JP2009213827A - Gaming system for betting on any team formed with a predetermined number of characters, gaming machine and gaming system control method - Google Patents

Gaming system for betting on any team formed with a predetermined number of characters, gaming machine and gaming system control method Download PDF

Info

Publication number
JP2009213827A
JP2009213827A JP2008078501A JP2008078501A JP2009213827A JP 2009213827 A JP2009213827 A JP 2009213827A JP 2008078501 A JP2008078501 A JP 2008078501A JP 2008078501 A JP2008078501 A JP 2008078501A JP 2009213827 A JP2009213827 A JP 2009213827A
Authority
JP
Japan
Prior art keywords
plurality
bet
team
characters
teams
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2008078501A
Other languages
Japanese (ja)
Inventor
Ikuya Abe
郁弥 阿部
Original Assignee
Aruze Gaming America Inc
アルゼゲーミングアメリカインク
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US3426408P priority Critical
Application filed by Aruze Gaming America Inc, アルゼゲーミングアメリカインク filed Critical Aruze Gaming America Inc
Publication of JP2009213827A publication Critical patent/JP2009213827A/en
Application status is Pending legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Abstract

To provide a game system, a gaming machine, and a game control method capable of arousing player's interest and excitement.
A main controller 20 of a game system 1 determines characters to run in a race game, and selects a plurality of teams as a bet target by combining a predetermined number of these characters into one team. Then, points are assigned to each character according to the order of arrival of the race, and the team ranking is determined by adding the points of the members for each team. Then, a prize for betting on the team is given together with betting on each character in the racing game.
[Selection] Figure 1

Description

  The present invention relates to a game system, a gaming machine, and a game system control method in which a predetermined number of characters are combined into one team in a race game in which a plurality of characters race and compete in order of arrival, and a bet can be placed on an arbitrary team. About.

  Conventionally, there are known racing games in which a plurality of characters race, bet in anticipation of their arrival order, and pay dividends according to the arrival order of the bet characters and the odds announced before the start of the race. Yes. A typical example of these racing games is that a character that performs a race is a horse, as in a horse racing game (see, for example, Patent Document 1). There are various other characters such as cars and other animals that are racing, but betting in anticipation of their arrival order is the same.

  As a betting target, taking a horse racing game as a representative example, it is the first horse in the race, both the first horse and the second horse, or set several groups in advance In addition, in almost any horse racing game, such as a group including the first or second-placed horses, the betting method is similar to the actual betting of a horse racing race (for example, Patent Document 2). reference).

In such a case, the result of winning or losing or betting is often determined by the ability of one individual set for a certain character. For example, when there is an individual set as “strong”, the probability of winning the race is high. For this reason, there is a high probability that if a bet is placed on a “strong” individual, profits are high, but the odds are low because the bets are concentrated, and the profits that can be obtained even if a prediction is made are small. Therefore, if you want to make a lot of profits, you have to bet on an individual who has a low probability of winning the race and wait for it to win. Conversely, if the character is set so that there is no individual difference, there is no clue that the player expects, so it is very difficult to make a prediction, and the player may lose interest in the game.
US Pat. No. 5,320,351 US Pat. No. 6,848,8991

  In order to solve the above-described problems, the present invention forms a team in which a plurality of characters appearing in a race are combined in a predetermined number in addition to betting around a certain individual, and bets against the team. An object of the present invention is to provide a game system, a gaming machine, and a game control method capable of providing a variety of betting methods and increasing the chances of earning profits and arousing the player's interest and excitement. .

  (1) A game system having the following configuration, which stores a display that displays an image relating to a race game in which a plurality of characters to be bet race, and a team that combines a predetermined number of the characters to form one team. A designation of at least one of a betting target character among the plurality of characters and a betting target team among the plurality of teams stored in the first memory; A plurality of terminals each having an input device for accepting a predetermined amount of bet; and at least one of the betting target character and the betting target team; and a second amount for storing the betting amount for each of the plurality of terminals. A memory, a controller that executes the racing game, and the plurality of terminals And a communication network device capable of communicating with the controller to each other, the controller performs the following processing. (A) A process of receiving at least one of the betting target character and the betting target team, and the amount of the bet from the plurality of terminals, and storing them in the second memory. (B) A process of determining points corresponding to the goal ranking after the race for each of the plurality of characters and summing the determined points for each of the plurality of teams. (C) A process of determining the rank of the team based on the total of the points as a result of the process of (b). (D) A process of awarding a prize based on the ranking of the plurality of characters, the ranking of the team, the bet type and the bet amount for each of the plurality of terminals.

  According to (1), the controller of the game system first receives at least one of a betting target character and a betting target team and a bet amount from a plurality of terminals. The received information is stored in the second memory for each of a plurality of terminals. Next, the controller displays the race game on the display and executes it, and then determines points corresponding to the rankings achieved by the plurality of characters for each character, and adds up the points for each of the plurality of teams. Then, the controller determines the rank of the team based on the total value of the points, and gives a prize to a plurality of terminals according to the rank of each character, the team rank, the bet type, and the bet amount.

(2) A game system having the following configuration, which stores a plurality of teams that combine a predetermined number of the plurality of characters to form one team, a display that displays an image relating to a race game in which a plurality of characters to be bet race. A designation of at least one of a betting target character among the plurality of characters and a betting target team among the plurality of teams stored in the first memory; A plurality of terminals each having an input device for accepting a predetermined amount of bet; and at least one of the betting target character and the betting target team; and a second amount for storing the betting amount for each of the plurality of terminals. A memory, a controller for executing the racing game, the plurality of terminals, A communication network device capable of communicating with the controller, and the controller performs the following processing. (A) A process of selecting a plurality of teams indicated as options to bet in the racing game from the plurality of teams stored in the first memory. (B) A process of displaying the plurality of characters and the team selected as a result of the process of (a) on the display. (C) Processing for receiving at least one of the betting target character and the betting target team, and the amount of the bet from the plurality of terminals, and storing them in the second memory.
(D) A process of determining the points corresponding to the goal ranking after each race, for each of the plurality of characters, and summing the determined points for each of the plurality of teams displayed on the display. (E) A process of determining the ranking of the plurality of teams displayed on the display based on the total of the points as a result of the process of (d). (F) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount for each of the plurality of terminals.

  The game system according to (2), wherein a controller of the game system stores in advance in a first memory a team that combines a predetermined number of a plurality of characters into one team, and the player inputs an input device as a bet target Can be specified. The controller determines a team to be a bet target option and places it on the display before betting by the player. After that, the player bets one of a plurality of bets for each character and a bet for the team using the input device. The controller that has received these bets from a plurality of terminals stores the bet type and the bet amount in the second memory for each of the plurality of terminals. Then, the controller executes the race and totals the results of the race. That is, the controller assigns points corresponding to the rankings achieved by a plurality of characters to each of the plurality of characters, and calculates the total of points for each team displayed on the display as options. Then, the controller determines the rank of the team based on the calculated points, and based on at least one of the rank for each of the plurality of characters and the rank of the team, a prize is given according to the type and amount bet on each of the plurality of terminals. The process of giving is performed.

  (3) In addition to the game system described in (2), in the combination of the plurality of characters in the plurality of teams stored in the first memory, the same character does not become a member in the same team, And, if the teams are different, all combinations that can include the same character.

  (3) In addition to the game system described in (2), in the combination of a plurality of characters in a plurality of teams stored in the first memory, the same character does not become a member in the same team. That is, there are not a plurality of identical characters in one team. In addition, different teams can include the same character. For example, if there are 1st to 5th characters and 5 teams are options, “1st, 2nd, 3rd”, “1st, 3rd, 5th”, “2nd, 4th” No. 5, No. 5, “No. 3, No. 2, No. 4,” “No. 3, No. 4, No. 5,” etc., the same character may exist in a plurality of teams.

  (4) A gaming machine having the following configuration, which stores a plurality of teams that combine a predetermined number of the plurality of characters to form one team, a display that displays an image relating to a racing game in which a plurality of characters to be bet race. A designation of at least one of a betting target character among the plurality of characters and a betting target team among the plurality of teams stored in the first memory; An input device for receiving a bet of a predetermined amount, at least one of the betting target character and the betting target team, a second memory for storing the betting amount, and a controller for executing the racing game The controller performs the following processing. (A) A process of storing at least one of the betting target character and the betting target team, and the bet amount in the second memory. (B) A process of determining points corresponding to the goal ranking after the race for each of the plurality of characters and summing the determined points for each of the plurality of teams. (C) A process of determining the rank of the team based on the total of the points as a result of the process of (b). (D) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount stored in the second memory.

  In the game system according to (4), the controller can perform the same processing as in (1).

  (5) A display for displaying an image relating to a race game in which a plurality of characters to be bet races, a first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team, and the plurality of the plurality of characters The designation of at least one of the betting target character and the betting target team among the plurality of teams stored in the first memory and the betting of a predetermined amount are accepted. An input device; a second memory that stores at least one of the betting target character and the betting target team; and a bet amount; and a controller that executes the racing game. The following processing is performed. (A) A process of selecting a plurality of teams indicated as options to bet in the racing game from the plurality of teams stored in the first memory. (B) A process of displaying the plurality of characters and the team selected as a result of the process of (a) on the display. (C) A process of storing at least one of the betting object character and the betting object team, and the bet amount in the second memory. (D) A process of determining the points corresponding to the goal ranking after each race, for each of the plurality of characters, and summing the determined points for each of the plurality of teams displayed on the display. (E) A process of determining the ranking of the plurality of teams displayed on the display based on the total of the points as a result of the process of (d). (F) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount stored in the second memory.

  According to (5), the controller can perform the same processing as (1).

  (6) In addition to the gaming machine described in (5), in the combination of the plurality of characters in the plurality of teams stored in the first memory, the same character may not be a member in the same team. And, if the teams are different, all combinations that can include the same character.

  According to (6), it can be set as the same combination as (3).

  (7) A display for displaying an image relating to a race game in which a plurality of characters to be bet races, a first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team, and the plurality of the plurality of characters The designation of at least one of the betting target character and the betting target team among the plurality of teams stored in the first memory and the betting of a predetermined amount are accepted. A plurality of terminals each having an input device; at least one of the betting target character and the betting target team; a second memory for storing the bet amount for each of the plurality of terminals; and executing the racing game And (a) the vehicular controller executed by the controller. Receiving at least one of the target character and the team to bet, and the amount of the bet from the plurality of terminals, and storing them in the second memory; and (b) after finishing the race, Points corresponding to the rankings are determined for each of the plurality of characters, the determined points are totaled for each of the plurality of teams, and the result of the processing of (c) and (b) And (d) determining a prize based on the ranking of the plurality of characters, the ranking of the team, the bet type and the bet amount for each of the plurality of terminals. Granting.

  According to (7), the controller can perform the same processing as (1).

  According to the present invention, in order to solve the above problems, a plurality of characters appearing in a race are formed by combining a predetermined number of teams in addition to betting around a certain individual, It is possible to provide a game system, a gaming machine, and a game control method capable of providing a variety of betting methods and increasing the chances of earning profits and arousing the player's interest and excitement. .

  Hereinafter, an embodiment of the present invention will be described with reference to FIG. The main control unit 112 of the main controller 20 that controls the entire game system 1 according to the present invention determines a plurality of characters and teams to be bet in the race (step S101). In step S <b> 102, the main control unit 112 displays a plurality of characters and a plurality of teams determined to start the race on the main display device 21 and / or the sub display device 34. In step S103, the main control unit 112 receives bets and bet amounts received by the terminal devices 30 from the plurality of terminal devices 30, and stores predetermined storage areas in the RAM 142 as the second memory for each terminal device 30. To remember. In step S104, the main control unit 112 determines whether or not a bet acceptance period has elapsed. If YES in this determination, the process proceeds to step S105, and if NO, the process proceeds to step S103. In step S105, a racing game is executed, and the process proceeds to step S106. In step S106, the main control unit 112 determines a prize for each of the plurality of characters based on the result of the race game, calculates points for each team, and gives a prize to each terminal device 30 according to the result. .

  FIG. 2 is a perspective view showing an appearance of the game system 1 including a plurality of terminal devices 30. The game system 1 is a mass game system that performs a multiplayer horse racing game in which a large number of players participate, and a main controller that is a controller provided with a large main display device 21 in addition to a plurality of terminal devices 30. 20.

  In addition to the main display device 21, the main controller 20 includes speaker devices 22 provided on both sides of the main display device 21, and controls these.

  The main display device 21 is a large projector display device. The main display device 21 displays an image in which a plurality of racehorses race, an image of a race result, and the like according to control by the main controller 20. On the other hand, the sub display device included in each terminal device 30 displays odds information of each racehorse, information indicating a bet situation made by the player himself, and the like. In this embodiment, a large projector display device is used. However, the present invention is not limited to this, and any large monitor may be used.

  FIG. 3 is a network overview diagram of the game system 1.

  In the game system 1, the main controller 20 and the plurality of terminal devices 30 can communicate with each other via a communication line, and form a network 40. The main display device 21 is configured to be controlled by the main controller 20. The communication line may be connectable by wire or wireless.

  FIG. 4 is a block diagram illustrating a configuration of the main control unit 112 included in the main controller 20. The main control unit 112 basically includes a microcomputer 145 that includes a CPU 141, a RAM 142, a ROM 143, and a bus 144 for transferring data between them. A RAM 142 and a ROM 143 are connected to the CPU 141 via a bus 144. The RAM 142 is a memory that temporarily stores various data calculated by the CPU 141. The ROM 143 stores various programs, data tables, and the like for performing processing necessary for control of the game system 1.

  An image processing circuit 131 is connected to the microcomputer 145 via an I / O interface 146. The image processing circuit 131 is connected to the main display device 21 and controls driving of the main display device 21.

  The image processing circuit 131 includes a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (video display processor), a video RAM, and the like. The program ROM stores an image control program related to display on the main display device 21 and various selection tables. The image ROM stores dot data for forming an image such as dot data for forming an image on the main display device 21, for example. Further, the image control CPU displays on the main display device 21 from the dot data stored in advance in the image ROM according to the image control program stored in advance in the program ROM based on the parameters set by the microcomputer 145. The image to be determined is determined. The work RAM is configured as a temporary storage unit when the image control program is executed by the image control CPU. The VDP generates image data corresponding to display contents determined by the image control CPU and outputs the image data to the main display device 21. The video RAM is configured as a temporary storage unit when an image is formed by VDP.

  An audio circuit 132 is connected to the microcomputer 145 via the I / O interface 146. The speaker device 22 is connected to the audio circuit 132. The speaker device 22 is output-controlled by the audio circuit 132 based on a drive signal from the CPU 141, and generates various sound effects, BGM, and the like when performing various effects.

  An external storage device 125 is connected to the microcomputer 145 via the I / O interface 146. The external storage device 125 has the same function as the image ROM in the image processing circuit 131 by storing dot data for forming an image, such as dot data for forming an image on the main display device 21, for example. Have Therefore, when the image control CPU in the image processing circuit 131 determines an image to be displayed on the main display device 21, the dot data stored in the external storage device 125 in advance is also determined.

  A communication interface 136 is connected to the microcomputer 145 via an I / O interface 146. The sub-control unit 202 of each terminal device 30 is connected to the communication interface 136. Thereby, two-way communication can be performed between the CPU 141 and each terminal device 30. The CPU 141 can send and receive commands, send and receive requests, and send and receive data with each terminal device 30 via the communication interface 136. Therefore, in the game system 1, the main controller 20 controls the progress of the horse racing game in cooperation with each terminal device 30.

  FIG. 5 is a perspective view showing an appearance of the terminal device 30. The terminal device 30 includes a seat 31 on which the player can sit, an opening 32 formed on one side surface of the terminal device 30 among the four sides around the terminal device 30, and an opening among the four sides around the terminal device 30. A sheet enclosing portion 33 that surrounds three sides except the side surface on which the portion 32 is provided, and a sub display device 34 that is provided on the front side of the terminal device 30 in the sheet enclosing portion 33 and displays an image related to the game.

  The seat 31 includes a seat 311 on which the player sits, a backrest 312 that supports the back of the player, a headrest 313 provided on the top of the backrest 312, armrests 314 attached to both sides of the backrest 312, and a base body And a leg portion 315 attached to 35.

  The sheet surrounding portion 33 includes a side unit 331 provided on one side of the side surface of the terminal device 30 facing one side where the opening 32 is formed, a front unit 332 provided in front of the terminal device 30, and a terminal device. 30 and a back unit 333 provided behind 30. For this reason, the player can sit on the seat 31 or leave the seat 31 only through the region where the seat surrounding portion 33 is not formed, that is, through the opening 32.

  The side unit 331 is provided with a medal insertion unit for inserting medals corresponding to credits, a medal paying unit for paying out medals corresponding to credits (not shown), and the like. In the present embodiment, medals are used as game media, but the present invention is not limited to this, and valuable information such as coins, tokens, electronic money, or electronic credits corresponding to these may be used. In this case, it can be paid out by a ticket output by a ticket printer 216 described later.

  The front unit 332 is a table having a substantially horizontal plane with the base body 35, and is supported on the front side of the terminal device 30 in the side unit 331. In the space below the front unit 332, a player sitting on the seat 31 can store his / her feet.

  The back unit 333 is formed integrally with the side unit 331 and constitutes a part of the seat surrounding portion 33.

  The sub display device 34 includes a support arm 341 supported by the front unit 332, and a rectangular liquid crystal monitor 342 that performs liquid crystal display attached to the tip of the support arm 341. The liquid crystal monitor 342 is a so-called touch panel, and is provided at a position facing the chest of the player sitting on the seat 31. The liquid crystal monitor 342 as a touch panel is used as an input device for a player to perform a bet operation.

  FIG. 6 is a block diagram illustrating a configuration of the sub control unit 202 included in the terminal device 30. The sub-control unit 202 controls the terminal device 30 and basically includes a microcomputer 235 including a CPU 231, a RAM 232, a ROM 233, and a bus 234 for performing data transfer between them. Has been. A RAM 232 and a ROM 233 are connected to the CPU 231 via a bus 234. The RAM 232 is a memory that temporarily stores various data calculated by the CPU 231. The ROM 233 stores various programs, data tables, and the like for performing processing necessary for controlling the game system 1.

  A sub monitor drive circuit 221 is connected to the microcomputer 235 via an I / O interface 236. A liquid crystal monitor 342 is connected to the sub monitor drive circuit 221. The sub monitor drive circuit 221 controls the drive of the liquid crystal monitor 342 based on the drive signal from the main controller 20.

  A touch panel drive circuit 222 is connected to the microcomputer 235 via an I / O interface 236. A liquid crystal monitor 342 as a touch panel is connected to the touch panel drive circuit 222. An instruction (contact position) to the surface of the liquid crystal monitor 342 by the player's contact operation is input to the CPU 231 based on the coordinate signal from the touch panel drive circuit 222.

  A bill recognition drive circuit 223 is connected to the microcomputer 235 via an I / O interface 236. A bill validator 215 is connected to the bill validating drive circuit 223. The bill discriminator 215 identifies whether bills or barcoded tickets are appropriate. The banknote discriminator 215 inputs the amount of the banknote to the CPU 231 based on the identification signal from the banknote identification drive circuit 223 when accepting a regular banknote. The banknote discriminator 215 inputs the number of credits recorded in the bar code-added ticket to the CPU 231 based on the discriminating signal from the banknote discriminating drive circuit 223 when a regular bar-code attached ticket is received. is there.

  A ticket printer drive circuit 224 is connected to the microcomputer 235 via an I / O interface 236. A ticket printer 216 is connected to the ticket printer drive circuit 224. The ticket printer 216 outputs a barcode encoded with data such as the number of owned credits stored in the RAM 232 on the ticket by being controlled by the ticket printer driving circuit 224 based on the driving signal output from the CPU 231. It is output as a ticket with a barcode.

  A communication interface 225 is connected to the microcomputer 235 via an I / O interface 236. The main interface 112 of the gaming machine body 20 is connected to the communication interface 225. Thereby, two-way communication can be performed between the CPU 231 and the main control unit 112. The CPU 231 can perform command transmission / reception, request transmission / reception, data transmission / reception and the like with the main control unit 112 via the communication interface 225. Accordingly, in the game system 1, each terminal device 30 controls the progress of the horse racing game in cooperation with the main controller 20.

  With reference to the flowchart shown in FIG. 7, the flow of processing in the game system 1 will be described. Each terminal device 30 performs the same game operation in cooperation with the main controller 20, but only one terminal device 30 is illustrated in FIG.

  The main controller 20 performs each operation of step S1 to step S7. First, in step S1, the main control unit 112 performs initialization processing, and proceeds to step S2. In this process, the CPU 141 determines the course related to the current race, the character running in the race, the start time, and the like regarding the horse racing game, and reads data related to these from the ROM 143. In the present embodiment, it is assumed that all the registered characters run in the race.

  In step S2, the main control unit 112 performs betting target team determination processing, and proceeds to step S3. This betting target team determination process is a process for determining a team to be bet based on the character to be run determined in step S1. Here, a team is a unit that is a target to bet by combining a predetermined number of characters. The ranking of the entire team is determined according to the ranking of each team member. Details will be described later.

  In step S3, the main control unit 112 transmits race information to each terminal device 30, and proceeds to step S3. In this process, the CPU 141 transmits data related to the current race, the character running in the race, the betting team, the start time, and the like to each terminal device 30.

  In step S4, the main control unit 112 determines whether or not it is a race start time. If this determination is YES, the process proceeds to step S5, and if NO, step S4 is repeated. Specifically, the CPU 141 repeatedly checks the time until the time for starting the race is reached. When the time for starting the race is reached, the process proceeds to step S5. When the bet information is received, it is stored in a predetermined storage area in the RAM 142 for each terminal device 30. The bet information includes information on a bet for each character, a bet for a team, and the amount of each bet.

  In step S5, the main control unit 112 performs a race display process, and proceeds to step S6. In this process, the CPU 141 displays a race image on the main display device 21 based on the data read from the ROM 143 in step S1, and outputs sound effects, sounds, and the like from the speaker device 22.

  In step S6, the main control unit 112 performs race result processing, and proceeds to step S7. In this process, the CPU 141 calculates a payout at each terminal device 30 based on the arrival order of the characters that have entered the race, data relating to bet information received from each terminal device 30, and the like.

  In step S7, the main control unit 112 performs team result processing, and proceeds to step S8. In this process, the team ranking is determined based on the arrival order of the characters that entered the race. Details will be described later.

  In step S8, the main control unit 112 performs payout information transmission processing, and proceeds to step S1. In this process, the CPU 141 transmits data relating to the payout calculated in step S6 and step S7 to the corresponding terminal device 30, respectively.

  On the other hand, each terminal device 30 performs each operation of steps S11 to S16. First, in step S11, the sub-control unit 202 performs a bet image display process, and proceeds to step S12. In this process, the CPU 231 displays on the liquid crystal monitor 342 the odds of each racehorse and the results so far based on the data transmitted from the main controller 20 in step S2.

  In step S12, the sub-control unit 202 performs a bet operation acceptance process, and proceeds to step S13. In this process, the CPU 231 enables the touch operation on the surface of the liquid crystal monitor 342 by the player on the liquid crystal monitor 342 as a touch panel, starts accepting the bet operation by the player, and changes the display image in accordance with the bet operation. .

  In step S13, the sub control unit 202 determines whether or not the betting time has ended. If this determination is YES, the process proceeds to step S14, and if NO, the process proceeds to step S12. Specifically, the CPU 231 checks the time from the start of the bet operation accepting process in step S12 until a predetermined time elapses, and when the predetermined time elapses, the acceptance of the bet operation by the player is terminated. Move on to S14.

  In step S14, the sub-control unit 202 determines whether or not a betting operation has been performed. If this determination is YES, the process proceeds to step S15, and if NO, the process proceeds to step S11. In this process, the CPU 231 determines whether or not a bet operation has been performed during the period during which the above-described bet operation has been received.

  In step S15, the sub-control unit 202 performs a bet information transmission process, and proceeds to step S16. In this process, the CPU 231 transmits data related to the bet operation performed to the main controller 20.

  In step S16, the sub-control unit 202 performs a payout process, and proceeds to step S11. In this process, the CPU 231 pays out medals from the medal payout unit based on the data relating to the payout transmitted from the main controller 20 in step S8.

The betting target team determination process will be described with reference to FIG.
The betting target team determination process is a process for determining a team to be bet based on the character that runs in the race determined in step S1 of FIG.

  In step S21, the main control unit 112 of the main controller 20 reads a betting target team determination table, which will be described later with reference to FIG. 9, from a predetermined storage area in the ROM 143 as the first memory, and proceeds to step S22.

  In step S22, the main control unit 112 determines a team to bet by drawing a random number, and proceeds to step S23. In the processing of step S22, a predetermined number of betting target teams are determined based on the betting target team determination table read out in step S21 and the random numbers that have been calculated. Specifically, the main control unit 112 generates the random numbers corresponding to the number of teams targeted for betting, and determines the teams targeted for betting for each random number.

  In step S23, the main control unit 112 stores the determined betting target team in the RAM 142, and proceeds to step S3 in FIG.

  FIG. 9 illustrates the betting target team determination table read in step S21 and referred to in step S22.

  In the betting target team determination table, a team number, a member number, and a value are associated with each other. The team number is a serial number of a plurality of teams. The member number indicates the number of the character running in the race, and the numbers written in the same column are the same team. That is, one team is formed by combining any number of characters. In the present embodiment, three characters are one team.

  In the combination of characters in this team, the same character does not overlap in one team. That is, the same character does not become a member of the team within the same team.

  In one race, the same character can belong to a plurality of teams. That is, when teams are different, the same character can be included. For example, team numbers 2 and 4 in the betting target team determination table can be selected as betting target teams in the same race. For the member with the team number 2, the characters 1, 2, and 4 are one team, and for the member with the team number 4, the 1, 2, and 6 are one team. In this case, the first character and the second character are duplicated in different teams in one race.

In order for the main control unit 112 to select a team, first, the main control unit 112 generates random numbers for the number of teams to be bet on. In the present embodiment, the number of betting target teams is six. In this case, the main control unit 112 generates six random numbers.
Then, the main control unit 112 first subtracts the value associated in order from the team number 1 in the betting target team determination table for one random number, and when it is smaller than 0 (becomes a negative number), The team associated with the value becomes the betting target team.

  As described above, when the betting target team is determined by one random number, subtraction is started from the value of the next row of the determined team number until the second random number is similarly negative. Calculate and determine the team to bet. Thus, the main control unit 112 determines betting target teams for each of the six random numbers. If the calculation is performed up to the last line, the calculation is continued after returning to the first line.

  For example, when one of the random number values that have been calculated is “5”, the main control unit 112 first subtracts the value “2” associated with the team number 1. Since this result is “3”, it is a positive number. Next, the main control unit 112 subtracts the value “4” in the next row from the random value “3” after subtraction. In this case, since it is a negative number, the betting target team for the random value “5” is the team of team number 2. For the second random number value, the main control unit 112 performs subtraction from the value associated with the team number 3 in the next row. In this way, the betting target team is determined.

  The team result process will be described with reference to FIG. This team result process is a process corresponding to step S7 in FIG.

  First, in step S31, the main control unit 112 assigns a point corresponding to the character rank for each character based on the rank of the character that entered the race and a point table described later in FIG. Move on.

  In step S32, the main control unit 112 totals the points given to the characters of each member for each betting target team in the race, and proceeds to step S33.

  In step S33, the main control unit 112 determines the team rank based on the total points for each team calculated in step S33, and proceeds to step S8 in FIG. In the present embodiment, the team ranking is determined in descending order of the total points.

  The point table will be described with reference to FIG. The point table is a table referred to in step S31 in FIG.

  In this point table, ranks and points are associated with each other. For example, when the rank is first, the point is a value of 15. In this way, points are awarded according to the order of arrival of the characters that entered the race.

  In step S32, the main control unit 112 calculates the total number of points for each team, and in step S33, the team ranking is determined based on the total points for each team. For example, when one of a plurality of betting target teams is team number 2, the main control unit 112 uses points given to the first, second and fourth members of the second team. Sum up. For example, if the race arrival order is 1st for the 1st character, 5th for the 2nd character, 10th for the 4th character, the points are 15 points, 8 points, 2 points, The total is 25 points.

  With reference to FIG. 12, a display example of a betting screen displayed on the liquid crystal monitor 342 of the terminal device 30 will be described. The liquid crystal monitor 342 can be used as a touch panel, and the player can perform a bet operation on the touch panel according to each display displayed on the liquid crystal monitor 342. That is, the liquid crystal monitor 342 and the touch panel are input devices in the terminal device 30.

  In the display example of FIG. 12, it is divided into four areas. In the first area 61, information such as the character number, the run frame and the character name of the character running in the race is displayed. The player determines an object to bet with reference to this.

  The second area 62 is an area for betting on each character. An input area is provided for each betting method capable of betting in the racing game. In this betting method, for example, it is possible to bet in a normal horse racing game such as a win in a horse racing game (predicting a character that is ranked first) or a horse run (predicting a combination of characters that are ranked first and second). A betting method is provided. To input, the player can place a bet by first touching the betting method he wants to bet to select, and then touching the character number or character name displayed in the first area 61. For example, when a player wants to bet by winning, the player first touches the item “622” of “winning”, and then touches the character name or character number displayed in the first area. Then, the touched character number is entered in the column 622.

The third area 63 is an area for placing a bet on the team. In the third area, the betting target team and the character numbers of the members of the team are displayed. For example, team 1 has members of character numbers 1, 3, and 5. Thus, in this embodiment, six betting target teams are displayed. When a player wants to bet on a team, the player can designate a betting target by touching an area 631 in which the team to bet is displayed.
In order to input the bet amount, the user can input the bet amount by touching the premium input area 71 and then touching the numeric keys 651 displayed in the numeric key area 65. When the enter key 652 is touched, the input numerical value is confirmed.
In addition, when inputting a numerical value in each area, the player can input using the numeric keys 651 in the numeric keypad area 65.

  The fourth area 64 is an area for displaying a list of bets made by the player. By looking at the fourth area 64, the player can check the bet he has made, the remaining credit amount, and the like.

  In this embodiment, the betting object can bet on a team basis in addition to the usual betting for each character in the racing game. For this reason, even if the arrival order of only one certain character is early, a payout is not necessarily obtained, and it is determined whether or not a payout can be obtained in relation to the arrival order of other characters. Thereby, since the repertoire of bets can be increased, it is possible to provide various betting methods and increase opportunities to obtain profits, thereby inducing the player's interest and excitement.

  In the present embodiment, in addition to betting on the arrival order of each character alone, it is possible to bet on a team basis by combining a predetermined number of characters into one team. However, the present invention is not limited to this. For example, a bet can be made only on a team basis. Further, although the number of members constituting the team is three, the number of members is not limited to this, and the number of members may be larger or smaller than three.

  In the present embodiment, in the betting target team determination table, a value to be subtracted from the random number value generated by the main control unit 112 is determined, but the present invention is not limited thereto, and a range including the extracted random value may be set. . That is, when a certain random number value is included in a certain numerical value range, a team having a team number associated with the numerical value range becomes a betting target team.

  In the present embodiment, high points are given according to the arrival order of the characters that have entered the race, and the team ranking is determined in descending order of the team's total points. However, the present invention is not limited to this. For example, small points may be given in order from the earliest arrival order, and the team rank may be determined in ascending order of the team total points.

  In the present embodiment, all the characters registered in advance appear as race characters, but the present invention is not limited to this. For example, a larger number of characters than the number of characters to run may be registered and selected from them. In this case, in the process of selecting a team to be betted, a team including only the characters determined to run in the race is selected. That is, for example, it is possible to set a flag only for a team in which only a character running in a race is a member, and to select a team to be bet by random lottery from the set flag.

  In this embodiment, a bet is placed on the team that is ranked first, but this is not a limitation. For example, a bet may be made by predicting the combination of the first and second teams, or by predicting the rank within a selected team, such as betting on a single character.

  In the present embodiment, the game system 1 includes the main display device 21 and is installed so that the player can visually recognize the plurality of terminal devices 30. However, the present invention is not limited to this. For example, the main display 21 may not be provided, and the network 40 may be expanded worldwide. In this case, in addition to the information displayed on the sub display device, it is preferable to display a race image displayed on the main display 21, an image of the race result, and the like on the plurality of terminal devices 30.

  In the present embodiment, medals are used as game media, but the present invention is not limited to this, and for example, coins, tokens, electronic money, or electronic valuable information corresponding to these may be used.

  Although the embodiment according to the present invention has been described above, it is needless to say that various design changes and modifications can be made within the scope of the claims attached to this specification.

It is a flowchart explaining the principal part of this invention. 1 is a perspective view of a game system according to a preferred embodiment of the present invention. It is a figure which shows the structure of the game system which concerns on suitable embodiment of this invention. It is a block diagram which shows the outline of the main controller of the game system which concerns on suitable embodiment of this invention. It is a perspective view of a terminal unit concerning a suitable embodiment of the present invention. It is a block diagram which shows the outline of the terminal device which concerns on suitable embodiment of this invention. It is a figure which shows the main flowchart of the game system which concerns on suitable embodiment of this invention. It is a flowchart which shows the betting object team determination process of FIG. It is a figure which shows the betting object team determination table which concerns on suitable embodiment of this invention. It is a flowchart which shows the team result process of FIG. It is a figure which shows the point table which concerns on suitable embodiment of this invention. It is a figure which shows the example of a display of the sub display device of the terminal device which concerns on suitable embodiment of this invention.

Explanation of symbols

20 Main Controller 21 Main Display Device 22 Speaker Device 30 Terminal Device 40 Network 112 Main Control Unit 125 External Storage Device 141 CPU
142 RAM
143 ROM
202 Sub-control unit 231 CPU
232 RAM
233 ROM

Claims (7)

  1. A game system having the following configuration,
    A display for displaying an image relating to a racing game in which a plurality of characters to be bet race,
    A first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team;
    Among the plurality of characters, a bet target character and a designation of at least one of the bet target teams among the plurality of teams stored in the first memory, and a predetermined amount bet, A plurality of terminals having input devices for receiving
    A second memory that stores at least one of the betting target character and the betting target team, and the amount of the betting for each of the plurality of terminals;
    A controller for executing the racing game;
    The plurality of terminals, and the communication network device with which the controller can communicate with each other,
    The controller performs the following processing.
    (A) A process of receiving at least one of the betting target character and the betting target team, and the amount of the bet from the plurality of terminals, and storing them in the second memory.
    (B) A process of determining points corresponding to the goal ranking after the race for each of the plurality of characters and summing the determined points for each of the plurality of teams.
    (C) A process of determining the rank of the team based on the total of the points as a result of the process of (b).
    (D) A process of awarding a prize based on the ranking of the plurality of characters, the ranking of the team, the bet type and the bet amount for each of the plurality of terminals.
  2. A game system having the following configuration,
    A display for displaying an image relating to a racing game in which a plurality of characters to be bet race,
    A first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team;
    Among the plurality of characters, a bet target character and a designation of at least one of the bet target teams among the plurality of teams stored in the first memory, and a predetermined amount bet, A plurality of terminals having input devices for receiving
    A second memory that stores at least one of the betting target character and the betting target team, and the amount of the betting for each of the plurality of terminals;
    A controller for executing the racing game;
    The plurality of terminals, and the communication network device with which the controller can communicate with each other,
    The controller performs the following processing.
    (A) A process of selecting a plurality of teams indicated as options to bet in the racing game from the plurality of teams stored in the first memory.
    (B) A process of displaying the plurality of characters and the team selected as a result of the process of (a) on the display.
    (C) Processing for receiving at least one of the betting target character and the betting target team, and the amount of the bet from the plurality of terminals, and storing them in the second memory.
    (D) A process of determining the points corresponding to the goal ranking after each race, for each of the plurality of characters, and summing the determined points for each of the plurality of teams displayed on the display.
    (E) A process of determining the ranking of the plurality of teams displayed on the display based on the total of the points as a result of the process of (d).
    (F) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount for each of the plurality of terminals.
  3. The game system according to claim 2,
    The combination of the plurality of characters in the plurality of teams stored in the first memory includes the same character if the same character is not a member in the same team and the teams are different. All possible combinations.
  4. A gaming machine having the following configuration,
    A display for displaying an image relating to a racing game in which a plurality of characters to be bet race,
    A first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team;
    Among the plurality of characters, a bet target character and a designation of at least one of the bet target teams among the plurality of teams stored in the first memory, and a predetermined amount bet, An input device that accepts
    A second memory for storing at least one of the betting target character and the betting target team, and the amount of the bet;
    A controller for executing the racing game,
    The controller performs the following processing.
    (A) A process of storing at least one of the betting target character and the betting target team, and the bet amount in the second memory.
    (B) A process of determining points corresponding to the goal ranking after the race for each of the plurality of characters and summing the determined points for each of the plurality of teams.
    (C) A process of determining the rank of the team based on the total of the points as a result of the process of (b).
    (D) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount stored in the second memory.
  5. A gaming machine having the following configuration,
    A display for displaying an image relating to a racing game in which a plurality of characters to be bet race,
    A first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team;
    Among the plurality of characters, a bet target character and a designation of at least one of the bet target teams among the plurality of teams stored in the first memory, and a predetermined amount bet, An input device that accepts
    A second memory for storing at least one of the betting target character and the betting target team, and the amount of the bet;
    A controller for executing the racing game,
    The controller performs the following processing.
    (A) A process of selecting a plurality of teams indicated as options to bet in the racing game from the plurality of teams stored in the first memory.
    (B) A process of displaying the plurality of characters and the team selected as a result of the process of (a) on the display.
    (C) A process of storing at least one of the betting object character and the betting object team, and the bet amount in the second memory.
    (D) A process of determining the points corresponding to the goal ranking after each race, for each of the plurality of characters, and summing the determined points for each of the plurality of teams displayed on the display.
    (E) A process of determining the ranking of the plurality of teams displayed on the display based on the total of the points as a result of the process of (d).
    (F) A process of giving a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and the bet amount stored in the second memory.
  6. A gaming machine according to claim 5,
    The combination of the plurality of characters in the plurality of teams stored in the first memory includes the same character if the same character is not a member in the same team and the teams are different. All possible combinations.
  7. A game control method comprising the following configuration,
    A display for displaying an image relating to a racing game in which a plurality of characters to be bet race,
    A first memory for storing a plurality of teams in which a predetermined number of the plurality of characters are combined to form one team;
    Among the plurality of characters, a bet target character and a designation of at least one of the bet target teams among the plurality of teams stored in the first memory, and a predetermined amount bet, A plurality of terminals having input devices for receiving
    A second memory that stores at least one of the betting target character and the betting target team, and the amount of the betting for each of the plurality of terminals;
    A controller for executing the racing game,
    The controller executes,
    (A) receiving at least one of the betting target character and the betting target team, and the amount of the betting from the plurality of terminals, and storing them in the second memory;
    (B) after the race, determining a point corresponding to the goal ranking for each of the plurality of characters, and summing the determined points for each of the plurality of teams;
    (C) determining the rank of the team based on the total of the points as a result of the process of (b);
    (D) awarding a prize based on the ranking of the plurality of characters, the ranking of the team, and the bet type and bet amount for each of the plurality of terminals;
    including.
JP2008078501A 2008-03-06 2008-03-25 Gaming system for betting on any team formed with a predetermined number of characters, gaming machine and gaming system control method Pending JP2009213827A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US3426408P true 2008-03-06 2008-03-06

Publications (1)

Publication Number Publication Date
JP2009213827A true JP2009213827A (en) 2009-09-24

Family

ID=41054163

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008078501A Pending JP2009213827A (en) 2008-03-06 2008-03-25 Gaming system for betting on any team formed with a predetermined number of characters, gaming machine and gaming system control method

Country Status (2)

Country Link
US (1) US20090227302A1 (en)
JP (1) JP2009213827A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014188334A (en) * 2013-03-28 2014-10-06 Konami Digital Entertainment Co Ltd Game managing device, game system, method of managing game, and program

Families Citing this family (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009045322A (en) * 2007-08-22 2009-03-05 Aruze Corp Gaming machine and its control method
US8602875B2 (en) 2009-10-17 2013-12-10 Nguyen Gaming Llc Preserving game state data for asynchronous persistent group bonus games
US8864586B2 (en) 2009-11-12 2014-10-21 Nguyen Gaming Llc Gaming systems including viral gaming events
US8597108B2 (en) 2009-11-16 2013-12-03 Nguyen Gaming Llc Asynchronous persistent group bonus game
US8696470B2 (en) 2010-04-09 2014-04-15 Nguyen Gaming Llc Spontaneous player preferences
US9626826B2 (en) 2010-06-10 2017-04-18 Nguyen Gaming Llc Location-based real-time casino data
US9595161B2 (en) 2010-11-14 2017-03-14 Nguyen Gaming Llc Social gaming
US9235952B2 (en) 2010-11-14 2016-01-12 Nguyen Gaming Llc Peripheral management device for virtual game interaction
US10052551B2 (en) 2010-11-14 2018-08-21 Nguyen Gaming Llc Multi-functional peripheral device
US9486704B2 (en) 2010-11-14 2016-11-08 Nguyen Gaming Llc Social gaming
US9564018B2 (en) 2010-11-14 2017-02-07 Nguyen Gaming Llc Temporary grant of real-time bonus feature
US9630096B2 (en) 2011-10-03 2017-04-25 Nguyen Gaming Llc Control of mobile game play on a mobile vessel
US9672686B2 (en) 2011-10-03 2017-06-06 Nguyen Gaming Llc Electronic fund transfer for mobile gaming
US9325203B2 (en) 2012-07-24 2016-04-26 Binh Nguyen Optimized power consumption in a gaming device
US10176666B2 (en) 2012-10-01 2019-01-08 Nguyen Gaming Llc Viral benefit distribution using mobile devices
US10421010B2 (en) 2013-03-15 2019-09-24 Nguyen Gaming Llc Determination of advertisement based on player physiology
US9600976B2 (en) 2013-03-15 2017-03-21 Nguyen Gaming Llc Adaptive mobile device gaming system
US9814970B2 (en) 2013-03-15 2017-11-14 Nguyen Gaming Llc Authentication of mobile servers
US9576425B2 (en) 2013-03-15 2017-02-21 Nguyen Gaming Llc Portable intermediary trusted device

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0693937B2 (en) * 1991-05-30 1994-11-24 株式会社セガ・エンタープライゼス Competition game machine of the video synchronization device
US5860862A (en) * 1996-01-05 1999-01-19 William W. Junkin Trust Interactive system allowing real time participation
US5957775A (en) * 1997-07-01 1999-09-28 Horse Sense Corporation Wagering game based on ranking order of game participants
JP3291287B2 (en) * 2000-02-17 2002-06-10 コナミ株式会社 Control method and game system of the online game system
US7607975B2 (en) * 2001-07-19 2009-10-27 Sega Corporation Bet control method for race game
JP3766012B2 (en) * 2001-11-01 2006-04-12 アルゼ株式会社 Method of controlling a game system and game system
JP2004305440A (en) * 2003-04-07 2004-11-04 Aruze Corp Game system and game machine
KR20060034847A (en) * 2004-10-20 2006-04-26 주식회사 에이스에이엔지 Apparatus for horse racing game

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014188334A (en) * 2013-03-28 2014-10-06 Konami Digital Entertainment Co Ltd Game managing device, game system, method of managing game, and program

Also Published As

Publication number Publication date
US20090227302A1 (en) 2009-09-10

Similar Documents

Publication Publication Date Title
US8162743B2 (en) Elimination games for gaming machines
US7901282B2 (en) Gaming device having competitive/bonus matching game
US6461241B1 (en) Gaming device having a primary game scheme involving a symbol generator and secondary award triggering games
US6729959B1 (en) Computer game display system and processes, in electronically-controlled multi-participant game contests, for aggregating and composing a common display and for incorporating virtual participants in the context of games/contests involving active participants
CA2535880C (en) Tournament game system and method using a tournament game card
US9649549B2 (en) Physical playing card gaming systems and related methods
AU2006264316B2 (en) Wagering game system with networked gaming devices
US7740533B2 (en) Method and apparatus for playing video poker with a redraw function
US8267765B2 (en) Gaming device and method having a first interactive game which determines a function of a second wagering game
CA2559412C (en) Method and apparatus for peer-to-peer wagering game
US6929264B2 (en) Method and apparatus for multi player bet auxiliary game
JP5833766B2 (en) Skill normalization hybrid game
US7794324B2 (en) Electronic player interaction area with player customer interaction features
US7922571B2 (en) Methods and systems for facilitating a secondary card game
CA2715431C (en) Automated house way indicator and commission indicator
AU2005270750B2 (en) A tournament gaming system
US8449366B2 (en) Wagering game system having bonus game configurations
US8591338B2 (en) System and method for permitting a tournament game on different computing platforms
AU2005228436B2 (en) Apparatus and method for facilitating team play of slot machines
JP2009544354A (en) A gambling game with special event qualification features based on passive gameplay
AU2001295344B2 (en) Method and system for controlling and managing bets in a gaming environment
US20060205468A1 (en) Multi-player bingo game with secondary wager for instant win game
EP1151768A2 (en) Automatic table game
US20090011827A1 (en) Wagering Game With Tournament-Play Features
US7798901B2 (en) Tournament gaming method and system