JP2009226151A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2009226151A
JP2009226151A JP2008078429A JP2008078429A JP2009226151A JP 2009226151 A JP2009226151 A JP 2009226151A JP 2008078429 A JP2008078429 A JP 2008078429A JP 2008078429 A JP2008078429 A JP 2008078429A JP 2009226151 A JP2009226151 A JP 2009226151A
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game
special symbol
special
ball
symbol game
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JP5276343B2 (en
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Shuhei Tomiyama
修平 富山
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Olympia KK
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<P>PROBLEM TO BE SOLVED: To solve the problem that if a lottery of a special symbol game relatively disadvantageous to a player results in a jackpot when a plurality of special figure games progresses simultaneously, a player starting the game with a time lag is determined to fail although the lottery of the special symbol game relatively advantageous to the player results in the jackpot, therefore, the player loses advantage expected to be enjoyed by the player due to the start timing of the special figure game relatively advantageous to the player. <P>SOLUTION: When the plurality of the special symbol games progresses simultaneously, the special symbol game relatively advantageous to the player including a game based on a reserved ball is preferentially executed irrespective of the game state of the special symbol game relatively disadvantageous to the player. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、始動口に入球することにより変動表示装置に表示される識別情報(以下「特別図柄」という)がスクロール変動し、所定時間後に変動停止したときの識別情報の停止表示結果態様に基づいて遊技価値の付与を可能とする、特別図柄ゲームを行う遊技機において、当該特別図柄ゲームを実行する変動表示装置を複数備えたパチンコ遊技機に関する。     According to the present invention, the identification information displayed on the variable display device (hereinafter referred to as “special symbol”) is scrolled and changed when the ball enters the start port, and the identification information is stopped and displayed as a result when the change stops after a predetermined time. The present invention relates to a pachinko gaming machine having a plurality of variable display devices for executing a special symbol game in a gaming machine for performing a special symbol game that can be given a game value based on the game.

特別図柄表示装置による特別図柄ゲームを作動させる始動口を2設け、各始動口に入球することにより、当該特別図柄ゲームが格別に発生するパチンコ遊技機において、前記複数の始動口への入球に基づく特別図柄ゲームが複数同時進行する場合、先に開始した特別図柄ゲームの抽選結果が大当りであると、遅れて開始した特別図柄ゲームの抽選結果が大当りにも関わらずハズレとすることにより、当該複数の特別図柄ゲームのゲーム結果が同時に大当りになることを防止するパチンコ機が従来知られていた(特許文献1)。
特開2007−160013号公報
In the pachinko gaming machine in which the special symbol game is generated by providing two starting openings for operating the special symbol game by the special symbol display device and entering each starting opening, the entrance to the plurality of starting openings When a plurality of special symbol games based on the same game proceed simultaneously, if the lottery result of the special symbol game started earlier is a big hit, the lottery result of the special symbol game started late will be lost despite the big hit, A pachinko machine that prevents the game results of the plurality of special symbol games from simultaneously winning big hits has been known (Patent Document 1).
JP 2007-160013 A

従来例に示されるような、複数の始動口を備え、当該各々の始動口への入球に基づいて格別に発生する特別図柄ゲームが同時進行すると、先に開始した特別図柄ゲームの抽選結果が大当りのとき、遅れて開始した特別図柄ゲームの抽選結果が大当りでもハズレにすると、遊技者に不利な状況が生じる問題点があった。
すなわち、先に開始した特別図柄ゲームと遅れて開始した特別図柄変動表示ゲームの大当り確率が同一であるとしても、先に開始した特別図柄ゲームの大当りの内容が、例えば、大入賞口のみの開放(以下「単発当」という)と、大入賞口の開放及び遊技者に有利な遊技価値である、大当り確率上昇変動遊技(以下「確変」という)が付与される(以下「確変当」という)場合において、先に開始した特別図柄ゲームの大当り内容が、大当りに占める単発当の割合が遊技者に有利な確変当の割合より格段に高い、遊技者に相対的不利に設定にされている一方、遅れて開始した特別図柄ゲームの大当り内容が、大当りに占める単発当の割合が遊技者に有利な確変当の割合より格段に低い、遊技者に相対的に有利に設定されていると、遅れて開始した遊技者に相対的に有利な特別図柄ゲームが大当りであっても、先に開始した特別図柄ゲームが大当りであるときは、遊技者にとって相対的に不利な、先に開始した特別図柄ゲーム結果に基づく遊技状態となる問題を生じていた。
As shown in the conventional example, when a special symbol game that has a plurality of starting holes and is generated on the basis of the entrance to each of the starting holes simultaneously proceeds, the lottery result of the special symbol game that has started first is If the lottery result of the special symbol game started late at the time of the big hit is lost even if it is a big win, there was a problem that a disadvantageous situation would occur for the player.
In other words, even if the jackpot probability of the special symbol game that started earlier and the special symbol variation display game that started late is the same, the content of the jackpot of the special symbol game that started first is, for example, only the big prize opening (Hereinafter referred to as “one-time win”) and a bonus game with a winning prize opening and a game value advantageous to the player (hereinafter referred to as “probability change”) are given (hereinafter referred to as “probability change”). In some cases, the big bonus content of the special symbol game that was started earlier is set to be relatively disadvantageous to the player, where the percentage of single shots in the big jackpot is much higher than the percentage of odds that favors the player. If the special bonus game started late, the percentage of single hits in the jackpot is much lower than the probability of positive change that is advantageous to the player. Start Even if a special symbol game that is relatively advantageous to the player is a big hit, if the special symbol game that was started first is a big hit, the result of the special symbol game that was started earlier that is relatively disadvantageous for the player There was a problem of becoming a gaming state based on.

本発明は、上記の課題を解決するためになされたものであり、遊技者に相対的に有利な特別図柄ゲームが、遊技者に相対的に不利な特別図柄ゲームより遅れて開始しても遊技者に有利な特別図柄ゲームを優先的に実行する遊技機の提供を目的とする。   The present invention has been made to solve the above problems, and even if a special symbol game that is relatively advantageous to the player starts later than a special symbol game that is relatively disadvantageous to the player, the game An object is to provide a gaming machine that preferentially executes a special symbol game advantageous to the user.

特別図柄を変動表示する複数の特別図柄表示手段と、遊技球が流下する遊技領域に配設された、第1始動口、第2始動口、可動片及び入賞部を備える役物装置が少なくとも配設された遊技盤と、
前記第1始動口、第2始動口、役物装置への入球を検出する、第1始動口入球検出手段、第2始動口入球検出手段、役物入球検出手段と、
第1始動口毎又は第2始動口毎に検出した入球情報を保留球として各々記憶する第1保留球数記憶手段又は第2保留球数記憶手段と、
第1始動口入球検出手段の第1入球検出、若しくは第1保留球数記憶手段の第1保留球に基づいてゲーム実行フラグを立てると共に、特別図柄の変動と乱数抽選の判定結果に応じた停止図柄で表示させる第1特別図柄変動ゲームと、当該停止図柄が大当りのときには前記可動片の作動と共に通常遊技より遊技者に有利な特別遊技状態を判定結果に応じて設定する第1特別図柄特別遊技とを行う第1特別図柄ゲームを実行する第1特別図柄ゲーム実行手段、
前記第1特別図柄変動ゲームと同様に、第2始動口入球検出手段の第2入球検出、若しくは第2保留球数記憶手段の第2保留球に基づいてゲーム実行フラグを立てると共に、特別図柄の変動と乱数抽選の判定結果に応じた停止図柄で表示させるものであるが、前記第1特別図柄変動表示ゲームと大当り確率を同一とし、前記可動片の開放と共に遊技者に有利な特別遊技状態への移行確率を、前記第1特別図柄変動表示ゲームより高く設定した第2特別図柄変動ゲームと、当該停止図柄が大当りのときには大当りフラグを立てて、前記可動片の作動と共に通常遊技より遊技者に有利な特別遊技状態を前記乱数抽選の判定結果に応じて設定する第2特別図柄特別遊技とを行う第2特別図柄ゲームを実行する第2特別図柄ゲーム実行手段、
前記第1特別図柄ゲーム実行手段、第2特別図柄ゲーム実行手段における、第1,第2特別図柄変動ゲーム、第1,第2特別図柄特別遊技を各々実行する、第1,第2特別図柄変動ゲーム実行手段、第1,第2特別図柄特別遊技実行手段と、
前記第1、第2特別図柄遊技実行手段にて設定された遊技者に有利な第1、第2特別図柄特別遊技状態を所定条件の成就により解除する遊技状態変更手段と、
少なくとも前記各手段を含む各種パチンコ遊技手段を制御する遊技制御手段と、
を備えるパチンコ遊技機において、
前記遊技制御手段は、
第1入球検出若しくは第1保留球、又は第2入球検出若しくは第2保留球に基づいて第1又は、第2特別図柄ゲーム実行手段を制御して、第1又は第2特別図柄表示手段を所定期間変動させ、変動停止結果に基づいて特別遊技状態への移行を可能とする第1、又は第2特別図柄ゲームを実行させるとともに、前記第1、第2特別図柄ゲーム実行フラグを監視して、第1特別図柄ゲーム実行フラグが立っているときに当該第2特別図柄ゲーム実行フラグが立ったときは、第1特別図柄ゲームの実行を保留して第2特別図柄ゲームを実行させ、
第2特別図柄ゲーム実行フラグが立っているときに当該第1特別図柄ゲーム実行フラグが立ったときは、第1特別図柄ゲームの実行を保留し、第2保留球数記憶手段に保留球数が記憶されているときは、さらに当該第2特別図柄ゲームを実行し、1の当該ゲームの実行毎に第2保留球数から1を減算して当該減算結果がゼロになるまで第2特別図柄ゲームを実行した後、前記保留していた第1特別図柄ゲームを実行するように、第1特別図柄ゲーム実行手段、第2特別図柄ゲーム実行手段を制御することを特徴とする。
A plurality of special symbol display means for variably displaying special symbols, and at least an accessory device including a first start port, a second start port, a movable piece, and a winning portion arranged in a game area where game balls flow down are arranged. A game board installed,
A first start port entrance detection means, a second start entrance entrance detection means, an accessory entry ball detection means, which detect the first start port, the second start port, and the entrance to the accessory device;
A first reserved ball number storage means or a second reserved ball number storage means for storing the incoming ball information detected for each first start port or each second start port as a hold ball;
A game execution flag is set based on the first entry detection by the first start entrance entrance detection means or the first reservation ball of the first reservation ball number storage means, and according to the determination result of the fluctuation of the special symbol and the random lottery. A first special symbol change game to be displayed with a stopped symbol, and a first special symbol that sets a special game state that is more advantageous to the player than the normal game with the operation of the movable piece when the stop symbol is a big hit, according to the determination result First special symbol game execution means for executing a first special symbol game for performing a special game;
Similar to the first special symbol variation game, a game execution flag is set based on the second ball detection by the second start-entrance ball detection unit or the second ball holding by the second ball holding number storage unit. A special game that is displayed with a stop symbol corresponding to the variation of the symbol and the determination result of the random number lottery, but has the same jackpot probability as the first special symbol variation display game and is advantageous to the player when the movable piece is released. A second special symbol variation game in which the transition probability to the state is set higher than that of the first special symbol variation display game, and when the stop symbol is a big hit, a big hit flag is set, and the game is started from the normal game together with the operation of the movable piece. A second special symbol game executing means for executing a second special symbol game for performing a second special symbol special game in which a special gaming state advantageous to the user is set according to the determination result of the random number lottery,
First and second special symbol variations for executing the first and second special symbol variation games and the first and second special symbol variation games respectively in the first special symbol game execution means and the second special symbol game execution means. Game execution means, first and second special symbol special game execution means,
Game state changing means for releasing the first and second special symbol special game states advantageous to the player set by the first and second special symbol game executing means by fulfilling a predetermined condition;
Game control means for controlling various pachinko game means including at least each means;
In pachinko machines equipped with
The game control means includes
The first or second special symbol display means is controlled by controlling the first or second special symbol game execution means based on the first incoming ball detection or first holding ball, or the second incoming ball detection or second holding ball. The first or second special symbol game that enables the transition to the special game state based on the result of the change suspension is executed, and the first and second special symbol game execution flags are monitored. When the first special symbol game execution flag is set and the second special symbol game execution flag is set, the execution of the first special symbol game is suspended and the second special symbol game is executed,
If the first special symbol game execution flag is set when the second special symbol game execution flag is set, the execution of the first special symbol game is suspended, and the number of reserved balls is stored in the second reserved ball number storage means. When stored, the second special symbol game is further executed, and every time the one game is executed, the second special symbol game is subtracted until the subtraction result becomes zero by subtracting 1 from the second reserved ball number. After executing the above, the first special symbol game executing means and the second special symbol game executing means are controlled so as to execute the first special symbol game held.

複数の特別図柄ゲームが同時進行しても、当該複数の特別図柄ゲームのゲーム結果が同時に大当りになることを防止する効果を有し、しかも、遊技者にとって相対的に有利な特別図柄ゲームを優先して実行するものであるから、当該ゲームによって招来される遊技状態は遊技者に有利な遊技状態となる可能性が高くなり、しかも当該可能性は有利な特別図柄ゲームに係わる保留球が無くなるまで継続するので、遊技の興趣が向上する効果を奏する。   Priority is given to special symbol games that have the effect of preventing the game results of multiple special symbol games from simultaneously hitting big wins even if multiple special symbol games progress simultaneously. Therefore, the game state invited by the game is likely to become a game state advantageous to the player, and the possibility remains until there is no reserved ball related to the advantageous special symbol game. Since it continues, there is an effect that the interest of the game is improved.

また、特別図柄ゲームのゲーム結果に応じて付与される遊技者に有利な特別遊技状態を終了させる条件を特別図柄ゲームの実行回数として、当該実行回数を適宜設定することにより、遊技者は遊技状態の継続に期待感を抱き遊技の興趣を盛り上げる効果を奏する。   Further, by setting the number of executions of the special symbol game as the number of executions of the special symbol game, which is a condition for ending the special game state advantageous to the player given according to the game result of the special symbol game, the player can change the game state With the expectation of the continuation of the game, it has the effect of exciting the fun of the game.

発明の実施の形態について図面を参照して説明すると、図1は本発明の実施形態例に係わる弾球遊技機の正面斜視図、図2は遊技盤9の正面模式図、図3はパチンコ遊技機の裏面斜視図、図4は制御回路のブロック構成図、図5(A)、図6(A)は、第2特別図柄ゲームにて付与される遊技価値のバリエーションであり、図5(B)、図6(B)は、第1特別図柄ゲームにて付与される遊技価値のバリエーション各々示し、図7は本発明の実施例の制御処理を示すフローチャートである。   1 is a front perspective view of a ball game machine according to an embodiment of the present invention, FIG. 2 is a front schematic view of a game board 9, and FIG. 3 is a pachinko game. 4 is a block configuration diagram of the control circuit, FIG. 5A and FIG. 6A are variations of the game value given in the second special symbol game, FIG. FIG. 6B shows each variation of the game value given in the first special symbol game, and FIG. 7 is a flowchart showing the control processing of the embodiment of the present invention.

図1に示すように、本実施形態例に係わる弾球遊技機1は、遊技場の島設備に設置される外枠2と、外枠2の内側に設けられた本体(プラ枠)3,本体3に収納保持される遊技盤9、本体3に扉状に開閉自在に取り付けられた前扉と、当該前扉に更に扉状に開閉自在に取り付けられたガラス枠に保持されたガラス板7と、前扉の上部に取り付けられたスピーカ4、電飾5、本体(プラ枠)3下方に取り付けられた、遊技球を貯留する球受皿6、発射駆動装置8、発射駆動装置へ案内された遊技球を打ち出す操作ハンドル81等を具備している   As shown in FIG. 1, a ball game machine 1 according to this embodiment includes an outer frame 2 installed in an island facility of a game hall, and a main body (plastic frame) 3 provided inside the outer frame 2. A game board 9 stored and held in the main body 3, a front door attached to the main body 3 so as to be freely opened and closed, and a glass plate 7 held on a glass frame further attached to the front door so as to be opened and closed. Then, the speaker 4 attached to the upper part of the front door, the electrical decoration 5, the ball receiving tray 6 for storing the game ball attached to the lower side of the main body (plastic frame) 3, the launch drive device 8, and the launch drive device were guided. An operation handle 81 for launching a game ball is provided.

遊技盤9は、ガイドレール91で囲まれた遊技領域を有しており、遊技者の手動操作によって発射ハンドル81が任意角度に回転されると、発射装置8から遊技領域に向けて遊技球が打ち出されるようになっている。遊技領域の中央付近には、センター装置17が配設され、その内部に液晶パネル(LCD)等からなる主表示装置18、普通図柄表示装置19が上下方向に配設されており、当該主表示装置18は、第1特別図柄変動表示部181、第1保留球数表示部183,第2特別図柄変動表示部182、第2保留球数表示部183から構成され、当該普通図柄表示装置19も同様に、普通図柄変動表示部191、普図保留球数表示部192から構成されている。   The game board 9 has a game area surrounded by guide rails 91. When the launch handle 81 is rotated at an arbitrary angle by a manual operation of the player, a game ball is directed from the launch device 8 toward the game area. It has come to be launched. Near the center of the game area, a center device 17 is disposed, and a main display device 18 composed of a liquid crystal panel (LCD) or the like and a normal symbol display device 19 are disposed in the vertical direction inside the game device. The device 18 includes a first special symbol variation display unit 181, a first reserved ball number display unit 183, a second special symbol variation display unit 182, and a second reserved ball number display unit 183, and the normal symbol display device 19 is also configured. Similarly, it is composed of a normal symbol variation display unit 191 and a universal figure reserved ball number display unit 192.

当該センター装置17の側方には、遊技球が通過したことを契機に、普通図柄についての乱数抽選を行い普通図柄表示装置19の変動を開始させるスルーゲート13が配設され、センター装置17の下方には、遊技球が通過したことを契機に、第1特別図柄についての乱数抽選を行い第1特別図柄変動表示部182の変動を開始させる第1始動口10と、当該第1始動口の下方に、常閉の可動片11と、第2始動口112から構成される普通電動役物11が配設され、当該普通電動役物の下方には入賞部となる大入賞口15を開閉する可動片151を備える役物装置が配設されている。   On the side of the center device 17, a through gate 13 is arranged to perform random lottery for the normal symbol and start the fluctuation of the normal symbol display device 19 when the game ball has passed. Below, the first start port 10 for starting random movement of the first special symbol variation display unit 182 by performing random number lottery for the first special symbol upon the passing of the game ball, and the first start port Below, a normal electric accessory 11 composed of a normally closed movable piece 11 and a second starting port 112 is disposed, and a large winning opening 15 serving as a winning portion is opened and closed below the normal electric accessory. An accessory device including a movable piece 151 is disposed.

遊技盤9の遊技領域には前記の入賞口、装置以外に、図示しない複数の釘、風車12,一般入賞口16、サイドランプその他の電飾14が配設されている。
また、パチンコ遊技機の裏面には、遊技制御手段20、払出制御手段21、払出装置211、発射駆動装置8を制御する発射制御手段22、ランプや電飾5を制御するランプ制御手段23、スピーカ4等の音響装置を駆動制御する音響制御手段24等の制御手段が配設されている。
In the game area of the game board 9, a plurality of nails (not shown), a windmill 12, a general winning port 16, a side lamp, and other electrical decorations 14 are arranged in addition to the winning port and device.
Also, on the back of the pachinko machine, there are a game control means 20, a payout control means 21, a payout apparatus 211, a fire control means 22 for controlling the fire drive apparatus 8, a lamp control means 23 for controlling the lamp and the electric decoration 5, and a speaker. Control means such as acoustic control means 24 for driving and controlling an acoustic device such as 4 is disposed.

図4(A)、(B)に基づいて、制御回路の構成、及びその動作を説明する。
遊技制御手段20は、演算を行うCPU200、遊技制御プログラム、乱数テーブル等を記憶したROM201、保留球記憶手段202、RAM203、第1特別図柄ゲーム実行手段204、第2特別図柄ゲーム実行手段205、普通図柄ゲーム実行手段206、遊技状態変更手段207、表示制御手段208及びI/O端子209等から構成されている。
前記第1、2特別図柄ゲーム実行手段204、205は、各々の始動口に遊技球が入球することにより、第1,第2各ゲーム実行フラグを立てると共に大当りか否かを決定する乱数抽選及び判定を行い、当該判定結果に応じた変動内容と停止図柄を決定し、表示制御手段208を介して特別図柄の変動開始、所定変動時間後に変動停止した時の表示図柄が前記停止図柄になるように制御する、第1,第2特別図柄変動ゲーム実行手段2041、2051と、前記停止図柄が大当り図柄のときは、大当りフラグを立てて、大入賞口を開閉する大当りゲームの実行、又は停止した図柄が特定の図柄である場合には、前記大当りゲームの実行に加えて、確変などの通常時より有利な特別遊技状態への移行を設定する第1,第2特別図柄特別遊技実行手段2042,2052とから構成されている。
また、普通図柄ゲーム実行手段206は、始動口に遊技球が入球することにより、ゲーム実行フラグを立てると共に、大当りか否かを決定する乱数抽選及び判定を行い、当該判定結果に応じた変動内容と停止図柄を決定し、表示制御手段208を介して変動の開始、所定時間後に変動停止したときの表示図柄が前記停止図柄になるように制御する普図変動ゲーム実行手段2061と、前記停止図柄が中当り図柄のときは、普通図柄当りフラグを立てて、入賞口を閉塞していた可動片等を開放して入賞口に入球し易くする動作を行う普図特別遊技実行手段2062とから構成されている。
Based on FIGS. 4A and 4B, the configuration and operation of the control circuit will be described.
The game control means 20 includes a CPU 200 for performing calculations, a game control program, a ROM 201 storing a random number table, a reserved ball storage means 202, a RAM 203, a first special symbol game execution means 204, a second special symbol game execution means 205, a normal It consists of a symbol game executing means 206, a gaming state changing means 207, a display control means 208, an I / O terminal 209, and the like.
The first and second special symbol game execution means 204 and 205 set a first and a second game execution flag and determine whether or not a big hit is made when a game ball enters each start opening. Then, the content of the change and the stop symbol are determined according to the determination result, the change of the special symbol is started via the display control means 208, and the display symbol when the change is stopped after the predetermined change time becomes the stop symbol. When the first and second special symbol variation game execution means 2041 and 2051 are controlled and the stop symbol is a big hit symbol, the big hit flag is set and the big hit game for opening and closing the big prize opening is executed or stopped. When the symbol is a specific symbol, in addition to the execution of the jackpot game, the execution of the first and second special symbol special games for setting a transition to a special game state more advantageous than the normal time such as probability change And a stage 2042,2052 Metropolitan.
Further, the normal symbol game execution means 206 sets a game execution flag when a game ball enters the start opening, performs random number lottery and determination to determine whether or not it is a big hit, and changes according to the determination result. The general-purpose variable game execution means 2061 that determines the content and stop symbol, controls the display symbol when the change starts after the predetermined time, and the display symbol when the variable symbol stops after a predetermined time, and the stop symbol When the symbol is a mid-hit symbol, a normal symbol special flag is set, and a special symbol game execution means 2062 for performing an operation of opening a movable piece etc. that has closed the winning hole and making it easier to enter the winning hole; It is composed of

前記遊技制御手段18の入力側には、一般入賞口16に入球したことを検出する一般入賞口入球検知センサ25、第1始動口10に遊技球が入球したことを検出する第1始動口入球検知センサ26、スルーゲート13を通過したことを検知するスルーゲート通過検知センサ27、第2始動口112に遊技球が入球したことを検出する第2始動口入球検知センサ28、大入賞口15に配設されてラウンドを継続させる特別領域であるVゾーンを遊技球が通過したことを検出するV入球検知センサ29、大入賞口15の大当りゲームを終了させる条件、例えば、大入賞口の所定回数の開閉動作終了、開放状態の30秒経過、、或いは、遊技球が、例えば10個入球したことを条件とする場合の、条件の1である大入賞口15への遊技球への入球数をカウントする入賞球カウントセンサ30等が接続されている。   On the input side of the game control means 18, a general winning opening entrance detection sensor 25 for detecting that the player has entered the general winning opening 16, and a first for detecting that a gaming ball has entered the first start opening 10. A start opening ball detection sensor 26, a through gate passage detection sensor 27 that detects passing through the through gate 13, and a second start opening ball detection sensor 28 that detects that a game ball has entered the second start opening 112. , A V-entry detection sensor 29 for detecting that a game ball has passed through the V zone, which is a special area that is arranged in the grand prize opening 15 and continues the round, and conditions for ending the big hit game at the grand prize opening 15, for example, When the opening / closing operation has been completed a predetermined number of times, 30 seconds have elapsed in the open state, or 10 game balls have been entered, for example, the condition is 1 to the grand prize opening 15 Number of balls entering the game ball Winning ball count sensor 30 or the like for counting is connected.

また、その出力側には、ランプ制御手段23、音響制御手段24、払出制御手段21、発射制御手段22、特別図柄変動表示装置18、第1特別図柄変動表示部181、第2特別図柄変動表示部182、第1保留球数表示部183、第2保留球数表示部184、普通図柄変動表示装置19、普通図柄変動表示部191、普図保留球数表示部192、大入賞口15の可動片151を開閉する大入賞口ソレノイド31、普通電動役物11を駆動する役物駆動ソレノイド32が接続されている。   On the output side, the lamp control means 23, the sound control means 24, the payout control means 21, the firing control means 22, the special symbol variation display device 18, the first special symbol variation display unit 181, and the second special symbol variation display. Unit 182, first reserved ball number display unit 183, second reserved ball number display unit 184, normal symbol variation display device 19, normal symbol variation display unit 191, universal diagram reserved ball number display unit 192, movable winning opening 15 A big prize opening solenoid 31 that opens and closes the piece 151 and an accessory driving solenoid 32 that drives the ordinary electric accessory 11 are connected.

まず、第1始動口10への入球に基づく一連の動作について説明する。
第1始動口10に入球すると、前記乱数抽選及びその判定を行うと共に第1特別図柄変動表示部181に表示される特別図柄がスクロール変動を開始し、当該スクロール変動中に遊技球が第1始動口10に入球したときは、第1保留球数として、保留球数記憶手段202に記憶されると共に、第1保留球数表示部183にその累積数がデジタル的に、又は点灯数にて表示される。
当該第1保留球数は、現在行われている第1特別図柄ゲームの終了後、すなわち、スクロール変動中の第1特別図柄が所定時間経過後に停止し、決定された停止図柄を停止表示することにより特別図柄変動表示ゲームが終了し、当該停止表示結果がハズレ図柄の停止となると第1保留球数1個に付き第1特別図柄変動表示部181において特別図柄ゲームが1回実行され、当該特別図柄ゲームが1回実行される毎に第1保留球数が1ずつ減少し、第1保留球数がゼロになるまで当該特別図柄ゲームは実行される。
また、当該保留球数は上限が設定(例えば、4個)されており、当該設定上限以上に第1始動口10に入球しても保留球数として累積記憶されない。
First, a series of operations based on entering the first start port 10 will be described.
When the ball enters the first starting port 10, the random number lottery and the determination thereof are performed, and the special symbol displayed on the first special symbol variation display unit 181 starts scroll variation. When the ball enters the starting port 10, it is stored in the reserved ball number storage unit 202 as the first reserved ball number, and the accumulated number is digitally displayed in the first reserved ball number display unit 183 or the number of lighting. Displayed.
The first reserved ball number is displayed after the end of the first special symbol game that is currently being performed, that is, the first special symbol that is changing in scrolling stops after a predetermined time has elapsed, and the determined stop symbol is stopped and displayed. When the special symbol variation display game is finished and the stop display result is a stop of the lost symbol, the special symbol game is executed once in the first special symbol variation display unit 181 for each first reserved ball number, and the special symbol game is executed. Each time the symbol game is executed once, the first reserved ball number is decreased by one, and the special symbol game is executed until the first reserved ball number becomes zero.
In addition, an upper limit is set (for example, four) for the number of reserved balls, and even if a ball enters the first start port 10 beyond the set upper limit, it is not accumulated and stored as the number of held balls.

ここで、第1特別図柄表示部181の特別図柄が、所定確率(α)の下に大当り図柄(例えば、単発当を示す222)で停止する停止表示結果となると、第1特別図柄特別遊技実行手段2041により特別遊技が実行される。
すなわち、通常閉状態にある大入賞口15が可動片151の作動によって開放状態になり、例えば、一定期間(例えば30秒)が経過するまで、または、所定個数(例えば、10個)の遊技球が大入賞口15に入賞するまで大入賞口15は開放状態に維持され、この大入賞口15が開放されてから一定期間の経過(例えば30秒)、または、所定個数(例えば、10個)の遊技球が大入賞口15に入球するまでを1ラウンドとし、大入賞口15内の図示しないVゾーンを遊技球が通過することにより大入賞口15の可動片151の作動によって開放が再度行われ、当該Vゾーンに基づく大入賞口15の前記開放は設定回数(例えば15ラウンド)まで可能な大当りゲームが行われる。
また、この停止した大当り図柄が特定の大当り図柄(例えば、奇数の数値の揃いとなる777)の場合には、前記大当りゲームに加えて、確変、図柄変動時間短縮化遊技(以下「時短」という)などの遊技者に有利な遊技価値が付与された第1特別図柄特別遊技状態への移行が設定され、当該特別遊技状態は所定条件の成就、例えば特別図柄ゲームが所定回数(例えば、15回)実行されると遊技状態変更手段207にて変更・解除される。
すなわち、前記停止した図柄が777の確変当とすると、大入賞口15は可動片151の作動によって開放状態とされ、前記Vゾーンを遊技球が通過することなく、開放されてから一定期間の経過(例えば30秒)、または、所定個数(例えば、10個)の遊技球が大入賞口15に入球すると、大入賞口15は可動片151の作動により閉状態とされるが、次回以降に行われる、前記特別図柄ゲームにおいて、大当りになる確率が上昇した遊技状態に設定される。
当該設定は、当該大当りになる確率が上昇した遊技状態において行う特別図柄ゲームが15回実行されると、前記設定されていた大当りになる確率が上昇した遊技状態が変更・解除されて、16回目以降の特別図柄ゲームにおける大当り確率は通常確率となる。
Here, if the special symbol of the first special symbol display unit 181 becomes a stop display result that stops at a big hit symbol (for example, 222 indicating a single hit) under a predetermined probability (α), the first special symbol special game is executed. A special game is executed by means 2041.
That is, the special winning opening 15 which is normally closed is opened by the operation of the movable piece 151, and for example, a predetermined number (for example, 10) of game balls until a certain period (for example, 30 seconds) elapses or The prize winning opening 15 is maintained in an open state until the prize winning opening 15 is won, and a predetermined period (for example, 30 seconds) has elapsed since the opening of the special winning prize opening 15 or a predetermined number (for example, 10). It is assumed that one round of the game ball enters the grand prize opening 15, and the game ball passes through a V zone (not shown) in the big prize opening 15, so that the opening is again performed by the operation of the movable piece 151 of the big prize opening 15. The big winning game 15 is performed up to the set number of times (for example, 15 rounds).
In addition, in the case where the stopped jackpot symbol is a specific jackpot symbol (for example, 777 having an odd number of numerical values), in addition to the jackpot game, the probability variation and symbol variation time shortening game (hereinafter referred to as “time reduction”) ) And the like, a transition to the first special symbol special game state to which a game value advantageous to the player is given is set. The special game state is fulfilled by a predetermined condition, for example, a special symbol game is repeated a predetermined number of times (for example, 15 times). ) When executed, the game state changing means 207 changes / cancels it.
That is, if the stopped symbol is 777, the winning prize opening 15 is opened by the operation of the movable piece 151, and a certain period of time has passed since the game ball was opened without passing through the V zone. (For example, 30 seconds) Or, when a predetermined number (for example, 10) of game balls enter the big prize opening 15, the big prize opening 15 is closed by the operation of the movable piece 151. In the special symbol game to be performed, the gaming state is set with an increased probability of winning a big hit.
In this setting, when the special symbol game executed in the gaming state in which the probability of winning the jackpot is increased 15 times, the gaming state in which the set probability of winning the jackpot is increased is changed / released, and the 16th game. The jackpot probability in the subsequent special symbol games is the normal probability.

次にスルーゲート13を遊技球が通過することに基づく一連の動作について説明する。
遊技球がスルーゲート13を通過したことをスルーゲート通過検知センサ27が検出すると、普通図柄変動表示部191が普通図柄の変動を開始して所定時間後に決定された停止図柄を停止表示して普図変動ゲームが終了し、次いで当該普通図柄の停止表示結果に応じた普図特別遊技を行う普通図柄ゲームが実行される。
前記普通図柄ゲーム実行中に遊技球がスルーゲート13を通過したときは、普図保留球数として保留球数記憶手段202に記憶されると共に、普図保留球数表示部192にその累積数がデジタル的に、又は点灯数にて表示される。
当該普図保留球は、現在行われている普通図柄ゲームが終了し、停止表示結果がハズレ図柄の停止となると、普図保留球数1個に付き普通図柄変動表示部191において普通図柄ゲームが1回実行され、当該普通図柄ゲームが1回実行される毎に普図保留球数が1ずつ減少し、普図保留球数がゼロになるまで当該普通図柄ゲームは実行される。
また、当該普図保留球数は上限が設定(例えば、4個)されており、当該設定上限以上にスルーゲート13を通過しても保留球数として累積記憶されない。
Next, a series of operations based on a game ball passing through the through gate 13 will be described.
When the through-gate passage detection sensor 27 detects that the game ball has passed through the through-gate 13, the normal symbol variation display unit 191 starts the normal symbol variation and stops and displays the stop symbol determined after a predetermined time. After the figure variation game is finished, a normal symbol game is executed in which a special special game according to the stop display result of the normal symbol is performed.
When a game ball passes through the through gate 13 during execution of the normal symbol game, it is stored in the reserved ball number storage means 202 as the number of reserved balls in the reserved figure, and the accumulated number is displayed in the number-of-holding balls display unit 192. It is displayed digitally or by the number of lighting.
When the normal symbol game currently being executed is finished and the stop display result is a stop of the losing symbol, the normal symbol game is displayed in the normal symbol variation display unit 191 for one universal symbol holding ball. Each time the normal symbol game is executed once, the number of the general-purpose reserved balls decreases by one, and the normal symbol game is executed until the number of the general-purpose reserved balls becomes zero.
In addition, an upper limit (for example, four) is set for the number of reserved balls in the normal game, and even if the number passes the through gate 13 beyond the set upper limit, the number is not accumulated and stored.

ここで、所定確率(β)の下に、普通図柄表示装置19に停止表示された図柄が当たり図柄のときは、普通電動役物11の可動片111が所定回数、又は所定時間だけ開放状態になり、
当該可動片111が開放状態のときに遊技球が当該第2始動口112に入球すると、第2特別図柄ゲームが実行されて、第2特別図柄変動表示部182の図柄がスクロール変動する。
Here, when the symbol stopped and displayed on the normal symbol display device 19 is a winning symbol under the predetermined probability (β), the movable piece 111 of the ordinary electric accessory 11 is opened for a predetermined number of times or a predetermined time. Become
When the game ball enters the second start opening 112 when the movable piece 111 is in the open state, the second special symbol game is executed, and the symbol of the second special symbol variation display unit 182 is scrolled.

当該第2特別図柄ゲーム中に遊技球が第2始動口112に入球したときは、第2保留球数として累積記憶されると共に、第2保留球数表示部184にその累積数がデジタル的に、又は点灯数にて表示されること、
前記第2保留球は、現在行われている第2特別図柄ゲームが終了し、停止表示結果がハズレ図柄の停止となると、第2保留球数1個に付き第2特別図柄ゲームが1回実行され、当該第2特別図柄ゲームが1回実行される毎に第2保留球数が1ずつ減少し、第2保留球数がゼロになるまで当該第2特別図柄ゲームは実行されること、
前記第2保留球数はその上限が設定(例えば、4個)されており、当該設定上限以上に第2始動口112に入球しても第2保留球数として累積記憶されないこと、
さらに、第2特別図柄の停止表示結果が大当り図柄となって、第2特別図柄特別遊技実行手段2052により特別遊技が実行される。
すなわち、通常閉状態にある大入賞口15が可動片151の作動によって開放状態になり、一定期間(例えば30秒)が経過するまで、または、所定個数(例えば、10個)の遊技球が大入賞口15に入賞するまで大入賞口15は開放状態に維持されること、
この大入賞口15が開放されてから一定期間の経過、または、所定個数(例えば、10個)の遊技球が大入賞口15に入球するまでを1ラウンドとし、大入賞口15内の図示しないVゾーンに遊技球が通過することにより大入賞口15の開放が再度行われ、当該Vゾーンに基づく大入賞口15の開放は設定回数(例えば15ラウンド)可能であり、さらに、停止した大当り図柄が特定の大当り図柄(例えば、777)の場合に前記大当りゲームに加えて、確変、時短などの遊技者に有利な遊技価値が付与される第2特別図柄特別遊技状態となり、所定条件の成就により当該遊技状態が遊技状態変更手段207にて変更・解除されることは、前記第1特別図柄ゲームと同様である。
しかしながら、前記第1特別図柄ゲームと相違する点は、前記大当り図柄の内、特定の大当り図柄を抽選決定するための構成割合(例えば、偶数の数値の揃いより奇数の数値の揃いにし易くする)が、第1特別図柄ゲームより格段に高くなっている点である。
When a game ball enters the second starting port 112 during the second special symbol game, it is accumulated and stored as the second reserved ball number, and the accumulated number is digitally displayed on the second reserved ball number display unit 184. Or displayed by the number of lights,
When the second special symbol game currently being executed ends and the stop display result is a stop of the lost symbol, the second special ball game is executed once per second reserved ball. Each time the second special symbol game is executed, the second reserved ball number is decreased by 1, and the second special symbol game is executed until the second reserved ball number becomes zero.
An upper limit is set for the second reserved ball number (for example, four), and even if a ball enters the second start port 112 beyond the set upper limit, the second held ball number is not accumulated and stored.
Further, the stop display result of the second special symbol becomes a big hit symbol, and the special game is executed by the second special symbol special game executing means 2052.
In other words, the large winning opening 15 that is normally closed is opened by the operation of the movable piece 151, and a predetermined number (for example, 10) of game balls is large until a predetermined period (for example, 30 seconds) elapses. The grand prize opening 15 is kept open until the prize opening 15 is won,
A period of time after the grand prize opening 15 is opened or until a predetermined number (for example, 10) of game balls enter the big prize opening 15 is defined as one round. When the game ball passes through the V zone, the grand prize opening 15 is opened again, and the grand prize opening 15 based on the V zone can be opened a set number of times (for example, 15 rounds). When the symbol is a specific jackpot symbol (for example, 777), in addition to the jackpot game, the game is in the second special symbol special gaming state in which a game value advantageous to the player such as probability change, time saving, etc. is given, and fulfillment of a predetermined condition The gaming state is changed / released by the gaming state changing means 207 in the same manner as in the first special symbol game.
However, the difference from the first special symbol game is that the composition ratio for the lottery determination of a specific jackpot symbol out of the jackpot symbols (for example, it is easier to align odd numbers than even numbers) However, it is much higher than the first special symbol game.

次に本発明の制御処理について説明する。
第1始動口入球検知センサ26により第1始動口入球検知信号を遊技制御手段20が受信すると、CPU200は、第1特別図柄ゲーム実行手段204にゲーム開始信号を出力数する。すると、第1特別図柄ゲーム実行手段204は、第1特別図柄ゲームを実行する。
すなわち、第1特別図柄ゲーム実行フラグを立て、ROM201の乱数テーブルを用いて乱数抽選とその抽選結果に基づく大当りか否かの判定を行ない、当該判定結果に応じた変動内容、所定変動時間(X)、停止図柄等を第1始動口ゲーム信号として表示制御手段208に出力すると共に、前記判定結果が大当りのときは第1始動口大当りフラグを立て、通常時より有利な特別遊技状態への移行という遊技者に有利な遊技価値がある場合は、当該遊技価値をRAM203に記憶する。
一方、当該第1始動口ゲーム信号を受信した表示制御手段208は、第1特別図柄変動表示装置11−1の変動を開始させ、所定変動時間(X)が経過すると前記抽選結果の停止図柄となるように第1特別図柄変動表示装置181の変動を制御する。
また、第1特別図柄ゲーム実行手段204は、所定変動時間(X)が経過すると、大当りフラグの有無を判断し、大当りフラグが立っているときは、大入賞口ソレノイド311を制御して大入賞口15の可動片151を開放する大当りゲームを実行し、前記の大当りゲーム終了条件の成就により大入賞口15を閉制御し、第1特別図柄ゲーム実行フラグ及び第1始動口大当りフラグの消去、また、記憶している遊技価値がある場合は、特別遊技状態への移行を設定して当該記憶を消去する。
Next, the control process of the present invention will be described.
When the game control means 20 receives the first start entrance signal from the first start entrance detection sensor 26, the CPU 200 outputs the number of game start signals to the first special symbol game execution means 204. Then, the first special symbol game executing means 204 executes the first special symbol game.
That is, the first special symbol game execution flag is set, and a random number lottery in the ROM 201 is used to determine whether or not it is a big hit based on the lottery result and the variation content according to the determination result, a predetermined variation time (X ), A stop symbol or the like is output to the display control means 208 as a first start opening game signal, and when the determination result is a big hit, a first start opening big hit flag is set to shift to a special gaming state that is more advantageous than usual. If there is a game value advantageous to the player, the game value is stored in the RAM 203.
On the other hand, the display control means 208 that has received the first start port game signal starts the fluctuation of the first special symbol fluctuation display device 11-1, and when the predetermined fluctuation time (X) has elapsed, The fluctuation | variation of the 1st special symbol fluctuation | variation display apparatus 181 is controlled so that it may become.
Further, the first special symbol game executing means 204 determines whether or not there is a big hit flag when the predetermined fluctuation time (X) has elapsed, and when the big hit flag is set, controls the big prize opening solenoid 311 to win a big prize. A big hit game for opening the movable piece 151 of the mouth 15 is executed, the big winning opening 15 is closed by the fulfillment of the big hit game end condition, and the first special symbol game execution flag and the first start opening big hit flag are erased; If there is a stored game value, the transition to the special game state is set and the storage is erased.

次いで、保留球数記憶手段202の第1保留球数がゼロでない場合は、当該保留球数から1減算すると共に第1保留球数表示部183の累積保留球数を減少表示させ、当該減算信号を前記第1始動口入球検知信号として、前記第1特別図柄ゲームを当該保留球数がゼロになるまで行い、第1特別図柄ゲーム実行フラグ、大当りフラグ等全てのフラグを消去し、また、記憶している遊技価値がある場合は、特別遊技状態への移行を設定して当該記憶を消去する。
大当りフラグが立っていないときは、当該特別図柄ゲームは終了する。
Next, when the first reserved ball number in the reserved ball number storage means 202 is not zero, 1 is subtracted from the reserved ball number and the accumulated reserved ball number in the first reserved ball number display unit 183 is displayed in a reduced manner, and the subtraction signal Is used as the first start-entrance ball detection signal, the first special symbol game is executed until the number of held balls becomes zero, and all the flags such as the first special symbol game execution flag and the big hit flag are erased, If there is a stored game value, the transition to the special game state is set and the storage is erased.
When the big hit flag is not set, the special symbol game ends.

また、第2始動口入球検知センサ28より第2始動口入球検知信号を遊技制御手段18が受信すると、CPU23は第2特別図柄ゲーム実行手段205にゲーム開始信号を出力する。すると、第2特別図柄ゲーム実行手段205は、第2特別図柄ゲーム実行フラグを立て、ROM201の乱数テーブルを用いて乱数抽選とその抽選結果に基づく大当りか否かの判定を行ない、当該判定結果に応じた変動内容、所定変動時間(Y)、停止図柄等を第1始動口ゲーム信号として表示制御手段208に出力すると共に、前記判定結果が大当りのときは第2始動口大当りフラグを立て、通常時より有利な特別遊技状態への移行という遊技者に有利な遊技価値がある場合は、当該遊技価値をRAM25に記憶する一連の動作は前記第1等別図柄ゲームと同様である。
一方、当該ゲーム信号を受信した表示制御手段208は、第2特別図柄変動表示装置182の変動を開始させ、所定変動時間(Y)が経過すると前記抽選結果の停止図柄となるように第2特別図柄変動表示装置182の変動を制御する。
また、第2特別図柄ゲーム実行手段205は、所定変動時間(Y)が経過すると、大当りフラグの有無を判断し、大当りフラグが立っているときは、大入賞口ソレノイド31を制御して大当りゲームを実行し、前記の大当りゲーム終了条件の成就により大入賞口15を閉制御し、第2特別図柄ゲーム実行フラグ及び第2始動口大当りフラグの消去、また、記憶している遊技価値がある場合は、特別遊技状態への移行を設定して当該記憶を消去する。
Further, when the game control means 18 receives the second start-entrance ball detection signal from the second start-entrance ball detection sensor 28, the CPU 23 outputs a game start signal to the second special symbol game execution means 205. Then, the second special symbol game execution means 205 sets a second special symbol game execution flag, uses the random number table of the ROM 201 to determine whether or not it is a big hit based on the random number lottery and the lottery result, The corresponding variation content, predetermined variation time (Y), stop symbol, etc. are output to the display control means 208 as the first start port game signal, and when the determination result is a big hit, the second start port big hit flag is set, When there is a game value advantageous to the player, that is, a transition to a special game state that is more advantageous than the time, a series of operations for storing the game value in the RAM 25 is the same as in the first equal symbol game.
On the other hand, the display control means 208 that has received the game signal starts the variation of the second special symbol variation display device 182 and, when the predetermined variation time (Y) elapses, the second special symbol variation so that the lottery result is stopped. The fluctuation of the symbol fluctuation display device 182 is controlled.
Further, the second special symbol game executing means 205 determines whether or not a big hit flag is present when a predetermined fluctuation time (Y) has elapsed, and when the big hit flag is set, controls the big winning opening solenoid 31 to control the big hit game. Is executed, the big winning hole 15 is closed by fulfilling the above-mentioned big hit game end condition, the second special symbol game execution flag and the second start opening big hit flag are erased, and there is a stored game value Sets the transition to the special gaming state and erases the memory.

次いで、保留球数記憶手段202の第2保留球数がゼロでない場合は、当該保留球数から1減算すると共に第2保留球数表示部184の累積保留球数を減少表示させ、当該減算信号を前記第1始動口入球検知信号として、前記第1特別図柄ゲームを当該保留球数がゼロになるまで行い、第2特別図柄ゲーム実行フラグ、大当りフラグ等全てのフラグを消去し、また、記憶している遊技価値がある場合は、特別遊技状態への移行を設定して当該記憶を消去する。
大当りフラグが立っていないときは、当該特別図柄ゲームは終了する。
Next, when the second reserved ball number in the reserved ball number storage means 202 is not zero, 1 is subtracted from the reserved ball number, and the accumulated reserved ball number in the second reserved ball number display unit 184 is displayed in a reduced manner, and the subtraction signal Is used as the first start-entrance ball detection signal, the first special symbol game is performed until the number of held balls becomes zero, and all the flags such as the second special symbol game execution flag and the big hit flag are erased, If there is a stored game value, the transition to the special game state is set and the storage is erased.
When the big hit flag is not set, the special symbol game ends.

次に、スルーゲート通過検知センサ27よりスルーゲート通過検知信号を遊技制御手段20が受信すると、CPU200は、普通図柄のゲーム実行フラグに基づいてゲーム中であるか否か判定し、変動ゲーム中との判定のときは、保留球数記憶手段202に普図保留球数として累積記憶し、当該累積記憶値を表示制御手段208に送信して普図保留球数表示部191に累積保留球数の表示を行い、一方、普通図柄ゲーム中でないとの判定のときは、普通図柄ゲーム実行手段206をして、普通図柄のゲーム実行フラグを立てると共にROM201の乱数テーブルを用いて乱数抽選とその判定、停止図柄の決定を行い、当該判定結果、決定図柄、及び所定変動時間(Y)を普通図柄ゲーム信号として表示制御手段208に出力すると共に、当りのときは普通図柄当りフラグを立てる。     Next, when the game control means 20 receives the through gate passage detection signal from the through gate passage detection sensor 27, the CPU 200 determines whether or not the game is in progress based on the game execution flag of the normal symbol, Is determined, the accumulated ball number is accumulated and stored in the reserved ball number storage unit 202, and the accumulated stored value is transmitted to the display control unit 208, and the accumulated ball number is displayed in the universal reserved ball number display unit 191. On the other hand, when it is determined that the normal symbol game is not being played, the normal symbol game execution means 206 is used to set a normal symbol game execution flag and use the random number table in the ROM 201 to determine the random number lottery and its determination. The stop symbol is determined, and the determination result, the determined symbol, and the predetermined variation time (Y) are output to the display control means 208 as a normal symbol game signal, When it will make a normal symbol per flag.

当該普通図柄ゲーム信号を受信した表示制御手段208は、普通図柄変動表示部191において普通図柄をスクロール変動させた後、所定変動時間(Y)が経過すると前記抽選結果の停止図柄表示となるように普通図柄変動表示部191のスクロール変動を制御する。
一方、普通図柄ゲーム実行手段206は、前記所定変動時間(Z)が経過すると、普通図柄当りフラグの有無を判断し、普通図柄当りフラグが立っているときは、役物駆動ソレノイド32を制御して普通電動役物11の可動片111を開放して所定時間(β)経過後閉制御し、普通図柄当たりフラグ、ゲーム実行フラグ等すべてのフラグを消去する。
また、保留球数記憶手段182の普図保留球数がゼロでない場合は、当該保留球数から1減算すると共に普図保留球数表示部191の累積保留球数を減少表示させ、当該減算信号を前記スルーゲート通過検知信号として、前記普通図柄ゲームを保留球数記憶手段182の普図保留球数がゼロになるまで行う。
The display control means 208 that has received the normal symbol game signal causes the normal symbol variation display unit 191 to scroll the normal symbol, and after the predetermined variation time (Y) elapses, the lottery result is displayed as a stopped symbol display. Controls the scroll fluctuation of the normal symbol fluctuation display unit 191.
On the other hand, the normal symbol game execution means 206 determines the presence / absence of the normal symbol per flag when the predetermined fluctuation time (Z) elapses, and controls the accessory driving solenoid 32 when the normal symbol per flag is set. Then, the movable piece 111 of the ordinary electric accessory 11 is opened and closed after a predetermined time (β) has elapsed, and all the flags such as the normal symbol hit flag and the game execution flag are erased.
If the number of reserved balls in the reserved ball number storage means 182 is not zero, 1 is subtracted from the number of reserved balls, and the accumulated number of held balls in the reserved ball number display unit 191 is displayed in a reduced manner. Is used as the through-gate passage detection signal, and the normal symbol game is executed until the number of reserved balls in the reserved ball number storage means 182 becomes zero.

そして、前記普通電動役物11の可動片111が開放中に、第2始動口112に入球したことを第2始動口入球検知センサ28が検出して第2始動口入球検知信号として遊技制御手段20に出力すると、CPU200は第2特別図柄ゲーム実行手段205を制御して前記した第2特別図柄ゲームを実行させる。   Then, when the movable piece 111 of the ordinary electric accessory 11 is opened, the second start port entrance detection sensor 28 detects that the second start port 112 has entered the ball and serves as a second start port entrance detection signal. When output to the game control means 20, the CPU 200 controls the second special symbol game execution means 205 to execute the second special symbol game.

ここで、第1特別図柄ゲームと第2特別図柄ゲームとが同時進行するケースについて説明する。
CPU200は、特別図柄ゲーム実行手段をして前記のようにゲーム実行フラグの処理、乱数抽選とその判定処理、変動内容と停止図柄決定処理、始動口ゲーム信号の表示制御手段29への出力処理、大当りフラグの処理、遊技価値の記憶処理等を実行するものであるが、ゲームにおける各フラグを監視しており、当該監視に基づいて以下のように制御する。
第2始動口入球検知センサ28からの入球検知信号をに基づいて、CPU200は第1特別図柄ゲーム実行フラグが立っているか否かチェックし、当該実行フラグが立っているときは、第1特別図柄ゲーム実行手段204を制御して当該ゲームの実行を途中で一時停止して保留すると共に、第2特別図柄ゲーム実行手段205を制御して、前記した第2特別図柄ゲームを実行させる。
また、当該第2特別図柄ゲームが終了すると、保留球がある場合は保留球がゼロになるまで行って終了すると、第2特別図柄ゲーム実行フラグが消去されるので、CPUは当該第2特別図柄変動表示ゲーム実行フラグの消去を検知すると、第1特別図柄ゲーム実行手段204の保留を解除してゲームを途中から再開実行させる。
Here, a case where the first special symbol game and the second special symbol game proceed simultaneously will be described.
The CPU 200 performs the special symbol game execution means, as described above, processing of the game execution flag, random number lottery and its determination processing, variation content and stop symbol determination processing, output processing of the start port game signal to the display control means 29, A big hit flag process, a game value storage process, and the like are executed. Each flag in the game is monitored, and the following control is performed based on the monitoring.
The CPU 200 checks whether or not the first special symbol game execution flag is set based on the ball detection signal from the second start-entry ball detection sensor 28, and if the execution flag is set, The special symbol game executing means 204 is controlled to pause and hold the execution of the game halfway, and the second special symbol game executing means 205 is controlled to execute the second special symbol game.
When the second special symbol game ends, if there is a holding ball, the second special symbol game execution flag is deleted when the holding ball is finished until the holding ball reaches zero, so the CPU cancels the second special symbol game. When it is detected that the variable display game execution flag is erased, the first special symbol game execution means 204 is released and the game is resumed from the middle.

また、第1始動口入球検知センサ26からの入球検知信号に基づいて、CPU200は第2特別図柄ゲーム実行フラグが立っているか否かチェックし、当該実行フラグが立っているときは、第1特別図柄ゲーム実行手段204を制御して当該ゲームの実行を途中で一時停止して保留し、当該第2特別図柄ゲームが終了すると、保留球がある場合は保留球がゼロになるまで行って終了すると、第2特別図柄ゲーム実行フラグが消去されるので、CPU200が当該第2特別図柄変動ゲーム実行フラグの消去を検知すると、第1特別図柄ゲーム実行手段204の保留を解除して第1特別図柄変動ゲームを途中から再開実行させる。   The CPU 200 checks whether or not the second special symbol game execution flag is set based on the ball detection signal from the first start entrance detection sensor 26, and when the execution flag is set, The special symbol game execution means 204 is controlled to pause and hold the execution of the game halfway, and when the second special symbol game is finished, if there is a holding ball, the game is performed until the holding ball becomes zero. When the process ends, the second special symbol game execution flag is deleted. Therefore, when the CPU 200 detects the deletion of the second special symbol variable game execution flag, the first special symbol game execution means 204 is released and the first special symbol game execution means 204 is released. The symbol variation game is restarted from the middle.

次に図7のフローチャートに沿って制御動作を説明する。
第1始動口へ遊技球が入球したか否か判定し(S1)、遊技球が入球したときは、次いで第2特別図柄変動表示ゲームが実行されているか否か判定(S3)し、第2特別図柄ゲームが実行中であるときは第1特別図柄ゲームを保留して(S5)第2特別図柄ゲームが終了するまで待機する(S51)。
前記(S51)で第2特別図柄ゲームが終了したことを検知すると、第1特別図柄変動時間(X)を設定してゲームを実行し、前記所定時間(X)が経過したら変動を停止して抽選結果に対応する表示を行い、抽選結果に応じた遊技価値(ハズレの場合は通常状態を維持する)を付与して当該ゲームを終了する(S52〜S55)が、第1保留球数が存在し、前述の抽選結果がハズレの場合のときは、第1保留球数から1を減算した値を保留球数記憶手段202に記憶更新して、当該減算信号を前記(S1)の第1始動口入球信号として前記(S3〜S56)を、第1保留球数がゼロになるまで繰返し、(S56)でゼロにと判定されたら、第1特別図柄ゲームを終了してスタートに戻る。
なお、前記抽選結果が大当りの場合は、大当り図柄の停止を契機に当該制御動作は大当り状態が終了するまで保留される。
Next, the control operation will be described with reference to the flowchart of FIG.
It is determined whether or not a game ball has entered the first starting port (S1). When a game ball has entered, it is then determined whether or not the second special symbol variation display game is being executed (S3), When the second special symbol game is being executed, the first special symbol game is put on hold (S5) and waits until the second special symbol game is finished (S51).
When it is detected in (S51) that the second special symbol game has ended, the first special symbol variation time (X) is set and the game is executed. When the predetermined time (X) has elapsed, the variation is stopped. A display corresponding to the lottery result is performed, and a game value corresponding to the lottery result (normal state is maintained in the case of losing) is given to finish the game (S52 to S55), but the first number of held balls is present When the lottery result is a loss, the value obtained by subtracting 1 from the first reserved ball number is stored and updated in the held ball number storage unit 202, and the subtraction signal is first started (S1). The above-mentioned (S3 to S56) are repeated as the entrance ball signal until the first number of held balls becomes zero, and when it is determined to be zero in (S56), the first special symbol game is ended and the process returns to the start.
When the lottery result is a big hit, the control operation is suspended until the big hit state is finished when the big hit symbol is stopped.

ここで、前記(S3)で第1始動口10に入球したときに第2特別図柄ゲームが実行されていないと、変動時間を設定して第1特別図柄ゲームを開始する(S4)が、当該第1特別図柄ゲーム実行中でも常に第2始動口112に入球があるか否か検知し(S41)、入球があるときは、第1特別図柄ゲームの実行を保留(S5)し、それ以降は前記第1特別図柄ゲームの保留(S5)以降のステップ(S51〜S56)と同様である。   Here, if the second special symbol game is not executed when the ball enters the first starting port 10 in (S3), the first special symbol game is started by setting the variation time (S4). Even during the execution of the first special symbol game, it is always detected whether or not there is a ball in the second starting port 112 (S41). If there is a ball, the execution of the first special symbol game is suspended (S5). The subsequent steps are the same as the steps (S51 to S56) after the first special symbol game is suspended (S5).

また、前記(S41)で、第1特別図柄ゲーム実行中に第2始動口112に入球がないときは、(S53)で所定時間(X)の経過の後変動を停止して抽選結果に対応する図柄を表示し、抽選結果に応じた遊技価値を付与して当該ゲームを終了する(S52〜S55)が、第1保留球数が存在し、前述の抽選結果がハズレの場合は、第1保留球数から1を減算した値を保留球数記憶手段202に記憶更新して、当該減算信号を前記(S1)の第1始動口入球信号として前記(S3〜S56)まで、第1保留球数がゼロになるまで繰返し、(S56)でゼロと判定されたら、当該第1特別図柄ゲームを終了してスタートに戻る。   In addition, in (S41), when there is no ball in the second starting port 112 during the execution of the first special symbol game, the variation is stopped after a predetermined time (X) in (S53) and the lottery result is obtained. The corresponding symbol is displayed, and a game value corresponding to the lottery result is given to finish the game (S52 to S55). However, if the first reserved ball number exists and the lottery result is lost, A value obtained by subtracting 1 from the number of held balls is stored and updated in the held ball number storage unit 202, and the subtracted signal is used as the first start-entrance ball signal of (S1) until the above (S3 to S56). It repeats until the number of reserved balls becomes zero, and when it is determined to be zero in (S56), the first special symbol game is ended and the process returns to the start.

一方、(S1)で第1始動口10への入球がないが、第2始動口112に入球したときは、第2特別図柄変動時間(Y)を設定して第2特別図柄ゲームを開始し(S21)、当該所定時間(Y)の経過により変動を停止して抽選結果に対応する図柄を表示し、抽選結果に応じた遊技価値を付与して当該ゲームを終了する(S22〜S25)が、第2保留球数が存在し、前述の抽選結果がハズレの場合は、第2保留球数から1を減算した値を保留球数記憶手段202に記憶更新して、当該減算信号を前記(S2)の第2始動口入球検知信号として前記(S21〜S25)を、第2保留球数がゼロになるまで繰返し、(S25)でゼロと判定されたら、第2特別図柄ゲームを終了してスタートに戻る。   On the other hand, when there is no entry to the first starting port 10 in (S1), but when entering the second starting port 112, the second special symbol variation time (Y) is set and the second special symbol game is played. The game is started (S21), the change is stopped by the lapse of the predetermined time (Y), the symbol corresponding to the lottery result is displayed, the game value according to the lottery result is given, and the game is finished (S22 to S25). ) However, if the second reserved ball number exists and the lottery result is lost, the value obtained by subtracting 1 from the second reserved ball number is stored and updated in the held ball number storage unit 202, and the subtraction signal is The (S21 to S25) is repeated as the second start-entrance ball detection signal of (S2) until the second reserved ball number becomes zero, and if it is determined to be zero in (S25), the second special symbol game is played. Exit and return to start.

当該フローチャートは第1、第2特別図柄ゲームの生じる場合について網羅的に記載してあるが、本件発明のポイントは、(S3)〜(S56)であり、当該ポイントのフローを要約すると、第1始動口10に入球したときは、第2特別図柄ゲームが実行されているか否か判定し、当該第2特別図柄ゲームが実行されているときは第1特別図柄ゲームの実行を保留し、第2特別図柄ゲームが第2保留球を含めて終了した後に、前記第1特別図柄ゲームを再開する点、また、第2特別図柄ゲームが実行されておらず第1特別図ゲームが実行中であっても常に第2始動口112の入球を監視し、入球があれば第1特別図柄ゲームの実行を保留して、第2特別図柄ゲームを優先実行させる点である。   The flowchart is comprehensively described for cases where the first and second special symbol games occur, but the points of the present invention are (S3) to (S56). When entering the starting port 10, it is determined whether or not the second special symbol game is being executed, and when the second special symbol game is being executed, the execution of the first special symbol game is suspended, After the 2 special symbol game is completed including the second holding ball, the first special symbol game is resumed, and the second special symbol game is not being executed and the first special symbol game is being executed. Even if the ball enters the second start port 112, the first special symbol game is suspended and the second special symbol game is preferentially executed.

以上のように常に第2特別図柄変動表示ゲームを優先して実行させるものであるから、第1特別図柄ゲーム、及び第2特別図柄ゲームの抽選結果が共に大当りとなり、一方の特別図柄ゲームをハズレにしなければならないときでも、常に遊技者にとって有利な第2特別図柄ゲームを享受することができるから、遊技者の興趣を向上する効果を有する。   As described above, since the second special symbol variation display game is always executed with priority, the lottery results of the first special symbol game and the second special symbol game are both big hits, and one special symbol game is lost. The second special symbol game that is advantageous to the player can always be enjoyed even when it has to be made, so that it has the effect of improving the interest of the player.

また、上記実施形態例では、付与される遊技価値の相対的有利不利を、図に示すような単発当と確変当との割合の相違としたが、図6に示される様な、確変当の中に、ラウンド数の少ない確変当(例えば、2R確変)を適当に混ぜて、何ラウンド確変が継続するかとの期待感を持たせて遊技の興趣の向上を図っても良い。   Further, in the above embodiment example, the relative advantage and disadvantage of the game value to be given is the difference in the ratio between the single shot and the probability variation as shown in the figure, but the probability variation as shown in FIG. It is also possible to improve the fun of the game by appropriately mixing the probability variation with a small number of rounds (for example, 2R probability variation) to give a sense of how many rounds the probability variation will continue.

前記実施例においては、遊技者に有利な遊技価値が付与された特別遊技状態については相対的に有利、不利について記載したが、遊技者に有利な遊技価値が付与された特別遊技状態として、以下のものでも良い。
すなわち、「確変当」となって、特別図柄変動表示ゲームの実行を保留すると共に大入賞口を開閉するランド遊技が行われ(大当り遊技)が終了した後に行う通常遊技より有利な遊技状態として、
(1).特別図柄の抽選確率、及び普通図柄の抽選確率を通常遊技より当たり易くする高確率状態、
(2).特別図柄の変動時間、及び普通図柄の変動時間を通常遊技より短くして1ゲーム当たりの消化率を向上させる変動時間短縮化状態、
(3).普通電動役物の可動片の開放時間を通常遊技より長くする開放時間長時間化状態、及びこれらの組合せとしても良い。
この場合のラウンド遊技の終了後は、普通電動役物の可動片の開放作動率、開放継続状態の維持率を向上させることができるので、当該有利な遊技状態が終了するまで第2始動口の入賞率が高まり、第2特別図柄変動表示ゲームを優先させ易い遊技状態とする遊技制御の設計が可能となる。
したがって、当該ラウンド遊技の終了後の有利な遊技状態の終了条件を、特別図柄変動表示ゲームの実行回数として、実行回数抽選手段を設けて抽選結果などに応じて当該実行回数が異なるようにすると遊技性を向上させることができるので好適である。
In the above-described embodiment, the special gaming state in which the game value advantageous to the player is given is described as being relatively advantageous and disadvantageous, but as the special game state in which the game value advantageous to the player is given, May be good.
In other words, as a game state that is more advantageous than the normal game that is performed after the land game that holds the execution of the special symbol variation display game is suspended and opens and closes the big winning opening (big hit game) is finished,
(1). A high probability state that makes the lottery probability of the special symbol and the lottery probability of the normal symbol easier to hit than the normal game,
(2). The variation time shortened state in which the variation time of special symbols and the variation time of normal symbols are made shorter than normal games to improve the digestibility per game,
(3). The opening time of the movable piece of the ordinary electric accessory may be longer than the normal game, and a combination of these may be used.
In this case, after the end of the round game, it is possible to improve the opening operation rate of the movable piece of the ordinary electric accessory and the maintenance rate of the open continuation state. The winning control rate is increased, and it is possible to design a game control that makes the game state in which the second special symbol variation display game is easily prioritized.
Therefore, if the end condition of the advantageous game state after the end of the round game is set as the number of executions of the special symbol variation display game, an execution number lottery means is provided so that the number of executions differs according to the lottery result or the like. This is preferable because the property can be improved.

また、本発明の制御動作係わる第1特別図柄変動表示ゲームを保留させ、第2特別図柄変動表示ゲームを優先させる際の抽選判定の回数(優先制御により得られた第2特別図柄の停止回数)を有限のものとし、当該回数をラウンド遊技(大当りゲーム)の終了後などの所定タイミングで行う抽選結果などに応じて異なるようにすると、何時まで優先制御が行われるかがランダムで分かり難くなるため、更に遊技性を向上させることができるので好適である。     Also, the number of lottery determinations when the first special symbol variation display game related to the control operation of the present invention is put on hold and the second special symbol variation display game is prioritized (the number of times the second special symbol is stopped by the priority control). If the number of times is different depending on the lottery result, etc. performed at a predetermined timing such as after the end of the round game (big hit game), it will be difficult to understand at what time the priority control will be performed. Further, it is preferable because the gameability can be further improved.

パチンコ遊技機の正面斜視図Front perspective view of pachinko machine 遊技盤正面図Game board front view パチンコ遊技機裏面斜視図Pachinko machine back perspective view 制御回路ブロック図Control circuit block diagram 特別図柄ゲーム実行手段、普通図柄ゲーム実行手段の構成図Configuration diagram of special symbol game execution means and normal symbol game execution means 第1、第2特別図柄変動表示ゲームにおいて付与される遊技価値の一例を示す説明図Explanatory drawing which shows an example of the game value provided in the 1st, 2nd special symbol fluctuation display game 第1、第2特別図柄変動表示ゲームにおいて付与される遊技価値の他の例を示す説明図Explanatory drawing which shows the other example of the game value provided in a 1st, 2nd special symbol fluctuation display game 始動口への入球に基づく特別図柄変動表示ゲームのフローチャート。The flowchart of the special symbol fluctuation display game based on the entrance to a starting opening.

符号の説明Explanation of symbols

1 パチンコ遊技機
2 外枠
3 本体(プラ枠)
4 スピーカ
5 電飾
6 球受皿
7 ガラス板
8 発射駆動装置
81 操作ハンドル
9 遊技盤
10 第1始動口
11 普通電動役物
111 可動片
112 第2始動口
12 ランプ風車
13 スルーゲート
14 サイドランプ
15 大入賞口(アタッカー)
16 一般入賞口
17 センター装置
18 主表示装置
181 第1特別図柄変動表示部
182 第2特別図柄変動表示部
183 第1保留球数表示部
184 第2保留球数表示部
19 普通図柄変動表示装置
191 普通図柄変動表示部
192 普図保留球数表示部
20 遊技制御手段
200 CPU
201 ROM
202 保留球数記憶手段
203 RAM
204 第1特別図柄ゲーム実行手段
2041 第1特別図柄変動ゲーム実行手段
2042 第1特別図柄特別遊技実行手段
205 第2特別図柄ゲーム実行手段
2051 第2特別図柄変動ゲーム実行手段
2052 第2特別図柄特別遊技実行手段
206 普通図柄ゲーム実行手段
2061 普通図柄変動ゲーム実行手段
2062 普通図柄特別遊技実行手段
207 遊技状態変更手段
208 表示制御手段
209 I/O
21 払出制御手段
211 払出装置
22 発射制御手段
23 ランプ制御手段
24 音響制御手段
25 一般入賞口入球検知センサ
26 第1始動口入球検知センサ
27 スルーゲート通過検知センサ
28 第2始動口入球検知センサ
29 V入球検知センサ
30 入賞球カウントセンサ
31 大入賞口ソレノイド
32 役物駆動ソレノイド
1 Pachinko machine 2 Outer frame 3 Body (plastic frame)
4 Speaker 5 Illumination 6 Ball tray 7 Glass plate 8 Launch drive device 81 Operation handle 9 Game board 10 First starting port 11 Normal electric accessory 111 Movable piece 112 Second starting port 12 Lamp windmill 13 Through gate 14 Side lamp 15 Large Winner (Attacker)
16 general winning opening 17 center device 18 main display device 181 first special symbol variation display unit 182 second special symbol variation display unit 183 first reserved ball number display unit 184 second reserved ball number display unit 19 normal symbol variation display device 191 Normal symbol variation display unit 192 Universal diagram reserved ball number display unit 20 Game control means 200 CPU
201 ROM
202 reserved ball number storage means 203 RAM
204 First special symbol game execution means 2041 First special symbol variation game execution means 2042 First special symbol special game execution means 205 Second special symbol game execution means 2051 Second special symbol variation game execution means 2052 Second special symbol variation game execution means 2052 Execution means 206 Normal symbol game execution means 2061 Normal symbol variation game execution means 2062 Normal symbol special game execution means 207 Game state change means 208 Display control means 209 I / O
21 payout control means 211 payout device 22 firing control means 23 lamp control means 24 acoustic control means 25 general winning entrance entrance detection sensor 26 first start entrance entrance detection sensor 27 through gate passage detection sensor 28 second start entrance entrance detection Sensor 29 V-entry detection sensor 30 Winning ball count sensor 31 Big prize opening solenoid 32 Role driving solenoid

Claims (2)

特別図柄を変動表示する複数の特別図柄表示手段と、遊技球が流下する遊技領域に配設された、第1始動口、第2始動口、可動片及び入賞部を備える役物装置が少なくとも配設された遊技盤と、
前記第1始動口、第2始動口、役物装置への入球を検出する、第1始動口入球検出手段、第2始動口入球検出手段、役物入球検出手段と、
第1始動口毎又は第2始動口毎に検出した入球情報を保留球として各々記憶する第1保留球数記憶手段又は第2保留球数記憶手段と、
第1始動口入球検出手段の第1入球検出、若しくは第1保留球数記憶手段の第1保留球に基づいてゲーム実行フラグを立てると共に、特別図柄の変動と乱数抽選の判定結果に応じた図柄で停止表示させる第1特別図柄変動ゲームと、当該停止図柄が大当りのときには前記可動片の作動と共に通常遊技より遊技者に有利な特別遊技状態を判定結果に応じて設定する第1特別図柄特別遊技とを行う第1特別図柄ゲームを実行する第1特別図柄ゲーム実行手段、
前記第1特別図柄変動ゲームと同様に、第2始動口入球検出手段の第2入球検出、若しくは第2保留球数記憶手段の第2保留球に基づいてゲーム実行フラグを立てると共に、特別図柄の変動と乱数抽選の判定結果に応じた図柄で停止表示させるものであるが、前記第1特別図柄変動表示ゲームと大当り確率を同一とし、前記可動片の開放と共に遊技者に有利な特別遊技状態への移行確率を、前記第1特別図柄変動表示ゲームより高く設定した第2特別図柄変動ゲームと、当該停止図柄が大当りのときには大当りフラグを立てて、前記可動片の作動と共に通常遊技より遊技者に有利な特別遊技状態を前記乱数抽選の判定結果に応じて設定する第2特別図柄特別遊技とを行う第2特別図柄ゲームを実行する第2特別図柄ゲーム実行手段、
前記第1特別図柄ゲーム実行手段、第2特別図柄ゲーム実行手段における、第1,第2特別図柄変動ゲーム、第1,第2特別図柄特別遊技を各々実行する、第1,第2特別図柄変動ゲーム実行手段、第1,第2特別図柄特別遊技実行手段と、
前記第1、第2特別図柄遊技実行手段にて設定された遊技者に有利な第1、第2特別図柄特別遊技状態を所定条件の成就により解除する遊技状態変更手段と、
少なくとも前記各手段を含む各種パチンコ遊技手段を制御する遊技制御手段と、
を備えるパチンコ遊技機において、
前記遊技制御手段は、
第1入球検出若しくは第1保留球、又は第2入球検出若しくは第2保留球に基づいて第1又は、第2特別図柄ゲーム実行手段を制御して、第1又は第2特別図柄表示手段を所定期間変動させ、変動停止結果に基づいて特別遊技状態への移行を可能とする第1、又は第2特別図柄ゲームを実行させるとともに、前記第1、第2特別図柄ゲーム実行フラグを監視して、第1特別図柄ゲーム実行フラグが立っているときに当該第2特別図柄ゲーム実行フラグが立ったときは、第1特別図柄ゲームの実行を保留して第2特別図柄ゲームを実行させ、
第2特別図柄ゲーム実行フラグが立っているときに当該第1特別図柄ゲーム実行フラグが立ったときは、第1特別図柄ゲームの実行を保留し、第2保留球数記憶手段に保留球数が記憶されているときは、さらに当該第2特別図柄ゲームを実行し、1の当該ゲームの実行毎に第2保留球数から1を減算して当該減算結果がゼロになるまで第2特別図柄ゲームを実行した後、前記保留していた第1特別図柄ゲームを実行するように、第1特別図柄ゲーム実行手段、第2特別図柄ゲーム実行手段を制御する
パチンコ遊技機。
A plurality of special symbol display means for variably displaying special symbols, and at least an accessory device including a first start port, a second start port, a movable piece, and a winning portion arranged in a game area where game balls flow down are arranged. A game board installed,
A first start port entrance detection means, a second start entrance entrance detection means, an accessory entry ball detection means, which detect the first start port, the second start port, and the entrance to the accessory device;
A first reserved ball number storage means or a second reserved ball number storage means for storing the incoming ball information detected for each first start port or each second start port as a hold ball;
A game execution flag is set based on the first entry detection by the first start entrance entrance detection means or the first reservation ball of the first reservation ball number storage means, and according to the determination result of the fluctuation of the special symbol and the random lottery. A first special symbol variation game that is displayed in a stopped state with a symbol, and a first special symbol that sets a special gaming state that is more advantageous to the player than a normal game with the operation of the movable piece when the stop symbol is a big hit, according to the determination result First special symbol game execution means for executing a first special symbol game for performing a special game;
Similar to the first special symbol variation game, a game execution flag is set based on the second ball detection by the second start-entrance ball detection unit or the second ball holding by the second ball holding number storage unit. A special game that is stopped and displayed with a symbol according to the symbol variation and random number lottery determination result, but has the same jackpot probability as the first special symbol variation display game, and is advantageous to the player when the movable piece is released. A second special symbol variation game in which the transition probability to the state is set higher than that of the first special symbol variation display game, and when the stop symbol is a big hit, a big hit flag is set, and the game is started from the normal game together with the operation of the movable piece. A second special symbol game executing means for executing a second special symbol game for performing a second special symbol special game in which a special gaming state advantageous to the user is set according to the determination result of the random number lottery,
First and second special symbol variations for executing the first and second special symbol variation games and the first and second special symbol variation games respectively in the first special symbol game execution means and the second special symbol game execution means. Game execution means, first and second special symbol special game execution means,
Game state changing means for releasing the first and second special symbol special game states advantageous to the player set by the first and second special symbol game executing means by fulfilling a predetermined condition;
Game control means for controlling various pachinko game means including at least each means;
In pachinko machines equipped with
The game control means includes
The first or second special symbol display means is controlled by controlling the first or second special symbol game execution means based on the first incoming ball detection or first holding ball, or the second incoming ball detection or second holding ball. The first or second special symbol game that enables the transition to the special game state based on the result of the change suspension is executed, and the first and second special symbol game execution flags are monitored. When the first special symbol game execution flag is set and the second special symbol game execution flag is set, the execution of the first special symbol game is suspended and the second special symbol game is executed,
If the first special symbol game execution flag is set when the second special symbol game execution flag is set, the execution of the first special symbol game is suspended, and the number of reserved balls is stored in the second reserved ball number storage means. When stored, the second special symbol game is further executed, and every time the one game is executed, the second special symbol game is subtracted until the subtraction result becomes zero by subtracting 1 from the second reserved ball number. A pachinko gaming machine that controls the first special symbol game executing means and the second special symbol game executing means so as to execute the first special symbol game that has been put on hold.
請求項1における、所定条件の成就が、第1及び第2特別図柄ゲームの実行回数が所定回数に達したことを条件とするパチンコ遊技機。   The pachinko gaming machine according to claim 1, wherein the fulfillment of the predetermined condition is that the number of executions of the first and second special symbol games has reached a predetermined number of times.
JP2008078429A 2008-03-25 2008-03-25 Pachinko machine Expired - Fee Related JP5276343B2 (en)

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Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005304739A (en) * 2004-04-20 2005-11-04 Abilit Corp Pachinko game machine
JP2005312627A (en) * 2004-04-28 2005-11-10 Takeya Co Ltd Game machine
JP2005319223A (en) * 2004-05-11 2005-11-17 Sankyo Kk Game machine
JP2005342005A (en) * 2004-05-31 2005-12-15 Daikoku Denki Co Ltd Pachinko game machine
JP2006025895A (en) * 2004-07-13 2006-02-02 Daikoku Denki Co Ltd Pachinko game machine
JP2007151884A (en) * 2005-12-06 2007-06-21 Ace Denken:Kk Game machine
JP2007229014A (en) * 2006-02-27 2007-09-13 Daikoku Denki Co Ltd Pachinko game machine
JP2007268126A (en) * 2006-03-31 2007-10-18 Daiichi Shokai Co Ltd Game machine

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005304739A (en) * 2004-04-20 2005-11-04 Abilit Corp Pachinko game machine
JP2005312627A (en) * 2004-04-28 2005-11-10 Takeya Co Ltd Game machine
JP2005319223A (en) * 2004-05-11 2005-11-17 Sankyo Kk Game machine
JP2005342005A (en) * 2004-05-31 2005-12-15 Daikoku Denki Co Ltd Pachinko game machine
JP2006025895A (en) * 2004-07-13 2006-02-02 Daikoku Denki Co Ltd Pachinko game machine
JP2007151884A (en) * 2005-12-06 2007-06-21 Ace Denken:Kk Game machine
JP2007229014A (en) * 2006-02-27 2007-09-13 Daikoku Denki Co Ltd Pachinko game machine
JP2007268126A (en) * 2006-03-31 2007-10-18 Daiichi Shokai Co Ltd Game machine

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