JP2009160147A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2009160147A
JP2009160147A JP2007341151A JP2007341151A JP2009160147A JP 2009160147 A JP2009160147 A JP 2009160147A JP 2007341151 A JP2007341151 A JP 2007341151A JP 2007341151 A JP2007341151 A JP 2007341151A JP 2009160147 A JP2009160147 A JP 2009160147A
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Prior art keywords
effect
control board
character
game
input
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JP2007341151A
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Japanese (ja)
Inventor
Naoyuki Watanabe
直幸 渡辺
Original Assignee
Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2007341151A priority Critical patent/JP2009160147A/en
Publication of JP2009160147A publication Critical patent/JP2009160147A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which enables players to enjoy performances of game even a prolonged game by making their original data reflect on the existing game performances and moreover enables the proper control of the diversified performances. <P>SOLUTION: A performance control board 202 includes a character input means and a character input detection means 202d, and a voice control board 205 includes a voice generation means 205d. Character data inputted by the character input means are stored into the performance control board 202. When the input of characters is detected by the character input detection means 202d while the specified performance command is determined by lottery with the main control board, the character data inputted are displayed on a symbol display part 104 while being vocalized with the voice generator 205d to output, and the output of the voice is controlled with an increase in its volume. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

  The present invention relates to an effect of a gaming machine, and relates to a gaming machine that can reflect a player's original data in the effect of the gaming machine.
  Normally, for example, in a pachinko game machine called Type 1, when a game ball wins at the starting port, a big hit and various effects are drawn on the main control board, and a control command based on the lottery result is sent to the sub board. A display effect, lamp effect, accessory effect, and sound effect corresponding to the command are controlled on the board. And in recent pachinko machines, the size of the production display (liquid crystal) is increased, the number of lamp LEDs is increased, and a number of productions are installed to diversify the production patterns. It is devised to entertain the production of the machine. Then, the player enjoys the effects of the gaming machine by listening to the movement of the object or the effect sound while watching the effect display, especially when an unfamiliar effect or a super-reach effect is performed. Enjoys the game while watching the production while expecting a big hit.
  However, such an effect can only be enjoyed in the first stage of playing the game machine, and if you play repeatedly or know the game effect pattern with a strategy book etc., you can enjoy the effect of the game effect. It becomes tired and it becomes difficult to maintain the player's taste for a long time.
In order to solve such problems, for example, by setting an arbitrary name for the design character, the technology to deepen the emotional transfer of the design character to the player, and to keep the game bored Is published.
(For example, refer to Patent Document 1).
JP 2002-102450 A
However, as in the above prior art, even if an arbitrary name is set for the symbol character and the player is deepened the degree of emotional transfer to the symbol character, if it becomes somewhat ruined, it will eventually have a preference for gaming. It will be difficult to maintain.
In addition, there are limits to various effects using only the effect display device that appeals to the sight, and there is a demand for an effect that is devised for hearing and bodily sensations.
In addition, recent pachinko machines have a large number of effect background patterns displayed on the liquid crystal, and the image control is considerably burdened. In addition, some game machines are equipped with chance buttons that affect the production depending on the player's intention, so that the control load is also imposed on the sub-board itself that controls the production and images of voices, accessories, etc. There is considerable, and it is difficult to properly control the performance.
  The present invention has been made in view of such circumstances, and it is possible to reflect the player's original data in the existing game effects and enjoy the game effects even for a long game. The purpose is to provide a gaming machine capable of appropriately controlling a wide variety of effects.
  The invention according to claim 1 is a single unit consisting of a jackpot lottery means for performing a jackpot lottery, a reach lottery means for possessing a plurality of reach forms and performing the reach form lottery, and a control means for controlling display of a symbol or effect. Or a gaming machine controlled by a plurality of control boards, wherein the control board has a display device for displaying symbols, a voice output device for outputting a game effect sound, and a character input device from outside the gaming machine. Character data control means for storing and input control of the character data and voice generation control means for voice conversion and storage of the character data, and when a specific reach effect is selected by the reach lottery means The character data pre-registered in the character data control means is displayed on the display device, and the volume is increased from the normal sound volume and output from the sound output device. It is characterized in that the the.
  The invention according to claim 2 has a lottery means for performing a lottery lottery, a main control board capable of transmitting various commands and information related to games or effects based on the lottery result, and a command from the main control board Receiving and drawing the contents of the effect corresponding to the command, the effect control board for controlling the effect, and the symbol control for receiving the effect command from the effect control board and controlling the display on the display device A board, a lamp control board for receiving a production command from the production control board to control a predetermined lamp production and an effect production, and receiving a production command from the production control board to control output of a predetermined sound In the gaming machine including the voice control board, the effect control board is provided with a character input means and a character input detection means, and the voice control board has a voice generation hand. The character data input by the character input means is stored in the effect control board, the character input is detected by the character input detection means, and a specific effect command is received by the main control board. When the lottery is selected, the input character data is overwritten on the existing production pattern, and the voice is generated by the voice generation device, and the output control is performed by increasing the volume from the normal volume. is there.
  According to the invention of claim 1, the original character data of the player is taken into the gaming machine, and the character data is displayed on the display device and outputted from the gaming machine as a sound when a predetermined reach form is selected. I am doing so. At this time, the output volume is output with the volume increased compared to the normal performance. For this reason, when a player inputs his name (Ox), for example, to the gaming machine, "Ox Reach" is displayed on the display device, and further, audio is output, and the output audio is further output. Since it is large, the player can enjoy both the image effect and the sound effect, and at the same time can appeal to the surroundings, and the player can obtain a sense of superiority.
According to the second aspect of the present invention, an effect control board for controlling the overall effect of the game is provided in consideration of the load on the control board caused by taking character data other than the original game effect data into the gaming machine. Then, the player's original character data input to the gaming machine is managed by the effect control board, and the voice conversion of the character data is performed by the voice generation means of the voice control board.
As a result, in addition to the various presentation functions originally provided in the gaming machine, even when the player's original character data is displayed and sound output, and the volume control of the voice output is performed properly, the game presentation is properly performed. It is possible to provide enjoyment of game production that does not get tired for the player.
  Hereinafter, embodiments of the present invention will be specifically described with reference to the drawings.
  FIG. 1 is a front view showing an example of the gaming machine of the present invention. The gaming machine of the present invention includes a game board 101. A launcher (see reference numeral 292 in FIG. 2) is disposed at a lower position of the game board 101. The game ball launched by driving the launching unit rises between the rails 102 a and 102 b and reaches the upper position of the game board 101, and then falls within the game area 103. A plurality of nails (not shown) are provided in the game area 103, and a game ball is dropped in various directions, and a windmill or a prize opening that changes the fall direction of the game ball is placed in the middle of the fall. Is arranged.
  A symbol display unit 104 is arranged at the center of the game area 103 of the game board 101. For example, a liquid crystal display (LCD) is used as the symbol display unit 104. Below the symbol display unit 104, a start winning port 105 for starting winning is arranged. On the left side of the symbol display unit 104, a winning gate 106 is provided.
  The winning gate 106 is provided to detect the passing of the game ball and perform a lottery to open the start winning opening 105 for a predetermined time. A normal winning opening 107 is disposed on the side of the symbol display unit 104 or below. When a game ball wins the normal winning opening 107, the number of winning balls (for example, 10) at the time of the normal winning is paid out. At the bottom of the game area 103, there is provided a collection port 108 for collecting game balls that have not won any winning ports.
  The symbol display unit 104 described above starts a variation in the display of a plurality of symbols when a game ball is won at a specific winning opening (at the time of starting winning), and the symbol stops after a predetermined time. When specific symbols (for example, “777”) are prepared at the time of the stop, a big hit state is obtained. In the big hit state, the predetermined winning opening 109 located below is repeatedly opened for a predetermined period (for example, 15 rounds), and the number of winning balls corresponding to the winning game balls is paid out.
  A frame member 110 is provided on the outer peripheral portion of the game area 103 of the game board 101. The frame member 110 has a shape that surrounds the periphery of the game area 103 on the four sides of the game board 101 in the vertical and horizontal directions. Further, the frame member 110 has a shape protruding from the board surface of the game board 101 toward the player side. Thereby, the gaming machine of the present embodiment can be made more conspicuous than other types of gaming machines that do not include the frame member 110. By making the gaming machine conspicuous, it is possible to improve the operating rate of the gaming machine and to strengthen the deterrent against fraudulent acts on the gaming machine.
  In the frame member 110, effect lights 111 (lamp units) are provided on the two sides on the upper side and the lower side of the game area 103. The effect lights 111 each include a plurality of lights 112. Each light 112 irradiates a player in front of the gaming machine, and the light irradiation direction can be changed in the vertical direction so that the irradiation position moves along the abdomen from the top of the player. Each light 112 is driven by a motor (not shown) provided in the effect light 111 so as to change the light irradiation direction in the vertical direction.
  In addition, each light 112 can irradiate the surroundings of the gaming machine, and the light irradiation direction can be rotated so that the irradiation position forms a circle with respect to the gaming machine. Each light 112 is driven by a motor provided in the effect light 111 so as to rotate the light irradiation direction. The motor that is driven to rotate the direction of light irradiation from each light 112 is a motor different from the motor that changes the direction of light irradiation from each light 112 in the vertical direction.
  The effect light 111 can change the irradiation direction of the light irradiated from the entire effect light 111 in three dimensions by rotating the irradiation direction of the light irradiated from each light 112 while changing the vertical direction.
  The light irradiation direction is changed when, for example, a big hit state is reached. Accordingly, the player and the surroundings of the gaming machine can be sequentially irradiated to inform the surroundings that the gaming machine is in the big hit state, and the attention of the player who has been in the big hit state can be increased. .
  Accordingly, it is possible to give the player an uplifting feeling due to the attention, and to continuously or repeatedly use the gaming machine of the present embodiment, thereby improving the operating rate of the gaming machine.
  Also, the light irradiation direction or pattern may be made different when an abnormal situation different from that in a normal game occurs, for example, when an illegal act is performed on a gaming machine described in detail later. . As a result, it is possible to quickly find an abnormal situation such as an illegal act, and to strengthen the deterrence against the illegal act on the gaming machine after the next time.
  An operation handle 113 is disposed at a lower position of the frame member 110. The operation handle 113 is operated by the player when the game ball is fired by driving the launching unit. Similar to the frame member 110 described above, the operation handle 113 has a shape protruding from the board surface of the game board 101 to the player side.
  The operation handle 113 includes a firing instruction member 114 that drives the above-described launching unit to launch a game ball. The firing instruction member 114 is provided on the outer peripheral portion of the operation handle 113 so as to rotate clockwise as viewed from the player. The launcher causes the game ball to be launched when the firing instruction member 114 is directly operated by the player. Although not described because it is a known technique, the operation handle 113 is provided with a sensor that detects that the player directly operates the firing instruction member 114.
  On the upper side and the side of the symbol display unit 104 (on the right side in FIG. 1), there are provided effects (hereinafter referred to as “effects”) 115, 116. The directors 115 and 116 in the gaming machine of the present embodiment schematically represent a part of the Japanese sword (the vicinity of the samurai). The directors 115 and 116 are provided so as to be movable along the longitudinal direction of the directors 115 and 116 as if the blade is pulled out from the sheath and the pulled blade is returned to the sheath again.
  The director 110 is driven by a solenoid, and the director 116 is driven by a motor. By driving the similar directors 115 and 116 with different types of driving sources, it is possible to cause the directors 115 and 116 to perform their own movements, thereby increasing the stage effect.
  In the frame member 110, a chance button 117 that accepts an operation by the player is provided on the lower side of the game area 103. The operation of the chance button 117 is effective while guidance for prompting the operation of the chance button 117 is displayed, for example, in a specific reach effect during the game.
  In the frame member 110, a cross key 118 is provided next to the chance button 117. The chance button 117 and the cross key 118 constitute an operation unit (see reference numeral 300 in FIG. 3a). Thus, the player can operate the player's favorite character input (name etc.) with the soft keyboard displayed on the symbol display unit 104 by operating the chance button 117 and the cross key 118.
  In addition, the frame member 110 incorporates a speaker (see reference numeral 277 in FIG. 2) that outputs a production effect sound or a sound that informs fraud.
  This speaker 277 is of a type that can output high / mid / low sound areas, and outputs a good balance of high / middle / low sounds during normal performance. It is controlled to output a high sound region high so that it can be heard well around.
(Internal configuration of control unit)
FIG. 2 is a block diagram showing the internal configuration of the control unit of the gaming machine. The control unit 200 includes a plurality of control boards. In the illustrated example, the main control board 201, the effect control board 202, the prize ball control board 203, the symbol control board 204, the sound control board 205, and the lamp control board 206 are configured.
  The main control board 201 controls the basic operation related to the game of the gaming machine, and based on the program stored in the ROM 201a, the CPU 201b executes the basic processing accompanying the progress of the game content, and the data work during the arithmetic processing of the CPU 201b A RAM 201c functioning as an area is provided.
  The main control board 201 performs a jackpot lottery related to the game, and selects a command of effect recorded in the ROM 201a based on the lottery result. There are about 120 types of effect commands recorded in the ROM 201a, and the effect times are determined for each reach effect command described in detail later.
  On the input side of the main control board 201, a start winning port detection unit 221 that detects a winning ball that has won the starting winning port 105, a gate detection unit 222 that detects a game ball that has passed the winning gate 106, and a normal win An ordinary winning opening detection unit 223 that detects a game ball won in the mouth 107 and a large winning opening detection unit 224 that detects a winning ball won in the big winning opening 109 are connected.
  Further, a prize winning opening / closing part 231 is connected to the output side of the main control board 201, and the opening / closing of the prize winning opening / closing part 231 is controlled. The special prize opening / closing unit 231 has a function of opening the special prize opening 109 for a certain period of time when a big hit is made, and is configured using a solenoid or the like. This jackpot is pre-programmed to occur with a predetermined probability based on the generated random number.
  On the input side of the effect control board 202, a chance button detection unit 220 for detecting that the chance button 117 has been operated is connected. On the input side of the effect control board 202, as shown in FIG. 3B, the character or figure selected by the cursor key is specified, and “ENTER” for confirming the specified character or figure is operated. A detection unit for detecting this may be provided instead of or in addition to the chance button detection unit 220.
  The effect control board 202 performs effect control during the game. This production control board 202 is based on the production command transmitted from the main control board 201, CPU 202a that executes production lottery and production processing, ROM 202b that stores the program and past production patterns, and the calculation process of the CPU 202a And a RAM 202c functioning as a data work area, a character input detection unit 202d for detecting character data input from the chance button 117 and storing the character data, and the like.
  The effect control board 202 receives an effect command that constitutes a part of the game effect transmitted from the main control board 201, and performs a lottery by the CPU 202a based on the effect command to produce an effect background pattern, a reach effect pattern, and an appearance. An effect such as a character is confirmed, and this effect confirmation command is transmitted to control the effect in the game.
  In addition, the CPU 202a has a function of performing control so that the same effect pattern is not continuously generated in the range of effect commands transmitted from the main control board 201, compared to a past effect pattern that has fluctuated a predetermined number of times. ing.
  Furthermore, when the effect command transmitted from the main control board 201 is a super reach command, whether to display the character data stored in the character input detection unit 202d and the image data stored in the image input detection unit 204e described later. And a function for controlling whether or not to operate a sound generation device 205d described later.
  To the effect control board 202, a symbol control board 204 for controlling display of an image such as a symbol on the symbol display unit 104 is connected by bidirectional transmission.
  The symbol control board 204 is a CPU 204a that executes an effect process based on the effect confirmation command transmitted from the effect control board 202, a ROM 204b that stores various image data such as a background image, a symbol image, and a character image, and a calculation process of the CPU 204a. RAM 204c functioning as a data work area, VRAM 204d for writing image data to be displayed on the symbol display unit 104, and image data input from the outside using an infrared communication function of the mobile phone 204f, etc., and storing the image data And an image input detection unit 204e.
Normally, the CPU 204a reads a program stored in the ROM 204b, executes various image processing such as background image display processing, symbol image display / variation processing, and character image display processing, and reads necessary image data from the ROM 204b to the VRAM 204d. Write. The background image, the design image, and the character image are superimposed and displayed on the design display unit 104 on the display screen. That is, the design image and the character image are displayed so as to be seen in front of the background image.
In this case, when the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM 244 by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. .
  When the effect confirmation command from the effect control board 202 is a special effect confirmation command, the CPU 204a performs various image processing such as background image display processing and symbol image display on the data from the image input detection unit 204e or the character input detection unit 202d. Is executed, and the character data and the image data are overwritten on the normal effect image data and written in the VRAM 204d. Then, display control is performed so that the player's original data is displayed on the symbol display unit 104.
  As a result, since the displayed characters / images are the player's original data, it is possible for the player to have fun different from the game.
  On the output side of the effect control board 202, a sound control board 205 that controls the output of the sound output to the speaker 277 is provided.
  The voice control board 205 includes a CPU 205a that executes voice processing based on the presentation confirmation command transmitted from the presentation control board 202, a ROM 205b that stores various voice data, and a RAM 205c that functions as a data work area when the CPU 205a performs arithmetic processing. And a voice generation detection unit 205d for converting the character data stored in the character input detection unit into a voice.
  On the audio control board 205, the CPU 205 a reads a program stored in the ROM 205 b based on the effect confirmation command transmitted from the effect control board 202, executes various audio output processes such as an effect sound effect process, and outputs audio from the speaker 277. I do.
  When the effect confirmation command transmitted from the effect control board 202 is a special effect command for operating the sound generation detection unit 205d, the character data stored in the character input detection unit by the CPU 205a and the RAM 204c is converted into the sound generation detection unit 205d. The voice is recognized and the voice is output in accordance with the production pattern. At that time, the sound output from the speaker 277 is controlled so that it can be heard well by the player or the surroundings by increasing the volume of the sound compared to the normal performance.
  Further, the voice generation detection unit 205d can generate a pseudo sound that matches the character of the gaming machine. For example, if the gaming machine character is an actor, the voice vowel of the actor is stored in the ROM 205d in advance. The vowel data can be processed to convert the character data into speech.
As a result, the sound output from the speaker can be heard by the player as if the actor was singing, and the player can be provided with a fun other than the game.
On the output side of the effect control board 202, a lamp control board 206 for controlling the lamp 262, the effect light 111, and the accessory part 254 is provided.
  The lamp control board 206 functions as a data work area during the arithmetic processing of the CPU 206a, a CPU 206a that executes an effect process based on the effect confirmation command transmitted from the effect control board 202, a ROM 206b that stores various effect pattern data, and the like. A RAM 206c and the like are provided.
  The lamp control board 206 performs lighting control for various lamps 262 provided on the game board 101, the base frame, and the like based on the effect confirmation command transmitted from the effect control board 202. In order to change the irradiation direction of the light from each light 112, drive control to the motor is performed.
  Based on the effect confirmation command transmitted from the effect control board 202, the lamp control board 206 performs drive control on the solenoid that operates the effect actor 116 and the like for the accessory part 254, and operates the effect actor 116. Drive control for the motor to be performed is performed.
  The main control board 201 is connected to an award / rescue control board 203 so as to be able to transmit in both directions. The prize ball control board 203 performs prize ball control based on a program stored in the ROM 282. The prize ball control board 203 includes a CPU 281 that executes prize ball control processing, a RAM 283 that functions as a data work area when the CPU 281 performs arithmetic processing, and the like. The prize ball control board 203 realizes its function by a prize ball board, for example.
  The prize ball control board 203 performs control for paying out the number of prize balls at the time of winning a prize to a payout unit 291 connected thereto. In addition, an operation of launching a game ball with respect to the launch unit 292 is detected, and the launch of the game ball is controlled. The payout unit 291 includes a motor for paying out a predetermined number from the game ball storage unit.
  The prize ball control board 203 controls the payout unit 291 to pay out the number of prize balls corresponding to the game balls won in each prize opening (start prize opening 105, normal prize opening 107, big prize opening 109). Do it. The launcher 292 launches a game ball for a game, and includes a sensor that detects a game operation by the player, a solenoid that launches the game ball, and the like. When the game operation is detected by the sensor of the launching unit 292, the prize ball control board 203 drives a solenoid or the like in response to the detected game operation to intermittently fire the game ball, thereby playing the game area 103 of the game board 101. A game ball is sent out.
(Configuration of operation unit)
FIG. 3A is an explanatory diagram illustrating a configuration of the operation unit. 3A, the operation unit 300 includes a chance button (indicated as “CHANCE” in FIG. 3A) 117, a cross key 118, and an infrared input for inputting image data to the image control board 204. And a terminal 306. The chance button 117 in the gaming machine of the present embodiment is realized by a convex button.
  The chance button 117 may be an input pad that employs a touch panel system in addition to the convex button. As shown in FIG. 3B, the cross key 118 includes cursor keys 301 to 304 that change positions for pointing characters and figures on the soft keyboard displayed on the symbol display unit 104, and cursor keys 301 to 304. And an “ENTER” key 305 for confirming a character or graphic selected by the operation.
(Basic operation of gaming machines)
An example of the basic operation of the gaming machine of the present invention having the above configuration will be described.
Before starting the game, the player presses the chance button 117, selects, for example, character input from a menu displayed on the symbol display unit 104, and displays a soft keyboard on the symbol display unit (see FIG. 3B). . Then, by operating the cross key 118, for example, “Nabe-chan” is input, and the “ENTER” key 305 is pressed. Then, the character input detection unit 202d of the effect control board 202 detects that the character data has been input, and at the same time, character data “Nabe-chan” is stored in the character input detection unit 202d.
  Further, before the game is started, the player presses the chance button 117, selects image input from a menu displayed on the symbol display unit 104, for example, and transmits the image data to the infrared ray by image transmission means such as a mobile phone 204f. The data is transmitted from the input terminal 306 to the gaming machine. Then, the image input detection unit 204e of the symbol control board 204 detects that image data has been input, and at the same time, the image data is stored in the image input detection unit 202d.
  Every time a game ball is started and a game ball wins at the start winning opening 105, whether or not the main control board 201 is a lottery is lottery, and at the same time, an effect command related to the effect is drawn, and the command is assigned to the effect control board. 202.
  There are about 120 production commands recorded on the main control board 201. The production control board 202 receives the production commands to further determine the background, character, etc., and the production control board 202 has about 250 production confirmation commands. Is controlling.
Next, the relationship between the production command and the production confirmation command will be described in detail using the reach command shown in FIG.
FIG. 4 is an explanatory diagram showing a reach effect content table. In FIG. 4, the reach effect content table 410 stores the reach effect command output from the main control board 201 and the reach effect confirmation command determined by the effect control board 202 in association with each reach effect command. The reach effect command is information for instructing execution of the reach effect. One or a plurality of reach effect confirmation commands are associated with each reach effect command (two in the present embodiment).
  The reach effect command A drawn by the main control board 202 is transmitted to the effect control board 202, and the reach effect confirmation command A-1 or the reach effect confirmation command A-2 is confirmed. Then, either the reach effect confirmation command A-1 or the reach effect confirmation command A-2 is transmitted to the symbol control board 204, the voice control board 205, and the lamp control board 206. The design control board 204 controls the display of the effect image corresponding to the command, the voice control board 205 controls the output of the voice corresponding to the command, and the lamp control board 206 controls the lighting of the lamp 262 corresponding to the command. The lighting control of the effect light 111 and the drive control of the accessory part 254 are performed. The same applies to the reach effect command B and the reach effect command C.
  FIG. 5 is an explanatory diagram showing the contents of the reach effect confirmation command. In FIG. 5, reach effect command A, reach effect command B, and reach effect command C have different effect times. The reach production command A is so-called normal reach, the reach production command B is development reach, and the reach production command C is super reach.
  The production time required for the production of the reach production confirmation commands A-1 and A-2, the reach production confirmation commands B-1 and B-2, and the reach production confirmation commands C-1 and C-2 corresponding to these commands is as follows. , All at the same time.
  The reach performance confirmation command A-1 and the reach performance command output A-2 differ in the content of the performance. For example, if the reach production confirmation command A-1 is “video where the dog is walking on the road”, the reach production confirmation command A-2 is like “video where the cat is walking on the roof”. The confirmation command A-1 and the reach production confirmation command A-2 are at first glance different productions. The reach contents of the reach effect confirmation commands B-1 and B-2 and the reach effect confirmation commands C-1 and C-2 are similarly different.
  Also, at the time of gaming machine shipment from the factory, an encryption code is randomly assigned to each effect machine and effect confirmation command for each machine. In the case of the present embodiment, it is assumed that an encryption code is given to the reach effect command B.
  As shown in FIG. 5, an encryption code is assigned to the reach effect command B, and the effect control is performed only when the reach effect command B with encryption code is transmitted from the main control board 201 to the effect control board 202. Reach effect confirmation commands B-1 and B-2 are transmitted to each substrate on the substrate 202, and control is performed so that the effect is normally performed.
  If the reach effect command B to which no encryption code is assigned is transmitted to the effect control board 202, the effect control board 202 determines that the main control board 201 is illegal, and for example, stops the operation of the gaming machine. Alternatively, “Illegal” is displayed on the symbol display section, and further, an error sound is output from the speaker 277 at a high frequency.
  As a result, it is possible to inform the player that the main control board 201 is illegal, and so-called replacement of the main control board can be prevented.
  In addition, since this encryption code is randomly assigned by the game machine, even if the CPU of the main control board is illegally copied, if the production command with the encryption code does not match the production control board, the normal production will be Not done. For this reason, the main control board on which the illegal CPU is mounted is not applicable to all units, and as a result, it becomes possible to prevent fraud.
(Explanation of special production confirmation command)
Next, it is assumed that the reach effect command C, so-called super reach, is selected on the main control board 201.
For players, this super-reach is usually a big hit, and this is a highly anticipated performance. In the present embodiment, a special effect that the player can enjoy is further implemented.
  As described above, when the player inputs character data before the game starts, when the special effect confirmation command is selected on the effect control board 202, the special effect as shown in FIG. 6 is controlled.
  In step S601, when a super reach command is received from the main control board 201 (step 601: Yes), it is determined whether or not a character is input to the character input detection unit 202d (step S602). If no character is input (step S602: No), a normal super reach image recorded in advance on the symbol control board 204 is displayed (step S603). When a character is input (step S602: Yes), it is determined whether or not a special effect confirmation command is selected on the effect control board 202 (step S604). When the special effect confirmation command is not selected (step S604: No), a normal super reach image recorded in advance on the symbol control board 204 is displayed (step S603).
  When the special effect confirmation command is selected on the effect control board 202 (step S604: Yes), the character data input to a part of the effect image of super reach recorded on the symbol control board 204 is overwritten. (Step S605) An image overwritten at a predetermined timing is displayed on the symbol display unit 104 (Step S606).
  By doing so, the original character data input by the player shown in FIG. 7B is displayed on the normal effect image of FIG. 7A. As a result, in addition to enjoying the super reach, the player can double the enjoyment of the game by displaying the character data input by the player's confidence during the super reach production.
  In addition, when the player inputs character data before the game starts, when a special effect confirmation command is selected on the effect control board 202, control is performed so as to perform a special effect by voice as shown in FIG.
  In step S801, when a super reach command is received from the main control board 201 (step 801: Yes), it is determined whether or not a character is input to the character input detection unit 202d (step S802). If no character is input (step S802: No), a normal super reach effect sound recorded in advance on the symbol control board 204 is output (step S803). If a character is input (step S802: Yes), it is determined whether or not a special effect confirmation command is selected on the effect control board 202 (step S804). When the special effect confirmation command is not selected (step S804: No), a normal super reach effect sound recorded in advance on the symbol control board 204 is output (step S803).
  When the special effect confirmation command is selected on the effect control board 202 (step S804: Yes), the voice generation detection unit 205d generates voice data stored in the character input detection unit 202d (step S805). . Then, the sound is increased from the normal volume, and the sound is output from the speaker 277 (step S806).
  At this time, the output sound is output as a pseudo sound that matches the character of the gaming machine. The output sound may be in a sound range that is well audible to the surroundings in a sound range different from the normal sound range.
  By doing so, the original character data input by the player is output together with the effect sound of the effect, and it is possible to enjoy a sound different from the effect sound effect that is familiar to hearing. Furthermore, this sound is output as a pseudo sound of a gaming machine character. For example, if the gaming machine character is a popular actor, it sounds like the actor is uttering the character data entered by the player. The player can get further enjoyment. Furthermore, by increasing the output of the output sound, the effect sound can be heard not only by the player itself but also by the surroundings, and the effect can be shared with the surrounding players. You will be able to enjoy it, and the fun of the game will be doubled.
  Furthermore, although the character display and the voice output have been described separately in the control program described above, they can be performed together. In this case, the player can enjoy this special effect both visually and auditorily, and the original game In addition to that you will be able to get other fun.
  Further, as described above, when the player inputs image data before the game starts, the effect control board 202 controls to perform a special effect using an image as shown in FIG.
  In step S901, when a super reach command is received from the main control board 201 (step 901: Yes), it is determined whether an image is input to the image input detection unit 204e (step S902). If no image is input (step S902: No), a normal super reach image recorded in advance on the symbol control board 204 is displayed (step S903). When an image is input (step S902: Yes), it is determined whether or not a special effect confirmation command is selected on the effect control board 202 (step S904). When the special effect confirmation command is not selected (step S904: No), a normal super reach image recorded in advance on the symbol control board 204 is displayed (step S903). When the special effect confirmation command is selected on the effect control board 202 (step S904: Yes), the image data input to a part of the super reach effect image recorded on the symbol control board 204 is overwritten. (Step S905) The image overwritten at a predetermined timing is displayed on the symbol display unit 104 (Step S906).
  By doing so, the original image data input by the player shown in FIG. 10B is displayed with respect to the normal effect image of FIG. 10A. As a result, in addition to enjoying the super reach, the player can further enjoy the game by displaying the image data input by the player's confidence during the super reach production.
  Needless to say, simultaneous control of character data display / sound output and simultaneous control of image display can be performed as described above.
  Next, another mode in which such a special effect confirmation command is selected will be described.
  As described above, when super reach occurs, the player has a big expectation of jackpot. In the present embodiment, a special effect is provided in which the player can further enjoy the super reach in the jackpot.
  As described above, when character data or image data is input before the game is started and the jackpot is selected by the main control board 201, the effect control board 202 performs a special effect as shown in FIG. To control.
  In step S111, when a jackpot command is received from the main control board 201 (step S111: Yes), whether or not a character is input to the character input detection unit 202d or whether or not an image is input to the image input detection unit 204e. Judgment is made (step S112). When neither character input nor image input is performed (step S112: No), a normal jackpot effect (super reach effect) image recorded in advance on the symbol control board 204 is displayed (step S113). When character input or image input has been performed (step S112: Yes), a special effect confirmation command is selected on the effect control board 202 (step S114). Then, the character data or image data that has been input is input to a part of the jackpot effect (super reach effect) image recorded on the symbol control board 204, and both the character data and the image data are input. Overwriting is performed, and further, the voice generation detection unit 205d generates voice data stored in the character input detection unit 202d (step S115). Then, the overwritten image at a predetermined timing is displayed on the symbol display unit 104, and at the same time, the sound is increased from the normal volume and output from the speaker 277 (step S606).
  In this way, by performing such a special effect when the jackpot is confirmed, the player can recognize the jackpot in advance before confirming the jackpot such as “777” on the symbol display unit 104. Can be obtained.
  Furthermore, character data and image data input by the player's confidence are displayed during the jackpot effect (super reach effect), and further the effect sound can be heard and displayed on the symbol display unit 104 later. You can enjoy the feeling of relief and superiority until the jackpot confirmed symbol is displayed.
  In the above-described embodiment, it has been described that the character data display, the image data display, and the voice output, which are the original data of the player, are all performed at the same time. In addition, only audio output may be performed.
  It has been described that the player's original data is displayed and output when the super reach occurs in the effect at the time of determining the jackpot.
  FIG. 10 is a block diagram showing the functions of the effect control board 202 of the gaming machine. In FIG. 10, an effect control board 202 provided in the gaming machine includes a RAM 202c in which an effect confirmation command is recorded, a CPU 202a that compares and selects an effect pattern, and a ROM 202b that stores past effect patterns.
  The effect control board 202 receives the effect command output from the main control board 201, and the CPU 202a draws and selects the effect confirmation command based on the transmitted effect command. At that time, the CPU 202a refers to the ROM 202b that stores the past effect patterns. For example, when the reach effect command C described above is continuously transmitted within a predetermined number of times (for example, 30 rotations), the effect is determined within the number of rotations. If the command C-1 is selected within the predetermined number of revolutions, control is performed so that another effect confirmation command C-2 is selected.
As described above, in the present embodiment, when the same effect command is transmitted within the predetermined number of rotations, it is possible to prevent the same effect from being continuously executed.
As a result, even if the types of production commands output from the main control board are limited, make the player think that there are other types of production than the types of production that are actually executed. Thus, it is possible to improve the fun of the game without boring the player even in a long game.
  As described above, according to the present invention, the load on each control board can be reduced by dividing the configuration of the control board that performs the effect control of the game according to the role of each effect function. For this reason, it is possible to perform special effects using original data of players not found in conventional gaming machines, control the players so that the effects of the games do not become ruined, and control It becomes possible to prevent fraud on the substrate.
  As described above, the production control board, the gaming machine, the program, and the production method according to the present invention relate to a gaming machine such as a pachinko gaming machine that performs a reach production, and in particular, a gaming machine that is used for a long-running game, the game This is suitable for an effect control board provided in a machine, a program to be executed by the effect control board, and an effect method.
It is a front view which shows an example of the game machine of this invention. It is a block diagram which shows the internal structure of the control part of a game machine. (A) It is explanatory drawing which shows the structure of an operation part. (B) It is explanatory drawing which shows an example displayed on a symbol display part. It is explanatory drawing which shows the production content table of reach. It is explanatory drawing which shows the content of a reach command. It is explanatory drawing of the control flow of the special production of character data. (A) It is explanatory drawing which shows an example of a normal reach production. (B) It is explanatory drawing which shows an example of special reach production. It is control flow explanatory drawing of the special production system of audio | voice output. It is explanatory drawing of the control flow of the special production of image data. (A) It is explanatory drawing which shows an example of a normal reach production. (B) It is explanatory drawing which shows an example of special reach production. It is explanatory drawing of the control flow of the special effect in jackpot. It is a function explanatory view of a production control board.
Explanation of symbols
201 Main control board 202 Production control board 203 Prize ball control board 204 Design control board 205 Voice control board 206 Lamp control board

Claims (2)

  1. A single or a plurality of control boards controls a jackpot lottery means for performing a jackpot lottery, a reach lottery means for possessing a plurality of reach forms and performing the reach form lottery, and a control means for controlling display of a design or an effect. A gaming machine,
    The control board includes a display device for displaying symbols, a sound output device for outputting a game effect sound, and character data control means for storing and controlling input of character data input from outside the gaming machine by a character input device. And voice generation control means for voice conversion and storage of the character data,
    When a specific reach effect is selected by the reach lottery means, the character data registered in advance in the character data control means is displayed on the display device, and the volume is increased from the normal output volume by the voice output device. A gaming machine characterized by the fact that it is output as
  2. It has lottery means for performing a lottery lottery, and can receive various commands and information related to games or effects based on the lottery result, and can receive commands from the main control board and respond to the commands The effect control board for controlling the effect, the symbol control board for receiving the effect command from the effect control board and controlling the display of the predetermined effect pattern on the display device, and the effect control board A lamp control board that receives the production command and controls the predetermined lamp production and effect production, and a voice control board that receives the production command from the production control board and controls the output of the predetermined sound. In the machine
    The effect control board is provided with character input means and character input detection means, and the voice control board is provided with voice generation means.
    The character data input by the character input means is stored in the effect control board, when character input is detected by the character input detection means, and when a specific effect command is drawn by the main control board, A game machine characterized in that the input character data is overwritten on an existing effect pattern, and the output is controlled by converting the sound into a sound by the sound generating device and increasing the volume from a normal volume.
JP2007341151A 2007-12-28 2007-12-28 Pachinko game machine Pending JP2009160147A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007341151A JP2009160147A (en) 2007-12-28 2007-12-28 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007341151A JP2009160147A (en) 2007-12-28 2007-12-28 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2009160147A true JP2009160147A (en) 2009-07-23

Family

ID=40963457

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007341151A Pending JP2009160147A (en) 2007-12-28 2007-12-28 Pachinko game machine

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Country Link
JP (1) JP2009160147A (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001070590A (en) * 1999-09-07 2001-03-21 Sankyo Kk Game machine
JP2003079837A (en) * 2001-09-10 2003-03-18 Fuji Shoji:Kk Game machine
JP2004267327A (en) * 2003-03-06 2004-09-30 Sanyo Product Co Ltd External device for game machine
JP2006149514A (en) * 2004-11-26 2006-06-15 Taiyo Elec Co Ltd Game machine
JP2006271875A (en) * 2005-03-30 2006-10-12 Samii Kk Pachinko game machine
JP2006334105A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001070590A (en) * 1999-09-07 2001-03-21 Sankyo Kk Game machine
JP2003079837A (en) * 2001-09-10 2003-03-18 Fuji Shoji:Kk Game machine
JP2004267327A (en) * 2003-03-06 2004-09-30 Sanyo Product Co Ltd External device for game machine
JP2006149514A (en) * 2004-11-26 2006-06-15 Taiyo Elec Co Ltd Game machine
JP2006271875A (en) * 2005-03-30 2006-10-12 Samii Kk Pachinko game machine
JP2006334105A (en) * 2005-06-01 2006-12-14 Samii Kk Game machine

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