JP2009240355A - Game board unit and game machine - Google Patents

Game board unit and game machine Download PDF

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Publication number
JP2009240355A
JP2009240355A JP2008087331A JP2008087331A JP2009240355A JP 2009240355 A JP2009240355 A JP 2009240355A JP 2008087331 A JP2008087331 A JP 2008087331A JP 2008087331 A JP2008087331 A JP 2008087331A JP 2009240355 A JP2009240355 A JP 2009240355A
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Japan
Prior art keywords
passage
game
ball
unit
inflow
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JP2008087331A
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Japanese (ja)
Inventor
Hideomi Asai
Koji Ito
Akira Kudo
Shigeo Miyake
Kazutomo Namiiri
Satoshi Yoshizaki
重夫 三宅
功次 伊藤
聡 吉崎
朗 工藤
和知 波入
秀臣 浅井
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Sammy Corp
サミー株式会社
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Priority to JP2008087331A priority Critical patent/JP2009240355A/en
Publication of JP2009240355A publication Critical patent/JP2009240355A/en
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Abstract

[PROBLEMS] To provide a plurality of passages for allowing game media flowing down a game area to pass toward an inflow port, and to change the arrival time to the inflow port for each passage, and to change the mode of guiding the game medium to the inflow port for each passage. To provide a game board unit and a game machine that can be played.
The game board unit realizes an open state and a closed state by opening and closing an inflow port 8a and an inflow port 8a through which a center medium 7 as a game member arranged in a game area and a game medium flow in are opened and closed. And a first passage 38 and a second passage 37 for allowing the game medium to pass toward the inflow port 8a. The first passage 38 and the second passage 37 are of two types. The arrival time of the game medium to the inflow port 8a of the winning port 8 is different.
[Selection] Figure 2

Description

  The present invention relates to a game board unit and a game machine, and more particularly to a game board unit having a function of guiding a game medium through different paths toward a pitching unit arranged in a game area.
  In a pachinko machine, the fired ball flows down a game area (an area formed on or near the game board surface for realizing a game or production by the flow of the ball). During this process, the ball rolls while colliding with obstacle nails (also called gauges) and windmills in the game area, and the flow direction changes. As a result, if a ball wins various winning holes arranged on the game area, a predetermined prize ball is paid out. On the other hand, if a ball flows into the out port without winning any prize hole, no prize ball is paid out. . The player enjoys the game by demonstrating his / her skill in the ball or using the chance of the ball flowing down and expecting to win a prize and give away a prize ball.
  In addition, in some game areas of the pachinko machine, a symbol display device is arranged. This symbol display device is arranged approximately at the center of the game board surface and has a display screen such as a liquid crystal display to provide a symbol variation game. Around the symbol display device, a decorative member (also referred to as a center role) provided with a decoration is disposed. In recent years, the symbol display device tends to increase in size. As an object becomes larger, an area in which a ball can actually flow down in the game area (hereinafter referred to as a flow-down area) is becoming narrower.
  For example, Patent Document 1 describes a pachinko machine having a guide rod that introduces a ball that flows down a game area into a center role and guides the introduced ball to a predetermined position. In this pachinko machine, an introduction port for introducing a ball flowing down the game area is provided in the upper part and the left and right sides of the center accessory, and the ball introduced from the introduction port flows into the guide rod. A winning unit is arranged downstream in the flow direction of the ball of the guide rod, and the ball passing through the guide rod can be guided to the winning unit. In addition, there is a game area where a ball can flow down on the left and right sides of the center role, and the game area is allowed to flow down without using a guide rod and can be guided to a winning unit.
  When a ball wins a winning unit, whether it is introduced to the center player's guide cage and guided to the winning unit, or whether it is guided to the winning unit by flowing down the game area on the left and right sides of the center accessory, It differs depending on the firing intensity of the sphere launched toward the game area. That is, depending on the launch strength of the sphere, the sphere is configured to flow down the flow area on the left side of the center character or through the guide rod of the center character. You can enjoy the flow down mode.
  Some winning units include an opening / closing member that opens and closes an opening through which a ball enters, and the opening / closing member is configured to realize a state where the ball is likely to win and a state where it is difficult to win. According to this winning unit, it is possible to realize a state where the ball wins and a state where the ball does not win depending on the timing when the ball reaches the opening, and it is possible to enhance the interest.
JP 2001-204907 A
  The number of balls fired into the game area is usually within 100 per minute, and the ball firing interval is at least 0.6 seconds. The winning unit including the opening / closing member realizes a state where it is easy to win by the opening / closing member and a state where it is difficult to win. When the duration for realizing the easy entry state of the winning unit is significantly longer than the ball launch interval (for example, 2 times or more), the opening / closing member is operated once to realize the easy entry state. Multiple balls may enter. However, if the duration time for realizing the easy entry state of the winning unit is shorter than the launch interval of the balls or substantially the same as the launch interval of the balls, the opening / closing member is operated once to realize the easy entry state. It is rare for multiple balls to enter. For this reason, even if the opening / closing member of the winning unit is operated and it is easy to enter the ball, it may be difficult to increase the player's expectation.
  In particular, if a special game lottery is triggered by winning a winning unit, it will be difficult to raise a player's expectation because the jackpot lottery cannot be made without entering the winning slot. was there.
  The present invention has been made in view of the above circumstances, and provides a plurality of passages through which the game medium flowing down the game area passes toward the inlet of the inflow unit, and the arrival time to the inlet for each of the passages. It is an exemplary problem to provide a game board unit and a game machine that can vary and change the mode of guiding the game medium to the inlet for each passage.
  In order to solve the above-described problems, a game board unit as an exemplary aspect of the present invention includes a game board in which a game area for realizing a game by flowing a game medium is configured, and a game arranged in the game area. An inflow unit having a member, an inflow port through which a game medium flowing down the game area flows in, a state in which the inflow of the game medium to the inflow port is difficult and a state in which the inflow is easy, and a flow down the game area A first passage and a second passage that allow the game medium to pass toward the inflow port, and the first passage is formed in at least one of the game member and the inflow unit, and the first passage and the second passage Are configured to have different arrival times of the game media that have passed through the passages.
  Since the first passage and the second passage through which the game media flowing down the game area pass toward the inflow port are provided, the arrival time until the game medium passing through each passage reaches the inflow port is determined for each passage. Can be different. Therefore, even if the timing at which the game medium flows into the first passage and the second passage is deviated by a predetermined time for each passage, the predetermined amount that has been deviated at the inflow timing in the process of passing the game medium through each passage. It is possible to reduce the time difference and allow the game media that have passed through each passage to reach the inlet at substantially the same timing. Alternatively, it is possible to increase the difference in the predetermined time that has been shifted at the timing when it flows into the passage inlet of each passage, and it is possible to guide it to the inlet of the inflow unit so that the timing when it flows into each passage is further different. Become. On the other hand, when game media flows into each passage at substantially the same timing, the game media that have passed through each passage can reach the inflow port at different timings. As a result, in the process of guiding the game medium flowing down the game area to the inflow port, it is possible to guide the game medium to the inflow port in a manner in which the arrival time to the inflow port, the passage trajectory, etc. are different depending on the passage through which the game medium passes. It becomes.
  Here, the game medium is typically a ball (pachinko ball) used in a pachinko machine as a gaming machine. Of course, in a coin game or the like where coins flow down the game area, the coin is Corresponds to game media.
  The game board unit according to the present invention has a first passage and a second passage, and each passage has a different arrival time to an inflow port disposed downstream of the passage. For example, when a game ball is used as a game medium, the game balls are launched into the game area one by one by a launching device, and the number of launches is normally 100 or less per minute. Therefore, the interval between the game balls launched into the game area is at least 0.6 seconds, and when the game balls reach the path entrances of the respective paths at intervals launched into the game area, the path entrance of the first path and the second path Game balls will flow into the passage entrance at an interval of 0.6 seconds. Therefore, when it is desired to guide the continuously launched game balls to the inlet of the inflow unit almost simultaneously, the passage time of one passage is configured to be about 0.6 seconds later than the passage time of the other passage. . Then, the plurality of game balls are made to flow into the inlet substantially simultaneously by flowing the previously launched game balls into one passage having a long arrival time and then flowing the fired game balls into the other passage having a short arrival time. It becomes possible to lead to.
  A game component is a component arranged in a game area. For example, a center object that covers the periphery of an image display device that displays a game state, or a game medium that flows down changes the flow direction of the game medium. A flow change member can be illustrated. The inflow unit has an inflow port through which game media can flow in and an operation member that realizes a state in which the game media can easily flow into the inflow port and a state in which it is difficult to flow in, for example, inflow of game media. Is a chance to win a special game lottery, and a bonus game is executed when the lottery result of the special game due to the inflow to the starting prize opening and the starting prize opening becomes a chance to pay out a certain number of game media An example is a big prize opening, or a general prize opening that triggers the inflow of a certain number of game media. Furthermore, the game component and the inflow unit may be formed integrally, and for example, a big prize opening as an inflow unit may be provided in a part of the center combination as a game combination. By forming the gaming parts and the inflow unit integrally, the space in the gaming area can be effectively utilized.
  The operation member is a member that can realize an easy state and a difficult state of the inflow of the game medium to the inflow port, and more specifically, an open / close operation that realizes a state in which the inflow port is closed and a state in which the inflow port is closed and opened. A moving member that moves in the vicinity of the inflow port so as to change the opening size of the door and the inflow port into a size in which the game medium can easily flow in and a size in which it is difficult to flow in can be exemplified.
  The configuration for changing the state between the state where the inflow of the game medium is easy and the state where the inflow is difficult may be realized by configuring the operation member to be driven at regular intervals using a drive source such as a solenoid. The game medium may be configured to be driven based on the inflow of game media to the inflow port and the game state, and the game medium that has flowed into the inflow port may change the state by driving an internal mechanism. It may be realized by being configured, and can be realized by various configurations.
  The game media that have passed through the first passage and the second passage respectively flow down toward the inlet of the inflow unit. However, when the operation member realizes a state in which the inflow of the game media is difficult, the game media does not flow. The player does not flow into the inlet but flows down further, and the player cannot obtain the benefit of the flow into the inlet. Therefore, for example, when the operation member regularly repeats opening and closing operations at a constant cycle, the timing at which the operation member opens the inlet, and the plurality of game media are almost simultaneously passing through each passage. By matching the timing of reaching the inflow port, it is possible to increase the number of game media flowing into the inflow port, reduce the number of game media not flowing into the inflow port, and increase the player's profit.
  Here, the first passage and the second passage may be a space through which game media can pass, and the configurations thereof are not limited. For example, the space between the parts arranged in the game area and the groove formed in the parts arranged in the game area can be used as the passage. Further, the space through which the game medium passes does not necessarily have to be a space defined from four sides, and any space through which the game medium can pass can be regarded as a passage.
  The arrangement relationship between the first passage and the second passage may be any as long as it can guide the game medium flowing into each passage to the inflow port at different arrival times. Specifically, there can be exemplified an arrangement in which each passage partially intersects, an arrangement in which a part of the passage is common and branches from the middle of the passage, and an arrangement provided separately without crossing each other. Further, it is desirable that the passage entrance of the first passage and the passage entrance of the second passage are spaced apart in the game area. By disposing them separately, the player can select the first passage or the second passage depending on the game state (for example, the state of the operation member), and the game property with the technical intervention of the player can be obtained. It becomes possible to provide.
  The arrangement relationship between the passage outlet of the first passage and the second passage and the inlet of the inflow unit is such that the flow of the inflow unit is downstream of the passage outlet of each passage so that game media flowing out of the passage outlet can flow into the inlet. It is only necessary that the entrance is arranged. However, more preferably, it is desirable not to arrange a part such as a gauge between the passage outlet of each passage and the inflow unit, and to dispose the inflow unit immediately below the passage outlet of each passage. According to this configuration, it is possible to improve the probability that the game medium that has flowed out from each passage reaches the inflow port without being affected by a gauge or the like.
  At least a part of the first passage is formed in at least one of the game component and the inflow unit. Since the first passage is formed in a flow-down unit or the like that performs other functions, the space of the game area is effectively used compared with the case where the first passage is separately arranged in the game area, The degree of freedom can be improved. Further, the first passage only needs to have a portion formed in the inflow unit and / or the gaming part, and an independent part in which a part of the passage is not integral with the inflow unit or the gaming part (function of the first passage only). Or a part of the passage may be a game area.
  The configuration of the first passage and the second passage may be, for example, a tube shape, and may surround the entire periphery in a plane perpendicular to the passing direction of the game medium (hereinafter referred to as an orthogonal cross section). The configuration may be such that the entire periphery is not surrounded and some wall surfaces are not provided. For example, in a pachinko machine, the left and right direction or the up and down direction of a sphere may be regulated in the game area, and the passage may be configured in cooperation with the game board surface (front surface) and the front glass in the front and rear direction.
  Furthermore, it is desirable that at least one of the first passage and the second passage includes a speed adjusting unit that adjusts the speed of the game medium passing through each passage. By providing the speed adjusting unit, it is possible to appropriately adjust the speed of the game medium passing through the passage and adjust the arrival time of the game medium passing through each passage.
  The speed adjusting unit is a member that reduces or increases the passing speed of the game medium by changing the trajectory in the passage. Specifically, a configuration in which the passage direction of the game medium is not parallel to the traveling direction of the game medium, the passage is formed in a curved shape, and the passing game medium is in contact with the inner wall of the passage, or A configuration in which a projection medium is formed in the passage and a game medium passing therethrough is brought into contact, and a configuration in which the inclination of the passage surface of the passage is changed can be exemplified. That is, the speed adjusting unit may be a part of the passage such as the inner wall that constitutes the first passage and the second passage, or may be a separate member from the passage such as a protrusion attached to the inner wall. More preferably, it is preferable that the arrival time of the game medium at the inflow port can be adjusted as appropriate, and the shape and number thereof can be changed, and it is desirable that the game medium can be attached to and detached from the passage.
  For example, by using a protrusion as the speed adjusting unit, the speed component in the passing direction of the game medium passing through the passage can be reduced. The effect of reducing the passing speed of the game medium can be easily adjusted by adjusting the outer shape of the protrusion, the amount of protrusion into the passage, or the number of the protrusions. Further, by adjusting the protrusion length of the protrusion (that is, the protrusion length), it is possible to freely adjust the reduction amount of the speed component in the passing direction according to the passing trajectory of the game medium.
  As a configuration of the protrusion, for example, a plurality of protrusions are alternately arranged on both sides of the game medium in a plane orthogonal to the passing direction of the game medium, and the protrusions disposed on one side and the other side are alternately arranged. The distance between the protrusion disposed on one side and the protrusion disposed on the other side is larger than the outer dimensions of the game medium, and the protrusion disposed on the one side and the other side The projection interval with respect to the plane orthogonal to the passing direction with the protrusions arranged in the can be made smaller than the outer dimension of the game medium.
  Here, the interval between the protrusions disposed on one side and the protrusions disposed on the other side is a linear distance between the protrusions on both sides. Moreover, the projection interval with respect to the plane orthogonal to the passing direction is the interval between the two side projections when the projections on both sides are projected onto the orthogonal plane.
  Since the projection interval of the protrusions arranged on both sides is smaller than the outer dimension of the game medium, the game medium along the other passage trajectory cannot advance straight along the passage direction. However, since the protrusions arranged on both sides are staggered and the interval is larger than the outer dimension of the game medium, the game medium can pass through the passage in a zigzag manner.
  By arranging the protrusions in this way, so-called zigzag running can be performed on the game medium passing through the passage along other passage trajectories, and the speed component in the passage direction can be reduced more efficiently. Can be made.
  Moreover, as a structure of another protrusion, the space | gap part may be arrange | positioned between the adjacent protrusion parts arrange | positioned at least any one of the one side or the other side. By disposing the gap between the protrusions, the player can visually recognize the game medium passing through the passage through the gap. Since the behavior of the game medium in the aisle can be confirmed, the player can obtain interest with a sense of security.
  Note that the game board unit according to the present invention is configured so that the arrival time at the inflow port is made different by making the lengths of the passages in the first passage and the second passage different, regardless of the speed adjustment unit. Is also possible.
  Moreover, it is preferable that the first passage and the second passage are configured to allow the game media that have passed through each passage to flow into the inflow port of the flow-down unit along different passage trajectories. Since the arrival times of the first passage and the second passage to the inflow port are different, it is possible to guide the game media that have passed through each passage to the inflow port at substantially the same timing. However, if a plurality of game media are caused to flow into the inflow port at substantially the same timing, the game media come into contact with each other in the vicinity of the inflow port, and the trajectory of the game medium is changed by the contact, and either one of the game media or There is a risk of preventing the flow of both game media into the inlet. Therefore, it is desirable to guide the game medium that has flowed out from each passage to the flow-down unit along different passage trajectories. The passage trajectory here is a trajectory through which the game medium passes from the flow path through the inflow unit to the inflow unit. The different trajectory is a configuration in which the game medium flowing out from each passage is guided to the inflow port without colliding. Note that the passing trajectory changes slightly depending on the speed of the game medium that is flown out, and the trajectory of the game medium that flows out from each passage does not necessarily have to be the same trajectory each time.
  A gaming machine as still another exemplary aspect of the present invention relates to the above-described gaming board unit, a frame that holds the gaming board unit so that the gaming area is visible to the player, and the gaming board unit. It has a front transparent plate arranged in front of it at a predetermined distance or more and a launch unit that launches game media toward the game area.
  This gaming machine launches game media toward the game area by the launch unit, and the launched game media pass through the first passage and the second passage toward the inlet of the inflow unit. The first passage and the second passage guide the game medium to the inlet of the inflow unit with different passage times for each passage. Therefore, even if the timing at which the game medium flows into the first passage and the second passage is deviated for a predetermined time for each passage, the predetermined amount deviated at the inflow timing as the game medium passes through each passage. It is possible to eliminate the time difference and allow the game media that have passed through each passage to reach the inlet at substantially the same timing. Alternatively, it is possible to increase the difference in the predetermined time that has been shifted at the inflow timing, and guide the inflow ports so that the inflow timing is different. On the other hand, when game media flow into each passage at substantially the same timing, the game media that have passed through each passage can reach the inflow port at different timings. As a result, in the process of guiding the game medium flowing down the game area to the inflow port, it is possible to guide the game medium having different modes such as the arrival time to the inflow port and the passage trajectory to the inflow port by the passage through which the game medium passes. .
  It is desirable that the first passage and the second passage are arranged so that the passages through which the game media pass differ depending on the launch strength when the launch media are launched by the launch unit. The arrangement of the first passage and the second passage such that the passage through which the game medium passes is different according to the launch strength when the game medium is launched. The first passage and the second passage are arranged according to the strength of the launch strength. It is an arrangement that is easy to flow into one of the passages or an arrangement that is difficult to flow into either one of the passages.
  Specifically, in a gaming machine in which a rail ornament is arranged at the periphery of the gaming area and a center accessory is arranged in the approximate center of the gaming area, it is sandwiched between the inner surface of the rail ornament and the upper surface of the center accessory. The space to be used as the second passage and the first passage in the center role. The first passage has a passage inlet and a passage outlet formed in a game area on the left side of the center character (hereinafter referred to as a left region) and a game area on the right side of the center character (hereinafter referred to as a right region), respectively. The game medium flowing in from the left area is guided to the right area.
  A second passage is formed along the rail decoration, and the first passage is formed in the center role located below, and when the firing strength is strong, the game medium moves to the right area along the rail decoration. Therefore, it becomes easy to flow into the second passage. On the other hand, when the firing strength is weaker than when flowing into the second passage, the game medium flows down in the left region without following the rail decoration, and the game medium is easily guided to the first passage. According to the arrangement of the first passage and the second passage, the passage through which the game medium flows can be made different according to the player's intention according to the firing strength.
  Therefore, the player can select and aim at either the first passage or the second passage by varying the strength of launching the game medium by the launch unit. The player's technical intervention becomes higher, and the player can obtain the fun of aiming to realize an advantageous state.
  A gaming machine as still another exemplary aspect of the present invention relates to the above-described gaming board unit, a frame that holds the gaming board unit so that the gaming area is visible to the player, and the gaming board unit. It has a front transparent plate arranged at a certain distance or more in front of it, and a launch unit that launches a game medium toward a game area.
  Further objects and other features of the present invention will become apparent from the preferred embodiments described below with reference to the accompanying drawings.
  According to the present invention, it is possible to provide a plurality of passages through which the game medium flowing down the game area passes toward the inlet of the inflow unit, and to make the arrival time to the inlet different for each passage. Therefore, even if the timing at which the game medium flows into the first passage and the second passage is deviated by a predetermined time for each passage, the predetermined amount that has been deviated at the inflow timing in the process of passing the game medium through each passage. It is possible to reduce the time difference and allow the game media that have passed through each passage to reach the inlet at substantially the same timing.
  Hereinafter, embodiments of the present invention will be described with reference to the drawings. FIG. 1 is a front view of a pachinko machine 2 as a gaming machine according to an embodiment of the present invention. This pachinko machine 2 has a frame 3, a game board unit 5, a front glass (front transparent plate) 10, a launch unit (not shown), and a storage tray 14, and the game board unit 5 is caused by the flow of game media. A game area 6b for realizing a game is configured.
  In the pachinko machine 2, when a player operates a handle 15 to be described later, a ball as a game medium is launched by the launch unit toward the game area 6b, and a game by the flow of the ball is realized. The number of balls fired by this launching unit is normally 100 or less per minute, and the interval between the balls launched into the game area 6b is at least 0.6 seconds.
  In addition to the pachinko machine 2, the gaming machine can be an arcade machine such as a parrot machine or a coin game machine, and various game machines. In short, any game having a game area that realizes a game by the flow of game media. Machine included. In addition, in the pachinko machine, any pachinko machine such as a combination pachinko machine such as an arrangement ball machine or a sparrow ball machine, a so-called digipachi type (one type) or a honey mono type (two types) pachinko machine can be conceptualized. In the present embodiment, a so-called type 1 type 2 type game that realizes both a digipachi game (also referred to as a type 1 game, also referred to as a symbol variation game) and a funnel game (also referred to as a type 2 game, or an accessory game). An example of a pachinko machine will be described. The symbol variation game and the bonus game will be described later.
  The frame 3 of the pachinko machine 2 is for holding a game board unit 5 to be described later, and is configured to surround the pachinko machine 2 around and forward or in addition to the back. In addition to the game board unit 5, various mechanical parts such as various electronic boards and paths for game media are arranged inside the frame body 3, and the frame body 3 allows the pachinko machine from the peripheral side surface and the front surface or in addition to the rear side. 2 Unauthorized access to the inside is prevented.
  For example, a housing frame 4 surrounding the periphery of the pachinko machine 2, and a machine frame 9 that holds the game board unit 5 by being swingably supported by a hinge portion (swinging support portion) 22 so as to be opened and closed forward. The frame body 3 is configured to have a decorative frame 12 that is supported by a hinge portion 22 so as to be able to be opened and closed forward, and that holds the front glass 10 and a decorative member 32 that decorates the periphery thereof. The front glass 10 is a transparent member for allowing the player to visually recognize the game board 6 held inside the frame 3 from the front, and details thereof will be described later.
  The storage tray 14 is a tray member disposed on the front surface of the pachinko machine 2 to store the player's ball, and in the first embodiment, has an upper tray 14a and a lower tray 14b. . The upper plate 14a has a ball discharge button 14c and is disposed below the game board 6, that is, a lower portion of the decorative frame 12, and the lower plate 14b is disposed further below the upper plate 14a.
  The game board unit 5 includes a game board 6 in which a center accessory 7 is arranged at substantially the center on the game board surface (front surface) 6a side, and a two-type big prize opening (second second) arranged in a part of the center accessory 7. And a number of gauges (obstacles) 27 are also arranged on the game board surface 6a.
  The game board 6 is a board-like member for constituting a game area 6b for realizing a game by the flow of the ball (game medium) 23 on the game board surface 6a side, and the game board surface 6a is visually recognized from the front by the player. It is held by the frame 3 (in this embodiment, the machine frame 9 as a part of the frame 3) so as to be possible. A rail ornament 26 is attached to the game board surface 6a so as to surround the substantially circular shape, and the inner peripheral surface (inner side surface) 26a of the rail ornament 26 is disposed so as to stand upright with respect to the game board surface 6a. ing. A substantially circular area defined by the inner side surface 26a and facing the inner side surface 26a is a game area 6b.
  The gauge 27 is a flow changing member that collides with the ball 23 flowing down the game area 6b and changes its flow direction, and a large number are arranged in the game area 6b. The game area 6b includes a normal winning port 28, a central starting port (first starting port) 29a, an opening / closing starting port (second starting port) 29b, and a central main winning port (first large winning port) 31. The two kinds of big prize winning port 8, the passage gate 33, the windmill 34, etc. are arranged, and the sphere 23 flowing down flows into each passage entrance, passes through the passage gate 33, and rotates the windmill 34. Thus, it is possible to enjoy the down-flow game by the ball 23.
  The center bonus 7 is arranged at substantially the center of the game area 6b, and realizes a symbol change game (1 type game) and a bonus game (2 type game). The center accessory 7 is a resin shaped body arranged around the display screen 7b of the symbol display device 7a and on the game board surface 6a. The center accessory 7 surrounds the display screen 7b, for example, and is arrange | positioned so that the display screen 7b can be visually recognized by a player. The center accessory 7 is provided with a pattern and color, and is formed with a character and the like, so that a decorative effect is exhibited.
  The symbol display device 7a is composed of, for example, a liquid crystal display device, an organic EL display, an LED, etc., and is arranged so that the player can see from the game board surface 6a side, and on the display screen (video display surface) 7b. The video display is performed. On the display screen 7b, for example, a display symbol 7c composed of three-digit numbers or characters is displayed as an image so as to rotate or stop. In addition, for example, an effect image as a story tailoring image by a character or the like is also displayed on the display screen 7b.
  When the ball 23 is launched by a ball launch unit (not shown), the ball 23 travels along the inner side surface 26a of the rail decoration 26 and reaches the upper part in the game area 6b. Thereafter, the ball 23 collides with the gauge 27 and flows down in the game area 6b. Some of the balls 23 flow into the normal winning opening 28 to trigger a certain number of prize balls to be paid out. Without flowing in, it flows into the out port 30 located at the lowermost part in the game area 6 b and is discharged to the outside of the pachinko machine 2.
  When the ball 23 flows into the central starting port 29a during the symbol variation game, the display symbol 7c of the symbol display device 7a starts rotating display (the first special game lottery) due to the inflow. If 7c stops and displays with a predetermined symbol (for example, “7, 7, 7”), a jackpot (first special game; hereinafter referred to as symbol variation jackpot) in the symbol variation game occurs. The central grand prize opening 31 is opened to accept a large amount of winning balls, and a large amount of prize balls are paid out to the storage tray 14.
  The ball 23 that has passed through the ball passage 37 or the warp passage 38 flows down the game area (right area) 16b in the right portion, and passes through the passage gate 33, for example. When the lottery is performed by the state change lottery means (not shown) due to the passage of the passage gate 33 and the lottery result is a win, the opening / closing start port 29b is opened for a certain period of time. The opening / closing start port 29b is incapable of inflow of the sphere 23 in the closed state, but if the subsequent sphere 23 flows into the opening / closing start port 29b during its opening, the two kinds of large winning ports 8 Are opened for a predetermined time and a jackpot game is generated (that is, the first stage of the second special game). During the opening time, if the succeeding ball 23 wins the V winning opening 35 of the second big winning opening 8, the central winning opening 31 is opened to continue the big hit game (that is, the second special game 2nd Stage).
  The symbol display device 7a arranged at the center of the center accessory 7 is arranged slightly deeper than the game board surface 6a in the depth direction, and a two-type big prize opening 8 is provided at the front portion of the symbol display device 7a. Is arranged. The two-type big prize opening 8 includes a ball entrance (inlet) 8a that is open so that the ball 23 can enter, and a blade member that realizes a state in which the ball entrance 8a can flow and a state in which the ball 8a cannot flow. (Operational member) 8b. The blade member 8b is driven in the rotational direction with the center as an axis, thereby enabling a state in which the ball entrance 8a of the two-type big prize opening 8 is opened and a state in which the ball entrance 8a cannot be entered. Realize.
  The ball 23 that has entered from the entrance 8a of the two-type large winning opening 8 passes through the croon member 8c disposed downstream thereof. The cruising member 8c has a cylindrical hollow portion that penetrates up and down, and the sphere 23 is decelerated in the process of passing through the hollow portion. Downstream of the cruising member 8c, a first guide path 8d that causes the ball 23 to enter the V winning opening 35 with a certain probability, and a ball 23 that enters the V winning opening 35 with a lower probability than the first guide path 8d. The second guide path 8e to be moved, and the distributing portion (fan member) 8f that distributes the sphere 23 that has passed through the clown member 8c to either the first guide path 8d or the second guide path 8e are arranged. . The fan member 8f is driven at a constant cycle so as to distribute the sphere 23 to either the first guide path 8d or the second guide path 8e with a certain probability. It is configured to be easily guided to the first guide path 8d.
  When the ball 23 that has passed through either the first guide path 8d or the second guide path 8e enters the V winning opening 35, the jackpot is determined. The V winning opening 35 is a portion that constantly swings in the left-right direction at a constant period. When the ball 23 moves in a timely manner and enters the V winning opening 35, the big hit is determined.
  The center accessory 7 is located substantially at the center of the game area 6b, and a part of the upper part thereof constitutes the lower side wall surface of the ball passage 37 (second passage). Then, when the momentum of the fired ball 23 passes through the ball passage 37 comparatively strongly, it can reach the right region 16 b of the center accessory 7.
  On the other hand, when the momentum of the launched ball 23 is relatively weak and does not pass through the ball passage 37, the ball 23 flows down the game area (left area) 16 a on the left side portion of the center accessory 7. The center accessory 7 is formed with a warp passage 38 as a first passage for guiding the sphere 23 flowing down the left region 16a to the right region 16b. The warp passage 38 has a warp passage inlet (passage inlet) 38a through which the sphere 23 flowing down the left region 16a flows, and a warp passage outlet (passage outlet) 38b through which the passed sphere 23 flows out to the right region 16b. . The warp passage outlet 38b is disposed above the two-type large winning opening 8, and the sphere 23 that has passed through the warp passage 38 is configured to be able to flow into the inlet 8a of the two-type large winning opening 8.
  In the pachinko machine 2, the passage gate 33, the opening / closing start port 29b, and the two-type prize winning port 8 are all arranged in the right region 16b, and the ball 23 after passing through the ball passage 37 and the warp passage 38 It can flow down to the vicinity.
  FIG. 2 shows an enlarged front view of the ball passage outlet portion of the warp passage 38 as the first passage and the ball passage 37 as the second passage in this pachinko machine. The ball passage 37 has a substantially square cross-sectional shape in a cross section (orthogonal plane) orthogonal to the ball passing direction, and a part of the inner side surface 26a of the rail decoration 26 constitutes the upper wall surface thereof, and the game area 6b. It is arrange | positioned along the periphery. A part of the upper portion of the center accessory 7 constitutes the lower side wall surface of the ball passage 37, a part of the game board surface 6a constitutes the rear side wall surface, and a part of the front glass 10 constitutes the front side wall surface. Yes. In the space where the upper wall surface and the lower wall surface of the spherical passage 37 face each other, the upstream side (left end) in the passage direction of the sphere 23 becomes the spherical passage entrance (passage entrance) 37a of the spherical passage 37, and the downstream side in the passage direction of the sphere 23 The side (right end portion) is a spherical passage outlet (passage outlet) 37 b of the spherical passage 37.
  The sphere 23 is a sphere having a diameter of approximately 11 mm, and the sphere passage 37 has an inner dimension in the vertical direction (that is, a distance from the upper wall surface to the lower wall surface) within a range in which one sphere 23 can be addressed. It is larger than the diameter. In the ball passage 37, the direction in which the upper wall surface and the lower wall surface face each other is referred to as a vertical direction (height direction), and the direction in which the rear wall surface and the front wall surface face each other is referred to as a front-rear direction (depth direction).
  The warp passage 38 is formed so as to penetrate the center accessory 7 in the left-right direction, and has a substantially U-shaped cross-section in a cross-section (perpendicular plane) perpendicular to the passing direction of the sphere 23. The shape is recessed inside the center accessory 7. The warp passage 38 includes an upper wall surface, a lower wall surface, and a back side wall surface that define a depressed shape, and a part of the front glass 10 is formed on the front side wall surface in the same manner as the first passage 38. The warp passage 38 has an inner dimension in the up-down direction and an inner dimension in the front-rear direction, both of which are larger than the diameter of the warp passage 38 within a range in which one sphere 23 can pass.
  The speed adjusting unit 17 is detachably attached to the lower wall surface of the warp passage 38. FIG. 3 is a perspective view of the speed adjustment unit. The speed adjusting unit 17 includes a plate portion 17a along the lower wall surface of the warp passage 38, and a plurality of projecting portions 17b and 17c arranged on the plate portion 17a. The projections 17b and 17c are arranged on the plate portion 17a, adjacent to the front side wall surface and the rear side wall surface side of the warp passage 38, and are provided with five projections on the front side wall surface side of the plate portion 17a. 17b, five protrusions 17c are arranged on the side of the back wall surface. By disposing the speed adjusting unit 17 in the warp passage 38, the passing sphere 23 can be effectively decelerated with a simple configuration. It should be noted that by adjusting the shape, length, and number of the protrusions 17b and 17c, the effect of reducing the passing speed of the passing sphere 23 can be adjusted.
  The protrusions 17 b and 17 c come into contact with the sphere 23 passing through the warp passage 38. A gap G is formed between adjacent protrusions 17b arranged on the near side. Therefore, even when the ball 23 is passing through the warp passage 38, the player can visually recognize the ball 23 passing through the gap G.
  The sphere 23 that has passed through the warp passage 38 is decelerated by the protrusions 17b and 17c, and the sphere 23 that has flowed out of the warp passage outlet 38b flows down toward the entrance 8a of the two-type big prize opening 8. In addition, the ball 23 that has flowed out from the ball outlet 37 b of the ball passage 37 also flows down toward the ball inlet 8 a of the two-type big prize port 8. T1 shown in FIG. 2 is a passage trajectory of the sphere 23 flowing out from the ball passage 37 to the second kind prize winning opening 8, and T2 is a distance from the warp passage 38 to the second kind winning prize opening 8. It is a passing trajectory. Gauges 27 are arranged between the trajectories of the sphere 23 that has passed through each passage. Therefore, the spheres 23 that have flowed out from the respective passages reach the entrance 8a of the two-type big prize opening 8 without interfering with each other.
  The front glass 10 is a transparent plate that is spaced apart from the game board 6 by a certain distance or more. The front glass 10 is formed of transparent flat glass and is held on the back side of the decorative frame 12, and has a function of forming a flow-down space in which the ball 23 flows down between the game board 6 and the player through the front glass 10 to play the game board 6. A function of ensuring visibility so that the player can visually recognize the player, and a function of preventing unauthorized access so that the player cannot illegally access (contact) the game board 6.
  The launching unit is for firing (bulleting) the ball 23 sent from the upper plate 14a as a part of the storage tray 14 to the firing position by the ball supply device (not shown) toward the upper part of the game area 6b. It is. The launch unit includes, for example, a launcher that shoots the ball 23 at the launch position, a launch motor that drives the launcher, a launch spring that urges the launcher to generate a ball force, and the like. It is attached to the machine casing 9. For launching the ball by the launch unit, a launch handle 15 is provided below the front surface of the pachinko machine 2 to realize on / off of the launch of the ball and adjustment of the launch intensity based on the operation of the player.
  The sphere 23 can be passed through the ball passage 37 or the sphere 23 can be passed through the warp passage 38 according to the firing strength of the launch unit. When the sphere 23 is launched with a weak launch intensity, the sphere 23 does not reach the ball passage 37 and easily flows down the left region 16a. On the other hand, when the ball 23 is launched with a strong launch intensity, the ball 23 easily enters the ball passage 37 along the rail decoration 26.
  The sphere 23 that has entered the ball passage 37 enters the ball passage 37 while maintaining a high speed because the ball 23 enters the ball passage 37 at a relatively high speed and the speed adjusting portion is not disposed on the wall surface constituting the passage. Then, it flows down the right side region 16b and reaches the entrance 8a of the two-type big prize entrance 8.
  On the other hand, the sphere 23 entering the warp passage 38 enters in a relatively slow speed, and the speed adjusting portion 17 is provided on the wall surface constituting the passage, and the speed is further reduced. The sphere 23 that has entered the warp passage 38 passes from the left side of the front view toward the right region 16b along the passage direction of the passage. The sphere 23 travels in a zigzag manner in contact with the projections 17b and 17c of the speed adjusting unit 17 while passing through the passage and passes through the warp passage 38, and the speed component of the sphere 23 in the passing direction is reduced. As a result, when the sphere 23 that has passed through the ball passage 37 and the sphere 23 that has passed through the warp passage 38 are compared, the difference in speed becomes larger than the difference in speed when entering the respective passages, and the sphere 23 is in the warp passage 38. The time for passing the ball 23 is configured to be longer than the time for the ball 23 to pass through the ball passage 37. In the present embodiment, the passage time of the warp passage 38 is configured to be 0.6 seconds longer than the passage time of the ball passage 37.
  Next, a gaming method in the pachinko machine 2 will be briefly described.
<Design variation game>
When the player operates the firing handle 15, the ball is fired, and the ball 23 is fired along the firing rail (not shown) and the inner surface 26a of the rail decoration 26 to reach the upper part of the game area 6b. In the symbol variation game, the player aims at the inflow of the sphere 23 into the central starting port 29a, and adjusts the rotation amount of the launch handle 15 so that the launch strength is weakened so that the sphere 23 flows down mainly in the left region 16a. And launch a ball. Thereby, before the sphere 23 reaches the sphere passage 37, the sphere 23 starts to fall from the inner side surface 26a and flows down the left region 16a. The sphere 23 that has flowed down the left region 16a flows into, for example, the warp passage 38, the normal winning port 28, or the central starting port 29a. Of course, in the pachinko machine 2, the right region 16b is also configured to allow the ball 23 to flow down, so the player may launch the ball with increased firing strength in the symbol variation game.
  When the ball 23 flows into the central starting port 29a, the symbol display device 7a starts rotating the display symbol 7c (the first special game lottery). Then, when the display symbol 7c is stopped and displayed in a predetermined jackpot mode (for example, “7, 7, 7”), a symbol variation jackpot is generated, and the central jackpot 31 is opened. Then, a large amount of spheres 23 flow into the central prize opening 31, and a large amount of prize balls are paid out.
  The opening / closing operation of the central special winning opening 31 is repeated a predetermined number of times, and the first special game is completed. For example, “2 · 2 · 2”, “6 · 6 · 6”, “7 · 7 · 7”, etc., are used as the stop mode of the symbol 7c. When the symbol variation jackpot game in some of the modes (for example, “7, 7, 7”) is completed, an accessory game is started thereafter.
<Combination game>
When the bonus game is started, the player aims to pass the ball 23 to the passing gate 33 and adjusts the rotation amount of the firing handle 15 so that the firing strength becomes strong so that the ball 23 flows down in the right region 16b. And launch a ball. Thereby, the sphere 23 enters the sphere passage 37 along the inner side surface 26a, passes through the sphere passage 37, and reaches the right region 16b. On the other hand, if the game is launched with a reduced strength, the ball 23 can flow down the left region 16a and guide the ball 23 to the right region 16b via the warp passage 38.
  Thus, the sphere 23 that has passed through the warp passage 38 or the sphere passage 37 flows down the right region 16 b, and some passes through the passage gate 33. When the lottery result obtained by the state change lottery means is a win, the opening / closing start port 29b is opened for a certain period of time. When the ball 23 flows into the opening / closing start port 29b, a big hit game is generated, and the two kinds of big winning ports 8 are opened for a predetermined time.
  The ball 23 that has passed through the ball passage 37 and the ball 23 that has passed through the warp passage 38 are compared with the ball 23 that has passed through the ball passage 37. The time to reach the mouth 8a is long. The difference in arrival time is about 0.6 seconds, which is the interval at which the ball 23 is launched into the game area 6b. Accordingly, by passing the previously fired ball 23 through the warp passage 38 and then passing the fired ball 23 through the ball passage 37, the ball 23 that has passed through each passage is awarded two types of grand prizes at substantially the same timing. The entrance 8a of the mouth 8 can be reached.
  The player operated the launch handle 15 to fire a ball with a weak launch strength, and then repeatedly fire a ball with a strong launch strength. It is possible to cause the sphere 23 to flow into the warp passage 38 and then the fired sphere 23 to flow into the ball passage 37. By being sequentially guided to the continuously fired ball 23, the warp passage 38, and the ball passage 37, the timing at which the balls 23 that have passed through the passages reach the entrance 8a of the two-type big prize opening 8 is substantially simultaneous. It becomes.
  Furthermore, the timing at which the plurality of balls 23 are guided to the entrance 8a of the second kind of prize winning opening 8 and the opening timing of the blade member 8b of the second kind of prize winning opening 8 coincide with each other. It can be led into the two types of big prize opening 8. As described above, in the two-type large winning opening 8, the first guiding path 8d having a high winning probability of the V winning opening 35 and the winning probability of the V winning opening 35 being lower than the first guiding path 8d. There are two guide paths 8e, and there is a fan member 8f that guides the sphere 23 to one of the guide paths at a branch point of this guide path. Since the fan member 8f is configured to be easily guided to the first guide path 8d when a plurality of balls 23 enter, the plurality of balls 23 are simultaneously guided to the ball entrance 8a of the two types of big prize opening 8, The probability of winning a prize to the V prize opening 35 is increased, and the player can increase expectation.
  Then, if the ball 23 flows into the entrance 8a of the two types of grand prize winning holes 8 and wins the V prize opening 35 arranged in the center bonus 7, the bonus game is continued and the central grand prize winning 31 opens. Then, a large amount of balls 23 flow into the central prize opening 31, and a large bonus game can be continuously enjoyed while a large amount of prize balls are paid out.
  As described above, according to this embodiment, the player can guide the ball 23 by adjusting the strength of the launch operation and selecting either the ball passage 37 or the warp passage 38. Then, by appropriately selecting and operating a passage for guiding the ball 23 to the entrance 8a of the 2nd prize winning opening 8, the arrival time to the 2nd prize winning 8 entrance 8a is adjusted, and 2 A plurality of balls 23 can be simultaneously guided to the entrance 8a of the seed prize winning entrance 8. As a result, the technical intervention of the player can be improved, and the player can obtain the fun of aiming to realize an advantageous state.
  As mentioned above, although preferable embodiment of this invention was described, this invention is not limited to these, A various deformation | transformation and change are possible within the range of the summary. In the present embodiment, the warp passage 38 as the first passage is formed integrally with the center accessory 7 as the inflow unit, but may be provided separately, and is arranged across a plurality of parts. Also good. Furthermore, the speed reduction unit is not limited to the protrusion, and various configurations can be employed.
  4 and 5 show a pachinko machine that represents a modification of the ball passage 37 as the second passage and the warp passage 38 as the first passage. 4 and 5, the inflow unit is indicated by X, the game part is indicated by Y, and other parts are omitted.
  The pachinko shown in FIG. 4 has a warp passage 38 formed in the gaming component Y, and a ball passage 37 formed in the right region of the gaming component Y. Since the warp passage 38 changes the direction of the passing sphere 23 and decelerates the speed, a direction switching portion is formed so that the advancing direction is changed to the left direction and the right direction and the course is changed in the opposite direction. The switching unit functions as a speed adjusting unit for the warp passage 38. On the other hand, the ball passage 37 does not include a direction switching portion and flows down toward the inlet X1 of the inflow unit X without being decelerated in the passage. Therefore, the sphere 23 that has passed through the ball passage 37 can reach the inlet X1 of the inflow unit X earlier than the sphere 23 that has passed through the warp passage. Even with such a configuration, it is possible to vary the arrival time of the ball 23 passing through the first passage and the second passage to the inlet X1 of the inflow unit X.
  In the pachinko machine shown in FIG. 5, a ball path 37 and a warp path 38 are formed in the gaming component Y. The warp passage 38 and the ball passage 37 are configured to have different times for reaching the inlet X1 of the inflow unit X due to different inclinations of the passages. The warp passage 38 is formed across the gaming component Y and the inflow unit X. The warp passage 38 includes a groove portion 38c having a substantially U-shaped cross section formed in the game component Y, a wall portion 38d protruding from the inflow unit X, a game area 38e between the groove portion 38c and the wall portion 38d, It is constituted by. By forming the passage across a plurality of parts, it is possible to improve the degree of freedom of the arrangement of the warp passage 38 and realize various shapes, arrangements, and passage modes. Furthermore, by forming the warp passage outlet 38b at the inlet X1 of the inflow unit X, the sphere 23 can be reliably guided to the vicinity of the inlet X1 of the inflow unit X.
  Further, in this embodiment, as one type and two types of pachinko machines, the game area is separated into a right area and a left area, and a ball that has passed through the ball passage is a passing gate, an opening / closing start port, and a two-type big prize opening. However, the game area does not necessarily have to be separated into the right side and the left side, and can be changed as appropriate according to the embodiment.
It is a front view of the pachinko machine concerning Embodiment 1 of the present invention. It is the elements on larger scale which expanded the ball passage part of the pachinko machine shown in FIG. It is an external appearance perspective view of the speed adjustment part used for the pachinko machine shown in FIG. It is a front view of the pachinko machine which shows the modification of an embodiment. It is a front view of the pachinko machine which shows the modification of an embodiment.
Explanation of symbols
G: Gap X: Inflow unit X1: Inflow unit Y: Game parts T1, T2: Passing locus 2: Pachinko machine (game machine)
3: Frame 4: Housing frame (part of the frame)
5: Game board unit 6: Game board 6a: Game board surface (surface)
6b: Game area 7: Center character 7a: Symbol display device 7b: Display screen (video display surface)
7c: Display pattern 8: Two kinds of big prize mouth (second big prize mouth)
8a: Entrance (inlet)
8b: blade member (operation member)
8c: Clune member 8d: 1st guide way 8e: 2nd guide way 8f: Distribution part (fan member)
9: Machine frame (part of the frame)
10: Front glass (front transparent plate)
12: Decoration frame (part of the frame)
14: Storage pan 14a: Upper pan 14b: Lower pan 14c: Ball discharge button 15: Launch handle 16a: Left side region 16b: Right side region 17: Speed adjustment unit 17a: Plate portion 17b: Protrusion portion 17c: Protrusion portion 22: Hinge portion (Swing support)
23: Ball (game media)
26: Rail decoration 26a: Inner surface (inner peripheral surface)
27: Gauge
28: Ordinary winning opening 29a: Central starting port (first starting port)
29b: Opening / closing start port (second start port)
30: Out Exit 31: Central Grand Prize Exit (First Grand Prize Exit)
32: Decoration member 33: Passage gate 34: Windmill 35: V prize opening 37: Ball passage (second passage)
37a: Ball passage entrance (passage entrance)
37b: ball passage exit (passage exit)
38: Warp passage (first passage)
38a: Warp passage entrance (passage entrance)
38b: Warp passage exit (passage exit)
38c: groove 38d: wall 38e: game area

Claims (5)

  1. A game board configured with a game area for realizing a game by flowing down game media;
    Gaming members arranged in the gaming area;
    An inflow unit having an inflow port through which a game medium flowing down the game area flows in, a state in which the inflow of the game medium to the inflow port is difficult and a state in which the inflow is easy; and
    A first passage and a second passage for allowing the game medium flowing down the game area to pass toward the inflow port, and
    The first passage is formed in at least one of the gaming member and the inflow unit,
    The game board unit, wherein the first passage and the second passage are configured such that arrival times of the game media that have passed through the passages reach the inlet.
  2.   2. The game board unit according to claim 1, wherein at least one of the first passage and the second passage includes a speed adjusting unit that adjusts a speed of a game medium passing through each of the passages.
  3.   3. The game board according to claim 1, wherein the first passage and the second passage are configured to allow game media that have passed through the respective passages to flow into the inflow port of the flow-down unit with different passage trajectories. unit.
  4. The game board unit according to any one of claims 1 to 3,
    A frame that holds the game board unit so that the game area is visible to the player;
    A front transparent plate disposed at a predetermined distance or more in front of the game board unit;
    A gaming machine comprising: a launch unit that launches the game medium toward the game area.
  5.   The game according to claim 4, wherein the first passage and the second passage are arranged so that passages through which the game medium passes differ according to a launch intensity when the game medium is launched by the launch unit. Machine.
JP2008087331A 2008-03-28 2008-03-28 Game board unit and game machine Pending JP2009240355A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011000259A (en) * 2009-06-18 2011-01-06 Kyoraku Sangyo Kk Pachinko game machine
JP2014028045A (en) * 2012-07-31 2014-02-13 Newgin Co Ltd Game machine
JP2014045878A (en) * 2012-08-30 2014-03-17 Sophia Co Ltd Game machine
JP2014223441A (en) * 2014-07-15 2014-12-04 京楽産業.株式会社 Game machine
JP2016202833A (en) * 2015-04-28 2016-12-08 株式会社三洋物産 Game machine
JP2018042944A (en) * 2016-09-16 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine
JP2018110769A (en) * 2017-01-13 2018-07-19 株式会社三洋物産 Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008061949A (en) * 2006-09-11 2008-03-21 Samii Kk Game board of pinball game machine

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008061949A (en) * 2006-09-11 2008-03-21 Samii Kk Game board of pinball game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011000259A (en) * 2009-06-18 2011-01-06 Kyoraku Sangyo Kk Pachinko game machine
JP2014028045A (en) * 2012-07-31 2014-02-13 Newgin Co Ltd Game machine
JP2014045878A (en) * 2012-08-30 2014-03-17 Sophia Co Ltd Game machine
JP2014223441A (en) * 2014-07-15 2014-12-04 京楽産業.株式会社 Game machine
JP2016202833A (en) * 2015-04-28 2016-12-08 株式会社三洋物産 Game machine
JP2018042944A (en) * 2016-09-16 2018-03-22 株式会社ユニバーサルエンターテインメント Game machine
JP2018110769A (en) * 2017-01-13 2018-07-19 株式会社三洋物産 Game machine

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