of the operation portion.
  4. The operation unit moves in a range from the initial position to a maximum displacement position corresponding to the maximum displacement amount, and the predetermined displacement amount is from the initial position to the maximum displacement position. It corresponds to the intermediate displacement position between
    It has the abutting portion and is pivotally supported by the housing of the operating means. Further, the operating portion is on a passing track when the forward movement is performed, and the displacement amount of the operating portion becomes the predetermined displacement amount. In this case, a position where the contact portion comes into contact with the operation portion is provided as an initial rotation position, and when the predetermined displacement amount is reached, the contact portion is in contact with the operation portion. The rotation member provided so that it may rotate in response to the displacement of the said operation part so that it may be maintained also in the condition used as the said maximum displacement amount, The rotation member of Claim 2 characterized by the above-mentioned. Gaming machine.
  5. The operation portion moves forward from the initial position and moves forward, and the rotating member is located at a position closer to the contact portion than a predetermined portion of the operation portion that contacts the contact portion. Is arranged to be at the bottom,
    The special operation drive unit is a vibration applying drive unit for vibrating the operation unit as the special operation,
    The rotating member has the abutting portion on one side of the rotating shaft portion of the rotating member, and has a mounting portion on which the vibration applying drive portion is mounted on the other side. Further, based on the fact that the weight on the mounting portion side is larger than the contact portion side, the operation portion returns to the initial rotation position when the operation portion returns after the forward movement of the operation portion. The gaming machine according to claim 4, wherein there is a gaming machine.
  6. The special operation drive unit is a vibration applying drive unit for vibrating the operation unit as the special operation,
    The receiving part which clamps the said contact part with the said operation part when the displacement amount of the said operation part becomes the said maximum displacement amount is provided. Gaming machine.
  7. Display means for performing predetermined display on the display screen;
    Display control means for controlling the display means;
    Further comprising
    The display control means displays the display so as to perform a continuous corresponding display effect when the operation of the operation unit is continued for a predetermined continuous reference period under a predetermined condition in a situation where a game is being performed. A continuous correspondence control means for controlling the display of the means,
    The special operation drive control means causes the operation unit to perform the special operation in a situation where the continuation corresponding display effect can be performed when the operation of the operation unit is continued for the continuation reference period. The gaming machine according to claim 1, further comprising a continuously corresponding drive control unit that drives and controls the special operation drive unit so that a drive state is possible.
JP2008108028A 2008-04-17 2008-04-17 Game machine Active JP5374910B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008108028A JP5374910B2 (en) 2008-04-17 2008-04-17 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008108028A JP5374910B2 (en) 2008-04-17 2008-04-17 Game machine

Publications (2)

Publication Number Publication Date
JP2009254633A true JP2009254633A (en) 2009-11-05
JP5374910B2 JP5374910B2 (en) 2013-12-25

Family

ID=41382839

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008108028A Active JP5374910B2 (en) 2008-04-17 2008-04-17 Game machine

Country Status (1)

Country Link
JP (1) JP5374910B2 (en)

Cited By (30)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011200270A (en) * 2010-03-24 2011-10-13 Sophia Co Ltd Game machine
JP2011200269A (en) * 2010-03-24 2011-10-13 Sophia Co Ltd Game machine
JP2011206128A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206127A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206126A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206129A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2012020032A (en) * 2010-07-16 2012-02-02 Takao Co Ltd Pinball game machine
JP2012024345A (en) * 2010-07-23 2012-02-09 Takao Co Ltd Pachinko game machine
JP2012029817A (en) * 2010-07-30 2012-02-16 Omron Corp Operation feel changing unit, operation switch device, and game machine
JP2012061268A (en) * 2010-09-17 2012-03-29 Daiichi Shokai Co Ltd Game machine
JP2012061266A (en) * 2010-09-17 2012-03-29 Daiichi Shokai Co Ltd Game machine
JP2012200450A (en) * 2011-03-25 2012-10-22 Sanyo Product Co Ltd Game machine
JP2013013822A (en) * 2012-10-26 2013-01-24 Sophia Co Ltd Game machine
JP2013099691A (en) * 2010-08-10 2013-05-23 Takao Co Ltd Pinball game machine
JP2013169251A (en) * 2012-02-17 2013-09-02 Newgin Co Ltd Game machine
JP2014128629A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014128627A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014128628A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014158718A (en) * 2014-02-19 2014-09-04 Daiichi Shokai Co Ltd Game machine
JP2014212813A (en) * 2013-04-22 2014-11-17 オムロン株式会社 Lever unit
JP2014212814A (en) * 2013-04-22 2014-11-17 オムロン株式会社 Game machine
JP2015027540A (en) * 2014-09-18 2015-02-12 株式会社大一商会 Game machine
JP2015134275A (en) * 2015-05-01 2015-07-27 株式会社大一商会 Game machine
JP2016032653A (en) * 2015-09-29 2016-03-10 株式会社ニューギン Game machine
JP2016159001A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2016168441A (en) * 2016-06-28 2016-09-23 株式会社大一商会 Game machine
JP2017079957A (en) * 2015-10-27 2017-05-18 株式会社サンセイアールアンドディ Game machine
JP2017093785A (en) * 2015-11-24 2017-06-01 京楽産業.株式会社 Game machine
JP2018138214A (en) * 2018-05-14 2018-09-06 京楽産業.株式会社 Game machine
JP2018149368A (en) * 2018-06-01 2018-09-27 京楽産業.株式会社 Game machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5751300B2 (en) * 2013-09-24 2015-07-22 株式会社三洋物産 Game machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004154489A (en) * 2002-11-08 2004-06-03 Maruhon Ind Co Ltd Game machine
JP2006115873A (en) * 2004-10-19 2006-05-11 Aruze Corp Game machine
JP2007037972A (en) * 2005-06-27 2007-02-15 Samii Kk Game machine
JP2008119165A (en) * 2006-11-10 2008-05-29 Samii Kk Pinball game machine
JP2009142431A (en) * 2007-12-13 2009-07-02 Mrd Co Ltd Structure of operation portion of game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004154489A (en) * 2002-11-08 2004-06-03 Maruhon Ind Co Ltd Game machine
JP2006115873A (en) * 2004-10-19 2006-05-11 Aruze Corp Game machine
JP2007037972A (en) * 2005-06-27 2007-02-15 Samii Kk Game machine
JP2008119165A (en) * 2006-11-10 2008-05-29 Samii Kk Pinball game machine
JP2009142431A (en) * 2007-12-13 2009-07-02 Mrd Co Ltd Structure of operation portion of game machine

Cited By (31)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011200270A (en) * 2010-03-24 2011-10-13 Sophia Co Ltd Game machine
JP2011200269A (en) * 2010-03-24 2011-10-13 Sophia Co Ltd Game machine
JP2011206128A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206127A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206126A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2011206129A (en) * 2010-03-29 2011-10-20 Daiichi Shokai Co Ltd Game machine
JP2012020032A (en) * 2010-07-16 2012-02-02 Takao Co Ltd Pinball game machine
JP2012024345A (en) * 2010-07-23 2012-02-09 Takao Co Ltd Pachinko game machine
JP2012029817A (en) * 2010-07-30 2012-02-16 Omron Corp Operation feel changing unit, operation switch device, and game machine
JP2013099690A (en) * 2010-08-10 2013-05-23 Takao Co Ltd Pinball game machine
JP2013099691A (en) * 2010-08-10 2013-05-23 Takao Co Ltd Pinball game machine
JP2012061266A (en) * 2010-09-17 2012-03-29 Daiichi Shokai Co Ltd Game machine
JP2012061268A (en) * 2010-09-17 2012-03-29 Daiichi Shokai Co Ltd Game machine
JP2012200450A (en) * 2011-03-25 2012-10-22 Sanyo Product Co Ltd Game machine
JP2013169251A (en) * 2012-02-17 2013-09-02 Newgin Co Ltd Game machine
JP2013013822A (en) * 2012-10-26 2013-01-24 Sophia Co Ltd Game machine
JP2014212814A (en) * 2013-04-22 2014-11-17 オムロン株式会社 Game machine
JP2014212813A (en) * 2013-04-22 2014-11-17 オムロン株式会社 Lever unit
JP2014128629A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014128628A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014128627A (en) * 2013-11-27 2014-07-10 Daiichi Shokai Co Ltd Game machine
JP2014158718A (en) * 2014-02-19 2014-09-04 Daiichi Shokai Co Ltd Game machine
JP2015027540A (en) * 2014-09-18 2015-02-12 株式会社大一商会 Game machine
JP2016159001A (en) * 2015-03-04 2016-09-05 京楽産業.株式会社 Game machine
JP2015134275A (en) * 2015-05-01 2015-07-27 株式会社大一商会 Game machine
JP2016032653A (en) * 2015-09-29 2016-03-10 株式会社ニューギン Game machine
JP2017079957A (en) * 2015-10-27 2017-05-18 株式会社サンセイアールアンドディ Game machine
JP2017093785A (en) * 2015-11-24 2017-06-01 京楽産業.株式会社 Game machine
JP2016168441A (en) * 2016-06-28 2016-09-23 株式会社大一商会 Game machine
JP2018138214A (en) * 2018-05-14 2018-09-06 京楽産業.株式会社 Game machine
JP2018149368A (en) * 2018-06-01 2018-09-27 京楽産業.株式会社 Game machine

Also Published As

Publication number Publication date
JP5374910B2 (en) 2013-12-25

Similar Documents

Publication Publication Date Title
JP5385119B2 (en) Game machine, game machine presentation method and program
JP2005312515A (en) Pinball machine
JP5331231B1 (en) Game machine
JP4543158B2 (en) Game machine
JP5455036B2 (en) Game machine
JP2007037972A (en) Game machine
JP5537589B2 (en) Game machine
JP2004313743A (en) Game machine
JP5753660B2 (en) Game machine
JP2019084374A (en) Game machine
JP5200275B2 (en) Amusement stand
JP5784554B2 (en) Game machine
JP5544157B2 (en) Game machine
JP5577116B2 (en) Game machine
JP2008110037A (en) Game machine
JP5374910B2 (en) Game machine
JP2007014387A (en) Game machine
JP5586269B2 (en) Game machine
JP5612260B2 (en) Game machine
JP2007301201A (en) Game machine
JP4954697B2 (en) Game machine
JP5334339B2 (en) Game machine
JP5779150B2 (en) Game machine
JP2011078630A (en) Game machine
JP4782390B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20110411

RD02 Notification of acceptance of power of attorney

Free format text: JAPANESE INTERMEDIATE CODE: A7422

Effective date: 20120418

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20120919

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20121009

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20121206

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20130827

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20130909

R150 Certificate of patent or registration of utility model

Ref document number: 5374910

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250